Also known in the Elder Magi’s own records as the Lesser<br/>Magics, these powers are amazing regardless of their relative<br/>strength and the Dessi wield them to great effect. Each Art<br/>is a path of magic in and of itself and many wondrous things<br/>are possible with the use of each. Of all the Elder Arts, only<br/>Alchemy does not require the expenditure of Willpower<br/>points; the others have a variable cost listed with their<br/>different techniques.<br/>Unless otherwise stated, the use of an Elder Art is a standard<br/>action and can be combined with a move action each round.<br/>Only one Elder Art can be used in a given round and some<br/>require more than one round to take effect. If an Art usage<br/>does have a casting time of more than one round, it does not<br/>allow movement and the Magician must remain still for the<br/>magic to work. This does not render him helpless and he can<br/>still defend himself fully; he simply is left unable to attack or<br/>move from where he is standing while concentrating on the<br/>Elder Art.<br/>The Difficulty Class for resisting an Elder Art is calculated<br/>as 10 + half the Magician of Dessi’s class level + his Wisdom<br/>modifier. This makes his spells relatively easy to resist at<br/>lower levels, but this is balanced by the fact that few of his<br/>magical abilities allow a saving throw to avoid at all.<br/>