<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169987.msg7986137#msg7986137">Quote from: Shjade on 02-04-2013, 04:14:06</a></div></div><blockquote class="bbc_standard_quote">That aside: playbooks have a big impact on how things start, meaning...are we sorta figuring out where we are, or is it more that the MC puts things together based on what's available in the players or...? I'm still sort of a neophyte when it comes to tabletop RPGs so I've got a lot of learning to do on how these things really work in the nitty gritty.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, your interest is in self-contained characters, so individually they fit in more neatly; if we have someone who decides to play a hardholder, though, you can bet that their hold's going to be the hub of the game.  If there's a chopper or a driver, the area the game ranges over zooms out substantially, because all those bikes or that car aren't going to spend all their time parked or motoring around at a walking pace.  If there's a hocus who needs a dozen people to follow her around wherever she goes, the game's going to be set someplace where a dozen people can get by, etc etc.