<div class="floatleft">(http://i.imgur.com/ncTr42c.png)</div>Tamrithra did not know the man for long, but he did much to earn a positive first impression from her. That’s why she protested as he walked off, seemingly unarmed to certain doom.<br/><br/>“B-but how will you-”<br/><br/>She didn’t finish the sentence in time as the automatic door slid closed ahead of him.<br/><br/><em>He can’t be unarmed,</em>she thought.<em>He must be a psychic, or maybe he has one of those fancy pretech devices.</em><br/><br/>Any other thoughts were quickly shelved to the recesses of her mind; every little second counted. Picking up one of the pistols, she went off to find the ship to her target.<br/><br/>Tamrithra frowned as she saw where the human’s eyes trailed. Guys who were honest about being perverts earned her at least some grudging respect even if she wasn’t fond of them. Being pervy<em>and</em>rude? That was enough to put the pirate on her shit list, even if he wasn’t standing in her way.<br/><br/>The sudden screech of the alarm siren kicked the Nyemai woman into reflex. So much so that she shoved the man in front of her to get some room...and drew her rifle instead of the pistol. It may have been five years old and showing some wear, but she knew its contours so intimately she may as well have crafted it herself. Its non-slip grip as she slung it over her shoulder into an aiming position, the telltale glint of its refractive scope just as she pulled the trigger, and the recoilless blast that could only come from a weapon of pure light as it shot a burning pattern on one pirate, then another. The third one removed the weapon from his holster, but all that earned him was a singed hand. By the time the fourth got back up, she already had a bead for his head.<br/><br/>A pistol may be a fine weapon, but that one wasn’t made for<em>her.</em><br/><br/><em>Now the hunt is truly on…</em><br/><br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Laser Rifle Attack Roll 20 (https://elliquiy.com/forums/dicebot.php?r=150879)<br/>Damage Roll 10 (https://elliquiy.com/forums/dicebot.php?r=150880)<br/>Fray Dice 6 (https://elliquiy.com/forums/dicebot.php?r=150881)<br/><br/>That amounts to 6 HD worth of damage. Takes them all out even without the Fray Die. :D</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">stat block</div><div class="spoiler_body"><strong>Name</strong> Tamrithra  <strong>Class</strong> Heroic Adventurer (Expert/Partial Warrior)    <strong>Level</strong> 1<br/><strong>Background:</strong> Merchant<br/><br/><strong>Attributes</strong>                                      <br/><em>Strength</em> 13 (0)     <em>Intelligence</em> 9 (0)           <br/><em>Dexterity</em> 18 (+2)       <em>Wisdom</em>  10 (0)               <br/><em>Constitution</em> 9 (0)  <em>Charisma</em>  18 (+2)          <br/><br/><strong>Saves</strong><br/><em>Physical</em> 15<br/><em>Evasion</em> 13<br/><em>Mental</em>   13<br/><br/><strong>HP</strong> 4/4    <strong>AC</strong> 15 (12 w/o armor)    <strong>Movement Rate:</strong> 10 meters<br/><strong>Attack Bonus</strong> +1   <strong>Fray Die</strong> 1d8<br/><br/><strong>Skills</strong><br/>Administer-0<br/>Connect-0<br/>Notice-0<br/>Pilot-0<br/>Punch-0<br/>Shoot-0<br/>Trade-0<br/><br/><strong>Foci</strong><br/><em>Nyemai Alien Origin:</em> Innate Ability (see in dark, track by scent), Natural Defenses (claws medium advanced melee weapon), Origin Skill (Punch)<br/><em>Gunslinger Lvl 1:</em> You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.<br/><em>Starfarer Lvl 1:</em> You automatically succeed at all spike drill-related skill checks of difficulty 10 or less.<br/><br/><strong>Class Features</strong><br/>Attack Bonus is half character level rounded down, but +1 Attack Bonus at 1st and 5th level<br/>1/scene reroll failed skill check, taking higher of 2 results<br/>+1 skill point non-combat, non-psychic every level-up<br/>1d6+2+Constitution modifier HP per level<br/><br/><strong>Weapons</strong><br/>Claws +3; 1d8+3; Special Natural Attack, 0 Encumbrance<br/>Laser Pistol +4; 1d6+2; Range 100/300; Magazine 10<br/>Laser Rifle +4; 1d10+2; Range 300/500; Magazine 20; Special Burst Mode +2 atk/damage<br/><br/><strong>Credits</strong> 25<br/><br/><strong>Equipment</strong><br/><em>Encumbrance</em> 8/13 Stowed, 6/6 Readied<br/>Laser Pistol (1 Enc, Stowed)<br/>Laser Rifle (2 Enc, Readied)<br/>Armored Vacc Suit (2 Enc)<br/>Survey Scanner (1 Enc, Stowed)<br/>Survival Kit (1 Enc, Stowed)<br/>Binoculars (TL3, 1 Enc, Readied)<br/>6 Type A Cells (2 Enc, Readied)<br/>4 Type A Cells (2 Enc, Stowed)<br/>Backpack (TL0, 1 Enc, Stowed)<br/>Compad (0 Enc, Readied)<br/><br/><strong>Languages</strong><br/>Mandate, Nyemai</div></div>