<div class="floatright">(http://www.infinitelibraries.com/images/Elli/Barikclip.png)</div><strong><span class="bbc_size" style="font-size: 14pt;">Barik</span></strong><br/><span class="bbc_size" style="font-size: 14pt;">CN tiefling unchained barbarian (Wild Rager)</span><br/><br/><br/>Barik's lived most of his life being someone else's weapon. A toy, or a force of nature unleashed for the amusement of a crowd. He has little reason to like or trust people; and fewer reasons to hide it.<br/>Still, even people are better than being alone. Being alone is a good way to get dead. Homicidal rages get people isolated fast even in the arena, so he does make the effort to not give in to said rages. He's gruff and frequently rude, but probably, no one will care. Much.<br/><br/>Barik tends to stick out. He's tall, brawny and looks more animal than human, an impression not helped at all by his habit of sniffing at things and people. His preferred weapon is a club - broken wood is easy to replace - and it's hard to be sure where the hides stop and his greyish skin starts. He doesn't wear a lot of clothing, other than the hides, and of late, a 'borrowed' keffiyeh and headband, to keep the sun out of his eyes.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Oh, sheet</div><div class="spoiler_body">Male demodand-spawn tiefling unchained barbarian 1 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 31, Pathfinder Unchained 8)<br/>CN Medium outsider (native)<br/><strong>Init </strong>+1; <strong>Senses </strong>darkvision 60 ft., scent; Perception +5<br/><br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)<br/><strong>hp </strong>14 (1d12+2)<br/><strong>Fort </strong>+4, <strong>Ref </strong>+1, <strong>Will </strong>+1; +2 trait bonus vs. curses<br/><strong>Resist </strong>cold 5, electricity 5, fire 5<br/><br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>40 ft. (30 ft. in armor)<br/><strong>Melee </strong>greatclub +4 (1d10+4)<br/><strong>Ranged </strong>shortbow +2 (1d6/×3)<br/><strong>Special Attacks </strong> rage (6 rounds/day)<br/><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16, <strong>Dex </strong>12, <strong>Con </strong>15, <strong>Int </strong>12, <strong>Wis </strong>12, <strong>Cha </strong>10<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+4; <strong>CMD </strong>15<br/><strong>Feats </strong>Armor Of The Pit[ARG]<br/><strong>Traits </strong>born damned, trap finder, vagabond child (urban)<br/><strong>Skills </strong>Acrobatics +2, Appraise +2, Climb +4, Escape Artist +3, Intimidate +6, Perception +5, Profession (gladiator) +2, Survival +5;<strong> Racial Modifiers </strong>+2 Intimidate<br/><strong>Languages </strong>Abyssal, Common, Orc<br/><strong>SQ </strong>fast movement, uncontrolled rage<br/><br/>--------------------<br/><strong>Equipment</strong><br/>--------------------<br/><strong>Equipped</strong>: hide armor, backpack, belt pouch,<br/><strong>Carried</strong>: arrows (20), greatclub, shortbow, hip flask[UE], waterskin,<br/><strong>Pack</strong>: blanket[APG], mirror, pot, silk rope (50 ft.), soap, torch (10), trail rations (5),  <br/><strong>Belt Pouch</strong>: flint and steel,  9 gp, 9 cp<br/><br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white only).<br/><strong>Energy Resistance, Cold (5)</strong> You have the specified Energy Resistance against Cold attacks.<br/><strong>Energy Resistance, Electricity (5)</strong> You have the specified Energy Resistance against Electricity attacks.<br/><strong>Energy Resistance, Fire (5)</strong> You have the specified Energy Resistance against Fire attacks.<br/><strong>Fast Movement +10 (Ex)</strong> +10 feet to speed, unless heavily loaded.<br/><strong>Rage (Unchained, 6 rounds/day) (Ex)</strong> As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.<br/><strong>Scent (Ex)</strong> Detect opponents within 15+ ft. by sense of smell.<br/><strong>Uncontrolled Rage (DC 12) (Ex)</strong> When drop a foe become confused (Will neg). If fail, save again each rd.<br/>--------------------<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.<br/></div></div><br/><strong>History</strong>:<br/>The first day of freedom began normally enough. Barik rolled off his pad, sipped stale water from the cup that caught runoff from the leaky roof, and waited for the guard to bring him out to breakfast. He joined a dozen other men like him, hard-bitten criminals, men destined to sooner or later die in the ring. Some of them were human. Many were half-orc, or like Barik, part something else. A big man, with a rough coating of curly black hair that grew thickest on his head, with skin rarely clean enough to tell its true shade, Barik had been there the longest. They called him Bloodfury, for the killing rage that only ended when the last bodies fell.<br/>There was no glory here, no hero-worship, no money or girls. Only blood, sand and irregular meals. And then, that day, there was the men. They came in armor, and killed anyone who stood in their path. Barik liked to fight, but he saw a losing battle and knew it for what it was. A chance came, and he took it, and freedom, in both hands. He ran, and he didn't look back. When no voices called out a warning, no arrows found his back, no blades pursued him into the glaring light of day, he eventually slowed. Wearing a loin cloth, with neither armor or weapons - or even shoes - he walked, unconcerned about food, or any of the rest; he was free. If he died, he would die free, on his feet.<br/>He found a group of bandits before death found him. They stared at him, and eventually, one found his tongue and asked where he had come from.<br/>"Town." Barik looked at them. They were dirty, and thin. Some were sick. Easy prey. "The sands of death claimed all but me."<br/>The bandits looked at each other. They knew the sands, by reputation, if not experience. Barik's words conjured the punishment they hid out in the woods to avoid. "Any following?"<br/>Barik shook his head. "No. Would be dead, if they were." He straightened, stretched and flexed. Lean as he was, he had eaten better than they, and bone and muscle answered him in smooth motions. The bandits drew back, instinctively refusing his challenge. Barik smiled, and they drew back yet further. "Bad hunting here."<br/>The one who had been leader swallowed hard. "Yah. We were thinkin' to move on."<br/>"Good idea." Barik relaxed a little. "South, or East?"<br/>"South. We.. heard there was towns where a man might make a good living." Even a man like Barik. But they didn't really want to know where the animal cunning in Barik's black eyes came from, or the black pelt, or the sense of wrongness. Bad enough he was there, bad enough he looked fit and strong, for all he was unarmed and unarmored.<br/>"Good. You packed?" Barik considered them. They would walk in front for a while.<br/><br/>They lost him in Wati, and Barik decided he didn't much care. This was a better place for a free man to make a living.