<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Yeah, 7 is the standard and very, very rarely changes.  Rolls' difficulty is adjusted by requiring more or less successes on the roll rather than shifting their target number up or down.  Whenever I refer to 'difficulty' I'm referring to the successes required.</div></div>Out on the landing the world fell away before Jasmine in shades of sun-bleached red and brown.  She stood on the top level of a massive, steep-sided step pyramid built from the same unmortared sandstone blocks as the chamber in which she woke.  The chamber, with its carvings and sarcophagus, was a solid, unadorned bunker of blocks atop the seventh level.  The stairs down were vertiginously steep but navigable, though on the lower levels they gained a thin coating of sand and dust in their corners.<br/><br/>At the stairs' foot lay a huge flagstoned plaza over a kilometer across, bare aside from shallow, ephemeral drifts of sand.  To either side, framing the plaza, stood pyramids like her own in far worse shape.  Neither stood above the third level; higher than that the structures looked to have been violently demolished and left to the elements for a long, long time.  At the opposite end of the plaza no pyramid or any other structure stood.  Instead the regular, carefully laid flagstones lay cracked and crumbled before a precipitous slope of crushed sandstone dropped away towards dry and desolate lands far below.<br/><br/>The pyramids and plaza seemed to stand on a mesa a quarter-mile high.  By observing the sun's position Jasmine could deduce that her pyramid stood at the plaza's north end, and from her vantage above her structure's ruined neighbors she could see for dozens of miles in every direction.  A desert of sand and tumbled rock surrounded the mesa, a rolling expanse of humped stone and wind-borne dust.  To her north the land smoothed out to bright sandy flats before crumbling and rising again into a range of jagged-peaked mountains crusted along their heights with snow and ice.  The mountains stretched from horizon to horizon, curving away to the south and east out of sight.<br/><br/>To the south the mesa collapsed onto the badlands below, as if a full quarter of the formation sloughed away in a landslide ages ago.  As in the north the land beyond the surrounding badlands was flat and sandy but further south, just at the edge of sight, the dawn's light caught on the rippling gleam of flowing water: an unmistakable river, sandwiched by lean bands of waving yellow grass and framed by occasional lonely palm trees.  Beyond it, just at the extreme southern edge of sight, a dark fuzz on the horizon might be the start of forestland.  To the west, in the mountain's shadow, desert stretched indefinitely past her ability to see.<br/><br/>The jaguars followed Jasmine out onto the landing, ears pricked forward and noses snuffling the dry, warming air, their golden eyes swinging lazily between her and the landscape.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">So, welcome to the savage world!  It's open in every direction.  It's now morning in-game, and reaching the furthest extent of Jasmine's sight right now will require four hours' march in any direction.  That would get her to the river, to the mountains' slopes, or out into the middle of the western wastes.  The heat's still rising so no rolls would be required for travel right now, but marching around after midday will require Stamina+Fortitude or Wits+Survival rolls to stave off heat exhaustion in the form of rising -1 internal penalties to your rolls.  The difficulties of those rolls will increase the longer Jasmine goes without access to food and fresh water.</div></div>