The carnage that began as they got in among their foes was, to Rose, fairly satisfying.  The bad luck they'd been having seemed to be stripping away, leaving them free to make their own luck again as they teleported in close to those centaur-creatures.  Aria was able to carve one up fairly quickly, the ring's illusion slipping away upon death and revealing the Drider for what she really was.  Between Blinking into the Ethereal Plane and good positioning, she was able to avoid the brunt of the lightning bolt, and not being there for half the blizzard let her built-up resistance to extreme cold shine through.  During all this, a quick battle plan formed in her head, and sending a quick mental command to another of her little charms, she tapped into the speedy energy contained within, putting herself in the perfect position for what was going to follow.<br/><br/>The female Driders had chosen to increase their power somehow, possibly banking on being able to physically overpower their foes in a straight combat.  It hadn't helped one against the formidable precision damage the tiefling could inflict, and the shifter was guessing that her own talents would be well-matched for this other apparent priestess.  Certainly, she wasn't like the one-in-sex chances she'd be getting from those two arcane-casting males...<br/><br/>"Aria, think you can deal with the men?"  The warrior questioned, as she readied her legs for the jump.  "The other bitch is mine, if you don't mind...  And if you can at least knock the Mirror Images off one, I'll be by to help finish him off shortly."<br/><br/>And from there, it was a simple matter of leaping into the air, a long-jump that caused her boots to leave deep gouges even in the cold-hardened earth of the garden, while she and her guisarmed went launching into the air, a strike that, by now, her companion was undoubtedly quite familiar with.  There was no uncertainty in the strike, not even a worry that she might phase out before her blow hit home, and indeed, she was fully-material as she struck, a powerful, bashing blow that came down with great force.<br/><br/>If the Drider wasn't killed by the strike, then she might be knocked flat by the force.  If not knocked flat, then it probably wouldn't take too much to resist her counter-attempt to trip her attacker up...  And if it came to it, the addition to her belt left her fairly confident that she wouldn't be bothered too much by simply dropping the weapon, since it wouldn't take too much effort to just pick it back up again...  Though, admittedly, she was sort of hoping it wouldn't come to that.<br/><br/><br/><br/>Readying an action seemed like the most expedient solution to me. ^^; Either way is fine, though, I suppose.<br/><br/>Reflex saves for Lightning Bolt and Cone of Cold. (1d20+21=39, 1d20+21=22) (http://invisiblecastle.com/roller/view/2726621/)  So then, 1/4 damage on the Lightning Bolt (9 or 10 damage?), and I roll a natural 1 on the Cone of Cold.<br/><br/>Of course, only after I roll does my brain see fit to remind me that, with half damage from Blink, that's a mere 20 Cold damage, easily enough for Rose's handy Cold Resistance 20 to handle...<br/><br/>So then, first order of business is going to be to take out the remaining female Drider.  Activating the 2nd of her 8 Chronocharms of the Horizon Walker as a Swift Action, Rose moves 15 feet West and 5 feet North.  That should get her all lined up, assuming you can charge on a diagonal.  Between Strength, movement modifiers and other bonuses to Jump, she doesn't even have to roll to make the distance from a standing start, so she'll be Leap Attacking from a standing position...<br/><br/>Blink miss chance. (Please-roll-higher-than-twenty,please-roll-higher-than-twenty,please-roll-higher-than-twenty...) (1d100=25) (http://invisiblecastle.com/roller/view/2726631/)<br/><br/>;D<br/><br/>Heedless Charge, Power Attacking for full (taking -2 on the attack roll to activate Gauntlets of Might's extra damage), Leap Attacking charge! 25(BAB) + 5(Weapon) + 2(charge) + 2(Blink Bonus) - 2(Power Attack) = 32 (1d20+32=51) (http://invisiblecastle.com/roller/view/2726632/) And, since that's got to be a hit...<br/><br/>Damage roll. 2d4(Weapon) + (17 x 3 = 51)(Power Attack and Heedless Charge) + 2(Gauntlets of Might) + 5(Magic Weapon) = 2d4 + 58 damage. (2d4+58=62) (http://invisiblecastle.com/roller/view/2726641/)  Oh, wait.  And + 1.5 times Strength mod.  So,<strong>74 damage total</strong>.<br/><br/>Touch attack for free Trip Attempt. (1d20+30=47) (http://invisiblecastle.com/roller/view/2726643/)<br/>Strength check for Trip Attempt. (1d20+14=29) (http://invisiblecastle.com/roller/view/2726644/)<br/><br/>My AC is down 15 and I'm starting to regret taking Fast Movement over Lion Totem Barbarian's Pounce, but otherwise I think I'm fairly satisfied with this turn. ^^ Hopefully, the lady Drider will roll poorly on her check to resist being tripped...