The toppled gargoyle made a pathetic attempt to rise, getting its own chest slashed open before it stumbled up. It hobbled back, drawing a short spear to toss - which it did, right through an ethereal Rose (a strange sight to the ethereal-seeing Aria) which shattered a beaker on a far workbench. The monstrous humanoid gnashed its fangs as Rose followed it, cracking its skull open with a black-and-forth blow for all its troubles.<br/><br/>The gargoyle between that wall and Aria, almost splashed by some bit of acid from the beaker, wobbled on its knees after those slashes of Arias' which had hit, counter-swiping with a claw. Aria, though netted, managed to twist her body just enough to take the claws off her armor. Too bad it didn't break open the net, she reflected.<br/><br/>One of the gargoyles which had pounced at Rose before, now dizzied by Aria's retaliatory hammer from its own netting, stepped toward the tiefling with a single claw swipe. She caught Aria in the back of the scalp, digging through the red hair and down the fair neck-nape, twisting her nails nastily to draw blood.<br/><br/>Aria hissed, swiping several times more at the former gargoyle, blinking out with one strike, but then appearing on the other side of one of its own claws. The gargoyle squawked in surprise as Aria drove a kukri into its armpit and twisted,finding the heart. She spun away, drawing the blade out with an ichor-spray, and sliced at the she-gargoyle that'd flanked her. The kukri sliced through the claw-bearing wrist, leaving a cut akin to a suicidal youth's, then flashed up past the arm and across the gargoyle's throat.<br/><br/>Aria kicked it to the floor, hopped over the body, and landed behind the she-gargoyle attacking Rose with a feral flurry of overhand trident-stabs and its own natural weaponry. Aria sliced the left-hand kukri back and forth across the nape of its neck, separating vertebrae, and letting the stony body wobble and sink amidst the runes etched in the stone floor.<br/><br/>"Those things hurt," Aria grimaced, "More skilled with their claws than most sword-lugging men of Faerun by far!" She kissed Rose to signal fair intent while 'slicing' at the shifter's body lightly and deftly to shear away the net.<br/><br/><br/><br/><br/>Interesting internal emotional wrestling on Rose's target choices!<br/><br/>south gargoyle hit (the AoO), hit and retripped (check of 11), hit and slain (total damage 159); then miss miss vs gargoyle 2<br/>(You'll be amused to know that if the tripped one hadn't already been slain, the +4-vs-prone would've made the last attack a hit)<br/><br/>Its post-AoO action was a 5' step south away from Rose and one thrown shortspear attack which blink-missed. I 5' stepped Rose sw before her FA to rethreaten it, which also puts her in threat of gargoyles 2 and 3, much as you indicated to do if needed for during her FA.<br/><br/>Ah yes, I had intended to put my thoughts on blink/net in my last post OOC. They're the same as what you surmised: that the net would be on the character ("attended object" in DnD parlance) and blink with them, like their clothing and weapons. (Blink doesn't seem to address this directly, although Ethereal Jaunt has some qualitative reference to 'your equipment'). I can't imagine saying that a character who wanted to 'wear' a net would be unable to 'take it with them'. It does beg the question of what happens if the net thrower chooses to hold and try to tug on the trailing rope . In that case  it'd probably be 'attended' by the 'wielder' and not blink. Hard to draw the line (so to speak) in-character....I wonder if a rope could pass from material to ethereal at a certain point (like how things which extend more than 10' from an Invis character, like the proverbial X' pole, would become visible at the end).<br/><br/>re: if trips are 'set off' - the Knock-Down errata spells out that the character can choose not to make the trip (which you probably figured, and I think there's a general rule that characters can opt not to use feats in general). Not saying I didn't recommend them here but, just in case you thought you didn't have a choice. (Like against a Colossal quadraped where you figure you're more likely to lose the trip and countertrip).<br/><br/>I like the efficient 'trip roll' blocks you made :) Maybe I'll start using invisible castle (since E doesn't combine different types of rolls, which is annoying with regular dmg + sneak attack, or with iterative sequences).<br/><br/>btw, would you believe I rolled and typed out full attacks (6 attacks each, trident with iteratives and the three free natural weapons) for gargoyles 1 and 2...before remembering they were staggered ><.<br/><br/>(our trip and stagger attacks are nice vs enemies with long full attack routines - saves damage AND rolling!)<br/><br/><span class="bbc_u">gargoyle 1</span><br/>single claw attack against Aria<br/>blink% 59 (corresponds to the free-of-trident claw from a group of 6 I rolled ><)<br/>claw 29 miss (Aria's entangled AC is 31)<br/>5' west<br/><br/><span class="bbc_u">gargoyle 2</span><br/>5' southwest - now flanking Aria with gargoyle 1<br/>blink% 88<br/>claw 37 dmg 12<br/>(Aria at 35 dmg)<br/><br/><span class="bbc_u">gargoyle 3</span><br/>5' southwest<br/>full attack at Rose<br/>miss% Result: 46, 15, 74, 61, 60, 37,<br/>3rd trident only!<br/>atk 19, miss, thanks to her Dex gloves I think! (Rose's AC is 22 from 7 dex and 5 armor, down to 20 with the entangle?)<br/><br/><span class="bbc_u">Aria</span><br/>(at least being flanked means having 2 things to attack before moving...)<br/>full attack at gargoyle 1<br/><br/>main hand mods 27/22/17/12 (16 bab 8 dex 2 blink -2 twf 1+4 weapon -2 entangled)<br/>off hand mods 23/18 (no +4 from subtlety)<br/>will try going back to a set of blink d100s first...<br/>Result: 16, 44, 97, 43, 46, 81,<br/>(first attack phases out)<br/>(5 attack rolls, and 5 threats if used, in corresponding positions:)<br/>Result: 18, 14, 10, 19, 15, 3, 14, 17, 15, 19,<br/><br/>mh2 atk 22+18, threat 22+3, crit 12+13+61, slain<br/>at gargoyle 2:<br/>mh3 atk 17+14, dmg 12+55<br/>mh4 atk 12+10, threat 12+17, crit 13+14+72, slain<br/><br/>5' southeast, to attack gargoyle 3<br/>Your choice to 5' step southwest was nice in this regard - no way the gargoyles could all melee attack the girls and not be close enough together to be in one full attack+5' range, since gargoyle 1 started between Aria and the wall, and the other two had to 5' closer to reach Rose....bought that translocation anklet for close calls that didn't work out as nicely.)<br/><br/>oh1 atk 23+19, threat 23+15, crit 14+14+51<br/>oh2 atk 17+15, threat 17+19, crit 14+12+71, slain<br/><br/>(4 'x's in the map below because there's one under each girl!)<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">X X X * X X X X X X X X X X * X X X <br/>X - - - - x - - - - - - - - - - - X<br/>X - - - - - - - - - - - - - - - - X<br/>X - - - - - - A - - - - - - - - - X<br/>X - - - - - - R x - - - - - - - - X<br/>X - - - - - - - - - x - - - - - - X<br/>X - - - - - - - x - - - - - - - - X<br/>X X X * X X X X X X X X X X X X X X <br/></code></pre>