<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=185883.msg8957954#msg8957954">Quote from: kckolbe on 25-09-2013, 12:21:46</a></div></div><blockquote class="bbc_standard_quote"><br/>Magic items take longer to make, require specific feats (and spells), and cost xp.  I, personally, would love to see a PC have a crafting side-business.  Of course, the guild would charge a fee on all such sales.  I'd much rather see a crafter making money on the magic items he/she made as opposed to "party members" getting free upgrades through no merit of their own.<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Actually the magic item crafting has been changed a lot since 3.5.  You no longer use XP and you don't have to have the spells unless in a very few cases (it just makes it harder to make the item without the spell). And really a single feat for being able to create just about anything (Craft wonderous) is quite cheap.<br/><br/>As for character. I was considering a totally non-combat oracle. Would be a cool way to get informations about missions and such and would give the other PCs an access to some healing spells like lesser restoration and later raise dead.