Flanker1, Flanker2, TOC, and Assault's 1 through 12 with 6 as the captain.  That was easy enough, and made the most sense.  So it was sitting about, toying with her weapon (though more like checking it out, but it was also fun for her), and then once the sun set she was up and ready to go.<br/><br/>"Understood.  Flanker 2 let's move." she said, as professionally as possible, and began leading the way.<br/><br/>Through the alleys and paths between the buildings they moved, quick but not<em>too</em>quickly, and in the meanwhile a hand came off her gun and did some gesturing before touching her facemask, feeling her eyes and arms link up more acutely, and she knew she'd be like a sniper in this once she flipped the low-light vision on.  Once they got to the proper location, she made sure to hide, gun up, and wait for Musubi to be in position.<br/><br/>"Flanker 1, in position." she said, softly over the com, waiting for Musubi to call in, and for this all to start.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Enhance Aim (Force 3) for her Sustaining Focus 3...<br/>9Dice: 6 hits (capped 3) = reduces range penalties by 3 levels, meaning close Range all the time without aiming ^_^<br/>Drain (6/2 - 1): 5 Hits, no Drain<br/><br/>And stealth(urban) + Agility (9dice): 6 Hits</div></div>