Did bit of a 180 with the concept. I felt that creating just another goon for the hunters to fight off would be boring. It’s better if there are multiple factions in the game and actual characters leading them so we can get some plotting and politics included and not just fights. Additionally, I wanted to add some possibilities for internal conflict within the villain camp, because that is fun and honestly fighting just Grimm is too black and white imo ;)<br/><br/><strong>Name:</strong>Sain<br/><strong>Character Name:</strong>Lond Irian<br/><br/><strong>Sex And Specie:</strong>Female human, 28<div class="floatright"> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">pics</div><div class="spoiler_body">(http://i176.photobucket.com/albums/w190/Rakykia/j_zps5e20c463.jpg)(http://i176.photobucket.com/albums/w190/Rakykia/Image5_zps230e64cf.jpg)</div></div></div><br/><br/><strong>Orientation:</strong>Bi, leans to men<br/><br/><strong>Alliance:</strong>Villain? Leading a faction within Atlas<br/><br/><strong>Aura/Semblance:</strong>Her aura has blue colour. The semblance she manifests she calls rather uncreatively “aura skates”. When she activates this ability, the bottom of her feet become covered in a thin sliver of her own aura. It makes her feet become something akin to ice skates that work on all solid surfaces and allow her to glide along the ground (and walls with proper momentum) like she was skating on ice. While it does not add to her acceleration speed, the aura skating allows Lond to reach very high speeds after gathering enough velocity. She has good control over herself while skating, but her turns arch long distances and if she wishes to perform snap changes in direction she has to basically drop most of the speed she has gathered. Using the semblance has become a very inherent part of Lond’s combat style and using it does not tire her too much.<br/><br/><strong>Weapon(s)/fighting style:</strong>Gauss lance. A high tech morphing weapon custom made for Lond by her request. It’s base mode is a thick white lance made of an advanced ceramite material. The Lance thickens considerably towards it’s handguard. In the basic mode, the gauss gun rails of the lance are hidden inside the blade, but once the cannon mode is activated, the long tip separates into four long rails, revealing the “barrel” space of the railgun. The cannon fires very high caliber metal slugs at an enormous force and must be reloaded between every shot by placing a new slug into the acceleration chamber (it can store one shot). The slugs can be infused with dust, but electric dust infused ammo seems to disagree with  the railgun mechanics and is unusable. In both close and ranged combat the weapon excels in delivering strong penetrating blows at medium to long range; it is optimized in piercing heavily armoured targets. However, the weapon lacks in rate of fire and attack speed.<br/><br/>Lond is one of the few to use the proper lancing style of combat from olden days without the aid of vehicles or boosting equipment. She uses her semblance to glide along the ground and walls at high speeds, circling around the battlefield in round arching paths, constantly looking for trajectories that would lead her to collide with the opposition. She prefers quick hit and runs where she skates past her opponents after striking at them once with all her strength and then retreating to find another opportunity. Likewise, she shoots sparingly, preferring to wait for a good aim before firing her gauss cannon either at the enemy, or their immediate surroundings to destroy their footing and cover. In regular close combat, Lond treats the lance much like a two handed baton or a club and simple twats the opponents with it, often looking to just smack them away to get to a firing distance or to find a chance to skate away and go back to her hit and run style.<br/><br/>While Lond is also trained in most common types of weapons and martial arts, she would only really be able to use that training against weak opponents (such as goons and students).<br/><br/><strong>Personality/Behavior:</strong>Her presence seethes of loathing and cynicism as much as her voice does. Lond acts very cold and snap in most interaction and plots only towards her own long since determined goals that she continues to chase with unwavering motivation. She sees regular folk as clueless and lazy things barely worth protecting, and thinks that everyone, every man and child, should be forced to learn to fend for themselves. Lond doesn’t see much value in talking things out, partially because she believes others to be just as twisted and deceitful as herself and partially because of her ‘minor’ superiority complex. Most of the time she just wants to get things over with, and will give an angry glare towards those who might fumble and slow things down, but usually hides most of her frustration from the voice.<br/><br/>Lond hasn’t really been relaxed in years due to accumulated stress. She doesn’t allow herself to have fun, but still somewhere deep within the subconscious longs for the simpler times, when all she had to do was nod at an order and give it her best shot with people she could trust. She always tries to grasp the big picture of things, and terribly irritated or confused when things are too difficult to form that picture. Lond’s favourite pastime is fighting. She finds that through display of physical superiority and violence she can feel like herself.<br/><br/><strong>Character Flaws:</strong>Low rate of fire with high caliber weapon coupled with very sparingly hitting hit and run combat style leaves some openings for her opponents to abuse. Most of the time Lond plays the game of positioning on the battlefield, and if the opponent chooses to use the opportunity between her attacks to counter attack, they can force Lond to take alternate routes as she dodges/blocks or delay her attacks. Additionally the lance is very large and immensely unpractical in close quarters where swinging it like a baton would inevitably scrape the walls.Not to mention that Lond’s semblance prefers large open areas that she can freely skate on, so forcing the fight to happen in small spaces or simple constricting her movements with high rate of fire etc. would prevent her from getting the full advantage of it. In fights with more than one person on Lond’s side she cannot really provide too much support or assistance aside from aimed shots of her gauss cannon, so a team up with other big hitters like herself might give the enemy a clear advantage.<br/><br/>Lond doesn’t really have the most likeable personality and she doesn’t fully acknowledge this. She might often try to stomp or walk over other people and their opinions, hurting them and doesn’t really feel sorry for it either. She has grown used to the stone walls around her heart that have been built over several years. When they break they break hard, and due to this fact she’s systematically avoiding any instances where this might occur from meeting old friends to thinking of the past. The accumulated stress of her current life and denying her own feelings also leaves Lond prone to sometimes making rash and irrational decisions more often than she normaly would.<br/><br/><strong>Background:</strong>Lond was recruited to an Atlas rehabilitation program at the age of 11, she was a badly traumatized girl who had been recovered from a settlement that had happened to be in middle of an armed confrontation between Atlas and the White Fang. She was a very quiet girl who seemed to hold a grudge against pretty much any Atlas guide who tried to talk sense to her. During the school life through the mid teens Lond never really opened up and all of the bent up misery just kept on piling inside her. Some of the coldness and quietness in her demeanor stuck for a very long time and only in her later years began to wash off with time. In her head she made plots against just about everyone around her, and funnily enough the time she spent thinking of how to effectively stab her classmate payed off in sparring training where she whooped ass.<br/><br/>After becoming old enough, Lond was originally a huntress in training for a very short while with some of her academy ‘friends’ - other sad kids that had seemed to be stuck with her through early school life. In the studies and combat training she did quite fine as one would expect, and began experimenting with ways to tie her semblance into her fighting style. However, in the field their whole unit was way too incoherent to work together in real situations. After repeatedly failing missions due to miscommunication among other problems, their team was disbanded. Overall Lond got a very poor impression of the general public and so called “regular” citizens and people from her time as a huntress in training. She saw thankless faces and heard a lot of booing after many of their missions. Her long time impression that regular folk of Atlas (and likely everywhere else) were just a useless grew clear enough for her to put it into words in her head.<br/><br/>Of course, Atlas would not misplace well educated resources that could still be used. Each member of Lond’s original hunter unit found their place within the kingdom; she fit her spot within a very militant deep strike unit of the Atlas army. At first, the switch from a more freeform environment to a stricter organization took Lond some accustoming, but eventually she found that it was her home. Following orders from some source that she could respect with certainty (a higher ranking officer) came to her much easier than taking them from some teammate that she had seen as a peer.<br/>While this may have had happened just the same had become a huntress, she also learned some proper comradery for the first time in her new position. It was not through deep heart to hearts, but rather by just spending almost each waking moment of her time with the strike unit. Long weeks or months without contact to HQ while battling off whatever it was that threatened Atlas at any given time did wonders to knit the bonds of the team tight as family. Lond was at her most cheeriest and open at this stage.<br/><br/>In the end though, that emotional dependence that she grew to have towards her unit was what launched Lond’s mind and career on a path away from light...<br/><br/>That year heavy Grimm infestations were threatening to spread into some districts inside Atlas. The city’s resources were spread wide and thin; the council was forced to make desperate calls. Lond’s unit was sent to take care of a large Grim pack en route to Atlas borders. What was not told to them was that the mission’s real objective was only to delay the grim advance in order to man a defense. It was a sad event created by the combination of mistrust, misinformation and poor scouting intel, but to Lond it meant much worse. Many of her former comrades lost her lives and more got injured so that they’d never fully recover from it again. She wallowed in negative for months, and after a confrontation with her direct Atlas superior few steps above demanded that she return to duty and give her all for the good of the kingdom, all the pieces of the twisted puzzle confusion and tragedy had built inside her head fell in place. She would change Atlas, but for that she needed power.<br/><br/>Lond focused solely on her new motives, locking away most other emotions as she continued working, now as a solo operative. Having successfully faked her devotion to the military, she performed several delicate operations that were considered too nasty for the regular military or citizens to know about, including assassinations. To Lond this was only a pit stop on her new path. Once she got her hands on some dangerous intel that could be used to blackmail her superiors, she did not hesitate to use it. She thoroughly embraced the evil plotter in her, and while climbing through ranks of Atlas military gained her a lot of enemies, she also found a few like minded allies; there were others who had seen enough tragedy to grow bitter and ready to hold onto any idealist movement that promised a change.<br/><br/>Her faction was for the longest time a carefully guarded secret but even when it grew too large to hide within the military, they kept their true agenda masked. In public they were simply a movement backing up Lond to a leadership position, but in truth their aim was revolution - to topple the council of Atlas. Seeing anything that wasn’t technology or war as simply useless distractions, they were planning to usher in a new era of militaristic dystopia on Atlas. Their plans went relatively smoothly, until Lond actually landed in the council of Atlas as the general of one of their military detachments.<br/><br/>She was drowned with bureaucracy and organizational work that left next to no time for advancing her faction. A year passed without major advancements while she kept telling her followers that their day would come, then two. Some began doubting her ability, Lond grew anxious and the stress brought her tight nerves on the surface. Eventually it had to happen; someone low in the ranks gave up and spilled some details. The other council members had from the start been suspicious of Lond, but as their spies began to pick up dubious rumours, their fears grew.<br/><br/>Now, it’s only few months till re-election of the general’s position that Lond is currently filling. She knows that she will not have backing for the next term and that her plans will all fall to ruin if she waits around to be cast aside. Worst of all if someone high up in her faction chooses to switch sides now, she might get imprisoned. She knows that she has to act now if she is to act at all. But how would she do it? Only her inner circle would actually be willing to turn their weapons on other Atlas soldiers, the regular file and rank would just stand there in confusion if she told them to attack. She does not have enough men to perform a straight on coup. Not against the united front of the other council members. At this point, she is desperate for allies, and has sent spies to every corner of the world to find her the right people.<br/><br/>Plot opportunities:<br/>-Internal conflict in Atlas, some spy missions. Other hunter players might encounter her doing rather suspicious things such as trading with villains etc.<br/>-Contact with the main villain, ask him to assassinate the others in Atlas council. (I can see how hilariously this could backfire. If Lond heard of him, she would only see his ability to control the Grimm as the best tool to get rid of the council without being suspected herself, no one could blame her for what the Grimm did and she could assume leadership. However! Most importantly I don’t think that your main villain from what I read would let her have Atlas :D)