"Team Lame Ass" chose to go up against Ms. McRemitz' hologram, which would have been a completely different challenge.  Their challenge was to land a single hit against her.  Her defensive bonuses require an equation to figure out, and it is statistically impossible for an individual to hit her in a one-on-one battle.  They beat her really quickly. However, you defeated Squad 17 in record time. They are a legendary squad at the school and due to Grimoires interference, the fight went much smoother than it could have.  Remember their combo attack?  If Todd wasn't preoccupied with Grimoire, he, Shady, and Alfred would be doing their team attack versus everyone, with team attack damages. If that were the case, the fight would have been much tougher for everyone, but you were able to take out his partners while Grimoire kept him busy. Your teamwork also was impressive, indicating you probably would have beaten Ms. McRemitz rather quickly as well, had you chosen to face her.l<br/><br/>Anyway, it took seven turns to defeat Squad 17, which means you qualify for the Rank 2 bonus I had planned. You were a couple turns shy of earing the Rank 3 bonus.  The bonus is as follows:<br/><br/>Everyone: You gain a level and plus an additional 8 character points to spend with it. You also get a free "combination attack" attribute at Rank 2.<br/>Roll a d10 for MP and HP increases.<br/><br/>Cmpuncle: Grimoire now has the "extra attacks" attribute with the defect "Dependent: Super Speed".  This reduces the cost of the attribute by 3, because you have to be going at super speed to use it.  against most foes, the attack is rolled with a +2 bonus, though I may reduce that for faster enemies.  You also get the "Judge Opponent" feat if you didn't already have it. Your hp also increases by 10.<br/><br/>Undercover:  Faeli now has an additional +2 bonus to any attempt to throw an enemy at another enemy. This is because of having to deal with an opponent that would resist being thrown, you have gotten more skilled at it.<br/><br/>Ninja: You now have a permanent additional +1 defensive bonus vs. Swords, Fire, Explosions, and guns, Furthermore, you now have a +2 bonus to defend an ally in trouble.  You may add one movement-type keyblade ability (like air glide or dodge roll).<br/><br/>Myself: Saeko now has more energy to call upon (+15), and her alternate form attribute raises one rank.  Her HP also increases by 10<br/><br/>please write "bonuses" under your attribute section of your character sheet and list these under "notes". This will help me keep track of everything.<br/>congrats guys.<br/><br/>Also, statwise, I haven't given Servant Stats in Fate. Some of them who've died, I won't bother to mention. If I have changed a stat, let me know. Some of them are about to be introduced. Their master is listed in parens.<br/><br/>Male Berserker: (Unknown master)<br/>Str: B<br/>End: EX<br/>Agl: D<br/>Mag: E<br/>Luck: E<br/>NP: A<br/><br/>Female? Caster:(Triplet 2)<br/>str:?<br/>End:?<br/>Agl:?<br/>Mag:?<br/>Luck:?<br/>Noble:?<br/><br/>Male Saber: (Defender)<br/>Str: B<br/>End: B<br/>Agl: A+<br/>Magic: C<br/>Luck: C<br/>Noble: C<br/><br/>Male Archer: (Sophies)<br/>Str: C<br/>End: B-<br/>Agl: C<br/>Mag: B<br/>Luck: B+<br/>Noble: ?<br/><br/>Female Berserker:(Zane)<br/>Str: A++ - EX<br/>End: A++ - EX<br/>Agl: A<br/>Magic Resist: E<br/>Luck: E<br/>Noble Phantasm: C-EX<br/><br/>Unknown: (Triplet 3)<br/>Str: C<br/>End: ???<br/>Agl: C<br/>Magic: ???<br/>Luck: EX<br/>Noble Phantasm: ???<br/>???<br/><br/>Female Rider: (Lancer?)<br/>Str: B<br/>End: D<br/>Agl: A<br/>Mag: B<br/>NP: A+<br/>Luck: E<br/><br/>Defender: (Caster)<br/>Str: C<br/>End: B<br/>Agl: A<br/>Mag: B+<br/>NP: ???<br/>Luck: C<br/><br/>False Saber: (Salem)<br/>Str:A<br/>End: A<br/>Agl: C<br/>Mag: B<br/>NP: EX<br/>Luck: D