Name: Wilson<br/>Player: Homer Turgeon<br/>Chronicle: Dullone's<br/>Style: Capoeira<br/>School: XXX<br/>Stable: XXX<br/>Team: XXX<br/>Concept: Classical music fighter.<br/>Signature:<br/><br/>Strength: ***       Wits: ***         Charisma: **<br/>Dexterity: *****   Perception:****      Manipulation: **<br/>Stamina: ***      Intelligence:***      Appearance: **<br/><br/>Alertness: **         Blind Fighting         Arena: *<br/>Interrogation:**      Drive            Computer: **<br/>Intimidation         Leadership: ***         Investigation: **<br/>Insight: ****         Security: **         Medicine: **<br/>Streetwise         Stealth: **         Mysteries<br/>Subterfuge         Survival         Style Lore: **<br/>Perform: **<br/>Techniques<br/>Kick: ****   Block: **   Athletics: ***   Focus: **<br/><br/>Chi: 2/2<br/>Willpower: 6/8<br/>Honor: 3<br/>Glory: 0<br/>Health: 11/11<br/><br/>Special Moves, 0/9<br/>Double Hit Knee, +0/+0/-2 Times Two.<br/>Forward Flip Knee, -2/+4/2 hits enemy adjacent to or at your hex, moves to land behind opponent. Aerial.<br/>Musical Accompaniment, floating +1 to either Damage, Move, or Speed each turn, if classical music is being played.<br/>Rolling Attack, Cost 1 WP, +0/+3/+4, lands two hexes in front of the target.<br/>Combo, Forward Flip Knee, Round House.<br/><br/>Combat<br/>Jab: 7/2/3<br/>Strong: 5/4/3<br/>Fierce: 4/6/2<br/>Short: 6/7/3<br/>Forward: 5/9/2<br/>Roundhouse: 3/11/2<br/>Block: 9/X/X<br/>Movement: 8/X/6<br/>Grab: 5/2/1<br/>Double Hit Knee: 5/7/1 Times Two<br/>Forward Flip Knee: 3/11/2 Hits enemy adjacent or at your hex, ends movement behind them. If interrupt, enemy can no longer attack. Aerial.<br/>Rolling Attack: 5/9/7, ends two hexes in front of enemy.<br/><br/>Sensei: 2<br/>Resources: 1<br/>Staff: 2<br/><br/>Bonus Points:<br/>5 BPs spent on 1 point of Dexterity.<br/>5 BPs spent on 1 point of Athletics.<br/>3 BPs spent on 3 points of Willpower<br/>2 BPs spent on 1 point of Insight.<br/><br/>Experience: 2/42<br/>Secondary Experience: 2/16<br/>After Manhattan<br/>Focus increased from 1 to 2, 3 points.<br/>Stamina increased from 2 to 3, 8 points.<br/>Health increased from 10 to 11, 4 points.<br/>Security and Stealth increased from 1 to 2, 4 points.<br/>After Long Island<br/>Strength increased from 2 to 3, 8 points.<br/>Kicking increased from 3 to 4, 9 points.<br/>Two Power Points bought, 8 points.<br/>Buy Leadership 1, 3 points.<br/>Leadership increased from 1 to 3, 6 points.