Oh hi Aragem, lovely to see you again. Thank you for dropping by.<br/><br/>Well, we've had a super chat and I think we are all on the same wavelength with what not to do, what we hate and what we like.<br/><br/>Perhaps we can throw out some game ideas. The game should I suppose have a pair of GMs (may or may not have their own characters) and the planning should be good and tight<em>and</em>flexible; a premise where characters can enter at any stage and pick things up quickly, and if players leave their characters can be busy/resting/doing something else if they want to return later or taken over by other players.<br/><br/>So we have a technical setup to consider (i.e. what I outlined above) and the genre/setting/theme as well. Then story/plot.<br/><br/>The floor's open.