<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=162719.msg7578645#msg7578645">Quote from: LunarSage on 21-01-2013, 21:05:25</a></div></div><blockquote class="bbc_standard_quote">The issue here I think is that I think most of us had to deal with the popular mean girls or the popular asshole jocks in High School.  I know I did.  No one liked doing so... so I think for a lot of people, having a character stand up to those people is living out a fantasy.  The problem is that if nearly everyone plays their characters as the ones who stand up to the bullies (which is realistically not an easy thing to do), it makes the adversaries of the game anything but real adversaries.  <br/><br/>I guess what I'm saying is that you can play your characters however you want, but certain actions your characters take may affect the game's verisimilitude (a game with a lot of verisimilitude requires less suspension of disbelief, where a game with low verisimilitude requires a lot more suspension of disbelief), and that's not necessarily a good thing.  What it boils down to is what sort of game you guys truly want.  Josi and I have our basic vision of how the setting is supposed to be, but we need to know now how realistic you want the social system to be.  If you genuinely don't want the game to have realism as far as social hierarchy in the High School experience, you need to let us know now... because if people stand up to the jocks and the Bs as much as has been implied, the entire history of the past couple years of the school needs to be rewritten.<br/><br/>Realistically, if Alice humiliated the Bs at any point, it would not have gone down well.  At the very least Alice's reputation would have been destroyed amongst the NPC students (which are the majority).  As Josi said, they are not simply two girls and three jocks with no power walking around being mean to people.<br/><br/>So please... tell us.  What do you want as far as this stuff goes?  Without the threat of the popular crowd, there are no true adversaries in the game.  It's not supposed to be a superhero game set in a high school.  It's supposed to be a High School game where the characters happen to have super powers.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>As someone who was a jock in high school (3 sports) without being an asshole (I was quiet and a bookworm) I'm doing my best to play Karter out of a sort of niche. She's not going to be afraid of the Bs and jocks so to speak but neither is she going to target them. Its mostly a "don't mess with me, I won't mess with you" type thing with a few exceptions here and there because she's got messed up teenage hormones that are trying to do her in. Hell some of the jocks might even be okay with her and/or Chester on an individual basis, she just doesn't like the group mentality they take on. She and Chester are already on the fringes of things, labelled as slackers--though fun and generally well received slackers, so in some ways their lack of fear fits. Chester absolutely would prank whoever regardless of status but its not about glory or standing up to anyone or even revenge, its just him. Not to mention he's used to the stigma of being looked down on by those with authority and messed with to a degree (he got buff for a reason >.>) because his dad was a villain. Karter will speak up when the right opportunity presents itself but she's not gonna go around calling out every single thing they do or mount her high horse and charge.<br/><br/>Theo on the other hand assumes none of the popular people notice him (and due to his powers, that might be the case I dunno--Lunar and Josie can decide that) and acts accordingly. He's odd and frankly more focused on surviving and adapting than any sort of true heroism at the moment. There might come a time that changes but if so it will be a process that occurs in the RP.<br/><br/>Basically what it comes down to is... I welcome any and all drama :P<br/>Seriously though, dealing with the consequences and repercussions of a character's actions is all part of the fun for me. Its easy for me to fall into a rut where everything is all simple and easy and flowing and sunshine... but after so much I start to lose interest. My characters don't always need to "win" for me to enjoy myself so Karter says, "Bring it!"