Actually, my worry isn't so much how high your combat skills are as it is the power of even mid-level modern armor in GURPS (the combination of PD and DR adds up to horror with relative ease).  You can have combat skills at 15-16 (even the toughest example character listed only has one at 17, and she's a gradthing writing a thesis about it) if there's a compelling reason why you would be<em>that</em>good.  It's okay to be tough, I just don't want PCs running around who can take on anything short of Robocrat or the Bio-Ogre.<br/><br/>Guns are okay to have, as long as their use is funny.  I can't think of a situation in which a sniper rifle would be funny, but most guns are probably okay as long as they aren't always the first resort.  (Of course, teachers frequently have The Treatment, and collateral damage<em>is</em>funny as long as you don't lower the Archdean's stock values.)<br/><br/>A note on death: I personally feel that IOU is funnier if death doesn't screw you over<em>too</em>badly (especially if the death itself was funny).  This doesn't mean that resurrections will be fun or nice for the PC, but major character-sheet consequences aren't really entertaining. However, if you have a funny idea for consequences arising from resurrection, or want a botched resurrection as an excuse for something you're going to spend points on, PM me and we can talk.