In no particular order:<br/><br/><span class="bbc_u">-- Charles Xavier's relationship with your designed PC.</span><br/><br/>Shard's relationship with the Professor could be accurately described as strained.<br/>While she respects him for skill and willingness to teach, she thinks he's full of idealistic fervor that's going to get someone killed, and she has no problem telling him when she thinks he's bordering on needlessly endangering someone - mutant or mundane.<br/><br/>Shard generally makes up for this by being a neutral, confidential confidant for ... really, anyone who needs someone to talk to.<br/><br/><span class="bbc_u">-- The specifics of Professor Xavier's mansion, our HQ</span><br/>I suggest the place grow a Zen garden, but other than that...<br/><br/><span class="bbc_u">-- Danger-room simulations that your character has used (I think it's fun)</span><br/><br/>*skeptical look* We don't get into enough real trouble without you throwing us into simulated trouble? *Shard shakes her head slowly*<br/><br/>More seriously, I don't know much about Danger Room sessions, but I suspect Shard's been through her share. Something about flying cars, barriers and finding out distractions are best when properly timed...<br/><br/><span class="bbc_u">-- Posting order vs. free-form discussion</span><br/><br/>I'm with Black on this one - when we're in combat/some other tense situation, some kind of order should be established.<br/>Some care should be taken not to over-run slower posters, though.<br/><br/><span class="bbc_u">-- One meta-thread vs. separated threads</span><br/><br/>If we're tagging posts, we probably only need two threads, yah.