Even as the girls bolted for it, a large clawed hand shot out to catch Jalna, but she was quicker to react and ducked under the grasping hand that was large enough to take hold of her by the torso like a doll. Having to throw caution to the wind,  the only way to outrun the creature was to jump into the shallow pool with a splash and crawl through the flooded underpassage, one after the other.<br/><br/>Emerging on the other side, completely soaked now, the sisters followed a tunnel that led north for about 200 feet, with a small pocket opening to their left hand side, a bit of elevated ground with remnants of a years old makeshift camp, similar to the one their tribe used. From the other side of the passage, water trickled from an opening, flowing towards the North as the tunnel slightly sloped and eventually reached an exit to a small ledge and waterfall that fell around 60 feet, a narrow path circling to the East, leading to the Northen mountainside.<br/><br/>"This is it... the camp must have been made by the old man." Talya speculated "From what he told of his trips across the waterfall and the ledge matches his description. Kind of wish he was more detailed with his directions though, or that those things were in there. Not sure what that thing was in there but that's not dangerous, that's deadly!"<br/><br/>It appeared they made it through after all. Their way back would be unavailable for a while, until the creature settled down at least. In case they were spotted by an enemy or chased by a predator, the perilous tunnel might even be of advantage to them, now that they knew the direct path across and the threats that loomed within.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Opportunity attack misses as the creature rolls a nat 1.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> 20 (3d8, 1 spent)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/i7aMta/cave6.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>