That distraction from throwing the flask was all Rose needed to send her blade lashing out across the rider's chest, her guisarme cutting deeply into the Goblin's hide, and with enough force that she might just knock it off its mount, depending on how good a rider it was.  Her blade flashed again as the hellhound began to rise, and she scored another solid hit against it, another deep cut scored into its shoulders by her guisarme.<br/><br/>The shifter wasn't particularly concerned about counterattacks, by this point.  Burning oil and fiery breath held little fear for someone who had been to the Elemental Plane of Fire itself, and developed a resistance to that place's harsh flames.  Likewise, whatever melee moves the hound might make would require it to step closer to her, a move that would leave it open to yet another attack from her guisarme.  No, any plans to attack her would end in swift victory for her.<br/><br/>She was also interested in seeing if it would try to run, a move that would prove just as futile as fighting her.  No matter how fast it was, she would chase it down...<br/><br/><br/><br/>Attacks of opportunity against Hound and Rider, then touch attacks for Trip attempt against Hound and Rider. (1d20+23=37, 1d20+23=38, 1d20+23=32, 1d20+23=26) (http://invisiblecastle.com/roller/view/2689175/)  Hit, hit, hit, hit...<br/><br/>Damage rolls against Hound and Rider. (2d6+25=29, 2d6+25=35) (http://invisiblecastle.com/roller/view/2689176/)  So the hellhound has taken 91 total, if my math is correct?  And 69 on the rider, if I'm factoring in the DR correctly.<br/><br/>Trip attempts against Hound and Rider. (1d20+16=22, 1d20+16=26) (http://invisiblecastle.com/roller/view/2689179/)<br/><br/>*suddenly remembers that she can't trip the hellhound, because it's still prone during the attack*<br/><br/>...Oh, wait. ><; Well, at least the rolls for the Goblin likely hit.  So, do I use the first trip roll for the Rider, or the second one?