<div class="floatright">(http://th01.deviantart.net/fs70/PRE/f/2011/335/8/3/836beb1d2ad773e54dc4023d4eb68b07-d4hqbzk.jpg)</div><strong>Sabisstra Melafin</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=927855)<br/><br/>Unfortunate as the situation was, the drow didn't want to take part in an extended engagement. Instead, she opted to summon a cloud of deeper darkness into the room, and disengage from combat, heading through the now open North gate, still mindful of the axe trap that was fixed there. She could always finish the gnoll if it was stupid enough to pursue her, but for the moment she had to stay out of sight.<br/><br/>She didn't bother drawing another arrow just yet, she needed one hand free in case she had to fend off any pursuit. She could cover herself by summoning spheres of darkness in areas she moved past, but she was also aware that the enemy knew the field better than her. If only she could get into someplace with more cover, or space to distance herself from the land-bound monsters, she could re-evaluate her position.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Casting deeper darkness on room 2 then moving North full speed, trying not to trigger the axe trap. Rolling 11+16 on tumble if needed, but the gnoll shouldn't get an oppie since he's effectively blinded in the magical darkness.</div></div>