Ok, lets go through the answers one at a time:<br/><em><br/>One was about how your system responds to exceptionally good or bad posts. Like, I think I should get a bonus for clever writing or roleplaying. Maybe an extra die to roll or something. Or maybe get rewarded with extra dice that I can then spend later to roll as I choose to try to nudge an outcome in my favor. </em><br/><br/>So the point of the ERPS system is to make the writing or story telling completely outshine any die rolling mechanics.  The game should be about the writing or about the story telling, and that's one of the reasons you haven't had any die rolling up to this point.  Now a really good post or clever writing could do something as much as negate a bad die roll, or let you have a bonus die, or anything like that, we can take it as it comes.  But I think if I set a target difficulty (like i did in the last post) and then you roll, it would just be better if we played out the results.  Everyone has off days right?   :)   Also, a little more on this later<br/><br/><em>but still I'd like to know what Cinder knows about shapshifters. How would she hunt them? How would she go about telling a shapeshifter from a normal person? Because I imagine she knows a lot about the matter, and I don't.</em><br/><br/>I would also imagine she knows a lot about shapeshifters.  However as we're creating the world as we go, I as a writer, don't really have a lot to tell YOU wigglebiscuit right now about what your CHARACTER Cinder might know.  Because it's more of a literary thing at the moment where we can add abilities to the shape shifter as we go, as needed.  Notice I said 'we' in that last sentence?  That's because while I'm the GM of the game, I think of this as a literary experience where the both of us are crafting the story.  You can do things like add in Cinder's ability to smell scents and track by them, and that's fantastic.  Imagine if you were playing a strict game like pathfinder or D&D or Vampire, or whatever... you couldn't just give yourself that ability once the game had started!  But here it makes perfect sense and I love it, and boom, Cinder's got a super sniffer.  It's fantastic.<br/><br/>So lets see, shapeshifters - they can change the way they look, their body type, their gender, but they have to keep roughly the same mass.  I'm thinking similar to the Eberron style Changelings in D&D, not so much like Odo from Star Trek DS9 if that makes sense?  As to their weaknesses?  I'll say they don't necessarily have a 'scent' to them any more or less than any other person, but if Cinder does find a hold of this particular shapeshifter's scent, then she could identify THAT ONE by it's scent?  Does that sound fair?<br/><br/>ok. ow, too much typing.  pain. ow.