<strong>XP Time!</strong><br/><br/><em>Rayne gains 30,000 XP from all her ordeals since defeating the dwarven twins. (Insert level up music here  O:))</em><br/><br/><hr/><br/>The three ladies left the roaring waters of the waterfall behind as they headed deeper into the tunnel. The natural rock walls gradually gave way to smooth stonework with a low overhead clearance, just enough for a dwarf to stand up straight. Seeing as they weren't dwarves, though, they had to hunch over uncomfortably to make their way forward.<br/><br/>They reached a long-broken grate that used to block off the passage. Now there was a hole large enough for them to step through without too much trouble, while the water lapping at their feet flowed on between the bars. Just beyond the passage opened up over an ornamental waterfall overlooking a once grand hall. The water trickled down over a stone wall cleverly sculpted to resemble a natural rock cliff, a shadow of its former grandeur at full flow, and gathered in a pool at the base of the fall before draining away through a grated floor. The hall itself was a throne room of lost grandeur, surfaces of precious metals and polished stone now covered by splotches of mildew and mold, thanks to the constant flow of water that kept the air humid and stuffy.<br/><br/>Taking centre place was the throne, slouched in which was a withered husk of a dwarf, once fine robes now hanging in moldy tatters from its emaciated frame, its head drooped so low as to hide most of its face. A long staff-like scepter was still clutched in one bony hand and laid across its knees; made of gold it remained shiny and mold-free. The curled up skeleton of a large canine laid at its feet, as though the beast was merely slumbering at its master's feet. On each side of the throne stood a suit of rusty armor, like silent hulking guardians whose metal shells completely hid whatever was inside.<br/><br/>Behind the throne was another door leading further on... It would be easy enough to drop down into the throne room, but if they did, returning the way they came would be much more trickier.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">A variety of skills can be applicable here. Perception, Knowledge Dungeoneering, etc...<br/></div></div>