I know that this may sound pretentious, but it's hard to put it another way. personally I feel good roleplaying is it's own reward. Even so, I kind of understand the reasoning you give here. i would not mind people doing things like inspiration or recall or bonus even.<br/><br/>But I tend to cringe at things like:<br/>Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.<br/><br/>or<br/><br/>Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable.<br/><br/>Those are just my two coppers really. But as i said, I'll leave it to the GM, with one request. If we use HP can I please get the antihero rule?