"Unharmed and not a scrape on me!" Luke said.<br/><br/>"Same here!" exclaimed Orlox.  "That was some pretty good fighting on your part.  Were you a soldier in the Pellurian army?"<br/><br/><br/>"It seems quite odd that goblins would come out and attack us in broad daylight," Luke said.  "Normally they stick to caves and tunnels."<br/><br/>"Yes, quite disturbing," Orlox said.  "But we can think about the possibilities later.  Help me take some of this wood back to Fourtrees."<br/><br/><br/>It became clear that "Eleniel" did not intend on coming back immediately.  "The springs?" Orlox asked.  "If you keep going west, you should find yourself in a hilly section of forest.  One of the trails leads up to a cave into the springs.  Are you sure you want to go alone?  After what just happened?"<br/><br/>"She fought better than we did!" Luke said.  "I'm sure she knows what she's doing."<br/><br/>Orlox shrugged.  "Well alright.  But if you don't come back by the morrow, we'll come searching for you.  Wouldn't be right to just leave you to certain doom, after all!"<br/><br/><br/><div class="floatleft">(http://i.imgur.com/GZ9Nsqk.jpg?1)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience Points</div><div class="spoiler_body">"Congratulations on winning your first battle!"<br/><br/>All monsters are ranked by Challenge Level, a number indicating the relative power for a party of equivalent level.  Challenge levels normally range from 1-17, but certain monsters are individually weak and meant to be fought in groups, like goblins.<br/><br/>Goblins are worth 10 experience points each, for 30.  15% of that is 4.5, rounded up so that Aelwen has 35 experience points.  You need 1,500 to gain a level, so you're a long ways away!<br/><br/>Oh, one more thing!  When you accumulate treasure and bring it back to civilization, you gain experience points equal to the total gold piece value!  So treasure-hunting is just as important as monster-hunting in Swords &amp; Wizardry!</div></div><br/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 18pt;">The Fairy Springs</span></span></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body">(http://i.imgur.com/E5wfJYA.jpg?1)</div></div></div><br/>It took about 2 hours of travel for Aelwen to get to the hilly section of forest as told by Orlox.  From afar she could see a waterfall cascading into a pool splitting off into a series of streams.  Some of these miniature rivers dribbled down the hillside, overs into the ground and most likely into the cavern complex.  Seeing only one way inside that didn't require getting wet and squeezing into tight underwater tunnels, Aelwen ventured into the cave entrance.  She is able to see in the dark to a limited distance, so there is no need to light a torch.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">For the purposes of this dungeon, I'm going to describe areas with monster and treasure in parts.  Not every room's going to have combat, and roaming the tunnels has a chance of attracting random encounters (which are independent of monsters keyed to rooms).  Random encounter monsters are much less likely to carry treasure, so they're a low priority.</div></div><br/><strong>Room 1:</strong>There is a miniature shrine here depicting carved statues of butterfly-winged figures gathered around a curved basin.  The basin holds a pool of stagnant water, far from the fabled spring Aelwen heard about in the village!<br/><br/>Thanks to her superior elven senses, Aelwen spots an abnormality in the wall structure behind the shrine. (https://elliquiy.com/forums/dicebot.php?r=65911)  Spying tiny carved runes in the darkness, she reads the elven text: "press against the stone and enter."<br/><br/>Doing so caused a section of wall to to pull back from an unknown mechanism, opening out into a larger 3-way intersection (room 3).  The eastern end contains a wooden door with engravings of angels, while the west and south roads loop back in on themselves (room 6).  However, there are 3 more doorways to other rooms (11, 12, 16).<br/><br/>Yet again Aelwen finds yet another secret door as the glint of elven text betrays its location on the north end of the central pillar. (https://elliquiy.com/forums/dicebot.php?r=65912)  Opening it up (Room 2) reveals a panel containing shelves of beautiful (and expensive-looking) pieces of jewelry!  Two of them were a set of matching gold earrings worth 25 gold pieces each; a ring with an inset emerald worth 100 gold pieces; an amber necklace worth 150 gold pieces; a silver anklet worth 75 gold pieces; and 3 unattended gems (2 moonstones and an onyx) worth 75, 75, and 50 gold pieces each.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Treasure Hoard!</div><div class="spoiler_body">In Swords &amp; Wizardry, treasure is generated based upon the experience values of monsters in the area (as per page 121).  Due to this being a secret hoard, I based it on a Challenge Level 2 monster.  We got 100 gold pieces, which can be "traded out" in exchange for random gems, jewelry, and potential magic items at higher levels.<br/><br/>So I traded out all 100 gold pieces for jewelry. (https://elliquiy.com/forums/dicebot.php?r=65913)<br/><br/>Got lucky on potential value... (https://elliquiy.com/forums/dicebot.php?r=65914)<br/><br/>And got gems and jewelry worth 570 gold pieces! (https://elliquiy.com/forums/dicebot.php?r=65915)<br/><br/><strong>Remember, experience earned from treasure is gained when you get to a "safe space" such as a town.  Whether or not you sell it is irrelevant.  So if you want to keep some of the treasure for Aelwen for future use or decoration, feel free to do so!</strong><br/><br/></div></div><br/><em>Where does Aelwen go first?</em>