<div align="center"><span class="bbc_u"><strong><span class="bbc_size" style="font-size: 18pt;">DM Notes</span></strong></span></div><br/><br/>THERE ARE NO PSIONICS IN MY GAME.  End of story.<br/><br/>I will allow characters to be evil, but would HIGHLY suggest that you choose neither extreme of lawful good (aka paladinstupid) nor Chaotic Evil.  Most people will parlay with an evil pirate who is known to have his own code, or a random hero who always tries to do his best  (LE and CG respectively) but a crusader trying to bring light to the world or a sadistic murderer is a different matter (LG and CE respectively).  Reputation and attitude matter, and a CE or LG character may have a lot of social issues.<br/><br/>Breeding between races - Humans, goblins, and orcs are notoriously prolific in regards to breeding.  For the most part, the various races can not interbreed, the exception is with humans and orcs.  While Goblins are quite verile, it is only with other goblins.  Humans and orcs can cross breed to produce half orcs, though for the most part the two races hate each other and a half orc is usually a sign of rape or a human slave who was forced to bear an orc's young.  Half orcs can however breed true with each other, or if they mate with an orc or a human, produce an offspring.  Half elves likewise breed true with other half elves or with humans.  Various elven sub groups can mate with each other, (ie drow / woodelf) but the offspring will be one of the two parent's subgrouping.  IE there's no such thing as a half drow.<br/>Outside of these combinations listed however, it is an extremely rare (less than 1% chance) case where any race will be to carry another race's child to term without magical assistance.<br/><br/><br/>Cannons, gunpowder, and firearms all exist.  However gunpowder, smokepowder, or blackpowder (all 3 names are used) is very volatile.  Even a single point of fire damage can set off an explosion of the powder.  As such in a world with both mages and black powder, offensive spellcasters will go out of their way to target enemy cannons.  One good spark is all they need to destroy a ridiculously expensive cannon, or if they can hit the powder keg, potentially destroy the enemy ship with one spell.   As such the use of cannons is a risky practice, and many ships forgo them in favor of ballistae or catapult.  While less destructive to an enemy than a cannon, there's safety in not worrying about a catastrophic explosion.<br/><br/><br/><br/><strong>Perform (Sex) (cha)</strong><br/>Just like performing for a crowd, perform (sex) uses your natural talents and charisma at winning over your partner or partners.  This skill encompasses the whole gamut of sexual techniques, both in and out of the bed.  This includes such acts as seduction, sexual innuendo, and physical carnal activities.  Even without training in this skill you aren't necessarily bad at sex, but taking ranks in it allows you to wow your partners more easily.  You may not take 10 on this skill check unless a special ability allows you to do so.  Separate sexual encounter with an individual requires a roll for this skill.  However multiple “rounds” in one set period of time may simply be rolled one time.<em>ex.  Threea and Jithar end up falling into each other's bed rolls when they make camp.  They go a few rounds then pass out for the night.  They only need to make one roll for this.  But if Threea decides to wake Jithar up in a 'special way' the next morning, she should roll again. </em>For each skill check, compare the results to the chart below to determine the performance.<br/>Special:  Any class may train this skill as if it were a class skill as long as the character has had sexual intercourse.<br/><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_u"><strong>DC</strong></span></td><td> </td><td><span class="bbc_u"><strong>Performance</strong></span></td></tr><tr><td>5 or less</td><td> </td><td>Poor performance – You completely failed to satisify your lover or lovers and left him or her wanting more.  You suffer a -2 penalty to any charisma related checks when dealing with this person or persons for the next  1d4 days</td></tr><tr><td>10</td><td> </td><td>Acceptable performance – You get the job done, but not much more.  Ultimately a forgettable experience.</td></tr><tr><td>15</td><td> </td><td>Good performance – You worked it. You brought yourself and your partner or partners to a satisfying release, maybe even showing them a new trick or two.  You receive a +1 bonus to any charisma related checks when dealing with this person or persons for the next 1d4-1 days.</td></tr><tr><td>20</td><td> </td><td>Great performance – You brought your “A game!”  You were able to bring yourself and your partner or partners to multiple orgasms and left them gasping for breath afterwards.  You receive a +1 bonus to any charisma related checks when dealing with this person or persons for the next 1d4+2 days.</td></tr><tr><td>30</td><td> </td><td>Amazing performance – You’re most likely the best lover your partner or partners has ever had.  The sex was mind blowing and will leave your partners wanting more.  You receive a +2 bonus to any charisma related checks when dealing with this person or persons for the next 3d4 days.</td></tr><tr><td>40 or more</td><td> </td><td>Godly performance – What you were able to do in bed (or elsewhere) transcends what your partner ever imagined was possible.  Sex with you was a religious experience for your partner or partners and would please even the most jaded of immortal beings.  You receive a +2 bonus to any charisma related checks when dealing with this person or persons for the next 1d4+2 weeks.  In addition you also receive a +1 bonus to any charisma related checks when dealing with this person for the next 1d4+2 <span class="bbc_u"><em>months</em></span>.</td></tr></tbody></table>