<div style="text-align: justify;"><span class="bbc_font" style="font-family: times new roman;">Other character specialities including being a hybrid of some sort, like Veela. All of the specialties will be monitored and closed if one explodes more than another. Remember that most if not all of these things are considered rarities in the Magical Community, and should be treated as such. Moderators reserve the right to reject a character's uniqueness.<br/><br/> If your character's specialty is rejected, you will likely be given a reason as to why you were rejected for it, whether there are too many of that type of character or the specialty does not seem to fit the character for whatever reason, or the concept doesn't seem strong enough.<br/><br/><br/> Part-Veela;;<br/> Occlumens;; <br/> Legilimens;; <br/> Empaths;; <br/> Animagi;; <br/> Lycanthropes;; <br/> Metmorphmagi;; <br/> Parselmouth;; Scorpius Malfoy<br/> Vampire;;<br/> Half-Vampire;;<br/> Seer;; <br/> Wandless Magician;; Svetlana Alexeyev <br/><br/><br/><br/><span class="bbc_u">Occlumency</span><br/>Occlumency (and its user, known as an Occlumens), is a form of magic by which one can compartmentalise one's emotions, or prevent a Legilimens from discovering thoughts or memories which contradict one's spoken words or actions. One is also able to force a Legilimens out of the mind by using Occlumency; the result is that the victim seems to be pushed physically when ejected forcefully from the mind. The effects of being forced out of a Legilimens mind are proportional to their skill at Occlumency. Occlumency is also thought to be somewhat effective in the resistance to Veritaserum; however the user would have to be quite skilled.<br/><br/><br/><span class="bbc_u">Legilimency</span><br/>Legilimency is the magical skill of extracting feelings and memories from another person's mind — a form of magical telepathy (although an able practitioner of the art will dismiss the colloquial term as a drastic oversimplification). It also allows one to convey visions or memories to another person, whether real or imaginary. A witch or wizard possessing this skill is called a Legilimens, and can, for example, detect lies and deceit in another person, witness memories in another person's past, or "plant" false visions in another's mind.<br/><br/> There are two distinct way to perform this magical skill.<br/><br/> 1. Direct eye contact with the intended target so that the Legilimens can delve into the mind (the distance increases as mastery of the ability increases, however you must be able to see the actual eyes. Maximum distance would be about 2 metres with good light)<br/> 2. Use of the incantation “Legilimens”. This is thought to be a more powerful way to enter the mind and may allow the Legilimens to detect Occlumency more easily.<br/><br/><br/><span class="bbc_u">Empathy</span><br/>Empathy is described as a simplified form of Legilimency that allows the possessor to sense the emotions of others, as opposed to Legilimency; it does not allow one to perceive thoughts as well. A person who has that ability is also called an empath in this context. Occasionally these empaths are also able to project their own emotions, or to affect the emotions of others. As a result, empath is a term coming into common usage to refer to a person with a feeling expanded sensitivity or clairsentience. The ability "empathic transmission" enables the empath to affect the emotions of others, with negative or positive results. For example, the empath can force his victim to feel extreme sorrow, or extreme joy. Only a very trained empath can successfully affect the emotions of those around the empath. A lesser trained one may do it accidentally. As with Legilimency, empathy can be blocked using Occlumency. An empath will learn these skills as they train their ability. The ability is strictly inherited, unlike Legilimency.<br/><br/><br/><span class="bbc_u">Animagi</span><br/>An Animagus is a witch or wizard who can turn into a particular animal at will. This ability is not innate: it must be acquired by magical means. All Animagi must register at a central authority; it is illegal to obtain this ability without registering. Each Animagus has a specific animal form, and cannot transform into any other animal. The animal cannot be chosen: it is uniquely suited to that individual's personality, like the Patronus Charm, and in some cases the Animagus will change into the same animal used in the person's Patronus charm (as shown by McGonagall's spectacled cat Patronus in DH). Similarly, when an Animagus transforms it is always into the exact same animal (i.e. same markings, same colours, etc.). When an Animagus registers, they must record all the defining physical traits of their animal form so that the Ministry can identify them. The Animagus either has markings that are unique to the individual or have some sort of physical feature that is comparable to the animal the Animagus transforms into. (Sirius Black has a “barking” laugh).<br/><br/><br/><span class="bbc_u">Lycanthropy</span><br/>Lycanthropy (more commonly known as the condition or disease that results in being a werewolf) is the transformation into a species of animal that most resembles a large, powerful wolf. Werewolves' transformations are involuntary and include severe changes in personality. After the person has transformed into a werewolf he no longer remembers who he is; he would kill his best friend if he got anywhere near him. A werewolf only responds to the call of his own kind. The only way that a werewolf can retain his sanity, intelligence and memory while transformed is using the Wolfsbane Potion. One becomes a werewolf by being bitten by another werewolf and changes on the full moon.<br/><br/><br/><span class="bbc_u">Metmorphmagi</span><br/>A Metamorphmagus (pl. Metamorphmagi) is a witch or wizard with the ability to change his or her physical appearance at will, rather than requiring a Potion or a spell like the rest of the wizarding population. They are extremely rare. Unlike Animagi, Metamorphmagi can take a wide variety of forms, changing gender, race and age, or even just a part of their appearances, such as the shape of their noses. Also, a Metamorphmagus is born, not made; it is not a skill that can be learned. There also seems to be a degree of heritability and the trait seems to be shown as early as from birth. It is unknown whether Metamorphmagi receive any training in developing their innate skill, or if they simply learn through trial and error themselves. It is likely that Metamorphmagi must register with the Ministry of Magic, which keeps track of Animagi.<br/><br/> Like many other types of magic, a Metamorphmagus' abilities are affected by his or her emotional state. The person's appearance at any moment will often reflect the emotion the person is feeling at the time. Strong emotions, such as shock or depression, can affect their abilities to the point of having trouble using them at all. Metamorphic abilities can be very helpful when it comes to disguises.<br/><br/><br/><span class="bbc_u">Parseltongue</span><br/>Parseltongue is the language of snakes and those who can converse with them. Those who can speak Parseltongue are known as Parselmouths. It is a very uncommon skill, and may be hereditary. The ability to speak Parseltongue is considered an attribute of a Dark Wizard, which is partly due to the fact that both Salazar Slytherin and Lord Voldemort had this ability.<br/><br/><br/><span class="bbc_u">Vampires and Half-Vampires</span><br/>Vampires are classed as Beings by the Ministry of Magic, a fact that led both the Centaurs and Merpeople to decline the same status since they did not wish to be associated with them due to their lust for human blood. They are not considered to be Wizards, and the treatment of Vampires is laid down in the Ministry's Guidelines for the Treatment of Non-Wizard Part-Humans.<br/><br/> Although Vampires are studied in Defense Against the Dark Arts at Hogwarts School of Witchcraft and Wizardry, they obviously have rights and are not considered a true threat to the Wizarding community. However, this view does not appear to be universally held. Some people, such as Rita Skeeter, advocate that the Ministry of Magic should be "stamping out Vampires" rather than "quibbling about cauldron thickness", while others act as Vampire hunters. Others hold the opposite view. The author, Eldred Worple spent time living among Vampires, and wrote a book, Blood Brothers: My Life Amongst the Vampires. He also considered the Vampire Sanguini a friend. Lorcan d'Eath is a singer who is described as part-Vampire. This may indicate that vampires can breed with humans.<br/><br/> After the fall of Voldemort, the Ministry of Magic set out to study vampires more closely with the help of Mr. Worple. Their findings resulted in new laws being drafted which allowed them to possess wands, but required them to still register their wands with the Being Division within the Department for the Regulation and Control of Magical Creatures. Half-vampires were overlooked by the researchers and are able to possess a wand without registration with the ministry and are considered to be full wizards. Their powers are unknown.<br/><br/> The study of Vampires done by Mr. Worple has shown that they have innate powers that arise after their transformation. Like a werewolf, if one is bitten by a vampire and not killed, they will change into one themselves. The vampire possesses what seems to be a severe sensitivity to light. Light will not kill them, but they will suffer rather bad sunburn. A line of various potion products to protect vampire’s skin from the sun can be found in almost any store in the magical world.<br/><br/> Mr. Worple also commented on their severe aversion to garlic, which has already been widely known and an allergy to silver. This particular allergy was noted when the research team was taking a break and played a friendly game of quidditch. The vampire they were interviewing was asked to play the seeker. When he caught the snitch, the silver wings caused his skin to break out in massive boils and blisters. He was rushed to the local magical hospital and treated by artifact accident healers. A whole line of Healers, specifically vampires, has arisen due to this new discovery.<br/> Vampires are well known to have super senses; however, as Mr. Worple has found out, they have their limits. Being built for human hunting, a vampire has an excellent sense of smell, can move at blinding speed, and has immense strength. There is a limit, however, to these traits as the vampire can only endure super strength and speed for up to an hour and a half. Their excellent eyesight is comparable to that of a human’s during the day, but it is almost perfect at night, allowing the vampire to see things from miles away as clearly as they are in front of your face. They also have a keen sense of hearing.<br/><br/><br/><span class="bbc_u">Seer</span><br/>A Seer is a gifted Wizard or Witch who has the ability to see into the future with their Inner Eye. Seers predict prophecies, which are then recorded and stored in the Hall of Prophecies in the Ministry of Magic's Department of Mysteries. Prophecies made by the Seer can change depending on the actions of those who are the subject of the prophecy.<br/><br/><br/><span class="bbc_u">Wandless Magic</span><br/>Wandless magic does not include Legilimency or Occlumency, which is done mostly without a wand. Wandless magic is a learned ability, it takes years of training in order to master the art on once the art is mastered it takes a high amount of concentration to cast certain spells. Spells that are cast wandlessly are those that don't require a direct conduit in order for the spell to be successful. They include such things as banishment, summoning, levitation, arresting motion and some shield charms. Use of wandless magic in certain branches of magic will yield weak results, the most disastrous being Transfiguration, as wand movement is a factor in the success of the spell. Use of the unforgiveable curses without a wand is nearly impossible.</span></div>