<div class="floatright">(https://i.imgur.com/NxaLBd2.jpg)</div><strong>Angelique (http://www.myth-weavers.com/sheet.html#id=1720332)</strong><br/><em>Aasimar Sorcerer: Divine Soul 3 NG</em><br/><br/><strong>AC</strong>15/12<strong>HP</strong>24<strong>Speed</strong>30ft<br/><br/><strong>Str</strong>9 (-1)<strong>Dex</strong>14 (2)<strong>Con</strong>14 (2)<strong>Wis</strong>14 (2)<strong>Int</strong>13 (1)<strong>Cha</strong>18 (4)<br/><br/><strong>Attacks</strong><br/><strong>Sacred Flame (radiant/60)</strong>Dex save DC 14, 1d8<br/><strong>Dagger (P/20/60)</strong>+4, 1d4+2<br/><br/>Protector Aasimar (+1 Wisdom, +2 Charisma)<br/>Darkvision 60 ft<br/>Resistance: necrotic, radiant<br/>Light Bearer: I know the Light cantrip.<br/><br/>Healing Hands: As an action, once per long rest, I can touch to heal for my level in HP.<br/><br/>Radiant Soul: Once per long rest when I'm 3rd level, I can use an action to transform, gaining glimmer in my eyes and two incorporeal wings. For 1 minute or until I end it as a bonus action, I have 30 feet fly speed; once on my turn I can have one of my attacks or spells deal my level in extra radiant damage to one target.<br/><br/>Researcher:<br/>When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.<br/><br/>Sorcerer, level 3:<br/>◆Divine Magic: your link to the divine allows you to learn spells from the cleric class. Can learn or replace a sorcerer spell with a spell from either the cleric or sorcerer lists.<br/>In addition: you gain one spell that doesn't count towards your limit based on your source of divine power: good: cure wounds.  does not count towards your number of spells known.<br/><br/>◆ Favored by the Gods: starting at 1st level, if you fail a saving throw or miss an attack roll, you can roll 2d4 and add it to your total. 1 per short or long rest.<br/><br/>◆ Spellcasting (Sorcerer 1, PHB 101) [4 cantrips & 4 spells known]<br/>I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability<br/>I can use an arcane focus as a spellcasting focus<br/><br/>◆ Font of Magic (Sorcerer 2, PHB 101) [Sorcery points, 3× per long rest]<br/>As a bonus action, I can use sorcery points to create spell slots and vice versa<br/>I can convert spell slots to sorcery point at a rate of 1 point per spell slot level<br/>I can convert sorcery point to spell slots at the following rate:<br/>Level 1 for 2 sorcery points;   level 2 for 3 sorcery points;   level 3 for 5 sorcery points<br/>Level 4 for 6 sorcery points;   level 5 for 7 sorcery points<br/><br/>◆ Metamagic (Sorcerer 3, PHB 101) [2 known]<br/>Use the "Choose Features" button above to add a Metamagic option to the third page<br/>I can use only 1 Metamagic option on a spell unless otherwise written<br/>◆ Subtle Spell (Metamagic Option, PHB 102) [1 sorcery point]<br/>I can cast the spell without the need to use somatic or verbal components<br/>◆ Quickened Spell (Metamagic Option, PHB 102) [2 sorcery points]<br/>If the spell has a casting time of 1 action, I can cast it as a bonus action