<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12880362#msg12880362">Quote from: Cassandra LeMay on 03-01-2017, 17:40:05</a></div></div><blockquote class="bbc_standard_quote">I might talk her up with an NPC, if you won't mind? Perhaps having two NPCs in the same scene initially might not be the best idea, but the scene would still be open and I could use another opportunity to get into the heads of some of my NPCs. How about PMing me with your thoughts about it?<br/><br/><hr/><br/>Speaking of PMs... Mac was mentioning something to me that I was also thinking about, and that is the weapons/equipment load of the Hawk and Phantom squadrons. Flying recon missions unarmed may be somewhat realistic, but it's not all that much fun to go out there completely unarmed. Sure, if a major conflict starts your fighters will be armed at least a little, but having no weapons at all does limit what can happen unexpectedly in the roleplay. <br/><br/>So, despite the typical weapons load of the recon and electronic attack fighters, here's how it will look in practice, for the crews of EW-Wing 05:<br/><br/>(https://elliquiy.com/elluiki/images/c/c5/EW05LoadoutsMacross2032JPG.jpg)<br/><br/>Phantom will have only 6 missiles instead of 8, but carry a gun pod. (The rest is ECM and a little bit of ECCM)<br/><br/>Hawk also will use a gun pod, and carry two long-range missiles for self defence on wingtip hardpoints. Wait a minute, you say. Wingtip missiles? Why doesn't everyone use them? This is a peacetime navy. Every time you load and unload a weapon it puts strain on the equipment. If it's not strictly needed, avoiding wear and tear is always a good idea. So how come Hawk uses them? Answer: Ask your CO in-character.  ;)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My apologies for not responding to the PM yet, I've been having to "Suffer" through Inventory at work (And it is a roaring CLUSTER-FUCK!) and it has really been wearing me out, and only allowing me to post very minimally.<br/><br/>Though looking at the design for the "Hawk" variant. I think having the heavy Missiles on the end of the wing tips may put excessive amount of stress on the wings, and hamper its Variable Geometry system. I know where in real World Counter parts that have Missile Hard points on the wing tips. the American F-16, and F/A-18 Hornet both come to mind along with the French Rafale. However, if you look at their wing structure, they're fixed and can not sweep like the VFs. A work around for this is that the VF may have their wings fixed into the forward position. However, I see this as a determent for the Fighter going into Battroid mode. The Extended wings making it difficult to explore Enemy ship, and complexes to gather intelligence.<br/><br/>So one may have to sacrifice one of the EM Pods, and have a Micro Missile Pod (http://macross2.net/m3/macrossdyrl/vf-1a-fastpack/missile-uum7_small.gif) in its place along with the Gun pod for some form of protection.<br/><br/>