Thankfully, the ride is quiet enough to let you think, and the horse well trained enough that you barely have to direct her at all... and as simply as that, the day passes and you find yourself entering a great evergreen forest.<br/><br/>By your estimation, the time is probably three o'the clock in the afternoon, so there's still plenty of light... and hells, the trees themselves are so large and spread apart that the undergrowth is more field than forest floor. But it's a forest nonetheless.<br/><br/>Unfortunately, you are so distracted by the majestic sight of the evergreens that you don't notice the tripwire until after Merta has stepped on it... and are caught completely off-guard by the sudden cacophony of banging and jangling that fills the air as hundreds of scrap-metal "scarecrows" descend from the branches of the trees all around you. Truly a feat of individuals with too much time on their hands...<br/><br/>Though you don't have time to think about the scarecrows, at the moment, with Merta well and truly spooked. Not only do you have to struggle to keep your seat in the saddle, but you can tell from the way the whites of the horse's eyes are showing that you're going to have to struggle to calm her back down again as well...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Ok, going to have you roll the Ride checks here. It's a DC 10 to keep your seat, but a DC 15 to calm Merta and get her back to a "safe" ride.</div></div>