The rules are fairly simple; using an 'engine' akin to his world game, although on a much, much smaller scale, the player will design and command small squadrons of four to twenty units, and compete in strategic battles against opponents. It lists sample objectives, including Capture the Flag, Territory Control, Attack/Defend, among others, and offers sample maps to view, though each map is randomized, and rules, while they may change between battles, are made clear at the start of the match.<br/><br/>The entrance fee is one valuable object, or the deity's companion; depending on the participant's rank in the final outcome, they will be able to pick an item from the pool, in the order that they placed. The recommended entry price is a minor or major artifact, or a valuable being under their control, in most cases, the deity's companion, although other great treasures are allowable.