<div class="floatleft">(https://elliquiy.com/elluiki/images/2/27/LODOSS_KarteAbenteuer01_Header.jpg)</div>As you wait for the sun to set, you can hear some laughter and crude songs from the valley - songs sounding all the more crude now that you have Donwik's honeyed tongue to compare those bawdy shanties with. But soon enough activity in the camp dies down, the bandits perhaps tired from the day's marching, and perhaps drunk more literally than figuratively from their plunder.<br/><br/>As night falls a few guards wander around, staying close to the two campfires. Someone lights a torch near the cave mouth, before retreating into the shadows of that hole in the mountainside.<br/><br/>Fashioning a guideline from the equipment found amongst the group, you descend slowly into the valley. Small rocks and pebbles scatter down the cliffside, but the guards don't seem to pay any attention to the small sounds that could have just as well be caused by small animals. Soon you stand on the valley floor, near where the stream forms a small pool.<br/><br/><hr/><div class="floatleft">(https://elliquiy.com/elluiki/images/7/75/Lodoss01BanditCamp.jpg)</div>The fires are still burning in front of #2 and #6. Let's say 2 guards at each fire. From what you have seen, there might be about a dozen bandits now resting in #1-3, spread evenly among the three shacks.<br/><strong><br/>Questions:</strong><br/><br/>(1) Does anyone stay on the ledge? It affords a good field of fire, but getting down into the valley in a hurry could be dangerous, even with the aid of the rope.<br/><br/>(2) Mila, you have plenty of time to commune with Marfa, should you want to change your prepared spells. Do you do that, or do you keep the Cure Light Wounds and Sanctuary?<br/><br/>(3) What are your next actions? If someone wants to shoot one of the bandits or charge into melee, roll either<strong><em>Volley</em></strong>or<strong><em>Hack &amp; Slash</em></strong>. If you do and your roll is a successfull attack, roll damage too. (Hack & Slash only for the bandits at #2. To get into melee with the bandits near #6 you'll need a round or two.)