Forgetting about his plan for defensive spells, Tehr quickly uttered the trigger words to his most powerful offensive spell.  Thrusting a hand out at the beast a ball of white light shot from his open palm to unerringly strike at the beast.  Angry with himself for not protecting his trusted servant better, he prepared to leap from his horse and draw his staff.  While his horse was well trained, he didn't trust himself or the beast to actually fight a monster.  It would be better if he kept the horse at his back so he couldn't be flanked if there were more of these lizard beasts about.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">magic missile obviously is the spell he cast.<br/><br/>Also, as a GM of several D&amp;D / pathfinder games, I actually PREFER that you do all die rolls and just tell me the result.  That way you know im not cheating and 'fibbing' rolls and we aren't screwing around with the die roller.  I trust my DM, if you say something happens, then it does.  I won't ever question your rolls, and just prefer to focus on story and 'role' and not the mechanics and 'roll' of a game.  :)</div></div>