Oh boy! Look at you guys just jumping in while I wrestle with the internet at the cabin. Whoo! Exciting.<br/><br/>We're actually supposed to have one more player, so I want to give her a little nudge before I advance things. I'm not gonna wait too long, though. Worst case scenario, I can bring her in on the fly.<br/><br/>A few pointers:<br/><br/><strong>Outside of combat, I don't really use a posting order:</strong>I find that if I make things too rigid the game can get hung up waiting for one character. As long as you give other people in the group opportunity to post before blazing ahead down a story path, I don't mind a looser approach to posting.<br/><br/><strong>As a quick little style note:</strong>it's generally considered best-practice in a system-style game this to avoid dictating the actions of NPCs too much in a post. For example, as Game Master, it's typically my job to determine if the innkeeper lets a Paladin stay for free, or how the patrons in the inn react to a drunken pratfall. You can certainly prompt me, either in your post or here in the OoC thread, to give you a reaction, but it's my job to actually determine what that reaction is.<br/><br/>I find that's generally a good place to end a post: right after you've taken an action and you're waiting to see how the world reacts to that action.<br/><br/>It's not particularly egregious in this case though. Nothing plot-relevant has been derailed. Just something to keep in mind going forward.<br/><br/>In any case, I'm still super excited. I'm gonna nudge our fifth player, and then I'll try to get a post out tomorrow.