Thanks for taking the reins and setting up the thread kingmaster.<br/><br/>Can you prompt the existing players to post here so we know who is still interested?<br/><br/>My preference is that the group is already formed or is formed into maybe two parts and these two parts meet very early on. I say this because I have played in more than one zombie game where the GM set the game at the start of the outbreak with the characters all separated and the games folded before the party even formed - people tend to get bored posting on their own!<br/><br/>Given the make up of the group I would suggest that my female cop is at a city-centre precinct for a training refresher course (she is usually posted out in the boonies) when the outbreak happens. Things turn bad and Ryan's soldier Charlie O'Reilly (sorry I'm going to write it in English, not Gaelic!) is posted to the precinct as part of a military security team. During this time Damned Angel's girl, Lilly Thorne came to the police station for help and safety (among many others) but the crowd that was holding out in the station caused too much noise and got the zombies attention. A siege ensued and running out of ammo a break-out was staged with several groups getting away, Claire, Charlie and Lilly taking one police cruiser out into the suburbs or a rural area. They may have collected Olivia en-route who was alone, hiding and scavenging after her experiences in the city.<br/><br/>Out in the countryside the group was okay for a week or two and then bumped into (or will bump into) Marcus and Desi who have teamed up independently - they may be locals outhere, or one/both was on a vacation, or whatever.<br/><br/>But whichever way we do it, having the main group mostly formed at the start is better than singleton posts as we try to find each other.<br/><br/>I'd like to know which part of the world we are in as well, so that we can apply realistic place names. I find that always helps IC stuff, especially if the group has a car and is travelling distances, a real map adds a lot to the story.