<table class="bbc_table"><tbody><tr><td>Name: Razzly Winters</td></tr><tr><td>Age: 19</td></tr><tr><td>Gender: female</td></tr></tbody></table>Callsign: Ghost<br/>Short Bio:<br/>Razzly was in the cockpit of a mech since before she could even walk.  However, to this day, she has yet to actually pilot one.  She knows her way around the systems and could probably tell you how any part of it works, but she has absolutely no experience with piloting them.  Currently, she works as a freelance mechanic fixing various mechs from commercial models to military grade weaponry. A bit of an inventor at heart, she re purposed an old pipboy she found in the trash and made it into her custom diagnostic computer, dubbing it the pipgirl, she is rarely seen without it strapped to her right arm.<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Attributes</strong></td></tr><tr><td>Attribute Name</td><td>Cost</td><td>Rank</td><td>Notes</td></tr><tr><td>Divine Relationship</td><td>1/r</td><td>1(1)</td><td>Innate</td></tr><tr><td>Item of Power(pipgirl)</td><td>4/r (5 at first level)</td><td>4(17)</td><td>20 points to spend on item abilities</td></tr><tr><td>Mechanical Genius</td><td>2/r</td><td>2(4)</td><td>innate</td></tr><tr><td>Pocket Dimension</td><td>4/r</td><td>2(8)</td><td>innate</td></tr><tr><td>Computer Scanning</td><td>2/r</td><td>3(6)</td><td>pipgirl required</td></tr><tr><td>Force Field</td><td>4/r</td><td>0(0)</td><td>pipgirl required. Currently disabled due to insufficient battery power (a.k.a Character points)</td></tr><tr><td>Features</td><td>1/r</td><td>8(8)</td><td>pipgirl required, 1 feature per rank: Radar, Diagnostic routines, map feature, notes, built in video/audio/camera, machine interface</td></tr><tr><td>Projection</td><td>4/r</td><td>1(4)</td><td>pipgirl required</td></tr></tbody></table>unused points: 2 +4 from defects.<br/><table class="bbc_table"><tbody><tr><td><strong>Defects</strong></td></tr><tr><td>Defect Name</td><td>Points returned</td><td>Rank</td><td>Notes</td></tr><tr><td>Inept Attack</td><td>3</td><td>1</td><td>outside of her mech, she isn't well suited to combat, stemming from a personal distaste for violence.</td></tr><tr><td>Phobia(Snow)</td><td>1</td><td>1</td><td>due to getting lost in a frozen wasteland for several hours, she has a debilitating fear of snow.</td></tr></tbody></table>Mech: Ice Princess<br/>Role: Long range sniper/artillery support<br/>Background:<br/>The ice princess is actually a customized version of a typical scout mech employed by the UPF forces, employing more advanced technology and weapon systems including systems for dealing with arctic conditions. As such, it has a snow camouflage pattern on it making it look more distinct, since very few models were made for that purpose.  It currently has the ability to stealth both from sight and from mechanical means.  She also has remote cameras that she can deploy to scout ahead and relay targeting information to her artillery weapons.  The scouts themselves have few defenses, other than their small size and auto-camo abilities.  Given time and materials, the mech can produce more of them, though replenishing in battle is near impossible.<br/><br/>Abilities:<br/>Size: Large<br/>Hit Points: 10(base) + 40 = 50 (-80)<br/>Occupants: 2 ( -14 )<br/>Cargo: 3 tons (-3)<br/>Armor: 5 (-25 )<br/>Strength: 12 (-6)<br/>Land Speed: 100 MPH (-50)<br/>*Air Speed: n/a (speed / 10 )<br/>*Ceiling: n/a<br/>*Dramatic Space flight: n/a ( #g's * armor)<br/>Maneuver or Initiative: Maneuver  (+2 over base (+1 bonus) -10)<br/><table class="bbc_table"><tbody><tr><td>Ability</td><td>Cost</td><td>notes</td></tr><tr><td>Accessories: terrain following radar, personal computer, datalink</td><td>-3</td><td></td></tr><tr><td>Communications: Tactical Radio(secure, scanner), Long Range Radio(secure, scanner), Laser Com, </td><td>8</td><td>see page 167/168</td></tr><tr><td>Countermeasures</td><td>12</td><td>Ladar and Electronic Emissions Sensor(which doubles as RWR)</td></tr><tr><td>ECM</td><td>-11</td><td>1 rank in Radar, Radio, and Defensive Jammer, and one rank in torpedo decoy. </td></tr><tr><td>EVS</td><td>Life Support(-8)</td><td>can operate practically anywhere.</td></tr><tr><td>*JumpingX3</td><td>-6</td><td>x3 jumping distance. only in mech mode</td></tr><tr><td>Laser Designator</td><td>-12</td><td>1500', and also featured on scoutbots (doubled cost). laser guided munitions.</td></tr><tr><td>Navigation aids(all)</td><td>5</td><td>provide + 3 nav. bonus normally, +4 if near friendly satellite network.  also aids indirect fire.(important for this mech)</td></tr><tr><td>Re-entry shield</td><td>3</td><td> It can fly in vehicle mode. Mech mode will need to worry about fall damage.</td></tr><tr><td>Sensors</td><td>82</td><td>I went a bit overboard with the sensors ;)  4 miles for infared, low-light optics, radar, sonar, ladar, and meta scanner</td></tr><tr><td>Stabilization Gear</td><td>10</td><td>no penalties to firing while moving</td></tr><tr><td>Stealth</td><td>16</td><td>protection against detection from sonar, radar, infared, and meta scanners</td></tr><tr><td>Targetting Bonus(Sniper)</td><td>10</td><td>+2 bonus when using sniper rifle.</td></tr><tr><td>invisibility</td><td>200</td><td>Cloaking now working again.</td></tr></tbody></table><br/><strong>Weapons</strong><br/><table class="bbc_table"><tbody><tr><td>Weapon Name</td><td>Cost</td><td>Range</td><td>Ammo (type and quantity) and damage</td><td>Traits/defects/notes</td></tr><tr><td>Mech Sniper Rifle</td><td>-18</td><td>Long</td><td>HEAT, 30, D8 (increased threat). </td><td>AP(+),Increased Threat(+),Long Range(+),Static(-),</td></tr><tr><td>Mortar shot (mech only)</td><td>-11</td><td>Long</td><td>2d10, mortar shot, 8 shells</td><td>blast (+), Hardpoint(+),indirect(+),fixed arc(front)(-), less ammo(-2), only on ground(-1),static(-1) </td></tr><tr><td>Laser Guided Missle Pod</td></tr></tbody></table>(168 needed, 77 available)<table class="bbc_table"><tbody><tr><td></td><td>Long</td><td>2d20, Laser Guided Missle, 30</td><td>AP(x2 +2), Blast(+1), (supersonic speed), Laser Guided (+) (+5 bonus to attack roll when the attack reaches the enemy), Volley(+), Static(-), <br/><br/><br/>Mech: Ice Princess Guardian Mode<br/>Role: Aerial Sniper<br/>Background:<br/>Essentially borrowed from Robotech, Guardian Mode enables the Ice Princess to fly and hover over an area providing increased mobility, while sacrificing her ability to use her artillery weapons.  While able to fly and hover about, the Ice Princess is unable to land and move about on the ground. Ideally, this mode will only be used to move over long distances or quickly get from point A to point B, where Razzly can re-engage mech mode in relative security.  <br/>Abilities:<br/>Size: Large <br/>Hit Points: 10(base) + 40 = 50 (-80)<br/>Occupants: 2 ( -14 )<br/>Cargo: 3 tons (-3)<br/>Armor: 5 (-25 )<br/>Strength: 12 (-6)<br/>Land Speed: N/A<br/>*Air Speed: 550mph (-55)(speed / 10 )<br/>*Ceiling: n/a<br/>*Dramatic Space flight: 1g (-5)( #g's * armor)<br/>Maneuver or Initiative: Maneuver  (+2 over base (+1 bonus) -10)<br/><table class="bbc_table"><tbody><tr><td>Ability</td><td>Cost</td><td>notes</td></tr><tr><td>Accessories: terrain following radar, personal computer, datalink</td><td>-3</td><td></td></tr><tr><td>Communications: Tactical Radio(secure, scanner), Long Range Radio(secure, scanner), Laser Com, </td><td>8</td><td>see page 167/168</td></tr><tr><td>Countermeasures</td><td>12</td><td>Ladar and Electronic Emissions Sensor(which doubles as RWR)</td></tr><tr><td>ECM</td><td>-11</td><td>1 rank in Radar, Radio, and Defensive Jammer, and one rank in torpedo decoy. </td></tr><tr><td>EVS</td><td>Life Support(-8)</td><td>can operate practically anywhere.</td></tr><tr><td>Laser Designator</td><td>-12</td><td>1500', and also featured on scoutbots (doubled cost). laser guided munitions.</td></tr><tr><td>Navigation aids(all)</td><td>5</td><td>provide + 3 nav. bonus normally, +4 if near friendly satellite network.  also aids indirect fire.(important for this mech)</td></tr><tr><td>Re-entry shield</td><td>3</td><td> It can fly in vehicle mode. Mech mode will need to worry about fall damage.</td></tr><tr><td>Sensors</td><td>82</td><td>I went a bit overboard with the sensors ;)  4 miles for infared, low-light optics, radar, sonar, ladar, and meta scanner</td></tr><tr><td>Stabilization Gear</td><td>10</td><td>no penalties to firing while moving</td></tr><tr><td>Stealth</td><td>16</td><td>protection against detection from sonar, radar, infared, and meta scanners</td></tr><tr><td>Targetting Bonus(Sniper)</td><td>10</td><td>+2 bonus when using sniper rifle.</td></tr><tr><td>invisibility</td><td>200</td><td>Cloaking now working again.</td></tr></tbody></table><br/><strong>Weapons</strong><br/><table class="bbc_table"><tbody><tr><td>Weapon Name</td><td>Cost</td><td>Range</td><td>Ammo (type and quantity) and damage</td><td>Traits/defects/notes</td></tr><tr><td>Mech Sniper Rifle</td><td>-18</td><td>Long</td><td>HEAT, 30, D8 (increased threat). </td><td>AP(+),Increased Threat(+),Long Range(+),Static(-),</td></tr><tr><td>AA missles</td><td>-5 (1/5 cost for alternate mech, 21 original cost)</td><td>Long (100 feet)</td><td>Missle (30), d20</td><td>Hardpoint(+),Fixed Arc(-),The laser guided missles change function in guardian mode, enabling engagement of aerial targets while in transit.</td></tr></tbody></table><br/><br/>77 point remains. 168 needed for current weaponry. Still not flight capable, but it can survive any environment and has cloaking.<br/><br/>anyone else notice the fact that my character is phobic of snow, yet she pilots a mech designed for arctic combat? Come on Saiko, you should have noted that right away, considering that whole ordeal that gave me that phobia.   <br/></td></tr></tbody></table>