<div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/41/d7/6b/41d76b6c131f89fbd3031c288b831381.jpg)</div><strong>Name:</strong>Drazzek Farstrider.<br/><strong>Sex:</strong>Male<br/><strong>Age:</strong>Roughly 34<br/><strong>Race:</strong>Human<br/><br/><strong>Basic Appearance:</strong><br/>Standing at roughly 5'10 with broad shoulders, Drazzek is the picture of a man in his prime. Muscular, powerful and athletically built, the years have left him with no hint of fat on his body whatsoever. Running, climbing, jumping, swimming, he's done it all and it's left him with a far above average constitution and fortitude of body that has served him well in the wilds. His squared, chiselled jaw is lined with a light scrubbing of black stubble – he does try to keep it trim, but there is only so much you can do with a pocket knife and a stream – and hard, perceptive eyes that seem to take in everything around him. His black hair is hacked short – you never know when it might get caught on something at a crucial junction – and lies in an untidy short mess on the top of his head. Thankfully, it's too short to even really be noticed. His face is chiselled with lines born of concentration and hard wear over the years, along with more than his fair share of scars from the various wild animals and monsters that he's encountered and fought. These scars also extend to the rest of his body, leaving more than a few reminders of past struggles. He wears a set of boiled leather armour underneath a green travel cloak-and hood, with his bow and quiver slung over his shoulder. Despite his grim countenance, he also has the lines of an easy smile around his mouth, and an unexpected humour glimmering in his eyes.<br/><br/><strong>Basic Background:</strong><br/>Drazzek Farstrider was born about 34 years ago to the name “Richard Evercroft,” the firstborn son of a middling Noble house in the far flung reaches of Southern Numeria. An obscure house, it was nonetheless important in the local area and his birth proved to be somewhat of a miracle; his parents had been trying for a child for the last five years to no avail, and his mother had fallen pregnant with him just as they were beginning to lose hope of ever carrying on the family name. As he grew up, he was pampered and spoiled with all the privilege and prestige a Noble Firstborn could get in the small collection of hamlets and farms that they ruled over in the name of their Baron, and was a victim of the abominable fashion that the nobles inflicted on each other and the rigorous schooling that Nobles were expected to partake of. It was all so very dull and stifling, and the knowledge that he would one day be Head of the House was daunting to the young Richard, who wanted nothing more than to just run and play in the fields all day. He was happiest when he was exploring the woods nearby, or out flying his tenth birthday present, a Hawk by the name of Surewing.<br/><br/>When, at the age of 13, his younger brother came along, Richard knew that it was time. He packed the meagre belongings he could take with him, freed Surewing from his cage in his room and ran away from home in the dead of night, disappearing into the undergrowth using the skills the Elven Woodsman, Drazzek, had taught him when he had managed to sneak down to the local village for an afternoon here or there. His parents soon set off in pursuit, of course, but nobody knew the woods in his local area more than Richard, and he was long gone before they even came close to finding him. Living rough wasn't easy, of course, and he got into trouble more often than not, but as luck would have it he was soon found by none other than Drazzek himself who – instead of turning him in – instead empathised with the young boys desire for freedom and took him under his wing, setting off further into Numeria to escape the reach of the Evercrofts. The years passed, and Drazzek taught Richard everything he knew. The boy soon grew into a man, sure of foot and hand, and learned the beauty of nature, the art of passing through undisturbed, the art of fighting both at range and up close with his bow. Drazzek soon became more than a teacher; he was the father that Richard never had, his Noble father never having had time for him, and the bond between them was unshakable. Surewing passed away when he turned 21, but she left behind a chick, only a few weeks old, that Drazzek named Ket, after the Elven god of The Hunt, Kethys, which Richard painstakingly hand-reared to adulthood. It was the happiest time of Richards life.<br/><br/>Unfortunately, that did not last. When Richard was only 23 years old, they happened upon a Bandit Raid on a nearby caravan, which Richard insisted they prevent; he had run away from home, yes, but that did not mean that he was indifferent to the suffering of others. If they could intervene and aid those in need, then surely they had a responsibility to do so? Drazzek argued the odds, but as ever relented to his adopted sons pleas. They attacked the Bandits from the undergrowth and drove them off...but not before Drazek caught a crossbow bolt to the stomach, punching straight through his body. Without adequate medical supplies to stem the bleeding and without a mage to repair the internal damage, it was inevitable...Drazzek died in Richards arms, begging him to continue to be the man he had become, to not let his loss sour him to the world. Unfortunately, Richard was in no mood to listen, and so caught up in denying the truth of Drazzek's passing, he didn't even notice that it was too late...and that he hadn't even said goodbye.<br/><br/>That changed something in Richard. His mentor had always tried to persuade him to get involved in the affairs of people, to make a difference, and only with Drazzek's passing did he realise the truth of his words; mens problems were, by definition, his problems, and by ignoring them for so long he had inevitably brought them to his own doorstep. He needed to make a difference, to make certain that people never had to suffer the same way he had. His mentor wouldn't want him to sit and cry for decades, or become old and bitter. He would want him to live, and use his skills to make sure that people who could not protect themselves did not end up fucked over by a system that didn't care or even know that they existed. But that required coin, manpower and resources. And so he became a mercenary, offering low prices for his services to anybody in need, and making sure that any Lord who took his contracts paid the difference. They could afford it, after all. And when he heard about the expedition...he looked to the newly discovered wilds, and saw there an opportunity. An opportunity not just for one man, but for a City, a State, an independent force that he could use to truly make a difference. A fortress for his own personal Mercenary Band, united by one shared creed; defending people who couldn't defend themselves, and systematically fucking up all the worlds assholes. An impossible dream? Perhaps. But he was going to take a stab at it anyway.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Stats and Saves, Overview:</div><div class="spoiler_body"><br/><strong>Class:</strong> Fighter<br/><strong>Archetype:</strong> Mutation Warrior<br/><strong>Alignment:</strong> Chaotic Good<br/><strong>Level: 1</strong><br/><strong>EXP:</strong> 0 / 2000<br/><br/><em>HP:</em> 11<br/><em>Str:</em> 12 (+1)<br/><em>Dex:</em> 18 (+4)<br/><em>Con:</em> 13 (+1)<br/><em>Int:</em> 12 (+1)<br/><em>Wis:</em> 12 (+1)<br/><em>Cha:</em> 11 (+0)<br/><br/><em><span class="bbc_u">Attacks:</span></em> <br/>Ankus +2 (1d8 +1)<br/>Longbow +6 (1d8)<br/>Longbow &lt; 30ft +7 (1d8 +1)<br/><br/><em>AC:</em> 19<br/><em>FFAC:</em> 15<br/><em>TAC:</em> 14<br/><em>CMD:</em> 16<br/><em>Speed:</em> 20ft<br/><br/><em>Senses:</em> Low Light Vision, Darkvision 60ft.<br/><br/><em>Initiative:</em> +6<br/><em>Fortitude Save:</em> +3<br/><em>Reflex Save:</em> +4<br/><em>Will:</em> +1 (+2 Fear)<br/><br/><span class="bbc_u"><em>Spell-Like Abilities:</em></span><br/>(Once Per Day, in Forest)<br/>Guidance, Purify Food and Drink, Enhanced Diplomacy, Recharge Innate Magic<br/><br/><span class="bbc_u"><em>Skills:</em></span><br/><em>Handle Animal:</em> +4<br/><em>Perception:</em> +5<br/><em>Sense Motive:</em> +5<br/><em>Stealth:</em> +9<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills And Feats</div><div class="spoiler_body"><br/><em>Languages:</em> Common,<br/><br/><span class="bbc_u"><em>Skill Breakdown:</em></span><br/><br/><em>Class Skills:</em><br/>Handle Animal (Cha) (1), Perception (Wis) (1), Sense Motive (Wis) (1), Stealth (Dex) (1),<br/><br/><em><span class="bbc_u">Racial Bonuses:</span></em><br/>- +2 to stat of your choice (Str). <br/>- Bonus Feat<br/>- <em>Fey Magic:</em> Choose one Ranger Favoured Terrain (Forest). When in this Terrain w/ Charisma of 11 or greater, gain three 0-level Druid Spells and one 1st level Druid Spell as Once Per Day Spell Like Abilities. Caster Level = Character Level. DC = 10 + CL + Cha. Count as a Fey Source. Perception and Sense Motive are Class Skills. Gain Low-Light Vision.<br/>   - Spells Chosen: Guidance, Purify, Spark, Aspect of The Falcon<br/><em>- Blended View:</em> Gain Darkvision 60ft (Trait-Granted)<br/><br/><br/><em><span class="bbc_u">Feats:</span></em><br/><br/><em>- Weapon Focus, Longbow:</em> +1 Bonus to Attack Rolls with this weapon.<br/><br/><em>- Point Blank Shot:</em> +1 to Hit and Damage Rolls on ranged attacks up to 30 feet.<br/><br/><em>- Precise Shot:</em> Ignore penalties for firing into combat.<br/><br/><br/><em><strong>Traits:</strong></em><br/><br/><em>- Reactionary:</em> +2 Initiative<br/><br/><em>- Adopted:</em> May choose one Elven Racial Trait (Blended View)<br/><br/><em>- Slippery:</em> +1 Stealth, Stealth is Class Skill<br/><br/><br/><em><strong>Drawbacks:</strong></em><br/><br/><em>- Bitter:</em> -1 to healing from allies spells, spell-like abilities or class features.<br/><br/><br/><em><span class="bbc_u">Class Bonuses:</span></em><br/><br/>- Proficient with simple and martial weapons, all armour and all shields (Including Tower)<br/><br/>- Bonus Feat<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><em>Starting Wealth: 200gp <br/>Max Weight: 76lbs</em><br/><br/><em>- Hide (15gp) (25lbs):</em> +4 AC, Max Dex +4, -3 Armour Penalty, 20ft speed.<br/><em>- Buckler (5gp) (5lbs):</em> +1 AC, -1 ACP, may use with bow or crossbow w/o penalty. <br/><br/><em>- Ankus (8gp, 5lbs): 1d8, Crit x2, Trip, Disarm.<br/><em>- Longbow (75gp) (3lbs):</em> 1d8 Damage, x3 Crit, 100 feet range.<br/><em>- Arrows, Common x20 (1gp) (3lbs)<br/><br/>- Bedroll (1sp) (5lbs)<br/>- Rations, Trail x4 (5sp x 4 = 2gp) (1lb x 4 = 4lb).<br/>- Waterskin (1gp) (4lbs)<br/><br/>- Hawk (18gp)</em><br/><br/></em><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hawk Stats</div><div class="spoiler_body"><strong>Name:</strong> Ket<br/><strong>Stats:</strong><br/><em>HP:</em> 8<br/><em>Str:</em> 6<br/><em>Dex:</em> 17<br/><em>Con:</em> 11<br/><em>Int:</em> 2<br/><em>Wis:</em> 14<br/><em>Cha:</em> 7<br/><em>AC:</em> 15, Touch 15, Flat Footed 12. <br/><br/><em>Fort:</em> +2<br/><em>Ref:</em> +5<br/><em>Will:</em> +2<br/><em>Speed:</em> 10ft, Fly 60ft.<br/><em>Melee:</em> 2 Talons, +5, 1d4-2<br/><em>Size:</em> Tiny<br/><em>Feats:</em> Weapon Finesse<br/><em>Skills:</em> Fly +7, Perception +14<br/><em>Tricks (6):</em> Attack, Heel, Down, Get Help, Watch, Detect.</div></div><br/><br/><em>- Falconry Gauntlet (10gp, 1lb)<br/>- Bird Feed x14 (7 days) (5cp x 14 = 7sp) (½lb x14 = 7lbs)<br/><br/>End Wealth: 42gp, 6sp<br/></em></div></div>