<strong>Silence</strong><br/>Silence is a very powerful spell that is often overlooked by<br/>Brotherhood members until they need it most and do not have<br/>in their repertoires. Because it suppresses sound, it can be<br/>used at its highest Tier of effect to cancel out the power-words<br/>of other Brotherhood casters and the sonic attacks of some<br/>deadly beasts. Even its weaker effects are of serious benefit<br/>to the Brotherhood wizard that wishes to get into places<br/>undetected.<br/><br/><em>Tier I: Quiet Footfalls</em><br/>This power does just what its name implies; the caster makes<br/>no sound at all while under its effect. While the spell can last<br/>up to one hour, most Brotherhood wizards cancel its effect<br/>long before this time limit because it prevents them from<br/>using their spells while in effect. Quiet Footfalls may only be<br/>cast on the caster himself, adds a +5 bonus to Stealth checks<br/>and protects the caster from any sound-based effect, such as<br/>the shriek of a Kraan. Unlike most spells, the casting of the<br/>Quiet Footfalls Tier of Silence is relatively elaborate and<br/>subtle – it takes a full-round action to cast this Tier. Failure to<br/>cast this spell results in the Brotherhood wizard being unable<br/>to cast it again for 24 hours.<br/><br/><em>Tier II: Stilling Touch (1 Endurance)</em><br/>This is a slightly more powerful effect than Quiet Footfalls,<br/>in that it can also affect any two Medium-sized creatures the<br/>Brother can touch at the time of casting. While within 10<br/>feet, the recipients gain the benefits of the Quiet Footfall Tier<br/>but this is lost if they move more than 10 feet away from the<br/>Brotherhood wizard or if he decides release them from the<br/>spell’s effects. Instead of two Medium-sized creatures, the<br/>Brotherhood wizard can choose to have the spell affect himself<br/>and a mount he is riding. Unlike most spells, the casting of the<br/>Stilling Touch Tier of Silence is relatively elaborate and subtle<br/>– it takes a full-round action to cast this Tier.<br/><br/><em>Tier III: Isolation (2 Endurance)</em><br/>This spell requires a ranged magical attack and if it<br/>successfully hits, the target may make a Will save to avoid its<br/>full effect. A successful saving throw will limit the Isolation<br/>spell to one round as its effect only grazed the target. Isolation<br/>surrounds the target in a skin-tight field of silence, denying<br/>him the ability to take any action dependent on speech or<br/>hearing. This does protect the target from sound-based attacks<br/>as with Quiet Footfalls above, but it also renders him unable<br/>to cast spells with his voice or use other voice-dependent<br/>powers. Isolation lasts as many rounds as the caster rolls for<br/>base magical damage.<br/>