<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=130640.msg5979798#msg5979798">Quote from: Josietta on 11-03-2012, 07:45:31</a></div></div><blockquote class="bbc_standard_quote">Oooooooo.. I LOVED the GTA games. I just might hafta look into that. *nodnod*<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Don't expect GTA-level quality now. The only similarity is that it's an "Open World Sandbox" Genre of game. You have a whole city to explore, various side objectives(few of which really fit into the broader storyline except for the various combat-oriented side objectives where you participate in a Military Vs Infected battle on one side or the other), and then the main storyline missions that advance the plot.<br/><br/>It DOES have an interesting Stealth/Disguise mechanic where you can shapeshift into the last person you killed. If the military is chasing you and you can break line of sight for a second you can shapeshift into that civilian or soldier you killed last and they'll lose you.<br/><br/>If you disguise yourself as a soldier you can infiltrate military bases and attack them from the inside to soften them up before moving outside to either stroll out unmolested(if your disguise isn't compromised) or take down the building itself. Also one of the more amusing gimmicks is the ability to "Patsy" other military guys. You can basically point at other soldiers and say "There! It's him!" And his buddies will gun him down and then freak out when they realize they got the wrong guy.<br/><br/>But it does get kind of repetitive. But really my main issue is the storyline. The Voice acting of the main characters (Alex and his sister) is a bit flat. The military characters make it up. As do the short scenes that unwravel the conspiracy when you hunt down "Web of Intrigue" targets. Those are the moments where you really get a sense of how much better this story could have been. And there's a plot twist at the end that comes completely out of left field but in a bad way. Like they just needed a way to wrap things up at the end and rushed it. I could easily handle repetitive play if the storyline is well executed.<br/><br/>The execution of Prototype's storyline wasn't quite well executed...but it wasn't bad either. It was one of those things where you see fantastic ingredients but they weren't put together quite as well as they could have been.<br/><br/>I hope part 2 will be an improvement when it comes out later this month.