Oh crap. I didn't want to kill this game.  :-(<br/><br/>But if this game is dead, or waiting to be rebooted in one form or another, or just in general, we could still use this thread to toss back and forth some ideas how to handle things in a game like this, or just throw out ideas to see what sticks, have a little "debriefing"?<br/><br/>There are a few thoughts I'd like to offer with the benefit of hindsight, concerning players who are invested in, and engaged with the story. I believe there are two major aspects to this: The first would be to make certain everyone counts and has a place in the story. I think you did that pretty well with the basic setup for the mission that would have involved some policework, some piloting, some fighting. All our characters should have been able to shine in this plot at some point.<br/>The second thing about keeping players interested is to make things personal, to motivate them with more than their job or the prospect of loot. Think of Han in New Hope. He agrees to fly Luke and Obi Wan to Alderan because of the money - but he needs the money to pay off Jaba, before the crime lord sends more killers after him. This being his last chance to save his neck makes it personal and provides motivation. Same with your Cmdr. Tituus. He knows this is last chance to prove his mettle if he wants to get anywhere in CorSec.<br/>Creating such personal motivations for each character will mean work for the GM and players before the game ever starts and some OOC discussions, but it might well pay off in the long run.