<em>Gotcha!</em><br/><br/>The Kannies, true to their training (and in all honesty to the tactical situation) closed their formation to get the most effect out of their fire. This was the moment Michiru chose to remind them of her presence by again leaping into their midst and lashing out with fist and foot with great vengeance and furious anger.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anima Prime Mechanics</div><div class="spoiler_body">Clearing skill checks for +2 Strike Dice. Spending 4  Charge Dice to add +5 bonus dice to the Strike. 5, 1, 3, 6, 2, 1, 6 is <strong>4</strong> hits.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Name:</strong> Michiru            <br/><strong>Passion:</strong> Anger<br/><strong>Defense:</strong> 4, 7 vs Frost <br/><strong>Skills:</strong> Acrobatics 5( ) Stealth 4( ) Quickness 3( )<br/><strong>Wounds:</strong> 3(3)                                                 <br/><strong>Traits:</strong> <br/>Daredevil tomboy.( )<br/>Irresponsible skirt-chaser( ) <br/>There’s no situation she can’t make worse.( )<br/><strong>AP:</strong> 2(6)   <strong>SP:</strong> 2[6]  <strong>CP:</strong> 2(6)<br/>Awesome Tokens: 1</div></div>