<strong>Destiny Points:</strong><br/>Light Side: 2 Dark Side: 0<br/><hr/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scoreboard</div><div class="spoiler_body">If Kader checks the scoreboard on his fighter's computer, he sees the following:<br/><br/><strong>Tarski</strong> - 63<br/><strong>Wyles</strong> - 48<br/><strong>Adoron</strong> - 46<br/><strong>Rue</strong> - 40<br/><strong>Dremmer</strong> - 25<br/><strong>Tong</strong> - 20<br/><strong>Vrackus</strong> - 10<br/><br/></div></div><br/>Hyperspace fell away revealing a blank starry expanse at first. Then, the holographic projectors came on, revealing a twisting obstacle course with three separate legs:<br/><br/>The course began with an asteroid field, the large rocks spinning and careening at odd angles; next there was an orbital shipyard, with construction machinery and catwalks moving and shifting, threatening to crush any unwary pilots; the final leg was a narrow straight trench on the surface of some sort of massive space station. Blue lights marked mandatory checkpoints through the course, and each leg was defended by three turrets, which the computer labelled as targets. For now, the turrets seemed motionless, and were not tracking any targets. That would likely change on subsequent laps.<br/><br/>"Alright, kids," Rue said over the comms. "cut speed and fall in behind me. You'll start on my mark... Three, two, one... Go!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OoC</div><div class="spoiler_body">All ships start at <strong>Speed 2,</strong> <br/><br/>This is a <em>race,</em> which I will say counts for the purposes of the Shortcut talent if you have it. For the first round, we'll roll initiative to see who goes first. Afterwards, we'll go in order of placement in the race:<br/><br/>To pass from one leg to the next, you must make a piloting check using Stellar Terrain Rules (Difficulty=Speed, upgraded twice). This check happens at the end of each round. In between piloting checks, you will have a standard turn (Action &amp; maneuver as usual) to do things like shoot at targets, or take other actions or maneuvers that you feel will improve your odds.<br/><br/>If two characters are on the same leg, then the person with the fastest speed is in first. If they both have the same speed, then the person who got the most successes on their check is in the lead.<br/><br/>Finally, here is your A-wing.<br/>http://swrpg.viluppo.net/transportation/starships/1235/<br/><br/>Its weapons are:<br/>Twin Light Laster Cannons (Damage 5, Crit 3, Linked 1, Range [Close])<br/><br/>Twin Concussion Missile Launchers (Damage 6, Crit 3, Breach 4, Blast 4, Guided 3, Limited Ammo 6, Linked 1, Slow Firing 1)<br/><br/>A lot to parse with the missiles there:<br/><br/><strong>Breach X</strong> - the weapon ignores X points of armour when dealing damage. (So, if you get hit with a missile in an A-wing, you're pretty thoroughly fucked).<br/><br/><strong>Blast X</strong> - You may spend 2 advantage on a successful hit to deal X points of damage to all targets within engaged range. You can do this even if you miss. Typically used with grenades and the like.<br/><br/><strong>Guided X</strong> - If you miss with the weapon, spend 2 advantage to have the weapon make another attack against the target next round, using X green dice as the pool. (simulates  the missile looping around for another pass)<br/><br/><strong>Limited Ammo X</strong> - You can fire this weapon X times before it must be reloaded.<br/><br/><strong>Slow-Firing X</strong> - After firing, you must wait X turns before firing the weapon again.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative</div><div class="spoiler_body">Lyra - 4 successes<br/>Dremmer - 2 Successes, 3 Advantages, 1 Triumph<br/></div></div>