<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=317851.msg15326270#msg15326270">Quote from: Vergil Tanner on 22-03-2020, 05:54:01</a></div></div><blockquote class="bbc_standard_quote">Is there a second chance once that privilege has been taken away, or is it gone forever? Just so I know ^_^</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sure, provided it's clear that the player isn't just taking the piss.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=317851.msg15326270#msg15326270">Quote from: Vergil Tanner on 22-03-2020, 05:54:01</a></div></div><blockquote class="bbc_standard_quote">Also, will the Starter Pokemon be starting at 0 for Happiness and Loyalty?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Likely begin at 2 each - the default "okay with things as is" I believe.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=317851.msg15326287#msg15326287">Quote from: PentheWonderful on 22-03-2020, 06:10:37</a></div></div><blockquote class="bbc_standard_quote">Another question! It doesn't specifically <em>say</em> in the rulebook, so I was wondering if it would be possible for our characters to have more than one Nature? Like, maybe 3, because people aren't just one thing all the time and I think it helps give the character more depth as well, not just flat caricatures.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd say keep it to one. Characters can act any way they choose, and can demonstrate a wealth of attitudes and possible attitudes, but at their heart and very core they'll mean towards one of those Natures, when push comes to shove, which is what the one you choose represents. So they won't be "one thing all of the time": they'll be real people who can act and behave a multitude of different ways, but with a Nature that dictates how they'll act when instinct takes over, or when driven by their heart rather than reason.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=317851.msg15326270#msg15326270">Quote from: Vergil Tanner on 22-03-2020, 05:54:01</a></div></div><blockquote class="bbc_standard_quote">Also, for me personally, I've always loved the battle style in the Manga (Pokemon Adventures) where they also incorporate a Pokemon's Dex information into battles and use it creatively to win battles (ex. Chespin's entry: "Such a thick shell of wood covers its head and back that even a direct hit from a truck wouldn't faze it." and in the manga, they had a Chespin tank an attack from an opponent to its helmet and caused the opponent to get a headache) and I also like the anime's method of combining moves together for a stronger combo move. I think in an RP, we should gravitate more towards that level of creativity more than the game's turn-based method.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>As I said, I'm new to the system and will be keeping to what's written there. It makes things more manageable for me given the number of games I have on. It might have been different if I knew the game well, but at this time I'm keeping to what the rulebook says for my own sanity.<br/><br/>That doesn't stop you guys and myself interpreting dice results to mean creative battling, just that we're using the rules as written to handle the dice rolls.