Tehr nodded, "My thanks to you guardswoman.  If you would have the guards give us a little space and privacy if possible, I'd like to question them all at once save that child.  I'll talk to him alone."  Then he'd gather all of the servers and ask them to be at ease, he had a few questions for them, but needed to cast a simple spell of truth first.  It was a partial truth, detect thoughts couldn't discern lies exactly, but hopefully if they thought it would, then they would be more likely to tell the truth.  He was fairly good at sniffing the truth out when he heard it anyways.<br/><br/>His questions would be simple.  He would first start by saying that there had been an attempt to harm the queen.  He would try to couch the news in a way to keep the group from panicking or immediately shifting their thoughts to escape.  The news would be all over Londinium by tomorrow morning anyways, so there was no point in trying to hide it.  Then he would cast his detect thoughts spell and focus on the group, skimming their surface thoughts for any sign of duplicity in their answers or complicity in the crime.  Then he'd start asking questions about who served the queen's wine, where the wine had come from, and finish with asking if any of them had been approached by anyone to do anything other than their jobs.  Switch out bottles of wine, make sure the queen received a specific bottle, or even try to poison her food or drink.<br/><br/>After he was done with the group, should they bear no ill will or carry no suspicion on his part, he'd then move to the solo boy and do much the same.  If need be he'd invoke his ring to recast the spell, then find out why the boy tried to flee.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">I rolled diplomacy for talking to the group and sense motive:<br/><br/>https://elliquiy.com/forums/dicebot.php?r=56546<br/><del>Full Result: rhev rolled: 1d20, adding 9to the total<br/>Comment: Diplomacy roll<br/>Result: 1,</del> Lucky at love feat activates<br/><del>Total: 10</del><br/><br/>https://elliquiy.com/forums/dicebot.php?r=56547<br/>Roll Result: rhev rolled: 1d20, adding 14to the total<br/>Comment: <strong>Diplomacy</strong> roll with +5 lucky at love bonus for rolling a 1 on the first roll<br/>Result: 13, <br/>Total:<strong> 27</strong><br/><br/>https://elliquiy.com/forums/dicebot.php?r=56548<br/>Roll Result: rhev rolled: 1d20, adding 7to the total<br/>Comment: <strong>sense motive</strong> roll<br/>Result: 7, <br/>Total: <strong>14</strong><br/><br/>Also, just for your reference, here's the spell detect thoughts:<br/>http://www.d20pfsrd.com/magic/all-spells/d/detect-thoughts<br/>It can be used against groups of creatures, so i figured as long as Tehr has them all in a close enough space, it should be no problem to have it effect all.</div></div>