<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: georgia;">Redhurst Academy of Magic, Character Roster</span></span></div><br/><br/>For ease of reference, I'm using this post as a repository of all the people, both minor and major, Kleris has encountered in his stay at the greatest magic school of the Known Realms.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Teachers and Faculty</span></div><br/>(http://i.imgur.com/UV81mu6.png)<br/><strong>Headmaster Andarlin:</strong>Redhurst's current owner and administrator.  A wizened elf of great arcane skill, he inherited the position from his parents Aegis and Nammor, who in turn built the Academy in the first place.<br/><br/>(http://i.imgur.com/CaqZZ5e.png?1)<br/><strong>Dean Doil:</strong>Dean of the Thamaunt School of Transmutation.  Enjoys making classes fun, and is the youngest teacher (relatively speaking) at Redhurst.  Has a more casual relationship with his students and rarely dresses in faculty attire.<br/><br/>Is a skilled brewer.<br/><br/>(http://i.imgur.com/ssmsMkI.jpg?1)<br/><strong>Professor Murin:</strong>Perfectionist and teacher of Disarming and Discovery of Traps for Adventuring Wizards.  Pushes students in his classes to their limits, and is in charge of maintaining the Gauntlet, a series of underground dungeon-like chambers beneath Redhurst.<br/><br/>Spends a lot of time researching dragons.<br/><br/>(http://i.imgur.com/e2fjr2a.png)<br/><strong>Assistant Dean Hentru:</strong>Assistant Dean of the Nammor School of Enchantment.  Has a lush extradimensional island resort, which he invites students and teachers over to if he likes them enough.  Takes the ethics of enchantment very seriously.<br/><br/>Is an outrageous flirt.<br/><br/>(http://i.imgur.com/UbbU6Jx.png)<br/><strong>Assistant Dean Wrent:</strong>Teaches classes at the Ignes School of Illusion.  Hardly anyone knows what he (or she) really looks like, and spends all day invisible and silent.  Leaves assignments for students in the form of written instructions and<em>Magic Mouth.</em><br/><br/>Enjoys a good spot of mischief, especially if it can be construed as a class assignment.<br/><br/>(http://i.imgur.com/ChXrpno.png)<br/><strong>Stentelindrabree:</strong>Dean of the Ignes School of Illusion, was a famous bard before she joined Redhurst.  Oversees the Redhurst Dramatics Club, and enjoys spreading her love of music and plays to interested students.<br/><br/>Collector of ancient books.<br/><br/>(http://i.imgur.com/KV6FHeP.png)<br/><strong>Christopha, Head of Security:</strong>Abjurer and teacher of Introduction to Swordplay classes at Redhurst.  A skilled warrior and mage, she served as a bodyguard and knight defending people both common and "important."<br/><br/>Currently researching ways to integrate the function of a spellbook into a sword.<br/><br/>(http://i.imgur.com/2AqlhL8.png)<br/><strong>Dean Karnakia:</strong>Head of the Mordant School of Necromancy.  Once associated with Kleris' father.  Appears distant and emotionless most of the time, creeps out a lot of students.<br/><br/>Is particularly wary of Kleris for reasons unknown...<br/><br/>(http://i.imgur.com/7PiMFBV.png)<br/><strong>Dean of Students Khûdzak:</strong>In charge of maintaining student discipline.  Has a hard demeanor, although he can show a surprising amount of compassion when students are hurt or in danger.<br/><br/>The last person people think to be a necromancer.<br/><br/>(http://i.imgur.com/bMRC0rN.png?1)<br/><strong>Father Crattus:</strong>Maintains Redhurst's chapel to the many deities of magic.  Very earnest and open, he has no enemies at the Academy.<br/><br/>Is a veteran of the Darknight Wars.<br/><br/>(http://i.imgur.com/yiW5QWq.png)<br/><strong>Assistant Dean Lavoh:</strong>Teaches various Divination classes.  When she was a student at Redhurst, she assembled a Spellflag team which won the international Wintertide Tournament (the first time for Redhurst!).  As such she's a huge Spellflag fan.<br/><br/>Cooks as a hobby and a meditating influence.<br/><br/>(http://i.imgur.com/4kQmR7K.jpg?1)<br/><strong>Professor Yarminda:</strong>Teaches various Divination classes.  A firm believer in fate, she believes that all events have a predetermined outcome in the Known Realms.  Has a dragon familiar who is more a companion.<br/><br/>Takes many of Redhurst's female students under her wing, and is fond of dispensing dating and relationship advice to them.<br/><br/>(http://i.imgur.com/N6qrfvT.jpg?1)<br/><strong>First Primarch Arisad:</strong>Temporary teacher for Redhurst's stay in Midgard.  Member of the Ninemage Council, Allain's leading government.<br/><br/>Hairdresses as a hobby.  It's what keeps his hair and goatee so angular and sinister.<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Students and Peers</span></div><br/>(http://i.imgur.com/2VWqeAI.png?1)<br/><br/><strong>Zullinat A'Curru:</strong>Zullinat is a 2nd-year student who comes from the plane of Ysgard.  The drow of this realm long cut off their ties with Lolth, living in secret and isolated cave complexes collectively known as Svartalfheim.  They are not given to evil, and many think the worst of them, but they still need contact with the outside world.<br/><br/>As Redhurst had a well-known drow princess (Karta Zz'urkm) as a former student, she found it surprisingly easy to apply for Redhurst and ease into school life.  Even then, she still faces nasty rumors which spread among the more prejudiced and paranoid students.  Her little-known branch of magic and penchant for hexes does little to assuage these fears.  As such, she tends to have a cynical demeanor when around strangers, but among close friends she's surprisingly upbeat and bubbly.<br/><br/>Roommates with Kleris and Rensha, she had a rough first year but is quickly growing to enjoy her return to Redhurst know that she has some good friends.<br/><br/>Has a thing for sweets.<br/><br/><strong>Classes:</strong>Discovery and Disarming of Traps (Evocation), Something for Nothing (Conjuration), Looking Over Shoulders (Divination, Advanced Class), Monster Identification 101 (Necromancy), Running Hot and Cold (Evocation)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Zull CR 6</strong><br/>Female Drow Witch (http://www.d20pfsrd.com/classes/base-classes/witch) 7<br/>NG Medium Humanoid (Elf)<br/><strong>Init</strong> +5 <strong>Senses</strong> darkvision 60 feet, Perception 0<br/><br/><span class="bbc_u">Defense</span><br/><br/><strong>AC</strong> 11 (+1 dex) touch 11, flat-footed 11<br/><strong>hp</strong> 48 (7d6+19 hp)<br/><strong>Fort</strong> +4 <strong>Ref </strong>+5 <strong>Will </strong>+5 (+7 vs enchantment)<br/><br/><span class="bbc_u">Offense</span><br/><br/><strong>Speed</strong> 30 feet<br/><strong>Melee </strong>Unarmed +3 (1d3)<br/><strong>Ranged</strong> Ray spell +4 (special)<br/><strong>Special Attacks</strong> Hex (Evil Eye, Fortune, Misfortune, Slumber)<br/><br/><strong>Spells Stored-</strong> 0: all; 1st: Blend, (http://www.d20pfsrd.com/magic/all-spells/b/blend) Burning Hands, Grease, Hypnotism, Icicle Dagger, (http://www.d20pfsrd.com/magic/all-spells/i/icicle-dagger) Identify, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Shocking Grasp; 2nd: Arcane Disruption, Augury, Embrace Destiny, Flaming Sphere, Summon Swarm; 3rd: Earth Tremor, Fireball, Hex Glyph, Ice Spears, Sleet Storm; 4th: Beseeching the Patron Occult Ritual, Minor Creation, Scrying<br/><strong>Spells Prepared-</strong> 0: Arcane Mark, Dancing Lights, Detect Magic, Read Magic; 1st: Hypnotism, Identify, Mage Armor, Ray of Enfeeblement, Shocking Grasp; 2nd: Arcane Disruption, Augury, Embrace Destiny, Flaming Sphere; 3rd: Hex Glyph, Ice Spears, Sleet Storm; 4th: Beseeching the Patron Occult Ritual, Scrying<br/><br/><span class="bbc_u">Statistics</span><br/><br/><strong>Str </strong>10 <strong>Dex</strong> 13 <strong>Con</strong> 14 <strong>Int</strong> 19 <strong>Wis</strong> 10 <strong>Cha</strong> 13<br/><strong>Base Atk </strong>+3 <strong>CMB</strong> +3 <strong>CMD</strong> 14<br/><strong>Feats</strong> Accursed Hex, (http://www.d20pfsrd.com/feats/general-feats/accursed-hex) Improved Initiative, Ritual Hex, Witch Knife<br/><strong>Skills</strong> Craft (Alchemy) 7 (+14), Heal 5 (+8), Knowledge (Arcana, History, Nature, Planes) 4 (+11), Spellcraft 7 (+14), Use Magic Device 7 (+11)<br/><strong>Languages</strong> Abyssal, Common, Elven, Giant, Sylvan, Undercommon<br/><strong>SQ</strong> Cantrips, Patron (Elements, Shocking Grasp bonus spell), Witch's Familiar (Fox, +2 Reflex)<br/><strong>Combat Gear</strong> None; <strong>Other Gear</strong> school supplies (backpack, ink and quill, uniform), spell component pouch<br/></div></div><br/><br/>(http://i.imgur.com/5O0tiTI.jpg?1)<br/><br/><strong>Rensha Bonesplitter:</strong>Rensha hails from the True Ice Peaks, a particularly inhospitable region of the Material Plane.  The sole orc tribe, the Bonesplitters, had to resort to magic in order to survive and ward off the biting cold.  Rensha is one of the clan's best warrior-mages, and her parents saved up enough in trade goods to pay for her admittance to Redhurst.  She hopes to learn under the best tutors of the Known Realms so that she can bring glory to her people and teach her knowledge to the rest of the Bonesplitters.<br/><br/>Rensha works hard and plays hard.  She eagerly challenges fellow students to competitive spell duels on campus, and has been known to sneak off to the Dragon's Flagon (seedy tavern on Redhurst's outskirts) to get drunk.  Her high grades earn her relative leniency from several of the teachers.  Her first kiss with Kleris left her with mixed feelings; she secretly wants to date him, but is very bashful when it comes to matters of romance.<br/><br/>Loves bird watching.<br/><br/><strong>Classes:</strong>Arcane Protections 101 (Abjuration), Art of Illusions (Illusion), Buffing Up (Transmutation), Change Starts at Home (Transmutation)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Rensha CR 6</strong><br/>Female Orc Magus 7 (Bladebound Archetype) (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/bladebound)<br/>CG Medium Humanoid (Orc)<br/><strong>Init</strong> +5 <strong>Senses</strong> darkvision 60 feet, Perception +3/+5 w/ Black Blade<br/><br/><span class="bbc_u">Defense</span><br/><br/><strong>AC</strong> 11/15 shield (+1 dex) touch 11, flat-footed 10<br/><strong>hp</strong> 56 (7d8+18)<br/><strong>Fort</strong> +7 <strong>Ref</strong> +3 <strong>Will</strong> +5<br/><br/><span class="bbc_u">Offense</span><br/><br/><strong>Speed</strong> 30 feet<br/><strong>Melee </strong>Black Blade +12 (1d8+7, 19-20/x2) or<br/><strong>Melee</strong> Black Blade Power Attack +10 (1d8+11, 19-20/x2)<br/><strong>Ranged</strong> Ray Spell +5 (special)<br/><strong>Special Attacks</strong> Black Blade, Spellstrike<br/><br/><strong>Spellbook</strong>- 0: all; 1st: Adjuring Step, (http://www.d20pfsrd.com/magic/all-spells/a/adjuring-step) Color Spray, Corrosive Touch, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Shield, Shocking Grasp; 2nd: Acid Arrow, Bladed Dash, Bull's Strength, Hidden Blades, Light Prison, Mirror Image, Scorching Ray, Storm of Blades; 3rd: Audiovisual Hallucination, Greater Thunderstomp<br/><strong>Spells Prepared</strong>- 0: Daze, Detect Magic, Mage Hand, Mending, Read Magic; 1st: Adjuring Step, Expeditious Retreat, Jump, Shield, Shocking Grasp; 2nd: Acid Arrow, Bull's Strength, Mirror Image, Storm of Blades; 3rd: Audiovisual Hallucination<br/><br/><span class="bbc_u">Statistics</span><br/><br/><strong>Str</strong> 20 <strong>Dex</strong> 13 <strong>Con</strong> 14 <strong>Int</strong> 14 <strong>Wis</strong> 10 <strong>Cha </strong>10<br/><strong>Base Atk</strong> +5 <strong>CMB</strong> +10 <strong>CMD</strong> 21<br/><strong>Feats</strong> Alertness (w/ Black Blade), Arcane Strike, Extra Arcane Pool, Improved Initiative, Opening Volley (B), Power Attack<br/><strong>Skills </strong>Climb 7 (+15), Knowledge (Arcana) 7 (+12), Perception 7 (+7, +9 w/ Black Blade), Spellcraft 7 (+12)<br/><strong>Languages</strong> Auran, Common, Orc, Terran<br/><strong>SQ </strong>Arcane Pool (7), Black Blade, Cantrips, Knowledge Pool, Medium Armor, Spell Combat, Spell Recall, Spellstrike<br/><strong>Magus Arcana</strong> Arcane Accuracy, Enduring Blade<br/><strong>Combat Gear </strong>Peacebound Black Blade (+2 longsword with special qualities); <strong>Other Gear</strong> school supplies (backpack, quill and ink, uniform), spell component pouch<br/></div></div><br/><br/>(http://i.imgur.com/k3tyWR5.jpg?1)<br/><strong>Lillin:</strong>A tiefling 3rd year who's one of the two students who knows Kleris' secret.  Enjoys sleeping around with fellow students, both boys and girls, and has offered to help Kleris with his sexual frustrations.  Outgoing and friendly to most people, Lillin does not fit the brooding and vengeful stereotypes common to tieflings.<br/><br/>Took up amateur painting.<br/><br/><strong>Classes:</strong>Introduction to Magic Missile (Evocation), Arcane Alterations (Transmutation), Change Starts at Home (Transmutation), Emotional Magic (Advanced Class, Enchantment)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Lillin CR 6</strong><br/>Female Tiefling Wizard (Universalist) 7<br/>NG Medium Outsider (Native)<br/><strong>Init </strong>+2 <strong>Senses</strong> darkvision 60 feet, Perception -1<br/><br/><span class="bbc_u">Defense</span><br/><br/><strong>AC</strong> 12 (+2 dex) touch 12, flat-footed 10<br/><strong>hp</strong> 41 (7d6+14)<br/><strong>Fort </strong>+3 <strong>Ref </strong>+4 <strong>Will</strong> +5<br/><strong>Resist</strong> Cold 5 Electricity 5 Fire 5<br/><br/><span class="bbc_u">Offense</span><br/><br/><strong>Speed</strong> 30 feet<br/><strong>Melee </strong>Masterwork Staff +4 (1d6)<br/><strong>Ranged</strong> Ray Spell +5 (special)<br/><strong>Special Attacks</strong> Hand of the Apprentice 6/day, darkness 1/day<br/><br/><strong>Spellbook:</strong> 0: all; 1st: Animate Rope, Block the Seed, Charm Person, Disguise Self, Expeditious Retreat, Feather Fall, Infernal Healing, (http://www.d20pfsrd.com/magic/all-spells/i/infernal-healing) Magic Missile, Protection from Evil, Silent Image, Unseen Servant; 2nd: Scorching Ray, Seducer's Eyes, (http://www.d20pfsrd.com/magic/all-spells/s/seducer-s-eyes) Spider Climb, Web; 3rd: Enter Image, Explosive Runes, Insect Scouts,  Urban Step; 4th: Earth Glide, Rainbow Pattern<br/><strong>Spells Prepared:</strong> 0: Dancing Lights, Mage Hand, Prestidigitation, Read Magic; 1st: Charm Person, Disguise Self, Magic Missile x2, Protection from Evil; 2nd: Seducer's Eyes x2, Scorching Ray, Spider Climb, Web; 3rd: Enter Image, Insect Scouts, Urban Step; 4th: Earth Glide<br/><br/><span class="bbc_u">Statistics</span><br/><br/><strong>Str</strong> 10 <strong>Dex</strong> 14 <strong>Con</strong> 12 <strong>Int</strong> 16 <strong>Wis</strong> 9 <strong>Cha</strong> 15<br/><strong>Base Atk</strong> +3 <strong>CMB</strong> +3 <strong>CMD</strong> 15<br/><strong>Feats</strong> Persuasive, Point Blank Shot, Precise Shot, Still Spell (B), Scribe Scroll (B), Toughness<br/><strong>Skills</strong> Bluff 5 (+9), Craft (Painting) 4 (+10), Diplomacy 4 (+9), Escape Artist 5 (+7), Knowledge (Arcana) 4 (+10), Knowledge (Planes) 2 (+8), Perception 5 (+4), Spellcraft 7 (+13), Stealth 4 (+8)<br/><strong>Languages</strong> Abyssal, Celestial, Common, Draconic, Infernal<br/><strong>SQ</strong> Arcane Bond (Staff), Arcane School (Universalist), Cantrips<br/><strong>Other Gear</strong> School Supplies (backpack, ink and quill, uniform), Spell Component Pouch<br/></div></div><br/>(http://i.imgur.com/WWx49cw.jpg?1)<br/><strong>Arturon:</strong>A shy and reserved 3rd year, most wouldn't expect Arturon to be a prefect.  He is tasked with keeping the boys' dormitory orderly, as well as to break up fights between students and help the teachers organize holidays and social events.  He has a black raven familiar named Edgar who can talk.  He has the uncanny ability to show up when he's least wanted when students are planning acts of mischief.<br/><br/>A great piano player.<br/><br/><strong>Classes:</strong>Introduction to Charms (Enchantment), TBD<br/><br/>(http://i.imgur.com/h3rqVLK.jpg?1)<br/><br/><strong>Elmira Fay:</strong>A 3rd-year who is the Academy's best Spellflag player.  She comes from a poor family, and as such has spent a lot of time performing odd jobs and taking loans to pay for her courses.  She recently became the apprentice of a Tolkurian wizard named Benser, and they ended up having sex.  Kleris promised to help break off this entanglement due to its exploitative nature.<br/><br/>Regularly practices making origami figures.<br/><br/>(http://i.imgur.com/dnXQey4.jpg?1)<br/><br/><strong>Evgenia:</strong>A harpy bard who works with Kleris in the Academy's Dramatics Club.  She's in charge of setting appropriate melodies and tunes to the play's scene.<br/><br/>Fond of dyeing her hair a new color once a week.<br/><br/><strong>Classes:</strong>Discovery and Disarming of Traps, TBD<br/><br/>(https://s-media-cache-ak0.pinimg.com/originals/ee/57/60/ee5760e0645b305bf9c07a7d76dd5772.jpg)<br/><br/><strong>Marcus:</strong>A minotaur arcanist who took part in the Redhurst Play. Had a wild, uninhibited night with Kleris and Lillin, leading to a pregnancy scare.<br/><br/>Grows his own herb garden in a window box outside his dorm room. Is from the Material Plane city of Manifest, notable for attracting ghosts across the world to move on to the True Afterlife through the spectral gates in the Undercity.<br/><br/>(http://i.imgur.com/rWYal16.jpg?1)<br/><strong>Naila:</strong>A high elf 2nd year who used to share a mutual hatred with Zull on account of their races.  Over time they learned to appreciate one another, and became good friends.<br/><br/>Studies dwarven architecture.<br/><br/>(http://i.imgur.com/VVGSlEA.jpg?1)<br/><strong>Asma:</strong>A mage whose body is her spellbook.  Magical tattoos which can change in intensity cover her skin and store her spells. From the nation of Orsan Purl.<br/><br/>A frequent player in the Redhurst Grand Adventure Club.<br/><br/>(http://i.imgur.com/PZxU90k.jpg?1)<br/><strong>Andrei:</strong>A vampire first year who hopes to become a great duelist.  Regularly casts a<em>Sunshade</em>cantrip to protect him from the sun's harmful rays.<br/><br/>Very upbeat.  Surprisingly does not take any classes at Mordant.<br/><br/><strong>Classes:</strong>Discovery and Disarming of Traps (Evocation), Running Hot and Cold (Evocation), Breaking the Rules (Advanced Class, Transmutation), Change Starts at Home (Transmutation)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Andrei CR 8</strong><br/>Male Human Vampire (http://paizo.com/pathfinderRPG/prd/monsters/vampire.html) Wizard (Transmuter) 7<br/>LG Medium Undead (augmented humanoid)<br/><strong>Init</strong> +7 <strong>Senses</strong> darkvision 60 feet, Perception +11<br/><br/><span class="bbc_u">Defense</span><br/><br/><strong>AC</strong> 14 (+3 dex, +1 dodge) touch 14, flat-footed 10<br/><strong>hp</strong> 49 (7d6+21)<br/><strong>Fort </strong>+2 <strong>Ref</strong> +7 <strong>Will</strong> +5<br/><strong>Defensive Abilities</strong> Channel Resistance +4 <strong>DR</strong> 10/Magic or Silver;<strong> Fast Healing</strong> 5 <strong>Resist</strong> Cold 10 Electricity 10 <strong>Immune</strong> Undead<br/><strong>Weaknesses</strong> Vampire Weaknesses<br/><br/><span class="bbc_u">Offense</span><br/><br/><strong>Speed</strong> 30 feet<br/><strong>Melee</strong> Masterwork Dagger +7 (1d4+4, 19-20/x2) or<br/><strong>Melee</strong> Slam +7 (1d4+4)<br/><strong>Ranged</strong> Ray Spell +6 (special)<br/><strong>Special Attacks </strong><br/>Telekinetic Fist +6 ranged touch (1d4+1) 6/day, +5 (1d4+3) w/ Deadly Aim<br/>Blood Drain (1d4 Con damage, heals 5 hp every round he drains blood)<br/>Create Spawn<br/>Dominate (DC 16)<br/>Energy Drain (DC 16, Slam, 2 negative levels)<br/><br/>Spellbook: 0: all; 1st: Animate Rope, Expeditious Retreat, Feather Fall, Grease, Mage Armor, Magic Missile, Magic Weapon, Shock Shield (http://www.d20pfsrd.com/magic/all-spells/s/shock-shield); 2nd: Blood Transcription, Cat's Grace, Frigid Touch, Make Whole, Pyrotechnics, Resist Energy, Spider Climb; 3rd: Blood Biography, Blood Sentinel, Call the Void, Fractions of Heal and Harm, Ice Spears; 4th: Conversing Wind, Mirror Transport<br/>Spells Prepared: 0: Detect Magic, Mage Hand, Mending, Read Magic; 1st: Animate Rope (bonus) Expeditious Retreat, Grease, Mage Armor, Magic Missile, Magic Weapon; 2nd: Blood Transcription, Cat's Grace (Bonus),  Make Whole, Resist Energy, Spider Climb; 3rd: Blood Biography, Blood Sentinel (bonus), Call the Void, Frigid Touch (Rime Spell); 4th: Magic Missile (Dazing Spell), Mirror Transport (bonus)<br/><br/><span class="bbc_u">Statistics</span><br/><br/><strong>Str </strong>18 <strong>Dex</strong> 16 <strong>Con</strong> - <strong>Int</strong> 17 <strong>Wis</strong> 11 <strong>Cha</strong> 14<br/><strong>Base Atk</strong> +3 <strong>CMB</strong> +7 <strong>CMD</strong> 19<br/><strong>Feats</strong> Alertness (B), Bouncing Spell (B), Combat Reflexes (B), Dazing Spell, Deadly Aim, Dodge (B), Improved Initiative (B), Lightning Reflexes (B), Point Blank Shot, Precise Shot, Rime Spell, Scribe Scroll (B) Toughness (B)<br/><strong>Skills </strong>Acrobatics 4 (+7), Bluff 0 (+10), Fly 7 (+13), Knowledge (Arcana, History, Religion) 5 (+11), Perception 0 (+8), Sense Motive 3 (+11), Spellcraft 7 (+13), Stealth 0 (+11)<br/><strong>Languages</strong> Common, Elven, Halfling, Undercommon<br/><strong>SQ</strong> Arcane Bond (Dagger), Arcane School (Transmutation, Enchantment/Illusion opposed schools, Physical Enhancement +2 Strength), Cantrips<br/><strong>Combat Gear</strong> Peacebound Dagger; <strong>Other Gear</strong> school supplies (backpack, ink and quill, uniform), spell component pouch, bottle of stored blood<br/></div></div><br/>(http://i.imgur.com/NRfczM4.jpg?1)<br/><br/><strong>Filomena:</strong>Tiefling prefect taking lessons in Mordant tower. Summons spirits by dancing and is on the lookout for a potential spy at Redhurst.<br/><br/>Is fond of card, dice, and board games.<br/><br/><strong>Classes:</strong>Bringing Undeath (Advanced Class, Necromancy), TBD<br/><br/>(http://i.imgur.com/7xWVVso.jpg)<br/><br/><strong>Aikaterne:</strong>Centaur fourth-year who Kleris convinced to have sex with Artaxes to quell their mating urges.<br/><br/>Attends a lot of wine-tasting social events.<br/><br/>(http://i.imgur.com/bf4eUCs.jpg?1)<br/><br/><strong>Utari:</strong>Prefect and Mystic Theurge from the southern Jeweled Islands.  Worships the Sun and has many duties at Redhurst.  Serves as the judge for the Redhurst Dueling Club.<br/><br/>Is almost singularly focused on Divination study.<br/><br/><strong>Classes:</strong>The Arcane Detective, TBD<br/><br/>(https://i.imgur.com/3v9cfdy.jpg?1)<br/><strong>Randall:</strong>One of Mordant's prefects and takes classes in Thaumant. He is reserved, and there are suspicions that he picked classes from those schools in order to avoid traveling too far from the Far Dorm.<br/><br/>Has a fondness for djinn and cute girls of all races.<br/><br/><br/>(http://i.imgur.com/oBG83DQ.jpg)<br/><strong>Carson:</strong>Reserved and cynical, Carson is an upperclassman with a dragon tattoo on his left shoulder.  He does not like to lose.<br/><br/>Is a native of the world of Krynn, from the country of Lemish, having escaped the pressgangs of the Dragonarmies.  Is also attracted to Kleris and knows his secret.<br/><br/><strong>Classes:</strong>Advanced Swordplay (Advanced Class, Abjuration), Miss Me (Illusion), Monster Identification 101 (Necromancy), The Need for Speed (Transmutation)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Carson CR 6</strong><br/>Male Human Magus 7<br/>N Medium Humanoid (Human)<br/><strong>Init</strong> +3; <strong>Senses</strong> Perception +4<br/><br/><span class="bbc_u">Defense</span><br/><br/>AC 13 (+3 dex) touch 13, flat-footed 10<br/><strong>hp</strong> 42 (7d8+7)<br/><strong>Fort</strong> +5 <strong>Ref</strong> +5 <strong>Will</strong> +5<br/><br/><span class="bbc_u">Offense</span><br/><br/><strong>Speed</strong> 30 feet<br/><strong>Melee</strong> Longsword +10 (1d8+5, 19-20/x2), +13 with Arcane Accuracy<br/><strong>Melee</strong> Piranha Strike Longsword +8 (1d8+9, 19-20/x2), +10 with Arcane Accuracy<br/><strong>Ranged</strong> Ray Spell +8 (special)<br/><strong>Special Attacks</strong> Spellstrike<br/><br/><strong>Spellbook:</strong> 0: all; 1st: Adjuring Step, (http://www.d20pfsrd.com/magic/all-spells/a/adjuring-step) Blade Lash, (http://www.d20pfsrd.com/magic/all-spells/b/blade-lash) Chill Touch, Color Spray, Corrosive Touch, Expeditious Retreat, Feather Fall, Floating Disk, Flare Burst (http://www.d20pfsrd.com/magic/all-spells/f/flare-burst), Hydraulic Push, (http://www.d20pfsrd.com/magic/all-spells/h/hydraulic-push) Magic Missile, Magic Weapon, Ray of Enfeeblement, Shield, Silent Image; 2nd: Bladed Dash, Cat's Grace, Elemental Touch, Escaping Ward, Gust of Wind, Huntsmaster's Spear, Page-Bound Epiphany; 3rd: Force Hook Charge, Shining Chord<br/><strong>Spells Prepared:</strong> 0: Arcane Mark, Detect Magic, Daze, Read Magic; 1st: Adjuring Step, Corrosive Touch, Floating Disk, Magic Missile; 2nd: Cat's Grace, Elemental Touch, Escaping Ward, Huntsmaster's Spear; 3rd: Force Hook Charge, Shining Chord<br/><br/><span class="bbc_u">Statistics</span><br/><br/><strong>Str</strong> 13 <strong>Dex</strong> 16 <strong>Con</strong> 10 <strong>Int</strong> 16 <strong>Wis</strong> 10 <strong>Cha</strong> 9<br/><strong>Base Atk</strong> +5 <strong>CMB</strong> +8 <strong>CMD</strong> 19<br/><strong>Feats</strong> Agile Maneuvers, Deadly Agility, (http://www.d20pfsrd.com/path-of-war/feats#TOC-Deadly-Agility-Combat-) Piranha Strike, Toughness, Weapon Finesse<br/><strong>Skills</strong> Acrobatics 4 (+7), Escape Artist 4 (+7), Intimidate 6 (+8), Knowledge (Arcana, Planes) 5 (+11), Intimidate 4 (+6), Perception 7 (+7), Spellcraft 4 (+10)<br/><strong>Languages </strong>Common, Draconic, Goblin, Infernal, Solamnic (native, bonus human language Krynn)<br/><strong>SQ </strong>Arcane Pool (7), Cantrips, Knowledge Pool, Magus Arcana (Arcane Accuracy, Flamboyant Arcana), Medium Armor, Spell Combat, Spell Recall, Spellstrike<br/><strong>Other Gear</strong> School supplies (backpack, ink and quill, uniform), spell component pouch, +2 longsword<br/></div></div><br/><br/>(http://i.imgur.com/A68rFpl.jpg?1)<br/><strong>Artaxes:</strong>1st year centaur enchanter from the Creesh clan with an attraction to Kleris.  Offered to be his study partner to get closer to him.  His fondness for wizardry came from interaction with a nearby elf community.<br/><br/>In spite of losing his arm, he remains an avid woodcarver.  Likes to offer sculpting images of fellow students and teachers.<br/><br/><strong>Classes:</strong>Introduction to Charms (Enchantment), TBD<br/><br/>(http://i.imgur.com/59c8GPy.jpg)<br/><strong>Craig:</strong>Likes to flirt with all the pretty girls at Redhurst.  His pretty face is not enough to offset his clumsy and borderline harassment.  Shamed by Zull during a swim at Lake Lethe.<br/><br/>Comes from a realm which started developing gunpowder.  Owns a primitive firearm.<br/><br/>(http://i.imgur.com/utpcY7R.jpg)<br/><strong>Travis:</strong>Zull's boyfriend.  Had sex with her in Rensha's bed while she and Kleris were hiding below them.<br/><br/>Due to study of philosophy, he ponders frequently about the nature of reality.  This makes him very wary around Illusion magic.<br/><br/>(http://i.imgur.com/3mG019U.jpg?1)<br/><strong>Rudi:</strong>First-year who became privy to Kleris secret after scrying in the showers. Decided to keep it in exchange for advice on finding a girlfriend.<br/><br/>Is an avid player of Three-Dragon Ante.<br/><br/>(http://i.imgur.com/Q8eK0Og.jpg?1)<br/><strong>Rachel/Elgazia:</strong>Succubus disguised as a first-year student. Kleris magically banished her from a<em>magnificent mansion</em>party, only to be tricked into freeing her. Is very interested in the 'competition' at Redhurst.<br/><br/>Is fond of strong drink.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Miscellaneous</span></div><br/>(https://i.imgur.com/CLOsnJH.png?1)<br/><strong>Retorio:</strong>Changeling former adventurer and friend of Kleris' father. Was responsible for entrusting the ring which is know Kleris' arcane focus. The two unexpectedly reunited at a brothel in Sharn.<br/><br/>Is a big fan of poetry.<br/><br/>(http://i.imgur.com/6097HZJ.jpg?1)<br/><strong>Horishkad:</strong>Kleris' quori guardian. Specifically of the Dream Master variety. (https://sites.google.com/site/eberronpathfinder/conversion-info/bestiary/monsters/p-r/quori-dream-master) Saved the young mage's life from Arisad the archmage.