<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">chain</div><div class="spoiler_body">(http://i.imgur.com/VzvQiuF.jpg)<br/>(http://i.imgur.com/CkYPYQ4.jpg)</div></div></div><br/><br/>Lydia 'wills' the armor to protect her and feels... well something, as if the chain starts crawling over her body again the way it did when it shrunk down.  The sensation is quite pleasant, but she doesn't really notice much of a difference.  Of course only a few seconds later she realizes how much of a difference it actually made.  As she focuses on the mimic in front of her, she slashes her finely made dwarven sword down at the waving tentacles, careful to duck and dodge out of the way of the green tentacles that likewise strike at her.  She knows that the mimic's tentacles themselves aren't that dangerous, and would hurt about as much as a slap, but the slick slime coating them is the real danger.  One touch on exposed flesh, of which Lydia is showing a fair bit of, would let the powerful aphrodisiac in the slime enter her body and fog her mind.  That distraction would be enough for the tentacles to grapple her, and then she'd be in the same position as Shugar.<br/><br/>Then a single tentacle manages to get inside the waving defense of her sword and lash out at her.  She doesn't even have time to draw a breath of shock before the tentacle strikes her right in her exposed mid section.  She knows she will be feeling the effect of the slime any second now.  But it never comes.  Looking down she sees the slick slime trail where the tentacle lashed at her on the chain mail which has re-shaped itself back to the configuration that she'd seen it in when it was on the mannequin, the tentacle never touched her flesh!<br/><br/>Lydia slashes downwards at that tentacle, too far extended to draw back quickly enough and cleaves right through it with no more difficulty than if she was hacking through a bit of fish.  The tentacle parts and drops to the ground, flopping ineffectually and quickly curling into a ball before it stops moving.  The mimic releases a strange keening as it's remaining tentacles seem a little more hesitant to attack, but continue to press Lydia, looking for an opening.<br/><br/><strong>"Lydia!"</strong>Shugar calls from beside her even as the tentacles continue to rape her with increasing speed, her hand reaching for a talisman that lays in the sand about a foot away,<strong>"My talisman, please!"</strong>But then Shugar's cries were cut off as a thick tentacle, dripping with slick slime forced it's way into her mouth.  Several eyebots seemed to gather around the duo as they fought the mimics, and the roar of the crowd was thunderous in her ears, a constant reminder that while this was potentially a life or death situation for her, there were countless people watching her right now.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Lydia can continue attacking the mimic <em>(make another combat roll)</em>, attack the mimic and try to kick the talisman over towards Shugar <em>(make another combat roll, but roll one less die)</em>, or can fight defensively while trying to kick the talisman to Shugar <em>(make a combat roll, but if you succeed will deal no damage to the mimic)</em>.<br/>Of course, she can also 'activate' her armor again if she wishes to grant her bonus armor on her next attack, just make sure you roll the armor rating before the combat roll.<br/><br/>The mimic rolled VERY poorly (https://elliquiy.com/forums/dicebot.php?r=80976) and only got a <strong>2</strong>, which Lydia can easily beat with or without the armor. <br/>Mimic = Melee skill <del>3</del> 2<br/>Lydia = Martial shtick 4 / Current Lust = 2  <br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">How the armor functions for Lydia in the RISUS system</div><div class="spoiler_body"><ul class="bbc_list" style="list-style-type: decimal;"><li>Lydia may at any time activate the chain.  </li><li>Doing so grants a point of arousal.  </li><li>When the chain is activated, she gains the Cliche "Armor" worth one point.</li><li>This armor cliche die roll may be added to any other Cliche roll that makes sense (combat, a trap, etc), but if Lydia fails her roll, she loses a cliche point from the appropriate cliche, not Armor.</li><li>Activating the armor is simply a matter of 'willing' the armor to work, and takes no time.  Because of this, Lydia may choose to 'activate' the armor multiple times, discarding her previous armor roll and rolling again to try to get a better result.  However each activation generates a point of arousal.</li></ul><em>(Note, i changed it so it fits with the RISUS system better)</em><br/><br/>Example of it's use:<br/><br/>Lydia is fighting a Minotaur.  She draws her sword and attacks.  Because she's not sure how tough the beast is going to be, she activates her chainmail (gaining one point of arousal) and adds the 1 point of Armor Cliche to her Martial skill of 4.  She then rolls 4 dice for her martial and one die for her armor.  Using the elliquiy dice bot, the numbers that come back are 2,3,3,4, and 1.  That one for her armor roll seems pretty darn low, so she re-activates her chain (gaining a second point of arousal) and re-rolls her armor roll.  This time it comes up as a 4, which might be good enough.  Her martial roll of 2,3,3,4 stand, and she has a total of 16.<br/>Unfortunately, the Minotaur rolls exceedingly well, 5,6,4,3, for a total of 18.<br/>Lydia loses that round of combat and her martial cliche drops to 3 for the next round.  Now she's really going to need the armor if she hopes to succeed!<br/></div></div><br/><br/>