The journey is fairly quick; first, out of the city, and into the relative peace and quiet of the countryside, past the farmsteads and small outlying villages. She can see some random enemies in the surrounding fields, but nothing really dangerous, just targets for grinding. Unless she pursues them, she can easily avoid any encounters, by sticking to the road.<br/><br/>Eventually, as the sun lowers to the horizon, she'll arrive at the site of the merchant's looted wagon. Two dead horses and a broken, burnt cart lie by the roadside. A DC 8 Survival check reveals tracks of goblins all over the place. Hitting DC 15 reveals that there were at least ten of them, and DC 18 allows her to track them back towards their lair.