<strong>"What the hell? This is madness! They took my fucking legs away!!"</strong>- the miralian yells, almost panicking.<br/><strong>"Shut up, we're neck-deep in bantha shit! Besides, she's right! That's the best option we might have at the moment."</strong>- the man, Vindnok interrupts her -<strong>"If we get that far, we should look for some transportation for her. I've been through basic in the militia back home. I can help out with a blaster or a vibroblade, but not if I'm carrying her around."</strong>- to this the miralian tries to retort with something but is at the loss of words. Looks like she starts to get it that she's more or less<em>cargo</em>at the moment.<br/>Lienna, the zeltron girl and the only man in your group both nod at you in acknowledgement. Even naked and shaken up, you still seem to be the most experienced of the four of you.<br/><br/>[Lienna and Vindnok Zak are NPC followers. They will act on their own and take their own actions, but you can issue orders to them verbally. As civilians, they are also nonheroic characters, and leading them into battle poses a high risk for them. There is still the remaining contents of the lockers lying on the ground: some credits, a medpack and some tools. If you take any of them with you, you'll have to decide who carries what.]<br/><br/>The large door opens with a sigh into a wide hallway with uneven walls, giving ample of opportunities for cover along the wall. The red light of the alarm flashes overhead, but there is seemingly no movement here. To the left of you, the corridor goes on for approximately ten meters and ends with a wide door labeled '10 - Near Human Experiments Operating room'. A few meters to your right, on the opposing wall off the hallway is another door labeled '08 - Near Human Experiments Morgue'. Both have a red light above their access panels, indicating the security lockdown. Dia must have been able to open your exit only. To your right hand side, continuing down the hallway, after twenty meters or so there is a T junction, with two separate ways. According to your map, taking a left turn will take you closer to security and storage, while going to the right will lead you to some turbolifts that move between this floor and other, unmapped levels of the base. Alternatively, if you think you have time you could attempt to open the operating room or morgue doors by trying to trick the computer [Use Computer] or messing with the circuitry and forcing them open [Mechanics]. Each door would require a separate check.