Santa Fe, 2070.  It might not have been the Old West anymore, or modern-day LA or Seattle, but in the capital of the New American Nation of the Pueblo Corporate Council, there was plenty of action to still be had by those who weren’t afraid to seek opportunity.  Opportunity that could certainly land oneself in jail, to be sure, but with risk came the possibility of reward, the chance to land a big score and retire from the job once and for all.<br/><br/>The job?  Shadowrunning, of course.  Being the faceless, anonymous men and women that are simultaneously the boon and bane of every megacorporation’s existence.  It was an enormous risk, evading corporation security, law enforcement, and the constant backstabs and double-crosses that came from potential employers, rivals, and so on.  But for those who were patient, skilled, and just a little bit lucky, well, they could earn enough money to live comfortably on for the rest of their lives…assuming some enemy from their past didn’t find them and kick down their door.<br/><br/>Our story begins one night, late in the year.  A local fixer has heard about a high-paying job, and she and one of her best runners have volunteered to take it.  Problem is, it turns out this particular job’s needed skillset is just beyond what the runner has…so the fixer turns to another fixer, who has a technically-minded runner, and they agree to have them introduced for a team up.<br/><br/>An introduction which is inching ever closer, an introduction that will change the face of the shadow community within Santa Fe…<br/><br/>…forever.<br/>