<strong>Location:</strong>Lady's Lake, Nearby woods;<strong>Time &amp; Date:</strong>Post-Midnight, 16 Elient (Adventure Day 1)<br/><strong>Alura's Hp (https://docs.google.com/document/d/16btTs4SUeC-YAH3KBgMzX1EuQS2zbyRzywwU6_W0iq0/edit):</strong>40/40; Speak with Plants (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/speakWithPlants.html#speak-with-plants) (constant)<br/>lightning lord (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (8/8 bolts); storm burst (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/weather-domain) (7/7)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells &amp; Spell-like Abilities</div><div class="spoiler_body"><strong>Druid Spells Memorised</strong> (CL 8th; +12)<br/>1st - <em>aspect of the falcon (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/aspectOfTheFalcon.html#aspect-of-the-falcon), cure light wounds, entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle)</em> (DC 15)<em>, obscuring mist</em><br/>0 (at-will) - <em>detect magic, light, mending, read magic</em><br/><br/><strong>Spell-like Abilities</strong> (CL 8th; +12)<br/>0/1 - suggestion (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/suggestion.html#suggestion) (DC 17)<br/>0/3 - charm person (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/charmPerson.html#charm-person) (DC 15), deep slumber (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/deepSlumber.html#deep-slumber) (DC 17), tree stride (https://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeStride.html)<br/>At-will - entangle (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/entangle.html#entangle) (DC 15), tree shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/treeShape.html#tree-shape), wood shape (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/woodShape.html#wood-shape) (1 lb. only)<br/>Constant - speak with plants</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">MAP &amp; CURRENT CIRCUMSTANCES</div><div class="spoiler_body">(http://i.imgur.com/56lmtwu.png)<br/>(each hex is about 1 mile across; the woods take twice as long to get across)<br/><br/>Alura is currently in hex 44.35<br/><ul class="bbc_list"><li>The camp fire (44.35) is approximately where she can see the smoke.</li><li>The abandoned the boats are at the edge of area 46.32</li><li>The disturbance with her lake is at area 41.29</li></ul></div></div><hr/><hr/><br/>With the stealthy option taken, the woods remain quiet around Alura as she observes.  The two figures are meticulously slow, and even though Alura can see them, it is uncanny with little noise the actually make.  Which is to say no noise at all - there is nothing to be heard over the ambient background of the woods.  As they approach the enclosure, the humanoid form become more pronounced, but at the very least it is clear that they are not humans or similar.  They walk with a curious gate and there is something a little unusual about how their heads are formed.<br/><br/>As they come into the light of the moon, Alura can see that it is a pair of satyrs that have crept up the goblin's encampment.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Virtually similar</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/cc/67/58/cc6758ed36f08d9bde8f091a32af7cf1.jpg)</div></div>in appearance that they could have been brothers, they are buck naked, yet hairy specimens of their kind, and the horns on their head provide a clue as to why they looked strange in the shadows.  Their hoofed feet are silent, even on the leaves and rocks and its evident they are practiced hunters.  Their long bestial shafts hang freely, if limply, between their legs; from their faces there is little reason for arousal as is it is apparent they don't have anything good in mind for the goblin they have found.<br/><br/>With quivers of arrows and a bow strapped on their backs, one of them now draws a short sword that glimmers coldly in the moonlight, edging closer to the sleeping Grish who snores on unaware.