<strong>Enchantment</strong><br/>These magical manifestations bind the thoughts and will of an<br/>opponent, causing them to act in a specific way or hallucinate<br/>and see illusions placed in their minds by the Magician. This<br/>power does these things extremely well but maintaining the<br/>effects can get very costly in terms of Willpower. Most<br/>Magicians of Dessi use this power sparingly, keeping it on a<br/>single target just long enough to do what they need to and then<br/>leave the area before their interference is discovered. Upon<br/>selecting this Elder Art, the Magician of Dessi<span class="bbc_u">immediately<br/>gains one free rank in Bluff</span>.<br/><br/>Mental Coercion (2 Willpower per round)<br/>If the target of this ability, which must be used within 60 feet<br/>and must have line of sight from the Magician, fails a Will<br/>saving throw, it must take whatever actions that round the<br/>Magician wishes. These actions cannot be self-destructive or<br/>harm its allies. Each round the Magician wishes to maintain<br/>control over a single target, it gains a cumulative +1 to its save.<br/>Targets with an Intelligence score of 16+ or a spellcasting<br/>class level of 10+ are immune to Mental Coercion.<br/><br/>Mental Probe (3 Willpower per question)<br/>This power works exactly like Mental Coercion except that<br/>instead of dictating the target’s actions, the Magician of Dessi<br/>can draw the answer to a single question out of its mind<br/>once per round. These answers must be able to be answered<br/>within six seconds; longer questions require multiple rounds<br/>of effect and may cause the contact to be broken because of<br/>the progressively easier saving throw. If a target makes its<br/>saving throw, it will know it has been affected; otherwise the<br/>Magician leaves no trace of having probed his target’s mind –<br/>the target will forget the interrogation if the Magician wishes.<br/><br/>Mental Mirage (3 Willpower per round)<br/>A potent, if fleeting, ability, this allows the Magician of Dessi<br/>to create an illusion with visual, audible and even tactile<br/>sensations in the mind of one subject. There is no Will saving<br/>throw against this effect; the illusion will be seen by the<br/>subject but there is no guarantee it will be believed. Belief<br/>depends entirely upon how believable the image is and what<br/>happens when it disappears. The Mirage will completely<br/>vanish if the Magician stops paying its Willpower cost, more<br/>than likely alerting the subject to its false nature. The mirage<br/>may be of up to Large size (or Huge size if the Magician of<br/>Dessi is 10th level or higher).