<span class="bbc_u"><strong>Convoys:</strong></span><br/><br/>Convoys are abstracted here so that you do not need to worry about what freighter is where and how long it will take to get from A to B.<br/><br/>A convoy consists Initially of 10 civilian freighters. Advances in Logistics technology can reduce the number of freighters required for a convoy. A Freighter costs 1 EP to produce and 1/8 EP each turn in maintenance costs.<br/><br/><table class="bbc_table"><tbody><tr><td>Logistics</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td></tr><tr><td>Freighters Per Convoy</td><td>10</td><td>9</td><td>8</td><td>7</td><td>6</td><td>5</td></tr></tbody></table><br/><br/>All freighters are considered allocated to a generic convoy pool, from which they can be allocated on a turn by turn basis.<br/><br/>Convoys can be used for the following:<br/><br/><strong>Trade Fleets:</strong><br/>Trade fleets generate income for a particular system. Each 5% of additional income gathered by trade requires 1 convoy as part of the systems trading fleet. (see income section for limits).<br/><br/><strong>Transport Fleets:</strong><br/>Civilian Freighters may be used to ship RAW from a system that has excess to a system that has unused Census and Production. 1 convoy is required to move 1 point of RAW.<br/><br/>If RAW material is being transported from another system, then 1 convoy is required for each system in this chain, including the start and end systems, and any in between.<br/><br/>Food could be moved in a similar manner, if a player wished it.<br/><br/><strong>Transporting Census: </strong><br/>Once a colony has been established, it is possible to help it grow faster by transporting population from a more developed world. The cost for this is 1 convoy per turn it would require to move the population from one world to the other.<br/><br/>The transport fleet carrying the census is considered to have 4 points of movement per turn, so count the number of turns it would require to transport them, and that is the number of convoys required.<br/><br/>For the sake of gameplay, this movement will take 1 full turn for every system passed through.<br/>