We'll play essentially by the book for now.  If anything seems problematic as we go, we'll discuss possible changes (which I will post here for reference).  For sanity's sake, I'll probably handle the dice-rolling, unless one of you objects.<br/><br/>I will post XP in this thread as it's awarded.<br/><br/>Post character sheets, descriptions, backgrounds and suchlike in this thread as well.  A brief description of any sensei or staff members under your Backgrounds is necessary for me to have any idea what's going on.  If you do not care to spend points on the Manager background, one will be provided for you.  I can promise he won't be a complete loser.<br/><br/>By the way, although botches on damage rolls won't normally be a huge deal, they may affect your movement for the round -- for example, if you interrupted a grappler by stepping out of his hex before he could grab you to deliver a Jab, and botch, you may land right back in his hex.<br/><br/>(A side note about the setting: Freestyle-division Street Fighting is illegal in most Western countries, including the USA.  It's still a worldwide phenomenon and very popular, though.  Cops are potential trouble, but getting arrested isn't a big day-to-day concern.  Constantly ducking the law detracts from supernatural martial arts action.<br/><br/>Throwing Hadokens in a bar fight is still a bad idea, though.)<br/><br/>---------------------------------<br/><br/>Records:<br/>Wilson: 6 Wins, 1 Loss, 4 KOs<br/>House: 4 Wins, 2 Losses, 4 KOs<br/><br/>Renown:<br/>Wilson has 5 temporary Honor and 9temporary Glory.<br/>House has 1 temporary Honor and 6 temporary Glory.<br/><br/>---------------------------------<br/><br/>XP Gains:<br/>2 general XP for your characters' names<br/>15 general XP and 5 secondary XP for kicking ass and taking names in Manhattan (re: The Battle Begins)<br/>25 general XP and 10 secondary XP for scenes of extreme violence on Long Island (re: Movin' On Up)<br/><br/>Total XP Available:<br/>42 general and 15 secondary<br/><br/>(Please record all XP expenditures somewhere on your sheet.  XP can only be spent when you actually have time to train, especially between tournaments.<br/><br/>Secondary XP works just like any other XP, but can only be spent on Social Attributes, Mental Attributes, and Abilities.  I do this so that you can actually develop the non-violent aspects of your character somewhat without kneecapping yourself.)