Tapping the topmost button results in a chime that sounds like an error, and a message in Androffan displays over the panel, momentarily, before fading. Tapping the second button produces the same result.<br/><br/>"Are you sure this even works?" Johanna asked... right as he tapped the fourth and last button, as the floor suddenly lurched, and began rising upwards. "W-woah..." she said, looking around warily.<br/><br/>After about twelve seconds of travel, the elevator stopped, with a soft chime, the fourth button now displayign the brighter blue, as the doors slid open. (Area D1)<br/><br/>A cloying, animalistic stink fills the air of this hemispherical room. To the north and south, curved ramps lead up to hallways leading out of the room, while several doors sit in the east wall. Flickering lights flash and strobe on the ceiling, and the gray metal walls are scorched, dented, and partially broken in places, exposing colorful wires or metallic struts within. Four mounds of rubble, cloth, and bones lie scattered about the room. Heavy thrumming permeates the room, like constantly rolling thunder, somewhere closeby; it's a deep, base sound, that resonates in your very bones (and imparts a -5 Perception for all audio-based checks).