You find yourself heaving a bit, but not too over taxed physically, as you approach a village.<br/><br/>Immediately you realize half of it's been burned down.  Hovels, mostly.  A large inn like building is still there, surely the one from your visions, as does a shrine with a suspicious amount of blood splattered across the steps approaching it atop a hill on the far side of town from where you enter.  There's a smithy, too--nobody's home but you can tell it's been used recently.<br/><br/>The growing tension of a drawstring pops your eyes wide and you strike an alert, pert stance.  An arrow flies before you, a near miss, and you turn to see a trio of goblinoids!  These retches are totally given over to perversion, and are now assaulting you headlong.<br/><br/><strong>Evade them and dash for the inn: Dodge 8<br/>Dispatch the two who charge, leave the archer's next shot to fate: Melee 5<br/>Buffet the melee goblins and strike down the archer: Melee 10<br/>Cast a spell of blinding holy light to daze the goblinoids for several minutes: Casting 12<br/>Improvise:?<br/></strong>