<div align="center"><span class="bbc_size" style="font-size: 26pt;"><span class="bbc_font" style="font-family: candara;"><strong>Cascades Enigma - Rolls &amp; Moves</strong></span></span></div><br/>Welcome to Rolls & Moves thread, of the system group RP, Cascades Enigma. To be able to post in this thread you must have an approved character posted to the character thread.<br/><br/><div align="center">According to the Monster of the Week Rulebook:<br/><em>"Moves don't cover basic stuff that anyone can do. If your hunter does<br/>something that isn't covered by a move, and it's something that<br/>anyone could do, then it just happens. You don't need a move to follow<br/>a monster down the street, talk to a cop, or break into an empty house."<br/><br/>Moves cover the in-between cases:<br/>-Things that normal people can't do. For example, casting a magic spell.<br/>-Things that are dangerous. For example, getting into a fight with a monster.<br/>-Things that are more exciting if we let the dice decide how they go<br/>rather than just deciding. For example, working out whether you sneak<br/>past a sleeping dragon undetected or convincing a cop to tell you<br/>classified information.</em><br/><br/>Basic Moves:<br/><table class="bbc_table"><tbody><tr><td><span class="bbc_u"><strong>Name of Move</strong></span></td><td><span class="bbc_u"><strong>Rating</strong></span></td><td><span class="bbc_u"><strong>Relevant Description</strong></span></td></tr><tr><td><em>Act Under Pressure</em></td><td>+Cool</td><td>Trying to do something under conditions of particular stress or danger</td></tr><tr><td><em>Help Out</em></td><td>+Cool</td><td>Helping out another Hunter with a move they are making</td></tr><tr><td><em>Investigate A Mystery</em></td><td>+Sharp</td><td>Finding anything that might give you more information about what's going on beyond what's openly available</td></tr><tr><td><em>Kick Some Ass</em></td><td>+Tough</td><td>Fighting someone or something that's fighting back</td></tr><tr><td><em>Manipulate Someone</em></td><td>+Charm</td><td>To get people do what you want or convince them what you are telling them is true, depending on what reason you give them</td></tr><tr><td><em>Protect Someone</em></td><td>+Tough</td><td>If someone is about to harmed, you step in to try to prevent them from being harmed</td></tr><tr><td><em>Read A Bad Situation</em></td><td>+Sharp</td><td>Finding any dangers or threats around you that may be hidden or obscured to the regular person</td></tr><tr><td><em>Use Magic</em></td><td>+Weird</td><td>Use magic in the way you intend it to perform</td></tr></tbody></table></div><br/><hr/><br/>Please use the format below for each post, which translates to one turn for your Hunter. Please limit one move per post. Please refrain from posting in-character until you get results from the Keeper.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Hunter:[/b] (Hunter name here)<br/>[b]Move (IC):[/b] (What is your character trying to do, narratively-speaking? This may determine what the actually Hunter move [i]below[/i])<br/>[b]Hunter Move:[/b] (Is this a basic move or one of your Hunter moves? Keeper has the last say of what your move is)<br/>[b]Dicebot Link:[/b] (Roll 2d6, or 2 six-sided dice, on Elliquiy's Dicebot and write as a comment your move. View your roll and click on roll ID. Copy URL code in summary and paste it here)</code></pre>