<hr/><div style="text-align: justify;">(https://fontmeme.com/permalink/220224/dcc2c0c55f8366ac622eaea33a186246.png)<br/><br/><em>Translation from Sindarin: “Watchful Warrioress (of the Noble House of) Patient Vigilance”<br/>Bynames: Miaulin (Sindarin: “Queen Cat”); or simply Cat</em><br/><br/><div class="floatleft">(https://i.pinimg.com/originals/31/96/28/319628d806d62b84a197c321868e2f03.png)</div><br/><strong>Culture/race:</strong> Lesser Dunedain (one of the Haerenedain - ‘Far-Wandering Edain’ - of Rhudaur)<br/><strong>Profession:</strong> Knight of Rhudaur (Bardic warrior)<br/><strong>Age:</strong> 32<br/><strong>Apparent Age:</strong> Mid-20s<br/><strong>‘Actress’ / ‘Faceclaim’:</strong>  Marita ‘Tathariel’ Svensson (https://i.pinimg.com/474x/e8/f1/70/e8f1709c572db48cc6ee98ed43cfc7aa--hedge-witch-medieval-dress.jpg)<br/><strong>Gender:</strong> Female<br/><br/><strong>Languages:</strong><ul class="bbc_list"><li>Adunaic (Moderate, heavily accented; better literacy)</li><li>Blarm - the ‘Talk’ of the Hillmen of Rhudaur (Fluent; ‘literate’ in hunter’s signs)</li><li>Dunael - the tongue of the Dunlendings (Good; ‘literate’ in hunter’s signs)</li><li>Orcish (A handful of key words and phrases, such as ‘attack’, ‘enemies’, ‘food’, and ‘run away’)</li><li>Sindarin (Moderate, though accented; moderate literacy)</li><li>Westron (Fluent)</li></ul><br/><div align="center"><span class="bbc_u"><strong><span class="bbc_size" style="font-size: 12pt;">Physical Appearance</span></strong></span></div><strong>Body Build:</strong> Athletic (with some curves)<br/><strong>Height:</strong> 6’0”<br/><strong>Weight:</strong> 165lb<br/><strong>Hair:</strong> Red, usually worn loose with several small braids bound with rings<br/><strong>Eyes:</strong> Hazel<br/><strong>Skin tone:</strong> Fair (vividly scarred)<br/><br/><br/><div align="center"><strong><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;">Personality</span></span></strong></div><br/><strong>Demeanor:</strong> Cynically optimistic - works and hopes for the best, but tries to prepare for the worst.  Openly fascinated by the past, both the good and the bad.  Brave and honourable - albeit in the forms of frontier warfare rather than chivalry.<br/><br/><strong>Motivation:</strong> Believes that understanding what came before is key to comprehending the present, and to planning for the future.  Using her gift to draw tales from items and places can be even more enlightening than hearing people’s own stories.  She wants to make the world a better place, and in particular to atone for the misdeeds of her ancestors.  If she can find a way to restore hope and prosperity to her homeland (or even just a small part of it), she will feel she has truly accomplished something - but making a difference elsewhere seems more feasible.<br/><br/><span class="bbc_u"><strong>Special skills (including spell laws)</strong><br/></span><ul class="bbc_list"><li><strong>Minimal / No Proficiency:</strong> Concentration, Evaluation, Gymnastics, Magical.</li><li><strong>Basic Training:</strong> Animal Handling, Athletics, Linguistics, Medical (First aid, Rhudaurian Herb Lore), Social (Leadership, backwood aristocrat, empathy, seduction), Subterfuge.</li><li><strong>Great Talent:</strong> Academics (Item Lore, Rhudaurian History, Hillman Story- and Song-Cycles), Combat (Swordplay), Crafting (Play Instrument, Singing, Dancing), Perception (Ambush, Raiding, Hunting opportunities &amp; threats), Survival (Hunting &amp; Trapping).</li></ul><br/><span class="bbc_u"><strong>Special Ability: Item Lore (3 times per day)</strong><br/></span><ul class="bbc_list"><li>Jewel and metal assessment: evaluate the value of jewels and metals.</li><li>Item assessment: evaluate the value of crafted item.</li><li>Item analysis: determine whether an item has enchanted abilities and what they are.</li><li>Significance: determine if an item examined has any cultural or historical significance.</li><li>Origin: gives the place of origin, the being who made it and when it was made.</li></ul><br/><span class="bbc_u"><strong>Equipment</strong><br/></span><ul class="bbc_list"><li>Ancient blade of Westernesse: a simple, dreadfully-battered old dagger.  Now so fragile that she fears it might break if used as a weapon, but its millennia of tales make it one of her most prized possessions.</li><li>Armour: personally-tailored and finely-worked leathers, reinforced with steel links.  By the standards of her impoverished homeland, it’s heavy gear befitting a senior aristocrat; outsiders from wealthier lands might take it for a frontier mercenary’s gear.</li><li>Composite bow: powerful but short; suitable for hunting in woodland.</li><li>Knives: from bone-handled bronze wrought by Hillmen to a single example of dwarven steel.</li><li>Longsword: good-quality Dunedain steel; a precious (and well-used) heirloom from before the sundering of Arnor.</li><li>Pendant of the Great Cat: a snarling cat-head, commissioned by her second husband as a totem for her.</li><li>Shield: Round, wooden, covered in decorated leather.  Iron boss and rim.  Usually slung on Fastross.</li><li>Survival and hunting kit: tools, snares, bedroll, flint &amp; steel, etc.</li><li>...and her noble steed: ‘Fastross’ (Sindarin: “Copper-coloured Shaggy-Hair”), a rough-haired large pony / small horse from the hills of Rhudaur.</li></ul><br/><div align="center"><span class="bbc_u"><strong><span class="bbc_size" style="font-size: 12pt;">Personal History</span></strong></span> </div> <br/><strong>Brief Summary:</strong> A scion of one of the few Lesser Dunedain lineages still surviving in fallen Rhudaur, Tirmaethril holds title to a long-gone knightly domain, has buried two husbands and abandoned a third, and - having learned to persuade objects to sing their tales to her - has ventured forth to atone for centuries of ancestral misdeeds.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Short Version</div><div class="spoiler_body"><strong>Heritage:</strong> Lesser Dunedain nobility; clinging to survival in the far East of Rhudaur.<br/><strong>Ambition:</strong> Family have long aspired to rebuild lost fortunes and to restore a number of fallen titles that have passed to them as other Houses died out.<br/><strong>Politics:</strong> Marriage alliances are used to try to win support and coordinate efforts among the few other surviving Houses.  Tirmaethril was granted one of her father’s hollow titles, and was then used to secure one such alliance.<br/><strong>First Husband:</strong> “The decadent fool”; “the hothead”.  Another Lesser Dunedain scion, he was vain, hedonistic, and gleefully debauched - but also wanted to go down in history by forging a personal legend.<br/><strong>The Great Cat:</strong> What better way to forge a legend than to find and kill one?  6’ tall at the shoulder and revered by some Hillmen as holy, when one of the <em>chatmoig</em> was finally located by her husband it killed everyone in the hunting party - except for Tirmaethril, whom it left unconscious and severely wounded.<br/><strong>Second Husband:</strong> “The beloved barbarian”.  A Hillman chief found the lone survivor, who had not merely been spared but <em>marked</em> by his people’s sacred totem-animal.  He took her in, treated her wounds, and opened her eyes to new ways of understanding the world.  Seeing themselves as having been betrayed by both Light and Dark, the Hillmen rejected many of the arrogant assumptions and self-serving tales of more ‘civilised’ Rhudaurim and Dunedain.  In time - and over the opposition of her family - they wed.  It was from him that she gained her bynames.<br/><strong>Magical Talent:</strong> The <em>wegech</em> priestess-witch of the clan persuaded Tirmaethril that she had a magical gift - whether it was awoken by the Great Cat or had always been there, it has proved to be real.  ‘Low’ magic rather than Wizardry or the arts of the Seer, she has a talent for persuading items and objects to share their tales with her.<br/><strong>Moral Awakening:</strong> The influence of the Hillmen encouraged her to use her talents to seek new perspectives and new truths - and much of the history of her kin could be read in heirlooms and places.  This revealed old heroism and a lot of bravery, but also many dark deeds - among the Hillmen as well as her own birth-kin, though it became increasingly clear that her family had fallen a very long way from their Faithful Numenorean roots.<br/><strong>New Politics:</strong> Tirmaethril duly began working to promote close cooperation between Hillmen, Dunedain, and every other human occupant of Rhudaur.  Presenting it as the only chance of long-term survival, she argued that what hope remained for Men in the region could only be fostered if they worked together.<br/><strong>Orcish Assault:</strong> the loose alliance of her family and a few other clans and petty Houses came under growing pressure from orcish raiders: the closer they came to some semblance of prosperity, the more tempting they were as targets.  At first, they could hold their own - but in time the pressure became too much, even with occasional aid from those few Rangers willing to take an interest in so remote a part of Rhudaur.<br/><strong>Widowed Again…:</strong> Tirmaethril’s husband eventually fell in battle with the orcs, before a potential new ‘saviour’ presented himself: the leader of a warband of Angmarim heritage, he could claim Numenorean blood and had what was (by local standards) a significant military force at his disposal.<br/><strong>…and Married Again:</strong> “The black-heart.”  Tirmaethril found herself offered up to secure another marriage alliance, this time to benefit more than just her own family.  Her new husband was able to tell her more of the Angmarim perspective on history and theology - but she supplemented that education with surreptitious study of items owned by him and his officers.  Those made it all too clear how heavily influenced by the Dark they remained.<br/><strong>Betrayal… and betrayal:</strong> That knowledge meant that Tirmaethril worked ever harder to spy on her spouse, and in time she trailed him to a covert meeting.  There, it became clear that he was negotiating to ally with the orcs to split the region between them.  Rather than see that happen, Tirmaethril loosed arrows into a couple of orcish sentries, while shouting a warning to her husband’s men that they were betrayed.  Then she fled the scene, as merenaries and orcs tore into each other.  She thinks - and hopes - that her husband died in the mayhem.  Certainly, the two sides mauled each other so badly that neither remained an active threat to the region.<br/><strong>Relocation:</strong> Rather than find out who her family might try to marry her to next, Tirmaethril informed them that she was setting forth for parts unknown - to seek allies, resources, and information that might help.  This should also serve to put distance between her and any surviving orcs or mercenaries who wanted revenge upon her.<br/></div></div><br/><br/><strong>Played by </strong> Outcast<br/></div>