Hmmm, ok. So, here's the trick behind this sorta thing; you won't always be ABLE to get the stats you need just from level grinding, so you'll need to abuse the farm a little. Now, those numbers in brackets? Those are the "Bonus Stats" that training in the far gets you. The amount of bonus stats you're allowed to have on each character is dictated by their Abi score; I believe it's (A/2) + 50. This makes the maximum Bonus Points 100 ( (100 Abi / 2) + 50 ). So, for Stingmon, I don't think you'll need to do anything special. Basically, use that formula to work out how many Bonus Stats Wormmon can have, and how many he already has. You need 8 Bonus Stats, so if you don't have enough slots for that, go to the shop in EDEN Home Hub and buy some "restrainers" for stats other than speed that you can afford to knock down for his Digivolution (CHECK FIRST). These Restrainers will, when used, remove a bonus stat or two from the specified stat (EG, ATK 22 (+ 2) (which means that his ATK stat is 22, and 2 of those are Bonus Stats), use the ATK Restrainer, it goes to ATK 21 ( + 1) ).<br/><br/>Once you have the space available, go to your Digimon and find a Digimon with the Personality Trait "Nimble," then assign him as Leader in one of your Farms. Put Wormmon in that farm with him; the Personality stat dictates what stat is predominantly gained when Training with that digimon as the leader. Defender = Defence, Durable = Health, Nimble = Speed, etc etc. Then, clear out the rest of your Digimon and set the training the third option down. All going well, by the time it's done Wormmon will have the necessary Bonus Stats.<br/><br/>This process gets a lot more tedious when you start needing to micromanage what stats are gained and what ones can be discarded, and when you start needing 100 Abi to get all the stats you need so you need to waste time Digivolving and de-digivolving to grind Abi (Seriously,<em>fuck</em>Lucemon).