Sorry,  been preoccupied by other stuff lately.<br/><br/>My rolls are below.  Also, since we're starting at 3rd level, is it possible to switch out some of the starting equipment?  Specifically, can I have a rapier instead of the shortsword?  All it really does is add d2 to damage.<br/><br/>Here's my d6:<br/><br/>At 2017-06-24 18:09:28, AribethAmkiir (uid: 31397) rolls: 1d6 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=104454)<br/><br/><br/>And new stat block:<br/><br/><strong>Silaqui Siannodel (http://www.myth-weavers.com/sheet.html#id=1182862)</strong><br/><em>Wood Elf Cleric 1 CG</em><br/><br/><strong>AC</strong>16<strong>HP</strong>27<strong>Speed</strong>35ft<br/><br/><strong>Str</strong>12 (1)<strong>Dex</strong>20 (5)<strong>Con</strong>16 (3)<strong>Wis</strong>18 (4)<strong>Int</strong>12 (1)<strong>Cha</strong>14 (2)<br/><br/><strong>Attacks</strong><br/><strong>Shortsword</strong>+7 1d6<br/><strong>Light Crossbow</strong>+7 1d8<br/><strong></strong><br/><strong></strong><br/><strong></strong><br/><br/>Divine Spellcasting (War Domain)<br/><br/>War Priest - When using the Attack action, can make one weapon attack as a bonus action.  Can use this feature a number of times equal to Wisdom modifier (a minimum of once). Regain all expended uses when you finish a long rest.<br/><br/>Channel Divinity: Turn Undead - As an action, you present your holy symbol and speak a<br/>prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for  1  minute or until it takes any damage.<br/><br/>Channel Divinity: Guided Strike - When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack<br/>hits or misses.<br/><br/>Darkvision<br/><br/>Keen Senses<br/><br/>Fey Ancestry<br/><br/>Trance<br/><br/>Fleet of Foot<br/><br/>Mask of the Wild<br/><br/>Shelter of the Faithful<br/>