Hmm...  I don't really have an opinion one way or the other on whether or not it was the intent of the wording to apply like that, but I also don't think it would be broken if it did.  Then again, I'm not the best at gauging such things, so it would probably be a good idea to look around elsewhere, anyway...<br/><br/><br/><br/>"Indeed.  Were I the prideful sort, I'd almost worry about you showing me up!"  Rose joked, as she watched Aria decimate both one of the hounds and its rider with a flurry of thrown shuriken, some well-placed, some less so.  Those that hit their mark, she noted, struck hard and in damaging places, while those that missed were not far off from where they would have struck, had they hit.  Admittedly, there seemed to be something a bit off in her technique, a slight awkwardness that gave away a lack of training...  But the shifter couldn't argue with the results.  One combatant had been removed from the fight already, after all.  "I'm no 'Lady', though, my dear.  You're more than welcome to call me Rose, if you'd like."<br/><br/>And then she turned her own weapon towards the hellhound that was still standing, battering it with powerful strikes, likely powerful enough to knock it to the ground, unless it was a particularly stable beast.  If it was knocked to the ground, she knew she'd be able to hit it again as it tried to rise, and would likely kill it.  And after that, they could deal with its rider...<br/><br/><br/><br/>Iterative attacks, power attacking for 4. (+8 on damage) (1d20+23=31, 1d20+18=32, 1d20+13=16) (http://invisiblecastle.com/roller/view/2688102/)  From what I saw of it's AC before, I'm guessing the first two hit, and the last one is a miss?  At any rate, I'll roll for two, and then roll for the third if you tell me to...<br/><br/>Damage roll with Guisarme at large size, +8 STR mod x 1.5 = 12 + 8 Power Attack + 5 Weapon = +25 damage to roll. (2d6+25=30, 2d6+25=32) (http://invisiblecastle.com/roller/view/2688116/)  So 62 damage total, and then I'll roll for two seperate trip attempts from Knock-Down...<br/><br/>Trip attempts against hound. +8 STR Mod + 4 for large size. Defender opposes roll with STR or DEX (whichever's higher) + 4 for large size, +4 for having 4 legs. (1d20+12=25, 1d20+12=25) (http://invisiblecastle.com/roller/view/2688118/)<br/><br/>And actually, since it's just occurred to me that a prone defender takes a -4 to AC vs melee attacks, this next one is for in case being prone reduces its AC enough for that last one to hit after all:<br/><br/>Potential third damage roll. Disregard if trip attempts failed or -4 to AC doesn't reduce foe's defenses below 16. (2d6+25=32) (http://invisiblecastle.com/roller/view/2688121/)  So, I may have just dealt the hellhound 94 damage with a full-attack. ^^;