These lesser creatures of darkness couldn't stand against the might Lux bestowed on her champion, and each swing of her sacred blade destroyed the abomination it touched. The remaining shadow creature and the pool of black void lashed out in retaliation, but couldn't reach Evelyn in her renewing determination.<br/>Nearby, her ally likewise cut down her former soldiers turned monstrosities, apologizing as she granted them the peace of death that the dark magics reanimating them denied so far. However, even as the zombie knights were felled, the remaining foes threathened to overwhelmed her with sheer numbers. Defending as best as she could, the noble knight avoided most of the smaller creatures attacks, but still received at least one small cut from their blades before the demonic hound that stalked around her lunged and almost toppled the woman over, its fiery teeth sinking into her forearm, causing the lady knight to scream as she tried to throw the beast off, its front legs clawing at her body and dislodging more of her damaged armor.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Creatures engaging Evelyn in close combat (provoking opportunity attacks from all if she tries to advance and they will chase):<br/><del>Shadow 1: defeated<br/>Shadow 2: defeated</del><br/>Shadow 3: uninjured<br/>Inky Void: uninjured<br/>(these minions of darkness are all treated to have vulnerability to radiant damage)<br/><br/>Shadow #3 and the Inky Void both miss their attacks.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Captain Maryell</div><div class="spoiler_body"><div class="floatright">(http://simg4.gelbooru.com//images/aa/0f/aa0f807c91046d1ecb4bc11625f848c4.jpg?2279920)</div>Captain Maryell d'Orty<br/>Medium humanoid (human), lawful good<br/>Armor Class <del>18</del> 14 (damaged plate, includes -4 penalty)<br/>Hit Points 24/58, (8d8+16, 6 hit dice spent)<br/>Speed 30 ft.<br/>Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 15 (+2)<br/>Saveing Throws: Con +4, Wis +2<br/>Senses: passive perception 10<br/>Languages: Common<br/><br/>Brave: Captain Maryell d'Orty has advantage on saving throws against being frightened.<br/>Saved vs Aura of Terror: Captain Maryell d'Orty passed a saving throw and is unaffected by Tenebrax's frightening aura for 24 hours.<br/><br/>Actions<br/>Multiattack: Captain Maryell d'Orty makes two melee attacks.<br/>Greatsword: Melee weapon attack +5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.<br/><del>Heavy Crossbow: Ranged weapon attack +2 to hit, range 100/400 ft, one target. Hit: 1d10 piercing damage.</del> Captain Maryell d'Orty is out of ammunition.<br/>Leadership (recharges after a short or long rest): For 1 minute, Captain Maryell d'Orty can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of her makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Maryell d'Orty. A creature can benefit from only one Leadershp die at a time. This effect ends if Captain Maryell d'Orty is incapacitated.<br/>Memory: This image of Captain Maryell d'Orty is a conjuration of a dream and cannot leave the dreamscape, nor will anything that happen to her affect the real Captain Maryell d'Orty in any way.</div></div><br/>Monsters attacking Captain Maryell (these will not hinder Evelyn's advance but they wil continue to fight the captain):<br/>Goblin 1: uninjured<br/>Goblin 2: uninjured<br/>Goblin 3: uninjured<br/>Goblin 4: uninjured<br/>Goblin 5: uninjured<br/>Goblin 6: uninjured<br/>Hellhound: 14 damage taken<br/><del>Zombie (former male knight) 1: defeated<br/>Zombie  (former male knight) 2: defeated</del><br/><br/>Only one of the goblins manages to land a hit, but the hellhound gets a critical hit and inflicts heavy damage, also damaging the lady knight's armor.<br/><br/><br/>Far off, the ceaseless rape of the goddess continues.<br/>Tenebrax spends his action to use Violate: Tenebrax can force one grappled creature that is wearing no armor to immediately make a death saving throw, even if the creature still has hit points and is normally stable. Failed death saves accumulated this way reset only once the creature escapes the grab.<br/>Lux passes her save even with disadvantage rolling 18 and 15, but cannot take actions on her turn.<br/><br/>Tenebrax: uninjured<br/>Lux: damage taken unknown, grappled, exhaustion level 5 (disadvantage on ability checks, attack rolls, saving throws, hit point maximum halved, speed reduced to 0), failed saving throws: 0/3<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Progress</div><div class="spoiler_body">Approach: 1/10<br/>Impending Doom: 54</div></div>