<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Just want to be clear, she's not running out of time JUST yet.  She's spent about three hours in the house so far, and there's about lets say....6 or 7 more hours left in the night.  I don't want you to feel rushed, but at the same time I think it should keep the horror aspect of the game to keep a little bit of an aspect of time crunch going.  I hope you're ok with that?  Because if you're not, then we can get rid of it.  I have to say I'm REALLY enjoying this game.  Arisa is a great combination of sexy and powerful, detective and slut, and I'm really enjoying writing this game with you.</div></div><br/>Wearing the stockings and the maid's cap in addition to what was left of her holy armor made Arisa feel... deviant.  In a delightful way though.  It was strange how something as simple as silken stockings under armored leg plates could make her feel so feminine, lightly aroused, the confirmation of her femininity and reassurance of her strength and purpose.  Maybe there were other ways to shift between the two worlds inside this house.  If wearing a maid costume would allow her to take on the appearance of a maid in that other place, what would happen if she wore some of the mistress's clothing that had been in the crates in the front room?  Maybe there were other clothing, or even items, that would let her take on other viewpoints other than just a maid?<br/><br/>She moved to the door north of the room, stopping for a moment and remembering that the door that led from the stewards room to the hall had been locked.  A simple thumb switch unlocked it, just in case she decided she wanted to go through that door again without having to go through the sewing room.  Then she moved to the door to the north, not the closet that held the safe, but the other one.  Her hand reaching out and turning the knob but finding the door locked firmly.  She put a little weight against the door but found it wasn't stuck, but locked.  There was likely a way through, and she could sense a growing presence of evil behind the door, she was getting closer, she'd have to get through this door eventually.  But unfortunately she'd have to find the key or another way through.