The two lead you deeper and deeper into the forest, away from the beaten paths and the young trees, and into a part of the forest that looks as timeless as the fae themselves. As you go, you notice that the earth just feels more... alive, somehow. Even the grig and faerie dragon seem to become more lively as you go- which hardly seems possible, given how energetic the two are to start with.<br/><br/>You feel yourself getting caught up in the emotion, like them. Your step feels lighter, your motions quicker, and some of those worries of the world seem to just fall away.<br/><br/>Unfortunately, all those worries are brought back when your foot lands right in the middle of the cold iron bear trap (-1 HP). A lance of pain shoots up your leg, and when you look down you can immediately tell that this is the work of the imps... it's hidden just as well as the pit traps had been, and equally unmarked. You look up, and realize that you've entered a glade filled with detritus... the perfect hiding place for more traps like this one.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">It's a DC 5 strength check to break free, and the traps are going to be several other checks, either to avoid or to find and disable them all. </div></div>