<span class="bbc_size" style="font-size: 14pt;">Jade Whores</span><br/><br/><hr/><br/><strong>Companion Mechanics</strong><br/>One "DMPC" companion (Ameiko / Baihu / Sandra / Shalelu) and one "fray" companion (Kelda / Spivey) at a time unless otherwise specified.<br/>Choosing a DMPC companion usually increases their social link by 1.<br/>DMPCs' HP, enemy attack and damage are abstracted by hit boxes []. Every enemy attack will cross out one or more hit boxes.<br/>DMPCs provide one stunt action per turn in combat.<br/>DMPCs's skill modifiers can be used instead of Yazhu's in skill checks.<br/>DMPCs may also provide passive bonuses to Yazhu and/or non-combat abilities as given in their descriptions.<br/>Fray companions do not have hit boxes and are generally not deliberately targeted by enemies.<br/>Fray companions provide one fray action per turn in combat.<br/><br/>DMPCs learn Path of War manuevers of their style starting from level 3. They learn one new maneuver every character level, and the maneuver level increases every 2 character levels according to the following table:<br/><table class="bbc_table"><tbody><tr><td>Level</td><td>New maneuvers learned</td></tr><tr><td>1</td><td>-</td></tr><tr><td>2</td><td>-</td></tr><tr><td>3</td><td>One 1st level maneuver</td></tr><tr><td>4</td><td>One 1st level maneuver</td></tr><tr><td>5</td><td>One 2nd level maneuver</td></tr><tr><td>6</td><td>One 2nd level maneuver</td></tr></tbody></table>And so on...<br/><br/><br/><hr/><br/><div class="floatleft">(https://i.imgur.com/X69WVWO.jpg)</div><strong>Ameiko <del>Kaijitsu</del> Amatatsu</strong><br/><em>Catfolk Bard 4</em><br/>Hit boxes: [] [] [] [] [] [] (1 base, +4 from HD, +1 from armor)<br/>Key stats: Cha 18, Dex 16<br/>Style: Golden Lion<br/>Feats: Weapon Finesse, Spell Focus (Enchantment)<br/>Assigned Equipment: Masterwork Lamellar Leather armor, +1 Rapier, Ring of the Ram (10 charges), Circlet of Persuasion<br/><br/><span class="bbc_u">Passive</span><br/>Inspire Courage: grants Yazhu a +1 competence bonus on attack and weapon damage rolls when in combat.<br/>Inspire Competence: grants Yazhu a +2 competence bonus on skill checks when NOT in combat.<br/><br/><span class="bbc_u">Stunts</span><br/>Basic Attack (at will, stunt action): +8 attack (3 BAB +3 dex +1 inspire +1 magic), 1d6+2/18-20 damage.<br/>Encouraging Roar (1/encounter): Basic Attack or Bard Spell + grants allies +2 morale bonus to attack and damage rolls for one round.<br/>Hunting Party (1/encounter): Basic Attack + if successful, grants Yazhu a free attack against the same target.<br/>Bard Spell<br/><br/><span class="bbc_u">Bard Spells</span>(+1 DC for enchantment spells)<br/>Spells may be cast in combat as a stunt or out of combat.<br/>Cantrips (at will) DC 14: Dancing Lights, Detect Magic, Know Direction, Mage Hand, Message, Read Magic<br/>1st-level Spell (4/day) DC 15: Beguiling Gift (Enchantment), Charm Person (Enchantment), Silent Image, Unnatural Lust (Enchantment)<br/>2nd-level spells (2/day) DC 16: Heroism (Enchantment), Pugwampi's Grace (Enchantment)<br/><br/><span class="bbc_u">Skills:</span><br/>Knowledge (all) +11 (with catfolk bardic knowledge FCB, bard level * 2 + 3)<br/>Perform (string) +16 (with mwk samisen)<br/>Bluff +16 (versatile performance)<br/>Diplomacy +16 (versatile performance)<br/><br/><div class="floatleft">(https://i.imgur.com/YDqBczw.jpg)</div><strong>Baihu</strong><br/><em>Kitsune Unchained Rogue 4</em><br/>Hit boxes: [] [] [] [] [] (1 base, +4 from HD)<br/>Key stats: Dex 18<br/>Style: Veiled Moon<br/>Feats: Magical Tail 1, Magical Tail 2<br/>Assigned Equipment: Ring of Climbing, +1 Ninjato, Nindinzego's Tentacle-Wand of Scorching Ray (25 charges)<br/><br/><span class="bbc_u">Stunts</span><br/>Sneak Attack (at will): +8 attack, 1d6+5/18-20 damage, +2d6 sneak attack damage if sneak attack conditions are met.<br/>Disturbing Blow (1/encounter): Sneak Attack + if successful, target suffers a -4 penalty to their next d20 roll.<br/>Dimensional Strike (1/encounter): Sneak Attack + target is flatfooted to this attack.<br/>Scorching Ray (at will): UMD+10 vs DC 20, +7 ranged touch, 4d6 fire damage.<br/>Magical Tail<br/><br/><span class="bbc_u">Magical Tail</span><br/>Baihu gains the following SLA, each usable 2/day. They may be used in combat as a stunt or out of combat.<br/>Disguise Self, Charm Person<br/><br/><div class="floatleft">(https://i.imgur.com/x9PSIr3.jpg)</div><span class="bbc_u">Fox Shape</span><br/>Baihu takes the form of a fox. This ability is for fun and not meant for combat or dungeon use.<br/><del>Yazhu must make a DC 40 Will save or be forced to hug her for one round.</del><br/><br/><span class="bbc_u">Skills:</span><br/>Acrobatics +11<br/>Climb +12 (including Ring of Climbing)<br/>Disable Device / Trapfinding +13 (rogue level * 1.5 + 7)<br/>Disguise +17 (including Disguise Self SLA)<br/>Sleight of Hand +11<br/>Stealth +11<br/><br/><div class="floatleft">(https://i.imgur.com/3JbF77K.jpg)</div><strong>Sandra</strong><br/><em>Human Cleric of Abadar 4</em><br/>Hit boxes: [] [] [] [] [] [] [] (1 base, +4 from HD, +2 from armor)<br/>Key stats: Wis 18, Str 14, Cha 14<br/>Style: Silver Crane<br/>Feats: Selective Channeling, Power Attack (already included in attacks)<br/>Assigned Equipment: Masterwork Lamellar (steel) armor, +1 Cold Iron Morningstar, Amulet of Natural Armor +1, Pearl of Power 1st<br/><br/><span class="bbc_u">Stunts</span><br/>Power Attack (at will): +5 attack, 1d8+7/x2 cold iron damage.<br/>Enduring Crane Strike (1/encounter): Power Attack + Heals Yazhu for 2d6 HP and all DMPCs for 1 hit box.<br/>Silver Strike (1/encounter): Power Attack + roll twice and use the better result.<br/>Cleric Spell<br/><br/><span class="bbc_u">Cleric Spells</span><br/>Spells may be cast in combat as a stunt or out of combat.<br/>1st-level Spell (5/day + 1 pearl of power) DC 15<br/>2nd-level spells (4/day) DC 16<br/>Spontaneous Casting: Convert prepared spells to a Cure spell<br/>Favored class bonus: Add +4 on caster level checks made to overcome the spell resistance of outsiders (including Oni)<br/><br/><span class="bbc_u">Skills:</span><br/>Appraise +11<br/>Sense Motive +11<br/>Spellcraft +11<br/><br/><div class="floatleft">(https://i.imgur.com/5JsxB1Q.jpg)</div><strong>Shalelu</strong><br/><em>Tiefling Ranger 4</em><br/>Hit boxes: [] [] [] [] [] (1 base, +4 from HD)<br/>Key stats: Dex 18, Str 14, Wis 14<br/>Favored Enemy: Goblinoid<br/>Favored Terrain: Cold<br/>Style: Solar Wind<br/>Feats: Point Blank Shot (already included in attacks), Rapid Shot, Precise Shot<br/>Assigned Equipment: +1 Yumi, 20 masterwork cold iron arrows, 5 +2 evil outsider bane arrows, 10 flasks of alchemist’s fire<br/><br/><span class="bbc_u">Passive</span><br/>Hunter's Bond: grants Yazhu Favored Enemy (Goblinoid) at standard +2 bonus.<br/><br/><span class="bbc_u">Stunts</span><br/>Rapid Shot (at will): +8/+8 attack, 1d8+4/x3 damage.<br/>Curving Ray Shot (1/encounter): Rapid Shot + negates cover.<br/>Steady Hand (1/encounter): Rapid Shot + increases first range increment by 30 feet.<br/>Improved Skyrocket Shot (1/encounter): Deals 3d6 points of fire damage in a 15-foot-radius burst. Anyone who takes damage from the explosion is blinded and deafened for 1 round. Reflex DC 17 halves damage and negates blindness and deafness.<br/>Oni Bane Shot <currently locked><br/>Ranger Spellcasting<br/><br/><span class="bbc_u">Ranger Spellcasting</span><br/>Spells may be cast in combat as a stunt or out of combat.<br/>1st-level Spell (1/day) DC 13<br/><br/><span class="bbc_u">Skills:</span><br/>Climb +11<br/>Perception +11<br/>Stealth +11<br/>Survival +11<br/>Swim +11<br/><br/><div class="floatleft">(https://i.imgur.com/4vfTba6.jpg)</div><strong>Kelda Oxgutter</strong><br/><em>Human Barbarian 4</em><br/>Assigned Equipment: +1 longsword<br/><br/><span class="bbc_u">Fray</span><br/>Rage: 1d10 damage<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><div class="floatleft">(https://i.imgur.com/m2TD1W2.jpg)</div><strong>Spivey</strong><br/><em>Lyrakien Cleric 4</em><br/>Assigned Equipment: +1 Returning Starknife<br/><br/><span class="bbc_u">Fray</span><br/>Starknife: 1d6 damage<br/>Cure (1/encounter): Heals Yazhu for 2d6 HP and all DMPCs for 1 hit box