As Rusty moves out of the brush he jumps over a wall and you now find yourselves in a concrete parking structure, the walls are covered in brush and the shade is making it a little dark in the structure but the power is working so lights are on. However the place seems to be a territory for pack monsters, wild dogs/wolves and felines fight over the spot, all of them seem to have small red blinking lights on there back to symbolize that they are carrying active bombs, which also makes them easy to spot. For now though they appear to be avoiding you but to get to the next street you will need to go up 3 levels.<br/><br/>(Everyone roll a D20)<br/>Roll Result: GM rolled: 1d20<br/>Comment: Monster movement<br/>Result: 14,<br/>Total: 14<br/><br/>Roll Result: Rusty rolled: 1d20<br/>Comment: Monster Detection<br/>Result: 10,<br/>Total: 10