<strong>Hero Points:</strong>3;<strong>Conditions:</strong>None (Recovered)<br/><br/>Unfortunately her contacts came up with little. Or weren’t as willing to talk as before.<br/><br/>“Sorry toots, but I can’t confirm or deny that kinda thing. ‘Sides, people are on edge. You hear about that arson fire in New York? ‘Parently some spy burnt an entire hangar down, but get this: some guy came out carrying three people at a time in the wackiest-looking suit! After that crazy stunt, I wouldn’t put it past the brass to be making plans all the way out here, too.”<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">For the investigation I’d rule this as restricted information, so a 17 result would fail by 1 degree. (3 degrees of success on a DC 10 would be 20).</div></div><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>Fort Breckinridge</strong></span></span><br/>(https://i.imgur.com/PWzpsrd.jpg)</div><br/>This lonely Civil War-era structure overlooked the mouth of the Red River. A beam bridge connecting the Arcadian Peninsula to the mainland served as the most reliable means of traffic to the fort. But although she did not have a specific truck or name, infiltrating restricted areas was not out of the Phantom Lady’s area of expertise!<br/><br/>A modest wall surrounded the complex, although decades of exposure to the elements left it rough in several places for ample handholds. It was not a proper military base so it lacked the sprawling camps, barracks, and garages such facilities had. Still, the place was nothing if not unoccupied, and its personnel were trained to be ready for any number of threatening domestic insurgencies.<br/><br/><em>To ensure that our heroine is able to slip in and out without consequence, you must make a number of Challenges via succeeding on at least 3 rolls before failing 3 times. You can still ‘fail forward’ and not have the investigation crash to a halt, but failure can cause additional complications...like being mistaken for an enemy spy!<br/><br/>A few challenge examples are provided below.</em><br/><br/><strong>Entering Without Breaking:</strong>The use of Technology to lockpick doors (your equipment grants +2 bonus), Athletics to climb up into a window, or some other relevant skill to bypass the very obvious and very guarded front gates. Failure means you have to take a less convenient route due to a setback (car coming past, having to ascend from the cliffside, etc). DC 15<br/><br/><strong>Can You Give Him a Message?</strong>Pretending to be the squeeze of a guardsman via a Deception check may get a guard to not immediately jump to arrest mode. Thanks to your Fascinate advantage this can grant you +2 bonus to a related skill (Sleight of Hand to palm something off him) if successful. Failure means you’re turned away but are not arrested, and have to spare more time and effort making doubly sure you’re not followed. DC 20<br/><br/><strong>Paperwork Over Legwork:</strong>Once you manage to break into the archives, looking through papers for any informalities, clerical errors, shipments, etc with Investigation can paint a bigger picture of the fort’s weak link, and whether it was actual theft vs. an inside job. Failure means that you have to leave the room due to approaching footsteps as two guardsmen enter to look for forms. DC 20<br/><br/><strong>Military Readiness:</strong>Via a secure vantage point you look for any irregularities in patrols, blind spots, and other gaps in the system that is human nature which evildoers would exploit. Expertise: Tactics can qualify, as can Insight. DC 15<br/><br/><strong>Like a Phantom On the Wall:</strong>Tailing the commanding officer, a chatty pair of guards, or a lone soldier who’s acting way too suspicious via Stealth, you can catch them saying or doing something that points to evidence of guilt or at the very least a phrase, place, or name to go on. DC 20<br/>