The underwater tunnel had some twists and a spot where the walls closed tighter in and the girls had to squeeze through. It was about a 100 feet of swimming until it opened into a cave room, South of where the barbarians entered the pool. Going up for air, Talya approached the water surface that seemed to fill a 10 by 25 feet surface, her sister not far behind.<br/><br/>The next moment, something plunged into the water and grabbed the girl in the front, pulling violently and yanking her out of the pool! Jalna could only watch in her surprise as her sister was pulled up by a tendril wrapping around her body, the disturbed water making anything more hard to discern.<br/><br/>If she surfaced, she'd see that about 30 feet over the water surface on the ceiling, a horrific creature looking almost like a hanging stalactite, but a monstrous eye  and a wide mouth full of razor sharp teeth opened on its side, and half a dozen tentacles sprouted from it, three of which were wrapped and bound around Talya's body and neck, as the tentacle horror slowly pulled the girl up, a grotesque fleshy tube slowly emerging from its mouth!<br/><br/>The grappled huntress was still not withing its immediate range and even if she struggled or tried to attack she'd only reach the tentacles holding her... but even that would prove difficult in its binding.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Talya is hit with 3 tentacles and pulled 25 feet up towards the creature. At this rate next round she will be in reach of the monster to do...things.<br/>While bound by the tentacles, a creature is grappled and while the grapple lasts, also restrained and has disadvantage on strength checks and saves! A successful grapple check made to escape, strength check to force a tentacle off, or dealing enough damage to a tentacle can fight it off and release the creature. Talya is currently grappled by three tentacles.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party</div><div class="spoiler_body"><div class="floatright">(https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1068/1068662-bigthumbnail.jpg)</div><strong>Talya</strong><br/><em>Medium humanoid (human), chaotic good</em><br/><br/><strong>Armor Class</strong> 13 (leather)<br/><strong>Hit Points</strong> 20 (3d8+3, 1 spent)<br/><strong>Speed</strong> 30 ft.<br/><br/><strong>STR</strong> 11 (+0) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 12 (+1) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 11 (+0)<br/><br/><strong>Skills</strong> Nature +4, Perception +5, Stealth +6, Survival +5<br/><strong>Senses</strong> passive Perception 15<br/><strong>Languages</strong> Common<br/><br/><strong>Keen Hearing and Sight:</strong> Talya has advantage on Wisdom (Perception) checks that rely on hearing or sight.<br/><br/><span class="bbc_u"><strong>Actions:</strong></span><br/><strong>Multiattack:</strong> Talya makes two melee attacks or two ranged attacks.<br/><strong>Paired Hunting Knives</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.<br/><strong>Veikko's Longbow</strong> <em>Ranged Weapon Attack:</em> +4 to hit, ranged 150/600 ft., one target. Hit: 1d8+2 piercing damage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map and features of the area</div><div class="spoiler_body"><div class="floatright">(https://image.ibb.co/kfN1Gv/cave4.jpg)</div>Map scaling: 1 square = 20 feet. The party enters from the South.<br/>Difficult terrain: the ground is rocky and uneven, counting as difficult terrain for land movement.<br/>Illumination: Luminescent moss and fungi barely provide low-light visibility.<br/>Walls and ceiling: Unless noted differently, the ceiling is between 20-40 feet high, uneven and rocky along with the walls. Climbing the walls has a DC of 16.</div></div>