<div class="floatright">(http://i.imgur.com/q1VbwjP.jpg)</div>No, Erillia was no fool.  She knew that this wasn't her childhood home, it was but an elaborate illusion set up to throw her off her guard.  But underestimating the ogre-kin had put her in this position.  She would not fall so easily into another trap.  Looking around the room she found nothing suitable to use as clothing.  Certainly she could wrap the moldering blanket about her body if her decency had demanded it, but something told her that might not be a good idea.  The cursed harness she wore was likely vile in some demonic way, but at least it was clean and whole.  Who knew what sorts of filth lie inside the rotting weave of those blankets?<br/><br/>She moved to the window and carefully inspected the worn portal.  The wood was old, bleached out, and looked as if it had warped from time and humidity.  She could see sunlight streaming through the glass and saw the village beyond.  House boats bobbed on the inslet to the sea not far away, and in the distance the hills rolled with jungle.  Wait, had her villiage been in a jungle?  The details were fuzzy, this place, it was tampering with her memory.  Still while she knew something was off, not quite right, the window didn't appear to be nailed shut.  Also touching the window she felt the cool slickness of glass beneath her fingers.  This was a window, she could always break it if she needed too.  Which, she might, the way the wood was warped in the frame, it might be too stuck to open quietly.  She could try to open it, swinging it outwards on it's hinges and then climbing out the window.  It was only a about six or seven feet to the ground below outside her window.  Then from there she could circle around to look in the window of the kitchen, or she could just flee this place.  She knew she was in a very weakened state right now without access to any but her most basic spells.  She just had to hope that the wood of the window was not so warped that it would stick.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">The window opens outwards onto a muddy cobbled street.  Make a dexterity check (DC 10) to open the window without the frame sticking and the glass shattering.  If she gets the window open it's no problem for her to climb out, even with the harness teasing her as she moves.  <br/><br/>If however she fails the dexterity check, the window sticks and when she pushes on it, the frame warps and the glass in the panes shatters.  Obviously this creates a bit of noise.  Also because of the broken glass, if Erillia tries to go out the window she will have to pass a second dexterity check (DC 10) to avoid cutting herself on the broken glass.</div></div>