<strong>Character sheet:</strong><br/><em><strong>Character Picture:</strong></em><div class="floatright">(http://imageshack.com/a/img673/7479/fGlFkB.jpg)</div><em><strong>Name:</strong></em>Rose O'Phelan<br/><em><strong>Age:</strong></em>20<br/><em><strong>Gender and orientation:</strong></em>Female, heterosexual.<br/><em><strong>Place/Date of birth:</strong></em>Seattle, WA / February 23, 1995<br/><br/><em><strong>Personal effects: </strong></em>Dark green para cord survival bracelet.  Analog pocket watch.<br/><br/><em><strong>Physical description:</strong></em>Rose is 5' 5" tall, with tousled brown hair that reaches below her shoulders.  She has a fair but healthy complexion and light blue eyes.  She's very fit, with a swimmer's musculature.  She tends to wear oversized shirts on top of a tank top, jeans, and running shoes - she was never really into fashion before, and now what's important is to be able to move easily or run.<br/><br/><em><strong>Personality traits:</strong></em>Rose is naturally very friendly and affectionate, but she's learned to hide that from people she meets.  She stays quiet and observant with strangers, aware of how dangerous regular people can be when they're desperate.   Given the right circumstances though, she's not afraid of hard work and she's willing to help when she can.  Underneath it all, Rose is kind and loyal, and she hates unnecessary cruelty.<br/><br/><em><strong>Biography: </strong></em>Rose was born in Seattle, Washington to Beth and William O'Phelan.  Her mother was a high school teacher, and William, or Will as he preferred, was a police officer who had grown up in the Bay Area.<br/><br/>Rose had an older brother, Alex, who enlisted in the Marine Corps when he turned eighteen but not before instilling a love of everything mechanical in his annoyingly persistent baby sister.  She adored him and would have taken up baseball if he'd been interested in that instead.  Her paternal grandfather was the one who taught her to pick locks, but she promised her parents to only use her powers for good.  Her father taught her to defend herself, and how to handle a handgun or shotgun should she ever have the need.  Things happen, good neighbourhood or not.<br/><br/>Almost two years of community college classes to take care of as much core curriculum as possible for a lot less money, then Rose applied to several universities.  She'd been on her high school swim team for all four years, and had competed in swim meets and diving competitions; she was lucky enough to get a partial athletic scholarship to USF.  Freshman year in the dorms was not supposed to involve zombies.<br/><br/>Rose hasn't seen any of her family for quite a while.  Travel restrictions, overloaded phone systems, everything conspired to keep her in San Francisco until it was too late.  She knows her parents are dead.  Her father died trying to keep the peace, her mother - no one would give her any details over the phone, so she figured it was... gruesome.  She doesn't know if her brother is still alive.<br/><br/>The campus turned into a trap after a while.  Anyone who could get home to family did, some just took off to somewhere they thought would be safer.  Rose survived there longer than most, longer than her boyfriend, or her roommate.  She saw them killed, ripped to pieces.  She left after that.  She dreams about them, and her parents.  She wakes up shaking and in tears, but she's learned to do it quietly.<br/><br/>Rose doesn't get attached to people now.  That way lies madness, and more pain.  She's done things she's not proud of to survive, to eat, to be sheltered at night.  The quarantine zone isn't the safest place to live, even if you can avoid the zombies.  She's fighting to stay alive, and clinging to the small piece of hope she still has left.<br/><br/><strong>Items and equipment: </strong><br/><strong>Lockpick Set:</strong>Beats a hairpin and an icepick any day. +1 to Lock Picking (mechanical) rolls.<br/><strong>Hacked Card:</strong>The barcode on this keycard allows it to open locks it wasn't meant for. +1 to Lock Picking (electronic) rolls when it comes to card readers.<br/><strong>Tool Belt:</strong>Contains basic tools needed for most jobs. Hammer, flathead and Phillips head screwdrivers, adjustable wrench, etc. +1 to Mechanic rolls.<br/><strong>Wetsuit:</strong>Allows divers to practice in the wintertime. +1 to rolls against cold, wet conditions.<br/><strong>Body Shaving Kit:</strong>The kind used by serious athletes. Assuming Rose has enough time to use this regularly, she has a +1 to Swimming rolls when her arms and legs are mostly exposed.<br/><br/><strong>Attributes:</strong><br/><strong>Strength:</strong>2<strong>Intelligence:</strong>2<br/><strong>Dexterity:</strong>4<strong>Perception:</strong>2<br/><strong>Constitution:</strong>3<strong>Willpower:</strong>2<br/><br/><strong>Life points:</strong>30<br/><strong>Endurance points:</strong>26<br/><strong>Speed: </strong>14<br/><strong>Essence Pool:</strong>15<br/><br/><strong>Qualities:</strong>Resistance (Disease) 2, Resistance (Fatigue) 2, Attractiveness 2, Strength to 2<br/><br/><strong>Drawbacks:</strong>Honourable 1, Recurring Nightmares 1, Fear of Commitment 1<br/><br/><strong>Skills:</strong>Brawling 1, Climbing 1, Computer 1, Dodge 2, Driving (car) 1, Driving (motorcycle) 2, Guns (handgun) 1,<br/>Guns (shotgun) 1, Hand weapon (baton) 2, Lock picking (mechanical) 3, Lock picking (electronic) 3, Mechanical 4,<br/>Running (dash) 1, Sport (diving) 3, Swimming 4<br/>