Now that they had a chance to look at the body, in better lighting and while it wasn't thrashing and trying to kill them, they would notice, under the fur and feathers, someone had plated the creature with leather barding. It looked worn and damaged, but still serviceable... but someone had to have put it there, intentionally.<br/><br/>Heading into the chamber the owlbear had emerged from, the ceiling of this huge cavern arches thirty feet into the air. A murky pool of water stands in the western portion of the cavern in front of a narrow passage, little more than a crack, that opens in the wall. Wider, sloping tunnels lead out of the cave to the north and southeast. A jumble of bones, rocks, fur, and feathers sits piled against the southern wall.<br/><br/>A mostly intact body lies behind the nest, the head removed from the shoulders, but other surprisingly okay. The body was human, male, and his experts determined that it had been dead for only a few weeks, at this point; possibly around the time he had left for Varnhold. The body had a chain shirt, a longsword, a ring, and three potions, all magical, as well as nonmagical alchemical weapons, and a pair of throwing axes. 146gp can be salvaged from the body, and the nest, and they'd find a small note, tucked into the armor - a map of the Greenbelt, showing the location of both the owlbear lair... and his capital.<br/><br/>Heading to the adjacent chamber, A buzzing fills this cavern, which arches up to a height of twenty feet. At the southern end of the cavern, a wide ledge runs along the cavern wall at a height of about fifteen feet. Two tunnels exit the cavern to the north, one narrow and one wide. In the eastern portion of the cavern lies the giant carcass of some great beast, surrounded by at least half a dozen humanoid bodies. Three owlbear cubs lie next to the corpse, two unmoving, and one, weakly, hooting pitifully.<br/><br/>The bodies of the six men can be looted for a wide variety on non-masterwork weapons and armor, and a total of 96gp.