Okay, I now have a copy of the SAGA edition in my grubby little paws.  A few observations:<br/><br/>1) The system is nicely streamlined, compared to Modern d20 or 3.0, and for the most part looks both playable and capable of getting close to the right feel (for d20, anyway).<br/><br/>2)  For a $40 book, it's pretty small.  This is disappointing: it isn't even 8 1/2 by 11, for one thing!  Lucky for me, I'm not the one who paid for it...<br/><br/>3)  There are some frustrating gaps in the available data.  This is NOT a good edition for anyone who isn't already a die-hard fan of the Star Wars universe or an experienced d20 GM--they provide just enough data to frustrate, but not enough to help.  The sections on designing adventures are a bit scanty, and there is no sample adventure in the back.  There is no equvalent to Table 7-4 (DMG 3.0).  Overpriced supplements will be a must.<br/><br/>4)  There are no rules, nor even suggestions, for determining who gets which spaceship.  Apparently these are to be handed out by GM fiat...but there are no pricing guidelines in case the players have to hoof it from place to place.  Neither is there help for converting some of those nifty ships from earlier editions...although that's probably going to be in a forthcoming Web Enhancement.<br/><br/>5)  There is, sadly, no way to convert MWWG to Star Wars SAGA.  Le sigh.  Le frown.  BUT you could easily run a Dirty Pair style game with this...<br/><br/>6) The artwork is cool.  The female Sith Master looks particularly impressive!