If Alaedra is close enough, she'll attack from her current position, as her extensive training and experience allow her to fight unhindered in such a precarious position. If she's a little too far from her target, Alaedra willl leap down, launching herself with enough force to lend more intensity with her swing. Either way, Alaedra starts by activating her spiked chains' electrical enchantment.<br/><br/>((The second there is a partial charge, I figure, since Alaedra's 'acrobatic charge' should cover it, and she'll get to within 5' of the fiend if she has to, in order to take advantage of the charge as well.))<br/><br/>Regardless of her success, Alaedra will then try to get back a ways, to the maximum reach of her chain, before wailing away on the fiend. Her starting position should naturally put her into a spot to block the door, something else Alaedra has taken into considering in case the fiend should try to flee if it begins to lose, or so the door is close should Alaedra need to flee herself.