This is for the city areas of the gaming. Swordhaven is a deep water part on a large granite island in the Mistwind Archpelego in a region of it known as the Silver Triangle a region fairly well stable and protected. In the center it a de fact economic power sproting a full magic-users guild the Society of Sorcery, two thieves; guilds the respected Order of the Knives (scouts and various specialists that use their skills lawfully) and the Cloaks (scum and criminals, killers and scoundrels- illegal) and a powerful center of faith the City Temple serving the varous and many dieities worshipped in the city. Other temples to the non-human dieites are also here and an illegal cult the Undead Temple has elements here. But their great dark fortress temples dot the other regions of the Archipelegos.<br/><br/>Allies to the city are the elves of Misthome a mighty forested realm to the SE, the Shirerealms of the halfling folk to the SW the major source of food for the city and the mighty dwarven hold of Ironcrag to the North where the good dragons dwell. To the West on the Moonspire a natural tower with a holy site at the top are the Lilim the half-vampires good by mysterious women of some ancient age renowned for their arcane power. Several young ones live in the city some in the pleasure trades and one sits on the Council of the Ten supposedly a thousand years old.<br/><br/>Outside this area are many small islands some with good creatures and hidden communities, farther afield is the Black Kingdom ruled by fell creatures and where the Undead God is master with powerful evil creatures, tribes of cannibals and cave men, the great island home of the Dark Elves (lightly darkened skin these elves think elves are the height of beauty and all other things less beautiful must die- they make allowances only for races of fairy and the like blessed by their dark pantheon). Pirates also make their home here from gnerally privateers for some foreign kingdom or another attacking another to typical cuthroats. Rumors are a skull laden ship of undead pirates is in the seas and serve the dark lord of the Undead Temple eeking cannon fodder for his needs.<br/><br/>In the city slavery is legal but only among criminals and debtors, indentured servitude is also present but rights are afforded to slaves to see they have basic care. The city is roughly in four quarters the bottom third of the city is dedicated to the port, docks and well unsavery entertainments that is common in those places. The center holds the walled and fortified Upper District where the city government and centers of power are. To the NW is the trade ward where the professiona trade guilds and merchant houses are roughly middle class to lower upper class. To the NE is the Common Ward not a bad place to live more tradesman live there, some merchants, many residences and shops with a large open market. Living on the water are fishermen and their families on boats and floating cottages with some little islands of rock having some permanent businesses. A sea dragon lives here and gets fed by the locals scraps in return for protection, she even plays with the children who frolic safely in the still waters. She recently took a mate and has a few babies and are beloved by the city.<br/><br/>The major adventuring location is the HAPPY ORC it has a half-orc maiden dancing with a mug of ale and sports several recruiters, a job board, folks seeking mercenaries, a city recruiter for the navy and guard (also recruits for the privateers the city papers to fight piracy) and various folk some not very savory. Its run by halflings and a few half-orcs and has one half-troll a huge bouncer called Vinny.<br/><br/>Post there your all just out of your apprenticeships or learning what you could from you parents and seek adventure...