<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244778#msg14244778">Quote from: HairyHeretic on 01-07-2018, 12:07:27</a></div></div><blockquote class="bbc_standard_quote">Breaking Orks isn't easy :)<br/><br/>Can someone look over the horde fighting rules and tell me if I'm reading them right?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Deathwatch core rulebook pg. 361<br/><br/>Breaking a Horde<br/><br/>• When a Horde’s Magnitude is reduced by 25% in a turn,<br/>it must make a Willpower Test when it is its turn to act<br/>again. If it passes, it may continue to act. If it fails, it<br/>breaks and flees at its highest move value.<br/><br/>• If the Horde’s Magnitude is less than 50% of its starting<br/>value, it suffers a –10 to the Willpower Test. If the<br/>Horde’s Magnitude is less than 25% of its starting value,<br/>it will automatically break.<br/><br/>• Hordes composed of enemies with the Fearless talent do<br/>not have to test to see if they break as their Magnitude is<br/>eroded: they have to be wiped out to the last.<br/><br/>Mark of the Xenos pg. 62<br/>Mob rule<br/>All Orks are latently psychic, an ability that increases in<br/>strength the more of them there are in one place. This bolsters<br/>their confidence and courage to near-fearless levels when they<br/>gather en masse. For every additional Ork within 10m, the<br/>Ork’s Willpower gains a +10 bonus to resist the effects of<br/>Fear and Pinning. In a Horde, Orks are immune to Fear and<br/>Pinning.<br/><br/><br/><br/>They still have to roll to break Harry. They're innately immune to fear and pinning, but they don't have the fearless talent.  ;)<br/><br/>That's why tyrannid hordes are scary, they have fearless.