Aria nodded, "An approach that's availed us splendidly so far! Let's hope we run out of pirates who need ambushing!"<br/><br/>The ship-top satyr broke off into the Sylvan tongue, hurling down curses about various vulgar plans for the bodies of the two ladies ere he dumped them overboard, with many a crude double entendre between his piercing arrows, and, well..<br/><br/>All the while he had a pair of arrows notched together, trained on the aftmast to shoot at anyone who appeared around.<br/><br/>"Wha..." suddenly he was aware that they were right up in the cramped crow's nest with him. He had his own ram-horns for closs-range headbutting, but after what he'd seen transpire on the ship's decks, he didn't like his odds.<br/><br/>Before he could either headbutt or scramble over onto the rigging, Aria was slicing her kurki in between two of the satyr's ribs with the cold silence of a back-alley assassin, through the Waukeenite lady's garb, chain mesh, and curly hair of his torso. She sliced a second time between another pair of ribs. The satyr brayed, blood dribbling into his goatee; suddenly out cold on his hooves, his body careeneed and teeted at the rail of the crow's nest, destined in another few moments to go careening over the edge to splat far below.<br/><br/><br/>Rose can easily yank or push the body, depending on whether she wants the satyr to slump down in the crow's nest, or fall over and go splat on the galley deck below.<br/><br/>Oh, the other thing I forgot to mention OOC about the mindflayer's 'cockiness' is that they also have plane shift as a spell-like ability, so that all was in part a justification for why it didn't use plane shift to flee.<br/><br/>One thing that did always annoy me a bit about the rounding with 1-1/2 Str is that, you gain +3 damage for every 4 points of strength, but it goes like 0,1,0,2 instead of 0,1,1,1. Not so much a fucntion fo the rounding per se as the whole business with mods and odds.<br/><br/>Part of why I point-bought Aria to 14 Str is for the favorable rounding with her off-hand attacks. One could reasonably houserule that it rounds up when Str is odd (and give other minor things like this to the other stats) or even keep track of 'half' hit points (which would be useful since the average of Hit Dice are always halves). Yet another variant would be to randomize the direction of rounding, but I doubt anyone would want the chore of the extra roll. The effects are negligible for us (they'd matter more with a low-damage low-level character) but it's interesting to think abut. And Rose is going to level up soon and (I assume) increase her Str to a nice round number anyway.<br/><br/>Aria: FA with kukri,  mods 28/23/18 (base 23, -2 twf, +2 blink, +5 main weapon if sneak attacks)<br/>Result: 9, 17, 8,<br/>hit, dmg 12 + 48<br/>Result: 9, 15, 7,<br/>hit, dmg 13 + 39<br/>KOed<br/>