Wendell eyed the coin but not for very long.  The tender sidled over almost at once to snatch it up with surprisingly nimble fingers and replace it with a mug of thick dark ale.  The dwarf scowled as though in irritation, but his hand wrapped around the handle just the same.  Taking a long pull, he wiped his mouth with his dirty sleeve and seemed to really look at Leanna for the first time, hostility replaced by curiosity.  “Maybe I do.  Just Depends why you’re asking and what sort of working we’re talking about.”<br/><br/>*****<br/><br/>The blacksmith snorted at Lia’s question.  “You’ve had a look around, haven’t you?  Been to that tavern, I’ll wager.  Those men look like a bunch of choir boys do you?  Around Moldave you do well to watch your back.  People come here to get rich…or get away.  And what they’re running from would have to awful bad to make this place look safe in comparison.”  Reaching out across the table, the big man secured a couple tin cups and then a jug from a  nearby shelf.  He pulled out the cork with his teeth and poured them both a shot, the beverage giving off a surprisingly sweet fruity smell as he handed her one.<br/><br/>“These forests aren’t like the forests you know down south.  They’re wilder…date back to times before man.  There’s wolves and boars, yes, bigger and more aggressive than any you‘ve seen, s’what brings the hunters for their pelts, but there’s also other creatures make their home in there as well.  Faerie folk and worse.  Bandits would be the least of your worries…more apt to find their like on the roads leading to the foothills and marshes, preying on the river merchants and miners.  I’d be wary of any you find like that…like I said, these lands are savage.  Any men that can survive on their own out there aren’t apt to be the kind to trifle with.  There‘s a reason Sir Caevelle‘s men prefer to hide behind these gates than go out patrolling, and a reason too why the sellswords gather here to barter their services to the merchants and caravans.  It‘s not safe traveling out there alone.”<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Yeah, it kinda doesn't.  I use the system from Dungeon Crawl Classics.  You roll d20 with a modifier based on your score (it ranges from -3 to +3) against a difficulty number of 5 (easy) 10 (average) or 15 (hard) 20 (superheroic).  Or if it's opposed, you simply roll against the other character and high score wins.  <br/><br/>Here's how this one worked:<br/><br/>Leanna has CHA 14 for a +1 bonus.  You rolled 9 for a total of 10.  If this was an average difficulty challenge you'd have hit the magic number.  It's opposed though, against Wendell's INT 15 for a +1 bonus.  He rolled 4 and failed badly.  He now thinks Leanna is pretty neat.  : P<br/><br/>At 2014-04-06 03:36:46, Strangefate (uid: 50247) rolls: 1d20a1 Result: 4 (https://elliquiy.com/forums/dicebot.php?r=56662)<br/><br/>And that's that, basically.  </div></div>