Amol, thanks for the math on crafting.  I agree that a five times increase is far from imbalancing (by five times I am assuming you are referring to crafting time).  If anything, I still feel it isn't enough.  At tenth level, it would still take over 1 day to make a single, non masterwork longsword?  Screw that.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=185883.msg8957752#msg8957752">Quote from: amol on 25-09-2013, 10:34:20</a></div></div><blockquote class="bbc_standard_quote">But as for choosing the weaker classes.. I don't really see any weak classes in pathfinder. To me every single class is awesome in pathfinder. But maybe it's because I'm old and keep comparing them to what the classes were in 2nd edition :D</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Almost all classes are stronger than in D&D, but some prestige classes seem weak.  Arcane archer, for example, seems a nice way to lose damage.  I can't fathom a character build that would be improved by taking that class.  Also, the earliest one could qualify for that class is 7th level.  The level one ability of considering arrows to be +1 is irrelevant.  What archer wouldn't have a +1 bow or quiver by then?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=185883.msg8957752#msg8957752">Quote from: amol on 25-09-2013, 10:34:20</a></div></div><blockquote class="bbc_standard_quote">What would be unbalancing however would be players starting to charge money for the magic items they create for the other players. A player can make for 1000 gp worth of item in one day by spending 500 gp. If that player charges 250 gp from the other player for each day's work (still a very good deal for the buyer), the value of crafting items would skyrocket.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Magic items take longer to make, require specific feats (and spells), and cost xp.  I, personally, would love to see a PC have a crafting side-business.  Of course, the guild would charge a fee on all such sales.  I'd much rather see a crafter making money on the magic items he/she made as opposed to "party members" getting free upgrades through no merit of their own.<br/><br/>Ghostwheel:  Like Amol, I was talking about weak concepts as opposed to sabotage, but if none come to mind then no worries.  Suffice to say that I don't want any of our characters to be or seem overpowered.  This will be important both early and later on.