<div class="floatright">(http://th01.deviantart.net/fs70/PRE/f/2011/335/8/3/836beb1d2ad773e54dc4023d4eb68b07-d4hqbzk.jpg)</div><strong>Sabisstra Melafin</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=927855)<br/><br/>The beasts hesitated. Sabisstra didn't need another second to determine her own course of action taking her bow she held in her free hand, she raised it on target and aimed a poisoned arrow at the next gnoll. She knew she had to be quick and silence them as soon as possible to avoid a drawn-out fight. The current room lacked many obstacles to hide behind, so her only edge was her surprise and she had to make the most out of it. She released an arrow that flew straight and hit the next savage in the gut<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Round 1 tactics</div><div class="spoiler_body">Attacking: 8+10=hitting ac 18 and doing 5d6=20 damage on sneak attack since he didn't act on his first turn yet. The gnoll also needs to fort save DC 16 or take another 16 from the poison. On her move, Sabisstra will move into the room and start circling around with her back to the wall so she is harder to flank, also opening up an 'escape route' for the gnolls if they wish to run inside.<br/><br/>Gnoll fort saves: 13+8=saved :(</div></div><br/>Seeing how it didn't follow its ally into oblivion, the drow had to resort to a different method after somehow blocking the fierce strike of the third attacker. Sure, she wasn't happy that it managed to give off a warning, but if she could escape it hardly mattered. At this point she had but one goal other than getting the hell out of here: leaving no witnesses.<br/><br/>With the routine only a dark elf could have possibly possessed, she rolled to the North, away from her attacker's reach and dashed at wounded gnoll, leaping up a few steps before the creature and doing a perfect split in mid-air! Her momentum carried her forward and soon the beastman's head was between her thighs as her lithe but athletic legs wrapped around the creature's skull! Her body arched and bent backward, playing her bow hand on the ground in a handstand while turning her head to look up from below and punching the arrow sticking out of the beast even deeper into - and through its body! She then gathered all her might and ended the agony-wrecked thing's suffering by snapping its neck with her thighs, the gnolls muzzle just inches away from paradise. As she let go of the corpse, she turned towards the last of the gnolls with a sadistic grin.<br/>"I'll make you wish you left me time to have my fun with you. Now it's going to be quicker but twice as painful!" she whispered in undercommon as well, since she now knew it was understood by the wretch.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Round 2 actions</div><div class="spoiler_body">Tumble out of the melee gnoll's threatened area then move to engage the other in melee. Tumble 8+a million VS dc 15.<br/>Melee attack: 10+13=hit! 8 damage total and the gnoll would take 1d4 bleed on the start of its turn until healed magically or by a skill check - but alas its dead! No sure strike for you, mister!</div></div>