<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Rayne (Rae-lynne), Half-elf Fighter/Sorceress/Arcane Archer<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Images, "real" on top, "character" on bottom</div><div class="spoiler_body"><div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/0b/f3/a9/0bf3a93fa182c526b93bd2020654cc3f.jpg)<br/>(https://s-media-cache-ak0.pinimg.com/736x/a3/ca/90/a3ca90a1ff53b2f1f470da2c50cfaef6.jpg)</div></div></div><br/><strong>Name:</strong> Rayne (in RL, Rae-lynne)<br/><strong>Race:</strong> Half-Elf (http://www.d20pfsrd.com/races/core-races/half-elf)<br/><strong>Class:</strong> Fighter 4 (http://www.d20pfsrd.com/classes/core-classes/fighter) / Sorceror 4 (http://www.d20pfsrd.com/classes/core-classes/sorcerer) / Arcane Archer 4 (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-archer)<br/><strong>Alignment:</strong> Neutral Good     XP (fast): 166700 (next: 210000)     Caster Level=7    Spell DC = 10 + spell level +4 (CHA)<br/><strong>Age: </strong>21  <strong>Height: </strong>5' 4"  <strong>Weight: </strong>105<br/><br/><hr/>.<br/>      <span class="bbc_u"><strong>ABILITY SCORES</strong></span><br/><table class="bbc_table"><tbody><tr><td><strong>Str 10(+0)</strong></td><td>     </td><td>Cost: 0</td></tr><tr><td><strong>Int  12(+1)</strong></td><td>     </td><td>Cost: 2</td></tr><tr><td><strong>Wis 10(+0)</strong></td><td>     </td><td>Cost: 0</td></tr><tr><td><strong>Con 14(+2)</strong></td><td>     </td><td>Cost: 3+1 Level Advancement</td></tr><tr><td><strong>Dex 18(+4)</strong></td><td>     </td><td>Cost: 10+2 Racial</td><td>Currently 20 due to Profane Gift (IS reflected in rest of sheet)</td></tr><tr><td><strong>Cha 18(+4)</strong></td><td>     </td><td>Cost: 10+2 Level Advancement</td></tr></tbody></table>.<br/><hr/>.<br/><strong>HP: 128</strong>  (Taking maximum per level)<br/><strong>Base speed:</strong> 35' (Fleet Feet Feat)<br/>.<br/><hr/>.<br/><strong>Normal AC: 19</strong> (10+4 Armor+5 Dex)<br/>.     <strong>AC against improvised weapons:</strong> 17 (Naive)<br/>.     <strong>Touch AC:</strong> 15<br/>.     <strong>Flat footed AC:</strong> 14 (12 against improvised weapons)<br/>.     <strong>Armour check penalty:</strong> 0 (Mithral)<br/>.     <strong>Spell failure chance:</strong> 0% (Mithral, Arcane Armor Training Feat)<br/>.<br/><hr/>.<br/><strong> Initiative: +7</strong> (Dex + Elven Reflexes)<br/><br/><br/><strong> +10/+5 BAB</strong><br/>.     <strong>Melee:</strong> +10/+5 | Weapon Finesse +15/+10<br/>.     <strong>Ranged:</strong> +16/+11 (Including +1 from Bracers)<br/>.     <strong>CMB:</strong> +10 (Base)<br/>.     <strong>CMD:</strong> 25 (10 + Base + Dex) (23 against dirty tricks, Naive)<br/>.<br/><hr/>.         <strong>SAVES</strong><br/><strong>Fortitude save:</strong> +9  (7 base +1 CON +1 Cloak)<br/><strong>Reflex save:</strong> +10  (4 base +5 DEX +1 Cloak) (-2 against traps or hazards, Sentimental)<br/><strong>Will save:</strong> +7  (6 base +0 WIS +1 Cloak)  (another +2 against Enchantment, Half-Elf) (another +1 against fear, Bravery) (another +1 against mind-affecting &amp; 2nd chance, Medallion)<br/><strong>Resistances:</strong> None<br/>.<br/><hr/>.<br/><div align="center"><strong>TRAITS</strong></div> <br/><table class="bbc_table"><tbody><tr><td>1. Elven Reflexes: (http://www.d20pfsrd.com/traits/race-traits/elven-reflexes-half-elf) +2 to Initiative</td><td></td><td></td><td>Racial Trait</td></tr><tr><td>2. Dangerously Curious: (http://www.d20pfsrd.com/traits/magic-traits/dangerously-curious) +1 to Use Magic Device and its now a Class Skill</td><td></td><td></td><td>Magic Trait</td></tr><tr><td>3. Charming: (http://www.d20pfsrd.com/traits/social-traits/charming) +1 to Bluff/Diplomacy on those who could be attracted, +1 to save DC on language-dependent spells on such characters</td><td></td><td></td><td>Social Trait</td></tr></tbody></table><br/><div align="center"><strong>DRAWBACKS</strong></div><table class="bbc_table"><tbody><tr><td>1. Naive: (http://www.d20pfsrd.com/traits/drawbacks/naive) -2 to AC against improvised weapons, -2 to CMD against dirty tricks</td></tr><tr><td>2. Sentimental: (http://www.d20pfsrd.com/traits/drawbacks/sentimental) -2 on Perception to avoid being surprised, -2 on Reflex saves to avoid traps or hazards (often distracted by thinking of what's happened to the game)</td></tr></tbody></table>.<br/><hr/>.<br/><strong>RACIAL FEATURES</strong> <br/><strong>Ability Score Racial Traits:</strong> Chose +2 to Charisma<br/><strong>Languages:</strong> Begins with Common and Elven.  Took Orcish as bonus language<br/><strong>Immune to magical sleep</strong><br/><strong>Two favoured classes:</strong> Fighter &amp; Sorceror<br/><strong>Skill Focus bonus feat:</strong> Took Spellcraft<br/><strong>+2 racial bonus on saves vs. enchantments</strong><br/><strong>Low-light vision</strong><br/><strong>+2 racial bonus on Perception checks</strong><br/>.<br/><strong>CLASS FEATURES</strong> Fighter, Sorceror, Arcane Archer<br/><strong>Weapon Proficiency</strong><br/>A fighter is proficient with all simple and martial weapons and with all armor and shields.<br/><strong>Bonus Feats:</strong> already included<br/><strong>Armor training</strong> penalties for armor decrease by one each at Fighter levels 3, 7, 11, 15<br/><strong>Move in armor:</strong> normal speed in medium armor.  At Fighter level 7, applies in any armor<br/><strong>Bravery:</strong> +1 on saves vs. fear, increases by one at Fighter levels 6, 10, 14, 18<br/><strong>Eschew materials:</strong> Sorceror no longer requires cheap material components<br/><strong>Concentration:</strong> d20 + Caster level (includes Arcane Archer caster bonus levels) + charisma modifier<br/><strong>Arcane Bloodline:</strong> Has bonded object, increases DC when metamagic spells used, gain spells known<br/><strong>Arcane Bond:</strong> Starbow.  Casting without this in hand requires concentration (DC 20+spell lvl).  Provides one bonus spell per day (any known).<br/><strong>Arcane Bloodline:</strong> Gained class skill: Knowledge (Nature)<br/><strong>Arcane Bloodline:</strong> Additional Spells, Feats, Powers gained with additional Sorceror levels<br/><strong>Enhance Arrows:</strong> Every nonmagical arrow becomes +1 magical when fired.  Additional enhancements at Arcane Archer 5, 7, 9<br/><strong>Enhance Arrows:</strong> Every nonmagical arrow does additional d6 damage (flame, frost, or shock), elemental type chosen after 8h rest<br/><strong>Imbue arrow:</strong> Cast area spell by firing arrow, spell centred where arrow hits<br/><strong>Seeker Arrow:</strong> Ignores concealment and cover, goes around corners, std action with normal to-hit roll, 1x/day (increase at AA 6, 8, 10)<br/><br/>                       <strong>FEATS:</strong> 10<br/><table class="bbc_table"><tbody><tr><td>1. Skill Focus: Spellcraft (http://www.d20pfsrd.com/feats/general-feats/skill-focus---final)</td><td></td><td>Free Racial Feat</td></tr><tr><td>2. Fleet (http://www.d20pfsrd.com/feats/general-feats/fleet---final)</td><td>     </td><td>1<sup>st</sup>Level </td></tr><tr><td>3. Point-Blank Shot (http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final)</td><td>     </td><td>1<sup>st</sup> Level Fighter</td></tr><tr><td>4. Precise Shot (http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final)</td><td>     </td><td>2<sup>nd</sup> Fighter</td></tr><tr><td>5. Mounted Combat (http://www.d20pfsrd.com/feats/combat-feats/mounted-combat-combat---final)</td><td>     </td><td>4<sup>th</sup> Fighter</td></tr><tr><td>6. Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)</td><td>     </td><td>3<sup>rd</sup> Level</td></tr><tr><td>7. Weapon Focus: Longbow (http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final)</td><td>     </td><td>5<sup>th</sup> Level</td></tr><tr><td>8. Arcane Armor Training (http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-training-combat)</td><td>     </td><td>7<sup>th</sup> Level</td></tr><tr><td>9. Weapon Specialization: Longbow (http://www.d20pfsrd.com/feats/combat-feats/weapon-specialization-combat---final)</td><td>     </td><td>9<sup>th</sup> Level</td></tr><tr><td>10. Rapid Shot (http://www.d20pfsrd.com/feats/combat-feats/rapid-shot-combat---final)</td><td>     </td><td>11<sup>th</sup> Level</td></tr></tbody></table>(Planned for future: Point-blank Mastery (low priority), Snap Shot (and then Improved!), Manyshot (next?), Vital Strike, Mounted Archery)<br/><br/>.     <br/><strong>SKILLS:</strong> (+ 4 favoured class bonus (Fighter)) (Arcane Archer gains 5 (4+1) / level)<br/><strong>+5 Acrobatics (Dex)</strong> (0 Ranks+5 Dex)<br/><strong>+5 Appraise (Int)</strong> (1 Ranks+1 Int+3 Class Skill)<br/><strong>+8 Bluff (Cha)</strong> (1 Ranks+4 Cha+3 Class Skill, <strong>may add +1 Charming</strong> also)<br/><strong>+6 Climb (Str)</strong> (3 Ranks+3 Class Skill)<br/><strong>+5 Craft Bows (Int)</strong> (1 Ranks+1 Int+3 Class Skill)<br/><strong>+0 Craft (Int)</strong> (0 Ranks+1 Int)<br/><strong>+6 Diplomacy (Cha)</strong> (2 Ranks+4 Cha, <strong>may add +1 Charming</strong> also)<br/><strong>+15 Disable Device (Dex)</strong> (5 Ranks+5 Dex+4 Vest)<br/><strong>+4 Disguise (Cha)</strong> (0 Ranks+4 Cha)<br/><strong>+11 Escape Artist (Dex)</strong> (0 Ranks+5 Dex+6 Vest)<br/><strong>+11 Fly (Dex)</strong> (1 Ranks+5 Dex+3 Class Skill +2 Cloak)<br/><strong>+8 Handle Animal (Cha)</strong> (1 Ranks+4 Cha+3 Class Skill)<br/><strong>+1 Heal (Wis)</strong> (1 Ranks)<br/><strong>+8 Intimidate (Cha)</strong> (1 Ranks+4 Cha+3 Class Skill)<br/><strong>+9 Know Arcana (Int)</strong> (5 Ranks+1 Int+3 Class Skill)<br/><strong>+8 Know Dungeon (Int)</strong> (4 Ranks+1 Int+3 Class Skill)<br/><strong>+5 Know Engineer (Int)</strong> (1 Ranks+1 Int+3 Class Skill)<br/><strong>+6 Know Nature (Int)</strong> (2 Ranks+1 Int+3 Class Skill)<br/><strong>+2 Know Planes (Int)</strong> (1 Rank+1 Int)<br/><strong>+1 Know other (Int)</strong> (0 Ranks+1 Int)<br/><strong>+10 Perception (Wis)</strong> (2 Ranks+3 Class Skill+2 Half-Elf+3 Bracers, <strong>may subtract 2 Sentimental</strong>, +5 Lenses if worn (replaces Bracers))<br/><strong>+4 Perform (Cha)</strong> (0 Ranks+4 Cha)<br/><strong>+4 Profession Herbalist (Wis)</strong> (1 Ranks+0 Wis+3 Class Skill)<br/><strong>+10 Ride (Dex)</strong> (2 Ranks+5 Dex+3 Class Skill)<br/><strong>+0 Sense Motive (Wis)</strong> (0 Ranks)<br/><strong>+13 Spellcraft (Int)</strong> (6 Ranks+1 Int+3 Class Skill+3 Skill Focus)<br/><strong>+6 Stealth (Dex)</strong> (1 Ranks+5 Dex)<br/><strong>+6 Survival (Wis)</strong> (3 Ranks+0 Wis+3 Class Skill, may add 5 for Lenses for tracking)<br/><strong>+5 Swim (Str)</strong> (2 Ranks+0 Str+3 Class Skill)<br/><strong>+9 Use Magic Device (Cha)</strong> (1 Ranks+4 Cha+3 Class Skill+1 Dangerously Curious)<br/><hr/><strong>SPELLS</strong><br/>For Sorceror Favoured Class, took all levels as bonus spells known (3 0-level, 1 1-level)<br/>Also have bloodline spells known, as indicated<br/><br/>Zero-level Sorcerer spells: Cantrips can be used at will, 7 + 3 = 10 known<br/>Detect Magic<br/>Read Magic<br/>Spark<br/>Mage Hand<br/>Mending<br/>Message<br/>Light<br/>Arcane Mark<br/>Prestidigitation<br/>Dancing Lights<br/>(Consider Detect Poison next?)<br/><br/>First-level Sorcerer spells: 7 (6 + 1) per day, 5 + 1 = 6 known<br/>Identify (bloodline spell)<br/>Shield<br/>Burning Disarm<br/>Color Spray<br/>Feather Fall<br/>Abundant Ammunition (http://www.d20pfsrd.com/magic/all-spells/a/abundant-ammunition)<br/>True Strike (http://www.d20pfsrd.com/magic/all-spells/t/true-strike)<br/>(consider learning Gravity Bow soon, or magic missile, oh, and Burning Hands or some other anti-swarm defence)<br/>(maybe lose the Abundant Ammunition too)<br/><br/>Second-level Sorcerer spells: 7 (6 + 1) per day, 3 known<br/>Web<br/>Resist Energy<br/>See Invisible (http://www.d20pfsrd.com/magic/all-spells/s/see-invisibility)<br/>(consider Admonishing Ray? Darkvision? Mirror Image? Knock?)<br/><br/>Third-level Sorcerer spells: 5 (4 + 1) per day, 2 known<br/>Haste (http://www.d20pfsrd.com/magic/all-spells/h/haste)<br/>Dispel Magic (http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic)<br/>(Consider Call Bonded Object, Protection from Energy, Heroism, Suggestion, Trial of Fire and Acid (no spell resistance!))<br/><br/><hr/><strong>Coinage:</strong> 119 PP, 10851 GP, 8 SP, 0 CP<br/><br/><strong>EQUIPMENT</strong><br/>Composite Longbow +3: Starbow (Bonded Item) (http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/starbow)<br/>     Attack +20/+15 (10/5 BAB + 5 Dex + 1 Weapon Focus + 3 Enhancement + 1 Bracers)<br/>          Damage d8+3 Enhancement+2 Weapon Specialization, Crit19-20/x3<br/>     Arrows fired from this bow trail streams of silvery light, and resemble shooting stars as they fly.<br/>     Creatures that take penalties in bright light take these penalties for 1 round after being struck by such an arrow<br/>     Arrow shot from the starbow shed light as a sunrod for 1 minute<br/>     Adaptive: responds to strength of wielder, acting as bow with strength rating equal to wielder's Strength bonus<br/>     3x/day (standard action), can fire 30'-long cone of arrow-shaped bolts of radiance. All creatures in the area of effect take 5d8 damage<br/>          unless they are undead or creatures harmed by sunlight, in which case damage increases to 10d8. This bypasses damage reduction &amp;<br/>          energy resistance. DC 18 Reflex save halves damage. A creature that takes damage from this attack is shrouded with a soft radiance (as<br/>          faerie fire) for 1 minute.<br/>Rapier +1, Construct Bane<br/>     Attack +16/+11 (10/5 BAB + 5 Dex + 1 Magic)     Damage d6+1, crit 18-20/x2     Against constructs is +3 and adds 2d6 damage<br/>Dagger, silvered<br/>     Attack +15/+10 (10/5 BAB + 5 Dex)     Damage d4-1, crit 19-20/x2<br/>Dagger, cold iron<br/>     Attack +15/+10 (10/5 BAB + 5 Dex)     Damage d4, crit 19-20/x2<br/>Composite Longbow, +2, Holy (Stored unstrung in quiver)<br/>Chain Shirt, Mithral (Max Dex = +6, no spell failure or armour penalty thanks to training &amp; mithral)<br/><hr/>Vest of Escape (+4 on Disable Device, +6 on Escape Artist)<br/>     This is a thin cloth layer built over the Chain Shirt, giving the appearance in the image<br/>Handy Haversack (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bag-handy-haversack)<br/>Efficient Quiver (Mix of arrows as shown in stat block) (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/efficient-quiver)<br/>Wand of CLW (heals d8+1)  up to 50 charges, used: 8<br/>Mind Sentinel Medallion (+2 save vs. mind-affecting.  2nd chance to save vs. domination or confusion, using up medallion. (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/medallion-mind-sentinel)<br/>Bracers of Falcon's Aim: +3 Perception, +1 ranged attacks, and critical multiplier for bows and crossbows 19-20/x3. (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bracers-of-falcon-s-aim)<br/>Cape of griffon mane: twilight blue, as cloak of resistance +1 and provides +2 competence bonus to Fly checks<br/>Lenses of Detection: when worn, give +5 competence on Perception, and on Survival for tracking only<br/><hr/>Potions: CSW (CL 5)<br/>Sceptre of the Spectre: Golden staff standard action to raise undead from nearby corpse. Also grants wielder ability to control CL HD worth of undead.<br/><br/>Beltpouch<br/>2 spare sacks<br/>spare scrollcase<br/>Mirror, small steel<br/>Pot, iron<br/>Kit, Climber's (+2 circumstance bonus)<br/>Kit, Grooming - now using Ledude(TM) brand soap<br/>Kit, Healer's<br/>Kit, Mess<br/>Rope, silk, 50'<br/>Rations, 7 days<br/>Thieves' Tools, Masterwork (+2 on Disable Device)<br/>Waterskin, 3 (all full of wine)<br/>Map of the Melangwi Outpost area, showing surrounding jungle and as far as Port Lannis at least.<br/><br/>Horse, Light, Combat-Trained, with Kit, Riding, for Horse<br/>Griffon (named Dixon) (http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/griffon) with Military Saddle (+2 to Riding checks to stay in saddle)<br/><br/>Other info:<br/>Rae-lynne's working on a bio degree.<br/><br/>Friend: Teagan, character name = Starstrike (an Oracle/Lore Mystery).  Teagan got Rae-lynne into EHO, and is at the same university, in computer science.<br/>Teagan's a bit wilder than Rae-lynne, though things can certainly get "too real" for her, too.  Unlike Rae-lynne, Teagan is quite willing to be on the giving end of things - and in fact, she started EHO as a barbarian, but found there were so many other barbarians, she wanted to try something unique, so restarted as an Oracle.<br/><br/>Other friends, and acquaintances, of Rae-lynne are in the game, but she doesn't know their characters.  Unlike her, they probably haven't made their characters look like themselves.<br/><br/>Other PCs met in-game: Moonshadow (monk), Ledude (alchemist), Grogza (barbarian), Sabrith (catgirl, RL=Sabrina), Lizzy (blacksmith), Xx_Zombie_Survivor_xX ("Zombs", ranger?), Youmu (swordswoman, member of G4), Sylvia (horizon walker)<br/></div></div><br/><div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/0b/f3/a9/0bf3a93fa182c526b93bd2020654cc3f.jpg)<br/>(https://s-media-cache-ak0.pinimg.com/736x/a3/ca/90/a3ca90a1ff53b2f1f470da2c50cfaef6.jpg)</div><br/>Before she tried Event Horizon Online, Rae-lynne had mostly hung out in "last generation" games - the interface was similar, but the immersion just wasn't the same.  One's movements always felt just a little "off", and there was a little fuzziness around the edges if you turned too quickly, especially in a wide-open area.  EHO wasn't the first of the new generation, but it was the first one she'd tried, finally ready to consider moving on from all the work she'd done making her maxxed-out shapeshifting druid in Warlords Unchained.  It helped that some of the people she knew there had been talking about EHO, how it wasn't just better, but different right at the core.  "Adult content" indeed ... she'd ignored the EULA like always, having heard what she could expect, and ... she'd been blown away.  You really couldn't tell... some players said they could, but she doubted it, it was just like real-life, except easier in a few ways - like not having to worry about all the items that just sort of "disappeared" when you didn't need them, but were always right at hand when you reached for them.<br/><br/>Or her mount, now, her white war-horse that felt warm under Rayne as she re-appeared in the game, motionless on the path.  They usually wandered back to town  if one got killed, and stayed where you left them when you entered a dungeon like she was about to.  Well, stayed unless someone stole it, but the game kept that from being too easy: one pretty chance, and then you couldn't try again for a day.  That, and there was a chance the owner would be informed of your attempt - some still did it of course, but most didn't take the risk.  You never knew just how powerful the owner of an unattended mount might be.<br/><br/>Not that Rayne would, of course.  She played clean, helped new players when she came across them, never even took the option to steal a random item from a defeated opponent in PvP unless they were really asking for it.<br/><br/>There was nobody in sight as Rayne slipped out of her saddle, walking her horse across the bridge to leave it in a grassy patch just to the side of the ruins - clearly intended for that purpose.  The horse munched contentedly on grass, and she automatically gave it a couple of solid pats - it was so easy to forget this wasn't flesh-and-blood.  Just as it was hard not to be a little vertiginous, as well as awed, crossing that tiny bridge over that deep, spectacular chasm.  Some of the landscape here was fantastical, impossible in any real world, but in this setting it just fit, it was still utterly convincing no matter how much the analytical parts of her brain scoffed.  Over this trial period - when she'd admittedly spent too much time playing and not enough sleeping - that nagging skepticism had gotten weaker and weaker, and now she happily lost herself in this world.  Sure, there was still the knowledge that death just meant waking up in town, and a penalty, but even that didn't really pull her out of the game anymore.<br/><br/>"OK, then.  Let's see..."  Rayne, bow in her left hand, peered down the staircase - checking if it was dark enough to necessitate casting Light.<br/>