From the reports of Silk, Azure knows that despite the looks of things, it's not wholly uninhabited. Some kind of essence user in the area is making lots of little, small changes that lead her to believe that they also have some outside help in moderating essence use.<br/><br/>The island isn't very big. A few miles wide, by only a few more yards longer. The whole place could easily be turned upside down by the crew in a few hours. The most valuable things should be preserved by artifacts, and around the small reefs that dot the island's protected side, which could make them a bit of a bear to get at.<br/><br/>The size (and nature) of some of the trees shows that once this island had, or was a demense. But changes have dispelled whatever power lay there, leaving only trees of seaweed to mark what once was. Kind of sad, really. Having a place to build another manse could have been useful, once she got enough people to keep it secured.<br/><br/>Silk has given word to be told when the ship stops, and people are getting off. Still doesn't have any sea legs, which the crew would probably laugh about if they remembered her often enough to not wonder why there was another person on the boat.<br/><br/>Thanks to the kubernete's skillful piloting of the now bad tides, the ship has managed to anchor right next to one of the spindled bundles of things. The closest one is the so called Sensitive Cargo, which will fetch a good price, better if it's left in the artifact spindles. At Azure's command, they also go after the Imperial things, which it seems will take a bit. Again, the sea's working against them, actively pushing everything away from the spindles. At this rate, it'll probably take hours to finish.<br/><br/>Silk stumbles up deck, and mumbles something in Old Realm. Probably a prayer to Mercury for the short break.