<span class="bbc_font" style="font-family: courier;"><span class="bbc_size" style="font-size: 13pt;"><strong>TALKING TO HOSKAR AND LYRA</strong></span></span><br/>With regards to your questions, you generally learn the following:<br/><ul class="bbc_list"><li><strong>Threats:</strong> As you probably already know, goblins are the biggest problem to the region – nothing a seasoned adventurer can't handle, but dangerous in numbers.  Varisia in general, has also seen its fair share of battles and in some places, the dead don't stay to rest as thoroughly as they should.  Some of the forests in the region are home to giant ticks and monstrous spiders – fire is always a handy thing to have on hand.</li><li><strong>Runelords:</strong> Infamous rulers who once ruled over the ancient evil empire known as Thassilon, which existed over most of the northern continent, including where Varisia is today.  Thassilon and its leaders were destroyed just over 10,000 years ago, but they left an enduring legacy that the Pathfinder society is only just starting to uncover in this day and age.  The Runelords, each mighty wizards, were supposed to be champions of a particular virtue, but they eventually corrupted them, so that each one of them eventually came to champion one of the seven deadly sins which was associated with a particular school of magic (envy – abjuration, gluttony – necromancy, greed – transmutation, lust – enchantment, pride – illusion, sloth – conjuration, wrath – evocation).</li><li><strong>SURVEY AREA:</strong> A number of promising places have been glimpsed, all of them at least within the environs of Sandpoint.  Whether they'll actually produce anything is grounds for debate, but Lyra believes from fragments and pieces she's examined, that the sites are genuinely Thassilonian.  All the sites are within a day's march from Sandpoint and many are an hour or so away.  Theos has all the information where they are and can tell you when you want.</li></ul><br/><hr/><span class="bbc_font" style="font-family: courier;"><span class="bbc_size" style="font-size: 13pt;"><strong>IN COMPANY WITH THEOS</strong></span></span><br/>Theos raises an eyebrow at your suggestion, but isn't one to be taken aback for very long.  "Then why don't we start on the drinks?" he grins.  "Ameiko, how some of your best for the lady here!"<br/><br/>"You<em>are</em>going to pay for this, right?" Ameiko smiles, but her eyes carry a modicum of seriousness in them.  Theos makes a theatrical gesture of chagrin, but slams a handful of silver pieces of the count.  "Yes ma'am."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM NOTES 1</div><div class="spoiler_body">Desire can do one of the following before Theos nudges her on:<br/><ul class="bbc_list"><li><strong>Drink lightly:</strong> Desire can take some time to get to know Theos a bit and find out a bit about him (such as age, ability scores, class, etc...).  This is a Diplomacy check, with a higher result giving more information.</li><li><strong>Drink heavily:</strong> This can be anything from stronger drinks or simply just more.  In either case, there is some flirting before things start to get a little blurry.  If Desire decides to bed Theos thereafter, his endurance is increased.</li><li><strong>Tease:</strong> Similar to the 'Drink lightly' option, but instead, of chatting, Desire can spend more time getting Theos worked up.  If Desire decides to bed Theos thereafter, he is more aggressive and enthusiastic.</li></ul></div></div><br/><br/>Once the two of you are done drinking, Theos half-follows, half-guides you back to your room.  Drink has made him somewhat playful and he's rather free with his hands at this point, finding every opportunity to grope and caress as he can.  He's also rather free with his compliments for his 'little silver-haired vixen'.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM NOTES 2</div><div class="spoiler_body">Desire is entitled to a Sense Motive check (DC 20) to pick up on a few subtle cues about Theos' behaviour.</div></div>