For the last step, no fancy show was made, just a small pop up notifying you " in order to further define your host, please enter your tent".<br/><br/>Upon arrival, you body moves in its own into the middle of the tent, where conveniently was enough free space to stand tall. Your body convulses hard, two three times your limbs flail aroundmaking you unsteady, barely able to keep yourself off falling. Then you feel a strong pull... and in the next moment you are able to look at your beautifully back. You body freezes in a pose similar to being crucified, the fire, even the candles seem to freeze up. No sound can be heard from outside your tent, and the entrance won't budge an inch. You are trappend within this tent, trapped in time and space, Trapped outside your body. But you can do something. On your bodie's back, there are several lines of writing, and some space left...<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from:  Back</div></div><blockquote class="bbc_standard_quote"><ul class="bbc_list"><li> Social standing: Gatherer. Collects edible plants and roots and medical herbs and trades what she doesn't need for herself for everything else she needs to live.</li><li> Most noteable event: Always was, and still is known for being overly shy, but on her first day of her rite of passage she showed her naked body to the tribe for a whole day... the youths of the tribe still have wet dreams about her.</li><li>Life goal: Find and bring the weapon Stormcleaver to Arashan to free the Dark Elves from the demons.</li><li>Heavily interested in legend lore.</li><li>Great sympathy for the Dark Elves ( starting attitude towards Dark Elves is always one step increased</li><li>As with most Wild Elves, she cannot write, but she learned to read and even speak the language of the Dark Elves.</li><li>Traded away everything she didn't need for immediate survival in exchange for legendlore and the knowledge of the language of the Dark Elves (wealth: 0 gp 0 sp, 5 cp, possessions: simple 2 man tent, bedroll, dagger,shovel,5 books about local and dark elven folklore, 3 sets of rags made of fur (AC 1, Max dex unlimited, Armor penalty 0, Hardness 2, 2 HP)</li></ul></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You back has enough space for 3 more inscriptions, or 5 if you wish to inscribe on your buttcheeks too. There is a quill lying on a small table nearby, but no ink. You yourself have no physical body, but you can pick up the quill with no problems nonetheless.<br/><br/>Finally, there is a map beneath the quill, with a pop up showing: please pick your starting region. This might influence your host if you pick an unusual starting place. Recommended starting regions include:<br/>The Wild Elven Reservate<br/>-Flower Sea Plate<br/>-Mapped Wilds<br/>The peacefull green<br/>-Akademia of the Ages<br/>-Godsend Conclave<br/>-Twintowers of the Silent Watchers<br/>The Protectorate<br/>The Glowwood<br/>-Yggdrasil<br/>-Scattered Communities<br/>The orc plains<br/><br/>These regions are shown in green on the map, basically its everything not completely hostile around the Wild Elven Reservate, the ancestral homeland of the Wild Elves. You can always touch a region on the map to have a short description of the land pop up.<br/><br/>unusual regions have a chance to influence the host in negative ways! Unusual starting regions include:<br/>The Former disputed Lands between the Last free dunes and the Peaceful Green<br/>(50% chance to start lost in the wilds, alone 50% chance to start near the only road to Arashan)<br/>The Last Free Dunes<br/>(30% chance to start lost in the Desert alone 20 % Chance to start with an encounter of Demons 40% chance to start in an oasis controlled by the Dark Elves 10% chance to start in Arashan)<br/>The Green Hell (Orc Jungle)<br/>(50% chance to start with an orc encounter 50% chance to start with your tribe)<br/>Poisoned Swamp<br/>50% Chance to start lost in the swamp 50% chance to start at the edge of the swamp at a safe location)<br/>The frigid Plains<br/>(30%Chance to start lost in the tundra 20% chance to start with an encounter of barbarians 50% Chance to start in Flowergarden, the southernmost City)<br/><br/>These regions are yellow on the map, basically most of the borderlands to the foes of elbiana, lands that are sparsely settled at best or flat out dangerous lands within Elbiana.<br/><br/>Hostile regions are almost guarranteed to influence your host in negative ways!<br/>The Demonwastelands<br/>(60%Chance start captured by a Demon Patrol 20% Chance start in the Fallen Paradise, the Lands lost to the Demons not so long ago 10% Chance start near an ancient, forgotten ruin  10% Chance start enslaved to a Demon and in the Demon Kings Court)<br/>The unexplored Jungle<br/>30% Chance start completely lost somewhere within the Jungle 20% Chance start captured by an orc raiding party 20% Chance start captured by a random monster 30% Chance start near an ancient ruin<br/>The Underdark<br/>40% Chance start enslaved to a drow 30% Chance start enslaved to a drow noble 30 % Chance start free in the capital, the Spire of Pleasures<br/>The Splintered Reaches<br/>30% Start in a training camp for pleasure slaves 30% start titular enslaved to a sympathizer for the elven course 20% start with an bandit encounter 20% start hidden in a ruined village near a big town<br/>The Frozen North<br/>90% Chance start enslaved to the barbarians of the north 10% chance start lost in the Frozen Wilds<br/><br/>These Lands are red on the map, simply put its enemy territory, and only slaves would start here...