The wyvern falls, but the dragon takes the convergence as an opportunity to blast them all again, tearing into an elemental, before streaking away to assist the dwarves, faster than the elementals can move.<br/><br/>The battle continues for a while; the earth elementals ruthlessly hunt the safehouses, brutally beating away at their health and healing, with every strike, while the mages keep up hit-and-run tactics like the ghaeles do; it turns out they're a set of rakshasas. They do manage to bring down the phoenix, twice, but the kobold monk eventually catches up with them, and rips one of their tiger heads off in a somewhat disgusting-to-watch maneuver.<br/><br/>All in all, it's a fairly low-scoring game, on both sides, though Draiss and allies come out ahead.<br/><br/>The next round is a bye for him, and the round after is the final round. This round will be a game of two-player king of the hill. The map will take place underwater, using two squads; units will be given waterbreathing, that don't normally have it, for the course of the fight. The objective is to capture and hold the center point for a total time of two minutes; it's in a large, open globe of a room, underwater, a cave with four entrances, at the four cardinal directions; the rest of the arena is relatively open water.