The bearded man smirked at Valdis' words. "An insurance nothing more."<br/>Though Valdis was faster on the draw, his slight delay with his strike allowed Harron to bring his freshly drawn saber in position and deflect his first first swing, then using his off hand, he pulled his dagger free and closed distance to get behind the longsword's reach.<br/>He stabbed with the dagger but by now the red haired youth was ready and pushed them apart a few paces to avoid injury, but the cunning bandit's scimitar now flashed like a dancing snake ready to bite into its victim's flesh. At first it simply glanced off Valdis's armor, but then Harron twisted his wrist and as the blade turned inwards, its point twisted towards Valdis and tore into him, leaving a small wound on his arm, sending blinding pain through his nerves that made him wince and almost drop his weapon.<br/><br/>"You idiot!" the girl burst out, almost screaming before realizing she'll ruin any chances her would-be rescuer had dueling the bandit chief by alerting the returning bandits to the immediate conflict. She looked towards the entrance and back to the pair engaged in melee, several times.<br/>"They'll be here soon. Cut me loose, I can't do anything like this!" she urged Valdis.<br/><br/>Harron shook his head. "I think not! I'd kill her before allowing you to let a prisoner run free!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Harron multiattacks but misses Valdis initially, but his last hit does get in, and it's a natural 20, doing a total of 12 points. <br/>Valdis has the option of attacking the chain that holds the girl up, letting her loose with only her hands cuffed together, but she is currently out of melee range and he'd have to move close, risking an AoO. <br/>As long as she's chained, the girl is helpless and any attack Harron would direct at her would count as an automatic crit. The chains have an AC of 15 and inflicting 8 damage with a weapon will break them.<br/><br/>Features of the area:<br/>Low light, except near the entrance and by the campfire embers that illuminate a 5' radius. The ground is rocky and uneven, but the residents have taken enough care so it doesn't count as difficult terrain. Parts of the cave wall are sharp though, and any force movement that would push a creature into or against a wall will deal an extra 1d4 piercing damage to that creature. <br/>Scattered object in the cave (within move range) are some barrels, crates and tools that can serve as improvised weapons perhaps.<br/>Close to Valdis and Harron (within reach) is the campfire that's currently just glowing embers, a few plates of half-eaten food, and a nearly empty metal bowl with leftover stew.</div></div>