<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14150637#msg14150637">Quote from: HairyHeretic on 18-05-2018, 15:53:26</a></div></div><blockquote class="bbc_standard_quote">So, here's another question. I had a couple of people ask me about female characters in a Deathwatch game. I did a bit of googling, after reading the suggestion in the rulebook about using Ascension level Dark Heresy characters, and the general consensus on the forums seemed to be that this didn't work out all that well in practice. There were a few other suggestions:<br/><br/>Female Marines - Heresy, I know, but you could whip up a backstory of a suitably deranged AdMech creating genetically enhanced female warriors which mechanically would play with Marine rules.<br/>SoBs - Again, just use the Marine rules to keep everyone on the same power level. Living Saint / Acts of Faith as the rationale for their abilities being above and beyond that of normal Sororitas.<br/><br/>Do people have particularly strong feelings about female characters in a Deathwatch game, or any thoughts on they could be played?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>For me to have any issues whatsoever, I'd need to have a good feel for the lore beyond "There's this Emperor guy..."<br/><br/>So I'm fine with whatever anyone wants to work with in that regard.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14150710#msg14150710">Quote from: HairyHeretic on 18-05-2018, 16:38:49</a></div></div><blockquote class="bbc_standard_quote">Yeah, the threads I was reading said that non marine combat characters tended to be a bit glass cannon, even with power armour, and <strong>the social / mental specialists eclipsed the marines in the scenes their talents came into play.</strong><br/><br/>I'm not sure there's any easy fix, but I wanted to get everyone's thoughts.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>One thing I want to say regarding forum play and the Netrunner Problem.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: https://forum.rpg.net/showthread.php?299903-New-Cyberpunk-Setting-Solving-the-Netrunner-Problem</div></div><blockquote class="bbc_standard_quote">Now the netrunning problem, for those of you who don't know, is this: Basically, the netrunner jumps into the net, where none of the other characters can follow, and then fools around for about two hours of real time while the other players twiddle their thumbs, order pizza, or play x-box. Frankly, this doesn't make for scintillating gaming. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In tabletop, it's entirely possible to have one character who freezes the game in regards to everyone else for an hour because they need to go off and do their own thing.  However, in forums, it's a LOT easier to split attention and have separate things happening simultaneously.  In the Scion game you're running, I'd<em>never</em>have my character running off so much doing her own thing if it was being run in tabletop, because of the resources drain.<br/><br/>If the concern is that we'd need to have particular scenes where the non-Marine gets special attention and does things the marines can't do, I don't think those scenes would slow down the game.  Again with Scion as an example, it didn't slow things down to have the tiger scene and the mansion scene going simultaneously.<br/><br/>Besides, if there's stuff the Space Marines can't handle, they'd better have someone around who can handle them.  After all, if I understand the thing, they're supposed to be the troubleshooters that handle everything that the rest of the universe can't deal with, and that requires assistance in anything they can't do themselves.<br/><br/><em><strong>EDIT:</strong> What I'm trying to say is that I don't think social/mental characters would be as problematic in forum play as they are in tabletop, and I bolded the part of the quote to which I was referring.</em>