<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Curses</div><div class="spoiler_body">Detect Evil spell can perceive evil enchantments, intentions, thoughts, and auras within 120 feet.  Detect Magic can perceive the presence of a magical enchantment.<br/><br/>Detect Evil spell lasts for up to an hour, while Detect Magic lasts up to 20 minutes.  Curses are magical in nature, and thus can be potentially detected by both (some curses are evil, some not).<br/><br/>Aelwen can always go back to town and ask someone for help in this matter.  Such as Varkas.</div></div><br/>Aelwen peers through the door into what was once a storage area (room 16).  Decayed wooden boxes bashed and broken are strewn about the area.  Perhaps they once stored some valuable supplies, but have since been long looted.  Should she choose to search the area, she finds nothing.<br/><br/>Just then, a ghastly echoing wails from the north room (room 11).  An inky black form materializes past the door, seemingly seeping out from the object.  It takes the general shape of a humanoid entity, and reaches out towards Aelwen with a moaning grasp.<br/><br/>(http://i.imgur.com/at5DWrG.jpg)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Encounter</div><div class="spoiler_body">This monster is a shadow, a ghostly undead entity which feeds off of people's strength.  Aelwen is aware that shadows, like all undead, are particularly susceptible to healing spells, as the undead are powered by negative energy which is the anti-thesis to life.<br/><br/>Roll for initiative!  Shadow gets a 6. (https://elliquiy.com/forums/dicebot.php?r=65930)  If you roll a 6 and tie, you beat it.<br/><br/>Otherwise it goes first and touches you... (https://elliquiy.com/forums/dicebot.php?r=65937)<br/><br/>dealing 1 damage and reducing Aelwen's Strength score temporarily by 1 point. (https://elliquiy.com/forums/dicebot.php?r=65939)<br/><br/>You need to roll a 12 or better to hit it.  It needs a 10 to hit you.  It has 3 hit points, so it's tougher than the goblins you encountered.<br/><br/>Casting a healing spell on it requires no attack roll.</div></div>