-CAPTAIN-<br/><br/><br/><br/>Name: Grant Kelli<br/><br/>Age: 32<br/><br/>Sex: Male<br/><br/>Homeplanet: Hera<br/><br/>Appearance: Shoulder length dusty redd hair which he pushes behind his ears. He has brown eyes and wears a pair of thin rimmed circular glasses. He has two silver rim earrings on his left ear and has a tattoo as a black bullseye on the right side of his neck. He is approximates 5' 10 and weighs 190 lbs. He commonly wears a dark purple t-shirt with a black overshirt. For pants he has dark brown cargos with many pockets and wears a pair of black steel toed boots. He never really smiles and often looks very serious even when he's not.<br/><br/>Personality: Grant is a rather complex individual. He never has a distinct main emotion but when he shows emotion it is very strong and not subtle. He is very philisophical and often looks for the meaning beneath the surface of reality. He isn't a positive thinker because he fears getting his hopes up only to have them shattered which has happened alot in his life. Grant has learned to deal with the blows and punches the world has dealt him but he is not one to roll over and die. He always fights back with everything he has. He isn't very trusting of new people but once he has known someone for a long enough period of time he is a devoted friend<br/><br/><br/>Personal items:<br/><br/>Pocket watch<br/>Binoculars<br/>radio<br/><br/>Weapons:<br/><br/>--Chang Feng submachine gun--<br/>Caliber: 9x19mm Luger/Para<br/>Weight: 2.1 kg empty<br/>Length (stock closed/open): 405 / 588 mm<br/>Barrel length: 250 mm<br/>Rate of fire: 800 rounds per minute<br/>Magazine capacity: 50 rounds<br/>Effective range: 100-150 meters<br/><br/>--QSZ-92 pistol (China)--<br/>Type: Double Action<br/>Calibers: 5.8mm Chinese or 9x19mm Para<br/>Weight unloaded: 760 g<br/>Length: 190 mm<br/>Barrel length: not known<br/>Capacity: 15 rounds<br/><br/>--Melee Weapon--<br/><br/>Kama blade<br/><br/>Character history: Grant was born on the ice planet of Hera to Tom and Beverly. He didn't reseve any real schooling except what his parents taught him at home. When he grew to the age of twelve he instantly went to work as his father had taken ill. His mother still did odd jobs around the city selling her artwork but it wasn't enough to support the family. Grant took a job as a delivery boy, using the families brat up snowmobile to move random goods from city to city over the frozen tundra.<br/><br/>When Grant became 20, the Aliance was attempting to take control of the galaxy and he joined the resistence. He was instantly sent to fight in Verbana. Unfortunately, there squad was terribly defeated. He and some of his team managed to hide out avoiding capture. They stayed there until the Alaince won after which they came out of fighting. After traveling and living off of odd jobs for a few years they came across a fallen transport ship the resistance had been using...a Firefly. After three year of hard work they managed to repair it into working condition and then went to space.<br/><br/>The team took jobs around the galaxy, mostly illegal. Dodging the alliance they made just enough money to keep flying. However, on one mission they were caught and sent to prison on Whitefall. Grant, having no prior convictions was set free after two years. Unfortunately his friends faced life sentences. He did not enjoy staying in one place to long so he took up a job cleaning ships until he could get his own out of impound. Today, he put a message up on the cortex which advertised the need for a crew. He now waits at the East Town docks until he can get a crew to help him get back up in the air.<br/><br/>Goal: Keeping his freedom, the thrill of adventure and travel<br/><br/>Talents: Bargaining, Leadership<br/><br/>Job: Captain<br/><br/>do you support the Alliance or not and why?: No, he hates anything that seeks to control the freedom of people and keep them in line. He sees such action as non-progressive and tries to avoid the administration as much as possible<br/><br/><br/><br/><br/><br/>-- Public Relations / Fence Contacts --<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=172794.msg8157813#msg8157813">Quote from: NiceTexasGuy on 02-05-2013, 20:38:41</a></div></div><blockquote class="bbc_standard_quote">(http://i.telegraph.co.uk/multimedia/archive/00674/misfits-gable-404_674899c.jpg)<br/><br/><em>I've been a bank robber, a law man, a soldier and a preacher.  I've been a teacher of math and science, worked construction jobs, sold mens wear, butchered hogs, even played piano in a whorehouse one hot sticky summer on Shadow - that was before the war of course.  Did a little time in lockup for practicing law without a license, but that was just a misunderstanding.  Right now, I guess I'd have to list my occupation as professional gambler.  Or maybe a non-profit organization.  In other words, I ain't got no speciality, but I am hungry and willin' to work.  If your motor's makin' a funny noise I can pro'lly figure out what's wrong - that ain't sayin' I can fix it ya understand, but I can give it a shot ... and I can get this ship off the ground if need be and get you from Point A to Point B, but can't guarantee it'll stay in one piece if I try to land it in rough weather.  I'm fair handy with a gun, but bein' a bettin' man I wouldn't lay money on my quickdraw.  Been shot a couple of times, but never serious.  I take a nip now and then, but it's never interfered with my job.  Well, not lately anyway.  </em> <br/><br/><strong>Name:</strong>  Roland Themistocles King<br/><br/><strong>Age:</strong>  60<br/><br/><strong>Sex:</strong>  Male<br/><br/><strong>Home Planet:</strong>  Shadow<br/><br/><strong>Appearance:</strong>  Slightly taller than average, weight in proportion to height (though it may have shifted downward a bit in recent years.)  One can tell he was handsome in his younger days, but the years and the miles have taken their toll.  He might clean up nice if given the opportunity, a decent set of clothes, and a reason.  It isn't unusual for him to skip shaving for a couple of days at a time.  He isn't fastidious about grooming, but he does go through the motions so he doesn't end up smelling bad.  His clothing usually reflects the lifestyle of someone without means from the rim.  On occasion (such as when he visits a gambling hall, etc) he'll wear something a bit nicer, usually a shirt with long sleeves and a vest.<br/><br/><strong>Personality:</strong>  He's a friendly sort, and unless there's something wrong with you he'll probably treat you like an old friend from the first meeting onward.  With the ladies, he's an old school gentleman but a bit of a flirt.  With the men, he'll usually manage to find some common ground with which to relate to them.  None of it should come across as fake, because it isn't.  He can find an opportunity to make a friendly bet on anything.  Friendly bets ... it's not a good idea to play for money with people you may have to depend on to save your life someday.<br/><br/><strong>Personal items:</strong>  He'll allways carry a deck of cards in a pocket, sometimes two.  Always carries a folding knife (pocket knife).  Has a journal he writes in occasionally.  <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">You're peeking in his journal?  Shame on you.  Anyway, it appears to be some sort of code, so you can't read it anyway.</div></div><br/>Other than that, just the usual toiletries and a couple of changes of clothes as would befit someone without a home.  There are no old brown coats (or any other uniform items) among his possessions.<br/><br/><strong>Weapons:</strong>  He has one old pistol - a smaller army model - that usually remains in his luggage, and two holsters for it (One to be worn outside the pants, the other a shoulder holster for concealment under a coat.)  (With the GM's permission - since this doesn't add up to a lot of firepower anyway -- he will also has a derringer type gun - two shots - for the vest pocket - also usually kept in his luggage.)  <br/><br/><strong>Character history:</strong>  Since Shadow was made uninhabitable during the war, he now has no home, and is a drifter, taking whatever odd jobs he can find to stay alive.  He is educated, but not overly so.  He could be described as a jack of all trades and master of none.  He was a cook/dishwasher on his last ship, a large cargo hauler, and was dumped on Whitefall after being accused of cheating at cards.<br/><br/><strong>Goal:</strong>  Just trying to get by.  Well, maybe he has one secret, but don't s'pose he'd be tellin' it to you now, would he?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Oh, you thought you could click here and find out my secrets?  I didn't stay alive on the ass-end of the 'verse this long by making it too easy to figure me out. <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Okay, if it's that important to you, I'll just say it involves a promise made to a lady, and that's all you're getting from me for now.</div></div>  </div></div><br/><strong>Talents:</strong>  He plays piano (not well, but knows a variety of lively songs by heart.)  He also plays harmonica quite well.  His other talent is card tricks and the basic sleight-of-hand tricks.  This does not mean he cheats at cards or can pick pockets.  On the other hand, it doesn't mean he doesn't.<br/><br/><strong>Job:</strong>  Whatever the Captain hires him to do.<br/><br/><em>"Support the Alliance?  Well, I wouldn't call it 'support' -  I don't pay taxes if that's what you mean, but that's because I don't have any income.  When I strike it rich, then we'll have to revisit the question."<br/><br/>"I fought on the side of the Independents for a time, if that's what you mean."  <br/><br/>"I don't think it's a matter of supporting the Alliance or not supporting the Alliance ... they're in power and there's not a hell of a lot we can do about it, regardless of how we feel.  Now, if you'll excuse me, I have something on the stove what needs stirring."</em><br/><br/><br/><br/>--Security--<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=172794.msg8158472#msg8158472">Quote from: Baalborn87 on 02-05-2013, 22:59:23</a></div></div><blockquote class="bbc_alternate_quote">name: Matthew "Mac" McIntire <br/><br/>Age: 37<br/><br/>Sex: Male<br/><br/>Home Planet: Aberdeen<br/><br/>Appearance: 6'2". Black, short cut hair. Squared jawline with a small scar under his right eye. Blue eyes. Strong but not overly muscled more toned. "Stylish" stubble. (http://randallmurrow.com/wp-content/uploads/2013/02/male-headshots-crispin-5897.jpg)<br/><br/>Personality: Loyal to a fault. Having seen the best and worst of things, he has taken the view that bad things happen so take it as you will. As a result he has an almost perpetual good mood, happy to offer a smile or bad pun in the direst of circumstances. He does however know when to be professional and can "keep a lid on it" when called for.<br/><br/>Personal items: Simple clothing in a rucksack, scorched photo of his family, watch.<br/><br/>Weapons: Barret M468 carbine Semi-automatic (scoped). (http://world.guns.ru/userfiles/images/civil/ar15/1346758772.jpg)<br/>Ranger Super Blackhawk 44.<br/>(http://pics.gunbroker.com/GB/339586000/339586447/pix742324668.jpg)<br/>Boot knife, Combat knife.<br/>shop here --&gt;  http://world.guns.ru/main-e.htm (http://world.guns.ru/main-e.htm)<br/><br/>Character history:  Matthew grew up in a small farming settlement on Aberdeen with his mother and sister, his father passing away some years earlier. The people of Aberdeen weren't too concerned about the Unification Wars, that is until the Unification Wars found them. The Alliance, working on some questionable intel  believed that a rebel stronghold was based on Aberdeen and persecuted the area with prejudice. This resulted in many civilian casualties and not a single Brown Coat dead. The fiasco was passed off as a great success and the number of civilian casualties was passed of as "rebel targets". Away hunting at the time, Matthew arrived after the officers realised their mistake and withdrew. <br/>It was then that he discovered that one of the targeted homes was his own and that his mother and sister did not survive. One of the only things he was able to recover was a photo. Filled with remorse he joined an impromptu militia harassing the Alliance until it proved to costly for the federation, afterwards he joined the Browncoats until the end of the Unification wars. Since then he has realised that the ordinary men who took part in the attack were just following orders, and the real perpetrators are the officers who failed to check reports. Since the end of the war he has been making his way as a hired gun,  bodyguard or general odd jobber. Since his last job finished, he found himself stood in front of an old Firefly class transport. Armed with a rumour that the captain was looking for some new crew.<br/><br/>Goal: In short, a job. Longer, maby somewhere to belong and maby feel like part of a group.<br/><br/>Talents:  Scoped weapon proficiency, Guerilla tactics and field craft.<br/><br/>Job: <del>Hired gun</del> I mean Security.<br/><br/>do you support the Alliance or not and why? Hell no, see above.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/><br/>-- Strategist / Ship weapons operator --<br/><br/><br/>Name: Xavril Walker<br/>Age: 24<br/>Sex: Male<br/>Home Planet: Born on Haven, Doesn't consider himself from anywhere.<br/><br/>Appearance: Xavril is a lean lanky 5'11" Most would call him wirey not muscular.  But he has no problems moving him and his gear through otherwise unpassable terrain. He has dark hair, blue eyes, and a handful of scars.  He generally only wears, lose fitting clothing he can move free in, even when on board and not on a mission.  The only way to tell the difference is if his carbine and coat are on his back.<br/><br/>Personality: Xavril is an Outlaw.  He has a problem with authority.  And he doesn't believe in governments. But above all else he has his word and his conscience to guide him.  A 'code' if you will.  Don't hurt the innocent, stay loyal to your crew, money isn't everything...etc.  He is a free spirit.  If cultural norms tell him he can't do something but it's not against his conscience he'll probably do it anyway.<br/><br/>History The monks on Haven took him in when his parents died in a mining accident. He caused all manner of problems growing up; sneaking off the monastery, stealing food, minor things really that in the grand scheme of things would eventually lead him to Whitefall for this interview anyway.  As soon as he was old enough to drag his parents foot locker to his room he broke the lock to learn the truth about them.  His parents were lovers on the opposite side of a war, his mother was a Browncoat and his father joined to Alliance to pay for his education.  They fell in love when the war was still just grumblings on distant planets but then war came to Lilac and if that wasn’t bad enough they conceived Xavril.  They ran away together and paid the miners to hide them on Haven where they spent the years before their deaths.<br/><br/>They had recorded holo messages to him not only explaining why they were on Haven but also some training messages as well.  They taught him the basics of stealth and what all the equipment was in the footlocker and how to use it to care and usage of the weapons in the chest.  There were even a few old training videos from Xavril’s father’s day in the Alliance army.  Xavril learned as much as he could and practiced all over Haven.  First sneaking around, then stealing things around but never backing from a fight; leading to his reputation growing around the planet.<br/><br/>Eventually his reputation lead a crew that had stopped on Haven to offering him a spot on a job off world.  Having never been off the planet before he jumped at the opportunity.  The job went smoothly, but as the getaway was made they left him as the fall guy for the cops to arrest.  He wasn’t going to go quietly and made his escape into the jungle where they wouldn’t follow him.  Several months later he found his way to a settlement and booked passage to Whitefall.  Now he’s hoping to put his skills to use with a new crew that won’t sell him out at the first sign of trouble<br/><br/>Personal Items: Not much is left over from his parents or his days at the monastery.  He still wears the cross he was given by the monks as a reminder of his time there and a beaded bracelet that belonged to his mother. Other than that all he owns are clothing and weapons; including his father’s old Alliance armor and his mother’s Browncoat. <br/><br/>Weapons:<br/>His father’s old rifle: Taurus CT G2, .40 caliber, 15+1 round magazine, 4x thermal lens/reflex sight.<br/>Pistol: BUL Cherokee, .40 caliber, 17+1 round magazine, Trijicon night sights, Green Dot Laser.<br/>Don’t forget the assortment of knives he always seems to be carrying.<br/><br/>Goals: Xavril’s goals are simple; to see everything, to be loyal to his crew, and to raise as much hell as possible doing that.<br/><br/>Talents: Xavril is a quiet and agile making him a natural scout, with his preference for really close quarters combat.  He is also pretty adapt at palming small items, useful for both knife fighting and general thievery.  Also his has a penchant for jerry rigging anything that isn’t broken.  At the Monastery you never knew when a replacement could be afforded. <br/><br/>Job: Scout, Lookout, Acquisitions<br/><br/>Do you support the Alliance? HELL NO.  Not a fan of governments in general.  But it’s their fault his parents are dead.  (Indirectly, but he doesn’t care.)<br/><br/><br/><br/>-- Pilot --<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=172794.msg8159985#msg8159985">Quote from: MaiMizzu on 03-05-2013, 04:11:28</a></div></div><blockquote class="bbc_alternate_quote">Name: Edie Thewes<br/><br/>Age: 22<br/><br/>Sex: Female <br/> <br/>Home Planet: Ezra<br/><br/>Appearance: <br/><br/>Personality: She often tries to be lighthearted, always seems to have a joke or clever quip at the ready. While she can often seem to not take anything seriously, she is always serious in her work. It’s as she often says ‘just because I make it look easy doesn’t mean it is’. <br/><br/>Personal items: A pretty basic handgun. A simple knife, the blade about 10 inches long. A very nice dress she loves to wear sometimes (as in her picture). She also has quite a few change of clothes, though most of them are more towards ‘work’ clothes. She also has a small art kit.. pencils, a sketching pad, pens. <br/><br/>Weapons: Bergmann Bayard single action semi-automatic pistol. 10 rounds. <br/>(http://i1212.photobucket.com/albums/cc446/ffxivghost/1287666828.jpg) (http://s1212.photobucket.com/user/ffxivghost/media/1287666828.jpg.html)<br/><br/>Character history:  She was born on Ezra, but was never really satisfied with her life. Her parents own a very large and prestigious farm, but she knew that wasn’t the life for her. She was always fascinated with anything mechanical, but especially of flight. She built her first engine when she was 10, and used it to power a small glider she built in the next few years. <br/>She left Ezra in the hope she could find her place in life. Her travels (well travel, she only went from Ezra to Whitefall) have brought her to a place she hopes she can perhaps find work. It’s not as easy as she had thought to live on her own. <br/><br/>Goal:  Her goal as of this moment is her own well being. She knows to keep living a fairly good life she’s going to need a job. She’s pretty much had enough of small jobs, going from place to place repairing what needs repaired (within her ability). <br/><br/>Talents:  She is very mechanically inclined, but her real talent is in flight. In the time she’s been scrounging for jobs, she has worked as a pilot for small time shipping companies. But she’s been fired from almost all of them for going to hard on their transport ships.   <br/><br/>Job:  Pilot<br/><br/>do you support the Alliance or not and why: She’s rather neutral, to this point it hasn’t vastly effected her. But her parents vocally supported the Alliance, so she would probably be in the opinion that she supports them also. She sees it as being best for everyone. <br/><br/>And also, room 1 if possible<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>-- Mechanic --<br/><br/>uote author=dakabn link=topic=172794.msg8160076#msg8160076 date=1367548175]<br/>Name:  Leena Carson<br/><br/>Age:  29<br/><br/>Sex:  Female<br/><br/>Home Planet: Newhall<br/><br/>(http://godardsletterboxes.files.wordpress.com/2012/01/shelley-conn-as-elizabeth-shannon-terra-nova.jpg)<br/>Appearance: She is of average hieght with a healthy build. She has some muscle tone but is mostly cushioned. However, she is not chubby. She has dark hair a little past her shoulders that she usually keeps in a messy bun held up with an elastic. Her eyes are about the same color as her hair. Her skin is a sort of honey olive. She always wears cargo pants and a white tank top. When. When cold, she puts on a tan sweater that has become a bit ragged and stained over time.<br/><br/>Personality:  Leena is friendly and trusting of those her crewmates trust. The longer she knows you without you being "bad" or betraying her, the deeper her trusts gets, and the colder she will be toward you if you break that trust. When people are around that the crew obviously distrusts, she becomes uneasy and is more likely to hide than pick up a gun. This is not because she's never used one. It's because she did and she's never recovered from it. When the subject comes up, you can see the dark line cross her usually cheeky and sassy personality. She shuts down and broods.<br/><br/>Personal items: A locket without a chain that is always in the lower right side pocket of her cargo pants. People know it is the necklace of the daughter of the man she had shot helping her father protect their ranch.<br/><br/>Weapons: She refuses to carry weapons.<br/><br/>Character History: She was born into a family of ranchers. Close enough to the core planets to do trading and the family stayed out of the conflict as much as possible. They had their own problems with a neighboring ranch. It got to shots and her father was shot in the arm, so Leena grabbed his gun and with an unlucky shot, got the man in the head. She learned later that the family was in debt, and with their father dead, their ranch was taken. One of the daughters killed herself and the mother sent the Carson's the necklace with the man's portrait inside. Leena takes it to remind her never to hurt anyone ever again. She helped her family help the other ranch as best she could, but the bad blood was so thick and deep, there was no helping it. Leena had a cousin that was a pilot and she went with him on a merchant ship and learned how to maintain them. She's not fantastic at repairs, but she tries to never have to do them. She's efficient and meticulous with her maintenance.<br/><br/>Goal: She knows she can never redeem herself, but that's the ghost that haunts her. She's always running from herself... and being on a spaceship is the farthest she can run.<br/><br/>Talents: She has better natural aim than most, but she'll never hone it. She can also sing quite well, but it's rare to hear her sing. When she sings, those who know her can tell she's finally found peace, even if for a moment.<br/><br/>Job:  Mechanic<br/><br/>Do you support the Alliance or not and why?  She is ambivilent. She thinks their ideal was well intended, but how they went about it was rather inconvenient for the outer planets.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/><br/>-- Computer Tech --<br/><br/><br/>Name: John “Jack” Reed<br/><br/>Age: 22<br/><br/>Sex: male<br/><br/>Home Planet: Lendinum<br/><br/>Appearance:  Standing 5’9” tall, Jack is whip thin and pale as a ghost. His eyes range from a bright and vivid green when he is feeling good to a pale gray when his mood sours (which it is more often than not). He had a handsome face and a cocksure smile. His hair is dark brown and kept short, with a messy look even after he combed it.<br/><br/>Personality: Sarcasm is one of his finer qualities and he finds it hard sometimes to be serious. He is also an avid pessimist and is always there to tell everyone this is the moment they are going to die horrible deaths. Still, he enjoys relaxing and having fun and is quick is a joke – even if his humor is somewhat dark. He is inherently lazy when it comes to physical labor unless his life is threatened.<br/><br/>Personal items: A multi-tool, sunglasses, mini-computer, and a plain silver ring.<br/><br/>Weapons: Pocket knife (used more often as a tool than an actual weapon).<br/><br/>Character history:  Jack was born John Reed, on Lendinum, to a family of middling prestige and station within the Alliance. His father was a ruthless and ambitious man and always drove his children to succeed in all endeavors set before them.  Jack was far from the ambitious sort, at least in his father’s eyes. From a young age it was obvious of Jack’s skill with electronics, computers in general.<br/>By the age of 18, Jack was a consummate computer specialist and hacker. His renown grew in the subtle circles he gravitated towards, underground youths that were disenfranchised with society and the government like himself. It was all just characters on a screen until one day they decided to take a stand. On a whim, Jack agreed to help out; little did he know the truth about those that he was dealing with. All too quickly Jack found himself in over his head and part of a resistance group he truly didn’t know much about.<br/><br/>It wasn’t until one night that he took part in a job to break into federal holding facility that Jack realized just how deep into he had become. By then it was too late, the job went south and Jack found himself ducking bullets and worse. If it hadn’t been for a great deal of luck and a substantial amount of money Jack wouldn’t had made it off world alive. Jack knew he had to get off planet and drained his family’s accounts to fund the smuggling of himself out of Core space.<br/><br/>From there he wandered the Rim, taking on odd jobs as a ‘computer specialist’ and general help when his specialty wasn’t needed. His latest job left him dumped off on Whitefall after the Captain of the ship took offense to Jack’s ‘smart mouth’. Now he was desperate and hungry, looking to take on any job that would get him off of the planet.<br/><br/>Goal:  His priority is to keep his head down and not attract too much alliance attention. He also loves money and is always looking for that one job that will set him up for life. Of course, these two goals usually conflict one another pretty regularly.<br/><br/>Talents:  Computers, hacking, electronics in general, putting his foot in his mouth.<br/><br/>Job:  Computer Tech<br/><br/>Do you support the Alliance or not and why: Jack isn’t a fan of the Alliance by any means, but he has no specific ill will against them in general<br/><br/><br/><br/>-- Companion --<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=172794.msg8165027#msg8165027">Quote from: Kaya on 04-05-2013, 03:23:33</a></div></div><blockquote class="bbc_standard_quote"><div class="floatright">(http://www.aramda.at/wre/fmb560c.jpg)</div><strong>Name:</strong> Jessica Shang-Xin<br/><br/><strong>Age:</strong> 26, but she looks as if she is just short of 20 - a blessing of her Chinese genes<br/><br/><strong>Sex:</strong> female<br/><br/><strong>Home Planet:</strong> Sihnon<br/><br/><strong>Appearance:</strong> Jessica is a little taller than the usual Chinese woman, she stands 5'7" tall and weighs 105 lbs. This additional height seems to have gone all into her lower limbs, giving her beautiful long legs. She is slender, but she has curves in the right places, and her figure is breathtaking. Seriously, breaths have been taken.<br/><br/>Nothing seems to be out of proportion. Her legs are long and slender (can't stress that enough), her waist is small, giving her a perfect hourglass figure, while she sports a surprisingly impressive cleavage. Her face is cute and pretty and every move of her is full of natural grace.<br/><br/>Her long black hair (sometimes enhanced with brown highlights) falls down to her waist when she wears it openly, and her almond-shaped brown eyes are big and expressive. When she smiles, hearts melt and knees start to wobble. All in all she is a vision of Asian beauty and grace.<br/><br/><strong>Personality:</strong> Jess is very friendly, warm, well-mannered and outgoing. She loves to laugh, and she has quite some humor herself. Her laugh is infectious. Jessica likes to be around people, and she likes flirting, which has given her some trouble before.<br/><br/>Her style of clothing also has given her unwanted attention. She has some exhibitionistic tendencies, which can be a good thing in her profession - still, she tends to dress not always properly for the occasion. As far as shoes go, she either wears high heels or goes barefoot, there seems to be no in between for her.<br/><br/><strong>Personal items:</strong> Quite a collection of clothing, Indian-style dresses, cholis, saris, long skirts, cheongsams, tube tops and so on. While most of these pieces of clothing are traditional, they have been sexed up.<br/><br/>Some beautiful jewelry.<br/><br/>A bank account and Guild membership. <br/><br/><strong>Weapons:</strong> Jess does not carry any visible weapons usually. She does have a power-bow and arrows (with interchangable arrow-heads) in her luggage, but she gets them out only very rarely.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">She does have hidden weapons though. These are two small throwing knives, dipped in a strong poison that induces sleep quickly. They are hidden under her hair - usually when she feels she needs them for safety.</div></div><br/><div class="floatleft">(http://www.aramda.at/wre/fmb560h.jpg)</div><strong>Character history:</strong> Jess was born and raised on Sihnon as the only daughter of Dr. Zheng Shang-Xin and his wife, and she had a very comfortable childhood. It was discovered early that Sora's IQ was quite high, and her proud father made sure that she would get on the fast path to becoming a doctor like himself. She skipped a couple of years in school without that giving her any trouble. Unfortunately for her father, Jessica did not really show any interest in medicine, she was much more into the arts.<br/><br/>Her dad insisted though that she had to learn about medicine anyways, when her busy schedule of singing and dance lessons opened up. He also made sure that his artsy daughter would be able to defend herself, and she learned martial arts. This she actually liked, because it was like a dance to her. She got surprisingly good.<br/><br/>But then something bad happened.<br/><br/>Her parents disappeared from the face of Sihnon. To this day, Jessica does not know what happened. A distant cousin took Jess in, and since she was a retired companion herself, she arranged for her to be taken into a training house. Jessica learned all the skills a companion needed to master, and she finished as one of the best in her class. It seemed she had finally found what she wanted to do with her life.<br/><br/>Once on the job as a registered companion on the core worlds, Jess got quite a few clients. She tended to young men who were to have their first experience with a woman, but she also took on clients who were into stranger things. Roleplays, costumes and other kinky stuff became her speciality, and she often took clients other companions would not choose.<br/><br/>One of those clients was a member of the Triads, and while the session went well and Jess suspected nothing, he got worried about his fetish getting out into the public. So one day, Jess was just walking down the street, when suddenly men appeared, grabbed her and abducted her. She had no time to react at all. She was brought to a remote location, tied up and gagged. They put her on a chair and left. She sat there for hours, absolutely terrified. Then a fight seemed to start outside the door, she heard punches and bodies falling. Her door opened, revealing a man in a black suit. He told her not to worry, then he grabbed her, put her on his broad shoulders and carried her outside.<br/><br/>He freed her from her bonds and brought her to the space port. He didn't say much, but Jess kept asking, until he told her that she was in danger here and that she needed to get away. He did not give a reason, regardless how often Jessica asked. He even threatened to gag her again if she didn't shut up. He seemed nervous though, and the threat felt real.<br/><br/>He stayed with her until she was on board of a ship headed for the rim. He recommended staying away from the core worlds, and that seemed very reasonable to Jess. She is now looking for a ship to travel the border worlds on, at least until the Triad boss cools down - which might take a lifetime.<br/><br/><strong>Goal:</strong> Currently Jess just wants to stay under the radar. The guild will keep her financials and whereabouts hidden, as she wished, so basically she just has to stay away from the core. She has also used some of her funds to gather information about her pareants, and most recently she is looking about information about the mystery man who saved her from her captors.<br/><br/><strong>Talents:</strong> Seduction (obviously), diplomacy, archery, knife throwing, martial arts, acrobatics (she is quite flexible), dance, singing, and all the other skills learned in the training house.<br/><br/><strong>Job:</strong>  Paying passenger / Registered Companion<br/><br/><strong>Do you support the Alliance or not and why?</strong> Crime is not good, and the Alliance is against crime, right? Jess had no part in the war, but she has a certain need for order.<br/><br/><strong>Room:</strong> Shuttle?<br/><br/><div align="center">(http://www.aramda.at/wre/fmb560a.jpg)</div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/><br/><div align="center">DO NOT POST ON THIS THREAD.  FOR REFERENCE USE ONLY</div>