<div class="floatleft">(http://i66.tinypic.com/2diegso.jpg)</div><br/>Automatically, Mia's almond eyes flickered up and down, sizing up the man in front of her.  It only took her a moment, unlike the rather longer study he made of her.  Mia's cheeks reddened just the tiniest amount, shifting slightly under his gaze.  Her clothing was traditional for her monastery, and quite comfortable in the heat of the city.  But at times like this, she couldn't help but note how much of her skin it revealed.  It left most of her long, toned legs bare, as well as a generous portion of her midriff.  And while her breasts were tightly bound, they were large enough that a hint of cleavage was visible.  As well, the gauzy silks of her robes clung to her form.  Embarrassing at times like this, but she did not want to give up another piece of her heritage.<br/><br/>"Of course.  I understand."  Once more, Mia bowed respectfully.  "One would not go into battle with an untested weapon.  It is the same here, no?"  She smiled.  "I would be pleased to take part in a demonstration.  Although I should add, I wish to take part in the non-lethal competitions."  There was no sense in elaborating; either this man would instantly understand, or he never would.  "And yes.  I am here on my own.  Where I am from, women are often trained as warriors."<br/><br/>"Oh... I do not have it."  Mia shifted uncomfortably, her hips moving as her weight moved from one leg to the other.  Gently, she bit her lower lip.  "I understand your time is valuable.  But perhaps you would allow me a chance... on speculation, I believe the word is?"  She smiled again.  "Perhaps my novelty will draw some interest, if a woman fighter is so unusual?"<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mia Lin</div><div class="spoiler_body"><strong>Mia Lin<strong>[/size]<br/>Human Monk of the Four Elements<br/></strong></strong><hr/><strong>Armor Class</strong> 15<br/><strong>Hit Points</strong> 63/63<br/><strong>Ki Points</strong> 3/3<br/><strong>Speed</strong> 40 feet<br/><strong>Proficiency Bonus</strong> +2<br/><hr/><strong>Str</strong> 9 (-1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2) <strong>Int</strong> 12 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 14 (+2)<br/><strong>Saves</strong> Strength, Dexterity<br/><strong>Trained Skills</strong> Acrobatics, Athletics, Medicine, Religion<br/><strong>Weapon Proficiencies</strong> Simple Weapons, Shortsword<br/><strong>Armor Proficiencies</strong> None!<br/><strong>Tool Proficiencies</strong> Herbalism Kit<br/><strong>Languages</strong> Common, Elven, Primordial<br/><hr/><strong>Abilities</strong><br/><strong><em>Unarmored Defense</em></strong> When wearing no armor or shield, AC = 10+Dex mod+Wis mod (already included)<br/><strong><em>Martial Arts</em></strong> Use Dex instead of Str for attack and damage rolls of unarmed strikes and monk weapons, and can use d4 for damage.  When you attack, you can make one unarmed strike as a bonus action.<br/><strong><em>Hermit Feature: Discovery</em></strong> You have access to a unique and powerful discovery.  Needs GM discussion.<br/><strong><em>Deflect Missiles</em></strong> You man use your reaction to reduce damage from a ranged weapon attack by 1d10+dex mod+monk level.  If it is reduced to 0, you can catch it.  If you do so, you may spend 1 ki point to make a proficient ranged attack with it as part of the same reaction.<br/><strong><em>Monastic Tradition:  Way of the Four Elements</em></strong> Gain Elemental Attumentent, plus more as you level<br/><strong><em>Water Whip</em></strong> You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.<br/><em><strong>Boon of Fortitude</strong></em>  Her hit point max increases by 40.<br/><em><strong>Blessing of Wound Closure</strong></em>  Mia regains double the amount of hp from spending hit dice. She automatically stabilizes when making death saves (but not lust saves).<br/><hr/><strong>Combat</strong><br/><strong><em>Dart</em></strong> ranged (20/60) +5, 1d4+3 damage<br/><strong><em>Quarterstaff</em></strong> melee +5, 1d6+3 damage, 1d8+3 damage (2 handed)<br/><hr/><strong><em>Personality Traits</em></strong> What a strange, exciting world there is outside the monastery walls; is this really what things are like?<br/>Satisfaction comes from within, not from without.<br/><strong><em>Ideal</em></strong> Self-Determination -- Everyone deserves the chance to find their own destiny.<br/><strong><em>Bond</em></strong> The monastery.  I can never go back, but it is still a part of me, and I learned everything I know there.<br/><strong><em>Flaw</em></strong> How much did a life spent in martial and spiritual training really prepare me for the real world?<br/><hr/><strong>Equipment</strong><br/>Quarterstaff<br/>10 Darts<br/>Herbalism Kit (empty)<br/>Scroll Case filled with Mantras<br/>Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin,50 feet of hempen rope)<br/>Common Clothes<br/>Winter Blanket<br/><br/><strong>Trinket</strong>  A fragment of a beautiful song, written as musical notes on two pieces of parchment.<br/>During her travels, Mia encountered a dying elf.  She did her best to treat him, but there didn't seem to be any injury on him, and he couldn't speak.  Then, with great urgency, he thrust these sheets into her hand.  She's been carrying them ever since, hoping she can unravel what was so important about them.<br/></div></div>