The game is GURPS, Third Edition.  The setting is Illuminati University (IOU).  If you lack the IOU book, or are confused about anything else, I will be happy to answer questions.<br/><br/>Characters will be second-semester freshthings, built on 105 points.  You may have up to 40 points in disadvantages, which does<em>not</em>include your possible 5 points in quirks, nor does it include the Academic Status -2 (-10 points) that freshthings have by default.  If you want to be more popular than that, Social Status is additive with Academic Status.  It is a good idea (but not necessary, if you have a reason why not) to have some level of the skills Area Knowledge (IOU) and Survival (IOU), which are M/E and M/A respectively.<br/><br/>You can take one larger disadvantage instead of the 40 points, but most of them are pretty bad.<br/><br/>The 3e books I have are:<br/>Basic Set<br/>Compendium 1<br/>Discworld<br/>Discworld Also<br/>Fantasy Folk<br/>IOU<br/>Grimoire<br/>Magic<br/>Psionics<br/><br/>If you want something not from those books, you can ask, but it should be something that can be explained succintly (if it would require seriously referencing the book in play, I can't really deal with it).<br/><br/>Disadvantages not allowed under any circumstances: Jinxed, No Insurance, Mundanity, and Murder Addiction.  (Mundane Background<em>is</em>allowed, though.)  Some disadvantages are probably inappropriate (like Sadism), but sheets will be judged on a case-by-case basis.<br/><br/>Another rule that those without the IOU book should keep in mind: An IOU student's starting wealth is treated as two levels below his actual Wealth level, unless it's Very Wealthy or higher.  This is because IOU's tuition costs are heinous.  However, all the student's starting wealth may be in "adventuring equipment" (car, bicycle, stereo, weapons, whatever).  (NOTE: I will not accept characters whose starting wealth ends up in, for example, military-grade combat armor.  I say this only because I had a player try this in an IOU game before.)