<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12882297#msg12882297">Quote from: ThisOneGal on 04-01-2017, 13:19:06</a></div></div><blockquote class="bbc_standard_quote">Anyways. It's 4AM and I'm rambling. I should go to bed. I've been looking blankly at my post for hours and all I've managed is the header.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Get some sleep then. Clear your head, forget about the details, and have a little faith in this story.<br/><br/><hr/><br/><em><strong>Warning! What follows is a rant. It is also not directed at anyone in particular. I am just using this opportunity to vent some frustration, but this has been nagging on me for a day or two at least and I need to get it off my chest. </strong></em><br/><br/>I, too, am tired. Tired of the feeling that I have to defend this setting against the players and justify my every decision. I would rather roleplay than design the perfect spacefighter.<br/><br/>If one of you cares more about the machine they fly than the pilot they play I can't help it. I am at the point where I will no longer give a damn about "fine tuning" details of the setting just to please players. And that goes for everyone. It's not just about you Gal. I put a good few hours into this setting and I feel the need to be done with that. If that's not good enough for some of you that's too bad.<br/><br/>Yes, I know I sound caustic, but every time we talk about details like this it brings my muse to a screaching halt and forces me back to the worldbuilding drawing board. I can not get into the heads of NPCs as long as my head spins around and round, focused on technical details. That's not a good way to tell a good story. But telling a good story is what I want to do. And not a good story about machines - a good story about people who just happen to fly those machines. Right now I really wanted to write some NPCs into the Roast In Space, but as much as tried - I couldn't. I was too damn frustrated, too damn wondering how important some of those technical details might be to some of you. Can you imagine how frustrating that is for me, especially after all the hours I already put into this?<br/><br/>Again, I ask those of you who care about those details to just trust me at least a little. If the story calls for a fighter to be loaded with seven fire-linked gun pods you will get them. If the story calls for you to fly a plane that carries nothing but EW equipment you will get it. Have a little faith and don't look too closely at the standard loadouts. That's all they are - standards. Mission specific profiles can - and will - varry.<br/><br/>And on this note I will end this rant and leave you all to make of it what you will, but I have to draw a line somewhere and this it it. You will get the craft you are assigned to, when you are assigned it. And that is just that.<br/><br/>At some point we have to "fix" the setting, get it to the point where people can rely on it not being changed over and over again, where the foundation is solid enough to build on it. As far as I am concerned we are at that point. We can add to it, add restaurants or shops to The Park, add some minor NPCs, things like that, but I am no longer willing to entertain any major changes to the fighters or squadron operations.