<div align="center"><span class="bbc_u"><strong><span class="bbc_size" style="font-size: 18pt;">Races</span></strong></span></div><br/>There are many races that inhabit the world, but some are more prominent than others.<br/><strong><br/>Major races:</strong><br/>There are 5 major races in the world, Dwarf, Elf, Halfling, Human, and Orc.  Orc are listed under the non player races as I want to keep them as a foil in this game.<br/><br/>Dwarf (http://www.d20pfsrd.com/races/core-races/dwarf) – Legendary for their toughness and strong will, these hearty folk are indomitable warriors and master artisans. Clans of dwarf crafters can be found in most towns or cities.<br/><br/>Elf (http://www.d20pfsrd.com/races/core-races/elf) – Typically, elves dwell in the deep forests of the world and love the beauty of nature. Many elves live in wandering companies that roam the lands, staying a short while in any one spot.  There are many different tribes or races of elves, though the only ones that make a serious distinction are the drow.  Most other tribes simply identify as elves.<br/><br/>Hafling (http://www.d20pfsrd.com/races/core-races/halfling) tribes are a plucky, quick, and likable people. Halflings gather in small clans in the marshes and along the rivers of the world, traveling and trading widely with the other races.<br/><br/>Human (http://www.d20pfsrd.com/races/core-races/human) beings are somewhat more numerous than other races, and most settlements have at least a few humans.  Most major settlements are also primarily run by humans, for they are as varied as any race can be, and as numerous as waves on the sea.<br/><br/><br/><strong><br/>Lesser Races:</strong><br/><br/>Changeling (http://pf-eberron.wikidot.com/races:changeling) are a humanoid race who are distantly descended from doppelgangers and share their shapeshifting qualities. Their shapeshifting has led to them being used as spies and assassins which has in turn led to them being mistrusted amongst the other races.  They are almost universally distrusted as a general rule leading many to 'hide' their true nature until they earn the trust of others.<br/><br/>Dragonborn (http://www.pathfinderdb.com/character-options/races/full-race-list/640-dragonborn) are proud, honor-bound draconic humanoids. They wander the world as mercenaries and adventurers. They are strong and possess dragonlike abilities.<br/><br/>Drow (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/drow-common) like their kin, the elves, drow were once creatures of the Feywild. However, they followed Lolth down into the Underdark of the world. Over the ages however some Drow forsook the evil worship of Lolth and returned to the surface, calling themselves “the redeemed” these drow attempt to live peacefully with the other races despite their evil heritage.  The problem is telling what a drow's true intentions might be, good or evil.<br/><br/>Eladrin - in this game Eladrin are celestial elves.  Much like tieflings were a blending of human and demonic, Eladrin are a blending of elf and angelic.  They are functionally the same as the Aasimar (http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar) with the exception that the base race is elf, not human.<br/><br/>Gnomes (http://www.d20pfsrd.com/races/core-races/gnome) are distant relatives of the fey, and their history tells of a time when they lived in the fey's mysterious realm. Unknown forces drove the ancient gnomes from that realm long ago, forcing them to seek refuge in this world; despite this, the gnomes have never completely abandoned their fey roots or adapted to mortal culture.<br/><br/>Goblin (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/goblin) clans of the wilds are known to be wicked, treacherous creatures that love plunder and cruelty. Some goblins however choose to try to integrate into the higher society. Finding employ as sneaks, merchants, informers, and any other work they can get, clanless goblins often skulk through the dregs of a civilization, barely recognized by the other races.<br/><br/>Half elf (http://www.d20pfsrd.com/races/core-races/half-elf) characters are different then the standard pathfinder definition of the race. Half Elves in this campaign are a race unto themselves, distinct from both humans and elves. Genetically bred to be diplomats, courtesans, and skilled laborers, they share the best of Elves and Humans while being completely separate from both.  They are also considered to be some of the world's best shipwrights and carpenters, blending their dual heritage's love of both the wood and also of construction.<br/><br/>Half-orcs (http://www.d20pfsrd.com/races/core-races/half-orc) are rare and often shunned for their half blooded ancestry.  Unable to ever shake their heritage, that of the Moorish orc hordes of the middle east, they are distrusted and feared by most other races in the Caribbean.  Woe betide any half orc who follows the god Allah in the Caribbean, for his life will be in constant danger.  Though one who converts to one of the other religions will likewise be always watched with suspicion.  This is the only race probably less trusted than changelings without being openly attacked as a monster.<br/><br/>Shifter (http://pf-eberron.wikidot.com/races:shifter) people are descended from magical experiments which blended the various qualities of Humans and Lycanthropes. Shifters resemble humans with animalistic features. Some are ruthless brigands and wild brawlers, while others are heroes.  They are sometimes confused by the lay person with 'catfolk' or other beast races.<br/><br/>Teifling (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/tiefling), these people are a race descended from ancient humans who bargained with infernal powers. Tieflings are generally loners who live in the shadows of human society, relying only on trusted allies.  They are common enough to be seen most everywhere that humans are seen, but rarely do you see more than two together at a time, as they prefer solitude from others of their race to work whatever machinations they wish on others.<br/><br/>Warforged (http://pf-eberron.wikidot.com/races:warforged) are a race of magical constructs built for war and gifted with sentience. They struggle with their place in the world, knowing their creation was more artificial then any of the other races, even the created demi humans.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Life Cycle of Warforged</div><div class="spoiler_body">In Eberron, where Warforged are from, there isn't much information given about the life cycle of the warforged.  In this world I've decided to rectify this:<br/>All the warforged that are in existence are the 'descendants' of those that came before.  The massive creation forges of previous empires are gone, and in their place mages and scholars have recreated what they call "offspring forges."  When a warforged reaches the end of his life, it will feel itself starting to break down.  Maybe the metal in its body have just taken too much of a beating, or the wood or essential oils it is made up from have just worn down and weakened.  In any regards usually some time before a warforged reaches its 150th year of life, it chooses to return to one of the 'offspring forges.'  The warforged surrenders itself into the hands of technicians and mages who run the forge.  Its body is broken down and the magical essences that are that warforgeds 'soul' are reabsorbed into the magical matrix that makes up the forge.  The warforged is broken down completely and the forge uses the materials and power to create a new warforged.  The 'soul' of the 'parent' warforged can spawn more than one 'child.'   A warforged who enters the 'offspring forge' will provide enough power for at least one child, no matter what.  But for every five levels of experience that the 'parent' has, an additional child may be spawned from the forge.<br/><br/>These children have no memory of their 'parent' but are born with basic skills, and people have reported that certain aspects of a child's personality might have slight similarities to the now gone parent.<br/><br/>In addition, this process has instilled a much greater variety in warforged than originally thought available.  Some warforged are born with a sense of gender, male or female, and mages and technicians do their best to modify their bodies to fit the warforgeds wishes.   Because of this there are some warforged who are anatomically correct and able to engage in sexual intercourse for enjoyment, though of course, there's no procreative abilities in such an act.<br/><br/>Because the warforged in the game have a limited lifespan, and the way they 'reproduce' they are a torn race.  On one hand, they are driven to explore, adventure, and gain experience.  Without experience they won't 'grow' and without growth, they can only hope to ever 'sire' one child.  But on the other hand if they die before they get to re-enter an offspring forge, their experiences, their souls, will be wasted.  It leads to a somewhat neurotic experience.  There have even been rumors of this dual natured fear leading some warforged to suffer mental breakdowns.  Darker rumors of warforged living past the point of their bodies breaking down, withdrawing to only the most basic functions, becoming rotting zombie like husks.  But those may just be rumors. </div></div><br/><br/><strong><br/>NPC Races:</strong><br/><br/>Orcs (http://www.d20pfsrd.com/races/other-races/featured-races/arg-orc) are a bloodthirsty, savage, warlike race of killers dedicated to spreading their religion and pillaging for their own comfort.  While some ancient tribes still worship the old god Grummish, many of the hordes who have swarmed out of the middle east follow the teachings of their prophet and his words of war and domination in the name of their god Allah.  This race is not playable by players, as it will always be viewed as an evil, bloodthirsty, foil to the rest of the society in the Caribbean.  The sight of an orcish flag on a warship is the only thing that can strike more fear than that of a pirate flag.