As you and Sharpspike near the hollow's entrance, you note with relief that your scuffle with the guards hasn't brought more of the burrow's inhabitants. Further down the burrows, you can hear activity... it will be rough going from this point on.<br/><br/>The hallway is large enough to accommodate Gnolls, so it's large enough to accommodate you. However, it's also lit for creatures with darkvision, meaning that your vision lessens by the moment. As you travel deeper, you start to feel  like the path is doubling back on itself... but unfortunately, you can't tell for sure. Luckily, Sharpspike is able to lead you along fairly well, and you have no issues pressing deeper.<br/><br/>Another ten minutes pass, and you feel Sharpspike's claws against your bared midriff. The kobold whispers to you, telling you that the path is diverging here. One goes up, and one goes down, and he is unsure which way the two of you want to go.<br/><br/>