Angelique nod her head quickly and moved with the house with the mute healer, watching him but also seeming a little more relaxed again, the battle-readiness starting to wear off. Nonetheless, as Tehr's attention returned to the assassins it was soon apparent the male assassin he had blasted with a spell and who had tried to rush to flank him had been knocked out by the blow from his quarterstaff, the man's body already bruised from the spell that had hit him.<br/><br/>Tera was a bit wary with her freshly healed body moving a bit slower than normal but mostly it seemed caution to not pull anything rather than actual pain. Her movement was knowing though, and Christina seemed to imitate her in stripping down the gear from the dead assassins, as well as the uncouncious one. The main assassin was dead, and the female one had ended up getting a fierce final blow at the end, sealing her fate as one already sent to the afterlife.<br/><br/>Nonetheless, as Tehr had the male assassin before him near the stables shortly enough, a bit out of sight but close enough anyway in case something did occur. The man groggily began to awaken soon after, a bucket of water resting somewhat behind Tehr, though the pile of horse-crap swept out of the stalls to be thrown out wasn't that far away either. Probably to help the garden plants as fertilizer later, seeing as disposing of it should've been easy enough otherwise.<br/><br/>"Ghhh.. haahh... Amarati, Nieste Doshjeel Dulekov." The man muttered something with a thick accent and groaned. His hand rising to his face brushed his stubbly beard, the cloth hiding his face under the hood already stripped away. He was strong-looking man, but fairly non-descript. Not ugly, not handsome, just rough with stubbly beard, strong square jaw and curly dark hair kept in nearly military shortness. The man was older than Tehr, though not by that much. His hands looked calloused, and while his gear was in fine shape, a few scars were visible on his shirt after the armor had been pulled off of him, showing stabs and cuts had occured earlier in his life certainly.<br/><br/>"Ahhh. Captured? Hnnh. Better that than death I hope. You, what will it take, to not kill me, what is it you want?" The man tried to articulate himself in clear Islander's tongue, but his accent was still there, his words rough and pronounciation clearly different. It seemed unlikely he'd been the one to handle the talking around here. That pretty much sealed him out as a local thug.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Made a few rolls, and sorry to say but the female assassin died in the battle. I let the dice rule over that combat encounter, though I wasn't sure how it would turn out. I had some ideas with the female assassin, but those didn't come to pass given how things ended. <br/><br/>For reminder, the list of goods from the assassins: <br/>Ring of Protection +2<br/>8,000 gp<br/>Halved for 4,000 gp profit<br/><br/>Leather Armor +3 (Shadow, Glamered, Creeping)<br/>20,450 gp (before base item + masterwork addition)<br/>Halved for 10,225 gp profit'<br/><br/>Leather Armor +2 (Glamered) x2<br/>6,700 gp each<br/>Halved for 3,350 gp profit each<br/><br/>Shortsword +2 (Heartseeker(+1))<br/>18,000 gp<br/>Halved for 9,000 profit<br/><br/>Shortsword +1 x2<br/>2,000 gp each<br/>Halved for 1,000 gp profit each<br/><br/>Vambraces of Defense (Bracers?)<br/>6,000 gp<br/>Halved for 3,000 profit<br/><br/>Masterwork Thieves Tools<br/>3 Signet Rings, seals unfamiliar<br/>Small pergament with a drawing of Tehr ir'Wynt<br/>2 Vials of Greenish sludge, half-filled.<br/>set of 5 keys, each bearing a number<br/>3 Gemstones, cheap (50 gp / each)</div></div>