<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">I assumed you felt that way, that's why I wrote it as I did. You took a CRIT so I wanted to make you cringe a bit :P Sorry.</div></div><br/>Over the smell of your own burnt flesh, you collect yourself and counterattack. Your series of shots hit the trooper right in the chest, leaving his armor scorched and burned as he falls back screaming. Something just drives you on, perhaps it is adrenaline, or the thought that you are the only thing between these...monsters and the helpless near humans. Even though your arm could have been blown off, you're still in the fight, and still a threat!<br/><br/>The last remaining stormtrooper falls back to cover, and lets loose another volley of blaster bolts. None of them hit you, but you still strain yourself attempting to avoid them. Using the time this bought him, you can hear him talk, probably into the integrated commlink in his helmet.<br/><strong>"We have a situation on level 4! At least one test subject is on the loose, armed and dangerous! Requesting backup!"</strong><br/><br/>[You lose 5 hit points from the missed autofire attack, as you strain yourself trying not to get ptu down like a loose animal.]<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Status</div><div class="spoiler_body">Stormtrooper 1: Unconscious, lying adjacent to you.<br/>Stormtrooper 2: Within melee charge range, has his weapon set to autofire and has cover from you. You can negate his cover by moving further down the corridor, closer to him.<br/>Stormtrooper 3: Dead, in move distance. His blaster rifle (3d8) set to single shots is lying next to him.<br/>You can move into cover with your move action, but your last enemy will still keep his if you do so. Since he is falling back, you could do the same and find another route with your companions.</div></div>