Strangely, despite the journey, no one felt any need to eat or sleep - not unusual for him, but certainly odd for the rest of his group, though the last warning from the being who'd sent them off eventually got Allison to realize that they needed to eat, even if they didn't feel it, or it would catch up to them when they returned to the Material Plane.<br/><br/>The journey is long, but smooth, and eventually people would force themselves to eat and rest, before the slight jarring sensation of the carriage landing, in some distant place. The sky was unchanging - it was still a dark, cloudless night with a brilliant moon casting everything in ghastly shadows, but they'd find themselves in a new city, this one both similar to the last, but with a very different feeling. Here, souls sat, or walked, accompanied by psychopomps of lesser statuses, seemingly simply talking. From the snippets of conversations, the deceased seemed to lamenting their lives, cut tragically short, and asking for - and in some cases, receiving - answers to the burning questions that plagued their lives.<br/><br/>A few pointed questions of their own directed them towards the town's center, and enormous, pyramidal structure. While it was subtle, a DC 31 Engineering check will notice that the entire city is laid out in an incredibly complex pattern, that grows more apparent the closer you draw to the center. Everything, from the placement of specific cobblestones, to the growth of plants, seems to support this, and anyone who passes a DC 20 Perception feels vaguely unsettled by the entire thing, an unease that only grows as they draw closer.<br/><br/>Inside the pyramid, more bureaucracy , though, fortunately, their arrival was pre-arranged, so they are not kept waiting long. Here, few souls seem to exist; the interior is almost entirely psychopomps, and all of fairly high caliber, especially those skilled with magic, research, or other intellectual pursuits. And everything inside is absolutely, completely, covered in delicate, tiny, fractal symbols. Even getting close to the walls, everything seems to spiral tighter and tighter, until its impossible to make out any more detail, almost dizzying.<br/><br/>The group is eventually led by a winged, female figure, who looks much like the valkyries of legend, but cast in monochrome. They are led to an enormous chamber at the heart of the pyramid, where the Usher, Imot, awaits them. A golden square pyramid with a wing sprouting from each facet hovers in the air, at the center of this room. It slowly turns one of the faces in their direction, and symbols flash in all of their minds. An open palmed hand. A man speaking to a crowd. Thunder, felt more than seen or heard. A sword, embedded into a mountain. A town, ransacked. A grave. A battlefield. A sword.