<strong><span class="bbc_u">Turn 10 Begins!</span></strong><br/><br/>As always, PM me what you are telling your minions and any current NPC allies to do! And those who have prompts respond to them!<br/><br/><em>Additionally</em>you have an Aspirant action this turn!<br/><br/>As the NPC allies become more and more in play, you have started to learn how to<strong>Sway</strong>them to your causes. Some of you have made more progress than others in this. Some of you have seen how when attaining prominence certain NPCs offer their services and others don't. Why is this? Because of loyalty. NPCs believe in things just like the Aspirants, and they are happiest working for those who suit their style.<br/><br/>This turn, pick an NPC and, in the district thread where that NPC is based, post your attempt to<strong>Sway</strong>them.<br/><br/>The effect of Swaying is determined by the following:<br/>- Turns of Service to the Current Aspirant<br/>- How Many NPC Allies the Aspirant has (a single ally is more loyal than one of several)<br/>- How well the NPC world view meshes with the Swayer v. Their current ally.<br/>- NPCs who are in control of a district are much less likely to be swayed<br/>- The roll of a die.<br/><br/><em>Generally</em>an NPC is not going to ally themselves with someone who is less than prominent in their district, and only those who have attained prominence should expect any real chance of convincing an NPC to abandon their current ally to join the player's cause. However you may end up breaking a current alliance, or even possibly convincing an NPC ally to become a disloyal one who sabotages their Aspirant from their own inner circle.<br/><br/><strong>Deadline is Thursday October 22nd at 6 PM PST</strong><br/><br/>This is a bit of a longer deadline than usual not only because things are getting complicated but because I think I may end up being busier than normal.<br/><br/>Hope everyone is still having fun, and let me know what I screwed up! :)