Okay, so I've had the chance to look through the rulebook more fully. Below are my current thoughts for the campaign; give the notes a read through and then let me know whether you're still interested, or if you'd rather bow out now. Once I have a final tally of players, we can move onto character creation.<br/><ul class="bbc_list"><li>The game will take place across all of the different regions of the Pokémon world, but the current region starting point has not been decided by myself. I'll think on this more as I finish off my story notes.</li><li>I am undecided at this time whether the game will consider the computer games as canon, or the television show; I'd like to hear player preferences on this.</li><li>Whilst Pokémon Trainers normally begin their adventures around the age of eleven, this will obviously not be the case with your own characters (we need to adhere to E's rules). You're free to explain why your Trainer is older - maybe they just haven't had a chance to get a Pokémon before, or hadn't applied for a Trainer's License until now (or maybe they have, but they haven't been very active).</li><li>The game will be 90% story and no more than 10% smut. Whilst I want players to be able to engage in some primal activities if the story permits, this will not be a game where I highlight the sexual attributes of everyone you meet, nor will it be one where I seize upon every opportunity to solicit the characters; instead, smut will arise if the story or character relationships permit, and that's all. Also, please keep in mind that this game is located in the "Light: Humans" category.</li><li>Whilst it's based on a show or game that's often light-hearted, this game may contain some darker themes and elements - this will not be common place, but should be expected. After all, if I wanted to keep the game kid-friendly, I wouldn't be running it on E!</li><li>I WILL be using Disobedience for Pokémon in this game, but your starter Pokémon will not begin with any points in it. Disobedience will be somewhat rare - normally your Pokémon's Happiness and Loyalty will determine their stance with you - but sometimes you'll have one Pokémon who will be problematic, which should provide your character with ample story drive to try and work around the problems with that very Pokémon.</li><li>Players WILL be allowed to RP their Pokémon - HOWEVER, the player MUST portray their Pokémon accurately according to the Pokémon's Happiness rating, Loyalty rating, Disobedience rating, and Nature. If I do not think that a player is doing this for any reason, then I will take control of their Pokémon for the duration of the game (which is the default stance in the rulebook - however, I'm willing to let players RP their Pokémon themselves provided they respect the stats of the creature in question).</li><li>As mentioned in the rulebook, Happiness, Loyalty, and Disobedience cannot be raised with experience points - they need to be increased through RP. Please keep in mind that these values will raise SLOWLY, and can drop RAPIDLY if you don't treat your Pokémon well! Gaining and keeping Pokémon loyal and happy requires time and effort - as it should be.</li><li>Unless it has a specific ruling for it that I've yet to find, a new Pokémon's Nature will be determined by the GM. The exception to this is starter Pokémon: I leave the decision as to that Pokémon's Nature up to each player.</li><li>Starter Pokémon can be chosen from any in the rulebook that have the Starter Pokémon icon in their entry - however, I reserve the right to veto a starter choice if a) everyone else has chosen the same, and/or b) the Pokémon would be hard to find given the storyline I have in mind. I don't expect either of these two limitations to be an issue, but I'll be upfront with the possibility that they could be now, to save argument.</li><li>Only the Pokémon contained in the rulebook can be used or encountered - no "Fakemon," as you guys have referred to them!</li><li>I know some people who know the games and shows inside-out might disagree with some of the stats in the rulebook - however, we will be using the stats and rules as they appear in the PDF, both in respect to the fans who designed it, and in order to save me from having to try and tweak stats and rules in a system that I'm BARELY familiar with. Please feel free to vent that stats don't match what you think they should, but don't expect that doing so will result in me changing what's written in the rulebook - it'll just be a waste of everyone's time. ;)</li><li>I love Pokémon, having grown up with the show and the games; however, this is my first time running or using this system, so bear with me if I forget a rule, or have misread one: the core rulebook is a hefty tome, and I'm only human. Correct me nicely and respectfully where errors are made, or face my wrath - I'm here to enjoy myself, as you all are, and not to be made to feel stupid or contested at every turn. (I don't think people here would need to be told this, but I state it anyway to be upfront and clear about my expectations.)</li><li>As is standard in my games, all dice rolls must be sent to me directly using my dice roller ID (which is in my signature); if I don't receive the rolls directly, they don't count.</li></ul>Now, provided the above hasn't scared you off, feel free to post me any questions you might have and I'll answer them as best I can.<br/><br/>When those who remain are ready, feel free to Private Message me your answers to the eight questions on Page 18 of the PDF - do not send me stats yet! I want to get a more thorough look at your character ideas first. Then, once that's done, you can stat up your Trainer and send their information to me for approval. Then - and only then - will we work on getting your starter Pokémon created.