Setting Name:<strong>Perfect Strangers</strong><br/><br/>Setting Description: A group of people wake up in a very strange place: is it a bomb shelter or a prison cell?  Or both?  Once they manage to escape, they find that the nightmare is just beginning...<br/><br/>Inspiration: The Cube, Rubik's Bunker (from unknown-armies.com), Silent Hill, Clock Tower, and Ico.  And, to be fair, there's a good chunk of Unknown Armies and Kult lying around in here, too.<br/><br/>Ticket to Hell:  The Victims, unbeknownst to them, have something in common: a dark secret that unites them and has brought them here, by hook and by crook, to face a nightmare.<br/><br/>Guts Is: a mixture of sanity, resolve, and physical endurance.  Whichever runs out first, you're in trouble unless someone's watching your back.<br/><br/>Sample Character Concepts:  College Student, Private Investigator, Former Convict, Housewife in the Wrong Place<br/><br/>Typical Tasks: Solving puzzle doors, running away, (rarely) fighting instead of fleeing.<br/><br/>Suitable Traits: (to be updated when I can think of some good ones...)<br/><br/>Suitable Frailties: Poor Eyesight, Out of Shape, Weak Heart, Annoying Jerk, Selfish, Fragile Grasp of Reality<br/><br/>Suitable Fears: Any (but the nightmare you choose can and will be used against you).<br/><br/>Suitable Needful Things: anything small and portable that would have greater sentimental value than practical value.  Watches, cameo brooches, photos...<br/><br/>Mooks: Shadowy creatures of various sorts, puzzle doors<br/><br/>Nemeses: Traps, The Unstoppable Lurker in the Dark<br/><br/>Example Description:  (to be updated)<br/>