Ah, yeah, that makes sense.<br/><br/>Although now that makes me wonder about the client NPC, since whoever player 1 is will pretty much be stuck interacting with that NPC for the rest of the game, unless you find some workaround for that.<br/><br/>And that's what I was saying, Who, but if it's not<em>only</em>our six characters that are in on this session, so a six-person cycle wouldn't work. At least RR has to be in on it, if nothing else.