<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Medea of Waterdeep (https://orcpub2.com/pages/dnd/5e/characters/17592216686903)<br/><span class="bbc_size" style="font-size: 8pt;"><em>Human Paladin 2/Dragon Sorcerer 6 LE</em><br/><strong>AC</strong> 21 <strong>HP</strong> 70 <strong>Speed</strong> 30ft <strong>Init</strong> +1<br/><strong>Str</strong> 21 (5) <strong>Dex</strong> 12 (1) <strong>Con</strong> 16 (6) <strong>Wis</strong> 8 (2) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 16 (6)<br/><strong>Attacks</strong> per Action/1 <strong>Flame Tongue</strong> +8 1d8+5 [+2d6 Fire] <strong>Greenflame Blade</strong> +8 1d8+5 and 1d8+3 Fire [+2d6 Fire] plus 1d8+6 to second target within 5'.<br/><strong>Cantrips</strong> Booming Blade, Create Bonfire, Green-Flame Blade, Minor Illusion, Prestidigitation<br/><strong>Magic</strong> Spell Slots: Lvl 7 = 4(-2),3,3,1(-1)<br/>     1st: Bless, Command, Cure Wounds, Protection from Evil and Good, Shield<br/>     2nd: Hold Person, Mirror Image, Misty Step<br/>     3rd: Counterspell, Fireball, Gaseous Form<br/><strong>Sorcery Points</strong> 6(-2), Careful Spell (1pt) Quickened Spell (2pt)<br/><strong>Lay on Hands</strong> 10 HP <strong>Elemental Affinity</strong> Fire<br/><strong>Skills</strong> Athletics 8, Acrobatics 1, Stealth 1 (Disadv), Investigation 2, Perception 2, Intimidation 6, Persuasion 6<br/><strong>Tools</strong> Playing Cards +3, Land Vehicles +3<br/><strong>Magic Items:</strong> <em>Flametongue</em>-- +2d6 fire damage longsword: <em>Belt of Hill Giant Strength</em>-- 21 STR<br/><strong>Feats</strong> Resilient (Con), Warcaster</span></div></div></div><br/><br/><div class="floatright">(https://i.imgur.com/mE227zb.jpg)</div>Medea grunted as her hands slid around the outsides of the wall, breath coming in quick, ragged gasps as she searched for a handhold, metal scratching across the stone in darkness. With a frustrated sound she waved her hand and a flame appeared nearby, lighting up the corridor as she sought in vain for any kind of gap or space she could sneak through. She found nothing.<br/><br/>Medea suffered many terrors well, but - perhaps due to her fiery powers - sudden darkness wasn't one of them. Not even a little bit.<br/><br/>With a frustrated cry she put her hand against the wall, bravado stolen from her as rapidly as it had come. She'd been foolish, and now it seemed that she was trapped. With a glance at the fire burning above her she shuddered, thoughts of fires trapped in dark places until they were extinguished gripping her heart before she got a hold on herself. Medea stood, gripping her sword tightly, and studied the wall more closely.<br/><br/>There were, unfortunately, still no obvious exits she could find - but that mechanism had been well-maintained, and there may be a way to reset it. Even more so, there were still two doors down the corridor for her to search, past the trap that she'd unwittingly unleashed. With one, final look at the exit to where the fading daylight and stars lay, she spun on her heels and stalked back down the corridor, long pole snatched from where she'd left it and ready to start examining the doors before her.<br/><br/>She wouldn't be left here.<br/><br/>She wouldn't.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">And the trap goes off! Medea is going to poke at the doors with her stick and see if anything interesting happens; assuming nothing does, she's going to try to open at least one of them and find a way out of the room.</div></div>