<strong>Hero Points:</strong>1<br/><br/>The Phantom Lady was quick enough to get close to the group. Her amulet’s blacklight, combined with repeating their very words back at them, was enough to shake the resolve of the goons.<br/><br/>“What the-we’ve been found-!”<br/><br/>Not enough time to respond, for one and then the other dropped from well-placed surgical strikes to the neck.<br/><br/>“Get that bitch!” one of the still-standing men shouted as gunfire echoed throughout the warehouse.<br/><br/>She was too nimble, the lighting too poor, for most of them to get a bead on her, although the man holding the tommy gun managed to make his mark if only due to sheer quantity of shots fired.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">There’s enough hiding spots around the area that we can assume you end your turn behind cover from those you are not in melee with, barring some exceptional circumstances. The enemies will be mobile, so said cover may not last for long as they circle around; or said cover is damaged enough that there are multiple bullet holes poking out of it by round’s end.<br/>Thug 1 Toughness 4, Fail (https://elliquiy.com/forums/dicebot.php?r=148260)<br/>Thug 2 Toughness 7, Fail (https://elliquiy.com/forums/dicebot.php?r=148261)<br/>2 out of 6 dropped!<br/>Pistol Thug vs Phantom Lady 7, Miss (https://elliquiy.com/forums/dicebot.php?r=148262)<br/>Shotgun Thug vs Phantom Lady 18, Miss (https://elliquiy.com/forums/dicebot.php?r=148263) (will need to reload or switch to a backup weapon after they fire again)<br/>Shotgun Thug vs Phantom Lady 7, Miss (https://elliquiy.com/forums/dicebot.php?r=148264) (will need to reload or switch to a backup weapon after they fire again)<br/>Tommy Gun Thug vs Phantom Lady 23, hit! (https://elliquiy.com/forums/dicebot.php?r=148265)<br/>Toughness Save 9, failure by 2 degrees. (https://elliquiy.com/forums/dicebot.php?r=148266) Injured -2 unless you Hero Point to reroll.<br/><strong>Edit:</strong> Minions cannot score critical hits against non-minions. Sorry for the mix-up!<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Environment</div><div class="spoiler_body">1: The shutter doors can be pulled down via a DC 20 Athletics roll and move action. This will effectively divide the bad guys in half and provide full cover from the ones on the other side.<br/><br/>2: You can also push a bunch of crates over onto a nearby thug via a move action. Thanks to your Strength you can knock down 100 lbs. worth (more if you do Extra Effort), which can be a free Alternate Effect of an appropriate type (Affliction, Weaken a physical ability, etc).<br/><br/>3: You can use your blackout lights to feint the gangsters by luring them into a tactically disadvantageous spot via the sudden loss of light, a feint but with a circumstance bonus from +2 to +5 depending on how it's worded. One example may be to get them to shoot at a hanging crane, a load-bearing wall support, an oil slick, or some other thing you should definitely <em>not</em> shoot.<br/><br/>4: Some other detail that sounds plausible; using a Hero Point to Edit Scene will sweeten the deal!</div></div>