Aria winced for Rose's sake, and couldn't decide whether to feel surprised or amazed that one of the spiders seemed to be trying to hide from her. At least, it had moved itself far enough away to probably be unable to see her while material, now.<br/><br/>The higher, wounded spider gave out a horrid keening as Rose's enlarged guisarme broke open part of its head. Aria retriggered a few of her short-lived magics and continued her volley of arrows; the next lanced into the wound Rose had just made; the thing floated away limply for a moment before abruptly becoming material as it died. Its body fell atop the trilithons with a heavy sagging.<br/><br/>The tiefling angled her bow down for the next arrow, and shot down alongside the curving ring which partially obscured the spider. She struck it through the joining if its head and abdomen, and then again alongside the last arrow. The creature wet limp suddenly, and began floating away with ichor floating through the ehtereal plane. She shot again, just in case, but her arrow phased<em>material</em>and passed through the dying creature.<br/><br/>"Rose!" sparing no moment to pick up her sap, she raced along the trilithons back to her companion. "We have that poison-curing wand; are you well?"<br/><br/><br/><br/><br/>Yeah, I did mention its 5' step (I think that's what your edit mentions you seeing, but just in case). All the same I feel bad for not including a map (the one round I forgot!) or mentioning that it was adjacent to her (as it was, knowing required counting from the previous rounds - it ended up 5' to her before, then she 5'-stepped away, then it 5' stepped close again).<br/><br/>One thing I like about the swift-move items, and part of why I stocked up on them (aside from TWFing being so dependent on FAs) is that it makes details of position less high-stakes.Spatial stuff is interesting, and Rose's reach / size / Combat Reflexes make it come into play a lot, but it takes care to do precisely via PBP. I've tried hard to make things clear via maps, etc. noting enemy distances, and make optimistic inferences with things like her arrival squares for DDing (like putting her in what I think is the most favorable one, and saying you can adjust her.)<br/><br/>Your move wasn't necessarily bad - it lets Rose attack the higher spider (and with larger damage), and I'd been thinking of doing Aria's ranged thing anyway, since she'd have no way to (sneak) attack the higher spider otherwise.<br/><br/>(And btw if anything in any of my posts ever comes across as criticizing or 'highlighting' what I thought was a bad tactic of yours - it's never meant that way. The IC and OOC explanation in my post of the nonflanking was b/c I thought Aria running away from her position would seem inexplicable otherwise.)<br/><br/>Sorry about the blink-miss luck. Yeah, that's the more-injured spider. Oh - and this'll also kill you - after her attack it has 1 HP left! =P<br/><br/>Aria: haste, sniper's shot, FA<br/>mods 25/25/20/15 (forget the +2 from being 'invisible' last time, and a -4 from firing into melee w/o Precise Shot)<br/>mh1: west spider<br/>Result: 9, 5, 18,<br/>dmg 5 + 52<br/><br/>mh2: east spider (has cover, +4 AC, from Aria, due to the curve of the stone ring - her 'Seeking' bow enhancement doesn't help)<br/>Result: 6, 18, 17,<br/>dmg 4 + 49<br/>tot 80<br/><br/>mh3<br/>Result: 20, 14, 20,<br/>crit 20 + 48<br/>tot 148, KOed<br/>(this one's left at -1 HP instead of +1 =P geez )<br/><br/>mh4<br/>Result: 2, 12, 3<br/>miss<br/><br/>EDITS:<br/><br/>- Forget a -4 to Aria's attacks for firing into melee w/o Precise Shot. (Also forgot the +2 from 'invisible' attacking on the round before.) Doesn't change any hits (the spiders had ridiculous HP but low AC).<br/><br/>- (just a comment) If Rose tumble-moving with the spare move action and then activating the ring had occurred to me, I probably would've done/assume it, i.e. turned her 5' step into a "10' step", since it was clearly the intent (and with no downside)....for some reason it just didn't occur to me at all.<br/><br/>In the end I think the outcome was very similar (Rose still would've needed to use a chronocharm to back up enough to full attack; and Aria would've done a melee full attack, and then the move and single ranged attack, instead of the single ranged attack and then a ranged full attack).<br/>