I've looked over all the character sheets, and they all look amazing. Great job, guys! I just have a few comments.<br/><br/>One of the greatest dangers of an open sci-fi roleplay is what I call "runaway tech." It seems like an opportunity to give your character whatever technology you can imagine. My idea wasn't to create an entirely new technological universe, but to set it in one almost identical to our own. I set the story in early 2015 to allow for the development of  only two new technologies: cryostasis and ion engines (both of which already exist in rudimentary forms). As much as I'd love to have Crysis-esque super-soldiers protecting us from harm and magic heal-rays... it's not really what I had in mind, and it's my fault for not making that clear.<br/><br/>Has any of you seen the show "Stargate SG-1"? That's sort of what I had in mind. In season 1, they had SMGs and medkits, and that was it. In season 4, they had ranged stun/kill devices and a better understanding of alien biology. In season 10, they had starships equipped with planet-shattering beam weapons and interstellar hyperdrive.<br/><br/>Basically, my idea was that we could stick to modern-level technology and work our way up as we go.<br/><br/>What do you all think?