<br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_u"><strong>Aqualad</strong></span></span></div><br/><div align="center">(https://www.essence.com/wp-content/uploads/2014/02/images/2014/02/28/louis-allen-eye-candy-h-3.jpg)(https://i.pinimg.com/736x/ab/36/4e/ab364ecaa7549103eb9bbbfb9d045bc1.jpg)<br/>(https://uploads.tapatalk-cdn.com/20170327/ecd0e5f5839bf252557912eb3badff12.jpg)</div><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;">The Basics</span></div><br/><strong>Legal Name:</strong>Kαλδυρ'αμ (Kaldur'ahm) Jackson Hyde<br/><strong>Alias:</strong>Aqualad<br/><strong>Age:</strong>21<br/><strong>Species:</strong>Metahuman<br/><strong>Sex:</strong>Male<br/><strong>Gender:</strong>Male<br/><strong>Sexual Orientation:</strong>Heterosexual<br/><strong>Height:</strong>6’3”<br/><strong>Weight: </strong>240 lbs<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">Physical Description</span></span></div><br/>Kaldur'ahm is an Atlantean with light blond hair cut at the bottom, deep brown skin, pale green eyes, high cheekbones, and a lean build. He possesses black, eel-like tattoos that run across his back and along his arms and glow a bright blue when using his powers. The visibility of the tattoos is due to the fact that Aqualad dropped out of Sorcery school before progressing to an advanced level; with more advanced sorcerers, the tattoos are only visible when used.[13] Kaldur'ahm also has webbed hands and feet and possesses a set of gills that allow him to breathe underwater. The set of visible gills is a trait not shared by most Atlanteans from Poseidonis, but common among the residents of Kaldur's hometown of Shayeris.<br/>As Aqualad, his superhero costume is a skin-tight, full-body, red-and-blue swimsuit that exposes his arms and feet. The costume has a set of small dorsal fins on the back of the calves. His uniform is outfitted with stealth-tech. Pressing the "A" symbol on his buckle changes his shirt to dark gray and his pants to dark blue.  Aqualad also carries a water pack that holds twin Water-Bearers and water.<br/>After leaving the Team and joining Black Manta, he wore armor similar to that of his father. It had a disc-shaped helmet with two large, daunting red eyes that also allowed him to shoot lasers; there were small tubes that connected from the back of the head to his shoulders. The hands of his suit were webbed; the suit also sported fins on each of his legs. Hidden in his suit were compartments that allowed him to shoot missiles. He has also shaven the bottom half of his head.<br/><div style="text-align: right;">(https://uploads.tapatalk-cdn.com/20170327/ecd0e5f5839bf252557912eb3badff12.jpg)</div><div style="text-align: right;"><strong>Face Claim:</strong>Louis Allen III</div><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 14pt;">Personality and History</span></div><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div><br/>Kaldur'ahm is a very calm person, a trait unshared by the rest of his teammates. Soft-spoken and clear-headed, he has a tendency to think things through and formulate plans before taking any sort of action. He tries to see the good in all people and often acts as the voice of reason amongst his teammates, who were rarely—if ever—as cool-headed as he was. Kaldur always speaks in a formal manner, with an air of respect to all people, both young and old, and he demonstrates the utmost respect to all of the adult heroes of the Justice League, even when he disagrees with them.  Some of his forgiving nature has changed some what but he is typically willing to give people a chance.  He as even calmed some what from his more regal nature.<br/><div align="center"><strong><span class="bbc_u">Biography</span></strong></div>Jackson Hyde, originally named Kaldur'ahm, was born in Xebel, the underwater penal colony of Atlantis located in the Bermuda Triangle. While pregnant with Jackson, his mother was attacked and apprehended by Xebelian outlaws in a lifeboat within the Bermuda Triangle. After taking the mother to Xebel, the Xebelian’s performed experiments on Jackson and his mother in an attempt to discover a biological escape mechanism from their underwater prison. His mother was killed during the experimentation, while Jackson lived. The experiments that were performed on Jackson gave him powers to manipulate water constructs, breathe underwater, and instantaneously grow webbed hands and feet.<br/>Mera, fearing that the Xebelian’s or the Atlanteans would kill Jackson due to his suspected power to open the prison within the Bermuda Triangle, kidnapped him when she left Xebel. Mera brought the boy to a surface couple, who raised him as their own in New Mexico.<br/>He has continued some of his training prior to joining the group.<br/><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 14pt;">Superpowers &amp; Equipment</span></div><br/><strong>Powers:</strong><br/><em>Atlantean sorcery:</em>Before becoming Aquaman's sidekick, Kaldur was trained in the mystical arts by Queen Mera. While he was in the top class along with Tula, his skills fell somewhat behind those of Tula and Garth due to focusing his studies as a hero, but his water-bearers compensate somewhat. He would be able to practice other magic if taught to him or if studied by him, but the following are the primary combat manifestations of this ability.<br/><ul class="bbc_list"><li><em>Electricity generation:</em> Aqualad has the ability to generate electricity. His electrical control is not as refine as his control over water, meaning he does not create constructs of electricity. His electric shocks are transmitted either by touch or through his water constructs. He can conduct all forms of electricity through their bodies, created or not, making them totally invulnerable to electricity, no matter the voltage. </li><li><em>Hard-water constructs:</em> Kaldur has the unique ability to solidify water into a myriad of different weapons for physical attacks. Examples include swords, maces, sledgehammers, a small shield, and a large eel. This ability is powered by his eel tattoos.</li><li><em>Hydrokinesis:</em> Kaldur is able to manipulate water to serve any number of uses, e.g. water blasts, whips, waves, shields, or waterspouts to lift him into the air. He can manipulate water from a nearby source, like fire hydrants, lakes, etc. or his water pack. His water blasts are capable of slicing through metal and other materials. </li><li><em>Translation spell:</em> Aqualad can cast a spell which makes an individual speak and understand atlantean instantly. A incantation is required to use a spell.<br/><ul class="bbc_list"><li><em>Atlantean attributes:</em> Atlanteans have through scientific and sorcerous means developed several abilities which allow them to live comfortably under the sea.<br/><ul class="bbc_list"><li><em>Dehyrdation:</em> Not a power or advantage but a <strong>weakness.</strong> As a result of his Atlantean physiology, prolonged periods without rehydration are debilitating for Kaldur, and high temperature or especially dry environments exacerbate this condition, leaving him weakened and more liable to wear out quickly. </li><li><em>Superhuman Durability:</em> Highly Dense flesh, although not invulnerable.</li><li><em> Superhuman Strength</em></li></ul>Doubles when in the water.<br/><ul class="bbc_list"><li><em>Temperature resilience:</em> Resistant to low temperatures and the effects of freezing, although notably hindered by high temperatures.</li><li><em>Toxin resistance:</em> Partial immunity to poisons of sea creatures, such as jellyfish toxin.</li><li><em>Underwater breathing</em> Through gills just below ears.</li><li><em>Aquatic Adaption: </em>Aqualad has the ability to breathe underwater with gills that slit on the sides of his neck to extract oxygen from the water. Contact with water appears to bring the gills out along with giving him webbed hands and feet. </li></ul><br/><hr/><br/><strong>Equipment:</strong><br/><em>Water Pack:</em> A black metallic backpack that holds an unspecified amount of water that Kaldur can use. It also holds his Water-Bearers.<br/><em>Water-Bearers:</em> Twin hilts that can hold onto water which Kaldur then uses to create his hard-water weapons. They are also used as a type of water gun to shoot water from his water pack and can be used to help manipulate sources of water.<br/><em>Stealth-tech:</em>[/color Technology that is integrated into a piece of clothing and can shift the color of that clothing from the original color to a darker color.  Aqualad can access it by pressing the "A" belt buckle on his waist, his "blend" color is dark gray/blue and green<br/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;">Skills</span></div><br/><strong>Skills:</strong><br/><em>Expert hand-to-hand combatant:</em> Kaldur is extremely skilled in combat, having demonstrated the ability to hold his own against professional assassins and martial artists and to take down superhumans of greater strength than himself.<br/><em>Multilingualism:</em> Kaldur speaks English and Atlantean, Ancient Greek and Modern Greek, Latin. <br/><em>Subterfuge:</em> Kaldur has significant talent for subterfuge, having infiltrated a criminal organization.  Son of Black Manta<br/><em>Swimming:</em> Water Supremacy – Swims faster than a missile underwater, devoid of friction.<br/></li></ul></li></ul>