<div class="floatright">(https://elliquiy.com/elluiki/images/b/bb/SiraTajunu.jpg)</div><strong>Player ID:</strong>Cassandra LeMay<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Sira Tajunu<br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Twi'lek<br/><strong>Crew Position:</strong>Criminal Investigator (and see Other Info below)<br/><strong>Rank:</strong>I'm not sure. I suppose a detective would rank somewhere with the flight officers, but I am open to suggestions how Sira would best fit into the on-board hierarchy.<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>175cm<br/><strong>Weight:</strong>62kg<br/><strong>Hair Color:</strong>not applicable<br/><strong>Eye Color:</strong>see picture<br/><strong>Build:</strong>On the slim side of average but unmistakably female<br/><strong>Distinguishing marks:</strong>none<br/><br/><strong>Personality:</strong>Sira is methodical and job-oriented. She values knowledge and discipline, but is capable of overlooking rules and regulations – if she believes it will be for the greater good (which usually means bringing criminals to justice). Colleagues who treat rules and regulations as something optional that can be disregarded on the smallest and flimsiest of excuses annoy her to no end, but she usually keeps those feelings to herself and bottles them up till she can have a talk with someone in private, instead of disrupting a team she works with with an open conflict.<br/><br/>Her spare time Sira spends mostly on her own, enjoying long walks, a good read, and fine dining. If there is more to her hobbies than that she keeps it to herself, as she likes to keep work and spare time separate.<br/><br/><strong>History:</strong>Sira comes from a long line of law-enforcement officers, so it seemed natural for her to join the Ryloth police force. As a young officer she applied for an officer exchange program with CorSec and was chosen for it, perhaps because some of her superiors were glad to be rid of the by-the-book officer for a while, as she didn't quite fit in with some of her colleagues on Ryloth, who seemed rather relaxed about the rules – and sometimes even about catching criminals.<br/><br/>During her time on Corellia, CorSec busted a major slaver operation and freed a large number of Twi'lek who had been captured on a small colony world. Sira was brought into the investigation to help interrogate Twi'lek witnesses and came across disturbing hints that some members of Ryloth's police force were either directly involved with the slavers, or had at the very least looked the other way when they should have investigated those criminals. There was never enough evidence to prosecute anyone, and any investigation into police corruption was stonewalled by people very high in the force, so it never led anywhere.<br/><br/>Disillusioned by those clear signs of high-reaching corruption in her homeworld's law enforcement agencies, Sira applied for a permanent transfer to CorSec. Her own superiors were only too happy to let her go, but CorSec was initially reluctant to make her a member of the force, as Sira only barely fulfilled their physical fitness criteria. But in the end she persuaded CorSec to give her a chance with both her diligence and talent for undercover operations. That was about five years ago and she hasn't regretted her move to Corellia, as it allows her to do what she does best with people she trusts more than some of her old colleagues from Ryloth.<br/><br/><strong>Other Info:</strong>The way I imagine her game stats, Sira will have Use Computer and Perception as trained skills, possibly Treat Injury also. I don't think I'll give her a Skill Focus with computers or medicine, but I imagine she could serve as astrogator, sensor operator, or medic unless someone else fills those positions. While her focus will definitely be on criminal investigations I am pretty certain she can make herself useful on board, if perhaps in a secondary capacity, as backup for a real specialist.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><tt class="bbc_tt"><br/>--------------------------------------------------------------------------------<br/>Player  : Cassandra LeMay                 | Dark Side : 0<br/>Name    : Sira Tajunu                     | Gender    : Female<br/>Species : Twi'lek                         | Homeworld : Ryloth<br/>Age     : 29                              | Size      : M<br/>Destiny :                                 | Speed     : 6<br/>FP      : 8                               | DP        :<br/>--------------------------------------------------------------------------------<br/>       Ability    |   Temporary   | Class         Level<br/>     Score   Mod  |  Score   Mod  | Noble           3<br/>STR    8      -1  |               | Scoundrel      2<br/>DEX    14     +2  |               | Scout           1<br/>CON    10     --  |               |<br/>INT    16     +3  |               |<br/>WIS    12     +1  |               |XP  : 15,000            Char Level: 6<br/>CHA    18     +4  |               |Need: 21,000            ECL       : 6<br/>--------------------------------------------------------------------------------<br/>        Total   Current   Subdual |                Total   Abil   Skill   Misc<br/>HP    :   40                      | Initiative  :   +10  =  +2      8<br/>        Total   Fort + Misc       |<br/>DAM/TR:   20  =   20              | Perception  :   +14  =  +1      13<br/>--------------------------------------------------------------------------------<br/>        Total          Level   Class   Ability   Misc<br/>Fort   :  20   =  10 +   6   +   1    +    0    + 2 +1<br/>Reflex :  21   =  10 +   6   +   2    +    2    +1<br/>Will   :  20   =  10 +   6   +   2    +    1    +1<br/>--------------------------------------------------------------------------------<br/>CONDITION TRACK<br/> X  Normal<br/>    -1 to all defenses, attacks, skill, and ability checks<br/>    -2 to all defenses, attacks, skill, and ability checks<br/>    -5 to all defenses, attacks, skill, and ability checks<br/>    -10 to all defenses, attacks, skill, and ability checks, move at half speed<br/>    HELPLESS<br/>--------------------------------------------------------------------------------<br/>        Total   Base   Str   Size |         Total   Base   Dex   Size<br/>Melee :   2   =   3  -  1   +     | Range :   5   =   3  +  2   +<br/>                                  |<br/>--------------------------------------------------------------------------------<br/>BACKGROUND/CLASS ABILITIES &amp; FEATS                                GAINED<br/>Twi'lek Traits: Deceptive, Great Fortitude, Low-light vision<br/>Weapon Proficieny: Simple Weapons (Noble 1)<br/>Weapon Proficieny: Pistols (Noble 1)<br/>Weapon Proficieny: Rifles (Scout 1 = Char Level 6)<br/>Point Blank Shot (Scoundrel 1 = Char Level 4)<br/>Linguist (Noble 1)<br/>Skill Focus: Knowledge Bureaucracy (1)<br/>Skill Focus: Gather Information (Noble 2)<br/>Skill Focus: Perception (Scoundrel 2 = Char Level 5)<br/>Skill Focus: Deception (3)<br/>Improved Defenses (6)<br/>--------------------------------------------------------------------------------<br/>TALENT TREES AND TALENTS<br/>Lineage: Educated <br/>Lineage: Spontaneous Skill <br/>Awareness: Acute Senses <br/>Spacer: Spacehound <br/>--------------------------------------------------------------------------------<br/>SKILLS<br/>                           Key    Skill Ability    1/2              Misc<br/>   SKILLS                Ability   Mod    Mod     Level   Trained   Mod<br/> + Acrobatics              Dex      5  =  +2        3       +0      +0<br/> + Climb                   Str      2  =  -1        3       +0      +0<br/>   Deception               Chr     17  =  +3        4       +5      +5<br/> + Endurance               Con      3  =  +0        3       +0      +0<br/>   Gather Information      Cha     17  =  +3        7       +5      +5<br/> + Initiative:             Dex     10  =  +2        3       +5      +0<br/> + Jump                    Str      2  =  -1        3       +0      +0  <br/>   Knowledge: Bureaucracy  Int     16  =  +3        3       +5      +5<br/>   Knowledge: Social Sc.   Int     11  =  +3        3       +5      +0<br/>   Knowledge:              Int         =  +0        0       +0      +0<br/>   Knowledge:              Int         =  +0        0       +0      +0<br/> * Mechanics               Int      6  =  +3        3       +0      +0   <br/>   Perception              Wis     14  =  +1        3       +5      +5   <br/>   Persuasion              Cha     12  =  +3        4       +5      +0<br/>   Pilot                   Dex      5  =  +2        3       +0      +0 <br/> + Ride                    Dex      5  =  +2        3       +0      +0<br/> + Stealth                 Dex      5  =  +2        3       +0      +0<br/>   Survival                Wis      4  =  +1        3       +0      +0<br/> + Swim                    Str      2  =  -1        3       +0      +0<br/>   Treat Injury            Wis      9  =  +1        3       +5      +0<br/>   Use Computer            Int     11  =  +3        3       +5      +0<br/>   Use Force               Chr         =  +3        4       +0      +0<br/> + = Armor Penalty   * = Trained Only<br/>--------------------------------------------------------------------------------<br/>WEAPON        ATTACK     DAM     CRIT     RNG   WGHT     SIZE     TYPE     PROPERTIES<br/>Blaster Pistol   +5   3d6/2d6(S)   20      1kg      Small    Energy<br/>Hold-Out Blaster +5   3d4      20         0.5kg   Small    Energy<br/>TOTAL WEIGHT:      1.5 KG<br/>--------------------------------------------------------------------------------<br/>                        ARMOR  CHECK    MAX<br/>ARMOR           TYPE    BONUS  PENALTY  DEX  SPEED  WGHT  PROPERTIES<br/>TOTAL WEIGHT:        LB<br/>--------------------------------------------------------------------------------<br/>THE FORCE<br/>Power                                               Uses  Spent<br/>Techniques<br/>Secrets<br/>--------------------------------------------------------------------------------<br/>CREDITS:    1,600<br/>OTHER WEALTH:<br/>--------------------------------------------------------------------------------<br/>GEAR                                                            WEIGHT LB<br/>Comlink, Long-range, wrist-mounted      1kg<br/>Utility belt                           4kg<br/>Medpacs (3)                           3kg<br/>All-temperature cloak                  1.5kg<br/>Binder cuffs                           0.5kg<br/>Various clothes, prosthetics, skin dies, and other disguise props: Too heavy to lug around, stored in her cabin<br/><br/><br/>TOTAL WEIGHT:     10   KG<br/>--------------------------------------------------------------------------------<br/>LOAD:  HEAVY/MAX <br/>11.5kg     16kg           <br/>--------------------------------------------------------------------------------<br/>LANGUAGES: <br/>Standard: Basic, Ryl<br/>INT Bonus: Binary, Durese, Huttese<br/>Linguist: Kell Dor, Togruti, Rodian, Arkanian<br/></tt></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>