The bandits smirked a bit but then the one that had been explaining things shook his head. "I think you got another reason for being here, but I'll put a wager on it. You tell the truth if you lose a toss. If you win one, you get something in turn." He spoke casually, setting down a pair of cups, and five dice before each.<br/><br/>"These dice have six sides, three sides have skulls, two have shields, and the last side is blank. Tossing your dice, you don't show the other what you rolled, at first at least. Instead, people say one at a time if they attack or defend." He smirked. "Skulls give you a point to attack, shields a point to defend with. You either choose to defend, or to attack. If you choose to attack, you cannot defend. If you defend, you cannot attack." He smirked. "Defending, if you got more or equal amount of shields than the attacker has skulls, you win. If you have less shields, you lose. If both attack, whoever does more harm wins. If both defend, that round is skipped. Three points wins." He smirked. "Its easier to attack, but sometimes it doesn't pay off."<br/><br/>The bandit chuckled casually and smirked at Marric. "Do you dare to wager?"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC - Skulls &amp; Shields</div><div class="spoiler_body">Rolling a d6, 1-3 would be skulls, 4-5 would be shields, and 6 would be blank. It can be a lot of rolls to make, but alternatively you can choose to just have your character trust in his IC skills. In this case, profession in gambling would help, otherwise, its a roll against Wisdom. Knowing how to read an opponent... or against Dex (Sleight of Hand) if you want to <em>cheat</em>.</div></div>