<div class="floatright"><div align="center"><span class="bbc_size" style="font-size: 14pt;">Jenny Sticks (https://www.myth-weavers.com/sheet.html#id=2100073)</span><br/><br/>(https://66.media.tumblr.com/b708f18d3d0c27a34af477b24721f96f/tumblr_pva3geeZXV1r3s46vo1_640.png)<br/></div></div><strong>Player:</strong>Chulanowa<br/><strong>Class and Level:</strong>Cleric 3<br/><strong>Background:</strong>Urchin<br/><strong>Race:</strong>Tiefling (Feral Variant)<br/><br/><strong>Armor Class:</strong>17 (15 w/o shield)<br/><strong>Initiative:</strong>+3<br/><strong>Speed:</strong>30<br/><strong>Passive Perception:</strong>12<br/><strong>Hit Point Maximum:</strong>21<br/><strong>Hit Dice:</strong>3d8+3<br/><strong>Proficiency bonus:</strong>+2<br/><br/><strong>Ability scores:</strong><br/>STR 8 (-1) DEX 16 (+3) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 14 (+2)<br/><br/><strong>Saving throws:</strong>Str -1, Dex +3, Con +1, Int +1,<strong>Wis +4</strong>,<strong>Cha +4</strong><br/><br/><strong>Proficiencies:</strong>Stealth (+5), Religion (+3), Medicine (+4), Deception +4<br/><br/><strong>Languages:</strong>Common, Infernal<br/><strong>Weapon proficiencies:</strong>Simple weapons<br/><strong>Armor proficiencies:</strong>Light Armor, medium Armor, shields<br/><strong>Tool Proficiencies:</strong>Disguise kit, thieves' tools<br/><br/><strong>Features and traits:</strong><br/><strong>Racial Trait:</strong>Darkvision 60'<br/><strong>Racial Trait:</strong>Hellish Resistance (resistance to fire damage)<br/><strong>Racial Trait:</strong>Infernal Legacy (knows Thaumaturgy cantrip; can cast<em>Hellish Rebuke</em>1/long rest as a 2nd-level spell at level 3; can cast<em>Darkness</em>1/long rest at level 5. Uses Cha as spellcastign ability for these)<br/><strong>Background Feature:</strong>City Secrets (can move through cities at twice speed, inc. companions, when not in combat)<br/><strong>Cleric Class Feature:</strong>Spellcasting<br/>-<strong>Cantrips:</strong>Guidance, Toll the Dead, Spare the Dying<br/><strong>Cleric Class Feature:</strong>Divine Domain - Trickery<br/>-<strong>Blessing of the Trickster:</strong>Can touch a willign creature other than self, giving it advantage on Dexterity (stealth) checks for 1 hour or until used again.<br/><strong>Cleric Class Feature:</strong>Channel Divinity 1/long or short rest<br/>-<strong>Turn Undead:</strong>Can force undead to flee for 1 minute, if they fail a wis saving throw<br/>-<strong>Invoke Duplicity:</strong>Can conjure an illusionary double of self within 30'; lasts for 1 min or until concentration is lost. Can cast spells from illusion's location; gain advantage when adjacent to illusion in combat<br/><br/><strong>Equipment:</strong><br/>- 10 gp<br/>- Small Knife<br/>- Trinket (to be determined)<br/>- Pet lizard<br/>- Map of the city<br/>- common clothes<br/>- Belt Pouch<br/>- dagger<br/>- leather armor<br/>- light crossbow<br/>- quiver w/ 20 bolts<br/>- shield<br/>- Handcrafted holy symbol of The Lantern King (https://pathfinderwiki.com/wiki/The_Lantern_King)<br/>- explorer's pack<br/>-- Backpack<br/>-- Bedroll<br/>-- Mess kit<br/>-- Tinderbox<br/>-- 10 torches<br/>-- 10 days' worth of rations<br/>-- Waterskin<br/>-- 50' of hempen rope<br/><br/><strong>Personality traits:</strong>Generosity - Jenny - is affable, friendly, and curious; in fact her curiosity (many would say "nosiness") got her her other name - Sticks, as in "sticks her nose in your business." She likes to make new friends and learn new things; unfortunately for her "friends," she also likes to see the confused look on people's faces when they end up with bad directions and missing coin. This is bad for her, too; she genuinely wants true friends, but it's<em>hard</em>!<br/><br/>She does live up to her name in one regard; she's protective of other urchins, beggars, and whores, and aids them as she can, if she can. After all, no one else is going to look out for us, might as well do it ourselves! She applies this logic to her companions as well - you can't trust<em>other people</em>, after all!<br/><br/>Rather strangely, considering her own abilities and heritage, Jenny is distrustful of other magic users and magical beings. Growing up in a temple of Lathander left her with certain ideas about arcane magic and other priesthoods. Despite her knowing better, it stuck with her, even though she is very dubious of those who revere Pelor, Bahamut, or other "Goody-Goody" deities. At the same time she doesn't openly proselytize her own faith - she may not even see it as a "faith"!<br/><br/><strong>History:</strong>Where Jenny originally came from, she doesn't know. What does does know is sweeping the golden tiles of the Cathedral between services. Learning her letters from Father Correlius. The sharp sting of a switch when she spoke in the "devil's tongue."  The friendliness of new acolytes, and the way they would drift away after a month or two. Warm suppers and bright festivals, and stories of Lathander the Morninglord. How his light could bless even some<em>thing</em>as herself. She also remembers how heavy the small box of golden relics were when she slipped out the window on that last night, and the way her heart hammered when a whole score of the city's guards hunted for her (and more importantly, the relics.) And the comforting, welcoming glow of a single lantern in a lonely alleyway, that somehow<em>hid</em>her in its light.<br/><br/>After that, it's mostly a story of being hungry on the streets. She found a niche for herself; years of running errands for the temple had given her a pretty good grasp of the city's geography and layout, and she found that visitors to the city were always looking for a friendly face to help them find where they wanted to go (and sometimes where they<em>didn't know</em>they wanted to go!) And of course, they always tipped nicely... whether they intended to or not. She slept under eaves, in trees, even in the occasional drain, whatever was needed. And she woudl often come back to that strange lantern, hide in its light, and tell it of these exploits and hardships... and always leave a few coins behind for the next person.<br/><br/>Times got hard relatively recently though; a downturn in business. One of her new "friends" had a proposal for her (not that ind of proposal, this time) - he'd seen one of the two relics of she still kept tucked away, and offered to buy it, for a rather hefty pouch of gold. Though she's starting to have second thoughts - surely the cathedral will likely hear of the finger of St. What's-His-Name showing up and remember what happened to it - she can't argue with the results; a week of food! new clothes! even a bit of gear, for her plan to seek steady work with the mercenaries; after all, how many had she helped find the guildhalls? (and how many had she abandoned in the slums without coin purses? Well, let's not think about<em>that</em>...)