Welcome to the OOC thread for my Regency England D&D game! In lieu of anything more clever, I'm calling it "Pride and Prejudice and Dungeons and Dragons".<br/><br/>The character thread is here (https://elliquiy.com/forums/index.php?topic=219998.0). I'll link the first IC thread here when it opens.<br/><br/><br/>I hope for this game to include a pleasant mixture of free-form socialization and action-packed adventure. Character-specific plots and the influence of all layers of society are going to be a big part of this, but so will killing monsters and taking their stuff.<br/><br/>Now, I've never actually run a forum-based game before, so I don't know how it will turn out, especially when combat or other system-intensive situations crop up. At a guess, though, I don't think running a party of more than about six players through a combat is going to work well. At the same time, I really don't want to turn away players, especially when everyone keeps coming up with such interesting character concepts!<br/><br/>Therefore, this is my plan:<br/><br/>- A large part of the game is going to be freeform social interaction (between PCs and with NPCs), which should be comfortable with a large number of players. I'll get some threads started, set up various character introductions, and we can see how the social game flows from there.<br/>- When the first actual adventure happens, I'll throw everyone into it, and we'll see how it works out. That will help everyone to get a feel for the action side of the game.<br/>- After that, we'll see how many players we have, and how manageable that is. If we still have more players than I'm comfortable with, then we can keep everyone in for the social scenes, and when I run an adventure, we'll choose an appropriately-sized subset of PCs to go on it on an adventure-by-adventure basis. That way, some players will have to miss out on some adventures, but they'll still be part of the overall game, and of course I'll do my best to spread the adventures around fairly.<br/><br/>To summarize: No real limit on the number of players in the overall game, but a limit to the number of players going on any given adventure. How does that sound?