<div class="floatleft">(https://i.imgur.com/9WWSmj9.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Oops</div><div class="spoiler_body">Ah, you're right.  In my rush I didn't re-read the Targetting Computer before posting :P  Good catch.</div></div><br/><br/>Bunny actually flinched as the one-eyed enemy pilot shouted invective at her, even as the exhilleration of seeing her charge rend open the chestplate of her enemy surged in her chest.  She swept to the side as the support gun came up again, wedging herself into a lean-to of reinforced concrete as a shower of high caliber bullets tore into the scant cover she had.  It was enough to give enemy pilot an openning to run for the highway ... but she was out in the open, and the further she got, the more her compromised autogyros effected her aim.<br/><br/>The targetting reticle for her missile pod appeared on the screen again, the triangle lazily closing in on the retreating shape of the Akema.  If she could just keep her hands steady and not jerk the trigger this time, she could scratch a bandit mecha from the region.  A slaver too, from the sound of things.  Her first Walker kill.<br/><br/>But Lieutenant Fox's voice suddenly cut into her cockpit, shouting that the trucks needed support immediately.  She watched the triangle hover tantalizingly over the Akema's rent armor, looking to use one of the whole buildings as cover, the window to fire was closing.  The trucks, however, were her objective ... she<em>needed</em>to make sure the Cibus made it to Concrete City.<br/><br/><strong>"Tsk ... she sounds like the sort who'll hold a grudge too."</strong>Bunny muttered to herself, toggling off the missile guidance as she turned away from the retreating Warrior.<strong>"Acknowledged.  Enemy Walker is retreating, Bunny is en route to support the convoy."</strong><br/><br/>Pushing off from the wall, she slid down the loose rubble along the back of the ruin, jumping towards the bottom once again and hitting the soft earth at a run, plumes of soft earth tearing free as she circled around the western face of the building behind her.  The flash of tracers and streak of RPG's did plenty to guide her eyes, even as her HUD relayed the positional data of the Hijackers from what the convoy could see.<br/><br/><strong>"A little suppressive fire will show 'em who's boss."</strong>she said, queing up the missile launcher again as she turned the corner.  If nothing else, they'd know they no longer had mecha support, and what continuing this attack would entail.  She pulled the trigger, watching the angry red glow of the missile's thrusters as it glared balefully through the white wash of exhaust smoke.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body"><strong>Move:</strong> Move 3 Hexes North along the Western side of the Building.<br/><br/><strong>Operate:</strong>  Small Sidewinder vs Hijackers (I can draw a connection between one of my corners to three of theirs, so I've got LoS ... though that last one is by a <em>narrow</em> arguable margin, nuzzled right up against the wall of the building)<br/><br/>At 2018-09-13 02:46:30, GunmetalDreamer (uid: 52581) rolls: 1d10 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=124787)<br/>Using Focus since I'm answering a 'request'.<br/><br/>At 2018-09-13 02:48:06, GunmetalDreamer (uid: 52581) rolls: 1d10 Result: 4 (https://elliquiy.com/forums/dicebot.php?r=124788)<br/>Hit it on the nose, thanks to the targetting computer.  That's 10 Damage to the Hijackers, and 5 to the adjacent building.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chalcedon X-Series</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/uV3ahWG.jpg)</div><strong><span class="bbc_u">Chalcedon X-Series</span></strong><br/><strong>Stability</strong>:  18 / 21<br/><strong>Power</strong>:  4 / 4<br/><strong>CPU</strong>:  2 / 2<br/><strong>Move</strong>:  4 / 4<br/><strong>K-Armour</strong>:  1<br/><strong>E-Armour</strong>:  0<br/><strong>X-Armour</strong>:  1<br/><br/><strong><span class="bbc_u">Condition</span></strong><br/>[R-Arm]: 6 / 6<br/>[L-Arm]: 6 / 6<br/>[R-Leg]: 4 / 5<br/>[L-Leg]: 5 / 5<br/><pre><br/>         [H1][H2]<br/>[RA1]  [T1][T2][T3]  [LA1]<br/>[RA2]  [T4][T5][T6]  [LA2]<br/>       [RL1]  [LL1]<br/>       [RL2]  [LL2]</pre><br/><br/><strong><span class="bbc_u">Modules</span></strong><br/><strong><span class="bbc_u">H1</span></strong><br/><strong>Targeting Module Mk. I</strong>: Can dedicate up to 1 CPU to this to grant a bonus to ranged attacks (head slots only).  Costs 1 Power.<br/>Condition: 1/1<br/>Size: 1x1<br/><br/><strong><span class="bbc_u">T2</span></strong><br/><strong>Power Cell</strong>: +2 Power, if destroyed explode causing 1d10 Stability damage (radius 1).<br/>Condition: 4/4<br/><br/><strong><span class="bbc_u">Weapons</span></strong><br/><strong><span class="bbc_u">Mech Bayonet</span></strong><br/><em>Wielded</em><br/><em>Power Usage</em>:  0<br/><em>Damage</em>:  6 (+/- 2)<br/><em>Range</em>:  1<br/><em>Piercing (2)</em>:  Ignores 2 points of Relevant Armor<br/><em>Type</em>:  Kinetic  <br/><br/><strong><span class="bbc_u">Autocannon</span></strong><br/><em>Installed</em>:  H2<br/><em>Power Usage</em>:  0<br/><em>Damage</em>:  4 (+/- 2)<br/><em>Range</em>:  5 (-2)<br/><em>Suppressing</em>:  Attacking enemies within effective range causes 1 Stress even on a miss.<br/><em>Type</em>:  Kinetic  <br/><br/><strong><span class="bbc_u">Small Sidewinder</span></strong><br/><em>Installed</em>:  T3<br/><em>Power Usage</em>:  1<br/><em>Damage</em>:  10 (+/- 3)<br/><em>Range</em>:  10 (-3)<br/><em>Missile</em>:  Every degree-of-failure introduces another "degree of uncertainty" that pushes the missile off course.  Adjacent hexes take half damage.  Can fire without LoS, imposes -2 on attack roll.<br/><em>Ammo (4)</em>:  Small Sidewinders come with a preloaded 4 missile compliment, and may thus only be shot four times per deployment.<br/><em>Type</em>:  Explosive</div></div>