<strong>Saranii Jannu</strong><br/><br/><strong>Concept:</strong>Registered Companion, House Nova Ascendant<br/><br/><strong>Traits</strong><br/>Assets<br/><em>Allure (Major)<br/>Friends in High Places (Minor)<br/>Good Name- Jannu Family (Major)<br/>Moneyed Individual (Major)<br/>Registered Companion (Minor)</em><br/>Complications<br/><em>Credo- Non-violence she will not use force against humans. (Major)<br/>Loyal-  Jannu Family (Minor)<br/>Memorable- Outstanding Presence ~not just beauty but that special something that makes her stand out even among others in her preofession~ (Minor)<br/>Prejudice- Jannu Family (Minor)</em><br/><br/><strong>Attributes</strong><br/>Agility D8<br/>Strength D8<br/>Vitality D8<br/>Alertness D8<br/>Intelligence D8<br/>Willpower D8<br/><br/>Life Points 16<br/>Initiative 1D8 + 1D8<br/><br/><strong>Skills</strong><br/>Artistry D4<br/>Athletics D6<br/><em>Massage D8</em><br/>Craft D4<br/>Influence D6<br/><em>Administration D8<br/>Bureaucracy D8<br/>Conversation D10<br/>Marketing D8<br/>Persuasion D8<br/>Politics D8<br/>Seduction D8</em><br/>Linguistics D4<br/>Knowledge D2<br/>Mechanical Engineering D2<br/>Medical Expertise D2<br/>Perception D6<br/>Performance D6<br/>Pilot D6<br/>Planetary Vehicles D2<br/>Scientific Expertise D2<br/>Technical Engineering D2<br/><br/><strong>Plot Points:</strong>5<br/><br/>1)  What did your character do during the War?  Which side was he or she on, if any?  Was it voluntary, or were they drafted?  Did you lose anyone you cared about?<br/><br/>At the small Guild Academy on the pleasure station Aphrodesia, run by The Guild for the pleasure of the fleet after her initial training at the main Academy of The Guild was more of an internship period. She was kind of on the Alliance side but before the war an outspoken DOVE even joining in a huge public demonstration at the Alliance capital. She like a vocal minority thought letting the rim planets have some constitutional independance and focus on trade- but going to war was a drastic step. She was arrested it was only the intervention of her family and her mother a retired Companion that kept her out of a reform colony. During the war she still was on the DOVE camp and rather outspoken so the family got her into a Guild Academy where their daughter coud stay out of trouble. During the war she lost a sister and a brother suring the war the former an Alliance Intelligence agent that died taking out a general for the Brown Coats.<br/><br/>2)  What are you hobbies?  How do you pass the time away?<br/><br/>As a Companion she has many interests Art, Music (enjoys playing the guitar and singing), Reading and Athletics. A sound mind and a sound body are important to her.<br/><br/>3)  What kind of first impression do you think you make?<br/><br/>Well she is a Companion she is a force of feminine power that is regal and beautiful so acts the part. She does tend to dress well and is made up flawlessly. She is what everyone expects in a Companion and she is proud of that.<br/><br/>4)  Where were you born?  How did you wind up on Persephone?<br/><br/>Ariel in the large green city of Janishia home to the most powerful families in the Alliance and most with service records in the military going back many generations besides hands in trade and politics mostly older members retired from military officer duty. She came to Persephone after joining the new Guild House Nova Ascendant focusing in the rim that actively recruited any young Companion they could. A new "clique" in The Guild and newly chartered they are out to claim turf no one else wants right now. Proudly wear the Guild Pin a Nova Star of Silver on a Red Back- on the edge four gems a diamond, opal, jade and ruby representing the four founding Companions. The House HQ is on Persephone likely the fanciest building on the planet. Rumors are they plan an academy here at some point to train more rustic Companions but right now that's being fought by the major Guild Houses especially House Venusia the most powerful and prestigious dominating the capital world and seat of Alliance government.<br/><br/>5)  Describe your quarters?  Are there pictures or other mementos on the walls, desk, whatever?  If so, what?  Also, where do you hide any valuables or illegal pieces of equipment from prying eyes.<br/><br/>She lives on the shuttle made up as a living quarters and holy place for her work with the main feature a large bed where the top rises and underneath a hot bath with its own filters and recycling system, over that a mirror. The bed is a four poster bed with sheer silk curtains otherwise. Overall the place has an alter, a Roman-style couch, bed, work station to make appointments, closet and lots of odds and ends. She has a small safe hidden under the alter build into the floor small but that's where she keeps her valuables hidden. In this case some fine jewelry. Also set up a sleeping area for an indentured servant when she takes one on.<br/><br/>ooc:<br/>I took some liberties and made her a member of an new (upstart?) House in The Guild one moving to consolidate the Rim business for its members over the older houses- while the getting is good. After all territory in the Core Worlds is pretty well all claimed its the final frontier for some younger ambitious members.  ;D<br/><br/>Just some clique' roleplaying, The Guild comes first after all to any Companion but that does not mean factions don't exist.<br/><br/>I figure The Guild gets a cut of her income maybe 20% and her House a share maybe 10% but would get much more direct benefits like a section of the Guild Net search for the Rim favoring her House and allies to try to get most of the business in the Rim for our House over others. We might also set our rates lower than outside Companions for people exclusively signing on with our House for Companions that would be a bigger decision by her superiors but she would push for it. So will deduct 30% from her earnings.<br/><br/>