<div class="floatright"><em><strong><span class="bbc_font" style="font-family: comic sans ms;">For:<br/>(http://www.angelickitten.com/gal/avatar/devon.jpg)<br/>Devonayes <br/>Cantana</span></strong></em></div><br/><table class="bbc_table"><tbody><tr><td><strong>Character Name</strong></td><td>Devonayes Catana</td></tr><tr><td><strong>Race</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Human</div><div class="spoiler_body">(4rp)  Flexible Bonus Feat (+1 Feat at 1st Level)<br/>(4rp)  Skilled  (+1 Skill Rank each level)<br/>(2rp)  Scavenger (+2 bonus for Appraise and Perception checks to find hidden objects and determine if food is spoiled or identify a potion by taste.) </div></div> </td></tr><tr><td><strong>Gender</strong></td><td>Female</td></tr><tr><td><strong>Faith</strong></td><td>Aericel</td></tr><tr><td><strong>Alignment</strong></td><td>Chaotic Good</td></tr><tr><td><strong>Life Style</strong></td><td>Standard (free)</td></tr><tr><td><strong>Level</strong></td><td>3rd Level Ranger {<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Divine Tracker</div><div class="spoiler_body">http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker)</div></div>}</td></tr><tr><td><strong>+3 Base Attack Bonus</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Math</div><div class="spoiler_body">+3 Ranger</div></div></td></tr><tr><td><strong>+5 Armor Class</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Math</div><div class="spoiler_body">+2 Base Armor, +3 Dexterity</div></div></td></tr><tr><td><strong>Hit Points</strong></td><td>26 of 26 Hit Points</td></tr><tr><td><strong>Wound Points</strong></td><td>10 of 10 Wound Points</td></tr><tr><td><strong>Saving Throws</strong></td></tr><tr><td><strong>Fortitude Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Willpower Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Reflex Save</strong></td><td>+1 (Level) +3 (Ability)</td></tr><tr><td><strong>Ability Scores</strong></td></tr><tr><td><strong>Strength</strong></td><td>14  +2 Modifier</td></tr><tr><td><strong>Dexterity</strong></td><td>16  +3 Modiifer</td></tr><tr><td><strong>Constitution</strong></td><td>10  +0 Modifier</td></tr><tr><td><strong>Intelligence</strong></td><td>12  +1 Modifier   {Native:Human(Spanish), Human (Euro)}</td></tr><tr><td><strong>Wisdom</strong></td><td>10  +0 Modifier</td></tr><tr><td><strong>Charisma</strong></td><td>10  +0 Modifier</td></tr><tr><td><strong>Traits</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knight of the Rose</div><div class="spoiler_body">As an active member of the Order of the Rose, the character is entitled to the standard benefits.   "In the name of the queen" (1/Mission), MW Leather Armor, MW Glassteel Dagger Imbued with magic Weapon, and 10gp paid towards Lifestyle Tax</div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Secret Knowledge</div><div class="spoiler_body">+2 Trait bonus on ks:Religion checks and is is considered a class skill for you., </div></div></td></tr><tr><td><strong>Feats</strong></td></tr><tr><td>(Racial)</td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Point Blank Shot</div><div class="spoiler_body">+1Attack/Damage at 30' or less</div></div></td></tr><tr><td>(1st level)</td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Precise Shot</div><div class="spoiler_body">No penalty for shooting into melee</div></div></td></tr><tr><td>(Ranger Favored Weapon)</td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapon Focus</div><div class="spoiler_body">+1 Attack w/Longbows</div></div></td></tr><tr><td>(Ranger Combat Style)</td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rapid Shot</div><div class="spoiler_body">May make an extra ranged attack</div></div></td></tr><tr><td>(3rd level)</td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Deadly Aim</div><div class="spoiler_body">May choose to take a -1 penalty on all ranged attack rolls, to gain a +2 bonus on all ranged damage rolls.  The use of this feat must be made before dice rolls are made.  {noted on dice roller}</div></div></td></tr><tr><td>(Ranger)</td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Endurance</div><div class="spoiler_body">+4 bonus on related checks and saves.</div></div></td></tr><tr><td><strong>Class Features {Ranger}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple and Martial Weapons<br/>All Light and Medium Armor<br/>All Shields, except Tower<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tracking</div><div class="spoiler_body">+1 Bonus to Survival checks for Tracking (<em>1/2 your level</em>)</div></div></td></tr><tr><td><strong>Favored Enemies</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Humans</div><div class="spoiler_body">+2 Attack and Damage Bonus<br/>+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival Checks</div></div></td></tr><tr><td><strong>Combat Style</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Archery</div><div class="spoiler_body">Point Blank</div></div></td></tr><tr><td><strong>Favored Terrain</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Terrain</div><div class="spoiler_body">+2 bonus on Initiative checks, ks(Geography), Perception, Stealth, and Survival Checks in this terrain</div></div>.</td></tr><tr><td><strong>Favored Weapon</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Replaces Wild Empathy</div><div class="spoiler_body">Aericel's Favored weapon is the Longbow.</div></div></td></tr><tr><td></td></tr><tr><td><strong>Skills</strong></td><td>Ranger Class (6 points) + 1 Bonus (Int Mod.) + 1 (Racial) = 8 per level</td></tr><tr><td></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(+3 Mod.) Dexterity Skills</div><div class="spoiler_body">1nt  Acrobatics<br/>1nt  Escape Artist<br/>1t  Stealth    {+2 Favored Terrain}<br/></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(+1 Mod.) Intelligence Skills</div><div class="spoiler_body">1nt  Appraise           {+2 racial}<br/>3t  Craft Bows<br/>--  ks: All              {+2 Favored Enemy/Human}<br/>2t  ks: Geography{+2 Favored Terrain}<br/>3t  ks: Nature<br/>3t  ks: Religion      {+2 trait}<br/>1t  Spellcraft          {+2 racial to ID potion by taste}<br/></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(+0 Mod.) Wisdom Skills</div><div class="spoiler_body">3t  Perception        {+2 Favored Enemy/Human}{+2 Favored Terrain}{+2 racial to determined spoiled food}<br/>0nt  Sense Motive    {+2 Favored Enemy/Human}<br/>3t  Survival            {+2 Favored Enemy/Human}{+2 Favored Terrain}{+1 class to tracking}<br/></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(+0 Mod.) Charisma Skills</div><div class="spoiler_body">0nt  Bluff                   {+2 Favored Enemy/Human}<br/>1t Diplomacy<br/>1t Handle Animal<br/></div></div></td></tr><tr><td><strong>Encumbrance</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tables</div><div class="spoiler_body">up to 058# = Light *=(30' base move)<br/>up to 116# = Medium  (20' base move)<br/>up to 175# = Heavy (20' base move)</div></div></td></tr><tr><td><strong>Armor</strong></td><td>08#  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Roses Raiment</div><div class="spoiler_body">MW {-20% weight} Leather Armor ~ +2 Armor</div></div></td></tr><tr><td><strong>Weapon</strong></td><td>04#  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Masterwork Longbow Imbued w/Truestrike</div><div class="spoiler_body">Attack +8 / (s) Damage d8 ~ Critical (x3) ~ Range 100'<br/>Point Blank Bonus Attack +1 / Damage +1 <br/>Rapid Shot {Full Round Attack} Attack -2 for both rolls<br/><br/>Quiver w/(20) Arrows</div></div> </td></tr><tr><td></td><td>01#  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rose's Thorn</div><div class="spoiler_body">Melee Attack +5 / (p/s) Damage d4+2 ~ Critical 19-20(x2) <br/>Thrown Attack +6 / Damage d4+2 ~ Critical 19-20(x2) ~ Range 10'<br/>{Glassteel halves the value of non-magical armor}<br/>Imbued with Magic Weapon (1/Day)</div></div></td></tr><tr><td></td><td>01#  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dagger</div><div class="spoiler_body">Melee Attack +5 / (p/s) Damage d4 ~ Critical 19-20(x2) <br/>Thrown Attack +6 / Damage d4+2 ~ Critical 19-20(x2) ~ Range 10'</div></div></td></tr><tr><td></td><td>--#  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wooden Holy Symbols of the Pious</div><div class="spoiler_body">Acts as a normal Holy Symbols, though it's been enchanted with (1) charge, to cast 'Stabilize' should the wearer's hit point be reduced to less than zero, automatically stabilizing the character.  A successful FP roll will also heal the wearer d4 hit points.  When the charage is expended the Holy symbol becomes brittle and crumbles away becoming useless.</div></div></td></tr><tr><td><strong>Purse</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Coins</div><div class="spoiler_body">20 Gold Coins<br/>13 Silver Coins</div></div></td></tr><tr><td><strong>Stashed</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Owns but does not carry</div><div class="spoiler_body">None</div></div></td></tr></tbody></table><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Devonayes Cantana of House Cantana.  A girl of noble birth from the country of (whatever Neo Spain is), Devonayes, called Devoni or Dev by her friends, was a slight wild child.  She enjoyed being out and about, exploring and learning about the way things moved in the wilderness around her.  She would sneak out at night and climb trees and simply enjoy the outside world...<br/><br/>...that's where she first learned that the world was not all bright and shiny.  It was full of dangers...such as the wolves that stalked her through the woods that night.  She ran for her life but they were close and nipping at her heels.  She had ventured too far into the woods and had encroached on their territory by accident.  As she ran, she tripped over a root and tumbled down a hill.  The wolves were stalking their prey and were close, one leaping to pounce on her...as a whistle in the air was heard and arrows flew into the members of the wolf pack.  Devoni had been saved by a band of elven Rangers who protected the woods.  They brought her home safe and sound and she was forbidden from going out into the woods...but that didn't stop her.  Instead, she sought out the band and convinced them to teach her their ways.  For a couple of years, she would find them and learn from them: how to hunt and track...and how to pray.  They were in the service of Aericel, the Lord of Storms and they used their gifts to hunt down what their deity demanded.  They were in the woods waiting for their next task and they taught Devoni about this god as well.<br/><br/>Devoni would leave home and begin to travel at 19, making her own personal pilgrimage across the countries to visit various Aericel temples to hopefully gain his favor so that she could better help the world.  She learned from the elves that humans ignored the pain of the world.  Dev wanted to be different.  She wanted to gain her deity's favor and use her abilities to help heal the world, help bring the world to a better future.  During her pilgrimage, she was chosen, not only by her deity, but to become part of the Order of the Rose, a knighthood that would allow her to do what she intended: give the world a better future.<br/></div></div>