Thud, thud, thud, thud....<br/><br/>The low thrum echoed through the empty halls labyrinth. The grey stone walls dripped with a clear, slimy fluid, pooling on the floor but never flooding it. A soft breeze swept though the air, first one way, then the other, keeping a steady rhythm. It was almost as if the place was alive, breathing.<br/><br/>The halls were alight with only torches, burning away at the darkness though they left flickering shadows in their wake. They too, almost seemed alive.<br/><br/>The walls began to quietly shift, pathways that were once open sealed off, the entire Labyrinth changing on a whim. The thud of a far away heart quickened, as if suddenly strained. And then there was a flash of light, blinding the shadows, chasing them away for just a second. And then she was there, a random woman, picked for no reason in particular. She'd been knocked out from the sudden transportation, and lay unmoving on the cold stone floor. It wouldn't last long, maybe a minute, and she would wake to find herself in a dark room, sealed off from the rest of the maze. On the ground lie a simple die, and a note.<br/><br/><em>Welcome, friend, to our little game.<br/>If you want out, you'll have to play.<br/>Roll the dice, if you so dare,<br/>And against the creatures, see how you fare.<br/>Find the end, if you may, <br/>or in these walls, you will stay.<br/><br/><br/>1: Ogre<br/>2: Dragon<br/>3: Tentical monster<br/>4: Demon<br/>5: Minotaur<br/>6: Werewolf</em>