My basic plan was to teleport down in front of them, 10 feet away, so that they'd both be just within my reach, and with those I brought along positioned behind me so that the enemies would have to go through me to get to them.  Depending on how the riders are riding the hounds, that may also give me attacks of opportunity against them, but if it doesn't, I won't be too put out by it.<br/><br/><br/><br/>"Well met, Aria."  Rose responded, trying to ignore how obvious it was that the two inebriated aasimar who also volunteered were trying to 'accidentally' get her skirt to ride up.  It was annoying, but they'd volunteered to help her fight, so she would simply put up with it.  It wasn't like it would last for long, anyway.<br/><br/>Getting them to the battlefield afterwards was easy enough, but after that, seeing how those two acted left her feeling disappointed.  'Sweet sluts of Sune and Sharess'?  If they'd brought up Selune, she'd have smacked them around while they tried to run away.  She didn't care how drunk you were, there was no excuse for using language like that to talk about a priestess, especially not in the realm of a good-aligned deity!<br/><br/>"Aasimar assholes..."  She muttered, as she turned her attention back to the battle at hand.  It seemed that the only person to have stuck around, that girl Aria, had struck a telling blow against one of the hounds, staggering it slightly.  Calling out a word of encouragement, she moved to strike a blow of her own against the other hound.  "Nice throw, Aria!  I believe I'll enjoy fighting alongside you!"<br/><br/><br/><br/>Initiative roll. (1d20+3=16) (http://invisiblecastle.com/roller/view/2687953/)  A good roll could beat it, so I'll hold off on making any other rolls before seeing whether or not I win initiative.  And just in case you forgot, if Aria wins, she gets to sneak attack again... ^^;