<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">In order to avoid the inevitable disagreements, Yazhu suggested that the ladies all play cards and games with each other. One suggestion was the traditional Tian game called Go, favored by the learned and scholars. But Yazhu quickly found out she was not good at all at Go, so suggested playing Mahjong after a few hands. During the games she decided to chat up Shalelu.<br/><br/>"Hey Shalelu, how you holding up? I know you aren't always much for talk, but I wanted you to know how happy I am we're all here together. I admit, it hasn't been easy, but I'm really glad the fates brought us all together. Things always seem a little brighter when I know we all have each other's backs."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Mahjong was a four-player game, which... worked out, one of the girls drove the wagon while the others played.<br/><br/>"Hm? I'm fine, really. Thanks for your concern." Shalelu sounded cold, emotionless...<br/><br/>...holding a poker face as Yazhu discarded her tile. "Mahjong!" The tiefling snatched up the tile and flipped her winning hand face up. Only now letting the corner of her mouth curve upwards as she collected her winnings, "No hard feelings, pay up!"<br/><br/><em>Lose 3 gp. :P</em><br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;">Brinewall</span></div><br/><strong>R. Lighthouse:</strong>The stone lighthouse was now little more than an empty shell with its roof caved in. But it did offer an elevated view of the castle town - there was movement in the lagoon (O) and the cemetery (Q). The castle itself across the bay (T) looked abandoned and decrepit as though no one had lived there for a long time. "That doesn't look like a Tien ship," Ameiko said. "Actually it looks like a Linnorm longship... we'll have to get closer to be sure."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 15 Perception check (make only one check, using highest of Yazhu's or party's modifiers)</div><div class="spoiler_body">Searching the rubble around the structure locates a partially crushed strongbox containing 93 gp (to go into the party treasure inventory) and a single rusty skeleton key. Unless repaired with a make whole or mending spell, though, the key's poor condition means it has a 1/6 chance of breaking (rolling 1 on a 1d6) each time it is used.</div></div><br/><br/><strong>N. Ruined Buildings:</strong>Picking their way through the ruined buildings that once composed Brinewall Village on the way to the wreckage of the ship, Yazhu and company passed by the burnt-down husks of a barracks, a smithy, several homes, a glassworks (bearing some resemblance to the one in Sandpoint), a trading post, a stable, and an almost completely collapsed temple of Desna to the south, near the entrance to the cemetery. Anything of value was long burnt, looted, or rotted away.<br/><br/><strong>M. Waterfront:</strong>A naturally deep harbor has formed where the waters of the Steam River flow into Bunyip Bay to the west. Two ruined piers extend into the only relatively shallow portion of the harbor here. While<br/>both piers are now mostly collapsed, the westernmost one has what appears to be a relatively recent visitor: a Linnorm Kingdoms longship is tied to the pier. The longship seems relatively new, but the vessel is partially<br/>destroyed and half-sunken.<br/><br/>"That's definitely not the ship," Ameiko noted.<br/><br/><em>Perception Check to investigate the longship.</em>