<div class="floatright"><div align="center"><span class="bbc_size" style="font-size: 14pt;">Calanthe</span><br/><br/>(https://elliquiy.com/elluiki/images/9/9a/Shyvana_small.png)<br/></div></div><strong>Player:</strong>Guancyto<br/><strong>Class and Level:</strong>Paladin 2/Sorcerer 1<br/><strong>Background:</strong>Folk Hero<br/><strong>Race:</strong>Human<br/><br/><strong>Armor Class:</strong>17<br/><strong>Initiative:</strong>+0<br/><strong>Speed:</strong>30<br/><strong>Passive Perception:</strong>12<br/><strong>Hit Point Maximum:</strong>27<br/><strong>Hit Dice:</strong>2d10+1d6<br/><strong>Proficiency bonus:</strong>+2<br/><br/><strong>Ability scores:</strong><br/>STR 16 (+3) DEX 10 (0) CON 14 (+2) INT 8 (-1) WIS 12 (+1) CHA 14 (+2)<br/><br/><strong>Saving throws:</strong>Wisdom, Charisma<br/><br/><strong>Proficiencies:</strong>Animal Handling, Athletics, Perception, Persuasion, Survival<br/><br/><strong>Languages:</strong>Common, Draconic, Elven<br/><strong>Weapon proficiencies:</strong>All Simple, All Martial<br/><strong>Armor proficiencies:</strong>Light, Medium, Heavy, Shields<br/><strong>Tool Proficiencies:</strong>Land Vehicles, Weaver's Tools<br/><br/><strong>Features and traits:</strong><br/>Divine Sense: Within 60 ft, detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 3 times/long rest).<br/>Lay on Hands: You have a healing pool of 10 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison. Recharged by Long Rest.<br/>Defense Fighting Style: While you are wearing armor, you gain a +1 bonus to AC.<br/>Divine Smite: When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.<br/>Draconic Resilience: +1 HP per Sorcerer level, unarmored AC is 13 + DEX modifier.<br/>Rustic Hospitality: You are one of the common folk; they'll feed, house and hide you, although they won't risk their lives.<br/>Great Weapon Master: When you crit or kill an enemy with a melee weapon, you can make another attack as a bonus action. On any attack with a two-handed melee weapon you can take a -5 to hit to add +10 to damage.<br/>Spellcasting: Spellcasting Modifier +4, Save DC 12.<br/>May cast known Sorcerer and prepared Paladin spells. May use holy symbols, arcane foci and spell component pouches for spellcasting.<br/><br/><strong>Equipment:</strong><br/>- 10 GP<br/>Greatsword<br/>Halberd<br/>5 Javelins<br/>Chain Mail<br/>Common Clothes<br/>Backpack<br/>Bedroll<br/>Waterskin<br/>50 ft hempen rope<br/>Shovel<br/>Tinderbox<br/>Mess Kit<br/>Weaver's Tools<br/>10 Torches<br/><br/><strong>Spellcasting:</strong><br/>Spell attack +4<br/>Save DC 12<br/>Spell Slots: 3 1st-level Slots<br/><br/>Sorcerer Spells:<br/>Cantrips: Fire Bolt, Green-Flame Blade, Mending, Prestidigitation<br/>1st-level: Shield, Expeditious Retreat<br/><br/>Paladin Spells:<br/>1st-level: Bless, Cure Wounds, Heroism<br/><br/><strong>Personality traits:</strong>Calanthe's keen edge and bright spirit have been tempered somewhat by experience - it's only possible to be so starry-eyed about the world when you've spent a lot of your time in it getting puked on. Nonetheless her thirst for adventure and her love for the freedom that the open road brings are the equal of many of her fellow adventurers. That she tends to look after her companions like a hen after her chicks is just the habit of a lifetime - as is her absolute fury if any of them are substantially harmed.<br/><br/>In short, a gallant knight with strong mom energy.<br/><br/><strong>History:</strong>The Empire of Chao has been ruled by the dragon-empress Paratha for as long as anyone remembers. Once upon a time the half-dragon sons and daughters of Paratha were rare enough to have statues erected to them, but after all this time and the exponential nature of ancestry (not to mention Paratha's tendency to make more descendents) it's hard to find a corner of the empire that isn't at least a little touched by the red dragon's blood. Those who manifest power from their blood are taken away by agents of the Empire to be trained in using it responsibly and for the good of the State. Nevertheless, when children marked with some sign of draconic heritage are taken, they are rarely seen again.<br/><br/>Calanthe never really bothered herself with politics. It was all so far away from her farm and her biggest problems were things like lost cows, high winds blowing away the soil, three rambunctious children, locust swarms and, of course the occasional monster. She lost her husband to a manticore that was preying on their herds but slew the beast herself driving a spear into its heart. Afterward she would take up arms and armor as a militia captain of her village, leading the charge against ghouls and goblins and other gribblies that threatened to destroy their peaceful existence. It was a hard life, but not one she would complain about.<br/><br/>That all changed when her youngest child started to manifest the draconic power that meant that they would soon be taken away to who-knows-where. Calanthe was having exactly<em>none of that</em>. She left her farm in the care of her cousin, took her children and ran somewhere where Paratha's power didn't reach.<br/><br/>It was on that long, hard journey that she started to feel the dragon's fire within her as well, and she knew she could never go back. As a rootless vagabond with exceptional skill with the sword from defending her home, she took to mercenary work like a fish to water - and more importantly, it's her shot at getting enough money to buy children a good education that will see them well-off and away from danger. They're adults now - old enough to take care of themselves when she's away, and she can't deny that all those years of scrabbling out a living has given her some serious wanderlust.<br/><br/>With the bit of freedom she has she's making up for lost time. Who knows what the open road will bring?