<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3239510#msg3239510">Quote from: Mercurial on 04-07-2010, 06:29:09</a></div></div><blockquote class="bbc_standard_quote">I too prefer systemless games - I find really that forum games don't need any <em>help</em> slowing down and dying on their own, and mechanics in my experience tend to do this. And frankly, I prefer who wins contests and the right to be more a decision for what is more dramatically appropriate than "lets see what the dice say". Because I trust people more than random number generators. And because I work with random number generators all day anyway &gt;.&lt;<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>For some games, certainly that's fine. But what about when you're playing in a setting that your character would know, but you the player don't. Rokugan is a perfect example of this. A lot of subtle interplay goes on, and etiquette is a fairly essential skill.<br/><br/>When you bow to another clan daimyo, where do you place your wakizashi?<br/><br/>Which is more important, a farmer or a merchant?<br/><br/>Why can't we loot the bodies of the bandits we just killed?<br/><br/>A system can provide help to players, as well as hinderences.