WIP.<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Gieron2.jpg)</div><strong>Name:</strong>Geiron<br/><strong>Race:</strong>Half-orc<br/><strong>Sex:</strong>Male<br/><strong>Orientation:</strong>Pitcher<br/><strong>Age:</strong>20<br/><strong>Class:</strong>Fighter<br/><strong>Background:</strong>Mercenary Veteran<br/><br/><strong>Personality: </strong>Geiron is direct and to the point. Guile is not a trait he is known to exhibit, and all the better to keep that reputation. His humor is notoriously wry. And he has the annoying habit of answering a question with a question.<br/><strong>Personality</strong>I can stare down a hell hound without flinching. I face problems head on. A simple, direct solution is the best path to success.<br/><strong>Ideals</strong><strong> Live and Let Live.</strong>Ideals aren't worth killing over or going to war for.<br/><strong>Bonds</strong>Those who fight beside me are those worth dying for.<br/><strong>Flaws </strong>I have an insatiable desire for carnal pleasures.<br/><br/><strong>Appearance:</strong>Hidden under all that armor, Geiron’s sallow flesh is decorated with more than a few tattoos; significant among them, the dragon crawling across his left shoulder, the guarding his arm and chest. His hair is the cropped brush of a soldier, trimmed to deny an enemy a handhold in the press of close order fighting.<br/><br/><strong>History:</strong>Geiron was born like a thousand other waifs, screaming and bloody in a filthy tenement in the greatest city in the world, Excelsior!. (Narrator: yes, the ! is actually part of the city’s name  ::)) Excelsior!, a port city on the eastern sea, home to a hundred thousand souls packed into its walls and a like number spread across the leagues countryside that feeds them. His mother was one of the nameless tide trying to find her daily bread after her man fell to the interminable, pervasive violence that comes with any collection of humanoids living in such proximity. Geiron’s formative years were unsupervised as he fell in with and eventually claimed lordship over a small band of waifs and hoodlums himself.<br/><br/>It was here he encountered mercenaries, in particular the Red Company. Noted for always fulfilling a contract and their distinctive red tunics and cloaks, the Red Company was led by worshippers of the Red Knight, an exarch to the god of war whose portfolio covers the arts of strategy and leadership. Hired by a consortium of up and coming merchants in one of the less crowded wards of the city, Geiron’s band supplied the Red Company with what they couldn’t be seen acquiring in their distinctive scarlet. When a few had a disagreement with Geiron regarding services some of his gang had already sold (and traded within the gang, too) and expected him to make good himself, he, in the most articulate manner his upbringing would allow, told them exactly what they could do with that idea.<br/><br/>Mere minutes later, three pools of red were rapidly expanding through the cracks in the gray cobblestones of the alley behind the merchant’s shop and a fourth was about to be drawn from the ring leader, both of his knees shattered, when their relief patrol came and subdued the youth covered in their companions’ blood. In short order, their captain recruited the violent youth into his company, noting that the felled companions were either too stupid or too weak if they could be bested by him.<br/><br/>Geiron has been with the Red Company since, moving between many contracts the company has taken until finding himself watching over this caravan heading to Oakhurst. He’s met several who can only be called characters on the trip. Who knows what role they’ll play in the coming days?<br/><br/><strong>Character Goals:</strong>Make enough money for tomorrow. See tomorrow. This thing of running a city-state doesn’t seem too hard.<br/><br/><strong>Misc. Notes: </strong>(Whatever odds and ends you want to put down; character ons / offs, player goals, NPC or afventure ideas and hooks, or even nothing at all, if you want.)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gieron</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Gieron2.jpg)</div><em>Half-orc Fighter (Mercenary Veteran), Chaotic Neutral</em><br/><strong>AC</strong> 18 (chainmail, shield)<br/><strong>Hit Points</strong> 12 (1d10 + 2)   <strong>XP</strong> 0<br/><strong>Speed</strong> 30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>19 (+4)</td><td>10 (+0)</td><td>14 (+2)</td><td>18 (+4)</td><td>14 (+2)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong> Str +6, Con +4<br/><strong>Skills</strong> Athletics +6, Arcana +6, Intimidation +4, Perception +4, Persuasion +4<br/><strong>Senses</strong> darkvision 60 ft., passive Perception 14<br/><strong>Languages</strong> Common, Orc<br/> <br/><span class="bbc_u">Features and Traits</span><br/><strong><em>Proficiencies.</em></strong> Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, improvised weapons, dice, vehicles (land).<br/><strong><em>Dueling Fighting Style.</em></strong>  When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br/><strong><em>Second Wind (1/short or long rest).</em></strong> On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<br/><strong><em>Menacing.</em></strong> You have proficiency in Intimidation.<br/><strong><em>Relentless Endurance (1/long rest).</em></strong> When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead.<br/><strong><em>Savage Attacks.</em></strong> When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it lo the extra damage of the critical hit.<br/><strong><em>Mercenary Life.</em></strong> You are able to identify mercenary companies by their emblems and a little about the company. You can find the taverns and festhalls to find work between adventures to maintain a comfortable lifestyle.<br/> <br/><span class="bbc_u">ACTIONS</span><br/><strong><em>Longsword.</em></strong> Melee Weapon Attack: +6 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8+6 slashing damage or 1d10+4 slashing damage and AC 19 when used with two hands.<br/><strong><em>Handaxe.</em></strong> Melee or Ranged Weapon Attack: +6 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d6+6 slashing damage.<br/> <br/><strong>Additional Equipment</strong><br/>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, uniform of your last mercenary company (traveler’s clothes), insignia of rank, dice, 10 gp<br/> <br/><strong>Age</strong> 20<br/><strong>Height</strong> 5’8”<br/><strong>weight</strong> 170 lbs<br/><strong>eyes</strong> green<br/><strong>skin</strong> tanned<br/><strong>hair</strong> black</div></div>