Greetings.<br/>As the title says, this will serve as the OOC and Character thread for my upcoming Soul Eater RP. This is a semi-private RP intended for my girlfriend and a few close friends. We'll be running BESM 3rd edition with a few house rules.<br/><br/>Rule #1: You are limited to 5 skills that fit your characters backstory. I want to run a rather skills-light campaign, so don't really worry about them too much. If a skill fits your character concept, then get it. Since I'm limiting skills, all skills cost 1 point per rank.<br/><br/>Rule #2: You will only be able to raise your Soul stat during character creation. Once the game starts, you won't be able to put points into it. That said, during the course of the story, I may reward a rank up to ones soul stat for overcoming extreme adversity or performing well with ones partner(s), or whatnot.<br/><br/>Rule #3: Remember, a sound soul rests in a sound mind and a sound body. As such, there is an additional stat: Soul Wavelength. This is calculated by taking the average of your Body/Mind/Soul and rounding down. So if I had a B5, M6, S7, I would have a Wavelength of 6.  This stat is used to help you synchronize with your partner(s). It is also used to determine if you can have a special wavelength. A Wavelength of 6 is necessary for a special wavelength such as healing. A wavelength of 7 is needed for an anti wavelength such as anti-demon. A wavelength of 9 is needed for a madness wavelength.<br/><br/>Rule #4: To simplify damage, your weapon rank is equal to your wavelength/2 rounding up.<br/><br/>Rule #5: When performing a resonance of the soul, both parties roll a D20. Each character is able to "tweak" their result up to a maximum of their soul wavelength value. For instance, if my partner and I have a wavelength of 6, we can add or subtract up to six points from our respective rolls to match each other. Assuming we can meet somewhere in the middle, or be lucky enough to roll the same number, we're synced up! We'll then be able to use special Soul Resonance related attacks and abilities. (more on that later)<br/>However, if we can't match up, say if I were to roll a 17 and my partner were to roll a 2, the lowest I can go to meet my partner is 11, and the highest they can go is an 8. We're out of sync, and aren't able to do our resonance attacks. We're still able to fight as a team, but our ultimate attack is sealed for that battle.<br/>If however, the worst were to happen and one of us got a 1 (crit fail) and the other got a 20 (crit) the meister wouldn't even be able to wield the weapon and both would experience a rejection if they tried.<br/><br/>Rule #6: Resonance of the Soul attacks: The big attacks that go boom! Attacks like Kid's Death Cannon, or Maka's Witch Hunter.  They are typical battle enders. Assuming you're able to successful resonate with your partner(s), you're able to attempt one of these attacks. You make an attack roll. The enemy makes a defense roll. If you succeed, The damage is equal to (Weapons Wavelength * Meisters Wavelength * Meisters Damage multiplier + Weapons ACV). Truly a devastating finish. However, if you miss, you cannot make another attempt for the rest of that battle. Whether or not you can do it in subsequent battles that day is up to GM discretion<br/><br/>I realize some of these rules complicate things a little, however, I feel it's in line with how the Soul Eater Universe works. Please note the following: This is set to take place after the events of the Soul Eater Manga and the Soul Eater Not! Anime.  I feel the manga gives us a better starting point for the RP because of the world state at the time it ended.  I also intend to read through the manga again to refresh my memory.<br/><br/>You can play multiple characters if you want (meister and weapon), however I've prepared a cast of meisters and weapons that you can partner up with if you so choose. Even if you don't partner with them, you can expect to interact with them throughout the RP. They are your classmates after all. I won't be posting their character sheets unless you partner with them, however. Anyway, without further ado, yonder character sheet awaits:<br/><br/>Character Points: 300<br/>Character Name: <insert name here><br/>Character Type: <Meister, Weapon, Witch (can be meister or weapon), other(subject to GM approval><br/>Weapon type(s): (If weapon)<br/>Animal theme: (if witch)<br/>Partner: <leave blank if you wish to partner with one of my characters><br/><br/>Body:<br/>Mind:<br/>Soul:<br/>Wavelength:<br/><br/>HP:<br/>MP:<br/>ACV:<br/>DCV:<br/>Multiplier:<br/><br/>Attributes:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Attribute Name(stat)(cost)</td><td>Rank</td><td>Notes</td></tr><tr><td>Weapon Freebie: Alternate Form(9)</td><td>1</td><td>Weapon type characters get 10 free points to add attributes that they convey unto their meisters while wielded</td></tr><tr><td>Meister Freebie: Melee/Ranged Attack(3)(Weapon Partner)</td><td>1</td><td>+1 ACV when wielding your partner (Melee if your partner is melee weapon, ranged if otherwise)</td></tr><tr><td>Meister Freebie: Melee/Ranged Defense(3)(Weapon Partner)</td><td>1</td><td>+1 DCV when wielding your partner(Melee if close range weapon, ranged otherwise)</td></tr><tr><td>Meister Freebie: One free combat technique(2)</td><td>1</td><td>Insert Combat Technique Name and description here</td></tr><tr><td>Witch Freebie: Special Attack(x)</td><td>1</td><td>WItches forfeit the freebies given to meisters and weapons, (Witches with a weapon form are required to purchase the alternate form attribute). To compensate, they get one free special attack built with the weapon attribute (page 62 of the book) and may add custom variables and restrictions as they see fit, so long as the overall point cost of the attack is 9 or lower. </td></tr></tbody></table></div></div><br/>Skills:<br/>*Note that you do not need to pick a specialization. You may if you wish<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Skill Name(Specialization)(stat)</td><td>Rank</td></tr><tr><td> </td><td></td></tr><tr><td> </td><td></td></tr><tr><td> </td><td></td></tr><tr><td> </td><td></td></tr><tr><td> </td><td></td></tr></tbody></table></div></div>