To the side, there is a fairly simple lounge with a large bulletin board, for notices. A few adventurer-types and fiends seem to just be lounging there, taking it easy, one drinking from a small glass of viscous crimson liquid - not exactly blood, but similar in appearance.<br/><br/>"Certainly, allow me to show you the way into the dungeon. I think you will find it satisfactory."<br/><br/>The Kyton leads Alaedra down a set of stairs, into a room that is devoid of light due to the lack of humans and surface elves. This is of course no problem for the drow, though she can see that there are unlit torches, for those who need them.<br/><br/>There are a few things set up for just basic training - strawman dummies, a punching bag, padded walls for striking and archery targets designed for short range knife throwing. There are also sections roped off for one on one combat/sparring, and various weights for muscle toning, along with weapons - ranging from practice to lethal, all very well made, but not magical.<br/><br/>"If you are not a member, you must pay one gold per session here. You can become a member for five gold, and this allows you to come here as often as you want, though there is an additional silver piece per week. The services of our trainers and sparring partners can also be bought for three silvers per half hour, or five for a non-member, though there is nothing preventing you from just asking another patron to fight with you."<br/><br/>Everything seems to be in good repair, and clean as well. It is not the stable or back-of-the-inn kind of establishment that has broken walls and is covered in bloodstains.