<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=162467.msg7537484#msg7537484">Quote from: Dashenka on 14-01-2013, 10:53:06</a></div></div><blockquote class="bbc_standard_quote">Well ideally in a group game, we all have somethings we want to achieve with our characters. Some big, some small. Why I wanted to start with the foraging trip is because it involves everybody. Once on the group the party leader can separate the group into two. One for finding fruits and vegetables and one to hunt for meat. <br/><br/><br/>I don't mind steering the game or progressing it when its needed. <br/><br/>Since I'm Russian, I do understand a democracy (yeah right) and will listen to any suggestions from you guys as to what you want to happen and we can all do our best to make it happen. I don't like to be the only one making the decisions that nobody else backs. By listening to everybody we can work out ideas and get something done we all like. <br/><br/>We all seem to be creative enough to make one direction from a lot of different ideas. So that's ideally where I want to go. Unless you guys want me to throw in the occasional surprise.<br/><br/><br/>Does my picture work now?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The picture works now!<br/><br/>I don't mind the occasionally surprise. Actually, I really like unexpected plot twists. It keeps the story going. I also agree that of course it should be a collective effort, but I certainly don't mind a GM who gives a direction to a story. I'm sure everyone here is creative enough to come up with lots of ideas, but it remains to be seen if they can all be put into a general direction without GM involvement and guidance. If I am the only one who thinks like this then I have no issues with adapting to the situation. Once again just throwing ideas out there.