When she saw the blast coming at her, Rose didn't panic.  Her reflexes were swift, and at any rate, the heat of the attack would have little effect on her.  Granted, the raw, evil power the attack exuded would likely do more damage...  But again, her reflexes were swift.  She knew exactly what to do.<br/><br/>Standing her ground, the shifter made no move to dodge the attack coming her way.  At her size, fitting into minute variations in the spacing of the blast wasn't really a possibility, anyway.  Instead, she had something else in mind.  The orb of flame and eldritch energies rushed her way, passing by Aria, the second knight, over the floor and past the walls.  She lashed out, the blade of her guisarme flashed - and just as she'd intended, a suitable space for herself was cut out of the ensuing explosion.  Ultimately, she was just left with some minor scrapes and burns from the raw power of the attack, the most visible of which being a cut on her cheek that she didn't even really seem to feel.<br/><br/>"My turn."  Rose commented, grinning devilishly as she regarded her foes.  Setting her polearm for a charge again, the shifter took her turn, charging heedlessly forward once more and bringing her polearm down upon the closest knight's head.<br/><br/>This time she was a little unlucky, her blade didn't quite come down cleanly on her opponent's helm, and the horns deflected it down onto the creature's shoulder, instead.  Still, it would be a powerful blow if the armor didn't block it, the force of it possibly even forcing the undead knight to his knees...<br/><br/>Alas, the words above the altar weren't something the warrior had time to scrutinize at the moment.  From the moment she entered the chapel, her eyes were solely focused on the enemies before her, and likely would be until they were both dead.<br/><br/><br/><br/>Reflex Save. (1d20+13=33) (http://invisiblecastle.com/roller/view/2694135/)  Natural 20 on the save. ;D Hope you don't mind the old 'cut through the fireball' cliche, but I figured something suitably cool would be required for a roll that high.<br/><br/>Incidentally, to be more accurate, the 9 whole damage I'm taking from the Death Knight's attack is technically merely untyped 'divine' damage.  If it were somehow specifically Unholy, Rose's Evil-Aligned Planar Terrain Mastery would probably protect her from it. :P<br/><br/>Charging again, Heedless Charge, Leap Attack and Power Attacking for full. (1d20+29=33) (http://invisiblecastle.com/roller/view/2694147/)  Of course, one of these days, I'll probably wind up in a room where I can't just charge...<br/><br/>Damage Roll (2d6+62=65) (http://invisiblecastle.com/roller/view/2694151/)  A poorer roll, this time...  This one may still be standing.<br/><br/>Touch attack for free trip attempt. (1d20+27=36) (http://invisiblecastle.com/roller/view/2694153/)<br/>Opposed trip check. (1d20+16=23) (http://invisiblecastle.com/roller/view/2694154/)<br/><br/>Hmm.  What a terrible trip roll.