Aria smiled. "I've gathered being reckless is part of what makes you so fearsome to our foes!"<br/><br/>She phased through the door on Rose's heels, more or less literally so. They found a hallway running almost the full length of the room they'd been in just now, and only a third its width. The floor was more smooth stone, but tapestries cloaked the walls and lent a warmer look. Each was a great woven portrait of idyllic scenes of elvendom: archers in trees, drawing back great bows to rather nice effect on their lean muscled torsos; dancing elf-maids amidst circles of flowers and mushroom; a satyr chasing a nymph and grasping at her with one hand, pipes in the other.<br/><br/>Between the tapestries along the wall opposite the door they'd phased through were three others, more ornate looking and similar to each other. Each was carved of dark wood etched in leaf-patterns, and bore a lock of greenish metal, probably mithral. Flanking each door were torch-holders. None held torches, but just above each, floated a mot of of magical light.<br/><br/>Just to the right of the door they'd phased though, a simpler door ended the hall and was left open. Through it was a small but quite clean midden, with overpowering scents of crushed flower-petals and incense to mask any others. At the far end of the hall, a stone stair curved downward, just before the hallway's only window, which ran floor-to-ceiling and overlooked the great pool they'd seen to the east of the keep.<br/><br/>"Same abjuration aura as in the room," Aria whispered, gesturing around, "Covers the whole place, so far."<br/><br/><br/><br/>Sounds right on the charges.<br/><br/>Another nice example of the 'opportunity cost' of AoOs was when the pirate tumbled to flee, which cost it the chance to use the run action that round( allowing Rose to fell it with a charge).<br/><br/>If you wish to retrain at a time other than a level up, that is fine too. (Just let me know ifwhen the sheet changes.) The main advantage of the class feature over a Lion's Charge casting item (aside from no uses/day limit) is probably not using the swift action. I suppose she could even do a swift-move to back away from an enemy just to (pounce-)charge it at again! (As she did recently with a 'regular' pounce.)<br/><br/><br/>. = open<br/>- = door<br/>* = stairs<br/>Numbers are just row reference. (May help 'lining up' multiple floors later.)<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code"><br/>(balcony)                (balcony)    1<br/>X X X - X X X X X X X X X X - X X X   2<br/>X . . . . . . . . . . . . . . . . X   3<br/>X . . . . . . . . . . . . . . . . X   4<br/>X . . . . . . . . . . . . . . . . X   5<br/>X . . . . . . . . . . . . . . . . X   6<br/>X . . . . . . . . . . . . . . . . X   7<br/>X . . . . . . . . . . . . . . . . X   8<br/>X X X - X X X X X X X X X X X X X X   9<br/>X . - A R . . . . . . . . . . . * X  10<br/>X . X . . . . . . . . . . . . . . X  11<br/>X X X X - X X X X - X X X X - X X X  12<br/></code></pre>