He gave them a deadpan look, before taking a deep breath and hiding the shiny bauble. "Right, lecture."<br/><br/>He pulled up an illusion of a human, with a dragon to scale, and then zoomed it WAY out, showing the various sizes of the twenty nine ships his constructs had had available, including the massive colony ship that was coming in. "That last one is the one that is coming in, a four thousand meter long, six hundred meter tall and wide ship meant to move people to a new world that we wouldn't be able to portal to. This is the prime version, which is what we designate the prototype that is first built to test the idea, which means it is usually massively oversized and powered. The colony ship is designated Tysinni cause none of the others really fit the idea of a colony ship, and even with her it was a bit of a stretch. This is going to be a nucleus of the civilization, and with its cloning vats and replicators to facilitate building a new home, I think you are going to be VERY happy when it gets here and starts helping. First, though, you need to find a spot to settle, permanently, cause once it lands its not going to get back up. It will help with defenses, planning, feeding, amenities, research, and organizing, cause the AI in it is built to do that, though the first isn't so good you can just ignore it.<br/><br/>Now, the reason I was saying landing with mental qualifiers is cause it is missing one of the three engines on the back that help it move all that mass. Considering the engines are two hundred meters long, and one is simply missing, that says something. That is why you need to pick a spot now, cause it needs all three to get out of atmosphere, but only one to land. Sadly, it isn't going to land soft and sedate like an air walker, but likely hit a little hard, might impact a bit, but the ship and area should be fine."