<strong>Sorcery</strong><br/>The Dessi art of conjuring planes and shapes of force, this<br/>is an exhausting form of magic and the most costly of the<br/>Elder Arts in terms of Willpower. This drain is balanced with<br/>the effectiveness of the magic; a Sorcery master can attack,<br/>defend, obstruct and manipulate with shimmering strands of<br/>power that resist the strongest blows for as long as he can<br/>afford to keep them going. Sorcery’s four powers are each<br/>very potent but they can quickly leave a Magician of Dessi<br/>exhausted and vulnerable. Upon selecting this Elder Art,<br/>the Magician of Dessi<span class="bbc_u">immediately gains one free rank in<br/>Concentration</span>.<br/><br/>Force Shield (4 Willpower per round)<br/>This power invokes a glowing four-foot wide circular shield of<br/>magical force that automatically intercepts physical melee and<br/>ranged attacks that would successfully strike the Magician. It<br/>may absorb Endurance damage equal to the Magician’s class<br/>level each round, damage the Magician would otherwise have<br/>taken. As long as the Magician continues to pay 4 Willpower<br/>per round, the shield will remain in place. If the shield receives<br/>more than the Magician’s class level in damage in one round,<br/>then it is destroyed and the overflowing damage affects the<br/>Magician as normal. A damaged, but not destroyed, Force<br/>Shield replenishes its damage-absorbing capabilities at the<br/>beginning of every round. A Magician can only have one<br/>Force Shield active at a time.<br/><br/>Force Blade (3 Willpower per attack)<br/>Through concentration and the emotional intensity of<br/>aggression, a Magician of Dessi can strike down a target<br/>by manifesting a blade of magical force and hurling it with<br/>the power of his will. This attack requires a ranged magical<br/>attack that, if it hits, inflicts the Magician of Dessi’s base<br/>magical damage. Because a magical line is drawn between<br/>the Magician and his target when this spell is used, for every<br/>consecutive attack where the Magician hurls a Force Blade at<br/>the same target, he gains a cumulative +1 bonus to the attack<br/>roll. The bonus disappears if a round passes without an attack<br/>of this kind.<br/><br/>Force Barrier (5 Willpower per round)<br/>This power keeps a closed door, window, chest or other<br/>enclosure from being opened by any means. The force fuses<br/>into the door, window or object (which cannot be more than<br/>ten feet wide in any dimension) and makes it temporarily<br/>invulnerable to any physical or magical damage.<br/><br/>Force Grasp (4 Willpower per round)<br/>When a Magician of Dessi invokes Force Grasp, he creates<br/>a large disembodied hand that can either be visible as a light<br/>glow of any colour or invisible, as he wishes. This hand can<br/>manipulate any single object weighing up to 5 pounds per<br/>class level as long as the Magician has line of sight to the<br/>item and is within 10 feet per class level of it. The speed of<br/>manipulation is only 10 feet per round, making it too slow to<br/>wield any grasped object as an effective weapon. If Force<br/>Grasp is directed against a living creature, it gets a Reflex<br/>saving throw each round to resist.