"Oh!" Sara grinned, "That<em>would</em>be..."<br/><br/>"...dangerous?" Haledan arched a fine blonde eyebrow.<br/><br/>Aria twisted her lip. "Maybe less so than staying in one place. She'd be<em>quite</em>safe with Rose and myself, I think, especially as long as she isn't somewhere she's expected to be, like her residence the undead knights sought to toss." It occurred to Aria that, if Sara's presence somewhere could somehow flush Garland out with Rose and herself there to deal with them, it could even be a boon; a trap, as it were, a better or swifter resolution than otherwise. She didn't this, thought, just in case Haledan or Sarda might get the wrong idea about her caring more about trouncing villains than protecting Sara. All the same, there was a wry twinkle in Sarda's eye which made her wonder if he had thoughts along vaguely similar lines, either of his own, or guessing at hers.<br/><br/>Rosa kissed her cheek, and then timidly Rose's too. "I shall think upon it, quite eagerly in fact. Perhaps amidst some common or magical disguise. Oh! And there is the village of Crescent I mentioned, quite near here; little trade to be done there, but a lovely place to spend free time."<br/><br/>Aria kissed Sara's cheek back. "Fare well and safely 'til then. " She lightly curtsied to Haledan and Sarda, despite her lack of a skirt, "And thank you both, for everything."<br/><br/>Haledan chuckled a touch, "Much more than you originally signed on for, eh?"<br/><br/>Sarda seemed to be half-submerged in other musings as he nodded, "Ye need not thank for assistance in things for which ye are owed the thanking, but 'tis welcome all the same."<br/><br/>Aria was of a mind like Rose to sift through their hard-won and probably-very-lucrative loot soon, and after ample time for temporary goodbyes, retraced their steps down the hill and into the portal-tree. They found the room with the deity-murals empty as Sarda had said it often was, and leading back down the mirrored hallway with no mundanely visible evidence of the teleportive magic.<br/><br/>The Fifth Queen stood at the corner of a block, its wraparound porch facing the other three blocks across a tiny park which consisted of little more than a circular expansive of flowers, their colors and textures chosen to create a petal mosaic of Tymora's emblem. Several pairs of folk sat on the Fifth Queen's porches, and second-floor balconeis facing the square, playing each other at cards, chess and other games.<br/><br/>The other end of its same block hosted the arms-and-armor smithie and adjacent wizardly craft-house. Aria had assumed the two had a symbiotic relationship, one probably having deliberately set up near the other sort of place; she recalled seeing such things in the wealthier and more magic-rich cities of Faerun such as Neverwinter and Silverymoon. "I've gathered they're pretty fast here, too," she explained with a smile, "Haven't inquired why yet, in case it's a trade secret - I figure either a legendary crafter who's fast at it, perhaps groups who know how to work in simultaneous concert on an elaborate item, or for all I know they warp to some fey plane where time moves slower, get a lot done, and come back. They also will identify things practically gratis, perhaps happy to be the first in line to buy and then reabsorb the customer's new coin with their own wares or crafting."<br/><br/>"Come to think of it, depending on what he fetch, I might just have a few ideas to that effect," she waggled the fingers of her gloves playfully.<br/><br/><br/><br/>PIRATE TREASURE!<br/><br/>How much we do loot / buying / crafting / stuff etc. IC vs breezed through is up to you. If we do breeze through, no need to have anything you want to buy/commission figured out in the next post cycle either (i.e. don't let it hold you up).<br/><br/>Below, parenthetical prices are sell prices. For lines with multiple copies of an item they are per item (projectiles have other units as follows, but are negligible anyway: arrows 20, bolts and bullets 10, shuriken 5, etc.)<br/><br/>For creatures with a given size, such as the Small goblins, weapons and armor are sized for them unless noted otherwise.<br/><br/>Wands and other spellcasting items are at the minimum caster level (twice spell level minus 1, or 1st for cantrips/orisons) unless otherwise noted; the number after the spell name is the charges remaining<br/><br/>Also, I've left out the prices of non-masterwork weapons (and the base part of mw / magic weapons), with a few exceptions (composite bows), as it's just negligible and not worth the trouble, I'll just round up instead, for this and the pirates' pocket change. For anything we actually keep I'll subtract the exact amount (i.e. don't feel obliged to keep all the mundane weapons b/c you'd effectively not be getting sell value for them otherwise). In this case, this obviates the above point about ammunition bundles, as they're all quite cheap. Other things without listed prices, like the acid and alchemist's fire flasks, are also ignored.<br/><br/><span class="bbc_u">The mithral and darkwood lute</span><br/>A masterwork musical instrument. With the speaking of the command word amidst a successful Perform check using the lute (DC 10; take 10 and retries allowed), the lute can be used to cast<em>Knock</em>once per day.<br/>(1,130)<br/><br/><span class="bbc_u">Goblins</span>(Small)<br/>2x mw rapier (150)<br/>2x chain shirt +2 (2200)<br/>2x cloak of resistance +2 (2000)<br/>x2 light crossbow<br/>40 bolts<br/>10 daggers<br/>10 throwing hammers<br/>24 flasks alchemists' fire<br/>24 flasks of acid<br/><br/><span class="bbc_u">Hellhounds</span>(Large)<br/>barding chain shirt +2 (2350)<br/><br/><span class="bbc_u">Tiefling pirates</span><br/>9x vest of resistance +1 (500)<br/>9x amulet of natural armor +1 (1000)<br/>9x ring of protection +1 (1000)<br/>8x chain shirt +2 (2200)<br/>6x rapier +1 (1150)<br/>comp longbow +1 (Str +2) (1300)<br/>mw light crossbow (150)<br/>morningstar<br/>60 cold iron arrows<br/>30 bolts<br/>90 daggers<br/>70 throwing axes<br/>two wands cases:<br/>detect magic 42 (157)<br/>identity 26 (1495)<br/>mending 12 (45)<br/>fireball (Empowered, CL 10th) 34 (12750)<br/>cure light wounds 10 (75) (ranger)<br/>neutralize poison 13 (1462) (ranger)<br/>remove disease 50 (5625) (ranger)<br/>remove blindness/deafness 17 (1912)<br/>remove paralysis 4 (180)<br/>remove curse 23 (2587)<br/>restoration 27 (7020)<br/><br/><span class="bbc_u">Death knights</span><br/>3x full plate +2 (2900)<br/>3x lance +1 (1150)<br/>3x comp longbow +1 (Str +5) (1450)<br/>180 cold iron arrows<br/>3 saps<br/>3 short swords<br/>3 vials of drow poison (37 gp)<br/>9 tridents<br/>1,200 gp worth of gems, platinum and gold pieces<br/>a bag of holding type IV (5000 gp)<br/><br/><span class="bbc_u">Satyrs</span><br/>3x chain shirt +2 (2200)<br/>1x comp longbow (Str +2) (1300)<br/>2x mw comp shortbow (Str +2) (262)<br/>180 arrows<br/>x2 daggers<br/>2x longswords<br/>scimitar<br/>pan pipes<br/>leather armor<br/>wand case:<br/>swim, 29 charges (1305)<br/>water breathing, 15 charges (1687) (ranger)<br/>freedom of movement, 46 charges (9660) (ranger)<br/><br/><span class="bbc_u">Bikke and Mindflayer</span><br/>rapier +1<br/>short sword +1<br/>chain shirt +2 (2200)<br/>vest of resistance +2 (2000)<br/>amulet of natural armor +2 (4000)<br/>ring of protection +2 (4000)<br/>belt of constitution +2 (2000)<br/>mw and bejeweled sextant<br/>10 daggers<br/>10 throwing hammers<br/>mw sickle<br/>Bejeweled Sextant: this darkwood and adamantine device is a functional sextant, inset with two prismatically flashing diamonds at either end of the sextant's arc. Each diamond is an inset magical item which, one per day while held in hand, may by one of two command words be used to cast either<em>gate</em>or<em>planar navigation</em>. (82620)<br/><br/><span class="bbc_u">Ooze locked chests contents</span><br/>11,500 gp of gems, platinum, gold<br/><br/><br/><span class="bbc_u">Total</span><br/>248545<br/>with mundane stuff 'round up', make it 250,000, or 125,000 for each girl, less whatever's kept.<br/><br/>(Sounds ridiculous but it's actually close to standard wealth for their current XP, which is close to reaching L17).<br/><br/>Once nice thing about the splitting method I mentioned before is that, if a character takes something she might or might not want, and then later sells it anyway, she (and the other members) have the same wealth as if it'd been sold it upfront. (In other words, it doesn't matter whether loot is split as items or money.)<br/><br/>If you like, we can also have the girls split/share certain individual things, like count it as half-half rather than 'in' of their shares.<br/><br/>None-core spells (both from Stormwrack:)<br/>Swim: Drd 2, Sor/Wiz 2; 10mins/level; target gains a swim speed equal to its land speed (and, as is usually associated with a swim speed, +8 to swim, and can always take 10).<br/>Planar Navigation: Sor/Wiz 9: similar to plane shift, but for an entire ship and its cargo and passengers.<br/><br/><br/><span class="bbc_u">eXPerience</span><br/>Initial 112,500<br/>Garland 3,000<br/>Hounds and goblins 2,250<br/>Tiefling pirates 2531.25<br/>Death knigths 6750<br/>Bikke and officers 4218.75<br/>Ice ooze 2400<br/>= 133650<br/>Next level (17th) at 136,000