<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114508.msg5485240#msg5485240">Quote from: Saikotsu on 18-11-2011, 04:38:04</a></div></div><blockquote class="bbc_standard_quote"><br/>Name: Faeli Reina<br/>Age: 21<br/>Gender: Female<br/>Picture or description: Ooh, I like this one. Dark and mysterious yet she doesn't look gothic or angry<br/> (http://i15.photobucket.com/albums/a381/Mikomi_Chan/Anime/Alynedit.jpg)<br/>Background: Faeli was born to a normal family in a normal town and enjoyed a normal life.  At least, that's what she would have wanted, but her life was anything but ordinary.  For one, she had potent psychic powers that she couldn't quite control. It started with hearing peoples thoughts and progressed to imposing her will on others without meaning to. Eventually, things would just fly around whenever she entered the room, and being around her became a hazard, since on more than one occasion she would be unable to control her powers and people would go flying.  Being telepathic, she was able to hear the thoughts of others, and was forced to face the fact that everyone feared her and wanted her to leave, even her own family. Heartbroken, she ran off into the wilderness to be amongst the Stigma, figuring that if she couldn't be amongst her own kind, a swift death at the hands of the Stigma would be preferable to such alienation. Such was not meant to be however, because she was saved from a Stigma attack by another Psychic who took her under her wing. Eventually she learned to get a grip on her powers, and control them, even if there was the occasional accident. What her mentor couldn't do, however, was give her back her feeling of belonging.  Realizing she needed friends, her mentor enrolled her in the academy, in the hopes that amongst people like herself, she could finally be at peace with herself.  <br/>Hp (roll 5d20): 57 + 4 = 61<br/>MP: 14 + 60 +8 = 82 <br/><table class="bbc_table"><tbody><tr><td><strong>Attributes and Defects</strong></td></tr><tr><td>Attribute Name</td><td>Rank</td><td>Cost</td><td>Notes</td></tr><tr><td>DCM</td><td>1</td><td>2/r(2)</td><td> </td></tr><tr><td>Divine Relationship</td><td>4</td><td>1/r(4)</td><td></td></tr><tr><td>Energy Bonus</td><td>3</td><td>3/r(9)</td><td>+60 energy</td></tr><tr><td>Extra Defenses</td><td>2</td><td>3/r(6)</td><td>2 extra defenses per round</td></tr><tr><td>Extra Attacks</td><td>1</td><td>8/r(8)</td><td></td></tr><tr><td>Force Field</td><td>2</td><td>4/r(8)</td><td>Offensive, uses energy (4 MP per turn used)</td></tr><tr><td>Heightened Awareness(Living things)</td><td>3</td><td>1/r(3)</td><td> +6 bonus to detecting living things.</td></tr><tr><td>Massive Damage</td><td>1</td><td>5/r(5)</td><td> + 2 damage</td></tr><tr><td>Mind Control</td><td>4</td><td>6/r(24)</td><td>+2 to dominate check.  -2 to enemy resistance to mind control. Can control up to 9-15 targets for a few weeks. </td></tr><tr><td>Mind Shield</td><td>5</td><td>1/r(5)</td><td>+10 resistance to mind intrusion.</td></tr><tr><td>Sensory Block (All Six Senses)</td><td>2</td><td>6/r(12)</td><td>-2 penalty to all senses</td></tr><tr><td>Telekinesis</td><td>5</td><td>4/r(20)</td><td>can lift and toss anything up to 10 tons (large truck). (2000 pound object for damage such as a car), full at 15 feet, rank 4 at 50 feet and rank 3 at 500 feet. 3d8 damage for objects of 2000 pounds, 2d8 for 200, 1d8 for 20 </td></tr><tr><td>Telepathy</td><td>6</td><td>3/r(18)</td><td>able to invade another persons mind and root around in their memories, and alter or remove them if desired. Instinctively reads surface thoughts of everyone in the vicinity unless supressing the ability. Can share sensory experiences through physical contact effortlessly. can transmit conversational thoughts to 21-50 people. </td></tr><tr><td>Special Attack(Pyrokinesis)</td><td>1</td><td>4/r(4)</td><td>Burning -, Extra Energy +, Slow X2 + (3 attack actions to charge.), (3d8 damage, + 1/rank burning damage for 5 turns) </td></tr><tr><td>Special Attack(Sensory Overload)</td><td>2</td><td>4/r(8)</td><td>Stun -1, irritant -1, no damage +1, failure backfire. +2 (opponents must beat a d20 + 1d8/rank (d20 + 2d8 currently) to resist. -2 penalty to all rolls if affected, stuns enemies. (Unable to act for a turn))</td></tr><tr><td>Special Attack(Simulated Paralysis)</td><td>1</td><td>4/r(4)</td><td>Paralysis, No damage, static, eyecontact. (D20 + 2d8/rank)(unable to move while using it on an enemy, gives enemy +3 advantage unless attack is released. Must make eye contact to initiate)</td></tr><tr><td>Backlash(Sensory Block)</td><td>3</td><td>+3</td><td>When attempting to block a sense, if she fails it backfires and she loses that sense temporarily for 1d4 turns</td></tr><tr><td>Concentration</td><td>3</td><td>+3</td><td>Her powers require concentration to function properly. If she loses concentration on an attack, it can backfire unpredictably.</td></tr><tr><td>Inept Attack</td><td>3</td><td>+9</td><td>suffers a -3 penalty to attack.</td></tr><tr><td>Inept Defense</td><td>3</td><td>+9</td><td>suffers a -3 penalty to defense</td></tr><tr><td>Power Defense: Telekinesis</td><td>4</td><td>1/r(4)</td><td>add +4 to defense rolls when using telekinesis to defend.</td></tr><tr><td>Bonuses</td><td></td><td></td><td>add +2 bonus to throwing an enemy, Combination attack rank 2,</td></tr></tbody></table><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Weapons</strong></td></tr><tr><td>Weapon Name</td><td>Proficiency Roll</td><td>Grade/result</td></tr><tr><td>Sword: </td><td>12</td><td>C (+1)</td></tr><tr><td>Gun:  </td><td>6</td><td>D (-1)</td></tr><tr><td>Gunblade: </td><td>9</td><td>C (+1)</td></tr><tr><td>Staff: </td><td>17</td><td>A (+4)</td></tr><tr><td>Whip: </td><td>12</td><td>C (+1)</td></tr><tr><td>Spear: </td><td>12</td><td>C (+1)</td></tr><tr><td>Axe: </td><td>9</td><td>C (+1)</td></tr><tr><td>Martial Arts: </td><td>10</td><td>C (+1)</td></tr><tr><td>Nunchaku: </td><td>7</td><td>D (-1)</td></tr><tr><td>Kama: </td><td>12</td><td>C (+1)</td></tr><tr><td>Scythe: </td><td>11</td><td>C (+1)</td></tr><tr><td>Dual Wield (any combo): </td><td>6</td><td>D (-1)</td></tr><tr><td>Pychic Force (power) </td><td>9</td><td>C (+2)</td></tr><tr><td>Improvised weapons</td><td>13</td><td>B (+2)</td></tr></tbody></table></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>