Jalna's resistance finally breaks and the dark fulfillment of Tenebrax's essence claiming her is too much for her sane mind to bear. She blanks during waves of quivering bliss, her last coherent thoughts lost after she realizes the cry of her daughter is getting further away. Faintly, she can see a robed figured running off and more shadow creatures manifesting to chase after, but she has no strength left for anything and sinks into darkness, tentacles wrapping around her and taking away any freedom she had. That's right, she chose to resist to the end and now there would be no more choices for her.<br/><br/><hr/><br/>The woman wakes in an unknown place she was taken to. She used to have a name and there used to be others whom she cared about. That was all forgotten and in the past now, as she was bound by a forest of tentacles, her thrashing limbs during fits of ecstasy restrained, fleshy dark tendrils filling all her holes and pumping more of their vile seeds into her. This was her world now, all thanks to the stubborn barbarian who decided not to seize opportunity for both power and pleasure, instead choosing pride and to resist her master. Tenebrax had no need for her, a god doesn't have a family. Jalna declined becoming his champion, and she wasn't given another chance to change her mind. Now her soul and identity were gone, erased by endless waves of demonic cum. She was a person no more, just another womb to produce new armies for her god.<br/>The woman who remained in place of the once lightbearer squirmed as more darkness filled her, and the last of her memories were washed away in cum as she orgasmed again and again.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jalna's Bad End</div><div class="spoiler_body">(https://img.rule34.xxx//images/1891/4fc0d2c6f63adb0f9fdfb143f9e47917fbe86948.png?2045949)</div></div><br/><br/><hr/><br/><br/>It was the nearing the end of the fourth decade of the Eclipsing Age, if there were still people out there who kept track.<br/><br/>Sera grew into a beautiful young woman, sheltered and raised in a magical tower for as long as she could remember. Her guardian, the<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Masked Mage</div><div class="spoiler_body">(http://orig04.deviantart.net/f4dc/f/2014/068/b/d/masked_mage_by_hellothisisdog-d79ihsh.jpg)</div></div>, considered a mystery, an enigma, and a potential threat by many in the past was said to be the first being on earth to obtain arcane magic from Tenebrax. To Sera this meant little to nothing. The mage was the only other person she knew, if they were a person at all or real for that matter, but still. The magically audible whispers, the featureless mask, the great cloak and gloved hands, not an inch of body visible under the wizardly robes... these features would have been unnerving to anyone during the days of civilization, but to Sera it was just the natural appearance of her friend and admittedly, often strict caretaker. Sera knew of a great many things, how people used to live, talk and behave, that they formed families and communities, but all this knowledge came from books and novels and no real experience of her own.<br/><br/>The third generation lightbearer was a bird trapped in a gilded cage. She had everything she needed in her tower, a teleport circle under the Masked Mage's control connecting it to many other isolated places, like great libraries, laboratories and the Mage's own sactum, each sealed off from the outside. The tower was all Sera's to live in but that was all it was good for. She had everything she needed but nothing else. When the mage wasn't around to instruct and educate her or provide some conversation, the everyday needs of the girl were taken care of by a host of bound and permanent invisible servants. She had a wide variety of foods conjured and prepared for her, clean clothes and sheets, bathwater and scrolls and books on any topic she could imagine or ask for. She could also make requests and the servants would provide anything she wanted, let that be mundane items or equipment like that of heroes she read about, outfits to dress up as much or as little as she liked, or after her coming of age, help with the exploration of her body and its needs. The invisible magical servants would do anything she asked and never tell anyone, not that there was anyone really and the Mask Mage has caught her with her pants down in the past already.<br/><br/>The only thing Sera was not allowed, was freedom outside the tower. The doors at the base level were sealed magically, and as she has learned, the area around the tower was warded so it couldn't be entered by creatures of darkness and magical means of spying or searching for the lightbearer wouldn't penetrate the defenses either. She was made aware of her heritage, the reason she had to remain hidden, and that contact with the goddess of light would likely merge them, or have one devour the other to grow in power, but also that should Tenebrax find her, the world would come to an end. Still, Sera's world was the four floors of tower she lived in and the occasional trip the mage took her on to the other locations the arcane circle connected to. From the outside she knew only as little as she could see from the top of the tower, a gloomy, ruined landscape as far as the eye could see, the wide sky dominated by a great eclipse. Her books said the sky used to be blue, with warm sunlight shining down on lush forests, fields of flowers, great cities and smaller farming communities that kept other creatures, animals to help communities with food. Fascinating concepts, but nothing more than that to the trapped girl.<br/><br/>Today was the same as every other day for her. She'd spend her time however she liked in the tower, though after two days of no visits, Sera was sure the mage would come by to check on her and keep her company later, perhaps even take her to the great library or the keep where she could better exercise. Maybe even to the mage's own residence complete with a small private library on magic, the gods and the lightbearer, an alchemical laboratory and more exciting than all of those, a vault where Sera suspected her friend/guardian/teacher/jailor kept magical treasures of power that were considered dangerous... meaning interesting and exciting!<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Third Gen. Lightbearer</div><div class="spoiler_body">Sera automatically stabilizes when she is at 0 hit points or below and dying and she regains double the amount of hit points when spending hit dice during rests. She can cast spells available to her without the need for material components (unless there is a cost associated with them) and when she casts a spell, her body is outlined by a golden glow, with an intensity that matches the strength of the magic she uses, ranging from faint for cantrips and first level spells to a godlike radience enveloping her body like a sun for 9th level spells. <br/>If she dies, a normally invisible magical tattoo covering her entire body lights up and disintegrates her body, her dormant consciousness is then pulled into a newly formed body in her tower. Anything she was wearing or carrying however remains where it was before she is recalled. This tattoo effect can't be detected via detect magic or divination, but it can be dispelled, and doesn't work should Tenebrax absorb her.<br/>Sera is aware of all of these abilities and has likely already died at least once in some household accident, like falling down the stairs or knocking over a bookshelf that toppled on her. After this initial reincarnation, the mage would have explained to her that her permanent death would also lead to Tenebrax devouring everything in creation, so steps were taken to prevent this outcome. Having learned of her magic tattoo, Sera can activate it at-will without dying, but once again her body disintegrates and all her items will be left in place as her soul returns to the tower to reincarnate. Activating the recall ability willingly takes 1 minute and Sera needs to concentrate as if she was concentrating on a spell, uninterrupted during this duration.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Starting gear</div><div class="spoiler_body">The clothes she's wearing (if any, up to you)!</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sera's Tower</div><div class="spoiler_body">(https://i.pinimg.com/originals/c2/af/78/c2af7823f1a1d3db46cf5fbea41a5fe2.jpg)<br/><br/>Outside the tower is a barren and desolate landscape in perpetual twilight. With a borrowed enchanted looking glass Sera could tell that to the North is a swampland and beyond that a great mountain range. To the East and South lies a massive forested area, though the trees and plants are mostly dead and adapted to the low light environment. To the West of her tower is a long stretch of wasteland eventually ending at a seashore.<br/><br/>The interiors are lit by continual flames that burn on wall sconces and the exit is sealed with mastercrafted lock and warded arcane lock and contingeny: sleep spells. The door and outer walls of the tower appear to be magically reinforced to withstand damage and any attempt to climb or jump from the top leads to a giant eagle that nests on the roof to swoop down and carry Sera back to the top level, the creature seemingly resistant to simple spells.<br/>Sera's is the master bedroom marked on the map, the apprentice quarters going unused and basically converted into play rooms or studies for her. The laboratory level doesn't have anything dangerous but serves as a classroom and also has the teleportation circle the masked mage uses to come and go every day or two. When visiting, the mage stays for most of Sera's waking hours to keep her company, and leaves when Sera wishes to rest.<br/>Every once in a while the mage will take Sera to a different location. Sometimes Sera is taken to one of these places, at other times she can pick which one she'd like to visit:<br/>- A great library where she can bring any book of her choice from, basically giving her access to any information or lore from the world as well as an endless supply of fiction (even smut or "romantic novels").<br/>- An abandoned underground keep in good repair with and armory and training ground complete with dummies and an obstacle course where she can physically exercise.<br/>- The mage's own mansion that has a private library on arcane and divine matters, the planes, bestiaries. It has an alchemy laboratory and a secret vault full of exciting goodies.  <br/></div></div>