<div class="floatright">(https://i.imgur.com/C2U2oE2.png)</div><strong><span class="bbc_size" style="font-size: 12pt;">Emon Kanna</span></strong><br/><strong>Class:</strong>The Con Artist<br/><strong>Level:</strong>1<br/><strong>Experience:</strong>0<br/><br/>A somewhat thin young lad, one Emon's greatest assets is his ability to disarm other's with his innocent demeanor. Usually introducing himself as a traveling potion brewer and merchant, his wares often come slightly underpriced... or perhaps mistakenly overpriced. Well, that is... assuming that they did what Emon claimed. His favorite locations in towns were the local pub, or the guild hall... where he would track and target adventerers looking for their next big score. Depending on what his marks would purchase and Emon's own assessment of their skill, his wares would sometime lead to an unfortunate injury, or better yet demise. With the latter, he could double up his earnings by pilfering the equipment leftover from those foolish enough to trust him. At which point, it would onto the next location.<br/><br/>Still, Emon does desire to improve his alchemy. Perhaps it's due to his penchant for spirits, or maybe it will simply lead him to the life of luxury he surely deserves, along with finding a suitable mate. Toiling away scamming those less intellgent than him can only interest Amon for so long. Like a moth to a flame, Emon cannot help but search for another group of adventerers.<br/><br/><strong>Strength:</strong>8 (-1)<br/><strong>Dexterity:</strong>15 (+1)<br/><strong>Constitution:</strong>12 (+0)<br/><strong>Intelligence:</strong>13 (+1)<br/><strong>Wisdom:</strong>9 (+0)<br/><strong>Charisma:</strong>16 (+2)<br/><br/><strong>Hit Points:</strong>18 / 18<br/><strong>Armor:</strong>1<br/><strong>Damage:</strong>d6<br/><br/><strong>Alignment:</strong>Evil -<em>Make a powerful ally.</em><br/><br/><strong><span class="bbc_u">Moves</span></strong><br/><strong>Bamboozle</strong>- When you parley with someone, on a 7+ you also take +1 forward with them.<br/><br/><strong>Deceiver</strong>- When you tell someone something they're inclined to be skeptical of, roll +CHA.<br/>* On a 10+, they believe you.<br/>* On a 7-9, they believe you, but the GM also picks 1 as appropriate:<br/>-<em>They'll want some additional proof of your claim before they let you do anything that could get them in trouble.</em><br/>-<em>They'll decide within a few minutes that they were right to be skeptical of you.</em><br/>For PCs: On a hit, they still have the option to discern realities.<br/>* On a 10+, they get -2 to their roll<br/>* On a 7-9, they can roll without penalty<br/><br/><strong>Manipulator</strong>- When you try to seduce or manipulate someone, tell them what you want and roll +CHA.<br/>For NPCs: On a hit, they ask you to promise something first, and do it if you promise.<br/>* On a 10+, whether you keep your promise is up to you, later.<br/>* On a 7-9, they need some concrete assurance right now.<br/>For PCs:<br/>* On a 10+, both.<br/>* On a 7-9, choose 1:<br/>-<em>if they do it, they mark experience</em><br/>-<em>if they refuse, they're defying danger</em><br/>What they do then is up to them.<br/><br/><strong>Set Up Strike</strong>- When you hack and slash, choose an ally. Their next attack against your target does +1d4 damage.<br/><br/><strong>Underdog</strong>- When you are outnumbered, you have +1 armor.<br/><br/><strong>Gear</strong>- Load 6 / 8<br/>Stiletto (hand, 1 piercing, 1 weight)<br/>Sling (near, 1 weight) and sack of stones (3 ammo, 0 weight)<br/>Wine Skin (+1 carouse, 1 weight)<br/>Leather Armor (1 armor, 1 weight)<br/>Rations (5 uses, 1 weight)<br/>10 coins<br/><br/><strong><span class="bbc_u">Bonds</span></strong><br/><strong>____</strong>distrusts me, for good reason.