Peering beneath the illusion, Otavia could see that the illusion wrapped most of the way around the pedestal, forming something of a bowl that fed into a stone chute that aimed further downward, twisting out of view.  At her command, Kent nodded and immediately began pulling a long length of rope from his pack.  Aleric voiced his objection:<strong>”And what if he’s found trouble?  If we’re sending one person, Kent would stand a better chance of saving Merrick!”</strong><br/><br/>Kent growled back,<strong>”And that would leave you and a mage to try pulling us back out of trouble.  This has the best chance to work with a lighter load.  Here!”</strong>He tossed one end of the rope to Aleric, having already handed the first end to Otavia.  Kent and Aleric took up the rope, and the rugged blonde swordsman nodded to Otavia, his respect for her choice evident.<br/><br/>Determining that the slope should be gentle enough that she wouldn’t need feather fall, Otavia slid into the bowl, and her momentum carried her down the dark stone chute.  When she entered the little tunnel, steep though her descent was, she could see a light ahead; as she slid she also managed to spot a couple jagged patches of stone, managing to squirm around them as they passed, avoiding any tears to her clothing that might have left her feeling rather exposed.<br/><br/>As she neared the end, where the incline flattened out, she heard Merrick stammering,<strong>”Now stay back, y’hear?  I’ve got friends coming, and if you do anything to me, they’ll gut you like fish!”</strong>Then Otavia slid into the light, coming to a stop and quickly scrambling to her feet as she took in the room.<br/><br/>Merrick stood a couple strides ahead of her, both daggers drawn, a few tears in his pants revealing patches of the back of his left thigh and his right calf.  Peering past him, Otavia could see two figures menacing him: a pair of half-orcs.  The first was a little more muscular and just as naked as the denizens of this dungeon that they had met upstairs, carrying no apparent weapons; the second seemed a little more slender, carried a whip, and had a necklace with some kind of symbol on it around his neck.  Their straining erections were almost mirror images of each other: long, a little thicker than most, shorn of any hair, and light green in color.<br/><br/>The room seemed fairly nondescript; it was not particularly large, it two torches burning on the smooth stone walls, and what looked to be a wooden storage cupboard against another wall.  It had one open doorway leading out, which seemed to lead into a dark hallway, at the end of which an opening into an odd blue light was just visible.<br/><br/>Merrick was the first to react to Otavia’s arrival; he seemed to understand her plan immediately, almost throwing himself at her and tangling his own hand and arm in the rope.  The smaller of the two half-orcs reacted almost as quickly, staring at Otavia as he lifted the symbol on his necklace and chanted a few words.  Otavia felt a strange cloudiness in her mind as he abruptly called to her, speaking the common tongue in a deep baritone voice,<strong>”Drop the rope.”</strong><br/><br/>***<br/><br/>The second half-orc has cast “Command,” giving Otavia the simple command to drop the rope.  If she fails on a DC 13 Will Save, she must do as she says, and though she may take other actions on her turn, she cannot pick the rope back up.<br/><br/>This command only affects this turn.  If she makes her save, there is no effect.<br/><br/>Aleric and Kent will act on your turn; I'll rule that it's a move action to tug the rope to signal them (if you are able to  >:)), and they'll make a strength check to pull anyone holding onto the rope up.  The slope you slid in on is steep enough that it's difficult to climb without the help of the rope--if you are considering trying to just run up it, I'd say it's half movement, and a DC15 Climb or Balance check to not tumble back into the room.  If you have any other questions about the actions available, just drop me a PM.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative Order</div><div class="spoiler_body">Merrick<br/>Half-Orc 2 (cleric)<br/><strong>Otavia</strong><br/>Half-Orc 1</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">At 2016-07-06 15:26:28, HalfOrc2 init (uid: 59153) rolls: 1d20a2 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=90027)<br/>At 2016-07-06 15:26:11, HalfOrc1 init (uid: 59153) rolls: 1d20a1 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=90026)<br/>At 2016-07-06 15:25:15, Merrick init (uid: 59153) rolls: 1d20a3 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=90025)<br/></div></div>