<strong>Name:</strong>Celeste Lake<br/><strong>Face Claim:</strong>Bioshock's Elizabeth (cosplay by sladkoslava)<div class="floatright">(https://i.imgur.com/NCsOhwA.jpg)</div><strong>Age:</strong>24 (DOB January 13, 1898)<br/><strong>Occupation:</strong>Explorer<br/><strong>Sex:</strong>Female<br/><strong>Residence:</strong>Arkham, Mass.<br/><strong>Birthplace:</strong>New York<br/><br/><tt class="bbc_tt"><strong>Strength:</strong>     45    <strong>Dexterity:</strong>  65     <strong>Intelligence:</strong> 65<br/><strong>Constitution:</strong> 55    <strong>Appearance:</strong> 75     <strong>Power:</strong>        40<br/><strong>Size:</strong>         60    <strong>Education:</strong>  80     <strong>Movement Rate:</strong> 8<br/><br/><strong>Hit Points:</strong> 11      <strong>Sanity:</strong>  40<br/><strong>Luck:</strong>       80      <strong>Magic Points:</strong> 8<br/><br/><strong>Damage Bonus:</strong> None  <strong>Build:</strong> 0</tt><br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><tt class="bbc_tt"><strong>Accounting (05%):</strong>          <strong>Anthropology (01%):</strong>       <strong>Appraise (05%):</strong> <br/><strong>Archaeology (01%):</strong>         <strong>Art/Craft (05%):</strong>          <strong>Charm (15%):</strong> 55%<br/><strong>Climb (20%):</strong>               <strong>Credit Rating (00%):</strong> 80%  <strong>Cthulhu Mythos (00%):</strong>    <br/><strong>Disguise (05%):</strong>            <strong>Dodge (Half DEX):</strong>         <strong>Drive Auto (20%):</strong> <br/><strong>Elec. Repair (10%):</strong>        <strong>Fast Talk (05%):</strong>          <strong>Fighting (Brawl) (25%):</strong> 30%<br/><strong>Firearms (Handgun) (20%):</strong> 60%  <strong>Firearms (Rifle/Shotgun) (25%):</strong><br/><strong>First Aid (30%):</strong> 40%       <strong>History (05%):</strong> 60%        <strong>Intimidate (15%):</strong> <br/><strong>Jump (20%):</strong>                <strong>Language (Other) (01%):</strong>*  <strong>Language (Own) (EDU):</strong> 80%<br/><strong>Law (05%):</strong>                 <strong>Library Use (20%):</strong> 30%    <strong>Listen (20%):</strong> 30%<br/><strong>Locksmith (01%):</strong>           <strong>Mech. Repair (10%):</strong>       <strong>Medicine (01%):</strong>     <br/><strong>Natural World (10%):</strong> 40%   <strong>Navigate (10%):</strong> 30%       <strong>Occult (05%):</strong> 25%<br/><strong>Op. Hv. Machine (01%):</strong>     <strong>Persuade (10%)</strong>            <strong>Pilot (01%):</strong>  <br/><strong>Psychology (10%):</strong>          <strong>Psychoanalysis (01%):</strong>     <strong>Ride (05%):</strong>     <br/><strong>Science (01%):</strong>             <strong>Sleight of Hand (10%):</strong>    <strong>Spot Hidden (25%):</strong> 30%<br/><strong>Stealth (20%):</strong> 30%         <strong>Survival (10%):</strong> *         <strong>Swim (20%):</strong> 30%<br/><strong>Throw (20%):</strong>               <strong>Track (10%):</strong></tt><br/><br/><div align="center"><strong>Skill Specialties</strong></div><strong>Language (English) (EDU):</strong>80%<br/><strong>Language (Arabic) (01%):</strong>41%<br/><strong>Language (Latin) (01%):</strong>26%<br/><strong>Survival (Desert) (10%):</strong>20%<br/><strong>Survival (Jungle) (10%):</strong>20%<br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><span class="bbc_u">.45 Revolver (Webley .455)-- 1d10+2, 15 yards, 1 (3), 6, 100</span><br/><span class="bbc_u">Knife, Small -- 1d4+DB, Touch, 1, -, -</span><br/><span class="bbc_u">Unarmed -- 1d3+damage bonus, none, 1, none, none</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div>Gold Pocket Watch<br/>Knife, Small<br/>.45 Revolver (Box of 100 ammunition)<br/>Clothes, Various<br/><br/><div align="center"><strong>Cash &amp; Assets</strong></div>Lakehaunt Manor (Country House)<br/>Various exploration gear in storage<br/>Ford Model T<br/><br/><strong>Spending Level:</strong>$50<strong>Cash:</strong>$400<br/><strong>Assets:</strong>$40,000<br/><br/><div align="center"><strong>Backstory</strong></div><br/><strong>Personal Description:</strong>Attractive, despite being a bit soft after years in the field<br/><br/><strong>Traits:</strong>Gambler and Risk Taker, she is willing to risk her life on a whim in pursuit of a goal<br/><br/><strong>Ideology/Beliefs:</strong>The occult.  There is too much in the world to be explained by science.  There is too much knowledge lost to time and ruins.<br/><br/><strong>Significant People:</strong>Her father, Lord Lake, who instilled in her the belief that there is always more to discover.<br/><br/><strong>Meaningful Locations:</strong>Lakehaunt Manor, her mother’s ancestral home which she didn’t know existed until her mother’s death. It is a connection to her past, and just shows how much mystery there is.<br/><br/><strong>Treasured Possessions:</strong>A collection of old books her parents gathered, including one in a unidentified language that her father was convinced lead to some lost city.<br/><br/><strong>Injuries &amp; Scars:</strong><br/><br/><strong>Phobias &amp; Manias:</strong><br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong><br/><br/><strong>Encounters with Strange Entities:</strong><br/><br/><br/>The daughter of the British explorer Lord William Lake and his American mistress Nora Farwell, Celeste spent much of her childhood in various locations around the world.  She grew up on the move and, while her parents insisted that she get the finest education money could buy, Celeste was struck with her parent’s wanderlust at a young age.  Her earliest memories are of watching the sun rise over the Sahara Desert, of poking a massive beetle with a stick in the Brazilian Jungle, and of ruins that seemed as old as the rocks around them.<br/><br/>At six Celeste was sent off to study at a boarding school in England.  She despised every minute of it.  She was taught to be act ‘properly,’ she was forced to learn how to dress, how to act, how to carry herself, and generally everything that she despised about civilized society.  She rebelled as much as she could, but with little real success.  She spent what breaks and free time she had with her parents and, although they insisted she attend college, was finally able to join them as a semi-equal when she graduated.<br/><br/>Lord Lake died in the war fighting the Germans in West Africa.  Nora Lake, the pair finally having gotten married during the war, fell into despondency and passed away herself not long after.  Celeste took up their quest, but it was never the same.  She, like her father before, spent years and more than one fortune on trying to decipher a map from an archaic old book he had ‘borrowed’ from a library in London.  The book was in no language that either had ever been able to identify and seemed to indicate the location of a lost city, but that was as far as either was ever able to get.<br/><br/>Arkham was the birthplace of her mother and, as she had no inherited title from her father, Celeste chose to settle down in the area.  She told herself that it was only temporary, a regroup and not a retirement, a base of operations, a chance to sort out the business interests she had inherited, but at the same time the world seemed to be growing ever smaller, ever less mysterious.  She had inherited an old country house from her mother known as Lakehaunt Manor.  It was not all that impressive in truth, a run-down and poorly maintained old house on a few dozen sprawling acres.  It sat on a marshy old lake, but otherwise was largely unremarkable.<br/><br/>Celeste prefers to dress in trousers and a blouse, despite how it may scandalize anyone else.  She drives a beat up old Model T, and keeps a Webley .455 Mark VI Revolver either in her house or in her glove compartment, depending on just how violent she feels the day may end up being.