For what it's worth, the gnolls don't seem to understand what "unmolested" means, so they just kind of stare for a second, until you resume your offensive. Fleabane manages to get his spear up just in the knick of time, unfortunately, and manages to deflect your strike.<br/><br/>"Hm. Bad Choice." The gnoll's step in is snake-quick, and you actually hear the thud of the butt of his spear against your stomach before you feel it. Your body spasms, and you drop to your knees, darkness quickly closing over your eyes as you fall unconscious (Nat 20, unconfirmed. -4 Nonlethal damage.)<br/><br/>----------------------------<br/>----------------------------<br/><br/>You regain consciousness on a bed of reeds only slightly less filthy than those you saw in the mite's "bar" room. The first thing you probably note is that all your wounds seem to have been healed (Max HP). The second is likely that you are still clothed as you had been when you faced the gnolls. The third... most likely that your arms are bound behind your back, and your legs tied to stakes like stirrups.<br/><br/>"I'm sure you will be happy to know that Fleabane was left to suffer the wounds you caused him."<br/><br/>The voice is coming from a large gnoll, wearing only a pair of rough spun trousers and a pendant of a three-eyed jackal around his neck, with each of the eyes carved from fangs of different kind of monsters. The whole of the creature's upper body is crossed with scars, which you can only assume come from the kukri hanging at his waist.<br/><br/>"First question: Why is an elf mageling skulking around in a mite den?" As he speaks, you note that this gnoll is much more eloquent, and likely more intelligent, than his companions. "And why is said mageling carrying two spellbooks? I did not see near enough spells in the first to warrant a second..."