From the manticore nest: a rusted iron coffer (Strength DC 15 to<br/>open) containing 250 gp, a masterwork cold iron dagger, a<br/>+1 battleaxe, a silver armband with inset pearls worth a total<br/>of 700 gp, a ring of the ram with 17 charges remaining, and<br/>an EMP pistol (9 charges).<br/><br/>From the haunted ship: 43 silverdisks, a timeworn grenade launcher(14 charges), two<br/>concussion grenades, a timeworn emergency beacon<br/>(18 charges), a timeworn emergency raft (3 charges), a<br/>timeworn emergency shelter, 3 charges of cylex (given to Redfang), four destroyed space suits, timeworn mind burner<br/>(9 charges), red scatterlight suit, an envoy’s mouthpiece and a well-preserved<br/>and fully functional piece of cybertech: a skillslot.<br/><br/>When he examines the Envoy's Mouthpiece, it begins playing a recorded message in Androffan.<br/><br/>“This is the final report of salvage module Chrysalis, Captain<br/>Yurian Valako reporting. Divinity is lost; the rest of the ship’s crew<br/>is presumed dead or worse. The surviving crew of Chrysalis and I<br/>are boarding a launch and will attempt an emergency landing, but<br/>without AI control, the prospects of a safe landing are minimal.<br/>I’ve secured an inhibitor facet—if I can install it into the Unity<br/>interface, it should disable the AI’s security long enough for us to<br/>reclaim control and perhaps even signal for help from home. I’m<br/>boarding the launch now, and will append further reports after<br/>our successful landing.”