<div class="floatright">(https://i.pinimg.com/564x/7c/f6/88/7cf68829537b2edcd08773c56292e15f.jpg)</div><br/><strong>Name: </strong>Girthi Bottomsmasher<br/><strong>Race: </strong>Goliath<br/><strong>Class: </strong>Rogue L8 (Arcane tricker)<br/><strong>Background: </strong>Criminal (Blackmailer)<br/><strong>Gender: </strong>Futa<br/><br/><strong>Interested in: </strong><br/>blackmail, humiliation, bondage, restrains, temporary immobilization, exhibitionism, sneaking on others, uncaught public sex, anal, orgies, rough sex, sexual bets, sexual wrestling, cheating at bets/competition, mind control, non-con, dubious-con, illusions, tentacles, size difference, getting stuck in small places,<br/>being abused while stuck/caught, being fucked by a sexual trap, being fucked by imp/fairy familiars, being branded/marked, forced clothing, forced masturbation,<br/><br/><strong>Brief Description: </strong>A futanari giantess that comes from a noble tribe of goliaths. She takes great pleasure in taking advantage of others and in order not to worry about digging up others' darkest and most embarrassing secrets so she can blackmail them and abuse them she abandoned her proud noble tribe. Standing slightly over 8 feet tall and weighing over 300 pounds yet still being quite slim, Girthi quickly draws the attention towards from a distance thanks to her shapely figure and her highly revealing linen costume.<br/><br/>She keeps track of the people she blackmails in a tiny black book that is protected by illusion. Pretending to be a diplomat she travels around as she looks for the most exotic females to add to her collection. She will also take advantage of any unaware traveler and local she crosses paths with.<br/><br/><strong>Personality Trait: </strong>I blow up at the slightest provocation.<br/><strong>Ideal: </strong>Blackmail: There is a spark of shame in everyone. (Evil)<br/><strong>Bond: </strong>I'm guilty of very terrible crimes. I hope my tribe doesn't find out.<br/><strong>Flaw: </strong>I have a "tell" that reveals when I'm lying. My cock swells bigger and harder.<br/><br/><strong>Equipment: </strong>A crowbar, a set of thin fine clothes, 2 hidden shortswords, diplomat pack, 2 daggers, a maul, thieves' tools, alchemist tools, tricked dice, marked cards, a few potions(charm,lust,grease,enlarge) and aphrodisiacs. Small black book of blackmailed females and several bdsm toys. Spell component pouch. Some alchemical potions (lust potion, lubricant oil, aphrodisiacs).<br/><strong>Magic Items: </strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nipple piercings of defense</div><div class="spoiler_body">While wearing these piercings you gain a +2 bonus to AC if you are wearing no armor, no shield and no bulky clothes. Additionally you also get advantage on sex related saves.</div></div>,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unbreakable Rope of bondage</div><div class="spoiler_body">This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its Command Word, the other end darts forward to bondage a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become Restrained but even on a success it will still be subject to bondage.<br/><br/>You can release the creature by using a Bonus Action to speak a second Command Word. A target Restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice), removing the bondage will take one minute though. On a success, the creature is no longer Restrained/bondaged by the rope. Just as with a regular rope, bindings can be made tougher to escape from with a Sleight of Hand(Int) check.<br/><br/>The rope can't be broken.</div></div>,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hypnotic Cock Ring</div><div class="spoiler_body">When you wear this ring your cock becomes enchanting and can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see your cock, it must succeed on a Wisdom saving throw against your spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed.<br/><br/>On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.<br/><br/>Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.</div></div><br/><br/><strong>STR </strong>14 (+2),<strong>DEX </strong>18 (+4),<strong>CON </strong>16 (+3),<strong>INT </strong>14 (+2),<strong>WIS </strong>8 (-1),<strong>CHA </strong>12 (+1)<br/><br/><strong>Armor Class </strong>19 (with mage armor)<br/><strong>Hit Points </strong>67<br/><strong>Speed </strong>30 ft.<br/><br/><strong>Feats: </strong>Diplomat, Tavern Brawler<br/><strong>Saving Throws: </strong>Dex +7, Int +5<br/><strong>Skills: </strong>Athletics +8, Deception +4, Investigation +5, Perception +5, Persuasion +7, Stealth +10, Sleight of Hand +10<br/><strong>Tools: </strong>Gaming set, Thieves' tools, Alchemist tools, improvised weapons<br/><strong>Senses: </strong>Passive Perception 15<br/><strong>Languages: </strong>Common, Giant<br/><br/><strong>Special Features</strong><br/>Expertise: Athletics, Perception, Sleight of hand, Stealth<br/>Sneak Attack: 4d6, can deal sneak fuck damage to grappled creatures<br/>Thieves' Cunt: you can convey messages through sexy body language<br/>Cunning Action: Dash, Disengage, Hide, Mage Hand/Cock Legerdemain<br/>Mage Hand Legerdemain: Invisible hand that can manipulate, carry, stow or retrieve an object (including an object worn or carried by another creature), including Use thieves’ tools to pick locks and disarm traps. Can also be summoned as an invisible cock instead of a hand. You can perform these tasks without being noticed if you succeed on a Sleight of Hand check contested by a Perception check.<br/>Sleight of Cock: Whenever you attempt an act of sexual trickery, such as sliding your cock into tight orifices or concealing your erection from onlookers, make a Dexterity (Sleight of Hand) check. The GM might also call for a Sleight of Cock check to determine whether you can fuck another person without getting noticed.<br/>Uncanny Dodge: if you see the attacker, you can use your reaction to halve the damage. Can also be used to squirm to halve fuck damage.<br/>Evasion: When an that allows a Dexterity saving throw to take half damage, you take no damage if you succeed and only half damage if you fail.<br/><br/>Cantrips: Mage Hand/Cock, Minor Illusion, Prestidigitation<br/>L1 Spells: Illusory script, Tasha's Blissful Ahegao, Mage Armor<br/>L2 Spells: Enlarge/Reduce, Suggestion, Phantasmal Force<br/><br/>Natural Athlete. You have proficiency in the Athletics skill.<br/>Stone's Endurance. You can focus yourself to occasionally shrug off injury. You can use your reaction to roll a d12+your Con modifier and reduce the damage by that total. You can’t use it again until you finish a short or long rest.<br/>Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.<br/>Mountain Born: You’re acclimated to high altitude. You’re also naturally adapted to cold climates.<br/><br/><strong>Diplomat. </strong>+1 to Cha. You gain proficiency in persuasion, if you are already proficient then you add double your proficiency bonus. If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.<br/><strong>Tavern Brawler. </strong>+1 to Con. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.<br/><br/><strong>Criminal Contact: </strong>You have liaisons with other criminals. You know local traders, corrupt caravan masters, and seedy sailors whom you can share secrets about the people you blackmail.