<div class="floatright"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_size" style="font-size: 11pt;"><strong>Erosia Greenleaf</strong></span></div> </td></tr><tr><td><div align="center">(https://elliquiy.com/elluiki/images/thumb/c/c9/Record_of_lodoss_war_online_deedlit_by_hes6789-d8yu2mm.png/243px-Record_of_lodoss_war_online_deedlit_by_hes6789-d8yu2mm.png)</div></td></tr><tr><td><div align="center">HP 32/32</div></td></tr><tr><td><div align="center"><del>[Breastplate 12/12]</del></div></td></tr><tr><td><div align="center"><del>[Green Slave Dress 12/12]</del></div></td></tr><tr><td><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body">Rapier, 5 Daggers, Bow, Quiver with 20 arrows, Backpack with adventuring gear</div></div></div></td></tr><tr><td><div align="center">6 gp</div></td></tr><tr><td><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Char Sheet</div><div class="spoiler_body">AC 19 (21 Tank) / Fort 15 / Reflex 19 / Will 19<br/>Hitpoints 32 (+4 THP at start of Enc until not in Tank mode)<br/><br/>ACTIONS<br/>*Rapier, melee 1, +11 vs AC, 3+2s damage<br/>*Throwing Dagger, ranged 5/10, +11 vs AC, 2+2s<br/>*Bow, ranged 10/20, +11 vs AC, 3+2s damage<br/>*Double Attack. Make any two attacks. If you are 16 or less HP, you cannot do this.<br/>*Riposte (1/Enc) : Interrupt, when an adjacent enemy hits you with an attack. Make an attack at +11 vs AC, if you hit you deal 3+2s damage and you gain +4 defense against the triggering attack roll<br/>*Defensive Stance (1/Enc) : Swift. You gain +2 to AC and Reflex until the End of your Next Turn (ENT).<br/><br/>Special: the first time you drop to 16 HP, you regain both Riposte and Defensive Stance. Attempts to rape you count as attacks, and the bonus to defense adds to the DST roll<br/><br/>ROLE NOTES<br/>Decide your Role at start of each turn before taking actions. You remain in the same Role until you start your next turn.<br/>- Tank: AC 21, foes cannot shift (ie 5' step) around you to flank without provoking an OA, which deals 4 damage if you hit.<br/>- Slayer: AC 19, lose all THP, gain +2 damage. This damage is reflected as +2s above.<br/>- Healer: AC 19, lose all THP. Swift action Heal 5-7 HP (4+1d3). If you use 3 Heals, you run out of Heals and cannot switch roles, remaining stuck as Healer<br/><br/>STAT/SKILL NOTES : Str1 Con0, Dex4 Int0, Wis3 Cha1<br/>Acrobatics +7 (4dex 3sp)<br/>Athletics +7 (1str 6sp)<br/>Perception +7 (3wis+4sp)<br/>Stealth +7 (4dex 3sp) <br/>Thievery +7 (4dex 3sp)<br/>Persuasion +7 (1cha 6sp)<br/>Blowjob +2 (dex/con 2sp)<br/>Sex +4 (dex/con 4sp)<br/>Anal +0 (con+0sp)<br/>Bondage +3 (wis+0sp)<br/><br/></div></div></div></td></tr><tr><td><div align="center">Corruption: 1</div></td></tr><tr><td><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fetishes</div><div class="spoiler_body">Corruption 1: <strong>Taste for cum.</strong> Erosia was tricked by Eshmal and Eshak, the merchant brothers, into fucking them. After their encounter, she developed a liking for cum.<br/></div></div></div></td></tr></tbody></table></div>Erosia ate her breakfast, along with the herbs that were offered, took her equipment, and stealthily left the building as they had instructed her. Her first stop would be the Market...not a lengthy one. She just wanted to buy a cloak, while avoiding being recognized. She thought about checking the price of the herbs too, but she didn't really want to risk getting seen.<br/><br/>Luckily no one seemed to notice her, and she had no trouble buying a hooded cloak that would allow her to go around unnoticed, and hide her weapons under it.<br/><br/>Next stop were the slums. She knew that the prime targets of the kidnappings were war orphans and widows, and especially those who lived alone in the slums, without anyone to care about them. And also, the high society never really cared for whatever happened to the slums, so they wouldn't easily spread news about what was happening there.<br/><br/>Local authorities had probably questioned possible witnesses, and there was a good chance that those witnesses had avoided telling the truth to the guards - after all that would only invite trouble to themselves. But would they also keep what they saw to themselves? Impossible. With nothing better to do, they would tell everything to their friends over a mug of ale. And their friends would pass it on, and on.<br/><br/>Collecting rumors from taverns and inns was something every adventurer knew how to do. It was only second to bribing the local barber for information. Erosia wasn't expert at gathering intel, but she knew the basics, and she could overhear conversations just fine...<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Stealth: 1d20a07 Result: 23 (https://elliquiy.com/forums/dicebot.php?r=132888)<br/>Streetwise Result: 18 (https://elliquiy.com/forums/dicebot.php?r=132889)<br/><br/>How much did the cape cost? Is there is lighter currency than gold too (?)<br/></div></div>