Wendser welcomed Rhianna as she enteres his store, and helped her with any of her inquiries. He seemed to have a large stock of supplies, with clothes set on racks and equipment such as a few swords and light armor, and an assortment of travelling gear.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Equipment for sale</strong><br/>(Anything you can find in the PHB, and those some of those spiffy equipment in Complete Adventurer)<br/><br/><strong>Clothing for sale</strong><br/><span class="bbc_size" style="font-size: 8pt;">Fortitude save bonuses are rounded down.<br/>Circumstance bonuses are exactly that, circumstantial. Some may be put off by a certain style of clothes, and the bonus becomes a penalty instead. Others may not have the full effect, or any at all.<br/><br/>=Head=<br/>Caps-<br/>Mostly covers the hair and perhaps the ears.<br/> Cotton (8 cp) +.25 fort save against cold effects.<br/> Wool (1 sp) +.5 fort save against cold effects.<br/><br/>Hats-<br/>Covers a good portion of the head.<br/> Broad-brimmed (8 gp) +.25 fort save against cold effects, -1 charisma to avoid random encounters<br/> Fur-trimmed (15 sp) +.5 fort save against cold effects, -1 charisma to avoid random encounters <br/><br/>Hoods-<br/>Entirely conceals the head and some portions of the face.<br/> Cotton (5 cp) +.25 fort save against cold effects, -1 charisma to avoid random encounters<br/> Fur (1 gp) +.5 fort save against cold effects, -2 charisma to avoid random encounters<br/><br/>=Torso=<br/>Shirts-<br/>Usually covers the torso and arms in long sleeves and a unisex collar.<br/> Peasant (5 cp, 1/2 lb.)<br/> Linen (1 sp, 1/2 lb.) +1 Circumstance bonus to charisma checks.<br/><br/>Chemise-<br/>A bit more...revealing than shirts, with a V-neck collar and shorter sleeves.<br/> Cotton (8 cp) +1 Circumstance bonus to charisma checks.<br/><br/>Coats-<br/>Large and bulky, these can be worn over clothes, but not armor.<br/> Wool (1 gp, 7 lb.) -2 Dexterity, +2 fort save against cold effects.<br/> Fur (50 gp, 6 lb.) -2 Dexterity, +3 fort save against cold effects.<br/><br/>=Legs=<br/>Breeches-<br/>Covering the hips and most of the legs, down to the ankles, these are...better than nothing?<br/> Cotton (1 sp, 1 lb.)<br/> Leather (8 sp, 1.5 lb.) +1 Circumstance bonus to charisma checks.<br/><br/>Skirts-<br/>More 'leggy' than breeches, these airy things range from long and frilly to short and revealing.<br/> Cotton (15 cp, 1 lb.) +1 Circumstance bonus to charisma checks.<br/> Leather (5 sp, 1 lb.) +2 Circumstance bonus to charisma checks.<br/><br/>=Arms=<br/>Gloves-<br/>Mostly used for keeping warm, though some nobles use them as a sign of wealth.<br/> Leather (5 sp) +.25 fort save against cold effects.<br/> Mittens (8 sp) +.50 fort save against cold effects.<br/><br/>=Feet=<br/>Boots-<br/> Leather (3 sp, 1 lb.)<br/> Riding (1 gp, 1 lb.) +1 Ride Skill<br/> Smuggler's (10 gp, 1 lb.) DC 30 search is required to find any fine object hidden inside.<br/><br/>Shoes-<br/> Cloth Wrappings (10 cp) 1d4 nonlethal damage for each hour walking on road/trail or trackless terrain.<br/> Leather (3 sp, 1 lb.)<br/> Slippers (1 gp) +1 Move Silently, 1d4 nonlethal damage for each hour walking on road/trail or trackless terrain.<br/><br/>=Misc.=<br/>Cloak-<br/>Used to bundle up during cold weather.<br/> Wool (5 sp, 3 lb.) +1 fort save against cold effects. -1 Charisma to avoid random encounters.<br/> Fur (25 gp, 6 lb.) +2 fort save against cold effects. -2 Charisma to avoid random encounters.<br/><br/>Scarf-<br/>Wrapped around the neck, these fashionable accesories are to die for. ^_^<br/> Cotton (2 sp) +.25 fort save against cold effects.<br/> Wool (3 sp) +.50 fort save against cold effects. <br/><br/>Dresses-<br/>Covering the torso and legs, this is usually appropriate wear for formal events.<br/> Peasant (5 sp, 3 lb.) +1 Circumstance bonus to charisma checks.<br/> Average (8 sp, 5 lb.) +2 Circumstance bonus to charisma checks.<br/><br/>Underwear-<br/>Worn underneath other clothes.<br/> Loincloth (3 cp) Covers pelvis.<br/><br/>=Tailoring=<br/>Revealing<br/>Can be used on most torso and leg clothing.<br/> Subtle (1 gp) +1 Circumstance bonus to charisma checks.<br/> Moderate (2 gp) +2 Circumstance bonus to charisma checks.<br/> Obvious (3 gp) +3 Circumstance bonus to charisma checks.<br/><br/>Extra thick<br/>Can be used on most torso and leg clothing.<br/> Somewhat (1 gp) .25 fort save against cold effects.<br/> Moderate (2 gp) .50 fort save against cold effects.<br/> Heavy (3 gp) -1 Dexterity, +1 fort save against cold effects.<br/><br/>Color<br/>Can be used on most anything, though the bonus only applies if the majority of your body is covered in the color.<br/> Black (2 gp) +2 Hide bonus during night, -4 hide bonus during day<br/> Green/Brown (1 gp) +2 Hide bonus in wilderness<br/> Yellow/Gold/White (6 gp) +1 to Charisma checks when dealing with Tythians</span></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>