<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Old tools on the tables, and before the room there were some smaller side-tunnels to both goblin and orc territories direction, but they looked to be dead-ends as well, just used as corridors, or alcoves in the passage, for the mining that was taking place earlier. The broken lift remnants suggest this was another larger passage to the deeper mine section beneath. There was also some remnants of a ladder, that might well be unfit for her to climb down on. Based on the goblin's words, there might be other ladders at the ends of those side-tunnels as well, but they were pretty dark and exploring them would mean pushing through some cramped space and would call for some rolls. They are an option to go look back at though. As for the door, yes it lead to a dead-end of a room there.<br/><br/>On the failed knowledge check, I think having a failed check is an option for the player, and adds to the rp in a bit of amusing manner in this case. So I don't mind that at all. I suppose it could be considered 'taking 0' or 'taking 5' instead of 'taking 10' or 'taking 20' in a skill, as is. </div></div><br/>While Joli was talking to herself the screeches of the bats sounded out in the distance, thet little squeaks here and there still present, but none of the vermin seemed intent to get out and get in her way right now, giving her a little bit of space as she was talking and thinking. Her erotic appearance might have been tantalizing to an audience more intelligent than the vermin, but they were unable to apperciate the beauty of her figure as it were.<br/><br/>As she began to look around she came to find many of the tools on the tables to be rusty, but beneath one of the old tables was a hatch on the floor, covered by enough dust and broken pieces of rock it would have been entirely missed without looking around a bit more thoroughly. The room she was in had a bit of moss here and there, a bit of dampness present in a few locations at least.<br/><br/>There was the whole side-room though, and its walls to examine for any possible side paths still, though having just found the hatch left her back towards the entryway she had come from, as a lone figure silently walked closer. Having been alarmed by the rush of bats and their screeching, the orcish lad was looking around for the source of the sound, relying on his darkvision as he walked the passage looking around.<br/><br/>Standing straight, the orc's height would have come to six and a half feet total, but leaning his head forward shortened him a tad. Still, his jaw was human-like, though his teeth looked a touch rough. The lad was wearing a black set of shorts on him and a simple shirt, rather than an armor, though he did carry a club at his side. Not really a warrior yet, he was simply investigating, and came upon the sight of the luscious woman in the room by somewhat of a surprise to himself as well.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">A bit more detail than the player character would know, but hoped to convey more about hte orc to the player this time around in this case. I an keep it 'normal' now on if you prefer.</div></div>