<strong>Dark Consipracy</strong>characters are describe in terms of innate attributes, skills and a number of other characteristics.  During character creation the initial values for all of these are derived by a combination of die rolls and player choices.  Over the course of a series of adventures, many of these will increase to reflect skill improvement, advancing age, adn the like.<br/><br/><br/><strong>Background:</strong>Players decide on name and sex for their characters, as well as such things as nationality.  (Alternately, these things can be decided upon after attributes and skills have been determined.)<br/><br/><strong>Attributes:</strong>Players determine the seven basic attributes of their characters, either by rooling dice or by using a point-based system described later.  These seven basic attributes are Strength, Consititution, Agility, Intelligence, Education, Charisma, and Empathy.<br/><br/><strong>Experience:</strong>Characters begin to accumulate experience at the age of 17, upon completing secondary education.   At that time, players start making career choices for for their characters.  Each career choice represents four years of training and/or experience (four years being an arbitary number that helps regulate character generation.)  Each time a player makes a four-year career choice, a hobby may also be selected for the character.  Careers and hobbies provide the character with all-important skills.<br/><br/>Each careet period - henceforth called a term - age the character by four years.  At the end of each term, a roll is made to see if character generation ends.  If so, the character's pregame experience is complete.  (In other words, the character is this old when the adventure campaign begins.)  If not, the player makes another four-year career choice.  In this way, some characters will begin the game relatively young and unskilled, but with attributes undiminished by age, while others will be older and more experienced, but possibly less resilient than their younger counterparts.<br/><br/>If the referee allows, players who prefer to choose an age for their characters (i.e. a number of terms) may do so, rather than rely on random die rolls.  At the end of each term, then, such players simply decided whether or not their characters will pursue another term.<br/><br/>Excerpt,<span class="bbc_u">Dark Conspiracy Player's Handbook</span>