<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Yep, they are totally vulnerable to your favored enemy bonus. Which is good for you, and bad for the game's villains... :P</div></div><br/><em>Ah... well, if it makes you happy, who are we to stop you? </em><br/><br/>Puck's voice vanishes, and the bridge trembles under your feet as you charge. Finally, you get the gnoll's attention... he turns to face you, shifting his footing in order to keep his balance as the bridge begins to bounce more and more underfoot. Too late, the gnoll realizes that this is just not his lucky day... his eyes widen as your blade swings true, and he tumbles off the bridge in two different directions before he can even raise a cry. You think the kobold is screaming a little louder, though...<br/><br/>The downside to all of this is that your strike causes the bridge to sway and shake violently, making footing very unsteady... you struggle to adjust your footing, not wanting to join the kobold in his infinite loop...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Can I get an Acrobatics check?</div></div><br/><br/>