Seeing the monster rampaging through their own ranks as much as attacking the enemy, the slavers realised they were in over their heads, most of them running screaming from the clash of monsters and demigods.<br/><br/>One pale eye of the stitched monster fixed on Mouse and with a ferocity that belied its huge size, a mighty sweep of the tail smashed down on top of her, throwing up rocks and dust. The creature reared up, and a blast of black-and-red slime belched out of its mouth, exploding across the area that contained her and Zavros.<br/><br/>The Queen swung back forward, her head lurching back into place. Her wail gave way to a sound almost like frenzied sobbing, as it lunged at her with one claw, before gliding back into the doorway.<br/><br/>From within, Talion cut loose several captives in a blur of motion, ending with a strong young man wearing the soiled remnants of what might have been a priest's robes and a hunched beastman of uncertain gender, with reptilian teeth bared in a hiss of fear. They looked at him in shocked gratitude, something about the youth's words penetrating the fearful trance they had been in.<br/><br/>"Thank you!" he blurted out. "We'll get everyone free, but what about--"<br/><br/>Gasps rang out at the Drowned Queen became visible in the entrance, giving ground before the axe-wielding warrior she was fighting. Words in Old Realm, the sorcerer's tongue, echoed from her as the colours in the area seemed to invert and become negative for a moment, a crackling sphere of black energy forming in her hand as they returned to normal. She didn't seem to have noticed Talion.<br/><br/><br/><em>OOC:<br/><br/>Talion passes his Charisma check, and avoids panic.<br/><br/>The Abomination uses one action to attack Mouse, and hits, dealing 7 damage on 2d12.<br/><br/>It uses its second action to commit another Effort to use <strong>Corona of Fury</strong>, hitting both Mouse and Zavros for 6d8 damage. A roll of 3, 7, 3, 5, 8, 1 means it deals 7 damage to each of you. You can make an Evasion save to halve that to 3.<br/><br/>The Queen attacks Kisara, hitting and dealing 3 damage. She also begins casting a <strong>sorcery</strong> spell, which will finish just before her next action.<br/><br/>The Mob also makes a check, at reduced Morale given the circumstances. They fail, so they're fleeing.<br/><br/>When resolving enemy attacks, remember you can commit Effort for the scene to turn a failed save into a success, or for the day to use a defensive miracle of some kind to negate an attack or damage, provided it makes thematic sense for the Word you're linking it to. You can also use a miracle to emulate Gifts you don't know from Words you do which in some cases (like the Sword gift <strong>Nine Iron Walls</strong>) might be better than directly negating an attack.<br/><br/>New round! Like before, all the PC's act first, in any order.<br/><br/><br/>Stitched Abomination: AC 3, Damage 0/12, Effort 2/4 Saves 10+, Morale 12<br/><br/>Drowned Queen: AC 5, Damage 4, Effort 0/6, Saves 9+, Morale 12</em>