<div align="center"><strong>*** Work In Progress ***</strong></div><br/><br/><div class="floatleft">(http://[IMAGEHERE])</div><div align="center"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 18pt;"><strong><span class="bbc_u">Roondar "Oneshoe" Nackle</span></strong></span></span></div><br/><strong>Class/Level:</strong>Cleric (Life Domain)/1<br/><strong>Background:</strong>Acolyte<br/><strong>Race:</strong>Rock Gnome<br/><strong>Alignment:</strong>Chaotic Good<br/><hr/><strong>Personality Traits:</strong>Nothing can shake my optimistic attitude.<br/><strong>Ideals:</strong><strong>Aspiration.</strong>I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)<br/><strong>Bonds:</strong>Everything I do is for the common people.<br/><strong>Flaws:</strong>My piety sometimes leads me to blindly trust those that profess faith in my god.<br/><strong>Sexuality:</strong>Heterosexual<br/><strong>Expanded Personality:</strong>[Here] (Optional)<br/><hr/><strong>Age:</strong>42 ||<strong>Size:</strong>Small ||<strong>Height:</strong>3'5" ||<strong>Weight:</strong>41<br/><strong>Eyes:</strong>Brown ||<strong>Skin:</strong>Light Brown ||<strong>Hair:</strong>White/Gray<br/><strong>Expanded Description:</strong>[Here] (Optional)<br/><hr/><strong>Description</strong>: Roondar is a typical Rock Gnome. He stands at a potent height of 4'2", and weighs in at a massive 41lbs. While he is young, a mere 41 years old, he does look more like an old man. He wears clothing that has seen better days, but as long as it covers all that needs to be covered, and is not filthy, he is fine with whatever he can scrounge, be gifted or afford to buy with the small allowance he leaves for himself. He does not, unless there is a very good reason for it, wear any footwear. Everytime he does, he seems to loose one of the pair. So, he has taken to keeping one shoe tied to the end of his staff is a vain hope that it will ward off whatever curse, or impish spirit, that keeps stealing only one shoe.<br/><br/><strong>Personality</strong>: Roondar is someone who wants others not to be sad, and if possible, to be happy. He knows that everyone in the world has their place, and if they can be happy with what they have, and where they are, then he feels that their lives will be complete. If not, he will want to find a way of improving their lot in life. Within reason, he is happy to do whatever he can to bring it about. He has been know to remove some wealth from rich folk, and spread it out amongst the poor, or to purchase something that will assist them. While he understands that rules have their place, and their uses, Roondar chafes under them and will skirt the lesser laws to see to his goals. He is a firm believer that people should not be stifled in their lives, and pursuit of their dreams, as long as others don't suffer. Alvin is also curious about the world, and wants to see as much of it as he can, and find whatever little treasures, secrets, and (non-magical) wonders there are in the world.<br/><br/><strong>History:</strong>Roondar grew up in a typical Rock Gnomish family, and as such shares the common love of tinkering, which he has used many times to spread joy to those about him. He was a mischievous youngster, always getting into minor trouble for his lack of regard to the rules, but deep down he always knew what lines were not to be crossed. It was during his troubling times, he found out about Lliira, and found the path of his life he had been missing. He left to join the nearest temple, and was accepted into her ranks where he proved himself true to the Goddess' calling. Not long after he was ordained, he left to bring the joy his Patron wants to share. While he is not a big one for preaching, he is more a doer of deeds, than a speaker of words.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Stats</span></span><br/><strong>Armor Class:</strong>10 (10 + Dex Mod - or as in class/armor description)<br/><strong>Initiative:</strong>0 (Dex Modifier)<br/><strong>Speed:</strong>25<br/><strong>Passive Perception:</strong>15<br/><strong>Hit Point Maximum:</strong>10<br/><strong>Hit Dice:</strong>1d8<br/><strong>Proficiency Bonus:</strong>2<br/><br/><hr/><br/><strong>Attributes:</strong><br/><strong>Strength:</strong>8 ||<strong>Dexterity:</strong>10 ||<strong>Constitution:</strong>14 ||<strong>Intelligence:</strong>14 ||<strong>Wisdom:</strong>15 ||<strong>Charisma:</strong>14<br/><strong>Str:</strong>-1 ||<strong>Dex:</strong>+0 ||<strong>Con:</strong>+2 ||<strong>Int:</strong>+2 ||<strong>Wis:</strong>+2 ||<strong>Cha:</strong>+2<br/><br/><strong>Saving Throws:</strong><br/><strong>Proficiencies:</strong>(Eg, Wis + Cha)<br/><strong>Str:</strong>+0 ||<strong>Dex:</strong>+0 ||<strong>Con:</strong>+0 ||<strong>Int:</strong>+0 ||<strong>Wis:</strong>+2 ||<strong>Cha:</strong>+2<br/><br/><hr/><strong>Skills:</strong><br/><strong>Proficiencies:</strong>[ List here ]<br/><strong>Athletics (Str):</strong>-1  ||<strong>Acrobatics (Dex):</strong>+0 ||<strong>Sleight of Hand (Dex):</strong>+0  ||<strong>Stealth (Dex):</strong>+0  ||<strong>Arcana (Int):</strong>+2  ||<strong>History (Int):</strong>+2  ||<strong>Investigation (Int):</strong>+2  ||<strong>Nature (Int):</strong>+2  ||<strong>Religion (Int):</strong>+4  ||<strong>Animal Handling (Wis):</strong>+2  ||<strong>Insight (Wis):</strong>+4  ||<strong>Medicine (Wis):</strong>+4  ||<strong>Perception (Wis):</strong>+2  ||<strong>Survival (Wis):</strong>+2  ||<strong>Deception (Cha):</strong>+2  ||<strong>Intimidation (Cha):</strong>+2  ||<strong>Performance (Cha)</strong>+2  ||<strong>Persuasion (Cha):</strong>+4<br/><br/><hr/><strong>Proficiencies:</strong><br/>(Include Tools, Instruments and Languages here.)<br/>Armour - Light, Medium, Heavy<br/>Shields<br/>Weapons - Simple<br/>Artisan's Tools (Tinker's Tools)<br/><br/><strong>Languages</strong><br/>Common, Gnome, Dwavish, Elvish<br/><br/><strong>Features and Traits:</strong><br/>(List any Class/Race traits here. Include the description for ease of use.)<br/>Gnome<br/><strong>Ability Score Increase.</strong>Your Intelligence score increases by 2.<br/><br/><strong>Darkvision.</strong>Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br/><br/><strong>Gnome Cunning.</strong>You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.<br/><br/><strong>Languages.</strong>You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.<br/><br/>Rock Gnome<br/><strong>Ability Score Increase.</strong>Your Constitution score increases by 1.<br/><br/><strong>Artificer’s Lore.</strong>Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.<br/><br/><strong>Tinker.</strong>You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:<br/><br/>Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.<br/><br/>Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.<br/><br/>Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.<br/><br/><br/><hr/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Spells</span></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cantrips</div><div class="spoiler_body"><strong>Mending</strong> - Pg 259<br/><strong>Sacred Flame</strong> - Pg 272<br/><strong>Spare the Dying</strong> - Pg 277</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1st Level</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 13pt;"><strong>Spell Slots</strong> {3+Domain}</span><br/><strong>Bless</strong> - Pg 219<br/><strong>Cure Wounds</strong> - Pg 230<br/><strong>Detect Magic</strong> - Pg 231<br/><strong>Healing Word</strong> - Pg 250<br/><strong>Shield of Faith</strong> - Pg 275</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2nd Level</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 13pt;"><strong>Spell Slots</strong> {0}</span><br/><strong>[SPELL NAME]</strong> [{X} For prepped, {_} for not]  - [Spell page]<br/><strong>[SPELL NAME]</strong> [{X} For prepped, {_} for not]  - [Spell page]</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3rd Level</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 13pt;"><strong>Spell Slots</strong> {0}</span><br/><strong>[SPELL NAME]</strong> [{X} For prepped, {_} for not]  - [Spell page]<br/><strong>[SPELL NAME]</strong> [{X} For prepped, {_} for not]  - [Spell page]</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">4th Level</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 13pt;"><strong>Spell Slots</strong> {0}</span><br/><strong>[SPELL NAME]</strong> [{X} For prepped, {_} for not]  - [Spell page]<br/><strong>[SPELL NAME]</strong> [{X} For prepped, {_} for not]  - [Spell page]</div></div><br/><br/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Spell Stats</span></span><br/><strong>Spellcasting Ability:</strong>Wisdom<br/><strong>Spell Save DC:</strong>12<br/><strong>Spell Attack Bonus:</strong>4<br/><br/><br/><hr/><br/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Attacks/Spellcasting:</span></span><br/><strong>[ATTACK NAME]</strong>|| +0 || [DAMAGE/TYPE]<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Equipment:</span></span><br/>[ITEM NAME] || [WEIGHT]<br/><br/><strong>Money</strong><br/><strong>CP:</strong><br/><strong>SP:</strong>8<br/><strong>GP:</strong>62<br/><strong>PP:</strong><br/><br/><strong>Carrying Capacity:</strong>120 (Strength score times 15)<br/>