Mick replies from the cockpit; "Nah, I already calculated the route for us through the jump and if I am correct we cut one third of the slack time to get there. I have just heating the engines until you arrived. I need help only if we face some annoying space pirates or some imperial pain-in-ass trouble." Once all were onboard Mick then tests how the new ship feels. Once sealing the hatch doors and locking down airlocks and activating artificial gravity inside the ship he starts the engines and launches the ship forward. Attempting a wild speedy acrobatic spin with the ship before channeling power to the engines to speed off into skies.<br/><br/>OOC: Any penalties to pilot check in using the ship or is it perfectly responding to Mick's skills? Or does it even add bonus to it from advanced driving engine response? Anyways rolled pilot check for aerial acrobatics to test ship maneuverbillity out.<br/><br/>At 2011-06-23 15:33:11, Zaer Darkwail (uid: 14) rolls: 1d20a+13 Result: 26 (http://elliquiy.com/forums/dicebot.php?r=28147)