Celeste:<br/><br/>The lights wink out, almost instantly, and the sense of fright fades away, as she drives away the unquiet spirit that had decided to haunt her. The rest of her evening, she is left alone.<br/><br/>Lilial:<br/><br/>No one else in the building seemed to notice the knocking. (A DC 15 Linguistics check allows her to decode the message; it's in a common adventuring code, eg; Morse Code)<br/><br/>IU256:<br/><br/>Nothing but common animals move in or around the prison grounds, during the night.<br/><br/>All: Experience points for the first day, 350 exp each. Lilial receives an additional 100, Celeste gains 300, and IU256 receives 150.<br/><br/>The next morning, the sun rises, to a worried town, rumors flying wildly. Along the shoreline of the river, only a thousand feet away from the Lorrimor house, stands a 25-foot tall statue of a strong, valiant looking man, although it's now covered in moss. And, as of this morning, a large, bloody letter 'V' has been painted on the statue's base, with more blood splattered, liberally, around the statue and the ground.