<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=214960.msg10573674#msg10573674">Quote from: Carlissa on October 07, 2014, 12:51:53 pm</a></div></div><blockquote class="bbc_standard_quote">So archery would be a better option than melee? But considering that archer is ranged, why would I need a mount? I'm presuming that, if in going to emphasis on luring, I won't be doing much direct combat? I know you said they both work together, but if I'm going ranged, why would I need the skills that go into Beast Rider?<br/><br/>I wouldn't worry about the annoyance of "getting into" a certain play style. Trying to learn this stuff is already confusing the heck out of me. :P<br/><br/>Why would using Luring Challenge with a monk around be cruel?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You'd be using your mount to stay out of melee. However, if someone does actually reach you (through whatever walls of pain the party has setup), you can still have a big two-handed weapon to fall back on. You probably will be involved in melee at some points, for a variety of reasons.<br/><br/>Luring Challenge gives one opponent a +4 bonus to hit you (as opposed to -2 AC you apply to yourself). If other people are in the way, in order to reach you and take advantage of that they need to take a solid beating from your allies.<br/><br/>Archery starts pulling ahead of melee starting around 6th level. It's probably best to see this in play, but a character cannot both move and make a full attack, normally. Full attacks let you do a lot more damage, but if you're melee, you have to keep moving to reach your opponents (which may not always be possible), while a ranged character can try to hit almost anything they can see.