<strong><span class="bbc_size" style="font-size: 12pt;">Zahra Blueleaf</span></strong>(http://www.myth-weavers.com/sheetview.php?sheetid=244759)<br/>Female Chaotic Good D'hin'ni Gestalt Warmage6 Spellwarp Sniper2//Scout4 Ranger3 Spellthief1,<strong>Level</strong>8,<strong>Init</strong>+7,<strong>HP</strong>59/59,<strong>Speed</strong>30<br/><strong>AC</strong>21,<strong>Touch</strong>13,<strong>Flat-footed</strong>19,<strong>Fort</strong>+11,<strong>Ref</strong>+12,<strong>Will</strong>+15,<strong>Base Attack Bonus</strong>6<br/><strong>  +2 Chain Shirt</strong>,<strong>  +1 Light Steel Shield</strong>(+6 Armor, +2 Shield, +2 Dex, +1 Size)<br/><strong>Abilities</strong>Str 13, Dex 15, Con 16, Int 15, Wis 13, Cha 24<br/><strong>Condition</strong>None<br/><br/><br/>Ooh, but it felt good to get out of that town!  For Zahra, being cooped up for too long always felt a little stifling.  Those stuffy little people in their stuffy little buildings, talking about stuffy things like rocks and formal balls and concerts and formal rocks and rock balls and rock concerts...  It just made her want to snap and start blowing the roofs off of houses!  She managed to avoid the temptation during her stay, however, because it would be wrong and likely lead to a massive loss of life, and now that she was out walking a mountain trail and headed down onto the plains below, the planetouched halfling felt much better.<br/><br/>Zahra was a type of being known as a D'hin'ni (plural form D'hin), a small creature slightly taller than your average halfling, and descended from halfling and Djinni stock.  For the most part, she just looked like your average halfling, clad in simple, loose-fitting clothes of cotton and silk.  There were some signs of her planar heritage, however, like the dusky skin, the long, flowing, dark hair that reached down to her knees and swayed in the breeze as she walked along, and even her taste in clothes may very well have been inherited from a Djinni ancestor...  Blue eyes regarded the sky above, and a cloak helped to protect against the cold as the wind suddenly increased.<br/><br/>It didn't take much to realize that a thunderstorm was brewing.  Which meant that quite naturally, one's mind would turn towards finding shelter...<br/><br/><br/><span class="bbc_size" style="font-size: 8pt;">((Spot check, looking for a good place to escape the upcoming storm. (1d20+11=20) (http://invisiblecastle.com/roller/view/2711417/)<br/><br/>Sorry to have taken so long getting the character up and running. ^^; I had a lot on my plate.))</span>