<div class="floatleft">(http://i66.tinypic.com/2diegso.jpg)</div><br/>Her assailant was good, very good.  The first warning Mia had was a brief sight of the cloth as he brought it around her face.  Her lips parted in a cry of surprise that never came as it slipped around her throat.<br/><br/>Mia fell back, pressing solidly against her opponent.  She could feel that tight pull against her throat, cutting off her air with impressive efficiency.  Desperately she squirmed, her lithe body writhing against him, growing more desperate as dark spots began to cloud her vision.<br/><br/>But while he was very good, Mia was good, too.  Pressing firmly against him, she managed to contort, twisting enough to create a tiny bit of space.  It was enough; another instant, and she had twisted away entirely.  Agilely, she tucked into a neat roll, coming up in a fighting stance several feet away.<br/><br/>To her dismay, Mia suddenly realized that her top had been left behind when she'd escaped the man, leaving her entirely bare from the waist down.  As she gasped for breath, her chest heaved enticingly, her lovely bare breasts, perfect orbs, rising and falling noticeably with every breath she took.  Mia reddened, her chin tilting upwards.  That was a problem for afterwards.  Right now, she had a fight to win.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Escape = 23 https://elliquiy.com/forums/dicebot.php?r=123509<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mia Lin</div><div class="spoiler_body"><strong>Mia Lin<strong>[/size]<br/>Human Monk of the Four Elements<br/></strong></strong><hr/><strong>Armor Class</strong> 15<br/><strong>Hit Points</strong> 18/63<br/><strong>Ki Points</strong> 3/3<br/><strong>Speed</strong> 40 feet<br/><strong>Proficiency Bonus</strong> +2<br/><hr/><strong>Str</strong> 9 (-1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2) <strong>Int</strong> 12 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 14 (+2)<br/><strong>Saves</strong> Strength, Dexterity<br/><strong>Trained Skills</strong> Acrobatics, Athletics, Medicine, Religion<br/><strong>Weapon Proficiencies</strong> Simple Weapons, Shortsword<br/><strong>Armor Proficiencies</strong> None!<br/><strong>Tool Proficiencies</strong> Herbalism Kit<br/><strong>Languages</strong> Common, Elven, Primordial<br/><hr/><strong>Abilities</strong><br/><strong><em>Unarmored Defense</em></strong> When wearing no armor or shield, AC = 10+Dex mod+Wis mod (already included)<br/><strong><em>Martial Arts</em></strong> Use Dex instead of Str for attack and damage rolls of unarmed strikes and monk weapons, and can use d4 for damage.  When you attack, you can make one unarmed strike as a bonus action.<br/><strong><em>Hermit Feature: Discovery</em></strong> You have access to a unique and powerful discovery.  Needs GM discussion.<br/><strong><em>Deflect Missiles</em></strong> You man use your reaction to reduce damage from a ranged weapon attack by 1d10+dex mod+monk level.  If it is reduced to 0, you can catch it.  If you do so, you may spend 1 ki point to make a proficient ranged attack with it as part of the same reaction.<br/><strong><em>Monastic Tradition:  Way of the Four Elements</em></strong> Gain Elemental Attumentent, plus more as you level<br/><strong><em>Water Whip</em></strong> You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.<br/><em><strong>Boon of Fortitude</strong></em>  Her hit point max increases by 40.<br/><em><strong>Blessing of Wound Closure</strong></em>  Mia regains double the amount of hp from spending hit dice. She automatically stabilizes when making death saves (but not lust saves).<br/><hr/><strong>Combat</strong><br/><strong><em>Dart</em></strong> ranged (20/60) +5, 1d4+3 damage<br/><strong><em>Quarterstaff</em></strong> melee +5, 1d6+3 damage, 1d8+3 damage (2 handed)<br/><hr/><strong><em>Personality Traits</em></strong> What a strange, exciting world there is outside the monastery walls; is this really what things are like?<br/>Satisfaction comes from within, not from without.<br/><strong><em>Ideal</em></strong> Self-Determination -- Everyone deserves the chance to find their own destiny.<br/><strong><em>Bond</em></strong> The monastery.  I can never go back, but it is still a part of me, and I learned everything I know there.<br/><strong><em>Flaw</em></strong> How much did a life spent in martial and spiritual training really prepare me for the real world?<br/><hr/><strong>Equipment</strong><br/>Quarterstaff<br/>10 Darts<br/>Herbalism Kit (3 charges remaining)<br/>Scroll Case filled with Mantras<br/>Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin,50 feet of hempen rope)<br/>Common Clothes<br/>Winter Blanket<br/>1 dose contraceptive, DC13<br/>42g<br/><br/><strong>Trinket</strong>  A fragment of a beautiful song, written as musical notes on two pieces of parchment.<br/>During her travels, Mia encountered a dying elf.  She did her best to treat him, but there didn't seem to be any injury on him, and he couldn't speak.  Then, with great urgency, he thrust these sheets into her hand.  She's been carrying them ever since, hoping she can unravel what was so important about them.<br/></div></div>