Hello, I am Op3999 and I am playing Emmeret Brax, a Clever Jack who Leads.<br/><br/>Emmeret Brax was born in a small town (town tbd) and almost immediately taken out of it.  His mother died in childbirth (supposedly) and his father, who taught him everything he currently knows, left there with Emmeret to travel the world, using his abilities to take advantage of people he considered to be in positions of wealth.  Eventually, once Emmeret was old/skilled enough, he began to help his father out and his skills took the shape that they do today.  A few years ago, however, his father abruptly disappeared and Emmeret hasn't seen or heard of him, since.  He's looked for his father, but not even his most trusted, reliable contacts seem to have a clue where he went.<br/><br/>Emmeret is trade spy, meaning that he infiltrates trader caravans and guilds and gathers information (or even alters records) which he then sells to the merchants' rivals.  He's a hired spy usually, but sometimes he goes on missions himself without an employer in order to put himself in a position to auction off information instead of just being paid a flat rate.  He is clever and the information he steals doesn't just disappear from his mind once it's sold, so he (should) have a grasp of where valuable information may lay.<br/><br/>Finally, Emmeret is a born leader, but he doesn't know it, yet.  Some of those skills appear out of him from time to time, but as of right now, he's never even tried to form a following, he's just unaware of his own potential.  Eventually, I plan to push him up the tiers and gain followers, the first of which (one follower, gained at tier 2) follow him because they know that he's a good leader, hence why they're following him.  I would like Emmeret to, at the higher tiers and later on in the campaign, form his own guild of trade spies under his employ, dipping into management mechanics (or however we'd decide to do that) at that time.<br/><br/><br/>Now, as for the themes mentioned in the post above mine, I see what you're talking about with the different points you touch upon.  The literal gods and whatnot aren't super important because of the difficulty in replicating them in-game (and the fact that none of us would be playing them, anyways) and besides, that was more of an anime flair than anything I'd discussed with anyone being integral to the plot of our campaign.  However, I am excited to put our characters into positions where we have to think more about what the right answer is to a given problem and how to execute it rather than a simple dungeon crawl set around what the right position in the room is to best take out a particular enemy.<br/><br/>Admittedly, I am a little wary of the all or nothing idea of combat, though.  I'm not saying I dislike it, it's just something that I don't quite have enough experience with to be confident in.  In other games, I get a little frustrated at certain scenarios where my character can't have an effect on the outcome no matter what they do (for example, our party is suddenly surrounded by enforcers from someone we angered, they vastly outnumber us and there is no way of escaping, we couldn't have seen them coming and now there's absolutely no way to avoid capture no matter what we do).<br/><br/>All said I am super excited for this RP!