The night passes uneventfully, as the very low chance of a night raid seems to not hit, but to be sure you ask your companions on the next morning... surprising both Ugrash and Timerian, both physically and with your news. You are not sure yourself why, but something suggests you to mess with Timerian a bit more, and so you decide to show yourself to him wearing not your usual, tight but overall quite prudish cassock, but only your nightgown. You reach them just as they are changing into adventuring gear, having forsaken your heavy, cumbersome armor for the light sweetness of your nightdress, your bare feet causing no sound on the stone floor, your light attire causing only the slightest of whispers in the air. As expected causes your dress Timerian to be dazed in awe, but even Ugrash cannot hide approving looks.<br/><br/>But soon enough at least Ugrash's expression changes from welcome surprise to earnest concern.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Ugrash</div></div><blockquote class="bbc_standard_quote">We no message. No raid. Searched long to find.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A remains silent in thought thereafter, and after a healthy ( and tasty, ugrash is quite the talented cook) breakfast you decide to get ready for your adventuring day. The church is the ideal place for paying to the Dawnflower, and thus it takes only half the normal amount of time to finish your daily payers for magic to envelope and fill you. Feeling energetic, you begin the search for the entrance to the Necropolis!<br/><br/>It takes the three of you nearly 10 hours to find an entrance to the City of the Dead, but in retroperspective you can understand why: although  spread out evenly to grant access to it to the entire town, all entrances are walled away, and are almost impossible to discern from normal walls of buildings, and it is only though the extensive searching for buildings completely without entrances, buildings too big for the small rooms inside and similar problems that you finally find one of the entrances to the underground Necropolis of Tumen. The sun beginns to set when you enter the necropolis, but Ugrash is keen to start plundering, and convinces you and Timerian to at least take a quick look around.<br/><br/><br/>The necropolis turns out to be quite a maze of small chambers for single graves, larger family-crypts, stairs up and down, and long, often twisted corridors. There were only few intrusions in the part where you are now it seems, as the dead have all their belongings still, from ragged pieces of clothing to urns with food loong loong ago turned into dust, to pieces of jewelry. It does not take you long to notice, that the dead are greedy and want to keep what it theirs too, but Ugrash and Timerian are more than capable to deal with isolated of paired skeletons, and thus the party starts to earn money for the first time.<br/><br/>You notice Nozomoto appearing as soon as you go near a "killed" skeleton for the first time.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Nozomoto</div></div><blockquote class="bbc_standard_quote">Loading Inventory tutorial.<br/><br/>To open the loot screen, focus on the creature you, or a party member has killed and speak a short prayer for its soul. Yes, its different for every class and alignment, so don't be too surprised when other players do other things to open it, but that is how you do it.<br/><br/>Welcome to the loot screen. here you can see the details of the loot the killed creature had, if your skills are high enough. You never see details to magical Items, as a roll is required to identify those, but magical items will be marked as those. The skeleton you killed had not much with it, only those few rings might be worth something. You can ignore the <strong>bones and other body pieces</strong> of the creature, unless you have the skills alchemy or cooking. The only exception here are <strong>Trophy's</strong> which might be worth something for collectors or trophy hunters.<br/><br/>...<br/><br/><br/> very well:<br/>Party acquired: Jewel worth 100 gold pieces<br/>Party gained 135 XP<br/><br/>Remember: Party XP and Party loot need to be divided. Xp sharing is ON<br/>that means, every member automatically gains the same amount.<br/>Lootsharing is MANUAL<br/>that means you have to speak with your teammates about how the loot shall be shared.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>After this, the three of you continue to raid skeletons, finding 19 more to kill and take their loot, for the same amount of XP each. unfortunately, a lot of the skeletons had nothing of value,but in the end the three of you collect a grand total of 1200 gp.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Nozomoto</div></div><blockquote class="bbc_standard_quote"> Warning: any more fighting will force you to make a <strong>fortitude roll</strong> to avoid being fatigued. Continue?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>