This one jumped out at me as well:<br/><em><br/>That pair of players who go off on a massive 2-page 1-on-1 posting spree in the middle of a group scene just because they're both online that night.</em><br/><br/>I like the idea by Shihong of an introductory, "How YOU doin'" type of post, with fade to black.  But rather than taking the action to PM's, how about starting a temporary side thread?  The two, (or three, or four), players can have their fun, then close the thread.  It provides a bit more continuity to a large game, and allows others to share in the fun, if they're curious.<br/><br/>A few other things Haibane mentioned, that caught my attention.<br/><br/><em>Players leaving and refusing to allow a new player to take over their character. Is this a good or bad thing?</em><br/><br/>If that particular player character is key to a game, or story, then there should be no question, that character is made available to someone else, whether the player leaving objects to it or not.  I'm not trying to be mean, and I understand that RL has a way of rearranging your online time and priorities, but people should be aware that if they have to bow out of an ongoing game, it's not always possible, or practical to 'replace' an established character with a new one, which requires a rework of the plot, or game.<br/><br/><em>Too much sex gets boring!</em><br/><br/>I'd change that to "Too much repetitive sex without a background story that's being advanced in between boink sessions is boring!"<br/><br/>Sex is the frosting, story is the cake.  Often times, cake with lots and lots of frosting is just fine, so long as the cake is mentioned every now and then.<br/><br/><em>Scenes that drag on too long (sometimes there can be too much detail).</em><br/><br/>I'm frequently guilty of this.  I'm trying to improve.  A swift cyber kick, via PM, will often set me back on track though.  Frosting works better though.<br/><br/>Last thoughts, all mine, or so says the weird voice in my head:<br/><br/>I prefer free form games/stories over more structured settings.  It eliminates, or at least alleviates many of the issues Haibane already mentioned.  As long as the rules are explained, and the setting is understood, the odd twists and turns free form games take can be really fun.