Our hands or the characters? *chuckles*<br/><br/>As for my rp, I'm open to sharing a backround, but it is pretty involved in the hand:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The way I see it, in reference to our PM-chain, my character is from a well respected, perhaps Assassine-ish clan of the country, and the hand's creation was part of the plan for creating a powerful warrior out of less-important children. (Ankou's shadow prc to simulate smexy shadow-assasine powers.. It's a shame we are so low level, this thing can do some crazy stuff higher levelwise).<br/><br/>The project didn't fail, but it oversucceeded with her gaining abilities she can barely control and having her hand sealed up with proper prayer beads and tatoo'ing (The Exciter archetype would be to depict her losing control, either during stressful situations like being hit in combat or etc.. also the adrenaline-surge spell would work marvelous for this.)<br/><br/>Naturally, we could move it from 'it went wrong for her' to 'It went wrong for everyone involved', by no means does Waldham have to rp things to be so beyond their characters control as I intend for mine, in my characters case there's a decent amount of suppressing her darker, lustier urges, leading to hand-control issues. with the exciter-spiritualist taking over when the hand takes over. <br/><br/>I actually planned the classes out to have her progress depending on how the roleplay goes, emphatizing one or the other, propably another level of spiritualist next. <br/></div></div>