<div class="quoteheader"><div class="topslice_quote">Quote from:  Nozomoto</div></div><blockquote class="bbc_standard_quote">Player"Tialyn Luxora" using substitute intelligence check confirmed.<br/> Remaining re-try's:0<br/> Remaining Party-re-try's: 0<br/>Sharing Intel gained with party:<br/>Based on the fact that there is very little actual damage done to the city, Tumen was abandoned according to a plan.This means there will be little to be found in ordinary citizen's homes,temples, or other official structures,as the people had enough time to gather any valuables small enough to be moved easily. Your best bet should be either the <strong>palaces of the rich</strong> or <strong>The city of the dead.</strong><br/><br/>As a city abandoned long, long ago Tumen is sure to have some dangers waiting for adventurers to stumble upon. The most common might include cultists of vile, evil and monstrous deities such as Lamashtu or Rovagug, the walking dead,raiders and the more intelligent of wandering monsters.<br/><br/>Environmental dangers might include collapsing buildings, starvation, and sandstorms.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Timerian seemed like he listened throughly to what Nozomoto had to say, seemingly absorbing every single piece of information giving to him. He still stands there, eyes on the city lying before him, not moving anything else of his body. His eyes are cloudy, his expression serious, and expressing utmost concentration. Ugrash in contrast is quite relaxed, but visibly annoyed. he already got a few steps ahead, and now turns back, obviously waiting for the two of you to catch up to him.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Ugrash</div></div><blockquote class="bbc_standard_quote">Dead city dead, Now crawling with cultists, ok. Why voice make it difficult?!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Timerian, still deep in thought answers absentmindedly<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Hmmm. i don't know, this information feels somewhat incomplete. But surely that is because none of us had the required skill. Anyway, that wasn't too much information so be sure to advance with caution. The system mentioned cultists as one of the main dangers...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>He turns around to you, and as soon as he faces you he suddenly becomes very conscious of you again, immediately blushing furiously.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Timerian</div></div><blockquote class="bbc_standard_quote">T-Tialyn, do... do you know what cults might be st-st-strong in this a- area?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Nozomozo pipes up... again. Unbidden... again.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Nozotmoto</div></div><blockquote class="bbc_standard_quote">To answer this question, a Knowledge: Religion roll is necessary, although a Knowledge: Local roll would yield more detailed information about cults in this area of Osirion especially.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ugrash seems impatient, shifting his weight from one foot to the other and back, he clearly is angry with you and Timerian now, for not joining him immediately.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Ugrash</div></div><blockquote class="bbc_standard_quote">More walk, less talk. Or talk by walk. Search for "Dead city" voice mentioned. Best chance to plunder shiny things.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">To skip various" i go into this quarter, i go down this alley, i enter this park... etc posts which all would be answered with " make a perception check, you find xyz"  the follwoing will work well i guess: Roll Perception as often as needed to hit a DC 20 Perception check, every check will take1d4+2 hours of gruesome searching. As you might have guessed, this is not a system message, but just me jumping the time a bit. The time you need is fairly important, as sunset is almost upon Tialyn, and the search might be taken to the next day eventually.</div></div>