<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kader Andromias</div><div class="spoiler_body"><span class="bbc_u">Description</span><br/>Career: Ace<br/>Species: Human<br/>Duty: Air Superiority<br/>Motivation: Charge at fear and outrun death<br/>Specialisation: Hotshot<br/><br/><span class="bbc_u">Characteristics</span><br/>Brawn - 2<br/>Agility - 4<br/>Intellect - 2<br/>Cunning - 2<br/>Willpower - 2<br/>Presence - 3<br/>The Force - 2<br/> <br/><span class="bbc_u">Skills</span><br/>Cool 2<br/>Charm 1<br/>Deception 1<br/>Gunnery 1<br/>Piloting (Space) 2<br/>Perception 1<br/>Range (Light) 1<br/>Stealth 1<br/><br/><br/><span class="bbc_u">Talents</span><br/>Hotshot: Skilled Jockey level 1 (Remove one setback dice per rank to all piloting checks)<br/>Hotshot: High G Training level 1 (Transfer one point of system strain per rank to person strain.)<br/>Hotshot: Grit level 1 (Gain +1 Strain Threshold.)<br/>Hotshot: Shortcut (+1 boost dice per rank to catch/escape during chase)<br/><br/><span class="bbc_u">Equipment</span><br/>G-suit (2000)<br/>Vacuum sealed (1000)<br/>Scanner Goggles (150)<br/>Commlink (25)<br/>Blaster pistol (400)<br/>Frag grenade x2 (100)<br/>Stimpack x2 (50)<br/>Utility belt (25)<br/>250 Credits<br/></div></div><table class="bbc_table"><tbody><tr><td><div align="center">| - Wounds - |</div></td><td><div align="center"> - Strain - |</div></td><td><div align="center"> - Vehicle - |</div></td><td><div align="center"> - Speed - |</div></td><td><div align="center"> - Hull Trauma - |</div></td><td><div align="center"> - System Strain - |</div></td></tr><tr><td><div align="center"><strong>0/12</strong></div></td><td><div align="center"><strong>0/13</strong></div></td><td><div align="center">A-Wing (http://swrpg.viluppo.net/transportation/starships/1235/)</div></td><td><div align="center"><strong>4</strong></div></td><td><div align="center"><strong>0/6</strong></div></td><td><div align="center"><strong>0/6</strong></div></td></tr></tbody></table><br/>"Nice loop, Dremmer," Kader teased when she remarked about doing things her own way, "how many points do you get for that again?"<br/><br/>He swallowed his words as he noticed how fast she swooped around and didn't actually lose much on her relative position. He was a little embarassed for wrongly assuming that he was supposed to wait for the turrets to become active before firing, and now he was bottom on the scoreboard.<br/><br/>It was time to change all of that.<br/><br/>He lined himself up for a neat strafing run on the two remaining turrets in the virtual construction spaceyard, opening up with a neat blast (which mimicked Tong's previous firing run almost to the point of flattery...) and taking out both of them.<br/><br/>"I guess we're all teaching each other new tricks today." He said into the comm, but mumbled so there was at least a chance the others might not catch it.<br/><br/>Barely managing to maintain a lead on Sadie, Kader swooped under the last strut of the shipyard and leveled out ready to enter the trench, already setting his sights on the turrets which flanked them, lining up what should be an easy enough shot...provided Tong left anything for him to fire on. He was also mindful of the end of the lap approaching and was ready to give Lyra a run for her money there, since first place on a lap was worth more than a couple of kills.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Kader starts his turn by <strong>Firing</strong> on the turrets in the 2nd leg.<br/><br/>(http://www.clipular.com/c/5368652514459648.png?k=wHKEurE4umEwOzUK6y6gMPkXTPM)<br/><br/>He uses the two advantage to activate 'linked' and hit a second turret, much as Tong did.<br/><br/>He then <strong>Accelerates</strong> to speed 4 in an effort to catch up to Tong.<br/><br/><strong>Piloting check:</strong> Here's my working out in case you need to check it! (YYGG, + RRPP for speed, + 3 boost for handling, + 1 boost for Lyra's advatage, + 2 setback dice for terrain, -1 setback dice for Skilled Jockey)<br/><br/>(http://www.clipular.com/c/4718664377696256.png?k=VjURrAgm9F_xfowKpZlGN-p1-78)<br/><br/>He uses one advantage to <strong>Screen</strong>, adding a Boost to his next piloting check. He spends the remaining advantage to make an additional <strong>Aim</strong> maneuver, adding 2 Boost dice to his next gunnery check. (Can I do all that?)</div></div>