Once detached and tossed aside, the creatures opened their dark cloak-like bodies and shot up in the air, altering their trajectories, swimming in the air like some aquatic creature maneuvering the depths of the sea. Following a quick turn, the entities launched themselves at their prey again, the one targeting Talya missing just barely, but Jalna still coughing and gasping for air, fell victim to her attacker once more, coils wrapping around her as the dark shape hugged her face and she could sense  the same slimy, fleshy tube trying to enter her mouth again but this time she was ready and could prevent it from happening. Still she'd be in trouble unless she could get rid of the monster permanently, it would simply reattach itself every time she fought it off.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack!</div><div class="spoiler_body">Attack against Talya misses with a 10. Jalna is hit with a 15 and she takes 5 points of damage, the creature attaching itself on her again. Jalna can keep her breath and fight on for 2 minutes before suffocation would come into play, but unless removed, the monster will damage her every turn!</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> <del>20</del> 14 (3d8+3)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/hkc87Q/cave3.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>