Jonna pauses, thinking, "If anyone could recover it, it would be the Merfolk.  But they are an insular lot, you might not like the price you'd have to pay.  In fact, Id suggest not going to even seek them out unless you've got plenty of gems to bribe them for even taking up their time."<br/><br/>Jonna and you talk for several more hours, at which point he insists you sleep on the floor of his home, and then you can go shopping tomorrow.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">ooc - im not sure how to do the OOC spoiler that you did.<br/>I'll add 'hints' in game as you play, reminders from Jonna and your night of advice.<br/>As for the merchants the next day, you write that out, Here's the prices.<br/><br/>The price you'll get for your clothing should you sell it  + 15 gems<br/>Rank 1 weapon - a dagger, club, etc.  Maybe a cheaply made sword - 10 gems<br/>Rank 1 spells - attack or defense - 10 gems<br/>rank 1 utility spells - we have to role play that out, but more than you're going to afford for right now<br/>low level armor, boiled leather for example.  leaves VERY little to the imagination - 15 gems<br/>non corrupted food - 1 gem per meal, but it is preserved, so you can save it.<br/>potions of speed, strength, smarts, or stamina - 15 gems each<br/>potions of 'reversion' - 150 gems each.   I only mention this so you know that removing effects you don't like is possible, but will cost you.<br/><br/></div></div>