Rose's response to the betentacled fiend's assault upon her mind was like a tiger's roar, at least from a purely psychic standpoint.  Not merely content to weather the attack, her mental defenses viciously beat it off, ferociously repulsing the squid-headed creature's blast like some great, cornered feline.  The arrow fired by the satyr lookout likewise did no damage to her, her body phasing out from the magic of her Ring mere moments before the arrow would have struck.  From there, she followed the cowardly spellcaster as it retreated from her, ultimately winding up a few feet in front of and slightly to the left from Aria's own position, after her run to catch up to the battle.<br/><br/>Turning her head to the right for a moment to glance back at the woman, the shifter winked, then focused her attention on the enemy before her, striking at the creature with a powerful, if somewhat-inaccurate, swing.  If this strike hit with enough force to deal damage through that creature's thick, rubbery hide, she'd be able to knock it off balance, and from there, hook the hook on the back of her guisarme into the bottom edge of the creature's long coat.<br/><br/>From there, it would just take one hard yank to get the creature onto its back...  And afterwards, when it attempted to rise, she'd be able to strike at it again, dealing even more damage to the creature.  From there, it might be able to step quickly back and out of her reach, but not without cornering itself against the prow of the ship, and the open ocean beyond.<br/><br/>Unless there were any reinforcements moving into position, this battle was all but won...<br/><br/><br/><br/>Will save vs Mind Blast. DC 19, Third Eye (Clarity) kicks in to remove stunned condition if save fails. (1d20+11=31) (http://invisiblecastle.com/roller/view/2698522/) xD And I roll<em>another</em>natural 20 on a save.  I wonder if this luck will hold up for very long?<br/><br/>64% miss chance versus enemy arrow. (1d100=21) (http://invisiblecastle.com/roller/view/2698525/)  And the attack misses, fortunately. ^^ In the future, though, I think it would be faster to have you roll these, while I handle the miss chances on my own attack.  I'm fine with one roll with a 64% miss chance, since that's what I'd mathematically have with three seperate rolls, anyway.<br/><br/>Even with the movement speed reduction from Blink, I've still got 40 ft of movement on one move action, and that should be more than enough to get me in position to attack the Mindflayer again.  Place Rose two squares to the south of him on the map for this next attack.<br/><br/>Attack roll versus Mindflayer pirate, Power Attacking for 4 (+8 damage). (1d20+26=30) (http://invisiblecastle.com/roller/view/2698539/)  ...Should've Power Attacked for just 3...  Anyway, that roll was made while accounting for the +1 insight bonus to attack rolls, so no need to add that on.  Hopefully this is enough to hit, though if it isn't I'll have to hope I roll better next time.<br/><br/>Granted, since it's probably from Blink, I should at least have a chance.  Speaking of which...<br/><br/>20% miss chance from Blink. (1d100=86) (http://invisiblecastle.com/roller/view/2698540/)  And this one doesn't phase through the enemy. ;D<br/><br/>Damage roll versus Mindflayer. (2d4+25=29) (http://invisiblecastle.com/roller/view/2698541/)  Not particularly devastating, but it's enough to trip, so...<br/><br/>Touch attack for trip attempt. (1d20+26=44) (http://invisiblecastle.com/roller/view/2698557/)  Now if only I could've gotten this roll for the actual attack. ^^;<br/><br/>Strength check for Trip attempt. (1d20+11=26) (http://invisiblecastle.com/roller/view/2698559/)  Hah!  Beat that, Mindflayer! :P<br/><br/>And then, since I might also wind up getting an attack of opportunity off on the creature, I should probably handle that now, as well.  You can disregard these if that first hit doesn't strike home, of course.<br/><br/>Attack of Opportunity against standing Mindflayer. (1d20+26=31) (http://invisiblecastle.com/roller/view/2698575/)  If that first attack roll hit, then this one also definitely hits, what with that +4 for attacking a prone opponent in melee.<br/><br/>Miss chance from Blink. (1d100=72) (http://invisiblecastle.com/roller/view/2698579/) And that's definitely not a miss.<br/><br/>Damage roll against standing Mindflayer. (2d4+25=33) (http://invisiblecastle.com/roller/view/2698576/)  Max damage! ;D So that Mindflayer should be hurting, if my attacks were successful.