The next room comes as a bit of a surprise. A yawning chasm appears before her, and on the far side, another door stands waiting. It appears there was once a stone bridge between this side and the other, but that has long since crumbled away. The smell is stronger here, but its source is not apparent. At the bottom of the chasm, a good 40, 50 feet down, is water, what looks like a stream running through. The gap is about twenty feet across, a hard jump, even for her, but, thankfully, some vines have grown down from the ceiling. A nice, long one, is just out of reach, but with a good jump, she could easily grab it and swing across.<br/><br/>(If you want to attempt to jump straight across, you'll need to make a long jump of 20 feet. With your speed, you have a total of +10, vs the DC of 30, since you can't really get much of a running start. If you want to swing on the vine, make an attack roll to grab it (AC 10), then a strength check (DC 5) to swing across.)