Dear Clockwork,<br/><br/>My return post to you was SO long and SO confusing that even I couldn't follow it. I have chosen to break it up into FOUR posts.<br/><br/>Character Decisions<br/>World Building Questions<br/>World Building Answers<br/>Everything Else<br/><br/><span class="bbc_u"><strong><span class="bbc_size" style="font-size: 12pt;">Character Decisions</span></strong></span><br/>I do appreciate your taking the time to walk me through this part; its so important for a character to have depth, and that means answering these little details …<br/><br/>As to energy Manipulations – I like your idea of her mastering a unique sub-specialty!  I will go wrestle with your naming rules and see if I can come up with a name you like. I am so glad you like the idea of her mending things! I will look up your Meilarma or Meilaoima clan and I am sure to use that idea, too.<br/><br/>I have several ideas in mind for her consequences!<br/>First, what I'd like to do is to have some of what she's mending get into her fingers. It would  take a little bit heal up; not too long, perhaps a d3 (one three sided die) hours or so. That will make for really good descriptions and cause her to hesitate, not just indiscriminately fix it all.<br/>Second, I will make her develop a sensitivity to and fondness for whatever/whoever she heals. If she fixes a Kimono, she doesn't -want- to give it back, and she'll be furious if it is mistreated or torn again!<br/>Third, if she tries to mend too many items different in nature from each other too close together (while the other substance is still floating about her body), she has a chance of 'mixing' the elements … she might get a swath of red silk kimono in the middle of your battle armor, or a touch of plant stem in your arm! Eewww! But fun.<br/>I have not yet worked out 'critical fail' consequence or an 'over channeling' consequence, but I definitely will have at least a general theme for each of those for you by the time my character is ready to be submitted.<br/><br/>Isn't that picture lovely? I'm so excited that I found it!<br/>I definitely like the Imperial relative idea; her markings could be caste-origin; I am leaning towards a Hindi-inspired notion where placement is caste and the actual design reflects her magical powers … color could be clan related … it would be a whole heraldic code.<br/><reads your post about making her an albino> <squeeeeeeeeee><br/>Oh, you are brilliant, Clockwork, my dear! I love her being an albino! Hmm is there a way, if I am approved, for me to send you the whole file, or should I try to re-find it online and send you a link so you can modify it to pure albino? Or I can ask for help to modify it … we've got photo-shop … whatever you think is best! I am tempted to say a 'learning' experience made her albino … and we'll have to work up how serious the daylight/eye issues are.<br/><br/>Since you are giving me a free hand with my clan, I will probably make up a smallish clan; perhaps100 persons total, some 10 or so named, and given basic character sketches, and I'll also work out a fairly detailed family tree, since she's an Imperial Relation.<br/><br/>I have this rather glorious notion of the starting story, complete with several possible story arcs for getting her out of the clan.<br/>Right now my image of her is that she's avoided a marriage due to her intensive training and an indulgent father, who is some sort of brother/cousin to her clan Lord. He is a very good general (though she believes him to be the best in the world, lol). The scene starts at a massive funeral for her father, two of her older brothers and about half of her clan's warriors; they were betrayed, and attacked by overwhelming forces but held their line (thus to avoid dishonor).<br/>She is stressed by the loss of her father, worried the clan lord won't recognize her still-living brother's right to determine her fate, and scared because they are thinking of sending her youngest brother (a child of her parent's old age) off to the temple.<br/><br/>And yes … I'll look at the White Wolf system and figure out a good balance for edges and flaws.