<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Veronica Anne Arky, Anarchy (B08)</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers</div><div class="spoiler_body"><ul class="bbc_list"><li> Amateur Magic - Utilizes a magical focus to enhances her utilization of magical energies that flow all around. She focuses primarily on healing, teleporting, and wards however. She vowed to never learn offensive magic.</li><li> Eidetic Memory -  Veronica's memory is eidetic, allowing her to recall other aspects of any event in her memory including sensory information that is visual (Sight), auditory (Sound), tactile (Touch), gustatory (Taste), and olfactory (Smell), as well as other dimensions.</li><li> Adaptive Muscle Memory - Anarchy's memory is passively hyper-cognitive and sensitive due to her Savant Syndrome. In turn this has allowed her to replicate or mimic any physical feat after observation in practice. This is, of course, limited to her own level of strength and flexibility.</li></ul></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Skills</div><div class="spoiler_body"><ul class="bbc_list"><li> Adept Free Runner - Veronica often grew bored when she wasn't involved with something, and thus self-taught herself by watching others paying tribute to her memory's capabilities. </li><li> Adept Firearm Usage - Veronica displays an impressive accuracy and skill with various firearms, though favors pistols. She is capable of hitting a target dead on from at least fifty feet with a normal handgun and capable of hitting a four square foot target from a hundred feet away with a sniper rifle.</li><li> Wheelman - Give Veronica a vehicle with an even number of wheels, and she'll give you a new lap time.</li></ul></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Equipment</div><div class="spoiler_body"><ul class="bbc_list"><li> Goggles - The goggles carry with them various technological sights including night vision, thermal vision, and has a build-in uplink to the crime computer and telecommunications display.</li><li> Esperance - French for "Promise". It's what Veronica named the ebony black handgun. A master's work, the handgun can be disassembled and reassembled again to fit other various types of ammo, due to the amount of adaptable pieces that came with the handgun itself. On either side of the weapon are two polished circles which offer mirror-like properties, which seem to display images... Which makes it all the more obvious that Esperance isn't a normal handgun. Esperance has in way it's own presence. It doesn't want to be used by anybody else but their respective owner, and anybody else holding the handgun will find it awkward, to the point of finding the weapon inaccurate, unbalanced, etc. But when the owner holds it, it however feels like it fits their hand just the way it should, giving the feeling that it belongs in their hand: it actually improves the accuracy up to near-perfect levels. But it's more interesting property is, even if loaded with lethal ammo, it will never actually kill (or truly injure) unless deliberately firing it lethally. Each shot drains the target's energy, in a way that a mortal wound caused by the bullet will instead just knock them out for a while. A crippling shot at the target's leg, in example, will still cripple him/her, but without the pain and injury.</li></ul></div></div></div></div><strong>Name:</strong>Veronica Anne Arky<br/><strong>Codename:</strong>Anarchy<br/><strong>Location:</strong>Nevada Desert<br/><strong>Tagging:</strong>Team Two<br/><hr/><div class="floatleft">(http://i952.photobucket.com/albums/ae5/Warden_Ice/AnarchyCom_zpscb026296-1_zps75b35b60.jpg)</div>Anarchy was in a low kneeling position as well, a lit clove hanging from her lips, nudged loosely in the corner as she listened to the other two speak. She had the third backpack, opting to handle demolitions charges if need be. The goggles she sported were already over her eyes, switching from telescopic vision and others to assist in any gathering of intelligence of the airfield ahead of them from the vantage point.<strong>"Let's not choose the decision that would put the entire mission at risk."</strong>She responds to Superboy's suggestion before continuing.<strong>"I don't recommend splitting the party either, at least from a distance far enough to prevent quick and immediate support of getting things running on par again. Moderate distance put between each of us and we move forward as a whole, not individually."</strong><br/><br/>She paused for a moment and she began thinking. There were multiple scenarios and actions taken, each with a various assortment of consequences and outcomes, cycling through her head. She was trying to determine which was best however, lightly struggling to keep this her focus and ignore the influx of memories that were often sometimes a distraction. Her right hand fell to the pistol at her side, and professionally unholsters the sidearm, checking the magazine for ammunition. Loaded. She nods after a moment.<strong>"We work as a team, focusing on the gathering of intelligence ascertainment and preventing alert of presence, this should be a cakewalk."</strong>