Commence uber long character sheet!<br/>Shoal Crest<br/><br/>Current HP: 58<br/>Current MP: 45<br/><br/>Race: Human<br/>Gender: Male<br/>Height:  5'11"<br/>Weight: 190<br/>Age: 18<br/>Skin Color: White<br/>Eye Color: Hazel<br/>Hair Color: Black,<br/>Hair style:  swept back, somewhat spiky.<br/>Outfit: Shoal wears a lightweight, breathable, black vest over a white muscleshirt. Emblazoned on the back of the vest is a dark sun, narrowly outlined in white. He usually wears black fingerless gloves on his hands and both gloves have a silver X on the back. Generally he'll wear black cargo pants, securly fastened to his waist by a belt. The buckle of the belt has a decorative X on the front as well.<br/>Element: Dark<br/><br/>Concept: Shoal grew up in a family of light wielders. However, Shoal wasn't able to conjure up even a tiny mote of light. For years he tried to follow in his families footsteps, but to no avail. Then one day, out of frustration at his inability to wield the light, he conjured up a ton of darkness. His excitement was short lived, however, when his family found out. No Crest had ever had the audacity to become a shadow wielder. It was unheard of. However, Shoal was determined to pursue his newfound path. If he couldn't walk in the light, he would stick to the shadows. Much to everyones surprise, he was actually quite a natural at it too. Not only that, but he wielded the darkness for the sake of others, rather than for his own personal gain. Over time, his family warmed up to the prospect, if only slightly. However, his brother, Waver, was having none of it. One day, he declared that he would make his brother turn away from the darkness, or he would die trying. To prove his point, Waver conjured a key-like blade,  out of the light and attacked his brother. Forced to defend himself against both Waver's light attacks and his newfound blade, Shoal grabbed a nearby branch and called upon the darkness.  Just as it looked like it was about to break, the branch transformed into a key like blade as well, and Shoal was able to fend off his brothers attacks. In the end, both brothers ended up seriously hurt and exhausted.<br/>Sadly, neither brother made an effort to reconcile with the other, and Shoal soon lost his chance. A few nights after he had recovered, Waver left the village and hasn't been seen since. This has only caused Shoal to redouble his efforts to prove himself to his family and to the world.<br/><br/>Likes:<br/>Shoal has a lot of eclectic hobbies, including full contact boggle and floral arrangements. He also enjoys role playing. He even carries a set of dice with him because, "you never know when you'll have a random encounter"<br/><br/>Dislikes:<br/>Conflict.<br/><br/>Quirk:<br/>He's afraid of the dark. Like, not darkness itself. He's totally cool with darkness. He's afraid of dark places because of the things that lurk in the dark.<br/><br/>Interpersonal Interactions:<br/>He's generally easygoing and polite, though he can be a bit reserved as well.<br/><br/>Mind: 4<br/>Body: 6<br/>Soul:   6<br/><br/>HP: 60<br/>MP: 55 (+5 EB)<br/><br/>Combat Value: 5<br/>ACV: 5 (6 with keyblade)<br/>DCV: 5<br/>Damage multiplier: 5<br/>ATK roll = 2d6 + ACV + Mods<br/>DEF Roll = 2D6 + DCV + Shield + Mods<br/>DAM = Weapon Level * Dam Mult(5) + ACV<br/><br/>Note that in order to keep my post nice and tidy, I have nested a spoiler tag in a spoiler tag. The first will give you all of my public attributes. My second spoiler tag (the one within the first spoiler tag) has private stuff for GM Eyes only.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Attributes and defects</td></tr><tr><td>Name</td><td>Rank/points returned</td><td>GM Freebie</td><td>Notes</td></tr><tr><td>Alternate Form(Magical Dude)(9)</td><td>1</td><td></td><td>Magical Guy Transformation. Gm provided: armor, second keyblade, two new spells (Drain Slash, Nether Chain)</td></tr><tr><td>Armor (Alt form)(2AF)</td><td>3</td><td>1</td><td>Reduces damage by 8. Each rank subtracts 2 damage</td></tr><tr><td>Weapon (Alt Form)(Variable)(2 default)</td><td></td><td>1</td><td>Veiled Polaris Keyblade. A  black keyblade with white teeth resembling twinkling stars at night. </td></tr><tr><td>Combat Technique (Blind Fight)(2)</td><td>1</td><td></td><td>Fight in poor or no visibility environments</td></tr><tr><td>Combat Technique (Two Weapons)(2)</td><td>1</td><td></td><td>-1 on roll if attacking one target with both, -3 on roll if attacking two targets one each.</td></tr><tr><td>Spell (Nether Chains)(Alt form only)</td><td></td><td>1</td><td>GM provided in Alt form. Stabs keyblade(s) into the ground to cause chains wreathed in darkness to restrain an opponent. (attack roll) Chains have 5 HP and restrain until broken. While retrained, the opponent has reduced movement, takes a -3 to all attack rolls, cannot defend, and cannot make complex gestures. The chains also deal damage as a weapon of their rank</td></tr><tr><td>Spell(Shadow Clone)(Alt Form Only)</td><td></td><td>1</td><td>Animates a targets shadow, making it into a shadowy likeness. The shadow is substantial and can make attacks and defend itself. However, if successfully damaged, the shadow returns to its owner. Must be able to see targets shadow.</td></tr></tbody></table><br/><br/></div></div><table class="bbc_table"><tbody><tr><td>Attributes and defects</td></tr><tr><td>Name</td><td>Rank/points returned</td><td>GM Freebie</td><td>Notes</td></tr><tr><td>Block Power: Darkness (2)(GM Provided)</td><td></td><td>1</td><td>Able to block the usage of Darkness. If successful, an enemy takes -1 to any use of darkness related abilities or attacks. /td]</td></tr><tr><td>Energy Bonus (2)(GM restricted)</td><td></td><td>1</td><td>+5 MP per rank.</td></tr><tr><td>Dynamic Powers(Darkness)(20)(GM provided)</td><td></td><td>2</td><td>On successful stat roll, able to make use of Darkness in innovative ways. </td></tr><tr><td>Spell (Eyebite)(3)(DM Provided)</td><td></td><td>1</td><td>Hurls a ball of darkness and smoke at an opponent. On a hit, target takes damage. Has irritant attribute: Regardless of whether damage was dealt or not, target must make a body saving throw (DC 12) or be blinded for a number of rounds equal to the degree that they failed the save. (EX. Roll a 10, blinded for 2 rounds) blinded foes take a -3 penalty to all rolls. </td></tr><tr><td>Spell (Dark Aura)(3)(DM Provided)</td><td></td><td>1</td><td>Consumes energy while in use, but punishes melee attackers with a blast of dark energy</td></tr><tr><td>Spell(Shadow Jaunt)(5)(DM Provided)</td><td></td><td>1</td><td>A short range teleport (30 feet / 10 meters) where he jumps into one shadow and pops up out of another. I cut the price of teleport in half because of the restriction with shadows.</td></tr><tr><td>Combat Technique(Deflect,Reflect)(4)</td><td>1</td><td></td><td>Using the keyblade, Shoal is able to deflect, and in some cases reflect attacks back at the attacker. </td></tr><tr><td>Combat technique(Critical Strike)(2)</td><td>1</td><td></td><td>On a nat 12, deal double damage. If I beat the enemies defense roll by 12, triple damage. 18 for quadruple.<br/></td></tr><tr><td>Combat Technique (Portable Armory)(2)</td><td>1</td><td></td><td>Always able to summon keyblade or pull it back </td></tr><tr><td>Exorcism(2)(SOUL)</td><td>2</td><td></td><td>Used to undo mind control or metamorphosis. (Dice + Soul Stat  + Exorcism) vs. (Dice + Soul Stat + relevant ability). Only one attempt per day for metamorphosis</td></tr><tr><td>Heightened Awareness(2)</td><td>1</td><td></td><td>+1 bonus to notice stuff </td></tr><tr><td>Invisibility (6)</td><td>1</td><td></td><td>Able to bend shadows around himself to become invisible to sight. (prevents light from reaching targets eyes) Only works in shadowy areas with a lightsource.</td></tr><tr><td>Item: Umbral Eclipse Keyblade(9)</td><td>1</td><td></td><td>A black keyblade with a solar eclipse motif. The “teeth” of the key are formed by a dark circle embedded in the blade with bright white corona's emanating outward. In the center of the eclipse is an “eye of darkness”. Shoal is unaware of the nature of his weapon. <br/>Traits: <br/>LockPick skill + 6(6 points)<br/>Weapon (1 point)<br/>Affects Incorporeal ( such as Heartless)(2 points)<br/></td></tr><tr><td>Melee Attack(3)(Keyblade)</td><td>1</td><td></td><td>+1 ACV when using keyblade</td></tr><tr><td>Mind Shield(2)</td><td>1</td><td></td><td>+1 to resist Mind Stat Rolls. Learning to use the darkness without letting it use him resulted in him accidentally learning to shield himself</td></tr><tr><td>Sensory Block: Dark Fog(2)(Mind)</td><td>1</td><td></td><td>Creates a dark fog within a 3 meter area of Shoal. -3 penalty to any sight related tasks</td></tr><tr><td>Sixth Sense (2)(Soul)(Precognition)</td><td>3</td><td></td><td>Able to get a sense of imminent events 1 minute ahead</td></tr><tr><td></td></tr><tr><td>Defects</td></tr><tr><td>Darkness-ism</td><td>4</td><td></td><td>The incident involving his brother has given rise to the suspicion that Shoal isn't as in control of his darkness as he would like everyone to believe.This has lead to him being somewhat ostracized. Plus, most people assume darkness wielders are evil</td></tr><tr><td>Marked</td><td>1</td><td></td><td>Large diagonal scar from right shoulder down to left hip</td></tr><tr><td>Nemesis</td><td>2</td><td></td><td>Waver Crest</td></tr><tr><td>Recurring Nightmare</td><td>1</td><td></td><td>Ever since the incident with his brother, Shoal has had the occasional nightmare of himself being devoured by darkness and harming those he cares about. He usually wakes up in a cold sweat after seeing the lifeless body of someone he cares about. </td></tr><tr><td>Skeleton in the Closet</td><td>2</td><td></td><td>SHHHH. It's a secret!</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Skills</td></tr><tr><td>Name(stat)(cost)</td><td>Specialization</td><td>GM Freebie ranks</td><td>Additional Rank</td></tr><tr><td>Acrobatics (body)(3) </td><td>Tumbling </td><td> 2</td><td> </td></tr><tr><td>Administration(mind)(1) </td><td>Negotiating </td><td> </td><td> </td></tr><tr><td>Animal Training(Soul)(2)  </td><td>Ravens </td><td> 2</td><td> </td></tr><tr><td>Architecture (Mind)(1) </td><td>Small Buildings </td><td> </td><td>2 </td></tr><tr><td>Area Knowledge(Mind)(1) </td><td> Village Area?</td><td> </td><td> 1</td></tr><tr><td>Artisan ((Body+Soul)/2)(1) </td><td> eatherworking</td><td> </td><td> 2</td></tr><tr><td>Biological Sciences(Mind)(1) </td><td>Genetics </td><td> </td><td> 1</td></tr><tr><td>Boating((Body+Mind)/2)(2) </td><td> Small Boats</td><td>4 </td><td> </td></tr><tr><td>Burglary (Body or Mind)(2) </td><td> Breaking and Entering</td><td> </td><td> 1</td></tr><tr><td>Climbing(body)(2) </td><td>Vegetation </td><td>4 </td><td> </td></tr><tr><td> Computers(Mind)(2)</td><td>Programming </td><td>1 </td><td> </td></tr><tr><td>Controlled Breathing (Body or Soul) (1) </td><td> Calm</td><td>2 </td><td> </td></tr><tr><td>Cultural Arts (Mind) (1) </td><td>Rare Object Appraisal </td><td> </td><td> 2</td></tr><tr><td> Demolitions (Body or Mind) (1)</td><td>Artificial Structures </td><td>1 </td><td> </td></tr><tr><td> Disguise (Body, Mind, or Soul) (2)</td><td> Costume</td><td> </td><td>4 </td></tr><tr><td>Domestic Arts (Mind or Soul) (1) </td><td> Cleaning</td><td> </td><td> </td></tr><tr><td>Driving(Body or Mind) (2) </td><td> Motorcycle</td><td>1 </td><td> 1</td></tr><tr><td>Electronics(Mind)(2) </td><td>Communications </td><td>1 </td><td> </td></tr><tr><td>Etiquette (Mind)(1) </td><td> Lower Class</td><td> </td><td>2 </td></tr><tr><td> Foreign Culture(Mind)(2)</td><td>Specific Culture</td><td> </td><td> </td></tr><tr><td>Forgery(Mind)(1) </td><td>Handwriting</td><td> </td><td> </td></tr><tr><td>Gaming (Mind or Soul. Body in special cases)(1) </td><td>Role Playing Games </td><td> </td><td>1</td></tr><tr><td>Interrogation (Mind or Soul) (2)</td><td> Drugs</td><td> </td><td>1</td></tr><tr><td>Intimidation(Body, Mind, or Soul)(2)</td><td>Street </td><td> </td><td>2</td></tr><tr><td> Languages(Mind)(1)</td><td> Lip Reading, Code Language</td><td>2</td><td> </td></tr><tr><td>Law (Mind)(1) </td><td> Civil</td><td> </td><td> </td></tr><tr><td>Mechanics(Mind and sometimes body)(2) </td><td>Locksmith </td><td> </td><td>2</td></tr><tr><td>Medical(Mind)(2)</td><td>Acupuncture (cause why the heck not?)</td><td>1 </td><td> </td></tr><tr><td>Military Sciences(Mind)(2)</td><td>Teamwork</td><td> </td><td>2</td></tr><tr><td>Navigation(Mind)(2) </td><td>Wilderness</td><td>3</td><td> </td></tr><tr><td>Occult(Mind)(2)</td><td> Spirits</td><td> </td><td>2</td></tr><tr><td>Performing Arts((Mind + Body + Soul)/3)(1)</td><td>Drama </td><td> </td><td>1</td></tr><tr><td>Physical Sciences(Mind)(1) </td><td>Biochem </td><td> </td><td>1</td></tr><tr><td>Piloting((Body + Mind)/2)(2)</td><td> Walker</td><td>1</td><td> </td></tr><tr><td>Poisons(mind)(1) </td><td> Natural</td><td> 3</td><td> 1</td></tr><tr><td> Police Sciences(Mind)(2)</td><td>Ballistics </td><td> </td><td> </td></tr><tr><td> Powerlifting(Body)(3)</td><td>Moving Objects </td><td> 2</td><td> </td></tr><tr><td>Riding(Body, Mind, or Soul)(1) </td><td>Tiger </td><td> 4</td><td> </td></tr><tr><td>Seduction(Body or Soul)(2) </td><td>Emotional</td><td> </td><td> 1</td></tr><tr><td>Sleight of Hand(Body)(2) </td><td> Pick Pocketing</td><td> </td><td>2</td></tr><tr><td>Social Sciences(mind)(1) </td><td>Psychology </td><td> </td><td> </td></tr><tr><td> Sports(Depends)(1)</td><td> Extreme Full Contact Boggle</td><td> </td><td>1</td></tr><tr><td>Stealth(Body and sometimes mind)(3) </td><td> Silent Movement</td><td>1</td><td> </td></tr><tr><td>Street Sense(Mind or Soul)(2) </td><td>Territorial Divisions </td><td> </td><td> </td></tr><tr><td>Swimming(Body)(1)</td><td>Recreational</td><td>2</td><td> </td></tr><tr><td>Urban Tracking(Mind)(1)</td><td>Underworld </td><td> </td><td>1</td></tr><tr><td>Visual Arts ((Body + Mind+ Soul)/3)(1) </td><td>Flower Arranging </td><td> </td><td>2</td></tr><tr><td>Wilderness Survival(Mind and sometimes body)(1)</td><td>Jungle</td><td> 2</td><td> </td></tr><tr><td>Wilderness Tracking(Mind and sometimes soul)(1) </td><td>Jungle </td><td>2</td><td> </td></tr><tr><td>Writing((Mind + Soul)/2)(1)</td><td>Fiction</td><td>1</td><td>4</td></tr></tbody></table></div></div>