Anne leads Gwenevire into the area of the palace where her quarters are.  They aren't in the central halls, where the quarters of better connected personages her age might be, with views upon the more spectacular courtyards from balconies appointed so richly.   A bit to the side, alongside lesser nobility not of full Amberite powers and blood, a fairly quiet place really.  Their boots clicking on hardwood, then muffled on older carpets once very rich in color now faded a bit with time.<br/><br/>She pauses at the door, its wood darkly golden, pulling out an old key.  She looks over and up into Gwenevire's eyes.  "It's not much, but let's see what's left of the old home... and welcome."  She opened the door and gestured her through.<br/><br/>The palace servants had kept the place dusted and clear, at least, since Amberites were given to periods of disappearance and Anne had left no instructions for them to place it off limits.  That too, defined the difference between Anne and her elders, who would have had their own locks in place and in multiple to deter unwanted entry.<br/><br/>The entryroom was small, with coathooks still hung with a long cloak she had left behind and a large closet.  A doorless threshold opened from there into the living room, where a small couch and three comfortable chairs gathered about a low table before a fireplace.  The living room itself had another open doorway into a small kitchen, and closed doors into Anne's bedroom, a guest room/office, and the bathroom.  Painting both from Anne's hand and other artists adorned the wall, generally conventional in there themes of landscape and still life.  (Her early explorations into abstracts, geometric patterns, and a tenative sensual painting were hidden away on her bedroom walls.)  A wooden carved sculpture of a prowling cat dominated the living room table - an early expression that would eventually culminate in Greyclaw's creation.