Moves cover particular things you might do -- if you're not, say, going aggro on somebody, or seizing something by force, or doing something by fire, then you're not making a move, just narrating your character's action.<br/><br/>If you do something that<em>is</em>, for sure, a move, then roll it -- and if you do something that ought to be a move, and don't roll for it, then I'll post something in the OOC like, "That sounds like you're trying to seize something by force, probably [whatever's in play], so you know there are potential consequences for it, so do you want to roll and make the move or do you want to rethink it?"<br/><br/>I'll try to get up a nice guideline for what is and isn't a move sometime tonight, but while people are still getting used to things, you can probably approach it like you would any freeform game and if there should've been a move somewhere, I'll just bring it up to get it resolved.  Eventually, I think people will be familiar enough with the moves to know when to go to the dice on their own.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Addendum: when we make moves, do we just PM you the rolls to figure out what happens there before posing or tag it into our IC posts or...?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You can PM them to me, or keep them out in the open, whatever.  Many things you'll roll for will only require my direct input in certain cases; if you roll to use your Angel Kit, for example, I need to let you know what's going on because it's up to me to make decisions regarding that; on the other hand, if you read a charged situation (read a sitch, sharp), you can just compare your result to the move's rules and act on them (in the case of reading a charged situation, that means asking the MC some questions); so I guess the answer is, 'post the roll, but whether or not you have to wait for me depends on what the move was.'