In a world controlled by the gods it is unveiled there is a key to bringing down their power… But yet where could such a power lay at rest?<br/><br/>The lands wide and vast had always held the powers of the ancients, the powers of the gods. Although the knowledge of the ancients had long vanished centuries ago the powers of the gods still rained over the lands. The gods where to be praised and also feared for the powers they invoked over the lands, but while there was great blessing there was also great chaos.<br/><br/>Throughout the countless generations war had sprung out from the conflicts of the gods, but also the many people who worshiped them. The goddess of fire always at war with the goddess of water same as many of the gods that ruled over the lands, casting down their powers onto the mortals. With the recent ending of a conflict between many of these gods there was a time of peace, rebuilding, and preparation; for when the next war or blessing would come no one would know…<br/><br/>Your hometown was always one to harbor peace, endless forest rushing up against the ocean face. While it had managed to avoid most conflicts it also became a neutral place to where conflicts would begin. The reasons for this where rather simple, three temples stood strong within the town, and with them showed that even the gods could come to some agreements. The temple of the god of wind stood tall at a sand garden on the east side of town. While the temple to the goddess of water rested at the ocean shore, dipping down into the water’s deep pools. The third temple unlike it’s two siblings rested outside of the town and was not so open to the public… The temple of the God of earth was well protected by it’s monks and the thick forest around it was forbidden to most, but while it was off limits, it also made the best hunting and gathering grounds…<br/><br/>The monks have chased you out from these woods many times, however rarely would the monks find you. Today would be like any other, gathering goods to sell to the travelers. These woods rich with life and herbs due to the essence of the god of earth, it was a pity the monks chased away visitors and hunters. Years of traveling in these forbidden woods there never even seemed to be a reason to why the woods would even be forbidden, sure the temple was one thing, but the work of nature?... Little would you know it the truth of the reason would soon be reveled…<br/><br/>Traveling to an area closer to the temple for herbs was risky but with prices being so high it was worth the risk to get closer. Something would seem odd though as you moved father into the woods. The trees quiet, not so much as a chirp of a bird, where you alone in the woods?... No doubt the monks would be about, but their presence never disturbed the woods like this… Traveling farther though the reason for the lack of noise would have a tumbling effect.<br/><br/>It started a first as a loud rumbling, but when the earth started to move and shake it was clear why the forest was no quiet… It was an earthquake! Running the only safe place would be to ether get to the temple of leave the woods. As the ground started cracking and trees starting to twist and creek danger of being swallowed by the earth or crushed by a tree was high; Although as if a higher power had something in mind, you attempts to run away would not do any good. Trees fell down in your path, and rocks and dirt shot up before you, forcing you to move and find new directions, and rather of getting out of the woods you would find yourself going deeper into them, where only the chaos continued to grow.<br/><br/>Finally when the ground would come to a stop you would find yourself in a area of the forest that you rarely visited, it was a heavily rocky area and nothing much grew there. It would seem so puzzling, was this the act of the god of earth?... The answer would be unclear but the secrets of these woods would finally be reveled.<br/><br/>The ground without so much as a warning crumbled under your feet dropping you down into darkness, landing just a few feet down. Was this punishment? It wouldn’t take long to realize that the floor was cold and smooth? Hitting it made a metal sound, but more so trigged many dim lights to burst a live, showing that you landed in a long metal hallway… But what was thing magic?... In these times there was metal, but nothing like this.. and lights powered but an unknown force… Stories of such things only rested with the most knowledgeable elders and the most gifted Mages.<br/><br/>Walking down the hall there would be little doubt that these where in fact ruins that belonged the ancients, the people who once stood along side the gods in the times only told in long forgotten tales. The place was alien, and the sounds of what only could be explained as whispers echoed down the long hall… Where you being lead?.. but to what?... Finding the end of the hall would reveal something that looked more closer to current world… A wooden sign planked over a shaded door made of glass, or perhaps crystal… It read Simply “DO NOT AWAKEN THE ARTIFACT” The sign as well as the door was old and broke, in fact many broken holes in the crystal door revealed there was light beyond it.<br/><br/>What did it all mean? Touching the door to try to get a better look though another hole would only cause the whole door to come crashing down giving a full view of just what was hidden beyond the sign of warning. The room beyond the door was small circular room covered with panels of crystal, as well as desks and pads made of crystal, in fact most of the room seemed to be made of a strange mixture of crystal and metal.. Where the crystals lighting up hall? But what was lighting up this room?... Everything was broken and cracked and covered with countless ages of dust. But was rested within the center of the room was more important then half the odds an ends within the room.<br/><br/>The light that could be seen from the door before it crashed was seen emitting from a dust covered calendar glass within the center of the room. Like much of everything else it too was covered in cracks and looked horribly aged. Trying to wipe away the dust would reveal a fate much like the door only with an air locked kick causing the calendar to explode knocking you off your feet. Scrambling back up would reveal just what was hidden behind the crystal glass…<br/><br/>The light was emitting from a large crystal at the base of the calendar, almost blinding to look at until it started to die down into a dimmer light. Within the dim lighting it would strike awe, but also fear into the heart of anyone who seen it. It was.. A Girl?... Her body free floating as if gravity played no part in tying it down to the earth. Was she a demon, or a ghost?! It would take a few moments to realize too she was sound asleep her eyes closed as her lashes crossed. Her bare skin and hair showed no signs of age, and despite being within this incredibly ancient place she looked young, although easily of marring age.<br/><br/>Was this the artifact the sign on the door warned about? Aside from unnaturally long locks of flowing hair and the fact she was floating she appeared perfectly human. With only her locks of hair to cover her body it seemed that much true anyways. The ways of the ancients where always mysterious and often seen as a bad omen… But you couldn’t just leave her down here alone could you?...<br/><br/>No doubt if this too was what the monks where trying to keep safe they would be there soon be in the area… So the only question remained was: What to do?...