<div class="floatleft">(https://elliquiy.com/elluiki/images/1/1c/Turvy.png)</div><strong>Name:</strong>Barnabas<br/><strong>Race:</strong>Deep Gnome<br/><strong>Class:</strong>Artificer (Gunsmith)<br/><strong>Background:</strong>Folk Hero<br/><strong>Trinket:</strong>A piece of crystal that glows faintly in the moonlight.<br/><br/><strong>Character Sheet:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><br/><span class="bbc_size" style="font-size: 14pt;"><strong>Barnabas</strong></span><br/><strong>Race:</strong> Deep Gnome<br/><strong>Size/Speed:</strong> Small/25ft<br/><strong>Class/Level:</strong> Artificer (Gunsmith) 1<br/><strong>Background:</strong> Folk Hero (RUSTIC HOSPITALITY: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.<br/><br/><strong>Proficiency Bonus:</strong> +2<br/><br/><span class="bbc_u"><strong>Attributes/Bonus/Saving throw (*Proficient)</strong></span><br/>Str: 8/-1/-1<br/>Dex: 14/+2/+2<br/>Con: 14/+2/+4*<br/>Int: 17/+3/+5*<br/>Wis: 10/+0/+0<br/>Chr: 12/+1/+1<br/><br/><strong>Hit Points:</strong> 10<br/><br/><strong>Hit Dice:</strong> 1d8<br/><br/><strong>Proficiencies:</strong> Light and Medium Armor, Simple Weapons<br/><br/><strong>Languages:</strong> Common, Gnomish, and Undercommon<br/><br/><strong>Tools:</strong> Thieves Tools, Tinker’s Tools, Alchemist’s Tools, Vehicle (Land), Haberdasher’s Tools, Smith’s Tools<br/><br/><span class="bbc_u"><strong>Skills (* Proficient)</strong></span><br/>Acrobatics (Dex): +2<br/>Animal Handling (Wis): +2*<br/>Arcana (Int): +5*<br/>Athletics (Str): -1<br/>Deception (Chr): +1<br/>History (Int): +3<br/>Insight (Wis): +0<br/>Intimidation (Chr): +1<br/>Investigation (Int): +5*<br/>Medicine (Wis): +0<br/>Nature (Int): +3<br/>Perception (Wis): +0<br/>Performance (Chr): +1<br/>Persuasion (Chr): +1<br/>Religion (Int): +3<br/>Slight of Hand (Dex): +4*<br/>Stealth (Dex): +2<br/>Survival (Wis): +2*<br/><br/><span class="bbc_u"><strong>Racial Abilities</strong></span><br/><em>Superior Darkvision:</em> Your darkvision has a radius of 120 feet.<br/><em>Gnome Cunning:</em> You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.<br/><em>Stone Camouflage:</em> You have advantage on Dexterity (stealth) checks to hide in rocky terrain<br/><br/><strong>Class Abilities</strong><br/><em>Magic Item Analysis: </em>Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.<br/><br/><em>Thunder Cannon:</em> At 1st level, you forge a deadly firearm using a combination of arcane magic and your knowledge of engineering and metallurgy. This firearm is called a Thunder Cannon. It is a ferocious weapon that fires leaden bullets that can punch through armor with ease.<br/><br/>You are proficient with the Thunder Cannon. The firearm is a two-handed ranged weapon that deals 2d6 piercing damage. Its normal range is 150 feet, and its maximum range if 500 feet. Once fired, it must be reloaded as a bonus action.<br/><br/>If you lose your Thunder Cannon, you can create a new one over the course of three days of work (eight hours each day) by expending 100 gp worth of metal and other raw materials.<br/><br/><em>Arcane Magazine:</em> At 1st level, you craft a leather bag used to carry your tools and ammunition for your Thunder Cannon. Your Arcane Magazine includes the powders, lead shot, and other materials needed to keep that weapon functioning.<br/><br/>You can use the Arcane Magazine to produce ammunition for your gun. At the end of each long rest, you can magically produce 40 rounds of ammunition with this magazine. After each short rest, you can produce 10 rounds.<br/><br/>If you lose your Arcane Magazine, you can create a new one as part of a long rest, using 25 gp of leather and other raw materials.<br/><br/><span class="bbc_u"><strong>Combat</strong></span><br/>Armor Class: 14 (Studded Leather)<br/>Initiative: +2<br/><br/><em><strong>Weapon/to Hit/Dmg/Range</strong></em><br/>Hand Axe<br/>Light Hammer<br/>Light Crossbow<br/>Thunder Cannon/+4/2d6+2 Piercing Damage/150ft – 500ft (Bonus Action to reload)<br/><br/><span class="bbc_u"><strong>Equipment</strong></span><br/>Thieves’ Tools<br/>Smith’s Tools<br/>Shovel<br/>Iron Pot<br/>Common Clothes<br/>Belt Pouch<br/>Dungeoneer’s Pack<br/><br/><strong>Money: </strong>10gp<br/><br/><strong>Spells Attack Bonus/Spell DC:</strong> +5/13<br/><strong>Spell Slots:</strong> 0<br/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><span class="bbc_u">Rituals</span><br/>Detect Magic (Ritual)<br/>Identify (Ritual)<br/><br/><span class="bbc_u">Cantrips</span><br/>Mending<br/><br/></div></div><br/><br/><strong>About You:</strong>Barnabas never intended to be anything special.  He liked building stuff is all.  The louder and more obnoxious sounding the device the better. He was set for a life of relative obscurity as that weird Deep Gnome her liked to tinker (some whispered that his mother had a fling with a Rock Gnome).  That all changed when his town miners disturbed the lost tomb of Im’ago Nagetcha unleashing a Beholder into their midst.  Yes it was only a Spectator Beholder, but still it ran roughshod over the town, sowing madness and death.<br/><br/>Barnabas came face to five eyed face with the monster in the town square with his newest, loudest invention and with one thunderous crack he felled the beast with his Thunder Cannon.  At least that is how the story goes.  Barnabas was really just trying to get out of town before he became beholder food and it was just bad luck that he faced off against the beast.  Most fail to mention that the Spectator was also sluggish and sleepy from glutting itself on the town guard and most of its most prominent family.<br/><br/>Barnabas was instantly elevated to the status of town hero, which meant everyone was all up in his business.  He chaffed under the hangers on that followed him everywhere and interrupted him every time he sat down to build something.  Any time a new threat arose the town began to turn to him for protection, without any hint of compensation for the danger they were putting him in.  This would not do.  So with much fanfare he announced that he was going to go out into the overworld and seek fortune and glory in the land of the big’ins.<br/><br/>Much to his chagrin his legend has followed him from gnomish community to gnomish community where they whisper of the steely eyed thunder slinger who’s deep drawl strikes fear in the hearts of fiends and lust in the hearts of young Gnomes.<br/><br/><strong>Personality:</strong>Being a Deep Gnome with dark beady eyes and wrinkles that mirror a perpetual sneer you would think that Barnabas was a down right evil, sneaky git.  You would be totally wrong.  He really can’t help how he looks, he gets that from his parent (who really are sneaky, evils gits).  Barnabas is however perpetually annoyed at the gaggle of gnomish fanboys and girls that seem to pop up at the most inconvenient of times. He never wanted to be seen as the Deep Gnome equivalent of the great thespian Antonio Bendarix.  When not annoyed by his pseudo celebrity he tinkers things for his friends and plays guitar.  Barnabas tried to hide his identify with a dark wide brimmed hat and smoky black sunglasses, but that only made him cooler to his fans and started a brief fashion trend among Deep Gnomes.  This didn’t last long as wearing dark sunglasses underground resulting in a number of embarrassing fatalities.<br/><br/><strong>Adversaries and Allies:</strong><br/><br/>The Gnomes of Fallowdeep:  Where ever a Fallowdeep Gnome settles they take the legend of Barnabas with them and spread it like an infection. Even in Waterdeep, where the Wickerwoe family recently settled, they tell the tale of how Barnabas saved Patty Wickerwoe from the evil eyes of a beholder.  Free food and drink greet Barnabas in Gnomeville (small district of Waterdeep).<br/><br/>Guillmere Glitterheart: Guillmere is a Paladin of Torm and the former toast of Gnomeville.  He believes whole heartedly that all Deep Gnomes are evil little gits and up to no good.  He things Barnabas is a fraud and resents that Barnabas is more popular that he is.  Glitterheart had flowing golden locks, sparkling blue eyes and perfect teeth. He is also a bit of a pompous blowhard.<br/>