The armoured man froze in place with the spear running him through, having punched through the heavy armour like it was made of wet paper. And then he very slowly looked back up.<br/><br/>"More corpses for the Drowned Queen?" he said.  And this close up, it was possible to see the smile on a lipless mouth and smell the nauseating stench of embalming fluid. The blood that spilled from the wound was black ooze that hissed and bubbled as it touched the stony ground. The slavers finally reacted to the attack, lunging at her with improvised clubs and daggers, taking her attention away from the leader for a moment.<br/><br/><strong>"How good of you to volunteer!"</strong>he bellowed. As Mouse pulled back, the massive axe came round, smashing into the cliffside and sending out a tremendous cloud of dust that obscured her entirely, and took out at least one of his own followers. Cries of "Chosen!" came from above, and some of her followers readied arrows to fire--but they hesitated, remembering her instructions, as a grey aura surrounded the creature, phantasmal hands seeming to reach out from it. The slaves cowered at the sight, dropping to their knees and trying to scrabble away as best they could.<br/><br/>"Is that it?" he sneered.<br/><br/><br/><em>The leader attacks, missing with a total of 18. Close!  As an instant action, he commits one Effort to invoke the gift Mantle of Quietus as an indefinite Gift. All attacks from lesser foes cause them to take 1 damage before the attack is resolved (1d20 for Mobs). Mouse is not a lesser foe, but he doesn't know that. ;)<br/><br/>The mob pass their morale check, and miss their attack. Mouse passes the Hardiness save, and takes no damage from Overwhelm.<br/><br/><br/>Small Mob (trained soldiers): AC 6, Hit Dice 12, Saves 15+, Morale 9, Mob (takes full rolled damage from AOE attacks), Overwhelm (melee, free action, Hardiness save or take 1d6 damage).<br/><br/>Leader: AC 5, Hit Dice 5, Saves 12+, Morale 12, Effort 0/1, Damage 4, Mantle of Quietus<br/><br/>And on your side:<br/>Small Mob (trained soldiers): AC 6, Hit Dice 12, Saves 15+, Morale 9, Attack +2, Damage 1d8 ranged or melee, Mob (takes full rolled damage from AOE attacks), Overwhelm (ranged, free action vs a single foe, Evasion save or take 1d6 damage)</em>