Luckily for Rayne, the dwarf was no fighter (whether he was a lover instead would remain unknown). Her fist smacked his chin and sent him flying backwards into a shelf of boxes that promptly fell down all over him. She had won her impromptu boxing match by knockout!<br/><br/>With that done, Rayne could get a better look at the room she was in, a small storeroom with boxes and chests on the shelves lining three walls. One of the chests that had fallen on top of the unconscious dwarf caught her attention, because it was labeled with her name on it, "Rayne". It was locked, of course, the keyhole built into the chest.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TU and Options</div><div class="spoiler_body"><strong>Available TU: 19</strong><br/><br/>Search the dwarf: -1 TU per attempt (Make a perception check per attempt)<br/>Coup de grace: -1 TU<br/>Search the shelves: -1 TU per attempt (Make a perception check per attempt)<br/>Detect magic: -1 TU (Make a Knowledge Arcana check)<br/>Pick the lock on the chest: -1 TU per attempt (Disable Device DC 25 per attempt)<br/><br/>In any case, Rayne shouldn't leave until after the patrol has passed, which is when she has 16 TU or fewer remaining.<br/></div></div>