Synthia feels her arms bind together as the priestess moves by her. This takes her by such surprise that she didn't even pick up the attacker on her sensors. Before the shackles could fully form, she jerks her wrists apart and shatters the magic spell with shear panicked force. She jumps away from her opponent but finds herself flat footed once again. The magical atmosphere was making it hard for her to adjust and was interfering with her technology to a degree beyond what she was used to.<br/><br/>She stumbled to gain her balance and a grasp of the situation, leaving her open for her opponent to attack again.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Quick Guide</div><div class="spoiler_body">Attacks: You are rolling against a base defense that increases or decreases based on how bound the other person is. I do not roll against you.<br/>Here is a quick template that might better explain the flow of things:<br/><br/>Decide if you are moving or standing still for the turn. If you plan to attack, moving is the better choice and if you plan to break out of bindings, standing still gives you a +2 to escaping bindings for that turn.<br/><br/>--SAMPLE--<br/><br/>*Moving*<br/>Trap Roll: 10 &lt;-- At each turn, if you are moving you make a trap roll. If you roll higher than a 4 nothing happens. If you roll a 4 or less you trigger a trap!<br/><br/>*If trap is triggered*<br/>Trap Type Roll: 6 &lt;-- This determines what trap you triggered. Traps are listed here: http://v1.arena.t15.org/Traps (http://v1.arena.t15.org/Traps)<br/>Trap Intensity: 17 &lt;-- This determines what effect level the trap hits you at. Use the table in the link above. If this roll is above 10, your turn ends here.<br/><br/>&gt;&gt;&gt;&gt;Now at this point you can choose one of several options. For starters, you can choose to Attack using one of your abilities (Listed here: http://v1.arena.t15.org/Spectral_Priestess (http://v1.arena.t15.org/Spectral_Priestess)) or attempt to escape any current bondage you are in.<br/><br/>*If Attacking*<br/>Attack Hit Roll: 12 &lt;-- If this is at or above 11, you hit with the attack. If this is below 11 you miss. If this is 20 you get a critical and if it is a 1 you critically fail and hit yourself. More information about criticals can be found here in the reference tables: http://v1.arena.t15.org/Instructions (http://v1.arena.t15.org/Instructions)<br/>Effect Roll: 8 &lt;-- IF you hit with the attack you roll this to see the level of binding you inflict on the opponent and the consequences of such bindings. Use the tables listed here for your character: http://v1.arena.t15.org/Spectral_Priestess (http://v1.arena.t15.org/Spectral_Priestess)<br/><br/>*If Escaping*<br/>Escape Roll: 19 &lt;-- You choose a binding and roll to see if you escape/loosen it. Compare the difficulty level of the piece of bondage you are trying to remove with the tables listed here: http://v1.arena.t15.org/Escape_Tables (http://v1.arena.t15.org/Escape_Tables)<br/><br/>After attacking or escaping, your turn ends. Take note of the differences between moving and standing still here: http://v1.arena.t15.org/Instructions (http://v1.arena.t15.org/Instructions)<br/><br/>And if it helps you understand things you can look at a sample game here: http://v1.arena.t15.org/Game_Sample (http://v1.arena.t15.org/Game_Sample)<br/><br/>All of the above happens at one time so you do not wait on the other player for any sort of defense rolls. All rolls are d20s.<br/><br/>Hopefully this explains some things a little better. I'll let you attack again now that you know what you are doing. If you are still confused, contact me via PM so we can work things out.<br/><br/></div></div>