And thus the gargoyles, enraged at the death of two of their friends, began their furious counter-attacks.  The various defenses of the two women held out against most attacks, but with a net tangling her up, Aria wasn't able to dodge everything, and the ropes wrapped around Rose let her attackers figure out her exact location a few times, as well.  The Ring was able to protect her a few times, however, and the way her image was displaced, seemingly a few feet away from where she was supposed to be, helped another time or two.  Still, the tiefling wasn't the only one to feel those natural weapons tearing into her skin, and the shifter let out a pained gasp as she felt those claws rake across her face.<br/><br/>Her initial reaction was rage.  Her instincts were telling her to lash out, to take a step back and bring her glaive down, to bash that witch's head in and slice her into pieces for the pain she had caused...  But then a different set of instincts, her training as a fighter, kicked in, and she instead lashed out at the gargoyle she had knocked down, taking advantage of the way it left itself open as it struggled to stand, her blade biting into its hide yet again.  It was already down, she couldn't knock it over again, but she could still do damage.<br/><br/>Her next few attacks were also focused on this gargoyle, another result of her training.  The way she'd been taught, you had to leave personal feelings out of it.  As long as the enemy had even a shred of fight left within him, he was still as dangerous as at the peak of his health.  Sound tactics, then, were to focus fire on single foes, try to decrease them one by one, in order from most dangerous to least.  And in situations like this one, where the most dangerous foes weren't easily able to be picked out?<br/><br/>Well, with her fighting style, she was best positioned in the thick of things, drawing as many attacks away from her friends as possible.  Unfortunately, as she was finding, she was having difficulty being seen as the most threatening thing on the field...  Her companion, after all, could be far deadlier with those blades of hers.  Perhaps it was time to think about making some slight alterations to her fighting style...<br/><br/><br/><br/>Thank you. ^^ I guess the change of perspectives was just what I needed to help get things moving.<br/><br/>Question:  Given that we're currently Blinking, wouldn't the entangled condition basically end at the beginning of our turns?  At least in this case, you'd think the ropes would fall to the floor the instant our characters phased out of the Material Plane.  Or does being tangled up in them count as 'wearing' them?<br/><br/>Hmm.  Either way, I guess I should probably err on the side of caution and include the -2 for being entangled in my math.  On the bright side, at least the item I've got gives me a +2 bonus on Attacks of Opportunity, so it won't cause me too much trouble...<br/><br/>Attack of Opportunity miss chance. (1d100=69) (http://invisiblecastle.com/roller/view/2733229/)<br/>Attack of Opportunity. (1d20+29=38) (http://invisiblecastle.com/roller/view/2733230/)<br/>Damage Roll for Attack of Opportunity. (2d4+27=30) (http://invisiblecastle.com/roller/view/2733231/)<br/><br/>And since I'm guessing that that's not enough to take him out of the fight, please keep in mind that if any of these next attacks do that much, Rose is going to take a 5-ft step southwest and start carving up the gargoyle #2.<br/><br/>Miss chances on full attack action. (1d100=35, 1d100=24, 1d100=75, 1d100=75) (http://invisiblecastle.com/roller/view/2733239/)<br/>Full attack, power-attacking for 4 (+10 to damage). (1d20+26=36, 1d20+21=26, 1d20+16=17, 1d20+11=15) (http://invisiblecastle.com/roller/view/2733241/)  Ooh.  Natural 1 and a low roll.  I'm guessing I can count out the last two.  And that second one may have also been a miss, though I'm hoping that denying these guys their dex mods will help with that..<br/>Damage rolls. (2d4+27=35, 2d4+27=30) (http://invisiblecastle.com/roller/view/2733245/)<br/><br/>If you agree with me that Rose and Aria aren't entangled and not having the -2 apply is enough to have that last attack hit, feel free to roll the damage yourself. ^^; That should keep things quick.<br/><br/>And, just in case some trip attempts are set off...<br/><br/>Two sets of Touch Attacks, Opposed Strength checks to Trip, and Opposed Strength checks to resist being Counter-Tripped.<br/>(1d20+26=33, 1d20+14=31, 1d20+14=31)<br/>(1d20+26=30, 1d20+14=30, 1d20+14=24) (http://invisiblecastle.com/roller/view/2733259/)  Good rolls, overall.  Hope they get put to use. ^^<br/><br/><strong>Edit:</strong>Alright, done. ;D