I don't know if I'll ever get tired of the pun. in that name. Hello and welcome everyone to the<em>OOC thread</em>for the "Fortune Favors the 'Bold" Pathfinder game! So, first things first I just want to set up what the intent and style of this game is.<br/><br/><strong>1. It's Kingmaker... Kind of:</strong>If you're familiar with Pathfinder, then you probably know of Kingmaker as an adventure path where the PC's explore a wilderness and eventually, ideally, raise their own kingdom. This... may or may not work for this particular game and group seeing as how, well, you're kobolds. I'm more focused on the setting and challenges presented within; essentially I'm stealing the "adventure" parts of the adventure path and leaving behind the "kingdom management plot" parts... That said, it might still come up in some way, shape, or form.<br/><br/><strong>2. This is a Hex Crawl:</strong>Hex crawls are kind of an old fashioned way of doing D&D, where the players have a hex map of unknown terrain, which they fill out through exploring each hex on the grid (or at least, as many as they want.) Numerous points of interest are within the map, and it's up to the PC's to find and explore them, and figure out where to go from there. Things like random encounters, difficult terrains, hidden dungeons and all of that are part and parcel with the concept. Of course exploration is time-consuming on the part of the characters, and i'm certainly not going to expect people to "play through" every single day of walking through the woods, or whatever. We'll figure it out  :-)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hex Crunch</div><div class="spoiler_body">Since it might come up, ought to put it in here. Each hex on the map is roughly 12 miles across. Simply crossing a hex, at 30' speed (which barring alternate traits, i think all of you have) will take between five and eight hours, depending on terrain; possibly longer, if hazards or encounters are had. <br/><br/>Fully exploring a hex of terrain can take 3-5 days time; Why would you fully explore? Well, first, fully exploring terrain will award 100 XP to the group. Additionally, there are points of interest that can only be found through a full exploration. If such is found, i'll award extra experience in addition to anything gained from the discovery and encounters therein. Not <em>every</em> tile has a point of interest, sometimes it's really just a stretch of woods... but sometimes that stretch of woods has something interesting you'll want to look at and I can make it a thing. Additionally, if it comes up that the PC's do somehow get the notion to form their own kingdom or whatever, each piece of fully explored terrain brings certain benefits to it<br/><br/>Entering a hex triggers a chance for a wandering monster / random encounter, as does each day / night spent out there; some places are more dangerous than others, and might have higher chances or more checks.</div></div><br/><br/><strong>3. Or, maybe it isn't:</strong>As I said, this is a sandbox, exploration-style game. that said, there's definitely some core plot points available that can be expanded, and even to the point of filling the whole adventure, if the characters would rather do that. My job is to be narrator, arbiter, and NPC stable, not tour guide  :-) My goal is to make this as player-driven as possible. That said I<em>will</em>bump things forward if they get too stagnant.<br/><br/><strong>4. Other Concerns:</strong>I'll be honest, one of the appeals here is that kobolds are runty little things, and it really is often them vs. the world. That being the case... death is a definite possibility, and you might have noticed, there really aren't resources at your current level to rectify the situation. If it happens, you're always free to make another character; either another kobold from the Sootscales, or maybe, depending on the game's situation, even a recruit from another race or something (i.e., maybe you have a bunch of gnomish captives or something, I don't know.) Also if, for some reason you get tired of your character and want to make a go at something else, we can work that out the same way.<br/><br/>Second, treasure; even in the default Kingmaker AP, with its access to merchants and friendly NPC's, treasure is a little scarce; it's assumed that the players will collect enough loot to carry them through until they can recruit magic item makers or something. If you guys want, I will allow item creation feats and the like; I'd also like the include a sort of bumped-up treasure level. After all, what's the fun of having all these neat-ass treasures in the books that you never get to use? This isn't planned to be like, a decade-long campaign or something, so who cares if you have the Magic Sword of Flaming Awesome? Just means i can throw something scarier at you  >:)