Status: Strike one!<br/>HP 70 of 72<br/>Spells remaining: 6 of 7 1st, 4 of 4 2nd<br/><hr/>Rayne looked over the edge of the platform - and hurried back to the circle, feeling foolish and a bit alarmed.<br/><br/>"OK... that wasn't it."  The new verse was certainly helpful: "four spells, then.  And I wonder if that one isn't actually detect magic... and the other mending?  It could make sense, if they're all cantrips..."  She considered, a bit more quickly.  "Maybe just in the order they're mentioned, six, twelve, three, nine... with South being noon... 12.  So North, South, umm...West, East.  Right... so..."<br/><br/>With more concern... really not wanting to have to begin the test again, and get through the drake from scratch... Rayne cast: Detect Magic, Spark, Mending, Mage Hand.  It seemed to make sense... mending to reforge a key, mage hand to use it?  Perhaps?<br/><br/><hr/>OOC: Though in case I've completely gone off the deep end, I'm going to do some rolling here anyway!  Heck, I'll roll 'em all... in one big roll of 5 d20's.<br/>North symbol: 2 + 8 = 10 (one I'm not sure of, unforunately, but the other rolls were great)<br/>East symbol: 14 + 8 = 22<br/>South symbol: 13 + 8 = 21<br/>West symbol: 15 + 8 = 23<br/>Verse: 3 + 1 = 4 (and untrained in linguistics anyway, so perhaps the roll isn't allowed)<br/>