<div class="floatleft">(http://i66.tinypic.com/2diegso.jpg)</div><br/>Mia gasped as her struggles proved as futile as ever, her strength nothing compared to the massive gladiators.  She pushed against him with her arms, but only managed to slide up and down more enticingly.  She gasped again as his grip shifted, and she found herself held by only one arm.  A tiny shock of anticipation went through her body as she realized that this left him with an arm free, to do what he wanted...<br/><br/>Once more, Mia's struggles slowed as he spoke.  She looked up at him, her almond eyes wide, uncertain.  Off to the side, she knew the arena master was being entertained by her struggles, her embarrassment, her pleasure.  Saar's words made some sense.  And yet... could she surrender.  "I... I don't know."  She whispered.  Soft gasps escaped her lips as his hand ran over her.  Her tight curved backside flexed under his squeeze, her bare thigh trembling as he touched it.<br/><br/>And then he began to rub her more directly.<br/><br/>Even through the cloth, thin as it was, the pleasure was intense.  Mia could feel fire spreading through her as he made circles with his strong fingers on the center of her pleasure.  Mia tossed her head back, her lips parting in a moan, louder than before.  Her black hair streamed down her back, her half-nude body beginning to writhe in his grasp once more.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">mechanics</div><div class="spoiler_body">Initiative 17<br/>HP: 27/63 (vulnerable, grappled)<br/>AC: 15<br/>Ki:  1/3<br/>Failed lust: 2/3<br/>lust save 5 (https://elliquiy.com/forums/dicebot.php?r=118844)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mia Lin</div><div class="spoiler_body"><strong>Mia Lin<strong>[/size]<br/>Human Monk of the Four Elements<br/></strong></strong><hr/><strong>Armor Class</strong> 15<br/><strong>Hit Points</strong> 63/63<br/><strong>Ki Points</strong> 3/3<br/><strong>Speed</strong> 40 feet<br/><strong>Proficiency Bonus</strong> +2<br/><hr/><strong>Str</strong> 9 (-1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2) <strong>Int</strong> 12 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 14 (+2)<br/><strong>Saves</strong> Strength, Dexterity<br/><strong>Trained Skills</strong> Acrobatics, Athletics, Medicine, Religion<br/><strong>Weapon Proficiencies</strong> Simple Weapons, Shortsword<br/><strong>Armor Proficiencies</strong> None!<br/><strong>Tool Proficiencies</strong> Herbalism Kit<br/><strong>Languages</strong> Common, Elven, Primordial<br/><hr/><strong>Abilities</strong><br/><strong><em>Unarmored Defense</em></strong> When wearing no armor or shield, AC = 10+Dex mod+Wis mod (already included)<br/><strong><em>Martial Arts</em></strong> Use Dex instead of Str for attack and damage rolls of unarmed strikes and monk weapons, and can use d4 for damage.  When you attack, you can make one unarmed strike as a bonus action.<br/><strong><em>Hermit Feature: Discovery</em></strong> You have access to a unique and powerful discovery.  Needs GM discussion.<br/><strong><em>Deflect Missiles</em></strong> You man use your reaction to reduce damage from a ranged weapon attack by 1d10+dex mod+monk level.  If it is reduced to 0, you can catch it.  If you do so, you may spend 1 ki point to make a proficient ranged attack with it as part of the same reaction.<br/><strong><em>Monastic Tradition:  Way of the Four Elements</em></strong> Gain Elemental Attumentent, plus more as you level<br/><strong><em>Water Whip</em></strong> You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.<br/><em><strong>Boon of Fortitude</strong></em>  Her hit point max increases by 40.<br/><em><strong>Blessing of Wound Closure</strong></em>  Mia regains double the amount of hp from spending hit dice. She automatically stabilizes when making death saves (but not lust saves).<br/><hr/><strong>Combat</strong><br/><strong><em>Dart</em></strong> ranged (20/60) +5, 1d4+3 damage<br/><strong><em>Quarterstaff</em></strong> melee +5, 1d6+3 damage, 1d8+3 damage (2 handed)<br/><hr/><strong><em>Personality Traits</em></strong> What a strange, exciting world there is outside the monastery walls; is this really what things are like?<br/>Satisfaction comes from within, not from without.<br/><strong><em>Ideal</em></strong> Self-Determination -- Everyone deserves the chance to find their own destiny.<br/><strong><em>Bond</em></strong> The monastery.  I can never go back, but it is still a part of me, and I learned everything I know there.<br/><strong><em>Flaw</em></strong> How much did a life spent in martial and spiritual training really prepare me for the real world?<br/><hr/><strong>Equipment</strong><br/>Quarterstaff<br/>10 Darts<br/>Herbalism Kit (empty)<br/>Scroll Case filled with Mantras<br/>Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin,50 feet of hempen rope)<br/>Common Clothes<br/>Winter Blanket<br/><br/><strong>Trinket</strong>  A fragment of a beautiful song, written as musical notes on two pieces of parchment.<br/>During her travels, Mia encountered a dying elf.  She did her best to treat him, but there didn't seem to be any injury on him, and he couldn't speak.  Then, with great urgency, he thrust these sheets into her hand.  She's been carrying them ever since, hoping she can unravel what was so important about them.<br/></div></div>