At Meris' words, the inhabitants of the room whipped around, turning to face her and tossing their heads back to scream, the skeletons only making a gentle clicking noise, the wights managing a more impressive, feral sound. They charged towards the intruders. Meris' flame crackled toward one of the skeletons, but it sprung adroitly to one side, faster than a pile of bones should have been, its eternal grin seeming to get a little wider as it closed with them, bringing up a rusted short sword to try and bash their heads in. The wight behind it had slowed, possessed of a little more intelligence than its counterpart, pacing a little as it waited for one of the party to get closer.<br/><br/>Further behind them, the skeleton and the wight near the stairs were still crossing the room, eager to join their comrades in, presumably, stabbing you all to death.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Joshua, the skeleton is close enough to you to use your readied action and stab him. <br/><br/>Initiative order: <br/><br/>Betty - 19 <br/>CLOSE WIGHT - 17<br/>Meris - 17<br/>Sawm - 17<br/>Joshua - 16<br/>SKELETONS - 12 <br/>FAR WIGHT - 11 <br/>Iridis - 9 <br/>Irethe - 4<br/><br/><br/>I'm assuming your general formation atm is something like: <br/>Meris-Joshua<br/>Iridis<br/>Irethe<br/>Sawm and Betty bringing up the rear <br/><br/>All of you could reach the skeleton and wight nearest you on a move action and the stairs on a dash action (though you'd have to run through past several undead so). <br/></div></div>