OOC Well, if you don't get a fairly good roll... ^_~<br/>---<br/>You walk through the cloudy, overcast streets. The day is still dark and rather chilly, but you arrive at the Independence Square. The square has been horribly defaced, and you see a man still standing their, carving strange symbols into the statue there. He turns around quickly, and spots you. " Aaaaah, sister of the sacrifice..." He grins, and takes out his whistle, blowing on it- There's no sound, but you feel a wave of nausea pass through you... And a screech from the sky. A strange, vaguely draconic form dives from the sky, and lands next to the Cultist. He quickly jumps atop it, and wildly dives towards you- At the last moment, you manage to dive out of the way, and the cultist catches the slug from your derringer directly in the eye. He falls off, a stunned look on his face- The dragon screeches, and then flies into the air.<br/><br/>As you're recovering from this, suddenly, a gust of wind grabs you, and you're hurled through the air. When you wake up, you're standing in a massive, steaming city- strange, unearthly creatures walking across the pathways some distance from you. You dive into a side-room, hiding desperately, when a strange-eyed man walks into the room, a wild expression on his face. He charges at you, but the cavalry saber your father gave you as an antique gift catches him quickly, and the madman collapses, leaving you somewhat safe once again in this strange place. Your body is exhausted from the hard day, and you find a relatively safe place to sleep... And realize that you still have a chunk of the defaced statue. It looks like it may have some significance...<br/>---<br/>Fought first the cultist, barely defeating him then got sucked through the gate. Your Gate Encounter ended with a monster appearing- a Maniac- but you kicked his ass VERY handily. You get two toughness in monster tokens, which I'll put down in your character sheet. Next turn you move to the second half of the Gate, and the turn after that, you travel back to any open gate to The City, and get to make a Fight+0 check to close it.<br/>---<br/>At the same time, back in Arkham, an arctic expedition, launched by the Miskatonic University, arrives back, with strange creatures that were found by the team. Another portal opens to the grand library of Celeano behind the old, musty roadhouse, releasing one of the horrific goat-like creatures that your sister saw...