The rest of the journey was fairly uneventful, until they reached what could only the the Valley of the Dead. The entrance to this wide valley is marked by a series of posts decorated with bones and skulls every 50 to 60<br/>feet, and as the party passes between them... nothing seems to change, at first. As they travel deeper into the valley, though, a sense of ominousness pervades the area. The wind seems oddly muted as it flows through the trees and grass, the birds and insects grow quiet, and the unusually regular crags along the surrounding mountains seem almost to crouch in expectation of the party's approach.<br/><br/>A mile past the warning markers comes the first pillar. Standing nearly ten feet high, and carved with strange, seemingly alien runes, it stands in stark contrast to the surrounding territory. From overhead, Devaguea can see that the rest of the valley has more of these  - hundreds of them, at irregular intervals.