The journey to where the goblin fortress lay was fairly slow, especially once they drew close, and were hit by one of the goblin's patrols - warg riders utilizing a combination of hit and run, ambushes, traps, and poisons, to inflict maximum damage with their high mobility, range, and knowledge of the terrain. They weren't difficult to deal with, individually, but when they came from multiple directions at once, and never stood still long enough to engage, it made it difficult - and larger mounts (or mount-like entities, like Sak'bas) would have difficulty in the terrain that had been chosen, as the smaller goblins and their wargs easily maneuvered between trees. Sydon would prove to be the most valuable, especially if he takes the ring of Freedom of Movement - he would prove instrumental in chasing the ambushers down, with his speed and agility.<br/><br/>The goblin's fort was practically a small town, though located almost inside a hill, and fairly well hidden until you got close. The outer defenses were a mix of pointy sticks and timber walls - though some research and experimentation (and also watching the goblins at work) revealed that they were treated with alchemical substances to resist fire. Given the goblin's natural inclination to burn things, that was probably less defense against attackers, and more defense against themselves. The majority seemed to be in caverns beneath the hillside, but those who had spied inside reported several statues of Lammashtu were visible.