"Nah, I cast it earlier to dry my clothes once I got out, although I'll take a shower later once I'm done with classes."<br/><br/>They chose to exit the Wolkhart School by the north end.  A long pathway cut across the grass field, and a small crowd gathered around Lake Lethe to the north.<br/><br/>"Oooh, look's like something going on over there, Kleris!" Zull said.  "Let's check it out!"<br/><br/>Lillin, Elmira, Asma, and some others were handing out paper pamphlets to passersby.  Students formed impromptu lines up to assembled tables, where they signed their names onto papers.<br/><br/>"Join the Grand Adventure Club!" Asma cheered.  "Venture into the Lich-King's Citadel in this week's tournament!  The best-performing team wins gifts and prizes!"<br/><br/>"Brush up on Redhurst's Broomstick Flying Club for next spring's Aviator's Rally!  Take to the skies, feel the wind flow through you, know true freedom in the wild blue yonder!"<br/><br/>Lillin sprang out of her chair once she caught sight of Kleris.  "Hey Kleris!  We're recruiting for the school clubs now."  She handed him a pamphlet for the Redhurst Dramatics Club.  The front page portrayed the visage of the twin comedy and tragedy masks (http://i.imgur.com/09X7RTQ.jpg) along with the club's title in the shape of a flowing, twirling red ribbon.<br/><br/>"This early?" Zull asked.  "Normally they wait until Friday before taking names."<br/><br/>Lillin shrugged.  "Faculty figured that giving people more days to decide would be better, instead of making them decide in a day.  As you can tell, it's really stepped up in popularity.  So Kleris, do you like theater?  Epic legends, heart-rending tragedies, steamy romance, and grand battles?  In the Dramatics Club, we tell all of these stories and more onstage!  And you don't have to be an actor, we're more than willing to accept any kind of help!"<br/><br/>"Lillin, it's just her second day at school," Zull admonished.  "Give her time to think!"<br/><br/>"Alright, Zull, calm down, it's not a blood pact.  Besides, you can quit at anytime, but if you have a free schedule we're always willing to accept more people!"<br/><br/><br/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;">Day 3</span></strong></div><br/><div align="center">(http://i.imgur.com/zOqGUOk.png)</div><br/>Today Kleris had class at the Nammor School of Enchantment, in the building right to the south of Wolkhart.  It was an open and airy place, with the main hall dominated by a massive, marble pit surrounded by ascending rings of stone steps.  A beautiful beautiful fountain whose waters rose, splashed, and snaked around in grand arcs.  A wide balcony ran around the second floor, looking down onto the scene.  Light suffused the room in all directions, and small groups of students sat around on the pit's steps.  Arturon was here as well, and called Kleris over to sit near him.<br/><br/>It became clear that the man standing at the pit's bottom was the teacher for Introduction to Charms.  His glossy black hair was tied back in a ponytail, and his flashy red pants and vest showed much of his chest, much to the delight of the girls and some of the boys.<div class="floatright">(http://i.imgur.com/e2fjr2a.png)</div><br/>"Welcome, initiates of Redhurst!" he said in a voice which was both powerful and pleasant.  "I am Sahib Hentru, Assistant Dean of Nammor and teacher of this lesson.  Enchantment is primarily known for its ability to alter one's mental state, emotions being the most well-known.  While many use this school for personal power and to make others do what they want, one must always be mindful of the ethics thereof.  Tell me, why is using magic to affect others more dangerous and full of ethical quandaries than more conventional modes of persuasion?"<br/><br/>"What difference is there?" a student asks.  "It is but another tool."<br/><br/>"That is one way of looking at it," Hentru replied, "but the key difference is that normal modes of persuasion are more or less voluntary.  One can craft words to make things sound rational and plausible, but ultimately the decision lies in the listener's own choices.  Enchantment bypasses that route.  At it's most powerful, it can inspire fear where there's none, command others to take suicidal actions, alter memories, bring out sleep and idiocy, and other effects both great and terrible.  Tapping into the sanctity of one's mind brings fear in others, for while physical wounds can heal, the mind remembers and is shaped by experiences.  Much more so than other schools, we must always be aware of enchantment's ethical uses.  And when the spell wears off, those who you affected may come suddenly aware of what you made them do."<br/><br/>"Then why teach us this, if it's so dangerous?" a first year asked.<br/><br/>"Because it can be used for productive, good ends.  Have you ever wanted to force a murderer to take the blade away from a beloved's throat with but a word?  To bestow inspiration and courage in your friends when they falter?  To help bring about sleep to the restless mind?  In this class, I'll be teaching charms, a subschool of enchantment which affects how others view you.  It is not technically mind control, but a temporary change in disposition.  For this class, you'll be testing charm spells on each other.  Relative newcomers and strangers, of course; with good friends it will be harder to see its full effects."<br/><br/>Hentru's voice turned serious.  "You are not allowed to charm others to perform dangerous or degrading tasks.  If you even try, in this class or others I'll flunk you out of Nammor right then and there, and you'll get a seat in detention."<br/><br/><br/>The class practiced making meaningless yet reasonable commands on each other, move that chair here or there, throw that ball into the pool, and so on and so forth.  Kleris excelled at this class.  Unlike most of the class he had already learned Charm Person, and his smooth tongue blended well with his enchantment.  Even Hentru had trouble telling if the other students were being influenced, or if he was just that likable, what with that cute face and the way he sweetly asked of things.<br/><br/><em>You're already great at enchantment, but Hentru's teachings of the ethics of charms help you keep a clear head on acceptable boundaries and how to avoid bringing subjects undue harm.  As long as you don't use enchantment spells for evil or selfish ends, add 1 round to the duration.<br/><br/>Also, gain 3 merit points for your impeccable skill.</em><br/><br/><br/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;">Day 4</span></strong></div><br/><div align="center">(http://i.imgur.com/TocQCxu.png)</div><br/>Image Is Everything took place in the Ignes School of Illusion, on the far east side of Redhurst.  Founded by the legendary playwright of the same name, Ignes' location seems to shift about the eastern wall at will, no doubt a trick of the mind left by the school's signature magic style.  It was the tallest of the eight schools, an imposing square tower rising up out of the wall and casting a long shadow from the morning sun.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Detect Magic</div><div class="spoiler_body">This entire school is awash in illusion magic,  do its walls and various decorations.</div></div><br/>Rensha was taking classes here as well, and accompanied Kleris on his way.  She had another class, the Art of Illusions, which was a beginner's course for the school.<br/><br/>"It's not often a battlemage enrolls in an Ignes class," a boy asked on their way to Ignes.  "Any reason in particular you're studying Illusion?"<br/><br/>"Manipulating a foe's senses may not have its place in 'honorable' combat," Rensha began, "but it is a very practical skill to have."<br/><br/>The floors were the smallest of the schools Kleris has been to, with the first one mainly offices and the second one home to square study spaces like a more traditional classroom.  Only the third floor had a wide open area, but at this time it was reserved for the Miss Me class, the art of applying Illusion spells in combat.  Various colorful patterns and portraits moved of their own accord, lively animated scenes bringing life to formerly still artwork.<br/><br/>Kleris' classroom was packed with 12 students, although there was no teacher in sight.  Only a small red note on the front table, along with a floating<em>silent image</em>saying "read me," gave any sort of instruction.  As soon as someone tried to pick it up, a sound emanated from the letter!<br/><br/><div class="floatleft">(http://i.imgur.com/UbbU6Jx.png)</div><br/><em>Greetings, ladies and gentlemen, to a Redhurst class with flair and style!"</em>it said in the deep voice of a man.<em>"I, your humble teacher Wrent, have provided a list of instructions for this class.  Reality is built upon a single shared world, which can be interacted with and perceived.  As you probably know, Illusion magic manipulates and distorts the senses of creatures both living and otherwise, cutting one off from this shared reality in certain ways.<br/><br/>Scholars and philosophers debate to this day the nature of reality and how we know what is real and what's not, but most people have common assumptions about how things work.  We expect fire to be hot, water to be wet, and things which go against this grain are noticed and analyzed.  Therefore, the most effective illusions are ones people expect, ones which emphasize what is already there rather than what's not.  So why don't we give these disbelievers what they want, in a world of vibrant and exciting colors!<br/><br/>Your first lesson for this class is to craft a convincing simulation which can both impress others, yet not be obviously unreal.  Maybe you have a favorite dress which would look much better in blue, or maybe you bragged to your friends about finding a huge frog in the pond but do not yet have the evidence to prove it.  Write down your desired illusion on a piece of paper, hand it in on the front desk, and show it off in front of a group of your peers.  You have until Monday to complete this assignment.<br/><br/>Oh, and one final thing: just because you can't detect me doesn't mean I'm not here!  Anyone who thinks they're clever enough to play truancy, or pick a ridiculously simple self-assignment requiring hardly any effort, will need to work very hard in future courses to make up for the negative grade.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft DC 12</div><div class="spoiler_body">The letter's statement was the result of a <em>magic mouth</em> spell.</div></div><br/><em>I'm leaving this part up to you.  Get creative!</em>