<strong>Association of Free Traders Technology</strong><br/><br/><strong>Hypertrael Tube:</strong>Created even before the hyperdrives this device is a long tube that is basically a long rail gun it captures ships traveling and propels them at high speed shooting them out into deep space, and able to transport even the largest AFT ship the Colony Class. Since they aquired hyperdrive technology these have finally allowed AFT to send ships and prones into deep space at speeds far over anything Terran technology allows. Smaller versions are being tested to launch fighting ships deep into Sol in the event of war at hidden locations and all AFT Colony Ships sport a small one with warp messenger probes to send messages back to AFT along the same route they used to reach the new system, the first one a formal verification of claims to a new world and system. In a smaller vessel with a Cyberdyne Gyroscope the trip is far safer at least for AFT pilots reaching a destination with only a 5% chance of failure, less along known routes.<br/><br/><strong>Cyberdyne Gyroscope:</strong>This device is a key technology that is used and combined with advanced propulsion thrusters in all vessels but the Colony Ship, allowing a ship to outperform any ship of the respective size class. This is wired directly into the mind of an AFTer and will not work for anyone else the instincts and numerical calculations require the genertic specialization of the race.<br/><br/><strong>AFT Hyperdrive:</strong>Borrowed from the Earth Government and refined this version is available in a market version to non-Earth and non-AFT that is 33% cheaper than an Earth drive and 10% smaller. The AFT race version ties into the mind of the AFT pilot or navigator and is also 15% more efficient and stronger. Almost all Union ships use AFT Hyperdrives.<br/><br/><strong>AFT Antimatter Torpedo:</strong>Although most standard warships use nuclear tipped torpedos fired from electromagnetic launchers and propeled to tartget with thrusters. This develstating weapons is a new level of fission and armed only by an AFT officer by direct mental activation and layers of firewalls to prevent incursion. It packs a blast fifty times larger than a similar sized nuclear torpedo and instaled only on Corvettes and then just enough for eight tubes at once and standard issue on all Raptor Class Destroyers. They are no different than the other torpedos on how they are delivered.<br/><br/><strong>SHIPS</strong><br/><br/><em>AFT Light Trader:</em>A small one or two person merchant craft with advanced thrusters and a gyroscope, carries modest cargos and is a common starting vessel for the AFT pilot the equivalent of a First Car. Not very expensive and although not the best combat profile craft is armored, has two auto-cannons and is very capable in a fight.<br/><br/><em>AFT Trademaster:</em>A larger merchant vessel very common with families and carries more cargo, is armored better than the Light Trader and sports turrented auto-cannons above and below. Is a sturdy and tough craft and the common AFTers family home.<br/><br/><em>AFT Light Colony Craft:</em>Is able to carry four families and carries everything needed to colonize a planet close enough to Earth-like ideally but has an atmosphere reprocessor, hydroponic farm that can be set-up, recycling system and is decently armed and armored. Has a gyroscopic system. Often is sent into known areas to enhance colonization or installed into a Colony Ship proper.<br/><br/><em>AFT Blockade Runner:</em>A Light Trader designed for stealth and evasion and the finest smuggler craft in Earth space, the sensitive technologies are designed to blow up if captured.<br/><br/><em>AFT Interceptor:</em>Similar in size to the Light Frieghter but armed to the hilt and desgned for combat with heavy armor, eight forward mounted auto-cannons and a torpedo launcher. Is a fast deadly warp powered ship and the smallest of AFTs fighting craft. Carries two people a pilot and a navigator.<br/><br/><em>AFT Corvette:</em>Larger than the Interceptor and designed to escort destroyers and light strike operations its the workhorse of the AFT fleets with heavy armor, four turrented (sets of two) auto-cannons and four toredo launchers. Also sports two attached Interceptors under each side wing making this a deadly fighting craft.<br/><br/><em>AFT Destroyer:</em>The latest class is the Raptor but is the most powerful of AFTs official war vessels this is effectively the size and firepower of two Corvettes with the same configuration, all are equipped with the new Anti-Matter torpedos. Fast and agile it can dance around larger craft and focus its fire into a far bigger craft doing considerable damage. All Board of Director Members has one as a personal craft as does the CEO of AFT.<br/><br/><em>AFT Colony Ship:</em>This HUGE vessel carries inside it twenty AFT Light Colony Ships, Four AFT Corvettes and can convert into a huge facility with small factories and all the needs of a new colony with an orbital station. Is also armed to the teeth and armored. It has no gyroscopes making the travel thorugh the tube risky any regular AFT vessel has a small chance of failure only 5% of crashing into a hostile space body but this fails 20% of the time and it will be lost. To get people brave or foolish enough to go all persons get fair shares of all profits from a system claimed and the executive officer in charge gets a higher share and a voting position. Light Colony Ships can go alone and do this but its less likely one would survive but AFT criminals are often given a vessel and use of the tube to try, if they claim any useful planet and AFT follows up they may be given clemency.<br/><br/><strong>Small Shipyard Vessels:</strong>Not actually a class of ship but more a classification these are the standard smaller trade vessels built for non-AFT pilots or pilots of AFT too poor for a AFT vessel, they are functional and have eclectic makeups using spare parts and some creativity. The best generic Union smuggling vessels are built by AFT tiny shipyards although not clearly superior standard AFT designs.