That is a pretty good idea.  I would like to keep staff xp independent, since they might branch off to other pursuits, but just tying guildmaster to highest adventurer is solid.  Instead of your table, though, let's try something more like this:<br/><br/>PC level       GM level<br/>1                   8<br/>2                   8<br/>3                   8<br/>4                   8<br/>5                   9<br/>6                   9<br/>7                   9<br/>8                   9<br/>9                   10<br/>10                  10<br/>11                  10<br/>12                  10<br/>13                  11<br/><br/>This way, the PCs start becoming equal to us at their level 8, but will have a few levels of relatively equal strength, and not able to overpower until levels 14+.<br/><br/><br/>EDIT:  Also, any preferences on traits?