<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merry Trimble</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_font" style="font-family: Georgia;">(https://elliquiy.com/elluiki/images/8/8d/Jarett_North.jpg)<br/><strong>Meredith (Merry) Trimble</strong> (https://www.dndbeyond.com/profile/andipanther/characters/10255999)<br/>Human | Bard | 0<br/><strong>HP;</strong> <em>10/10 (0)</em> | <strong>AC:</strong> <em>12 (-)</em> | <strong>HD:</strong> <em>1/1</em><br/><strong>Passive Perception:</strong> <em>12</em> | <strong>Initiative:</strong> <em>+1</em> | <strong>Proficiency:</strong> <em>+2</em><br/><strong>Speed:</strong> <em>30ft</em> | <strong>Inspiration:</strong> <em>0/3</em><br/><br/><strong>STR:</strong> <em>10 (+0)</em> | <strong>DEX:</strong> <em>12 (+1)</em> | <strong>CON:</strong> <em>14 (+2)</em><br/><strong>INT:</strong> <em>11 (+0)</em> | <strong>WIS:</strong> <em>15 (+2)</em> | <strong>CHA:</strong> <em>16 (+3)</em><br/><br/><strong><span class="bbc_u">Saves</span></strong><br/><strong>S:</strong> <em>+0</em> | <strong>D:</strong> <em>+</em> | <strong>Co:</strong> <em>+2</em> | <strong>I:</strong> <em>+0</em> | <strong>W:</strong> <em>+2</em> | <strong>Ch:</strong> <em>+5</em><br/><strong>Death Successes:</strong> <em>0/3</em> | <strong>Death Failures:</strong> <em>0/3</em><br/><br/><strong><span class="bbc_u">Money</span></strong><br/><strong>Coinage:</strong> <em>16G 5S</em><br/><strong>Alternative wealth:</strong> <em>0</em><br/><strong>Carry:</strong> <em>67lb (+0)/150lb</em><br/><br/></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">S/F/T/P</div><div class="spoiler_body"><div style="text-align: left;"><hr/><span class="bbc_font" style="font-family: Georgia;">Skill Proficiency<br/></span><hr/>DEX Acrobatics +1<br/><br/>WIS Animal Handling +2<br/><br/>INT Arcana +2<br/><br/>STR Athletics +0<br/><br/>CHA Deception +3<br/><br/>INT History +2<br/><br/>WIS Insight +2<br/><br/>CHA Intimidation +3<br/><br/>INT Investigation +2<br/><br/>WIS Medicine +2<br/><br/>INT Nature +0<br/><br/>WIS Perception +2<br/><br/>CHA Performance +3<br/><br/>CHA Persuasion +5<br/><br/>INT Religion +0<br/><br/>DEX Sleight of Hand +1<br/><br/>DEX Stealth +3<br/><br/>WIS Survival +2<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Other Proficiency<br/></span><hr/>Dice Set, Lute, Pan Flute,Lyre<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Feats<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Languages<br/></span><hr/> Common, Dwarvish, Elvish<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Features<br/></span><hr/> Bardic Inspiration x3 Per long rest<br/><span class="bbc_font" style="font-family: Georgia;"><br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><div style="text-align: left;">Rapier Melee Weapon 5ft.Reach +3 1d8+1 Martial, Finesse<br/><br/>Shortsword Melee Weapon 5ft.Reach +3 1d6+1 Martial, Finesse, Light<br/><br/>Unarmed Strike Melee Attack 5ft.Reach +2 1<br/><span class="bbc_font" style="font-family: Georgia;"><br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><div style="text-align: left;">Backpack 5lb. -- Container<br/>Bedroll 7lb.<br/>Candle x5 0.05<br/>Clothes, Costume 8lb.Social, Deception, Outerwear<br/>Clothes, Fine 6lb. Social, Outerwear<br/>Component Pouch 2lb.Container 10x Tiny Tarts, 10x Feathers, 10x Fireflies<br/>Dagger 1lb. Simple, Finesse, Light, Thrown, Range (20/60)<br/>Disguise Kit 3lb. Deception<br/>Leather Light ArmorLeather 10lb. AC 11<br/>Lute 2lb. Instrument<br/>Pan Flute 2lb. Instrument<br/>Pouch 1lb. Container<br/>Rapier 2lb. Martial, Finesse<br/>Rations (1 day) 10lb. x5<br/>Shortsword 2lb. Martial, Finesse, Light<br/>Signet Ring Communication, Social, Utility<br/>Tinderbox 1lb.<br/>Waterskin 5lb.<br/><span class="bbc_font" style="font-family: Georgia;"><br/></span></div></div></div><table class="bbc_table"><tbody><tr><td><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><br/><strong>Casting Ability:</strong> <em>+3</em> | <strong>Save DC:</strong> <em>13</em> | <strong>Attack Bonus:</strong> <em>+5</em><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cantrip<br/></span><hr/> Light Bard 1A Touch dex 13 Creation* D: 1h, 20ft., V/M<br/>Vicious Mockery Bard 1A 60ft. wis 13 1d4* V<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">1st Level (Total Known) (used 0/slots 2)<br/></span><hr/>Cure Wounds Bard 1A Touch -- 1d8+3 V/S<br/><br/>Detect Magic Concentration Ritual Bard 1A Self --Detection D: 10m, 30ft., V/S<br/><br/>Hideous Laughter Concentration Bard 1A 30ft. wis 13 Prone* D: 1m, V/S/M<br/>IdentifyRitual<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">2nd Level (Total Known) (used/slots)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">3rd Level (Total Known) (used/slots)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"></span></div></div></div></td></tr></tbody></table> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">Merry's clothes though practical adventuring wear are obviously expensive and tailored the cut incorporating the latest Cormyrean fashions. Likewise her hair is professionally cut although beginning to grow out now after her westward journey. Her only noticeable jewellery is a gold signet ring bearing the coat of arms of House Trimble, although only one very familiar with Cormyrean nobility would recognise such a minor house.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">Merry is irrepressibly enthusiastic even when performing rather mundane tasks (She is used to servants on hand for such tasks and cutting firewood or preparing a meal are light adventures still) . She speaks with a well bred Cormyr accent that gives away her expensive private education. She has a strict definition of duty and honour and will always attempt to do what she considers right and just. </div></div><br/><br/></div></td></tr></tbody></table>I think I got everything, if not let me know. I made a couple of assumptions, max HP for 1st lvl, and that common spell components with little or no cost I would be carrying a reasonable amount IE. feathers, fireflies, but that a 100 GP pearl I would need to acquire in game</div></div>