<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=273721.msg13468327#msg13468327">Quote from: FeveredDreams on 28-08-2017, 21:56:03</a></div></div><blockquote class="bbc_standard_quote">I've done high school games on other sites,  and some people have made classes part of the game.  I find that bogs things down and make things well dull and people lose interest.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This is a good point. Granted, the site I'm thinking of didn't exactly have the most committed players to begin with, considering any roleplay rarely lasted two weeks, but whenever classes were a thing and the first one started, people left. Use of liquid time, or whatever you crazy cats call it, and lengthy time skips<em>might</em>help, but inclusions of classes can be pretty iffy.<br/><br/>There is still a part of me that likes the idea of starting earlier in the school year, so I ultimately have no strong preference, but I agree that starting toward the end might be the better call, and might fit the theme of the roleplay more. Although...<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=273721.msg13467893#msg13467893">Quote from: NiceTexasGuy on 28-08-2017, 19:05:45</a></div></div><blockquote class="bbc_standard_quote">Flashbacks, maybe?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>A thread dedicated for these might be fun, especially if we start toward the end of senior year.