Synthia's predicament suddenly didn't seem as dire after seeing Miranda fumbling into another trap that seemed to distract and torment the poor girl. Not wanting to let her 'suffer' for very long, the synthetic girl tried to move away from her moaning opponent but was tripped up again by the metal bar that bound her feet together. Unable to use her arms for balance she fell into another trap. Perhaps the priestess set up a chain reaction by triggering so many traps prior.<br/><br/>Oddly enough, the muzzle that the magical maiden just escaped from sprung back to life with a crackle of energy. It swiftly planted itself right over her smooth lips and secured itself with strap on her forehead that buckled behind her head underneath her flowing white hair. With the muzzle firmly in place, she could no longer make coherent speech, leaving her surprised and confused by the odd device.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Roll Results</div><div class="spoiler_body">(Oh wow! I think the dice gods are displeased X.X)<br/><br/>Trap Roll: (http://invisiblecastle.com/roller/view/4124742/) 5 (Again...)<br/>Trap Type: (http://invisiblecastle.com/roller/view/4124744/) 9 (Muzzle)<br/>Effect: (http://invisiblecastle.com/roller/view/4124745/) 8 Medium Binding Target: Head [Gagged]<br/><br/>Synthia:<br/>Head [Muzzle Trap] [Medium]<br/>Arms [Armbinder Trap] [Medium]<br/>Legs [Spectral Shackle] [Medium]<br/><br/>To hit: 7+<br/>To push: 11+<br/>Traps on: 1-6<br/>Escape Bonus: 0<br/><br/></div></div>