<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">“A spell you say…?”  Kleris was always intrigued about new arcane lore, especially exclusive access.  And he was already uncomfortable enough with the situation he was ready to put it behind him as a strange waking dream—he might as well receive some compensation and some evidence to remember it.  Scanning through the ethereal tome on the desk, he saw some spells that seemed familiar enough—polymorphing and enhancing effects—and others entirely new, or rather, old and obscure.  Seeing one that appears Thaumant may have had a lot of experience with, Kleris stabbed a finger.  “Here, a spell allowing the caster to project to any nearby images and likenesses of themselves.  I imagine you’ve been able to hear a lot with your portrait everywhere in the school.  No more surprises in the middle of the night like that, but I think an experienced tutor could be beneficial to both of us, sir.”</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thaumant smiled. "In my day it was more a rich mage's spell, but with that newfangled<em>capture image</em>cantrip it should be easier than ever! Also helps in you're quite photogenic."<br/><br/>Ari was underneath Kleris' bed, so it detected nothing of what transpired. By the time the canine construct popped its head up, Kleris was just about done copying the spell.<br/><br/>"Until next time!" Thaumant whispered as his form discorporated. "I'll give you a sign for when that'll be!"<br/><br/><hr/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Having cleaned up and back in proper uniform—the Sleeves of Many Garments allowing one to create a sexy parody of a school uniform—Kleris met up with Rensha and the group back at Redhurst campus.  With the girls, Kleris was able to put forward a bag of coins, Redhurst commissary scrips, and other valuable or arcane gems and materials.<br/><br/>“It’s all about leverage and exploiting in-demand niches.  But good job everyone, we’ve all contributed to make this work.  Some of this is credit to Redhurst school supplies, but we should be able to get some generic tools for ‘classes’ and the rest in the city like Carson said.  I’ve got to trade this in for some scrolls and see someone at Cannith about a wand.  But first, let me see those cards; time to see what fortune holds...”</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Kleris did her best to read the cards, but the symbols made no apparent sense. The tarot's arcana were too broad, applicable to too many scenarios both weal and woe, to predict a successful excursion or not.<br/><br/>"What do you see, darling?" Rensha asked with concern.<br/><br/>"We've tallied long enough," Carson huffed. "We can't suspend our plan based on a single doubt."<br/><br/>"What's the matter Carson, are you scared?" Andrei teased.<br/><br/>"Of course not," the magus said as he folded his arms. "It's probably part of the abjuration warding the rest of the lower levels; in that case, it'll be the same no matter how many times she reads the cards."<br/><br/><em>I am unsure if your cartomancy is for a certain someone at Cannith, or the dungeon expedition itself. Either way, the results of the reading are equally unclear.</em><br/><br/>The shopping expedition was more successful.  The Clifftop neighborhood in Upper Dura was tailor-made for "adventuring types," (http://eberronunlimited.wikidot.com/clifftop) and the Mystic Market in particular held pretty much all of the planned Adventuring Outfits. House Cannith had a local company store which supplied the four requested wands for the students, each with their own distinctive flair: Detect Secret Doors ending in a spyglass-like sphere, Magic Weapon a fluid ever-changing miniature representation of various tools of war, Cure Light Wounds a surgical needle design, and Repair Light Damage a stonemason's hammer.<br/><br/>But even with this gear and their training, the old adage of knowledge not granting experience came to the fore when they crept into the lower catacombs of school...<br/><br/><div align="center">(https://i.imgur.com/TcWd6Oi.jpg)<br/><br/>(https://i.imgur.com/4AuPMXx.jpg)</div><br/>"This is it," Rensha whispered. "The entryway closest to that planar subspace I was talking about."<br/><br/>It was an otherwise blank stretch of corridor.<br/><br/>Arturon pulled out his Wand, and with a wave a sealed serpentine door appeared. "Huh, that wasn't hard. Let me just examine it for-wait, the knob heads have a hidden receptacle." (https://elliquiy.com/forums/dicebot.php?r=137326)<br/><br/>Clad in a stylish midnight blue cloak, Lillin invoked one of its powers to conjure a twin set of invisible forces. "Poison, if I had to guess. Everyone stand back as I get up two spells: One to guard myself, one to guard the rest of you. Open."<br/><br/>After everyone stood a good distance back, the tiefling's<em>unseen servant</em>went over to open the door's snake-head knobs. The handles sprayed out clear fluid which hit nothing, but otherwise allowed the door to open up without further complication.<br/><br/>Andrei took out a<em>captured image</em>of the current month's Redhurst Bikini Calendar and hung it up on an iron spike. With his magical robe he produced several threads of twine to tie to it. "If all else fails I have dowsing syrup which can lead us back to it. Just visualize the calendar in your head and it'll lead you to it...slowly, but surely."<br/><br/>Edgar squawked. "A rather nondescript image. You couldn't ahve picked something more...memorable?"<br/><br/>Zull snickered. "You're an avian, you wouldn't understand."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Resources</div><div class="spoiler_body">The equipment of the party members which functions on a limited basis are as follows:<br/>Andrei: Dowsing Syrup, Gloves of Reconnaissance (1/day, 1 minute), Pearl of Power (1 1st level slot), Robe of Infinite Twine (only if used to summon 150/50 feet of twine/hemp at once, although a mending spell at 7th or higher caster level repairs it, making if effective infinite use)<br/>Arturon: Dust of Emulation (1 hour), Dust of Appearance (5 minutes), Engineer's Workgloves (1/day instantly recognize or understand a device's non-magical functions), Seer's Tea (1 use augury/divination), Wand of Detect Secret Doors (50 charges, concentration up to 7 mins/level).<br/>Carson: Feather Step Slippers (1/day for 10 minutes ignore difficult terrain), Pearl of Power (1 1st level slot), Quick Runner's Shirt (1/day bonus move action)<br/>Lillin: Cloak of the Hedge Wizard (1/day mage armor and unseen servant, 1 hour each)<br/>Rensha: Bandages of Rapid Recovery (1 use immediate), Pearl of Power (1 1st level slot), Wand of Magic Weapon (50 charges, +1 enhancement for 5 minutes)<br/>Zull: All Tools Vest (1/day summon proper crafting tools which last 24 hours), Clamor Box (infinite use, 2d6 rounds per use, has timer from 1 round to 20 minutes)<br/><br/>Resources Used So Far:<br/>Arturon: 1 charge of Detect Secret Doors Used.<br/>Lillin: mage armor and unseen servant of Cloak of the Hedge Wizard used, both last 1 hour.</div></div><br/><em>Consult the above map. It can be enlarged if you click on it. The first floor of the dungeon is separated into several rooms, with Kleris and co. starting in the room to the far southeast.</em><br/><br/><strong>Entryway:</strong>Southeast room with shining portrait (which is actually the serpent door). The first room opens up into a simple room with a bed, cabinet, and rolled-up rugs. A set of iron prison bars lines the wall, preventing further progress. Right on the other side is a small blue shrine with six "legs," seven silver orbs, and what appears to be a purple head with an eight-pointed star colored a faint bright blue. A pair of steps lead further up to a level the party can only barely make out. Three of the orbs glow with faint red, yellow, and blue colors respectively. Touching them multiple times will cause said orb to glow brighter, and touching at least two causes one of the other orbs to glow. The hues of the light combine on the ceiling into a mixed color.<br/><br/>Rensha frowned. "Secret trapped door, now this; they must<em>really</em>not want us to get inside, whoever built this place."<br/><br/>Andrei smirked. "Surely we aren't going to let these lil' bars stop us!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ways of Overcoming</div><div class="spoiler_body">Edgar can squeeze past the bars, as can Andrei with a shapeshift to bat or via gaseous form. A DC 15 Perception (Lillin and Rensha have +9, Andrei +8, Carson +7) spots a tiny letter underneath the bed talking about amateur painting. Using Zull's All-Tools Vest to conjure supplies for Craft (Painting) grants a +5 bonus on the below check.<br/><br/>A DC 15 Intelligence (or Craft Painting, Lillin has +10) check figures that this is a color-based puzzle corresponding to azure as the "solution. The puzzle will be figured out in 10 minutes. (https://m.wikihow.com/Make-Paint-Colors)<br/><br/>A 20 or higher figures out that azure comes in different shades, and this one is sky blue. White, green and blue makes cyan, whereas red and blue make violet. This will figure out the puzzle immediately.<br/><br/>A use of a proper divination spell (Seer's Tea) can automatically reveal the Perception and Intelligence/Painting checks.<br/><br/>Successfully touching the orbs enough times to get an azure hue causes the bars to slide down, granting access to the rest of the dungeon.<br/><br/>If Kleris and/or her teammates are unable to make any of the challenges, Arturon will use the Seer's Tea to narrow down their options, narrowing the "trial by error" combinations to a select few.</div></div><br/><strong>Laboratory:</strong>The twin stairs lead up to a slab bearing restraints for a human-sized creature. A table bearing alchemical equipment sits to the slab's right, and a pair of purple shining orbs provide light.<br/><br/><strong>Maze:</strong>To the north of the Laboratory. The walls of the made are reflective crystal. If Andrei or Edgar are scouting, they will return back to the party and inform them of his findings before carrying onwards.<br/><br/><strong>Records and Living Space:</strong>Directly north of the maze and chandelier room.<br/><br/><strong>Chandelier Room:</strong>Room east of the Maze.<br/><br/><strong>Elevator:</strong>Room north of Records and Living Space.