<div class="floatleft">(https://elliquiy.com/elluiki/images/5/57/Monsterpoh02.jpg)<br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Danielle - Oracle</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 36pt;"><span class="bbc_font" style="font-family: georgia;"><strong><span class="bbc_u">The Oracle</span></strong></span></span></div><br/><strong>Name:</strong> Danielle Lariana<br/><strong>Also Known As:</strong> Earthroamer<br/><br/><strong>Demeanor:</strong> To strangers she appears distant and would never wander off out of curiosity unless she is actively investigating a lead. She may seem like her head is in the clouds, but she is merely widely aware of her surroundings, watching out for variable she has seen in her visons.<br/><br/><strong>Look:</strong> Her look is conforming and she wears casual, sometimes revealing, clothing in her downtime. When not in her penthouse suite, she wears more girly clothes, with a style that's elegant, yet modest, in muted, sometimes pastel colors.<br/><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Images</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/6/6b/Monsterpoh03.jpg)(https://elliquiy.com/elluiki/images/b/be/Monsterpoh01.jpg)(https://elliquiy.com/elluiki/images/5/57/Monsterpoh02.jpg)<br/>Faceclaim: Monsterpoh </div></div></div><br/><br/><div align="center"><strong><span class="bbc_u">Stats:</span></strong><br/>Blood: 0  |  Heart: 0  |  Mind: 1  |  Spirit: 1<br/><br/><strong><span class="bbc_u">Circles:</span></strong><br/>Mortalis: 1  |  Night: -1  |  Power: 1  |  Wild: 1<br/><br/><span class="bbc_u"><strong>Statuses:</strong></span><br/>Mortalis: 0  |  Night: 0  |  Power: 1  |  Wild: 0<br/><br/><strong><span class="bbc_u">Advancements</span></strong><br/>Mortalis [ ]  |  Night [ ]  |  Power [<strong>X</strong>]  |  Wild [<strong>X</strong>]<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancements</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><div style="text-align: right;"><strong>Available at the beginning of play:</strong></div></td><td>|</td><td><strong>After five advances, you may select:</strong></td></tr><tr><td><div style="text-align: right;">+1 Status (max +1) [ ]<br/>+1 Status (max +1) [ ]<br/>+1 Status (max +1) [ ]<br/>a new Oracle move [ ]<br/>a new Oracle move [ ]<br/>a move from another archetype [ ]<br/>a move from another archetype [ ]<br/>change your Circle [ ]</div></td><td>|<br/>|<br/>|<br/>|<br/>|<br/>|<br/>|<br/>|</td><td>[ ] +1 any Circle (max +3)<br/>[ ] +1 any Circle (max +3)<br/>[ ] Power Status: 2<br/>[ ] get a sanctum<br/>[ ] advance 3 basic moves<br/>[ ] advance 3 basic moves<br/>[ ] change to a new archetype<br/>[ ] retire your character to safety</td></tr></tbody></table></div></div><br/><br/><strong>Harm</strong><br/>Armor [ ]<br/>Faint [ ]<br/>Serious [ ] [ ]<br/>Critical [ ] [ ]  <br/><br/><strong>Scars</strong><br/>[ ] Shattered (-1 Blood)<br/>[ ] Crushed (-1 Heart)<br/>[ ] Fractured (-1 Mind)<br/>[ ] Broken (-1 Spirit)<br/><br/><strong>Corruption</strong><br/>[X] [X] [X] [ ] [ ]<br/><br/>Trigger: When you offer a false prophecy--or lie about the details of a true one--mark corruption:<br/><br/>[ ] take +1 to any stat (max +3)<br/>[ ] take +1 to any stat (max +3)<br/>[ ] take a new corruption move<br/>[ ] take a new corruption move<br/>[ ] take a new corruption move from another archetype or your own<br/>[ ] retire your character; they may return as a Threat<br/><br/><ul class="bbc_list"><li><em>Empath</em> - When you figure someone out, skim the surface, or use psychometry, mark corruption to ask any questions you'd like, not limited to the lists.</li><li><em>I, All-Seeing</em> - Mark corruption and suffer 1-harm (ap) to have a vision about the situation at hand. Ask the MC a question; they will answer it honestly. Take +1 ongoing to act on the information provided.</li><li><em>Dark Fate</em> - Mark corruption to curse a city faction with terrible luck; they take -1 ongoing in the next faction turn. Mark corruption again to obscure your role or ensure the curse lasts for a long time.</li><li><em>Eyes That Burrow</em> - Mark corruption to lock eyes with someone and force them to be still for as long as you maintain the gaze. Mark corruption again to make them forget the experience.</li></ul></div><br/><hr/><br/><strong>Foretellings</strong><br/>Before each faction turn--or at the start of the game--roll with SPIRIT. On a hit, pick one of the options below; after a faction turn, the MC will tell you what your prophetic tools have revealed:<br/><ul class="bbc_list"><li>fate has provided an opportunity to fulfill your role for your benefactor; the MC will tell you how to seize it</li><li>an ally has come to own an item that might reveal more about your prophecy; the MC will tell you where they keep it</li><li>a tragedy has made it possible for you to escape or alter your prophesized path; the MC will tell you what you must do</li></ul><br/>On a 7-9, you must also choose one:<br/><ul class="bbc_list"><li>a threat is closing in; the MC will tell you why it stalks you or your benefactor</li><li>an ally is plotting a betrayal; the MC will tell you when the hammer will fall</li><li>a death lurks in the shadows; the MC will tell you how you can avoid it</li></ul><br/>On a miss, you instead receive a terrifying premonition about the prophecy that binds you to your benefactor; take -1 ongoing to efforts you make to stop it from coming to pass.<br/><br/><strong>Basic Moves:</strong><br/><ul class="bbc_list"><li>Turn to Violence (Blood)</li><li>Persuade an NPC (Heart)</li><li>Figure Someone Out (Mind)</li><li>Escape A Situation (Blood)</li><li>Mislead, Distract or Trick (Mind)</li><li>Keep Your Cool (Spirit)</li><li>Let It Out (Spirit)</li><ul class="bbc_list"><li><em>uncover the essential truth of a thing or person in your presence</em></li><li><em>twist the strands of fate to help or hinder an NPC in your presence</em></li><li><em>frighten or impress someone with knowledge of their past</em></li><li><em>channel a powerful prophecy from beyond concerning a present character</em></li></ul><li>Lend A Hand/Get in the Way</li></ul><br/><strong>Oracle Moves:</strong><br/><ul class="bbc_list"><li><em>Psychometry</em> – when you examine an interesting object, roll with SPIRIT. On a hit ask the MC questions from the list below. On a 10+, ask 3. On a 7-9, ask 1.<br/><ul class="bbc_list"><li>what is the history of this object?</li><li>what bans, wards, or limits are attached to this object?</li><li>where does this object belong?</li><li>what secrets or mysteries has this object been privy to?</li><li>what strong emotions have most recently been near this object?</li></ul>On a miss, ask 1 but the answers you get overwhelm you; take -1 ongoing for this scene.</li><li><em>Skim the Surface</em> – when touching someone to read their surface thoughts, roll SPIRIT. On a hit, ask them questions from the list. On a 10+, ask 3. On a 7-9, ask 1.<br/><ul class="bbc_list"><li>what are you thinking about right now?</li><li>who or what are you protecting?</li><li>what is your hidden pain?</li><li>what secrets are you currently keeping?</li></ul>On a miss, you inflict 1-harm on them and yourself.</li></ul><br/><strong>Intimacy Move</strong><br/>When you share a moment of intimacy--physical or emotional--with another person, you gain a specific and clear vision about that person's future. Mark corruption to ask the MC up to two follow-up questions; they must answer honestly.<br/><br/><strong>End Move</strong><br/>When you die or retire your character, choose a PC; the MC will tell you a dark fate you foresee for them. If you issue warning, they take +1 ongoing to avoid it; if you don't, they take -1 ongoing instead.<br/><br/><hr/><br/><div align="center"><strong><span class="bbc_u">History &amp; Background</span></strong></div><br/>Danielle, whose original name has been expunged and erased, was born in a long-forgotten city in the subterranean continent of Lemuria shortly after the beginning of the 19th-century. Around the time of her transition to adulthood, which is around 17 human years, she began seeing visions. They were trivial at first, mostly foretelling events that would happen the next day. She tried to keep it hidden, but word of her gift reached the elders of her city. Her gift was to be honored, though it carried a tremendous responsibility for her people. The visions did not stop and though some foretold joyous occasions, there was a recurring dream that predicted a coming calamity; a vision she believed would only bring chaos and confusion to Lemuria.<br/><br/>With help from a friend, she ran away and exiled herself to the plane of Earth, where lowly humans dwelt. While she could pass for human, eventually her near-immortal lifespan would raise suspicions. Her gift was more of a curse, an annoying thorn in her side as she was doomed to wander from place to place with no benefit of a home to return to. As such, her people would label her as an "Earthroamer".<br/><br/>Two centuries would pass as she lived among the human populace, through their wars, their calamities, their differences. All the while suppressing her gift, which would come onto her as an annoying itch across her back and forearms, ultimately resulting in her eyes going white. The only way she could prevent such visions from happening would be to shower or submerge herself in cold water.<br/><br/>Around six months ago, her travels brought her to Las Vegas. Her draw in coming to the City was one particular vision of a man helping her up from the ground. With her by his side and with knowledge from her gift, he would bring a stop to a coming dark fate that she had foreseen. Danielle navigated her way to the Wonderland Casino &amp; Resort and literally stumbled into the lobby. Before security could throw her out, the owner of the casino, Evan Bowler Sr. would stop them. She could not explain his fortune towards her and it felt like she was a princess taken to see her prince. Once she saw his son, Evan Bowler Jr., she collapsed to her knees. He was the man in her vision, the one who would stop the dark fate in her visions. He too was smitten by her, though she would come to know that they were expecting someone like her. While he and his circle knew what she was, as a display of trust, Danielle touched Evan, receiving insight to his emotions. She told him to sell a couple properties, a decision that would greatly anger his father, but in the end, resulted in a bit more freedom in his business. Danielle would soon be an ever-present woman in his presence and therefore, an person people grew envious towards.<br/><br/>Danielle would come to know that all sorts of supernatural beings flocked to Vegas. Even if you were not something more than human, you'd know that Las Vegas was an oasis in a deathly desert. In her service to Mr. Bowler, she has gained word of another Lemurian in the city. She has met him once before, but the interaction was very hostile and thus, he is banned from ever setting foot in the Wonderland Casino &amp; Resort. The [Rogue Lemurian] knows of Danielle's gift and will go out of his way to sway her loyalty from Mr. Bowler back to her people, as her visions would greatly benefit them.<br/><br/>While the love that Evan has for her, lavishing her with money, gifts, and private cottage on the ground of his resort, the love is mostly platonic. Evan has it in his head that Danielle will eventually succumb to his advances, though until now, she has yet to submit herself fully. Therefore, she continually sees their relationship as strictly business. She has reasons to leave, to wander like the Earthroamer she is, but the Wonderland Casino &amp; Resort has been her home for the last six months; a home she has searched endlessly for two centuries.<br/><br/>Danielle currently resides in a one-bedroom cottage with a private pool on the property. She has a wandering black cat as a companion that she saved some time ago.<br/><br/><hr/><br/><strong>Starting Gear:</strong><br/><ul class="bbc_list"><li>Whatever her benefactor provides, which usually includes transportation, money to spend, and clothes to wear.</li><li>Danielle wears an exquisitely-cut amethyst crystal around her neck, fashion on a metal chain. Its deep purple hue is a stark contrast against her fair skin. It also prevents her from feeling the effects of drunkenness.</li><li>An ancient grimoire (https://vignette.wikia.nocookie.net/pirates/images/4/42/AWETheMapbyJimByrkit.jpg/revision/latest?cb=20110416001553), that when unrolled, displays a series of concentric circles that rotate to form a series of runes (similar to the Mao Kun map in Pirates of the Caribbean).</li><li>A pair of smooth, metal Chinese boading balls (https://i.pinimg.com/originals/61/85/15/61851561ab7ebe6fd2a47c72352052c7.jpg), stored in a silk and felt box. Often mistaken for a toy, it has been a more portable means to channel her powers. The balls chime as they are rotated around one another. The chime will resonate, triggering her powers, though at a weaker level.</li></ul><br/><div align="center"><strong>Starting Debts</strong></div><table class="bbc_table"><tbody><tr><td><div align="center"><strong>Debts Owed to Danielle</strong></div></td><td><div align="center"><strong>Debts Danielle Owes to Others</strong></div></td></tr><tr><td><ul class="bbc_list"><li>Anoushka Chockalingam is an art gallery owner who's collected<br/>an array of otherworldly artifacts, especially one that allows her<br/>to walk in dreams. When Danielle was figuring out her purpose<br/>in Las Vegas, Anoushka inadvertently stumbled into her vision,<br/>misdirecting her to her art gallery and delaying her meeting with<br/>her destiny. This mix-up has caused Anoushka to owe her a debt.<br/>While she has forgiven Miss Chockalingam for this, Danielle<br/>chooses to avoid her neck of the woods.</li></ul></td><td><ul class="bbc_list"><li>Maya Lopez, an Oracle who works in the downtown market, <br/>helped decipher some of Danielle's visions, with unique insights.<br/>She owes them 2 Debts.</li><li>Danielle had a dark vision about Taryn, but gave bad guidance.<br/>She owes Taryn 1 Debt.</li><li>[Imp] Taryn offered someone a job of clairvoyance shortly after<br/>her arrival to Las Vegas, when no one else would give them the<br/>time of day. It did not work out in Taryn's favor, so Danielle owes<br/>1 debt to Taryn.</li><li>Evan Bowler Jr. went out of his way to support Danielle when<br/>no one else would. He has provided her with lodging rent-free in<br/>the Wonderland Casino &amp; Resort, comped all of her meals, and<br/>provides complimentary limousine service and car rentals. Danielle<br/>owes Evan 2 debts.</li></ul></td></tr></tbody></table><br/><br/><br/><br/><br/><hr/><br/><div align="center"><strong><span class="bbc_u">Danielle's Benefactor</span></strong></div><br/><strong>Name:</strong>  Evan Bowler Jr.<br/><strong>Bio:</strong>  The Bowler Clan manages a haven for Fae in the Wonderland Casino &amp; Resort, an oasis within the oasis of Las Vegas. The Clan is headed by Evan Bowler Sr., who is exclusively addressed as Mr. Bowler. He manifests powers and personalities similar to a Leprechaun and has a somewhat indirect effect on the individual lucks of his casino patrons. He is not seen nowadays, but the staff are aware he is operating behind the scenes.<br/><br/>His son, usually addressed as simply Evan or Junior, is the face of the property and the head supervisor of all the business dealings. While not manifesting any specific power, he takes after his old man, being proficient in handling the day-to-day business the Resort has for both its Fae and non-Fae visitors. He didn't have much confidence in making important decisions, but it all changed when Danielle stumbled into his lobby. She incredibly took away his nervousness and confusion and allowed him to make a sound decision about a couple properties that needed to be closed, for the betterment of the whole portfolio.<br/><strong>Circle:</strong>  Wild<br/><strong>Danielle's Prophecy:</strong>  They alone can protect you from a dark fate that you have foreseen<br/><strong>Strengths:</strong>  <br/><ul class="bbc_list"><li>They speak truthfully and honor their word</li><li>Their minions are disciplined and loyal</li></ul><strong>Flaws:</strong>  <br/><ul class="bbc_list"><li>They have defenses against your sight</li><li>They are madly in love with you</li></ul></div></div></div></div><em>OOC: Entering the store, who do we see inside? Employees? Other customers? Locals?</em><br/><hr/>Danielle walked down the road from where they had parked. To others, it may look like they had run out of gas and were on their way to the gas station to get some. Fiona had a point. The last thing she wanted was for only an innocent party getting hurt while the ones who attacked the bookstore earlier to escape without a scratch. They had to be smart about this.<strong>"Good idea. How about the general store? I figure we've been to enough diners for one day,"</strong>Danielle commented. When they got to the building outside the RV and trailer park, she noticed the chain link fence as well as the two gates for entry, both having a keypad of some sort next to them. As far as she could see, there wasn't any guards or security for that matter.<br/><br/>Danielle opened the door to the general store, holding it open for Fiona. She seemed to hold the brick inconspicuously and didn't fumble when she entered the air-conditioned store.