Senior Lieutenant Petrova walks up to Lenora and puts a pin to her chest, "Congratulations, you are the provisional section leader and responsible for the deportment and profciency of the five women under your command."  She gives you a salute, and then salutes the rest of us, "It will be your responsibility to divvy up assignments.  But for now, you two take plane 99." She says, gesturing to Chernova and Lenora and to a dark green plane sitting in the field.<br/><br/>"Your first mission will be simple.  You're going to find your target, indicated on this map, and drop hammers there.  We would offer you something weightier, but frankly, we need that for people who can actually do damage to fascists."  The rest of us are assigned at random to planes, to test our individual aptitudes and teamwork with each other.<br/><br/>Before they take off, Yelena goes to congratulate their new new leader.  She offers a toothy grin, "Congratulations!"<br/><br/>Soon enough, we are all in our planes and flying over the Russian countryside.  Trees look like patches of crops, and crops look burned out husks from this distance, most of them long since raided for food for one army or another.  Normally, a daytime run like this would be simple enough, but the germans don't curse us as "The Day Witches" so we have to learn to navigate in pitch black.<br/><br/>The navigator of the lead plane, Marina, needs to WAYFIND us to the target, an old destroyed mill.  Make a 2d6 roll to navigate us to the target without incident.<br/><br/>Then we begin the ATTACK RUN, and our lead pilot, Lenora, rolls 2d6 to determine if the run goes without a hitch.<br/><br/>Everyone else acts as a wingwoman.  If either of the two rolls above results in a 7-9, we succeed but suffer a consequence.  The Wingwoman can negate this consequence by describing a heroic action, or offering some advice to your squadron mates.