"Hey! That's cheating making him appear right behind me!" Talika cried out as she narrowly dodged the lightsaber of the new apparition behind her, a cut appearing in her shirt under her arm as the blade past close enough for her to feel the subtle energy of it against her violet skin<sup>1</sup>.<br/><br/>She pushed down the wave of annoyance and concentrated, continuing with her momentum to leap to the side, then tuck, redirect and roll to come to feet on the other side of her human opponent<sup>2</sup>. Using the motion of standing for extra power, just a basic fighting technique, lightsaber or bare fisted, Talika brought her lightsaber up in an under handed swing<sup>3</sup>. If she could take out the little one, then maybe she could find a moment to replenish herself before focusing on the bothan<sup>4</sup>.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body"><strong><sup>1</sup></strong>Take a llook at page 148, bottom left corner, for the description of the difference between Vitality and Wound damage. Vitality is a big abstraction, like Hit Points in DnD, representing everything from minor fatigue to morale. Even a max damage roll would probably be nothing more than a graze so long as it was all Vitality damage.<br/><strong><sup>2</sup></strong>Tumble around/past him using the Acrobatics (http://www.d20pfsrd.com/skills/acrobatics) skill so he doesn't get an Attack of Opportunity: 1d20+12=21 (http://invisiblecastle.com/roller/view/2994488/) (don't forget her DEX mod is +4 right now, which is where that extra +1 came from). Considering their attack rolls, I figured she made it, but make any attacks if I'm wrong.<br/><strong><sup>3</sup></strong>Lightsaber attack: 1d20+12=27, 2d8+1=9 (http://invisiblecastle.com/roller/view/2994504/)<br/><strong><sup>4</sup></strong>NEXT ROUND (because she won't be attacking): Full round action to Heal Self 1d20+7=19 (http://invisiblecastle.com/roller/view/2994511/), regaining 1d6+2=7 (http://invisiblecastle.com/roller/view/2994515/) Vitality.<br/><br/>This is part of what I mean for trying to resolve multiple rounds in a single post, and a good part of the reason why I like DMs to make as many rolls as they feel comfortable with. Even a small combat like this one could literally take days of back and forth posting, you know? If the DM makes a lot of the normal rolls - like if we know it's just going to be a matter of taking turns whacking at each other then just roll it all up until things get to critical point, like the PC is hurt enough to maybe want to heal or the baddie tries to surrender - then the DM can handle a few turns in one post, potentially saving a lot of time.<br/><br/>Obviously this past round would be a great example of a point to pause and let the player react. A new enemy certainly qualifies!<br/><br/>On rolls: I don't care about your rolls, you don't even need to tell me anything other than the effects. I'm of the school of thought that so long as the DM has 'fun' and 'story' in mind with everything they do, they cannot cheat. You could roll Skittles over there and make the rest up, and it's still not cheating. This is the other reason I feel it's best if the DM rolls. That's a whole lot of die bot rolling, cut'n'pasting, and all that malarkey, for one or two rounds of combat.<br/><br/>On actions: actions and attacks are different things. You can make one standard AND one move action in a round. A standard action is what you attack with, allowing one attack, or a standard action can be used to make a second move action. Optionally, you can make a full-round action, which take the place of all other actions (a full attack is a full round action, and can allow multiple attacks if your Base Attack Bonus is +6 or more). That's the nutshell version. There's whole section in the rules on this, but please default to the Pathfinder rules since that's our basis.<br/></div></div>