I think a house rule on HP is called for as Healergirl is not the dice God's favorite person. You may take one of the following options.<br/>1/. Throw the dice and hope.<br/>2/. Take .5 of the dice (ie D6 gives you 3)<br/>Then add any + for con etc to the result.<br/>You can apply this rule retrospectively if you wish but any level increase from now you have to take 1 or 2.<br/><br/>Kate you know that one of your opponents is a powerful Necromancer so it would be natural for Chloe to pick a spell effective against the Undead. So if you wish to take Command Undead that is fine.<br/><br/>As for Goodies, I am loathe to pick for your characters. I assume that you all have a mental construct of your characters and thus their acquisitions should reflect this. Even if for example Cairn would be better served say with a mace to Healergirl she is a swords woman so a sword she should have.<br/><br/>There is a market in the City so your character may go shopping, cashing in your loot, gems etc will give you a pot of 8000gp to split as you wish.<br/><br/>NB. A veteran would comment that the more generous the order is, the bigger the fan and the pile of shit that is about to hit it.<br/><br/><br/>