Here's what I have so far, though I'm not sure how he becomes ruler of an area or what to do with Dominion and Effort yet.<br/><br/><br/>Name: Imre Soldos<br/>Facts: Born the son of a Raktine Confederacy voivode who lost the game of intrigue and power when Imre was nine.<br/>Survived the fall of his castle and was taken in by a Curse Eater as an apprentice after his parents and family retainers were killed.<br/>Has joined the loose fraternity of Curse Eaters and monster-hunters that keep Raktia mostly safe. Enjoys considerable respect among the order and the peasantry due to who his mentor was and his own efforts since becoming an archmage himself.<br/><br/><br/>Strength: 12 (0)<br/>Dexterity: 14 (+1)<br/>Wisdom: 18 (set to eighteen from a base 16 by Word of Time) (+3)<br/>Charisma: 18 (+3)<br/>Intelligence: 14 (+1)<br/>Constitution: 17 (+2)<br/><br/>Hardiness: 10<br/>Evasion: 11<br/>Spirit: 9<br/><br/>HP: 25<br/>AC: 3<br/>Fray Dice: 2<br/>Effort: 5<br/>Influence: 5<br/>Wealth: 4<br/><br/><br/>Words:<br/><br/>Luck: (Can roll 1d20 once a day and replace my own or someone else's 1d20 roll once per day.)<br/><br/>Gifts: Unmarred Beneficence, The World Against You, By Chance<br/><br/>Sorcery (Instant ability: can commit Effort for the scene and instantly negate any low magic spell or banish or destroy any low magic construct or summoned entity.)<br/><br/>Gifts: Adept of the Gate, The Will That Burns, Perfection of Understanding, Adept of the Way<br/><br/>Time (always know exact time; immune to any uses of this Word to affect or scry on them; may set Wisdom to 16 or 18 if already 16 or higher.)<br/><br/>Gifts: Prophetic Insight, Withering Hour, Look Forward<br/><br/>Apotheosis<br/><br/>Gifts: Receive the Incense of Faith, Sanctify Shrine, Smite the Apostate, Hear Prayer<br/><br/>Theurgy (The Gate): Trumpet of Far Utterance, The Bright God's Canticle, Seal of Regnal Dominion, Sunder the Lesser Spell<br/><br/>Theurgy (The Way): Shutting the Dark Way, Sign of Avulsive Banishment, Sunder the Greater Spell<br/><br/><br/>Weapons: Crossbow (1d8+1)<br/>Axe (1d8)<br/>Knife (1d6+1)<br/><br/>