<span class="bbc_size" style="font-size: 16pt;"><strong>Zaphir of Water Clan Ak-Habil</strong></span><br/><span class="bbc_size" style="font-size: 11pt;"><em>"It's Not That I'm Smarter Then You. It's Just That I Stick To Problems Longer."</em></span><br/><br/><strong>Short Background:</strong>It needs to be said, it's not that Zaphir isn't a loyal citizen of the Brakiri Syndicracy. It's the Avioki Corporation that he has a problem with. Even the other races have heard of the Avioki Corporation, as they are the traditional handlers of the Brakiri's defense contracts. Imagine the Brakiri Military and odds are you're picturing Ships and Guns made by the Avioki Corporation. And Zaphir's family have been loyal employees for centuries.<br/><br/>And yet, none of his family have ever gotten higher rank then lower mid-management in all that time. Usually they're just grunts, cannon fodder for Avioki's bottom line. And then Zaphir was born with a deformed leg? His odds for future development of his career looked low even by his own family's average career arcs, not in a Defense Corporation like Avioki. So Zaphir did the smart thing, and went into business for himself.<br/><br/>He's got some talent for it too, once he got an investor he came to Babylon 5 with all sorts of wonderful plans. Some of them financial, some of them personal, some of them even Legal - and some of them about good old fashioned Revenge.<br/><br/><strong>Physical Description:</strong><br/>Gender: Male<br/>Race: Brakiri<br/>Hair: Dark Brown<br/>Eyes: Red<br/>Height: 5'11"<br/>Weight: 150Ibs<br/><br/><div class="floatright">(https://static.wikia.nocookie.net/babylon5/images/6/61/Lethke01.jpg)</div><br/><strong>1st Level Brakiri Trader</strong><br/><strong>Hit Points:</strong>5<br/><strong>Initiative:</strong>-1 (-1 Dex)<br/><strong>Speed:</strong>30 ft.<br/><strong>DV:</strong>9 (+0 Class, -1 Dex)<br/><strong>Attacks:</strong><br/>-1 Melee (+0 BAB, -1 Str)<br/>-1 Ranged (+0 BAB, -1 Dex)<br/><strong>Special Qualities:</strong><br/>Darkvision (60 Feet)<br/>Appraise, Bluff, and Sense Motive are always Class Skills<br/>+2 to Appraise, Bluff, and Sense Motive<br/>Brakiri Heat Tolerance<br/>Favored Class - Trader<br/><br/><strong>Saves</strong><br/>Fortitude (Fort):<strong>+0</strong>(+0 Class, +0 Con<br/>Reﬂex (Ref):<strong>-1</strong>(+0 Class, -1 Dex)<br/>Will:<strong>+4</strong>(+2 Class, +2 Wis)<br/><br/><strong>Abilities</strong><br/>Strength (Str):<strong>8</strong>(-1)<br/>Dexterity (Dex):<strong>8</strong>(-1)<br/>Constitution (Con):<strong>10</strong>(0)<br/>Intelligence (Int):<strong>11</strong>(0)<br/>Wisdom (Wis):<strong>14</strong>(+2)<br/>Charisma (Cha):<strong>14</strong>(+2)<br/><br/><strong>Skills</strong>* - Class Skills, 6 Skill Points Per Level<br/>Acrobatics:<strong>-1</strong>(-1 Dex)<br/>*Appraise:<strong>+9</strong>(+0 Int, +2 Bakiri, 4 Ranks, +3 Skill Focus)<br/>Athletics:<strong>-1</strong>(-1 Str)<br/>*Bluff:<strong>+8</strong>(+2 Cha, +2 Bakiri, 4 Ranks)<br/>*Computer Use:<strong>+0</strong>(+0 Int)<br/>*Concentration:<strong>+0</strong>(+0 Con)<br/>*Diplomacy:<strong>+6</strong>(+2 Cha, 4 Ranks)<br/>*Drive:<strong>-1</strong>(-1 Dex)<br/>Intimidate:<strong>+2</strong>(+2 Cha)<br/>*Intrigue:<strong>+6</strong>(+2 Cha, 4 Ranks)<br/>Investigate:<strong>+0</strong>(+0 Int)<br/>*Knowledge (Law):<strong>+0</strong>(+0 Int)<br/>*Knowledge (Babylon 5):<strong>+0</strong>(+0 Int)<br/>*Knowledge (Bakiri):<strong>+2</strong>(+0 Int, +2 bonus from Fluency feat)<br/>*Knowledge (Human):<strong>+2</strong>(+0 Int, +2 bonus from Fluency feat)<br/>*Knowledge (Narn):<strong>+2</strong>(+0 Int, +2 bonus from Fluency feat)<br/>*Linguistics:<strong>+0</strong>(+0 Int)<br/>Medical:<strong>+0</strong>(+0 Int)<br/>Notice:<strong>+2</strong>(+2 Wis)<br/>*Operations (Piloting):<strong>+0</strong>(+0 Int)<br/>*Operations (Sensors):<strong>+0</strong>(+0 Int)<br/>*Pilot:<strong>-1</strong>(-1 Dex)<br/>*Profession (Blue Collar)<strong>+6</strong>(+2 Wis, 4 Ranks)<br/>*Sense Motive:<strong>+8</strong>(+2 Wis, +2 Bakiri, 4 Ranks)<br/>*Subterfuge:<strong>-1</strong>(-1 Dex)<br/>*Stealth:<strong>-1</strong>(-1 Dex)<br/><br/><strong>Feats</strong><br/>Fluency (Brakiri, Human, Narn)<br/>Weapon Proficiency (Close Combat and Pistols)<br/>Skill Focus (Appraise) - +3 Appraise<br/>Cultural Diversity - [Bonus Feat from List at Levels 1, 4, 7, and 10]<br/>Contact [Customs]<br/>Investment - [100,000 to 500,000 Loan for Business]<br/><br/><strong>Inﬂuence</strong><br/>Babylon 5 Inﬂuence 3<br/>Narn Economic Influence 2<br/>Brakiri Economic Influence 1<br/><br/><strong>Equipment</strong><br/>Starting Credits:335 cr<br/>Shock Stick: 150 cr<br/>Multi-Part PPG: 950 cr<br/>Diplomat's Attire: 500 cr<br/>Communicator (Hand Unit): 250 cr<br/>Translater: 700 cr