<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><strong>Shorn Spandex: Case Files</strong></span></span></div><br/>Shorn Spandex is a system-based story utilizing the 3rd Edition of Mutants & Masterminds. (http://www.d20herosrd.com/)<br/><br/>The following is a consolidated list of the characters, both minor and major, of the campaign along with setting lore.<br/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: courier;">Heroes</span></span></strong></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kayley Harding, Codename Dreamer</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/9JzBhWW.jpg)</div><tt class="bbc_tt">STR -1     FGT 2<br/>STA -1     INT 2<br/>AGL  4     AWE 2<br/>DEX  2     PRE 6<br/><br/>Tough +0 = -1<br/>Dodge +4 =  8<br/>Parry +0 =  2<br/>Forti +2 =  1<br/>Will  +4 =  6<br/><br/>  SKILLS<br/>Acrobatics      10 (Agl) = 14<br/>Athletics        6 (Str) =  5<br/>Deception       10 (Pre) = 16<br/>Insight          2 (Awe) =  4<br/>Perception       2 (Awe) =  4<br/>Persuasion      10 (Pre) = 16<br/>Ranged Combat    4 (Dex) =  6<br/>Sleight of Hand  2 (Dex) =  4<br/>Technology       2 (Int) =  4<br/><br/>  ADVANTAGES<br/>Attractive 2: +5 to deception/persuasion when attracted to<br/>Holding Back 6: <br/><br/><br/>  POWERS <br/>ARRAY (1 pt for 2 options at 2pts)<br/>Dream Travel (2 pts)<br/>  - Movement 1 (Dimensional Travel)<br/>Teleport 2 (2 pt at 1/r)<br/>  - Extended<br/>  - Limited to Extended<br/>  - Distracting<br/><br/>ARRAY (1 pt for 2 options at 20 pts)<br/>Blast 10 (20 pts at 2/r)<br/>Sleep 5 (20 pts at 4/r)<br/>  - Perception Ranged Cumulative Affliction (Resisted and Overcome by Will: Fatigued, Exhausted, Asleep)<br/><br/>ARRAY (1 pt for 2 options at 25 pts)<br/>Shield 12 (24 pts at 2/r +1)<br/>  - Impervious Protection, Sustained<br/>  - Subtle<br/>*--LINKED<br/> *Insubstantial 4 (21 pts at 5/r+1)<br/>   - Subtle<br/> *Flight 2 (4 pts at 2/r)<br/><br/>ARRAY (1 pt for 2 options at 12 pts)<br/>Summon Nightmares 6 (12 pts at 2/r)<br/>  - 90 point minion<br/>Shadow Bind 4 (12 at 3/r)<br/>  - Cumulative Ranged Affliction (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited Degree<br/><br/>Dream Control 10 (8 pts at 1/r -2)<br/>  - Illusion (All Senses)<br/>  - Limited to Minds<br/>  - Limited to Sleeping Subjects<br/>  - Limited to One Subject<br/>  - Feedback<br/>  - Independent<br/>  - Quirk, only ‘turned off’ by subject waking.  Must include self.<br/>  - Side Effect, Complication ‘Power Loss’ in Dream<br/>Senses 5 (5pts at 1/r)<br/>  - Communication Link (All Senses)<br/>  - Dimensional<br/>  - Limited to Dream Control Illusion<br/><br/>  UNLEASHED<br/>ARRAY (1 pt for 2 options at 72 pts)<br/>Summon Nightmares 6 (72 pts at 12/r)<br/>  - Horde, Active, Multiple Minions (x4, 8 minions)<br/>  - 90 point minion<br/>Shadow Bind 12 (72 at 6/r)<br/>  - Cumulative Ranged Affliction (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited Degree<br/>  - Area, Cloud 3 (60 ft. sphere)<br/><br/>  NIGHTMARE MINION<br/>STR5 STA- AGL4 DEX0 FGT7 INT-4 AWE3 PRE0<br/>Powers: Strength-based Damage 1(Bite), Immunity 40 (Fortitude Effects, Mental Effects), Leaping 1 (15 Feet), Impervious Protection 5, Speed 2 (8mph), Senses 4 (Low-Light Vision, Acute Smell, Tracking, Ultra-Hearing).<br/>Advantages: Improved Grab, Improved Initiative<br/>Skills: Perception 4 (+7), Stealth 2 (+6)<br/>Offensive: Init +8, Bite +7 (Close, Damage 5)<br/>Defenses: Dodge 7, Parry 7, Fort -, Tough 6, Will 3<br/>*Deinonychus from Threat Report +1Str and +1Tough to bring to 90.<br/><br/>  COMPLICATIONS<br/>Motivation: Doing Good.  She is a dreamer who believes in a better world.<br/>Phobia: Confinement.  She is terrified of being trapped, especially in claustrophic places.<br/>Power Loss: Dismissed.  If someone truly believes that her powers are nothing more than parlour tricks and illusions, she loses her powers until she regains confidence.<br/><br/>  BACKGROUND<br/>Kayley was born to a regular family in a regular suburb.  Her life was normal.  She went to school, she thought about the future, and she had a mild obsession with art.  It wasn’t until puberty that Kayley’s powers began to develop.  She was in the hospital to visit a relative and did nothing more than touch his hand.  She found herself sucked into his dreams, pleasant dreams of his life, of family, and so on.  <br/><br/>She began to feel disassociated with reality and feared for her sanity.  She began to see the counselor for her hallucinations, and was ostracized by many of her old classmates as ‘that weird girl.’  It took a year for her to realize that she actually had real powers, and that she wasn’t losing her mind, it took her another year to gain some rudimentary control over them.  <br/><br/>Kayley was fifteen when she met the Red Queen, a woman who helped her control her powers.  By sixteen she was an up and coming heroine, not perfect, but able to control her powers and use them in the pursuit of justice.</tt></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alysia Mars, Codename Neko</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inspiration</div><div class="spoiler_body">(https://i.imgur.com/qHv96YL.jpg)<br/>(https://i.imgur.com/yiqU68eg.jpg)<br/>(https://i.imgur.com/qFuE8Pn.jpg)<br/>(https://i.imgur.com/v8wWdqE.jpg)<br/>(https://i.imgur.com/wnXmbin.jpg)</div></div><tt class="bbc_tt">Alysia Mars aka Neko<br/> NORMAL FORM (40 pts)<br/>STR 1    FGT 1<br/>STA 2    INT 8<br/>AGL 2    AWE 2<br/>DEX 2    PRE 2<br/> ALT FORM<br/>STR 5    FGT 1<br/>STA 2    INT 8<br/>AGL 4    AWE 2<br/>DEX 2    PRE 6<br/><br/> NORMAL FORM (13 pts)<br/>Dodge  4 (AGL) =  6<br/>Fort   2 (STA) =  4<br/>Parry  3 (FGT) =  4<br/>Tough  2 (STA) =  4<br/>Will   2 (AWE) =  4<br/> ALT FORM<br/>Dodge  2 (AGL) =  6<br/>Fort   2 (STA) =  4<br/>Parry  3 (FGT) =  4<br/>Tough  2 (STA) =  4<br/>Will   4 (AWE) =  6<br/><br/>  SKILLS (26 pts)<br/>Close Combat: Electrical Impulse 6 (FIG) = 7<br/>Deception               4 (PRE) =  6 [10] +5 if attracted<br/>Expertise (Science)    10 (INT) = 18<br/>Insight                 4 (AWE) =  6<br/>Ranged Combat (Blaster) 8 (DEX) = 10<br/>Stealth                 6 (AGL) =  8 [10]<br/>Technology             10 (INT) = 18<br/>Vehicles                4 (DEX) =  6<br/><br/>  ADVANTAGES (12 pts)<br/>Accurate Attack<br/>Attractive 2<br/>Benefit, Wealth, 3 (Millionaire)<br/>Contacts, Online Community<br/>Equipment 2<br/>  --Motorcycle<br/>Great Endurance<br/>Inventor<br/>Jack-Of-All-Trades<br/><br/>  POWERS (62 pts)<br/>Power Armour (16 pts)<br/>--Removable<br/>-Concealment 10 (5 pts at 1/2r)<br/>   *--All senses BUT tactile<br/>   *--Blending.  Only when moving ground speed rank -1<br/>   *--Passive.  Only until attack or effect check.<br/>-Alternate Effect (1 pt for a 10pt array)<br/> !Ranged Damage 5 (10 pts)<br/>   #Takes the form of concussive blasts<br/> !Affliction 8 (10 pts at 1r +2)<br/>   #Takes the form of an electrical impulse that locks the muscles<br/>   #and overwhelmes the brain, can be spread like an electric shock<br/>     #through touch.<br/>   Immobile/Unaware, Fort<br/>   *--Subtle (+2 pts)<br/>   *--Contagious<br/>   *--Limited Degree (-1/r)<br/>-Senses 3, Infravision, Radio, Ultravision (3 pts at 1/r)<br/>-Feature 1, Transform from Phone (1 pt)<br/><br/>Alternate Form (46 pts)<br/>--Standard Action to Activate (-2)<br/>--Enhanced Trait 4, Pre (8 pts)<br/>  *--Permanent<br/>--Enhanced Trait 4, Str (8 pts)<br/>  *--Permanent<br/>--Enhanced Trait 2, Agl (4 pts)<br/>  *--Permanent<br/>--Flight 5 (10 pts)<br/>--Regeneration 5 (5 pts)<br/>--Senses 2, Low Light Vision, Ultra-Hearing (2 pts)<br/>--Feature 1, Instant Costume (1 pt)<br/>--Protection 10 (10 pts)<br/>  *--Impervious<br/>  *--Unreliable (5 uses), Clothing Damage<br/><br/>  COMPLICATIONS<br/>Motivation: Determine who killed her father, get revenge, bring down criminals.<br/>Fame: The daughter of the famed businessman Dr. Mars.</tt><br/><br/>REBUILD<br/>6/13/2019: Shift 2 points from Dodge to Will, making the Defenses 6 and 6 respectively.<br/><br/>POWER POINT SPENDING (153 total)<br/>6/13/2019: Spend all 3 on Close Combat (Electrical Impulse) skill at 6 ranks.<br/><br/><tt class="bbc_tt">Alysia was kept largely sheltered from the wider world as a child.  She knew that her father was involved in business, and was repeatedly told that he was fighting to 'make the city a better place.'  She of course bought into it entirely.  <br/><br/>Alysia was ten when her father was gunned down by a repeat violent offender.  The official report, filed far too quickly, stated that it was a random homicide, a robbery gone wrong, or maybe a personal dispute.  It was even hinted that just maybe the good Mr. Mars had been up to something... improper.  The rumours were different though, and even Alysia found herself hearing them.  The killer had been hired, the killer had been coerced, the killer had been brainwashed.  There was no answer to be found, at least not publicly, as the killer was found dead by suicide in his jail cell only hours after his arrest.<br/><br/>In the years that followed her father’s business was bought out by a rival, and many of the initiatives foundered and failed.  Alysia and her mothered moved to a smaller house.  It wasn't that they were broke, but finances had become tight, the old mansion has bad memories, and it attracted all the worst sorts of people.<br/><br/>Always an intelligent child, Alysia became obsessed with unraveling the mystery of her father’s death.  Her mother was of little use, quickly falling into despondency and isolation, but Alysia had access to various bank accounts and trust funds her father had left behind.  She began to invent and, at sixteen, finally found a lead on her father’s fate when she gained access to a secret laboratory that he had concealed.  The laboratory was filled with technology that had once been beyond cutting edge, including any number of alien artifacts.  <br/><br/>The laboratory contained a computer with an encrypted database if all her father's dealings.  It was all but impossible to crack with layered security, semi-autonomous intrusion countermeasures, and self-modifying code.  Still, Alysia was able to access the least protected files.  They included security footage, security footage which contained several more leads.<br/><br/>An inventory and experimenter, Alysia has made several mistakes.  She began to experiment with dimensional travel out of curiosity, and even made a working prototype.  She decided to test it on herself when it proved successful with an autonomous drone.  Unfortunately, or perhaps fortunately, as she stepped through she found herself being 'synced' with a strange energy.  She was infused, changed, modified.  She could control it and suppress it, but could not figure out how to remove it. <br/><br/>She was superior physically in almost every way.  She could fly.  She could see better.  If it had just been that she would have been thrilled.  However she also found herself with cat ears, a cat tail, and a few annoying and troublesome quirks.  <br/><br/>As she doesn't want to prance around as a catgirl, Alysia maintains a suit of powered armour.  She goes by the pseudonym of Neko when wearing the suit.<br/><br/>Alysia is a popular student at William O. Douglass High School.  She has spent time as an athlete, though never top tier, and a cheerleader.  She has been part of a number of clubs, and is generally a straight A student when she doesn’t let herself get distracted.  </tt></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jessica Silverston, Codename Starshine</div><div class="spoiler_body"><tt class="bbc_tt">Jessica Silverston, aka Starshine</tt><br/><div class="floatright">(https://i.imgur.com/N81CpbN.jpg)</div><tt class="bbc_tt">STR  1  (5)  FGT  4 (10)<br/>STA -1 (-1)  INT  1  (1)<br/>AGL  1  (5)  AWE  1  (5)<br/>DEX  4  (5)  PRE -1 (-1)<br/><br/>DODGE (AGL) 5 +1+4=    10<br/>FORT  (STA) 6 -1+0=     5<br/>PARRY (FGT) 0  4+6=    10<br/>TOUGH (STA) 0 -1+0+11= 10<br/>WILL  (AWE) 0  1+4=     5<br/><br/>  SKILLS<br/>Acrobatics (AGL)             8 = 13<br/>Athletics (STR)              4 =  9<br/>Close Combat, Unarmed (FGT)  5 = 15<br/>Deception (PRE)              4 =  3<br/>Perception (AWE)             4 =  9<br/>Ranged Combat, Thrown (DEX)  4 =  9<br/>Sleight of Hand (DEX)        4 =  9<br/>Stealth (AGL)                10 = 15<br/>Technology (INT)             5 =  6<br/>Vehicles (DEX)               2 =  7<br/><br/>  ADVANTAGES<br/>Accurate Attack: Can take -5 on effect for +5 on attack bonus.<br/>Agile Feint: Can use acrobatics or movement speed in place of deception to feint/trick.<br/>All-Out Attack: When all-out attack can -5 on active defenses and +5 on attack.<br/>Benefit, Ambidexterity<br/>Chokehold: If grab/restrain, can suffocate<br/>Defensive Roll (11): Add toughness defense, but is considered active.<br/>Equipment (4)<br/>    Taser: Ranged Affliction 5 (Daze/Stun/Incapacitated, Fort DC 15)<br/>    Night Vision Goggles<br/>    Handcuffs (x2)<br/>    Video Camera<br/>    Binoculars<br/>    Flashlight<br/>    Gas Mask<br/>    Multi-Tool<br/>    Wrist-Comp<br/>Fast Grab: When hit unarmed can immediately make a grab.<br/>Grabbing Finesse: Can use dex to grab, not vulnerable while grabbing.<br/>Great Endurance: +5 to avoid becoming fatigued from varous (hold breath, starvation/thirst, hot/cold, etc)<br/>Holding Back (4): Can unleash power (see unleashed) with will check.<br/>Improved Disarm: No penalty when attempt to disarm, they don't get to counter disarm.<br/>Improved Hold: -5 for opponents to escape grab.<br/>Improved Initiative (2): +8 to initaitive.<br/>Move-By Action: Can move before/after standard action as long as doesn't exceed max movement.<br/>Power Attack: -5 on attack bonus to add +5 on effect bonus.<br/>Precise Attack (2): Can ignore cover/concealment on close attacks.<br/>Quick Draw: Can draw weapon as free.<br/>Redirect: If trick opponent, can redirect missed attack to another target in range.<br/>Takedown (2): If render minion incapacitated with attack gain immediate attack against another minion until miss.<br/>Very Attractive (2): +5 on deception/persuasion when person finds appealing.<br/>Weapon Bind: If defend action and successful defend can attempt disarm attack as reaction.<br/><br/>  POWERS<br/>Enhanced Trait, STR 4<br/>Enhanced Trait, AGL 4<br/>Enhanced Trait, DEX 1<br/>Enhanced Trait, FGT 6<br/>Enhanced Trait, AWE 4<br/><br/>Feature 1, Summon Costume<br/><br/>Movement Array<br/>  Cost: 1 for 7pt array<br/>  Linked:<br/>     Flight 14<br/>       Cost: 7 (1/2r)<br/>       Concentration<br/>       Distracting<br/>  (Alternate) Linked:<br/>   Leaping 1<br/>       Cost: 1 (1/r)<br/>     Movement 2<br/>       Cost: 4 (2/r)<br/>       Safe Fall<br/>       Sure Footed<br/>     Speed 2<br/>       Cost: 2 (1/r)<br/><br/>Immortality 4<br/>  Cost: 8 (2/r)<br/><br/>  UNLEASHED <br/>Ranged Combat, Energy Beams (DEX) 6 = 11<br/><br/>Array (Cost: 2)<br/>  Energy Fists<br/>    Linked to Massive Knockback &amp; Shockwave (0)<br/>    STR Based Damage 8<br/>      Cost: 8 (1/r)<br/>    Massive Knockback 8<br/>      Move Object, Close Ranged, Limited to Flinging Targets Away, Linked to Strength Damage, Linked to Shockwave<br/>      Cost: 4 (1/2r)<br/>    Shockwave 8<br/>      Burst Area Affliction (Resisted by Dodge, Overcome by Fort; Dazed and Vulnerable, Stunned and Prone)<br/>      Extra Condition, Limited Degree, Limited to Targets on the Ground, Linked to Strength Damage, Linked to Shockwave<br/>      30’ Radius<br/>      Cost: 8 (1/r)<br/>  Energy Beam<br/>    Ranged Damage 10<br/>      Cost: 20 (2/r)<br/>  Energy Line<br/>    Ranged Damage 5<br/>      Area Line 2<br/>      Cost: 20 (4/r)<br/><br/>Flight Upgrade (Remove Concentration/Distracting, Remove Array (only flight, no movement)): 20 points<br/><br/>Regeneration 5<br/>  Cost: 5 (1/r)<br/><br/>Senses 10<br/>  Counters Illusion<br/>  Darkvision<br/>  Extended, Visual 3<br/>  Infravision<br/>  Ultra-Hearing<br/>  Ultravision<br/>  Cost: 10 (1/r)<br/><br/>  COMPLICATIONS<br/>Motivation, Thrills<br/>Addiction, Danger<br/>Addiction, Gambling<br/>Power Loss, Energy Drain</tt><br/><br/><div class="floatright">(https://i.imgur.com/XmLYrNS.jpg)</div> <tt class="bbc_tt"> BACKGROUND<br/>Jessica Silverston was always a quiet and reserved child.  She never made many friends, and quickly fell into the world of gaming to entertain herself.  Her parents, in an attempt to help her break out of her shell, signed her up for martial arts before she even hit the double digits.  A gifted fighter, Jessica was an entirely different person in the ring.  She won several tournaments and quickly rose up through the ranks. Then, as she grew older, she found more and more men making sexist and lewd comments in the ring, more and more men ‘accidentally’ groping her.  She quit, and fell back into her shell. <br/><br/>Jessica had been cutting school when she was struck by the silver storm.  She remembers a flash, pain, then nothing.  She woke humming with energy, and nearly destroyed herself and a large part of the local neighbourhood in the process.  She managed to clamp it down through a supreme effort of will, but still, she could feel it inside of her.  She decided she was going to be a heroine, that she was going to put her training and new powers to use.  Then, almost in response to her desire and her will, she seemed to coalesce a suit out of nothing.  She had a suit, she had powers, she was going to make a difference!<br/><br/>Jessica is an entirely different person in costume.  In her day to day guise she is quiet, reserved, and shy.  In her costumed guise she is confident, flamboyant, and proud.  She enjoys the thrill of combat, enjoys the risk and the danger.  She also enjoys the chance to punch a few assholes.  She tends to engage enemies in hand to hand combat.  Partly because of her training, partly because she fears unleashing the energy inside of her, and partly because it feels more dangerous, though she would never admit the last.  When in control she can fly, but not well, leaving a streak of light behind her.  When out of control she is suffused with a glow and can release bursts of pure energy. <br/><br/>Jessica is effectively a living energy source, and while the power seems to be effectively limitless, if drained off it leaves her powerless.  This can be done as simply as connecting a conductor between her skin and a ‘ground.’  Though it takes a few minutes to truly take effect.  Other methods, such as those used to harness Viridian Crystals, would also work.  <br/><br/>As the only child of a middle-class family, Jessica has been remarkably pampered her entire life.  Her parents fret, and worry, and largely give her whatever she wants that she can manage.  She has gone on several vacations, though has never liked to travel.  She has dated a couple of guys, and slept with one.  She has developed, mostly through lootboxes online, a bit of an addiction to gambling.  </tt></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anissa Burke, Codename the Red Queen</div><div class="spoiler_body">Powerhouse-&gt;Gentle-&gt;Academics/Observation-&gt;Protective/Precise-&gt;Metamorph (Piloting/Driven)<br/>(https://i.imgur.com/mxSK0wn.jpg)<br/>(https://i.imgur.com/zJGAnUh.jpg)<br/>(https://i.imgur.com/1L4vsRS.jpg)<br/><tt class="bbc_tt">STR  4     FGT  6<br/>STA  4     INT  1<br/>AGL  0     AWE  4<br/>DEX  1     PRE  5<br/><br/>Tough +0 = 4<br/>Dodge +8 = 8<br/>Parry +2 = 8<br/>Forti +0 = 4<br/>Will  +5 = 9<br/><br/>  SKILLS<br/>Close Combat (Unarmed)  2 (Fgt) =  8<br/>Expertise (Politics)    4 (Int) =  5<br/>Expertise (History)     4 (Int) =  5<br/>Insight                 4 (Awe) =  8<br/>Perception             16 (Awe) = 20<br/>Vehicles                8 (Dex) =  9<br/><br/>  ADVANTAGES<br/>Accurate Attack<br/>Attractive 2<br/>Power Attack<br/>Improved Initiative<br/>Interpose<br/>Teamwork<br/><br/>  POWERS<br/>Alternate Form (Sustained)<br/>  - Enhanced Stamina 8<br/>  - Enhanced Strength 7<br/>  - Immunity 10 (Life Support)<br/>  - Impervious Toughness 12<br/>  - Leaping 4<br/><br/>  COMPLICATIONS<br/>Motivation: Protect/Guide up and coming heroines.<br/>Enemy: ? Villain is her rival (some other figure in the school system?)<br/>Power Loss: When manacled, chained, collared, or otherwise bound by metal she loses her powers.<br/><br/>  BACKGROUND<br/>As a child Anissa dreamt of one day being a world-travelling archaeologist.  She kept the dream through school and into university.  As part of her degree she went into the field to assist a professor with some field work.  A door was opened, a creature was released, and Anissa was forever changed.  She became one with the Red Queen, a matronly demi-goddess who had once looked over a small tribe.  <br/><br/>Anissa did not consider herself a true heroine at heart.  She decided that, instead of going out to battle evil, she would watch over the next generation of students and heroines.  She got a job with a school district as a counselor, and began to keep a careful eye out for anything out of the ordinary.<br/><br/>It wasn’t long before she encountered a villain.  A man who, like her, seemed to be hidden in the administration of the school district.  A man who liked to have gifted students sent off to a school for ‘troubled teens,’ that seemed to be little more than a brainwashing camp for future villains.</tt></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amy Rogers, Codename Hornet</div><div class="spoiler_body">ATTRIBUTES (60)<br/><div class="floatright">(https://i.pinimg.com/originals/5f/76/48/5f76484a395af908b5dad46ca9f47eb1.jpg)</div><div class="floatright">(https://i.imgur.com/IqMzhfv.jpg?1)</div><br/>STR 6  FGT 10<br/>STA 6  INT  0<br/>AGL 4 AWE 4<br/>DEX 0  PRE   0<br/><br/><br/>OFFENSE<br/>Initiative +12<br/>Sword-Stinger +10: Close, Damage 10, Affliction 10 (Fortitude DC 20, Hindered &amp; Vulnerable, Defenseless &amp; Immobilized)<br/>Unarmed +10: Close, Damage 6<br/><br/>DEFENSES (11)<br/><br/>Tough 10/6 (defenseless/vulnerable)<br/>Dodge 10<br/>Parry   10<br/>Fortitude 12<br/>Will        5<br/><br/>SKILLS (21)<br/><br/>Acrobatics 9 (+15)<br/>Athletics 5 (+11)<br/>Deception 4 (+4/+9)<br/>Perception 8 (+12)<br/>Persuasion 4 (+4/+9 if target is attracted)<br/>Stealth 4 (+10)<br/>Vehicles 8 (+8)<br/><br/>ADVANTAGES (14)<br/><br/>Agile Feint<br/>Attractive 2<br/>Defensive Roll 4<br/>Improved Initiative 2<br/>Move-by Action<br/>Takedown<br/>Teamwork<br/>Tracking<br/>Uncanny Dodge<br/><br/>POWERS (44)<br/><br/>Insect Mobility (6 pts):<br/>-Flight 5, Wings (900 feet/round, 120 mph, 5 pts)<br/>AE: Wall-Waker (1 pt): -Movement (Wall-Crawling) 2: climb at full speed, not vulnerable<br/><br/>Insect Senses (4 pts):<br/>-Accurate and Acute Smell (3 pts)<br/>-Analytical Vision (1 pts)<br/><br/>Speak With Animals (4 pts)<br/>-Comprehend 2 (Animals)<br/><br/>Summon Insects (9 pts)<br/>-Swarm: Summon 3 (Active, Controlled, Limited: Must be Physically Present in the area)• 9 pts<br/>-AE: Spy Fly: Summon 3 (Active, Controlled, Limited: Must be Physically Present in the area)• 1 pt<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swarm</div><div class="spoiler_body">PL8 • MR3<br/>STR — STA 2 AGL 0 DEX 0 FGT 0 INT — AWE 0 PRE -3<br/>Powers: Swarm (Insubstantial 2, Permanent, Innate, Quirk: Limited by size of individual components, –2 points), Swarm Attack (Affliction 6, Resisted and Overcome by Fortitude, Dazed, Stunned, Incapacitated; Affects Corporeal, Concentration, Cumulative), plus choose one of Flight 2 or Movement 2 (Slithering and Wall-Crawling)<br/>Skills: Close Combat: Swarm Attack 10 (+10)<br/>Offense: Initiative +0, Swarm Attack +10 (Close, Affliction 6)<br/>Defense: Dodge 8, Parry 4, Fortitude 5, Toughness 2, Will Immune<br/>Totals Abilities –12+ Powers 37 + Advantages 0 + Skills 5 + Defenses 15 = 45</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spy Fly</div><div class="spoiler_body">PL10 (skill)• MR3<br/>STR -5 STA 2 AGL 0 DEX 0 FGT 0 INT — AWE 0 PRE -3<br/>Powers: Communication Link (Hornet, Mental), Flight 2, Senses 7 (Accurate Smell, Darkvision, Microscopic Vision 2, Scent Tracking), Shrinking 20 ( size -5, +10 Dodge/Parry, +20 Stealth, -5 Strength, -2 ground speed, -10 Intimidation)<br/>Advantages: Hide in Plain Sight, Skill Mastery (Perception)<br/>Skills: Perception 10 (+10), Stealth 0 (+20)<br/>Offense: Initiative +0, Unarmed 0 (Close, -5 Damage)<br/>Defense: Dodge 10, Parry 10, Fortitude 2, Toughness 2, Will Immune<br/>Totals Abilities –14 + Powers 52 + Advantages 2 + Skills 5 + Defenses 0= 45</div></div><br/>Sword-Stinger (21 pts):<br/><br/>-Strength-based Damage 4, Linked to Affliction, 1 pt/rank<br/><br/>LINK- Progressive Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Hindered &amp; Vulnerable, Defenseless &amp; Immobilized), Extra Condition, Limited Degree, 3 pts/rank<br/><br/>Extras: Insidious, flat 1 pt; Flaws: Easily Removable -14 pts<br/><br/>REBUILD<br/>6/9/2019: Reduce Dexterity from 4 to 0 (-8 pts); buy 4 ranks in Vehicles (8 [+8], 2 pts); Get rid of Close Attack 4, reduce Parry by 4, buy 4 more ranks of Fighting (net 0 pts); Wall-Crawling becomes an Alternate Effect of Wings (net -3 pts); Buy Summon Swarm Power (9 pts)<br/><br/>POWER POINT SPENDING (153 total)<br/>153 Points, 6/9/2019:  Buy Summon Swarm Alternate Effect: Spy Fly (1 pt), 2 left unspent.<br/><br/>COMPLICATIONS<br/>Motivation: Acceptance: Amy grew up with distant parents and learned that few of her old friends wanted to help out of the kindness of their hearts. She believes that if she can prove herself, she will gain recognition and respect.<br/>Identity: Amy strives to keep her personal life and superhero life secret.<br/>Reputation: Amy had a falling out with most of her online friends 1.5 years ago for being perceived as a scammer when she promoted a sick friend who turned out to have faked his illness for money. She defended him, believing that he was being maligned, only for her credibility to plummet along with his.<br/>Weakness: Due to her enhanced senses, Amy is particularly vulnerable to sensory overloads related to vision and smell. Attacks and Afflictions which target said senses inflict the Dazed condition on her on a failed Dodge or Fortitude roll (shield one's eyes or overcome stench, DC depends on power or level of magnitude of phenomena).<br/><br/>BACKGROUND: Amy Rogers is a bubbly, extroverted girl and top of her class in the school basketball team. She lived a life like many American high school girls: geeking out over the latest music album or Netflix drama, socializing with friends at the mall and more often online, and working part-time at various retail jobs to buy the latest consumer items when pestering her parents failed.<br/><br/>Amy always fantasized about being a superhero, ideally a cool one such as Centurion's secret lovechild or some Ivy League graduate who could build super-armor like the Freedom League's Daedalus. She has more than a few embarrassing fanfics of torrid romances between herself and members of established superteams, although nobody knows or will know if she can help it.<br/><br/>Her deepest fantasy was granted, but not on her terms. While working one odd job at a drug store she saw some things she wasn't supposed to, and ended up kidnapped by some shifty masked types. Exposed to a virus-filled syringe, the next few hours were but blurry pain as Amy's body gained insect-like qualities. She was later rescued by the Red Queen, and the responsible parties were arrested but dismissed by the Grand Conglomerates corporation as rogue employees.<br/><br/>Amy appears happy to be a superhero, but deep down is guilt-ridden that she put the Red Queen in danger. She adopted the codename Hornet and trained herself to use her mutant powers as a means of making up for this.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Esther Chaudrier, Codename Scarab</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/YGIeYgF.jpg?1)</div><div class="floatright">(https://i.imgur.com/oWL7AFv.jpg?1)</div><br/>ATTRIBUTES (20)<br/><br/>STR 0  FGT 0<br/>STA 0  INT  2<br/>AGL 0 AWE 7<br/>DEX 0  PRE 1<br/><br/>OFFENSE<br/>Initiative +0<br/>Telekinesis +10: Ranged Precise Move Object, Damage 10, can lift up to 25 tons; short range 250 feet, medium 500 feet (-2 hit), long 1,000 feet (-5 hit)<br/>Telekinetic Strike +10: Close Multiattack Damage 10 (Accurate 5), Linked to Move Object 5 (Burst Area, Selective; Limited: Away from Self, Reduced Range [Close])<br/>Emotion Control: Perception Range Subtle Cumulative Affliction 6 (Impaired, Disabled, Incapacitated), Resisted &amp; Overcome by Will, Variable Descriptor (Emotions), Affects Insubstantial 2<br/>Mental Blast: Perception Range Damage 6, Resisted by Will, Affects Insubstantial 2<br/><br/>DEFENSES (13)<br/><br/>Tough 10 (0 w/o Force Field)<br/>Dodge 9<br/>Parry 9<br/>Fortitude 6<br/>Will 14<br/><br/>SKILLS (7)<br/><br/>Insight 4 (+11)<br/>Investigation 4 (+6)<br/>Perception 4 (+11)<br/>Persuasion 2 (+3/+8 if target is attracted)<br/><br/>ADVANTAGES (4)<br/><br/>Attractive 2<br/><em>Beginner's Luck<br/>Jack-of-all-Trades</em><br/>Ultimate Effort (Will)<br/>Uncanny Dodge<br/><br/>POWERS (109)<br/><br/>Self-Propelled Kinesis (8 pts)<br/>-Flight 4 (500 ft/round, 60 mph)<br/><br/>Telekinetic Barrier (10 pts)<br/>-Sustained Protection 10<br/><br/><br/>Ka Sense (1 pt)<br/>-(Senses 1 [Mental Awareness])<br/><br/>Past-Life Memories (2 pts)<br/>-Enhanced Advantages 2 [Beginner’s Luck, Jack-of-all-Trades])<br/><br/>Predictive Defense (20 pts)<br/>-Enhanced Defenses [Dodge 10, Parry 10])<br/><br/>Telekinesis (38 pts)<br/>-Move Object 10 (Accurate 5, Damaging, Precise, 36 pts)<br/>-AE: Move Object 11 (Perception &amp; Precise Extras, 1 pt)<br/>-AE: Telekinetic Strike: Close Multiattack Damage 10 (Accurate 5), Linked to Move Object 5 (Burst Area, Selective; Limited: Away from Self, Reduced Range [Close]), 1 pt<br/><br/>Telepathy (30 pts)<br/>-Burst Area Subtle Mind Reading 6, Subtle Area Mental Communication 2 (28 pts)<br/>-AE: Emotion Control: Perception Range Subtle Cumulative Affliction 6 (Impaired, Disabled, Incapacitated), Resisted &amp; Overcome by Will, Variable Descriptor (Emotions), Affects Insubstantial 2 [1 point]<br/>-AE: Mental Blast: Perception Range Damage 6, Resisted by Will, Affects Insubstantial 2 [1 point]<br/><br/>COMPLICATIONS<br/>Motivation: Responsibility: Esther intuitively knows that she comes from a long line of reincarnated heroes, and knows that she must fulfill her role in the cosmic order.<br/>Enemy: The terrorist organization SHADOW is one of the Scarab's greatest foes, and it seems that fate draws them together to do battle on a regular basis.<br/>Identity: Esther's superhero identity is secret.<br/>Power Loss: If Esther suffers effects which can interfere with or remove her memories, this can cause her powers to gain the Uncontrolled flaw (if partial memory loss) or even lose them entirely (if complete memory loss).<br/><br/>REBUILD<br/><br/>6/9/2019: Reduce Presence to 1 (-4 pts); Remove the Ranged Combat: Telekinesis skill (-3 pts); Buy Accurate 5 for Telekinesis, make the Damaging the Default power and Perception range the Alternate Effect (5 pts), Remove the Quirk (not against mindless) from the Predictive Defenses Power (2 pts)<br/><br/>POWER POINT SPENDING (153 total):<br/>1 pt: Buy Telekinetic Strike Alternate Effect for Telekinesis<br/>2 pts: Increase Predictive Defenses to Enhanced Dodge/Parry 10<br/><br/><br/>BACKGROUND: Esther Chaudrier was but a baby when Hurricane Katrina hit New Orleans. Her parents were too poor to escape, and her first memory is being in her mother's arms on a rooftop as the floodwaters rose. Up in the sky she saw a caped man descending. Although not aware of the gravity of the situation, her infant arms reached up to try and grab the funny flying thing. That man was Captain Thunder, and she fondly holds his memory ever since.<br/><br/>Esther's parents relied upon a network of friends, family, and religious organizations to get back on their feet, but they never fully recovered. Esther began working part-time jobs as soon as she legally could at 14 years old. Lingering memories of times and places long ago flitted past her eyes, sometimes of dangerous and horrifying things, some grand and inspiring, others lifetimes' worth of skills which made her noticed by the Rhodes Foundation who offered her a philanthropic scholarship for disadvantaged and minority students. Little did she know that the CEO of said foundation was an old friend of the prior Scarab, awaiting the next reincarnation. Esther's memories were triggered upon viewing some Ancient Egyptian pictures during one trip to the Foundation's HQ. It all came flooding back, and for what felt like the first time in her life, she <em>knew</em> who she really was.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Daedalus, Codename Daedalus</div><div class="spoiler_body">(https://i.imgur.com/KXYuNN1.jpg)<br/><br/><em>Automatic:</em> Daedalus is a member of the Freedom League. One of its original founding members since 1960, in fact! He was and still is one of the foremost scientists of Earth. His seeming relative youth is to his divine gift from the Greco-Roman Pantheon. He created and fought in various kinds of self-powered battlesuits throughout the decades.<br/><em>DC 20:</em> His battlesuit's primary systems are keyed off of gravitic manipulation: the armor’s primary systems are based on the manipulation of gravity: focused into force beams for offense, or gravitic “grappler” beams to hold targets in place, anti-gravity for swift and near-silent flight and enhancement of lifting strength, and so forth.<br/><em>DC 25:</em> Daedalus is notable for not permitting any corporate or military entities from patenting the use of his various inventions, preferring either that the ones he puts out into the world will ultimately make it better than worse, or released as free Open Source. This has limited his prospects in several industries as various institutions and resentful rival scientists privately blacklisted him.<br/><em>DC 30:</em> Around the 1970s Daedalus departed Earth in a space ship, part of a long process of the Freedom League's disbanding during the 80s. By piecing together obscure articles and interviews of the time, Neko figures out that the immortal inventor undergone existential ennui and find meaning elsewhere in the galaxy. He returned to Earth during the Terminus Invasion of 1993, when the extradimensional conqueror Omega invaded the continental United States, the new Russian Federation, and several other of Earth's industrial and military superpowers.</div></div><br/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: courier;">Villains</span></span></strong></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Apex</div><div class="spoiler_body">(https://i.imgur.com/HRqZCGB.png)<br/><br/>Rex Steyer IV is a student at William O. Douglass High School and son of a venture capitalist involved in the wealthy Grant Conglomerates corporation. During the Silver Storm he transformed into a vicious silverback gorilla, still possessing a human level of intelligence but gained superhuman strength and endurance.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Arctic Fox</div><div class="spoiler_body">(https://i.imgur.com/Y2rYBhO.png)<br/><br/><em>DC 15:</em> Neko recalls hearing rumors in the PMC (private military contract) industry of a masked figure by the name of the Arctic Fox operating all over the world with a similar description. It's unknown if the person is a baseline (term for nonpowered people) or metahuman, but if the former he's operating at the physical and mental peaks of what an "ordinary person" is capable of.<br/><em>DC 20:</em> The Arctic Fox was most active in the late 70s to early 80s working as a mercenary, taking on various contracts for energy companies in global hot spots.<br/><em>DC 25:</em> Various case files pointed to an agent of a similar nature using weather-based technology during World War 2 and the early decades of the Cold War. The Arctic Fox is most likely a Soviet agent-turned-mercenary, a not-uncommon profession for government operatives after the fall of the Berlin Wall.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demonwing</div><div class="spoiler_body">(https://i.imgur.com/VihDY6y.png)<br/><br/>Adolfo Tapia-Ibarra is a student at William O. Douglass High School and comes from a family of devout Catholics. During the Silver Storm he transformed into a more demonic form.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kid Singularity</div><div class="spoiler_body">(https://i.imgur.com/ahdqrKt.jpg?1)<br/><br/>Chris Terazzo was a sickly student at William O. Douglass High School with a big chip on his shoulder due to the circumstances of his birth. During the Silver Storm he gained the ability to create microscopic black holes to inflict widespread damage on the school.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Group: the Chamber</div><div class="spoiler_body"><div align="center">(https://i.imgur.com/2QjZGYq.jpg)</div><br/>Not much is known about this mysterious organization is made up of various organized crime groups who entered into a pact of mutual aid in the event of an attack by superheroes or outside rival groups. </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Group: the Devil's Advocates</div><div class="spoiler_body"><div align="center">(https://i.imgur.com/aIdIVYK.png)<br/><br/><strong>Pictured left to right: Buddy, the Born Loser, Cueball, and Angel.</strong></div><br/>The Devil's Advocates are an outlaw biker gang active throughout North America. Their leadership is rumored to have entered pacts with the Devil in exchange for unearthly powers themed after the Four Horsemen of the Apocalypse. They used to be active in Freedom City before a concerted effort by the local superheroes drove them out. Now the Devils relocated to Emerald City to rebuild and make alliances with the mysterious Chamber.<br/><br/><strong>Angel:</strong> The president and leader of the Devil's Advocates. Rumored to have the ability to kill with but a stare. Branded Kayley with a magical marking to ensure her obedience.<br/><br/><em>DC 10:</em> That's Angel, the leader of the Devil's Advocates. Nobody else in the crew would dare wear such distinctive garb.<br/><em>DC 15:</em> Angel has been an ambitious biker gang president, recruiting new members at a rapid rate to expand their operations across North America.<br/><em>DC 20:</em> What they said earlier is true; he has no gun on his person. He must be the representation of the Horseman of Death. Best not look him in the eyes!<br/><br/><strong>The Born Loser:</strong><br/><br/><em>Automatic:</em> Based on their cuts, these are the lieutenants of the Devil's Advocates, much like the superpowered one she fought in their hideout.<br/><em>DC 10:</em> The Born Loser is the blonde, rail-thin sickly one: a musician-turned-drug dealer. Cueball is the bearded one and the Devils' main enforcer.<br/><em>DC 15:</em> Based on her earlier fight and their Four Horsemen theme, these ones must represent War and Famine. Anissa recalls that the Born Loser once caused a crowd of rival bikers to waste away to skin and bones. Cueball carries around a trusted axe which can break through even solid concrete.<br/><br/><strong>Buddy:</strong> The most indulgent of the senior members of the Devil's Advocates. He relishes the privilege of spearheading the gang's drug trade in Emerald City.<br/><br/><em>DC 10:</em> Judging by the patterns and ever-more-detailed pentagrams on his cut, this is a lieutenant rank of the Devil's Advocates.<br/><em>DC 15:</em> That's Duke "Buddy" Kisum, one of Angel's inner circle. He's probably in charge of this local party. He's one of the more lustful members, a bon vivant whose primary goals in life are wine, women, and song. Or rather, sex drugs, and heavy metal music.<br/><em>DC 20:</em> Buddy's superpowers are themed around Pestilence. Dreamer recalls some Freedom City news footage of him releasing clouds of toxic gas on the highway to cover the Devils' retreat.<br/><br/><strong>Cueball:</strong><br/><br/><em>Automatic:</em> Based on their cuts, these are the lieutenants of the Devil's Advocates, much like the superpowered one she fought in their hideout.<br/><em>DC 10:</em> The Born Loser is the blonde, rail-thin sickly one: a musician-turned-drug dealer. Cueball is the bearded one and the Devils' main enforcer.<br/><em>DC 15:</em> Based on her earlier fight and their Four Horsemen theme, these ones must represent War and Famine. Anissa recalls that the Born Loser once caused a crowd of rival bikers to waste away to skin and bones. Cueball carries around a trusted axe which can break through even solid concrete.<br/><br/><br/><strong>Clyde:</strong> an initiate to the Devil's Advocates, Clyde would be an average high school boy and acquaintance of Kayley if he did not also possess a sadistic side. It seems that he's destined for a life of trouble.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Group: the Ghostworks</div><div class="spoiler_body"><div align="center">(https://i.imgur.com/Q9EdhJL.png)</div><br/>An underground arms dealing ring part of Emerald City's Chamber, the Ghostworks specialize in cutting-edge technology capable of standing toe to toe against superpowered beings</div></div><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: courier;">Bystanders, Wild Cards, and Everyone Else</span></span></strong></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Captain David Wrath</div><div class="spoiler_body">(https://i.imgur.com/QkECeTo.png)<br/><br/>A law enforcement officer and SWAT leader of the Emerald City Police Department.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fire Chief Jesus Varelas</div><div class="spoiler_body">(https://i.imgur.com/kaKDoyF.png)<br/><br/>Leader of the Emerald City Fire Department.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Emily Zhao</div><div class="spoiler_body">(https://i.imgur.com/Y9G0igh.jpg?1)<br/><br/>A close friend of Kayley's, who often covers for her absence by telling concerned parents and teachers that she's staying over at her place.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mr. Vanderbilt</div><div class="spoiler_body">A high school chemistry teacher involved in the brewing of Feral for the Devil's Advocates.</div></div><br/><div align="center"><strong><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: courier;">The Freedomverse</span></span></strong></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Emerald City</div><div class="spoiler_body"><div align="center">(https://i.imgur.com/QpPkgHa.png)</div><br/>Known as the City of Destiny, this bustling burg is located in an unnamed state of the Pacific Northwest. Historically it was a colonial outpost fought over by various European powers but claimed directly by none. In the early 1800s American settlers spurred on by Manifest Destiny settled there as an ideal endpoint at the end of the long Oregon Trail. In the 20th century its port served the US Navy in conducting war in the Pacific Theater. Many Japanese-Americans were interred, and local Chinese-Americans who sought to join the army and liberate their homeland from Japan also faced racist hardship from Americans who couldn't tell the difference. Although home to a WW2 team of costumed mystery men known as the Victory Squadron, Emerald City's resident super-team disbanded to go their own paths. The temporary outlawing of costumed superheroes in the 1980s, along with a strange absence of supervillainy, they were utterly unprepared when the Silver Storm hit.<br/><br/><strong>General Info:</strong><br/><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>It is home to a large population of Japanese-Americans and Chinese-Americans, living in the Jadetown and Little Osaka neighborhoods respectively in the Eastern District.</li><li>Due to its name, a few landmarks take inspiration from the Wizard of Oz as a sort of friendly joke, such as Yellow Brick Road.</li><li>Elysian National Forest is both beautiful and full of strange sightings, from cryptoid animals to mysterious UFOs.</li><li>It's a tech-heavy city, with various competing companies working on scientific breakthroughs.</li></ul></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Freedom City</div><div class="spoiler_body"><div align="center">(https://i.imgur.com/pvHbf6t.jpg)</div><br/>An old and prominent East Coast city dating to colonial times, the aptly-named Freedom City is the most iconic American metropolis in the public consciousness of superheroes. It served as the base of operations for many costumed luminaries, such as the famed Centurion, the first publicly known superhero in the modern era, and the national alliance of crime-fighters known as the Freedom League.<br/><br/><strong>General Info:</strong><br/><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>During the early 90s Freedom City was the epicenter of the Terminus Invasion, an extradimensional force of aliens. Led by a nihilistic entity of pure destruction known as Omega, the Centurion bravely gave his life in the fight in order to repel the brunt of the Terminus forces.</li><li>The Liberty League, first true superhero team, was established here at the behest of of President Roosevelt. Its modern incarnation, the Freedom League, is now an international, non-governmental organization.</li><li>Costumed vigilantism was outlawed in 1984 after public sentiment turned against a new generation of violent costumed anti-heroes, only to be replaced by equally crooked and bloodthirsty law enforcement. The Moore Act, named after Mayor Franklin Moore, served as a blueprint for similar legislation around the United States.</li></ul></div></div>