The illithid quivered strangely as Rose's guisarme slashed through its leather coat, knocking it against the railing precariously, and caught completely off balance when the hook of the weapon caught and pulled its coat. Tentacles whipping up briefly and trailing its fall, the spindly-limbed creature sprawled upon the deck.<br/><br/>Glaring with impersonal alien ill-wishes up at Rose as ichor dripped down its deep-wounded sallow chest, it released along blast from its brain to any before it, the pyschic ripples sweeping over both interpolers this time. Along with it came harmless but far-from-friendly telepathy, the meaning pouring at the speed of thought, far faster than words spoken aloud.<br/><br/>((The strong-armed ones never have the strongest minds. Yours, tiger-hair, cannot hold out long. A curious race are you, I recognize it not, but look forward to learning your anatomy in detail, and the taste of your brain. Will it then prove worth seeking out more of your mind, I wonder. From much plane-study I recognize devil-blood in the irses of red-hair; their brains tend to be nice and intelligent...though I've still not acquired any liking for the sulfur afteraste, if past discipline-failing demon-bloods of this crew have been any judge.))<br/><br/>From high above, the satyr archer shouted, "Ethereal minxes! Leave the plane-hopping to the crew of Bikke - or perhaps my crew now, ho ho - scourges o' the Seven Heavens!" The creature was now in a rhythm with its arrows, firing down more swiftly, albeit less accurately, between Aria and Rose.<br/><br/>Aria felt the ruby chessknight under her armor resonate, as when the death knight had tried to supernaturally intimidate her. As she advanced on the source, she wove a few times in her advance to dodge arrows from above, which struck the wood of the deck by her passing boots.<br/><br/>Just before reaching the mindflayer, she broke into an Art-aided charge as against the presumed Bikke. She raced along the right side of Rose's polearm, flipping her one held kukri into a backhand grip. She reached the fallen mindflayer, bent low with her strike, and drove the curved blade through one of those large soulless eyes. The creature gave a horrible screech, and fell from the blade into a pool of ichor already forming from its chest wound. Its body spasmed and twitched like that of a beheaded chicken, but its other eye was vacant, and the telepathic taunting ceased.<br/><br/>She glanced towards the crow's nest and the taunting archer. "I'd take awhile to climb that far, harried by arrows all the way. I could shoot back, but may not be terribly effective at this range-" she needed to figure out a way around that issue, she thought not for the first time, and was once again grateful for Rose's unusual abilities, "Teleport us again, perhaps? Or if you can't just yet, we can shoot back or just plain take cover in the meantime," she waved her kukri towards the near side of the forecastle mast.<br/><br/><br/><br/>Is Rose's damage mod +24? (+10 Str +5 weapon +8 PA, +1 terrain mastery) Maybe the 25 was w/ Large Str +12 and w/o the terrain mastery.<br/><br/>Thanks for the prerolled AoO. Also, for expedience you could also pre-roll Rose's opposed checks to resist being counter-tripped if the trip fails (or perhaps you just correctly figured that the mindflayer hardly has a chance of either). Or, for convenience, we could use the same d20 roll for the conditional AoO if her trip is successful as for the counter-trip Str check if it's not - since they'll never both be used, it's statistically equivalent; just saves a roll.<br/><br/>Mind Flayer: hit and tripped<br/>Uses Mind Blast again (a spell-like ability but it's successfully casting defensively). Mindflayer doesn't attempt to stand or move.<br/>Will DC 19 or stunned for 7 rounds.<br/>Aria: mind blank<br/>Also, it case it comes up later, a prone char can crawl 5' as an aoo-provoking move action, and can't 5'-step in the usual sense. So they can't cheat the AoO by just 5'ing inside or outside her threat zone and then standing. Amusingly, mindflayers have 'levitate' as a spell-like ability, but I figured its ensuing vertical rise would provoke AoOs like other movement. Plus it can't resist getting both girls in the cone and is used to enemy warriors being weaker-minded.<br/><br/>Satyr: ranged full attack<br/>at Aria, atk 27, miss (her AC is usually 30)<br/>at Rose, atk 30, %miss roll 47 (miss)<br/>at Aria, atk 15, miss<br/><br/>Aria: boots (7th of 10) and lion's charge (2nd of 3), FA at mindflayer<br/>mods 31/31/26/21 (base 23, -2 twf, +1 haste, +2 blink, +2 charge, +5 main weapon if sneak attacks)<br/>mh1<br/>Result: 17, 13, 5,<br/>crit (I forgot crit damage against a satyr before, oh well)<br/>dmg 12+13+54<br/>KOed<br/>(hmm, since the haste boots are a free action, I wonder if they can be activated after the rest of a FA if the extra attack is needed, to possibly save charges at the expense of not getting +1 on the other attack rolls)<br/><br/><br/><br/>-<br/>- - M<br/>- - - - A<br/>- - - R -<br/>- - - - - - -<br/>- - - - - A -<br/>- - - - X - - - -<br/><span class="bbc_u">- - </span>-<span class="bbc_u"> - M -</span>-<span class="bbc_u"> - - </span><br/>- - ~ - - - ~ - -<br/>- - R - -  - - - -<br/>- - - - X  - - - -<br/>- - ~ - - - ~ - -<br/><span class="bbc_u">- -</span>~<span class="bbc_u"> - - -</span>~<span class="bbc_u"> - -</span><br/>- - - A H - -  - -<br/>- - - -  -  - - - -<br/>- - - -  X  - - - -<br/>- - - S  A  S - - -<br/>