Galathiir<br/><div class="floatright">(https://elliquiy.com/elluiki/images/5/53/Herger_and_the_ladies.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock</div><div class="spoiler_body"> <br/><em>“Gold Dragonborn” (Mercenary Veteran) Bard (College of Lore), True Neutral</em><br/><strong>Armor Class</strong> 15<br/><strong>Hit Points </strong>27 (4d8 + 4)<br/><strong>Speed </strong>30 ft.<br/><hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td><div align="center">14 (+2)</div></td><td><div align="center">14 (+2)</div></td><td><div align="center">12 (+1)</div></td><td><div align="center">10 (+0)</div></td><td><div align="center">12 (+1)</div></td><td><div align="center">16 (+3)</div></td></tr></tbody></table><hr/><strong>Initiative </strong>+3<br/><strong>Saving Throws </strong>Str +5, Con +4<br/><strong>Skills </strong>Acrobatics +4, Arcana +2, Athletics +4, History +2, Insight +3, Perception +3, Performance +7, Persuasion +7<br/><strong>Damage Resistances</strong> fire<br/><strong>Senses </strong>passive Perception 13<br/><strong>Languages</strong> Common, Draconic<br/><hr/>Features and Traits<br/><strong><em>Proficiencies. </em></strong>Light armor, simple weapons, hand crossbow, longsword, rapier, shortsword, viol, lute, drums, dice, vehicles (land).<br/><strong><em>Mercenary Life.</em></strong> You are able to identify mercenary companies by their emblems and a little about the company. You can find the taverns and festhalls to find work between adventures to maintain a comfortable lifestyle.<br/><em><strong>Bardic Inspiration (3/long rest). </strong></em>As a bonus action, you can choose one creature within 60 feet and once within the next 10 minutes the creature can add a d6 to an ability check, attack roll, saving throw, or damage roll or to its AC after it sees the roll but before the result is known. A creature can benefit from only one inspiration die at a time. <br/><em><strong>Spellcasting.</strong></em> You are a 4th-level spellcaster. Your spellcasting ability is Charisma (Spell save DC 13, +5 to hit with spell attacks). You know the following bard spells.<br/>Cantrips: <em>mage hand, prestidigitation, vicious mockery</em><br/>1st level (4/day): <em>cure wounds, healing word, Tasha’s hideous laughter, thunderwave</em><br/>2nd level (3/day): <em>enthrall, heat metal, lesser restoration</em><br/><em><strong>Jack of All Trades. </strong></em>Add half your proficiency bonus to all ability checks not noted in skills.<br/><em><strong>Song of Rest.</strong></em> At the end of a short rest, you and any friendly creature regain 1d6 additional hit points.<br/><em><strong>Expertise.</strong></em> Your proficiency bonus is doubled with Performance and Persuasion.<br/><em><strong>Dragon Hide.</strong></em> <br/><br/>A<span class="bbc_size" style="font-size: 8pt;">CTIONS</span><br/><hr/><em><strong>Longsword. </strong>Melee Weapon Attack: </em>+4 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8+2 slashing damage or 1d10+3 slashing damage and AC 15 when used with two hands.<br/><em><strong>Breath Weapon (1/short or long rest). </strong></em>Each creature in a 30 ft. cone must make a DC 11 Dexterity saving throw or take 2d6 fire damage on a failed save, and half as much damage on a successful one.<br/><em><strong>Claws. </strong>Melee Weapon Attack:</em> +4 to hit, 5 ft. reach, one target. <em>Hit: </em>1d4+2 slashing damage.<br/><em><strong>Dagger.</strong> Melee or Ranged Weapon Attack: </em>+4 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d4+2 piercing damage.<br/> <br/>R<span class="bbc_size" style="font-size: 8pt;">EACTIONS</span><hr/><em><strong>Cutting Words. </strong></em>When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.<br/>  <br/><strong>Additional Equipment</strong><br/>Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, soap, a Lute, uniform of your last mercenary company (traveler’s clothes), insignia of rank, dice, 10 gp</div></div><br/><strong>Background</strong><br/><hr/>Born to a taverner's daughter, Galathiir (definitely not the name his mother gave him) was always told his father was the hand she would "visit in the stables." He always had an affinity for keeping the fires around the inn and learned how to chat up anyone. He never really questioned his place until Tallaran mercenaries, known for being a quite well dressed company, stopped in on the way to whatever trouble was brewing. For their part, the mercenaries figured bringing the youth along would be good for a laugh, at least. The strapping youth proved more than that, proving as skilled with a blade as finding sheaths for all their blades. Now it seems he's found himself an investor in this little venture, and the better for it.<br/>Somehow, Galathiir has discovered what he is and what it means. And that means<em>no one can know.</em>All dragons are extremely territorial and have been known to raze regions looking for another of their kind. This makes folks understandably skittish. Any supposed sighting of a dragon might raise a cry that a local undesirable is a dragon in disguise and the locals must stake them out for the dragon to find rather than search near their settlement. So he doesn't tell his companions, except there was that one time with the fire. And the other time. And....<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fun stuff</div><div class="spoiler_body">Like all his kind, Galathiir has a prodigious appetite and his tastes, serendipitously, very closely align with Yulia.</div></div>