There didn't seem to be any traps on the door - which meant that either there really weren't, or Rayne simply couldn't see them. There was only one way to find out - she grabbed the handle and... nothing happened. She did find out that the door was locked though, but one of the keys in her stolen keyring took care of that simply enough. The door opened easily enough after that, and she was in!<br/><br/>Rayne found herself in a bedroom, instead of the boxy angular dwarven asthetic she might have expected the furniture was in a more graceful and curving elven style. There was a chair in front of a desk strewn with a messy pile of books, scrolls, pens and ink. A crystal orb caught her eye, sitting in its stand at the back of the desktop near the wall, but instead of the milky white or clear hue usually associated with such things it was a glossy jet black. Besides the desk, there was an ornate chest, dresser, and wardrobe in the room. And finally, the bed - occupied!<br/><br/>The occupant of the bed was a near-naked woman, dressed in little more than long gloves and thigh-high boots with loops that held leather straps binding her arms and legs in a frog-tie that forced her to move around on all fours like an animal. The image was reinforced by the buttplug stuffed into her rear that sported a brown doggie tail that perfectly matched the color of her hair, making it look as natural as it could be. Blindfolded and gagged, she had no way of knowing it was Rayne instead of the owner of the room who had entered. She whimpered, not least because a muffled buzzing sound was coming from somewhere inside her - vibrating in her ass, the plug could and did easily arouse her, both pairs of lips wet with drool, but cruelly it stopped before she had any hope of climax. The wet patch on the sheets just below her legs suggested that the entire process had repeated itself quite a few times before Rayne's arrival.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rayne's new member throbbed at the sight.</div><div class="spoiler_body">(http://i1300.photobucket.com/albums/ag94/Autocad-E/3abd8624955b38dc18f78a615c2c47fd_zpsfoqrqw6l.png)</div></div><br/><br/>But back to the furnishings of the room, Rayne soon made an interesting discovery: the desk, chest, dresser, wardrobe - she couldn't physically interact with them, as though there was an invisible force field following the objects' contours that stopped her just millimeters short of touching them. A brief warning came up in her vision that explained it - player property protection. It meant that she was in personal housing purchased by another player, and the system prevented other players like herself from interacting with the owner's belongings inside even if they were left unattended, whereas normally in the wild items left out in the open like this would be free game.<br/><br/>Unless there was another player she had yet to meet, Rayne was probably in the Announcer's personal room right now. Certainly the doggie-bound prisoner was not the room's owner, because Rayne didn't get the sensation that this was a fellow player. Ironically, even though the frustrated sex slave had been left discarded on the bed like a piece of chattel property, as an NPC and not an inventory item or piece of furniture she was the only thing - or plaything - in the room not subject to player property protection.