The wolf's claws rake across your chest above your breasts as you lunge, tearing at your flesh beyond your supernatural toughness, but as you grapple him he is all but powerless against you, struggling and growling at you, trying desperately to break your grasp.  From behind you, you hear the sound of a cloak billowing about slightly as Yuri flips over the ledge and lands upon her back, rolling and getting to her feet before dashing a bit closer and flinging her whip out, striking the werewolf hard in the side with a crack and a thunk, spraying his blood out away from you as the beast bellows loudly in pain again.<br/><br/>Cecil does not appear to join you through the window, but he arrives at the end of the alleyway with longsword and buckler at hand, ready and raring to go, it would seem.  As for the beast, he struggles to free himself from your grasp... (Read below: you'll have to write the end of his post, unfortunately, due to the complexity and conditionals from the Grappling Scenario)<br/><br/>Accidentally mixed up the grapple, somehow; it was just the grapple check which included the touch attack in it's attempt.<br/><br/>Your AoO hits him for 3 after DR, though I believe you and I both are forgetting Sneak Attack Damage; he was technically flat-footed at the time.  It's fine for now; we both messed up and forgot, and you did damage anyway.  Likewise, Tumble makes it, and you make the standing jump of 5' to get into the adjacent square, where you grapple attempt against him, which would just be the Grapple: 24, and while both the move and the Grapple check would provoke (you don't have improved Grapple), he only gets the one attack from the movement into his square, and sadly... you're flat-footed mid-jump.<br/><br/>Enemy AoO: 21, Hit for 14 damage, 4 after DR<br/>Enemy Opposed Grapple: 21, you and he are now Grappled, and he is denied Dex to his AC<br/><br/>Yuria Tumble: 32, Pass, she's now standing right next to you diagonally<br/>Yuria Attack: 24, Hit for 16 Damage bypassing DR<br/><br/>Cecil takes the long way; not a very good Tumbler<br/><br/>Enemy gets free chance to break Grapple, then if he is free, he will Full-Round Attack you, if not, he will spend a Full-Round Action to try to break Grapple<br/><br/>Enemy Opposed Grapple Check: 22<br/><br/>Roll a grapple check (in your case, standard a Melee Attack Roll) and try to match the number above.  If you fall, go to section A, if not, go to section B<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: A</div></div><blockquote class="bbc_standard_quote">Enemy Full Round (Slash, Slash, Bite, Slash)<br/>Slash 1: 20, Miss<br/>Slash 2: 21, Miss (because of the spell Yuria cast upon you)<br/>Bite: 28, Hit for 9 Damage, 0 after DR<br/>Slash 3: 22, Miss (again, the Spell)<br/><br/>Feel free to describe the attack in your post</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote from: B</div></div><blockquote class="bbc_standard_quote">Opposed Full-Round Grapple Check to BreakL 27, roll opposed Grapple Check, if you succeed, you may make one claw and bite attack against him next on your next attack, with him denied Dex, and the first to hit does Sneak Attack Damage.  If you fail, he is no longer Grappled, and you may make normal actions against him.<br/><br/>Feel free to describe his attempt and failure, or if he breaks, describe the breaking before taking your actions on your turn in your post.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Also, for future Grapple checks (though I don't see you doing too many as a ranged fighter), roll 3 separate ones, for if situations like this arise where they get their free break, then their full-round attempt.  It'll make things run smoother.