The game will be starting in a residential neighborhood called Yancey Square, located in the fictional metropolis of New Berkshire on the northeast coast of the United States. In the past, Yancey has always been a district for immigrants, and today it remains such; in addition to the many "shadowkind" creatures living there are a number of recent arrivals from countries around the world. Small eateries featuring cuisine from exotic and not-so-exotic locales can be found all over the place, and people often come to Yancey in search of food or textiles with a bit of something extra. At the players option, you are all tenants in an apartment building owned by an eccentric gnome who goes by the name "Isabelle Greenberg". She has a personal assistant who poses as her "mother" in front of 'mundanes' (most humans, if you remember, see gnomes and halflings as children); a half-elf named Elizabeth. Other notable neighbors are a Drow on the top floor who works a 9-to-5 office job at Markova Enterprises in midtown, a mundane (that is, he thinks you're some type of human) human named Thomas who runs an accupuncture office out of his apartment, and his pothead girlfriend who is quite capable of seeing what you really are, but of course knows that no one will believe her.<br/><br/><br/>This being Urban Arcana, there are a number of race options. Starting level is 3, so most of the ECL races are available, except for Half-Dragons and Ogres.<br/><br/>Non-ECL Races:<br/>Human<br/>Dwarf<br/>Elf<br/>Gnome<br/>Goblin<br/>Half-Elf<br/>Half-Orc<br/>Halfing<br/>Orc<br/>Snakeblooded Human<br/><br/>ECL Races available in this campaign:<br/>Aasimar (+1)<br/>Bugbear (+2)<br/>Dragonblooded Human(+1)<br/>Drow (+2)<br/>Gnoll (+2)<br/>Half-Ogre (+1)<br/>Tiefling (+1)<br/><br/>Ability scores are determined by point buy. D20 Modern uses the following point buy system. You have 32 points to spend.<br/><br/>Score:   Cost:<br/><br/>8          0<br/>9          1<br/>10        2<br/>11        3<br/>12        4<br/>13        5<br/>14        6<br/>15        8<br/>16        10<br/>17        13<br/>18        16<br/><br/>Finally, to determine wealth, asssume that the 2d4 roll at 1st level came up as a 6, add in your occupation, then do your levelling with the Profession checks.