<span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Lets finish the character sheets</strong></span></span><br/><br/>Might as well get the rest of the rules stuff done while Zenkai and I work out the finer points of the Marfa priesthood. In alphabetic order here's what I still need to know:<br/><br/>ANLAF: Starting Gear - you get Dungeon Rations, Leather Armor, Adventuring Gear, a Bundle of Arrows, and a Hunter's Bow. Choose either a Spear or a Short Sword (or an Axe if you like, same difference), plus (a) more Dungeon Rations or (b) another Bundle of Arrows.<br/><br/>DUNWIK: I think I know everything rules-related I need to know about our Bard.<br/><br/>LYNNA: (1) Pick a "look" for your Signature Weapon.<br/>(2) Equipment: You get your Signature Weapon and Dungeon Rations. For your defenses, choose (a) Chainmail + Adventuring Gear, or (b) Scale Armor. For other equipment, pick two from: 2 Healing Potions; Shield; 22 coins; a package of Antitoxin, Dungeon Rations, Poultices & Herbs.<br/>(3) What's Lynna's alignment, Good or Neutral, i.e. is Lynna more a "protector type" or someone motivated by looking for a worthy opponent?<br/><br/>MILA: Mila's equipment consists of a Symbol of the Divine (describe it please), and Dungeon Rations. For your defenses, choose: Shield or Chainmail (or Leather Armor if you like. Same stats, and perhaps more fitting for a cleric of Marfa). For a weapon, pick one: Warhammer, or a Mace, or a Staff + Bandages. Other gear: Either Adventuring Gear + more Dungeon Rations, or a Healing Potion.<br/><br/>MARCUS:<br/>(1) What's Marcus's alignment - Lawful or Good? Is he the type who is more focused on upholding the law, or more focused on defending the weak?<br/>(2) Equipment (I'll explain the details below): Marcus gets:<br/>- Dungeon Rations (5 uses, 1 weight)<br/>- Scale Armor (2 armor,<del>clumsy</del>, 3 weight)<br/>- some "Mark of Faith", which you should describe. (For example some piece of jewelry with a religious symbol)<br/>- a Long Sword (+1 damage, 1 weight) and<br/>- a Shield (+1 armor, 2 weight)<br/>Also choose either (a) Adventuring Gear (5 uses, 1 weight), or (b) more Dungeon Rations (5 uses, 1 weight) and a Healing Potion.<br/><br/>Marcus's Load is 14, so as long as the weight of his equipment doesn't go over 14 he's fine. Now, for the different pieces of equipment:<br/>Dungeon Rations: Every use of dungeon rations is enough for one day. the standard package is enough to last you for 5 days.<br/>Armor is subtracted from the damage you take. Wearing Scale Armor (2) and using a Shield (+1) you subtract 3 from the damage you take, but some attacks are good at cutting through armor and ignore a certain amount of it. But 3 points of Armor is pretty good. Normally it's difficult to move around in armor (i.e. it's tagged "clumsy"), but a Paladin has the "Armored" class move, which means you can ignore that, as you are trained in using armor.<br/>Damage: Damage if you attack someone with a weapon (or even your bare hands) depends primarily on your character class. A Paladin like Marcus does 1d10 damage. The long sword adds another +1, and if the attack roll is good enough (2d6+ Strength Modifier > 9) you get the option to deal another 1d6 extra damage.<br/>Healing Potion: This heals 10 hit points, or removes one debility. Debilities are conditions that inflict a -1 modifier on checks related to a certain attribute. Debilities normally need some rest (maybe a few days) to remove.<br/>Adventuring Gear: A collection of useful but inexpensive gear, e.g. torches, a length of rope, maybe a few pieces of chalk or a fishhook, and so on. If you have Adventuring Gear you just specify what you pull out of your gear when you need it. As long as it fits the general category of "common adventuring gear / mundane item" you get the piece of equipment you want and mark off one of the 5 uses.<br/><br/>What most people don't get at the start of their adventuring career is Coin. You have what you have and if you need money you have to find it, steal it, work for it, or come by it some other way.<br/>