Martel was quite able to intimidate the crowd with his two days of story telling and bluffing, and rather enjoyed hearing stories of himself as he walked through the streets. It might have been ego, but he didn't bother with the plunder to assist, confident in his own skills, and Lady Luck, once again, was charmed by his justified arrogance. He had to spend some time on his cannon purchasing day to get the the extra officers, but he was glad for the effort when he saw the officers moving to the Truewind and agreeing to help round up more crew. He split the new crew members between the Dragon's fury and the Truewind, and had a touch more than three times the minimum crew on each ship. Each ship had a cleric, procurer, two siege mages, a druid, and a hired expert to captain the Truewind, making his ships the best crewed in these seas. He put Sandara and Fishguts on the sailing ship, along with the two siege mages he trusted most as well as the human siege engineer, so they had a solid officer core to ensure the ship was well run.<br/><br/>It wasn't until the last day, while his officers were out picking out new crew men, that he suddenly realized he had forgotten something. With the crew having free time to waste and to get into mischief, he would have to get a few things for them to do, otherwise they would likely get drunk and into fights, and the clerics would rightfully complain. He spent the day in a frenzy of thought and purchasing, getting nearly two hundred gold pieces worth of amusement for the two crews, and then hiring five whores to stay on permanently for the sailors. Three were assigned to the under-deck cabins of the Truewind, and the other two were given the only under-deck cabin on the Fury. That meant a bit of shuffling of the crew to free up space for the officers, but the new cook, the female orc druid he had picked up for his ship, would have to sleep in the kitchen and the rogue quartermaster would get to sleep in the strong room that was used to store the more valuable equipment. All in all, it was nearly a damn mess, but he figured the elf bard was loving her job, easy money doing damn little, though he hadn't been able to find a bard for the Truewind.<br/><br/>Once the last of his crew had arrived, no one having jumped ship on him that he actually needed, he threw off all mooring lines, had the Truewind settle about two hundred feet behind and to the port side of him, and set off for Rickety's Squib. He had a few upgrades to finish the Fury and the Truewind needing squibbing, but they would hit what they could on the way, and then sail around until he felt they were ready to hit the main trading lanes of the Shackles. All in all, he was about ready to start claiming the Shackles, one ship at a time if he had to.<br/><br/>Infamy day 1 - Intimidate 31[17]=d20+14<br/>Infamy day 2 - Intimidate 29[15]=d20+14<br/>Total infamy gained: +3 first day, +2 second = +5 total gain<br/>Total infamy = 15pts<br/>Total disrepute = 15pts<br/><br/>lvl4 druid half-elf officer diplomacy 33 =d20+21<br/>lvl5 druid orc officer diplomacy 32 =d20+21<br/>lvl4 cleric undine officer diplomacy 39 =d20+21<br/>lvl5 rogue human officer diplomacy 38 =d20+21<br/>lvl6 expert human officer diplomacy 31 =d20+21<br/>lvl4 fighter hobgoblin officer diplomacy 30 =d20+21<br/><br/>Max sailors gained = [officers recruiting]*(d6+2) =10*(2+2)=40<br/>Crew before new hands = 46<br/>Total sailors taken on = 25<br/><br/>Dragon Fury crew = 26<br/>Truewind crew = 50