<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Talya disrobed</div><div class="spoiler_body">(https://i2.wp.com/itatsuku.jp/erogaroe2_images/160215g034.jpg)</div></div></div>The way back took longer, and getting the fire started seemed even more so. Finally, the warm orange flames flickered to life in the cavern's pocket, providing much needed warmth to the shivering girls. Within seconds, clothes came off and were placed spread out on a few sticks before the flames to catch some of the heat and dry faster.<br/>The girls could huddle together for sharing body heat in addition to warming and drying by the fire too.<br/><br/>Unfortunately they had nothing other than what they carried to make a proper camp with furs used as improvised bedrolls as those were left back at their cache, so they could only rest on the cave floor or some of their dried clothes eventually.<br/><br/>"Once we move on it might be best to move higher on the mountain. Should be easier to spot large numbers of enemies if we have more of the area to survey. It won't be easy to get up there, but there's also the option of a day's travel or so to get out of the valley to either side. Any other ideas?" Talya laid out her plans, open to suggestions. "Also, on the way back we'll get drenched again. Should be easier to deal with if we can wrap up in the furs back where we left the rest of our equipment."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">The girls spend time equal to a short rest camping, but gain no benefits since they're at max. They won't be exposed to the cold effects however, now that they dried up.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> 20 (3d8, 1 spent)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div>