<div class="floatright">(https://elliquiy.com/elluiki/images/f/f4/Brian-taylor-gunslinger.jpg)</div><strong>Name:</strong>The Summoned Dark or Jesse.<br/><strong>Class/Archetype:</strong>The monstrous<br/><strong>Gender:</strong>Male<br/><strong>Breed:</strong>Possessed (Custom GM approved)<br/><strong>Aura:</strong>Unsettling.<br/><strong>Basic Description:</strong>His outfit is archaic to say the least. He is always dressed in the same outfit. Calf length raw leather boots, charcoal black pants with brown leather belt that has shiny, round silver buckle and matching holster. A charcoal black frock coat that matches his pants or brown canvas duster coat. A sable black silk waistcoat and necktie. On his head he wears a black stetson hat. He is tall, dark haired, grey eyed, clean shaven with a face that seems oddly to blur in the mind. Even with his old fashioned clothing, behaviour and manner of speaking you would be hard pressed to pick him out in a crowd unless he wants you to.<br/>He appears to be calm and unphased by anything, as though he has not only seen it all before, but survived it all before and has the scars to prove it. He is bluntly spoken to the point of being rude at times and takes little interest in anyone who has not called upon him or is a potential target for his wrath. He is a crack shot with his revolver, but otherwise fights only with his fists.<br/><br/><strong>Ratings:</strong><br/><br/>•   Charm: -1<br/>•   Cool: -1<br/>•   Sharp: -0<br/>•   Tough: +2<br/>•   Weird: +3<br/><br/><strong>Curse:</strong>Pure Drive - Rage<br/><br/><strong>Moves:</strong><br/><br/>•   Immortal<br/>•   Unquenchable Vitality<br/><br/><strong>Natural Attacks:</strong>Life drain, ignore armour.<br/><br/><strong>Gear:</strong>Magnum – Colt Python .357 magnum revolver. (1 harm, close, loud, reload)<br/><br/><strong>Introduction:</strong>Jesse is about a 180 years old. Although his memories are extremely fragmented and broken. He believes that he fought in the American Civil War and certainly he has memories of battle, but is unsure of which side he was on. He has no clear recollection of a family or friends. His first truly clear memory is crawling ever deeper into the darkness and the cold, begging not to die, not to be left alone. He ended up getting his wish, but not in a way that he intended. For in that blackness something possessed his dying body and he was forever changed by it. A darkness is burrowed and twisted deep into his flesh like a thorn. It is beyond such simple concepts as right and wrong, good and evil. It simply seeks vengeance. The blood price of those who have themselves spilled the blood of the innocent. It is without pity, mercy or compassion. It feeds on the exaltation of righteous revenge and drives him to fury and rage.<br/>At this point it is questionable where Jesse ends and the Summoned Dark begins, the two are so tangled into each other that even they are not sure which thoughts belong to whom. They are not alone. They will not die alone and those who do wrong will suffer for it. Jesse may feel mercy for your soul, but the Summoned Dark will give you none.<br/>________________________________________<br/><br/><strong>Level:</strong>1<br/><br/><strong>Luck:</strong>7<br/><br/><strong>Harm:</strong>(Range is 0-7, 0 meaning your Hunter is okay, healthy, and fit for battle, 7 meaning dying/incapacitated)<br/>Unstable No/Yes (Mark when you reach a Harm of 4)<br/><br/><strong>Experience:</strong>(Whenever you roll a 6 or below, increase by one point, range is 0-5. When you reach 5 points, you level up and your experience value goes down to 0)<br/><br/><strong>Improvements:</strong>(When you level up, pick an improvement from the list. When you level up five times (Level 6), you may pick an advanced improvement from the list)<br/><br/>