Yes, I'd be thinking of a somewhat similar mechanic where the dice rolling is concerned. Here's a thumbnail of what I have in mind.<br/><br/>Each character would have 5 stats.<br/><br/>Earth, Air, Fire, Water, Void<br/><br/>Stats would range from 1 to 5, 1 being weak, 2 normal, up to legendary 5.<br/><br/>Skills would be divided up into packages, which would sit on top of a suitable stat, effectively increasing it by 1.<br/><br/>Characters would be able to pick advantages and disadvantages that would raise or lower stats, add more skills, and have other interesting effects.<br/><br/>Characters would be bushi (fighter), shukenga (magic user / cleric), monk, courtier or ronin. Each class would have their own particular abilities. Shukenja can call on the kami (cast spells), monks have strange powers (kiho, wu xia stunts, magical tattoos), bushi have special weapon attacks and courtiers get social powers.<br/><br/>The clan a person belonged to would also grant some specific bonus.<br/><br/>When two people contest, I'd compare their respective standings and roll a dice for each. 1-2, bad roll, lower the total by 1. 3-4, no effect. 5-6, good roll, increase by 1. Then, give out the results of the contest.<br/><br/>That's more or less it. There'd likely be a bit more behind the scenes, but that'd be for me to figure out.