Aria replied and thought aloud, "Your teleportation seemed to give us the jump last time. If you like the momentum of a charge - " she smiled tellingly, remembering and referring to Rose's overwhelming knockdown of Garland, " - I suppose you could teleport us with just enough distance left to build up a charge. That'd put me in a good charging or throwing range again too."<br/><br/>She glanced up. "The rooftops would be a fun way to try to get a literal 'drop' on them; I can usually jump down that distance without hurting myself. I'm not that much of a climber though - I could probably do it, but slowly - although you could probably even just lift or throw me up, to run along it while you charge or teleport along the street. Or you could teleport us up to the roof near them, and jump down on 'em, if you like that sort of approach too."<br/><br/>"Either approach works for me, whether you favor roof or street; if you plan to teleport down the street I figure I might as well teleport with you again. It'd save you time lifting me up and put me in as good a position as any."<br/><br/><br/>The goblins and hellhounds were 370' from the archway, so only 2 rounds of running to get to our present 'corner' (35' from archway), so I think Rose has 4 rounds of it left. The nearest pirate of the nine is 160' away, so out of range of 1 charge action, but if you made a move (60'?), you'd be in full-round-charge range after that. (So if Rose beat their initiative, she could charge before they did anything. Or if she managed to move closer twice without them noticing, she'd be in range for a surprise-round-charge.)<br/><br/>The roofs are 20' above street level at their edges (both our corner and that near the pirates). Medium overhead reach is 8', so Large (tall) is probably 16', so combined with Aria's, Rose could just lift Aria up and then Aria could pull herself over (no throwing necessary, although I imagine Rose could do that too).<br/><br/>The nearest pirate is 15' from 'their' roof corner, the furthest is 45'. Since that tiefling's head is about 15' below the level of the roof, a Medium (roughly 5' tall) character like Aria has total cover if she's 15' (=45' / 15' * 5') back from the corner, a Large (roughly 10' tall) character like Rose if at 30' or more (=45' / 15' * 10'). Although that one pirate is not necessarily *likely* to notice us closer, and Rose could teleport in a crouch pose (and be roughly Medium height).<br/><br/>But since those distances are w/i a move action of the nearest pirates, the particular point on the roof probably wouldn't matter too much.<br/><br/>If you want to charge, teleport, etc. you can assume Aria goes along with it. If it involves multiple actions (like a sequence of moves down the street), while I'll do is spot/listen at the appropriate intervals for the pirates, and post-initiative actions will begin from that point.<br/><br/>(If you do something you think they might notice, you can also roll initiative if you like - potentially saves a post cycle since when I then did Aria's and theirs, I'd know whether to move any of those chars or end it there for Rose go to first.)