Each stat is tied pretty closely to a few specific moves ... maybe it will become more concrete in later sessions, when you'll have a better idea of what you're going into when highlighting stats!  Then it would be like, "I think it'll be interesting to see so-and-so deal with whatever with lots of guns, so Hard, tag everything Hard!"<br/><br/>Here are some questions for Queluna to deal with:<br/><br/><strong>Ambrosea</strong>, where does this drug your cultists love so much come from?  Your cult provides 2-barter when you're in surplus, what do they do for all that scratch?  How do they manage to bring in so much when they're stoned into a stupor?  How much time have you spent Gomorrah in the past, and are you well-situated here or are you mostly transient?