For someone wearing heavy armour, Sabrith moved with surprising speed. She brought her arm up in the way of Rayne's arrow, and the projectile glanced harmlessly off the black metal vambrace.<br/><br/>"All work and no play makes Sabrith a dull girl!" A mighty stroke battered the metal grille, which warped and deformed, some of the bars already bent loose from the rest of the lattice. "All work and no play makes Sabrith a dull girl!" On the second swing, the sharp blade of the axe pierced through the grille completely, coming out mere inches beside Rayne - a few inches to the right and she would have taken it square in the chest!<br/><br/>It was then that Rayne chose, perhaps wisely, to run, though she missed her jump and landed right in the middle of the trapped area - which immediately proved that it was indeed trapped, as the weakened floor broke into small slabs and gave way, threatening to drop the half-elf down into the pit below! And to make matters worse, it was at this moment that the possessed catgirl gave the weakened grille a powerful kick ("All work and no play makes Sabrith a dull girl!"), knocking it flat to the ground and clearing the way for her to step through into the corridor after Rayne...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Reflex save</div><div class="spoiler_body">On a DC 25 reflex save, Rayne can kick off the collapsing floor tiles and jump back onto solid floor, albeit on the side closer to Sabrith. Otherwise, she falls...<br/></div></div>