<strong><span class="bbc_u">Blunt Trauma Injuries</span></strong><br/><br/><span class="bbc_u">Critical Failures:</span>If you roll an unmodified 1 it's considered a critical failure – and critical failures should have consequences (some bad, some not so bad and some very bad).  I've got a very simply way of working out how bad…simply find the difference between the target number and 1 and that is the result that should be referred to.  This applies to NPC's as well as characters, so you may find yourself delivering a killing blow out-of-turn, but hey, such is the chaotic nature of a swirling melee right? (Swirling Melee = the time immemorial way that GM's have described fights to get around tricky and ingenious PC's during combat scenes.)  Anything within { } is instructional and should be treated as non-narrative.<br/><br/><strong>20</strong>[Insert defender's name] having listened to too many Bard's tales of daring ado' jumps over a low swinging strike by [insert attacker's name], and with the downward momentum executes a brutal blow to [insert attackers name] head that caves his/her skull in as if it were a hollow egg.  [Insert attacker's name] last thought before the big switch off is “What the fu”.<br/><br/><strong>19</strong>An outward diverting parry by [insert defender's name] to the right sets up an awesome backhand strike to [insert attacker's name] neck that crushes [insert attacker's name] windpipe, his throat swells and [insert attacker's name] chokes to death, clawing panic struck at his/her throat in a desperate effort to breathe.  {Death takes ½ Constitution score in rounds to calm attacker.}<br/><br/><strong>18</strong>An impressive dodge by [insert defender's name] to the left of a lame shot sets up [insert defender's name] for a furious side on blow to [insert attacker's name] chest causing massive trauma and ruptures the aorta artery.  {Roll damage for weapon type then multiple by 3}<br/><br/><strong>17</strong>A high block provides [insert defender's name] the ideal positioning for a skull shaking downward counter strike to the top of [insert attacker's name] head that causes a hairline fracture.  {Roll damage for weapon type.  Target is Stunned for 1d2 rounds}<br/><br/><strong>16</strong>[Insert defender's name] daringly steps to the outside of [insert attacker's name] attack at the last second and whips in a rib breaking counter strike that doubles [insert attacker's name].  {Roll damage for weapon type and multiple by 2}<br/><br/><strong>15</strong>[Insert defender's name] side steps an over enthusiastic lunge by [insert attacker's name] which leaves him in a favourable position behind [insert attacker's name] in which to wrap the shaft of his weapon around [insert attacker's name] throat.  [Insert attacker's name] is then violently yanked backwards off his/her feet into a sitting position, where [insert defender's name] applies an upward lifting choke with his knee against[insert attacker's name] shoulder.<br/><br/>{roll normal damage for weapon type and then half.  Opponent must make a successful STR check at -4 or a successful attack at -6 in order to break free.  Each round after the first that the hold is maintained the victim must make a CON check with a penalty of -1 that increases by 1 each round or passes out}<br/><br/><strong>14</strong>A clever looping parry to a high attack naturally allows [insert defender's name] to follow through and shatter [insert attacker's name] knee cap.  [Insert attacker's name] hits the deck cursing loudly.   {Roll damage for weapon type +3.  victim cannot move faster than a stagger (half normal movement) and is at a -3 to attack and -1 to defend}<br/><br/><strong>13</strong>[Insert defender's name] pirouettes around the outside of [insert attacker's name] strike and using this spinning momentum delivers a devastating blow to the base of the spine that jolts the attacker forward.  {Roll normal damage for weapon type +2.  Victim is off-balanced and suffers a -2 to his/her defence next round}<br/><br/><strong>12</strong>[Insert attacker's name] spends too much time winding up for an attack and is spectacularly intercepted by a straight and jolting pre-emptive strike to the face by [insert defender's name] that turns his mouth into a gaping hole of bloody pulp.   {Roll damage for weapon type +1}<br/><br/><strong>11</strong>A diverting parrying to [insert attacker's name] left sets up a quick counter strike to the side of [insert attacker's name] head that mashes the cartilage of the ear.  {Roll damage for weapon type.  Victim is -1 to hearing based tests until healed}<br/><br/><strong>10</strong>[Insert attacker's name] strike is intercepted by a lighting strike to the weapon hand that breaks three fingers and causes the weapon to be dropped.   {Roll damage for weapon type -1.  Victim must retrieve weapon or draw another}<br/><br/><strong>9</strong>A stiff block to a weak attack rebounds [insert attacker's name] weapon into his/her eye, splitting the brow, blood-shoting the eye and swelling it like a plum.  {Roll damage for weapon type -2.  Victim is -2 to all attacks and -4 to all vision based checks until healed}<br/><br/><strong>8</strong>In his eagerness to brain [insert defender's name], [insert attacker's name] swings too hard and the momentum from the follow through causes him/her to embarrassingly falls head over heels.  {No damage, but attacker is now prone and suffers a -2 penalty to defence for remainder of round}<br/><br/><strong>7</strong>[Insert attacker's name] blow is parried by a central block and then diverted to the side providing the ideal opportunity for a hard knee strike to the groin.  {Damage 1d6/2.  Victim -1 to defence for remainder of round}<br/><br/><strong>6</strong>A very hard parry with a clever twisting action at the end by [insert defender's name] sends [insert attacker's name] weapon several feet into the air.  {Use scatter diagram from DMG to determine where and how far weapon lands from owner.  Victim must retrieve weapon or drawn another}<br/><br/><strong>5</strong>[insert attacker's name] blow is parried by a central block and then diverted to the side providing an ideal opportunity for a short head butt to the bridge of the nose by [insert defender's name].  {Damage 1d2}<br/><br/><strong>4</strong>[Insert attacker's name] puts too much force into a missed strike and pulls a muscle in his shoulder.   {-1 to attack rolls and any STR based checks for 1 full day}.<br/><br/><strong>3</strong>[Insert defender's name] reads [insert attacker's name] signposted attack and skips to the side leaving [insert attacker's name] hitting air and at a side on disadvantage.  {Victim has -1 penalty to defence for next attack}<br/><br/><strong>2</strong>[Insert attacker's name] misjudges his/her charging swing and rebounds off [insert defender's name] almost losing his/her balance.  {Victim has a -1 penalty to defence for next attack}<br/><br/><strong>1:</strong>[Insert attacker's name] trips over their own scabbard and almost falls over.  {Successful REF check negates a -1 attack penalty for next attack}<br/><br/><br/><span class="bbc_u">Failure to Hit:</span>If you failure to roll higher than the target's AC but don't roll a one, then at most you'll be embarrassed.  See below for some ideas on how this situation may be described without resorting to the simplistic: [character's name] misses the Orc.  Of course these are written from the perspective of someone who uses a mace or hammer, so you'd be best to use the descriptions in the slash and chop lists respectively if you were using a sword or axe.<br/><br/>[Insert attacker's name] is frustrated and aborts the attack half way through.<br/><br/>[Insert attacker's name] looks like he’s swatting at flies as he/she’s in no danger of hitting anyone.<br/><br/>[Insert attacker's name] miss times a charging attack colliding with [insert defender's name] even before he/she swings.<br/><br/>[Insert defender's name] good footwork causes [insert attacker's name]  to swing at a target that isn’t there.<br/><br/>[Insert defender's name] feels the whoosh of the strike as it comes within 3 inches of hitting him in the chops.<br/><br/>[Insert defender's name] gets clipped across the top of the head but soaks it up without even blinking<br/><br/>[Insert defender's name] gets hit in the upper arm with the base of the weapon.  Slight chance it might bruise.<br/><br/>[Insert defender's name] takes a mild poke to the guts but toughens it out.  [Insert attacker's name] smiles weakly at their pathetic attack.<br/><br/><br/><span class="bbc_u">Successfully Hit:</span>If you do successfully roll higher than the defender's AC you have hit them and caused some degree of damage.  Below are a series of narrations for blunt weapon based degrees of damage.  The amount of HP damage that I've assigned to each description is really only relevant to low to mid-level characters.  Of course if you should be fortunate and score 30HP of damage vs. a 1st level Orc warrior, then the narration would need to be changed to reflect that the Orc is killed rather than just fracturing the skull.<br/><br/><strong>1 point:</strong>A solid strike to [insert defender's name] thigh wobbles his/her leg and brings up a huge bruise to boot.<br/><br/><strong>2 points:</strong>Forehand and backhand blows strike each of [insert defender's name] arms inflicting nasty bruising.<br/><br/><strong>3 points:</strong>[Insert attacker's name] swings low and the wild shot strikes [insert defender's name] shinbone bruising the bone.<br/><br/><strong>4 points:</strong>A hard strike to [insert defender's name] side painfully bruises his/her hip.<br/><br/><strong>5 points:</strong>[Insert attacker's name] steps forward and then to the side bringing the swing of his/her weapon through the guard of [insert defender's name], splatting his/her nose across his/her face.<br/><br/><strong>6 points:</strong>From in close [insert attacker's name] delivers a hard poke to [insert defender's name] sternum and a teeth shuddering flip up strike to underneath the jaw that violently snaps [insert defender's name] head back.<br/><br/><strong>7 points:</strong>[Insert attacker's name] steps forward and then to the side bringing the swing of his/her weapon violently head on with [insert defender's name] torso causing him/her to lift in the air and bend.<br/><br/><strong>8 points:</strong>A mean downward strike fractures [insert defender's name] left forearm.<br/><br/><strong>9 points:</strong>A savage blow to [insert defender's name] kneecap dislocates it, comically hobbling [insert defender's name]  {Victim can't run until injury is healed}.<br/><br/><strong>10 points:</strong>The end of [insert attacker's name] weapon connects with [insert defender's name] windpipe causing his/her throat to inflame and involuntary spasm in a coughing fit.<br/><br/><strong>11 points:</strong>A powerful downward blow strikes [insert defender's name] left shoulder and pops it out of its socket.  {Victim cannot use left arm to attack or defend}<br/><br/><strong>12 points:</strong>[Insert attacker's name] launches a straight punch of a blow that has the clout to turn [insert defender's name] mouth into a bloody and jagged mess.<br/><br/><strong>13 points:</strong>A venomous arcing swing busts [insert defender's name] jaw victim and knocks him/her off balance.  {Victim suffers a -1 penalty to defence against the next attack}<br/><br/><strong>14 points:</strong>An upward arcing swing cracks three ribs and bends [insert defender's name] double.<br/><br/><strong>15 points:</strong>A vicious diagonal blow strikes [insert defender's name] cheekbone and fractures the eye socket.  {Victim has a -1 penalty to vision based checks until healed}<br/><br/><strong>16 points:</strong>A jarring overhead strike hits [insert defender's name] in the back of the neck as he/she ducks to avoid it.<br/><br/><strong>17 points:</strong>Two dynamite chopping blows to [insert defender's name] leg snap the thighbone out of the leg and drop [insert defender's name] in a screaming heap.  {Victim cannot move faster than a crawl, i.e. 2 meters per round and is considered prone for the purposes of making attacks and being attacked}.<br/><br/><strong>18 points:</strong>A brutal upward strike to the groin ruptures [insert defender's name] testicle causing internal bleeding.<br/><br/><strong>19 points:</strong>A traumatizing strike to [insert defender's name] left thigh is quickly followed up with a brutal bone breaking strike to his/her left arm at the elbow joint.<br/><br/><strong>20 points:</strong>A hard blow to [insert defender's name] shoulder turns [insert defender's name] onto a disc-popping follow up blow to base of his/her spine that knocks him/her to the side.<br/><br/><strong>21 points:</strong>Hard forehand and backhand blows crash into the side of [insert defender's name] head mashing a cheekbone and splitting the scalp open over a large lumpy bruise.<br/><br/><strong>22 points:</strong>A brutal barrage of forehand and backhand blows damages [insert defender's name] left knee joint, breaks three fingers of the left hand and cracks into the right temple sending [insert defender's name] head flying across his/her shoulders.<br/><br/><strong>23 points:</strong>An incredibly hard downward arcing blow slams into [insert defender's name] abdomen rupturing the spleen.  [Insert defender's name] cringes and totters backwards.<br/><br/><strong>24 points:</strong>A series of severe blows from [insert attacker's name] bruise [insert defender's name] left hipbone, breaks the right forearm, chips the left elbow and breaks two ribs on [insert defender's name] right side.<br/><br/><strong>25 points:</strong>A perfectly delivered blow from [insert attacker's name] breaks [insert defender's name] right hip before smashing [insert defender's name] pelvis causing serious complications.  {Victim is knocked prone.}<br/><br/><strong>26 points:</strong>A brutal blow to the side caves [insert defender's name] ribcage and punctures a lung.<br/><br/><strong>27 points:</strong>A massively powerful hit caves in the left side of [insert defender's name] face breaking his/her jaw and cheek bones in several places and causing permanent nerve damage.  [Insert defender's name] is sent reeling.  {Victim suffers a -2 penalty to attacks and defence for remainder of round.}<br/><br/><strong>28 points:</strong>[Insert attacker's name] steps to the side and puts his/her weight behind a brutal strike to [insert defender's name] abdomen, which is followed up by a reverse spinning attack bringing his/her weapon around [insert defender's name] for a sadistic blow to the kidneys.<br/><br/><strong>29 points:</strong>A vicious roundhouse blow by [insert attacker's name] to [insert defender's name] neck causes spinal damage that results in temporary paralysis.  [Insert defender's name] collapses in an untidy heap and stares up alarmed at [insert attacker's name].<br/><br/><strong>30 points:</strong>[Insert attacker's name] rushes in and nails [insert defender's name] with an excruciating full-arm upward swing strike to the groin followed by a skull splitting downward blow to the top of [insert defender's name] doubled-over head.   Testicles ruptured and skull fractured.<br/><br/><span class="bbc_u">Dead Right There Attacks:</span>Sometimes your attacks are so powerful that you kill your opponent outright.  This is what I call a Dead Right There Attack.  I always try and make the Dead Right There attacks as dramatic (or sometimes totally counter-dramatic if I think that'll work better) as possible.  If your HP damage is more than the target's remaining HP+10 then I'll certainly let you know so that you can post your damage narrative appropriately.  Below are a few examples:<br/><br/><strong>A:</strong>A furious side on blow to [insert defender's name] chest causes massive trauma and ruptures the aorta artery.  With a puzzled expression, [insert defender's name] collapses to the ground, death comes quickly.<br/><br/><strong>B:</strong>[Insert defender's name] is seized by the throat and savagely bludgeoned about the head causing massive cerebral haemorrhaging.  [Insert defender's name] enjoys his/her vegetable status momentarily before a clot the size of Tempus's arse ends the misery.<br/><br/><strong>C:</strong>An awesome strike to [insert defender's name] neck crushes his/her windpipe, the throat swells and the victim chokes to death, clawing panic struck at his throat in a desperate effort to breathe.  Death takes ½ CON in rounds to calm the victim.<br/><br/><strong>D:</strong>An awesomely delivered strike to the chest ruptures [insert defender's name] heart. [Insert defender's name] sinks to his/her knees with a look of strained anguish on his/her face before pitching forward onto his/her face.  Death arrives quickly.<br/><br/><strong>E:</strong>An explosive downward strike breaks [insert defender's name] head open like a raw egg. [Insert defender's name] hits the ground like a discarded puppet, fragments of skull sliding in the slimy gunk of his/her cranial fluid as it forms in a puddle beneath the head of his/her spread-eagled body.   Death is very swift.<br/><br/><span class="bbc_u">And Something A little Different!</span>If the narrative has your character on their back, knees, prone or whatever (well this is an RP on a sex-themed site after all!), a possible attack could be described in the following manner which adds a certain Errol Flynn flavour to the narrative which is always entertaining.  The amount of HP damage and other possible miscellaneous effects can be determined at a later date.  The following are only examples (from a weak 2HP attack to a Dead Right There attack), feel free to modify as you wish:<br/><br/><strong>A:</strong>[Insert attacker's name] lying on his side reaches forward and hammers [insert defender's name] foot, crushing several small bones in the foot.  [Insert defender's name] hops and backs off from [insert attacker's name].<br/><br/><strong>B:</strong>[Insert attacker's name] wrestles free by delivering a hard poke to the sternum and a teeth shuddering flip up strike to underneath the jaw that violently snaps [insert defender's name] head back.<br/><br/><strong>C:</strong>[Insert attacker's name] spins around and bashes [insert defender's name] across the side of the head splitting his/her scalp and crushing the cartilage of his/her ear.  {Victim has a -1 penalty to all hearing based checks until injury is healed.}<br/><strong>D:</strong>[Insert attacker's name] from a back facing position whips a shuddering upward backhand blow to underneath [insert defender's name] jaw that snaps his/her head back and sends him/her reeling.   [Insert defender's name] jaw is broken and his/her tongue splits open between their teeth.<br/><br/><strong>E:</strong>[Insert attacker's name] spins on his ass like a crazy zephyr to deliver a vicious smash to [insert defender's name] kneecap that folds him/her like a bad hand of cards.<br/><br/><strong>F:</strong>Facing away [insert attacker's name] turns and whips back a malicious upward swing into [insert defender's name] groin inflicting excruciating pain and rupturing testicles as the blow drives shattered bones deep into the abdomen.  With multiple internal injuries and copious bleeding, [insert defender's name] collapses and waits for death to take him/her.<br/>