<div class="floatright">(https://elliquiy.com/elluiki/images/9/96/HalfOrcMonk.jpg)</div><strong>Name:</strong>Raz the Black<br/><strong>Race:</strong>Half-Orc<br/><strong>Sex:</strong>Male<br/><strong>Orientation:</strong>Heterosexual<br/><strong>Age:</strong>27<br/><strong>Class:</strong>Monk<br/><strong>Background:</strong>Outlander<br/><br/><strong>Personality: </strong>A whirlpool of conflicting natures, Raz attempts to calm his more feral, violent tendencies with the teachings he learned with him in Ilmater's temple of control and self-discipline.  When pushed to that limit where pure instinct takes over, Raz can be a violent, brutal foe, but around friends and his compatriots, he is a jovial, witty personality who loves to indulge in what was forbidden in his time with those same priests and monks.<br/><br/><strong>Appearance:</strong>Raz would have been considered blesssed of Gruumsh for the speckled markings of his skin and his red-black hair, but his human heritage made him a half-breed, suitable for hard, manual labor and little more.  As he grew and continued to grow, becoming the large, block of a creature he is now, those attitudes also changed.  Handsome, for an orc, due to his ashen skin and distinctive speckling of his face, Raz uses this to his advantage whenever he can, feeling walking into battle with little to know armor beyond his robes just accents his intimidating form.<br/><br/><strong>History:</strong>Born of an unwilling human slave, Raz spend most of his youth doing manual labor fit for a child before the leaders of his clan realized that the young boy was not as old as his size appeared, and stronger to boot.  Finally treated as an orc rather than a half-breed, the sheer power in his arms and body made him a fierce warrior, but as he continued to age, he found more and more that his people simply were doomed to failure; eventually some adventurers or some military band would be sent to drive them back or just slaughter them all.  After challenging the chief of his clan on a planned raid, he was defeated and exiled from his clan.<br/><br/>Wandering for a few months, he happened on a monastery of Ilmater where the yellow brothers tended their hives, made mead, and sought enlightment from their Kara-tur-born teacher.  He was not welcomed easily, the monks and warrior-monks alike feeling that he could just be the vanguard of an orcish horde, over the intervening months he earned their trust and their respect.  He took to the Kara-tur training easily enough, even if he did not master the finesse and form of his teacher, he was able to blend it with more savage form of his orcish heritage.  While is master objected to his use, he trained and mastered a short-glaive, prefering the utility of a blade to the blunt force of a stick.  As he would point out to his teacher, "The other end is your stick.  This blade is mine."<br/><br/>Eventually the solitude, restraint and moderation of the monks grew tiresome so he took his leave, the orcish blood pumping hard in his veins, seeking new challenges, new wealth, and new opportunities to conquer.  Yet, the blood of a human flows through him as well, the tempering effect working to forge him into something greater than the sum of his parts, like steel from iron and ash.<br/><br/><strong>Character Goals:</strong>Get wealthy, famous, and die "old" while surrounded by a harem (although he never really explains what he means by old)<br/><br/><strong>Misc. Notes: </strong><br/><strong>Ons</strong>: Strong women, submissive women, women in general (elves and exotic races especially), sport, fighting, drinking, meditation, mud<br/><strong>Offs</strong>: Fools and cowards, abuse, waste play, goblins.  Fuck goblins.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Raz the Black</strong><br/><em>Male Half-Orc Monk 1<br/>Medium humanoid, neutral good</em><br/>--------------------<br/><strong>Armor Class </strong>15<br/><strong>Hit Points </strong>10 (1d8+2)<br/><strong>Speed </strong>30 ft.<br/>--------------------<br/><strong>STR </strong>19 (+4), <strong>DEX </strong>14 (+2), <strong>CON </strong>15 (+2), <strong>INT </strong>12 (+1), <strong>WIS </strong>17 (+3), <strong>CHA </strong>13 (+1)<br/>--------------------<br/><strong>Saving Throws</strong> Str +6, Dex +4<br/><strong>Skills </strong>Athletics +6, Intimidation +3, Perception +5, Stealth +4, Survival +5<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 15<br/><strong>Languages </strong>Common, Goblin, Orc<br/><br/><strong>Actions</strong><br/>--------------------<br/><br/><strong><em>Short Glaive (Quarterstaff).</em></strong> Melee Weapon Attack:[/i] +6 to hit, reach 5 ft., one target.<br/><em>Hit:</em> 1d6+4 slashing damage or 1d8+4 slashing damage if used with two hands to make a melee attack.<br/><br/><strong><em>Dart.</em></strong> Ranged Weapon Attack:[/i] +6 to hit, range 20 ft./60 ft., one target.<br/><em>Hit:</em> 1d4+4 piercing damage.<br/><br/><strong><em>Unarmed Strike.</em></strong> Melee Weapon Attack:[/i] +6 to hit, reach 5 ft., one creature.<br/><em>Hit:</em> 1d4+4 bludgeoning damage.<br/><br/><strong>Equipment </strong>Dart (10), Quarterstaff, backpack, bedroll, hunting trap, mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 10 gp<br/></div></div>