<br/><div class="floatleft">(https://i.imgur.com/CxfA5OR.jpg)</div><br/><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>T</strong></span></span>heokleia<br/><strong>Class</strong>: Cleric (Forge) 2 / Fighter 1<br/><strong>Alignment</strong>: Lawful Good<br/><strong>Race</strong>: Centaur<br/><strong>Size</strong>: Medium<br/><strong>Background</strong>: Boros Legionnaire (Renown 1)<br/><strong>Height</strong>: Tall<br/><strong>Weight</strong>: Horse<br/><strong>Age</strong>: 23<br/><br/><div align="center"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">STR</span></strong></td><td><strong><span class="bbc_u">DEX</span></strong></td><td><strong><span class="bbc_u">CON</span></strong></td><td><strong><span class="bbc_u">INT</span></strong></td><td><strong><span class="bbc_u">WIS</span></strong></td><td><strong><span class="bbc_u">CHA</span></strong></td></tr><tr><td><div align="center"><em>16</em></div></td><td><div align="center"><em>10</em></div></td><td><div align="center"><em>12</em></div></td><td><div align="center"><em>9</em></div></td><td><div align="center"><em>16</em></div></td><td><div align="center"><em>12</em></div></td></tr><tr><td><div align="center"><em>(+3)</em></div></td><td><div align="center"><em>(+0)</em></div></td><td><div align="center"><em>(+1)</em></div></td><td><div align="center"><em>(-1)</em></div></td><td><div align="center"><em>(+3)</em></div></td><td><div align="center"><em>(+1)</em></div></td></tr></tbody></table></div><br/><div align="center"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Armor Class</span></strong></td><td><strong><span class="bbc_u">Initiative</span></strong></td><td><strong><span class="bbc_u">Speed</span></strong></td></tr><tr><td><div align="center"><em>19</em></div></td><td><div align="center"><em>+0</em></div></td><td><div align="center"><em>40ft</em></div></td></tr></tbody></table></div><br/><div align="center"><table class="bbc_table"><tbody><tr><td></td><td><div align="center"><strong><span class="bbc_u">Hit Points</span></strong></div></td><td><div align="center"><strong><span class="bbc_u">Hit Dice</span></strong></div></td></tr><tr><td></td><td><div align="center"><em>22</em></div></td><td><div align="center"><em>2d8+1d10</em></div></td></tr></tbody></table></div><br/><br/><div align="center"> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><div style="text-align: left;">Acrobatics    +0<br/>Animal Handling +3<br/>Arcana       -1 <br/><strong>*Athletics       +5</strong><br/>Deception    +1<br/>History       -1<br/><strong>*Insight       +5</strong><br/><strong>*Intimidation    +3</strong><br/>Investigation -1<br/><strong>*Medicine     +5</strong><br/>Nature       -1<br/>Perception    +3<br/>Performance    +1<br/><strong>*Persuasion    +3</strong><br/>Religion       -1<br/>Sleight of Hand +2<br/>Stealth       +0<br/>Survival       +3</div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages</div><div class="spoiler_body"><div style="text-align: left;">Common<br/>Sylvan<br/>Celestial</div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body"><div style="text-align: left;"><strong>Saving Throws:</strong> Intelligence, Constitution<br/><strong>Armor:</strong> Light, Medium, Heavy, Shields<br/><strong>Weapons:</strong> Simple, martial<br/><strong>Tools:</strong> Dragonchess Set, smith's tools<br/></div></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><div style="text-align: left;"><strong>Background: </strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Boros Legionnaire</div><div class="spoiler_body"><strong>Skill Proficiencies:</strong> Athletics, Intimidation<br/><strong>Tool Proficiencies:</strong> One type of gaming set<br/><strong>Languages:</strong> Choose one of Celestial, Draconic, Goblin or Minotaur<br/><strong>Equipment:</strong> A Boros Insignia<br/>A feather from an angel's wing<br/>A tattered piece of a Boros banner<br/>A set of common clothes<br/>A belt pouch containing 2gp (Boros-minted 1-zino coins)<br/><strong>FEATURE: LEGION STATION</strong><br/>You have an established place in the hierarchy of the<br/>Boros Legion. You can requisition simple equipment for<br/>temporary use, and you can gain access to any Boros<br/>garrison in Ravnica, where you can rest in safety and<br/>receive the attention of medics. You are also paid a salary<br/>of 1 gp (a Boros-minted 1-zino coin) per week, which<br/>(combined with free lodging in your garrison) enables<br/>you to maintain a poor lifestyle between adventures</div></div><br/><strong>Racial:</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fey</div><div class="spoiler_body">Your creature type is fey, rather than humanoid</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charge</div><div class="spoiler_body">If you move at least 30 feet straight toward a<br/>target and then hit it with a melee weapon attack on the<br/>same turn, you can immediately follow that attack with a<br/>bonus action, making one attack against the target with<br/>your hooves</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hooves</div><div class="spoiler_body">Your hooves are natural melee weapons,<br/>which you can use to make unarmed strikes. If you hit<br/>with them, you deal bludgeoning damage equal to ld4 +<br/>your Strength modifier, instead of the bludgeoning damage<br/>normal for an unarmed strike.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equine Build</div><div class="spoiler_body">You count as one size larger when determining<br/>your carrying capacity and the weight you can<br/>push or drag.<br/>In addition, any climb that requires hands and feet is<br/>especially difficult for you because of your equine legs.<br/>When you make such a climb, each foot of movement<br/>costs you 4 extra feet, instead of the normal 1 extra foot.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Survivor</div><div class="spoiler_body">You have proficiency in one of the following<br/>skills of your choice: Animal Handling, Medicine, Nature, or Survival</div></div><br/><strong>Class (Cleric):</strong> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Forge Domain</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonus Proficiency</div><div class="spoiler_body">When you choose this domain at 1st level, you <br/>gain proficiency with heavy armor and smith's tools</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blessing of the Forge</div><div class="spoiler_body">At 1st level, you gain the ability to imbue magic into a weapon or <br/>armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a <br/>simple or martial weapon. Until the end of your next long rest or until you die, the object becomes <br/>a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if <br/>it's a weapon.</div></div><br/>Once you use this feature, you can't use it again until you finish a long rest.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Channel Divinity (1/rest)</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Turn Undead</div><div class="spoiler_body">As an action, you present your holy symbol and speak a prayer censuring <br/>the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom <br/>saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<br/><br/>A turned creature must spend its turns trying to move as far away from you as it can, and it can't <br/>willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use <br/>only the Dash action or try to escape from an effect that prevents it from moving. If there's <br/>nowhere to move, the creature can use the Dodge action.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Artisan's Blessing</div><div class="spoiler_body">Starting at 2nd level, you can use your Channel Divinity to create simple items.<br/><br/>You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a <br/>simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another <br/>metal object (see chapter 5, "Equipment," in the Player's Handbook for examples of these<br/> items). The creation is completed at the end of the hour, coalescing in an unoccupied space <br/>of your choice on a surface within 5 feet of you.<br/><br/>The thing you create can be something that is worth no more than 100 gp. As part of this ritual, <br/>you must lay out metal, which can include coins, with a value equal to the creation. The metal <br/>irretrievably coalesces and transforms into the creation at the ritual's end, magically forming <br/>even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that <br/>contains metal, such as a key, if you possess the original during the ritual.</div></div></div></div><br/><strong>Class (Fighter):</strong> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fighting Style (Defense)</div><div class="spoiler_body">While you are wearing armor, you gain a +1 bonus to AC.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Second Wind</div><div class="spoiler_body">You have a limited well of stamina that you can draw on to protect yourself from harm. <br/>On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<br/><br/>Once you use this feature, you must finish a short or long rest before you can use it again.</div></div></div><br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><strong>Attribute</strong>: Wisdom<br/><strong>Spell DC</strong>: 13<br/><strong>Spell Attack</strong>: +5<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cantrips</div><div class="spoiler_body">Mending, Thaumaturgy, Spare the Dying</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Guild Cantrips</div><div class="spoiler_body">Fire Bolt, Sacred Flame</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Guild 1st level</div><div class="spoiler_body">Guiding Bolt, Heroism</div></div></div></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Warhammer<br/>Chain Mail<br/>Light Hammer<br/>Shield<br/>Holy Symbol (Amulet)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Explorer's Pack</div><div class="spoiler_body">    a backpack<br/>    a bedroll<br/>    a mess kit<br/>    a tinderbox<br/>    10 torches<br/>    10 days of rations<br/>    a waterskin<br/>    50 feet of hempen rope</div></div><br/>A Boros insignia<br/>Feather from an angel's wing <br/>Tattered piece of a Boros banner (a souvenir from a famous battle) <br/>Set of common clothes<br/>Belt pouch containing 2 gp (Boros-minted 1-zino coins)<br/></div></div></div><hr/><strong><span class="bbc_u">Background</span></strong><br/>Boros is in Theokleia's blood, her maternal grandparents wielded hammer and shield in their name and from a young age she has been guided along the path to join the guild, wishing to gain their approval. Her paternal blood is however guildless, has given her an appreciation for the life of the common man on the street. Her father was a smith, a fairly good one but not the best. When she was sworn into the Legion she was drawn to the path of the military mage, focusing more on working with the masters of the forge who crafted the weapons and arms for the legionnaires and maintained the on the battlefield.<br/><br/>A resident of Precinct two she can mostly be found there, chasing after thugs and thieves when on duty for Boros, while off duty chatting with members of the community and attempting to aid them with more grounded, day-to-day problems such as mending damaged items or wagon wheels, tending to the maledictions of more feeble residents or helping her father forge and sell his steel.<br/><br/>Theo is the eldest of three siblings, having a younger brother and sister. Her brother similarly joined the Boros Legion and was somewhat bitter about not inheriting their grandfather's hammer, unlike her he has devoted his entire being to the Legion, rising up in its ranks and surpassing his sister while she mingles with those he deems to have the potential to turn from righteousness at any moment. Her younger sister has had even less communication with Theo in recent years, the mare having thrown her lot in with the fools of Rakdos.<br/><br/><hr/><strong><span class="bbc_u">Appearance</span></strong><br/>Flaxen of hair, green of eye, horse of rear. She prefers to wear the reds and whites associated with the Legion. Due to the somewhat sulphurous fumes of the forge she requires glasses to read and when working on fine detail.<br/><br/><hr/><strong><span class="bbc_u">Personality</span></strong><br/>Theo believes concretely that compassion is the first weapon against injustice, treating others fairly and aiding the members of the local community having the potential to stop evil and corruption before it has a chance to take root. Violence is a last resort, but when it is required or she is ordered into the fray by her commanders in the Legion she prefers to take on a role of combat medic, healing those who have fallen or (true to her philosophy of prevention being better than simply reacting) throwing herself in harm's way to protect others first.