<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/564x/35/96/bd/3596bd9677e7496c24f19e36b9e8a0af.jpg)</div><strong>Jazzy Feldspar (http://www.myth-weavers.com/sheet.html#id=1053846)</strong><br/><em>Gnome Druid (Feyspeaker) 1 CN</em><br/><strong>HP</strong>10 / 10<strong>Speed</strong>20 ft<strong>Init</strong>2<br/><strong>AC</strong>18<strong>Fort</strong>4<strong>Ref</strong>2<strong>Will</strong>3<br/><strong>CMB</strong>-2<strong>BAB</strong>0<br/><strong>Spear</strong>0 (1d6-1, x3)<br/><strong>Spear</strong>+3 (1d6-1, x3)<br/><strong>Str</strong>8 (-1)<strong>Dex</strong>14 (2)<strong>Con</strong>14 (2)<strong>Wis</strong>13 (1)<strong>Int</strong>14 (2)<strong>Cha</strong>18 (4)<br/><br/><strong>Description</strong>:  Jazzy's not very big, but what she lacks in size, she makes up for in sass.  Standing only 3'3" and weighing 32 pounds, she's a slender, diminutive woman with a face full of eyes that glow like molten lava, a pert nose that was made for crinkling in disgust, annoyance or exasperation, and a generous mouth with full lips that seem to fall naturally into a smirk, whether their owner is conscious of it or not.  Her caramel-colored skin is supple and velvety, scarred in a few places where brambles or, possibly blades, have pierced the skin and left behind pale reminders of their passage.  Her thick, wild hair fades from a dark brown at the roots to nearly blond at the ends and is arranged in loose dreadlocks decorated with bits of colorful string, dried flowers, wooden beads and carved bone stained all shades with flowers and insect shells.  She wears neatly maintained lamellar armor beneath looser, natural fibers woven from plants and dyed with more flowers and carapaces, though she tends toward more earthy tones in her clothing, allowing her to better blend in when in natural surroundings.  She rides on the back of a giant frog who is easily four times her size and not terribly bright, judging by the look in his huge, black eyes.<br/><br/><strong>Background</strong>:  Jazzy was born in the boonies at the edge of Brevoy's Gonzi forest, near the swamp marshes between the forest and the Icerime Peaks.  Her tribe was deeply shamanistic and insular, only interacting with other races when members stumbled upon the remote area of the forest that her tribe had unofficially claimed for their own.  For those rare few, the experience was lost to them, and they were typically found wandering nude at the edge of the woods, missing their gear and any gold they might have been carrying.  They never knew what had happened to them, or why their backsides were painted with flowers, their genitals festooned with vibrant powders or their hair arranged in wild designs with berries, twigs and petals throughout.  Of course, the assumption was that they'd been beset by mischievous fey, which wasn't far off the truth.<br/><br/>When Jazzy was around twenty, still smack in the midst of gnome puberty, she came across a large frog while wandering through the swampy marshes looking for tasty edible plants.  The baby giant frog, already half the size of the gnome, started following her and refused to be left behind, even as the budding druid headed back toward home.  Accepting her fate as the new owner of a slippery omnivore with an endless appetite, Jazzy named her friend Runt and made sure her first lesson was teaching him that gnomes, of any size, were not food.  Some of the others in the tribe were dubious at first, especially the parents with babies and small children, but eventually Runt became like their mascot.<br/><br/>When she was thirty-two, Jazzy decided it was high time for her to leave her tribe and go exploring the world on the back of Runt.  She packed for her trip, bid her family a fond farewell, and rode her frog west along the East Sellen River toward Lake Reykal.  She found her way to New Stetvan, the first city she had ever experienced in her life, and it didn't take long for her to realize that she wasn't terribly fond of cities.  First, she was forced to leave Runt outside the walls, and the place smelled odd, there were so many big people that she feared being trampled and, in general, everyone seemed quite grumpy and in a rush.  No one seemed to appreciate her efforts to cheer them up with amusing bits of magic thrown up in the town square, or the whole night she spent getting<em>just</em>the right color of vibrant pink to dye the water in the town fountain.<br/><br/>After only a couple of weeks, she left town and returned to the forest, making it her mission to 'patrol' the roads, byways and trails that led from civilization to the wilderness.  She took up the mantle of protector of the wild and its creatures, and proudly accosted travelers, hunters and anyone else who had the misfortune of crossing her path, divesting them of their gold and any other old thing that caught her interest.  They were often left with some manner of silly ornamentation, such as living beetles tied in their hair, or masses of flowers spilling from their undergarments.  Jazzy had left her tribe behind, but their ways had remained very much with her.  Unfortunately, the life of a brigand is beset by the interference of humorless lawful sorts who refuse to see the service that one hard-working gnome was providing.  So, when the local constabulary came poking round the woods for the gnome with the giant frog, Jazzy decided that it was probably time to move on.<br/><br/>She's traveled on, in search of a new adventure, something entirely different and exciting that just<em>happens</em>to get her far from the area where there might be a price on her head.