<strong>Prophecy</strong><br/>Placing the Magician in direct contact with the ebb and flow<br/>of the future, Prophecy can be the most confusing and difficult<br/>of the Elder Arts. No Magician can be said to have truly<br/>mastered Prophecy, but it can be a valuable talent even if it<br/>remains untamed. What Prophecy lacks in precision, it makes<br/>up for in power. Very little can shield a subject from the<br/>powers of Prophecy and even those few things that cannot be<br/>seen with this Art reveal a certain level of power just by doing<br/>so. Any use of Prophecy has a percentage chance of failing<br/>equal to 30% minus the Magician’s ranks in Knowledge<br/>(arcana). Upon selecting this Elder Art, the Magician of Dessi<br/><span class="bbc_u">immediately gains one free rank in Knowledge (arcana)</span>.<br/><br/>Future Sight (3 Willpower)<br/>Future Sight can tell a Magician whether a particular action<br/>will bring good or bad results for him in the immediate future.<br/>If the Future Sight succeeds, the Magician of Dessi gets one<br/>of four results:<br/>Weal (if the action will probably bring good results).<br/>Woe (for bad results).<br/>Weal and woe (for both).<br/>Nothing (for actions that do not have especially good or<br/>bad results).<br/>Future Sight can only see about half an hour into the future,<br/>so anything that might happen after that does not affect the<br/>result. Thus, the result might not take into account the longterm<br/>consequences of a contemplated action.<br/><br/>Location Sight (4 Willpower)<br/>The Magician can sense the direction of a well-known or<br/>clearly visualised person or object. He can search for general<br/>items or types of people, in which case he locates the nearest<br/>one of its kind if more than one is within range. Attempting to<br/>find a certain item or person requires a specific and accurate<br/>mental image; if the image is not close enough to the actual<br/>object or creature, Location Sight fails. A Magician of Dessi<br/>cannot specify a unique item unless he has physically touched<br/>or been touched by that particular item. Location Sight lasts<br/>until the Magician comes within 10 feet of the object or person<br/>searched for or one hour elapses, whichever comes first.<br/><br/>Aura Sight (5 Willpower)<br/>Aura Sight grants the ability to see all things as they actually<br/>are. The Magician sees through normal and magical darkness,<br/>notices secret doors hidden by magic, discerns the exact<br/>locations and allegiance (Good, Evil or the Balance) of<br/>creatures or objects under illusions or other masking effects,<br/>spots invisible creatures or objects normally, pierces illusions<br/>and views the true form of shape-changed or transmuted<br/>things. Further, the Magician can focus his vision to see<br/>into the Daziarn Plane (not that this is recommended for a<br/>Magician’s sanity). Aura Sight only operates out to a distance<br/>of 60 feet.<br/>Aura Sight does not penetrate solid objects. It in no way<br/>confers X-ray vision or its equivalent. It does not negate<br/>concealment, including that caused by fog and the like. Thus,<br/>Aura Sight does not help the viewer see through mundane<br/>disguises, spot creatures that are simply hiding or notice secret<br/>doors hidden by mundane means.