<div class="floatleft">(https://db4sgowjqfwig.cloudfront.net/campaigns/14025/assets/446297/name_this_pic_by_marcoribbe_de-d5batv1.jpg?1428539199)</div><span class="bbc_size" style="font-size: 14pt;">Miracle</span><br/>Hume Engineer 1/Thief 2<br/><em>"This. Is. AWESOME!"</em><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Race:</strong> Hume  </td><td><strong>Gender:</strong> F   </td><td><strong>Age:</strong> 18   </td></tr><tr><td><strong>PWR:</strong> 2</td><td><strong>HP:</strong> 62/62</td><td><strong>AVD</strong>: 9</td></tr><tr><td><strong>RES:</strong> 6</td><td><strong>MP:</strong> 0/0</td><td><strong>ACC:</strong> 3</td></tr><tr><td><strong>MND</strong>: 9</td><td><strong>Force:</strong> 2</td><td><strong>Level:</strong> 3</td></tr><tr><td><strong>DEX:</strong> 13</td><td><strong>Finesse:</strong> 5</td><td><strong>Exp:</strong> 0/5</td></tr><tr><td><strong>Arm:</strong> 8</td><td><strong>MArm:</strong> 8</td><td><strong>Destiny:</strong> 1/1</td></tr></tbody></table><br/><strong>Basic Weapon Attack:</strong>2d6+13 +3 ACC, Distance<br/><br/><strong>Abilities</strong><br/><em>Steal:</em>Standard action to roll Thievery vs. target's Finesse.<br/><em>Skillful Hero</em>(Racial): 5 more skill points and +2 to skill caps.<br/><em>Efficiency:</em>The character never takes penalties to Synthesis checks and gains a +2 bonus to Scavenge skill checks.<br/><em>Salvage:</em>Deals (MND x 10) + 2d6 non-elemental m.arm damage to a construct. Gain a tier-appropriate component after the first successful salvage each game session.<br/><em>Treasure Hunter:</em>Always use Thievery in place of Awareness. Always succeed on an escape check to run away.<br/><br/><strong>Limit Breaks:</strong><br/><em>Gravity Well</em>(Lv1 Limit Break)<br/>Area of Effect +5, Attack: Weapon +3, Movement (Medium Range) +2<br/>[All foes in Medium Range are moved an additional Medium Range either away or towards Miracle. They also suffer an Attack with an additional 2 Damage Steps]<br/>The magic of Skystone is not that it flies, but that it defies gravity. Understanding this is the first step towards maintaining an Airship's Glossaire Rings, or in using this simple device Miracle pulls from her pocket; a glowing fragment of Skystone cocooned in the center of whirling spheres and charged wires. For if one can defy gravity to move upwards, one can defy gravity to move in any direction. But alas for those affected, gravity always -and usually messily- wins in the end.<br/><br/><strong>Skills</strong>(Force Cap: 5/ Finesse Cap: 6)<br/>Athletics Rank 4<br/>Acting Rank 3<br/>Mercantile 3<br/>Negotiation Rank 5<br/>Scavenge Rank 3<br/>Stealth Rank 4<br/>Synthesis (Tinkering) Rank 5<br/>Systems Rank 4<br/>Thievery Rank 6<br/><br/><strong>Equipment</strong><br/>(+800) Starting Gil<br/><br/>(-450) Leather Corset: +8 ARM, +8 MARM, +2 Thievery<br/>(-150) Pistol: Distance<br/>(-20) Potion: Heals 25% Max HP<br/>(-20) Potion: Heals 25% Max HP<br/>(-20) Potion: Heals 25% Max HP<br/>(-20) Antidote: Cures Poison<br/><br/>(+120) Remaining Gil<br/><br/><strong>Proficiencies:</strong><br/><em>Weapons:</em>Brawl, Concealed, Huge, Ranged<br/><em>Armor:</em>Light, Medium<br/><br/><strong>Background</strong><br/>The fact that Miracle is even alive is just that - a miracle. It was Captain Garrigan from the airship<em>Rolling Thunder</em>that found her as a toddler, landing his ship to investigate the smoldering wreckage of a traveling caravan that had obviously been attacked. The sole survivor was the three year-old girl hiding in a chest full of clothes, too traumatized to even speak. Having no idea what one was supposed to do with an unidentifiable and likely orphaned kid, Captain Garrigan decided to make the best out of a bad situation and unofficially adopted the girl, taking her along as he conducted his business as a sky pirate.<br/><br/>The crew became her family and the ship, her new toy. Miracle quickly became somewhat of a mascot for the men and women of the ship and the group was responsible for coining the nickname 'Miracle' when the girl met every attempt at asking her name with a shrug or a shake of her head - a name that just sort of stuck even as she grew up. Being surrounded by people that cared about her and constantly meeting new and interesting people quickly pulled her out of her self-imposed silence, with Miracle slowly adopting the boisterous nature of the pirates around her. Each of the sailors treated her like their own daughter, passing along the knowledge and skills they thought important, which in pretty much every case was how to be a better sky pirate.<br/><br/>Miracle grew, and around her the crew came and went, familiar faces replaced with new ones. The attitude aboard the ship slowly shifted as Miracle became a teenager and began trying to take on a more active role as a sky pirate, with Garrigan losing much of his former moxie in favor of safe and easy money. It was enough to drive Miracle crazy with boredom and drive a wedge between the formerly inseparable pair. The way Miracle saw it, her potential was being held back and wasted by the new cowardly Garrigan, a fate she refused to just sit around and accept. The next time the ship found itself restocking in Bhujerba, Miracle jumped ship and lost herself among the crowded streets, leaving behind her childhood home and the closest thing she had to a father in favor of pursuing her own idealized version of life as a sky pirate.<br/><br/><strong>Goals</strong><br/><em>Goal 1:</em>Miracle would like to learn more about her past; who her parents were, where she's from, why her caravan was attacked. It's more of a matter of curiosity, closure, and learning about herself than any kind of desire for revenge.<br/><em>Goal 2:</em>As part of her ongoing desire to become famous, Miracle wants something so unique and rare that whatever it is instantly sets her apart from every other sky pirate and becomes her personal trademark. A sword, a gun, a piece of armor, or a really cool airship - she doesn't care as long as it looks awesome and people recognize it.<br/><em>Goal 3:</em>It might sound strange, but Miracle would love to see her face on a wanted poster someday. It's all a part of the image she wants to craft for herself, and if someone wants to pay money to get rid of her then she's obviously turning heads and is one step closer to being the sky pirate legend she dreams of becoming.<br/><br/><em>Life Goal:</em>Fame and fortune. She wants to become adored, rich, and have fun while doing it. And what better way than to live the life of a sky pirate? It's a bit of a selfish and short-sighted goal created by her somewhat immature and overactive imagination, and a whole lot of thought hasn't actually gone into it beyond 'Money's pretty cool.' It might be altered or be completely replaced as she grows and matures or if her circumstances drastically change.<br/><br/><strong>Progression Concept</strong><br/>The only for sure change I see happening to Miracle's personality is that she'll become increasingly more confident, cocky, and more prone to taking risks as she grows. Depending on what kind of twists and turns the plot takes, she may end up just staying her usual cheerful and carefree self or becoming a bit more down to earth if she's ever forced to confront the fact that she can't keep living a perfectly carefree life with no responsibilities. I'm fine playing out either side of her; the girl that treats life-or-death situations like they're a game - or the woman that girl becomes when she realizes that they're not.<br/><br/>Mechanically...I think I'm just going to stick with Thief and its advanced class now that I re-read everything and understand it better. Thought I got an ability every level the first time I read everything but since that's not the case, I don't really have to worry about spreading out across a bunch of different jobs just to find things that fit.