As Evelyn disappeared within the flames, her pursuers soon gave up the chase, assuming their prey chose death over what she must have known awaited her if they got their hands on her. The giants lumbered back away, in search of victims or gods knows what.<br/><br/>The building on fire around her, the paladin now found herself in the middle of the blaze. The interiors were burning, furniture, books, bodies... all of it. The wooden beams and ceilings made creaking noises as they slowly yielded and it was only a question of time before the library would collapse in on itself. The smoke and most of the air fueling the fires were another issue, but for the time being Evelyn could breathe, if nothing else heated air filled with ash. Her cloak and some of her clothing caught on fire, and as long as she was here there was no use in trying to put them out. Moments later they would catch on fire again. Her armor itself started to heat up, and were she not unharmed by the flames, she'd be burned to death or screaming from being seared inside her protective gear.<br/><br/>Still, with the imminent danger of the brutes gone, Evelyn could consider her next move. If the hellhounds were after her, the fire wouldn't shield her from them if the building held out that long. Most of her personal gear, those that were flammable would be ruined, and while she was in the brightly illuminated fire, she couldn't perceive much from the darkness outside, or hear much over the roar and crackling of flames all around her. She was relatively safe from monsters at least for the moment, but she couldn't stay here long, and if she took a wrong exit half the city might be after her immediately.<br/><br/>She was close though. She was so close to getting to Gandrav's place now... but how to get there and when should she make her exit? There were monsters close by when she entered the building, but if she lingered here there were other dangers that put her at risk. When was she going to make her move?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Evelyn loses her pursuers successfully, but can't really perceive much of the outside from flames and smoke everywhere and the city being dark around her. As for the smoke and breathing, let's say she is safe for a number of round equal to her Con score before she starts suffocating or needs to make checks. With every round after the first, one of her items that is flammable catches on fire and burns up, starting with clothing. Metal items heat up, but are not destroyed and due to her immunity, Evelyn takes no damage from any of this. <br/>What she needs now is a plan of escape for the last part of her route. Let me know how many turns she remains in the burning building. Things that Evelyn doesn't know might go down in the meanwhile, monsters might move around, hellhounds might catch up or the building might just give out after a time. Based on what happens and what plan she decides on there could be a number of rolls required to determine how successful she is!<br/><br/>As for mechanics, I'd say she needs one more successful navigation check to get to Gandrav's.</div></div>