<span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: courier;"><strong>THE COMMON ROOM</strong></span></span></span><br/>Compared to the downtown area, Sandpoint's uptown is noticeably freer of traffic and even the inside of the White Stag seems to mirror this.  The door opens onto the inn's spacious common room.  Like the rest of the building, it is mostly of wood, though decorated enough that it's not nearly so noticeable.  Tables have been appear to have been arranged staggered here and there to give walking room, and there are a few chairs set around the stone hearth, where a cheery fire helps to keep the slight chill of the air at bay.  Most of the occupied tables are at the centre of the room, though the chairs near the fireplace and tables near the entrance are empty.<br/><br/>There are few patrons sitting at there table and the subdued tones of conversation can be heard, many of which cut off at the appearance of a stranger.  Though there are some stares, most return to the conversations, only occasionally looking over their shoulder every now and again.  Most of them appear to be of Chelaxian and Varisian descent, though one or two Shaonti can be seen, their large frames making them unmissable.<br/><br/>The entire feel is very much of traditional inn of a close-knit community.<br/><br/>At the heavy oaken bar, an innkeeper, a large barrel-chested Shaonti, appears to be talking to be talking to an equally large man of similar descent in a chain shirt, at least until Seirin walks in, at which point the large man also turns to follow his gaze.  "Looks like you have a guest, Garridan," he notes, "I'll leave you to it - we can talk later."<br/><br/>"There won't be any need," grunts the innkeeper.<br/><br/>The departing man walks past with a nod, looking Seirin from head to toe in a matter-of-fact manner, but otherwise moves on.  The innkeeper approaches, cleaning a glass on his pristine apron.  "A good day to you..." he seems to hesitate for a moment, obviously trying to decided on something, "um, miss.  Thank you for coming to the White Stag.  How can I help you this day?"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Notes</div><div class="spoiler_body">In addition to anything you do or say, you can have Seirin make a Sense Motive check.  If you don't know, basically, you roll a <acronym title="20 sided dice">d20*</acronym> and add the total of Seirin's Sense Motive to that result (+8 I think).<br/><br/>In breakdown: <strong>Character</strong> Seirin, <strong>Send To</strong> <acronym title="Use this number whenever you sending rolls to me, so that it appears on my list, rather than a nameless bunch of numbers">56038*</acronym>, <strong>Dice</strong> 1, <strong>Sides</strong> 20, <strong>Add</strong> 8, <strong>Comment</strong> Seirin's Sense Motive check.<br/><br/>Let me know if you have any problems.</div></div>