<div class="floatright">(https://s-media-cache-ak0.pinimg.com/originals/39/e2/15/39e2150fb48ca92047d0254f10335dba.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lady Yolande Unbending</div><div class="spoiler_body">Female Human Fighter(Quickblade) 8<br/>Lawful Good     Reputation: 30<br/><br/>Strength        16   (+3)<br/>Dexterity        17   (+3)<br/>Constitution    14   (+2)<br/>Intelligence      12   (+1)<br/>Wisdom           9   (-1)<br/>Charisma        14   (+2)<br/>   <br/>Description: A fairly tall (173 cm, 178 cm in boots) buxom young (21) woman with short red hair, dark green eyes and usually a confident smile.  Armour and colours as in https://i.pinimg.com/originals/39/e2/15/39e2150fb48ca92047d0254f10335dba.jpg except she has a mid-thigh loose silk skirt rather than shorts (same colour), with side-tied bikini bottoms underneath.  She normally carries her double-sword in hand, has a rapier in a scabbard at her belt, and stores everything in a magical pouch.  When travelling far and she needs to carry more supplies, she slings a sack over her shoulder, ready to drop it and fight if necessary.<br/><br/><br/>Total Hit Points: 76 (used all favored class points as HP)<br/><br/>Speed: 40 feet (Quickblade: Speed Training)<br/><br/>Armor Class: 23 = 10 + 3 [dexterity] + 1 [dodge] + 2 [nimble] + 6 [armour] +1 [two-weapon defense]<br/><br/>    Touch AC: 17<br/>    Flat-footed: 16 (she wouldn't have the two-weapon defense yet)<br/><br/>Damage resistance 5/magic [armour]<br/><br/>Initiative modifier:   + 3   = + 3 [dexterity]<br/>Fortitude save:       +9   = 6 [base] + 2 [constitution] +1 [cloak]<br/>Reflex save:           +6   = 2 [base] + 3 [dexterity] +1 [cloak]<br/>Will save:               +2   = 2 [base] -1 [wisdom] +1 [cloak]<br/><br/>Attack (handheld):   + 11/ + 6   = 8 [base] + 3 [strength]<br/>Attack (missile):       + 11/ + 6   = 8 [base] + 3 [dexterity]<br/><br/>Combat Maneuver Bonus:   + 11   = 8 [base] + 3 [strength]<br/>Combat Maneuver Defense: + 24   = 10 + 8 [base] + 3 [strength] + 3 [dexterity]<br/><br/>Languages:   Common (? 1 more)<br/><br/>Feats:<br/>    Dodge   +1 dodge bonus on AC<br/>    Mobility   +4 on AC vs opportunity attacks caused by movement<br/>    Endurance   +4 on saves vs. nonlethal damage<br/>    Exotic Weapon Proficiency: Sword, two-bladed<br/>    Two-Weapon Fighting   Reduce 2-weapon fighting penalties<br/>    Two-Weapon Defense   +1 shield bonus if fighting with two weapons<br/>    Weapon Focus x1   +1 to hit; Weapon(s): Sword, two-handed<br/>    Weapon Specialization x1   +2 damage; Weapon(s): Sword, two-handed<br/>    Wind Stance   20% concealment if you move<br/>    Double Slice   Add strength bonus to off-hand damage<br/><br/>Skill          Modifier   Ability   Attribute   Ranks   Other mods<br/>Acrobatics    Dex*    9 =       +3          + 3       + 3 [class skill]<br/>Appraise       Int       1 =       +1<br/>Bluff            Cha      2 =       +2<br/>Climb           Str*     8 =       +3          + 2       + 3 [class skill]<br/>Craft            Int       1 =       +1<br/>Diplomacy    Cha       7 =       +2          + 5    <br/>Disguise      Cha       2 =       +2<br/>EscapeArt    Dex*    3 =       +3<br/>Fly              Dex*    3 =       +3<br/>HndlAnimal  Cha       6 =       +2          + 1       + 3 [class skill]<br/>Heal            Wis       1 =       -1          + 2    <br/>Intimidate    Cha       7 =       +2         + 2       + 3 [class skill]<br/>K.arcana      Int       2 =       +1          + 1    <br/>K.dngeon     Int       5 =       +1          + 1       + 3 [class skill]<br/>K.engnrng    Int       5 =       +1          + 1       + 3 [class skill]<br/>K.geogrph    Int       3 =       +1          + 2    <br/>K.history      Int       2 =         +1        + 1    <br/>K.local          Int       5 =       +1          + 1           + 3 [class skill]<br/>K.nature       Int       2 =       +1          + 1    <br/>K.nobility      Int       2 =       +1          + 1    <br/>Perception    Wis       1 =       -1          + 2    <br/>Perform       Cha       2 =       +2<br/>Ride            Dex     7 =       +3          + 1       + 3 [class skill]<br/>SenseMotiv  Wis       0 =       -1          + 1    <br/>Stealth        Dex      3 =       +3<br/>Survival       Wis       4 =       -1          + 2       + 3 [class skill]<br/>Swim           Str        8 =       +3         + 2       + 3 [class skill]<br/><br/><br/>Human<br/>    This human chose +2 to dexterity (already included)<br/>    Extra feat at first level (already included)<br/>    Four extra skill points at first level (already included)<br/>    One extra skill point at each additional level (already included)<br/><br/>Fighter<br/>    Bonus Feats (already included)<br/>    Quickblade archetype removes armor training, bravery, weapon training<br/>    Nimble: +2 to AC in light or no armor<br/>    Swift charge: may change direction once during a charge. May keep moving after attack as long as has movement left.<br/><br/>   <br/>Equipment:<br/>Wealth: 36 504 gp<br/><br/>Parade Armour +3, <em>Invulnerable</em> (light, +6 armour bonus, no armour check penalty, DR 5/magic.<br/><br/>Sword, two-bladed, "Equalizer"   (1d8/1d8    19-20/x2   double weapon)<br/>   Blade 1: +3<br/>   Blade 2: Adamantine, +1 <em>negating</em><br/><br/>Rapier (masterwork) in combat scabbard<br/>   Rapier: +1 to hit, d6, 18–20/x2,  Piercing<br/>   Scabbard: d6, x2  Blunt<br/><br/>Pouch, Pathfinder (standard pouch but has secret "bag of holding" compartment, 10 pounds, 2 cubic feet)<br/>   Usually keeps her potions in here, and most of her coins-on-hand!<br/><br/>Cloak of resistance +1<br/><br/>Potions in pouch: Protection from energy (cold), protection from energy (fire), Neutralize Poison, Cure Serious Wounds x2<br/><br/>Red pendant on gold chain, with school's sigil on back: While wearing pendant, monsters must will save DC 14 or fall under charm person vs wearer and it's twisted into a eager carnal interest. Wearer suffers 50% chance to automatically fail resist or harm such monster. Amulet however provides +2 deflection bonus to AC, saves and protection from mind-affecting effects. But if they use spells which are not mind-affecting there is 50% you fail automatically the save.<br/><br/><br/>Fame and Reputation: 9 Prestige Points to spend, on the "10 Fame"  list or less<br/>Spent 1 to gain Title: Wanderer (Knowledge: Local now class skill)<br/><br/>15 Reputation Points currently.<br/><br/>Background information:<br/>Yolande grew up as the middle daughter of a merchant who had no sons.  Her mother died in childbirth with Yolande's younger sister, and the father, later helped by the oldest sister had to raise the girls.  She seemed destined to work in teh family's general store, until the day an elvish wanderer passed through their village.  She was the first elf young Yolande had seen, and the first woman carrying a sword.  When the woman was accosted by the village's two toughest men, she cast a spell that held one motionless, then tripped the other and struck him with the flat of her blade until he surrendered.<br/><br/>The girl had never seen anything like it, and her future path was decided.  She used branches as swords, running and leaping through town having sword-fights with the shadows.  As she grew, it was clear that there was no spark of magic within her - and training in a magical school was far out of their reach, for the store did not do much business.  She tried to receive sword-training, at least, but none would help her - girls weren't meant to be warriors.<br/><br/>So she trained herself, watching the town's militia in its half-hearted drills, imitating the moves, and quickly surpassing them with her speed, grace, and growing strength.<br/><br/>Her family tolerated her "play", assuming she would settle down and work the store, probably assisting the eldest sister's husband, whenever she married.  But before that could come to pass, Yolande struck out on her own, stealing (borrowing!) a sword and a dagger from the militia's armoury and hunting down a pair of feral dogs that had haunted the outskirts and hurt a lumberjack.<br/><br/>From here she pursued more and more opportunities, and her and skill grew with her ambition.  When Anders, the blacksmith's ironically scrawny son had proposed marriage after admiring her secretly for months, she turned hm down at first, but finally accepted as it became clear he supported her for what she wanted to be, and was glad to see her be the heroine she would become.<br/><br/>The marriage was almost stopped by the lies of Balnar, a useless, dangerous young man who had been turned down man times by Yolande.  She left him humiliated and defeated, but not badly hurt, and proceeded to marry Anders.  The two of them kept a home in the village, or really, Anders did - for Yolande's adventures were taking her farther and farther away as she grew in power and reputation.<br/><br/>Their home life was ... fine, she appreciated having someone to come home to who took care of the domestic necessities, and their infrequent love-making was ... fine, too.  She was careful to have no children, however, for she could not let such a thing stop her adventuring.  Her fame would be her legacy... and, as she grew more important and politically significant, she began to dream of an even greater legacy, providing opportunities for girls that had been denied to her.  It took a year of cajoling and gaining support, but as she completed quest after quest, bringing peace and wealth to the region where her Academy now stood, a grateful Prince finally granted her request... and granted her a title too, the "Unbending" reflecting her stubbornness that had finally paid off.<br/><br/>Now Lady Yolande Unbending and Anders have quarters at the Lady Yolande Academy, the main school building just recently repaired, having been an old mansion with numerous outbuildings that she herself had cleared of various undead.<br/><br/>Her older sister (Zenna, 24, red-haired) does most of the work running the family store, now that their father has passed away from long illness.  Younger sister Clair (18, blonde) helps, and they hire some help as necessary.  Zenna is quite serious, and focused on keeping the family business intact, while Clair is cheery, bubbly, and openly admires Yolande.<br/></div></div><br/><br/>Yolande would never have guessed that actually bringing the academy to fruition would be as challenging as any quest she'd undertaken.  The land and buildings had been granted, a charter obtained, a grateful patron was supporting her efforts - and still it was a trial, every step of the way.  She had to admit, if it hadn't been for Kabuno's administrative genius and ability to keep track of suppliers, contractors, and promised contributions and accrued debts, she would still be running around the realm reacting to one missed deadline after another, chasing intransigent guild leaders and cajoling needed resources out of unsympathetic petty bureaucrats.  That didn't mean she didn't still resent being saddled with an "advisor" who was also the "Principal", while she of course held the title Chancellor.  But again, there were some convincing arguments in favour - her own training was informal in the extreme, and she could hardly pretend to recognize, let alone understand, the normal operations of any school.  But she would learn, and once she could counter such arguments, perhaps then she'd be able to dispense with the "advisor", even if she still required someone to handle mundane matters while her other duties called her away.<br/><br/>For her other duties remained... until these young women were fully trained and ready to begin their own adventures, Yolande was all this country had, in terms of women warriors - she mustn't let that spark, that proof of women's fighting capability die out until her students were ready to take on the mantle themselves.  Just as she had been inspired by a solitary example of a woman with a sword - an elf magus, recently arrived and not concerned with the local prejudices - Yolande was in turn inspiring others, the students here being the concrete evidence of that effect.  It made her a bit immodestly proud, and willing to put up with a few minor annoyances to see her vision achieved.<br/><br/>Like the uniforms, the most recent pesky little unexpected stumbling-block.  And she saw where the complaints were coming from, they were quite justified ... but she'd grudgingly accepted Principal Silvamere's response.  It wasn't the end of the world, and she did like the idea of a uniform, something more to set these students apart, and give them a common cause and identity beyond each one's individual aspirations.  And it wasn't as if she hadn't had to swallow her own dismay at the enchanted armour the Prince had gifted her with such ceremony.  "Drafty" was about the kindest thing she could say about it, but after months of use, she had stopped being entirely self-conscious about it.  Full plate, though more traditional, hadn't been an option for her dashing style, but it almost seemed as if the royal armourers had simply removed pieces until what remained was light and open enough to let her move without restriction.  Yet the fact was, the magical barrier it supported was easily the best protection she had ever enjoyed.<br/><br/>What she didn't enjoy, was talking in front of crowds of people - she feared that become a regular exercise for her as Chancellor and Founder of the school.  Would it ever become easy?  She felt a strange tightness in her chest, a coldness somewhere deep in her belly, eyeing the raised stage that awaited her.<em>This</em>ought to be Kabuno's job, he could speak as if his tongue were blessed by all the gods at once.  Then she could just get the students together and start teaching them how not to get skewered the first time they got into a fight.  But no... she had to face this challenge herself.<br/><br/>She was glad to delay a few seconds more, when her husband warmly wished her well - she returned the hug, and a quick peck.  "Thank you, dear.  But I'd rather be facing that Ogre again.  At least then I was armed.  Wait, you know what?  Forget this - Kabuno said it would look too hostile for an opening ceremony, but... Anders, be a peach and run and get me Equalizer, would you?  They know who I am, what I am... let them see that.<br/><br/>So the assembled students, instructors, staff, and visiting dignitaries could wait another couple of minutes.  Yolande hovered just inside the door, out of sight of the waiting crowd on the drill field outside, until Anders came back with her double-bladed sword reverently held forward.  She gripped it, raised it, and grinned.  "That.. feels right.  Thanks... you'd better take your place, it's past time."  She waited 30 seconds more for Anders to join the rest of the staff, then with her sword as usual in her left hand, black blade tapping the ground, gleaming steel to the sky, she strode onto the stage, and took a few seconds to let her eyes sweep over this first class of her Academy... the students erupted into spontaneous cheers, joined by the instructors and staff after a short delay, and she beamed, nervousness lifting.<br/><br/>Once the sound had died down, she breathed deeply, and began in a clear, loud voice pitched for all to hear.  "Students... instructors... staff... and welcome..." she rattled off the names of the dignitaries in the precedence order she'd spent the morning memorizing.  "You all know who I am.  But as of today... those of us gathered here..." she gestured with her free hand, including herself, the Principal, and other staff "...are committed to helping each of you discover and develop your talents, to give you the freedom and tools to make your mark on the world.  So that when you graduate... everyone will know who<em>you</em>are.  You are the privileged ones, the very first class to enter the Academy - others will follow, but you will show them the way.  Work hard, listen to your instructors, support your classmates... and I know you'll make me even prouder than I am today."<br/><br/>She added a few more points, but she wasn't here for the words, and neither were most of the students.  She stepped down to another roar of enthusiastic applause and cheers, and quickly took her raised seat, to listen while Kabuno said his piece, and then a few others gave necessary speeches and details of how things would proceed.  But she could relax from here on, endure the necessary after-ceremony chatting with nobles and prominent guildsmen, and then stay out of the way whlie the students were sorted out into dorms, class groups, and so on.  No instruction today... but tomorrow morning, she had insisted on giving the first basic swordplay class... not so much an instructional class as a test to see which students had aptitude for such things.  Others would run the students through simple tests of magical talent, divine spark... there'd be obstacle courses, tests of reading and writing, all the necessary first steps in handling a new, largely unknown group of young women who had been denied any sort of martial or other training.<br/>