Talya's retaliation injured her opponent seriously, a dark black fluid gushing from the wounds she inflicted on the monster. Perhaps out of survival instinct, the creature let out an inky black cloud radiating from itself, blinding everyone within, then a moment later as it escaped into the depths of the cavern, the dark aura moved with it, leaving the huntress free to act and behold her sister's struggle.<br/><br/>The tentacles and muscles around Jalna's head squeezed harder, trying to rob her of her consciousness to the monster might prey freely upon her. Her desperate strategy seemed to work to an extent, as she managed to injure her assailant, though this specimen was somewhat larger and more developed than the one that fled, it only responded to the pain by constricting even harder around the lovely barbarian's head.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Talya's attacker, badly wounded by the double shortswords, summoned a <em>darkness</em> aura of 15 feet radius around itself, and moved from reach, away and towards the ceiling, taking the aura with it.<br/>Jalna managed to cause hit point damage as 11 is the magic number to hit the thing. It seems to be more resistant to damage or have more hp however and it stays around, crushing Jalna for 4 more damage.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> <del>20</del> 14 (3d8+3)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/hkc87Q/cave3.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>