The tactics against the white are brutally effective, as one eye ray gets lucky, and the dragon simply disintegrates into a cloud of fine, white dust.<br/><br/>The elemental attempts to wrap around the dragon at a very inopportune moment; just as they're heading into the street levels. It actually aims for the creature's head, grabbing it and sharply diverting it to the side, taking the full force of its flame breath, but forcing a very nasty turn... right into the side of the building. Physics takes over, and, while several buildings are effectively flattened (and Draiss is fairly sure he can hear a cheer from spectators, outside his room), the dragon is stopped.<br/><br/>It looks like this round has gone to Draiss, as the remaining dragons, while they can catch up to and kill the elemental before it gets to the base, they can't kill all of the elementals, who can relay it along to safety, and, more to the point, they have nothing left pursuing his flag. Less than a minute later, and his score receives a large boost, as victory is claimed.<br/><br/>The next round will be the most interesting yet; an eight-player free-for-all, with all three squads, in a game of King of the Hill. In this case, they have the largest map available, on a wide, grassy plain. Three hills rise out of the center, in a roughly triangular formation; one is short, and has excellent defensive covering for the defenders, one is medium height, and has average defensive cover, while the third is quite tall, almost twice the height of the first, but had no cover at all.<br/><br/>"Points will be scored based on time that your squad in in full possession of any of the three flags. You will also gain a smaller number of points, for scoring killing blows. Possession of a location is determined by being the only one with a unit within ten feet of the objective marker. Time limit is thirty minutes."