At Otavia's signal, the rope surged upward with a fairly good pull, carrying her and Merrick about fifteen feet back up the chute.  The unarmed orc charged after them, his great bare feet trying to gain purchase on the stone slope as he leapt after, his eyes burning into Otavia's as he tried to grab her.  For a brief moment, she felt his grasping fingers through her boot, but his grip slipped, and he stumbled and slid back down the chute, growling and grunting as he fell to the ground.<br/><br/>With the danger seemingly safely left below, Merrick left out a great sigh.<strong>"Thank you,"</strong>he said to Otavia.<strong>"Thank you for coming after me."</strong>He then carefully sheathed his daggers and began shimmying up the rope, bracing himself against the stone to help make his climb a little easier and shorten how far Aleric and Kent had to pull him.  From below, Otavia heard a little more chanting in the deep voice of the orc cleric, as he stepped back into view in the light at the bottom of the chute.  He stared up after her, lifting the symbol around his neck once more as he growled to her,<strong>"Come back here."</strong>Otavia felt that same cloudiness at the edge of her mind that she had seconds before, her desire to escape dueling with a compulsion to obey...<br/><br/>***<br/><br/>The cleric has cast command again!  Once more, a DC 13 will save.  On a success, there is no effect, and Otavia can take her actions normally (and probably get out of range of further spells); on a failure, instead of taking any actions of her own choice on her next turn, she must move to the half-orc and come to a stop near him.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Just to briefly explain, in case you want to know--I know 12 usually hits Otavia's touch AC.  I decided with the half-orc's jumping grapple attempt, on a jump of 20, he could make the touch attack normally, or on a 15-19 he could attempt it with Otavia being treated as having cover (+4 AC).</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dice Rolls</div><div class="spoiler_body">At 2016-07-07 10:57:05, Merrick climb (uid: 59153) rolls: 1d20a6 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=90096)<br/>At 2016-07-07 09:02:30, HOrc2 Touch atk (uid: 59153) rolls: 1d20a6 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=90087)<br/>At 2016-07-07 09:00:25, HOrc2 Jump (uid: 59153) rolls: 1d20a9 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=90086)<br/>At 2016-07-07 08:59:07, Kent Strength (uid: 59153) rolls: 1d20a3 Result: 20 (https://elliquiy.com/forums/dicebot.php?r=90085)<br/>At 2016-07-07 08:58:55, Aleric Strength (uid: 59153) rolls: 1d20a3 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=90084)</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative</div><div class="spoiler_body">Merrick<br/>Half-Orc Cleric<br/><strong>Otavia</strong><br/>Half-Orc (prone)</div></div>