<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=214960.msg10572176#msg10572176">Quote from: Vekseid on October 06, 2014, 11:28:54 pm</a></div></div><blockquote class="bbc_standard_quote">The stat allocation I would suggest is (going with 1, which is fairly nice)<br/><br/>Str 20 (Focus, plus human bonus)<br/> - Strength adds to both attack and damage rolls. It's what lets you do what your class is made for.<br/>Dex 14<br/> - Dex adds to ranged attacks, AC, and reflex saves, but gets capped by the armor you wear.<br/>Con 17<br/> - Con is for fortitude saves and hit points. HP are important for not dieing on the front lines.<br/>Int 8<br/> - Humans get one additional skill point per level, the campaign gives another 2, and the class gives 4. Other party members will be able to handle int-based skills.<br/>Wis 9<br/>- Iffy, will saves and perception are very important. <br/>Cha 15<br/>- But so are order abilities. Is used for Handle Animal, which you'll probably be the only person to take.<br/><br/>This could be a spread for a character who got duped into committing a crime, and is now paying the ultimate price before switching loyalties.<br/><br/>Might consider Wisdom 15, Charisma 9, instead.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I was actually thinking if a backstory similar to the one you mentioned, so I'll build off that idea<br/><br/>So I need to choose between my order and animal skills and my will saves... I'm tempted to give the majority of the points to Charisma, as I like the idea of having a strong mount, but a strong mount may go to waste if I'm dangerously susceptible to mind effecting attacks and sneak attacks.<br/><br/>Would it be better to have weaker Charisma in exchange for better opportunities to use my skills?