By the time Finexia finished, the woman was nearly insensible, barely able to comprehend what she was saying, and simply lost in the pleasure, as the Heart closed around her.<br/><br/>The next morning, though, she'd feel a call from the Heart; it had gifts to grant her.<br/><br/>Drawing her into a small cocoon, she'd find herself being reforged and empowered; less dramatically than the first, but the Heart had grown in strength immensely.<br/><br/>Finexia has acquired three upgrades; she may choose one option from each category.<br/><br/>Dungeon Upgrades:<br/>A) New Room: Breeding Pit. This room allows for easier holding and maintaining of captured women. Victims held here reproduce at a greatly accelerated rate, allowing for the generation of miniature tentacle beasts.<br/><br/>B) Dungeon Upgrade: Pervasive Tendrils. Any adventurer foolish enough to attempt to sleep in the dungeon will be attacked during the night, weakening them, and possibly capturing them outright.<br/><br/>C) New Room: Feasting Hall. This room provides morale boosts for the dungeon. It has to be staffed by at least one minion, for every five minions, but grants +5 power to all living followers in the dungeon.<br/><br/>Sexual Upgrades:<br/>A) Aphrodisiac poison. Finexia gains an injectable poison, that arouses the target, and deals moderate WIS damage. Slow and ill-suited for combat.<br/><br/>B) Monstrous Breeding. Finexia can impregnate victims with fast-growing monsters. While it takes some time and effort from her, she can generate them quickly. This provides the same creatures as the Breeding Pit, and stacks with that effect.<br/><br/>C) Gender Reversal poison. This slow-acting poison can, over time, change its victim into a female. However, it is highly toxic to the Heart, and renders them unsuitable for sacrifice.<br/><br/>Personal Upgrades:<br/>A) Path of the Mage. Finexia gains extremely limited spellcasting, as a Sorcerer. She may choose a single school of magic, and choose 2 cantrips, and one 1st level spell of that school. The cantrips may be used a total of 3 times/day; the 1st level spell may be used once, plus additional uses for high Cha.<br/><br/>B) Path of the Shadows. Finexia gains a +4 racial bonus to Stealth.<br/><br/>C) Path of the Monster. Finexia gains one evolution point, as a summoner's eidolon.