The night is long, and part of the town still burns until the sun rises, but, eventually, the war is over; the Horde lies broken, its leader slain, its champions fallen, its armies broken. A resounding victory for all involved in the defense.<br/><br/>(Final score for the first four chapters of the game: 65/75. Victory in the finale requires at least a 40.)<br/><br/>As dawn spreads over the exhausted city, it stirs, slowly, though many are just now heading to get some sleep. The balance of the fighting in the streets, what little is left, turns towards the humans, as the advantage of darkvision fades. Teams will need to sweep the buildings for stragglers, but the majority of the army is dead or fleeing. However...<br/><br/>All is not finished. The High Wyrmlord, Azarr Khul, still lives, holed up in his mountain fortress, far to the west, the Fane of Tiamat. Between Draiss' information from Ulwei, and plans, captured by Jarmaath, it's clear that this is where the true threat lies; Kul is planning to open a portal straight to the Hells themselves, a direct link to Tiamat's lair, to bring thousands of her infernal children to this world. The Horde... was merely a diversion, and time is running low.