<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kader Andromias</div><div class="spoiler_body"><span class="bbc_u">Description</span><br/>Career: Ace<br/>Species: Human<br/>Duty: Air Superiority<br/>Motivation: Charge at fear and outrun death<br/>Specialisation: Hotshot<br/><br/><span class="bbc_u">Characteristics</span><br/>Brawn - 2<br/>Agility - 4<br/>Intellect - 2<br/>Cunning - 2<br/>Willpower - 2<br/>Presence - 3<br/>The Force - 2<br/> <br/><span class="bbc_u">Skills</span><br/>Cool 2<br/>Charm 1<br/>Deception 1<br/>Gunnery 1<br/>Piloting (Space) 2<br/>Perception 1<br/>Range (Light) 1<br/>Stealth 1<br/><br/><br/><span class="bbc_u">Talents</span><br/>Hotshot: Skilled Jockey level 1 (Remove one setback dice per rank to all piloting checks)<br/>Hotshot: High G Training level 1 (Transfer one point of system strain per rank to person strain.)<br/>Hotshot: Grit level 1 (Gain +1 Strain Threshold.)<br/>Hotshot: Shortcut (+1 boost dice per rank to catch/escape during chase)<br/><br/><span class="bbc_u">Equipment</span><br/>G-suit (2000)<br/>Vacuum sealed (1000)<br/>Scanner Goggles (150)<br/>Commlink (25)<br/>Blaster pistol (400)<br/>Frag grenade x2 (100)<br/>Stimpack x2 (50)<br/>Utility belt (25)<br/>250 Credits<br/></div></div><table class="bbc_table"><tbody><tr><td><div align="center">| - Wounds - |</div></td><td><div align="center"> - Strain - |</div></td><td><div align="center"> - Vehicle - |</div></td><td><div align="center"> - Speed - |</div></td><td><div align="center"> - Hull Trauma - |</div></td><td><div align="center"> - System Strain - |</div></td></tr><tr><td><div align="center"><strong>0/12</strong></div></td><td><div align="center"><strong>0/13</strong></div></td><td><div align="center">A-Wing (http://swrpg.viluppo.net/transportation/starships/1235/)</div></td><td><div align="center"><strong>6</strong></div></td><td><div align="center"><strong>0/6</strong></div></td><td><div align="center"><strong>1/6</strong></div></td></tr></tbody></table><br/><span class="bbc_font" style="font-family: courier;"><strong>Crit: Power Fluctuations!</strong></span><br/><br/>Kader pushed his skill (and his luck) to the absolute limit, weaving through the shipyard and strafing the fixed guns, destroying two of them in quick succession. Through the controls he could almost feel the A-wing groaning under the strain. The power fluctuations warning was flashing even faster now. Kader knew there was only so much more he could wring from the stricken craft.<br/><br/>Even so, he yielded no speed, hurtling through the checkpoints and out through the last one of the shipyard, lining himself up nicely and evenly to swoop down into the trench.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Got you about the strain point, I've fixed that in the header.<br/><br/>In leg 2, Kader <strong>Fires</strong> at the turrets.<br/><br/>(http://www.clipular.com/c/6380982882795520.png?k=g74jTMu2ShHrC4tOWC7XNf33rjY)<br/><br/>He'll use the Triumph to activate 'Linked' and take out a second target.<br/><br/>I'll roll for his piloting check here and edit back in if something happens like him getting hit by the final turret.<br/><br/>(http://www.clipular.com/c/5947001133596672.png?k=t0QdPrboPVViFHMpNstdFjrnfpc)<br/><br/>I'll use the Triumph for 'Variable Density', and wait to see what unpleasantness you want to inflict as a result of those three threats...<br/><br/></div></div>