<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=240466.msg12004180#msg12004180">Quote from: Kimera on 19-01-2016, 21:30:20</a></div></div><blockquote class="bbc_standard_quote">Instead of animal summons, I came up with a couple spells that infuse her with the essence of certain (mythological) animals. The Chameleon spell would fall under these.<br/><br/><span class="bbc_u">Spell Name:</span> Shadow of the Jungle (name might change)<br/><span class="bbc_u">Range:</span> Personnal<br/><span class="bbc_u">Strength Rank:</span> A<br/><span class="bbc_u">Description:</span> Nami infuses herself with the spirit of the night, Shiranai, a legendary panther belonging to the spirits revered by her people. While under its effect, Nami's agility, speed and senses increase significantly (A+), able to travel jungle and city rooftops with equal ease. She also becomes able to see clearly at night, just like the great cat. <br/><br/>Nami can only call upon Shiranai's power during the night. The spell automatically ends at dawn.<br/><br/><span class="bbc_u">Spell Name:</span> Gaze of the Basilisk<br/><span class="bbc_u">Range:</span> Personnal<br/><span class="bbc_u">Strength Rank:</span> B<br/><span class="bbc_u">Description:</span> Nami infuses herself with the essence of the basilisk, a vicious monster. Allthough Nami doesn't gain the power to turn people into stone, able to vex people with her eyes, essentially paralysing them as long as she keeps eye contact.<br/><br/><br/><strong><span class="bbc_u">Edit:</span></strong> Offcourse, with these kinds of spells, its gonna be hard to make them go out of control?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>About the Shadow of the Jungle, I'm not sure... She already have a more strong and interesting version of this spell, the Call of the Wild. Nami has to be very cautious about using the Call of the Wild, going wild puts an interesting flaw on it. If you put a weaker version of this spell without this flaw, she'll just use it more often. And it will be harder to see the potential and interesting threats the Call of the Wild could bring to the story.<br/><br/>About the Gaze of the Basilisk, I found a bit powerful, but we can fix that with a flaw. Nami will paralyze a target, but she has to remain motionless as well. Nami can take a enemy out of the fight but, on the other hand, she won't be able to help the others as well. If the enemies are outnumbered, it's still a very powerful skill that can grant an instant victory for the team.<br/><br/>