The hot place is a simple room. With a bit of examination, it seems that the reason that the room was so warm is that there is a piece missing from the communication tubes, and so water flowed freely, probably from the room below that was hot. Wait, it also feels like there's something hot stuck in the tubes, so it could be that instead or it could be both.<br/><br/>There's also a number of hooks along the walls, which show some recent use to Thunder's finger. So, it was holding something till recently, and then somebody or somebodies pulled whatever was held in place off the walls.<br/><br/>Then looping around to the room that smelled of acids and oils, Thunder finds a rather disturbing sign that there was somebody here before. Painted on the walls are a trio of necromantic sigils, which positively reek of the things she smelled. And while Thunder wasn't a necromancer, she knew enough about sorcery to reverse engineer the purpose of the rituals from what she could feel and smell.<br/><br/>For some reason, this room has been re-purposed to keep the hungry dead calm. The reason for this is more obvious once she goes to the last interesting smelling room on this floor. The meeting room, other than having some stairs up, also has a great number of corpses, which have been stolen from.<br/><br/>All of them have had important belongings taken, but some have had the eyes or the teeth taken out. It would probably be best to give them a proper burial, or at least burn the bodies, before removing the sigils that kept the dead restful.<br/><br/>Otherwise, there'd be a wing of angry dead to deal with.