<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=192811.msg12159789#msg12159789">Quote from: SargentToughie on 17-03-2016, 01:52:28</a></div></div><blockquote class="bbc_standard_quote">Hey guys!<br/><br/>I'm really sorry that this keeps happening, simply put I'm just not in a place right now where I'm able to full time GM an RP like this. I can participate and banter, but I just don't have the time or the energy to keep up being the lead. So with that being said, I've had a thought in the time between now and when I posted this. How would you lot feel about potentially just narrating your own fights and story arcs within a given setting? Then, I can just do GM posts as key NPCs and as my own characters.<br/><br/>Gives you guys a bit more control, lets me take it much more easy. Thoughts, guys? I know that we lose a bit of that improvisation, and it's probably less engaging for you guys, but I think it has a lot of up sides if done correctly.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I do understand your struggle, Toughie. Being a GM is no easy task. I'm glad you gave an option to keep things going, though. I would make just a small adjustment to your suggestion: wherever the narrative reaches these personal matches between PCs and NPCs, we could split ourselves in pairs to control each NPC. For instance, I would still play with Alice, but in that given time, I had to create a NPC to fight Aiden's Lyuk. Aiden, in turn, had to create and control another NPC to fight against Ralena. And so on. Of course, every time those fights are about to begin in different arcs, we'll make a new pairing.  This way, we still have that improvisation you talked about and keep things engaging all the same. And we would take out this heavy burden from your shoulders (and Aiden's too).