Alright, XP time. 110 XP getting doled out to everyone, for being special in your different, yet essentially the same ways!<br/><br/>Muse, hope you have that character doing well, since you'll be coming up in the next episode!<br/><br/>Edit: Additionally, because it sounds like a good idea and I could care less if you guys are overpowered in this game, there's this suggestion for combos: Basically, you can add an existing combo to a new combo for the price of 1xp per charm in the existing combo. For instance, let's say you take Heavenly Guardian Defense and Solar Counterattack, you could later make a charm including them along with, I don't know, say a dice-adder, you would only need to pay 1 XP for Heavenly Guardian Defense and 1 for Solar Counterattack, and 1 XP for the Dice-Adder, since it's minimum ability 1, rather than 4 for HGD and 4 for SCA. You keep both Combos, so you can use the basic and build off of it should you choose. Should improve flexibility.