<strong>Tracking</strong><br/>The Animal Kinship and Hunting Disciplines let a Kai<br/>Lord communicate and live among the wild creatures of the<br/>world but this Discipline lets him find his way around while<br/>doing so. Much more than just a glorified pathfinding skill,<br/>Tracking provides insight and information far beyond what<br/>others could determine from a few prints in the snow or a<br/>smudge on the road.<br/><br/><em>Tier I: Follow the Trail</em><br/>A Kai Lord can find tracks in any environment and follow<br/>them for great distances. Each mile of following tracks<br/>requires a successful Survival check. The Kai Lord must also<br/>make another Survival check every time the tracks become<br/>difficult to follow. Kai Lords move at half their normal speed<br/>when using Follow the Trail (or at their normal speed with a<br/>–5 penalty on the check, or at up to twice their normal speed<br/>with a –20 penalty on the check). The DC of the Survival skill<br/>check depends on the surface and the prevailing conditions, as<br/>given on the Follow the Trail DCs table.<br/>Several modifiers may apply to the Survival check, as given<br/>on the Follow the Trail DC Modifiers table.<br/>If a Kai Lord fails a Tracking Survival check, he can retry after<br/>one hour (outdoors) or 10 minutes (indoors) of searching.<br/>Three failed checks in a row loses the trail completely and one<br/>full day must pass before the check can be made again (adding<br/>+1 to the difficulty due to the lost time, as shown in the Follow<br/>the Trail DC Modifiers table).<br/><br/><em>Tier II: Stride of the Woodwalker</em><br/>Kai Lords are very adept at moving through natural terrain<br/>and do not suffer the same penalties that others must endure.<br/>Kai Lords can move at their normal rate through forests, rough<br/>terrain, overgrowth or mud. These simply do not impede the<br/>progress of a Kai Lord, even if they are the result of magical<br/>effects.<br/><br/><em>Tier III: Step Without Shadows</em><br/>A Kai Lord moving in natural surroundings does not leave<br/>any kind of tracks. This ability only works if the Kai Lord<br/>is not suffering any damage, is wearing no armour and is not<br/>suffering any effect that reduces or impedes his movement<br/>rate.<br/><br/><em>Tier IV: Signs of the Prey</em><br/>Tracks can tell a Kai Lord a lot about those he follows. By<br/>making a Survival skill check as a full-round action, at a DC<br/>5 higher than the DC normally needed to track a subject, the<br/>Kai Lord’s hunting prowess will reveal information about the<br/>creature in question. Kai Lords can determine species, weight,<br/>height, armour (if any), gender and End Dice or character<br/>level through this tracking method. One check is needed for<br/>each piece of information and the details must be learned in<br/>the order given above. If a check fails, nothing further can be<br/>learned about the creature or group of creatures.<br/><br/><em>Tier V: Trackmastery</em><br/>A Kai Lord is so in tune with tracks at this Tier of ability,<br/>few things can distract him from following his prey. When a<br/>Kai Lord with Tier V Tracking is on the trail of a creature, he<br/>only needs to make additional Survival checks if conditions<br/>increase the skill DC. In addition, lighting conditions no<br/>longer pose any penalty.<br/>