The ruddy hound snorted with brimstone breath as Rose's guisarme blade withdrew, only to strike again, splitting its thick hide with a gush of sulfur-smelling blood. Off-balance, it yelped as the blade swept across underneath, spinning the creature off its four mighty limbs. It crashed upon the stones with a howl, squirming to just barely catch the guisarme edge's next slice at a glancing angle across its barding chain.<br/><br/>Atop its back, the goblin, still woozy from the shuriken and the great crash of the beast underneath it, howled "Die!" in a voice simultaneously squeaking and fiendish. "Die!" It drew another flask of incendiary oil, squinting and aiming her way for a toss, as it giggled in malicious glee. "Die Die Die Die Die Die!"<br/><br/>Underneath its undersized rider, the hellhound growled and gnashed its teeth, and began to rise again.<br/><br/><br/>Glad you remembered the Improved Trip! Soon I'll probably find I have most of Rose's modifiers memorized and catch such things too.<br/><br/>Yes, touchs attacks hit; hellhound is at 62 dmg and prone.<br/><br/>Goblin provokes an AoO from ranged attack [it know Quick Draw, hence being able to draw and throw while staggered]<br/>Hellhound provokes AoO from standing<br/>(Of course, the AoOs would occur sequentially on each enemy's turn before the respective actions, but in this case I think it'll expedite it and make no difference to do both in the same post cycle. If the way you'd use the second opportunity could somehow be conditional on how the rest of the goblin's own turn turns out, you can specify such, or even just do the first AoO for this post cycle. Naturally the AoOs will still preempt the respective actions IC; the hellhound still with the prone AC penalties for that AoO etc.)<br/>