To the audience that hasn't seen the anime, understand that we will not be working purely on that, but the fundamentals of the story is that an ancient shinto wheat god, Holo, is abandoned by her client village at precisely the time a merchant is visiting.  They form a bargain to return to the north and there are many money making schemes along the way along with twists in romance.<br/><br/>This game will have very little combat.  In the anime, when it occurs, it is either overwhelming against the protagonists, due to risk of exposure or what no or ambush; or overwhelming against the antagonists with Holo showing her true power.  As such, while combat is lurking in the background, force of might or arms will GENERALLY be an indirect or consequential threat of high risk action.  Grinding round by round combat will simply not occur.<br/><br/>Since we have three players, please reintroduce yourself here as you did in the message, as well as what your concept as you have developed it thus far.<br/><br/>Thanks