<div class="floatleft">(https://i.imgur.com/9WWSmj9.jpg)</div><strong>"Would you believe it was a warning shot?"</strong>Bunny offered with a tremulous smile.  It seemed like she was trying to keep good humor about it, but that fact that the enemy pilot had so accurately skewered the point she was angry with herself over shook what was meant to be a confident smile.  She saw the rotary barrels of the Akema's support gun orient on her, beginning to spin in preparation for the obvious retort.<br/><br/><strong>"<em>Eep!</em>"</strong>Bunny didn't so much swear as she<em>squeaked</em>in dismay as the prolonged roar of the support cannon filled the air of the ruins.  She tilted both sticks to one side, kicking a pedal hard in a desperate evasive maneuvar.  The interior of her cockpit strobed as a stream of tracers flashed by her, the Chalcedon's upper body swaying low as she kicked off to one side, side stepping out of the line of fire and swerving off of the road.<br/><br/><strong>"It's always nice to meet a veteran..."</strong>she responded to the threat<strong>"But then, <em>as</em> a veteran you should know why I can't give up so easily."</strong>she spoke with conviction, but with the video feed the other woman could see the short puffs of breath as Bunny fought with her racing heart.  The close brush with autocannon fire had rattled her a bit, but she didn't reduce speed.<br/><br/>She couldn't.  Speed was her shield.<br/><br/>Between the missile rack and the gatling gun, it seemed like the Akema was equipped to function as a support gunner, heavy ordinance suppressing enemy defenses to pin down the opposition while skirmishers flanked for the kill.  The Chalcedon X, but comparison, was a line mech, an all-rounder fit for filling out the ranks and engaging moderately well at all ranges.  Bunny flipped a switch, and the Chalcedon reached behind its hip assembly, reverse gripping a short straight knife with serrated teeth along the back edge for sawing through underbrush in the field.  If she could just get inside the Akema's range, maybe she could close the gap in experience between her and her opponent.<br/><br/>As the one-eyed veteran looked to take cover behind the rubble, Bunny swallowed slightly.  Then she leaned forward, hammering both foot pedals.  The Chalcedon jumped, clearing the slope of rubble that had spilled out of the guts of a fallen building.  Her foot landed on a slab of concrete that had been propped up by a corner office long ago, finding a secure place to step as her free hand gripped part of the wall that hadn't given away when the building's lobbey had been blown out years ago.  She pulled herself forward, lowering her shoulder and tucking her mech's chin in to protect her optics.<br/><br/>The wall on the other side burst outward like it had been hit by a freight train moving full speed, sending concrete and dust showering down at the Akema at the other side.  The upper levels that had still been standing buckled behind her, but the Chalcedon was already clear of the demolition, lunging for her foe, optics burning and the edge of her blade shining in the afternoon light.<br/><br/><strong>"<em>RRRRAAAAAUGH!</em>"</strong>Bunny put on her best Warface as the blade plunged down, a tinge of wild desperation in her round eyes.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body"><strong>Move:</strong>  3 Hexes to the Rubble the Akema is using for cover.<br/><br/><strong>Operate:</strong>  Mecha Bayonet<br/>At 2018-09-12 23:17:23, GunmetalDreamer (uid: 52581) rolls: 1d10 Result: 6 (https://elliquiy.com/forums/dicebot.php?r=124781)<br/>Spending Focus to reroll that:<br/>At 2018-09-12 23:17:48, GunmetalDreamer (uid: 52581) rolls: 1d10 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=124782)<br/><br/>There we go.  With the +1 to Aim from the Chalcedon's <em><strong>Targetting Module Mk. I</strong></em>, that's 2 degrees of success so 10 Damage, ignoring up to 2 Points of Kinetic Armor.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chalcedon X-Series</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/uV3ahWG.jpg)</div><strong><span class="bbc_u">Chalcedon X-Series</span></strong><br/><strong>Stability</strong>:  18 / 21<br/><strong>Power</strong>:  4 / 4<br/><strong>CPU</strong>:  2 / 2<br/><strong>Move</strong>:  4 / 4<br/><strong>K-Armour</strong>:  1<br/><strong>E-Armour</strong>:  0<br/><strong>X-Armour</strong>:  1<br/><br/><strong><span class="bbc_u">Condition</span></strong><br/>[R-Arm]: 6 / 6<br/>[L-Arm]: 6 / 6<br/>[R-Leg]: 4 / 5<br/>[L-Leg]: 5 / 5<br/><pre><br/>         [H1][H2]<br/>[RA1]  [T1][T2][T3]  [LA1]<br/>[RA2]  [T4][T5][T6]  [LA2]<br/>       [RL1]  [LL1]<br/>       [RL2]  [LL2]</pre><br/><br/><strong><span class="bbc_u">Modules</span></strong><br/><strong><span class="bbc_u">H1</span></strong><br/><strong>Targeting Module Mk. I</strong>: Can dedicate up to 1 CPU to this to grant a bonus to ranged attacks (head slots only).  Costs 1 Power.<br/>Condition: 1/1<br/>Size: 1x1<br/><br/><strong><span class="bbc_u">T2</span></strong><br/><strong>Power Cell</strong>: +2 Power, if destroyed explode causing 1d10 Stability damage (radius 1).<br/>Condition: 4/4<br/><br/><strong><span class="bbc_u">Weapons</span></strong><br/><strong><span class="bbc_u">Mech Bayonet</span></strong><br/><em>Wielded</em><br/><em>Power Usage</em>:  0<br/><em>Damage</em>:  6 (+/- 2)<br/><em>Range</em>:  1<br/><em>Piercing (2)</em>:  Ignores 2 points of Relevant Armor<br/><em>Type</em>:  Kinetic  <br/><br/><strong><span class="bbc_u">Autocannon</span></strong><br/><em>Installed</em>:  H2<br/><em>Power Usage</em>:  0<br/><em>Damage</em>:  4 (+/- 2)<br/><em>Range</em>:  5 (-2)<br/><em>Suppressing</em>:  Attacking enemies within effective range causes 1 Stress even on a miss.<br/><em>Type</em>:  Kinetic  <br/><br/><strong><span class="bbc_u">Small Sidewinder</span></strong><br/><em>Installed</em>:  T3<br/><em>Power Usage</em>:  1<br/><em>Damage</em>:  10 (+/- 3)<br/><em>Range</em>:  10 (-3)<br/><em>Missile</em>:  Every degree-of-failure introduces another "degree of uncertainty" that pushes the missile off course.  Adjacent hexes take half damage.  Can fire without LoS, imposes -2 on attack roll.<br/><em>Ammo (4)</em>:  Small Sidewinders come with a preloaded 4 missile compliment, and may thus only be shot four times per deployment.<br/><em>Type</em>:  Explosive</div></div>