"Why did we have to wait behind? I bet the others have already loaded their slaves on the ship and gotten out of this damned heat!"<br/><br/>"Boss said we needed some more, so we needed some more. Hey, you reckon we need to stop? That one's about to fall over?"<br/><br/>"Ah, it's not like he cares! It's be luckier for them if they did die here, at least--"<br/><br/>The muttered conversation between two of the slavers was cut off as he heard a stone falling behind him, and he turned round to see what it was making that noise. And then--<br/><br/><br/><em>Small Mob (trained soldiers): AC 6, Hit Dice 12, Saves 15+, Morale 9, Mob (takes full rolled damage from AOE attacks), Overwhelm (melee, free action, Hardiness save or take 1d6 damage).<br/><br/>Leader: AC 5, Hit Dice 5, Saves 12+, Morale 12, Effort 1/1<br/><br/>And on your side:<br/>Small Mob (trained soldiers): AC 6, Hit Dice 12, Saves 15+, Morale 9, Attack +2, Damage 1d8 ranged or melee, Mob (takes full rolled damage from AOE attacks), Overwhelm (ranged, free action vs a single foe, Evasion save or take 1d6 damage)<br/><br/>You and your allies are acting first.</em>