<span class="bbc_size" style="font-size: 18pt;"><strong>The World Left Behind</strong></span><br/><br/><strong>Fate and Fortune</strong><br/><br/>A grand, opulent city whose wealth is almost entirely derived from tithes taken from those who brave the Tesseract, the infinite dungeon spawning gate at the heart of its city. Those who brave the Tesseract and survive are heroes, those too afraid try to grift what coin they can out of those seeking to venture in.<br/><br/>The Tesseract is both a place for sturdy groups to brave but also ragtag bands of the desperate, lonely and criminals. We follow one of the latter.<br/><br/><br/><strong>Thrace</strong><br/><br/>A massive, tiered city ruled over by a single Human Noble house, this City State works on a system of peerage and service from the Lesser Race Houses and their Serfs. The closer to the grand towers of the center spire the more important a family, with those who farm the food outside it's walls barely of note at all. A recent cult uprising has left the city damaged, but the ruling humans have little desire to do anything about it too distracted by the hedonistic pleasures of the Center Spire. Thrace will fall one day if nothing is done to return it to the more caring patronage of the not so distant past.<br/><br/><br/><strong>The Merchant City of Norenia</strong><br/><br/>A city where money rules all, ruled by an Oligarchy of wealthy merchant families in constant struggle to gain enough power and money to finally unseat their rivals. Home to mad financial schemes, crazed magical experiments and stuffy bankers. If it can be found in the world it can be found in Norenia, though being able to afford it is quite another thing ....<br/><br/><br/><strong>The Oak Grove</strong><br/>In the Deep Forests, a place where one of the innumerable wild tribes have found a home gathering some power from the great ancient tree that grows there. Their forest magics are a rare sight in the cities and they're the subject of many dark rumors. Only some of which are true.<br/><br/><br/><strong>The Underground</strong><br/>Formerly a Dwarf Fortress of immense complexity but that legacy has long fallen to the past, now carefully maintained halls that run under the feet of any city you'd care to name in the world. With gold mines long since ran dry, many of the Dwarfs now turn to charging people for safe passage or even more illicit means of keeping the family vaults full (And often to pay for a mason to carefully replace the names of the last poor sod's family name that owned their new vault)