(Spellcraft 9, failed to identify the arcane mark) (https://elliquiy.com/forums/dicebot.php?r=83384)<br/><br/>Zelara's room of choice claimed, the ends was acceptable even if the means could have been done better. The mark on her hand was initially a cause of concern, but when she figured out it was keyed to her room, she relaxed again. Her physical position above the others had been validated; now to do the same about her social position.<br/><br/>To that end she paid a visit to the common room. Following Lenora's example she reclined on an empty couch, her interest piqued by the argument unfolding in front of her.<br/><br/>(Spellcraft 8, failed to identify the bat. The dice are not on her side today...) (https://elliquiy.com/forums/dicebot.php?r=83385)<br/>(Knowledge 11, recognzied House Modler) (https://elliquiy.com/forums/dicebot.php?r=83386)<br/><br/>As the two drow bickered back and forth over the bat, Zelara found herself wondering whether it was in fact a pet bat or merely a summoned creature. Of course, in the chaos caused by the insect swarm, she didn't have the time to get a good look then. Still, if what the nobledrow said was true, it sounded as though the bat was worth 2000 gold pieces - quite a sum for a mere bat. Actually, the noble's facial features were familiar - then it clicked, House Modler. No wonder she was raising hell over what was in the long run of things a trivial amount of gold - if the rumors were true, her family needed every last piece of gold they could scrounge up.<br/><br/>"Since when did House Modler need to shake down commoners for gold?" Zelara called out. "If you need a loan, I'm sure House Dreth would be more than happy to oblige."<br/><br/><hr/><br/>Zelara went out onto the balcony to observe the last drows' explosive arrival, and was on the verge of saying something high-and-mighty from her lofty perch when she was interrupted by the professor. Good timing too, as she realized that she had been letting herself get carried away by the mere promise of power, power which she did not actually possess yet. She settled for descending to the ground floor swiftly and effortlessly with<em>feather fall</em>, showing off with prowess instead of words.<br/><br/>Then it was time to choose her classes!<br/><br/>Some picks were obvious, like Ceremonies of the Spider Queen for priestly training and The Ideal World for the enchantments and illusions that she preferred. Physical Enhancements was another easy choice - she had no intention of letting either her rapier or her skills with such rust. Inquiries Into the Unenlightened was also a natural choice: her enchantment spells weren't actually all that great against other drow, who possessed a resistance to magic which was particularly strong against the school of enchantment, so her likely targets would be the unenlightened, and the more she knew about them the more effective she would be. Manipulation of Pain and Pleasure was her final pick, and five courses was enough at least until she could get a proper feel for how demanding they were.