<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Reflex Save: 1d20+6= 14 . Marric's "Evasion" ability negates all damage on a successful reflex save, so Maria is fine. :D</div></div><br/>The monk slides backwards across the cave floor, bringing her arms up to cover any vital spots on her torso against the rain of metal shards... and thankfully, manages to avoid any solid hits from the stuff. One down... and one of the fuckers to go.<br/><br/>And that one seems to be playing hardest to get... but now that the bridge is half-cut, the monk should have no problem sending the armor-bound creature tumbling into the darkness. But if the thing has time to cut that second rope, she'll be S.O.L. quicker than she can blink.<br/><br/>"Gods dammit, leave that alone would ya!?"<br/><br/>With a roar, the monk darts back down the bridge, using a hand on the remaining ropes to aid her balance as she charges and attempts to whip the creature off the broken side of the bridge, lashing out with a vicious hook of her knee against its core...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> More Mechanics</div><div class="spoiler_body">Ok. So, acrobatics check to traverse the bridge: 1d20+9= 16 (7)<br/><br/>Then, a Combat Maneuver to send the armor into the abyss: 1d20+7= 24 (17)</div></div>