The remaining shadow creatures dissolved in motes of light before Evelyn as her path was cleared. As she looked over her shoulder, she could see her captain being overwhelmed, nearly topled over by the hellish hound and several of the goblins exploiting her weakened state. As one of her knees bucked and she almost fell over, the lady knight gritted her teeth.<br/>"To go out like this..."<br/>Would she want Evelyn to save her? Or to carry on her duty? What was her fate in either case and did Evelyn's actions in this dream really alter anything? About half of her surrounding city was already swallowed by the creeping void...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Creatures engaging Evelyn in close combat (provoking opportunity attacks from all if she tries to advance and they will chase):<br/><del>Shadow 1: defeated<br/>Shadow 2: defeated</del><br/><del>Shadow 3: defeated<br/>Inky Void: defeated</del><br/>(these minions of darkness are all treated to have vulnerability to radiant damage)<br/><br/>The enemies attacking Evelyn are defeated. She can continue her approach and leave the captain to her fate, or join her fight and delay (giving other minions the opportunity to confront her)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Captain Maryell</div><div class="spoiler_body"><div class="floatright">(http://simg4.gelbooru.com//images/aa/0f/aa0f807c91046d1ecb4bc11625f848c4.jpg?2279920)</div>Captain Maryell d'Orty<br/>Medium humanoid (human), lawful good<br/>Armor Class <del>18</del> 14 (damaged plate, includes -4 penalty)<br/>Hit Points 1/58, (8d8+16, 6 hit dice spent)<br/>Speed 30 ft.<br/>Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 15 (+2)<br/>Saveing Throws: Con +4, Wis +2<br/>Senses: passive perception 10<br/>Languages: Common<br/><br/>Brave: Captain Maryell d'Orty has advantage on saving throws against being frightened.<br/>Saved vs Aura of Terror: Captain Maryell d'Orty passed a saving throw and is unaffected by Tenebrax's frightening aura for 24 hours.<br/><br/>Actions<br/>Multiattack: Captain Maryell d'Orty makes two melee attacks.<br/>Greatsword: Melee weapon attack +5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.<br/><del>Heavy Crossbow: Ranged weapon attack +2 to hit, range 100/400 ft, one target. Hit: 1d10 piercing damage.</del> Captain Maryell d'Orty is out of ammunition.<br/>Leadership (recharges after a short or long rest): For 1 minute, Captain Maryell d'Orty can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of her makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Maryell d'Orty. A creature can benefit from only one Leadershp die at a time. This effect ends if Captain Maryell d'Orty is incapacitated.<br/>Memory: This image of Captain Maryell d'Orty is a conjuration of a dream and cannot leave the dreamscape, nor will anything that happen to her affect the real Captain Maryell d'Orty in any way.</div></div><br/>Monsters attacking Captain Maryell (these will not hinder Evelyn's advance but they wil continue to fight the captain):<br/>Goblin 1: uninjured<br/>Goblin 2: uninjured<br/>Goblin 3: uninjured<br/>Goblin 4: uninjured<br/>Goblin 5: uninjured<br/>Goblin 6: uninjured<br/>Hellhound: 36 damage taken<br/><del>Zombie (former male knight) 1: defeated<br/>Zombie  (former male knight) 2: defeated</del><br/><br/>The hellhound staggers between the lady knights attacks but it refuses to let go and is intent on toppling her over and mounting her. The goblins seem to overwhelm her with sheer numbers, and more seem to get hits in, 3 of them hitting her reduced AC.<br/><br/><br/>Far off, the ceaseless rape of the goddess continues.<br/>Tenebrax spends his action to use Violate: Tenebrax can force one grappled creature that is wearing no armor to immediately make a death saving throw, even if the creature still has hit points and is normally stable. Failed death saves accumulated this way reset only once the creature escapes the grab.<br/>Lux fails her save as a silent moan slips past her lips, unheard by any. She uses Legendary Resistance to succeed instead.<br/><br/>Tenebrax: uninjured<br/>Lux: damage taken unknown, grappled, exhaustion level 5 (disadvantage on ability checks, attack rolls, saving throws, hit point maximum halved, speed reduced to 0), failed saving throws: 0/3, Legendary Resistance expended: 1/3<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Progress</div><div class="spoiler_body">Approach: 1/10<br/>Impending Doom: 51</div></div>