<span class="bbc_size" style="font-size: 1.35em;"><strong>Data Log: New Terra Information Thread</strong></span><br/><span class="bbc_size" style="font-size: 1em;"><strong><br/><br/>Note: This part of the game is still under construction.<br/><br/>General Information</strong></span><br/>Welcome to Data Log: New Terra, this is a small group game in Light Human Solos. This game's posts will be carried out:<span class="bbc_u"><strong>Here</strong></span>(http://elliquiy.com/forums/index.php?topic=49088.msg2306201#msg2306201)<br/><br/><strong>Rules:</strong><br/>1. This game is freeform, there is no posting style or guide aside from your imagination and the story limitations.<br/>2. The game does allow for sexual scenes, as long as you abide by the law of E and the Light Human Solo section.<br/>3. Please apply to join before placing a post. To do so contact me, LisiusChase. More information in Joining.<br/>4. Please read the explanations about Vehicles, Buildings and other terminology, it will help shape an in depth world to game in.<br/>5. This is going to be a long term game, and therefore it is appreciated if you take your time and place a well thought out post.<br/>6. Have fun, be creative.<br/><br/><span class="bbc_size" style="font-size: 1em;"><strong>Joining</strong></span><br/>To join, simple send a PM to myself (LisiusChase) with the requested information.<br/><br/>Character Name:<br/>Character's Occupation:<br/><br/>I don't feel that description and history are things that everyone should know about your character right away. You character's description will be revealed when you introduce them, and your character's history is something your character will choose weather they reveal or not, and how much they do.<br/><br/>Occupation ideas:<br/><br/><strong>Scientist</strong>- Scientists are regarded with high status in the colony, they are the saviors that bring new technologies that constantly improve the quality of life for the colonists. They research things such as new advancements for residences, production of food, disaster prevention, and so forth.<br/><strong><br/>Engineer</strong>- Engineers bring the colony to life, they are in charge of what is built, where it's build and when it's built. Engineers will be the people who are in charge of colony development on a physical level, and also have a high position.<br/><strong><br/>Medical Worker</strong>- Educated in medicine, medical workers keep people alive longer, and are a valuable asset to the colony since every life is so precious when there are few to spare. Usually they operate in specialized Medical Centers, but with the story opening in a temporary colony after the destruction of the main, then there isn't a formal medical facility operational, which in turn makes a Medical worker's job more difficult.<br/><strong><br/>Worker</strong>- Your everyday worker, they could be a janitor for a residential facility, or a repair worker that fixes machines in the local structure factory. This is really a wide open topic that colonists of your mostly everyday Joe.<br/><strong><br/>Farmer</strong>- Agriculture Domes are the sources of not only good, but air and water for the colony. And they need to be operated by special staff. Agridome Farmers aren't anyone special, but they are in charge of rationing food, giving them a bargain chip for tight situations.<br/><br/><strong>Nursery Attendant</strong>- Nurserys on New Terra are more than just a place that colonists' babies are raised, with the need for few infant moralities a system of invitro births was designed. The Nursery has a valuable gene database that has 1000 DNA sets from Earth, as well as the original 200 colonists that fled Earth. From here a couple selects the genes they wish for their child, to ensure it's survival, though this isn't without controversy. Since the game is beginning with a temporary colony, the nursery won't be operational, but a nursery worker could still be an interesting role.<br/><br/><strong>Council Member</strong>- Though all the original council members were killed in the explosion of the Hot Lab, a new order must be established if there is any hope of survival. Therefore, a character that takes a high position in leadership for the game is perfectly acceptable.<br/><br/><strong>Unemployed</strong>- Several people are unemployed if there are no jobs for them to preform, so, this is a possibility as well.<br/><br/><strong>GRUB</strong>- GRUBS work in the DIRT (Disaster Instant Response Team), which is like our fire rescue station. Grubs will respond to emergency situations, be it Ms. Smith's cat stuck in a Hydroponic Tree in the recreational facility, or a rouge meteor hit the GORF.<br/><br/><strong>Volunteer Guard</strong>- The VG is the temporary police force in Eden. They are unarmed and help keep civil unrest down, while keeping the tubes safe. They will escort people to different buildings and patrol the tubes, and usually someone you can trust, given they aren't corrupt.<br/><br/><strong>Professor</strong>- Since there were schools in the mother colony before it's destruction, a professor or teacher is a possible career your character could have had. Colonists need training, so whatever field you character taught could give them an advantage.<br/><br/><strong>Plymouth Spy</strong>- More of an addition to the jobs above, but it would be interesting if later in the story someone was discovered to be a Plymouth Spy that is trying to sabotage the survival of the remaining Eden colonists.<br/><br/>- This is not limited to these occupations, if you don't see anything here you wish to play then bring the idea up. However, it has to fit within the realm of the world that is being created.