Regarding mana: Since mana regen is a game mechanic, handling it IC is little touch-and-go.  A good rule of thumb is that a mage can be back up to full mana within five minutes after depleting it.  I like to think of it like this: casting a spell is like lifting a heavy weight.  It's easy enough to do once, but it's difficult to do it repeatedly over a short period of time.  After a short rest though, you can be back at it with almost as much strength as before.  However, cast too much over a longer period of time  -- e.g. hours -- and you'll find your ability to cast spells is diminished, even after a rest.  At that point, it may take ten or twenty minutes to regen until you get a good nights sleep.  Does that make sense?<br/><br/>Like I said, sort of touch-and-go.  I leave how quickly she can regen mana at any given point -- and how much mana she actually has -- up to your good judgement.<br/><br/><br/><br/><br/>Regarding the new game: a bunch of scientists and military personnel from various nations around the world are assembled in a covert manner and sent to Vostok Station in Antarctica.  The station, an isolated Russian scientific outpost over a massive underice lake, went radio dark on the eve of launching a probe into the lake.  They're job is to find out why they went dark.<br/><br/>Obviously, Vostok Station is not what it seems...  >:)<br/>