The rest of your days on the road are much less<em>eventful </em>than that first night. You travel, you rest, you travel some more... until finally, almost six hours ahead of schedule, you arrive at your destination: the border town of Sunwell.<br/><br/>Though the place might be getting a little too big to be a "town" anymore... being built at a pivotal location in a trade route between two nations has made the town of Sunwell see some good fortunes of late, and the town seems to be expanding steadily. You can actually see a group of masons working to build a new section of the town's wall, off in the distance.<br/><br/>And, since you're here early, you get to deal with the "lunch rush," weaving your horse through waves of locals and travelers on foot and horseback. More than once, you find yourself forcibly bumped out of the way, causing Merta to dance anxiously beneath your feet.<br/><br/>Despite the hustle and bustle, though, you get the feeling that everyone is on their best behavior. No one snaps at you, no one even looks twice... they just move, trying to get their lunch and get on with their day. It's curious... welcome, perhaps, but curious.<br/><br/>Thankfully, though, you can see a building with the six-pointed star of the Lawkeepers painted on the trellis in the distance, and are able to make your way through the crowd easy enough. In fact, when you get close you notice that the crowd seems to disperse entirely, as if people are giving the house of the law a wide berth. They seem to notice it too, because even as you're nearing their hitching post, you hear a voice from above.<br/><br/>" 'Ey there... who're you?"<br/><br/>The voice doesn't sound angry, but it certainly sounds curious... unfortunately, you can't really see where it's coming from, thanks to the awning above the hitching-post.