<div class="floatleft">(http://i1326.photobucket.com/albums/u649/wigglebiscuit/Lydia/HumeFemale_zps9b0dc3da.jpg)</div>"Thank you, dear sylph. I would very much like to see you again. Perhaps then I can take you up on your offer! Time will tell!"<br/><br/>At the far entrance of the sylph's lair, Lydia activates her compass, cycling quickly through some Counselor names. She has tried to be adaptable since entering the Dungeon, and now is her first real test.<br/><br/>She is the center dot of the compass. As she speaks the names of the Counselors, dots appear and disappear. Only one Counselor can be highlighted at a time. Some are near, some are far away. After a few minutes of this, she realizes that the Valkyrie is at the far end of the Dungeon, in the Eastern quadrant. It would be a dangerous gamble.<br/><br/><em>But</em>, when their names are spoken, the Sisters, the Marchioness, and the Fiend are all in the same Quadrant, all nearer to her than the Valkyrie. A plan forms in Lydia's mind. She could strike out in that direction and see how much ground she can cover. She'll hunker down when 'night' falls, and adjust her plans accordingly. If she has made good time, she will make for the Valkyrie. If not, she will make for one of the others.<br/><br/>Plan set in her mind, Lydia strikes out, eyes sharp, feet eager to be on their way.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">What I've done is given you four options. I'd be content to play alongside any of these Counselors, but since you are the one who has to play them, I'll leave it up to you.</div></div>