<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">I am glad you enjoy things, I hope to provide an interesting game though still keeping from going too far. I don't give a 'plot immunity' to characters, but I prefer that a character death doesn't occur just by bad luck, that'd be hardly fun for a player, though brushing close with death is a possibility in things. Anyhow... The ring's healing effect is not bad this time around, healing 9 points worth of health with the charge.</div></div><br/>The cadaverous man groaned as the dual impacts forced the malnourished, skin and bones and tough muscles man backing away a bit after the impacts, but the legs bent, and the dead-looking man leaped ahead and slammed wide with its arm in a swift motion, the impact hitting like a hammer, punching Marric with the force of an iron mace at least. The impact was so hard it would've broken a normal man's arm, but the cadaverous guard seemed to hold its arm out angrily after the blow without having suffered from it.<br/><br/>The twin kicks had left an impact though. The man's chest was partially caved in, a few ribs undoubtedly broken, but the cadaverous man was not down to count just yet.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">The new slam caused a nasty total of 7 damage with the slam, adding to the hurting. With the heal of 9 earlier, that means a total gain of 2 hit points this round.</div></div>