Sorry about the delay replying, Oniya.  :-(<br/><br/>And I like the dice idea as a default unless one of us has an inspiration, and we can swap control depending on who has gone most recently or whoever has the most inspiration, with the dice only as that default fallback.<br/><br/>As for the first realm, post-apocalyptic would probably be a genre/world that would be best to highlight needing another friendly being around.<br/><br/>...what else do we need before getting things set up for the first post (and I do volunteer to do the first post, as this was my idea)? I've decided the build in the alchemy history with the Captain as a post rather than setting it in stone, to leave some good potential for change and development with it.<br/><br/>I was thinking of the initial scene being the captain actually flying to and about to pass through the portal?