Evelyn darted from her cover, the roars and shouts of the hulks immediately following as they spotted her leaving from behind the broken, tilted cart. They started after her, and even though their powerful, long legs allowed them to take wide strides with little effort, the unique armor they wore was slightly cumbersome, distracting in their chase. The girls cries and shrieks intensified as they were bounced much harder, one of them went completely silent, driven past her limit and either passing out or life leaving her on the monster cock skewering her.<br/><br/>Staying on the street was not an option. The paladin would run into more and more monsters with every corner and the chase would only draw more attention. Though she spent most of her time in Gandrav's manor, she was allowed to move around in the city center so she had a good idea on the layout of the area, not counting any blockades, wreckage or monster groups that might be rounding up the citizens.<br/>She saw two immediate paths open to her. She could either find someplace to get out of sight and let the brutes pass her, or rely on her training and endurance to try and outrun them if she didn't find a better plan. For the briefest moment an idea crossed her mind, that drawing the creatures towards places where people would gather and hide would provide a distraction, letting the already doomed citizens buy her time...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Streetwise is one of those skills that I always mix up. This check is comparable to finding a route through a maze, which would be intelligence dependent, while avoiding wandering threats that leave signs of their passage which is a tracking based thing. So for navigating the streets, Evelyn should make int checks where I'd allow to add survival proficiency if she had it, to try to avoid specific locations or find a way through the burning, besieged city crawling with monsters.<br/><br/>Repeat the int check every turn after this one, using the following as a rule of thumb:<br/>If the result is 15 or better, Evelyn figures out a shortcut or finds something useful in her immediate situation, so you can make the chase skill check with advantage.<br/>If the result is 8 or better, she avoids trouble but still has to deal with what she already got into, nothing extra happens.<br/>If the result is 7 or lower, she'll have to deal with a new complication starting next turn, and getting this result multiple times will force a combat encounter.<br/><br/>Random encounter checks are still made every turn.<br/><br/>For this turn, describe the chase scene for Evelyn and make an according skill check: Athletics if she tries to outrun them by climbing through obstacles for example or or stealth if she tries to get out of sight and find a spot to hide. (armor penalty applies for stealth). The type of check she makes is completely up to you as long as your description/rp justifies it. Feel free to make up details or features of the city to color your escape, jumping through a bakery, climbing under a bridge, following the rule of cool.<br/></div></div>