In about fifteen minutes, both Rummsprig and Shyrath return. Shyrath is showing the signs of damage, though isn't too bad off, just some bruising and cracked scales, along with minor burns. Rummsprig is already back to near perfect condition, the last of the bruises fading due to her rapid healing. They drop a pile of items onto the ground.<br/><br/>Ten small packs that turn out to be miniature haversacks with less space. They also have waterflasks and small foodtins. All radiate magical auras and Myra will work on identifying them if asked to. As for the actual weapons, there is indeed a flaming scythe. Other than that, there are five hand crossbows with wands clipped in. There is no string/wire, so they don't seem designed to fire bolts. They do still have the crosspiece, however, so were probably adapted crossbows.<br/><br/>Two of the staves turn out to be similar - they have a wand clicked into place, and a grip and trigger near the back, with the crosspiece of a crossbow near the end. They look like they would be held like a large crossbow (or a rifle, if such things existed). The other staff is more conventional, having a series of runes carved in, and ends with a large iron ring.<br/><br/>Finally, the rod is a device which has three wands fixed into it. As with the other wand-holding weapons, it seems they can be removed with ease.<br/><br/><strong>"The ones with triggers fire magic missiles, that's an easy spell to recognize no matter the source. The staves fire more than the hand crossbows."<br/><br/>"The other staff has a handful of evokation and conjuration spells - mostly ones that cause damage to large areas. Battlefield control. The rod can activate three wands at a time - be careful, there's a Scorching Ray, a Lightning Bolt and an Acid Arrow currently minside."</strong>