(OOC: Yeah, so, I forgot to even make those rolls.  Not that it mattered.)<br/><br/>Round 3 commences:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Dullone598:   The crowd is tenser than ever as the final round is delayed for an exhibition match, but nobody really minds seeing another round of asskicking.  Emily Cooper smiles nervously at House as she takes up a position across from him.<br/>CirclMastr:   House smiles back in what he hopes is a comforting way.<br/>Dullone598:   Some arbitrary amount of time later, Wilson finds himself in a much louder situation, as the audience yells for the extremely odd pair matched up in the finals.  Willy cracks his knuckles languidly, watching his opponent.<br/>Dullone598:   (Needless to say, the three-empty-hexes starting point is applicable)<br/>Dullone598:   That's when the signal to FIGHT! is given.<br/>Dullone598:   (Turn 1.  You may declare at leisure.)<br/>HomerinNYC:   Wilson has seen how fast the kid moves. He flips in fast with a straight kick to the kid's face. 5/7/2+1.<br/>CirclMastr:   (I'll start with a Move (8 speed 5 move) to close whatever gap she leaves after her move.)<br/>Dullone598:   (Circl, I assume you're not interrupting so she can't actually attack?)<br/>CirclMastr:   (Right.  I'll of course abort to something else if she can reach me with an attack.)<br/>Dullone598:   (She cannot.)<br/>Dullone598:   House and Emily close the distance semi-cautiously, the girl being too slow to land the attack she was hoping for.<br/>Dullone598:   The kid does move fast.  Wilson moves faster, delivering a vicious kick...<br/>Dullone598:   Which, of course, Willy backsteps from, raising his arms to defend himself.<br/>Dullone598:   //roll-dice2-sides10<br/>OnlineHost:   Dullone598 rolled 2 10-sided dice:  8 9<br/>HomerinNYC:   Thwacko!<br/>Dullone598:   It helps.  A little.  He looks a little shaken up, but still coherent.<br/>Dullone598:   (Turn 2, you may declare)<br/>CirclMastr:   (Going with - you knew it - Backflip Kick, 5 speed 7 damage 2 move back)<br/>HomerinNYC:   I'll move in with another Straight. 5/7+1/2.<br/>Dullone598:   Emily starts to go into a crouch, readying for her attack (Double-Hit Kick on 2), only to spot the assault coming.  She's seen him do it half a dozen times by now, and desperately throws both arms up to block.<br/>Dullone598:   //roll-dice3-sides10<br/>OnlineHost:   Dullone598 rolled 3 10-sided dice:  9 8 2<br/>Dullone598:   The blow is solid, but it probably won't leave a mark.  For long, anyway.<br/>Dullone598:   Wilson, however, is caught quite off guard as Willy lunges forward before he can even raise his leg to kick, grabbing the capoerista by his collar (Back Roll Throw on 7).<br/>HomerinNYC:   Bastardo. He has a speed of 7 on that, huh?<br/>Dullone598:   The crowd goes wild as Willy plants one foot in his opponent's gut and sends him hurtling away.<br/>Dullone598:   (Combos off Block are mean.)<br/>HomerinNYC:   Ah. I see.<br/>HomerinNYC:   In that case, I'm going to have to break the kid's face in half.<br/>Dullone598:   (Since that's +4 speed total.  S'why he has it, otherwise he'd never make the grab at all.)<br/>Dullone598:   //roll-dice7-sides10<br/>OnlineHost:   Dullone598 rolled 7 10-sided dice:  7 5 9 5 2 4 5<br/>HomerinNYC:   Hah.<br/>Dullone598:   Wilson lands a short distance away (one empty hex between).  He's shaken, but not stirred.<br/>Dullone598:   (Turn 3.  You may declare.)<br/>CirclMastr:   (Close in with a Short Kick.  6 speed, 5 damage, 2 move.)<br/>HomerinNYC:   I'll dance in with another Straight kick, 5/7+1/2 again.<br/>Dullone598:   Emily moves in, just a hair's-breadth slower, attempting to land a forward kick of her own.<br/>Dullone598:   //roll-dice3-sides10<br/>OnlineHost:   Dullone598 rolled 3 10-sided dice:  10 5 5<br/>Dullone598:   //roll-dice4-sides10<br/>OnlineHost:   Dullone598 rolled 4 10-sided dice:  10 9 5 10<br/>CirclMastr:   Gah<br/>Dullone598:   She accepts the blow with reasonably good grace, and proceeds to fire a nasty kick right to the unsuspecting House's gut.<br/>CirclMastr:   (That dizzies me, I think.)<br/>Dullone598:   (Yes indeed.)<br/>Dullone598:   Willy is likewise just a hair too slow to stop his opponent.<br/>Dullone598:   //roll-dice5-sides10<br/>OnlineHost:   Dullone598 rolled 5 10-sided dice:  3 10 10 10 9<br/>Dullone598:   Jesus shit.<br/>HomerinNYC:   Why can't 10s be worth 2...<br/>Dullone598:   WHAMMO.  His pupils dilate and he staggers.<br/>HomerinNYC:   Seriously, though. There were, what, SIX tens in the last 12 dice?<br/>Dullone598:   (Turn 4.  Is Wilson man enough to turn from the path of honor?  Declare.)<br/>Dullone598:   AIM hates us.<br/>HomerinNYC:   Well, he's taken six damage... Hmmm. Tell me, is it a -1 to Temporary Honor? I've gotten three so far this tournament...<br/>Dullone598:   Emily brushes the sweat off her forehead with the back of one hand, waiting patiently for House's recovery.<br/>Dullone598:   (It's dishonorable to think of Honor mathematically.  But yes.)<br/>HomerinNYC:   I go into a Block, preparing myself for the next turn to strike you the moment you regain your footing.<br/>HomerinNYC:   (That'll still give me the +2, yea? I'm hoping to Roundhouse him DIRECTLY in the eyes.)<br/>Dullone598:   (I suppose, yes.)<br/>CirclMastr:   *dizzy dizzy*<br/>HomerinNYC:   Honor is knowing just how much is too much, and how much is not enough.<br/>Dullone598:   (Turn 5.  Isn't Honor great?  Declare.)<br/>HomerinNYC:   Also, giving the GM new ideas for awful, awful things to do to us.<br/>CirclMastr:   I'll go with a Roundhouse Kick (3 speed 9 damage 1 move) and be ready to abort if needed.<br/>HomerinNYC:   I rear back, and come forward with a violent Roundhouse, pivoting my entire body to slam my foot across his skull. 3+2+1/9/2.<br/>Dullone598:   Emily begins to wind up for her own roundhouse kick, only to go wide-eyed and desperately attempt to prevent the hit from landing.<br/>Dullone598:   //roll-dice5-sides10<br/>OnlineHost:   Dullone598 rolled 5 10-sided dice:  7 3 2 5 5<br/>CirclMastr:   Jesus<br/>HomerinNYC:   Would that have been for me?<br/>CirclMastr:   I hope so<br/>Dullone598:   It's only a glancing blow.<br/>HomerinNYC:   So, he's got three health levels left, I believe...<br/>Dullone598:   WTF?  It's not for you.<br/>Dullone598:   (Why would I describe one action and then roll for the other?)<br/>HomerinNYC:   Aaaah. Alright.<br/>Dullone598:   Although Willy's reaction is similar.  'Cause getting roundhoused sucks.<br/>Dullone598:   //roll-dice4-sides10<br/>OnlineHost:   Dullone598 rolled 4 10-sided dice:  5 10 7 4<br/>Dullone598:   He looks really woozy now, probably not far from going down.  But then, no decent Street Fighter would fail to fight to the end (of consciousness or the round, either way)<br/>Dullone598:   (Turn 6.  You may declare!)<br/>HomerinNYC:   He used a block last turn, correct?<br/>CirclMastr:   (Hmm, another short kick I think.  6 speed 5 damage)<br/>Dullone598:   (Yes.)<br/>HomerinNYC:   I dance backwards, laughing as I pinwheel through the air, moving back to put 4 hexes between us, at 8.<br/>Dullone598:   Readying for her own kick, Emily is caught slightly off guard...<br/>Dullone598:   //roll-dice3-sides10<br/>OnlineHost:   Dullone598 rolled 3 10-sided dice:  4 2 6<br/>CirclMastr:   ...<br/>CirclMastr:   Why must you always foul up my damage rolls?<br/>Dullone598:   Slightly.  It'll leave a bruise, to be sure.  She retaliates with a side kick (Forward on 6, with lower Dexterity)<br/>Dullone598:   //roll-dice4-sides10<br/>OnlineHost:   Dullone598 rolled 4 10-sided dice:  4 6 8 7<br/>Dullone598:   (Goddamn it, AIM)<br/>Dullone598:   (Seriously.  It wants you guys dead or something.)<br/>CirclMastr:   *dizzy dizzy*<br/>CirclMastr:   (Dare I ask how little health I have left?)<br/>Dullone598:   (I count 5 left for you.)<br/>Dullone598:   Willy is very, very fast.  He is not as fast as Wilson, though, and does his best to give chase (3 hexes away now).<br/>HomerinNYC:   (The more I think about my character, the more he looks like The Beast in his final fight in this match. &gt;.&gt;)<br/>Dullone598:   (Turn 7.  Ajoxer, you may declare.)<br/>HomerinNYC:   I laugh wildly, dropping down to the Toad Stance, preparing to- No, no, I kid. I flip towards him quickly, and end with both feet planted deep into his solar plexus. 5+1/8/7.<br/>Dullone598:   (Which move is that, out of curiosity?)<br/>Dullone598:   Emily, poor misguided honorable soul that she is, doesn't murder House while he's dizzy.<br/>HomerinNYC:   Rolling Attack.<br/>Dullone598:   Willy, looking horrified but not especially surprised, launches himself into the air as Wilson nears, landing cleanly on the other side (Jump on 7, lands directly behind).<br/>Dullone598:   (How far away does that leave Wilson?)<br/>HomerinNYC:   I was three away... Two hexes.<br/>HomerinNYC:   Between me and him.<br/>Dullone598:   Fair enough.<br/>Dullone598:   (Turn 8.  You are free to declare at this time.)<br/>CirclMastr:   Sigh... I'll go with Backflip Kick again.  (5 7 2)<br/>HomerinNYC:   Are you allowed to do aggravating combos off of Jumps?<br/>Dullone598:   Probably, but Jump doesn't add an additional +2 like Block does.<br/>HomerinNYC:   Then I dance in towards him with another Straight kick, striking him with 5/7+1/2<br/>Dullone598:   Emily, as usual, tries to be faster but fails miserably (Short on 5).<br/>Dullone598:   //roll-dice5-sides10<br/>OnlineHost:   Dullone598 rolled 5 10-sided dice:  1 2 3 10 5<br/>Dullone598:   (...what the fucking fuck fuck)<br/>CirclMastr:   (You know, why not let ME roll my damage dice?)<br/>Dullone598:   (A tiny bit faster this way, but okay.  From now on you may.)<br/>Dullone598:   //roll-dice2-sides10<br/>OnlineHost:   Dullone598 rolled 2 10-sided dice:  1 7<br/>Dullone598:   House misses cleanly.  The good news is, when she follows after his flipping escape, so does she.<br/>Dullone598:   Willy is forced to pull out of his intended jump-kick to defend himself from the vicious assault by Wilson.  (His blocking soak is 5, Ajoxer, you may roll)<br/>OnlineHost:   HomerinNYC rolled 3 10-sided dice:  6 7 2<br/>HomerinNYC:   Sweet, sweet meat.<br/>Dullone598:   That's money.<br/>Dullone598:   CRACK.  The crowd goes wild for the obnoxious dancing fighter, drowning out the minuet in G, as Willy Sizemore hits the mat.<br/>Dullone598:   (For those still in the running, is it can be Turn 9 tiem now please?  You may declare.)<br/>CirclMastr:   Sigh.  Roundhouse (3 9 1)<br/>Dullone598:   Emily is forced to cut her intended assault (Double-Hit Kick on 2) short to try and not die.  (Blocking soak is 4, you may roll.)<br/>OnlineHost:   CirclMastr rolled 5 10-sided dice:  7 9 6 7 6<br/>CirclMastr:   That's more fucking like it.<br/>HomerinNYC:   *whistles.*<br/>HomerinNYC:   And she is OUTTA HERE.<br/>HomerinNYC:   Dullone, I'm forced to come to the conclusion that you have some sort of Voodoo Dicerolling Curse.<br/>Dullone598:   By any average person's measurement, Emily Cooper is pretty fucking good at Kung Fu.  But it doesn't look like much as the roundhouse kick takes her directly in the temple, sending her spinning to the ground.<br/>Dullone598:   (If you didn't come to that conclusion when I told you more or less as much, you have a problem.)<br/>Dullone598:   The crowd cheers for the violence, although this is pretty much what they expected.<br/>CirclMastr:   I assume she's dizzy from that.  House waits and lets her recover.<br/>Dullone598:   Sorry if I'm being unclear.  She is decidedly KO'd.<br/>HomerinNYC:   Heh.<br/>HomerinNYC:   Yep, you took off half her HLs with a single kick.<br/>CirclMastr:   ...Not sure how I did 10 damage already, but alright.<br/>HomerinNYC:   Quite impressive.<br/>CirclMastr:   In that case, I go help her up and to her manager.<br/>Dullone598:   She took 2, then 1, then 1, then 1.  Then 5.<br/>HomerinNYC:   I give Willy a hand standing up. " Good fight, my friend."<br/>Dullone598:   Willy groggily accepts the congratulations once he wakes up.  It's not clear he's sure where he is, though.<br/>HomerinNYC:   Well, whoo. After a shaky start, we both managed to soundly defeat our opponents. I return to our manager, congratulating House on kicking the hell out of that girl.<br/>Dullone598:   Emily looks sheepish when she opens her eyes again, although frankly, she did better than anyone expected her to.  Her manager applies an icepack to the side of her head.  "I'm gonna need more training before I try this again."<br/>CirclMastr:   House chuckles a bit.  "Give me a call sometime, we can compare notes."<br/>Dullone598:   Megan, needless to say, is ecstatic.  She stops herself from actually throwing her arms around Wilson, for professionalism's sake, but the team is doing absurdly well for its first time out.<br/>Dullone598:   Emily nods, scribbling her phone number on a scrap of paper, and returns to the back rooms (presumably to pack up).<br/>Dullone598:   (Shall we close for the night here?  Late it is.)<br/>HomerinNYC:   Whoo.<br/>CirclMastr:   House returns to Megan.  "Well dear, how did we make out?"<br/>Dullone598:   "I'm pretty sure I'd remember if we had," she mocks cheerily, with no real malice in it. "But seriously, we did great tonight. With all the bets, and then the prize money...we should be set for a while."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>