The halfling merchant made no effort to disguise his interest in Mei-Li and the way her dress showcased her luscious body. "As soon as you are able, my dear...? Ah, if we are to be traveling together, I should, at least, know your names, no?"<br/><br/>"My name is Suzaku, and this is Mei-Li," her boyfriend piped up, though that did little to draw Zetaz's attention away from Mei-Li. Hopping to his feet, Mei-Li could hear Zetaz murmur to her as he passed her by, "A lovely name for a lovely creature."<br/><br/>In short order they were on the road, Mei-Li and Suzaku at the forefront, Zetaz following behind on a horse-drawn cart.<br/><br/>In the corner of her display, Mei-Li could see the clock representing in-game time speed up significantly – it was all well and good, from an in-game perspective, to have a journey take a few days of travel, but if there were only a few encounters along the way, the playerbase of eXalted Arms would quickly grow bored and abandon the game. The clock would only slow to normal time again when they reached their destination or when an encounter occurred, whichever happened first.<br/><br/>When the clock returned to normal time, only a few hours of in-game time had elapsed, and as they returned to normal time, it was clear to Mei-Li and Suzaku that they were in for some trouble before they reached their destination.<br/><br/>Suddenly, light flared beneath their feet, great glowing arcane sigils lighting up on the road beneath the hero and heroine, and a moment later, it seemed as if the very road beneath them disappeared, the sigils turning into great, yawning pits beneath the pair!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The trap creates a separate 10 foot square hole 10 feet deep beneath each of you. Make a Reflex save DC 13. On a failure, Mei-Li falls in and take 1 damage from the fall, unless she makes a DC 15 Tumble check, in which case she takes no falling damage. On a success, she is able to jump away to a spot adjacent to the pit. Should she remain adjacent to the pit at the end of her turn, she must make a Reflex save DC 11 or fall in, as above (1d6 falling damage). Again, should she fall in, she may make a DC 15 Tumble check to negate falling damage. I'll make rolls for Suzaku.</div></div>