Aria agreed heartily about the thrown implements as Rose lifted the net right off her. She kissed the shifter and sighted in a much-soothed voice when healed, and rubbed her head and other knitting-up lacerations pleasantly. "Thank ye for healing me," she kissed Rose yet again. "Your magic of elusion and illusion seemed to serve you well; the gargoyles seemed skilled enough with their claws to hit me even when dodging, especially after that net...but few foes can negotiate the illusions and blinking."<br/><br/>"Hmm," she gestured about, "the gargoyles<em>also</em>wear the same rings as the drow and driders, hence their elf-like guises I assume. Their armor is enmagiced - same aura as those of the driders', as far as I can tell - as are their quivers," she began looting, "<em>And</em>, the entire area about us, all the air or volume of this chamber, has an abjuration ward of moderate power. It's a different effect than the one I saw outside the front door. Something protects the entire keep, or at least this wizardly-lab chamber. Hasn't hurt me as far as I can tell."<br/><br/>The windows which had seemed mirrored from outside the keep now allowed them to see out perfectly, across the two balconies jutting from the north wall of Westkeep. Aria glanced out, then around the room again, indicating the sole door on the opposite wall, and the stone walls and floor themselves. "Which way do you think we should go next, and be opening or blinking through or teleporting..."<br/><br/><br/><br/>Her portrayal has been great in general, and perfectly alignment-consistent I think.<br/><br/>2 of the 3 gargoyles attacked Aria last time simply b/c it allowed one to get flanking - Rose's reach makes her harder to flank (since she tends to end her turns further from foes), which is a nice advantage of reach. Also btw if you ever feel rose isn't getting as many AoOs as you expected - even on rounds they don't happen, the reach sometimes tacitly helps by restricting what the enemies would otherwise have done (like fly overhead in the south half of the room and throw weapons down from out of regular reach).<br/><br/>Aria took 35 damage, which the first 6 of the 10 wand charges would cover (41...or 33 from the first five charges). I think Rose took 22 damage (one 10 and one 12).<br/><br/><span class="bbc_u">Gargoyles' gear</span><br/>6x magic mithral chainshirt<br/>6x efficient quivers<br/>6x magic rings<br/>30x tridents<br/>30x shortspears<br/>30x nets<br/><br/><span class="bbc_u">XP log</span><br/>Initial 112,500<br/>Garland 3000<br/>Hellhounds and goblins 2250<br/>Tiefling firates 2531.25<br/>Purple Dragon death knights 6750<br/>Bikke and officers 4218.75<br/>Ice ooze 2400<br/>Drow archers and phase spiders 3600<br/>Driders 2550<br/>Gargoyles 5100<br/>= 144,900<br/>(L18 at 151,000)<br/><br/>Note on Aria's used-up charges:<br/>haste 6/10, belt of battle 1/3, quicksilver boots 2/2, sniper's shot 2/10, lion's charge 1/3<br/>Identify wand has 21 charges (from 26)<br/><br/><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">X = 5' of solid stone wall<br/>. = open floor<br/>-  = doors<br/><br/>(balcony)                 (balcony)<br/>X X X - X X X X X X X X X X - X X X <br/>X . . . . . . . . . . . . . . . . X<br/>X . . . . . . . . . . . . . . . . X<br/>X . . . . . . A R . . . . . . . . X<br/>X . . . . . . . . . . . . . . . . X<br/>X . . . . . . . . . . . . . . . . X<br/>X . . . . . . . . . . . . . . . . X<br/>X X X - X X X X X X X X X X X X X X <br/>(more of third floor, to judge <br/>from its exterior dimensions)<br/></code></pre>