"Thank you Yazhu... I need some time to process all this... good thing we still have the rest of the trip to Kalsgard," Ameiko laughed trying to lighten the atmosphere. "We need to catch up with the rest of the caravan and complete the massage oil deal there anyways. Wow, that seems like a long time ago... "<br/><br/><hr/><br/><em>Treasure allocation time! Default assignments are suggested especially where a companion can really benefit from it but you can always override them. And some items have no default assignment and need to be assigned. Consumables don't need to be assigned as they go into party inventory hammerspace and can be pulled out by anyone whenever they need it :P</em><br/><br/><hr/><br/><span class="bbc_u"><strong>Party Inventory and Treasure from last time</strong></span><br/><br/>Yazhu: Medium masterwork chainmail bikini (light armor, 3 AC, 5 max dex, 0 ACP)<br/>Ameiko: Masterwork Lamellar Leather Armor (+1 Hit Box)<br/>Baihu: Ring of Climbing<br/>Sandra: Masterwork Lamellar Steel Armor (+1 Hit Box)<br/>Shalelu: Medium masterwork composite longbow (2 strength modifier)<br/><br/><span class="bbc_u">Party storage</span><br/>Masterwork cold iron wakizashi<br/>2013 gp<br/>Massage oils<br/><br/><span class="bbc_u">Consumables (stored in "party inventory")</span><br/>3 potions of cure light wounds<br/>1 potions of cure moderate wounds<br/>3 potions of lesser restoration<br/><br/><hr/><br/><strong><span class="bbc_u">New Loot from Brinewall Castle</span></strong><br/><br/>Kikonu's weapon,<em>Dancing Wasp</em>(https://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/dancing-wasp/)<br/>If assigned to Ameiko, Baihu or Sandra, it improves their attack stunts as a +1 enchantment and gives them the Dancing Wasp stunt.<br/>Dancing Wasp (1/day): Summon a giant wasp with 4 hit boxes that immediately deals 1d8 fray damage. Every turn afterwards, a stunt action may be expended to maintain the giant wasp and deal 1d8 fray damage. The giant wasp vanishes if it loses all its hit boxes, if it is not maintained every turn, or if combat ends.<br/><br/>+1 rapier (defalt to Ameiko: improves attack stunts as a +1 enchantment)<br/>+1 longsword (defalt to Kelda: improves her fray to 1d10)<br/>+1 cold iron morningstar (default to Sandra: cold iron and improves attack stunts as a +1 enchantment)<br/>+1 returning starknife (default to Spivey: grants fray dice 1d4, she can't deal fray damage otherwise)<br/>+1<em>Ninjato</em>(+1 short sword default to Baihu: improves attack stunts as a +1 enchantment)<br/>+1<em>Yumi</em>(+1 composite longbow claimed by Shalelu: improves attack stunts as a +1 enchantment)<br/>20 masterwork cold iron arrows (default to Shalelu: her arrows are cold iron for the rest of the campaign)<br/>5 +2 evil outsider bane arrows (default to Shalelu: saved for a boss fight...)<br/>10 flasks of alchemist's fire (default to Shalelu: recharges Skyrocket Shot stunt for the next book and improves frequency to 1/encounter. Otherwise, consumable-based stunts last only for one book.)<br/>Circlet of persuasion (no default assignment)<br/>Nindinzego's tentacle-wand of scorching ray with 25 charges (if assigned to Ameiko or Baihu, they can use it as a stunt action, with +10 to UMD check vs DC 20)<br/>Pearl of power (1st level) (default to Sandra: functions as per description)<br/>Ring of the ram with 10 charges (no default assignment)<br/>Amulet of natural armor +1 (no default assignment)<br/>Belt of dexterity +2 (no default assignment)<br/>Cloak of resistance +1 (no default assignment)<br/>Wayfinder (party item)<br/>Stone statuette of Pazuzu (default to Spivey destroying it)<br/><br/><span class="bbc_u">Party storage</span><br/>1474 gp<br/>Gems and Jewelry (nominal value 2770 gp)<br/>Brinewall commander's dragon-styled helm (250 gp, may be of interest to a collector)<br/>+1 light fortification light steel shield bearing the image of Castle Brinewall (may be of interest to a collector)<br/>Masterwork half-plate armor (a skilled blacksmith might be able to bikini-ize this...)<br/>Amatatsu Seal in Warding Box (quest item)<br/><br/><span class="bbc_u">Consumables (stored in "party inventory")</span><br/>3 Scrolls of cure moderate wounds<br/>Scroll of dispel magic<br/>Scroll of remove disease<br/>Scroll of restoration<br/>2 potions of cure light wounds<br/>Slugwort's lucky rock (actually an<em>earth elemental gem</em>)<br/><br/><hr/><br/><strong>END OF BOOK ONE: THE BRINEWALL LEGACY</strong>