Race name: Angauri<br/><br/>Race appearance: Reptilian Humanoid, standing some 2.2 meters average height. Skin is a greyish green colour, and mottled. Head contains a series of overlapping bone ridges, the tips of which can protrude from the temples as small horns.<br/><br/>Number of Systems: 18<br/><br/>Government Type: Imperial.<br/>Anguari civilisation is formed from a number of Clans that share their inhabited systems. Each Anguari is oathsworn in loyalty to the Emperor, through their own Clan Lords, Sept Lords, and House Heads in a descending hiarchy.<br/><br/>Each system is ruled by an Imperial Governer, generally the most powerful Clan or Sept Lord in a system, but with the shifting alliances between Clans, Septs and Houses, that position has at times gone to some strange choices.<br/><br/>The Emperor is advised by a High Council of nobles from the Clans. Imperial policy is made here, and the instructions sent to the Governers. Actually implementation, as long as the Law is followed, is down to the Governers.<br/><br/>Religion(s): None.<br/><br/>History: Angauri history does not record if the world they now call their homeworld is the world on which they evolved. What it does record is that millenia ago they were a slave race, enslaved by beings of such power that they called themselves Gods to the Angauri. The Angauri were seen as toys, slaves, entertainment, labour, food, or whatever it was that their Gods wished of them.<br/><br/>Anguari legend speaks of the time of the God-War, when the stars blazed and dimmed, and world shook. When the last of their Gods returned to them, the Anguari rose up against them. Many died, but one by one they clawed down those who enslave them, til the last fell, rent and torn from a thousand wounds.<br/><br/>It took the Anguari centuries to master the technology left behind. Much of it was destroyed, either during the God-War, or the Time of Blood that came after. What little survived was to form the basis of their technology today, husbanded through the time of barbarism that followed the Time of Blood. Little by little they clawed their way back from out of the mud, to stand amongst the stars again. In time, they will unlock all the secrets contained within the fragments of technology they still possess.<br/><br/><br/>Values of your nation: The Anguari are fiercly independent, and the ancient hero sagas are the most popular form of entertainment. The noble warrior is idealised.<br/><br/>National Traits: (For all of the traits, give a short statement on how each is related to your race)<br/><br/>Population Traits: Man-Machine Interface; SPACE MARINES!; Loyalty; Heroic Age<br/><br/>Military Traits: High Speed, Low Drag; Death Spiraller:<br/><br/>Technical Traits: Hangerize!; Better Than Your Pilots; Stealth<br/><br/>Historical Traits: Warlike:<br/><br/>Faults/Weaknesses:<br/><br/>Hyper-Tech: Cloaking Devices:<br/><br/><br/>Military:<br/>With the ideal of the Noble Hero so prevalent in Anguari society, individual combat where one can prove themselves that ideal is the prefered form. This means that the Strike Fighter is the backbone of the Anguari navy, with the carrier the prefered capital ship, and the battle line relegated to more of a support role. Given that every Anguari ship above a destroyer will carry at least a squadron worth of fighters, the sheer number of fighters they can launch can literally darken the skies.<br/><br/>Similarly on the ground, fast moving one and two man skimmer tanks form the bulk of their armour, backed up by power armoured and cybernetically enhanced ground troopers.<br/><br/>Anguari combat favours multiple axis slash and fade attacks, pulling an enemies attention too and fro, weakening them with a hundred slashing wounds until the time comes for the killing stroke. Between their high speed and superior stealth/cloaking tech, it can be likened to fighting ghosts.<br/><br/>Military units are generally formed from a particular House, with the larger and more powerful Houses able to feel more and better troops. Lesser Houses can be relegated to less glorious support roles.<br/><br/>(Military WIP)<br/><br/>Heavy aerospace Squadron (bombers or gunboats): 0.5k<br/>Medium aerospace Squadron (multi-role/strike fighters): 0.2k (<br/>24 fighters per squadron<br/><br/><br/>Ship Hull: SD-C (Superdreadnought - Carrier)<br/>Ship Class: Ka'G'kahr<br/>Number in Service: 2<br/>Ship Catagory: X<br/>Weapons: Long range missile launcher batteries firing bomb pumped laser warheads and/or contact nukes, Medium range railgun batteries, short range disruptor batteries, CIWS defense turrets<br/>Engines: 5 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 48 strikefighter squadrons (12 bomber / 36 fighter mix)<br/>Speed: 5<br/>Firepower: 3<br/>Defense: 8<br/>Faster than many ships in its size range, the Ka'G'kahr relies on its speed and cloak to remain outside of battle zone. It's main armorment is it's thousand plus fighters, which used en mass can cause devastating damage to any ship smaller than super capital class. In addition, 4 squadrons are dedicated Combat Space Patrol craft, trained to operate within the Ka'G'Kahr's own defensive fire fields for additional close in protection against enemy missiles and small craft. Though this does inevitably lead to friendly fire incidents, it grants a substantianal increase in defensive ability.<br/><br/>Ship Hull: BB (Battleship)<br/>Ship Class: K'or<br/>Number in Service: 6<br/>Ship Catagory: A<br/>Weapons: Long range missile launcher batteries firing bomb pumped laser warheads and/or contact nukes, Medium range railgun batteries, short range disruptor batteries, CIWS defense turrets<br/>Engines: 5 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 10 strikefighter squadrons (2 bomber / 8 fighter mix)<br/>Speed: 5<br/>Firepower: 9<br/>Defense: 5<br/><br/>Ship Hull: BB-C (Fleet Carrier)<br/>Ship Class: Kang<br/>Number in Service: 10<br/>Ship Catagory: A<br/>Weapons: Long range missile launcher batteries firing bomb pumped laser warheads and/or contact nukes, Medium range railgun batteries, short range disruptor batteries, CIWS defense turrets<br/>Engines: 5 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 28 strikefighter squadrons (8 bomber / 20 fighter mix)<br/>Speed: 5<br/>Firepower: 3<br/>Defense: 7<br/><br/>Ship Hull: CA (Heavy Cruiser)<br/>Ship Class: G'varan<br/>Number in Service: 3<br/>Ship Catagory: A<br/>Weapons: Medium range railgun batteries, short range mag gun batteries, CIWS defense turrets<br/>Engines: 7 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 6 strikefighter squadrons, Fast, Enhanced ECM and Cloak<br/>Speed: 7<br/>Firepower: 6<br/>Defense: 5<br/>The G'varan is a newly introduce ship class, so far the exclusive property of Clan Zarthan. It is a fast heavy cruiser, trading some firepower for speed. With its additional ECM and cloaking systems, its strike role is to close fast, unleash a vast ammount of short ranged / high powered firepower and escape before retaliantion reaches it.<br/><br/>Ship Hull: CA (Heavy Cruiser)<br/>Ship Class: Gorkonn<br/>Number in Service: 24<br/>Ship Catagory: A<br/>Weapons: Long range missile launcher batteries firing bomb pumped laser warheads and/or contact nukes, Medium range railgun batteries, short range disruptor batteries, CIWS defense turrets<br/>Engines: 6 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 8 strikefighter squadrons<br/>Speed: 6<br/>Firepower: 7<br/>Defense: 5<br/>The Gorkon is the main component of the Anguari battle line, though it's role tends to be fending off enemy ships from reaching the carrier component of the fleet, until the time comes to close in and finish off the enemy.<br/><br/>Ship Hull: CA (Heavy Cruiser)<br/>Ship Class: Goroth<br/>Number in Service: 8<br/>Ship Catagory: B<br/>Weapons: Long range missile launcher batteries energy mines, Medium range railgun batteries, short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 4 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 6 strikefighter squadrons<br/>Speed: 5<br/>Firepower: 6<br/>Defense: 5<br/>The Goroth is an older design, replaced by the Gorkonn. It is somewhat slower and less powerful than its newer cousin, but still sees service in less power House fleets, or in sectors of lesser importance.<br/><br/>Ship Hull: CA-C (Carrier)<br/>Ship Class: Mevek<br/>Number in Service: 51<br/>Ship Catagory: A<br/>Weapons:  Long range energy mine batteries, Medium range railgun batteries, short range disruptor batteries, CIWS defense turrets<br/>Engines: 7 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 20 strikefighter squadrons (5 bomber / 15 fighter mix)<br/>Speed: 7<br/>Firepower: 3<br/>Defense: 6<br/>The single most recognisable ship in the Anguari Fleet, every Clan fields as many of these as they can, supporter by other lighter vessels.<br/><br/>Ship Hull: CL (Light Cruiser)<br/>Ship Class: K'vorte<br/>Number in Service: 42<br/>Ship Catagory: A<br/>Weapons: Long range missile launcher batteries firing bomb pumped laser warheads and/or contact nukes, Medium range railgun batteries, short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 7 class 2<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 3 strikefighter squadrons<br/>Speed: 7<br/>Firepower: 5<br/>Defense: 4<br/><br/>Ship Hull: CL (Light Cruiser)<br/>Ship Class: G'Ahran<br/>Number in Service: 6<br/>Ship Catagory: X<br/>Weapons: Medium range railgun batteries, short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 8 class 2<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 2 strikefighter squadrons<br/>Speed: 8<br/>Firepower: 4<br/>Defense: 5<br/>The G'Ahran is a the main survey cruiser of the Anguari fleet. Though few in number, they take only the finest of the Imperial forces, as they can be operating solo for long periods of time. It tends to mount less firepower than most ships its size, but has better defenses and speed, and superior cloaking and ECM systems.<br/><br/>Ship Hull: CL (Light Cruiser)<br/>Ship Class: Dakhar<br/>Number in Service: 6<br/>Ship Catagory: A<br/>Weapons: Long range energy mine batteries batteries,  short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 6 class 2<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 2 strikefighter squadrons<br/>Speed: 6<br/>Firepower: 4<br/>Defense: 5<br/><br/>Ship Hull: CL (Light Cruiser)<br/>Ship Class: Sho'kar<br/>Number in Service: 12<br/>Ship Catagory: B<br/>Weapons: Medium range railgun batteries, short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 6 class 2<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other: 3 strikefighter squadrons<br/>Speed: 6<br/>Firepower: 4<br/>Defense: 3<br/>Another older design, the Sho'kar is normally relegated to secondary duties.<br/><br/>Ship Hull: DD (Destroyer)<br/>Ship Class: Shos'kahr<br/>Number in Service: 27<br/>Ship Catagory: A<br/>Weapons: Medium range railgun batteries, short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 8 class 1<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other:<br/>Speed: 8<br/>Firepower: 3<br/>Defense: 3<br/>Shos'kahr tend to act as the skirmish line of the fleet, as well as providing recon and running down badly damaged stragglers. In peacetime it is used for anti piracy missions.<br/><br/>Ship Hull: GS (Gunship)<br/>Ship Class: Thantahr<br/>Number in Service: 43<br/>Ship Catagory: B<br/>Weapons: Medium range railgun battery, short range pulse cannon batteries, CIWS defense turrets<br/>Engines: 7 class 3<br/>FTL?: Yes<br/>Armor: Layered ablative ceramic armour, alternating kinetic and energy diffusion matrices, over a 'battle-steel' tritanium hull.<br/>Shielding: Stressed gravitic bands.<br/>Other:<br/>Speed: 7<br/>Firepower: 2<br/>Defense: 2<br/>The Thantahr is generally used for system defense and patrol duties.