The vine squirms and bleeds a thick, gooey sap from the end of the wound, the piece wrapped around her legs coming loose as she falls, although still stuck to her, and underneath her panties.<br/><br/>The water is icy cold, the shock of it going straight to her bones. (Take 6 nonlethal damage from the fall.) When she reorients herself, though, she can see an outcropping on the far side of the stream, the side she was originally trying to jump to, and what looks like a cave beyond it. She might be able to swim over there.<br/><br/>(DC 10 Swim check to reach the ledge, and if you fail, you can try again with a DC 15 to swim against the current and reach it anyway. If you pass the first, take another 1d6 nonlethal from the cold, if you fail the first, but pass the second, 2d6. If you fail both, take 3d6)