<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171736#msg14171736">Quote from: wander on 28-05-2018, 02:19:33</a></div></div><blockquote class="bbc_standard_quote">Because it's the Mech bois, having both an apothecary and a techmarine on board is a very good thing for when it comes to finding survivors and extraction of resources, both living and mech. Healing and entrenchment have their benefits too of course.<br/><br/>With Hairy's Ultramarine Devastator we have a fairly balanced Kill-Team, with both long range support and a variety of melee builds. Blood Angels on recon should cover anything that could be perceived.<br/><br/>How are we deciding squad leader?<br/>I'm fine with whoever gets it, just noticed however my own character has +10 Command (due to their Helm), so rolling 48 at Trained (due to Tactical it's Trained not Basic). Wal'Dron is currently most likely to pass Command tests through that.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Only problem is he's gonna be the sniper and won't likely stay 30 metres from the rest of us to keep up squad mode shit. xD<br/><br/>Though a good side of your guy is we get more cohesion points from him having command as a skill. xD