<div class="floatleft">(https://i.imgur.com/11PnP6B.jpg?1)<br/><em>Alice (https://www.myth-weavers.com/sheet.html#id=1792578)<br/>HP 10/15<br/>AC 15 FF 13 T 12<br/>CMD 11 FCMD 9<br/>Channel Energy 6/6<br/>Dazing Touch 6/6<br/>Sudden Shift 6/6<br/>Orisons: Detect Magic, Enhanced Diplomacy,<br/>Guidance, Light<br/>1st Lvl Spells: <del>Ant Haul</del><br/><del>Endure Elements</del><br/>Protection from Evil<br/>Summon Monster I</em></div><br/>Alice was aroused and frightened in equal measure at the nightmares visited upon her.<br/><br/><em>Will this...last forever?</em>she thought.<em>Or maybe...until my next hit?</em><br/><br/>The sight of her companions pleasuring themselves as she came to merely frustrated her own sexual anxieties.<br/><br/>“Uhh, you could tell?!” she whimpered, embarrassed at Jhessail’s explanation. “I...I won’t deny it, it was...nice in parts, when I wasn’t being split open.” (https://gelbooru.com/index.php?page=post&s=view&id=1381919)<br/><br/>But the thought of sharing such frightening fantasies was on some level appealing, and without thinking Alice found her hands wandering lower...<br/><br/>The fatigue, alien landscape, and withdrawal was catching up to her. Her already-weak muscles just barely held the gear without slowing her a crawl, forcing her to switch to spells of pure endurance and survival. The sight of the walled camp would’ve brought solace to her, but even she couldn’t help but notice the utter silence and lack of obvious habitation.<br/><br/>“We should...see what’s behind the walls. If there’s any sentries within, they likely already know our presence.”<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Withdrawal, -2 Str/Dex/Con/Wis, fatigued (penalties included), cannot heal ability damage caused by addiction.<br/>With a Strength of 5, Alice’s carrying capacity is pretty low. She’ll prepare 1 bout of Ant Haul the next time she prays for spells. Given they last 4 hours per casting and presuming they travel 8 hours a day, that can hopefully ease half the travel.<br/>Will also prepare and cast Endure Elements.<br/>Presume got enough sleep to heal character level in hit points.<br/>Fort Save vs Addiction, 11 (https://elliquiy.com/forums/dicebot.php?r=149252)<br/>Fort Save vs Addiction, 12 (https://elliquiy.com/forums/dicebot.php?r=149253)</div></div>