<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Pic</div><div class="spoiler_body">(https://i.pinimg.com/originals/bc/6e/21/bc6e217c013b609ce20430b084683ab4.jpg)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Hida  Daisuke of house Moshibaru<br/><br/>Clan: Crab<br/><br/>Family:Hida(Moshibaru Vassal Family)<br/><br/>School:Hida Defender<br/><br/>Derived Attributes:<br/>Endurance: 10<br/>Composure: 10<br/>Focus: 3<br/>Vigilance: 2<br/>Void Points: C:1 T:2<br/>Honor:  43<br/>Status: 40<br/>Glory:  41<br/><br/><br/>Rings:<br/><br/>Earth:3<br/><br/>Air:1<br/><br/>Fire:2<br/><br/>Water:2<br/><br/>Void:2<br/><br/><br/>Skills:<br/><br/><br/>Artisan:<br/><br/>Martial:<br/>Fitness: 1<br/>Tactics: 1<br/>Martial Arts[Melee]: 1<br/>Martial Arts[Ranged]: 1<br/>Martial Arts[Unarmed]: 1<br/>Meditation: 1<br/>Scholar:<br/>Theology: 1<br/>Medicine: 1<br/>Sentiment: 1<br/>Social:<br/>Command: 1<br/>Trade:<br/>Survival: 1<br/>Commerce: 1<br/><br/>Kata:<br/><br/>Lord Hida's Grip<br/>The Kami Hida, patron of the Crab Clan, was a<br/>legendary slayer of monsters. He beheaded the<br/>massive demon that once menaced the rose-marble<br/>palace, and ripped out one skull of the two-headed<br/>Kabuto no Oni and crushed the other head with it.<br/>However, Hida was no mere brute: he was cunning,<br/>killing monsters by exploiting their weaknesses.<br/>Warriors of the Crab Clan train in similar techniques.<br/>They turn their foes' great weight against them by<br/>pinning or strategically damaging specific body parts.<br/>Activation: As an Attack action, you may make a Fitness (Void) check targeting one creature of silhouette<br/>3 or larger at range 0–1. The TN of the check is equal<br/>to the silhouette of the target (to a minimum of 1).<br/>Effects: If you succeed, your target suffers the Immobilized condition.<br/>If you succeed, you count as granting assistance<br/>(see page 26) to all characters who perform Attack<br/>actions against your target. This effect persists until the<br/>beginning of your next turn.<br/>New Opportunities<br/>Void : Your target must resist with a Fitness check or<br/>suffer physical damage equal to its silhouette, ignoring<br/>its resistance, and the Prone condition. The TN of this<br/>check is equal to your school rank. <br/><br/><br/>Kata (choose one): <br/>Striking as Earth Rank 1<br/>After striking, the bushi roots themself to the ground,<br/>hunkering down to make sure their armor takes the<br/>brunt of a hit or raising a weapon in a warding position<br/>where it can deflect harm without being damaged.<br/>Activation: When you make a Martial Arts [Melee,<br/>Ranged, or Unarmed] (Earth) check, you may spend <br/>in the following way:<br/>Earth +: Treat your physical resistance as 1 higher per<br/> spent this way until the beginning of your next turn. <br/><br/>School Ability:<br/><br/>Way of the Crab (School Ability): Ignore the Cumbersome quality of armor you wear.<br/>Once per round, before making a check to resist a<br/>critical strike, you may reduce the severity of that critical strike by the physical resistance of your armor plus<br/>your school rank (to a minimum of 0). <br/><br/>Starting Outfit: Lacquered armor, traveling clothes,<br/>daishō (katana and wakizashi), tetsubō or ōtsuchi (war club<br/>or hammer), club, knife, traveling pack.  Finger of Jade with someones Personal Seal engraved in it.<br/>Equipment:<br/>Katana [Melee] RNG:1 DMG:4 DLS:5 Grips:1-hand: –2-hand: Deadliness +2 Qualities:Ceremonial, Razor-Edged  Rarity:7  Price: 20 koku <br/>Wakizashi [Melee] RNG:0–1DMG: 3DLS: 5 Grips:1-hand: –2-hand: Qualities:Deadliness +2<br/>Ceremonial,Razor-Edged Rarity:7 Price:15 koku <br/>Club [Melee] RNG:0–1 DMG:5 DLS:2 Grips:1-hand: –2-hand: Damage +1 Qualities: Mundane Rarity:1Price: 1 bu <br/><br/>Ōtsuchi [Melee] RNG:1 DMG:8 DLS: 3 Grips: 2-hand: – Qualities:Cumbersome, Wargear Rarity:8 Price:30 koku <br/>Bokken [Melee] RNG:1 DMG:3 DLS:3 Grips:1-hand: –2-hand Damage +2 Qualties: Mundane  Rarity:3 Price: 1 bu <br/>Knife [Melee] RNG:0DMG: 2 DLS4 Grips:1-hand: –2-hand: Deadliness +2 Qualities:Concealable, Mundane,Razor-Edged Rarity:1 Price: 1 koku <br/>Yumi [Ranged] RNG:2–5 DMG:5 DLS:3 Grips:2-hand: –Qualities: – Rarity:3  Price:3 koku <br/><br/><br/>TRAVELING PACK<br/>When a character’s<br/>starting outfit refers<br/>to a traveling pack, it<br/>refers to an assortment<br/>of items carried within<br/>a furoshiki, or decorative wrapping cloth.<br/>Traveling packs consist<br/>of the following:<br/>Blanket, bowl, chopsticks, four days of<br/>travel rations, flint and<br/>tinder, and any three<br/>other items of the<br/>player’s choice that are<br/>rarity 4 or lower <br/>Sake Cup<br/>Quiver of Arrows<br/>Small Tent<br/>Wealth: <br/>Koku: 0<br/>Bu:5-1=4<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Question 4,5 and 6</div><div class="spoiler_body">4. 4. How does your<br/>character stand out<br/>within their school?<br/> <br/>Self-awareness, insight, or mysticism (+1<br/>Void Ring): At a certain point, all arts become<br/>a study of the universe, oneself, and the relationship between the two, and your character<br/>is more adept at seeing things within both than<br/>most of their peers are. They might even seem<br/>to have a supernatural sense of things, and to<br/>act based on hunches about what is to come in<br/>addition to possessing insight about their place<br/>in the wider universe. <br/><br/>5. Who is your<br/>Lord and What is<br/>your character’s<br/>duty to them?<br/><br/>My duty is to  do  honor to  my Lords Dojo, In honing my skills and the skills of my fellow students.  Also as  an aside  I believe my  Sensei sought me to serve  under him not primarily with my skill with a  blade but my penchant for Theology. Not having to  cut down on training time with students to  discuss  spiritual  matters with a Shugenja  means more time in the dojo in my Lords Mind. I work to provide  both talents to my fellow Students in service  to my Lord.<br/><br/>6. What does your<br/>character Long for,<br/>and how might this<br/>impede their duty?<br/><br/>To Learn more about my parents and the Kami willing be  reunited with them. I worry that this will be used by more Nefarious forces or people in the world to lead me a stray from my duty and  the path of righteousness.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Question 7,8 and 9</div><div class="spoiler_body">7. What is your<br/>character’s<br/>relationship With<br/>their clan?<br/>Believes that being religious and seeking to  engage in  pursuing enlightenment  can bolster ones dedication to bushido in  the face  of  the  terrors  that plague rokugan be they supernatural or by the  hand of  humans.<br/>If your character has a fundamental disagreement with their clan’s beliefs, policies, or practices and has defied these in the past, gain 1<br/>rank in a skill in which you have 0 ranks. Consider why this skill represents a divergence from(Theology)<br/>the clan’s training or values. <br/><br/>8. What does your<br/>character think<br/>of bushidō? <br/>The   care of the  soul and  body is  important to adhere  to the  strictures of bushido the tao and to  honor  the ancestors and to follow the will of  the  kami. A Samurai's duty   is  more  then just  one's service to ones  lord it is also service  to the empire as a whole and it is a Samurai's  duty to tend  to  the well being of  all people of the empire regardless of caste. <br/><br/> If your character diverges from some or all<br/>common beliefs about how samurai should<br/>behave honorably, gain 1 rank in one of the<br/>following skills to reflect past behavior that was<br/>unbefitting of a samurai or deeply defied the<br/>norm: Commerce, Labor, Medicine, Seafaring,<br/>Skulduggery, or Survival.(Medicine)<br/><br/>9.  What is your<br/>character’s greatest<br/>accomplishment so far? <br/>Helping My Otodatke successfully complete the Twenty Goblins winter.<br/>Sixth Sense (Void)<br/>It is said that the Kuni Witch Hunters of the Crab Clan,<br/>tasked with hunting down mahō-tsukai and other<br/>servants of the Shadowlands that operate within the<br/>Empire, have the ability to sense the presence of ghosts,<br/>spirits, and other supernatural beings. The Witch Hunters<br/>keep the Empire pure of the Taint of the Shadowlands,<br/>and they have been granted authority to execute mahō-<br/>tsukai and other practitioners of blood magic at their<br/>sole discretion—at least within Crab lands.<br/>Types: Spiritual<br/>Effects: The following apply to a character with the<br/>Sixth Sense distinction:<br/>$ You have an instinctive sense of supernatural<br/>beings, and you can feel the presence of spirits<br/>and similar entities even when they have not<br/>chosen to reveal themselves. This feeling is<br/>ominous in the presence of beings with evil<br/>intentions and neutral when the beings are<br/>simply going about their business as usual.<br/>$ When performing a check for which you need<br/>to follow your hunches (such as a Meditation<br/>[Void] check to generate initiative during a duel<br/>or a Theology [Void] check to detect a snarl in<br/>the invisible threads of the universe), you may<br/>reroll up to two dice.  <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Question 10,11 and 12</div><div class="spoiler_body">10. What holds your<br/>character back the<br/>most in Life?<br/><br/>Sworn Enemy (Earth) (Enemy was being investigated by my parents and  has  caused said enemy  to be a  complication in my life even though  the  character is  not aware of this enemy)<br/>“As soon as a person leaves their house, they have<br/>seven enemies.”<br/>– Tao of Shinsei<br/>Types: Interpersonal<br/>Effects: The following apply to a character with the<br/>Sworn Enemy adversity:<br/>$ You and the GM should select or create a<br/>character to be your sworn enemy. Your sworn<br/>enemy exists within the world and periodically<br/>meddles in your affairs, directly or indirectly,<br/>at the GM’s discretion. If your sworn enemy<br/>perishes, you must either remove this disadvantage, acquire a new sworn enemy (perhaps<br/>someone who hates you because of your role<br/>in the demise of the previous one), or find a<br/>way for your deceased foe to continue playing<br/>a role in your life.<br/>$ When you make a check to remain rational in<br/>the presence of this person you hate (such as a<br/>Courtesy [Earth] check to interact with this person without being provocative or a Meditation<br/>[Earth] check to stay stoic in the face of their<br/>insults), you must choose and reroll two dice<br/>containing  or . After resolving the check, if<br/>you failed, you gain 1 Void point. <br/><br/>11.. What activity most<br/>makes your character<br/>feel at peace? <br/><br/><br/>Religious Study (Void)<br/>Types: Mental, Spiritual<br/>Effects: The following apply to a character with the Religious Study passion:<br/><br/>After you spend a short time studying a religious object, text, ritual or other observance, you are able to discern its purpose and determine what religion it belongs to (unless the religion has not been chronicled by anyone in the Emerald Empire).<br/><br/>After performing a check to contemplate an aspect of religion (such as a Meditation [Void] check to ponder the meaning of a particular passion of the Tao of Shinsei or a Composition [Void] check to write down your thoughts on a religious ritual you witness), you remove 3 strife.<br/><br/>12. What concern, fear,<br/>or foible troubles your<br/>character the most? <br/><br/>Superstition (Void)<br/>“A great deal of folk wisdom revolves around death.<br/>Peasants will avoid the number four because the<br/>pronunciation is close to one of the words that means<br/>‘death.’ Chopsticks should never be stuck upright in<br/>rice, as this mimics the placement of a ceremonial<br/>bowl upon the altar at a funeral. And one should never,<br/>ever write a person’s name in red ink, as the names on<br/>grave markers always are painted in red.”<br/>–Observances of Empire, by Moto Kojiro<br/>Types: Mental, Spiritual<br/>Effects: The following apply to a character with the<br/>Superstition anxiety:<br/>$ When faced with signs of the supernatural, you<br/>become visibly agitated, and you attempt to<br/>leave the scene, appease the being or phenomenon in question, or acquire supernatural<br/>protection of some kind.<br/>$ After performing a check to interact with or<br/>learn about a supernatural being or phenomenon (such as a Meditation [Void] check to perceive the presence of a supernatural being or a<br/>Theology [Void] check to know a supernatural<br/>being’s designs or desires), you receive 3 strife.<br/>If this is the first time this has occurred this<br/>scene, gain 1 Void point. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Question 13,14 and 15</div><div class="spoiler_body">13. Who has your<br/>character Learned<br/>the most from<br/>during their Life? <br/> A member of the Moshibaru  family that developed  the  gift to speak to the  kami and was sent to  train with the  Kuni and returned  to the  family  tobea academic and  theology sensei for the  ronin brought  into the family to  provide  basic  education or  guidance to  those  that  had some touch  of supernatural gifts.<br/>Ally [Academic &amp; Religious Sensei] (Water)<br/>Do not use my name too freely, beloved, on every tea matron and Miwaku Kabe guard. But if our connection<br/>should advantage you in court, it pleases me to think<br/>that I may open doors for you.<br/>- A letter to Iuchi Shahai, signed only<br/>with a Chrysanthemum seal<br/>Types: Interpersonal<br/>Effects: The following apply to a character with the Ally<br/>[Name] distinction:<br/>$ You have proven yourself to a someone, who is<br/>willing to help you (within reason). They are open<br/>to sharing what they know about most topics,<br/>whether via a face-to-face meeting or written<br/>correspondence. They are also willing to arrange<br/>introductions for you with people they know. <br/><br/>14. What do peopLe<br/>notice first upon<br/>encountering your<br/>character?<br/>In a given region and especially within a particular clan,<br/>samurai are expected to behave, dress, and comport<br/>themselves in certain ways. Customs vary somewhat<br/>by region, and certain allowances are made for outsiders—a battle-hardened Crab bushi on business in a<br/>Crane court is hardly expected to be able to maintain<br/>perfect etiquette, although their manners are sure to<br/>be subtly criticized by the courtiers present.<br/>93<br/><br/>Within their homeland, however, any aspect of a<br/>character that veers from the norm, from slight oddities of appearance to trivial mannerisms, tend to attract<br/>attention. A character might stand out for their unusual<br/>looks, strange dress, or ancestry that can be traced to<br/>far-flung parts of the Emerald Empire (or even beyond,<br/>in the case of some families). A minor behavior, like<br/>chewing one’s lip when nervous or clasping one’s hands<br/>to hide trembling fingers, can be the thing that others<br/>remember about a character. Perhaps the character<br/>always says the same thing when meeting a stranger. All<br/>these things add subtle depth to the character—and so<br/>does a deliberate absence of memorable details.<br/>Record the answer in the Personality, Habits and<br/>Quirks section of your character sheet.<br/>Additionally, choose one distinctive aesthetic accoutrement that your character carries or wears most of the<br/>time (e.g. a scarf, hair ornament, engraved scabbard,<br/>eyepatch, etc). This bit of personal flair might accent<br/>their striking features or stand in contrast to them<br/><br/>Always seen carrying  and reading books on the Tao or the Kami.<br/><br/>15. How does your<br/>character react to<br/>stressful situations?<br/>Although samurai are supposed to maintain proper<br/>decorum and conceal their emotions, few of them are<br/>truly able to control their feelings at all times. Even the<br/>most stoic and rigidly self-controlled samurai occasionally lets out a true sign of feeling, especially when they<br/>are being berated by their lord or treated disrespectfully by their subordinates. What emotions does your<br/>character show, and why? What events or feelings can<br/>make them lose their self-control? Conversely, what<br/>emotions can they always control, no matter what?<br/>Describe a noteworthy physical response that your<br/>character has during times of stress and note it under<br/>the Personality, Habits, and Quirks section of the character sheet. As your character’s strife approaches their<br/>composure, your character might display this behavior,<br/>and it could play a part any time they unmask.<br/> <br/>In General when stressed will Whisper passages from the tao.<br/><br/>When beings of the Shadowlands  are mentioned will subconsciously  touch a carried sliver of  jade and if that is  not  with them, will look for the nearest source of  jade or a  shugenja to be near.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Question 16,17 and 18</div><div class="spoiler_body">16. What are your<br/>character’s preexisting<br/>reLationships With<br/>other cLans, famiLies,<br/>organizations, and<br/>traditions?<br/>A character is exposed to many other groups during<br/>their life in numerous ways; diplomacy, marriage alliances, trade, wars, and travel all may bring a person<br/>into contact with groups they do not belong to (at<br/>least initially). What other groups within the Emerald<br/>Empire has your character been exposed to, and what<br/>impression have these exposures left? Is your character<br/>betrothed or married to a member of another family<br/>or clan? Did they marry into that family or clan and<br/>suddenly need to acclimate to a very different set of<br/>expectations and social strictures? Are your character’s<br/>marriage prospects poor due to bad relationships or<br/>due to bad blood with neighboring families or clans?<br/>Has your character been too involved in battles or even<br/>all-out war against another clan? Did victory or defeat<br/>harden their heart against members of this clan, or did<br/>the pointlessness of war against other clans become<br/>obvious during the war? Does your character have a<br/>personal reason to feel sympathy for a particular group<br/>or to hate them, and if so, how did this develop?<br/>Record any noteworthy history, quarrels, alliances,<br/>or grievances your character has with other groups in<br/>the Relationships section of your character sheet.<br/>Additionally, choose one item of rarity 7 or lower<br/>that your character received as a gift from one such<br/>group, took in battle fighting against them, or that otherwise relates to or symbolizes the character’s past and<br/>ongoing relationship with them. Add this item to your<br/>starting outfit. A finger of Jade with  a personal seal carved into it possibly may be belonged to a friend  or a family member of his birth parents.<br/><br/>Raised by fellow ronin that where close friends of my parents and regularly worked for merchants. Serves as  a Junior Instructor under a Maburoshi family Martial arts Sensei of the Hida Defender School. Also has a Mentor in  a Kuni trained Maburoshi Scholar. That teaches the ronin reading writing and other basic knowledges.<br/><br/><br/>17. How Would your<br/>character’s parents<br/>describe them?<br/>Parental devotion is an expected virtue in a land where<br/>the family, not the individual, is the repository of honor and reputation. However, despite this ideal, there<br/>are plenty of samurai who have a fractious relationship<br/>with their parents, or who offer outward veneration<br/>while concealing a lack of respect. Does your character have a proper relationship with their parents, or are<br/>they estranged? Was the character’s childhood a happy<br/>one. Were they a torment to their parents, or vice versa? Are their parents still alive?<br/>Record the nature of the relationship between<br/>your character and their parents or immediate family members in the Relationships section of your<br/>character sheet.<br/>Additionally, gain one rank of one skill in which your<br/>character has 0 ranks, and determine whether your<br/>character’s parents approve of this extracurricular interest or see it as a regrettable deviation, and why<br/><br/>Was always told by the ronin that raised him his penchant for understanding how other people felt was just like his mothers. They regularly reminded him of how she possessed the same knack.  They also claimed that he possessed the practicality of his father and so it wise to learn more the one type of combat in order to survive a battle. (Skill Sentiment)<br/><br/><br/>18. Who Was your<br/>character named<br/>to honor?<br/>When receiving or choosing a name at their coming of<br/>age ceremony, many samurai adopt a name that honors a recent or particularly noteworthy ancestor. In the<br/>Emerald Empire, using a portion of an ancestral name<br/>combined with other syllables to change its meaning is<br/>one common practice for many families. Whose name<br/>is your character’s derived from? What was meant by<br/>the bestowal of this name upon your character? What<br/>did this person accomplish during their life? How did<br/>they die, or do they still live? Did or does your character<br/>have a personal relationship with this ancestor? Does<br/>your character feel pride in the name they carry, or do<br/>they fear failing to live up to the person it represents?<br/>First, roll a ten-sided die twice. Consult those<br/>numbers in Table 2–1: Samurai Heritage on the next<br/>page to see entries on two potential famous relatives<br/>from the last few generations. Choose one of those<br/>two options as the relative for whom your character is<br/>named. Then, roll a ten-sided die again as specified<br/>by that entry.<br/>At the GM’s discretion, all players in a game may<br/>choose the first result, the second result, or both results.<br/><br/>Does not actually know who he was named for  ancestor wise as  his birth parents were not around to tell him and the ronin or raised him were not told.<br/><br/><br/><br/><br/><br/>7  Elevated for Service       <br/>Decrease<br/>your glory<br/>by 3 and<br/>increase your<br/>honor by 3 <br/>         Commerce 1<br/><br/><br/>9 Imperial Lineage   <br/><br/>Increase your<br/>status by 10.<br/><br/>You gain the Blessed Lineage advantage (see page<br/>103) (this can be assigned in excess of the normal limitations on advantages at character creation). <br/>Blessed LineAge (Void)<br/>“Perhaps you’d like to match your words with your<br/>steel,” the woman growled, her hands resting upon<br/>the hilts of her swords. “You will learn a hard lesson:<br/>nobody insults Mirumoto Ohatsu with impunity.”<br/>The man she faced smiled in return.<br/>“I certainly did not intend to offend you in any way,<br/>Ohatsu-san. Please allow me to introduce myself. I am<br/>Miya Matsuo. Perhaps you have heard of my cousin,<br/>the Imperial Herald?”<br/>Types: Interpersonal, Spiritual<br/>Effects: The following apply to a character with the<br/>Blessed Lineage distinction:<br/>$ Characters with status of 50 or higher understand that they might suffer a loss of prestige if<br/>they harm you, and thus do not choose to kill<br/>you as their first option, even if you are a political obstacle they would otherwise eliminate<br/>without hesitation.<br/>$ When performing a check for which your<br/>esteemed lineage is a benefit (such as a Command [Void] check to challenge someone’s perception of a situation or a Government [Void]<br/>check to know the likelihood of a political eventuality), you may reroll up to two dice <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Question 19 and 20</div><div class="spoiler_body">19. What is your<br/>character’s<br/>personaL name? <br/><br/>Left his name as  the name given him by his parents.<br/><br/><br/>20. How should your character die?<br/>How I would like to die, Growing Old as a sensei for  the Moshibaru family, training and preparing the next generation.<br/><br/>Though how I will die, could be any number of ways, The will of the Kami may have one path for me. My lord May have dedicate  my death. The emperor may even be the one to decided my fate. A Samurai's death is usually not  theirs to decide just how the face it.<br/></div></div>