Hiya everyone<br/><br/>Well I'm back in my home city although there is still alot of work to be done post earthquake (especially in my area of media/government relations), but for the forseeable future I should have relatively normal days.<br/><br/>My intention is to pick up where I left off, which for those of you who have forgotten was to review characters and discuss via PM any issues with you.  Once the five characters are sorted I will finalise the backstory for the characters and then we can begin the game.<br/><br/>I would like to flag with you all an idea that I've been mulling over for the last couple of days.  While this is a system game, I would like to keep all the game mechanic posting out of the main game thread (all skill check results, etc. would be posted in the OOC thread or possibly a dedicated thread).<br/><br/>You the players would then be required to narrate the results of the skill check - being as creative or to the point as you want.  While this generally shouldn't be a problem for just about every action in the game, I can see issues with combat.  With this in mind, I am in the process of jotting down narration ideas for combat based on the amount of hit point damage done.  I will post these soonish (I know I say that alot, but the game is actually coming together quite nicely behind the scenes) and you of course can use these verbatim or as inspiration for your own combat narration.  Below are some examples so you can see what I'm talking (or typing about):<br/><br/>For example, if your character misses, then you could type something like:<br/><br/>A. [Character's name] is frustrated and aborts the attack half way through.<br/>B. [Character's name] makes a wild swipe that only hits air.<br/>C. [NPC's name] confuses [character's name] into missing his opportunity to attack.<br/>D. [NPC's name] feigns an attack that puts [character's name] off.<br/>E. [NPC's name] ducks to the side as [character's name] blade narrowly misses nicking his/her ear.<br/>F. [NPC's name] is hit on the arm by the flat of the blade.<br/>G. A stab spears and tears the pocket of [NPC's name] trousers.<br/>I. The tip of [character's name] blade digs less than half a centimeter into [NPC's name] blocking palm.<br/><br/>Or, if they succeed with the attack roll, you roll the amount of damage inflicted and could write something like this:<br/><br/>A. Doing 1 point of damage: [Character's name] closes in on [NPC's name/title] with a backhand slash aimed for the face. The [NPC's name/title] is unable to pull back in time takes a deep defensive wound to the palm of the shielding free hand.<br/>B. Doing 2 points of damage: A thrusting type slash catches [NPC's name/title] in the nostril as he is pulling away from the attack. The nostril is painfully ripped open in an eruption of blood.<br/>C. Doing 3 points of damage: [character's name] stabs through the thumb of a [NPC's name/title] shielding hand damaging the tendon.<br/>D. Doing 4 points of damage: A slash attack opens a 3 inch long cut across the forehead that weeps blood into the eyes of [insert NPC's name/title].<br/>E. Doing 5 points of damage: A stab to the upper arm penetrates the muscle.<br/>F. Doing 6 points of damage: A downward slash cuts the nipple in half in 5 inch long laceration wound.<br/>G. Doing 7 points of damage: [Character's name] gets in close and low delivering two short stabs to [NPC's name] thigh and side that cut into only muscle and flesh causing minor wounds.<br/>I. Doing 39 points of damage (a randomly chosen number) A deep devastating stab to the abdomen doubles [NPC's name] inflicting serious intestinal damage and blood loss.<br/><br/>This would be backed up by a simple system of noting if the character/NPC in question appeared to be Slightly, Moderately, Seriously or Critically so that you know where to focus your attacks - or at least somehting like that.<br/><br/>Can you all please post a note in this thread, that you've read this thread, are still intested in playing the game and are at least interested in seeing some more of my proposed combat narration?<br/><br/>Cheers<br/>KK