As the drow stands, she feels the floor shift slightly beneath her feet, as though the entire place is unstable and barely holding together. She keeps her footing, however, and is able to see where she is. It is a cell, 10feet in each direction. Chains with shackles and manacles hang from the ceiling in places, although Alaedra is, for reasons unknown, not bound. The chains rattle quietly as they sway.<br/><br/>At one end of the room, there is a door. It appears to be made of a similar metal to the floor, and is held in place by a series of metal rings, with a large, clean-looking lock. At least some things appear well-maintained. There are slats in the door that Alaedra could look out through if she so wishes.<br/><br/>In the wall opposite, there is a small (4 inches by 6 inches) window, lined with barbed hooks, and with razors instead of bars, in case one would try to squeeze through such a ridiculously small opening. Outside...<br/><br/>There are a great many towers, and at a guess, the one she's in is just the same. They are tall, suspended from series of enormous chains, and sort of loosely held together, segments shifting slightly to one side independent of each other. In places, there are narrow bridges connecting them, made from woven chains. The ground cannot be seen from the window, and the sky seems to be covered in a layer of red and grey clouds.<br/><br/>The groaning of the metal and the swinging chains continues, the only other noise being the tapping footsteps making their way close.<br/><br/>(You automatically pass the Balance check for the unsteady floor. It's not too bad, and with a +18 to Balance, you're fine)