Hello, all.  I will be your Game Master.  I dont like that title, though, and would rather appropriate the title Storyteller from White Wolf.  I consider a good game to be more art than science.  I appreciate the two responses and definitely consider this is an interesting way to start off our story.  So so far I have Vex and Sain.  I look forward to playing with both of you.<br/><br/>Now I have us in Non-Adult.  I want this to be about as Mature as 'Watership Down'.  In survival situations things arent pretty, but at the same time we are talking about cats, so why even go anywhere near Adult.  So all I want is a solid PG-13 rating to cover the blood and violence of man and nature.<br/><br/>This will be the first part of the Secrets of Cats setting.  This is where we will decide on characters and placement in the world of Silver Ford.  Now my thoughts are to create a spooky place.  Im thinking a potter's field of an old cemetary which spawns tiny undead motes of darkness which can gather together and overwelm a cat or person.  So Im thinking all the main characters have territory along this kind of historic area which borders this potter's field.  In honor of the Munsters we can call it Mockingbird Lane.  With your story tell about whatever 'burdens' or human caretakers a cat might have.<br/><br/>So feel free to ask questions or introduce yourselves as well as any others who might want to join us.<br/><br/><br/><br/><br/><br/>PS  There are three books which will constitute this game.  What follows is a short description and a site where you can download the book.  These are fully bookmarked high quality pdf products.  Now each can be downloaded for free, but if you can spare a dollar or two for the awesome artwork and the prospects of future products of a similar quality, please feel free.<br/><br/>Fate Core System<br/>This is the main system everything hangs on.  It is simple and cinematic.  I think it is better then d20, which kind of grew out of historic miniatures game and never lost that grinding attention to stupid mathamatic, legalistic details like price and weight and volume and really inane stuff like that.  It lends itself well to story with Aspects acting as direct game mechanics of whatever phrase you want to describe someone or something with.  Even ways to spot and use these Asepects in play.  This is a sound investment of time and attention and has a lot of very good lines supporting this system.  Dresden Files.  Starblazers.  Spirit of the Century.  Agents of SWING.  Modernity.  Bulldogs!  All these and many more use this system or an iteration of it.<br/>http://www.rpgnow.com/product/114903/Fate-Core-System<br/><br/>The Secrets of Cats<br/>This is the main book on which this campaign will run.  I probably wont use the story attached to it, because everybody already knows everything who has the book, but I will use the setting detailed in it.  It lays the setting about how cats see things and how the world reacts to them.  It is a fun short book of about 50 pages and lavishly illustrated.  This book details all of the magics which cats can use.<br/>http://www.rpgnow.com/product/134533/The-Secrets-of-Cats--A-World-of-Adventure-for-Fate-Core<br/><br/>The Secrets of Cats: Animals & Threats<br/>This is the first FATE world book to get a sequal.  This is additional material added to the Secrets of Cats line.  It includes details on dogs, rabbits, some insects and ghosties.  It only serves to add more options with the general mechanics of each as well as an example.  It is as well written and illustrated as the original book and clocks in at a little over 40 pages.<br/>http://www.rpgnow.com/product/147773/The-Secrets-of-Cats-Animals--Threats<br/>