For combat I think i'd swipe 7 Seas flesh wounds / dramatic wounds. You can take (Earth) dramatic wounds, or 2 x Earth, or whatever we decide on, before being crippled to the point you can do nothing. Minor hits would give flesh wounds, solid hits would give dramatic wounds. A weak character being hit by a strong one weilding a huge weapon might take 2 dramatic wounds at once.<br/><br/>I'd work out the math, tell you flesh wound / dramatic wound, and let you write in the details of it yourself.<br/><br/>Flesh wounds fade after a fight, dramatic wounds need either someone trained in medicine, or a friendly shukenja to heal.<br/><br/>The campaign has the PCs as Imperial Magistrates, their Yoriki (deputies), or perhaps yojimbo (bodyguards), sent to the second city of the Scorpion clan. They mission is two fold .. first, to break up the illegal opium trade (the city is the home of both legal and illegal opium production for the entire Empire). Secondly, find out who murdered the previous magistrate. There are also a variety of smaller problems .. the bandit Fade, the mysterious theif Wind, the so called Ninja (peasent superstition .. ninja do not exist), and who knows what else :)