Between Aria's comments and Rose's own sharp eyes, she didn't take long to realize that the... thing in plate-mail before her wasn't Garland.  Oh, it was dressed similarly, it sort of looked similar, and it was most definitely some sort of monstrosity...  But Garland had definitely been a man, and a living one at that, and this one had noticeably different bone structure.  Still, those uniforms...  Fallen heroes of some sort?<br/><br/>Well, no time to question it at the moment.  Watching her companion have to dodge that fireball shook the shifter out of her reverie, and readying her polearm, she herself charged as well.  She was in no mood for playing around this time and so, as she leaped to cover those last 10 feet of distance, the warrior lashed out with her guisarme the instant her foe came within range, muscles straining to land a particularly telling blow upon the armored knight.<br/><br/>Fire-throwing goblins riding hellhounds and fiendish pirates with access to magic wands had been one thing, but know undead knights with the ability to shoot fireballs from their eyes?  Just where was Garland getting all these men from, anyway?  The first two at least made sense for a pirate crew, but for this last group he'd need to have a necromancer of some sort on his side.  And if he was already working with a necromancer, she'd hate to think of what else he might be able to surprise them with...<br/><br/>At any rate, though, there really wasn't time to worry at the moment.  She'd have to take these things out, try to locate the Lady Sara, then track down Garland, if she could.  It was starting to look like that wouldn't be an easy task, however.<br/><br/><br/><br/>Ah, thanks for the handy chart.  That certainly clears up some of my misconceptions. ^^ So I've got five more feet of reach than I though, but also a five foot larget gap in my defenses than I'd realized.  I suppose I'll have to keep that in mind from now on...<br/><br/>And yeah, you guessed right about it being a way to roleplay out my rolling a 1 on initiative.  Things like that don't really annoy me unless they either go on long enough that they stretch credibility, or the villain takes actions during his monologue.  Aside from that, talking is a free action, so it won't bother me.<br/><br/>The usual Heedless Charge Leap Attack Power Attack combo. (1d20+29=42) (http://invisiblecastle.com/roller/view/2694075/)  I take it that's a hit?  At the moment my AC is 0, so I might be activating my Ring of Blink next turn, depending on what those Death Knights do.<br/><br/>Damage roll. (2d6+62=73) (http://invisiblecastle.com/roller/view/2694077/)  Ooh, good damage roll.  Now I'm really hoping that attack roll hit.<br/><br/>Touch attack for free Trip attempt. (1d20+27=36) (http://invisiblecastle.com/roller/view/2694078/)  And with heavily-armored foes, I think it safe to assume that I'll only be missing Touch AC on a natural 1...<br/><br/>Opposed Trip roll. (1d20+16=27) (http://invisiblecastle.com/roller/view/2694079/)  If he isn't dead, here's hoping that undead abomination is at least flat on his back. ;D