<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Characters</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chirlot Absylon, Lore Warden of the Pathfinder Society</div><div class="spoiler_body">Name: Chirlot (Sure-low) Absylon<br/>Player: Keelan<br/>Class: Lore Warden (Fighter)<br/>Race: Ulan (Humanoid(Human,Aberrant))<br/>Gender: Female<br/>Sex: Male (Shemale)<br/>Alignment: Lawful Neutral<br/>Deity: Irori, Pharasma, and Shelyn<br/>Homeland: Promise, Hermea<br/>Size: Medium (5’x5’x5’, 5’)<br/>Age: Unknown, Appears 32<br/>Height: 5'8"<br/>Weight: 128lbs<br/>Eyes: Blue<br/>Hair: Blond<br/>Skin: Light Tan<br/><br/>Traits<br/>Sensing Imperfection: Sense Motive +1, Sense Motive Class Skill<br/>Hermean Paragon: +2 Initative<br/><br/>Appearance:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW Image</div><div class="spoiler_body"><div align="center">(http://pictures.hentai-foundry.com/e/Evanyell/136383.jpg)</div></div></div><br/>Clothing: <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Clothing, SFW</div><div class="spoiler_body"><div align="center"><strong><em><span class="bbc_u">NOTE: Chirlot's outfit is black with white trim, lacks the hood and instead has a standing collar, is more skintight to her feminine figure, has coattails that extend down to mid-shin, and has thigh-high boots and short-shorts instead of the pants.  Her armor is worn under her clothing.</span></em></strong><br/>(http://i47.tinypic.com/s14vbo.jpg)</div></div></div><br/>Personality: Strategist first, tactician second, cool and collected and always utilizing her superior intelligence in combat and otherwise.  Very orderly for the most part, but practical as well, though she has quite the vice for carnal pleasures, and sometimes may come across as a tad odd or unusual, especially considering her perceived age does not seem to be associated with her apparent experience...<br/><br/>History: A closely guarded secret, though she admits to being born on the Hermean island, in the sole city of Promise, bred for superior human abilities in the quest for the perfect human... but beyond that she doesn't go into detail, especially not the Shadow Ritual that turned her into an Ulan, a human fused with essence of the Shadow Plane, darkness incarnate, which added magic to her words and warped her mind with touches of the shadow... which is not to say evil or anything of the sort, though many do misunderstand the connotation of such a thing...<br/><br/>Level: 7<br/>Favored Class: Lore Warden<br/>HP: 69/69<br/>Speed: 30x4<br/><br/>Strength: 18/+4 (20/+5)<br/>Dexterity: 16/+3<br/>Constitution: 16/+3<br/>Intelligence: 18/+4<br/>Wisdom: 14/+2<br/>Charisma: 14/+2<br/><br/>AC: 21 (10 + 3Dex + 6Armor + 1Def + 1Nat)<br/>Flat Footed: 18<br/>Touch: 14<br/><br/>Fortitude: +10 (5 + 3Con + 2Res)<br/>Reflex: +7 (2 + 3Dex + 2Res)<br/>Will: +8 (2 + 2Wis + 2DM + 2Res)<br/><br/>Languages Known: Common, Aklo, Undercommon, Necril, Elven, Draconic, Abyssal, Celestial, Infernal, Aquan, Auran, Ignan, Terran, Sylvan, Dwarven, Giant, Goblin, Azlanti, Gnome, Halfling<br/><br/>BAB: +7/+2<br/>Initiative: +5 (3Dex + 2HP)<br/>CMB: +16/+11 (7 + 5Str + 4MM) (+4 Grapple/Trip)<br/>CMD: 30 (10 + 7BAB + 5Str + 3Dex + 4MM + 1Def) (+4 vs Grapple/Trip)<br/><br/>Acrobatics: +10 (7 + 3Dex)<br/>Appraise: +4<br/>Bluff: +2<br/>Climb: +12 (4 + 5Str + 3Class)<br/>Craft (Any): +4<br/>Diplomacy: +2<br/>Disable Device: +4<br/>Disguise: +2<br/>Escape Artist: +3<br/>Fly: +3<br/>Handle Animal: +0<br/>Heal: +2<br/>Intimidate: +2<br/>Knowledge (Arcana): +14 (7 + 4Int + 3Class)<br/>Knowledge (Local): +14 (7 + 4Int + 3Class)<br/>Knowledge (Religion): +14 (7 + 4Int + 3Class)<br/>Linguistics: +18 (7 + 4Int + 3Class + 4GL)<br/>Perception: +9 (7 + 2Wis)<br/>Perform (Any): +2<br/>Profession (Any): +2<br/>Ride: +13 (7 + 3Dex + 3Class)<br/>Sense Motive: +13 (7 + 2Wis + 3Class + 1Trait)<br/>Sleight of Hand: +3<br/>Spellcraft: +4<br/>Stealth: +3<br/>Survival: +12 (7 + 2Wis + 3Class)<br/>Swim: +11 (3 + 5Str + 3Class)<br/>Use Magic Device: +2<br/><br/>Attacks<br/>Unarmed: +13/+8 - 1d3+6 - 20x2 - B<br/>9-Ring Broadsword +1: +14/+9 - 1d8+7/+9 - 20x3 - S - 4lbs<br/>Masterwork Composite Shortbow: +11/+6 - 1d6+5 - 20x3 - P - 2lbs - 5Str - 70ft/700ft<br/>-Arrows x20<br/><br/>Equipped/Worn<br/>Scholar's Clothing (Clothing)<br/>Eyeglasses (Slotless)<br/>Silver Holy Symbols (Irori/Pharasma/Shelyn, Slotless)<br/>Pocket Watch (Slotless)<br/>Mithral Chain Shirt +2: Armor6 - +6Dex - 0ACP - 10%ASF - 12.5lbs (Armor)<br/>Amulet of Natural Armor +1 (Neck)<br/>Cloak of Resistance +2 (Shoulders)<br/>Ring of Protection +1 (Ring)<br/>Belt of Giant's Strength +2 (Belt)<br/><br/>Inventory<br/>Handy Haversack (5lbs, Container)<br/>-Arrows x180<br/>-Bedroll<br/>-Winter Blanket<br/>-Pathfinder Arcana Chronicle (+2 Arcana)<br/>-Pathfinder Local Chronicle (+2 Local)<br/>-Pathfinder Religion Chronicle (+2 Religion)<br/>-Scholar's Clothing x9<br/>-Compass<br/>-Trail Rations x4<br/>-Ink (5oz)<br/>-Inkpen<br/>-Climber's Kit (+2 Climb)<br/>-Map-Making Kit (+2 Survival)<br/>-Masterwork Manacles<br/>-Area Map (+1 Survival)<br/>-Small Steel Mirror<br/>-Parchment x100<br/>-Silk Rope (100')<br/>-Soap (5lbs)<br/>-String (500')<br/>-Sunrods x10<br/>-Medium Tent<br/>-Waterskin x2<br/>-470gp<br/>-1sp<br/><br/>Ulan Racial Abilities<br/>Skilled<br/>Dual Minded<br/>Gifted Linguist<br/>Magical Linguist(+1DC/+2Saves vs Language Dependent)<br/>-1/day: Arcane Mark, Comprehend Languages, Message, Read Magic<br/>Shadow Resistance: Electricity/Cold Resistance 5<br/>Low-Light Vision <br/><br/>Lore Warden Class Abilities<br/>Weapon Proficiency(Simple,Melee)<br/>Armor Proficiency(Light)<br/>Scholastic (Ex)<br/>Expertise (Ex)<br/>Maneuver Mastery +4<br/>Weapon Training(Monk)+1 (Ex)<br/>Know Thy Enemy (Ex)<br/><br/>Feats<br/>1-Power Attack(-2,+4/+6)<br/>1-Combat Reflexes<br/>1-Improved Unarmed Strike<br/>2-Combat Expertise(-2,+2)<br/>2-Improved Trip<br/>3-Ki Throw<br/>4-Improved Grapple<br/>5-Binding Throw<br/>6-Greater Trip<br/>7-Greater Grapple<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Selena Mayrose, Runaway Oracle </div><div class="spoiler_body">Player: Maverick Hunter Cake<br/>Character Name: Selena MayRose        Region of Birth: The River Kingdoms<br/>Race: Sylph                          Deity: Cayedan Cailean<br/>Gender: Female     Age: 23      Alignment: Neutral good<br/>Class Level: Oracle 7         Languages: Common, Auran, Ignan, Elven<br/><br/><br/>Stats:          HP: 36           Base Attack Bonus:  +5      AC: 20  T: 12  F.F: 18     Intit.: 2   Base Speed: 30ft<br/>Str: 16(18 with B.o.G.S)                            <br/>Con: 13                           Saves:        Total     Base      Mods      Misc.<br/>Dex: 15                              Fort:           4           2            2<br/>Wis: 10                             Reflex:         4           2            2<br/>Int: 14                              Will:             5           5            0<br/>Cha: 17 <br/><br/>Racial traits:<br/>Darkvision 60ft, Sylph Magic(featherfall 1/day), electricity resistance 5<br/><br/>Class Abilities:<br/>Mystery: Battle, Orisons, Oracle's curse(Clouded Vision- Dark Vision 60ft), Revelations(Skill at arms, <br/>Weapon Mastery(Earth Breaker), War Sight)<br/><br/>Traits:<br/>Courageous<br/><br/>Feats: <br/>Weapon Focus(Earth Breaker, W.M), Power Attack, Cleave, Greater Cleave, Dodge<br/>2<br/>Skills: Diplomacy +12, Heal +10, Knowledge: history +7, Knowledge: planes +10, <br/>Knowledge: Religion +7, Sense Motive +8, Spellcraft +7, Intimidate +8, Perception +5, Ride +12<br/><br/><br/>Armor Check Penalty: -4, -1 when jumping or climbing(Mithral Agile Half Plate)<br/><br/>Spells Known: <br/>0: Create Water, Detect Magic, Read Magic, Stabilize, Guidance, Purify food and Water, Bleed<br/>1: Cure Light Wounds, magic weapon, shield of faith, Remove Fear, Detect Evil, enlarge person, <br/>2: Bull's Strength, Blessing of Courage and Life, Cure Moderate Wounds, Fog Cloud<br/>3: Magic Vestment, Cure Serious Wounds, Remove Curse<br/>4: <br/>5:<br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Spell per Day:<br/>1: 7<br/>2: 7<br/>3: 5<br/>4: 1<br/>5: <br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Gold: 333 gp<br/><br/>Equipment: <br/><br/>Weapons:<br/>+2 Holy Earth Breaker          Damage: 2d6, 2d6 to evil creatures<br/>Type: Bludgeoning      Range: N/A    Crit Range: x2     Notes: <br/><br/>Armor: Mithral Agile Half Plate<br/><br/>Max Dex Bonus: +2  AC Bonus: +8   ASF: 30%  Notes: Counts as Medium armor, weighs 27 pounds, <br/>may run 4x speed instead of 3x base speed <br/><br/><br/><br/>Rings:<br/><br/><br/>Wondrous Items:<br/>Belt of Giant's strength(+2 str)<br/>Feather Token(Swan Boat)<br/><br/><br/>Mundane Items:<br/>Bedroll, Winter Blanket, Tent, Rations(6), waterskin, Tankard, Everburning torch, flint and steel, <br/>Silk rope(100 ft), grappling hook, Noble's outfit(with appropriate accessories), climber's kit(+2 climb),<br/>Healer's kit(+ 2 heal), MasterWork Backpack, Leeching Kit(+2 heal against poison), <br/>Smelling Salts(Grants rerolls on saves to resist unconciousness) <br/><br/>Animal:<br/>Heavy Horse, combat trained<br/><br/>Items for the Horse:<br/>Miltary Saddle<br/>Pack Saddle<br/>SaddleBags<br/>Feed(5)<br/><br/><br/>Background: <br/>A princess on the run from her gilded life, Selena finds better use of her powers of her born gifts in defeating the<br/>enemies of all that would threaten the good creatures of this world. Her powers emerged early in her childhood,<br/>making her quite the bargaining chip for her mother and quite the prize for the many interested nobleman and young <br/>princes whose fancies where caught by Selena. Stubborn, but kind hearted, Selena escaped from her rich life to<br/>offer her services as a hired sword, hoping to slay evil and help others whenever she could.<br/><br/><br/>Appearance: <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i13.photobucket.com/albums/a292/Keramane/Sylph___Gaia_Contest_by_fenrier.jpg)</div></div><br/>Attire:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i199.photobucket.com/albums/aa312/MarkRobertHudd/Fire%20Emblem/Paladin.jpg)</div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Memil, Refuge Bard of the sea</div><div class="spoiler_body">Player: Maverick Hunter Cake<br/>Character Name: Memil            Region of Birth: Arcadian Ocean<br/>Race: Merfolk<br/>Gender: Male      Age: 20     Alignment: Chaotic Good<br/>Class Level: Bard 7      Languages: Aquan, Common, Aboleth<br/><br/><br/>Stats:   HP: 39    Base Attack Bonus: +5     AC: 17  T: 13  F.F: 14    Intit.: 3   Base Speed: 5ft(without ring), 30ft(with item)<br/>Str: 8                            <br/>Con: 16                         Saves:        Total     Base      Mods      Misc.<br/>Dex: 16                          Fort:          5         2        3<br/>Wis: 10                          Reflex:        8         5        3<br/>Int: 14                          Will:          5         5        0<br/>Cha: 21 <br/><br/><br/>Racial Traits:<br/>LowLight vision, Aquatic(amphibious), swim speed 30ft<br/><br/>Class Abilities:<br/>Bardic Performance, Bardic Knowledge, countersong, distraction, facisnate,inspire competence +3, <br/>inspire courage +2, well versed, versitile performance( Sing-Sense Motive and Bluff, String- Diplomancy and Bluff) <br/><br/>Traits:<br/>Charming<br/><br/><br/>Feats: <br/>Exotic Weapon Proficenciy(Bladed Scarf), Weapon Finesse, Discordiant Voice, Spellsong<br/><br/><br/>Skills: <br/>Perform Sing +15, Perform String +15, Perform Dance +13, Sense Motive +15(V.P Sing), Bluff +15(V.P Sing), <br/>Diplomancy +15(V.P String), Stealth +10, Escape Artist +10, Disguise +13, Sleight of Hand +10, Perception +5, <br/>Use Magic Device +13, Knowledge: Local +8, Knowledge: Nobility +7, Acrobatics +11, Spellcraft +8, Swim + 7<br/><br/>Armor Check Penalty: <br/><br/>Spells Known: <br/>0: Dancing Lights, Detect Magic, Read Magic, Presdigitation, Mending, Summon instrument<br/>1: Alarm, Charm Person, FumbleTongue, Unnatural Lust, Detect Secret Doors<br/>2: Share Memory, Silk to Steel, Dust of Twilight, Reckless Infatuation<br/>3: Haste, Daylight<br/>4: <br/>5:<br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Spell per Day:<br/>1: 5<br/>2: 4<br/>3: 2<br/>4: 1<br/>5: 1<br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Gold: 246 gp<br/><br/>Equipment: <br/><br/>Weapons:<br/>+1 frost Bladed scarf         Damage: 1d6, 1d6 ice damage<br/>Type: slashing      Range: 10ft   Crit Range: x2     Notes: Disarm, Trip <br/><br/>Armor: Chain shirt<br/><br/>Max Dex Bonus: +4  AC Bonus: +4   ASF: 20%   Notes: <br/><br/><br/><br/>Rings:<br/>Ring of Alter Self<br/><br/>Wondrous Items:<br/>Bag of Holding type 1(holds 250 max)<br/>Necklace of FireBalls Type 1(2 3d6, 1 5d6)<br/><br/>Mundane Items:<br/>Reinforced Scarf(acts as 8ft of chain), Pocketed Scarf(+4 bonus on Sleight of Hand checks made to hide objects on your body), <br/>Masterwork Lyre, Rations(5), Masterwork BackPack, bedroll, blanket, entertainer's outfit, tent, 2 large fans<br/><br/><br/><br/><br/>Background: <br/>A merman from the deep seas of the Arcadian Ocean, Memil was raised as a court musician because of his <br/>alluring voice within the undewater court of a merfolk warlord. But as the young merman found soon enough, singing<br/>for one of such power had it's downsides when a rival warlord invaded the kingdom. Memil escaped from the carnage by<br/>taking one magic item from the warlord's treasury to ensure his escape, a ring of alter self. He fled the sea<br/>to make a new life in Varsia among the land races, becoming a wandering bard. Bright-eyed, cheerful, and curious about everything,<br/>Memil does not regret leaving the sea for the chaotic pace of life on land. The danger and excitement of all<br/>the land world's pleasures and sights call to him, but have yet to put him in over his head for his seeking <br/>of them.<br/><br/>Appearance: <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i688.photobucket.com/albums/vv249/noelyaoi/Mythical/caspian.jpg)</div></div><br/>Attire<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i812.photobucket.com/albums/zz46/pirate_king999/Anime%20Profile%20Pics/718070cfcf6b47f8bb8d792a87b68788-1.jpg)</div></div></div></div><br/></div></div><br/><br/><br/><br/><strong>One Month ago....</strong><br/><br/>It was a dreary night in the city of Daggermark, the foremost city of the chaotic and certainly hostile lands of the River Kingdoms, a land of many kings and crooks. But even the terrible storm that shook the Pathfinder lodge of Dryblade to the very foundations could not shake the ever abundant excitement of Rakkety Genmail, one of the few gnome Pathfinders in the River Kingdoms. He had just completed his challenge to become a venture-captain, and before reporting back to Absalom to be judged by the Decemvirate on the fruits of his labors, had to drop off an item of great significance.<br/><br/>The whispy gnome with the firey red hair hidden under a tough by drenched traveler's cloak quickly made his way inside, wanting to get this over with as soon as possible."This was greater then any success they probably wanted! Bet they didn't think there was more to those ruins then what I found...!"He whispered to himself, keeping his foot falls against the stone floor as quiet as possible. He did not mean to disturb everyone taking shelter from the downpour inside. His mission was had been to explore an unknown ruin deep within the forests of the River Kingdoms, away from prying eyes...and not only came back with a full report, but even an item of supreme magical significance! The room that held it had hinted that it's name meant "Glimpse of Future" or something of that nature...but it had done what Rakkety guessed, it allowed someone to look into the future! But he had to put this somewhere safe, he certainly couldn't risk it being stolen off him by some brigands on the roads...And what safer place then Dryblade House?<br/><br/>Rakkety's theory of DryBlade's safety was about to be fatally tested, as the gnome made his way to the stairs to reach the second floor, he was tripped by someone in the shadows! He fell to the floor, the impact of his skull onto the unforgiving stone floor filled the room with a sickly crack. The gnome tried to push himself dazedly to his feet, but was forcefully slammed back down into the floor by the heavy weight of someone's foot. The iron heel pushed into the back of his skull painfully, earning a pained groan from the now helpless gnome as three other shadow figures pinned him down with his face to the floor. Rakkety felt something being lifted from his person, knowing full well that it was the holding place of the artifact. But before Rakkety could even make a move to free himself, the life ending blow was struck! A blade was buried deep into the back of his neck, sending him deep into the darkness of the afterlife....The murderers quickly fled, leaving only the body behind as a clue to something being gone....<br/><br/><strong>Now</strong><br/><br/>"You have been tasked with the recovery of a very special item by the Pathfinders' Guild. It cannot be discussed anywhere but in person, so please, with as much haste as you can spare, come to the Fair Maiden tavern. It's set in a town called Faealen, a little ways from the border of the River Kingdoms in Kyonin. And again, please make haste, this is a very time sensitive mission!"<br/><br/>These are the words that were written on the letter you received from a fellow pathfinder sent out to find you, which they did after a few weeks of hard searching. You have been instructed to find this tavern to meet the venture captain for the specifics of the mission, though you did not receive a description of the captain, but a picture. You now stand in the very Tavern you were asked to be....The Fair Maiden, sitting with the very venture captain who sent the letter, Tammy Helntel. A very somber looking gnome with hair of the deepest blue and eyes of the greenest grass, dressed in the dark colors of a man in mourning.<br/><br/>"Your mission is to find to the ones who broke into Dryblade House in Daggermark and took off with a valuable artifact, as well as bring 'em to justice for killin' the pathfinder who made the discovery, Rakkety Genmail."Tammy said quietly in the booth you both had sat in, far away from the prying ears of the gossipy nobles."We don't know much about what the thing does, because they also stole the poor bastards journal too. You got our backing to do whatever it takes to get this artifact back. It's extremely important!"Tammy whispered angrily, seeming to feel strong about this little problem. "You'll be goin' with two other people hired by the Pathfinders to finish this mission...Any questions?"He asked looking at you expectantly but impatiently.<br/><br/>What shall you do now?