<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=85141.msg5171112#msg5171112">Quote from: Jefepato on 07-09-2011, 01:53:07</a></div></div><blockquote class="bbc_standard_quote">The big issue is that Epic Attributes scale up quickly.  Epic 7 is a lot more autosuccesses than Epic 6.  There are other tricks to mitigate it, though.<br/><br/>(Can someone link me to the post with the house rules we're using?)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Here are the House Rules we'll be using for this campaign. :)<br/><br/>Permanent Legend is awarded for deeds, not by XP<br/><br/>All Purpose Purviews are Current Rating not New Rating if bought in order.<br/><br/>All All-Purpose Purviews from all books are fine.<br/><br/>The following pantheons are banned from play: Yankees, Allied, Russian, and Atlantean. Those interested in Epic Int/crafter or scientist type characters can contact me and we can see about modifying Scire for your use.<br/><br/>Purview dots are one for one when creating or upgrading a character, epic attribute or not.<br/><br/>Untouchable Opponent adds +Epic Dexterity dots, not +Epic Dexterity successes.<br/><br/>Disfiguring Attack gets Epic Strength Bonuses<br/><br/>Perception adds to firearms damage in the same way strength does to physical damage<br/><br/>Direct Social Attacks are resisted via Wits+ Integrity (Overt Order, Charmer).  Indirect are resisted via Willpower + Integrity + Legend (Serpent’s Gaze, Lunacy). Only non-power social attacks can be resisted via spending willpower, assuming the defender fails the resistance roll.<br/><br/>At Hero, Virtue channels work as written. At Demigod, they add successes or dice equal to Virtue, player choice. At God, they add dice, success or progressive successes (1/2/4/7/11) as per Epics and Arête, player choice. Players decide each roll.<br/><br/>We'll be using some Alternate write-ups for Jotunblut, Arete, Mystery, and Prophecy. Alternate Arete is found here: http://wiki.white-wolf.com/whitewolf/index.php?title=Arete_Purview_%28Revised%29 (http://wiki.white-wolf.com/whitewolf/index.php?title=Arete_Purview_%28Revised%29)<br/><br/>Alternate Jotunblut here: http://wiki.white-wolf.com/whitewolf/index.php?title=Alternate_Jutonblut_Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Alternate_Jutonblut_Purview)<br/><br/>Alternate Mystery here: http://wiki.white-wolf.com/whitewolf/index.php?title=Alternate_Mystery_Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Alternate_Mystery_Purview)<br/><br/>Alternate Prophecy here: http://wiki.white-wolf.com/whitewolf/index.php?title=Alternate_Prophecy_Purview (http://wiki.white-wolf.com/whitewolf/index.php?title=Alternate_Prophecy_Purview)<br/><br/>Note that Prophecy 5's power is amended slightly. All the successes you achieve on that one roll will, at some point determined by me, be lost on something else as part of Fate's balance. Also, please consult with me if you are going to take Mystery 7.<br/><br/>PCs start at Legend 3, and build the character as normal.<br/>Legend is then raised to 4<br/>Spend 300 xp<br/>Then Legend raises to 5, and the demigod power up template is assigned.<br/>Then raise Legend to 8, and the remaining 300xp can be spent as you please.<br/><br/>10 extra free points can be spent on Guides, Relics, Creatures, and Followers at Hero level. Another 10 freebie points can be spent at the Demigod level. No one is allowed to start with aggravated damage weapons. Relics bought or gained at Hero may be upgraded at Demigod, as long as the PC can give a decent justification for it.<br/><br/><br/><br/>