<strong>Hero Points:</strong>7 (Dreamer/Neko), 3 (Hornet), 2 (Scarab)<br/><br/>Alsyia could tell that Clyde was enjoying what she was doing by the glazed expression on his face. His length throbbed in her mouth in reaction to her throat and tongue, and his hips began jerking towards her face as control was lost from the incoming orgasm. Clyde had to cover his mouth with his other hand to avoid groaning, which if anything made his movements even more hectic and jerky. It wasn't long before he lost control; already holding her hair tight, Clyde forced Alysia as far as she could go down the base of his shaft, filling her mouth with warm seed. She had no choice but to drink it all in spite of the slightly bitter taste, his erection softening only after several spurts.<br/><br/>"Wow," Clyde gasped. "You're...you're something else, that's for sure."<br/><br/>The few minutes afterwards were him groping Alysia's body, savoring the opportunity while it lasted and his nerve endings were still tingling post-orgasm. But he did not kiss her on the lips, and quietly but firmly rebuffed her if she tried.<br/><br/>"Just gotta wait for the rest of 'em to get out," Clyde said, breaking the silence between them. "Maybe next time you can install a spy cam? I'd love to see how the rest of your cute classmates look in the nude!"<br/><br/>The rest of the girls, oblivious to the school rules violation mere feet from them, had their attention elsewhere. Zoe Robinson, who made a habit of taking her smartphone everywhere since getting a waterproof shower case, (https://www.youtube.com/watch?v=poWk05MMJD0) emitted a shrill Emergency Broadcast:<br/><br/><strong>Attention all Emerald City residents! An unknown weather-based anomaly has been spotted over the-</strong><br/><br/>The broadcast cut into static. Nobody dared say a word, but at that point every girl had their attention on Zoe.<br/><br/><strong>residents are advised to stay indoors and-</strong><br/><br/>Static.<br/><br/><strong>-objects. Emergency services are being deployed-</strong><br/><br/>"Oh no!"<br/><br/>Zoe hurriedly speed-dialed to contact loved ones and the rest of the girls did the same as they stampeded out of the showers, a few slipping on the slick tiles. Only Amy and Esther had the discipline to help them to their feet, but even then they were no less slow in hurrying to their lockers.<br/><br/>"Is it here, is it nearby?!?" Alison exclaimed as she practically tore open her locker for her smartphone.<br/><br/>"Mom, are you there? Please pick up!"<br/><br/>"Someone call 911!"<br/><br/>"Idiot! What are we going to tell the cops they don't already know?!?"<br/><br/>"I want to go home!"<br/><br/>"What are you doing?!" Esther exclaimed as she saw Amy putting on her pants.<br/><br/>"Oh, uh, changing?" Amy replied.<br/><br/>"We can change only once, we have no time to spare!" Esther exclaimed as she wrapped a towel around her body and tossed another to Amy.<br/><br/>"Oh, right! Well then let's go!"<br/><br/>And so the two undercover heroines grabbed their backpacks and rushed off, heedless of whether or not Kayley was keeping pace.<br/><br/>Clyde, all the while, had nothing but a stunned expression on his face. His back sliding down the wall, he remained in a sitting position, lost in his thoughts.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Insight DC 20 (Alysia/Neko only)</div><div class="spoiler_body">Clyde is terrified, that much is for certain. But Alysia catches a hint of...guilt perhaps?<br/><br/>He doesn't seem talkative if she inquires.<br/><br/>"D-don't talk here, just go!" he exclaims. "I'm in enough trouble already."</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Everyone gains a Hero Point for the non-combat RP.</div></div><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;">The Silver Storm</span></span><br/>(https://i.imgur.com/iJBt2Ll.jpg)</div><br/>Alysia had a front-row seat to the situation via a nearby window in the hall. The sky was dark and overcast in spite of being in the middle of the day, and blue-white crackles of lightning arced between clouds and down to the surface. But that wasn't lightning; there was no brief flash or peal of thunder, the pathways more serpentine and flowing than jagged and not fading from view in a split-second like real lightning does. Trees, cars, and buildings in their way seemingly dissolved, and a few people running for cover were in their path.<br/><br/>"What is that?" a random student shouted.<br/><br/>The next pseudo-lightning struck down closer to the school, causing the glass to break and the ground to quake.<br/><br/><em>The Silver Storm has come to Emerald City, and all Hell's breaking loose!<br/><br/>The first scene manifests as a <strong>Challenge Sequence (URL)</strong> (https://www.d20herosrd.com/9-gamemastering/8-action-adventure/) for Alysia (and Hornet, and Scarab) will be ensuring the safety of William O. Douglass High School. It is assumed that Alysia has time to change into her superhero identity with no rolls necessary, and the same applies to Amy/Hornet and Esther/Scarab. Alysia and the team must succeed on 3  rolls before 3 failures in order to overcome this Challenge. You can choose in lieu of rolling to delegate a task to Hornet or Scarab, although they can each do a maximum of one roll. Failure means that there will be larger casualties/Storm-inflicted than a success. The below obstacles and rolls are samples of ensuing chaos, but if you have any unorthodox solutions to suggest, feel free and I'll provide an alternative resolution (and possibly a bonus on the roll if clever enough!)</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hero Points and Extra Effort</div><div class="spoiler_body">You've been accumulating quite a bit of Hero Points thanks to Complications, so now that the shit's hit the fan now's as good a time as any to strut your stuff!<br/><br/>Spending a Hero Point is a reaction, taking no time, and you can spend as many Hero Points as you have, even on a single roll. You can even spend Hornet and Scarab's when making rolls for them if necessary.<br/><br/>You can spend Hero Points to...<br/><br/><ul class="bbc_list"><li>Reroll a die roll, treating results of 1-10 as 11-20.</li><li>Edit a Scene.</li><li>Gain the benefits of one advantage until the end of your next turn.</li><li>Gain a sudden burst of inspiration as to a hint, clue, or other bit of help from the GM.</li><li>Instantly counter an effect used against you as a reaction (See Countering Effects in the Powers chapter for details)</li><li>Immediately remove a dazed, fatigued, or stunned condition without taken an action. This includes immediately canceling the fatigue level from using Extra Effort.</li></ul><br/>Spending Extra Effort is also a free action and can be performed at any time during your turn. You become immediately fatigued during the next turn after you use it (and exhausted if already fatigued, and incapacitated if already exhausted).<br/><br/>You can invoke Extra Effort to...<br/><br/><ul class="bbc_list"><li>Perform once check with a +2 bonus, or improve an existing +2 bonus to a +5 bonus. This can also reduce equivalent penalties.</li><li>Gain an additional standard action during your turn, which can be exchanged for a move or free action.</li><li>Increase one of your hero's non-Permanent power effects by +1 rank until the start of their next turn.</li><li>Temporarily gain and use an Alternate Effect for a non-Permanent power, which lasts until the end of the scene or until its duration expires, whichever comes first.</li><li>Gain an immediate additional resistance check against an ongoing effect.</li><li>Certain powers require extra effort to retry after a certain degree of failure. This allows you another attempt.</li><li>Increase the hero's speed rank by +1 for all relevant movements until the start of their next turn.</li><li>Increase the hero's Strength rank by +1 until the start of their next turn.</li></ul></div></div><br/><strong>Crowd Control:</strong>Although the Pacific Northwest is no stranger to mudslides, floods, and windstorms, Emerald City is not familiar with super-powered calamities like the people of Freedom City. The students and staff at the school are thus unprepared for the Silver Storm and panicking crowds will only complicate matters. A DC 15 Persuasion, Intimidation, or even some mind-affecting power (add power ranks as a bonus) can help in this regard.<br/><br/><strong>Duck and Cover:</strong>Merely being indoors is not enough when the Silver Storm can dissolve and break stone and steel. Neko can attempt to block, intercept, predict the path of, or otherwise overcome a "silver lightning bolt" with a DC 20 roll. Dodge or Parry along with an appropriate energy-based descriptor, an attack roll with a blaster to scramble/nullify the energy within, an Intelligence roll to make predictions on targets based on probability, etc.<br/><br/><strong>Street Sweeping:</strong>Shards of glass, caved-in ceilings, flung cars, and overturned school buses all make for a straightforward escape impractical even if the Storm dissipates. The ability to lift or manipulate 10 ranks of weight via Strength, Move Object, etc can apply here, as can certain movement-based powers to chart a safe course around or even blowing the obstacles into smaller chunks (DC 15 attack roll, but need to deal 8 or more damage with an attack or 5 or more if have Area/Penetrating Extras).<br/><br/><strong>Get a Signal:</strong>The Emergency Broadcast System had lots of interference, but by now every electronic communication device has been more or less disabled. A DC 15 Technology roll confirms that this is due to chaff-like particles in the air which comprise part of the Silver Storm. Two degrees of success (20) confirms that the interference is weaker in comparison around the school and that the Storm's epicenter is farther away. Three degrees of success (25) lets Alysia kit-bash together some chaff-proof material to make a jury-rigged phone/radio. She can open up a reliable two-way communications network with anyone else in Emerald City, even in other areas affected by the Silver Storm! Contacting emergency services to inform them of the situation or an employee at MarsTech would make sense, but granting it to others to contact friends and family can help mollify fears of unknown fates.<br/><br/><strong>Fighting Fire With Powers:</strong>Although not as flammable as real lightning, the dissolving qualities of the Silver Storm cause water pipes to burst open, car engines to malfunction, underground gas lines to explode, and otherwise give rise to spreading flames.<br/><br/>A section of hallway near the Chemistry lab is on fire, and choking fumes and hot flames trapped several students and staff. Neko must make a DC 15 Fortitude save if braving the environment unaided. Failure has the consequence of gaining the fatigued condition while only being able to rescue a few people rather than the whole. Immunity to either heat effects or suffocation (but not both) grants a +5 bonus to the roll, while Immunity to both allows her to automatically succeed. An appropriate power effective against fire can put it out at the same DC as though being Nullified. If push comes to shove Neko/Hornet/Scarab can grab a fire extinguisher which acts as a Rank 3 Nullify Fire (1d20+3 roll).