"Hoi hoi, she'ken dance!" one of the saber-rattling scallywags laughed as Aria danced and doged in thier midst. His chortle ended abruptly, by way of a guisarme blade driving through his skull. The other pirates' red eyes bulged as the halves of the head flew past his shoulders in a spray of gore, and the body sagged to its knees; even the torso was sagging open from a central cleft.<br/><br/>The rapier-wielder across from this unfortunate also met a karmic end to his own laughter - as the cords of his neck bulged with the chortling, the slice from Aria's first strike finally open; arterial blood sprayed and he likewise flopped back.<br/><br/>"Thanks!" Aria called to Rose as she spun about in her dodging and saw her. After turning aside the furthest-from-Rose pirate's rapier with one kukri, she plunged with the other. This fellow, like the other, seemed to follow her cannily with her eyes and anticipate her attacks despite the blinking. Even as he leaned back, the kukri plunged faster, piercing critically deep in his throat. He flounched back in a sulfurous arterial bloodspray, clattering on the cobbles.<br/><br/>Aria cotninud the arc with the kukri, driving the point into the side of the next pirate's neck, then kicking him off it. She slashed out at a third pirate, who growled and flinched, leaving the weapon to leave only the shallowest of grazes along his ruffled shirt and shoulder beneath. She slashed again at himw iht a backhand, but he laughed and parried it outright iwth his rapier.<br/><br/>Aria hopped back, throwing her other kukri out at the other surviving pirate, who seemed understandable distracted by Rose's devastation of the rogue next to him. Aria phased out midstab, reappearing with a scowl, but her backhand slice caught the fellow against his spine; apparently Rose's presence was more distracting to the rogues than her own blinking had been.<br/><br/>"Oy!" cried the pirate who'd parried Aria, noticing he stood alone. "To the 666th layer wi' it' all!"<br/>He gamily rolled backwards and popped up out of range of that long guisarme (at least for a moment) and turned to flee along the circus-ringing avenue.<br/><br/><br/>Rose's target KOed. (She gets another +2 attack from flanking it with Aria, like the Blink +2, hit anyway.)<br/><br/>on Aria's first OH attack (the nat-1-threat-roll one) the attack roll was a 15 (a threat), with mod 25, for 40, a hit - because it beat the target's AC, not b/c I thought that non-20 threats were auto-hits.<br/><br/>The confirmation roll was a 1, for 26, which also beats the target's AC. As a natural 1 I think it auto-fails the confirmation (but doesn't cause the 'original' attack to auto-miss if it were a natural 1).<br/><br/>Also, I made an error in my last post - Aria's first attack against the uncanny dodge guy (the one that did threat and confirm) should've had sneak attack dmg - I totally forgot about Telling Blow.<br/><br/>So he should be KOed, hence my having him drop at the beginning of this post, as if the damage were delayed, for consistency's sake. Didn't make much difference in the end, since there was nothing left adjacent to Aia for remaining attacks, and then on their turn he missed, his flanker missed, and one of the other guys wouldn't moved to Aria's 'east' (i.e. the target Rose chose would still have been flanking Aria).<br/><br/><span class="bbc_u">Aria's second turn</span><br/>Rather than all the attacks' rolls in parallel, I'll roll sequential 3d20s for each attack - the first is the attack roll, second is the threat roll (only used if first is a threat), the third one is the blink miss chance (where 20% maps to miss on 1-4, this is just a mathematically equivalent convenience so I can do 3d20 in one E roll).<br/><br/>haste FA<br/>(mh1, nw scallywag, mod +25...Uncanny Dodge, which this guy also has, negates the subtlety +4 attack)<br/>Result: 18, 15, 5,<br/>crit, dmg 13 + 13 + 40*, KOed<br/>(*again from telling blow but not blink)<br/>(mh2, n scallywag, mod +25, once again Uncanny Dodge)<br/>Result: 16, 3, 19,<br/>crit, dmg 13 + 13 + 45, KOed<br/>(mh3: ne scallywag, mod +20, he also has UD)<br/>Result: 13, 1, 14,<br/>hit, dmg 8<br/>(mh4: ne scallywag, mod +15, UD)<br/>Result: 3, 18, 17,<br/>miss<br/>5' step southweast (so that she and Rose flank the se scallywag)<br/>(oh1: se scallywag, mod +29, includes imp. flanking)<br/>Result: 10, 11, 3,<br/>miss due to blink<br/>(oh2: se scallywag, mod +24)<br/>Result: 7, 6, 18,<br/>hit, dmg 10 + 43, KOed<br/><br/><br/><span class="bbc_u">Scallywags' second turn:</span><br/>ne scallywag (at 8 dmg):<br/>double move, Tumble roll 15, to move away w/o provoking AoOs (but this precludes the run action)<br/>He moved 60' west of his old position, which was 15' west and 5' north of Rose<br/>(i.e. 14 spaces between him and Rose)<br/>Maps shows his begin (e) and end (w) positions, as well as Aria's (ne to sw)<br/><br/><br/>(Archway) - - - - - - - - - - - - - - - - - - - - - - - - (Archway)<br/><br/><br/><br/>S - - - - - - - - - - - S - - - - - - -<br/>- - - - - - - - - - - - A - - - R R -   - -<br/>- - - - - - - - - - - -A - - - - R R - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<br/><br/>(Avenue) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (Avenue)<br/>