<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=162838.msg7698861#msg7698861">Quote from: NaughtyKitty on 10-02-2013, 03:21:54</a></div></div><blockquote class="bbc_standard_quote"><br/>*snip*<br/><br/>As others have pointed out, the beauty of this game is that like real life you're in complete control of your destiny. Whom you choose to associate with (or take to bed) is completely up to you.  If everyone were agreeable, how about we leave the age alone...call a truce and continue forward?<br/><br/>Something else to throw out there for everyone's consumption:  Time keeping.  Given how big we're getting, I feel like I need to implement some form of time control for the town.  Obviously town time and real world time cannot coincide given that things can only happen at the pace of people posting.  The details haven't been worked out....but I'm thinking right now that I will announce the date and then give a specific time frame that this date is open for play.  Not sure just how detailed we need to get on that right now as I certainly want to give everyone the maximum amount of time in a given segment for RP.  At the conclusion of each "day", the next date will be set....and I'm not thinking the jumps will be exactly linear.  If someone sets a big event with Silver for the Social Calendar, those dates will probably influence any time jumps.  This will be less the case with regular, repeating events.  If a pub is having live music every Friday night, we may not play out every Friday night....but we'll hit one every so often.  So those of you who have businesses that want to plan regular things, please work with Silver to establish the days of the week.  :)  More details will be released as they're sorted.  :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Alright I will call truce on the 'age' matter for the time being. And now I shall move on to this other matter.<br/><br/>*takes a deep breath*<br/><br/>I do not think that it's right to try and control the time, at least not what 'normal' day is played at what time, for how long.<br/><br/>That being said for 'Town Event' that would be the only time that I would be behind naming a certain day and time period.<br/><br/>My thoughts are still forming on this and I will be posting again... but right now at this moment, I am against 'Time keeping'. Everyone has proven that they are keeping track of time, of their own personal events throughout many different threads without using ooc knowledge of things which haven't 'happened yet' to influnce their posting.. Why take that away from people, to be able to move things along at their own pace.<br/><br/><hr/><br/>I mean if a person did for example:<strong><span class="bbc_size" style="font-size: 12pt;">Saturday - February 9, 2013</span></strong>at the beginning of their scene but they were allowed to have that day run for as long as they wished for it to be, that I would be alright with. It's the set times, you must do this by this time, you only have this much time for this day. People have odd schedules; I do for example, some days I am working and others I am not, every week is different for me. And by having a rule like that I would be feeling a bit overwhelmed and i am saying this from the stand point of a player not as a CoGM.