<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: Monotype Corsiva;">The Forgotten Legacy of G'harne</span></span><br/>(https://i.imgur.com/vgSKYOD.jpg?1)</div><br/><strong>The Forgotten Legacy of G’harne</strong>is a Lovecraftian tale set in Victorian times. In the style of period-appropriate penny dreadfuls, it makes use of the Pulp Cthulhu ruleset. (https://www.drivethrurpg.com/product/199600/Pulp-Cthulhu-7th-edition-Call-of-Cthulhu)<br/><br/>Daring adventurer and heir to the Lord Lake name, Celeste Lake has found herself in the clutches of Sultan Erdem. During her captivity she regales the nobleman of her numerous travels and how she came upon strange and occult wonders underlying Africa’s ancient past.<br/><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Monotype Corsiva;">Chapter Titles</span></span><br/><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Monotype Corsiva;">Our Main Heroines</span></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Celeste Lake</div><div class="spoiler_body"><strong>Name:</strong> Celeste Lake<br/><strong>Face Claim:</strong> Bioshock's Elizabeth (cosplay by sladkoslava)     <div class="floatright">(https://i.imgur.com/NCsOhwA.jpg)</div><strong>Age:</strong>  30 (DOB January 13, 1860)<br/><strong>Archetype:</strong> Adventurer<br/><strong>Occupation:</strong> Explorer<br/><strong>Sex:</strong> Female<br/><strong>Residence:</strong> Arkham, Mass.<br/><strong>Birthplace:</strong> New York<br/><br/><tt class="bbc_tt"><strong>Strength:</strong>     45    <strong>Dexterity:</strong>   65     <strong>Intelligence:</strong> 65<br/><strong>Constitution:</strong> 55    <strong>Appearance*:</strong> 90     <strong>Power:</strong>        40<br/><strong>Size:</strong>         60    <strong>Education:</strong>   80     <strong>Movement Rate:</strong> 8<br/><br/><strong>Hit Points:</strong> 23      <strong>Sanity:</strong>  40<br/><strong>Luck:</strong>       80      <strong>Magic Points:</strong> 8<br/><br/><strong>Damage Bonus:</strong> None  <strong>Build:</strong> 0<br/><br/><strong>Talents:</strong><br/>Quick Healer: Natural healing increased to +3 HP/day<br/>Resilient: May spend Luck points to shrug off points of Sanity loss on one-for-one basis<br/>Sharp Witted: Gain bonus die on intelligence (not idea) rolls</tt><br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><tt class="bbc_tt"><strong>Accounting (05%):</strong>          <strong>Anthropology (01%):</strong>       <strong>Appraise (05%):</strong> <br/><strong>Archaeology (01%):</strong>         <strong>Art/Craft (05%):</strong>          <strong>Charm (15%):</strong> 55%<br/><strong>Climb (20%):</strong> 30%           <strong>Credit Rating (00%):</strong> 80%  <strong>Cthulhu Mythos (00%):</strong>    <br/><strong>Disguise (05%):</strong>            <strong>Dodge (Half DEX):</strong>         <strong>Drive Carriage (20%):</strong> <br/><strong>Elec. Repair (0%):</strong>         <strong>Fast Talk (05%):</strong>          <strong>Fighting (Brawl) (25%):</strong> 50%<br/><strong>Firearms (Handgun) (20%):</strong> 60%  <strong>Firearms (Rifle/Shotgun) (25%):</strong><br/><strong>First Aid (30%):</strong> 40%       <strong>History (05%):</strong> 60%        <strong>Intimidate (15%):</strong> <br/><strong>Jump (20%):</strong>                <strong>Language (Other) (01%):</strong>*  <strong>Language (Own) (EDU):</strong> 80%<br/><strong>Law (05%):</strong>                 <strong>Library Use (20%):</strong> 30%    <strong>Listen (20%):</strong> 30%<br/><strong>Locksmith (01%):</strong>           <strong>Mech. Repair (10%):</strong>       <strong>Medicine (01%):</strong>     <br/><strong>Natural World (10%):</strong> 40%   <strong>Navigate (10%):</strong> 30%       <strong>Occult (05%):</strong> 25%<br/><strong>Op. Hv. Machine (01%):</strong>     <strong>Persuade (10%)</strong>            <strong>Pilot (01%):</strong>  <br/><strong>Psychology (10%):</strong>          <strong>Psychoanalysis (01%):</strong>     <strong>Ride (25%):</strong> 55%     <br/><strong>Science (01%):</strong>             <strong>Sleight of Hand (10%):</strong>    <strong>Spot Hidden (25%):</strong> 30%<br/><strong>Stealth (20%):</strong> 40%         <strong>Survival (10%):</strong> *         <strong>Swim (20%):</strong> 30%<br/><strong>Throw (20%):</strong>               <strong>Track (10%):</strong></tt><br/><br/><div align="center"><strong>Skill Specialties</strong></div><strong>Language (English) (EDU):</strong> 80%<br/><strong>Language (Arabic) (01%):</strong>  61%<br/><strong>Language (Latin) (01%):</strong>   26%<br/><strong>Survival (Desert) (10%):</strong>  40%<br/><strong>Survival (Jungle) (10%):</strong>  40%<br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><span class="bbc_u">.45 Revolver (Webley .455)-- 1d10+2, 15 yards, 1 (3), 6, 100</span><br/><span class="bbc_u">Knife, Small -- 1d4+DB, Touch, 1, -, -</span><br/><span class="bbc_u">Unarmed -- 1d3+damage bonus, none, 1, none, none</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div>Gold Pocket Watch<br/>Knife, Small<br/>.45 Revolver (Box of 100 ammunition)<br/>Clothes, Various<br/><br/><div align="center"><strong>Cash &amp; Assets</strong></div>Lakehaunt Manor (Country House)<br/>Various exploration gear in storage<br/><br/><strong>Spending Level:</strong> $50     <strong>Cash:</strong> $400<br/><strong>Assets:</strong> $40,000<br/><br/><div align="center"><strong>Backstory</strong></div><br/><strong>Personal Description:</strong> Attractive, despite being a bit soft after years in the field   <br/><br/><strong>Traits:</strong> Gambler and Risk Taker, she is willing to risk her life on a whim in pursuit of a goal<br/><br/><strong>Ideology/Beliefs:</strong>  <span class="bbc_u">The occult</span>.  There is too much in the world to be explained by science.  There is too much knowledge lost to time and ruins.<br/><br/><strong>Significant People:</strong>  Her father, Lord Lake, who instilled in her the belief that there is always more to discover.<br/><br/><strong>Meaningful Locations:</strong>  Lakehaunt Manor, her mother’s ancestral home which she didn’t know existed until her mother’s death. It is a connection to her past, and just shows how much mystery there is.<br/><br/><strong>Treasured Possessions:</strong>  A collection of old books her parents gathered, including one in a unidentified language that her father was convinced lead to some lost city.<br/><br/><strong>Injuries &amp; Scars:</strong>  <br/><br/><strong>Phobias &amp; Manias:</strong>  <br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong>  G'harne Fragments.<br/><br/><strong>Encounters with Strange Entities:</strong>  <br/><br/><br/>The daughter of the British explorer Lord William Lake and his American mistress Nora Farwell, Celeste spent much of her childhood in various locations around the world.  She grew up on the move and, while her parents insisted that she get the finest education money could buy, Celeste was struck with her parent’s wanderlust at a young age.  Her earliest memories are of watching the sun rise over the Sahara Desert, of poking a massive beetle with a stick in the Brazilian Jungle, and of ruins that seemed as old as the rocks around them.<br/><br/>At six Celeste was sent off to study at a boarding school in England.  She despised every minute of it.  She was taught to be act ‘properly,’ she was forced to learn how to dress, how to act, how to carry herself, and generally everything that she despised about civilized society.  She rebelled as much as she could, but with little real success.  She spent what breaks and free time she had with her parents and, although they insisted she attend college, was finally able to join them as a semi-equal when she graduated.<br/><br/>Lord Lake died fighting in the Anglo-Zulu War, some say on the wrong side.  Nora Lake, the pair finally having gotten married some time before he headed to Africa, fell into despondency and passed away herself not long after.  Celeste took up their quest, but it was never the same.  She, like her father before, spent years and more than one fortune on trying to decipher a map from an archaic old book he had ‘borrowed’ from a library in London.  The book was in no language that either had ever been able to identify and seemed to indicate the location of a lost city, but that was as far as either was ever able to get.  <br/><br/>Arkham was the birthplace of her mother and, as she had no inherited title from her father, Celeste chose to settle down in the area.  She told herself that it was only temporary, a regroup and not a retirement, a base of operations, a chance to sort out the business interests she had inherited, but at the same time the world seemed to be growing ever smaller, ever less mysterious.  She had inherited an old country house from her mother known as Lakehaunt Manor.  It was not all that impressive in truth, a run-down and poorly maintained old house on a few dozen sprawling acres.  It sat on a marshy old lake, but otherwise was largely unremarkable.  <br/><br/>It was a letter from an old family acquaintance that finally pulled Celeste out of her funk.  The man spoke of encountering some strange cult in Egypt, and that he planned to track them up the Nile.  He desperately needed assistance and knowledge, and hoped that Lord Lake's heir could offer it.<br/><br/>Celeste prefers to dress in trousers and a blouse, despite how it may scandalize anyone else.  She owns an early Webley .455 Revolver.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Angelica Lake</div><div class="spoiler_body"><strong>Name:</strong> Angelica Caroline Lake<br/><div class="floatright">(https://i.imgur.com/D8TItPD.jpg)</div><strong>Age:</strong>  16 (DOB February 1, 1874)<br/><strong>Archetype:</strong> Rogue<br/><strong>Occupation:</strong> Gambler<br/><strong>Sex:</strong> Female<br/><strong>Residence:</strong> Alexandra, Egypt (currently)<br/><strong>Birthplace:</strong> England<br/><br/><tt class="bbc_tt"><strong>Strength:</strong>     90    <strong>Dexterity:</strong>   75     <strong>Intelligence:</strong> 90<br/><strong>Constitution:</strong> 85    <strong>Appearance:</strong>  80     <strong>Power:</strong>        60<br/><strong>Size:</strong>         40    <strong>Education:</strong>   50     <strong>Movement Rate:</strong> 9<br/><br/><strong>Hit Points:</strong> 25      <strong>Sanity:</strong>  60<br/><strong>Luck:</strong>       50      <strong>Magic Points:</strong> 12<br/><br/><strong>Damage Bonus:</strong> +1D4  <strong>Build:</strong> 1 (2 when intiating combat maneuvers)<br/><br/><strong>Talents:</strong><br/>Night Vision: In darkness reduce dif Spot Hidden and ignore shooting penalties.<br/>Out Maneuver: +1 Build when initiating combat maneuver<br/>Shadow: Reduce dif or gain bonus die to Stealth rolls, if unseen can make two surprise attacks.<br/></tt><br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><tt class="bbc_tt"><strong>Accounting (05%):</strong> 40%      <strong>Anthropology (01%):</strong>       <strong>Appraise (05%):</strong> 30%<br/><strong>Archaeology (01%):</strong> 11%     <strong>Art/Craft (05%):</strong>          <strong>Charm (15%):</strong> 30%<br/><strong>Climb (20%):</strong>               <strong>Credit Rating (00%):</strong> 10%  <strong>Cthulhu Mythos (00%):</strong>    <br/><strong>Disguise (05%):</strong>            <strong>Dodge (Half DEX):</strong> 57%     <strong>Drive Carriage (20%):</strong> <br/><strong>Elec. Repair (0%):</strong>         <strong>Fast Talk (05%):</strong> 60%      <strong>Fighting (Brawl) (25%):</strong> 60%<br/><strong>Firearms (Handgun) (20%):</strong>  <strong>Firearms (Rifle/Shotgun) (25%):</strong><br/><strong>First Aid (30%):</strong>           <strong>History (05%):</strong> 20%        <strong>Intimidate (15%):</strong> <br/><strong>Jump (20%):</strong>                <strong>Language (Other) (01%):</strong>   <strong>Language (Own) (EDU):</strong> <br/><strong>Law (05%):</strong>                 <strong>Library Use (20%):</strong> 30%    <strong>Listen (20%):</strong> 45%<br/><strong>Locksmith (01%):</strong> 41%       <strong>Mech. Repair (10%):</strong>       <strong>Medicine (01%):</strong>     <br/><strong>Natural World (10%):</strong>       <strong>Navigate (10%):</strong>           <strong>Occult (05%):</strong> 10%<br/><strong>Op. Hv. Machine (01%):</strong>     <strong>Persuade (10%)</strong> 60%        <strong>Pilot (01%):</strong>  <br/><strong>Psychology (10%):</strong> 20%      <strong>Psychoanalysis (01%):</strong>     <strong>Ride (25%):</strong> 40%    <br/><strong>Science (01%):</strong>             <strong>Sleight of Hand (10%):</strong> 80%<strong>Spot Hidden (25%):</strong> 50%<br/><strong>Stealth (20%):</strong> 70%         <strong>Survival (10%):</strong>           <strong>Swim (20%):</strong> <br/><strong>Throw (20%):</strong> 30%           <strong>Track (10%):</strong></tt><br/><br/><div align="center"><strong>Skill Specialties</strong></div><strong>Language (English) (EDU):</strong> 60%<br/><br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><span class="bbc_u">Unarmed -- 1d3+damage bonus, none, 1, none, none</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div><br/><div align="center"><strong>Cash &amp; Assets</strong></div><br/><strong>Spending Level:</strong> $10     <strong>Cash:</strong> $20<br/><strong>Assets:</strong> $500<br/><br/><div align="center"><strong>Backstory</strong></div><br/><strong>Personal Description:</strong>  Pale and slim.  Angelica is not one to spend time in the sun and, although in surprisingly good shape, is rather slim and svelte.<br/><br/><strong>Traits:</strong> Dishonest and impulsive.<br/><br/><strong>Ideology/Beliefs:</strong> Don’t touch me, I’m special.  She is used to causing trouble and being bailed out by her family.<br/><br/><strong>Significant People:</strong> Angelica stole a statue from a noble, he hasn’t forgotten or forgiven.<br/><br/><strong>Meaningful Locations:</strong>  A garden near her family estate where her grandmother is buried.<br/><br/><strong>Treasured Possessions:</strong>  <span class="bbc_u">A small necklace given to her by her grandmother.</span><br/><br/><strong>Injuries &amp; Scars:</strong>  <br/><br/><strong>Phobias &amp; Manias:</strong>  <br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong>  <br/><br/><strong>Encounters with Strange Entities:</strong>  <br/><br/>A cousin of Celeste by way of Celeste’s father, Angelica has lived a pampered and spoiled life.  Her family, British nobility, are rich enough that she has never wanted for anything.  At the same time, she has spent much of her time away from home at various schools.<br/><br/>Angelica has earned a reputation as a rather unpleasant woman.  Although charming on the surface, she is a thief, a liar, and generally a rebel.  She likes to gamble above all else, and has caused a number of scandals for her family and been expelled from several schools.  Finally, fed up with her antics, her family decided to send her off to live in the care of her ‘strange’ cousin.  The hope was that she’d learn how good she had it but, if not, at least she might burn off some energy.<br/><br/>Angelica is not, deep down, a bad person.  She doesn’t steal from those who can’t afford to lose it and, even then, her thefts are more about attention and excitement than anything else.  Her actions have been largely to get the attention of her absentee parents, not that she would ever admit that even to herself.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amal Hakimi</div><div class="spoiler_body"><strong>Name:</strong> Amal Hakimi<br/><strong>Face Claim:</strong> Zara Ghufran (Battlefield 4)     <div class="floatright">(https://i.imgur.com/W00iXzv.png)</div><strong>Age:</strong> 23<br/><strong>Archetype:</strong> Big Game Hunter<br/><strong>Occupation:</strong> Hunter<br/><strong>Sex:</strong> Female<br/><strong>Residence:</strong> Alexandria, Egypt<br/><strong>Birthplace:</strong> Sinai Peninsula<br/><br/><strong>Strength:</strong>  65   <strong>Dexterity:</strong>  70   <strong>Intelligence:</strong>  50<br/><strong>Constitution:</strong>  70   <strong>Appearance:</strong>  75   <strong>Power:</strong>  60<br/><strong>Size:</strong>  40   <strong>Education:</strong>  45   <strong>Movement Rate:</strong> 9<br/><br/><strong>Hit Points:</strong>  22   <strong>Sanity:</strong> 60/60<br/><strong>Luck:</strong>  75   <strong>Magic Points:</strong> 12<br/><br/><strong>Damage Bonus:</strong>  0   <strong>Build:</strong> -<br/><br/><strong>Pulp Talents</strong><br/><br/>Animal Companion: start play with a faithful animal companion (horse) and gains a bonus die when making Animal Handling rolls.<br/>Beady Eye: does not suffer penalty die when “aiming” at a small target (Build –2), and may also fire into melee without a penalty die.<br/>Resilient: may spend Luck points to shrug-off points of Sanity loss, on a one-for-one basis.<br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><strong>Accounting (05%):</strong>     <strong>Anthropology (01%):</strong>     <strong>Appraise (05%):</strong>     <strong>Archaeology (01%):</strong>     <strong>Art/Craft (05%):</strong>     <strong>Charm (15%):</strong>     <strong>Climb (20%):</strong> 40%    <strong>Credit Rating (00%):</strong>  20%   <strong>Cthulhu Mythos (00%):</strong><br/><strong>Disguise (05%):</strong>     <strong>Dodge (Half DEX):</strong>     <strong>Drive Carriage (20%):</strong>     <strong>Elec. Repair (1%):</strong>     <strong>Fast Talk (05%):</strong>     <strong>Fighting (Brawl) (25%):</strong>  30%   <strong>Firearms (Handgun) (20%):</strong>  60%   <strong>Firearms (Rifle/Shotgun) (25%):</strong> 50%<br/><strong>First Aid (30%):</strong>  35%   <strong>History (05%):</strong>     <strong>Intimidate (15%):</strong>     <strong>Jump (20%):</strong>  40%   <strong>Language (Other) (01%):</strong>     <strong>Language (Own, Arabic) (EDU):</strong>     <strong>Law (05%):</strong>     <strong>Library Use (20%):</strong>     <strong>Listen (20%):</strong> 35%<br/><strong>Locksmith (01%):</strong>     <strong>Mech. Repair (10%):</strong>     <strong>Medicine (01%):</strong>     <strong>Natural World (10%):</strong>  60%   <strong>Navigate (10%):</strong>  50%   <strong>Occult (05%):</strong>     <strong>Op. Hv. Machine (01%):</strong>     <strong>Persuade (10%)</strong>     <strong>Pilot (01%):</strong><br/><strong>Psychology (10%):</strong>     <strong>Psychoanalysis (01%):</strong>     <strong>Ride (20%):</strong>  55%   <strong>Science (01%):</strong>     <strong>Sleight of Hand (10%):</strong>     <strong>Spot Hidden (25%):</strong>  60%   <strong>Stealth (20%):</strong>  55%   <strong>Survival (10%):</strong>     <strong>Swim (20%):</strong><br/><strong>Throw (20%):</strong>     <strong>Track (10%):</strong> 60%<br/><br/><div align="center"><strong>Skill Specialties</strong></div><br/><strong>Art/Craft (Animal Handling) (05%):</strong> 30% <br/><br/><strong>Survival (Desert) (10%):</strong> 40%<br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><br/><span class="bbc_u">Unarmed -- 1d3, touch, 1, none, none</span><br/><br/><span class="bbc_u">Large Knife (Machete) -- 1d8, touch, 1, none, none</span><br/><br/><span class="bbc_u">.38 Revolver -- 1d10, 15 yards, 1 (3), 6, 100</span><br/><br/><span class="bbc_u">.577 Martini-Henry Rifle -- 1d8+1d6+3, 80 yards, 1 per 3 rounds, 1, 100</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div><br/>Backpack, canteen, shovel, 10 rounds rifle ammunition, 50 rounds revolver ammunition, lantern w/ 4 quarts of fuel<br/><br/><div align="center"><strong>Cash &amp; Assets</strong></div><br/><strong>Spending Level:</strong>  $10   <strong>Cash:</strong> $40<br/><strong>Assets:</strong> $1,000<br/><br/><div align="center"><strong>Backstory</strong></div><br/><strong>Personal Description:</strong>  Clad in a flowing desert robes, the henna on Amal’s tanned face accentuates her already pleasant features. She is rather short, a little over 5 feet but her lean build makes up for her size.<br/><br/><strong>Traits:</strong> Is a practical joker, often sings to herself when bored or idle.<br/><br/><strong>Ideology/Beliefs:</strong> Stay honest and faithful. The night is darkest just before the dawn.<br/><br/><strong>Significant People:</strong>  Her two brothers, who she saved from the clutches of the crime lord Silas Caravaggio.<br/><br/><strong>Meaningful Locations:</strong>  An outpost along a road trailing through Mount Sinai, where she leaves notes for her family and vice versa in the event they need to share information.<br/><br/><strong>Treasured Possessions:</strong>  Any possessions that your character might have that has meaning to them.<br/><br/><strong>Injuries &amp; Scars:</strong> A three-clawed gash from a Barbary lion over the left stomach.<br/><br/><strong>Phobias &amp; Manias:</strong>  None yet.<br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong>  None yet.<br/><br/><strong>Encounters with Strange Entities:</strong>  None yet.<br/><br/>While some are travelers by choice or by misfortune, Amal Hakimi was a Bedouin and thus her birthright. Her extended family knew many wonders, from the aqua-painted homes of Chefchaouen to the foothills of Mount Sinai where Moses brought God’s word to the people. It was a difficult upbringing, but Amal felt blessed to lay eyes upon the many wonders of the world.<br/><br/>It was during a trip to Cairo where Amal came upon a team of British Egyptologists. Curious about their resources and mission, she realized that she could make a nice living shepherding European scholars and tourists across Africa and aiding them in the hunts of rare animals. She invested her funds back to her family and almsgiving in line with her Islamic faith after attending to her own upkeep, although she eventually met with misfortune during one expedition. The group she was guiding turned out to be professional criminals hoping to poison the region’s water supply. Once the local tribes were cleared off, the land would be open to excavation by their foreign patron.<br/><br/>Amal stopped their plan by force, but it turned out that their employer was no mere rich businessman: it was Silas Caravaggio, one of Europe’s most influential crime lords. Silas enacted revenge upon Amal by luring her into a trap by capturing her brothers, but he underestimated the resolve of family bonds. After foiling yet another plot, Amal learned just how deep the mastermind’s influence reached around the world. Although still employing herself as a guideswoman, she is on the lookout for mention of any ruins, lands, or rumored treasure vaults which she knows Silas will surely seek.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feng Baozhai</div><div class="spoiler_body"><strong>Name:</strong> Feng Baozhai<br/><strong>Face Claim:</strong> Lan Au Kim     <div class="floatright">(https://i.imgur.com/lkJS3v2.jpg?1)</div><strong>Age:</strong> 16<br/><strong>Archetype:</strong> Grease Monkey<br/><strong>Occupation:</strong> Skilled Tradesperson<br/><strong>Sex:</strong> Female<br/><strong>Residence:</strong> <br/><strong>Birthplace:</strong> Hong Kong<br/><br/><strong>Strength:</strong>  45   <strong>Dexterity:</strong>  60   <strong>Intelligence:</strong> 90<br/><strong>Constitution:</strong>  50   <strong>Appearance:</strong>  70   <strong>Power:</strong> 50<br/><strong>Size:</strong>  40   <strong>Education:</strong>  70   <strong>Movement Rate:</strong> 9<br/><br/><strong>Hit Points:</strong>  18   <strong>Sanity:</strong>  50/50<br/><strong>Luck:</strong>  75   <strong>Magic Points:</strong>  10<br/><br/><strong>Damage Bonus:</strong>  0   <strong>Build:</strong> -<br/><br/><strong>Pulp Talents:</strong><br/><br/>Gadget: start game with one weird science gadget (jet pack).<br/>Handy: reduces difficulty by one level or gains bonus die when making Electrical Repair, Mechanical Repair, and Operate Heavy Machinery rolls.<br/>Weird Science: may build and repair weird science devices.<br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><strong>Accounting (05%):</strong>     <strong>Anthropology (01%):</strong>     <strong>Appraise (05%):</strong>     <strong>Archaeology (01%):</strong>     <strong>Art/Craft (05%):</strong>     <strong>Charm (15%):</strong>     <strong>Climb (20%):</strong>  50%   <strong>Credit Rating (00%):</strong>  10%   <strong>Cthulhu Mythos (00%):</strong><br/><strong>Disguise (05%):</strong>     <strong>Dodge (Half DEX):</strong>  60%   <strong>Drive Carriage (20%):</strong>     <strong>Elec. Repair (01%):</strong>  81%   <strong>Fast Talk (05%):</strong>     <strong>Fighting (Brawl) (25%):</strong>  80%   <strong>Firearms (Handgun) (20%):</strong>     <strong>Firearms (Rifle/Shotgun) (25%):</strong> 39%<br/><strong>First Aid (30%):</strong>  50%   <strong>History (05%):</strong>     <strong>Intimidate (15%):</strong>     <strong>Jump (20%):</strong>     <strong>Language (Other) (01%):</strong>     <strong>Language (Own) (EDU):</strong>     <strong>Law (05%):</strong>     <strong>Library Use (20%):</strong>     <strong>Listen (20%):</strong><br/><strong>Locksmith (01%):</strong>     <strong>Mech. Repair (10%):</strong>  80%   <strong>Medicine (01%):</strong>  25%   <strong>Natural World (10%):</strong>     <strong>Navigate (10%):</strong>     <strong>Occult (05%):</strong>     <strong>Op. Hv. Machine (01%):</strong>  90%   <strong>Persuade (10%)</strong>     <strong>Pilot (01%):</strong><br/><strong>Psychology (10%):</strong>     <strong>Psychoanalysis (01%):</strong>     <strong>Ride (20%):</strong>     <strong>Science (01%):</strong>     <strong>Sleight of Hand (10%):</strong>     <strong>Spot Hidden (25%):</strong>     <strong>Stealth (20%):</strong>     <strong>Survival (10%):</strong>     <strong>Swim (20%):</strong><br/><strong>Throw (20%):</strong>     <strong>Track (10%):</strong><br/><br/><div align="center"><strong>Skill Specialties</strong></div><br/><strong>Language (English) (01%):</strong> 40%<br/><strong>Language (Cantonese) (EDU):</strong> 70%<br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><br/><span class="bbc_u">Unarmed -- 1d3+damage bonus, touch, 1, none, none</span><br/><br/><span class="bbc_u">Sickle -- 1d6+1+damage bonus, touch, 1, none, none</span><br/><br/><span class="bbc_u">12-gauge shotgun -- 4d6/2d6/1d6, 10/20/50 yards, 1 or 2, 2, 100</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div><br/>Jet pack, sketch pad, umbrella, tool outfit (20 tools), telescope<br/><br/><div align="center"><strong>Cash &amp; Assets</strong></div><br/><strong>Spending Level:</strong>  $10.00   <strong>Cash:</strong> $20.00<br/><strong>Assets:</strong> $500.00<br/><br/><div align="center"><strong>Backstory</strong></div><br/><strong>Personal Description:</strong>  A short teenage Asian girl, it can be easy to overlook Baozhai when she’s working behind a welder’s mask. Her posture seems slightly bent due to hours hunched over a workshop desk or pouring through an engineer’s manual.<br/><br/><strong>Traits:</strong> has a monotone voice, taps handheld objects (or fingernails) against a surface in a rhythmic fashion, can be excessively focused on one task.<br/><br/><strong>Ideology/Beliefs:</strong> humanity is on the verge of a technological golden age, but luddism and short-sightedness will handle this.<br/><br/><strong>Significant People:</strong>  Lord William Lake, who spotted her potential and paid for her tutoring.<br/><br/><strong>Meaningful Locations:</strong> The 1889 World’s Fair in Paris, where she showcased her flying jetpack.<br/><br/><strong>Treasured Possessions:</strong> A Taoist talisman given to her by her mother, which in turn was given to her by her mother.<br/><br/><strong>Injuries &amp; Scars:</strong>  A slight burn mark on the side of her right leg.<br/><br/><strong>Phobias &amp; Manias:</strong>  None yet.<br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong>  None yet.<br/><br/><strong>Encounters with Strange Entities:</strong>  None yet.<br/><br/>Feng Baozhai grew up as one of the many street children going hungry in Hong Kong. She had parents, but they spent all day at the factories to provide for much support. She would have joined her parents working in the factories, and was very close to doing so were it not for attracting the eye of one Lord William Lake. At the tender age of five Baozhi was connecting copper wire while repairing a chicken coop to make a primitive electric fence; an ill-understood natural phenomenon at the time, Lake realized the potential in this child genius. Her parents were more than eager to see her get a better life in London, and so she began a tutelage under the finest minds.<br/><br/>Things seemed fine for a while, although Baozhai found that her understanding of science was more intuitive than practical. She could not explain the whys or hows, but when she set her mind to the task at hand she could create and repair even the most complicated of machinery without understanding the underlying mechanisms. Baozhai felt discouraged after earning more than a few rumors about the legitimacy of her talents due to this as well as her gender, and started to pick up other vocations.<br/><br/>Lord Lake passed away when Baozhai was five years old; she never really knew the man but was grateful for how he helped her realize her talents. As such she maintains a sense of familial loyalty to Celeste and has accompanied her on more than a few adventures.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hessa Ganim</div><div class="spoiler_body"><strong>Name:</strong> Hessa Ganim<br/><strong>Face Claim:</strong> Unknown (vintage Egyptian photography)     <div class="floatright">(https://i.imgur.com/rRbPu7n.png?1)</div><strong>Age:</strong> 32<br/><strong>Archetype:</strong> Dreamer<br/><strong>Occupation:</strong> Occultist<br/><strong>Sex:</strong> Female<br/><strong>Residence:</strong> Cairo, Egypt<br/><strong>Birthplace:</strong> Faiyum, Egypt<br/><br/><strong>Strength:</strong>  50   <strong>Dexterity:</strong>  60   <strong>Intelligence:</strong> 60<br/><strong>Constitution:</strong>  50   <strong>Appearance:</strong>  70   <strong>Power:</strong> 90<br/><strong>Size:</strong>  40   <strong>Education:</strong>  80   <strong>Movement Rate:</strong> 9<br/><br/><strong>Hit Points:</strong>  18   <strong>Sanity:</strong>  90/90<br/><strong>Luck:</strong>  50   <strong>Magic Points:</strong> 18<br/><br/><strong>Damage Bonus:</strong>  0   <strong>Build:</strong> -<br/><br/><strong>Pulp Talents:</strong><br/><br/>Keen Vision: gain a bonus die to Spot Hidden rolls.<br/>Psychic Power: Choose one psychic power (Clairvoyance) to take as a skill.<br/>Strong Willed: Gain a bonus die when making POW rolls.<br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><strong>Accounting (05%):</strong>     <strong>Anthropology (01%):</strong>     <strong>Appraise (05%):</strong>  50%   <strong>Archaeology (01%):</strong>  60%   <strong>Art/Craft (05%):</strong>     <strong>Charm (15%):</strong>  <strong>Clairvoyance (00%):</strong> 90%   <strong>Climb (20%):</strong>     <strong>Credit Rating (00%):</strong>  32%   <strong>Cthulhu Mythos (00%):</strong> <strong>Disguise (05%):</strong>     <strong>Dodge (Half DEX):</strong>     <strong>Drive Carriage (20%):</strong>     <strong>Elec. Repair (01%):</strong>     <strong>Fast Talk (05%):</strong>  30%   <strong>Fighting (Brawl) (25%):</strong>     <strong>Firearms (Handgun) (20%):</strong>  40%   <strong>Firearms (Rifle/Shotgun) (25%):</strong> <strong>First Aid (30%):</strong>     <strong>History (05%):</strong>  30%   <strong>Intimidate (15%):</strong>     <strong>Jump (20%):</strong>     <strong>Language (Other) (01%):</strong>     <strong>Language (Own) (EDU):</strong>     <strong>Law (05%):</strong>     <strong>Library Use (20%):</strong>  50%   <strong>Listen (20%):</strong> <strong>Locksmith (01%):</strong>  40%   <strong>Mech. Repair (10%):</strong>     <strong>Medicine (01%):</strong>     <strong>Natural World (10%):</strong>     <strong>Navigate (10%):</strong>     <strong>Occult (05%):</strong>  50%   <strong>Op. Hv. Machine (01%):</strong>     <strong>Persuade (10%)</strong>     <strong>Pilot (01%):</strong> <strong>Psychology (10%):</strong>     <strong>Psychoanalysis (01%):</strong>     <strong>Ride (20%):</strong>     <strong>Science (01%):</strong>     <strong>Sleight of Hand (10%):</strong>  50%   <strong>Spot Hidden (25%):</strong>  50%   <strong>Stealth (20%):</strong>  50%   <strong>Survival (10%):</strong>     <strong>Swim (20%):</strong> <strong>Throw (20%):</strong>     <strong>Track (10%):</strong><br/><br/><div align="center"><strong>Skill Specialties</strong></div><br/> <strong>Language (Arabic) (EDU):</strong> 80%<br/><br/> <strong>Language (English) (01%):</strong> 44%<br/><br/><strong>Science (Astronomy) (01%):</strong> 23<br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><br/><span class="bbc_u">Unarmed -- 1d3+damage bonus, none, 1, none, none</span><br/><br/><span class="bbc_u">Blackjack -- 1d8+damage bonus, none, 1, none, none</span><br/><br/><span class="bbc_u">.45 Revolver -- 1d10+2, 15 yards, 1 (3), 8, 100</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div><br/>100 rounds of .45 ammunition, Spy Glass, Journal, Pocket Compass, Playing Cards, Unabridged Dictionary (English), Backpack, prayer rope (https://en.wikipedia.org/wiki/Prayer_rope)<br/><br/><div align="center"><strong>Cash &amp; Assets</strong></div><br/><strong>Spending Level:</strong>  $10   <strong>Cash:</strong> $64<br/><strong>Assets:</strong> $1,600<br/><br/><div align="center"><strong>Backstory</strong></div><br/><strong>Personal Description:</strong>  Dressed in dark robes and faded jewelry, this woman’s ink-stained fingers absentmindedly fidget and clutch at her clothes every so often.<br/><br/><strong>Traits:</strong> Headstrong, eager to prove herself to others, is a bit of an optimist.<br/><br/><strong>Ideology/Beliefs:</strong> God gave everyone a purpose. It is up to us to best live in His example.<br/><br/><strong>Significant People:</strong> Her uncle, who gave her a new home when her old one burned down. Her son, who is growing up to be a fine young man and attending university in Britain.<br/><br/><strong>Meaningful Locations:</strong>  Her uncle’s antique shop in Cairo, which served as her new home.<br/><br/><strong>Treasured Possessions:</strong> A partially-burnt candelabra which survived her old home’s arson.<br/><br/><strong>Injuries &amp; Scars:</strong>  None yet.<br/><br/><strong>Phobias &amp; Manias:</strong> None yet.<br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong> None yet.<br/><br/><strong>Encounters with Strange Entities:</strong>  None yet.<br/><br/>Hessa Ganim is a Copt, a religious and ethnic group who traditionally lived within Egypt since the introduction of Christianity to the country during the late Roman Empire. Born not very long after the lifting of discriminatory laws against her people, she never truly knew what her parents went through but was taught the stories of older times and the importance of perseverance with honor and faith. She lived in a humble farm among the banks of the Nile, but this idyllic life came to an end when an unknown miscreant burned down the fields and her house. With not enough to support the whole family, her parents sent her to live with her uncle in Cairo.<br/><br/>As a man of means, he was educated in Istanbul as an Ottoman Dragoman and had the opportunity to collect many books. Hessa worked in his antique shop, learning to appraise all manner of books and artifacts from myriad cultures. It was through him she came into contact with various explorers and Egyptologists in need of skilled and knowledgeable natives, and helped more than a few expeditions.<br/></div></div><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Monotype Corsiva;">Rogues’ Gallery</span></span><br/><br/>Rapscallions, madmen, minions, and other dire foes.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Silas Caravaggio</div><div class="spoiler_body">  <div class="floatright">(https://i.imgur.com/k9wDTIP.png)</div><br/>Ruthless, greedy, powermad, and murderous are all words used to describe Silas Caravaggio, the kingpin of a vast criminal enterprise that stretches around the world. Whether it is arms dealing, drugs, criminal rackets, or political maneuvering, somewhere behind the scenes lurks Caravaggio. His name is a byword for fear within the criminal community; gang bosses would rather keep sending a share of the profits to “Mr. C” than to receive a visit from him or his minions.<br/><br/>What he looks like is uncertain, as Caravaggio is only ever seen wearing a pale gray mask, which covers two-thirds of his face (apparently to disguise an old war wound). He stands just over six feet tall and seems to possess a cunning intellect. Combined together, such attributes make him the topic of many stories whispered amongst both the criminal and law enforcement communities. Of those that have crossed him, many have opted for suicide rather than meet the man face-to-face; such is the fear he inspires.<br/><br/>Whether he wishes to be the richest person on Earth, or if he wishes to simply control the Earth is unknown. Whatever his plan, only the foolish choose to make an enemy of Caravaggio.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sultan Erdem</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/6L5XQPP.jpg?1)</div><br/>The self-proclaimed exiled heir of the House of Osman of the Exalted State of Rome, Erdem is technically an Ottoman Vizier but within the walls of his palace all refer to him by Sultan. Erdem is a fabulously wealthy man, having made heavy profits on seabound trade running along the Red Sea, with even more profit gained from black market bribery and contacts among said strait. The British takeover of Egypt and the mounting public debt of his homeland further convinced him that the “Sick Man of Europe” needs a change in leadership; with himself at the helm.<br/><br/>Erdem resides in a palace in western Arabia, where he keeps a close pulse on the affairs of Africa. A larger than normal amount of occult activity and strange religious movements have been reported coming from Egypt’s cities as of late, and the reports of strange ruins unearthed beneath the sands and rainforests of the Dark Continent interest him greatly. He sees little moral qualms with the potential use of ‘blasphemous magic’ in addition to his more earthly vices, justifying that the ones in power have no right to make moral proclamations after the poor job they’ve done managing world affairs.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lothar Schuchardt</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/evUCMTs.jpg)</div><br/>Lothar Schuchardt ‘the Mad Prussian,’ sometimes known as ‘the Mad German,’ is a rival of the late Lord Lake.  It is claimed that Lothar is actually the son or even grandson of the original Lothar, as there is no way that the man running around today was born in 1789.  Lord Lake always claimed that it was the same man, a man in pursuit of strange and horrific powers.<br/><br/>Lothar, again according to Lord Lake, was a prominent scientist in the 1830s and 1840s and worked at several universities both within Germany and elsewhere.  He never seemed to last more than a few years in any location, in Lord Lake’s opinion due to his radical, sometimes insane, views.  He left Europe in the 1850s and has since been spotted in North Africa, especially Egypt, India, China, and Brazil.  Mostly recently he has been spotted in Istanbul and the Levant.<br/><br/>Lord Lake discovered the plans for one of Lothar’s devices, known only as the X’an-Tuum Violator.  He never mentioned it to Celeste, and she only found mention of it in his hidden notes.<br/><br/>“According to its most primitive steam-driven plans, the Violator appears to be a massive engine, with varying phallic probes on automated articulated arms and intravenous stations around nine reclining chairs – each designed to hold and restrain a Human being.  It is designed to be built above a ritual space, functionally raining down whatever it collects onto the spell below.”</div></div><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Monotype Corsiva;">The Best of the Rest</span></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lord William Lake</div><div class="spoiler_body"> the deceased father of Celeste Lake. A renowned British explorer, he was in the process of translating a set of obsidian shards known as the G’harne Fragments into English. He passed on before his work could be completed, and now his daughter carries on his legacy in venturing into the dark corners of the Earth.</div></div><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Monotype Corsiva;">Secrets of the World</span></span><br/><br/>A miscellaneous folder of strange sightings, news of the day, occult research, and other things that make the world seem a little less<em>normal.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lost City of G’harne</div><div class="spoiler_body"> A place believed to be in prehistoric North Africa. Little of this civilization survives save the obsidian plates found and partially translated by Lord William Lake.</div></div>