<div class="floatleft">(https://elliquiy.com/elluiki/images/6/62/LissaRogue.png)</div><span class="bbc_size" style="font-size: 24pt;"><strong>Lissa Light-Step<strong></strong></strong></span><br/>CN Half-elf Urchin Thief Rogue 4<br/><hr/><strong>Background</strong><br/>Lissa's mother was a human prostitute, and it was only after she was born and her mother saw her ears that was it discovered that her father was an elf.  The city of Nevrin wasn't a kind place however, especially to the poor and downtrodden, and it wasn't long before Lissa was just another orphan living on the streets.  To survive she fell in with a pack of street urchins, all of whom desperately dreamed of a better life than the many grim fates that awaited petty criminals in Nevrin.<br/><br/>Eventually Lissa graduated from picking pockets to robbing merchants, and as a teen she caught the attention of the local Thieves' Guild who quickly recruited her.  She learned from the best, becoming an expert cat burglar and earning the sobrique Light-Foot after she successfully robbed the city watch without anyone even hearing her enter the building.<br/><br/>Lissa's freewheeling existence couldn't last forever, however, and eventually she ended up picking the wrong side of a guild dispute.  Rather than risk the dubious mercy of the new guild master she fled Nevrin, falling in with the first group of foolish adventurers heading far, far away.  She planned to follow them until she made it far enough, then rob them blind and start a new life of crime in some distant city.  Instead, for the first time in her life she found real friends, and it wasn't long before she couldn't even lie to herself anymore about why she hadn't stolen the latest of haul of treasure and fled into the night.<br/><hr/><strong>Personality</strong><br/>Lissa is watchful and careful, a lifetime of never knowing who might betray her or where her next meal might come from having left deep marks.  Despite her caution she can't keep her mouth shut, always teasing and mocking people, and even when she's trying to be kind most of her compliments are a bit backhanded.  When with the group she always acts as though spending time with them is a chore, and pretends that their relationship is strictly business and that she's only around them for the gold.  Despite the front she puts on, none of the others believe her; Lissa has risked her life far too often, and protected the group fiercely through thick and thin no matter the circumstances for her claims to be taken seriously.<br/><br/>Lissa has very sticky fingers, and it isn't uncommon for her to pay for drinks all night with the same coins filched from the serving girl's pockets time and again.  She's good enough not to get caught very often, fortunately, but if it isn't nailed down it isn't safe from being taken.  She always returns things she 'borrows' from her friends, just waiting until its absence is noticed before slyly 'finding' it for them.  Its more subtle, but they've also noticed that, when money is running short their coin purses end up mysteriously topped off with gold they didn't put there, while Lissa's gets lighter.<br/><br/>Lissa prefers her romantic entanglements to be no strings attached, and she's rather open about her sexuality, willing to try anything twice.  She's always the first out of the bed and gone from the room the next morning, however, not wanting to get close that way.  Actually, she prefers not involving a bed at all; anywhere will do, especially if its a bit risky, and is fond of oral, giving and receiving with either gender of partner.  She also loves to watch, using her stealth to spy on interesting trysts.<br/><hr/><strong>Description</strong><br/>A short, lithe half elven woman with pale skin and chin length red hair.  She has a penchant for skin-tight leather, whether worn as armor of when out carousing, and she always carries a variety of knives on her person, some open and others hidden, all razor sharp and ready to be used at a moments notice.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statistics</div><div class="spoiler_body"><strong>Armor Class</strong> 15<br/><strong>Hit Points</strong> 27/27 (4d8)<br/><strong>Speed</strong> 30 feet<br/><strong>Proficiency Bonus</strong> +2<br/><hr/><strong>Str</strong> 10 (+0) <strong>Dex</strong> 18 (+4) <strong>Con</strong> 13 (+1) <strong>Int</strong> 14 (+2) <strong>Wis</strong> 8 (-1) <strong>Cha</strong> 14 (+2)<br/><strong>Saves</strong> Dexterity, Intelligence; advantage against being charmed<br/><strong>Trained Skills</strong> Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Sleight of Hand, Stealth.<br/><strong>Weapon Proficiencies</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br/><strong>Armor Proficiencies</strong> Light<br/><strong>Tool Proficiencies</strong> Disguise Kit, Thieves' Tools<br/><hr/><strong>Condition Immunities</strong> Immune to sleep<br/><strong>Senses</strong> Darkvision 60 ft.<br/><strong>Languages</strong> Common, Elvish, Goblin<br/><hr/><strong>Abilities</strong><br/><strong>Expertise</strong> Double proficiency bonus with Stealth and Sleight of Hand.<br/><strong>Sneak Attack</strong> Once per turn add 2d6 damage to an attack against an opponent I have advantage against, or if the target has another enemy within five feet and I do not have disadvantage.<br/><strong>Thieves' Cant</strong> A special series of codes that only other thieves know.<br/><strong>Cunning Action</strong> Can take a bonus action each turn to Dash, Disengage or Hide<br/><strong>Fast Hands</strong> Can take a bonus action from Cunning Action to make a Dexterity (Sleight of Hand) check, use Thieves' Tools to disarm a trap or open a lock, or take a Use an Object action.<br/><strong>Second Story Work</strong> Climbing no longer takes extra movement.  Running jump distance is increased by dexterity mod in feet.<br/><strong>City Secrets</strong> When not in combat, you and people you lead can travel between two areas in a city twice as fast as your speed would normally allow.<br/><hr/><strong>Combat</strong><br/><strong>Dagger</strong> +6,  1d4+4 damage, 20/60 thrown range<br/><hr/><strong>Equipment</strong><br/>Leather armor<br/>13 daggers<br/>Burglar's Pack<br/>Thieves' Tools<br/></div></div>