Hmm. @Thunder Splash, thoughts on hyperlane charting difficulty? I'm not sure whether I'll go for navigation, gunnery or engineering as original naval specialization before desertion, but I'll probably get Astrogation no matter what, so I'd like a better grasp of difficulties involved. Pretty invested in this skill because of the sweet promise of a secret base in an inaccessible system (and untouched riches such system may contain) it carries.<br/><br/>Skill section describes first rank as complete basic training, second as fully proficient, but lacking field experience/grasp of nuances, third as accomplished professional and 4th/5th as degrees of mastery. From the lore, hyperlane charting sounds like a very difficult task, so I was wondering if I'd need at least three proficiency dice and perfect conditions (good ship, no rush, etc) to start exploring uncharted worlds and recording permanent routes there. Possibly more to be effective at it.<br/><br/>Is there Han Solo's stat block anywhere in FFG SW books? His record for best Kessel Run time would probably sit close to the edge between manipulating existing nav data and writing one's own, so it'd have been a good benchmark. Well, unless they brute-forced it with the overpowered hyperdrive Falcon had, but I doubt it'd be just that.