<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Ok... this is going to be a bit strange. And no, you're not about to be captured. :P</div></div><br/>Your slash is low, and powerful... enough to take the strength from the giant's left leg, and bring him down to one knee. And with the big creature brought down like that, all of his vitals are exposed... enabling you to stab straight upwards, right through the immense creature's heart. In the back of your mind,  you hear the sound of an avalanche tumbling down the mountainside, and the roar of the king of dinosaurs from your blade. Your sword is claiming its retribution against a hated foe, it seems...<br/><br/>Even as your body flows with the backwash of strength from the blade, the giant's body begins to glow. At first, it just feels like the creature is feverish... but it quickly becomes apparent that the creature's blood has been charged with the very same flames that you and yours had used against him. In a matter of moments, the creature goes from cold death to white-hot flame, erupting all around you...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Ok. Creature died, you leveled, and your sword (still housing the spirit of Torag's guardian pet) got bonuses for killing an enemy hated by the dwarf and by his pet. It now has the Wounding property, on top of Huntsman and Flaming.<br/><br/>Leveling restores you to full health, but then the creature explodes, dealing 2d6 and 5d4 Fire Damage. A reflex save halves the damage. <br/><br/>Damage: 17 Fire</div></div><br/>Thankfully, you have a moment to re-group with your partners after the explosion. A quick look around reveals that everyone is looking a bit burnt and beat-up, but otherwise alright. All that's left is to get to the tent ahead of you... and away from the two camps of "followers" converging behind you.<br/><br/>"Ugh..." Tock groans as the effects of the magical trap wear off... and the effects of the giant's hammer-blow settle in. "I feel like I got hit by a mountain..."<br/><br/>The big woman rolls over, and then pushes herself up to her feet.<br/><br/>"Dammit... Big help I was there..." She's definitely looking a bit beat up after her mishap, but it seems like the situation has made her more angry than anything else. "Fine... guess I'll just have to work overtime now, won't I sweetie?"<br/><br/>Without waiting for a response, the now-giant half-orc moves to block one of the main roads, and motions for you to continue.<br/><br/>"You keep movin', Lis. I'm gonna start stompin' some mooks..."<br/><br/>Kara and Lily look back and forth between you for a moment, though the offer doesn't need to be spoken- they'll join Tock on the watch, and leave you to hunt down the man who holds the key to the end of the world.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">More OOC! Just as a heads up, any of them or all of them will follow you to the tent if you desire, or stay to keep the minions out of the fight. Also, you do get your huntsman bonus against the orb's carrier, since you've technically been tracking him this whole game. :)</div></div>