It is an effort to get Foxi's character in the game (if she is still in it) as her character would be far easier to introduce in a club setting than anywhere else.  As to the how, off screen some intel would pop up about a criminal organization responsible for a bulk of the ICE distribution coming from said club.  Is ICE the factor the Vision believes it to be, or a red herring?  Do the people at the club even know what it is they are being told to distribute?  Are they active parts of the conspiracy, or Cat's Paws?  Plot questions which I thought a club scene would be able to do.  Now I can also use a random street encounter for this as well, but did not seem to really fit in with Foxi's character as I saw it, but if it is more plausible, I am easy.<br/><br/>Lastly, this part is still not set in stone as if Foxi's character is not in the game, then there is no need for the club scene or random street crime scene and instead can switch Firestar with Blackout and Cipher, leaving Law, Hellstorm, and Daredevil for the warehouse.<br/><br/>As to the NYPD investigating, they would have yes, but the initial take on the situation would have been breaking and entering, grand larceny, and terrorism as any enhanced power used to endanger the public safety falls under said legal blanket these days as it carries a higher sentence than simple robbery.  There is more to meet the eyes to this bit of meta plot, which was why the Vision suggested it.<br/><br/>Hope this clears up the plot as is for the start of any game which is not purely sandbox, there is some linearity with plot at the start of major games like this, as many of you veteran GM's know.  After we get past the opening ACTs, it will become far more open, allowing for in game events and player motivations to shape the story.  All I ask is a bit of leeway and some creative understanding the first month of any group game here on E! sees a lot of turnover (such as we already had with Dagger and Nexus), and trying to come up with reasonable scenarios for introducing and writing out characters to cause the least amount of disruption as possible.