Tossing Kannies about like so many ping-pong balls on the table-tennis court of life, Michiru takes advantage of the lull in immediate threat to get herself out of the limelight and the line of sight of her foes. No doubt the rank and file are grateful for the breather, but the Tanuki has another trick up her sleeve, and finding a quick route out of sight and back onto the rooftops to get into a better position to rain wrath down upon these hapless mooks is all part of the plan.<br/><br/>Plus, of course, up here she gets a better view of what that cute Dog is doing. Can you blame her? Dat ass!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anima Prime Mechanics</div><div class="spoiler_body">Stealth is 4 dice for 6, 1, 4, 4 is +2 Strike Dice and a (wasted) Charge Die.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Name:</strong> Michiru            <br/><strong>Passion:</strong> Anger<br/><strong>Defense:</strong> 4, 7 vs Frost <br/><strong>Skills:</strong> Acrobatics 5(X) Stealth 4(X) Quickness 3(X)<br/><strong>Wounds:</strong> 3(3)                                                 <br/><strong>Traits:</strong> <br/>Daredevil tomboy.( )<br/>Irresponsible skirt-chaser( ) <br/>There’s no situation she can’t make worse.( )<br/><strong>AP:</strong> 2(6)   <strong>SP:</strong> 2[6]  <strong>CP:</strong> 6(6)<br/>Awesome Tokens: 1</div></div>