The game trails proved sure-footed enough, as long as no one rode their horse to the top of the hill. It did take a couple hours to cut out the overgrown brambles so that they wouldn't snag clothing or skin as the group walked up and down the hill. The north side was a mess, however, the crumbling dirt made it impossible for Claire's squire to climb more than three feet without sliding back down two and a half, "Sorry Miss, just had to make sure..."<br/><br/>The top of the hill wasn't as overgrown as the sides, though it was more weeds than woody thorny things. The brambles actually made a nice defensive circle for the camp. A person on nightwatch would be able to hear snapping twigs and rustling vines long before the source threaten the camp. As for the black stones, they were arranged in a circular fashion, some driven deep into the earth, other stacked on top forming massive cairns. The group did not find any arcane circles are diases in the center of the stones. They seem to just mark this location.<br/><br/>As for whether this was an overgrown bailey or actually was a tomb was up for debate. No entrance made itself known, there were no stairs leading down or grand arches on the hill sides. The only reason Claire was sure this *had* to be it was that Durnan's coin seemed to echo its taint. Here, the coin felt as if it belonged.<br/><br/>"Master Durnan did mention a cave in through here say, My Lady." Dupont looked over the north side. "I do not have the back to go mining any more, though..."