"These fuckheads again? Okay, hang on. Be back in a jiffy."<br/><br/>So saying Michiru makes with the Sonic parkour again, but this time she seems to be attempting something more like pinball...more springboarding and monkey-dodging, but this time the madcap pinging is punctuated by occasional punches and kicks. These are as often as not directed at the troopers's weapons, knocking them out of line or into a position to threaten friendlies.  No doubt the Kanissians will complain that this damn Tanuki does not play fair.<br/><br/>They are right. She does not.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anima Prime Mechanics</div><div class="spoiler_body">Acrobatics plus 2 AP is 7 dice for 6, 6, 6, 6, 6, 6, 2...max CP and an Awesome Token!</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Name:</strong> Michiru            <br/><strong>Passion:</strong> Anger<br/><strong>Defense:</strong> 4, 7 vs Frost <br/><strong>Skills:</strong> Acrobatics 5(X) Stealth 4( ) Quickness 3(X)<br/><strong>Wounds:</strong> 3(3)                                                 <br/><strong>Traits:</strong> <br/>Daredevil tomboy.( )<br/>Irresponsible skirt-chaser( ) <br/>There’s no situation she can’t make worse.( )<br/><strong>AP:</strong> 2(6)   <strong>SP:</strong> 0[6]  <strong>CP:</strong> 6(6)<br/>Awesome Tokens: 1</div></div>