Finally Evelyn overcame the giant, the dark energies that kept it moving dissipating as its towering form collapsed to the cobblestoned street. Her way was open and clear, allowing her to move unhindered for a while, before writhing tendrils of darkness came coiling from the shadows, inky tentacles reaching for her, grasping and twisting.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body"> Ogre zombie is defeated, and Evelyn can use her move to advance 1 unit. On her next turn she encounters no opposition so she can dash to advance another 2 units. At that point she is attacked by another assailant. And it rolls a 1 to attack. At least Evelyn isn't in any danger &gt;.&gt;<br/><br/>Tendrils of Darkness: uninjured<br/><br/><br/>In the distance, the ceaseless rape of the goddess continues.<br/>Tenebrax spends his action to use Violate: Tenebrax can force one grappled creature that is wearing no armor to immediately make a death saving throw, even if the creature still has hit points and is normally stable. Failed death saves accumulated this way reset only once the creature escapes the grab.<br/>Lux fails her save as a silent moan slips past her lips, unheard by any. Her womanhood tightens around the invader unwillingly, pleasure overcoming her.<br/>On the next turn, her resistence falters further.<br/><br/>Tenebrax: uninjured<br/>Lux: damage taken unknown, grappled, exhaustion level 5 (disadvantage on ability checks, attack rolls, saving throws, hit point maximum halved, speed reduced to 0), failed saving throws: 2/3, Legendary Resistance expended: 3/3</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Progress</div><div class="spoiler_body">Approach: 6/10<br/>Impending Doom: 21</div></div><br/><hr/><br/>The hellhound drooled on Maryell's neck as more scratchmarks gathered on her back. It thrust and jerked violently, its body in a heated mating frenzy. With one of its furious thrusts, the captain's tender folds yielded finally and the knot sunk into her channel, locking the mutt in place while it was still jerking and twisting to get off. Several moments later it did indeed and bred its bitch, flooding her with intense gushes of its fiendish or canine seed, whatever cursed combination of thereof it possessed. The first spurt only filled the poor woman's womb to its capacity, the next several almost building a pressure inside her then forced bubbling and foaming out around the penetration. The thing continued climaxing inside the defeated knight with no regards to her state or feelings.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Two turns pass</div><div class="spoiler_body">As two turns pass with Evelyn advancing rapidly, the Captain also makes 2 saves, one on each of her turns. At 3 successes or a nat 20, she recovers and gets loose to either fight or flee with a cum filled belly. At 3 failures her strength to resist is gone and willing or not, she becomes a plaything of monsters, helpless to endure her rape until all her attackers are exhausted (could be a while), or losing her mind and becoming a sex slave (your choice).</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Captain Maryell</div><div class="spoiler_body"><div class="floatright">(http://simg4.gelbooru.com//images/7e/6f/7e6ff868f38117624a169e98d897765a.png?1578213)</div>Captain Maryell d'Orty<br/>Medium humanoid (human), lawful good<br/>Armor Class 10 (no armor)<br/>Hit Points 0/58, (8d8+16, 6 hit dice spent)<br/>Speed 30 ft.<br/>Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 15 (+2)<br/>Saving Throws: Con +4, Wis +2<br/>Senses: passive perception 10<br/>Languages: Common<br/><br/>Brave: Captain Maryell d'Orty has advantage on saving throws against being frightened.<br/>Saved vs Aura of Terror: Captain Maryell d'Orty passed a saving throw and is unaffected by Tenebrax's frightening aura for 24 hours.<br/><br/>Actions<br/>Multiattack: Captain Maryell d'Orty makes two melee attacks.<br/>Greatsword: Melee weapon attack +5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.<br/><del>Heavy Crossbow: Ranged weapon attack +2 to hit, range 100/400 ft, one target. Hit: 1d10 piercing damage.</del> Captain Maryell d'Orty is out of ammunition.<br/><del>Leadership (recharges after a short or long rest): For 1 minute, Captain Maryell d'Orty can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of her makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Maryell d'Orty. A creature can benefit from only one Leadership die at a time. This effect ends if Captain Maryell d'Orty is incapacitated.</del><br/>Memory: This image of Captain Maryell d'Orty is a conjuration of a dream and cannot leave the dreamscape, nor will anything that happen to her affect the real Captain Maryell d'Orty in any way.<br/><br/>Death Saves: 1 success, 2 failures<br/><br/>Monsters attacking Captain Maryell (if she recovers she's back in combat or can attempt to flee!):<br/>Goblin 1: uninjured<br/>Goblin 2: uninjured<br/>Goblin 3: uninjured<br/>Goblin 4: uninjured<br/>Goblin 5: uninjured<br/>Goblin 6: uninjured<br/>Hellhound: 36 damage taken</div></div>