<strong>Character Name:</strong>Asramael<br/><strong>Chapter / Speciality (Rank):</strong>Blood Angel Tech Marine (1)<br/><strong>Chapter Demeanor:</strong>Blood Frenzy<br/><strong>Past History:</strong>A New Beginning: The Blood Angels have had rocky alliances with their successor Chapters. However, you were<br/>there to witness a historic event when the Flesh Tearers (a successor Chapter of the Blood Angels) sealed a pact of<br/>brotherhood and ended centuries of strife and discord.<br/><strong>Description:</strong><br/><strong>Renown:</strong><br/><strong>XP Earned / Spent:</strong>13,000 / 12,900<br/><br/><table class="bbc_table"><tbody><tr><td>Stat</td><td>WS</td><td>BS</td><td>S</td><td>T</td><td>AG</td><td>INT</td><td>PER</td><td>WP</td><td>FEL</td></tr><tr><td>Score</td><td>51</td><td>39</td><td>44</td><td>50</td><td>47</td><td>47</td><td>40</td><td>43</td><td>42</td></tr><tr><td>Bonus</td><td>5</td><td>3</td><td>4</td><td>5</td><td>4</td><td>4</td><td>4</td><td>4</td><td>4</td></tr><tr><td>Advances * to ****</td><td>X</td><td>X</td><td>X</td><td>*</td><td>X</td><td>*</td><td>X</td><td>X</td><td>X</td></tr></tbody></table><br/>Fate Points 4/4<br/>Wounds: 21 / 21<br/>Corruption: 0<br/>Insanity: 0<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Skill</strong></td><td><strong>Stat</strong></td><td><strong>Rank:</strong></td><td>(B/T/+10%/+20%)</td></tr><tr><td>Awareness </td><td>PER</td><td></td><td>T</td></tr><tr><td>Carouse</td><td>T</td><td></td><td>B</td></tr><tr><td>Charm</td><td>FEL</td><td></td><td>B</td></tr><tr><td>Ciphers (Chapter Runes)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Climb</td><td>S</td><td></td><td>T</td></tr><tr><td>Command</td><td>FEL</td><td></td><td>B</td></tr><tr><td>Common Lore (Adeptus Astartes)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Common Lore (Deathwatch)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Common Lore (Imperium)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Common Lore (War)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Concealment</td><td>AG</td><td></td><td>T</td></tr><tr><td>Contortionist</td><td>AG</td><td></td><td>B</td></tr><tr><td>Deceive</td><td>FEL</td><td></td><td>B</td></tr><tr><td>Dodge</td><td>AG</td><td></td><td>T</td></tr><tr><td>Drive (Ground vehicle)</td><td>AG</td><td></td><td>T</td></tr><tr><td>Evaluate</td><td>INT</td><td></td><td>B</td></tr><tr><td>Forbidden Lore (Xenos)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Gamble</td><td>INT</td><td></td><td>B</td></tr><tr><td>Inquiry</td><td>FEL</td><td></td><td>B</td></tr><tr><td>Intimidate</td><td>S</td><td></td><td>T</td></tr><tr><td>Literacy</td><td>INT</td><td></td><td>T</td></tr><tr><td>Logic</td><td>INT</td><td></td><td>B</td></tr><tr><td>Navigation (Surface)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Scholastic Lore (Codex Astartes)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Scruitiny</td><td>PER</td><td></td><td>B</td></tr><tr><td>Search</td><td>PER</td><td></td><td>B</td></tr><tr><td>Silent Move</td><td>AG</td><td></td><td>T</td></tr><tr><td>Speak Language (High Gothic)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Speak Language (Low Gothic)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Speak Language (Techna Lingua)</td><td>INT</td><td></td><td>T</td></tr><tr><td>Swim</td><td>S</td><td></td><td>B</td></tr><tr><td>Tactics (Choose one)</td><td>x</td><td></td><td>T</td></tr><tr><td>Tech Use</td><td>INT</td><td></td><td>T</td></tr><tr><td>Tracking</td><td>INT</td><td></td><td>T</td></tr><tr><td>x</td><td>x</td><td></td><td>x</td></tr><tr><td>x</td><td>x</td><td></td><td>x</td></tr></tbody></table><br/><br/><br/><strong>Talents and Traits:</strong><br/>Ambidextrous<br/>Astartes Weapon Training<br/>Bulging Biceps<br/>Deathwatch Training<br/>Heightened Senses (Hearing, Sight)<br/>Killing Strike<br/>Electro-Graft Use<br/>Mechadendrite Use (Servo-Arm)<br/>Mechadendrite Use (Utility)<br/>Mechanicus Implants<br/>Nerves of Steel<br/>Quickdraw<br/>Resistance (Psychic Powers)<br/>True Grit<br/>Unarmed Master<br/>Unarmed Warrior<br/>Unnatural Strength (x2)<br/>Unnatural Toughness (x2)<br/><br/>Improve Cover<br/>The Techmarine can add a number of Armour Points equal to his unmodified Intelligence Bonus to any cover (see page 246). Improving cover requires one Full Action.<br/><br/><br/><strong>Wargear:</strong><br/>Repair Cement<br/><br/><br/><strong>Weapons:</strong><br/>Type: Astartese Bolter with Fire Selector<br/>Dam / Pen: 2d10+5 / 5<br/>Class / Range / RoF: Basic / 100m / S-2-4<br/>Clip / Reload / Special: 28 / 1 full / tearing<br/><br/>Astartes Bolt Pistol<br/>Type: Explosive<br/>Dam / Pen: 2d10+5 / 5<br/>Class / Range / RoF: Pistol / 30m / S/3/-<br/>Clip / Reload / Special: 14 / Full / Tearing<br/><br/>Astartes Combat Knife<br/>Type: Rending<br/>Dam / Pen: 1d10+2 / 2<br/>Class / Range / RoF: Melee / - / -<br/>Clip / Reload / Special: - / - / -<br/><br/>Type: Astartese Grenade, Frag x3<br/>Dam / Pen:<br/>Class / Range / RoF<br/>Clip / Reload / Special:<br/><br/>Type: Astartese Grenade, Krak x3<br/>Dam / Pen:<br/>Class / Range / RoF<br/>Clip / Reload / Special:<br/><br/>Type:  Astartese Servo Arm<br/>Dam 1d10+14 / Pen: 10<br/>Class / Range / RoF<br/>Clip / Reload / Special:<br/><br/>Type:<br/>Dam / Pen:<br/>Class / Range / RoF<br/>Clip / Reload / Special:<br/><br/>Type:<br/>Dam / Pen:<br/>Class / Range / RoF<br/>Clip / Reload / Special:<br/><br/><br/><strong>Armour:</strong><br/>Mark: VII<br/>History: Thy strength be legend: The raw physical strength of the Adeptus Astartes is already the stuff of legend, which all power armour further enhances. This suit, however, makes the bearer’s strength truly titanic. Such armour has created tales of burning vehicles levered from atop trapped comrades and crumbling buildings supported by the Battle-Brother alone. The bearer receives an extra +10 bonus to Strength, in addition to the normal bonus granted by power armour.   The Strength bonus from this power armour is added in after the modifications for Unnatural Strength.<br/><br/><br/><strong>Cybernetics:</strong><br/>Auger Array<br/>These implanted devices duplicate the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action.  Common systems function identically to a standard handheld auspex (see page 174).<br/>Auspex:  These devices are used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50m, though walls more than 50cm thick and certain shielding materials can block the scanner.