That's a tricky question, though: I don't want to say you should take on a more traditional GM role, since you deserve to have your main character, too, but at the same time I often find GMing almost requires you to abandon that privilege to devote your time to make sure all the players are involved and able to be active.<br/><br/>In the same token, it seems like only three of the people here now were even there for the majority of the story, so maybe that's the reason it was hard to get invested in it.