(https://elliquiy.com/elluiki/images/6/6d/276ae0aef95415a088b923337959af0f.jpg) Played By Muse<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Naivara Nailo (Nightbreeze)</div><div class="spoiler_body"><strong>Character Name:</strong>        Naivara Nailo (Nightbreeze)<br/><strong>Class &amp;Level:</strong>                Cleric 1<br/><strong>Background:</strong>                Outlander<br/><strong>Alignment:</strong>                        Chaotic Good<br/><strong>Experience Points:</strong>        0<br/><strong>HP:</strong>                                9<br/><strong>Initiative:</strong>                        +2<br/><strong>Death Saves</strong> _/3 Successes _/3 Failures<br/><strong>Strength:</strong>                10        <strong>Strength Modifier:</strong>         +0<br/><strong>Dexterity:</strong>                16        <strong>Dexterity Modifier:</strong>         +3<br/><strong>Constitution:</strong>        12        <strong>Constitution Modifier:</strong>        +1<br/><strong>Intelligence:</strong>        9        <strong>Intelligence Modifier:</strong>        -1<br/><strong>Wisdom:</strong>                16        <strong>Wisdom Modifier:</strong>        +3<br/><strong>Charisma:</strong>                12        <strong>Charisma Modifier:</strong>        +1<br/><strong>Passive Wisdom (Perception):</strong><br/><strong>Savings Throws:</strong><br/>Strength:                 +0<br/>Dexterity:                +3<br/>Constitution:         +1<br/>Intelligence:         -1<br/>Wisdom:                 +5<br/>Charisma:                 +4<br/><strong>Skills:</strong>(Proficient mark with *)<br/>Acrobatics:                        +3<br/>Animal Handling:                +1<br/>Arcana:                        -1<br/>*Athletics:                        +2<br/>Deception:                        +1<br/>History:                        -1<br/>Insight:                        +3<br/>Intimidation:                +1<br/>Investigation:                -1<br/>*Medicine:                        +5<br/>Nature:                        -1<br/>*Perception:                +5<br/>Performance:                +1<br/>Persuasion:                +1<br/>*Religion:                        +1<br/>Sleight Of Hand:                +3<br/>Stealth:                        +3<br/>*Survival:                        +5<br/><strong>Attacks &amp; Spellcasting:</strong><br/>        Shortbow<br/>                Attack Roll                d20+5<br/>                Damage Roll        d6+3<br/>                Range<br/>                Amo                        20<br/>        Short Sword<br/>                Attack Roll                d20+5<br/>                Damage Roll        d6+3<br/>        Spells:  <br/>                Attack Roll                d20+5<br/>                Saving Throw        13<br/>        Staff<br/>                Attack Roll                d20+2<br/>                Damage Roll        d6/d8<br/><strong>Equipment:</strong><br/>        Belt Pouch<br/>        Explorer’s Pack<br/>Gold: 10<br/>Holy Symbol<br/>Hunting Trap<br/>Leather Armor and Buckler<br/>        Trophy<br/>        Traveler’s Clothes<br/><strong>Languages &amp; Other Proficiencies:</strong><br/>Armor: Light armor, medium armor, shields<br/>Languages: Common, Elven, Sylvan<br/>Saving Throws: Wisdom, Charisma<br/>Tools: Flute<br/>Weapons: All simple weapons, Longbow, Longsword, Shortbow<br/>        <br/><strong>Features &amp; Traits:</strong><br/>Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions.  You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it were dim light.  You can’t discern color in darkness, only shades of gray.<br/>Keen Senses. You have proficiency in the Perception skill.        <br/>Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep<br/>Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years o f practice. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.<br/>Fleet of Foot. Your base walking speed increases to 35 feet.<br/>Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br/>Feature: Wanderer<br/>You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br/>Warding Flare<br/>Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.<br/>You can use this feature a number o f times equal to your Wisdom modifier (a minimum o f once). You regain all expended uses when you finish a long rest.<br/><strong>Spells:</strong><br/>        Cantrips: Guidance, Light, Mending, Sacred Flame<br/>        Prepared: Burning Hands, Cure Light Wounds, Fairy Fire, Guiding Bolt, Healing Words, Shield of Faith<br/><strong>Character Background:</strong> (Please Include, Personality Traits, Ideals, Bonds, Flaws, Backstory -at least 1 paragraph please-)<br/>                Personality Trait: I’m driven by a wanderlust that led me away from home.<br/>Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)<br/>Bond: My tools are symbols of my past life, and I carry them so that I will never forget my roots.<br/>Flaw: There’s no room for caution in a life lived to the fullest.  <br/>“I belong to the Foxfire Band of sylvan elves who dwell in cormanthor.  I grew up traveling the woods, hunting and gathering, making war upon the gnolls and dancing with the Fair Folk.  <br/>“I always loved the legends my elders told me--especially my great aunt.  I was first drawn to serve Corelon from the legends of his deeds, and those of the rest of the Seledrain.  To pledge my service to him, I traveled to the integrated town of Tangletrees.  There I met so many fascinating people that I chose to travel the world and learn who adn what else was out there.  (A moon elf lover I took--Nacopi Amastia--was a my companion in learning to savor this.)  <br/><strong>Appearance:</strong></div></div><br/>(https://elliquiy.com/elluiki/images/thumb/e/e7/Elf_Bard.JPG/370px-Elf_Bard.JPG)Played by Dror<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Halavan Riothraium</div><div class="spoiler_body"><strong>Character Name: Halavan Riothraiun</strong><br/><strong>Class &amp; Level: Bard 1</strong><br/><strong>Race: High Elf</strong><br/><strong>Background: Acolyte</strong><br/><strong>Alignment: CG</strong><br/><strong>Experience Points:</strong><br/><strong>HP: 10</strong><br/><strong>Initiative: +3</strong><br/><strong>Strength:12</strong>                <strong>Strength Modifier: +1</strong><br/><strong>Dexterity:16</strong>                <strong>Dexterity Modifier: +3</strong><br/><strong>Constitution:14</strong>           <strong>Constitution Modifier: +2</strong><br/><strong>Intelligence:12</strong>            <strong>Intelligence Modifier: +1</strong><br/><strong>Wisdom:14</strong>                  <strong>Wisdom Modifier: +2</strong><br/><strong>Charisma:18</strong>                <strong>Charisma Modifier: +4</strong><br/><strong>Passive Wisdom (Perception): 12</strong><br/><br/><strong>Savings Throws:</strong><br/>Strength: +1<br/>Dexterity: +5<br/>Constitution: +2<br/>Intelligence: +1<br/>Wisdom: +2<br/>Charisma: +6<br/><br/><strong>Skills:</strong>(Proficient mark with *)<br/>Acrobatics: +3<br/>Animal Handling: +2<br/>Arcana: +1<br/>Atheletics: +1<br/>Deception: +4<br/>History: +1<br/>*Insight: +4<br/>Intimidation: +4<br/>Investigation: +1<br/>Medicine: +2<br/>Nature: +1<br/>*Perception: +4<br/>*Performance: +6<br/>*Persuasion: +6<br/>*Religion: +4<br/>*Sleight Of Hand: +5<br/>Stealth: +3<br/>Survival: +2<br/><br/><strong>Attacks &amp; Spellcasting:</strong><br/>Longbow +5<br/>Rapier +5<br/><br/><strong>Languages &amp; Other Proficiencies:</strong><br/>Common<br/>Elven<br/>Sylvan<br/>Draconic<br/>Celestial<br/><br/><strong>Features &amp; Traits:</strong><br/>Bardic Inspiration<br/><br/><strong>Spells:</strong><br/>0 - Mage hand<br/>Message<br/>True Strike<br/><br/>1 - Charm Person<br/>Heroism<br/>Cure Wounds<br/>Thunderwave<br/><br/><strong>Character Background:</strong><br/>Acolyte:<br/>Feature - Shelter the Faithful<br/>Personality - I quate sacred texts and proverbs in almost every situation.<br/>Ideal - Faith<br/>Bond - I will do anything to protect the temple where I served.<br/>Flaw - I cannot resist the pleasures of the flesh.<br/><br/>Halavan was an Acolyte of Corellon Larethian, serving the god and the priests. I was born to a Nymph mother and an Elven father. As my mother knew my beauty would cause others to seek ownership over me, she placed me as a child in the temple or Corellon.<br/>However, as I grew older the temple life felt restrictive to my fey instincts. I wanted to run free in the wilds with the animals and fey. I left the temple and joined the Elven warriors patrolling the wilds of the High forest. Among them I felt for the first time the pleasures of the flesh, especially enjoying the muscular frames of the Elven males (and later human males when I arrived at Silverymoon and Waterdeep).<br/><br/>Feeling dissatisfied with army life, I left for Silverymoon, where I worked at the Golden Orc's Head inn. There, the human bard Calthian taught me to use musical instruments of almost all types, as well as how to sexually please men. When he traveled to Waterdeep, I left with him, and found work there as a bard myself.<br/><br/>The harp he gave me as a gift is my most treasured possession, even though we have since parted ways.<br/><br/><strong>Appearance:</strong><br/>(https://elliquiy.com/elluiki/images/thumb/e/e7/Elf_Bard.JPG/370px-Elf_Bard.JPG)</div></div>