Oh, right. I vaguely recall talk of using a system? I prefer freeform, but if people want a mechanical system, I'd suggest looking at the one used in Remnants (http://www.remnantsrpg.com/the-game/) and Warbirds (http://www.warbirdsrpg.com/the-game/). Remnants is a mech game and Warbirds is a fighter plane game, and they both use the same relatively narrative focused system.<br/><br/>Anyways. I still prefer freeform (or super simple stuff like this (http://www.mobileframehangar.com/viewtopic.php?f=16&t=1215#p6218)), but Remnants/Warbirds are cool and small enough I wanted to mention them. ^^