<div align="center"><strong>Cast of Characters</strong></div><br/><div align="center">(https://i.pinimg.com/564x/58/42/ea/5842eaa1881255481034d28eb51aa961.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lady Amarla Scarlatta</div><div class="spoiler_body"><strong>Aliases/Titles/Nicknames:</strong> The Paramour<br/>No one really knows that the richest and most gorgeous Lady of Celestia is in fact a powerful succubus<br/>(https://i.pinimg.com/originals/24/8e/9c/248e9c65c50a14c25403cf8927e19879.jpg)<br/></div></div></div>A half-elf noblewoman gifted with sorcery, she often makes display of her divination powers and it is known that she uses them to grant her advantage in trading as well as as reading fortune reading. There are tons of rumors around her and while they don't differ from each other they mention completely different aspect of her depending on where you heard them, like how does she keeps herself as young as an elf despite being half human. There are even rumors about the rumors circling around her but she does well on masking her against the very same divination spells she excels at.<br/><br/><div align="center">(https://i.pinimg.com/originals/2b/d1/9b/2bd19bd81a57fb0de26d8bed7d5edf13.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ollysander</div><div class="spoiler_body"><strong>Aliases/Titles/Nicknames:</strong> Olly<br/><strong>Race:</strong> Rock Gnome<br/><strong>Height:</strong> 3'4"<br/><strong>Weight:</strong> 50 lbs. (overweight) <br/><strong>Background:</strong> Urchin (Guild Artisan)<br/><strong>Age:</strong> 33<br/><strong>Class | Subclass:</strong> Warlock | The Paramour<br/><strong>Level | Proficiency Bonus:</strong> 0 | +2<br/><br/><strong>HP:</strong> 13<br/><strong>AC:</strong> 12<br/><strong>SP:</strong> 25ft<br/><br/><strong>STR:</strong> 8 | -1 | -1<br/><strong>DEX:</strong> 13 | +1 | +1<br/><strong>CON:</strong> 16 | +3 | +3<br/><strong>INT:</strong> 14 | +2 | +2<br/><strong>WIS:</strong> 9 | -1 | -1<br/><strong>CHA:</strong> 17 | +3 | +3<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Skills:</strong> Sleight of hand, Stealth<br/><strong>Tools:</strong> Tinker's Tools, Glassblower's Tools, Thieves Tools<br/><strong>Languages:</strong> Common, Gnomish<br/><strong>Armor:</strong> Light Armor<br/><strong>Weapons:</strong> Simple Weapons<br/><br/><span class="bbc_u"><strong>Traits and Features</strong></span><br/><strong>Racial Traits:</strong> Darkvision (60F), Gnome Cunning (ADV on Int, Wis, and Char Saving Throws against magic), Artificer's Lore (Double PB on History checks involving Magical Items, Alchemical Objects, or Technology), Tinker (Proficiency with TT's, 10 GP per devise, Vibrating Egg, Fire Starter, Clockwork Toy - Female Soldier and Male Ravisher variants)<br/><br/><strong>Background Features:</strong> Guild Membership (As an member of a prominent guild, you can rely on certain benefits that membership provides. Lodging and food if necessary, potential patrons, allies, or hirelings. Through political power your guild will support you in certain situations, you can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces.) <br/><br/><strong>Class Features:</strong> <br/><span class="bbc_u">The Paramour Patron</span><br/><br/>none yet<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At higher levels</div><div class="spoiler_body">Carnal Insight: At 1st level, the Warlock can cast detect thoughts a number of times equal to their Charisma Modifier but when the Warlocks focus their mind on any creature within 30 feet they only learn the surface thoughts related to the sexual nature of the creature like current disposition and libido. Questions can shape the thoughts of the target as usual, so they can gain any relevant knowledge regarding gender preference and specific disposition of the target. They can also probe deeper to gain insight into their sexual nature like secret fantasies, kinks and fertility of the target. Carnal Insight replenishes after a long rest. <br/><br/>Charmer: At 1st level, the Warlock can use charm spells on any creature regardless of type or intelligence and their sexual features are enhanced exaggeratedly, augmenting males phallus size and females body measures. They add the cantrip Friends to their list of known spells, and creatures do not immediately become hostile once the spell ends. Furthermore, the Warlock gains the spell Tainting Seed and adds it to their known spell list. Neither Friends nor Tainting Seed count against the Warlock's known spells list. <br/><br/>Charismatic Deflector: At 6th level, the Warlock becomes immune to being charmed, and when another creature attempts to charm you, you may use your reaction to attempt to reflect the charm back at that creature. <br/>10th level: ...<br/>14th level: ...<br/></div></div><br/><br/><span class="bbc_u">Invocations</span><br/><br/>None yet<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Options</div><div class="spoiler_body">Indecent Seduction: You may add your proficiency bonus on any ability check against creatures you have used Carnal Insight on, as long as they can see or feel your penis. <br/>Prerequisites: The Paramour as Patron<br/><br/>Twin Serpents: The warlock may expend a spell slot and summon an additional penis which is identical to the original in all respects. This phallus lasts a number of hours equal to the spell slot expended. Additionally he can use either the Twinned Spell or Heightened Spell metamagic once per short rest without needing to spend sorcery point.<br/>Prerequisites: 5th level, Pact of the Seed</div></div><br/><br/><span class="bbc_u">Expanded Spell List</span><br/>1st: Aveen's Hideous Orgasm, Induce Heat<br/>2nd: Phantasmal Force, Enlarge/Reduce<br/>3rd: <br/>4th: Polymorph, <br/>5th: Animate Objects, <br/><br/><strong>Boon of the Seed:</strong><br/><br/>not yet<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span class="bbc_u">Unholy Lover</span> Beginning at 3rd level, the Warlock is granted with further enhanced size and virility to male sexual parts, females become hermaphrodites, that grow as he or she levels.<br/><br/>Hypnotic Cock: At third level, the Paramour Warlock's enchanting penis can magically enthrall a creature who finds them sexually attracted. As an action, choose a a creature within 5 feet of you. If they can see or feel your cock, they must succeed on a Wisdom saving throw against your spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed. On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature although you can move the creature with if you at half speed, if the creature can neither see nor feel you, or if the creature takes damage. Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.</div></div><br/><br/><strong>Feats:</strong>     <br/><br/><span class="bbc_u"><strong>Attacks</strong></span><br/><strong>Light Crossbow</strong> | +4 | 1d8+2 Piercing | 80/320F <br/><strong>Eldritch Blast</strong> | +5 | 1d10 Force | 120F<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcasting</div><div class="spoiler_body">Charisma | SAM: +5 | SDC: 13<br/><span class="bbc_u">Spell Slots</span><br/>1st: 1/1<br/>2nd:<br/>3rd:<br/>4th:<br/>5th:<br/>6th:<br/>7th:<br/>8th:<br/>9th:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells Known</div><div class="spoiler_body">Cantrips | 2<br/><ul class="bbc_list"><li>Friends</li><li>Eldritch Blast</li><li>Mage Hand</li></ul><br/>1st Level | 2<br/><ul class="bbc_list"><li>Aveen's Hideous Orgasm: Enchantment, 1 Action, 30F, VSM (A drop of feminine ejaculate and a bead), Concentration up to 1 minute. The target must succeed on a Charisma Saving Throw or fall prone, becoming unable to stand or act for the duration as they are bombarded by a series of uncontrollable orgasms. If damaged, or at the end of each of their turns, the targets has a chance to save against the effect. If the target endures the entirety of the 1 minute duration of the spell, they gain a point of exhaustion.</li><li>Tainting Seed: Enchantment, 1 Action, Touch, V (Spell is triggered by a chosen command word), Concentration, up to 10 minutes. In order to cast the spell, the caster must be engaging sexually with another creature. For the duration of the spell, the caster is able to ejaculate once upon command without wearing themselves down and inducing an orgasm on their partner that is way more powerful than a normal one. The caster's seed is imbued with special properties that are both addictive and physiologically altering if consumed.<br/><br/>Upon first consumption, if the recipient is resistant they make a wisdom saving throw against the caster's spell save DC. On a success they resist the effects. On a failure, they transition into the transformation process and their bodies begin to adapt to where it needs and requires only semen to sustain itself. Once in the transformation stage, the recipient can not escape from it without a Greater Restoration, Remove Curse, or Wish spell. After a year, they can only be changed back by a Wish spell. <br/><br/>Recipients cannot advance multiple stages in the same day. The stages of transformation are as follows.<br/>Stage | Addiction Level | Effects<br/>1 | Low | A mild high, shortness of breath, normal food is still edible.<br/>2 | Moderate | A good high, an aphrodisiac like effect, semen begins to taste very good, normal food no longer tastes as good or is as nourishing.<br/>3 | High | A good high, the taste of semen induces immediate arousal, true craving for semen begins, normal food is no longer appealing. <br/>4 | Severe | A great high, the drive for semen is all-consuming if left unsatisfied for longer than a day, can more keenly smell cock and semen (which now produces an aphrodisiac reaction), normal food can make the recipient sick if consumed.<br/>5 | Complete | An amazing high, requires daily consumption of semen or else levels of exhaustion will begin to accrue, the taste of particularly potent semen can produce immediate orgasms, normal food is repugnant. <br/><br/>At higher levels, the spell makes the caster able to engage with one additional sexual partner for level the caster and can have an additional special ejaculation per spell slot level.<br/></li><li>Charm Person</li></ul><br/>2nd Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>3rd Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>4th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>5th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>6th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>7th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>8th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>9th Level<br/><ul class="bbc_list"><li></li><li></li></ul></div></div><br/></div></div><br/><br/><span class="bbc_u"><strong>Equipment, Inventory, and Wealth</strong></span><br/><strong>PP:</strong> 0<br/><strong>GP:</strong> 10<br/><strong>SP:</strong> 4<br/><strong>CP:</strong> 8<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Item Slots</div><div class="spoiler_body"><strong>Head:</strong> <br/><strong>Body:</strong> Leather (1+Dex)<br/><strong>Main Hand:</strong> Light Crossbow<br/><strong>Off Hand:</strong><br/><strong>Neck:</strong><br/><strong>Back:</strong><br/><strong>Gloves:</strong><br/><strong>Right Hand Ring:</strong><br/><strong>Left Hand Ring:</strong><br/><strong>Waist:</strong><br/><strong>Feet:</strong><br/><strong>Mount:</strong>     <br/><br/><strong>Attunement:</strong>0/3 </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><ul class="bbc_list"><li>Glass Vibrating Egg</li><li>Fire Starter</li><li>Toy Female Warrior</li><li>Traveler's Clothes</li><li>Pet Mouse (Squeakers)</li><li>Glassblower's Tools</li><li>Letter of Mark of the Glass Guild</li><li>20 Crossbow Bolts</li><li>Component Pouch</li><li>Backpack (Book, Ink, 10 Parchment, Quill)</li></ul></div></div><br/></div></div></div><br/><br/><div align="center">(https://images-ext-1.discordapp.net/external/EG_JnCp3p4McnVW6GjImVDKjjnkKTX7j3FdobOsitU8/https/i.pinimg.com/originals/6d/3e/bd/6d3ebd6690068daf5fe32e056306886f.jpg?width=275&amp;height=468)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lokea Skyspear</div><div class="spoiler_body"><strong>Aliases/Titles:</strong> The Exile<br/><strong>Race:</strong> Goliath<br/><strong>Height:</strong> 7'1"<br/><strong>Weight:</strong> 265 lbs<br/><strong>Background:</strong> Far Traveler<br/><strong>Age:</strong> 21<br/><strong>Class | Subclass:</strong> Barbarian/Sorcerer | Ancestral Guardian/Favored Soul<br/><strong>Level | Proficiency Bonus:</strong> 4 (Barbarian 3, Sorcerer 1) | +2<br/><br/><strong>HP:</strong> 52/52<br/><strong>AC:</strong> 15<br/><strong>SP:</strong> 30F<br/><br/><strong>STR:</strong> 17| +3 | +5<br/><strong>DEX:</strong> 12 | +1 | +1<br/><strong>CON:</strong> 14 | +2 | +4<br/><strong>INT:</strong> 8 | -1 | -1<br/><strong>WIS:</strong> 10 | 0 | 0<br/><strong>CHA:</strong> 18 | +4 | +4<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Skills:</strong> Insight, Perception, Athletics, Intimidation, Survival<br/><strong>Tools:</strong> Dice Set<br/><strong>Languages:</strong> Common, Giant, Orc<br/><strong>Armor:</strong> Light, Medium, Shields<br/><strong>Weapons:</strong> Simple, Martial<br/><br/><span class="bbc_u"><strong>Traits and Features</strong></span><br/><strong>Racial Traits:</strong> Mountain Born (acclimatized to high altitudes), Stone's Endurance (Roll a D12+Con Modifier once per short or long rest to reduce incoming damage), <br/><br/><strong>Background Features:</strong> All Eyes on You (Scholars and other curious folk take a keen interest in you as a strange foreigner. They are eager to hear stories of your peoples and homeland which may afford you some special treatment)<br/><br/><strong>Class Features:</strong> Rage 3/3 | +2 Rage Damage<br/><br/>Unarmored Defense (10 + Dex + Con = AC, Shields allowed)<br/><br/>Danger Sense (You have advantage on Dexterity Saving Throws against Effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated)<br/><br/>Reckless Attack<br/><br/><strong>Subclass Features:</strong> Ancestral Protectors ( While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks)<br/><br/>Divine Magic (When learning new spells, you may learn spells from the cleric list as well as sorcerer list)<br/><br/>Supernatural Resilience (Your hit point maximum increases by 1, and you gain an extra 1 per level in this class)<br/><br/>Favored by the Gods (Once per short of long rest, if you fail a saving throw or miss an attack roll, you may roll 2d4 and add it to the total)<br/><br/><strong>Feats:</strong><br/><br/><span class="bbc_u"><strong>Attacks</strong></span><br/><strong>Spear</strong> | +7 | 1d6+5 Piercing | 20/60<br/><strong>Javelin</strong> | +3 | 1d6+1 Piercing | 30/120<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcasting</div><div class="spoiler_body">Charisma (+4) | SAM: +6 | SDC: 14<br/><span class="bbc_u">Spell Slots</span><br/>1st: 2/2<br/>2nd:<br/>3rd:<br/>4th:<br/>5th:<br/>6th:<br/>7th:<br/>8th:<br/>9th:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells Known</div><div class="spoiler_body">Cantrips | 4<br/><ul class="bbc_list"><li>Light: 1 Hour, Bright light in a 20 foot radius and dim light for an additional 20 feet.</li><li>Green-Flame Blade: Evocation, 1 Action, 5F, VM (any weapon), Instant. When you cast this spell you must immediately make a melee attack roll or the spell ends. On a hit, the target suffers damage normally, and green fire leaps from the target to an adjacent target of your choice. The second creature takes fire damage equal to your SAM. At 5th level, the attack deals the original target an extra 1d8 fire damage, and the second creature takes an additional 1d8 fire damage as well. Both damage rolls increaste by 1d8 at 11th and 17th level. </li><li>Guidance: Concentration up to 1 minute. Touch a willing creature, and once before the spell ends that creature can add a d4 to an ability check of it's choice.</li><li>Resistance: Concentration up to 1 minute. Touch a willing creature, and once before the spell ends that creature can add a d4 to a saving throw of it's choice.</li></ul><br/>1st Level | 2<br/><ul class="bbc_list"><li>Shield of Faith: Abjuration, 1 Bonus Action, 60F, VSM, Concentration up to 10 minutes. Create a shimmering shield around a creature of your choice, granting it a +2 bonus to AC for the duration. </li><li>Cure Wounds: Heal a creature you can touch for 1d8+Your spell casting ability modifier.</li></ul><br/>2nd Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>3rd Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>4th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>5th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>6th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>7th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>8th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>9th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/></div></div><br/><br/><span class="bbc_u"><strong>Equipment, Inventory, and Wealth</strong></span><br/><strong>PP:</strong><br/><strong>GP:</strong><br/><strong>SP:</strong><br/><strong>CP:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Item Slots</div><div class="spoiler_body"><strong>Head:</strong><br/><strong>Body:</strong> <br/><strong>Main Hand:</strong> Spear<br/><strong>Off Hand:</strong> Shield<br/><strong>Neck:</strong><br/><strong>Back:</strong><br/><strong>Gloves:</strong><br/><strong>Right Hand Ring:</strong><br/><strong>Left Hand Ring:</strong><br/><strong>Waist:</strong><br/><strong>Feet:</strong><br/><strong>Mount:</strong>    <br/><br/><strong>Attunement:</strong>0/3 </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><ul class="bbc_list"><li>Handaxe</li><li>Javelin x4</li><li>Backpack (Bedroll, Dice Set, Mess Kit, Rations x10, Hempen Rope, Tinderbox, Torch x5)</li><li>Waterskin</li><li></li><li></li><li></li><li></li><li></li><li></li></ul> </div></div><br/></div></div></div></div></div>A goliath that hails from a far northern tribe that live in harsh tundras. She was blessed with magic for having divine blood but her people who were distrustful of magic considered this a curse instead, she was exiled from her clan and she roamed south into civilized lands. She was imprisoned following a fight with the city guard and bought by Amarla through a deal with the magistrate. She was then subject of a variation a the geas spell that permanently binds her unable to attack her owner and was then supposed to become addicted to with the tainted seed spell but Lokea proved to be herself extremely headstrong. When Olly comes along Amarla decides to give her to him to serve him as his personal protector and to test him if he can make her a cum addict.<br/><br/><div align="center">(https://i.pinimg.com/originals/76/f9/9c/76f99ca3288c7282c166953ac1b541dc.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Betsy Dadarrion</div><div class="spoiler_body"><strong>Aliases/Titles/Nicknames:</strong>Bodacious Betsy of The Velvet Slit<br/></div></div></div>A famed former courtesan and brothel mistress. She own her own business which is not related in any way to Amarla despite Betsy having for her when she was a courtesan. Amarla has been considering lately taking control of Betsy's business and of Betsy too but was focused on the whole matter involving Gilbert death and replacement, perhaps she will use Olly for this task.<br/><br/><div align="center">(https://i.imgur.com/VVew3ii.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Carmina Dadarrion</div><div class="spoiler_body"><strong>Aliases/Titles:</strong> The Fey Temptress<br/><strong>Race:</strong> Half-Elf<br/><strong>Height:</strong> 5'9"<br/><strong>Weight:</strong> 134 lbs<br/><strong>Background:</strong> Entertainer<br/><strong>Age:</strong> 20<br/><strong>Class | Subclass:</strong> Bard | College of Glamour<br/><strong>Level | Proficiency Bonus:</strong> 5 | +3<br/><br/><strong>HP:</strong> 37/37<br/><strong>AC:</strong> 14<br/><strong>SP:</strong> 30F<br/><br/><strong>STR:</strong> 7 | -2 | -2<br/><strong>DEX:</strong> 16 | +3 | +6<br/><strong>CON:</strong> 14 | +2 | +2<br/><strong>INT:</strong> 12 | +1 | +1<br/><strong>WIS:</strong> 6 | -2 | -2<br/><strong>CHA:</strong> 20 | +5 | +8<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Skills:</strong> Acrobatics (X), Deception (X), History, Performance (X), Persuasion<br/><strong>Tools:</strong> Disguise Kit, Flute, Lute, Shawm, Viol<br/><strong>Languages:</strong> Common, Elvish, Gnomish<br/><strong>Armor:</strong> Light<br/><strong>Weapons:</strong> Simple, Longsword, Rapier, Shortsword, Hand Crossbow<br/><br/><span class="bbc_u"><strong>Traits and Features</strong></span><br/><strong>Racial Traits:</strong> Darkvision<br/><br/>Fey Ancestry (Advantage on saving throws against being charmed and magic can't put you to sleep)<br/><br/><strong>Background Features:</strong> By Popular Demand (Your ability to entertain is in high demand, and you can always find free food or lodging at the local inn in exchange for a performance. Locals will typically like you and your name or visage may become more and more recognizable among strangers in foreign towns)<br/><br/><strong>Class Features:</strong> Bardic Inspiration (d8, 5/5, d10 at 10th level, and d12 at 15th level), Expertise, Font of Inspiration (regain Bardic Inspiration on a short or long rest), Jack of All Trades (Add half proficiency to any ability check that you are not already proficient in), Song of Rest (During a short rest heal allies for 1d6, 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level)<br/><br/><strong>Subclass Features:</strong> Enthralling Performance (Induce your performance with seductive, fey magic. If you perform for 1 minute, at the end of the performance choose a number of creatures up to your Charisma modifier within 60 feet of you. Each target must succeed on a Wisdom ST or be charmed by you. While charmed, they idolize you and hinder anyone who opposes you. This effect lasts for an hour or if they take damage. On a successful ST, the creature has no idea you tried to charm them. One usage per short or long rest)<br/><br/>Mantle of Inspiration (As a bonus action, expend one use of Bardic Inspiration to grant yourself a wondrous, fey appearance. Choose a number of creatures you can see within 60 feet up to a number equal to your Charisma modifier. Each creature gains 5 temporary hit points, they can immediately use their reaction to move up to their speed without provoking opportunity attacks. The Temporary HP increases to 8 at 5th level, 11 at 10th level, and 14 and 15th level)<br/><br/><strong>Feats:</strong> Acrobat (Add 1 to Dexterity, proficiency with acrobats or double proficiency if already proficient. As a bonus action, you can make a DC 15 Acrobatics check to cause difficult terrain to not cost you any movement)<br/><br/><span class="bbc_u"><strong>Attacks</strong></span><br/>Rapier | +6 | 1d8+3 Piercing | 20/60<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcasting</div><div class="spoiler_body">Charisma | SAM: +8 | SDC: 16 <br/><span class="bbc_u">Spell Slots</span><br/>1st: 4/4<br/>2nd: 2/2<br/>3rd:<br/>4th:<br/>5th:<br/>6th:<br/>7th:<br/>8th:<br/>9th:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells Known</div><div class="spoiler_body">Note: If your class requires spells to be prepared daily, place a "P" next to the name of the spells you have prepared in this section. If the spell can be cast as a ritual, place an "R" tag next to it.<br/>Cantrips<br/><ul class="bbc_list"><li>Dancing Lights</li><li>Message</li><li></li></ul><br/>1st Level<br/><ul class="bbc_list"><li>Bane</li><li>Healing Word</li><li>Identify</li><li>Thunderwave</li><li>Unearthly Chorus: Illusion, 1 Action, Self (30F Radius), V, Concentration up to 10 Minutes. Music fills the air in a radius around you. It can be heard up to 100 feet away. Until the spell ends, you make Performance checks with advantage. In addition, you can use a bonus action on each of your turns to beguile one creature you choose within 30 feet of you. The creature must make a Charisma ST. If you or your companions are attacking it, it automatically succeeds. On a failure, the creature becomes friendly to you for 1 hour. You can make Persuasion and Deception checks against this character with advantage.</li></ul><br/>2nd Level<br/><ul class="bbc_list"><li>Pyrotechnics: Transmutation, 1 Action, 60F, VS, Instant. Choose an area of nonmagical flame you can see and fits within a 5 foot cube. You can extinguish the flame and create either a firework or smoke effect. Fireworks: The target explodes with a dazzling display of colors. Each creature within 10 feet must make a Constitution ST or become blinded unitl the end of your next turn. Smoke: Thick black smoke spreads out of the target in a 20 foot radius. The area of the smoke is heavily obscured and persists for 1 minute.</li><li></li></ul><br/>3rd Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>4th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>5th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>6th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>7th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>8th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>9th Level<br/><ul class="bbc_list"><li></li><li></li></ul></div></div><br/></div></div><br/><br/><span class="bbc_u"><strong>Equipment, Inventory, and Wealth</strong></span><br/><strong>PP:</strong> 1<br/><strong>GP:</strong> 4<br/><strong>SP:</strong> 8<br/><strong>CP:</strong> 2<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Item Slots</div><div class="spoiler_body"><strong>Head:</strong> <br/><strong>Body:</strong> Leather<br/><strong>Main Hand:</strong> Rapier<br/><strong>Off Hand:</strong><br/><strong>Neck:</strong><br/><strong>Back:</strong><br/><strong>Gloves:</strong><br/><strong>Right Hand Ring:</strong><br/><strong>Left Hand Ring:</strong><br/><strong>Waist:</strong><br/><strong>Feet:</strong><br/><strong>Mount:</strong>    <br/><br/><strong>Attunement:</strong>0/3 </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><ul class="bbc_list"><li>Backpack (Bedroll, Candle x5, Costume x2, Flute, Lute, Rations x5)</li><li>Dagger</li><li>Hand Crossbow</li><li>Crossbow Bolts x20</li><li>Waterskin</li><li></li><li></li><li></li><li></li><li></li></ul></div></div><br/></div></div></div>Carmina was born to "Bodacious" Betsy, a fame courtesan and minstrel in her own day, and what Betsy claims to be an "Aveenian" elf woman. Meaning a hermaphroditic elf girl that Betsy fell in love with 20 years ago. Betsy became a secret worshiper of Aveen (still is), but the elf futa moved on quickly enough before Carmina was born. Carmina grew up under her mother hearing stories of her "father" and many more unrelated tales regarding Aveen and the various famous heroes and lovers of the ages who have worshiped her over the centuries. Carmina became obsessed with finder her "father" which led her into a hidden Elven kingdom, the last great elven kingdom, located deep within the Wilderwood. There she found out her futa father, named Eimlayth, had vanished over 10 years earlier and local elves hadn't seen her since. Normally they would force out any non-elf, but since Carmina was half-blood they accepted her under supervision and taught her a form of their haunting musical, dancing, magical skills which Carmina perfected into a blend of beautiful and seductive dance and song. Carmina hasn't given up hope in finding her futa father and is tracing her footsteps as best as she can figure out step by step. As far as she can tell, Eimlayth was tracking down some ancient artifacts, magical items imbued with Aveen's lewd power. It would be like this she found herself with Olly, although he would try to trick her into believing he's a follower of Aveen, with plans to convert Carmina and her mother to worship Amarla instead, while also taking Aveen's magical items along the way.<br/>