Well, it seemed that their good fortune in Brightwater wasn't choosing to hold up in Arvandor.  Spending the charges to activate her Ring of Blinking would have been an excellent idea, it also turned out.  As it was, Rose was unable to strike the ethereal spider when it dropped down right next to her, and had to take a step back to give herself some space in order to deliver a blow.  Ah, but what a blow it was!  Tapping into the quickness her new Belt of Battle could provide, she was able to activate her Ring of Blinking in the blink of an eye (pun intended)!<br/><br/>From there, as two of the three jet black pearls that had been added to her belt turned a shining white, she let loose a flurry of blows at the monstrous spider, her first hit slicing into the creature while she was ethereal and scoring an excellent blow!<br/><br/>Then came the next two attacks, each turning material again moments before she struck.  Not one to be denied a chance at victory, she pushed herself further, lashing out with one last, wild blow...  And it went wide entirely, her keen eyes watching as it passed mere inches above the dangerous creature's head.  Needless to say, the shifter was not happy.  Spinning around, she put all her force into a sweeping strike, intending to knock the creature off balance and, hopefully, set up Aria for a finishing blow.<br/><br/><br/><br/>Well, looks like there's nothing for it but to spend two charges from the Belt of Battle.  Then, that Standard Action will be used to activate Rose's Ring of Blinking, and she'll take a five-foot step to the west and full-attack.<br/><br/>Miss chances for full attack. (1d100=95, 1d100=10, 1d100=3, 1d100=69) (http://invisiblecastle.com/roller/view/2720154/) So only the highest and lowest are rolled.<br/>Attacking Phase Spider. (1d20+31=42, 1d20+16=17) (http://invisiblecastle.com/roller/view/2720158/) ...And the second roll is a natural 1.<br/>Damage roll against Phase Spider. (2d4+17=22) (http://invisiblecastle.com/roller/view/2720180/)<br/>Melee touch attack roll for free trip attempt. (1d20+31=40) (http://invisiblecastle.com/roller/view/2720183/)<br/>Strength check for trip attempt. (1d20+14=24) (http://invisiblecastle.com/roller/view/2720186/)<br/><br/>Then, in case the other spider decides to drop down...<br/><br/>Miss chance roll for attack of opportunity. (1d100=18) (http://invisiblecastle.com/roller/view/2720191/)  ...Miss.