Here's our cast:<br/><br/><strong>Winterborn</strong>as<em>Havel (http://elliquiy.com/forums/index.php?topic=169987.msg7994212#msg7994212)</em><br/><strong>Shjade</strong>as<em>Ruth (http://elliquiy.com/forums/index.php?topic=169987.msg7993933#msg7993933)</em>(Alternate (https://dl.dropboxusercontent.com/u/21570621/Angel%20sheet%20-%20Ruth.png))<br/><strong>Queluna</strong>as<em>Ambrosea (http://elliquiy.com/forums/index.php?topic=169987.msg8150133#msg8150133)</em>, who doesn't use the pretty, standardized sheet<br/><br/>Here's the NPC population of Gomorrah, as they've appeared:<br/>(http://i.imgur.com/OnqMmWe.png)<br/><br/>Here's the playbooks again, for easy access:  http://apocalypse-world.com/ApocalypseWorld-playbooks.pdf (http://apocalypse-world.com/ApocalypseWorld-playbooks.pdf)<br/><br/><br/><br/><em>When am I...</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Acting Under Fire?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>You're acting under fire whenever you're under any kind of serious pressure, particularly when you're doing something that demands discipline, resolve, or care.  If you know that something bad might happen because of what you're about to do, or you're trying to avoid something bad happening while you do it, you're probably acting under fire.  Examples include, say, running out of cover while someone's opening fire at you; trying to sneak past some guards around a fire without getting spotted; trying to pull somebody out of a fire; trying to get a finnicky car to start before those sun cultists start you on fire, and so on.  If you're doing something, and there's some real immediate danger, you're probably acting under fire.</em></div></div><br/>Going Aggro On Someone?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>You're going aggro on someone when you're using violence or threat of violence to control somebody's behavior without actually fighting.  It also means you're <em>serious</em> about it.  If you pull out your gun and tell Balls to get the fuck out of here or you swear to god you'll plaster her brains all over the tent, you're going aggro, but not if you're bluffing.  Going aggro lets you inflict harm on somebody, </em>but only if they force your hand and suck it up[/\i].  If you're not going to follow through on your threats, it's not going aggro, and if you're not using your force to get your way, you're not going aggro.<br/><br/>You're going aggro on someone when you're using violence to get your way and you're doing it in a way they can't fight back; it's like you're going aggro, and what you're trying to get them to do is to fall over and bleed to death.  Probably they'll take harm regardless, unless you miss.  Say you're sick of Balls and all her bullshit, so when she's coming out of the john, you slip up behind her with a garrote and that's it for Balls.  That's going aggro.[/i]</div></div><br/>Seizing Something by Force?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>You're seizing by force when you try to take hold of something, though what exactly can vary -- seize the upper hand, seize the momentum, seize the moment, hell, seize somebody's meat, if it's what you're after.  Whatever the case, it's gotta be by force, and this is a move where you might get hurt -- seizing by force assumes you take harm as much as you dish out.  This is the fighting move at its core; you want to get your stolen bike back so you pull out your gun and start shooting, seizing by force.  You want to get the high ground, seizing by force.  You want to push Esther and her gang out of the bunker in the back of her little compound, that's seizing by force.<br/><br/>If they can't defend themselves, it's not seizing by force.  See going aggro, or hell, if you're just going to shoot some poor fucker while they're asleep, probably just go straight to harm.</em></div></div><br/>Seducing or Manipulating?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>Seducing someone means using sex to get them to do what you want, not just trying to get them to sleep with you.  Manipulation is broader.  In either case, this move means using leverage to get someone to do what you want -- sex, in the case of seduction, or something else in the case of manipulation.  This could be threat of violence -- if you're bluffing, if you're not going to follow through with it, otherwise you're going aggro.  Leveraging promises, debts, relationships, secrets, whatever -- that's manipulating someone.  If there's no leverage, it's no move, you're just talking.  So if you go and ask Balls, like, hey, what's the deal with the sun cult? That's just talking.  If you're fiddling around in her pants and she's getting into it and you're leveraging 'keep doing this' against 'tell me about the sun cult,' that's seducing.  If it's next week, and you tell Balls, hey, if you don't want Cringe to find out about last week, spill the goddamn beans about the sun cult, that's manipulation.</em></div></div><br/>Reading a sitch?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>Reading a situation means taking a good, clean look at a situation and trying to figure out a course of action.  To read a sitch, it's gotta be charged; stuff's gotta be close to the tipping point.  If it's not charged, no go. This one's not very ambiguous; it is what it is.  When you start looking over the room, trying to figure out exactly who stands where (and I don't just mean who's closest to the door), how to get out of there, who's got things under control and who's vulnerable, whatever it is you're after, that's reading the sitch; what exactly you want to know is mostly up to you, so roll the dice and ask.  You can't read the same charged situation twice!</em></div></div><br/>Reading a person?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>Reading a person is like reading a sitch, but it comes into play during a charged </em>conversation[/i], or at least an interaction.   Like a sitch, if it's not charged, if it's not tense, then there's no move.  Like reading a sitch, you can't read the same person twice unless something's changed between you and that person.  If you use this on another player's character, that player's gotta answer honestly.[/i]</div></div><br/>Opening my brain to the psychic maelstrom?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>You'll know for sure.  Even if your weird is low, you can open your brain to the psychic maelstrom (but it might not be pleasant); even if it seems like you have no real reason to do it, the option is always available, even if it's a last ditch effort.  Open your brain to the psychic maelstrom to learn things about a situation without constraint, to discover details you might have no other way of knowing.  When you're desperate as hell to find out where Balls is, because Esther's got your bestie hostage and she's for real going to kill him if you don't find Balls and bring her in, open your mind to the psychic maelstrom to get some idea where Balls is hiding out, 'cuz nobody else seems to have any direction for you.</em></div></div><br/>Helping or interfering with someone?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em>When you're doing something to help somebody else make a move work, or you're doing your best to stop 'em, that's helping or interfering.  When you grab hold of Wheels' steering wheel in the middle of a high speed chase to throw her off-course because, hey, you're getting paid to turn her over, that's interfering.  When you lay down covering fire when Jack's running out in the open, that's helping.  You can interfere with someone making a move against you; Ruth pulls out her shotgun and she's trying to seize your heart (literally, the beating organ) by force, and you want to shove the barrel away before she can do it, that's interfering.  It's the closest thing you're gonna get to an opposed roll in Apocalypse World.  If you're playing, shit, poker, you're trying to read the others at the table and they're trying to read you and everyone's doing their best not to be read, that's everyone reading a person and everyone interfering.<br/><br/>Someone's got to be making a move to help or interfere, and helping or interfering means helping or interfering directly, not just doing something similar.  If Jack's running out there, acting under fire, and you decide to follow, that's probably just acting under fire too.</em></div></div></div></div><br/>Here's an ugly character sheet that should suffice:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name[/b]:<br/>[b]Look[/b]:<br/><br/>[b]Cool[/b]: +X [i][size=8pt]do something under fire[/size][/i]<br/>[b]Hard[/b]:+X [i][size=8pt]go aggro, seize something by force[/size][/i]<br/>[b]Hot[/b]: +X [i][size=8pt]seduce or manipulate[/size]<br/>[b]Sharp[/b]: +X [i][size=8pt]read a sitch, read a person[/size][/i][/i]<br/>[b]Weird[/b]: +X [i][size=8pt]open your brain[/size][/i]<br/><br/>[b]Hx[/b] [i][size=8pt]help, interfere, session end[/size][/i]<br/>  Character A +X<br/>  Character B +X<br/>  Character C +X<br/><br/>[b]Gear &amp; Barter[/b]<br/><br/>[b]Moves[/b]<br/></code></pre></div></div>