Okay, so lets use post headers, if some people have made good experiences with them. If we discover that we don't want/need them we can always drop them, but it's probably better to get used to the idea right from the start, instead of trying to introduce them at a later date.<br/><br/>Lets try out a format like this:<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/9/95/BerengarICON.jpg)</div><strong>Name</strong>: That guy<br/><strong>Class</strong>: Totally Overpowered NPC, Level 55<br/><strong>Stats</strong>: STR +1, DEX +2, CON +1, INT +2, WIS +2, CHA +1<br/><strong>HP:</strong>999<br/><strong>Location</strong>: Castle Example, main yard<br/><strong>Date/Time</strong>:  Day 1, morning<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other important information:</div><div class="spoiler_body"> Load: 5/33; Sword: Precise, +5 piercing; 111 coin; some other info </div></div><hr/><br/><br/><br/><br/><br/><br/><br/><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img padding=5]Image URL goes here[/img][/floatright][b]Name[/b]: XXX<br/>[b]Class[/b]: XXX, Level 1<br/>[b]Stats[/b]: STR , DEX , CON , INT , WIS , CHA <br/>[b]HP:[/b] xxx<br/>[b]Location[/b]: xxx (Optional - only needed to clarify things, should the scene call for it)<br/>[b]Date/Time[/b]:  xxx (Optional - only needed to clarify things, should the scene call for it)<br/>[spoiler=Other important information:] xxx[/spoiler]<br/>[hr]</code></pre><br/>I think we can keep most of the things players might want to track in a spoiler tag and leave it to the players to decide what to track. I can easily keep track of XP, for example, and I expect Load not to change all that often - and when it does, the only important thing is if it goes high enough to provide a negative modifier or not.