Etoile expertly planted her shot into the weapon's integral powersupply, rupturing it in a flash of light that scorched through the body armour of its wielder in micro-seconds.  The merc was left heaving, if alive, with a deep chest wound on the ground.<br/><br/>The G-Men, thanks to heavy optics-laden sunglasses, had been spared the worst of the flash.  While they hadn't been able to respond to her before, they know leveled their weapons and opened up full-bore.  It was not the most impressive of attacks...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body">Roll Result: Jez rolled: 2d6<br/>Comment: g-men<br/>Result: 6, 3, <br/>Total: 9</div></div><br/>But with so many of them, some managed to slam into her shields, which flashed down to half with red warning signs.  The death of the mercenary had definitely scared the agents, and none closed the distance with her, but their response to fear seemed to be to plink blasts down the hallway--flashing through the glass to her right easily to fly over the swimming pool dozens of stories below and past some of the other structures of the arcology.  This commotion was sure to have set off all kinds of--<br/><br/>The fire alarm blared.  Red lights, loud sirens, it was a sudden disturbance Etoile could potentially exploit.<br/><br/>Behind her, the hacker had begun to move.  He was making for a hallway the scanner showed lead to a maintenance elevator.  While they could be shut down remotely, they had a hardwire to their cable as a safety feature--meaning that if they could get in an elevator car, they could ride it to the bottom.<br/><br/>The hacker would make his way down the hallway and around the corner, then immediately begin trying to hack in.  The elevator came to meet them in an instant, and he'd await--if not too long--Etoile to join him before proceeding to descend.<br/><br/>Unless, of course, she decided to take a more<em>direct </em>exit--the glass wall to her side looked out over the waters, pool, and outdoor recreational areas.  This was an edge of the arcology, and there was more than enough room to bring in the ship for a potential pickup--but it would be risky, and any ships or AA cannons lurking to be revealed would almost certainly get to crank some shots off as the<em>Zephyr </em>peeled out from such a brazen exfil.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Etoile</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/hKb9Ano.jpg)</div><br/>Name: Lucille Sinclaire i.e. Bounty Huntress 'Etoile'<br/>Age: 23<br/><br/><strong>Perception: 1/4</strong> <br/>(fuse): 0<br/><br/>Piloting:  2<br/>Shooting:  3<br/>Hacking:  1<br/>Trapsense:  1<br/><br/><strong>Physique: 2/2</strong><br/>(alien seed): 0<br/><br/>Melee:  2<br/>Slutcraft/Sneak:  1<br/>Sex:  2<br/>Resistance:  2<br/><br/><strong>Charisma: 3/3</strong><br/>(corruption): 0<br/><br/>Diplomacy:  2<br/>Seduction:  3<br/>Bullshit:  1<br/>Willpower:  1<br/><br/>Shield: 1/2<br/>Suit: 4/4<br/><br/><strong>STARTER SHIP:</strong><br/><br/><strong>ISS Zephyr</strong><br/>Speed: 1<br/>Shields: 2/2<br/>Firepower: 1, +0</div></div>