-- Charles Xavier's relationship with your designed PC.<br/>Corey sees Xavier as everything he wishes his own parents had been and strives to emulate his mentor in his work for mutant rights and mediation between the human and mutant communities. Though at first he was resentful in many ways that the Professor couldn't simply 'cure' him of his mutant powers, the professor's guiding hand is what has allowed him to make such marvelous use of his abilities now, and it is a fact he will be forever greatful for.<br/><br/>-- The specifics of Professor Xavier's mansion, our HQ<br/>Sporting equipment and facilities! Count on corey to make full use thereof and be willing to coordinate various events as well.<br/><br/>-- Danger-room simulations that your character has used (I think it's fun)<br/>Corey appreciates the chance to really flex his wings (pun intended) in the Danger Room, and has a few capture-the-flag and king-of-the-hill scenarios which help him to push himself and his powers to their absolute limits. These scenarios present a number of randomized traps and challenges which force him to get truly creative with his abilities, and thus vary the growing range of shapes and tools he can create.<br/><br/>-- Posting order vs. free-form discussion<br/>My vote is generally for free-form, though perhaps with certain restraints so that peopel don't get left behind.<br/><br/>-- One meta-thread vs. separated threads<br/>In favor of a metathread, too many threads just clutters my bookmarks page.