<div class="floatright">(http://i.imgur.com/1lLjlZA.jpg)</div><strong><span class="bbc_u">Spooky</span></strong>played by Dhi<br/>Class & Level: Level 1 Bard<br/>Background:<br/>Race: Half-Orc<br/>Alignment: Chaotic Good<br/>Gender: Cisfemale<br/>Orientation: Lesbian<br/>Height: 6'1"<br/>Weight: 208<br/>Age: 24<br/>XP: 0<br/><br/><strong>Abilities</strong><br/>STR: 16 +3<br/>DEX: 10     (Saving Throw +2)<br/>CON: 14 +2<br/>INT:  8 -1<br/>WIS: 12 +1<br/>CHA: 15 +2  (Saving Throw +2)<br/><br/>Proficiency Bonus: +2<br/>Armor Class: 12 (Studded Leather Armor) / 10 (Unarmored)<br/>Initiative: 0<br/>Speed: 30 ft<br/>Hit Points: 10/10<br/><br/><strong>Skills</strong><br/>Languages: Dosmen, Grunheim, Imperial, Turgon,<br/><br/>STR<br/>Athletics +5 (Prof)<br/><br/>DEX<br/>Acrobatics<br/>Sleight of Hand<br/>Stealth<br/><br/>INT<br/>Arcana -1<br/>History -1<br/>Investigation -1<br/>Nature -1<br/>Religion +1 (Prof)<br/><br/>WIS<br/>Animal Handling   +1<br/>Insight +3 (Prof)<br/>Medicine +1<br/>Perception +1<br/>Survival +1<br/><br/>CHA<br/>Deception +2<br/>Intimidation +4 (Prof)<br/>Performance +4 (Prof)<br/>Persuasion +4 (Prof)<br/><br/>Passive Perception  11<br/><br/>Tool Proficiencies:<br/>Musical Instrument - Damaru (One Handed Drum)<br/>Musical Instrument - Dramyin (Lute)<br/>Musical Instrument - Kangling (Trumpet)<br/><br/>Weapon Proficiencies:<br/>Simple Weapons<br/>Hand Crossbows<br/>Longswords<br/>Rapiers<br/>Shortswords<br/><br/>Armor Proficiencies:<br/>Light<br/><br/><strong>Equipment</strong><br/>Studded Leather Armor<br/>Leather Armor<br/><br/>Dagger<br/>Longsword (Bronze)<br/>2 Hand Axes<br/><br/>Reliquary (contains bone of ancient foe of Graz)<br/>Damaru (dum)<br/>Kangling (flute)<br/>Dramyin (Lute)<br/>Prayer Book<br/><br/>Fine Clothes<br/>62g<br/><br/><strong>Weapon Attacks</strong><br/><br/>Weapon: Longsword<br/>Type: Slashing<br/>Range: Melee<br/>Atk Bonus: +5 (Prof+str)<br/>Damage: 1d8/1d10 +3 (str / 2-h)<br/><br/>Weapon: Dagger (Finesse, Light, Thrown)<br/>Type: Piercing<br/>Range: 20/60<br/>Atk Bonus: +5 (Prof+Str)<br/>Damage: 1d4+3 (Str)<br/><br/>Weapon: Hand Axe (Light, Thrown)<br/>Type: Slashing<br/>Range: 20/60<br/>Atk Bonus: +5 (Prof+Str)<br/>Damage: 1d6+3 (Str)<br/><br/><br/><br/><strong>Features</strong><br/><br/>Bardic Inspiration - Bonus Action, inspire a creature within 60'. That creature gets +1d6 inspiration die to use on an ability check, attack roll, or saving throw. A creature can have only one Bardic Inspiration die at a time. Can use up to CHA times (2). Recharged by long rest.<br/><br/>Darkvision - 60'<br/><br/>Relentless Endurance - When reduced to 0 hp but not killed, drops to 1 hp instead. Needs a long rest to recharge.<br/><br/>Ritual Casting - You can cast any bard spell you know as a ritual if it has the ritual tag.<br/><br/>Savage Attacks - If you crit with a melee weapon, roll one of the weapon's damage dice an additional time.<br/><br/>Shelter of the Faithful - Commands respect of those who share her faith, can receive free healing and care at temples or areas dedicated to Graz. Has a residence at the White Tree if she wishes.<br/><br/>Spellcasting Focus - you may use any musical instrument as a spellcasting focus.<br/><br/><br/><strong>Spells</strong><br/><br/>Spellcasting Ability: CHA (+2)<br/>Spell Save DC: 8 + Prof + CHA = 12<br/>Spell Attack Bonus: Prof + CHA = +4<br/><br/>Cantrips: 2 (Message, Vicious Mockery)<br/>Spells Known : 4<br/>1st Level Spell Slots: 2 (Animal Friendship, Dissonant Whispers, Healing Word, Heroism)<br/><br/>Regains Spell Slots After Long Rest<br/><br/><br/><strong>Misc Notes</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body">There is a story among the descendants of Wolf Legion about the first men to live among the orcs, and how the favor of Graz was won by he who arose stronger, fiercer than the warchief's best orc. The lesson is a seductive one to halfbloods torn between human compassion and orcish hot blood, who stand to win nothing except by changing the rules of the game. There is another story, too, about crawfish in a bucket, and how none will let another climb to freedom- but that story is not well known to those residing in the bucket. Spooky's most bitter rivals counted among those with whom she could truly commiserate.<br/><br/>The tenets of Graz speak to the animal in all men, the blessed gift of civilization and the debt in blood which must be won or surrendered in tribute. She with the greatest tribute is most favored, regardless of her heritage. Before Spooky could heft a sword, her brothers were seasoned mercenaries in the service of Turgon warlords and the Wolf Legion. When fracturing alliances between warlords turned brother against brother, Spooky saw no future for herself as their rival. She fled south.<br/><br/>Spooky came to Riverbend with intention of throwing in with the local militia, and becoming a sellsword like her brothers, far from the politics of rival warlords. Machiavellian Riverbend, however, seemed much the same, and unwilling to turn her back on the worship of Graz, it was mutually decided that Spooky and the militia did not belong together. Unable to meet either her trials as an orc or her duties as a woman of the Empire, Spooky drowned her sorrows in drink and expressed her pain through song.<br/><br/>It came wholly unexpected that her deep, soulful sound, born of tribulation and throaty dirges to the Blood God, would find a burgeoning audience in Riverbend. A new kind of music was made, all ichorous poetry and mournful vocalizations. Where the minstrels were strumming lutes and regurgitating lymeric, Spooky brought the blues.<br/><br/>Missives have begun to arrive from home, reminding her of who she truly is, and who she serves. To recount her deeds come judgement day before a firelit tribunal of the orc gods, in the name of her family, Spooky must be able to say that her debt to Graz is repaid. She feels the doors to paradise closing on her; if she does not vanquish foes while she's still young and able, there will be no place for her either in this world or the next. Currently, Spooky stands on the precipice of this crisis of identity.</div></div>