Andy starts things off with a little bit of useless trick shooting. Both because an enemy hasn't entered a 'real' section of the sim and because the sim's not real enough to model things like being temporarily blinded by tepid coffee. "If it's the exact start I'm thinking it'll be, I'll lead the move to the next room, and then Lapine can take the move toward securing the important choke points." The focus and slight change in flow at the end says that she's already putting the higher end ware to active.<br/><br/>Lilly makes and pulls a little meta-map from the data to everyone's eyes. In a 'real' situation like this she probably wouldn't be able to, but in the 'real' world the chances of an invasion of a train were so low that you'd win a lotto first. Without entry. So she does it, because fetching something like that from the Matrix and collating info from the team would be what she was already doing.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Want to do real combat? Roll Init. Otherwise narrate a start, oh yeah!</div></div>