Hanifa Initiative: 7<br/>Sa'adat Initiative: 8<br/>Aspis Mercs Initiative: 14<br/><br/>Able to see through Menya's deception, Sa'adat drew a long black scimitar from her side.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft or Knowledge Arcana DC 20</div><div class="spoiler_body">You recognize that as a Black Blade, a sentient weapon which can bond with a magus can grant them powers.</div></div><br/>Realizing that they've been duped, the Aspis swords followed closely behind Sa'adat.<br/><br/>Hanifa whistled through her fingers as she ran with Menya, and the horses rushed towards them.<br/><br/><em>Roll a Dexerity or Ride check, DC 20, to mount as a free action.  Otherwise it takes a move action.</em><br/><br/>Hanifa Ride: 27.<br/><br/>"We'll try to lose them in the Pillars of the Sun!" Hanifa shouted as she directed her horse to the foot of the mountains.<br/><br/>The pathways of the cliffs were narrow and treacherous.  The roads bent and turned in flowing curves, and the galloping of horses sent out miniature sand clouds behind them.<br/><br/>Two of the more daring Aspis merchants closed behind Hanifa and Menya to strike at them with scimitars.  The first two barely missed (18 and 19), the flicker of their blades shaving off a bit of horse hair.<br/><br/>Sa'adat conjured a spell at the right opportunity; conjuring a sickly green arrow in her hand she flicked it at Menya once she had her in her sights.<br/><br/>It hit, making a mark in her back as the sticky acid clung to her body. (https://elliquiy.com/forums/dicebot.php?r=62040)<br/><br/><em>Menya takes 5 acid damage the first round, 6 the second, and another 5 the third.</em><br/><br/><div align="center"><span class="bbc_font" style="font-family: andale mono;"><strong>Environment</strong></span></div><br/>Menya can do 1 stunt a round in addition to her normal actions.<br/><br/><strong>Sudden Slow:</strong>Menya cautions her horse to a half-stop, letting one of the riders pass her.  On a successful Bluff check against the target's CMD (16 for mooks, 25 for Sa'adat), Menya treats said target as flat-footed and gets behind their horse.<br/><br/><strong>Jump Attack:</strong>Menya leaps from her horse and attacks an enemy.  On a successful DC 20 Acrobatics check she can attack and deal damage as though she completed a charge.<br/><br/><strong>Sand cloud:</strong>Menya's horse kicks up a cloud of sand when making an attack as a swift action.  On a successful Combat Maneuver check against CMB, she blinds an opponent for 1 round and that square grants partial concealment against ranged attacks.  On a failure the sand cloud backfires on her and causes any opponent to gain concealment against Menya!<br/><br/><strong>Flowing Attack:</strong>Menya isn't a true warrior, but she is fast and an accomplished unarmed brawler.  She gains two free melee attacks or combat maneuvers against any Aspis mercenaries within her threatened area.  These attacks must be split up among the enemies, and cannot be used against Sa'adat (whose combat prowess is on par with Menya, if not greater).<br/><br/>She hits the first mercenary (30) with both arrows, gravely wounding him (https://elliquiy.com/forums/dicebot.php?r=62046) and sending him tumbling off his horse.  And the other one next to Menya (18).  The second arrow incapacitated the other soldier.  There were six left now, plus Sa'adat.<br/>