<div align="center"><span class="bbc_size" style="font-size: 18pt;"><strong>Character Profiles - Villains</strong></span></div><br/><br/><strong>Character Name</strong>: Rumplestiltskin, answers to 'Skinner' for one of his signature methods of killing victims, only calls himself by his true name when introducing himself.<br/><br/><strong>Player</strong>: Mathim<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong><br/>Age</strong>: 287<br/><br/><strong>Role</strong>: Archvillain, leader of combined evil forces, expert mage with minor melee skill<br/><br/><strong>Appearance</strong>: Casper Van Dien, as in the Avengers Grimm film:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQBvOdd0aVzQ5o8klcs8Qlxi6Hms9Fphv3RtbsDiiHpTc_chAQptQ)</div></div><br/><strong>Ability(ies)</strong>: As a former Djinn, Rumplestiltskin can scratch the surface of his former limitless power without the restriction of having to use it only in service to those possessing the magic lamp and making wishes. However, to gain access to any of this power, he is forced to rely upon making a deal with one or more interested parties. Once empowered by the deal, his magic reserves replenish and he can make just about any request happen, though that does take away from his magic stores, so numerous deals must be made, and which require only simple solutions, in order for him to reach full power. But he possesses just about every type of magic in the book: Transformation, conjuration, and the like. But only until he runs out of power and must seek out new fountains of temptation.<br/><br/>But his greatest strength is also his greatest weakness: If Rumplestiltskin should ever fail to uphold his own end of a deal, his life is forfeit. So at times, he can be as desperate as someone who approaches him looking for a magical favor.<br/><br/><strong>History and Backstory</strong>: In the desert lands, the Djinn were a magical race that were long ago subjugated and sealed into enchanted objects, emerging only at the behest of mortals and forced to grant them their heart's desire. Not all Djinn were content to observe the world from this vantage point, and one in particular despised this very idea with every fiber of his being. It was for this reason that he would grant wishes in the worst, most warped ways imaginable, twisting every word to the limits of their definitions to make anyone who wanted a wish granted...well, to wish they were never born. And he was very good at it. Masters of his perished so often, the lamp in which he resided was passed around quite frequently, and he always ensured that no stories of his previous masters' dismal fates ever got out. But oh, to find a master that would be so frightened of him that he could persuade them to release him from his captivity once and for all. But not until after they'd made a wish, so they would not be afraid to start the game, and thus be too late to stop themselves from playing the game.<br/><br/>Finally one such unlucky soul bartered for mercy with Rumplestiltskin and was allowed to walk away unscathed by the effects of their first two disastrous wishes, and Rumplestiltskin watched his former prison crumble into rusted ash in his hands. He was now free.<br/><br/>But freedom had its drawbacks. His immortality was no longer guaranteed. He could no longer control the forces of nature to anywhere near the degree he once could. His ability to grant wishes was still somewhat intact, but it now involved an exchange instead of a one-way street. He could of course still twist and pervert any request that came through, but given that he was now reliant on people to make deals with him in order to keep enough magic up his sleeve to preserve his immortality and ability to wield power, it was unwise to jeopardize the opportunity for repeat business.<br/><br/>It was then that the concept of 'loyalty' first became introduced to him. Those that could be counted on to repeatedly swear allegiance to him, in exchange for almost nothing, were like a never-ending wellspring of magic. It was almost like being a master to another Djinn, and he very much liked this role-reversal. So much so that his greed soared. And so began a campaign of conquest and subjugation. Those that would not bow down unto him, or serve at his beck and call, were to be annihilated. But he had not counted on one thing: He was not the only force to be reckoned with. His hubris brought about a long and bloody war the likes of which had never been seen, nor would ever likely be matched in any future epoch. His failure to triumph immediately, or as easily as he was used to, was the catalyst to his final solution: Escape this wretched world of opposition and heroes, and conquer a magic-free world that would never survive an onslaught from he and his wicked minions.<br/><br/><strong>Sexual Stuff</strong>: Rumplestiltskin very much enjoys being in the seat of power, so submissive partners only for this. Also anyone not minding being controlled like a puppet for short periods would be appreciated.<br/><br/><strong>Story-Related Suggestions</strong>: It has been suggested that there be some sexual tension, or possibly even romance between the dark and light leaders (Rumplestiltskin and Snow White) so if that is something the involved players would like to see, I'm up for it.</div></div>