They quickly make their way into the next room (H2). Old wooden benches line the west and east walls of this large room. Two ruined metal tables sit in the center of the room, while a nook to the north is set off by a countertop strewn with bones and bits of junk. Two grisly chandeliers, made out of hanging bundles of skulls and bones, illuminate the room with flickering yellow flame.<br/><br/>Before they can do more than get their bearings, though, a hulking, brutish fellow, clearly not entirely human, wanders in. Wielding a massive, wooden club, he narrows his eyes at the two intruders. "Yoos not s'posed tbe 'ere," he said, as it slowly processed through his head that these were not people friendly to him.