Removed Wild to make the disciplines more distinct. Strength now tries to deal both you and your opponent massive PP at the same time, and finishing them before you finish yourself. The old wild fit in more with this. The new wild replacement heals you while pleasuring your opponent, so stamina has become the self-recover and resist specialty. Skill is similar, but now has more emphasis on combos.<br/><br/>I just updated the encounter list, with two new girls. Another important update to note is that, pieces of memory are<strong>no longer girl specific</strong>. That should make it simpler.<br/><br/>Also, I'm working on multi-discipline specialties, which will require you to have a certain amount of points in each discipline.