<a name="user_special"> </a><br/><div align="center">-=[ <strong>Special skills / feats / etc</strong> ]=-</div><br/><hr/><br/><br/><span class="bbc_u"><strong>Skills<br/></strong></span><br/><br/><strong>Perform (Sex)</strong>(cha)<br/>Just like performing for a crowd, perform (sex) uses your natural talents and charisma at winning over your partner or partners.  This skill encompasses the whole gamut of sexual techniques, both in and out of the bed.  Even without training in this skill you aren’t necessarily bad at sex, but taking ranks in it allows you to wow your partners more easily.  You may not take 10 on this skill check unless a special ability allows you to do so.  Each sexual encounter with an individual requires a roll for this skill.  However multiple “rounds” in one set period of time may just need one roll, at the GM’s discretion.  If multiple sexual sessions occur within a short period of time, use the average of all skill check results to determine the performance on the chart below.<br/>Special:  Any class may train this skill as if it were a class skill as long as the character has had sexual intercourse.<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Roll result</strong></td><td><strong>   </strong></td><td><strong>Performance</strong></td></tr><tr><td>5 or less</td><td>   </td><td>Poor performance – You completely failed to satisify your lover or lovers and left him or her wanting more.  You suffer a -2 penalty to any charisma related checks when dealing with this person or persons for the next  1d4 days</td></tr><tr><td>10</td><td>   </td><td>Acceptable performance – You get the job done, but not much more.  Ultimately a forgettable experience.</td></tr><tr><td>15</td><td>   </td><td>Good performance – You worked it. You brought yourself and your partner or partners to a satisfying release, maybe even showing them a new trick or two.  You receive a +1 bonus to any charisma related checks when dealing with this person or persons for the next 1d4-1 days.</td></tr><tr><td>20</td><td>   </td><td>Great performance – You brought your “A game!”  You were able to bring yourself and your partner or partners to multiple orgasms and left them gasping for breath afterwards.  You receive a +1 bonus to any charisma related checks when dealing with this person or persons for the next 1d4+2 days.</td></tr><tr><td>30</td><td>   </td><td>Amazing performance – You’re most likely the best lover your partner or partners has ever had.  The sex was mind blowing and will leave your partners wanting more.  You receive a +2 bonus to any charisma related checks when dealing with this person or persons for the next 3d4 days.</td></tr><tr><td>40 or more</td><td>   </td><td>Godly performance – What you were able to do in bed (or elsewhere) transcends what your partner ever imagined was possible.  Sex with you was a religious experience for your partner or partners and would please even the most jaded of immortal beings.  You receive a +2 bonus to any charisma related checks when dealing with this person or persons for the next 1d4+2 weeks.  In addition you also receive a +1 bonus to any charisma related checks when dealing with this person for the next 1d4+2 months.</td></tr></tbody></table><br/><br/><br/><hr/><br/><span class="bbc_u"><strong>Weapon Enchant: </strong></span><br/><br/><strong> Primally Charged:</strong>A primally charged weapon taps into the plane of primal energy to deal additional damage to it's targets.  This damage is based on the amount of primal energy that the weapon's wielder is infused with.  A weapon with this enchant will deal an additional 2 points of damage per die upon a successful hit.  However the damage increases if the wielder of the weapons is infused with primal energy.  If the wielder of the weapon has had a satisfying sexual encounter with someone within the last week, the damage bonus increases to 3 points of damage per die.  If however the wielder of the weapon has had a satisfying sexual encounter with someone within the last 24 hours, the damage bonus increases instead to 4 points of damage per die.  Bows, crossbows, and slings so crafted bestow the primal charge onto their ammunition.<br/>Moderate evocation; CL 10th, Craft Magic Arms and Armor, and Primal Attunement;<br/>Price +1 Bonus