Getting in was easy: they didn't even lock the place, and inside it was<em>much</em>louder, cheering and fighting in due order it would seem, a regular brawl.  Didn't even notice it would seem...<br/><br/>And so came the signal, and the flash-bang was out, rolling into the crowd.  At the same time, the door could be heard slamming shut as a second one rolled into the room.  Ducking, there's a moment of panic before two ear-shattering explosions go off, and screams can be heard.  Well, they<em>would</em>be heard, but while he wasn't close enough to the blast with the wall to get shook up by it, the sound was quite deafening...<br/><br/>However, the flash-bangs did their jobs; glancing around, most of the 'gang members' are out cold, and the two that aren't are damn near out of it.  You can't quite hear it, but you can see Docca come in, and it's a matter of moments before you both manage to pump the last two with SnS rounds, and have them out cold... which lets you have time to take a look around at this place, finding a pool table, a fridge, a bar setup, trideo... not a bad little setup they have in here.  Lots of expensive tech for entertainment about, a couple of guns here and there... but you'd have to search to find anything hidden away or whatnot.<br/><br/>"Well... that was easy." Docca says, once Kira's hearing is back, pulling out the zip ties "Let's tie them up, try and find that punk target of ours, check the area and wreck the place, and we can be going, right?"<br/><br/>(Initiative: 7 + 5 = 12 / Infiltration(10): 9 Hits / Thrown(5): 1 Hits)