In the northern reaches of the continent of Adros, just a few miles south of the Rim Mountains, near mountains that the dwarves have long-since abandoned, stands the city of Waterdeep. At the end of the only human-controlled trail through the foreboding mountains, to the rugged, and untamed northlands, and both the most northern and most western human city on the continent, the city has a strong population of adventurous and rugged types. It is also, unlike anywhere else on the continent, the only city to have regular contact with the drow, as the nearby mountains are one of the few above-ground entrances to the Underdark, the remainder either existing on the northern side of the mountains, or deep within dwarven strongholds.<br/><br/>A city generally untouched by war and politics, it has its own share of unusual challenges; from wild beasts, that live in the forests, to the south, to even more ferocious beasts, from the north, and within the mountains, and even some from under the mountain, it has seen its share of tragedies, over the years. Home to religions not often seen elsewhere on the continent, the drow, barbarian, and dwarven influences on the city are plain to see; the architecture is unusual, and the city's layout is equally ordered and chaotic, as it has grown in spurts, over the decades.<br/><br/>One of the most famous inhabitants, and the focus of our tale today, is a young, half-drow woman, named Chessdrilfryn Melval, or 'Chess' to her friends. She swept into the city, over a decade ago, like a raging thunderstorm, and, while she's quieted down, somewhat, her influence is still strongly felt, throughout the city. What adventures might she, and her following, bring to this city? Only time will tell...