Heading down the path leading to Tenebrax was easily the most terrible thing Evelyn ever did. While she started full of purpose, the further she got the more she found herself surrounded by screams and terror, the city drowning in darkness as its defenders fell victim to the invaders. Always at the edge of her vision, a guard was consumed by some monster, or a woman was violated by her former comrade risen from the dead, or perhaps even more terrifying, writhing tendrils of inky darkness.<br/><br/>And the darkness was not without its own eyes and ears it seemed, as soon her behavior was giving her away, causing the void to enclose around her and devour the reality she found herself in. Perhaps Tenebrax only knew what would happen if she was caught by the rolling black cloud of evil if it reached her, but looking at the king of rape triumphant sent waves of weakness and horror even through the paladin's heart.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Approach and Clock Ticking!</div><div class="spoiler_body">For the purpose of approaching a location from where she can confront Tenebrax, Evelyn has to spend a total of 10 movements worth of distance. However, there are several factors that are going to try and hinder her.<br/>First, she needs to make a DC 21 Wisdom saving throw every turn until she succeeds. On a failure she is frightened and cannot willingly move closer to Tenebrax (can't advance) for one turn. Once she makes the save, she overcomes the effect and no further save is required.<br/><br/>Once she begins advancing (spending at least one movement to confront Tenebrax after this post) she needs to make a DC 10 Stealth check. On success she is attacked by minions of Tenebrax that stop her from advancing until defeated or removed from combat. If she fails the stealth check, the monsters get a surprise round on her.<br/><br/>After each of Evelyn's turns, the darkness draws closer, devouring the dreamscape around her faster than she could outrun it. Evelyn starts with 100 time units. Every turn, the darkness rolls 1d4+1d6, consuming time units equal to the result of the roll. At 0 time units, the darkness engulfs Evelyn.<br/><br/>At any point Evelyn can choose to instead of making her approach, begin fighting off the monsters destroying the city and preying on the people around her. Doing so will shift her into a survival fight against a virtually endless horde of enemies until her time units or hit points run out.<br/>Also at any point, Evelyn can choose to draw the attention of Tenebrax (by attacking or forcing him to make a save for example), in which case the lord of darkness joins combat instantly, otherwise not paying any heed to the struggle of mortals, keeping busy pumping the goddess full of his unholy seed.<br/><br/>Please note in your post OOC each turn Evelyn needs to save against Tenebrax's fear aura and the result of her stealth once she starts her approach. Also note any preparation she takes before she triggers the first encounter or if and when you spend inspiration or the plot point. (Spending a plot point you can introduce or change one element in the scene, but the mechanical effects of it will be determined by the DM.)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Current Progress</div><div class="spoiler_body">Approach: 0/10<br/>Impending Doom in: 100</div></div></div></div><br/>