As you might guess, I am going to limit the number of terms available to you but I expect that your character will be around the same age as you are.  (It's hard for an 18 year old to playa 51 year old well)<br/><br/>Okay, where do you begin?  Character creation is a guided process that requires lots of dice rolls and lots of help from the referee.  Don't worry too much, I'll collect the information and put it all together nice and neat for you.<br/><br/><span class="bbc_u">Let's start here</span><br/><strong>1. Name:<br/>2. Gender: <br/>3. Nationality:</strong>American or Canadian (the campaign will take place in a metroplex on Lake Erie).<br/><strong>4. Native Language:</strong><br/>Your native language will American.  Please provide a total of eight ( 8 ) 1d10 rolls on this line to determine if you start at the age of 17 knowing any additional language.<br/><br/><strong>5. Basic Attributes:</strong><br/>Roll 2d6-2 six times, rerolling any result of a zero (0).  ASSIGN IN ORDER ROLLED.<br/>For Empathy, roll 1d6-1;<span class="bbc_u">0 counts as 0</span>.  Note: Empaths are not being permitted at this time.<br/>Attributes are: Strength (STR), Constitution (CON), Agility (AGL), Intelligence (INT), Education (EDU), Charisma (CHA), and Empathy (EMP).<br/><br/><strong>6. Background Skills</strong><br/>Select four skills from the following list.<br/>Archery, Animal Empathy (EMP 1+), Computer Operation, Computer Empathy (EMP 1+), Foreboding (EMP 1+), Vehicle Use (Motorcycle OR Wheeled Vehicle), Human Empathy (EMP 1+), Language (select one), Luck, Meele Combat (Armed OR Unarmed), Persuasion, Small Arms (Pistol), Stealth, Streetwise, Swimming.<br/><br/><strong>7. Careers</strong><br/>Okay, this is part that requires lots of dice rolling.  Each term will be handled seperately.  Some (okay most) careers have Entry prerequisites.  These are listed with the Occupation for easy reference.  I recommend having a good idea what you'd like your character to be before beginning to travel down the career path.