Hearing the slam without seeing the cause actually makes Maria<em>more</em>nervous, because now she's not sure if the halfling woman she'd been traveling with had somehow gone running right into the jaws of danger. And seeing the door sliding into place...well, it almost drives a nail into the coffin of worry that's building in the monk's stomach.<br/><br/>"Oh, no you don't!" With a frustrated roar, the monk directs a kick with all of her might at the heavy stone wall of the maze, attempting to break through the "door" that she just saw settling into place. Like hell she's going to let the other woman vanish down this side corridor without a fight...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Mechanics</div><div class="spoiler_body">Sundering the door on a flurry: 1d20+7= 12, 22<br/>Damage (1d6+4+1d6):<br/>1. 7+4 (fire)<br/>2. 7+4 (fire)<br/><br/>Wow... that's pretty crazy to roll both back to back. </div></div>