<div class="floatright">(https://i.imgur.com/ILyttQF.png)</div><strong><span class="bbc_size" style="font-size: 12pt;">Seras Goreev</span></strong><br/><strong>Class:</strong>The Fighter<br/><strong>Level:</strong>1<br/><strong>Experience:</strong>0<br/><br/>Standing only 4'8", Seras is too small to fit most people's image of a warrior.  It's a fact she's rather touchy about, and more than a few tavern goers have lost teeth for confusing her for a Dwarf.  Undernieth her dark armor, however, her body is sharply defined, sporting ragged scars from a life of conflict and hardship.  Her hair is kept off of her shoulders, but otherwise left to hang wild, a broad headband  keeping it from falling in her eyes in the midst of battle.  Her eyes are gray and hard like steel, inured to the carnage of her mercenary profession.  Seras can usually be found wearing battered, old armor that's been patched again and again and stained black for night raids, though she allows herself the indulgence of a tattered purple mantle as a kind of surcoat.<br/><br/>Seras has never been a soldier in any kind of standing army.  Rather, she's a war orphan, taken in by the minor church of Drummok the Skulltaker.  The church takes in those children who communities cannot support as a kind of public service, but the lives of the "Warsworn" are hard as they're molded into mercenaries and monster slayers.  Seras's adventures are a rite of pilgrimmage; she seeks out worthy foes so that she can offer up their skulls to her patron, vying for a position in his warband before the next holy war shakes the heavens.<br/><br/><strong>Strength:</strong>16 (+2)<br/><strong>Dexterity:</strong>9 (+0)<br/><strong>Constitution:</strong>15 (+1)<br/><strong>Intelligence:</strong>12 (+0)<br/><strong>Wisdom:</strong>13 (+1)<br/><strong>Charisma:</strong>8 (-1)<br/><br/><strong>Hit Points:</strong>25 / 25<br/><strong>Armor:</strong>2<br/><strong>Damage:</strong>d10<br/><br/><strong>Alignment:</strong>Neutral -<em>Defeat a worthy opponent.</em><br/><br/><strong><span class="bbc_u">Moves</span></strong><br/><strong>Human</strong>- Once per battle you may reroll a single damage roll (yours or someone else's)<br/><br/><strong>Bend Bars, Lift Gates</strong>- When you<em>use pure strength to destroy an inanimate obstacle</em>, roll +Str<br/>* On a 10+, choose 3<br/>* On a 7-9, choose 2<br/>- It doesn't take a very long time<br/>- Nothing of value is damaged<br/>- It doesn't make an inordinate amount of noise<br/>- You can fix the thing again without a lot of effort<br/><br/><strong>Armored</strong>- You ignore the clumsy tag on armor you wear<br/><br/><strong>Signature Weapon</strong>- This is your weapon.  There are many like it, but this one is yours.  Your weapon is your best friend.  It is your life.  You master it as you master your life.  Your weapon, without you, is useless.  Without your weapon, you are useless.  You must wield your weapon true.<br/>-<em>Description</em>:  Axe (2 Weight)<br/>-<em>Range</em>:  Close<br/>-<em>Enhancements</em>: Sharp (+2 Piercing); Huge (+Messy & Forceful)<br/>-<em>Look</em>:  Ancient<br/><br/><strong>Gear</strong>- Load 6 / 14<br/>Axe (Close, 2 Piercing, Messy & Forceful, 2 Weight)<br/>Dungeon Rations (5 uses, 1 weight)<br/>Scale Armor (2 Armor, 3 weight)<br/>2 Healing Potions<br/>22 Coins<br/><br/><strong><span class="bbc_u">Bonds</span></strong><br/>To Be Determined