Some notes on Sorcery, copied from PM by permission.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?action=profile;u=60136">Quote from: Bowen on 13-03-2017, 16:42:38</a></div></div><blockquote class="bbc_standard_quote">I wanted to ask you some questions about Spells<br/><br/>-Can you make a spell that heals someone (including things like just: wounds, diseases, poisons—I get that these may be separate spells)<br/>-Can you create a spell that will remove the curse of vampirsm/lycanthropy?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>As for healing, what I usually say in cases like this is, "I don't know. Can you?" By which I mean that it depends on how Ken's personal Sorcery works. What is it that he does when he builds a spell? How does he conceive of the forces he draws on? No one sorcerer can achieve any arbitrary effect with their magic. One sorcerer might be able to heal people but unable to transmute unliving substances, for instance, while another might be able to corrupt flesh and shatter objects, but unable to heal or repair anything.<br/><br/>(If sorcery had made an appearance in the Corwin books I might be more rigid about it, but the Merlin books aren't canon for this game, and I don't have a lot of respect for the rules where they depart from the canon. The rules for hanging spells, lynchpins and the like are a jumping-off point for imagination—I'm not going to apply the "micro-spell" stuff mindlessly to every character.)<br/><br/>As for curing vampirism and lycanthropy, has Ken tried? If so, where did he obtain a supply of vampires and werewolves for testing? If not, I suggest you experiment and find out in play!