Happy Littlebottom<br/>Race: Halfling<br/>Class: Thief<br/><br/>Level: 1<br/>XP: 0<br/><br/>Strength 9 (0)<br/>Dexterity 13 (+1)<br/>Constitution 10 (0)<br/>Intelligence 11 (0)<br/>Wisdom 6 (-1)<br/>Charisma 7 (-1)<br/><br/>AC 14 (16 vs. Man-sized or larger)<br/>HP 4<br/><br/>Initiative +2 (+3 with magic dagger)<br/>Attack +1 (+2 with magic dagger)/+3 ranged<br/>Sling 1d4 [Range 30 (+2)/ 60 (+1) /90 (-1)]<br/>Dagger 1d4+1 (+1 Dagger)<br/><br/>Move 40' per round (24 miles per day)<br/><br/>Thief Abilities<br/>Open Locks 25 (35)<br/>Remove Traps 20 (30)<br/>Pick Pockets 30<br/>Move Silently 25<br/>Climb Walls 80<br/>Hide 10<br/>Listen 30<br/><br/>Sneak Attack +4<br/>Hide 90% (outside in forest)<br/>Hide 70% (inside or other outside terrain)<br/><br/>Saving Throws (Racial bonuses added in)<br/><br/>Save vs Death Ray/Poison  9<br/>Save vs Magic Wand  10<br/>Save vs Paralysis/Petrify  9<br/>Save vs Dragon Breath  13<br/>Save vs Spells  11<br/><br/><br/>Leather Armor -20 (4--halfling armor is 1/4 normal weight, as per p. 36)<br/>Thieves' Tools -25 (1)  +10% when Removing Traps and Opening Locks<br/>Backpack -4 (.1) (holds 30 pounds or 1.5 cubic feet)<br/>Bag of chalk -2 (.1)<br/>50' Silk rope -10 (2)<br/>Sling -1 (.1)<br/>20 Bullets -2 (2)<br/>Dagger -2 (1) (Dagger +1, adds to Initiative)<br/>Mirror 7 (.1)<br/>6 torches 1 (1)<br/>2 small sacks 1 (.2)--one holds the sling bullets<br/>2 waterskins 2 (4 when full)<br/>Dry Rations 10 (14)<br/>Winter Blanket 1 (3)<br/>94 gp<br/>32.6 pounds<br/>42 including coins<br/><br/>Backpack holds:<br/>Rope<br/>Thieves' tools<br/>Torches<br/>Waterskins<br/>Rations<br/>Blanket<br/><br/>Light Load up to 50<br/>Heavy Load up to 100<br/><br/><br/>Let it be said--Happy isn't.  In fact, he seems to do his best to live down his unfortunate name.  He's rude, crude, selfish, prone to lowbrow humor, and most likely to blow all his gold on a marathon drinking-and-whoring session at the drop of a pot-helm.  On the other hand, he's also willing to work just about any job, any time, for any client.  The one thing he won't even consider is going back the Shire...