Ah, I see.  In that case, I think I'll be satisfied with just rounding it up mathematically to the 36% miss chance.  And I suppose when the Ring of Blinking gets activated, that will be added on, too...<br/><br/><div align="center">--------------------------------------------------------------------------------------------------------------------------------------------------</div><br/>Of the arrows Garland fired at Rose, the last two were poor shots, and the first two were dead on...  Or would have been, were she actually standing where he had thought she was.  Grinning, the wanderer readied her weapon and, without a second thought, charged her opponent, covering the distance at full speed, heedless to her own defenses.  It was a reckless move, but she was trusting her safety to that illusory mirage that shrouded her real location from sight, and at this speed, that guisarme of hers was going to deal massive damage.<br/><br/>Especially since, to cover that last ten feet of distance, she leapt up into the air, bringing it slamming down on her opponent's head...<br/><br/>I have a high enough Jump modifier to autosucceed on the check, even without at least a 20 ft running start, so I hope you don't mind if I don't roll. ^^;  I'll be using the Heedless Charge part of the Shock Trooper tactical feat to Power Attack for the full +15 and sink my AC down to 3 next turn, without negatively affecting my attack roll.  Leap Attack then triples that Power Attack bonus damage.<br/><br/>Attack roll vs Garland's AC. (1d20+27=47) (http://invisiblecastle.com/roller/view/2683060/)  ...Critical threat. o.o; Rolling to confirm a critical. (1d20+27=46) (http://invisiblecastle.com/roller/view/2683061/)<br/><br/>Let's see...  x3 on the Power Attack bonus damage from Leap Attack, and then the Guisarme is a weapon with a x3 crit multiplier.  According to the rules for stacking multipliers, that's thus a x5 multiplier on the Power Attack bonus damage, and then x3 on everything else.<br/><br/>15 x 5 = 75<br/><br/>The +5 Enhancement bonus is multiplied to 15, and then the +10 to damage I'd get from Strength (it's a two-handed weapon) becomes +30...<br/><br/>75 + 15 + 30 = 120<br/><br/>...Should I roll for damage? ^^;<br/><br/>Edit: ...Forgot the +2 to attack and -2 to AC for charge. >>; That's 49 on the crit threat, 48 on the roll to confirm, and then 6d4+120 damage, and my AC is<strong>1</strong>until the start of my next turn.<br/><br/>Still, I'm thinking I should have had Rose place a few bets on herself...