The issue here I think is that I think most of us had to deal with the popular mean girls or the popular asshole jocks in High School.  I know I did.  No one liked doing so... so I think for a lot of people, having a character stand up to those people is living out a fantasy.  The problem is that if nearly everyone plays their characters as the ones who stand up to the bullies (which is realistically not an easy thing to do), it makes the adversaries of the game anything but real adversaries.<br/><br/>I guess what I'm saying is that you can play your characters however you want, but certain actions your characters take may affect the game's verisimilitude (a game with a lot of verisimilitude requires less suspension of disbelief, where a game with low verisimilitude requires a lot more suspension of disbelief), and that's not necessarily a good thing.  What it boils down to is what sort of game you guys truly want.  Josi and I have our basic vision of how the setting is supposed to be, but we need to know now how realistic you want the social system to be.  If you genuinely don't want the game to have realism as far as social hierarchy in the High School experience, you need to let us know now... because if people stand up to the jocks and the Bs as much as has been implied, the entire history of the past couple years of the school needs to be rewritten.<br/><br/>Realistically, if Alice humiliated the Bs at any point, it would not have gone down well.  At the very least Alice's reputation would have been destroyed amongst the NPC students (which are the majority).  As Josi said, they are not simply two girls and three jocks with no power walking around being mean to people.<br/><br/>So please... tell us.  What do you want as far as this stuff goes?  Without the threat of the popular crowd, there are no true adversaries in the game.  It's not supposed to be a superhero game set in a high school.  It's supposed to be a High School game where the characters happen to have super powers.