"Sounds like the lad died a hero" offers Rufus with a half smile.  He then turns his attention back to the ship and leads you all on board.<br/><br/>The wind hits you like a wall as you step off the somewhat sheltered peir into the completely exposed deck. The sailors are all human, though larger and rougher looking than those you would find in Farline. Their captain is a bear of a man with a shaggy black beard that seems to join seamlessly with his chest hair. He has a booming voice capable of being heard over the howling wind as he welcomes you all aboard and pats you all in the arm with his meaty hands.<br/><br/>The deck of the ship is cold, windy and spartan with sailors running in every direction. No matter where you stand you seem to be in the way, though they seem to go to great pains to avoid saying so to Juris and they really don't mind it when Amerynth is the one in their way.<br/><br/>Below decks the ship is much calmer and surprisingly nice. There is a gentle sway to the ship but its warmer and there is no wind. Its bigger than you'd have thought from looking at it, with enough space for all of you and your animals, though Rufus has to leave his cart. He has gotten himself a private room that anyone other than a dwarf would consider cramped, the four of you have a much bigger room to share though with 4 small beds and space to put all your belongings. The relic Rufus decides to keep on him at all times and suggests at night you should all take turns standing guard just in case.<br/><br/>Following you onto the ship are other passengers, a couple of human families with younger children, another male dwarf who looks like he has been in the road a long time, and a rougish looking human with the hint of a smile permanently fixed to the corner of his mouth and bits of leather armour visable under his shirt.<br/><br/>With no pomp or ceremony the ship pulls out of the port barely half an hour after you step aboard and you're out in open sea before the sun sets.