Maybe before we talk about our likes and dislikes in terms of settings and genres we could throw some ideas out there about why we think group games fail and what it is about group games we have been in that really compelled our interest - apart from setting/genre.<br/><br/>If we can identify the pitfalls we'll be better armed to avoid them.<br/><br/>Once we have some discussion behind us about what not to do, we could maybe move on to what we think we should do. I mean in technical terms of game structure, how its paced and run or number of threads and such.<br/><br/>I don't want to lead the discussion too much but here's some random thoughts.<br/><br/>Different speeds/availability of players posting.<br/>Different post lengths.<br/>Different writing abilities.<br/>Story progression pace (moves too slow/jumps on ahead too fast).<br/>That pair of players who go off on a massive 2-page 1-on-1 posting spree in the middle of a group scene just because they're both online that night.<br/>Too much sex gets boring!<br/>Not enough sex!<br/>Sex starts half way down page 1 when you'd rather it didn't.<br/>Scenes that drag on too long (sometimes there can be too much detail).<br/>GMs controlling pace (don't lead the plot enough/lead it too much and are too pushy) (puts her hand up in guilty admission).<br/>Drama queens.<br/>The game that dies because player X leaves.<br/>Players leaving and refusing to allow a new player to take over their character. Is this a good or bad thing?<br/>