<em>(Pirate will save 8, fail)</em><br/><br/>The pirate Jing punched staggered backwards from the force of the blow and spit out a tooth. Meanwhile, the other pirate fell under the influence of Myra's spell.<strong>"I dun' wanna do this t' a damsel like ye..."</strong>he repeated, swaying in place dreamily.<br/><br/><strong>"What'f gotten into ye, man!? Mark me words, Mafter Fcourge'll hear about thif!</strong>The first pirate grabbed his comrade and pulled him away, beating a hasty retreat to the deck.<br/><br/>Jing and Myra themselves made it to the deck without being late. Master Scourge, conducting the roll call, gave them the evil eye but there was nothing he could punish them for!<br/><br/><em>(Instead of tracking XP, you'll level up at appropriate points during the adventure.)</em><br/><br/><hr/><br/>Afterwards, the crew were assigned their tasks for the day. Jing was to be lookout today, involving a climb to the crow’s nest on the mainmast, and then watching the horizon for other sails, land, or inclement weather.<br/><br/><em>(Roll a DC 10 Perception check)</em><br/><br/>Myra had a dilemma: Kroop had crawled into a bottle, so to speak, and was drunk to the point of insensibility. He wouldn't be any help at all, forcing Myra to take over his task of cooking for the crew, while he slumped near-unconscious in a corner muttering slurred and nearly unintelligible tales about a chef who worked at a fancy restaurant.<br/><br/><em>(Roll a DC 14 Profession (cooking) check)</em><br/><br/>Of course, while going about their assigned tasks they could also re-channel some of their efforts towards tasks furthering their own ends...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ship Actions (Daytime)</div><div class="spoiler_body">Jing and Myra can take 1 ship action each.<br/><br/>Work Diligently: Gain a +4 bonus on any one check for a job’s daily task<br/>Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC<br/>Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship.<br/>Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store<br/>Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. Risks being discovered.<br/></div></div>