While it may not have been the best of plans, Rauko takes some solace in the fact that at least it's unlikely to get worse between now and when she gets back to the Caravan. After all, her bared back is already being showered by scalding hot desert water, and the ground is already rushing up to meet her; unless the sandy goddess herself somehow catches her, the worst thing she's going to have to deal with will be the landing.<br/><br/>And for a roof-runner like her, hard landings aren't exactly uncommon.<br/><br/>So, for the moment at least the Infiltrator tries to ignore the sheets of painful rain in favor of preparing herself for her landing, twisting and limbering up her muscles so that she'll hit the ground straight and loose all at once. And once her feet slam into the wet sand, it's just a matter of letting her body collapse down onto itself in a loose roll; sure, it might take her a step or two back towards the tower, but her hope is that it will keep her from breaking her ankle on impact...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Mechanics</div><div class="spoiler_body">Using my last Personal mote to add +1 dice to an Athletics (Gymnastics) roll in order to minimize damage on the landing. The result is a pool of 12, and I got 6 hits. Also, rolling my Resistance check (2) nets me another 2 hits against the hot water. I'm noticing that my dice hate me less when Rauko's not in the presence of gods and godlings. &gt;.&lt; </div></div>