I have to admit that I'm adamantly unfamiliar with Star Wars. That being said, you do have a point where too many neutral characters would be counter to the point of the game's plot, which as I understand is meant to be a fairy tale brawl. Too many people watching and not really doing anything about it kills the purpose of the game.<br/><br/>That said, I do want to encourage the consideration that Neutral doesn't mean they're not picking a side. It means they hold a type of balance. A character that is unconcerned with the laws and regulations that govern actions from societal standards down to the letter of local rule while at the same time neglecting to act wildly out of control for whatever reason are considered by this scale to be neutral. It simply means in a place between two points.<br/><br/>I do understand the aversion to neutral, to a degree, thus my character marked as undecided. At this point in the story, I have her yet to choose a side because she doesn't know what sides exist and she holds no loyalty to any other living thing, at the moment. She's bitter with everything. To that end, undecided might be an acceptable alternative to the middle row "neutral" alternative, but I would still advocate for the middle column "neutral" designation. The first word in the pairing governs behaviour and the second governs higher loyalties.<br/><br/>It might be an idea to consider allowing characters to register as undecided, so long as they are aware that at some point, the GM is going to set up an event for them that will force them to pledge one side or another. I believe that is one way we might be able to lock down on how many characters might flip-flop or remain hesitant to actually participate. I think the only characters that should be truly neutral should be NPC's as designated by the GM.