Erosia had had quite a long day - or rather night - after being enjoyed by the enthusiastic and adventurous Besancons. For their part, they seemed satisfied having had their money's worth of her company, and left her to a well earned rest in the room that was filled with "fragrance" of their exertions, and many a slippery spot here and there on the floor. The one who had used her the first time and then "supported" her while she was on stage, told her if she wanted to make some good gold she could come by the barracks at the west side of Pirmasen and ask for Sergeant Giuseppe, which was his name, and he would get her in to make her living.<br/><br/><div class="floatleft">(https://i.pinimg.com/originals/6c/15/55/6c1555fe2fd5db94213a6629ae589068.png)</div>It would be about 430 am in the morning, that she was so sound asleep that she would not hear any sound as the door opened soundlessly, as if opened by a ghost. Truth be told, it had been lockpicked, but the attempt had been done so flawlessly that it would have seemed that a ghost done it. A hooded head peeked around the corner into the room quietly, and then stepped in, followed by two other larger sized men, also cloaked and hooded, and their gaze fell upon the slumbering Erosia. It seemed her outstanding performance and her resemblance to a certain someone made her quite a valuable catch, just as planned.<br/><br/>The door was closed and the trio now moved to stand by her bedside quietly, studying her form. With a smile, all three of them drew their weapons, the two bigger men with sabres, and the shorter more adroit man drew a dagger and also kept a sap handy in his other hand, in case she screamed or tried to resist. The dagger was placed close to Erosia's throat, and one of the larger men used his large hand and covered her mouth with it. If she hadn't woken up yet, he would shake her head while gripping her mouth, and as she comes to she would hear a soft but threatening gruff voice from the one covering her mouth.<br/><br/><strong>"Shhhh. Be a good girl and you won't be hurt."</strong>The flat of the dagger was pressed threateningly against her neck, its cold steel quite the wake up call.<br/><br/>===============<br/><br/>OOC : The two larger men are thug types, more used to intimidating and roughing people up than actually having to kill their targets. The smaller size man is a typical thief, he likes to come up from behind and surprise his targets, usually with a sap.<br/><br/>Erosia is being surprised by them, but their guard is down and they expect her to comply and follow what they tell her to do. You may decide if she slept exposed (either completely naked or in her maid outfit but with pussy peeking out), in which case they will decide to enjoy her first. Erosia will probably quickly realise they are the kidnappers she had heard about responsible for the missing people.<br/><br/>After that they will lead her out (pocketing her gold, of course), with an inclination to tie her hand first, but she can dissuade from doing so by making a Persuasion DC 16 check ; if she is lying about what she says she will do (typically follow them and do whatever they say), use Performance instead (Erosia is untrained so she has +1 in Performance). If Erosia services the three of them well, she gets a +5 on her Persuasion / Performance.<br/><br/>If she beats the DC by 4, she can also bring along her personal belongings (which will probably include a hidden weapon).<br/><br/>Either way, she may attack them after servicing them, or after persuading them not to tie her up, assuming her weapon is kept relatively hidden and closed to the bed, such as flush between the bed and the wall. You may at your discretion decide her weapon is nowhere near her and make this not an option.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Summary: At 2019-05-12 11:26:55, Melendrith (uid: 61033) rolls: 1d6 Result: 4 (https://elliquiy.com/forums/dicebot.php?r=136338)<br/><br/>Full Result: Melendrith rolled: 1d6<br/>Comment: Erosia 1-3 daytime 4-6 nighttime<br/>Result: 4, <br/>Total: 4<br/><br/>OOC : I was contemplating the possibility that they would not move on her until a few more days have passed, but decided it serves no purpose and only drags things out. <br/><br/>Summary: At 2019-05-12 11:30:05, Melendrith (uid: 61033) rolls: 1d20 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=136340)<br/><br/>Full Result: Melendrith rolled: 1d20<br/>Comment: Erosia Perception<br/>Result: 5, <br/>Total: 5<br/><br/>Summary: At 2019-05-12 11:42:49, Melendrith (uid: 61033) rolls: 1d20 Result: 20 (https://elliquiy.com/forums/dicebot.php?r=136351)<br/><br/>Full Result: Melendrith rolled: 1d20<br/>Comment: Erosia NPC Thievery<br/>Result: 20, <br/>Total: 20<br/></div></div>