<div class="floatleft">(https://elliquiy.com/elluiki/images/d/d0/113704_sm-Sorscha_Artwork_Color_Scheme_.JPG)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>J</strong></span>uris</span><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Y</strong></span>rowndale</span><br/>Human Tempest Cleric 1<br/>Lawful Neutral<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body">Str 14 (+2)<br/>Dex 10<br/>Con 10<br/>Int 10<br/>Wis 16 (+3)<br/>Cha 14 (+2)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defenses</div><div class="spoiler_body">HP: 8<br/>AC: 18<br/>Saving Throws: Str +2, Dex +0, Con +0*, Int +0, Wis +5, Cha +4<br/>*Juris has advantage on Con saving throws made to retain concentration.</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body">Animal Handling (+5)<br/>Athletics (+4)<br/>Insight (+5)<br/>Religion (+2)<br/>Survival (+5)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages</div><div class="spoiler_body">Common<br/>Dwarven</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body">Armor (Light, Medium, Heavy)<br/>Shields<br/>Weapons (Simple, Martial)<br/>Calligrapher's Tools<br/>Vehicles (Land)</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body">Background: Folk Hero<br/>Spellcasting (Save DC 13, Attack +5)<br/>Domain:Tempest<br/>Feat: War Caster<br/>Vengeance of the Storm (3/day)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Cantrips: Guidance, Light, Thaumaturgy<br/>Domain: Gust of Wind, Thunderwave<br/>1st: Bless, Healing Word</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Warhammer<br/>Chain mail<br/>Shield w/holy emblem<br/>Calligrapher's tools<br/>Shovel<br/>Iron pot<br/>100g<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Explorer's Pack</div><div class="spoiler_body">Backpack<br/>Bedroll<br/>Mess kit<br/>Tinderbox<br/>10 Torches<br/>10 Days' rations<br/>Waterskin<br/>50' Hemp rope</div></div></div></div><br/><strong>Appearance:</strong>Shoulder-length hair straight and black frames a proudly chiseled and dark-featured face, bearing a single beauty mark on the right side of her mouth. Blue eyes contrast brightly against this darkness, vain, steely, confident. Heels forged into her boots lend Juris a height that blend the muscle and curves of her body into a lean and leggy silhouette. The articulated armor that retains this shape urges others to admire but not touch. A short cape of embroidered white fabric is worn both in armor and in her plain clothes, which favor high-waisted and narrow skirts, meticulously tucked button shirts, and ribbon ties.<br/><br/><strong>Defining Event:</strong>After joining the Holy Academy with her younger brother, Juris failed to pass the tests of fortitude and purity of heart necessary to become a paladin. Her brother succeeded, and Juris was relegated to the lowly position of priestess, a great personal shame.<br/><strong>Goal:</strong>Vindication. To prove herself worthy of paladinhood.<br/><strong>Ideal:</strong>Order. Rigid structure and sense of purpose trumps individual happiness.<br/><strong>Flaw:</strong>Juris will obey the law, even if the law causes misery.