<div align="center">OOC</div><br/><div align="center">(https://s-media-cache-ak0.pinimg.com/736x/69/28/89/69288934ba72ff79269f506d088e4acb.jpg)<br/></div><br/>Name: Ayra<br/>ClasS: Spellcaster<br/>Level: 10<br/>XP:  ??<br/>Gold:<br/><br/>Look: Styled Hair, strange robes, thin body (https://s-media-cache-ak0.pinimg.com/736x/69/28/89/69288934ba72ff79269f506d088e4acb.jpg)<br/><br/>Strength:  8 (-1)<br/>Dex:      12 (+0)<br/>Con:       9 (+0)<br/>Int:      16 (+2)<br/>Wis:      13 (+1)<br/>Cha:      15 (+1)<br/><br/>Damage: 1d4<br/>Armor: ?? Leather Vest (underneath silk dress)<br/>HP: 13<br/>Alignment: Good<br/>Race: Special (Celestial)<br/>Bonds: Elren (fellow celestial) is strong enough to help me with a great undertaking. My mysterious magic and its terible power frightens Alerith (dutchess of Georia) . Helen (A magical crafter) understands the power and beauty of my magic.<br/><br/>Magic Style<br/>Focus: Wind (primarily) and water<br/>Looks: Ethereal (Transparent)<br/>Feels: Mysterious<br/>Acts: Subtly<br/><br/><strong>Starting Moves</strong><br/>Arcane Learning: on a 10+ I fathom something arcane.<br/><br/>White Magic: Can enhance protect or make whole. Roll with + INT. On a hit the spell works, healing does 1d6, enhancing, 1d6 damage forward, or +1 for specific action. on a 10+ choose one option from below 7-9 choose two.<br/>a) Loose 1d4 hit points to power the magic<br/>b) The spell wont last long<br/>c) The magic is imperfect and ugly.<br/>d) You put yourself in a spot<br/>On a miss the magic is beyond control, and I regret casting it.<br/><br/><strong>Advanced Moves</strong><br/><br/>Ritual (At level 2)<br/>when I draw on a place of power to create a magical effect or anchant an item, it is always possible with the following conditions<br/>a) Its going to take days, weeks, months<br/>b) First I must ?<br/>c) THe result will be a lesser ersion, unreliable or limited.<br/>d) It will need help from ?<br/>e) It will require a lot of money<br/>f) You and your allies will risk danger from ?<br/><br/>Strength of Many (At level 3)<br/>When someone successfully aids you in casting a white magic spell they give you + 2 instead of +1<br/><br/>Know it all (At level 4)<br/>When another playesr character comse to you for advice and you tell them what you think it is best, they get +1 foward when following your advice and you mark experience if they do.<br/><br/>Logical (At level 5)<br/>When you use strict deductino to analyze your surroundings you can discern realities with INT instead of WIS<br/><br/>All Are One (At level 6) (Requires stength of many)<br/>Your party has journeyed together for so long you are one, whenver you cast a white magic spell you may target the entire party at once.<br/><br/>Highly logical (At level 7) (replaces logical)<br/>When you use strict deduction to analyse your surroudnings, you can discern realities with an INT instead of a WIS on a 12+ you get to ask the GM any three questiosn, not limtied by the list.<br/><br/>IMBUE with Power (At level 8)<br/>When I haev time arcane mateials and a safe space you can create your own place of power. Describe to the GM what kind of power it is and how your binding your focus to the place, the gm will then tell you one kind of creature that will haev an interest in your workings. Whenever someone tries to use magic in your place of power you may roll Aid or interfere using INT instead of Bond. If their magic is aligned with your focus you can not interfere.<br/><br/>Phenomenal Cosmic power (At level 9)<br/>When you cast any spell and get a 12+ the resulst are incredible. Either choose no option from the downside list, or choose one and have your spell magified threefold.<br/><br/>Sympathetic Link. (At level 10)<br/>When you begin a significant relationship with a person or change an existing one forevery, hold 1 over htem. You can spend that hold to cast a spell upon them as if you had rolled a 10+<br/><br/><strong>Gear ( MAx Load: 15 )</strong><br/><br/>Bottomless Box - This smallcarved wooden box has hinges made of a faintly orange-colored metal. It is larger on the inside than the outside and can hold an endless amount of any items, and when resting at a bonfire, altar, or other safe place you can access any items placed within.<br/><br/>Angel Harp - By playing this magical instrument, you can cause soothing notes to fill the world around you. When you play this harp while resting in a safe place you and all allies will sleep soundly, and will be instantly alerted and awakened if danger of any kind approaches.<br/><br/>Angel Tear Necklace - When you activate this necklace while resting at a safe place, you can create sustenance for you and all your nearby allies of a kind appropriate to the allies' needs - In Lordran, this means the strange fiery magical drink called Estus for the cursed.<br/><br/>1 x Focus - magical book) 1 weight. (See picture)<br/>1 x Leather vest ( armour ) underneath silk robes (1 weight)<br/>1 x Dagger ( 1 weight)<br/>1 x Healing Potion<br/>