<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=227117.msg11145503#msg11145503">Quote from: AmberStarfire on 09-04-2015, 17:43:05</a></div></div><blockquote class="bbc_standard_quote">Abigail's Level 3 Sheet from Before (sorry for the coding)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><u><b>Character Sheet - Alterations for Level 3</b></u><br/>6000XP needed for level 3.<br/><br/>At level 3:<br/>- Gain one ability (Wisdom increased from 7 to 8, so modifier is -1 instead of -2).<br/>- Gain 2 skill points (+1 int modifier, which is 0) for Paladin (Increased Heal by 1 and Ride by 1).<br/>- Increase hit points (rolled a d10, added constitution modifier of +1. Rolled:<br/>23:16, Today: Secret Roll: Abigail rolled 8 using 1d10+1 with rolls of 7. Hit points increase D10+1. <br/>22 HP + 8 = 30HP.<br/>- Gain 2 new powers (normally Lay on Hands - but she has this and Divine Grace. The latter added to her sheet).<br/>- Increase Base Attack Bonus from +1 to +2 (done).<br/><br/><br/><hr/><b>Character Name:</b> Abigail Elysia Reinhardt<br/><b>Race:</b> Human<br/><b>Gender:</b> Female<br/><b>Faith:</b> Sol<br/><b>Level:</b> 3 (2/Paladin - Sacred Servant; 1/Sorceress)<br/><b>Alignment:</b> Lawful good<br/><b>Life Style:</b> Good 10/gp month <br/><br/><b>Hit points:</b> 16 + 2 Constitution + 3 Toughness + 1 (Favoured class) + 8 = 30 Hitpoints<br/> <br/><b>Base attack bonus:</b> +2<br/><br/>(Bonus for Divine Grace of +1 to saving throws)<br/><b>Fort save:</b> +3 (level) + 1 (constitution level)<br/><b>Will save:</b> +3 (level) - 1 (wisdom level)<br/><b>Reflex save:</b> +1<br/><br/>&lt;brown&gt;&lt;cursive&gt;<b>Abilities:</b><br/>Str 15 +2 mod (+2 Human) <br/>Dex 12 +1 mod <br/>Con 12 +1 mod <br/><br/>Int 10 +0 mod <br/>Wis 08 -1 mod <br/>Cha 13 +1 mod <br/><br/><b>Sorceress (Class Skills): (3pts spent)</b><br/>Craft (Int) 1 (Bows)<br/>Knowledge (arcana) (Int) 1<br/>Spellcraft (Int) 1<br/><br/><b>Paladin: (Class Skills): (3pts spent)</b><br/>Heal (Wis)  2<br/>Knowledge (religion) (Int) 1<br/>Ride (Dex) 2<br/><br/><b>Languages:</b><br/>Human (Euro - Native)<br/><br/><b>Feats:</b><br/>- (one for human) Toughness +3 Hit points<br/>- (one for level 1) Extra Lay Hands ~ Lay Hands (+2/Day)<br/>- (Boon of Feats; Torque Necklace) Word of Healing<br/><br/><b>(Pally Class Feature)</b><br/>- Aura of good, Detect evil and Smite evil (x1/Day)<br/>Lay Hands to heal d3 damage (x2/Day) (+ Extra Lay on Hands feat)<br/>- (one for level 2) Divine Grace (use +1 Charisma bonus on saving throws)<br/><br/><b>(Sorc Class Feature)</b><br/>- Bloodline, Cantrip, and Eschew materials<br/>http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---sorcerer-and-wizard#TOC-1st-Level-Sorcerer-Wizard-Spells<br/><br/><b>Cantrips Known:</b><br/>Light<br/>Open-Close<br/>Mage Hand<br/>Detect Magic<br/><br/><b>1st Level Spells Known:</b><br/>Comprehend Languages<br/>Feather Fall<br/><br/><b>Starsoul Bloodline:</b><br/>Bloodline Arcana ~ Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of spell.<br/><br/><b>Bloodline Powers:</b><br/>Minute Meteors Summon a rain of tiny meteorites as a standard action to fall in a 5' column, 30' high.  Inflicts d4 points of damage + 1 per 2 sorc levels.  A Ref save negates this damage.  DC = 10 + 1/2 Sorc level + Cha Mod. = (DC 11)  Useable (x3 + Cha Mod./day) = (x4/day)<br/><br/><b>Weapon and Armor Proficiency:</b> Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).&lt;/cursive&gt;&lt;/brown&gt;<br/><br/><b>RP and XP Points Awarded:</b><br/>RP: Received for Gathering Storm Thread: 170real + 33rp<br/>RP: Received for Winter Festival Extra Credit Thread: 316rp <br/>RP: Received for Holiday thread, Morning Glory: 100xp<br/>RP: Received for Escort Duty to the Sidhe: 650xp + 120rp<br/><br/><b>Equipment (originally 375g):</b><br/>Cost of living - Average. 10gp/Adventure.<br/>Cold weather gear: 8gp<br/>Chain shirt: 100gp<br/>Punching Dagger (@2gp each): 4gp<br/>Longsword: 15gp<br/>Morningstar: 8gp<br/>Dagger x 2 (@2gp each): 4gp<br/>Animal-Horse-Light (combat trained): 110gp<br/>Clothing, Paladin (An explorer's outfit is 10gp, so this amount allocated)<br/>Animal gear: bit and bridle: 2gp<br/>Saddle (military): 20gp<br/>Backpack: 2gp<br/>Signet ring: 5gp<br/>Waterskin: 1gp<br/>Whistle, Signal: 0.8gp<br/>Paper x 10 (@4sp each) = 4gp<br/>Parchment x 5 (@2sp each) = 1gp<br/>Ink 8gp (there is also vial, ink or potion for 1gp. Is there much difference?)<br/>Ink pen 0.1gp<br/>Sealing wax 1gp<br/>Flint and steel 1gp<br/>Total spent: 314.90gp<br/>(375-314.90=60.10<br/><br/>+ 925sp awarded (Shadows of the North)<br/>- 100sp lifestyle tax<br/>- 35sp edible food (5sp a day w/discount x 7 days) in 'Gathering Storm'<br/><br/><b>Money remaining at the beginning of Gathering Storm:</b> 139.10gp<br/>+ 260sp awarded (The Gathering Storm)<br/>- 100sp lifestyle tax<br/>- 35sp edible food (5sp a day w/discount x 7 days) in 'Escort Duty to the Sidhe'<br/><b>Money remaining at the beginning of Escort Duty to the Sidhe:</b> 151.60gp<br/>&lt;blue&gt;-75gp for prayer beads with magical effects <br/>(<s>Greater bead of Sol</s>; Lesser beads of Luna, Kismet, <s>Aericel (Spent)</s> &amp; Creed)&lt;/blue&gt; See free items for 2nd bead of Creed received.<br/>= 76.60gp<br/><b>Money awarded in Downtime thread:</b> 700sp (equivalent of 70gp)<br/><br/><b>Money remaining at the beginning of Princess in Distress:</b> 146.60gp<br/>- 10gp lifestyle tax<br/>= 136.60gp<br/><br/><b>Magic Shoppe purchases:</b><br/>Purchased from Magic Shoppe before Gathering Storm:<br/>1) Potion of Healing (for 25gp) - Used up.<br/><br/>2) Potion charm necklace ~ This masterwork vial, hangs on a necklace and features an easy to access cap.  The cap is a pop top that is easily realeased with a flick of the thumb allowing the contents to be used.  When it is the only item worn around the necklace, the contents of the vial are easily accessed with a swift action.  If the character is adorned with another necklace, the action time increased to a move action to access the contents of the vial.<br/>(You may only have one of these in use at any given time else)<br/>Cost ~ 10 sp (free with Potion of Healing)<br/><br/>Total cost: 25gp (of 30gp Magic Shoppe credit).<br/>'Please Read' thread (Winter Festival/Bday present) 300gp Magic Shoppe Credit awarded<br/>Magic shoppe credit remaining: 305gp<br/><br/><b>Items awarded during gameplay:</b><br/>Received for Winter Festival Extra Credit Thread: Lesser prayer bead of Creed<br/>Received for Holiday thread, Morning Glory: 1 Shaft (Shaft of light)<br/>Received for Escort Duty to the Sidhe: MW Cold Iron Dagger (+1 hit) <br/>Received Boon of Feats - Necklace Torque with Word of Healing spell.<br/><br/>&lt;quote Shards and Shafts of Light&gt;<br/>Shards and shafts of light, are slender pieces of glass that have been dedicated to the morning lord.  One end is pointed, the other is blunt.  You may ready them as a weapon (with a move action or as part of a move if you have a +1 BAB)  Once readied you may tap the blunt end to discharge the positive energy into a person.  A shard will heal d4+1 damage, a shaft will heal d6+1 damage. Alternately they may be used as a weapon, to make a ranged touch attack,  against the undead. Shards are treated as daggers and shafts may be treated as shortswords (or used as arrows/bolts).<br/>Shafts do d6 (+d6+1 positive energy) damage ~ Range **  - (weighs 1/2#)&lt;/quote&gt;<br/><br/>&lt;quote Prayer Beads&gt;<br/>Each prayer bead is dedicated to a specific divinity, and provides a useful conduit to having prayers granted by the divinity the bead is dedicated to.  Up to a dozen lesser beads and three greater beads may be strung together to form a prayer necklace.<br/><br/>Use of the beads, is considered a '<i>standard</i>' action and after one use the beads shatter/crumble to dust (<i>If the character is a follower of the divinity a successful Freverant Prayer or use of a channel will prevent the bead from being expended</i>).  The beads must be worn, or in the characters hand to be used.  When being considered for magical item limits, the prayer necklace is counted as either a necklace or an elective item.&lt;/quote&gt;</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Will sift stuff out, and post an 'adjusted' character sheet with what you have listed.  I may tweak her a little bit for the new setting.  Typing up a rp post for the campaign then.