<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14179933#msg14179933">Quote from: wander on 31-05-2018, 17:12:16</a></div></div><blockquote class="bbc_standard_quote">Didn't take into considering encumberance...<br/><br/>I'm wondering how possible carrying the activated homer along with us would be. Only thing being there's risk of it getting damaged. Though we do have a Tech-Marine who'd be able to fortify whereever we place it.<br/><br/>I just don't honestly trust leaving it in a place any greenskin could find it.<br/><br/>I do think we should activate it ASAP though, so we get maximum broadcast lock-on time.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Our biggest problem in that we have to stake it down somewhere and wait for it to get a strong enough relay going. Moving while its' trying to get a lock would lead to a similar scenario that new kirk ran into when trying to transported while free-falling. xD<br/><br/>I say we find the most uninhabited room we can find in safe range of the engines, place down the beacon and then blow the engines with thrown grenades or by getting Gaiu's melta bomb close enough to throw via our resident space wolf. We can make a possible choke point easier that way. xD<br/><br/><br/>Actually Harry question: Do we know if the interference will lower or fade if we blow the engines? I forget what exactly is increasingly interfering with the ship getting a lock on the beacon the closer we get to the engines. xD