<br/>Name: William "Billy" Bennett<br/>Age: 24<br/>Race: Human<br/>Height: 5’11<br/>Physical Description:  Billy is the kind of guy that seems to just draw the girls with his crooked, rogueish smile, bright blue eyes and thick, slightly curly dark hair. A well muscled form that stops short of looking like he actually works at it. A fair skinned complexion tells of his European blood while his accent is pure Seattle. Although he appears to be a good natured and easy going guy, there is always an air of contained energy just under the surface; a spring begging to be released with a dangerous, violent eruption.<br/><br/>Attributes:<br/>4(6)   Agility<br/>4   Body<br/>5(8)   Reaction<br/>4(6)   Strength<br/><br/>3   Charisma<br/>2   Logic<br/>3   Intuition<br/>3   Willpower<br/><br/>6   Edge<br/>1.7   Essence<br/><br/>11(3)   Initiative (Passes)<br/>7(3)   Matrix Initiative (Passes)<br/><br/>Negative Qualities:<br/>-5   Incompetent: Survival<br/>-5   Mild Addiction: Stimulants<br/>-5   Poor Self Control I, Compulsive Weapons Cleaning<br/>-5   Poor Self Control I, Thrillseeker<br/>-10    Records on File (Aztechnowlegy)<br/>-5   SINer<br/><br/>Positive Qualities:<br/>5  Restricted Gear (Rank II Move BY Wire System)<br/><br/>Contacts:<br/>3/3   Fixer<br/>2/2   Street Doc<br/>2/2   Streetcop<br/><br/>Skills:  36<br/>2   Armorer<br/>1   Data Search<br/>2(+2)   Dodge<br/>2   First Aid<br/>2(+2)   Perception<br/>1   Pilot Ground Craft<br/><br/>Skill Groups: 90<br/>1   Athletics:  Climbing, Gymnastics, Running, Swimming<br/>3   Close combat:  Blades, Clubs, Unarmed Combat<br/>4   Firearms:  Pistols, Rifles, Submachine guns.<br/>1   Influence: Con, Etiquette, Leadership, Negotiations<br/>1   Stealth:  Disguise, Infiltration, Palming, Shadowing<br/><br/>Knowledge Skills:<br/>3   Aztechnowlegy<br/>3   Language: Japanese<br/>3   Language: Sioux<br/>3   Language: Spanish<br/>3   Security Procedures<br/><br/>Remaining NY: 3,800 (Certified Credsticks, 1K each)<br/><br/><br/>Bioware Augmentations (.8 Essence Cost/2):<br/>--Muscle Augmentation II<br/>--Muscle Toner II<br/><br/>Cyberware Augmentations:<br/>Move-by-Wire System II (3): +4 to Reaction, +2 to Dodge, and +2 Initiative Passes.  Also functions as skillwires IV.<br/>Skillwire Expert System<br/>Commlink<br/>Sim Module<br/>Com Link:  Transys Avalon with Novatech Navi<br/>--4   Response<br/>--4   Signal<br/>--3   Firewall<br/>--4   System<br/>--Common Use Program Suite: Pro User (Analyze, Browse, Edit: 4, Command: 2)<br/><br/>Cybereyes III<br/>--Eye Recording Unit<br/>--Flare Compensation<br/>--Image Link<br/>--Low-Light Vision<br/>--Protective Covers(2/2)<br/>--Smartlink<br/>--Thermographic Vision<br/>--Vision Enhancement: +2 Dice.<br/>--Vision Magnification<br/><br/>Armor:<br/>Camouflage Suit: (8/6)-2 Perception Test dice pool modifier to spot the wearer (if worn in an inappropriate environment, it incurs a +2 bonus instead)<br/><br/>Lined Coat: 6/4) -2 to conceal under coat<br/><br/>Weapons:<br/>Katana<br/>--Dice Pool 10<br/>--Reach 1<br/>--Damage (Str/2)+3P = 6P<br/>--AP -1<br/>--Modification: Custom Grip: +1 to skill roles.<br/><br/>Ceramic Knife X2:<br/>--Dice Pool 10<br/>--Reach -<br/>--Damage (Str/2)+1 P   =4P<br/>--AP -<br/>--Modification: Custom Grip: +1 to skill roles.<br/><br/>Elan DMG with Smartlink<br/>--Dice Pool: 13<br/>--Damage: 4P<br/>--AP: -1<br/>--Mod: Semi Automatic<br/>--Clip: 5<br/>--4 clips<br/>--concealable Holster<br/>--Modification: Custom Grip: +1 to skill roles.<br/><br/>Ares Predator IV W/ smartgun system.<br/>--Dice Pool:  13<br/>--Damage 5P<br/>--AP -1<br/>--Mode: Semi-Automatic<br/>--Clip 15<br/>--4 Clips<br/>--Concealable Holster<br/>--Modification: Custom Grip: +1 to skill roles.<br/><br/>Ingram Smartgun X2 w/ gas-vent 2, a smartgun system, a sound suppressor, and a detachable folding stock.<br/>--Dice Pool 13<br/>--Damage 5P<br/>--AP   -<br/>--Mode:  Burst Fire/Fully Automatic<br/>--Recoil Compensation 2(3)<br/>--Clip 32<br/>--Restricted<br/>--Clips 8<br/>--Modification: Custom Grip: +1 to skill roles.<br/><br/>Rounds:<br/>--300 Standard<br/>--100 EX Explosive (Damage +1, Armor Piercing -1) (Forbiden)<br/>--300 Gel Rounds (damage -1 Stun, Armor Piercing +2)<br/>--21 Hi-CPlastic rounds(-1P at extreme range, undetectable with MAG) (For AEvan)<br/><br/>Doc Wagon Contract: Gold 1 Year<br/><br/>Fake SIN (4): Billy D. Kidd<br/>Fake SIN (2):  Jak Shite<br/>Fake SIN (2): Alexander Romanov<br/><br/>Lifestyle:<br/>Low<br/>Squatter (Safe house)<br/><br/>Tools:<br/>Armorer Kit<br/>Med Kit V<br/>--Antidote Patch V X2<br/>--Stimulant Patch IV X5<br/>--Tranque Patch V X5<br/>--Trauma Patch X3<br/>