<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">"Well, Lillin and I went out to the city, where there's this portal to the shadow plane.  We walked around, talked to some people, Entobians, but they were nice.  Then we looked at this, um, mirror?  It showed us the material plane."  He didn't want to out Elmira and her own hijinks [he might want to join her one day!], but she was already here to meet the dean herself, so he glossed over the details.  "We could see Elmira on the other side, um, meeting a friend.  Then we were walking back when these three shadows just came before us and attacked.  We ran away and lost them and came back through the alley portal."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Khûdzak seemed particularly concerned when Kleris brought up the mirror.  "That's troubling," he said.  "Our abjuration sensors would detect such a device were it close to Redhurst, and we move around often enough, that it was probably built without our school in mind.  Now, regarding the shadows..."<br/><br/>The dwarf cast<em>Mage Hand</em>to grab a tome from the bookcase.  The page opened to the image of a creature much like the entities Kleris encountered.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 14</div><div class="spoiler_body">You notice that Khûdzak's shelves are absolutely packed with books regarding life and death magic, judging by the titles alone.  If he were a necromancer, it would be hard to tell as he doesn't fit the stereotype.<br/><br/>"Yes, Ms. Merchiot, I specialize in Necromancy," he says if asked.  "Aside from Mordant's Dean, I probably know more about the undead than the rest of Redhurst's staff."</div></div><br/>"Shadows are not very smart in comparison to humans," he began, "but smart enough to form a society of their own when in large enough numbers.  It is unknown whether they drain others for sustenance, for the hatred of the living, or both.  Necromancers using divination observed that they can operate for decades at a time without ever consuming life energy, unlike vampires and ghouls and similar beings.  The Plane of Shadow  is full of them, obviously, although they and the Shadar-Kai appear to have a truce.  The presence of the Church of the Sun in this city means that the ones around here rarely, if ever, enter over to our side.  I sincerely doubt that these shadows were a part of the break-in at Redhurst, and that these two incidents are unrelated.  Shadows have a knack for ferreting out hapless outsiders in their domains, figuring you for easy marks or prey."<br/><br/><br/>He closed the book and returned it using the same spell he used to get it in the first place.<br/><br/>"Which leads to the next subject," he said, his voice lowered.  "Discipline."<br/><br/>"Ms. Merchiot, I figured that you and Lillin suffered enough after that ill-planned foray, but then to conduct a mock demon ritual?!  After a time of uncertainty, the next day even!  What do you have to say for yourself, young lady?!"<br/><br/>An envelope manifested above the table, fluttering down between Kleris and the Dean of Students.  It was a white letter sealed with the mark of the Ignes School of Illusion.  Before Kleris could reach for it, Khûdzak grabs and opens it.<br/><br/>"Wrent!" he muttered under his breath.  "You're in luck today."<br/><br/><em>To Khûdzak, Redhurst Dean of Students,<br/><br/>For my first class and assignment, I had my apprentices choose their own methods of illusion, where they'd be graded based upon casting aptitude as well as making the spells as believable as possible.  Ms. Merchiot's faux summoning ritual was planned three days ago, in written form along with the rest of the students' proposed assignments.  As her actions were performed within the course and scope of homework duties, assigning her demerits for this would be in violation of Redhurst disciplinary protocol.<br/><br/>Regards,<br/><br/>~Wrent</em><br/><br/><br/>"Ms. Merchiot, while I can't say that I approve of Wrent's lessons, I cannot fault you for doing your assignment.  But I will be having a talk with him later over their appropriateness!  You're free to leave now."<br/><br/><br/>Lillin was the next to be called in.<br/><br/>"So, how'd it go?" Andrei asked.  "Did he let slip anything about our midnight intruder?"<br/><br/>"This isn't funny, Andre!" Elmira exclaimed.  "If you keep joking around, he might saddle us with an even worse punishment!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">DC 12 Sense Motive</div><div class="spoiler_body">She in particular seems very worried about her impending meeting.  You can tell it's about the possibility of her secret rendezvous being exposed.</div></div><br/>"Okay, okay, I'm sorry, it's just my way of coping, you know?"<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Study</span></div><br/><br/>As it gets late into the night, a few students who put off their assignments for too long desperately try to cram in what little time they have left in the Redhurst Library of the Arcane.  Although it has a diverse assortment of books, its specialty lies in magic.  Lexandri, a bald dwarf (there seems to be a lot of them in Redhurst's faculty...), does a great job of keeping track of tomes with an advanced decimal system categorized by subject.  Everburning torches hang from the ceilings as wizards, magi, witches, and all manner of arcane spellcasters pour over stacks and stacks of books and scrolls.<br/><br/>"Okay," Lillin said.  "Disguise Self alters your look visually only.  The other senses are not fooled, and your voice sounds the same, so you might need to find alternatives.  It's great to use when altering your clothes if you ever get too ripped or dirty, but the teachers heavily frown upon disguising oneself as a fellow student or teacher.  Use it to get someone else in trouble, and you're going to get double whatever penalty you'd normally get!  It lasts long, but not long enough to be used all day, so plan wisely!"<br/><br/>"There is a Redhurst tradition, one among many, where friends disguise themselves as each other for the day, and see who they can fool.  It's usually done on a Sunday, but it can be fun to do sometime, to see how well you can get inside another's head."<br/><br/><em>Learn Disguise Self.</em><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Day 8</span></div><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Jecture School of Divination</span></div><br/><div align="center">(http://i.imgur.com/zKaeCHx.png)</div><br/>This three-story building has four tall spire-towers jutting out from each corner.  Perhaps predictably it was connected to the Redhurst Library of the Arcane.  An engraving, carved right above the entrance to the school, reads "to know the future, you must first know the past."  The atrium was lined with windows all around the walls, so that light poured in regardless of the time of day (it was hard to imagine how hot it would be in the summer months!).  Ten smaller classrooms were spaced evenly around the ground floor, although today's lesson appeared to be taking place in the atrium.  And a good thing, too, for it appears that this class is really popular.<br/><br/><br/><div class="floatleft">(http://i.imgur.com/yiW5QWq.png)</div>"Good morning, diviners, seers, and sooth-sayers!  I am Assistant Dean Lavoh, teacher of the Arcane Detective.  Although wizardry is a diverse art all its own, perhaps its most iconic images in the public mind is the keeper of knowledge.  Even though there are all types of arcanists, the years of study and discipline inherent to wizardry makes for good synergy when it comes to divination magic.  Class, I want you to look around the room, tell me what you see."<br/><br/>"Umm, I see that this place is very expansive and wide," a halfling girl says.<br/><br/>"There's a balcony on the second floor, and looks of doors to other rooms."<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>(http://i.imgur.com/bf4eUCs.jpg?1)<br/><br/>A blue-haired girl next to Kleris starts chanting a variety of spells.  You recognize one of them as Detect Magic, another as Detect Evil, and a third one...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft DC 11</div><div class="spoiler_body">Detect Charms, a cantrip used to see if anybody's under a Charm Spell.  (From 1001 Spells)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 15</div><div class="spoiler_body">You spot a hawk perched in the rafters.  If pointed out, it flies down to one of the wizards.  "Sorry about that, I kept my familiar Herbert up there so he wouldn't be a distraction.  Herbert, you don't have to be in here if you don't want.  Go fly outside."  The hawk remains perched near its master, but after a while and a look from the student, it flies out via one of the windows.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Detect Magic</div><div class="spoiler_body">About half the people in class have an Abjuration spell of sorts active on their person.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Detect Expertise</div><div class="spoiler_body">Only about 50% of people taking class have divination as a school.  The blue-haired girl next to you also has Healing and Sun as Cleric domains.  "It's a very popular class," Lavoh says if you raise your hand and ask.  "It doesn't apply just to divination, but critical thinking as well, useful for any spellcaster!"</div></div><br/>The girl raises her hand.  "The area's thick with spells.  About half the people in class have some sort of abjuration spell cast upon them."<br/><br/><br/>"Yes, quite perceptive!" Lavoh replied.  "But why is this?  What might it mean?"<br/><br/>She waits for someone to raise their hand.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sense Motive DC 10, Intelligence DC 13, or Wisdom DC 11</div><div class="spoiler_body">Given the incident Saturday night, you'd guess that a lot of people are afraid and protecting themselves.<br/><br/>"That is very observant, Ms. Merchiot," Lavoh says.  "I know that this unpleasantness is on everyone's minds, and you're right to want to make yourselves safe.  It is not enough to know the existence of spells.  Who cast them, and why?  Exploring the environment around you is not just prudent, it it what all scholars do to expand society's collective knowledge.<br/><br/>Gain 5 merit points.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">If you can't make any of the checks</div><div class="spoiler_body">"It means that a lot of people at Redhurst are either security-minded, or paranoid," the girl responds.<br/><br/>"I wouldn't call it paranoia," Lavoh responds.  "Regarding the events of late Saturday night, many of you here are worried.  This is a completely rational response.  But keep in mind that everyone here at Redhurst is doing their best to ensure your safety, and the intruder was neutralized before he could do any damage.  It is not enough to know the existence of spells.  Who cast them, and why?  Exploring the environment around you is not just prudent, it it what all scholars do to expand society's collective knowledge.<br/></div></div><br/><br/><em>Taking the Arcane Detective teaches you to spot and codify things missed by most people.  Gain Perception as a class skill.</em><br/><br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Ignes School of Illusion</span></div><br/><br/>Even coming into class a second time, Wrent was nowhere to be seen.  Paper envelopes which looked identical from the outside sat upon each desk, along with a scroll.<br/><br/><em>Congratulations on completing your first assignment, Ms. Merchiot!  Securing the aid of another student, along with making the most of props from the Dramatics Club, was a very clever way of crafting a personalized illusion spell!  For finishing this work with flying colors, you receive 10 merit points!<br/><br/>Our current lesson is something all first years at Ignes go through, as do your counterparts in the over seven schools.  Each of Redhurst's schools has signature spells, taught to nobody except for people taking our courses.  For Ignes, your first signature spell is a cantrip known as Capture Image.  With blank paper in hand, you cast the spell while looking at the desired view, and the spell takes a visual copy onto the page!  There are more powerful versions of this spell, which can add colors and better details.  The cantrip version can replicate a black-and-white drawing as though made by a skilled artist.  A copy of the spell is in the scroll next to you.<br/><br/>This spell is one of our most popular ones at Redhurst.  I'm more lenient in regards to the sharing of it, as plenty of students, illusionists and non-illusionist, find plenty of creative uses for this spell!  But if you know anybody who plans on taking my classes, please try to let them study it on their own.<br/><br/>~Wrent</em><br/><br/><br/>The class was ecstatic upon hearing that they were going to learn this spell.  "Think of all the cool stuff we can immortalize in pictures!"<br/><br/><br/><em>Learn Capture Image</em><br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><span class="bbc_font" style="font-family: georgia;">Capture Image</span></strong><br/>Illusion (Glamer)<br/><strong>Level:</strong> Brd 0, Sor/Wiz 0<br/><strong>Components:</strong> V, S, M<br/><strong>Casting Time:</strong> 1 standard action<br/><strong>Range:</strong> Unlimited; see text<br/><strong>Effect:</strong> captures seen image and transfers it to paper<br/><strong>Duration:</strong> Instantaneous<br/><strong>Saving Throw:</strong> None<br/><strong>Spell Resistance:</strong> No<br/><br/>You can capture any image you can actually see and transfer it to a piece of paper or parchment or other clean surface.  The image can be up to one square foot in size per level.<br/><br/>The image is not photographic.  In fact, it resembles a black-and-white drawing.  Once the image is moved to a surface, it cannot be erased by normal means, although it can be covered or destroyed.<br/><br/><em>Arcane Material Component:</em> The peel of a grape.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Thamaunt School of Transmutation</span></div><br/>Happy and eager to see you all as ever, Dean Doil is eager to teach the small crowd of students in front of him.  "How about we go somewhere else for a change?  Say, Lake Lethe should provide a good opportunity for this lesson..."<br/><br/>"I don't know if you heard about it already, but each of Redhurst's schools has 3 signature spells reserved for pupils taking the course.  Now, I don't mean to brag, but I think you'll find this one a favorite."<br/><br/>Scooping up some water in a cup, he casts a spell on it, turning the liquid into a nice golden yellow with some foam on top.  He took a second cup and did the same, only this time the liquid became a deep black.<br/><br/>"Water to Wine, or Water to Beer as a variant casting, changes the alchemical composition of water into an alcoholic beverage.  It's limited in its effects, for it can't replicate the 'heavier' stuff such as whiskey and vodka, and it tends to lack the taste of ones crafted by a more professional vintner.  For that, I recommend visiting the Dragon's Flagon."<br/><br/>Rensha was ecstatic.  "First we can take pictures of ourselves, now we can make our own beer?  Redhurst just keeps getting better and better!"<br/><br/><br/>"Oh, and one more thing.  You all are young and away from home, but that's no excuse to act irresponsibly.  Alcohol can be dangerous if drunk beyond moderation, so I have another cantrip for you all just in case you or a friend end up drinking too much.<br/><br/><em>Learn Water to Wine/Beer<br/><br/>Learn Cleanse of Alcohol</em><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_font" style="font-family: georgia;"><strong>Water to Wine/Beer</strong></span><br/>Transmutation<br/><strong>Level:</strong> Brd 0, Clr 0, Drd 0, Sor/Wiz 0<br/><strong>Components:</strong> V, S<br/><strong>Casting time:</strong> 1 standard action<br/><strong>Range:</strong> 10 feet<br/><strong>Target:</strong> 1 cubic feet per level of water<br/><strong>Duration:</strong> Instantaneous<br/><strong>Saving Throw:</strong> Will negates (object)<br/><strong>Spell Resistance:</strong> Yes (object)<br/><br/>This spell changes clean, drinkable water into wine.  The quality of the wine depends on the quality of the water.  The better or clearner the water to begin with, the better the wine.  Unholy or holy water changed in this way simply becomes unholy wine or holy wine.<br/><br/>Variants on this spell permit it to be used to create other alcoholic beverages of an equivalent strength.  The most popular variant is Water to Beer.<br/><br/><em>Note:</em> Water weighs about 8 pounds per gallon.  One cubic foot of water equals roughly 8 gallons and weighs around 60 pounds.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_font" style="font-family: georgia;"><strong>Cleanse of Alcohol</strong></span><br/><strong>School:</strong> Conjuration (Healing); <strong>Level:</strong> Brd 0, Clr 0, Sor/Wiz 0<br/><strong>Casting Time:</strong> 1 round<br/><strong>Components:</strong> V, S<br/><strong>Range:</strong> Touch<br/><strong>Target:</strong> Personal or one creature<br/><strong>Duration:</strong> Instantaneous<br/><strong>Saving Throw:</strong> Fortitude negates (harmless); <strong>Spell Resistance:</strong> Yes (harmless)<br/>The target of a cleanse of alcohol spell finds himself completely cured of any effect caused by indulging in alcohol.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><em>These are all the classes for today.  I found out in a Redhurst Web Enhancement (What's In Her Name?) that the average school schedule is 3 classes per day, around 2 hours each (first at 10 AM to 12 PM, 1 PM to 3 PM second class, 3 PM to 5 PM third class).  That's a good 6 hours of study per day.</em><br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Day 9</span></div><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Wolkhart School of Evocation</span></div><br/>"Normally I'd stick to trap and architecture-related classes," Professor Murrin began.  "But it is part of Redhurst protocol to 'reward' you with one of our signature spells.  This one is the simply named<em>Snowball,</em>which uses a piece of white down to form an orb of frozen water in your cupped hands.  In regards to my class, it can be useful for treating swelling wounds, but most of you are probably going to use it to throw at your classmates."<br/><br/>Murrin went through the steps of teaching you, obviously wanting to focus efforts on more important lessons.<br/><br/><em>Learn Snowball</em><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_font" style="font-family: georgia;"><strong>Snowball</strong></span><br/><strong>Evocation (Cold)</strong><br/><strong>Components:</strong> V, M<br/><strong>Casting Time:</strong> 1 standard action<br/><strong>Range:</strong> Touch<br/><strong>Effect:</strong> One snowball<br/><strong>Duration:</strong> Instantaneous<br/><strong>Saving Throw:</strong> None<br/><strong>Spell Resistance:</strong> No<br/><br/>By cupping your hands together around the material component, you form a well-packed ball of snow between in your hands.  It can be used to cool a drink, reduce a wound's swelling [grants a +2 circumstance bonus to an appropriate Heal check], or even as a weapon.  Treat the snowball as an improvised ranged weapon (range incrment of 10 feet) Damage 1d3/1d4 subdual; Critical x2; Type: Bludgeoning/cold.<br/>Arcane Material Component: A piece of white down.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/><br/>"Oh no, don't think you've got off easy this time!" Professor Murrin said.  My cantrip teaching was made to be simple, quick, and efficient!  The lot of you still need to test out the Gauntlet!"<br/><br/>A groan of sorrow escaped the class.<br/><br/><br/>The next obstacle course was slightly different.  More straightforward than the last, it involved the prospective adventurers to maneuver through a bog-like environment of thick, syrupy water.  Narrow passages above, barely three inches wide, stood above them.  It would be a cinch to bypass it via<em>Levitate,</em>although Murrin planned for this ahead of time.  Any students in mid-air were assaulted by flying constructs.  And that was before they even got to the wall, where one had to climb while dodging spectral falling "boulders."<br/><br/>The majority of Murrin's class was exhausted by the time they got out.  A few even created some newly-learned<em>snowballs</em>to hold to their forehead.<br/><br/><em>Huff, puff,</em>Zull panted.  "I...we need to take a shower, Kleris.  We can't go to our next class like this."  Even a<em>Prestidigitation</em>spell wasn't enough to clean them off.<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Girl's Locker Room</span></div><br/><div align="center">(http://i.imgur.com/jnQflv1.jpg?1)</div><br/><br/>The bathing area for students was located right inside their Dorms.  The place was thick with the steam of warm, rushing water, with sinks and shower heads in the shapes of snakes, sea serpents, and other aquatic and reptilian beasts.  A series of closet-like lockboxes held the clothes and personal belongings of the girls, whose clothes were dutifully picked up and cleaned by<em>Unseen Servants</em>by the time they were done scrubbing off their bodies.<br/><br/>Kleris felt a surge of magical energy pass through as he ventured near the door.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft DC 13</div><div class="spoiler_body">Dispel Magic, ostensibly to prevent boys from disguising themselves as girls from entering.</div></div><br/><br/>Many of the girls had little provocation with stripping down naked, exposing their breasts, butts, and pussies for Kleris to see.  A few girls, notably the shier and more body-conscious, waited to undress until the others had already gone or were inside a private shower stall, whose hazy glass made it hard to see the specifics of their bodies.  The girls paid Kleris no mind if he didn't undress of waited, thinking him to be one of the latter shy girls, and carried on with their bathing.<br/><br/>Even though he achieved release two days ago, the sight of naked girls all around Kleris was overwhelming.  Lillin is in the Warrens on the north side of Redhurst, probably busy preparing for next class.<br/><br/><em>Roll a Will Save DC 20 to control yourself.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">If you fail or decide that Kleris can't resist...</div><div class="spoiler_body">Kleris' penis is erect as erotic thoughts swam about in his head.  His balls ached, begging to expel the seed contained within.  One of the shower stalls was empty, and it would be hard for nearby girls to see his male anatomy.  Under the guise of cleaning himself he could rub one out, and the semen would wash down the drain.<br/><br/>Actually, this sounds like a great idea!<br/><br/><em>Although the decision is entirely up to you, using your naked female classmates as masturbation material every shower after Traps class (or gym, or dueling or any physical activity) proves to be a prime opportunity for Kleris to jerk off in peace.  The images are fresh in his mind, it looks like he's cleaning himself, and it gets easier to do (and harder to resist doing) after several times.  This can help avoid future complications due to sexual frustration, although it does have its downsides.<br/><br/>Immediate and near-future social interactions with girls who showered with Kleris (and are not in a sexual relationship with him) are at a -2 penalty on rolls, as it feels shameful and embarrassing knowing that he just beat off to their naked bodies without them knowing.</em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">If you succeed...</div><div class="spoiler_body">Kleris is able to hold himself together for now, although the shower feels long and agonizing.  A later visit with Lillin is definitely in order.</div></div>