And here is the original equipment list from the 1978 black box edition of Traveller.  I couldn't keep from making a few snide comments here and there as I was transposing this stuff...<br/><br/><span class="bbc_u">Melee Weapons</span><br/>Dagger--Cost 10<br/>Blade--Cost 50<br/>Foil--Cost 100<br/>Cutlass--Cost 100<br/>Sword--Cost 150<br/>Broadsword--Cost 300<br/>Bayonet--Cost 10<br/>Spear--Cost 10<br/>Halberd--Cost 75<br/>Pike--Cost 40<br/>Cudgel--Cost 10<br/><br/><span class="bbc_u">Ranged Weapons</span>Cost is for the weapon/per extra clip (clip capacity)<br/>Body Pistol--Cost 500/20 (6)<br/>Automatic Pistol--Cost 200/10 (15)<br/>Revolver--Cost 150/5 (6)<br/>Carbine--Cost 200/10 (10)<br/>Rifle--Cost 200/20 (20)<br/>Automatic Rifle--Cost 1000/20 (20)  Some will only accept 100 round belts, which cost 250<br/>Shotgun--Cost 150/10 (10)<br/>Submachine Gun--Cost 500/20 (30)<br/>Laser Carbine--Cost 2500<br/>LC Power Pack--Cost 1000/200 to recharge/50 shots<br/>Laser Rifle--Cost 3500<br/>LR Power Pack--Cost 1500/300 to recharge/100 shots<br/>Telescopic Sight--Cost 200<br/>Electronic Sight--Cost 2000<br/>Silencer--Cost 200<br/>Shoulder Stock--Cost 75<br/>Folding Stock--Cost 100<br/><br/><span class="bbc_u">Protective Gear</span><br/>Jack-- Leather jacket or body suit.  Cost 50<br/>Mesh--Leather jacket or body suit reinforced with metal mesh. Cost 150<br/>Cloth--Ballistic cloth jacket.  Cost 250<br/>Reflec--Reflective body suit, only good against lasers.  Usually worn under something else.  Cost 1,500<br/>Ablat--Ablative jacket.  The poor merc's reflec.  Wears out quickly.  Cost 75.<br/>Battle Dress--Powered combat body armor.  Cost 200,000<br/><br/><span class="bbc_u">Personal Equipment</span><br/>Respirator--compressor.  Helps with Atmosphere type 3.  Cost 100<br/>Filter Mask--face mask that filters out impurities from Atmosphere types 4, 7, and 9.  Cost 10<br/>Combination--Compressor and filter mask for those type 2 Atmospheres.  Cost 150<br/>Oxygen Tanks--portable oxygen tanks for fire, smoke, dust, gas, and Type A atmospheres.  Two tanks last 6 hours and weigh 5 kilograms.  Cost 500, refills are 20.<br/>Underwater Air Tanks--oxygen tanks for underwater use.  Two tanks last 6 hours.  Weighs 5 kilos.  Cost 800, refills are 20<br/>Artificial Gill--Extracts oxygen from the water.  Only works if the atmosphere is type 4 through 9.  Weighs 4 kilograms, cost 4000.<br/>Swimming Equipment--Swim fins, wet suit, face mask.  Cost 200<br/>Protective Suit--Protects against Type B Atmosphere.  Weight 5 kilos  Cost 700<br/>Vacc Suit--Worn in vaccuum or as a protective suit.  Includes oxygen tanks, radio communicator, and other required equipments.  Weighs 10 kilograms.  Cost 10,000<br/>Cold Weather Clothing--heavy parka, flannel lined wool pants, etc.  Cost 200<br/><br/><span class="bbc_u">Personal Devices</span><br/>Short Range Communicator--walkie talkie!  .3 kilos, 10 kilometer range, cost 100<br/>Medium Range Communicator--your basic CB.  .5 kg, 30 km range, hits the official radio bands, cost 200<br/>Long Range Communicator--for calling in evac and naval strikes?  1.5 kilos, 500 km range, can talk to ships in orbit.  Cost 500<br/>Magnetic Compass--assuming magnetic north exists, it'll work. Sort of.  Cost 10<br/>Inertial Locator--the high tech compass.  Measures distance and direction back to your starting point.  1.5 kilos, cost 1200<br/>Metal Detector--good for low-tech mines, too.  1 kilo, cost 300<br/>Geiger Counter--Oooo, radiation!  1 kilo, cost 250<br/>Bull Horn--when you absolutely gotta be heard.  A bulky and awkward .5 kilos that costs 120<br/>Hand Calculator--reverse polish notation optional for aerospace engineering types.  .1 kilogram.  Cost 250<br/>Hand Computer--your basic PDA.  .5 kilos.  Cost 1500<br/>Artificial Psionic Shield Helmet--high tech tinfoil.  1 kilogram.  Cost 4000<br/>Handcuffs--.3 kilos, 25 Credits, and a whole lot of fun.<br/>Wrist Watch--cost ranges from 25 to 1000 and up, depending on quality and designer name brand licensing fees.<br/><br/><span class="bbc_u">Vision Aids</span><br/>Binoculars--basic binoculars.  1 kilogram.  Cost 75<br/>IR Goggles--night vision by heat source.  Cost 500<br/>Light Intensifier Goggles--night vision by light amplification.  Cost 500<br/>Torches--your basic pitch on a stick.  If you have to buy these, they're 1 Credit apiece, last 20 minutes, and weigh .25 kilograms.<br/>Electric Torches--it's a flashlight.  The batteries are good for 6 hours.  .5 kilograms.  Cost 10<br/>Gas or Oil Lamp--just like Grandpappy used to use.  Good for about 6 hours.  .5 kilograms.  Cost 10<br/>Cold Light Lantern--sort of like an LCD Coleman lamp.  Good for 3 days.  Weighs .25 kilograms.  Cost 20<br/><br/><span class="bbc_u">Tools</span><br/>Carpentry Tools--hammer, saw, plane, mitre box, etc.  Set weighs 25 kilos.  Cost 300<br/>Metalworking Tools--includes welding, shaping, etc.  Set weighs 50 kilos.  Cost 1500<br/>Chain Saw--mechanical tree-killer.  Weighs 8 kilos.  Cost 500<br/>Mechanical Tools--every wrench you'll ever need.  Weight 20 kilos.  Cost 1000.<br/>Electronic Tools--every tool you need to repair electronics.  Weight 5 kilos.  Cost 2000<br/>Lock Pick Set--allows picking of most ordinary locks on 8+, one roll every 15 seconds.  Cost 400<br/>Disguise Kit--fake noses, wigs, and more.  Weight 5 kilos, cost 1000<br/>Medical Kit--bandages, aspirin, Purple Hearts.  Weight 10 kilos.  Cost 1000<br/><br/><span class="bbc_u">Shelters</span><br/>Tarpaulin--it's a tarp.  Weighs 2 kilos.  Cost 10<br/>Tent--basic shelter for 2.  Cozy.  Weighs 3 kilos, cost 200.  Larger tents weigh and cost more.<br/>Pressure Tent--basic shelter for two, providing standard atmosphere pressure and conditions.  Weighs 25 kilos, cost 2000<br/>Pre-fabricated Cabin--modular unpressurized quarters for six.  Weighs 4 tons.  Cost 10,000  Can be carried in the hold of a starship.<br/>Advanced Base Unit--Modular pressurized quarters for six.  Weighs 6 tons.  Cost 50,000.  Can be carried in the hold of a starship.<br/><br/><span class="bbc_u">Food and General Overhead</span><br/>Short term (cost is in Credits per day)<br/>Ordinary Restaurant meals 10<br/>Excellent Restaurant meals 20-50<br/>Eating at the TAS 20<br/>Groceries for home prep 5+<br/>Canned rations 20 per day, .5 kilos per day<br/>Dehydrated rations 25 per day, .2 kilos per day<br/><br/>Long Term Basis (Costs are per month)<br/>Starvation Level--bare minimum of food (60), dismal lodging (60)<br/>Subsistence Level--reasonable food (120), acceptable lodging (120)<br/>Ordinary Level--good food (200), good lodging (200)<br/>High Living--excellent food (600), excellent accomodations (300)<br/><br/><span class="bbc_u">Vehicles</span><br/>Ground Car--Cost 40,000<br/>All Terrain Vehicle--Cost 300,000<br/>Armored Fighting Vehicle--Cost 7,000,000<br/>Hovercraft--Cost 2,000,000<br/>Primitive Biplane--Cost 200,000<br/>Fixed Wing Aircraft--Cost 1,000,000<br/>Helicopter--Cost 1,000,000<br/>Air/Raft--Cost 6,000,000<br/>Grav Belt--Cost 1,000,000<br/>Small Steamship--Cost 600,000<br/>Motor Boat--Cost 600,000<br/>Submersible--Cost 2,000,000<br/><br/>High Passage--Cost 10,000 (First class)<br/>Middle Passage--Cost 8,000 (Coach class, subject to standby)<br/>Low Passage--Cost 1,000 (You're cargo!)<br/><br/>Membership in the Travellers' Aid Society--Cost 1,000,000<br/>