Fortunately for her, the route the quest sends her takes her through some of the most interesting parts of the city; down the main thoroughfare, lined with inns, bakeries, and other sundry, through the main market square, where other players could set up their own stalls and sell their wares, and where the main broker and bank access was, which meant the square was<em>crowded</em>with players. Beyond that, lines of stores for more player-focused goods; magic items, alchemical supplies, scrolls and potions, and much more. Finally, she arrives at her destination, probably the second-busiest location in the city, the Adventurer's Guild.<br/><br/>Inside, the building looks like an oversized inn, with tables and a bar dominating the main room. Her quest target, a matronly woman at a desk, sits, patiently writing in a book, as another low-level player moves out of the way. She finishes writing, and looks up as Syndella arrives, note in hand. "Ahh, another new recruit? Yes, yes, good, looks like all of the paperwork is in order. Just sign here, and we'll register you with the Guild," she says, turning the book around, to sign.<br/><br/>Once that's finished, the woman nods approvingly. "As a member of the Guild, you'll be granted access to the quest board," which she indicates with a nod of her head. "You'll also be protected, in the event anything unfortunate happens to you. You start with a basic insurance on equipment; when you return, you'll be granted a simple starting kit, to help you set out to retrieve your lost equipment. As you do work for the guild, that insurance will improve, although you can also pay a premium for more extensive coverage, including up to a bounty being placed on the recovery of your old items. Do you have any other questions?"