The Lone Wolf saga is a collection of 28 game books, created by Joe Dever and initially illustrated (books 1-8) by Gary Chalk. It was first published in July 1984 and became one of the most popular game books ever published, selling more than 9 million copies worldwide. The books itself had a branching plot that serves as a medium for game play. Each paragraph held a story then as the paragraph was over you chose which paragraph to go to next depending on what you as a player wanted to do. If you managed to come to the last paragraph of the book (usually number 350 you had finished the book and could go on to the next.<br/><br/>The story focuses on the fictional world of Magnamund, where the forces of good and evil fight for control of this planet in a final showdown. The protagonist is Lone Wolf, last of his caste of warrior monks known as Kai lords. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. As Lone Wolf, you make choices at regular intervals throughout the story which then change the course, and the final outcome, of the book. Each book in the series can be read/played separately, but they are designed in such a way that skills and items obtained in one book can be carried over and used in the later ones.<br/><br/>Magnamund is a planet in the universe of Aon which is the focus of battle between the powers of Good, among them Kai (God of the Sun) and Ishir (Goddess of the Moon), and Naar, the evil God of Darkness.<br/><br/>In the north-east of Magnamund's northern continent lies the realm of Sommerlund. Its people, the Sommlending, are devoted followers of Kai. There are those among them, known as Kai Lords or simply 'the Kai', who possess extraordinary innate abilities. Trained from childhood at the Kai Monastery, the Kai Lords are Sommerlund's greatest defence against Naar's agents.<br/><br/>Naar's champions upon Magnamund are the Darklords, who dwell in the scorched wastes of the Darklands, west of Sommerlund. This realm, inhospitable to most life, enables the Darklords to survive on Magnamund - though powerful, they are greatly weakened by the natural atmosphere of the world. Forced to enact their will at a distance, the Darklords wage war with armies of Drakkarim (humans devoted to Naar), Giaks (goblin-like creatures spawned in vast numbers), and other creatures, and are served by agents such as Vordaks (undead with psychic powers) and Helghasts (shapechanging undead).<br/>