<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126749.msg5632387#msg5632387">Quote from: Caeli on 24-12-2011, 19:32:58</a></div></div><blockquote class="bbc_standard_quote">Good to know! I don't really have any huge plans or plans to ruin <em>your</em> plans, but it's good to know the etiquette with each GM. :) In my very first roleplay (which was a group roleplay) ever, we all basically did our own thing and just wrote. Somehow, we all managed to work together and create an adventure without any kind of overarching story from the game creator.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Lol, I've pretty much decided to only work out events, such as the sisters dying, and it's sinister implications coming out later in the story.  I actually want people to take control of the situations and lead them into the directions that make the most sense to them, and I'll have the events adapt to that, instead of asking the players to adapt to my story.  Now the first crime scene's, that the non Halliwell's are in may seem like a contradiction to this, but I wanted to give them all an in, so that later on they'll be able to just go with everything like the others will be doing.  After the Non-Halliwell's discover what they need to discover, I'll start to just throw in events, and allow them to decide if they want to join in on them or not.<br/><br/>So I'd say that, "Work[ing] together and create an adventure without any kind of overarching story from the game creator," is pretty much what I'll be aiming for in this game.