<strong>Please remember, at all times, that the main RP concerning Axiom is to remain PG-13 in content.  If you are an approved member, and wish to establish an adult-content side story-arc, you may PM me, <span class="bbc_size" style="font-size: 13pt;"><span class="bbc_font" style="font-family: calibri;">ClockworkShadow</span></span>, for my rules/guidelines concerning this.  Hard set rule:  automatons, in the true spirit of steampunk and clockwork punk, will <em>not</em> ever be capable of intimacy with a human... even with sentience taken into consideration.<br/></strong><br/><br/><span class="bbc_font" style="font-family: calibri;"><span class="bbc_size" style="font-size: 12pt;">Welcome to the </span></span><strong>Axiom -- .oO^Oo. -- {Final-Draft Profile Cache}</strong><span class="bbc_font" style="font-family: calibri;"><span class="bbc_size" style="font-size: 12pt;"> thread!  This is where you post the <strong>proofed and spell-/grammar-checked profile(s)</strong> belonging to any Axiom character that you plan to make (and keep) active. <strong>If a character has been put into play, and, later, needs to be made inactive, then you should make a note herein.</strong>  If you have the ability to edit your posts, please utilize that to update your profile post, as needed.  Once I have approved of your proofed profile, I will copy it and "green light" it by adding it to this post, enclosed in spoiler tags.  When you see this, you may jump into the {IC Post thread} with that character!</span></span><br/><br/><hr/><br/><strong>Please visit the OOC Musings (http://elliquiy.com/forums/index.php?topic=113465.0) for the rest of the description concerning the world of Axiom.</strong><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Glossary of Nu Logikan and Paramnarma Terminology</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><div style="text-align: justify;"><span class="bbc_font" style="font-family: trebuchet ms;"><span class="bbc_size" style="font-size: 9pt;"><br/><em>(All players are encouraged to think up more of their own, unique terms based on the words here.  Nu Logikan terms are based on word histories rooted in Latin, Greek and Gothic; Paramnarma terms are <em>very loosely</em> based on multiple, asian equivalents of a modern word.)</em><br/><br/><strong>-'s</strong> (.) - <br/>a suffix (Nu Logikan or Paramnarma) denoting possession belonging to the associated term<br/><br/><strong>-an</strong> (ahn) - <br/>a Nu Logikan suffix denoting relation of the associated term to the subsequent term/phrase<br/><br/><strong>-i</strong> (ee) - <br/>a Paramnarma suffix denoting the associated term in its plural form<br/><br/><strong>-ma</strong> (mah) - <br/>a Paramnarma suffix denoting relation of the associated term to the subsequent term/phrase<br/><br/><strong>-um</strong> (oom) - <br/>a Nu Logikan suffix denoting the associated term in its plural form<br/><br/><strong>aenaoi</strong> (eye'now'ee) - <br/>the equivalent, Paramnarma term for "air"<br/><br/><strong>bestia</strong> (beh'stee'ah) - <br/>any native fauna of Nu Logikus<br/><br/><strong>byzamut </strong>(beye'zah'moot) - <br/>a low-value chemical element that is used, in small quantities, as a component in the smelting of pultir; the Earth equivalent is bismuth<br/><br/><strong>chyklos</strong> (cheye'klohs) - <br/>a cycle; also a calendar month in Nu Logikus (there are thirteen chyklos in an orus)<br/><br/><strong>charik</strong> (chah'reek) - <br/>a mined material used primarily for heating (steam power) and smelting; used to assist in the creation of trade goods, and automaton parts; the Earth equivalent is coal<br/><br/><strong>danaoi</strong> (dahn'ow'ee) - <br/>the equivalent, Paramnarma term for "H<sub>2</sub>O"<br/><br/><strong>daomasu</strong> (dow'mah'shoo) - <br/>the equivalent, Paramnarma term for "manipulation," as in the manipulation of internal or external energies by natural, metaphysical skill<br/><br/><strong>daorei</strong> (dow'ray) - <br/>the equivalent, Paramnarma term for "illusion;" when a daomasu results in a visually-apparent alteration of another's perception, it is considered a daorei<br/><br/><strong>doktir</strong> (dohk'teer) - <br/>an educated professional whose job is the equivalent of a profession in any Earth medical field<br/><br/><strong>dynamir</strong> (deye'nahm'eer) - <br/>the equivalent, Nu Logikan term for "strength" <br/><br/><strong>Enphorkir</strong> (ehn'fohr'keer) - <br/>an Nu Logikan "Enforcer" (typically of citizen harmony)<br/><br/><strong>etir</strong> (eh'teer)- <br/>the equivalent, Nu Logikan term for "air" <br/><br/><strong>formatir</strong> (fohr'mah'teer) - <br/>the equivalent, Nu Logikan term for "manipulator," as one who manipulates internal or external energies by natural, metaphysical skill<br/><br/><strong>formatos</strong> (fohr'mah'teer) - <br/>the equivalent, Nu Logikan term for "manipulation," in reference to the manipulation of internal or external energies by natural, metaphysical skill<br/><br/><strong>Gaeamnar</strong> (geye'ahm'nahr) - <br/>the Paramnarma name for Axiom<br/><br/><strong>gaear</strong> (geye'ahr) - <br/>the equivalent, Paramnarma term for "terra"<br/><br/><strong>Idaeo'an</strong> (ee'deye'oh'ahn) - <br/>a lifebound, oathsworn devout of a Monaznar, and one in perpetual pursuit of Param Idaeo<br/><br/><strong>Idaeo'ani</strong> (ee'deye'oh'ahn'ee) - <br/>the entire group of Idaeo'an at a Monaznar<br/><br/><strong>Idaeo'suzei</strong> (ee'deye'oh'shoo'zay) - <br/>the equivalent, Paramnarma term for "Master"<br/><br/><strong>Idaeo'suzeima Daorei</strong> (ee'deye'oh'shoo'zay'mah  dow'ray) - <br/>in approximate terms, "Illusion of the Master;" to successfully implement a Idaeoramic Daorei, the manipulator must have mastered every associated manipulation to a very high level; it is extremely rare to encounter an individual, even on Paramnar, who is born with the ability to even tap such a high degree of expertise<br/><br/><strong>ignir</strong> (eeg'neer) - <br/>the equivalent, Nu Logikan term for "fire"<br/><br/><strong>ikaoi </strong>(ee'kow'ee) - <br/>the equivalent, Paramnarma term for "life" (life energy/chi), specifically in reference to the manipulation<br/><br/><strong>Ikaoi Taesa</strong> (ee'kow'ee  teye'shah) - <br/>The name of the Param's great temple; roughly translated, it would mean "the Life Shrine"<br/><br/><strong>kapir</strong> (kah'peer) - <br/>a mined material that is smeltable, and is a staple (lesser valuable) component in the creation of common-utility trade goods, and low-grade automaton parts; lesser-value kerimatum may be made from kapir; the Earth equivalent is copper<br/><br/><strong>kapeltir</strong> (kah'pehl'teer) - <br/>a smelted material comprised mainly of kapir and zybeltir; it is a staple (moderately valuable) component in the creation of trade and artisan goods, and mid-grade automaton parts; the Earth equivalent is brass<br/><br/><strong>kapanum </strong>(kah'pahn'oom) - <br/>a smelted material comprised mainly of kapir and zydanum; it is a staple (moderately valuable) component in the creation of trade and artisan goods, and mid-grade automaton parts; the Earth equivalent is bronze<br/><br/><strong>kamoa</strong> (kah'moh'ah) - <br/>the equivalent, Paramnarma term for "beast"<br/><br/><strong>ikei asao </strong>(ee'kay  ahsh'ow) - <br/>the equivalent, Paramnarma term for "kimono"<br/><br/><strong>keiar </strong>(kay'ahr) - <br/>the Paramnarma term approximating "electrical current," in reference to the manipulation<br/><br/><strong>kerima</strong> (kehr'ee'mah) - <br/>an individual coin of Nu Logikan kerimatum<br/><br/><strong>kerimatum</strong> (kehr'ee'mah'toom) - <br/>a quantity of kerima; if capitalized, the name of Nu Logikan currency<br/><br/><strong>Konsulatus</strong> (kohn'sool'aht'oos) - <br/>a respected group of humans (equivalent to a council), who assist governmental automatons in determining the innocence or guilt of a person being questioned for disruption of citizen harmony <br/><br/><strong>Konsulir</strong> (kohn'sool'eer) - <br/>a member of the Konsulatus; may be the leader, or another respected member, of a Tradak or Konvant; each seat is inherited to an heir from that passing member's family.<br/><br/><strong>Konvant</strong> (kohn'vahnt) - <br/>a Nu Logikan family of energy manipulators<br/><br/><strong>kraphtir</strong> (krahf'teer) - <br/>a human schematics-interpreter and assembler of automatons<br/><br/><strong>laorei</strong> (low'ray)- <br/>the equivalent, Paramnarma term for "treatise"<br/><br/><strong>lacumir</strong> (lah'koom'eer) - <br/>the equivalent, Nu Logikan term for"water"<br/><br/><strong>libir</strong> (leeb'eer) - <br/>the equivalent, Nu Logikan term for "life," in strict reference to the formatir<br/><br/><strong>Lunik</strong> (loon'eek) - <br/>the smallest of the three moons that orbit Axiom; represented in pre-automatonic lore as the youngest son of Mena<br/><br/><strong>Magir</strong> (mah'jeer) - <br/>the leading member of a Konvant; this may be inherited by any of a younger generation from the same family, and is usually chosen upon the present Magir's deathbed<br/><br/><strong>Mastir</strong> (mahs'teer) - <br/>the equivalent, Nu Logikan term for Master; any automaton (or, rarely, a human) who is in the highest position of responsibility at a work location, or in a household.<br/><br/><strong>meilaoi </strong>(may'low'ee) - <br/>the equivalent, Paramnarma term for "growth," in reference to the manipulation<br/><br/><strong>meilar </strong>(may'lahr) - <br/>the equivalent, Paramnarma term for "wood," in reference to the manipulation<br/><br/><strong>Mena</strong> (meh'nah) - <br/>the largest of the three moons that orbit Axiom; represented in pre-automatonic lore as the mother of Lunik and Mensir<br/><br/><strong>Mena's Gasir</strong> (meh'nahs  gah'seer) - <br/>The Gaze of Mena; the name of the great populous which covers 60% of Nu Logikus<br/><br/><strong>Mensir</strong> (mehn'seer) - <br/>the middle-sized of the three moons that orbit Axiom; represented in pre-automatonic lore as the elder son of Mena<br/><br/><strong>Merkantir</strong> (mehr'kahn'teer) - <br/>the leading member of a Tradak; this may be inherited by any of a younger generation from the same family, and is usually chosen upon the present Merkantir's deathbed<br/><br/><strong>Monumao </strong>(moh'noo'mow) - <br/>the Paramnarma leader of a clan's "noble" family<br/><br/><strong>Monaeram </strong>(moh'neye'rahm) - <br/>the leader of a Paramnarma clan<br/><br/><strong>monaznaoi</strong> (moh'nahz'now'ee) - <br/>the equivalent, Paramnarma term for "study;" pertains typically to the, often zealous and relentless, application toward the learning and mastery of energy manipulation; one of the lifelong, oathbound commitments of an Idaeo'an, in striving to achieve Param Idaeo.<br/><br/><strong>Monaznar</strong> (mohn'ahz'nahr) - <br/>a sanctuary of monaznaoi and monaznumos for the Idaeo'ani; is usually a network of dormitories and other buildings, which service one's bare necessities; most Monaznar are hidden from the average Paramnaran's sight by skillful Idaeo'suzeima Daorei, which are performed by the eldest and/or most talented Idaeo'ani within that Monaznar's sacred halls; is the Earth equivalent of an ascetic Buddhist monastery<br/><br/><strong>monaznumos</strong> (moh'nahz'noo'mohs) - <br/>the equivalent, Paramnarma term for "meditation;" pertains specifically to the contemplation of Param Idaeo, the intertwining of oneself with the knowledge and acceptance of the unknown parameters of the metaphysical world, and the instilling and bolstering of self-discipline concerning one's efforts toward the mastery of energy manipulation; another of the lifelong, oathbound commitments of an Idaeo'an<br/><br/><strong>Monaznari</strong> (mohn'ahz'nahr'ee) - <br/>the collective "entity" comprised of the various, individual Monaznar, and the "sub-governing" body of Paramnar<br/><br/><strong>Nu Logikus</strong> (noo  loh'jee'koos) - <br/>the name of the larger continent of Axiom; would approximately mean "Now Logic" in Earth terms (ref: Latin, Greek, Gothic); "Nu" also translates, as a root, to "number" in Earth Latin<br/><br/><strong>Nu Logikir</strong> (noo  loh'jee'keer) - <br/>an individual citizen of Nu Logikus<br/><br/><strong>nykalir</strong> (neye'kahl'eer) - <br/>a mined material that is smeltable, and is a staple (moderately valuable) component in the creation of common-utility trade goods; is also used as an additional, external layer on pherorganik parts; the Earth equivalent would be nickel<br/><br/><strong>Omonae</strong> (oh'moh'neye) - <br/>a Paramnarma term used as a respectful title for any elder Paramnaran<br/><br/><strong>organik</strong> (ohr'gahn'eek) - <br/>a moderately valuable, chemical element used specifically in the process of converting iron to steel; it is derived, most frequently, from harvested deadwood or (rarely) young trees that have been altered by exposure to heat in an oxygen-deprived containment unit; the Earth equivalent is carbon<br/><br/><strong>orus</strong> (oh'roos) - <br/>a calendar year in Nu Logikus<br/><br/><strong>otaodar </strong>(oh'tow'dahr) - <br/>the equivalent Paramnarma term to Earth's "son"<br/><br/><strong>otaomae </strong>(oh'tow'meye) - <br/>the equivalent, Paramnarma term for "mother"<br/><br/><strong>otaorei </strong>(oh'tow'ray) - <br/>the equivalent, Paramnarma term for "daughter"<br/><br/><strong>otaosan </strong>(oh'tow'shahn) - <br/>the equivalent Paramnarma term for "father"<br/><br/><strong>Param</strong> (pahr'ahm) - <br/>the title of the imperial leader of Paramnar; the equivalent Earth term would be "Emperor"<br/><br/><strong>Param Idaeo</strong> (pahr'ahm  ee'deye'oh) - <br/>the equivalent, in Earth terms, of pure Enlightenment; nirvana<br/><br/><strong>Paramnar</strong> (pah'rahm'nahr) - <br/>the name of the smaller continent of Axiom<br/><br/><strong>Paramnaran</strong> (pah'rahm'nahr'ahn) - <br/>a citizen of the Paramnar continent<br/><br/><strong>Paramnari</strong> (pah'rahm'nahr'ee) - <br/>a term referring to more than one Paramnaran; also, the citizenry - as an entire body - of the Paramnar continent<br/><br/><strong>paramdar</strong> (pah'rahm'dahr) - <br/>the label given to any male representative of a clan's "noble" family<br/><br/><strong>paramrei</strong> (pah'rahm'ray) - <br/>the label given to any female representative of a clan's "noble" family<br/><br/><strong>pherokyt</strong> (phehr'oh'keye'tuh) - <br/>a mined material that is smeltable and a very important (highly valuable) component in the creation of higher-quality trade and artisan goods, and high-grade automaton parts; it is the best-quality material available (barring steel, which is made from iron) on Axiom; it is much easier to procure than silgentum; higher-value kerimatum are pressed from pherokyt; the Earth equivalent is iron<br/><br/><strong>pherorganik</strong> (phehr' ohr'gah'neek) - <br/>a smelted material comprised mainly of pherokyt and organik; it is a very important (very valuable) component in the creation of top-quality trade goods and excellent-grade automaton parts; the Earth equivalent is steel<br/><br/><strong>pultir </strong>(pool'teer) - <br/>a smelted material comprised mainly of zydanum mixed with kapir, zydarbum, and byzamut; it is a staple (moderately valuable) component in the creation of affordable, mid-quality trade and artisan goods; the Earth equivalent is pewter<br/><br/><strong>ramnaear</strong> (rahm'neye'ahr) - <br/>the equivalent, Paramnarma term for "strength"<br/><br/><strong>saear</strong> (sheye'ahr) - <br/>the equivalent, Paramnarma term for "fire"<br/><br/><strong>saokei</strong> (sh'ow'kay) - <br/>a Paramnarma metal, exclusive to that continent; also used in reference to the manipulation<br/><br/><strong>Saomarei</strong> (show'mah'ray) - <br/>the equivalent, Paramnarma term for "Samurai/Ninja"<br/><br/><strong>seitaomar </strong>(shay'tow'mahr) - <br/>the equivalent, Paramnarma term for "gravity," in reference to the manipulation<br/><br/><strong>seitaoi (shay'tow'ee) </strong>- <br/>the equivalent, Paramnarma term for "spectrum" (light, dark, shades of grey, ultraviolet, etc.), in reference to the manipulation<br/><br/><strong>silgentum</strong> (seel'gehn'toom) - <br/>the most valuable mined material on Axiom due to how rare it is; it is smeltable and a very important (extremely valuable) component in the creation of highest-quality trade and artisan goods, and top-grade automaton parts; it is not allowed to be made into kerimatum and it is considered a wasteful, punishable offense to do so; the Earth equivalent is silver<br/><br/><strong>sudar </strong> (shoo'dahr) - <br/>the equivalent, Paramnarma term for male "slave/servant;" prisoners of clan battle<br/><br/><strong>sukaoi</strong> (shoo'kow'ee) - <br/>a Paramnarma cycle; also a calendar month; Paramnar also (curiously) observes thirteen sukaoi in a taokunei)<br/><br/><strong>surei </strong> (shoo'ray) - <br/>the equivalent, Paramnarma term for female "slave/servant;" prisoners of clan battle<br/><br/><strong>taokunei</strong> (tow'koo'nay) - <br/>a calendar year in Paramnar<br/><br/><strong>taomar</strong> (tow'mahr) - <br/>the equivalent, Paramnarma term for "time," in reference to the manipulation<br/><br/><strong>techir</strong> (teh'cheer) - <br/>the Nu Logikan term for a human or automaton instructor/educator of Nu Logikan, human lore<br/><br/><strong>tei ikaoi</strong> (tay  ee'kow'ee) - <br/>a Paramnarma breathing exercise and discipline that is very similar to Earth's "tai chi;"  it is also used during the "martial" training of the Saomarei<br/><br/><strong>terisir</strong> (tehr'ee'seer) - <br/>the equivalent, Nu Logikan term for "terra"<br/><br/><strong>Tradak</strong> (trah'dahk) - <br/>a Nu Logikan family involved in the trade of raw materials/resources, and economic balance<br/><br/><strong>zybeltir </strong>(zeye'behl'teer) - <br/>a moderately valuable, chemical element used primarily in the creation of brass; the Earth equivalent is zinc<br/><br/><strong>zydanum</strong> (zeye'dahn'oom) - <br/>a mineable material harvested from deposits; it is a moderately-valuable smelting component for kapanum and pultir, and is frequently used as protective plating to prevent corrosion (typically with kapir parts); the Earth equivalent is tin<br/><br/><strong>zydarbum </strong>(zeye'dar'boom) - <br/>is a highly valuable chemical element, mostly due to its toxicity and need for careful transport; it is a staple component in the creation of pultir, but does not strongly affect the cost since it is used in very small amounts; the Earth equivalent is antimony</span></span></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><hr/><br/><strong><span class="bbc_u">Characters on Nu Logikus</span></strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jules Morgenstern, Human</div><div class="spoiler_body"><div class="floatleft">(http://i276.photobucket.com/albums/kk8/hornerjs82/steampunk-4-1.jpg)</div><strong><span class="bbc_u">Name:</span></strong><em> Julianne 'Jules' Morgenstern</em><br/><br/><strong><span class="bbc_u">Type:</span></strong> <em>Nu Logikir</em><br/><br/><strong><span class="bbc_u">Species:</span></strong> <em>Human</em><br/><br/><strong><span class="bbc_u">Position:</span></strong> <em>Formatir/Konvant Manipulators</em><br/><br/><strong><span class="bbc_u">Family:</span></strong> <em>Konvant Morgenstern; 'noble'.</em><br/><br/><strong><span class="bbc_u">Gender:</span></strong> <em>Female</em><br/><br/><strong><span class="bbc_u">Age:</span></strong> <em>25 orusum(years); 4 chyklosum(months)</em><br/><br/><strong><span class="bbc_u">Height:</span></strong> <em>Slender -- 5 feet, nine inches; 175.26 centimeters.</em><br/><br/><strong><span class="bbc_u">Body:</span></strong> <em>Lithe -- 140 pounds; 63.5 Kg.</em><br/><br/><strong><span class="bbc_u">Aesthetics:</span></strong> <br/><br/><div class="floatright">(http://i276.photobucket.com/albums/kk8/hornerjs82/l-1.jpg)</div>Long hair in a soft brunette is styled in an elegant coiffure that enhances her classically lovely face.  A few stray tendrils curl over one of her sculpted cheekbones. Her green gaze holds a certain fire in the eyes belying a strange detachment to all - for a human.  Jules' attire is nearly the best quality available, tending to be earth tones, blacks, jewel tones. Soft hands appear neatly manicured for practical needs.  <br/><br/>Her ears are pierced only with the smallest gems, and she wears matching the rings upon her hands.  They are often used to focus and channel her formatos.  A top hat usually rests on top of her head, with a delicately crafted monocle.  It is steam powered, originating from small glass phials of condensed liquid, and is one of many ever present gadgets.  She is fond of her dual steam revolvers, holding a <em>Class B License</em> to carry them.  A heavy cane-sword is often resting in her right hand.<br/><br/>The lady favours long frock coats with well pressed breeches or long pants with tall, neatly shined boots.  A cravat generally rests in tied in the most fashionable <em>'mathematical' style*</em>.  At times, a book or two can be noted near, along with a half moon pair of reading spectacles enhanced with <em>libir (life, chi) formatos</em>.  In proper moments, she will attire herself in gowns.<br/><br/><strong><span class="bbc_u">History:</span></strong> <br/><br/>Jules' family are well-known for their grasp of<em> libir (life, chi) formatos</em> and <em>metalir (metal) formatos</em>.  Among the humans, the Morgensterns could be called upper 'gentry'.  Her father, Julius, is the present <em>Magir</em>, being the <em>qua'an (4th)</em> of that title.<br/><br/>Not all of the Morgenstern are able to manipulate Formatos; those that do not tend to go into trade; the rate of those born with at least one ability is approximately in the 75th percentile.  Jules is the <em>tra'an (3rd)</em> of her family history to have any true skill in working both <em>libir</em> and <em>metalir</em> at a near equal rate -- though the cost for such means that she often sleeps twice as long as any other manipulator, also requiring to exercise and consume more nutrients than most.  She has two younger brothers, one younger sister, and quite the range of cousins.<br/><br/>It is presumed that she will take her father's place as head of the family.<br/><br/><em>*The mathematical is a manner of knotting the cravat.</em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proto Menamia, Automaton</div><div class="spoiler_body"><strong>Name</strong>: Proto Menamia<br/><em>{<span class="bbc_u">proh</span> ' toh   mehn ' ah ' <span class="bbc_u">mee</span> ' ah}</em><br/><br/><strong>Type</strong>: Nu Logikir<br/><br/><strong>Species</strong>: Automaton<br/><br/><strong>Position</strong>: presently, n/a; was created outside of the boundaries of Mena's Gasir<br/><br/><strong>Associated Gender</strong>: Female<br/><br/><strong>Age of Construct</strong>: 4 orusum<br/><br/><strong>Associated Age of Sentience</strong>: young adult, between 20 and 30 orusum<br/><br/><strong>Chyklos of Sentience</strong>: 9th; 3rd day<br/><br/><strong>Height</strong>: 165 cm (about 5' 6")<br/><br/><strong>Physical Description</strong>: Though somewhat-dulled and in disrepair, it would be obvious, to anyone, that Proto Menamia is the lovingly-kraphted mastir-piece of her creator.  Her body is made, entirely, of the finest, stain-proofed pherorganik; it must have taken most of her creator's lifetime to afford it.  Upon careful observation, one would notice that her "limbs" have been connected with ball joints, which should have, at one time, increased the smoothness of her range of motion; they desperately need to be oiled.  <br/><br/>Upon further observation, one would find that her backplate has been installed with three steam-valves aligned along the slope of her "shoulders," and they curve, approximately parallel,  alongside her carefully-jointed spine.  Shaped to her exoskeletal shell, they connect to a miniature boiler located in the approximate region of a human's stomach.  Mould-cast, solid gears appear to have interacted in a precisely-timed fashion on either side of the underlying furnace, to operate a miniature bellows.  The air from the bellows would have pumped oxygen into the furnace, encouraging the flame therein to consume organik, and heat the boiler.  The boiler would, then, have generated the necessary pressure to operate her internal workings, as well as the gears that connected to - and seem to have worked - the bellows.  The steam therefrom would have, then, exited through the valves.<br/><br/>Truly, when she had been fully operative, she must have been a most magnificent sight to behold.<br/><br/><strong>Character History</strong>: The elder, bent-backed human toiled and tinkered away; a tear slipped from his eye as some unknown, saddening thought occured to him.  After a moment, however, he grit his jaw, banished the terrible thought from his mind, and continued to focus on his skillful Shaping of <em>her</em> body.<br/><br/>He'd never known where he got the ability to mould metals like he did; no one else in the outlying village of Rephugim shared any talent of a similar nature.  His hands ran over each length of pherorganik, and it responded to his touch, much like wood to sandpaper; he reflected that he should have found a woman to settle with, if only to have passed his gift on to a child.  Yet one's Libir was full of regret, he also reflected; that was merely the way things were, and, in some ways, it was a twisted way of enriching one's mortal experiences.  It had not been his Fate to love any female, though; none, that is, except for <em>her</em>.<br/><br/>With the gentlest of touches, he ran his fingertips over <em>her</em> Shaped cheek-ridges.  <em>She</em> was almost ready.  Only one thing remained...<br/><hr/><div class="floatright">(http://i1087.photobucket.com/albums/j478/Axiom_Images/device.png)</div>Slowly, he opened the gilt-edged, hand-carved box.  It was ancient, even older than the lady that had given it to him.  It's contents were, quite possibly, even older still.  As he parted the folds of the mysteriously soft cloth - and rubbed his fingertips over the trinket kept therein - his memory briefly caressed upon the recalled visage of the old Tradakir.<br/><br/><em>"You do not remember a time before Them, little one, but I do.  In some ways, Their coming has been for the better, but the time must come that the people Remember.  You... you will not see this time, but you will be a catalyst for its arrival.  When the time is right to use </em>this<em>..." She pressed the ornate box into his then-tiny hands before continuing, "you will know."</em><br/><br/>"Dominae Menamia..." he whispered, glancing down at the hemispherical device now resting in the palm of his hand, "You were the last of your kind.  May the future yet, someday, rebirth another in your image."  He lowered his head, eyes closed, as he paced his breathing against the pain that had increased over the years, and now wracked his physical form.  "I will Name <em>her</em> for you.  It is all that I can do; all that is left within me to give."<br/><br/>He grit his jaw as resolve for what he knew he must do took over.  For a final time, he glanced over the parchments of the Lore concerning the device, rolled them tight, and then stored them away in a carefully-hidden compartment along the inside of <em>her</em> "thigh."<br/><br/>Then he clasped the device into the place he had specially crafted for it, centered between the metal he'd shaped to represent collar bones, at the apex of her "sternum."  Once the transfer had taken place, it was written that the device would flare with an intense heat that would fuse it to her structure.  This way, it could never be removed.<br/><br/>For several moments, he sat there.  It was less that he was reluctant to take the final step; he just wished <div class="floatleft">(http://i1087.photobucket.com/albums/j478/Axiom_Images/device_glow.png)</div>that he could be there to guide and to guard <em>her</em>.  However, <em>she</em> would not <em>be</em> without this necessity... this sacrifice.  So - with a caress that trailed down from the lovingly-polished skull, down the side of <em>her</em> "face," to rest, momentarily, beneath the gently-moulded chin - he dropped his hand to depress the three sections of the device in the correct order.<br/><br/>A blinding, opaque, green glow flashed from the device, yet he stared intently; determined that <em>she</em> would be the last image imprinted upon his mind.<br/><br/>It only took a few seconds, and yet the lapse of time was the true essence of eternal, in his perception.  He felt his Libir being succored from his body, like a newborn lamb to its mother's milk.  In his last moment, he wondered if <em>she</em> would ever know.<br/><br/><em>"Menamia... I've come home..."</em></div></div><br/><strong><span class="bbc_u">Characters on Paramnar</span></strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Keiki Maokeisu O'tao, Human</div><div class="spoiler_body"><span class="bbc_font" style="font-family: courier;"><em>This character may be treated as an NPC.  Please discuss in-depth interactions with the GM, first.</em></span><br/><br/><strong>Name</strong>: Keiki Maokeisu O'tao<br/><em>{<span class="bbc_u">kay</span> ' kee  |  mow ' <span class="bbc_u">kay</span> ' shoo  |  oh ' <span class="bbc_u">tow</span>}</em><br/><br/><strong>Type</strong>: Paramnaran<br/><br/><strong>Gender</strong>: Male<br/><br/><strong>Age</strong>: 53 taokuneii; 2 sukaoii<br/><br/><strong>Sukaoi of Birth</strong>: 8th; 3rd day<br/><br/><strong>Height</strong>: 178 cm (about 5' 10")<br/><br/><strong>Body</strong>: Fit, and somewhat athletic<br/><br/><strong>Aesthetics</strong>: skin-tone is deeply tanned; eyes are a vibrant, emerald green; face is gentle, kind, very expressive, and oval-shaped; hair-tone is a deep, rich red with natural, blonde highlights; keeps his darker, auburn facial hair casually maintained, and slightly scruffy<br/><br/><strong>Clan</strong>: Saearma Keiki<br/>{sh'eye ' <span class="bbc_u">ahr</span> ' mah  |  <span class="bbc_u">kay</span> ' kee} <br/><em>{translation: (the) Keiki of Fire}</em><br/><br/><strong>Role</strong>: Idaeo'suzei<br/>{ee ' <span class="bbc_u">d'eye</span> ' oh ' shoo ' <span class="bbc_u">zay</span>}<br/><br/><strong>(Oath)Bound to</strong>: Maomu Gaearma Taesa <br/><em>{<span class="bbc_u">mow</span> ' moo   g'eye ' <span class="bbc_u">ahr</span> ' mah   <span class="bbc_u">t'eye</span> ' shah}<br/>{translation: Third Shrine of (the) Terra}</em><br/><br/><strong>Beholder of</strong>: Idaeo'an Teisei Asaomun <br/><em>{ee ' <span class="bbc_u">d'eye</span> ' oh ' <span class="bbc_u">ahn</span>  |  <span class="bbc_u">tay</span> ' shay  |  ahsh ' <span class="bbc_u">ow</span> ' moon}</em><br/><br/><hr/><br/><div class="floatleft">(http://i1087.photobucket.com/albums/j478/Axiom_Images/maokeisu_edit2.jpg)</div><strong><span class="bbc_u">History</span></strong><br/>The Taesa rested there, resonating a curious, subtle vibration, and appearing as if it were moulded <em>from</em> the ground, itself.  Each Taesa was a mystery, with its origins remaining unknown regardless of how thoroughly one delved into Paramnarma historical records.  This was no exception, seeming as if it had been Shaped seamlessly from a reflective, pitch black stone.  Except for this Taesa, and a couple other Gaear Taesa like it, there were no other examples of this strange, unnamed material on Paramnar.  Now, the boy -  merely 9 taokuneii - stood there with his back to the primary Idaeo'suzei of the Monaznar; fists were clenched, and he was grimly stoic, and somber.  <br/><br/><em>His parents had discussed the possibility of inducting him as an Idaeo'an, but they had procrastinated the actual deed because his Clan had a dwindling number of warriors to protect it.  This summer, however, the elder Idaeo'suzei had been sent - by the Taesa, itself - upon a pilgrimage to collect him.  His parents were distraught, but they knew better than to argue such a blatant play of destiny.  So they had packed the most basic necessities, and bid him farewell.<br/><br/>As he had glanced at his mother, who kept her soft, grey eyes averted, he knew that he would never see them again.</em><br/><br/>The imagery of his brief recollection shimmered, then distorted into nonexistence, as if it were a disturbed ripple in a pond.  <em>Something</em> demanded his fully-focused attention, and so he promptly snapped-to as a curious sentience began to <em>massage</em> his mind.<br/><br/>Of a sudden, a <em>Voice</em> that was both soft and thunderous consumed him; reverberated within the confines of his skull.  "<strong>Come.</strong>"<br/><br/>He instantly, instinctively obeyed, striding forth in three paces to stand within touching-distance of the smooth, black Taesa.<br/><br/>"<strong>Kneel.</strong>"<br/><br/>He dropped to both knees with a fluid, almost inhuman, and certainly possessed grace.<br/><br/>"<strong>Touch me.</strong>"<br/><br/>Of a volition that was almost not his own, he placed both hands upon the unnaturally-smooth surface of the Taesa.  A choking sound would have been heard, from behind, if his perception were not so wholly engaged by the overwhelming connection.  If he had been aware, he might have realized that the elder Idaeo'suzei was witnessing something that had <em>never</em> before occured, in all of Paramnarma history, and was beside himself with shock.<br/><br/>Beneath his sensitive touch, the boy felt the stone begin to warm and vibrate, until it was thrumming so intensely that his vision had completely blurred.  Outside of his awareness, he began to glow with a blindingly brilliant, deep-gold luminescence.  This persisted for an entire hourglass' span of time.  Then, without any warning, the Taesa flared with a great, violent heat, and the flesh of his fingers and hands was seared to blisters.  The heat then invaded and coursed through his body, sending a debilitating, fiery pain to travel akin to every vein, nerve and capillary.  The agony was so intense that he could not move, or cry out.<br/><br/>Then, as suddenly as it had flared into existence, it was <em>completely</em> gone.  The boy's body was encompassed in debilitating shock.  After a brief moment, he collapsed, unconscious.<br/><br/><hr/><br/>There he reverently knelt, by  the ancient Idaeo'suzei's deathbed, his fingers entwined with those of the old man's clammy, age-spotted hand.  The Omonai had long-since slipped beyond the margins of coherency, and was now wavering on the thinnest margins of bodily existence.  For those who had lived so long - fully 197 taokuneii - it was always the hardest to let go of their corporeal margins.  Certainly, it was not for lack of wanting; the spirit was simply too familiar with the body.<br/><br/>Maokeisu gently, soothingly manipulated the Idaeo'suzei's Ikaoi, impressing comfort and peace upon it as it slowed its meandering path amid the frail, deteriorating flesh, blood, and bone.  Under his breath, he hummed an old, nameless tune that he had been taught by his great-grandmother as a wee toddler.  His deep, bass voice was soft, yet it vibrated through his entire body and channeled through his intertwined grasp.<br/><br/>Another hourglass would pass, as he tirelessly soothed his ancient guide amid his inevitable passing.  Then, in half the span of an intaken breath, he felt the last ties sever and dissipate.  He bowed his head as he bid the Omonai farewell and blessings upon his next existence.  He unwove his fingers and placed a marbled agate carefully in the old man's palm.  Then he placed that hand, the right, upon the man's chest - with the stone cupped carefully betwixt - and he folded the left hand over it.<br/><br/>Next, he uncorked a flask of imbued danaoi and began to sprinkle the substance over the now-spiritless corpse.  Once the cleansing was complete, he summoned for the embalmers.  They would wrap the body in mao layers of treated, softened bamboo-cloth, then mao more layers of the finest silk.  His tightly-wrapped form would be further-treated with embalming herbs and oils.  Then, like his predecessors before him, the body would be arranged upon a strong, bamboo-pole litter, and transported to the sacred, underground crypt.  He would be lowered into a sarcophagus decorated with imageries of stories of his achievements and talents, bestowed with the few possessions he would have allowed himself to collect, and sealed away along with the ashes of those who - being most dear or invaluable to him - had passed on before him.<br/><br/>As one life ended, so another truly began.  The mantle was invisible, yet absolute.  He already knew that, unlike the Omonai, he would not wear it for the entirety of his existence.  However, for the duration of his responsibility, he would wear it proudly, and well.<br/><br/>The young man - of only 36 taokuneii - exited the deathroom, already feeling the Mark etching itself, permanently, into the flesh of his forehead.<br/><br/><strong>Additional Notes</strong>:<br/><br/>Keiki Maokeisu is able to sense and manipulate:<br/><br/>.oO Standard Manipulations:<br/><br/>     Oo. Saear Daomasu - critically advanced mastery; clan element, qualified to teach<br/>     Oo. D'aoi Daomasu - critically advanced mastery; expert, qualified to teach<br/>     Oo. Gaear Daomasu - critically advanced mastery; expert, qualified to teach<br/>     Oo. Ramnaear Daomasu - critically advanced mastery; expert, qualified to teach<br/>     Oo. Aenaoi Daomasu - critically advanced mastery; expert, qualified to teach<br/>     Oo. Saokei Daomasu - advanced mastery; expert, qualified to teach<br/>     Oo. Meilar Daomasu - advanced mastery; expert, qualified to teach<br/>     Oo. Meilaoi Daomasu - advanced mastery; expert, qualified to teach<br/>     Oo. Ikaoi Daomasu - critically advanced mastery; expert, qualified to teach<br/>     Oo. Keiar Daomasu - critically advanced mastery; expert, qualified to teach<br/>     Oo. Seitaoi Daomasu - advanced mastery; expert, qualified to teach<br/>     Oo. Seitaomar Daomasu - advanced mastery; expert, qualified to teach<br/>     Oo. Taomar Daomasu - advanced mastery; expert, qualified to teach<br/><br/>.oO Special Enhancements/Abilities:<br/><br/>     Oo. When, as a young boy, Maokeisu was Claimed by the Maomu Gaearma Taesa, it permanently enhanced his natural, Primary control of Saear.  If he focuses intently, he is able to heat the terra, even to the point of <em>melting</em>.  Smaller swatches of terra generate, on average, less-potent consequences.  Also, the distance of the affected terra to his own position affects the quality of the manipulation, as well as the consequences.<br/><br/>          .0. Associated consequences typically involve: a headache that, very gradually, increases in intensity over the length of time that Maokeisu focuses upon this ability.  An extended duration also generates "glitches" in his brain, that range from slight, temporary impairment to persistent debilitations.  Thusfar, nothing has ever been <em>permanent</em>, though recovery has sometimes lasted several sukaoii.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Teisei Asaomun, Human</div><div class="spoiler_body"><strong>Name</strong>: Teisei Asaomun <br/><em>{<span class="bbc_u">tay</span> ' shay  |  ash ' <span class="bbc_u">ow</span> ' moon}</em><br/><br/><strong>Type</strong>: Paramnaran<br/><br/><strong>Gender</strong>: Female<br/><br/><strong>Age</strong>: 19 taokuneii; 7 sukaoii<br/><br/><strong>Sukaoi of Birth</strong>: 1st; 9th day<br/><br/><strong>Height</strong>: 154 cm (about 5'1")<br/><br/><strong>Body</strong>: Average; soft exterior hides evidence of slightly-above-average strength, for her size; is <em>not</em>, however, athletic, in the least<br/><br/><strong>Aesthetics</strong>: skin-tone is naturally olive-tan; eyes are a consumingly-rich, grey-blue; face is a rounded heart-shape with high cheekbones; hair-tone is ebony, with blueish-violet highlights (in direct exposure to light; presumably because of her Primary energy) <br/><br/><strong>Clan</strong>: D'aoima Teisei<br/>{dow ' <span class="bbc_u">ee</span> ' mah  |  <span class="bbc_u">tay</span> ' shay} <br/><em>{translation: (the) Teisei of Water}</em><br/><br/><strong>Role</strong>: Idaeo'an<br/>{ee ' <span class="bbc_u">d'eye</span> ' oh ' <span class="bbc_u">ahn</span>}<br/><br/><strong>(Oath)Bound to</strong>: Maomu Gaearma Taesa <br/><em>{<span class="bbc_u">mow</span> ' moo   g'eye ' <span class="bbc_u">ahr</span> ' mah   <span class="bbc_u">t'eye</span> ' shah}<br/>{translation: Third Shrine of (the) Terra}</em><br/><br/><strong>Beholden to</strong>: Idaeo'suzei Neisao Maokeisu <br/><em>{ee ' <span class="bbc_u">d'eye</span> ' oh ' shoo ' <span class="bbc_u">zay</span>  |  naysh ' <span class="bbc_u">ow</span>  |  mow ' <span class="bbc_u">kay</span> ' shoo}</em><br/><br/><hr/><br/><div class="floatleft">(http://i1087.photobucket.com/albums/j478/Axiom_Images/teisei_asaomun-1.jpg)</div><span class="bbc_u"><strong>History</strong></span><br/><br/>It was a prosperous taokunei, and the old Param still wore the Living Ring of Ikaoi Taesa.  Little had been required of tithes, and the surplus had induced a curious, complacent lull in the otherwise-familiar, clan warfare.  Sensing foreboding in the unseen patterns, however, Idaeo'suzei Neisao Maokeisu - he, who, at only 37 taokuneii, was the soulbound guardian of the third shrine of the Terra - had left the sacred halls of his Monaznar to travel Paramnar for answers.  Unfortunately, with no clues to help him find what he sought, he wandered well into the season of Gaeamnar's slumber.<br/><br/>As the season of slumber gradually expended itself, and sought to establish Gaeamnar's rebirth, so he found himself in the Clan of D'aoima Teisei.  The feeling of foreboding had doggedly thickened during his travels - despite the balance of the seasons continuing, unhampered - to the point that he was physically affected, and now struggling to breathe properly.  Shortly after his arrival, he unceremoniously collapsed into unconsciousness.  Monaeram Teisei Saegao, fearing the worst, had their honored visitor brought to the home of their resident healer family: an Omonae, Teisei Ikaoima, his Beholden, Teisei Raemun, and their three children.  <br/><br/>Teisei Ikaoima and Raemun plied their abilities upon the fallen Idaeo'suzei from the moment he was brought in, until the largest of the moons, Monaz, was at its peak.  During this entire time, their youngest child - a girl of the tender age of 3 taokuneii - would absolutely <em>not</em> leave the healing room, no matter how they (halfheartedly) threatened grave consequences.  The Idaeo'suzei was now breathing easier, though, and they were exhausted and physically shaking after such prolonged manipulation of the various energies that they'd needed to work with.  So the Omonae and his Beholden made the unorthodox decision to allow their seemingly-tireless, young daughter, the honor and responsibility to keep watch over the recovering Monaznar master.  As it was, however, she was already known to be a rather unusual, serious child, and she had already, undoubtedly displayed evidence of her parents' abilities.<br/><br/>Once her parents were confirmed to have turned-in, she had drug a stool over and used it to maneuver herself up, and onto Neisao Maokeisu's cot.  She sat, boldly and <em>quite</em> unceremoniously, inbetween his spaced-apart feet, with her legs folded and crossed over each other.  Having heard tales of monaznumos from her parents, and their acquaintances, she intertwined her fingers in her lap, closed her eyes, and began to pace her breathing.  The light of Monaz, as She descended across the sky, invaded through the open doorway and glass-less holes in the walls.  It rested, as a wreath of illumination, upon the small child, and a casual observer might have even claimed that she appeared to be channeling it.  Seitaoi Daomasu, however, was an Idaeo'suzeima mastery.  <em>No</em> child, let alone one from a simple Clan - whose Primary was the element of danaoi - should be able to sense something so advanced, and yet...<br/><br/>About an hourglass' turn into this child's vigilant guardianship, the Idaeo'suzei gently stirred, and then began to pull out of his recovering rest.  An incredibly-curious sensation was whispering over his skin with the most feather-light of caresses.  He blinked his eyes open, furrowing his brows as his sight adjusted to the intensity of Monaz' light.  His first thought was to question why was he so sensitive to it, of a sudden.  He vaguely remembered collapsing, and wondered if he had hit his head especially hard upon the ground.  Then, that curious sensation revisited him, and tingled its way over his arms and shoulders, then up to the crown of his scalp before dissipating.  He lips parted slightly, as he shivered in response, and he very slowly adjusted so that he could prop himself up and look around.  In the next moment, his eyes came to rest upon the tiny, vigilant figure, appearing as something incomparable, yet breathtaking, as she sat there in her wreath of moonlight.  Breathing shallowly through his mouth, he pushed himself into a sitting position and leant forward.  Then, after a few moments longer, he reached out and, so very tentatively, touched his fingertips to her cheek and jaw.<br/><br/>For an amateur practicing only upon what she had heard, indirectly, from her elders, she had managed to discipline herself into a rather deep trance.  So, when the fingertips of the Idaeo'suzei had touched her face, it was the first thing to break through to her awareness.  She felt Monaz' embrace gently fall away, as if a mantle sliding from one's shoulders, and she rose out of her monaznumos to open her eyes.  As soon as she did, and their eyes met, her little hands flew to her mouth, and she blinked a couple of times.  The master nodded, in recognition of something unheard, and yet absolute.  Very, very slowly, throwing away all the protocol that had been, so far, taught to her, she removed her hands from her mouth and extended them out to touch <em>his</em> cheeks and jaw.  In the next instant, <em>something</em> jolted through their bodies, and inextricably meshed their essences together.  Acknowledgement flashed between them, as they kept their eyes trained upon each other throughout this exchange and merging of natural, personal energies.  Then, moments later, she pushed herself forward to crawl closer, curling against the master's torso as he brought his arms around to embrace her protectively.  With <em>this</em> man, there was <em>no</em> protocol; he was <em>her</em> Idaeo'suzei, and <em>she</em> belonged to him.<br/><br/>One sukaoi later, the ancient Param - at 157 taokuneii - passed away and the Living Ring was placed upon the second finger of his eldest otaodar.  It would not be long before the reason for the Idaeo'suzei's sense of foreboding became evident.<br/><br/><strong>Additional Notes</strong>:<br/><br/>Teisei Asaomun is able to sense and manipulate:<br/><br/>.oO Standard Manipulations:<br/><br/>     Oo. Saear Daomasu - mid-range mastery; some training<br/>     Oo. D'aoi Daomasu - advanced mastery; clan element, extensive training<br/>     Oo. Gaear Daomasu - mid-range mastery; some training<br/>     Oo. Ramnaear Daomasu - mid-range mastery; some training<br/>     Oo. Aenaoi Daomasu - advanced mastery; extensive training<br/>     Oo. Saokei Daomasu - mid-range, natural ability; untrained<br/>     Oo. Meilar Daomasu - low-range mastery; novice training<br/>     Oo. Meilaoi Daomasu - low-range mastery; novice training<br/>     Oo. Ikaoi Daomasu - mid-range mastery; some training<br/>     Oo. Keiar Daomasu - low-range mastery; novice training<br/><br/>.oO Special Enhancements/Abilities:<br/><br/>     Oo. By incorporating Aenaoi Daomasu during deep sessions of monaznar, she can inspire Visions.  These Visions may be in the present or future, though she can never see further ahead than the approximate span of onu sukaoi.<br/><br/>          .0. Associated consequences may include: an imperative need to replenish one's own ikaoi energy by the consumption nourishing food/drink (most common); a temporary drain upon one's physical constitution, followed by the aforementioned; an involuntary loss of consciousness, later followed by the aforementioned; a temporary "coma" that may persist for up to a fortnight, later followed by either (or both) of the first two consequences.<br/><br/>     Oo. Her various manipulative abilities are amplified - and the associated consequences are lessened - when she is directly exposed to a natural Light source: specifically the sun or moon.  This is not Seitaoi Daomasu, but, instead, is a curious occurence based upon a natural (genetic?) sensitivity.<br/><br/>          .0. As her abilities are enhanced by Light-exposure, so are her abilities reduced by the deprivation of a natural Light source.  Also, consequences for manipulations attempted during this circumstance are amplified, for the worse.<br/></div></div>