<div align="center"><span class="bbc_font" style="font-family: Cooper Black;"><span class="bbc_size" style="font-size: 36pt;">PROPHET</span></span></div><div align="center">(http://www.gamespersecond.com/media/2013/01/7-wonders-crysis-3-perfect-weapon.jpg)(http://www.shamusyoung.com/twentysidedtale/images/ff7ac_barret.jpg)(https://seanmills6.files.wordpress.com/2013/02/crysis3.jpg)<br/><br/><span class="bbc_u"><strong>"My name is Prophet. Remember me."</strong></span></div><br/><br/><strong>Character Name:</strong>Major Laurence Barnes [Code Name: Prophet]<br/><br/><strong>Title:</strong>Symbiotic Super-Soldier<br/><br/><strong>Kingdom:</strong>EA<br/><br/><br/><strong>Written Description:</strong>Due to the  neural blocks in his CryNet suit being removed, it has fully bonded with Prophet and remade his body. In doing so, it regressed him to his physical prime. He's 6'4, and built like a human tank. With a strong handsome face, usually at least a 5' o clock shadow, and due to his rank and position, he's grown his hair into braids instead of the usual buzzcut you see on military types. His eyes are a fierce hazel, and he's got a slew of army tattoos.<br/><br/>When his Nanosuit is activated, Prophet appears to be a humanoid in a suit comprised of black nanotube fibers that mimic the human musculature system. On top of the nanomuscles are reinforced portions of the frame made of coltan-titanium that mimic the tendons. His head is covered in a helmet that completely obscures his features, and modifies his voice into a deep, slightly distorted version of his normal speaking voice. All in all, he looks like the most dangerous scuba diver in existence.<br/><br/><strong>Personality:</strong><br/><br/>"Being a good soldier comes down to one thing. To one single question: What are you willing to sacrifice?" - Major Laurence Barnes<br/><br/>Prophet is a man defined by what he is. He's always had a soldiers mindset. He is willing to, and has sacrificed everything to save the planet and people he cares about, and he would do it again and again. As long as he lives and as long as he can fight, he will fight. What kind of soldier would he be if he didn't? Obvious moral code aside, Prophet is a somewhat complex man. He likes to get to know a person before passing judgement on them, no matter how they act.<br/><br/>If you're on his team, you're his family. He could have known you for ten minutes, or ten years. He'll take a bullet for you without hesitation. He's trained by the Army, so he's a bit of a stiff guy, but he's been known to relax after a few beers or once he gets to know you.<br/><br/><strong>Game:</strong>Crysis Series<br/><br/><strong>Current Story:</strong>After defeating the Ceph once and for all, and surviving the crash back on Earth, Prophet took some time off. But apparently it's a soldiers life for him, and if he goes too long without something to fight for, he gets restless. So he rejoined the military, and is once again a Delta Ops specialist, usually working as a one man squadron in high risk missions.<br/><br/><strong>Weapon(s):</strong><br/><br/>M12 Nova Pistol [Suppressor, Laser Sight] - For close range encounters, the M12 Nova is a quick firing semi-automatic pistol that holds 20 rounds in the magazine and 1 in the chamber.<br/><br/>Executor Combat Knife - A 9' blade made from the same titanium as the nanosuit, making it nearly indestructible and impossible to dull.<br/><br/>Predator Bow - Prophet's pride and joy, even though when he first got it he was less than thrilled. Prophet's bow has been carbon laser mapped to the strength of his suit. Because of this, firing after a full draw carries enough kinetic energy to kill a rhino with a single shot. A person without some measure of super strength can't even draw the string back. And it is the only one of Prophet's projectile weapons he can use without disengaging stealth mode. The Predator also has four types of arrow ammunition. [Speciality arrows require a level up to unlock]<br/><br/>1. Carbon-Impact Arrow - These are regular arrows, but they are crafted from compressed carbon, making them incredibly durable and able to be retrieved after being shot. A full force shot will pin a person to a wall.<br/><br/><del>2. Shock Arrows - Essentially taser arrows, when an enemy is hit with this, they are flooded with a high enough voltage of electricity to stun them unconscious. If shot into water, every enemy within the vicinity will be shocked.<br/><br/>3. Thermite Arrows - These arrows are packed to the brim with thermite and a charge. On impact the charge is primed, and the thermite is ignited, exploding and sending flaming pieces of thermite all over the explosion radius. Anything the pieces hit catch flame.<br/><br/>4. Airburst Arrows - These are explosive arrows. They normally explode on impact, but can be set to "airburst" mode where they explode in the air after reaching a certain distance, to damage enemies behind walls or cover.</del><br/><br/><br/><br/><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level One</strong><br/>(P)Damage 3<br/>(P)Defense 2 <br/>(M)(E)Damage 1 <br/>(M)(E)Defense 1<br/>Dexterity 3 <br/>0% <br/>XP <strong>//////////</strong> (5/10) <br/><br/><div align="center">(http://cdn.yourepeat.com/media/gif/000/086/461/c3b17a6a53817891e2dbe24764383d97.gif)</div><br/><strong>General Abilities</strong><br/><br/>Slot One - Brute Force - This module grants a 25% increase in the force of Prophet's kicks, and allows him to use "Air Stomp", a method of gathering kinetic energy into his fist while falling from a high enough elevation. All of the kinetic energy is released when he punches the ground, creative a powerful shockwave.<br/><br/><br/><strong>Special Abilities</strong><br/><br/>Slot One. <br/><br/><strong>Items</strong><br/><br/>Slot One.<br/>Slot Two.<br/>Slot Three.<br/><br/><strong>Strengths</strong><br/><br/>CryNet Nanosuit 2 - The CryNet N2 Nanosuit is the pinnacle of scientific innovation, and is unanimously considered the most advanced piece of technology in human posession. Created with advanced tech from both humanity and the Ceph alien species, the Nanosuit can make a person a one man army. The suit is symbiotic, and has bonded with Prophet on a molecular level after 20+ years inside it and it restoring his body from nothingness. He is the suit, and the suit is him. Aside from looking cool, the suit three "modes". Armor, Power, and Stealth. Only one mode can be active at a time, although he can transition from one to another at will. The suit also has three visor modes and a slew of auxiliary functions to keep Prophet healthy and alive in the middle of a fight. Since it's nanotech, he stores it inside his body, and can surround himself with it at will. Unlike the N1, the N2 is a completely one-of-a-kind and unique creation. Modules within the suit can be unlocked to add things like higher attack damage or better defense[with level ups].<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">N2 Full Tactical Specs</div><div class="spoiler_body"><br/>https://www.youtube.com/watch?v=aPXIhoD6odw<br/>"Nanosuit Field Test"<br/><strong><span class="bbc_u">Overview</span></strong><br/>The first Crynet Nanosuit, while considered practically perfect, still had its flaws and was already being threatened by the North Korean's iteration of the suit. The Nanosuit 2 addressed the flaws of the earlier model, while also supporting a myriad of new features and hardware. First, the original suit's energy efficiency required significant improvement, and the new gold-cobalt oxide lattice boosts the N2's fuel cell capacity by 20%, allowing the operator to remain cloaked for extended durations as well as withstand more damage, while also giving the suit an additional 32% in strength and speed, allowing for increased physical performance at the cost of less energy consumption than the N1. Also, thanks to the N2's improved CryFib (http://crysis.wikia.com/wiki/CryFibril) electromechanical coupling that exceeds 70% under most battlefield conditions, the suit is able to generate up to 450N of force and up to 10,000G of contractile acceleration for each cm3 of said CryFibril. This allows feats which require massive force, such as pushing a fully loaded fuel wagon which has stood on top of rusted rails for years, or destroying a cruise ship. <br/><br/>Secondly, the suit can absorb energy in a myriad of forms including radiation, static, kinetic, and even carbon released by rotting corpses. The N2 also weighs half that of the N1, thus increasing the speed and agility of the wearer even further. The Ionic Electroactive Polymer (EAP) Liquid Armor (a fast-twitch reflex co-polymer incorporating colloidal doped ceramics and a copper nanolattice in an ethylene-glycol buckyball matrix) gives the wearer unparalleled protection against radiation and physical impact. It also drastically increases motor reflexes (giving users on average a 0.08 millisecond reaction time), and features a dynamic Faraday anti-EMP mesh.<br/><br/>The suit also improves upon data collection technology. The N1 was only capable of a visual camera feed and the memory of the wearer itself. To solve this, the N2 uses its own Semiautonomous Enhanced Combat Ops: Neuro-integration Delivery AI (SECOND) (http://crysis.wikia.com/wiki/Semiautonomous_Enhanced_Combat_Ops:_Neuro-integration_Delivery_AI) which is powered by a parasitic blood-glucose infusion and an electrolytic microstack. The non-sentient chip runs at 1.5 BIPS and instantly integrates remote telemetry and first-person input from up to 6,000 distinct channels (ranging from full spectrum EM to acoustic, barometric, and pheromonal) presenting clear, concise tactical summaries via an interface integrated directly in the visual cortex. It can also take over the operator's purely autonomic and regulatory functions in the event of somatic damage. One of the N2's most innovative features, however, is it's ability to not only monitor the physical and neurological state of the soldier, but to actually optimize them. SECOND continuously regulates dopamine, lactic acid, and corticosteroid levels, anticipates and counteracts debilitating stress and fatigue reactions. The suit also actively augments and maintains the wearer's adrenaline, GABA, and tricyclic levels. It should be noted however that prolonged exposure to antagonistic neuroinhibitors can result in long-term damage to metabolic systems.<br/><br/><strong><span class="bbc_u">Nanosuit Modes</span></strong><br/><br/><span class="bbc_u">Core</span><br/><br/><strong>Armor -</strong> Energy is diverted to tightening of the suit's outer weave, increasing density and thus enabling deflection of oncoming high-speed projectiles; blunt trauma and high-energy emissions are also absorbed. This depletes the suits' power rather than the wearers' health. It should be noted that due to the suits' increased bulk, footsteps are louder and the wearers' stealth properties are significantly reduced if operating on certain terrain, such as concrete or brick. A prominent glow will flow through the suits' fibers as it channels power-dampening energy.<br/><br/><strong>Stealth -</strong> The suits' surface dynamically scans the surrounding area and modifies its skin color to match in real-time, cloaking the player in addition to trapping most vibrations (sound) produced by movement. Note that firing a shot from an unsuppressed firearm whilst cloaked will fully deplete the suits' energy reserve while doing so with a suppressed firearm will minimize energy consumption but while still disrupting the system. The suit will also temporarily deactivate the field if the player strikes an enemy, picks up an item/enemy, or performs a Stealth kill (afterwards, it automatically resumes).<br/><br/><strong>Power -</strong> This mode activates when needed and is a combination of Speed and Strength from the previous Nanosuit, although it performs better than the two. It triggers and consumes energy when performing intensive actions such as a "power jump", "power sprint", or "power slide", moving an extremely large and/or heavy object, or crashing down on a surface or enemy with titanic force.<br/><br/><span class="bbc_u">Accessory</span><br/><br/><strong>Visor:</strong> This mode replaces the tactical binoculars from the first game and integrates it with all the action. It allows for efficient streaming of vast amounts of battlefield information. The wearer can pick out items of importance, such as corpses, weapons, ammo, conduits, consoles, objective points and the like, and scan them for details, as well as 'tag' enemies to track them as they traverse the environment. This mode also filters out ambient noises and enhances sensory perception, so that the wearer may easily pick up on conversations occurring in the vicinity.<br/><br/><del><strong>Nanovision:</strong> By using energy at approximately the same rate as when cloaked and standing still, this effectively works as both Thermal and Night vision. When activated, everything turns greyscale, save for heat sources, which turn the same color they would with standard thermal vision. It also emulates night vision by evening out the visual highs and lows to make everything a uniform brightness. This is significantly improved over N1's night vision, as it is no longer "washed out" by bright lights. <br/><br/><strong>Hacking:</strong> The latest upgrades to the Nanosuit have given Prophet the ability to remotely hack all sorts of electronics, from enemy robots to doors, to vehicles, etc... Hacking is not an instant process, and Prophet is left vulnerable for the the time it takes to attempt the hack.</del><br/><br/><span class="bbc_u">Non-Modal Functions</span><br/><br/>Defibrillator: This is a function that can be activated to revive Prophet Nanosuit when he enters cardiac arrest. If a user takes too much damage, the Nanosuit can heal (grow into the wounds), yet it cannot restart the heart which is the Defibrillators function.<br/><br/>Rebreather: This is a function automatically activated by the suit when it is submerged in water (Or when oxygen is otherwise unavailable like in space). The rebreather provides the wearer with breathable oxygen. It is capable of recycling exhaled carbon dioxide back into oxygen, and can also utilize the process of hydrolysis to break apart water molecules into hydrogen and oxygen, using the hydrogen to help power the suit, and giving the oxygen to the wearer to be inhaled. This process allows the user to stay underwater indefinitely. <br/><br/>Hermetic seal: It also seems that the Nanosuit 2.0 is hermetically sealed as Prophet survived deep space with no problems.<br/><br/>Thrusters: The Nanosuit 2.0 possesses thrusters, allowing for movement in zero-gravity environments, as well as easier movement underwater.<br/><br/><span class="bbc_u">Specifications/Armor Components</span><br/><br/>Coltan-Titanium Exoskeleton; all insertion points carboplatinum-reinforced.<br/><br/>Gold-Cobalt Oxide Lattice: Increases fuel-cell capacity by 20%.<br/><br/>Nano-circuitry: Force-grown using proprietary peptide-matrix viral templates.<br/><br/>Ionic Electroactive Polymer (EAP) Liquid Armor: Fast-twitch reflex co-polymer (0.08 millisecond RT). Incorporates colloidal-doped ceramics and a copper nano-lattice in an ethylene-glycol buckyball matrix.<br/><br/>Dual-intake UV/HEPA-filters: Traps particulates as small as 500 nm, kills biologicals and neutralizes a wide range of chemical agents without compromising tidal flow.<br/><br/>Monocular stereopsis and range finding: Provides unsurpassed depth perception even through a single lens.<br/><br/>Full-spectrum acuity from 1m to 103m (including terahertz radiation); output rendered as false-color visible light; optional acoustic and tactile modes; 60x optical zoom at visible wavelengths (100x digital interpolation).<br/><br/>Six-thousand-channel remote telemetry integration ensures complete and transparent access to all ambient data streams without the need to painstakingly sort signal from noise.<br/><br/>Utilizes continuous real-time derivation and analysis of all proximate tactical objectives consistent with stored parameters.<br/>Faraday weave shields against EMP while supporting telemetric throughout of up to 15 TB/sec.<br/><br/>The suit can withstand anything short of a direct hit with battlefield nuke (in 3 out of 5 simulations, the N2 can withstand point-blank detonation of a Lockheed AAF 212 Circuit Breaker - results may vary during combat). The suit has even withstood re-entry as well as impact with the ocean.</div></div><br/><br/>Military Background - Prophet joined the Army young and took to it like a fish to water. Due to his time(practically his entire adult life) in the Army and Delta Ops, he has a wealth of experience and training in things such as melee combat, marksmanship, survival, explosives, etc...<br/><br/>Tactical Genius - Prophet has always been able to "see" how things should play out. Whether playing chess, or playing with his men's lives on the battlefield, Major Barnes has a keen tactical intellect that helps in harsh situations to come up with ideas and plans to keep his people alive and successful. [ When he "tags" an enemy with his visor, different colors indicate different awareness levels. Green = Unaware, Yellow = Aware but ignorant of his position, Red = Aware and prepared to attack]<br/><br/>Natural Leader - Some people are born to lead. Prophet is one. Maybe the suit helps, but he's always had a natural charisma, a way of speaking that makes you listen, the height people subconsciously assume with positions of power. He was so successful as a Major because leading men has always been second nature to him, especially since he treats everyone above or below him with the respect he'd want.<br/><br/><strong>Weaknesses</strong><br/><br/>No Man Left Behind - Prophet doesn't believe in leaving people behind if he can help it. Which is to say, as long as you are alive, he will fight tooth and nail to keep you that way. It doesn't matter if you're surrounded and he's out of ammo. No man gets left behind on Prophet's watch.<br/><br/>Energy Expenditure - Each of his suits modes drain the suit of energy when in use, and the suit must then absorb more ambient energy from the environment to recharge until the modes can be used again. If he runs out of energy while in a mode, he will simply revert back to the Nanosuit's original form until he regains enough to use a different mode.<br/><br/>PTSD - Prophet has saved his world a grand total of three times. The first time he did it by sacrificing everything he was to slow the advance of the Ceph. The second time, he literally sacrificed his body and left his personality inside the suit. The third time he implanted his personality in the body of Alcatraz, the man he sort of conscripted to take his place. And then he finally destroyed the Ceph...this was of course after 20+ years of having his mind slowly warped by the suit. All of that can have a profound impact on a man, and till this day he still wakes up in the middle of the night in ice cold sweats, or screaming from time to time.<br/><br/><br/>Suit Repair - While the suit is made of nanotechnology and can therefore heal not only itself, but Prophet as well since they are technically one in the same; the problem is healing takes time. The more severe the damage, the longer time it takes to heal. The longer it takes to heal means the longer he is vulnerable to further harm, and the less effective he will be to his team.<br/><br/><br/><strong>Achievements</strong></div>