It took a bit of searching, but there was a hidden hatch, beneath a box of supplies in the closet, the opened to reveal their haul. It wasn't much, about twenty pounds of silver, and some rough, uncut gemstones, but it wasn't terrible, either. (+4 Loot)<br/><br/>When she returned to the dungeon, the Heart would inform her that it was ready to improve her further.<br/><br/>Choose TWO options, from different categories:<br/><br/>Dungeon Upgrades:<br/>A) Room Upgrade: Breeding Pit, Monstrous Breeding: Lairs placed adjacent to the Breeding Pit have their replenish rate increased by 50%.<br/><br/>B) Dungeon Upgrade: Pervasive Tendrils. Any adventurer foolish enough to attempt to sleep in the dungeon will be attacked during the night, weakening them, and possibly capturing them outright.<br/><br/>C) New Room: Feasting Hall. This room provides morale boosts for the dungeon. It has to be staffed by at least one minion, for every five minions, but grants +5 power to all living followers in the dungeon.<br/><br/>Sexual Upgrades:<br/>A) Aphrodisiac poison. Finexia gains an injectable poison, that arouses the target, and deals moderate WIS damage. Slow and ill-suited for combat.<br/><br/>B) Virgin Sense. Finexia can sense a humanoid creature's purity, and even track them, as per the<em>scent</em>special quality.<br/><br/>C) Gender Reversal poison. This slow-acting poison can, over time, change its victim into a female. However, it is highly toxic to the Heart, and renders them unsuitable for sacrifice.<br/><br/>Personal Upgrades:<br/>A) Path of the Mage. Finexia gains extremely limited spellcasting, as a Sorcerer. She may choose a single school of magic, and choose 2 cantrips, and one 1st level spell of that school. The cantrips may be used a total of 3 times/day; the 1st level spell may be used once, plus additional uses for high Cha.<br/><br/>B) Path of the Shadows. Finexia gains a +4 racial bonus to Stealth.<br/><br/>C) Path of the Monster. Finexia gains one additional evolution point, as a summoner's eidolon.