<div align="center">(https://i.pinimg.com/564x/17/de/80/17de8065b6e82998504461774e5e6a0f.jpg)(https://i.pinimg.com/564x/37/a7/5d/37a75d965843a535c5f73dc6dcd5450e.jpg)</div><div class="floatright">(https://i.pinimg.com/564x/43/c9/48/43c948cf0b58d06216639103d490754d.jpg)</div><br/>Roll Results:  Initiative Order<ul class="bbc_list" style="list-style-type: decimal;"><li>Hellhound</li><li>Songbird</li><li>Bandits</li></ul>Road Encounter Map (https://docs.google.com/document/d/1yaDbYITko7UnfMGFzoVbqlCbkYTGHOL-YCicfkITc9k/edit?usp=sharing)<br/><br/>Game Mechanics:  Hellhound Athletics DC 17<br/><br/>The Hellhound warhorse rears up and strikes the bandit 1 with a hoof.<br/>Roll Results: Warhorse Attack Roll 18 Damage 9<br/>Bandit 1 HP 20/1  Bandit 2 HP 20/16 +10 move each square<br/><br/>Songbird dismounts her riding horse and moves closer to the action  by five feet.   The bandits are overwhelmed with the ferocity of the attack.   Bandit 2 is struck by the tanglefoot bag,  just as his horse bucks him off of the mount.   While Hellhound moves at the same time to engage Bandit 1.  Successively striking and damaging the bandit (only if make the athletics check )   His mount a warhorse does what it is trained to do.  It rears and a hoof strikes the rider. doing more damage.  Bandit 1 is also bucked from his horse and takes falling damage.    Bandit 2 horse is still there in view the tanglefoot bag slowing it down.  Bandit 1' horse on the other hand would bolt out of the picture.<br/><br/>Hellhound if failure athletics 4 points falling damage from horse. Reflex to negate<br/><br/><br/>