Bio:<br/><br/>53K was born on board of a Explorator vessel, probably probing the ruined worlds around the Screaming Vortex, or somewhere nearby, for Archotech, or whatever else the Mechanicus might fancy. Over time, she grew and learned, and like everyone in Meechanics civilization, achieved a level of authority based on her talents and abilities, in her case, she was a artificer of power armours, and produced works of quality and artistry, but sometimes had problems following the templates with the expected dilligence. The vessel had a expansive factorium and a pact with a local Chapter of Space Marines  (or maybe the Deathwatch) to whome they produced and supplied weapons and armour, while the Chapter agreed to aid the Explorators in their endeavours. Naturally, they didnt produce any kind of great surplus, but she was one of the few selected to craft the tithe of armours, in time, she was noted as having great potential, and earmarked for additional training. both to raise her above the relative dregs of her position and to correct her.... deviance. So as time went on she got further training, and was in many ways on the track to becoming a Magos herself, eventually. But between her master's harsh response to any deviance from the templates, and structured educational regiment (which didnt take into account personal ability), she became convinced that he was trying to hold her back and keep secrets from her.<br/><br/>So one day during a maintenance cycle she was able to break into a sealed datavault that continued heretical information, about the Dark Mechanicus, chaos, and so on. It wouldnt be too far to say that she was seduced by the freedom she saw in the Dark Mechanicus' tech heresy. From then on it was only a matter of waiting the opportunity, and she eventually made her escape by falsifying some navigational data, and oh, werent they surprised when they emerged from warp near a Dark forgeworld. She grabbed a shuttle, fled, and the Darkmech world naturally opened up on the Explorator vessel, though it was able to limp back into warp, shes hasnt the foggiest idea if it was in good enough shape to survive its flight through the warp or if it failed there, but either way, she was free. On the forgeworld she was able to gain apprenticeship to a Dark Magos, partially due to her own merit, as she had with the Explorators, and partly in exchange for being his lab rat. She served under him for several years before eventually going her own way, fully immersed in the creative glory of the Dark Mechanicus.<br/><br/>Sek the Heretek, as she is known, has been travelling the Vortex, seeking those who show potential for Ascension, that she might observe the process.<br/><br/><hr/>Notes:<br/><br/>Her Mechanicus Assimilation wasnt actually a single operation, but the result of years of her master's experiments, as is her cerebral implant. her light power armour is of her own make, it has raised fractal/circuit designs on the surface that will damage any weapon that hits them, a system she created herself, and is quite proud of. Sek no longer has a 'gender' as one traditionally thinks of the term, the sheer amount of her body that has been replaced with blasphemous technology has effectively removed her sexual organs, though if anyone plans of jumping her, both her mouth and rear still work.<br/><br/>Basically, the ideology that shes arrived at is that material life is superior to daemons (one reason being the fact that daemons are influenced by human emotion, but there are many others do not get her started on the subject), and that humans are the 'ideal' warp-based race. While there have been others, like the Eldar, they have all been flawed in some way, with only humans being capable as joining with the Warp to such a degree. She feels that it must be possible for humans to achieve Ascendency on their own, without the patronage of a Chaos God, and that such a being would be truly unfettered and free to surpass the four self styled Gods of Chaos. So she aims to one day create a kind of 'ascendency engine', and usher mankind into its rightful place as masters of the Materium and the Immaterium.<br/><br/>(now, whether or not that is possible i dare say shell have to find out one way or another :D, and in story terms, if she did create such a machine, she would probably by then have arrived at the conclusion that most humans really aren’t worthy of it and destroy it after she uses it)<br/><br/>Shes Unaligned now, and probably will stay that way, though theres a possibility she may cozy up to slannesh at some point later on. its good to leave yourself open i find, rather than saying 'shes this and will always be this'<br/><br/><hr/><br/>Simple Charsheet<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span class="bbc_u">Sek The Heretek</span><br/>Race: Human<br/>Archetype: Heretek<br/>Rank: 1<br/>Pride: Craftsmanship<br/>Disgrace: Hubris<br/>Motivation: Ascendancy<br/><br/>CHAOS ALLEGIENCES.<br/>Khorne <br/>Nurgle<br/>Slaneesh<br/>Tzeentch    <br/><br/><em>Characteristics</em><br/>WS      42<br/>BS        22<br/>S          50<br/>T          40<br/>Ag        33<br/>Int        50<br/>Per       34<br/>WP       40<br/>Fel        35<br/>  <br/>Inf         27<br/>Wound 13<br/><br/><em>Skills</em><br/>Logic, Tech Use +10, Parry, Security<br/><br/><em>Specialist Skills</em><br/>Common Lore (Screaming Vortex, Tech +10, Adeptus Mechanicus), Linguistics (Low Gothic), Trade (Armourer), Forbidden Lore (Warp), Scholastic Lore (Chymistry)<br/><br/><em>Talents</em><br/>Die Hard, Technical Knock, Weapon Training (Las, Power), Mechandrite Training (Utility, Weapon), Total Recall, Armour Monger, Lesser Minion *M1, Enemy (Mechanicus)<br/>=Gear<br/>Heightened Senses (Sight, Sound)<br/><br/><em>Traits</em><br/>Quick and The Dead, Mechanicus Implants, Machine (1), Unnatural Intelligence (2) <br/>=Gear<br/>Dark Sight<br/><br/><em>Gear</em><br/>=Weapons<br/>Common-Craft Power Axe (1d10+7, pen 6, power field, unbalanced)<br/>=Armour<br/>Light Power Armour (7 AP, +2 AP armour monger. +10 str)<br/>-Autosenses<br/>-Vox Link<br/>-Sustainable Power Source<br/>--Chain Bandoliers<br/>=Other<br/>Unholy Unguents<br/>Combi-Tool (+10 tech use)<br/>Dataslate<br/><br/><em>Implants</em><br/>Good Craftsmanship Mechanicus Assimilation 1<br/>Good Craftsmanship Cerebral Implant (unnatural Int 2, +20 logic and lore)<br/>Mechandrite (Utility) (+10 tech use, Censur, Knife; 1d5, 2 Pen, Mono, Defensive (+15 Parry -10 Attack))<br/>Lumenin Capacitors<br/>Mechandrite (Goodcraft Ballistic, Laspistol)*A<br/>Servo Arm (Str 75, Unnatural Str 7, 2d10+14 I, Pen 10)<br/><br/><em>Minions</em><br/>*M1<br/>=Heretical Brass Servoskull<br/>Characteristics<br/>WS   01<br/>BS    01<br/>S      05<br/>T      30<br/>Ag    30<br/>Int    01<br/>Per   30<br/>WP   01<br/>Fell   01<br/>Wounds    6<br/>Movement 3<br/>Loyalty      35+10<br/><br/>Traits<br/>Hoverer, Machine (2)<br/><br/>Talents<br/>Heightened Senses (Sight), Jump Up, Lightning Reflexes, Quick Draw, Weapon Training (Flame)<br/><br/>Gear<br/>Hand Flamer (1d10+4E Pen 2)<br/>Flak Cloak (AP 3)<br/><br/><hr/><br/><em>Modifiers</em><br/>+2 Initiative (quick and the dead)<br/>Binary Chatter; (all cybernetic minions loyalty +10)<br/>+20 logic and lore (cerebral implant)<br/>+10 sight and hearing (autosenses)<br/>+20 tech use (utility arm, combitool)<br/>Roll twice to avoid death from blood loss (die hard)<br/>unjam with half action (tech knock)<br/>no penalty for darkness (dark sight)<br/>no breath, immune to vacuum, cold and psychic mind fuckery, armour applies towards fire (Machine)<br/><br/>=<strong>Total EXP: 1000</strong><br/>Ability: Security; Known 200<br/>Weapon Skill Simple Advance; 250<br/>Mechandrite Use Weapon 500<br/>=<strong>Remaining EXP: 50</strong></div></div>