<div class="floatleft">(http://i1300.photobucket.com/albums/ag94/Autocad-E/2f9eba9d50cfed4182076e183121868d_zpsf0668f64.jpg)</div><strong>Minyche "Points" Leaf</strong><br/>Half-elf Rogue 1<br/>Chaotic Neutral<br/><br/><hr/><br/><strong>Background:</strong><br/><br/>Minyche was born of a forbidden tryst between a human man and an elf woman. Shortly after birth, she was abandoned in the slums of Faline. Fortunately she was rescued by a passing priest and brought to an orphanage. Life there was harsh, and she escaped at the first opportunity while in her early teens. Growing up, she fed herself by thieving and taking on odd (and in many cases, illegal) jobs. Life was still hard, but she was in control of her own destiny, and unlike many other girls she didn't have to whore herself out to survive, for which she was thankful.<br/><br/>Finally she was caught breaking the law once too many times and sentenced to jail. However the judge, seeing how young and pretty she was, was moved to mercy and gave her a second chance, if she would perform some community service for the priesthood. So she was assigned to a cleric named Juris Yrowndale, whom she hated from the first moment the two women met. However, she had to play along and obtain the cleric's good word or face being thrown into jail, so she swallowed her pride and did as she was told, even if it was only until she got the chance to get out of Faline at last.<br/><br/>"Minyche" was the name given to her at birth, in a note tucked away among her swaddling clothes when she was abandoned as a baby.<br/><br/>"Points" was the nickname she earned on the job, a slightly racist jab at her pointed ears and a token of respect for her fencing skill at the same time.<br/><br/>"Leaf" was her family name; with no family she simply picked something herself that was slightly related to elves, figuring that they lived in the forest or something. It's hardly ever used anyways.<br/><br/><hr/><br/><strong>Character Sheet:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body">Strength: 10 (+0)<br/>Dexterity: 16 (+3) <br/>Constitution: 14 (+2)<br/>Intelligence: 10 (+0)<br/>Wisdom: 10 (+0)<br/>Charisma: 15 (+2)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saving Throws</div><div class="spoiler_body">Strength: +0<br/>Dexterity (proficient): +5<br/>Constitution: +2<br/>Intelligence (proficient): +2<br/>Wisdom: +0<br/>Charisma: +2<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><strong>Strength</strong><br/>Athletics (proficient): +2<br/><br/><strong>Dexterity</strong><br/>Acrobatics (proficient): +5<br/>Sleight of Hand (proficient): +5<br/>Stealth (proficient, expertise): +7<br/><br/><strong>Intelligence</strong><br/>Arcana: +0<br/>History: +0<br/>Investigation: +0<br/>Nature: +0<br/>Religion: +0<br/><br/><strong>Wisdom</strong><br/>Animal Handling: +0<br/>Insight (proficient): +2<br/>Medicine: +0<br/>Perception (proficient): +2<br/>Survival: +0<br/><br/>Passive Wisdom (Perception): 12<br/><br/><strong>Charisma</strong><br/>Deception (proficient): +4<br/>Intimidation: +2<br/>Performance: +2<br/>Persuasion (proficient): +4<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body">Proficiency Bonus: +2<br/><br/>Armor: Light armor<br/>Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords<br/>Tools: Thieves' tools (expertise) +7; Poisoner's kit, Three-Dragon Ante<br/><br/>Languages: Common, Elvish, Orc<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Armor Class: 14<br/>Initiative: +3<br/>Speed: 30 feet<br/>Maximum Hit Points: 10<br/>Hit Dice: 1<br/>Attacks: Rapier (+5, 1d8+3), Shortbow (+5, 1d6+3)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Rapier<br/>Shortbow and quiver of 20 arrows<br/>Burglar's pack (backpack, bag of 1000 ball bearings, 10 feet of string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks of oil, 5 days rations, tinderbox, waterskin, 50 feet hempen rope)<br/>Leather armor<br/>2 daggers<br/>Thieves' tools<br/>Crowbar<br/>Set of dark common clothes including a hood<br/>14 gp<br/>Three-Dragon Ante set<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Background: Criminal<br/>Specialty: Burglar<br/>Feature: Criminal Contact<br/><br/>Personality Trait: The first thing I do in a new place is note the locations of everything valuable - or where such things could be hidden.<br/>Personality Trait: The best way to get me to do something is to tell me I can't do it.<br/>Ideal: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.<br/>Bond: I'm working for the clergy in exchange for clemency from prison.<br/>Flaws: When I see something valuable, I can't think about anything but how to steal it.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial and Class Features</div><div class="spoiler_body">Darkvision (dark -&gt; dim, dim -&gt; bright within 60 feet)<br/>Fey Ancestry (advantage on saving throws against being charmed, magic can't put you to sleep)<br/>Keen Senses (proficient in Perception)<br/>Skill Versatility (proficient in one skill of your choice)<br/>Multitalented (can multiclass without meeting ability score requirements)<br/><br/>Expertise (proficiency bonus doubled for thieves' tools and 1 skill)<br/>Sneak Attack 1d6<br/>Thieves' Cant<br/></div></div>