The main citadel is a fairly unassuming fortress, all things considered; it looks like nothing more than an old, recently refurbished, fortress, though, seen from a magical perspective, it's quite a different sight. For one thing, strong wards protect the structure, set to warn someone inside of anyone entering and leaving, as well as restricting planar travel, and protecting against a wide assortment of attacks, from outside. Overall, a strongly protected area, for any mid-level deity, and a tough nut to assault or break. He can sense that, within, the place is much large than it appears, tapping into extradimensional space to give it more room.<br/><br/>Heavy defensive turrets sit on the walls, nearly on par with the main gun on one of Draiss' hovertanks, though manually operated, making them far less accurate, though still devastating if they were to hit something. They immediately train their weapons on Draiss and the constructs, calling out a warning that they have been identified as an enemy, and they are to fall back or surrender, or else they will be destroyed. When the constructs, presumably, do neither of the first two, the defenses, as well as the numerous armed guards along the walls, open fire... although their position doesn't hold for long, given that the walls of the structure weren't as well reinforced as they might have liked. A few quick shots, and the turrets are removed, via tumbling down to the ground, and the soldiers are left in a pile of rubble, much closer to the constructs, making the fight all that much easier.