<strong>Destiny Points:</strong><br/>Light Side: 1 Dark Side: 1<br/><hr/><br/>As Kader unveiled his plan, a flash of surprise briefly crossed Ackermann's face before changing into hearty, musical laughter.  "Why do all the good pilots have to be so damn crazy?" she mused, before fixing him with a grin. "Yeah, I think I can swing something like that. Get suited up. Once things get moving, they're gonna move fast." With that, she turned to leave, pausing one more time at the door to look back, study him, and laugh incredulously one more time.<br/><br/>Roughly fifteen minutes later, the door slid open once more, and one of the guards entered. "Engineer wants you down at your fighter," he said. "Sounds pissed. Says you've been making unregulated modifications, and she needs you to point exactly what you did. Captain's cleared it, under my supervision."<br/><br/>The guard escorted Kader down to the lower deck hatch access, clearly looking bored with this entire affair. At first blush, however, as the blast doors slid open and the two stepped inside the deck seemed deserted. Then there was a muffled noise and the guard collapsed, a smoking hole rising from the back of his helmet. Hidden next to the doorway was Ackermann holding a blaster pistol with a suppressor, and dressed in a pilot's flight suit.<br/><br/>"Come on," she said, running for one of the docking hatches. "We've got about thirty seconds before things get real hairy." She pulled a helmet on, and then quickly descended the hatch's built-in ladder.<br/><br/>Sure enough, thirty seconds later klaxons sounded aboard the<em>Caveat,</em>and Captain Versine came on the internal comms: "Alert. Rebel ships have dropped out of hyperspace and are preparing to attack the depot. Scramble fighters to assist the station's defences!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OoC</div><div class="spoiler_body">I think now is probably a good time to roll initiative. Since Kader had advanced warning ahead of time, and knew shit was going to go down, he rolls a flat cool check for his initiative (no difficulty dice). His successes determine his slot in the initiative, with advantages serving as the tie breaker. If he rolls a triumph, he can get a free maneuver before combat starts.<br/></div></div>