"Yeah, that's about par for the course when it comes to magic in games," Musubi replied when Elisabeth noted that the magic system was basically limited to doing two things - combat and healing.  And even healing was an important part of combat.  "Dawn of Atlantis isn't the only one guilty of that, as I recall."  Most games with spells were limited to direct attack spells, or spells to buff other party members in combat.<br/><br/>"Well," she took another drink from the glass, "it was a version or two ago, I think, but I played a Rune Caster.  They don't get as many spells as the standard Wizard does in comparison due to their need to find runes, but they're much less squishy, and they can get a combat option that lets them use some of their more basic spells with their proficiency in archery..."<br/><br/>Pretty soon Musubi was going on about different builds for a couple of characters she had made, and drinking every so often from the glass, which was getting pretty close to empty by now...