Vivian was too drained to reply, by this point, and no longer able to fight, as she was dragged away.<br/><br/>The Heart seemed to tremble, in a mix of power and anticipation, and welcomed her eagerly.<br/><br/><hr/><br/>The Heart has taken in an incredible amount of power, and the Dungeon has been upgraded to Tier 2. Ten new empty rooms have been added, new perks are available, and the challenge will increase!<br/><br/>First, choose a SINGLE Unique upgrade. These options will not be available again until the next tier upgrade.<br/><br/>A) Tentacle Brood: The tentacle spawn are birthed at an extremely accelerated rate, and are stronger. They no longer have a population; every room automatically gains them as defenders. This will vastly increase the Dungeon's defensive capabilities, but provides little other benefit.<br/><br/>B) Dungeon Improvement: All rooms in the Dungeon are automatically upgraded to level 2. All level 2 blueprints automatically unlocked. All future rooms built are built at Level 2.<br/><br/>C) The Slithering Queen, Reborn: Finexia is infused with great power, gaining the benefits of the Advanced template, one Mythic rank, and two additional class levels, and can completely respec stats, feats, and levels. Alternatively, all past upgrades, as well as these upgrades, can be transferred to Ivy, instead, and make her the main character.<br/><br/>D) The Queen's Chambers: The Heart delves deep into the mountain, and adds four additional rooms to the Dungeon, including the Queen's Bedchambers, Bath, Vault, and Laboratory.<br/><br/>Second, choose SIX options, from the following categories, no more than three from any one category.<br/><br/>Dungeon:<br/><br/>A) Lair Level 2: Choose two lair types; these can now be upgraded to Level 2, allowing more and stronger minions to be maintained within.<br/><br/>B) Mine Upgrade: Silver: The Mine now produces resources at a faster rate. There also seems to be something else down there...<br/><br/>C) Advanced Traps: Can now build Level 2 traps, which are stronger and more adept at taking out heroes.<br/><br/>D) Feasting Hall: Minions posted in this room, or adjacent rooms, gain passive Morale bonuses.<br/><br/>E) Hallucinogenic Spores: Can inflict minor effects on invading heroes, disorienting and confusing them.<br/><br/>Sexual:<br/><br/>A) Combat Poisons: All injectable poisons now have a short enough onset to be used in combat.<br/><br/>B) Potent Poisons: All injectable poisons now have a higher DC, and last longer.<br/><br/>C) Stinger: Finexia gains a secondary stinger natural attack. Deals no damage, but injects poison during combat, reducing the onset delay significantly. (Save DC is 10+1/2 HD+Con)<br/><br/>D) Alter Other: Finexia may now make modifications as intense as the<em>Alter Self</em>spell, but on others, with her fleshshaping. Intense changes can take several hours, but are permanent.<br/><br/>Personal:<br/><br/>A) Path of the Mage. Finexia gains extremely limited spellcasting. She may choose two 1st level or lower spells, and cast them as SLAs, three times per day.<br/><br/>B) Path of the Shadows. Finexia gains +1d6 Sneak Attack, and the benefits of Uncanny Dodge.<br/><br/>C) Path of the Monster. Finexia gains one additional evolution point, as a summoner's eidolon, and one bonus combat feat.<br/><br/>D) Path of the Legend. Finexia gains the Marked for Glory feat, without needing to meet the per-requisites.<br/><br/>E) Survivor. Finexia gains a permanent +10 HP and DR 1/-.<br/>