Appendix:<br/><br/>In a story, a character may not do any of the following things:<br/><br/>-Create unconquerable situations.  (Intervention of omnipotent deities, infinite characteristics... ect.)<br/><br/>-Contradict another player's narration.<br/><br/>-Refuse to tell the same story that the defender outlined.<br/><br/>If any of these things are done, the offender automatically loses.<br/><br/><br/>At any time, an immortal may surrender his or her title to a challenger.<br/><br/><br/>Losing a title grants feud rights to that title.<br/><br/><br/>At any time during gameplay, an immortal may flee to earth.  He or she loses all of his or her powers and fued rights, but retains his or her titles.  Feud rights go either to the immortals of the player's choice, or are handed out by random chance.  (roll 1d10 for each immortal, the one with the highest result gets the feud right.  Repeat for each feud right.)<br/><br/>Transcendence occurs when an Immortal gains six titles.<br/><br/>Random starting titles are determined by 1d10/2, rounding up and increasing a result of one to two and decreasing a result of five to four.<br/><br/>Story tone is determined by rolling a 1d10, noting the result, then rolling a number of d10s equal to the number of titles held by the defender.  If the first die yields the highest number of all dice rolled, then the story has a Spiteful tone.  If the secondary dice yield the highest number, then the story is Glorious.  If the highest number ties, the story is unbound.