The door dodges!<br/><br/>No, not really. Gustavo's fire blasts it apart into smoking flinders, showering the inside in hot splinters. if anyone takes the time to check, the doorway on the inside has old scorchmarks, lots of repaired plaster, several sets of holes where other hinges used to be, crowbar scrapings, and a "Kilroy Was here" drawing. This is clearly not this door's first rodeo.<br/><br/>Inside is a small windowless room, currently unlit and a bit smoky. An unmanned desk  is to one side, covered in a layer of dust, a fake plant tipped over on top and papers scattered over the floor around it.<br/><br/>Across from the desk is a cheap wood cutout of Jim Darkmagic, wielding his two wands, and a notice stating "you must be<em>this</em>tall to proceed!" One assumes this would be the lower of the two wands, which<em>should</em>be at about gnome height - except that hand has been broken off and the wand it holds driven through Jim's knee, so apparently minimum entry height is gnome waist-height. Also someone has drawn a curly mustache on him.<br/><br/>At the far end, across from the door is a metal turnstile and a hall beyond that. Beside the turnstile is a slot feeding into the wall saying "insert tokens here." On the other side, set into the wall is a face made of stone; bald, a slightly beaked nose and pointed ears. It's a bas relief of Omin Drahn, with a metal grille where his mouth should be. Someone has pasted a wad of cat fur under his nose to create n awful-looking mustache.<br/><br/>