(It's really quite simple:  we say, "to hit an opponent is a DC 16" and that means that you take the dicebot, roll a 20-sided dice, add your ranged attack modifier (a +5, I believe), and if the result of the 20-sided dice plus the modifier meets or beats 16, you've hit that person with the gun-- and they go down.  You can only hit one person per round; of course, they'll try to be hitting us as well!)<br/><br/>The sudden explosion of gunfire at first attracts the attention of the diners, but the reality of it, and the error of the shots, send them moving towards the exits quickly.  Tables topple, dishes crash, glasses shatter at the quake of a hundred hurried footfalls, but the occasional innocent bystander in the line of fire in no way deter the shooters.<br/><br/>Then, one of the black-costumed agents flails as his gun arm is struck, a splash of blood spluttering out like a stone in a pond.  The impact of the large ammunition sends him reeling backwards, dropping his weapon and clutching his arm.  The other two agents either do not register that their comrade has been shot, or they don't care.<br/><br/>"Jolly amazing shot, Agent Morris," Percey said from the side of his mouth.  The scent of gun powder lies heavy in the air, subduing his expensive cologne.<br/><br/>The two remaining agents cower at the incoming shots;  Percey, a crack shot himself, manages to keep them cowering, at times shoving a random person out of the way to get clean shots.  But those men aren't the singular concern.  The large aquarium behind the agents is pouring out water, small cracks developing around small holes.  Wounded civilians lie on the ground, some without the hope of living.<br/><br/>"Lousy luck," Percey says as the two head towards one of the doors.