<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;">Rachel's Gift</span></span></div><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">“Uh, Asma, can I wash your back for you?” she offered with a bar of soap.  Getting it sudsy in her hands, Kleris went on to getting a good lather over her back and shoulders, scrubbing the dirt and sweat off, and massaging it off to reveal the clean tattoos underneath.  It was erotic to her, being so mundane and platonic, she felt herself lubricating aside from all the soap and water, and her fantasies told her this would all descend into a Sapphic orgy soon.  “So Asma, your tattoos are so pretty, I was thinking of having a little something myself done too.  What do you think of something down on my hips, along the back?  Do you think you could help me come up with something and get it inked?”  Turning around herself, Kleris looked back at herself, arcing her back and drawing a hand across her hips above the bouncy bum that had been her most impressive feature as a boy.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Asma's eyes glittered with delight upon hearing this. "Oooh, that's just my specialty!" she said with delight. Turning around she lathered up to return the earlier favor in kind.<br/><br/>"Hmmm, we could do a normal tattoo, or perhaps an<em>animated</em>one. I have just the spell for it. It basically can come alive in self-defense in case you cannot use your hands or feet. Or maybe a hypnotic one to entrance a special someone, heehee."<br/><br/>The dark-skinned girl's hands moved slowly over Kleris, scoping out the best places for some body art. "If you want to show it off, a face tattoo is quite daring, although you can't really conceal that. A good place may be your forearms or calves; just roll up your sleeves or show a lil' leg if covered up. If you're free later this week, I can get a tattoo or two for you!"<br/><br/>Tomorrow between classes, Asma invited Kleris to her room in the Right Dorm. It was a beautiful little nook, with paintings of calligraphic shapes of animals on small paper paintings, and a potted plant's petals in the corner shone with all seven colors of the rainbow. On the table was a book opened up to various artistic designs, and a chair with ink and needles nearby to start the procedure.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Relationships &amp; Experience</div><div class="spoiler_body"><strong>Gain Relationship Level 3 with Asma. Gain 500 experience points. Kleris gains a +2 bonus on Charisma-based checks in regards to her, and both grant each other +4 on Aid Another.</strong><br/><br/>Given prior social encounters, Asma is closer to Kleris than a Level 1 newfound friend or rival.</div></div><br/><em>Kleris learns Animate Tattoo! This can also be a good way to add that Hypnotic Tattoo item onto Kleris storywise!</em><br/><br/><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Animate Tattoo (1001)</strong></span></span><br/>Illusion (Shadow)<br/><strong>Level:</strong>Brd 1, Sor/Wiz 1<br/><strong>Components:</strong>V, S, M (inks worth at least 10 gp)<br/><strong>Casting time: </strong>1 hour<br/><strong>Range:</strong>Personal<br/><strong>Effect:</strong>A 3-inch-square area of flesh<br/><strong>Duration:</strong>Duration<br/><strong>Save:</strong>See Text<br/><strong>Spell Resistance:</strong>See Text<br/><br/>You create a tattoo upon your own body that has the ability to move and attack (using your base attack bonus plus the relevant casting ability modifier) out to a range equal to your natural reach. Moving the tattoo around your body is not an action. Attacking with the tattoo is a melee attack action (it can be used to make attacks of opportunity). The tattoo deals damage equal to 1d6 plus the relevant casting ability modifier (successfully disbelieving after interacting interacting with the tattoo reduces the damage by half). The spell can create an animated tattoo of a lion roaring or a dragon breathing fire, a moving waterfall, or a warrior swinging a sword. The image and its movements are preset; once the spell is cast, you cannot change them. The tattoo can move all over your body if you wish.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;">Day 108, the Arcane Detective/Discovery and Disarming of Traps</span></span></div><br/>This next lesson was a rarity: instead of the Jecture School of Divination, all students were pointed to the Wolkhart School of Evocation for an unorthodox "joint lesson." Professor Murrin was present along with Assistant Dean Lavoh, and Kleris saw Utari along with Zull, Andrei, and Evgenia along with other D&D Traps classmates.<br/><br/>"This lesson combines your talents as diviners with the adventuring skills I've taught you these past three months," Dean Lavoh began. "The minerals of the earth have been sought out as the building blocks of great civilizations. The spell we prepared have spurred on countless rags to riches stories, enriching communities with new bounties..."<br/><br/>"...and helping canny relic hunters spot hidden darts, blades, and other dangers," Professor Murrin added.<br/><br/>"Thank you, Professor Murrin. As I was saying, this divination spell enhances your senses by showing the presence of metals both refined and unrefined. Your task is to find and collect as much of said substance as you can in the challenge below. Think of it as a treasure hunt!"<br/><br/>"But do not let your greed blind you to failure!" Professor Murrin barked out. "No adventurer does their trade alone!"<br/><br/>"...thank you, Professor Murrin."<br/><br/><em>Kleris learns Detect Metals and Ores!</em><br/><br/><strong><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_font" style="font-family: georgia;">Detect Metals and Ores (PoI)</span></span></strong><br/>Divination [metal]<br/><strong>Level</strong>alchemist 1, ranger 1, sorcerer/wizard 1, vanguard 1<br/><strong>Casting Time</strong>1 standard action<br/><strong>Components</strong>V, S, F (a small bit of iron ore)<br/><strong>Range</strong>60 ft. or long (400 ft. + 40 ft./level), see text<br/><strong>Area</strong>cone-shaped emanation<br/><strong>Duration</strong>concentration, up to 1 min./level<br/><strong>Saving Throw</strong>none;<strong>Spell Resistance</strong>no<br/><br/>This spell allows you to detect metal within its area, either worked or unrefined. When you cast detect metals and ores, you must designate whether you want to find either metal or metal ore. The spell functions differently depending on your choice.<br/><br/>If you choose to detect metal, the spell detects all worked metal in a 60-foot cone. This includes weapons, armor, doors, tools, constructs, and so on that are made of a refined metal or metal alloy. This version of the spell can penetrate barriers, but 3 feet of wood or dirt or 1 foot of stone blocks it.<br/><br/>If you choose to detect ores, the spell detects all unrefined metal within a long range (400 ft. + 40 ft./ level). This version is not blocked by barriers, wood, dirt, or stone, but can only detect unrefined ore, whether it has been mined or is still in the ground. Metal that has been smelted down or refined in any way is not detected by this version of the spell.<br/><br/>With either choice, you can choose to detect a specific form of metal (such as iron, mithral, or gold), in which case the spell only shows you the location of that metal and no others.<br/><br/><br/><br/><br/>Without waiting the students rushed on down the steps to the dungeon course. Amateur adventurers mixed with cautious yet inexperienced diviners soon proved to be a jumbled combo. The diviners insisted on casting spells on every 5 foot square, with the adventurers arguing about the waste of resources. But the repeated chantings of<em>detect magic,</em>already second nature to Kleris, soon proved to be a maddening cacophony. Branching paths and doorways encouraged students to team up into impromptu teams, with Kleris joining Zull, Andrei, and Evgenia more or less by friendly force.<br/><br/>"I found it, I see a big haul!" Evgenia exclaimed merrily as she took off down the hall, causing other students to follow.<br/><br/>There was a haul alright:<br/><br/>(https://i.imgur.com/ZRs27TP.png)<br/><br/>A massive gem upon a pillar, and the surrounding soil apparently held other precious metals if the harpy's concentration was anything to go by.<br/><br/>"Alright, we just have to dig and-aaaah!"<br/><br/>A refraction of light from the gem blinded the harpy, and soon the ruby was reflecting several other beams of light which spun around the room slowly like a lighthouse. Soon other students were following the harpy's proclamations, getting blinded or lucky in equal measure.<br/><br/><em>Kleris has a basic dungeoneer's kit (https://www.d20pfsrd.com/extras/community-creations/brreitz-s-lab/equipment-kits/) plus a shovel and three scrolls of Detect Metals and Ores. She must make a Reflex saving throw to avoid the gem's lights while also outmaneuvering the rival students.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Less than 15</div><div class="spoiler_body"> Kleris gets pushed into a light ray, being blinded and unable to scour any treasure herself.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 15</div><div class="spoiler_body">Kleris manages to dig up some jewels and ores, but is soon blinded. She scores low in the class' resolution.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 20</div><div class="spoiler_body">Kleris manages to get in a good haul before tactically retreating with her pals. The loot's divided evenly and puts her ahead of most students.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 25</div><div class="spoiler_body">Kleris is nimble and lucky enough to get the lion's share of precious metals. She scores highest in the class, even after dividing up the loot with her pals.</div></div><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;">Days 108-110, More Compensated Dating</span></span></div><br/>It's been slightly less than a week, but already Kleris was drawing in what could be described as a "regular" client. A pudgy bespectacled human by the name of Derrick, he was quite enamored of Kleris in particular.<br/><br/>(https://i.imgur.com/pFCmOgh.jpg?1)<br/><br/>Derrick seemed really excited to meet Kleris, practically jumping for joy each time he took her out on a "compensated date."<br/><br/><em>"I can't believe I'm dating the real Kleris!"</em>he thought with a side smile.<em>"And probably not a changeling either! Oooh, should I tell her or not? Come on Derrick, this is your big chance!"</em><br/><br/>While walking her down the street to a hotel, he summoned up the courage to say it.<br/><br/>"I can tell you're from that Redhurst Academy. Your um, magical aura has a certain flair to it I've er, seen in my work. A Cannith magewright by day, you see, so I get to see magical traditions from all over the planes."<br/><br/>Blushing, he worriedly stammered. "Oh don't worry, I won't tell anyone, I just-I never got the opportunity to attend that school myself! I'm from rural Breland, saved up enough for some basic arcane tutoring, and if it's not too much trouble I'd love to talk shop with you...if that's part of the dating! Otherwise we can focus on other things!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Detect Expertise</div><div class="spoiler_body">Derrick himself is not a wizard given his lack of spellbook, nor is he a sorcerer. He is what is termed a "magewright," a common magical tradition that arose out of Eberron's supernatural industrialism of craftsmen and professionals weaving arcane magic to enhance their trades. Derrick can cast a few spells, but not spontaneously.</div></div><br/>A much larger man than the petite teenager, Derrick often laid back on the bed to let Kleris ride him cowgirl style while he groped her breasts. Other times he'd bend her forward over the foot of the bed to do her doggy-style, his fat belly slapping against her ass with every thrust.<br/><br/>"Oh Kleris, you feel so good!" he gasped as his cock slid in and out of her tight pussy. "I'm gonna...I'm gonna cum soon! Aawaaaah..."<br/><br/>...<br/><br/>After cuddling together and showering off, Derrick grabbed Kleris' hand before she could head for the door.<br/><br/>"Oh, I have one more thing for you. A gift for the times we spent together."<br/><br/>With a whistle, two pairs of clanking feet rushed outside the hotel door, sounding not unlike a hound. Opening it up revealed a quadrupedal dog-like construct. The creature gave a metallic bark as it bounded into the room, sitting obediently in front of the magewright.<br/><br/>(https://i.imgur.com/ACua1sj.jpg)<br/><br/>"This is an iron defender, a sort of personal defense golem," Derrick explained. "I figured that a young pretty girl like you shouldn't go unescorted around Sharn without some protector, and figured this to be the perfect gift. And it's newly-built too! Go ahead, give it a name!"<br/><br/><em>Kleris earns 180 gp for the past two days: 60 gp for normal maid work, plus 120 for the compensated dates.<br/><br/>Kleris also gains an Iron Defender cohort and an instruction manual for it! Said manual details all its capabilities and uses (minus the scrying receptacle).</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Iron Defender Stats</div><div class="spoiler_body">Iron defender cohort<br/>NG Small construct<br/>Init +2; Senses darkvision 60 ft, low-light vision; Perception +5<br/>DEFENSE<br/>AC 17, touch 13, flat-footed 15 (+2 Dex+4 natural+1 size)<br/>hp 37 (5d10+10)<br/>Fort +1, Ref +3, Will +1<br/>Defensive abilities construct traits<br/>OFFENSE<br/>Speed 50 ft<br/>Melee Bite +9 (1d6+4)<br/>  Power attack +7 (1d6+10)<br/>STATISTICS<br/>Str 14, Dex 15, Con --, Int 8, Wis 11, Cha 7<br/>Base Atk +5; CMB +6 (+8 drag); CMD 18 (22 vs trip)<br/>Feats power attack , cleave, improved drag<br/>Skills Perception +5<br/>Languages Common<br/>SQ flametouched iron jaws +1, master’s voice, scrying receptacle <br/><br/>Add voice to iron defender, 500: “eerily like a diminutive version of its master’s”<br/>Iron defender magic jaws +1, 2000: not sure if you can enchant them like a weapon<br/>Iron defender flametouched iron jaws, 1000: Eberron material, counts as “Good” aligned<br/>Iron defender scryng receptable: homebrew, Derrick can cast <em>scrying</em> 3/day and seeing through the Iron Defender's eyes</div></div>