Like sessha I agree somewhat. The differences here are:<br/><br/>The show had 3 charmed ones, + 1 whitelughter, 1main demon (for the most part, read Cole), 1 main normie in the know, and then random antagonists every show. Each show focused typically, on the main demon plot and side events with at least one focal charmed one.<br/><br/>In this game we have 8 charmed ones, 3 protectors, a few extras in the know (who I hope will become more involved with the Halliwells as time moves in game) , we have a major plot and several minor ones that include more than just a Halliwell.<br/><br/>So all in all I don't see it leaning into that favouritism direction all that  much.<br/><br/>I'd like to think dis has done a goodjob trying to equal things out.<br/><br/>I believe her idea in this game is for You as players to find your own way to each other without too many GM breadcrumbs for you to follow (ie something akin to being spoonfed everything ). A player driven plot with GM assisted NPCs and clues as needed.