From the way the poor technician is barely hanging on, you'll need to focus a bit more on getting him back over safe and sound...and there's not much time to make a decision about this, because any second hapless fellow is likely to plummet to his doom!<br/><br/>Of course, now that two of the three are down, you have enough breathing room to consider it. The remaining pirate is too nervous to get a proper bead on you, and his shot goes wild (and hits something that is hopefully both sturdy enough to withstand the damage and yet not vital enough to be a problem if it proves less than robust).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Results</div><div class="spoiler_body">The Techie fails another Save to pull himself back out of trouble. One more failure and he's toast. The lone Pirate makes his morale test but misses his attack roll by a country mile...</div></div>