(https://scontent-hel2-1.xx.fbcdn.net/v/t1.0-9/72746118_10220450558762677_8401044232424390656_o.jpg?_nc_cat=107&_nc_oc=AQm3wTK13yHQxfjgM6yA9Pa-LYmfVVM5_S3RavMvzM4xeJ0cQ2I2GugfukvvA_6_RZs&_nc_ht=scontent-hel2-1.xx&oh=ea1e29717676805baf62c3c22931ac10&oe=5E8BC6DD)<br/><strong>Name:</strong>Asena<br/><strong>Class:</strong>Bard lvl 7 College of Lore<br/><strong>Background:</strong>Entertainer<br/><strong>Race:</strong>Tiefling<br/><strong>Alignment:</strong>Chaotic neutral<br/><strong>Personality trait:</strong>Nobody stays angry at me or around me for long, since I can defuse any amount of tension<br/><strong>Ideal:</strong>The world is in need of new ideas and bold action<br/><strong>Bond:</strong>I want to be famous, whatever it takes<br/><strong>Flaw:</strong>I am a sucker for a pretty face<br/><br/><span class="bbc_u"><strong>Stats:</strong></span><br/><br/><strong>Armor Class:</strong>13<br/><strong>Initiative:</strong>+2<br/><strong>Speed:</strong>30 ft<br/><strong>Passive Perception: </strong>10<br/><strong>Hit Point Maximum:</strong>58<br/><strong>Hit Dice:</strong>7d8<br/><strong>Proficiency bonus:</strong>+3<br/><strong>Ability scores:</strong><br/>Str:11 (+0) Dex:15(+2) Con:15(+2) Int:13(+1) Wis:10(+0) Cha:17(+3)<br/><br/><span class="bbc_u"><strong>Saving throws: </strong></span><br/><br/><strong>Proficiency:</strong>Dex and Cha<br/>Str: 0 Dex: +5 Con: +2 Int: +1 Wis: 0 Cha: +6<br/><span class="bbc_u"><strong>Skills:</strong></span><br/><strong>Proficiencies:</strong>Acrobatics (+5), Deception(+9), Intimidation(+6), Performance(+6), Persuasion(+9)<br/><br/>Animal handling(+0), Arcana(+1), Athletics(+0), History(+1), Insight(+0), Investigation(+1), Medicine(+0), Nature(+1), Perception(+0), Religion(+1), Sleight of Hand(+2), Stealth(+2), Survival(+0)<br/><br/><strong>Languages:</strong>Common, Infernal.<br/><strong>Weapon proficiencies:</strong>Simple weapons, handcrossbow, songswords, rapiers, shortswords.<br/><strong>Armor proficiencies:</strong>light armor<br/>Proficient in guitar, violin, flute<br/>Proficient in disguise kit<br/><br/><span class="bbc_u"><strong>Features and traits:</strong></span><br/><br/>(Instead of the feature, I have picked to go for ability score improvement, therefore getting rid of the 9 I had rolled.)<br/><br/><strong>By Popular Demand:</strong>(Entertainer background)<br/>I can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, I receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as I perform each night. In addition, my performance makes me something of a local figure. When strangers recognize me in a town where I have performed, they typically take a liking to me.<br/><br/><strong>Bardic Inspiration:</strong><br/>You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<br/>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<br/><br/><strong>Jack of all trades:</strong><br/>Starting at 2nd level, you can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus.<br/><br/><strong>Song of rest: </strong><br/>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those creatures regains an extra 1d6 Hit Points.<br/><br/><strong>Font of inspiration:</strong><br/>Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or Long Rest.<br/><br/><strong>Countercharm:</strong><br/>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing Effects. As an action, you can start a Performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on Saving Throws against being Frightened or Charmed. A creature must be able to hear you to gain this benefit. The Performance ends early if you are Incapacitated or silenced or if you voluntarily end it (no action required).<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/>105 gp<br/>Leather armour<br/>1 dagger<br/>1rapier<br/>Backpack<br/>Bedroll<br/>3 costumes<br/>5 candles<br/>5 days of rations<br/>1 waterskin<br/>Disguise kit<br/>1 violin<br/>1 flute<br/><br/><span class="bbc_u"><strong>Attacks:</strong></span><br/>Dagger: 1d4 piercing, finesse, light, thrown 20/60<br/>Rapier: 1d8 piercing, finesse.<br/><br/><strong>Cantrips:</strong><br/>Message<br/>Thaumaturgy<br/>Thunderclap<br/>Vicious Mockery<br/><strong>Lvl 1 Spells:</strong><br/>Earth Tremor<br/>Feather Fall<br/>Hellish Rebuke<br/>Heroism<br/>Thunderwave<br/><strong>Lvl 2 spells:</strong><br/>Cloud of Daggers<br/>Darkness<br/>Enhance Ability<br/>Heat Metal<br/>Shatter<br/><strong>Lvl 3 Spells:</strong><br/>Counterspell<br/>Revivify<br/>Stinking cloud<br/><strong>Lvl 4 spells:</strong><br/>Polymorph<br/><br/><span class="bbc_u"><strong>About Asena:</strong></span><br/><br/>Asena was born to a Tiefling mother and human father. She is the last of 6 siblings, as her mother died during childbirth. Asena had a good childhood, growing up with her siblings she found herself safe to be who she was, as in their village they had a deep dislike to Tieflings, only her eldest brother had the same Fiendish traits as herself. At the young age of 10 she discovered that her singing not only held the power of making her family smile, but also actual magic. This brought her father to have her learn under a local bard, to make her dreams of becoming a world famous bard come true!<br/>At the age of 18 Asena left her home to go and make a name of herself. By now she had mastered the skill of making people like her for both her sweet-talking and skills in performing. The young Tiefling enjoyed her life both helping people with their quests and performing at taverns, inns, on town squares, anywhere she could find herself an audience. To Asena there was a thrill of having people hanging off her music, of people watching in awe how she could effortlessly bring magic in the air.<br/>This caused her to have a quite good living, always finding a place to stay and a warm meal to eat in exchange for her performances. Asena loved her life, and she wanted to live it to the fullest like this.