<div class="floatright">(http://www.vagabondjourney.com/2010-1/10-5026-mountain-temple-taiwan.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">You're right about Diplomacy applying here, generally try to pick the closest thing or just let me know what you'd like to do\describe it in a post and then I'll come up with what the roll should be.  In this instance I'd say 10 was enough and you got 11, so it's all clear.</div></div><br/>You manage to negotiate the villagers' gossip spots and find those who seems the most privy about bandits.  Some travelers drinking at the tavern relate how they were harassed on the road and found the most persistent bandits to be hold up on a mountain between the two roads coming out of the village to the south.  They were probably less than a day's travel on foot from the band at the silver mine, far closer to the road between their own village and the one to the south east.<br/><br/>Jagafuchi's officials are worried about the present situation but are unwilling to risk any of their able-bodied men to clear the roads.  Their only hope is that a country samurai will wander through and clear them out, but they have proven unreliable at best since the edict and mostly kept to the cities or their castles.<br/><br/><strong>Go to the mountain and parlay with the band: Wilderness Survival 5</strong>(if passed, then)<strong>Diplomacy 8<br/>Obtain a guide, then head to the mountain: Diplomacy 14<br/>Look over any maps you can find carved into rock or hanging somewhere to gain a better knowledge of the terrain: Studying 10<br/>Improv<br/>(Previous options still available)<br/></strong>