The squire gave a smile and offered up the parchment. As she rode, her eyes cast down on the letters and scriptures. It was unusual in its alphabet and should one not be able to read Draconic, one would be left in the dark. Carissa was going to have issues with it if she cannot read it. At first. However the faintest hue came from the parchment and then it started to make more sense to her. Like she could understand what she was reading.<br/><br/>With or without the proper knowledge, Carrisa reads the following on the parchment. "The sheer insanity of this place is playing with our ability to keep walking straight. Flying reptiles, and ancient ruins. What's worse is much of my wizardry either fails or act differently. No summoning of outsiders and no teleporting." The next paragraph issues two things of importance. Why the weapon was there and of a danger to avoid.<br/><br/>"Already we have lost one of our own party to some savage halflings and yet we must press on. There has to be some kind of magical means to teleport out of this savage world. To whom ever finds this, do not trust the Jerren. Unlike a traditional halfling they are barbaric and hedonistic in nature. Lastly be wary of the northern regions of these jungles. We have seen lizards the size of houses there. If you are reading this you are perhaps like us, trapped in this realm with an eternal sun. I pray the sword of our lost friend will serve you better than it did him."<br/><br/>The last paragraph was of one other note. "I shall need to keep a record of this. Perhaps my notes can keep other unfortunate explorers from succumbing to the hazards here. Sain." The letter ends.