Oh, and specifically, the elements of Fate that I'd like to pull in are<br/><br/>1) In fate, every character has a "High Concept" and a "Trouble." (You got what I meant by the 'hook' exactly right, the tie mentioned in your descriptor.) (And also I think having a follower you don't realize is a follower is perfectly viable).<br/><br/>Your high concept is your sentence.  "A blank blank who blanks"<br/><br/>Your trouble could be "Hunted by the Church" etc.  You don't HAVE to take one, but it is an automatic easy button for me to throw GM intrusions.  You may have up to 5-6 if you like.  Think of it as a great way to add drama to the story and for me to be more likely to throw wrenches that give you xp<br/><br/>2) In fate, characters work together with the GM to construct 'their city'...I'd like to work with you to construct the Steadfast and your starting city and (if you accept it) your patron Trading Company; what assets they have, what complications and rules they have etc.