(GM Note: This is a game about a guy who uses a silly excuse to gain a ton of superpowers at will and be semi-secretly evil with them.  It does get ridiculous, but that's part of the fun.)<br/><br/>It was a beautiful new day in Empire City.<br/><br/>Not that anyone could see that, from Dr. Omega's vast underground laboratory.  The not-so-good doctor himself, a man in his thirties clad in a long white lab coat and hi-tech goggles, stood before a wide computer console.  Various screens displayed different angles on a CG image of some sort of ray weapon.<br/><br/>Dr. Omega did love his ray guns.<br/><br/>"Ah, Spoiler, you're back.  I hope your little plan worked out, because you've got work to do."  A click, and the nearest screen brought up an image of a vial of shimmering crimson liquid.  "I require at least 10 ccs of red amazium for the power core of my newest project, and the time's finally ripe.  They're transporting a dose to the university's labs this afternoon."  A map flickered into view on the screen.  "Probably an armored car, I'm sure they don't know I found their schedule.  With your new abilities, you can handle that, I trust?"<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Current Character Sheet</div></div><blockquote class="bbc_standard_quote">The Spoiler (Power Level 15)<br/><br/>STR 12(38)<br/>DEX 10(40)<br/>CON 12(38)<br/>INT 20(30)<br/>WIS 14(24)<br/>CHA 20<br/><br/>Saves:<br/>Toughness +15 (+14 flat-footed) (+14 CON, +4 Defensive Roll) (assumes balanced use of toughness and defense, thus limited by PL caps)<br/>Fortitude +14 (+0 base, +14 CON)<br/>Reflex +20 (+0 base, +15 DEX, +6 enhancement) (limited by PL caps)<br/>Will +20 (+4 base, +7 WIS, +10 enhancement) (+20/Impervious vs. mental effects, with Mind Shield active)<br/><br/>Skills: Acrobatics 6 (+21/+33), Bluff 18 (+23/+24), Climb 0 (+13/+17), Computers 12 (+22), Craft (chemical) 20 (+30), Craft (mechanical) 14 (+24), Craft (structural) 16 (+26), Diplomacy 12 (+17/+21), Disable Device 12 (+22), Gather Information 8 (+13), Knowledge (tactics) 12 (+22) Knowledge (technology) 14 (+24), Language 8 (hell if I remember), Notice 12 (+19), Sense Motive 12 (+19), Stealth 0 (+15/+27)<br/><br/>Feats: Acrobatic Bluff, Attack Focus (ranged) 2, Attractive 1, Eidetic Memory, Equipment 6, Grappling Finesse, Improved Grab, Improved Grapple, Improved Pin, Inventor, Master Plan, Power Attack, Ultimate Effort (opposed power checks against heroes whose powers he has)<br/><br/>Powers:<br/><br/>Superpower Combo Platter (comprises powers boosted by combination):<br/>Enhanced Constitution 26<br/>Enhanced Strength 26<br/>Flight 7 (1,000 MPH)<br/>Impervious Toughness 12<br/>Super-Senses 5 [danger sense (mental), extended x2 radius mental awareness]<br/>Super-Strength 8 (heavy load: 614.4 tons)<br/><br/>Combos requiring specific use of arrays:<br/><em>Metamind/Half-Wit:</em><br/>Mental Blast 13<br/>Mental Blast 14 (Flaw: Action (full))<br/>Telekinesis 14<br/>Telekinesis 13 (Extra: Damaging)<br/>Telepathy 14 linked to Comprehend (language) 2<br/><br/>Spoiler Power Set (super-scientific – invention-related accident):<br/>Immunity 4 (aging, disease, need for sleep, poison)<br/>Super-Movement 3 (temporal movement 3)<br/>Super-Senses 1 (time sense)<br/><br/>Arachnerd Power Set (mutagenic – radioactive spider bite):<br/>Enhanced Dexterity 30 (upgraded from original 28)<br/>Enhanced Strength 16<br/>Enhanced Constitution 8<br/>Enhanced Feats 23 [Ambidexterity, Attack Focus (melee) 3, Defensive Roll 7, Dodge Focus 12]<br/>Enhanced Skills 28 [Acrobatics 12, Climb 4, Stealth 12]<br/>Leaping 2 (x5)<br/>Super-Movement 2 (wall-crawling 2)<br/>Super-Senses 1 (danger sense)<br/><br/>Whiplash Power Set (mutagenic – radioactive Gatorade enhancement):<br/>Enhanced Defense 6<br/>Enhanced Feats 10 (Defensive Roll 4, Dodge Focus 6)<br/>Enhanced Reflex Save 6<br/>Super-Speed 10 (Power Feats: Wall Run, Water Run)<br/>AP: Air Control 10<br/>AP: Blast 10 (Flaw: Requires thrown object, limited to throwing range)<br/>AP: Burrowing 10<br/>AP: Deflect (physical projectiles) 10<br/>AP: Insubstantial 4 (affected by sonic/vibration effects)<br/>AP: Rapid Attack<br/>AP: Strike 10 (Autofire)<br/><br/>Heavyweight Power Set (cosmic – alien meteorite enhancement):<br/>Enhanced Constitution 24<br/>Enhanced Strength 24<br/>Immovable 10 (Extra: Unstoppable)<br/>Immunity 5 (critical hits, cold, heat, pressure)<br/>Impervious Toughness 10<br/>Leaping 8 (x500)<br/>Super-Strength 7 (Power Feats: Countering Punch, Groundstrike, Thunderclap)<br/><br/>Sylvester du Tremont Power Set (mystic - implausible ancient curse):<br/>Immunity 3 (aging, disease, poison; Power Feat: Innate)<br/>Regeneration 40 (+9 recovery bonus, bruised/injured 1/round with no rest, unconscious/staggered 1/round, disabled 1/minute, ability damage 1/round no rest, resurrection 1/hour; Power Feats: Diehard, Endurance 2, Innate, Persistent, Regrowth; Extra: True Resurrection)<br/>Teleport 20 (Power Feats: Change Direction, Change Velocity, Innate, Subtle; Extras: Accurate, Action (reaction); Flaws: Limited to escaping situations in which resurrection is impossible or perpetually futile, Long-Range, Uncontrolled)<br/><br/>Metamind Power Set (super-scientific - highly experimental cerebral medication):<br/>Enhanced Intelligence 10<br/>Enhanced Wisdom 10<br/>Flight 4<br/>Force Field 12 (Extra: Impervious 10)<br/>Super-Senses 3 [radius mental awareness; Uncanny Dodge (mental)]<br/>Telekinesis 12<br/>AP: Telekinesis 8 (Extra: Damaging)<br/>AP: Telepathy 10 linked to Comprehend 2 (understand and be understood regardless of language)<br/>AP: Mind Control 10 (Power Feat: Mental Link)<br/>AP: Mental Blast 6<br/>AP: Mental Blast 8 (Flaw: Action (full))<br/>AP: Stun 6 [Extras: Alternate Save (Will), Range (perception)]<br/>AP: Stun 8 [Extras: Alternate Save (Will), Range (perception); Flaw: Action (full)]<br/>AP: Mind Shield 20<br/><br/>Hyperia Power Set (mystical - unfortunately misdirected spirit of valor):<br/>Enhanced Constitution 20<br/>Enhanced Strength 20<br/>Flight 5<br/>Immunity 9 (life support)<br/>Impervious Toughness 10<br/>Space Flight 2<br/>Super-Strength 5 (Power Feat: Bracing)<br/><br/>Kismet Power Set (paranormal - implausible alignment of the stars)<br/>Enhanced Feats 18 (Beginner's Luck, Benefit 3 (coincidence, superior inspiration, wealth), Diehard, Elusive Target, Evasion 2, Hide in Plain Sight, Luck 6, Redirect, Seize Initiative, Uncanny Dodge (mental))<br/>Luck Control 4 (Extras: Area, Selective Attack)<br/>Probability Control 12<br/>Super-Senses 1 (probability awareness)<br/><br/>Half-Wit Power Set (psionic - ill-advised mental treatment)<br/>Enhanced Will Save 10 (Power Feat: Ultimate Will)<br/>Flight 5<br/>Force Field 12<br/>Mind Control 12 (Extras: Conscious, Duration (sustained); Power Feat: Mental Link)<br/>AP: Mental Blast 12<br/>AP: Telekinesis 12 (Extras: Damaging, Perception; Power Feat: Precise)<br/>AP: Telelocation 12 (Extra: Duration (sustained))<br/>AP: Telepathy 12 linked to Comprehend (language) 2<br/>Super-Senses 4 [danger sense (mental), extended radius mental awareness]<br/><br/>Devices:<br/><br/>Arachnerd’s Web Shooters – Device 6 (easy to lose):<br/>Snare 10 (Power Feats: Accurate 3, Tether, Split Attack)<br/>AP: Dazzle (sight) 10<br/>Speed 4 (Flaw: Limited to swinging)<br/>Super-Movement 1 (swinging)<br/><br/>Superfan’s Bat – Device 2 (easy to lose):<br/>Blast 3 (Power Feats: Improved Range, Mighty 5; Drawback: Requires a baseball, -1)<br/>AP: Strike 3 (Power Feat: Mighty)<br/>Enhanced Feats 1 [Ultimate Effort (batting)]<br/><br/>Spoiler Gas Launcher - Device 5 (hard to lose):<br/>Emotion Control 15 [Extras: Alternate Save (Fortitude), Area (burst); Flaws: Breathable, Limited to lust, Limited to females, Range (ranged)] linked to Mind Control 15 [Extras: Alternate Save (Fortitude), Area (burst), Conscious, Duration (sustained); Flaws: Breathable, Limited to females, One Command ("give in to your lust"), Range (ranged)]<br/>AP: Emotion Control 15 [Extras: Alternate Save (Fortitude), Area (cloud); Flaws: Breathable, Limited to lust, Limited to females, Range (ranged)] linked to Mind Control 15 [Extras: Alternate Save (Fortitude), Area (cloud), Conscious, Duration (sustained); Flaws: Breathable, Limited to females, One Command ("give in to your lust"), Range (ranged)]<br/>AP: Emotion Control 16 [Extra: Alternate Save (Fortitude); Flaws: Breathable, Limited to lust, Limited to females, Range (ranged)] linked to Mind Control 16 [Extras: Alternate Save (Fortitude), Conscious, Duration (sustained); Flaws: Breathable, Limited to females, One Command ("give in to your lust"), Range (ranged)]<br/><br/>The Staff of Trismegistus - Device rank ?? (easy to lose) (Power Feats: Restricted (must have at least +4 in Knowledge (arcane lore) to use), Indestructible)<br/>Blast 12 (elemental effects; Extra: Autofire; Power Feats: Affects Insubstantial 2, Improved Range 2, Precise 2, Variable Descriptor 2 (Greek elements and related stuff))<br/>AP: Blast 12 (elemental effects; Extras: Area (any option), Selective Attack; Power Feats: Affects Insubstantial 2, Progression (larger) 2, Precise 2, Variable Descriptor 2 (Greek elements and related stuff))<br/>AP: Blast 12 (elemental effects; Extra: Penetrating; Power Feats: Affects Insubstantial 2, Improved Range 2, Precise 2, Variable Descriptor 2 (Greek elements and related stuff))<br/>AP: Create Object 12 (elemental substances; Extra: Duration (permanent), Power Feats: Affects Insubstantial 2, Improved Range 2, Innate, Precise 2, Subtle, Variable Descriptor 2 (Greek elements and related stuff); note that due to Innate power feat, created substances are effectively real and can't be nullified)<br/>AP: Snare 12 (elemental effects; Power Feats: Affects Insubstantial 2, Improved Range 2, Precise 2, Variable Descriptor 2 (Greek elements and related stuff))<br/>AP: Telekinesis 12 (elemental control; Extras: Damaging, Range (perception); Power Feats: Affects Insubstantial 2; controls all four classical elements, and air control is a lot the same as telekinesis anyway)<br/>Flight 5<br/>Force Field 11 (Extra: Impervious 12)<br/>Summon Elemental 12? (Extra: Broad Type (elementals), Heroic)<br/>AP: Summon Elementals 8? (Extras: Broad Type (elementals), Heroic, Horde; Power Feats: Progression 2 (5 elementals))<br/><br/>(GM Note: The Spoiler, however brilliant, is not guaranteed to understand everything the Staff is capable of just yet, partly because the GM hasn't decided and partly because only the Spoiler's eidetic memory allows him to pretend he knows enough arcane lore to operate the thing.  Still, it's pretty impressive.)<br/><br/>Headquarters (27 equipment points):<br/>Toughness 10<br/>Size: Gargantuan (skyscraper)<br/>Features: Communications, Computer, Defense System x2 (+2), Fire Prevention System, Garage, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System<br/><br/>Defense systems:<br/>Spoiler Gas generator (28 pp): Emotion Control 15 [Extras: Alternate Save (Fortitude), Area (shapeable), Saturation; Flaws: Breathable, Limited to lust, Limited to females, Range (touch); Power Feats: Progression 4] linked to Mind Control 15 [Extras: Alternate Save (Fortitude), Area (shapeable), Conscious, Duration (sustained), Saturation; Flaws: Breathable, Limited to females, One Command ("give in to your lust"), Range (touch); Power Feats: Progression 4]<br/>Knockout gas generator (49 pp): Stun 15 [Extras: Area (shapeable), Saturation; Flaw: Breathable; Power Feats: Progression 4]<br/><br/>Combat: Attack +14 (ranged), +15 (melee), +20 (webs); Damage +14 (unarmed), +10 autofire (mach-one punch), other weapons as needed because we're making PL caps cry; Grapple +37, Defense +15 (+3.5 flat-footed), Initiative +55<br/><br/>The Math: I’m not even going there.  He's worth <em>plenty</em> goddamn points.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>