Lyndis mentally smiled as the nymph moaned at last, her struggles against the webs encasing the enticing fey finally turning to shudders of ecstasy. The crimson-tressed nature spirit had been difficult to trap in the webs to begin with, and her resistance to Lyndis' corrupting poison had made progress slow. Her companions, a half-dozen dryads and a sprite, had succumbed to her venom days before. She slowly extracted her fangs from the nymph's flesh, the wounds slowly closing into reddened dots as the venom closed the wounds, and Lyndis stepped back, shivering as she felt the newborn connection between her and the nymph.<br/><br/>She smiled, looking about the dungeon of the ruined keep that had once been her stronghold. The ruined structure was in need of restoration...but such would have to wait until some measure of her former strength had been returned and she could leave this place. In the meantime, her servants had tainted the headwaters of the river that emerged next to the keep. Hopefully it would lure an appropriate mortal to her soon. In the meantime, there was much to do.<br/><br/>Her vengeance was at hand.<br/><br/><hr/><br/>Nigh unto eighty miles downriver was the tranquil village of Thendar, situated on the edge of an tranquil and beautiful fen below the only entrance into the Cragmounts, a mountain range that was largely avoided due to the holy ruins located within. The priestesses of the Temples of the Elements had once traveled yearly into the mountains to perform rituals, but over the last century such practices had been all but abandoned. So the small village was no longer the stopping point of the clergy, and some of their income had decreased. Some of the elders of Thendar whispered in worry that the lack of rituals would offend the elemental gods of the land.<br/><br/>And recently there were worries that something had gone wrong. The creatures of the fens were growing more violent and unpredictable. Villagers had been feeling better, but several priests were worried that there was an underlying corruption or strangeness to the waters. The only agreement that they had was that the source was upstream, in the Cragmounts.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Way Oversized Map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/b/b5/Elemental_Attunement.JPG)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Poison &amp; Corruption</div><div class="spoiler_body"><strong>Seducer's Poison</strong><br/><br/>The poison of an entrapment demon is a dangerous thing, a poison that saps the will while simulataneously stimulating pleasant sensations and heightening the ability of the body to heal itself. Beyond even this, the entrapment demon is able to enthrall those who she injects with her poison, allowing her to create a network of loyal servants, so long as she is able to frequently supply them with her venom.<br/><br/>The venom of Lyndis is more powerful than most of her kin, and she has proven able to corrupt the bodies of animals and fey that drink of the waters she has tainted. She has little control over such creatures beyond directing them to spread the poison further, but the corruption spreads even through those who have otherwise recovered from the venom. She has also proven able to slowly reshape the bodies of those whom have fully succumbed to her venom, which allows her a great deal more flexibility than her kin.<br/><br/><strong>Lyndis' River Poison</strong><br/><strong>Type</strong> poison, contact or ingested; <strong>Save</strong> Fortitude and Will DC 12<br/><strong>Onset</strong> 1 day.; <strong>Frequency</strong> 1/day for 4 days<br/><strong>Effect</strong> 1d2 Wisdom damage on a failed Fortitude Save, 1 Corruption on a failed Will save, creature heals at twice the normal rate; <strong>Cure</strong> 1 save<br/><strong>Special</strong> The diluted poison of the river causes additional exposure to this form of poison to not increase the Save DC or duration of this poison's effect, instead merely renewing the effect to its full duration. Additionally, the Wisdom damage cannot reduce a creature's Wisdom score by more than 6 points, nor below a total of 8.<br/><br/><strong>Lyndis' Poison</strong><br/><strong>Type</strong> poison, contact or ingested; <strong>Save</strong> Fortitude and Will DC 19 (varies based on creature)<br/><strong>Frequency</strong> 1/round for 4 rounds<br/><strong>Effect</strong> 1d2 Wisdom damage on a failed Fortitude Save, 1 Corruption on a failed Will save, creature gains Fast Healing 1 for 5 rounds (overlaps, does not stack); <strong>Cure</strong> 2 consecutive saves<br/><strong>Special</strong> The Wisdom damage cannot reduce a creature's Wisdom score by more than 6 points, nor below a total of 8.<br/><br/><strong>Corruption</strong><br/>Corruption is a mechanic unique to Lyndis' poison. Corruption reduces a creature's resistance to her mental control as well as her poison. A creature cannot gain more than 3 points of corruption in a day, and every 2 points imposes a -1 penalty to the creature's Fortitude and Will saves against Lyndis' abilities, including her venom. A creature who is aware and resisting the corruption can make a Will save (DC 10 + 1/2 Lyndis' HD + Lyndis' Cha mod) to reduce their corruption by 1. The creature may make this check once per day, and it may not reduce their corruption below 1. If a creature suffering from corruption is targeted by a Remove Curse effect that gets a total of 22 or higher, it may reduce its corruption via spells that heal Wisdom damage for 1 minute. If corruption is removed during this time, the creature has entirely removed their corruption. Corruption cannot exceed a creature's Wisdom score.<br/><br/><strong>Effects of Corruption</strong><br/>The effect corruption has on a creature is listed below. Effects are cumulative, all apply.<br/><strong>Corruption 1+:</strong> The creature finds pleasurable sensations heightened and is more easily aroused. Has faint, slightly darker urges.<br/><strong>Corruption is equal to half Wisdom score or greater:</strong> The creature craves Lyndis' venom, but is able to resist it with effort. The creature's body is constantly aroused, and has frequent darker impulses. At night, the creature dreams of soft whispers, the venom coursing through their veins like fire, and the soft caress of silk wrapping around them.<br/><strong>Corruption equals Wisdom score:</strong> The creature no longer takes Wisdom damage from Lyndis' venom, and cannot resist if Lyndis attempts to enthrall them. Taking a dose of venom causes euphoria that grants the creature a +2 morale bonus to all d20 rolls for 10 minutes.<br/></div></div>