<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Results</div><div class="spoiler_body">Hijackers neutralized, nearby buildings reduced to rubble.<br/><br/>In theory it was -1 due to cover but the missile goes up and over anyway, what mattered was seeing them.<br/></div></div><br/><br/>The sidewinder slammed down into a technical at the heart of the hijacker formation.  Fire and twisted metal burst outwards in every direction.  The humans nearest the explosion were simply eviscerated, the lucky ones compared to those concussed by the blast and town by the shrapnel and other debris.  The force of the explosion shattered what remained of two nearby buildings' supports.<br/><br/>They crumpled like concrete cans, bending down in on themselves and spilling their debris all around.  Centuries old monuments to civilizations gone by were reduced to rubble in an instant.<br/><br/>The convoy's escourt broke cover and unloaded on what hijackers remained, cutting down those not well positioned to flee.  Soon only casualties remained.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enemy Turn</div><div class="spoiler_body"><strong>Move</strong>: Back up the street, 4+1 hexes (highway)<br/><br/><strong>Operate</strong>: Shoot MSR<br/>At 2018-09-13 04:28:20, enemy mech (uid: 40688) rolls: 1d10 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=124795)<br/>miss<br/><br/>-1 Focus to re-roll:<br/>At 2018-09-13 04:28:32, enemy mech (uid: 40688) rolls: 1d10 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=124796)<br/><br/>Hit location: L-ARM<br/><br/>Result: L-Arm destroyed after 9 (10-1) damage delivered.<br/></div></div><br/><br/><strong>"Hit confirm, hijackers dealt with.  Good shooting Warrior.  Status on the bandit mech?" <br/></strong>Lieutenant Fox was in high spirits.  In fact, Bunny had never known him to be half so excited as he seemed right now.  Something about the man's whole figure came alive under fire.  Even with carnage and death all around him, it seemed the only thing that could pierce his professional demeanor was the thrill.<br/><br/>The battlenet showed it right before Mizuki felt it.  The enemy mech had swung back around to take her in the exposed rear.  Another salvo of bullets.  But this time, rather than all flying around her, they tore through the left arm of her mech.<br/><br/>A sudden explosion and flash of light from her left rocked the whole cockpit, and when the dust settled red blinking lights and her own view showed her that the left arm of her mech had been totally destroyed.  All that remained was some loosely hanging cables and bits of metal, the bulk of it torn free and scattered across the ground nearby.<br/><br/><div align="center"><span class="bbc_u"><strong>Encounter 1, Turn 3</strong></span><br/>(https://i.imgur.com/vXCVSba.png)</div><div align="center">Bunny's mech has lost its left arm.</div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">AKEMA Mk. IV</div><div class="spoiler_body"><strong><span class="bbc_u">AKEMA Mk. IV</span></strong><br/><strong>Stability</strong>:  6 / 18<br/><strong>Power</strong>:  3 / 3<br/><strong>CPU</strong>:  1 / 1<br/><strong>Move</strong>:  4 / 4<br/><strong>K-Armour</strong>:  1<br/><strong>E-Armour</strong>:  1<br/><strong>X-Armour</strong>:  1<br/><br/><strong><span class="bbc_u">Condition</span></strong><br/>[R-Arm]: 5 / 5<br/>[L-Arm]: 5 / 5<br/>[R-Leg]: 4 / 4<br/>[L-Leg]: 4 / 4<br/><pre><br/>         [H1][H2]<br/>[RA1]  <strong>[T1]</strong>[T2][T3]  [LA1]<br/>[RA2]  [T4][T5][T6]  [LA2]<br/>       [RL1]  [LL1]<br/>       [RL2]  [LL2]</pre><br/><br/><strong><span class="bbc_u">Modules</span></strong><br/>???<br/><br/><strong><span class="bbc_u">Weapons</span></strong><br/><strong>Mecha Support Rifle</strong><br/><span class="bbc_u">WIELDED</span>?: y<br/><span class="bbc_u">POWER USE</span>: 0<br/><span class="bbc_u">DAMAGE</span>:  6 (+/-2)<br/><span class="bbc_u">RANGE</span>: 6 (-2)<br/><span class="bbc_u">SUPPRESSING</span>:  Attacking enemies within effective range causes 1 Stress even on a miss.<br/><span class="bbc_u">TYPE</span>:  KINETIC<br/><br/><strong>Small Sidewinder</strong><br/><span class="bbc_u">Installed</span>:  T1<br/><span class="bbc_u">Power Usage</span>:  1<br/><span class="bbc_u">Damage</span>:  10 (+/- 3)<br/><span class="bbc_u">Range</span>:  10 (-3)<br/><span class="bbc_u">Missile</span>:  Every degree-of-failure introduces another "degree of uncertainty" that pushes the missile off course.  Adjacent hexes take half damage.  Can fire without LoS, imposes -2 on attack roll.<br/><span class="bbc_u">Ammo (4)</span>:  Small Sidewinders come with a preloaded 4 missile compliment, and may thus only be shot four times per deployment.<br/><span class="bbc_u">Type</span>:  Explosive<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cotton</div><div class="spoiler_body"><strong>Vitals</strong><br/><span class="bbc_u">Focus</span>: 7/7<br/><span class="bbc_u">Stress</span>: 3/7<br/><span class="bbc_u">Arousal</span>: 2/7<br/><br/><span class="bbc_u">AIM</span>:  3<br/><span class="bbc_u">WIT</span>:  4 <br/><span class="bbc_u">LUV</span>:  5 <br/><br/><strong>Born to Please</strong>: Gain 1 Arousal &amp; 2 Focus every time you fulfill a request.<br/><br/><strong>Unrelenting Underdog</strong>: Once per deployment, ignore a Breakdown and reset to 3 Stress.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enemy Pilot</div><div class="spoiler_body"><strong>Vitals</strong><br/><span class="bbc_u">Focus</span>: 6/7<br/><span class="bbc_u">Stress</span>: 2/7<br/><span class="bbc_u">Arousal</span>: ?/7<br/><br/><span class="bbc_u">AIM</span>:  5<br/><span class="bbc_u">WIT</span>:  ?<br/><span class="bbc_u">LUV</span>:  ? <br/></div></div>