Northside. White to Downtown, Black to merchant District.<br/>Downtown. Black to Northside, White to Easttown, connection to Merchant District.<br/>Easttown. Black to Downtown, white to Rivertown.<br/>Merchant District. White to Northside, Black to Miskatonic University, connection to Downtown and Rivertown.<br/>Rivertown, black to Easttown, white to French Hill, connection to Merchant District.<br/>Miskatonic University, white to Merchant District, black to Uptown, connection to French Hill.<br/>French Hill, white to Southside, black to Rivertown.connection to Miskatonic.<br/>Uptown, white to Miskatonic, black to Southside.<br/>Southside, white to Uptown, black to French Hill.<br/><br/>Terror Track: 3<br/><br/>Creature Tracker: Name, Stealth bonus, Symbol, Movement, Characteristics, Will/sanity loss, health, combat/Stamina loss, Flavor text. Location.<br/>Byakhee, -2, Circle, Flying, -1/1, <3, +0/2, It shrieked and flapped, The Sky<br/>Dhole, -1, Circle, Normal, Physical Resistance+Magical Resistance+Nightmarish 1+Overwhelming 1, -1/4, <3 <3 <3, Southside<br/>Dark Young, -2, Hexagon, Immobile, Physical Resistance+Nightmarish 1, +0/3, <3 <3 <3, -1/3, The trees trembled, leaves fluttering around us. The earth shook as the thuds of giant hooves grew ever closer...Hibb's Roadhouse<br/>Ghost, -3, Crescent, Immobile, Physical Immunity, Undead, -2/2, <3, -3/2, The Witch House.<br/><br/>Clue Tracker:<br/>Independence Square: 1<br/>Hibbs Roadhouse: 1<br/>Graveyard: 1<br/>Dark Cave: 3<br/>Historical Society: 2<br/>Silver Twilight Lodge: 0<br/>The Witch House: 2<br/>Woods: 2<br/>Science Building: 3<br/>Unvisited Isle: 0<br/>The Unnameable: 1<br/>Gate Tracker:<br/>SEAL: Independence Square, The Unnameable.<br/>Great Hall of Celeano, -1, Star, Hibb's Roadhouse.<br/>Yuggoth, -2, Circle, The Witch House.<br/>Dreamlands, +1, Slash, Woods.<br/>The City of the Great Race,<br/>The Abyss, -2, Hexagon, Science Building.<br/>Player Tracker<br/>Jenny Barnes- Ma's Boarding House.<br/><br/>Outskirts Tracker:<br/>Mi-Go Circle, Byakhee Circle, Warlock Circle, Star Spawn Cross, Cultist Crescent.<br/>Doom Track:<br/>8<br/><br/>Other Dimensions:<br/>Another Dimension, RYGB<br/>Abyss, BR<br/>City of the Great Race, YG<br/>Yuggoth, BY<br/>Great Hall of Celeano, BG<br/>The Dreamlands, RYGB<br/>Plateau of Leng, RG<br/>R'lyeh RY<br/><br/>Locations.<br/><br/>Location Key: U Unique item, C Common Item, Cl Clue, $ Money, * Blessing, A Allies, San Sanity, Sta Stamina, Sk skills, Sp Spells Unstable! Unstable location.<br/>Northside: Train Station, CU, Newspaper, Cl$, Curiositte Shoppe, CU, special- instead of having an encounter here, you may draw three unique items and purchase one of them for it's list price. Discard the other two items.<br/>Downtown: Bank of Arkham, $*, Bank Loan- may take a bank loan here instead of an encounter, if you don't have one yet. Arkham Asylum, SanCl, instead of having an encounter here, you may recover sanity by recieving psychiatric care. You may either regain 1 sanity for free or 2$ for full sanity. Independence Square, ClU Unstable!<br/>Easttown: Hibb's Roadhouse, $CUnstable!, Velma's Diner, $Sta, Police Station, CCl, can spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham, and get the Deputy of Arkham card.<br/>Merchant District, Unviisted Isle, ClSpUnstable! River Docks, $C Trade 5 toughness of monster trophies or 1 Gate Trophy for 5 dollars.The Unnameable, UClUnstable!<br/>Rivertown: Graveyard, ClUIUnstable! Black Cave, CSpUnstable! General Store, $C Same as Curiosity shop, but for common items rather than Unique.<br/>Miskatonic Unviersity, Science Building, ClUUnstable!, 5 monster toughness/1 gate trophy for 2 clue tokens. Administration, $Sk, pay 8 dollars to draw two skills and keep one. Library, USp<br/>French Hill, The Witch House, ClSpUnstable!, Silver Twilight Lodge, ClUUnstable! With a Silver Twilight Membership, use the Inner Sanctum results for Encounters here.<br/>Uptown, St Mary's Hospital, ClSta, same as Asylum for Stamina, Ye Olde Magick Shoppe, SpU draw two spells and keep one for 5 dollars, Woods $CUnstable!<br/>Southside, Historical Society, SkSpUnstable!, South Church, San*, for 5 toughness or a gate trophy, get a Blessing. Ma's Boarding House, pay 10 toughness, 2 gate trophies, or 5 and 1 to pick an Ally of your choice.