To touch back on a few points before moving on:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">It would be good if there is some plausible way to easily introduce new people to the mix if need be in the game setting.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>the way I've done this in the past is to build a open portal location into my intro, a base starting point for all characters to come in: For the X-men RP its the various bases of the factions, for a pirate city RP I set up elsewhere a dock, as well as several bars in the townsquare, was used. The idea is to give players an entrance that caters more or less to the characters they are most likely to draw up in each given scenario. While it doesn't always work and you'll have to intro a few directly. I find it cuts down on the "I'm sorry you'll have to wait til this scene is over before you can join in" moments.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">for a game to turn into an interesting story, someone or several people need to be making narrative decisions on a regular basis.  What I'm talking about is how so few games, even ones with gifted participants, incorporate major plot decisions from several participants other than the GM.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>One of the best story arcs I've ever done was inspired by a player who made a decision without my input as GM. Here's what happened. The thread, the Pirate City RP i mentioned earlier to be exact, had lost several players and much of its story momentum and was on the brink of dying out. He came in the OCC and took a quick head count of who was around and said we'll then lets just say the city's on fire then to get things moving again. He wrote up the post and began to react as such. Instead of repremanding him I decided to give the fire a cause, invasion of the island town by the Spanish, who had come to reclaim the island as a colony from its current government. It turned into a story arc that lasted over 6 months and had effects on the enviroment that continued to touch it until i left the community and closed down the RP 2 years later. I wish that more players had that type of inspired decision making skills.<br/><br/><strong>As for what I like to play:</strong>As a player I enjoy the corrupted or unexpected character. The 'nice guy" who is secretly a sadist, the guy who loses his humanity because he became a monster while saving someone else, the geek with a specialized bit of knowledge that makes him a badass, or the antihero who should be a villain but has a code of honor that makes that impossible despite his own lack of conscience. Characters that even I'm not sure where they will end up. Who are like real people a mix of good and evil with only a single choice making the difference. I also love a villain that thinks he's the hero. As for Genres, I like reality structured fantasy, meaning my magic has rules, my winged animals still conform to anatomy and physics, etc. That said my favorites include DnD, Post-apocalyptic, Near future, hard sci-fi, and I'm just starting to explore steam-punk. Also a big fan of horror, supernatural, and furry RPs. My characters are mostly bisexual and dominant, like me. I can do female and even herm characters but I am most comfy in male characters as I'm never sure how others will react to finding a male playing a girl or herm. It's still a little strange for me to seduce some one in a different gender.<br/><br/>