<div class="floatleft">(http://i66.tinypic.com/2diegso.jpg)</div><br/>"I... see."  Mia's tone was doubtful.  Martial arts forms were graceful, but they were not sensual.  And, while she was finding that it was in her nature to be unconsciously sensual, to be consciously sensual was not in her nature.  Her movements slowed as she considered.  Sometimes, in martial arts, one tried to conceal ones movements, or even to move deceptively, with the goal of getting the opponent to let down their guard.  Then, when they least expected, you could strike.  Perhaps... could she view dancing sensually the same way?  Not to entice, or rather, with enticing being just a method of reaching her goal?<br/><br/>It was a subtle thing, but Mia's movement's shifted, drawing closer in to her body.  And from there, it was easy to add a little sensual sway.  She moved as gracefully as before, but with little embellishments.  A step had a little gyration of her curving hips.  Her hands thrust forward as her back arched, her generous breasts straining against the fabric of her top.  A quick turn, and the fabric hanging down from her waist spun, lifting, teasing at what lay beneath.<br/><br/>"Oh?"  Once again, Mia looked back over her shoulder through the veil of her hair.  Slowly, she sank towards the floor, her knees bending.  All the while, her hips danced, the flesh of her backside shaking enticingly.  "I suppose I am.  I should have known to watch Jaffar better."  She sank lower, her thighs parting agilely.  One hand held her in place, the other rested on the curve of one hip as she looked back.  For an instant, the dance became a pose, unmistakable, of a woman ready to be taken from behind.  Then, a quick spin, and she was upright again, her sensual dance resuming.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mia Lin</div><div class="spoiler_body"><strong>Mia Lin<strong>[/size]<br/>Human Monk of the Four Elements<br/></strong></strong><hr/><strong>Armor Class</strong> 15<br/><strong>Hit Points</strong> 1/63<br/><strong>Ki Points</strong> 3/3<br/><strong>Speed</strong> 40 feet<br/><strong>Proficiency Bonus</strong> +2<br/><hr/><strong>Str</strong> 9 (-1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2) <strong>Int</strong> 12 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 14 (+2)<br/><strong>Saves</strong> Strength, Dexterity<br/><strong>Trained Skills</strong> Acrobatics, Athletics, Medicine, Religion<br/><strong>Weapon Proficiencies</strong> Simple Weapons, Shortsword<br/><strong>Armor Proficiencies</strong> None!<br/><strong>Tool Proficiencies</strong> Herbalism Kit<br/><strong>Languages</strong> Common, Elven, Primordial<br/><hr/><strong>Abilities</strong><br/><strong><em>Unarmored Defense</em></strong> When wearing no armor or shield, AC = 10+Dex mod+Wis mod (already included)<br/><strong><em>Martial Arts</em></strong> Use Dex instead of Str for attack and damage rolls of unarmed strikes and monk weapons, and can use d4 for damage.  When you attack, you can make one unarmed strike as a bonus action.<br/><strong><em>Hermit Feature: Discovery</em></strong> You have access to a unique and powerful discovery.  Needs GM discussion.<br/><strong><em>Deflect Missiles</em></strong> You man use your reaction to reduce damage from a ranged weapon attack by 1d10+dex mod+monk level.  If it is reduced to 0, you can catch it.  If you do so, you may spend 1 ki point to make a proficient ranged attack with it as part of the same reaction.<br/><strong><em>Monastic Tradition:  Way of the Four Elements</em></strong> Gain Elemental Attumentent, plus more as you level<br/><strong><em>Water Whip</em></strong> You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.<br/><em><strong>Boon of Fortitude</strong></em>  Her hit point max increases by 40.<br/><em><strong>Blessing of Wound Closure</strong></em>  Mia regains double the amount of hp from spending hit dice. She automatically stabilizes when making death saves (but not lust saves).<br/><hr/><strong>Combat</strong><br/><strong><em>Dart</em></strong> ranged (20/60) +5, 1d4+3 damage<br/><strong><em>Quarterstaff</em></strong> melee +5, 1d6+3 damage, 1d8+3 damage (2 handed)<br/><hr/><strong><em>Personality Traits</em></strong> What a strange, exciting world there is outside the monastery walls; is this really what things are like?<br/>Satisfaction comes from within, not from without.<br/><strong><em>Ideal</em></strong> Self-Determination -- Everyone deserves the chance to find their own destiny.<br/><strong><em>Bond</em></strong> The monastery.  I can never go back, but it is still a part of me, and I learned everything I know there.<br/><strong><em>Flaw</em></strong> How much did a life spent in martial and spiritual training really prepare me for the real world?<br/><hr/><strong>Equipment</strong><br/>Quarterstaff<br/>10 Darts<br/>Herbalism Kit (3 charges remaining)<br/>Scroll Case filled with Mantras<br/>Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin,50 feet of hempen rope)<br/>Common Clothes<br/>Winter Blanket<br/>1 dose contraceptive, DC13<br/>42g<br/><br/><strong>Trinket</strong>  A fragment of a beautiful song, written as musical notes on two pieces of parchment.<br/>During her travels, Mia encountered a dying elf.  She did her best to treat him, but there didn't seem to be any injury on him, and he couldn't speak.  Then, with great urgency, he thrust these sheets into her hand.  She's been carrying them ever since, hoping she can unravel what was so important about them.<br/></div></div>[/quote]