<div class="floatright">(https://i.imgur.com/3JbF77K.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sandra</div><div class="spoiler_body"><strong>Stunts:</strong><br/>Melee Attack: Quarterstaff +1 (1d6+1).<br/>Treat as flanking if both Yazhu and Sandra threaten the same enemy.<br/><br/>Spellcasting (prepared):<br/>1st (2+1 domain per day): Protection from Evil, Protection from Evil, Sanctuary*.<br/>Prepared spells (but not domain spells marked with *) can be swapped out, or spontaneously expended to cast a cure spell.<br/><br/>Channel Energy: 1d6 (4 per day) <strong>(3 remaining)</strong><br/><br/><strong>Skills:</strong> Yazhu can use her teammate's modifier instead of her own for her teammate's skills.<br/>Appraise +3<br/>Spellcraft +3<br/><br/><strong>Defenses:</strong><br/>HP: 11<br/>AC: 14 (4 armor)<br/>CMD: 11<br/>Fort 4 Ref 0 Will 5</div></div></div>The skull crumbled into dust with a satisfying crunch under Yazhu's stomp. The sound echoed back and forth throughout the cave...<br/><br/>The remaining five skeletons on the floor animated and got up with a bony rattle! The last one on the chest still remained motionless... for now.<br/><br/>"Next time at least give me enough time to protect from evil before you touch anything!" Sandra scolded.<br/><br/>With surprising swiftness the skeletons closed the distance to the girls.<br/><br/><hr/><br/><em>Yazhu's initiative 16 is too slow! Skeletons get up as a move action and move adjacent to Yazhu and Sandra as their second move action.<br/><br/>Actions and Stunt!</em>