Once Jalna caught up, soaked to the bone and making sure there were no unwanted passangers sticking to her the two continued towards the larger cavern.<br/>The ledge in front of them went 30 feet down, and the smaller, ascending steps led towards the North and East. In the South end of the cavern, below the girls was another small pond, this appearing clearer than the poled up rainwater above and behind them.<br/><br/>While they were trying to spot something out of the ordinary below and in the far end of the cavern, a pair of creatures, hanging completely still from the ceiling and nearly indistinguishable from the surrounding rock formations unlatched from their resting place, plummeting towards the girls. Tentacles spread out, they opened up, their limbs connected by leathery skin resembling a dark cloak, as the little monsters pounced on the two barbarians from above, engulfing their heads and tentacles wrapping around their neck and shoulders!<br/>Talya just barely noticed the incoming attack but had only a moment to draw her breath for a warning before the creatures hugged their faces, their cloak-like bodies forming an airtight seal as they began choking the girls.<br/>Jalna was less fortunate, without being able to notice the coming attack in time, she was taken completely by surprise, and as the monster wrapped around her head, a flesh tube or tentacle immediately plunged into her mouth and down her throat, leaving her desperately struggling for air!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ambush!</div><div class="spoiler_body">Two monsters attack from the ceiling, each targeting one of the girls. They roll 14 and 15 on attack, hitting both of the girls. Both girls take 6 points of damage and the creatures are now attached, wrapped tightly around their faces. Talya yet struggles, she can hold her breath for 2 minutes or until she's choked unconscious before starting to suffocate. Unfortunately Jalna was taken by surprise so she has a number of rounds equal to her con modifier to act normally and fight off her attacker before dropping to 0 hit points and being at its mercy. While the creatures are attached, they attack their prey with advantage every round, and the victim is blinded unable to breathe. Attempting to tear the creature away takes a DC 13 Strength check as an action. Effectively the creatures work like facehuggers, raping the girls faces right now, though Talya didn't get a tendril shoved down her throat yet.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> <del>20</del> 14 (3d8+3)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/hkc87Q/cave3.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>