<div align="center">(https://i.imgur.com/m4Mm6q5.png)</div><br/>Upon exiting the cryogenic chamber, you find yourself confronted with a wall and two choices.  Left or right down carpeted hallways.<br/><br/>Taking either way and going straight leads to the crew/passenger quarters.  Two enormous rings on either side of the ship spinning slowly to create artificial gravity and conserve energy in those wings.  There, one will find many, many empty rooms, each a blank slate with a console available to customize them to the individual's need.  After inputting a certain amount of changes to ones' quarters and vacating the room, the doors will close and lock for a short time while the ship's inner machinery fabricates and makes the requested changes.  So long as said changes are within reason, that is.<br/><br/>If, instead of continuing down the hall, though, you turned towards the front of the ship, you'll find another hallway where both paths join and an elevator nestled in the wall.  Down the hallway at the end is the conference room.  The conference room is a sort of lecture hall where a large group of the ship's crew could gather at once for briefings, discussions and anything else that the space would be appropriate for.<br/><br/>On your left along the way, however, is one room.  The cafeteria.  Rations are kept and dispensed to one side of the room, but for those more inclined, a kitchen with it's own supplies can be found on the other.  Food here has a sort of artificial and/or flash-frozen taste to it, though.  A taste that remains unless a particularly skilled cook puts their hand to the task.<br/><br/>On your right are two rooms.  First is the combat training room.  In this room, padded floors and blunted weapons show the intent of it's design, not to kill but to exercise.  Even still, not only are various weapons and protective padding available, but so, too, are consoles offering advanced video instruction for those hoping for self-improvement without the presence of a teacher.<br/><br/>The second room is a typical gym.  It's split into multiple parts, however, with the near-side playing host to the weight lifting equipment, the middle section containing acrobatics equipment and the far side containing locker and shower rooms.<br/><br/>Behind the spoiler is an explanation of the crew quarters consoles and how they work:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The crew rooms are spartan by default.  White walls, no windows and the only features that are there are a small bed, a bathroom (with a basic shower, sink and toilet) and two consoles.  The main console is by the door, but the closet has it's own small console.<br/><br/>The room's main console gives a dizzying variety of options for remodels.  Different kinds of beds suited to different species or individual tastes, for example, and each design can be customized with an even wider variety of patterns and colors including those outside the visible light spectrum.  Any kind of furniture can be chosen to add to the room and as long as the basic shape is retained, different parts of the room can be changed as well (like, if the bathroom needed to be larger, space in the rest of the room could be sacrificed).  The only limit, aside from imagination, is the size of the room.  The size is fixed and cannot be increased.  It is, however, a luxuriously sized space for a single room (think around 1500 square feet), so there is room for adjustments.<br/><br/>Once a floor plan is set up, the room's computer will ask it's new registered owner to leave.  Not sensing any sentient life (robotic or otherwise non-organic included), the door will close and lock.  Macromachines will then tear down and rebuild the room to the specifications listed.  Once done, the room will unlock and the ship's computer will send a message over intercoms that said resident's room is completed.  Rooms can be renovated as many times as a resident wishes, but they will not be able to reenter the room while it's being renovated.<br/><br/>[GM's Note:  If there are any questions about whether a certain unique addition to a room is okay or otherwise reasonable in the lore, feel free to PM me and we can talk about it.  Otherwise, feel free to be creative.  If you want your room to be an actual jungle complete with organic plants, soil and a waterfall, then that's fine.  There's a lot of leeway here for how you want your room to look.]<br/><br/>The closet console is a bit different, though.  Not all species wear clothes, but most of them do, so this console is designed to provide clothing to any individual regardless of body-type or preferences.  An optical sensor in the console can take full-body measurements of the room's registered occupant from a distance and, using those measurements, create a template with which to create any clothing that said occupant might desire.  There are many clothing options from basic and functional to more chic and artistic looks, but like with the room console, choices can be customized.  Using the console, occupants may even design their own clothing if the choices available do not provide enough variety.<br/><br/>Once selections are made, the console will, communicating with a computer in a separate portion of the ship, begin creating the garments.  Once they're ready, they will be placed in the closet via a slot to one side inside it.  Depending on the size of the garments, the closet may also close and lock in a similar way to the room while the outfit is being transported inside.  Once the garment is ready, the closet will open again and the choices will be available to the room's occupant.<br/><br/>Something to note is that however the room is designed, certain key features remain the same.  It still has to connect to the front door in the same place as it started, it still has to have a bathroom and a closet and the consoles for the room and closet will remain the same shape and in the same approximate location.<br/></div></div><br/><br/>1. Conference Room<br/>2. Cafeteria/Kitchen<br/>3. Gym<br/>4. Combat Training Room<br/>5. Elevator<br/>6. Cryo-Stasis Bay<br/>7. To Crew Quarters<br/><br/>OOC Thread (https://elliquiy.com/forums/index.php?topic=310422.0)<br/>1st Floor of the Ship (https://elliquiy.com/forums/index.php?topic=310423.0)<br/>3rd Floor of the Ship (https://elliquiy.com/forums/index.php?topic=310426.0)