<em>   Just us.  </em><br/>The silver haired girl froze, if anything more nervous than before, and peaked around the baths suspiciously.  Then she drew a deep breath to relax.  It worked, the tension flowed out of her body as she crossed too a pace or so from the other girl and met her eyes.  She offered a smile, and the sincerity of the expression offered too warm Elli too the core.  “It really is, isn’t it?”  Her voice was soft and soothing, articulate but not without a hint of country bumpkin left form her past that only made her sound more sincere.<br/>She set the towel aside and slipped lithely down into the water.  A deep sigh escaped her pale  pink lips, and she offered another smile.  Her voice was a little smaller this time.  “I got so shy I might have still been hiding in there if you hadn’t passed me.  It’s like just seeing you made me brave.”  Then she giggled, “And the place was empty all along.”<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name:      Pandora<br/>Race:      Human<br/>Height:      5’2”<br/>Weight:   100lbs<br/>Bust:      C<br/>Skin:      Milky with pale pink lips.  <br/>Hair:      Silver in a pixie cut.  <br/>Eyes:      Moonstone.  <br/>Style:      White Skirt and Criss-crossing top.  <br/>Age:      18<br/><br/>Class:   Oracle of the Heavens/Sorceress 7<br/><br/>Strength   14   +2         Movement 30<br/>Dexterity   16   +3         Initiative +5<br/>Constitution   16   +3<br/>Intelligence   18   +4<br/>Wisdom   14   +2<br/>Charisma   21   +5   23 +6<br/><br/>HP   69<br/><br/>AC   20   ([Armor +6]   Dexterity +3   Dodge +1)<br/><br/>Saving Throws<br/>Fortitude   2 +3<br/>Reflex      2 +3<br/>Will      5 +2<br/><br/>Special Defenses:   <br/>Electricity Renitence 5, +2 to Saves Vs. Poison<br/><br/>Base Attack:  <br/>TAB   +5   Melee +7   Missile +8<br/><br/>Attacks:  <br/>2 Claws<br/>TAB      +8 +8<br/>Damage   d6+2<br/>Critical      20X2<br/>Uses:      8r/day.  <br/><br/>+1 Star Knife<br/>TAB      +8/+9<br/>Damage   d4+3<br/>Critical      X3<br/>Range      20’<br/><br/>Dagger<br/>TAB      +7/+8<br/>Damage   d4+2<br/>Critical      19-20X2<br/>Range      10’<br/><br/><br/><br/><br/><br/>Class Abilities:  <br/>Mystery:  The Heavens<br/>--Mystery Spells: Color Spray, Hypnotic Pattern, Daylight<br/>--Revelation: Coat of Many Stars (Su): You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.<br/><br/>--Revelation: Awesome Display (Su): Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).<br/><br/>--Revelation: Lure of the Heavens (Su): Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.<br/><br/>Curse:  <br/>Provocative<br/>Your appearance elicits lust in most humanoids, no matter how you try to conceal it. Foes gain a +2 bonus to attack rolls when they deal nonlethal damage to you with lethal attacks, and suffer none of the usual penalties when doing so. You may use your provocative nature to your benefit, gaining a bonus to Diplomacy checks equal to half your oracle level (minimum +1). If you choose to use this bonus and fail a Diplomacy check, the target of the check feels spurned and its attitude changes to unfriendly (an already unfriendly target becomes hostile).<br/>At 5th level, a Diplomacy check made to change a target’s attitude toward you lasts one day for every hour you spend making the Diplomacy check. At 10th level, as a full-round action you can make a Diplomacy check to influence a single creature’s attitude. At 15th level, if you fail a Diplomacy check to influence a target’s attitude, you can spend one hour in the target’s company in order to retry the check, rather than waiting 24 hours to do so.<br/><br/>FEATS:  <br/>Arcane Strike<br/>Cosmopolitan: Perception and Perform<br/>Dodge<br/>Martial Weapon Proficiency: Star Knife<br/>Weapon Focus: Claws<br/><br/>TRAITS:  <br/>Focused Mind: +2 Concentration Checks<br/>Reactionary: +2 Initiative<br/><br/><br/><em>Skills</em>    <br/>Appraise      2 +3 +4   =d20+9<br/>Acrobatics      7 +0 +3 +5   =d20+15<br/>Bluff         2 +3 +6   =d20+11<br/>Craft: Medicine   3 +3 +4   =d20+10         <br/>Diplomacy      4 +3 +6   =d20+13<br/>Fly         1 +3 +3   =d20+7<br/>Heal         7 +3 +2   =d20+12<br/>K. Arcana      3 +3 +4   =d20+10<br/>K. History      1 +3 +4   =d20+9<br/>K. The Planes      1 +3 +4   =d20+9<br/>K. Religion      6 +3 +4   =d20+13<br/>Perception      6 +3 +2 +5   =d20+16<br/>Sense Motive      6 +3 +2   =d20+11<br/>Spell craft      4 +3 +4   =d20+11<br/>Stealth         4 +0 +3 +5   =d20+12<br/><br/>Save DCs: 16+Spell Level.  <br/>Concentration: d20+15<br/><br/><em>Orisons and Cantrips</em>  <br/>Arcane Mark<br/>Bleed<br/>Create Water<br/>Disrupt Undead<br/>Detect Magic<br/>Detect Poison<br/>Light<br/>Mage Hand<br/>Mending<br/>Message<br/>Prestidigitation<br/>Purify Food and Drink<br/>Ray of Frost<br/>Stabilize<br/><br/>Oracle Spells;  <br/>L 1   8/8<br/>Color Spray<br/>Cure Light Wounds<br/>Divine Favor<br/>Endure Elements<br/>Magic Stone<br/>Shield of Faith<br/>Swallow Your Fear<br/><br/>L 2   8/8<br/>Aid<br/>Cure Moderate Wounds<br/>Hypnotic Pattern<br/>Restoration, Lesser<br/>Shield Other<br/><br/>L 3   5/5<br/>Create Food and Water<br/>Cure Serious Wounds<br/>Daylight<br/>Dispel Magic<br/><br/>Sorceress (Abyssal Bloodline)<br/>1st   8/8   <br/>Burning Hands<br/>Cause Fear<br/>Charm Person<br/>Jump<br/>Magic Missile<br/>Unseen Servant<br/><br/>2nd level   8/8<br/>Bull’s Strength<br/>Detect Thoughts<br/>Hideous Laughter<br/>Spider Climb<br/><br/>3rd Level    5/5<br/>Phantom Steed<br/>Rage<br/>Strangling Hair<br/><br/><br/>Magic Items:  <br/>Boots of Elvenkind (+5 Acrobatics)<br/>Cloak of Elvenkind (+5 Stealth)<br/>Eyes of the Eagle (+5 Perception)<br/>Handy Haversack<br/>Headband of Enticing Charisma (+2)<br/>Robe of Resistance +1 and Endure Elements<br/>+1 Star Knife<br/><br/>Wands:  <br/>Cure Light Wounds 50<br/>Magic Missile L 5: 30<br/><br/>Mundane Gear:  <br/>Cook’s Tools<br/>Healer’s Kit X3<br/>Masterwork Artisan’s Tools: Medicine<br/>Travel Blanket<br/><br/>Purse:  <br/>Platinum 160<br/>Gold   21<br/>Silver   9<br/>Copper   10<br/><br/><br/>   Out in the Vastwood many days travel from Nalberia lies the small town of Cedar Docks on the lake called Phobe’s Mirror.  The men of Cedar Docks fish in the lake by day and the women work the near the woods.  Not all take these trades.  There are hunters, woodcutters, craftsmen, and of course, midwives.  <br/>   There were no priests.  <br/>   The old men remembered a time when fishermen went out onto the Mirror at night in safety and returned too their homes finding their families safe.  Under the full moon, they all sailed out together with the priests of Phobe and cast flowers onto the Mirror too thank Phobe for her protection.  <br/>   Phobe gave the village a great gift.  A daughter was born among them, strong in Her power and beautiful beyond all measure.  All who looked upon her were uplifted by her beauty, warmed by her smile, and enraptured by her body.  <br/>Now most men are basically decent folk.  They courted Phobe’s Oracle politely, or took the light she’d given them back too their own lives and shared it with their own loves.  <br/>Three of Phobe’s priests, however, envied the Oracle her power and coveted the love their goddess had for her.  Avarice twisted attraction into lust.  Lust festered into lecherous hate.  <br/>   On the full moon festival, the three priests were alone with the girl in a boat on the Mirror and they ravished her, each in their turn.  <br/>Phobe looked down from above and beheld ultimate betrayal.  Burning tears fell from the heavens to crash into the lake.  Horrible monsters sprouted from them and assailed the priests as Phobe bore her Oracle away to shore.  Many innocent lives were lost as the rest of the village struggled too sail or swim to safety.  <br/>Today the fisherman know not to sail Phobe’s Mirror at night, for her vengeance still lurks there.  No man or maid goes the gentle goddess in prayer, only appeasement.  <br/>Neither Phobe nor her Oracle forgot them, though.  The Oracle hid on the outskirts of town, a reclusive maid only emerging too work healing through poultices or magic, never staying long enough too risk her beauty tempting others into sin.  When at last her beauty was swallowed in wrinkles, she found a child named Pandora in whose purity and love the same power and beauty shone.  She took the child away as her apprentice to ensure that she did not suffer the same fate…  <br/><br/>This is her story.  <br/>It begins when Pandora was almost sixteen…<br/><br/>   <br/><br/><br/></div></div>