Well, I can't really think of any NPCs that seem especially relevant.  Just Geran's mother, maybe the other couple of refugees who still live in the original farmhouse . . . but near as I can tell, there's no major reason why he'd be going back there (or at least, not in a way needing the DM's involvement) after game start.<br/><br/>And after some reflection, I feel better about Geran using Spooky and her music as a conduit for another view of the half-orcs.  He still blames Graz's worship (blaming gods directly for things is dangerous in a world where they do directly intervene) for his father's suicide, but at the same time, he's curious.