Nice playlist for ambient music (while working on chargen);<br/><br/>https://www.youtube.com/watch?v=w-OWp0V6xQQ&list=PL32Ur7wsAwRqCQh9_6fdZocqHKru-T9bI<br/><br/>And here is experimental charsheet;<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=300]IMAGE URL HERE[/img][/floatright]Name :<br/>Clan :<br/>Status :             Honor:                Glory:<br/>[hr]<br/>Earth: 0 --steady, thorough, mentally resilient, reliable and grounded<br/>Water: 0 --adaptable, powerful, affable, physically flexible, observant, easygoing and perceptive<br/>Fire : 0 --ferocious, direct, passionate, curious, physically quick and inventive<br/>Air  : 0 --graceful, cunning, deft, shrewd and precise<br/>Void : 0 --spiritually sensitive, wise, introspective and unflinching personality<br/><br/>Endurance: (Calculated based on your final ring values; (Earth + Fire) x 2.) = HP against harm (fatigue is measured vs it)<br/>Composure: (Calculated based on your final ring values; (Earth + Water) x 2.) = HP against grief (grief measured vs it)<br/>Focus: (Calculated based on your final ring values; Fire + Air.) = initiative<br/>Vigilance: (Calculated based on your final ring values; (Air + Water) / 2.) = Perception/awareness<br/>Void Points: (1/2 void ring, max equal void ring) = Luck/Fate/Focus to increase dice rolls by 1, avoid death or activate techniques<br/>[hr]<br/>School: (name)<br/>Rank: 0-6<br/>[u]School Technique/Mastery[/u]<br/>(example)<br/>[spoiler=Way of the Crab]<br/>Ignore the Cumbersome quality of armor you wear.<br/><br/>Once per round, before making a check to resist a<br/>critical strike, you may reduce the severity of that critical<br/>strike by the physical resistance of your armor plus<br/>your school rank (to a minimum of 0).<br/>[/spoiler]<br/><br/><br/>Heritage: (question 18)<br/>Roll #1: (which ancestor your non-personal name deviates from)<br/>Roll #2: (specific deed done by an ancestor, d10 rolled)<br/>Roll #3: (roll d10 after determining #2)<br/>[hr]<br/>Skills:<br/>                                                        <br/>(example)<br/>[spoiler=Artisan Skills][spoiler=Aesthetics rank 0-5]<br/>[i]The Aesthetics skill covers activities that create<br/>non-utilitarian visual art, such as bonsai (trimming<br/>plants to encourage their growth in an artistic fashion),<br/>ikebana (flower arrangement), origami, painting,<br/>and rock gardening.[/i]<br/><br/>[list]<br/>[li]Restore Approach (Earth Ring): Restoring a<br/>the damaged piece, maintaining something’s beauty,<br/>safely transporting a piece.[/li]<br/>[li]Adapt Approach (Water Ring): Altering an<br/>existing work, completely reworking or rebuilding<br/>an existing piece, finding inspiration for<br/>new works.[/li]<br/>[li]Invent Approach (Fire Ring): Creating a new<br/>work, brainstorming new possible works,<br/>developing new methods and techniques for<br/>creating art.[/li]<br/>[li]Refine Approach (Air Ring): Finding a flaw in<br/>a piece and removing it, adding a detail that<br/>enhances a piece, hiding a subtle message<br/>within a work.[/li]<br/>[li]Attune Approach (Void Ring): Learning a<br/>work’s purpose, discerning whether a work has<br/>any supernatural qualities or features and awakening<br/>those features within it.[/li]<br/>[/list]<br/>[/spoiler][/spoiler]<br/><br/><br/>[hr]<br/>Primary Weapon: (bite)<br/>   Category: Unarmed<br/>   Range: 0   Skill: (martial unarmed)<br/>   DMG: 0     DLD: 3<br/>   Grips: -     Quality: -<br/>   Special Abilities: -<br/><br/>Primary Weapon: (punch)<br/>   Category: Unarmed<br/>   Range: 0   Skill: (martial unarmed)<br/>   DMG: 1     DLD: 2<br/>   Grips: -     Quality: -<br/>   Special Abilities: Snaring<br/><br/>Primary Weapon: (kick)<br/>   Category: Unarmed<br/>   Range: 1   Skill: (martial unarmed)<br/>   DMG: 2     DLD: 1<br/>   Grips: -     Quality: -<br/>   Special Abilities: -<br/><br/>Armor: (name)<br/>   Resistance: Physical x Supernatural X      <br/>   Quality:<br/>   Special Abilities:<br/>[hr]<br/>Techniques, Spells, Kata, Kiho, Shadowlands Powers:<br/><br/>(example)<br/>[spoiler=Kata's (general)]<br/>(example)<br/>[spoiler=Striking as Earth Rank 1]<br/>[i]After striking, the bushi roots themself to the ground,<br/>hunkering down to make sure their armor takes the<br/>the brunt of a hit or raising a weapon in a warding position<br/>where it can deflect harm without being damaged.[/i]<br/>[b]Activation:[/b] When you make a Martial Arts [Melee,<br/>Ranged, or Unarmed] (Earth) check, you may spend *(explosive success)<br/>in the following way:<br/>Earth *+: Treat your physical resistance as 1 higher per<br/>* spent this way until the beginning of your next turn.<br/>[/spoiler]<br/>[/spoiler]<br/><br/><br/>[hr]<br/>Advantages/Disadvantages:<br/><br/><br/>[hr]<br/>Equipment:<br/><br/><br/>[hr]<br/>Background:<br/><br/><br/>[hr]<br/>Honor/Glory Record<br/>(feel free to record here how you've gained and lost honor/glory)<br/>[hr]<br/>[b]Experience Log[/b]<br/>Current XP :<br/>XP Spent   :<br/><br/>record how you've spent your experience here<br/></code></pre>