<br/>Hehe to help clarify my actions here is what they are in an  ooc sense.<br/><br/>Crystal is using Astral Construct with 3 power points invested to summon the following in hopes of keeping the zombie busy or putting an end to its threat.  The Astral Construct will attack it and hopefully if not destroy it at least trip and slow it or keep it busy until more can be done ^.^<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">2ND-LEVEL ASTRAL CONSTRUCT<br/>Medium Construct<br/>Hit Dice: 2d10+20 (31 hp)<br/>Initiative: +2<br/>Speed: 40 ft. (8 squares)<br/>Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16<br/>Base Attack/Grapple: +3/+4<br/>Attack: Slam +4 melee (1d8+4)<br/>Full Attack: Slam +4 melee (1d8+4)<br/>Space/Reach: 5 ft./5 ft.<br/>Special Attacks: —<br/>Special Qualities: Improved Slam Attack (Ex): The astral construct<br/>gains the Improved Natural Attack feat (see<br/>page 304 of the Monster Manual),Trip (Ex): If the astral construct hits with a slam attack,<br/>it can attempt to trip the opponent as a free action without<br/>making a touch attack or provoking attacks of opportunity.<br/>If the attempt fails, the opponent cannot react to trip the<br/>astral construct, construct<br/>traits, darkvision 60 ft., low-light vision<br/>Saves: Fort +0, Ref +2, Will +0<br/>Abilities: Str 17, Dex 15, Con —, Int —, Wis 11, Cha 10<br/>Skills: —<br/>Feats: —<br/>Environment: Any</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>