Well, I'm sure there's different ways to do it. I prefer to have longer scenes to get more information and development and description going. Long posts, long scenes. I've actually been finding that we've been moving on rather quickly without establishing character. We barely got a chance to introduce ourselves to the other characters before we were suddenly in a banquet? Some characters weren't even in the game yet, never posted before we had the vulture show up, and some players were in the game but not yet at the banquet before that.<br/><br/>Even that is manageable, though, except the part where people are being put all into one scene right off the hop, and we have people at vastly different posting rates. Some posting once a day, others once every two weeks. There's nothing wrong with either rate or anywhere in between, but it's hard to set pacing to a story in that regard. Having to have all the characters go to Snow in order to start things is alright, I suppose, if we're all starting in the same place. But when characters are coming from individuals and small groups all over to have to meet up with Snow, to find out that Rumple is the big bad.... and that's as far as we get, every time. We all have to rush to get there, and then the story dies as soon as we're all at/going to the same place.<br/><br/>I honestly think we're rushing too fast at first and not really getting any chance to write anything of quality before then.