The speed-dailed number is immediately answered. "It depends on how much you want to hedge against intruders like the ones before. As a safe range... I'd say no less than a quarter of 'em and no more than half. 'Course if you don't think those wierdos'll be back soon, you could take up to two-thirds."<br/><br/>Thankfully, the logistics of today are better than the methods of the past, even better than Creation's methods for people that were not the Chosen. And though the plotted against know it not, fate approaches, sure as moon follows the sun.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonuses and set-up</div><div class="spoiler_body">Outside of the direct use of them, each percentage represents a success bonus to gather info and such. Also, the group occult knowledge roll has grown to eleven dice.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">For Scene change, read it.</div><div class="spoiler_body">Falcons fly straight and fast, so says one of the hidden-in-plain sight style of messages for the Falcones. They've got rivals out the ass in Hong Kong and if not for a general agreement among those groups to not cause trouble at the port, this ship would have never made it more than a half-dozen minutes on the water, much less to a Japanese port.<br/><br/>That it managed to make its way, heavy with its illegal cargo, to Shimoda meant that the truce was working. This was, of course, a code for the group. It would land in a 'newly found' natural port and take safe routes to a secondary safe house, where the drugs would be counted and shipped off to their other locations, both legal and illegal. Despite the recent losses, the high heads of the group were sure that only a miracle could prevent them from becoming a, no, the dominant criminal power in <del>The World!</del> Asia.</div></div>