The door opens to a narrow hallway, wide enough for one person, comfortably, ending at another door. The blinking lights overhead are distracting, and make the walls dance, with strange shadows, but there's no signs of movement, here.<br/><br/>Opening the door at the end of the hall, with Johanna at the lead, reveals a large, open room. This room buzzes and hums with the sound of machinery. A long track of moving leatherlike material rotates along a metal framework in the middle of the room. The eastern end of this device is connected to a looming metal machine fitted with thrashing and twitching armatures and blinking lights. Panels on the wall flash with strange writing and images of metallic constructs. To the west, a second track of leather, this one smeared with blood, churns through an opening in the wall to a room beyond. The entire place has an air of entropy to it—with missing parts, flashing sparks, and periodic discordant sounds of metal scraping against metal revealing how damaged the room’s machinery is.<br/><br/>Two robots, on spindly legs, like the mostly-deactivated one he encountered, early on, scurry around the room, looking quite busy.