<span class="bbc_size" style="font-size: 16pt;">Reverend Lieutenant-Commander <strong>Jackson Grant</strong></span>MD<br/><span class="bbc_size" style="font-size: 11pt;"><em>"If it's broken I'm sure I can fix it someway or the other; people, tools and souls. Now, would you like a cup of tea...?"</em></span><br/><br/><strong>Background:</strong><br/>I was in my final year of medical school back in '45 when the war started. It's not called conscription when you're an officer, but you're asked to volunteer. I became an expert in trauma care working in field hospitals, stations, and cruisers - everywhere that was bleeding, and we were bleeding a lot. I was on the Traf when we lost it; I was lucky to have made it to the lifepods. When the Traf went down, chunks of the hull cut through the pod, and I still have micro-splinters peppering my right arm and both legs; it explains the limp. Thankfully - and I feel a coward for saying that - I wasn't fit to go back into space after that. Thankful because I would've ended up on the Line and I wouldn't have made it home. So instead I reported to my post, stood ready to to receive injured and then die in defence of my patients. It's not an easy memory or a time to think about.<br/><br/>I left Earthforce soon after - the Lieutant-Commander is in recognition of time-served and specialism rather than anything truly heroic. You never really leave the medical branch; I'm on the reserve list and help out whenever they ask. It would've been so easy to settle back into private practice somewhere in Geneva and make a good living but my heart always belonged out in the black. So I worked my passage on anything that'd take me. You end up in strange places, both physically and spiritually when you spend your life looking at jump-space and real-space. I don't know if I found faith out there, or just found what I'd lost after the Trafalgar went down. But now I find myself on B5 looking for work. I have a good record, good recommendations, and very particular and odd specialisms that only come with time in military medicine. I can therefore be picky about what I want to do and where I want to go next...<br/><br/><strong>Physical Description:</strong>Faceclaim (https://www.newdvdreleasedates.com/images/profiles/guy-pearce-02.jpg)<br/>Dr Grant's face and body show the ravages of space-combat. Whilst reconstructive medicine was available to him, he chose instead to wear his scars. The result is a distinct limp, and a pronounced weakness in his left arm - whilst obvious, they're not severe enough to keep him out of Earthforce or medical practice. He suffers from resting bitch face when he forgets to smile; his patients therefore tend to assume the worst when he concentrates.<br/><br/><strong>1st Level Officer: Fleet</strong><br/><strong>Hit Points:</strong>5 (6 -1 Con)<br/><strong>Initiative:</strong>+2 (+2 Dex)<br/><strong>Speed:</strong>30 ft.<br/><strong>DV:</strong>13 (+2 Dex +1 Class)<br/><strong>Attacks:</strong>-1 close combat or +3 ranged (BAB: +1 -2 Str / +2 Dex)<br/><strong>Saves</strong><br/>Fortitude (Fort):<strong>–2</strong>(-2 Con)<br/>Reﬂex (Ref):<strong>+2</strong>(+2 Dex)<br/>Will:<strong>+4</strong>(+2 Wis +2 Class)<br/><br/><strong>Abilities</strong><br/>Strength (Str):<strong>7</strong>(-2)<br/>Dexterity (Dex):<strong>14</strong>(+2)<br/>Constitution (Con):<strong>8</strong>(-1)<br/>Intelligence (Int):<strong>14</strong>(+2)<br/>Wisdom (Wis):<strong>14</strong>(+2)<br/>Charisma (Cha):<strong>14</strong>(+2)<br/><br/><strong>Skills</strong><br/>Acrobatics:<strong>+2</strong>(+2 Dex)<br/>Appraise:<strong>+2</strong>(+2 Int)<br/>Athletics:<strong>-1</strong>(1 rank -2 Str)<br/>Bluff:<strong>+1</strong>(+1 Cha)<br/>Computer Use:<strong>+3</strong>(1 ranks, +2 Int)<br/>Concentration:<strong>+2</strong>(4 ranks –2 Con)<br/>Diplomacy:<strong>+2</strong>(1 rank +1 Cha)<br/>Drive:<strong>+2</strong>(+2 Dex)<br/>Intimidate:<strong>+2</strong>(1 rank +1 Cha)<br/>Intrigue:<strong>+1</strong>(+1 Cha)<br/>Investigate:<strong>+3</strong>(1 ranks, +2 Int)<br/>Knowledge (Babylon 5):<strong>+3</strong>(1 rank, +2 Int)<br/>Knowledge (Human Culture):<strong>+5</strong>(1 rank, +2 Int +2 Native Fluency)<br/>Knowledge (Biology):<strong>+4</strong>(2 rank, +2 Int)<br/>Knowledge (Chemistry):<strong>+4</strong>(2 rank, +2 Int)<br/>Knowledge (Philosophy & Religion):<strong>+4</strong>(2 rank, +2 Int) +4 for Christian / +2 for Judaeochristian<br/>Knowledge (Astrophysics):<strong>+3</strong>(1 rank, +2 Int)<br/>Linguistics:<strong>+3</strong>(1 rank +2 Int)<br/>Medical:<strong>+6</strong>(4 rank, +2 Int)<br/>Notice:<strong>+2</strong>(+2 Wis)<br/>Ops (Systems):<strong>+3</strong>(1 ranks +2 Int)<br/>Ops (Piloting):<strong>+3</strong>(1 ranks +2 Int<br/>Pilot:<strong>+4</strong>(2 rank +2 Dex)<br/>Sense Motive:<strong>+2</strong>(+2 Wis)<br/>Stealth:<strong>+2</strong>(+2 Dex)<br/>Subterfuge:<strong>+2</strong>(+2 Dex)<br/>Tech (Electrical):<strong>+3</strong>(1 Rank  +2 Int)<br/><br/><strong>Feats</strong><br/>Religious Influence (Bonus to Know: Philosophy skill, stipend from church)<br/>Independently Wealthy (+1000cr/mn)<br/>Spacecraft Proficiency ( You may issue two orders each turn when you are in command of a space/aircraft. You do not suffer the usual –4 non-proficiency penalty to checks and rolls while in a spacecraft. In addition, you no longer suffer a gravity penalty to Dexterity in low, very low or microgravity Close Combat)<br/>Pistols<br/>Grenade<br/><br/><strong>Inﬂuence</strong><br/>Earthforce: 4<br/><br/><strong>Equipment</strong><br/>Cash: 600 +1000<br/><br/>Lifestyle: Average (Thanks, Earthforce!)<br/>Uniform (95c)<br/>Uniform, dress (250c)<br/><br/>Bedroll (35c)<br/>Blanket (15c)<br/>Breather Mask (60c)<br/>Carryall (25c)<br/>Communicator, Throat Mike (80c)<br/>4x First Aid Kit (4x80c=320c)<br/>Toolkit, Electronic (200c)<br/><br/>Cash:520c