The mariners heartily assented to an offer of drinks, whether bought or plundered or both, and gave their names (Luneth and Ingus) and the name of a boardwalk tavern (the Flaming Mermaid's Hair) where asking around would often ascertain their wherebouts (which were often the tavern itself anyway.<br/><br/>"Aye, Rose, clever," Aria seemed to like the idea of blinking through deck floorboards if they found themselves overmatched, particularly because she was fond of the tactic of hiding and then re-ambushing foes and had done so in the past, albeit generally by more mundane means of scampering off a ways. "I'm still getting used to thinking about the uses of this ethereal magic, I've not had my own ring long, and I'm getting to like it!" So far she'd been impressed with her compatriot's various means of getting around.<br/><br/>When they teleported to the aftcastle of the ship, near the dancers, it turned out - perhaps not a surprise given the pirates they expected, but shocking to Aria's eyes nonetheless - that the two Waukeen-gowned 'priestesses' dancing were actually of the male persuasion, crudely crossdressed in rather full and body-hiding gowns.<br/><br/>However, their lower legs, which had been obscured before by the low solid wall ringing the decks, were those of goats: shaggy and angled and cloven-hoofed. The two dancers wore diaphanous veils and garish, almost theatrical, face make-up, but their features were swarthy, masculine, and goateed .They even bore goat horns on their brows. Aria supposed they might be tiefling, lke some of the pirates before (and<em>unlike</em>herself, she chose to think), but Rose's naturalist's knowledge would avail her that these were satyrs: notoriously randy and rakish fey, with penchants for piping, drinking and rapine, and flesh that was somewhat resist to all weapons but those of cold iron, albeit to a degree, for example, somewhat negligible compared to the power of Rose's own blows.<br/><br/>The two were dancing about, but their heads were ever swiveled aftward, over the water towards the trimaran. Their heavy-featured faces clearly bore some interest in or generalized anticipation in the multihulled craft, perhaps thinking it either a threat or one bearing their own landed mates, but certainly no specific anticipation of the sudden dimension dooring.<br/><br/>Up the aftcastle past the rear mast, a tricorn-hatted human man leaned lazily against the mounting of the ship's navigating wheel. He played an awful song upon an accordion, in a voice worse still. His barrel chest heaved under a blue cote with brass buttons, and he sang from between a thick ill-kempt black moustache and beard. The satyrs seemed to be dancing to the salty song-belting of, "Then I grabbed me the lass, grabbed 'er right 'pon her ass!..."<br/><br/>One satyr joined in, "....and then on a whim..."<br/><br/>"...I dove for her quim!" the other rejoined with braying, goatish laughter.<br/><br/>The ship's wheel was at the front and center of the aftcastle, which then fell away ten feet vertically to the ship's galley, with two stairways leading down properly on either side.  The galley, like the aftcastle, was forty-five feet wide and twenty-five long. The mainmast stood in its center, rising almost a sigh as the ship was long. Sixty feet above the galley deck, a third satyr perched in the crow's nest, the also-cross-dressing lookout who'd wielded spylgass and tossed down the bottle.<br/><br/>At the galley's other end, two smaller staircases ran up five feet to the forecastle, which in turn tapered to a narrow spike-like prow with a red dragon figurehead stylistically similar to the wand wielded by one of the city-vandalizing pirates.<br/><br/>Upon  the forecastle, midway along its rail overlooking the galley, stood the ship's fifth visible and above-deck occupant:<em>it</em>was black-leather-coated, and tricorn hatted like the human, yet its face was by far the furthest from human at all. Though human-sized and bipedal, large limpid eyes stood out on a rubbery purple face, with four tentacles danging from the maw. Even now, one quite apparently prehensile tentacle turned a page of an arcane-looking text held in the creature's spidery-fingered hands, which it balanced upon the rail.<br/><br/>Aria suddenly realized she hadn't asked the goblin about what Bikke<em>looked</em>like, but since it'd mentioned a suspicion he and Garland being old partners in crime, she guessed the one human among them, who also happened to be nearest the ship's wheel and the most glaringly 'captain-like' in his dress. The accordion-sawing villain even had a white skull-and-crossbones upon his hat, like a theater-house stage pirate. He seemed to Aria a different cut from the humorless throat-cutting smugglers of her hometown, to be sure.<br/><br/>The redhead rubbed her wrists briefly, felt a trick of item-magic surge in her, and raced at him, clicking her boots amid the first step for another burst of Art.<br/><br/>Midcharge she whipped the sap over her head, back around, and then upward again. The whipping weapon struck Bikke with an uppercut-like motion across his black-beared chin. The probably planar pirate captain howled boisterously but took the blow with almost dwarf-like stony stoutness, tricorn hat flying to the galley below. Aria circled the sap as its weighted end flew up past his head, spinning it around to strike him across the temple. His head snapped to one side, and Aria grunted lightly as she spun her shoulder and body to bring the sap across his other temple with a backhanded motion.<br/><br/>This struck the pirate and whipped his head the other way; howling and spitting frothily, the heavy blue-coated man grumbled at the foot of the ship's wheel, breathing but quite still.<br/><br/><br/>- - - - - - - - -<br/><br/><br/>I put Rose in charge range since that's what you did for the nine pirate battle, but you can replace Rose's startion position below - for example, if you preferred 5'-and-attack or 'just attack' range instead. I also got the sense she was not enlarged but you can change that if you wished too (i.e. enlarged before DDing) (which actually might put her too close for charging, wherever she starts).<br/><br/>Aria's moving on her surprise turn so her own exact position doesn't matter that much (and choosing any adjacent square to Rose gives her a bit of leeway).<br/><br/><br/>- = open squares as usual<br/>~ = stairway squares<br/>A = Aria<br/>H = human pirate<br/>M = mindflayer<br/>X = masts<br/>S = satyrs<br/><br/>The solid lines are for reference on where the dropoffs between the galley and aft/forecastle are. The aftcastle is 10' above galley, forecastle 5' above. The castles also have 3' high walls running around, so if you're ever jumping up from the galley, the reference heights to clear are 13' and 8'.<br/><br/>The stairways are a 45 angle; would normally inhibit charging, but I believe Rose's boots and Aria's 'acrobatic charge' class feature would both allow them to do so.<br/><br/>From the position below, Rose can charge the nearest satyr, the mast I think blocks charging at the further one (although she could also just move across and past that and then 'aim' south at it). Thanks to the boots and reach weapon she could also charge and attack the mindflayer on the aftcastle from the galley (although the railing will give it partial cover).<br/><br/>-<br/>- - -<br/>- - - - -<br/>- - - - -<br/>- - - - - - -<br/>- - - - - - -<br/>- - - - X - - - -<br/><span class="bbc_u">- - </span>-<span class="bbc_u"> - M -</span>-<span class="bbc_u"> - - </span><br/>- - ~ - - - ~ - -<br/>- - - - -  - - - -<br/>- - - - X  - - - -<br/>- - ~ - - - ~ - -<br/><span class="bbc_u">- -</span>~<span class="bbc_u"> - - -</span>~<span class="bbc_u"> - -</span><br/>- - - A H - -  - -<br/>R - - -  -  - - - -<br/>- - - -  X  - - - -<br/>- - - S  -  S - - -<br/><br/><br/>Not on the map is the satyr in the crow's nest. There's rigging to to climb, it's 70' worth of climbing (>60' because it's not directly vertical, and the crow's nest has a lip), Climb DC 5, and the rigging begins two squares to the east or west of the central mast. Or obviously Rose could DD up in a few rounds.<br/><br/>Aria surprise round: activate haste boots (free) and gloves for<em>lion's charge</em>(swift), then charge the human for FA (her position above is post-charge).<br/><br/>Sap on main hand: mods 26/26/21/16 (inc. -2 twf, +1 haste, +2 charge, +2 blink)<br/><br/>(mh1)<br/>Result: 8, 18, 9,<br/>hit, dmg 11 + 45<br/>(mh2)<br/>Result: 9, 15, 20,<br/>hit, dmg 10 + 44<br/>(mh3)<br/>Result: 4, 13, 5,<br/>hit, dmg 9 + 41<br/>KOed (all nonlethal damage)<br/><br/>I'm surmising that the full attack charge ability doesn't let her make 'non-charge' attacks (throw weapons in this case) at other foes with the remaining attacks of her normal full attack routine.<br/><br/>Initiative:<br/>Aria 26<br/>Pirates 10