Avredo. The kingdom to the north (Think Europe). They speicalize in engineering and arcane studies. Following an industrial revolution, they've all but ceased mass worship of the deities. Smaller shrines still exist, but the major populous has a new way of living. Within the comforts that their combination of machine and magic provides. Firearms was a major discovery that is still being explored. Rulership is by Democracy. The leader is changed out every 6 years by vote. Positions under that are different. A General earns his position and stays unless voted out. Drafts are mandatory for citizens, but the last draft was in 14 years ago due to a clash with Yudal.<br/><br/>Yudal. A dynasty controlled land to the east (Think Asia). Whilst they have not forsaken worship, they have discovered a new means of Magic. Relying strongly on spirits or ancestral ghosts. It is not uncommon to find a family hertiage of a suit of armor controlled by a long dead grandfather who seeks to protect his family. The rulership is always of the ruling Dynast family. And they elect lords and barons for each providence. To serve a lord or to come to Yudal's aid rewards it's citizens more than fairly.<br/><br/>Finally, The Ritus Alliance. A collection of free states allied together to not be pushed around by Yudal or Avredo. Each city state is unique, but each is individually functional and each supports the overall alliance. Each have differing beliefs, but they are more inclined to oppose Yudal or Avredo's beliefs. Being more traditional or loosely composed rather than organized.<br/><br/>Inbetween these three, is the Savage Seas. Their waters remain routinely contested, and with the high amount of fighting and frequent storms, many aship has been sunk here. Brave and experienced sailors can traverse these seas, and make way more than a pretty penny over it.<br/><br/>These three powers would conflict with one another time after time. But this is the longest time in which peace has been maintained. 14 years ago, Avredo and Yudal had sat down and negotiated an end to their war. Peace... Is starting to look... Normal.<br/><br/>So when a town off the coast in Avredo was ransaked by undead hordes all wearing a unique talberd and waving an unknown banner. It was clear that Yudal must be responsible. Who else utilizes undead in such a way? But then, a few coastal cities of Yudal began being sacked by the same forces. Yudal instead pointed their aggression toward The Ritus Alliance. If not they, then Ritus must have some rogue state using this more vile form of necromancy. However, Ritus lost of their city states to these same forces.<br/><br/>Whilst the three kingdoms bickered, the general populace grew concerned. There's an issue And it's not being resolved. The kingdoms are shelling up and defending their territories, completely believing the other Powers to be responsible.<br/><hr/><div class="floatleft"><div align="center"><strong><span class="bbc_size" style="font-size: 14pt;">Fargold Heathfire</span></strong></div>(https://i.pinimg.com/originals/f4/ba/76/f4ba76c4239c2cfe81e950320ecb4f12.png)</div><br/>Eventually. Fargold himself would take to an expedition. Traveling to the three kingdoms, and trying to rally them to band together agaisnt this threat. But he is too idealistic. And they too stubborn. His pleas fall upon deaf ears. But not all who listened decided to ignore his words. Through one means or another; Amalie, Xiaoli, Rat, Lexara, Ophellia, and Inathall threw their lot in with Fargold. And he was happy to accept any help he could get.<br/><br/>Either joining him on his expedition, or traveling straight to his factory... Everyone would eventually come to the Heathfire Industries in Avredo. A collection of theatre sized building that all specalize in different productions. Each of you would be given a few rooms within a building clearly set aside for offices or meetings. It's much quieter and the typical living accomdations would be provided. However, no ale would be provided. One would travel into the city in order to visit a tavern.<br/><br/>One day after his return, Fargold would call upon his allies. Leading them to a meeting room. A giant wooden table sits in the center. The walls barren with no windows, but with a few  small bulb that is emitting light into the room. Chairs are provided, comfortable ones too. There is even a raised seat for Rat. In the middle of the table is map showing the kingdoms. But also a marking in the Savage Sea. A red X.<br/><br/>Fargold would usher everyone in. "Thank you, friends. Thank you for coming all this way. I'd have yous introduce yourselves to each other. You are the only ones who have looked past that facade that the kingdoms paint of each other."<br/><br/>