Atraea nods and sets herself down gingerly against the hill, mindful of her wound. In checking over the goblin's body, she finds 7 copper pieces, but little else of value. And while she is quite sure her prowling of the hill is undetected, she ultimately cannot be sure if more goblins are out lurking in the hills. It would seem, however, that the Goblin ran off in the direction of the structure they had espied earlier.<br/><br/>Atraea waves for Sumara to return, motioning to a place in the grass beside her. "I could call upon Elistraee to heal us both, but I'd have no magic left for whatever lies ahead," she said. She roots through her bag, and pulls out some bandages. "If we were to take a moment, though, we could patch each other up a bit. It might be best to save what spells I have left for whatever lies in that structure."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Atraea is proposing a short rest, which allows you to recover HP using <strong>Hit Dice.</strong> You have Hit Dice equal to your character level (in your case, 1). As a rogue, your hit dice are d8s..<br/><br/>If you take one hour in-game to rest and patch up injuries, you can spend hit dice to recover HP. In your case, <strong>spending one hit die recovers 1d8+[CON modifier]</strong>. If you were a fighter you'd roll d10s, etc. <br/><br/>You get half your total hit dice back after a long rest (8 hours). At higher levels, when you have more hit dice, you can spend the dice one at a time, to ensure you don't overspend.<br/><br/>Make sense? Let me know if you have questions. <br/></div></div>