<div class="floatright">(https://i.imgur.com/3JbF77K.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sandra</div><div class="spoiler_body"><strong>Stunts:</strong><br/>Melee Attack: Quarterstaff +1 (1d6+1).<br/>Treat as flanking if both Yazhu and Sandra threaten the same enemy.<br/><br/>Spellcasting (prepared):<br/>1st (2+1 domain per day): Protection from Evil, Protection from Evil, Sanctuary*.<br/>Prepared spells (but not domain spells marked with *) can be swapped out, or spontaneously expended to cast a cure spell.<br/><br/>Channel Energy: 1d6 (4 per day) <strong>(2 remaining)</strong><br/><br/><strong>Skills:</strong> Yazhu can use her teammate's modifier instead of her own for her teammate's skills.<br/>Appraise +3<br/>Spellcraft +3<br/><br/><strong>Defenses:</strong><br/>HP: 11<br/>AC: 14 (4 armor)<br/>CMD: 11<br/>Fort 4 Ref 0 Will 5</div></div></div>The field of positive energy drove out the dark forces animating two of the skeletons outright, reducing them to inanimate bone once more. Three remained, clinging to unlife by a thread... and were promptly dispatched one-two-three by Yazhu's flurry.<br/><br/>The armored skeleton finally rose up and began advancing towards Yazhu at a measured, steady pace, flipping open a fighting fan somehow still in pristine condition despite time and elements, the painted paper un-waterlogged and the pointed frame un-rusted. It pointed directly at her with the open fan - she felt like she was being challenged to single combat!<br/><br/><hr/><br/><em>3 skellies save for half damage, 2 skellies fail and are destroyed (https://elliquiy.com/forums/dicebot.php?r=129249), but Yazhu takes care of the rest.<br/><br/>Boss skeleton approaches to 20 feet and issues cavalier challenge to Yazhu, adding bonus damage to attacks against her. Up to her whether she goes practical or pragmatic!<br/><br/><span class="bbc_u">Skeletal Samurai </span><br/>AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 natural), CMD 19<br/>hp 30<br/>Fort +5, Ref +2, Will +5<br/>Defensive Abilities channel resistance +4, self reliant; DR 5/bludgeoning; Immune cold, undead traits</em>