<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg133385#msg133385">Quote from: Jefepato on 16-02-2006, 06:03:33</a></div></div><blockquote class="bbc_standard_quote">Well, according to the Classic Traveller book that I still don't understand at all, Medic-1 skill is enough to be a ship's official medic, so it's not unreasonable to have EMT-level equipment.  Especially since there's no guarantee anyone else will have that skill (unless the PCs are on the same ship as Cpt. Freyasdottir, which wouldn't necessarily be a bad thing).<br/><br/>The equipment listing looks nearly done, so I'll get started finalizing everything.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The basic Traveller system is very much a bare-bones framework. It's missing a LOT of stuff.  And just 'cause you have the mad 1337 skillz doesn't mean you get the toys.  One of the nice things about using 1001 Characters is that it says explicity that characters with weapon skills get a free weapon for that skill.  In actual char-gen, you have to roll a weapon as a mustering out benefit...or buy it with those credits you've saved up.<br/><br/>I still have to do the weapons and vehicles.  Should be done tonight...