<div align="center"><strong>Talents</strong></div><br/>Each human player can pick one of these from the list for their character. It'll have minor impacts on the game, mostly to give extra insight or give fun party interaction chances.<br/><br/><strong>Lucky </strong>- good things just naturally happen to you on occasion<br/><br/><strong>Magic Sensitivity</strong>- You have a natural talent to tell when magic is present, and when it's not.<br/><br/><strong>Heightened Senses</strong>- you see further, hear better, react faster. If someone's going to foil an ambush, it's you.<br/><br/><strong>Charismatic</strong>- Story characters, especially those of the opposite sex, just want to help you.<br/><br/><strong>Watcher</strong>- Your character has a Psionic gift. It's not always clear, but you will on occasion receive visions of events to come.<br/><br/><strong>Benefactor</strong>- Someone, somewhere, just wants you to succeed, and sends you aide however they can.<br/><br/><strong>Animal Magnetism</strong>- Animals love you, they want to be around you. Could prove useful, if you're creative.<br/><br/><strong>Bloody Mess!</strong>- For some strange reason you can't explain, your enemies always seem to die in the most gruesome way possible. Yes, this talent is a joke. Yes, I stole it from Fallout.<br/><br/>I'm open to your own talent ideas, if you'd like to propose one when you post your character.<br/><br/>How do they work? Easy, any information that only your character perceives, be it a vision of the future or the fact that a self-proclaimed wizard doesn't have an ounce of magic will be PMed to the player who's character perceives it. It's up to them to convey that information for them self.