Okay, so this is my final word on the Hawk squadron standard equipment load. We can argue about real world analogs and such till we are all blue in the face, but in the end you will have to trust me that it does not matter all that much. In the end it's people who win wars, not pieces of equipment - at least in this here setting.<br/><br/>(https://elliquiy.com/elluiki/images/0/0d/EW05EquipmentMacross2032JPG.jpg)<br/><br/>So, what will you get?<br/><br/>1) No wingtip missiles. Maybe that wasn't such a brilliant idea, given that it deviates a lot from the loadout of other craft. But the possibility might still exist. It's something that may still show up in a "boss fight".<br/>2) One enlarged sensor pod, to make up for the hardpoint lost to missiles. This is a specialized piece of equipment, produced only in limited numbers. Expect to see it only on recon planes. (Guess I had my blinders on there for a while when I only juggled around the pods I had already created, instead of considering an enlarged version.)<br/>3) One missile package, but it will be either medium- or long-range missiles. Sorry, but no rocket pod. If a recon plane has one advantage it is that it can spot (and target) enemy craft at long range. Using "micro missiles" gives that advanatage away, and for close-range work you still have your gun pod.<br/>4) EW equipment: A communications booster to keep in touch with your base, even on a long-range patrol. An optical sensor pod (high-res cameras and the like). And ECCM module to help you look through enemy jamming. One large sensor module that consists primarily of phased array radar/lidar and some gravimetric sensors that will let you detect hyperspace fold events.<br/><br/>I think this is about as close as I can get to making you folks happy without making myself unhappy.