<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Roll of 6, with +4 from Dex that gives me the 10 that I needed for Valen to stay in the saddle but its not enough to Calm Merta I think? Do I roll again another turn, or does that mean Merta's too spooked to go on?</div></div><br/>The noisemaking trap had caught Valen entirely off guard, and cursing his luck he had to admit the little bastards were cleverer than the usual troublemaker. Then again, people and monsters both learned tactics to fight dangerous foes, so he should not be too surprised he told himself briefly. Trying to hold onto the saddle to not fall down, the elven man had to work his dexterity and balance to the very edge, but somehow, he managed to stay seated, even if his efforts left him with no real time to calm Merta down.<br/><br/>"Easy girl, I can get off you and we can move back!" He tried to reason, attempting to guide Merta a bit away. If he couldn't ride past them, he at least hoped to guide Merta back enough to not drop him. He might have to walk the rest of the way, but that was still far better to losing the fine horse by having it run away to who knows where.