The mind linked messages of what transpired with the paladin, worked their way up the chain.  The trap had been set.<br/><br/>Keldourn pondered upgrading the Kobolds javelins to magic weapons.  He figured +2 would be enough to get through the defenses of most lower leveled adventurers.  Sure the broken weapons were easily replaceable, but at ECL 18 Keldourn had the gold to spare.<br/><br/>While he pondered what enchantments were most beneficial to ranged weapons, his brethren were busy scurrying away from the plate clad adventurer.  They skillfully avoided the pressure plate that activated the first trap, and took position.  They stood next to a small hole that led to a hidden side tunnel, that allowed them to move throughout the caves circumventing their numerous traps.<br/><br/>Ten feet in front of them, hidden in the cave floor, was the large pressure plate that activated the poison dart trap.  They snickered to themselves as they waited for their prey.  They pondered if the paladin could make the DC 16 reflex save to avoid the darts dipped in purple worm poison.  Keldourn had gone all out when it came to outfitting his warren.  The DC 24 strength damage poison didn't come cheaply.