<br/>The warm murmers and verbal considerations by Yula seem to hang in the air for merely a moment before disappearing into the mists  that surround the mountains and the lake, the nearly oppressive gloom of the place perhaps another indication of the gods' dislike.  The boat was a borrowed one, a one person craft that a fisher had agreed to allow to be taken into the lake down an inland river and was appointed with nothing but the most mediocre of fineries.  Indeed, the craft makes a poor palanquin for the nobly dressed woman, surely rivals at court would pay much to even have a painting.  Were, that is, Yula the high-blooded daughter of kings she appears.<br/><br/><br/>The boat is easy enough to tie off, the fisher had generously left a fair amount of rope in the boat along with his warning of, "Bring her back, if ya would, Miss."  It bobs gently in the water, clunking against the stone in soft, easy movements from the lake, a drumbeat that moves into the misty, covered air.<br/><br/><br/>Ah, fame and fortune call out to Yula, as with any who takes on the mantel of Delver certainly, but she would dare it alone into a tower none have entered and left.  And if she should receive the orb of Malrefesh?  An even finer prize, one that would offer riches or advantage certainly.  But whether the sell or keep the orb likely will have to be a consideration for a later time.  The thumping of the boat against the stone works as a reminder that time waits for no considerations of wealth or infamy.<br/><br/><br/>The papers fall to mush upon her touch, the wood creaks and bends.  A writing desk against the wall has this in spades, should she ever find herself in need of warped wood.  There may have been books here once, a torn page and a leather cover are all that remain.  It seems that fish have been taking what was offered to them or Yula's feet are not the first within this room at least.  But it isn't all fruitless, a search near one of the wide open windows (glass destroyed by surf long ago) show two lines of four scratches in the wood, as though someone was dragged out of it into the waters.  The window, of course, simply leads out to the lake with it's slowly moving water.<br/><br/><br/>Thump, thump, thump, explains her boat, remarking on the silence and stillness.<br/><br/><br/>As the will-o-wisp bursts to life, Yula is treated to a slightly more full view of the room.  The room would have been grand once and the few shards of glass that remain show that the windows were once painted glass, just like the stories claim.  The clicking and the thumping of the wooden boat are all that is heard, though the thumping may be speeding up a bit.  Must be getting windy outside.<br/><br/><br/>As Yula peers down into the hole, she can see that several floors beneath the observatory have either caved in or never been present.  It would have been a long climb, certainly, she estimates it to be a good fifty feet down as her blue companion shows her.<br/><br/><br/>Before she sees anything, she hears a crack of water and hears something slap on the ground beside her.  A massive, suctioned tentacle lands mere inches from where she crouches by the hole, the massive appendage easily as wide as her thigh.  Another crack of water and she has barely a moment to react as another tentacle blasts forth from the water towards her, threatening to grab hold of her leg and pull her back into the deeps.<br/><br/><br/><strong>Yula!  You're going to have to Defy Danger (http://www.dungeonworldsrd.com/moves#TOC-Defy-Danger) to avoid having your leg grabbed by a tentacle from the lake!  Feel free to choose which stat feels appropriate for it, my guess is either Dexterity or Strength, though if you have another option I'm all ears!</strong>