since we're about to enter battle, I've reposted my notes on damages and point allocation. note that I've changed them slightly.<br/><br/>Hp: For each DP you spend on hp, the base stat is raised by one. i.e. 1 hp/ 1 dp<br/>base rookie: 20<br/>base champion: 40<br/>base ultimate: 70<br/>base mega: 120<br/><br/>DEF/ATK: for every 2 DP you spend, you raise the stat by 1:  2dp/1def  2dp/1atk<br/>these apply for both atk and def.<br/>rookie: d4 + mods<br/>base champion: d8 + 4 + mods<br/>base ultimate: d12 + 8 + mods<br/>base mega: d20 + 12 + mods<br/><br/>note that these have changed.  Furthermore, it's possible to combine attacks to raise your score. Let's say 2 rookies want to attack a champion.  The champion automatically gets 4, which is the highest the rookies can get without mods.  the champion rolls a 6. 6+4 = 10.  A single rookie would have to have a +6 modifier and roll a 4 just to tie him.  However, if two rookies joined forces and worked together, they could combine their scores to overpower the champions considerable advantage. Defense on the other hand, doesn't work that way.  You can't combine defensive scores. That's why it's important to put points into your def score.