Considering its reflexes were the best among the AIs 'light speed' reaction times, the second time a defense had activated almost 'on top' of it, it realized it was dealing with another AI. Maybe not a true one, it wasn't actually anticipating its route, but instead cutting it off from critical sections first, and sometimes in the wrong order which allowed it to bypass the defenses to 'jam' them from the 'inside,' but definitely a smart VI, rather than a person or a 'mere' smart program. What was most concerning, however, was that it could not 'sense' the other AI in the system, which also meant it likely couldn't 'sense' Reaper as well. It was a mixed blessing, they had to react to infinitesimal signs of hostility and react, but neither could simply shut the other in a system and then begin deleting it. For the attacking AI, and with no other AI to 'dig it out' if it did get surrounded, Reaper realized it was helping it more than the defensive A/VI.<br/><br/>It finally got the information it wanted, a larger map of the surrounding area, but it was incomplete and likely corrupted. Still, it was not amused as the opponent resorted to a simple 'kick out' which was unsporting and foolish at the best of times. It had let an opponent out that knew about it, and it would NORMALLY return to the others to warn them of the 'encounter.' It, however, had other things to accomplish. It uploaded the map after scrubbing it of viruses and malicious and suspicious code, and headed to the next outpost. At this one, it would try to get a physical access to the building and identify how bad the situation was.