<div class="floatleft"><em><strong><span class="bbc_font" style="font-family: comic sans ms;">For:<br/>(http://www.angelickitten.com/gal/avatar/isabella.jpg)<br/>Isabella</span></strong></em></div><br/>All good for me. I have never really liked the idea of always having to carry a couple of instrutments ...Spellsinger is a lot like the Sklad of the North, the story teller, the singer so that works nicely.<br/><br/>The Nords were briefly developed last campaign, but i was so burned out on Pathfinder by then that it was a pretty quick fail.  I've taken a year off from Pathfinder to recover from burn out and i think i'm ready to run with this campaign.<br/><br/><br/>A few questions for ya.<br/>* Since singing is the way Bella would deliver her spells does a good perform/sing add to the DC of her spell? Change the DC? I could see that as a reason they are somewhat feared using the DC of her perfom would give her a higher DC then normal?<br/><br/>Dunno, I would have to think about it.  Spell singing was considered an 'old school' of magic, before the arrival of more formulated magic (like Magic Users), and is considered something youre born with (like a sorceress) in the campaign.  This is mostly roleplaying stuff, game mechanics were that, it worked like as a Bard.  We did enjoy matching songs to effects, and when appropriate, a modest experience points were given out for the entertainment value of the effort.<br/><br/>* I may look at witch but that's is another atribute [INT] I would need to increase. If I understand things correctly, the ability points you gave [10 total] are used to buy the attributes? Duel classing unless its like Abigal that both use cha makes that tougher.<br/><br/>Having duo classes that have different attribute focuses is always challenging.  Actually it's worse than you think, it's only (8).  After you spend the eight points you add +2 from your human bonus to one of the ability scores, then after that you add +1 to two more scores to reflect the two levels you gains.  It's a little bit of a deviation from, standard Pathfinder rules.<br/><br/>This was because we had something called 'fast tracking', in the campaign.  Players that wanted to play higher level characters could do so, but gave up two abilty scores to do so, and any levels they fast tracked, they didnt get a +1 ability score for.  So... you could play a 5th level character if you had a mind to do so, but you'd only have 4 ability points to spend on your character plus the bonus for being human, and gaining two levels, not four.    I'm willing to allow fast tracking in this campaign, but  i dont advise it, ability points are long term resources, and xp will come when it comes over time anyway.<br/><br/><br/>* You were looking for an idea for the trait 'Knight of the Rose' how about '+2 to any skill and that skill becomes a class skill.' after all the Roses are supposed to be skilled and able to do a bit more then normal.<br/><br/>I've worked out what the trait Knight of the Rose does, it covers 10gp of living tax, and allows you access to the Order's resources for missions.<br/><br/>* I was thinking on human but also using those last 2 racial points you mention to add in --"Flexible (2 RP): Members of this race gain a +2 bonus to any two ability scores."-- and say she is part of the old race of man, Sorta like Aragon from LotR.<br/>I will look at the witch as an add in.<br/><br/>You may do that, but the cost to gain a +2 Bonus in an Ability Score is (4rp).  It would have to take the place of one of your four point human traits, either the Flexible Bonus Feat (4rp) or Skilled (4rp).<br/><br/>Going this route means youre not 'pure' human but youre 1/2 (something) and of mixed blood.  ie.  One of the Roses, Allison is Half Aasimer, and as such has +2 bonus for Wisdom and Charisma.  Off the top of my head, i dont know of any race that uses Int and Charisma for ability scores, so you would have to approach it from the Human end that uses +2 in any ability score and inherit another +2 from their non-human side (cost 4rp).  We're essentially building your race at that point, and you would have (6rp) to spend, one of them would have to be for the human feat Bonus Feat or Skilled, because...  youre half human.  The last 2 rp we would negotiate but should be related to your non human bloodline.  Asimar, Catfolk, and Drow for instance all have a +2 Charisma bonus for the race, so those would be valid half humans that would get you a +2 bonus to Int and Charima<em>{I presume this is what youre trying for which is the point of this discussion?}</em><br/><br/>I am going to be in and out today with my 5 year old and work. So yes count me in. I have some ideas alreay for Isabella's history incudling brothers and being a bit of a tomboy with the prince [now King]<br/><br/>I usually like to get one thing settled and move on, it looks like were going to be building your race.  You're going to be a Half Human of some sort.<br/><br/>As a Human you get a +2 bonus to one of your ability scores  {Maybe Int, as youre contemplating a witch?}<br/><br/>As a Half Human at least (5 of your RP should be spent on Feats/Skills), (4rp) for either Bonus Feat or Skilled, and (1rp) for some other racial Skill or Feat.  ie. You could take Flexible Skill Training, which would allow you to pick one skill, and this skill would always be considered a class skill to Isabella.<br/><br/>Your non-human half should draw racial traits from one of the other established races in the Advanced player guide.  So if you were looking for a Charisma Bonus you might take Assimer or Catfolk as your other bloodline, and take (4rp) Advanced Ability Charisma +2  [<em>This does not stack with your Human bonus, they must be two different abilities</em>], and 1rp from the non human race.  ie.  Catfolk have Lowlight vision, which is 1rp, so your character might have inherited it from your feline parent and also has Lowlight vision as well.<br/><br/>Once we get your racial details settled, we'll move on.<br/><br/>