The key that Rayne had looted from the body of the unfortunate dwarven clerk turned with a click in the storeroom door's lock, evidently the locks hadn't been changed. Speaking of which, somebody had removed the corpse and cleaned up the crime scene that she had so carefully set up, leaving behind as the only remaining trace of what happened a mop sitting in a bucket of dirty water in the corner.<br/><br/>The three chests - her own, Sylvia's, and the treasure chest - were where she remembered leaving them. She had tried the keys before and they only worked on doors not chests, so Rayne had to crack them open the old-fashioned way with lockpicks. Working on her own chest first, she was eventually rewarded with the click of the lock unlocking - but before she could open it, a magical sigil started glowing on the lid! The arcane archer was rudely reminded that each box had a magical aura about it, and for this one at least it was because it was trapped with a deadly spell!<br/><br/>Rayne soon found out that it was a<em>Symbol of Pleasure</em>designed to make her cum and keep her in a state of continuous climax for minutes on end, making it that much harder for her to do... well, anything else. Whoever created this trap knew what they were doing, because the trap's magic easily penetrated the spell resistance of her skirt! Her clit suddenly felt hot and tingly with pleasure jolting through the tiny nub as though a vibrator was being pressed right against it. She had to resist, if she came then the rest of the spell would activate and keep her cumming, but if she held on for just a few seconds more then she could beat it...<br/><br/>...<br/><br/>Whether clear-headed or cumming helplessly, Rayne found her gear at last inside the chest. Her Starbow felt right in her hand, and her own, relatively much more modest armor was still there.<br/><br/>The other chests were probably similarly trapped, or even worse... might Starstrike have some advice, if she could be contacted? Or was brute-forcing it, traps be damned, still the most time-efficient approach, especially with the monsters on their way? Perhaps she was just imagining it, but she thought she could hear them struggling and tearing against the web she had put up...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Symbol of Pleasure caster level check vs Spell resistance: 24, success (https://elliquiy.com/forums/dicebot.php?r=95157)<br/>Fortitude save DC 20 negates. If she fails, she gets a -4 penalty on attack rolls, skill checks, and ability checks until the spell expires - which could take a while!<br/><br/>The successful <em>web</em> brings Rayne up to 3 TU.<br/>Attempting to pick the lock on any of the three chests requires a Disable Device DC 25 check. On success she unlocks it quickly without spending any TU. On failure, it takes a little longer and reduces TU by 1, but she'll still manage to unlock it eventually.<br/>So make one check for Rayne's own chest now (before the Symbol of Pleasure), whether she tries the other chests right away or later is up to you.<br/><br/>Rayne gets all her gear back but she is still wearing her microbreastplate. Changing out of it (all of it including the miniskirt, no mix-and-match allowed) and into her own armor costs 1 TU.<br/><br/>If TU reaches 0, the monsters reach the storage room. She can lock the door to the storage room to buy herself 1 more TU worth of time in that case.<br/></div></div>