After the first four enemy gods fall, though, he finds a nasty surprise at the next; after fighting through all the defenses and fortifications, he finds only an avatar holding down the fort... and holding its own bomb, similar in design to his, and on the higher end of powerful. The resulting destruction very nearly destabilizes the demiplane, and only timely intervention from the Inevitables manages to keep the entire plane from collapsing. The damage that manages to blow back through the portals Draiss has set up is harsh, as well, destroying constructs on the 'safe' side of the portal, and threatening to throw the entire system into chaos.<br/><br/>While D's constructs might be nearly inexhaustible, the key word is nearly. After nearly three days straight of constant warfare, the planes themselves are embroiled in conflict. Fenrir is released from his ancient bonds, the nigh-unstoppable god-wolf leading a Hunt across the planes that puts Jessica's to shame, and it's clear the werewolf goddess is furious about having to remain in 'safety', while the hunts and battles rage. Surprisingly, the hosts of Heaven and Hell seem to be, for the most part, ignoring one another, and the Abyss, while spewing forth more demons than usual, doesn't seem to have an actual stake in the fight, aside from the ones directly allied with Draiss and Verdelet, anyway. Legions of mortals have begun fighting their way across the planes, gods at the head of massive armies engaged in conflicts, the scope of which none living have ever seen.<br/><br/>Amidst it all, Draiss is in his command center, monitoring the flow of the information and battle, utterly absorbed, as his information-gathering allies feed him every scrap they can, running at a hurried, wearying pace. Which is likely why the voice he hears, from behind him, across the room, well into that third day, is so startling. "I see you're quite enjoying yourself, Archdragon. Back in your natural element, aren't you?"