<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Status</div><div class="spoiler_body">AC 19 (touch 15, flat-footed 14, -2 against improvised weapons), HP 105<br/>Profane Gift (Telepathic link to Ishtar, +2 Dex)<br/>Effects: Haste and Protection from Energy (Fire) both on her and Dixon, Light on cloak, Abundant Ammunition, Shield<br/><br/>Spells remaining: 5 of 7 1st, 4 of 6 2nd, 3 of 4 3rd, 0 of 1 from bonded object.  Uses of bow left: 2 of 3.<br/>Quiver: 10 common arrows, 10 silvered, 9 cold iron, 2 Tangleshot, 5 adamantine arrows, 2 greater hushing arrows, 11 +1 Dragon Bane, 1 Rayne's Resumption, 10 Holy<br/>     (pack: 25 common, 5 silvered, 9 cold iron, 1 tangleshot, 5 adamantine, 5 +1 Dragon Bane, 8 Holy arrows)<br/></div></div><br/>Although she wondered about the tracks she had left behind - and quite often looked to either side, expecting to see some movement in the gloom around the desolated trees, she felt she had made the right choice in continuing on the mushroom-marked path, especially once she saw the way ahead opening up into a rather large clearing.  She reigned in Dixon and stopped, listening for a while.  There was nothing - absolutely nothing, a silence like should never occur within a forest, with Dixon's breathing the loudest sound by far.<br/><br/>There was light in the clearing - it seemed a great deal of sunlight, after the darkness and gloom of the last little ways through the Woods.  But Rayne did indeed recognize it for the likely battleground it was.  She also reflected that, now that her archery had so greatly outstripped the significance of her spells, she was never really exhausting a sorceress' generous complement of daily spells.  So when there was an opportunity like this to prepare, it made no sense to hold back.<br/><br/>"I don't really know what I have that would be useful against druids... I think they might use fire too, or do they?"  Rae-lynne had never played a druid, but most of her spells would be potentially useful regardless of the exact nature of the foe.<br/><br/>"First the longest-lasting... then the short.  Here, Dixon... stay calm."  Both she and Dixon could benefit from Resist Energy - she opted for Fire as a usual default.  She added a Light cast on her Cloak just in case - it was cheap and long-lasting.<br/><br/>Those should all last for an hour.  Now a few 6-minute spells: Shield, then Abundant Ammunition.  Next she drank the potion of Flame Arrow she'd been lugging around - might as well try for that additional benefit... considering her quiver, she placed it on all arrows except the Dragon's Bane set.  She'd probably be using standard arrows anyway... Rayne had only recently realized that Abundant Ammunition wouldn't replace her adamantine arrows, making it rather less useful.<br/><br/>Finally, her newest spell, Haste, on Dixon then herself.  It would only last a few rounds, but it might make a difference.  Thus accelerated and amplified, she rode Dixon into the clearing, bow out and other hand empty.  The two of them spun at a sound as soon as they were within the clearing - sure enough, they were soon enclosed behind - and above!  Just like with the nymph's clearing - but far more sinister in this context.  At the eruption of fungi from the ground, the pair sprang into the air, Dixon's strong wings lifting them well clear, though the dome above prevented Rayne from employing the sort of unfair tactic she would have preferred, lobbing unlimited bolts down from the sky.<br/><br/>She didn't know if those mushrooms were in fact hazardous, but the transformation at clearing-centre certainly spoke of menace - Rayne tore her eyes away.  A beautiful mushroom, it defied belief - and such a horrible perversion of the beauty of the nymph that had sent Rayne to this place.  Yet this wasn't at all what she had expected - or could a druid take on such a form?  She didn't think so - looking around, thinking the corrupted druid might be among the trees, Rayne caught a shadow moving in a way contrary to other shadows above her.  A Shadow... and, she sensed, a much worse one than the two simple beasts of the night before!<br/><br/>Urging Dixon higher, Rayne determined to keep clear of the strange nymph-formed fungus for now, concentrating on what she hoped was the lesser foe up above.  Once more her bow's special ability seemed her best opening gambit, not least because it would leave the Shadow clearly outlined for further attacks.  "Closer, but not too close..."<br/><br/>She was well-prepared, and even the insubstantial, concealing nature of the Shadow hadn't caught her unawares - Rayne acted first, bringing Dixon just close enough to the Shadow to let her twang her empty bowstring and unload a barrage of silvery, undead-shredding bolts.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body">Initiative = At 2015-10-08 17:40:07, victoria4 (uid: 37138) rolls: 1d20a7 Result: <strong>24</strong> (https://elliquiy.com/forums/dicebot.php?r=81032)<br/>Starbow's Cone of Radiant Bolts, DC 18 Reflex for half-damage, Damage = At 2015-10-08 17:45:49, victoria4 (uid: 37138) rolls: 10d8 Result: <strong>56</strong> (https://elliquiy.com/forums/dicebot.php?r=81033) Zowie!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ride check to protect Dixon, to be used in the event he's hit (rolling while the dice are hot!)</div><div class="spoiler_body">At 2015-10-08 17:49:50, victoria4 (uid: 37138) rolls: 1d20a10 Result: <strong>28</strong> (https://elliquiy.com/forums/dicebot.php?r=81034)<br/></div></div></div></div>