<strong>GAME IS <span class="bbc_size" style="font-size: 12pt;">LIVE:</span></strong>http://elliquiy.com/forums/index.php?topic=169242.0 (http://elliquiy.com/forums/index.php?topic=169242.0)<br/><br/>The first post is HUGE. You are all welcome to read the background story, I just put it in the hide code in case the players would like to continue to be oblivious to the overall plot that's forming until their characters are made aware of it. (GMs should probably at least skim it)<br/><br/>I will never write that much for a post for this game ever again. XD It's just an opening post with back story a bit of character description and a set up. From here on out I will likely keep my posts under 6 paragraphs - even when posing as GM as for this world.<br/><br/><strong>World and powers info is as follows:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Current world:</strong> Avatar the last Airbender<br/><strong>Current area:</strong> Yet to be announced/figured out in gameplay. XD<br/><br/><strong>Available player abilities and list of points required:</strong><br/><ul class="bbc_list"><li><span class="bbc_u">ELEMENTAL BENDING:</span><br/>1 point - you can control an element when it is present around you<br/>2 points - you can create the element as well as control it<br/>3 points - elemental variants (such as "Combustion Man") and tech/bending combos (Dai Li)<br/>4 points - you are a specialist bender and can create and control a more powerful form of the element (Fire = lightning (including redirecting) Water = blood bending, Earth = metal)<br/><br/>Of course, this way Earth and Air benders have an obvious advantage (since their element should usually be around during play time) however, they have to decide whether or not they want to be at a severe disadvantage if they're in a situation where it is not. For instance, an air bender who spends 2 points won't have to worry about drowning so much as someone who only chose a 1 point skill.<br/><br/>*NOT ALLOWED: More than one elemental bending power per character. (That is exclusive to the Avatar)</li><li><span class="bbc_u">Combat Skills:</span><br/>1 point - each per combat style (Boomerang, Kyoshi Warriors' fan fighting style)<br/>3 points - Chi blocking (Tai Li's style of martial arts - can take away someone's ability to "bend" temporarily)</li></ul><br/>If you feel I have forgotten an ability and you are interested in possibly having it, please let me know and I'll put it up for consideration. Thanks!<br/></div></div><br/>Remember that you currently have only 12 points to spend for abilities gained over the entire course of our journey (If the game is successful enough to go on for a while, I think we'll raise the points slowly higher and higher) so don't blow all your points in one place! XD<br/><br/>Enjoy and post whenever you want! Please feel free to be as descriptive as you like when posting about how you come across your new abilities (if you gather any here) If you choose to not gather abilities in this world - do not worry! You will still be an aid to your allies in the puzzles and in plot unraveling. We should not be in this world for very long.