<span class="bbc_font" style="font-family: Bernard MT Condensed;"><span class="bbc_size" style="font-size: 24pt;">Zorn N’guila</span></span><br/><span class="bbc_font" style="font-family: cambria;">Zorn “N’kwee’loh” the pronunciation of his last name in Gan tongue.</span><br/>(http://fc00.deviantart.net/fs70/f/2012/147/4/c/dark_elf_warrior___concept_3_by_arsinoes-d51bycj.jpg)(http://fc05.deviantart.net/fs70/f/2013/281/0/3/cyber_scout_by_n7u2e-d6p2yv0.jpg)<br/><span class="bbc_font" style="font-family: cambria;"><strong>Age:</strong> 28<br/><strong>Race:</strong> In alien tongue, Zorn’s people are the Gan (written in correct pronunciation). The humans are actually able to pronounce that word, but they are still nicknamed, “Elves.”<br/><strong>Rank:</strong> Lance Corporal<br/><strong>Service:</strong> Marine Corps<br/><strong>Occupation:</strong> Scout<br/><strong>Sexuality:</strong> Heterosexual<br/><strong>Personality:</strong> Zorn is very wild in his behavior, but it is in his culture to be. The Gan are a nation of warriors and survival is their primary goal in life. Survival has not only made their nation very successful, but has built a foundation of mighty warriors. For that, Zorn is a very proud extraterrestrial. He is prideful and arrogant, but unlike most cocky bastards, he can back up most of his claims. Zorn likes a good fight, and even more when he’s deployed on a mission. The alien likes to live on the edge, which makes him fearless to some and insane to others. He can be quite excitable. The worst one could do is deny him the right to deploy with a team on a mission.<br/><br/>As a marine in the Space Corps, despite the Gan’s wild nature, he always has his teammates’ backs. He covers his team, and though he may curse a teammate out in the few curse words he picked up in the English language or in Gan-tongue, he will never leave his battle buddy behind. It is that survival mentality. Zorn is independent and self-sustaining, able to survive in situations with little nourishment and supply. He will come up with a creative way to adapt, thus the skills of his people come to fruition.<br/><br/>Zorn enjoys the company of those strong or strong-willed. He cannot stand to see weakness for weakness equals death. He likes to train the other marines, sharing with them the ways of the Gan, and eating “grubs.” Humans call the grubs for they resemble larger versions of the insect found in the ground on Earth. Grubs are the size of a kitten, plump, jiggly, and slimy. Humans find them disgusting, but the Gan love them.<br/><br/><strong>Appearance:</strong> Zorn is 5’11”, 160 lbs, and very lean. Most Gan are slender and lean for their skills are focused on speed and agility. He resembles a human in appearance except for a few distinct features: one, being his long, pointy ears that are six inches in length, and the other being his blue, milky eyes. His hair is black and feathery, and skin tan. Zorn will wear light armor so as not to impede his speed and motility.<br/><br/><strong>Background:</strong> (<em>The focus is mostly on the Gan men. I don’t feel a need to describe the women since I’m not playing a female from that planet.</em>)<br/><br/>The Gan or Elves are a race of people who are humanoid in appearance except for differences in ear length, eye hue and complexion. There are Gan from white to black and blue to grey. They are all warriors that hail from the planet Dak’kan.<br/><br/>Dak’kan is a rocky and sandy planet. Vegetation exists around oases and rivers that can be found in the middle of wastelands or in the mouths of canyons. The Gan capital is located within a canyon surrounding by walls and teeth of rock. The rocks were like barricades to keep convoys from entering the kingdom and the canyons a narrow space for limited maneuverability. The Gan are masters of their surroundings. They are expert climbers and free runners, teaching their children at a young age to be light-footed so that they can maneuver around their jagged surroundings. The river brings them food and also attracts food for them to hunt.<br/><br/>Other tribes have tried to greedily take the canyon settlement from the warriors and have faced defeat. War is a common occurrence on Dak’kan for there are many creatures struggling and desperate to survive its harsh environment and none have been able to master such an ability like the Gan. It takes a disciplined individual to survive a tough world, and that discipline is the heart of Gan culture.<br/><br/>When the Winnowers descended on Dak’kan, they enslaved many of its tribes, but met their match with the Gan. They didn’t fight like the other tribes. They were bold and risky with their strategies, and proved to be the most stubborn of people to conquer. The Space Corps arrived to aid the Gan in chasing the Winnowers off the planet. Having not only saved the Gan, they had also feed the other tribes before they arrived.<br/><br/>Zorn had been one of the warriors defending his nation when the Space Corps arrived and fascinated by their strength, he set out to join them. He wanted to follow the Winnowers to avenge his people and satisfy his own lust for battle. He joined the Marine Corps as a scout, and has been with the team since.<br/><br/><strong>Specializations:</strong> SERE (Survival, Evasion, Resistance, and Escape), Scouting, Stealth, Infiltration, Small Arms, Close Quarters Combat, Dual Sickles, and Acrobatics.<br/><br/><strong>Alien Abilities:</strong><br/><br/><em>Inhuman Hearing</em> – the Gan’s long ears give them very sensitive hearing that they can hear a tiny insect marching on sand. Using this hearing, Zorn is excellent at collecting intelligence through spy tactics or listening for nearby enemies whether oblivious to the team’s location or waiting in ambush.<br/><br/><em>Flexibility</em> – the Gan are quite limber able to twist their bodies to accomplish the leap, drop, or attack. Their flexibility feeds into their acrobatics that they incorporate into their swift footing and martial arts.<br/><br/><em>Inhuman Speed &amp; Agility</em> – the Gan are faster than what humans consider normal. What they lack in defense they make up for speed and ferocity. They are quick to react and execute, making the Gan difficult to keep up with.</span>