<div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Additional game information!</span></span></div><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Dragon Species Information</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Gold</span></span><br/><br/><span class="bbc_u"><strong>Dragon</strong></span><br/>--------------------------------------------------------------------------------<br/>Birth – Wingspan: 25ft Height: 7ft Breath Weapon Range: 37.5ft<br/>Adolescence – Wingspan: 50ft – Height : 14ft Breath Weapon Range: 75ft<br/>Adulthood – Wingspan 75-100ft – Height: 18-20ft Breath Weapon Range: 112.5 - 150ft<br/>--------------------------------------------------------------------------------<br/><span class="bbc_u">Breath Weapon</span>:  Firebreathing: Expels a napalm-like substance that sticks to and incinerates it’s target until all fuel has been burnt off. (Other Golds are scorched, but otherwise resistant)<br/><br/><span class="bbc_u"><strong>Human Form (Gold)</strong></span><br/>~ Inherits the resistances of its patron/matron dragon from fire.<br/>~ Pyrokineses – Power to manipulate fire with one’s mind. (Cannot create it)<br/><br/><span class="bbc_u"><strong>Nesting</strong></span><br/>Gold dragons, being of the warmest species, obviously prefer warmer climates. They tend to make their nests within deserts, or smaller tropical islands. Within the deserts, they obviously prefer to be in the larger cave systems, with a source of fresh water nearby. The coloration of their scaling allows them to blend with most desert sands, and soak up the heat that their species so enjoys.<br/><br/><hr/><br/><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Silver</span></span><br/><br/><br/><strong><span class="bbc_u">Dragon</span></strong><br/>--------------------------------------------------------------------------------<br/>Birth – Wingspan: 30ft Height: 5ft Breath Weapon Range: 45ft<br/>Adolescence – Wingspan: 60ft – Height : 12ft Breath Weapon Range: 90ft<br/>Adulthood – Wingspan 90-120ft – Height: 15 - 18ft Breath Weapon Range: 135-180ft<br/>--------------------------------------------------------------------------------<br/><span class="bbc_u">Breath Weapon</span>:  Cone of Frost:  Expels a cone of vapor-like substance that freezes anything it touches on contact (Other silver dragons are chilled, not frozen)<br/><br/><strong><span class="bbc_u">Human Form</span></strong><br/>~ Inherits the resistances of its patron/matron dragon from Cold.<br/>~ Cryokineses – Power to manipulate ice with one’s mind. (Cannot use moisture in the air)<br/><br/><strong><span class="bbc_u">Nesting</span></strong><br/>Silvers, gleaming and majestic, keep to the colder areas. They are preferential to the southernmost arctic continent areas, or up high in the snowy peaks of mountains where they relax in the cool, thin air. When it comes to the actual dwellings, they prefer moderately deep caverns, frozen water being a plus within the system, but not needed with the snows nearby.<br/><br/><hr/><br/><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Cobalt</span></span> (Shades of Blue)<br/><br/><br/><strong><span class="bbc_u">Dragon</span></strong><br/>--------------------------------------------------------------------------------<br/>Birth – Wingspan: 20ft Height: 5ft Breath Weapon Range: 30ft<br/>Adolescence – Wingspan: 40ft – Height : 10 Breath Weapon Range: 60ft<br/>Adulthood – Wingspan 60-80ft – Height: 15-18ft Breath Weapon Range: 90-120ft<br/>--------------------------------------------------------------------------------<br/><span class="bbc_u">Breath Weapon:</span>  Thunderbolt: Expels a lightning bolt from its body. Impact is concussive in nature, and temporarily deafening if within 3 feet of the initial contact point. (Other Cobalt’s deflect the bolts completely, though the deafening effect still hits with full force if inside the blast radius.)<br/><br/><strong><span class="bbc_u">Human Form</span></strong><br/>~ Inherits the resistances of its patron/matron dragon from electricity/sound.<br/>~ Electrokineses – Power to manipulate lightning/electricity with one’s mind. (Can draw and store from static electricty)<br/><br/><strong><span class="bbc_u">Nesting</span></strong><br/>Cobalts, while being defined and swayed by the air around us, tend to nest closer to open water. While large lakes are fine to build near (though rare), they prefer to nest down in cliffsides facing oceans, or caves that have been hollowed out by strong tides.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 14pt;">Emerald</span> (Shades of green)<br/><br/><br/><strong><span class="bbc_u">Dragon</span></strong><br/>--------------------------------------------------------------------------------<br/>Birth – Wingspan: 25ft Height: 5ft Breath Weapon Range: 37.5ft<br/>Adolescence – Wingspan: 45ft – Height : 10ft Breath Weapon Range: 67.5ft<br/>Adulthood – Wingspan 65-90ft – Height: 15-18ft Breath Weapon Range: 97.5-135ft<br/>--------------------------------------------------------------------------------<br/><span class="bbc_u">Breath Weapon</span>: Acid Gout: Expels a ball of highly corrosive stomach acid onto it’s target. (Other Emerald’s are immune to the effects of the acid.)<br/><br/><strong><span class="bbc_u">Human Form</span></strong><br/>~ Inherits the resistances of its patron/matron dragon from acids.<br/>~ Giakineses – Power to manipulate earth with one’s mind. (Nothing over 50 lbs in combined weight)<br/><br/><strong><span class="bbc_u">Nesting</span></strong><br/><br/>Of all the species, emeralds have what are probably considered the most open of all the nests. Rather than bed down in dank, sometimes dark caves, they prefer to hollow out the root systems of some of the more ancient trees. They find the coolness of the earth comforting, and often line the insides of these massively dug out nests with fresh, waxy leaves.<br/><br/><hr/><br/><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Amythyst</span></span> (Darker purples)<br/><br/><br/><strong><span class="bbc_u">Dragon</span></strong><br/>--------------------------------------------------------------------------------<br/>Birth – Wingspan: 20ft Height: 6ft Breath Weapon Range: 30ft<br/>Adolescence – Wingspan: 45ft – Height : 12ft Breath Weapon Range: 67.5ft<br/>Adulthood – Wingspan 60-75ft – Height: 14-16ft Breath Weapon Range: 90-112.5ft<br/>--------------------------------------------------------------------------------<br/><span class="bbc_u">Breath Weapon:</span>  Liquid Night: Expels a cloud of small, extremely sticky ink particles. Particles self-suspend in whatever substance they’re expelled into, creating clouds of darkness that last for upwards of fifteen seconds. (Cloud roll off other Amythyst's like oil over water.)<br/><br/><strong><span class="bbc_u">Human Form</span></strong><br/>~ Inherits the resistances of its patron/matron dragon from darkness based abilities. (Chill effects are still felt after a bit)<br/>~ Nocturnokineses – Power to manipulate darkness with one’s mind. (Cannot create a mass larger than his or her own body). The darkness created drags the heat from the affected area, bringing temperatures down to below freezing instantly (though objects will not instantly freeze)<br/><br/><strong><span class="bbc_u">Nesting</span></strong><br/>The darkest of their brothers and sisters, Amythyst drakes tend to burrow deep into the earth to make their nests. Whether the cave system is simply naturally deep, or the use of old abandoned mines are used, they enjoy having things as dark as possible to confuse would-be intruders.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 14pt;">Opalline (Whitish in color)</span><br/><br/><br/><strong><span class="bbc_u">Dragon</span></strong><br/>--------------------------------------------------------------------------------<br/>Birth – Wingspan: 20ft Height: 6ft Breath Weapon Range: 30ft<br/>Adolescence – Wingspan: 45ft – Height : 12ft Breath Weapon Range: 67.5ft<br/>Adulthood – Wingspan 70-75ft – Height: 16-18ft Breath Weapon Range: 105-112.5ft<br/>--------------------------------------------------------------------------------<br/><span class="bbc_u">Breath Weapon:</span>  Prismatic Beam: Expels a beam of pure white, blindingly bright light. Contact with the beam itself causes severe burns. (Other Opalline drakes are able to reflect the light from their scales, much like a mirror. Scales are resistant to the heat effect, but over time, damage is taken as normal.)<br/><br/><strong><span class="bbc_u">Human Form</span></strong><br/>~ Inherits the resistances of its patron/matron dragon from light based abilities. Prismatic beams are refracted through the skin and will still cause heat damage through continued exposure.<br/>~ Photokineses – Power to manipulate light with one’s mind. (Cannot create a mass larger than his or her own body,) If focused, can be used to burn pinpointed areas like sunlight under a magnifying glass.<br/><br/><strong><span class="bbc_u">Nesting</span></strong><br/>These nests are often the hardest to find and spot of all the others. Opalline dragons tend to enjoy prismatic shows, and mists to hide themselves and their treasures from view. Thus, it is only natural for them to gravitate to misty, steamy hot-springs. If there are no caving systems nearby, it's quite common for them to blast their way through rocks of nearby mountain walls to create areas for the steam and haze to naturally settle. Over time, these mineral filled waters naturally grow crystalline structures that reach from roof to ceiling, and often are helped along in their growth by the occult.<br/></div></div><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Dragon &amp; Human Mating</span></span></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dragon + Dragon mating.<br/><br/>~Dragon mating between any male and female of an species may produce offspring.<br/>~Offspring of a mated draconic pair produces eggs of every color, due to a randomization of genetic code<br/>~Gestation of the female, due to instinctual need to re-populate, is days alone until the eggs are laid into a suitable nest. The eggs WILL NOT be laid until a suitable, defensable nest has been found and built.<br/><br/>Dragon + Human mating<br/><br/>~Male dragons attempting to mate with humans in draconic form will do a significant amount of damage to the females reproductive system, due to physiological differences. The barbs on a male dragons anatomy to mate in flight would tear a woman apart, no matter the size.<br/>~Female Dragons attempting to mate with human counterparts would simply be... awkward (Hotdog down a hallway + sharp scales much?)<br/>~Any offspring resulting in a pairing will be that of the form that was taken during the sexual act. (I.e, human horizontalness = human child, while dragon + dragon will yield a clutch of eggs.)<br/></div></div><br/><div align="center"><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Generalized Dragon Abilities</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">~Shapeshifting - Each dragon has a human form that it may change into and out of at will. However, once this change has been begun one way or the other, it is continuous, and uncontrolled until finished (i.e, no stopping in the middle of it somewhere). There is no halfway point between forms, Dragons are either reptilian, or humanoid.<br/><br/>~Spontaneous size changes - Each dragon has the ability to shrink his or her body down to roughly the size of a large cat (30 lbs or so). They may not grow in size beyond their own current maximum. Meaning no ginormous space-needle sized lizards.<br/><br/>~Thermal vision (In addition to normal vision)<br/><br/>~ Dragon shifting has the option of clothing creation. If it can be visualized, it can be created. <span class="bbc_u">HOWEVER</span>, this does not include armoring of any kind, and if the item is removed from contact of the body, it simply dissipates.<br/><br/>~Self-enhanced flight speeds (only usable on cross-continental or oceanic flights.)<br/><br/>~Enhanced Healing - Properties within dragon saliva give the ability to heal non-life threatening cuts and abrasions. Threatening wounds (to an extent), can be brought down to a manageable level, but it saps a large amount of energy.<br/><br/>~Dragon Communication - Dragon to dragon communication is psychic in nature, just as with their rider. Their mouths and tongues are not suited to the movements that would allow them to speak verbally other than animalistic sounds. They feel each clutchmate within range, and may speak with them without hindrance. Long distance (outside a hundred miles or so) communication must be concentrated upon for it to work.<br/><br/>Note also that you may not "overhear" a conversation between two dragons unless it is verbalized. Unless you are included in the conversation between them, their conversation is private. <br/><br/>Humanoids are NOT able to return psychic communication should a dragon attempt to talk to them that way.<br/><br/>~Language Barriers - There are NO omnilinguistics here (i.e, your dragon understands all languages/common tongue, etc). The race that has been chosen to be a dragons human form comes with a natural understanding of that language *only*. <br/></div></div><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Humanoid Races (NOW PLAYABLE)</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/><span class="bbc_u"><strong>Draishok</strong></span> <br/>(http://www.worldofcharun.net/images/thumb/f/f3/Aquatic_Elf2.jpg/225px-Aquatic_Elf2.jpg)<br/>The Draishok were rumored to have once been elves that chose to worship an offshoot of the main elven deities. Rather than revere the earth, they worshipped the sea and all of its bringings. Thus they were granted the ability to breathe underwater for months at a time simply by filtering seawater through the pores of their skin. They’ve built their cities within coral reefs in the more tropical waters of Ceres. Physically, their skin tends to be lighter, with hints of blue and green coloring. Upon land, they appear to look almost identical to the Trithos other than the skin undertones.<br/><br/>**Gm's Note: Please note, these are NOT mermaids/mermen. The first sheet I get with fins, I will roll it up, and redden your bottom with it. Then kindly hand it back, and ask for you to edit  :-)<br/><br/>Other Details:<br/><br/>Crafting Specialty - Glazing (Glassmaking)<br/>Preferred Dwelling - Modified Coral<br/>Aging - 6x slower aging (600 Year max)<br/><br/><span class="bbc_u"><strong>Haas-Filoth </strong></span><br/>(http://thecreativegap.smugmug.com/Events/Burning-Man/i-mc2twnc/0/M/Kate-Desert-Warrior-M.jpg)<br/>The Haas-Filoth, or “Desert Born” are a nomadic culture consisting mainly of what technically is a half-breed of the Centos and Peranos. Of all the cultures, the Haas are the most openly military-trained of the known humanoids. Preferring to use the culturally trained weapon, the “Tier-Dran”, they are among the most deadly of combatants at close range. The Tier-Dran is a blade, roughly two to three feet in length that attaches to the inner arms of the warriors (both male and female), and is able to be pushed out and retracted using simple centrifugal force. <br/><br/>Other Details:<br/><br/>Crafting Specialty - Carpet Weaving<br/>Preferred Dwelling - Tents (Nomadic)<br/>Aging - 4x slower than normal (400 Year Max)<br/></div></div><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Racial War Tactics &amp; Technology</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>Draishok<br/><br/>The Draishok prefer, much like their cousins the Peranos, to use guerilla warfare to conquer any land based threats. As battles to overtake their cities have never occured, they tend to focus more on water-source assaults. Whereas the Peranos lie in wait up in the trees, the Draishok tend to occupy rivers, lakes, ponds, and beaches. Their strategies are simple, allow the invaders no water to sate thirst, and attack them when they become weakened. Preferred weaponry includes slings, tridents, and thin, needle-like daggers often grown from coral that are meant to break off after enterting a body. Most weapons are coated in a thin layer of venom from what would be known as Lionfish, or the ever dangerous puffer fish.<br/><br/>Haas-Filoth<br/><br/>The Haas have a dervish style fighting that is unique to their culture. Whereas most of the other land-based races are set in clear defense, the Haas believe that the best defense is a distraction based offense. Close quarters combat with shorter, smaller weapons is their forte, along with using the cloth often draped about their bodies to hide the locations of weapons in motion. When it comes to assaults against others, they often prefer flanking tactics paired with diversion and confusion. <br/><br/>Siege Engines<br/>The Centos and the Trithos have roughly the same mastery of usage. Most commonly the ballistae, trebuchet, and war tower are smong their arsenal. The other three races prefer not to use anything that they cannoy carry easily.<br/><br/></div></div><br/>*NOTE - Information about the Centos, Trithos, and Peranos has been migrated to the posts below. The Drai'Shok and Haas-Filoth information is in the process of being transferred, and will remain within this post until it has done so.