<div style="text-align: right;"><span class="bbc_size" style="font-size: 18pt;">SweetRevenge's Section</span></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Devon Lombrozo, The Knight of Fairy Tail</div><div class="spoiler_body"><div align="center"><strong><span class="bbc_size" style="font-size: 20pt;">Devon Lombrozo, Age 20, Male<br/>Alias Fairy Tail's Knight, the Seven Sword Star, Rank A- </span></strong></div><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>~ Physical Info ~</strong></span></div><br/><div style="text-align: left;">(http://i1208.photobucket.com/albums/cc370/Sage226/byakuran433blueeyes_zps6e40874a.jpg)</div><div align="center"><strong>{Appearance}</strong><br/>Rarely seen with without a blazer, Devon likes dressing nicely without the reason. His casual wear includes a button-down shirt, black blazer and either blue jeans or black pants. With his re-equip magic, however, clothes arent a problem for him as he can switch clothes mostly whenever he wants. <br/><strong>{Tattoo}</strong><br/>Left Shoulder blade, dark blue<br/><br/><span class="bbc_size" style="font-size: 15pt;"><strong>~ Mentality ~</strong></span><br/><br/><strong>{Personality}</strong><br/>One who is seen often overly polite and courtly, Devon is referred as a knight for a reason. Even if he left his home 2 years ago, he still holds himself with grace and confidence. Polite as ever, he steps out of his way for polite manners. Though sometimes he seems analytic and arrogant, the man often keeps a third-person point of view in mission that demand his full attention. One who enjoys elegance, he will rearrange and clean without really thinking about it, mostly if he has idle time. A slight perfectionist edge, he makes sure that whatever he is required to do is done to the fullest satisfaction. However, he's also one who will seem more oblivious to emotional attachments, even from his part. It doesn't stop him from being a good romantic. He will enjoy the company of a woman and be her knight for a day. Devon isn't only renown for his skills with a sword or his re-equip magic, offering quality bodyguard service. Nothing less than proper knightly-hood for clients who demand such a job.</div><br/><div style="text-align: left;"><strong>{Quirks}</strong></div> <div style="text-align: right;"><strong>{Phobias}</strong></div><div style="text-align: left;"><strong>%</strong> Has a sweet tooth</div> <div style="text-align: right;"> Getting into smelly situations <strong>@</strong></div><div style="text-align: left;"><strong>%</strong> Habit for cleanliness </div> <div style="text-align: right;"> Losing his skills as a swordsman <strong>@</strong></div><div style="text-align: left;"><strong>%</strong> Plays piano and violin </div> <div style="text-align: right;"> Failure <strong>@</strong></div><div style="text-align: left;"><strong>%</strong> Overly Polite </div><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>~ Ability Statistics ~</strong></span><br/><br/>Proficiencies/Stats<br/><br/><div align="center">Strength: S <br/>Agility: B <br/>Speed: B+ <br/>Durability: A <br/>Senses: C+ <br/>Spirit: B + <br/>Intelligence: B+ <br/>Dexterity: SS <br/></div><br/><strong>{Magic-Types}</strong><br/><br/>Magic Type ~ Re-equip<br/><br/><strong>{Signature Spell}</strong><br/><span class="bbc_u">Seven Swords Dance</span> - With seven katanas on him sheathed on him, the dance revolves around steps and slashes with different blades in the eventually of being slammed in the ground for later uses. Each katana has a different magical/elemental effect; paralyze, burn, freeze, poison, entangle/constrict (vines sprout from the cuts and wrap around their victims and slowly devour their magic), wind-pushes and slice (razor sharp blade specially treated to cut through practically anything). Putting the use of every blade makes for a very flashy and dangerous combos. However, he will rarely use all seven swords against one person<br/><br/><strong>{Spell List}</strong><br/>Re-equip ~Spell-Type 1<br/><br/>Devon owns many many copies of the same blade which, even if he takes care of all his gear equally, doesn't mind losing due to quantities of the same amount. These have no magical effect whatsoever and are regular long swords. He may also choose to use these swords for combat before using his armors or special weapons.<br/>Sword appearance: <br/>(http://i1208.photobucket.com/albums/cc370/Sage226/KR0051A_zps246a1422.png)<br/><br/>Name: Atlantean Warrior<br/>Type: Melee, Water<br/>Range:Close<br/>Description: An armor specifically designed for use with water, this armor is relatievly unaffected by water-based attacks. It also lets the wearer move through water as if on land. The helmet (not present in the image) permit the wearer to breathe underwater and equipment will resist slight water pressure. Going beyond 150 ft underwater is at the user's own risk. The lance can fire it's end like a torpedo/missile, where another tip replaces the first at the expense of a little magic. The projectile will plant itself in the target, but it doesn't do anything more than pierce.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/DragonKnight_zps989aa8ee.jpg)<br/>Class: B<br/><br/>Name: Whirlwind Walker<br/>Type: Melee, Wind<br/>Range:Close, mid and long<br/>Description: The long white coat seems to grasp at the air around the wearer, making him as light as a feather and able to move through air with disgruntling swiftness, barely displacing air. Winds will affect the wearer nonetheless. However, this armor permits to take footing and even run on air itself. It negates motion sickness and the pull of gravity for the user, letting them fight in air at their fullest potential. The great-sword channels wind which can be whipped around when the blade is slashes, creating a wind slash and cutting much farther than the blade normally would. These can be launched in salves, requiring a sword swing with every slash.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/swordsman2silverhairblueeyes_zps3f769dd0.png)<br/>Class: D<br/><br/>Name: Lightning Lord<br/>Type: Melee, Thunder<br/>Range:Close, Long <br/>Description: This armor is magically enhanced to produce it's own lightning swords, each with the property to use itself up as a lightning bolt to where the blade points. Impervious to electrical attacks, it will funnel any electricity it gets as extra power to it's next attacks. The more energy there is, the more the lightning changes colour, passing from blue to white, then yellow, orange and red is near overload. Upon overload, a large electrical explosion radiates from the armor, but this also destroys the armor and electrifies the wearer. 'Cooling' it down means using up the excess as fast as possible. The lightning lord armor isn't fast compared to other armors, acrobatics and dodging is limited and running speed is definitely affected, but this armor wasn't thought for mobility.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/transcendent_prowess_by_six_winged_angel-d31xwa7_zps87309a67.jpg)<br/>Class: A<br/><br/>Name: Shadow Purge<br/>Type: Melee / Offensive<br/>Range: Close<br/>Description: It's main attribute is it's high-dealing damage that increases with every successful hit. The more damage dealt with a swing, the brighter the blue details on his clothes glow. Long blade, light armor, his movements aren't slowed down too much and has a good reach with the black blade.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/421520-20armor20blue_eyes20cape20chains20gloves20nier20short_hair20solo20sword20warrior20white_hair1-1edited_zpsa0767615.jpg)<br/>Class: A<br/><br/>Name: North Wolf<br/>Type: Melee, Ice<br/>Range: Close<br/>Description: The North Wolf equipement is basic armor and a rapier that spikes ice where it hits. It may trap limbs in solid ice, that just like maker magic, doesn't melt. Surprisingly warm, the armor keeps the wearer as warm as wolf fur and useful to keep warm in cold winter days.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/Silver-hairedanimeguys_1_blueeyes_zpsbb8887d2.jpg)<br/>Class: B<br/><br/>Name: Seven Sword Star<br/>Type: Melee / Offensive<br/>Range: Close<br/>Description: This is the form well-known to those who follow Devon. It's his signature re-equip, giving himself a total of seven katanas. Without any actual armors on him, his speed is aided, allowing him to move around with ease and rapidity with a flurry of blades. The blades are meant to be planted around the field and grabbed for different attacks coming from directions that the enemy might not see coming. They are often set up in a rather circular way around himself once he places them all, much like a 7-point star. He will even place them mid-combat. With a blade on averagely every direction, it's only a matter of time before the enemy ends cut down.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/Silver_Sword_Master_100036_1024x768theAnimeGallerycom-1blueeyes_zps65fc30be.jpg)<br/>Class: A+<br/><br/>Name: Paladin<br/>Type: Melee / Passive<br/>Range: Close<br/>Description: Paladin is a full-armor with shield and sword. It takes physical damage such as any armor usually would. Also known as the knight class, this is the armor that Devon wears the most. Rather slight for heavy armor, the wearer finds himself slightly supported by the armor, as if it read the mind of the user and tries to move with the body to aid movement. The difference is minimal, only enough for Devon to moderately dodge. Acrobatics are not a possibility however, as the armor cannot do anything about it's weight versus gravity.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/white-knight-chronicles-ii-20110523110203909_zps51ce4f06.jpg)<br/>Class: C<br/><br/>'Secret' Armors<br/>These techniques have been rarely used by Devon because of the devastation possible with these armors and are mostly last resort.<br/><br/>Name: Behemoth <br/>Type: Melee, Fire<br/>Range:Close <br/>Description: Possibly the strongest armor in Devon's repertory, it is also the one that takes the most time to re-equip and is also very slow and heavy. However, the brute force of this armor and it's tenacity are fabled to be impossible to budge on the battlefield. This armor is also very imposing and requires magic to move, as it is a massive, towering armor that stand 10 feet tall. Very resistant, the armor can take on a lot of punishment without breaking down or hurting Devon physically. His red cape ignites anything it touches except the wearer in violet flames as the 'giant' hurls forward in powerful charges that can hurdle through buildings. Usually seen wielding 1 (http://i1208.photobucket.com/albums/cc370/Sage226/1566738-1343408703_zps401946ee.jpg), 2 (http://i1208.photobucket.com/albums/cc370/Sage226/demonsword_zps1f5c0a57.jpg), and 3rd if a 20 ft whipe with a heavy metal ball the size of a baseball at the end, all wrapped in the same violet flames as the cape casts. <br/>(http://i1208.photobucket.com/albums/cc370/Sage226/20130325000543-bxrmlrtmjubgwvqrg_zps7055e935.jpg)<br/>Class: S<br/><br/>Name: Paladin Phase 2, Artemis Wing<br/>Type: Melee, Thunder, Wind<br/>Range: Close to mid<br/>Description: Artemis Wing is imposing, with it's spread wings tower shield and fully armored stature. Supported by magic, it's agility is breathtaking as he can move practically unhindered whatsoever. The shield can lock itself on the back and support the heavy armor airborne. The shield is imbued with a powerful Aera lacrima that permits the holder to take air. Flight is heights are limited with the Paladin Phase 2 armor, but hovering over the ground perfectly is fine and even agile in the air. The shield also negates incoming magic. The mace crushes down with thundering sounds as it delivers the power of lightning itself to the unfortunate one who stands in it's path. The mace can been thrown, it's crushing strength unchanged. The downsides are the length of time to re-equip this armor and the amount of magic it consumes (as it uses a lot). After either running out of magic or un-equiping the armor, Devon will find himself in a rather weakened and beat up shape, even if he didn't take a beating himself.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/raven_paladin_001_zpsd85ee94c.jpg)<br/>Class: S<br/><br/>Name: Shadow Purge Phase 2, Darkness Reborn<br/>Type: Melee, Dark, Fire / Offensive<br/>Range: Close<br/>Description: Even clad in full heavy armor, Devon's movements are only lightly slower that the previous phase. He keeps the same effect with the blade which turns into a greatsword, with every slash augmenting his magic power. Re-equiping this armor is also surprisingly rapid. Blue flames emerge from his hands and incinerates to ashes within seconds anything he touches. A dark aura wraps around Devon and leaves a dreading, cold feeling with every slash. CRITICAL SIDE EFFECT: Equipping this armor will taint Devon's psyche with darkness the more he wears it and the more magic he gains from it. Every time he equips this armor, his mind darkens, almost like his magic becomes stained by a dark force.<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/dark_knight_ver_2_zpse6bcc5f7.jpg)<br/>Class: SS<br/><br/><strong>{Non-magic Skills}</strong><br/><strong>#</strong> Master Swordsmanship/Martial Arts<br/><strong>#</strong> Intimidation (his cold eyes and harsh tones make most back down, sometimes in fear depending on goal) <br/><strong>#</strong> Intuition<br/><strong>#</strong> Repairman-ship for blades and armor <br/><br/><br/><span class="bbc_size" style="font-size: 15pt;"><strong>~ Personal Background ~</strong></span><br/><br/><strong>{Biography}</strong> <div class="floatright">(http://i1208.photobucket.com/albums/cc370/Sage226/7535a244-d939-4611-8069-458b26c780ae_zps71aef653blueeyesilverhair_zpsffa415e6.jpg)</div><br/>Growing up in the Lombrozo family was a nice and easy life. Being nobility meant money. Money meant expensive toys, good food and granted importance. So long as you kept quiet, calm, respectful, well-mannered and obedient every second of your life. A controlled life, Devon led when he was a child. It could have bothered many kids, but Devon only adapted and endured. Rarely stepping out of line, he knew the consequences of wrong actions and followed the 'right' path. But a child can't go on without seeing his parents often. They were always working, meeting important people, gone to the business to take care of something or even gone on trips to other facilities, leaving Devon in the care of the maids. <br/><br/>It wasn't until the child was 7 that he took no more. He entered his father's office while he was there and faced the man. After a discussion about filing his time with more instructive topics, Devon suggested his father to put him in a swordsmanship class. Instead, Devon got a private tutor who taught him many different techniques and stances. Devon learned avidly and caught on rapidly, a natural. <br/><br/>A few years later, Devon went into a championship, where he saw his first re-equiping mage. The magic before him enthralled his soul and shortly after, the boy was asking questions about re-equip magic. His tutor slipped a word to the father, whom simply gave task to the instructor to find a re-equip teacher and divide their time to train him in both. The raw talent Devon had with blades was surprising. By 12 years old, the child was able to re-equip many things, from swords to clothes. However, one thing had always been lacking; the parents' presence. It always bothered the child and only thrived him to do better, though all his efforts never got his parents to assist a tournament, even if they both believed that he was a able swordsman.<br/><br/>At 17, Devon grabbed whatever he didn't already have as re-equipment that he needed and left the Lombrozo Estate with a note behind. The note was found by a maid and brought to the attention of the parents who were saddened at first, but quickly got over the departure of their son. Their rapid recovery discomforted Devon, but only sealed his desires to never really see his family once more. However, growing up in nobility had another downside. The common world is a different place, and it wasn't long before the man ended up lost and stumbled in Magnolia and on Fairy Tail's doorstep. It didn't take much for Devon to be accepted as a Fairy Tail wizard, as his swordsmanship was very very difficult to beat. Ever since, the man worked for jobs with Fairy Tail, discovering the world around and building his strength and armory.<br/><br/> To congratulate you for plowing through this profile, here'a picture of Devon who fell asleep with a sword<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/WhiteHairGuy_zps7b5a42f6.jpg)<br/></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vincent Stormwing, the Cursed Wolf</div><div class="spoiler_body"><div align="center"><strong><span class="bbc_size" style="font-size: 20pt;">Vincent Stormwing: 19 Male<br/>Alias The Walking Storm, the Cursed Wolf, Fairy Tail's Dog (for the more insulting ones), B+ Rank Fairy Tail Member</span></strong></div><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>~ Physical Info ~</strong></span></div><br/>(http://i1208.photobucket.com/albums/cc370/Sage226/imagesblueeyes_zps0fb46e79.jpg)<br/>Mission Gear (minus the sword):<br/>(http://i1208.photobucket.com/albums/cc370/Sage226/character_concept_art_by_khanshinmodded_zps11d9448d.jpg)<br/><div align="center"><strong>{Appearance}</strong><br/>Usually seen with a long black trench coat (only the clothes) (http://i1208.photobucket.com/albums/cc370/Sage226/1251884240377-558210blueeye_zps80139ed2.jpg) and a large backpack on his back if he is travelling. He does have a special liking to the trench coat however, and wears it very often.<br/><br/><strong>{Tattoo}</strong><br/>Left palm interior, Black<br/><span class="bbc_size" style="font-size: 15pt;"><strong>~ Mentality ~</strong></span><br/><br/><strong>{Personality}</strong><br/>Vincent is a child of the wild, one who grew up with wolves. His personality often has traits of a dog and often gets teased for it. Some say he should have joined Quadro Cerberus. Nonetheless, Vincent is curious, a little hyper, playful and can even be childish at times. However, he has known solitude and that some fear him for his barely-controlled flow of magic and often returns to it. Rougher on the edges, Vincent has a problem with authority and often seen as a delinquent, getting a bad boy tag often. His recent smoking habits have nothing to help the wolf's appearances, but it's not like many people see him other than his wolves. </div><br/><div style="text-align: left;"><strong>{Quirks}</strong></div> <div style="text-align: right;"><strong>{Phobias}</strong></div><div style="text-align: left;"><strong>%</strong> Good singer</div> <div style="text-align: right;">Small spaces <strong>@</strong></div><div style="text-align: left;"><strong>%</strong> Random Animalistic behaviors</div> <div style="text-align: right;">Losing his 'pack' <strong>@</strong></div><br/><br/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>~ Ability Statistics ~</strong></span><br/><br/>Proficiency/Stats<br/><br/><div align="center">Strength: F<br/>Agility: A<br/>Speed: A+<br/>Durability: D<br/>Senses: B+<br/>Spirit: A (SS)<br/>Intelligence: C<br/>Dexteriety: B+<br/></div><br/><strong>{Magic-Types}</strong><br/><br/>Magic Type 1 ~ Wind Magic Magic Type 2 ~ Spinning Magic (doesn't know he has that ability, only affects motions and self-spinning)<br/><br/><strong>{Signature Spell}</strong><br/><span class="bbc_u">Walking Storm</span> - Not as much of a spell, this is the name of the 'curse' Vincent harbors. The cause of the constant bad weather around him is the spell of the Walking Storm that nearly constantly affects him, only with his restraining of magic use can he avoid to cause the bad weather. It requires self control, but he is still able to use his magic without causing rain and storms.<br/><br/><strong>{Spell List}</strong><br/>~Spell-Type 1 Wind Magic<br/><br/>Name: Flight<br/>Type: Wind / Passive<br/>Range:Self to close<br/>Description: Allows the user to fly and move mostly unaffected by gravity. Larger gales can be used to make others fly, however they have no control over where they go, only the user can decide where the gale goes.<br/>Class: D<br/><br/>Name: Wind Blade<br/>Type: Wind / Offensive<br/>Range: All<br/>Description: Blades formed from thin air swipe across the battlefield and chop down their targets. Their paths can be altered and Vincent usually uses them through slashes and swipes with legs, arms, objects, even his fingers. The size of the 'magic source' (from where the blade is initially made) will affect the blade's impact size. A finger will cut smaller cuts than an arm. More magic and power required for larger, longer, stronger, sharper and/or farther slashes<br/>Class: C<br/><br/>Name: Wind Sword<br/>Type: Melee, Wind / Offensive<br/>Range: Close<br/>Description: The winds converge into a sharp sword known to cut through practically anything. It's shape and length depend on the caster's choice, but it's shape has always been ambiguous due to air being invisible in nature. Smoke, fog, and other ways can be easily made to reveal the presence of a wind sword, but it essentially doesn't displace air except where the blade is after creation.<br/>Class: A<br/><br/>Name: Wind Sprint<br/>Type: Wind / Defensive<br/>Range: Self<br/>Description: Bursting forward as the lead of powerful gales, Vincent can travel short and long distances, change courses and dodge perfectly. It can also be used with flight for long distance travelling. However, the faster the user goes, the faster he will use up his magic.<br/>Class: A<br/><br/>Name: Wind Drill<br/>Type: Wind / Offensive<br/>Range: Close to Mid<br/>Description: With sharp, swirling winds, these take the shape of a reverted tornado, it's point sharp and guided by the users magic. The use of 2 hands for one permits larger-scale drills to make passages through stone, while it can also be shrinked to fists and used in a boxing-style. They can also be formed around legs for barrages of sharp winds.<br/>Class: A<br/><br/>Name: Wolf Call<br/>Type: Holder / All<br/>Range: N/A<br/>Description: With the use of magic teleporting lacrima crystals in jewelry and objects, objects and even living beings can be 'summoned', where the first lacrima sends a signal to the other. With the return of a signal with the presence of magic in the object or being, their are teleported near the caster or where there crystal is, depending on it's type (some have a delayed signal, which are usually then thrown). Vincent has equipped a teleporting crystal to every wolf in his pack with various accessories and jewels, where a whistle summons them all, and a pouch-full of different shaped pouches; each shape to a different wolf.<br/>Class: C<br/><br/>Name: Luminous Breeze<br/>Type: Wind / Passive<br/>Range: Close to Mid<br/>Description: Strands of light the color of the user's magic gently float in the winds, their gentle glow casted around the caster. They aren't physical, only the lighting of the magic of the user in the air. Every user has different and unique aspects that are related to your magic, and can even reflect emotions. of the caster.<br/>Class: D<br/><br/>Name: Magic Wind Palm<br/>Type: Wind / Offensive<br/>Range: All<br/>Description:The user claps both their hands together, releasing a highly destructive tornado.<br/>Class: B<br/><br/>Name: Wind Wall<br/>Type: Wind / Defensive<br/>Range: AoE<br/>Description: The user creates a tornado that surrounds a certain area in order to cut it off from the outside world. Usually, things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it. However, Vincent has been able to reverse this effect, making him useful the need ever arised to bunk down.<br/>Class: A<br/><br/>SECRET TECHNIQUES<br/><br/>Name: Feral Revert<br/>Type: Wind, Melee / All<br/>Range: Self<br/>Description: Somewhat going into a beserk/zero-minded state, Vincent briefly returns to his wild natures. The agressivity and speed of his attacks become very difficult to follow in the wild irregularity. Terrain isn't a problem as the beserking man seems more like a wild wolf on a hunt. However, control is limited over his body and choices, acting much like a feral beast.<br/>Class: S<br/><br/>Name: Thunder Wolf<br/>Type: Thunder, Wind / Defensive, Offensive<br/>Range: All<br/>Description: The lightning element adds itself to his body and allows him to fire lightning from his hands. His body, however, isn't made to course live current through and will emerge with burns around his body, and has to be careful not to take any internal damage from the live electricity.<br/>Class: SS<br/><br/>Name: Sonic Sprint<br/>Type: Wind / Passive<br/>Range: Self<br/>Description: Faster than the Wind Sprint, the sonic sprint is the ultimate movement techique in Vincent's repertoire. Fabled to be able to break the wall of sound with this move, it takes a great deal of magic to keep the body intact while moving at such high speeds. Overuse can cause the body of the suer to deteriorate to the point where one may not be able to walk properly, if at all.<br/>Class: S<br/><br/>Name: Blade Tornado<br/>Type: Wind / Defensive, Offensive<br/>Range: Close<br/>Description:Much like the Wind Wall, a tornado (size can vary) or razor sharp winds swirls and sucks in everything that isn't held down properly except the caster. The tornado is known to mince to bits anything that enters it. Vincent can even have this tornado surround him safely. Vincent does not know of this spell's existence, let alone the fact that he can use it.<br/>Class: SS<br/><br/><strong>{Non-magic Skills}</strong><br/><strong>#Survival/Hunting/ Tracking</strong><br/><strong>#Intuition</strong><br/><strong>#Endurance</strong><br/><strong>#Never unbalanced/Motion sickness free</strong> <br/>(He won't be dizzy from spinning on himself rapidly and repetitively or from changing gravity sources, etc. Adapts to his environments astonishingly quickly.)<br/><br/><br/><span class="bbc_size" style="font-size: 15pt;"><strong>~ Personal Background ~</strong></span><br/><br/><strong>{Biography}</strong><br/><br/>Vincent wasn't raised by humans. Nor dragons, nor vulcans, nor gods, nor badgers. But by wolves. Abandoned as a toddler when his parents found out that his constant uncontrolled magic would be the bearer of storms, the wolves were the first to find the child. Instead of taking it for a meal, the females adopted the child as one of their own. The storms that followed the child didn't bother the wolves, who were oblivious to the reason of the bad weathers. The child grew strong with the wolves, using his magic to be able to keep up with the feral animals without knowing it was magic. The child became an able hunter by age 4, running on the winds and carving death in his victims with thin air. <br/><br/>The wild child eventually got lost, at age 12. Separated from the pack, the child stumbled across a small village and met the first human of his life; a little girl named Lydia who was 13. She tried to approach the wild child that had stumbled in her backyard, but he moved away fearfully, but stayed, curious of the beings that resembled him. He had seen in the water reflections that the wolves and him were different. Little Lydia ran back inside and got her mother Carole for help. Deciding to lure him inside and take care of him until they discover more of his origins and possibly return him to his family, they temporarily adopted the child. The little girl chose to call him Vincent and he adopted that name since. However, after a week or 2, the wolves began to wonder what had happened to their white-skinned brother. His tracks led straight to the village.<br/><br/>Within the 3 weeks time before the wolves began attacking, they were able to teach the child many things. Rapid and eager to learn, he began to walk on 2 legs and simple words and forms to communicate, also how to put clothes on and to clean himself. On the first night of the wolf attacks, the familiar howling brought his feral side back. However, they had him in a locked room at night, fearful that the wild child would try to escape. The wolves weren't happy of their brethren being held captive, attacking humans until they would return their held one. The wolf attacks lasted for about a week, before Vincent broke down the doors with his wind and escaped to the wild.<br/><br/>At first, the wolves growled because the child arrived running on 2 legs, but getting rid of the human clothes and falling back to his ways let the wolves investigate and recognize him. With the pack reassured, the wolves left. Finding that keeping a weekly visit with the wolves kept them at ease. Vincent's return, however, was greeting in surprise and awe as the adopting family had no idea how the child knocked the doors down. Vincent himself didn't seem very sure of how he did it either, since his physical strength was rather low, even for one of his age. Ignoring the incident, Vincent explained and they understood. However, the next few months were also filled with hard times.<br/><br/>Rain and storms had become near constant in the usually-sunny village and the waterways were beginning to step out of their beds and flood nearby lands, fields were soaked with water where crops would drown and mud-slides became more frequent as the months passed. A villager decided that it wasn't normal and called for help. A Fairy Tail wizard was sent to investigate. It didn't take long to track the leaking magical source that was Vincent either. Within a day's time, the mage had found Vincent and exposed him. The village, infuriated that Carole and Lydia would harbor that child without telling anyone and that he was the reason of many troubles, they kicked Vincent out. Carole and Lydia followed, deciding not to abandon him. The Fairy Tail mage left a message with Vincent, telling him that if he ever wanted to use his magic for good and hone his powers, that Fairy Tail would have his answer. He chose to stay with Carole and Lydia, however.<br/><br/>They moved to a larger town which had actual water draining systems that, even though rustic and rudimentary, worked efficiently against the constant drizzle of the seashore town. Over there, Vincent really learned the way of life of a human over the years he passed with Carole and Lydia. However, when he reached 16 years old, magic really began to interest the young man. His 'family' had obviously seen that coming since he had been proposed to go to Fairy Tail and had left funds aside for him to use if needed. Eagerly taking the help offered, the young man set out in the wild to hone his skills a little before actually checking out Fairy Tail. He wanted to be able to suppress the storms that seemed to follow him wherever he went. It took months of practice, but the man became able to control his magic enough to keep storms at bay for a week before requiring to move elsewhere, or else the rains would swoop in and, with time, repeat history if the man was to dally somewhere too long. But once his skills under some control, Vincent headed to Fairy Tail and was accepted inside after proving his skills in a simple mission. With much of the money he earned, he spent on magical items that his wolf pack could harness. </div></div></div>