<strong>ALERT</strong>: A new<strong>Event</strong>has been identified.  19072014.2200<br/><br/><hr/><br/>FYI:<strong>Events</strong>are a mechanic I'm trying out.  Basically, I set a date at which the plot will advance; this is the<strong>Event</strong>.  Until this date, I encourage you guys to interact with each other.  To facilitate this, I will refrain from posting unless your character directly interacts with an NPC or does something to otherwise alter the status quo.  Think of this as an opportunity to build relationships, discuss events, and develop characters.  For example, a good place to start may be that the only name your characters know is Alec's and their own.<br/><br/><strong>Events</strong>will generally take place at natural lulls in the plot, such as waiting for an airlock to cycle or enduring the<del>crashing</del>landing of the airplane.<br/><br/>This is experimental, so feedback is welcome.  If you'd rather we skip this and proceed straightaway with the plot, let me know, although I think having IC "downtime" is invaluable in any good game.