<div class="floatleft">(http://fc05.deviantart.net/fs70/f/2014/338/7/6/joanna_ryder_by_sharandula-d88opq5.jpg)</div><strong>Name:</strong>Thia Evenwood<br/><strong>Race:</strong>Half-Elf<br/><strong>Class:</strong>Bard<br/><strong>Background</strong>Noble<br/><strong>Level:</strong>1<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 10<br/><strong>Armor Class:</strong> 13<br/><strong>Speed:</strong> 30<br/><br/><strong>Str:</strong>   8  (-1)<br/><strong>Dex:</strong>   15 (+2) (+1 Racial)<br/>   -Acrobatics +4<br/><strong>Con:</strong>   14 (+2) (+1 Racial)<br/><strong>Int:</strong>   10 (+0)<br/>   -History +2<br/><strong>Wis:</strong>   12 (+1)<br/>   -Insight +3<br/>   -Perception +3<br/><strong>Cha:</strong>   18 (+4) (+2 Racial)<br/>   -Deception +5<br/>   -Performance +5<br/>   -Persuasion +5<br/><br/><strong>Saves:</strong> Dexterity, Charisma</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><strong>Racial Features:</strong><br/>   - +2 Dexterity<br/>   - Medium Size<br/>   - 30' walking speed<br/>   - See in dim light 60', see in darkness as if dim<br/>   - Advantage vs. Charm, magic cannot put to sleep<br/><strong>Class Features:</strong><br/>   - 1d8 HD<br/>   - Proficient in light armor<br/>   - Proficient in simple weapons, hand crossbows, longswords, rapiers and shortswords<br/>   - Saving Throws; Dexterity, Charisma<br/>   - Skills: Select any two skills to gain proficiency<br/>   - Bardic Inspiration 4 times/day<br/><br/><strong>Background Features:</strong><br/>   - Skills: History, Persuasion<br/>   - Tools: One type of gaming set (Dragonchess)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body"><strong>Equipment:</strong><br/>   - Rapier (+4; 1d8; Finesse)<br/>   - Dagger (+4; 1d4; Finesse, Light, Thrown; Range 20/60)<br/>   - Leather Armor (Armor Class 13)<br/>   - Dulcimer<br/>   - Entertainer's Pack (backpack, bedroll, 2 costumes, 5 candles, 5 days rations, waterskin, disguise kit)<br/>   - Set of fine clothes<br/>   - Signet Ring<br/>   - Scroll of Pedigree<br/>   - 25 gp<br/>   - (Trinket) Receipt of deposit at a bank in a far-flung city</div></div><br/>Thia was the youngest daughter of an elf nobleman and his second, human, wife.  Her older siblings, all quite a good deal older in fact, were full elves and the children of their father's first marriage.  Their mother had slipped away in the night to run off with her lover, leaving their father quite devastated for many, many years.  It was by chance that he met Thia's mother and fell in love with the human woman, who'd gotten lost on her way to her sister's wedding and ended up knocking on his door.  Thia was born only a little over a year after their wedding, and she proved to be the most willful and wild of all Eirthrasil's children.<br/><br/>Her siblings found it difficult to relate to the half-human child who insisted on climbing to the very tops of the trees, or trying to follow the rabbits into their burrows, or capturing the butterflies to listen to their secrets.  She had no patience for the lessons that noble elf girls were expected to take, often hiding to avoid them, or wandering off into the woods to find something more enjoyable to do.  In fact, the only lessons she reliably attended were her music lessons.  She adored learning to play the flute, dulcimer and viol, considering the magic of the instruments to be equal to any magic her siblings were learning.  One simply needed to pluck, draw or finger in just the right way to bring forth notes which carried their own stories and evoked emotions in all who listened.<br/><br/>When she announced that she was leaving home to travel the world and find her own way, her family was hardly surprised, though they tried hard to convince her to stay.  Thia had never been beyond the glade, had never experienced the world beyond the elves influence and outside of the reach of her father's considerable power.  They were concerned that she would prove unprepared for the hardships outside of their world, and for weeks, from the time she announced her plans until she left, Thia was inundated with dire imprecations from her parents, siblings and friends.  She refused to be dissuaded, however, and once she had everything she needed, she bid her family farewell and set off.<br/><br/>It was definitely not easy, but Thia had always been up for a challenge, never letting obstacles or rough going turn her away from completing a goal she'd set her mind to.  In fact, she often preferred the tough tasks to the easy ones, because the thrill of success was that much stronger.  She was determined to discover the world, make her way in it without her family's influence to support her and prove to them all that she wasn't crazy for leaving home.  During the course of her travels, however, she heard rumor of her best friend Tasil being kidnapped, and she's followed the information all the way to Greenest, where she hopes to find a way to save her friend.<br/><br/>