As Evelyn turned into the nearest alleyway, and dashed through, she emerged on the other side and was greeted by a scene of slaughter, a dozen civilans and some guards ripped or torn open, their blood, guts and intestines filling the stone street and painting it dark red.<br/><br/>The monsters followed her though, giving her no time to be horrified or pray for the lost. She won a few seconds, but the hulking beast with the limp girl, grabbed his lifeless hostage, lifted her off his cock and pulled her chain over his head, discarding and tossing the body aside like a used rag. He went first and followed through the alley sideways, his partner close behind, still carrying the wailing girl on his body. The hostage screamed and sobbed as her naked body got dragged against the walls of the building as her captor squeezed through the narrow space and she was brushed up against the rough stone, leaving her face, chest and stomach bruised and bloody.<br/><br/>Unless Evelyn continued the two would be on her soon, and one had a free spot for a new girl to serve as his living armor...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Complication: The stone of the street is slippery with...people. Evelyn needs to pass a DC 10 dex saving throw or fall prone, basically losing enough time to be forced into a confrontation as the two hulks catch up.<br/><br/>If she passes, she's free to continue. Make the Int (Survival) check to keep navigating and trying to avoid patrolled areas.<br/><br/>And, another ability/skill check, free to be whatever Evelyn wants to use, with descriptive flavoring for the next part of the chase, however, athletics can't be used this turn (as it was just rolled).<br/><br/>No additional random encounter happens this turn.</div></div>