Hello Gang:<br/><br/>This is the OCC and information thread for the game. Things like character write-ups, questions and general chit-chat will come to.<br/><br/>Once things are a little further along, the IC thread will be introduced here and we'll begin.<br/><br/>To review<br/>Each player will play 2 characters. The first will be a "real world" college student who is part of a AD&D role-playing group that meets once a week, probably Friday nights.<br/><br/>The second character will be their AD&D character, who through some yet to be discovered reason, the college students become their characters in the fantasy world of my own creati<br/>For the college student, all that is really needed is a general personality description and if you want to add in a little background on how the college student became part of this particular group, there may be a little bonus of some kind.<br/><br/>The goal is to find their way back home before they get killed... or worse... while at the same time trying to come to terms with the fact that they have different bodies,thoughts that aren't their own and that they aren't in kansas and that damned dog is missing.<br/><br/><hr/><br/>The Party Make-up is:<br/><br/>Player: Muse<br/>RP Character:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gabriel Brewer </div><div class="spoiler_body">Name:       Gabriel Brewer<br/>Age:      28<br/>Birthday:   April 29th<br/>Height:      6’3”<br/>Weight:   363lbs<br/>Skin:      A little bit pasty.  <br/>Hair:      Curly brown, falls past his shoulders.  <br/>Eyes:      Hazel.  <br/><br/>   Gabriel Brewer was an athletic skinny blond kid growing up.  He sucked at sports, but enjoyed tournament style taekwondo.  He was also an avid reader—way above his grade level.  School came too easily too him, he would have done better if he’d been more challenged.  <br/>   <br/>   At puberty—though he was regularly participating in marital arts and eating minimal junk food—Gabriel began to gain weight.  One could nit pick about overly large portions or kinds of exercise he did, but in the end he was just biologically predisposed to be fat, and had higher priorities than fighting it.  <br/>   <br/>   Coming from a family that was financially comfortable and valued education, Gabriel was able to enjoy his time in college.  He entered as an education major, switched to undecided after two years, and—three years of classes later—settled on Creative Writing with a double minor in theater and humanities.  Except for a weakness in upper level math, the higher level class he took the better he did.  <br/><br/>   Gabriel was one of the older gamers in the D&amp;D group.  His last character had been a priest of Lathander named Dorn Amblecrown.  This time, he decided to try something he hadn't done in some years.  With loving writer’s craft, he made an elf maid strong and beautiful, intelligent and heroic, and set himself the challenge of playing her believably without loosing the eye candy value.  <br/><br/></div></div>AD&D Character & Race:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amarantha Evensong, Elf-Maid</div><div class="spoiler_body">Name:      Amarantha Evensong<br/>Race:      Elf<br/>Class:      Ranger 5/Mage 4<br/>EXP      18,000/18,000<br/>Kit:      Bladesinger<br/><br/>Strength   16<br/>--Damage Adjustment +1<br/>--Weight Allowance 55lbs<br/>--Maximum Press 170lbs<br/>--Open doors 8- on d20<br/>--Bend Bars 10%<br/><br/>Dexterity   18<br/>--Reaction Adjustment +2<br/>--Defense Adjustment -4<br/><br/>Constitution   16<br/>-Hit Point Adjustment +2<br/>--System Shock 95%<br/>--Resurrection Survival 96%<br/><br/>Intelligence   17<br/>--Bonus Proficiencies +6<br/>--Maximum Level of Spells: 8th<br/>--Chance to Learn Spell 75%<br/>--Maximum Spells/Level 14<br/><br/>Wisdom   14<br/>--Magic Defense Adjustment +0-<br/>--Bonus Spells 1, 1<br/><br/>Charisma   11<br/>--Maximum Henchmen: 4<br/><br/><br/>Hit Points   33<br/><br/>Armor Class:   -1   (Bracers of Defense AC 4.  Dexterity -4, +1 Single Sword Style)<br/><br/>+3 Longsword:  <br/>--#Attacks   3/2<br/>--Thac0   10<br/>--Damage   d8/d12 +7<br/><br/>Short Bow, Composite<br/>--# Attacks   2<br/>--Thac0   17<br/>--Damage   d6+1<br/>--Amo      20<br/><br/>Weapon Proficiencies:  (Thac0 16)<br/>Bladesong Style Specialization X2<br/>Longsword, Specialized<br/>Singe Weapon Style Specialization<br/><br/>Non-Weapon Proficiencies:  <br/>Blind Fighting         NA/NA<br/>Dancing         Dexterity/18<br/>Etiquette         Charisma/11<br/>Hunting         Wisdom -1/13<br/>Reading/Writing      Intelligence +1/18<br/>Singing         Charisma/11<br/>Spellcraft         Intelligence -2/15<br/>Tightrope Waling      Dexterity/18<br/>Tracking         Wisdom +1/15<br/><br/>Class Abilities:  <br/>--Animal Empathy<br/>--Nature Lore<br/>--Primary Terrain: Forest<br/>--Species Enemy:  Trolls<br/>--Survival: Forest<br/>--Thief Abilities:  <br/>----Hide in Shadows      56%<br/>----Move Silently      65%<br/><br/>Kit Abilities:  <br/>+1 to hit and damage with the Long Sword.  <br/>Additional +1 to special maneuvers.  <br/>+1 to Armor Class while casting a spell.  <br/><br/>Languages:  <br/>Common<br/>Gnomish<br/>High Elvish<br/>Sylvan Elvish<br/>Troll Speak<br/><br/>Racial Abilities:  <br/>--Automatically searches for secret doors within 10 feet.  (Roll or 1 on a d6.)  If actively searching, will find a secret door on a 1-3 on a d6.  <br/>--90% Resistance to Sleep and Charm<br/>--Elven Martial Arts (Limited by kit.)  +1 to hit with long and short swords.  <br/>--Virtual invisibility in wilderness terrain for non-combat purposes.  <br/>--Elves impose a -4 on enemy surprise checks.  <br/>--Reverie and Communion<br/>--Infravision 60’<br/><br/>Saving Throws:  <br/>Paralyzation, Poison or Death Magic:  11<br/>Rod, Staff, or Wand: 11<br/>Prettification or Polymorph 12<br/>Breath Weapon 13<br/>Spell 12<br/><br/>Spells/Day<br/>L 2<br/>1.  Acid Arrow<br/>2.  Mirror Image<br/><br/>L 1<br/>1.  Cantrip<br/>2.  Grease<br/>3.  Magic Missile<br/><br/>Spells desired in book:  <br/>L 2:  Acid Arrow, Continual Light, Mirror Image, Rope Trick, Wizard Lock<br/>L 1:  Armor, Cantrip, Detect Magic, Feather Fall, Find Familiar, Grease, Identify, Magic Missile, Read Magic<br/><br/>Hit Point Rolls Record:  <br/>Mage:  4, 2, 4, 2   +Con=20<br/>Ranger, 10, 8, 8, 7, 3   +Con=46<br/><br/>Gear:  <br/>Assorted Spell Components<br/>Sashling with spell book pouch.  <br/>Wizard locked spellbook wrapped in honey leather.  <br/><br/><br/>   “Merry Met, stranger, welcome to Glenraven.  We welcome all who come in peace, in search of honest trade.  When the sun is above the trees, it is a time for business.  We trade both our own wares and those of our more reclusive cousins—the high elves of Crystal Keep and the sylvan elves of the deep woods.   If you’re coin is good and your need is sincere, you may also find you can hire elven mercenaries here, or commission the craft of magical items—though the second can run a goodly fortune.<br/>   “The High Boughs Inn offers you its hospitality.  Let us know if you can’t make it up the rope ladder.  The price of the first drink is always a story.  When the stars shine bright it is time for singing.  We always love new songs.”  <br/>   Amarantha Evensong grew up in a tree house outside the forest town of Glenraven.  Her father, Arthus, was a mage powerful enough to craft magical items, and he was known to sell a scroll or three in his time.  Her mother, Eelonwy, was a ranger skilled with the bow and a master of herb lore—especially the medicinal sort.  <br/>   As a child, Amarantha played in the woods, but had to take care, for orcs, goblins, and especially trolls sometimes raided them out of the nearby hills.  The third child, Amerantha need not succeed her parents in either of their crafts.  With dreams of a strong and independent life protecting the elven way, she apprenticed to the local master of the Bladesong.  For a hundred years—beginning when she was just a slip of a girl of twenty, Amarantha endured ten hours a day of grueling mental and physical training.  Fortunately, she only needed four hours or rest every night, giving her time to dance, play and meet foreigners visiting Glenraven.  She and her family alike were never  more proud than when she was given the panther tattoo and took her oaths to defend the elven people and uphold the elven way.  <br/></div></div>Class & Level Ranger/Mage 5/4 "Blade Singer"<br/><br/>Player: RedPhoenix<br/>RP Character:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Oakley Pennington</div><div class="spoiler_body"> <br/>Oakley (who was not named after the sunglasses he'll have you know) is the only child of an influential environmental lawyer and a professional sailboat racer who grew up in an extremely affluent area of Connecticut. He is not only a trust fund baby, he is a trust fund baby going back several generations. In fact it has been centuries since a Pennington has had to do anything they didn't want to do. Naturally the family feels they are the most knowledgable about how the world could possibly be run and imagine themselves to be the best and the brightest. <br/><br/>Oakley went to schools that didn't believe in grades and harped on about social justice and equality to classes composed entirely of the rich and privileged. He is now attending the same college as the other players and is genuinely regarded as insufferable but tolerated because of his seemingly limitless funds and also the impression that despite his pompous attitude he really is a decent guy if you get to know him and can get him to shut up about whatever fashionable micro-struggle he's currently going on about. <br/><br/>Oakley is single and has seemingly never expressed any sexual or romantic interest in another human being as far as anyone can tell. Those who care seem split as to whether this is because he considers himself above everyone else or because he's in some closet or another. Lily is a character that wasn't given much backstory when she was rolled up by the group before Oakley came to play. She was an NPC but Oakley decided to take her over, making sure everyone noticed how open minded and secure he was by playing a female character. Once Oakley was convinced to shut up about how the rules should be improved and how the game setting reflected the biases of the creators, he turned out to be a decent guy to play games with.<br/></div></div>AD&D Character & Race:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lily Guardiana</div><div class="spoiler_body">/Half-Elf-maid<br/>Name:        Lily Guardiana<br/>Race:      Half Elf<br/>Class:      Druid <br/>Kit:      Advisor<br/>Level: 7<br/>Experience:   40,000<br/>Next Level:   60,000<br/><br/>Height:      5’5”<br/>Weight:      125<br/>Measures:   32”D, 20”, 34”<br/>Skin:      Fair<br/>Hair:      Black<br/>Eyes:      Green<br/><br/>Strength   9<br/>--Weight Allowance:  35lbs<br/>--Maximum Press:  90lbs<br/><br/>Dexterity   14<br/><br/>Constitution   9<br/>--Survive System Shock 65%<br/>--Survive Resurrection 70%<br/><br/>Intelligence   14<br/>--Bonus Proficiencies:  4<br/><br/>Wisdom   17<br/><br/>Charisma   15<br/>--Maximum Henchmen: 7<br/>--Loyalty Base +3<br/>--Reaction Adjustment +3<br/><br/>Hit Points:   36<br/><br/>Armor Class:   7      (Leather Armor AC 8, Small Wooden Shield -1)<br/><br/>Thac0   16<br/><br/>Sickle<br/>ROF      1<br/>Thac0      16<br/>Damage S/M   1d4+1<br/>Damage: Large   1d4<br/><br/>Sling<br/>ROF      1<br/>Thac0      16<br/>Damage S/M   1d4+1<br/>Damage Large   1d6+1<br/>Range      <br/>Ammunition   10<br/><br/>Staff<br/># Attacks   1<br/>Thac0      16<br/>Damage   d6<br/><br/>Saving Throws:  <br/>Paralyzation, Poison or Death Magic: 7<br/>Rod, Staff, or Wand: 11<br/>Petrification or Polymorph: 10<br/>Breath Weapon: 13<br/>Spell:  12<br/>+2 vs. Fire and Lightning, +3 vs. mind affecting spells.  <br/><br/>Class Abilities:  <br/>--Identify Plants, animals, and pure water with 100% accuracy.  <br/>--Immune to charm spells cast by woodland creatures (such as dryads and satyrs.)  <br/>--Pass through overgrown areas at full movement rate and without leaving a trail.  <br/>--Shape change once per day into a real world bird, a real world mammal, and a real world reptile.  <br/><br/>Languages: <br/>Common<br/>Druidic<br/>Elven<br/>Pixie<br/>Satyr<br/><br/>Non-Weapon Proficiencies:  <br/>--Astrology      Intelligence +0/14<br/>--Disguise      Charisma -1/14<br/>--Etiquette      Charisma +0/15<br/>--Healing      Wisdom -2/15<br/>--Herbalisim      Intelligence -1/12<br/>--Heraldry      Intelligence +0/14<br/>--Local History      Charisma +0/15<br/>--Weather Sense   Wisdom -1/16<br/><br/>Weapon Proficiencies: <br/>Sickle<br/>Sling<br/>Staff<br/><br/>Magic Items:<br/>Boots of Speed<br/>+1 Shield<br/><br/>Spells/Day<br/>4th<br/>1 Animal Summoning I<br/><br/>3rd level<br/>1 Call Lightning <br/>2 Plant Growth<br/>3 Summon Insects<br/><br/>2nd level<br/>1 Barkskin<br/>2 Charm Person or Mammal<br/>3 Speak with Animals<br/>4 Trip<br/>5 Warp Wood<br/><br/>1st level<br/>1 Animal Friendship<br/>2 Cure Light Wounds<br/>3 Cure Light Wounds<br/>4 Cure Light Wounds<br/>5 Faerie Fire<br/>Lily's developed bio is that she is the advisor to the local lord who has rule over the forest she protects. She uses her position to influence things and did successfully for several years, ever since she was granted custody of her forest.<br/><br/>However, unbeknownst to anyone,  it turns out that Lily's relationship with the local lord is much more than simply a professional one. The brash young lord enjoys using his position of power to get what he wants from the ladies of the land and Lilly's human curves on an elven frame make her the target of lust of a considerable enthusiasm. While publicly she poses as a vizier, in reality she gets what she wants in a tit for tat agreement, giving sexual favors in return for the lord's policies sparing her forest. Lily therefore always has a room available in the local castle where several rather glamorous, rather un-druidy dresses are kept there that she wears to fit in at Court. <br/><br/>Also, Lily it turns out is very popular with the satyrs of the local forest and it isn't just because she's a druid. Apparently being the life of the forest doesn't stop one from being the life of the party when the time is right. <br/><br/>Aside from all that though, Lily is genuinely adored by the farmers of the area because she often turns up to save their crops from smaller groups of orcs and is very good at tending to the plants and the land and making sure the crops get the maximum output. <br/></div></div>Class & Level: Druid 6<br/><br/>Player:Devil's Advocate<br/>RP Character:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Evangelia Hermione Granger</div><div class="spoiler_body"> <br/>Evangelia Hermione Grangercould probably be described as the person least likely to be described as attractive, aggressive, or exciting.  Throughout high school she was more prone to read a book than to even think about the prospect of a boy or dating.  <br/><br/>Eva, as she prefers to be called, hates her middle name and the fact that if she omitted her first name, that she would be a character from a Harry Potter book.  In high school, she resembled more of a human bean pole than a woman and thus was rarely approached by boys, other than nerds in her gaming group.  Since she dated none, they figured she was gay and merely enjoyed their time.<br/><br/>Now a freshman in college, Eva has had her form fill out some and she has taken on more of the curves of womanhood.  Standing five feet and eight inches tall and weighing perhaps one hundred thirty pounds.  She has curly brown hair that reaches to her shoulders, sharp greenish-brown eyes, and a hawkish nose.  Her measurements are 34B, 26, 32.  However, she shuns attention and tends to wear baggy or oversized clothing to disguise her newer found womanhood.  To top her look, she rarely wears contacts and wears narrow glasses which give her a studious librarian appearance.<br/><br/>After getting acclimated at the college, Eva decided that it was time to have some human contact again and answered a bulletin board ad at the university to join a gaming group and was granted admittance.<br/></div></div>AD&D Character & Race:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">RorlFur, Halfling</div><div class="spoiler_body">Name:  RorlFur      Sex: Female   Race: Halfling (half Stout/Hairfeet)   Age:   26<br/>Height:   3 feet 6 inches      Weight:    61 pounds   Class:   Thief (+10% to experience due to Dex)<br/>Level: 7      Hit Points:  27+6 (con bonus) = 33      Alignment: CG   THACO:   17<br/><br/>Strength: 9 -1 (race adjustment) = 8 – normal hit and damage adjustments, 35 weight alloance, maximum press 90, 5 open doors, 1% bend bars, lift gates<br/>Intelligence: 14 – 4 additional languages, 7th spell level, 60% chance to learn spell, 9 max spells/level, no spell immunity<br/>Wisdom: 10 – no magic defense adjustment or bonus spells, 15% chance spell failure<br/>Dexterity:  17 +1 (race bonus) = 18  -- +2 reaction, +2 missle attack, -4 defensive adjustment<br/>Constitution: 15 -- +1 hit point adj, 90% system shock, 94% resurrection survival, 0 poison save, nil regeneration <br/>Charisma: 13 – 5 maximum henchmen, 0 loyalty base, +1 reaction adjustment<br/><br/>Race Modifiers : +4 saving throw bonus due to race against wands, staves, rods and spells and magical attacks and poisons; -4 to opponents’ surprise rolls (-2 if a door or screen must be opened) when not in metal armor; limited infravision to 30 feet; 75% chance of detecting if a passage goes up or down.<br/><br/>Saving Throws:<br/>Paralyzation, Poison or Death Magic: 12<br/>Rod, Staff, or Wand: 12<br/>Petrification or Polymorph: 11<br/>Breath Weapon: 15<br/>Spell: 13<br/><br/>Thief Benefits: 3x backstab<br/><br/>Thief Scores:<br/>PP   OL   F/RT   MS   HiS   DN   CW   RL<br/>15   10   5   10   5   15   60   0   Base<br/>+5   +5   +5   +10   +15   +5   -15   -5   Halfling adjustments<br/>+10   +15   +5   +10   +10   --   --   --   Dexterity modifiers<br/>-5   --   --   --   --   +5   --   --   Investigator Kit modifiers<br/>--   --   +15   +15   +15   +15   --   --   1st Level  - 60 discretionary points<br/>--   +5   +10   +5   +5   +5   --   --   2nd Level – 30 discretionary points<br/>--   +10   +5   +5     +5   +5   --   --   3rd Level – 30 discretionary points<br/>--   +5   +5   --   --   +5   --   +15   4th Level – 30 discretionary points<br/>--   +5   +5   --   --   --   +5   +15   5th Level – 30 discretionary points<br/>+5   +5   +5   +5   +5   +5   --   --   6th Level – 30 discretionary points<br/>--   +5   +5   +5   +5   +5   +5   --   7th Level – 30 discretionary points<br/>30   65   65   65   65   65   55   25   Totals<br/><br/>Languages:   Halfling, Thieves Can’t, Elven, Common, Dwarven, Gnome<br/><br/>Weapon Proficiencies:   Sling (+1 attack bonus due to race), Dagger, Short Sword<br/><br/>Non-weapon proficiencies:  Reading/Writing, Information Gathering, Observation, Local History<br/><br/>Character History:<br/><br/>RorlFur was born to an ordinary family and an ordinary burrow.  She was expected to become one with the community.  However, unlike other halflings, she was not content simply being productive cooking, cleaning and going through the motions that most halflings enjoyed.  In the back of her mind there was always a nagging, a feeling like she could and should be able to do something more.<br/><br/>Fate would determine RorlFur’s destiny.  Her home started to experience the loss of meat.  The mystery was all consuming to her.  In speaking with neighbors she discovered that her home was not the only one that was missing foodstuffs.  The investigation became the delight of her every day as she slowly pieced together the clues to finally nab the culprits, a family of three orphaned children.<br/><br/>While the children were not harmed or charged with any crime, RorlFur became a legend within the shire.  She eventually started getting hired out by various other halflings in the shire to solve other mysteries or investigate the doings of others. <br/><br/>When the occasional traveling party was in need of her unique talents, the shire would direct them to her for hire.  This caused RorlFur to gain notoriety outside of her home and she was hired to leave.  While she felt tied to her burrow, another part of her delighted with the possibility of seeing the great world beyond and she decided to leave.  Packing her belongings, she took to the open road, selling her unique set of skills not for the money but for the adventure of seeing the world and using her skills to assist in making it a better place for everyone.<br/></div></div>Class & Level: Halfling 7<br/><br/>Player:<br/>RP Character:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Melody Armstrong</div><div class="spoiler_body">Melody is just your typical social outcast gamer girl, or at least that is how she views herself. She is short and slender, with long black hair and pale skin. She burns easily in the sun, but that doesn't really matter since she hardly gets any. She is terribly near sighted, and her eyes get too irritated by contacts so she is always seen wearing her thick rimmed glasses. She has two older brothers who teased her incessantly while she was growing up, leading to a somewhat dim view of herself and her abilities, although she did fairly well in school.<br/><br/>Now going to college, she is navigating the maze of social awkwardness, parental expectation and self exploration that most girls her age went through on their first time away from home. She is doing alright as far as her grades are concerned, but her only friends so far, if she could even call them such, was a gaming group she joined that gets together every Friday night. They were all nice enough, but she was exceedingly shy and only really spoke to them about matters relating to the game.<br/></div></div>AD&D Character & Race:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Myrinidia Hlalyl, Dark Elf</div><div class="spoiler_body">Name: Myrinidia Hlalyl<br/>Race: Dark Elf<br/>Class: Sworddancer 6<br/>Alignment: Neutral Good<br/>Experience: 27,500<br/>Next Level: 55,000<br/><br/>Height  5’<br/>Weight  110<br/>Measures: C cup<br/>Skin:  Ebony<br/>Hair:  Snow White<br/>Eyes:  Ruby Red<br/><br/><br/>Strength 12<br/>--Weight Allowance 45lbs<br/>--Maximum Press 140lbs<br/>--Open Doors 7- on a d20<br/>--Bend Bars 4%<br/><br/>Dexterity 20<br/>--Missile Attack Adjustment +3<br/>--Defense Adjustment -4<br/><br/>Constitution 12<br/>--Survive System Shock: 80%<br/>--Survive Resurrection 85%<br/><br/>Intelligence 15<br/>--Bonus Proficiencies: 4<br/><br/>Wisdom 15<br/>--Magic Defense Adjustment +1<br/>--Bonus Spells 1, 2<br/><br/>Charisma 13<br/>--Maximum Henchmen 5<br/>--Reaction Adjustment  +1<br/><br/>Hit Points: 39<br/><br/>Armor Class<br/><br/>Thac0 18<br/><br/>Bastard Sword<br/>--# Attacks 1<br/>--Thac0 18<br/>--1 Handed Damage d8/d12<br/>--2 Handed Damage 2d4/2d8<br/><br/>Bow: Longbow<br/># Attacks 2<br/>--Thac0 14 (racial bonus +1)<br/>--Damage d8/d8<br/>--Range 50/100/170<br/>--Amo  40 Sheaf Arrows<br/><br/><br/>Language:<br/>Common<br/>Drow Silent Speech<br/>High Elven<br/>Low Drow/Undercommon<br/><br/>Non-Weapon Proficiencies:  <br/>Artistic Ability:    Wisdom/15<br/>Cooking    Intelegence/15<br/>*Dancing    Dexterity/20<br/>Healing    Wisdom -2/13<br/>Herbalisim    intelligence -2/13<br/>Hunting    <br/>Local History    Charisma/13<br/>*Musical Insturment: Flute<br/>*Reading/Writing: Drowic<br/>*Religion: Drow<br/>*Religion: Elven<br/>*Singing<br/><br/>Weapon Proficiencies:  <br/>--Tight Group: Long Blades<br/>--Longbow<br/><br/><br/>Class Abilities:  <br/>MAJOR SPHERES: All, combat, creation, elemental, guardian, healing, necromantic, protection, sun, wards<br/>MINOR SPHERES: Animal, charm, divination, summoning, travelers, weather<br/>MAGICAL ITEMS: Same as clerics<br/><br/>Sword dancers can use a sword of dancing to great effect. On any round in which the blade's plus is not a 1 (for example, round 2, 3, 4, 6, 7, 8, etc.), a sword dancer can release the sword of dancing. At 5th level, sword dancers can release the weapon on any round after the first round; the sword of dancing fights on its own for a number of rounds equal to the priest's level before returning for 1 round. (The cycle of pluses continues unaffected by when the priest actually grasps the blade.)<br/><br/>Sword dancers can cast Eilistraee's moonfire at will, once per day for every level of experience they possess.<br/><br/>At 5th level, sword dancers can cast magic missile (as the 1st-level wizard spell, four missiles per spell), or they can temporarily enchant an edged slashing weapon to ignite with a fiery blue-white glow visible to all and strike with a +3 attack bonus (but not a damage bonus) in the next round (in addition to any other bonuses it has). They can either cast magic missile twice in one day, enchant a weapon twice in one day, or use each ability once in one day.<br/><br/>Spells/Day<br/>L 3<br/>1 Blade Dance<br/>2 Lesser Spellsong<br/><br/>L 2<br/>1 Aid<br/>2 Barkskin<br/>3 Charm Person<br/>4 Hold Person<br/><br/>L 1<br/>1 Cure Light Wounds<br/>2 Cure Light Wounds<br/>3 Cure Light Wounds<br/>4 Faerie Fire<br/>5 Remove Fear<br/><br/><br/><br/>Hit Point Rolls:  8, 5, 7, 8, 7, 4<br/><br/><br/>Myri's background:<br/><br/>Myrinidia was born in the Underdark, to a pair of rather successful merchants. They paid lip service to drow dogma and religion, but their main concern was making money. They had even slipped up to the surface from time to time to trade with a few of the more accepting communities, although they never spent much time above ground and never took their daughter with her. They did teach her Elven, though, and also imparted what Myri still considers to be their most treasured and long lasting gift to her- that of an open mind.<br/><br/>After hearing about the wonders of the surface for so long, Myri decided to have a look herself, but even after being told how careful she should be and how hated and feared she would be most of the people up there, she wasn't prepared for the enormity of her negative reception. After being run out of several villages and even being attacked, barely escaping with her life, she was about to give up and go home when she found a temple of Ellistraee- or it seemed more like it found her.She had been wandering aimlessly, trying to find a route home that wouldn't get her too close to any more populated areas, when she noticed a trio of beautiful elven women singing and dancing under the light of the full moon. She approached them cautiously, and when they finished their song, they turned to notice her. Before she could dart off, they told her she was welcome and they led her to a nearby cavern where the shrine was set up. They told her all about the Dark Maiden, and to Myri it seemed as if their words were speaking right to her own heart, and she knew that she had found a place she could call home.<br/><br/>She spent a few years at the temple, learning to speak elven and learning the ways of priesthood. When she was finally deemed an initiate, she was instructed to go back out on her own, to find one elf and break through the barriers of mistrust that lay between light and dark elves like a miasma. Once she did this, once she could call this elf a friend, she would be granted the powers of full priesthood.<br/><br/>That was when she met Amarantha. Myri had been following her through the forest, but she was still clumsy in woods and soon lost the other elf. Trying not to let it get her down, she resumed her search, singing to herself as she looked around for another elf. But it turned out that not only had Amarantha eluded the drow, but had circled back and was now following her. An ambush ensued, but Myri refused to draw her blade, instead continuing to literally sing the praises of Ellistraee. The other elf found herself unable to strike down one unwilling to even lift her sword, so instead they reached an uneasy truce.<br/><br/>It took some time after that to gain the other girl's trust, but Myri was persistent, and soon they did become friends. Myrinidia attained her priesthood, her powers growing in the service of the Dark Maiden as did her friendship with Amarantha grow as well. The elf taught her how to speak common, and even vouched for her when they both joined up with a larger adventuring party.<br/></div></div>Class & Level:  Cleric 6<br/><br/>Player:  Karasu<br/>RP Character:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Marie Smith</div><div class="spoiler_body">Age:      26<br/>Birthday:   September 10th<br/>Height:      5'5"<br/>Weight:   210lbs<br/>Skin:      a little Pale  <br/>Hair:      Waist length Amber hair<br/>Eyes:      Brown  <br/><br/>Marie is the type of girl you coudl trust or turn to for anything, dependable and sweet she goes for an education major. She got into D&amp;D thanks to Gabriel, whom she met is a few Classes they happened to have together. Marie is the type to play some sort of healer class, though this time she's gone for a necromancer, such an odd choice, yet she isn't playing evil..<br/></div></div>AD&D Character & Race:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Berias Todariin, Human</div><div class="spoiler_body">Name:         Berias Todariin<br/>Race:         Human<br/>Class:         Necromancer 6<br/>Kit:         Anatomist<br/>EXP:         36,000<br/>Next Level:      64,000<br/><br/>Strength      11<br/>Dexterity      16<br/>Constitution      15<br/>Intelligence      18<br/>Wisdom      16<br/>Charisma      11<br/><br/>Hit Points      24<br/><br/>Armor Class      4   (Armor Spell AC 6, Dexterity -2)  <br/><br/>Thac0   19<br/><br/>Weapons:  <br/>Knife (Thrown)<br/># Attacks   3/2 (2)<br/>Thac0      18 (17)<br/>Damage   d3 +2<br/>Range      10/20/40<br/>Amo      5<br/><br/>Saving Throws:  (+2 to saves vs. mind affecting.) <br/>Paralzation Poison or Death Magic:  13<br/>Rod, Staff, or Wand         9<br/>Petrifaction or Polymorph      11<br/>Breath Weapon         13<br/>Spell               10<br/><br/>Languages:  <br/>Common<br/>High Elven<br/><br/>Non-Weapon Proficiencies:  <br/>Anatomy      Intelligence   /18<br/>Healing      Intelligence   /18<br/>Herbalisim      Wisdom -2   /14<br/>Necrology      Wisdom   /16<br/>Reading/Writing   Intelligence+2   /20<br/>Spellcraft:      Intelligence ?   /<br/>Venom Handling   Wisdom-2   /14<br/>Violin         <br/><br/><br/>Weapon Proficiencies:  <br/>Knife, Specialized<br/><br/><br/>Spells/Day<br/>3rd Level<br/>N.   (n)Vampicic Touch<br/>1.    Infravision<br/>2.    Fireball<br/><br/>2nd Level<br/>N.  (n)Spectral Hand<br/>1    Invisibility<br/>2    Web<br/><br/>1st Level<br/>N.   (N)Chill Touch<br/>1    Tenser’s Floating Dis<br/>2    Identify<br/>3    Magic Missile<br/>4    Alarm<br/><br/>Spellbook:  <br/>1st Level Alarm, Armor, Cantrip, (N)Chill Touch, Detect Magic, (N)Detect Undead, Feather Fall, Find Familiar, Identify, Magic Missile, Mending, Mount, Read Magic, Tenser’s Floating Disk, Undeen Servant, Wizard Mark.  <br/><br/>2nd Level: Alter Self, Continual Light, Deep Pockets, ESP, Flaming Sphere, Invisibility, Knock, Rope Trick, (n)Spectral Hand, Web, Wizard Lock.  <br/><br/>3rd level:   Dispell Magic, (n)Feign Death, Fireball, (n)Hold Undead, Infravision, Item, Phantom Steed, Tongues, (n)Vampicic Touch<br/><br/><br/>Hit Points/Level   5, 4, 4, 3, 5, 3<br/></div></div>Class & Level:  Necromancer 6<br/><br/>2. Karasu:  5th Human Mage<br/>RP character: Marie<br/>AD&D Character name: Berias Todariin<br/><br/><br/>