As I've mentioned before, this is my first time at trying something like this.  So first, let me say I really think we have a good group and I appreciate everyones participation.  Hopefully, I got across the idea that I'd like this to be a group effort, and that doesn't mean just the character interaction.<br/><br/>One of the problems I tried to consider was the nature of freeform play (it's all about character interaction) vs. using some system in which lists and numbers and paperwork are equally essential.  Once upon a time I had the Serenity RPG in PDF format on another computer.  I can still access the game, but only by dragging out the old computer, unplugging everything from this one (monitor, keyboard, mouse, etc) and plugging it into the old one.  I am unable to get online with the old computer to send info from old to new, and also the CD drive doesn't work on the old one.  So, I am unable to transfer any information which we might find useful from the official game.  Things like what the money is worth.  How much weight the ship can carry.  How long it takes to fly from Boros to Whitefall.  It is a major pain in the butt to try to use both computers to look up the answer to every little question like that which comes up.<br/><br/>Meanwhile, many of these questions might be answered online.  Did I mention I'm also having to use dialup?  So finding all the answers can be time consuming and frustrating there as well.<br/><br/>Likewise, I didn't want to make playing so demanding as to frighten everyone away.  Like listing possessions for instance.  If we wanted to do it right, I guess we could try to list every item a person owns or has in his or her possession.  And every item in the ship's inventory.  So, a 15 amp fuse is blown.  Do we have a 15 amp fuse to replace it with?  Of course the reasonable thing would be to say we have the "standard" tools and parts and as GM I would only say we don't have the replacement fuse if that's needed as a plot device.<br/><br/>But what about other things?  Did anyone list body armor in their character sheet?  If not, then when we get into a shootout, we probably shouldn't have everyone suddenly and magically finding body armor under their clothing, should we?<br/><br/>What about the main thing the characters are doing ... hauling cargo.  How much money will they make?  How much does it cost to refuel the ship?<br/><br/>SO ......  as GM my plan (if you can call it a plan) was to try to gloss over all that with "wow, after replenishing fuel and protein paste, you guys have enough for a bottle of booze or a decent meal consisting of real food."  And of course we don't have money for all the "luxury" repairs the mechanic wants, only the ones needed to keep the ship flying.   (Which maybe answers Teke's question above?)<br/><br/>SO .... I was thinking that while it would add a lot to the realism to know exactly how much fuel we need and what it will cost and how much money we have, I haven't figured out how to do that and make it consistant with the level of realism I'd like to achieve.<br/><br/>SO .... your thoughts, comments, suggestions, etc?<br/><br/>Do any of you have access to the game, or to some good resources, and can provide the necessary technical expertise to make the game more "realistic"?<br/><br/>(and yes, I know I need to get the captain's butt to the Sprocket soon)