Although many parts of the city are taken up by large towers and parts of the fortress, it is nonetheless navigable. Looking into the stores, Alaedra can see many of the usuals - general goods stores, alchemists, seers and sages, smithies, healers, instant-artificers of magical goods, and many similar things. There is even a permit seller, apparently able to get documents filled out allowing access to certain parts of the city, or permits to own various restricted goods.<br/><br/>A large, bulky and clumsy looking dragon, scales varying shades of red and orange, lumbers past, ten feet tall at the shoulder, eyes showing some degree of pain or discomfort as it moves along slowly, obviously scarred by a recent battle, and snaps at a gnome that strays too close to it. In a nearby crossroad, a small unit of devils, with thin metal armour growing from them, arms melded into shields and weapons, walk side-by-side as they sweep through the streets, interrogating anyone who they deem looks suspicious. Fortunately, they're heading away from Alaedra. Although it doesn't seem obvious that she's an escapee, there might be a way of telling.<br/><br/>Eventually, the drow reaches the less populated areas, and moving through a number of side-alleys does indeed reveal what she's after: a three story building that looks fairly ordinary, called "Rest for the Weary". There is a picture of a bed on the sign, and a noticeboard by the door lists a few conditions of entry:<br/><ul class="bbc_list"><li>Pay before sleeping</li><li>No refunds</li><li>We accept Platinum, Gold and Silver</li><li>Jewels for large payments only</li><li>Electrum counts as silver</li></ul>