<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Zaron<br/>Male Other Race Name Tiefling Summoner 5 | [Lawful Neutral]    <br/>Description<br/>Age 29<br/>Looks Black hair, Red eyes<br/>Height/Weight 5'10 tall, 200lbs. (Medium)<br/>Homeland ____________________<br/>Deity ____________________<br/>Campaign ____________________<br/>Representing THM<br/>Strength<br/>   11 (+0)    <br/>Hit Points<br/>HP 49<br/>Current HP<br/> <br/>Dexterity<br/>   15 (+2)<br/>Constitution<br/>   16 (+3)<br/>Intelligence<br/>   16 (+3)<br/>Wisdom<br/>   12 (+1)<br/>Charisma<br/>   16 (+3)<br/><br/>Initiative +2 = 2 [Dex]<br/>Action Points (Lifetime) 9<br/>Skills<br/>SKILL   Total + Ability Mod. + Ranks + Misc.<br/>Acrobatics*   +2 = DEX 2+0+0<br/>Appraise   +3 = INT 3+0+0<br/>Bluff   +7 = CHA 3+4+0<br/>Climb*   +0 = STR 0+0+0<br/>Craft   +3 = INT 3+0+0<br/>Craft   +3 = INT 3+0+0<br/>Craft   +3 = INT 3+0+0<br/>Diplomacy   +7 = CHA 3+4+0<br/>Disable Device*†   +2 = DEX 2+0+0<br/>Disguise   +3 = CHA 3+0+0<br/>Escape Artist*   +2 = DEX 2+0+0<br/>Fly*   +2 = DEX 2+0+0<br/>Handle Animal†   +3 = CHA 3+0+0<br/>Heal   +3 = WIS 1+0+0+2 [Self Sufficient]<br/>Intimidate   +7 = CHA 3+4+0<br/>K (Arcana)†   +3 = INT 3+0+0<br/>K (Dungeoneering)†   +3 = INT 3+0+0<br/>K (Engineering)†   +3 = INT 3+0+0<br/>K (Geography)†   +3 = INT 3+0+0<br/>K (History)†   +3 = INT 3+0+0<br/>K (Local)†   +3 = INT 3+0+0<br/>K (Nature)†   +3 = INT 3+0+0<br/>K (Nobility)†   +3 = INT 3+0+0<br/>K (Planes)†   +3 = INT 3+0+0<br/>K (Religion)†   +3 = INT 3+0+0<br/>Linguistics†   +3 = INT 3+0+0<br/>Perception   +1 = WIS 1+0+0<br/>Perform   +3 = CHA 3+0+0<br/>Perform   +3 = CHA 3+0+0<br/>Profession†   +1 = WIS 1+0+0<br/>Profession†   +1 = WIS 1+0+0<br/>Ride   +2 = DEX 2+0+0<br/>Sense Motive   +6 = WIS 1+5+0<br/>Sleight of Hand*†   +2 = DEX 2+0+0<br/>Spellcraft†   +11 = INT 3+5+3<br/>Stealth*   +2 = DEX 2+0+0<br/>Survival   +3 = WIS 1+0+0+2 [Self Sufficient]<br/>Swim*   +0 = STR 0+0+0<br/>Use Magic Device†   +11 = CHA 3+5+3<br/><br/><br/>* Armor Check Penalty 0<br/>† Trained Only<br/><br/>Equipment<br/>Deathless Quilted Cloth Armor<br/>Ring of Protection +2<br/><br/>Notes<br/>Acid Splash<br/>Arcane Mark<br/>Detect Magic<br/>Light<br/>Mending<br/>Read Magic<br/><br/>Endure Elements<br/>Enlarge Person<br/>Rejuvenate Eidolon, Lesser<br/>Unfetter<br/><br/>Haste<br/>Restore Eidolon, Lesser<br/>See Invisibility<br/>Base Speed [ 30 (6 sq.) ]<br/><br/>AC [13] = 10 +1 [Quilted Cloth] +2 [Dex]<br/>Touch AC [12]    Flat-Footed [11]<br/><br/>Base Attack Bonus   +3<br/>Basic Melee Attack +3<br/>Basic Ranged Attack +5<br/><br/>Weapon<br/>   <br/>Attack Bonus<br/>   <br/>Critical<br/>Spear +1      x3<br/>Melee   20   n/a   1d8<br/>Type<br/>   <br/>Range<br/>   <br/>Ammo<br/>   <br/>Damage<br/><br/>Fortitude Save   +4   = 1 [base] +3 [Con]<br/>Reflex Save   +3   = 1 [base] +2 [Dex]<br/>Will Save   +5   = 4 [base] +1 [Wis]<br/><br/>CMB   +3   = 3 [BAB] +0 [Str] +0 [size]<br/>CMD   +15   = 10 +3 [BAB] +0 [Str] +2 [Dex] +0 [size]<br/>Feats<br/>Eschew Materials<br/>Extra Evolution<br/>Focused Eidolon<br/>Resilient Eidolon<br/>Self Sufficient<br/><br/>   <br/>Traits<br/>Disillusioned<br/>Mathematical Prodigy<br/>Carrying Capacity<br/>Light Load: 38lbs.<br/>Medium Load: 76lbs.<br/>Heavy Load: 115lbs.<br/>Lift Over Head: 115lbs.<br/>Lift Off Ground: 230lbs.<br/>Push or Drag: 575lbs.   <br/>Languages<br/>Common<br/>Abyssal<br/>Elven<br/>Orcish<br/>Summoner Spells Per Day<br/>Level 1   4 + 1 [Cha]<br/>Level 2   2 + 1 [Cha]<br/>   Summoner Spells Known<br/>Level 0   6<br/>Level 1   4<br/>Level 2   3<br/>Special Abilities<br/>Other Race Name Tiefling<br/>Racial Abilities:<br/>Defense Racial Traits<br/><br/>Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.<br/>Feat and Skill Racial Traits<br/><br/>Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.<br/>Magical Racial Traits<br/><br/>Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.<br/>Senses Racial Traits<br/><br/>Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.<br/>Other Racial Traits<br/><br/>Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.<br/>Summoner<br/>Shield Ally<br/>Bond Senses<br/>Cantrips<br/>Eidolon<br/>Life Link<br/>Summon Monster 3<br/><br/><br/><br/><br/>Experience Points   0</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Mazon Ironhide<br/>Female Half-Orc Cleric 5 | [True Neutral]   <br/>DESCRIPTION<br/>Age 25<br/>Looks Black hair, Yellow eyes<br/>Height/Weight 6'2" tall, 168lbs. (Medium)<br/>Homeland ____________________<br/>Deity Gorum<br/>Campaign ____________________<br/>Representing Steamdriver<br/>STRENGTH<br/>15 (+2)   <br/>HIT POINTS<br/>HP 51<br/>Current HP<br/> <br/>DEXTERITY<br/>12 (+1)<br/>CONSTITUTION<br/>17 (+3)<br/>INTELLIGENCE<br/>10 (+0)<br/>WISDOM<br/>18 (+4)<br/>CHARISMA<br/>15 (+2)<br/><br/>Initiative +3 = 1 [Dex] +2 [Reactionary]<br/>Action Points (Lifetime) 9<br/>SKILLS<br/>SKILL   Total + Ability Mod. + Ranks + Misc.<br/>Acrobatics*   +2 = DEX 1+1+0<br/>Appraise   +0 = INT 0+0+0<br/>Bluff   +2 = CHA 2+0+0<br/>Climb*   +3 = STR 2+1+0<br/>Craft   +0 = INT 0+0+0<br/>Craft   +0 = INT 0+0+0<br/>Craft   +0 = INT 0+0+0<br/>Diplomacy   +2 = CHA 2+0+0<br/>Disable Device*†   +1 = DEX 1+0+0<br/>Disguise   +2 = CHA 2+0+0<br/>Escape Artist*   +1 = DEX 1+0+0<br/>Fly*   +1 = DEX 1+0+0<br/>Handle Animal†   +2 = CHA 2+0+0<br/>Heal   +10 = WIS 4+3+3<br/>Intimidate   +4 = CHA 2+0+0+2 [half-orc]<br/>K (Arcana)†   +0 = INT 0+0+0<br/>K (Dungeoneering)†   +0 = INT 0+0+0<br/>K (Engineering)†   +0 = INT 0+0+0<br/>K (Geography)†   +0 = INT 0+0+0<br/>K (History)†   +0 = INT 0+0+0<br/>K (Local)†   +0 = INT 0+0+0<br/>K (Nature)†   +0 = INT 0+0+0<br/>K (Nobility)†   +0 = INT 0+0+0<br/>K (Planes)†   +0 = INT 0+0+0<br/>K (Religion)†   +6 = INT 0+3+3<br/>Linguistics†   +0 = INT 0+0+0<br/>Perception   +6 = WIS 4+2+0<br/>Perform   +2 = CHA 2+0+0<br/>Perform   +2 = CHA 2+0+0<br/>Profession†   +4 = WIS 4+0+0<br/>Profession†   +4 = WIS 4+0+0<br/>Ride   +1 = DEX 1+0+0<br/>Sense Motive   +4 = WIS 4+0+0<br/>Sleight of Hand*†   +1 = DEX 1+0+0<br/>Spellcraft†   +0 = INT 0+0+0<br/>Stealth*   +1 = DEX 1+0+0<br/>Survival   +4 = WIS 4+0+0<br/>Swim*   +2 = STR 2+0+0<br/>Use Magic Device†   +2 = CHA 2+0+0<br/><br/><br/>* Armor Check Penalty -1<br/>† Trained Only<br/><br/>EQUIPMENT<br/>Kit, Cleric's<br/>Kit, Chronicler's<br/>Kit, Cooking<br/>Hammer<br/>Shovel<br/>Crowbar<br/><br/>NOTES<br/><br/>Base Speed [ 30 (6 sq.) ]<br/><br/>AC [15] = 10 +4 [MW Armored Coat] +1 [Dex]<br/>Touch AC [11]    Flat-Footed [14]<br/><br/>BASE ATTACK BONUS<br/>+3<br/>Basic Melee Attack +5<br/>Basic Ranged Attack +4<br/><br/>Weapon<br/>Attack Bonus<br/>Critical<br/>+1 Shocking Greataxe      x3<br/>S         1D12 +1 +1D6<br/>Type<br/>Range<br/>Ammo<br/>Damage<br/><br/>FORTITUDE SAVE<br/>+7    = 4 [base] +3 [Con]<br/>REFLEX SAVE<br/>+2    = 1 [base] +1 [Dex]<br/>WILL SAVE<br/>+9    = 4 [base] +4 [Wis] +1 [legacy of the sand]<br/><br/>CMB<br/>+5    = 3 [BAB] +2 [Str] +0 [size]<br/>CMD<br/>+16    = 10 +3 [BAB] +2 [Str] +1 [Dex] +0 [size]<br/>FEATS<br/>Power Attack<br/>Quick Draw<br/>Toughness<br/><br/>TRAITS<br/>Reactionary<br/>Legacy of Sand (Half-Orc)<br/>CARRYING CAPACITY<br/>Light Load: 66lbs.<br/>Medium Load: 133lbs.<br/>Heavy Load: 200lbs.<br/>Lift Over Head: 200lbs.<br/>Lift Off Ground: 400lbs.<br/>Push or Drag: 1000lbs.   <br/>LANGUAGES<br/>Common<br/>Orc<br/>Cleric Spells Per Day<br/>Level 1   3 + 1 [Wis] + 1 [Domain]<br/>Level 2   2 + 1 [Wis] + 1 [Domain]<br/>Level 3   1 + 1 [Wis] + 1 [Domain]<br/>SPECIAL ABILITIES<br/>Half-Orc<br/>Darkvision 60 feet<br/>Intimidating: +2 Intimidate<br/>Orc Blood: Half-orcs count as both humans and orcs for any racial effect.<br/>Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping.<br/>Weapon Familiarity: greataxes, falchions. Any weapon with 'orc' in its name is treated as a martial weapon.<br/>Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin<br/><br/>Cleric<br/>Aura<br/>Domains Strength, War<br/>Orisons<br/>Channel Energy 3d6<br/>positive 5/day<br/><br/><br/><br/>EXPERIENCE POINTS<br/>0<br/></div></div><br/>Among the hustle and bustle of the dock side markets of Absolum, many of the exotic and half breed races are forced to live. For them life is harsh, many cruel or even hostile. Long has there been talk of finding new lands for themselves, many have tried, but the few whom return do so inches from death. Being a half blood in these times can even spell you death for that reason alone. A new sun is rising though, the winds of change have started to blow. Who though is it that will let this wind take them, change them to a leader of the beaten and desperate? Who will rise and change the fate of so many, building a new nation, one of real equality and hopefully... peace?<br/><br/>A robed and hooded traveler, weary from many weeks at sea staggers down the gang plank eager for dry land beneath his feet. Moments after the dregs of society rush him, begging for mere coppers, trying to hawk rusted junk and petty trinkets. All around the usual chaos of port trade is booming. Massive men, seeming bred to carry crates are doing just that, heedless to anything around them. Half an hour goes by as our Traveler works his way through the crowds, drawn by a strange metallic beat, a voice raised above it.<br/><br/>Does the Traveler follow the sound to find what is going on or where does he go?