Heh I also tend to try make characters that fill the spots nobody's covering, but not so worried about it in a tiny game like this (though as you say some more interest might show up, and it's rather easy to drop in middle of a campaign in fate.) If you have ideas you can lay them out, I don't mind flipping my concepts around at early stages.<br/><br/>Only character qualities necessary for a fate game like this to work are having at least one character with a lot of motivation to get stuff done and some chemistry between the characters to force everyone to follow them into trouble. Of course we could have all charas have their own motivation for helping, like if you're planning on stray then it's going to need some reason to risk its fur, well I guess you don't need it at the beginning... character development leading stray cat to grow better is also fun. If you wanna go manipulative stray with her own agendas etc. I would probably make mine more eccentric about burdens needing protection and the sacred duty of cats or if you want to go watchful warden or those more responsible routes I could make him a real sloppy cat. I'll give the book a reread today to see which of the magics were most fun.