As you wake, you realize you're no longer in the alleyway. You are strapped to a large table, a tall, five-sided symmetrical creature studying you, indescribably odd, and yet somehow comforting. You realize, soon, that you are being kept calm by a constant pleasant sensation. " You are Human." The buzzing language seems to resolve itself strangely in your mind. " You stop Hastur. King in Yellow causes troubles. We do not want humanity enslaved by others." The pleasant sensation makes your body tingle, arousing you. " Travel through City, find exit. Use things you found to close gate. Will stabilize world, stop *horrors*" The word he uses is indescribable, simply channeling images of the many terrifying things that are slipping through. He quickly flips open your restraints. " Travel through city. Will be okay- Great Race have no wish to harm you." He points out through a doorway, ushering you out quickly.<br/>---<br/>OOC: Lucky lucky. You not only get two clue tokens from him- Enough, by the way, to close the gate when you get out, and seal it shut- but you succeeded at your luck token, so he doesn't happen to tell you anything sanity-blasting.<br/>---<br/>In the city, a carnival arrives... Darke's Carnival. The dancing... people... laugh wildly, as the various Arkham common people join in the festivities. Occasionally, they're pulled into the exhibits to satisfy the dark sexual appetites of the creatures there... There are strange, terrifying sights here, sights that no normal people could want to be exposed to... but which could also help you. As they enter, their strange energies cause the gates to pulse, and a swarm of creatures escape into the outskirts, wildly chattering as they move through the outer areas.<br/>---<br/>If you end your movement in the Northside Streets, you gain a clue token, but must pass a Will-1 check, or lose 1 sanity. There are four monsters in the outskirts now- If it gets to 7, they'll be sent back to the cup and the terror level goes up by 1, not good stuff! Also, next turn, do you want to try to seal the gate? YOu need to succeed at a Fight- NOT Combat- check at +0, and if it succeeds, you can spend 8 clue tokens to seal it, meaning that nothing happens if a gate opens there. You want that. :-P.