<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: papyrus;"><strong>Isekai! School Field Trip to a Barbaric World!</strong></span></span><br/>(https://i.imgur.com/oALOCW9.jpg)</div><br/>Isekai! is a system-based story utilizing the 5th Edition rules of Dungeons & Dragons. It takes place in the world of Primeval Thule, (https://www.drivethrurpg.com/product/168149/Primeval-Thule-5e-Campaign-Setting) a sword and sorcery set upon a parallel Earth where humanity is but a young race outnumbered by monstrous civilizations (both fallen and standing) and where the few centers of so-called civilization are cruel city-states. Our tale centers on Natasha Drozdov of St. Augustine Academy, an all-girls Catholic high school whose field trip took an unexpected turn to somewhere literally out of this world.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: papyrus;"><strong>House Rules</strong></span></span></div><br/><strong>Stacking Inspiration:</strong>A PC can have a number of Inspiration Points up to half their character level, rounded up. Any excess after that is lost. This is in contrast to standard 5e Inspiration, which you either have or don’t have.<br/><br/><strong>Sexual Healing:</strong>Engaging in a “full” sex scene narrative-wise allows one to spend Hit Dice to heal as per a short rest. This can occur even during nonconsensual sex, although in such a case the victim will likely ‘come to’ after finding themselves in captivity. Particularly violent rapes are exempt from this rule.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: papyrus;"><strong>Our Heroines</strong></span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Natasha Drozdov</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 24pt;"><strong>Character Sheet</strong></span> (https://www.myth-weavers.com/sheet.html#id=2329869)</div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ellen</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/MpYQGWU.jpeg)</div><strong>Ellen</strong><br/><em>Medium Human (Variant) Cleric 3 (Trickery Domain), Chaotic Neutral</em><br/><strong>Armor Class</strong> 12<br/><strong>Hit Points</strong> 21 (3d8+3)<br/><strong>Speed </strong>30 ft.<hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>12 (+1)</td><td>14 (+2)</td><td>12 (+1)</td><td>12 (+1)</td><td>18 (+4)</td><td>16 (+3)</td></tr></tbody></table><hr/><strong>Saving Throws</strong> Constitution +3, Wisdom +6, Charisma +5<br/><strong>Skills</strong> (Skill) Deception +5, Insight +6, Persuasion +5, Religion +3, Stealth +4<br/><strong>Senses</strong> passive Perception 14<br/><strong>Languages</strong> Low Atlantean<hr/><strong><em>Equipment:</em></strong> Holy Symbol of Ishtar<br/><strong><em>Special Abilities:</em></strong> Spellcasting (Cantrips, Rituals), Divine Domain (Trickery), Channel Divinity 1/rest, Blessing of the Trickster (grant advantage on Stealth checks to touched creature for 1 hour), Healing Blessing (use action to heal self or another via touch)<br/><strong><em>Feats:</em></strong> Resilient (+1 Constitution, Proficiency in Constitution saves)<br/><strong><em>Character Narrative:</em></strong> Initiate of Mysteries (Ishtar, trained in Deception &amp; Religion)<br/><strong><em>Spellcasting:</em></strong> Ellen is a 3rd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared:<br/><br/>Cantrips (at will): <em>Guidance, Sacred Flame, Thaumaturgy</em><br/>1st level (4 slots): <em>Bless, Ceremony, Charm Person, Cure Wounds, Disguise Self, Guiding Bolt, Sanctuary</em><br/>2nd level (2 slots): <em>Augury, Enhance Ability, Mirror Image, Pass Without Trace</em><br/><br/>Actions<hr/><em><strong>Sacred Flame</strong>: Ranged Spell Attack:</em> Range 120 ft., one target (or creature); <em>Hit:</em> 4 (1d8 radiant damage on failed DC 14 Dexterity save).<br/><em><strong>Guiding Bolt</strong>: Ranged Spell Attack:</em> +6 to hit, range 120 ft., one target (or creature); <em>Hit:</em> 15 (4d6 radiant damage +1d6 per spell slot above 1st, next attack roll made against target has advantage).<br/><strong><em>Blessing of the Trickster:</em></strong> Grant touched target advantage on Stealth checks for 1 hour.<br/><strong><em>Healing Blessing:</em></strong> Use action to heal self or another via touch. Up to 15 HP per day (3 x character level), grants Resistance spell benefits if target other than self.<br/><strong><em>Channel Divinity (1/rest):</em></strong> Creates illusion of self for 1 minute with concentration, appears within 30 feet. Bonus action can move it up to 30 feet, provided it’s within 120 feet. Cast spells as though in illusion’s space, advantage on attack rolls if self and illusion are within 5 feet of target.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Senfra</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/DhUTqb4.jpg)</div><strong>Senfra</strong><br/><em>Medium Atlantean Paladin 3 (Oath of Victory, Primeval Thule Player’s Companion), Lawful Good</em><br/><strong>Armor Class</strong> 8<br/><strong>Hit Points</strong> 25 (3d10+3)<br/><strong>Speed </strong>30 ft.<hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>16 (+3)</td><td>7 (-2)</td><td>13 (+1)</td><td>14 (+2)</td><td>9 (-1)</td><td>15 (+2)</td></tr></tbody></table><hr/><strong>Saving Throws</strong> Wisdom +1, Charisma +4<br/><strong>Skills</strong> (Skill) Arcana +4, Athletics +5, History +4, Intimidation +4, Investigation +4, Persuasion +4<br/><strong>Senses</strong> Passive Perception 9<br/><strong>Languages</strong> Giant, High Atlantean, Low Atlantean<hr/><strong><em>Equipment:</em></strong> Practically Naked<br/><strong><em>Special Abilities:</em></strong> Headstrong (advantage on saves against command/dominate/geas/hold spells), Divine Sense (know location of celestials, fiends, &amp; undead within 60 feet 3/long rest), Lay on Hands (15 HP/long rest), Fighting Style (Dueling, +2 damage when wielding 1 one-handed melee weapon), Divine Smite (spend spell slot to deal 2d8 extra radiant damage +1d8 for every slot level over 1st), Divine Health (immune to disease), Channel Divinity<br/><strong><em>Character Narrative:</em></strong> Atlantean Noble (Proficient in History &amp; Persuasion, 1/rst use bonus action to allow ally within 30 feet to make 1 ranged/melee attack as reaction.)<br/><strong><em>Spellcasting:</em></strong> Senfra is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Senfra has the following spells prepared:<br/><br/>1st level (3 slots): <em>Compelled Duel, Divine Favor, Fog Cloud, Heroism, Thunderous Smite</em><br/><br/>Actions<hr/><em><strong>Unarmed</strong>: Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target (or creature); <em>Hit:</em> 6 bludgeoning damage, +2d8 radiant damage if Divine Smite.<br/><strong><em>Urgent Command (1/rest):</em></strong> Use bonus action to allow 1 ally within 30 feet to make a single melee or ranged attack as a reaction.<br/><strong><em>Channel Divinity, Moment of Inspiration (1/rest):</em></strong> Allies within 60 ft. add 1d4 to any attack roll or saving throw made until the end of Senfra’s next turn.<br/><strong><em>Channel Divinity, Lead the Way (1/rest):</em></strong> As a bonus action, Senfra grants all allies within 30 feet advantage on melee/ranged attacks vs target Senfra hit in melee.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zhandi</div><div class="spoiler_body"><div class="floatleft">(http://i.imgur.com/rUB2f42.jpg?1)</div><strong>Zhandi</strong><br/><em>Medium Beastfolk (Reflavored Tabaxi) Rogue 3 (Scout), Neutral Evil</em><br/><strong>Armor Class</strong> 14<br/><strong>Hit Points</strong> 24 (3d8+6)<br/><strong>Speed </strong>30 ft., Climb 20 ft., (x2 via Feline Agility)<hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>14 (+2)</td><td>19 (+4)</td><td>14 (+2)</td><td>14 (+2)</td><td>13 (+1)</td><td>16 (+3)</td></tr></tbody></table><hr/><strong>Saving Throws</strong> Dexterity +6, Intelligence +4<br/><strong>Skills</strong> Acrobatics +6, Athletics +4, Deception +5, Intimidation +5, Nature +6, Performance +5, Perception +3, Sleight of Hand +6, Stealth +8, Survival +5<br/><strong>Senses</strong> Darkvision 60 ft., passive Perception 13<br/><strong>Languages</strong> Low Atlantean, Thieves’ Cant, Urgan<hr/><strong><em>Equipment:</em></strong> Practically Naked.<br/><strong><em>Special Abilities:</em></strong> Sneak Attack 2d6, Expertise (x2 Proficiency in Stealth, Thieves’ Tools), Cunning Action (bonus action 1/round to Dash, Disengage, Hide), Survivalist (x2 Proficiency and Proficient in Nature, Survival), Skirmisher (half speed as reaction if enemy moves 5 ft. of self, doesn’t provoke Op Attacks), Feline Agility (Can move twice as fast, cannot reuse until spent 1 turn moving 0 ft.), Cat’s Claws (Climb, 1d4 natural weapons)<br/><strong><em>Character Narrative:</em></strong> Escaped Slave (Proficiency in Athletics &amp; Stealth, Blend in With the Crowd, use action to ‘blend in’ in noncombat and gain advantage on passing oneself off as part of the group)<br/><br/>Actions<hr/><em><strong>Cat’s Claws</strong>: Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target (or creature); <em>Hit:</em> 6 (1d4+4 slashing damage).<br/></div></div><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: papyrus;"><strong>World Lore</strong></span></span></div><br/>Map of Thule (https://drive.google.com/file/d/1l9gXNEg3aRbDyPQKaw3qENKp48kLWeoi/view?usp=sharing)<br/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: papyrus;"><strong>Dramatis Personae</strong></span></span></div><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: papyrus;"><strong>Chapters</strong></span></span></div><br/>Stripped of Dignity: Trapped in the City of Serpent’s Sex Trade! (https://elliquiy.com/forums/index.php?topic=326767.msg15646223#msg15646223)<br/>