<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kader Andromias</div><div class="spoiler_body"><span class="bbc_u">Description</span><br/>Career: Ace<br/>Species: Human<br/>Duty: Air Superiority<br/>Motivation: Charge at fear and outrun death<br/>Specialisation: Hotshot<br/><br/><span class="bbc_u">Characteristics</span><br/>Brawn - 2<br/>Agility - 4<br/>Intellect - 2<br/>Cunning - 2<br/>Willpower - 2<br/>Presence - 3<br/>The Force - 2<br/> <br/><span class="bbc_u">Skills</span><br/>Cool 2<br/>Charm 1<br/>Deception 1<br/>Gunnery 1<br/>Piloting (Space) 2<br/>Perception 1<br/>Range (Light) 1<br/>Stealth 1<br/><br/><br/><span class="bbc_u">Talents</span><br/>Hotshot: Skilled Jockey level 1 (Remove one setback dice per rank to all piloting checks)<br/>Hotshot: High G Training level 1 (Transfer one point of system strain per rank to person strain.)<br/>Hotshot: Grit level 1 (Gain +1 Strain Threshold.)<br/>Hotshot: Shortcut (+1 boost dice per rank to catch/escape during chase)<br/><br/><span class="bbc_u">Equipment</span><br/>G-suit (2000)<br/>Vacuum sealed (1000)<br/>Scanner Goggles (150)<br/>Commlink (25)<br/>Blaster pistol (400)<br/>Frag grenade x2 (100)<br/>Stimpack x2 (50)<br/>Utility belt (25)<br/>250 Credits<br/></div></div><table class="bbc_table"><tbody><tr><td><div align="center">| - Wounds - |</div></td><td><div align="center"> - Strain - |</div></td><td><div align="center"> - Vehicle - |</div></td><td><div align="center"> - Speed - |</div></td><td><div align="center"> - Hull Trauma - |</div></td><td><div align="center"> - System Strain - |</div></td></tr><tr><td><div align="center"><strong>0/12</strong></div></td><td><div align="center"><strong>0/13</strong></div></td><td><div align="center">A-Wing (http://swrpg.viluppo.net/transportation/starships/1235/)</div></td><td><div align="center"><strong>5</strong></div></td><td><div align="center"><strong>0/6</strong></div></td><td><div align="center"><strong>0/6</strong></div></td></tr></tbody></table><br/><span class="bbc_font" style="font-family: courier;"><strong>Crit: Power Fluctuations!</strong></span><br/><br/>Kader's loop brought him nicely back into formation with the other two, maintaining a modest yet comfortable lead over both of them. As he passed through the final checkpoint of the virtual shipyard, he was already focusing his gaze ahead to the trench and the turrets which flanked it. But more than those targets, he also had one eye on Lyra, who was wrangling hard to take his position and rob him of another five point lap bonus after they were out of the trench.<br/><br/>His shots were all lined up in his head, but he couldn't help but noticed that Lyra was still aggressively fighting her way up. It was enough to compromise his attention and cost him landing a single hit on the turrets. He cursed to himself and straightened out his flight path, dipping low into the trench so that the turrets would have as hard a time as possible of trying to hit him if Lyra and Sadie didn't manage to take them out.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">There's nothing really to do for Kader's turn, so I just roll Kader's piloting check to move to leg 3:<br/><br/>(http://hhttp://www.clipular.com/c/4917621355708416.png?k=kAQdrIR9_aGWAuYLNsPL1k3gyCY)<br/><br/>Kader uses the triumph to once again keep 'Variable Density'.<br/><br/>Since Kader is in first place for leg 3, I'll put his next turn here too.<br/><br/>Kader takes <strong>Aim</strong> and fires at the turrets in the trench.<br/><br/>(http://www.clipular.com/c/5306492929179648.png?k=5vSgYqnBbJjNWk6OJVZnVos1E5Y)<br/><br/>He misses all targets, but uses two advantages to activate <strong>Weave</strong> (upgrade difficulty of all shots targeting Kader for the rest of the turn) and another two advantages simply to <strong>Add a setback die</strong> to the gunnery check of the first turret that fires at him.<br/><br/>And lastly, in the event that nothing happens to prevent Kader from getting to the end of his trench (like, for example, him getting blow to dust by turret fire), here goes his next Piloting check.<br/><br/>(http://www.clipular.com/c/4940211944161280.png?k=6vm5vhZKRhlf2GlgWCWfBQJUyrg)<br/><br/>Spends three advantage on...you guess it, Variable Density!</div></div>