<hr/><strong>OOC:</strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Plot Devises</div><div class="spoiler_body">I don't believe Blaine has any as I understand them.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Effects</div><div class="spoiler_body">Intimacy with Frank - we share a primal bond until the end of the next session; Blaine always knows where to find him and when he's in trouble.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Debts</div><div class="spoiler_body">Owed<br/><ul class="bbc_list"><li type="disc">I got into a bit of a kerfuffle with a very influential Hunter back in Ireland while I was investigating my family's massacre. An agent of an American Hunter organization - <strong><em>The Saturday Club</em></strong>, intervened on my behalf and smoothed things over with the Irish hunters. Had they not, I'm not sure how things would have ended. I owe them big time!<br/></li><li type="disc"><em><strong>Madam Francine Beaumont</strong></em> commissioned a series of life-size woodcarvings. I was late in delivering the first one tied to an important anniversary date. I owe the Madam a Debt.<br/></li><li type="disc"><em><strong>Frank</strong></em> has agreed to do some work on my bike for me. He says he'd rather I owe him a favor than do it for money. I'm fine with that.</li></ul>Owed to me<br/><ul class="bbc_list"><li type="disc"><em><strong>Taryn's</strong></em> place is in my territory, benefiting from my protection. A service for which we've agreed on a debt owed.</li></ul></div></div><br/><em>Location:</em>Outside Melissa's house<br/><em>People:</em>Blaine, Frank, the pups<hr/><div class="floatleft">(https://media.giphy.com/media/SPSJuKZtKMQlq/giphy.gif)</div>Blaine could feel the chill in the air through her sportswear. With their wild escape, there had been no time for her to change back into her civvies. At least she'd managed to put on her shoes. The cold still interacted weirdly with her powers. And feeling the lick of the frosty breeze over her burning skin was bringing all sorts of memories back. The tension and worry coming off of Frank was palpable and she tried not to let it affect her. The pups were still young and prone to respond more immediately to cues from her. Blaine turned in her seat to look at them. They were piled on the back seat of Frank's truck. Anxiety and anticipation clearly written all over their faces. Teen bravado was one thing, but this was going to be a first for them. A true emergency. A situation with variables and unknowns. Dry training was one thing, but nothing could really prepare you for getting your feet wet.<br/><br/><strong>"Remember, just because we are animals within, doesn't mean we have to be savages without! You carry noble spirits inside you. Let them guide you."</strong>Teen heads bobbed up and down with their nods and Blaine turned back just in time to see the flashing lights of police cars and crime scene tape.<br/><br/><em>Not good!</em>She thought and turned to Frank to ask what now, when a blonde woman tapped on his window. Again Blaine turned to the pups.<strong>"Go out and see what you can find out, without interfering with the police! Sniff around. Interact with the onlookers. See if you can spot someone out of place. That sort of stuff. Come straight back to me at the sign of any danger!"</strong>Blaine made a motion with her head to indicate the pups should get out and get to it. As they filed out of the backseat, she also exited the truck. Her eyes falling on the blonde over the top of the truck. Blaine wanted to ask questions. What was going on? Was Frank's family okay? But it was not her place. So she just stood there by the truck, her keen eyes taking in the scene. Blaine's head tilted to one side as her nose tried to catch the wind in just the right way. Did she smell blood or no? Fear? Anything and everything as she waited on Frank's lead.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Mechanics</div><div class="spoiler_body"><em><strong><span class="bbc_size" style="font-size: 18pt;">The Wolf</span></strong></em><hr/><strong>Stats:</strong> Blood 2 // Heart -1 // Mind 0 // Spirit 1<br/><strong>Circles:</strong> Mortalis 0 [ ][ ][ ] // Night 2 <ul class="bbc_list"><li type="square">[ ][ ] // Power -1 [ ][ ][ ] // Wild 1 [ ][ ][ ]</li></ul><strong>Playbook Moves:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comes With the Territory</div><div class="spoiler_body">If you are actively patrolling your territory when time passes—or at the start of the game—roll with <strong>Blood</strong>. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing when you <strong><em>Hit The Streets</em></strong> in your territory. On a 7-9, one of your troubles surfaces (your choice), along with an opportunity to address it. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious.</div></div>, <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alpha Dog</div><div class="spoiler_body">When <strong><em>you persuade an NPC in your territory with threats or promises</em></strong>, roll with <strong>Blood</strong> instead of <strong>Heart</strong>.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancement:</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Available at the beginning of play</strong></td><td><strong>After five advances, you may select</strong></td></tr><tr><td>[ ] +1 Status (max+1)</td><td>[ ] +1 any Circle (max+3)</td></tr><tr><td>[ ] +1 Status (max+1)</td><td>[ ] +1 any Circle (max+3)</td></tr><tr><td>[ ] +1 Status (max+1)</td><td>[ ] Night Status 2</td></tr><tr><td>[ ] a new Wolf move</td><td>[ ] advance four basic moves</td></tr><tr><td>[ ] a new Wolf move</td><td>[ ] erase a scar</td></tr><tr><td>[ ] join or lead a Wolf Pack</td><td>[ ] erase a scar</td></tr><tr><td>[ ] a move from another archetype</td><td>[ ] retire your character to safety</td></tr><tr><td>[ ] change your Circle</td><td>[ ] change to a new archetype</td></tr></tbody></table></div></div><br/>[ ] Mortalis // [ ] Night // [ ] Power // [ ] Wild<br/><br/><strong>Harm:</strong><br/>[ ] Faint // [ ][ ] Serious // [ ][ ] Critical<br/><br/><strong>Scars:</strong><br/>[ ] Shattered // [ ] Crushed // [ ] Fractured // [ ] Broken<br/><br/><strong>Corruption:</strong> {x}{ }{ }{ }{ }<br/><em>Trigger:</em> When you destroy a threat to your territory instead of driving it out, mark corruption.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancements</div><div class="spoiler_body">[ ] take +1 to any stat (+3 max)<br/>[ ] take +1 to any stat (+3 max)<br/>[ ] take a new corruption move<br/>[ ] take a new corruption move<br/>[ ] take a new corruption move from another archetype or your own<br/>[ ] retire your character; they may return as a Threat<br/></div></div>, <em>Moves</em><br/><br/><strong>Let It Out:</strong> heal 2-harm instantaneously, starting with critical harm; transform from one form into the other without seeing the moon; perform a ferocious feat of lupine strength and speed; enhance your lupine senses to supernatural levels<br/><br/><strong>End Move:</strong><br/>When you die or retire your character, anyone in the scene you wish to protect escapes and reaches safety, no matter the odds.<br/><br/><strong>Intimacy:</strong><br/>When you share a moment of intimacy—physical or emotional—with another person, you create a primal bond with them until the end of the next session; you always know where to find them and when they’re in trouble.<hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blaine's Territory</div><div class="spoiler_body">You’ve claimed an area of the city as your own. By default, your territory covers a city block or two and has the trouble: +crime.<br/><ul class="bbc_list"><li type="disc">People in your territory work hard to keep the streets safe (remove +crime)</li><li type="disc">You are widely accepted as this place’s protector (add blessing: +supported)</li><li type="disc">A status-3 NPC wants your territory and is working to get it (add trouble: +encroachment)</li><li type="disc">You have offered protection within your territory to someone, and now their problems are yours (add trouble: +fealty)</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Transformation</div><div class="spoiler_body">By default, you can change into your wolf form - at will - in the sight of the moon: you gain natural weaponry (2-harm), 1-armor, and all of the qualities and weaknesses you choose below.<br/><ul class="bbc_list"><li type="disc">You are versatile: take +1 ongoing to <strong><em>letting it out</em></strong><br/></li><li type="disc">You are cunning: take +1 ongoing to <strong><em>keeping your cool</em></strong><br/></li><li type="disc">You are steadfast: you fight like a small group against groups</li><li type="disc">Sometimes you lose control while transformed</li><li type="disc">Sometimes you transform when you are stressed or angry</li><li type="disc">The transformation draws the attention of supernatural creatures</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Starting Gear</div><div class="spoiler_body">A duffel bag with your personal belongings, a shitty cell phone.<br/><ul class="bbc_list"><li type="disc">9mm Beretta (2-harm close loud)</li><li type="disc">Butterfly knife (2-harm hand concealable)</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Starting Debts</div><div class="spoiler_body">Owed<br/><ul class="bbc_list"><li type="disc">I got into a bit of a kerfuffle with a very influential Hunter back in Ireland while I was investigating my family's massacre. An agent of an American Hunter organization - <strong><em>The Saturday Club</em></strong>, intervened on my behalf and smoothed things over with the Irish hunters. Had they not, I'm not sure how things would have ended. I owe them big time!<br/></li><li type="disc"><em><strong>Madam Francine Beaumont</strong></em> commissioned a series of life-size woodcarvings. I was late in delivering the first one tied to an important anniversary date. I owe the Madam a Debt.<br/></li><li type="disc"><em><strong>Frank</strong></em> has agreed to do some work on my bike for me. He says he'd rather I owe him a favor than do it for money. I'm fine with that.</li></ul>Owed to me<br/><ul class="bbc_list"><li type="disc"><em><strong>Taryn's</strong></em> place is in my territory, benefiting from my protection. A service for which we've agreed on a debt owed.</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intro Questions</div><div class="spoiler_body">When did you first experience the change?<br/><em>I think this one is answered pretty well in the background.</em><br/><br/>How long have you been in the city?<br/><em>One year, tops. Blaine is a recent transplant. But she's been here long enough to establish her territory.</em><br/><br/>What is the best part of your other form?<br/><em>Her eyes are her best feature in both her forms.</em><br/><br/>Who is the most important person in your territory?<br/><em>Blaine is a bit of a recluse. Especially after losing her mate and her only surviving relative, her aunt. So you could say she is a bit gun-shy when it comes to forming new, deeper attachments.</em><br/><br/>What do you desperately need?<br/><em>Blaine is intent on finding out the circumstances of her turning and the slaughter of her family. She is not fanatical about it. But she will go to great lengths to discover the truth behind it.</em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NPC_Object_Location Submissions</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 18pt;">NPC Submission - Kazumi - Blaine's right hand man and second in command</span></div><br/><div class="floatright">(https://i.pinimg.com/564x/d6/72/a3/d672a3adfcc05419764a9f6886fa27c4.jpg)</div><strong>"I know it ain't pretty. And believe me, it breaks my heart too to see 'im like that. But the lad's completely feral. It was this or puttin' 'im down!"</strong> The scruffy looking man explained as he led Blaine into the room with a single large cage. The moment Blaine entered the room a furry body flung itself against the bars of the cage. Ferocious, savage growls accompanied the wild, mindless thrashing.<br/><br/><strong>"Coyote?"</strong> Blaine asked, her eyes never leaving the thrashing form. Her voice, soft and gentle.<br/><br/><strong>"Among other things."</strong> The scruffy guy answered. <strong>"He's been experimented on something fierce. I ain't ashamed to say it makes my stomach turn, just thinkin' 'bout what the poor lad's been through. Brutalized ain't a strong enough word."</strong><br/><br/>Blaine could feel Mr. Scruffy's anger flair. The response from within the cage was immediate. The thrashing intensified. As did the growling and gnashing of teeth.<br/><br/>Blaine stepped in front of Mr. Scruffy. <strong>"Control yourself or step out, Liam!"</strong> The were Alpha commended quietly. She didn't want to extinguish Liam's anger with her powers. Though she could, effectively, if she put him to heal. But why would she?! His anger was justified. It was only that the boy was tortured beyond reason and only knew to answer to anger with aggression. That would change. With time. And patience. Lots and lots of patience.<br/><br/><strong>"I need to know what's been done to him."</strong><br/><br/>Liam wordlessly handed Blaine a flash drive. <strong>"You think you can 'elp 'im?"</strong> He finally asked.<br/><br/><strong>"That would depend."</strong> Blaine answered ambiguously.<br/><br/><strong>"On?"</strong> Liam rejoined with another question.<br/><br/><strong>"Time."</strong> Blaine's eyes had never strayed from the thrashing coyote. <strong>"And him."</strong><br/><br/><br/>***<br/><br/><div class="floatleft">(https://i.pinimg.com/564x/37/76/cd/3776cd6692840e4bd733370dedc556c4.jpg)</div>Blaine's eyes fell on Kazumi. He possessed that androgynous beauty only Asians somehow could effortlessly pull off. To look at him now, one would hardly believe the state he'd been in when he first came to Blaine. Savage and feral. Deadly. Made so by the most brutal of experiments. Forcefully turned and continually experimented on with the intent of creating some sort of ultimate were gene. It had taken Kazumi months just to shift out of his coyote form in the presence of Blaine. They'd worked on building trust for the longest of time, before moving on to learning, or rather, relearning simple human behavior. Maybe it had been Blaine's unique were alpha powers. Or her patience. Or how much she cared. Or Kazumi's will to overcome what he'd been made to endure. Or a combination of all of the above. But with time the brutalized young man had flourished into a gentle and artistic soul. And his loyalty to Blaine knew no bounds. Their bond, unshakeable.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Object Submission</span></div><br/>A chair sits in Blaine's workshop. The once painted over wood stripped fully, but otherwise untouched. It's make, rustic. Almost crude. But functional. It somehow stands on its own in Blaine's otherwise busy workshop. For a piece of furniture it looks benign enough. And yet if one were to stand next to it the last thing they'd get the urge to do is sit in it. And even if, by some sort of miracle, they don't recognize the weird vibes and were to sit in it, they were in for one hell of a ride. Hell being the operative word here. As, unbeknownst to anyone but Blaine and select other few, the chair is cobbled together from different pieces of wood. A number of which, having the unfortunate fate of once belonging to Gruesome Gertie. Louisianna's electric chair.<br/><br/>Blaine had acquired the dangerous piece of furniture at a flee market. Not knowing what she'd found or how dangerous it was. It had revealed it's nature only after the led paint had been stripped off it. A few months of research later Blaine had learned the chair had been dismantled after being put out of commission and the pieces to be incinerated. But, apparently they'd somehow escaped that fate. And found new life incorporated in other furniture. Blaine was in cooperation with a group of people to track down the pieces of the chair. For unless the furniture that had pieces of Gruesome Gertie within it was led coated, it inflicted psychological trauma of immense proportions to its user.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Location Submission - The Sunset Moors - Blaine's Territory</span></div><br/>Despite the tragic events in her early childhood, Blaine had always known the safety of home. Firstly, provided by her aunt, who'd raised her after the death of her parents and her younger sister. And secondly, among Loup Garoup's pack. So Blaine had grown up to appreciate the safety of one's place of rest. If she had to live someplace for prolonged periods of time, she would always try to find a place to call home that was safe. But not only that. It also needed to be a place of culture. She could accept nothing less after having grown up in New Orleans and traveled the world over.<br/><br/>Once she'd decided to settle in Vegas to continue her investigation on the tragedy that befell her family, she found a realtor to find her a place to live. Someone who would not throw glitter in her eyes, but give it to her straight. After she'd found one such person, it was a matter of waiting them out, until they found her the perfect place. But it had turned out, finding what she wanted was not easy. Finding a calm, homely, wholesome, artsy neighborhood in a city that prided itself on it's nightlife and casinos, had turned out to be quite the difficult task for her realtor.<br/><br/>But Blaine had asked her to give it to her straight and so one day her real estate agent had called her into the office for a talk.<br/><br/><strong>"Look, Blaine, what you want is something you won't be able to just find lying around in Vegas. I can find you a place that best fits your criteria, but if you want it just the way you say, you're gonna have to work for it! This city doesn't just give you things for free! Now, I have a place that is up to your specifications. Or rather... It was! What I have in mind is close to Sunset Park. It used to be a good neighborhood. Just like you asked. Calm, homely, wholesome, with a good community and some fine local art circles. Until... Some gang took over the parks as their turf. The police tried to regain control back, but... Well, let's just say there were no ghost-busters to call.<br/><br/>People are spooked. No one dares set foot in the park. They are all too stubborn to leave their homes. But the neighborhood is suffering. The park gang is driving business away. The local art scene isn't fearing any better. It's like a a town in siege... from the inside.<br/><br/>You seem to be... well... interested in... ahem... peculiar things. I figured if you wanted a place that is safe, with a nice community. Homely. Artsy... And all that stuff you could just... Well, do something about that park gang and have your perfect place to lay your head."</strong><br/><br/>And Blaine had decided, if nothing else, it was worth taking a look. And so she'd visited the neighborhood. The atmosphere was truly oppressive. People were obviously stressed. But also determined to not give in or give up. They had been naturally suspicious of her asking around the way she had. But not outright hostile or unwelcoming. Some of the more elderly had even gone to such lengths as invite her into their homes and tell her tales of how the neighborhood had once been. Vibrant and lively. Not bustling like the rest of Vegas, but enjoying life at its own pace. With lots of local businesses and culture spots. An art gallery that catered to all sorts of local artists. A local waterhole with the best microbrews and craft beer. A neighborhood that truly had been an oasis of calm among the churning sea that was Las Vegas.<br/><br/>Naturally, hearing all this, Blaine's next step had been decided. Her stroll to the park had been accompanied by whispers and murmurs from the younger crowd. And one elder or two had even tried to stop her from going into the park lest she be hurt. But Blaine had decided that this was the place she wanted to lay her head. These were the people she wanted to call neighbors. And this gang needed to find a new place to call their turf, because Blaine was claiming this as her territory.<br/><br/>The gang had turned out to be a pack of werecoyote. Almost all barely out of teendome. Brash and drunk on their independence from any alpha influence. Blaine had taken no pleasure in putting them to heal and chasing them off with their collective tails between their legs.<br/><br/>With the gang gone and order reestablished within the neighborhood, the residents quickly came together to get the place back up from the dumps. Campaigns were raised to demonstrate the neighborhood was no longer unsafe for business ventures. Cultural and art tourism quickly began to trickle back in. And beer aficionados eagerly returned to the Cauldron for their craft beer and microbrew fix. Life was returning back to the neighborhood. And even though Blaine tried to become lost among its denizens, people couldn't forget the Sunset Park hero. As they came to dub her. But even more embarrassingly, the neighborhood came to be known to the locals as the Sunset Moors.</div></div><br/></div></div>