<div class="floatright"><div align="center"><span class="bbc_size" style="font-size: 14pt;">Jen'mawg</span><br/><br/>(https://i.imgur.com/0oks2yw.jpg)<br/></div></div><strong>Player:</strong>RedPhoenix<br/><strong>Class and Level:</strong>Wizard 2 / Cleric 1<br/><strong>Background:</strong>Inheritor<br/><strong>Race:</strong>Githyanki<br/><br/><strong>Armor Class:</strong>13<br/><strong>Initiative:</strong>+1<br/><strong>Speed:</strong>30'<br/><strong>Passive Perception:</strong>12<br/><strong>Hit Point Maximum:</strong>15<br/><strong>Hit Dice:</strong>2d6, 1d8<br/><strong>Proficiency bonus:</strong>+2<br/><br/><strong>Ability scores:</strong><br/>STR 14 (+2) DEX 12 (+1) CON 11 (+0) INT 16 (+3) WIS 14 (+2) CHA 8 (-1)<br/><br/><strong>Saving throws:</strong>Intelligence, Wisdom<br/><br/><strong>Proficiencies:</strong>Arcana, Insight, Investigation, Survival<br/><br/><strong>Languages:</strong>Common, Gith, Dwarven, Illithid.<br/><strong>Weapon proficiencies:</strong>Shortsword, Longsword, Greatsword, Dagger, Dart, Sling, Quarterstaff, Light Crossbow<br/><strong>Armor proficiencies:</strong>Light, Medium, Heavy, Shields<br/><strong>Tool Proficiencies:</strong>Alchemist's Tools, Dragonchess, Smith's Tools<br/><br/><strong>Features and traits:</strong><br/><em>Inheritance</em>: Jen'mawg has a black metal puzzlebox. It doesn't register as magic by any means she knows, but it sure acts weird. It tends to turn up where it shouldn't be, and often times is the first thing she finds in her pouch even though she buried it elsewhere. The puzzlebox is incredibly intricate and opens up to reveal charts, plans, blueprints and all sorts of devices that appear to be advanced weapons. The puzzlebox was left to her by her eccentric aunt Felenzir, a crazy inventor and tactician who vanished from Tu'narath a few years ago. Every once in awhile something in it makes sense.<br/><br/><em>Githyanki Psionics</em>:<br/>- You know<em>Mage Hand</em>, it is invisible when you cast it<br/>- (3rd Level) You can cast<em>Jump</em>once per long rest<br/>- (5th Level) You can cast<em>Misty Step</em>once per long rest.<br/>- INT is spellcasting trait for these, they don't require components.<br/><br/><em>Spellcasting</em><br/>- Wizard DC: 13 (8+INT+Prof)<br/>- Cleric DC: 12 (8+WIS+Prof)<br/>- May use holy symbol for cleric spells / arcane focus for wizard spells<br/>- Ritual Casting - any wizard spell in the spellbook, or prepared cleric spell<br/>- Prepare wizard spells equal to Wizard Level + Int (5) to prepare each day, can change on long rest<br/>- Prepare cleric spells equal to Cleric Level + Wis (3) each day, change on long rest<br/><br/><em>Arcane Recovery</em><br/>After a short rest recover spell slots equal to 1/2 Wizard Level (1).<br/><br/><em>Transmutation Savant</em><br/>Transmutation time and gold cost to copy spells are halved.<br/><br/><em>Minor Alchemy</em><br/>You can perform a special alchemical procedure to change the properties of one item composed of wood, stone, iron, copper, or silver into another of those materials for 1 hour or until you lose concentration. Requires ten minutes of procedure per cubic foot of material.<br/><br/><em>Forge Domain</em><br/>- Prof with Heavy Armor<br/>- Prof with Smith's Tools<br/><br/><em>Blessing of the Forge</em><br/>- At the end of a long rest you may touch one nonmagical armor or weapon and make it +1 until your long rest or you die.<br/><br/><br/><strong>Equipment:</strong><br/>Set of Traveler's Clothes<br/>Shield bearing the Holy Symbol of Tharmekhul (a Burning Axe)<br/><br/>Short Sword (+4 att, 1d6+2 dmg)<br/>Dagger (+4 att, 1d4+2 dmg)<br/>Arcane Focus (Charm in the shape of a golden spiral)<br/><br/>Backpack<br/>Book of Lore<br/>Bottle of Ink, Ink Pen, 10 Sheets of Parchment, Bag of Sand, Small Knife<br/>Black Metal Puzzlebox<br/>Spellbook<br/>Dragonchess Kit<br/>Shopping List that Reads "Pearl (100gp at least!!), Armor ffs, Bigass sword,<del>maybe not as big sword</del>, alchemist tools, smith tools,<em>four fashionable umbrellas</em>"<br/><br/><span class="bbc_u"><em>Wizard Spells</em></span><br/><em>Cantrips:</em><br/>Light, Message, Shocking Grasp<br/><br/><em>Typically Prepared:</em><br/>1st: Expeditious Retreat, Mage Armor, Magic Missile, Shield, Sleep<br/><br/><em>Wizard Spellbook</em><br/>1st: Detect Magic, Expeditious Retreat, Find Familiar, Mage Armor, Magic Missile, Shield, Sleep, Unseen Servant<br/><br/><span class="bbc_u"><em>Cleric Spells</em></span><br/><em>Cantrips:</em><br/>Guidance, Mending, Sacred Flame<br/><br/><em>Typically Prepared:</em><br/>1st: Cure Wounds, Guiding Bolt<br/><br/><em>Domain Spells:</em><br/>1st: Identify, Searing Smite<br/><br/><span class="bbc_u"><em>Spell Slots</em></span><br/>1st: 4/4<br/>2nd: 2/2<br/><br/><br/><strong>Personality traits:</strong><br/><br/>Jen'mawg is a free spirited, inquisitive, githyanki who hovers somewhere between scholar, crafter, and tactician. She takes great joy in the delights of the world, although she hasn't experienced much of them, and seems to particularly be fascinated with anything that can be made bigger, louder, or more dangerous. She is impressed by raw power, intellectual largess, and sweeping drama alike.<br/><br/>Jen'mawg is not exactly amoral, but she is much less bothered by fanciful pretensions of the moral high ground than most people, acknowledging that her people have murdered and killed across the multiverse she doesn't pretend to be a victim of their reputation or repulsed by their actions, but she does feel that perhaps she should get some credit for being hunted by them, even if it isn't because she actually opposes their imperial designs. Luckily most people seem to think she's either an elf with a skin disease or a half-orc who got rather unfortunate in what traits came through and how, so it isn't a conversation she has to have a lot. Still, she has no moral qualms about deception, double dealing, or backstabbing - something that can make her awfully difficult to trust once it comes out.<br/><br/>A consummate aficionado of both theory and application, her eyes light up when discussing alchemy, forging, dragonchess, and the arcane arts. She has a fondness for dwarves. When she is in the course of a competition or a task, she can become ruthlessly focused, and takes losing rather poorly. She has found that she doesn't have much of a taste for mind-numbing consumables, but absolutely loves mind-expanding ones. She enjoys listening to accounts of life from elderly folks, although often asks insensitive questions about aging due to her fascination with it. Jen'mawg is always delighted when learning and could easily spend years in libraries or watching artisans at work.<br/><br/>The githyanki woman sees romance and sex as a series of challenges and conflicts, which is not to say she is adverse to it, just that anyone who attempts to engage her in these areas might find it difficult to have the sort of relationship most mortals have in mind. As most prime dwellers find her appearance and attitude off putting it doesn't come up much.<br/><br/><strong>History:</strong><br/><br/>Jen'mawg was born to a small colony that the githyanki maintain ontop of the mountain of Starfall Peak - a site famous for meteor shows and attractive to dwarves and other metalworkers for that reason. Over the years the dwarves who settled near the base, the githyanki who maintain a portal to the astral on the peak, and the humans and other races who came pursuing opportunities settled into a combustible accord with each other, all seeing the wisdom of working together for long term gain, or at least the folly in challenging each other directly. Mostly.<br/><br/>Jen'mawg took the dwarven metalworking with equal enthusiasm as she did githyanki war lessons, and would often spend her mornings in lectures with her tutors, then running down the mountain to spend time apprenticing with the dwarves below. She became quite enamored with the myth of Tharmekhul, an obscure demigod who attended the forge of Moradin and believed that "fire is the cure." She felt this was very compatible with the githyanki mindset and formed a ragtag gang with some young dwarves who would sneak into the forges and, well, forge things when their folks were asleep! Okay as rebellions go it wasn't exactly earth-shaking but it was a lot of fun!<br/><br/>However, this spark of motivation was highly alarming to her tutor Ying'led who was well aware that the githyanki lich queen was paranoid about any sort of innovation of free spirit in her people. This paranoia was only compounded by Jen'mawg's eccentric plane-trotting aunt Felenzir leaving her a very odd puzzlebox as an inheritance. Ying'led called Jen'mawg back to Tu'narath, but the young githyanki had no interest in returning to a timeless city to idle away her days. So she fled.<br/><br/>It proved a rather terrible decision, as she left with almost no resources beyond her spellbook, a shield that she forged herself with her crew of rebel dwarf uh, forgers, and of course her favorite dragonchess kit. Realizing too late that she probably should have taken some sort of weapon or armor with her, she has been frantically fleeing from one threat after another, trying to stay away from any githyanki shaped shadows, and wondering why she hasn't been able to find a friendly shrine to Tharmekhul, she has stumbled rather terrified into the city of Yrisall, broke and desperate and really hoping she can find a good crew and get an advance on some mercenary work!<br/>