The path continues on twisting in Northern and Eastern directions, slowly rising until it eventually reaches a larger chamber with tiny cracks in the cave ceiling, where water is dripping down and accumulating in a crevice at the bottom of this cave, forming a miniature underground lake. There's an old makeshift bridge across, built out of small pieces of wood bound together, the construction almost at the water's level, the surface wet and slick with guano and some mossy growth.<br/>"We're well on our way." Talya confirmed. "The previous scout built this to cross the obstacle here. Looks like rainwater made it in and accumulated in the bottom of this cavern."<br/><br/>The bridge was old and threatened to give out unless only one at a time crossed.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Dexterity (Acrobatics) DC 12 to cross, disadvantage if more than one person tries to cross at a time. On a fail the character slips and falls prone on the bridge, braking it in two and falling into the water hole. Once the bridge breaks the 25 feet wide pond can be navigated by swimming across the surface which shouldn't prove difficult with no current distractions. The water seems deep enough for the girls to be able to fully submerge. If a creature moves into the water, they'll find that tiny black grubs latched on to them, wiggling and trying to leech blood from the warm bodies, but they seem mostly harmless.</div></div><br/>On the far side of the water was another passage leading East, opening onto a ledge overlooking a much larger cavern from a height of 30 feet, with smaller 5-15 feet steps rising slowly below towards the Northern end of the chamber, slowly closing in on the ceiling. A great number of rocks and stone pillars, both standing and hanging obscured much of the cavern, including possible other exits, but the glowing flora was still present in here. The faint sound of trickling water could be heard echoing in the cave, and there was the very faint smell of rotten meat.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> 20 (3d8+3)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/hkc87Q/cave3.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>