<span class="bbc_u"><span class="bbc_size" style="font-size: 24pt;">Introduction</span></span><br/><br/><strong>Segmentum Pacificus, Sub-Sector Marchionn Primaris. Hive World Marchiros.</strong><br/><br/>Slow and heavy steps fill the metal-clad hallways of the palace of Governor Maris Theneor. Guardsman lining the hallways straighten up and stand at attention, with a look of fear in their eyes. One they would not dare show to the men walking through the long hall.<br/>At the end of the hallway, a young woman looked up startled as the massive door before her was swung open by none other than a man wearing black power armor. Multiple seals and other adornments lined his armor, his expression unwavering and unimpressed, which was not helped by the fact that almost half his face was lined with cybernetics. With the door opened, the space marine’s silver colored hand rested upon a holstered power axe, surging dimly with energy. The only different in color in his armor was that hand, and the arm and shoulder on the same side, sporting a silver coloring, with the feared and awe-inspiring logo of the Imperial Inquisition emblazoned on his shoulder. His other shoulder was black as the rest of his armor, but bore a white image of a hand on it.<br/><br/>Stepping aside, the space marine made room for a much smaller, but much more imposing figure. Black armor, with a red coat draped around it, and inquisitorial seals everywhere, the man walked forward, followed by yet another Deathwatch Space Marine.<br/>“L-lord Inquisitor! I-… We didn’t expect you to arrive on such short notice!”<br/>The man rose his hand as the two space marines walked up beside him. “Instead of trying to form excuses for that which is not even relevant, how about you tell the governor that we have arrived.”<br/>The woman blinked, before giving a quick few nods as she pressed a button on the vox system spread throughout the palace. “G-Governor. Inquisitor Roghan has arrived, sir.” A momentary silence followed, during which the Inquisitor peered around the adorned entry hall. Finally, a response came through. “Well what are you waiting for, woman?! Let him through to my office!” The woman startled slightly, before gesturing over to two guards. “Please guide the Lord Inquisitor and the lords Astartes to the Governor’s office…” With a brisk nod, the two guardsmen led the way.<br/><br/>After a minute of walking, a large door opened up, opening up into a large office with large glass windows, adorned with the Imperial Aquila, looking out over the upper terraces of the Hive World. The Governor, an elder man with a beard running along his chin and your typical, formal Imperial regalia pushed himself briskly from his seat near the window, taking brisk steps  as he stood next to his desk, bowing his head. “L-lord Inquisitor! I am honored to be in your presence, and eternally grateful for you ti-…” “Cut the pleasantries, governor. My time is precious, and considering the apparent gravity of your message, I believe we cannot spare further moments.” The governor swallowed as he rose up, nodding deeply as he gestured over to his desk, which had a map of the current sector, Aedemis.<br/><br/>“As... er… As I included in my message… The situation concerns the sub-sector neighbouring our own. Marchionn Secundus. About two months ago… Orks began appearing in the sector. We’ve had skirmishes across multiple sub-sectors… But Marchionn Secundus seemed to be their main staging ground. However… Our forces there seem to be… hampered…” The Inquisitor rose his hand in order to silence the governor. “-Hampered-?”<br/>The Governor blinked, swallowing once more, before nodding. “Somehow… Many of our vehicles that are part of the force defending Marchionn Secundus have been malfunctioning… Or they even have gone missing.” The other space marine, which bore a blue shoulder with a red fist painted on it glanced over to the map. “Ork looters?” The Governor shook his head. “We thought so too… But in some of the occasions… We’re not seeing a single sign of Orks… Plus, it’s not only machinery. We’ve had entire platoons disappear without a trace just as well.” The fully black clad space marine spoke up now. “So either the orks are learning the meaning of tact… Or we’re dealing with another threat. Could we be dealing with Chaos instead.” His battle-brother scratched his chin. “If that is the case, perhaps we should contact the Ordo Malleus and have them investigate.”<br/><br/>“That will not be necessary.” The Inquisitor Lord spoke up, peering over the map of Marchionn Secundus. “My ship, the Mordremoth is currently is position in this sub-sector. If we have an ork uprising on our hands, I want to make sure our main force remains here, near the sector’s capital. However…” His finger dropped on a single planet. The Astartes with the blue and red shoulder peered over. “Manus Auram. Phi-Class? A forgeworld? That could explain the ork interest… If there is a mek leading them, then that world is likely their goal.” The Inquisitor stood up right again, peering at the Govenor. “What is the situation on each of Marchionn Secunda’s worlds?”<br/><br/>The Governor cleared his throat. “The multitude of the ork attacks appear to be aimed at Vyriem, the capital world of the sub-sector. Apparently, they had numerous confirmed Rok-landings. Manus Auram has suffered attacks aswell, but the Adeptus Mechanicus have been able to stave off most of the attacks. We have had no distress calls from the Forge World, yet communication has not been broken. Then you have Hajakis… A Delta Tau-World… The Orks seem to be massing from there… We believe they may have a camp there.” “What about that last planet?” The Inquisitor spoke up. “Corronus, my lord. A frozen dead planet. It doesn’t even have a breathable atmosphere.” The Inquisitor nodded, looking over the map once more, before turning to the space marines.<br/><br/>“Watch Captain Vogus. You will assemble a Kill-team and descend down to Vyriem. I imagine the situation there may be dire. You shall search for the leaders of this ork rabble on the planet and take them out. That should scatter them and allow the Imperial Guard to mop up the rest.” The Black Shouldered Space Marine bowed his head. “Consider it done, Lord Inquisitor.”<br/>He then turned to the Marine sporting the blue with red shoulder. “Watch Captain Sorumus. You shall assemble a kill-team as well, but you will deploy onto Hajakis. These Orks need to be cleaned out, and while Captain Vogus will make a sweep of Vyriem, I trust you to cut this beast down at the source.” “We shall not fail, Lord Inquisitor.”<br/><br/>The Inquisitor then turned to the Governor. “I shall return to my ship now. However, I shall require a smaller ship from your fleet in order to deliver Captain Sorumus’ team. Make sure it is capable of transporting a droppod.” The Governor bowed his head. “At once, milord.”<br/><br/>And with that, the Inquisitor turned his back to the man and marched back the way he came, the two Deathwatch Captains in tow.<br/><br/>The mission was set. The enemy is clear. Now the Ordo Xenos will strike with fire and fury, and cleanse Marchionn Secunda of its Ork infestation.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_u">Rules and Important Information</span></span><br/><br/>So, this story will take place in Sub-Sector Marchionn Secundus.<br/>As normal, all the usual rules of Elliquiy for non-adult roleplay apply. There will no rolling or anything of the like required during this roleplay. This does not mean, though, that I will stand for every one blazing in and culling a single Ork Waaagh! on their own. While you are free to pick your weapons (within what is made available to you), you will not have unlimited ammunition. There may present options and possibilities for ammunition to be refilled, but I will announce those. No Ammo means no gunfire. So I hope you like using close-combat weapons if you’re triggerhappy.<br/>However, you are still space marines, and your weapon will at the very least be standard bolter rounds. You will be powerful and able to take on multiple enemies easily. Worry not, though. I will provide you with plenty of numbers.<br/><br/>Many of the rules from the Deathwatch RPG books, while not enforced, will be applied logically. Psykers will run a constant risk. Defuncts in your chapter’s geneseed will be present.<br/>In relation to that last point: When you sign up for this game with a character, it is expected that you know your chapter of choice well enough. You don’t have to know if they prefer reloading their bolter with a click or a clank. But you must know the basic ideology of your chapter, as well as their history, their habits, their faults, etc…<br/><br/>Further more on characters: This is Deathwatch. While it is perfectly fine to want to use a scout, your characters will be seasoned warriors. You are the elite of the Adeptus Astartes, handpicked to join the Ordo Xenos for the glory of the Emperor. Veterans, Sergeants, you name it. Your character will have a reason to join the Deathwatch. A reason that they left their own chapter behind for the Inquisition.<br/><br/>Next, the Deathwatch all sport similar armor and colors. You cannot divert from this. But ofcourse, if your battle-brother has earned certain seals or insignias (such as the Crux Terminatus), then they are certainly allowed to bear these upon their armor. Certain key appearances (such as the red hand of the Crimson Fists, or a robe for one of the Dark Angels) can be permitted, but I will be the one making that call.<br/><br/>Finally: What your marine’s specialization is, will be your choice entirely… But I will be implementing limitations on certain specializations, which will be listed before the template.<br/><br/>A final big rule I want to add: I do not want this roleplay to die once it gets started. I understand everyone can have real life butt in, but if one person slows down, the entire roleplay slows down. Whenever I have made a post, everyone will have one week to make their own post. Can’t make that deadline? Let us know beforehand and if the delay is not too big, we can stretch the deadline for you. Fail to do so, and the fate of your character is left in my hands.<br/>Should you want to take a break or outright quit the roleplay, then please, inform us so we can give your character a proper exit. Failure to do so again, will once more mean your character’s fate is in my hands until their death.<br/>Speaking of death. Character death IS permanent. If your character died because you decided not to show up anymore, then that will be your end in this roleplay aswell.<br/>However, if your character falls during roleplay, options remain open, depending on the state of your character and their deeds. Perhaps you can still be saved? Or perhaps you will be granted the blessing of serving the Emperor after death in a Dreadnought.<br/>But most of the time, death will result in you either deciding to leave us behind, or make a new character.<br/><br/>If at any time, you decide to leave the roleplay behind and you alert us of this, then no matter wether your character dies or not, we will gladly welcome you back to join us once more.<br/><br/>With that said, I believe we have gone over all the important things. If anything is unclear, be it rules or plot, then ask me. Otherwise, let the games begin!<br/><br/><hr/><br/><span class="bbc_u"><span class="bbc_size" style="font-size: 24pt;">Character Template and Armories</span></span><br/><br/>Will take a maximum of 6 players!<br/>Current players:<br/>-De Leon (Brother Castaigne - PENDING)<br/>-Baalborn (Brother Ruhr - Sternguard)<br/>-Landshark (Awaiting character)<br/>-Moxy (Tullius Valeran - Sternguard)<br/>-<br/>-<br/><br/><strong>IMPORTANT: </strong>While we wait for the game to get afoot, there will be an option depending on player preference. The RP will take place in one of the two available Kill-Teams. In your template, you will be required to include your preference: Either you join Watch Captain Vogus of the Iron Hands to the Hive World Vyriem, to protect the Imperial population from the encroaching orks. Or you can join Watch Captain Sorumus of the Crimson Fists, who shall strike onto the Jungle Death World Hajakis in order to destroy the orks at their supposed source. The one with the most votes will end being the mission EVERYONE goes on. In case of a tie, I will throw in the deciding vote.<br/><br/><strong>Specialization limits:</strong><br/>-Tactical Marines/Sternguard Veterans: Unlimited<br/>-Assault Marines/Vanguard Veterans: Unlimited<br/>-Devastator Marines: Max. 2<br/>-Apothecary: Max. 1<br/>-Tech-Marine: Max. 1<br/>-Librarian: Max. 1<br/>-Chaplain: Max. 1<br/>-Deathwatch Black Shields (Tactical,Assault or Devastator): Max. 2<br/>-Deathwatch Champion/Epistolary/Forge Master/Keeper/Captain: NONE<br/>-Deathwatch Kill-Marine: NONE<br/>-Dreadnought: NONE<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Template</div><div class="spoiler_body"><strong>Name:</strong><br/><strong>Specialisation:</strong> (One from the list above)<br/><strong>Chapter:</strong> (The chapter your marine originates from)<br/><strong>Appearance:</strong> (This includes mostly what other iconography or things and distinctions your power armor sports that deviate from the regular black armor/silver arm/chapter right shoulder coloring. This also includes a facial description of your marine. If you wish to wear armor pieces that are not part of the standard Mark VII Aquila Armor, then please do say so. No Terminator Armor, though.)<br/><strong>Personality:</strong> (What kind of person is your marine? This is your default personality description. Please do respect the fact that you are a space marine, AND that your chapter of choice will also affect your personality a bit. Include any of your marine’s hopes, dreams and fears as well.)<br/><strong>History of Recruitment:</strong> (Space Marines can live for ages. You do not need to go over every detail. Actually, please don’t. You don’t need to tell how your character became a space marine and such. What we want to know is what did your character do that got him into Deathwatch. And if he already has been with Deathwatch for a good amount of time, then feel free to tell us of his adventures within the Ordo Xenos so far. The most important part is just why your character became part of the Deathwatch.)<br/><strong>Cybernetics:</strong> (If your character has any cybernetic enhancements, then please state them here and explain their purpose.)<br/><strong>Wargear:</strong> (Here you will list your weapons of choice, as per the specifications you can find further down. MAKE SURE YOU READ THEM BEFORE YOU PICK YOUR WEAPONS.)<br/><strong>Other notes:</strong> (Anything else you wish to mention?)<br/><strong>Which Kill-Team do you prefer:</strong> (Answer here with either Kill-Team Vogus, Kill-Team Soromus, or Ambigious)</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Armory</div><div class="spoiler_body">Depending on your specialization, you will have the choice between different weapons. Please pick according to your specialisation.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tactical/Sternguard/Black Shield Tactical</div><div class="spoiler_body"><strong>Primary Weapon (Pick One):</strong><br/>-Godwynn Pattern Bolter<br/>-Stalker Pattern Bolter<br/>-Plasmagun<br/>-Flamer<br/>-Meltagun<br/>-Combi-Flamer<br/>-Combi-Melta<br/>-Combi-Plasma<br/><strong>NOTE:</strong> If your Primary Weapon is a Bolter or Plasmagun, you have the option of adding an Auxiliary Grenade Launcher, or blade attachment. This is not required however.<br/><br/><strong>Secondary Weapon (Pick up to One):</strong><br/>-Godwynn Pattern Bolter<br/>-Hesh Pattern Bolter<br/>-Stalker Pattern Bolter<br/>-Plasmagun<br/>-Flamer<br/>-Meltagun<br/>-Bolt Pistol + Chainsword<br/>-Plasma Pistol + Chainsword<br/>-Hand Flamer + Chainsword<br/><strong>NOTE:</strong> If your Secondary Weapon does not include a Chainsword, you will automatically receive a standard Astartes Combat Knife.<br/><br/><strong>Accessory (Pick up to Two):</strong><br/>-Blind Grenades<br/>-Frag Grenades<br/>-Incendiary Grenades<br/>-Krak Grenades<br/>-Plasma Grenades<br/>-Melta Charges<br/>-Extra Ammunition<br/>-Signum<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Assault/Vanguard/Black Shield Assault</div><div class="spoiler_body"><strong>Melee Weapon (Pick One):</strong><br/>-Chainsword<br/>-Power Sword<br/>-Power Axe<br/>-Power Fist<br/>-Chainfist<br/>-Lightning Claws<br/>-Thunder Hammer<br/><br/><strong>Off-hand Weapon (Pick One):</strong><br/>-Chainsword<br/>-Power Fist<br/>-Chainfist<br/>-Lightning Claws<br/>-Bolt Pistol<br/>-Plasma Pistol<br/>-Hand Flamer<br/>-Godwynn Pattern Bolter<br/>-Hesh Pattern Bolter<br/>-Combat Shield<br/><strong>NOTE:</strong> If your Primary Weapon is a Thunder Hammer, you can only pick Pistols or Hand-guns as your Off-hand Weapon.<br/><br/><strong>Accessories (Pick up to One):</strong><br/>-Blind Grenades<br/>-Frag Grenades<br/>-Incendiary Grenades<br/>-Krak Grenades<br/>-Plasma Grenades<br/>-Melta Charges<br/>-Extra Ammunition<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Devastator/Black Shield Devastator</div><div class="spoiler_body"><strong>Primary Weapon (Pick One):</strong><br/>-Heavy Bolter<br/>-Plasma Cannon<br/>-Multi-Melta<br/>-Lascannon<br/>-Heavy Flamer<br/>-Missile Launcher<br/><br/><strong>Back-Up Weapon (Pick One):</strong><br/>-Bolt Pistol + Combat Knife<br/>-Plasma Pistol + Combat Knife<br/><br/><strong>Accessories (Pick up to Two):</strong><br/>-Blind Grenades<br/>-Frag Grenades<br/>-Incendiary Grenades<br/>-Krak Grenades<br/>-Plasma Grenades<br/>-Melta Charges<br/>-Signum<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Apothecary</div><div class="spoiler_body"><strong>Narthecium (Required)</strong><br/><br/><strong>Weapons (Pick One):</strong><br/>-Godwynn-Pattern Bolter<br/>-Plasma Gun<br/>-Meltagun<br/>-Flamer<br/>-Bolt Pistol + Chainsword<br/>-Plasma Pistol + Chainsword<br/>-Hand-Flamer + Chainsword<br/>-Combi-Plasma<br/>-Combi-Flamer<br/>-Combi-Melta<br/>NOTE: If your weapons do not include a Chainsword, you will be issued a default Astartes Combat Knife.<br/><br/><strong>Accessories (Pick up to Two):</strong><br/>-Blind Grenades<br/>-Frag Grenades<br/>-Incendiary Grenades<br/>-Krak Grenades<br/>-Plasma Grenades<br/>-Melta Charges<br/>-Extra Ammunition</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Techmarine</div><div class="spoiler_body"><strong>Servo-Harness (Required)<br/>Servo-Arm (Required)<br/>Multi-tool (Required)</strong><br/><br/><strong>Weapons (Pick One):</strong><br/>-Godwynn-Pattern Bolter<br/>-Plasma Gun<br/>-Meltagun<br/>-Flamer<br/>-Bolt Pistol + Chainsword<br/>-Plasma Pistol + Chainsword<br/>-Hand-Flamer + Chainsword<br/>-Combi-Plasma<br/>-Combi-Flamer<br/>-Combi-Melta<br/><br/><strong>Accessories (Pick up to One):</strong><br/>-Blind Grenades<br/>-Frag Grenades<br/>-Incendiary Grenades<br/>-Krak Grenades<br/>-Plasma Grenades<br/>-Melta Charges<br/>-Extra Ammunition</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Librarian</div><div class="spoiler_body"><strong>Melee Weapon (Pick One):</strong><br/>-Force Staff<br/>-Force Sword<br/><br/><strong>Off-hand Weapon (Pick up to One):</strong><br/>-Bolt Pistol<br/>-Plasma Pistol<br/>-Hand Flamer</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chaplain</div><div class="spoiler_body"><strong>Crozius Arcanum (Required)</strong><br/><br/><strong>Off-hand Weapon (Pick One):</strong><br/>-Godwynn Pattern Bolter<br/>-Hesh Pattern Bolter<br/>-Bolt Pistol<br/>-Plasma Pistol<br/>-Hand Flamer</div></div></div></div>