<div class="floatright">(https://i.imgur.com/IVIOTmC.jpg)</div><strong><span class="bbc_size" style="font-size: 18pt;"><strong>Harper Lee</strong></span></strong><br/><em><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: verdana;">"Communication and understanding is the key to peace." </span></span></em><br/><br/><strong>Description:</strong><br/>Age: 25<br/>Hair: long, straight black<br/>Eye: blue<br/>Skin: pale<br/>Build: willowy<br/>Height: 5'4"<br/><br/><strong>Background:</strong><br/>Harper was excellent at learning languages and learning history while she was in University.  After the Minbari/Earth Alliance war was over.  She volunteered and joined a cultural exchange program between the two races and spent the last 4 years studying with Minbari.  She recently returned home after finishing her course of study and accepted a job on Babylon 5 as a translator.   She has been travelling on the Robinson on her way to Babylon 5.<br/><br/>Unknown to Harper, the Minbari consider her one of the lost Minbari souls that migrated over to human bodies.  This was why she was picked to join the exchange program.   Her soul was a minbari scientist as well and an average Minbari.<br/><br/>Up until this point of time, Harper's life has been very quiet and a life of study.  In a family of teachers, she was going to become a teacher as well, when the chance to travel to Minbari in an exchange program came up.  She jumped at the chance and loved learning about different cultures and the Minbari's had access to more information on the events of the races and she dived into her studies.  But now life was changing again and it was time for her to enter the workforce.  She was hit by the bug to keep learning about other races and the best place for that was Babylon 5, she applied for and got the job as translator Babylon 5.<br/><br/>Family:<br/>Father: Killian Lee, school teacher<br/>Mother: Nya Lee, professor<br/>older Brother: Peyton Lee, school teacher<br/>Grandparents are still alive and were teachers, but retired<br/>Several Aunts and Uncles alive with cousins, most of them teachers as well.<br/><br/><strong>1st Level Human Scientist</strong><br/><strong>Hit Points:</strong>5<br/><strong>Initiative:</strong>+1 (+1 Dex)<br/><strong>Speed:</strong>30 ft.<br/><strong>DV:</strong>11 (+1 Dex)<br/><strong>Attacks:</strong>-2 close combat or +1 ranged<br/><strong>Special Qualities:</strong>Mental Agility<br/><br/><strong>Saves</strong><br/>Fortitude (Fort):<strong>+0</strong><br/>Reﬂex (Ref):<strong>+1</strong><br/>Will:<strong>+3</strong><br/><br/><strong>Abilities</strong><br/>Strength (Str):<strong>7</strong>(-2)<br/>Dexterity (Dex):<strong>13</strong>(+1)<br/>Constitution (Con):<strong>10</strong>(0)<br/>Intelligence (Int):<strong>14</strong>(+2)<br/>Wisdom (Wis):<strong>13</strong>(+1)<br/>Charisma (Cha):<strong>12</strong>(+1)<br/><br/><br/><strong>Class Skills:</strong>total=44<br/>Computer Use (Int); 2 ranks (2)=<strong>+4</strong><br/>Concentration (Con): 1 rank (1)=<strong> +1</strong><br/>Investigate (Int): 4 ranks (4)=<strong>+6</strong><br/>Knowledge (history: Galactic Events) (Int) 4 ranks (4)=<strong>+6</strong><br/>Knowledge (Culture: Human) (Int) 2 ranks (2) +2 Fluency English=<strong>+6</strong><br/>Knowledge (Culture: Minbari) (Int) 4 ranks (4) +2 Fluency Worker Caste =<strong>+6/+8</strong><br/>Knowledge (Culture: Centauri) (Int) 3 ranks (3)=<strong>+5</strong><br/>Knowledge (Culture: Narn) (Int) 3 ranks (3)=<strong>+5</strong><br/>Knowledge (Culture: Abbai) (Int) 2 ranks (2)=<strong>+4</strong><br/>Knowledge (Culture: Brakiri) (Int) 2 ranks (2)=<strong>+4</strong><br/>Knowledge (Culture: Drazi) (Int) 2 ranks (2)=<strong>+4</strong><br/>Linguistics (Int) 4 ranks (4)+1+3=<strong>+10</strong><br/>Medical (Int): 1 rank (1)=<strong>+3</strong><br/>Profession (Linguist) (Int) 4 ranks (4)=<strong>+6</strong><br/>Technical (electronics) (Int). 2 ranks (2)=<strong>+4</strong><br/><br/><strong>Cross Class Skills:</strong><br/>Sense Motive: (Wis): 2 ranks (4)=<strong>+3</strong><br/><br/><strong>Non-Class &amp; Untrained Skills</strong><br/>Acrobatics:<strong>+1</strong>(+1 Dex)<br/>Appraise:<strong>+2</strong>(+2 Int)<br/>Athletics:<strong>-2</strong>(-2 Str)<br/>Bluff:<strong>+1</strong>(+1 Cha)<br/>Diplomacy:<strong>+1</strong>(+1 Cha)<br/>Drive:<strong>+1</strong>(+1 Dex)<br/>Intimidate:<strong>+1</strong>(+1 Cha)<br/>Intrigue:<strong>+1</strong>(+1 Cha)<br/>Notice:<strong>+1</strong>(+1 Wis)<br/>Pilot:<strong>+1</strong>(+1 Dex)<br/>Subterfuge:<strong>+1</strong>(+1 Dex)<br/>Stealth:<strong>+1</strong>(+1 Dex)<br/><br/><strong>Feats: </strong><br/>Human: Fluency: English, Irish/Gaelic<br/>Human: Skill Focus: Linguistics<br/>1st Level: Weapon Proficiency:  all pistol weapons.<br/>1st level: Fluency: Minbari: Light (worker class)<br/>1st Level: Primary Area of Study: Linguistics, she gains a competence bonus equal to her class level on any check using this skill.<br/><br/><strong>Influence: </strong><br/><em>1d4 in any Influence. This Influence is normally one associated with the scientist’s Primary Area of Study.<br/>Additional Influence: A scientist may increase any one Influence by +2.</em><br/><strong>Faction:</strong>(2+2) 4 Minbari Economic<br/><br/><strong>Equipment:</strong>(beginning: 1300, 870 cr spent) Left: 430 CRs<br/>Diplomat Clothing: 500 cr 8 lbs<br/>Carryall: 25 cr<br/>Data Crystal: 5 cr<br/>Identicard: --<br/>Communicator: throat mike: 80 cr<br/>Electronic toolkit: 200 cr<br/>Breather Mask: 60 cr, 1 lb.<br/><br/><strong>Notes:</strong><br/><br/>Human:<br/>All Humans are of Medium size.<br/>Humans have a base speed of 30 feet.<br/>Humans gain one extra feat at 1st level, as they are quick to master new talents and abilities.<br/>Humans also receive four extra skill points at 1st level and one extra skill point at each additional level thereafter, as they are a versatile and capable race.<br/>Automatic Language Feats: Fluency (English). Fluency (Gaelic/Irish)<br/>Favoured Class: Any. When determining whether a multiclass Human suffers an XP penalty, his highest level class does not count.<br/><br/>Class:<br/>Initial Hitpts: 5, additional hitpts: 1<br/>Skill Points At 1st Level: (8 + Int modifier) x 4: 40+4=44<br/>Skill Points At Each Additional Level: 8 + Int modifier: 10<br/><br/><strong>Class Abilities:</strong><br/><strong>1st Level:</strong><br/><strong>Weapon Proficiency:</strong>A scientist is proficient with all pistol weapons.<br/><strong>Starting Credits:</strong>A scientist begins the game with 4d6 x 100 credits.  Total: 1300<br/><br/><strong>Mental Agility:</strong>A scientist is capable of applying his considerable intellect to a wide array of problems. Scientists may make Knowledge, Operations and Technical checks untrained. Scientists with no ranks in a Knowledge skill are not limited to common (DC 10) knowledge.<br/><br/><strong>Primary Area of Study:</strong>Linguistics<br/>At 1st level, the scientist selects the Medical skill, the Linguistics skill or one Knowledge or Technical skill to be his Primary Area of Study. This is where the scientist focuses his research and study and he will become extremely proficient within it. He gains a competence bonus equal to his class level on any check using this skill.<br/><br/><strong>2nd level:</strong><br/><strong>Peripheral Studies:</strong>Few scientists concentrate on just one area of research, knowing that by combining several disciplines they may make new discoveries. At 2nd level and every two levels thereafter, the scientist selects the Medical skill, the Linguistics skill or one Knowledge or Technical skill to be a peripheral study. He may not select the same skill twice nor may he select his Primary Area of Study. From this point on, he gains a +2 competence bonus to all checks made using that skill.<br/><br/><strong>3rd Level:</strong><br/><strong>Alien Technology Familiarity:</strong>While scientists may not always be the most social of creatures, they will invariably interact with the technology of races other than their own.<br/>At 3rd level and every other level thereafter, the scientists can select one alien race whose technology he has become familiar with. The scientist does not suffer the –4 non-familiarity penalty when interacting worth equipment made by that race. Note that the scientist must have had the opportunity to study a race’s technology in order to select it with this class feature – this makes familiarity with Vorlon, Shadow or other First One technology very rare.