He wasn't exactly sure how, but he got the feeling that he had lost that verbal exchange with the dragoness somehow. That distracted him long enough to have her open the door, and he glanced in and then groaned. "Of course they would have a mosaic puzzle. Lets see, if they followed the usual narrative directive, there is a tile in the middle that opens the way to the next area, but only one or two safe 'paths' to it, while the other tiles cause "bad things" (trademarked) to happen. And since we don't know the moon logic the designer used to determine it, we have to do this the fun, also known as hard, way."<br/><br/>He carefully strode into the room, keeping away from the mosaic for the moment while he patrolled the outer area, making sure it didn't have any obvious user manuals lying about for the room and whatever traps and stuff in it.