"Huh," Aria waved to the door as they approached, "There's a faint aura on the door itself...come to think of it, there was a similar one on the 'second' door along this side of the hallway too. Still getting in the habit of distinguishing these auras from each other, and will more precisely going forth. The door auras make me think of ones described to me by magic-detecting allies in past adventurers when we came upon locks which, try and try again, I could not pick open by mechanical means. And that other stronger aura still pervades the entire place..."<br/><br/>They phased through harmlessly enough, and came into a narrower chamber which seemed both office and library. The opposite wall was a solid matrix of bookshelves crammed in turn with tomes. To the left of their door on its same wall was a chalkboard, and to the right, a darkwood desk before a bay window in the right wall. The window looked down between the bedchamber balcony and a simialr balcony, down across a second-floor balcony beneath them, and the ichor-stained tennis court below that. The wall to their left held a door like the others, which Aria remarked as holding a similar door-specific abjuration aura consistent with the one she'd seen in the middle door of the hallway - which also to judge from the dimensions of the floor, was the same door.<br/><br/>The desk itself was arrayed with papers of arcane calculations, as was the chalkboard. A small easle by the desk held open a great planar atlas like Bikkes' and Garland's buth with greater detail. The open pair of pages were titled<em>Overview, Outer Planes, Neutral</em>and showed symbolic spherical representations of planes individually titled,<em>Dragon's Eyrie, Heliopolis, House of Nature, Jotunheim, Warrior's Rest</em>. Fine-lined Charcoal-pen arrows and characters were drawn all across it, with many little notes made in the open spaces between the spheres of the diagram.<br/><br/>"Huh, Warrior's Rest," Aria noted, "'Tis where my own goddess dwells, and Tempus and a few others - Valkur I think? - a plane where the souls of warriors engage in everlasting battle by day and feasting by night, regenerating from all their warring-earned wounds to go at it the last day again. 'Tis the hereafter for many of the vikings of Icewind Dale. Or so the priests of my faith tell me."<br/><br/><br/>Forgot to mention those other abjuration auras on my previous posts! Guessing/hoping it doesn't change Rose's preferred course of action. Mea culpa if it would've. To reduce that chance I had Aria strongly suspect it's Arcane Lock - harmless to us - rather than, say, an alarm or harmful spell. If you prefer (think Rose would be suspicious of going through it, etc.) you could have us phase through the wall near the door instead (and ignore the early-phase-in chance in this case to expedite / cover for my oversight earlier....a 50% chance of 1d6 damage from moving through a 5' wall is not too dangerous at this level anyway).<br/><br/>A second mistake - Detect Magic and Arcane Sight require Spellcraft checks (which Aria's not trained in, but perhaps should put 1 cc rank in next level up since it's a trained skill and her Int is decent) to identify the school of magic. W/o it you just get the presence, location and strength (rough binbing of spell level or caster level). I suppose abjuration is a reasonable guess for most 'area ward' type spells. Maybe since Aria's magically illiterate she just has the 'vernacular' habit of calling defensive-looking effects on areas like doors and keeps 'abjurations'.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">(balcony)                (balcony)    1<br/>X X X - X X X X X X X X X X - X X X   2<br/>X . . . . . . . . . . . . . . . . X   3<br/>X . . . . . . . . . . . . . . . . X   4<br/>X . . . . . . . . . . . . . . . . X   5<br/>X . . . . . . . . . . . . . . . . X   6<br/>X . . . . . . . . . . . . . . . . X   7<br/>X . . . . . . . . . . . . . . . . X   8<br/>X X X - X X X X X X X X X X X X X X   9<br/>X . - . . . . . . . . . . . . . * X  10<br/>X . X . . . . . . . . . . . . . . X  11<br/>X X X X - X X X X - X X X X - X X X  12<br/>X . . . . . . X . . . . X <br/>X . . . . . . - A . . . X <br/>X . . . . . . X R . . . X <br/>X . . . . . . X . . . . X <br/>X X X - X X X X X X X X X <br/>(balcony)                (balcony)<br/></code></pre><br/>