Mother Freya managed to be super evil by doing literally nothing but feed the poor and service the community  :P<br/><br/>It's a shame the game had to end prematurely. I thought everything was going well. I think the extra long deadline for the last turn might have contributed to people petering out though. I feel the faster pace actually helped make the game more engaging. I know I pretty much dropped whatever I was doing to plan out my turn whenever it came up, which is saying something since I tend to be on the slower side.<br/><br/>I would agree that the alliance was probably the only real flaw of the game. I think it needed to be more limited, or at least have some kind of balance that doesn't just make it the objectively correct option to chose. I think my original pitch for changes earlier still stands, but I think the simplest change would just to limit it to 2 or 3 people or just add some kind of risk/downside to making an alliance. I know someone tried to downplay the strength of alliances by implying people wouldn't stay on the same page or try to backstab each other, but that literally never happened except for once when someone left the game I think. There's nothing to be gained from breaking an alliance once you're in it so unless someone was going heavy on role playing there was no way anyone was going to hamper themselves like that.<br/><br/>Otherwise I think the game worked really well, and it was incredibly fun and dynamic. I think it could legit be a good basis for an actual board game, or perhaps a small scale table top game. Also big props to Phoenix for the sheer amount of work that was put into the game. I was struggling sometimes having multiple tabs open tracking different pages just trying to think through my own turns, I can't imagine the effort it took to keep all of this straight and consistently handle everyone's turns, not to mention having such well written prompts and updates.