Kleris passed the first room uneventfully.<br/><br/>Once in the second room, he detected a faint aura of abjuration magic emanating from the crystal.  Upon closely examining the vines, he noticed that they shuddered a little and twisted around.  Thanks to a healthy reading of books pertaining to the natural world, Kleris identified the ones on the west and north walls as "tangleweed," vines which grasped prey in its tendrils to starve and decompose to feed the soil.  Even attempting to climb them would be foolhardy.  A wide section of south and west walls contained vines which were harmless varieties, and could be climbed safely.<br/><br/>Upon attempting to cast a Mage Hand spell on the crystal, a bright green flare blocks the spell from manipulating the object.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft DC 13</div><div class="spoiler_body">A Dispel Magic spell.</div></div><br/>The water was opaque and could not easily be seen through.<br/><br/><em>DM's OOC Voice: Does the presence of a "spell-blocking effect" change your plans any?</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">If not</div><div class="spoiler_body">As Kleris used his Levitate spell to push off the columns and ascend, the spell-blocking effect goes off once he reaches the key.  It shuts down the Levitate and strands him on the central pillar.  The crystal with the key can be picked up and handled normally.  It feels much like normal glass.<br/><br/>After 6 seconds on the pillar the spell-blocking effect goes off again.  If Kleris hopes to cast a spell uninterrupted, he'll need to somehow get off of the central pillar.</div></div>