You press yourself down into the shadow created by the debris, and manage to do a pretty good job of blending in. Which is fortunate, because moments later a gnoll accompanied by three mite toadies walks up to where you were standing, and nudges your torch with his foot.<br/><br/>"Hmm. Your friends playing with fire again?" The gnoll sounds like he could not be less interested,  but he begins to sniff the air around the torch. "You know Razormane will kill you all of you set fire to the roots again..."<br/><br/>The three mites stumble and bumble over themselves in undercommon, occasionally stopping to dole out a smack or kick if one feels like he got interrupted.<br/><br/>"I don't care. No fire, no problems, but don't let it happen again..."<br/><br/>With that, the gnoll stomps down on the glowing ember, and the hall is once more cast into darkness... Though it seems that there is a faint phosphorescence in the room ahead, and your eyes slowly adjust until they are able to dimly perceive the courtyard.<br/><br/>You see the dark shapes cross through the courtyard, and the two guards let them pass. As they go through, you hear the gnoll give out one last order.<br/><br/>"Moh, you three go to the foundry, see if that smasher is done. Tartok wants that bone in fragments, and Razormane means to get it done and get out of here. Then you get to make all the mischief you want, and can burn the whole forest down if you want..."<br/><br/>You might make mental note of the eloquence and chilling matter-of-factness in the gnoll's speech. Something tells you that while this Razormane may be the leader, this gnoll may be the most dangerous...<br/><br/>The door shuts behind them, and the two gnolls on guard duty resume their vigil...