<div class="floatleft">(https://pbs.twimg.com/media/EWE6P0qUMAQQMih.jpg)</div><strong>Name:</strong>Alwyn<br/><br/><strong>Player:</strong>Elizabeth Ecsed<br/><br/><strong>Motivation:</strong>Civilization / Progress<br/><br/><strong>NPC Allies:</strong>Jele (Docks)<br/><br/><strong>Items:</strong><br/>- Especially Delicious Clam (1-Use): When fed to a minion, that minion rolls an additional d6 for their action this turn.<br/><br/><strong>Brief Description:</strong>Petite, slender, and with firery red hair, Alwyn has quite a few tattooed magic sigils to help with her most common spells. She rarely smiles, and her eyes are intense under the glasses. But the mage is always kind, soft spoken and prone to giving big discounts to women of all species in need.<br/><br/><strong>Background:</strong>In a just, sane world with just, sane gods, Alwyn would have been a champion of the gods of good, nobly striving to uphold honor, decency, and justice with unflagging devotion. But Hex is not a just, sane world and Alwyn's mother promised her firstborn to something darker. The ideas Alwyn believed in still prevailed, and eventually she slew the dark entity. By all measurements, Alwyn is free of dark influence.<br/><br/>Now she runs a magic shop in the marketplace, selling charms, potions, and enchantments. Her spells always work and her prices are fair. Poor Princes Ineptia is bad for business and stability, so something must be done. Alwyn thinks this is the perfect opportunity to get her ideals realized.<br/><br/><strong>Secret Lair:</strong><em>(Marketplace)</em>The campaign is headquartered out of Alwyn's magical laboratory. Bottles and boxes of things abound, in no real apparent order. Books and apparatus are everywhere, leaving very little space for the larger species to move around.<br/><br/><strong>Starting Minions:</strong>Alwyn has a handful of pact spirits, nearly elemental beings that she has forged a mystical alliance with. Currently, she has an orb of light, one of shimmering deep green, and a cheerfully flickering red. They are warm to the touch, but not painful. How they physically manipulate objects is unknown, but it's just accepted as One Of Those Things that they can.<br/><br/><br class="clear_left"/><hr/><br/><em>Notes:</em><br/>Alwyn is an an ALLIANCE with Kieri & Niles the Nerdist<br/><br/><br/><em>Influence</em>:<br/>- Nobody in the Palace<br/>- Nobody in the Manor District<br/>- Nobody in the University<br/>- Nobody in the Guild District<br/>- Established in the Slums<br/>- Eminent in the Docks<br/>- Established in the Marketplace<br/><br/><br/><em>Minions:</em>5/5<br/>Group 1 (Starting Minions):<strong>Dependable</strong>(rolls of 1 or 2 are treated as 3).<strong>Grim Magic Residue</strong>Unique, on a roll of 1 reroll and suppress all aspirants in that area. Pact Spirits, orbs of flickering light.<strong>Hum Drum</strong>(6s are treated as 5s).<br/>Group 2 (Recruited from Docks Turn 4):<strong>Hopeless</strong>on a 1 will wander to a random zone and perform their action there. Two goblins, female, from Kieris group. One dresses in black leather like Alwyn, and the other has adopted amazingly bright floral dresses, because they are "bloody freaking good camouflage, everyone sees the dress, not the person"<br/>Group 3 (Recruited from the Marketplace Turn 4): A group of lesser known fae creatures (brownies, nixies, grugach, etc).<br/>Group 4 (Recruited from Slums Turn 5): the Society of Humans Whom Think Other Species Are Pretty Nifty and Should Be Protected<br/>Group 5 (Recruited from Docks Turn 9): Flavor TBD