From her brief midair vantage point, Azure can 'sea' the waters to her left becoming quite choppy compared to her right. And given that there's what looks like a small alcove or cave in that direction, it's probably a good place to start.<br/><br/>The ship itself continues to operate under the eyes (and in the case of Rock the bellows) of her officers. The turbulence in the water always seems to very co-incidentally increase when the crew tries to haul up the hooked spindles. Funny how that works. And co-incidentally enough, the next spindle comes up, the hook having 'somehow' caught one of the other corners when the waters were really rough.<br/><br/>Again, funny how that worked out. Watercress slowly takes the ship out a bit to get closer to the last spindle, and will probably have a few more of the sailors dive for things once the waters calm down.<br/><br/>On the island, Azure finds the little beach where she landed to be absent of life more intelligent than some crabs. But there's a few badly hidden pathways that have been carved into the foliage on the island, suggesting that the essence user isn't some animal that suddenly gained powers. Or if it is, then it also got a generous helping of brains to go with the charms.