Alaedra quickly finds a room that, though still composed of the weak mesh caging, seems to be some sort of office. There are a few tables with forms stacked on them, as well as filing cabinets and loose piles of paper. With a couple of graceful leaps, dives and rolls, she ends up on the other side, and out the door, while the fiends have to resort to much slower methods.<br/><br/>This leads her (finally) away from the cages, and back into real corridors with walls that can't be seen through. Dashing through one of two doors and slamming it shut behind her, the drow keeps running. Reliably, the two split up when they manage to get that far, and though there is a complete room between her and the pursuer, she can hear that there is only one.<br/><br/>Surely she must be close to way out...