Marcus finds a bandit to send to justice, but the villain manages to grab an axe and exchange a few swift blows with the Paladin. The bandit swiftly expires under Marcus's determined attack without time to shout a warning, but he manages to get a blow in in return.<br/><hr/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240351.msg11905403#msg11905403">Quote from: Sessha on 16-12-2015, 21:02:19</a></div></div><blockquote class="bbc_standard_quote">OOC: So it seems the dice do not like Marcus today. Here's why. Unless I added the wrong numbers. Not quite sure how that works right now.<br/>To Hit At 2015-12-16 13:51:03, Sessha (uid: 12531) rolls: 2d6a2 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=83205)<br/>Damage At 2015-12-16 14:00:07, Sessha (uid: 12531) rolls: 1d10a4 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=83206)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>For the attack you roll 2d6 and add STR, so yes, 2d6+2. 7 isn't bad, as it means you hit your target. You'll just get a counterattack in return, but not every attack can be perfect.<br/>Damage: 1d10 is your base damage because you are a Paladin. Your longsword adds +1, and Donwik's song adds 1d4 to this one attack. So your damage would be the 5 you rolled +1 = 6 + the extra 1d4. That's at least a 7, which is enough to drop the bandit, so no need to know the exact 1d4 result in this case.<br/><br/>The bandit's counterattack does 3 points of damage:<br/>At 2015-12-17 02:09:32, Bandit vs. Marcus (uid: 52364) rolls: 1d6 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=83230)<br/>You subtract 2 for the scale armor and take 1 HP damage. (Normally you'd also subtract another 1 point for your shield, but we said Marcus can't use it on this attack, as a drawback from the damage boost he received.) That leaves Marcus with 24 of his 25 Hit Points.<br/><hr/>Now the two guards at the central fire are down, as are two of the bandits at #1. That leaves 2 more bandits at #1 and about 4 each at #2 and #3. (Plus the 2 guards at the campfire near the cave.)<br/><br/>What are your next moves?