The tentacles worm around Evelyn's legs and one plunges inside her pussy once more, and it takes what strength she has left to break off, flying off the phallic tendril twisting inside her. The focused assault doesn't let up, and despite the power she gained, being the sole focus of Tenebrax's wrath Evelyn has simply no time to bring her might to bear.<br/>Soon, her legs are bound, her wrists follow shortly and as the wind is knocked from her, the divine glow fades and she is pulled into Tenebrax again, engulfed by darkness. Then, in a burst of light a halo erupted from her, washing away everything in her vicintiy.<br/><br/><hr/><br/>Evelyn wakes in cold sweat, next to an exhausted and deeply slumbering Gandrav in his bed. Her memories of the dream are hazy at best, and it takes a bit to shake off the vertigo she feels. Eventually the reality sinks in that what she experienced was a dream state or a vision, a projected scenario of how she would fare in her current state against her nemesis. She might have gained more of the goddess' power, but even so alone she would be no match. She'd require allies, powerful companions of creatures willing to stand against the evil.<br/>Still, the last bit of her dream was still with her. Somehow, the paladin can tell that despite the losing battle, she won a victory and gained some measure of power to resist the influence that plagued her dreams.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Another round of full attacks quickly takes off what hp Evelyn has left, ending the dream sequence. None of the damage/conditions she gained in the dream carry over to the real world, however the charge she spent from her newly gained artifact is still spent.<br/><span class="bbc_u">Evelyn gains a level, and one new ability from the following:</span><br/>Boon of Fortitude: Maximum hit points increase by 40.<br/>Boon of Recovery: As a bonus action, regain a number of hp equal to half your maximum. 1/long rest.<br/>Boon of the Fire Soul: Immunity to fire damage and cast burning hands (DC 15) at will.<br/>Boon of the Unfettered: Advantage on ability checks made to resist being grappled. In addition, automatically escape a grapple or free yourself of restraints as an action.</div></div>