<span class="bbc_u"><strong>Events:</strong></span><br/><br/>- Shanira dazzles the crowd and gains a significant influence boost in the Manor and Palace<br/>- Chevis dazzles the crowd and gains a significant influence boost in the Manor and Palace<br/>- Ixeor apparently snubs the invitation! (no game effect since it was due to OOC issues, assumedly)<br/><br/><br/><span class="bbc_u"><strong>Resolving Influence:</strong></span><br/><br/>- Alwyn is now PROMINENT in the Docks<br/>- Chevis is now PROMINENT in the Docks<br/>- Chevis is now ESTABLISHED in the Palace<br/>- Morticia is now ESTABLISHED in the Manor<br/>- Niles is now PROMINENT in the University<br/>- Shanira is now PROMINENT in the Manor<br/>- Shanira is now ESTABLISHED in the Palace<br/><br/><em>Reminder</em>: Palace influence gives no bonuses.<br/><br/><br/><strong><span class="bbc_u">Alliance Status</span></strong><br/><br/><em>Ixeor &amp; Chevis</em><br/>- Established in the Palace<br/>- Prominent in the Manor<br/>- Established in the University<br/>- Nobody in the Guild District<br/>- Nobody in the Slums<br/>- Prominent in the Docks<br/>- Nobody in the Marketplace<br/><br/><em>Alwyn, Niles, Kieri, &amp; Selevahn</em><br/>- Nobody in the Palace<br/>- Nobody in the Manor<br/>- Prominent in the University<br/>- Nobody in the Guild District<br/>- Eminent and Fighting for Control of the Slums<br/>- Eminent and Fighting for Control of the Docks<br/>- Established in the Marketplace<br/><br/><br/><strong><span class="bbc_u">Minion Traits Rolls</span></strong><br/><br/>There were so many of these that I'm just going to publicly list them. These are made public anyway on the<strong>Aspirant Page</strong>(https://elliquiy.com/forums/index.php?topic=324844.0) in any case and it saves me a ton of time not to have to send individual PMs so I'll do it this way from now on.<em> This is only a list of new traits acquired this turn! </em>The Aspirant page should accurately list the total traits acquired by minions!<br/><br/><em>Reminders about Minion Traits</em><br/>- If you do not like your minion trait you can always choose to dismiss and replace them as that minion group's action for the turn. The minion will disband and you can choose another of any flavor you like to replace them, but that will be their only action for the turn.<br/>- Minions roll for a trait after every third completed mission. So this turn all starting minions and minions recruited turn 3 rolled. If a group of your minions didn't roll for a trait, it's because they were recruited on a different turn!<br/>- Minions can have a maximum of three traits!<br/><br/><strong>Alwyn </strong><br/>Group 1 - Negative Trait - 6 - Unique - Grim Magic Reside (on a 1 reroll and suppress ALL players in that zone).<br/><br/><em>Although they were crucial in destroying the Malignant Grimoire, it seems some of the dark magic that was dispersed was actually absorbed by the elemental motes. Alwyn realizes there is a risk it will manifest...</em><br/><br/><strong>Chevis the Chic</strong><br/>Group 1 - Negative Trait - 1 - Cowardly (minus 2 to all rolls if rival minions in zone)<br/>Group 2 - No New Trait.<br/><br/><em>Chevis' first loyalists have seen so much crazy, weird stuff in Hexville that it's started to frighten them! Or maybe it's the amount of predators that are attracted to the salmon...</em><br/><br/><strong>Kieri</strong><br/>Group 1 - No New Trait.<br/><br/><strong>Mother Freya</strong><br/>Group 1 - Positive Trait - 5 - Loud (1/3 of a support roll spreads to nearby zones)<br/><br/><em>Freya's most loyal followers have learned how to spread the message of Aros far and wide!</em><br/><br/><strong>Ixeor, Sovereign of Realms Betwixt and Between</strong><br/>Group 1 - Negative Trait - 4 - Hum Drum (6s become 5s)<br/>Group 2 - No New Trait.<br/><br/><em>Having been in service for some time, Ixeor's golems have lost a bit of their shine.</em><br/><br/><strong>Morticia Scott</strong><br/>Group 1 - No New Trait.<br/>Group 2 - Negative Trait -  6 - Unique - Stuck-Up (-2 Penalty to rolls in the Slums, Guild District, or Docks).<br/><br/><em>Morticia realizes that her wizards in training are a bit too bougie to be taken seriously by the working class...</em><br/><br/><strong>Niles the Nerdist</strong><br/>Group 1 - Negative Trait - 5 - Incompetent (on a 1 roll again for reverse).<br/><br/><em>Niles' automatons have been through a lot, and are now at risk of malfunctioning!</em><br/><br/><strong>Selevahn the Sensational</strong><br/>Group 1  - Negative Trait - 2 - Gullible (on a 1 aids rival instead)<br/>Group 2 - Positive Trait - 2 - Distracting (all rival aspirant rolls are a -2 in the same district (note this effect does NOT stack)).<br/><br/><em>Following all of their work distracting other minions, Selevhan's privateers have started to become a bit too involved with them! Also, it seems the dock workers, perhaps out of rivalry or jealously, are also trying to be as distracting as possible. Or maybe Selevahn just encourages all of his lackeys to dress too sexy? Hmmm.</em><br/><br/><strong>Shanira Treyan</strong><br/>Group 1 - No New Trait.<br/><br/><strong>Valerian Izyumov</strong><br/>Group 1 - Negative Trait - 6 - Unique - Myopic (on a 1 will go to the palace instead of assigned zone).<br/><br/><em>Valerian's adventuring companions have started to become a little <span class="bbc_u">too</span> focused on controlling the Palace. </em><br/><br/><br/><strong><span class="bbc_u">Miscellaneous!</span></strong><br/><br/>I've changed the way I'm reporting certain information. Alliance status will be listed in this update type post and not individual location threads, unless the alliance is fighting for or in control. Each location now lists who is in control in the header. I've also cleaned up the format of the first post in each location to make things a bit clearer, hopefully.<br/><br/>An NPC Ally section has been added to each Aspirant sheet.<br/><br/><strong>@Ixeor</strong>you are welcome to keep playing but if you do I need an IC post about choosing a second motivation! :)<br/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>@EVERYONE</strong><br/></span><em>If you submit your own rolls, please submit both the base roll and the modifier you are putting on it.</em>For example instead of "4" report "3+1" this lets me check minion specific results, make sure you're not cheating yourself out of modifiers you might be entitled to, and also some other things that might be sekrit. >.><br/><br/>Also I said previously that my preference was to keep it all in one PM thread. I'm going to flip around on that, my preference is now to send a new PM with the subject line of the turn, e.g. Hexville Turn 7 or something like that. This isn't a requirement, just a preference.<br/><br/><em>Working on IC posts for District Threads!</em>