He approaches the Iron Tower without incident, where he notes an entire squadron of Erinyes, standing guard at the front door, a massive, iron golem standing before the door, quite the Immovable Object. It shifts to gaze at Draiss as he approaches, and, in a deep, rumbling, voice, announces, "You. Are. Expected. Enter." More akin to a glacier sliding down a hill, the golem moves aside, though the movements are deceptive; it could move much faster, if it chose to.<br/><br/>Inside the Tower, it's surprisingly pleasant, though Driass will notice that every room he is guided through by the four Erinyes that detached to escort him, there are no less than six hidden exits. The rooms, while grand, are quite functional, and plushly decorated, though, in most cases, the decorations only serve as escape routes, or, more importantly, triggers for traps in each room. Fighting against someone who knew this place, in any room, would be quite hazardous, for mortals, at least.<br/><br/>They lead him on a fairly direct route to a small, secluded library, before departing, leaving him alone with the Lord and Master of Dis, Dispater himself. Despite his fearsome reputation, he looks remarkably human, aside from a small pair of red horns, and cloven, hooved feet, though he keeps these concealed by specially crafted boots. He dresses in soft black-with-silver-trim clothing, and has his hands folded behind his back, as he smiles at Draiss, his pleasant smile surrounded by his thin, neatly-trimmed, black goatee. "Welcome to my city, Archdragon. May I ask what brings you so far out of your way?"