I think it would be best for us to build the things that directly surround our characters (the trading company, current lodging, etc.), but where we stop, you fill in everything that needs to be there to fit into the grand scheme of your ultimate setting.  So, say we have a specific idea for the merchant we're working directly under at the beginning (I don't at the moment, though), then we flesh out as much of him as we can and you fill in what we couldn't, like specific trade routes and stuff that we might not know as well.  Maybe we want to add some contacts into our beginning city or a specific shop (a blacksmith or leatherworker who deals with minor numenera and tries to incorporate that into his work, for example).<br/><br/>So, I think I agree with SeraphAzriel, for the most part.<br/><br/><br/>Edit:<br/><br/>I also occurs to me that I forgot to answer the previous question about troubles.  There is one that I'd like to add for Emmeret and I am debating a couple others.  Here's the one I definitely want:<br/><br/><em>Emmeret is being pursued by people looking for his father.</em>He continues to use aliases like he normally would, but the people looking for his father occasionally catch up to him and if there isn't enough tying him to a particular location, then he might just burn the bridges and run away.  Anything not to get caught by them.  They are not friends.