"Just catch them first!" Jasmine shouted as she maintained pursuit.<br/><br/>Shay could see, at the edge of the light, Falene and the mysterious stranger running to a split in the tunnel and then going their separate ways. "Go after her, I'll get the other one," the paladin said, pointing down the passage that the maid had used while she herself went after the supposed vampire.<br/><br/>For a human, Falene was suddenly strangely adept at navigating in complete darkness as she ducked inside a large round pipe, just tall enough to stand in if one kept her head bowed. The sounds of her footsteps splashing through the wastewater that pooled a few inches deep at the bottom echoed through the pipe, allowing Shay to track her by hearing even if she was too far away to be seen in the dark.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chase Rules</div><div class="spoiler_body">The progress of the chase scene is represented in units.  Falene begins 1 unit away from Shay. A 0 indicates being right on Falene, 1 at the edge of the ioun torch's illumination range, 2 is out of sight and following the sounds of her footsteps, and 3 means that Shay has lost Falene's trail. Each round Shay has a choice of actions:<br/><br/><strong>Run (full-round action):</strong> Make a DC 11 Dexterity check. On a success, Shay gains 1 unit on Falene. Otherwise, they maintain the same distance. If the check result is 6 or less, Shay loses 1 unit on Falene.<br/><br/><strong>Move and Move action or Standard action:</strong> As running, except the DC is 21, and Shay loses 1 unit on Falene if the dexterity check result is 16 or less. Either before or after the check is resolved, Shay can carry out a move or standard action.<br/><br/><strong>Run while casting (swift action):</strong> Shay can attempt to cast a spell while using the run action. Make a concentration check (d20 + caster level + casting ability score modifier) against DC (10 + spell level). On a success the spell is cast normally, on a failure the spell slot is still expended but the spell has no effect.<br/><br/><strong>Tackle (swift action):</strong> If Shay ends her round 0 units away from Falene, she can attempt to tackle her to the ground and end the chase. Make a combat maneuver check against CMD 10. On a success she tackles Falene and ends the chase. On a failure Shay misses but keeps the distance of 0 units from Falene. A result of 5 or less means that not only does Shay miss, she falls prone and needs to spend a move action to get up on her next turn! Only one swift action can be used in a round.<br/></div></div>