The only thing I ever went into writing was more or less the system part of the concept and it is still incomplete.<br/><br/>The concept(in a nutshell, which could be expanded on)<br/><br/>Immortal King holds a tournament once a year to retain his immortality due to a contract. He forces some of his people to attend, even his children(scandalous) by threatening them if they don't they would lose their right to the throne, lands, whatever(have at you.) The tournament is anything, but ordinary, humans forced to face off against monstrous combatants, where the victor determines the fate of the fallen. Of course whoever does win this tournament isn't without merit, their own wish will be granted. Anything in the world could be theirs if it is within the king and his binding to give.<br/><br/>Alternatively, we could also do away with the king and make it a divinity that hosts this tournament so wishes could be more expanded upon; but this too might drop fun scandals.<br/><br/>Needless to say that whichever takes place, my concept on the arena itself would always be changing environmentally. I pictured a magical influenced arena, powerful enough where terrain alters within it to fit whatever monster's home stage to give them an advantage and provide challenging new areas for the human combatant. With divinity this could be much easier to do, I suppose. With a king, still possible with high magic.<br/><br/>Era - Fantasy Medieval or Steampunk<br/><br/>Style - System/Freeform. The system was more for stat builds for the characters, I am hoping as far as freeform went that players will be mature and reasonable enough to play out their characters and accept any weaknesses and not be some supper baddie when their stats may be greatly overwhelm. Basically I want to avoid playing the judge of the game, allow players the freedom to win or lose without them improperly powerplaying, godmoding, or have at you. The point of this game was that you will never always win. Though if someone did lost, they aren't necessarily out of the tournament, I also wanted it where whoever reach the end and beat whatever end baddie first was the true victor. So multiple retries. ;o (Assuming no game-over happens. no rage-quits, and whatever else.)<br/><br/>And what I done so far which was incomplete, I thought about redoing stats, but at the time the idea lingered so did the thought that the game may just crash and burn so thus I made no further attempt on it. Pessimism for win.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">This game is not system base. However, I figure a stats-point system would allow some fairness in terms of a character being capable of being stronger than another, faster, clever-ier-er, sexier(not really, but whatever), so on and so forth. This assures there are no overpowered characters(except possible monsters, but get over it.)  Also, just because humans can’t max out over a monster’s stat doesn’t mean they don’t have a sporting chance. There will be arena items to provide possibility of victory or defeat. <br/><br/>Stats explained.<br/>Strength: How strong you are and how well you can break free from grapples. Obviously if you are weaker and get caught, well, best figure another escape. <br/>Speed: How fast you can move, attack, how quickly you may be able to react. <br/>Grace: Natural reflexes, this category falls with how acrobatic, dexterous, evasive, whatever you are. <br/>Intellect: Smarts, wit, knowledge. <br/>Potential:  My alternative concept of luck, partially.(The chances of something ‘good’ happening.) Also potential plays into extra points on level up.  Humans - Anything under five you will get one point to spend per level up. Five to nine you will get two points per level up. Ten potential you will get three points to spend per level up. (Build your character wisely. ;P) Half humans- same concept under 7(one point) over(two points) at fifteen you get three points per level up. Monsters, well ya’ll should be able to figure it out. <br/><br/>Human 20 points - Any stat maxes at 10.  <br/>Strength - <br/>Speed - <br/>Grace - <br/>Intellect - <br/>Potential - <br/><br/>Half Human 30 points - Stat maxes at 15<br/>Strength - <br/>Speed -<br/>Grace -<br/>Intellect - <br/>Potential -<br/><br/>Monster 40 points - Stat maxes at 20 <br/>Strength -<br/>Speed -<br/>Grace -<br/>Intellect -<br/>Potential - <br/><br/>Also the highest level is 10, thus for any points gain through potential can be between 10-30(for humans and half-humans) 20-60(for monsters)<br/></div></div><br/>Things I haven't done.<br/><br/>Basically everything else. No full detail story, plot, or expansion on the system in itself. So don't inquiry how leveling works out and all that(I really don't know at the moment as far as how I would plan out exp gain, it depends on the number of participants, difference in combat level, so on and so forth. I did want exp to still be gain even on defeat, but whether equal or not so much is another story.)  I never GMed ever on any site, so my mood started to waver. I didn't want to get too far ahead on a project if it never got brought into light. >_< I'm sure some of you know that feeling as well.<br/>