<div class="floatright">(https://elliquiy.com/elluiki/images/1/1e/Donwik.jpg)</div><strong>Name</strong>: Donwik<br/><strong>Class</strong>: Bard, Level 1<br/><strong>Stats</strong>: STR -1, DEX +1, CON 0, INT +1, WIS 0, CHA +2<br/><strong>HP:</strong>16<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other important information:</div><div class="spoiler_body">2/8 xp, Damage: d6, Load: 7/8.<br/>Gear:<br/>Dungeon Rations (x5, 1 weight)<br/>Father's Mandolin, repaired<br/>Leather armour (1 armour, 1 weight)<br/>Worn Bow (near, 2 weight) with Bundle of Arrows (2 ammo, 1 weight)<br/>Short sword (close, 1 weight)<br/>Adventuring Gear (5 uses left, 1 weight)</div></div><hr/><br/>"I'll stay here on the ledge... I'm more of an archer than anything else. True enough I have a song that can heal, though I think such soothing melodies will be of use after the combat has ended..." Donwik suggested to the group before whoever went down happened to do so... Donwik was standing his ground and switching from his mandolin over to his bow and quiver. Donwik looked over the nearest camps (1-3) and the two guards at the fire. "If someone attacks at the same time as myself the other guard, we should be able to take control of the nearest three camps without alerting any of the resting bandits there. I'll need a volunteer to take the second one out. I'll take the left one by the fire from where we stand, on my attack someone needs to take the right one out. We can do this!"<br/><br/><hr/><br/>I'm rolling the Volley now, however whoever rolls to attack in tandem with Donwik, I'm stating here that the two attacks follow each other, one after the other. If that makes sense. Basically Donwik fires and in the confusion before the other guard can react, the second person in our party takes them out with their attack, yes?<br/><br/>Roll Result: wander rolled: 2d6, adding +1 to the total<br/>Comment: dex volley roll<br/>Result: 4, 2,<br/>Total: 7<br/><br/>Hm, the shot hits but I need to pick a negative aspect. Reduced damage may reduce the shot to 0 damage, if I pick a GM-chosen danger it could scupper the plan... Instead I'll say Donwik fired a few arrows to get the shot, reducing his ammo by 1. I can always have him buy more later.<br/><br/>Damage roll;<br/><br/>Roll Result: wander rolled: 1d6<br/>Comment: damage roll<br/>Result: 6,<br/>Total: 6<br/><br/>Nice! So that's 6 damage on the bandit targeted and I'll decrease ammo by 1.