since there's a wait list now, figure I might as well put one on said list :-)<br/><br/><strong>Name:</strong>Tarathiel "Tari" Foxfire<br/><strong>Race/Species:</strong>Elf (Grenida)<br/><strong>Gender:</strong>Male<br/><strong>Sexuality:</strong>Pansexual<br/><strong>Appearance:</strong>Small, slender and lithe, even for an  elf. Together with his large violet-blue eyes, long auburn hair, and soft, lightly-freckled skin, this gives him a rather feminine look.<br/><div class="floatleft">(https://40.media.tumblr.com/b5f1c1f99886da3226cf6ed9b4603548/tumblr_nz31794Z841tk4029o1_1280.png)</div><strong>Brief History:</strong>Tari could be considered "wasted potential" by some. The son of a wealthy artisan, he was inducted into the pampered life of a magician's acolyte in the city of Oldorin. Sadly - at least for the ambitions of his father and the insight of his mentor, Tari just didn't have the rigorous heart needed to master the art of true wizardry. He picked up a few tricks, and learned some things, but chafed under the regimen, and rankled at some of the things needed to learn 'true" magic. So... he left. Nobody expects an elf with such an honored opportunity to just walk away, but that's what Tari did, packing his things and hieing off into the wilderness... where he surely would have become meat for something unpleasant, had it not been for a bandit company. After a quick dazzle with his handful of tricks, he became a recruit, adding his talents to the waylaying of unwanted or overburdened travelers. It's a good life, with lots of leisure and adventure, and enough danger to be exciting... but magic is not so lightly set aside. Of late Tarathiel has been feeling a calling, an<em>urge</em>of sorts, leading the young elf to try to experiment with what he thinks could be druidic magic.<br/><br/><strong>Physical Edge:</strong>Tari is agile, quick-fingered, and flexible. he also has a surprisingly strong stomach for alcohol. or at least, he's a happy drunk.<br/><strong>Physical Weak Point:</strong>How do muscle? it's not that Tarathiel is<em>weak</em>, exactly. He can lift and carry things alright. He just isn't real apt at pro-active application of muscle and elbow grease. below-average in the muscle department. This also means he takes hits harder than the average elf - who tend to be pretty bad at taking hits in general.<br/><br/><strong>Social/Mental Edge:</strong>He's gregarious, loquacious, and knows lots of big words. He's learned, but not particularly erudite, and prefers swanning around a big social gathering than being hunched over a musty old time. That said, he's done lots of hunching of that sort, and has a broad, if somewhat shallow depth of a lot of useful things.<br/><strong>Social/Mental Weak Point:</strong>He's kind of... well, maybe not<em>lazy</em>... Indolent? He'll work when there's work to be done, but he'd rather not, and is prone to procrastination. He'd simply rather have fun than sweat, unless he can do both.<br/><br/><strong>Magical Theme (If Any):</strong>At the academy of Olodorin, he studied for year under master Aelgwynn... and in that time only mastered a few flashy tricks of the elemental and illusion sorts (though he had an honest interest in time magic, Master Aelgwynn judged it too advanced for him.) In his life among woodland bandits, Tari's magic has taken a more naturalistic bent, using the elements to heal, illusion for camouflage or to mask scout calls, that sort of thing.<br/><strong>Special Weaknesses (If Any):</strong>His attempt to walk away from magic has led to an uncomfortable discover; you can't walk away from magic,<em>it won't let you</em>. it's almost like a separate force, compelling use, practice, and learning, and if he resists the call when it comes, he finds bad fortune or illness coming his way. Sadly, his resolve to not become a hunchbacked old sorcerer is one of the few things he's really set his mind to, so he often suffers from what others might consider bad luck.<br/><br/><strong>Preferred Fighting Style:</strong>Fighting fair isn't just bad strategy, it's possibly lethal for Tarathiel. he falls first on bandit tricks, then on ranged combat, then on running the hell away; if pressed into a "fair" fight, well, he knows what end of a blade goes where, and hopes for the best.<br/><br/><hr/><br/>Just in case, I also have a dwarf that could be fun to play, though I lean towards Tari in preference.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Taavia Valdottir</div><div class="spoiler_body"><strong>Name:</strong> Taavia Valdottir<br/><strong>Race/Species:</strong> Dwarf<br/><strong>Gender:</strong> Female<br/><strong>Sexuality:</strong> Heterosexual, possibly open to encounters<br/><strong>Appearance:</strong> 4'4", with thick smooth pale blonde hair on her head, which matches her fair pink complexion and blue eyes nicely. She's well-muscled, which on her frame still leaves full curves. <br/><div class="floatleft">(https://41.media.tumblr.com/055ef09e9a5d7ccad2a10861027e65c2/tumblr_nz31794Z841tk4029o3_1280.jpg)</div><br/><strong>Brief History:</strong> Taavia is a minor noble just recently into her majority. During the fifty-five years of her youth (which her elders of course regard as misspent, as elders do) she learned the arts of the jeweler as well as militia training, as well as your standard and necessary experiences trading with the Sky-landers, and politicking with the other nobles of Grilgunnammur.<br/><br/><strong>Physical Edge:</strong> As a dwarf, Taavia is well-grounded and hard to get off her feet (unless she goes voluntarily...) She also as a powerful tolerance for pain and toxins, though she certainly isn't going to seek either out!<br/><strong>Physical Weak Point:</strong> She's not tall. She's kind of short even for a dwarf. This has certain drawbacks anywhere not designed for dwarves or smaller beings, but also in combat, larger opponents can be a challenge to overcome; training against such foes can only do so much to overcome the natural disadvantage.<br/><br/><strong>Social/Mental Edge:</strong> Taavia is an able leader of people, having spent much of her life in a position over others - but not so far over them that she can afford arrogance. She can treat with huskarl and jarl on the same day productively, and leaving both feel they have had their time well-spent.<br/><strong>Social/Mental Weak Point:</strong> She's stubborn, as hard to get off of her own opinion as she is to get off the ground. Under pressure she tends towards snap decisions, and follows them through for good or ill.<br/><br/><strong>Magical Theme (If Any):</strong>  Dwarves aren't particularly known for "magic", though they have excellent vision in the dark, and are able to read stone, dirt, and draft the way an elf might read trees, sky, and wind.<br/><strong>Special Weaknesses (If Any):</strong> Somewhat racist towards non-dwarves. This is less actual hostility and more lack of familiarity with a dash of xenophobia. she barely knows anything about the other common peoples, save what she has learned from dwarven sources - which are rarely terribly flattering. <br/><strong>Preferred Fighting Style:</strong> She's able with just about any common weapon, plus one or two highly technical ones pretty much never seen outside of dwarven holdfasts. Is most comfortable with a good ol' tw-handed hammer or maul.</div></div>