The High Inn was named after its elevation and not its height nor its class, because it was a squat log house with a sloped sod roof. The small shed that doubled as a stable just outside was woefully inadequate for the number of animals on the grounds. Inside was a similar story, the establishment filled to capacity with patrons. As Krysia made her way to the bar, she passed a half-dozen idle laborers lazing about drinking beer and rolling dice in front of the cheerfully burning fireplace, a foreman poring over blueprints for a tower, and four soldiers gathered around a fifth casualty stretched out on one of the benches. The innkeeper tending the bar was cleaning a mug in his hand as Krysia approached. A delicious smell wafted from the kitchen behind the bar where his wife was cooking, while their daughter worked as barmaid doing the rounds with fresh mugs of beer. A ladder led up to the attic space between the sloped roofs.<br/><br/><hr/><br/><strong>Innkeeper</strong><br/><br/>"Welcome to the High Inn, master witcher," the innkeeper recited as he put down a clean mug and picked up another dirty one, "A sleeping spot in the common room will be five silver dimes, you can borrow a pillow and blanket for no extra charge if you don't have them yourself. Beer's four copper pennies a mug, wine for two silver dimes by the pitcher and a serving of my wife's famous chicken stew will be three dimes..." he trailed off and gave Krysia a second look.<br/><br/>"Sorry lass, I mistook you for a witcher at first sight," he chuckled. "You must have your reasons, I won't pry. But the common room's no place for a girl all by herself like you, and both rooms upstairs are already taken, I'm afraid, by the foreman and the sergeant. What do do..." he shrugged helplessly, at a loss.<br/><br/><hr/><br/><strong>Mechanics Corner!</strong><br/>NPCs have Attitudes towards Krysia for Diplomacy, Intimidate, Bluff, and Sex (DIBS), each with five possible steps (Hostile -2, Unfriendly -1, Indifferent 0, Friendly +1, Helpful +2), indicating what they think about various aspects of her character.<br/><br/>Diplomacy Attitude (Diplomacy check vs Cha-based DC): general friendliness towards Krysia<br/>Intimidate Attitude (Intimidate check vs Wis-based to DC): how competent Krysia is at her job<br/>Bluff Attitude (Bluff check vs Int-based to DC): how convincing Krysia's lies are<br/>Sex Attitude (Perform (Sex) check vs Cha-based DC): how much they want to get into Krysia's pants :P<br/><br/>Starting Attitudes towards Krysia have the following modifiers: being a witcher (-1 Diplomacy Attitude due to general dislike of witchers), being female (+1 Diplomacy Attitude, -1 Intimidate Attitude, +1 Sex Attitude, due to patriarchal perception of women). As Krysia gets more accomplishments under her belt, she can gain additional modifiers.<br/><br/>Krysia's starting DIBS with a stranger is 0/-1/0/+1 (indifferent / unfriendly / indifferent / friendly).<br/><br/>During conversation, an opportunity can come up to make an Attitude Check. Pick one of the DIBS skills and make a check against the given DC to attempt to improve the Attitude in that area, which can open up new options.<br/><hr/><br/><strong>New Quest!</strong>Obtain lodgings for the night.<br/><br/>-Make an Attitude Check against the Innkeeper until he rents out a space in the common room.<br/>OR: -Shack up with the foreman or the sergeant.<br/><br/>Innkeeper DIBS: 0/-1/0/+1 (to improve: DC 15/10/15/20)<br/>Notes: Attitude is too low for the Innkeeper to rent Krysia a space in the common room.<br/>Other Suggested Conversation Topics: Recent News