<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240466.msg12010829#msg12010829">Quote from: King Serperior on 22-01-2016, 00:57:11</a></div></div><blockquote class="bbc_standard_quote">After some discussion with Kim, everything looks great to me.  The only details I think would be handy to add would be how long she can hold her breath (to be noted under her strengths) and that the explorers she came across were druids, who would note her magical skills and be more interested in seeing what becomes of her education.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Under her skills it already says she can hold it for max an hour. i'll add an extra mention under advantages as well. Explorers being druids sounds good. Would her class being druid make more sense? Or amazon ;3<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Other than that, I might suggest a spell to lengthen her claws so they can easily cut through leather/hide/skin/wooden armor and weapons.  Perhaps she has a spitting spell that acts like a temporary glue to trap foes or something that blinds a single target?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>- Poison frog skin? Coats her skin in a toxic layer, boosting her physical damage by weakening the target.<br/><br/>- Iron claw / iron tail (pokemon attacks :p)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">On that note, the basilisk-like spell, perhaps the paralysis is a temporary once-per-day thing on a single target?  Perhaps the duration is 8 hours and requires eye contact?  Plus, the target must be alive (so golems are out) and it obviously won't work on someone stronger than her and has maybe a 50/50 shot on someone of equal strength to her?  It helps if the target doesn't expect it coming.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm not a fan of one per day use abilities. I have not included the spell in her repertoire and considering of not taking it anyways. She can use the vines to capture people or perhaps even the poison skin as mentioned above<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Call of the Wild should be an advanced form of Chameleon, but only works at night.  It's very powerful, but limited.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I pictured it more emotional based and not day/nigh related. More like an instinctive spell that only kicks in when she's really really pissed or frightened/trapped. (Claustrophobia might be something for her)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">One final note, I was thinking and perhaps Speed or Agility (or both if that is your preference) should be lowered to a B, but obviously boosted to A+ under her risky spell.  It's an option, of course.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I might drop both to B+ instead of one to B. Still thinking of this one.<br/><br/><br/><br/>If all goes well, she should indeed be ready later today.