After a bit of searching, you and Kara find that there are several "exits" to the room. At least two are gremlin tunnels, and one is... very strange looking door.<br/><br/>At first, the letters look... scratchy. Awkward, curving runes that make no sense to you, but experience tells you is probably Undercommon. However, as you and your companion approach, the letters on the door start to morph, slowly shifting into common.<br/><br/>"This door has no handle or latch" Kara reads, perhaps more out of reflex than anything else. "But opens for those who can grasp the true answer."<br/><br/>She looks at you in confusion, and starts to open her mouth to say something... but then the letters shift again, forming a (good dungeon staple) riddle on the blank stone.<br/><br/><div align="center">"We are little airy creatures, all of different voice and features. <br/>One of us in glass is set, <br/>The next of us encased in jet. <br/>Another you will see in tin, <br/>and the fourth a box within.<br/>If the last you should pursue, <br/>it will never fly from you."</div>