Name: Saeko Kishida<br/><br/>Age: 24<br/><br/>Gender: Female<br/><br/>Picture or description: I hate to do it, but....<br/>(http://i932.photobucket.com/albums/ad168/SaiyukiFan-2010/Aya%20Brea/AYABREASEXY10.jpg)<br/>...<br/>and yes, Maeda is saying something perverted...<br/><br/>Background: Saeko is a survivor. Plain and simple.  No matter what life deals her, she somehow manages to pull through.  When the Stigma attacked her hometown, she awoke to her abilities and fought them off. Unfortunately, said abilities made her an outcast amongst the townsfolk and after weeks of being totally outcast, she decided to leave. Not long after, the Stigma assaulted her town.  Something inside her made her return to help them, despite everything, but by herself she wasn't able to do much. Eventually, she was the sole survivor of the town, now more alone than ever.  Weeks went on as she trudged across the country, assaulted by Stigma, wild animals, and vagrants, but like the survivor she is, somehow she made it to the academy.  She feels a deep seated hatred for the Stigma, and enjoys fighting them as a sort of Catharsis.  In some ways, she believes it's her duty to fight them, though even she realizes that's just an excuse.<br/>Hp (roll 5d20): 68 + 10 + 6 = 84<br/>MP (roll 3d20): 13 + 40 + 4 = 57<br/><br/>unused points: 20<br/><table class="bbc_table"><tbody><tr><td><strong>Attributes and Defects</strong></td></tr><tr><td>Attribute Name</td><td>Rank</td><td>Cost</td><td>Notes</td></tr><tr><td>Alternate Form</td><td>2</td><td>9/r(9)/20 points</td><td>???</td></tr><tr><td>ATKM</td><td>1</td><td>3/r(3)</td><td></td></tr><tr><td>Damn Healthy</td><td>1</td><td>2/r(2)</td><td></td></tr><tr><td>DEFM</td><td>1</td><td>2/r(2)</td><td></td></tr><tr><td>Divine Relationship</td><td>2</td><td>1/r(2)</td><td></td></tr><tr><td>Duplicate</td><td>1</td><td>8/r(8)</td><td>When taking duplicate, as GM I've decided that the duplicate has all the same attributes as the original character, though their MAX HP is half that of the original characters CURRENT HP. The rank determines how many duplicates can be around at any one time. If the duplicate dies, you take the same amount of damage that killed them as feedback. They die from a 24 damage attack, the original takes 24 damage as well. </td></tr><tr><td>Dynamic Sorcery(Energy)</td><td>2</td><td>4/r(8)</td><td>able to manipulate the energy within herself and the environment. Can affect others, but at a significant penalty (-5 at least)</td></tr><tr><td>Energy Bonus</td><td>2</td><td>3/r(6)</td><td>+40 energy</td></tr><tr><td>Environmental Control(Energy)</td><td>1</td><td>1/r(1)</td><td></td></tr><tr><td>Extra Attacks</td><td>1</td><td>8/r(8)</td><td></td></tr><tr><td>Extra Def</td><td>1</td><td>3/r(3)</td><td></td></tr><tr><td>Force Field</td><td>3</td><td>2/r(6)</td><td>Regenerates. Counterattack (1d10 damage when destroyed on successful attack roll). Prevents attacks from both directions. Can block 20 damage when up.<br/></td></tr><tr><td>Healing</td><td>3</td><td>4/r(12)</td><td>heals 30 damage</td></tr><tr><td>Poor Psychic Defense</td><td>3</td><td>3/r(+3)</td><td>defect: -3 penalty to resist mental attacks</td></tr><tr><td>Sixth Sense</td><td>3</td><td>1/r(3)</td><td></td></tr><tr><td>Special Attack</td><td>2</td><td>4/r(8)</td><td>Scatter Shot: Area of effect(-), Homing(-) (1/2)d8/rank (1d8 at rank 2). Energy bolts scatter in the air and home in on all targets within 5feet/rank (10 feet) adding +4 to attack roll. If the enemy defends, the attack returns once more.  </td></tr><tr><td>Special Attack</td><td>2</td><td>4/r(8)</td><td>Energy Shot Alpha:  1d8/rank + 2d8 for defect (4d8). Just an ordinary energy blast. Consumes energy X 2 (5 per rank, so 10 energy per use)  </td></tr><tr><td>Special Attack</td><td>2</td><td>4/r(8)</td><td>Energy Shot Beta: 1d8/rank (2d8). This version uses ambient energy and thus costs nothing to use, but doesn't gain the additional damage of Alpha. </td></tr><tr><td>Teleport</td><td>2</td><td>5/r(10)</td><td> Max distance of 300 feet at level 2</td></tr><tr><td>Unknown Super Human Power</td><td>26 points</td><td>39 points toward unknown power</td><td></td></tr><tr><td>Feat: Double Tap</td><td>1</td><td>2/r(2)</td><td>at a -2 penalty to attack, deal +1 dice of damage</td></tr><tr><td>Involuntary Physical Change</td><td>3</td><td>+3</td><td> Saeko has a secondary form she doesn't know about, and combat with the Stigma is likely to trigger the transformation. This form is not entirely under her control , so transformation into it is not a good thing.</td></tr><tr><td>One-Way Transformation</td><td>1</td><td>+1</td><td>Once triggered, Saeko is unable to transform back until all Stigma are removed from an area.</td></tr><tr><td>Skeleton in the closet</td><td>2</td><td>+2</td><td>Whats the fun of having a skeleton in the closet if you know about it?</td></tr><tr><td>Blind Fury</td><td>2</td><td>+2</td><td>As mentioned earlier, no Stigma can be nearby.</td></tr><tr><td>Bonuses</td><td></td><td></td><td>+15 energy, +10 Hp, Alternate form +1 rank, Combo attack rank 2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Weapons</strong></td></tr><tr><td>Weapon Name</td><td>Proficiency Roll</td><td>Grade/result</td></tr><tr><td>Sword: </td><td>9</td><td>C (+1)</td></tr><tr><td>Gun: </td><td>18</td><td>A (+4)</td></tr><tr><td>Gunblade: </td><td>9</td><td>C (+1)</td></tr><tr><td>Staff: </td><td>10</td><td>C (+1)</td></tr><tr><td>Whip: </td><td>11</td><td>C (+1)</td></tr><tr><td>Spear: </td><td>9</td><td>C (+1)</td></tr><tr><td>Axe: </td><td>10</td><td>C(+1)</td></tr><tr><td>Martial Arts: </td><td>12</td><td>B(+2)</td></tr><tr><td>Nunchaku: </td><td>13</td><td>B (+2)</td></tr><tr><td>Kama: </td><td>8</td><td>D (-1)</td></tr><tr><td>Scythe: </td><td>14</td><td>B (+2)</td></tr><tr><td>Dual Wield (any combo): </td><td>8</td><td>D (-1) ;(</td></tr><tr><td>DG 9 </td><td>14</td><td>B (+2)</td></tr><tr><td>Black Fenrir </td><td>12</td><td>C (+1)</td></tr></tbody></table>Ironically, with my weapon proficiencies, I suck at blades and I'm good with guns (a reversal of real life, since I can't aim worth crap), almost across the board. The black fenrir's while used as blades, actually are guns and I got a C, consistent with the blades.  The DG-9's while having awesome blades, are primarily guns, and I rolled a 14 for them.  Gunblade C, Sword C, Gun A. Apparently I'm somewhat good with a scythe too.<br/>