<div class="floatright">(http://i.imgur.com/r6fNkaI.png)</div><br/>Xara wasted no time, crab walking back away from Zerxel as the rogue rolled back, shaking her head to try to clear the confusion and ringing in her ears.  For a moment  it looked like the necromancer was about to launch into another spell, but then her eyes flew open wide and she threw herself to the sand, away from Zerxel.  Not a moment too soon as a line of roiling black shadow swept across the arena, from the orb in the center all the way to the outer wall of shadow.  Like the hand on a clock, it swept around the arena, at chest height.  Zerxel being a few feet further away had more time to easily duck under the rotating bar of shadow, giving herself another few moments to try to clear the disorientation from Xara's double ear slap.<br/><br/>But then Xara was into her spell casting and the sand at Zerxel's feet rose up, twisting into serpentine shapes and quickly trying to restrict her by grabbing at her ankles.  Even though her ears were still ringing, Zerxel was out of time, she had to move on her opponent now, and escape the clutches of the growing spell at her feet.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">If zerxel simply wants to escape, she can roll body + rogue  (4d6).  You only need one success to escape, but it will put you even further away from Xara, and set up another long ranged attack for the necromancer.<br/><br/>If you want to try to slip free and also close the gap to try to attack you'll need two successes, but it puts you in a very good position for your next attack.<br/><br/>If you want to try to use your drow magic / inherient spell resistance to banish or control the growing tentacles, it's mind + drow + mage, so 5d6, but you'll have to beat her 'attack' roll of 4, which means you'll need 4 to tie, 5 to win.  (a tie means you immediately reroll).<br/><br/>Of course, you might think of something <em>completely different</em>.  In any case, if you win against this attack go ahead and immediately make your next attack, doing whatever you think is appropriate and rolling whatever dice you think works for that attack.  But be wary of the beam of shadow that is now sweeping around the arena in a clockwise fashion.  It won't come back around next round, but maybe the round after that, depending on how far back you push her.</div></div>