Elena's eyes widened at the sight of the necklace.  "Really?!  For me?  Wow, that's...thank you!"<br/><br/>Elena became sad upon hearing Aelwen's story "I'm sorry to hear about that, Eleniel," she said.  "You shouldn't have to be alone.  Cutting yourself off from others can be nice once in a while, but sometimes that won't help things."<br/><br/>The Road to Nar (http://www.youtube.com/watch?v=HHqrLp5WELo)<br/><br/>It grew close to night-time as the two traveled together.  Aelwen was not hindered by this much thanks to her elfsight.  What she and others of her kind saw as dim areas, humans apparently saw as patches of darkest black.  The chirping of crickets and the luminescent trails the fireflies weaved in the night made the road feel lively, even if the last rays of light set down hours ago.<br/><br/>"It's getting really dark now, Eleniel," she said as she readied to light a torch.  "Sorry if this is a bother for you, but I'm not fond of the idea of fumbling about in the dark."<br/><br/><div align="center">(http://i.imgur.com/dHSNCJt.jpg)</div><br/>Aelwen saw a dark shape off in the distance, doubtless the walls of a tall building.  Eventually Elena saw it too.<br/><br/>"There it is, the Monastery of Dyne," she said.  "Don't worry, they'll let us in."<br/><br/>Elena knocked against the heavy barred doors.  The slot in the frame, eye level with them, opened up to reveal the gaze of a monk on the other side.  He was a pale man in his thirties, piercing blue eyes and a red beard which stood in stark contrast with his plain brown hood.<br/><br/>"Good evening, Gavin," Elena greeted.  "This is my friend and traveling companion Eleniel.  May you please let us in?"<br/><br/>"Sure thing," Gavin said.<br/><br/>As the doors parted, Aelwen saw a wide open-air interior of cobblestone ground and a central well.  Only a few robed monks remained outside, all clad in the signature brown-and-red garments of Drivanna, Mother of Fields, Goddess of Life and Death.<br/><br/>"Our quartermaster's asleep, so you'll need to wait until tomorrow to get your supplies.  This is the first time you've taken a companion, Elena.  Is she a fellow student of the arcane?"<br/><br/>"Eleniel's actually one of those blessed by the divine," Elena answered.  " She's also a traveler who stayed with us in Fourtrees.  She's been a great help to us, but her business takes her north.  Your monastery was on the way, so I volunteered to accompany her."<br/><br/>"Really?" Gavin gasped.  "You wield holy magic?  Well then, it's an honor to have you here!  We here at Dyne dedicate our lives to honor of the gods and goddesses, but we haven't had a true cleric in decades!  If you don't mind me asking, for how long have you had the gift?"<br/><br/><div class="floatleft">(http://i.imgur.com/GZ9Nsqk.jpg?1)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Divine Magic</div><div class="spoiler_body">Skynet prefers the idea of a "skeleton" campaign, not developing the world too heavily at the start.  Instead he adds to the setting as the story progresses.<br/><br/>In Dungeons &amp; Dragons and spin-off games such as Swords &amp; Wizardry, it's assumed that the magic of clerics is granted by serving a deity.  In Pelluria, the people are polytheists, praying to different deities, spirits, and ancestors for blessings.  Clerics draw their spells from a multitude of entities: the Goddess of Mercy and Peace grants healing spells, wilderness spirits grant "nature" spells, demon princes evil magic, and so on and so forth.  Their are some deities who are jealous and demand worship of them alone, but they are not the default in these lands.<br/><br/>For Aelwen, it's up to define the specifics of her powers.  Anything you suggest, such as the name of a deity, will be added to and expanded upon by me as appropriate for the plot.  Feel free to get creative!</div></div>