<div align="center">(https://i.pinimg.com/564x/17/de/80/17de8065b6e82998504461774e5e6a0f.jpg)(https://i.pinimg.com/564x/37/a7/5d/37a75d965843a535c5f73dc6dcd5450e.jpg)</div><div class="floatright">(https://i.pinimg.com/564x/43/c9/48/43c948cf0b58d06216639103d490754d.jpg)</div><br/>Roll Results:  Initiative Order<ul class="bbc_list" style="list-style-type: decimal;"><li>Hellhound</li><li>Songbird</li><li>Bandits</li></ul>Road Encounter Map (https://docs.google.com/document/d/1yaDbYITko7UnfMGFzoVbqlCbkYTGHOL-YCicfkITc9k/edit?usp=sharing)<br/><br/>Roll Results: Bandit 1 HP 20/0<strong>Dead</strong>Bandit 2 HP 20/0<strong>Dead</strong><br/><br/>Hellhound took the nasty wound,  Songbird cries out in response.  With a mighty swing, Hellhound cleaves deep and opening up a gruesome gash diagonally from shoulder to hip across bandit 2, who falls over dead.   Songbird moves forward, casting as her hands and arms move in somatic gestures.  While she in cants words of power.<br/><br/>Roll Result: Heal upon Hellhound 12 points<br/><br/>Hellhound would feel the magic begin working.  As his chest begins to itch when its starts knitting itself and the wound begins to close.   To there is no wound other than the blood he had spilled.<br/><br/>Treasure: 40 GP,  1 Short sword, 1 Hatchets, 2 Slings,  20 bullets, 2 sets Studded Leather armor.<br/><br/><strong>Level Up to 2nd</strong><br/>Fast Pace Track current EXP 800 (25 Per post 20=500 xp Opening encounter the deal 60 xp,  the inn and stables 80 xp. Bandit road encounter 160 xp )<br/><br/>The two bandit horses were not warhorses, just plain riding horses, and they have taken off with the other items of consumables.   Combat is finished, the scene is over for initiatives.<br/><br/><br/><br/><br/><br/>