My rambling suggestions would be to just rearrange the position of the pods. Look at this, for instance:<br/><br/>(https://upload.wikimedia.org/wikipedia/commons/b/b7/F-14_Tomcat_preparing_to_refuel.jpg)<br/><br/>It has basically five mounting points (three under the fuselage, two on the racks near the wings), but nothing mounted on the wings themselves. You could bump the number of mounts up to seven by saying the near-wing rack things have two (one on the outer side, one underneath). I'd personally drop the number of mounts down from seven though; having fewer variable things forces the roles to be more clearly defined, as you have to drop everything extraneous to the mission the craft is loaded for.<br/><br/>The other thing I might do is make it so the center rack is always a gunpod. Partly because it means any craft can turn into a mech or have dogfighty fun, but it also adds the whole 'every trooper is a rifleman' thing. Every Valkyrie is a dogfighter. It also narrows down the options even further, since each craft only has four slots to play with.<br/><br/>Rough loadouts:<br/><br/>VF: short/rocket/gunpod/rocket/gunpod (optionally swap one for ammo)<br/>VFA: long/shot/gunpod/short/long<br/>VA: torp/torp/gunpod/torp/torp<br/>VQP: ew/ew/gunpod/ew/ew<br/>VAQ: long/ew/gunpod/ew/long<br/><br/>One boon I particularly like is giving the VA wing a gunpod. It gives them something to do apart from be a torpedo bus; once they've delivered their payload, they a super light interceptor with just a gunpod, so they have a completely different role to play after completing their primary mission.<br/><br/>Another thing you could do (that I'm kinda iffy about; it could work, but i'm mostly doing it out of a desire for symmetry and possibly because I'll be a VQP pilot) is give the VQP a modified gunpod/fuelpod mount, with the quirk that you can't transform while the fuelpod is attached. Since they're not generally expecting trouble on patrol, that's fine, but it does throw in the tactical wrinkle of having to choose between going battloid early or using your extra fuel.<br/><br/>That should give every flight its own interesting thing. VF's have the option of getting extra ammo, VA's have the 'change combat role entirely mid mission' thing, VQP's have the wierd combo gun/fuel pod, and VAQ's have the stealth attack thing. VFA's don't really get anything though.<br/><br/>Anyways. It's 4AM and I'm rambling. I should go to bed. I've been looking blankly at my post for hours and all I've managed is the header.<br/><br/><div class="floatleft">(http://orig06.deviantart.net/2289/f/2015/028/4/e/ryuko_by_kr0npr1nz-d8fqyq6.jpg)</div><strong>Name:</strong>Kathryn Foss<br/><strong>Date:</strong>March 11, 2032, 16:00<br/><strong>Location:</strong>Ready Room 04<br/><strong>With:</strong>T'chak, Kathryn Foss, Max Cosinara, Zephorus<br/><hr/><br/><br/><br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12882114#msg12882114">Quote from: Cassandra LeMay on 04-01-2017, 10:19:19</a></div></div><blockquote class="bbc_standard_quote">Hmmm.... I like the idea of Valhalla, but I am not sure if the base is large enough that a shop like Selene's would see enough business to survive for long. It might need a bit of a wider sales range than just toys to be viable.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><em>shrugs</em><br/>There's probably something amusing they could sell as well as a primary business. I'm too tired to think of it though. Also dunno what would combine well with sex shop, logically. Its kind of a specialty thing.