With Latooni backing out, should we see about starting earlier?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=214960.msg10576909#msg10576909">Quote from: Carlissa on October 08, 2014, 01:31:48 pm</a></div></div><blockquote class="bbc_standard_quote"> :-\<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's not something that comes up often, but it looks like the cavalier archetypes were built for combos, as opposed to most other classes.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Yeah, I think this is the best course of action for me.<br/>Speaking of this, I need to get my sheet in before we start tomorrow. I've been so busy studying for tests and Pathfinder that I've been neglecting my character sheet!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>For your feats: Mounted Combat lets you make ride checks to protect your mount once per round when they are attacked. Power Attack lets you reduce your to-hit bonus in exchange for doing increased damage. They are two very important feats for you.<br/><br/>For your bonus teamwork feat: Precise strike<br/><br/>http://paizo.com/pathfinderRPG/prd/ultimateCampaign/characterBackground/traits.html<br/><br/>You get to pick one additional trait (in addition to your crime), and optionally you can take a second trait from this list if you pick a drawback.<br/><br/>I highly recommend grabbing Eyes and Ears of the City (Lawful Neutral, great if you were a sentinel of some sort) or Seeker so you can get Perception as a class skill.<br/><br/><hr/><br/>You have six skill points. You can only put one point into a skill at level one, so you are basically choosing six things to be good at.<br/><br/>Bluff (Cha)<br/>Climb (Str)<br/>Craft (Int)<br/>Diplomacy (Cha)<br/>Handle Animal (Cha)<br/>Intimidate (Cha)<br/>Profession (Wis)<br/>Ride (Dex)<br/>Sense Motive (Wis)<br/>Swim (Str)<br/><br/>Are your default class skills.<br/><br/>Order of the Lion adds  Knowledge (local) (Int) and Knowledge (nobility) (Int)<br/><br/>If you take Seeker or Eyes and Ears of the City as a trait, you get Perception (Wis) as well.<br/><br/>Perception and Ride are your 'must have' skills. Should put a point into each. Perception helps prevent being surprised, Ride is what you're going to be doing a lot >_> Plus it helps protect your mount.<br/><br/>Intimidate, Diplomacy, Handle Animal, and Bluff all benefit from your higher charisma score. You'll get a lot of use out of Diplomacy and Intimidate both. Later on you can do mass intimidate checks with your mount using a feat, so it could go pretty much as you described >_><br/><br/>Climb and Swim benefit from your strength, these tend to see a lot of use at low levels in my experience.<br/><br/>Profession and Craft are group skills, so you could pick Profession (Soldier), and it would be a single skill. For you, these would probably be more flavor oriented. I tend to wait a few levels to pick up rp-purposed skills, personally. Knowledge (local and nobility) are somewhat similar in this regard.<br/><br/>Sense Motive checks if people are telling the truth.<br/><br/>My suggestion would be to pick Ride, Perception, Diplomacy, Intimidate, Swim and Climb. But it'd be no problem to swap out any or all of the last four.