<div class="floatright">(http://i.imgur.com/qbhpnut.jpg)</div><br/>Lydia wasn't certain what to expect when she opened the wooden door.  She knew that each level of the dungeon could take a new and different shape, sometimes natural caverns, sometimes open jungles, but most often the classic under ground dungeonscape.  But what Lydia did see, was far and away no where near what she was expecting.<br/><br/>The light was bright and warm from hundreds, if not thousands, of candle chandeliers and wall sconces.  Light that was reflected by bright marble walls and floors.  Though looking up the ceiling was an arched affair with brilliant painted murals and frescos.  The level looked like a high class palace of some sort, but with a layout that was obviously unnatural in origin.  Balconies extended off overlooking six story drops, bridges arced over floors only a few feet below, walkways extended out into free space then looped back around to their floor needlessly, the geomotry of the place was somehow just 'off'.  But what made it even slightly stranger was the light music that was playing (https://youtu.be/8yZa1dG98vo) from some unknown source, lightly coloring every single aspect of the experience.<br/><br/>Turning behind her, Lydia noticed the plain wooden door was gone, closed behind her and now replaced with a rich mahogany door of intricately crafted and carved wood.  Just a normal door, no sign that it was living, but she somehow sensed that if she threw open this door, she wouldn't find the small stone room she'd just exited.  There was no one 'path' away from where she stood, as the floor beneath her led in several directions as well as nearby stairs leading up and down.  But likely staying still was not a great idea.