Hey everyone. Hope everything is going alright.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats, Attributes</div><div class="spoiler_body">Name: Juan Ortaga <br/>OCC: Full Conversion Cyborg (Was a Blood Rider)<br/>Level: 1<br/>Experience: 0/2300<br/><br/>Age: 22<br/>Gender: Male<br/>Height: 9 Feet 7 Inches without back guns, 11 feet 10 inches with back guns<br/>Width: 7 feet<br/>Length: 20 feet from head to tail<br/>Weight: 1.2 tons<br/>Race: Human Cyborg<br/>Native Language: English<br/>Place of Origin: Brazil, South America<br/>Alignment: Unprinciplied<br/>Disposition: Youngest of five Siblings<br/>Environment Growing Up: Blood Lizard Ranch<br/>Family Origin: Ortaga Clan of Blood Riders<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance:</div><div class="spoiler_body">(http://dimensionalarea.net/portal/zoids/art/Geno%20Saurer%20Kotobukiya%20Official%20Art_300dpi.png)</div></div><br/><strong>Character Concept/Background:</strong> Juan was born into a large family of the Ortaga blood rider clan. He was the youngest of five children. He was always called the runt because he was shorter than most of the others in the family. Around the age of 6 training for being a blood rifer began by forging a psyionic link with the blood lizards. Every time Juan tried he failed and the last ime the blood lizard got enraged by his attempt so much a elder had to stop the beast or Juan would have died. Time went on and Juan had no choice but to be treated like a normal horseman. This made him depressed so much of having to be the only psychic normal horseman. After Juan turned 15, he got into such of a depression he attempted to forge a bond with a blood lizard again but this time with no one around to oversee the event. At first the attempt seem like it was working but it quickly turned sour. The Blood Lizard pounched on Juan and began clawing Juans arms. After the creature bite off his right leg, Juan could see the lizard get tackled off by another one. He thought he was going to be a feast for the two beast until he saw his biggest brother riding the second one. The last thing he saw before blacking out was a group of riders bursting in with ropes to restrain the blood lizard. Upon waking Juan found out how bad the blood lizard mauled him. His right leg gone, left foot had to be removed due to it was barely handing on by a vien, and both arms shredded beyond comperhensen. He was luckly his brother had just came back from a carrier job or he could have died. Now disabled and having to have everything haded to him only increased his depression to near suicidal. One faithful day a man claiming he could help Juan showed up. He told him " I could not only make you walk again but i will shape you into a blood lizards image." Being so desprite, Juan quickly accepted it and was <br/>moved to the strangers lab. After paying the mans price with a old artifact Juan found in his youth, he was put to sleep and the man began the operation. After a year gone by juan was finally allowed to wake up. At first what he saw enraged him due to what the man has done but then Juan realized from a mirror in the corner he didn't have a humanoid form but that of a blood lizard. The Cyberdoctor then explained what he did and told Juan that now he can now do something that his clan could only dream about. Being a blood lizard! When he returned home he thought he would be greeted with open arms but he was met by guns pointed at him by his clan. Juan couldnt believe that he had became a outcast from his own family. He was allowed to gather his things before he could never again step foot on the clans lands again. His mother just <br/>pleased to see his boy was still alive gave him a old wagon to carry his things in. As Juan left the ranch all the blood lizards roared in sadness. That brought a tear to Juan's robotic eye to see that after 10 years of trying to forge a bond with the blood lizards and failing. They accepted him upon him leaving. Over a few years of being away Juan found himself with a group of four. Two of them were bounty hunters. An humanoid-amphib woman that goes by Aspen. and a grackle tooth with a cajun accent named Krusk. Their prize was with them in heavy bonds. The forth was a human magic user woman by the name of Mari'ova. While with the group they headed to a leyline nexas near the north coastline. Waiting for the group was a mysterous man only called the Conducter. Juan had already talked with the group and found out they were going to a land north of brazil that use to be called the US. Juan heard rumors of a land there named Dino swamp and for good reason. Juan requested them take him too, which Aspen allowed and Krusk didnt have a say in the matter. As the group approached the Conducter, he spoke a incantation and a portal opened up infront of the group. Once threw the group found themselves at the border of the swamp. There the bounty hunters told Juan of a Merc group to the south that would offer him a job. As the bounty hunters went north, Juan went south to meet with the merc group and start his life again in a new land.<br/><br/><strong>Attributes:</strong> <br/>IQ: 19 +5% to all skills<br/>ME: 21 +3 to save vs psionic attack and +4 save vs insanity<br/>MA: 14<br/>PS: 30<br/>PP: 18 +2 to strike, parry, and dodge<br/>PE: N/A<br/>PB: N/A<br/>Spd: 132<br/>ISP: N/A<br/>PPE: N/A<br/><br/><strong>MDC by loacation:</strong> <br/>Hands (2)--30 each<br/>Arms (2)--120 each<br/>Multi-Weapon (BackPack)--160<br/>Legs(2)--200 each<br/>Tail--100<br/>Head--120<br/>Nose Ion blasters (2)--10 each<br/>Main body--320<br/><br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><strong>OCC Skills</strong><br/>Language: Spanish 96%<br/>Langauge: English 75%+3%<br/>Basic Mechanics 45+5%<br/>Land Navigation 56%+4%<br/>Pilot: Tanks &amp; APCs 46%+4%<br/>Pilot: Jetpacks 57%+4%<br/>Radio: Basic 60%+5%<br/>Read Sensory Equipment 45%+5%<br/>Weapon Systems 50%+5%<br/>Climbing 50%+5%<br/>WP Knife<br/>WP Energy Rifle<br/>WP Heaby Energy Weapon<br/>WP Energy Pistol<br/>Hand-To-Hand Martail Arts<br/><br/><strong>OCC Related Skills</strong><br/>Basic Electronics 40%+5%<br/>Field Armorer &amp; Munitions Expert 55%+5%<br/>Camouflage 35%+5%<br/><br/><strong>Secondary Skills</strong><br/>Tracking People 30%+5%<br/>Barter 35%+4%<br/>General Repair &amp; Maintenance 40%+5%<br/>Salvage 40%+5%<br/><br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Values, Attacks, &amp; Abilities</div><div class="spoiler_body"><strong>Combat Values</strong><br/>Attacks Per Melee: 5<br/>Dodge: 5<br/>Initiative: 3<br/>Parry:  3<br/>Roll with Impact: 5<br/>Strike: 2<br/>Strike: Pull Punch: 6<br/>Strike: E.Pistol: 1<br/>Strike: E.Rifle: 1<br/>Strike: Heavy E. Weapons: 1<br/>Strike: Knife: 1<br/><br/><strong>Assorted Attacks and Abilities</strong><br/>Auto-Knockout: Nat 20, 1D6 Melees<br/>Body Block/ Tackle: 1D6<br/>Body Flip/Throw: 1D6 MD, victim loses initiative and one attack<br/>Bite Attack:1D6 MD<br/>Clawed Hand Attack: 3D6 MD<br/>Power Hand/Claw Attack: 1D4X10 MD (counts as two attacks)<br/>Clawed Kick Attack: 5D6 MD<br/>Leap Kick/Power Kick: 1D6X10 MD (counts as two attacks)<br/><br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cybernetics &amp; Bionics</div><div class="spoiler_body"><strong>Cybernetics &amp; Bionics</strong><br/>Amplified Hearing &amp; Sound Filtration System<br/>Effect: Softer than Whisper (1db) at 22.9m, Whisper (10db) at 45.8m, Conversation (30db) at 110m, Heavy Traffic (70db) <br/>or Higher at 152.4m to 305m, w/ Safety Damper<br/>--Hearing and Pinpointing Exactly: 45% + 5%<br/>Bonus: +1 Parry, +2 Dodge, +3 Initiative<br/><br/>Language Translator<br/><br/>Small secret compartment in left side of chest to house his credits<br/><br/>Multi-Optic Eyes<br/>Effect: Telescopic 4x-30x Magnification at 1829m Range, Macro 2x to 8x Magnification at 0.9m Range, Nightvision at <br/>610m Range, Thermal-Imaging at 610m Range, Light Filters, Targeting Display (+1 Ranged Strike)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapons</div><div class="spoiler_body"><strong>Weapons</strong><br/><strong>Multi-Weapon System</strong><br/><span class="bbc_u">Location of weapon</span>: Backpack<br/><span class="bbc_u">Damage</span>: <br/>-Laser: 1D6x10 MD<br/>-Grenade Launcher: 4D6 MD to a 20foot area (Fragmentary) or 6D6 MD to a 6 foot area (Armor Piercing)<br/><span class="bbc_u">Rate of Fire</span>: Equal to the number of hand to hand attacks<br/><span class="bbc_u">Range</span>: <br/>-Laser: 2000 feet<br/>-Grenade Launcher: 3000 feet<br/><span class="bbc_u">Payload</span>: <br/>-Laser: Effectively Unlimited<br/>-Grenade Launcher: 20 rounds, frags loaded from start (Has to detach back pack to reload or another person with Field <br/>Armorer skill to reload)<br/><br/><strong> Sonic Pulse Cannon</strong><br/><span class="bbc_u">Location of weapon</span>:In Mouth<br/><span class="bbc_u">Damage</span>: <br/>-Wide Beam: 4D6 to a 30 feet diameter<br/>-Concentrated Beam: 1D4x10 MD<br/><span class="bbc_u">Rate of Fire</span>: Equal to the number of hand to hand attacks<br/><span class="bbc_u">Range</span>: 500 feet<br/><span class="bbc_u">Payload</span>: Effectively Unlimited<br/><span class="bbc_u">Special</span>:  Unprotected personal must make saves vs non-lethal poison (16 or higher) or be stunned for 1D4 melee <br/>rounds. People in sealed suits only fail their save if they do not roll an 8 or higher. The targets of a concentrated blast <br/>must make a standard save vs non-lethal poisin even if inside a suit of power armor, due to the focus and power of the <br/>concentrated blast.<br/><br/><strong>Ion Blasters (2)</strong><br/><span class="bbc_u">Location of weapon</span>: Nose<br/><span class="bbc_u">Damage</span>: 3D6 MD<br/><span class="bbc_u">Rate of Fire</span>: Equal to the number of hand to<br/><span class="bbc_u">Range</span>: 300 feet<br/><span class="bbc_u">Payload</span>: Effectively Unlimited<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Armor's standard features </div><div class="spoiler_body">1.Nuclear Powered: Which means it has a effectively unlimited fuel capacity and power source. Average Life is 15 years.<br/>2.Radar: Can identify and track up to 72 targets simultaneously at a range of 40 miles.<br/>3.Combat Computer: Calculates, stores, and transmits data onto a heads-up display (H.U.D.) for the operator. It is tied to <br/>the targeting computer.<br/>4.Targeting Computer: Assists in tracking and identification of enemy targets, Ten mile range.<br/>5.Laser Targeting System:Assists in the selection and focusing of specific targets and adds a bonus of +1 to strike when <br/>using long-range weapons.<br/>6.Radio Communications: Long-range, directional communications system with a effective range of about 500 miles, as <br/>well as a directional, short-range radio with a effective range of 10 miles. Plus a built-in loudspeaker; 80 decibels.<br/>7.Additional smaller systems: Gas filtration and  Eight hour oxygen supply.<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><strong>Equipment</strong><br/>Metal Wagon to carry his stuff in and big enough for him to sleep in<br/>Backpack Full of repair parts<br/>Four small sacks two full of apples, one full of oranges, and one full of vaccumed sealed packs of cooked meat<br/>Large sack full of 1,200 credits worth of saleable black market items<br/>Large Sack that holds three magizines for the grenade launcher (one AP,two frags)<br/>2 canteens of water<br/>Small Portable tool kit<br/>Specialy made Poncho that covers entire body<br/>4 flares<br/>4,000 credits<br/></div></div></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Future Goals/Upgrades</div><div class="spoiler_body">Replace Backpack weapon system with two SAMAS Railguns<br/>Upgrade Nose from 2 Ion blasters to 1 Old Skeletalbot Variable Laser<br/>Add hover jets on legs<br/></div></div>