The harpy nodded at Rayne, it seemed she wouldn't raise the alarm at least this time. Eventually Rayne worked the lock free and having opened her cell door, doing the same for Sylvia's cell was a piece of cake, so to speak.<br/><br/>"We'll make like a boomerang, a silent, swift... boomerang," the elf whispered, as they tiptoed out into the curving hallway. Rayne had been down this way before to the locker room in preparation for her bout. What she didn't have a chance to explore last time though, was the staircase spiraling up and down to further levels of the building.<br/><br/>There were no signs to hint at what lay either way. "I'll check out the floor below, you head upstairs," Sylvia suggested, and started taking the steps down right away. "Good luck!" she whispered, and then the curve of the stairs took her out of sight.<br/><br/>Rayne needed to keep track of how much time she spent moving forward, because she would need the time to get back to her cell...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TU</div><div class="spoiler_body">Starting TU: 26<br/>Picking her lock: -4 TU<br/>Picking Sylvia's lock: -1 TU<br/>Reaching the stairs: -1 TU<br/><strong>Ending TU: 20</strong><br/></div></div><br/><br/><hr/><br/>The stairs brought Rayne up one level in one full revolution, to another hallway like the one she had left - smooth stone walls, floor and ceiling stretching to the left and right, gently curving around the circumference of the arena, lit by the occasional torch scone set in the wall.<br/><br/>Footsteps echoed down the corridor from her right, and the long-legged shadows of short dwarves in flickering torchlight started stretching around the corner into sight. The unhurried pace of a routine, bored patrol promised their presence soon... but not too soon. The smooth walls offered no nook nor cranny in which to hide, other than in the shadow of the stairs to wait for the patrol to pass... or the lone door nearby to her right. A quick test of the handle showed that it was locked, of course.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Options!</div><div class="spoiler_body">Hide by the stairs for the patrol to pass: -4 TU<br/>Attempt to pick the lock (DC 20): -1 TU per attempt, up to 2 attempts. If Rayne tries this she can't hide!<br/>Head left, keeping ahead of the patrol: -1 TU<br/></div></div>