I will roll dice in this role play for 1 reason.<br/><br/>1) To determine a random event that takes place for the characters in the role play. This roll may or may not impact all of the characters, but that will be determined by a smaller dice roll.<br/><br/>The dice being rolled will be 2d100. The<strong>first</strong>number will determine if the thing that happens is good or bad, or any extreme in between the two. The<strong>second</strong>dice role will determine just how bad it is. In this instance, for the<strong>first</strong>dice roll, the higher the number, the worse the event will be. Which means a low number is a really good thing. Conversely, for the<strong>second</strong>dice roll, the lower the number, the worse the event will be. This means a higher roll would be better for the second dice. See the below example.<br/><br/>Let's say I roll my 2d100. The results are:<br/><br/>4, 89<br/><br/>The above roll means that we got a 4 four our first roll, which is very good, This event was corroborated by the second roll of 89, which makes the over all event very positive for the characters in the story. Just what the event is, how it impacts the characters, and who it impacts will be determined by my subsequent post. So pay attention!<br/><br/>Example 2:<br/><br/>98, 1<br/><br/>This roll is the opposite of the above roll. In this situation, the first die rolled a 98, which makes the event really, really bad. The event was corroborated by a whopping number 1, so you can expect something really crappy to happen in the subsequent post.<br/><br/>Alternatively, rolls can also be kind of benign. See below;<br/><br/>100, 85<br/><br/>See, the first roll was a 100. So that's awful. But the second roll did not corroborate the first one because for the second dice, the higher the number, the better things go. So likely a supporting post could be a bad event that narrowly misses the characters it was going to impact. Like...the serial killer chose the house next door because the lady leaves her bedroom window open instead of yours, since you lock yours.<br/><br/>Additionally, event dice can be pretty boring too. See this example:<br/><br/>62, 45<br/><br/>Can we say meh? Nothing much would happen here<br/><br/>Watch out for these posts!