<div class="floatright">(https://elliquiy.com/elluiki/images/e/eb/Mila.jpg)</div><strong>Name</strong>: Mila (Cleric-1)<br/>Str 8 (-1) Dex 9 (+0) Con 15 (+1) Int 12 (+0) Wis 16 (+2) Cha 13 (+1)<br/>HP 21/21, Load 9, Damage d6<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear etc.</div><div class="spoiler_body"> <br/>* Leather Armour (1 armour, 1 weight)<br/>* Holy symbol (0 weight) a heavy polished silver crescent, worn on a thin chain necklace<br/>* Staff (close, two-handed, 1 weight)<br/>* Bandages (3 uses, slow, 0 weight, heal 4 damage)<br/>* Adventuring gear (5 uses, 1 weight) <br/>* Dungeon rations (5 uses, 1 weight)<br/><br/>XP 0/8<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rotes</div><div class="spoiler_body">LIGHT. An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br/>SANCTIFY. Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.<br/>GUIDANCE. The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1st Level Spells</div><div class="spoiler_body">CURE LIGHT WOUNDS.At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br/>SANCTUARY. As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mage spell</div><div class="spoiler_body">From heritage. Will come later.</div></div><hr/>Mila muttered a few prayers for the dead as one bandit after another passed away. Perhaps the prayers will urge their souls towards repentance. Perhaps their rotting bodies should be left exposed as a discouragement to others who are tempted to join the world of brigandry.... Other than that, there was not much for her to do right now.