<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Lol. In all fairness, this dungeon is not really designed to kill so much as to be a lot of fun, though the encounter rate increases the more rooms you clear. </div></div><br/>It takes a while, seeing as he's going pretty dang quick at this point, but finally the kobold smashes into the wooden planks of the bridge... hard enough to actually break the one it impacts. Still, you're able to get a good enough look at it to tell that it's definitely one of your scarred "friends," and you do manage to find a vial of that same inky substance that the kobolds first used to extinguish the Priest's lights back at the temple. A decent prize, at least.<br/><br/>Another room cleared, you step into the bright light at the other end of the bridge...<br/><br/>And you find yourself sliding down the walls inside a pristine white room, shaped into a perfect circle. The room is huge... about 50' in diameter, perfectly round and untouched. And down at the center of the room... is Tock.<br/><br/>