OOC: At the moment, there's no ESPECIAL reason to cast it, so we can wait. ^_~<br/>---<br/>You walk on through the graveyard, walking through the disturbed tombstones, and find yourself drawn towards one of the crypts. It flies open in a flash, and you're sucked through- finding yourself in a strange, endless plateau, which reminds you of pictures you've seen of Mongolia, an endless, desolate wasteland. The empty plains are strangely forbidding as you slowly begin to wander, seeking a way back to your realm... When a strange, barrel-shaped, hexagonally symmetrical creature appears. It screeches in a strange language, and when you don't respond in the way it's looking for, it approaches you menacingly. You manage to kill the creature quickly, though, leaving it's corpse behind in this horrible land as you continue wandering along your way. Back in town, a strange plague has been happening- The hospitals are full, people suffering from the sickness, though thankfully, your Elder Sign at the Independence Square holds.<br/><br/>You continue on your way through the strange land, when you come upon a bizarre labyrinth, that seems to grow around you, but you finally manage to find your way out of it, remembering your father's old hedge-maze, always keeping your hand on the right wall. As you continue to adventure through the Other World, the wild Fourth of July parade begins, occasionally disrupted by distant screams in the night, and the great artist, Richard Pickman, packs up his bags to find a place with a little less inspiration, while the General Store finally gives up, the door boarded up and the windows covered as the owner leaves town.<br/><br/>You finally make your way out of the strange wasteland, and prepare to seal the portal. It's harder than the others have been, but you manage to close it, shutting the portal tightly, and slowly relaxing as you make your way out to the street again, wondering where to go next.<br/>---<br/>If I might make a recommendation: A brief side-trip to Ma's Boarding House would only take a couple of turns- You can stop off at the Silver Twilight Lodge next turn and then make it to Ma's Boarding House. There you can get a few Allies, who would definitely help you out- They're the most powerful kind of card. Your choices are Tom "Mountain" Murphy, who gives +2 to Fight, and nullifies the Overwhelming ability. Eric Colt, who adds two speed, and nullifies the Nightmarish ability. Anna Kaslow, who adds 2 Luck, and gives you two clue tokens when you take her. Thomas F. Malone, +1 Lore, +1 Fight, and gain a spell. Ryan Dean, +1 Will, +1 Sneak, and gives 1 Common item. Professor Armitage, +2 Lore, and nullifies Magical Resistance. Ruby Standlish, +2 Sneak, and gain 1 Unique item. And finally, dependable ol' Duke, who adds 1 to your Max Sanity, and can be discarded to immediately restore your Sanity to it's maximum. You have enough trophies to get two Allies at this point. ^_^