Ha! I was hoping the zeds wouldn't be killed so quickly and therefore the two groups would have an actual need to join up. Now, they don't... So we'll  have to invent more zeds, and this time please don't kill them so fast. Anyone can bring more in, possibly because of the noise.<br/><br/>Also, in the sake of realism can I ask that players don't slaughter zeds so quick and easy? In fact my preference would be for them to be<em>very</em>hard to kill and<em>very</em>dangerous, and you don't really want to get close enough to use a knife or hatchet in case you get scratched and infected. Those weapons are for last ditch defence, not for attack. Someone taking out two in one post really lowers the tension. I think the game tension would be much greater if we didn't actually kill zeds much at all, but almost always retreated from them.<br/><br/>Also, Marcus would have had to run around the cruiser and Claire and inside the store past her and the girls. I find that hard to visualise in so short a time, esp with 3 people already closer. I think Claire would have shouted at Marcus to stay back. She would certainly need to talk to him as he comes out but now king, your post puts him back near Desi, all before Claire can react. Perhaps we can agree in advance/co-ordinate combats next time?<br/><br/>Much shorter action posts, certainly, is my preference.<br/><br/>What do people think?<br/><br/>