This has been a problem of the alignment axis since it was conceived. It's especially comes to bear with Role playing.<br/><br/>A good description and in depth role playing guide for the alignments can be found here. (http://easydamus.com/alignment.html)<br/><br/>The hardest part for some people to grasp is that alignment can change, either through magic, multiple personalities, or actions that are not in line with a persons alignment. A good character that willfully and knowingly kills an innocent might move towards neutral on the alignment axis, continual actions like this will move him towards the evil axis.<br/><br/>Take my Huntsman for example, he is Neutral Good, or "true good". He does not concern himself with weather or not something is lawful, just that it is good. But when not faced with that decision he respects the laws of the land and recognize why they are needed. You compare that to tales such as Robin Hood, he is Chaotic Good. Robin fought the govt, freed people he felt were wrongfully imprisoned and actively and exclusively worked outside the law to do the Good that needed to be done.<br/><br/>If you want something like the axis, you could go with D&D 4th ed version of alignment, it only had 4:Lawful Good, Good, Evil, Chaotic Evil, with the last choice being unaligned. A vast majority of the players in 4th ed were unaligned because like Chaotic Neutral in 3.5 and pathfinder it represented a Free spirit, true free will.