Sariah tilts her head this way and that, and turns it slightly, before replying, "A large open room, with a large number of strange traps. I am not  sure which path is best, as in a few you die, in others I die, and in one you..."<br/><br/>Her eyes suddenly widen, a blush creeping up her cheeks, and she tilts her head away from the paladin, and says, "Um, lets avoid that trap. But those are a few out of literally thousands of possiblities. I think even the order you step on the traps is taken into account, changing depending on how soon or late into the room you trigger it."<br/><br/>The door opens as she makes her decision to avoid a certain trap. And the room on this level is HUGE, and well lit. And directly in front of you is your host, wine glass in hand, saying, "<strong>Oh, good, you made it. I was beginning to think that pathetic trap back there had somehow claimed you both. But, now, I must follow the rules. This is the trap hall. Every tile has a specific function, some good, some VERY bad, and others are just fun. Have fun, the stairs down are all the way across the room. Tah-tah~!</strong>"<br/><br/>He vanishes in another puff of dust, and looking down, Kathrine notices that the tiles he had mentioned are large, nearly her height across and long, and each has some sort of rune, glyph, or symbol. And the hall is nearly a 100ft across, and 300ft deep. You can see two doors on each wall, not including the wall you are on now (which is the south wall, btw).