Sure the things huge and heavy, but that just means somewhere its dependent on something very needfully.<br/>Ok so its big, strong, no obvious weak points. So what would need to take the most weight ?<br/><br/>Its knees of course.<br/><br/>Hours being bruised there made one painfully aware how reliant a warrior is on footwork to do ANYTHING well. When dueling, if either has any problem with their foot work, was it slippery ? floor uneven ? it didnt really matter ...unless something miraculous happens its lights out.<br/><br/>Having your enemy in such a situation is advantage better than an injury.  Holding her sword up high the warrior rammed it town , but its hilt end first. Trying to time exactly when the closest knee would have the most weight, which would pretty much mean any time the other is moving .<br/><br/>If she can manage a solid enough crack, then with each step it will be injuring itself more.<br/><br/><strong>"Too dust my ghastly golem !"</strong><br/><br/><hr/><br/>Attack: rolled (6 of 20) +10 = 16<br/>Damage 2d6 + 4 = 2,6+ 4 = 12 damage