M & M, under this rule, modify other stunts...<em>if</em>the power in question applies, but not otherwise.<br/><br/>Case in point.  HellBabe could use her Might Rating of 1 to reduce a Hazard Rating during a Daring stunt by, say, putting that metal arm of hers through the turret of a berserk warbot and ripping out the circuit boards.  However, if she's borrowing The Samaritan and putting a couple .45 slugs into it instead, no mod.  And, if that warbot had no Hazard Rating to begin with, that earns her an extra Plot Point (for sending the Hazard Rating negative).<br/><br/>The bright side is that<em>she no longer needs to pay the Plot Point</em>to use her Mighty Arm (if I read this right) in such a stunt: the whole 'spend a plot point to earn a die while using your Might' part goes away.<br/><br/>So now, instead of burning through plot points like nobody's business, the Mighty and Magical are now useful to have around!  They're still immune to Hazard ratings that aren't Magical or Mighty when using their funky kewl powerz in a stunt, they still reduce Hazard Ratings like nobody's business (sacrificing Plot Points to help others), and they don't have to worry quite so much about running out of mojo...<br/><br/>But I could be wrong  :)