<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hornet</div><div class="spoiler_body">ATTRIBUTES (60)<div class="floatright">(https://i.imgur.com/IqMzhfv.jpg?1)</div><br/>STR 6  FGT 6<br/>STA 6  INT  0<br/>AGL 4 AWE 4<br/>DEX 4  PRE   0<br/><br/><br/>OFFENSE<br/>Initiative +12<br/>Sword-Stinger +10: Close, Damage 10, Affliction 10 (Fortitude DC 20, Hindered &amp; Vulnerable, Defenseless &amp; Immobilized)<br/>Unarmed +12: Close, Damage 6<br/><br/>DEFENSES (15)<br/><br/>Tough 10/6 (defenseless/vulnerable)<br/>Dodge 10<br/>Parry   10<br/>Fortitude 12<br/>Will        5<br/><br/>SKILLS (19)<br/><br/>Acrobatics 9 (+15)<br/>Athletics 5 (+11)<br/>Deception 4 (+4/+9)<br/>Perception 8 (+12)<br/>Persuasion 4 (+4/+9)<br/>Stealth 4 (+10)<br/>Vehicles 4 (+8)<br/><br/>ADVANTAGES (17)<br/><br/>Agile Feint<br/>Attractive 2<br/>Close Attack 4<br/>Defensive Roll 4<br/>Improved Initiative 2<br/>Move-by Action<br/>Teamwork<br/>Tracking<br/>Uncanny Dodge<br/><br/>POWERS (39)<br/><br/>Insect Senses (5 pts):<br/>-Accurate and Acute Olfactory (3 pts)<br/>-Analytical Vision (2 pts)<br/><br/>Speak With Animals (4 pts)<br/>-Comprehend 2 (Animals)<br/><br/>Sword-Stinger (21 pts):<br/><br/>-Strength-based Damage 4, Linked to Affliction, 1 pt/rank<br/><br/>LINK- Progressive Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Hindered &amp; Vulnerable, Defenseless &amp; Immobilized), Extra Condition, Limited Degree, 3 pts/rank<br/><br/><br/>Extras: Insidious, flat 1 pt; Flaws: Easily Removable -14 pts<br/><br/>Wall-Walker (4 pts):<br/>-Movement (Wall-Crawling) 2: climb at full speed, not vulnerable<br/><br/>Wings (5 pts):<br/>-Flight 5, Wings (900 feet/round, 120 mph)<br/><br/>COMPLICATIONS<br/>Motivation: Acceptance: Amy grew up with distant parents and learned that few of her old friends wanted to help out of the kindness of their hearts. She believes that if she can prove herself, she will gain recognition and respect.<br/>Identity: Amy strives to keep her personal life and superhero life secret.<br/>Reputation: Amy had a falling out with most of her online friends 1.5 years ago for being perceived as a scammer when she promoted a sick friend who turned out to have faked his illness for money. She defended him, believing that he was being maligned, only for her credibility to plummet along with his.<br/>Weakness: Due to her enhanced senses, Amy is particularly vulnerable to sensory overloads related to vision and smell. Attacks and Afflictions which target said senses inflict the Dazed condition on her on a failed Dodge or Fortitude roll (shield one's eyes or overcome stench, DC depends on power or level of magnitude of phenomena).<br/><br/>BACKGROUND: Amy Rogers is a bubbly, extroverted girl and top of her class in the school basketball team. She lived a life like many American high school girls: geeking out over the latest music album or Netflix drama, socializing with friends at the mall and more often online, and working part-time jobs at various retail jobs to buy the latest consumer items when pestering her parents failed.<br/><br/>Amy always fantasized about being a superhero, ideally a cool one such as Centurion's secret lovechild or some Ivy League graduate who could build super-armor like the Freedom League's Daedalus. She has more than a few embarrassing fanfics of torrid romances between herself and members of established superteams, although nobody knows or will know if she can help it.<br/><br/>Her deepest fantasy was granted, but not on her terms. While working one odd job at a drug store she saw some things she wasn't supposed to, and ended up kidnapped by some shifty masked types. Exposed to a virus-filled syringe, the next few hours were but blurry pain as Amy's body gained insect-like qualities. She was later rescued by the Red Queen, and the responsible parties were arrested but dismissed by the Grand Conglomerates corporation as rogue employees.<br/><br/>Amy appears happy to be a superhero, but deep down is guilt-ridden that she put the Red Queen in danger. She adopted the codename Hornet and trained herself to use her mutant powers as a means of making up for this.</div></div><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;">Dreamer</span></strong></div><br/><strong>Hero Points:</strong>4<br/><br/>Perhaps her was in a state where he could let down his guard, or maybe he never had a strong mind in the first place which made him a follower and not a leader. Regardless of the reason, Buddy's mind was like an open book, his dreams malleable as wet clay. The world was black and white; not all people dreamed in color, which was something Kayley found out early in her oneirologic expeditions.<br/><br/>Buddy was more authoritative and controlled in the dreamscape, although to Kayley this was more a self-delusion of how he imagined himself to be rather than his poor showing in the real meeting.<br/><br/>"Well boys, I suppose I could show it to you, but let's talk business," Buddy said as he nonchalantly went over and around to a room down the hallway, Kayley on a leash. It looked like a storage closet he unlocked with a key on his belt (which Kayley also recalled being on his belt in real life). He opened a large iron suitcase filled with small silver vials, each of their frames with transparent half-circle showing some dark, opaque liquid within. Taking one out he returned with the vial to the meeting room. Perhaps not the most logical way of conducting business, but dreams were far from logical.<br/><br/>One of the HAZMAT men stepped forth. "The Ghostworks, and by extension the Chamber, would love to support the Devil's Advocates. In this age of super-powered false gods, ordinary people must keep up in this arms race."<br/><br/>"You think I'm ordinary?!?" Buddy shouted as he breathed out a thick fog. Even the protective suit was not enough to protect him, its sheer acidity tearing through the armor's foundations and causing the man to roll around on the ground in pain before he perished. The dream was just as much a revenge fantasy as a power fantasy.<br/><br/>"Forgive my peers' poor choice of words. Let us make it up to you in deeds."<br/><br/>The Ghostworks members displayed a variety of weapons, but there were not typical firearms: grenade launchers, gas canisters marked with words that were gibberish squiggles one found in dreams, and what looked like sleek lasers with Tesla coils on the ends.<br/><br/>"Take for instance the Cape-Killer. So named for its...neutralizing properties." The arms dealer fired a beam of light at his companions still-smoking corpse, and the fumes of Plague immediately dissipated.<br/><br/>Buddy smiled. "I'll give you 30 doses for that, the finest Roman sugar!"<br/><br/>The Ghostworks dealers looked towards each other, speaking in some vague European-sounding language that was a cross between Italian and Spanish.<br/><br/>"Deal, but does it work?"<br/><br/>Buddy laughed as he rose to his feet and kicked away Kayley. "Well, only one way to find out!"<br/><br/>The biker leaped towards the arms dealer, thumb pressing down on one end of the vial to inject a dose of Feral through the man's suit and into his bloodstream. Stumbling back, the man coughed and retched as his entire body wracked with uncontrollable tremors. Muscles flared up like fast-acting steroids, and he grew an extra 1.5 feet tall to the sound of snapping bones and ligaments. The transformed dealer began stomping holes in the floor and punching more in the wall.<br/><br/>"Oh, looks like it worked a bit<em>too well</em>heheh."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Up to you how long Dreamer progresses the dream to learn more things.<br/><br/>Make one more pregnancy roll for Dreamer. Also still Dazed from being drugged to keep her docile.<br/><br/>Buddy Insight 11 (https://elliquiy.com/forums/dicebot.php?r=132636)</div></div><br/><hr/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;">Red Queen</span></strong></div><br/><strong>Hero Points:</strong>1<br/><br/>It was not something they liked to dwell upon, but the discussion of cover stories for the deaths or disappearances of one of their own was an inevitable question in the superhero community. Or what passed for a community in Emerald City. When Dreamer did not return it or give hints as to her fate, the worst was assumed: she had been compromised. Fortunately Kayley's friend Emily Zhao acted as a cover, having already explained to teachers and peers that she was staying over at her place. But two of her other acquaintances knew better.<br/><br/>Hornet looked out at a nearby bar through a pair of binoculars. Her yellow-and-black bee-themed suit was not ideal for camouflage, although as they stuck to the Undercity's rooftops and only the homeless used the place as sleeping quarters that evened things out in regards to being sighted by the average pedestrian.<br/><br/>"She's not there, either," she said to her partner and mentor, the Red Queen. "Wait, hold on..."<br/><br/>Causing her eyes to segment into hexes and sniffing the air, Hornet opened her senses to be that of the insect she's named after.<br/><br/>"Perfume. Recent use of intoxicants."<br/><br/>Leaping off the building she took flight. "Enough alcohol for several dozen. A black and blue thread caught on a sharp jutting pipe, not unlike the colors in her skirt!"<br/><br/>Gliding between large signs for old storefronts for cover, Hornet made her way to the biker's lair, with the Red Queen not far behind.<br/><br/>True to form, there were three thugs nearby, leather jacket-wearing men not even bothering to hide their submachine guns. They stood watch behind an old stable for horses, scanning the maze-like environs of Emerald City's old town for any sign of trouble. Opposite them was an old tobacco store and pool hall, which they seemed interested in.<br/><br/>Watching from a concealed location, several things of note could be spotted.<br/><br/><em>Red Queen's Perception is so high she automatically knows all results below 25.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Automatic</div><div class="spoiler_body">The adjoining buildings and streets provide lots of cover and hiding places. Ideal for motorcycles, although the cramped streets will prevent any bikers from reaching more than moderate speeds.<br/><br/>There's signs of human habitation. A larger than normal amount of trash bags and beer cans are piled up outside the pool hall, pointing to signs of a party.<br/><br/><em>This would ordinarily be a DC 35 Perception, but Hornet spots this due to herInsect Senses.</em> Besides the smell of gasoline, there is a noticeable splotch of dark green discoloration on a nearby wall. There are no paint cans, leaking pipes, or other things to indicate mold or irregularities. <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 15 Intelligence</div><div class="spoiler_body">This is the work of Buddy, the lieutenant biker of the Devil's Angels. This is a sign of his plague-themed power; he may have used it on some poor soul or just to give his powers a "test run," more or less confirming his presence here.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 25</div><div class="spoiler_body"> Judging by the size and shape of the establishment, it can reliably hold up to 50 people for a night of fun, but likely no more than half that amount physically, and likely only a dozen for a long-term stay. It's unlikely that more than a token force will be here, as the Devil's Advocates prefer more rowdier places to hang out. The sign of a still-fresh cigarette in an ashtray on a roof patio indicates that there's a guard for that entrance.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 30</div><div class="spoiler_body">If they have any prisoners, they'd be held in the relative center, as both the front and back entrances have windows. That is likely where Dreamer's being held. Furthermore, the muddy footprints near the alleyway to the side indicates that a pair of guards make that area their regular patrol.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 40</div><div class="spoiler_body">With her keen eyes, the Red Queen creates a mental picture of the tobacco store and pool hall's environs. She is considered to be aware of Dreamer and all enemy's presence within the area for the rest of the scene, and thus none of them can take her or Hornet Unaware for any reason.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Insight DC 20</div><div class="spoiler_body">She also figures out that there are 14 people (including the 3 in the stables) judging by the accumulation of trash and signs of habitation. She figures that they have a hostage, and judging by their non-verbal gestures they're using Dreamer for sex but are not aware that she's a superhero.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ask Hornet her assessment/opinions</div><div class="spoiler_body">We're likely not dealing with Einsteins here, but on the other hand if they captured Dreamer it means one of their leaders is around. We should probably take out the guards at the stables so they can't shoot us from behind. Or find their motorcycles and sabotage them from getting away. Maybe put water or sugar in their fuel tanks?<br/><br/>Oh, and if any of them try to hold Dreamer hostage, stall for time. If they only see one of us, the other can sneak or get the jump...hopefully. She may not be the only girl...or hostage...they have, either.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Hornet got a 26 Perception to track down Dreamer. With Accurate/Acute Olfactory and Analytical Vision, she can pick up on telltale signs of her presence. (https://elliquiy.com/forums/dicebot.php?r=132646)<br/><br/>Judging by the Red Queen's stats, I presume you're going to go in loud as opposed to sneaky, but feel free to suggest any initial plans of action.<br/><br/>The Typical Devil's Advocate is considered to have a 10 Perception result, and rolled a 13 for Toughness and 11 for Initiative if a fight breaks out. Since they're Minions, the Red Queen and Hornet can choose to Take 10 on attack rolls against them.<br/><br/>Currently there are 3 guards in the stables opposite the lair, a single guard on the roof patio, and 2 guards in a side alley of the pool hall. Any the Red Queen became aware of during the Perception roll allows her and Hornet to go first when fighting before rolling initiative. However, "loud" fighting will make the others roll Perception opposed by Hornet's Stealth (I'll roll for her) to see if you get spotted or not.</div></div>