The last match gioes poorly for him; his opponent did, indeed, have a squad of units designed for water combat, and between the dragon and the three water elementals, he manages to deny Draiss entry into the main cavern for most of the fight, while a good earthquake spell from the druid shapeshifted into a giant octopus, dislodges the earth elementals from the flag, granting him the win.<br/><br/>With a 4 and 2 win record, Draiss pulls in an excellent final score, taking the 17th place, overall. As he leaves, he's directed towards the prize table, where a wide variety of superb quality prizes, from artifacts, to unique items, to formulas for unheard-of epic spells, to exotic companions that would put the Sultan's harem to shame in an instant, await, with the opportunity to pick but one.