<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Ah, alright, forgot that, though I still don't see it as that much of an issue with the double loop system. Whether it's one loop or two, the NPCs will still be there, they'll still have to be ecto-born, and they'll still have Lands for the rest of the group to wander. I was just suggesting it as a simple means to lower interaction with them just a tiny bit more, since pretty much everything about the session will be exactly the same either way, aside from who connects to who.</div></div><br/>I just figured we'd want to limit the interaction, since obviously we wouldn't want to put in details on a character whose slot someone is supposed to (possibly) fill later. Not a huge issue, though.<br/><br/>And I wouldn't have a problem making Marty RR's or whoever's client, since it wasn't so much about that as the reason stated above. I'll wait to see what anyone else has to say, though.