<span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: verdana;"><strong>THE TALE OF SEIRIN</strong></span></span><br/><div class="floatleft">(http://bards.wdfiles.com/local--files/sandpoint/sandpoint-banner_1_.jpg)</div>It has been many days on the road, alternating between prairie and forest, but always heading westward.  It has been nearly two months since the spirit within you began to urge you to in this direction – it never speaks, only urges with vague impressions, sometimes flashes of imagery in your mind's eye.  The journey has been largely uneventful, the occasional bandit though rarely more, and only the occasional traveller.  Varisia seems to be living up to its reputation of wild and empty land, vast and expansive, and even a bit forlorn compared to the bustling city you grew up in; game is plentiful for those who know how to hunt and nights temperate enough to sleep without blankets.<br/><br/>But your time on the road of the Lost Coast seems to be at an end as the town of Sandpoint springs into view over the crest of a hill; a small, but seemingly welcome pinprick of civilisation in this empty corner of the world.  Built along the shore, it is a relatively small, closely-built community, with buildings mostly of wood and stone foundations, yet the place even has a harbour.  Your arrival here seems somewhat fortuitous as you can see dark clouds gathering on the horizon - a possible heavy downpour on its way.<br/><br/><div class="floatright">(http://pathtogolarion.wdfiles.com/local--files/part-2/Sandpoint_Mirror.jpg)</div>As you cross bridge to enter town, a sign greets you, as it greets all newcomers, with the words "Please stop to see yourself as we see you."  Ahead, the streets open into the myriad of closely packed buildings, the most significant of which in immediate view appears to be an inn of sorts, atop which is perched a large cast iron dragon that has rusted over.<br/><br/>There are many people on the streets, but the place must have regular traveler's as few people stop to stare for any length of time, and a few even give friendly nods in your direction before moving on with their own business, seemingly eager to get whatever they have to do done before the darkness of evening comes.<br/><br/>Once you are within the town, it seems that for once, the spirit within you is restful, almost to the extent that it would have seemed to have left you if you didn't know better.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM's NOTES</div><div class="spoiler_body"><div class="floatright">(http://dsrindustries.org/rpg/Pathfinder/Pathfinder%20RPG/Comics/Pathfinder%20Comic%20-%20Chronicles%2001%20-%20Sandpoint%20Gazetteer/Pathfinder%20Comic%20-%20Chronicles%2001%20-%20Sandpoint%20Gazetteer%20-%2002%20(Sandpoint%20Map).jpg)</div><strong>SANDPOINT</strong><br/>(unknown alignment) small town<br/><strong>Corruption</strong> +0; <strong>Crime</strong> +0; <strong>Economy</strong> +1; <strong>Law</strong> +0; <strong>Lore</strong> +2; <strong>Society</strong> +0<br/><strong>Qualities</strong> (undiscovered)<br/><br/><strong>Government</strong> (undiscovered)<br/><strong>Population</strong> 1,000 approx.<br/><strong>Notable Figures</strong> (undiscovered)<br/><br/><strong>Base Value</strong> 1,300 gp; <strong>Purchase Limit</strong> 7,500 gp; <strong>Spellcasting</strong> 4th<hr/><br/>Feel free to introduce Seirin in general and any impressions he may have.<br/><br/>The map on the right can be expanded with a click.<br/><br/>If Seirin seeks lodging, most people will point him to the Rusty Dragon, or the White Deer on the north side of town, noting it has better quality whereas the Rusty Dragon is a bit more rowdy.<br/><br/>Despite the buildings being close-packed, there are few that are above a single story, so it doesn't feel particularly claustrophobic or disorientating.<br/><br/>The spirit within Seirin hasn't offered very much clue as to who or what it is, though thus far it has aided him and seems intent on preserving his life at the very least.  As much as he knows, it seems to pull him towards adventures, though to what end isn't exactly clear - Seirin can be all but certain that such a reason is why it has been impelling him here, though unlike previous ventures, it doesn't seem quite obvious this time around what it has guided him to.<br/><br/>If Seirin hasn't taken steps to hide his tiefling nature, some people, especially the towns older citizens, have suspicious stares, but at least nod back at him if they noticed that he has noticed they were looking.  For the most part though, most will be too busy doing their own thing to pay him too much mind.  The atmosphere though, is generally friendly.</div></div>