The survivors return fire, and as luck would have it the dumb one is a fairly good shot! You make it to something resembling cover as his attempt wings you, so it isn't nearly as bad as it could have been (and nothing you can't walk off). The other two, however, fire more wildly and somewhere you think you can hear an alarm going off.<br/><br/>Probably not 'security' so much as 'hazard' because weapons fire in a launch bay is probably a very bad thing and the systems are likely rigged to trigger an alarm when stuff like this happens.<br/><br/>Weirdly, they aren't panicking or anything. Isn't that supposed to happen when you shoot the guy in charge? Guess they really, really didn't like him or something.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Resolution</div><div class="spoiler_body">Even with the -2 modifier for half cover, an unmodified roll of 19 is good enough to hit your AC. Luckily the other two hit rolls are a pair of 3's so nothing comes close. Damage die comes up a 5, so you take 1 more HP of damage.</div></div>