Great.  So not only had her luck run out, now it was converted into an equal amount of<em>bad luck</em>instead.  Ugh.  Well, nothing to do but to grit her teeth and get moving.  Even when that spider's fangs sank into her again, her body fought off the poison and she set herself up for a counterattack.  The burning pain still hurt like hell, though.<br/><br/>The spider Aria had attacked was Rose's target.  It was badly injured by that strike, and she lashed out at it, slashing again and again with her guisarme...  But mostly to no avail.  Bad luck was keeping it safe from her blows, the randomized blinking in and out of an ethereal state set up by her ring always making her material again just before the point where she would have connected.<br/><br/>"Grrrrr...."<br/><br/>It was, needless to say, quite frustrating.  And yet, even then, she moved on.  And eventually, when one of her blows did strike, she hit hard enough for a deep, injuring blow...<br/><br/><br/><br/>Hmm. ><; I think that having a map on your previous update would have been good.  If I'd known that the Phase Spider had taken a 5-foot step to get close to me again, I'd have had Rose use her move action to Tumble back farther before activating her ring.  The idea was that she'd keep both of them threatened, thus allowing Aria to full-attack the one Phase Spider on the ground and finish it off, which would leave the one up in the trees all alone.  As it was, your OOC text didn't even mention anything about the spider taking that step, so I thought it was attacking me from where it was standing on the previous map outline. (Edit: ...Or I was tired enough at the time that I missed it, as I can see now. ><; )<br/><br/>Oh well.  Too late to change anything now.  I'll just have Rose hit the more badly-injured of the two really, really hard.<br/><br/>...And if I've misinterpreted things again and the spider above her isn't the most badly-injured one, or if it's in a position where she can't currently attack it, then she's going to take a swift action and activate one of her Chronocharms, moving West until she's in a position where she can full-attack the more badly-injured one.<br/><br/>Fort save vs poison. (1d20+23=37) (http://invisiblecastle.com/roller/view/2721596/)<br/><br/>20% miss chance on full attacks. (1d100=2, 1d100=61, 1d100=13, 1d100=19) (http://invisiblecastle.com/roller/view/2721598/)<br/>Single successful attack action against Phase Spider, Power Attacking for 2 (+6 damage) (1d20+22=32) (http://invisiblecastle.com/roller/view/2721599/)<br/>Damage roll. (2d6+24=32) (http://invisiblecastle.com/roller/view/2721603/)<br/><br/>...I have to say, there's nothing like bad luck to really take the wind out of your sails. ><;