<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">:Character Image:</div><div class="spoiler_body"><div align="center">(http://home.comcast.net/~baynemor/Marcus/images/Marcus03.jpg)</div></div></div><br/>Name: Marcus Sucram<br/>Alias: Mac Truck<br/>Player: Bayne<br/>Chronicle:<br/>Residence: New arrival of the Xavier School (has only been there 6 months)<br/>Age: 18<br/>Date of Birth: 5/8/1993<br/>Apparent Age: 18<br/>Height: 5'10"<br/>Weight: 175lbs<br/>Hair: Blond<br/>Eyes: Blue<br/>Nature: Shy<br/>Demeanor: Gallant<br/>Concept: Farm Boy<br/>Affiliation: none at the moment<br/>Mentor: none at the moment<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">:Stats and Skills:</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Physical:          </strong></td><td>7                      </td><td><strong>Social:              </strong></td><td>3                      </td><td><strong>Mental:            </strong></td><td>5                      </td></tr><tr><td>Strenght</td><td>000</td><td>Charisma</td><td>00</td><td>Perception</td><td>000</td></tr><tr><td>Dexterity</td><td>000</td><td>Manipulation</td><td>0</td><td>Intelligence</td><td>00</td></tr><tr><td>Stamina</td><td>0000</td><td>Appearance</td><td>000</td><td>Wits</td><td>000</td></tr><tr><td><span class="bbc_size" style="font-size: 6pt;">*stam spec: tough as nails*</span></td><td>                              </td><td>                              </td><td>                              </td><td>                              </td><td>                              </td></tr><tr><td><strong>Talents:</strong></td><td>13</td><td><strong>Skills:</strong></td><td>9</td><td><strong>Knowledges:</strong></td><td>5</td></tr><tr><td>Alertness</td><td>00</td><td>Acrobatics</td><td>0</td><td>Area Knowledge</td><td>0</td></tr><tr><td>Athletics</td><td>0</td><td>Crafts</td><td>0</td><td>Academics</td><td>0</td></tr><tr><td>Blindfight</td><td>0</td><td>Drive</td><td>0</td><td>Computer</td><td>0</td></tr><tr><td>Brawl</td><td>000</td><td>Etiquette</td><td>0</td><td>Investigation</td><td>0</td></tr><tr><td>Dodge</td><td>00</td><td>Firearms</td><td>00</td><td>Science</td><td>0</td></tr><tr><td>Intuition</td><td>0</td><td>Repair</td><td>0</td><td>                              </td><td>                              </td></tr><tr><td>Search</td><td>0</td><td>Stealth</td><td>0</td><td>                              </td><td>                              </td></tr><tr><td>Sense Deception</td><td>0</td><td>Survival</td><td>0</td><td>                              </td><td>                              </td></tr><tr><td>Tracking</td><td>0</td><td>                              </td><td>                              </td><td>                              </td><td>                              </td></tr></tbody></table></div></div><br/><strong>BACKGROUNDS:</strong><br/>Resources: ¥<br/>Home Turf: ¥¥ (The hills of the Dakotas)<br/>Equipment: ¥¥ (Utility Vest with Life Support 00)<br/>Training Facilities: ¥¥¥¥¥ (free from creation rules)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">:POWERS:</div><div class="spoiler_body">Conditional Immortality [Decapitation by a Carbonadium weapon]: ¥¥¥¥<br/>  - cannot die under normal circumstances, at least not permanently. At best, he can be rendered dormant, or killed<br/>  temporarily, but he just keeps coming back. He probably will not age, but can certainly be beaten up, knocked out,<br/>  given diseases, etc. He can only be killed if his head is severed by a Carbondium weapon.<br/><br/>Mass Shifting [Increase]: ¥¥¥¥<br/>  - The ability to change the density of your body is one that must be used carefully, but a mutant who has this power<br/>  (Shadowcat and the Blob each have a variation) can become a force to be reckoned with in combat situations. <em>This<br/>  power requires a successful Stamina check (difficulty of 3 + the Rank effect) to activate.</em><br/><br/>  ¥ Mutant gains one Strength and Stamina point and a Health level<br/>  ¥¥ Mutant gains two Strength and Stamina points, and 2 Health Levels.<br/>  ¥¥¥ Mutant gains three Strength and Stamina points, and 3 Health Levels. He loses one point of Dexterity.<br/>  ¥¥¥¥ Mutant gains four Strength and Stamina points, and 4 Health Levels. He loses one point of Dexterity.<br/>  ¥¥¥¥¥ Mutant gains five Strength and Stamina points, and 5 Health Levels. He loses two points of Dexterity.<br/><br/>Mega Stam: ¥<br/>  ¥ Add one to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1<br/>  (difficulty six becomes difficulty five).<br/>  ¥¥ Add two to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1.<br/>  These reductions are not cumulative.<br/>  ¥¥¥ Add three to dice pools. Difficulties are reduced by 2.<br/>  ¥¥¥¥ Add four to dice pools. Diff -2.<br/>  ¥¥¥¥¥ Add five to dice pools. Diff -3.<br/><br/>Healing Factor: ¥<br/>  - This ability can be an extremely powerful one- although it is not a directly damaging power, it can allow a mutant to<br/>  stay in the fight for the long haul. Variations of this power can even allow regeneration of limbs, etc. Wolverine,<br/>  Sabretooth, Deadpool... all have Healing Factors. Usually, no roll is required apart from the occasional Stamina check.<br/><br/>  ¥ The character can heal one non-aggravated Health Level/round, with concentration.<br/>  ¥¥ The character can heal one non-aggravated Health level per round involuntarily, so long as he is conscious.<br/>  ¥¥¥ The character recovers one Health level of non-aggravated damage per round involuntarily, or either one level of<br/>  aggravated damage or three levels of normal damage per round with concentration. If the character is unconscious,<br/>  only one Health level per hour is healed (non-aggravated).<br/>  ¥¥¥¥ The mutant recovers Health as per level three, except that the unconscious rate of healing is as the normal<br/>  involuntary rate, and aggravated damage is healed at the rate  of one level per day.<br/>  ¥¥¥¥¥ Mutant recovers his Stamina in Health levels with concentration if damage is non-aggravated, or up to three<br/>  levels of aggravated damage per round. He rolls his Stamina (diff 6) to determine the number of Health levels healed<br/>  involuntarily per round (minimum of one). He will heal one Health level of aggravated damage per round involuntarily.<br/>  Mutant will recover from death unless precautions are taken.<br/><br/></div></div><br/><strong>POWER STUNTS:</strong><br/>Mass Shifting [Immovability]: ¥¥¥¥ (free from creation rules)<br/>- if his feet are planted he cannot be moved unless the opponent passes a strength check (difficulty 9) with a number of successes at least equal to Marcus' current strenth. (Base Strength 3)<br/><br/><strong>ADVANTAGES:</strong><br/>Power Potential: ¥¥¥¥¥<br/>Actual Power Level: ¥¥¥¥<br/>Power Charge: ¥¥¥¥<br/><br/><strong>WILLPOWER:</strong>¥¥¥¥¥<br/><br/><strong>FLAWS:</strong><br/>Empathic Link [Mass Shifting]: 2Pt Flaw<br/>- Activates like the Hulk's powers do. When his heart rate increases above a specific point.<br/><br/>Conditional Recharge: 2Pt Flaw<br/>- Must be taken to Critical health level in damage to recharge a point of Power Charge.<br/><br/>Molting: 3Pt Flaw<br/>- Whenever a mutant with the three-point version of Molting increases the Rank of a Power, or buys a new Power, his body undergoes some painful and debilitating changes in order to accommodate the new abilities. This results in heavy dice penalties (-3 to -5) to the mutant for as long as the mutant is molting- typically two days per Rank, or one week for a new Power.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">:HISTORY:</div><div class="spoiler_body"> <br/>Marcus was born and raised in the hills of North Dakota by his parents. His life was a simple life and he had able to do the things he enjoyed, like steer wrestling, and hunting. His home was the wilds of North Dakota. There wasn't an area he did not know out there. To him his life was perfect. That was of course until his senior year in high school, more specifically until the week of spring break.<br/><br/>This year for spring break Marcus and his friends had hatched a plan to drive to Las Vegas with the money they had earned that year and just have a grand party of it all. Being the crazy bunch of buds that they were, they decided to drive to Vegas. As part of <br/>the pre celebration the group inbibed a little illicit alcohol that they had procured and started the journey off in a fine state. By luck of drawing straws Marcus was picked for the over night stint in the driving rotation. At this time the alcohol and the time of day were working there hardest against Marcus' eyelids in pulling them closed. That was all of drive that he remembered.<br/><br/>The next memory he has if that week is when he woke up alone in the woods in blood splattered and torn clothing. As he stumbled to the road he saw what was left of a car fire. When he inspected the vehicle he lost what ever was left in the contents of his stomach. It was the car he was driving and still inside it were the bodies of his best buddies. Apparently the three of them had died where they slept and burned to a crisp.<br/><br/>In a state of total and utter shock Marcus watched as his life around him shattered and disappeared. The people at school stopped talking to him or even making contact with him as the facts of the incident were revealed. Many state troopers were quite puzzled on how he survived the crash as the point of impact was mostly on the drivers door and was done by a semi.<br/><br/>Because of this shock Marcus withdrew into himself. He stopped going to school and his other social activites at one point. With in the last 6 months he had a visitor who understood his pain and suffering and offered to take him to a place where he could be himself again and not worry about what the rest of the world thought. His parents encouraged Marcus to go with the man and a week later he transfered to Xavier's School for Gifted Youngsters.<br/></div></div><br/>Freebies: 32<br/>7 spent on Healing Factor ¥<br/>15 spent on Mass Shifting ¥¥ - ¥¥¥¥<br/>4 spent on Power Potential ¥¥¥¥ & ¥¥¥¥¥<br/>4 spent on Actual Power Level ¥¥¥¥<br/>2 spent on Will Power ¥¥¥¥ & ¥¥¥¥¥<br/><br/>XP:<br/>Remaining:<br/>Spent:<br/>Spent on: