<strong>"This is the map shrine,"</strong>he gesticulated around at the pagoda-esque building they were standing in.  To Harlan it was more of a gazebo than a shrine.  Still, he was new to these lands and ignorant of their ways, so he withheld judgement.<br/><br/><strong>"Or at least it's supposed to be.  But I can't find the monk who's supposed to live here.  The place is a mess, it reeks of alcohol and,"</strong>Harlan took another sniff of the air and wrinkled his nose,<strong>"things better not spoken of.</strong>"  Jizzum stains were clear on a rag in one corner.<br/><br/><strong>"Anyway, I need some guidance.  Any ideas?"</strong><br/><br/>Delphine felt a powerful<strong>glamour </strong>over this place, hiding something in plain sight.  She could shatter it with her<strong>Power</strong>, but that could attract unwanted attention.  She could also use her<strong>Spirit </strong>to allow Harlan and her to see the unseen here, though sometimes peeling back the veil resulted in seeing more than was healthy...<br/><br/>Also lingering here Delphine felt the presence of gambling, the perversity of this contract no less bound by justice than she.  She could smell alcohol, freshly uncorked, as well.  Faintly, almost as if a memory brought to mind, she heard an old man's laughter.<br/><br/>There were several other ways she could deal with the solution.  But this is the story of the solution Delphine chose.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls &amp; Successes</div><div class="spoiler_body">Rolls are xd6, where x is the used stat.  The amount of <strong>Energy </strong>used is declared, and the # that must be hit for any given die to be considered a Success.  This defaults to 6.  I.e. spend 1 <strong>Energy </strong>and roll a four and a five.  The five is a Success, only because of the expenditure, whereas the four is not.<br/><br/>The harder something is to do, the more Successes will be needed to have it fully occur.<br/></div></div>