Shay actually wasn't too keen on her knightly rescue approach; she'd have the element of surprise for maybe ten seconds at best and then it be a straight-up fight if she couldn't end things. In Shay's opinion, if you absolutely need to get into a fight, if you and your opponents are on equal terms, then you've done something wrong. But the sensible sister would make her job a little easier. When Shay saw her coming toward the door, the thief immediately took to the walls, her spider climbing allowing her reach the ceiling--hopefully in time to avoid detection. As long as the half-elf didn't have the sense to look directly up, then Shay would be safe. Thing about most people, looking up wasn't exactly a habit when looking for someone.<br/><br/>Stalking the half-elf from the ceiling for a ways would be Shay's game plan. She wanted them to be far enough away so that the sex distracted sister wouldn't hear them. Then the thief would transfer her blackjack to her hand and hang like bat with just her legs on the ceiling. She needed all the time she could get...and what better way than an immobilizing illusion? Shay muttered the spell's words as quietly as she could and produced a fluctuating, colorful<em>Hypnotic Pattern (https://paizo.com/pathfinderRPG/prd/spells/hypnoticPattern.html)</em>. Shay had seen such a spell used to fascinate a crowd into a goofy stupor; hopefully it would serve her here.<br/><br/>If she was able to fascinate the half-elf, Shay would make her way down and up behind her, blackjack poised. Hopefully this would be what she needed to swiftly deal with the sensible sister.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Total Hit Dice Affected: 6 (https://elliquiy.com/forums/dicebot.php?r=71878)<br/>DC 15 (+1 for Cloaked Casting on an unaware target, otherwise 14)</div></div>