<span class="bbc_size" style="font-size: 14pt;"><strong><em>Death is the only universal constant throughout the multiverse. The underworld hungers for all souls, good and evil, and eventually they all find their way there. But there is unrest brewing within the whirlpool of eternity. The collective darkness in the hearts of all vanquished villains in every story has built up rather unexpectedly, and threatens to overwhelm the underworld, unleashing chaos into the living worlds. In a bid of desperation, Hades, monarch of the dead, has concocted a strategy to attempt to undo this terrible tragedy before it becomes too great to contain.<br/><br/>Reaching out to the saviors of each world from whence their dark-hearted villains emerged, Hades has utilized their aid to create a nexus point between these otherwise unconnected worlds, with a fabricated pocket dimension at the heart of them. It is this place where the souls of the not-so-dearly departed will be reincarnated as younger versions of themselves, thus releasing them temporarily from the underworld. However, so as to prevent them from going down that same dark path and simply delaying the inevitable return to overwhelming darkness, they have been given a set of false memories so that each of them believes they are merely the child of one or more of the notorious villains, thus ensuring they have a clean slate and can be given the choice of whether or not to pursue their parents' wicked careers.<br/><br/>In order to ensure that these wayward youths are steered onto a more virtuous path, volunteer heroes from many of the various worlds have taken up positions as faculty and staff at the disciplinary academy of this pocket dimension, the largest part of what is otherwise merely a small town; attempting to go beyond the borders of the town will simply shroud you in fog and return you to where you started from, with a bit of memory loss so as to prevent you from realizing you are in fact a prisoner here. Any attempts to forcefully penetrate this barrier with magic will result in entering the underworld, Hades' domain, and no one beats the king in his own kingdom. He has taken up the position as Headmaster of the academy, overseeing everything, as he has the most to lose in this catastrophe. Though he is by no means friendly toward any of the heroes, as he himself has been thwarted by the forces of good during his own bid for selfish and evil dominion, he has honored a truce and has even enabled the heroes to, if they choose, enter younger bodies of their own, though with all of their memories intact, thus allowing a peer-based influence to try their luck at being a good role model for the villain offspring. Of course, with younger bodies come younger emotions and mental states; some of them might become malleable to the point of being molded into aspiring villains themselves...<br/><br/>The school is of classical architecture, all wood, somewhat like the X-Mansion with many amenities such as indoor and outdoor pools, tennis courts, large track and field areas, a stadium for many different team sports, archery and horseback riding, and dojos for various martial arts or weapon-based classes. Classes on magic are available for those with gifts or who wish to learn to wield them if they have the potential. Dorms are not co-ed but there are rooms available for 2 or 3 people at a time to be roommates. There is a curfew but if you're sneaky, you can avoid getting caught. The town is open to students when they do not have assigned classes and there is a pub (the drinking age here is 18), thrift store, small market and cafe for any needs or social environments the school might not itself have.</em></strong></span>