<div class="floatleft">(http://avaricerp.wdfiles.com/local--files/alice-harst/Alice.jpg)</div><br/><strong>Name</strong>: Emma Moon<br/><strong>Age:</strong>18<br/><strong>Race:</strong>Human (Tethyrian, 1/4th Half-Orc)<br/><strong>Size:</strong>Medium<br/><strong>Languages:</strong>Common & Orcish<br/><strong>Class/Level:</strong>Rogue (Thief)/3<br/><strong>Alignment:</strong>Neutral Dark<br/><strong>Political Position</strong>:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feature: Performer - Player of the Lyre-guitar, Poet and Singer -</div><div class="spoiler_body">Routine: Instrumentalist, Poet, Singer<br/>Feature : By Popular Demand<br/>You can always find a place to perform, usually in an<br/>inn or tavern but possibly with a circus, at a theater, or<br/>even in a noble’s court. At such a place, you receive free<br/>lodging and food of a modest or comfortable standard<br/>(depending on the quality of the establishment), as<br/>long as you perform each night. In addition, your<br/>performance makes you something of a local figure.<br/>When strangers recognize you in a town where you have<br/>performed, they typically take a liking to you.</div></div> <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">Is not all that complicated was the youngest child of a regional mountain man a half-orc who made a living hunting furs, some panning for gold and other honest work being well regarded even by the elves for his stoic noble heart and was a former pit fighter and slave with the scars to prove it named Borrak. Her mother was a human ,Hanna Moon, and might pretty making a living as a whore and well met papa while being mounted by him for coin and nine months later out she came mostly taking after her ma the only signs of her fathers blood her pointed orcish teeth the tusks filed down some. She was never a good girl she did train as a bards apprentice but took to crime more naturally robbing people in caravans not wanting to "shits where she sleeps" and until the trade routes closed up tighter than a virgins holes made a good living. Now is kind of desperate to leave she makes some coin performing but its not good and stealing is thin work to make coin on save for stealing some food from local farms and the odd open window she has avoided ripping off anything serious from the locals.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 21<br/><strong>Hit Die:</strong> D8<br/><strong>Armor Class:</strong> 13<br/><strong>Passive Insight:</strong>  +3<br/><strong>Passive Perception:</strong> +3<br/><strong>Initiative:</strong> +2<br/><strong>Speed:</strong> 30 ft.<br/><strong>Rage:</strong> n/a<br/><strong>Proficiency Bonus:</strong> +2<br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Saves:</strong> Dexterity, Intelligence<br/><strong>Skills:</strong> Acrobatics, Arcane, Athletics, Deception, Hand Crossbows, Insight, Investigation, Light Armor, Longswords, Nature, Perception, Performance, Rapiers, Shortswords, Sleight of Hand, Simple Weapons, Stealth, Survival. <br/><strong>Tool:</strong> Disguise Kit, Lyre-guitar, Thieves' Tools<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 12/+1<br/>- Saving Throw: +1<br/>- Athletics:  +3<br/><strong>Dexterity</strong>: 14/+2<br/>-Saving Throw: +4<br/>- Acrobatics:  +4<br/>- Sleight of Hand: +4<br/>- Stealth: +4<br/><strong>Constitution</strong>: 12/+1<br/>- Saving Throw: +1<br/><strong>Intelligence</strong>: 14/+2<br/>- Saving Throw: +4<br/>- Arcana:+4<br/>- History: +2<br/>- Investigation: +4<br/>- Nature: +4<br/>- Religion: +2<br/><strong>Wisdom</strong>: 12/+1<br/>- Saving Throw: +1<br/>- Animal Handling: +1<br/>- Insight: +3<br/>- Medicine: +1<br/>- Perception: +3<br/>- Survival: +3<br/><strong>Charisma</strong>: 13/+1<br/>- Saving Throw: +1<br/>- Deception: +3<br/>- Intimidation: +1<br/>- Performance: +3<br/>- Persuasion: +3<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features</div><div class="spoiler_body">Expertise <em>Sleight of Hand, Thieves Tools</em><br/>Sneak Attack 2D6<br/>Thieves Cant<br/>Cunning Action<br/>Fast Hands<br/>Second-Story Work<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats</div><div class="spoiler_body"> <br/>Skilled<br/>Skilled</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">1. Burglar’s Pack  Includes a backpack, a bag of 1,000<br/>ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a<br/>hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days<br/>rations, a tinderbox, and a waterskin. The pack also has 50<br/>feet of silk rope strapped to the side of it.<br/>2. Lyre-guitar<br/>3. Thieves Tools<br/>4. Disguise Kit<br/>5. Leather Armor<br/>6. Silvered Short Sword <em>"Silver Sting"</em><br/>7. Dagger x 3<br/>8. Hand Crossbow with 10 Bolts<br/>9. Costume<br/>10. Trinket from Admirer (Dryad Charm on Chain)<br/>11. Money Belt (for hiding money)<br/>12. Coin Pouch (for a small amount of money on hand, tucked into belt)<br/>13. Scavengers Kit: Jars, flasks, waxed paper, pouches, string etc. needed <br/>for looting monster corpses for materials of value to arcane types<br/>and special buyers.<br/>14. Clothing Leathers to Compliment Armor <br/><br/>COIN &amp; WEALTH<br/>Platinum 1<br/>Gold 8<br/>Electrum 2<br/>Silver 9<br/>Copper 10<br/>Other:<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Information</div><div class="spoiler_body">1. Dagger:  1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)<br/>2. Crossbow, hand: 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading<br/>3. Shortsword:  1d6 piercing 2 lb. Finesse, light<br/><br/></div></div>