CHARACTER: Njall<br/>PLAYER Rayve 13<br/>CLASS<br/>LEVEL 5<br/>RACE  Sommlending<br/>ALLEGIANCE Good ()<br/>EXPERIENCE 10,000<br/><br/><br/>-------------------------------------------------------------<br/>ABILITY SCORES<br/><br/>Strength: 17 (16 + 1 for 4th level advancement) (+3)<br/>Dexterity: 14 (+2)<br/>Constitution: 15 (+2)<br/>Intelligence: 14 (+2)<br/>Wisdom: 10<br/>Charisma: 12 (+1)<br/><br/><br/>-------------------------------------------------------------<br/>SAVES<br/><br/>Fortitude: +6<br/>Reflex: +3<br/>Will: +1<br/><br/><br/>BASE COMBAT SKILL: +5<br/>BASE MAGICAL COMBAT SKILL: 0<br/>INITIATIVE BONUS: +2<br/>ENDURANCE: 50<br/>WILLPOWER: 0<br/><br/><br/>-------------------------------------------------------------<br/>CLASS FEATURES<br/>Born to the Sword<br/>Saddlemastery<br/>Oathsworn<br/>Code of Knighthood (Code of Valour)<br/>Knightly Skill 1<br/>Never Falter<br/><br/>-------------------------------------------------------------<br/>SKILLS<br/><br/>Athletics 7<br/>Diplomacy 6<br/>Gather Information 2<br/>Handle Animal 7<br/>Intimidate 2<br/>Knowledge (warfare) 3<br/>Perception 1<br/>Ride 7<br/>Sense Motive 1<br/>Survival 4<br/><br/><br/>-------------------------------------------------------------<br/>ARMOUR CLASS<br/><br/>Dex +1 (max allowed by armor)<br/>Armour + 8 (full plate armor)<br/>Shield +2 (Sommerlund Greatshield)<br/>Misc<br/>Misc<br/>Total +11<br/><br/><br/>-------------------------------------------------------------<br/>WEAPONS<br/>Mastercrafted broadsword (can be used one handed; see ‘Born to the Sword’)<br/>Lance<br/><br/><br/>-------------------------------------------------------------<br/>EQUIPMENT<br/>Sommerlund Greatshield (1d8+Str bonus if used as a weapon)<br/>Sigurdr (Sommlunding warhorse)<br/>Full plate armor<br/>Military saddle & 2 saddle bags (1 full of horse feed)<br/>Clothes (explorer's outfit)<br/>Backpack<br/>Bedroll<br/>3 days food<br/>Current Load = 121 lbs<br/><br/>Remember that a Backpack may only hold 8 Backpack items.<br/>1 Meal takes up ½ a Backpack space<br/><br/><br/>MONEY & TREASURE<br/><br/><br/>-------------------------------------------------------------<br/>BACKGROUND<br/>Njall knew from an early age that he was destined to be a champion of light. And if he wasn’t, he was going to force the hand of fate to give it to him anyway.<br/><br/>It all began when he was five. His sister, Elashyal, always the quiet one, barely aware of her surrounding at times, the girl that their parents thought might be ‘touched,’ was taken off to join the ranks of the Kai at their monestary. Meanwhile he, outgoing, smart, talented, was left behind to prepare for future in a more mundane way. Njall refused to be the cast aside child, and so he fought that much harder to attain his rights, entering the ranks of the squires of Sommerland  only a year later at the age of six. He was determined to prove that he was just as talented, just as special as Elashyal had turned out to be.<br/><br/>Fortunately for him (and his fellow knights), time and training tempered Njall more than a little, helping him to see that his childhood jealousy would only keep him from reaching his potential. And so he pursued the path of the Knighthood with the goal of truly becoming a warrior for good in the dark times ahead. While he still feels he has something to prove, even to his own family, he does his best to channel that desire towards his training and his battles, rather than simple sibling rivalry.