<strong>Name:</strong>Lexie Renner<br/><strong>Class/Archetype:</strong>The Chosen<br/><strong>Gender:</strong>Female<br/><strong>Basic Description:</strong><div class="floatright">(https://imagizer.imageshack.com/v2/640x480q90/922/symdGL.jpg)</div>Lexie has blue eyes, fair skin, and dark golden-blonde hair that cascades in loose waves below her shoulders.  She’s very fit and toned, but still has curves.  She’s never sick, and injuries heal unnaturally fast.  The 19 year old usually dresses in casual clothing that doesn’t restrict movement; jeans, boots or high tops, T-shirts or tank tops or sweatshirts (depending on the weather).  Her long hair is frequently tied out of the way in a ponytail or braid.  She does clean up well and tries to always have a couple of sets of nicer clothes available, because weird shit can happen anywhere and it helps to blend in; well, to start with at least.<br/><br/><strong>Ratings:</strong><br/><ul class="bbc_list"><li><em>Charm:</em> +1</li><li><em>Cool:</em> +2 </li><li><em>Sharp:</em> +1</li><li><em>Tough:</em> +1</li><li><em>Weird:</em> -1</li></ul><br/><strong>Your Fate:</strong><br/><em>How You Found Out:</em>Nightmares and visions.<br/><em>Heroic Tags:</em>Sacrifice.  Visions.<br/><em>Doom Tags:</em>You can’t save everyone.  No normal life.<br/><br/><strong>Moves:</strong><br/><ul class="bbc_list"><li><em>Destiny’s Plaything: At the beginning of each mystery, roll +Weird to see what is revealed about your immediate future. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9 you get a vague hint about it. On a miss, some- thing bad is going to happen to you.</em></li><li><em>I’m Here For A Reason: There’s something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. If you die in play, then you must spend a Luck point. You will then, somehow, recover or be returned to life. Once your task is done (or you use up all your Luck), all bets are off.</em></li><li><em>Resilience: You heal faster than normal people. Any time your harm gets healed, heal an extra point. Additionally, your wounds count as 1-harm less for<br/>the purpose of the Keeper’s harm moves.</em></li></ul><br/><strong>Gear:</strong>ASP baton.  Pepper Spray.  Taser.  Laptop (in serious protective case).  iPhone.  Tactical sap gloves.  Jeep CJ.<br/><em>Protective :</em>Concealment soft body armour. (1-armour)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Future Special Weapon</div><div class="spoiler_body"><strong>Your Special Weapon:</strong> (Irish ring hilt) arming sword, magic.<br/><em>Form:</em> Handle (1-harm hand balanced)<br/><em>Business-end:</em> Artifact, Blade (+1 harm), long.<br/><em>Material:</em> Blessed steel.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Introduction</div><div class="spoiler_body"> Lexie Renner has had vivid dreams as long as she can remember.  As a child, the dreams were easily dismissed as pretty normal weird ones, full of bizarre dream logic where you say and do the strangest things that no one in their right mind would in real life.  Everybody has those, hers were just maybe a tad more ... complex?<br/><br/>Other than all that Lexie was a pretty happy, active kid.  In spite of her parents’ plans, Lexie was an only child.  Her dad was a retired Army sergeant turned park warden in British Columbia, and her mum was a high school science teacher.  Time was spent outdoors in the country/forests as well as in the city.  Not perfect (seriously, whose life was?), but good.  And then she hit her teens and everything went downhill.  The dreams... changed as she grew older.  More intense, darker, and frequently violent - and not in that running away from an unknown presence kind of way.  There were things in her dreams.  Things, people, people who were really things, strange animals, a lot of feelings and sounds and images she couldn’t understand.  <br/><br/>Dreams were bad enough.  Visions at any time of the day or night was worse.  Voices, images of places and people she didn’t know, warnings to stay alert, calls for help when there was no one around.  Lexie woke up screaming or struggling to reach for a weapon that wasn’t there.  Sometimes she woke up in a different room with no clue how she had ended up there.  Other times she woke up outside on the road or in the woods, in bare feet and whatever she had worn to bed.  The third time one of her parents found her standing with a large kitchen knife in her hand and a confused expression on her face, they had to do something.<br/><br/>Psychologists and psychiatrists are well-trained, dedicated professionals who truly want to help their patients.  None of the ones who saw Lexi had the kind of background that would have prepared them for what the truth really was.  They tried, she knows that.  The doctors tried, her parents tried, her friends tried (until they got scared off).  Lexie doesn’t blame them now; she knows they were way out of their league.  Talking didn’t help, partly because she didn’t really understand what the hell was going on herself and partly because when she eventually did start to figure it out, she sounded completely nuts.  Insert several years of a variety of super fun medication or combinations of the same, and periodic stays in psych wards here. <br/><br/> She eventually developed a resistance to the meds, but they had allowed her to get at least some control over her visions.  The frequency has lessened and they only manifest when she actually goes to sleep now.  She was able to act “sane” enough to be home and at school.  Yeah there were people who treated her like she was a freaky head case; she ignored them.  She spent a lot of time online looking up creatures and reported odd occurrences that sounded like things she’d seen in her dreams or visions, and some of them seemed to click.  <br/><br/>After making it through high school at 17, Lexie was visiting an aunt (okay, great-aunt, but no one likes to be called that) in Vancouver for a week of very careful togetherness (on Lexie’s part) and sightseeing when her life shifted again.  She had several nights of disturbing dreams of fire and monsters, none of which were quite in focus enough for her to place.  The last night it was all too clear.  <br/><br/>Her parents had been out at the cabin.  Waking up in a cold sweat, Lexie phoned there as she struggled to dress and not hyperventilate.  Out of service.  The landline, her mum’s cell, her dad’s sat-phone, everything.  She was hours away, and it was already too late.  <br/><br/>The fire destroyed all signs of what had happened to the occupants before the fire.  Terrible tragedy, really.  Lexie knew better.  In a tiny part of her mind, in a locked metal box inside a safe that had been welded shut, she wondered if it was a coincidence.  Just another incident involving the monsters everyone thought didn’t exist.  Or were they targeted because of her?<br/><br/>Lexie Renner has enough money to get by as long as she’s careful with it.  She has a used but mechanically sound old Jeep CJ hardtop, a very well protected laptop, and a few other things the local law enforcement people don’t need to know about.  The past year and a bit she’s been hunting, training, and learning. </div></div><hr/><br/><strong>Level:</strong>1<br/><br/><strong>Luck:</strong>7<br/><em>Special:</em>As The Chosen, the Keeper will bring your fate into play whenever you use a point of luck.<br/><br/><strong>Harm:</strong>(Range is 0-7, 0 meaning your Hunter is okay, healthy, and fit for battle, 7 meaning dying/incapacitated)<br/><em>Unstable</em>No/Yes (Mark when you reach a Harm of 4)<br/><br/><strong>Experience:</strong>(Whenever you roll a 6 or below, increase by one point, range is 0-5. When you reach 5 points, you level up and your experience value goes down to 0)<br/><br/><strong>Improvements:</strong>(When you level up, pick an improvement from the list. When you level up five times (Level 6), you may pick an advanced improvement from the list)<br/>