<strong>Destiny Points:</strong><br/>Light Side: 2 Dark Side: 0<br/><hr/><br/>"I suppose you should," Rue said. "I'd worry more about not falling asleep in the Maze. One time, a tired pilot ended up jumping into an Imperial testbed facility and thought it was part of the simulation." The Captain laughed. "Kid managed to make it out with a few extra TIEs to paint on his hull to boot, but we can't all be so lucky."<br/><br/>Kader found the way back to his cabin easy enough, and while the bed was by no means luxurious, it was inviting enough after a long day. Still, the wakeup call seemed to come far too soon. The showers were coed, and not exactly conducive to privacy, but there were metal stalls, that at least covered the region between shin and shoulders. The rest of the pilots were rolling through in waves, going about their business and moving fast to report for assignments.<br/><br/>Captain Rue was waiting in the hangar bay, along with Lieutenant Tong and the woman who had helped lead the festivities last night.<br/><br/>"Kader," Rue said. "Good to see you. You've met Lieutenant Tong. This is Lieutenant Sadie Dremmer," he indicated the other woman.<br/><br/>"Word is you're hot stuff," Sadie said with a grin, and extending a hand to shake. "Vek wanted to come too, but he's heading up escort duty today. So I'm, here to represent the X-wing squadron on his behalf."<br/><br/>Rue laughed his fatherly laugh. "Alright. Your navicomputers and/or astromech droid," he nodded to Sadie, "have been programmed with the jump coordinates for the Maze. Standard rules. Three laps, each lap the course has more twists and turns. Dummy targets are present during the first lap. Second lap, targets will fire on you as you approach. Third lap, targets might be facing backwards, to fire on your aft section once you go past. If you miss a checkpoint, you have to circle back to get it. Scoring is as follows:<br/><br/>-Completing the first lap is 5 points, the second is 10 points, and the third is 15 points.<br/><br/>-If you are the first person to finish a lap, that's an additional 5 points.<br/><br/>-Each destroyed target is two points.<br/><br/>-If you 'crash' through one of the platforms, lose three points. Your ship will also simulate damaged systems until repaired.<br/><br/>-If you are 'killed' by the targets, you lose ten points and are disqualified.<br/><br/>"Any questions?" Rue asked.