The warlock grit his teeth as the elven intruder felled his minions.<br/><br/><em>I'll need to retreat,</em>he thought.<br/><br/>He cast another spell, but this one was different than the<em>magic missile</em>from before.  A mesmerizing lullaby echoed in Aelwen's head, intruding upon her conscious thoughts and encouraging her to fall asleep.  Her vision blurred, and it took every ounce of willpower to resist...<br/><br/><div class="floatleft">(http://i.imgur.com/GZ9Nsqk.jpg?1)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dodging Doom</div><div class="spoiler_body">There are times when Aelwen will come across scenarios where certain doom appears inevitable.  Normally a sleep spell automatically works against a certain number of foes based upon their Hit Dice, but Aelwen can resist the effects by opting to "Dodge Doom."<br/><br/>The first time this is performed in an adventure, you roll a number of dice equal to your level (1, in this case).  The first time "dodging doom" is used, it's a d4 damage dice.  Second time, d6, then d8, and then a d10.  In exchange for dodging doom, your hero becomes more fatigued from the narrow escape in the form of damage.<br/><br/>If the damage would bring you to 0 hit points, you are instead left at 1 hit point and the affect hits you normally.<br/><br/>Roll 1d4 to Dodge Doom.</div></div>