<strong>Location:</strong>Lady's Lake, Nearby woods;<strong>Time &amp; Date:</strong>Post-Midnight, 16 Elient (Adventure Day 1)<br/><strong>Alura's Hp (https://docs.google.com/document/d/16btTs4SUeC-YAH3KBgMzX1EuQS2zbyRzywwU6_W0iq0/edit):</strong>40/40; Speak with Plants (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/speakWithPlants.html#speak-with-plants) (constant)<br/>lightning lord (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (8/8 bolts); storm burst (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (7/7)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells &amp; Spell-like Abilities</div><div class="spoiler_body"><strong>Druid Spells Memorised</strong> (CL 8th; +12)<br/>1st - <em>aspect of the falcon (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/aspectOfTheFalcon.html#aspect-of-the-falcon), cure light wounds, entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle)</em> (DC 15)<em>, obscuring mist</em><br/>0 (at-will) - <em>detect magic, light, mending, read magic</em><br/><br/><strong>Spell-like Abilities</strong> (CL 8th; +12)<br/>0/1 - suggestion (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/suggestion.html#suggestion) (DC 17)<br/>0/3 - charm person (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/charmPerson.html#charm-person) (DC 15), deep slumber (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/deepSlumber.html#deep-slumber) (DC 17), tree stride (https://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeStride.html)<br/>At-will - entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle) (DC 15), tree shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeShape.html#tree-shape), wood shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/woodShape.html#wood-shape) (1 lb. only)<br/>Constant - speak with plants</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">MAP &amp; CURRENT CIRCUMSTANCES</div><div class="spoiler_body">(http://i.imgur.com/56lmtwu.png)<br/>(each hex is about 1 mile across; the woods take twice as long to get across)<br/><br/>Alura is currently in hex 44.35<br/><ul class="bbc_list"><li>The camp fire (44.35) is approximately where she can see the smoke.</li><li>The abandoned the boats are at the edge of area 46.32</li><li>The disturbance with her lake is at area 41.29</li></ul></div></div><hr/><hr/><br/><div class="floatright"><div class="reverse">(https://s-media-cache-ak0.pinimg.com/736x/cc/67/58/cc6758ed36f08d9bde8f091a32af7cf1.jpg)</div></div>Despite the assurances that the distance to their encampment isn't far, there is a lot of stumbling steps taken through the darkness of the woods as they leave the little goblin behind to dream out whatever wretched dreams his kind have.  There are a lot of treacherous steps to take for the hour-long walk that they take, occasionally causing Alura to lose footing, though between Dol and Kard flanking her, they are always there to keep her upright, though it seems to be a process that involves a lot of play of hands that caress, grab, squeeze and otherwise flirt with Alura's handsome body.<br/><br/>Or perhaps it is very deliberate, given that these are a pair of satyrs after all.<br/><br/>The 'camp' that they reach is really just a small, yet enclosed<span class="bbc_u">glade (http://www.wallpaperup.com/uploads/wallpapers/2013/12/22/202048/2b00dcb34c57ea20a447c958ce6631cc.jpg)</span>.  Moss covered flat-rocks are littered over the grassy sward and vines and foliage encircle the place like hanging curtains.  Meanwhile, a small tinkling spring runs through the place to lend an almost picturesque quality, whilst colourful fireflies dance about, providing a vague illumination that is nonetheless sufficient for Alura's fey eyes to see clearly.<br/><br/>By this time, Dol and Kard are grinning hardily, and are all but carrying Alura between them.  Their own gait is awkward as both hairy woodland creatures are sporting a pair of erections that many a man would be envious of.  Yet they feign ignorance of this condition as they set the lake dryad down on one of the mossy rocks.  Dol waits nearby grinning as he looks between Alura and his companion, but Kard goes to hidden alcove and fishes out an amphora.<br/><br/>Setting it to his lips, he drinks deeply, faint crimson streamers falling down his body where the wine spills over.  "How about a drink your ladyship?"<br/><br/>He comes over, offering the same vessel he drinks out of, but tilts it towards Alura in offer.  Yet, in his enthusiam, some of the liquid spills out and splashes over Alura's perfect breasts.  Kard laughs an apology, but Dol's eyes remain hungry on mounds of the breasts made all the more visible in the soaked material of her gossamer.