<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=148593.msg6739688#msg6739688">Quote from: mayovagn on 10-08-2012, 18:00:20</a></div></div><blockquote class="bbc_standard_quote">Silly question, is the shuttle fuel explosive under pressure/containment at all? *Grins*<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Underground storage tanks made from Marscrete. Also, don't forget that combustion requires oxygen. Things don't burn in a CO<sub>2</sub>atmosphere!<br/><br/>We're nearly there, folks... I have a little more work to do in the environment, post the RoP and we will be away! Oh, I need to change the IC threads list.<br/><br/>1) Martian surface<br/>2) Main dome<br/>3) Command Centre<br/>4) Maintenance block<br/>5) Science Block<br/>6) Stores<br/>7) Habitat 1<br/>8) Habitat 2<br/>9) Habitat 3<br/><br/>I will open the threads at need and not necessarily in that order   (probable order is 1,4,3,2,7,5,6, but we shall see).<br/><br/>I don't mind which habitat people pick, but I might do a single thread for all three.<br/><br/><hr/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=148593.msg6739783#msg6739783">Quote from: Blinkin on 10-08-2012, 18:23:38</a></div></div><blockquote class="bbc_standard_quote">Hey Boss!<br/><br/>Going to ask a couple of questions and a suggestion about Laura's department, if it's ok, let me know, if not, let me know.<br/><br/>I would suggest 5 security personell in the first wave. This gives roughly 1 "police officer" for every 11 colonist and allow for a presence in the event of a bar room brawl. <br/><br/>I would also suggest that they would also fill the roles (as auxilery) medics, fire-fighters or similar needs) as well as enforcing law and order. This gives them more to do than patrol empty corridors and break up poker parties in private residences. ;) Other duties can be assigned as needed, but this gives them something to do and more range of capabilities to assist both the colonist as well as the council... as more colonist arrive, the force may have to be expanded, but that's in the future. There shouldn't be much crime to begin with, but fist fights, drunken disturbances and once children appear, graffitti issues. ;) Of course, police do more than just law enforcement, and all of those regular needs are included in the job description.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's a good idea. I think most people will have dual roles anyway. The security guys are all serving armed forces personnel. They will therefore have a range of skills from rural battlefield combat to field surgery. Their job is to be a "reassuring presence". In the event of an emergency they will be the first into pressure suits and will then help and guide everyone else to the emergency assembly areas, if a fire alarm goes off they will be there to rescue the unfortunate pot-head from his or her room - and confiscate the weed and lock the idiot up pending deportation back to Earth!<br/><br/><hr/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=148593.msg6739831#msg6739831">Quote from: Atlas on 10-08-2012, 18:39:39</a></div></div><blockquote class="bbc_standard_quote">Hey Chrystal. Would you like me to make some of those nifty PC face profile pictures we've been using in Haibanes game. Then we can use them as headers for our posts. Would be extra useful for me, especially as I have two characters.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sure, if you wish. We need to teach people how to do it though.