<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> OOC</div><div class="spoiler_body">Yep. 800 points away. <br/><br/>I think the sparse, High Value combats seem to be working best for this campaign, rather than having you end up rolling random encounters every other page... </div></div><br/>"Yes... my stomach will be as scarred as a follower of Lamashtu's if I'm not careful..." The oracle pulls her hands away from her stomach, and breathes a sigh of relief when she sees that the blood is not black. "Though I will take scars over the alternative any day."<br/><br/>She looks from herself to you, and back again. You're both pretty beat up at this point... but her wound is much deeper and more dangerous than yours. With a murmured apology, she murmurs a quick prayer-spell under her breath, and a wave of healing light emanates from her hands to begin knitting the wound on her stomach. By the time the magic subsides, she almost appears good as new.<br/><br/>That done, she pushes up to her feet and goes to check the shrine, letting you examine the bodies. Nothing much of value, though... the massive scythe is masterwork, at least, and all of the gnolls seemed to be wearing studded leather armor. But other than that, it's all junk... well, until you get to the boots.<br/><br/>Somehow, the aberrant gnoll seems to have gotten his hands on a pair of boots imbued with the essence of speed itself, which shift and alter themselves to fit you as you pull them from his lifeless form. Makes them much more useful, that's for sure...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Technical time!<br/>Boots of Swiftfoot<br/>--These boots can cast Power Word: Accelerate (target: personal) up to 1+(Casting stat) modifier per day. This allows the wearer to take two move actions per turn, for up to two minutes at a time. Additional charges can be spent to give the wearer the benefits of the Wind Stance feat, or the benefits wind stance and lightning stance feats together. (1 for Accelerate, 1 more for wind stance, 2 for wind stance and lightning stance, so 3 for full benefit).  </div></div>