Reimu sat down, breathing heavily after her fight with the imps.  She chuckled a little to herself as she looked at her hand, then winced as she moved it around.  Ok, so maybe electrocuting the dagger while it was stuck in an imp hurt them a lot, but holding onto a chunk of charged metal herself probably wasn't the best way to do it.  Maybe she could figure out a way to do it without actually holding the dagger.<br/><br/>Regardless, with the bloodlust from the fight fading, her own lusts were starting to surge through her body.  If she went into the cave again, she would be hard pressed to get out quickly.  Worse, with her arm hurting so much, she wouldn't be able to carry much of anything.  Her mind seemingly made up for her, she collected whatever the dead imps were holding, then headed back to Scriz and Ana's home.  Hopefully Ana would know some sort of healing spell, but even if not, they would be a perfect way to relieve herself.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Sounds good.  And I'm not expecting to be invincible with ranged attacks or anything, just be able to hit enemies that are also standing back casting.<br/><br/>Also, I've kind of been leading up to Reimu using her sword as a magic weapon as well, and I'm curious how you think it would be best to play it.  As a weapon she used in the militia, it would likely have safeguards against magic backlash, so casting spells through it wouldn't hurt the caster (which also explains why she didn't plan on shocking herself with that attack; she was used to casting spells through a weapon, but not used to them hurting her as well).  I'm thinking maybe being ripped through the portal and left in a lake for so long might wear away the safeguards, but I'd like to have a way to fix it if that's the case, as kind of the "ultimate weapon".  Of course, with a MP system coming in, just a straight MP cost might be enough.</div></div>