<div class="floatleft">(http://i1252.photobucket.com/albums/hh565/kuroshukiji/akr_tyounin_sumasi_01_zps5739a17b.png)</div><strong>Name</strong>: Shujin Kurosawa<br/><strong>Age:</strong>23<br/><strong>Race:</strong>Human (Shou)<br/><strong>Size:</strong>Medium (5' 10" Tall, 180 lbs.)<br/><strong>Languages:</strong>Common, Dragonic<br/><strong>Class/Level:</strong>Fighter (Battlemaster), 3<br/><strong>Alignment:</strong>True Nuetral<br/><strong>Political Position</strong>:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Soldier<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feature: Military Rank (Officer).</div><div class="spoiler_body">You have a military rank from your career as a soldier.<br/>Soldiers loyal to your former military organization<br/>still recognize your authority and influence, and they<br/>defer to you if they are of a lower rank. You can invoke<br/>your rank to exert influence over other soldiers and<br/>requisition simple equipment or horses for temporary<br/>use. You can also usually gain access to friendly<br/>military encampments and fortresses where your rank <br/>is recognized.</div></div> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">Shujin was the second oldest son of a blacksmith and the older brother to two sisters. He idolized his older brother. So his brother joined the military he decided to do the same but Months before he was able to finally join his brother was killed. The details surrounding his death was away from them. Still this did not change his mind, it only strengthen it. He still joined the military even against the wishes of his father and sisters.<br/>It did not take long before he climbed the ranks. Those that had served beside him as soldiers trusts him while those that served under him follow him with out question. He had a sense of Honor and Duty one that spread among his men. <br/><br/>His time with the military ended abruptly. While helping occupy a captured stronghold he witness the troops of other officers do horrible things to the people of the stronghold. He ordered the men to stop with no luck. When words did not work he let his actions speak for himself. He told the his men to gather the prisoners and protect them from the rest of the army. This act was taken as treason by many of his superiors yet a few believed it was noble. In the end he was punished but not killed. He was to be secluded for a week. Before the punishment was carried out one of his supporters slipped him a journal. <br/><br/>During his seclusion he read the journal. In it described events that happened similarly to his own. Yet the end was not as he had hoped. The man was killed along with his men. The General in charge did not want his name sullied decided to label those executed as men killed in action. As he continued reading a feeling of anger and betrayal swelled inside him. He knew. In the end was a small note. The owner of the journal belonged to a soldier that was transfered from the man's squad before the battle started. The soldier's last entry thanked the man he had served. Tears slowly crawled down his face as he reads the man's name. Under his breath he calls his brother.<br/>After the week ended he was release. One of those waiting was the officer who gave him the journal, he had a sad apologetic looks as he watched. He and his men left the military soon after. He himself travelled alone occasionally traveling as an guard to merchants traveling the same road he was on.</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 36<br/><strong>Hit Die:</strong> 1d10 x Level(3)<br/><strong>Armor Class:</strong> 12 (While wearing Leather Armor) or 11 Unarmored <br/><strong>Passive Insight:</strong> 11<br/><strong>Passive Perception:</strong> 13<br/><strong>Initiative:</strong> +1<br/><strong>Speed:</strong> 30<br/><strong>Rage:</strong> <br/><strong>Proficiency Bonus:</strong> +2<br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Saves:</strong> Strength, Constitution<br/><strong>Skills:</strong> Acrobatics, Perception, Athletics, Intimidation<br/><strong>Tool:</strong> Vehicles (land), Dragon Chess, Smith’s tools<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 16/+3<br/>- Saving Throw: +5<br/>- Athletics:  +5<br/><strong>Dexterity</strong>: 13/+1<br/>-Saving Throw: +1<br/>- Acrobatics:  +3<br/>- Sleight of Hand: +1<br/>- Stealth: +1<br/><strong>Constitution</strong>: 14/+2<br/>- Saving Throw: +4<br/><strong>Intelligence</strong>: 11/+0<br/>- Saving Throw: +0<br/>- Arcana:+0<br/>- History: +0<br/>- Investigation: +0<br/>- Nature: +0<br/>- Religion: +0<br/><strong>Wisdom</strong>: 12/+1<br/>- Saving Throw: +1<br/>- Animal Handling: +1<br/>- Insight: +1<br/>- Medicine: +1<br/>- Perception: +3<br/>- Survival: +1<br/><strong>Charisma</strong>: 14/+2<br/>- Saving Throw: +2<br/>- Deception: +2<br/>- Intimidation: +4<br/>- Performance: +2<br/>- Persuasion: +2<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features</div><div class="spoiler_body">Fighting Style:<br/><em>Two-Weapon Fighting</em><br/>When you engage in two-weapon fighting, you can add<br/>your ability modifier to the damage of the second attack.<br/><br/>Second Wind:<br/>You have a limited well of stamina that you can draw on<br/>to protect yourself from harm. On your turn, you can use<br/>a bonus action to regain hit points equal to 1d10 + your<br/>fighter level.<br/>Once you use this feature, you must finish a short or<br/>long rest before you can use it again.<br/><br/><br/>Action Surge:<br/>Starting at 2nd level, you can push yourself beyond your<br/>normal limits for a moment. On your turn, you can take<br/>one additional action on top of your regular action and a<br/>possible bonus action.<br/>Once you use this feature, you must finish a short or<br/>long rest before you can use it again. Starting at 17th<br/>level, you can use it twice before a rest, but only once on<br/>the same turn.<br/><br/><br/>Battle Master:<br/>Combat Superiority<br/>Maneuvers 3, +2 at 7th, 10th, 15th<br/><em>Distracting Strike.</em> When you hit a creature with a<br/>weapon attack, you can expend one superiority die to<br/>distract the creature, giving your allies an opening. You<br/>add the superiority die to the attack’s damage roll. The<br/>next attack roll against the target by an attacker other<br/>than you has advantage if the attack is made before the<br/>start o f your next turn.<br/><br/><em>Riposte.</em> When a creature misses you with a melee<br/>attack, you can use your reaction and expend one<br/>superiority die to make a melee weapon attack against<br/>the creature. If you hit, you add the superiority die to the<br/>attack's damage roll.<br/><br/><em>Sweeping Attack.</em> When you hit a creature with a<br/>melee w eapon attack, you can expend one superiority<br/>die to attempt to damage another creature with the<br/>same attack. Choose another creature within 5 feet<br/>o f the original target and within your reach. If the<br/>original attack roll w ould hit the second creature, it<br/>takes damage equal to the number you roll on your<br/>superiority die. The damage is o f the same type dealt by<br/>the original attack.<br/><br/>Superiority Dice<br/>4/4 d8, +1 at 7th and 15th<br/><br/>Saving Throws<br/>8+Proficiency Bonus + Str or Dex Mod<br/>Student of War: Smith’s tools<br/>Proficiency with one type of Artisan's tools <br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats</div><div class="spoiler_body"> </div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Scimitar<br/>1d6 slashing, 3 lb., Finesse, light<br/>Scimitar<br/>1d6 slashing, 3 lb., Finesse, light<br/>Longbow<br/>1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed<br/>Arrows(20), 1 lb.<br/>Leather Armor<br/>11 + Dex modifier, 10 lb.<br/><br/><br/>Explorerfs Pack:<br/>Backpack<br/>Bedroll<br/>Mess kit<br/>Tinderbox<br/>Torches(10)<br/>Ration (10 Days)<br/>Waterskin<br/>Rope, Hemp, 50 ft<br/><br/><br/>Horse, Riding<br/>Horse, Draft<br/>Wagon<br/><br/><br/>Officer Insignia<br/>Ceremonial Tanto (Trophy)<br/>Deck of Cards<br/>Common Clothes<br/>Belt Pouch (150g)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Information</div><div class="spoiler_body"></div></div>