At the top of the ladder, the hatch was blessedly unlocked.  Emerging into the room above she found herself in what appeared to be some sort of parlour, but with everything covered in white sheets that were stained with some sort of green substance.  It seemed to be seeping around from certain splotch points.<br/><br/>There was a large set of windows, only somewhat grimed by greenery, that overlooked the pathway back to the road.  This room was near, if not directly adjacent, the entry way.<br/><br/>There were three doorways into the room--one leading to a long hallway with a heavy door at the end, one to a side room with no other doors, and one towards the entrance to the estate.<br/><br/><strong>Spellcraft </strong>could help her find the Count, or she could fall back on her<strong>Investigative </strong>skills.