<strong>Hero Points:</strong>2;<strong>Conditions:</strong>-2 Toughness<br/><br/>Fear gave way to anger, and from anger came frustration.<br/><br/>“Can’t see a damn thing!”<br/><br/>Two more thuds in the dark were heard by the remaining men, who quickly realized they were outmatched and began running in two different directions. The older mafioso intentionally threw a grenade into the open weapons crate as he fled.<br/><br/>“Don’t need to see where ya are if I can blow you to smithereens!” he taunted.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Gain 1 Hero Point for my earlier miscalculation regarding minions &amp; critical hits.<br/><br/>Given the +10 instead of +12 bonus, I take it you’re Power Attacking for -2/+2.<br/>Shotgun Thug Toughness 17, Fail (https://elliquiy.com/forums/dicebot.php?r=148541)<br/>Shotgun Thug Toughness 19, Fail (https://elliquiy.com/forums/dicebot.php?r=148542)<br/><br/>The two remaining figures are the older mafioso (who has the tommy gun) and one of the clients. The client took two move actions to flee and duck between two warehouses to try and lose your trail. The older mafioso is attempting to sabotage the evidence of the arms deal. It’s possible for Phantom Lady to grab the grenade and throw it away via a DC 15 Dodge save, although even on a success you’ll be taking half normal rank of damage (Damage 2 instead of Damage 5) due to being caught at the outer edge of the radius. But at least the evidence will be safe! If you succeed by at least 2 degrees (20 or more) you can throw the grenade back at the mafioso!<br/><br/>Finally, you can also choose to prioritize saving your own skin and ducking for cover from what will likely be a larger-than-normal explosion. In this case you get a +2 on your Dodge save, although the weapons crate will be well and truly destroyed.<br/><br/>Also for brevity’s sake, you can roll the Toughness save on this grenade if you do so.</div></div>