I'm not entirely happy with the character history I put but for now, it will do for you to take a look at.  Let me know what you think.<br/><br/>Human Character<br/><br/>Evangelia Hermione Granger could probably be described as the person least likely to be described as attractive, aggressive, or exciting.  Throughout high school she was more prone to read a book than to even think about the prospect of a boy or dating.<br/><br/>Eva, as she prefers to be called, hates her middle name and the fact that if she omitted her first name, that she would be a character from a Harry Potter book.  In high school, she resembled more of a human bean pole than a woman and thus was rarely approached by boys, other than nerds in her gaming group.  Since she dated none, they figured she was gay and merely enjoyed their time.<br/><br/>Now a freshman in college, Eva has had her form fill out some and she has taken on more of the curves of womanhood.  Standing five feet and eight inches tall and weighing perhaps one hundred thirty pounds.  She has curly brown hair that reaches to her shoulders, sharp greenish-brown eyes, and a hawkish nose.  Her measurements are 34B, 26, 32.  However, she shuns attention and tends to wear baggy or oversized clothing to disguise her newer found womanhood.  To top her look, she rarely wears contacts and wears narrow glasses which give her a studious librarian appearance.<br/><br/>After getting acclimated at the college, Eva decided that it was time to have some human contact again and answered a bulletin board ad at the university to join a gaming group and was granted admittance.<br/><br/>D&D Character<br/>Name:  RorlFur      Sex: Female   Race: Halfling (half Stout/Hairfeet)   Age:   26<br/>Height:   3 feet 6 inches      Weight:    61 pounds   Class:   Thief (+10% to experience due to Dex)<br/>Level: 7      Hit Points:  27+6 (con bonus) = 33      Alignment: CG   THACO:   17<br/><br/>Strength: 9 -1 (race adjustment) = 8 – normal hit and damage adjustments, 35 weight alloance, maximum press 90, 5 open doors, 1% bend bars, lift gates<br/>Intelligence: 14 – 4 additional languages, 7th spell level, 60% chance to learn spell, 9 max spells/level, no spell immunity<br/>Wisdom: 10 – no magic defense adjustment or bonus spells, 15% chance spell failure<br/>Dexterity:  17 +1 (race bonus) = 18  -- +2 reaction, +2 missle attack, -4 defensive adjustment<br/>Constitution: 15 -- +1 hit point adj, 90% system shock, 94% resurrection survival, 0 poison save, nil regeneration<br/>Charisma: 13 – 5 maximum henchmen, 0 loyalty base, +1 reaction adjustment<br/><br/>Race Modifiers : +4 saving throw bonus due to race against wands, staves, rods and spells and magical attacks and poisons; -4 to opponents’ surprise rolls (-2 if a door or screen must be opened) when not in metal armor; limited infravision to 30 feet; 75% chance of detecting if a passage goes up or down.<br/><br/>Saving Throws:<br/>Paralyzation, Poison or Death Magic: 12<br/>Rod, Staff, or Wand: 12<br/>Petrification or Polymorph: 11<br/>Breath Weapon: 15<br/>Spell: 13<br/><br/>Thief Benefits: 3x backstab<br/><br/>Thief Scores:<br/>PP   OL   F/RT   MS   HiS   DN   CW   RL<br/>15   10   5   10   5   15   60   0   Base<br/>+5   +5   +5   +10   +15   +5   -15   -5   Halfling adjustments<br/>+10   +15   +5   +10   +10   --   --   --   Dexterity modifiers<br/>-5   --   --   --   --   +5   --   --   Investigator Kit modifiers<br/>--   --   +15   +15   +15   +15   --   --   1st Level  - 60 discretionary points<br/>--   +5   +10   +5   +5   +5   --   --   2nd Level – 30 discretionary points<br/>--   +10   +5   +5     +5   +5   --   --   3rd Level – 30 discretionary points<br/>--   +5   +5   --   --   +5   --   +15   4th Level – 30 discretionary points<br/>--   +5   +5   --   --   --   +5   +15   5th Level – 30 discretionary points<br/>+5   +5   +5   +5   +5   +5   --   --   6th Level – 30 discretionary points<br/>--   +5   +5   +5   +5   +5   +5   --   7th Level – 30 discretionary points<br/>30   65   65   65   65   65   55   25   Totals<br/><br/>Languages:   Halfling, Thieves Can’t, Elven, Common, Dwarven, Gnome<br/><br/>Weapon Proficiencies:   Sling (+1 attack bonus due to race), Dagger, Short Sword<br/><br/>Non-weapon proficiencies:  Reading/Writing, Information Gathering, Observation, Local History<br/><br/>Character History:<br/><br/>RorlFur was born to an ordinary family and an ordinary burrow.  She was expected to become one with the community.  However, unlike other halflings, she was not content simply being productive cooking, cleaning and going through the motions that most halflings enjoyed.  In the back of her mind there was always a nagging, a feeling like she could and should be able to do something more.<br/><br/>Fate would determine RorlFur’s destiny.  Her home started to experience the loss of meat.  The mystery was all consuming to her.  In speaking with neighbors she discovered that her home was not the only one that was missing foodstuffs.  The investigation became the delight of her every day as she slowly pieced together the clues to finally nab the culprits, a family of three orphaned children.<br/><br/>While the children were not harmed or charged with any crime, RorlFur became a legend within the shire.  She eventually started getting hired out by various other halflings in the shire to solve other mysteries or investigate the doings of others.<br/><br/>When the occasional traveling party was in need of her unique talents, the shire would direct them to her for hire.  This caused RorlFur to gain notoriety outside of her home and she was hired to leave.  While she felt tied to her burrow, another part of her delighted with the possibility of seeing the great world beyond and she decided to leave.  Packing her belongings, she took to the open road, selling her unique set of skills not for the money but for the adventure of seeing the world and using her skills to assist in making it a better place for everyone.<br/>