<div class="floatleft">(http://i59.tinypic.com/2z7eyhi.gif)</div><br/><strong>Available Character Races:</strong><br/><strong>-Saiyan:</strong>This will be limited to one or two. We'll need at least one, in order to give Nappa and Vegeta a reason to come to Earth. Perhaps, though, instead of sending one pod to Earth in order to conquer it, the saiyans sent two? Saiyans may have the ability to receive a zenkai boost; when they are brought to near death and recover, they receive a large boost in power. To balance things, they might have a smaller pool of ki.<br/><br/><strong>-Human:</strong>We always need plenty of humans. Humans will be balanced more to having a large pool of ki to work with. They're less about raw power and more in touch with the energy that Earth provides. Perhaps to balance things against the saiyans, only humans can use the Kaio-ken?<br/><br/><strong>-Half-Saiyan:</strong>Offspring of a saiyan and a human. Perhaps balanced stat growth and a partial zenkai boost? The best stat growth of all, but no zenkai? There should be one or two of these characters.<br/><br/><strong>-Android:</strong>Built by a renegade scientist like Dr. Gero or built by Capsule Corp? Whatever the origin, it's an interesting idea to have an android character. Perhaps they start with high stats, but since they're robots, they receive little to no status growth?<br/><br/><strong>Techniques: </strong>To be determined. Every player can have their own signature attacks, of course, but I'd also like to include some special attacks here that may provide an additional benefit at a particular cost. Perhaps if one uses the Kaio-ken, for example, the attack stat doubles for one round, but the player's character takes two points of damage. There are a lot of possibilities!<br/><br/><strong>Battle System:</strong>Based on the Fighting Fantasy game book series. This is a very easy system that we can modify to add all sorts of neat things. All you do is create your stats by making the rolls as below. Depending on race, one could receive a few bonus points to a particular stat, and more points after each 'level up' (the closure of a particular arc, or perhaps at the end of a winning fight?).<br/><br/>Power: Roll 1d6 and add 6 to the result to determine Power<br/>Toughness: Roll 1d6 and add 12 to the result to determine Toughness<br/>Ki: Roll 1d6 and add 6 to the result to determine Ki<br/><br/>Attacking: Roll 2d6. If the score is less than or equal to your Power, you meet with success. Deal your Skill score worth of damage to your opponent's Toughness.<br/><br/>Ki Attack: Roll 1d10 and deal that amount of damage to the opponent. The attack will never fail. After using Ki Attack, lower your Ki stat by 1.<br/><br/>Ki Dodge: Roll 2d6 and if the result is equal to or less than your Ki score, you dodge an attack completely. If successful, lower your Ki stat by 1.<br/><br/><hr/><br/><em>This will be the topic where we improve upon and discuss the battle system we're using in the game. The rules above are version 1.0 and if we come up with new versions, they will be posted in the topic as they are decided upon. Currently, it is based on the Fighting Fantasy rule set, which is a very simple system used in adventure books like House of Hell. It should provide a basic and flexible framework to make a system that we can customize and add things to without it becoming too complex. </em>