<em>Nice to see the ol' Spooky Senses are right on the money again.</em>Dizzy thought to herself, turning her 'borrowed' baseball cap around to keep the bill out of her eyes as she lowered her profile and quietly snuck up behind the gathered goons.  She hesitated for a moment, seeing the stoic woman and her domino mask.    It might be a little low key for Dizzy's own tastes, but supervillains tended to treat Emerald City as a hold over town until the heat died down.  It was better for her to assume that this woman had powers and be wrong than be caught unprepared.<br/><br/>Still, in spite of herself, she slipped closer, trying to hear what was going on.<br/><br/>She wasn't disappointed.  The Golden Dragon Society was on the back foot, and there was some kinda conspiracy linking three massive criminal syndicates in her own back yard.  A little<em>push</em>might be all it took to break something called Chamber ... but that would push F.O.E. into action.  Violent action, against Dizzy's home town.  She'd need to do a little more digging before she knew which way she'd want to lever things, but anything that involved the Malakovs, the Yaks, or the Golden Dragon Society was a Big Deal.  Something that could bind them all together would have to be<em>HUGE</em>then.<br/><br/>Of course, she had to live long enough to<em>tell</em>someone first, and Brain-Guy just made that a<em>lot</em>harder for her by calling her out.<br/><br/>As the Iron Matron sprang up towards the catwalk position Dizzy was using, swinging with a sinuous grace that the redhead would need years of seasoning to imitate, she quickly calculated that she wasn't likely to outrun her in an open chase, even if the other woman<em>was</em>in heels.  So, instead, Dizzy circled around some cover and dropped down.  She needed another exit if she was going to give these guys the slip, but fortunately there was plenty of cover for her to use to circle around.<br/><br/>Still, she touched the collapsible baton she was carrying with her, it could only help to put out a few eyes on her way out.<br/><br/>And, of course, the<em>real</em>prize would be to somehow get out of this with that briefcase.  She licked her lips at the thought, but no.  Not without her gear.  Dizzy was impetuous, sure, but even she had her limits.<br/><br/>... Of course, she was also an opportunist ... if the chance just<em>happened</em>to come her way ...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative</div><div class="spoiler_body">At 2019-09-15 01:51:42, Dizzy Harper (uid: 52581) rolls: 1d20a6 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=139416)<br/>So, Dizzy goes just before the goons.  I'm proceeding under the assumption that Iron Matron won't get into a position that denies Dizzy concealment on her initiative, given the description I got.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stealth Check</div><div class="spoiler_body">   At 2019-09-15 01:54:29, Dizzy Harper (uid: 52581) rolls: 1d20a10 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=139417)<br/>Ha ha, seems like Dizzy is feeling more "Signal" than "Ghost" today.  I'm going to go ahead and spend a Hero Point to knock that up to a 24, moving 15' away from her old position and trying to circle around the outer edge of the storage space, looking for another exit that isn't guarded by knife wielding super-agents.  A aforementioned freight elevator, perhaps?<br/>Cue the Sneaking Mission Music! (https://www.youtube.com/watch?v=T10rAKJfMqE)</div></div>