For a moment, it almost sounds as if the groaning metal and otherworldly voice do just that... and when your acid dart punches through the thing's breast-cage and breaks the bindings within, the thing tumbles down around you, the immense pumpkin shattering once again when it hits the cobbled stone roads.<br/><br/>And that's when things truly get crazy. All around you, goblins in there armors begin to falter, to shriek in pain and terror at the loss of their "leader." It seems that they had been hasty, and tied themselves securely to Ol' Jack... even if he was incomplete. And with their leader routed, it's only a matter of time before the guards and townsfolk manage to eradicate the remaining raiders...<br/><br/>You feel a gentle touch on your side as the battle reaches its fever pitch.<br/><br/>"Stay and field for me... I'll see you back at 'base.' " By the time you turn around, Sharille has already disappeared into the crowds... and she seems to have taken the fallen guard with her.<br/><br/>It takes about an hour before everything is all said and done... the guards (either unaware or unwilling to follow through on their plan) pull you and most of the surrounding civilians together to help with the "clean-up," so you spend more time than anyone would like handling dead goblin-flesh... But, on the bright side, as you're moving one of the still figures you recognize a familiar light-giving crystal, and by the time all is said and done you count about fifteen of the things that are still in working order. A few more are shattered, and don't seem to give off nearly as much light... probably worthless, in the long run.<br/><br/>Once the last goblin has been piled outside the city gates, you are freed to go about your business... with fifteen crystals in hand, you could easily go and make use of your "contract" with the vendor of oddities in town. Or, you could hold for now, and return to meet with your "partner" back beneath the brothel...