<strong>The adjusted cost of magic items</strong><br/>It should come as no surprise that the use of Essence Crystals in enchanting and spell-casting has a significant effect on the cost of buying and selling of magic items.   Potions and Scrolls, because of the partial day time of enchantment, have no enchanting cost.    The sole determinant in their cost is the price of the essence crystals, making low level potions cheaper than paying a spell-caster to cast the spell "live".   Curatives (potions and scrolls) are commonly found at just about any temple and sell for the cost of the essence crystal only.   Non-curative spells may not be immediately available upon request but can be made available the next day.<br/><br/>Higher value magic items  (including 4th or higher level scrolls) typically cost 30 gps per 1000 point enchanting value.    This is based on using Grey (level 5) essence crystals plus an enchanter's cost of 5 gps.   A<em>Wand of Cure Light Wounds</em>normally sells for 30 gps, while a<em>Scroll of True Resurrection</em>will run 1100 gps (most of that being the cost of the essence crystals being used as a material component).   As might be expected, something like a<em>Ring of Regeneration</em>has an enchantment cost of 2700 gps plus the value of the ring being enchanted (which is no more than 900 gps).   Something like a<em>Teleport Card</em>will run around 200 gps.