Watching Aria dodge and block the next barrage of arrows shot at her by that archer, Rose had to admit she was impressed.  The woman was certainly more adept at self-defense than the shifter was, though at least part of that could be traced to her own reliance on Blink and those other assorted items that made her more difficult to hit in other ways.  Perhaps she'd become rather reckless over all her years of travel, trusting too much in those defensive items to protect her...  Still, they hadn't failed her yet, aside from the occasional attack that missed due to phasing out ethereally at the last second.<br/><br/>"Actually, if we time this right, there probably won't be any need."  The shifter responded, as her companion offered to pull out a weapon or two for her.  "I'll teleport up there, and then it'll take me a second or two to get my bearings.  During that time, you should be able to slice our friend with the bow to ribbons before he gets a chance to act.  Then, we can just teleport back down, nice and quick.  Sound like a good plan?"<br/><br/>Ignoring the pirate's taunts, she waited until the time was right.  Delay to just the right moment, poke her head out around the mast to establish line of sight...  And then teleport.  And suddenly, the two of them were standing up in the crow's nest, right behind the Satyr pirate.<br/><br/><br/><br/>Like I said, I'll be rounding down in the future. ^^; As for the full attack, I think it's been sufficiently proven that my knowledge of the rules isn't exactly encyclopedic, so like I said, the ultimate judgement is up to you.  Keeping in mind those other actions you mentioned, though, I think I'd be more inclined to allow the Haste boots to be used now.<br/><br/>Rose is going to delay her turn to after the Satyr, so that she can just teleport the two of them up there and let Aria kill it with sneak attack.  If the miss chance from Blink keeps that from happening, then on her next turn she'll just trip the thing unarmed and let the rogue attack it while it's prone.  That shouldn't be too difficult to accomplish.<br/><br/>As for the timing on the Dimension Door recharge, I think you're right...<br/><br/>Dimension Door recharge roll. (1d4=1) (http://invisiblecastle.com/roller/view/2699571/)  So this one will be available next turn.