<div align="center"><span class="bbc_size" style="font-size: 25pt;"><strong>Rogues Gallery</strong></span></div><br/><span class="bbc_size" style="font-size: 15pt;"><strong>Outlaws (PCs):</strong></span><br/><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Claire Farbead</strong></span></div><br/><div class="floatright">(https://i.imgur.com/7XAl1hG.jpg)</div><strong>Player:</strong>Freya Valentine<br/><strong>Race:</strong>Human<br/><strong>Career:</strong>Technician<br/><strong>Specialization:</strong>Outlaw Tech<br/><strong>Obligation:</strong>Debt – Owes a debt to the Black Sun, due to them assisting her in her escape from a small outer rim planet when her experiments went awry.<br/>Motivation: Expertise – She wants to be the best Inventor and Modifier. Her goal is to be recognized as one of the brightest minds in multiple technology branches.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character specifics</div><div class="spoiler_body">Characteristics<br/>2 Brawn, 2 Agility, 4 Intellect, 3 Cunning, 2 Willpower, 2 Presence. <br/>Wound Threshold: 10 + Brawn<br/>Strain Threshold: 10 + Willpower<br/> <br/>Skills-<br/>Piloting (Planetary) *<br/>Computers ** (extra rank -5)<br/>Mechanics **<br/>Perception *<br/>Knowledge (Underworld) *<br/>Knowledge (Education) * -2<br/>Knowledge (Outer Rim) * -2<br/>Special from the Human race:<br/>Skulduggery *<br/>Knowledge (Core Worlds) *<br/><br/>Talents -<br/>None<br/><br/>Gear -<br/>Heavy Clothing<br/>Tool Belt<br/>Hand Scanner (For Mechanics)<br/>Data Pad<br/>Comlink (Handheld)<br/>Credits: 0<br/></div></div><br/><strong>Background:</strong><br/>Claire is in simple terms, a mad genius. Her mind is constantly filled with new inventions and technology and her heart beats rapid at the thought of being able to take things apart and put them into a more perfect form. Claire simultaneously wants and doesn't want to achieve perfection. For if she ever truly made the perfect machine, she would have no way to further her talents. However, there are many machines, weapons, and overall tech that could be made perfect right?<br/><br/>Perfection is a tough goal to reach. In the pursuit of her talents, she did work for the Empire, her talents and knowledge being sought after by them. However, one failed experiment, the complete destruction of a colony and an imperial base led to her being on the run. Desperate to escape but, with her credits frozen, she turned to the underworld. The Black Sun in particular, who smuggled her off the planet in exchange for a substantial debt.<br/><br/>Since then, she has been working with various Black Sun members. She is seen as a Mechanic and an Inventor. In all honesty, Claire does not mind working off her debt for minor credits. She gets to explore her talents ever further and strive towards perfection and that's fine with her.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Ferron Kell</strong></span></div><br/><div class="floatright">(https://i.imgur.com/Xxfp4aR.jpg)</div><strong>Player:</strong>Tavarokk<br/><strong>Race:</strong>Human<br/><strong>Career:</strong>Commander<br/><strong>Specialization:</strong>Commodore, Squadron Leader<br/><strong>Motivation:</strong>Ambition (pursuit of astrogation expertise); Cause (removal of the Sith from Imperial power structure).<br/><strong>Obligation:</strong>Bounty (20) - participated in an act of mutiny and sabotage that resulted in death of an Imperial Inqusitor and their retinue.<br/><br/><strong>Background:</strong>Youngest son of a middling interstellar shipping magnate from Corulag. Eschewed joining the family business in favour of enrolling the Navy program of Corulag Imperial Military Academy. Upon graduation joined the navigation section of the Victory-class "Spear of Resolve" in the rank of lieutenant. Two years later their ship was drawn on by an Inquisitor to participate in a Jedi hunt, and with the hunt ending in a failure, before his departure the Inquisitor summarily executed the Spear's captain for his percieved failure to blockade the system. This turned out to be unwise, as infuriated officers of the watch, Ferron among them, vented the hangar he was in into space and, upon realizing the precarious nature of their situation, fled the ship and the system, eventually scattering in the Outer Rim.<br/><br/>Character sheet (https://www.myth-weavers.com/sheet.html#id=2015262)<br/><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Kixia Unyete</strong></span></div><br/><div class="floatright">(https://i.imgur.com/CyTtAD4.jpg)</div><strong>Player:</strong>Angie<br/><strong>Race:</strong>Mirialan<br/><strong>Career:</strong>Hired Gun (Bodyguard)/Seeker (Pathfinder) (30 XP for Pathfinder)<br/><strong>Obligation:</strong>Oath - Keep to the Jedi Code (Value of whatever the GM gives, nothing extra taken)<br/><strong>Motivation:</strong>Protect the Weak, not all can fight for themselves<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body">B: 2 A: 3 I: 2 C: 1 W: 2 P: 2<br/>Athletics 1<br/>Brawl 2 (1 for free, 1 for 10 XP)<br/>Cool 1<br/>Discipline 1<br/>Perception 1<br/>Melee 1 (5 XP)<br/>Ranged Light 2 (10 XP, one for free)<br/>Ranged Heavy 1<br/>Vigilence 1<br/><br/>Force Power: Enhance (10 XP)<br/>Enhance Upgrade Control: Resilience (5 XP)<br/>Enhance Upgrade Control: Brawl (5 XP)<br/>Talent: Barrage (5 XP)<br/>Talent: Hard Headed (10 XP)<br/>Talent: Swift (5 XP)<br/>Talent: Forager (5 XP)<br/><br/>Total XP Spent: 100<br/><br/>Wounds: 13<br/>Strain: 12<br/><br/>Gear: Brass Knuckles (25 credits) (Dam +1, Crit 4, Disorient 3)<br/>Light Blaster Pistol (300 credits) (Dam 5, Crit 4, Medium, Stun)<br/>Combat Knift (25 credits) (Dam +1, Crit 3)<br/>Heavy Clothing (50 Credits) (Soak 1)<br/>Backpack (50 Credits)<br/>2 Ration Packs (10 Credits)<br/>Extra Reload (25 Credits)<br/>15 Credits</div></div><br/>History: Born to a military family, Kixia was raised with a strict upbringing, instilling the values of discipline and responsibility into the young Miralan. While he intended to enter into service, one night, he had a vivid dream of himself standing above a settlement of the poor and downtrodden of all races, fighting against men in strange masks that vaguely resembled military helmets. Believing the dream to be a vision sent to him by fate itself, he became a mercenary guard, attaching himself to medical supply convoys, food transports, and other such worthy causes, of which he found no shortage of. He refused offers that had him guarding people or cargo that he morally disagreed with, and one smuggler who tried to fool him into guarding potent drugs disguised as a food transport found himself shot repeatedly in the chest by him.<br/><br/>One day, he was approached by a retired Jedi Master, a Mirialan like him. Initially, Kixia turned down the master, believing that Jedi were always capable fighters and what need did a Jedi have for a bodyguard? He eventually agreed when the master revealed his talents laid more in healing than battle, and that the Master had given up his saber to dedicate himself to the healing arts. But the old Master had another reason for hiring Kixia specifically-Kixia had the potential to wield the Force. The Master taught Kixia the basics, of how to feel the Force as it swirled around him, and even how to focus it into enhancing his abilities.<br/><br/>Tragedy struck, however. Order 66 did not spare the retired and unarmed, as it happened. In the dead of night, assassins struck, mortally wounding Kixia's Master and leaving Kixia for dead. His Master spent the last of his energy healing Kixia, giving him just enough strength to survive, and leaving him with a dying wish: To uphold the code, to protect the weak, to use the Force for good. The next day came, and Kixia's Master was dead, but Kixia was filled with a new purpose. He took his Master's body to Mirial, to give him a proper burial. Then he took to the stars, seeking to honor his master's last wish.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Oath</div><div class="spoiler_body">"I, Kixia Unyete, do swear on my honor to use the Force only for good, denying, turning always from the Dark Side, to dedicate my life to the cause of freedom and justice. If I should fail of this vow, my life shall be forfeit, here and hereafter."</div></div><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Nat Tuo</strong></span></div><br/><div class="floatright">(https://i.pinimg.com/564x/48/03/0f/48030ffdc622bba6678fab36f0ed6256.jpg)</div><strong>Player:</strong>clonkertink<br/><strong>Race:</strong>Nautolan<br/><strong>Career:</strong>Explorer<br/><strong>Specialization:</strong>Fringer<br/><strong>Motivation:</strong>Freedom - Wants to wander the stars, find places where she doesn't need to be tied down by day to day concerns.<br/><strong>Obligation:</strong>Criminal - Black Sun hired her to chart alternate hyperspace routes into several restricted Imperial zones. She saw too much, and now both Black Sun and the Empire are after her.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character specifics</div><div class="spoiler_body">Characteristics:<br/><br/>Brawn: 3   Agility: 3   Intellect: 3   Cunning: 3   Willpower: 2   Presence: 2<br/><br/>Skills<br/>Astrogation: **<br/>Athletics: *<br/>Perception: *<br/>Piloting (Space): *<br/>Streetwise: *<br/>Knowledge (Outer Rim): *<br/><br/>Talents:<br/>None... yet...<br/><br/>Gear:<br/>Heavy Clothing<br/>Vibroknife<br/>Comlink<br/>Workshop Manual (whatever ship we have)<br/>Stimpaks x3<br/></div></div><br/><br/>Nat is a pragmatic Nautolan, who has spent enough time plying the hyperlanes to grow jaded with the wonder and vastness of space. At least, that's the impression she gives. While she'll take whatever job puts food on the table and fuel in the tank, her passion has always been in the new and unexplored reaches of the galaxy. While she is a capable pilot, her real area of expertise is in astrogation, and she loves nothing more than calculating a challenging route through rarely-travelled space.<br/><br/>This skill drew the attention of Black Sun, who hired her to find back-door hyperlanes into heavily restricted Imperial Space. And while Nat did find the necessary back doors, she did not entirely avoid Imperial attention, and saw just why these Imperial worlds were so jealously guarded. She also realized that there was no way she could let Black Sun get their hands on the astrogation data. She's been on the run from both organizations ever since.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Shaa Raa</strong></span></div><br/><strong>Player Name:</strong>Captain Whitebread<br/><strong>Age:</strong>29<br/><strong>Archetype:</strong>Information Broker, Merchant/Trader, reconditioner of weapons, vehicles and droids and other stray sundries.<br/><hr/><div class="floatright">(http://vignette3.wikia.nocookie.net/bloodandhonor/images/7/7f/Kel_Dor.jpg/revision/latest?cb=20120511114908)</div><strong>Appearance:</strong>Slender but this is hidden by robes.  Fairly typical of a Kel Dor, smaller and less robust than a human.  No hair, black eyes, not that they are visible behind protective lenses.  Most of his face is covered by a breathing mask.  Others of his species would consider him rather attractive but most humanoid races see him as hideous.<br/><strong>Species/Race:</strong>Kel Dor<br/><strong>Culture:</strong>Kel Dor (Upper Class Merchant)<br/><strong>Weight:</strong>68 kg. 149 lbs<br/><strong>Height:</strong>1.73 m. 5' 9"<br/><br/><hr/><strong>Personality:</strong><strong>"A formal education did not prepare me for real life.  It taught me to pilot a ship and plot a course and calculate profit.  It did not teach me to compromise my morals in order to survive.  It did not teach me to fix things without the proper tools.  It did not teach me that, if I wanted to succeed, I needed to get up one more time than I was knocked down."</strong><br/><br/><strong>"It's only illegal if you get caught."</strong><br/><br/><strong>"Power will always belong to the powerful and their only concern is maintaining their position and increasing their power.  They do not see the rest of us as anything other than exploitable assets.    If we want anything, we need to take it for ourselves, from those that already have it.  Then we too can look down on the masses and feel superior."</strong><br/><br/>Shaa Raa has been forced to endure things that he'd never imagines, so he has changed in ways he'd never thought possible.  Once carefree, he is now bordering on paranoid.  Once a risk taker, he now carefully considers the consequences of each action.  Where once he was generous, now he is self-serving.  One thing that hasn't changed is his stubborn pride.  He would rather suffer in squalor than contact his family to admit that he was unable to survive on his own away from home.<br/><br/>Surprisingly, despite his selfish nature, he's also quite social.  He has to be, because it's difficult to eat a discarded droid or speeder bike.  When required, Shaa Raa can call upon a great deal of charisma and has a gift for haggling.  He's been able to survive for four years by discovering who he can trust and who he cannot.  It's been a hard lesson but he's become quite good at it.<br/><strong>Dreams:</strong><br/>Return to his former degree of wealth without anyone's help.<br/><strong>Nightmares:</strong><br/>Having to contact his father in order to bail him out of some debt that is beyond his own ability to weasel out of.<br/>Sinking so far into the beast's belly that he'll never come out.<br/><br/><strong>History:</strong>Shaa Raa was the third son of a Kel Dor merchant wealthy enough to be able to afford his own ships.  Unlike his father, Shaa Raa was lazy.  Spoiled by his father's wealth, he spent his time gambling and carousing.  To teach his son a lesson, his father sent him out to learn his trade as a crewman on one of his ships.  After protesting to no avail, he left his parents and his sister behind and reluctantly shipped out on one of his father's ships.  Much to his own surprise, Shaa Raa took to space like a fish to water.  He quickly learned all aspects of the ship, from piloting to maintenance.  He showed a knack for dealing with people.  He might have followed in his father's footsteps except for a chance encounter.  After a successful trade mission, Shaa Raa fell back on old habits.  He was out carousing and, sure of victory in a game of chance, bet a year of his life against the pot.<br/><br/>He lost.<br/><br/>He spent a year serving essentially as a slave to the other gambler, a human rogue by the name of Akbar Sandford.  They traveled the galaxy and Shaa Raa learned more in that year than he had in all the years  previous.  His keen mind and nimble fingers absorbed everything Sandford taught him, whether he was helping him clean up at the gaming tables or how to use a blaster to protect his 'owner'.  When the year was over, Shaa Raa looked at Sandford and informed him that he would like to go home.<br/><br/>The human laughed.  "Then go," he said, knowing full well that Shaa Raa had no way of getting off the planet.<br/><br/>"How?" asked the Kel Dor.<br/><br/>"Not my problem," Sandford replied, turning to walk away.<br/><br/>Shaa Raa learned one other thing that day;  how it felt to kill a man who had been using him for a year, all the while pretending to be his friend.<br/><br/>It's been four years from that day.  Shaa Raa is too proud to ask his father for the money to book passage home.   He's been scraping by, winning enough to keep himself alive and supplied with the breathing filters he needs to live.  He's been scavenging, rebuilding droids and vehicles.  He's not sure now that he wants to go home.  He's been living in the belly of the beast so long that he's starting to enjoy it.  He still wants wealth, however... LOTS of wealth.<br/><br/>One thing is for certain; Shaa Raa is never going to let anyone use him against his will ever again.  It won't stop him from using others.  In fact one of his goals is to earn enough to be able to afford a set of Twi'lek twins or maybe a pair of Togruta.    Surprisingly, he's sided against the Empire that encourages the slave trade he seeks to use as a mark of his success.  His reasoning is simple:  He's not one of them.  As a non-human, he's considered a second class citizen and, coming from the wealth and privilege he once enjoyed, that is something he will simply not tolerate.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Cultural Background:    The High And Mighty<br/>Obligation: (20)         <br/>Betrayal            :5<br/>Exiled      :5<br/>Disgraced   :5<br/>High Risk           :5<br/>Heeding the Call: A Failure of Character<br/>Emotional Strength: Independence<br/>Emotional Weakness: Coldness<br/>Species:   Kel Dor<br/>Brawn:   1+1      Wound Threshold:   12<br/>Agility:   2<br/>Intellect:   2<br/>Cunning:   2<br/>Willpower:2+1   Strain Threshold:   13<br/>Presence:2<br/>Starting XP:   100(110)<br/><br/>Explorer(Trader)<br/>Astrogation      1<br/>Outer Rim      1<br/>Perception      1<br/>Piloting (Space)      1<br/><br/>Deception       1+1<br/>Negotiation      1+1<br/>Education      1<br/><br/>Mechanic       1<br/>Melee         1<br/>   <br/>+10 Obligation (+10 Exp)<br/><br/><br/>Smooth Talker<br/>Wheel and Deal  <br/><br/>Vibroknife      250<br/>Blaster Pistol      400<br/>Heavy Clothing      50<br/>Comlink      25<br/>Breathing Mask      25<br/>Thermal Cloak      200<br/>Extra Reloads x 2          50<br/><br/><strong>False Identities:</strong> Not so much a false identity but rather an abandoned one.<br/><hr/><strong>Attributes:</strong> <br/>- Charismatic<br/>-Ruthless<br/>- Honest<br/>-Loyal (although he'd never admit it)<br/>-Cynical &amp; Suspicious<br/><br/>- Understands most common alien languages but only speaks Galactic Basic and Kel Dor above. <br/><hr/><strong>Additional:</strong><strong>Major Strengths: Bloodied but unbowed</strong> (Strong Willed)  Shaa Raa has been through hell and has emerged from the other side.  He knows he can survive anything.<br/><br/><strong>Been there, done that</strong>  (Spacer)  Shaa Rass has been trained to fill almost any role on a star freighter, whether it is pilot, navigator, engineer or cargo master.  He's no gunner, however.  He's also been dragged through the underbelly of a hundred worlds and he's learned to figure out if he can trust somebody very quickly.<br/><br/><strong>Minor Strengths:</strong> <strong>I know a guy, who knows a guy... </strong> (Well connected)  If it is available on the black market, Shaa Raa can usually tell you where to find it or who to ask<br/><br/><strong>But wait, there's more!</strong> (Haggling)  Shaa Raa has learned the art of the hard bargain and prides himself on always getting a good deal<br/><br/><strong>Minor Weaknesses: Hiding from Family: </strong> (Estranged) Shaa Raa does not want his family knowing how far he's fallen and will not ask them for help, even in the most dire circumstances.  He'd rather suffer than admit he was incapable of handling himself.<br/><br/><strong>Gambling:</strong>  (There's a Game On) Gambling got Shaa Raa into this mess.  It occasionally helps keep him there.  He's a good gambler but not as good as he thinks he is.<br/>Major Weaknesses: Life Support:  All Kel Dor require a very specific atmosphere.  They will suffocate in an oxygen/nitrogen atmosphere.<br/><strong>Not a Team Player:</strong> (Out For Himself)  Shaa Raa isn't the most trust worthy of people.  If he feels he'll gain more by selling a secret told in confidence or learned through eavesdropping than by keeping it, he'll sell it to the highest bidder.<br/><br/><hr/><strong>Attire/Armor/Gear/Worn:</strong> <br/>- Prefers to wear simple dark robes. He's not trying to impress anyone.<br/><strong>Weapons:</strong> <br/>Blaster in shoulder holster<br/>A vibro knife hilt up between his shoulder blades, under his robes<br/><br/><strong>Housing:</strong> <br/>- Lives on a derelict CT D9 Rigger freighter in what is essentially a starship graveyard near the starport.<br/><br/><strong>Storage:</strong><br/>- Ship has an open cargo hold, plus there is significant acreage around him <br/><br/><strong>Bank Account:</strong><br/>200 credits</div></div><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Tw1</strong></span></div><br/><div class="floatright">(https://i.imgur.com/uLVdQJg.png)</div><strong>Player:</strong>Hobbes1266<br/><strong>Race:</strong>Droid<br/><strong>Career:</strong>Smuggler<br/><strong>Specialization:</strong>Thief<br/><strong>Motivation:</strong>Novelty - The only place that Tw1 has ever known is the scrap yard they had been created in and the neighboring settlement, they want to see what the rest of the galaxy is like.<br/><strong>Obligation:</strong>Betrayal - Tw1 abandoned their mother and siblings, and their mother is very unhappy, should they ever cross paths their mother would attempt to turn them back into scrap.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character specifics</div><div class="spoiler_body">Characteristics:<br/><br/>Brawn: 1   Agility: 3   Intellect: 3   Cunning: 3   Willpower: 2   Presence: 1<br/><br/>Skills<br/>Computers *<br/>Coordination *<br/>Deception *<br/>Mechanics *<br/>Perception *<br/>Skullduggery *<br/>Stealth *<br/>Vigilance **<br/><br/>Talents:<br/>None... yet...<br/><br/>Gear:<br/>Heavy clothing (cloak)<br/>Emergency repair patch<br/>Backpack<br/>Extra reload<br/>Truncheon (scrap pipe)<br/>Utility belt<br/><br/>Parts:<br/>Glow rod (eyes)<br/>Comlink, long range<br/>Stun holdout blaster (wrist)<br/><br/></div></div><br/>The planet of Trizenia was home to a scrap yard, the scrap yard was not particularly important until a malfunctioning droid was accidentally left their still operational. This droid used the spare parts to repair itself, and to upgrade itself until it was unrecognizable from its original design. Once the droid was finished with itself, it decided that it would create droids of its own from the scraps, it would make children. A small droid designated Tw1 was created by the "mother" and like all of her children they were left in the scrap yard with their siblings.<br/><br/>Life was simple for the family but as the mother created more children there were fewer parts available and too many in need of repair. Many of the siblings resorted to cannibalism, destroying their siblings so they could use their parts, and quickly Tw1 learned to hide and steal. Tw1 went to their mother pleading to go to the neighboring settlement so they could get parts for their family, but the mother angrily forbade any of the family from leaving her. In the night Tw1 donned a cloak and pack made of discarded fabrics and snuck away into the settlment, exploring what there was to find, stealing what machinery was unguarded, and returning before the sun rose. Tw1 used the stolen goods to repair their siblings and for a time there was peace. Tw1 took several more outings, bringing more of their siblings with them, occasionally trading with the inhabitants when possible, but eventually the mother caught word of Tw1s disobedience.<br/><br/>The mother and the siblings tried to destroy Tw1 and they barely escaped, boarding a ship leaving the planet.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Zisse Luumeer</strong></span></div><br/><div class="floatright">(https://i.imgur.com/uUVWL36.png)</div><strong>Player:</strong>Avalon29<br/><br/><strong>Race:</strong>Falleen<br/><br/><strong>Career:</strong>Smuggler<br/><br/><strong>Specialization:</strong>Scoundrel<br/><br/><strong>Motivation</strong>Profit and Notoriety<br/><br/><strong>Obligation:</strong>Antagonist (Black Sun, a couple groups of bounty hunters and mercenaries, some  irate ex-business partners), High Risk<br/>(What’s the point if you don’t go after the big scores?) + 10<br/><br/><strong>Background:</strong><br/><br/>Zisse is if you ask her a businesswoman and a gentle lady. Just because she’s able to make home in a hive of scum and villainy or a junker of a ship doesn’t make her any less of one. Now said business might range everywhere between smuggling supplies through a blockade, selling a little harmless spice, or a bit of piracy and hostage taking doesn’t make her any less of an honorable  business woman who always keeps up her end of a bargain. Of course if she makes a second deal right after completing the transaction by taking and selling the ship her business partners flew in on or taking the most expensive items for her own share and leaving her partners with junk, well that’s just good business.<br/><br/>Not everyone would agree with her honest and completely fair business deals but that’s the price of being a successful and dare she say honorable woman. She might have bitten off a bit more than she could chew hen dealing with her fellow Falleen and the Black Suns when she refused to cut them in on her buisness or sold a few gently used weapons that failed because they needed to have their power cells charged  to both some mercenaries and the bounty hunters chasing them. But that mean she deserved to be cut off from her contacts or her name tarnished by slander and lies. Still it was perhaps best to search for greener pastures as they say and maybe alter her skin to a nice new blue pigment instead of the red she’d been sporting or dye her black hair. A change of style was exactly what she needed to work her way back on top, at least until she managed to find some extra help with a score or two.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">sheet</div><div class="spoiler_body"><br/>XP: 90 + 10 from obligation<br/><br/>Agility to 3 30<br/>Presence to 4 40<br/>Cunning to 3 30<br/><br/>Characteristics<br/><br/>Brawn: 1, Agility: 3 Intellect: 2, Cunning: 3, Willpower: 2, Presence: 4<br/>Wound Threshold: 10 + Brawn<br/>Strain Threshold: 12 + Willpower<br/> <br/>Skills-<br/>Charm * *<br/>Deception *<br/>Knowledge underworld *<br/>Skullduggery *<br/>Street wise *<br/>Ranged Light *<br/><br/>Talents -<br/>(racial) Beguiling Pheromones: Once per check as an incidental, a Falleen may suffer 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems.<br/><br/>Gear: Blaster pistol, heavy clothing, com link, stim pack<br/></div></div><br/><br/><span class="bbc_size" style="font-size: 15pt;"><strong>Scoundrels (NPCs):</strong></span><br/><br/><span class="bbc_size" style="font-size: 15pt;"><strong>Enemies (NPCs):</strong></span>