As Evelyn set out to fulfill her destiny, she realized stealth was not an option any longer. The minions of the dark lord were aware of her now and there was no hiding, only moving as fast as she could. She could cover quite a bit of distance before turning a corner and coming upon a monstrously large creature, a decaying behemoth of an ogre taking his pick of a pile of slaughtered locals. Holding a dead man in both giant hands, the necrotic energies that swirled in its carcass poured into the two former citizens, making them jerk and start moving with low moans and growls as they awakened to cursed unlife. The hulking brute swung its arms and threw the two lesser undead then, tossing them over a wall and into a nearby courtyard that was otherwise sealed off.<br/>The beast then turned and picked up a massive club, roaring at Evelyn!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body"> Stealth is no longer a factor so Evelyn can dash and get two units of advancement. Then, her path is blocked by a zombie ogre. <br/><br/>Ogre Zombie: uninjured<br/><br/>In the distance, the ceaseless rape of the goddess continues.<br/>Tenebrax spends his action to use Violate: Tenebrax can force one grappled creature that is wearing no armor to immediately make a death saving throw, even if the creature still has hit points and is normally stable. Failed death saves accumulated this way reset only once the creature escapes the grab.<br/>Lux succeeds a saving throw even through disadvantage. Her resolve keeps her from losing herself for the moment but she does not accumulate successes towards recovery.<br/><br/>Tenebrax: uninjured<br/>Lux: damage taken unknown, grappled, exhaustion level 5 (disadvantage on ability checks, attack rolls, saving throws, hit point maximum halved, speed reduced to 0), failed saving throws: 0/3, Legendary Resistance expended: 1/3</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Progress</div><div class="spoiler_body">Approach: 3/10<br/>Impending Doom: 49</div></div><br/><hr/><br/>The hellhound is tossed back at the wide swings of the knight captain, even the goblins taking a step back at the wild slices. However the strikes are too desperate at this point to be effective, and demon dog unleashes the secret weapon it was holding back so far, spewing a torrent of hellfire from its maw, singing and staggering the lady warrior, leaving her open for a pounce that this time, does take her to the ground. The cruel goblins take the chance to claw and tear at her, ripping pieces of her armor off, exposing her overly generous bosom and plush behind. Maryell can only twist and shake to throw them off, but her defeat is inevitable when the hellhound leaps on her back, pinning her down and scratching at her skin with its claws as it lines up its canine reproductive organ with the defenseless sex of its victim. The thing growls and howls in triumph as it mounts her, its pecker penetrating the failed defender with no mercy or care, and all the goblins laughed and pointed at her miserable state as the fiendish hound claims its prize, and the knight captain has no choice but pay the price of defeat.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">The captain must reflex save for half damage from fire breath. As she takes a minimum of 1 point of damage either way, she is reduced to 0 and falls. Her leadership ability is no longer in effect. She is incapacitated and must make death saves each round to resist her rapist, breaking down and submitting at 3 failures, or retaining her pride and resisting on 3 successes. Rules on natural 1 and 20 on death saves still apply.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Captain Maryell</div><div class="spoiler_body"><div class="floatright">(http://gelbooru.com//images/fc/17/fc17ea0ac54fbc8fc7feebe4130f244d.jpeg?1411871)</div>Captain Maryell d'Orty<br/>Medium humanoid (human), lawful good<br/>Armor Class 10 (no armor)<br/>Hit Points 0/58, (8d8+16, 6 hit dice spent)<br/>Speed 30 ft.<br/>Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 15 (+2)<br/>Saving Throws: Con +4, Wis +2<br/>Senses: passive perception 10<br/>Languages: Common<br/><br/>Brave: Captain Maryell d'Orty has advantage on saving throws against being frightened.<br/>Saved vs Aura of Terror: Captain Maryell d'Orty passed a saving throw and is unaffected by Tenebrax's frightening aura for 24 hours.<br/><br/>Actions<br/>Multiattack: Captain Maryell d'Orty makes two melee attacks.<br/>Greatsword: Melee weapon attack +5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.<br/><del>Heavy Crossbow: Ranged weapon attack +2 to hit, range 100/400 ft, one target. Hit: 1d10 piercing damage.</del> Captain Maryell d'Orty is out of ammunition.<br/><del>Leadership (recharges after a short or long rest): For 1 minute, Captain Maryell d'Orty can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of her makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Maryell d'Orty. A creature can benefit from only one Leadership die at a time. This effect ends if Captain Maryell d'Orty is incapacitated.</del><br/>Memory: This image of Captain Maryell d'Orty is a conjuration of a dream and cannot leave the dreamscape, nor will anything that happen to her affect the real Captain Maryell d'Orty in any way.<br/><br/>Death Saves: 0 successes, 0 failures<br/><br/>Monsters attacking Captain Maryell (if she recovers she's back in combat or can attempt to flee!):<br/>Goblin 1: uninjured<br/>Goblin 2: uninjured<br/>Goblin 3: uninjured<br/>Goblin 4: uninjured<br/>Goblin 5: uninjured<br/>Goblin 6: uninjured<br/>Hellhound: 36 damage taken</div></div><br/>