Aria clicked her boots and blurred slightly as she raced forward out of the nasty tentacles with Rose. She noticed how the shifter pulled through them with ease, and was barely fazed by the flames, as with the death knight's fireball. She tagged Rose's hand and smiled as she suddenly found herself amidst the centaurs she'd been staring at, as if she'd been whisked along the line of her own vision - which for Rose, she supposed was exactly what it was.<br/><br/>She clicked her boots again, leaping at the nearer female centaur. She slid a kukri into hand midjump, and as she began to descend, slid its curved blade neatly across the throat of the taller woman, if woman she could be called.<br/><br/>The creature screamed, turning about as Aria phased ethereally upon landing, wasting harmlessly zig-zag slashes of the kukri through the creature. At least it rendered the centauress surprised by Aria's angle of attack when she reappeared, jamming the kukri in the 'armpit' of her left equine foreleg. She withdrew it with an arterial spray, and the centauress screamed and reeled backwards off her front legs.<br/><br/>She collapsed in a sprawl along the edge of the tennis net, striking her head. The life left her body swiftly - and as soon as it did, that body flickered. It darkened, and just as Rose had suspected, the elven half was drow, and the equine half was in truth that of a great spider.<br/><br/>Aria glanced over her shoulder, plucking a shuriken from a flat pocket and whirling it at the the cluster of illusory male centaurs nearby. He brayed and laughed as two images flickered away harmlessly, popped by shuriken like balloons, and a third metal star whizzed pointlessly between two of the remaining four images.<br/><br/>All three living 'centaurs' gave out enraged howls, and took steps back, eyeing Rose's guisarme with especial wariness. The surviving female cast some spell at Aria; the tiefling briefly felt some uneasy feeling across her eyeballs, but it passed. The two males cast to flashier effect; Daezar backing away from the falling female's body with a choked pair and cupping his palms to hurl a white lightning bolt at Aria and Rose, like a man lining his cue up with up billiard balls. The tentacle-fetishizing Arithex cast crossways with yet another element from his cupped palms; a blue-white blizzard-like flash which radiated conically across the girls. Flowers froze in the gardens behind them, shattering along with the leaves and branches of the bushes.<br/><br/>At the moment of the bolt, Aria pushed her free hand down against the pole which the tennis net was anchored against, pushing herself from the ground with a scissor-kick that carried her over the lightning bolt, one boot missing by an inch. As she came down, she twisted aside of the still narrow cone, shivering as the air around the evocation energy grew wintry and brought back not-so-fond memories of Icewind Dale.<br/><br/><br/><br/>I'd been trying to figure out whether Aria could 'split' her turn with delay (your very good suggestion to swift-move, DD, full attack). Didn't find anything direct, but some indirect support at (once again) Rules of the Game (http://www.wizards.com/default.asp?x=dnd/rg/20050705a). It refers to delaying single actions, as well as to the differences between delay and readied actions, and being able to delay anything you can ready (you can't ready a full attack of course, but it does support splitting the turn with delay). And it probably lends to more 'fluid' (i.e. realistic) character behavior.<br/><br/>Yeah, blink halves the damage yet again (down to 1/8th of the original total!) for 3 dmg and 4 dmg.<br/><br/>Nice positioning of Rose, so that she threatens both females and the east male.<br/><br/>Aria: quickersilver boots to swift-move up 20', delay for Rose<br/>on arrival, haste boots, 5' west and full attack at west female<br/><br/>In the past I've been doing the 'haste' attack first, but I'm not sure if to or can be later in the sequence. In this case she's postponing it in case she wants to make it with her off hand, for more shuriken attacks back at the male (if she drops the female with her first drawn melee weapon.) Would be a fun chance to use her new whip for attacks at 10', but it's not a light weapon, and she'd rather get more attacks with a kukri.<br/><br/>main hand mods +31/+26/+21/+16 (yay, a new iterative attack!) (16 bab 10 dex 1 haste 2 blink -2 twf 4 subtlety)<br/><br/>mh1:<br/>Result: 18, 19, 6,<br/>crit, 15 + 13 + 61<br/>(just realized that Craven dmg must be doubled on a crit, since it's flat and not dice. I'd overlooked that in past fights, even though I had been doubling the +4 'subtlety weapon' dmg. I couldn't find a rule that damage related to sneak attacks or precision is never doubled, which I'd had some vague idea about, probably b/c sneak attack, duelist's precise strike, and other precision-themed things are usually dice.)<br/><br/>mh2:<br/>Result: 3, 3, 3, (blink miss)<br/><br/>mh3:<br/>Result: 1, 13, 4, (blink miss)<br/><br/>mh4:<br/>Result: 17, 14, 10<br/>crit, 14 + 15 + 61, slain<br/>(the new iterative attack comes in handy after all, thanks to a lucky roll to compensate for the -15 iterative penalties)<br/><br/>off hand mods  +23/+23/+17 (16 bab, 10 dex, -4 nonproficiency, +1 haste, +2 blink, -2 twf; fortunately mirror images have low AC)<br/><br/>oh1:<br/>Result: 6, 9, 18,<br/>1d6 roll for mirror images<br/>(1 = real guy: usually higher rolls are better, but this helps with consistency/convenience as the number of sides of the 'die' changes...if you attack a mirror image enemy, it's up to you whether you prefer me or you to roll it, and if you do, how you 'map' it)<br/>Result: 3,<br/><br/>oh2:<br/>Result: 18, 15, 5,<br/>MIs 1d5<br/>Result: 2,<br/><br/>oh3:<br/>Result: 1, 18, 15,<br/>natural 1<br/><br/>East male is down to 3 mirror images.<br/>Note on Aria's used charges: haste 4/10, belt of battle 1/3, quicksilver boots 1/2, sniper's shot 2/10<br/><br/><br/>Female:<br/>5' southeast, casts Blindness (http://www.d20srd.org/srd/spells/blindnessdeafness.htm) at Aria, fort DC 17 negates<br/><br/>Daezvar, the west male (with 7 mirror images):<br/>5' north, casts Lightning Bolt (http://www.d20srd.org/srd/spells/lightningbolt.htm) through Aria and Rose (lined up!)<br/>37 electricity damage, reflex DC 17 half<br/><br/>Arithex, the east male (with 3 mirror images):<br/>5' north, casts Cone of Cold (http://www.d20srd.org/srd/spells/coneofCold.htm) across Aria and Rose<br/>40 cold damage, reflex DC 20 half<br/><br/>Aria saves:<br/>blink miss for Blindness<br/>Result: 85, (doesn't miss)<br/>(for the blink miss chance of any future targeted spells on Rose, would you like to roll or for me to?)<br/>Aria Fort roll 16 + 13r, whew<br/>Aria reflex rolls 22+5, 22+12, evaded<br/><br/><br/><br/>(Neglected to represent the enemies as Large before. Their space/reach is 10'/5' (hence Aria didn't provoke AoOs for the shuriken)<br/><br/><br/>- - - - - - - | - - - - - - -<br/>- - - - - - - | - - - - - - -<br/>- - - - - - - |- - - - - - -<br/>- - - - - - - | - - - - - - -<br/>- - - - MM- | - MM- - - -<br/>- - - - MM- | - MM- - - -<br/>- - - - - - - | - - - - - - -<br/>x A-<br/>- - R<br/>- - -<br/>- - -<br/>- - - FF<br/>- - - FF<br/>- - -<br/>- - -<br/>- - -<br/>- - -