"Miss Croft! Your presence is requested int the Control room of the ship! Right away!" A scratchy voice calls over the intercom, reverberating throughout the ship, the hollowness of the vessel making it perfect for the sound to bounce everywhere. The ship was a small research ship called the "Firebrand", an odd name for a ship that would never see such heat unless someone did set flames to the structure. The ship itself was a small vessel mainly used for the purpose of scientific research, holding much sensory equipment and gauges to keep track of the data.<br/><br/>The captain and crew of this small ship were hired to do one unusual job, to travel out into the Bermuda Triangle to carry one passenger with them. A woman named Lara Croft, who had paid quite handsomely to be taken to that god forsaken place. Where no ship usually ever returned from or ever wanted to go, but greed won out as the captain agreed to the most deadly task.<br/><br/>The captain had currently asked Lara to wait in the guest quarters below when the weather had started to turn bad, but now the heavy thuds of the crew rushing to maintain direction and control did not bode well. The ship swayed violently from side to side, so much so that the listing threatened to turn to the boat capsizing. Now the captain needed her presence in the command room! What is Lara going to do?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Lara<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Player:  Vergil1989<br/>Character Name:  Lady Lara Croft<br/>Race:  Human<br/>Gender:  Female    Age:  21    Alignment:  Chaotic Good<br/>Class Level:  Fighter 1        Languages:  Common, dwarven, elven, halfling<br/><br/><br/>Stats:          HP: 11                 Base Attack Bonus:  +1        AC: +16   T: +13  F.F: +13    Intit.: +3    Base Speed: 30 ft<br/>Str:    14 + 2                       <br/>Con:  13  + 1                          Saves:        Total     Base      Mods      Misc.<br/>Dex:   17 + 3                          Fort:           3              2          1<br/>Wis:   13 + 1                          Reflex:        3              0          3<br/>Int:    17 + 3                          Will:            1              0          1<br/>Cha:  15 + 2<br/><br/>Class Abilities:<br/><br/><br/><br/><br/>Feats:  Gunsmithing<br/>You know the secrets of repairing and restoring firearms.<br/>Benefit: If you have access to a gunsmith’s kit, you can<br/>create and restore firearms, craft bullets, and mix black<br/>powder for all types of firearms. You do not need to make<br/>a Craft check to create firearms and ammunition or to<br/>restore firearms.<br/>Crafting Firearms: You can craft any early firearm for a<br/>cost in raw materials equal to half the price of the firearm.<br/>At your GM’s discretion, you can craft advanced firearms<br/>for a cost in raw materials equal to half the price of the<br/>firearm. Crafting a firearm in this way takes 1 day of<br/>work for every 1,000 gp of the firearm’s price (minimum<br/>1 day).<br/>Crafting Ammunition: You can craft bullets, pellets, and<br/>black powder for a cost in raw materials equal to 10% of the<br/>price. If you have at least 1 rank in Craft (alchemy), you can<br/>craft alchemical cartridges for a cost in raw materials equal<br/>to half the price of the cartridge. At your GM’s discretion,<br/>you can craft metal cartridges for a cost in raw materials<br/>equal to half the cost of the cartridge. Crafting bullets,<br/>black powder, or cartridges takes 1 day of work for every<br/>1,000 gp of ammunition (minimum 1 day).<br/>Restoring a Broken Firearm: Each day, with an hour’s worth<br/>of work, you can use this feat to repair a single firearm<br/>with the broken condition. You can take time during a rest<br/>period to restore a broken firearm with this feat.<br/>Special: If you are a gunslinger, this feat grants the<br/>following additional benefit. You can use this feat to repair<br/>and restore your initial, battered weapon. It costs 300 gp<br/>and 1 day of work to upgrade it to a masterwork firearm of<br/>its type.<br/><br/>Improved Unarmed Strike (Combat)<br/>You are skilled at fighting while unarmed.<br/>Benefit: You are considered to be armed even when<br/>unarmed—you do not provoke attacks of opportunity when<br/>you attack foes while unarmed. Your unarmed strikes can<br/>deal lethal or nonlethal damage, at your choice.<br/>Normal: Without this feat, you are considered unarmed<br/>when attacking with an unarmed strike, and you can deal<br/>only nonlethal damage with such an attack.<br/><br/>Point-Blank Shot (Combat)<br/>You are especially accurate when making ranged attacks<br/>against close targets.<br/>Benefit: You get a +1 bonus on attack and damage rolls<br/>with ranged weapons at ranges of up to 30 feet.<br/><br/>Skills:<br/>Climbing + 6<br/>Handle Animal + 6<br/>Knowledge; Dungeon + 7<br/>Knowledge; History + 4<br/>Riding + 7<br/>Swimming + 6<br/>Survival + 5<br/><br/>Armor Check Penalty: - 1<br/><br/>Spells Known:<br/>0:<br/>1:<br/>2:<br/>3:<br/>4:<br/>5:<br/>6:<br/>7:<br/>8:<br/>9:<br/><br/>Spell per Day:<br/>0:<br/>1:<br/>2:<br/>3:<br/>4:<br/>5:<br/>6:<br/>7:<br/>8:<br/>9:<br/><br/>Gold:  140 before purchases<br/>54 after everything<br/><br/>Equipment:  Explorer's Outfit<br/>Bedroll<br/>Backpack<br/>Common Lantern<br/>Flint and steel<br/>Grappling Hook<br/>Oil Flasks, 2<br/>Silk Rope, 50 feet.<br/>Trail Rations, 5<br/>Tent<br/>Torches, 3<br/>Waterskin<br/><br/>Weapons:<br/> (  Revolver  )          Damage: 1d8    Weight;  4 pounds<br/>Type:  Bludgeoning and Piercing  Range: 20 ft Misfire; 1  Capacity; 6   Crit Range:  X4    Notes:<br/><br/>Armor:  Studded Leather<br/><br/>Max Dex Bonus: +5   AC Bonus: +3   ASF:   Notes:<br/><br/><br/><br/>Rings:<br/><br/><br/>Wondrous Items:<br/><br/><br/><br/><br/>Mundane Items:<br/>Explorer's Outfit<br/>Bedroll<br/>Backpack<br/>Common Lantern<br/>Flint and steel<br/>Grappling Hook<br/>Oil Flasks, 2<br/>Silk Rope, 50 feet.<br/>Trail Rations, 5<br/>Tent<br/>Torches, 3<br/>Waterskin<br/><br/>Background: http://laracroft.wikia.com/wiki/Lara_Croft (http://laracroft.wikia.com/wiki/Lara_Croft)  Wikia history for Lara.  Now for my own stuff as needed.<br/><br/>After a few months of running the globe with a small and reliable crew behind her, Lara Croft has already made herself legend in the making with her discoveries thus far.  Following a new trail to another ancient ruin in the middle of the infamous Bermuda Triangle, the Tomb Raider plans to pay the place a visit and see what she can find, unaware she's in for one adventure she could have never imagined, even after facing off against demons, undead warriors, and more already.<br/><br/><br/>Appearance:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://st-listas.20minutos.es/images/2009-09/146889/1658984_640px.jpg?1255397798)</div></div></div></div><br/>And her companions:<br/><br/>Orrin<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Player: Maverick Hunter Cake<br/>Character Name: Orrin<br/>Race: Elf<br/>Gender: Male     Age: 130     Alignment: Neutral Good      Deity: Desna<br/>Class Level: Oracle 1         Languages: Common, Elven, Sylvan, Celestial, Orc<br/><br/><br/>Stats:          HP: 9        Base Attack Bonus:  0       AC: 16   T: 12  F.F: 14   Intit.: 2   Base Speed: 20ft<br/>Str: 9                            <br/>Con: 13                            Saves:        Total     Base      Mods      Misc.<br/>Dex: 15                             Fort:          1         0        1<br/>Wis: 13                             Reflex:        2         0        2<br/>Int: 16                             Will:          3         2        1<br/>Cha: 15 <br/><br/>Racial Abilites:<br/>Low Light Vision<br/><br/>Class Abilities:<br/>Mystery: Heavens, Oracle's Curse(Lame), Orisons, Revelations: Lure of the Heavens<br/><br/><br/><br/>Feats: <br/>Weapon Finesse<br/><br/>Skills: Diplomancy +6, Heal + 5, Knowledge(Religion) +7, Sense Motive +5<br/>Perception +5, Perform(Sing) +3, Knowledge(Planes) +7<br/><br/><br/>Armor Check Penalty: <br/><br/>Spells Known: <br/>0: Light, Read Magic, Stabilize, Purify Food and Drink<br/>1: Detect Evil, Cure Light Wounds<br/>2: <br/>3: <br/>4: <br/>5:<br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Spell per Day:<br/>1: 4 <br/>2: 1<br/>3: <br/>4: <br/>5: <br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Gold: 13<br/><br/>Equipment: <br/><br/>Weapons:<br/><br/>    Rapier          Damage: 1d6<br/>Type: Piercing      Range: n/a    Crit Range: 18-20/x2       Notes: <br/><br/><br/>Armor: <br/><br/><br/>    Armored Coat<br/>Max Dex Bonus: +3   AC Bonus: +4    ASF: 20%   Notes: <br/><br/><br/><br/>Rings:<br/><br/><br/>Wondrous Items:<br/><br/><br/><br/><br/>Mundane Items:<br/>Tent(Medium), Backpack, Rations(5), Bedroll, Blanket, Waterskin, BullsEye Lantern, oil(4 pints)<br/>Flint and Steel, Smelling Salts<br/><br/><br/>Background: (Not revealed until Lara learns of it)<br/><br/><br/>Appearance: <br/>(http://i462.photobucket.com/albums/qq344/dizzykat28560/Asd-Highelf.jpg)</div></div><br/>Bastel<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Player: Maverick Hunter Cake<br/>Character Name: Bastel<br/>Race: Halfling<br/>Gender: Male     Age: 25     Alignment: Chaotic, Good<br/>Class Level: Alchemist 1    Languages: Common, Halfling, Elven, Gnome, Goblin<br/><br/><br/>Stats:          HP:   10        Base Attack Bonus: 0          AC: 15  T: 12   F.F: 13     Intit.: +2   Base Speed: 20ft <br/>Str: 8                            <br/>Con: 15                           Saves:        Total     Base      Mods      Misc.<br/>Dex: 15                           Fort:           5        2         2          1(Halfling Luck)<br/>Wis: 9                          Reflex:           5        2         2          1 <br/>Int: 18                           Will:           0        0         0          1<br/>Cha: 17<br/><br/>Class Abilities:<br/>Alchemy, Bomb 1d6(4 times per day), Mutagen<br/><br/><br/><br/>Feats: <br/>Brew Potion(class feat), Throw Anything(class feat), Point Blank Shot<br/><br/>Skills: Craft(Alchemy) +8, Use Magic Device +7, Survival +4, Knowledge(Arcana) +8 <br/>Knowledge(Nature) +8, Spellcraft +8, Sleight of hand +6, Fly +6<br/><br/>Armor Check Penalty: -1<br/><br/>Formulae Known: <br/><br/>1: Ant Haul, True Strike<br/>2: <br/>3: <br/>4: <br/>5:<br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Extracts per Day:<br/><br/>1: 2<br/>2: 1<br/>3: 1<br/>4: <br/>5: <br/>6: <br/>7:<br/>8:<br/>9:<br/><br/>Gold: 8<br/><br/>Equipment: <br/><br/>Weapons:<br/>    <br/>       Sling         Damage: 1d3<br/>Type: Bludgeoning      Range: 50ft   Crit Range: x2      Notes: Sling Bullets, 10<br/><br/>       Morning Star         Damage: 1d6<br/>Type: Bludgeoning and Piercing      Range: N/A   Crit Range: x2      Notes: <br/><br/><br/>Armor:<br/>   Studded Leather<br/>Max Dex Bonus: +5  AC Bonus: +3   ASF: 15%  Notes: <br/><br/><br/><br/>Rings:<br/><br/><br/>Wondrous Items:<br/><br/><br/><br/><br/>Mundane Items:<br/>Alchemist Kit, Formulae Book, Spell Component Pouch, Rations(5), BackPack, Bedroll, Blanket<br/>Waterskin, 5oz ink, Inkpen, Journal, Compass, Alchemist's Kindness(3)<br/><br/>Background: (Not revealed until Lara learns of it)<br/><br/><br/>Appearance: Bastel stands at 3'4(feet and inches), with jet black hair and wild blue eyes. He is a pale man,<br/>adorned in a large black trenchcoat over his white tunic and tough black pants. Many bottles and vials of various potions<br/>and extracts lie within the pockets of the coat, ready for his use. There is intricate stitching of designs on the fringes<br/>of his coat, a very floral pattern. His hair is tied in a long elven braid, falling to <br/>the small of his back. </div></div></div></div>