<span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;">Rules</span></span><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Rules</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 10pt;"><br/>1. Seer and Sarasham are the GMs. What they say goes, even if it violates the following rules (Except #3).<br/>2. Don't be an asshat. This should be the only rule we need. Treat others well, don't exclude others from the game, don't be an asshat. Simple, right?<br/>3. Follow the Site Rules (http://elliquiy.com/forums/index.php?topic=98625.msg4284086#msg4284086)<br/>4. Sarasham and Seer reserve the right to edit these rules at any time and without notice.</span><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><span class="bbc_font" style="font-family: verdana;"><span class="bbc_size" style="font-size: 18pt;">Factions</span></span><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Playable Factions</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 10pt;"><strong><span class="bbc_u">The Tilean</span></strong> keep us safe. They are the Keepers of humanity and the unseen guardians keeping the rakshasas at bay. Hundreds of years ago the Tilean formed into groups that they called Families. In the beginning that's exactly what they were, families who fought the rakshasas, but over time they became larger and because of this the Tilean were unbeatable. Whenever a rakshasa came through into our world a group of Tilean were there to end the foul creature's life. Every time a rakshasa was killed a portion of it's power is absorbed by the Tilean who used the energy to fuel their own abnormal powers. However they were still human, and they weren't without their own differences. Eventually, petty arguments lead to infighting which in turn lead to outright blood feuds. And so the Families of Tilean fell apart as they descended upon each other, becoming fractured, and eventually dissolving into tiny bands of Keepers once again. There are still a few members of the original Families in existence today and they still hunt rakshasas as is family tradition, but of the original nine only four remain intact and know the history of the Tilean. These four Families are shadows of their original selves though, usually no more than a handful of blood relatives remain.<br/><br/>Working towards the same goal, but with the belief that absorbing rakshasaic energies is an abomination, are <span class="bbc_u"><strong>the Disciples</strong></span>. They were formed when a splinter of the Keepers were absorbed into the Catholic church. They now work out of Vatican City and are secretly under the protection and employed by the Catholic church. While they themselves were once Tilean they are now completely devoted to their new way of working and are dead set on wiping out every Tilean who absorbs rakshasaic energies after their kill. They will first attempt to turn any Tilean to their side, and if that doesn't work they attack. Whether they kill the Keeper or kidnap them for 're-education' is a matter that depends on the situation.</span><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">More to be added later</span></span><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote">Quote from: Non-playable Factions</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 10pt;"><span class="bbc_u"><strong>Rakshasas</strong></span> are creatures that, through a persons dream or some other unknown means, escape into the real world. If they come through a persons dream they possess that body and will use them to further their own unknown plans. Many of them are sentient, or at least show a basic intelligence that allows them to plan things out. Killing a rakshasa is always risky and rarely will a Keeper come out of the fight unharmed. Rakshasas are varied in appearance but each and every one of them are a horror to behold.</span><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">More to be added later</span></span><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: verdana;">Profile</span></span><br/>Fill this out and send it to Sarasham (http://elliquiy.com/forums/index.php?action=profile;u=18028) or Seer (http://elliquiy.com/forums/index.php?action=profile;u=17837).<br/><div class="quoteheader"><div class="topslice_quote">Quote from: Profile skeleton</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 10pt;"><br/>Name:<br/>Age:<br/>Gender:<br/>Appearance: (link please)<br/>Powers:(If any) Rakshasa Senseº, Dream Walk¹, (Insert up to two more powers*)<br/>Skills: (Any particular skills? Keep your bio in mind. No seventeen year old demolitions experts)<br/>Weapon(s): (if any)<br/>Silver piece**:<br/>Personality:<br/>Bio:<br/></span><br/>*A quick note on powers. Modern Tilean are nowhere near as powerful as their ancestors. If you have telekinesis you aren't going to be ripping sinks out of walls and throwing them with your mind. So keep that in mind when RPing your powers, they're meant to be a helpful ability, not the only way your character does things.<br/>** All Tilean have a piece of silver they keep on them at all times. I can be a ring, button or anything else, so long as they always have it. The exact reasons for this are lost to superstition.<br/>ºThe Rakshasa Sense ability is something all Keepers have. However, the strength of the Rakshasa Sense varies from Tilean to Tilean. Some can barely sense out to a few hundred feet and some (read: nearly none) can have upwards of a 10+ mile area of sense. Average DS range is about a mile and a half.<br/>¹Dream Walking is a dangerous part of being a Tilean. While in another persons dream you are subject to their dreams. However, a Keeper with some experience can learn to cancel out the affects of another persons dream. In this way, in a dream about drowning the Keeper will move and breathe as if the water were air. Unlike Rakshasa Sense, a Keeper's ability to move through dreams is depends solely on how much time a Keeper has spent in dreams.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>