A week later, and the adventuring opportunities have been fairly dry. Banditry in the nearby region has all but exhausted, mostly thanks to the actions of an extremely violent little half-drow, and most monsters seem to have the good sense not to stir up problems around here. While her usual sources don't have any information for her, she'll return to her room, that day, to find a note slipped into her room, addressed to her, from one of the female Merchant Council members, a Lady Tredora Jarmaath, one of the wealthiest women in the city, asking for a private meeting, that evening.