She struggled, and cried out, as Finexia sacrificed her, but, ultimately, it did her no good.<br/><br/>The Heart closed aroudn her, and she'd feel a surge of strength, imbuing her, as the Heart grew stronger, as well. It would let her know she could choose additional upgrades, adn that her own power was increasing.<br/><br/>(Level up! Pick 1 from each of the following categories:<br/><br/>Dungeon Upgrades:<br/>A) Room Upgrade: Breeding Pit, Monstrous Breeding: Lairs placed adjacent to the Breeding Pit have their replenish rate increased by 50%.<br/><br/>B) Dungeon Upgrade: Trophy Room. A secure room for placing trophies and other treasure. Nearby lairs gain +1 damage.<br/><br/>C) New Room: Water Trap. This room is mostly filled with water, making it difficult for invaders to traverse, and making it easier to hide other traps. Adventurers suffer -5 Power in the room, and traps that compliment it gain +5 Power.<br/><br/>Sexual Upgrades:<br/>A) Aphrodisiac poison. Finexia gains an injectable poison, that arouses the target, and deals moderate WIS damage. Slow and ill-suited for combat.<br/><br/>B) Improved Feeding. The Heart no longer completely consumes its victims, as it gains raw material from corpses throughout the Dungeon. Virgins offered to it will be returned to her, thoroughly abused.<br/><br/>C) Gender Reversal poison. This slow-acting poison can, over time, change its victim into a female. However, it is highly toxic to the Heart, and renders them unsuitable for sacrifice.<br/><br/>Personal Upgrades:<br/>A) Path of the Mage. Finexia gains extremely limited spellcasting, as a Sorcerer. She may choose a single school of magic, and choose 2 cantrips, and one 1st level spell of that school. The cantrips may be used a total of 3 times/day; the 1st level spell may be used once, plus additional uses for high Cha.<br/><br/>B) Path of the Shadows. Finexia gains a +4 racial bonus to Stealth.<br/><br/>C) Path of the Monster. Finexia gains one additional evolution point, as a summoner's eidolon.