No one was on the other side of the gate, either, meaning that Shay was alone as she slipped past into the estate ground proper. Behind her, the gate's lock could be opened from the inside with a simple latch, doing away with the need to use a key or pick the lock when leaving. Shay found herself in the gardens, where on her left side the garden was, well, gardened, with newly planted green buds sprouting up from freshly laid flower beds, while on her right it was still a work in progress overrun with vines and weeds. The scaffolding she had seen earlier would be reached by going right and then around the corner of the mansion.<br/><br/>Directly ahead up a short path was the mansion itself. The main entrance was another double door secured with a lock that looked very similar in make and quality to that used in the gate. All the windows on the first floor were boarded up with planks of wood, while all the windows on the third floor had already been redone and covered with glass panes. That left the windows on the second floor, which were in various states of repair - some were dangerous maws of broken glass lining the window frames, others had been stripped bare but new panes not yet installed leaving a tall rectangular hole in the wall, and a few had been completely fixed with new glass panes. The mansion's exterior wall was filled with decorative ledges and gargoyles (the architectural type, not monsters... hopefully), which promised an abundance of handholds and footholds, but at the same time most of which were crumbling and of questionable soundness.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">The door is protected by another DC 30 lock.<br/>Climbing the exterior all is a DC 15 climb check and also requires a DC 15 perception check to avoid putting her weight on a weak point.<br/></div></div>