Well, I can explain my reasoning. From 2-5, the choices for Rangers are as such.<br/><br/>Wild Empathy: Can talk to animals. Fine move, but not really up Anlaf's alley.<br/>Familiar Prey: Solid move. (1)<br/>Viper's Strike: Not bad, but Rangers have better Archery stuff, and thus it isn't a good choice.<br/>Camouflage: Faaaaaaantastic. (2)<br/>Man's Best Friend: Pretty terrible, honestly. Largely because it, at most, absorbs one blow that might otherwise down you. As an Archer, if one attack is going to hit you, more will. Especially given that Cleric Casting lets you do that anyways, with a ton more choices.<br/>Blot Out the Sung: Similarly Fantastic (3)<br/>Well trained: Fairly meh.<br/>Follow Me: Great. (4)<br/>A safe place: Awful. Pretty much awful. Its upgrade could be good, but it is weird because of timing.<br/><br/>God amidst the Wastes is literally the best choice for Anlaf. The druid options are pretty tied up in Shapeshifting. The only one that offers anything Anlaf doesn't have already is the ability to not consume rations. If we are looking to classes that aren't in the game... http://www.dungeonworldsrd.com/classes/arcane-duelist the Arcane Duelist is an additional book. Even then, letting Anlaf use it with Archery might be broken. Potentially, you could just let me steal the Halfling Thief Racial Move. It is fairly boring, but it would be good despite that.