Okay, posted my character sheet in the Concepts/Sheets thread. What I would like/need some GM feedback on is<strong>equipment</strong>. I went with the following:<br/><br/>> 6,000 credits as a starting point<br/>> A blaster pistol and a long-range com link for free as standard-issue equipment<br/>> Equipment worth about 1,500 credits (incl. 50% license fee for a hold-out blaster pistol)<br/>> Subtracted 2,500 credits for a load of disguise props and unspecified "stuff" to make certain Sira has everything she needs to make the best use of her Deception skill<br/>> Ended up with 2,000 credits cash<br/><br/>What's important to me is to make certain Sira has enough equipment on board the ship to make the most of her Deception skill and not be hindered by lack of equipment in this regard. If that needs more money I'll go with less cash and/or forget about the hold-out blaster.<br/><br/><hr/><br/>Another thing I wanted to ask about is<strong>Destinies</strong>. If I want one for Sira, will she be assigned a "secret destiny", should I post / PM some suggestions, something else?