<strong>Destiny Points:</strong><br/>Light Side: 1 Dark Side: 1<br/><hr/><br/>"Noted," Mia replied tersely.<br/><br/>The last remaining TIE from the first Raider found itself in caught in an unexpected crossfire, and shot blindly toward the incoming A-wings. However, the nimble little fighters rolled easily out of the way. Finding itself outmatched, the TIE threw itself into a tight roll in a desperate attempt to evade enemy fire.<br/><br/>Meanwhile the Y-wings continued the assault, finding a straight path through the maze to the next fuel tank. The lead ship fired a few rounds, which failed to penetrate the tank's armour. However, it left the target easy pickings for the three wingmen following their leader's wake. The tank blew apart, leaving a clear path for the bombers' next target.<br/><br/>The second group of TIEs flew directly towards the station at top speed, desperate to stop the destruction of the fuel depot. The flash from the explosion, however, left them dazzled, and unable to hit their targets.<br/><br/>The Y-wings continued their attack run, but the "opening" proved more treacherous than anticipated, and their attack vector was cut off. Instead, the Y-wings took the opportunity to weave through the debris in hopes of shaking their pursuers.<br/><br/>"VERDICT, we've gotta keep those Y-wings covered," a new female voice said over the comms. "Can your new friend here keep you covered on the home stretch?"<br/><br/>"Acknowledged," Ackermann replied. "I've already accomplished my mission. Make sure everyone else accomplishes theirs."<br/><br/>With that, the A-wings broke off to engage the TIEs. The agile ships had difficulty finding an approach vector wide enough for their ships, but they still managed to acquire a missile lock. The warheads streaked in, blasting one of the TIEs to pieces.<br/><br/>Which left Kader and Ackermann to fend for themselves. If they could clear the Raider and its last remaining fighter, there would be nothing standing between Ackermann and the cruiser.<br/><br/>If you attack the TIE Fighter here, I will flip a Dark Side destiny point to upgrade the difficulty of the check once. Since the TIE is also taking Evasive Maneuvers, the difficulty for attacking this Fighter is RR.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Lone TIE missed its shot, and then took <strong>Evasive Maneuvers.</strong> All attacks targeting the fighter are upgraded until the end of the round.<br/><br/>The Y-wings succeed on their piloting check with an advantage. They spend it to gain a boost die on their gunner check. The Nemesis leading the group fails his check, but with 4 advantages and a triumph. He spends 3 advantages to order his group into attack formation, adding a boost die to all attacks the group makes, and 1 advantage to add a boost to the next allied check. He then spends the Triumph to let his minion wingmen make their own attack.<br/><br/>The Y-wing minions roll 5 successes and 3 advantages. They spend the 3 advantages for the resulting explosion to clear a path for them, making their next piloting check Average difficulty.<br/><br/>The second group of TIEs manages to succeed on their piloting check, with 2 threats, adding a setback to their next check. They fail their attack, with a single threat, which adds a setback to their next piloting check.<br/><br/>Back to the top of the Round:<br/><br/>The Y-wings go first. They fail their piloting check with 4 advantages. They spend 2 advantages on the "weave" feature of the "debris field" chart, upgrading gunnery checks targeting their ships. They spend 2 more to grant a boost die to their next piloting check. Then they suffer 2 system strain to take <strong>Evasive Maneuvers.</strong> They're hoping to bait the TIEs into rolling despairs.<br/><br/>The A-wings fail their piloting check to fly into the structure. However, their missiles can target ships at Short Range. I throw a setback die in to simulate the difficulty of acquiring a lock with the obstructions from the fuel depot, but even so they roll 3 successes. This destroys one of the TIEs and badly damages a second.<br/></div></div>