Lina Stardance slowly blinked as she regained consciousness. Her memory was fuzzy, and a headache throbbed deep in her skull as she thought for a moment, but a moment later her eyes went wide and she tried to sit up straight, exclaiming. "Illaria!"<br/><br/>She gasped in pain as she yanked against the shackles holding her painfully. She was in a dark room without a bed, and she winced as she looked around, chastising herself for becoming so terribly lax in her duties. If she'd done her job<em>properly</em>, she wouldn't be here...and she would know what had happened to Illaria. She looked around again, annoyed at being effectively hog-tied, and anger rising within her breast. Her place was as Illaria's guardian! She would<em>not</em>let them take her this easily!<br/><br/>She began to shift her hands, trying to curl them such that she could get her wrists out of the manacles. A few dislocated bones or scrapes would be a minor price to pay, if such was what was necessary. And once she was free...all she needed was a dagger, and they would<em>learn</em>not to mess with Lina Stardance.<br/><br/>((Escape Artist: 8+14=22))<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lina Stardance</div><div class="spoiler_body"><strong>Lina Stardance</strong><br/>Female Elf Rogue (Knife Master) 6<br/>CG Medium humanoid (elf)<br/><strong>Init </strong>+5; <strong>Senses </strong>low-light vision; Perception +11<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>15, touch 15, flat-footed 10 (+5 Dex)<br/><strong>hp </strong>49 (6d8+12)<br/><strong>Fort </strong>+3, <strong>Ref </strong>+10, <strong>Will </strong>+2; +2 vs. enchantments<br/><strong>Defensive Abilities </strong>blade sense, evasion, uncanny dodge; <strong>Immune </strong>magic sleep; <strong>Resist </strong>elven immunities<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Special Attacks </strong>sneak attack +3d6<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>15, <strong>Dex </strong>20, <strong>Con </strong>12, <strong>Int </strong>14, <strong>Wis </strong>11, <strong>Cha </strong>14<br/><strong>Base Atk </strong>+4; <strong>CMB </strong>+6; <strong>CMD </strong>21<br/><strong>Feats </strong>Combat Expertise, Improved Feint, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)<br/><strong>Traits </strong>oathbound, reckless<br/><strong>Skills </strong>Acrobatics +15, Bluff +11, Climb +11, Craft (jewelry) +7, Disable Device +12, Escape Artist +14, Knowledge (nobility) +4, Perception +11, Perform (dance) +11, Stealth +14, Use Magic Device +11;<strong> Racial Modifiers </strong>+2 Perception<br/><strong>Languages </strong>Common, Draconic, Elven, Sylvan<br/><strong>SQ </strong>elven magic, hidden blade, rogue talents (fast stealth, finesse rogue, weapon training)<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Blade Sense +2 (Ex)</strong> +2 dodge bonus to AC vs. attacks made against you with light blades<br/><strong>Combat Expertise +/-2</strong> Bonus to AC in exchange for an equal penalty to attack.<br/><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.<br/><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.<br/><strong>Elven Magic</strong> +2 to spellcraft checks to determine the properties of a magic item.<br/><strong>Evasion (Ex)</strong> If you succeed at a Reflex save for half damage, you take none instead.<br/><strong>Fast Stealth (Ex)</strong> You may move at full speed while using the Stealth skill without penalty.<br/><strong>Hidden Blade +3</strong> +3 bonus on Slight of Hand checks to conceal a light blade.<br/><strong>Improved Feint</strong> You can make a Bluff check to feint in combat as a move action.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Oathbound (1/day)</strong> Reroll a saving throw against a Charm or Compulsion effect.<br/><strong>Sneak Attack +3d8/+3d4</strong> +3d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.<br/><strong>Uncanny Dodge (Ex)</strong> Retain Dex bonus to AC when flat-footed.<br/>--------------------<br/>Lina Stardance doesn't remember her parents. Once, over a century past, she lived with them, but that time has long since passed. When Lina turned 14 years of age, her family was approached by the royal guard of Olaris, the kingdom in which they lived. The family had had a number of assassination attempts, and Lina was all too similar to Illaria, the third princess of the Royal Family. They asked for Lina to be given into their care, to serve as a companion, sister, and body double to Illaria. Her family accepted, and was given compensation as the young elf was taken to the Royal Magus.<br/>In the hands of Nathar, Lina's body was carefully altered to look precisely like Illaria, and she was bound to the princess, body and soul. So long as she lived, neither curses, death spells, or similar magic could find their mark on Illaria, unless wielded by Lina herself. Lina, on the other hand, was made somewhat more resilient against mind control. Only then was she taken to Illaria, who would become her new sister.<br/>One might expect the two to not get along, yet such was not the case. The two became quickly like sisters, learning and playing together. Lina quickly learned that, while she and Illaria were intended to be like sisters, she was the less important of the two. Her life was entirely expendable if it meant that Illaria might live. Slowly, this was the knowledge that shaped her life. And each year Nathar made certain that Lina's body perfectly mirrored Illaria's so that none might know the difference.<br/>Eventually, though, they realized that no assassination attempts were forthcoming on Illaria, and that she was relatively safe. At this point, the two began training differently. Lina began to train with the palace guards and scouts to be Illaria's bodyguard, while Illaria took lessons in diplomacy, combat, and the skills of a proper noblewoman, as well as showing some small talent in channeling the gifts of the goddess Shelyn.<br/>These days, the two women are still inseparable, looking much alike save for clothing, and Lina is Illaria's loyal bodyguard, trusted by the entire royal family. The pair have never, quite, crossed the line into becoming lovers, but they've never taken others before. Illaria because she feels guilty about the restrictions Lina is under, Lina because to do so would be a weakness others might exploit. The two are often used for important diplomatic missions that require the attention of a member of royalty.  The most recent of these has been with the Farstod Kingdom, an insular, suspicious human kingdom which has been conflicting with a growing drow threat that has begun to poke at the edges of Olaris.<br/></div></div>