The thick fog billowed around them as they spoke in the cool night air, drowning out the details of the world around them, and blanketing the area in a sea of dark intent. The only light that could be seen was the dim glow of moonlight overhead, cascaded through the prism of water moisture, diluted until it almost didn't matter. Still, there was enough light to gauge direction, and the druid took her bearings as her new friend spoke, asking about her defensive skills.<br/><br/>Lorelei smiled at the question, shrugging her shoulders, and then brandishing her walking stick for Mira to see. Under the pale moonlight, she would be able to see that the weapon glowed faintly, with the faint blue of the sea showing through it's cracks and texture. This faint shimmer was the expression of an enchantment that the druid explained as they headed out from the inn, towards what they presumed was northward.<br/><br/>"I have learned many spells of healing and enchantment among my people. I can empower staffs and staves made of wood, invoke nature to my benefit, and heal the injured. When it is needed, I have a few spells which can injure or confuse my enemies. I may not seem much a warrior, but I am learning. What talents do you bring to our endeavor?"<br/><br/><strong>DM: Lorelei uses her action to cast the spell Shillelagh (https://roll20.net/compendium/dnd5e/Shillelagh#content) on her walking staff.   She also rolled a Nature check, and got a natural 17, for a total of 19. That's more than sufficient to find north, and she's able to help guide Mira on the correct path. </strong>