<div class="floatleft">(http://i1264.photobucket.com/albums/jj499/MzHyde/Character%20Portraits/FemaleAlchemist.jpg) (http://s1264.photobucket.com/user/MzHyde/media/Character%20Portraits/FemaleAlchemist.jpg.html)</div><br/><strong>Amelia Allbright / Lv1 Human Wizard</strong><br/><br/><strong>Appearance:</strong>Amelia Allbright is a human female Wizard with sharp eyes, fine features, and dark, straight hair. She obviously takes good care of herself and has great pride in her appearance. Her clothes and hair are meticulously cared for. Though she eschews the robes typical of her profession, she still has a fairly 'magical' appearance, thanks to her large potion belt and penchant for almost always having her nose in a book.<br/><br/><strong>STR:</strong>9   (0)<strong>INT:</strong>16  (+2)<br/><strong>CON:</strong>12 (0)<strong>WIS:</strong>15  (+1)<br/><strong>DEX:</strong>13 (+1)<strong>CHA:</strong>8   (-1)<br/><br/><strong>HP:</strong>16<strong>Base Damage:</strong>d4<br/><br/><strong>Alignment:</strong>Neutral<br/><br/><strong>Gear:</strong><br/>-Bag of books (5 uses, 2 weight) and 3 healing potions<br/>-Dagger (one-handed, 1 weight)<br/>-3 antitoxins (0 weight)<br/>-Spellbook (1 weight)<br/>-Rations (5 uses, 1 weight)<br/><br/>5/7 Maximum Load<br/><br/><br/><br/><strong>Background:</strong>Amelia Allbright is the daughter of Artemis Allbright, renowned Master Alchemist. Some say he practically invented the art, or at least brought it to perfection. He spent days upon days locked in his laboratory, finding new ways to bend the very laws of nature and create potions that did wonderous and impossible things. People came to Artemis for miles around and sought his help. He was hailed as one of the brightest minds of his generation and a benevolent hero to all.<br/><br/>This was the shadow under which Amelia grew up.<br/><br/>Her father was always busy working along, no time for his daughter; except to teach her his trade, and in that respect he was a strict and unforgiving teacher. He would brook no mistakes from her. Father and daughter never interacted in any meaningful way outside of lessons. Upon his passing, Amelia left home in order to see the world, having spent enough time in her father's cramped, dank, tower. Yet his fame followed her. She traveled the roads with her wagon and started 'Amelia's Alchemical Assemblage', a little business of her own, but in every town and kingdom she came to, people only wanted to talk about her father, compared her work to her father's. It was infuriating. It was impossible for Amelia to be her own person. Lately, she's been studying magic. If she can't write her own story with potions and salves, then she'll do it with adventure and spell casting. No arcane knowledge will go unread by Amelia in her quest to rise above her father's greatness and be the author of her own tale.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellbook</div><div class="spoiler_body"><span class="bbc_u">Light - Cantrip</span><br/><em>"An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence."</em><br/><br/><span class="bbc_u">Unseen Servant - Cantrip</span><br/><em>"You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried."</em><br/><br/><span class="bbc_u">Prestidigitation - Cantrip</span><br/><em>"You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them."</em><br/><br/><span class="bbc_u">Cure Light Wounds - Level 1</span><br/><em>"At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage."</em><br/><br/><span class="bbc_u">Detect Magic - Level 1 Divination</span><br/><em>"One of your senses is briefly attuned to magic. The GM will tell you what here is magical."</em><br/><br/><span class="bbc_u">Magic Missile - Level 1 Evocation</span><br/><em>"Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target."</em><br/><br/><span class="bbc_u">Alarm - Level 1</span><br/><em>"Walk a wide circle as you cast this spell. Until you prepare spells again your magic will alert you if a creature crosses that circle. Even if you are asleep, the spell will shake you from your slumber."</em></div></div>