The thing seems to wilt a bit when you say you are leaving, but the legs retract and it shifts back into a normal key. It does shiver a bit when you stick it under the water, though, as if to say "that's cold!," but it doesn't attempt to get away again.<br/><br/>Once the door is open, you see that the water isn't falling through the empty space created... the fae, it seems, really don't care much about the laws of physics. Then again, this whole area is just built of otherworldly magic, so is that really surprising?<br/><br/>"Alright, Lisra... ready when you are." Tock takes your hand, and the two of you step into the portal, and are embraced with that familiar yanking sensation as you are moved to the next room....<br/><br/>===========<br/><br/>When you land, you land alone. It seems that the magic of the portals is tuned to each individual walking through the carnival, and splits or regroups those individuals by chance.<br/><br/>You find yourself in what seems less like a room and more like a small cave. The "ceiling" is about 15 feet high, and the room is about 30 feet long, with a simple open doorway on the opposite side. The whole room seems to be composed of rough, uncut stone, from floor to ceiling. Thankfully, this room is empty... except for a simple wooden chest in the middle of the floor, and the open doorway on the other side of the room.