"Oh! I was always free to go," the dwarf replied. "There's just the problem of the undead that were shooting at me, and the barbarian camp waiting outside, and the big metal statue, too. He wasn't holding me here; he kept me fed, and all." She translated the rest of the message to him, then nodded. "Though, I think I'll stay here, when you go further on... there's nothing more in there, but the tomb, and... Armag hasn't come back out."<br/><br/>She would then translate the question, and give back the answer, that effectively came out to 'if you have already passed the trials, doing so again should not prove difficult'.<br/><br/>At the bottom of the stairs in the chamber was a massive set of double doors, that slowly swung open, as they pressed into them, opening into a large chamber. Ten flickering braziers cast long shadows across this huge chamber, their wavering light gleaming from walls spattered with blood. The air reeks of decay, for the violently hacked bodies of a dozen men lie strewn about the chamber.<br/><br/>At the back, a Kellid man, middle-aged, with a full beard and mustache, stands, carrying an enormous, dark-steel greatsword. He points the sword toward the group, grinning, and speaking something in the Kellid language - clearly something grandiose and bombastic, but not understood by anyone in the group.