The dwarf struggles to bring an arm up, to grab<em>anything</em>organic on Tzahala... but she is way too fast for him, and all he gets for his efforts is a metallic shin to his temple. Needless to say, the only thing he can do at this point is crumple, unconscious, to the ground...<br/><br/>Just in time for the CO to arrive, practically carrying the Spiritualist over her shoulder.<br/><br/>"Spirits! I'm really startin' to wish that this thing had its own body so I could shoot it. Makin' us waste all this damned time chasing one of our own techs!" With a rough grunt, the C.O. pushes the spiritualist up against a nearby wall, shaking her a bit to try and snap her out of her magical stupor. "Come on, Rogers. Wiggle your fingers and do whatever mumbo-jumbo you have to do to suck that spirit out of him. I need to go look up whether or not you can shock a spirit when it's in one of those cages..."<br/><br/><hr/><br/>An hour later, and the Spiritualist collapses again... but this time, it's a well deserved rest after a particularly tough exorcism. And if the spirit can see from inside the prison, its probably quaking in its astral boots at the vicious grin on C.O. Smokey's face.<br/><br/>"Are we done here? Good..." With a smirk, the C.O. tugs the spiritualist back up onto her feet, before turning to face Tzahala. "You stepped up, Bronze. I've already sent a message to the check-out, they'll give you your cred-stick and let you out the gates. Unfortunately, we still have to mark this guy's route as compromised, until our techs can sweep behind him... but now we have a friendly ghost to give us some answers as to why the Waves think pissing off The Mouse is a good idea..."