<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=260005.msg12842732#msg12842732">Quote from: Cassandra LeMay on 15-12-2016, 14:38:09</a></div></div><blockquote class="bbc_standard_quote">There are a couple of reasons, all more or less  matter of personal taste. It's difficult to put into exact words so I'll paint the picture with rather broad strokes.<br/><br/>1) I never really watched more than Macross 7 of the new series. There are a few reasons why I didn't watch Frontier or Galaxy. <br/>(a) Too... song focused and the whole spiritia thing never really grabbed my attention. What I wanted from Macross was "aircraft carriers in space", not singing sensations and battles of the bands.  ;D<br/>(b) 7 actually turned me kinda off from the franchise, thanks to its main character. <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.macross2.net/m3/messages/contrivance.jpg)</div></div><br/>(c) I didn't like what I saw of the mecha designs. Too super-duper flashy CGI dazzling the viewer. I am kinda old school, heck call me conservative in this regard if you like. What I saw wasn't just Macross to me. Fancier mecha, bigger ships, everything had to be more impressive all the time. Too focused on visuals for my taste.<br/>(d) The number and size of colony fleets also struck me as somewhat unrealistic<br/><br/>(2) My imagination and creativity works largely in ... visuals. I need to imagine a scene before my minds eye or it doesn't work for me. Not being familiar with the newer shows that left me with the original Macross and Macross Plus as a source for my imagination. Granted, I could have incorporated a lot from M+ into this here setting, but I just didn't. Can't really say why. It just happened that way. My muse decided to go with the very basics and stick with that mostly. <br/><br/>(3) I wanted to explore a era when space colonization could still be relatively new, put the focus on the solar system we all know. I wanted to take things slow, have reconstruction and technology proceed not in leaps and bounds, but in a way that looked realistic to me, but still allowed Earth to have recovered somewhat from Space War I.<br/><br/>Edit: (4) I also kinda liked Macross II (even if the animation was rather meh in some scenes), and I think that might also have informed my muse, led to an Earth-system focused game.<br/><br/>I am not sure if all that really explains anything, but I guess it's what you folks will be stuck with in this game.  ;)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah I see. Guess it just goes to show you never know till you ask the question. As for helping with you some things I can provide a bit of a better perspective. As while I like the franchise as a whole some of the entries were better than others.<br/><br/>Macross from as much as I can gather has always been about three things at it's core. Music, Love and Mecha. The original will always be the one that set the bar for the franchise. Now that being said I do kind of agree that maybe in some of the later incarnations of Macross they have been putting more and more emphasis on the music than on the mecha and the love part of it. That sadly is just a matter of catering to the fanboy crowd in Japan. As Pend pointed out M7 only ever did well in Japan. It flopped everywhere else for the reasons you mentioned.<br/><br/>Now as for the mecha and ship designs there was surprisingly a fair amount of practicality in them being so large. Each of the colony fleets themselves were designed to be in deep space for decades at a time. Now that being said if you are going to be in space that long then you need to be able to produce your own food on a level of sustainability with your population growth. Which leads into the second reason for the colonies being so large.<br/><br/>Once more these ships were designed to be in space for easily up to forty or fifty years looking for planets to colonize. So you have to go big in order to have enough space to account for population growth. As invariably when you put males and females in that close a proximity together things are bound to happen. Next thing you know bingo population growth. Now with so many people so crammed into one place at one time on such a long trip naturally people are going to get a little cabin fever. This brings me to my third point.<br/><br/>Humans no matter who they are get bored rather quickly when all they travel. It's in our nature. Most often we don't like to sit idle for too long. So there has to an element of creature comforts to pass the time away. Hence the reason for several of the colony fleets simply having a portion of the ship dedicated to well ocean front property and other aesthetically pleasing vistas. It helps relieve the tensions of well cabin fever so to speak. It also creates a place where can congregate with people who aren't military. It offers them a change of pace from the stringent and ritualized life they were trained to endure.<br/><br/>Now as for the  mecha designs themselves. It's hit and miss on what you want to include or not include. Personally speaking I liked most of the designs myself. You however don't feel the same way. Which is your opinion and I can respect that viewpoint. Now as Mac has expressed before the era you want to use isn't a bad one. It's actually from a point in history where we don't know much about and thus have a good deal of play in the story. I think the largest thing that most of the players are looking for is a little give on some things. We can keep the whole idea of "aircraft carriers in space" theme. Believe it or not I actually love this idea to death. :-) Heck the Macross universe itself offers a plethora of plot hooks we can use. From galaxy spanning empires to as simple as hunting rogue Zentradie who refuse to integrate with their others. Now this being said might I offer you a few small compromises that would go a long way to getting this game going.<br/><br/>1) Advance the time line five years. No more than that. This helps us in two ways.<br/><br/>a] One it will allow for us to expand what kind of characters we can play. We can have fully fleshed out characters who are half-bloods. It also adds for people who want to play full-blood children of Zentradie parents. Basically Zentradie who grew up around humans. The second thing and you can't exactly deny this part of Macross.<br/><br/>b]It will allow for us the possibility to upgrade our mecha as a story telling point. This happened in the original when they introduced the FAST system for space flight. Plus we can start out using the older tech like you want us to be since from the sense I got we won't be a mainline unit, but a fringe unit. Cause as we all know governments like to replace their military tech on a basis of trickle down mentality. :-) Plus we don't have to even go that far up the tree for improvements either. We can go as far as the VF-11 only.<br/><br/>2) Now I can't exactly speak for this part myself since I never saw it but I trust Pend and Mac on this one. Allow for the size changing of Zentradie to happen within the span of 15-20 minutes. This will provide us with a greater dynamic of character interaction, plus be a bit closer to what was used in the show itself. Even as far back as the original Super Dimensional Fortress Macross.<br/><br/>_________________________________________________<br/><br/>These were just some of the ideas I could come up with off the top of my head right now at the moment. I'm sure I'll think of more to add later. However these were just a few thoughts I had come to the conclusion after thinking about your answers.