"Prepare for the Demon Queen's Revival!<br/><br/>For thousands of years, the Demon Queen Risielle has been imprisoned.  However, the world of Ifarion will need to prepare itself again, as her revival will bring war and chaos to the land.  Become the Heavenly Blade, an angel tasked with setting events in motion to prepare Ifarion for the Demon Queen's arrival.<br/><br/>Adventure in a vast, procedurally-generated world as the beautiful Heavenly Blade!<br/><br/>See the results of your efforts decades or even centuries later!<br/><br/>Hundreds of spells, quests, and magic items to find!"<br/><br/>This was the blurb on the back of the box for the game Callie had just purchased.  Surrounded by the flashy icons and stylized font were several images of the game, showing an angelic female character in fairly sexualized outfits fighting various monsters, with HUD elements around the action marking it as an RPG.<br/><br/>Callie was at the mall earlier, and found a used games shop that she had never noticed before, tucked at the end of a hall where one would normally expect to find a janitor's closet.  The shopkeeper, Ellen, had recommended it to Callie after talking to the girl about what kind of games she liked.  "Oh, this one never really got popular, but I heard from the last owner that it was really good.  He said he got really absorbed in it, could barely stop playing until he beat it," she said.<br/><br/>The game came with its own VR headset, a rather old-fashioned idea with today's technology.  Most people had their own headset for gaming already, and it definitely wasn't new enough to be something special like a full deep-dive immersion rig.  "Don't worry, I made sure to sanitize the headset before packing it up for sale again," Ellen reassured her.<br/><br/>Back at home, the computer gave a small beep as the game finished installing.  Unfortunately, it then gave another, deeper beep as a warning message flashed on the inside of Callie's headset when the game failed to load.  "Warning: headset peripheral not supported.  Please use only the official Heavenly Blade(TM) headset with this software."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">System mechanics</div><div class="spoiler_body">This game will use a (hopefully simple) homebrew system for resolving events.  The main character has several attributes: Fight, Athleticism, Agility, Magic, Insight, Charisma, Vitality, and Willpower.  The first six are primarily active attributes she can opt to use (such as deciding to swing a sword with Fight, climb a cliff with Athleticism, or cast a spell with Magic).  The other two are defensive attributes, only used to defend against special effects.  She also has three meters, Health, Lust, and Purity.  Maximum Health and Lust are increased by Vitality and Willpower, respectively, while Purity has a static maximum.  Should Health run out, or Lust hit maximum, she's temporarily disabled and helpless, and will likely lose Purity.  Should her Purity run out, she will be completely powerless until it can recover.  Health and Lust can be recovered fairly easily, but Purity can only be recovered at certain points.<br/><br/>Each attribute can have a number of perks, specialized uses for that attribute.  Examples are Swords for Fight, Climb for Athleticism, or Holy Magic for Magic.  The value of the perk is added to the attribute when tested, if the perk matches the situation.  No more than one perk can be added to a single check.<br/><br/>When a test is called for, the player rolls a dice pool of d6's equal to the attribute being tested (plus applicable perk).  5's and 6's are successes.<br/><br/>When dealing with enemies, each enemy in an encounter has a set Motivation value, usually between 1 and 3.  The player decides what attribute to use to try and resolve the encounter (such as Fight to attack, or Agility to hide).  Different methods of resolving the encounter may have different difficulty levels.  After making the test, if the result is successful, the enemy loses a point of motivation.  After the player test, the enemy forces the player to make a resistance roll; the attribute used depends on the enemy and what they are attempting to do.  If the player failed their earlier attempt against the enemy, this resistance is an automatic failure.  The encounter continues until either the enemy runs out of motivation, or the player is defeated.  If an encounter has multiple similar enemies, they may be grouped up into a single enemy group (such as a gang of goblins) that is treated as a single enemy.  If there are multiple different enemies, the player must make a resistance roll against each of them for each action made; however, if the player's action was a failure, she only suffers an automatic failure against any enemies she tried to defeat.  The player action may target a single enemy, or multiple enemies, depending on the situation.  Generally, if targeting multiple enemies, the highest difficulty is used, and increased by 1 for each enemy beyond the first.</div></div>