<strong>XP! Rayne gains 12,800 XP from her victory.</strong><br/><br/>The Victory Cake also heals all her ability score damage.<br/><br/><hr/><br/>"Nice cake... aren't you going to share some with me?" Sylvia pouted for a moment, then grinned, "just kidding, I'll win one myself come my turn." She turned a little more serious, "I kept my eyes and ears open while you were gone, and learned a few things. This is just a holding cell for new prisoners while they get sorted out, one way or another they move on sooner or later... either they win a few matches and move up into the gladiator stables proper, or they lose and get sent 'downstairs'... I overheard words like 'processing' and 'retraining', we probably don't want to end up there..."<br/><br/>The harpy looked disappointed that Rayne no longer needed her feather, but also intrigued at the same time at the possibility of escape. At least she wasn't raising the alarm... "Nice pick, so, what's the plan?" Sylvia whispered, "Are we going to break out and make a run for it, or are you just scouting the place out first and coming back?"<br/><br/>The locks were simple, security evidently relying on the inmates' lack of keys and lockpicks instead of the quality of the lock. They all looked like they were mass-produced and keyed to the same key too - once Rayne figured out how to pick the first one, picking the rest of them would be child's play.<br/><br/>There were no guards in the jail, a minor mercy since the dwarves had posted no permanent guards to watch over the prisoners, instead a patrol marched by at regular intervals to check the place. The prisoners in the other cells appeared to be asleep or resting after their meagre meal... there was no way to know how they would react if they would happen to see Rayne sneaking out, or if the cells were unlocked...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Roll Stealth. This is how many Time Units (TUs) Rayne has before the next patrol comes along and notices her missing. If she's not breaking out for good, she has to return to the cell by the time her TUs drop to zero.<br/><br/>Disable Device DC 20 to pick the lock. Taking 10 or 20 is not allowed. Each attempt costs 1 TU.<br/><br/>Make another Stealth check to determine whether the other prisoners notice her.<br/></div></div>