Just like that, the fight was over.  Rose's final blow sent the Drider before her tumbling a short distance, leaving her unconscious and face-down in the dirt, while Aria managed to pick out the arcane caster twice from among all his many mirrored images, each strike cutting deeply into him and the second one slaying him where he stood.  Black blood dripped out into the fields as the shifter flicked the oozing ichor from her blade, then began to rummage around in her pack, calling to mind the image of just the item she wanted...<br/><br/>"That lightning bolt left me a little worse for wear,"  The warrior answered, as her companion asked after her well-being.  "But I think I'm in fairly good shape as well.  Still, probably best to get these minor scrapes and burns out of the way, huh?"<br/><br/>And, closing the distance between the two of them, she expended a few charges from her wand, healing the both of them fully and leaving herself feeling refreshed and renewed once more.<br/><br/>"So then, seeing as we already learned everything we needed to know from our quarry's apprentices..."  She added in, as she finished knitting back together the last of her own injuries.  "...Should we take the time to tie up the ones that are still alive, or just finish them off?"<br/><br/>Taking the time for a coup de grace would be the expedient solution, of course.  And as driders, tying them up and leaving them to the local authorities would undoubtedly just be condemning them to death at the hands of the elven courts, anyway, or whatever other justice system the elves of Arvandor saw fit to put in place.  As befitted her wild nature, the shifter had little respect for the court systems and various other forms of 'civilized' justice that she had encountered in her travels.  However, what little respect she had was a respect born out of seeing what kind of trouble blindly ignoring the local laws could land a traveller in, and she wasn't too clear on Arvandor's policy on justifiable homicide.<br/><br/>She didn't exactly take pleasure in the idea of ending the life of a helpless person, either, even if said helpless person was a bloated, disgusting thing that had been cursed to some pitiable half-spider existence by a mad goddess.  Her thoughts on killing the surviving Driders came more from experience, from the knowledge that leaving an enemy alive out in the middle of the wilderness could lead to difficulties if said enemy came back for revenge.  And, again, it would be the more expedient method, and they had no idea how much time they had left, whether it was weeks, or a mere five minutes...<br/><br/><br/><br/>Hooray!  Looks like the bad luck streak has officially passed. ^^ And I forgot about the denying Dex to AC part of things.  Glad that let me get past their AC.<br/><br/>Ooh, very good luck with those images. ;D Now comes the healing...<br/><br/>Spending charges from Wand of Cure Light Wounds to heal Aria, then herself. (1d8+1=5, 1d8+1=8, 1d8+1=7, 1d8+1=5) (http://invisiblecastle.com/roller/view/2727913/)<br/><br/>Looks like two charges spend to heal Aria, then two more aren't enough to fully heal Rose.  So, rolling again...<br/><br/>Expending more charges from the Wand of Cure Light Wounds for healing. (1d8+1=4, 1d8+1=7, 1d8+1=4) (http://invisiblecastle.com/roller/view/2727933/) And that should be enough. ;D