Okay, I reread the Risk chapter carefully and discovered that we may be doing something wrong.  Risks are<em>player-initiated</em>in most cases, and should be used for Risky situations...<br/><br/>(although the GM section says very clearly that the proper answer to a player question like 'what do I know about this' is 'make a Wisdom risk...')<br/><br/>To quote from the sidebar on p112...<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">TAKING A RISK<br/>With that in mind, let’s go through the act of taking a risk step-by-step.<br/><br/>STEP 1: DECLARING INTENTION<br/>This is where you say what you want your character to accomplish.<br/><br/>STEP 2: GATHER DICE<br/>Next, you gather dice from your character sheet (and other places).<br/><br/>STEP 3: RESOLUTION<br/>Finally, you roll the dice. If you beat a ten, you get Privilege and may narrate the outcome. If you don’t, the Narrator gets Privilege and narrates the outcome.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>