You do have a point ultimately someone has to ensure that chaos does not abound and that at some point the story needs to progress.<br/><br/><br/>I think for me an example of the ideal would be for the GM to say the building we have found will be defended, then as writers we write the story of the exploration of those buildings with that in mind but also allowing the characters to go off on a tangent, then if we make exploring the building too easy the GM can throw serious curveballs at us , if we make it to hard she can have the building defenders suffer a setback,<br/><br/>Guess in the end less is more when it comes to GM involvement beyond the basic outline of the coming story and as writers , as a group its up to us to strike the right balance in the success or failure of our characters actions.<br/>