Reimu laughed as the imps rushed at her.  She kept frying the ones in front of her, almost not caring about what the "king" was doing.  His lust spell almost made her pause, but she was so lost in her own bloodlust and fury that such a spell seemed to have no effect on her at all.<br/><br/>Once she had blasted enough imps to rush past the rest, she drew her dagger and stabbed the king, grabbing him close to her.  Rather than pull out her knife and stab again, she decided to try something different, casting her lightning spell on the knife itself.  She had no idea if it would work, but she hoped that having a chunk of electrified metal inside of him wouldn't be a pleasant experience for the imp king.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Well, I'm assuming physical attacks are based on strength, while magical attacks are keyed off of smarts.  If that's the case, Reimu's spells should be stronger than her physical attacks because she's got a lot more smarts.  If they would both be the same damage if she had equal strength and smarts, then I'd be against adding some sort of fatigue system.  If spells would do more damage even at equal strength and smarts though, then yes, a fatigue system sounds best.  (Personally, I would prefer the more powerful but limited use spells compared to the equal strength, unlimited spells, so yes I'd rather have a fatigue system.)</div></div>