He shook his head, before slowly 'zooming' back out, revealing it was actually quite large, the same size as the world they currently were on. "No, everyone gets their own individual worlds not copies of the same one though they have a similar resource layout. Though like reality, each world will have the same time rate. Though I am thinking that might be too slow still. We can start at 50 years every 24 hours, and then move up to 1000 years a day, or about 1 year every minute. Considering that we won't be able to control EVERYTHING, merely suggest most things, though you can decide where new cities start, trade lines, ect. You can move armies, but the 'commander' in each one decides the tactics. You can try diplomacy with the other 'minor' races, but sometimes you will fail because diplomats don't bother to learn the culture properly. More training takes more time, naturally, so you have to balance quality with quantity, competence against speed, things like that. Though I am not sure what the random events might be, just to keep it fair. I do know some are good, some are bad, and some are double edged. You can't plan for them, but you can roll with them. You can even, if you get advanced enough, invade the other player's planets if you want, and explore until you get bored."<br/><br/>He spent a while explaining his ideas about it, though he deliberately kept his ideas vague, to keep her from getting an unfair advantage. He admitted that he would already have one since the game was his idea, but he was taking the race with the least amount of initial benefits, him with just a handful of basic warrior units and a couple of settlers instead of a city with a couple military units, and a nasty hit to their luck factor. He then saw her off to bed, and spent the minimum time in the lab, before setting up the various worlds for everyone.<br/><br/><hr/><br/>The next morning was rare in that everyone came to breakfast almost at the same time, and he was able to pitch his idea to everyone all at once. He gave them the same basic rundown that Ulwei got, and then went into details about what each race got to start with, admitting that he was having to stretch a few things for a couple of races, the demons and dragons mainly, in that they got cities to take care of. He then explained the basic rules of the game, how to control the world view, and issue orders. Most of it was mental, though one could use verbal orders as well. He explained that they couldn't 'directly' control their Civilizations, but could give them a basic direction, and watch them go with it. He explained about random events, sometimes they were random finds of resources, like mana crystals which would accelerate magic research, a sudden discovery of ancient texts that explained a research, massive gold mother loads, monster swarms, sudden eruptions, and the fertility enhancement due to a random magic effect, to name the most common ones. He admitted that he would be starting with less than the others, and be getting just as many random events, but his would be more heavily weighted to the bad ones.<br/><br/>He took about thirty minutes, and then gave the others a cheerful smile. "So, myself and Ulwei are already going to go, so anyone else want in? The first day will be the slowest day of the game, to let everyone get used to controlling it, and then it will speed up so we don't get too bored with it. It will run off of the last orders you issued and past actions, but the longer it is, the more likely that they will do something stupid, or not react to a random event. So if you get distracted and can't check in, it won't just sit idle. And I might even work in a way to let you remotely check in on your world."