<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=212420.msg10437167#msg10437167">Quote from: MissFire on 30-08-2014, 22:19:09</a></div></div><blockquote class="bbc_standard_quote"><strong>TO DO and TO DISCUSS</strong><br/><br/>1.) Racial abilities! As mentioned above and in the interest topic; should races get bonuses? What should they be? Should saiyans get a zenkai boost, while other races like androids get other bonuses? Humans with the kaio-ken? These will have to be balanced out so one character isn't way stronger than another. Similarly, leveling up; what about bonuses to stats for everyone after a successful fight? Should saiyans get different bonuses than other races, and so on? <br/><br/>2.) Special moves! Everyone has special moves - various attacks and ki blasts unique to their character. We can make up as many of these as we want and they'll be mostly for flavor and show, ie; one character's ki blast shouldn't be stronger than another's (most of the time), in order to keep things fair. However, I think everyone should get one or two really special moves that perhaps do extra damage. They should also have some kind of drawback; more ki cost? Damage to toughness? Miss a turn? Everyone can have a different benefit and cost, so long as it balances out.<br/><br/>3.) Change the way attacking works? Currently, if you make your attack roll, you do your Power score in damage. This might make battles end too fast unless we seriously beef the health of our opponents. The 'traditional' Fighting Fantasy way to do it is to roll 2d6 for attacker and opponent and add the character's Power score to their roll. The higher roll wins and two Toughness damage is done to the loser. If it's a tie, no damage is delt to anyone. Would that be a better method?<br/><br/>4.) Raditz! Currently, we have a fair number of players but there's only one Raditz. Raditz should probably have the stats to take on two fighters at once by giving him more than one attack per round, and more health. That still leaves people out though. Should everyone stand by and watch the fight? Funnily enough, it's kind of DBZ tradition to do that. That's kind of boring, though! What about adding some additional saiyan NPC's to the mix?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1.- Here is what I suggest for Race abilities/ect.<br/><br/>Humans- gain 1d4 to their Ki at character creation.<br/>Saiyan- gain 1d4 to either power or toughness at character creation.<br/>Android- gain 1 to all stats at character creation<br/>Half Saiyan- gain 1d2 to either power, toughness or ki at character creation<br/><br/>2. My opinion on special moves.<br/>I think every character should get one "Signature Move" I.E. Galick Gun, Special Beam Cannon Spirit Bomb. Per "arc". This attack would have a higher chance to hit and add an extra 1d4 to an attack. After said arc it becomes something they can either save as their Signature Move (Goku always has the spirit bomb as his trump card. Krillin always has the distructo disc.) Or they can add said move to their normal attack list and develop or learn a new attack. (An example would be Goku's instant transmision Kamehameha. The first time he uses it against Cell it is devastating to Cell but after that Goku never uses it as a finishing move.)<br/><br/>3. Combat<br/>I think using the subtracting to figure damage is a good idea. It gives the idea of attacks having the chance to be blocked completely.<br/><br/>4. Raditz<br/>Why not make Raditz's brother be part of the invading force. I think it's safe to say Goku would never be as strong as Raditz if the two grew up together. Maybe Raditz can handle three PC's with higher stats and Goku can handle two with an extra turn.<br/><br/>5. Leveling Up<br/>here is how I see leveling up. Say at the end of every small arc. (Raditz, Garlic Jr.) the characters Level up. Also at the middle and end of every Major arc (Freeza, Cell, Buu). If a Saiyan wins a fight he should only add a d2 to all his rolls, since they don't tend to get much stronger when they win. However they roll a d4 to their stats if they lose. The Opposite should ring true for Humans. If they lose and survive they should get a d2 and a d4 if they win. Androids and Half Saiyans should roll a d3 either way.<br/><br/>Those are just my thoughts.