Status:<em>Shield</em>: +4 AC for 4 minutes<br/>HP 70 of 72<br/>Spells remaining: 6 of 7 1st, 4 of 4 2nd<br/><hr/>"Yes!"  Rayne made a little pirouette, her skirt flaring, then stopped spinning as it again struck her she was on the edge of a huge precipice.  A precipice which, as she leaned over, looked like it might be scalable.  That would save her a spell - she had considered simply leaping and relying on<em>Feather Fall</em>, but if she could do without... it didn't hurt to try.  She hoped.<br/><br/>Slinging her bow over her back, she turned and backed to the edge, seeking out places to grip or stand.  It was a very long way down... just as far up, she thought, for the return.<br/><br/><hr/>Climb: +4, taking 10 for a total of 14 - she's hoping the plants bring the DC down to 14!  At this distance I can't imagine she wouldn't fail some regular Climb checks, though if take 10 doesn't work, she'll try anyway, rolling as many times as necessary!  If she starts to fall, her ambitious plan is to try to push away from the cliff to avoid scrapes, then feather fall as she nears the bottom... in RL Rae-Lynne woudl be terrified of such a drop, but as Rayne, in-game, she feels much more comfortable.  She's relied on Feather Fall before, and it gives one a new confidence.<br/>