Tomas "Eclipse of the Thousand Suns" Illisante<br/><br/>Facts<br/><br/>Fact 1: Tomas was born into the service of a lesser noble in the Raktine area serving as a courier and butler to foreign officials.<br/>Fact 2: Tomas was a servant, true, but he was also stealing from his former master at every turn to provide a better life for himself and his sister.<br/>Fact 3: Tomas began as a small time member of the Thieves Guild in Raktine. He has since moved up in standing.<br/><br/>Fact 4: Tomas ascended to his current demigod status and consolidated his power as one of the leading members of the local thieves guild. He began planting the seeds of his own cult quickly as he brought a number of locals thieves into his personal retinue. He was given his regalia armor as a reward by the local guildmaster (who he later killed to assume his position).<br/>Fact 5: Tomas usurped his former master's noble position by claiming to be a bastard son and forging evidence proving his "father" to be a corrupt traitor to the lords of the land. Using this new position as cover he has brought in and trained a number of people so that the criminal underworld is now equipped with even more talented conmen, thieves, and assassins than ever before.<br/>Fact 6: Tomas, under a different guise, is now revered in quiet circles and secret rituals as the God of Shadows across the province after he undertook a trial that allowed him to empower his chosen followers with his own elusiveness. While his shrines are few and all kept in secret his divine name, Eclipse of the Thousand Suns, is whispered among criminals in prayer before a job or as a curse among the superstitious folk.<br/><br/>Attributes<br/>Str: 9 (0)<br/>Dex: 15 -> 16 (+2) (Deception)<br/>Con: 11 (0)<br/>Int: 13 (+1)<br/>Wis: 12 -> 18 (+3) (Excellence Boost)<br/>Cha: 16 -> 18 (+3) (Command)<br/><br/>Saves<br/>Hardiness: 12<br/>Evasion: 10<br/>Spirit: 9<br/><br/>Other Stats<br/>HP: 20<br/>AC: 5<br/>Fray Dice: 1d8<br/>Effort: 5<br/>Influence: 5<br/>Wealth: 4<br/><br/>Words & Gifts<br/><br/>Command - Boost Charisma, can understand and be understood by all intelligent things, all commands are perfectly understood.<br/><strong>Know the Inner Truth</strong>- Commit Effort for the scene. Understand the true motivations and intentions of any conversational partner, expressed by the GM in a few sentences. Worthy foes get a Spirit saving throw to conceal the truth.<br/><strong>The Soldier's Faithful Heart</strong>- visible creature of equal or fewer hit dice than your level who freely pledges loyalty to you finds their oath totally binding. Only magical coercion can force them to disobey or betray you until you release them from the effect, even with suicidal or unnatural orders. This gift can't affect more than one hundred people per character level in total.<br/><br/>Deception - Boost Dexterity.<br/><strong>Liar's Flawless Grace</strong>- Your lies can never be detected as such by magic or other special abilities, including those of the Deception Word. Lesser foes will always believe them unless they are completely implausible, emotionally intolerable, or would oblige them to self-harm.<br/><strong>Deceiver's Unblinking Eye </strong>- You can always tell when someone’s trying to lie to you or deceive you. You can see through mortal illusions and disguises. This gift does not affect other Godbound with the Deception Word.<br/><strong>A Familiar Face</strong>- Commit Effort to blend in with a populace or group. Assuming they’re not actively vigilant for intruders, no one will bother you unless you wish otherwise, and you will intuitively know how to act, speak, and conduct business so as to avoid drawing attention. This blending works even with entities who look nothing like humans.<br/><strong>Walking Ghost</strong>- Commit Effort. You cannot be detected by lesser foes unless you attack them or otherwise draw blatant attention, even if you are standing right in front of the NPC. Worthy foes have a chance to notice you with a Spirit save if you go into their presence or they’re actively searching for hidden foes. Attacks and loud actions always draw attention.<br/><br/>Excellence of the Word (Wisdom)<br/><br/>Night - Perfect sight in darkness, does not need to sleep, will not wake sleeping people involuntarily.<br/><strong>Knives of Night </strong>- Commit Effort. You are now able to harden darkness into a weapon with a range of 200 feet. When used to attack, it does 1d10 damage and is treated as a magical weapon. Foes reduced to zero hit points can either be killed, put to sleep, or permanently blinded at your discretion.<br/><strong>Welcoming the Dusk</strong>- Commit Effort. Create darkness around you in any configuration, up to a 30 foot radius. You can see through it, and it can follow you.<br/><strong>A Road of Shadows</strong>- Commit Effort for the scene. Step into one shadow and emerge from the one nearest to the desired destination, provided it’s within a mile. The gift can move you no more than ten miles total in any one hour.<br/><strong>The Darkling Stairs</strong>- You can fly or move along vertical surfaces at your normal movement rate, provided you are surrounded by darkness too deep to tell a white thread from a black one. The power lingers one round after bright light.<br/><br/>Apotheosis<br/>Sanctify Shrine<br/>Smite the Apostate<br/>Hear Prayer<br/><br/>Weapons<br/>Knives of Night: +4 to Hit, 1d10 magical damage on hit. Can kill, permanently blind, or induce sleep on foes reduced to 0.<br/>Real Knives: +6 to Hit, 1d6 damage on hit.<br/><br/>Other Items<br/>Regalia Armor (Light): A silver ring on a necklace.<br/><br/>Dominion Use<br/><br/>The Nightborn: Tomas's elite trained thieves and assassins. Originally just trained to be exceptionally, if only peak human, talented Tomas has deigned to make his own partly divine strike force. They number a hundred strong of assassins and sneaks supernaturally gifted at staying hidden and out of sight to even trained eyes allowing them to get almost anywhere they need to be. They are highly trained in stealing, sneaking, and assassination. Able to hide almost completely in the dark to the point that trained eyes can barely locate them. Able to see near perfectly in the dark. These Nightborn are led by Tomas's younger sister and all Nightborn are bound to Tomas by way of The Soldier's Faithful Heart.<br/>Cost: 4 Dominion (4 for the training and the supernatural powers of dark vision and shadow stealth)<br/><br/>Illisante Merchants: These merchants are skilled enough tradesmen to turn a profit but that is not their true talent. These merchants are truly spread to gather information from every corner. To that end Tomas has seen to ensure that every merchant, or the better part of his merchants, are exceptionally trained in the arts of deception and spying so that they can gather and filter knowledge and information he can then use to blackmail, steal from, or otherwise put to his own uses.<br/>Cost: 2 Dominion (2 for the training in spying/deception)<br/><br/>Underworld Domain: Tomas has long been a member of the Raktine Underworld, predominantly through the thieves guild, but he has done so much more. Acting as the God of Shadows he has done far more for the underworld. By training members on the shadier sides of Raktine in their respective arts he has created an underground academy for those who wish to learn how to pickpocket, assassinate, con, and otherwise make a living on the very wrong side of the law. As a result of this and his connections he has no shortage of relatively talented individuals in the criminal world to call upon as needed.<br/>Cost: 4 Dominion (4 for the sheer size of the region that this "academy" covers.)<br/><br/>Influence Use<br/><br/>Keeping Tabs: Tomas has spent a good deal of his earnings from his criminal undertakings to make sure the right hands are greased, blackmailed, or otherwise kept out of his business. He knows which officials he can deal with and which ones he needs to circumvent. With a number of spies within various circles he is certain to know at least the most general goings-on of any place within the region. With this kind of pull he is more or less capable of flaunting the law by pulling the right strings should he absolutely need to.<br/>Influence Cost: 4 Influence (Region Wide Effect)<br/><br/>Local Militia: Tomas has ensured the relative protection of his hometown by using his wealth to hire talented warriors to train and maintain the local forces. While they might not number above a thousand or so they are all well trained and dedicated to protecting their home from perceived threats.<br/>Influence Cost: 1 Influence