She sees that there is a trace of smoke coming from over the hill- there's some sort of habitation there, and it's clearly not been abandoned. Since the area is right for the bandit lair, it seems she's found what she set out after. Moving more cautiously now, she steps off the path and advances through the woods to either side. It's harder going, but there's no underbrush and she manages to make it most of the way up the hill.<br/><br/>Her stealthy approach has paid off. She can see a pair of bandits lounging behind a mossy boulder at the hill's top, sat where they can glance down and see the path without being noticed themselves. Since she wasn't on the path, she was out of their line of sight and can hear them grumbling to each other. The usual sullen banter of undisciplined men posted on guard duty by someone they don't dare disobey.<br/><br/>She's been able to get to the other side of the boulder unseen, but she judges this is as far as her luck goes. There's no way she'll be able to go over or around the boulder without being seen by the two she can hear on the other side, and there's a good chance they'd be able to grab their weapons and shout an alarm before she could disable them.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Barring any clever plans, action taken against the guard will start combat. On their first action they'll shout out, so the only way to silence them is to win initiative and disable both in the first round.<br/><br/>Also, with the serious encounters starting now no further spellcasting will be permitted until the default spell list has been chosen and PMed to me.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>