<div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_u"><strong>-  GM Update #11!  -</strong></span></span></span></div><br/><hr/><hr/><br/><div style="text-align: justify;">     I should remind everyone that each of Apocalypse's horsemen is equivalent to three or four experienced mutants - since Apocalypse has enhanced them. Not to mention that they carry vials of Apocalypse raw blood (not the Judgment Serum - which is produced from Apocalypse's DNA). For those that aren't aware - Apocalypse's raw blood can heal wounds - to include regrowing an entire limb. This only works for mutants however, as Apocalypse's raw blood is 100% lethal to regular humans (it's like cyanide, but for your genetic code, rather than just your bodies cells), that's why even the modified serum produced based off his DNA still kills 9 out of 10 that take it.<br/><br/>     It's going to take Resistance members teaming up against them to overcome them. And Apocalypse is as strong as all four of his Horsemen combined - if that paints the picture clear enough. So with Apocalypse and just his four Horsemen we're looking at a Resistance force of at least 25-30 heroes. And that's not even taking into account the annoying hassles of his minor NPC villains and serum soldiers (which most experienced heroes can easily dispatch one on one... it's the number they come in that causes problems). <br/><br/>     You all will need to cooperate and get creative if you want to overthrow the big A, but take your time. It's meant to be a lengthy game that stretches out for a while as the resistance meets up, bands together, and begins to develop strategies to eliminate Riders and encroach on Apocalypse before he completely unlocks the ancient technology hidden around the earth. He's started in CAIRO - and must go to each of the six locations to accomplish a major goal (or fail to accomplish for a couple of them) before the Resistance finally overcomes him.</div>