"So you do not hunt witches my lady? Sir Immat is the Paladin of Vancha, and his title is The Witch Hunter. You have fought a demon and won? Then you must be stronger even than Sir Immat," Mot is enthralled by your voice and the stories you tell. He proceeds along to a ravine, where you are able to land and walk alongside him. The ground in the ravine is a thick mud and you guess that in another season a river would run through here. Flower of a vivid blue with red centers dangling from impossibly thin stalks line the right side wall in patches.<br/><br/>Soon you are out of the ravine and walking along a barely visible path across a flat layer of dark, rough rock, broken pieces of which have been stacked into piles to mark the way. Above the sky rumbles and proves itself quick to anger as a sunny day swiftly turns nasty. Mot picks up the pace, but not seem too worried, "It will rain, but not harsh winds. Not in summer," he explains.<br/><br/>With the darkening sky it is only twenty minutes later that Vancha becomes visible to Mot. "Sir Immat and the Lord-Captain worship Krom, God of Iron and Battle. His is the only temple, its the tower," he points, "Sir Immat lives there. There are shrines to Umar, God of Harvest and Isalog, Goddess of Laborers. I am sorry my lady, but we have nothing for Soon. I have never heard of her, though she must be a mighty goddess if you are her servant,"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">  Right you are, my mistake.</div></div>