<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240466.msg11889223#msg11889223">Quote from: Annie on 11-12-2015, 07:44:28</a></div></div><blockquote class="bbc_standard_quote">Scorpion's Strike has my vote. Rat's Tricks seems to be very despicable for a guild. Bat's Stealth don't seems to be very menacing. Scorpion's Strike is dangerous, powerful and, more important, venomous. It suits well for this guild. XD<br/><br/>Let's hear Kim about this.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240466.msg11890628#msg11890628">Quote from: Kimera on 11-12-2015, 21:38:26</a></div></div><blockquote class="bbc_standard_quote">Not a fan of the rat and bad. Scorpion is ok, although perhaps also an obvious bad guy<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Okay, it seems that Scorpion's Strike is the best option.  However, I think we are at a confusion right now.  We are<em>not</em>looking for rival/bad guy Guilds just to have them.  No Guild is bad, per say.  Some just have rivalries with others for various reasons.  For example, a boys-only Guild and a girls-only Guild may have a competitive rivalry, but that doesn't mean that they absolutely hate one another.  This game was decided to primarily focus on our characters' team and since they'll be off on missions/assignments most of the time, inter-guild issues will not be the focus.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240466.msg11889223#msg11889223">Quote from: Annie on 11-12-2015, 07:44:28</a></div></div><blockquote class="bbc_standard_quote">This is great. We can assume the students does have some basic knowledge of magic when they enroll the school and the quests would have this educational purpose to sharp their skills. After returning from a quest they're tested and guided to put their new learned abilities for good use.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Those were my thoughts exactly.  The Guilds think that hands-on experience is better than sitting in a classroom when it comes to learning.  No Guild would take in someone who had no talents or skills, thus the tests that graded each potential applicant.  They were then sorted into various Guilds based on talents.  As such, tests are given after a certain number of missions have been passed.<br/><br/>Now, there the tests are generally team challenges.  Think of that forest in Naruto where these teams went against one another.  While such arenas are not quite as fatal, there is the chance for someone to be killed.  The goals of each arena test differ.  Some are just to be the last team standing.  Others are like the Naruto one where you have to collect scrolls from other teams.  Some tests revolve around the collection of an artifact/item and the first team to bring it back wins, sometimes getting the item itself.  Of course, the team that first gets to the item doesn't have to be the team that brings it back, so stealing and tricks are often used.  The arenas are all different, being stone swamps, forests, trap-filled dungeon mazes, even abandoned towns.  Most tests are rank-based, pitting similar-strength teams against others.  However, a select few tests are optional for joining, being a mix of all ranks.  These tests are basically wild cards.<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Glad you liked him. *_*<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thanks again!  Just changed the image.  I'll need to find better ones, but that should be it for now.