Hmm.  Decisions, decisions...  Rose wanted to try charging the enemy, she knew that she would be able to deal massive damage on a hit by getting up a little momentum...  But she also knew that the chances of her hitting one of the tougher targets with a charge like that were fairly low.  By contrast, teleporting in suddenly offered its own pros and cons, and would allow Aria a chance to strike damaging blows of her own.  Then, there was the woman's suggestion to combine the two strategies...  She didn't have a lot of time to decide, so she made up her mind quickly.<br/><br/>"We'll teleport in, then."  She stated, having made her decision.  "Twenty feet away should give me some room to build up a little momentum, and I'll be aiming for that guy with the wand when I hit.  If you can hit some of those guys in the front row hard enough to take them down, I might even be able to get far enough to keep the back row covered with my glaive.  There's enough that we should probably activate any defensive magical items we both possess first, though."<br/><br/>For Rose, that meant activating her Ring of Blinking and, just to be sure, swiftly re-activating the property in her armor.  It lasted a good ten minutes with each activation, but she was a little fuzzy on how much time had passed since she last activated it at the moment, so better safe than sorry.  Then, once Aria had readied herself, she proceeded with the woman back out into the street, making her move as soon as she had line of sight to where she wanted to be.  Covering the distance via teleportation in the blink of an eye, she soon found herself popping in at a much closer distance to the brigands than she had been previously.<br/><br/>Now was the time to strike...<br/><br/>Initiative roll. (1d20+3=6) (http://invisiblecastle.com/roller/view/2691708/)  ....And the time to roll poorly on initiative, it would seem. ^^; At least the large size and sudden teleportation mean Rose and her high miss chance are more likely to draw fire than Aria is.  Greater Blurring Armor is a swift action to activate and lasts ten minutes, while the Ring of Blinking takes a Standard Action and lasts seven rounds.  Probably more than long enough for this fight, even with the 20% miss chance on attacks...<br/><br/>Here's hoping Aria can make good use of the surprise round.