Watching the goblins carefully and frowning a bit as he wondered if he could catch the goblins by surprise, he raised his bow and arrow. Carefully, quietly he took aim, and watched the goblins. He tried to learn anything he could from them, but it seemed unlikely he would gain much. They were in his way, and he doubted he was good enough to just sneak past them either. So after a while, he made his decision, aiming at the closest goblin, trying to fire an arrow at it and turn the corner, hiding while peeking past. Seeing if he could remain unseen after the shot, though they would probably come investigate.<br/><br/>He also readied a new arrow in either case, setting it on the bowstring. Magic would follow when necessary, but right now he felt that he should save the lone flaming hands spell for a situation where he had no other option. Hoping his improved dexterity would let him catch one of them with an arrow and still hide as well.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Dexterity 18 (+4) has increased by that +4 to Dexterity 22 (+6) then, and that means a +6 ranged attack with a shortbow from the corner. With only 1d6 damage (x3 critical) I am not sure if he can drop a goblin in a single shot but he would try. Hoping the goblins will try and come after a lone attacker rather than flee to get reinforcements (though if they do flee, he'd try and shoot after them as well, but not follow them blindly (risking getting lost). I figured I might leave the rolls on this to you for suspense? If you prefer, I can roll E's dice or roll the physical dice.</div></div>