Hey everyone~ Decided to make an OOC-ish thread so we could talk and keep the feedback in one place.<br/><br/>Thoughts so far:<br/>- Subdue action needs some work. Initially it was designed to lock the opponent into a position that is favorable for you, if you have traits that increase pleasure for that situation; subdue-focused traits, etc. However, it can also be a dead action if that player is not invested in it - also it is not very intuitive, as a subdue action should confer some advantage to the subduer/restrict the subdued person in some way as a baseline, without traits. Maybe being subdued should give you some stat/roll penalty.<br/>- The Switch action needs some mechanic to prevent two players from switching back and forth each round; it uses 2 AP, so there is no progress in the encounter and it's an endless struggle. Maybe the dominator trait (opponent can't switch after you successfully switch) should be baseline, and the trait should be replaced with something else/have a greater effect. Either that, or the AP cost needs to be lowered.<br/>- Adding in traits that give +pleasure based on position. Initially I had planned to do this, but worried it might restrict player's freedom when writing (e.g. they always feel like they need to be in doggystyle, because they get a +2 that way). That's why this idea was implemented as Vaginal/Anal, as it gives more freedom position-wise.<br/>- Other concerns: the system might be too one-dimensional/static. Will have to keep an eye on this as the encounters play out.<br/>