<strong>Name:</strong>Lucas Myers/Isabelle<strong>Passion:</strong>Doubt<br/><strong>Defense:</strong>4(5) +3 vs Frost<strong>Skills:</strong>Endurance ( ) Brawl (X) Throw ( )<br/><strong>Wounds:</strong>2(3)<strong>Traits:</strong>1.( ) 2.( ) 3.( )<br/><strong>AP:</strong>6(8)[2]<strong>SP:</strong>1[6]<strong>CP:</strong>3(6)<br/><hr/><br/>That had been one of the more...controversial parts of the game, was that they had gone with a hybridized Real Time-Cinematic setup, rather than relying strictly on one or the other.  Those who favored the Real Time approach claimed that the cinematics (used, in this case, for the caravan departing, which it did not long after Lucas found his way onto the fourth wagon and he placed his stuff, as well) broke up immersion in the entirely real world of Ghostfield.  Those who preferred the Cinematic portions of the game said it would be<em><span class="bbc_u">boring</span></em>to have to go through a game second by second, and that time skips were necessary to avoid that feeling of doing nothing.  As for their journey across the Silent Desert, the only guaranteed times the caravan would shift into Real Time was when they had a combat encounter, or when they would have a lengthy period in which to interact with NPCs (read: when they were stopped for the night).<br/><br/>As for Michiru, yes, after the caravan started rumbling out of Southwind Point, and a time after that, her HUD offered a small ping to suggest she get out and start scouting.