Interest/Recruitment Thread (http://elliquiy.com/forums/index.php?topic=153597.0)<br/><br/><strong>Game Closed<br/><br/>Current Players: Lords - RyukaTana (http://elliquiy.com/forums/index.php?action=profile;u=7143) (GM); Kdyami (http://elliquiy.com/forums/index.php?action=profile;u=37962); Pyrkinas (http://elliquiy.com/forums/index.php?action=profile;u=18336)<br/><br/>Ladies - Zhu Que (http://elliquiy.com/forums/index.php?action=profile;u=7298); Starcry (http://elliquiy.com/forums/index.php?action=profile;u=36083); Sharon (http://elliquiy.com/forums/index.php?action=profile;u=13750); Scribbles (http://elliquiy.com/forums/index.php?action=profile;u=9262); SanguinePuppet (http://elliquiy.com/forums/index.php?action=profile;u=26768); persephone325 (http://elliquiy.com/forums/index.php?action=profile;u=36747); AribethAmkiir (http://elliquiy.com/forums/index.php?action=profile;u=31397)</strong><br/><br/><br/>"Put the non-character talkies here," nod nod.<br/><br/><strong><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_font" style="font-family: times new roman;">Plot!</span></span></strong><br/><div align="center">(http://fc06.deviantart.net/fs70/f/2012/239/5/3/h_a_p_p_y_w_o_r_l_d_by_daenarys-d5cmjlu.png)</div><br/><span class="bbc_size" style="font-size: 10pt;"><span class="bbc_font" style="font-family: andale mono;"><em>Casey Kassidy, who often goes by KC, has never been a healthy boy. A rare blood disease caused him to live a sheltered life away from the rest of the world. Raised by his mother (after his father passed from complications which caused the doctor's to test Casey for the disease) in a small apartment where he rarely left his bed, he was happy to watch the world go by outside his window.<br/><br/>Outside, there were people living their lives, working and playing, just as was to be expected. However, this world was changing, and it had its share of secrets. Magic and technology were not what the public believed them to be. Androids existed, and mad scientists, as did witches, ghosts, and angels, but most people were oblivious. Even Casey was not truly aware of the magic that existed around him.<br/><br/>Casey's mother anguished over the state of her son's life. She knew he needed a mother, but she also knew she could give him something more. On Casey's 20th birthday, his mother passed away, giving her life to give her son the chance to live one of his own. Casey's mother bought her son a chance at a new life.<br/><br/>It's now been two months since his mother died, and Casey seems to have stumbled into a bit of luck. Casey now has his own apartment, which he shares with a caretaker. He has also found his health has improved, and while he isn't entirely cured, he can leave his home. Casey's about to learn, though, that the world he watched outside his window is not the world outside his door...</em></span></span><br/><br/><hr/><br/><strong>On the Nature of Group Games:</strong>So, I've played and GMed a number of group games here, or tried to get into many. I've found they are capricious and difficult, and they take dedication. I am going to do everything I can to keep this one rolling, even if it means pushing for new recruits mid-game. So, I'm going to make this very clear, because I have seen what makes group games hard to run.<br/><br/>First, trust, I will keep trying to earn your trust so you guys know I'm going to be on top of things. I'm watching everything and trying to make everything mesh, and if you trust me, and you aren't a dick, things should go well. I will do what I can to neutralize problem players, or get them someone to help them improve (whether or not that's me). If you have a problem, tell me, or start a PM between me, you, and the person you are having a problem with, and don't accuse or be a dick. Just address the problem, and we can work it out like adults.<br/><br/>Second, pacing, this is a big issue. I know moving too fast can be a problem, but for sure, too slow can be an even bigger one. Remember that a group game isn't like a solo one, lots of people are held up, sometimes just by one post. If you're a slower poster, just try to make it clear, and if you need a hiatus, or your stuck, or you're swamped with work or school, say something. We'll move the game on, or wait, and try to get something else moving.<br/><br/>In the vein of pacing issue, keep scenes small. Not everything has to be drawn out, and a big group doesn't mean everyone has to be in every scene. Instead, have characters meeting up in different places to play out different situations. Unless a big event is happening, there should only be 2 to 4 primary actors in a scene. This way, if someone falls short, it doesn't drag down the whole game.<br/><br/>Sex scenes can be problematic in this vein as well, and you have to consider how much of the game will go on while a few characters are... co-mingling. In the end, just try to gauge the pace of the game. Be mature, and communicate if you're having an issue. Everything will move smoother that way.<br/><br/><br/>Finally, there's the issue of character interaction. Like, someone's fist interacting with someone's face. Fights and antagonism happen, but not everyone is here to get beat up. When you're dealing with another player (not some villain I created), be respectful. Try to inform them first, and keep your wording vague. You don't just punch someone, you take a swing at them, maybe they dodge, block, whatever. Of course, if someone 'dodge, blocks, and whatevers' everything, I'll find something they can't dodge. Seriously. If you see your character getting into conflict with another in the near future, maybe start a conversation OOC before it even gets there, it'll save a lot of headaches.<br/><br/>Sometimes you want a swing or an attack to be a surprise, which is fine, focus on vague wording, and maybe drop a note in the OOC thread afterwards to let them know that you wanted to keep it dramatic or whatever. Again, do this everytime, and I'll keep it dramatic on your ass (okay, that's a weird threat...) Also, it might help to let a person know how to react to what you're doing (considering we have some interesting magic here).<br/><br/>Communication and maturity are key, if everyone uses them, the game can stay fun.