<br/>Aria sliced out with the axe - though most popular among humans as throwing weapons, they could be wielded in-hand as reasonably as a dagger, as many a dwarven rogue did. The blade cut th oozing surface, which slit shallowy with a texture more gelatinous than ice-like. It was difficult to tell whether she was 'harming' the thing in any meaningful manner, though.<br/><br/>She sliced again on the backhand of the first blow, to similar effect - it was a hasty and none-too-skilled blow, and still hit, but Aria sensed a deflective aura about the thing, otherwise-easy target that it was.<br/><br/>Confident the weapon wasn't being trapped or dissolved, slid her favorite kukri into hand and sliced several more times in eyeblink-quick succession against the cold-emanating surface and stepped back, telling Rose, "I hate these things even more than undead..."<br/><br/>The ice-cube ooze splorted and lurched through the wide doorway, the middle of its 'body' pulling inward and stretching out again, like watching a thousand years of glacial movement in moments. The interior of the 'body' lit up with blue-white flashing energy which reminded Aria of nothing so much as the cones and spheres of cold energy she'd seen allied or enemy sorcerers hurl in past battles.<br/><br/>Its flow was much more rapid than that of the few other oozes Aria's fought, but fortunately, the narrow (to it) hallway seemed to slow it some. It lurched first towards Rose - seeming not just to move<em>to</em>or bash her, but try to flow all<em>around</em>her - and then shifted back towards Aria, with no obvious head or tail or need t turn its body around. The redhead yelped, dancing back another step.<br/><br/><br/><br/>And I keep rolling really (needlessly) high for Aria's....=P<br/><br/>Where I positioned Rose on the map was too close to threaten the ooze, but I'll assume she's back a step, as on the map below - and for this very reason, it'd probably be more plausible for me to generally assume she's a step back when Aria opens a door.<br/><br/>Aria first round:<br/>FA with axe (oh) and kurki (mh), then 5' back<br/>mods 21/16 and 22/17/12 (staying at L15 for the fight)<br/>no threat or blink rolls, so...<br/>Result: 5, 2, 20, 14, 10,<br/>looks like I 'wasted' a natural 20 too! Aria's first I think?<br/>(oh1)<br/>atk 26, hit, dmg 7 (lulz, and that's the max roll, 1d6+1)<br/>(oh2)<br/>atk 18, hit, dmg 6<br/>(mh1)<br/>atk 42, hit, dmg 6 (1d4+3, lulzy)<br/>(mh2)<br/>atk 32 hit, dmg 6<br/>(mh3)<br/>atk 22 hit, dmg 4<br/>tot 29<br/><br/>Ooze first turn:<br/>Move forward, over Rose's space then Aria's, for an Engulf attack (full text further below)<br/>Basically, you can either make a reflex save (DC 19) to avoid being engulfed, or make an attack of opportunity it provokes by engulfing<br/>If you successfully make the save, Rose ends up positioned just beyond where it moved to<br/>Aria chooses the reflex save, 14r+20, makes it, ends up shunted another 5' up the hall<br/><br/>If Engulfed:<br/>8 bludgeoning + 7 cold damage (no save)<br/>+ 45 cold damage (reflex DC 19 for half - a different save than the pre-engulf one)<br/>+ considered grappled<br/>If Rose ends up grappled and makes an opposed grapple check on her turn (for example, to escape, or to damage it with an unarmed attack), I prerolled a grapple check for the ooze of 28<br/><br/>Generally, one movement action doesn't provoke multiple AoOs from another character (even if they have Combat Reflexes and the moving creature moves out of multiple threatened squares). It's not completely clear to me whether, if Rose avoids being engulfed (i.e. chooses reflex save over the AoO and makes it), she can make an AoO for the ooze's movement after it moves away from her 'old' square to engulf Aria. She probably can though.<br/><br/>Actually it's not even clear to me whether it can make an engulf attack against two targets that don't fit 'inside' it at the<em>same</em>time (Rose start too far apart thanks to Rose's 'reach positioning' and Aria's prior 5' away). I figured it could since it's within its speed - the description says move. but not simultaneously, or in a straight line, and if it can't then that implies the second target 'blocks' it somehow like with normal hostile creatures - but you might think otherwise. Since Aria made her save it doesn't make much difference - it'd still move towards her otherwise.<br/><br/>In the minimap below, the lower four '~' are the ooze's original spaces, the upper two are its ending spaces (it's 'squeezing' in the narrow hallway, which is half its normal width). During its turn, it moved out, 'over' Rose, and then back and up to Aria.<br/><br/><br/>- - - - -<br/>-        -<br/>- *   *-<br/>-        -<br/>-   X   -<br/>-        -<br/>A *   *-<br/>~        -<br/>~ - R - -<br/>~~<br/>~~<br/><br/>Engulf (Ex): A living spell can flow around creatures that<br/>fit within its space as a standard action. It cannot make a<br/>slam attack during a round in which it engulfs. The living<br/>spell merely has to move over the opponents, affecting as<br/>many as it can cover. Opponents can make attacks of opportunity<br/>against the living spell, but if they do so they are not<br/>entitled to a saving throw. Those who do not attempt attacks<br/>of opportunity must succeed on a Refl ex save (DC 10 + spell<br/>level + Cha modifier) or be engulfed; on a success, they are<br/>pushed back or aside (opponent’s choice) as the spell moves<br/>forward. Engulfed creatures are subject to the full normal<br/>effect of the spell(s) each round on the living spell’s turn,<br/>and are considered to be grappled.