<div class="floatright">(https://i.pinimg.com/originals/05/fb/44/05fb44a88da736d8445535f7812b8b84.jpg)</div><strong>Name :</strong>Akodo Akachi (childhood name; Koda)<br/><strong>Clan :</strong>Lion Clan (The Akodo Family)<br/><strong>Status :</strong>35<strong>Honor:</strong>50<strong>Glory:</strong>49<br/><strong>Wealth:</strong>5 koku<br/><hr/>Earth: 3 --steady, thorough, mentally resilient, reliable and grounded<br/>Water: 3 --adaptable, powerful, affable, physically flexible, observant, easygoing and perceptive<br/>Fire : 2 --ferocious, direct, passionate, curious, physically quick and inventive<br/>Air  : 1 --graceful, cunning, deft, shrewd and precise<br/>Void : 1 --spiritually sensitive, wise, introspective and unflinching personality<br/><br/>Endurance: 10 (Calculated based on your final ring values; (Earth + Fire) x 2.) = HP against harm (fatigue is measured vs it)<br/>Composure: 12 (Calculated based on your final ring values; (Earth + Water) x 2.) = HP against grief (grief measured vs it)<br/>Focus: 3 (Calculated based on your final ring values; Fire + Air.) = initiative<br/>Vigilance: 2 (Calculated based on your final ring values; (Air + Water) / 2.) = Perception/awareness<br/>Void Points: 1 (1/2 void ring, max equal void ring) = Luck/Fate/Focus to increase dice rolls by 1, avoid death or activate techniques<br/><hr/><strong>School:</strong>Akodo Commander School<br/><strong>Rank:</strong>1<br/><strong>Stood out:</strong>Passionate (+1 fire)<br/><span class="bbc_u">School Technique/Mastery</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Way of the Lion</div><div class="spoiler_body">When you succeed at an Attack or Support action check, you may remove an amount of strife from yourself up to your school rank. For each strife you remove this way, add that one bonus success to the check and receive 1 fatigue.<br/></div></div><hr/><span class="bbc_u"><strong>The 15/20 questions</strong></span><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Giri/Duty</div><div class="spoiler_body">(need to be defined by GM or is without lord until participation in Topaz tournament)</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ninjō/Desire</div><div class="spoiler_body"><em>"I have aspirations to become a great general, legendary warrior but most of all make lion clan and my parents proud of me. I seek glory which shall outlast my life, immortalized in moment of my final breath."</em></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Relationship with the clan</div><div class="spoiler_body"><em>"My relationship is a bit conflicted, as I learned the art of playing tactical games from my grandfather (which most clan views as worthless idle activity), he then happened to introduce me to one his guests who were part friend and part rival from crane clan, from Daidoji family. I was given the opportunity to play with him, although initially, I sought to win he taught enjoy game itself; the social interaction and fun in playing varieties of tactics and discovery of new ideas in-game, self or someone else. I was delighted, which then shifted me from disliking Crane to liking their sense and idealogy seek perfection. Albeit not my path but their path is not wrong either.<br/><br/>Because of this experience, my fellow clan members view me as Crane symphatisizer (and for spending more time playing games in court than study in library). Which is a plain insult. I may sympathize but my grandfather is able to be friends with his rival, then why overall clan cannot have friendly rivalry instead of spite build from centuries of feuds? Or appreciate games more as they can be tactically educational and help broaden the mind!"</em><br/><br/><strong>Benefit:</strong> 1 rank in gaming<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Opinions on Bushido</div><div class="spoiler_body"><em>"I accept naturally honorable tenets of bushido and ideals, all of them. But I have displayed compassion to animals, horses especially and enjoyed riding them and also enjoy time in camping and fishing. As a form of relaxation and calming my mind in peace, but my family, clan, and overall most other samurai views that such idle pursuits, especially skills living by land (if not count Crab clan members who view such skills higher regard) as unfitting as being samurai is about being different than everyone else. I have taken the stance that samurai are not kami nor gods, non-human. Rather samurai are strong because they <strong>are</strong> human! I breathe, I can love, I can take a dump as a commoner can! The only difference, in the following bushido, I seek to aim higher, become something more and greater but not sacrifice humanity!"</em><br/><br/><strong>Benefit:</strong> 1 rank in survival</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Greatest accomplishment so far?</div><div class="spoiler_body"><em>"It's a bit weird and very odd, but I sort made an everlasting impression to a gempukku ceremony ran by Soshi family from scorpion clan when I was twelve. I was asked to buy a gift, I bought expensively, a ceremonially blessed sake bottle from the temple, it was to a girl who was turning twelve and means honor her dead mother's grave. But it was a hot day and I had no coin for a drink and was told well water was not good, so in youth dumbness, I took a sip from sake, then another sip and yet another and eventually I had drunk the entire bottle and was drunk like a monkey!<br/><br/>So when it was my turn give a gift, the bottle was empty and the family courier was enraged and asked was my gift a mere empty bottle?! So I told the courier my gift was laughter to all! So I bolted in, laughed, and started dancing and overall do silly ruckus. Also, I lost all composure and overall telling dumb and crude jokes while running away from enraged scorpion clan courier and deeply embarrassed parents who were with me. Shockingly, the girl who had been sulky ever since my mother's death, not even smiled once for years, then suddenly burst into laughter for my shenanigans. <br/><br/>Then the entire scorpion host, minus courier, burst to laugh. Not from my shenanigans, but sheer joy for their sulky daughter finally smile and laugh since mother's death. And thus their eldest scorpion clan member who was retired samurai thanked me personally giving the greatest gift of all in that girl's gempukku. Thanks this, Soshi family then may have hand in several problems which my parents had and my parent's family erased that year, smoothing out otherwise troublesome year good.<br/><br/>Also, the girl at the party remembers me. She wears now mask and has made her initiative to arrange a marriage to me. But she has rivals, as since incident I had sent several other clan parties and each one I have made an impression, one way or another, to guests to remember me and especially women despite age have been drawn to my presence and most cases charmed by me. So besides that scorpion girl, other clans have started already discussions for my marriage and give proposals. Which is both curse and blessing, having lots of options."</em><br/><br/>Advantage: <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dangerous Allure (fire)</div><div class="spoiler_body"><em>Every samurai of Rokugan knows the tale of the<br/>Crimson Maiden of Jideki. It is the story of a young<br/>samurai who falls instantly in love with a beautiful<br/>dancer at a palace feast. The maiden danced into<br/>the mists of the night, and the samurai followed. She<br/>turned to him and raised her arms, calling him to<br/>embrace her, only to fade from sight as he stepped to<br/>her—and fell off the cliff overlooking the sea.<br/>A ghost story for a cold night, perhaps—but also<br/>a lesson about the dangers of pursuing beauty alone.</em><br/><br/><strong>Types:</strong> Physical, Interpersonal<br/><strong>Effects:</strong> The following apply to a character with the<br/>Dangerous Allure distinction:<br/><ul class="bbc_list"><li>You always make an impression and NPCs<br/>remember your name and face after interacting<br/>with you for one or more scenes (unless you<br/>take pains to disguise yourself).</li><li>When performing a check for which your good<br/>looks are a benefit (such as a Command [Fire]<br/>check to get someone to act in spite of the<br/>possible consequences or a Performance [Fire]<br/>check to incite emotion in someone), you may<br/>reroll up to two dice.</li></ul></div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What holds me back?</div><div class="spoiler_body"><em>"Well, you remember my compassion for animals? Well, it does not extend just that....I dislike killing okay? I view killing, when not needed, pointless. I am ready to die for sure, but taking life always feels a waste to me."</em><br/><br/><strong>Adversity:</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Softheartedness</div><div class="spoiler_body"><em>“Go,” I said, breaking the bandit’s bow over my knee.<br/>“Leave. I never want to see you in our lands again.”<br/>The bandit, barely more than a boy, looked<br/>nervously at Utatsu, who scowled and leaned heavily<br/>on his spear. The young bandit looked back to me.<br/>“Go on. Get out of here,” I repeated. He didn’t<br/>require more urging, and he scampered down the<br/>road as fast has his skinny legs could carry him.<br/>“You should have killed him,” Utatsu grumbled.<br/>“Robbing people at arrow point is not a boy’s prank.”<br/>“I’ve had my fill of killing,” I said. “If I had struck<br/>him down, he would not have learned anything. This<br/>way, he has a chance.”<br/>Utatsu shook his head at my folly as we headed<br/>back to the village.</em><br/><br/><ul class="bbc_list"><li>If given the choice to kill someone or show<br/>mercy, you always spare their life, even if it is<br/>not in your interest to let them live.</li><li>After performing a check that addresses or<br/>involves killing others or letting them die (such as<br/>a Government [Fire] check to estimate the burden<br/>a war would place on the common people or a<br/>Martial Arts [Ranged] [Fire] check to shoot to kill),<br/>you receive 3 strife. If this is the first time this has<br/>occurred this scene, gain 1 Void point.</li></ul></div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">My passion and source of peace</div><div class="spoiler_body"><em>"Since my storm of success in parties I have been invited many parties in my time socialize and interact. Albeit since then parents and elders hammered proper manners regards the usage of alcohol. So I take enjoyment in causing a reaction, whether good or bad, in parties. Overall stirring emotions and especially participating in Sadane has become my favorite game in such parties."</em><br/><br/><strong>Passion:</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Provocation</div><div class="spoiler_body"><em>A popular pastime at Winter Court, the game of Sadane<br/>is a test of quick thinking and sharp tongues in which<br/>two contestants take turns exchanging politely worded<br/>insults. Each insult must be a new contribution to the<br/>argument; no repetitions or thematic restatements are<br/>permitted. The criticisms continue until one participant<br/>admits defeat or merely is at a loss for words. Losing<br/>one’s temper is considered a major breach of etiquette,<br/>as is saying anything overtly impolite.</em><br/><br/><ul class="bbc_list"><li>You can always identify a point of sensitivity<br/>that you can push upon in another person—<br/>though not whether they will take<br/>your comment as slightly aggressive<br/>banter or a grave insult.</li><li>After performing a check to get a rise out of<br/>someone (such as a Courtesy [Fire] check to<br/>call someone by an aggravating nickname or<br/>a Command [Fire] check to get a group of soldiers<br/>passionate and angry enough to storm an<br/>enemy position), you remove 3 strife.</li></ul></div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What is my foible?</div><div class="spoiler_body"><em>"Well, same time as I did my greatest success I also gained enemy; the courier became a laughing stock in its own clan and now said courier now haunts me as sworn enemy who attempts ruin my reputation and disregard my accomplishments if not outright try sabotage them. Also is most strongly against arranged marriage between me and the girl at that party."</em><br/><br/><strong>Foible:</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sworn Enemy (earth)</div><div class="spoiler_body"><em>“As soon as a person leaves their house, they have<br/>seven enemies.”<br/>– Tao of Shinsei</em><br/><br/><ul class="bbc_list"><li>You and the GM should select or create a<br/>character to be your sworn enemy. Your sworn<br/>enemy exists within the world and periodically<br/>meddles in your affairs, directly or indirectly,<br/>at the GM’s discretion. If your sworn enemy<br/>perishes, you must either remove this disadvantage,<br/>acquire a new sworn enemy (perhaps<br/>someone who hates you because of your role<br/>in the demise of the previous one), or find a<br/>way for your deceased foe to continue playing<br/>a role in your life.</li><li>When you make a check to remain rational in<br/>the presence of this person you hate (such as a<br/>Courtesy [Earth] check to interact with this person<br/>without being provocative or a Meditation<br/>[Earth] check to stay stoic in the face of their<br/>insults), you must choose and reroll two dice<br/>containing @ or ¤. After resolving the check, if<br/>you failed, you gain 1 Void point.</li></ul></div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Whom you have learned from the most?</div><div class="spoiler_body"><em>"Well, my grandfather introduced first-time cross-clan interactions with Crane and open my mind about them. But most who have opened my mind and not be limited by traditions, which is heresy in Lion even question them, is Scorpion clan. Since the party, even if I have rained other arranged marriages, the Soshi family has kept warm relations to me. More so my drunken incident did not become one miracle or wonder; I try to be less commanding and authoritative in parties and keep on being provocative and they enjoy most when I play sandaku with others and display uncharastic wit for a Lion clan member.<br/><br/>So they view me in a good light in general and I am always welcome to join their parties and enjoy their hospitality. I am well aware of rumors and also tales of their underhanded tactics and even treachery, but what I see when they interact to their own kin, is pure love and compassion and I respect that."</em><br/><br/><strong>Benefit:</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advantage; Support of Soshi Family/Scorpion clan</div><div class="spoiler_body"><em>Akodo Emi avoided the rōnin’s stroke narrowly,<br/>sweeping at his feet to gain distance. He was good,<br/>yet she could beat him. But not quickly, and time was<br/>her true enemy tonight.<br/>Suddenly, a hail of slingstones clattered across the<br/>ground near the rōnin’s feet. Down the street rushed<br/>several figures wearing the Mon of the Sparrow.</em><br/><br/><ul class="bbc_list"><li>You have proven yourself to a particular group,<br/>which is willing to help you when doing so will<br/>not damage its reputation. Its members will offer<br/>you their hospitality, including meals, a place to<br/>rest, and medical attention if they have a healer.<br/>They will also grant you access to their other<br/>facilities, such as libraries, smithies, or stables.<br/>Confer with the GM to select a campaign-appropriate<br/>group when choosing this advantage.</li><li>When performing a check to interact with the<br/>members of the chosen group that relies on<br/>your rapport (such as a Command [Water] check<br/>to issue them orders or a Performance [Water]<br/>check to cause an audience of them to desire<br/>something), you may reroll up to two dice.</li></ul></div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What people see when they meet the first time? (quirks/attire)</div><div class="spoiler_body"><em>"They no doubt notice my crimson-colored hair which I keep in topknot tied above my head and that I prefer using bold red colors in my clothing more than regular lions do. But I don gold and earthly tones but always something bold red. Also of course my charming smile and dark red eyes as well which invoke dangerous sort allure which many folks find attractive. Also, I am loud in greetings and introductions, bit bolder than custom would indicate."</em></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What I do during stress, when I unmask?</div><div class="spoiler_body"><em>"I will be loud, louder and overall very rude and insulting to the source of my agitation. Often if I am unable to express it verbally, I break something near me randomly but avoid harming people."</em></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Your relationships to other clans?</div><div class="spoiler_body"><em>"Well, as mentioned early on I lowered my dislike to Crane clan thanks gaming session with father's friendly rival. I considered myself at most rival to Crane than enemy unless there is an official declaration of war.<br/><br/>Scorpion I am good terms, which actually makes rest my family and clan wary of me and not trust me much. Even some suspecting I have sold my honor to Scorpion.<br/><br/>Crab clan, overall I view in an honorable and respectful light and admire their powerful martial arts and champions, but in fields of court I except them not excel. Good drinking buddies and people to play Go but they have the poor temperament for sandaku.<br/><br/>Dragon clan I have interacted only a little, heard by fellow clan members call them cowards who know how not to fight. But in the academy, I do notice besides clan own records Dragon clan has lots as well, so they may know more things than my clan does? More so they live all-time in mountain homes with libraries and such.<br/><br/>Phoenix clan practice mystical arts, it's a world I cannot understand at all. Not overly superstitious but I leave magic and ancestor things for shugenjas to handle than entire clan practicing said arts. But I do understand somewhat their pacifist views, albeit not saying these out loud in the presence of other samurai.<br/><br/>Unicorn clan is weird, got weird customs and weapons. I am fascinated by the idea of new weapons and learn their usage and they care for their horses, as much as I like care mine and enjoy riding with it in the wilderness."</em><br/><br/><strong>Benefit:</strong> As a gift, from Soshi family I have been given Lacquered Armor, made by the finest Lion clan smith. It's Scorpion clan koku which paid it, but they paid it as means to give me the best protection as possible in the battlefield while retaining the regal appearance of a samurai.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">How parents view me?</div><div class="spoiler_body"><em>"Well, I guess they could say are proud I attended in clan's traditional and esteemed Akodo military academy. Also, they know my desire to seek greatness, but they worry a lot about my scorpion clan connections. But also the incident ushered clan elders send me more parties and albeit my life is devoted to arts of war and being samurai, in other life I could have become a splendid courier. There are many great renown generals and warriors in the lion clan, some good couriers but no samurai who understood and was much favored in court and loved by it than feared. Albeit provocative one. As it would be a surprisingly powerful weapon in samurai arsenal to be skilled in matters of court. Albeit I wonder how I will fare long run and would I ever even become close to a good one to bring to court. Very least I have charmed my way through and being gregarious and memorable in present generation.<br/><br/>I hope I achieve Topaz Championship, it would indeed spark a splendid addition to my memoirs or story chapter itself."</em><br/><br/><strong>Benefit:</strong> 1 rank to Courtesy</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Who was named my characther to honor?</div><div class="spoiler_body">Two rolls were; 7 (https://elliquiy.com/forums/dicebot.php?r=148641) and 3 (https://elliquiy.com/forums/dicebot.php?r=148642). I chose later (wondrous work) and rolled 9 (https://elliquiy.com/forums/dicebot.php?r=148643).<br/><br/><em>"I was named to honor Akodo Gempachi, founder of Wenfu who's swords are still today famous. The variation name which I honor is Koda Amachi. Relating to the legend finding Wenfu, it was expected either me discover a great treasure, famous sword or be swordsmith. So I pressured learn arts of smithing."</em><br/><br/><strong>Benefit:</strong> +1 rank to Smithing.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">How I die?</div><div class="spoiler_body"><em>"Like a lion, but as great lion hopefully. Living by honor, but die in immortal glory in battle."</em></div></div><hr/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Artisan Skills</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Smithing rank 1</div><div class="spoiler_body"><em>Samurai are warriors, and even their arts are influenced by war. The Smithing skill covers the creation of arms and armor for ceremonial and battlefield use. Many samurai go into battle wielding armor and weaponry<br/>that are stunning works of art in their own right.<br/><br/>The finest armor and weapons—especially the daishō—are created with an eye toward both use and aesthetic, as they will be in service for centuries. They must reflect the influence and wealth of the family that owns them, for the sword is said to be the outward manifestation of the samurai’s soul. Ruling families have weapons hundreds of years old, displayed in a place of honor as a living reminder of each family’s history. The<br/>Phoenix and Crane are famous for the beauty of their work, while the Crab blades are known for their durability and effectiveness. Those rare creations worked by a Kakita smith are widely acknowledged to be the greatest of all.</em><br/><br/><ul class="bbc_list"><li>Restore Approach (Earth Ring): Repairing a<br/>damaged weapon or piece of armor, performing<br/>routine upkeep and cleaning on a weapon<br/>or piece of armor, treating a weapon or piece<br/>of armor to prevent rust and corrosion.</li><li>Adapt Approach (Water Ring): Improving an<br/>existing weapon or piece of armor, reshaping a<br/>mundane item into a weapon, sizing a weapon<br/>for a new wielder, salvaging a destroyed sword<br/>to reforge it.</li><li>Invent Approach (Fire Ring): Forging a new<br/>blade, crafting a new piece of armor, inventing<br/>a new weapon or piece of armor, conjecturing<br/>about possible new weapons and<br/>armor technologies.</li><li>Refine Approach (Air Ring): Polishing a blade<br/>to hone its edge, improving a spear’s grip, adding<br/>embellishments to a naginata to accent the<br/>beautiful wave pattern of the steel.</li><li>Attune Approach (Void Ring): Learning the purpose<br/>for which a weapon or piece of armor was<br/>forged, discerning whether a weapon or piece of<br/>armor has any supernatural features, unlocking<br/>supernatural potential within a forged item.</li></ul></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Social Skills</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Command rank 1</div><div class="spoiler_body">The ability to speak authoritatively is as imperative for the courtier—who guide their charges through complicated ceremonies and social events—as it is for the bushi—who shepherds their soldiers through battles<br/>and wars. Lives hang in the balance, and one word can inspire victory or lead to disaster. When chaos arises, it is the duty of those in command to take charge and to instill order, and they will be the ones judged on the success or failure of the operation, not their underlings.<br/><br/>The Command skill is used to instill obedience, whether in court or on the battlefield. It is generally most effective when used to motivate subordinates rather than peers, or in the context of a clear command structure, as it revolves around telling others what to do (and, usually, expecting them to do it).<br/><br/><ul class="bbc_list"><li>Reason Approach (Earth Ring): Verbally reprimanding<br/>a group of soldiers who have grown<br/>lax in their duties, establishing order on a chaotic<br/>battlefield, making someone afraid of the<br/>consequences of their actions.</li><li>Charm Approach (Water Ring): Cultivating<br/>loyalty from troops under your command, motivating<br/>troops with a promised reward, getting a<br/>mixed force to stop squabbling, making someone<br/>afraid of letting you down.</li><li>Incite Approach (Fire Ring): Restoring morale<br/>to weary troops, stoking an old grudge, getting<br/>others to follow you despite the danger to life and<br/>limb, making someone afraid of you personally.</li><li>Trick Approach (Air Ring): Giving an assignment<br/>without letting on to the dangers it entails,<br/>misleading your own troops to confuse your<br/>enemy, communicating in code with your troops.</li><li>Enlighten Approach (Void Ring): Convincing<br/>troops embroiled in a battle to see its pointlessness,<br/>persuading enemy soldiers that their<br/>cause is not just, snapping someone out of<br/>shock or a rage in battle.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Courtesy rank 1</div><div class="spoiler_body">The essential Social skill of Rokugan’s highest circles of power, the Courtesy skill represents a character’s ability to influence others’ opinions, persuade others to a course of action, outmaneuver their opponents,<br/>win arguments, steer a conversation in a desired direction, and deliver cunning put-downs—all without ever openly giving offense or stepping beyond the complex rules of Rokugani etiquette.<br/><br/>In the vicious world of court politics, politeness is a deadly weapon in a courtier’s arsenal. Baiting someone to an outburst of emotion can destroy their reputation and earn their enmity for life, while deflecting<br/>someone’s wrath onto oneself, taking the blame for a mistake, can put them in one’s debt and foster new alliances. Courtesy is also needed when one wishes to influence the perceived truth of a matter that may be in<br/>question, regardless of the actual truth.<br/><br/><ul class="bbc_list"><li>Reason Approach (Earth Ring): Convincing<br/>someone to listen to reason rather than their<br/>emotions, reminding someone of their duties,<br/>convincing someone to wait rather than acting<br/>and suffering potential consequences.</li><li>Charm Approach (Water Ring): Getting someone<br/>to like or trust you, fostering desire for<br/>something or someone in a person, altering<br/>someone’s current desires, efficiently making<br/>your way through the complex bureaucracy of a<br/>court by being pleasant and gregarious.</li><li>Incite Approach (Fire Ring): Convincing<br/>someone to listen to their emotions rather<br/>than reason, reminding someone of their<br/>desires, drawing attention to yourself, getting<br/>someone to ignore risks before them, insulting<br/>someone openly.</li><li>Trick Approach (Air Ring): Convincing someone<br/>of something untrue (or incomplete),<br/>deflecting attention from yourself onto others,<br/>spreading a rumor about someone, leading<br/>someone to an idea to convince them it is their<br/>own, insulting someone subtly and deniably.</li><li>Enlighten Approach (Void Ring): Using<br/>well-chosen words to get someone to question<br/>a truth they held as absolute, getting<br/>someone to remember their true self when<br/>they are acting out of fear, despair, rage, or<br/>supernatural influence.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Games rank 1</div><div class="spoiler_body"><em>Games are an important tool at court, serving as a vital outlet for the rivalries that develop in the highest circles of power and as a crucial opportunity to maintain and develop relationships, especially outside of the<br/>strict confines that one’s station would usually dictate. As a result, success at games is one way a new arrival at court can earn a distinction and get access to people of much higher rank, whom they would otherwise be unable to approach. However, only the truly naïve overlook the fact that games are merely one more means to an end in the shifting world of court politics.<br/><br/>The games of Rokugan are as varied as the clans, but first among them is Go, a game played with black and white stones and a wooden board. Played by peasant and Emperor, young and old, bushi and monk, it<br/>can be found in all walks of life in Rokugan. The rules are simple, but mastering the game requires years of dedication; proficiency is always worthy of respect.<br/><br/>Other games include Fortunes and Winds, a dice game many samurai see as a pastime for the lower classes; Sadane, a game of biting insults that courtiers enjoy; Karuta, a card game of trick-taking using both<br/>illustrations and lines of poetry; and Shōgi, a tactical game of generals, cavalry, and assorted soldiers.</em><br/><br/><ul class="bbc_list"><li>Reason Approach (Earth Ring): Playing without<br/>upsetting your opponent, playing cautiously,<br/>instructing someone else in the basics of a<br/>game, minimizing your losses.</li><li>Charm Approach (Water Ring): Using a game<br/>to build a rapport with your opponent (or<br/>someone else present), playing casually, using<br/>a game to get your opponent to trust you.</li><li>Incite Approach (Fire Ring): Using a game to<br/>make your opponent angry or afraid, playing<br/>aggressively, spurring your opponent to wager<br/>more, developing new tactics in a game.</li><li>Trick Approach (Air Ring): Using a game to<br/>uncover your opponent’s strengths and weaknesses,<br/>playing deceptively, cheating, losing<br/>deliberately (without being obvious), sending a<br/>subtle message through your play.</li><li>Enlighten Approach (Void Ring): Using a<br/>game to shock your opponent into seeing<br/>something clearly, playing minimally, leaving<br/>the fate of the game to pure chance.</li></ul></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Skills</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Arts (melee) Rank 1</div><div class="spoiler_body"><em>Whatever other arts they practice, a bushi’s foremost art is always the art of battle, and even samurai who rarely take the field often train extensively in the martial arts as an exercise in self-mastery. Nearly all of them receive some training in use of a melee weapon, even if they prefer a weapon such as a bow. While many samurai believe sword fighting to be the most refined of martial arts, there are numerous schools that are more renowned for their use of other melee weapons. Samurai in Rokugan use the great clubs known as tetsubō, spears, naginata and other polearms, and even staves, depending on the teachings of their school and their own personal preferences.<br/><br/>Martial Arts [Melee] covers combat with close-quarters weapons in both practice and theory.</em><br/><br/><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Fighting<br/>defensively, blocking carefully, exhausting<br/>your opponent, practicing techniques that rely on<br/>on stamina.</li><li>Shift Approach (Water Ring): Fighting reactively,<br/>redirecting force, drawing out your<br/>opponent, practicing techniques that rely on<br/>fluidity of motion and flexibility.</li><li>Overwhelm Approach (Fire Ring): Fighting<br/>aggressively, attacking directly, unnerving your<br/>opponent, practicing techniques that rely on<br/>bursts of speed and power.</li><li>Feint Approach (Air Ring): Fighting subtly,<br/>attacking indirectly, outmaneuvering your<br/>opponent, evading attacks, practicing techniques<br/>that rely on grace and poise, reading<br/>your opponent’s moves.</li><li>Sacrifice Approach (Void Ring): Fighting<br/>instinctively or without regard for your life,<br/>attacking without regard for anything else, putting<br/>mind over matter.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Arts (ranged) Rank 1</div><div class="spoiler_body"><em>Any warrior who takes the battlefield regularly knows well the value of the bow—and the risks of underestimating it. While armor can often turn an arrow at the range and it is no replacement for a melee weapon once battle lines close, the effect of a well-coordinated volley can be staggering, as each wounded warrior removes not just one enemy from the field, but any other combatants who move to retrieve them. A master archer<br/>is terrifying to behold, capable of slaying foes from considerable distances. Even humble ranged weapons, such as slings and hurled projectiles, can be quite deadly in a fight, removing combatants from the battle.<br/>On the other end of the spectrum, the Crab Clan has constructed numerous siege-scale ranged weapons meant to engage large demons and other supernatural horrors from high atop the Kaiu Wall.<br/><br/>Martial Arts [Ranged] covers combat with thrown and projectile weapons in both practice and theory.</em><br/><br/><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Maintaining<br/>a consistent field of fire, suppressing targets,<br/>firing to keep targets from overtaking a position,<br/>properly stowing ranged weapons.</li><li>Shift Approach (Water Ring): Fighting<br/>reactively, redirecting force, drawing out<br/>your opponent, firing to create openings<br/>to reposition.</li><li>Overwhelm Approach (Fire Ring): Firing to<br/>deplete enemy forces, firing to allow allies to<br/>advance, firing to terrify the enemy.</li><li>Feint Approach (Air Ring): Firing without giving<br/>away your position, hitting specific parts of<br/>your target, firing to create vulnerabilities in the<br/>target’s defenses.</li><li>Sacrifice Approach (Void Ring): Exposing<br/>yourself to get a shot on your target, putting<br/>your faith in the universe that your shot will find<br/>its mark.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fitness rank 1</div><div class="spoiler_body"><em>Fitness is a reflection of a samurai’s capacity to perform feats of physical prowess and grace. It governs activities such as running, leaping, lifting heavy objects, marching long distances, swimming quickly, and other<br/>such physical feats that rely on quick bursts of power and precision or sustained physical effort. Additionally, the Fitness skill governs a character’s ability to avoid lethal harm when struck, resist the Shadowlands Taint,<br/>and recover from poison and disease. Finally, Fitness can be used to resist, withstand, or otherwise take a hit on the battlefield.</em><br/><br/><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Moving<br/>cautiously, pushing one’s body to the breaking<br/>point without suffering permanent harm,<br/>marching long distances, holding up heavy<br/>objects for long periods of time, hiding by<br/>standing still, taking a hit.</li><li>Shift Approach (Water Ring): Moving around<br/>obstacles and through crowds without slowing,<br/>fitting through small spaces, performing exercises<br/>to speed recovery from injury, losing pursuers<br/>in a crowd, rolling with the punches.</li><li>Overwhelm Approach (Fire Ring): Moving<br/>without heed for obstacles, leaping long<br/>distances, pushing and lifting heavy objects<br/>quickly, breaking things, catching someone in a<br/>footrace, meeting incoming attacks with equal<br/>opposing force.</li><li>Feint Approach (Air Ring): Moving stealthily,<br/>maintaining balance, trailing someone without<br/>their realizing it, falling safely and landing<br/>gracefully, evading someone in a footrace, controlling<br/>where hits land on your body.</li><li>Sacrifice Approach (Void Ring): Acting on<br/>sheer instinct, pushing one’s body beyond the<br/>breaking point to achieve a goal, overcoming<br/>physical limitations with sheer will, taking<br/>hits directly.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Meditation rank 1</div><div class="spoiler_body"><em>The life of a samurai is one of stress and turmoil. Meditation helps a samurai look past worries about tomorrow, missed opportunities of the past, and even the insistence of the world of now to find peace<br/>within themself.<br/><br/>Martial skills are defined by struggle, and for many warriors, the greatest struggle is the one within. Meditation is the skill that covers the battles fought in one’s own mind. It is the skill used to process one’s own emotions, to recover mental control when shocked, and to resist confusion and supernatural influence of the mind. War might be a samurai’s pursuit, but a human being at war must face the steady erosion of the soul or risk succumbing completely to brutality. Most samurai train in Meditation both to ready their minds for the terrors of battle and to seek greater cosmic knowledge within themselves.</em><br/><br/><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Using logic<br/>to overcome your personal feelings, reflecting<br/>on the nature of your responsibilities, maintaining<br/>a level head despite challenges and provocation,<br/>resisting temptation.</li><li>Shift Approach (Water Ring): Understanding<br/>your own emotions and desires, reflecting<br/>on the nature of your desires, understanding<br/>how to align your goals with your desires,<br/>resisting rage.</li><li>Overwhelm Approach (Fire Ring): Using your<br/>emotions to reject a seemingly inevitable conclusion<br/>before you, maintaining concentration<br/>on a single topic, staying in an emotional state<br/>for long periods of time, resisting fear.</li><li>Feint Approach (Air Ring): Convincing yourself<br/>of the truth of something, finding weaknesses<br/>in your viewpoints and ideologies, understanding<br/>how to align your goals with your ideals,<br/>resisting despair.</li><li>Sacrifice Approach (Void Ring): Understanding<br/>your place in the universe, understanding<br/>the role fate has provided for you, knowing<br/>what you are willing to give up to achieve your<br/>goals, seeing glimpses of your own future,<br/>resisting supernatural mental interference.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tactics rank 2</div><div class="spoiler_body">Leadership is not just charisma and force of will—a samurai who takes the battlefield must also make wise decisions. Battles are not won without casualties, and every commander spends the lives of their soldiers to<br/>achieve victory, but this does not mean that they value these lives any less.<br/><br/>Samurai learn many arts, but the practice of war is among their core functions. While it may be true that every battle’s outcome is decided before the first soldier moves, it falls to battlefield leaders, from generals<br/>to squad sergeants, to make that outcome a reality. Tactics governs battlefield leadership, from the general’s tent to the front line. It reflects a character’s awareness of the flow of battle and their ability to both stick<br/>to their orders and seize the opportunities that arise to the greatest effect. While the Command skill is used to motivate soldiers, restore morale, and maintain order, the Tactics skill is used to effectively manage troops<br/>who are already obedient. Whereas the Government skill handles logistics in the lead-up to battle, the Tactics skill governs a character’s ability to think and react once the battle is joined.<br/><br/><ul class="bbc_list"><li>Withstand Approach (Earth Ring): Resisting<br/>a head-on assault, holding a point at all costs,<br/>mitigating losses during a retreat, overseeing<br/>the construction of siege weapons.</li><li>Shift Approach (Water Ring): Executing a<br/>counterattack, repositioning swiftly after an<br/>attack, taking full advantage of useful terrain,<br/>moving and operating siege weapons.</li><li>Overwhelm Approach (Fire Ring): Executing<br/>a head-on assault, overrunning the enemy,<br/>breaking enemy morale with terrifying tactics,<br/>designing siege weapons.</li><li>Feint Approach (Air Ring): Executing a<br/>feigned retreat, flanking the enemy, discerning<br/>weaknesses in the enemy’s defenses and targets<br/>of interest.</li><li>Sacrifice Approach (Void Ring): Sending a unit<br/>to die to create a strategic opening, commanding<br/>a force without revealing one’s identity to<br/>the enemy.</li></ul></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scholar Skills</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Government rank 1</div><div class="spoiler_body">The daimyō of the samurai clans, who rule the various provinces of the Emerald Empire in the Emperor’s name, must serve in many capacities. Each of these individuals must be part warlord, part courtier, and part<br/>bureaucrat, and they must act effectively in each of these spheres to maintain their rule. This encompasses a strong understanding of political machinations, a solid foundation in logistics, and a familiarity with<br/>Rokugan’s strict and sometimes arcane legal system, which favors status rather than testimony and propriety over evidence. Most daimyō keep a number of valued retainers who are experts in these fields close to them for consultation.<br/><br/><ul class="bbc_list"><li>Recall Approach (Earth Ring): Knowing the<br/>letter of the law, knowing the explicit structure<br/>of government, knowing about past events and<br/>legal precedents, knowing the political history and<br/>precedent in detail, knowing past scholars of<br/>history and law and quoting their works.</li><li>Survey Approach (Water Ring): Identifying an<br/>illegal act, reading the tacit structure of power,<br/>determining who to ask to get something done<br/>within a bureaucracy, noticing classic bureaucratic<br/>schemes and ploys put into play by<br/>one’s opponents.</li><li>Theorize Approach (Fire Ring): Understanding<br/>the various ways the law could be applied in<br/>an unprecedented case, framing an argument<br/>about why the law should be applied differently<br/>in a particular instance, guessing the political<br/>ramifications of a new ruler’s ascension.</li><li>Analyze Approach (Air Ring): Finding a contradiction<br/>or loophole in a system or the law,<br/>assessing the strengths and weaknesses of a<br/>legal argument, studying a system in detail to<br/>find the places where pressure can be applied<br/>to get specific results.</li><li>Sense Approach (Void Ring): Knowing how<br/>likely a given verdict is in a particular case,<br/>identifying the candidate most likely to hold a<br/>position next, knowing the likelihood of success<br/>for a particular ploy or scheme.</li></ul></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trade skills</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Survival rank 1</div><div class="spoiler_body"><em>Whether this means hunting, fishing, gathering plants, or even engaging in small operations such as prospecting for ore or acquiring other valuable goods for trade, it is crucial to the survival of many people in Rokugan. Scouts and wayfinders take this a step further to be able to navigate and conceal their paths through the wilderness, as well as to cross large distances by foot or on horseback in the shortest possible amount of time. Hunting dogs and birds, riding steeds, and beasts of burden go a long way to ensure survival in the roughest of terrain and climates, and so these creatures must be properly cared for and trained.<br/><br/>Most samurai tend to have only a passing familiarity with this sort of subsistence living, though some clans and schools encourage their members to learn basic proficiency at survival in the wild; especially if they rule<br/>a domain far from larger cities.</em><br/><br/><ul class="bbc_list"><li>Produce Approach (Earth Ring): Creating<br/>shelter, storing food, calming animals.</li><li>Exchange Approach (Water Ring): Foraging<br/>for food and potable water, fishing, befriending<br/>animals, cooking familiar ingredients.</li><li>Innovate Approach (Fire Ring): Finding ways to<br/>cook unfamiliar ingredients, building makeshift<br/>weapons, spurring animals to move quickly.</li><li>Con Approach (Air Ring): Making and using<br/>traps, tracking people and animals in the wild,<br/>training animals to perform new tasks (often<br/>using food as an incentive).</li><li>Subsist Approach (Void Ring): Rationing<br/>food and water, sensing natural<br/>disasters before they occur,<br/>placating mountain and<br/>forest kami.</li></ul></div></div></div></div><br/><br/><hr/><span class="bbc_u"><strong>Weapons</strong></span><br/><br/>Primary Weapon: Katana<br/>Category: Sword<br/>Range: 1      Skill: (martial melee)<br/>DMG: 4         DLD: 5 (+2 2h)<br/>Grips: 1h/2h Quality: Ceremonial, Razor-Edged<br/>Special Abilities: -<br/><br/>Primary Weapon: Wakisashi<br/>Category: Sword<br/>Range: 0-1     Skill: (martial melee)<br/>DMG: 3           DLD: 5 (+2 2h)<br/>Grips: 1h/2h  Quality: Ceremonial, Razor-Edged<br/>Special Abilities:<br/><br/>Primary Weapon: Yari<br/>Category: Polearm<br/>Range: 2   Skill: (martial melee)<br/>DMG: 5     DLD: 3<br/>Grips: 2h  Quality: Wargear<br/>Special Abilities:<br/><br/>Primary Weapon: Daikyū<br/>Category: Bow<br/>Range: 3-5 Skill: (martial ranged)<br/>DMG: 6     DLD: 4<br/>Grips: 2h  Quality: Wargear<br/>Special Abilities:<br/><br/>Armor: Lacquered Armor<br/>Resistance: Physical 4 Supernatural X<br/>Quality: Ceremonial, Cumbersome, Wargear<br/>Special Abilities: None<br/><hr/><span class="bbc_u"><strong>Techniques, Spells, Kata, Kiho, Shadowlands Powers</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kata's (general)</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Striking as Water Rank 1</div><div class="spoiler_body"><em>The finest armor is useless if a warrior can bypass<br/>it, slipping a blade through the gaps that allow the<br/>wearer to move or using blunt, concussive force to<br/>create a space. As the bushi strikes, they attempt to<br/>slide past the target’s defenses to deliver a lethal blow.</em><br/><br/><strong>Activation:</strong> When you make a Martial Arts [Melee,<br/>Ranged, or Unarmed] (Water) Attack action check, you<br/>may spend * in the following way:<br/>Water *+: Your target treats their physical resistance<br/>as 1 lower per * spent this way. This effect persists<br/>until the end of your next turn.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shüji</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lord Akodo's Roar</div><div class="spoiler_body"><em>The Kami Akodo One-Eye, who founded the Lion Clan,<br/>was the greatest tactician in the Empire. His victories<br/>rested not upon the strength of his arm, but upon his<br/>keen mind and his faith in the people, he rallied behind<br/>him. The true general never stands alone, for they are<br/>always bolstered by the united will of their followers.<br/>With a roar that echoes through the ranks, chilling<br/>their foes and heartening their comrades, the leader<br/>charges as Akodo himself once did.</em><br/><br/><em>Activation</em>: Once per game session as an action, you<br/>may make a TN 1 Command (Void) check targeting<br/>each hostile character within a number of range bands<br/>equal to your school rank.<br/><br/>Effects: If you succeed, each target suffers the<br/>Dazed condition.<br/><br/><em>New Opportunities</em><br/>Void * *+: After you perform this action, one other<br/>friendly character per * * spent this way at range 0–3<br/>may immediately perform a Strike action targeting a<br/>Dazed character.<br/></div></div></div></div><br/><br/><hr/><strong>Advantages/Disadvantages</strong><br/><br/>Dangerous Allure (fire)<br/>Provocation (fire)<br/>Support of Soshi Family (water)<br/>Sworn Enemy (earth)<br/>Softheartedness (fire)<br/><br/><hr/><strong>Equipment:</strong><br/><br/>Starting Kit: Ashigaru armor, traveling clothes, daishō (katana and wakizashi), yari (spear), any one weapon of rarity 6 or lower (Daikyū), two knives, yumi (bow), quiver of arrows, traveling pack.<br/>Extra: Lacquered Armor<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Akodo Akachi, known in childhood as Akodo Koda, was born to Akodo Hidan (https://64.media.tumblr.com/3ae4e56a79ac8fae9c25a7565a3738c7/tumblr_mstpbwX2HM1r6h7vyo1_640.jpg) and Akodo Tia (https://i.pinimg.com/originals/4b/e4/ab/4be4ab2e501f1eec90f577769cf0b4a2.jpg). Many say Akodo Akachi inherited his mother's beauty while from father his cunning as tactician. Akodo grew in his family home, his father was highly venerated and still active samurai, but he did take every opportunity to spend time with his son. Akodo Koda was a happy child, who had compassion and kind heart which is a bit unusual but Tia nurtured his nature. He liked horses and horse riding and besides his parents, his important mentor figure was also his grandfather who introduced him to fine arts of gaming, shogi, and go which is also an unusual hobby. Something which most lions do not get interested in. Overall known as a curious child with curious habits.<br/><br/>But in age of twelve, things changed. His family was invited to participate, more out of a sense of duty than from actual desire, to go to twelve-year-old Soshi clan daughter's <em>gempukku</em>. Parents were chosen because the scorpion clan wished families with the same or similar aged children participate. Parents had heard daughter's mother had passed few years ago and she had taken a hard toll on it, for consideration for her feelings they told Koda to go buy blessed sake from a temple. Sake meant to be poured on graves to honor ancestors. Parents knew usually scorpion clan wishes for handmade gifts over bought ones but they do not plan disguise or hide they are only called for sake of duty than anything personal. Koda bought the sake, but it was a hot day and while the reception was long in outdoors Koda grew thirsty and could not leave the line. So unwise he took a sip from blessed sake, then another and another. Parents not paying attention to him and more to surroundings as expecting the entire party to be a trap of some kind.<br/><br/>They realized the things only when the courier accepted the gift and noticed the bottle was empty! It caused an uproar, a scandal that ashamed Koda's parents deeply. More so their child was clearly drunk and completely unable keep his composure! But before they could speak or grab Koda before he told courier his gift will be laughter! He stormed off, courier after him, and in drunk state Koda was nimble and quick, entering main room and it became chaos as young child ducked between adults and shouted various dirty jokes, insults and such heard from a grandfather in worst possible times to remember them! Soshi family was silent, curious about what's going on while both parents were already pondering they may both have to offer to perform seppuku for sake of their sons behavior until the sulky daughter who had watched the scenario then laughed and then did entire Soshi clan. Not laughing for Koda's antics, but sheer sharing joy for their daughter rediscover the joy of laughter as she haven't smiled nor laughed for years. Daugther's grandfather, masked retired samurai elder, thanked Koda's parents (holding passed out Koda in their arms) for bringing their son and bring indeed the greatest gift to the party.<br/><br/>Parents did suffer some shame, ridicule, for the entire affair as events were retold several times that year and years ahead. But the same year, any problems that family faced either financially or possibly other families trying to exploit their slip, they ceased or disappeared in the same year. They suspect the unknown hand and influence of Soshi clan. However Akado clan elders realized the potential and they decided to exploit it, sending Koda and his parent's other parties, and young Koda was then groomed to be court face of Akado family. Finely tuned more and whenever he went he made provocations, memorable, occasions which either went very well or badly based on party events (mostly good). Sort wild card which ensures any courtly gathering will be memorable. Which is sort trump card which some families do desire to spice up the party.<br/><br/>Once Koda took his own name, adult besides not taken final gempukku in the topaz tournament, he went parties by himself, and soon after the age of fifteen showering offers for arranged families started to come from all clans, all clan families where Koda/Akachi have attended! Perhaps the most troubling offer is from the very daugther where Koda made his splash in social party scene years ago. They discovered she had years build initiative and interest in elders arrange a marriage to her. This indicates she had fallen in love with Akachi....and that itself feels threatening in case if parents refuse the offer. Despite they both do not like arrange a marriage to Scorpion clan, despite how beneficial it would be to them or Lion clan! despite even Akachi had built through his own gregarious initiative good relations to Soshi family! But they got plenty of options, parents however weight much in each offer. Political, gains, and consequences.<br/><br/>But thankfully besides lots of parties and gempukku's and courtly attendance, Akachi was a devoted student at the prestigious Akodo Commander Academy, he had indeed inherited his father's tactical mind and skill at arms. Albeit his hobby riding horse and spend time wilderness 'camping' is odd as his social ties, but riding horse in combat and practice of mounted shooting indicates a bright future for him in the military despite which direction he is married off to or who will be his eventual spouse to be. But parents are pressured by lion clan choose and pick, it needs to be finalized very least after topaz tournament when young lion's fate gets settled with a lord whom to serve. As in duty lions lifespan is not very long necessary and better he secures heir before he dies.<br/></div></div><br/><br/><hr/><strong>Honor/Glory Record</strong><br/>(feel free to record here how you've gained and lost honor/glory)<br/><hr/><strong>Experience Log</strong><br/>Current XP :<br/>XP Spent   :<br/><br/>record how you've spent your experience here