<div class="floatright">(http://3.bp.blogspot.com/-2WVJM9sMjic/UnXYFATnaaI/AAAAAAAABlo/6GOeQ8XF9a8/s1600/WeatherHills.jpg)</div><br/>The journey was arduous, but finally, the barrow was in Medea's grasp. She had left the Yawning Portal and Durnan's leering gaze behind almost a month ago as she traveled the north road past Amphail and Red Larch. As someone who carried herself as a swordswoman and slabbed in armor, most of the troubles that cities and roads had would give her a wide berth. Those that didn't wear armor might be set upon with a quick blade between the ribs, or bested in a more even scuffle. Someone with armor meant they knew war. They were trained to use the blade. If those scoundrels tried to get the better of her and slipped up, they would be killed by her and probably without repercussion due to some perceived Ladyship status. Times were changing, the laws were starting to hold all accountable, even Lords and Kings, but that didn't stop some kingdoms from resisting those changes as best they could.<br/><br/>Amphail and Red Larch were respectable towns in their own rights, no where near the sophistication of Waterdeep, but they held their own rustic charms. Trade and coin flowed through the towns, and so did the goods and merchandise, while most of the best were still on the way to the metropolises, that didn't mean some of the more uncommon foods or trinkets didn't turn up at a shop here or there. Still, this crypt that Durnan spoke of wouldn't find itself and so Medea traveled north again, and then northwest into the Kryptgarden Forest.<br/><br/>The Kryptgarden forest lived up to its name, a tangle of weeds, briars and thickets that made travel off of the known paths nearly impossible. Most of the denizens were easy enough to handle, the Waterdeep Road Watch made sure to deal with anything that tried poaching the outskirt farms that bordered the forest and if they couldn't, they had the funds to get the more bloody minded adventurers out in force to deal with those problems. One would think that this tomb would already be cleaned out, given its proximity to well traveled roads, but if Durnan's story was beggared belief it just simply appeared.<br/><br/>The days stretched on, though, searching for this tomb wasn't an easy task, Medea practically chose at random which bend to take next and moving through that bend, she was greeted with a view. If the trees were cut away, it would be so obvious that the barrow was here, but their thick branches and leaves hid the hill from sight. The geology of the Sword Mountains gave over to white marbles and granites, these cairns and plinths were pitch black, just like Durnan said they would be.<br/><br/>This had to be it. As the trees gave way, the ground was covered in weeds and creeping vines. As she got closer, the size of it became apparant. This place was massive, sixty paces up very steep sides and with squared edges, each side of this hill was about three hundred paces long. The east, west and south sides were completely covered in wicked thorny vines and stinging nettles, the north side however seemed to give over to erosion. White grainy sand slumped in the pocket that this place and the larger hill it was on made. Looking around, some game trails could be found that made it easier to climb up this place. On top it was leveled off, as if some colossal being cut the mound in half. There was an old campsite by the cairns, it did seem used recently, but by whom and how long ago, Medea couldn't be sure. If there were entrances to this tomb, they didn't make themselves apparent. Looking around, she would find herself alone out here, with only her horse to keep her company.<br/><br/>This was the place, she was sure of it... where was the entrance, though?<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Media of Waterdeep Character Sheet (https://orcpub2.com/pages/dnd/5e/characters/17592216686903)<br/>(https://i.imgur.com/mE227zb.jpg)</div></div>