<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169987.msg7991222#msg7991222">Quote from: Shjade on 03-04-2013, 01:20:18</a></div></div><blockquote class="bbc_standard_quote">It was just the impression I got, really. With her stats emphasizing acting under fire and several of her abilities favoring indirect or defensive combat measures (Impossible reflexes for free armor, Visions of death potentially killing enemies without needing personal combat skill to get it done, Dangerous &amp; sexy effectively acting as a "taunt" to prevent a dangerous enemy from dealing damage) as opposed to direct combat boosters. There's the "turn cool into hard" ability which can make her equally offensive, of course, so it's not like the character's inflexible; it was just my first impression of the playbook.<br/><br/>I'm probably just too used to looking for classes/niche roles. n.n;<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Acting under fire is a lot of things.  Sneaking into a building?  That's acting under fire, and the fire is, "do you get caught?"  Trying to get out of a cage while a goddamn cannibal tries to baseball your fucking brains out, that's acting under fire, and the fire is, "does this goddamn cannibal baseball your fucking brains out?"  Trying to use an angel's kit and you're not an angel?  That's acting under fire, and the fire is, "Do you kill your patient because you don't know what the hell you're doing?"  Etc, etc; the various moves are all very broad.<br/><br/>That's something to keep in mind for everyone, especially if you're expecting fights in Apocalypse World to look like they do in other games.  There's no grid, there's no initiative, none of the bad guys have stat blocks or health bars or anything, except maybe they give you special moves like, "If this guy touches you, roll +weird, on a 10+, you're fine, on 7-9, I tell you what to do and if you do it, mark experience, if you don't you're acting under fire, and on a miss, whatever, you wake up later and who knows what you did in the meantime." (to use an example, paraphrased, from the book.)<br/><br/>I think the big reason not to think of characters in regards to traditional roles in other games is because, like, there are no bad guys taking turns to do stuff against you -- I mean, yeah, they'll do stuff against you, but it's not like, one turn at a time, mostly it's just in response to whatever you're doing.  When you use the battlebabe's power to guarantee a death, you're never looking at a nameless mook that you can skip a turn to avoid killing, you're looking at someone with a name and friends and a life and saying, no, that guy's not getting out of this fight alive.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Thoughts? Comments? Questions?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>So you're settling in on Chopper?  That's pretty cool, and kind of what I was expecting, since you've got no competition for it.  Shitty bikes are a pain in the ass, but is that more exciting, more interesting, than someone having their alpha under their thumb?  That's a sticky situation and ugly, and sticky and ugly is what makes life after the end of the world fun.