<div class="floatright">(https://i.imgur.com/1Efkj9W.jpg)</div><strong>Everyone</strong><br/><hr/><br/>Viola pushes open the door and uses the hook to gently feel round. There's no wire but there is the very light chime of something brass on the other side, a little fishing with the hook and she finds the bell and clapper and uses it to weight the clapper down so it won't swing when she opens the door all the way. With this careful preparation the door opens without a sound.<br/><br/>So far so good. Unfortunately it seems this wasn't the extent of it.<br/><br/>The ten-foot-wide hall beyond the door is liberally strewn with sharp caltrops. Very, very liberally. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot high<br/>wall, complete with crenelations.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">With advantage from Miharen Viola passes her check to defuse the bell trap, so no alarm!<br/><br/>There's about 200 caltrops in this room. It's a lot.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Navigating the Spikes</div><div class="spoiler_body">If you wander into the Caltrops it's a DC 15 Dex check for every square you go through. If you fail end your post there and let me know. If you succeed on 4 Straight Checks then also end your turn and let me know! <br/><br/>Of course if you think of a different way to get through this let me know about that too! <br/><br/>Picking them all up by hand is an option of course, but as you can see by the picture they're real spiky and it'll take a miserably long time.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Health</div><div class="spoiler_body">Alessia - 9/9<br/>Kriat -  11/11<br/>Miharen - 9/9<br/>Nala - 12/12<br/>Viola - 12/12<br/> </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Full Dungeon Map so far</div><div class="spoiler_body">(https://i.imgur.com/huw6Oru.png)<br/></div></div><br/>(https://i.imgur.com/XP2VbTp.png)<br/></div></div>