Sharpspike looks around the room and shakes his head.<br/><br/>"Straw too wet and dirty to light easily. Would take too long, and more gnolls might come."<br/><br/>The hallway loops up and around a bit, but finally you come across a door that seems somewhat familiar. The hallway continues on from there, though, curving around another corner about two hundred yards away, giving you the feeling that there is a long way left to walk...