<div class="floatleft">(https://imageshack.us/a/img706/7256/darknesswithinprogressv.jpg)</div><br/><hr/><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 20pt;"><strong>DEMOLISHER</strong></span></span><br/><hr/><br/><span class="bbc_font" style="font-family: andale mono;"><span class="bbc_size" style="font-size: 14pt;"><strong>Real Name:</strong> Jason "Hendricks" Hendrickson<br/><strong>Known Aliases:</strong> The Marine, Jarhead, Bomber Man, Hendricks, Hendrickson <br/><strong>Role:</strong> Brawler, Demolisher, Team Hand Grenade, and Bomb Disposal.</span></span><br/><br/><hr/><br/><br/><br/><div style="text-align: justify;"><span class="bbc_font" style="font-family: andale mono;"><span class="bbc_size" style="font-size: 12pt;"><strong>Powers and Abilities:</strong><br/> <br/>Hendricks is a walking time bomb. Time may not be what enemies have when fighting him for the mutant can self-destruct anytime and anywhere. The level of devastation caused by his explosions depends on the time he spends building explosive potential. The more time he has to charge, the deadlier and larger the explosion. The explosive philosophy that surrounds his existence also manifests within his abilities. His every strike can be charged to blow an enemy's head right off his shoulders upon contact. His opponent's resilience being the only determinant whether they would survive a round with the Demolisher or not. His explosive energy can be applied to his physical capabilities, allowing him to perform superhuman feats such as lifting objects that weigh a ton (only briefly), leaping great heights, inhuman dexterity, and speed.<br/> <br/>The Judgment serum converted Hendricks's insides into energy so chaotic that his body was forced to adapt to the new conditions or erupt. His muscles are thick and sturdy, built to contain his burden, although the energy is more than eager to escape any chance it gets. The serum has given Hendricks two forms: Normal and Live. Normal explains his usual human appearance in which he can perform his inhuman feats; and Live is a form Hendricks takes when he plans to use his energy for detonation purposes. In his live appearance, his eyes seep with yellow energy and his veins will light up, gleaming down his arms and legs, and up to his neck. Within his mouth, it looks like a bright furnace.<br/> <br/>Besides being an explosive, using his Live form, Hendricks can absorb the explosions of devices or as a result of another mutant's abilities. If the bomb is small enough, he could also physically consume the explosive device without consequence or even indigestion. This makes him essential for disposing of lethal explosives. In live form, Hendricks is immune to any form of explosion. He also cannot be harmed without his opponent harming him or herself.<br/> <br/><em>Further information is explained in "Strengths and Weaknesses."</em><br/> <br/><br/><strong>Training and Equipment:</strong><br/> <br/>Hendricks has Special Forces combat training. He is proficient with most militaristic weapons and has worked with explosives from C4 to grenades. From his experience running operations, Hendricks has been able to forge his own style of self-defense that best works with his combat philosophy. His style is designed to quickly disable his opponent so that he can keep on moving.<br/> <br/><br/><strong>Background and History:</strong><br/> <br/>Hendricks had just returned from an operation overseas and was stationed at Miramar, awaiting the confirmation of his leave when Apocalypse's minions attacked. The Marine was on guard duty when the base collapsed into chaos. Several Marines were killed in the invasion, while the survivors were captured and taken to a lab to be experimented on. Hendricks was forced to watch his fellow Marines mutate. Some shifted into monstrous behemoths before they died, while others melted into an organic sludge. When it came time for his injection, never would he have imagined surviving. His mind had repressed the agonizing memory of his mutation that all Hendricks remembers is opening his eyes and moments after, making his explosive debut. He destroyed a portion of the lab. His detonations were out of his control, triggering from his panic and confusion. It was until after several chain explosions that Hendricks fainted. His body had exhausted itself and strained it beyond its limits. Without a moment to spare, he was detained, imprisoned beneath a steel container designed to give him no room to move, smother his detonations, and to shock him if ever he was thought to be dead. All he could do was gaze out the slot for his eyes at his fellow Marine, Nathan Braly. Unlike his buddy Hendricks, Nathan had easily been converted to Apocalypse's regime. Every day, Nathan tried to persuade Hendricks to join him, but so far every day, his buddy refused.<br/> <br/>As a prisoner, Hendricks is fed only enough to keep him alive rather than healthy. His mind is constantly challenged by thoughts of hopelessness, anger, sorrow, and throwing his pride away to actually join the enemy. Whatever allows him to see his family and girlfriend again right? But it is his pride and patriotism to his country that has not only kept him imprisoned for so long, but an honest hero. He only hopes that someone, even God, will free him from his torture.<br/> <br/><br/></span></span><div class="floatright">(https://imageshack.us/a/img560/386/photo62454.jpg)</div><span class="bbc_font" style="font-family: andale mono;"><span class="bbc_size" style="font-size: 12pt;"><strong>Strengths and Weaknesses:</strong><br/> <br/>Hendricks is vulnerable like any human in his normal mode. He can be shot to death, stabbed, or simply murdered. He is however immune to toxins, poisons, and diseases due to the hot, fiery energy that often courses through his veins. The only superhuman feats he is capable of are what he can do when he applies his explosive potential to his average human capabilities. His explosive potential is broken down into three main levels. <span class="bbc_u">Each level requires a charge and results in a consequence. You can perceive the "charge" as a casting time and the "consequence" as a cool down before the same attack can be used again. But still, he will have to charge to use the ability again.</span><br/> <br/><strong><span class="bbc_u">EP Level One</span></strong>: Hendricks can run up to speeds of 45mph, he can dodge objects traveling at speeds of 95mph [which is the speed of a professional fast-pitched baseball], leap 24 ft [two stories], his strength is Class 1, giving him the ability to move, flip, or deflect objects weighing 1 ton or less. Because his abilities are "explosive" thus short-bouts of power, Hendricks cannot carry, hold aloft, or apply continuous Class 1 strength to an object. The actions are as brief as they are performed. His Class 1 strength allows him to deliver Class 1 force to his opponents with crippling strikes. <br/><span class="bbc_u">Charge</span>: No turns required <span class="bbc_u">Consequence</span>: None<br/> <br/><em>95mph is the max for his ability to dodge objects no matter what level he escalates to. However, this can't be said for Level 4.</em> <br/> <br/><strong><span class="bbc_u">EP Level Two</span></strong>: At level 2, Hendricks is Class 25 and only tends to ascend to this level when he needs to overturn, toss, or repel something 25 tons or less, reach an 96 ft summit [eight stories], or get out of Dodge at 75mph. Unlike, level 1, he has to be wise with how he uses his energy in level 2 for once he uses it for one feat, he would have to charge it again to perform another feat. His Class 25 strength allows him to deliver 1 Class 25 attack to his opponent.<br/><span class="bbc_u">Charge</span>: 3 turns <span class="bbc_u">Consequence</span>: 3 turns; physical weakness and exhaustion.<br/> <br/><strong><span class="bbc_u">EP Level Three</span></strong>: At level 3, Hendricks is Class 75 and only tends to ascend to this level when he needs to overturn, toss, or repel something 75 tons or less, reach a 192 ft summit [16 stories], or get out of Dodge at 125mph. Like level 2, he has to be wise with how he uses his energy for once he uses it for one feat, he won't have the stamina to perform another. His Class 75 strength allows him to deliver 1 Class 75 attack to his opponent.<br/><span class="bbc_u">Charge</span>: 5 turns <span class="bbc_u">Consequence</span>: Unconsciousness until properly conditioned to handle this level.<br/> <br/></span></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EP Level 4</div><div class="spoiler_body"><strong><span class="bbc_u">EP Level Four</span></strong>: Hendricks is physically and mentally unable to reach this level on his own. Unless he was to undergo a second mutation, or if affected by powerful outside influences, this level is unachievable. At level 4, Hendricks is Class 100. It is unknown how his physical abilities are affected or what the consequence for reaching such a stage could be.</div></div> <br/> <br/><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 18pt;">Live</span></span><br/> <br/><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 12pt;">Hendricks's most popular form. In this form, the EP levels are the same except they are accompanied by a fiery explosive result. Live is very destructive if not used carefully and can harm others around him who are susceptible. Hendricks's resilience also escalates in this level, allowing him to take a beating from most super heroes of Class 25 strength. However, if his body was to be punctured by anything in this form, shocked, or heated, Hendricks will detonate outside his control. In this form, Hendricks can be beaten into unconsciousness without an explosive consequence, which will have him revert back to normality. Otherwise, Live is an immortal form. The power behind his detonations are explained in the EP Levels below:<br/> <br/><strong><span class="bbc_u">EP Level One</span></strong>: Standard EP 1 detonations give him the power to destroy a common two-story house, blow the door off a safe, or destroy most aircrafts.<br/><span class="bbc_u">Charge</span>: 3 turns <span class="bbc_u">Consequence</span>: 3 turns; he reverts back to normal mode and tries to recuperate.<br/> <br/><strong><span class="bbc_u">EP Level Two</span></strong>: Standard EP 2 detonations give him the power to shatter the foundations of a skyscraper or sink a cruise ship.<br/><span class="bbc_u">Charge</span>: 5 turns <span class="bbc_u">Consequence</span>: Be out of the fight for a good 5 turns to gather his breath and strength; he reverts back to normal mode.<br/> <br/><strong><span class="bbc_u">EP Level Three</span></strong>: Standard EP 3 detonations can have him destroy a block, sink 3 war ships if dropped from above, or...you get the idea.<br/><span class="bbc_u">Charge</span>: 10 turns <span class="bbc_u">Consequence</span>: Unconscious until conditioned to handle such a detonation; he reverts back to normal mode.</span></span><br/> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EP Level 4</div><div class="spoiler_body"><strong><span class="bbc_u">EP Level Four</span></strong>: The level Apocalypse was dreaming of. He was curious to see if Hendrickson could ever reach such a level. To destroy a city, or to escalate higher, level 5 to destroy a country. Fortunately, the Marvel Heroes may never let him find out.</div></div> <br/> <br/><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 12pt;">Hendricks in live form is very susceptible to being frozen. It slows down his electrons so that he can't detonate to free himself. Imprisoned beneath a sturdy container, as Apocalypse's henchmen have found out, with no room to move or his energy to expand smothers his detonations. Not only with a container but a resilient super hero could also tackle the mutant and smother his detonation with his or her body. Just like getting rid of any dangerous bomb, depositing Hendricks where he cannot hurt anyone: desert, open water (ocean or lake), arctic wasteland, or open air is another alternative.<br/> <br/><strong>Current Relations and Activity:</strong><br/> <br/>Hendricks is currently imprisoned in one of Apocalypse's lab, undergoing manipulative training.</span></span></div>