<span class="bbc_u"><strong>Movement: </strong></span><br/><br/>Movement consists of two parts, intra system movement and inter system movement. These are abstracted to a single movement rate that has a base value of 4. This value may be increased (by use of the Fast ship trait) or decreased (damaged ships becoming crippled).<br/><br/>Moving from one in system zone (inner – middle – outer) to the next takes one point of movement.<br/><br/>Moving from one system to the next through hyperspace takes one point of movement per hex travelled.<br/><br/>Moving along a gravity wave takes 1, 2 or 3 points of movement, depending on the strength of the wave. Ships with insufficient movement to complete a movement of this sort are considered in transit, and will emerge in their next turn, with whatever points of movement they should have remaining.<br/><br/>Moving through a wormhole costs no movement.<br/><br/>Wormholes and gravity waves are only enterable at the edges of a system, in the same manner as a ship entering hyperspace.<br/><br/><br/><strong>Modifiers to movement:</strong><br/>Each point of Fast trait: +1<br/>Ship damaged: -1<br/>Ship crippled: -2<br/>