"Sure," Aria gleefully squeezed Rose's hand after they'd stowed the interesting stuff of the vampire's (she asked the much-stronger Rose to carry this new bag of holding, what with the infamous adventurers' superstition that putting one inside another might invite some sort of space-twisting paradox, which the tiefling had not yet tested). "Let me say again how nice it is with you not to have to charge down long streets or gardens, or lockpick golem-guarded doors the old fashioned way . In most past incursions I've been 'the girl who has to deal with the doors'."<br/><br/>By lining them up with the hallway door she'd seen before, Rose indeed brought them safely over a room between the intervening wall and the next wall beyond. The chamber was narrower, and like the last wider at the balcony-doored south side. If memory served from their view from the back gardens, that balcony - the central one of the second floor, south side - had had two doors, so perhaps this room shared a balcony with another.<br/><br/>Rather than carpet and tapestries and bed, this chamber was all of marble with some silver gilding. Half the 'floor' raised several feet and then sinking away again in a great marble basin-tub not entirely unlike that in which Rose and Aria had spent some very memorable moments. A shelf within reach of it held many little carved soaps and colored vials of liquid, and the room's hair carried many herbal scents. The tub basin and the flat floor proper each had little metal-meshed drains, probably to pipes carrying any water through the solid walls of the keep to the water table of the ground far below, as well was the architectural wont of some of the more liveable keeps and castles of the Prime.<br/><br/>Perched on the basin's wide flat lip, Aria smiled at the sight of what appeared to be a little green dragon, the size of an orange, but was made of Maztican rubber. Some sort of idle toy. At another corner, Aria indicated a stoppered clay two-handed flask. "That one radiates magic," she said.<br/><br/><br/><br/>Good luck getting some sleep. I know it's all too easy to stay up on E (...that sounds funny out of context...)<br/><br/>Hmm, in Wondrous Items it seems it might just be Bag of Holding + Portable Hole that's disaster (...or a good trick to banish the Tarrasque or anything else with no save?), not two bags of holding....although either way Aria might just think what she thinks...if you think otherwise Rose can corret her, or some shopkeep later. In any case Rose easily has the Str to carry a lot.<br/><br/>This is a BoH type II, always weights 25 lbs.<br/><br/><br/>Floor 2<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">X X X X X X             X X X X X X   7<br/>X * . . . X * . . . . * X . . . . X   8<br/>X X X . . X X X - - X X X . . . . X   9<br/>X . . e e . . . . . . . . e e . * X  10<br/>X . . e e . . . . . . . . e e . . X  11<br/>X X X X - X X - X e X - X X - X - X  12<br/>                  X . A X . . X . X  13<br/>                  X . R X . . X X X  14<br/>                  X . . X . . . . X  15                                                     <br/>                X . . . X . . . . X  16 <br/>                X . . . X . . . . X  17 <br/>                X X - X X X - X X X  18<br/>             (balcony)   (balcony)<br/></code></pre>