Despite the town's small size, they had a thriving market for magical weapons and armor, due to the forge that could work even the most difficult of metals. As such, he'd actually be able to sell the dagger.<br/><br/>The stores would offer most any item up to 2500gp, with weapons and armor up to 3500. Specific items include: a cloak of the hedge wizard (abjuration), five trauma packs, a wand of technomancy (44 charges), a +1 f laming warhammer, a filter mask, a flare gun, a scroll of find traps (CL 10th), three scrolls of restoration, a scroll of raise dead, a wand of rebuke technology (11 charges), a +1 cold siccatite longsword, a masterwork mithral-inlaid heavy crossbow with a metal tension string (worth 500 gp), a large supply of adamantine bolts (worth 60 gp each), a +1 construct bane adamantine dagger, a +2 breastplate, a +1 mithral chain shirt, and a +2 spiked light steel shield.<br/><br/>(I need to update Johanna's sheet, but she'll probably want some magical upgrades; I think most of her gear is non-magic)