<strong>Doct-R-NIK-1</strong><br/><div class="floatright">(https://elliquiy.com/elluiki/images/6/67/Cobie23.jpg)</div><br/>There is no response from Friend Computer, despite the omnipresent speaker grilles embedded into the walls of the room. Rather, after a few uncomfortable minutes the door opens again to reveal a woman in Orange uniform. The markings on her collar show her to be a member of Internal Security, although the other markings are indecipherable to you. The woman nods quickly to you but doesn't speak. She moves to the chair behind the table at the front of the room and sits. The woman holds an electronic clipboard and a stylus, and from time to time she will look at you and then make notes which you cannot see.<br/><br/>She waits for as long as necessary for you to speak, and then interrupts you immediately. This might take some time.<br/><br/>"Please have a seat, Doct-R-NIK-1." She shoots a meaningful glance at the comfortable chair, and then returns to staring at you.<br/><br/><br/><strong>Myst-R-OUS-1</strong>and<strong>Bat-R-REE-1</strong><br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/8/8f/Sanderson.jpg)</div>There is no response to Bat-R-EE-1's inquiry to The Computer.<br/><br/>However, just when it seems that things could not grow more uncomfortable, the door slides open. Standing on the other side is an Infrared clone, dressed in black (of course) carrying a used food mop. The mop drips with green algae. Maybe it's blue-green. It's difficult to tell in this light. The man looks panicked. His eyes bug out as he looks at you, but then quickly comes to a decision. The clone steps forward into the closet, as best as he is able, and the door slides shut behind him.<br/><br/>Unfortunately the only way that he is physically able to enter is to take to his hands and knees on the floor. Even then he ends up pushing up under Myst-R-OUS-1's posterior, pressing her body against Bat-R-REE-1's, and eliminating the last few cubic centimeters of free space in the room. It is becoming quite warm, due both to inadequate ventilation and the presence of an unforeseen number of bodies in this space.<br/>"Please! I can't go back to Re-Education!" the clone pleads. "I was going to wash the mops today! The InspectionBot is coming, and if he finds you here..." Evidently the fate is too dire even to consider, as the clone beneath you dissolves into whimpering and incoherent whining.<br/><br/><br/><strong>Vict-R-YYY-1</strong>and<strong>Mask-R-ADE-1</strong><br/><br/>It's a sticky situation, all right. At least a dozen of the TRX-818 BlindFire Security System Flip Cameras, and few places to hide. The Green citizen's uniform should prove an ample shield against such laser bolts -- all uniforms at Green level and above, even ceremonial ones, have reflec capability built into them as a standard precaution against overzealous Red Troubleshooters. Mask easily takes shelter beneath the Green citizen's limp form. Well, "easily" is perhaps a bit of an overstatement. It takes quite a bit of manhandling to interpose yourself between the high-tech chair and the computer operator's body. But you're able to do it, eventually, and without alerting the Citizen at all.<br/><br/>To both of your considerable relief, the laser turrets seem to be quite blind in this configuration, and begin tracking somewhat aimlessly around the room. Now it's a relatively small room, so if they were to fire everything would almost certainly be perforated, but it's a degree of comfort in a harsh and unfeeling world. For a moment.<br/><br/>So the lasers fire. That happens. It's a thing that occurs. At least a dozen bolts of destructive high frequency energy, lances of instant annihilation stabbing through the room in a matrix of death and destruction. It lasts only a few seconds, and is a sight to behold.<br/><br/>The Computer, by the way, seems to not take too much notice of Vict's question. That's worth noting.<br/><br/>The Green citizen proves impermeable to Green laser fire. Things work as advertised! It's a good thing. Mask is safe beneath his human shield.<br/><br/>The banks of Computer equipment are instantly fried. Several of them light on fire spontaneously. Even some of them that weren't hit, in sympathy for their peers. Soon the room is a conflagration of burning plastic and metal, until the fire suppression systems kick in, filling the room with white foam. Alarms go off, as they are wont to do, and the doors slide open to admit incoming fire prevention personnel, who ought to be here in twenty minutes or so unless there are other emergencies for them to attend to.<br/><br/>The Green citizen awakes, suddenly, but seems rather confused and taken aback by events. His words, roughly, are "What the...!" and he squirms on top of Mask.<br/><br/>That about covers it for status updates. Oh... except for Vict-R-YYY-1...<br/><br/><strong>Vict-R-YYY-2</strong><br/><br/>You awake in the clone decanting center. It's difficult to tell what time it is, but your PDC is indicating that you have an important Troubleshooting assignment in BRIEFING ROOM B3729 SECTOR PLX. You have all of your Troubleshooting equipment with you. Just on the other side of the room you see a team busily decanting other clones, many of whom seem to have extra limbs. You're thankful you're not one of those unfortunates. Must be a problem with QA.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">It's sort of in the nature of this game that people will die and new clones will be activated. There's no real hard and fast ruling about whether you have the memories of your past clones. Logically you wouldn't, but it's a pain the ass to play that way. So we postulate some sort of quasi-mystic "soul" concept which lets us continue playing with all of the memories of your past clones up to the moment of your death. Trust me, it's better if you don't think about it too hard.<br/></div></div>