<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body">Celeste Whitewind was the only child of Kire Whitewind, a Knight who settled in White Foam Ford in the hopes of getting away from the politics of the capital.  He married Verana, a local Priestess of Saranrae who was renowned for her beauty and loved by all.  The union was brief, Verana passing away due to a magical wasting disease that swept the land not long after Kire died defending the region from bandits.  Celeste was raised by her grandfather and the local church of Saranrae.  She was, they claimed, marked for great deeds.<br/><br/>There is little of else worth noting about Celeste.  She excelled in her studies, determined to honour her parents and serve her goddess.  She was destined, she was told, to make the world a better place.  A destiny that she was determined to live up to.<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/1/19/Paladingina.jpg)</div><tt class="bbc_tt">Celeste Whitewind<br/>Level 4 Human 'Temple Champion' Paladin of Saranrae<br/>Alignment: Lawful Good<br/>Age: 17<br/><br/>STR: 16 [+3]   INT: 12 [+1]<br/>DEX:  8 [-1]   WIS: 10 [+0]<br/>CON: 16 [+3]   CHA: 18 [+4]<br/><br/>AC: 17<br/>HP: 38<br/>BAB: +3<br/>Fort +10, Ref +4, Will +7<br/><br/>  FEATS<br/>Weapon Focus, Greatsword<br/>Extra Lay on Hands (+2 per day)<br/>Greater Mercy (if mercy not required, heals +1d6)<br/><br/>  TRAITS<br/>Birthmark: Serves as divine focus, +2 to saving throws against charm/compulsion<br/>Magical Talent: Light 1/day <br/>Charming: +1 Bluff or Diplomacy against those sexually attracted to her<br/><br/>Attached, Sword: -1 on Will Saves, -2 saves against fear when sword is threatend, in danger, or in someone else's possession<br/><br/>  SKILLS<br/>Diplomacy +11, Heal +7, Knowledge (Religion) +8, Sense Motive +7<br/><br/>Languages: Common, Celestial<br/><br/>  CLASS<br/>Aura of Good: Aura Level 4<br/>Detect Evil: At will, detect evil.<br/>Smite Evil 2/day: Choose one evil target, +cha to attack, +level to damage<br/>       +2 damage/level on first attack if evil outsider, dragon or undead.<br/>       bypasses DR, CHA to AC<br/>Divine Grace: CHA to saves<br/>Lay on Hands 8/day: 2d6 heal or damage undead.  cure sickened or +1d6 heal <br/>Aura of Courage: Immune to fear, ally within 10' +4 against fear<br/>Divine Health: Immune to disease<br/>Mercy: Lay on Hands cures Sickened<br/>Channel Positive Energy: Uses 2 lay on hands, as cleric ability<br/>Sun Domain, Sun's Blessing: +4 damage against undead when channeling positive<br/>                            Undead do not add channel saves.<br/><br/>  EQUIPMENT<br/>*Masterwork Elysian Bronze Greatsword, +8, 2d6+4, 19-20/x2<br/>    +1 damage against magical beasts and monstrous humanoids.<br/>    +1 after hitting against same type for 24 hours.<br/>Masterwork Agile Half-Plate, +8, -6, 20ft<br/>Boots of the Enduring March<br/><br/>Masterwork Dagger, +7, 1d4+3, 19-20/x2, 10ft<br/>Masterwork Alchemical Silver Dagger, +7, 1d4+2, 10-20/x2, 10ft<br/>    -1 damage<br/><br/>Masterwork Backpack<br/>Bedroll<br/>Belt Pouch <br/>Blanket<br/>Compass<br/>Flint and Steel<br/>Holy Symbol, Gold <br/>Holy Text<br/>Masterwork Manacles <br/>Rope 50' <br/>Soap <br/>Everburning Torch <br/>Waterskin <br/>Trail Rations, 7 Days <br/><br/>Cleric's Vestments<br/>Explorer's Outfit <br/>Peasant's Outfit <br/>Tabard <br/><br/>77 GP<br/>7 SP<br/>9 CP</tt></div></div>