Dodge DV is [(Dex+Athletics+Legend)/2] + eDex autosuccess<br/>To use Luke as an example, (Dex 7 + Athletics 5 + Legend 8)/2 gives 10, + eDex 7 (22 autosuccesses) give him a base Dodge DV of 32. Some knacks and abilities can raise that.<br/><br/>Parry DV is calculated similarly<br/>[(Dex + Brawl or Melee + Weapon defense value)/2] + eDex autosuccesses.<br/>Again, some boons and knacks can modify that.<br/><br/>In case of uneven values, most people I know round up.<br/><br/>Soak is worked out thus (again taking Luke as an example)<br/>Bashing soak (stamina + eStamina autosuccesses) 6 + 11<br/>Lethal soak (stamina/2 + eStamina autosuccesses) 3 + 11<br/>Aggravated soak (eStamina dependent) 5<br/><br/>For monsters, most people tend to put DV and soak on a sliding scale. Either go high DV, low soak (fast and fragile) or low DV, high soak (tanks). If you're using book ones, they should have values listed.<br/><br/>It's also important to remember Fate here. Since Scions tend to vary widely in their abilities, what you have to throw at a combat monster can easily smush a non combat character. Fate ensures that Heroes meet the challenges that allow them to shine. The combat monster should meet the massive gribbly and fight to hold it off, while the social character gets a chance to make an inspiring speech to the slaves so they rise up, and the brains of the operation deciphers the ancient Sumerian script that holds the key to shutting down the ritual.<br/>