<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=5283.msg182706#msg182706">Quote from: Max on 10-05-2006, 16:45:49</a></div></div><blockquote class="bbc_standard_quote">Okay, the equipment lists are up.  I am thinking of reducing the starting money to 1,500 credits, (or 2,250 for Moneyed Individuals, and 750 for Dead Broke).  Think having 3,000 is a bit much, you can get a Firefly and a shuttle for that much money.<br/><br/>Think 1,500 is enough to get you nicely equipped, but not have lots of money left over.  I want you to be in a better shape than Mal and company at the beginning of the movie, but still needing money enough to think about something illegal.<br/><br/>Oh, some things weren't in the book.  Clothes, a set of weights, etc.  If you want them, find a rough price in US dollars, and figure that 1 credit equals $25.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Heh, not fair.  :'(<br/><br/>It doesn't mean the money has to be handy I would be willing to take off the extra credits but want something in-game for that like a voting position in the House she joined as a founding but associate member. And a Companion of her background is unlikely not to have resources but since she's not a crewperson or owner of the ship I would like at least a good role-playing hook for the reduced money. A political posting in her House would work.<br/><br/>I also thinned out and added to her Influence skills added some administrative training, politics and persuasion but kept Conversation higher. I also added Massage under Athletics it could I figure go there or under Medical skills easily enough and its a nice skill for a Companion.