After some discussion with Kim, everything looks great to me.  The only details I think would be handy to add would be how long she can hold her breath (to be noted under her strengths) and that the explorers she came across were druids, who would note her magical skills and be more interested in seeing what becomes of her education.<br/><br/>Other than that, I might suggest a spell to lengthen her claws so they can easily cut through leather/hide/skin/wooden armor and weapons.  Perhaps she has a spitting spell that acts like a temporary glue to trap foes or something that blinds a single target?<br/><br/>On that note, the basilisk-like spell, perhaps the paralysis is a temporary once-per-day thing on a single target?  Perhaps the duration is 8 hours and requires eye contact?  Plus, the target must be alive (so golems are out) and it obviously won't work on someone stronger than her and has maybe a 50/50 shot on someone of equal strength to her?  It helps if the target doesn't expect it coming.<br/><br/>Call of the Wild should be an advanced form of Chameleon, but only works at night.  It's very powerful, but limited.<br/><br/>One final note, I was thinking and perhaps Speed or Agility (or both if that is your preference) should be lowered to a B, but obviously boosted to A+ under her risky spell.  It's an option, of course.