<em>Basic Information</em><br/>Character Name: Walter Maxwell (US Army Major, Retired)<br/>Player: Major NPC, Empath<br/>Gender: Male<br/>Age: 37<br/>Nationality: American<br/>Weight: 88 kg<br/>Height: 5' 10"<br/>Load: 45 kg<br/>Mustering Out: Encounter<br/>Current Occupation: Empath (Psionic)<br/>Social Class: Mike<br/>Money: $400<br/><br/><em>Background</em><br/>Term 1: Prole<br/>Term 2: National Military Academy (US Army)<br/>Term 3: Army Officer<br/>Term 4: Army Officer<br/>Term 5: Empathic Training<br/><br/><em>Attributes</em><br/>Strength: 7<br/>Constitution: 8<br/>Agility: 5<br/>Intelligence: 10<br/>Education: 6<br/>Charisma: 7<br/>Empathy: 6<br/><br/>Throw Range: 28 m<br/>Unarmed Combat Damage: 2<br/>Initiative: 4<br/><br/><span class="bbc_u">Base Hit Capacity</span><br/>Head: 15<br/>Chest: 23<br/>Right Arm: 15<br/>Left Arm: 15<br/>Right Leg: 15<br/>Left Leg: 15<br/><br/><em>Skills</em><br/>Heavy Weapons: 6/13<br/>Meele Combat (Unarmed): 2/9<br/>Meele Combat (Armed): 1/8<br/>Small Arms (Rifle): 2/9<br/>Small Arms (Pistol): 2/9<br/>Thrown Weapons: 1/8<br/>Parachute: 1/9<br/>Demolitions: 2/7<br/>Stealth: 1/6<br/>Navigation: 1/11<br/>Observation: 2/12<br/>Streetwise: 2/12<br/>Vehicle Use (Wheeled): 2/12<br/>Willpower: 6/16<br/>Act/Bluff: 1/8<br/>Bargain: 1/8<br/>Leadership: 2/9<br/>Luck: 2/9<br/>Persuasion: 1/8<br/>Dimension Walk: 5/11<br/>Foreboding: 2/8<br/>Mind Shield: 1<br/><br/><em>Contacts</em><br/>Five Military<br/>One Foreign Military<br/>One Empathic<br/>One Special (R.E.T.)<br/><br/><em>Equipment</em><br/>HMMVN Hummer ($18,000)<br/>Portable Cellphone, Tojicorp VHC13 Cellular ($250)<br/><br/>US Basic Military Load ($1045)<br/>includes: Fatigues, Kevlar Helmet, Pack, Shelter Half, Gas Mask, Combat Webbing, Kevlar Vest, Sleeping Bag, Thermal Fatigues, Personal Medkit, and Flashlight.<br/>MM1 Rotary Drum Grenade Launcher ($3600)<br/>12 HEDP 40mm grenades ($30 each)<br/>Colt M1911A1 10mm Automatic Pistol ($275)<br/>5 magazines of 6 rounds each ($3 each)<br/>Bianchi Shoulder Holster ($50)<br/>Knife ($5)