Setup:<br/><br/>Each players home system begins with the following stats:<br/><br/>Inner Zone:<br/>Homeworld:<br/>Census 10<br/>Capacity 12<br/>RAW 6<br/>Productivity 10<br/><br/>Middle Zone:<br/>Asteroid Belt (RAW 2, CC 4)<br/><br/>Outer Zone:<br/>Gas Giant (CC7)<br/><br/>Additionally, each player may choose to customise it from the following list of options:<br/><br/><table class="bbc_table"><tbody><tr><td>Option</td><td>Points Spent</td></tr><tr><td>Increase Census by 1 point</td><td>1</td></tr><tr><td>Increase Productivity by 1 point</td><td>2</td></tr><tr><td>Increase RAW by 1 point</td><td>2</td></tr><tr><td>Increase Capacity by 1 point</td><td>1</td></tr><tr><td>+20 Economic Points</td><td>1</td></tr><tr><td>Rich Asteroid Belts</td><td>1</td></tr><tr><td>Ancient Ruins</td><td>1</td></tr></tbody></table><br/>Each option may only be chosen once. Each player has 2 points to spend.<br/><br/>Once each player has customised their system as they choose, they have 240 EPs to spend on purchasing technology, military units and facilities.<br/><br/>Bear in mind, many facilities and ships require certain technologies in order to produce. If you do not have the technology, you cannot produce the unit.<br/><br/>Recommended technologies include:<br/>Hull (1) - Gunboats<br/>Hull (2) - Corvette, Frigate, Destroyer<br/>Hull (3) - Light Cruiser, Heavy Cruiser<br/>Logistics (1)<br/>Logistics (2)<br/>Orbital Industry - Siphoning Stations / Asteroid Mining Bases / Orbital Shipyards<br/>Sensors - Scout / Jamming / Explorer<br/>Support - Supply / Mine Controller/ Mine Sweeper / Mobile Shipyard traits<br/><br/><br/>Census - Population of the planet<br/>Capacity - Maximum population of the planet<br/>RAW - Raw resources<br/>Productivity - Industrial production<br/>CC - Carrying capacity. The number of facilities that can be built at a asteroid belt or gas giant.<br/>