The many doors in the room lead to small, cramped bedrooms, filled with filthy bedding, and bits and pieces of personal effects... many of which look to be trophies of one disturbing kind or another.<br/><br/>The bodies have little of value, aside from MW armor and MW shields, as well as the strange drug he'd found on the Smilers at the outpost, earlier.<br/><br/>At the end of the hall, not terribly well concealed, beyond a passing glance, was a hidden door, leading deeper into the complex (Leads to H5).