Once she leaves the immediate area of the docks, it becomes painfully obvious that this city was not planned in any way, shape or form. The streets twist and writhe, and buildings are often constructed on top of one another, connected by wooden planks, forming a maze-like warren that most natives likely have difficult navigating. Thankfully, signs are frequent, with directions for both the illiterate, and those who speak the Common, elven, or orcish tongue. Her path takes her through the orc part of the city, first, judging from the number of green-skinned inhabitants, and the crude designs of the buildings around her.<br/><br/>(Make a Gather Info (Diplomacy) check, at a -2 penalty, unless she makes a point of trying to find the human areas (Survival or Know: Local (DC 15)  or a Gather Info (DC 18) to find that area). DC 10 finds a randomly determined place to stay; you'll add one for each 3 points you exceed that check.)