The room contains what Asmarael at least would recognise as powerful reactors, randomly linked to all manner of conduits and cables that presumably feed into systems all over the ship, trailing along floors and dangling from ceilings. The air is filled with a deep thrum that seems to reverberate right through the bones of anyone close enough, and a tang of ozone from electrical discharges.<br/><br/>Halfway along the far wall, something erupts in a shower of sparks, sending a pair of shrieking gretchen flailing away to collapse on the ground. This seems only to result in amusement from the others nearby. A bellowing Ork directs a team of gretchen towards the burning machinery, the injured gretchen lying ignored.<br/><br/>Looking around, the room is full of noise and movement, billowing clouds of smoke and the occasional discharge of power. From where you stand you can see a trio of large Orks, festooned with a variety of tools, weapons and equipment that look like they're in charge (judging by how much they are bellowing and hitting those around them). Scores of gretchen run to and fro, attending to the machines, carrying equipment and occasionally fighting with each other.<br/><br/>So far they don't appear to have noticed you, and if you so choose you have the option to withdraw into the maze of machinery before they do.