Once he settles into his room, he's given access to the full database of rules. Were it a tome, it would be nearly four feet thick, and half as wide, but in the condensed format of the magical screens, it not only takes up no space, but allows him to read it and absorb it at a blinding speed, giving him a deeper understanding of the rules, and, through rule revisions and specifics, an idea of tactics that have been attempted in the past.<br/><br/>He has plenty of time remaining to make final adjustments to his squads, and prepare them for the games, before the first round starts. When the time finally comes, a simple voice informs him of the first match's parameters.<br/><br/>"Round one: Four player free-for-all match. One squad each. Map: Small, lightly forested. Simple terrain. Scoring: Points will be earned based on successful kills, and unit survival. Time limit: Twenty minutes." A simple overlay of the map appears; as the voice said, a simple, light forested region. It runs from uphill at the north end, to downhill at the south, with a small river cutting across the map from north to south, approximately through the middle. There's a few simple cliffs to provide better cover, but not much; line of sight is really only obscured by the trees.