<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=277015.msg13646592#msg13646592">Quote from: Cataclysmic Archangel on 03-11-2017, 16:57:42</a></div></div><blockquote class="bbc_standard_quote">I am torn.<br/><br/>On the one hand, I would MUCH prefer the idea of smaller groups, simply to keep things moving.  5-6 people when we first started felt comfortable, at least for me.  I know that some people prefer that larger group experience. <br/><br/>On the other hand, I also have seen a group game die miserably because one group was moving super fast, the other was really crawling, and when someone made the comment the DM simply walked.  Not saying you're going to do that, Levi, but... <br/><br/>My other curiosity would be how the groups worked.  How would they split up, etc.  For instance, given the choice, I know I'd be very happy with Gregg, Becca, Hannah and Gilda.  For obvious reasons.  I'd actually even be curious to throw Tim in the mix to see who hit who first.  :p<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>One guy and three chicks...one of whom was getting fondled by her phone and is sexually repressed? Yeah, that's any guy's dream!  8-)<br/><br/>This is just a suggestion...but in the group game that I GM, our headers have a time-stamp. It allows other characters to jump ahead while a scene is going on. Now, not saying it works for everyone, but it seems to work in our game (though admittedly sometimes we get bogged down because the GM's are only human).