Two villainous Overlords for your perusal and judgment:<br/><br/><div class="floatright">(http://img.photobucket.com/albums/v296/rcburner/BehemothAlien.jpg)</div><strong>Name:</strong>[<em>Indecipherable</em>]<br/><strong>Title:</strong>The Swarmlord<br/><strong>Gender:</strong>Indeterminate; Male Pronouns<br/><strong>Age:</strong>Centuries<br/><strong>Size Category:</strong>Huge [Twice the size of a Tank]<br/><strong>Affiliation:</strong>Alien Horde<br/><strong>Rank:</strong>Warlord<br/><strong>Abilities:</strong><br/><ul class="bbc_list"><li><em>Parasitic Host:</em>  The Swarmlord's massive frame is a veritable ecosystem unto itself, fostering the growth of thousands of diminutive parasitic organisms. (http://img.photobucket.com/albums/v296/rcburner/LittleParasites.jpg)  These parasites are capable of leaving his body for short periods of time, flowing and squirming out of open pores in perfectly coordinated waves of flickering bioluminescence.  Though lacking wings, they are capable of sustained flight thanks to gas-filled bladders that allow them to propel themselves silently through the air.  Each individual parasite is no larger than a human index finger, but in such large numbers they are a formidable force unto themselves.<br/><br/>Parasites attack by attempting to burrow into their victim's flesh, infecting them with alien toxins that induce temporary paralysis.  Prolonged exposure to this toxin will cause severe genetic mutations to manifest, especially if the parasite is allowed to inhabit its new host for extended periods of time.  The vermin will generally seek to situate itself near vulnerable areas and vital organs to make extraction more difficult.  On the unfortunate chance that a parasite is given access to a human beings brain stem, it will seek to control the host manually. </li><li><em>Blindsense:</em>  Lacking eyes, this titanic abomination sees the world in a very different way.  Extreme sensitivity to vibrations allow him to navigate in just about any environment, and specialized organs allow it to pinpoint the location of energy signatures.  This makes hiding from the Swarmlord--and his parasitic horde--a difficult feat.  It may also be a weakness waiting to be exploited by a sufficiently clever opponent...</li><li><em>Tainted Chemicals:</em>   With blood more potent than any poisonous cocktail devised by man, the Swarmlord possesses the ability to infect others with a wide range of debilitating effects.  Upon breaking the skin with one of his three crimson tendrils and injecting a small dose of contaminants, he is able to control and alter the symptoms that the victim suffers through psionic means.  From complex nerve toxins to flesh-eating viruses, this dangerous foe is a walking biohazard.</li><li><em>Genetic Mastery:</em>  The Swarmlord possesses complete control over his own body, allowing him to temporarily induce rapid but limited mutations in his own physical makeup.  This can be anything from developing an extraneous epidermal layer to provide enhanced protection against various attacks, to enhancing his overall muscle mass or bone density.  This strange power allows him to adapt to just about any situation, though the strain of constantly reshaping his own body chemistry prevents him from doing so indefinitely.</li><li><em>Autonomous Collective:</em>  When surrounded by three or more Grumblers, Bruisers, or Raiders, the Swarmlord's innate propensity towards overwhelming numbers begins to manifest.  The pain threshold of all nearby soldiers of the Alien Horde find their pain threshold increased, their senses more focused, and their overall combat ability and morale enhanced twofold.  If the number of soldiers increases to ten or more, the Swarmlord is capable of activating a limited Hive Mentality that allows for near-perfect coordination amongst the alien forces.</li></ul><br/><br/><br/><br/><br/><br/><br/><br/><br/><div class="floatright">(http://img.photobucket.com/albums/v296/rcburner/PuppeteerGolem.jpg)</div><strong>Name:</strong>Kaeriss<br/><strong>Title:</strong>The Artificier<br/><strong>Gender:</strong>Indeterminate; Female Pronouns<br/><strong>Age:</strong>Unfathomable<br/><strong>Size Category:</strong>Gargantuan [Size of a small house]<br/><strong>Affiliation:</strong>Alien Horde<br/><strong>Rank:</strong>Strategist<br/><strong>Abilities:</strong><br/><ul class="bbc_list"><li><em>Angel's Feathers:</em> A baleful chorus strikes the air like a chisel to a chunk of granite, shattering the very atmosphere with its somber pitch.  Key fragments of Kaeriss' wings jettison from the central mass and act as mobile relays for a devastating assault.  Precise beams of energy are emitted from the Artificier's core and absorbed by these relays.  Once sufficiently saturated, the fragments will autonomously fire upon any and all hostile threats.  The attack is so-named because the resulting missiles resemble brilliant tufts of down raining from on high, before impacting with their targets like a wave of shattered glass.</li><li><em>TD-Field:</em>  The Total-Denial Field is Kaeriss' ultimate defensive technique, and the one leading to reports of her supposed invincibility.  This force field is passively generated, but its boundaries can be actively manipulated by her if she so chooses.  It serves to reject all foreign matter from entering this predefined personal space, protecting against energy-based and kinetic attacks in equal measure, reflecting more powerful blows and entities and outright annihilating weaker ones.  Though the Angel's Feathers attack can be charged from within the confines of this barrier, the TD-Field must be lowered in order to fire it.</li><li><em>Extraterrestrial Alchemy:</em> With her two largest manipulators, Kaeriss is capable of taking any form of inorganic material and reshaping it according to her needs.  This ability is primarily used to transform the buildings of indigenous sentients into heavily fortified structures with a horrifyingly alien appearance better suited to the Horde's needs and aesthetic sensibilities.</li><li><em>Portal Weaving:</em>  The Artificier acts as a massive Transport Hub for the Invasion Force, automatically synchronizing with all other translocators within range.  This allows her to call in reinforcements with alarming speed and regularity, either from military facilities or vessels stationed in the upper atmosphere.</li></ul>