<div align="center">(http://s10.postimg.org/pfi33vzvt/jack_carver_ubi.jpg)(http://s11.postimg.org/4ldczqfkj/4968_2.jpg)(http://s11.postimg.org/6o5eoflub/00024561.jpg)</div><br/><div align="center"><span class="bbc_size" style="font-size: 16pt;"><strong>Jack Carver</strong></span></div><br/><strong>Title:</strong>None<br/><br/><strong>Kingdom:</strong>Ubisoft (Montreal)<br/><br/><strong>Written Description:</strong>Jack Carver's appearance is generally socially acceptable in a world that has complete normalcy-- it would be hard to figure anything is different about him. Usually clean-shaven, possibly some very light stubble if he has neglected to address it. He has an athletic build with deceptive strength and corded, taut muscle that can be put to use in a heartbeat. The only hint to his true nature is his eyes themselves; the irises are a strange tint of yellow with a darker rim. Simply looking at another person can be potentially unnerving, as they will often seem predatory, even if Jack doesn't intend for them to be. Light will reflect off of these eyes, and may slightly glow in shadow.<br/><br/><strong>Personality:</strong>You could call him a savage by definition and still be slightly accurate. Jack is not always a nice guy--he has his moments, yes, but the norm is a wise-cracking cynic with a penchant for finding the flaws in everyone save for himself. He's not really what you'd call an asshole--those kinds would go out of their way to cause trouble, as it ends up part of their nature. But... generally, the first few meet-ups with Carver might be a little chilly or distrusting. It's fairly easy to warm up in the face of friendliness, but there's no true guarantee as to how far that can go.<br/><br/><strong>Game:</strong><em>Far Cry: Instincts - Predator</em><br/><br/><strong>Current Story:</strong>He's been taking the occasional mercenary job and any other oddites he can get his hands on, all in an effort to scrap together enough cash for replacing his former boat --<em>The Lady Karma</em>, the beauty who was promptly destroyed by a helicopter assault during his time in Jacutan. The whole incident and the shitstorm that followed left him just about flat broke, and he remained that way after another paid merc job that went incredibly wrong. The rise of the Mugen virus means bigger problems are afoot, but while he knows the stakes, he also knows there are opportunities that could present themselves in the carnage that might ensue. In short: Jack joins the right effort and offers his assistance, but not for the right reasons, necessarily.<br/><br/><strong>Weapon(s):</strong><br/><br/><em>-1 Butterfly knife. That's it.</em><br/><br/><div align="center"><strong><span class="bbc_u">Stats</span></strong><br/><strong>Level One</strong><br/>(P)Damage 2 <br/>(P)Defense 1 <br/>(M)(E)Damage 2 <br/>(M)(E)Defense 1 <br/>Dexterity 4<br/>Crit Chance: 0% <br/>XP ////////// (0/10) </div><br/><strong>General Abilities</strong><br/><br/><em>Level One:</em>Regeneration - Carver's first unlocked ability, the one that only recently came out of the dormant state, is his healing factor. If injured, then after a few seconds without taking further damage, his wounds will begin to heal. The speed of his healing depends on his current amount of adrenaline (see weaknesses), although he does not spend any to heal.<br/><br/><br/><strong>Special Abilities</strong><br/><br/>Slot One.<br/><br/><strong>Items</strong><br/><br/>Slot One.<br/>Slot Two.<br/>Slot Three.<br/><br/><strong>Strengths</strong>(I literally have the game manual next to me whilst writing this)<br/><br/><span class="bbc_u"><em>Heightened Senses:</em></span>Through his background and past training (not feral), he has an internal "radar" of sorts that he uses to track other living beings. He can only tell where they are up to a distance of about twenty feet from his position, and their level of awareness; Unnoticed, Investigating, Threatened, and Alert. Allies do not have their awareness noted.<br/><br/>He will not know any entity's state of health, abilities, or weapons without visual confirmation. This sense can also be fooled and deceived; someone with adequate stealth skills will simply not "appear" on this radar, as he needs to have detected them at least once through sight or sound. Appropriate decoys can fool this sense. Leaving outside its range renders the entity undetected again.<br/><br/><span class="bbc_u"><em>Tactics:</em></span>Jack has utilized stealth, distractions, and setting traps, even before he gained Feral Abilities.<br/><br/><span class="bbc_u"><em>Survivalist:</em></span>To quote, he's learned to "never trust a court-appointed lawyer, and always protect (his) investments"; Jack remains resourceful, intelligent, and willing to do what he needs in order to see tomorrow. Were it not for this, he never would have even lived long enough to be forcefully administered the serum that granted his powers in the first place.<br/><br/><span class="bbc_u"><em>Redeeming qualities:</em></span>Jack Carver has done some bad things. Doesn't mean he is a bad person, and many people have done far worse. While he seems abrasive at times, there are rare moments where he does share sentiments for those he considers allies or friends, or who have earned his respect. Avenging or protecting them is something you could see.<br/><br/><strong>Weaknesses</strong><br/><br/><span class="bbc_u"><em>Great Heights:</em></span>Before Carver unlocked Feral Speed(which came with the ability to jump much higher than before), he was vulnerable to falling like any other normal human being. Now that the associated power is dormant, he must take care once more. Even with feral abilities, falling too far can still kill him.<br/><br/><span class="bbc_u"><em>'Point of No Return':</em></span>His healing factor will not work if he has been slain, or if his Feral Abilities have been neutralized. Low or no adrenaline will make his healing very slow. Powerful weapons can one-shot him--and there is no coming back from that. He needs Armor to stand a better chance in combat--even just single shots can be painful and temporarily disabling. His healing ability does not truly allow him to take risks--only to recover from making serious mistakes, if he makes them.<br/><br/><span class="bbc_u"><em>Neutralizing poisons:</em></span>On his second outing of dodging bullets, Carver encountered a shamanic, mystical tribe of warriors/cannibals with the very same powers as his. They also were in possession of strange poison darts that, if they struck him, would neutralize<em>all</em>of his Feral abilities for a minute or so. He is distinctly aware now that his powers can be cut off, and demonstrates appropriate caution for that reason.<br/><br/><span class="bbc_u"><em>Adrenaline:</em></span>Nearly all of his abilities are governed by Adrenaline--their usage requires that it is spent. It is gained in the following ways:<br/><br/>• Bloodlust (High--standing near enemies in anticipation of a kill, can be done via stealth or direct confrontation)<br/>• Pain (Medium--being struck by enemies)<br/>• Rest (Low)<br/>• Rations (variable)<br/><br/>It is expended in the following ways: (strikethrough indicates the ability is dormant and inaccessible.)<br/><br/>•<del>Feral attack (High)</del><br/>•<del>Feral sense - Vision (low to medium, constant drain)</del><br/>•<del>Feral speed (low)</del><br/><br/><span class="bbc_u"><em>Slightly self-centered:</em></span>He didn't join the effort out of a sense of patriotism--mainly to restore his boat, and that was because he saw few other lucrative choices.<br/><br/><span class="bbc_u"><em>Fickle:</em></span>The last person he trusted betrayed him at a critical moment and<em>literally</em>stabbed him in the back. He was a snarky, humorous cynical bastard beforehand, and is even more so now.<br/><br/><span class="bbc_u"><em>Morally Questionable:</em></span>He's no villain, but not always the ideal version of a Protagonist. He'll get the job done and follow orders from higher-ups, but don't expect friendliness or civility all of the time.<br/><br/><strong>Achievements</strong><br/><br/>N/A