<div align="center">(https://i.imgur.com/jxz7kc8.png)<br/><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: verdana;"><strong>Superteen Runaways: Eurotrip Edition</strong></span></span></div><br/>Superteen Runaways is a system-based story utilizing the 3rd Edition of Mutants & Masterminds. (http://www.d20herosrd.com/)<br/><br/>The following is a consolidated list of the characters, both minor and major, of the campaign along with setting lore.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;"><strong>Our Heroes</strong></span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Yuko Kawasaki</div><div class="spoiler_body">PL 8 <div class="floatright">(https://i.imgur.com/QzfDdQz.jpg)</div> <div class="floatright">(https://i.imgur.com/0RN0d5s.jpeg)</div><br/><strong>Abilities (34 points)</strong><br/>STR 0  FGT 4<br/>STA 1  INT  0<br/>AGL 4 AWE 2<br/>DEX 0  PRE 6<br/><br/><strong>Offense</strong><br/>Irresistible Caress +8; Close Cumulative Affliction 8 (DC 18 Will, dazed, compelled, controlled)<br/>Claws +8; Close Damage 8, Linked Weaken Will 8 (DC 18 Fortitude)<br/><br/><strong>Defenses (17 points)</strong><br/>Tough 8 (+4 if Vulnerable or Defenseless)<br/>Dodge 8<br/>Parry 8<br/>Fortitude 5<br/>Will         7<br/><br/><strong>Skills (19 points)</strong><br/>Acrobatics 2 (+6)<br/>Close Combat: Unarmed 4 (+8)<br/>Deception 7 (+13/+18, +33/+38 when using Morph for disguise purposes)<br/>Insight 4 (+6)<br/>Intimidation 5 (+11)<br/>Perception 4 (+6)<br/>Persuasion 7 (+13/+18)<br/>Sleight of Hand 4 (+4)<br/>Stealth 1 (+5)<br/><br/><strong>Advantages (8 points)</strong><br/>Attractive 2*<br/>Daze (Deception)*<br/>Defensive Roll 4<br/>Fascinate 2 (Deception, Persuasion)<br/>Skill Mastery 3 (Deception, Intimidation, Persuasion)*<br/>Ultimate Skill 2 (Deception, Persuasion)<br/><br/>*bonus advantages from Presence ranks<br/><br/><strong>Powers (42 points)</strong><br/>Assume Likeness: Morph 3 (Humanoids; Flaws: Resistable by Will) • 12 points<br/><br/>Demonic Resilience: Protection 3 • 3 points<br/><br/>Eyes of the Underworld: Senses (Darkvision) • 2 points<br/><br/>Irresistible Caress: Affliction 8 (Resisted by Will, dazed, compelled, controlled; Extras: Cumulative) • 16 points<br/>AE: Claws: Damage 8, Linked to Weaken Will 8 (Resisted by Fortitude) • 1 point<br/><br/>Polyglot: Comprehend 3 (Speak &amp; Understand All Languages, Read Any Language) • 4 points<br/><br/>Wings: Flight 4 (Flaws: Wings) • 4 points<br/><br/><strong>Complications</strong><br/><br/><strong>Family:</strong> Yuko’s family isn’t a normal one. As an example of modern day nobility, they pretty much act like it. Her father rules the Kawasaki Zaibatsu with a firm and fair fist, but everyone under him is always scheming. Including her brothers. None of them like or love Yuko as a brother should. They all turned their backs on her the day she was brought into the household and made the heiress. A status each of them crave, but are starved from because of their father. For years, each of them schemed and plotted to take the company from both their father and little sister. <br/><br/>Yuko used to not think about the hatred her brothers threw at her. That was until she met the girls, who act like a real family to her. It made her wonder why her siblings can never put aside pointless greed to be a family.<br/><br/>Her father and mother truly love her, but not in a conventional way. <br/><br/>Koga’s time with her was mostly training her to take the Zaibatsu once she graduated college. He even had her shadow him during work days. They rarely had time to be casual, but she didn’t mind. Yet, she always knew something was wrong. Deep down. <br/><br/><strong>TLDR:</strong> Yuko’s family is filled with greedy and evil brothers, willing to do whatever they can to put Yuko in the dirt or enslave her like any other demon. Her father is hiding major truths and is his ultimate creation he allowed to suffer in the streets. Plus, he had her true mother keep these secrets from her. Yuko never thought about the concept of betrayal very deeply, but she will. Soon enough.<br/><br/><strong>Demonic Nature:</strong> Demons are naturally cruel and sadistic. It’s not always like this, but can be considered the norm among demon kind. As a half breed, Yuko is liable to showing off this nature when channeling her demonic powers. Even unknowingly.<br/><br/><strong>Lustful Needs:</strong> Yuko has a very high sex drive. She suffers the Impaired condition if she goes for a day without reaching orgasm with a partner. If she goes without it for three days she suffers the Disabled condition. After a week she becomes Incapacitated.<br/><br/><strong>Relationships:</strong> Yuko loves the girls more than one would think. As her only true friends and good relationships, outside her parents, she basically clings to them. She wants to enjoy her life with them and have them enjoy sex as she does. If anything would happen to one of them there would be hell to pay. V̵̦̯͉͚̗̐̈́̾̚e̷͉̝̙̓́̌̑ͅr̶͉̅ỷ̶̥͓̤̏ ̸̢͎͋͌̎͝l̴̳̜̊̍͘͜ị̴͇̹̞̇̊̅͜͠t̴͓̞̲̰̫͝e̶͕̠̞̎̉̂̋r̴͖͖̩̝͍̋͌̓̄ã̷̺̹̪͎̈̂̈́ͅl̸̜̖͌̊͊͗ͅl̴̯̖̑̂͜ͅy̴̧̹̤͇̘̽.<br/><br/><strong>Weakness:</strong> Contact with supernatural “Good” things, such as blessed weapons, holy water, or consecrated ground, repels the demonically tainted Yuko, causing her tremendous pain. She resists this torment with Fortitude (rank depending on the size of the item and supernatural potency, consecrated ground is DC 15, for example), with failure leaving her stunned, dazed, or incapacitated as long as she remains exposed.<br/><br/><strong>Power Points:</strong> Abilities 34 + Defenses 17 + Powers 42 + Advantages 8 + Skills 19=120 points</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amalia Nader</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/g9mAFLk.jpg)</div><strong>PL 8</strong><br/><br/><strong>Abilities (36)</strong><br/><br/>STR 0  FGT 4<br/>STA 6  INT  0<br/>AGL 5 AWE 0<br/>DEX 0  PRE 3<br/><br/><strong>Offense</strong><br/><br/><strong>Defenses (19)</strong><br/><br/>Tough  6<br/>Dodge 10<br/>Parry   10<br/>Fortitude 6<br/>Will         8<br/><br/><strong>Skills (8)</strong><br/><br/>Acrobatics 4 (+9)<br/>Intimidation 6 (+9)<br/>Vehicles 6 (+6)<br/><br/><strong>Advantages (11)</strong><br/><br/>Attractive 1*<br/>Equipment 2<br/>Holding Back 4 (Hero High sourcebook, Avatar of Apep Stat Block)<br/>Inspire 5* (1 rank is free)<br/>Language 2** (English, Italian; Arabic native)<br/>Set-Up<br/>Startle*<br/><br/>*bonus advantages from Presence ranks<br/>**bonus advantages from campaign house rule<br/><br/><strong>Powers (46)</strong><br/><br/>Chaos Aura: Luck Control 3 (Spend Hero Point/Luck use on another character's behalf, bestow upon another, or to force die reroll &amp; take worst result) • 9 pts<br/>Eyes of Apep: Senses (Darkvision) • 2 pts<br/><br/>Manifestation of Apep, 32 pt Array:<br/>Entropy Wave: Damage 8 (Extras: Cone Area [60-foot length and width, Linked to Weaken Toughness), Weaken Toughness 8 (Extras: Cone Area; Flaws: Affects Objects Only) • 32 pts<br/>AE: Touch of Entropy: Damage 8 (Extras: Accurate 2, Multiattack, Linked to Weaken), Weaken 7 (Resisted by Fortitude, Extras: Broad [Any Ability]) • 1 pt<br/>AE: Steal Perception: Ranged Nullify Senses 8 (Extras: Broad [Senses &amp; Sensory Powers], Sustained) • 1 pt<br/>AE: Shadow Shroud: Concealment 4 Attack (All Visual Senses; Extras: Ranged, Burst Area 5 [150 foot radius &amp; height]) • 1 pt<br/><br/><strong>Complications</strong><br/><strong>Motivation: Survival:</strong> Amalia is terrified of the origin of her powers, and seeks to find a way to exorcise Apep from her soul.<br/><strong>Vessel of Evil:</strong> The Egyptian deity Apep is anchored to Amalia's soul, and as such can be detected as a malign force by the supernaturally attuned.<br/><strong>Jittery:</strong> Amalia has not adapted well to being on the run or the superpowered lifestyle. This has left her consistently stressful, and she is prone to overreact from loud noises and unexpected surprises.<br/><br/><strong>Power Points:</strong> Abilities 36 + Defenses 19 + Powers 46 + Advantages 11 + Skills 8=120<br/><br/><strong>Background:</strong> The Nader family came from a long line of Egyptian scholars, delving into subjects ranging from the study of pyramids and the country’s millennia-long history to biology and chemistry. Being employed by the government as scientists of classified projects, Amalia’s parents fled the country in 2013 after the coup d'état. Settling in Italy, they found a more stable life and a cushy position working for Tomorrow Technologies. Amalia adjusted well enough, although she misses her home country and has felt uneasy from the more anti-immigrant sections of society which have been growing of late.<br/><br/>Amalia’s test involved the binding of Apep, an Ancient Egyptian deity of chaos and darkness, to her soul. This granted her great power, but at the cost of having the ever-present feeling of being watched over by an otherworldly force. A normally average girl, Amalia has adjusted the least to the new state of affairs and hasn’t had a good night’s sleep in a while. As a side effect it has made her one of the most loyal teammates, for she’s lost her childhood home, the trust of her parents, and hopes of having a normal life. If she loses her friends, then what else does she have?</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amalia Nader, Avatar of Apep</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/hYVRuVF.jpg)</div><strong>PL 12</strong><br/><br/><strong>Abilities (36)</strong><br/><br/>STR 12*  FGT 4<br/>STA 18*  INT  0<br/>AGL 5 AWE 0<br/>DEX 0  PRE 3<br/><br/>*+12 from Growth ranks<br/><br/><strong>Offense</strong><br/><br/><strong>Defenses (17)</strong><br/><br/>Tough  18<br/>Dodge 4<br/>Parry   4<br/>Fortitude 18<br/>Will         6<br/><br/><strong>Skills (10)</strong><br/><br/>Acrobatics 4 (+10)<br/>Intimidation 6 (+15)<br/>Technology 4 (+4)<br/>Vehicles 6 (+6)<br/><br/><strong>Advantages (16)</strong><br/><br/>All-Out Attack<br/>Animal Empathy*<br/>Daze (Intimidation)<br/>Equipment 2<br/>Fascinate (Intimidation)<br/>Fast Grab<br/>Fearless<br/>Holding Back 4<br/>Improved Grab<br/>Improved Hold<br/>Improved Smash<br/>Instant Up<br/>Language 2** (English, Italian; Arabic native)<br/>Set-Up<br/>Skill Mastery (Intimidate)*<br/>Startle*<br/><br/>*bonus advantages from Presence ranks<br/>**bonus advantages from campaign house rule<br/><br/><strong>Powers (97)</strong><br/><br/>Chaos Aura: Luck Control 3 (Spend Hero Point/Luck use on another character's behalf, bestow upon another, or to force die reroll &amp; take worst result) • 9 pts<br/>Eyes of Apep: Senses (Darkvision) • 2 pts<br/><br/>GIANT SNAKE OF EVIL: Growth 12 (Size Rank 1 [60 feet long, 100 tons], +12 STR/STA, +1 Speed [60 feet], +6 Intimidation, -6 Dodge/Parry; Extras: Innate, Permanent), Movement (Slithering; Extras: Innate), Senses 2 (Acute Smell, Low-Light Vision; Extras: Innate]), Swimming 4 (120 feet; Extras: Innate) • 35 pts<br/><br/>Manifestation of Apep, 48 pt Array:<br/>Entropy Wave: Damage 12 (Extras: Cone Area [60-foot length and width, Linked to Weaken Toughness), Weaken Toughness 8 (Extras: Cone Area; Flaws: Affects Objects Only) • 48 pts<br/>AE: Massive Bite: Damage 12 (Extras: Accurate 6, Multiattack, Linked to Weaken), Weaken 9 (Resisted by Fortitude, Extras: Broad [Any Ability]) • 1 pt<br/>AE: Shadow Shroud: Concealment 4 Attack (All Visual Senses; Extras: Ranged, Burst Area 5 [2 miles]) • 1 pt<br/>AE: Steal Perception: Ranged Nullify Senses 8 (Extras: Broad [Senses &amp; Sensory Powers], Sustained) • 1 pt<br/><br/><strong>Complications</strong><br/>Same as normal stat block with the following:<br/><br/><strong>Monstrosity:</strong> As the Avatar of Apep, Amalia strikes a primordial terror into all who see her. She suffers a -5 circumstance penalty on all Presence-related rolls (sans Intimidation) for one week for anyone who’s seen her in this form.<br/><strong>Humongous:</strong> As the Avatar of Apep, Amalia's sheer size can be to her detriment. Most buildings are incapable of holding her weight, and she cannot fit in most indoor spaces. Moving around in populated urban centers is bound to cause collateral damage.<br/><br/><strong>Power Points:</strong> Abilities 36 + Defenses 21 + Powers 97 + Advantages 16 + Skills 10=180<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Harmonia</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/DeEtkCq.png)</div> <strong>PL 8</strong><br/><br/><strong>Abilities (18)</strong><br/><br/>STR 10  FGT 4<br/>STA 10  INT  0<br/>AGL 0 AWE 0<br/>DEX 0  PRE 5<br/><br/><strong>Offense</strong><br/><br/><strong>Defenses (13)</strong><br/><br/>Tough 10<br/>Dodge 5<br/>Parry 6<br/>Fortitude 10<br/>Will          6<br/><br/><strong>Skills (10)</strong><br/><br/>Close Combat: Unarmed 2 (+6)<br/>Deception 4 (+9)<br/>Expertise (Theology) 4 (+4)<br/>Intimidation 4 (+9)<br/>Persuasion 6 (+11)<br/><br/><strong>Advantages (7)</strong><br/><br/>Accurate Attack<br/>Attractive 2*<br/>Daze (Deception)*<br/>Equipment 2<br/>Fascinate (Persuasion)*<br/>Fast Grab<br/>Improved Grab<br/>Leadership<br/>Skill Mastery 2 (Deception, Persuasion, 1 rank is free)*<br/><br/>*bonus advantages from Presence ranks<br/><br/><strong>Powers (72)</strong><br/><br/>Immortal Being: Immortality 5 (1 day), Immunity 11 (Aging, Life Support) • 21 pts<br/>Polyglot: Comprehend 4 (Languages; Read, Speak, Understand &amp; Understood) • 6 pts*<br/>Strength of the Gods: Enhanced Stamina 10, Enhanced Strength 10, Speed 2 (120 feet/8 mph) • 42 pts<br/>Divine Might, Strength-based AE Array (20 pts):<br/>AE: Cracking the Whip: Line Area 2 (5 feet by 60 feet) Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Prone and Stunned), Extra Condition, Limited Degree, Limited to targets on an appropriate surface • 1 pt<br/>AE: Shockwave: Burst Area 2 (60 foot radius) Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Prone and Stunned), Extra Condition, Limited Degree, Limited to targets on the ground • 1 pt<br/>AE: Sleeper Hold: Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated), Progressive, Grab-Based • 1 pt<br/><br/>*bonus ranks (2 power points’ worth) from campaign house rule<br/><br/><strong>Complications</strong><br/><strong>Motivation: Responsibility:</strong> As a divine stewardess of a group of superpowered teenage peers, Harmonia believes that it is her duty to safeguard her mortal charges and undo the harm of her mother Eris.<br/><strong>Enemy:</strong> Harmonia has a bit of a complicated relationship with her mother Eris, Greek Goddess of Strife.<br/><strong>Overconfident:</strong> Harmonia believes that few “mere mortals” are capable of mounting a threat against her.<br/><br/><strong>Power Points:</strong> Abilities 18 + Defenses 13 + Powers 72 + Advantages 7 + Skills 10=120<br/><br/><strong>Background:</strong> The child of a human father and the Greek goddess Eris, Harmonia was named after the goddess of harmony and concord as an ironic joke by the latter. She got along well enough with her father, but resented her mother’s manipulative ways and who only rarely got involved in her life save to cause some kind of trouble. In spite of this, Harmonia is proud of her heritage, knowing that her divine bloodline grants her a privilege possessed by precious few people on Earth-Prime. Still, her father taught her to hide her powers; she understood why, but chaffed at such restrictions and eagerly looked towards the day she could let loose and show the world who she really is as a bonafide superhero.<br/><br/>Initially a supporter of Project Prometheus, Harmonia’s opinion of the program darkened once she discovered Eris’ involvement. Now that they’re all on the run, she feels a sense of protection towards her friends and a need to stop MENACE’s wicked plots. Although her teammates are all metahumans to one degree or another, their recent “coming in” to their powers makes it hard for her to see them as equals and has more or less appointed herself team leader.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chiou Hua</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/aJjFTC5.jpg)</div><strong>PL 8</strong><br/><br/><strong>Abilities (30)</strong><br/><br/>STR -1  FGT 0<br/>STA 0  INT  6<br/>AGL 0 AWE 10<br/>DEX 0  PRE 0<br/><br/><strong>Offense</strong><br/><br/><strong>Defenses (13)</strong><br/><br/>Tough     8/0<br/>Dodge    8/5<br/>Parry      4<br/>Fortitude 4<br/>Will         10<br/><br/><strong>Skills (11)</strong><br/><br/>Expertise: Magic 12 (+18)<br/>Insight 5 (+15)<br/>Perception 5 (+15)<br/><br/><strong>Advantages (6)</strong><br/><br/>Equipment 2<br/>Language 2* (English, Russian; Mandarin Chinese Native)<br/>Ritualist<br/>Skill Mastery (Expertise: Magic)<br/>Trance<br/>Ultimate Effort (Expertise: Magic rolls)<br/><em>Uncanny Dodge</em><br/><br/>*bonus advantages from campaign house rule<br/><em>Italics are bonus advantage from powers</em><br/><br/><strong>Powers (60)</strong><br/><br/>Everwatchful Eye of Ios: Enhanced Advantage 1 (Uncanny Dodge), Senses 3 (Danger Sense, Radius Vision) • 4 pts<br/>Hand of Helios: Flight 5 (900 feet/60 mph; Flaws: Platform) • 5 pts<br/>Shining Shield of Sirrion: Protection 8, Enhanced Dodge 3 • 11 pts<br/><br/>Academy of Set Grimoire, 32 pt Array:<br/>All-Seeing Eyes of Abbridon: Remote Sensing (Visual, Auditory, Mental) 8 • 32 pts<br/>AE: 1st Wheel of Weyan: Transform 10 (broken objects into repaired objects) • 1 pt<br/>AE: 3rd Wheel of Weyan: Deflect 8 (Extras: Reflect, Redirect) • 1 pt<br/>AE: 6th Wheel of Weyan: Communication 5 (air &amp; auditory; Extras: Area, Selective, Subtle 2) • 1 pt<br/>AE: Bitter Lash of Bal’Hemoth: Affliction 8 (Resisted and Overcome by Will; Dazed, Stunned, Paralyzed; Extras: Accurate 4, Cumulative, Multiattack, Reach 4) • 1 pt<br/>AE: Grasp of Ghorummaz: Affliction 8 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized; Extras: Perception Range, Extra Condition, Limited Degree, Affects Incorporeal 2, Indirect 1) • 1 pt<br/>AE: Gale of Ghorummaz: Environment 8 (Impeded Movement 2, Visibility –5) • 1 pt<br/>AE: Holy Hosts of Heshem: Nullify Magic 8 (Extras: Area 1 [30 ft burst], Broad, Selective) • 1 pt<br/>AE: Vile Venom of Vhoka: Weaken Strength 7 (Extras: Accurate 3, Ranged, Progressive, Variable Descriptor [Weakens Stamina after Strength reaches 0]) • 1 pt<br/><br/><strong>Complications</strong><br/><strong>Motivation: Mystical Empowerment:</strong> Hua seeks to dedicate herself to assuming the role of Earth-Prime’s Master Mage in order to fill in the mystical community’s power vacuum.<br/><strong>Pragmatist:</strong> Hua does not consider herself a superhero, or villain for that matter, and prioritizes survival and her own magical pursuits. She is not cold, but will need some convincing to do acts of reckless valor with no discernible benefit to herself or the group.<br/><strong>Reputation:</strong> Hua’s tutelage at the Academy of Set carries with it a distinct magical calling card, which may not have a positive reception among certain mystical communities.<br/><strong>Weakness:</strong> Hua suffers from a large amount of allergies, from pollen to lactose intolerance to animal dander. On a failed Fortitude save she suffers the impaired, disabled, or incapacitated conditions based on the degree of failure when exposed to a common allergen. This persists until she is removed from the stimuli or receives medical treatment.<br/><br/><strong>Power Points:</strong> Abilities 30 + Defenses 13 + Powers 60 + Advantages 6 + Skills 11=120<br/><br/><strong>Background:</strong> The star pupil of a school in a world-class educational system, Chiou Hua showed such promise that she was given a scholarship program at the Academy of Set in the nation of Volkavia. Albeit the study of magic was a rather obscure field, it was also one with great promise, so she readily accepted enrollment and moved out of Singapore. Soon she was working alongside her parents, dedicating what little remained of her free time with improving her talents at Tomorrow Technologies.<br/><br/>It was this drive that also made her curious about the mysterious Project Prometheus. Realizing that ascending to the status of Master Mage<sup>1</sup> requires gathering knowledge of all kinds, she covertly looked into its inner workings. Eventually she escaped with the rest of the group; not out of any sense of moral disapproval of the project in and of itself, but more out of a sense of loyalty to her friends. A self-defined “practicalist,” Hua is the most reluctant team member when it comes to the group’s more selfless natures.<br/><br/><sup>1</sup>the primary mystic guardian for a dimension of existence.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zofia Dziekan</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/cZWPAfm.png)</div> <strong>PL 8</strong><br/><br/><strong>Abilities (24)</strong><br/><br/>STR -1  FGT 0<br/>STA 1  INT  4<br/>AGL 4 AWE 0<br/>DEX 4  PRE 0<br/><br/><strong>Offense</strong><br/><br/><strong>Defenses (23)</strong><br/><br/>Tough 6/0<br/>Dodge 8<br/>Parry   8<br/>Fortitude 5<br/>Will         7<br/><br/><strong>Skills (21)</strong><br/><br/>Investigation 6 (+10)<br/>Perception 8 (+8)<br/>Ranged Combat: Kinetic Array 4 (+8)<br/>Sleight of Hand 8 (+12)<br/>Stealth 8 (+12)<br/>Technology 8 (+12)<br/><br/><strong>Advantages (14)</strong><br/><br/>Defensive Roll 6<br/>Equipment 2<br/><em>Extraordinary Effort</em><br/>Jack-of-All-Trades<br/>Languages 4* (Dutch, English, French, German, Italian, Russian, Spanish, Ukrainian; Polish is native; 2 ranks are free)<br/><em>Skill Mastery (Ranged Combat: Kinetic Array)</em><br/>Skill Mastery (Sleight of Hand)<br/>Ultimate Effort (Sleight of Hand)<br/>Well-Informed<br/><br/>*2 bonus ranks from campaign house rule<br/><em>Italics are bonus advantage from powers</em><br/><br/><strong>Powers (38)</strong><br/><br/>Kinetic Powers (Dynamic Array, 24 points)<br/>Psychokinesis: Move Object 8 [Extras: Perception Range, Precise, Subtle; Flaws: Tiring] • 24 points<br/>AE: Momentum Boost: Enhanced Speed 7, Enhanced Advantage 4 (Agile Feint, Evasion 2, Move-by Action) [Extras: Affects Others, Ranged, Variable Descriptor (movement effects); Flaws: Tiring] • 2 points<br/>AE: Kinetic Bullet: Damage 8 (Extras: Multiattack, Ranged; Flaws: Quirk [requires objects as ammo, –1 point], Tiring), Enhanced Advantage (Improved Aim) • 2 points<br/>AE: Momentum Drain: Weaken Movement Effects 8 [Extras: Affects Objects, Broad, Ranged ; Flaws: Tiring] • 2 points<br/><br/>Kineto-Gloves: Removable (-2 points), Buys off the Tiring Flaw on Kinetic Power Array, Enhanced Advantage 2 (Extraordinary Effort, Skill Mastery [Ranged Combat: Kinetic Array]) • 8 points<br/><br/><strong>Complications</strong><br/><strong>Motivation: Acceptance:</strong> Even though she was trained by supervillains, Zofia feels that she must put her training to good use and earn the right to wield the power instilled in her.<br/><strong>Low Self-Esteem:</strong> In a team of superheroines with god and demon-given powers and a studious initiate of the dark arts, Zofia feels that she's way out of her league and frequently underestimates herself.<br/><br/><strong>Power Points:</strong> Abilities 24 + Defenses 23 + Powers 38 + Advantages 14 + Skills 21=120<br/><br/><strong>Background:</strong> Zofia always felt that something was off about herself growing up. Born with a mutation that granted her psychokinetic abilities, the few times her powers manifested were painful and small-scale to the point that she subconsciously suppressed them to avoid further harm. But what her parents are proud of (and she to some extent) is her amazing knack in picking up and learning a multitude of languages. While in a gifted studies program in Belgium, Zofia was approached by a woman who revealed herself to be the retired Countess Carat, renowned jewel thief! As she and another figure of her roguish predilections were generous donors to the institute and found out about her “condition,” they saw her as a worthy successor to the Carat name.<br/><br/>Zofia should’ve known better, but her low self-esteem and sense of Imposter Syndrome made it easy to sway her. She was flown to Tomorrow Technologies, where a pair of gloves fashioned for her helped channel her powers painlessly and effectively.<br/><br/>Zofia more than anything wants to be recognized as having contributed something of worth to the world. That she is highly skilled for her age by both baseline and metahuman standards doesn’t matter, as she cannot help but compare herself to more talented, smarter, and prettier women. She worries about her family more than usual given that she alone among the team has “normal” parents, and is loath to confront the Countess and what fate may be in store for her as a result.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Ride: MENACE C.O.V. (Covert Operations Vehicle)</div><div class="spoiler_body">(https://i.imgur.com/O3zeGyV.jpeg)<br/><br/>This van-sized automobile was stolen by the Project Pandora team in order to escape Tomorrow Technologies. The Covert Operations Vehicle (or C.O.V. for short) was created from reverse-engineering absconded gear and blueprints from various black budget projects of world governments, and as such is designed specifically to elude attention and pursuit from all manner of threats. The COV is capable of traveling across the surface of water in addition to terrestrial roads, comes equipped with a built-in WI-FI, computer, navigation system, autopiloting feature, an anti-electronic sensor “stealth mode,” the ability to deploy caltrops which can pierce even reinforced tires, and last but not least a car alarm.<br/><br/><strong>Shared Equipment Pool (40 EP):</strong><br/>Each DMPC contributed 2 ranks of the Equipment advantage to the pool.<br/><br/><strong>Vehicle, MENACE Covert Operations Vehicle (20 ep):</strong><br/>Large; Strength 5; Speed 5 (Swim 5 AE); Defense 8; Toughness 8; Powers: Alarm, Autopilot, Caltrops, Computer, Concealment (Radio sense type), Navigation System<br/><strong>Gear (20 ep):</strong> Antitoxin (+5 on resistance checks vs toxins, 1 ep), First-Aid Kit (Feature [Tools, Treatment], 1 ep), Lockpicks (Feature [Tools, Technology], 1 ep), Multi-tool (reduce penalty from -5 to -2 for lack of tools, 1 ep), 4 Smartphones (equivalent to computer, video/audio recorder, and GPS, 16 ep total)</div></div><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;"><strong>House Rules</strong></span></span></div><br/><strong>Not a Dump Stat:</strong>Every rank in Presence grants a bonus Advantage related to social skills.<br/><br/><strong>Impervious Rework:</strong>The Impervious extra for Protection and various Defenses no longer grants immunity to effects half the rank of said Extra. Instead, it decreases the degree of failure by 1 (minimum 0) from any effect less than the Impervious rank. The Penetrating Extra is capable of bypassing it as usual.<br/><br/><strong>Porn With Plot:</strong>Every "full" sex scene grants 1 Hero Point to the PC and every DMPC in the adventure, whether or not they were involved in said scene.<br/><br/><strong>Do You Speak Dutch?</strong>Every PC and DMPC has 2 free ranks in the Language advantage, reflecting the multilingual upbringing of many Europeans. Characters who have a “Rosetta Stone” style superpower of universal speech get 2 free points to devote to its purchase.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;"><strong>Episode List</strong></span></span></div><br/>TBD<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;"><strong>Rogues’ Gallery</strong></span></span></div><br/>TBD<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;"><strong>Bystanders, Wild Cards, &amp; Everyone Else</strong></span></span></div><br/>TBD<br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;"><strong>A Super-Friendly Tour Guide to Earth-Prime’s Europe!</strong></span></span></div><br/>TBD