<div style="text-align: left;">(http://i.imgur.com/sxQwxKq.jpg)</div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">character stats</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 18pt;"><strong>Kaine the Redeemer</strong></span><br/><br/><strong>Playbook:</strong> The Diabolist<br/>Level: 10<br/><strong>Appearance:</strong>  Bloodshot eyes, Ragged black hair, black travelers longcoat and priests' vestments, thin body<br/><br/><span class="bbc_u"><strong>Ability Scores</strong></span><br/><strong>Str:</strong> 8/-1<br/><strong>Dex:</strong> 12/+0<br/><strong>Con:</strong> 9/+0<br/><strong>Int:</strong> 15/+1<br/><strong>Wis:</strong> 13/+1<br/><strong>Cha:</strong> 16/+2<br/><br/><strong>Hp:</strong> 13 (4+Con Score)<br/><strong>Damage Die:</strong> D6<br/><br/><span class="bbc_u"><strong>Starting moves</strong></span><br/><br/><strong>Race:</strong> Human: Life is short, potentially, and you don’t want to spend your nights in some sewer or wake<br/>up early to break into a theater. You may perform your Deal With the Devil rite once a day at any<br/>time, so long as the other requirements of the rite are observed.<br/><br/><strong>Deal With the Devil</strong><br/>You owe debts. Big debts. Big debts to things you really do not want to be indebted to. Choose<br/>one Dark Patron, and their associated power.<br/><br/>Velka, Goddess of Sin: At dusk, while in a church or kneeling before an altar, state the name of one being whom you know has sinned in some manner. <br/>That person will be marked for retribution by the servants of the gods, who will seek the marked party out until she has either atoned for the sin or been<br/>punished for it.<br/><br/>Once a day, when you complete the associated rite, you may use the power associated with<br/>your Dark Patron. Roll +Int and take 1 Debt.<br/><br/>On 10+, the power activates. On a 7-9, choose 1:<br/>-The task is especially difficult for your Dark Patron. You take an extra Debt.<br/>-Something went wrong with the rite, and the deal must be sealed in blood. Take 1d6<br/>damage.<br/>-Someone “in the know” observed your rite and word has spread that you interact with<br/>dark powers (the DM deciding what effect this has).<br/><br/><strong>The Handshake</strong><br/>Whenever you roll 7+ on Parlay, add one of the following. On 10+, add 2.<br/>If you have any Debt, pass 1 to the other party (you lose 1, and the other party gains 1).<br/>If the other party breaks their promise, you automatically know and take +1 ongoing<br/>against them, until they die or fulfill their end of the bargain<br/>You can make one extra demand of them<br/><br/><strong>Cashing In</strong><br/>When you have accrued 5 Debt, your Dark Patron contacts you directly, and makes 1 Demand<br/>(the DM decides on the details of this Demand). Until you fulfill the terms of this bargain, you<br/>cannot use the Dark Patron’s power, though the Dark Patron may be open to renegotiation.<br/>When you have fulfilled the terms of the Demand, you lose all accrued Debt, and can use the<br/>power as normal. If you refuse, a great hardship befalls you.<br/>If you have passed another character a total of 5 Debt, they will complete one task to your<br/>satisfaction, or at least to the best of their ability, without question, and the next time you use<br/>Deal With the Devil you treat the move as if you had rolled a 10.<br/><br/><strong>We are a lot alike, you and I...</strong><br/>You take +1 ongoing against anyone you have given Debt to until they clear that debt. When you<br/>deal damage to a creature while either of you holds Debt, deal extra damage equal to the<br/>total Debt you both hold.<br/><br/><span class="bbc_u"><strong>Advanced Moves</strong></span><br/><br/><strong>The Dark One’s Blessing</strong><br/>If you have any accrued Debt and deal damage, deal +1d4 damage.<br/><br/><strong>Branded</strong><br/>You gain a brand in the shape of your Dark Patron’s symbol. Should someone recognize it, you<br/>may roll +Cha to invoke the Patron’s name. On a 10+, they are intimidated by you and will follow<br/>your commands. On a 7-9 the same is true, but you gain 1 Debt in the process.<br/><br/><strong>Tell Me Something About Yourself…</strong><br/>When you are speaking with somebody, you may gain 1 Debt to learn their deepest, darkest<br/>secret. From that point on, you are always considered to have leverage against them, and take<br/>a +1 ongoing to parley with them.<br/><br/><strong>Sacrifice</strong><br/>If you kill a sentient creature, you may ignore any and all requirements to perform a Deal With the<br/>Devil rite for any Dark Patron you have selected.<br/><br/><strong>You Owe Me A Favor</strong><br/>When you complete an important task for someone, pass them 1 of your Debt.<br/><br/><strong>Embrace the Darkness</strong><br/>Replaces Dark One’s Blessing<br/>If you have any accrued Debt and deal damage, deal +1d4 damage OR you may take 1 Debt<br/>and deal +1d8 damage.<br/><br/><strong>The Wages of Sin</strong><br/>Requires: You Owe Me A Favor<br/>If you have passed 5+ of Debt onto another person, they are now considered your Thrall. You<br/>may ask them to do anything besides harm themselves physically or accept more Debt, and<br/>they will be compelled to do it. For every task they complete, mark 1 Debt off of the character.<br/>When they reach 0, they are no longer under your control. After this, roll +Cha.<br/>On 10+, they remember nothing. On 7-9, they still recall nothing, but no longer trust you, and you can no longer pass Debt onto<br/>them. On a 6 or less, they remember everything.<br/><br/><strong>Cultist</strong><br/>Requires Sacrifice<br/>When you capture a sentient being who belongs to a religious order and take the time to prepare<br/>the sacrifice before death, you may ignore any and all requirements to perform a Deal With the<br/>Devil rite for any Dark Patron you have selected, and the rite is completed as though you had<br/>rolled a 10+.<br/><br/><strong>A Deal's a Deal</strong><br/>When someone tries to back out of a deal they made with you, roll +Cha. On a hit, your<br/>Dark Patron will assist you in gaining revenge in some way separate from that Dark Patron’s rite.<br/>On a 10+ they will fulfill their end of the bargain as quickly as possible, then disappear.<br/><br/><span class="bbc_u"><strong>Gear</strong></span><br/><strong>Load:</strong> 14 (6+Str Score)<br/>50 coins, ink and parchment (1 weight), and faded souls (5 uses, 1 weight).<br/>Velka's rapier (Close, Precise, Piercing 1, Dark Enchantment, 1 weight)<br/>Long black coat (1 armor, 1 weight)<br/>Dark priests' vestments<br/>A Book of the Guilty<br/>Adventuring gear (1 weight)<br/><br/><strong>Alignment:</strong>  Lawful - Force someone to keep their word, even if it places them in direct danger.<br/><br/><strong>Bonds</strong><br/>None yet</div></div><br/>(http://i.imgur.com/33Zo8Pv.jpg)<br/><br/>Lordran, the land of the gods - a ruined wasteland populated only by demons, hollowed undead, and the cursed and the desperate, all of whom have come seeking the power of the Lords of Old for their own reasons. Kaine the Redeemer came for the simplest of reasons - to find his banished goddess, Velka, and absolve her of the sins for which she was locked away. That was where the story began, as he sat amidst the ruined structures, next to the bonfire at Firelink Shrine alone except for the mute firekeeper imprisoned behind bars below and wondering what his next move should be...