<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tomb Map</div><div class="spoiler_body">(http://i.imgur.com/DRdiIBW.jpg?1)</div></div><br/><br/>Hanifa lit a torch and carried a scimitar in her free hand.<br/><br/><strong>Room 1:</strong>The entrance outside Pharaoh Acherres II's tomb.  Nothing really notable here.<br/><br/><strong>Room 2:</strong>Old stone stools line the sides of this dark entrance.  The hieroglyphs on the walls depict a series of travelers, all very small, marching in order as a tall white-robed man leads them.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knowledge History or Religion DC 10</div><div class="spoiler_body">Figures of great renown are typically depicted as being larger in Ancient Osirion art.</div></div><br/><strong>Room 3:</strong>The stairs open up into a grand chamber.  The walls and pillars are lined with hieroglyphs depicting the history of the tomb.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knowledge History or Religion DC 15, Tongues spell automatic</div><div class="spoiler_body">Pharaoh Acherres II was a devoted follower of the old gods.  Although it was recognized that each and every deity had influence over aspects of reality, Acherres held to an alternative religious movement which placed Nethys above them all.  The Unified Arcane Theory, as it was known, held that the all-encompassing nature of magic made Nethys the true head of the pantheon.</div></div><br/><strong>Room 4:</strong>The southern end of the atrium depicts Pharaoh Acherres as he was in life.  Tall, muscular, and with angular features, he was an idealized icon of Osirionian royalty.<br/><br/>The statues in the alcoves all around rooms 3-5 depict various historical figures of Osirion, many Menya recognizes from childhood tales and her own research.  There's Krasman the Gold-Hearted, the druid who brought life and succor to a dying valley; and there's Ashrega of the Night, the serpent-woman who strangled the Giant of Kho-Rarne!<br/><br/><strong>Room 5:</strong>The northern end has a statue, this one grander and of superior craftsmanship, depicting none other than Nethys himself.<br/><br/>(http://i.imgur.com/wu5I00o.jpg?1)<br/><br/>The statue itself crackles with magical energy.  "It might be prudent to pay our respects," Hanifa said before bowing down on the ground before the statue.  "We are but humble researchers seeking knowledge of your Artifact crown, oh All-Seeing Eye," she canted.  "We are the Pathfinders, and shall not desecrate your holy site."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Detect Magic</div><div class="spoiler_body">Faint Abjuration and Conjuration magic.  Protection from Evil and Make Whole, both permanent and intended to protect the statue from any damages.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Use Magical Device DC 20</div><div class="spoiler_body">"Are you sure you want to do that?" Hanifa asks.  "Whatever you do, please don't destroy the statue or its magics!"<br/><br/>Thanks to many years of finagling with unknown items of ancient eras, Menya can reroute the energies in the statue by making ink marks and taking shavings from the hieroglyphs on the podium.  This dispels the Make Whole aspect, but extends the Protection from Evil to all of rooms 3-5.<br/><br/>A failure causes a blast of divine fire to scourge Menya, inflicting 4d6 points of damage (half fire, half divine).</div></div><br/><strong>Room 6:</strong>This rooms contains nothing but columns upon columns of hieroglyphs.  They function as the tomb's library, detailing all manner of subjects around Acherres II's time, from significant events in his life to major issues affecting the nation.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception</div><div class="spoiler_body">DC 15: Menya learns that the Pharaoh and the churches of Nethys and Pharasma sought to mitigate the potential threats of "rebellious" provinces, Nex in particular.  A significant amount of state funds went into construction of various magical devices to display their might, but soon Fizza entered into the picture and their plans changed.  As Osirion did not desire a disastrous magical war, the priests of Nethys and the Nexian arcanist Fizza sought a goal of reconciliation.<br/><br/>DC 20: The Crown of Nethys, a joint venture between Fizza and Osirionian mage-priests, was meant to glorify the God of Magic, something both countries agreed was a good plan.  Both countries had a rich history of magic, and it would be wrong if they fell to the ravages of war.  To that end it was moved to the Nexian capital of Quantium.<br/><br/>DC 25: In spite of their best efforts, the wizard-king Nex wasn't entirely convinced of Osirion's sincerity.  After accepting the Crown he cut off ties with Osirion, and eventually his own country.  The people who ruled in his stead from then on could not give any answer to the Osirionians, for Nex did not give any reasons about his sudden departure from Golarion.  Fizza spent the rest of her days living in Osirion.</div></div><br/><br/>After spending some time researching the pillars, Hanifa comes upon a particularly odd set of hieroglyphs, distinctly different in script from the rest.  "Menya, come check this out!" she exclaimed.  "I...it means something.  I feel as though I can read this...it's something...beyond this world..."<br/><br/>Reading the text was enough to trigger something, for a bright flash of light emanated from the pillar followed by a large<em>thump.</em>It quickly became apparent that the two were not alone in this tomb...<br/><br/>(http://i.imgur.com/iZNVAnB.jpg?1)<br/><br/><br/><br/>A slithering mass of bluish flesh coiling across the room, around the pillars...flashing a set of teeth in the glint of the darkness.  One of its tendrils grabbed for Hanifa's leg.<br/><br/>"Eeeek!  I'm sorry, Menya, I didn't know it would summon something!"<br/><br/>Regardless, the time for exploration and research was over.  A new, potentially hostile, entity, was squirming around them.<br/><br/><em>The tentacle monster's first priority is to restrain both Hanifa and Menya, stripping off their armor and clothes.  We can either run this as a normal combat, or just play out the narrative.  Either way, you'll get experience points for overcoming this challenge. ;D</em>