The Heart, once it had finished with the captured monks, would offer Finexia additional upgrades.<br/><br/>Choose TWO, no more than one from a category.<br/><br/>Dungeon Upgrades:<br/>A) Room Upgrade: Breeding Pit, Monstrous Breeding: Lairs placed adjacent to the Breeding Pit have their replenish rate increased by 50%.<br/><br/>B) Dungeon Upgrade: Trophy Room. A secure room for placing trophies and other treasure. Nearby lairs gain +1 damage.<br/><br/>C) Lustspawn: The Heart finishes working with her mages, and creates a new Well of power, to create more Lustspawn.<br/><br/>D) Undead traps. Thanks to the Necromancer, traps can now be imbued with necromantic energy, dealing extra damage, even if the heroes succeed and pass the checks.<br/><br/>Sexual Upgrades:<br/>A) Aphrodisiac poison +1. The effect is heightened, and acts faster.<br/><br/>B) Love Poison: Finexia gains an injectable poison, that functions as Charm Person. Very short duration, and easily resisted, currently.<br/><br/>C) Body Modification, Minor: Finexia can make minor modifications to her victims; slight adjustments to height, cup size, skin color, etc.<br/><br/>D) Stinger. Finexia gains a secondary stinger natural attack. Deals no damage, but injects poison during combat, reducing the onset delay significantly. (Save DC is 10+1/2 HD+Con)<br/><br/>Personal Upgrades:<br/>A) Path of the Mage. Finexia gains extremely limited spellcasting, as a Sorcerer. She may choose a single school of magic, and choose 2 cantrips, and one 1st level spell of that school. The cantrips may be used a total of 3 times/day; the 1st level spell may be used once, plus additional uses for high Cha.<br/><br/>B) Path of the Shadows. Finexia gains +1d6 Sneak Attack.<br/><br/>C) Path of the Monster. Finexia gains one additional evolution point, as a summoner's eidolon.<br/><br/>D) Path of the Warrior. Finexia gains a bonus combat feat.<br/><br/>She will also find that her Nymph has awoken, and is ready, and eager, to serve.