Seeing as the Ghouls closed in on them and dared to try and dig their claws into his companions, Nirael felt his blood boiling with anger, shaping up to a ball of fire on his fingertips, danced over the palm for a second before being sent to explode on the eastern front, seekign to catch both the ghoul that had struck at Lunari and its closest companion, hoping to roast both of the cadaverous dead with the dancing flames, the ball of fire sent so it would go off far enough to not catch Lunari, him or Mara in its effects, but exploding so that it would do the most harm to the ghouls on that side. Seeing how they'd split, he couldn't see a way to catch the south-eastern ghoul in the blast as well without endangering Lunari, and frankly that was a risk far too heavy for him to take just yet.<strong>"O Dancer of Ruin, Heat of the Star, let your embrace scorch all upon whom you shall fall!"</strong><br/><br/>He briefly considered sending the fireball to where the tentacles were holding a few of the ghouls in place, but they could be dealt in due time, divide and conquer would work best here, he hoped to see as many of these foul beasts drop innanimate, truly dead as soon as possible, so that they could turn their attention to rending the rest of them apart.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Trying to drop a Fireball on the N-E / E side of the battlefield, to blast Ghouls 5 &amp; 6 with the fireball without hitting Lunari. If you believe that wouldn't be possible without risking Lunari, I will have to rethink quickly but figured removing those already on their close proximity would work wonders on trying to lower their numbers. Lvl d6 damage, reflex for half, with a DC of 21. </div></div>