Yes for the Inquisition and they are all mortals and it covered other hunters. Of course I would be playing a mortal with no hunter interests. In short.<br/><br/>ATTRIBUTES 6/4/3<br/>ABILITIES 11/7/5<br/><br/>BACKGROUNDS 5 (many are available to mortals like Mentor works just as well for them as an advisor and guide)<br/><br/>VIRTUES (not used as a mortal)<br/><br/>WILLPOWER 5<br/><br/>HUMANITY not used since they are human<br/><br/>FREEBIE POINTS 21<br/><br/>MERITS/FLAWS must be ones a mortal would have so Supernatural ones are very very rare<br/><br/>Basically a human is less impressive skillwise and the like but get a little more personal choice getting more freebie points. But they have no obvious problems like supernaturals like Vampires have to feed on blood, avoid sunlight and are hunted plus have diferent factions fighting for domination. So its not all bad.<br/><br/>Merits and Flaws I plan to take to add flavor so will keep these fewer than 7 pts.<br/><br/>And there was on small handbook for the 2nd Edition for KINE, I own it and included psychic powers and hedge magic and the like. It was call the MORTAL HANDBOOK I think, I did a charceter with them years ago but don't own it. Example one one area they could buy TRUE FAITH for 7 points each so could get TRUE FAITH at 3 Dots. But only Freebie Points could buy special powers. But mortals are easy to do all the systems include them kind of have to.<br/><br/>Anyway if you want players you need to include those without the books- I suspect if you stuck a cheat aheet for Changelings and Mages you might get interest OR include some mortals since they are easier to start out with.