I'd actually be quite interested in a steampunk inspired game, if only because the book I've been working on on-and-off for the past months has been set in that vein.  I actually tried to start a game involving it (Gateshead) but regretfully did not have the time to give it my full attention back then.  In any event, the story has changed quite a bit since last summer anyway.  If anyone wants a bit more information on that, don't hesitate to ask.<br/><br/>Another thing you may want to look into (if only for inspiration) are the Mortal Engines (Or Hungry City Chronicles) by Philip Reeve.<br/><br/><div align="center">(http://fc04.deviantart.net/fs46/i/2009/254/3/4/Mortal_Engines_by_Philip_Reeve_by_3_hares.jpg)</div><br/>Essentially, it is post-apocalyptic steampunk done<em>right</em>.  It takes place easily thousands of years past our time, where most old religions and even languages have faded away and been replaced.  Following a devastating war that nearly destroyed civilization entirely, cities, towns, and even suburbs around the world were reformatted into multi-tiered behemoths that roam the now largely-barren wasteland (The Hunting Ground) in search of resources.  They're called Traction Cities, and obey the laws of something called "Municipal Darwinism".  Simply put, the larger and stronger cities eat the smaller and slower ones, and so on.  These cities are opposed by the Anti-Traction League, those that believe in static settlements over mobile ones and have taken up refuge in mountains where the cities are unable to tread.  Though they're considered nothing more than outlaws at best and savages at worst for living on the ground, their point that the constant movement of the cities is only keeping the ground from settling and healing is a valid one.<br/><br/>Obviously I wouldn't necessarily suggest we set it in that universe, as I know you're iffy about established settings unless you've already got a handle on them.  It's just something for inspiration.