<div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 36pt;">MARS COLONY</span></span></div><br/><div align="center">(http://elliquiy.com/elluiki/images/f/ff/Superior_Motel_Room_19.jpg)</div><br/><strong>Habitat Block 1</strong><br/><br/>Block 1 is closest to the main dome, block 3 furthest away.<br/><br/>(http://elliquiy.com/elluiki/images/0/07/Habbitat_Block.png)<br/><br/>Each block has three floors, eight rooms per floor, for a total of 72 rooms.<br/><br/>The Base commander, Security Chief and Deputy Commander each have a room in the command centre, giving 75 rooms available.<br/><br/>Each room consists of a bed room, bathroom with shower, wash basin and toilet, and a small living area. All rooms are identical including those in the command centre.<br/><br/>(http://elliquiy.com/elluiki/images/1/12/Habitat_room.png)<br/><br/>Imagine a fairly typical three star hotel room. The living area would have a writing desk, mini bar, table lamp etc as well, but I figured just showing a table and two chairs would give the right impression.<br/><br/>The bed is a king-sized bed and will sleep two in comfort, three at a squeeze and four if you don't mind a few bruises!<br/><br/>In addition to the normal air supply, each room in the habitat modules is equipped with a one-shot oxygen supply sufficient to last two people 48 hours if they lie on the bed<em>doing nothing!</em>In the event of a life support failure in the block, this supply will kick in automatically, and if it fails to do so there is a manual override valve located in the closet.<br/><br/>The emergency airlock is accessible from all three levels, and exits upwards to the surface, via a ladder. Access to the corridor is only from the lowest level.<br/><br/>In each room is the following:<br/><br/>1 king sized bed<br/>1 mattress<br/>2 pillows<br/>1 table<br/>2 easy chairs<br/>2 bedside tables with one drawer each<br/>1 double closet with hangar rail and two chests of drawers - built in.<br/>2 full length mirror doors on closet<br/>1 computer work station with swivel chair<br/>1 bluetooth implant link base station<br/>1 ironing board<br/>1 iron<br/>1 hair drier<br/>2 pillow cases<br/>1 fitted sheet<br/>1 flat sheet<br/>1 continental quilt<br/>1 quilt cover<br/>1 blanket<br/>1 large wall mounted flatscreen<br/>1 climate control box<br/>1 emergency life support unit<br/>2 emergency breathing apparatus<br/>2 laundry bags<br/>1 water-saving toilet<br/>1 electric shaving socket<br/>1 double sized vanity unit with cupboards under<br/>2 wash basins in vanity unit<br/>1 wall mounted mirror the same length as the vanity unit<br/>1 bidet<br/>1 triple sized shower cubicle<br/>2 shower heads with water controls<br/>various Light fittings and light switches.<br/><br/>Replacements and spares for all the above items are available from stores.<br/><br/>Access to the room is by DNA scanner.<br/><br/>When first initialised all room locks are set to "accept new"<br/><br/>Pressing your thumb to the reader pad will allow the lock to take a tiny sample of your DNA from a dead skin cell. Your DNA pattern (which is totally unique) is read and stored by the rooms security system. As many people as wish can gain access to the same lock. When everyone who needs access has been granted it, the room's computer has a menu item that can be used to switch off the "Accept new" setting. After this only people who's DNA patterns are stored by the room's security system will be able to unlock the door. The door will lock automatically when it closes. Opening the door from the inside is a simple turn of a handle (why improve on what works best?)<br/><br/>The rooms computer can be used to change the lock back to "accept new" to add more people. It can also be used to delete people although both these functions require a DNA scan to ensure the user is authorised to be in the room.<br/><br/>Any door lock can be overridden from the emergency control centre, but only by the base commander, deputy commander, security chief or head physician.