<div align="center"><strong><span class="bbc_size" style="font-size: 24pt;">The Veteran</span></strong></div><div class="floatright">(https://external-preview.redd.it/g1EgKT8nI0V8TfaOP_wca2Z9TvJBAnb5HTzcNciXxxs.jpg?auto=webp&amp;s=cba7b509b693df32faba6c20163acd64a630781e)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Plot Devices</div><div class="spoiler_body">Working on upgrades to Blaine's chopper (I believe this just needs time IIRC).</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Effects</div><div class="spoiler_body">None, currently.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Debts</div><div class="spoiler_body">Listed below in full.</div></div><br/><br/><strong>Frank Parker</strong><br/>Look: Conforming, White Male, Casual Clothing.<br/>Demeanor: Crass<br/><br/>Stats:   Blood   -1   Heart   2   Mind   1   Spirit   0<br/>Circles:   Mortalis   2   Night   0   Power   0   Wild   0<br/>Status:   Mortalis   1   Night   0   Power   0   Wild   0<br/>Advancements:   Mortalis   [X]   Night   [X]   Power   [ ]   Wild   [ ]<br/><br/>Gear: An apartment, a pick-up truck, a smart phone, a workshop (mechanics shop), and a pump-action shotgun (3-harm, close, loud).<br/><br/>Moves:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Old Friends, Old Favors</div><div class="spoiler_body">When you first encounter an NPC, you may declare them an old friend instead of putting a name to a face and roll with Mind. On a hit, they offer you comfort and aid, even if it exposes them to danger or retribution. On a 7-9, tell the MC why you owe them a Debt. On a miss, tell the MC why they probably bear an old grudge against you for wronging them in the past.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">The Best Laid Plans</div><div class="spoiler_body">When you work out a plan with someone, roll with Mind. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1, regardless of distance, while the plan is being carried out to:<br/><br/>• Add +1 to someone’s roll (choose after rolling)<br/>• Dismiss all harm someone su"ers from a single attack<br/>• Ensure your people have the exact gear they need on hand<br/><br/>On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Too Old For This Shit!</div><div class="spoiler_body">When you get caught up in a fight you tried to prevent, you get +1-armor and take +1 ongoing to seeing yourself and others to safety.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">My Workshop</div><div class="spoiler_body">You have a workshop that includes a large space for your tools and/or supplies. When you go into your workshop to work on something, the MC tells you, “Sure, no problem, but…” and then 1 to 4 of the following.<br/><br/>• It’s going to take you hours/days/weeks/months of work or<br/>recovery time<br/><br/>• First you’ll have to summon/build/construct ________<br/><br/>• You’ll require the services of ________ to complete it<br/><br/>• You require a rare and expensive ingredient or material<br/><br/>• It will only work for a short time, and may be unreliable<br/><br/>• It’s going to mean exposing anyone nearby to serious fallout<br/><br/>• Your workshop lacks _______; add this and you’ll be able to<br/>complete it<br/><br/>• It will require a part of yourself to complete<br/><br/>• You must journey to ________ in order to complete it<br/><br/>The MC can combine any set of requirements or offer two sets of costs to the same task. Once the requirements are completed, the work is completed. The MC will stat it up, reveal some info, or whatever is called for now that you’ve finished. <br/><br/>Items created in your workshop are safe from the MC. They can’t be destroyed or taken without your permission, even if you sell or give them away to another character. When you create something specifically for another character, mark their Circle when the project is complete.<br/><br/><strong>My Workshop Includes: Automotive hoist and tools, two or three skilled assistants, and machining tools.</strong><br/></div></div><br/>Armor: 0<br/>Harm: Faint [X], Serious [][], Critical [][]<br/>Scars:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Let It Out Abilities</div><div class="spoiler_body">- Blindside and unsuspecting target with a terrible or knockout blow.<br/>- Barricade or secure a place using minimal supplies.<br/>- Frighten or intimidate someone with a reminder of who you used to be.<br/>- Reveal the ways an old ally or enemy is shaping a current conflict.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">End Move</div><div class="spoiler_body">When you die or retire your character, choose a character to inherit your Workshop.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Intimacy Move</div><div class="spoiler_body">When you share a moment of intimacy—physical or emotional—with another person, tell them a story about the past and the lessons you learned. If they accept your advice, hold 1. Spend the hold to lend a hand to that character from any distance. If they reject your wisdom, mark corruption.</div></div><br/>Corruption Trigger: When you knowingly head straight into danger, mark corruption.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button" style="">Intro Questions</div><div class="spoiler_body">Intro Questions:<br/><br/>What were you once known for in the city? <br/><br/>Frank was once one of the city's most notorious gun runners. He was president of a vicious criminal motorcycle club known as The Marauders M.C. Frank and his crew had a reputation for violence, and were willing to sell to whoever had enough cash to afford their hardware. As one of the city's few mortal gangs that could stay on par with the supernatural forces in the city, Frank was seen as one of the few intermediaries between mortal and supernatural communities. <br/><br/>How long have you lived here?<br/><br/>Frank moved to the city a little over 25 years ago when he first established The Marauders with a few trusted friends.<br/><br/>What was your greatest accomplishment?<br/><br/>In the early days of the M.C., The Marauders were at war with a local werewolf pack after the bikers had begun to move product in their territory. This war marked the clubs first real hostilities with any supernatural groups, and the club was severely outgunned. After many harsh losses, Frank devised a cunning ploy that ended with the most of the opposing pack being blown sky high from a few makeshift explosives that Frank rigged himself.<br/><br/>Why did you step back from who you were?<br/><br/>As Frank aged and the gang grew, so did his responsibilities. The freedom he once enjoyed was seeming to wane. That's when he met Melissa, the love of his life and mother of his children. The two fell in love, and Frank retired from the club for the safety of his fledgling family. <br/><br/>What do you desperately need? <br/><br/>Frank desperately needs to ensure the safety of his family. Although he and Melissa are recently divorced, he still cares for her, and does his best to make sure their two kids are taken care of and safe.</div></div><br/><br/>Debts to Collect:<br/><br/>Blaine - 1 - Providing upgrades on her bike.<br/>Samantha Smith - 1 - I provide her with training when it comes to the supernatural.<br/>Elias Ben-Ezra - 1 - Provided him with info on a demon he was hunting back in the day.<br/><br/>Debts I owe:<br/><br/>Fiona - 1 - Keeps pulling my ass out of the fire.<br/>Jon/Taryn - 2 - Helped us escape from the fight club.<br/>Karen McConnel - 1 - Had her partner killed. Helped keep Melissa and kids safe.