<em>Followers have their own equipment and abilities. Not all is revealed initially, however you often know more than you would of enemies. This follower has a magical weapon. Although he might know its effects, you do not unless you attempt to identify them with a Magic Check. Optionally, he can disclose them if he knows this (if he trusts you, enough). You can enlist as many followers as your Leadership score allows, up to a maximum of 3. Your leadership is your Charisma score divided by 5.</em><br/><br/><br/>"You seem to be in more of a hurry than I am," Dryden muttered with a soft chuckle, following close behind her with his hands close to the hilt of his sword. "Still, you seem the decent sort. If a bit... direct."<br/><br/><em>Followers react to how you treat them, as well as your reputation and your successes and failures. Some like gruff and succinct attitudes while others may prefer more extended pleasantries and interaction.<br/><br/>This encounter can move on to the next after this post.</em><br/><br/><hr/><br/><em>Dryden joins Dalia for this adventure.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dryden</div><div class="spoiler_body"><div align="center"><strong><em><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: trebuchet ms;">Dryden Halbazzer<br/>(https://elliquiy.com/elluiki/images/9/92/Dallas_AnimeMageGuyByLuoA.jpg)<br/></span></span></em></strong></div><span class="bbc_font" style="font-family: andale mono;"></span><div align="center"><div align="center"><span class="bbc_size" style="font-size: 8pt;"><em>2nd-Level</em> <span class="bbc_size" style="font-size: 8pt;"><em>Human</em> <br/><span class="bbc_font" style="font-family: andale mono;"></span></span></span><div align="center"><div align="center"><span class="bbc_size" style="font-size: 8pt;"><em>XP: 0/300</em> <span class="bbc_size" style="font-size: 8pt;"><em>Loyalty: ??</em> <br/><br/></span></span><div align="center"><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 10pt;"><strong>HP</strong>:  60 / 60   </span></td><td>  <span class="bbc_size" style="font-size: 10pt;">|</span>       </td><td><span class="bbc_size" style="font-size: 10pt;"><strong>EN</strong>:   60 / 60   </span></td><td>  <span class="bbc_size" style="font-size: 10pt;">|</span>       </td><td><span class="bbc_size" style="font-size: 10pt;"><strong>OT</strong>:  0 / 100   </span></td></tr></tbody></table></div><hr/><div align="center"><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 8pt;"><strong>Dueling</strong>:  8  (2d4)</span></td><td>  <span class="bbc_size" style="font-size: 9pt;">|</span>       </td><td><span class="bbc_size" style="font-size: 8pt;"><strong>Magic</strong>:   6   </span></td><td>  <span class="bbc_size" style="font-size: 9pt;">|</span>       </td><td><span class="bbc_size" style="font-size: 8pt;"><strong>Mind</strong>:  7   </span></td><td>  <span class="bbc_size" style="font-size: 9pt;">|</span>       </td><td><span class="bbc_size" style="font-size: 8pt;"><strong>Charisma</strong>:  7   </span></td></tr></tbody></table></div><hr/><br/><div style="text-align: justify;"><strong><span class="bbc_font" style="font-family: andale mono;"><span class="bbc_size" style="font-size: 10pt;">Inventory:</span></span></strong><br/><br/>-Dryden's Sword (??)<br/><br/><strong><span class="bbc_font" style="font-family: andale mono;"><span class="bbc_size" style="font-size: 10pt;">Effects:</span></span></strong><br/><br/>- ??<br/>- ??<br/><br/><strong><span class="bbc_font" style="font-family: andale mono;"><span class="bbc_size" style="font-size: 10pt;">Talents:</span></span></strong><br/><span class="bbc_size" style="font-size: 8pt;"><br/><span class="bbc_u">Parry (Movement)</span><br/>EN 5 | Debuff (Single, Special)<br/><br/>Make a Dueling Check to determine your own Deflection for this turn. Any would be misses or grazes are immediately parried away (dealing no damage at all). If their attack is parried, they become vulnerable until their next turn.<br/><br/><br/><span class="bbc_u"><br/>Evasion (Free, Movement)<br/></span>EN 5 (0) | Buff (Self)<br/><br/>The user will automatically avoid any hit or crit coming for them on this round and turn it into a graze. This is also a free action, meaning that the user can still act while employing this skill.<br/><br/><br/><span class="bbc_u"><br/>Dispel Magic (Sight, Verbal, Motion)<br/><br/></span>EN 5 | Instant (Single)<br/><br/>This spell targets a single living creature and removes all current magical effects from them, beneficial or otherwise. Magic items are unaffected. This does nothing to illusions, or area/cloud/fog spell effects. This affect doesn't do anything to raised undead, but it will dispel any magical effects applied to them.<br/><br/><br/><span class="bbc_u">Mirror Image (Verbal, Motion)<br/><br/></span>EN 5+ | 1d4+ R (Self) <br/>The caster creates an illusionary projection of their exact likeness. Enemies that attack the caster must make a successful Mind Check against the CR before attacking the caster. Success results in the attack behaving normally. Failure forces the attacker to automatically miss completely. This effect lasts for the duration of the spell.<br/><br/>Focus: Ext. Duration (+1 round/focus)<br/><br/><br/></span></div></div></div></div></div></div></div>