<div align="center"><span class="bbc_u"><strong><span class="bbc_size" style="font-size: 18pt;">Races</span></strong></span></div><br/>There are many races that inhabit the world of Mara, but some are more prominent than others.  What follows are the most common races:<br/><br/>Dragonborn (http://www.pathfinderdb.com/character-options/races/full-race-list/640-dragonborn) are proud, honor-bound draconic humanoids. They wander the world as mercenaries and adventurers. They are strong and possess dragonlike abilities.<br/><br/>Drow (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/drow-common) like their kin, the elves, drow were once creatures of the Feywild. However, they followed Lolth down into the Underdark of the world. Over the ages however some Drow forsook the evil worship of Lolth and returned to the surface, calling themselves “the redeemed” these drow attempt to live peacefully with the other races despite their evil heritage.<br/><br/>Dwarf (http://www.d20pfsrd.com/races/core-races/dwarf) – Legendary for their toughness and strong will, these hearty folk are indomitable warriors and master artisans. Clans of dwarf crafters can be found in most towns or cities.<br/><br/>Elf (http://www.d20pfsrd.com/races/core-races/elf) – Typically, elves dwell in the deep forests of the world and love the beauty of nature. Many elves live in wandering companies that roam the lands, staying a short while in any one spot.  There are many different tribes or races of elves, though the only ones that make a serious distinction are the drow.  Most other tribes simply identify as elves.<br/><br/>Eladrin - in this game Eladrin are celestial elves.  Much like tieflings were a blending of human and demonic, Eladrin are a blending of elf and angelic.  They are functionally the same as the Aasimar (http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar) with the exception that the base race is elf, not human.<br/><br/>Goblin (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/goblin) clans of the wilds are known to be wicked, treacherous creatures that love plunder and cruelty. Some goblins however choose to try to integrate into the higher society. Finding employ as sneaks, merchants, informers, and any other work they can get, clanless goblins often skulk through the dregs of a civilization, barely recognized by the other races.<br/><br/>Half elf (http://www.d20pfsrd.com/races/core-races/half-elf) characters are different then the standard 4th ed definition of the race. Half Elves in the Faded Lands campaign are a race unto themselves, distinct from both humans and elves. Genetically bred to be diplomats, courtesans, and skilled laborers, they share the best of Elves and Humans while being completely separate from both.<br/><br/>Hafling (http://www.d20pfsrd.com/races/core-races/halfling) tribes are a plucky, quick, and likable people. Halflings gather in small clans in the marshes and along the rivers of the world, traveling and trading widely with the other races.<br/><br/>Human (http://www.d20pfsrd.com/races/core-races/human) beings are somewhat more numerous than other races, and Malkin City, which is run by them, is among the brightest spots in a dark world.<br/><br/>Shifter (http://eberron.wikia.com/wiki/Shifter) people are descended from magical experiments which blended the various qualities of Humans and Lycanthropes. Shifters resemble humans with animalistic features. Some are ruthless brigands and wild brawlers, while others are heroes.<br/><br/>Teifling (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/tiefling), these people are a race descended from ancient humans who bargained with infernal powers. Tieflings are loners who live in the shadows of human society, relying only on trusted allies.<br/><br/>Warforged (http://eberron.wikia.com/wiki/Warforged) are a race of magical constructs built for war and gifted with sentience. They struggle with their place in the world, knowing their creation was more artificial then any of the other races, even the created demi humans.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Life Cycle of Warforged</div><div class="spoiler_body">In Eberron, where Warforged are from, there isn't much information given about the life cycle of the warforged.  In the faded lands I've decided to rectify this:<br/>All the warforged that are in existence are the 'descendants' of those that came before.  The massive creation forges of previous empires are gone, and in their place mages and scholars have recreated what they call "offspring forges."  When a warforged reaches the end of his life, it will feel itself starting to break down.  Maybe the metal in its body have just taken too much of a beating, or the wood or essential oils it is made up from have just worn down and weakened.  In any regards usually some time before a warforged reaches its 150th year of life, it chooses to return to one of the 'offspring forges.'  The warforged surrenders itself into the hands of technicians and mages who run the forge.  Its body is broken down and the magical essences that are that warforgeds 'soul' are reabsorbed into the magical matrix that makes up the forge.  The warforged is broken down completely and the forge uses the materials and power to create a new warforged.  The 'soul' of the 'parent' warforged can spawn more than one 'child.'   A warforged who enters the 'offspring forge' will provide enough power for at least one child, no matter what.  But for every five levels of experience that the 'parent' has, an additional child may be spawned from the forge.<br/><br/>These children have no memory of their 'parent' but are born with basic skills, and people have reported that certain aspects of a child's personality might have slight similarities to the now gone parent.<br/><br/>In addition, this process has instilled a much greater variety in warforged than originally thought available.  Some warforged are born with a sense of gender, male or female, and mages and technicians do their best to modify their bodies to fit the warforgeds wishes.   Because of this there are some warforged who are anatomically correct and able to engage in sexual intercourse for enjoyment, though of course, there's no procreative abilities in such an act.<br/><br/>Because the warforged in the game have a limited lifespan, and the way they 'reproduce' they are a torn race.  On one hand, they are driven to explore, adventure, and gain experience.  Without experience they won't 'grow' and without growth, they can only hope to ever 'sire' one child.  But on the other hand if they die before they get to re-enter an offspring forge, their experiences, their souls, will be wasted.  It leads to a somewhat neurotic experience.  There have even been rumors of this dual natured fear leading some warforged to suffer mental breakdowns.  Darker rumors of warforged living past the point of their bodies breaking down, withdrawing to only the most basic functions, becoming rotting zombie like husks.  But those may just be rumors. </div></div><br/><br/><hr/><strong>Other races:</strong><br/>The world of Mara is home to many other races besides the most commonly known ones above, both monsterous as well as peaceful.  Some of the lesser known or rare races are listed below:<br/><br/>Nymph (http://www.d20pfsrd.com/bestiary/monster-listings/fey/nymph), are beautiful always female fey creatures who always appear as female.  With long ears tapering to points above their heads, they posess a perfect beauty that is painful for most mortals to behold.  They rarely mix with mortal races, preferring to remain in the wilds and guard the untamed and beautiful places of nature.  However when a nymph does choose to daily with a mortal she has the perfect control over her reproduction, allowing the birth of a nymph despite the father's race, or a half breed.  So powerful are the nymph's powers over her own body she is one of the only known creatures who can interbreed with other species.  A supernatural ability that is passed along to weakening degrees with each successive generation.<br/><br/>