<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kader Andromias</div><div class="spoiler_body"><span class="bbc_u">Description</span><br/>Career: Ace<br/>Species: Human<br/>Duty: Air Superiority<br/>Motivation: Charge at fear and outrun death<br/>Specialisation: Hotshot<br/><br/><span class="bbc_u">Characteristics</span><br/>Brawn - 2<br/>Agility - 4<br/>Intellect - 2<br/>Cunning - 2<br/>Willpower - 2<br/>Presence - 3<br/>The Force - 2<br/> <br/><span class="bbc_u">Skills</span><br/>Cool 2<br/>Charm 1<br/>Deception 1<br/>Gunnery 1<br/>Piloting (Space) 2<br/>Perception 1<br/>Range (Light) 1<br/>Stealth 1<br/><br/><br/><span class="bbc_u">Talents</span><br/>Hotshot: Skilled Jockey level 1 (Remove one setback dice per rank to all piloting checks)<br/>Hotshot: High G Training level 1 (Transfer one point of system strain per rank to person strain.)<br/>Hotshot: Grit level 1 (Gain +1 Strain Threshold.)<br/>Hotshot: Shortcut (+1 boost dice per rank to catch/escape during chase)<br/><br/><span class="bbc_u">Equipment</span><br/>G-suit (2000)<br/>Vacuum sealed (1000)<br/>Scanner Goggles (150)<br/>Commlink (25)<br/>Blaster pistol (400)<br/>Frag grenade x2 (100)<br/>Stimpack x2 (50)<br/>Utility belt (25)<br/>250 Credits<br/></div></div><table class="bbc_table"><tbody><tr><td><div align="center">| - Wounds - |</div></td><td><div align="center"> - Strain - |</div></td><td><div align="center"> - Vehicle - |</div></td><td><div align="center"> - Hull Trauma - |</div></td><td><div align="center"> - System Strain - |</div></td></tr><tr><td><div align="center"><strong>0/12</strong></div></td><td><div align="center"><strong>0/13</strong></div></td><td><div align="center">A-Wing (http://swrpg.viluppo.net/transportation/starships/1235/)</div></td><td><div align="center"><strong>0/6</strong></div></td><td><div align="center"><strong>0/6</strong></div></td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative Check</div><div class="spoiler_body">(http://www.clipular.com/c/4760434008391680.png?k=XM-zRs31_ptRgFnPmyxYz9l2-xw)</div></div><br/><br/>Kader hesitated for a moment as the swathing terrain materialised in light form. Even though he knew it was all holographic, it was still realistic enough to give him pause. That the turret were not currently moving suggested this was an opportunity to have a good first lap without having to worry too much about incoming fire, so he decided to make the most of that.<br/><br/>Deliberately not worrying too much about whether the other pilots were getting ahead of him, he traced a mental path through the asteroid field and imagined it drawn out as a serpentine light beam and then when he was confident, he eased the throttle up and entered the asteroid field, tilting and weaving to give the other pilots plenty of indication as to where he was going.<br/><br/>"Levelling out for the next leg," he said with a hint of a smirk in his voice. "If you like what you see, feel free to try it for yourself."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body"><span class="bbc_u">When it is his turn</span>, Kader performs the <strong>Plot Course</strong> action using a <strong>Perception</strong> check.<br/><br/>(http://www.clipular.com/c/5619994403274752.png?k=ZQXTXDZEdsRP0TGCFbNGYW61cto)<br/><br/>He then <strong>Accelerates</strong> to speed 3.<br/><br/>As he passes through the asteroid field, he makes a <strong>Piloting</strong> check, ignoring up to 3 setback dice you might have imposed (2 because of the successes in the 'plot course' check, and 1 because of his 'Skilled Jockey' talent).<br/><br/>(http://www.clipular.com/c/4821475962650624.png?k=gIv7A9tf--GU57yAImL_nIxOPbY)<br/><br/>He uses the advantage to add a Boost dice to the next allied character's piloting/gunner/computing/mechanics check.<br/><br/></div></div>