Type: Planet<br/>Civilization Type: Medieval Fantasy and High Tech Sci-fi depending on the species and area.<br/>Beings: Multiple Sentient and non sentient species. Sentient groups below.<br/>General Agenda, Plan for Domination:Acquire Knowledge / Diplomatic Peace / Commercial, economical and mutual protection treaties.<br/>Ambassador:  Kaul<br/>Personality: Sometimes serious and reserved, is often the seen as too uptight on first glance, but he usually is quite amiable. He is instrospective and usually is the one you'd ask for some advice.<br/>Appearance: His appearance is mostly of a human but the feathers on most of his body and the wings on his back give him of as an avian. He has red hair and golden eyes, which look like a birds. His hands are those of a human but he has three fingered clawed feet. His legs have an anatomy similar to a bird of prey. He wears a loose fighting pant with a cloth around his waist and a vest, both black. His chest is medium built, mostly like a human and the feathers on the chest are quite thin, almost like one continuous skin layer.<br/>His head is human and lacks any bird like features, except for a single feather protruding from above each ear, which are lined up with the top part of the ear and go to the back of his head.<br/>Background: Little is known of him, even by those that are closest. His mother is purebred phoenix, direct descendant of the first lineage. His father is a fire elemental.<br/>Things you should know about Zelia:<br/>Zelii is the adjective that describes everything that belongs to Zelia, Zelii rarely use Zelian.<br/>Background history<br/>Originally Zelia was a multidimensional surprise basket, it was just a place in time-space continuum where many dimensional portals opened and closed spontaneously. One of this portals was stabilized by an ancient race and using the energy from the random portals created Zelia, then they stabilized all portals in the planet and created a society from the many races of the different dimensions.<br/>There's a legend that says that a powerful entity appeared later and dismantled it and recreated everything from scratch, giving it the shape it has now. Currently it's divided into three sub-dimensional planes or aethers, the Zelii word is hro-Marun.<br/><br/>There are many portals inter and intradimensional all around Zelia. All are kept closed by Lunkins, (sons of trees), that are somewhat related to trents, they are big trees that speak and can move without uprooting themselves.<br/>The total length of a day is 30 hours with an average of 10 night time and 20 daylight. Zelia has 4 or 2 seasons, depending on the zone. It has two orbiting moons, one natural and one artificial.<br/><br/>Dragons and unicorns are the most ancients and mostly main races around, they help maintain order and civility and many posses high ranks, military and socially. The natural forces are divided amongst them. Although each race has their own personification of them, their official forms are dragons. They won't show around to often, a couple will show up as teachers, but you will see and hear of them now and then. Mostly in festivals. Dragons are seen as wielders of magic and unicorns as source of magic. But are respected for these. Also their cultures are the most advanced, in all terms.<br/>Military and politics<br/>Zelia is currently a neutral independent empire, which is ruled by a high emperor/empress and a vice emperor/empress for each race. There are also governors, majors and clan heads to help with the administration. The government is ruled as a mixed form, the decisions are taken in each clan by the clan head, who is designated by the clan and can be removed if the clan thinks it is necessary. The major rule over towns and cities in a semi anarchic way, they make sure everyone has the basic things for a decent live, aided by A.I.'s and the clan heads. A group o cities and towns subject to a governor which in turn subjects to the vice emperors and the chamber of ancients. The chamber of ancients is a group of the eldest of each clan which take decisions that affect all Zelia. It's president is the current<br/>emperor/empress.<br/>There are the 5 main Zelii laws:<br/>-Respect for freewill, as long as it doesn't affect others welfare.<br/>-Ensure the welfare of all inhabitants, regardless of their species or their place of origin.<br/>-All Sentient creatures are equal in rights and duties.<br/>-Respect for private property.<br/>-Inviolability of life. Life is priceless and can't be replaced by anything.<br/>Zelia has a few inter and intradimensional treaties. There are two mutual protection treaties and many commercial ones.<br/>Zelia posses a permanent military force ranging between 200 and 500 warriors. All of them are trained and highly skilled in all forms of elemental control, magic, technology and physical abilities. About a third of it is made up by females, although most are better than males in technology and magic areas. There are four academies: the IAMTACC(Imperial Academy of Magic, Technology, Arts, Combat and Culture; science is considered a form of technology), the Drackun Order Citadel, the Monoceri Order Citadel and the Entur Guard castle located in the Imperial Citadel.  They make up the main Imperial army and most of them lead normal lives in times of peace. The Drackun and Monoceri are led by the unicorns and dragons of the first generation which are immortal or extremely long living, so far none has died of old age. The last three are ranked as elite corps being the strongest the Entur and the entrance is restricted to a selected few, the IAMTACC is open for everyone.<br/>The elemental control and most of the magic abilities are directly dependant of Zelia. If they stray away during long periods of time they ebgin to lose the abilities until they return.<br/><br/><strong>Economy.</strong><br/>Rainde flakes are used as basic coinage, together with gold and silver coins, both worth the same. although you can find most things for free.<br/>Luxuries are payed with Rainde. 1 flake is about 100$, a big coin (size of a dollar coin) is worth 25$, a medium is worth 5$, and a small is worth 1$.<br/>That's in equivalent acquisition power.<br/><br/>There are four types of Rainde, one used for commerce, one used for construction and as complement material in weapons, tools and armor, one used for magic and one used as source of energy.<br/><br/><strong>Society</strong><br/>All major groups are mostly monotheist, most have many minor deities. There also a few minorities inside each group that are atheists, pantheists, deists or authotheists.<br/>The social diversity is too much, when on field trips the teacher will give notes on manners and customs(social term, not the commercial).<br/>To make interaction within different species easier, all Zelii sentients have developed the ability to switch between humanoid and non humanoid forms, humanoid forms raging between 3m and 0,5m. This confused investigators as of where the lineage division stood, until genetic research was available. Some races even posses the ability to change their size in their non humanoid forms.<br/><br/><span class="bbc_u">Basic Zelii Sentient Races according to creation/thought generation/engineering/etc.</span><br/>There's a rule when hunting, if it has 6 or more legs, doesn't talk and isn't poisonous, you can eat it. Most sentients have non sentient versions following the previous rule.<br/>Zelii words for the elements, important to understand some things in the races descriptions.<br/>Thunder: Ilgad<br/>Earth: Hak<br/>Fire: Lin<br/>Water: Kai<br/>Fad: Air<br/>Naij: Sound<br/>Light: Il<br/>Dark: Lid<br/>Shao-den:<br/>They are the first beings of Zelia, ancestors of all races. They are the Diamond Unicorn and the Diamond Dragon. There's only one of each, their remains are enshrined in each of the capitals of the Drackun(Dragons) and Monoceri(Unicorns).<br/>Jin and Jintas:<br/>With the Shao-den they helped with the creation/thought genration/engineering/etc. of all the races, they were elemental beings, they became one with the world. Their power lives on through the Jintas or elementals. There's one for each element and there's only one alive at any time of each element. It alternates one gen all are fem the next all are male. There are eight races distributed in 7 clans and two subclans. The light and darkness are subclans of the Nerevu or shapeless.<br/>None of the above are playable, don't ask.<br/>-Drakun: Descendants of Gold and Silver, first dragons, guardians of Zelia. It includes pure and bred.<br/>Drackun is the civilization name, Kirin is the term for dragons.<br/>-Moven: Descendant of Ivory and Ebony, first unicorns, guardians of Zelia. It includes pure and bred.<br/>Monoceri is the civilization name, Moven is the term for unicorns.<br/>-Mentah: The term means nature, it includes the lunkin(trents) and the Jinmentah(descendants of the jintas, nymphs and spirits of nature)<br/>-Mitah: The term mean stone, its an ancient race that has remained unchanged and mostly unbred. They are beings made out of minerals and elements, some of them have more than one in them. They grow crystals of these all around them and shed them, just like humans shed skin. The most rare is the Rainde, as there is only one, the rainde is a diamond like crystal, except is more resistant, harder and has a rainbow shine to it.<br/>-Kulen: Hominids, it includes Lundien(Elves), Hakdien(Dwarves and gnomes), Deldien(Humans and giants) and Jindien(Orcs, trolls, gremlins and related)<br/>-Deren: They include all animal non human based creatures, although some have certain humanoid features. The first line are<br/>a) Shao-Ven(Horse lineage) which include the Ven(horselike), Ventauri(Centaurs) and Nigden(Sphinx). There are two Nigden lineages, the Fanigden(winged). And the Haknigden(not winged).<br/>b) Chiat(pronounced she-at): Rodent lineage, pure and bred. Includes squirrels, beavers, rats and mice, porcupines(hedgehogs and equidnas) and bunnies. In three main groups: Hakchiat, Lunchiat and Fadchiat.<br/>c)Dirnaj: All bat like creatures.<br/>d)Kantus: Canids. Curious fact, scientists relate hyenas to felids. Groups:<br/>Vix(foxes), Loup(wolves and descendants), Yeilt(Coyotes and jackals).<br/>e)Katria: Felids. Dagun(Hyenas) and Katria(rest of felines).<br/>f)Avi: All avians. Rekkul(Phoenix), Kaiavi(Water birds) and Hakavi(Earth birds, include flying and non flying)<br/>g)Ictel: Water based groups, Ictei(Non humanoid creatures with tail flukes), Kainaj(Humanoid Ictei). there are two non humanoid groups: The cetaceans and the sharks. Cetaceans include dolphins, whales and narwhal as sentients.<br/>h)Edun: Mustelids.<br/>i)Ursa: Bears<br/>j)Kedden: Two groups, Hakkedden and Kaikedden. Crabs, shrimps, lobsters, spiders and scorpions.<br/>k)It-hrai: Two groups, Kedit(Armadillos and pangolins) and Kanit(Raccons, red pandas and skunks)<br/>l)Dieth:Reptiles, three groups Hakdieht(Snakes), Kaidieht(cocodrilians) and Kiridieht(Saurids).<br/><br/>