As she set course, time dilated again and she saw the journey go by in fast-forward although she felt like she could slow things down if she wanted to interact with the crew. Whatever realistic elements this game had, it seemed she wouldn't have to sit around bored as the ship cut through the waters in real time unless she really wanted to.<br/><br/>As soon as the ship came into port, she saw morale tick back up a few notches as the crew had a chance to carouse and escape the confines of the ship. The coastal town was loud and busy and Lucille could make out the hustle and bustle all around her in all its sights, sounds, and profound smells. More than a few rough and tumble types eyed her leather-clad form with barely disguised lechery.<br/><br/>The UI highlighted different destinations for her, showing a shipwright where she could upgrade her ship or buy new ones once she had the money. There was a merchant's where she could buy and sell goods and provisions as well as gunpowder and cannonballs. The hold had a few boxes of tobacco the ship had picked up at an earlier port which might fetch some silver, maybe enough to re-provision for getting back to sea. There was a shop where she could acauire new weapons, items, and outfits. There was also a tavern which, in previous games was the place you went to get quests, hire crew, and generally get up to trouble. The final destination was the governor's mansion where different quests could be found as well as trying to curry favour with the governor's daughter in order to unlock story options as well as potentially getting married. Now that you could play a woman pirate, Lucille wasn't sure just how that would play out. Regardless, the choice was hers.