"Right," Azadei said, shaking her head.<br/><br/>"I can at least help you with this," Evendiss said, and cast a spell on both of them. "That should improve your skills." (Heroism, will last the entirety of the race).<br/><br/>The chariot was a bit of a snug fit, as they both clambered in, the other chariots filling in ones and twos. Once all the other racers are ready, Muminofrah gives a countdown, blows a kiss to Lykos, then throws a Thunderstone to the ground, to signal the start of the race!<br/><br/>The racers take off, and it's an immediate race to see who pulls ahead!<br/><br/>(As discussed before, each round, there are two options, which will be presented to you. Anything involving driving the chariot, Azadei will have to do, but either of them can attempt any others. You can attempt one, or both; Failing a check to overcome an obstacle means the character stops moving for that round and must face the obstacle again on the next round. Failing a check by 10 or more requires the driver to attempt a DC 15 Handle Animal or Profession (driver) check to avoid crashing. If this check fails, the chariot crashes and is eliminated from the race.<br/><br/>Success on one check moves ahead to the next challenge; success on both in the same round skips the next two obstacles instantly. There are 13 challenges in total that must be overcome; victory comes if you succeed within 10 rounds.<br/><br/>Each round, state which skill checks you want to attempt, and which of you want to attempt them. Azadei has the following potentially relevant skills (not including the +2 bonus from Heroism):  Appraise +5, Heal +11, Knowledge (planes) +12, Knowledge (religion) +12, Sense Motive +11, Use Magic Device +15 - Charisma bonus of +7 for untrained Handle Animal.)<br/><br/>Options: Jockey for Position: DC 10 Handle Animal/Profession (Driver)<br/><br/>Scream and Dash: DC 15 Intimidate.