<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats, Attributes, &amp; Saves</div><div class="spoiler_body">Name: Tatiana Vernon<br/>OCC: Shifter<br/>Level: 1<br/>Experience: 0/2,120<br/><br/>Age: 26<br/>Gender: Female<br/>Height: 4'9"<br/>Weight: 120lbs<br/>Race: Human<br/>Native Language: American<br/>Place of Origin: The border of Mexico and America<br/>Alignment: Unprincipled, leaning towards Scrupulous<br/>Disposition: Eager to learn and explore<br/>Environment Growing Up: Always moving, never settling in<br/>Family Origin: Former CS lower class citizens/natives of Mexico<br/>Sentiments towards Coalition: Blinded by fear and rhetoric - an evil regime but not necessarily of evil individuals<br/>Sentiments toward Non-Humans: Friendly, slightly more trusting than towards humans<br/><br/><strong>Appearance:</strong><br/>When clad for missions, Tatiana looks pretty unassuming, part of the regular team even. Granted, the green robe and the plasticman armour are a give-away that she is most likely a magic user of some kind. When the helmet comes off, however, people are often surprised: she doesn't look like she belongs in an adventuring party, or on the battlefield. Thanks to a lot of time working out in the sun, and her heritage, she has copper-tanned skin, of even consistency and a light scattering of freckles here and there. Her face still carries the signs of youth, rather than of a hardened veteran, and she somehow finds time to keep her shining black hair in good condition, letting it grow long in its naturally wavy manner. To one side she has a single thin braid, with a plain brass ring at the end: a memento of her parents. When necessary, she merely ties the hair back loosely.<br/><br/><strong>Character Concept/Background:</strong><br/>Tatiana was born and raised fairly close to what used to be the border between America and Mexico. Granted, even as a teen she tended to flit from one town to the other, never hanging around the same place terribly long. She was picking up magical skills early, and avoided CS areas for her life. Eventually, she found those who would teach her - they had similar gifts to her own, and taught her the proper magical ability of being a Shifter... and also let their mercenary attitudes rub off. They typically only worked for money, never altruism, and didn't care too much about the who or why - only ever turning down jobs that couldn't pay enough, were too dangerous, or would involve murdering helpless civillians.<br/><br/>Tatiana was not as bad as them, but still knew to always think of the bottom line. She's done several things since then, and not all of them were high-risk, high-pay jobs that utilised her magic. Some of them just required her body. It was at seventeen, while being used in the service of an adult woman, that she learned which way she really leaned, and to enjoy the touch of another woman.<br/><br/>Still, she has been <em>careless </em>in some ways: she's intelligent, but the very nature of her career involves taking risks, sometimes biting off more than she can chew...<br/><br/>(Baseline: 22, 12, 20, 10, 11, 12, 19, 6)<br/><br/>IQ: 22 (+8% All Skills)<br/>ME: 12<br/>MA: 20 (60% Trust/Intimidate)<br/>PS: 10<br/>PP: 11<br/>PE: 13<br/>PB: 19 (45% Charm/Impress, +1% to Seduction)<br/>SP: 6<br/><br/>HPS: 17/17<br/>SDC: 15/15<br/>ISP: N/A<br/>PPE: 103/103<br/>-Regained: 5/hour of sleep or rest, 10/hour of meditation<br/><br/>Saves<br/>vs Coma/Death: +0% (total 14%)<br/>vs Horror Factor: +4<br/>vs Mind Control: +3<br/>vs Possession: +3<br/>vs Psionic Attack: +0 (Save 15+)<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><strong>OCC Skills</strong><br/>Language: American 98%<br/>Language: Spanish 73% (+3%)<br/>Language: Dragonese 73% (+3%)<br/>Literacy: American 78% (+5%)<br/>Literacy: Spanish 58% (+5%)<br/>Astronomy 63% (+5%)<br/>Maths: Basic 68% (+5%)<br/>Lore: Demons/Monsters 53% (+5%)<br/>Lore: Dimensions 43% (+5%)<br/>Lore: Faerie 48% (+5%)<br/>Lore: Magic 48% (+5%)<br/>Land Navigation 54% (+4%)<br/>Wilderness Survival 48% (+5%)<br/>Hand to Hand: Basic<br/><br/><strong>OCC Related Skills</strong><br/>Barter 43% (+4%)<br/>Public Speaking 48% (+5%)<br/>Wardrobe/Grooming 63% (+4%)<br/>Outdoorsmanship<br/>Computer Operation 53% (+5%)<br/>Seduction 31% (+3%)<br/><br/><strong>Secondary Skills</strong><br/>Pilot: Hovercycle 78% (+3%)<br/>WP: Energy Rifle<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Values, Attacks, &amp; Abilities</div><div class="spoiler_body"><strong>Combat Values</strong><br/>Attacks Per Melee: 4<br/>Initiative: 0<br/>Strike: Pull Punch: +2<br/>Roll with Punch: +2<br/>Roll with Fall: +2<br/>Roll with Impact: +2<br/><br/><strong>Assorted Attacks and Abilities</strong><br/>Punch, Kick, Knee, Elbow (1d4 or 1d6 damage)<br/><br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Special Abilities and Spells Known</div><div class="spoiler_body">-Calling (8)<br/>-Call Lightning (15)<br/>-Compulsion (20)<br/>-Constrain Being (20)<br/>-Dimension Portal (1,000)<br/>-Energy Bolt (5)<br/>-Energy Field (10)<br/>-Exorcism (30)<br/>-Repel Animals (7)<br/>-Re-Open Gateway (180)<br/>-Sense Evil (2)<br/>-Sense Magic (4)<br/>-Trance (10)<br/>-Shadow Meld (10)<br/>-Summon and Control Canines (50)<br/>-Summon and Control Rodents (70)<br/>-Sustain (12)<br/>-Time Slip (20)<br/>-Turn Dead (6)<br/>-Tongues (10)<br/><br/>Dimension Sense 35% (+5%)<br/>Dimensional Travel (125, +25 per extra person)<br/>Communication Rift 20% (+5%) (1 minute, 50-200 PPE); Ritual: 40% (+5%) (1d6x10+15 minutes)<br/>Dimensional Teleport Home (75)<br/>Sense Rifts (50 miles)<br/>Familiar Link<br/>Summoning<br/>Control/Servitude Options: 1 Option<br/>-1 Lesser Demon/Supernatural Being<br/>-2 Sub-Demons/Imp-Like Minor Creatures<br/>-2 Poltergeists/Haunting Essences<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapons</div><div class="spoiler_body"><strong>Weapons</strong><br/>Survival Knife (1d4), +0 to hit<br/>Hand Axe (2d4), +0 to hit<br/>L-20 Pulse Rifle, +0 to hit<br/>-2d6 MD single shot/6d6 MD tri-burst<br/>-1600 feet range<br/>-40 shots/clip<br/>5 E-clips (40/40, 40/40, 40/40, 40/40, 40/40)<br/>Iron Javelin (1d6), +0 to hit<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Armour</div><div class="spoiler_body"><strong>Armour</strong><br/>Plastic-Man Environmental Body Armour<br/>-Main Body: 35/35 MDC<br/>-Helmet:    30/30 MDC<br/>-L Arm:     15/15 MDC<br/>-R Arm:     15/15 MDC<br/>-L Leg:     22/22 MDC<br/>-R Leg:     22/22 MDC<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><strong>Equipment</strong><br/>Nice Clothing<br/>Traveling Clothes<br/>Knapsack<br/>Backpack<br/>Large Sack and 4 Small Sacks<br/>Pocket Mirror<br/>Small Silver Cross<br/>Large Wood Cross<br/>2 Cloves of Garlic<br/>Six Wooden Stakes and Mallet<br/>Salt<br/>Canteen<br/>Binoculars<br/>Tinted Sunglasses<br/>Air Filter and Gas Mask<br/>Pocket Laser Distancer<br/>Pocket Digi-disc Recorder/Player<br/>Hand-Held PC<br/>Hooded Robe<br/>5,000 credits<br/>9,000 credits in blackmarket goods<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Robots and Vehicles</div><div class="spoiler_body"><strong>Robots and Vehicles</strong><br/>Speedster Hovercycle<br/>-Max Speed: 220mph<br/>-Engine: Electric<br/>-Max Range: 800 miles<br/>-Main Body: 84/84 MDC<br/>-3 Hover Jets: 30/30 30/30 30/30 MDC<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shifter OCC</div><div class="spoiler_body"><strong>Shifter OCC</strong><br/>O.C.C. Bonus: +4 vs HF at level 1, +1 more at levels 2, 5, 9, 11 and 15. +1 vs Magic at levels 3, 7, 10 and 13. +1 to Spell Strength at levels 4, 7, 10 and 13. +3 vs Possession and Mind Control at level 1, +1 more at levels 5, 10 and 15. PPE: 2d6x10+10+PE, +2d6 per level<br/><br/>Attribute Requirements: IQ and ME of 12 or higher<br/>O.C.C. Skills:<br/>Language: Native Tongue 98%<br/>Language: Other: Two of Choice +15%<br/>Literacy: Native Language +30%<br/>Literacy: Other: One of Choice +20%<br/>Astronomy +20%<br/>Basic Mathematics +15%<br/>Lore: Demons and Monsters +20%<br/>Lore: Dimensions +20%<br/>Lore: Faerie +15%<br/>Lore: Magic +15%<br/>Land Navigation +10%<br/>Wilderness Survival +5%<br/>Hand to Hand: Basic (can be exchanged for Expert for 1 OCC-Related, or Martial Arts/Assassin (if Evil) for 2)<br/><br/>O.C.C. Related Skills: Select six skills at level one, plus two more at levels 3, 6, 9 and 12.<br/>Communications: Any (+5%, +10% on Languages and Public Speaking) except Laser Comms, Optic Systems, Sensory Equipment, Surveillance and TV/Audio<br/>Cowboy: None<br/>Domestic: Any (+5%)<br/>Electrical: Basic Only<br/>Espionage: Intelligence Only (+5%)<br/>Horsemanship: General and Exotic Animals Only<br/>Mechanical: None<br/>Medical: First Aid, Holistic Medicine or Paramedic Only (+5%)<br/>Military: None<br/>Physical: Any except Acrobatics, Boxing, Gymnastics or Wrestling<br/>Pilot: Any except Aircraft, Robots, Power Armour or Military<br/>Pilot Related: Any<br/>Rogue: Any (+2%)<br/>Science: Any (+5%)<br/>Technical: Any (+5%)<br/>W.P.: Any<br/>Wilderness: Any<br/><br/>Secondary Skills: Two from the Secondary Skills List at levels 1, 3, 6, 9 and 12.<br/><br/>Initial Spell Knowledge: Calling (8), Call Lightning (15), Compulsion (20), Constrain Being (20), Dimension Portal (1,000), Energy Bolt (5), Energy Field (10), Exorcism (30), Repel Animals (7), Re-Open Gateway (180), Sense Evil (2), Sense Magic (4), Trance (10), Shadow Meld (10), Summon and Control Canines (50), Summon and Control Rodents (70), Sustain (12), Time Slip (20), Turn Dead (6), Tongues (10)<br/><br/>Learning New Spells: from scrolls or teaching, like other learned spellcasters, and additionally by level:<br/>1 per level from Incantations (or specialist types available to Line Walkers), of equal or lesser level to their own<br/>1 per level (of any spell level) from the following list<br/>1 per level (of any spell level), of Protection or Summoning type, from the following list<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Banishment (65), Charm (12), Close Rift (200), Commune With Spirits (25), Compulsion (20), Control and Enslave Entity (80), D-Step (50), Dessicate the Supernatural (50), Dimensional Teleport (800), Dispel Magic Barriers (20), Distant Voice (10), Domination (10), Energy Disruption (12), Energy Sphere (120), Expel Demons (35), Forcebonds (25), Influence the Beast (12), Ley Line Transmission (30), Locate (30), Magic Pigeon (20), Mystic Portal (60), Phantom Mount (45), Plane Skip (65), Power Bolt (20), Protection Circle: Simple (45), Protection Circle: Superior (300), Reality Flux (75), Rift to Limbo (16), Rift Teleportation (200), Sheltering Force (20), Tame Beast (30), Teleport: Lesser (15), Teleport: Superior (600), Time Hole (210), any Summoning Spell except Weather Summoning<br/></div></div><br/>Dimension Sensing (35% +5%/level)<br/>Dimensional Travel (125, +25 per extra person)<br/>Communication Rift 20% (+5%) (1 minute, 50-200 PPE); Ritual: 40% (+5%) (1d6x10+15 minutes)<br/>Dimensional Teleport Home (75)<br/>Sense Rifts (50 miles)<br/>Familiar Link<br/>Summoning<br/><br/>Standard Equipment: clothing, travel clothes, light MDC body armour, knapsack, backpack, 1d4 small sacks, 1 large sack, pocket mirror, small silver cross, large wood cross, 2d4 cloves of garlic, six wooden stakes, mallet, salt, canteen, binoculars, tinted goggles or sunglasses, air filter, gas mask, pocket laser distancer, pocket digital disc recorder/player, hand-held computer. Weapons include a survival knife, hand axe, submachine-gun (loaded with silver bullets or other special rounds), energy rifle, and 1d4+2 extra clips/E-Clips. Plus an iron javelin.<br/><br/>Vehicle of choice is often a motorcycle, hovercycle or horse.<br/><br/>Money: 1d6x1000 credits and 2d6x1000 in Black Market items. Clever Shifters can make more money quickly if clever about using the abilities of their inhuman servants.<br/><br/>Cybernetics: None!<br/></div></div>