Climbing down, though, proves more easily said than done. The fact that in her five hundred years of life, Ahri has never taken the time to learn to climb comes back to haunt her and, in her eagerness to escape her captors as swiftly as possible, she<em>does</em>succeed at quickly putting some distance between herself and her pursuers... That distance being a more than fifty foot fall as she finds her inexperienced grip on the cliff face unable to keep her from being dragged by gravity to hurtle toward the ground below.<br/><br/>Not the most auspicious start to her grand bid for freedom.<br/><br/>If she ever writes a memoir, perhaps she leaves this detail out.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Climb is the proper skill here. I just subtracted your Acrobatics modifier and added your Climb modifier, though. Now, however, you roll Acrobatics to soften the fall. DC 15. Success, take 4 lethal damage and 6 nonlethal. Failure, take 11 lethal damage. Either way, she falls prone.<br/><br/>Please add Ahri's max hp to the sheet, if you'd be so kind. Since I think you're using the sheet for more than one game, we can keep track of her current HP in this thread.</div></div>