<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Results</div><div class="spoiler_body"><strong>8 damage</strong> was dealt to the Torso of the enemy mech, taking it down to a total of <strong>Stability 6</strong>.<br/><br/><strong>NB</strong>: The Targeting Module you have only helps with ranged attacks, there's a specific one for melee.<br/></div></div><br/>The Chalcedon's<div class="floatleft">(https://i.imgur.com/bxuEXLj.jpg)</div>bayonet slammed through the shoulder of the AKEMA, causing massive damage--shards of metal rained across the pavement, sparks flew, gasses vented.  It was pure carnage.  The gaping maw across the right shoulder of the mech marked where once the AKEMA's sidewinder launcher had been.  It was totally out of commission now, though thankfully the bayonet avoided detonating the missiles--assuming there were any loaded.  A tube careened off the end of the bayonet as it retracted, scraping on the body it was torn from before clattering to the earth below.<br/><br/>Dust and debris were thrown across the rubble pile, various bits of broken off concrete and metal siding cascading in every direction.  Bunny had the high ground (https://www.youtube.com/watch?v=v0wVRG38IYs) and momentum on her side, but the hit was exceptionally placed regardless.  If it had landed elsewhere it might have torn off a limb, but thudding so squarely into the torso of the other mech it did massive damage.<br/><br/><strong>"You bitch!" </strong>the enemy pilot barked at Bunny, emphatic enough a bit of spittle splashed across the screen.<strong>"Do you have any idea what I've had to do to keep this thing running all these years?  Who I've had to--"</strong>The call dropped with a thudding fist for emphasis.  The enemy mech once again opened fire.<br/><br/>The response was a haphazard spray, the mech hardly holding together after such massive torso damage.  Bunny's assault had torn the bolted together hack-job apart like a letter opener.  This put her enemy in quite a predicament, the stability of her mech so low.  Its torso was threatening to rip apart at any moment under the strain of combat maneuvers.<br/><br/>Still, the enemy mech made its retreat.  Pacing backwards and firing wildly, giving the servos all they had, it stomped away from the brutal destruction of Bunny's bayonet.  Bullets bolted past Bunny but none scored a direct hit.  It was a stressful situation nonetheless.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enemy Move</div><div class="spoiler_body"><strong>Operate</strong>: MSR<br/>rolled a 10<br/><br/><strong>Move</strong>:<br/>4+1 from road to position behind building to the south<br/></div></div><br/><br/><strong>"Cotton, this is Fox, requesting support--hostiles have us pinned down, we cannot maneuver without risking the trucks!"</strong>It was Lieutenant Fox, back on the screen.  He winced and a bit of blood was visible in the APC, as well as what appeared to be open air.  What sounded like a light exchange of rocket propelled grenades and small arms fire panged on in the distance, throwing more static into the mix.<br/><br/><div align="center"><strong><span class="bbc_u">Encounter 1, Turn 2</span></strong></div><div align="center">(https://i.imgur.com/2sw4AHs.png)<br/>Hijackers have engaged the convoy at range!<br/><br/>Fox is <strong>requesting </strong>assistance.<br/><br/>The enemy mech is badly damaged, and will not take another hit like that standing up.<br/></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">AKEMA Mk. IV</div><div class="spoiler_body"><strong><span class="bbc_u">AKEMA Mk. IV</span></strong><br/><strong>Stability</strong>:  6 / 18<br/><strong>Power</strong>:  3 / 3<br/><strong>CPU</strong>:  1 / 1<br/><strong>Move</strong>:  4 / 4<br/><strong>K-Armour</strong>:  1<br/><strong>E-Armour</strong>:  1<br/><strong>X-Armour</strong>:  1<br/><br/><strong><span class="bbc_u">Condition</span></strong><br/>[R-Arm]: 5 / 5<br/>[L-Arm]: 5 / 5<br/>[R-Leg]: 4 / 4<br/>[L-Leg]: 4 / 4<br/><pre><br/>         [H1][H2]<br/>[RA1]  <strong>[T1]</strong>[T2][T3]  [LA1]<br/>[RA2]  [T4][T5][T6]  [LA2]<br/>       [RL1]  [LL1]<br/>       [RL2]  [LL2]</pre><br/><br/><strong><span class="bbc_u">Modules</span></strong><br/>???<br/><br/><strong><span class="bbc_u">Weapons</span></strong><br/><strong>Mecha Support Rifle</strong><br/><span class="bbc_u">WIELDED</span>?: y<br/><span class="bbc_u">POWER USE</span>: 0<br/><span class="bbc_u">DAMAGE</span>:  6 (+/-2)<br/><span class="bbc_u">RANGE</span>: 6 (-2)<br/><span class="bbc_u">SUPPRESSING</span>:  Attacking enemies within effective range causes 1 Stress even on a miss.<br/><span class="bbc_u">TYPE</span>:  KINETIC<br/><br/><strong>Small Sidewinder</strong><br/><span class="bbc_u">Installed</span>:  T1<br/><span class="bbc_u">Power Usage</span>:  1<br/><span class="bbc_u">Damage</span>:  10 (+/- 3)<br/><span class="bbc_u">Range</span>:  10 (-3)<br/><span class="bbc_u">Missile</span>:  Every degree-of-failure introduces another "degree of uncertainty" that pushes the missile off course.  Adjacent hexes take half damage.  Can fire without LoS, imposes -2 on attack roll.<br/><span class="bbc_u">Ammo (4)</span>:  Small Sidewinders come with a preloaded 4 missile compliment, and may thus only be shot four times per deployment.<br/><span class="bbc_u">Type</span>:  Explosive<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cotton</div><div class="spoiler_body"><strong>Vitals</strong><br/><span class="bbc_u">Focus</span>: 6/7<br/><span class="bbc_u">Stress</span>: 2/7<br/><span class="bbc_u">Arousal</span>: 1/7<br/><br/><span class="bbc_u">AIM</span>:  3<br/><span class="bbc_u">WIT</span>:  4 <br/><span class="bbc_u">LUV</span>:  5 <br/><br/><strong>Born to Please</strong>: Gain 1 Arousal &amp; 2 Focus every time you fulfill a request.<br/><br/><strong>Unrelenting Underdog</strong>: Once per deployment, ignore a Breakdown and reset to 3 Stress.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enemy Pilot</div><div class="spoiler_body"><strong>Vitals</strong><br/><span class="bbc_u">Focus</span>: 7/7<br/><span class="bbc_u">Stress</span>: 1/7<br/><span class="bbc_u">Arousal</span>: ?/7<br/><br/><span class="bbc_u">AIM</span>:  5<br/><span class="bbc_u">WIT</span>:  ?<br/><span class="bbc_u">LUV</span>:  ? <br/></div></div>