<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kader Andromias</div><div class="spoiler_body"><span class="bbc_u">Description</span><br/>Career: Ace<br/>Species: Human<br/>Duty: Air Superiority<br/>Motivation: Charge at fear and outrun death<br/>Specialisation: Hotshot<br/><br/><span class="bbc_u">Characteristics</span><br/>Brawn - 2<br/>Agility - 4<br/>Intellect - 2<br/>Cunning - 2<br/>Willpower - 2<br/>Presence - 3<br/>The Force - 2<br/> <br/><span class="bbc_u">Skills</span><br/>Cool 2<br/>Charm 1<br/>Deception 1<br/>Gunnery 1<br/>Piloting (Space) 2<br/>Perception 1<br/>Range (Light) 1<br/>Stealth 1<br/><br/><br/><span class="bbc_u">Talents</span><br/>Hotshot: Skilled Jockey level 1 (Remove one setback dice per rank to all piloting checks)<br/>Hotshot: High G Training level 1 (Transfer one point of system strain per rank to person strain.)<br/>Hotshot: Grit level 1 (Gain +1 Strain Threshold.)<br/>Hotshot: Shortcut (+1 boost dice per rank to catch/escape during chase)<br/><br/><span class="bbc_u">Equipment</span><br/>G-suit (2000)<br/>Vacuum sealed (1000)<br/>Scanner Goggles (150)<br/>Commlink (25)<br/>Blaster pistol (400)<br/>Frag grenade x2 (100)<br/>Stimpack x2 (50)<br/>Utility belt (25)<br/>250 Credits<br/></div></div><table class="bbc_table"><tbody><tr><td><div align="center">| - Wounds - |</div></td><td><div align="center"> - Strain - |</div></td><td><div align="center"> - Vehicle - |</div></td><td><div align="center"> - Speed - |</div></td><td><div align="center"> - Hull Trauma - |</div></td><td><div align="center"> - System Strain - |</div></td></tr><tr><td><div align="center"><strong>0/12</strong></div></td><td><div align="center"><strong>0/13</strong></div></td><td><div align="center">A-Wing (http://swrpg.viluppo.net/transportation/starships/1235/)</div></td><td><div align="center"><strong>5</strong></div></td><td><div align="center"><strong>0/6</strong></div></td><td><div align="center"><strong>0/6</strong></div></td></tr></tbody></table><br/><span class="bbc_font" style="font-family: courier;"><strong>Crit: Power Fluctuations!</strong></span><br/><br/>With hair-trigger fine tilts and turns, Kader was able to scythe down two of the turrets with precision bursts of his blaster cannons. His mouth curled upward; he was enjoying this.<br/><br/>He watched as Sadie mopped up the last turret, aware of how far out in front he was. The trench in the medium-far distance offered little room for evasive maneuvers, even though the thought of tearing off ahead was awfully tempting.<br/><br/>"I can't exactly swarm those turrets by myself, can I." He replied to her transmission, recalling what had been said earlier about the most successful runs being when pilots worked as a group. "I prefer not giving those fixed guns a chance to shoot back."<br/><br/>Checking the struts and framework nearby, he pulled back on the controls and performed a shallow loop back, carefully calculated to put him just ahead of Sadie and Lyra, but most importantly maintaining his speed to ensure he retained the edge. He'd hopefully still go into the next leg first, but at least he'd have his 'wingmen' to help quickly dispatch the hostile emplacements.<br/><br/>"Don't make me regret this," he added. "And remember, in a tight trench, personal space is your friend."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body"><br/>Kader <strong>Fires</strong> at the turrets.<br/><br/>(http://www.clipular.com/c/6446674810241024.png?k=xHZhoa6YHHZRwb0stCvDdH1i-j8)<br/><br/>Naturally, he uses the Triumph for 'linked' and takes out two of the turrets on his way through.<br/><br/><em>So Sadie takes out the last turret and nobody gets shot! :)</em><br/><br/>Kader makes a loop and allows Lyra &amp; Sadie to gain on him, which I'm assuming still requires a piloting check as he's still flying through terrain at speed (not sure what a failure would constitute, but hey...).<br/><br/>Difficulty is 'average' because of Variable Density and also downgraded once due to 'Clear Patch'.<br/><br/>(http://www.clipular.com/c/6686221376684032.png?k=H3XdArIlCcNHNgBimjLORYR1VUE)<br/><br/>The question about failure is moot. Kader <span class="bbc_u">remains on leg 2</span> and uses his advantages to keep 'Variable density' and grant a boost dice to Sadie's piloting check.<br/><br/></div></div>