<strong>Location:</strong>Lady's Lake, Nearby woods;<strong>Time &amp; Date:</strong>Evening, 16 Elient (Adventure Day 1)<br/><strong>Alura's Hp (https://docs.google.com/document/d/16btTs4SUeC-YAH3KBgMzX1EuQS2zbyRzywwU6_W0iq0/edit):</strong>40/40; Speak with Plants (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/speakWithPlants.html#speak-with-plants) (constant)<br/>lightning lord (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (8/8 bolts); storm burst (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (7/7)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells &amp; Spell-like Abilities</div><div class="spoiler_body"><strong>Druid Spells Memorised</strong> (CL 8th; +12)<br/>1st - <em>aspect of the falcon (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/aspectOfTheFalcon.html#aspect-of-the-falcon), cure light wounds, entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle)</em> (DC 15)<em>, obscuring mist</em><br/>0 (at-will) - <em>detect magic, light, mending, read magic</em><br/><br/><strong>Spell-like Abilities</strong> (CL 8th; +12)<br/>0/1 - suggestion (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/suggestion.html#suggestion) (DC 17)<br/>0/3 - charm person (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/charmPerson.html#charm-person) (DC 15), deep slumber (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/deepSlumber.html#deep-slumber) (DC 17), tree stride (https://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeStride.html)<br/>At-will - entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle) (DC 15), tree shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeShape.html#tree-shape), wood shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/woodShape.html#wood-shape) (1 lb. only)<br/>Constant - speak with plants</div></div><hr/><hr/><br/>Grish doesn't stir as Alura takes her departure, though whatever thoughts are currently going through his head cause him a harsh grating giggle, however, the dryad is gone before she can see or hear anything else as she is pulled into the tree.  Shortly afterwards, she finds herself gliding through the waters to reach the spot where she espied the boats earlier in the day.  Not too long later, she arrives at the shore where the boats are lying.<br/><br/>Unlike even the lonely fireplace of goblin, there is practically no signs of life here.  Now that she is up close, the boats are old wrecks, probably abandoned quite some time ago as plants have taken to grow through them from the ground below where they were dragged up on shore.  Nearby, there is a traces that there were many crude lean-to shelters, though they have collapsed with time and the material is dirty and rotted.<br/><br/>A<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">search</div><div class="spoiler_body">Use of Perception or<br/>Survival skill</div></div>may reveal may reveal some clues, though there is likely little in the way of interaction to be found here.  Nearby, an owl hoots to the sight of Alura coming from the waters and flies off, and the sounds of the night life of the forest awakening are starting to make themselves known.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">(http://i.imgur.com/56lmtwu.png)<br/>(each hex is about 1 mile across; the woods take twice as long to get across)<br/><br/>Alura is currently in hex 46.35<br/><ul class="bbc_list"><li>The camp fire (44.32) is approximately where she can see the smoke.</li><li>The abandoned the boats are at the edge of area 46.32</li><li>The disturbance with her lake is at area 41.29</li></ul></div></div>