With a simple flick, Nozomi creates a large map of the world in front of you.<br/><div class="quoteheader"><div class="topslice_quote">Quote from: Nozomoto</div></div><blockquote class="bbc_standard_quote"> Please choose a starting region:<br/><del><strong>Absalom:</strong></del> The biggest city of the world, inhabiting over half a million citizens, Absalom is more of a marketplace than anything else. While it is a pacified area, theres not much adventure to be found here. Portals from all cities of moderate importance to the Marketplace of Absalom exist and can be used... for a hefty price.<br/><br/><strong>Andoran:</strong> A Land of democracy, freedom, individualism, and fierce imperialism, Andoran has many problems and dangers lurking within its borders, ranging from the kobolds and hobgoblins of Darkmoon Vale, to human- and demihuman-barbarian tribes of the norgotha peaks. A well rounded starting region for goodly or neutral Avatars.<br/><br/><strong><span class="bbc_u">The Orc Hold of Belkzen:</span></strong> Orcland, Belkzen is mostly uncultivated plains, cornered between mighty mountain ranges.(Tooltipp: Please not that this makes a poor starting point for all non Orc or Half- Orc Avatars. You starting equipment will be nothing more but a club, ragged clothing, and one days worth of food, and you will begin play as a slave to the Orcs. This option is for hardcore players and true masochists.)<br/><br/><strong><del>Cheliax:</del></strong> A good starting point for evil Avatars(Tooltipp: This is a hardcore option for good players)<br/><br/><strong><del>Geb:</del></strong> A good starting point for neutral or evil Avatars with links to the Undead<br/><br/><strong>Isger:</strong> A Thrall to Cheliax, Isger is besieged on many fronts, from outside and within and as such has no resources to waste by acting especially evil. Locked in an eternal proxy-war with Andoran, having to defend against Molthune invasions Isger was recently shaken to its core by the appearance of multiple goblinoid armies from the Chitterwood. By burning large swaths of it the isger armies were able to drive them back, but its only a matter of time before they emerge again...<br/><br/><strong>Kyonin:</strong> The default High-elf starting region. Enchanted ancient forests promise clashes with fey, forest-dwelling monsters and even demons, as the elves guard a dark secret from the prying eyes of the world... <br/><br/><strong>Lastwall:</strong> Bulwark against the Orcs of Belkzen, the shapeshifters and undead of Ustalav and self proclaimed eternal guardians of Gallowspire. As one might expect, there are few dangers within, but many foes at the borders. A well balanced starting point for Avatars wanting to fight Orcs.<br/><br/><strong><del>Molthune:</del></strong> Human Fascists sworn on conquest. A good starting point for Lawful Avatars looking for a way to raise through the military ranks quickly, as Molthune rewards achievements much more fairly than comparable Nations.(Tooltipp: While half-humans are welcome, nonhuman avatars might find it much more difficult to gain influence within Molthune/ Human PvP nation)<br/><br/><strong><del>Nidal:</del></strong> A good starting point for evil Avatars<br/><br/><span class="bbc_u"><strong>Nirmanthas:</strong></span> Molthunes main target of Conquest,  Nirmanthas is war-torn indeed. Outmanned, outarmed, even outsmarted at times, Nirmanthas can only use guerilla tactics to keep the invasors in check. A Land in dire need of Goodly or neutral Avatars of all descents.(Tooltipp: Non-Human PvP nation. Despite that, Humans are welcome here.)<br/><br/><strong>Osirion:</strong> The very first human empire in ages past, there are still many sealed pyramids to be found in the vast and deadly desert of Osirion. Gnoll Raiders patrol the few trade routes through the desert, making the journey even more perilous, while ancient guardians await those foolish enough to desturb the eternal rest of long vanished rulers... A good starting point for Avartars of all Alignments seeking old school adventure.<br/><br/><strong>Sargava:</strong> The lost colony of Cheliax, nothing remains from its influence here. Situated at the far end of the incredibly large Mwangi Expanses, Sargava is the perfect starting point for Avatars looking for adventure in the jungle heat. <br/><br/><strong>Varisia:</strong> Frontier land, edge of Civilisation, Birthplace of Legends. All this and more is true for Varisia, A good place for Avatars who never played RPGs before or those who enjoy diversity.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>