Hi ya'll! Nice to meet you. Looking forward to seeing what we can do with a rather unique concept.  :-)<br/><br/>Putting this in Non-Adult is fine by me. It was originally in the Adult section, which I figured might had been worth it to cover our bases. Adult doesn't just refer to sexuality, after all, and you, Modern Fairy Tale, were pretty clear you wanted this tale to have dark and disturbing elements. But, I don't have any problem with the shift. It might be interesting to explore a bit of how sapient cats justify the feline mating habits and rituals, which are definitely different than the human perspective, I imagine, and it's neat to explore the culture of other species, but it's more the social aspect that I'd be interested in than the physical descriptions anyway. We can still do that, if we're so inclined.<br/><br/>As for questions, I suppose I wonder most just what kind of focus this game would have as a group. Cats have a social aspect to them, certainly, but they're pretty territorial and individualistic as well, much more so than humans and dogs tend to be. I understand that a Parliament could certainly require cooperation, but outside of that, it seems like the nature of cats would lean toward more individual pursuits and concerns. How is this going to play in the game? Are we just going to focus on the group activity, or are our characters going to go a fair amount of time on their own? We certainly have the freedom to do so in a PbP forum, in a way a tabletop format wouldn't, but is that what you're aiming for?<br/><br/>Mockingbird Lane sounds neat, with the tiny undead motes spawning from the graves. That's definitely something that would be neat to add to the town. But, I'm not sure it should be a major focus for the story, at least initially. After all, it seems kinda straight-forward. All the problems are caused by a tainted graveyard? That sounds a little too cliche, and not in the amusing way. I'd kinda like to see it as an element to play with, like maybe a Warder claims the potter's field who's highest responsibility is to keep wards over the land to keep it contained, or maybe a historical mystery might involve awakening some of the undead spirits to ask them about what they know, but it comes with possible consequences. Again, I'm not against it. I do like it. I just want to make sure it's not the sole anchoring point of the story. Silver Ford offers a lot of potential sources of chaos and problems, so I'd prefer not to focus too much on any one, even if it might be the eventual "big bad" of the setting. In that case, it's probably best for a slow build, rather than an upfront one. Just my thoughts.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=232163.msg11419243#msg11419243">Quote from: Sain on July 03, 2015, 04:41:08 am</a></div></div><blockquote class="bbc_standard_quote">I'm still thinking of which magic to pick, but will probably want to play a bit chubbier cat with big dreams and I'll need children as burdens. Since it's just two players we might want to either have some pretty tight connections with them before or go with the classic (New family moves into the neighborhood) scenario and throw the new arrival and their burdens straight into the middle of fun trouble.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Already have an idea? Well, that's good! I like that enthusiasm. I had a few concepts myself, but I like to tailor my characters to provide contrast to the other PCs, and to add diversity to the cast. So, the more ideas you have about the character you want to play, the better informed I feel when creating my own. Still, I could put my own idea forward first, if you prefer.<br/><br/>I was initially thinking a Playful Shaper who might had been a stray (but she'll have burdens, naturally), but if your character's the ambitious dreamer, I think I might make someone who's a bit more conservative and knowledgeable about the local lore, perhaps the aforementioned a Watchful Warder, or an Discerning Seeker of some sort. I also had the idea of a Manipulative but Benevolent Namer, seeing as that school seemed to lean itself most toward harm, so it might had been interesting to see someone who holds it with some ethics, but I'm thinking that might not be my choice for this game.<br/><br/>Anyway, we might be jumping the gun a little. It might not just be the three of us. Just keep that in mind until we officially decide to call it.