Further listening didn't give Rose too much more insight, or at least not about the conversation the group beyond the doors was having.  Perhaps if she were more of a scholar of planar lore, or even simply a scholar of monster lore...  Still, all the talk did help her keen ears pick up on the layout of the room, as well as the positions of pretty much everyone in it.  And when that knowledge was unveiled to her, she was able to begin formulating a plan...<br/><br/>"Alright, lover,"  She whispered, once again keeping her mouth right up next to the other woman's ear.  "I count five people in the room beyond this door, standing around a table from the sounds of things.  Two of them are the same size I can reach with my Ring of Enlargement, and at least one of them has no need to draw breath.  Given the circumstances, I think our best bet is going to be to pop into their midst as quickly as possible, and then take advantage of the confusion when dealing with them.<br/><br/>"Now, since your reflexes are quicker than mine, I think you should ready your weapons of choice for a strike immediately after we teleport.  Astos will be directly to your right, and another fellow named Aerontar will be ten feet ahead and five to the left.  The table will be directly in front of you as well, so if you if you decide to get up on it at some point, you should have the high ground advantage against both of them at once.  I'll do my best to keep the other three off your back in the meantime, and when those two are dead, we can both work together on whoever's left.  Sound like a plan?"<br/><br/>It certainly seemed like a good one to the shifter.  Admittedly, before they could jump in, she would need a little time to prep herself, make use of that Ring of Enlargement she had mentioned to increase her size, and thus her reach, as well as reset the defenses on both her Ring of Blinking and her armor so that the magical effects provided by both wouldn't end prematurely on her...<br/><br/>Once that was taken care of, though, she would be ready for battle and, assuming the tiefling was also ready, it was a simple matter of taking a deep breath, and then teleporting in.<br/><br/><br/><br/>Thank you. ^^ I'm glad you liked that little scene.  I was actually going for a bit of a cinematic feel when I wrote it out.<br/><br/>Hmm.  Looks like some tough odds, from the looks of things...  Having a maxed-out Listen skill certainly came in handy, though. ;D I suppose I'd better put a little thought into Rose's actions this time...<br/><br/>Initiative check. (1d20+9=21) (http://invisiblecastle.com/roller/view/2742220/)  Ooh, not a bad roll at all.<br/><br/>Of course, Aria's roll was even better, and I think it would probably be a good idea to hang on to that.  With Rose's instructions, is it possible for Aria to ready an action to attack after they teleport?  That 29 is a really good roll, and barring some nasty trick like Nerveskitter from the people in the room, she should be able to get in a good full-attack if she can keep it.<br/><br/>Either way, I get the feeling that this is going to get a bit complicated, so I'll try to list this one out piece by piece to help keep things straight for both of us. ^^;<br/><br/>1. Swift Action to make use of Greater Blurring Armor and Standard Action to activate Ring of Enlargement.<br/><br/>2. Standard Action to simultaneously activate Ring of Blinking with Aria (thus resetting the 7-round duration from whatever it was at before).<br/><br/>3. Teleport, placing Rose in the Southwest corner and Aria one square to her right, within melee range of Astos.  Rose is leaving he and Aerontar to Aria (who might find it to her advantage to jump up onto the table to get the high ground against both foes, when her next turn comes up), and will be in perfect position to threaten Frida, S and V with her glaive.<br/><br/>I'll make three attacks of opportunity, in case any of them trigger one...<br/><br/>Attacks of Opportunity, power attacking for 4 each (+10 damage). (1d20+30=40, 1d20+30=36, 1d20+30=39) (http://invisiblecastle.com/roller/view/2742235/) -2 on any that can see ethereal, of course.<br/>Three damage rolls. (2d6+28=37, 2d6+28=33, 2d6+28=36) (http://invisiblecastle.com/roller/view/2742236/)<br/><br/>Whoops, forgot the miss chances. (1d100=73, 1d100=51, 1d100=84) (http://invisiblecastle.com/roller/view/2742237/)  Fortunately, all three hit, it seems. ^^; Next, in case of trip attacks...<br/><br/>Touch attacks for trip attempts. (1d20+30=39, 1d20+30=40, 1d20+30=47) (http://invisiblecastle.com/roller/view/2742239/)<br/>Opposed Strength rolls for Trip attempts. (1d20+19=25, 1d20+19=39, 1d20+19=26) (http://invisiblecastle.com/roller/view/2742240/)<br/><br/>And hopefully, that takes care of everything...