<Image here when found><br/><br/>It’s been nearly two days since you’ve set foot upon Heaven’s Fall.  If there was any doubt as to why this large island was named what it has been named, the immense fragment of the asteroid, which natives have named the Star Stone, at the very centre makes it clear, towering over the land and even the mountains around it like an adult man stand tall over a child.  Despite being told that Stone is over a two day’s march away, the sheer size of the Star Stone makes it seem like you’re standing almost at its base, only a few minutes run away and just trying to focus on it makes you slightly busy, and it’s very heights a shrouded in the clouds high above, disappearing in the haze of distance.<br/><br/>The captain of the ship, a chubby, bearded shifty-eyed rogue named Juba, has informed you the Heaven’s Fall is mostly a granite island covered by a combination of jungle and forest and that the expedition from the ship will be travelling along the cost westward until they come across one of the roads between Kaer Maga and the outlying villages, and estimated that the journey should take around two days.<br/><br/>So everyone set out at daybreak on the second day, crossing at times on the beach and at other times on overgrown paths just barely visible to the eye of the untrained.  In the second half of the afternoon, the expedition comes across the ruins of a village which Juba informs you, was once called Baelgrim, which was inhabited until almost a year ago, when hobgoblin tribes boiled out of the deeper forest and put the settlement to the sword.  Kaer Maga has not since tried to reclaim the region.<br/><br/>Since the region has been fairly quiet in recent times, it is decided to pitch camp quietly in the area.  You and your group have managed to find a burnt down monastery once dedicated to Sarenrae, which, if burnt down, still offers a reasonable degree of shelter against the elements.  Whilst making yourselves comfortable, a heavy trapdoor was found beneath some rubble which leads into some underground chamber.  Given its relative intactness, there might be some reasonable chance to find some valuables down there...<hr/><br/>The stone stairs lead down into the earth, at least dozen feet below the surface.  The further down you go, the greater the darkness seems to press in and the steps gain a slick quality probably obtained from months of exposure to humidity.  At last you see the end of the stairway as it opens out into a square shaped room.  The chamber is damp and has an arched, vaulted ceiling that must be at about 20 feet at its centre and is covered in thick webs.  The walls are made out of cut stone blocks of a similar to the stairs, and the floor done with rough flagstones.<br/><br/>At the south side of the room, you can just about make out two heavy wooden doors: one in the south wall and another in the east wall.  The floor is covered in detritus and other broken items, most likely to be the remains of whatever furniture was once in this room.  A couple of rotted hemp sacks lie in a careless heap in the southwest corner of the room, but otherwise, the room seems fairly devoid of anything of particular value.<hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">INFO</div><div class="spoiler_body"><ul class="bbc_list"><li>The room itself is about 20 x 20 feet (4 x 4 squares).</li><li>Despite the detritus, the ground can be easily walked on, but does impose a -4 penalty on Stealth checks.</li><li>Without a light source, the room will be in Total Darkness, except for those with Darkvision.</li><li>The room is quiet, save for a soft susurrus, though it is difficult to pinpoint where exactly this faint sound is coming from.</li></ul><br/>Still working on getting spreadsheet map up in google docs.  Will direct you guys to it when read  :-)</div></div>