Apologies, this is on me.<br/><br/>I really did have the best of intentions for this campaign, but a snafu on a different forum just turned me off on Elliquiy for a little bit.  I'm not making excuses, but i do believe you should be given an explanation of some sort for my absence.  Amber will tell you that such absences are rare and that i'm usually very on top of things.  That said,  I really dont need to go into it, and really the quicker i forget about it, the easier it'll be for me to get back on track for things.<br/><br/>I need another day, to maybe get my head clear of the last of this snafu, and to clear up some other things on my table, but it is my intention to pick up where i left off soon.  Time frame for business as usual is over the next day or two.  The weekend should be enough for me to get things back on track.<br/><br/>Amber has given you the recap of what's happened, though the facts are slightly different, they're close enough to fact to stand.  Actually the background on the queen is a little fuzzy to a lot of people since Adhafera seemed to have appeared out of know where and into the royal court as the queen no less.<br/><br/><hr/><br/>My question of the moment, which i really should have asked MUCH earlier is this.<br/><br/>What would you like out of this campaign?<br/><br/>The premise is a pathfinder role playing campaign with strong role playing potential.<br/><br/>If things break down to combat i'll make maps and conduct it as Pathfinder, if you need to do things that are questionable we go to pathfinder and look at skills.<br/><br/>If you role play you role play i try and keep pathfinder out of it, looking at things like stats and skills as an adjustment for a reaction for what you put out there as role playing, so for something like 'diplomacy', you would role play it out and i would take your charisma and diplomacy as a modifier to results of your role playing.<br/><br/>Are you looking for romance?  intrigue?  Action?  Love triangles?  Do you want a strong pathfinder frame to work in and treat it as a game, or would you prefer a looser use of the rules as guidelines and treat it more closely as a written story?<br/><br/><br/><br/>