<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">For staying on the road, the Survival DC is a simple 10. So Veronica passes the check easily enough. In case you were wondering, the DC would be 15 in the forest, so she would have made it anyways :P</div></div><br/><br/>Staying on the road it was nearly impossible to get lost, especially since the track that split off into the hills bore a sign that read<em>Shanker Mines</em>with an arrow pointing the way. If Veronica had managed to lose her way despite all this she would never have lived it down, but she didn't, so all was well. Leaving the highway, the path that led towards the mines was little more than a dusty dirt track with deep grooves dug by the wheels of carts laden with ore. It skirted the edge of the forest in a wide curve, with rocky hills rising on the left and trees growing on the right. The sun shone down warmly from a cloudless blue sky but a cool breeze whisked away the sweat from the tieflings' bodies, making comfortable weather for travelling.<br/><br/>They hadn't gone far when a rustling in the trees caught their attention. Immediately Katrianna drew her blade, but it turned out to be merely a spooked deer that fled the scene with its white tail held high. Even after it was gone, the magus kept her weapon out instead of sheathing it when moving on. "The guards mentioned an ambush, so keep your weapon out and your eyes peeled."<br/><br/>Further onwards they came upon the first signs of the goblins: ahead of them was an overturned cart with its load of ore spilled out onto the ground. Of the horse and driver no sign could be seen save tracks in the dirt of something large and heavy dragged into the trees. "What now?" Katrianna whispered.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Roll a Perception check to see what you, well, see.<br/>You can optionally guess where the goblins are hiding (the forest or the hills), if you guess right it'll be easier to pass the check, if you guess wrong it'll be that much harder.<br/>If you attempt a stealthy approach through either the hills or trees off the road instead of marching straight down the road, roll a Stealth check as well.<br/></div></div>