Mrsjaz, I apologize if I was long-winded and that it felt like I was talking down to you.  That wasn't my intent, but a can be a bad habit of mine.  My wife often tells me to stop beating dead horses.  It's also easy for tone to get misunderstood in written communication.  It's hard to skip time in roleplaying and I was just trying to address that need.  I know I'm weak at it myself.  It's so easy to just respond to what is happening at the moment, even when the drama of that moment has faded and the scene really should skip forward.<br/><br/>Criptika, from what I can gather you have the least time online of any of us.  That's not intended as criticism.  Just that I can understand how you feel like the game is passing you by at times.  If there is something you want to see happen or disagree with us, please let us know.  I'll be glad to make room.  I'm trying to act as gamemaster when I feel it is needed, but I really like playing in this game as well.  I think all our players have something to contribute.  I do want to keep the story moving, but not to the point that you (or anyone else) gets trampled.<br/><br/>Seraph already did a partial fast-forward to moving the corpse.  So instead of going all the way through flipping the van I just moved that far to keep things together.<br/>