<div class="floatright">(https://i.pinimg.com/originals/60/46/70/604670d4e4f63aec91ca7b1bab4a69c2.jpg)</div>Anderon city, city of the future.  The vast archaeology's structure jutted into the clouds, piercing the heavens themselves.<br/><br/>A hyperloop ran through the cit'ys beating heart.  Tower after tower of glass and white alloy spun up around that circular spear approaching the stars.  All along the once-desolate cliff-side, the city deemed with life as grav cars and urban gondolas flitted between massive structures.<br/><br/>At one very particular structure, a player arrived--Callie Liddle.  The officers of Verocity VR were housed in yet another crystalline monolith rimmed in all white.  She was here for a very special opportunity: to play the AAAA (they'd had to add another A, just to describe them) developer's brand new full immersion VR system.  While details were jealously guarded, it was said to overcome all its competitors' shortcomings to offer a truly full immersion simulation.<br/><br/>The receptionist buzzed her in from behind a floating blue keyboard, eyes seeing vast fields of data through her clear visors but the holograms only displaying an ocean background as far as the naked eye could see.  Boarding the small capsule of an elevator she was rocketed twenty stories to the VVR offices.<br/><br/>At their friend desk, an eccentric man awaited her.  Short, round, with a nearly bald head rimmed in a grey halo of hair, he extended his hand for a shake.<br/><br/><strong>"Callie!  So great to meet you!  Come, come, we mustn't keep you waiting.  This magnificent opportunity only comes around once in a lifetime.  We've triple checked your waivers, the NDA, and all that other legal gobbledeegook already--so let's get to the game, shall we!" </strong>It was more of a directive than a question.<br/><br/>Callie knew who he was without introduction.  Derek Filaminder was the genius behind whatever weird new tech was driving VVR's latest development.  After they'd cornered the market on high quality VR porn games, it was only a matter of time before market dominance was achieved.  But under Derek's guidance, they claimed they would bring about an even greater "revolution in gaming."<br/><br/>What kind of revolution in gaming?  Well, details were very sparse.  But Callie was about to find out first hand.<br/><br/>Up several flights of interior stairs and through several innocuous looking yet quite seriously outfitted checkpoints with scanners, cameras, and sentrybots, Callie was led to a stark white room.  It had a small locker for changing, a shower, and what appeared to be something like a kitchen.  All this was along one wall.<br/><br/>The main attraction was the bed-sized pod, coursing with massive cables and peripheral devices beeping and booping.  A cool white mist hung about the pod, and towards the head of the well-cushioned interior a hole with purple lights ringing around it in strange patterns was seen.  At first Callie thought it was writing or the VVR logo, but instead it looked more like magickal runes from a video game.<br/><br/><strong>"You'll be competing with several other playtesters to obtain the game's endgame item--something called the <em>Mantle of Myros</em>.  The game's roguelike elements means each character only lives once and is randomly assigned when you join the game.  Weakened foes' bodies can be taken, just follow the HUD prompts when the time comes.  Anything more than that, you'll have to find out in the game!"</strong>After explaining how to enter the pod and begin play, the eccentric man leaves the room.<br/><br/>A light mechanical clicking and the sound of material unfurling came form the lockers.  A body hugging neural link suit--the kind mecha pilots wore--hung from the locker's hook.  Callie would need to strip down to just that and enter the pod to begin.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pools &amp; Skills</div><div class="spoiler_body"><strong>Characters </strong>are divided into three <strong>Pools</strong>.  Mind, Body, and Soul.  Syndella will use only her own Soul pool, taking on the Mind and Body of those whose bodies she steals.<br/><br/><strong>Skills </strong>are categorized by Pool, and determine how many dice are rolled to attempt performing an action related to that skill.<br/><br/><strong>Mind</strong><br/>-:Knowledge: Used to learn and remember important things like spells.<br/>-:Deception: Used to lie, cheat, steal, and come up with clever plans.<br/>-:Charm: Used for seduction, persuasion, and distraction.<br/><br/><strong>Body</strong><br/>-:Power: Ability to break things and resist pain.<br/>-:Speed: Ability to run fast and shoot things.<br/>-:Physique: The natural sex appeal of the inhabited body.<br/><br/><strong>Soul</strong><br/>-:Force: Hijacking the bodies of others, bashing down cyber-spiritual barriers.<br/>-:Defense: Protection against various "infections," preventing corruption.<br/>-:Sense: Knowing where cyber-spiritual anomalies are, finding magick things, etc.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls &amp; Successes</div><div class="spoiler_body">Rolls are xd6, where x is the relevant skill.  By default, only a roll of 6 counts as a <strong>Success</strong>.  Before rolling the character decides how many points to spend from their Pool.  Each point spent reduces the target number for a <strong>Success </strong>by one.  <br/><br/>Rolls of a 1 may never be <strong>Successes</strong>.<br/><br/>When any Pool reaches 0, characters become <strong>Helpless </strong>to defend themselves along that axis.  0 Body characters may be physically preyed upon, 0 Mind characters will be manipulated without effort, and 0 Soul characters will be open to a <em>different </em>sort of danger...<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Creation</div><div class="spoiler_body"><strong>Real Name</strong>: Callie Liddle<br/><strong>Handle</strong>: Syndella<br/><br/><strong>Pain Profile</strong>: Sadist | Masochist | Sadomasochist | Neutral (Choose 1)<br/><strong>Fetish Profile</strong>: (list major fetishes your <em>character </em>begins play with here)<br/><br/><strong>Infections</strong>: Clean<br/><strong>Soul Integrity</strong>: 100%<br/><br/><strong>Equipment</strong>: VRR Pod (+2 dice for body-jacking attempts)<br/><br/><strong>Soul</strong>: 5/5 (add 3 points between the below skills)<br/>-:Force: 1 <br/>-:Defense: 1<br/>-:Sense: 1<br/></div></div><br/>