As you travel to the Unnameable, the strange old house, you look around quietly. After a few moments of searching, you find the tell-tale signs of another summoning ritual, and you use a piece of charcoal and a piece of paper to make a rubbing of one of the symbols, folding it into your purse. Then, suddenly, there's a whoosh of wind, and the floor falls in under you... leaving you staring around in wonder, as you drop into the alleyway of a massive, cavorting city, demons and strange creatures cavorting, not having noticed you yet. You retreat into the darkness, and find a quiet place in alleyway, finally getting a decent bit of sleep, making you feel restored.<br/>---<br/>OOC Gaining back one stamina, heh. Lucky you. :-P.<br/>---<br/>In town, the Egyptian Exhibit has arrived at Miskatonic U, the various strange hieroglyphics, if you were to examine them, being much like those that you spotted in the book- They might give you a new handle on finding out what Hastur's summoning will entail...<br/><br/>At the same time, the gates pulse again, monsters wildly escaping the portals open across the city. The people are beginning to feel the terror of the situation, as Sir William Brinton packs his bags, preparing to go to visit his family to prepare for the end.<br/>---<br/>Terror track increase by one as the monsters overrun the outskirts, and there are now four out there again, heh. Things are getting a bit more crazy back home... ^_~<br/>As for advice, well, hmmm... I'd say the best thing to do would be continue trying to close gates and finding Clues. You can close a gate without sealing it, just by succeeding at a Lore/Combat check, but sealing them is what requires 8 Clue tokens. Sealing is permanent, but closing will help make things a bit less chaotic.<br/><br/>It is rather tough for a single player to keep things under control, sometimes. ^_~