<div class="floatleft">(https://i.imgur.com/bTZWfMB.gif)</div><br/>The Nyemai waved back, smiling at her associate removing yet another complicating factor from this already-stressful heist.<br/><br/>Tamrithra paused briefly as the ship seemingly replied and handled the departure authorizations on its...her maybe?...own.<br/><br/>"Wu-oh hey! First question, yes to both! Second question, no!”<br/><br/>The Terran Mandate had long since fallen, whatever those holdouts claimed, and she didn’t know to what level other legal systems were honored by this likely-VI. So Tamrithra deferred to the next most known bureaucratic structure in a rotelike manner and let the programming clarify any conflicting hiccups.<br/><br/>“To clarify the last answer, please direct to Section 83-D of the Solarium Bounty Hunter’s Guild Regulations, covering instances of justified violence in the apprehension of fugitives and the aiding and abetting of said fugitives.”<br/><br/>Adjusting herself to a more comfy position in the cockpit, Tamrithra followed up with more questions. “Can I get a systems analysis of fuel levels, life support, and spike drive status? I’d like to perform a spike drill to the Risti Sumalin System once we leave Harris 4’s orbital reach if ship specs permit. Also, am I speaking with a VI, or is there someone else-er, organic, in the ship with me?”<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">HP 2/4<br/>Laser Pistol Ammo 9/10<br/>Laser Rifle Ammo 10/20<br/><br/>Depending on the Spike Drive Levels and the overall...reputation of the systems within reach, Tamrithra is going to prioritize escaping to a star system with TL4 facilities and a refueling station. I don’t know how much Tamrithra is aware of the sector’s major settlements and trade routes (imagine as a sandbox we develop as we go along), but her top priority for now is getting clear of the space pirates and to a more civilized locale as soon as possible.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">stat block</div><div class="spoiler_body"><strong>Name</strong> Tamrithra  <strong>Class</strong> Heroic Adventurer (Expert/Partial Warrior)    <strong>Level</strong> 1<br/><strong>Background:</strong> Merchant<br/><br/><strong>Attributes</strong>                                      <br/><em>Strength</em> 13 (0)     <em>Intelligence</em> 9 (0)           <br/><em>Dexterity</em> 18 (+2)       <em>Wisdom</em>  10 (0)               <br/><em>Constitution</em> 9 (0)  <em>Charisma</em>  18 (+2)          <br/><br/><strong>Saves</strong><br/><em>Physical</em> 15<br/><em>Evasion</em> 13<br/><em>Mental</em>   13<br/><br/><strong>HP</strong> 2/4    <strong>AC</strong> 15 (12 w/o armor)    <strong>Movement Rate:</strong> 10 meters<br/><strong>Attack Bonus</strong> +1   <strong>Fray Die</strong> 1d8<br/><br/><strong>Skills</strong><br/>Administer-0<br/>Connect-0<br/>Notice-0<br/>Pilot-0<br/>Punch-0<br/>Shoot-0<br/>Trade-0<br/><br/><strong>Foci</strong><br/><em>Nyemai Alien Origin:</em> Innate Ability (see in dark, track by scent), Natural Defenses (claws medium advanced melee weapon), Origin Skill (Punch)<br/><em>Gunslinger Lvl 1:</em> You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.<br/><em>Starfarer Lvl 1:</em> You automatically succeed at all spike drill-related skill checks of difficulty 10 or less.<br/><br/><strong>Class Features</strong><br/>Attack Bonus is half character level rounded down, but +1 Attack Bonus at 1st and 5th level<br/>1/scene reroll failed skill check, taking higher of 2 results<br/>+1 skill point non-combat, non-psychic every level-up<br/>1d6+2+Constitution modifier HP per level<br/><br/><strong>Weapons</strong><br/>Claws +3; 1d8+3; Special Natural Attack, 0 Encumbrance<br/>Laser Pistol +4; 1d6+2; Range 100/300; Magazine 10<br/>"Fancy" Laser Pistol +4; 1d6+3; Range 100/300; Magazine 10<br/>Laser Rifle +4; 1d10+2; Range 300/500; Magazine 20; Special Burst Mode +2 atk/damage<br/><br/><strong>Credits</strong> 25<br/><br/><strong>Equipment</strong><br/><em>Encumbrance</em> 8/13 Stowed, 6/6 Readied<br/>Fancy Laser Pistol (1 Enc, Readied)<br/>Laser Pistol (1 Enc, Stowed)<br/>Laser Rifle (2 Enc, Readied)<br/>Armored Vacc Suit (2 Enc, Stowed)<br/>Survey Scanner (1 Enc, Stowed)<br/>Survival Kit (1 Enc, Stowed)<br/>Binoculars (TL3, 1 Enc, Readied)<br/>6 Type A Cells (2 Enc, Readied)<br/>4 Type A Cells (2 Enc, Stowed)<br/>Backpack (TL0, 1 Enc, Stowed)<br/>Compad (0 Enc, Readied)<br/><br/><strong>Languages</strong><br/>Mandate, Nyemai</div></div>