"Come on, don't worry so much," Michelle scolded.  "I've got it all figured out, okay?  That's why I'm behind the screen.  Like a mastermind.  I got it all planned out."<br/><br/>She shuffled some papers behind her cardstock divider.  "Okay," she said.  "Here goes..."<br/><br/>"Your character -- Verisira, right? -- is in a tavern.  It's in a big city -- one that she's only been to a few times before, and never for long at all, before.  So she is a stranger, sort of.  But she's in a tavern because that is where adventurers go, and she is certainly that, isn't she?  It is late in the evening, and the tavern is bustling, it's in a busy part of town.  There's all the normal scene of people here: a bustling crowd of people growing increasingly drunk, busty serving girls with trays covered in splashing mugs of ale, a disinterested bartender wiping down the bar and making casual conversation with the people there -- including you!  But that's not the important part...  What's important is, you feel a touch on your shoulder, but when you turn to see who's there, you find nothing.  When you turn your attention back to the bar, there's an envelope set neatly in front of you, unmarked."<br/><br/>She tapped the table.  "So, okay!  What do you do?!"