<div class="floatleft">(https://elliquiy.com/elluiki/images/thumb/5/59/Pip1.png/437px-Pip1.png)</div><br/><div align="center"><strong>Epiphany 'Pip' Dimath (https://www.myth-weavers.com/sheet.html#id=1553109)</strong><br/>CG Tiefling Wizard 1</div><br/><br/><strong>Background:</strong>Pip was born into a family of poor peasants in an Issian fishing village, and immediately shunned by his horrified parents.  His father traveled to a local wizard, a human named Krahulik, in the hopes that the wizard's arcane talents and knowledge could help them explain why they had been cursed with a demon child, or simply get rid of it for them.  Krahulik, upon finding the small, inquisitive, clearly inhuman infant abandoned on a rough blanket in a corner of the peasant's house, offered to take the child in and care for it himself.  The parents were relieved, glad to be rid of it by any means possible.<br/><br/>Pip, thus, grew up in a crumbling stone tower with an aging human wizard, a plethora of arcane texts and a strange, yet affectionate, Lyrakien babysitter.  Fed on goat's milk until weened, taught to speak and read by the tiny, bewinged familiar, he experienced a far different childhood than most.  The wizard often visited the nearby village, not only to restock his supplies, but to help the citizens in exchange for trade or gold.  Krahulik sometimes brought the Tiefling child with him, but only rarely, as Pip's appearance provoked rude, cruel and sometimes violent responses from the fisherfolk.<br/><br/>Most of Pip's time was spent reading books and accompanying his adopted father's familiar on interesting explorations of the wilderness around their tower.  He never developed skill with relating to others, as his most significant social interactions were between himself and the fairy.  He did, however, develop a brilliant intellect, a thirst for knowledge, a plethora of languages and a passion for the arcane arts.  Krahulik began teaching him when he was in his early twenties, still quite young for a Tiefling, but the wizard was already in his fifties and they knew he would not likely live long enough to see the boy become an adult.<br/><br/>Krahulik died in his nineties, when Pip was 58, and Pip buried him on a small knoll beside his tower beneath a willow tree.  His familiar, no longer bound to his service and mourning for his loss, bid Pip goodbye and left to return to her home.  Pip was left alone in the tower, for the first time in his life, and for a time he didn't know what to do with himself.  The villagers decided things for him, however, for a few short weeks following Krahulik's death, a delegation of fishermen arrived at the tower and shouted their ultimatum at him from a safe distance.<br/><br/>They had tolerated his presence because of Krahulik, but they would suffer his presence near their homes and children no longer.  He would have to vacate the tower and leave the area within the week, or they would set the tower aflame and send him back to the pit from whence he came.  Pip felt a prickle of anger at their ignorance and threats, but in his heart he knew that they were simply afraid.  So, he worked tirelessly to secure Krahulik's tomes into crates and to pack his own bag to leave.  Then a day before the mob was to return, he left the tower and set out into the world.<br/><br/>Since that day, he has roamed far and wide, enduring more of the bigotry against his kind, as well as the odd attractions.  He found and<div class="floatright">(https://elliquiy.com/elluiki/images/a/a1/Pip2.png)</div>formed his own close bond to a small, bright-eyed rodent named Skrum who soothed the loneliness left behind by the passing of his father and the departure of his father's familiar.  The Stolen Lands, and the plan to reclaim them, intrigued him for many reasons, not the least of which the idea that there might be made a place where beings like himself could be accepted.  Not to mention there were untold mysteries to uncover in those dark reaches.<br/><br/><strong>Appearance:</strong>Scrawny might be the first word that comes to mind when one sees the Tiefling wizard.  Short would likely be the second thought.  He's 5'4 and weighs less than 130 lbs, though he tries to disguise his slenderness with clothing that billows a bit and adds a bit of bulk to his frame.  His curled ram-like horns extend back from the crown of his head over his long, pointed ears and thick, velvety brown-black hair.  His hair falls down his back to the base of his bird-wing shoulder blades and blends with the color of his knee-length cape.  Aside from the horns and pierced ears, he sports several other unmistakable signs of his fiendish heritage.  Namely: skin the red-orange of fresh clay; vibrant, pupil-less, almond-shaped eyes the marbled, molten color of lava;  a broad, somewhat flattened nose; a long, slender, spiked tail with a large tuft of silken mahogany fur on the end; and a pair of small (some might even say<em>dainty</em>) hooves on the ends of his decidedly goatish legs.  And these are only the ones that can be seen when he is fully clothed, as there are no doubt others lurking beneath his simple garb.  He often has a small, big-eared, strange-looking, dun-colored rodent (https://i.pinimg.com/736x/d6/3a/33/d63a33d25862c61cf2080984666d5c5c--rodents-hamsters.jpg) perched on his shoulder, sleeping in his hair or peeking from one of his pockets.<br/><br/><strong>Sexuality:</strong>Pip...is what one might call a man-whore.  He doesn't go looking for it, or disrespect the people he ends up sleeping with, and part of him is always a bit sad and surprised when he discovers that they are simply using him.  But, there are always those certain beings who find the prospect of being bedded by a Tiefling enticing, no matter how utterly doofy and bookish said Tiefling might be.  And, given his relative age, he can hardly be faulted for not turning down such offers when they are presented to him on a silver platter.<br/><br/>However, many of his lovers find themselves disappointed by the relative lack of kink that Pip gets up to without encouragement.  He likes to cuddle and kiss, and finds vanilla sex very satisfying, but most of his partners seemed to be expecting some exotic, fiendish delights.  He is willing to engage for the sake of his partner, and generally enjoys most fetishes if his lover is enjoying themselves, but he isn't likely to come up with anything more risque than light spanking or public teasing on his own.<br/><br/>He's completely open-minded when it comes to race, gender, sex and even species, to an extent.  Sentience is key on the last bit.  He won't willingly engage in non-consensual sex, but his player is okay with dub-con.  Oh, and he's not built like normal boys...so just be forewarned if you have issues with unconventional genitalia.<br/><br/><strong>Leadership Roles:</strong>Magister, Spymaster or Treasurer seem the most applicable options, and are listed in order of my personal interest.