Note the downside: as long as wealth is tied to power, like it is in Pathfinder and D&D before it, it lets you make free money out of nothing, thus getting ahead of everyone else on the wealth/power curve. The complaint was there because the player, IMO, doesn't understand the reason that crafting is so slow. It's to make it so that it's hard to generate "free" money and get ahead of everyone else. It's possible with enough downtime, but less feasible that way.<br/><br/>If you allow the speed up in crafting, it means that people are getting ahead of others in power (due to the increased wealth) by a factor of 10 greater than what they were "meant" to have under the system. It's important to understand that, and once we do, we can ask ourselves, is that something we want to allow? If we understand that and the answer is "yes", that's fine, but the important thing is to understand the ramifications of house rules, how they change the system, and how they change the interaction between the characters and the system and each other.