<div class="floatright">(http://3.bp.blogspot.com/-wA1lJl8ZiHc/USUu_ShqV1I/AAAAAAAAC1M/qVQuEzVuJ6E/s1600/1288928945_b.jpg)</div><em>Once Malrefesh was beautiful, claim the stories.  Once the tower reached to the skies and challenged the very gods to create a more impressive piece of artistry and growth.  But the gods took umbrage to this affront and mountains rose and a lake to swallow the tower.  It sunk, down, down into cold unfeeling ground, returning stone to stone and leaving Malrefesh as it had once been, a desolate waste that few would risk.<br/><br/><br/>Though the allure of treasure may be enough for a Delver.</em><br/><br/><br/>The faint sound of Yula's oar hitting stone through the murky water was the first sign that she was finally coming to the sunken tower.  At least this part of the stories weren't wrong, there is something out in the dark waters of Malrefesh.  Of course, that doesn't answer the larger question; was Malrefesh the ancient sorcerer she was known to be and, as some stories say, is she still down beneath the lake?<br/><br/><br/>Not long after, Yula is tying her little boat off where an enormous stone arch, perhaps a window of an ancient fallen tower, leads into what once was presumably the top floor of the tower, perhaps an observatory judging by the amount of rotted paper and wood all around.  A quick survey of the space shows what appears to be a star chart carved into the stone of the tower, though if Yula has specific knowledge of such things, she'll find it looks somewhat incorrect.  There is another window on each side of the hexagonal tower observation room and a deep hole in the ground that looks to have once held a ladder, but that is long lost to time.<br/><br/><br/><strong>Yula, going down into the tower there are dangers and threats, but possibly also treasures.<br/><br/><br/>Tell me, what is it that you hope to find in the Sunken Tower of Malrefesh?<br/><br/><br/>And what do you do?</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dungeon World Help</div><div class="spoiler_body">Hi!  I'll keep on posting these as we initially start playing to help you learn the game!<br/><br/><br/>Dungeon World is based on playing through fiction and rolling moves when they come up.  There is a list of Basic Moves (http://www.dungeonworldsrd.com/moves) which will probably come up most often, but your character sheet also has some moves you picked out!<br/><br/><br/>With any move, you'll be rolling 2d6+Stat.  On a 10+, you got a great success!  You'll generally get what you want, no consequences.  On a 7-9, it's a partial success and you'll either get part of what you want or something unexpectedly bad may go down.  On a 6-, I get to make a GM move, that is, I get to make bad stuff happen to you!<br/><br/><br/>I'll ask questions at the end of each pose to help create the world, flesh out Yula, and guide you in productive ways.  That said, this adventure will grow and build with both of us, it isn't a module so there's no wrong answers!<br/><br/><br/>Right now you may want to roll +Intelligence in order to <strong>Spout Lore (http://www.dungeonworldsrd.com/moves#TOC-Spout-Lore)</strong> or roll +Wisdom in order to <strong>Discern Realities (http://www.dungeonworldsrd.com/moves#TOC-Discern-Realities)</strong>.  As you can see, both of these have explanations over on the linked SRD, so once you know your roll you can jump right into asking questions or providing information!</div></div>