Now that I'm home and not ducking under my manager's watchful eyes I can explain how healing would work.<br/><br/>A healing rune can heal anything a band-aid could cover, so cut yourself with a kitchen knife, burn your hand touching the bottom of a hot pot, step on a nail kind of thing.<br/><br/>A healing spell can also act as a set of temporary stitches to get someone to a infirmary and properly seal the wound before someone bleeds out. A kind of temporary stabilization if you will so long as it's not multiple deep gashes or a blow to the heart, or brain.<br/><br/>It can not heal a deep gash completely, cure poison, cure disease, anything major would need to be sent to a infirmary or medical wing in hopes the said party could be saved.<br/><br/><strong>[edit]</strong><br/><br/>Playing one of my old favorite games Suikoden V which actually has a rune system we could borrow that to further balance things. Each rune only has X number of uses a day. X representing the time and effort put into using it. A newbie could only use it twice, a master might get five uses out of it.<br/><br/>Just a thought.