<span class="bbc_font" style="font-family: georgia;"><strong>Date (https://i.imgur.com/nPy1LJY.jpg):</strong> 22 Rova 2714 (Day 1), <strong>Time:</strong> Sunset<br/><strong>Malik</strong> (<strong>Hp</strong> 33/33)</span><br/><br/><span class="bbc_font" style="font-family: courier;"><strong>Almah's Caravan (https://docs.google.com/document/d/17Em-0vuGvQ5VUMHlvSQPPlOFnqCzZY3v-vjwqJgejso/edit?usp=sharing)</strong></span><hr/><br/>The material of Vilama's tent is of thicker and heavier material than the lighter canvas that most of the others are using, all but ensuring that the small, but bright fires burning in a quartet of ceramic pots around the inside of the tent is the only source of light inside.  Despite the fires, the inside of the tent is not heavy with smoke, but a light, pleasant haze of incense that emanates from a pair of smoldering sticks.  Rich rugs and cushions have been strewn about to enhance comfort.<br/><br/><div class="floatright">(https://i.imgur.com/uQqXk2j.jpg?1)</div>At the center of the tent, Vilama is seated cross-legged where she is idly drawing and laying out cards from a deck, a nearby, a glass ball - likely crystal - resides on a small pedestal of polished blackwood.  Valima is the very image of a woman from distant Vudra, or maybe one of its satellites; jet black hair with rich brown skin, and even still affects to wear a green<em>sari</em>, traditional of her homeland.  Initially, her dark eyes are intent on the cards, but she quickly becomes aware of Malik's presence.<br/><br/>"Welcome Master Huntsman,"  she greets him sonorously, her tone a touch huskier than the average woman, and with the certain grace of a woman approaching or in her thirties.  "And to what do I owe this visit?"<br/><br/>With a smile, she collects the deck and places them aside, gesturing that Malik might seat himself on the cushion opposite her.  Unlike most of the other people with the caravan, Vilama has interacted with Malik the least, usually always in the presence of Almah, as the noblewoman seems to place a great deal of trust - even reliance - in the fortuneteller.  Even so, her manner is friendly and affable, her appearance immaculate except for her hair, slightly disheveled by the dry desert winds.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">POST FORMAT</div><div class="spoiler_body">Here's a post format you can use that should provide me with information I more or less find useful.  Might amend it in the future if there's anything I feel I'd like to know.  Apologies beforehand!<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=250 padding=2]https://i.imgur.com/8F6o7yL.jpg[/img][/floatleft][url=https://www.myth-weavers.com/sheet.html#id=1419696][size=14pt][font=comic sans ms][color=color][glow=color,2,300][size=16pt]Malik[/size][/glow][/color][/font][/size][/url]<br/>[font=georgia][i]NG Medium humanoid (human)[/i]<br/>[b]AC[/b] 19 ([b]Touch[/b] 12, [b]FF[/b] 17), [b]CMD[/b] 18 ([b]FF[/b] 16)<br/>     [b]Perception[/b] +9 (plus any special senses you may be benefiting from, like darkvision 60 ft., etc...)<br/>     [b]Languages[/b] Common, Elven<br/>[b]Appearance/Equipment:[/b] (Generally, how NPCs perceive you)<br/>[b]Current Thoughts:[/b] (Gives me an idea of what's important, but also in case a [i]detect thoughts[/i] spell is cast on you.)<br/><br/>[b]Notes:[/b] (any additional information you want to point out)[/font]<br/><br/>[spoiler=MAGIC][b]Hunter Spells Known[/b] (CL 1st; +5)<br/>1st (4/day) - [i]lead blades, magic fang[/i]<br/>0 - [i]create water, know direction, enhance diplomacy, detect magic, light, mending[/i]<br/>[/spoiler][hr]<br/><br/>Post</code></pre></div></div>