Ok, these are some idea's that I've come up with over my time on E that I think had potential to be amazing games, but for what ever reason were never born or died soon after.  I fully realize that they may be a bit over polished for the stage we are at right now but I'm hoping that's not a bad thing....<br/><br/><span class="bbc_size" style="font-size: 24pt;"><strong>Devil's Island</strong></span><br/>I.C.<br/><br/>(http://myweb.bgfl.org/parkview/images/stories/mayor_island.jpg)<br/><br/>It is early morning on a tropical island somewhere in the pacific. The waves can be heard crashing against the beach. A large and opulent yacht (http://www.largeyachtforsale.com/images/sale/yacht-forsale-islander.jpg) can be seen anchored off shore. Deep within the ship’s hold there are several cages, each one containing a single United States citizen, taken from their home, against their, will and transported here.  They have no way of knowing that they are all about to become part of a ‘game’ orchestrated by a slave trader looking to increase his profits by offering his clients something they have never seen before. A competition where the price of failure is a life of slavery, and the prize for success is freedom. As the sun rises, the trader’s men move down into the yacht’s hold. It is time to wake up the cargo and prepare them for the game.<br/><br/>O.O.C.<br/><br/>Alright, so this is an interest check for a game idea that I’ve thought up and hope will catch some interest. The basic premise is that a number of women have been kidnapped and transported to a tropical island, where they will take part in a competition for their freedom, which will be recorded and witnessed by several of the slave trader’s clients.  They will be tasked with surviving on the island, either alone or in a group, with few tools and no luxuries. Each person will remain on the island until they either quit or are for whatever reason unable to survive. Those who are removed from the island will be sold into slavery; the last two people remaining on the island will be given their freedom.<br/><br/>But they are not alone on the island, while all the dangerous animals have been removed; several humiliating and ‘entertaining’ traps have been set. And an number of the slave trader’s  male and female associates are on the island with instructions that they can use and abuse the girls in any way they see fit as long as they let them go afterwards, and do not permanently harm them.  And so our victims must try to survive the elements, the traps, the evil men and women on the island, and each other, in order to gain their freedom.<br/><br/>I’m looking for people who are interested in playing either one of the captives, or one of the hunters. This will be 100 percent free form. As ‘time’ went by the things done to encourage the girls to quit would grow more and more extreme. So that every day was harder than the last, with that in mind this will probably be going up in the ‘extreme’ section. The character sheet is as follows<br/><br/><br/>Name:<br/>Age:<br/>Sex:<br/>Status: (captive or hunter)<br/>Looks: (picture preferred)<br/>Short Bio:<br/>Player’s On/Offs:<br/><br/><span class="bbc_size" style="font-size: 24pt;"><strong>The Maze</strong></span><br/>(http://www.cclapcenter.com/archives/cube02.jpg)<br/><br/>The characters wake to find themselves locked in a room. The room is a 10X10X10 foot cube with a square door set in the center of each wall, each door leads to an identical cube with an identical set of doors. They are each wearing only a hospital gown, and a pair of shoes. And the last thing anyone can remember is when they last went to sleep. Once they are all awake a voice can be heard as if over a speaker.  It tells them that they have each been kidnapped, and that their only hope of escape is to find the door that leads out of the complex. They are told that some rooms will contain food or tools or clues to their escape, while others contain traps, and others are simply empty. Furthermore they are told that only a certain number of them will be allowed to go free(the number depending on how many people wind up playing).  They are also told that this is all being done for the entertainment of those watching them and that the only way to live is to win. Once they are told these things the voice disappears and they are left to their own devices.<br/><br/>Basically I’m trying to capture the whole ‘rat in a maze’ feel with a large amount of sexual overtones. I believe that this combined with the competitive factor should make for some very interesting interactions between the different characters. The traps will obviously be sexual in nature as well as non-lethal. The GMs be playing the part of the one(s) controlling the maze, as well as the ‘maze’ itself and the traps within.<br/><br/>Name:<br/>Age:<br/>Looks: (picture)<br/>Short Bio(at least a paragraph)<br/><br/><br/><br/><br/><span class="bbc_size" style="font-size: 24pt;"><br/><strong>Dead Reckoning</strong></span><br/><br/>(http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/22/1/33/s22133_ps2_5.jpg)<br/><br/>The city of Rockford (http://blogtherockies.com/wp-content/blogs.dir/122/files/2008/06/boulder-colorado.jpg) nestled against the Rocky Mountains with sharp cliffs to the west and north as well as a river to the south.  Unbeknownst to Rockford’s citizens their city is about to find itself in great danger. A secret organization within the U.S. government has selected Rockford as a sight for a bio-weapons test. A number of rats carrying a deadly virus have been let loose in the city. The virus is designed to destabilize an enemy nation’s population, in that its victims die only to re-animate and attack the living. The tests purpose is to see if the virus is effective as well as to see if it mutates ‘in the wild’ as the virus slowly spreads civil authorities are instructed by the federal government to suppress any reports of the ‘strange happenings.’ The city is cut off from the rest of the world, and quarantined.<br/><br/><span class="bbc_size" style="font-size: 18pt;">O.O.C</span><br/><br/>Our story picks up 3 day's after the virus has been set loose and about a day or so before all hell breaks out.  I’m hoping to capture a mix of the Dawn of The Dead and Left 4 Dead type feeling with the story taking place both in ‘safe areas’ which would allow for more emotion/romantic/sexual interaction between the characters and ‘unsafe areas’ where the story would be more action oriented. Basically they’d be hopping from safe house to safe house on their way out of the city. Once again using the chapter system to decide when they would be leaving the safe areas, and having the 'action chapters' end once they've made it to a safe area. The GM's would be playing the part of the ‘infected’ in order to keep the story going/force movement from one safe house to the next.  The player characters would for what ever reason be immune to the virus. So things like scratches/claws/bites from infected humans or other animals wouldn’t infect them. There will be plenty of surprises/goodies to keep things interesting. The game would also be what I like to call 'semi-systemic' it would incorporate a seamless system that after the process of character creation (which I can make quite fun) is 100 percent free form as far as the player is concerned,  I've created myself for use on E. You can ask Haibane (who is currently playing my other game employing this system) what she thinks of it(hopefully she'll defend it).<br/><br/><br/>The character sheet is as follows:<br/><br/>Character Sheet<br/><br/>Image:<br/><br/>Name:<br/><br/>Age:<br/><br/>Personal history:<br/><br/>Stats Before Equipment:<br/><br/>Equipment:<br/><br/>Stats After Equipment:<br/><br/><br/>I can explain the stats and equipment if interest is shown in the story, both are VERY simple to create. I've designed the system to appeal to freeform writers who want the advantages of a system game (namely the risk/excitement/realism), without the drawbacks(the endless dice rolls, the using a calculator and spreadsheet to figure out your stats, the having to memorize a whole bunch of stuff just to be able to play.)<br/><br/><br/>Also I’d like to mention that these would ideally be ‘every day/average’ people placed in an extraordinary situation. i.e. people like businessmen, house wives, bar tenders, cops, firemen, ect. Not super-spies/black ops agents capable of killing thousands of zombies.<br/><br/><br/><br/><span class="bbc_size" style="font-size: 24pt;"><strong>Past Lives</strong></span><br/><span class="bbc_size" style="font-size: 14pt;"><strong>IC</strong></span><br/><br/><br/><em><strong>Time Begins, then time ends, and then time begins once again. It is happening now, it has happened before, it will surely happen again</strong></em>- Words of the Time Profit.<br/><br/><br/>Some stories, destinies, and even some loves are too great to be told, to be fulfilled, to exist in only one lifetime and their echos can be heard through all time. And stories both old and new, both completed and untold find themselves colliding, merging, becoming one, becoming new, and at the same time becoming old. Fate has conspired that our tale be one such story, destined to be told between two lifetimes, in two separate lands, each member of our story being two people...and yet one.<br/><br/><br/>And so our tale can be broken up into two parallel stories.<br/><br/><span class="bbc_u"><em>The Dreams:</em></span><br/><br/><strong>Rose Wood, USA 2010 A.D.</strong><br/><br/>It is the end of the school year, and the students at Rose Wood High School are looking forward to their summer vacation. All the year's work is through and all that remains is a bit of fun, namely a combined class trip for the senior and junior class! Thanks to their cooperation they will be flying to Hawaii to spend a week in the sun.<br/><br/>But beneath this exterior their lays a twist. Several of the students, as well as some of the faculty find themselves having strange dreams. Dreams of a time long past, where they are not themselves but someone else, and where they have a destiny to fulfill. They have no idea that other people are experiencing the same dream, the same story, from the eyes of different people within the dream. All they know is that for some reason. Every night the dreams feel less and less like dreams.....and more like memories.<br/><br/><br/><span class="bbc_u"><em>The Chase:</em></span><br/><br/><strong>Feudal China</strong><br/><br/>Disaster has struck, the crown prince's future wife has gone missing! Kidnapped in the middle of the night, a search of the city has revealed that she has most likely been taken from the royal city to places as of yet unknown. In response to this the king has ordered that she be found at all costs. The prince has taken his own elite guard to hunt down the princess. In addition the king has dispatched his most trusted general. Why was the princess taken? What will her captor do with her? Will the princess be saved? or will she be lost to the kingdom for all time?<br/><br/><br/><span class="bbc_size" style="font-size: 14pt;"><strong>OOC</strong></span><br/><br/>Ok so this is my idea for what I hope will be a very interesting role play! And something rather different/uncommon. Basically it will tell two different stories at the same time, one of them about a group of ordinary high school kids and faculty who find themselves in an extraordinary situation. And the other about several people in feudal china. If you're interested so far, then please keep reading and I'll explain how this will/should work.<br/><br/>The game will be broken up into two main threads. One thread will follow the modern day story, and the other will follow the one set in feudal china. In addition to this an OOC thread and a character thread, and any side threads.<br/><br/>The stories will be intertwined each character in the modern day story will find themselves as a person within the story set in feudal china, they will not look or sound like themselves, and as such they won't be recognizable to any of the other modern characters. Nor will they know that the others are having the same dream(at least at first).<br/><br/><br/>Now you're probably asking yourself how I intend to make this work. And I'm going to tell you. Each player will be playing 2 characters. 1 will be the modern day student/faculty member who they will choose, and the other will be the feudal Chinese warrior/princess/ect who the GM will assign randomly and who no one else will know about. This will be accomplished very simply each player won't be posting in the feudal thread/posting their feudal character up on the character thread. The GM will. That is to say that they will write up their post for the feudal thread as normal/assemble it any way they like ect ect. Then instead of posting they'll pm it to the GM and the GM will post it up without quoting. So that the writer can't be identified. I'm hoping that this will add a bit of mystery/"who's who?" to the story. Other than that its a standard free form role play. The story will move along and keeping things organized by breaking each story into chapers. For example chapter one of the modern story will be about each character waking up on the day of the trip and getting to the air port, Chapter 2 will be about the flight/what happens then. While chapter one will in the feudal story will be about the princess discovering she has been kidnapped and about the other characters setting off after her ect. The GM's be the one responsible for deciding when a chapter ends and the next begins and They'll do it by asking who's ready in the OOC thread and then doing it once everyone is ready to move onto the next stage.<br/><br/><br/>Hopefully I've made that clear. If you're interested here are the character sheets.<br/><br/><br/>For modern characters you can be anyone who is either a senior or junior in high school and doesn't violate any of E's rules, or you can be a member of the faculty. It would probably work best with more students then faculty<br/><br/><span class="bbc_u">Modern Character Sheet</span><br/><br/>Image<br/>Name:<br/>Age<br/>Personality<br/>Bio<br/>Any Other Physical descriptions(i.e. do they have a limp, different hair color ect ect)<br/>Player's Limits<br/>Feudal Characters You're NOT willing to play (i.e. are you a guy and you don't want to play a girl? ect)<br/><br/>You'll post this one up on the character thread as soon as it's done and I'll randomly assign you one of the feudal characters and send you a pm telling you which one you got.<br/><br/>The Feudal characters available are<br/><br/>The Prince's Bride, aka our kidnap victim(Must be a female character)<br/>The Kidnapper(Can be a male or female character)<br/>Assassin(Can be a male or female character)<br/>General(Can be a male or female character)<br/>The Prince(Must be a male character)<br/>Kidnapper's Slave(Can be a male or female character)<br/><br/>Feudal Chinese Character Sheet<br/><br/>Image<br/>Roll<br/>Name:<br/>Age<br/>Personality<br/>Bio<br/>Any Other Physical descriptions(i.e. do they have a limp, different hair color ect ect)<br/><br/><br/>I fully realize that this may be pushing the contemporary time setting, and if so I have no problem with removing this idea, it's just something I think would make for a fun game ;D<br/><br/><br/>