<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Status</div><div class="spoiler_body"><strong>Wiped out, sporting showy "microbreastplate" minus the "breastplate", collared, temporarily between cages</strong><br/>AC 16  (touch 14, flat-footed 12, -2 against improvised weapons)<br/>HP 24/105 (max 94 due to CON damage) - 11 nonlethal (so <strong>13</strong> currently)<br/>(armor check penalty -6, 25% spell failure chance, dex bonus to AC only +4)<br/>CMD: 24 (10 + Base + Dex) (22 against dirty tricks, Naive)<br/><br/>Profane Gift (Telepathic link to Ishtar, +2 Dex)<br/>CON damage: -2 (now 11)<br/><br/>Spells remaining: 7 of 7 1st, 5 of 6 2nd, 4 of 4 3rd, 1 of 1 from bonded object.  Uses of bow left: 3 of 3.<br/>Quiver: 7 common arrows, 10 silvered, 9 cold iron, 2 Tangleshot, 5 adamantine arrows, 2 greater hushing arrows, 8 +1 Dragon Bane, 1 Rayne's Resumption, 5 Holy, 3 Merciful<br/>     (pack: 25 common, 5 silvered, 9 cold iron, 1 tangleshot, 5 adamantine, 8 +1 Dragon Bane, 8 Holy arrows)<br/></div></div><br/>Still splayed and embarrassingly displayed, Rayne looked up to see the dwarven twins preparing for "the next round"!  Considering how Keldun's fingers had felt, she certainly didn't feel "up" to experiencing those hefty cocks, especially not if the pair worked together in this.  But neither could she muster the strength to get back on her feet.  So she stared up - a little ways up - fearing the worst.  Her "last words" weren't heroic - but to her surprise she noticed the Twins looking agitated, and she was able to turn her head to see her benefactor complete his incantation.  Magically quickly she was fresh again, as good as at the start of the bout!<br/><br/>The kind cleric paid for his favour, but Rayne had no concern for the growing fracas behind the newly-emplaced wall.  She fairly bounced to her feet - bounced more than intended, and quickly slapped an arm across her chest again.  Her original plan to run could still work - easy now, as there was an obstructed path between the twins.  Could she get far enough to outpace the dwarves, and keep a distance while sniping?  She wasn't sure the arena was large enough for that really to work - especially since these dwarves were pretty quick, and could split up to prevent her from leading them in a grand circle.<br/><br/>Besides... right now the audience was so busy with its own battle, they were hardly watching the screens.  What better time to snap out her shots, with relatively few able to see - well, to see what she had to expose?<br/><br/>That was it, then.  "This time, you are really going down." she sang at Keldun - she'd almost had him once.  Now she nocked three arrows in rapid succession, determined to cut the odds down.  Dunkel seemed a bit slower - she might then be able to use running tactics against him once his brother was laid low.  And three hits with blunted arrows should do it....<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC &amp; Rolls</div><div class="spoiler_body">Good ol' Rapidshot.  How fortunate that <em>someone</em> remembered Rayne had that feat!<br/>Oh, and I quite like the idea of the wall coming down after both sides have been helped - it sort of goes along with the idea of "rules" that aren't strictly enforced.  If one side is highly favoured they might get help more than once before the other gets one, and the wall goes up.  But it allows some playing to the crowd without making that too important.  Very cool system!<br/><br/>I've also assumed the healing was really "12 points real, 12 points nonlethal" - healing 24 points of each would probably be too much!  Or should it just be the nonlethal that's healed, in this case?<br/><br/>Attacks at +15/+10/+15 (on Keldun 'till he goes down, then on to Dunkel)<br/>(Oh, and I'm switching to rolling 3 at once, adding the bonuses here, seems easier.  Thanks fro the idea!)<br/><br/>Attacks: 17,6,9 becomes 32, 16, 24 (https://elliquiy.com/forums/dicebot.php?r=87402) 3 hits!<br/>Damage: 10,6,10 (https://elliquiy.com/forums/dicebot.php?r=87403) Good rolls, but unfortunately all 3 needed for Keldun.<br/></div></div>