<div class="floatright">(https://i.imgur.com/2aFuvWk.jpg)</div><br/>Laura Smith laid back in the reclining chair in the testing at Quasar Games and settled her head back into the neural interface for the game.  She was one of the few top female players of the big MMORPG's and had been invited by Quasar to help them playtest the latest variant of their hit game Event Horizon Online.  She'd played the game with the regular DI or direct interface equipment but the chance to immerse herself into the game using what was a beta-level developer's rig couldn't be passed up.  The Beta set-ups at Quasar were supposed to give interface so intense that one couldn't tell the difference from reality.  Of course in return Laura and the dozen or so other testers would have to play through the updated game.  Not wanting to spoil things the developers hadn't said what was new about the game but frankly Laura didn't care.  They'd even told the testers, about a third women that as part of the random nature of the playtest that their races and classes would be chosen for them.  Eager to go Laura had signed the release forms and hurried up to the couch.  Now to start...<br/><br/><hr/><br/>Intense... the game was intense... Laura stood in the street as the game swirled around her.  She felt odd, feminine and soft.  Normally she played strong, powerful female characters but this seemed different.  She tapped on her forehead and pulled up the interface for the game.  Oh!<br/><br/>Laura, no Landria... her name was Lau... Landria... was a blond knock out.  She was slender, delicate but well proportioned and scantily dressed.  She had a dagger on her waist and lacy clothing.  A pack sat on the ground near her.  And... her stats.  A first level cleric but not one that could do any kind of fighting.<br/><br/>Landria was an ecclesitheurge which meant that she trusted in the power of her faith in her goddess instead of armor or shields.  She wouldn't even have access to any real weapon types.  She could bless her allies with holy bonuses to their abilities as well as perform the normal magical functions of a cleric.  But her abilities were so skewed away from combat with a 7 strength that Landria would have to find a group of tough fighter types to protect her if they did reach combat.  Hopefully with the flexibility of her build she could provide a welcome addition to a group.<br/><br/>Of course there were other oddities about her build.  She had the strangest set of skills.  Bluff and diplomacy were good as was healing of course but courtesan?  What was with that?  And she had a locked golden collar around her neck and sealed bracelets around her wrists.  Landria had never been pierced in the real world but here she had a golden, heart shaped stud in her belly button.  And... and a dramatic tattoo of a red and golden dragon that she could tell curled over her back and across her belly with the tail going between her ass cracks and the head ending at her mons with flames blowing down over her sex onto her inner thighs.  Now this just was crazy but at least it wasn't real...<br/><br/>Sighing Landria moved off through the town stopping to sample food and drink but headed to one particular area.  She'd been tasked to try out the adult side of the game and try it out she would.  Landria had a safe word which was Crabapple but really if things got anything more than heavy petting she'd just log out.<br/><br/>Walking down the dark alley Landria pressed the 18 and older button and entered the entire other half of the game.<br/><br/><br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Landria</div><div class="spoiler_body">Landria Silistri<br/>Female human cleric (ecclesitheurge) of Calistria 1 (Pathfinder RPG Advanced Class Guide 91)<br/>CG Medium humanoid (human)<br/>Init +6; Senses Perception +5<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 12, touch 12, flat-footed 10 (+2 Dex)<br/>hp 10 (1d8+2)<br/>Fort +3, Ref +2, Will +7<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee dagger +2 (1d4-2/19-20) or<br/>   dagger +2 (1d4-2/19-20)<br/>Special Attacks pain variant channeling 5/day (DC 12, 1d6 plus 1 channel bonus)<br/>Domain Spell-Like Abilities (CL 1st; concentration +6)<br/>   8/day—bit of luck, copycat (1 round)<br/>Cleric (Ecclesitheurge) Spells Prepared (CL 1st; concentration +6)<br/>   1st—bless, disguise self[D], sanctuary (DC 16), summon monster I<br/>   0 (at will)—create water, detect magic, light<br/>   D Domain spell; Domains Luck, Trickery<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 7, Dex 14, Con 12, Int 10, Wis 20, Cha 14<br/>Base Atk +0; CMB -2; CMD 10<br/>Feats Improved Initiative, Weapon Finesse<br/>Traits charming, inspired<br/>Skills Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +2 (+3 vs. characters who could be attracted to you), Heal +9, Knowledge (religion) +4, Linguistics +4, Profession (courtesan) +9, Spellcraft +4<br/>Languages Common, Elven<br/>SQ blessing of the faithful, domain mastery, secondary domain (luck)<br/>Other Gear dagger, dagger, bedroll, belt pouch, candle (10), flint and steel, holy text (Calistria)[UE], jewelry[UE], jewelry[UE], jewelry[UE], jewelry[UE], masterwork backpack[APG], mess kit[UE], soap, spell component pouch, tattoo[UE], torch (2), trail rations, waterskin, wooden holy symbol of Calistria, 35 gp, 8 sp, 8 cp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.<br/>Blessing of the Faithful (+2 sacred bonus, 25 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks, saves or AC.<br/>Cleric (Ecclesitheurge) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.<br/>Cleric (Ecclesitheurge) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.<br/>Copycat (8/day) (Sp) Create a single mirror image duplicate<br/>Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day<br/>Pain Variant Channeling (±1 Sacred) Bonus vs. pain effects/become sickened<br/>Pain Variant Channeling 1d6 plus 1 channel bonus (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.</div></div>