As I mentioned earlier, I've got my heart pretty set on Investigator. While Unchained Rogues are great, I like the more bookish angle of the Investigator. While I haven't narrowed down race and such, I'm leaning towards being a Magnimar local who worked as a staffer for the Pathfinder Society Lodge there, before eventually deciding to get a first-hand experience at research in the field and going the actual Pathfinder route. Campaign trait would obviously be Scholar of the Ancients for being a Varisian local and studying Thassilonian and such.<br/><br/>Going the Pathfinder route, would I get to start with a Wayfinder since that's a thing for new Pathfinders? It is a fairly pricy (for a level 1) magical item, but I have vague memories about new Pathfinders getting one (Though maybe that was a specific module?). If not, it's cool, just wanted to check.<br/><br/>Edit: Editing this with character sheet scribbles for safety while I work on personality/backstory.<br/><br/>Edit2: No longer using the build in the spoiler.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Esme <br/>Race: Tiefling (Grimspawn)<br/>Class: Diviner 1<br/><br/>Hit Points: 7<br/><br/>STR: 09 [-1]<br/>DEX: 16 [+3]<br/>CON: 12 [+1]<br/>INT: 20 [+5]<br/>WIS: 10 [+0]<br/>CHA: 10 [+0]<br/><br/>BAB: +0<br/>Fort: 1 = +0 +1 Con<br/>Ref: 3 = +0 +3 Dex (+2 Traps underground)<br/>Will: 2 = +2<br/>Initiative: 8 = +3 Dex +4 Feat +1 Class (+2 when underground)<br/><br/>Skills- (2+Int Mod per level)<br/>Appraise (Int)<br/>Craft (Int)<br/>Fly (Dex)<br/>Knowledge: Arcana (Int) 10 = 1 +5 Int +1 Trait +3 Class<br/>Knowledge: Local (Int) 9 = 1 +5 Int +3 Class<br/>Knowledge: History (Int) 10 = 1 +5 Int +1 Trait +3 Class<br/>Knowledge: Nature (Int) 9 = 1 +5 Int +3 Class<br/>Knowledge: Religion (Int) 9 = 1 +5 Int +3 Class<br/>Knowledge: Planes (Int) 9 = 1 +5 Int +3 Class<br/>Linguistics (Int) 9 = 1 +5 Int +3 Class<br/>Profession (Wis)<br/>Spellcraft (Int) 9 = 1 +5 Int +3 Class<br/><br/><br/>Racial-<br/>Type: Outsider (Native)<br/>Size: Medium<br/>Speed: 30ft<br/>Languages: Common, Abyssal, Thassilonian, Draconic, Dwarven, Elven, Goblin, Infernal, Orc<br/><br/>Fiendish Resistance: Cold, Elec, and Fire Resist 5<br/><br/>Skilled: +2 on Disable Device and Sleight of Hand<br/><br/>Underworld Guide: +2 on Initiative checks, saves vs traps and hazards when underground.<br/><br/>Darkvision: 60ft<br/><br/>Prehensile Tail: Swift action to retrieve small stowed items carried.<br/><br/><br/>Class Features-<br/>Arcane Bond: Ring. Can be used once per day to cast any one spell in the Wizard's spellbook that she is capable of casting. Can modify the ring without the necessary item creation feats.<br/><br/>Arcane School: Divination (Foresight). Restricted schools Enchantment and Necromancy.<br/><br/>Forewarned: You can always act in a surprise round even if you fail Perception to notice, though you're still flat-footed. Gain a bonus on initiative equal to 1/2 wizard level. At 20th level all init rolls are natural 20.<br/><br/>Prescience: At the beginning of your turn you may, as a free action, roll a single d20. At any point before your next turn you may use that result instead of a number you roll later. Usable 3+Int Mod times per day. <br/><br/>Cantrips<br/><br/>Scribe Scroll<br/><br/>Traits-<br/>Magical Knack (Magic) +2 trait bonus to Wizard caster level up to your HD.<br/><br/>Student of Philosophy (Social) Use Int mod in place of Cha mod on Diplomacy to persuade and Bluff to convince others a lie is true.<br/><br/>Scholar of the Ancients (Campaign) Gain a +1 trait bonus on Knowledge (Arcana) and (History) checks, and begin play able to speak Thassilonian.<br/><br/>Feats-<br/>Improved Initiative: +4 to Initiative checks.<br/><br/>Wealth-<br/>40 gp, 17sp, 10cp<br/><br/>Equipment- (CC: &lt;30, 31-60, 61-90)<br/>Dagger (2gp, 1lb)<br/>Thieves' Tools Common (30gp, 1lb)<br/>Flint and Steel (1gp)<br/>Scholar's Outfit (6lb)<br/>Backpack Common (2gp, 2lbs)<br/>Spell Component Pouch (5gp, 2lb)<br/>Bedroll (1sp, 5lbs)<br/>Small Steel Mirror (10gp, 1/2 lb)<br/>Spellbook, Traveling (10gp, 1lb)<br/>Book, Journal (10gp, 1lb)<br/>Ink (8gp)<br/>Inkpen (1 sp)<br/>Total Weight: 19.5 lbs<br/><br/>Spells Known-<br/>0: All<br/>1: 3+Int Mod<br/>Shield, Mage Armor, Snowball, Burning Hands, Magic Missile, Comprehend Languages, Color Spray, Enlarge Person<br/><br/>Spells Per Day-<br/>0: 4 = 3 +1 Divination<br/>Acid Splash, Ray of Frost, Prestidigitation, Detect Magic<br/>1: 4 = 1 +2 Int +1 Divination<br/>Mage Armor, Color Spray, Magic Missile, Comprehend Languages</div></div>