SF is fine. The north state crew has more to work on anyway.<br/><br/>so, a quick update, tehcraz, reply coming soon so that you can go and mix with everyone else. I'm also going to put Miyo into action soon. But, I have been working on the logistics of the racing sequences in this RP, So, I'll be sending ONE more questionnaire, it shouldn't be long, and it's intended to get everyone's 'Navarro preferences' figured out. I've built my secret system that will ultimately<em>help</em>me make race decisions easier to predict. Bare in mind that if the story calls for it, we'll have appropriate winners, this system is designed to work with the plots, not the power of the cars or anything like that.<br/><br/>Navarro- There will be three official events: The dead start multi-car duel, the time trials, and the quarter-mile. Any additional events requested by player(s) or character(s) will be taken into consideration as they arise. However, these three events must be considered before the crews arrive there. For instance, the North Stars already know which one of their drivers is competing in which race. The other crews should as well. Anderson and Hartmann are allowed to do anything that they want, including not race at all. I'd like to leave the decisions up in the air until the actual event starts. All of the who races what event stuff will be sorted out by the third (short) questionnaire.<br/><br/>I've taken everyone's responses into account to build the racing system, and this is what I've come up with:<br/><br/>There are a few dice involved, but no one has to send me dice rolls or consider them while posting. Since every racer that I<strong>control</strong>is an NPC, I will be starting every race, essentially god moding people into position. It's complex, I smoked a lot of cigarettes in consideration of this system. When racing, every single move godmodes some one else. For instance, if you want to take a corner faster than another PC, you essentially have to godmode the other PC into going slow around the corner in order to make your move, and that's not only unfair, it makes for a complex system. I wanted to avoid a complex system at all costs. So this is the intended order of operation for the races:<br/><ul class="bbc_list"><li>I send out a questionnaire to get input from Players. </li><li>Then, the GM starts the race.</li><li>Now, every player posts once in order to apply more input to the situation.</li><li>The GM posts again and fills in the majority of the race.  </li><li>Every player posts again to apply final input to the race.</li><li>The GM finishes the race and the results are revealed as the race ends in Real time and game time.</li></ul><br/>So, with this system, I have full control of the story, and anything can happen. all of the NPC drivers are losers, I'll only allow them to win when it's the only thing that makes any sense. Some people said that they had no opinion on the racing system, others described a system like this, except this one only requests two posts from a player per race, where any other system asks for over fifteen. Everyone else pretty much said that they wanted me to decide everything. I feel like this is a perfect compromise, but if anyone is rubbed the wrong way, make your presence known to me, and we'll sort it out. I am posting this here because it is 'up for debate,' and 'subject to change'.<br/><br/>