Ohshi-!<br/><br/>That was the basic thought that went through Rose's mind as they came out of the teleport in midair, with some fifteen feet of space seperating them both from the ground below.  Practically an abyss, as far as her cat-like reflexes were concerned in that one instant in time, and as a result, they reacted accordingly, one hand latching onto the railing with lightning speed.  In the next instant Aria came to mind, and just as quickly, the shifter's free arm, holding her glaive, came around, looping both itself and the polearm around the tiefling's waist in order to catch her, as well.<br/><br/>Then, in the third instant, her Ring of Blinking, still active, turned her ethereal, and as a result, both railing and tiefling slipped from her grip.  Together, they both fell.<br/><br/>Both ladies braced themselves for the ground's impact, however, and between their many years of skill and experience and their great dexterity and physical prowess, the two of them managed to come out of their landing unscathed.  The warrior's ears caught the sounds of speech soon afterwards, and as she was standing up straight again, she motioned to her companion to stay silent, then crept over as quietly as she could to the door.<br/><br/>Motioning for the tiefling to join her, the shifter listened intently until the woman had come up by her side, then put her lips up to her friend's ear again, once more whispering as quietly as possible to avoid being overheard.<br/><br/>"There are at least two people in the next room, and one of them is<em>definitely</em>our target."  Rose informed Aria, letting her know that they seemed to have at last found the wizard Astos.  "If I can pinpoint their exact location before my next teleport comes up, we can jump in right on top of them and you can slice him to pieces.  If not, you might need to ready your bow and step through the door with me.  He's already talking about sacrifices and magic, so he might be about to make a demonstration, and we may have to act quickly to stop him from killing someone..."<br/><br/>And if that happened before her next teleport chance came up, or before she could figure out exactly where the man was, then she would have to step through herself and try to grab the attention of whatever people were present in the room.  After that, the rogue stepping through with a bow and the element of surprise could be absolutely vital to interrupting whatever magical threats they might face in there.<br/><br/>Hopefully, they'd have the time to take things a little more slowly, however.  Perhaps he would monologue on about his plan, or the other person with him would give some clue as to who she was?  And also, perhaps, that would give away her location...<br/><br/><br/><br/>Hmm.  Well, my first instinct was that, since I auto-succeed at the Climb check necessary to grab hold, Rose would grab hold of the railing, then try to grab hold of Aria, thus keeping them both from falling.  Then, I remembered that Rose still has to keep one hand on her glaive, thus negating that option. ^^; However, just for the lulz...<br/><br/>Melee touch attack to grab hold of Aria. (1d20+30=46) (http://invisiblecastle.com/roller/view/2740670/)  ...And success.<br/><br/>Then, after thinking about it for a bit, I now can't help but think that Blink would cause her to phase through and lose her grip at some point.  Since she just Dimension Doored, she can't take any actions to climb up over the railing and up to safety, so she would have the chance of being able to make it up before the next time she turned Ethereal.  So, unfortunately, they would wind up falling all the same.<br/><br/>Fortunately, like Aria, Rose also has a high enough Tumble check to auto-succeed at negating the falling damage, so it doesn't really matter either way. ^^<br/><br/>Dimension Door recharge roll. (1d4=3) (http://invisiblecastle.com/roller/view/2740661/)<br/><br/>Now, Rose is going to try taking 10 to Move Silently up to the door for a total of 17, and then she's going to listen at the door, and try to pinpoint the direction and distance of any speakers she hears over the next few rounds while waiting for Dimension Door to recharge.  She has Tremorsense (http://www.d20srd.org/srd/specialAbilities.htm#tremorsense) out to 30 ft, so that should help things at least a little if they're within range.<br/><br/>The Epic Listen check rules (http://www.d20srd.org/srd/epic/skills.htm#listen) should help you hash out the rules for it, since they include notes on pinpointing the location of invisible creatures.<br/><br/>If it sounds like they're about to kill someone in there, though, then she'll expend one of her Chronocharms and Blink through the door, say something to get their attention, and then probably charge someone with the rest of her action, depending on the layout of the room beyond.<br/><br/>Listen check to pinpoint locations. (1d20+28=32) (http://invisiblecastle.com/roller/view/2740663/)<br/>Second Listen check to pinpoint locations. (1d20+28=33) (http://invisiblecastle.com/roller/view/2740664/)<br/>Third Listen check to pinpoint location. (1d20+28=40) (http://invisiblecastle.com/roller/view/2740668/)<br/><br/>Hmm.  Actually, if none of those succeed, then would it be possible for Rose to take 20?  If so, that might be necessary...