The bait had been taken.<br/><br/>He'd raided several caravans by day on the outskirts of Sir Dresden's land with a group of bandit's hand picked for a specific traits--not strength or cunning, but loyalty and night vision.<br/><br/>Now Sir Dresden was less than fully prepared for a night raid.<br/><br/>He instructed a fourteen year old orckin boy to hold his horse at the ready.  His one reliable sniper, he had up a tree well beyond human vision, secured with a series of ropes into place so that unstable balance wouldn't ruin his shots.<br/><br/>Now he and four other men, each armed with a club and a wooden shield, crept towards the camp.  Save for the sniper--who was to keep enemies off of his back--his men were ordered to subdue, not kill, and none was to lay hands on the girl save for himself.<br/><br/>The darkness would be their ally.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name:      Luca Jedore<br/>Experience:   15,000<br/>Progression:   Medium<br/>Race:      Tiefling (Kyton Born)<br/>Class:      Fighter 5<br/><br/><br/>Stength      18 +4<br/>Dexterity   13 +1<br/>Constitution   18 +4<br/>Intelegence   15 +2<br/>Wisdom      12 +1<br/>Charisma   16 +3<br/><br/>Hit Points   56<br/><br/>Armor Class   22   (+2 Full Plate +11, Dexterity +1)<br/><br/>Fortitude   4   +4   =d20+8<br/>Relfex      1   +1   =d20+2<br/>Will      1   +1   =d20+2   +1 Vs. Fear<br/><br/>Base Attack: +5<br/>--Melee      +8<br/>--Missile   +6<br/>--CMB:      +9<br/>--CMD:      19<br/><br/>Composite Longbow, Masterwork +4 Strength<br/>--TAB      +7<br/>--Damage   d8+4<br/>--Critical   20X3<br/>--Range      120<br/>--Amunition   60<br/><br/>Dagger<br/>--TAB      <br/>--Damage   d4+4<br/>--Critical   19X2<br/>--Range      10'<br/><br/>+1 Halberd<br/>--TAB      +11<br/>--Damage   1d10+10<br/>--Critical   20X3<br/><br/>Javelins   <br/>--TAB      +6<br/>--Damage   d6+4<br/>--Critical   20X2<br/>--Range      ???<br/>--Amo      5<br/><br/>Longspear   +8<br/>--Damage   d8+6<br/>--Critical   20X3<br/><br/>Unarmed/Gauntlet: <br/>--TAB       +8<br/>--Damage    d3+3<br/>--Critical    20X2<br/><br/>Feats:  <br/>--Combat Experitse<br/>--Cosmopolatine:  Bluff, Percpetion<br/>--Improved Unarmed Strike<br/>--Improved Grapple<br/>--Weapon Focus: Halberd<br/>--Weapon Specialization: Halberd<br/><br/><br/>Kyton Spawned Teifling<br/>--+2 Constitution and Charisma<br/>---2 Wisdom<br/>--Darkvision (60')<br/>--+2 Racial Bonus on Bluff and Stealth<br/>--Darkness 1/day.  <br/>--Cold, Electricity and Fire Resistence 5<br/>--Fiendish Sorcery<br/>--Prehensile Tail<br/><br/>Langueges: <br/>--Common<br/>--Draconic<br/>--Dwarven<br/>--Infernal<br/>--Sylvan<br/><br/>Skills:  <br/>Bluff         5 +3 +3 +0   =d20+11<br/>Diplomacy      5 +3 +3   +1   =d20+12<br/>Perception      5 +3 +1 +0   =d20+9<br/>Ride         5 +3 +1 -4   =d20+5<br/>Use Magic Device   5 +3 +3 +1   =d20+12<br/><br/>Talents:  <br/>--Dangeorusly Curious<br/>--Prince<br/><br/>Effecient Quiver<br/><br/>Wand of Burning Hands L 5, Charges 10<br/>Potion of Cure Moderate Wounds<br/><br/>Belt Pouch<br/>Crowbar<br/>Explorer's Outfit<br/>Flint and Steel<br/>Grapple<br/>Shovel<br/>Tent<br/>Silk Rope 50'<br/><br/>Platinum   7<br/>Gold      5<br/>Silver      9<br/>Copper      10<br/><br/><br/>Martel:  Heavy War Horse <br/>--+1 Studded Leather Barding<br/>--Military Saddle<br/>--Saddlebags<br/></div></div>