And assuming no further questions, comments, or concerns....you're left to your own devices with the spell scroll still sitting in the middle of the table.   Once you've decided to go ahead and take the world-gate to Ubaid, off you go.<br/><br/>Each of the world-gates is a large metal ring (primarily mithral) that functions as a permanently open portal between two existing gates.    When the gates were originally built centuries earlier, they were well outside of the original boundaries of the city.   As time went on and the city grew, Avalon eventually became more or less the center of the civilized world, again because of the world-gates.     Unlike the other gates, the ones between Avalon and Ubaid have a large garrison, which also doubles as a reactionary force in (unlikely) event of another attack upon the Aelum capital city.<br/><br/>It is, as always, crowded around the vicinity of the gates and traffic moves slowly.    Not only do the soldiers stationed there occasionally check transports (such as wagons and carriages) but even foot traffic is monitored to ensure a smooth flow of movement.   Clustered around the entire area are iron rods topped with<em>Continual Flame</em>, which ensures that travel never stops. You eventually walk through the upright rings, your identification medallions grant you passage with a minimum of fuss.<br/><br/>On the other side, you find a mirror image of the place you just left; though the air is a bit warmer as you're traveled something like a thousand miles with a single step.   You can proceed on your way through the Western Gate or linger a bit in the city if you choose.