<strong>Location:</strong>Lady's Lake, Nearby woods;<strong>Time &amp; Date:</strong>Evening, 16 Elient (Adventure Day 1)<br/><strong>Alura's Hp (https://docs.google.com/document/d/16btTs4SUeC-YAH3KBgMzX1EuQS2zbyRzywwU6_W0iq0/edit):</strong>40/40; Speak with Plants (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/speakWithPlants.html#speak-with-plants) (constant)<br/>lightning lord (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (8/8 bolts); storm burst (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (7/7)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells &amp; Spell-like Abilities</div><div class="spoiler_body"><strong>Druid Spells Memorised</strong> (CL 8th; +12)<br/>1st - <em>aspect of the falcon (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/aspectOfTheFalcon.html#aspect-of-the-falcon), cure light wounds, entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle)</em> (DC 15)<em>, obscuring mist</em><br/>0 (at-will) - <em>detect magic, light, mending, read magic</em><br/><br/><strong>Spell-like Abilities</strong> (CL 8th; +12)<br/>0/1 - suggestion (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/suggestion.html#suggestion) (DC 17)<br/>0/3 - charm person (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/charmPerson.html#charm-person) (DC 15), deep slumber (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/deepSlumber.html#deep-slumber) (DC 17), tree stride (https://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeStride.html)<br/>At-will - entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle) (DC 15), tree shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeShape.html#tree-shape), wood shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/woodShape.html#wood-shape) (1 lb. only)<br/>Constant - speak with plants</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">MAP &amp; CURRENT CIRCUMSTANCES</div><div class="spoiler_body">(http://i.imgur.com/56lmtwu.png)<br/>(each hex is about 1 mile across; the woods take twice as long to get across)<br/><br/>Alura is currently in hex 41.29<br/><ul class="bbc_list"><li>The camp fire (44.32) is approximately where she can see the smoke.</li><li>The abandoned the boats are at the edge of area 46.32</li><li>The disturbance with her lake is at area 41.29</li></ul></div></div><hr/><hr/><br/>Based off Alura's recollection of matters of old, in the far north lies the cold jagged mountains, where the snow runoff usually melts to supplies the thundering rivers that feed into her lake; last she can remember, there really wasn't much up in that direction in the way of living being as the cold and bareness prevented life from flourishing with too much success.  In the west used to be where the kingdoms of humanity were starting to burgeons, though that knowledge is, too, also possible out of date - what they might have become now, or even if still around, is anyone's guess as far she is controlled.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC: Will save</div><div class="spoiler_body">If Alura is still lingering in the waters where the dried river once met lake, have her make a Will saving throw vs. DC 15, and post up whether she succeeds or fails in the next post.</div></div><br/><br/>To the east used to be wild untamed country, inhabited by the more savage humanoids; whether they still in such a state is unknown, though given Grish's words, it the most likely place for this army he was talking about to be assembled.  It's still a large domain to pick through to find just one gathering of warriors.