<div class="floatright">(http://sf.co.ua/12/08/wallpaper-2176474.jpg)</div>Of late, the roads coming into and out of Heaford have been more dangerous.  For the Delvers Company, this hasn't been an immediate problem given that they tend to travel in big enough groups and bristling with enough weapons that the orc bandits who are preying on civilians have been less likely to decide to give it a try.  The safety that comes from numbers is hard to overstate.<br/><br/>Which, of course, is part of the reason that this particular Delver went on her journey alone.  The road to Riverbend has been in exceptionally dire straights with the Relas mountains nearby offering quite a few hiding places for larger groups and the Riverbend woods providing cover for the smaller raiding parties.  That even ignoring that there's been some Frost Giant activity nearer to the little floating city.  So it was that Ilyana Elsong was traveling with only one companion, her bow slung over her back as she made the journey down the road with a writ explaining her status tucked into a pocket and only a couple of coins jingling in her pouch.  From the moment she left Heaford, she felt eyes on her, though the darkness of the Riverbend woods and her knowledge of how the orc bandits have been operating keeps her from quite spotting her hunters (if they are even there).<br/><br/>After a day's worth of hard travel, Ilyana begins to see the need to make camp, either in or near the woods.  She'll need to sleep to be rested enough to face an entire bandit company and a giant, but surely if she sleeps too soundly, she'll find herself in trouble sooner rather than later.  After setting up some traps and methods to alert her, bells on strings and the like, she laid down to rest.  The night was one in which she drifted in and out, the bow next to her ready for the moment the hunters in the night come at her.<br/><br/><div class="floatright">(http://img12.deviantart.net/0066/i/2008/150/6/b/4e_dnd_orcs_by_ralphhorsley.jpg)</div>It is one of the moments where she lies with a single eye cracked open that they orcs decide to strike.  With little warning, three orcs hurl themselves into the campgrounds under the dim light of the moon, shouting in rage as they get to a point that it's too late to avoid noticing them.  Their stomping footsteps charge through the empty night and growled voices cut through the air.  Their leader, a one-eyed shaman named Vrung growls out, "Get heeeer!  Ripe picking, boys!  But keep 'er alive!"  The two henchmen of the shaman charge wielding massive weapons charge towards the archer.  They run from the treeline, perhaps twenty feet away, and will be upon the camp in moments, Burk's waraxe held in both hands and Wafk's net at the ready.<br/><br/><strong>Delver, give me a roll with Wisdom (2d6+1) to <em>Take Your Watch Alone</em>.  <br/>On a 10+, you're awake, aware, and even have a slight edge (+1 forward on your next move).  <br/>On a 7-9, you're awake enough, aware enough, but you've pretty much just have access to your armor and weapon.  <br/>On a 6-, the orcs got around your awareness and you've been taken by surprise.</strong>