Cairn Ashton<br/><br/>http://plothook.net/RPG/profiler/view.php?id=10916 (http://plothook.net/RPG/profiler/view.php?id=10916)<br/><br/>(http://i.imgur.com/AlNPf.jpg)<br/>Stand and take it.<br/><br/>The motto of infantry line soldiers across space and time.  And of bodyguards, all too often. Especially a bodyguard whose job is to keep a spellcaster from being interrupted while manipulating forces best left unbothered in the first place.<br/><br/>Cairn was proving she could take it from the day she was born.  Girl-children were not valued at the time of her birth.  She was left on a hillside to die - and did not.  Much to the Village Council's surpirse, she was alive and wailing two days later.  The portents were clear, this babe was to be given her chance.  They named her Cairn for obviously she was as tough as any given pile of rocks.<br/><br/>Tall for a woman, taller than many men.  And tough, as tough as they came.  She was a natural for the line of battle and proved her worth.  This caught the eye of Order recruiters, always on the lookout for talent to keep their precious spellcrafters alive.<br/><br/>Cairn was not the sharpest knife in the drawer, but far from the dullest.  And not only could she take it, she could dish it out, and was surprisingly fast on her feet and nimble to boot.  She was made an offer:  join and be a specialized bodyguard, see the world... and likely die in some forgotten corner of it covering the retreat of physically softer, but far more valuable (to the order) people.  She accepted, why not?  No men in her homeland would wed a woman who could take them in a fight.<br/><br/>Stand and take it.<br/><br/>Words to die by.