As you attempt to move the conversation away from what Case just asked you to talk about, you see a dark, brooding frustration cross his face for just longer than an instant.  But then it's gone, replaced by agreeable nonchalance and absent-minded nodding.  While you're talking, he pushes his large, leather chair back from his desk and stands up, coming around the front of his desk and motioning for you to rise.  Confused, you continue talking and stand up.<br/><br/>"Thank you so much for this meeting, Calliope.  It was wonderful to catch up.  Ah, you know, I think that it might be a good idea for you to head down to the lab."  He looks at his watch -- it is almost 10am.  "I think it would be a good idea for Steve Sluth to get a look at y... I think I would like you to meet with Steve and work with him on the, ah, Rift issue."  As you are ushered out of his office, Case motions to his receptionist and talks quietly into her ear for a moment.  With a brief smile, Case disappears back into his office and shuts the door firmly.<br/><br/>"Right this way," the young woman offers, motioning you forward towards an interior set of double-doors of frosted glass.  The hallway beyond is fairly long, and you walk silently with the woman for several minutes, turning at the corner of the building and stopping at another pair of doors that has a different security scanner from the previous ones: this one is biometric, with a hand and eye scanner.  The receptionist waves a card in front of a plain black panel and it responds with several beeps.  Smiling as if she had just done something rather clever, she turns to you and gestures for you to put your hand on the hand-shaped plastic mold of a handprint and lean forward to look into what appears to be an oddly-shaped webcam.<br/><br/>A picture of you comes up on a nearby LCD screen, though you note with surprise that the name field is blank.  The door clicks loudly and you step inside a large, clean and mostly white and steel grey laboratory.  People are bustling around carrying circuit boards and coiled lengths of wire and laptops -- no one even looks up to see you standing there.  You had never been in the lab before, and so you stop for a moment to take in the crisp, warm, vaguely electrical smell and bright, full-spectrum fluorescent lights.<br/><br/>A tall man with dark hair and a rather grim look steps up to you and tries unsuccessfully for a smile.  "Steve Sluth," he says, holding out a hand.  "Let's head into my office to chat."<br/><br/><hr/><br/>A.  Follow the man to his office.<br/><br/>B.  Ask Sluth to give you a tour of the lab.<br/><br/>C.  Make any excuse you can to get out of the lab.