((OOC: Just how destroyed are Alaedra's clothes? And I trust that doesn't inlcude magic like her gloves or cloak? And most importantly, her belt. The last one there is kinda important; she needs her utility belt!  :D  Also, I'm not sure of the sources for all those poisons, so I'm gonna be general and trust you to figure out which Alaedra will take, okay?))<br/><br/>Alaedra begins to unstopper and down potions of Cure Light, three of them, before looking for something to put the rest in, along with other potions. She figures she can find room in her belt pouches for a handful, but along with the poisions she's going to want more than that.<br/><br/>The rest of the Cure potions are a must. Given the circumstances, Pass Without Trace is major as well, and Bless Weapon. Maybe if she drops a couple Cure Light, Alaedra figures she can at least squeeze those vials into her belt, one or two here and there, at least. Anything more would start with Endure Elements and Sanctuary, then the Blur potions and Bull's Strength. Protection from Arrows, maybe, she's not sure how many mundane arrows she's likely to encounter wherever she is, and it's not a Prime, so one of the Hell's? And Mage Armour, while good, would only be of use if she lost her bracers. And anything that would result in the loss of her bracers would be sure to deprive her of an potions as well.<br/><br/>As for poisons, Alaedra does seem to remember that many, most, even, fiends are immune or highly resistant to poisons. Who knows what else she might encounter down here, though, so Alaedra will try to find room for the deadliest of the injury poisons, and just for utility, possibly a vial or two of a nice ingestible poison.<br/><br/>Once she got all that sorted, it's time for Alaedra to finish healing up, using her wand of Cure Light. Then, with a couple of the remaining vials of Cure Light Wounds, she approaches the man on the bed.