A few suggestions for plots that mix in a little of everything and leave characters wide open for play. I've wanted to do something like these for sometime but was always afraid that the players I'd attract would cause too much drama or be too tempted to abuse such open perimeters:<br/><br/><strong>The Crossroads Inn</strong>: A Nexus of various realities The Crossroads Inn is a place where dimensional travelers, magicians, Demons, Celestials, and the lost, are found. A nutreal ground for all. The inn caters to all. This is a basic tavern setup which allows for socializing, brawls, group and paired off scenes (private and public), etc. while also leaving doorways off into other world adventures. Thus a Steampunk Cyborg, a Demon, and a Wild West Outlaw could join a Knight of the Realm and help vanquish a dragon, or a strong modern woman and a freedom fighter may wander into a realm where De Sade was born a King instead of a mere Marquis. Each for vastly different reasons. Players could make up any Class and Character type they wished and using the OCC or even the IC thread itself to discuss where they wish to go using elements of their own backstory.<br/><br/><strong>The Village:</strong>One of the last hold out of Magic, has just been discovered by a group of modern/near future explorers which include a few military men/women as well. Will the village be forced to defend itself, are these humans here for conquest, trade, knowledge? The fate of the village and the uses or destruction of its secrets remain to be seen. This is a simple set up as well. Humans have modern/near future weapons and tech while each Villager has a single Gift. A type of element or Chi they can tap into. Again the types of characters created is limitless as long as we end up with more Villagers then Explorers. At least one Gm on this though would have to be good with fast moving combat though, as I cant see negotiations and diplomacy always winning out here.<br/>