<div align="center">The Chopper.<br/>(http://farm2.staticflickr.com/1127/807368809_2767ce320f_z.jpg)<br/></div><br/><strong>Name</strong>: Havel.<br/><strong>Look</strong>: Man, combat biker wear (2-armor, weathered face, narrow eyes, sturdy body.<br/><strong>XP</strong>: 3.<br/><br/><strong><em>Cool</em></strong>: +1<em><span class="bbc_size" style="font-size: 8pt;">do something under fire</span></em><br/><strong><em>Hard</em></strong>:+2<em><span class="bbc_size" style="font-size: 8pt;">go aggre, seize something by force</span></em><br/><strong>Hot</strong>: +0<em><span class="bbc_size" style="font-size: 8pt;">seduce or manipulate</span></em><br/><strong>Sharp</strong>: +1<em><span class="bbc_size" style="font-size: 8pt;">read a sitch, read a person</span></em><br/><strong>Weird</strong>: -1<em><span class="bbc_size" style="font-size: 8pt;">open your brain</span></em><br/><br/><strong>Hx</strong><br/>Wheels: +3 *stood up<br/>Dead Jack: =0<br/>Doc Ruth: =0<br/><br/><strong>Gear &amp; Barter</strong><br/>Sawed-off (3 harm close reload messy), shoulder sling.<br/>Machete (3-harm hand messy), belt sheathe.<br/>Combat biker wear (Black T-shirt, heavy canvas trousers, steel-toe-capped combat boots, leather jacket reinforced with metal plates, half-helmet, black neckscarf)<br/><br/><strong>Moves</strong><br/>Pack alpha: when you try to impose your will on your gang, roll+hard.<br/>On a 10+, all 3. On a 7–9, choose 1:<br/>• they do what you want<br/>• they don’t fight back over it<br/>• you don’t have to make an example of one of them<br/>On a miss, someone in your gang makes a dedicated bid to replace you for<br/>alpha.<br/><br/>Fucking thieves: when you have your gang search their pockets and<br/>saddlebags for something, roll+hard. It has to be something small enough to<br/>fit. On a 10+, one of you happens to have just the thing, or close enough. On<br/>a 7–9, one of you happens to have something pretty close, unless what you’re<br/>looking for is hi-tech, in which case no dice. On a miss, one of you used to<br/>have just the thing, but it turns out that some asswipe stole it from you<br/><br/><strong>Bike</strong><br/>Strengths:  Aggressive.<br/>Looks:  Muscular.<br/>Weakness:  Sloppy.<br/><br/><strong>Gang:</strong>(2-harm gang medium 1-armor/obligation)<br/><br/>Company Men have no true uniform beyond the black leather cut they wear over everything else, the back of which displays their colors (pictured above). This makes them easily recognizable in any crowd, even when their leather gear and light armaments are common sights anywhere. Most wear simple armor such as hardened leather, or even as little as heavily padded clothes. Their weapons consist mainly of handguns and small submachineguns, for firepower, and heavy bladed machetes or long knives for close in work. A few favor blunt weapons such as bats or hammers, and one Company Man carries a hunting rifle, mainly to deal with runners they don't feel like chasing down or game when they're out on the road.<br/><br/>In style, they are all much alike. Captain Havel knows the importance of both discipline and cleanliness, and he demands that his Men be relatively well-groomed at all times; they have the resources, given Gommorah's abundance of clean water. Thus, they wear their hair very short or shaved, and very few wear beards of any length. While soap is generally a luxury item, Company Men have ways of acquiring nearly anything, given time and necessity.