Ninja: (I have nothing further planned for this segment of time. If you wish to get involved in Undercovers battle, you may. Also you can finish anything you want to do with the other masters and then proceed to the evening. I want to get everyone to about 6:30 in the evening soon, but first we must finish Undercovers battle)<br/>The magus before you is stunned to see you can mix three elements into a single attack, since a technique of that caliber would require having an affinity for water, wind, and fire.  Caught unawares by the nature of the attack and the surprise of your abilities, he is sent backward by the boiling water and screams out in pain. Within your house, a bright light flashes.  "Damn it, change of plans," the master says through gritted teeth, the boiling water scalding him.  "Archer, come to me!"<br/>Nothing happens. "Why won't my command seal work?!"<br/>"Because your servant has perished," Saber replies, stepping out of the house, accompanied by Defender and Caster who have rounded up the other master.<br/>"No way! They couldn't have been defeated so quickly, Archer was a greek goddess!"<br/>"I got a really good hand," Caster replies, revealing the trap card that ended their battle, Mirror Force.<br/>"No matter, I can still do this!"<br/>The magus draws a rune in the dirt and calls out its name, causing the rune to ignite on fire.  The gasoline laden water ignites and makes its way towards the house, but is immediately smothered by one of Defenders barriers.  He tackles the magus and pins him down. "Idiot. You've lost! There's no reason for you to fight anymore. Why spread more misery around when you don't have to?!"<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Defense vs. Saiko Tsunami<br/>Result: 2,<br/>Total: 2<br/><br/>---------------------------------<br/>Undercover:<br/>The boy looks over his body and gasps as he realizes the cut on his shirt reveals something underneath. "Thanks for saving me..." he says, his voice sounding much softer and more natural. The fact that he is covering his chest further hints that the "boy" was actually a young girl. "You can ask later," she says, returning her attention to the battle at hand. Before she can react however, Saber and Berserker are attempting to attack you, each with their swords raised to hit you. Meanwhile, Lancer is fighting Archer in the background.<br/><br/>Roll Result: Saikotsu rolled: 2d20, adding 2to the total<br/>Comment: Two separate d20 rolls. +1 per roll not +2 since you have defense combat mastery.<br/>Result: 4, 4,<br/>Total: 10 (5 and 5, Saber and Berserker Respectively. One is enough to severly injure you. Two hits and you're gone. Don't get hit by both.)<br/><br/>Roll Result: Saikotsu rolled: 2d20, adding 5to the total<br/>Comment: Sabers attack damage assuming it hits<br/>Result: 18, 12,<br/>Total: 35<br/><br/>Roll Result: Saikotsu rolled: 2d20, adding 5to the total<br/>Comment: Berserkers attack damage assuming it hits<br/>Result: 18, 13,<br/>Total: 36<br/><br/><br/><br/>----------------------------<br/>Cmpuncle: I'll detail some of Berserkers abilities via PM tonight, but I gotta get going to work soon.<br/>Current time: 6:30 in the evening.<br/>You finish with all of your tasks and Izzy leads you and Berserker to the forest west of the city, across the water.  You note the islands on your map and notice that a big house stands on one of them. The bridge mysteriously fell apart the other day, supposedly due to years of neglect.  Once in the forest, your servant seems eager to get started. She lets out  a high pitched whistle and three wolves gather around her. "Matsi, Anta, Komatsa!"  She gets down and hugs and plays with them a bit before explaining. "These are my familiars. They help me on my hunts. Don't be afraid of them, they're quite familiar with you already."<br/>