(http://i.imgur.com/B76g2vq.png)<br/><br/>Chera winces in annoyance as the solider's energy blast pierces through her shield and leaves a smoldering black mark against her jacket.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Toughness Save</div><div class="spoiler_body">Toughness Save: 4+10=14<br/>Versus Damage Rank of 18.  So she's suffered "1 Bruise".</div></div><br/>"You know... if there wasn't an obnoxious green wall blocking the door, we could be on the other side using it for cover instead of just standing out here in the open," Chera offered the man with the magic ring.  "Just a thought."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">With the way trade-offs and such work in M&amp;M I'm not sure it'd do any good mechanically, but it does seem odd to have 4 people standing in an open hall shooting lasers at each other without cover.</div></div><br/>Undisturbed by the small, smoldering scar at her abdomen, Chera summons another fistful of emerald energy in her hand and sends it back at the man who had shot her!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack Roll</div><div class="spoiler_body">Star Bolt Attack: 8+13=21.<br/>Damage Save= DC 22</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">I think what they're saying with the "Toughness 10/7" is with the shield up her Toughness is 10, but drops to 7 if she's in a situation where her Defensive Roll doesn't apply.  Like if she's taken by surprise, or stuck in a web or something.  I tend to trust whatever numbers HeroLab spits out... I've read it's the same tool the developers use to design the characters in official game supplements, so if they trust it so do I.  :) </div></div>