Falcons fly straight and fast, so says one of the hidden-in-plain sight style of messages for the Falcones. They've got rivals out the ass in Hong Kong and if not for a general agreement among those groups to not cause trouble at the port, this ship would have never made it more than a half-dozen minutes on the water, much less to a Japanese port.<br/><br/>That it managed to make its way, heavy with its illegal cargo, to Shimoda meant that the truce was working. This was, of course, a code for the group. It would land in a 'newly found' natural port and take safe routes to a secondary safe house, where the drugs would be counted and shipped off to their other locations, both legal and illegal. Despite the recent losses, the high heads of the group were sure that only a miracle could prevent them from becoming a, no, the dominant criminal power in<del>The World!</del>Asia.<br/><br/>All of that mattered little to the incoming Exalts and retinue, for two reasons. One was that they weren't going to land in Shimoda where the boat was officially going or the natural port or even too near the safe house, although a quick scan of the schedule said that they'd have time to make an interception run, if they didn't mind fighting in more or less the middle of a town or city.<br/><br/>The second reason is also best part of a plane trip. Flights like this one took long enough that people interested in talking could speak and not have to worry about running too short or long of time.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Roll Call and bonuses.</div><div class="spoiler_body">First off, if anyone begins their post with a metaphoric orphaned punchline, they get a one time, one die bonus to any one roll. If people pair off and work together, two dice. If people want to go as far as to write up the actual conversation that lead to the lines, everyone gets a bonus Exp in addition.<br/><br/>Now rolls, which makes me think I should have named this spoiler block in reverse, there needs to be a Larceny roll, unless somebody's decided to sneak the more dangerous and illegal items in using a cache egg. Mortal authorities have no actual way of finding those things, so if that's the case the weapons get in no roll need.<br/><br/>If anyone wants to try and intercept the shipment, it will probably be a Drive roll, Diff 4. Additional successes can be split between getting more time and getting a better location.<br/><br/>Finally, anyone that wants to can give a Per+Occult roll, difficulty of 2. It is for mysterious reasons.<br/><br/></div></div>