<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=156288.msg7378649#msg7378649">Quote from: bubby on 13-12-2012, 21:56:30</a></div></div><blockquote class="bbc_standard_quote">Neysha, question.<br/><br/>And this is just because I am getting so confused with all the characters being interjected. Did Vel say it was ok to use the Warlord (since he's an actual Marvel character)? If so I need to PM Vel and find out exactly how many Sub-Villians there are going to be, because I was under the impression it was just going to be the Horsemen...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I asked him via PM.<br/><br/>I think you're allowed sub-villains if you ask an RP mod ahead of time since they'll basically be NPC's.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Veluux</div></div><blockquote class="bbc_standard_quote"> To counter-act their inexperience with their powers and with their teammates - Apocalypse has them running around in groups of four to eight members. There is at least one experienced and well known villain per every set of four groups. What that means is that for a decently sized target (like taking down a police building in a big city) their would be about 16 individuals (or four groups), with an experienced superhuman villain leading them. Any big-target type of fight scenes will be plot specific and GM directed. You are allowed to have intermittent skirmishes with enemy NPCs provided they are a single small group of about four new-mutants. PM me if you'd like to add in a known villain as their "team-leader" as I there are some important villains that I DON'T want killed off.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>From the main thread.