<div align="center">(https://i.imgur.com/9LkQicH.png)<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 24pt;"><strong>Jumanji</strong></span><br/><br/><hr/><br/><span class="bbc_size" style="font-size: 15pt;">A Game For Those Who Wish To Find<br/>A Way To Leave Their World Behind</span><br/>You Roll The Dice To Move Your Token<br/>Doubles Gets<br/>Another Turn<br/>The First Player To <br/>Reach The End Wins<br/><br/>Adventurous Beware:<br/>Do Not Begin Unless You Intend To Finish<br/>The Exciting Consequences Of <br/>The Game Will Vanish Only When<br/>A Player Has Reached Jumanji<br/>And Called Out Its Name</div><br/><hr/><br/><div align="center">(https://i.imgur.com/rm0QjBS.jpg)</div><br/><hr/><br/>Jumanji is a magical board game that conjures a danger from the jungle into the real world on every turn. The gamers have to cope with the consequences they've unleashed whilst trying to finish the game.<br/><br/>This will be a slightly darker version of the game, but still an adventure romp. In the original movie the characters were not overtly violent themselves, preferring to either run away from, or think their way around, problems. I would like to keep it so that the characters are not violent killers in this game, relying more on their smarts, charisma and dumb luck to make their way through the game. The game is the main focus here, sex between characters can happen, but that's up for the players to decide. I won't be writing any NPCs that would participate in any sexual activities, although they can be flirted with to get information out of them. This game will be going in the Light: Human category.<br/><br/>The first and last part of the game will be set in 2017, somewhere in suburban America. The middle part of the game will see all four characters sucked into the jungle of Jumanji, where they have to find a way back to their own world before finishing the game, or be stuck the wrong side of the board forever. The jungle will be partly about surviving in the wooded areas and partly about making their way through a tomb raider type temple ruin where the characters must figure out puzzles and avoid traps in order to escape.<br/><br/>This will be a system game, however I'm more interested in how the characters react than dice rolls in this game, so the system is fairly basic. Each character will have attributes that the players can spend points on, based on their character's personalities. When a character makes an action they will use the points on the closest attribute that reflect the action they're taking, (for example, sneaking around an enemy would use Cunning, whereas bashing down a door would use Strength,) and add that to 1d20.<br/><br/>I'm thinking of a posting speed of roughly one post per week, however I'm not going to worry if posts take a little longer than that. I'm looking for long-term commitment; it would be wonderful to see the game through right to the end. If someone drops out I am happy to continue running the game with the remaining three players, or two, or even one player, until the game finishes. Or I can advertise for a new player and see if there's anyone willing to jump into the game midway through, if the other players would prefer.<br/><br/><hr/><br/><div align="center">(https://i.imgur.com/0M26Xec.jpg)</div><br/><hr/><br/>Welcome to the OOC discussion thread!<br/><br/><strong>Links</strong><br/>Advertising Thread (https://elliquiy.com/forums/index.php?topic=276337.0)<br/>Characters (https://elliquiy.com/forums/index.php?topic=276506.0)<br/>In Character Posting<br/><br/><hr/><br/><div align="center">(https://i.imgur.com/wHnuNYe.gif)</div>