The DC for this check was 10 (generally considered a pretty easy check), so you definitely know a few things. And with a roll that good, I'll definitely tell you a little extra.<br/><br/>You know that Goblins hate a fair fight, and are good at hiding or running if things turn against them. (Note: I normally don't describe the exact mechanics of whatever I'm describing. But in this case, it's probably worth explaining in-depth for our newer players. Goblins have an ability called "nimble escape": they can use their bonus action in combat to take the Disengage or Hide actions. Normally, if you wanted to, say, hide in combat, you would have to sacrifice your action, meaning you couldn't attack that turn. A goblin, on the other hand, could try to shoot you with a shortbow, then try and hide behind cover.)<br/><br/>You also know that Goblins generally prefer to make their lairs in existing structures, rather than building homes for themselves. They'll likely be hiding in a natural cave or an old ruin of some kind. (this is not mechanical information, but more narrative. Something that is more useful in advancing the plot.)