Doctoring the crime scene to make it look like an accident took a little time to pull off, but Rayne was rewarded by a setup that Moriarty could be proud off. The dwarves didn't have any Sherlock Holmes on their side... right?<br/><br/>While lifting boxes and setting up the scene Rayne had plenty of opportunity to get a feel for the impracticality of taking a chest away with her. Most of them were regular-sized ones weighing 50 pounds on average, but hers and Sylvia's were among the exceptionally large specimens clocking in at what must have been 100 pounds. Taking any of the containers would encumber her, not to mention that they refused to disappear into inventory-space either, meaning she would have to physically carry whatever she wanted to take away with her.<br/><br/>None of the dwarf's keys worked on any of the chests though. In fact, after a few tries Rayne realized that they were not even the right size and shape for the locks on the chests... but they fit the locks on the door just fine, albeit none except the right key were able to turn in the lock. So she had a bunch of door keys then.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TU and Options</div><div class="spoiler_body">Slaying and staging: -2 TU<br/>Testing keys: -1 TU<br/><strong>Available TU: 13</strong><br/><br/>Pick the lock on a chest: -1 TU per attempt (Disable Device DC 25)<br/>Which chest does she work on first? Also stop and roll Perception after her first Disable Device success.<br/></div></div>