The sudden appearance of an irate Tanuki among their ranks played merry heck with the Kanissian's attempts to deal with her--too close to shoot with any accuracy, at least if they were using rifles, and not enough pistols to go around. That, combined with the girl's wastefully energetic approach to close-in fighting, using her opponents as springboards and pulling them about in a display of whack-a-mook that left them mostly unhurt but definitely dazed and confused, would be utterly embarrassing to explain at the debriefing.<br/><br/>Worse, she seemed to be singing some odd song that was definitely on the official soundtrack (slightly off-key, but who noticed).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anima Prime Mechanics</div><div class="spoiler_body">Spending 2AP plus Acrobatics 5 = 7 dice for 2, 1, 5, 2, 6, 6, 2 Strike Pool +1, Charge Pool =2</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Name:</strong> Michiru            <br/><strong>Passion:</strong> Anger<br/><strong>Defense:</strong> 4, 7 vs Frost <br/><strong>Skills:</strong> Acrobatics 5(X) Stealth 4( ) Quickness 3(X)<br/><strong>Wounds:</strong> 3(3)                                                 <br/><strong>Traits:</strong> <br/>Daredevil tomboy.( )<br/>Irresponsible skirt-chaser( ) <br/>There’s no situation she can’t make worse.( )<br/><strong>AP:</strong> 2(6)   <strong>SP:</strong> 5[6]  <strong>CP:</strong> 2(6)</div></div>