<strong>Sixth Sense</strong><br/>The Discipline of Sixth Sense permits a Kai Lord to be<br/>forewarned when danger is imminent and tunes him in with<br/>his immediate surroundings. It also allows him to perceive<br/>the true nature of a stranger and to guess their real intentions.<br/>It is this prescience that makes the Kai truly feared by their<br/>enemies, as they learn to anticipate danger long before it<br/>confronts them.<br/><br/><em>Tier I: Second’s Warning</em><br/>The Kai Lord learns to react to his inner sense of selfpreservation<br/>long before he truly knows the source of a threat.<br/>Kai Lords with this power<span class="bbc_u">gain a +1 bonus to their Armour<br/>Class as long as they are not flat-footed in a given combat<br/>round</span>. Kai Lords also<span class="bbc_u">gain a +1 bonus to Reflex saving<br/>throws as long as they are not flat-footed</span>.<br/><br/><em>Tier II: Glancing Blow</em><br/>By trusting their instincts, Kai Lords can turn mortal strikes<br/>into little more than superficial wounds by moving their<br/>bodies away from the force of an attack. Once per day per<br/>point of Dexterity modifier (minimum of once per day), a Kai<br/>Lord can force an opponent who has damaged him to inflict<br/>the minimum amount of damage a melee or ranged attack can<br/>cause (i.e. the lowest possible result of its damage dice). This<br/>ability only works if the attack struck the Kai Lord himself<br/>and cannot be used if the Kai Lord is flat-footed, paralysed<br/>or helpless.<br/><br/><em>Tier III: Dangerous Whispers</em><br/>Kai Lords are always alert for signs of danger, even signs that<br/>no one else can perceive. As a standard action, a Kai Lord<br/>can concentrate on his surroundings and discover the most<br/>dangerous thing within 30 feet of his present location. This<br/>may be nothing more than a concealed weapon or a loose stair,<br/>but if it could pose a danger to the Kai Lord, it will be detected<br/>and a rough mental picture of the danger will form in the Kai<br/>Lord’s mind. Monsters cannot be sensed with this ability, nor<br/>can any humanoid, undead or construct.<br/><br/><em>Tier IV: Sudden Foresight</em><br/>The ability of Dangerous Whispers becomes more attuned,<br/>allowing the Kai Lord to sense nearby monsters, humanoids,<br/>undead and constructs within 30 feet, even if they are hidden<br/>or invisible. This power can be opposed by any creature that<br/>is deliberately hiding its presence. If the Kai Lord beats the<br/>creature in an opposed Will save, he will sense it; otherwise,<br/>the creature remains undetected by this power. Note that<br/>Sudden Foresight takes a standard action to use and will<br/>detect any creatures, regardless of whether they mean to harm<br/>the Kai Lord or not. This ability is not used in conjunction<br/>with Dangerous Whispers – one detects static, non-sentient<br/>dangers while the other specifically senses creatures.<br/><br/><em>Tier V: Knives in the Dark</em><br/>By studying another character, the Kai Lord can sometimes<br/>guess their intentions or tell if they pose an immediate threat.<br/>This is a full-round action that requires a Sense Motive check<br/>opposed by the target’s Will saving throw. If the Kai Lord<br/>is successful, he will be able to tell if the target intends to<br/>harm him or his plans. If he exceeds his opponent’s roll by<br/>5 or more, he gleans a small flash of information regarding<br/>the type of danger the target represents. This may alert the<br/>Kai Lord to a poisoned dagger in the target’s pocket or his<br/>intention to blackmail the character. While Sudden Foresight<br/>will detect creatures, they may not actually be hostile to the<br/>Kai Lord. This power will determine whether a creature has<br/>any hidden agendas against him.