OOC: At moment last -2 health slot, now it si either -4 or X health status, so your next attack which ever hits knocks Kazeira out (thanks minimum ping damage) and adds any damage over that become marked as lethal.<br/><br/>Kazeira's bones would had cracked up by the blows of Irnai, but thanks the hearthstone his bones refuse break but instead Kazeira feels dizzying pain surge trough muscles which are battered violently! After that series of blows Kazeira spits out droplet of blood into ground, Irnai had managed hurt Kazeira badly enough cause one of his organs to be shredded and bleed, not seriously tough. But Kazeira's hands and legs were shaking by pain and he knew he was going to die, but Kazeira knew he would die early, he never believed survive to retirement age like his most dearest mentor did so he merely laughed to Anathema's words and say; "Heh, so much afraid of me despite you are giving me diabolic ass kicking a good measure? Do not worry, this will go over soon....but I shall bring you along whit my grave!"<br/><br/>Kazeira channeled all his valor in his next attack, then he tries move same time gracefully enough to parry a attack then dodge possible second attack and prepared use a charm whcih would give some distance between Irna and Kazeira....that is if he is still concious.<br/><br/>Kazeira does firstly a powerfull thrust whit his spear towards Irna, aimed towards her groin, but then he heavily lifted his blade upwards and made sudden quick step forwards to try attack her after she had tried attempt dodge or parry his blow and then Kazeira started spin his direlance in defensive posture and move in elusive manner avoid blows.<br/><br/>OOC: I channeled again Valor to add one automatic success in first attack. I split my dice between two attacks, parry attempt and do one dodge. Rolls are in below (I forgot the rule about minimum dice enver being below essence so I rolled the extra rolls below the first ones);<br/><br/>Attack 1 (1, 10) (http://invisiblecastle.com/find.py?id=455074)<br/>Attack 1 (1) (http://invisiblecastle.com/find.py?id=455078)<br/>= 2 successes plus one automatic success totals three successes in first attack.<br/>Attack 2 (3, 3) (http://invisiblecastle.com/find.py?id=455075)<br/>Attack 2 (5) (http://invisiblecastle.com/find.py?id=455079)<br/>= No successes but not glitch either<br/>Parry (7, 5, 8, 4, 2, 6, 1) (http://invisiblecastle.com/find.py?id=455076)<br/>= 2 successes in parry (reduce successes from your succesfull rolls total and so reduce damage)<br/>Dodge (10, 6) (http://invisiblecastle.com/find.py?id=455077)<br/>Dodge (8) (http://invisiblecastle.com/find.py?id=455080)<br/>= 3 successes