<div align="center"><span class="bbc_size" style="font-size: 7pt;">Test thread for the Everfall system game. Will be mainly several improvised instances from drafted choice options.</span></div><hr/><br/>Setting forth from Cloakhill on the morn, Dalia travels through the north forest on a path to their local mine. Accepting a charge from the Chantry, she had been tasked to investigate a disturbance there. The weather was calm for a Cloakhill summer day, warm and fair wind washing from hills to the east. That is until she spots another figure on the road. What appears to be a lavishly dressed man stopped on this path in the woods.<br/><br/><em><span class="bbc_size" style="font-size: 10pt;">Normally, you would be given the freedom to engage in various parts of towns. In the wilderness, there would be rolls to determine various encounters. An 'adventure' is a set path on a particular objective, which usually is broken down into a series of planned and possible events/encounters before reaching the main objective (a dungeon boss, for example). You will have more freedom to investigate, interact and perhaps meet new people. But for this small adventure, we will test a few combat instances and have a simple dialogue scene.</span></em><br/><br/><em>In cases like these, you can approach and get a better look at this person. You can even introduce yourself if you wish. Or you can attack him, simply continue on and leave him behind.</em>