Tzahala's "vantage point" turns out to be the main road, just to the northwest of the wreck-heap's main gate. There's a 20' incline down into the ditch where the yard is; but the runner is careful, and manages to set up without catching any of the Jacks' eyes. And once she's scoped in, Tzahala is able to get a much better read on the situation.<br/><br/>The main issue is the fact that the heavy chain-link fence provides three-sixty degree visibility, barring a couple of blind spots where the cards have been piled too high; and there's only one access gate on the northern edge of the hexagon. From what she can see, there's two Jacks on the inside, and two on the outside; at least four gathered around a fire-pit to the east, another three sitting on tires to the west, and at least two standing guard in the middle of four make-shift shacks at the compound's heart. There's another, longer shack on one side; but she can't really make too much out of its contents from this distance.<br/><br/>No sooner than she finishes getting her read, though, than the "raid" begins. Six guys come charging down the hill, chucking four flash-packs over the fence and at the guards. Almost immediately, the Jacks spring to action... and no less than 10 of the 13 Jacks charge the gate right back, wielding hand-razors and baseball bats with the kind of glee reserved only for the worst sadists...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Mechanics</div><div class="spoiler_body">The Guards in the middle of the shacks don't move, and one of the guys sitting on a tire seems to be looking for something in the wreck-heap behind him. </div></div>