Mot freezes, looking like he is about to run and is utterly unable to answer the question posed towards him. "Paladin?" the priests in their iron scale mail were not expecting that reply from you. One of them step in between you and Mot, with the practiced, deliberately footwork of a swordsman. Carefully he leads the shepard away from you, "You were correct to bring this nadu here landworker," The priest approach a fire in the floor, the pale wood around the flames having been cut out, and replaced with a circle of darker and red, that resists the fire perfectly, yet still appears to be a type of wood. "Warm yourself on the tongue of Krom," Mot gratefuller accepts the offer, warming his hands and attempting to dry his clothes. When the preist leaves him he casts his eyes around the interior.<br/><br/>You do likewise, noting a low ceiling and three fireplaces, contributing to a warm, glowing atmosphere with some unseen source of ventilation keeping it from becoming stifled. Along the wall are a variety of weapons: blades, spears, maces and armour both light and heavy, but all iron naturally. There are several tables stacked with scrolls and a gauntlet, each bearing a brazen mark of what appears to be a hammer striking the side of a mountain. In the centre of the far wall a shrine depicts an armoured figure standing on a rocky edge, below march an army, all in full mail. The three priests meanwhile are having a quick discussion about you, and you hear the words "strong", "warrior," "but its stone,", "a savage, a brute". Finally one of them, a women with dark blonde hair, runs away upstairs. "Sir Immat will want to speak to you, Lady Palaldin," the same priest who demanded your reason for being here informs you.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">  No problem, I took just as long replying and I didn't have any assignments to distracted me.</div></div>