While his hit-and-run tactics are effective, they're also somewhat time consuming, and don't deal enough lasting damage, to truly break the high hill, especially since he's burning through his own healing spells rather quickly.<br/><br/>On the low hill, they seem to be countering his tactics, by sealing up the holes, or simply preparing attacks to kill them as they pop out. The middle hill has solidified its defense, now, and is equally good at repelling attacks, although it's at much less than full strength, and he's not the only one attacking it.<br/><br/>At the end of the match, he's failed to secure any of the hills, himself, though he did spend a fair amount of time disrupting other people, and scoring the occasional kill. Overall, though, he ends up with a poor score for the match; not last place, but nowhere near the top, and his overall rating plummets for it.<br/><br/>The system announces that there will be a one-hour intermission, before the next round, and he is free to leave, a long as he is back within the hour.