<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chessdrilfryn "Chess" Melval</div><div class="spoiler_body">Name: Chessdrilfryn “Chess” Melval<br/>Player: Keelan<br/>Class: Superstitious Barbarian-20<br/>Race: Half-Drow<br/>Gender: Female<br/>Alignment: Chaotic Good<br/>Deity: Eilistraee<br/>Hometown: Waterdeep, Sword Coast<br/>Size: Medium (5’x5’x5’, 5’)<br/>Age: 25<br/>Height: 5’0”<br/>Weight: ???lbs<br/>Eyes: Blue<br/>Hair: White<br/><br/>Traits<br/>Elven Reflexes (+2 Initiative)<br/>Sacred Touch (Stabilize Dying Creature as Standard Action by Touch)<br/><br/>Physical Description: Goes to Danbooru, but is safe for work mostly. (http://danbooru.donmai.us/data/3215fd2200c94386f9c6af824951605c.jpg)  Would have darker skin, a bit more muscle definition, and shorter ears.  Oh, and perhaps a larger bust… perhaps Cs, maybe Ds?  She’ll have a small patch of fuzz just above her sex as well, which will be as white as her hair.<br/><br/>Clothing Description: Goes to Danbooru, but is safe for work mostly. (http://danbooru.donmai.us/data/sample/sample-79dd355d28a5d8702f095b622ef8d677.jpg)  Differences include a lack of the frilly underskirt, thigh-high boots with thigh-high stockings barely visible up top (the lacy part is what’s visible), arm warmer from wrist to shoulder, again with lace on the ends, a thick belt around her waist with a pouch and her weapon sheath, and a long jacket over it extending down to the end of her dress, which is cut to her figure and is designed to be figure-conforming about her waist (belt is often worn over it), have a high collar up onto her neck, and have a big diamond that reveals her ample cleavage cut into it to show off some of her goods.  She does not wear panties <em>ever</em>, and the magical items are in their proper places.  Color scheme is white matching her hair, with some embroidering to give it a fanciful design.<br/><br/>Motivations<br/>--Sex, Lots of Sex<br/>--Finding Love<br/>----More than one Lover?<br/><del>------Maybe becoming the lover to Eilistraee?</del><br/>------Having sex with Eilistraee once<br/>----Get Married!<br/>--Mercenary Work/Working for her Associated Temples<br/>--Defending the Surface Drow/Eilistraee’s Drow<br/>--Researching Deification<br/>--More to come I’m sure ^_^<br/><br/>Alliances/Allegiances<br/>--Promenade of the Dark Maiden (Disciple)<br/>----Eilistraee’s Disciples (Disciple)<br/>--Dark Maiden’s Sanctuary (Matron)<br/>--Waterdeep (Ally/Friend)(Same rights and privileges as all Temples)<br/>----Temple of Selune (Friend)(Mutual Defense, Mutual Assistance at Temples and Ceremonies)<br/>----Temple of Sharess (Friend)(Mutual Defense, Fill Brothels with Exotic Drow-kind, Public Relations for Sanctuary and Chess)<br/>----Temple of Sune (Ally)<br/>--Monastery of the Sun (Friend/Member)(Mutual Defense, Guarding Sanctuary)<br/><br/>History<br/>Born to a surface Drow, a powerful healer in the service of Eilistraee, it is unknown as to just who exactly her father is, though it is assumed he is humanoid and, most likely based on her own features, human.  Though a talented healer herself, Chessdrilfryn’s mother did not survive the birthing process due to rather unusual complications, and even with the aid of powerful healing magics throughout the pregnancy.  Chess would then be taken to the Promenade of the Dark Maiden in the Undermountain beneath Waterdeep where she was actually born, and would be raised by the many priestesses there.<br/><br/>As a half-drow, Chess was an… impatient child, growing up far too quickly for her Eilistraeen caretakers, and far too ‘energetic’ to become a healer like her mother had been; it was hard enough teaching her about the faith, which was one of the few areas of academia she seemed to have any real interest (something about ‘Eilistraee is so pretty!’ being quoted of her frequently enough, a sure sign as to where her ‘preferences’ would lie later on).  Her ‘schooling’ was handed over to the battle maidens when she was seven after much insistence on the young Chess’ part, and it was there that she met an entirely <em>different</em> set of problems.<br/><br/>Chess was a natural with a blade in her hands, hell, with <em>any</em> weapon in her hands, even though she was still but a child, it seemed.  Her fellow blade-sisters however were constantly frustrated at her impatience, at how she seemed to never practice the forms she was taught… and further concerned when they saw the dangerous trend of raw, untamed violence that would possess the girl during practice, how she seemed to cackle and laugh as she beat her sparring partners into submission… how she seemed to be falling into the pattern Lolth’s followers did, becoming one with the dark madness and love of violence deep within the heart of the innately chaotic drow kind.  Her training was ended, at least formally, though Chess soon found her training elsewhere: the Undermountain itself.<br/><br/>Though for most, a ten-year-old half-drow child venturing alone into the Undermountain would spell certain doom… and yet, after the first time she disappeared into the depths of the Sargauth level of the Undermountain, which caused an <em>intense</em> panic throughout the Promenade, she returned several days later, covered in goddess-knows what sort of fluids, most of which <em>weren’t</em> from her own body and was, largely, okay.  They were astounded, and despite their best efforts to keep her from going out again, she always seemed to find her way past the guards and wards and spells, and always returned after a number of days covered in grime and muck and blood… and over time more of it became blood and less of it was from her own dark body.<br/><br/>When she was fourteen, having spent four years exploring the depths of the Undermountain and even encountering a large quantity of Lolth’s own followers in the Farms and deeper regions of the Undermountain, and having visited Skullport more than once for sure, Chess decided to pay the surface world a visit, considering that was where she was born and her mother had lived her life for the large majority of it.  However… having essentially spent the majority of her life without any semblance of self-restraint or control, despite all attempts otherwise, she quickly found herself ill-suited for living in Waterdeep.  She lacked the necessary social skills for dealing with the people of Waterdeep, her very presence as a Drow tended to irk and bother people in a myriad of ways, and while occasionally she’d find herself being targeted just because she was a Drow… she also tended to instigate fights on her own, be it accidentally through lack of social graces, or be it intentional for one reason or another.<br/><br/>However, being the prodigy that she was, and being <em>far</em> tougher than her small frame (even by full-blooded Drow standards she had always been short, reaching her peak of 5’0” at age 20) would lead one to believe, she tended to not only survive the fights, but also to outright <em>win</em> a good many of them, and she only got better.  She was honestly a menace, and yet she was but a child whom many were unwilling to punish because… well, it was usually right after she just beat the hell out of a man, literally, twice her size, and who knew how to respond to a <em>child</em> that had done something like that?  Naturally she was quite well known to the guards, but again she was but a child and they were a tad lenient on her.<br/><br/>However, several months later at the age of fifteen she happened to pick a fight that was <em>far</em> beyond her abilities: she picked a fight with one of the master monks from the nearby Monastary of the Sun, home of the Sun Soul Monks.  To say she was beaten, broken, and humiliated was an understatement, the man punishing her rigidly when nobody appeared to have the heart to, and it would be weeks of recovery in a nearby temple of Selune (it seems it’s by luck alone that she wasn’t arrested and thrown into the dungeons), deific ally to her ‘patron’ Eilistraee, before she was able to travel about on her own again.  First thing she did after leaving the temple of Selune?  Headed straight to the Monastary of the Sun and sought out that very same master monk who’d wounded her so very badly.<br/><br/>Time and again, she lost to the man, which only ever infuriated more, and yet despite her other fights where the more bloodlust-driven and furious she got the better she did, she saw no such improvement with this man, finding herself on her back more often than not.  Over and over, for several <em>days</em> this continued, until finally the master monk gave her an ultimatum: beat him in combat this time around, or he would make her stay here in the Monastary and train as the Sun Soul Monks did.  Furious, Chess charged in… and in a matter of minutes she found herself being carted off to rest in what would very soon become <em>her</em> room in the Monastary of the Sun.<br/><br/>Though at first she was resentful and rebellious at her new ‘home,’ it became <em>very</em> clear that she was going to be made to stick to their regiment of meditation, contemplation, training, practicing, and (the only thing she actually enjoyed) sparring.  It didn’t help however that they refused to let her use weapons from the start, making her fight the other monks with her bare hands, which put her at a <em>clear</em> disadvantage against the well-trained martial artists.  Not only that, but she was made to practice, rigorously, the various unarmed techniques, and was educated too in religion in an attempt to improve her and make her fit into society better.  She <em>loathed</em> it all… at first.<br/><br/>Over the next five years, she noticeably changed.  She began to learn restraint and self-control, and with that she learned patience, which was something she had been sorely lacking her entire life until then.  With this newfound patience came a level of discipline, though compared to the monks about her she was still not <em>that</em> disciplined.  With this newfound discipline, Chess found that she could find more efficient ways of channeling her inner chaotic, bloodthirsty nature, controlling her own chaos rather than simply letting herself be consumed by it.  With this channeling of her Drow nature, and combined with the monk-like training she went through, she found herself not only becoming capable in the Sun Soul style, but also while she did not have her mother’s resistance to spells and other magics, but she was surely able to shrug them off with far greater ease than even some of the monks she trained with.  Another thing, and perhaps that which served as her greatest benefit of the mandatory training, was that she picked up the necessary level of social skills for dealing with the menagerie of people (learned by having to deal with people on a daily basis, naturally), to hopefully prevent her from causing the sorts of problems that got her into the Monastery in the first place.<br/><br/>From age twenty, Chess began to actually branch out from mere training, going to the many temples she now had connections to (Lathander, Selune, Sune, and Eilistraee), working for Waterdeep and the Monastary itself, and also going to the temple of Sharess to offer her ‘services’ now and again (first upon her twentieth birthday; a present to herself since she was now, officially, of age, and it certainly wouldn’t be the last time she went, to work for pleasure or do pleasurable work).  The ability to apply all that she had learned and practiced and grown into in one way or another helped her to improve, sharpening her senses as she remained alert in strange and familiar cities alike on the Sword Coast and even further East, bolstering her skills both combat and otherwise through practical application, and while she did fall out of a few of her practices without the careful eye of the master monks, enough of it struck true for her to find a balance in her life between the discipline she had been taught, and the chaos innate to her soul.  It was a happy middle ground for her, and has by far worked out for her in the five years, putting her at the age of twenty-five, that she has worked as a friend of Waterdeep, the Promenade, and the Monastary and all the temples it’s associated with (and, of course, the temple of Sharess too).<br/><br/>As it stands, her senses and instincts border on the supernatural, her strength is beyond that of most orc men, her ability to shrug of spells is second only to full-blooded Drow, and she is as careful, subtle, and sociable as she is deadly, strong, and bloodthirsty.  She tends to do mercenary work for the towns, temples, and groups she’s associated with, and most of what she has done hasn’t taken her too far beyond the Sword Coast, but she is not a simple mercenary in that she is loyal to naught but the coin.  She has some motivations, be they carnal and romantic, economical and allegiance-derived… and in one case, after such an extensive study of religious texts… she may very well be contemplating becoming a deity so that her effect upon the world would be far, <em>far</em> greater…<br/><br/>Oh, and did I mention the temple she had built during her last year of her time at the Monastary?  She is now the Matron of the Dark Maiden’s Sanctuary, which using her ties to various other organizations in Waterdeep is often guarded with the aid of Sun Soul Monks, helps fight the collective evil forces alongside Selune and Lathander’s temple, preserves beauty and art alongside Sune’s temple, has lunar ceremonies with Selune’s temple, offers ‘divine prostitutes’ to the Sharess Temple now and again, and is not harassed by the guards and are protected even despite being Drow.  It was the culmination of Chess’ originally unwilling stay and cooperation with the Monastary, creating the first temple to Eilistraee that sat entirely above ground, and in the middle of Waterdeep no less, complete with a head priestess and everything!  She even stays there now even, living in the temple she built instead of the Monastary, though she still sometimes ‘stays’ at the Sharessan temple or in the Promenade now and again.<br/><br/>Level: 20<br/>Favored Class: Superstitious Barbarian, Rogue<br/>HP: 265 (325) {405}<br/>Speed: 40x4<br/>Hero Points: 1<br/><br/>Strength: 22/+6 (28/+9) {36/+13}<br/>Dexterity: 16/+3 (22/+6)<br/>Constitution: 22/+6 (28/+9) {36/+13}<br/>Intelligence: 20/+5 (26/+8)<br/>Wisdom: 14/+2 (20/+5)<br/>Charisma: 14/+2 (20/+5)<br/><br/>AC: 42 (10 + 6Dex + 10DB + 5Def + 5Nat + 5Luck + 1Dodge)<br/>Flat Footed: 42<br/>Touch: 37<br/><br/>Fortitude: +31 (12 + 9Con + 5Res + 5Luck) {+ 4Con + 7Insight Rage}<br/>Reflex: +22 (6 + 6Dex + 5Res + 5Luck) {+ 7Insight Rage}<br/>Will: +23 (6 + 5Wis + 2Race + 5Res + 5Luck) {+ 4 Morale + 7 Insight Rage, +2/+6 vs Enchantment}<br/><br/>Languages Known: <br/>Common<br/>Elven<br/>Undercommon<br/>Drow Sign Language<br/>Dwarven<br/>Draconic<br/>Celestial<br/>Sylvan<br/><br/>BAB: +20/+15/+10/+5<br/>Initiative: +14 (6Dex + 6Class + 2Race)<br/>CMB: +29 (20 + 9Str) {+ 4Str Rage}<br/>CMD: 45 (10 + 20 + 9Str + 6Dex) {+ 4Str Rage}<br/><br/>Acrobatics: +29 (20 + 6Dex + 3Class) (+ 4Jumping)<br/>Appraise: +8<br/>Bluff: +25 (20 + 5Cha)<br/>Climb: +19 (7 + 9Str + 3Class)<br/>Craft (Any): +8<br/>Diplomacy: +25 (20 + 5Cha)<br/>Disable Device: +8<br/>Disguise: +5<br/>Escape Artist: +6<br/>Fly: +6<br/>Handle Animal: +5<br/>Heal: +5<br/>Intimidate: +28 (20 + 5Cha + 3Class)<br/>Knowledge (History): +8 (+28 w/BoM)<br/>Knowledge (Planes): +8 (+28 w/BoM)<br/>Knowledge (Religion): +28 (20 + 8Int)<br/>Knowledge (Any Other): +8<br/>Linguistics: +8<br/>Perception: +30 (20 + 5Wis + 3Class +2Race)<br/>Perform (Dance): +11 (6 + 5Cha)<br/>Perform (Any Other): +5<br/>Profession (Any): +5<br/>Ride: +6<br/>Sense Motive: +25 (20 + 5Wis)<br/>Sleight of Hand: +6<br/>Spellcraft: +8<br/>Stealth: +26 (20 + 6Dex)<br/>Survival: +28 (20 + 5Wis + 3Class)<br/>Swim: +19 (7 + 9Str + 3Class)<br/>Use Magic Device: +5 (+25 w/BoM)<br/><br/>Attacks<br/>Unarmed: 34/29/24/19{38/33/28/23}—1d3+14{1d6+18}—20x2—B<br/>Falcata of Keen Fury +5: 34/29/24/19{40/35/30/25}—1d8+14/+18{20/26}—17-20x3—S<br/>—Keen, Furious, DR: Cold Iron, Silver, Adamantine, Alignment, Slashing, Magic<br/>----Crystal of Returning: Free Action Draw, 30’ Call<br/><br/>Equipped/Worn<br/>Belt of Magnificence +6 (Str,Dex,Con,Int,Wis,Cha, K(H),UMD, [Waist]<br/>Bustier of Luck +5 (Luck-Saves,Resisistance) [Torso]<br/>Ring of Luck +5 (Luck-AC,Natural,Deflection) [Ring]<br/>Ring of Regeneration [Ring]<br/>Amulet of Mighty Fists +5 (w/Immune{Disease&amp;SuDisease}) [Neck]<br/>Soulfire Bracers (Immunity to Death Effects, Negative Energy, and Energy Drain) [Arms]<br/>Banner of the Storm's Eye (Immune to Confusion, Stun, and Fear Effects and all in 20' Radius) [Shoulders]<br/>Third Eye Clarity (5/day remove or negate Confusion, Stun, Daze, or Fascinate Effects on self) [Face]<br/>Boots of Freedom of Movement (Freedom of Movement Continuous) [Feet]<br/>Courtier’s Outfit<br/>Belt Pouch<br/>--Pocket Watch<br/>--50gp<br/>--Stone of Nondetection (At-Will Aura Nondetection) [Slotless]<br/><br/>Inventory<br/>Portable Hole (in Belt Pouch)<br/>--740gp Worth of Adventuring Gear (Including 10’ Ladder)<br/>--Courtier’s Outfit x8<br/>--Cold Weather Outfit x10<br/>--Hot Weather Outfit x10<br/>--200’ Spider’s Silk Rope<br/>--Alchemist’s Kindness x10<br/>--Night Tea x20<br/>--Potion of Futanari (3hrs) x16<br/>--Area Map x9<br/>--Elixer of Luck x4<br/>--Elixir of Hiding x8<br/>--Elixir of Vision x8<br/>--Bottle of Air<br/>--Tabbard of the Disembodied (Evil, Don't Wear)<br/>--0gp<br/>Handy Haversack<br/>--Manual of Gainful Exercise +3<br/>--Manual of Bodily Health +2<br/>--Climber’s Kit<br/>--Masterwork Manacles x2<br/>--Courtier’s Outfit<br/>--50’ Spider’s Silk Rope<br/>--Flash Powder x10<br/>--Alchemist’s Kindness x10<br/>--Night Tea x10<br/>--Immovable Rod x2<br/>--Area Map<br/>--Elixir of Luck<br/>--Elixir of Hiding x2<br/>--Elixir of Vision x2<br/>--Assorted Scrolls<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">2: Gust of Wind, Bull's Strength <br/>3: Displacement, Magic Circle against Evil, Fireball, Gentle Repose, Good Hope, Ray of exhaustion <br/>4: Fear, Dimensional Anchor, Black Tentacles, Stoneskin, Polymorph, Rainbow Pattern, Wall of Fire, Contagion, Bestow Curse <br/>5: Fabricate, Fabricate, Teleport</code></pre>--Assorted Potions<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Flame Arrow Oil <br/>Cure Serious Wounds Potion <br/>Tongues Potion <br/>Blur Potion <br/>Cure Serious Wounds <br/>Resist Energy (fire) 10 potion <br/>Lesser Restoration Potion <br/>Reduce Person Potion <br/>Rage Potion <br/>Keen Edge Oil <br/>Delay Poison Potion <br/>Bull's Strength Potion <br/>Magic Vestment +1 Oil <br/>Resist Energy (electricity) 20 potion <br/>Water Walk Potion <br/>Darkvision Potion <br/>Magic Vestment +1 Oil<br/></code></pre>--295gp<br/><br/>Dark Maiden’s Sanctuary (40,000gp, Matron)<br/><br/>Half-Drow Racial Abilities<br/>Darkvision 60’ (120’)<br/>Dual Minded (from APG)<br/>Elven/Drow Blood<br/>Elven Immunities<br/>Keen Senses<br/>Multitalented<br/><br/>Superstitious Barbarian Class Abilities<br/>Fast Movement +10’<br/>Rage (51 Rounds/Day)<br/>Rage Power (Superstition +7)<br/>Uncanny Dodge<br/>Sixth Sense (+6 Initiative, +6 Insight to AC for Surprise) (APG)<br/>Rage Power (Strength Surge)<br/>Improved Uncanny Dodge<br/>Rage Power (Witch Hunter +5)<br/>Keen Senses (Low-Light, Darkvision +60’, Scent, Blindsense 30’, Blindsight 30’) (APG)<br/>Rage Power (Clear Mind)<br/>Rage Power (Unexpected Strike)<br/>Greater Rage<br/>Rage Power (Mighty Swing)<br/>Indomitable Will<br/>Rage Power (Fearless Rage)<br/>Rage Power (Internal Fortitude)<br/>Tireless Rage<br/>Rage Power (Brawler)<br/>Mighty Rage<br/>Rage Power (No Escape)<br/><br/>Feats<br/>Power Attack (-6, +12/+18)<br/>Combat Reflexes<br/>Exotic Weapon Proficiency (Falcata)<br/>Improved Unarmed Strike<br/>Dodge<br/>Mobility<br/>Combat Expertise (-6, +6)<br/>Improved Trip<br/>Greater Trip<br/>Leadership (Score: 27 (20 + 5Cha + 2Base))<br/>---Cohort 17, 1: 135, 2: 13, 3: 7, 4: 4, 5: 2, 6: 2<br/><hr/>Demi aka “Bitch”<br/>HOUND ARCHON<br/>Female CG Medium Outsider (Archon, Extraplanar, Good, Chaotic)<br/>Spirit Ranger 10<br/>Init +4; Senses Darkvision 60 ft., Detect Evil, Low-Light Vision, Scent; Perception +21<br/>Aura: Aura of Menace (DC 14), Magic Circle Against Evil<br/><br/>DEFENSE<br/>AC: 34, Touch 22, Flat-Footed 31 (+3 Dexterity +6 DB +3Deflection +12 Natural; +2 Deflection vs. Evil)<br/>HP: 174 (16d10+74)<br/>Fort +17, Ref +17, Will +11; +4 vs. poison, +2 resistance vs. evil<br/>DR 10/Evil; Immune Electricity, Petrification; SR 25<br/><br/>OFFENSE<br/>Speed 40 ft.<br/>Melee: Bite +20 (1d8+6), Slam +20 (1d4+2) or +3 Greatsword +23/+18/+13/+8 (2d6+9), Bite +15 (1d8+4)<br/>Spell-Like Abilities (CL 6th)<br/>Constant—Detect Evil, Magic Circle Against Evil<br/>At Will—Aid, Continual Flame, Greater Teleport (self plus 50 lbs. of objects only), Message <br/><br/>STATISTICS<br/>Str 18, Dex 16, Con 17, Int 10, Wis 14, Cha 8<br/>Base Atk +16; CMB +20; CMD 33<br/>Feats: Improved Initiative, Iron Will, Combat Reflexes, Bodyguard, Favored Defense, Diehard, Toughness, In Harms Way<br/>Skills: Acrobatics +22, Intimidate +18, Perception +21, Sense Motive +21, Stealth +26, Survival +25; Racial Modifiers +4 Stealth, +4 Survival<br/>Items: Belt of Physical Perfection +2, Ring of Protection +3, Amulet of Natural Armor +3, Greatsword +3, Cloak of Resistance +2, Explorer’s Outfit, Masterwork Backpack, 200’ Spidersilk Rope, 540gp<br/>Languages: Celestial, Draconic, Infernal; Truespeech<br/>SQ: Change Shape (Beast Shape II)<br/><br/>SPECIAL ABILITIES<br/>Change Shape (Su)<br/>A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.<br/><br/>CLASS ABILITIES<br/>Favored Enemy (Outsider (Evil) +4)<br/>Track<br/>Wild Empathy (+9)<br/>Combat Style (Cleave)<br/>Endurance<br/>Favored Terrain (Urban +4)<br/>Spirit Bond (CL10)<br/>Favored Enemy (Aberration +4)<br/>Combat Style (Great Cleave)<br/>Woodland Stride<br/>Swift Tracker<br/>Favored Terrain (Underground +2)<br/>Evasion<br/>Favored Enemy (Undead +2)<br/>Combat Style (Improved Sunder)</div></div>(DISCLAIMER: This is not Forgotten Realms; it is a custom setting that uses some FR material, just so you're not confused while reading anybody that reads this ^_^)<br/><br/>Warm... very warm... that's what Chess was awakening to, but sadly it was not<em>that</em>sort of warm.  She let out a groan as she sat up in her bed, yawning the next moment as her silk covers fell away from her body, exposing the top half of her<em>highly</em>toned, chiseled, and large-breasted (and perky, can't forget perky!) form.  Standing out of bed into her room, lush with many a thing of beauty, art, and comfort, aside from the collection of weapons and her own equipment nearby upon a stand, and the chest in one corner containing many of her... 'toys', Chess stretched her highly muscular, yet surprisingly short form even by full-blooded Drow standards, her body that of a sexually-appealing Olympic goddess, whose body could be hidden well enough under her normal clothing, a blessing it was most certainly.  It was part of her deception; she was small, she looked thin, and amongst full-blooded drow, wearing covering clothing was a sign of lacking-confidence and being weak, two things she was certainly<em>not</em>... and with her silvered silken tongue, her deception was far greater than mere appearance such as this.  She was nothing if not a smart woman, or did you think they called her 'Chess' just because of her birth name?<br/><br/>First order of business: bath!  Her own<em>private</em>bath, a small bit of splurging she'd done in the building of the Dark Maiden's Sanctuary, the first, and so far<em>only</em>temple upon the surface to her dear, beautiful, lovely goddess: Eilistraee, goddess to all good drow-kind who wished to come back to the surface world.  Her bath would be warm, it would be soothing, and most importantly it made her<em>feel good</em>, but she kept it fairly short (the long ones were only when she had 'company' to share in the<em>pleasure</em>) before getting out, drying off on a set of fine towels the likes of which were throughout the Sanctuary's open bath.  She then dressed herself, thigh-highs and arm-warmers (more like coverings but they were called such), her bustier and dress next to highlight her feminine shape and with slits high enough to not hinder her movement and look dead-sexy when they were seen, then the belt over that which also held her falcata, a weapon not common amongst the bastard sword-wielding masses of Eilistraee's people.  Rings, pouches, necklaces, many a thing of magic, then the jacket that was shapely yet covering, the only bit of flesh exposed below her face being her thighs when she was running or jumping and a diamond-shaped area that showed off<em>ample</em>amounts of cleavage... and the entire outfit was embroidered and ornate, and white as her hair was and contrasted quite well against her dark, but not quite the obsidian dark of her mother's, skin.<br/><br/>She dried and made sure her hair was fixed up next, adjusted her pack, and after ensuring she was pleasant and dressed, and even<em>smelled</em>nice, Chess was leaving her room with a smile, her hips swaying slightly, her posture confident and as tall as the five-foot-even half-drow could muster, looking<em>far</em>more the creature or sensual femininity than her nude form would make her out to be (which would, again, be that of a goddess of war or perhaps an Amazon).  Admiring the beauty and art of the place, as Chess did with great pride and a blessing to Eilistraee aloud, she knew her first two things to do on this fine morning: first was to find her little Bitch, Demi, a female Hound Archon who was a bit more laid-back than many of her kind, and whom Chess had befriended and earned the loyalty of some time ago, and second was to find the head priestess and see if there were any matters that needed her influence and other such expertises at this point.  If nothing... well, maybe she'd pay the Sharessan temple a visit to 'bolster relations' with them by way of servicing some fine woman in the best way Chess could... or maybe not, she'd be playing things by ear mostly, like she often did nowadays.<br/><br/>But one thing was certain, today was going to be interesting...