Obtaining new Mutant powers clarified (somewhat)<br/><br/>I know character creation is a bit limited in what you can get as far as powers are concerned and it always happens that after you start the game there are powers you wish you had picked up. Well after reading over the rules a bit I thought I’d be nice and tell you guys what I’ll allow for getting new powers.<br/><br/>For starters lets look at the power categories, more specifically what you get for ranking your power categories. I know it’s a bit hidden in the creation rules, but you do gain access to the ability to purchase 1 extra power with experience based on the power category that you picked as primary. Below is what you can get as a new power based on what you picked as a primary power category.<br/><br/>·   Physical power primary characters can pick up the Extra Health Levels power at normal experience costs even if they didn’t have it before the game started.<br/><br/>·   Social power primary characters can pick up the Force Field power at normal experience point costs even if they didn’t have it before the game started.<br/><br/>·   Mental power primary characters can pick up the Iron Will power at normal experience point costs even if they didn’t have it before the game started.<br/><br/>Next is a small house ruling on how to gain new Mega Attributes and Hyper Abilities. I will allow players to purchase new Mega Attributes and Hyper Abilities if they follow a few specific rules.<br/><br/>For Mega Attributes:<br/>You can only get new Mega Attributes for the attributes you spent 7 points on at character creation. I.E. if you put 7 dots in Physical attributes you can pick up Mega Strength, Mega Dexterity, and Mega Stamina only if the attribute you pick to enhance is already at 4 dots or higher first. So if you have 3 dots in strength you cannot pick up Mega Strength until you purchase that 4th dot of strength with experience first.<br/><br/>For Hyper Abilities:<br/>The rules for Hyper Abilities are very similar to those for Mega Attributes. Like Mega Attributes you can only pick up Hyper Abilities for abilities you spent the 13 points for during character creation, Talents, Skills, or Knowledges. Also like Mega Attributes you must have at least 4 dots in the desired attribute before you can purchase the corresponding power at normal experience costs. Please note that not all Abilities in a section are of the same Power categorization and should be confirmed with the ST prior to purchase so that the proper amount of exp is spent. I.e. not all Talents are physical, not all Skills are Social, and not all Knowledges are Mental. For example Dodge and Brawl would be physical Talents, while Diplomacy and Style would be social Talents and Instruction and Search would be mental Talents.<br/><br/>Any other powers must have access granted to them through power stunts, merits, or events in game as the ST describes.<br/>