It feels like you're thrusting into a frozen melon... but the magically enhanced dagger buries itself in the mephit easily enough, and two short thrusts later you have a very dead ice-monster at your feet.<br/><br/>At the same time, Kara brings her blade whistling around, charging it with her own arcane energies as she goes... so that by the time the blade buries itself in your surviving assailant's shoulder, it's glowing white-hot with flame energy... causing the creature to shriek in pain.<br/><br/>But shrieks of pain turn to just gasps of horror and revulsion as the fox woman speaks at last, uttering something in an arcane language... and a twisting, pulsating curtain of light spreads between you and your enemies. From what you can see, it's just a strange pattern of lights... but the mephits seem to be absolutely reviled by it.<br/><br/>"Stay on this side..." The fox woman says, through chattering teeth.<br/><br/>----- End of Round 1 -----<br/><br/>Seeing another of their allies fall seems to instill a feeling of desperation in the two mephits who had used their breath attack on you and your friends, and both mutter incantations and seem to rip holes in the air in order to summon more allies to the fray. From one tear comes an Ice Elemental... but from the other, another Mephit steps onto the ice. Where his "brethren" seem to be allied with the cold, however, this one seems to be half Ooze... slime drips down his hooked nose and lands on the sandy ice with a sizzling sound, and he grins with gangrenous gums...<br/><br/>You don't have long to stare, though, as the new summons come charging towards you... right into the images of the "curtain," which make them blanch at the last second. Granted, it's not enough to stop the one Kara had struck from lashing out at her with Magic Missiles. The darts of force hit solidly, eliciting a grunt of pain from your thief-mage friend...