Preface to the reader:<br/><br/>The basic idea behind role-playing games is that they’re supposed to be fun for everyone involved. However, often, people forget this simple concept, and are interested only in numbers, in loopholes and rules, so much so, that they create monstrosities that defy the very core concepts of the game. They create creatures of such immense power that the other players are forcibly thrust from the spotlight, hogging the stage for themselves, and ruining the fun of the game.<br/><br/>This game takes that idea, and challenges it. It asks the question, “Can you play God, and still have fun?” Thus, in the game you are about to read, a challenge has been proposed. One of the players will have nigh-limitless god-like powers within the constraints of the system. The remainder of the players will be controlled by myself, while I manage the adventure, at the same time. The challenge is not in surviving the adventure; the god-like player could simply waltz through it with his eyes closed and both hands tied behind his back. No, the challenge is to complete this adventure without violating three criteria.<br/><br/>First, the character cannot reveal his status as god-like; all acts of power must be kept subtle, and the ‘players’ must never catch on to the truth.<br/>Second, the ‘players’ cannot ever feel completely overshadowed by the god-character.<br/>Third, the god-character’s player must decide that this is still fun for him, as well.<br/><br/>You’ll notice that these are very, very subjective criteria. As stated before, this is a test, asking and attempting to answer the question of whether one with unlimited power can dwell amongst mortals, without completely taking over. Thus, we present to you our game: Wanderings of a Godling.<br/><div align="center">_____________________________________________________________________________________________</div><br/>His history is mostly unknown; a subject of rumors and legends. Perhaps he challenged a god to battle, and won. Perhaps he discovered a new source of power, that which the gods themselves drew upon, and harnessed it for himself. Perhaps he found some sort of loophole in the fabric of the universe, some accidental miswording of the grand cosmic book. Whatever the case, he found himself with the power to remake the universe at his fingertips.<br/><br/>He soon learned, however, that absolute power takes a heavy toll; something we all take for granted is denied him. Simple interaction between him and other intelligent beings. Taking the guise of a mere mortal, a young, human male, he chose a new world to descend to, and began moving among the populace, under the guise of an adventurer, seeking to recapture the feeling of the struggle for life of the mortals.<br/><br/>We begin our story in a small town on the outskirts of the Elsir Vale, a small, self-contained valley; resource rich, relatively safe, and fairly idyllic. The town, Dennovar, is a common stopping point for traders along the Dawn Way, heading toward the capital city of the region, Brindol. It is here that our hero, the young godling, Draiss, is about to begin his story.