<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72530.msg3333897#msg3333897">Quote from: Kineas on 21-07-2010, 22:26:25</a></div></div><blockquote class="bbc_standard_quote">I'm still sort of hammering out the details, alas. D:<br/><br/>I'm thinking along physical lines at the moment primarily, and wanting to work in almighty damage effects later in his progression. I'm talking to Miyr about it now and she seems okay with the concept I proposed. Basically I want him to have almighty damage physical moves. These would sap HP and SP to use conceptually. so like a vorpal blade that did almighty damage would be like vorpal blade's normal HP% cost (what, 20% or so?) and a cost in SP equal to a ma-dyne (48?)<br/><br/>Obviously we're not using a system, but it gives the idea of how much these moves could be used. I wanted to build around the idea of a knight protector. <br/><br/>I'm still a bit on the fence though. Still working on the concept. Maybe starter skills would just be teir1 slash and rakunda. Although as I've said before, his persona is coming late, so 'starter' moves might be irrelevant. :3<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Akc, sorry for the misunderstanding. I meant in the game, Kinneas, Persona 3 Portable! Your main character. Do you use just one specialized Persona for him/her, or switch constantly? I have, myself, created quite the amazing Persona, I feel.  Succubus that can do just about anything. I've been amping it up at the arcade and with cards, too.