"I plan on going in about an hour or so from now, Eleniel, when there's still light out.  Figure that's the best way."<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: georgia;">The Forest</span></span></div><br/>Orlox, Aelwen, and Luke ventured into the woods for some prime timber.  It was still bright out, although the shadows of the leafy trees seemed a bit longer perhaps it was a trick of the imagination...<br/><br/>"Hey Orlox, this tree looks pretty sturdy!"  Luke pointed over to a healthy-looking specimen.<br/><br/>"Indeed it does!  Good call Luke!"<br/><br/>And the two of them began sawing at the tree's foundations as Aelwen looked on.<br/><br/>A rustling could be heard in the pines, growing closer.  Suddenly a group of 3 goblins emerged!  Armed with swords and clubs, they menacingly brandished their weapons at the three.<br/><br/>(http://i.imgur.com/iEVR4JA.jpg?1)<br/><br/>Orlox reached for his axe, and Luke did the same.<br/><br/><div class="floatleft">(http://i.imgur.com/GZ9Nsqk.jpg?1)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">This is Aelwen's first combat encounter!  Here are the basics!<br/><br/>Determining which side goes first is determined by initiative by rolling 1d6.  For the sake of this encounter, we'll assume that Aelwen, Orlox, and Luke go first.<br/><br/>Before initiative is confirmed, you declare if you're casting a spell.  This is because a spellcaster who takes damage before the casting, the spell is lost.<br/><br/>After that the winning side of initiative takes their actions, and then the losing side follows suit.<br/><br/>And then the round ends.  And so the cycle repeats.</div></div><br/>Orlox and Luke do their best to fight the goblins, but their swings miss.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Orlox and Luke results</div><div class="spoiler_body">They rolled a 10 (https://elliquiy.com/forums/dicebot.php?r=65822) and 9, (https://elliquiy.com/forums/dicebot.php?r=65823) respectively, causing them both to miss.  Both them and Aelwen need a 12 or better on the attack roll result (a 1d20 on the dicebot) in order to hit.</div></div><br/>The goblins smirk in confidence, feeling that they have the advantage.  One of them moves towards Aelwen, within striking distance.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack &amp; Damage rules</div><div class="spoiler_body"><strong>Attack:</strong> If you wish to attack, roll a d20 and compare the result to the enemy's Armor Class.<br/><br/>All classes use an attack table to see the die result require to hit a certain Armor Class.  As a 1st level Cleric, you need a 12 or better to hit the goblin's 12.<br/><br/>(http://i.imgur.com/2C0cjjE.png)<br/><br/><br/><strong>Damage:</strong> If your blow hits, you roll your weapon damage, a 1d6 in this case.  As a Solo Hero, I'm using alternate rules for damage dice.<br/><br/>You roll a die.  If the result is 1, you deal no damage.  If the result's 2-5, you deal 1 damage.  If the result's 6-9, you deal 2 damage, and so on.<br/><br/>Hit points for NPCs and monsters are greatly reduced in a Solo Heroes game, instead having 1 hit point per hit dice.  So each goblin has 1 hit point.  If you deal excess damage, it's carried over to the next enemy within range as a "flowing attack" until all damage is expended or all enemies are dropped.  They too follow the same rules for dealing damage, increasing your survival rate than in a typical campaign.<br/><br/>One more important thing: you have a Fray Die which deals an automatic 1d6 roll for damage, which represents minor quick attacks.  Fray Dice do not work against higher-level opponents, and always deal 1 damage even on a roll of 1.  The Fray Die can be rolled even if you don't do any offensive action this round.</div></div>