<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Thwip the Tinker</div><div class="spoiler_body">Hit Points: 39/39, AC: 21, Touch or Flat: 16 <br/>Fort: +5, Ref: +8 Will: +3<br/>http://www.myth-weavers.com/sheetview.php?sheetid=1108422 (http://Character Sheet)</div></div><br/>Thwip redirected his eyes from the just-lit bull-lantern. Only when he closed his eye was he able to discern the location of the noise.<em>"it's to the east of us."</em><br/><br/><em>"Milady, It might be best that if you were to rest, we go back to the chapel, where there is clean air..."</em>Thwip says through occasional coughs.<em>"Although I suppose it wouldn't hurt to bar a single door while we check the other entrance. If something were to crawl up behind us, we wouldn't be able to escape easily."</em>Thwip takes a moment to tie the south door shut, using his silken rope and a U-shaped spike from his traps kit as a leverage point.<em>"There. That should help."</em><br/><br/>Then, He repositions himself behind the surly battle-maiden's behind, his head tilted to the side to inspect the door over.<em>"I've known well enough for my brothers to have knives jut from a keyhole when the handle is turned. If anything lives down here, there may be traps. be careful."</em>Thwip readies himself for Tatia and Ogzi to open the musky door, and expose what lies beyond.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body"> I have no idea if a roll is required to bind the door shut.</div></div>