About the extra skill points. I've thought about the pros and cons of loosing a point and gaining two versus just gaining one.<br/><br/>While I like craft and profession skills because they add flavour to the game I the version with gaining two SP would favour those that would take craft skills anyway - high intelligence characters with limited class skills (wizards) or alchemists come into mind. These would never be restricted by this. A fighter however with intelligence 9 would loose half his skill points for other things this way.<br/><br/>That alone should be enough to go with just an extra point per level.<br/><br/>But I understand why you want to force them to use two points per level. But maybe we should make that more of a player choice with serious DM (oops.. it's GM in PF) nudging. We could simply state that if players used their skills to earn money then they'd also gain XP - it shouldn't be a lot but still enough to be interesting. And that the XP gained would be dependent on the number of ranks the player had in that skill (not on total skill bonus because it would again favour certain characters). It should however be a minor xp gain like 1 to 5 xp per rank per week.<br/><br/>Also: We need to come up with a verdict on what races will be allowed and how many exotic PCs we'll allow. I'd say that we should at least have half the PC from the core races and not more than 1/4 of them from the uncommon races. That would make a decent mix.