Both the bolt and Ugnar's axe strike true, and the last goblin of this tribe falls. All that is left is the altar to Lamashtu...and the large amount of treasure that the goblins have accumulated from raids on unsuspecting merchants.<br/><br/>Aside from the wand the Cleric used, likely the only item used by the goblins that was worth more then scrap value, there is a large pile of coins. While it is difficult to count them, there is no copper anywhere in the coin pile. Also, there is 10 gems-most are cheap and worth little, but two, an Amethyst and Chrysoberal, are worth significantly more. There is also a light flail, and while it has suffered in the goblins' care, it is obviously a masterpiece of blacksmithing. Finally, there is an unmarked vial containing a Florescent Orange liquid-obviously a potion, but one that is difficult to identify.<br/><br/>And while the adventurers tally up their loot, they catch sight of each other, and begin to realize they have formed a bond with each other. The battles against the goblins, while easy, have taught them something, and they have all grown for it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The actual numbers of loot</div><div class="spoiler_body">The party receives, in total:<br/>462 silver pieces, 331 gold pieces, 27 platinum pieces<br/>2 Azurites, 1 Lapis Luzuli, 1 Tigereye, 1 Pyrite, 1 Agate, 1 Obsidian, 1 Freshwater Pearl, 1 Amethyst, and 1 Chrysobearl. I have the price lists, Appraise if you wanna know more.<br/>1 Orange Potion-did you think I was just gonna tell you what it does?<br/>1 Masterwork Light Flail. Detect Magic (because I KNOW one of you is gonna cast it!) reveals it to be mundane.<br/>1 Wand of Inflict Light Wounds. It's still got some juice in it, and it obviously is a little stronger then a normal wand of Inflict Light Wounds, but it's not got much life in it.<br/><br/>Everyone gains 700 XP each, putting us nicely halfway to level 2. </div></div>