Everyone: since battles are about to get moving, each player will have their relevant rolls in a different color. For Undercover, your relevant rolls are in blue<br/><br/>Ninja, yours will be in red<br/><br/>Cmpuncle, yours will be in green<br/>----------------------<br/>Undercover:<br/>and because this is a badass theme that totally fits, here ya go. A bit o' ambience.<br/>Final Fantasy IX OST - Mystery Sword ~ Battle against Beatrix (http://www.youtube.com/watch?v=uzi8XKbKZDE#)<br/><br/>Saber seems satisfied at your answer.  No sooner have you finished upgrading your sweater further than a giant red crack appears in a nearby building. A vile red energy emanates from the crack as several more cracks appear, followed by more of the vile energy. The building splits apart at the cracks and comes tumbling down sending dust and debris everywhere, completely obscuring the battlefield from view.<br/><While it bothers me to disobey the orders of the church so soon, we might not be able to abandon this fight. At least with all this dust, we won't have to worry about being seen,> Lancer says to you telepathically. A figure emerges from the rubble, mostly obscured by the dust. All you can see are glowing red eyes and a sword that glows with a menacing presence. It seems the sword is giving off that negative feeling you've been experiencing, moreso than the man wielding it.<br/>Archer projects a lance out of thin air and loads his bow with it, as if it was an arrow.  As the lance flies at Berseker, it starts to glow a bright white. Berserker raises his sword and cuts the lance in half, a feat accomplished more out of the blades power than any sort of skill.  Saber launches herself at the enemy servant and slashes him really badly while in mid-air. He doesn't even flinch and raises his own blade to strike her. Meanwhile, Lancer takes out the stick he used on you last night. He pours some of his prana into the stick and suddenly it is a gleaming lance.  Lancer charges forward to stop the attack, and manages to deflect Berserkers clumsy strike.<br/><he has no skill with a blade?!><br/>Berserker raises his katana high and brings it down into the ground, causing fissures to appear all around the battlefield emanating vile energy. The fissures swiftly move forward towards all the combatants and masters in the area, as well as several random buildings.  Its as if his sword is cutting everything indiscriminately.  Because of Lancers deflection, the fissures do not approach you, but the boy is going to be hit unless you do something.<br/>-----------------------------<br/>DigitlNinja:<br/>for your battle, I figured music from the actual game was a fitting battle theme.  To be clear, Undercovers group is in a very different battle than you. Oh, and damn your servants luck. Damn it to hell...<br/>Light and Darkness ~ Hikari to Yami 光と闇 (http://www.youtube.com/watch?v=QLDYPFfnm3g#)<br/><br/>Everyone rushes to their positions, ready for the ensuing battle.  However, the source of the malice seems to redirect its attention elsewhere as it begins to battle the servants a few miles down the road.  Defender relaxes for a moment before instantly becoming alert again.<br/><Master. Defender informs me that two servants and their masters have entered our defensive field. Their masters are behind them.><br/>Your doorknob turns and a haughty looking woman in greek clothing strides forward. In her hand is a golden bow, with a quiver of arrows on her back with golden shafts. She is followed by a man wielding a red and a yellow lance in grey form-fitting armor. Because of your encyclopedic knowledge of grail war history, you recognize him as the Lancer that fought 3 grail wars ago. His hard to pronounce name is Diarmuid Ua Duibhne. "Why don't you come on out Caster. We're going to take you on," he calls out in a thick Irish accent.  Your servant draws 6 cards from his deck and places one trap down. He then summons Gazelle The  King of Mythical Beasts in attack mode, then he discards Thousand Knives to the graveyard to Special Summon "The Tricky". Once all his preparations are done, he steps forward from his spot and takes his position at the top of the stairs leading up to the second floor.<br/>"Ah, I expected a much grander entrance, considering your nice show of power last night," Lancer taunts.<br/>"Sorry to disappoint you Lancer, but the grander entrance was reserved for me," Defender says as he steps out of the hallway and jumps over the banister to land on Casters field on the first floor. From another doorway Saber strides over and takes his place on Casters field on the left of Gazelle.  "It would be wise of you to retreat now."<br/>Caster looks on from the second floor, "Well? Will you fight, or will you retreat?"<br/>The female servant laughs, "We knew the risks of confronting a caster on his own turf! Nevertheless, we shall emerge victorious!"<br/>Caster shrugs, "well then, I end my turn. Your move."<br/>Defender reaches into his back pocket and the main theme of Yu-Gi-Oh plays, to the point where it says, "It's time to d-d-d-duel," before he turns it off. He shrugs. "I've always wanted to do that."<br/>http://typemoon.wikia.com/wiki/Diarmuid_Ua_Duibhne (http://typemoon.wikia.com/wiki/Diarmuid_Ua_Duibhne)<br/><br/>----------------------<br/>Cmpuncle:<br/>Izzy nods and goes to handle the delivery.<br/>Salem considers what to say, "I have not seen him fight before, but I imagine he will use the preferred fighting style of the church. Your servant has confiscated my weaponry. If you'd be so kind as to show him one of the handles, Berserker?"  She hesitantly hands you a red sword handle.  "That is what is known as a Black Key.  When a member of the church puts mana or prana into the handle, it forms a small black blade. They are symbolic weapons. They deal less physical damage than they do conceptual damage. That means, they deal more damage to spirits and....individuals such as yourself.  However, their physical output is marginal at best. They suck as weaponry against normal foes. Unfortunately, a spirit of servant caliber is barely even affected by a weapon like this."<br/><Master, because of what I am, I believe such a weapon will be dangerous to me as well.><br/>"---as throwing weapons. Some more heretical agents will infuse them with magic,  considering his devotion to the faith, he probably won't, but he might make an exception for you. "<br/>------------------------<br/>Dice Rolls:<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Male Archer vs. Berserker<br/>Result: 3,<br/>Total: 3<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Berserker Defense<br/>Result: 14,<br/>Total: 14<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Saber vs. Berserker<br/>Result: 19,<br/>Total: 19<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Berserkers defense vs. Saber<br/>Result: 1,<br/>Total: 1<br/><br/>Roll Result: Saikotsu rolled: 3d20<br/>Comment: Sabers attack damage<br/>Result: 18, 1, 9,<br/>Total: 28 X 2 = 56.<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Berserkers attack vs. Saber<br/>Result: 3,<br/>Total: 3<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Lancers save<br/>Result: 8,<br/>Total: 8<br/><br/>Roll Result: Saikotsu rolled: 1d20, adding 3to the total<br/>Comment: Berserkers attack vs. Everyone (+3 vs. Masters only. Servants' +3 bonuses cancel each other out)<br/>Result: 8,<br/>Total: 11<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Sophies defense<br/>Result: 18,<br/>Total: 18<br/><br/>Roll Result: Saikotsu rolled: 1d20<br/>Comment: Boys defense<br/>Result: 9,<br/>Total: 9<br/><br/>Roll Result: Saikotsu rolled: 1d20, adding 3to the total<br/>Comment: Sabers Defense<br/>Result: 11,<br/>Total: 14<br/><br/>Roll Result: Saikotsu rolled: 1d20, adding 3to the total<br/>Comment: Archers Defense<br/>Result: 8,<br/>Total: 11<br/><br/>Roll Result: Saikotsu rolled: 1d20, adding 3to the total<br/>Comment: Lancers Defense<br/>Result: 17,<br/>Total: 20<br/><br/>Roll Result: Saikotsu rolled: 2d20, adding 5to the total<br/>Comment: Berserkers attack damage<br/>Result: 1, 15,<br/>Total: 21