<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72345.msg3246811#msg3246811">Quote from: Haibane on 05-07-2010, 23:54:45</a></div></div><blockquote class="bbc_standard_quote">It would seem that Hairy is proposing a game that does not use the L5R system but a very much simplified one (if the full L5R system was used I wouldn't play), ergo I don't think the problems you have highlighted would appear here. Also... Hairy will correct me if I'm wrong... the campaign he's talking about pits a party of Samurai against a large puzzle populated by GM-controlled NPCs so the mis-match of optimized vs non-optimized player characters being at odds with each other shouldn't arise.<br/><br/>What we are discussing here is a possible game based in the Legend of the Five Rings setting but <em>not</em> using the L5R rules. I love the Rokugan universe. I think it's fantastic. For me though the rules are unplayable online because combats and other fairly minor decisions take far too long to resolve.<br/><br/>This discussion can apply to <em>any</em> system game. Many game universes are wonderful - many rules systems are impossible to understand without many months familiarization. By taking an established universe but adding a very very simple set of rules that capture the essence of the workings of that universe we could have a game online that is effectively a freeform game with just the GM (or joint GMs) doing the calculations.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah...its mostly between the slowing factor, and spending an awful lot of times with even "simple" systems (FATE, I'm looking at you) fumbling around trying to figure out what exactly it is my character can do.