They turn their bouncy haired heads to face you, wine glasses hit the table in almost perfect unison.  Two of them had just lit a cigarette and are now hurrying to squish them out in the overfilling ashtray but the other three - non-smokers or faster smokers, you're not sure - rise to their feet.<br/><br/>The leader, or the one with the bounciest hair at least, starts to say something but before she gets a chance Chris has moved up to face her.<br/><br/><hr/><br/><em>OK.  I'm not doing this in a spoiler here, but I generally will.  The full initiative order, taking in mind your rolls, is:<br/><br/>Chris (31 successful)<br/>The one who is a waitress (26 successful)<br/>The one who dated Ross (25 successful)<br/>The one who dated Barry (24 successful)<br/>Miyo (14 successful)<br/>The one who moves to Paris (72 unsuccessful)<br/>The one who gatecrashed a wedding (83 unsuccessful)<br/><br/>So Chris/demigod is up first.<br/><br/>You have a few possibilities.  <br/>1)You can pick up a chair or beer bottle or something.  This is the equivalent to drawing a weapon.<br/>2)You can punch one of them.  This is done with a "Major Struggle Check".  What that means is that you need to roll under your struggle skill on a d100 to hit them.  However, two of them are still sat down, making it harder for them to dodge.  So you'll get a "shift" on your action if you want to hit either of them.  10% in this case.  In general shifts are numbers added to or subtracted from your skill to reflect things being easier or harder than average.<br/><br/>So you have a struggle of 25.  If you want to hit one of the three standing ones, you need to roll under 25.  If you want to hit one of the two seated ones, you need to roll under 35.<br/><br/>3) You can try to avoid being hit.  At this stage all you need to say is "I'm dodging this round.  Until your next action comes up, you'll have an additional chance to dodge being hit.  They will need to roll under their struggle to hit you still, and then you'll have a chance to dodge it.  I'll explain how that works when it comes up.<br/><br/>4) The ever present "something else".  Draw a weapon, attack or dodge are the three kinda default combat actions but its a roleplaying game.  Do you wanna do something else?  Flee?  Leap on to the table so you'll have the advantage of higher ground next time?  Grab one of the other patrons and use them as a human shield?  Don't feel at all constrained by the draw/attack/dodge list.  If you wanna do something else just say "Kythia, I wanna try&lt;whatever&gt;<br/><br/>So what you up to?  Include your roll and who you're attacking if it's attacking.</em>