<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=136871.msg6229536#msg6229536">Quote from: OHWceta on 04-05-2012, 06:08:18</a></div></div><blockquote class="bbc_standard_quote">Both my interactions are suspended and they havent said anything for quite a while.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Mmmhmm. As GM it's sort of your job to chase the other players, ask them if they are still interested, PM them, etc....<br/><br/>I have a feeling that a lot of group games die out simply because all the players are waiting for another character to come and talk to theirs. While it is always the responsibility of each player to try and keep the game going by keeping their character(s) in the action and being pro-active, the onus is on the GM to find out if a player is having a problem, and if a character is off alone somewhere to create a NPC to go interact with that player.<br/><br/>Sorry, don't mean to preach, but I am still discovering this stuff myself (after two years of trying and failing to run a successful group game...)<br/><br/>Worth checking out some of the discussions in GMs Corner.