<div class="floatleft">(http://i.imgur.com/dDULapj.jpg)</div>Lydia stands at the entrance of her door, taking in the scene. It is breathtaking, exquisite. She's seen many iterations of the Dungeon, but never one quite like this. Fear gathers in her belly. On the mostly 'flat' levels, it is relatively simply to find one's way, but these levels that span multiple floors with switch-back stairs in between and no doubt littered with blind alleys and such...it is going to be a bloodbath.<br/><br/>And who wants to get raped to death to orchestral music? What is this? An opera house? In the very least, it will make it more difficult to hear approaching enemies. It will slow her progress, which will only make her more susceptible to the Void.<br/><br/>No one ever said this was going to be easy.<br/><br/>The first thing Lydia does, after taking in the scene, is check her compass. Now that she is on the second level, at least two points will appear. One will indicate the general direction of the exit. The points the way to the level's secret. On each level is a Door and a Key. What is behind the Door always changes, but it is always beneficial. The compasses are randomized, so that she doesn't know if her compass is pointing to the Door or the Key. It will not point to both. The idea, of course, is that it forces the Contestants to work together.<br/><br/>Glancing at her compass, Lydia realizes that her compass has been attuned to the Key. She'll need to find a contestant keyed to a Door if she wants to find out what is on the other side. For now, she faces the hallway that generally corresponds to the direction of the Key, and starts off, staying low, moving quietly, ever alert for signs of danger.