Her excited and bold movement forward was not to her benefit however as the sound of a small metal bell echoed out to her right. Though Lucille was unable to feel it due to her brass boots she had triggered a tripwire rigged up to the bell, no doubt to alert the goblins to any possible intruders.<br/><br/>Despite triggering this trap no goblins sprang forth to attack the paladiness. The path branched out in two directions; one sloping downwards to the left and the other continuing directly ahead. The smell of cooking wafted up from the path on the right along with the sound of arguing in goblin and the faint clatter of pans. The way ahead stretched a short ways with several tipped over mine carts and broken crates before it opened up into a dark room where the lovely lady could just faintly make out two sleeping rolls. The sound of something moving towards her from the room ahead greeted Lady Lucille's ears before stopping. Whatever was moving was not visible to her and was most likely lurking in the shadows or behind the cover in the corridor.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">To save time I rolled your listen and spot checks for you. Some checks (like the enemy's move silently and hide checks in this case) will be hidden for obvious reasons.<br/><br/>Spot 6 (https://elliquiy.com/forums/dicebot.php?r=79323)<br/>Listen 10 (https://elliquiy.com/forums/dicebot.php?r=79320)</div></div>