<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><span class="bbc_u"><strong>GM UPDATE #19!!!</strong></span></span></span></div><br/><hr/><hr/><br/><div style="text-align: justify;">     Okay everyone. I've been informed a big fight is about to go down somewhere and the area GM asked for advice on how to handle such a big fight scene with so many different characters. I've already got a simple concept sketched out to help determine the outcome of these battles, which I will be posting the details of very soon.<br/><br/>     As a quick overview - basically the dice system will be used (ONLY TO DETERMINE FINAL RESULT) - and the entire combat sequence will remain PURELY Free-Form! If you aren't comfortable using (or have never used) the Elliquiy Dice-Bot, I can assure you that it is quite a simple process, and I'll include a quick little step-by-step guide on how to roll the dice and send them specifically to someone (likely myself or whichever GM is involved in the battle sequence.)<br/><br/>     I am also going to add an interesting element of risk and peril by creating a few rulings on the dice rolls rolled for final victory to help determine if a villain escapes or dies upon defeat. Heroes also will be at risk to get captured or killed upon a failure to overcome the villain (I will make the death threshold pretty high, as I know everyone loves their characters). I think it will add an element of risk and peril to the story for all players.<br/><br/>     The dice system as a whole will be extremely simple, and I intend to keep EVERY SINGLE POST entirely free-form. The dice system will just set the end-result ahead of time. That will help simplify fights, and I believe serve as a catalyst to help all the involved players write into the same ending, since all parties will know the end result in advance. That way everyone will know if they're going to win or lose, if they're going to escape or get captured, as well as if their character may actually perish (so it will give you the opportunity to send them out with a BANG!).<br/><br/>     Because this game is highly suited for continually discovering/adding new heroes and villains, I don't think having characters perish will effect the end-goal of the game. There are literally hundreds of canon characters that can be chosen to take the place of a fallen character - as well as unlimited original characters (given the Jugdement Serum element). I am hoping and planning that this new implementation will not shy anyone away from continuing to get involved in the depth and story of their individual characters. It is just another story, another game - and most of these characters are canon anyhow. Hopefully you all have plenty of favorite Marvel persona's you're willing to exchange in the event your current character meets an early end. <br/><br/>    If there are ANY serious issues with me implementing this into the game - please notify me immediately via PM with your concerns, as well as an explanation for why you are against it - and possibly offering an alternative solution. I will provide both instructions for the dice-bot (it really is much simpler than it seems) as well as very clear and plain rules on outcomes of the rolls. <br/><br/>EDIT: I believe I will also include an exception clause where - provide plot necessity or an extreme situation (lack of players in an area, etc) that a dice-determined death could be over-ruled with GM approval. This would hopefully never need to be used, but would be there, written in black and white just in case.</div>