What follows are the character sheets for the protagonists of<strong>[BESM 4E] A Lock, A Key; A Secret!</strong>(https://elliquiy.com/forums/index.php?topic=324532.0)<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>KORO,</strong></span><span class="bbc_size" style="font-size: 11pt;"><strong>the Skeleton Key</strong></span><br/><span class="bbc_size" style="font-size: 11pt;"><span class="bbc_font" style="font-family: georgia;"><em>"I've been wandering for a long time, and seen some incredible things. I wish I could share them with you."</em></span></span><br/><hr/>The Usagijin known simply as 'Koro' has been spotted across many different worlds: young, curious, and enigmatic, she has wandered through a variety of landscapes, cultures, and dangers in the pursuit of some goal or destination that she has yet to share with anyone. Those who have kept her company remark that she is intelligent and strong of will, inspiring and honourable; they also comment that she is extremely secretive, and that repeated attempts to get to know her are frequently met with her simply parting ways without further explanation.<br/><br/>In truth, Koro is one of the rare and incredible Skeleton Keys: a person with the ability to lock, unlock, or destroy any of the World Gates she encounters. Understandably, the young Usagijin keeps this fact to herself as best she can, as there are plenty of individuals across a thousand worlds who would do almost anything to get their hands upon someone with Koro's capabilities. It is a reality that the young wanderer has been forced to contend with repeatedly throughout her lifetime, and whilst it hasn't stripped her of her kind-heart or noble virtues, it has made her far more evasive and slow to trust.<br/><br/>Despite all of Koro's efforts to keep her abilities hidden - whether through being in constant motion or cleaving to her own company where possible - she has recently drawn the attention of a particularly relentless Skeleton Key hunter; whilst this isn't the first time someone has tried to find and capture her, this newest hunter has proven disturbingly fanatical and unwavering. He's even followed her across World Gates and continents, forever determined to trap the evasive Skeleton Key.<br/><br/>Having come close to capture numerous times, Koro has taken steps to protect herself from her dogged pursuer. After investigating numerous rumours and histories relating to her newest location, she has discovered the resting place of an archaic living mech, one that she hopes will be sufficient enough to defend her from her enemies.<br/><br/><div class="floatright"> (https://elliquiy.com/elluiki/images/0/0c/Koro.png) </div><strong><span class="bbc_u">KORO</span></strong><br/><span class="bbc_size" style="font-size: 8pt;"><strong>Power Level:</strong> Heroic [96 points]<br/><strong>Size:</strong> Medium<br/><strong>Race:</strong> Usagijin Skeleton Key<br/><br/><strong>TRI-STATS</strong><br/>Body 6 [12 points]<br/>Mind 8 [16 points]<br/>Soul 10 [20 points]<br/><br/><strong>ATTRIBUTES</strong><br/>Combat Technique (Lightning Reflexes 2) [2 points]<br/>Dynamic Powers (Minor: Keys and Gates) 1 [10 points]<br/>Energised 1 [1 points]<br/>Features (Appearance: Cute, Longevity, Low-Light Vision) 2 [2 points]<br/>Heightened Senses (Hearing) 1 [1 point]<br/>Inspire 2 [2 points]<br/>Jumping 1 [1 point]<br/>Mulligan 3 [3 points]<br/>Pocket Dimension 3 [3 points]<br/>Portal (7 World Linkages + Pocket Dimension) 8 [16 points]<br/>Reincarnation (Difficult to Stop -1) 4(3) [8 points]<br/>Sixth Sense (World Gates; Area -5) 6(1) [6 points]<br/>Special Movement (Fast, Wall-Bouncing) 2 [2 points]<br/>Unique Attribute (Can Destroy World Gates) 6 [6 points]<br/><br/><strong>DEFECTS</strong><br/>Easily Distracted (Ancient Technology, Storytelling) 2 [-2 point]<br/>Marked (Infinity Symbol on forehead when using Dynamic Powers) 1 [-1 point]<br/>Nemesis (Skeleton Key Hunter) 3 [-3 points]<br/>Nightmares (Prophetic Visions) 1 [-1 points]<br/>Skeleton in the Closet (Skeleton Key) 3 [-6 points]<br/>Social Fault (Code of Honour) [-2 points]<br/><br/><strong>Health Points:</strong> 80, <strong>Energy Points:</strong> 100<br/><strong>Combat Value:</strong> 8, <strong>Attack Combat Value:</strong> 8, <strong>Defence Combat Value:</strong> 8<br/><strong>Damage Multiplier:</strong> 5<br/><br/><strong>Movement Speed (kph):</strong> Walk 12, Jog 18, Run 24, Sprint 48-60<br/><strong>Jumping Distance (m):</strong> Up/Back 2, Forward (Stationary) 3, Forward (Running Start) 18</span>