<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Not having anything better to do until she was called on again, she walked back to the commons, looking for Nazura in particular. If she really was a priestess, she could be of use to her... she had questions and fabricated a few stories to get the other drow on her side, and she needed someone who could cast spells for her. Little 'Sabal' was well on her way.<br/><br/><br/>Bluff: 16+13=29 aided by another 2 points from knowledge (religion) 4+7=11 (just made it phew!) to tell her a story reinforcing the already established lie that she worked with priestesses before and had "security measures" so the clerics would never be without their holy symbols. However, she won't give this information for free and wants to be 'friends' in exchange, also asking what god(ess) Nazura was serving and wanting to know what she found out about their situation, whereabouts and the other drow. Of course Sabrissa doesn't expect the full truth, or even much truth given under the circumstances, but she'll try to gauge the other woman's trustworthiness. 16+19-10=25 on sense motive.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Nazura also took the opportunity to find some clothes as soon as she finished bathing.  She was clad in a low-cut dress of dark purple, with slits down the sides of her legs and a bra which propped up her rather small breasts to make them look bigger.  She was still barefoot.<br/><br/>Nazura regarded Sabisstra with a blank look, more the concealing of any apparent emotions than dull surprise.<em>Your offer's value depends upon what symbols you can potentially access,</em>she communicated in Drow Sign (the language least likely to be understood by onlookers.  "Give me a list of the deities, and I'll see what I think," she said in Elven.<br/><br/>It was obvious that Nazura is being cagey about her religion. (https://elliquiy.com/forums/dicebot.php?r=59833)  The worship of Lolth was pretty much universal among the Drow, or at least the illusion of lip service.  There were other Drow deities, although their existence was carefully purged by the Spider Queen's priestesses in most cities.<br/><br/><em>Judging by this, you'd most definitely guess that Nazura worships someone other than Lolth.  There are thousands of deities old and new, but you can narrow things down to an educated guess.  And you don't have to pick one answer, as Nazura's question hinges upon what you have rather than what you say first.  Eilestraee, Ghaunadaur, Kiaransalee, Lolth, Selvetarm, Vhaeraun, and Zinzerena were drow deities whose existence you discovered over your work as an assassin.  There are other common evil deities to list as well, usually of night, secrets, and the like.</em><br/><br/>"Okay, I accept your offer.  What I found out about this place is probably what you already figured.  Our collars are responsible for preventing us from leaving; it is keyed to a sort of energy field which prevents slaves from crossing a threshold surrounding the brothel.  Madame Lemaire used to belong to a Cult of Malcanthet back on the Material Plane, and was rewarded for her service with land in Rivenheart by the Queen herself."<br/><br/>"Nazura took a small sip of wine before continuing.  "As for our whereabouts, I studied the Planes for a while, and what Terniss said in the cart was true.  We are indeed in the Abyss.  Rivenheart's a coastal city, flanked by Elluvia's Arch to the south and Malcanthet's palace and hedge maze to the north.  We're very deep layerwise, 570th to be exact, but there are extraplanar portals which lead all the way up to the first layer, Pazunia, and the adjacent planes of Pandemonium and Carceri."<br/><br/>The priestess looked over her shoulder, then her voice turned to a whisper so low that even other elves would have trouble hearing.  "As to the other drow... Alvudri might be young and brash, but she carries herself like a warrior who's trained since childhood.  She is the most solitary among us.  Did you hear of her earlier saying about the Blades of the Void?  Do you have any idea who they may be?"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knowledge Arcana, History, or Local DC 20</div><div class="spoiler_body">The Blades of the Void are a whispered order of Underdark warriors who mastered the powers of light and darkness.  It is said that they serve an entity which lies between the planes, and thus imbues them with its power in exchange for loyalty.</div></div><br/>"Terniss, she has not been raised among our people for long.  In my conversations with her in the baths, she did not have that spark, of righteous anger when outsiders deign to think that they ruler over us.  She used to be a pleasure slave to a minotaur scientist from a lower Abyssal layer, before he sold her here."<br/><br/>"There is no doubt that Gelzana is drugged.  I'm inclined to believe that the source is alchemical, compounded with the dulling of the slave collar.  She is under the delusions that this is but a pleasurable dream, and out of all of us she has...adapted best to our current role.  I have no idea if Madame Lemaire intends to keep her drugged, or if she was induced in order to capture her more easily.  If she ever does come to, she will no doubt be enraged at being used in such a way.  We can play upon that to have her help us."<br/><br/>"And what of you, Sabal?  What have you discovered in our short stay here?"<br/><br/>Nazura decided to pass the time making small talk, not revealing anything else about herself, but at least wanting some company until they were summoned again.<br/><br/>"Have you ever been to the surface before?  I once ventured up there to help attack an elven hold.  I first felt that I was going to be swallowed up by the sky, but I knew that this fear was nonexistent..."<br/><br/><em>Gain 400 experience for forming an alliance with Nazura.</em><br/><br/><br/><br/>Eventually Madame Lemaire summoned Sabisstra again, and she was made to please several more clients.  After her fourth man the night grew old and dawn approached, and she and the other drow felt the callings of rest come to them.  They were escorted back to their communal room as the door locked behind them.  Gelzana was the first to enter the trance that all elves went through in place of sleep, as did Alvudri.  Terniss remained up for a little, making sure that her bed was just right before settling in, and Nazura kept one eye open, pretending to sleep, before she too lost consciousness.<br/><br/>The emerald within Sabisstra's belly grew warm.  Clearly whatever magic it contained was activating.  Upon expelling it from her stomach it became apparent that it emitted a slight green glow.  Within its light could be seen a a room, a small spartan one full of chests and closets and little else, but it was clearly not one within the Amaranth Palace.  Before Sabisstra could react further, the room seemed to grow larger until it encompassed the entirety of her vision, and the greenness faded.<br/><br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">The Dungeon</span></div><br/>Sabisstra was now in the room seen inside the gem, which was now had the outward appearance of a mundane emerald.  The air was much warmer yet more confined, much like the Underdark back home, but even then it felt nice around her neck...<br/><br/>Miraculously her slave collar was gone!  Somehow it was removed during the trip here!<br/><br/>There was a note in Common pinned to the wall, outlining some kind of mission parameters:<br/><br/><em>Thank you for accepting our task.  You do not have much time, take the equipment within the chest and closet and go forth.  The faithful of Erythnul control these sections of caverns, and will fight to the death, so give no quarter and expect none.  You only have an hour before the gem teleports you back, so sabotage as much of their operations as you can.  They don't know about this room, and make sure it's kept that way.<br/><br/>~S</em><br/><br/><br/>The containers were well-stocked, its equipment seemingly tailored to Sabisstra's skill set.  A Monk's Robe (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe-monk-s) emblazoned with the symbol of a gauntlet, a silver ring (+2 bonus) (http://www.d20pfsrd.com/magic-items/rings/ring-of-protection) which made Sabisstra feel more protected upon wearing it, a set of 50 shurikens (10 of which were silver and another 10 were cold iron), a pair of magic wands, one made of polish mahogany and the other elmwood (Mahogany=Wand of Mage Armor, Elmwood=Wand of Cure Moderate Wounds, 50 charges each), a golden amulet (+3 bonus) (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amulet-of-mighty-fists) depicting the visage of a proud dwarven warrior, and a black rood and wrap-around scarf (+3 bonus) (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-of-resistance) complete with a set of mundane goggles (+2 on saves against vision-based attacks).<br/><br/><br/>(http://i.imgur.com/SvRwXzI.jpg)<br/><br/><br/><em>You are in Room 16.  For the purposes of dungeon exploration you will tell me where Sabisstra wants to go.  In the case of harmless rooms she can access I will type them up in a single post and you can decide her course of travel.  However, rooms with combat and other obstacles cannot be interacted with until the peril is overcome!</em><br/><br/><br/><strong>Room 16:</strong>See above.<br/><br/><strong>Room 15:</strong>The doorway opens up into a cave of hewn stone.  You can hear the sound of whistling ahead of you, the kind generated by passing air through tight, rocky passages.  Blood and gore of unknown races is splattered on the floor, but no solid remnants remain.<br/><br/><strong>Room 14:</strong>This room opens up into a circular area with smooth walls.  A powerful wind rushes from below, carrying with it small pebbles and bits of rock.  There are cliff ledges, gradually smoothed at the sides over time, still jutting out from the walls.  You notice that one of them leads further into a passage, although it's 30 feet below your position.<br/><br/>You can make the jump with a DC 20 Acrobatics check.  As you do not have Slow Fall, you'll need to roll a separate check to minimize the damage.<br/><br/><strong>Room 13:</strong>This is little more than an alcove.  Someone set up a table and several kegs of ale.  Laughter can be heard down the hall.<br/><br/><strong>Room 12:</strong>This area is home to 4 gnolls, all conversing in their language.  A shrine to Erythnul, god of slaughter, is erected on the western wall.  They are busy kicking a half-conscious orc to death, laughing as they do it.  Roll a Stealth check (DC 9). (https://elliquiy.com/forums/dicebot.php?r=59839)