The first taste of moonwine was sheer bliss on her tongue, indescribable, and demanding a second taste.  No glass was needed as she tipped the uncorked bottle back to her lips a second, then a third time.  Only after the fourth sip could her head clear enough to put into thought what she was tasting.  It tasted like running through a dew coated feild of grass beneath a black night sky under the light of a full moon.  It felt like a song pouring down her throat, curling in her stomach to sit and sing warm tales of a homeland that was not hers, but could have been.  The fifth sip was even better, her head lifting up and joining the moon to dance in the night sky.  She felt like a lover caressed her thighs, sliding touch inside her armor, peeling away that heavy metal to expose her skin to the glowing light of the moon.<br/><br/>She heard a clatter and her reverie snapped back to reality as she realized that she'd set down the lantern, and dropped her shield.  The sound of her silver sword hitting the floor is what startled her though.  Followed by the metallic thunk of one of her armor plates hitting the ground.  She fought through the dreamlike fog and realized what was happening.<br/><br/>The chair was alive, several animate ropes of soft supple leather had slid between the cracks of her armor, holding her tight to the chair as they peeled her armor free from her body, exposing more and more of her.  Half a dozen, more, sinous snakes of soft warm leather slid from the chair and crawled along her body, determined to hold her down and strip her gear from her.  Was this real, was this a dream brought on by moon wine, it felt good, maybe she should just take another drink, because the arm holding the bottle was the only one that was not restrained.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">If you want to resist the effects of the wine, the effects that are telling you to simply give in, you need to make a will saving throw, DC 9<br/><br/>To try to escape the living chair's bonds, you'll need a strength or escape artist check, DC 14.  You can retry, but the DC goes up by 1 each retry.</div></div>