You find yourself walking through the streets again, until you end in the woods.<br/><br/>There are scenes of a struggle throughout- You find an ancient piece of parchment with a latin inscription. You still recall a few of your lessons, and it appears to be a shard of some sort of prayer- Though what kind of prayer, you could not be sure. You also find a pair of obsidian daggers, stained with a splash of blood... It looks like they might be useful for figuring out the truth behind what's happening.<br/><br/>You suddenly come across a still- You're about to leave, when a couple of toughs catch you. They drag you out of the woods, working you over a bit, tossing you into the Uptown streets. As night falls once again, you manage to drag yourself into a hotel.<br/>---<br/>Sadly, your Sneak wasn't high enough to avoid those guys, so you take two Stamina damage. You get two Clue Tokens, however, the dagger and the parchment- Good for helping to close gates, or adding a die to your abilities. I'll note them along with your cash and such. I decided to give you a do-over after drawing a card that would've opened ANOTHER gate and generally gotten you into horrifying troubles. >.><br/>---<br/><br/>That night, on the Rivertown Streets, a ritual happens. Blood magic, old magic, as the cultists sacrifice their own stamina to prepare the way for Hastur- Magic that could aid you, if you're willing to dare the dangers of entering an area of such drain. At the same time, this causes the energy of the gates to surge. A large wormlike creature slips out of the Other-Dimensional gate, diving underground swiftly, and at the same time, one of the cultists returns from the Great City, laughing wildly as he blows his whistle, the horrific beatle-skinned dragon flying down from the sky, as he mounts it and prepares to fly.<br/><br/>You wake the next morning. The environment is ever tenser.<br/>---<br/>If you end your movement in Rivertown streets, you can choose to roll a number of dice equal to your current stamina. For each failed die, you lose 1 stamina, and if it's reduced to ZERO, you're Devoured- Character is taken out of the game, BAAAD STUFF. If you aren't devoured, you gain three clue tokens. Monster SUrges, as you may have seen, are sorta half-helpful, half bad. No new gates open, which is VERY good, but a number of monsters equal to the number of open gates or players, whichever is greater, are released. Careful of that Dhole, it'll be a bastard. Now, a question for combat- Would you prefer for me to roll the combat out beforehand, and then you can describe HOW she does what she was? Those -combat checks are taken away from your Combat total, you need to get a number of successes equal to the number of hearts- toughness- the creature has, in one go.