Tip, never a moment's thought away from a distraction, wraps her slender arms around your waist and tries to nibble on you.<br/><br/>"So do I get to put toys in you and take you girl-watching, or do you really have official business and shit to take care of when we get there? Because I'm horny and you're here and I probably should be a good little kitten and keep my naughty mitts on myself but damn, girl, your rack..."<br/><br/>She giggles, then lets go.<br/><br/>"Ah, well, Get paid first, get laid afterwards. I suppose you don't get paid any extra for rescuing me?"<br/><br/>===<br/><br/>Creusa is no more inviting to the eye than it was on your first visit, but the ID codes you were given to bypass most of Port Security's attention work as well as promised, so it is relatively easy to set down without issue. A simple exchange of passphrase and countersign and you are confirmed for a dining reservation at an establishment called, improbably, Jackal Junior's Jook Joint. There your client will take final delivery, you get paid, and then you get to worry about what scheme Shokyou might have cooked up.<br/><br/>(How much trouble can a VI really get into? She's fully braked, right?)<br/><br/>You and Tip arrive at the designated meeting point and are directed to your reserved booth where your contact is already seated. Points for his tradecraft, he's chosen a poorly lit corner for your discussion that gives him an excellent view of the room. As you approach, your nostrils twitch at the strong coppery scent...<br/><br/>Oh.<br/><br/>It's your contact. He's been shot. And is quite certainly<em>dead</em>, because living people don't stare like that. And your ears pick up the sound of running feet and shouting outside...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative Time!</div><div class="spoiler_body">1d8+ your DEX modifier, if you would please?</div></div><br/>