The Announcer nodded at Rayne.<em>Take this,</em>she mouthed silently, and moved closer as though to better hear what Rayne was saying, using the movement to disguise the act of slipping her an item. The trade window  which only Rayne and the Announcer could see came up - a ring!<br/><br/>Rayne had only a few seconds to accept the transaction before the Announcer had to move away again to avoid suspicion.<strong>"In the white corner, I present to you, Raaaaayne, Blood-Raaaaaaaaaayne!"</strong>The Announcer added her own little embellishment to the name while she hovered in the air above the soon would-be combatants with great flaps of her black wings.<br/><br/>"Twins of Sin! Twins of Sin!" The crowd was cheering for their champions! In appreciation the dwarves struck macho-man poses for their admirers, earning themselves another round of cheers and applause. They were identical-looking twins, differentiated only by their tattoos - Keldun favored lightning-themed tattoos while Dunkel favored hammer-themed ones.<br/><br/><strong>"Prepaaaaare fooooor battleeeeeeeeee!"</strong>The Announcer said into her microphone, as the crowd's excitement grew to fever-pitch. Real-time, larger-than-life video of the half-elf and the dwarves, powered by illusion magic, flickered to life on all sides of the stadium, letting even those in the seats furthest back see what was going on!<strong>"Threeeee! Twooooo! Ooooone! Aaaaaaaaaand gooooooooooooooo!"</strong><br/><br/>The lightning dwarf, Keldun, charged forward before Rayne could react! His stubby dwarven legs pounded the smooth floor and closed the distance much more quickly than expected for one of his kind. One hand was drawn back ready to punch, but it wasn't a conventional fist... with the ring finger curled back and the index and middle fingers pressed together, it was undeniably the sign of the shocker! Two in the pink and one in the stink! His short stature actually helped him as he prepared to uppercut with the shocker straight up Rayne's crotch!<br/><br/>Luckily for the half-elf whose delicate body certainly wouldn't have appreciated the abrupt intrusion of the so-called Son of Thunder's stubby but girthy digits, the bottom half of her microbikini actually held! The tiny metal plates woven inside the scanty garment did their job and stopped his fingers cold before they could worm their way into her love tunnels!<br/><br/><strong>"Keldun opens up with his signature Shocker Fist move! But it looks like he forgot to strip off her undies first!"</strong>The Announcer sounded like she was having the time of her life narrating the play-by-play!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ring of Performance Combat</div><div class="spoiler_body">Putting on the ring instantly uploads the Performance Combat rules into Rayne's mind, giving her a fighting chance!<br/><br/>The crowd has an attitude towards each side. They cheer or boo accordingly, which has a morale impact on the fighting taking place!<br/><br/>Current attitude towards Rayne: Indifferent (no effect, DC 14 to improve)<br/>Current attitude towards Twins of Sin: Friendly (+1 morale bonus to all d20 rolls except Performance Combat Checks)<br/><br/>The Performance Combat Check is how Rayne can improve the crowd's attitude towards her. The check result is 1d20 + Charisma modifier + BAB modifier + equipment modifier. Rayne's BAB of +9 becomes a +2 modifier to the Performance Combat Check. Also she gets a +2 equipment modifier for her microbreastplate (which is being displayed in larger-than-life HD for all to see!). In summary, roll 1d20+8 for a Performance Combat Check for now.<br/><br/>Succeeding at a performance combat check improves the attitude of the crowd by one step. Unlike skill checks, a roll of a natural 20 on a performance combat check always succeeds. Failing the check either leaves the attitude unchanged or, if the check fails by 5 or more, causes the attitude of the crowd to decrease by one step.<br/><br/>Performance Combat Checks can only be made when triggered by certain events. Rayne can perform a Performance Combat Check as a swift action after the following: rolling maximum damage on a successful attack, casting a spell with a flashy visible effect, hitting both dwarves in the same round, or confirming a critical hit.<br/><br/>If Rayne rolls a natural 1, she must immediately make a Performance Combat Check as well.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat!</div><div class="spoiler_body">Rayne starts out a suspiciously precise 55 feet away from each dwarf, who are 10 feet away from each another.<br/><br/>Keldun initiative: 19<br/>Dunkel initiative: 12<br/><br/>Keldun charges adjacent to Rayne and attacks with Stunning First!<br/>Attack roll 14, just misses vs Rayne's flat-footed AC 15! (Btw, scale mail's max dex is only +3 not +4)<br/><br/>Keldun: HP 37, AC 14<br/>Dunkel: HP 37, Flat-footed AC 14<br/></div></div>