<em>Universal Initiative Order<br/>Hornet: 28<br/>Dreamer: 24<br/>Buddy: 17<br/>Red Queen: 16<br/>Bikers: 11</em><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;">Dreamer</span></span></div><br/><strong>Hero Points:</strong>5, although due to shared PCs I decided that making a pool between her and Red Queen (and eventually Alysia) may be best.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Correct on the teleportation. You need to take 2 move actions to use an extended teleport. You are left dazed and vulnerable at the end, which means that you can effectively use it once every 2 rounds. Additionally, her Stealth roll is high enough that no bikers will see her even on a Natural 20.</div></div><br/>Kayley's escape went off without any complications. There's only so much the rank and file can do, and while Buddy's the greatest threat his attention being elsewhere meant that she could effortlessly move far away. Focusing on common access points in the Undercity she hopped through space and time to vanish and reappear. Her hazed state meant that jumps took longer than usual, but it was still enough to get back up to the surface and ending up in downtown Emerald City, the sun's cloud-shrouded glare dipping into the west as a precursor to darkness. Even without her smartphone or GPS she could find her way back home; part of their training involved assessing the urban landscape so that one could easily go from place to place without being lost.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;">Hornet &amp; Red Queen, Round 1</span></span></div><br/><strong>Hero Points:</strong>5 (Red Queen), 0 (Hornet)<br/><br/>Unaffected yet unwilling to stay any longer than necessary within the cloud of Pestilence, Hornet rolled into the room. Quickly looking around she noticed it was a bonafide sex dungeon, unbeknownst to her the same room Kayley was held. Spotting what she recognized as Kayley’s smartphone, she grabbed the device and quickly stuffed it in a utility belt.<br/><br/>Buddy rushed past the door. "You ain't getting away from me!" he screamed as he walloped Hornet in the back. He connected, but Hornet expected this and twisted her body such that she minimized the damage.<br/><br/>"You shouldn't have done that," she said in a low tone.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Buddy unarmed attack 21 (https://elliquiy.com/forums/dicebot.php?r=134576)<br/>Hornet Toughness 16 vs DC 23 (8 damage), (https://elliquiy.com/forums/dicebot.php?r=134577) fails by 2 degrees.<br/>Hornet Hero Point Reroll Toughness, treat 1-10 roll as 11-20 on the die, 26 succeeds. (https://elliquiy.com/forums/dicebot.php?r=134578)</div></div><br/>Without any interference, the five bikers burned down the drug lab and took off out of the nearby garage. Splitting up 3/2 they sped down opposite roads, neither seeking to interfere with or attack the scantily-clad superheroine making a mess of things.<br/><br/>The biker with the submachine gun gave a sudden leap backwards, but was not fast enough to avoid the Red Queen's unearthly strength.<br/><br/>"W-we surrender!" he croaked desperately as his firearm clattered to the ground. The other biker ran towards the building, a mixture of cowardice and recognition of the futility of their assault.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">The biker fails to resist the Red Queen's Grab, getting a 7 vs. her 12. (https://elliquiy.com/forums/dicebot.php?r=134575) The Grab is preceded by an attack check, which can be made as a routine check due to them being minions. If you desire, that roll of 4 can be a 15 instead (+11 Strength) for the opposed roll.<br/><br/>Regarding defenses, Devil's Advocate bikers have Dodge and Parry 3, meaning you need a 13 or higher to hit. Buddy's Dodge is 7, Parry 9, so 17 and 19 for him.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Consolidated Positions</div><div class="spoiler_body">The 5 bikers in the drug lab are taking off with what they can. Unless the Red Queen chooses to stop them or reprioritize we can assume they get away and are no longer a factor in combat.<br/>Dreamer has left the Undercity and can assume she's no longer a factor in combat.<br/>1 biker is grappled by the Red Queen, the other running towards the building for reinforcements.<br/>1 biker are in the hallway outside the storage closet and Buddy's room on the second floor. Buddy and Hornet are in the S&amp;M room in melee with each other.</div></div><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;">Hornet &amp; Red Queen, Round 2</span></span></div><br/>With an elegant display, Hornet pirouetted and thrust her sword at one of Buddy's knees. But the sharp tip failed to penetrate his flesh, and the fast-acting poison didn't seem to hurt either.<br/><br/>The results brought a perverse smile to Buddy's face. "What is it with blondes today?" he asked. "They think everything in life's handed to 'em on a silver platter."<br/><br/>Hornet said nothing, but her sneer communicated enough.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Hornet attack roll vs Buddy 28 (https://elliquiy.com/forums/dicebot.php?r=134579)<br/>Buddy Toughness 29 success (https://elliquiy.com/forums/dicebot.php?r=134580)<br/>Buddy's immune to poison, so Hornet's Sword-Stinger fails to Afflict him.<br/></div></div><br/>Just then, the sound of a crashing object, or rather person, colliding one floor below  momentarily shook the attention of the villains.<br/><br/>"Boss, looks like we're losing ground!" the biker outside the hallway shouted as he saw the splayed remains of the man (or men) dispatched by the Red Queen.<br/><br/>"Seriously?!?" Buddy exclaimed as he and Hornet traded blows to the sound of droning wings. "Either the rest of 'em are really good, or you guys suck!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Consolidated Positions</div><div class="spoiler_body">1 grappled biker can be thrown by the Red Queen, the other will have entered through the front door and main first floor. She can choose to throw the biker against the wall (dealing damage to him automatically and knocking him out) or into the other one as a ranged attack, knocking out two bikers with one minion! Due to their 13 defense vs range and Red Queen's 1 Dexterity, she will need a 12 or higher to hit the retreating one. Even on a miss the thrown biker will still collide with a wall or object of your cinematic choice (window, Indian Cigar Seller, etc).<br/>1 biker is in the hallway outside the storage closet and Buddy's room on the second floor, readying an action to shoot Red Queen if she enters.<br/>Buddy and Hornet are in the S&amp;M room in melee with each other.<br/><br/>Due to the Red Queen's Leaping power, she can effectively jump onto the second floor if she moves into the building. She will not be in melee with Buddy, but can get his attention.</div></div>