As luck would have it, the adventurers manage to reach the keep, as part of the last group to get through before the gate is closed and barred.<br/><br/>The keep's bell tolls its sad warning, nine bells to announce the turn of the hour.  The adventurers are now safe, but raiders continue to encircle the keep.  Thankfully, its sturdy construction and magically-reinforced design should keep them out through the night.<br/><br/><div class="floatright">(https://nerdnight.files.wordpress.com/2014/10/082414_0704_ddencounter4.gif)</div><div class="floatleft">(http://fang.wdfiles.com/local--files/tod-npcs/tarbaw_nighthill_port.png)</div>Governor Nighthill is not difficult to find, but a bit more difficult to recognize.  The right side of his face and head are bandaged, his right arm hands in a sling, and his light blue tunic is stained with his own blood.  It seems he hasn't spared the time for more than cursory first aid.<br/><br/>"This can't be all of the town, sir," one of the half-elven lieutenants told him.<br/><br/>"By the Nine Hells, Sarai, don't you think I know that?"  Fury seethed through his words, keeping him focused despite his old age as he fought to come up with a plan.  "We still have to keep those doors shut, or we're all dead."<br/><br/>The other villagers that the adventurers saved quickly scurry away, no longer able to provide further assistance except in escaping notice.