The game of Fae is played in a series of rounds in which immortals attempt to steal the titles from other immortals in an attempt to achieve transcendence.  Each immortal has a name, and between two and four titles to start with  (the number will be determined randomly by die roll).  Titles may be anything used to describe a person, and are granted by other players.<br/><br/>Example titles: "Marquis"  "Sage of the Seventh Seal"  "King of Hamburgers"  "Mr. Nobody"<br/><br/>Granting a title gives a player a<em>Feud Right</em>; the right to challenge the holder of a title for it on his or her turn.  To make a challenge, an immortal must put up a title of her own to challenge the other immortal with.  If the immortal has no title, then she must challenge using her name, and her very essence.  Challenges take place in the form of<em>Stories</em>, in which the challenger and the challenged exchange posts describing the way in which they attack and defend the title, and then the player base votes on a winner of the challenge.  The winner is declared when votes equal to a majority of players are received.<br/><br/><br/>Stories can take one of three tones, which determines what the stakes are.  Tone is determined randomly by the GM.<br/><br/><strong>Glorious</strong>Stories are happy tales of romance and conquest.  They occur most often when challenging an immortal with many titles.  If the challenger wins the challenge, he may steal the challenged title, or gain an<em>indulgence</em>.  If the defender wins, he gets to take the challenger's title.<br/><br/><strong>Spiteful</strong>Stories are tales of tragedy and darkness, in which bad things happen.  They occur more often when challenging an immortal with few titles, and always happen when challenging an immortal with nothing but a name.  If the challenger wins a spiteful story, he gains nothing.  If the defender wins, he may gain an indulgence or the challenger's title.<br/><br/><strong>Unbound</strong>Stories are inconclusive, and tend to occur more often for immortals with 2-3 titles.  If the challenger wins, he or she gains an indulgence.  If the defender wins, he or she takes the challenger's title.<br/><br/><br/><br/><strong>Indulgences</strong>are resources available to players who win them.  They can perform one of several functions:<br/><br/>-Seize a feud right over a title from another player<br/><br/>-Change the tone of a story before the first post of the story<br/><br/>-Violate a rule that does not bind all players without losing a title.<br/><br/>An indulgence is always lost after it is used.<br/><br/><br/><strong>Invasions:</strong>every 8, 12, or 24 hours, (vote on the interval when assigning titles) when a player is expected to make a post, other players... or even players outside the game, may roll a 10 sided die.  When the cumulative results of a player's 10 sided die rolls reach 20, that player may make the post for the player who needs to post.  Invasions may only be done for story posts and voting posts.<br/><br/><br/><strong>The golden rule:</strong>players can make new rules whenever they wish, but only those who agree to follow the new rules are bound by them.  (so 2-3 players might choose to have themselves vulnerable to having their post commandeered every 4 hours, or if they really wanted to go crazy, every 10 minutes when both of them are online, but this doesn't affect how the rules work with other players.)  Players can also use rule pledges to bind themselves to formal agreements with each other, such as always voting each other to victory, although they must follow these agreements always.  A player who breaks a rule/his or her word loses a title.