Screams rang out, the slaves dropping to the ground to try and avoid the flurry of blows or the falling arrows--or the careless swings of their overseers. Some of them were too exhausted or insensate to react, but with all the attention focused on Mouse, it didn't matter too much. Stones exploded outwards as the undead warrior leaped at her, swinging the axe overhead to smash into the ground an inch short of her. The slavers were thrown into panic at this sudden onslaught, seeing their allies drop like flies and get struck down by arrows from unseen enemies, but panic--or fear of their master--made them strike back with the strength of desperation.<br/><br/><br/><em>Yes, you can roll dice for your own followers, unless they're acting out of character for some reason.<br/><br/>The undead misses, and the soldiers miss--but their Overwhelm deals 2 hit points of damage. They pass their Morale check.<br/><br/>Small Mob (trained soldiers): AC 6, Hit Dice 12, Saves 15+, Morale 9, Damage 8, Mob (takes full rolled damage from AOE attacks), Overwhelm (melee, free action, Hardiness save or take 1d6 damage).<br/><br/>Leader: AC 5, Hit Dice 5, Saves 12+, Morale 12, Effort 0/1, Damage 4, Mantle of Quietus<br/><br/>Small Mob (trained soldiers): AC 6, Hit Dice 12, Saves 15+, Morale 9, Attack +2, Damage 1d8 ranged or melee, Mob (takes full rolled damage from AOE attacks), Overwhelm (ranged, free action vs a single foe, Evasion save or take 1d6 damage)</em>