<strong>Everyone</strong><br/><hr/><br/>There seems to be an agreement to leave the door alone and this leaves the group only one other option to move on forward. Backtracking to the tower room they open the door on the North West of the room that the blood trail had led to.<br/><br/>It opens out into a long stone corridor just wide enough to walk two abreast with a sturdy, plain wooden door at the other end and two doors either side of it. One is hanging off it's hinges, lying in a room that contains nothing but a smattering of rocky debris from the wear of time, while the one to the south is not unlike the one you just left behind, though this one has no dragon's head and draconic scrawl on it but instead a carving of a spotted fish with a long body and fancy frilled tail swimming down the length of it, the keyhole in the usual spot you'd expect for a door.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Just in case the map isn't clear the south door is directly below Viola.<br/><br/>Have added the full dungeon map nested in the Map Spoiler, just in case you need context of where you are. We're exploring at a good clip but it's gonna no doubt get large and windy enough at some point that you'll want a proper reference so in future it'll be down there rather than over in the background thread (Which I realized was just a bit awkward)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Investigate Northern Empty Room</div><div class="spoiler_body">Just a borin' old empty room. Nothing here but loose rocks and disgusting looking rat droppings.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Investigate Southern Fish Decorated Door</div><div class="spoiler_body">The lock rattles when you attempt to enter the door, you'll need to find a way to get that unlocked first.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Investigate Sturdy Western Door</div><div class="spoiler_body"> If you listen carefully to the wood before entering you can hear an intermittent whimpering coming from inside which is both high pitched and rather pathetic sounding. <br/><br/>It isn't locked, but if you go in lemme describe it before posting anything else!<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Health</div><div class="spoiler_body">Alessia - 9/9<br/>Kriat -  11/11<br/>Miharen - 9/9<br/>Nala - 12/12<br/>Viola - 12/12<br/> </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Full Dungeon Map so far</div><div class="spoiler_body">(https://i.imgur.com/P9peTvs.jpg)<br/></div></div><br/>(https://i.imgur.com/Kg8zNQg.png)<br/></div></div>