Hello Oriel and welcome to the discussion. I'm so pleased you liked Molly. I'm rather fond of her myself. She, or someone like her, might even have potential in a game we cook up here if there's a perverted, rich, mad scientist around. :P<br/><br/>I picked up at once on Destiny Ascension's mention of the Bermuda Triangle and immediately was reminded of Stephen King's short story 'The New People' which is about an aircraft full of passengers landing at an airport after a weird storm... only the airport is deserted. Its perfect in every way yet empty. The story unrolls that they have in fact jumped backwards in time by just a few seconds and this world has been used, the 'current' people have passed by and now it is empty. A particular plot twist then occurs that drives the story on to its conclusion but what attracted me to that idea was a coherent group of people put down in an empty and perfect world. I guess it combines 'Lost' with the 'Life After People' idea Corvus just mentioned.<br/><br/>If we go with just 1% of the worlds population remaining after X reason that leaves everything intact we need a premise that brings individuals together. Seeing some of the post-apocalyptic group games that I have that begin with players posting up their characters actions in widely separated places makes me wonder why it is called a group game at all - the chances of individuals encountering others seems so low.<br/><br/>I have had an exchange of PMs with Urban and he is working on a version of the 'Gated Privileged but Corrupt Community' theme in a post apocalyptic or dystopian setting which is something we seem to be talking about quite a bit. The benefit that such a setting gives is the multi-layers of sub plots we can have in it. It's contemporary world with contemporary social customs so we all know the kind of physical geography and should be comfortable describing it. The current world's laws are torn down and our community can make its own. Want slavery? We have slavery. Want public nudity and sextoys being paraded about by their dom(me)s? You got it. Want to play a military defence force that has to go out on search and raid missions to gather supplies into the unknown? Yep. School play? Medical play? Trading? It can all fit in to this community. An overreaching story arc of Something Big happening (whatever that is) will add an impetus to the whole thing. I've yet to see his ideas but it seems promising. It even allows players who wish to take a break to 'go home' and stay in their quarters until they want to come out to play again.