<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Battle-Brother Wal'Dron</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br/>Comment: character name<br/>Result: 1</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes</div><div class="spoiler_body">Roll Result: wander rolled: 18d10<br/>Comment: starting attributes<br/>Result: 10, 5, 10, 10, 8, 7, 5, 8, 3, 5, 8, 9, 7, 6, 10, 7, 8, 3<br/><br/>In order thats; 15, 20, 15, 13, 8, 17, 13, 17, 11.<br/><br/>I'm not going to reroll anything, so let's do this;</div></div><br/><br/>WS 17 (47)<br/>BS 20 (50) *55 in power armour*<br/>S 15 (45)<br/>T 15 (45)<br/>Ag 17<del>(47)</del>+5 (52) *54 wearing Raven Calvaria*<br/>Int 11 (41)<br/>Per 13<del>(43)</del>+5 (48)<br/>Wil 13 (43)<br/>Fel 8 (38)<br/><br/><strong>Chapter</strong>:<span class="bbc_u">Raven Guard</span><br/>o +5 ag, +5 per (factored above)<br/>o Master of Shadows Solo Mode<br/><br/><strong>Demeanours:</strong><br/>Chapter: Son of Night.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Studious</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br/>Comment: demeanour<br/>Result: 4</div></div><br/><br/><strong>Specialty</strong>:<span class="bbc_u">Tactical Marine: Rank 1.</span><br/>o Gain Command as a Trained Advanced Skill.<br/>o Tactical Expertise: When initiating a Squad Mode ability, on a Hard (-20) Command test<br/>the character may share his Chapter Squad Mode abilities with the rest of the Kill-Team<br/>as if they all shared the same Chapter.<br/><br/><strong>Movements</strong>:<br/>Half Move: 6, Full Move: 12, Charge: 18, Run: 36<br/><br/><strong>Wounds</strong>:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">rolled a 9 on d10 for the d5 result</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br/>Comment: d5 wounds<br/>Result: 9</div></div><br/>That's a d5 roll of 5 (9 or 10 = 5), add 18 = 23 Wounds.<br/><br/><strong>Fate Points</strong>:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3 Fate Points</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br/>Comment: fate points<br/>Result: 5</div></div><br/><br/><strong>Starting Skills:</strong>Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore<br/>(Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate,<br/>Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move,<br/>Speak Language (High Gothic, Low Gothic), Tactics (Recon & Stealth), Tracking.<br/><br/>Trained Advanced skills:<br/>Command, Common Lore (Deathwatch), Concealment, Forbidden Lore (Xenos), Silent Move.<br/><br/><strong>Starting Talents</strong>: Ambidextrous, Astartes Weapons Training, Bulging Biceps,<br/>Deathwatch Training, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel,<br/>Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.<br/><br/><strong>Starting Traits</strong>: Unnatural Strength (x2), Unnatural Toughness (x2).<br/><br/><br/><strong>Starting Experience</strong><br/>Guerilla Training Talent = 400xp (from Raven Guard advance)<br/>Concealment +10 = 300xp (Raven Guard advance cost)<br/>Silent Move +10 = 300xp (Raven Guard advance cost)<br/><br/><strong>Starting Equipment</strong><br/>Astartes Power Armour, Bolt Pistol, 3 Frag Grenades, 3 Krak Grenades, Combat Knife, repair cement,<br/><span class="bbc_u">Chapter Trapping</span>: Sable Heraldry: Raven Calvaria (+2 Agility).<br/>Bolter with fire selector, one clip of Req 25 or less special ammo (tbc) per mission.<br/><br/><strong>Power Armour History</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">rolled a 1, shifting up one to 2</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br/>Comment: power armour history<br/>Result: 1</div></div><br/><strong>None Shall Escape the Emperor's Wrath</strong>: +5 BS, -10 dodge in melee.<br/><br/><strong>Past Event:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Covert Strike (against warboss of ork side battling Imperial Fists)</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br/>Comment: character past<br/>Result: 6</div></div>