<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=222672.msg10963232#msg10963232">Quote from: Batman4560 on 08-02-2015, 05:13:25</a></div></div><blockquote class="bbc_standard_quote">What is everyone thinking for classes? I am strongly considering a Soldier.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>My current thinking is Noble 4 / Scout 1 / Scoundrel 1 for Sira. I am also considering a level of Jedi, instead of Scoundrel, but I'll have to discuss this with BlackStone, to see if that wouldn't mean more force users in the group than he would like to see.<br/><br/>One way or the other, Sira will definitely not be a great fighter (and probably won't have all that many hit points), but my current plan gives her 9 trained skills and Skill Focus with Deception, Gather Information, Perception and possibly one other skill. Add the Educated and Spontaneous Skill talents and she'll be able to do a whole lot of things pretty well - just not fighting.<br/><br/>EDIT: Okay, made up my mind. Noble 3 / Scoundrel 2 / Scout 1 it'll be, with Spacehound as Sira's Scoundrel talent so she can at least serve as gunner. I am holding back a decision if I'll give her pilot as a trained skill till we know if Luna's application will be approved.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=222672.msg10963007#msg10963007">Quote from: BlackStone on 08-02-2015, 03:37:12</a></div></div><blockquote class="bbc_standard_quote">Now here is a question for everyone, how do you want to start the game, meeting everyone for the first time in the docking bay before boarding the ship, or already in space the start of another patrol day.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I think it would be logical if the commander met with his crew before the mission begins to introduce himself and give his new crew some sort of pep talk. We don't necessarily have to play through it, but perhaps a brief scene like this would give us all a better idea what our in-character knowledge about each other (and the NPCs) is.