<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>The Washington Job</strong></span></span><br/><br/>(https://i.imgur.com/Qoc3u6c.jpg)</div><br/>Emerald City, Fall of 1939. The chilly precursor of winter whipped sharply across the Pacific Ocean. The cloth of sailing vessels danced in the wind as the air howled over the darkened streets. There was silence again, and then a noticeable<em>clang</em>as something heavy dropped on the hard pavement.<br/><br/>“Pick that back up, Big Andy!” a voice cursed. “They’re supposed to be in by midnight!”<br/><br/>“Sorry boss,” another voice answered. “I thought the wind was...you know.”<br/><br/>A pair of men in pinstripe suits and fedoras (men always wore hats outdoors in Depression-era America, only the description of such is deemed notable) wheeled a heavy crate over to a nearby warehouse. A third man was standing on top of a crane platform lighting a cigarette, the dim fire of his match giving away his location if only for an instant.<br/><br/>“Who, that ‘Captain Triumph’ guy?” the other made man quipped. “It’s all Hollywood trickery, like that flying German Uberman something or other.”<br/><br/>The gangsters wheeled it to the warehouse’s loading ramp and shutter door. “Let me tell ya somethin’ kid,” he continued as he opened up the crate’s latch. “See this here?<em>That’s what matters.</em>These fancy light shows and colorful pajamas have nothing on good ol’ gunpowder and nitroglycerin.”<br/><br/>But unbeknownst to the smugglers, there was another figure skulking about in the night. The Phantom Lady, a socialite-turned-vigilante, was waging a one-woman war against crime in her fair Emerald City!<br/><br/><em>You have various means of scoping out, outmaneuvering, or otherwise sabotaging the smugglers. You only see 3 of them (including the watchman on the crane) but there’s doubtless more about. Some ideas include making a distraction (Deception or Sleight of Hand), taking out the lookout (likely an attack roll, can take 10 due to him being a Minion), breaking and entering the warehouse via an alternate route (Technology), or looking for clues around the drop-off point to gather evidence and build a tighter case against them when they eventually get arrested (Investigation). The DC for non-combat tasks is 15, the gangsters’ Dodge and Parry are 13 each.</em>