Your disallowing Dynamic Sorcery is all too understandable -- that power is a potential nightmare for the GM -- but it does mean mages can't really be that generic.  You have to pick<em>something</em>for spells, after all.<br/><br/>Besides, playing a UPC'd character isn't all that fun, especially not in a game like this.<br/><br/>I'm starting to develop a few ideas of a magical nature; we'll see if I can come up with anything after I finish my homework.