<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169987.msg7990669#msg7990669">Quote from: yesiroleplay on 02-04-2013, 23:45:14</a></div></div><blockquote class="bbc_standard_quote">But is there a reason a hardholder needs to be personally effective?  If s/he's an ancient crone that can't move out of bed on their own and has to be carried around the hold on a litter by four strapping lads/lasses, then that just makes the character more interesting, and shouldn't at all affect his/her control of the hold.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Part of it is a matter of tone -- "what came before" is meant to be something out of sight, something for people to wonder about but not necessarily something they know about.  "Back in my day," for everyone in Apocalypse World, was still back when it was a hundred and twenty degrees in the summer if you couldn't find shade, and maybe a few of them have an inkling of what it was like when a spring breeze was cool and not torrid, but those are like memories from so far back they might be mistaken for wishes and dreams.<br/><br/>Also I would posit that a character who can't move around on her own can make for an interesting character, but serves better as an NPC type of character than a PC type of character.  Hardholders hold their holds because they're<em>hard</em>, after all.  Knowing how to fix a windmill is useful (so useful, in fact, that it falls under the purview of savvyheads for the most part, because "people who can figure out old machines" is a playbook in itself), but it's not going to save you from your gang when one of your lieutenants decides they can do a better job and you can't get up to stop 'em.