Hi Folks! Looking to crash this partaaaay!<br/><br/><br/><strong>Name:</strong>Edward "Teddy Bear" Freeman<br/><strong>Face Claim:</strong>Optional<div class="floatright">(https://i0.wp.com/theballerlife.com/wp-content/uploads/2018/02/winston-duke-wiki-bio-pics-photos.jpg)</div><strong>Age:</strong>27<br/><strong>Occupation:</strong>Musician<br/><strong>Sex:</strong>Male<br/><strong>Residence:</strong>Arkham, Mass.<br/><strong>Birthplace:</strong>Baton Rouge, Louisiana (Though moved to NY at early age)<br/><br/><strong>Strength:</strong>70<strong>Dexterity:</strong>45<strong>Intelligence:</strong>80<br/><strong>Constitution:</strong>35<strong>Appearance:</strong>55<strong>Power:</strong>60<br/><strong>Size:</strong>70<strong>Education:</strong>75<strong>Movement Rate:</strong>8<br/><br/><strong>Hit Points:</strong>10<strong>Sanity:</strong>Start/Max 60<br/><strong>Luck:</strong>45<strong>Magic Points:</strong><br/><br/><strong>Damage Bonus:</strong>+1D4<strong>Build:</strong>1<br/><br/><div align="center"><strong>Investigator Skills</strong></div><br/><strong>Accounting (05%):</strong><strong>Anthropology (01%):</strong><strong>Appraise (05%):</strong><strong>Archaeology (01%):</strong><strong>Art/Craft (05%):</strong>Trumpet 25<strong>Charm (15%):</strong><strong>Climb (20%):</strong>25<strong>Credit Rating (00%):</strong>10<strong>Cthulhu Mythos (00%):</strong><br/><strong>Disguise (05%):</strong><strong>Dodge (Half DEX):</strong>55<strong>Drive Auto (20%):</strong><strong>Elec. Repair (10%):</strong><strong>Fast Talk (05%):</strong><strong>Fighting (Brawl) (25%):</strong>60<strong>Firearms (Handgun) (20%):</strong>30<strong>Firearms (Rifle/Shotgun) (25%):</strong>63<br/><strong>First Aid (30%):</strong><strong>History (05%):</strong><strong>Intimidate (15%):</strong>40<strong>Jump (20%):</strong><strong>Language (French) (01%):</strong>30<strong>Language (Own) (EDU):</strong>75<strong>Law (05%):</strong><strong>Library Use (20%):</strong>25<strong>Listen (20%):</strong>50<br/><strong>Locksmith (01%):</strong><strong>Mech. Repair (10%):</strong>25<strong>Medicine (01%):</strong><strong>Natural World (10%):</strong><strong>Navigate (10%):</strong>20<strong>Occult (05%):</strong><strong>Op. Hv. Machine (01%):</strong><strong>Persuade (10%)</strong><strong>Pilot (01%):</strong><br/><strong>Psychology (10%):</strong>30<strong>Psychoanalysis (01%):</strong><strong>Ride (05%):</strong><strong>Science (01%):</strong><strong>Sleight of Hand (10%):</strong><strong>Spot Hidden (25%):</strong>35<strong>Stealth (20%):</strong>25<strong>Survival (10%):</strong>20<strong>Swim (20%):</strong>25<br/><strong>Throw (20%):</strong><strong>Track (10%):</strong>15<br/><br/><div align="center"><strong>Skill Specialties</strong></div><br/>List any specialties in the same format. Ex:<strong>Science (Physics) (01%):</strong>Then the value.<br/><strong>Art/Craft (05%):Trumpet</strong>25<br/><strong>Survival (10%): Forest</strong>20<br/><br/><div align="center"><strong>Weapons</strong></div><br/><strong>Weapon Name -- Damage, Range, Attacks, Ammo, Malfunction</strong><br/><br/><span class="bbc_u">Unarmed -- 1d3+damage bonus, none, 1, none, none</span><br/><br/><div align="center"><strong>Gear &amp; Possessions</strong></div><br/>List any any possessions your character travels with.<br/>Trumpet w. case<br/>2 box of matches<br/><div align="center"><strong>Cash &amp; Assets</strong></div><br/><strong>Spending Level:</strong>$10<strong>Cash:</strong>$20<br/><strong>Assets:</strong>$500<br/><br/><div align="center"><strong>Backstory</strong></div>Edward was raised by two equally hard-working parents that moved to New York on a gamble for a better life, and placed into him their hopes and dreams for the future. Edward, to his credit, did not disappoint, but the world was cruel, and despite both of his parent's feelings regarding his signing up to fight in a war that didn't involve them, Edward saw it as an opportunity to show that they shouldn't be afraid to fight for the place they wanted to call home, and that because it was their home, they<strong>should</strong>fight. He volunteered to leave behind all that he knew for the National Guard, and found himself serving his country in a very different way than he'd imagined. Namely digging, carrying, and serving up drinks. Through a stroke of luck, or maybe fate, his people ended up stiffening the French forces. He'd like to think it was better than being some glorified busboy, but war had a way of making you really ponder those high and mighty opinions.<br/><br/>But was he saw, and through it he'd experienced his fair share of Joys. He learned to play the Trumpet (because nobody, and I mean nobody joins Dickie's Devil Dogs without knowing a damn instrument) and also learned French on the line, which made him an oddity of sorts, but served to keep him from going crazy when they had nothing to do in their trenches but wait. When the war ended, he went back to France to live, having hated the truth he was forced to face about the state of his liberties. He managed to live on his wits, his fists, and his music until a faithful day when a voice from his past came to find him.<br/><br/><strong>Personal Description:</strong>Country-bred, tall and strong-looking. Broad shouldered, dark-chocolate skin, and eyes that seem to have an intelligence behind them that one would underestimate. Brown eyes, that somehow always look in the middle of a smile and a scowl at the same time.<br/><br/><strong>Traits:</strong>Worker, Loyal, Comedian<br/><br/><strong>Ideology/Beliefs:</strong>Pick one of the following or roll a 1d10. Then make it specific to your character.<br/><ul class="bbc_list" style="list-style-type: decimal;"></ul><strong></strong><ul class="bbc_list"><li>Mankind can do fine without religions - Has seen the religious and non-religious die just the same, with nothing left of their prayers or wisecracks put those they left behind.</li></ul><br/><br/><strong>Significant People:</strong>Franklin Cooper, who brought him his trumpet when he finally learned to play, and for whom he still plays in hopes of one day sounding good enough to merit the gift.<br/><br/><strong>Meaningful Locations:</strong>Only in France. A few battlefields.<br/><br/><strong>Treasured Possessions:</strong>His Trumpet<br/><br/><strong>Injuries &amp; Scars:</strong>Bullet wound on his left shoulder, multiple scars on his person, one scar on his neck from a very close bullet shave (right side)<br/><br/><strong>Phobias &amp; Manias:</strong><br/><br/><strong>Arcane Tomes, Spells, and Artifacts:</strong>Things the characters gains through the game.<br/><br/><strong>Encounters with Strange Entities:</strong>Starts empty, but will be added to as the game goes.[/list]<br/>