The journey by sea towards the island Ar-Khazan proved uneventful, as it should rightfully be. The weather had been good, and other ships that had plied the waves had gone by peacefully. It would soon become more obvious why - the white sails guiding black hulls of treated wood, the characteristic form and color of the Ar-Khazan navy would be seen riding the waves from time to time. For a small nation, it had a formidable presence, but those of honest intent had little to fear from the Ar-Khazan navy. Aquillon's colors were recognized as that of a non-hostile state, and the ship passed on towards its destination unmolested.<br/><br/>Radek Engelton stood aboard the deck, surveying the scene, calling attention to the sailors about from time to time like he was the captain, and sporting his own telescope like some sort of badge of authority, while the sailors mostly disregarded him as they busied about their affairs. He was a good-looking dark haired man, standing close to 6'tall, about 3 or 5 years older than Annette, and he talked like he knew a lot when it was either foisted from some book somewhere, or he was making things up. Radek was also one of Annette's former suitors, albeit one that had concluded in a rather delectable exchange where she insulted him in front of his entourage of friends. In any case, he was in high spirits accompanying her to the island, but it would not be entirely obvious why he had been chosen to be her chaperon or bodyguard. Hopefully no one was trying to set up something between them, and in any case, he was not much of a fencer at all.<br/><br/>Ar-Khazan itself was a strange edifice, looking like an island rose out of the sea, and then higher and higher still. The main plateau of the island rose what looked like a 100', perhaps slightly less, above sea level, with dark volcanic stone cliffs. The ship would skirt the side of the island facing the rest of the continent, and down towards where the winds blew stronger, the waves were wilder, where the island faced the ocean to the south. There would be a flatter sloping area, a beach area then cleared lowland, where she would see the arena from afar. There for the sake of Aquilion's prestige and trade, she could prove her worth, shed the guise of feminity and exhibit the true nature of her prowess.<br/><br/>Originating Topic : https://elliquiy.com/forums/index.php?topic=265907.0<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Annette</div><div class="spoiler_body">ANNETTE GABELLE<br/>L2 Human Rogue - Init +4<br/><br/>Physique 1 / Finesse 4 / Influence 5<br/>AC 16 / Fort 12 / Ref 16 / Will 15<br/>HP 36 / ResVal 9 / Reserves 2<br/>Speed 6<br/><br/>Leather Armor: +2 AC<br/>Rapier: Prof 3, 1d8 damage<br/>Dagger: Prof 3, 1d4 damage<br/><br/>FEATS<br/><br/>Armor Prof) Leather Armor Prof<br/><br/>Weapon Prof) Martial Wpn Prof<br/><br/>Class Feat) Talent : You gain a +1 class bonus to your basic attacks, all attacks vs AC and common attacks against Reflex. This does not stack with other class features.<br/><br/>Class Feat) Brutal Advantage (Slayer feat): Once per turn to one target you hit that is unguarded against you, you deal extra Slayer damage equal to your Sec Trait (+4)<br/><br/>1) Single Out : Enemies that have no creatures adjacent to them, or no creatures adjacent to them except you, are unguarded against you.<br/><br/>2) Multiclass Spellbinder (Bard)<br/>- Defensive Mode<br/>- Basic Implement Training: +1 Atk vs Will<br/><br/>ATTACK<br/><br/>Atk +9 : Pri Trait + Wpn Prof + Talent<br/>Dmg + 7 : Pri Trait + 2. Increases by 2 at L6, L11, etc<br/><br/>OFFENSIVE<br/><br/>Non-Quarry<br/><br/>Slayer Damage: Once per action, you may deal Slayer damage equal to your Sec trait (+4) to one target you hit. At levels 5, 15, 25, this damage is equal to Sec Trait +2, +5, +8 respectively.<br/><br/>Slayer feats: You only benefit from Slayer feats while on the Offensive.<br/><br/>DEFENSIVE<br/><br/>+2 Shield bonus to AC and Reflex<br/><br/>Pri Trait bonus to all healing powers that require spending a Reserve<br/><br/>Defender Aura (Common, Swift)<br/>Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.<br/><br/>Heal (Signature, Swift)<br/>Burst 5 (Self or 1 Ally)<br/>Effect: Target may spend a surge and regain HP equal to surge value, plus Primary Trait. This bonus increases by 1d6 at levels 6, 11, 16, etc.<br/>Special: You may use this twice per encounter while on the Defensive, but no more than once per turn. If you use this twice in one encounter, you cannot switch to be on the Offensive and also lose your Tank features and Tank feats.<br/><br/>BASIC ACTIONS<br/><br/>C1) Rapier (MBA, Std)<br/>Melee wpn <br/>+9 vs AC, 1d8 + 7 damage<br/><br/>C1) Dagger (RBA, Std) <br/>Ranged wpn 5/10<br/>+9 vs AC, 1d4 + 7 damage <br/><br/>C1) Recovery (Common, Std)<br/>Personal<br/>Effect: You gain +2 to all defenses and may spend a Reserve (ie regain 8 HP) if you have any. If you use Recovery to spend a Reserve while in Defensive mode, you also regain extra HP equal to your Pri Trait (+5).<br/><br/>COMMON POWERS<br/>Special: Rogue weapon powers can only be used with a non-reach, one handed weapon.<br/><br/>C1) Piercing Strike (Common, Std) Rogue<br/>Melee Wpn<br/>+9 vs Reflex, 1d8 + 7 damage<br/><br/>C1) Riposte Strike (Common, Std) Rogue<br/>Melee Wpn <br/>+9 vs AC, 1d8 + 7 damage<br/>Hit: If the target attacks you before SNT, you can use an Interrupt to make a melee wpn attack against him using your Sec Trait vs AC (ie +8 vs AC) and deal damage equal to 1W + Sec Trait if you hit (ie 1d8 + 6  damage)<br/><br/>C1) Vicious Mockery (Common, Std) Bard<br/>Implement, Psychic, Ranged 10<br/>+6 vs Will, 1d6 + 7 damage<br/>Hit: Target takes -2 penalty to attack rolls until ENT.<br/><br/>SIGNATURE POWERS<br/><br/>Racial) Heroism (Signature, No Action) Human<br/>Trigger: You make a d20 roll<br/>Effect: Add +4 to the total.<br/><br/>A1) Opening Move (Signature, Std) Rogue<br/>Melee Wpn<br/>+9 vs AC, 2d8 + 7 damage<br/>Effect: : You gain a power bonus to AC and Reflex equal to your Sec Trait until the end of your next turn.<br/><br/>XP EXPENDITURE<br/><br/>L2 x 6 XP + 1 = 13 XP available<br/>4 XP : +8 HP<br/>4 XP : +1 Finesse<br/>2 XP : +1 Feat<br/>3 XP : Rogue A1<br/><br/></div></div><br/>