<div class="floatleft">(https://i.imgur.com/9WWSmj9.jpg)</div><em>Good shooting</em>.  It was such a small thing, just two little words, but Bunny beamed brightly all the same.  The Lieutenant said something unnecessary!  Not only that, but it was praise for her work!  It looked like this engagement was wrapping up as a victory, and she hadn't even been scratched!<br/><br/><strong>"Badly damaged and withdrawing to the south."</strong>Bunny said, bobbing her head from side to side as she checked the tactical overlay to confirm her words.  Except the orange arrowhead on her map<em>wasn't</em>heading south anymore.  Her face blanched as she twisted in her seat to try and look over her shoulder as she worked the controls,<strong>"Wai--"</strong><br/><br/>A high pitched shriek filled her canopy as armor piercing shells smashed into her Chalcedon X, rocking her cockpit as armor fractured and servo motors shredded under the assault.  Negative feedback through the neural interfacing felt like someone was driving red hot nails through her arm, her shuddered unsteadily as she worked through the pain.<br/><br/>Still, the Chalcedon X could move, even as scrap dangled from the shoulder anchor point and dark hydraulic fluid splattered against the battlefield.  Bunny pulled the trigger in her right hand, the recessed barrels in her mech's forehead flaring to life with a stream of return fire as the vulcans came to life.<br/><br/><strong>"You're too persistent, lady."</strong>Bunny muttered to herself, her breath hitching.  It was possible that she'd come to the conclusion that the reprecussions of returning to base with a damaged mech and a failed mission were more than she was willing to bear.<br/><br/><strong>"Well, you can't have my mech, and you <em>definitely</em> can't have <em>me!</em>"</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body"><strong>Operate:</strong> Autocannon vs Akema IV<br/><br/>At 2018-09-13 11:22:46, GunmetalDreamer (uid: 52581) rolls: 1d10 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=124807)So that's 2 Degrees of Success with the Targetting Module for 8 Damage (-1 for Kinetic Armor makes 7 Damage).<br/><br/><strong>Second Action:</strong>  Ready a Sidewinder to fire if the Akema has a Module to keep it functional after hitting 0 Stability.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chalcedon X-Series</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/uV3ahWG.jpg)</div><strong><span class="bbc_u">Chalcedon X-Series</span></strong><br/><strong>Stability</strong>:  15 / 21<br/><strong>Power</strong>:  4 / 4<br/><strong>CPU</strong>:  2 / 2<br/><strong>Move</strong>:  4 / 4<br/><strong>K-Armour</strong>:  1<br/><strong>E-Armour</strong>:  0<br/><strong>X-Armour</strong>:  1<br/><br/><strong><span class="bbc_u">Condition</span></strong><br/>[R-Arm]: 6 / 6<br/>[L-Arm]: 0 / 6<br/>[R-Leg]: 4 / 5<br/>[L-Leg]: 5 / 5<br/><pre><br/>         [H1][H2]<br/>[RA1]  [T1][T2][T3]  [LA1]<br/>[RA2]  [T4][T5][T6]  [LA2]<br/>       [RL1]  [LL1]<br/>       [RL2]  [LL2]</pre><br/><br/><strong><span class="bbc_u">Modules</span></strong><br/><strong><span class="bbc_u">H1</span></strong><br/><strong>Targeting Module Mk. I</strong>: Can dedicate up to 1 CPU to this to grant a bonus to ranged attacks (head slots only).  Costs 1 Power.<br/>Condition: 1/1<br/>Size: 1x1<br/><br/><strong><span class="bbc_u">T2</span></strong><br/><strong>Power Cell</strong>: +2 Power, if destroyed explode causing 1d10 Stability damage (radius 1).<br/>Condition: 4/4<br/><br/><strong><span class="bbc_u">Weapons</span></strong><br/><strong><span class="bbc_u">Mech Bayonet</span></strong><br/><em>Wielded</em><br/><em>Power Usage</em>:  0<br/><em>Damage</em>:  6 (+/- 2)<br/><em>Range</em>:  1<br/><em>Piercing (2)</em>:  Ignores 2 points of Relevant Armor<br/><em>Type</em>:  Kinetic  <br/><br/><strong><span class="bbc_u">Autocannon</span></strong><br/><em>Installed</em>:  H2<br/><em>Power Usage</em>:  0<br/><em>Damage</em>:  4 (+/- 2)<br/><em>Range</em>:  5 (-2)<br/><em>Suppressing</em>:  Attacking enemies within effective range causes 1 Stress even on a miss.<br/><em>Type</em>:  Kinetic  <br/><br/><strong><span class="bbc_u">Small Sidewinder</span></strong><br/><em>Installed</em>:  T3<br/><em>Power Usage</em>:  1<br/><em>Damage</em>:  10 (+/- 3)<br/><em>Range</em>:  10 (-3)<br/><em>Missile</em>:  Every degree-of-failure introduces another "degree of uncertainty" that pushes the missile off course.  Adjacent hexes take half damage.  Can fire without LoS, imposes -2 on attack roll.<br/><em>Ammo (4)</em>:  Small Sidewinders come with a preloaded 4 missile compliment, and may thus only be shot four times per deployment.<br/><em>Type</em>:  Explosive</div></div>