Factions<br/>Throughout the Galaxy there are various factions.  Here is a list of the factions that have not been meantioned above.<br/><br/>Militia:   The Militia are police agents that patrol their home galaxy systems.  They focus on smugglers, and other problems like pirates.  They are not part of the Alliance military but if needed will back up there respective Armies if needed.  Militias are usually pro-dominant in the species of the worlds that are around.  For example, a Callary planet will have a Callary Militia, Human planets will have Human Militia’s and so forth.<br/><br/>Militia’s tend to mainly consist of small, fighter ships,  as there home bases tend to be close by.  However, sometimes they have class 3 ships with them for added muscle and a place to questin prisoners quickly if needed.  However, sometimes bored Militia have been known to take into custody people who are even slightly suspicious, so they can kill some time questioning them.<br/><br/>Merchant Guilds:  The Merchants guild is a guild of pilots, who are not affiliated with the Alliance that use there ships to transport cargo to various planets and stations.  Even though they are not a combative force, they have surprising clout, as if the Merchant guild decides to ban trade to a certain planet or station, it makes it considerably more difficult to sell and aquire goods.  The Merchant guild is known to give patrol contracts and transport contracts to Privateers for a decent rate.<br/><br/><br/>Mercenary Guild:  The Mercenary  guild lives by the gun and dies for the gun.  They hire themselves out to the highest bidder.  Once a contract is taken, it will be fulfilled, even if it costs many lives.  Broken contracts are not looked fondly upon, unless there is an extremely good reason.  The Mercenary guild is very loyal to it’s members, and upsetting the guild is usually a bad idea, as a mobilized Mercenary guild can be an extremely powerful force to deal with.  The Mercenary guild has been known to hire privateers for jobs.<br/><br/>Pirates:  Pirates usually work in small bands, making outposts on abandoned space stations and large asteroids.  They attack transport vessels, capturing the ship, loading as much cargo as they can, and escaping before the local militia has arrived.  Speed is there key to success.  They Have little loyalty, and think nothing of turning on each other if they feel it will place them in a higher position.<br/><br/>Privateers:  Privateers are freelance ship pilots, who do missions as they see fit, usually being hired by a guild, military, militia or private contractors.  They do a delicate dance between the Legal and illegal, and vary as much as people.<br/><br/>