With a little digging (and an apology from Izu, who just couldn't quite bring himself to correct Derple), the group manages to find a few clips. The good news is that one is big enough to hold half the ammo and is the right size for the flechette rounds. The bad is that there's still about thirty rounds left, even jamming the bullets into clips that they don't quite fit into.<br/><br/>Then Annie comes up with a good idea, and wonder of wonders, it works. The box can be moved despite the initial impression that it wouldn't. Unfortunately, there's not a good top, so there's still some care that has to be taken.<br/><br/>And then through hidden speakers, the command "GO" echoes with enough bass to it that you'd think there was a fishing contest happening. It's on repeat, though, as the next go is id-drecking-dentical to the first, but both were loud enough to make conversation difficulty, so moving on kinda needed to happen. But at least the first corridor is safe; it's lit enough to see that.<br/><br/>Although the command to memorize the map that bellows out once the group is (roughly) half way through is a bit redundant with both a cyberdeck and a commlink in the group. Doesn't show where any weapons are, but it does show ways out. Most of them are going to be rough as hell if any of the other groups have gotten a hold of both weapons and ammo.<br/><br/>"So, leaders, left or right," Annie asks rather sarcastically. There's only forward, despite what the map seemed to first say. It just cycled between layers far too slowly. At least there was a nice view and ! Oh! There was Derple's vehicle being lowered into place outside.<br/><br/>(Perception roll! Use those ears.)