<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body"><br/>Will Save:<br/><br/>Roll(1d20)+12:<br/>8,+12<br/>Total:20</div></div><br/><br/>"Ah-!" the soft gasp thrums from Alura's silky throat, as she comes to a stop. There's only so far she can roam from the lake - And besides, she has the distinct feeling that the trouble that caused this is closer to home.<br/><br/>From what she can tell, the situation seems clear to her, now - The savage humanoids plan to invade from the East, and cross to the kingdoms to the West...Assuming that the goblin's telling the truth. Which means that the river that feeds her lake is in the way: She suspects outside influence, that<em>someone</em>has manipulated the water-level...Perhaps as the beginnings of an invasion route? It's the best she can guess at.<br/><br/>One thing's for sure - She won't be able to find the 'army' by herself, no matter how large it is. The best way to reach it is...<br/><br/>-Through Grint.<br/><br/>Silently, Alura lets the waters of the lake carry her back south, following the flow. For now, she'll need to rest...And she'll have to keep a *very* close eye on Grint. Perhaps when he wakes up to bring his message home to his boss...She'll follow him, to see what *exactly* is happening. It might be her only way to save her beloved lake - Unless she can negotiate some kind of truce!<br/><br/>As her mind works, she has to wonder...Perhaps she can strike some kind of bargain. The boats on the east shore of her lake are no use to the kingdoms of men, but if the humanoids are looking for an invading fleet - They might qualify.<br/><br/>For now, she'll rest...While watching Grint carefully. If she plays her cards right, she might be able to work out a compromise...