The large-eyed creatures leveled their deadly gazes on the militiamen, but do not adfvance any further. They are fighting intelligently, that much is clear.<br/><br/>Aengus readied his weapon and shield, staying out on the main street in front of the tavern and moving up behind the dung cart, wincing as he saw the militiaman - likely someone he knew - slain horribly and instantly.<strong>Feel free to post your actions out of turn, and we can resolve them in order, with changes made as-necessary. I'll update initiatives as we get them and resolve the round when everyone's acted.</strong><br/><br/>"I dinnae know what these things are, but i'm tae be knowin' a gaze attack when I see it!"<br/><br/>Arcana: 11<br/>Init: 6<br/><br/><span class="bbc_u"><strong>Inits</strong></span><br/>Nothics 19  Nothic 1: HP 20/45 Nothic 2: HP 25/45<br/>Militia 16<br/>Dessi 15<br/>Emma 11<br/>Aengus 6<br/>Shu 2<br/><br/><strong>Combat Status:</strong><strong>Aengus</strong>is 15 feet from the tavern entrance taking cover behind the dung cart.<strong>Desi</strong>moved up 20 ft and is now 50 ft. away from the Nothics.<strong>Shu</strong>ducked into the alley across from the tavern and made his check to identify the monsters. The<strong>nothics</strong>are using their deadly gaze on two of the militiamen, one of whom seems unaffected and the other is almost at death's door as her flesh is withered by the second nothic's gaze (she took 10 damage out of her 11 hp), but she fires her crossbow despite the pain and hits one of the nothics (dealing 6 damage) and the<strong>militiamen</strong>all back up 30 feet and prepare to reload and fire again. Thankfully, the creatures had already taken some damage before this.<br/><br/><strong>Arcana 13+: These are creatures that in your land are called ahriman, but in these lands are better known as Nothics. They are Aberrations created from the souls and corpses of evil spellcasters and magical beings or summoned forth from extraplanar locations such as the Far Realm by magic or sometimes odd celestial convergences. They are extremely dangerous, especially their flesh-rotting gaze which can slay a man near-instantly. It is best to engage them at a distance if possible; their gazes have a range of about 30 feet, and keeping your distance also keeps you out of range of their claws.</strong>