Chapter 1 rewards.<br/><br/>"Ransom" reward that Serra paid to Doxi - 5,000g to be split as per the ship's rules.<br/><br/>Fee paid to break Vera's curse - Originally 10,000g paid to the temple of Shoni.  High Priestess Pas paid 20% of this to the Virtuous Maiden for bringing in such a lucrative bounty - so 2,000g to the ship<br/><br/>Fee paid as transportation costs after the events of the temple, and help transferring Serra's life to Blackpeak - 3,000g<br/><br/>Captain = 3 shares<br/>First Mate = 2 shares<br/>Medic = 1 share<br/>Engineer = 1 share<br/>Marine = 1 share<br/>Ship = 2 shares<br/><br/>So, Doxi pockets 3,000g, and 2,000g goes into the Virtuous Maiden's 'slush fund.'<br/><br/><hr/><br/>Level up rewards:<br/>At the end of chapter 1 in our story, Doxi has earned several rewards.  I've decided to let you choose your rewards.<br/><br/>Doxi gains enough experience to put her at level 8.   This level can be from one of two classes:<br/>Gunslinger (http://www.d20pfsrd.com/classes/base-classes/gunslinger)<br/>or<br/>Cleric (http://www.d20pfsrd.com/classes/core-classes/cleric)  (Priestess of Shoni)<br/>If you choose Cleric, your domain is "primal" a custom domain for Shoni.  I will post more if interested.<br/><br/>In addition, you get a bonus to skills used in chapter 1.  You may add two skill points, either to one of the skills listed below, or one point to two of the skills listed below:<br/><ul class="bbc_list"><li>Diplomacy</li><li>Intimidate</li><li>Knowledge (Religion)</li><li>Sense Motive</li><li>Spellcraft</li></ul><br/><br/>You MAY or MAY NOT select to take the following 'flawed feat;'<br/>Lingering Curse Shards<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lingering Curse Shards</div><div class="spoiler_body"><strong>Lingering Curse Shards</strong><br/>The magical remnant shards of Vera's curse remain in Doxi's soul.  These curse shards do not affect Doxi in a way that is anywhere near close to the original curse, but do provide both a benefit and a hinderance as they keep Doxi's already high libido at peak levels.<br/><strong>  Benefit:</strong> If Doxi goes more than twenty four hours without having sex, the curse drives her to distraction.  She is so sexually frustrated that she takes a -2 on all skill checks, the save versus any charm spell, and takes an additional -2 on any attempt to resist seduction from someone else.  Sex with someone else immediately removes the distraction.<br/>However, the curse shards also provides a slight benefit to Doxi.  As long as the curse shards have been fed and Doxi has had sex within the last 24 hours she finds herself invigorated.  Once per day if Doxi takes any damage she regains one hit point per round for a number of rounds equal to her constitution modifer.  Secondly, while invigorated Doxi gains a +2 to any skill check on any attempt to seduce another person.  <br/></div></div><br/><br/><br/><br/><br/>Finally, Doxi may select a bonus feat based on her actions during the first chapter.  This bonus feat must be chosen from the list below:<br/><br/>Lucky At Love<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lucky At Love</div><div class="spoiler_body"><strong>Lucky At Love</strong> [Primal]<br/>You may re-roll a 1 on a d20 roll or add a bonus to confirming a critical.<br/><strong>  Benefit:</strong>  This feat has two uses however the feat may only be used once per day.  The first use of this feat allows you to re-roll any d20 roll that results in a 1, adding +5 to the second roll.   <br/>The other use use of this feat grants you a +5 to any roll to confirm a critical hit.<br/><strong>  Special:</strong>  If you have had sex in the last 24 hours use of this feat is not limited to once a day.  You automatically re-roll<em><strong> all</strong></em> d20 rolls that result in a 1, adding +5 to the second roll.  If a re-roll comes up a 1, re-roll again with a cumulative +5 each time.  (IE if a 1 comes on the 2nd roll, make a 3rd roll with +10)  In addition you automatically add +5 to any critical hit confirmation roll.<br/></div></div><br/>Skyclad Athlete<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skyclad Athlete</div><div class="spoiler_body">Skyclad Athlete [Unfettered]<br/>You pull off amazing, flashy stunts.<br/><strong>  Prerequisites:</strong> Unfettered Code<br/><strong>  Benefit:</strong>  As long as you are unfettered, you are able to use an immediate action to gain a +5 bonus on a single Balance, Climb, Escape Artist, Jump, Ride, Swim, or Tumble check. You may use this ability a number of times per day equal to your dexterity modifier.<br/><strong>  Special:</strong>  If you have had sex in the last 24 hours, you may use this ability a number of times equal to double your dexterity modifier</div></div><br/>The Harlot's Luck<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Harlot's Luck</div><div class="spoiler_body">The Harlot's Luck [Primal]<br/>The lingering traces of Vera's curse bring you luck... when they are fed<br/><strong>  Prerequisites:</strong> Survived an encounter with a powerful sex curse<br/><strong>  Benefit:</strong> If you have had sex within the last 24 hours, you find that you just feel more lucky.  Once per day your character may choose to re-roll any d20 roll they just made.  You may take the better of the two rolls.<br/><strong>  Special:</strong> This feat ceases to work if the character goes more than 24 hours without satisfying her lusts.<br/></div></div>