After banging on the door to no avail and quieting down in fright at her situation, shrieks and moans could be heard from inside, along with furniture breaking. Perhaps locked inside a house wasn't the safest option after all?<br/><br/>Attempting to climb the wall or locked gate in order to clear the manor grounds wasn't too hard a task, but in the moment of hurry and stress it was difficult not to make any mistakes... just as Alisia pulled herself up so her head peeked out from the top, she got a good view of the city from the hill the estate was on. There were ships leaving from the port, and a crowd gathered, trying to find passage on the remaining boats. Escaping on sea was one objective she could pursue... then there was of course the Cathedral grounds over which the unholy taking of Lux still took place. Any surviving paladins and knights would be heading there no doubt, and who best to fight off the minions of darkness than a paladin? Of course hiding in the city was also an option, but one of many roads she could take once she was free of her current situation.<br/><br/>As she tried to pull her entire body up to swing over the wall, the pursuing zombie finally caught up and grabbed her naked ankle, trying to yank her back down!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Check</div><div class="spoiler_body">Make a strength (atlethics) roll. You need 12 or better to shake off the zombie and climb through to escape. In this case please also include where Alisia is headed and how she's moving through the city under siege. If you fail the check, the zombie pulls her back and she takes 1d6 falling damage, landing prone before the undead.</div></div>