<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=310870.msg15082189#msg15082189">Quote from: Tavarokk on 19-09-2019, 17:23:51</a></div></div><blockquote class="bbc_standard_quote">Hmm. @Thunder Splash, thoughts on hyperlane charting difficulty? I'm not sure whether I'll go for navigation, gunnery or engineering as original naval specialization before desertion, but I'll probably get Astrogation no matter what, so I'd like a better grasp of difficulties involved. Pretty invested in this skill because of the sweet promise of a secret base in an inaccessible system (and untouched riches such system may contain) it carries.<br/><br/>Skill section describes first rank as complete basic training, second as fully proficient, but lacking field experience/grasp of nuances, third as accomplished professional and 4th/5th as degrees of mastery. From the lore, hyperlane charting sounds like a very difficult task, so I was wondering if I'd need at least three proficiency dice and perfect conditions (good ship, no rush, etc) to start exploring uncharted worlds and recording permanent routes there. Possibly more to be effective at it.<br/><br/>Is there Han Solo's stat block anywhere in FFG SW books? His record for best Kessel Run time would probably sit close to the edge between manipulating existing nav data and writing one's own, so it'd have been a good benchmark. Well, unless they brute-forced it with the overpowered hyperdrive Falcon had, but I doubt it'd be just that.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Astrogation into completely uncharted areas is incredibly difficult and dangerous. It would be considered nearly impossible with 5 difficulty dice if you tried to do it over a large distance. It’s slightly less difficult to do very small jumps multiple times but that takes a very long time and is still quite difficult. Depending on conditions around 3 or 4 difficulty dice. It’s totally possible and if you want to pursue it I encourage this as it can open up very interesting possibilities in the story. Just understand it can be difficult the further you try to jump into uncharted space.