He smirked. "The numbers are just arbitrary, assigned for the game so the other players could understand how well, or more likely poorly, they were doing. As for the Draghkar, I didn't even think about panicking. My thought process in combat is fairly simple, and I can run through it rather quickly. It is a flow chart.<br/><br/>1) Is subject hostile? If it is, terminate. If it is not, be cautious in case of mistaken identity, and alert them to nearby hostiles, preferably in a way that also nullifies hostiles.<br/><br/>Having a firearm similar to what I trained with also helps. Being able to blow their heads open at thirty paces is a fairly compelling argument to stay calm and collected. All I saw of the Draghkar was wings, dripping fangs, and a rather unpleasant response to being greeted. Two cold iron slugs to the chest and one to the head taught them manners, and made them no longer hostile. No longer able to move either, but hey, you can't make an omelet without breaking some eggs."