With a plan in mind Lydia begins moving in the right direction.  No doubt the other paths led away from the counselors, but contained potential traps, monsters, or possibly treasures.  But she'd already spent several hours with the sylph, and knew she needed to keep moving forwards.  She had to have been one of the last contestants to make it into the dungeon.  If past experience was any indication, and truthfully it wasn't necessarily, those who entered the dungeon last were usually the furthest away from counselors.  There was no way of knowing exactly how far from the counselors she was, but the lit edges on the compass would glow brighter or dimmer depending on their proximity.  If she was lucky she'd make it to one of them at least before night fall.  Because she knew that the void always entered the dungeon at the point furthest from the counselors or exit on any given level.  In other words, closest to where she was now.<br/><br/>She made haste down the open passage way and continued along a magically lit hallway.  Every fifty feet or so, a magical torch bolted to the wall shed enough light that she could see clearly.  The hallway let out into another room, and once again she checked her compass.  Making a slight course correction she moved on carefully but with purpose.  This continued on for a good while, empty room after empty room, most looking of a similar cavern like nature without actually looking the same.  Finally in frustration, Lydia began to suspect that maybe there was some sort of befuddling magic at play here, for the dots on her compass were not glowing much brighter than they had an hour before.<br/><br/>She needed to think, if there was magical confusion spelling her, or if the caverns were meant to keep her distracted, how could she overcome this challenge?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Any of those counselors are fine with me.  The sisters will give you the ability to become a futa at will, so if that's something you want, I'd say go for them.  The marchioness will  grant you some magical powers, and might be the best choice if you still wanted to end up the way you originally said in our PM communications months ago.  The fiend will require you to embrace a bit more of a submissive streak, and might involve a bit of sexual.... depredations, humiliation, orgasm denial, etc.  The valkyrie would allow her to remain mostly 'good' and also be a decent choice for the idea of corruption, though you'd probably resist it a bit more.  Any of these is perfectly fine for your choice, though if I am to be honest, I find the fiend the least interesting of the four.<br/><br/>As to your current predicament, if you want a 'hint' send me a PM before you post and I'll give you a clue on what to do.  But if it's not too frustrating, I'd suggest trying to figure a way out.  Keep in mind that we are co-writing this.  So if you come up with a way to get out of the magical confusion in the area, then it works!  I'm not going to be all like "no that's not what I was thinking so it doesn't work."  We're co-authors, you should have just as much say in what works as I do.   :)  </div></div>