(He is much stronger, but not a much better fighter than you are)<br/><br/>Sonim laughs at your wild swing and at that same moment he steps in, grabs your weapon arm and twists it behind your back. His body is now pressed close against yours and the smell of sweat and something else is very noticeable now, but not entirely unpleasant. He slings his other arm around you and slowly begins to squeeze the air out of you.<br/><br/>"Yield now, and I won't be that rough." he chuckles in your ear as the crow begins to roar wildly.<br/><br/>(OOC: ((9,1,1,7,5,7,8,9,8)). 6 success, more than enough to grab you, changing combat a bit (now you're what's called clinching) which is an unarmed action, which can only be countered by escaping the clinch. This is an opposed Martial Arts + Dexterity or Strength roll (that is, you both roll, and the winner gets to decide what happens with the clinch). The winner of the clinch can throw you away (with his leftover successes on the roll), toss you on the ground, or use his advantage to hurt you. The worst bit about a clinch is  you can do very little about it, except escape the clinch. A good reason for typical characters to have a martial arts rating.)<br/><br/>(OOC: As for damage... 3 leftover successess (remember, you were damaged already, lowering your defense value (or short DV) by one.) ((8,8,10,1,6,2)). and 3 more damange putting you dangerously short of breath. A character has only 7 health levels before "dying". In this case he's doing bashing damage, which isn't lethal unless you receive a lot of it. Health levels are rated with as follows for a normal human.<br/>-0, -1, -1, -2, -2, -4, Incap (where the number is the penalty in dice and on your defense value.) so you are now with 3 more damage at your last -2 level, soon to pass out completely with all your bones hurting)