<span class="bbc_size" style="font-size: 14pt;"><strong>Special House Rules: DIE</strong></span><br/><br/><strong>1. </strong><span class="bbc_u">Black and White dice</span>- Instead of players deciding if a character gets a black or white die during their Act 1 scenes, we will instead be using the dice bot.  At the end of [time span to be decided] each player will roll two 6 sided die, if you roll an even number that die is considered white and if you roll an odd number that die is considered black.<br/>E.g. I roll a 6 and a 3.  6 = white die and 3 = black die // Another player rolls a 2 and a 6. 2 = white die and 6 = white die.<br/>[This plays in later to the tilt table and the aftermath]<br/><br/><strong>2. </strong><span class="bbc_u">Giving away your dice</span>- After Act 1, after everyone has rolled and gathered their black or white dice, players will then give their dice away to other players.  You could give all your dice to one player or split them from two players.  Who you give your dice to is completely up to you! This could result in someone having all the white dice and no black die, or they could have been evenly spread around.<br/><br/><strong>3. </strong><span class="bbc_u">Stunt dice</span>- In the Camp Death playset, 4 stunt die are placed into the dice pile replacing two black and two white dice.  In this game, whenever a player rolls a 1 (Critical Fail!!), we will consider that a black stunt die.<br/><sub>From the Camp Death guide: <br/><em>Whenever a stunt die is picked to resolve a scene, someone dies. Usually this will be an NPC, but don’t be afraid to kill a PC this way. Just don’t kill kill the character; do the deed “off-camera” to leave a bit of uncertainty. You never know when someone might make an unexpected reappearance.</em></sub><br/>This ultimately means that if everyone [for some miraculously improbable reason] rolls two 1s, that everyone have black stunt dice and everyone is dead!