<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=185062.msg9031340#msg9031340">Quote from: Ebb on 10-10-2013, 04:18:23</a></div></div><blockquote class="bbc_standard_quote">I'm sorry that I've been absent from this. If you do a restart, I'll be sure to jump in more quickly. I assume we're paused for the present though, correct?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Correct. I need to hear where Poppy is at, as I'd prefer to have the Science Officer present for the scene if we can. (I basically would like everyone to have an opportunity to have their characters onscreen and "established," even in minimal strokes, in our initial scene.) If that's not possible, she could be off-shift and her junior could be manning that station, I'd just rather have her weigh in before I go that route.<br/><br/><strong>Joslyn,</strong>you make a fair point: a requirement for brevity does exert a different kind of pressure. If more dialogue does suit the scene I'm not against it; I confess I just saw the common PBP pattern of dialogue starting to play out in-thread and reacted somewhat to that, as I'd rather prefer we take things more action-by-action and line-by-line...<em>if</em>people have the time to get involved at that level, posting a couple of times a day until we've roughed the scene out.<br/><br/>As to whether more or less detail helps or hinders the scene's "starring player," I do agee that might be a matter of personal preference. If it were me I'd find it far easier to work things up from the basic details than have to work on meshing various prose styles. What might be preferable is to state OOC what you think of as necessary context for your character's actions, and provide the starring player with some options as to what to include. (I do think your post for Marah struck a pretty nice balance in that regard.)