"Well, doc said you've got a clean bill of health... so let's continue the tour, shall we? I want you to know your way around the ship, that way it's more fair, for when you try to escape," she said with a laugh.<br/><br/>She led Ivy through the ship, showing her everything from the bridge, to the main crew sections, to the engineering. Unlike their ship, Midnight's was luxurious and spacious, even for the common crew. While individual bunk rooms weren't much larger than the one Ivy had, and were shared, the common areas were large and well-furnished, with all varieties of modern entertainment devices. As they passed through, a video game tournament was holding the attention of more than a dozen people, cheering erupting as one player pulled out a clutch victory in the match.<br/><br/>As they progressed through the ship, Midnight would point out all the places she was allowed to go, which mostly consisted of the public crew areas, as well as a few sections set aside for officers. Neverthless, she'd get a tour of even 'restricted' areas, like the bridge and engineering, including pointers from Midnight on what places would be safe to hide in, and which ones might be dangerous. ('Don't hide in there, it gets super-heated when we have the engines running at full power')<br/><br/>The tour would take the better part of a couple of hours, and would end at the brig, where she'd find the rest of her crew being held. Fortunately, they were being treated fairly well, from the looks of it; it was less a prison, and more rooms that could be locked from the outside. As soon as she spotted Ivy, Milia ran up to the door. "Ivy! Are you alright?" she asked, in a worried tone.