While you were sneaking into the alleyway, you try to talk to Aria to get her to turn back into her human form. While you are doing so and preparing to set her into the ground, she warns via telepathy about sudden and intense danger. You reflexively dodge out of the way, right where a goon was about to drop right on top of you, picking up Aria along the way.<br/><br/>2 more goons come down from the roofs, drawing out clubs and advancing on your position. The alleyway is 2 spaces wide and 60 long, with you are the more or less center and 2 goons in front, one in the back. Aria seems to begin to glow more at the sight of danger, as you can sense her power overflowing through your very being.<br/><br/>(roll for Init, the goons got:<br/>goon1: 15(in front of you)<br/>Goon 2: 14(same)<br/>goon 3: 9(back goon)<br/><br/>OOC: For the purposes of combat, where these bonuses would apply but your character would not know why. These are Aria's stats, something your char does not know yet. She will have to 'feel' out Aria to figure out these abilities.<br/><br/>Aria, Demon Sword of Wind. +3 rapier<br/>18 cha, 10 wis, 18 int, speech and telepathy, 3 lesser and two greater, 120 feet blindsense,<br/>darkvision and hearing.<br/>CG alignment.<br/>common, elvan, draconcic, infernal, abyssal.<br/>3/day wind shield (+3 AC immediate action)<br/>wind slash(60 foot range touch attack, 4d6 dmg)<br/>feather fall at will<br/>fly at will<br/>3/day cyclone(10d6, ten foot radius)<br/>(ego of 23)<br/>+2 luck bonus on attacks, saves, and checks.<br/>total price = 130000gp<br/><br/><br/>