<div class="floatright">(http://th01.deviantart.net/fs70/PRE/f/2011/335/8/3/836beb1d2ad773e54dc4023d4eb68b07-d4hqbzk.jpg)</div><strong>Sabisstra Melafin</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=927855)<br/><br/><br/>Sabisstra couldn't help but smirk as the clueless wretches opened up a path for her and hastily passed the room they were guarding, not bothering to spend time looking through their items, though she did pause as she was leaving and turned to snatch up a handful of gold pieces.<br/><br/>She proceeded along the next hallway, noticing the crude trap and gracefully evading the battering ram, heading straight for the stairs instead of checking out what the trap was guarding. She wanted<em>out</em>of here, not to get rich, at least not yet!<br/><br/>Proceeding North, she noted the axe trap and the massive gates yet beyond her means to operate. This could have been a good way to get out, but the assassin reminded herself that she was looking for not only an exit from this lair, but also interplanar travel. This put a sour taste in her mouth, something to go with the aftertaste of half a dozen blowjobs she had to perform that day.<br/>Deciding she'd take what she could use, she picked up a shortbow and a quiver of arrows from the large weapon rack. The design wasn't too elegant or practical, but it had a better range than throwing stars and was still silent and precise, opposed to the crude and clumsy great weapons these savages enjoyed so much.<br/><br/>She then took the second set of stairs and the corridor West until she spotted the hellhounds guarding the passage beyond. Deciding it was better to let sleeping dogs lie, Sabisstra backtracked to the door halfway through the hallway's North wall and tried to listen for any movement beyond and use her door procedures to see if it too has been trapped or locked. Only when she deemed it safe would she pas through into the space beyond and close it behind her if she didn't have anything more urgent on her hands...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body">Looking to put distance between herself and the source of noise - not to mention the gnoll's room, Sabisstra will skip the Erythnul statue room entirely and take the more open pathway right away. <br/>Picking up a shortbow and 20 arrows in room 2. Then going for #5. <br/><br/>Unless I say otherwise, 'door procedures' would always refer to 1. search for traps, 2. check lock, 3. disarm and open as necesarry.</div></div>