<div class="floatleft">(https://elliquiy.com/elluiki/images/9/95/Thyrsus.png)</div>Jared saw the man staggering from the library. He looked both frightened and in awe, his eyes so wide open that it was impossible to tell whether it was from fear or wonder. It was a familiar expression, Jared commonly saw it on the faces of those encountering the supernatural for the first time. Yet what could it have been?<br/><br/>As a mage he was gifted with subtle senses for the supernatural but they were telling him nothing, he needed to see deeper and that required a spell to open his third eye and look upon the world with the Sight. Jared reached for the familiar energies of the Spirit Arcanum and composed an<em><strong>Imago</strong></em>in his head, defining how the spell would work and focused his will upon working the magic. To help him focus his efforts he softly chanted a few words in the lost language of Atlantis under his breath. It only took a few moments, he closed his eyes and when he opened them again he could see the patterns of magical energy laid bare to his sight.<br/><br/>It normally took careful scrutiny of a person's aura to tell the subtle differences between the soul of a sleeper, an ordinary mortal man, and the soul of an awakened Mage. To Jared's surprise though he could tell at a glance that the man running from the library was awakened. Raw magical energy, the power of the Supernal realms blazed through the man's soul visible now to Jared's Sight. Either this man was the most powerful Mage that Jared had ever seen... or somehow Jared had the luck of seeing an Awakening directly as it was happening. The man wasn't lost to a trance like Jared himself had once been, that meant this man's Awakening was taking the form of a Mystery Play. That meant he was in danger, not completely in control of his actions and senses. Jared would have to follow him and make sure the new young mage didn't come to any harm while the Mystery Play revealed the secret nature of magic to him.<br/><br/><em>~Wally needs no magic to open his sight to the hidden mysteries. The true nature of reality is blazing into his mind, seeing into the truth of everything around him with the raw insight of an Awakening. He can perceive the subtle energies of Jared's aura surrounding him, over his head a brilliant leafy-green rune flashes in a mysteriously familiar language that Wally has never seen before (pictured left). Jared's nimbus gives him the appearance of a tall tree, his legs sloping into the ground and seeming to grow roots, his arms sprouting vines and leaves.~</em><br/><br/><br class="clear_left"/><hr/><hr/><br/><div class="floatleft">(https://elliquiy.com/elluiki/images/d/df/AcanthusTower.png)(https://elliquiy.com/elluiki/images/a/a5/Chrysler.png)</div><em>~In the distance Wally can see a giant Tower reaching high into the sky, gleaming silver and surrounded by light. It is decorated by stylized thorns and vines. <strong>The WatchTower of the Lunargent Thorn</strong> is calling to him with an overwhelming urgency drawing Wally towards what is actually the Chrysler tower. Instinctively Wally knows that this Tower is his destination and that he must somehow reach it.~</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Jared is casting a spell. <br/>~He's using an improvised Spirit 1 spell to grant himself Magesight. It doesn't really matter which Arcanum you use, since Magesight is the same regardless but you get some minor extra effects from using a particular arcanum. By using Spirit, he can also tell how strong the boundary between this world and the spirit world is as a little extra effect... a good idea to double-check if you see a guy being tormented by something invisible.<br/>~Because he's a Thyrsus, Spirit is one of his favoured Arcana. This means it doesn't cost him a mana to cast the spell even though it's an improvised spell.<br/>~It's a covert spell, so he doesn't have to check for Paradox.<br/>~He rolls his Gnosis (3 dice) + Spirit (3 dice) and gets a bonus 2 dice for chanting in Atlantean. He rolls a total of 8 dice.<br/>~Two of those dice are successes, this gives him a Potency 2 Magesight spell that lasts for the rest of the scene.</div></div>