<strong>NOTE:  USE THIS PAGE'S CREATION GUIDELINES, AS THEY HAVE SOME ADDENDUMS THAT ARE NOT ON THE INTEREST THREAD. <br/><br/>Many thanks to a friend (Mr Happy) who helped to make this creation system, and who runs quite an awesome game himself.  I've slightly modified his system to work for this game.<br/><br/>CREATION<br/>This creation system was derived by a really cool guy by the name of Carlos aka The_Rook (from offsite) from the creation system from the Marvel Phile article written by Dale Donovan. In my opinion this is a much better system than the random creation system as you can tailor your character absolutely to your concept.<br/><br/>THE CREATION POINTS<br/>Or CPs as I’ll refer to them from here on out is a point buy system with a value given at the beginning of a game for the players to work from that is appropriate to said game’s level of power. In the case of this game the points given will be 2000 as this is a cosmic level adventure. I have found this number to be more than adequate to create a VERY powerful character.  The max rank you can purchase for any trait, whether it be a Power or an Attribute (FASERIP) is Shift X.  Note that if you feel a very high rank like Shift X is appropriate for an attribute or a power, there should be justification for it.  Abilities like Reason in particular I'm really going to watch like a hawk.  The smartest people on Marvel Earth (Reed Richards and Doctor Doom) have Amazing Reason.  The smartest people in the galaxies (Thanos and the Watcher) have Monstrous to Unearthly Reason.  Shift X Reason would be insane.  I'm not saying you can't have it... but keep in mind what a Reason that high would mean.  When you're that smart, everyone else can seem less than intelligent to you.<br/><br/><br/>CHANGES<br/>The MSH rpg standard rules for creation do not apply when using the optional CP creation method: to whit, if a character was rolled up as a Random Mutant the typical +1CS (Column Shift) to Endurance and –1CS to Resources no longer apply.<br/><br/>The same goes for selecting body types that normally have assumed powers or limitations with that form. Example if you were to choose an Ethereal Form as your body type as per the UPB you must purchase powers like Intangibility which would normally come for free with such a character. Essentially you pay for everything! There are no freebies, that’s just the price of total creative freedom.<br/><br/><br/>FASERIP<br/>Now its time to buy your physical and mental stats. This is a point for point buy, in other words if you want 75 (Monstrous) Strength you’ve spent 75 CPs to get it. Adding up your Health and Karma will allow you a quick count of how many CPs you’ve spent thus far. But I caution you not to blow all your CPs here, there’s still a lot of character creation yet to be done. Note there will be a cap of 150 for any stats or Power Ranks (Power Ranks will be discussed further down).<br/><br/><br/>RESOURCES<br/>Resources are a very versatile asset in this game, so keeping that in mind Im going to make you pay for the privilege. Resources will cost double CPs. For example 50 (Amazing) resources will cost 100 CPs.  Note:  If you want to own your own starship you'll have to have at least Amazing Resources.  Ships costa a lot of galactic credits to own and maintain.<br/><br/><br/>POWERS<br/>Now to the good stuff eh? Ok all powers in the Advanced Players Book, Ultimate Powers Book and its Addendas are fair game. Also if there are any powers from any of the supplemental material, Marvel Philes or even the original Players Book that interest you point them out to me and I’ll make a ruling on whether or not you can use them or not. The same goes for any “original/custom” power you might have in mind. Run it by me for pre-approval. Now each power costs 10 CPs just to buy the power itself (we’ll get into Ranks in a bit). If a power is starred * that power will cost you double or 20 CPs and 2X the rank (this is because starred powers as rather powerful and even in the standard creation rules accrued an additional cost to purchase). Powers that have no Rank attributed to them (like Circular Vision) will cost a flat 30 CPs to purchase.<br/><br/>One more point, this in conjunction with your FASERIP stats are the heart of your character, try not to be random in your selection just for the sake of being a super powered Swiss army knife (unless that is your concept), go for a theme here, make your character make sense. As an RPer and for me your GM it will make the game run far more smoothly as we’ll both have an idea of what you are going for in the long run with your character. I find it helps to create your origin first and go from there<br/><br/><br/>POWER RANKS<br/>Now that you’ve got powers, just how strong are they? You decide but remember the is a point cap of 150 per power. The rank like your FASERIP is a point for point buy so if you want Fire Breath at 100 (UN) you’ve already payed 10 CPs for the base power purchase and now you pay 100 more CPs for the 100 (UN) rank.<br/><br/><br/>TRAVEL POWERS<br/>Given the epic nature of this game Travel Powers may be purchased at Shift Ranks for 20 CPs + 1/10 the Rank number. For example 500 (Shift Z) Hyper Running would cost a grand total of 70 CPs.<br/><br/>Class Rank Travel Powers will cost 20 CPs + 1/10 the Rank number. So Class 3000 Flight would cost a total of 320 CPs.<br/><br/>This is a VERY generous ruling, don’t abuse it! Don’t take every Travel Power in the book, pick ONE. Additional Travel Powers will be paid for in the usual manner. So don’t think you can buy a Shift Rank and a Class Rank Travel Power without paying through the nose for one of them!<br/><br/><br/>UNIQUE WEAPONS &amp; EQUIPMENT<br/>The cost structure for creating unique items goes as follows:<br/><br/>10 CPs base cost plus 1.5 CPs per rank number of the item’s highest rank.<br/><br/>Say you want to create a blaster rifle that has the following attributes:<br/><br/>Range: 20 (EX) Damage: 100 (UN) Material Strength: 50 (AM)<br/><br/>You would pay a total of 160 CPs (10 base cost plus 100 x 1.5 for the UN Damage)<br/><br/>Items with multiple powers will have to pay an additional cost per power: ie; a gun that that fires radiation beams and lightning bolts would pay an additional 1.5 CPs x the Rank of the extra power.<br/><br/><br/>COSMIC WEAPONS &amp; EQUIPMENT<br/>Due to the nature of this game Im going to deviate from the normal CP method of creation here as this is a cosmic level game. Ok so you want Thor’s Hammer do you? Or Cap’s shield or maybe Wolverine’s claws/skeleton or any other impossibly strong or enchanted item that has a Class or Shift Rank to it here’s how you pay for that.<br/><br/>Base cost is 20 CPs plus 2x the cost of any powers the item possesses. In addition you will pay 1/10 the cost of the Material Strength of the item be it a Shift Rank or a Class Rank.<br/><br/>For example an unbreakable sword (Class 1000 Mat. Str.) that does 100 (UN) Edged Damage and shoots lightening at 50 (AM) rank would cost 20 CPs base plus 100 CPs for the Class Rank 200 CPs for the Edged Damage and 100 CPs for the lightening. That’s 420 CPs!!! But hey, that’s the price of power. Thor’s hammer don’t come cheap kiddies.<br/><br/><br/>LIMITATIONS<br/>Ok things are looking grim, you’re running out of CPs but you want some more powers of higher power Ranks, what are you to do. Well you cripple yourself of course! Note this is COMPLETELY optional. However if you choose this option you can recoup some CPs. Now the amount is dependant on the severity of the Limitation/Weakness/Quirk chosen. For example a power that only works during the daytime is an 20 (EX) Limitation and will recoup you 20 CPs for your trouble (the EX rank for that limitation comes straight from the Advanced Players Handbook). Weaknesses and such not covered in the core books will be assigned a Rank by yours truly. Feel free to PM me about any questions regarding this.  Note, you can give yourself as many Limitations as you want for character flavor but you will only be getting points back for the highest ranking Limitation you’ve saddled yourself with. So be creative and make it a good one.<br/><br/><br/>TALENTS<br/>Talents can be very useful attributes and are CHEAP! Combat Talents (Fighting and Weapon Talents) will cost 10 CPs each, all other Talents will only cost 5 CPs.<br/><br/><br/>CONTACTS<br/>Who do you know? Contacts can be used to both flesh out your history and can even serve as a useful tool in certain circumstances. Contacts will cost 5 CPs per contact with a maximum of 5.<br/><br/><br/>ORIGINS<br/>Ok now its time to tell me just who and or what you are. Cosmic beings run the gamut from incredibly powerful mortals to aliens and even gods! Be creative! You can be as brief or elaborate as you like just as long as you accept that the less you put in here the more free reign I have in interpreting things in game for your character to have experienced. That doesn’t mean I'm going to bend them to my will by any means but it gives me some sway. If you don’t flesh out your character in time I will. So if you don’t like that idea be comprehensive, plus I’ll award Karma for well written or compelling histories.<br/><br/><br/>SUBMITTING YOUR CHARACTER<br/>Ok so now that you’ve finished all you have to do is PM me your character for my final approval. </strong><br/><br/><strong>------------------------------------------------<br/><br/>ADDENDUM:<br/><br/>-Powers that have no rank such as Immortality and Circular Vision cost a flat 60 CPs.  <br/><br/>-Invulnerabilities also cost 60 CPs.  Ie, Invulnerability to Fire/Heat or Cold would cost a mere 60 points.  <br/><br/>-If you want a power to do something special that would not be considered a power stunt, talk to me about it.  I usually just tack on an additional 100 CPs for such unique versions of powers.</strong>