What you would be doing is the Defy Danger move. That's a standard 2d6 + Attribute roll, but which attribute is used depends on how you avoid a nasty fall down the cliffside. You could use DEX to grav something at the last second (perhaps the rope Marcus put in place to help the others climb down), you could perhaps use DEX to take the fall but land gracefully and without harm, or you might even be able to use CON and take the fall and just brush it off.<br/><br/>But with that roll it matters little what way you attempt to defy the danger of falling. What happens is you take the fall, or at least slide down the cliffside rather ungracefully. Still thinking about the exact consequences, but I think a debility is in order, maybe some mild concussion that reduces your INT or WIS modifier by -1 until you get some good rest or the proper healing.<br/><br/>That said, I think Anlaf still has a chance. Mila was standing ready to defend our dwarf from harm. Maybe she can grab him at the last second?<br/><br/><strong>Zenkai</strong>, can you give me a 2d6 roll? It's a Dexterity check, so no modifier in this case, just the pure roll.