<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kader Andromias</div><div class="spoiler_body"><span class="bbc_u">Description</span><br/>Career: Ace<br/>Species: Human<br/>Duty: Air Superiority<br/>Motivation: Charge at fear and outrun death<br/>Specialisation: Hotshot<br/><br/><span class="bbc_u">Characteristics</span><br/>Brawn - 2<br/>Agility - 4<br/>Intellect - 2<br/>Cunning - 2<br/>Willpower - 2<br/>Presence - 3<br/>The Force - 2<br/> <br/><span class="bbc_u">Skills</span><br/>Cool 2<br/>Charm 1<br/>Deception 1<br/>Gunnery 1<br/>Piloting (Space) 2<br/>Perception 1<br/>Range (Light) 1<br/>Stealth 1<br/><br/><br/><span class="bbc_u">Talents</span><br/>Hotshot: Skilled Jockey level 1 (Remove one setback dice per rank to all piloting checks)<br/>Hotshot: High G Training level 1 (Transfer one point of system strain per rank to person strain.)<br/>Hotshot: Grit level 1 (Gain +1 Strain Threshold.)<br/>Hotshot: Shortcut (+1 boost dice per rank to catch/escape during chase)<br/><br/><span class="bbc_u">Equipment</span><br/>G-suit (2000)<br/>Vacuum sealed (1000)<br/>Scanner Goggles (150)<br/>Commlink (25)<br/>Blaster pistol (400)<br/>Frag grenade x2 (100)<br/>Stimpack x2 (50)<br/>Utility belt (25)<br/>250 Credits<br/></div></div><table class="bbc_table"><tbody><tr><td><div align="center">| - Wounds - |</div></td><td><div align="center"> - Strain - |</div></td><td><div align="center"> - Vehicle - |</div></td><td><div align="center"> - Speed - |</div></td><td><div align="center"> - Hull Trauma - |</div></td><td><div align="center"> - System Strain - |</div></td></tr><tr><td><div align="center"><strong>0/12</strong></div></td><td><div align="center"><strong>0/13</strong></div></td><td><div align="center">A-Wing (http://swrpg.viluppo.net/transportation/starships/1235/)</div></td><td><div align="center"><strong>5</strong></div></td><td><div align="center"><strong>0/6</strong></div></td><td><div align="center"><strong>0/6</strong></div></td></tr></tbody></table><br/><span class="bbc_font" style="font-family: courier;"><strong>Crit: Power Fluctuations!</strong></span><br/><br/>Kader breathed a near-silent<em>whoop</em>as he pipped Tong by less than a ship's length. It wasn't ideal being exposed to turret fire during his failed repair attempt, but when he settled forward in his seat he had to smile at the destruction of two of the targets. "Thanks for the covering fire."<br/><br/>He clamped down on his rattling nerves and negotiated the asteroids and debris, tacitly thanking the turret which also seemed to be assisting him inadvertently! Tong was all over him, drawing a considerably amount of his concentration since he was wary of the risk of another collision but it seemed Tong was skillful to avoid anything like that...sadly to the cost of her missing a checkpoint. Kader winced...but decided not to say anything. The pain of that must surely have been enough!<br/><br/>Rocketing through the last checkpoint of the first leg with a showboating barrel roll, Kader perfomed a low swoop, looking ahead and seeing how the struts lined up at each relative vector. He leveled out as he found one which was almost clear from start to finish, with relatively little adjustment required and, even better, a turret or two in his sights. With a path like that, he could afford to maintain this speed and hopefully pick off one of those fixed guns on the way...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">His action this turn already used, Kader prepares to <strong>aim</strong> at the turrets in the next leg.<br/><br/><strong>Piloting check</strong><br/>(http://www.clipular.com/c/4591970895527936.png?k=y7ZrerZhbz5D7DJc09oDySbCVbA)<br/><br/>After what must be the best roll I've had yet, Kader uses the two advantages to get <strong>Clear patch</strong>, downgrading the difficulty of all skill checks until the end of his next turn.<br/><br/>As for the <strong>Triumph</strong>...is it possible that his barrel roll jostled something into place that solved the power fluctuations?? If not, I'll use the triumph to get that <strong>Variable density</strong> thing and make the difficulty of the next piloting check average.</div></div>