<div class="floatright">(https://pbs.twimg.com/media/B86cY48CAAAOEy6.jpg)</div><br/>Miyuki considered the words of Velma, and although she really, really wanted to try her luck at interacting with the Sisters, this might not be the best time. After all, Miyuki could get lost in the throes of pleasure as she learnt back home in several embarrassing situations, some of which involved more than one sex partner, and an exhausted Miyuki unable to take anymore worshipers for the day.<br/><br/><strong>"I'll take your advice, and do some singing here. However, don't you get lost yourself!"</strong>Miyuki joked.<strong>"But let me grant you some inspiration, you might actually resist better, or perform better in any way you desire, dear Velma."</strong><br/><br/>Miyuki drew out her flute, and began to blow a tune as she centered her focus on Velma. Velma would feel an uplifiting of her soul, as if she has been bolstered and filled with the power of the gods. This was Miyuki's job back in her shrine, to fill those who approached her with inspiration, her dance and voice together with the magical flute which was blessed with her virgin juices channeling her power to the target she desired.<br/><br/><strong>"Go forth now, Velma. Although this might last but a few minutes, do not worry about taking your time. I'll be here as long as you are inside, or somewhere nearby."</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC &amp; Bardic Inspiration</div><div class="spoiler_body">Action - Bardic Inspiration on Velma.<br/>Action - Start playing tunes to draw the crowd and coin.<br/><br/><em>Bardic Inspiration - You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<br/><br/>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</em><br/></div></div>