<em>Safer than letting a stable shard wander loose, especially the hunter-killer one that they were destroyed by. That was the first encounter with a hunter-killer shard, and the reason the death squad constructs were allowed. FAR better to let a few handfuls die from tampering with something they know nothing about, than let a near divine killing machine wander about, searching for whatever it was looking for. If my first generation constructs were equal to a level thirty adventurer, than the hunter-killers were equal to a party of level fifty five adventurers. There is a reason we are so powerful Moridin, and why more than 99.99% of the constructs are out on the extreme outer planes. And that hunter-killer is a medium level threat compared to some of the things that stagger out of the neutral zone between the extreme outer planes and the areas beyond that. Go watch one of the outer fortresses for a while, it will be educational. Likely terrifying, but informative.</em><br/><br/>As more and more of the story came together, it became clear to Draiss what happened. They honestly hadn't known what they had stumbled across, and the construct had been improperly put back together, likely rewiring the technology power circuits directly to the magic power cores that the first generation constructs had had. He sighed, before sending his conclusion to the dwarf god, that this was, at most, a terrible industrial accident that needed no further bloodshed to resolve, and that he should have his priests report construct findings rather than trying to put them back together. He did offer to trade any recovered construct pieces for low number generation drones, most of which were kept around to show where the now nearly 70 generation constructs had already been, to keep them from retreading ground already covered.