<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12843356#msg12843356">Quote from: Sessha on 15-12-2016, 22:50:56</a></div></div><blockquote class="bbc_standard_quote"> 2) Now I can't exactly speak for this part myself since I never saw it but I trust Pend and Mac on this one. Allow for the size changing of Zentradie to happen within the span of 15-20 minutes. This will provide us with a greater dynamic of character interaction, plus be a bit closer to what was used in the show itself. Even as far back as the original Super Dimensional Fortress Macross.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This shouldn't be a problem. It's difficult to find any reliable data on how long the process takes, but we can say it takes about 30 minutes. You should probably not use a resizing chamber more than once a day, and perhaps not more often than 3-4 times a week, but that should still be often enough for pilots to spend their days off work in micronized form. One problem might be alimited number of resizing chambers, i.e. people might have to wait a while before it's their turn, but we can ignore that detail unless it helps the story at some point.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12843356#msg12843356">Quote from: Sessha on 15-12-2016, 22:50:56</a></div></div><blockquote class="bbc_standard_quote"> 1) Advance the time line five years. No more than that. This helps us in two ways. <br/><br/>a] One it will allow for us to expand what kind of characters we can play. We can have fully fleshed out characters who are half-bloods. It also adds for people who want to play full-blood children of Zentradie parents. Basically Zentradie who grew up around humans. The second thing and you can't exactly deny this part of Macross. <br/><br/>b]It will allow for us the possibility to upgrade our mecha as a story telling point. This happened in the original when they introduced the FAST system for space flight. Plus we can start out using the older tech like you want us to be since from the sense I got we won't be a mainline unit, but a fringe unit. Cause as we all know governments like to replace their military tech on a basis of trickle down mentality. :-) Plus we don't have to even go that far up the tree for improvements either. We can go as far as the VF-11 only.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Aspect (b) first: Upgrading at least some craft to a new model during the course of the game might well be possible, even in 2032. I imagine the VF-5 entered service around 2022, i.e. about ten years ago, and became the standard fighter not all that long after that. Given that the VF-5 is essentially a souped-up VF-1, I am sure UNSpacy would have some projects for entirely new fighters cooking somewhere. Field testing some new fighter, 10 years after the current model entered service, seems realistic to me. (In fact I already had plans to make some upgrades or field testing of new equipment part of the plot, but that's about how far I will go when it comes to revealing what I have in store for you folks.  :D)<br/><br/>Now, your point (a)... I'd like to offer a counterargument: You can already play half-bloods or natural-born Zentraedi in 2032. It's been 22 years since the Battle Of Earth. Yes, those characters will have to be relatively young, somewhere in the 18-20 age bracket, but that only means they can't play a 1st Lietenant (or above). Is that really all that important? Is it really a deal-breaker that a halfblood can't be a squadron commander? If so, I'd like to hear about it from the player(s) in question, either here or by PM, please. If there are problems I don't just want to be told about them directly - I need to be told about them, given that I am not a mind reader.<br/><br/>That aside, here's why I think a relatively young age for these characters actually fits a Macross setting: Halfbloods and natural-born Zentraedi are a relatively new addition to both human and zentraedi societies. Doesn't it fit the themes of Macross to explore what role these people will have in society through the eyes of characters who are just coming of age as part of the very first generation of mixed-species characters? I see that as a roleplaying tool of some potential, to have these characters not spring into the game fully-formed, with years of a professional career behind them, but people who might still have to grow into whatever role they might have in society.<br/><br/>