(http://elliquiy.com/elluiki/images/8/80/Catfolk_Azderal.jpg)<br/><br/>Name: Azderal Karach<br/>Race: Cat Folk<br/>Class and Level: Cleric 5<br/>Alignment: Chaotic Good<br/><br/>Str: 13, Dex: 20, Con: 14,<br/>Int: 10, Wis: 19, Cha: 15,<br/><br/>HP: 43,  AC: 23, Init: +5<br/>Fort: +6, Ref: +6, Will: +8<br/><br/>Attack: Morningstar +4, Light Crossbow +8, Claws +8<br/>Damage: Morningstar 1d8+1, Light Crossbow 1d8, Claws 1d6+5<br/><br/>Skills: Concentraction +6, Heal +10, Knowledge (Religion) +1, Spellcraft +1<br/>Feats: Combat Casting, Weapon Finesse<br/>Special Abilities: Turn Undead<br/><br/>Domains: Good and Healing<br/>Spells:<br/>0-Create Water, Detect Magic, Light,<br/>Purify Food and Drink, Read Magic<br/>1-Bless, Endure Elements,<del>Sanctuary</del>,<br/>Summon Monster I, Cure Light<br/>Wounds*<br/>2-<del>Hold Person</del>, Silence, Summon<br/>Monster II, Cure Moderate Wounds*<br/>3-Dispel Magic, Summon Monster III,<br/>Cure Serious Wounds*<br/>* = Domain<br/><br/>Protection Items:<br/>Mythral Chain Shirt<br/>Small Wooden Shield<br/>Clit Ring of Protection<br/>Belly Ring of the Four Winds<br/><br/>Gear:<br/>Spell Component Pouch<br/>Silver Holy Symbol<br/>Healer's Kit (10)<br/>Cleric's Vestments<br/>Traveler's Outfit<br/>Bedroll<br/>Flint and Steel<br/>Belt Pouch<br/>Trail Rations (10)<br/>Silk Rope<br/>Signet Ring<br/>Sealing Wax<br/>Waterskin<br/><br/>Wand of Cure Moderate Wounds (50)<br/>Wand of Cure Light Wounds (50)<br/>Handy Haversack<br/>----------------------------------------------------------------------------------------------------<br/><br/>Az growls at the birds as they sing their playful tune.  She just lays there with one eye open as a yawn hits her, inadvertently baring her teeth to the wildlife around.  She had been up late dealing with a rather powerful cultist; and after healing herself,  finally gotten to sleep well after midnight.  It was too early to be woken up.<br/><br/>Unable to sleep anymore with these damn birds singing in her ear, she sits up.  She pulls up to her knees and plays to Sharess for the power to defeat these vile cultists and the wisdom to use the power.  Finally refreshed and her spells prepared, she grabs the stick of trout that she had cooked the night before and took a couple of bites.<br/><br/>The water called to her.  It had been a while since she had camped by a stream and she suddenly felt itchy and in need of a bath.<em>What could a little scrubbing hurt</em>she thought as she started removing her clothes and laying them on top of her armor and weapon that had sat beside the tree she had slept under.  She then walked to the water's edge and stuck her toe.  She shivered from the cool water and had second thoughts, but finally decided the best approach was just to jump right in; and that's what she did.  The splash wasn't too bad, well away from reaching her clothes and her body quickly got used to the temperature of the water as she started to swim around on her back.