Jenny Barnes - The Dilettante<br/><br/>Sanity --> 5/6<br/>Stamina --> 4/4<br/><br/>Trust Fund, Upkeep: Jenny gains $1<br/><br/>Home: Train Station.<br/><br/>Fixed Possessions: $23, 4 Clue Tokens, Blessing.<br/><br/>Random Possessions:<br/>Cavalry Saber, +2 to combat checks, Physical Weapon, one hand, $3<br/>.18 Derringer, +2 to combat checks, physical weapon, one hand, $3, cannot be lost or stolen unless you choose to allow it.<br/>Powder of Ibn-Ghazi, +9 to combat checks, Magical Weapon, two hands, $6, lose 1 sanity and discard after use.<br/>Will, +1 Will, when you spend a clue token to add to any Will check, add one extra bonus die.<br/>Wither, Casting Modifier +0, Sanity cost 0, Magical Spell, any phase: Cast and exhuast to gain +3 to Combat checks until the end of this combat.<br/>Voice of Ra, -1, 1, Magical Spell, Upkeep: You may cast and exhaust to gain +1 to all skill checks for the rest of this turn.<br/>Silver Twilight Lodge Membership- At the Silver Twilight Lodge, you have adventures as written on the Inner Sanctum section rather than the Twilight Lodge section.<br/>Tom "Mountain" Murphy, +2 fight, negates Overwhelming.<br/>Eric Colt, +2 speed, negates Nightmarish.<br/>Focus: 1<br/><br/>---------------------------------------------------------------------------<br/>SPEED 0---------------1--------------2---------------X3<br/>SNEAK 4---------------3--------------2---------------X1<br/>---------------------------------------------------------------------------<br/>FIGHT 1---------------2--------------X3---------------4<br/>WILL 5---------------4--------------X3---------------2<br/>---------------------------------------------------------------------------<br/>LORE 1---------------2--------------X3---------------4<br/>LUCK 5---------------4--------------X3---------------2<br/>---------------------------------------------------------------------------<br/><br/>Trophies: 1 Toughness, 1 Cultist.<br/>1 Gate Trophies,  Plateau of Leng.<br/><br/>The Story So Far:<br/>Several months ago, Jenny was visiting Paris when she recieved a letter from her sister, Isabelle. In it, Isabelle rambled incoherently, writing about men in dark cloaks following her wherever she went, and of hoofprints in the woods, left by an enormous goat. The outside of the envelope was partially stained with blood, and it was mailed from Arkham. That was the last letter from Isabelle she recieved.<br/><br/>Jenny has since returned to the States, coming to Arkham to find her missing sister. Stepping off the train from Boston into the dark autumn night, she believes that her sister was abducted by a strange cult, and is determined to find her and thwart the plans of those that took her... even if she has to save all of Arkham in the process.<br/><br/>Hastur.<br/>The King in Yellow, the cost of sealing a gate is 8 Clue Tokens, instead of 5.<br/>-X Bonus.<br/>X is set to the current terror level.<br/>Worshippers: Hastur's worshippers ride byakhee mounts that they call with enchanted whistles. Cultists are Flying and their combat rating is -2.<br/>Physical Resistance.<br/>Attack: Each investigator must pass a Luck+1 check or lose two sanity. This check modifier is decreased by 1 each turn- 0 the second turn, -1 the third.<br/><br/>OOC: Tell me what you want to set her Focus to, and any questions you need clarified. Also, If you can get on AIM, it'll definitely make things quicker- We'll see if we get the chance, anyway.<br/><br/>---<br/><br/>The headlines declare a strange, goat-like creature being spotted in the woods around the town. The creature was described as some hideous cross between a gigantic black goat, and the Giant Squid that washed ashore in Innsmouth a year or so ago. People are distinctly on edge because of it.<br/><br/>The stars are bright overhead, and to those in the know, they form deeply disturbing shapes. The symbols written in the sky center around the star Aldeberan. To those who know, they will know that it is the home of Hastur, who even know prepares to raise on Earth, his worshippers preparing the town of Arkham for his arrival. Their sacrifices, and the warp of the space around the city is beginning to open gates to the numerous unstable locations around the city. In Independence Square, time itself warps, twisting open a tear through the millions of years, back to the time of the Great Race. Their city is briefly visible in flickers through the air, beautiful, and utterly alien. As the energy runs rampant through the square, the time finds itself thrown into the graves of old patriots, and those who have died here during the cold months, as a shambling corpse slowly rises, growling liquidly as it moves through the square, in search of prey...<br/><br/>You arrive in the city. Your sister has been missing for months, and you've finally tracked her down to here, to try to find out what has happened to her. The night is chilly, enough to make your body slightly cold in the beautiful dress you wear- Flowing, luxurious, but designed to give you proper freedom. You check your purse- The weapons you purchased before making the trip discreetly hidden within, and the odd old relics you found in the train. You take a deep breathe, steel yourself, and stride into the night...