It took everything she had to ignore the cries for help, focusing on jogging in her gear, the chain armor clinking with every step. If she thought of this as a military drill it helped drown out the cries of pain and despair...at least to a point. She knew she wouldn't be able to fully ignore them, but she also knew the stakes here.<br/><br/>Or so she thought. She had been lucky to not directly witness anything so far, but the sounds of someone's panicked flight nearby are impossible to ignore. And once her attention is focused that way she couldn't help but see the poor woman being assaulted by the foul hounds. She almost turns away, mentally struggling with the decision. Surely the need of the world is greater than one barmaid? But in the end Evelyn's nature betrays her, and she turns towards the woman and the beasts who've already pounced her, clearly ready to violate the poor woman.<br/><br/>There's no battle cry, nothing but her rushing forth, sword drawn to cleave one of the beasts in twain. Hopefully the element of surprise will overcome the disadvantage in numbers...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack?</div><div class="spoiler_body">If she's able to reach them to attack here are the rolls, otherwise ignore them. Also including Initiative as well<br/><br/>Initiative: 2 (gee, this kind of rolling looks familiar)<br/>Attack 1: 18 Damage: 13 (+11 Radiant if it triggers)<br/>Attack 2: 24 Damager: 9 (+3 Radiant, sheesh)</div></div>