Basic stat lists for ships and orbitals:<br/><br/><strong>Basic Ship Classes</strong><br/><br/><table class="bbc_table"><tbody><tr><td>Unit Name</td><td>Design</td><td>Cost</td><td>Maintenance</td><td>DV</td><td><strong>AS</strong></td><td>AF</td><td><strong>CR</strong></td><td>CC</td><td>Basing</td><td>Traits</td><td>Hull</td></tr><tr><td>Juggernaught</td><td>JG</td><td>20</td><td>6/2</td><td>20</td><td><strong>25</strong></td><td>7</td><td><strong>18</strong></td><td>10</td><td>6</td><td></td><td>6</td></tr><tr><td>Monitor</td><td>MT</td><td>15</td><td>4/2</td><td>15</td><td><strong>18</strong></td><td>6</td><td><strong>15</strong></td><td>8</td><td>4</td><td></td><td>5</td></tr><tr><td>Battleship</td><td>BB</td><td>14</td><td>3/2</td><td>12</td><td><strong>14</strong></td><td>5</td><td><strong>12</strong></td><td>5</td><td>3</td><td></td><td>5</td></tr><tr><td>Dreadnought</td><td>DN</td><td>10</td><td>2/2</td><td>10</td><td><strong>12</strong></td><td>2</td><td><strong>10</strong></td><td>4</td><td>0</td><td></td><td>4</td></tr><tr><td>Battlecruiser</td><td>BC</td><td>8</td><td>3/3</td><td>8</td><td><strong>10</strong></td><td>4</td><td><strong>8</strong></td><td>3</td><td>0</td><td></td><td>4</td></tr><tr><td>Heavy Cruiser</td><td>CA</td><td>7</td><td>2/3</td><td>7</td><td><strong>8</strong></td><td>4</td><td><strong>7</strong></td><td>3</td><td>2</td><td></td><td>3</td></tr><tr><td>Light Cruiser</td><td>CL</td><td>5</td><td>2/4</td><td>5</td><td><strong>5</strong></td><td>3</td><td><strong>5</strong></td><td>2</td><td>1</td><td></td><td>3</td></tr><tr><td>Destroyer</td><td>DD</td><td>4</td><td>2/6</td><td>4</td><td><strong>3</strong></td><td>2</td><td><strong>4</strong></td><td>2</td><td>0</td><td></td><td>2</td></tr><tr><td>Frigate</td><td>FF</td><td>3</td><td>1/6</td><td>3</td><td><strong>2</strong></td><td>2</td><td><strong>3</strong></td><td>1</td><td>0</td><td></td><td>2</td></tr><tr><td>Corvette</td><td>CT</td><td>2</td><td>1/8</td><td>2</td><td><strong>1</strong></td><td>2</td><td><strong>2</strong></td><td>1</td><td>0</td><td></td><td>2</td></tr><tr><td>Gunboat</td><td>GB</td><td>1</td><td>1/12</td><td>1</td><td><strong>1</strong></td><td>1</td><td><strong>2</strong></td><td>1/2</td><td>0</td><td></td><td>1</td></tr></tbody></table><br/><em>Numbers in bold in the above table are simply for ease of reading. There is no other significance to that.</em><br/><br/>Cost is the cost in EPs to build a stock ship of this class<br/><strong>Maintenance</strong>is the cost to maintain this class each turn. The format is EPs / number of ships or part thereof<br/><strong>DV</strong>is Defense Value. A ship can take DV points of damage before becoming crippled, and then DV points again before being destroyed.<br/><strong>AS</strong>is AntiShip. This is a measure of the firepower against ships and orbitals.<br/><strong>AF</strong>is AntiFighter. This is a measure of the firepower that can be directed against enemy fighters.<br/><strong>CR</strong>is Command Rating. A squadron flgaship can have that many points of other ships CC value under its own command.<br/><strong>CC</strong>is Command Cost. When part of a squadron, this is how much of the CR is taken by this ship.<br/><strong>Basing</strong>is the number of fighters or similar small craft squadrons a ship can normally carry.<br/><strong>Traits</strong>is any traits it starts with.<br/><strong>Hull</strong>is the comparative size of the ship.<br/><br/><em>Example of CR/CC</em><br/>I have a Heavy Cruiser (CR7) that is to form the command ship of a small squadron.<br/>To this squadron I could add 2 other heavy cruisers (CC3 each) and a frigate or corvette (CC1)<br/>Alternately I could add 3 light cruisers (CC2 each) in place of the two heavy cruisers.<br/><br/><br/><strong>Basic Carrier Classes</strong><br/><br/><table class="bbc_table"><tbody><tr><td>Unit Name</td><td>Design</td><td>Cost</td><td>Maintenance</td><td>DV</td><td><strong>AS</strong></td><td>AF</td><td><strong>CR</strong></td><td>CC</td><td>Basing</td><td>Traits</td><td>Hull</td></tr><tr><td>Super Carrier</td><td>CVA</td><td>15</td><td>6/2</td><td>14</td><td><strong>8</strong></td><td>5</td><td><strong>12</strong></td><td>5</td><td>20</td><td>Carrier</td><td>6</td></tr><tr><td>Fleet Carrier</td><td>CVA</td><td>12</td><td>4/2</td><td>12</td><td><strong>7</strong></td><td>6</td><td><strong>10</strong></td><td>4</td><td>12</td><td>Carrier</td><td>5</td></tr><tr><td>Heavy Carrier</td><td>CV</td><td>8</td><td>3/3</td><td>7</td><td><strong>5</strong></td><td>4</td><td><strong>7</strong></td><td>3</td><td>8</td><td>Carrier</td><td>4</td></tr><tr><td>Light Carrier</td><td>CVL</td><td>6</td><td>3/4</td><td>5</td><td><strong>3</strong></td><td>3</td><td><strong>5</strong></td><td>2</td><td>5</td><td>Carrier</td><td>3</td></tr><tr><td>Escort Carrier</td><td>CVE</td><td>4</td><td>3/6</td><td>4</td><td><strong>1</strong></td><td>2</td><td><strong>4</strong></td><td>2</td><td>3</td><td>Carrier</td><td>2</td></tr></tbody></table><br/><br/><strong>Basic Orbitals classes</strong><br/><br/><table class="bbc_table"><tbody><tr><td>Unit Name</td><td>Design</td><td>Cost</td><td>Maintenance</td><td>DV</td><td>AS</td><td>AF</td><td>Basing</td></tr><tr><td>Star Fortress</td><td>Base</td><td>36</td><td>4/1</td><td>40</td><td>36</td><td>10</td><td>10</td></tr><tr><td>Battlestation</td><td>Base</td><td>24</td><td>3/1</td><td>26</td><td>24</td><td>8</td><td>6</td></tr><tr><td>Starbase</td><td>Base</td><td>16</td><td>2/1</td><td>18</td><td>16</td><td>6</td><td>3</td></tr><tr><td>Outpost</td><td>Base</td><td>9</td><td>1/1</td><td>10</td><td>8</td><td>4</td><td>1</td></tr><tr><td>Heavy Defsat</td><td>Defsat</td><td>4</td><td>2/12</td><td>3</td><td>4</td><td>2</td><td>N/a</td></tr><tr><td>Standard Defsat</td><td>Defsat</td><td>2</td><td>1/12</td><td>2</td><td>2</td><td>1</td><td>N/a</td></tr><tr><td>Area Denial Mine</td><td>Mine</td><td>1/8</td><td>1/32</td><td>2</td><td>0</td><td>0</td><td>N/a</td></tr><tr><td>Anti ship Mine</td><td>Mine</td><td>1/6</td><td>1/24</td><td>1</td><td>1</td><td>0</td><td>N/a</td></tr><tr><td>Anti Fighter Mine</td><td>Mine</td><td>1/6</td><td>1/24</td><td>1</td><td>0</td><td>1</td><td>N/a</td></tr><tr><td>Multipurpose Mine</td><td>Mine</td><td>1/4</td><td>1/20</td><td>1</td><td>1</td><td>1</td><td>N/a</td></tr></tbody></table><br/><br/><strong>Fighters / small craft</strong><br/><br/><table class="bbc_table"><tbody><tr><td>Unit Name</td><td>Class</td><td>Cost</td><td>Maintenance</td><td>DV</td><td>AS</td><td>AF</td><td>Notes</td></tr><tr><td>Ultralight Fighter</td><td>Light</td><td>1/5</td><td>1/20</td><td>1</td><td>0</td><td>1</td><td>N/a</td></tr><tr><td>Light Fighter</td><td>Light</td><td>1/4</td><td>1/16</td><td>1</td><td>1</td><td>1</td><td>N/a</td></tr><tr><td>Recon Fighter</td><td>Light</td><td>1/3</td><td>1/8</td><td>2</td><td>1</td><td>2</td><td>Recon (1)</td></tr><tr><td>Medium Fighter</td><td>Medium</td><td>1/3</td><td>1/12</td><td>2</td><td>2</td><td>2</td><td>N/a</td></tr><tr><td>Attack Fighter</td><td>Medium</td><td>1/3</td><td>1/12</td><td>2</td><td>3</td><td>1</td><td>N/a</td></tr><tr><td>Interceptor</td><td>Medium</td><td>1/4</td><td>1/12</td><td>2</td><td>0</td><td>3</td><td>N/a</td></tr><tr><td>Stealth Fighter</td><td>Medium</td><td>1/4</td><td>1/12</td><td>2</td><td>1</td><td>2</td><td>Stealth (1)</td></tr><tr><td>Heavy Fighter</td><td>Heavy</td><td>1/2</td><td>1/8</td><td>3</td><td>3</td><td>3</td><td>N/a</td></tr><tr><td>Super Heavy Fighter</td><td>Heavy</td><td>1/1</td><td>1/6</td><td>8</td><td>6</td><td>3</td><td>N/a</td></tr><tr><td>Bomber</td><td>Bomber</td><td>2/2</td><td>1/8</td><td>4</td><td>4</td><td>1</td><td>Ballistic</td></tr><tr><td>Heavy Bomber</td><td>Bomber</td><td>2/1</td><td>1/6</td><td>6</td><td>7</td><td>2</td><td>Ballistic</td></tr><tr><td>Shuttle</td><td>Small Craft</td><td>1/6</td><td>1/20</td><td>2</td><td>0</td><td>0</td><td>Direct Assault (0.5)</td></tr><tr><td>Combat Shuttle</td><td>Small Craft</td><td>1/5</td><td>1/20</td><td>3</td><td>0</td><td>0</td><td>Direct Assault (0.5)</td></tr><tr><td>Assault Shuttle</td><td>Small Craft</td><td>1/3</td><td>1/9</td><td>2</td><td>1</td><td>2</td><td>Direct Assault (1)</td></tr><tr><td>Breaching Pod</td><td>Assault Craft</td><td>1/2</td><td>1/6</td><td>4</td><td>0</td><td>0</td><td>Direct Assault (1)</td></tr></tbody></table><br/>Fighters are limited to a single trait, Shields or Transformative.