None of the adventurers seem to pay him much mind, and he does notice a few less exotic people, moving about; some of them simply enjoying the atmosphere, here, some employees, and some common folk, coming to set up jobs for the members of the guild to take.<br/><br/>Draiss opens the door, revealing a short hallway, leading to another door, a simple wooden sign, hanging from the handle, reading "Knock First". Upon knocking, Draiss will hear a familiar-sounding voice from inside. "Come in!"