<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also hope I got the intended format right re: answering MC's questions to flesh out supporting characters. Didn't seem like it was an OOC query about Anise, so...yeah! =D</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, if it were a tabletop game, there would be less narrating in the first place ("Someone's coming over.  They're pretty beat up.  What do you do?"  "I go check it out, cautious-like."  "Okay, it's Anise -- you can't tell at first, but when she looks up with those blue eyes, it's for sure.  She's talking about her wounds, kind of diagnosing herself, but then she's like, 'I got jumped, it was Jeanette.  Ruth, why would Jeanette do that?")  so it wouldn't quit be as obvious an IC/OOC line to cross when the answer is, "Anise just kind of has a way of pissing people off, I guess!"<br/><br/>The question is directed at the character, either way, so whatever answer you give, it's all good.  I mean, maybe that's not why Anise got beat up -- but if that's the case, your answer is still interesting, because it tells me nope, Ruth doesn't know what that reason might be (if that makes sense!)<br/><br/>So finding a way to fit the answer into the narrative is fine, just answering it directly is fine too, either way works.  If you ever feel like stepping out of the narrative to just answer the questions directly, first-person in-character, that's cool too.  I'm not really hung up on the tense; as far as I'm concerned, we're playing a game and telling a story, not writing a novel, so people can write however works.