<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">"Now tell me about the succubus and the drow girl in return, and I'll consider letting you see my body at all..."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The succubus' name is Narcina, and wears the guise of Elsa, a redheaded half-elf sorceress.  She often frequents the brothels of Rivenheart, with an exclusive preference for their female prostitutes.  If she visits the Amaranth Palace, and you can convince her to bed you, just whisper her real name into her ear, and she'll be obligated to bestow upon you a powerful magic item.  And don't worry, the compulsion of a<em>geas</em>spell makes it so that she can't renege on her bargain."<br/><br/>"As for Gelzana, she was a skilled alchemist back in the Material Plane.  A commoner who plied her trade in a frontier town, she supplemented the garrison of the local militia with poisons and potions.  She was second to none in the region, earning her much prestige, and many enemies.  Unfortunately for the priesthood, she went rogue and began killing all the clerics of Lolth, driven by some personal crusade or vendetta.  She was subdued, by one of her own concoctions no less, and eventually sold here.  Gelzana in her current state will be unable to exploit her full alchemical talents.  If she were to somehow regain her faculties, then there's no telling what she can do with the many materials around the Amaranth Palace."<br/><br/><br/>Sabisstra's expedition into the basement went very well.<br/><br/>She ducked into the nearest room in time to dodge a passing guard. (https://elliquiy.com/forums/dicebot.php?r=60436)<br/><br/>The first room she came across was a storage space, full of all sorts of goods.  Foods both mundane and suited to less...mortal palettes, as well as what appeared to be contraband and valuables locked in several strongboxes (DC 30 Disable Device to open without the keys, also subject to Arcane Lock).  One of the boxes in back, however, held a bit of flint and steel, a set of 5 hairpins (can allow you to pick locks without thieves' tools, but break on a failed Disable Device check), a gem-studded mirror, and a glass vial packed with red, blue, and green leaves (can be used to brew 3 doses of sassone leaf residue).<br/><br/>With greater awareness of their patrols and patterns, she expertly rolled into the next one. (https://elliquiy.com/forums/dicebot.php?r=60437)<br/><br/>The other room in the basement was full of ice.  It emanated from a bright blue glowing pole in the center, obviously magical and the source of the supernatural cold.  The pole reached from floor to ceiling, and the frozen figures of various mortals and minor demons stood powerless in the ice's grip.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft DC 15</div><div class="spoiler_body">The ice pole encases all targets within a 20 foot radius in a thick sheen of ice which imprisons their forms.  The creatures entombed are alive yet unaware of their current state.  Anybody approaching within the radius is subject to this spell, and it does not affect creatures who are made from the essence of frost (cold subtype).</div></div><br/><em>Gain 1,000 experience points for dodging the guards.</em>