<div class="floatleft">(https://i.imgur.com/oQoCM2D.jpg)</div><strong>Name:</strong>Morticia Scott<br/><br/><strong>Player:</strong>Geeklet<br/><br/><strong>Motivation:</strong>Progress / Freedom<br/>Necromancy isn't as bad as people say!<br/><br/><strong>NPC Allies:</strong>None<br/><br/><strong>Brief Description:</strong>Long, white hair, dark makeup in ritualistic patterns across her face, and usually seen in some form of light armor, just in case.<br/><br/><strong>Background:</strong>Her parents left Hexville for a simpler life, but as a teenager she took up necromancy when the small town was under siege as a "know your enemy" maneuver. But the more she learned, she realized that necromancy itself wasn't evil, it was just the people who were using it that were. And she would never succumb to that, right? RIGHT? Now she is back home, hoping to learn more and change minds!<br/><br/><strong>Secret Lair:</strong><em>(Manor District)</em>Her families ancestral mausoleum. Pretty dank and dark before she got there, but now with a few torches here and there, and some bright blue and purple rugs and throw pillows, and it has become quite livable!<br/><br/><strong>Starting Minions:</strong>Small band of reanimated skeletons, most humanoid, one dog.<br/><br/><br class="clear_left"/><hr/><br/><em>Notes:</em><br/><br/><em>Influence</em>:<br/>- Nobody in the Palace<br/>- Established in the Manor District<br/>- Established in the University<br/>- Nobody in the Guild District<br/>- Nobody in the Slums<br/>- Nobody in the Docks<br/>- Established in the Marketplace<br/><br/><br/><em>Minions:</em>4/4<br/>Group 1 (Starting Minions):<strong>Beloved</strong>Unique, protected from all negative effects.<strong>Loud</strong>1/3rd of the result of your roll is applied to adjacent districts. Reanimated Skeletons, one dog.<br/>Group 2 (Recruited from University, Turn 3):<strong>Stuck Up</strong>Unique, -2 to all rolls in the Slums, Guild District, and Docks.<strong>Fearless</strong>+2 to all rolls if rival aspirants are present. Wizard apprentices!<br/>Group 3 (Recruited from Manor District Turn 6): A shadowy group of rich folks.<br/>Group 4 (Recruited from the Marketplace Turn 8): An Orcish Armorsmith and his employees<br/>