In response to the question, does the game have a end, yes it does and occurs at around levels 17 - 20.  For now, I can foresee 5 possible endings which I can give under corresponding titles (without giving away anything really at this point), each of which can have a 'good' or 'bad' version of which:<br/><ul class="bbc_list"><li><strong>Destiny of the Advent Children</strong></li><li><strong>All that We Know of Heaven and Hell</strong></li><li><strong>There and Back Again</strong></li><li><strong>Dissolution of Eternity</strong></li><li><strong>The Wheel Must Turn</strong></li></ul>When I say, levels 17 - 20, 17 being the bare minimum if players go through the game without taking time to wrack up bonus XP points.  Every character has a counter of up 10 points.  Every time somebody writes something particularly noteworthy, 1 point gets added to the deserving character's counter.  When their counter hits 10, it resets to 0 and they gain XP equal to their current level x (current level x 100).  E.g. a 1st level character has a the chance to gain 1 x (1 x 100) = 100 XP, a 5 level character can gain 5 x (5 x 100) = 2,500 XP.<br/><br/>I don't award counter points for those that write the most, as much as I award counter points to those who pay attention to details.  E.g. the adventurers have just come back from a weeks-long trek in the swamp having unearthed dangerous secrets about a cult that intends to establish itself in the city in a month or two - most people would immediately start rolling Gather Information checks as soon as they hit the vicinity of the city or tavern, or maybe make a bee-line to a known cult hide and kick in the door swords drawn, but how many would slam a fist-full of silver on the inkeeper's desk and demand his most luxurious room and hottest bath (and follow through).  Get the idea? :P<br/><br/>At present, everyone's counter will be set to 0.  Let the bonus XP hunting begin! XD