<div class="floatright">(http://i68.tinypic.com/outk4i.jpg)</div>Mika Himura (http://www.myth-weavers.com/sheet.html#id=651010)<br/>Damage:   0/10 P  0/10 S<br/>Sustained Spells: Armor 3 x3<br/><hr/>By the time they were getting ready for action, Mika was almost ready to pass out. She had to wake up too early that day, around 17:00, and it was taking its toll on her. Thankfully it was supposed to be a simple mission. Get the box, get the stuff out of it, and get out. She didn't need to be completely awake.<br/><br/>While they prepped she'd cast a basic armor spell on each of them. Mika kept it up at all times to avoid stubbed toes and random cuts. It was also one of the first spells she really learned, just to make sparring safer. A real weapon would punch through without issue.<br/><br/>"Crap," She muttered to herself when the bad news hit. Of course it wouldn't be that easy.<br/><br/>The thought of getting into a fight was giving her the shivers. If she hadn't worn her heavy overcoat it would've been obvious to her new companions. Mika'd gotten into a few fights before, but nothing like this. The worse she'd done was give someone at a bar a good jolt when he got too handsy. And here she was, surrounded by guns and. Oh wait was that the explosion?<br/><br/>The mage had been so distracted by thinking about a fight that she didn't notice the actual fight beginning. Four guys popped out of the guard car and were already moving when she got started.<br/><br/>Mika didn't have a gun, she had something better. She chanted and pointed a single finger at one of the exposed men. She poured power into the tip of her nail and willed it forward, more than she'd ever done before. A brilliant bolt of lightning cracked and sped at her target, leaving a light burn on the girl's finger as it shot.<br/><br/><hr/><br/>She can maintain armor 3 without issue so would pass it out freely.<br/><br/>Casting lightning bolt on the most exposed target with Force 7.<br/><br/>5 hits on the attack roll so 7+net hits dmg with AP -7.<br/><br/>4 hits on her drain resist roll so she's fine.<br/><br/>Also init 12 for this pass. Next round'll be higher. How should I handle her second and third passes?