Wow...I missed a lot today!<br/><br/>Aiden...I have your PM of your character sheet and will read it momentarily.  Quick glance at it looks good.  :)<br/><br/>Ok...so now I'm really glad that I didn't make a unilateral decision on this subject.  Something like this (not exactly this) happened the first time around and I lost at least one character over it.  So I'm hoping that we don't have any such troubles this time.  Christa, it certainly sounds like you'll be staying...and I certainly hope that's the case.  :)  Love your character concept and I think she brings a lot to the table (and since I've been toying with giving Molly a musical hobby...having a music store in town is awesome).  Given the nature of Eli to date (love the little bugger...he's hilarious), I don't think we have much to worry about him getting lucky for quite some time.  lol.  While I'm not privy to all the plotting and scheming, that's my guess.  And while he may very well give you a nickname such as "Hot Music Teacher Babe" or something like that....you can always tell him to take a long walk off a short pier (We have one of those in town BTW....being river-front).  :)  That's been the general consensus thus far.  lol.  As others have pointed out, the beauty of this game is that like real life you're in complete control of your destiny.   Whom you choose to associate with (or take to bed) is completely up to you.  If everyone were agreeable, how about we leave the age alone...call a truce and continue forward?<br/><br/>Something else to throw out there for everyone's consumption:  Time keeping.  Given how big we're getting, I feel like I need to implement some form of time control for the town.  Obviously town time and real world time cannot coincide given that things can only happen at the pace of people posting.  The details haven't been worked out....but I'm thinking right now that I will announce the date and then give a specific time frame that this date is open for play.  Not sure just how detailed we need to get on that right now as I certainly want to give everyone the maximum amount of time in a given segment for RP.  At the conclusion of each "day", the next date will be set....and I'm not thinking the jumps will be exactly linear.  If someone sets a big event with Silver for the Social Calendar, those dates will probably influence any time jumps.  This will be less the case with regular, repeating events.  If a pub is having live music every Friday night, we may not play out every Friday night....but we'll hit one every so often.  So those of you who have businesses that want to plan regular things, please work with Silver to establish the days of the week.  :)  More details will be released as they're sorted.  :)