For this Game, I am made two Types of Sniper. Combat, and Tactical...<br/><br/>A combat sniper would be the sniper that provides over watch for a field team. Like Izzy (was), and Makoto. So they would be using "Standard" Sniper Rifle. IE. Socom M14 Sniper Variant.<br/><br/>A Tactical Sniper would be brought in to achieve a singular goal. Their equipment is much more specialized, and they are in need of a Support team all of their own. Because of this, They are very vulnerable and need protection. They would be firing something equal of a Barret .50 cal on steroids. Because of this, they need a Power/Cooling support Tender Vehicle and Crew. Their Rifles take much longer to reload/cool down than the "Standard" Sniper rifle<br/><br/>(Yes, I picked up a Barrett. the Sunvabitch is heavy, unloaded!)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=131001.msg7234107#msg7234107">Quote from: Revenent on 16-11-2012, 19:21:28</a></div></div><blockquote class="bbc_standard_quote">Oh... So we have two sharpshooters protecting the sharpshooter, then.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Technically, there is only One sharpshooter for the 432nd. Izzy has backed down to pick up the "Heavy Weapons" Slot. Something that Will was doing with his 180mm Cannon. So the third "Sharpshooter" you are referring too falls under a Tactical sniper and would be useless in combat cause of the cyclic rate of his Sniper rifle. Prolonged Recharge periods.<br/><br/>I don't know if this has made anything clear or not, but I hope it helps.