As they're flying over the room, Serena calls out to hold. "I think I see something... hold on a minute." Grabbing a rope from her bag, she tossed one end to Nordri, and jumped off the carpet, landing on the north side of the tilting floor - which immediately tilted her towards the north wall, where it opened up to reveal a spiked pit. Fortunately, unlike the liontaur, she had the balance and reflexes to keep from slipping, and slowly lowered herself down into the pit. "Uhh, hey, can someone keep this lowered?" she asked, as the floor threatened to close up the hole into the pit, once she stepped off of it entirely.<br/><br/>A few moments of careful movement later, and she returned with a handaxe and a scroll case, pulling herself out of the pit, and clambering back onto the carpet, passing both over to Devaguea to identify them.<br/><br/>The next chamber, taking a turn to the south, is a larger, open cavern. The hall ends at a precipice overlooking a natural stone cavern, the earthen floor of which lies thirty feet below. The ceiling arches another thirty feet overhead. Throughout the chamber, pillars of rounded rock rise at varying levels like uneven stepping stones leading to another tunnel opening on the far side.<br/><br/>It is, however, easy enough for all of them to fly over, and while a magical gust of wind picks up and howls through the chamber as they set down on the opposite side, it doesn't affect any of them.<br/><br/>Beyond, the double doors open into a large room. Four massive pillars hold up this large dome-shaped chamber’s ceiling, which rises to a height of fifty feet. At the room’s center stands a towering suit of spiked armor. Doors are located on the right wall, heading west, and the left wall, heading south-east.