A question was asked of me today how our "insight" or player knowledge will come into work in our game. Here's a run-down.<br/><br/>A character may have (depending upon their background and how they're played) passing knowledge about several shows without having to pay for this. For instance, Callista has seen about 10 episodes of Inuyasha (as well as many other Anime, since she's a huge geek) but she hasn't watched the series to it's entirety. To that end, I'm free to have her recall easy, basic info like main character names (or even Sesshoumaru, since she loves Bishonen) but she wouldn't remember the names of towns, incidental characters, overall plot/schemes of the villains, etc...<br/><br/>For that kind of knowledge, you would have to use a purchased slot. In addition to that, maps might be recollected for finding your way about town as well as weather patterns and local superstitions - things that really could help if you were caught up in the world. So, in essence, your purchased slots are essentially the stories your character would have watched, read or played repeatedly so they know them well. And, in exchange, you will be able to blend into those worlds better, find your way around easier, and have a real tactical advantage.