Well, that was another Drider down...  And then a third, thanks to Aria.  Fortunately for Rose, it seemed as though her opponent hadn't been expecting an attack with quite so much force behind it.  Admittedly, unlike the tiefling, her foe wasn't dead...  But the spell she managed to fire off in return was easy enough to shrug off, as was the illusion the sole remaining male Drider tried to conjure up before their eyes.  Glitterdust, ever the bane of the invisible, at the very least.  As for the Command, 'Flee!'...<br/><br/>"I think not."  The shifter answered, lashing out once more with her guisarme.  Twice, her attacks phased out moments before hitting their target, and a third time, the frustration from those misses caused that attack to go wide altogether.<br/><br/>That fourth blow was solid, though, a powerful hit, if perhaps lacking a bit in accuracy.  There was a good chance of it striking home...  But also, since her opponent's capabilities were unknown, it was possible that that strike would be deflected by some layer of natural armor, some magical protection...  Anything, really.  It would be interesting to see, and it would also give her a good idea of just what kind of punishment her opponent was capable of taking.<br/><br/>Hopefully, by the time this spider-bitch was finished, that last male Drider would either be dead, or stripped of his little Mirror Image tricks...  If the latter, she was going to go right up there and cut his head off.<br/><br/><br/><br/>Yes, I'd prefer it if you rolled the miss chances for me. ^^; As for the whip proficiency, perhaps you had them confused with Bards?  The two do have some overlap in skills and character archetypes.<br/><br/>Rose's Vanguard Treads give her the ability to move through difficult terrain without penalty, leaves her unaffected by ice and other slippery surfaces or areas where traction is difficult, and gives her a +8 bonus to resist Bull Rushes and a +4 to resist grapple checks that would move her into another square (so, grapple checks made by larger opponents, as I recall).  They don't have any effect on terrain that's been magicaly-manipulated to impede movement, however, and they give anyone tracking me a +10 to their Survival or Search checks due to the distinctive tread-marks they leave behind.<br/><br/>Still quite useful, overall, and with teleportation, being tracked isn't exactly going to be common. ;D<br/><br/>Now then, first things first...<br/><br/>Will saves vs Glitterdust and Command. (1d20+11=21, 1d20+11=27) (http://invisiblecastle.com/roller/view/2726668/)  And both pass. ^^<br/><br/>Given the need to finish this Drider off quickly, Rose is going to go for a full-attack here, hoping for this new bit of luck to hold out.  So, for the miss chances...<br/><br/>Full attack miss chances. (1d100=4, 1d100=10, 1d100=50, 1d100=21) (http://invisiblecastle.com/roller/view/2726671/)  Well, at least the last two hit.<br/>Only two hits on full attack, Power Attacking for 6. (+14 damage) (1d20+16=17, 1d20+11=24) (http://invisiblecastle.com/roller/view/2726672/)<br/><br/>Natural 1 on the first attack, but the second might be a hit.  I'll roll damage, just in case.<br/><br/>Damage roll. (2d4+31=35) (http://invisiblecastle.com/roller/view/2726673/)  If she's not dead, she's at least got to be hurting...  Assuming I hit, anyway.