As you wander through the wild scene, fortune seems to favor you. You're not singled out of the crowd, and are able to mingle freely. It's slightly uncomfortable, but it seems almost human. The revelry and enjoyability of the massive festival helps to make you feel hale and healthy again, preparing to venture through the strange land. Even as you do, however, the heat in Arkham reaches a fever pitch, the heat joining another sudden pulse of monsters, the city becoming extremely dangerous as they make the terror grow greater. The great John Legrasse is reported to have disappeared from his hotel room, shells littering the room and gun-shots having rung out through the night. Another enemy of the darkness, lost to Arkham...<br/>---<br/>You regain 2 Stamina and Sanity thanks to a bit of luck, so whoo for yoo. At the same time, things are Getting Worse in Arkham. Heat Wave means that fight checks are at -1, and Lore are at +1, and Fire Vampires if there were any, have their toughness increased by 1.<br/>---<br/>You return to the cloying heat of Arkham in the Unnameable house. This time more practiced, you use your cavalry saber, carving the arcane sigil through the wood, and it glows a bright blue as you seal it. The gate struggles violently, but you shut the door, and take a deep breath as you sit back. The world feels a little safer... but Arkham is beginning to feel somewhat disturbed. You quietly begin walking again, towards the nearest gate, this time on the old, some say cursed island out in the bay of Arkham. As you step foot on it, there's a somewhat dark feeling, and you wander though until you see a strange, discarded book. As you pick it up on a whim, you are suddenly sucked bodily through another whirling portal! You are spit out in front of a colossal tower, a gigantic library by the looks of it. You glance down at the book, another piece of work on the Yellow King... The wild strangeness of the tower makes your head spin for a moment, desperately nauseous at the sight of the ugly, somehow phallic thing.<br/><br/>There's an outbreak of the Blue Flu home, the jails being left open, and in the Unnameable, there's a bright glow on the sign you left there, but it dissipates the charging energy, leaving all quiet back home, for now...<br/>---<br/>Lose a Sanity, but gain three clue tokens- And Enter The Great Hall of Celeano. Back home, You got rather lucky. ^_~ Hope you don't mind things taking a slightly faster pace, I figure there's not too much to do- If I find something that warrants a response, I'll pause to give you a reaction, but otherwise, I'll take you through to closing this portal.<br/>---<br/>Wandering through the massive hall, avoiding the various creatures, you find yourself among a section with books that are not only small enough to carry, but look like you can understand them. You take one quickly, a black book with gilted patterns on it, and run away quickly, carrying it with you.<br/><br/>At home, another surge of monsters fills the outskirts to the brim, as strange lights flicker throughout the Miskatonic University campus, a disturbing event, requiring them to be closed for the time being...<br/><br/>As you make your way out of the gate, you breathe a sigh of relief, and quickly use the spell you've learned so well. Though you cannot perform it quite so well without all the necessary tools, you're still able to close the gate for now, which makes you feel better.<br/><br/>You sigh, looking around, and think about where to go next...<br/>---<br/>It might be worthwhile to use the Nameless Cults book, since it'll give you a spell. That'll be useful against Hastur, seeing as how he has a Physical immunity.