<table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Aria</td><td><strong>PWR:</strong> 1</td><td><strong>HP:</strong> 165/165</td><td><strong>AVD:</strong> 8</td></tr><tr><td><strong>Race:</strong> Hume</td><td><strong>RES:</strong> 13</td><td><strong>MP:</strong> 9/9</td><td><strong>ACC:</strong> 2</td></tr><tr><td><strong>Gender:</strong> Female</td><td><strong>MND:</strong> 3</td><td><strong>Force:</strong> 3</td><td><strong>Level:</strong> 3</td></tr><tr><td><strong>Age:</strong> 17</td><td><strong>DEX:</strong> 13</td><td><strong>Finesse</strong> 4</td><td><strong>Exp:</strong> 0/5</td></tr><tr><td> </td><td><strong>Arm:</strong> 8</td><td><strong>MArm:</strong> 8</td><td><strong>Destiny:</strong> 1/1</td></tr></tbody></table><br/><em><strong>"I'm not a monster . . I'm just trying to help!"</strong></em><br/><br/><b>Basic Weapon Attack</b>: 2d6+13 +2ACC, Concealed<br/><br/><b>Job Levels</b><br/>Level 1 Monk<br/>Levels 2-3 Geomancer<br/><br/><b>Hume Traits</b><br/>Weakness to Shadow<br/>+1 to RES and DEX<br/><br/><b>Abilities</b><br/><i>Geotrance (Innate)</i>: As a Slow action, utilize the Offensive or Defensive Geotrance ability corresponding to the current terrain type. Upon rolling 6,6 to activate an Offensive Geotrance, the Maelstrom attack must be used in place of the normal Offensive ability.<br/><i>Weapon Training (Racial)</i>: Gain access to two additional weapon categories (Concealed and Blade).<br/><i>Unbreakable Form 2</i>: Gain +20 extra Max HP per level.<br/><i>Geoawareness</i>: Activate Geotrances as a Standard action instead of a Slow action. Also drastically reduces the chances of being pre-emptively attacked at the GM's discretion.<br/><br/><b>Skills</b>(Force Cap 3/ Finesses Cap 4)<br/>Awareness 4<br/>Inquiry 2<br/>Language 4<br/>Lore (Magic) 4<br/>Nature 2<br/>Perform 4<br/>Scavenge 3<br/>Swimming 3<br/>Synthesis (Alchemy) 2<br/><br/><b>Equipment</b><br/>(+800) Starting Gil<br/><br/>(-150) Dagger: T1 Concealed<br/>(-450) Adventuring Gear: T2 Light Armor 8 ARM 8 MARM, Fire-Proof<br/>(-20) Potion: T1 Consumable, +25% HP<br/>(-20) Potion: T1 Consumable, +25% HP<br/><br/>(+160) Remaining Gil<br/><br/><i>Proficiencies</i>: Arcane, Blade, Monk!Brawl, Concealed, Reach, Light Armor, Medium Armor<br/><br/><b>Description</b><br/>(http://i1027.photobucket.com/albums/y331/ReverseAdonis/daii__a_finer_mage_by_hanesihiko-d3h9byj_zpstw6djfkc.jpg)<br/><br/>Aria is an odd young woman, standing at a petite 5'0" with pale white skin. The bridge of her nose and her cheeks have a faint dusting of freckles along with a few other locations on her body like across her (admittedly unimpressive) cleavage and the small of her back. She has rather wild shoulder-length black hair, difficult to control most of the time and holding a few slim braids and trails of beads in it, framing a face of delicate features. Her lips are pouty and pink, and her eyes are wide and expressive, a nearly luminescent blue blue<em>blue</em>. She doesn't strike a particularly imposing figure, with her skinny limbs, small bust, slim waist and average hips. Taking after at least some of her elder sister's fashion sense, she tends to wear a cross between magician's gear and adventuring gear, enjoying wide and deep hoodies and light leather armor and bracers, paired off with hip-hugging leather pants and good sturdy boots, and don't forget the belts! You can never have too many belts! She carries herself with an odd air, staring just a little bit too long at things and people with laser-like focus, only to completely drift off and zone out for minutes at a time.<br/><br/><b>Background</b><br/>Deep in the northwestern sea is a lone island, shrouded in mist and surrounded by coral wreathes. On this island is a small forest surrounding a single gigantic lighthouse, jutting up from the mist like a single pike standing on end. Inside this lighthouse is a mind-boggling array of wonders and nightmares, created and experimented on by a secretive cabal of mages. The ancestors of these mages stepped away from the mainlands long ago to research the deepest mysteries of magic, and have remained there ever since. A pair of sisters were born on this island, the elder named Luna and the younger named Aria.<br/><br/>Luna was a prodigy, a mage of great power able to bend time and space itself and summon creatures from beyond, while Aria . . wasn't. Aria proved to have no real talent for any magic at all, her only notable features being her exotic looks and her near-supernatural good health. Despite a bit of a complex about being compared to her elder sister, Aria loved her dearly, following her around like a little duckling. She might not be able to cast magic, but she could at least take notes, and ended up being quite knowledgeable about most matters mystical and what natural features and animals could be found on the island. She might not be important, but she was content.<br/><br/>One day though, this all changed as Luna stole the Ivory Tower's only airship and flew off with no warning, not even a simple goodbye or explanation to her younger sister. The entire tower was in an uproar over this unprecedented act of betrayal, debating what they'd do about it for hours. Aria? Aria used her head. She scoured her elder sister's bedroom and personal library, going over her own notes and records before she realized that her sister had taken with her a number of tomes of arcane lore, the most obvious clue being the missing book of theories and treatises on the nature of the Purvema region. In an incredibly impulsive act, Aria actually stole the small mundane sailboat that the old mages used for basic fishing and experiments in the ocean, and sailed her way to the mainland . .  almost immediately crashing it on the coast. It actually took her some time to make her way to Bhujerba, during the course of which Aria learned that she wasn't so non-magical after all. The group she was traveling with fell under attack by wild wolves, very odd considering they wouldn't normally attack a full caravan, and in the chaos of battle she found herself bending the very wind to lash out at the wolves and cut them to ribbons alongside musical tones and howls of pain. Not only that, but she found that the more she used her new powers, the more she . . . changed. While incredibly disturbed, Aria decided that these powers were her best bet at helping her survive the trip to find her elder sister amongst the floating islands scattered around the world, and slowly began the process of embracing them . . .<br/><br/><b>Goals</b><br/><i>Goal 1</i>: Investigate WHY Purvema is the only large concentration of floating islands in the world.<em> "I have to admit I'm pretty interested in the region as well . . I mean, it's floating islands! How neat!"</em><br/><i>Goal 2</i>: Discover where her unusual magics actually come from.<em> "I thought for sure I couldn't use magic, but then this happens . . and I keep hearing music . . ."</em><br/><i>Goal 3</i>: Find out what the outside world knows about the Ivory Tower.<em> "I wonder . . just why does the tower stay so secluded? You'd think other places would want the services of powerful magi, right?"</em><br/><br/><i>Life Goal</i>: To find her sister Luna and find out what exactly is going on!<em> "I don't get it . . why would she leave me behind? What was so important that she stole an airship and magical tomes from the library?"</em><br/><br/><b>Limit Breaks</b><br/>Limit Break 1<em>"EXEC_HYMME_PLUTONIUS/."</em>3 Destiny<br/>Self Only (+1), New Form 11: Beast, Flight, Unusual Defense Physical, Stat Allocation 12 (11)<br/>Aria taps into an unknown source of power, suffusing her body with arcane power and outright warping her physical form into a more bestial one. Her body covered with fine fur ranging from the same pale white of her skin to a soft lavender, her feet and fingers clawed, and the hair on her head wild and untamed. Her speed and destructive capabilities skyrocket, making her even more deadly of a threat . . . much to her chagrin.<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Aria?</td><td><strong>PWR:</strong> 1</td><td><strong>HP:</strong> 135/135</td><td><strong>AVD:</strong> 11</td></tr><tr><td><strong>Race:</strong> Hume?</td><td><strong>RES:</strong> 3</td><td><strong>MP:</strong> 3/3</td><td><strong>ACC:</strong> 2</td></tr><tr><td><strong>Gender:</strong> Female</td><td><strong>MND:</strong> 1</td><td><strong>Force:</strong> 1</td><td><strong>Level:</strong> 3</td></tr><tr><td><strong>Age:</strong> 17</td><td><strong>DEX:</strong> 25</td><td><strong>Finesse</strong> 6</td><td><strong>Exp:</strong> 0/5</td></tr><tr><td> </td><td><strong>Arm:</strong> 8</td><td><strong>MArm:</strong> 8</td><td><strong>Destiny:</strong> 1/1</td></tr></tbody></table><br/><i>Progression Concept</i><br/>Geomancer, Geomancer, Geomancer. All the Geomancer. Aria's main goal might be to find her sister, but a close second is finding out just why she's able to utilize this unusual magic. Why her? Why not her sister? Or the other mages?