<div class="floatright">(http://elliquiy.com/elluiki/images/f/f5/Lost-cast-season-5-lost-3303068-1920-2560.jpg)</div>Name:       Gabriel Brewer<br/>Age:      28<br/>Birthday:   April 29th<br/>Height:      6’3”<br/>Weight:   363lbs<br/>Skin:      A little bit pasty.<br/>Hair:      Curly brown, falls past his shoulders.<br/>Eyes:      Hazel.<br/><br/>Gabriel Brewer was an athletic skinny blond kid growing up.  He sucked at sports, but enjoyed tournament style taekwondo.  He was also an avid reader—way above his grade level.  School came too easily too him, he would have done better if he’d been more challenged.<br/><br/>At puberty—though he was regularly participating in marital arts and eating minimal junk food—Gabriel began to gain weight.  One could nit pick about overly large portions or kinds of exercise he did, but in the end he was just biologically predisposed to be fat, and had higher priorities than fighting it.<br/><br/>Coming from a family that was financially comfortable and valued education, Gabriel was able to enjoy his time in college.  He entered as an education major, switched to undecided after two years, and—three years of classes later—settled on Creative Writing with a double minor in theater and humanities.  Except for a weakness in upper level math, the higher level class he took the better he did.<br/><br/>Gabriel was one of the older gamers in the D&D group.  His last character had been a priest of Lathander named Dorn Amblecrown.  This time, he decided to try something he hadn't done in some years.  With loving writer’s craft, he made an elf maid strong and beautiful, intelligent and heroic, and set himself the challenge of playing her believably without loosing the eye candy value.<br/><br/>*   *   *<br/><br/>Name:      Amarantha Evensong<br/>Race:      Elf<br/>Class:      Ranger 5/Mage 4<br/>EXP      18,000/18,000<br/>Kit:      Bladesinger<br/><br/>Strength   16<br/>--Damage Adjustment +1<br/>--Weight Allowance 55lbs<br/>--Maximum Press 170lbs<br/>--Open doors 8- on d20<br/>--Bend Bars 10%<br/><br/>Dexterity   18<br/>--Reaction Adjustment +2<br/>--Defense Adjustment -4<br/><br/>Constitution   16<br/>-Hit Point Adjustment +2<br/>--System Shock 95%<br/>--Resurrection Survival 96%<br/><br/>Intelligence   17<br/>--Bonus Proficiencies +6<br/>--Maximum Level of Spells: 8th<br/>--Chance to Learn Spell 75%<br/>--Maximum Spells/Level 14<br/><br/>Wisdom   14<br/>--Magic Defense Adjustment +0-<br/>--Bonus Spells 1, 1<br/><br/>Charisma   11<br/>--Maximum Henchmen: 4<br/><br/><br/>Hit Points   33<br/><br/>Armor Class:   -1   (Bracers of Defense AC 4.  Dexterity -4, +1 Single Sword Style)<br/><br/>+3 Longsword:<br/>--#Attacks   3/2<br/>--Thac0   10<br/>--Damage   d8/d12 +7<br/><br/>Short Bow, Composite<br/>--# Attacks   2<br/>--Thac0   17<br/>--Damage   d6+1<br/>--Amo      20<br/><br/>Weapon Proficiencies:  (Thac0 16)<br/>Bladesong Style Specialization X2<br/>Longsword, Specialized<br/>Singe Weapon Style Specialization<br/><br/>Non-Weapon Proficiencies:<br/>Blind Fighting         NA/NA<br/>Dancing         Dexterity/18<br/>Etiquette         Charisma/11<br/>Hunting         Wisdom -1/13<br/>Reading/Writing      Intelligence +1/18<br/>Singing         Charisma/11<br/>Spellcraft         Intelligence -2/15<br/>Tightrope Waling      Dexterity/18<br/>Tracking         Wisdom +1/15<br/><br/>Class Abilities:<br/>--Animal Empathy<br/>--Nature Lore<br/>--Primary Terrain: Forest<br/>--Species Enemy:  Trolls<br/>--Survival: Forest<br/>--Thief Abilities:<br/>----Hide in Shadows      56%<br/>----Move Silently      65%<br/><br/>Kit Abilities:<br/>+1 to hit and damage with the Long Sword.<br/>Additional +1 to special maneuvers.<br/>+1 to Armor Class while casting a spell.<br/><br/>Languages:<br/>Common<br/>Gnomish<br/>High Elvish<br/>Sylvan Elvish<br/>Troll Speak<br/><br/>Racial Abilities:<br/>--Automatically searches for secret doors within 10 feet.  (Roll or 1 on a d6.)  If actively searching, will find a secret door on a 1-3 on a d6.<br/>--90% Resistance to Sleep and Charm<br/>--Elven Martial Arts (Limited by kit.)  +1 to hit with long and short swords.<br/>--Virtual invisibility in wilderness terrain for non-combat purposes.<br/>--Elves impose a -4 on enemy surprise checks.<br/>--Reverie and Communion<br/>--Infravision 60’<br/><br/>Saving Throws:<br/>Paralyzation, Poison or Death Magic:  11<br/>Rod, Staff, or Wand: 11<br/>Prettification or Polymorph 12<br/>Breath Weapon 13<br/>Spell 12<br/><br/>Spells/Day<br/>L 2<br/>1.  Acid Arrow<br/>2.  Mirror Image<br/><br/>L 1<br/>1.  Cantrip<br/>2.  Grease<br/>3.  Magic Missile<br/><br/>Spells desired in book:<br/>L 2:  Acid Arrow, Continual Light, Mirror Image, Rope Trick, Wizard Lock<br/>L 1:  Armor, Cantrip, Detect Magic, Feather Fall, Find Familiar, Grease, Identify, Magic Missile, Read Magic<br/><br/>Hit Point Rolls Record:<br/>Mage:  4, 2, 4, 2   +Con=20<br/>Ranger, 10, 8, 8, 7, 3   +Con=46<br/><br/>Gear:<br/>Assorted Spell Components<br/>Sashling with spell book pouch.<br/>Wizard locked spellbook wrapped in honey leather.<br/><br/><br/>“Merry Met, stranger, welcome to Glenraven.  We welcome all who come in peace, in search of honest trade.  When the sun is above the trees, it is a time for business.  We trade both our own wares and those of our more reclusive cousins—the high elves of Crystal Keep and the sylvan elves of the deep woods.   If you’re coin is good and your need is sincere, you may also find you can hire elven mercenaries here, or commission the craft of magical items—though the second can run a goodly fortune.<br/>“The High Boughs Inn offers you its hospitality.  Let us know if you can’t make it up the rope ladder.  The price of the first drink is always a story.  When the stars shine bright it is time for singing.  We always love new songs.”<br/>Amarantha Evensong grew up in a tree house outside the forest town of Glenraven.  Her father, Arthus, was a mage powerful enough to craft magical items, and he was known to sell a scroll or three in his time.  Her mother, Eelonwy, was a ranger skilled with the bow and a master of herb lore—especially the medicinal sort.<br/>As a child, Amarantha played in the woods, but had to take care, for orcs, goblins, and especially trolls sometimes raided them out of the nearby hills.  The third child, Amerantha need not succeed her parents in either of their crafts.  With dreams of a strong and independent life protecting the elven way, she apprenticed to the local master of the Bladesong.  For a hundred years—beginning when she was just a slip of a girl of twenty, Amarantha endured ten hours a day of grueling mental and physical training.  Fortunately, she only needed four hours or rest every night, giving her time to dance, play and meet foreigners visiting Glenraven.  She and her family alike were never  more proud than when she was given the panther tattoo and took her oaths to defend the elven people and uphold the elven way.<br/>