<strong>Invisible Shield</strong><br/>A potent spell that summons a protective disc of magical<br/>force, this is one of the most valuable spells in a Brotherhood<br/>mage’s repertoire – especially any Brother expecting to get<br/>into combat. While it is not a very flexible or creative spell, it<br/>puts something between the caster’s fragile body and incoming<br/>pain. This makes it one of the first spells most members of the<br/>Brotherhood learn. All of these Tiers are normally invisible<br/>when cast, though the Brotherhood wizard may cause them to<br/>manifest as shimmering barriers of force if he so wishes,<br/><br/><em>Tier I: Deflecting Hand (1 Endurance)</em><br/>A Tier one Invisible Shield is roughly a foot across and<br/>focuses on defending the Brotherhood wizard from a single<br/>enemy. During its duration (one round per class level), the<br/>Deflecting Hand will provide a Brotherhood member with a<br/>+5 bonus to Armour Class versus all melee or ranged weapon<br/>attacks that a single enemy directs against the Brotherhood<br/>wizard. This defence cannot be altered once it is set; it only<br/>provides an Armour Class bonus versus one enemy and if the<br/>chosen focus is killed or stops attacking, it cannot be moved<br/>to a different opponent.<br/><br/><em>Tier II: Bulwark of Force (2 Endurance)</em><br/>While not as absolute as the Deflecting Hand, a Bulwark of<br/>Force is more strategically useful in combat. It is a kite shield<br/>shaped invisible plane of force that circles the caster and<br/>ensures his safety in all directions. It lasts one round per class<br/>level and adds +5 to the Brotherhood wizard’s Armour Class<br/>versus all opponents. It also negates the first ranged weapon<br/>attack each round against him, regardless of its point of origin<br/>– the projectile or thrown weapon is simply automatically<br/>deflected away from the caster. Note that while the Bulwark<br/>of Force applies its Armour Class bonus versus gunshots, they<br/>cannot be automatically deflected.<br/><br/><em>Tier III: Shield Wall (4 Endurance)</em><br/>The truest form of Invisible Shield, the Shield Wall is a<br/>number of magical discs that move and protect in a shifting<br/>pattern that instantly reacts to changing battlefield conditions.<br/>This grants the same benefit as the Bulwark of Force version<br/>of the spell but improves the Armour Class bonus to +7 and<br/>also applies that bonus to saving throws caused by magical<br/>attacks that cause Endurance damage.<br/>