(The dead-end is where the table is, with all of the traps. Granted, a simple D-Door can solve that, but at any rate, there are no doors that Ancalagon can find.)<br/><br/>Following the path to the right, the trio end up making several turns, going over and under a few bridges, and noticing that the very place is designed to be disorientating. At least it doesn't seem to be changing itself around yet.<br/><br/>Eventually, they reach something that looks like it might be an encounter. A large square room, with one locked door at the other end. It is shimmering slightly. The walls to either side have small statues standing by them - statues of grotesque little imps. Likewise, there is a large stained glass picture of a strange spiral on the ceiling, with dull light filtered through. The floor is covered in runes, and in the middle, two creatures stand, grinning like only a skeleton can do.<br/><br/>These creatures are skeletal in form, bit stand at 9 feet tall, and are vaguely insectoid. Each has a huge scorpion stinger, and they are looking fairly smug at the moment, their eyes fixed upon the group. Each is holding some kind of metallic object smeared in ooze inside their ribcage.<br/><br/>There are also four robed figures, two flanking each statue.