"Looking forward to it," the babau said.  Before going back to his meal, he teleported right next to her to cop a feel, grabbing her ass hard enough to leave a mark. (https://elliquiy.com/forums/dicebot.php?r=61061)<br/><br/>"Ooh, that feels<em>delightful."</em><br/><br/><em>Take 1 point of subdual damage from the rough handling</em><br/><br/><em>As the babau is feeling more than a little friendly to Sabisstra, she can pry some more information from him with a Diplomacy check.  Your Alluring trait applies to him.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diplomacy DC 15</div><div class="spoiler_body">This manor is about 10 miles south of Rivenheart.  Trade is regular between here and the city, where brothels with more disobedient slaves turn them over to Namestol.  It's also a prime location for demons to sample the pleasures of the flesh outside of Rivenheart.  "I bet you've been a naughty girl to be sent here," the babau says.  "Don't worry, we'll have you shaped up in no time at all!"</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diplomacy DC 20</div><div class="spoiler_body">Namestol, Malreth, and Elgazia are the only truly permanent residents, with a large turnover rate of visitors.  The babau has been their guests for the past several months, and helps with security and looking about the place.  He and the succubi can teleport around the place, but so can many demons, and the additional numbers are a great deterrent against intruders.  "Don't even bother trying to flee, little drow," he says.  "We can outrun you, and find you wherever you go.  Best option is to just do as they ask and be a good girl, and in no time at all you'll be back in Rivenheart among mortalkind."</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diplomacy DC 25</div><div class="spoiler_body">Sabisstra earned his trust enough to let slip one detail.  Due to Shendilavri's connection to the first Abyssal layer, its sees a lot in both trade and spies of other demon lords.  He knows for a fact that Orcus is particularly interested in gaining a foothold here, if only for its large collection of mortals.  "It's theoretically possible to turn a demon into an undead," the babau says, "but it's both easier and more efficient to take mortal stock.  Malcanthet has a good grip on the layer, but I still worry at times.<br/><br/>"I can see it in your eyes, drow," he says.  "You crave freedom, you want to escape.  Unfortunately I cannot provide that, only Namestol can.  Problem is, she'll break your will by the time she's done to send you back to your slave brothel.  I don't plan on staying as a guard here forever.  If you lay with me, and promise to serve as my eyes and ears in Rivenheart, I'll show you where to find a potion to bolster your life energy and willpower during the succubi's next congress with you.  They won't know the difference if you're a good actor, and you'll still have free will when they send you back.  Plus, I can teleport, which can serve as a great form of mobility for you.  Consider the offer.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diplomacy DC 30</div><div class="spoiler_body">"You better not tell anyone this, for I'll flay you alive, but there is one particularly juicy detail that I'll share if you lay with me..."<br/><br/><em>You only need to have sex with him once to get both pieces of information.</em><br/><br/>"Orcus has been making overtures to mortals and demons here among the slave population, promising a better life and power through undeath if they serve as his eyes and ears.  We found more than a few of them here during interrogations, but we let then live and return them to Rivenheart.  They are so afraid of both sides that we can use them to get a feel regarding Orcus' machinations, a double-edged sword if you will..."</div></div><br/><strong>Room 25:</strong>The garden was shaped in such a way that approaching that the only windows which could be approached lay at the northern and western ends.  A set of pruning shears and fertilizer were at a table in the center area.  A ten foot rod and sprinkling can attached to the end are also present, probably to help water the more dangerous plants.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 20</div><div class="spoiler_body">The plants at the edges of the windows are assassin vines.  Sabisstra knows what they are, and that they'll try restraining her if she gets too close.  Between the north and west wall, there are 4 vines total at rest.  The glass is probably fragile enough to break, although it may rouse the wrath of the vines and alert nearby demons in the complex.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 25</div><div class="spoiler_body">In addition to the presence of the vines, Sabisstra spots a small crack in the glass at the southwest corner.  Unfortunately it is guarded by a shrieker, an underdark mushroom which emits a horrid piercing shriek whenever a living creature gets too close to it.</div></div><br/><strong>Room 22:</strong>This room contains two unoccupied beds, a new sight in this house of decadence.  A single 3 foot long rod staff was left on the bed, made of twisting wood carved in swirling shapes.  A Staff of Charms (10 charges). (http://paizo.com/prd/magicItems/staves.html)<br/><br/>There was also a leather backpack hanging off the chair.  A Bag of Holding (Type I) containing 6 flasks of alchemist's fire and 8 cold iron daggers.<br/><br/><strong>Room 23:</strong>An emaciated naked man lies still in one of the beds.  His skin is dry to the touch and flakes off in bits, no pulse or any other sign of life.  His limbs are bound by thick iron chains connected to the bed.<br/><br/>A set of candles, still lit, are almost completely burned out.<br/><br/>The cause of death is not immediately apparent to Sabisstra, although hazarding a guess it was probably some kind of life-draining attack.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 22</div><div class="spoiler_body">In a hidden compartment at one of the bed's headboards, Sabisstra could find a potion of Zone of Silence.  If poured over an area, all sound will be nullified in a 10 foot by 10 foot space!</div></div><br/><strong>Room 11:</strong>A massive blue carpet dominates the floor.  Decorated upon it is a map of an ocean, yellow islands and archipelagos dotting it in patterns, with the occasional serpentine sea monster here and there.  A fireplace at the south end crackles, the warmth of its embers reaching all the way west to Sabisstra.  It feels nice against her chilled nude body.<br/><br/>A suit of armor at the northeast end held a wicked black halberd in its right hand, an identical sentry directly opposite it.  There is a door at the east end.<br/><br/>If closely examined, there's something in the fireplace which resists the burning flames.  If Sabisstra reaches in and takes 1d6 points of fire damage (and a DC 12 Reflex save to avoid catching on fire), she can retrieve a Bracelet of Fireballs Type V (as Necklace of Fireballs). (http://paizo.com/prd/magicitems/wondrousitems.html)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 18</div><div class="spoiler_body">There's a small lump in the west end of the carpet.  If crawled under, Sabisstra can find a pair of Boots of Elvenkind.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 24</div><div class="spoiler_body">The suits of armor are both animated objects.  They might attack Sabisstra, although they do not do anything when she enters the room.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Room 26, Perception DC 20</div><div class="spoiler_body">Among the assorted meats and spices on the walls, Sabisstra could find a <em>Potion of Fire Breath,</em> along with 4 doses of dark reaver powder</div></div>