There's an aspect of the rules I'd like to ask your opinions / input about. As I said before, this is my first time running a Dungeon World game, and I am wondering about one small thing: The "Discern Realities" Move.<br/><br/>I am not really sure it should be rolled all that often. The way I read the rules it strikes me as the equivalent of a "search" check in D&D, and not as a stand-in for a "spot" skill or a way to figure out something a character might realistically know, based on their training and experience. (Given the current IC thread it's probably fairly obvious that this question entered my mind when Andy rolled Discern realities for Lynna, looking at the bandit camp, but I also wondered a bit about it when Wander used the move earlier.)<br/><br/>Rolling for moves pro-actively saves time and thereby can speed up the game, but Lynna is not just<em>A Fighter</em>, she's<em>The Fighter</em>of the group. She may only be level 1, but she knows stuff related to her class, just as Donwik knows "Bard Stuff", Anlaf knows "Ranger Stuff", and so on.<br/><br/>So maybe you folks should just ask if your characters spot something useful, or, perhaps even better, just come up with something? Whip out a little anecdote, make up a little bit of helpful knowledge, add your own little details to the story?<br/><br/>Okay, this has veered slightly off course from my original thoughts about Discern Realities, but I'd say it's still worth discussing.