Since I was planning this as a one off, I wasn't going to bother with Destiny. Each player starts with 1 Destiny point, and gets one more per level, which can be spent to get a benefit in actions taken that would directly relate to their destiny (Corruption or Redemption, Rescue or Destruction, etc). Using a force point gives a player an addition d6 (at this level) to add to a dice roll.<br/><br/>All blasters use the same kind of power pack.<br/><br/>I don't bother with weight and emcumberence unless someone is really taking the proverbial with their gear load, or it is a suitably heroic factor of the story (carrying an injured comrade or something).<br/><br/>Rate of fire is single shot. Type is Energy.<br/><br/>All pistols have range bands of 20 squares. Since I don't envision using combat maps, lets say 2 meters per square.<br/><br/>Critical hits are only on a 20 and do double damage.<br/>Critical misses are only on a 1<br/>A 20 is always a hit, regardless of targets defense and your attack bonues. A 1 is always a miss, for the same criteria.<br/><br/>Are you refering to speed as in how fast a character can move in a around?