Since there weren't any other comments about posting rotation (and I'm assuming, no objections?), I'll probably write one up for when things get started.<br/><br/>Just wanted to check in and see how you all were doing. Are there any questions or concerns that you want smoothed over, that you would like to discuss?<br/><br/>As far as character creation, I would like for the initial gifts of our characters to be limited to their particular elemental energies - wood, metal, fire, water, earth. There will be opportunities for growth, in areas that are related to beliefs about those energies. For example:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Fire is related to the heart, which is the seat of human emotions and the organ whose constant warmth and pulse keeps blood and energy moving.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It would make sense, if you had the character who was aligned with fire, to have your character possess a dominant power of empathy, which would be passive until a later point in the roleplay.<br/><br/>As another example, I looked through the chart on this webpage (http://lieske.com/5e-intro.htm) and read that wood has mental qualities of emotion and sensitivity, and demands free expression and space for open expansion. If my character was a musician, her power might be expressed through her music - hum or play a tune that can create a protective circle, as an example.<br/><br/>More general abilities like making flame spontaneously, controlling the flow of water, and so on will also be allowed. As I said, powers will be based on the elements until the story progresses further.