<div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;">Supernatural Spandex</span></span><br/>(https://i.imgur.com/epWGeaU.jpg)</div><br/>Supernatural Spandex is a system-based story utilizing the 3rd Edition of Mutants & Masterminds. (https://www.d20herosrd.com/)<br/><br/>The following is a consolidated list of the characters, both minor and major, of the campaign along with setting lore.<br/><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">House Rules</span></span></div><br/><strong>Factions &amp; Jockeying:</strong>Earth-Eldritch is ruled over by unseen conspirators intent on preserving a masquerade from mortal society. Benefit (Faction Membership) is an advantage that denotes one’s place in the hierarchy dependent upon ranks. There are many supernatural political factions presiding over Earth, although in Emerald City there are five holding power in a tenuous alliance known as the Chamber.<br/><br/>Blood Brothers: a vampiric organized crime syndicate. Magical Themes: Blood, Darkness, Undeath.<br/>Cryptid Clans: Hidden monstrous beings that live in the forested wildlands of Emerald City. Magical Themes: Beasts, Nature, Shapeshifting.<br/>Eightfold Web: A cult dedicated to the spider-god Raknis. Magical Themes: Consumption, Spiders, Subterfuge.<br/>Ghostworks: Seek to wield magic through the understanding of science. Magical Themes: Knowledge, Lightning, Machines.<br/>Pact: Hermetic mages claiming to be inheritors of Solomon’s legacy. Magical Themes: Alchemy, Runes, Spirits.<br/><br/>Teen heroes can purchase up to 1 rank in Benefit (Faction Membership) at character creation, the teacher PC up to 3. But you can only be part of one faction at a time.<br/><br/>1 rank, Initiate: +4 on checks when making use of networking, favors, and requisition of faction-appropriate gear.<br/>2 ranks, Agent: Gain access to a faction safehouse warded from outsiders (Concealment vs magical Senses, 4 points’ worth of Installation features).<br/>3 ranks, Operator: Gain access to the Artificer or Ritualist advantage. If you already have it, then gain access to a number of Readied Rituals (see Gadget Guides) equal to benefit rank. Said rituals are secret faction-specific spells.<br/>4 ranks, Administrator: Can spend a Hero Point to summon a Minion with a number of Power Points equal to half of yours. The minion is an appropriate type befitting the faction’s membership and magical theme.<br/>5 ranks, Grandmaster: Unlock the deepest mysteries of the faction. When performing a Power Stunt, can apply the Alternate Effect to any Power to gain a new power in line with the faction’s magical theme, even if the base power is totally unrelated (ex. 10 ranks in Flight can be used to gain Summoning nature-themed creatures for Cryptid Clan membership).<br/><br/><strong>High School Heroes:</strong>Advantages from Hero High 3rd Edition are permitted. A teenage character gains 2 free ranks’ worth of advantages from said book. A schoolteacher character gains 2 free ranks’ worth of advantages reflective of a leadership or mentor nature.<br/><br/><strong>Not a Dump Stat:</strong>Every rank in Presence grants a bonus Advantage related to social skills.<br/><br/><strong>Porn With Plot:</strong>Every "full" sex scene grants 1 Hero Point to the PC and every DMPC in the adventure, whether or not they were involved in said scene.<br/><br/><strong>Wireless World:</strong>Every character has 1 free rank in the Equipment advantage to spend on at least one of the following: camera, comm-link, mobile phone, computer, audio recorder, video camera, and/or GPS. Excess Equipment Points can be put to other types of equipment if desired.<br/><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Our Heroines</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Esmera</div><div class="spoiler_body"><tt class="bbc_tt">Esmera - PL 8<br/><br/>Strength 0, Stamina 0, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness -2, Presence 5<br/><br/><strong>Advantages</strong><br/>Attractive: +2 on deception/persuasion<br/>Benefit, Status: Fae Society<br/>Holding Back: Under certain conditions +4 PL and +60 PP<br/>Move-by Action: Move before and after action (as long as don't exceed total).<br/>Takedown 2: If incapacitate a minion, get a free extra attack, can move (up to total move) between attacks.<br/>Untapped Potential: Increase power by 3 ranks instead of 2 with extra effort<br/><br/><strong>Skills</strong><br/>Acrobatics            6 (+10)<br/>Athletics             8 (+8)<br/>Close Combat: Unarmed 6 (+10)<br/>Deception             2 (+7)<br/>Stealth               2 (+6)<br/>Treatment             4 (+4)<br/><br/><strong>Powers</strong><br/>Blush of Spring: Immunity 8 (Disease, Environmental Conditions (All), Poison, Starvation &amp; Thirst; Limited - Half Effect)<br/><br/>Butterfly Wings: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Activation 2: standard action, Wings)<br/><br/>Eternal: Immunity 1 (Aging)<br/><br/>Fairy Fists: Damage 6 (DC 21; Limited: Only while moving)<br/><br/>Fairy Size: Shrinking 16 (-4 STR, -8 Intimidate, +16 Stealth, +8 active defenses, -4 size ranks, -2 speed ranks; Activation 2: standard action, Concentration, Noticeable: She leaves a trail of green light as she moves, Quirk: Clothes/gear do not shrink)<br/><br/>Human Form: Morph 1 (+20 Deception checks to disguise; Single form; Resistible: Will)<br/><br/>Resistance: Protection 6 (+6 Toughness; Sustained)<br/><br/>Slam Protection: Immunity 2 (Uncommon Descriptor: Slam attacks you inflict)<br/><br/>Spring's Growth: Regeneration 10 (Every 1 round; Limited: Only Outdoors)<br/><br/>Spring's Touch: Healing 5 (Energizing, Persistent, Restorative; Distracting, Empathic)<br/><br/>Weather Control (Array)<br/>   Hailstorm: Burst Area Damage 6 (DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged, Indirect 2: from above target; Limited: Only outdoors)<br/>   Spring Storm: Environment 10 (weather, Other 3: 3 points of effects, Radius: 2 miles; Selective; Concentration, Limited: Outdoor Only)<br/>   Wind Blast: Cone Area Move Object 5 (wind, 1600 lbs.; Cone Area 5: 900 feet cone, DC 15; Limited: Only outdoors, Limited Direction: Only away from self, Reduced Range: close)<br/><br/><strong>Equipment</strong><br/>Cell Phone*<br/><br/><strong>Offense</strong><br/>Initiative                  +4<br/>Fairy Fists: Damage 6,     +10 (DC 21)<br/>Grab,                       +4 (DC Spec 10)<br/>Hailstorm: Burst Area Damage 6 (DC 21)<br/>Throw,                      +0 (DC 15)<br/>Unarmed,                   +10 (DC 15)<br/>Wind Blast: Cone Area Move Object 5 (DC 15)<br/><br/><strong>Complications</strong><br/>Enemy: The Winter Court is seeking her, and others hope to use her.<br/>Power Loss:  Arousal.  As the personification of Spring and Fertility, and especially natural fertility, Esmera goes into (some variety of) heat when strongly aroused and can’t overcome it until she has had some manner of satisfaction.  <br/>Weakness: Exposure to Cold Iron, weaken?<br/><br/><strong>Languages</strong><br/>English<br/><br/><strong>Defense</strong><br/>Dodge 8, Parry 4, Fortitude 2, Toughness 6, Will -2<br/><br/><strong>Power Points</strong><br/>Abilities 22 + Powers 76 + Advantages 7 + Skills 14 (28 ranks) + Defenses 6 = 125<br/><br/>Validation: Too many PP spent (125, max 120).</tt><br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/9/9d/Faery.jpg)</div>Brigit Fields, not her real name, was born Princess Esmera.  A member of Fae Royalty in another dimension she was slated to become the eventual Queen of the Spring Court.  A symbol of fertility and rebirth after centuries of strife among the factions, Esmera was immediately targeted by her rivals who sought to either eliminate her or use her.  She was exiled to Earth by her own family for her own protection.  Now sixteen, it will be another eighty four years before she takes on the title of Queen and can return to her own realm in triumph.<br/><br/>Brigit has spent the last four years of her life as a ward of the state.<br/><br/>Brigit Fields and Marie Lavigne first met aged twelve, and two an almost instant dislike to each other.  It was only later that Marie became convinced that Brigit was ‘evil’ and began to stalk and observe the other woman.  The result was a playground fight that turned the two weird girls into friends, and by high school they were close friends. </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Marie</div><div class="spoiler_body"><tt class="bbc_tt">Marie - PL 8<br/><br/>Strength 2, Stamina 6, Agility 4, Dexterity 4, Fighting 8, Intellect 0, Awareness 0, Presence -1<br/><br/><strong>Advantages</strong><br/>All-out Attack: -5 to defence to gain +5 to attack with all-out attack<br/>Attractive: +2 to persuasion/deception when attracted<br/>Contacts: One minute to make investigation check to gather information if can contact.<br/>Defensive Attack: +5 to defence to gain -5 to attack with defensive attack<br/>Equipment 2: 10 equipment points<br/>Improved Initiative 2: +8 initiative<br/>Improvised Weapon: Use unarmed for improved close combat weapons<br/>Power Attack: When make power attack -5 to attack +5 to effect bonus.<br/>Prone Fighting: No penalty to attack checks when prone.<br/>Quick Draw: Draw weapon as a free action.<br/><br/><strong>Skills</strong><br/>Acrobatics              6 (+10)<br/>Athletics               6 (+8)<br/>Close Combat: Unarmed   4 (+12)<br/>Insight                 4 (+4)<br/>Investigation           4 (+4)<br/>Perception              4 (+4)<br/>Persuasion              2 (+1)<br/>Ranged Combat: Crossbow 8 (+12)<br/>Sleight of Hand         2 (+6)<br/>Stealth                 2 (+6)<br/><br/><strong>Powers</strong><br/>The Faith Empowers: Speed 2 (Speed: 8 miles/hour, 120 feet/round)<br/><br/>The Faith Heals: Regeneration 5 (Every 2 rounds)<br/><br/>The Faith Protects: Protection 2 (+2 Toughness)<br/><br/>The Faith Reveals: Senses 2 (Counters Illusion: Visual)<br/><br/>True Faith Warding: Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Reach (melee) 2: 10 ft.; Limited: Only works on demonic/vampiric creatures., Quirk: Requires a Cross)<br/><br/>True Faith: Damage 4 (DC 19; Reaction 3: reaction; Limited: Only hurts demonic/vampiric creatures., Quirk: Requires a Cross)<br/><br/><strong>Equipment</strong><br/>Cell Phone*<br/>Brass Knuckles: +1 close combat damage<br/>Crossbow: Ranged Damage 3, Crit 19-20<br/>Flashlight: Negates darkness penalties, 30’ long, 15’ wide at end. <br/>Holy Symbol: Unholy creatures DC15 will or fear when confronted, if unholy is helpless and in contact one round, Damage 5<br/><br/><br/><strong>Offense</strong><br/>Initiative                       +12<br/>Brass Knuckles,                   +8 (DC 18)<br/>Crossbow,                        +12 (DC 18)<br/>Grab,                             +8 (DC Spec 12)<br/>Throw,                            +4 (DC 17)<br/>True Faith Warding: Affliction 8, +8 (DC Will 18)<br/>True Faith: Damage 4,             +8 (DC 19)<br/>Unarmed,                         +12 (DC 17)<br/><br/><strong>Complications</strong><br/>Enemy: Marie's family have been battling Vampires and Demons for generations.  There are plenty who would want to get revenge.<br/>Honor: Marie dislikes 'sneaky' tactics.  A beast should be faced and beat down in fair combat, and given a change to repent, not murdered in cold blood despite its demonic nature.  Anything can be redeemed.<br/><br/><strong>Languages</strong><br/>English<br/><br/><strong>Defense</strong><br/>Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8<br/><br/><strong>Power Points</strong><br/>Abilities 46 + Powers 27 + Advantages 12 + Skills 21 (42 ranks) + Defenses 14 = 120</tt><br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/6/60/Selfiedrawingpinkhair2.jpg)</div>Marie was born to a seemingly unremarkable middle-class suburban family.  Her mother worked part-time as a delivery driver, her father was a banker.  Behind closed doors however things were different.  Marie came from a long line of Vampire hunters, and her mother continued the legacy in her free time.  The skills and drive were passed on to Marie, and by her late teens she was ready to start herself.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Romana</div><div class="spoiler_body"><tt class="bbc_tt">Romana - PL 10<br/><br/>Strength 1, Stamina 0, Agility 4, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 6<br/><br/><strong>Advantages</strong><br/>Attractive 2, Benefit, Wealth 4 (multimillionare)<br/><br/><strong>Skills</strong><br/>Acrobatics                   2 (+6)<br/>Athletics                    2 (+3)<br/>Close Combat: Knives         6 (+10)<br/>Deception                   14 (+20)<br/>Expertise: Education         4 (+8)<br/>Expertise: Supernatural Lore 4 (+18/+8)<br/>Insight                      4 (+6)<br/>Investigation               10 (+14)<br/>Perception                  10 (+12)<br/>Persuasion                  14 (+20)<br/>Ranged Combat: Nullification 8 (+10)<br/>Sleight of Hand              2 (+4)<br/>Stealth                      4 (+8)<br/><br/><strong>Powers</strong><br/>Blessed Dagger (Easily Removable)<br/>   Damage: Strength-based Damage 8 (DC 24; Affects Insubstantial 2: full rank)<br/>   Unnatural Leap: Leaping 5 (Leap 250 feet at 60 miles/hour)<br/>   Unnatural Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)<br/>   Warding: Protection 10 (+10 Toughness)<br/><em>Romana’s ‘blessed dagger’ is the result of a ritual she found in an old book.  It is a simple looking pocket knife with a supernaturally sharp blade, the ability to ward off damage, and the ability to make her ‘move like the wind’ as the book put it. </em><br/><br/>Book of Lore (Easily Removable)<br/>   Book of Lore: Enhanced Trait 5 (Traits: Expertise +10 (+18))<br/><em>A small library of books of supernatural lore that Romana has collected over the years.</em><br/><br/>Magic Sense: Senses 3 (Awareness: (Unnatural) Magic, Counters Illusion: Magic)<br/><em>Romana has honed her ability to sense ‘unnatural’ magic, this is mostly aimed at curses and other blights. </em><br/><br/>Name Sense: Remote Sensing 6 (Affects: 1 Type - Auditory, Range: 1800 feet; Subtle: DC 20+rank; Medium: Being spoken about.)<br/><em>Romana can sense her name being spoken, and listen in on what is being said. </em><br/><br/><br/>Nullify Supernatural<br/>   Nullify The Unnatural: Nullify 10 (Linked; Counters: 'Supernatural' Effects, DC 20; Simultaneous; Limited: She must have done research in advance to use the power., Side Effect)<br/>   Weaken the Unnatural: Broad Weaken 10 (Linked; Affects: Strength, Resisted by: Will, DC 20; Broad: Abilities, Increased Range: ranged; Limited: She must have done research in advance for it to work (Supernatural Lore), Side Effect: on failure - Power is reversed)<br/><em>Romana has a long honed ability to do research and a decent library of reference works.  If she can correctly identify the threat (Supernatural Lore Expertise?), she can often nullify some of the creature’s powers and weaken it physically.  When it doesn’t work it often strikes back at her. </em><br/><br/><br/>Rapid Appearance: Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Feature: Disrupts visual (non-organic) recordings for &lt;5 seconds., Subtle: subtle; Limited: Can only use in combination with Name Sense, Side Effect: on failure - If noticed arriving (subtle), Entranced/Compelled/Controlled Affliction to fulfill discussion.)<br/><em>Romana can teleport to where she is being spoken about.  The ability disrupts visual recording equipment, and is hard to notice organically.  If she is noticed on arrival she has to fight off reality trying to make her fit the scene that was being discussed (in terms of appearance/situation/etc).  </em><br/><br/><strong>Equipment</strong><br/>Cell Phone*<br/><br/><strong>Offense</strong><br/>Initiative                              +4<br/>Damage: Strength-based Damage 8,       +10 (DC 24)<br/>Grab,                                   +4 (DC Spec 11)<br/>Nullify The Unnatural: Nullify 10,     +10 (DC Will 20)<br/>Throw,                                  +2 (DC 16)<br/>Unarmed,                                +4 (DC 16)<br/>Weaken the Unnatural: Broad Weaken 10, +10 (DC Will 20)<br/><br/><strong>Complications</strong><br/>Fame: She is famous.<br/>Identity: She has no secret identity, and must try to keep her power use subtle.<br/><br/><strong>Languages</strong><br/>English<br/><br/><strong>Defense</strong><br/>Dodge 8, Parry 8, Fortitude 2, Toughness 10, Will 6<br/><br/><strong>Power Points</strong><br/>Abilities 46 + Powers 48 + Advantages 6 + Skills 42 (84 ranks) + Defenses 14 = 156<br/><br/>Validation: Too many PP spent (156, max 150)</tt><br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/a/a2/St_louis_sciamano240.jpg)</div>Romana Gaea was a television and movie star for several years.  Romana’s longest running role was as the host of ‘True History of the World,’ a show that focused on revealing the supposed truth behind super-powered and super-natural influences on history.  As a movie star she starred in several blockbusters, many of the horror/slasher variety.  She never did perform a nude scene, much to the lament of her fans.  She was never a great actress, but was a good fit for the summer action extravaganzas that she starred in.  She had just finished the fifth season of True History of the World when she, much to the surprise of her agent and the film community, gave it up to pursue an education career.  There were numerous rumours that swirled about online, none quite came close to the truth. <br/><br/>The first time a stalker broke into her house she hired a security guard and moved.  The second time she bought a gun.  The third time she realized that there was more going on than just obsessive fans.    The truth was that Romana had been born with powers and was using the show as cover to track down an eliminate disruptions that threatened the world in subtle ways.  She liked to joke, pretty much only to herself, that she was a glorified ghost hunter.  It was clear to her that she had pissed off someone dangerous.  Fearful, she went to ground.  She feigned a trip to rehab to gather information. <br/><br/>Romana’s research revealed that something was going on in Emerald City, and that a particular school might be at the center of it.  She got herself hired as a Drama, Film Studies, and History teacher to keep an eye on the situation.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amy Rogers, Shadow Name Hornet</div><div class="spoiler_body"><strong>ABILITIES (32)</strong><div class="floatright">(https://i.imgur.com/IqMzhfv.jpg?1)</div><div class="floatright">(https://i.pinimg.com/originals/5f/76/48/5f76484a395af908b5dad46ca9f47eb1.jpg)</div><br/>STR 4  FGT 4<br/>STA 4  INT  0<br/>AGL 2 AWE 2<br/>DEX 0  PRE   0<br/><br/><strong>OFFENSE</strong><br/>Initiative +6<br/>Sword of the Green March +8: Close Damage 8 (Multiattack) or Damage 6 (Reaction)<br/>Unarmed +4: Close Damage 4<br/><br/><strong>DEFENSES (15)</strong><br/>Tough 8/4 (+4 Defensive Roll)<br/>Dodge 8<br/>Parry   8<br/>Fortitude 10<br/>Will        7<br/><br/><strong>SKILLS (14)</strong><br/>Acrobatics 7 (+11)<br/>Athletics 5 (+9)<br/>Close Combat: Blades 4 (+8)<br/>Perception 8 (+10)<br/>Stealth 4 (+8)<br/><br/><strong>ADVANTAGES (12)</strong><br/>Agile Feint<br/>Cool (Intimidation)*<br/>Defensive Roll 4<br/>Equipment 1*<br/>Improved Initiative 1<br/>Improved Disarm<br/>Move-by Action<br/>Quick Draw<br/>Teamwork<br/>Tracking<br/>Uncanny Dodge<br/>Untapped Potential*<br/>*bonus Advantages from house rules<br/><br/><strong>POWERS (46)</strong><br/>Sword of the Green March (Array, 28 pts, -12 for Easily Removable):<br/>Swift Stance: Strength-based Damage 4 (Extras: Multiattack); Immunity 20 (Toughness Effects; Flaws: Limited-Half Effect, Limited-Physical Damage Only) • 16 points<br/>AE: Retaliatory Stance: Strength-based Damage 2 (Extras: Reaction [Attacked or touched in melee]); Immunity 20 (Toughness Effects; Flaws: Limited-Half Effect, Limited-Physical Damage Only) • 1 point<br/><br/>Insect Mobility: Flight 5, Wings (900 feet/round, 120 mph, Subtle) • 6 points<br/>AE: Wall-Walker: Movement 3 (Safe Fall, Wall-Crawling 2) • 1 point<br/><br/>Insect Senses: Senses 4 (Accurate and Acute Smell, Analytical Vision, Communication Link-Spy Fly) • 5 points<br/><br/>Proportional Insect Strength: Enhanced Strength 6 (Limited to Lifting, 25 tons can carry/lift/throw) • 4 points<br/><br/>Speak With Animals: Comprehend 2 (Animals) • 4 points<br/><br/>Summon Insect Swarm: Summon 3 (Active, Controlled, Limited: Must be physically present in the area) • 9 pts<br/>AE: Spy Fly: Summon 3 (Active, Controlled, Limited: Must be Physically Present in the area) • 1 pt<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swarm</div><div class="spoiler_body">PL8 • MR3<br/>STR — STA 2 AGL 0 DEX 0 FGT 0 INT — AWE 0 PRE -3<br/>Powers: Swarm (Insubstantial 2, Permanent, Innate, Quirk: Limited by size of individual components, –2 points), Swarm Attack (Affliction 6, Resisted and Overcome by Fortitude, Dazed, Stunned, Incapacitated; Affects Corporeal, Concentration, Cumulative), plus choose one of Flight 2 or Movement 2 (Slithering and Wall-Crawling)<br/>Skills: Close Combat: Swarm Attack 10 (+10)<br/>Offense: Initiative +0, Swarm Attack +10 (Close, Affliction 6)<br/>Defense: Dodge 8, Parry 4, Fortitude 5, Toughness 2, Will Immune<br/>Power Points: Abilities –12+ Powers 37 + Advantages 0 + Skills 5 + Defenses 15 = 45 points</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spy Fly</div><div class="spoiler_body">PL10 (skill)• MR3<br/>STR -5 STA 2 AGL 0 DEX 0 FGT 0 INT — AWE 0 PRE -3<br/>Powers: Communication Link (Hornet, Mental), Flight 2, Senses 7 (Accurate Smell, Darkvision, Microscopic Vision 2, Scent Tracking), Shrinking 20 ( size -5, +10 Dodge/Parry, +20 Stealth, -5 Strength, -2 ground speed, -10 Intimidation)<br/>Advantages: Hide in Plain Sight, Skill Mastery (Perception)<br/>Skills: Perception 10 (+10), Stealth 0 (+20)<br/>Offense: Initiative +0, Unarmed 0 (Close, -5 Damage)<br/>Defense: Dodge 10, Parry 10, Fortitude 2, Toughness 2, Will Immune<br/>Totals Abilities –14 + Powers 52 + Advantages 2 + Skills 5 + Defenses 0= 45</div></div><br/><strong>Equipment (5 ep)</strong><br/>Camo Clothing (Forest) • 1 point<br/>Computer • 1 point<br/>GPS • 1 point<br/>Restraints • 1 point<br/>Smartphone • 1 point<br/><br/><br/><strong>COMPLICATIONS</strong><br/>Motivation: Acceptance: Amy learned early on that few of her old friends wanted to help out of the kindness of their hearts. She believes that if she can prove herself, she will gain recognition and respect.<br/>Identity: Amy strives to keep her personal life and Cryptid life secret.<br/>Reputation: Amy had a falling out with most of her online friends a year and a half ago for being perceived as a scammer when she promoted a sick friend who turned out to have faked his illness for money. She defended him, believing that he was being maligned, only for her credibility to plummet along with his.<br/>Weakness: Due to her enhanced senses, Amy is particularly vulnerable to sensory overloads related to vision and smell. Attacks and Afflictions which target said senses inflict the Dazed condition on her on a failed Dodge or Fortitude roll (shield one's eyes or overcome stench, DC depends on power or level of magnitude of phenomena).<br/><br/><strong>Power Points:</strong> Abilities 32 + Defenses 15 + Powers 47 + Advantages 12 + Skills 14=120 points<br/><br/><strong>BACKGROUND:</strong> TBD</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kaitlin Saito, Shadow Name Amphibiosa</div><div class="spoiler_body"><strong>ABILITIES (28)</strong><div class="floatright">(https://i.imgur.com/e09MdFD.jpg?1)</div><div class="floatright">(https://i.imgur.com/Py4hRUN.jpg)</div><br/>STR 0  FGT 0<br/>STA 4  INT  6<br/>AGL 4 AWE 0<br/>DEX 0  PRE  0<br/><br/><strong>OFFENSE</strong><br/>Initiative +4<br/>Water Blast +8, Ranged Damage 8; short range 200 feet, medium 400 feet (-2 hit), long 800 feet (-5 hit)<br/>Blinding Splash +8: Ranged Cumulative Affliction 8 (DC 18, Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware), Limited to Vision; short range 200 feet, medium 400 feet (-2 hit), long 800 feet (-5 hit)<br/>Water Cannon: Line Area Cumulative Affliction 8 (DC 18, Resisted by Dodge, Overcome by Fortitude; Dazed, Prone), Limited Degree; 5 feet wide, 60 feet long<br/><br/><strong>DEFENSES (22)</strong><br/>Tough 8/4 (+4 Defensive Roll)<br/>Dodge 8<br/>Parry   8<br/>Fortitude 7<br/>Will        7<br/><br/><strong>SKILLS (7)</strong><br/>Acrobatics 4 (+8)<br/>Athletics 2 (+9/+15 Frog Hop)<br/>Investigation 4 (+10)<br/>Technology 4 (+10)<br/><br/><strong>ADVANTAGES (11)</strong><br/>Benefit (Faction Membership: Ghostworks)<br/>Contacts<br/>Defensive Roll 4<br/>Disarming 2 (DC 14)*<br/>Equipment 1*<br/>Jack-of-All-Trades<br/>Language (Japanese)<br/>Skill Mastery (Investigation)<br/>Teamwork<br/>Well-Informed<br/>*bonus Advantages from house rules<br/><br/><strong>POWERS (52)</strong><br/>Water Attacks (Array, 20 points)<br/>Water Blast: Damage 8 (Extras: Accurate 4, Ranged) • 20 points<br/>AE: Blinding Splash: Ranged Cumulative Affliction 8 (Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware; Extras: Accurate 4, Cumulative, Ranged; Flaws: Limited to Vision • 1 point<br/>AE: Water Cannon: Affliction 8 (Resisted by Dodge, Overcome by Fortitude; Dazed, Prone: Extras: Line Area: 5 feet wide, 60 feet long, Cumulative, Ranged; Flaws: Limited Degree) • 1 point<br/><br/>Amphibious: Immunity 1 (Can Breathe Underwater) • 1 point<br/><br/>Swimming: Swimming 8 (120 mph) • 8 points<br/>AE: Frog-Hop: Enhanced Athletics 6 (+15 total), Leaping 5 (250 feet) • 1 point<br/><br/>Hydrokinesis: Move Object 10, Perception Range, Limited to Water • 20 points<br/><br/><strong>Equipment (5 ep)</strong><br/>Computer • 1 point<br/>Multitool • 1 point<br/>Smartphone • 1 point<br/>Video Camera • 2 points<br/><br/><strong>COMPLICATIONS</strong><br/>Motivation: Thrills: Coming from a strict, boring household, Kaitlin privately enjoys the drastic life changes her powers granted.<br/>Identity: Kaitlin's magical nature is secret.<br/>Responsibility: Kaitlin's parents have high hopes for her, and enrolled her in more than a few after-school social clubs which can put a damper on her  Ghostworks duties.<br/><br/><strong>Power Points:</strong> Abilities 28 + Defenses 22 + Powers 52 + Advantages 11 + Skills 7=120 points<br/><br/><strong>BACKGROUND:</strong> TBD</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Leslie Stafford, Shadow Name Eden</div><div class="spoiler_body"><strong>ABILITIES (28)</strong><div class="floatright">(https://i.imgur.com/GOa3sZm.jpg)</div> <div class="floatright">(https://i.imgur.com/DK6oRYA.jpg)</div><div class="floatright">(https://i.imgur.com/30hEG11.jpg)</div>F<br/>STR 0  FGT 0<br/>STA 3  INT  0<br/>AGL 3 AWE 3<br/>DEX 0  PRE   5<br/><br/><strong>OFFENSE</strong><br/>Initiative +3<br/>Throwing Thorns +8: Ranged Damage 8 (piercing, Multiattack); short range 200 feet, medium 400 feet (-2 hit), long 800 feet (-5 hit)<br/>Pollen Cloud: Cloud Area 2 (30 feet) Affliction 10 (DC 20, Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated, Extras: Indirect 2); short range 200 feet, medium 400 feet (-2 hit), long 800 feet (-5 hit)<br/>Tanglevines: Ranged Burst Area Affliction 8 (DC 18, Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Indirect 3, Limited Degree; short range 200 feet, medium 400 feet (-2 hit), long 800 feet (-5 hit)<br/>Thornskin: Close Damage 7 (piercing, Extras: Reaction [to being touched or struck])<br/><br/><strong>DEFENSES (23)</strong><br/>Tough 8<br/>Dodge 8<br/>Parry   8<br/>Fortitude 8<br/>Will        8<br/><br/><strong>SKILLS (9)</strong><br/>Expertise: Magic 8 (+8)<br/>Insight 2 (+5)<br/>Persuasion 8 (+13/+18)<br/><br/><strong>ADVANTAGES (1)</strong><br/>Attractive 2*<br/>Benefit (Faction Membership: Eightfold Web)<br/>Connected*<br/>Cool 2 (Deception, Persuasion)**<br/><em>Daze (Deception)</em><br/>Equipment 1**<br/>Fascinate (Persuasion)*<br/><em>Fascinate (Deception)</em><br/>Leadership*<br/><em>Redirect</em><br/>Ritualist<br/><em>Skill Mastery 2 (Deception, Persuasion)</em><br/><br/>*bonus advantages from Presence ranks<br/>**bonus advantages from house rules<br/><em>italics represents advantages gained via Pheromones</em><br/><br/><strong>POWERS (59)</strong><br/>Floral Attacks (Array, 28 pts)<br/>Throwing Thorns: Damage 8 (Extras: Accurate 4, Multiattack, Ranged) • 28 pts<br/>AE: Pollen Cloud: Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated, Extras: Cloud Area 2 30 feet, Indirect 2) • 1 pt<br/>AE: Tanglevines: Affliction 8 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized); Extras: Burst Area 30 foot radius, Extra Condition, Indirect 3, Ranged; Flaws: Limited Degree • 1 pt<br/>AE: Thornskin: Damage 7 (Extras: Reaction [to being touched or struck]) • 1 pt<br/><br/>Bio-Seed Armor (Immunity 1 [Starvation]; Protection 5) • 6 pts<br/><br/>Sling-Vines: Movement 1 (Swinging), Speed 3 (250 feet/round, 16 mph) • 5 pts<br/><br/>Speak to the Trees (Array, 16 pts)<br/>Green Network: Remote Sensing 8 (visual, auditory; Flaws: Medium [plants]) • 16 pts<br/>AE: Pheromones: Subtle Enhanced Presence 5, Subtle Ranged Weaken Awareness 6 • 1 pt<br/><br/><strong>Equipment (5 ep)</strong><br/>Audio Recorder • 1 point<br/>Binoculars • 1 point<br/>Computer • 1 point<br/>Flash Goggles (+5 defenses vs visual based attacks) • 1 point<br/>Smartphone • 1 point<br/><br/><strong>COMPLICATIONS</strong><br/>Motivation: Doing Good: Leslie is at heart a kind soul who enjoys feeling like she can make a positive difference in the world. Being a famous model is nice, but this way she can make a difference in a more direct way.<br/>Identity: Leslie's magical nature is secret.<br/>Fame: Leslie has a seven-figure follower count online, which means that she’s recognizable in her civilian identity among certain demographics.<br/><br/><strong>Power Points:</strong> Abilities 28 + Defenses 23 + Powers 59 + Advantages 1 + Skills 9=120 points<br/><br/><strong>BACKGROUND:</strong> TBD</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Esther Chaudrier, Shadow Name Scarab</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/7O7tfRT.png)</div> <div class="floatright">(https://i.imgur.com/NhX9rwn.jpg)</div><br/><strong>Abilities (26)</strong><br/>STR 0  FGT 0<br/>STA 0  INT  3<br/>AGL 0 AWE 8<br/>DEX 0  PRE 2<br/><br/><strong>Offense</strong><br/>Destroy +8: Ranged Multiattack Penetrating Damage 8<br/><br/><strong>Defenses (6)</strong><br/>Tough     0/8<br/>Dodge    0/8<br/>Parry      0/8<br/>Fortitude 6<br/>Will          8<br/><br/><strong>Skills (11)</strong><br/>Expertise: Magic 10 (+13/+17 with Ritualist)<br/>Insight 4 (+12)<br/>Investigation 6 (+9)<br/>Perception 2 (+10)<br/><br/><strong>Advantages (5)</strong><br/>Assessment<br/>Benefit 1 (Faction Membership: Pact)<br/>Contacts*<br/>Cool 2 (Deception, Intimidation)**<br/>Equipment 1**<br/>Language 1 (Hieroglyphics)<br/>Ritualist<br/>Tracking<br/>Well-Informed*<br/><br/>*bonus advantages from Presence ranks<br/>**bonus Advantages from house rules<br/><br/><strong>Powers (68)</strong><br/>Defensive Wards: Enhanced Defenses (Dodge 8, Parry 8), Protection (Sustained) • 24 pts<br/>Shu’s Burden: Flight 4 (Flaws: Platform) • 4 pts<br/><br/>Secrets of Heka (40 point array):<br/>Alter: Transform 8 (250 cubic feet, Anything to Anything) • 40 pts<br/>AE: Create: Create 8 (250 cubic feet, Extras: Continuous, Impervious, Movable, Selective) • 1 pts<br/>AE: Deceive: Illusion 5 (all senses; Extras: Area 30 Foot Burst [60 cubic feet], Independent, Selective) • 1 pt<br/>AE: Destroy: Damage 8 (Extras: Accurate 4, Affects Insubstantial 2, Indirect 2, Multiattack, Ranged, Penetrating) • 1 pt<br/>AE: Restore: Healing 7 (Extras: Affects Insubstantial 2, Perception Range, Persistent, Restorative, Stabilize, Subtle) • 1 pt<br/><br/>Equipment (5 ep)<br/>Magical Supplies (Tools, +4 Expertise: Magic for Ritualist use) • 2 points<br/>Night-Vision Goggles • 2 points<br/>Smartphone • 1 point<br/><br/><strong>Complications</strong><br/>Motivation: Restoration: The fabric is broken, and chaos reigns. Emerald City doesn’t just need order; it needs to be mended, reshaped, made stronger than ever.<br/>Identity: Esther’s identity as the Scarab is a secret.<br/>Power Loss: Scarab needs to draw hieroglyphic words in order to use her powers. Any surface can do, even her own flesh.<br/>Responsibility: Scarab is a member of the Pact, and as such is in a transactional relationship of resources and responsibilities.<br/><br/>Power Points: Abilities 26 + Defenses 6 + Powers 72 + Advantages 5 + Skills 11=120 points</div></div><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">List of Capers</span></span></div><br/>TBD<br/><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Rogues' Gallery</span></span></div><br/>TBD<br/><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Bystanders, Wild Cards, &amp; Everyone Else</span></span></div><br/>TBD<br/><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Setting Lore</span></span></div><br/>TBD