The door opens without incident. Three short corridors slope down from the center of this cruciform chamber, each ending at a wall with a large, carved stone face— one frightened, one sad, and one angry. Tablets, statues, icons, and carvings cram the corridors. A heap of skeletons, topped with a crocodile skull, sits in the intersection of the corridors.<br/><br/>The corridors angle downward at a 45-degree angle and their smoothly polished floors are slippery. Characters must succeed at a DC 10 Acrobatics check to move at half speed down the corridors (DC 15 to move at full speed) or fall prone and slide to the end of the corridor. Characters are considered f lat-footed when traversing these corridors.