*Grumbles*  Do you think you could have nixed the idea before I spent an hour reading up on it?  *Sighes*<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153172#msg14153172">Quote from: Crensler on 19-05-2018, 19:58:52</a></div></div><blockquote class="bbc_standard_quote">Because of said chem gelding, which they're suggesting their character wouldn't be, though I'm not sure why that would be since it's part of the process of becoming a marine.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't see the Chem Gelding talent anywhere on the universal marine talents list.  (Likewise I've never seen that it's required for Tech Priests, just readily available for those who don't want the distraction.)<br/><br/>I'm vaguely familiar with the whole hypno indoctrination thing.<br/><br/>Anyways, I'll chalk this up to another one of those, "OMG you can't do that in the holy game of ______!" things, surgically extract half the personality, and see if anything gets added to him by the process of creation.<br/><br/>Fortunately since all I've built so far was his backstory as a human on Baal and his hobbies with scrimshaw and model aircraft, I shouldn't have to change much.  :)