Gabriel sees two doors in back of the tavern room, but to avoid detection he needs distract the guard near the door. He looks around anything made from glass or something which would break if thrown.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Trying do classic guard distraction with thrown noisy item. He throws it so he conceals the item with invisibillity (as items picked up turn invisible if placed inside invisible cloak and such). He then quickly throws when guard is not looking directly to him and waits guard move check the noise while he sneaks onto leftmost door and tries open it slowly and carefully. If given time he tries right door also.<br/><br/>Also for argument I say this does not break invisibillity as picking and dropping items do not break invisibillity nor throwing item away towards location where it does not 'attack' anyone and item breaking up is more what occurs naturally undependant form his own input. He is not sundering the plate/glass afterall.<br/></div></div>