Player: Alliance<br/><br/>Name: Michael Thomas Scot<br/><br/>Alternative Name: Michael Venom [when Michael is being sneaky]<br/><br/>Alias: Freakshow<br/><br/>Age: 20<br/><br/>Date of Birth: November 21st [Scorpio]<br/><br/>Weight: 110 lbs [pounds]<br/><br/>Appearance:<br/><br/>A young man stands at the corner of the street near a newsstand, he seems faintly interested in buying a magazine and yet he hasn't. His face his strong and lost in a deep version of concentration. Unknown to most he's talking to someone. You end up walking to him to ask him if he is interested in anything and he stares at you with husky blue eyes. Blond hair seems to gently fall into his eyes. You note that he is short for a young man, around 5'2". He stares at you and explains that someone is being very picky about what will be read. Assuming he has a blue tooth behind his blond hair, you continue to watch him say not a word. You begin to feel that he knows you're watching him, so he turns a little to keep you from looking directly at him. You note his tan, worn trench coat, and brown scarf. With black slacks and black business shoes. Underneath the coat you catch a glimpse of a dress shirt not tucked in. He notes your gaze again and he decides to walk off instead.<br/><strong>Exactly like image</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1129.photobucket.com/albums/m507/Dream_Sequencer/jacket3.jpg)</div></div><br/>Freakshow weight: 400lbs [pounds]<br/><br/>Freakshow/Alias Appearance:<br/><br/>It was the dead of night as you tried to escape the chaos. You hadn't had a clue what the mutants had planned to do. You teamed up with them, but didn't expect them of any misdeeds until now. The heroes came swooping in to save the day, but you were going to escape. Suddenly you see a shadowed silhouette from afar. As you got closer, you saw it standing there. Around 7.5 ft, it was taller than you. It was muscular with four arms. With a beastly alien head and sharp fangs that didn't fold properly in the mouth, it looked pleased to corner you. On it's back were long tentacles that fell to floor. It had no eyes, and yet it seemed to stare at you. Suddenly it lurched and sat on a bench. It pat the wood bench as if you were to sit, it laughed with a deep laugh.<br/>Kind of like the image. As stated he has four arms and he is a little more muscular. Warning image is kind of large. I'd also like to make note that Freakshow is black and the spiderman design you see on this picture are actually bright purple veins that cross around his body like that of a web.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1129.photobucket.com/albums/m507/Dream_Sequencer/venom.jpg)</div></div><br/>Personality Michael: Under construction- expected : Michael is a rule follower. He is organized and respects the rules of law. His voice is sharp and yet smooth and quiet. He is generally calm and not easy to anger.<br/><br/>Personality Freakshow: Freakshow is a little more brash than Michael. Is voice is low and almost like a snarl most times. He enjoys newspapers, believe it or not, and has a fondness for french fries. He's more easy to anger than Michael and he is short tempered and less calm. He's more known to cause property damage [not on purpose] than Michael. He doesn't always listen and he's spontaneous in nature.<br/><br/><br/>PHYSICAL: 7<br/>Strength  4 (Strength Reserves)<br/>Dexterity  3<br/>Stamina 3<br/><br/>SOCIAL: 3<br/>Charisma 2<br/>Manipulation 2<br/>Appearance 2<br/><br/>MENTAL: 5<br/>Perception 3<br/>Intelligence 2<br/>Wits 3<br/><br/>TALENTS: 9<br/><br/>Alertness<br/>Athletics-3<br/>Blindfight<br/>Brawl<br/>Diplomacy<br/>Dodge<br/>Empathy<br/>Expression<br/>Fine Control<br/>Instruction<br/>Intimidation-3<br/>Intuition<br/>Search<br/>Sense Deception<br/>Sensuality<br/>Stun Man.<br/>Style<br/>Streetwise-3<br/>Subterfuge<br/>Tracking<br/><br/>SKILLS: 13<br/>Acrobatics-2<br/>Animal Ken<br/>Climbing-5 (Wall Crawling, Scaling)<br/>Crafts<br/>Directed Blast<br/>Disguise<br/>Drive<br/>Etiquette<br/>Firearms<br/>Leadership<br/>Meditation<br/>Melee-3<br/>Missiles<br/>Performance<br/>Pilot<br/>Repair<br/>Riding<br/>Security<br/>Stealth<br/>Survival -3<br/>Technology<br/><br/>KNOWLEDGES: 5<br/>Area Knowledge-3<br/>Academics<br/>Bureaucracy<br/>Computer<br/>Culture<br/>Enigmas-2<br/>Genetics<br/>Herbalism<br/>History<br/>Finance<br/>Investigation<br/>Law<br/>Linguistics<br/>Magic Lore<br/>Medicine<br/>Mutant Lore<br/>Occult<br/>Politics<br/>Power Lore<br/>Science<br/>Sewer Lore<br/>Theology<br/><br/>POWERS: Symbiotic Relationship (Physical) [AN]¥¥<br/>The character, like Venom or the Darkness, has bonded with some extra-worldly entity. They now exist in symbiosis, each giving the other something necessary or desired. This has several important effects.<br/><br/>¥ The character's 'other' has two Health Levels of its own and two dots in each Physical Attribute- these only come into play when the two are separated from each other. It grants a +1 difficulty to any attempts to use such Powers as Biomanipulation or Power manipulation against the character. The 'other' does not always have to be visible, but all Powers have a maximum dice pool equal to the rating in this Power when it is hidden.<br/>¥¥ The other has three Health Levels and three dots in each Physical Attribute. It grants a +2 diff to the use of those Powers.<br/><br/><br/>[Suit is an enhancement type. Physical]<br/><br/>Enhancement<br/>Venom's symbiote works this way to a certain extent. The 'other' takes the talents and aptitudes that the human already possesses and enhances them. Mega-attributes and hyper-abilities (especially Talents like Brawl or Athletics) are common enhancements offered to a human host.<br/><br/>New Powers<br/>Many special powers can be granted to a human by joining in symbiosis. Venom has wall-crawling abilities, for example. Take any Power from the list, if it seems appropriate. Physical Powers such as Body Armour, Hyper-Leaping, and Healing Factor are especially common. Body Weaponry Forging is also very common- Venom, WetWorks, and Witchblade have all demonstrated that they posess this ability. Their 'others' change shape to form deadly weapons or shields.<br/><br/>Personal Growth<br/>Enhancement Symbiotes in particular seem to leave a permanent mark on their hosts- Eddie Brock has often said to his 'other'- "The stronger I get, the stronger you make me.". In fact, he now has superhuman strength without the aid of his 'other'.<br/><br/>Accelerated Development (Physical/Social/Mental) [AN]<br/><br/>This Power (either Physical, Social, or Mental) allows the hero to improve the appropriate Attribute category in two ways. First, it allows the purchase of the Mega-Attributes in that category with Experience. Secondly, it allows the mutant to increase the associated attributes naturally with Experience at a discounted cost. Since all Symbiote Powers are dependent, separation from the creature robs the character of all Powers, even if they are passive. As long as the character is bonded to the Symbiote, however, he may improve them at a rate of 2 x current, rather than the regular cost.<br/><br/>Thus, Eddie Brock (bonded to the Venom symbiote) has a Strength of 9 due to Mega-Strength. His regular Strength, before the symbiote, was 4. Thus, if he is separated from the symbiote, he loses all associated Powers (including his great strength). But, Eddie loves to hit the gym and work out with his symbiote. He has improved his regular Strength to 7 thereby (for 2 x current) with Experience. So, while his Strength is 9, and he has many stunts with his Mega-Strength when his 'other' is strong, even when it is weak or removed, Brock still has a Strength of 7.<br/><br/>¥¥ Decrease the experience cost multiplier for the improvement of an Attribute in the affected category to 2 x current. The character may purchase Mega-Attributes in that affected category with experience.<br/><br/>Mega Strength 1<br/><br/>Extra Limbs ¥¥¥¥<br/>¥¥ Arm- an extra arm is a useful item to have. Now you can hold your<br/>drink while you type! Extra attacks are possible with a split dice pool<br/>and the ambidexterity merit applies to all arms. Sweet. (x2)<br/>POWER STUNTS:<br/><br/>ADVANTAGES:<br/>Power Potential 5<br/>Actual Power 4<br/>Power Charge 5<br/><br/>Backgrounds:<br/><br/>Training Facilities 5 (free)<br/>Resources 1<br/>Mentor 4 -Cyclops<br/><br/>WILLPOWER: 5<br/><br/>MERITS:<br/>FLAWS:<br/><br/>Power Addiction [Freakshow is a separate personality, therefore he tries to come out when the host has been in control for to long] (1)<br/><br/>Deranged Split Personality [Freakshow and Michael are two separate beings, but they are not. They share the same body. Just different personalities and different appearances.] (2)<br/><br/>Monstrous appearance [as we know the symbiote will not be pretty looking] (1)<br/><br/>Registered Mutant [only simply because in his history there are some events that have come to this. however, this doesn't have to be the case] (1)<br/><br/>Permanent Bonding (2-point Flaw)- the other may not be removed as an act of will by the character, and possibly not at all. If taken in conjunction with the Flaw: Symbiote Weakness, this is only a 1 point Flaw.