GM, there is one thing that is contradicted in the rulebook; would be good to know which ruling you'll go with, as it will obviously impact combat:<br/><br/><strong>Page 67:</strong><em>Every 4 Phases is called a Round. At the end of each Round all heroes and bad guys get back any Hits they have lost, up to (2 x their Physical) in lost Hits, if the attacks have not been especially lethal (such as bullets, knives, or lasers). If the heroes or bad guys have lost more Hits than they recover, they are still hurt. They must wait until the end of the next Round to get back more Hits."</em><br/><br/><strong>Page 70:</strong><em>"Generally, each Round in which you are resting or being healed, you will get back as many Hits as your Physical Characteristic. However, if the GM has determined that the damage you have taken is especially deadly (you were stabbed, shot, etc.), your recovery rate may be in hours or even days instead of Rounds."</em><br/><br/>In the case of the first ruling, everyone recovers (2 x Phys) at the end of the Round, seemingly regardless of activity; in the latter ruling, you get back only (1 x Phys) at the end of the Round, and only then if you were resting or being tended to.<br/><br/>Obviously the former makes for much more powerful combatants who are able to pull themselves back into the fight rapidly; the latter makes for more dangerous combat, where each hit has a lasting effect, and characters need to sit out or take a moment away from the punches if they expect to be able to recover at all.<br/><br/>Thoughts?