Upon confirming attributes, the world around you expands in an explosion of space. behind you and to your left and right tall walls arise, blocking your path. Made of red brick they rise high with battlements adorning the top. There seem to be no guards, but its far away, so you can't be too sure... In your front not one, not two, not three, but a whopping 5 enormous gates grow from the ground while you inspect the wall each painted in gold and red and decorated with a similar colored symbol.<br/><br/>The first gate is showing a bow, and a pop up reads: Open this gate yourself and reach the other side of the lake to become a ranger. A strong warrior assisted by a tamed beast.<br/><br/>The second gate is bloody, showing an axe and reading: Open this gate, pick a weapon and slaughter your way to the top of the hill to become a Barbarian, a warrior only at home at the battlefield who can tap into the primal energies of rage to become an engine of destruction.<br/><br/>The third gate is encrusted with vines, showing a shepherds crook and reading: Ask mother nature or the green mother to aid you and open this gate, then reach the top of the mountain to become a druid, the spiritual leader of your people, and yet a shapeshifter capable of changing into various beasts of battle, and a capable spellcaster devoted to the nature.<br/><br/>The fourth gate is the most pretentious, with a lot more gold than red, yet no symbol is showing. Instead the pop up reads: Choose your own Banner and mount and ride out into the plains to become a cavalier, a knight dedicated to a course or person.<br/><br/>The fifth and last gate isn't visually distinguished in any form, but once you approach, you can hear faint singing from the other side. its a low pitched, guttural choir of male voices singing in a language you've never heard before. The text reads: Shed your cloth, pick up a weapon drink the blood of your slain enemies and then sing, sing of the glory of battle and become a scald, the worldly leaders, ambassadors and generals of the tribe.<br/><br/><br/>Opening the Gate requires all of your new bodies strength, there is even a pop up telling you:" Opening a gate of this size by yourself is a daring task. in order to see if you are capable of pulling this feat of strength off, a 20 sided die will be rolled and your strength modifier added, the resulting number then compared with the difficulty class (DC). Try opening the door now, the difficulty class is 20. Because this is your first time, you won't need to fear repercussions on a failed check, try again until you get it right! Soon you find out, that this gate is a devilish thing. It has a mechanism making it snap back into closed position instantly and forcefully. In order to slip through, you need to open it completely, then jump foreward with all your remaining strength, otherwise you'll be crushed by the closing gate.<br/><br/>By the time you finally manage to open the gate, slip through and hear the sound of gates you will never be able to open again, your body is covered in sweat. But the view is worth it. You are standing at the shore of a large lake amidst the deepest jungle you've ever seen. The air is cleaner as you've ever breathed any, and heavily pregnant with a dozen different smells of flowers. The trees are big, easily reminding you of redwood trees, but those here are in different shapes, from classic trees to giant sunflowers, you can even see a mushroom as big as a city on the horizon. Focusing back on the task at hand, you look at the far side of the lake. You can see many sparsely clothed figures standing, sitting or laying around there, and a sudden, inexplicable burst of knowledge tells you that they are your tribe, your family, waiting for you to complete your task. But you hesitate. You know you have only two options by tradition.<br/><ul class="bbc_list"><li>shed your cloth completely, and let everyone admire your  body for as long as they wish,</li><li>or swim with your heavy leather clothing, denying all those who came for that reason the astonishing view of your naked, wet, exhausted body.</li></ul><br/><br/><br/>Whatever you do, the crowd erupts into wild cheering upon your arrival, and an elderly Elf steps in front of you, as you recovery from the exhaustive task. " Well done young daughter. with this you have gained the right to learn. talk to the tribe, see who can teach you which skills. Choose wisely, as they will determine your fate one day. As for myself: i offer you knowledge. Knowledge of the land, knowledge of the animals living withing. and more knowledge. Knowledge befitting only the strongest, knowledge forbidden in some tribes even. Knowledge of our ancient foes, the Orcs and Demons."<br/><br/>A counter shows you how many skillpoints you have left:<br/>4x 6 basic skillpoints for being a ranger<br/>4x 3 background skillpoints<br/>and up to 4 bonus skillpoints for favored class.<br/><br/>In your tribe, all skills can be taught to you, but some, like perception, survival, swimming, climbing and riding are favored.<br/><br/>Afterwards, an old crone seeks you out, telling you about feats, that you are starting with Power attack, combat expertise, deadly aim, and mastercraftsmen for free, and have 2 to spend from your level, and 1 from your combat style as a ranger, in addition to endurance, which you gain from being ranger for free too.<br/><br/>Lastly, you are asked if you are happy with being a normal, well rounded ranger, or if you prefer to further specialize (seeking an archetype)<br/><br/><br/><br/>While you are doing all of this, you can see the sun and stars rise up and fall down many times, wander with your tribe from the edge of the jungle back onto the open plains, watch them live their life peacefully but always prepare for war and bad times.