<div align="center"><span class="bbc_size" style="font-size: 16pt;">Shanoa</span></div><br/>(https://i.ytimg.com/vi/k0-6lib56Cs/maxresdefault.jpg)  (https://hdwallpapers.cat/wallpaper_mirror/shanoa_castlevania_games_lone_blue_eyes_girl_hd-wallpaper-912260.jpg)  (http://vignette2.wikia.nocookie.net/castlevania/images/f/f2/OoE_Shanoa.png/revision/latest?cb=20140923133940)<br/><br/><strong>Title:</strong>Glyph Master<br/><br/><strong>Kingdom:</strong>Konami<br/><br/><strong>Written Description:</strong>Shanoa's typical attire consist of a rather interesting sort of reinforced battle dress, being not only backless but dipping down low enough to go just slightly below the small of her back.  Her shoulders are also bared, as are portions of her sides. The lower segment of the garb is slit on both sides, all the way up to her upper-thigh region to keep it from hampering her mobility too much.  She also wears greaves, going up to her mid-thigh region, and sleeves, going from her wrist up to halfway up her biceps.  She has three rather unique tattoos, one taking up a good portion of her back and one on each shoulder.  Beyond that, she certainly has fair features, frost blue eyes, and long, flowing raven hair that reaches down to below her hips in length.<br/><br/><strong>Personality:</strong>Shanoa is a bit of an enigma, usually staying fairly quiet unless there's a need for her to say something.  Usually when she does, it's a good idea to listen to her.  She's quite intelligent, and is rather difficult to pull out of her cool, calm, and collected norm.  This tends to sometimes give the illusion that she is cold and detached, especially when she starts speaking more logically than anything else, but she does care for those around her.  There are plenty of times where she will go out of her way to help someone out, even if she isn't noticed or acknowledged doing such.<br/><br/><strong>Game:</strong>Castlevania: Order of Ecclesia<br/><br/><strong>Current Story:</strong>Shanoa has, largely, stayed under the radar and out of sight and acted as a lone wolf might.  For the most part, she worked thanklessly, doing what she could to help those who needed it within the Konami kingdom, and preferably without them knowing.  Only occasionally has she shown up and been seen, namely in working with others familiar with fighting against Dracula and his minions.  With the rise of the Mugen Virus, however, she has openly stepped forward as one of those willing to do whatever it takes to keep the worlds from falling into darkness.<br/><br/><strong>Weapon(s):</strong><em>Glyph -</em>Shanoa's weaponry involves utilizing glyphs, mystical symbols that appear within her tattoos that she can draw power from.  There are three types of glyphs; weapon, (utilizes (P)Damage) spell, (utilizes (M)(E)Damage) and utility.  Spell and utility glyphs will be listed in the general abilities section, while her list of weapon glyphs will be listed below.  Spell and weapon glyphs are interchangeably equipped to the tattoos on her shoulders, and can also be used in tandem to create stronger attacks.  Utility glyphs are equipped on her back, on the other hand, and work independently of the glyphs equipped to her arms.<br/><br/>Confodere Glyph - This glyph allows Shanoa to conjure and attack with a rapier from each arm the glyph is activated from.  While its damage output per attack landed isn't the best, it has a rather high rate of attack.<br/><br/>Glyph Union - An offensive option that allows Shanoa to combine the powers of the two glyphs equipped to her arms, creating a single combination attack.<br/><br/><div align="center"><strong><span class="bbc_u">Stats</span></strong></div><div align="center"><strong>Level Two</strong><br/>(P)Damage 3 <br/>(P)Defense 2<br/>(M)(E)Damage 3<br/>(M)(E)Defense 2 <br/>Dexterity 5<br/>0% <br/>XP //////////////////// (0/20) <br/><br/><strong>General Abilities</strong><br/><br/>Level One: Ignis Glyph -  This fire based spell glyph allows Shanoa to fire a small set of flaming orbs from each arm the glyph is cast from.   These spread out in a shotgun type manner, with each orb doing its own individual damage.  Moderate range per orb, though she's highly unlikely to hit an opponent with all the orbs at that range unless they're just that large.  High damage output overall when all the orbs hit, mediocre damage per individual orb.<br/><br/>Level Two: Ordinary Rock - Shanoa has re-acquired one of the relics from her game.  Despite its name, this relic is highly useful in that it greatly enhances Shanoa's mobility.  She can now double jump.  After the second jump, she can also perform a rapidly descending diving kick.  If this hits an enemy, she deals a small amount of damage to it and bounces off of it, and is capable of jumping one more time, at which point she can then do another dive kick.  This cycle can continue for as long as the dive kick actually connects.  There are some enemies this does not work on, and Shanoa is at risk of harming herself if she attempts it on such enemies.  She can also bounce off of an ally's head using this method, though it does no damage to them outside of injuring their pride in the knowledge that they were just used as a stepping stone.<br/><br/><strong>Special Abilities</strong><br/><br/>Slot One: (Empty)<br/><br/><strong>Items</strong><br/>Slot One: (Empty)<br/>Slot Two: (Empty)<br/>Slot Three: (Empty)<br/><br/><strong>Strengths</strong><br/><br/><em>Versatile Combatant:</em>  Not only does Shanoa have the potential to skillfully fight at distances ranging anywhere from melee range to long distances, she also has a wide variety of glyphs she can obtain and utilize.  If the enemy has an elemental or weapon type weakness, chances are that there's at least one glyph that exists that can exploit it.  She can freely change what glyphs she is actively using, and even combine the glyphs from her arms into a new, more powerful effect than either individually.  If she has an offense oriented glyph, she can equip the same glyph into both arms.<br/><br/><em>Mobile:</em>  Even without glyphs, Shanoa can move around fairly effectively on both the ground and in the air, slide kicking under attacks before countering, somersaulting to evade attacks altogether, or leaping over foes to strike them from a different angle.  This mobility also serves to help her outside of battle, allowing her to get to some places that others might not be able to reach as easily.<br/><br/><em>Level Headed:</em>  Shanoa tends to be rather decent at keeping her cool, and avoiding making emotionally charged decisions.  Logical thought is where she strives to stay within the boundaries of, and she tends to stay in that zone under most circumstances.<br/><br/><em>Analytical:</em>  Shanoa is both smart and perceptive, and tends to be able to figure things out pretty quickly.  Whether it has to do with solving a puzzle or reading an opponent to figure out their attack patterns and weaknesses, she tends to be capable of learning the best way of handling the obstacle in front of her in a decent time frame.  She's also not too shabby at coming up with plans.<br/><br/><strong>Weaknesses</strong><br/><br/>As powerful and versatile as her glyphs and glyph unions might be, there is a limitation in that she relies on mana to use them.  While she can recharge her reservoir fairly quickly by avoiding using glyphs for a short time, if she is careless in their use she might find herself incapable of attacking for a post or two.  Status ailments and attacks that target mana or prevent magic from being used are especially effective on Shanoa, potentially rendering her next to useless for a time.  Glyph unions in particular are needed to be used with care, as they count as multiple attacks at once as opposed to a single attack from individual glyphs.  Effectively, this prevents her from attacking consecutively and continuously without occasionally pausing in the offense department to recharge her energy reserve.  Furthermore, although she can easily change out which glyphs she is using on the fly, she can only have a total of three equipped at any time.  She lacks any particular power ups, instead relying on a combination of bettering herself and obtaining more glyphs and better equipment to become more effective.  She's also not a very sociable individual, preferring peaceful solitude when given the chance, so she likely will come off as standoffish to others.<br/><br/><strong>Acheivements</strong><br/><br/>N/A</div>