Talya herself needed a bit of a breather after the unexpected encounter, rubbing her neck where the squeezing tentacle left a red mark from its tight grip.<br/>"Not sure whet they were. Could be underground monsters? Or some sort of corrupted wildlife?" she guessed.<br/><br/>During their rest, the girls weren't attacked or interrupted, but they could hear the noise of a large body slowly moving about somewhere in the cave. It started slow and sparse but became more regular as time passed, as if their fight and activity roused some creature that lived in the caverns ahead. The echoes and visibility made it impossible to locate the source, but something big and heavy was living in these caves now.<br/>The flying monsters didn't return, perhaps they were licking their own wounds only to strike later when the barbarians were wounded or defenseless.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Taking the stealth and perception checks for during the rest. No further ambush for the time being. Talya will spend a hit die during the rest to recover hp.</div></div><br/>Using the rope they could descend easily enough without any injury and explore the bottom with as much or as little care as they wanted. The pool of water to the South was flanked by several rock pillars growing from the floor and multiple were hanging from the ceiling as well, which started to get lower towards the East end of the cavern. Some glowing moss in the pool showed some small cave fish swimming around the water and also vaguely illuminated a tunnel that continued South and East underwater, about six feet in diameter. Under the current conditions, not much else could be observed without diving in or searching the cavern more extensively.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">If the girls do spelunk down and decide to search the cavern/pool I'll need to know which girls is doing what and where they'd approximately be in the cavern. It's obvious now that some thing or things also live here so we never know if they notice one or both girls...<br/><br/>The cave ceiling is getting lower towards the East but since the girls just descended 30 feet it's still quite spacious above them.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> 20 (3d8+3, 1 spent)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/hkc87Q/cave3.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>