mrrrrrokay! I am done, I went back to my original Investigator idea since being useless in combat for a few levels is generally a bad idea in Paizo Adventure Paths. tl;dr nouveau riche Tian Xia girl whose family quit serving the Kaijitsus a few decades back returns to Sandpoint, and is a super awkward bit of gossip for a year or two until plot. Big nerd with a bow. If you want to work out some background details together then buzz me about it. She's tentatively born further south, but came to Sandpoint for a few years so there's some wiggle room for locals and non-locals.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.imgur.com/BTygHdX.jpg)<br/><br/>Name: Kotone Kuga<br/>Age: 19<br/>Gender: Female<br/>Race: Half-Elf<br/>Class: Investigator (Empiricist) 1<br/>Alignment: NG<br/>Height: 5'0"<br/><br/>Kotone Kuga is a rather slight young woman of mixed Tian Xia ancestry, in this case the daughter of a refugee and an elf. Her family were a group of servants to the Kaijitsu family that fled to Varisia during the troubles in Minkai almost fifty years ago. After reaching their new homeland though, the Kuga family eventually separated from the Kaijitsu family after some disagreements and a fair number of insults went flying. That was the last seen of the Kuga family for a number of years, until Kotone traveled to Sandpoint around the time of Ameiko's mother's death to 'pay respects', and simply didn't leave. Certain people did not appreciate that the former servant family had apparently become rather wealthy in the interim, even if it was by Kotone's father marrying a wildly successful ex-adventurer elf.<br/><br/>Doll-like is the term that tends to come to mind for the citizens of Sandpoint when looking at Kotone, though a number would argue that 'bitch' is a better word. Not because she's especially cruel to anyone, but simply because of the air about her. Despite her fey beauty, she has a cold and bored expression that can be off-putting, and is far too smart for her own good. She is not shy of letting someone know that they are in fact incorrect about something, though not out of malice. Kotone is simply a very smart girl with personal skills she learned from a book, rather than actual charisma. Her worst trait isn't actually her stilted social skills though, it's her borderline addiction to gambling. If she wasn't abnormally skilled in wagers and games of chance, she'd likely have burned through all the money she had from her parents months ago.<br/><br/>STR: 14 (+2)<br/>DEX: 16 (+3)<br/>CON: 10 (+0)<br/>INT: 18 (+4)<br/>WIS: 10 (+0)<br/>CHA: 10 (+0)<br/><br/>HP: 8/8<br/>AC: 14 = 10 +1 Armor +3 Dex<br/><br/>BAB: +0<br/>Initiative: +3 Dex<br/><br/>Fort: 0 = +0 +0 Con<br/>Ref: 5 = +2 +3 Ref<br/>Will: 2 = +2 +0 Wis<br/><br/>MW Orc Hornbow: +4 to hit, 2d6+2 x3, 80ft, 20 Arrows<br/><br/>Dagger: +2 to hit, 1d4+2 19-20/x2, 10ft throw<br/><br/>Skills- (Skill Ranks per level: 6 + Int mod)<br/>Acrobatics (Dex)<br/>Appraise (Int)<br/>Bluff (Int) +1 Trait (+1 gambling)<br/>Climb (Str)<br/>Craft (Int)<br/>Diplomacy (Int)<br/>Disable Device (Dex) 7 = 1 Rank +3 Dex +3 Class (+1 for trapfinding)<br/>Disguise (Cha)<br/>Escape Artist (Dex)<br/>Heal (Wis)<br/>Intimidate (Cha)<br/>Knowledge: Arcana* (Int) 9 = 1 +4 Int +3 Class +1 Trait<br/>Knowledge: Dungeoneering* (Int)<br/>Knowledge: Engineering* (Int)<br/>Knowledge: Geography* (Int)<br/>Knowledge: History* (Int) 9 = 1 +4 Int +3 Class +1 Trait<br/>Knowledge: Local* (Int) 8 = 1 +4 Int +3 Class<br/>Knowledge: Nature* (Int) 8 = 1 +4 Int +3 Class<br/>Knowledge: Nobility* (Int) 8 = 1 +4 Int +3 Class<br/>Knowledge: Planes* (Int)<br/>Knowledge: Religion* (Int) 8 = 1 +4 Int +3 Class<br/>Linguistics* (Int)<br/>Perception (Wis) 6 = 1 Rank +0 Wis +3 Class +2 Race<br/>Perform (Cha)<br/>Profession (Wis)<br/>Sense Motive (Wis)<br/>Sleight of Hand (Dex) 8 = 1 Rank +3 Dex +3 Class +1 Trait (+1 for trapfinding, +1 gambling)<br/>Spellcraft* (Int) 8 = 1 Rank +4 Int +3 Class<br/>Stealth (Dex)<br/>Use Magic Device (Cha)<br/><br/><br/>Class Features-<br/>Alchemy: When using Craft Alchemy to make an item, get a competence bonus equal to class level on the check. Can use Craft Alchemy to identify potions as if using detect magic.<br/><br/>Inspiration Pool: 4 (1d6)<br/><br/>Inspiration: Inspiration Pool equal to 1/2 level + Int Mod. Refreshes each day. As a free action can use a point of Inspiration to add 1d6 to the result of a check. Can use inspiration on any Knowledge, Linguistics, and Spellcraft checks without expending a point. Can use inspiration on attacks and saves, but it costs 2 points per use.<br/><br/>Trapfinding: Add 1/2 level to Perception to locate traps and Disable Device to disarm traps, minimum 1. Can use Disable Device to disarm magical traps.<br/><br/><br/>Racial Traits-<br/>Type: Humanoid (Elf, Human)<br/>Size: Medium<br/>Speed: 30<br/>Languages: Common, Elven, Tian, Goblin, Giant, Orcish<br/><br/>Elven Immunities: Immune to magical sleep effects and +2 racial bonus to saves vs Enchantment.<br/><br/>Keen Senses: +2 racial bonus to Perception checks.<br/><br/>Ancestral Arms: Get a free Exotic Weapon Proficiency (Orc Hornbow)<br/><br/>Low-Light Vision<br/><br/>Elf Blood: Half-elves count as both human and elf for race-related effects.<br/><br/>Multitalented: Can have two favored classes. (Investigator and Swashbuckler?)<br/><br/>Favored Class Bonuses: +1/4 to all inspiration rolls.<br/><br/><br/>Traits-<br/>Rich Parents (Social) Starting Wealth increases to 900gp.<br/><br/>Practiced Gambler (Race) You gain a +1 trait bonus on Bluff and Sleight of Hand. For the purpose of gambling these increase by +1.<br/><br/>Scholar of the Ancients (Campaign) You gain a +1 trait bonus on Knowledge Arcana and History checks, and begin play able to speak and read Thassilonian.<br/><br/><br/>Feats-<br/>Point-Blank Shot: Gain a +1 bonus to hit and damage with ranged weapons when attacking a target within 30ft.<br/><br/><br/>Money-<br/>PP: 20<br/>GP: 64<br/>SP: 17<br/>CP: 10<br/><br/>Equipment- (Carrying Cap: &lt;59, 59-116, 117-175)<br/>Masterwork Orc Hornbow (430gp, 7lbs)<br/>Arrows x20 (1gp, 3lbs)<br/>Dagger (2gp, 1lb)<br/>Silken Ceremonial Armor (30gp, 4lbs)<br/>Thieves' Tools Masterwork (100gp, 2lb)<br/>Flint and Steel (1gp)<br/>Scholar's Outfit (6lb)<br/>Backpack Common (2gp, 2lbs)<br/>Bedroll (1sp, 5lbs)<br/>Small Steel Mirror (10gp, 1/2 lb)<br/>Formula Book (15gp, 3lb)<br/>Book, Journal (10gp, 1lb)<br/>Ink (8gp)<br/>Inkpen (1 sp)<br/>Alchemy Crafting Kit (25gp, 5lbs)<br/>Total Weight: 39.5 lbs<br/><br/><br/>Alchemy (Spell DC +4)<br/>Spells Known-<br/>Ant Haul, Blend, Comprehend Languages, Cure Light Wounds, Expeditious Retreat, Shield<br/><br/>Spells per Day-<br/>1st: 1+1<br/>Cure Light Wounds, Shield<br/></div></div>