(I think Imre would show attraction to your goddess, Cerulean. :) )<br/><br/>Name: Imre Soldos<br/>Facts: Born the son of a Raktine Confederacy voivode who lost the game of intrigue and power when Imre was nine.<br/>Survived the fall of his castle and was taken in by a Curse Eater as an apprentice after his parents and family retainers were killed.<br/>Has joined the loose fraternity of Curse Eaters and monster-hunters that keep Raktia mostly safe. Enjoys considerable respect among the order and the peasantry due to who his mentor was and his own efforts since becoming an archmage himself.<br/>Imre traveled Raktia, fighting dangerous monsters and breaking evil curses. In the process, he reclaimed his family's lands and his noble title.<br/>Imre has turned his family's ancestral castle into a training academy for Curse Eaters and a training center for a new order of mystical knights. His academy combines all the low magic disciplines (which he's learned) into one unified art, while his knights recruit among peasants and nobles alike to make a new force for a unified Raktia. (4 Dominion)<br/>Imre, with Faustina's help, defeated the monster who took his eye and forged a new artifact eye from the creature's remains and other mystical components, including celestial shards from a fragment of Heaven.<br/><br/><br/>Strength: 12 (0)<br/>Dexterity: 14 (+1)<br/>Wisdom: 16  (+2)<br/>Charisma: 18 (+3)<br/>Intelligence: 14 (+1)<br/>Constitution: 17 (+2)<br/><br/>Hardiness: 10<br/>Evasion: 11<br/>Spirit: 9<br/><br/>HP: 25<br/>AC: 3<br/>Fray Dice: 2<br/>Effort: 5<br/>Influence: 5<br/>Wealth: 4<br/>Dominion: 10<br/><br/><br/>Words:<br/><br/>Luck: (Can roll 1d20 once a day and replace my own or someone else's 1d20 roll once per day.)<br/><br/>Gifts: Unmarred Beneficence, The World Against You, By Chance<br/><br/>Sorcery (Instant ability: can commit Effort for the scene and instantly negate any low magic spell or banish or destroy any low magic construct or summoned entity.)<br/><br/>Gifts: Adept of the Gate,  Perfection of Understanding, Adept of the Way, Adept of the Throne<br/><br/>Artifice (Can create any non-magical object out of whatever's at hand in a round; daily crafting efforts and equal to 100 laborers per character level)<br/><br/>Gifts: Hammerhand<br/><br/>Apotheosis<br/><br/>Gifts: Receive the Incense of Faith, Sanctify Shrine, Smite the Apostate, Hear Prayer<br/><br/>Theurgy (The Gate): Trumpet of Far Utterance, The Bright God's Canticle, Seal of Regnal Dominion, Sunder the Lesser Spell<br/><br/>Theurgy (The Way): Shutting the Dark Way, Sign of Avulsive Banishment, Sunder the Greater Spell<br/><br/>Theurgy (The Throne): Summon the Black Iron Servitor, Pierce the Veil of Night<br/><br/>Universal Gifts: Corona of Fury<br/><br/><br/>Weapons: Crossbow (1d10+4)<br/>Axe (1d10+4)<br/>Knife (1d10+4)<br/><br/>All count as magical weapons thanks to Hammerhand<br/><br/>Artifact: The Unveiled Truth (has Disclose the Flaw, The Omniscient Scholar (costs effort to activate) Prophetic Insight and Look Forward gifts, plus 4 Effort to spend): 16 Dominion<br/><br/>Before Imre became a Godbound he was a Curse Eater, and Curse Eaters are often required to hunt dangerous monsters. Especially in Raktia. There was one beast however, that was arguably the most dangerous of all. The Dragon of the End Days it was called. A massive beast that no army or Curse Eater could hope to defeat, because it had eyes that could foretell the future. No hunter could sneak up on it, nor could any warrior devise a strategem to defeat it, because it was always three steps ahead. It terrorized Raktia for decades, and there was nothing anyone could do. At one time, Imre's master was among an alliance of Curse Eaters, students of the Black Academies, and soldiers assembled to try and defeat the beast. The battle went poorly. Nearly all the assembled forces were wiped out and Imre lost an eye escaping the monster, who seemed particularly interested in him. Imre lost his master in that battle, and never forgot that.<br/><br/>A few years later, now a God of Luck, Magic, and Artifice, Imre decided that it was time to settle the old score. But how to defeat a monster that can see every move you make? The question troubled him. Until he met his pantheon-mate Faustina, and her sword that could kill anything. He convinced the wandering assassin turned monster-hunter to aid him and between her warrior skills and his newfound command over Luck and Sorcery, they managed to overcome the unbeatable monster. Imre took its' time-seeing eyes as recompense, and he could build something from it. He could even replace what was taken from him. Maybe even make it better. But he would need things. Important things.  then a thought came to him. Vissia was next door. He could have a clockwork eye made. But why settle for mere clockwork? He was a God now. He used his mighty theurgy to open a portal to a shard of Heaven he'd learned of his travels, and he and Faustina traveled there and reclaimed celestial shards. Then, with Faustina's help in fighting various mystical monsters for components, he forged himself a brand new eye: the Unveiled Truth. He even did the surgery himself.<br/><br/><br/><br/>