<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=156288.msg7235666#msg7235666">Quote from: RedPhoenix on 17-11-2012, 01:49:02</a></div></div><blockquote class="bbc_standard_quote">So help me out here, how much leeway do we have with things that aren't our character? Like for instance our plan is for our heroes to escape from the clutches of Carnage and skeedadle to a SHIELD hangout shelter or something like that. Can I make all that happen or should I wait for a GM to describe what the makeshift hideout looks like and all that?<br/><br/>Also count me as someone hoping for more people in one place asap! It's lonely in New York! :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You'll have to wait and see what carnage does. He's got to "let" you get away to some extent - since he's a bit more powerful at the moment than even Xavin and Spidey combined (since he's been augmented by Apocalypse). So you'll have to PM MadMartigan and talk about how you're going to break free of that encounter. Also I would just keep and open PM going during any type of conflict or battle scene - as you really can't control another player's character without their consent.<br/><br/>A good example of illegal control would be: "Spidey shoots web into Carnage's eye."<br/><br/>A good example of a legal action would be: "Spidey shoots web AT Carnage's eye."<br/><br/>It's all in the pronouns. Never assume your attack landed on the opponent. Give them a chance to retaliate. Obviously for very complex actions you might have to occasionally assume a small blow landed (if you're trying to set up some unique or dynamic combo for epic feel). Those are the types of things you should ask permission for.<br/><br/>If I was in Mad's spot as Carnage, I would hope that someone asked me about throwing my character into a gas line before they did it. If they're just punching me in the face, that's one thing - but huge actions that are going to lay him low for a while DEFINITELY need to be asked in a PM.<br/><br/>I have these players set up as villains for a reason. I've read their past posts and talked with them via PMs (or have experience with them in other games). It's on those players to allow you to win a certain encounter. They're almost like mini-GMs for combat. So be sure you're letting them have the ultimate say. Of course, nobody's character will be getting killed or seriously injured without their permission - which I clearly stated in the recruitment.<br/><br/>These are important details that keep the flow of the game going, and keep players interested and active (as I would grow rather bored very quickly if someone kept playing my character for me and leaving me nothing to do). I hope everyone understands what I'm trying to say here.<br/><br/>Anyways, good work so far from everyone, the story is moving and I think it will all begin to come together here soon. I'm heading to bed, just got back from a callout - so don't expect a post from me until tomorrow evening. I'll be making a couple other posts and then Wade and Pestilence are on my list next. Then another from Apocalypse.