<strong>Room 26:</strong>This cavern has separated pools of warm water running through them.  The presence of fish hanging from poles and nets of potatoes positioned near the water indicates that the inhabitants were using these particular springs to cook their food.<br/><br/><strong>Room 27:</strong>This cavern is very cool, with a thick chunk of ice rising from floor to ceiling at the back.  Fruits, vegetables, and other perishable goods are stored here on shelves.  They still seem to be edible, as the cold air acts as a good preservative.<br/><br/><strong>Room 28:</strong>By the time Aelwen gets here, she sees a single Giant Centipede scurrying about.  A nearby pen containing the creature has been recently opened, no doubt released by the fleeing warlock!<br/><br/>The centipede's the size of a cat and slithers in Aelwen's direction.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Centipede got a 3 on initiative. (https://elliquiy.com/forums/dicebot.php?r=66022)<br/><br/>The centipede's a weak creature, having only 1 hit point and vulnerable to a fray die.  Aelwen needs only a 10 or better to hit it on a normal attack.<br/><br/>The real danger is in its poison, transmitted through a bite attack.  If struck, Aelwen must succeed on a Saving Throw.  Saving Throws are calculated by rolling a result equal to or higher than the value on your character sheet (a 15 for most things).  However, since you're a Cleric, and the centipede poison's weak, you only need to roll a 9 or better!<br/><br/>But that doesn't matter, for the centipede got a 6 on the attack roll, (https://elliquiy.com/forums/dicebot.php?r=66023) and will be dispatched by Aelwen in short order.</div></div><br/><strong>Room 23:</strong>This small alcove appears unremarkable.  However, upon opening the door the sound of a clicking mechanism from the east was heard, followed by a jamming sound. (https://elliquiy.com/forums/dicebot.php?r=66025)  A sliding panel on the east wall partially opened up, and then a loud "SLAM" followed.  Appraently the alcove was meant to trigger a boulder trap, but due to luck it failed to work.<br/><br/><div class="floatleft">(http://i.imgur.com/GZ9Nsqk.jpg?1)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traps</div><div class="spoiler_body">Dungeons are full of nasty, dangerous traps mechanical and magical!  As Aelwen is neither a dwarf nor a thief, she does not have any particular proficiency in finding them through rolls alone, and must interact with the environment in order to avoid them in most circumstances.<br/><br/>However, some traps can malfunction on a 3-6 on a d6 roll.  Lucky for Aelwen this just happened!</div></div><br/>Aelwen was able to find the doorway the warlock escaped through on the north side. (https://elliquiy.com/forums/dicebot.php?r=66024)<br/><br/><strong>Rooms 22 and 23:</strong>This is the warlock's last refuge.  It is a glorious shrine of Amaluth, a twenty-foot high statue looking over a row of benches.  The warlock stands in front of it!<br/><br/>"Fool, you do not know what power you deal with!  Approach me and die!"<br/><br/><em>The warlock is not making any hostile gestures and appears alone.  What does Aelwen do?</em><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience earned from centipede and goblins</div><div class="spoiler_body">15 each monster, for 60 total.  15% is 69, for a total of 341 so far.</div></div>