Page 3:  the official repository for character sheets - works in progress:<br/><br/>Okay, posting what we have so far.<br/><br/><br/>==================================<br/><br/><strong>The new Captain:</strong><br/><br/>(http://i983.photobucket.com/albums/ae316/kckolbe/Benedict_Cumberbatch_zps8c2bf4eb.jpg)<br/><br/><br/>Player: kckolbe<br/>Character name:<strong>Sebastien Dulain</strong><br/>Home world: Bellerophon<br/>Position on ship: Captain<br/>Usual occupation: Paralegal/Food Critic<br/>Religion: None<br/>STRENGTH = 4<br/>AGILITY = 6<br/>VITALITY = 7<br/>ALERTNESS = 11<br/>INTELLIGENCE = 17<br/>WILLPOWER = 5<br/>Strength(s) = Highly Educated (Major), Sharp Sense: Smell (Major)<br/>Weakness(es) = Straight Shooter (Major), Memorable (Major)<br/><br/>Skills:<br/>Artistry: Appraisal 6, Cooking 4, Writing 1,<br/>Discipline: Concentration 1, Morale 1<br/>Guns: Pistols 3, Rifles 2<br/>Influence: Bureaucracy 4, Administration 2, Barter 3,<br/>Knowledge: Appraisal 5, Law 4, Literature 3, History 3, Culture 2, Religion 2<br/>Mechanical Engineering: Machinery Maintenance 2<br/>Perception: Smell 4, Taste 3, Search 1, Deduction 1<br/>Performance: Wind Instruments 2<br/>Pilot: Shuttles 4, Transports 3, Aerial Navigation 2, Astronomy 2, Astrogation 1<br/>Planetary Vehicles: Hovercraft 1<br/>Scientific Expertise: Mathematical Sciences 1<br/><br/>Weapons = 1 pistol, 1 rifle<br/>Other possessions = 1 flute, an assortment of seasonings, two very nice datapads, datadisks of all manner of music, datadisk of laws for each Alliance planet, datadisk of cooking recipes, ship's papers, cortex terminal w/subscription<br/><br/>Biography = Ah, the life of the privileged.  They say if you do what you love, you'll never have to work a day in your life.  Well, the same is true of the fantastically wealthy.  Of course, Sebastien isn't so much the wealthy one as his parents, but for most of his life that hasn't mattered.  Growing up on Bellerophon, he was exposed to about the finest life possible, a remarkable education, and the freedom to pursue whichever interests took his fancy.  Whether it was flute lessons as a child, a culinary tutor as a teenager, or tours of art museums upon graduation, nothing was denied.  Even after all of the money to put him through law school, his parents didn't bat an eye when he told them he was interested in going into business as a ship's captain.  He found a ship that was on sale for low money, and jumped on it on the spot.<br/><br/><br/>===================<br/><br/><strong>Hell on Wheels (metaphorically speaking):</strong><br/><br/>Player:  Anna Katrine<br/>Character name:<strong>Mona Orphelin</strong><br/>Home world:  Beaumonde<br/>Position on ship:  Pilot/Lookout<br/>Usual occupation:  Getaway driver<br/>Religion:  Catholic<br/>STRENGTH = 4<br/>AGILITY =  7<br/>VITALITY =  9<br/>ALERTNESS = 10<br/>INTELLIGENCE = 8<br/>WILLPOWER =  12<br/>Strength(s) =  Tough as Nails, Friends in Low Places (Former criminal partners), Talented (Natural pilot)<br/>Weakness(es) =  Superstitious, Dulled sense (Blind on right eye)<br/>Skills & skill levels for each =<br/>Guns: Pistols 7<br/>Pilot: Aerial navigation 8, astrogation 6<br/>Athletics: Climbing 5,<br/>Covert: surveillance 4, streetwise 5<br/>Perception: tracking 3<br/>Mechanical Engineering: machinery maintenance 2<br/>Linguist: French 6<br/>Planetary Vehicles: hovercraft 5<br/><br/>Weapons = Carries an antique Colt Single Action Army revolver.<br/><br/>Other possessions = Still carries the red bandanna she got after her first heist.<br/><br/>Biography = Mona was born onto the streets of Beaumonde by a mother who did not want her. Therefore, she grew up in an orphanage run by French nuns. When she was not being disciplined for behaving irregular she was quick to make friends with the other kids there. As they grew older, they found that there was a lot of money to be made stealing things from others. And so her exciting career as a criminal started.<br/><br/>She seemed to have a talent for keeping watch and flying the getaway ship, so that was what she did. And she got good at it. Until the last heist that is. Somehow she managed to lose the goods and crash the ship, losing her right eye in the process. Now she owes a lot of money to some bad people, and none of her old crews want to hire her. Maybe its time to find a new crew.<br/><br/>Other notes = Mona usually keeps her blonde hair short for practical reasons. Since her she crashed she has been missing her right eye, and is now forced to wear an eye patch. How she misses her bright blue eye.<br/><br/>===================<br/><br/><strong>The young streetwise mechanic:</strong><br/><br/><br/>(http://24.media.tumblr.com/tumblr_m9tv9y2k5a1qh1l1ko1_500.jpg)<br/><br/><br/>(http://3.bp.blogspot.com/-sItXu5JCBUs/TrQU4CXc86I/AAAAAAAAXqA/pmRr3_4Q1mM/s1600/Ensaio_TiagoPinheiro_phVanessaLippelt_03.jpg)<br/><br/>Player: icecradle<br/>Character name:<strong>Kyle 'Ky' Doherty</strong>.<br/>Home world:  Legally Santo, but he has never lived there.  Born and Raised vesselside.<br/>Position on ship: Mechanic<br/>Usual occupation: Apprentice Mechanic<br/>Religion: Atheist<br/><br/>STRENGTH = 5<br/>AGILITY = 9<br/>VITALITY = 9<br/>ALERTNESS = 13<br/>INTELLIGENCE = 8<br/>WILLPOWER = 6<br/><br/>Strength(s) = Lightnin' Reflexes, Mechanical Empathy, Sharp Sense<br/>Weakness(es) = Hero Worship, Lightweight, Twitchy<br/><br/>Skills & skill levels for each =<br/>Athletics - Running 6, climbing 3, dodging 4<br/>Covert - pick pocketing/sleight of hand 6, open locks 5, streetwise 4<br/>Mechanical Engineering - maintenance 7, repair 7, ingenuity 5<br/>Melee weapons - small knives 4<br/>Perception - intuition 5, deduction 3<br/>Technical Engineering - computers/systems 3<br/><br/>Weapons = A flick-knife.<br/><br/>Other possessions = A small amount of shiny things that Ky has magpied away over the years - a couple of rings, a pocket watch, necklaces, a small snuff box. Aside from these treasures, he pretty much owns the clothes on his back and nothing else. He's pretty good at acquiring what he needs, however.<br/><br/>Biography = Ky is 17, born and raised on his father's cargo ship. It was an honest transport buisness until his father died and Ky's older brother took over, branching out into less legal territory to make ends meet. Young and impressionable, Ky became used to acting as a lookout or petty thief to aid his brother's plans. He always had a greater love though - picturing himself as one day being a ship's mechanic, useful in his own right and would spend whatever spare time he had loitering in the engine room, asking questions and picking things up.<br/><br/>Just a few months ago, however, their small crew ran into problems with the Alliance. Thanks to his speed, Ky was able to grab the small bag of his 'treasures' and make a run for it. He's tried to find out what became of the rest of the crew, including his brother, but nobody seems to know whether they were imprisoned or killed... or at least they aren't talking.<br/><br/>Desperate for work, Ky begged anyone that would listen to take him on. He doesn't want money, just a place where he's needed.<br/><br/><br/><br/>=================<br/><br/><strong>Stacked and packed -- the girl with the guns:</strong><br/><br/>(http://www.luckydrunks.com/wallpapers/wp-content/gallery/eliza-dushku/ElizaDushku_0014.jpg)<br/>(http://2.bp.blogspot.com/_jJPqWg6V3Y8/TUlb4Vu1I4I/AAAAAAAAEJA/NuGiCB77ZrQ/s1600/eliza_dushku_hot_wallpapers_24_01.jpg)<br/>(http://www.popoholic.com/bigimages/eliza-dushku-dolls2-04.jpg)<br/><br/><br/>Player: Curvykitten<br/>Character name:<strong>Kaela (Kay) Luna Devora</strong><br/>Job: Hired Gun<br/>Age: 27<br/>Religion:<br/>Planet of origin:  Born on Haven, taken from their only a few weeks after she was born to Ariel<br/>STRENGTH = 7<br/>AGILITY = 8<br/>VITALITY = 10<br/>ALERTNESS = 10<br/>INTELLIGENCE = 7<br/>WILLPOWER = 8<br/><br/>Strength(s) =<br/>fightin type<br/>nose for trouble<br/>steady calm<br/>trustworthy gut<br/><br/><br/>Weakness(es) =<br/>chip on the shoulder<br/>overconfident<br/>phobia<br/>traumatic flashes<br/><br/><br/>Skills & skill levels for each =<br/>Athletics:  gymnastics- 3, swimming-3<br/>Covert:  camouflage- 3, disable devices- 3, infiltration- 3<br/>Craft:  sewing- 2<br/>Guns: gunsmith- 3, pistols- 4,<br/>Influence:  barter- 5, intimidation- 3, streetwise- 7<br/>Melee Weapon Combat:  knives- 4<br/>Perception: tactics- 6<br/>Performance: dancing- 3, singing-2<br/>Pilot: short range shuttles- 3<br/>Survival:  tracking- 6<br/>Unarmed combat:  judo- 5<br/><br/>Physical Description:<br/>Kaela's tall for a woman, at 5'9" with dark brown hair and piercing green eyes. She has a toned and well trained physique from her years of military training, but even if she doesn't flaunt it her body has a supple womanly curve. Her measurements are 36C-28-38<br/><br/>Clothing: She isn't one to get all girly, she couldn't tell you the last time she wore a dress. Still wearing her combat boots and warn jeans, leather, combat gear, all of which was designed to easily move in. Most always seen wearing her combat boots, Kay isn't one to be afraid of getting down and dirty. T-shirts, tank tops, a long leather trench that can conceal her gear.<br/><br/>Equipment:Her weapons: Guns: Mare's leg, custom Winchester Model 1892 rifle, Callahan full-bore auto lock with customized trigger double cartridge thorough gauge, PK12 Peackeeper. She also owns pair of brass knuckles, a verity of blades; she normally always has a blade of some sort on he, and a locket that she always wears. She still has her old Alliance uniform but doesn't wear it, custom combat vest, clip and ammo holster, a small pocket knife partly made of bone<br/><br/><br/>History: Kay was born on Haven, to a couple that owned a small bar hidden away on the planet. They had actually become honest folks, brought up their small piece of life to be a neutral and some what descent place to be. They gave people a place to come together and tried to stay out of the trouble that seemed to circle around them on the planet. They couldn't help the fact that they were stuck on a planet full of hidden runaways. But they were happy, and eventually brought Kay into the world. Though at that time her name was Lilly Gibbons, but she wasn't meant to keep that name long. Not a few weeks old their was an Alliance raid, they seemed to be looking for some hiding convicts. Normally the Alliance wouldn't come to this planet, but it seemed who ever they were looking for had drawn unusual amount of attention. But as most Alliance operations go, this one wasn't nearly as smooth and forgiving.<br/><br/>They laid waste to the small encampment and in turn the bar, showing no mercy or give to those that had nothing to do with the person they were looking for. Her mother was killed trying to defend and protect her small daughter. Her father beaten and taken into custody, but what to do with the small child. A soldier from the group, a man named Alexander Dosswell a man that would later rise in the ranks. but for now he was a young man and took pity on the little girl. And instead of leaving her to die. He smuggled the small child back to Ariel where he and his new wife passed her off as theirs. Giving her the name Kaela and raise her as their own. Even having another kid, her younger brother only a year younger then she is.<br/><br/>She grew up getting the best education the Alliance could offer, and in the end joining the ranks like her 'father'. She trained and became an elite on her way to becoming an Operative. But during one of her first classified missions Kay ended up seeing the truth behind what they really did. She saw the carnage left behind just to accomplish one goal. And that was the day she started to question everything she knew. And the deeper she dug the more Kay found she hated what they wanted her to become. And in digging she found the truth of her origin, the truth about her parents. And found a video file that showed the gruesome truth of how her mother was killed, her father captured and their world broken apart in one night.<br/><br/>She confronted the man that she thought all her live was her father. And in the end he told her the truth, but said her father was long gone. Somehow he had broken out of the prison he had been kept in and his location was now unknown. She was hurt and angry, and even though the people that raised her and her brother loved her like their own. Her father giving her a locket that her birth mother had worn, a locket he took to be able to hold something of Kay's past just in case. She tried to get past it, tried to become what they all said she should be. The best of the best, the one that pulled the trigger. But the more time that past, the more she felt her soul die. And she just couldn't be their murder anymore.<br/><br/>When they sent her to hunt down fugitives of the Alliance, she found them. Hiding and afraid all because they knew to much, not because they had harmed someone. But because they knew some horrible truth, and in the end Kay just couldn't pull the trigger. She felt as if part of her life was a lie, and she couldn't begin to explain her disgust with what the Alliance was now. Nothing more then power hungry bullies trying to hide their dirty secrets. So she did what felt right, even with all the secrets she held. Kay gathered her things, left nothing but her last name behind. She loved her family, but she just couldn't be what they were anymore. So at the age of 24 Kay became a "traitor" and a gun for hire. She traveled and kept moving, never staying put long. Like a shark once you stop moving you die.<br/><br/>Now 27 she has become a hardened hired mercenary, working form whom and for what cause she chose. Still looking for her real father to this day, part of her longs to see her family. But knows now it would only get the in trouble. And now matter how much she wanted to have a live and wanted to feel more. She knew that now it wasn't possible, so now Kay just fought to survive. Soon beyond her own knowledge she'd be the hired gun for a whole new crew.<br/><br/>Persona: Not one to show fear, stubborn, willful, secretive about her own history and emotions. She isn't one to back down from a fight which sometimes gets her into trouble. She can be quick to anger when you push the right buttons, but she is also a woman who knows what she wants. She drinks, she has sex, she loves to fight and collect new weapons...well toys. A smartass but she'd rather be a smartass then a dumbass. Quick to action, but once you gain her trust and her friendship loyal to a fault. Even if she'd make you squirm a bit if she had the chance.<br/><br/>================<br/><br/><strong>The expendable passenger</strong><br/><br/>(http://boomers.typepad.com/.a/6a00d83452558f69e201347fb1b0cd970c-320wi)<br/><br/><strong> Player:  </strong>NiceTexasGuy<br/><strong> Character name:  </strong><strong>Mortimer Europa Morrison</strong><br/><strong> Home world:  </strong>Ariel<br/><strong> Position on ship:  </strong>Passenger<br/><strong> Usual occupation:  </strong>Journalist<br/><strong> Religion:  </strong>Christian<br/><strong> STRENGTH = </strong>5<br/><strong> AGILITY =  </strong>5<br/><strong> VITALITY =  </strong>8<br/><strong> ALERTNESS =  </strong>14<br/><strong> INTELLIGENCE = </strong>13<br/><strong> WILLPOWER =  </strong>5<br/><strong> Strength(s) =  </strong>talented (music);  friends in high places (news editor);  highly educated (private schools and university)<br/><strong> Weakness(es) =  </strong>credo (journalistic integrity);  easy mark (anything for a story);  hero worship (retired journalist Walter Mitchell);<br/><strong> Skills &amp; skill levels for each =  </strong><br/>Artistry: journalism - 7, writing - 5, poetry - 4<br/>Covert:  surveillance - 1<br/>Discipline:  interrogation - 3<br/>Knowledge: cultures - 1, history - 4, law - 3, literature - 5, philosophy - 2, politics - 3, religion - 3, sports - 2<br/>Performance:  acting - 2,  singing - 3, music theory - 8, keyboard - 3, harmonica - 2<br/>Planetary vehicles:  cars - 1<br/>*  Even though he has things like writing and interrogation listed elsewhere, I also list Journalism specifically separate from that - training and experience that would encompass the trade- specific styles of writing, speaking, etc, as well as techniques for obtaining the news (interview techniques, research, psychology, surveillance, etc) and the mechanics of getting it out to people (written word, spoken word, video).<br/><strong> Weapons =  </strong>small pocket pistol, penknife<br/><strong> Other possessions =  </strong><br/>variety of clothing, including two suits, several casual outfits, a couple for the gym, and several for outdoors activities.<br/>two recording devices (one video, one highly concealable audio only) with various power supplies and storage devices<br/>two (in case one breaks) handheld access devices (for accessing the cortex)<br/>various notebooks and writing devices<br/>three harmonicas (different keys)<br/><br/><strong> Biography = </strong><br/>Born into an upper-middle class family on Ariel, he is too young to have participated in the war.  Even if he had been old enough, he probably still wouldn't have participated.  His family knew very few people who did.  His father is a professor of history and his mother a pharmacist.  He has two older siblings (one of each) and a younger sister.  He grew up a typical upper middle class existence - private schools but not the best, sports (though he didn't excel at any of them), music lessons.  It was always assumed he would go to the university.  After joining his high school newspaper staff to be close to a girl he liked, he had the opportunity to meet and interview renown journalist and war-correspondant extraordinaire Walter Mitchell.  That's when he decided on a career in journalism.  He also decided to take Mitchell's advice - "<em>Into the black, young man - that's where the real human interest stories are found. People at their most basic.  Their most base."  </em>After a couple of years covering garden clubs and science fair projects and the occasional fire for a local news outlet, he's now a poor freelance journalist.  He carries journalistic credentials from some press association on Ariel that credentials journalists.<br/><br/><strong> Other notes =  </strong>"Mort" Morrison looks as young as he is: 24.  He's tall, standing 6'4" and too slender for his height.  He's got dark average length unruly hair and brown eyes.  He is getting by on some money he managed to save from his brief stint on a news staff, and he has an "emergency" line of credit his parents set up, for barely enough money to get home.  He is naive as to the ways of the world outside the core, but puts on a brave front.  He knows it will get better with time, and experience.  He envisions himself another Walt Mitchell, reporting from some war zone or other catastrophe, unflinching as explosions are going on around him.  Right now, though, it's a little hard not to flinch at practically any loud noises.  In his spare time, he writes good music and bad poetry.  He's working on a novel about a group of college students who travel back in time to Earth-that-was to discover a conspiracy to destroy the environment.  He's also writing a musical comedy set in a Companion house.  Sometimes he stands in front of the mirror practicing what he fantasizes will be his trademark sign-off -- "And<em>that's</em>... the way it was.  This is Mort ... Morrison ... good day."<br/>============================================<br/><br/>Please let everyone know if you'd like any input or help regarding your character (such as help coming up with a name?) ... Also, regarding the name of the thread, the ship is going to start out being named Andromeda (by a previous owner, it may or may not change) .. just wanted to explain that.<br/><br/>The Captain and I will be trying to work out a way to get it all together.  For now our tentative plan is he just bought the ship (recently renovated) and now has a deadline to get it moved out of the shipyard that did the work, so he's going to be recruiting a crew and can't afford to be too picky.<br/><br/>============================================<br/><br/><em>One more thing -- and I apologize for not emphasizing this earlier.  This is a game based on Firefly, roleplay based in space where sometimes people get laid ... it is not a game about sex that happens to take place in space.  Curvy's is the only female character on board.  If character's hook up, that's okay, but I'd like to steer clear of a lot of space orgies.<br/><br/>We can always recruit more females to play, or I as GM can play female NPC's, etc.<br/><br/>Okay, that sounds like I'm dictating again -- but it was my vision for the game, so I wanted to make sure we're all on board with that.  Is everyone okay with that?</em>