Curvy, thank you for the compliments ... it's really nothing, but I always like it when girls say nice things about me   ;)<br/><br/>Nobody's really "behind" because we're just all drifting into it ... I just wanted to avoid that<em>take forever to get started - then everybody loses interest</em>thing.<br/><br/>Ice, I think either of those ideas are fine.  You realize you don't have to get approval for your plan, though starting out it's certainly okay to bounce ideas off people.  As far as I'm concerned if a couple of players want to work out something among themselves in PM's then play it out here that's fine.  I guess technically Sebastien doesn't<em>need</em>to put together a crew in the next 24 hours, he just needs to move his ship.<br/><br/>Also, I hope everyone realizes that not all the posts will be as long as my opening post.  I was just trying to set the stage, sort of, and suggest some options.  It's also entirely okay if you come up with something unrelated to anything already presented.<br/><br/>such as:<br/><br/>- Your character, down on his (or her) luck, got a temp job doing manual labor at the shipyard (cleaning up after a ship was refurbished) and that's how he/she knew about Sebastien's dilemma.<br/>- Your character was being chased by (cops, gangbangers, creditors, a jealous wife/husband) and ducked into the shipyard to hide on a random ship.<br/>- Your character was thrown in jail, and there he/she met another player's character who said "when we get out, let's thrown in together and see if we can find work" - two heads are better than one.