Dunman cocked his head at Nyssa's laughter, but gave her a genial smile in turn.<strong>"You've not heard of the Haunted Halls?"</strong>He looked at each of you in turn, a curious expression forming on his face<strong>"Well, story is, there's a keep, hidden in the gorge north of here; some old warlord's stronghold, from the days of Esparin ruling these parts. Long, long time ago."</strong>he waves one hand.<strong>"All sorts of beasties and ne'er-d-wells take the place up now and then. Lots of adventurers come to poke around up in there. Gotta say though, it's earned its name of the Killing Keep more than a few times."</strong>He nodded solemnly.<br/><br/>A call from somewhere else in the taproom made Dunman look over, and hold up his hand to the person making it. he turned back to your table.<strong>"Hoy, busy afternoon. If you four are planning on that sort of business, you'll want to change your coins, and make sure you have your charter in order; Eve'n'star's under the king's law, even for travelers."</strong>For a moment he gave them a suspicious look, before breaking into a smile.<strong>"But! No need to worry about all of that right now. Please, please, eat, drink!"</strong>With that he is off to attend his business, unless perhaps one of you stops him for something.<br/><br/><em>Fortunately</em>of course, each of you do have in your possession a permanent charter; a crown writ permitting you to bear unbound weapons, trade in antiquities, and other such adventuring pastimes. You were informed before you left Baldur's Gate - repeatedly - that these licenses are not cheap. You were never told exactly<em>how</em>not-cheap they are, sadly. But you know that the company is<em>Acquisitions</em>Incorporated, and not<em>Spending Everything</em>Incorporated. The message was clear; your franchise will have to give dividends!