<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">I'm moving to spoilers</div><div class="spoiler_body">99 is a matched roll, obviously.  Being over Miyo's struggle skill it is a failure.  Hence a matched failure.  In this particular case its no worse than a regular failure.  However, if Miyo had been using a weapon, she'd have just hit herself with it and would take the weapon's damage.</div></div><br/>Miyo's fist swings by the girl on the chair, connecting nothing but hair.  Her hair was bigger than Miyo had expected, and what was a perfectly aimed blow at what seemed to be a part of her head served only to part her hair.  She snarls at Miyo and begins climbing on to the table.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comment</div><div class="spoiler_body">Draw a weapon, attack, dodge are the combat moves.  Anything else is a non-combat move. Non combat moves in combat take two actions.  You declare what you're doing in the first round and the action resolves in the second.  However, in that first round you can still attack or dodge as usual so long as it makes sense.  In this case I'm ruling that climbing on to the table prevents her attacking properly so she will simply dodge.  Next round her action will complete.</div></div><br/>The remaining girl watches the whirl of combat with a vague look of panic.  It's clear to her that everyone else is moving substantially faster than her so she spends a moment watching the ebb and flow, looking for an opening.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comment</div><div class="spoiler_body">Last girl is changing her initiative.  By doing nothing for a round she can change her initiative to equal to her speed stat.  Obviously its a pretty pointless move in this particular case, but I wanted to illustrate the mechanic.  So she does nothing.</div></div><br/><strong>End of round one.</strong><br/><br/>There's a crash from the window and the scent of patchouli wafts in.  A women has just burst in through the large plate glass windows at the front of the bar.  She's wearing a tie-dye dress and a T-Shirt reading "Give Peace a Chance".  She obviously either didn't or it;s run out of chances, though, as she's swinging a large antique broadsword while screaming incoherantly that you're all wrong and Phoebe is the best.  With a bestial roar she charges at the girl distracted by attacking Chris.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comment</div><div class="spoiler_body">This is an ambush.  A surprise, effectively.  If you can ambush an opponent then your initiative is automatically equal to your speed score</div></div><br/><br/><strong>Start of round two</strong><br/><br/><strong>Phoebe Lover</strong><br/>The one who gatecrashed a wedding<br/>Chris<br/>The one who is a waitress (10 focus shift on Chris)<br/>The one who dated Ross<br/>The one who dated Barry (Carrying a chair)<br/>Miyo<br/>The one who moves to Paris (Climbing on to the table)<br/><br/>The hippy with the greatsword swings at her opponent, a wild slash aimed at her stomach.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comment</div><div class="spoiler_body">She has a "disembowel capitalists" score of 50, and the Rachel fan has a focus shift on Chris so she needs to roll under 60.  She gets a 21 and so hits.<br/><br/>It's important to remember that, even if she had missed, she would still do one point of damage.  To quote from the book:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Any hand to hand attack with a penetrating weapon does a minimum of one wound point damage <em>even if you miss</em>.  This does not apply to thrown weapons, only weapons used directly in close-quarters combat.<br/>&lt;snip&gt;<br/>Why is this?  Knives cut. Imagine you are wearing a white suit with white gloves, and you are facing an angry child waving a black magic marker.  Imagine trying to take the marker away from the child, or grabbing the child, or doing anything to the child except running away from it.  You're going to be covered in black marks in a matter of seconds.  That's why. <em>Knives cut</em></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>However, that's not relevant.  She hit anyway.  She does normal damage, which is equal to the <em>sum</em> of her dice.  2+1=3.  However, the weapon is also heavy, which adds 3, big which adds 3 and sharp which adds three.  Those are the only three modifiers to a weapon.  The chair, for example, is big and heavy so would add 6.  A baton is just heavy.  Just plus 3.  A switchblade is just sharp, just plus 3.  This is big, heavy and sharp so plus 9, for a total of 12.<br/><br/>Is there anyone in the room with you?  How many times could they survive a punch?  A blow from a sword?  No idea have you.  But in most roleplaying games you can do that sort of maths.  You know how many hitpoints they have, see the damage they have taken, know how much more they can take.  Not in UA.  The girl has taken 12, but you don't know how many she has left.</div></div><br/>It's not the most solid of blows, but with the weight of the huge greatsword behind it it didn't really have to be.  It cuts into the girls stomach and she staggers back with blood gushing.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comment</div><div class="spoiler_body">Remember the madness meter that I told you not to worry about in character creation?  Well, it just came up for this girl.  She made a roll and passed it, I'll go in to more details when it comes up for a PC</div></div><br/>Phoebe Lover<br/><strong>The one who gatecrashed a wedding </strong><br/>Chris<br/>The one who is a waitress (10 focus shift on Chris, taken 12 damage)<br/>The one who dated Ross<br/>The one who dated Barry (Carrying a chair)<br/>Miyo<br/>The one who moves to Paris (Climbing on to the table)<br/><br/>The girl who had been watching the fight carefully uses the time while the deranged hippy is recovering her balance to hurl herself at her, nails striking for the eyes.  An unwillingness to get too close to the huge weapon, though, makes her too cautious in her blow and Phoebe's Number One Fan is able to avoid it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comment</div><div class="spoiler_body">Swing and a miss from her</div></div><br/>Phoebe Lover<br/>The one who gatecrashed a wedding<br/><strong>Chris </strong><br/>The one who is a waitress (10 focus shift on Chris, taken 12 damage)<br/>The one who dated Ross<br/>The one who dated Barry (Carrying a chair)<br/>Miyo<br/>The one who moves to Paris (Climbing on to the table)<br/><br/>This is how I'll signify its your turn.  For the avoidance of doubt, Chris you're up.<br/>