<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3182704#msg3182704">Quote from: Haibane on 21-06-2010, 13:25:36</a></div></div><blockquote class="bbc_standard_quote">If we go with just 1% of the worlds population remaining after X reason that leaves everything intact we need a premise that brings individuals together. Seeing some of the post-apocalyptic group games that I have that begin with players posting up their characters actions in widely separated places makes me wonder why it is called a group game at all - the chances of individuals encountering others seems so low.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was thinking the premise could be, say someone broadcasting a radio signal via a military radio or HAM radio relaying their location and asking if anyone is out there... sorta like what Will Smith's character did in<em>I Am Legend</em>or the British soldiers did in<em>28 Days Later</em>. This could be an excellent premise to draw people to one location. Perhaps there is already a very small gathering of people there already (could be players or NPCs).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3182704#msg3182704">Quote from: Haibane on 21-06-2010, 13:25:36</a></div></div><blockquote class="bbc_standard_quote">I have had an exchange of PMs with Urban and he is working on a version of the 'Gated Privileged but Corrupt Community' theme in a post apocalyptic or dystopian setting which is something we seem to be talking about quite a bit.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The gated community could easily be done by walling off a few streets, welding and bracing doors and windows up to, say the third or fourth floors, and setting up guard posts at strategic locations around the community's perimeter, which could be anything from a single building up to a city block... or two.<br/><br/>Speaking to your mention of Urban's WIP you also mentioned:<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3182704#msg3182704">Quote from: Haibane on 21-06-2010, 13:25:36</a></div></div><blockquote class="bbc_standard_quote">... It even allows players who wish to take a break to 'go home' and stay in their quarters until they want to come out to play again.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Just to point out an option for that same allowance in the game idea I mentioned, players could either opt to go to their hotel room (since we could set up shop in or next door to or down the street from a posh hotel) or they could simply say that they have gone "shoping" ... foraging, raiding, trading, hunting ... whatever. Maybe they've gone looking for more medical supplies, to work on their latest project of somehow getting running water to the building, getting the electricity to the building, etc.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3183820#msg3183820">Quote from: Lithos on 21-06-2010, 19:58:28</a></div></div><blockquote class="bbc_standard_quote">It could well be possible to combine the gated community idea with this population drop thing. There are few possibilities to do this: <br/><br/><ul class="bbc_list"><li>It could be small community of people who were selected by what ever force before the event to form small society that was sheltered from the near extinction by some advanced means. Then it would be mostly rich and the political elite of the old </li><li>It could be community that has formed in the first, say, ten - twenty years after the disaster </li></ul><br/>In either way we could arrange things so that the society has the class / power structure of what ever kind we find appealing. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think we should start out much closer to the near extinction level event... say within 5 years. This way things are still relatively fresh in everyone's minds and the scenery hasn't changed too much, aside from the various areas of destruction caused by natural and man-caused disasters (and I do NOT mean terrorism... pfft)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3183860#msg3183860">Quote from: Shihong on 21-06-2010, 20:05:37</a></div></div><blockquote class="bbc_standard_quote">That would be an excellent way of mixing the two ideas, actually!  That way we could have another contrast of all these well-to-do individuals with a coordinated government, upper class, and technology, and a largely barren world filled with empty cities and roaming survivors as opposed to the overpopulation idea.<br/><br/>I had actually played an interesting game called Metro 2033 a few weeks ago where some unnamed disaster struck, leading most people underground because the air above ground became difficult to breathe.  I'm not sure if the composition of the air was altered or if there were toxic gasses.  Those venturing above ground into the emptied cities for supplies had to wear gas masks with air supplies.  Meanwhile, the gated community could have some sort of field in place to regulate the atmosphere.<br/><br/>Maybe that's a bit <em>too</em> harsh though?  At this point I'm just throwing out different variations on this same idea, since that seems to be where we're narrowing things down to.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think that whatever the cause for the large population decrease, there would most likely be government entities intact somewhere in just about any country. That could or could not be a factor in our game, depending on everyone's opinion on the matter. Personally, I think it could be an interesting and fun sub plot.<br/><br/>As far as using gas masks to venture out, I think this would also depend on the cause of the large population decrease and if we do use them, I think we should reach a point, hopefully not TOO long into the game where someone discovers (either by accident or by scientific testing) that the air is finally safe to breath again... this way we can have our smut without wearing gas masks... although I'm sure some amongts us would get into that, yeah? We have a pretty diverse and perverted crowd here. :D<br/><br/>NOTE: I'm not trying to shove this idea down anyone's throat, just thinking things through and trying to be as realistic as possible and plug any holes ( >:) Hey, Haibane... how<em>YOU</em>doing?) that might be mentioned.<br/>