<del>I am undecided on which image i want to use for her at the moment,</del>but here's Keyleth Rumisal, wood elven<del>bandit</del><del>highwayman</del><del>rogue</del>Situational Expert.<br/><br/>For her connection to the party? I have this idea that they found her caged in the woods somewhere; think Mad Martigan from Willow. basically, she's a bandit left out to hang as an example - probably by other (conceivably<em>[better</em>) bandits. Keyleth has promised to pay back each member of hte party individually after they freed her... as soon as she figures out<em>how</em>. She's the sort of rogue who has a bit of delusions of grandeur ("What do you mean,<em>will</em>be the greatest thief in the world? I AM the greatest theif in the world!") and despite a rather deep self-preservation instinct, is still loyal to those on her side - basically she MIGHT run away, only to come back with a cunning plan to free you all from the insane cultists. Or whatever we run into here.<br/><br/>And the obligatory D6: At 2017-06-24 21:42:42, Keyleth (uid: 27361) rolls: 1d6 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=104465)<br/><br/><hr/><br/><strong>Name</strong>Keyleth Rumisal<div class="floatright">(http://68.media.tumblr.com/81ec4eaef4631891f6cae74bf8399bb7/tumblr_os1t4jHVfR1utyn51o2_540.jpg)</div><br/><em>Wood Elf Rogue (Crimimal) 3, Chaotic Good (Reveres Lurue)</em><br/><strong>Armor Class</strong>14 (Leather Armor)<br/><strong>Hit Points </strong>24 (3d8 + 6)<br/><strong>Speed </strong>35 ft.<br/><hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>11 (+0)</td><td>17 (+3)</td><td>14 (+2)</td><td>12 (+1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></tbody></table><hr/><strong>Saving Throws</strong>DEX +5, INT +3<br/><strong>Skills </strong>Acroibatics +5, Sleight of Hand +7*, Stealth +5, Investigation +3, Perception +3, Deception +4, Persuasion +6* (* = expertise bonus)<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 13<br/><strong>Languages </strong>Common, Elvish, Thieves' Cant<br/><hr/>Proficiencies and Features<br/><em><strong>Proficiencies.</strong></em>Longsword, Shortsword, Longbow, Shortbow, Hand Crossbow, Rapier, simple weapons, Light Armor, Thieves' Tools, Instrument (Lute), Gaming set (dice)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Expertise</div><div class="spoiler_body">   At 1st leveI, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tooIs. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<br/>   At 6th levei, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sneak Attack (2d6)</div><div class="spoiler_body">Beginning at 1st levei, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra Id6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<br/>   You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.<br/>   The amount of the extra damage increases as you gain leveis in this class, as shown in the Sneak Attack column of the Rogue table.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Thieves' Cant</div><div class="spoiler_body">During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. lt takes four times longer to convey such a message than it does to speak the same idea plainly.<br/>   In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cunning Action</div><div class="spoiler_body">Starting at 2nd levei, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Roguish Archetype; Thief</div><div class="spoiler_body"><strong>FAST HANDS</strong><br/>   Starting at 3rd leveI, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.<br/><br/><strong>SECOND-STORY WORK</strong><br/>When you choose this archetype at 3rd levei, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.</div></div><br/><em><strong>Fey Ancestry:</strong></em>Vou have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/><em><strong>Trance:</strong></em>Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br/><em><strong>Mask of the Wild:</strong></em>You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br/><em><strong> Criminal Contact:</strong></em>Vou have a reliable and trustworthy contact who acts as your liaison lo a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.<br/><br/><strong>Actions</strong><br/><hr/><strong><em>Shortsword</em></strong><em>Melee Weapon Attack:</em>+5 to hit, reach 5 ft., one target.<em>Hit:</em>1d6+3 piercing damage.<br/><strong><em>Dagger</em></strong><em>Melee Weapon Attack:</em>+5 to hit, reach 5 ft., one targer.<em>Hit:</em>1d4+3 piercing damage<br/><em><strong>Dagger</strong> Ranged Weapon Attack:</em>+5 to hit, range 20/60 ft., one target.<em>Hit:</em>1d4+3 piercing damage.<br/><em><strong>Shortbow</strong> Ranged Weapon Attack:</em>+5 to hit, range 80/320 ft., one target.<em>Hit:</em>1d6+3 piercing damage.<br/><br/><strong>Additional Equipment </strong><br/>Crowbar, Dark common clothes, Belt pouch w/ 10 GP, Thieves' kit, explorer's pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hemp rope)<br/><br/><strong>Age</strong>124<br/><strong>Height</strong>5' 4"<br/><strong>weight</strong>118, lithe but not "skinny" or particularly muscular<br/><strong>eyes</strong>Dark hazel<br/><strong>skin</strong>fair for a wood elf; a warm, sun-touched pink. She doesn't bear any<em>visible</em>tattoos or scars, but she's a wood elf rogue, so you can probably assume.<br/><strong>hair</strong>Keyleth has luxurious walnut-brown hair with lighter highlights. She wears it loose and usually parted down the middle, sometimes dotted with leaves; maybe they're decorative, maybe she just needs to comb.<br/><br/><strong>Personality</strong><br/>• I would rather make a new friend than a new enemy<br/>• I don't pay attention to the risks in a situation. never tell me the odds.<br/><br/><strong>Ideals</strong><br/>• I'm loyal to my friends, not to ideals, and anyone else can take a journey down the river Styx for all I care<br/><br/><strong>Bonds</strong><br/>• I will become the greatest thief that ever lived!<br/><br/><strong>Flaws</strong><br/>• I turn tail and run when things look bad