Ok so here is my character.<br/><br/><br/>Name: Kouryu Saito<br/>Alias: Ninja<br/>Player: Jinhitomi<br/>Chronicle: Owod Mutant<br/>Residence: X mansion (Formerly Saito Clan Compound<br/>Age:18<br/>Date of Birth: 1993/04/17<br/>Apparent Age: 18<br/>Height: 5'10"<br/>Weight: 180<br/>Hair: Black<br/>Eyes: Brown<br/>Nature: Soldier<br/>Demeanor: Caregiver<br/>Concept: Ex Ninja Clan Member turned X men<br/>Affiliation: X-Men (Formerly Saito Clan)<br/>Mentor: None<br/><br/>PHYSICAL:<br/>Strength 3<br/>Dexterity 4 (Lightning Reflexes)<br/>Stamina 3<br/><br/>SOCIAL:<br/>Charisma 2<br/>Manipulation 2<br/>Appearance 2<br/><br/>MENTAL:<br/>Perception 3<br/>Intelligence 3<br/>Wits 2<br/><br/>TALENTS:<br/>Alertness 3<br/>Athletics 2<br/>Blindfight<br/>Brawl<br/>Diplomacy<br/>Dodge<br/>Empathy<br/>Expression<br/>Fine Control<br/>Instruction<br/>Intimidation<br/>Intuition<br/>Search<br/>Sense Deception<br/>Sensuality<br/>Stun Man.<br/>Style<br/>Streetwise 2<br/>Subterfuge 2<br/>Tracking  2<br/><br/>SKILLS:<br/>Acrobatics<br/>Animal Ken<br/>Climbing<br/>Crafts<br/>Directed Blast<br/>Disguise 2<br/>Drive<br/>Etiquette<br/>Firearms<br/>Leadership 1<br/>Meditation<br/>Melee  3<br/>Missiles<br/>Performance<br/>Pilot<br/>Repair<br/>Riding<br/>Security 3<br/>Stealth 3<br/>Survival<br/>Technology<br/>Martial Arts 4 (Hard Style)<br/><br/>KNOWLEDGES:<br/>Area Knowledge<br/>Academics<br/>Bureaucracy<br/>Computer<br/>Culture<br/>Enigmas<br/>Genetics<br/>Herbalism<br/>History<br/>Finance<br/>Investigation<br/>Law 1<br/>Linguistics 2 (Japanese((Base language)), English, Korean)<br/>Magic Lore<br/>Medicine 1<br/>Mutant Lore 1<br/>Occult<br/>Politics<br/>Power Lore<br/>Science<br/>Sewer Lore<br/>Theology<br/><br/>OTHER TRAITS:<br/><br/>BACKGROUNDS:<br/>Resources 1<br/>Training Facilities 5<br/>Equipment 2 (Sword)<br/>Allies : 2 (Iga Clan, Specifically Saya Igarashi)<br/>POWERS:<br/>Zenjoriki 4<br/>The arts of invisibility, legendary discipline of the ninja, have<br/>become second nature to a mutant with this Power. Although it assumes<br/>a fluid grace and high Dexterity, the heart of Zenjoriki is actually in<br/>the mental focus that it requires. The mutant adds his Zenjoriki score<br/>to all Stealth dice pools, so any roll involving this Power will be a<br/>stealth roll.<br/>¥ The mutant adds his Rank in Zenjoriki to all Stealth pools.<br/>Superhuman levels of quiet are possible in this case. Mutants with<br/>Heightened Senses do not have a reduced difficulty to detect the sneak<br/>with their hearing.<br/>¥¥ The mutant is also scentless, capable of defeating dogs or other<br/>beings with a super-human sense of smell. Additionally, he is capable<br/>of hiding in the smallest depressions and behind objects that others<br/>would swear could never conceal a full-grown man. He can't hide behind<br/>a mouse or Lego brick, mind you.<br/>¥¥¥ The capability of hiding in plain sight comes at this Rank. Even<br/>if others are looking right at him, the mutant can make a diversion<br/>and hide with a Manipulation + Stealth roll (difficulty of the<br/>opponents' Perception + Alertness, max 10). There must be some cover,<br/>even if it is only another person to hide behind.<br/>¥¥¥¥ A keen understanding of human observation patterns allows the<br/>mutant to perform the 'just out of sight' trick, which requires an<br/>initial five successes on a dice roll. He may hide right behind,<br/>beside, in front of someone, moving as they move, keeping just out of<br/>their visual fields and so remaining undetected, even in a wasteland.<br/>This is a Wits + Stealth roll, diff of the opponent's Perception and<br/>Alertness. It is very difficult against two people; in addition to the<br/>difficulty of hiding from the most perceptive of the two, each person<br/>gets to roll Perception + Alertness (diff of the mutant's Wits +<br/>Zenjoriki), and their combined score is the minimum number of successes<br/>that the mutant needs to stay hidden from both (minimum of one success,<br/>even if they both manage to botch). If there are three people, the<br/>same principle applies.<br/>Martial arts supremacy 4<br/>Iron Fist has this Power, which makes the mutant into one of the<br/>greatest hand-to-hand combat technicians alive. It allows the mutant<br/>to use Martial Arts (a Skill, rather than the Brawl score, which is<br/>a Talent) and then add his Rank in this Power to all rolls associated<br/>with Martial Arts, including rolls to hit or block and damage pools.<br/>No roll is required.<br/><br/><br/><br/>POWER STUNTS:<br/>Zenjoriki:<br/>¥¥¥ Spot Hidden- the ninja, familiar as he is with the art of moving<br/>silently, can spot the earmarks of the same. He automatically gets<br/>a Perception + Stealth roll to spot people hiding, or to notice the<br/>tiny mistakes of people sneaking up on him. The difficulty is the<br/>opponent's Wits + Stealth, and only one success is required.<br/>Martial Arts supremacy:<br/><br/>¥ Kata- the mutant may train with one melee weapon, such as a sword<br/>or mace, and use his score in Martial Arts rather than his score in<br/>Melee to attack with it. As such, the bonuses from this Power are<br/>applied to it. (His Sword is the Weapon in question)<br/><br/>ADVANTAGES:<br/>Power Potential 6<br/>Actual Power Level 4<br/>Power Charge 3<br/><br/><br/>WILLPOWER: 5<br/><br/>MERITS:<br/>Ninja Clan Membership (5 point Merit)- You belong to a powerful family of<br/>shadow warriors. They may be the descendants of the Iga or Koga, or they<br/>may be the Hand, or the Si-Fan, or any other such group. In any case, the<br/>mutant may purchase the Power: Zenjoriki at any time, and may also purchase<br/>or improve the Background: Home Turf multiple times (for different<br/>locales). The cost for this in Experience is the same as for improving<br/>Abilities.<br/>FLAWS:<br/>Hunted -3<br/>Vengeful -2<br/>Enemy -2 (Kintaro Fuma)<br/><br/>HISTORY:<br/>Saito, Kouryu was raised knowing he was the heir to the small Saito clan, A splinter off of and allies of the Iga Clan. From birth pretty much he was raised with his fiancee Aika Saito, given the last name because she was adopted by the clan. He fell in love with Aika early  and spent as much time as he could with her aside from his training, though lessons of stealth and fighting came very Easy to Kouryu for Obvious reasons. At the age of 12 during a training exercise Kouryu managed to sneak up on and put a blade to the throat of one of the most experienced Ninja's in the Village. They decided then that Kouryu was far more than the average ninja. He had two years left with Aika before they sent him to Xavier's school to learn about his abilities. Warning him not to grow soft in the environment he was in. Kouryu Learned quickly at Xaviers school Especially suprising people with how well he could hide. the kid was virtually untrackable. He had fun and received Letters from Aika almost every day. Writing back to her just as often. A little saddened that he had to be so far away from the woman he loved, but he was learning to control his abilities and make him a better asset and future clan leader.  Shortly after his 16th birthday the letters from Aika stopped altogether. A couple weeks later He was informed By his long time friend's family, the Igarashi family; a member of the parent Iga clan,  that the Saito clan and all of it's members had been killed by the Koga Clan led by the Fuma family. From that day till Current Ko has been extremely Cold and distant. Not letting People really get close to him. As the person HE had let the closest had Died and left him feeling empty.<br/><br/>Martial Arts Maneuvers:<br/>Blow to Pressure Point: The martial artist learns to strike the pressure<br/>points and Chi meridians in the body, thus causing significant damage.<br/>Difficulty 8, damage Str + 3.<br/><br/>Killing Blows: A study of anatomy and a careful use of chambering and force<br/>allows the skilled martial artist to inflict devastating injury on his<br/>opponents, possibly killing them with single blows. Killing blows inflict<br/>lethal damage. No special roll or expenditure is required; the martial<br/>artist may simply decide to score lethal damage instead of bashing damage<br/>with his attacks - Killing blows may not be effective against non-human<br/>opponents, at the Storyteller's discretion. (After all, where are the vital<br/>spots on a bakemono?).<br/><br/>Damaging Block: The martial artist's blocks are really attacks aimed at<br/>attacking limbs. Make a normal Block roll, but if the artist scores three<br/>or more successes, she also inflicts her Strength in damage.<br/><br/>Dragon Tail Sweep: This spinning leg sweep can knock the martial artist's<br/>opponent to the ground. Treat this maneuver like a Throw, but the martial<br/>artist does not have to grapple with the opponent. Difficulty 8, damage<br/>(opponent's Strength).<br/><br/>Ground Fighting: Exotic styles like Penjak Silat stress the need to fight<br/>effectively in any terrain, under any conditions. Instead of flailing<br/>about aimlessly, a skilled fighter can use prone combat to her advantage.<br/>Skill in ground fighting allows a martial artist to attack and defend<br/>normally while crouching or prone; she suffers no penalties. Of course,<br/>the character must still be able to reach her targets<br/><br/>Spinning Kick: This fast, powerful kick does significant damage to<br/>opponents, and looks impressive as well. Difficulty 7, damage Str + 2.<br/><br/>Ripping Strike: Used primarily with the Tiger Claw and Eagle Claw<br/>techniques, a ripping strike rakes across the victim with stiffened fingers<br/>bent into a claw-like grasp. The martial artist may strike with the palm<br/>of his hand, or even rip into the opponent's flesh. A ripping strike<br/>inflicts normal damage. However, such attacks are quite painful if<br/>executed successfully, and thus, cause the opponent to lose one from her<br/>dice pools for the remainder of the turn and in the following turn due to<br/>the pain - At the Storyteller's discretion, a properly executed ripping<br/>strike of significant damage (five or more health levels) may actually tear<br/>out ears, eyes or chunks of skin.<br/><br/>Ko's Sword-- Str +2 katana<br/>X-Factoring (Mental) [AL] The Mad Thinker does not have precognition; he is merely extremely good at predicting the behavior of others. Domino's ex-husband, Milo Thurman, also could make a good bet when he saw the opportunity. This Power allows the mutant to predict such things as the outcomes of lotteries, the actions of others, and even simple random chanceto the point that it almost appears that he is controlling events. If there would be any roll required, it would be Perception + X-Factoring, difficulty of the opposing character's Intelligence + Manipulation.<br/>¥ The mutant always declares his action last in any round, without regard to his initiative roll.<br/>¥¥ The mutant can make a Dodge roll against any attack, including attacks from behind.<br/><br/>(http://i785.photobucket.com/albums/yy134/Jinhitomi/Kokatana.jpg)<br/>XP:<br/>Remaining:<br/>Spent:<br/>Spent on:<br/><br/><br/>Images:<br/>Kouryu<br/><br/><br/>Normal Clothing<br/><br/>(http://oi54.tinypic.com/4j3ldt.jpg)<br/><br/>As Ninja on mission<br/>(http://oi52.tinypic.com/2zzsx6p.jpg)<br/>Without Mask<br/>(http://oi54.tinypic.com/2vbo76g.jpg)<br/><br/>Aika a picture he keeps in his room or on him<br/>(http://oi54.tinypic.com/6i5hme.jpg)<br/>