Briefly, Reimu's mind wandered back to the captives, wondering what it would feel like to be tied up and used like that.  Shaking her head and realizing it was the air of the place affecting her once again, she refocused on the battle ahead of her.  The imps casting in the back were definitely a threat, she didn't know how well she'd be able to resist letting the imps have their way with her, tie her up and abuse her...  Blinking, she realized she was getting distracted again.  Not taking the time to plan any more, she rushed past the imps in front of her to strike at those in the back, kicking one in the chest as she spun around to stab the other in the neck, hopefully keeping both of them from getting a spell off.  If the other imps tried to cast anything she'd attack them as well, but her primary focus was the two imps in front of her.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Nah, it's just that I was kind of assuming combat was still like the flash game, where it's pretty much just keep hitting attack until whatever you're fighting keels over.  Since there's no instructions or nothing behind the scenes to detail combat, different effects, maneuvers, and so on, it was difficult to really "get into" combat.<br/><br/>I do still plan on giving instructions for how long to continue attacking when I have nothing better planned, however.  Speaking of which, keep attacking til 15 HP or 75 Lust.</div></div>