"We have a duty and I'll be damned before I let down those I'm sworn to!" Evelyn could hear her captain she adored, focusing on the voice of the sweet woman to overcome to wave of terror that stopped her in her tracks. Once she regained her composture, she could see her time was running out and she started to move towards her goal once again. Tenebrax might have been a god, but she was armed with ultimate weapons that could defeat him for good!<br/><br/>As she turned the corner however, Evelyn realized the voice she heard was not imagined! Her important person was right there, in the middle of the street, fighting off the servants of darkness, in a losing battle! Just as she gasped and mixed feelings swelled in her chest, the minions of Tenebrax jumped the paladin in a surprise attack! These weren't just figures of memory, echoes of the creatures that were besieging her temple in the past. These shades of the void recognized her as an intruder, a foreign element in this realm and were mobilizing to dispatch her.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ambush!</div><div class="spoiler_body">Evelyn suffers the following during the surprise round:<br/>Strength drain: 20 to hit her AC, 9 necrotic damage and Evelyn's strength score is reduced by 4.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Creatures engaging Evelyn in close combat (provoking opportunity attacks from all if she tries to advance and they will chase):<br/>Shadow 1: uninjured<br/>Shadow 2: uninjured<br/>Shadow 3: uninjured<br/>Inky Void: uninjured<br/>(these minions of darkness are all treated to have vulnerability to radiant damage)<br/><br/>Nearby Evelyn's captain is fighting off monsters besieging the city. She appears to be fighting a losing battle.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Captain Maryell</div><div class="spoiler_body"><div class="floatright">(http://simg4.gelbooru.com//images/aa/0f/aa0f807c91046d1ecb4bc11625f848c4.jpg?2279920)</div>Captain Maryell uses the statistics of a <em>knight</em>. As a plot point introduced element, you have control of her as if she was a second character. For now she is fighting her own battle but nothing is stopping the two women to join forces, the captain becoming a temporary party member while in this space. Even if they don't join forces or separate, you still have control of the captain as she makes her last stand.<br/><br/>Captain Maryell d'Orty<br/>Medium humanoid (human), lawful good<br/>Armor Class <del>18</del> 15 (damaged plate, includes -3 penalty)<br/>Hit Points 47/58, (8d8+16, 6 hit dice spent)<br/>Speed 30 ft.<br/>Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 15 (+2)<br/>Saveing Throws: Con +4, Wis +2<br/>Senses: passive perception 10<br/>Languages: Common<br/><br/>Brave: Captain Maryell d'Orty has advantage on saving throws against being frightened.<br/>Saved vs Aura of Terror: Captain Maryell d'Orty passed a saving throw and is unaffected by Tenebrax's frightening aura for 24 hours.<br/><br/>Actions<br/>Multiattack: Captain Maryell d'Orty makes two melee attacks.<br/>Greatsword: Melee weapon attack +5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.<br/><del>Heavy Crossbow: Ranged weapon attack +2 to hit, range 100/400 ft, one target. Hit: 1d10 piercing damage.</del> Captain Maryell d'Orty is out of ammunition.<br/>Leadership (recharges after a short or long rest): For 1 minute, Captain Maryell d'Orty can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of her makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Maryell d'Orty. A creature can benefit from only one Leadershp die at a time. This effect ends if Captain Maryell d'Orty is incapacitated.<br/>Memory: This image of Captain Maryell d'Orty is a conjuration of a dream and cannot leave the dreamscape, nor will anything that happen to her affect the real Captain Maryell d'Orty in any way.</div></div><br/>Monsters attacking Captain Maryell (these will not hinder Evelyn's advance but they wil continue to fight the captain):<br/>Goblin 1: uninjured<br/>Goblin 2: uninjured<br/>Goblin 3: uninjured<br/>Goblin 4: uninjured<br/>Goblin 5: uninjured<br/>Goblin 6: uninjured<br/>Hellhound: 14 damage taken<br/>Zombie (former male knight) 1: 20 damage taken<br/>Zombie  (former male knight) 2: 17 damage taken<br/><br/>In the center of it all, the radiant lady is at the mercy of her foe.<br/>Tenebrax: uninjured<br/>Lux: damage taken unknown, grappled, exhaustion level 5 (disadvantage on ability checks, attack rolls, saving throws, hit point maximum halved, speed reduced to 0)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Progress</div><div class="spoiler_body">Approach: 1/10<br/>Impending Doom: 58</div></div>