<div class="floatright">(http://www.thelonestarmineshaft.com/images/photos/StaticPhotos/CabochonInfo/AventurineGreen.jpg)</div><br/>Jonna shook his head no, "That's quite the story.  Let me start with what you just said.  We call people like you 'outlanders' because you're not from this place."  He reaches out, slowly and touches the furthest edge of your clothing, fingering the cloth.  He looks at you as he pulls back, "Around here we don't have much room for farming.  What room we do have we try to use to grow non corrupted food.  That means we don't have a lot of space to grow materials for clothing.  No flax, no pirrindrape, no cotton, no finnit.  None of that.  So the clothing you're wearing actually could bring you in a couple gems if you're here tomorrow when the traders open.  Most people around here wear leather.  Plenty of animals to kill, easy material to work with.  So if you're wearing anything but leather, marks you as either an outsider or someone who can afford to buy outlander clothing."<br/><br/>He pours you a cup of hot water and sprinkles some tea leaves into it, "It's safe don't worry."  You take a hesitant sip and it's bitter, but seems ok.  "We've a clothing vendor, a weapons master, a mage, a food trader, and an alchemist.  Though if you want a real alchemist, you should seek out Rathazul the master alchemist.  Ours just buys from him and resells at a slight profit.  Though if you ask him, he'll tell you that he's the superior potions master."  Jonna shrugs, "Maybe he's even right, I don't know."<br/><br/>"As for currency,"  he stuck a hand into a pouch and pulled out a small green gemstone, about the size of your thumbnail.   He tossed it to you, "These are called gems.  They are currency around these parts.  The magic users need them for their more powerful spells, but no one's quite sure where they come from.  It's almost like the earth spits em out, demons got a way of finding them.  But since mages need em to cast powerful magics, they always want more."  He lets you look at it for a few minutes before holding his hand out and taking it back.<br/><br/>"Odds are you'd be able to trade away your cothing for a good solid knife and set of local clothing.   Or maybe a spell, or if you're not very good at hunting or foraging, you could always buy yourself a supply of food.  But you'll want to set up a camp right away.  Somewhere you can defend and rest at nights.  Once you get a camp set up, you can explore or hunt or whatever, and then just 'quick walk' back to your camp when the sun gets low.  Here," he says, standing and walking to a dresser.  He pulls out a small rolled up peice of leather.   He hands it to you, "When you get a few extra gems, you can pay me back, but take this for now."<br/><br/>You unroll the leather and find a map.  Jonna points at a note, "This is us here, in Kleine."  Then he moves off to the west, "These hills here would probably give you a good camp location that would be fairly safe."  He then points far to the south, "This is the big city, Melinir, wretched hive of demons and the corrupted, but if its for sale, you can get it there.  It's also the only place to get the tower of mages.  Approaching mage island from any other way other than via the boatsmen from Melinir is certain death."<br/><br/>He see's the look on your face and realizes that you're getting a bit overwhelmed, "I'm sorry I'm just trying to tell you as much as you'll need.  But I should be letting you ask questions as well."<br/><br/><br/><em><br/>OOC - your map. - http://i40.photobucket.com/albums/e220/besrikarie/dnd/demonworldmapstart.jpg (http://i40.photobucket.com/albums/e220/besrikarie/dnd/demonworldmapstart.jpg)<br/><br/></em><div class="floatleft">(http://i40.photobucket.com/albums/e220/besrikarie/dnd/demonworldmapstart.jpg)</div>