The gong summons a priest of Cyril after  a little bit, and while the robed figure doesn't speak it nods as she orders food and drink.  The priest returns a short while later bearing a large silver platter laden with iced water, and a second with a spiced fruit juice, tasting a little like wine, but non alchoholic.  No doubt the meal and drink are carefully balanced with enough meat, grain, and sugars to give a contestant everything they need to start the next level.  While the taste of the food is somewhat on the bland side, lacking in taste what it has in nutritional value, it seems like this isn't about providing her a tasty meal.  It's more food than she could eat in three meals, yet somehow, knowing that whatever isn't eaten is not able to be taken with her, makes Lydia eat just a little more.  But most interesting is that when the judge returns with the food, that's not all it brought, as a third eyebot flits in and begins to move about like the previous two, 'Lex and Dex' as Lydia calls them.  This brings up the intersing thought... why is there a third following her now?  Have enough contestants already fallen that they are re-assigning eyebots?  Has her stunt with the counselor made her more famous?  Or more likely is it that they expect her to fall soon, and want to make sure they have it on multiple angles?<br/><br/>After setting down the food the judge gestures to her gear and makes a hand motion that after a moment Lydia understands to be a 'cleaning' motion.  If she agrees the gear is taken and returned within half an hour, polished, shined, cleaned, and ready for her.<br/><br/>But eventually she falls asleep, whether or not she wants too, and she knows that magic is at play with this.  But when she awakes, she's no longer in the resting room, but in a small circular room, laying on the floor with all of her gear.  A single wooden door is the only apparent exit from the room which is only about seven feet across with a ceiling about seven feet above the floor.  The three eyebots are flitting about slowly, hard to spot in the dim light of the room, which seems to be glowing slightly despite the lack of a visible light source.<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">I forgot to ask you, did you want to 'level up' your character as you go?  Or do you want her stats to stay the same unless something happens to her to change her?   If you want to level up, I'd say you can take 2 points and put one point each into any cliche you like, or a new cliche that you feel is appropriate.   2nd level, 2 cliche points... seems fair right?</div></div>