<div class="floatright"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_size" style="font-size: 11pt;"><strong>Erosia Greenleaf</strong></span></div> </td></tr><tr><td><div align="center">(https://elliquiy.com/elluiki/images/thumb/c/c9/Record_of_lodoss_war_online_deedlit_by_hes6789-d8yu2mm.png/243px-Record_of_lodoss_war_online_deedlit_by_hes6789-d8yu2mm.png)</div></td></tr><tr><td><div align="center">HP 32/32</div></td></tr><tr><td><div align="center"><del>[Breastplate 12/12]</del></div></td></tr><tr><td><div align="center"><del>[Green Slave Dress 12/12]</del></div></td></tr><tr><td><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body">Rapier, 5 Daggers, Bow, Quiver with 20 arrows, Backpack with adventuring gear</div></div></div></td></tr><tr><td><div align="center">5,5 gp</div></td></tr><tr><td><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Char Sheet</div><div class="spoiler_body">AC 19 (21 Tank) / Fort 15 / Reflex 19 / Will 19<br/>Hitpoints 32 (+4 THP at start of Enc until not in Tank mode)<br/><br/>ACTIONS<br/>*Rapier, melee 1, +11 vs AC, 3+2s damage<br/>*Throwing Dagger, ranged 5/10, +11 vs AC, 2+2s<br/>*Bow, ranged 10/20, +11 vs AC, 3+2s damage<br/>*Double Attack. Make any two attacks. If you are 16 or less HP, you cannot do this.<br/>*Riposte (1/Enc) : Interrupt, when an adjacent enemy hits you with an attack. Make an attack at +11 vs AC, if you hit you deal 3+2s damage and you gain +4 defense against the triggering attack roll<br/>*Defensive Stance (1/Enc) : Swift. You gain +2 to AC and Reflex until the End of your Next Turn (ENT).<br/><br/>Special: the first time you drop to 16 HP, you regain both Riposte and Defensive Stance. Attempts to rape you count as attacks, and the bonus to defense adds to the DST roll<br/><br/>ROLE NOTES<br/>Decide your Role at start of each turn before taking actions. You remain in the same Role until you start your next turn.<br/>- Tank: AC 21, foes cannot shift (ie 5' step) around you to flank without provoking an OA, which deals 4 damage if you hit.<br/>- Slayer: AC 19, lose all THP, gain +2 damage. This damage is reflected as +2s above.<br/>- Healer: AC 19, lose all THP. Swift action Heal 5-7 HP (4+1d3). If you use 3 Heals, you run out of Heals and cannot switch roles, remaining stuck as Healer<br/><br/>STAT/SKILL NOTES : Str1 Con0, Dex4 Int0, Wis3 Cha1<br/>Acrobatics +7 (4dex 3sp)<br/>Athletics +7 (1str 6sp)<br/>Perception +7 (3wis+4sp)<br/>Stealth +7 (4dex 3sp) <br/>Thievery +7 (4dex 3sp)<br/>Persuasion +7 (1cha 6sp)<br/>Blowjob +2 (dex/con 2sp)<br/>Sex +4 (dex/con 4sp)<br/>Anal +0 (con+0sp)<br/>Bondage +3 (wis+0sp)<br/><br/></div></div></div></td></tr><tr><td><div align="center">Corruption: 1</div></td></tr><tr><td><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fetishes</div><div class="spoiler_body">Corruption 1: <strong>Taste for cum.</strong> Erosia was tricked by Eshmal and Eshak, the merchant brothers, into fucking them. After their encounter, she developed a liking for cum.<br/></div></div></div></td></tr></tbody></table></div>Erosia decided to head home for the night.<br/><br/>There were many clues but no evidence, and showing her hand early could prove more trouble than worth.<br/><br/>She wasn't sure if the kidnappings were planned, or if they just went around looking for girls, but one thing is sure - there was a large group of men behind the scenes. The local honest people probably had no idea who they were, but the criminals of the city, the Pirmasian ones at least, would probably know who was behind all of this. However, she had no idea how to get in contact with them - but the merchants probably could give her an idea or two.<br/><br/>And also, she knew that keeping so many girls either at a mansion or at the barracks was too risky for the kidnappers. If there was a good location no one would ever check, it would be in the maze-like sewers of the city. Of course, it was just as hard for her to navigate them...she would have to find someone who knew his way around them, and get his help. But that would be moot, if the kidnapped people were just shipped out of the city.<br/><br/>The only guaranteed and fast solution would be to become a kidnapping target herself. But her looks would also give away her identity. Maybe if she posed as a slave who just<em>looked like</em>Erosia? All elfs looked the same to humans, and even if someone suspected her ploy, they wouldn't be able to prove anything - not before she revealed her skills. Besides who would believe Erosia would pose as a sex-slave?<br/><br/>Maybe if the merchants bragged about having a lookalike of Erosia - without lending her to anyone...and then sending her to work on a tavern or something, bait them into attacking her?<br/><br/>Erosia returned and discussed her new ideas with the merchants<br/><br/>