<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Status</div><div class="spoiler_body"><strong>AC 19  (touch 15, flat-footed 14, -2 against improvised weapons), HP 80/105</strong><br/><strong>Current AC 16 due to reduced Dex, 12 vs. melee attacks</strong><br/>CMD: Normally 24, now <strong>17</strong> due to reduced Dex, and prone (AC penalty)<br/><br/>Profane Gift (Telepathic link to Ishtar, +2 Dex)<br/>Dex damage: -1 (now 19, shot foot), and another -4 for grappled (so 15).<br/>Movement halved due to foot injury: speed 17'<br/><br/>Spells remaining: 7 of 7 1st, 5 of 6 2nd, 4 of 4 3rd, 1 of 1 from bonded object.  Uses of bow left: 3 of 3.<br/>Quiver: 7 common arrows, 10 silvered, 9 cold iron, 2 Tangleshot, 5 adamantine arrows, 2 greater hushing arrows, 8 +1 Dragon Bane, 1 Rayne's Resumption, 5 Holy, 3 Merciful<br/>     (pack: 25 common, 5 silvered, 9 cold iron, 1 tangleshot, 5 adamantine, 8 +1 Dragon Bane, 8 Holy arrows)<br/><br/>Dixon HP: 42<br/></div></div><br/>In the very back of her mind, Rayne had had the very slightest suspicions about Sylvia - perhaps it was an unreasoning prejudice against those who dressed as she did, or partly resembled elves of the darker sort, exacerbated by the hellish odour of her bow.  It was nothing serious... but it would be so nice to be able to blame the other archer for this shocking reversal in fortunes, were it not that the Horizon Walker was having her own difficulties.  Not as bad as Rayne's, however, who blinked in confusion as her own ineptitude put her on her back with a throbbing pain in her face from the bow's jolt.<br/><br/>Her position was a bad one - the orc's weight on top of her was to his advantage, and Rayne's movement was restricted.  She had some magical assistance in her efforts to wriggle free, but would it be enough?  "Hurry... look out!"  Rayne helpfully instructed her partner, then groaned as the orc's strong paw deformed her breast through the fine, thin links of her mithril shirt.  She felt her panties pulled aside, and repeated "Oh, hurry!"<br/><br/>She still had her bow at hand, though her hand was on the string rather than the arc itself.  She quickly shifted to grip the wood - as she should have left it in the first place! - and used the tip, plus her other hand, to try to pry the orc from her.  She had no intention of turning the grapple to her own advantage - she just wanted to get free, and get on her feet!  Her bow bent as she applied her force to shifting her lustful attacker - the groan of effort joining another groan as his hand squeezed harder -<del>but it just wasn't enough to let her scoot out from under the beast.  Hopefully Sylvia would fare better!</del><br/><br/>...and she managed to lift the bulky, armoured creature just enough for the slight half-elf to suddenly wriggle and roll out from under!  "hahh..." she breathed in relief, staggering to her feet too late to take further action.  Hopefully Sylvia would do as well, or better.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC &amp; Rolls</div><div class="spoiler_body">Escape Artist: +2 from reduced Dex, and +6 from Vest, so +8 (CMB would have been +5)<br/>At 2016-03-26 03:52:45, victoria4 (uid: 37138) rolls: 1d20a7 DC: 18 Result: <strong><del>17</del> <span class="bbc_u">18</span></strong> (https://elliquiy.com/forums/dicebot.php?r=86966) <del>So close!</del>  Yes!  Rayne is an invincible juggernault!<br/><br/>Move action: stand<br/><br/>OOC note: I know that ability damage is supposed to give a -1 penalty for every 2 points, so there'd be no penalty... but I've always felt this was goofy.  The "Even numbers" are already so much better that I prefer to look at where 1 point damage puts the character, and apply penalties appropriately.  This way a Dex 19, for instance, shields one against 1 point of Dex damage, giving some value to the odd values.<br/>On the other hand, since Rayne just failed her Escape Artist check by 1, because of this, maybe the rules make sense.  Kidding!  If you don't mind, I'll continue to treat ability damage this way.<br/><br/></div></div>