<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12842698#msg12842698">Quote from: Sessha on 15-12-2016, 13:50:11</a></div></div><blockquote class="bbc_standard_quote"> I was kind of curious why Cass why you don't want to use the stuff from the current timeline?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>There are a couple of reasons, all more or less  matter of personal taste. It's difficult to put into exact words so I'll paint the picture with rather broad strokes.<br/><br/>1) I never really watched more than Macross 7 of the new series. There are a few reasons why I didn't watch Frontier or Galaxy.<br/>(a) Too... song focused and the whole spiritia thing never really grabbed my attention. What I wanted from Macross was "aircraft carriers in space", not singing sensations and battles of the bands.  ;D<br/>(b) 7 actually turned me kinda off from the franchise, thanks to its main character.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.macross2.net/m3/messages/contrivance.jpg)</div></div><br/>(c) I didn't like what I saw of the mecha designs. Too super-duper flashy CGI dazzling the viewer. I am kinda old school, heck call me conservative in this regard if you like. What I saw wasn't just Macross to me. Fancier mecha, bigger ships, everything had to be more impressive all the time. Too focused on visuals for my taste.<br/>(d) The number and size of colony fleets also struck me as somewhat unrealistic<br/><br/>(2) My imagination and creativity works largely in ... visuals. I need to imagine a scene before my minds eye or it doesn't work for me. Not being familiar with the newer shows that left me with the original Macross and Macross Plus as a source for my imagination. Granted, I could have incorporated a lot from M+ into this here setting, but I just didn't. Can't really say why. It just happened that way. My muse decided to go with the very basics and stick with that mostly.<br/><br/>(3) I wanted to explore a era when space colonization could still be relatively new, put the focus on the solar system we all know. I wanted to take things slow, have reconstruction and technology proceed not in leaps and bounds, but in a way that looked realistic to me, but still allowed Earth to have recovered somewhat from Space War I.<br/><br/>Edit: (4) I also kinda liked Macross II (even if the animation was rather meh in some scenes), and I think that might also have informed my muse, led to an Earth-system focused game.<br/><br/>I am not sure if all that really explains anything, but I guess it's what you folks will be stuck with in this game.  ;)<br/>