<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=85141.msg3766564#msg3766564">Quote from: Jefepato on 13-10-2010, 02:54:01</a></div></div><blockquote class="bbc_standard_quote">In retrospect, I should have abused the "add (Legend) to a roll" power rather than buy Accuracy on Amy's revolver...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I know, it's tempting.  But the way I figure it is that if we can get Relics with ratings higher than 5 later on, it'd be a pretty bitching adventure/story if our characters go on a quest to upgrade them.  I mean, the weapons are already potent at Relic 5, what needs to be done in order to bump them up to Relic 6 and tack on that ability?<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=85141.msg3768477#msg3768477">Quote from: avorae on 13-10-2010, 14:16:21</a></div></div><blockquote class="bbc_standard_quote">I can see Yuriko joining you on this andventure...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I tried to build some natural entry points for other characters.  I wanted to do an adventure where Alexander leads Cerberus back to Hades but I figured that's something more in line with Johan.