<div class="floatleft">(https://elliquiy.com/elluiki/images/b/bd/Arawn.jpg)</div><div align="center"><strong>Name</strong> Arawn Idriss</div><div align="center"><em>Arawn</em></div><strong>Age</strong>22<br/><strong>Gender</strong>Male<br/><strong>Sexual Orientation</strong>Straight<br/><strong>Wizard Class</strong>A<br/><strong>Height</strong>6'2<strong>Weight</strong>186 lbs<br/><strong>Eye colour</strong>Blue<strong>Hair colour</strong>Black<br/><strong>Where is their guildmark?</strong>Right biceps<br/><strong>Name of Magic</strong>Spiritual Warfare<br/><strong>Details of magic</strong><br/><br/>Arawn is a spirit summoner, similar to Lucy but the way he generally contracts with celestial spirits has him using them rather differently. His main key is the Gemini key, which he uses to conjure these two:<br/><div class="floatright">(https://elliquiy.com/elluiki/images/4/45/Primo.png) (https://elliquiy.com/elluiki/images/a/aa/Dominante.png)</div>Since he was born under the sign of Gemini, opening the gate for them is much easier for him than for any of the other keys he has. Names TBA*. These two spirits are supposedly twin sisters but they are more often than not at each others' throats, and Arawn frequently has to mediate between them. Their main power is to materialise into the two blades that he carries, which he can hurl towards his foes with unerring accuracy and have them return to his hand.<br/><br/>He has five other celestial keys, Aquila, Lynx, Vulpecula, Corvus, and Scutum, though he doesn't use these anywhere near as often as the Gemini. They too can be turned into weapons: Aquila into a rapier, Lynx into a short sword, Vulpecula into a dagger, Corvus into a black spear, but Scutum obviously becomes a shield. These are relatively recent additions to his collection of keys and he has not yet explored their powers fully, but likely they are not as powerful as the twin blades (his only Zodiac key so far), though they are a substantial increase to his versatility.<br/><br/><strong>Team</strong>None yet<br/><br/><strong>Personality</strong><br/>Arawn is usually rather laid-back and relaxed, almost brooding at times, though true to the sign he was born under, he can also sometimes be headstrong and reckless.<br/><br/><strong>History</strong><br/>It is unclear where Arawn originally came from, as he had been stolen away from his birthplace by slavers from Bosco when he was five years old. He was traded around by a succession of masters who largely used him for menial tasks. He never was a very good slave and no slave master had ever managed to truly make him compliant. His last master was an independent mage who purchased him when he was fifteen, recognising his latent magical potential, and sought to use him as a sacrifice to advance his own power in a gruesome ritual. Before this could happen, Arawn managed to take the Gemini key from his former master, and using it, summoned the twins, with whom he promptly made a contract. With their power he managed to kill his master and escape into Fiore, where he had joined a guild, which at first treated him well, but after the death of the original master and subsequent election of a new master who treated him very badly, he resigned from that guild, and for a time worked as an independent mercenary, until he met Jessica and decided that her new guild probably wasn't a bad place to be.<br/><br/><strong>One/Off's</strong>Same as player<br/><br/><strong>player</strong>stormwyrm