She shook her head. "I cannot; perhaps once I grow more proficient in the druidic arts, possibly, but I do not currently have that ability."<br/><br/>If the party is interested, the merchants offer several magical items for sale; an enchanted khopesh, a set of six bolts enchanted with frost, a small, rose-colored gemstone that floats around the head, and an iron spike that creates an illusion that provides cover.<br/><br/>Regardless of purchases or not, they are invited into the camp, and asked to share stories about themselves and their travels, or otherwise provide entertainment. Azadei shares a story from Pharasma's mythology, Evendiss performs a dance, to the music provided by the rest of the camp, and Tetisurah challenges people to difficult riddles, ultimately winning three of the five she poses.