<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Medea of Waterdeep (https://orcpub2.com/pages/dnd/5e/characters/17592216686903)<br/><span class="bbc_size" style="font-size: 8pt;"><em>Human Paladin 2/Dragon Sorcerer 6 LE</em><br/><strong>AC</strong> 21 <strong>HP</strong> 70 <strong>Speed</strong> 30ft <strong>Init</strong> +1<br/><strong>Str</strong> 21 (5) <strong>Dex</strong> 12 (1) <strong>Con</strong> 16 (6) <strong>Wis</strong> 8 (2) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 16 (6)<br/><strong>Attacks</strong> per Action/1 <strong>Flame Tongue</strong> +8 1d8+5 [+2d6 Fire] <strong>Greenflame Blade</strong> +8 1d8+5 and 1d8+3 Fire [+2d6 Fire] plus 1d8+6 to second target within 5'.<br/><strong>Cantrips</strong> Booming Blade, Create Bonfire, Green-Flame Blade, Minor Illusion, Prestidigitation<br/><strong>Magic</strong> Spell Slots: Lvl 7 = 4(-2),3,3,1(-1)<br/>     1st: Bless, Command, Cure Wounds, Protection from Evil and Good, Shield<br/>     2nd: Hold Person, Mirror Image, Misty Step<br/>     3rd: Counterspell, Fireball, Gaseous Form<br/><strong>Sorcery Points</strong> 6(-2), Careful Spell (1pt) Quickened Spell (2pt)<br/><strong>Lay on Hands</strong> 10 HP <strong>Elemental Affinity</strong> Fire<br/><strong>Skills</strong> Athletics 8, Acrobatics 1, Stealth 1 (Disadv), Investigation 2, Perception 2, Intimidation 6, Persuasion 6<br/><strong>Tools</strong> Playing Cards +3, Land Vehicles +3<br/><strong>Magic Items:</strong> <em>Flametongue</em>-- +2d6 fire damage longsword: <em>Belt of Hill Giant Strength</em>-- 21 STR<br/><strong>Feats</strong> Resilient (Con), Warcaster</span></div></div></div><br/><br/><div class="floatright">(https://i.imgur.com/mE227zb.jpg)</div><br/><br/>Medea stood and watched the knight burn away in silence, her sword held in a salute position. Even the solemnity of his departure couldn't keep the smile off her face as he vanished. He may have been exceptionally chivalrous and there were certain to be more dangers within, but many - maybe even most - of her adventures started out with some sort of disaster befalling her. With a glance back out towards the outside she waved her hand over her sword, causing its fire to extinguish and the light in the room to drop. With a sunny smile she walked to the place where Midnight had fallen, scouring any ash and debris that might have been left behind.<br/><br/>While he'd certainly seemed nice enough, she'd prefer not to have any unexpected surprises. And besides, it was always worth checking. What kind of adventurer would she be if she didn't search for loot?<br/><br/>With that out of the way she started heading back down the tunnel, a soft whistle playing across her lips as she lifted her walking stick and testing staff from the position she'd dropped it in as she headed for the double doors. In her overconfidence, it didn't even occur to her to remember why she'd put it there until after she'd stepped foot onto the unmortared stones leading to the double doors.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">This build is neat! :D Now I just need to make sure to crit in all my fights from now on.<br/><br/>I think I had the Greenflame/Smite damage correct though, it's 2d8+8 base damage, and Smite from a 4th level spell is 5d8+1d8 since he's undead. Total of 8d8, which then got rolled twice because of crit. Being able to decide to smite after an attack crits is pretty strong, but I think I was reading that interaction correctly.</div></div>