<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=223635.msg10984271#msg10984271">Quote from: Muse on 15-02-2015, 12:08:24</a></div></div><blockquote class="bbc_standard_quote">I've just put up game mechancis fo Blanqua subject to your aproval.  I'd also aprecate any constructive cirticisim others versed in Pathfinder would care to offer.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Looks okay. More powerful than a regular Pathfinder race by a solid chunk, but the Faela already set that standard and all the races are custom, so, not the biggest concern. They have a floating +2 to nothing at the end which is probably supposed to be something? Bonuses fit the flavor perfectly. If you want to balance them against the Faela, you could have them ignore concealment from mist/fog/dust/that kind of thing.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I can tell that making the other races on par with the Faela mechanicaly is going to be an interesting yiy in challenge.  (Flight is considered a very powreful ability in Pathfiner.)  The storm sining and tree singing abilites will also be interesting, but I think I can figure them out. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Temporary flight should be pretty helpful in balancing them. Something like one minute on, five minutes off? Anything that makes them set down at some point helps with the whole infinite utility aspect.<br/><br/>(Concept's up above. Are we starting at level 1 or 5?)