<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170550#msg14170550">Quote from: HairyHeretic on 27-05-2018, 17:47:23</a></div></div><blockquote class="bbc_standard_quote">Keep in mind that hulks do have large open spaces as well as corridors. This is 40k. Chambers a kilometer long and two hundred meters high aren't going to be unheard of :) Plus if you're going through some super heavy cargo lifter, you could have a cargo bay a couple of km long.<br/><br/>A scout taking the lead isn't necessarily a bad idea. In some places it will work better than others, obviously.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Very true Harry, I just always think of space hulks as a kin to hornets nests. Cramped with narrow corridors and a lot of potential for ambushing by a defensive force.<br/><br/>Also I'm just stressing our ability to use squad mode abilities. Having a sniper is very useful, but we likely would want someone closer to the front lines so we can use our squad mode abilities when need be. xD<br/><br/>I just want us to get out of this thing without people missing limbs and shit.