Alright, looking good so far.<br/><br/><span class="bbc_font" style="font-family: georgia;"><strong><span class="bbc_size" style="font-size: 14pt;">Next steps of character creation:</span></strong></span><br/><br/><strong>Hit Points, Damage, and Load:</strong>Lets get these out of the way first, now that all characters have stats.<br/><br/>Dunwik, the Bard, gets: HP 16, Load 8, Damage: d6<br/><br/>Mila, the Cleric, gets: HP 21, Load 9, Damage d6<br/><br/>Markus, the Paladin: HP 25, Load 14, Damage d10<br/><br/>Lynna, the Fighter: HP 25, Load 11, Damage d10<br/><br/>Anlaf, the Ranger: HP 23, Load 11, Damage d8<br/><br/><strong>Moves:</strong><br/><br/>Instead of listing all the moves for every character here, I'd like to ask you to take a look at the rules if you have them, or the SRD (http://www.dungeonworldsrd.com/classes), or the Play Sheets (https://dl.dropboxusercontent.com/u/3269630/dwdotcom/Dungeon_World_Play_Sheets.pdf). Take note of the starting move your class gets. Some moves will need a few choices on your part, especially:<br/><br/>Anan, Anlaf's eagle:<span class="bbc_u">Tacky</span>, pick the base for him and the strengths, trainings, and weaknesses according to the base you chose. We can define new options for the Animal Companion's strengths, trainings, weaknesses if the options listed don't completely satisfy what you want/need.<br/><br/>Lynna's signature weapon:<span class="bbc_u">Andy</span>, I think you already have a good idea what you want, so making those choices should be easy enough.<br/><br/>Bardic Lore:<span class="bbc_u">Wander</span>, I don't think the Planar Spheres are something that really plays a role in this setting, and many kingodms are fairly young, which might limit the use of the "Grand Histories" option, but  I am not ruling anything out.<br/><br/>Dunwik's race move:<span class="bbc_u">Wander</span>, what'll it be at Level 1 - the Human or Elf move?<br/><br/>Mila's deity:<span class="bbc_u">Zenkai</span>, who is Mila's god? I think it's best we talk about how best to sum that up in terms of the Deity move, once you tell me.<br/><br/><span class="bbc_u">Sessha</span>, there's actually nothing for you to decide about Markus's starting moves. YOu get the standard moves for a human paladin.