<div class="floatleft">(http://i66.tinypic.com/2diegso.jpg)</div><br/>Mia scarcely had time to gasp in surprise as the large man suddenly closed on her.  And yet a gasp did escape her lips as he swept her up in his arms.  She was helpless against his strength as he squeezed her against him, unable to resist the sheer power of him.<br/><br/>"Oh!"  Again, Mia gasped, her face reddening as she realized the position she was in.  Trapped in his hug, her body was tightly pressed against his.  With her robe so casually torn in front, it was bare skin against bare skin.  She could feel as well as he no doubt could her bare breasts pressing against the solidness of his chest.  They were somehow both wonderfully firm and wonderfully soft at the same time, full and perky, but yielding to the hardness of him.  Mia's eyes widened further, at his words, the cheering of the arena master, and the straining of the loincloth, so close to her.<br/><br/>"No."  She said.  Swallowing, Mia did her best to gather her conviction, but it seemed to be lacking.  "No, I won't submit!"  Desperately, she tried to struggle, but there was little even a trained warrior could do in this situation.  She squirmed in Saar's grip, her lithe body twisting futilely this way and that.  Her breasts rubbed against his oiled front, her nipples sliding across his skin, again and again, as she struggled.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">mechanics</div><div class="spoiler_body">Initiative 17<br/>HP: 27/63 (vulnerable, grappled)<br/>AC: 15<br/>Ki:  1/3<br/>grapple escape 11 (https://elliquiy.com/forums/dicebot.php?r=118812)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mia Lin</div><div class="spoiler_body"><strong>Mia Lin<strong>[/size]<br/>Human Monk of the Four Elements<br/></strong></strong><hr/><strong>Armor Class</strong> 15<br/><strong>Hit Points</strong> 63/63<br/><strong>Ki Points</strong> 3/3<br/><strong>Speed</strong> 40 feet<br/><strong>Proficiency Bonus</strong> +2<br/><hr/><strong>Str</strong> 9 (-1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2) <strong>Int</strong> 12 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 14 (+2)<br/><strong>Saves</strong> Strength, Dexterity<br/><strong>Trained Skills</strong> Acrobatics, Athletics, Medicine, Religion<br/><strong>Weapon Proficiencies</strong> Simple Weapons, Shortsword<br/><strong>Armor Proficiencies</strong> None!<br/><strong>Tool Proficiencies</strong> Herbalism Kit<br/><strong>Languages</strong> Common, Elven, Primordial<br/><hr/><strong>Abilities</strong><br/><strong><em>Unarmored Defense</em></strong> When wearing no armor or shield, AC = 10+Dex mod+Wis mod (already included)<br/><strong><em>Martial Arts</em></strong> Use Dex instead of Str for attack and damage rolls of unarmed strikes and monk weapons, and can use d4 for damage.  When you attack, you can make one unarmed strike as a bonus action.<br/><strong><em>Hermit Feature: Discovery</em></strong> You have access to a unique and powerful discovery.  Needs GM discussion.<br/><strong><em>Deflect Missiles</em></strong> You man use your reaction to reduce damage from a ranged weapon attack by 1d10+dex mod+monk level.  If it is reduced to 0, you can catch it.  If you do so, you may spend 1 ki point to make a proficient ranged attack with it as part of the same reaction.<br/><strong><em>Monastic Tradition:  Way of the Four Elements</em></strong> Gain Elemental Attumentent, plus more as you level<br/><strong><em>Water Whip</em></strong> You can spend 2 ki points as a bonus action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.<br/><em><strong>Boon of Fortitude</strong></em>  Her hit point max increases by 40.<br/><em><strong>Blessing of Wound Closure</strong></em>  Mia regains double the amount of hp from spending hit dice. She automatically stabilizes when making death saves (but not lust saves).<br/><hr/><strong>Combat</strong><br/><strong><em>Dart</em></strong> ranged (20/60) +5, 1d4+3 damage<br/><strong><em>Quarterstaff</em></strong> melee +5, 1d6+3 damage, 1d8+3 damage (2 handed)<br/><hr/><strong><em>Personality Traits</em></strong> What a strange, exciting world there is outside the monastery walls; is this really what things are like?<br/>Satisfaction comes from within, not from without.<br/><strong><em>Ideal</em></strong> Self-Determination -- Everyone deserves the chance to find their own destiny.<br/><strong><em>Bond</em></strong> The monastery.  I can never go back, but it is still a part of me, and I learned everything I know there.<br/><strong><em>Flaw</em></strong> How much did a life spent in martial and spiritual training really prepare me for the real world?<br/><hr/><strong>Equipment</strong><br/>Quarterstaff<br/>10 Darts<br/>Herbalism Kit (empty)<br/>Scroll Case filled with Mantras<br/>Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin,50 feet of hempen rope)<br/>Common Clothes<br/>Winter Blanket<br/><br/><strong>Trinket</strong>  A fragment of a beautiful song, written as musical notes on two pieces of parchment.<br/>During her travels, Mia encountered a dying elf.  She did her best to treat him, but there didn't seem to be any injury on him, and he couldn't speak.  Then, with great urgency, he thrust these sheets into her hand.  She's been carrying them ever since, hoping she can unravel what was so important about them.<br/></div></div>