“This is a strange laboratory.  While they would be creating weapons against evil, there’s no saying what the process itself was like for the subject.”  Still, some of the more portable tools might prove useful later, and were simple enough to bundle up.  Some water was still left, bearing some sort of divine iconography, as well as some coagulants and medical reagents to clean up after whatever experiments occurred.<br/><br/>Without much else to investigate with the abandoned laboratory, Kleris and the others pressed on deeper, into a room of mirrors.  The clever and prepared students of course made a plan to overcome the simple maze, but it was otherwise thwarted by some interfering party…<br/><br/>“There is something here we aren’t seeing.  Let me if there’s something we’ve missed…” Kleris murmured.  Pulling out a scroll, he cast the divination that would reveal any invisible obstacles or actors around.  “Lillin, I think Zull brought something that might prove diversionary, would you go about programming that while I check if I missed anything with the strings?” he winked, trying to be a bit clandestine if there was someone eavesdropping on them.  Meanwhile Lillin set up the clamor box to sound as a riot, hopefully drawing out any creature they were looking for (and none that they aren’t), while the students retreated back a mirrored corridor to await the delay.<br/><br/>After a minute, a much louder cacophony explodes from the little tin box, like an entire classroom of students all loudly shouting and arguing, reverberating off the mirrored walls of the maze.  What they found was an imp sneaking out to gloat over confusing the students so that they began to fight—and finding only an extremely loud box, it was in turn confused and frustrated attempting to turn it off.<br/><br/>“Get it!” Kleris yelled, as they all dropped on the lone, surprised fiend.  Throwing the newly-found and presumably holy water, the vial broke upon the little creature and it snarled, though it was questionable if that was due to being hit by glass or old and possibly dilute holy water.  Likewise as Andrei attempted to slap it to submission with vampiric force, its tiny spindly form was surprisingly difficult to swat.  Drawing her sword with a potent crackle of electricity, Rensha came to put an end to the half-measures, smashing the little imp with a force that would normally crush something of equal statue, if not for its supernatural durability.  That didn’t do anything about the explosion of electricity that coursed through its limbs, however.  And with it thoroughly off-guard and literally shocked, Zull's hex was able to knock it unconscious for a short while.<br/><br/>“Tie it up, it’ll heal itself and turn into an invisible rat or something soon enough…”  With all the twine and hemp in the  world, they could wind and bind the imp like a ball to prevent it from escaping.  “What are you doing here?   Both here in this lab, and against us?  What is this place you inhabit?  And where is the exit to this mirror maze?”<br/><br/>Questioning the vile little monster for as much as it might help them, they needed to find their way through the mirror maze and confirm what lay ahead themselves.  Fortunately Lillin was able to find some more reliable help in the form of some helpful vermin.  With a drop of honey, she drew out a beetle crawling around, and it obediently flew off to scout out corridors and further rooms ahead.  Unfortunately, due to either bad information from the devil, or from attempting to rely upon the opinions of a beetle, the group still circles around the mirrors fruitlessly.  “That little evil bastard runt—ugh, this isn’t anything like dungeoneering class, I can’t even find the path to take, let alone attempt to bypass wards and traps!”<br/><br/>[Found bloodblock, 25 gp, and holy water, 25 gp.<br/>Scroll of<em>see invisibility</em>.<br/>Lillin Bluff 20+9-5 = 24 (natural 20) vs DC 20, find imp completely surprised.<br/>Kleris Perception 15+11 = 26.<br/>Knowledge (planes) 18+17 = 35 vs DC 12 for normal imps, 5 pieces of information.<br/>Holy water touch attack vs flat-footed-4, 4+5 = 9 vs AC 8?  2 damage.<br/>Rensha swift arcane pool (keen, shock); spellstrike (<em>shocking grasp</em>) 15+12 = 27 vs 13, (1d8+7+1d6+5d6) = 15 longword-5 DR+18 electricity = 28.<br/>Andrei slam 3+7 = 10 vs 13, miss.<br/>Zull slumber hex, Will DC 17, Imp saves 20-4 = 16, fail, sleeps for 7 rounds.<br/>Lillin<em>Insect scouts</em>, +6 circumstance to Survival navigation, may reroll one failed skill check pertaining to location.<br/>Survival 1+1+5+6 = 13 (natural 1) vs DC 20, fail to progress.<br/><em>Insect scouts</em>reroll 4+1+5+6 = 16 vs DC 20, fail to progress.]