Okay, here's something interesting...<br/><br/>After a conversation we had in OOC some time ago, I've been scoping out the Megatraveller rules which are basically classic Traveller with some other stuff.  Turns out the MegaTrav rules use armor the way we're all used to using armor--stopping damage rather than the classic D&D approach of basic Trav.  Looks like things evolved a wee bit between 1977 and 1987  ;D  I may integrate some of this stuff if and when we get to it, and I'll keep you guys posted on what gets changed.<br/><br/>The damage system is definitely a little easier to live with.