I wouldn't worry too much about the bonds. While I can see some value in them as a roleplaying tool, they are the part of DW that strikes me as perhaps a little too artificial, even for a gaming tool.<br/><br/>You folks are free to use them as a shorthand for defining character relationships, but I'm not worried if we leave bonds undefined. Doesn't mean you won't get XP for character development or roleplaying.  :-)