<strong>Hero Points:</strong>2 (Sleeping Wyvern)<strong>Luck Points:</strong>5/5<strong>Conditions:</strong>None<br/><br/>The bikers were too confident; flush with their success they were not prepared for a surprise attack. The one who mistakened the Sleeping Wyvern as the agent of an unrelated group would’ve run, if he managed to dodge the roundhouse kick. Even Cueball was taken by surprise. Although a stronger man, he shifted his weight at the wrong angle which was enough for the Sleeping Wyvern to slide the axe from his grip.<br/><br/>The gang leader roared in anger, undeterred by this disarmament. He was fast, but not fast enough, allowing the Sleeping Wyvern to sidestep him and counter.<br/><br/>A fast glint of silver rushed past the pair, and Cueball screeched in pain as blood spattered from the back of his torn jacket.<br/><br/>“That is the last mistake you bastards will ever make!” he shouted.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Only Cueball and the remaining Yakuza stand, albeit biker reinforcements are most certainly going to arrive soon.<br/><br/>Sleeping Wyvern spends 1 Hero Point to gain temporary access to the 2nd rank of Takedown. And thus attacks several times:<br/><br/>https://elliquiy.com/forums/dicebot.php?r=153588<br/>https://elliquiy.com/forums/dicebot.php?r=153589<br/>https://elliquiy.com/forums/dicebot.php?r=153590<br/>https://elliquiy.com/forums/dicebot.php?r=153595<br/><br/>The disarm vs Cueball succeeds on account of hitting his Vulnerable defense.<br/><br/>Biker 1 drops (https://elliquiy.com/forums/dicebot.php?r=153587)<br/>Biker 2 drops (https://elliquiy.com/forums/dicebot.php?r=153591)<br/>Biker 3 drops (https://elliquiy.com/forums/dicebot.php?r=153592)<br/><br/>Cueball attempts to attack Sleeping Wyvern, but misses with 16 (https://elliquiy.com/forums/dicebot.php?r=153680) (19 actually, unarmed and not War Axe)<br/>Counterattack goes off, Toughness 12 fails by 9 (13, fails by 8). (https://elliquiy.com/forums/dicebot.php?r=153681)<br/>Counterattack hits 23 (https://elliquiy.com/forums/dicebot.php?r=153696)<br/><br/>Cueball suffers -2 penalty on future Toughness saves from injuries, and is also Dazed (https://www.d20herosrd.com/9-gamemastering/conditions/) until the end of his next turn.<br/><br/>Ballbounder hits Cueball with 19. (https://elliquiy.com/forums/dicebot.php?r=153682)<br/>Cueball Toughness 11, fails by 3 degrees. (https://elliquiy.com/forums/dicebot.php?r=153683)<br/>Cueball suffers a further -3 (-5 total) to Toughness and is Staggered on top of being Dazed.<br/><br/><strong>Clarification:</strong> I mistaken the disarm for an attack roll and rolled one too many Toughness saves for Cueball. He’s still quite hurt, though. Meant to roll with Unarmed instead of War Axe which has +12 instead of +9, but even that would’ve still missed.</div></div>