<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blaine Moore</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 24pt;">Blaine Moore</span><br/>(https://i.pinimg.com/originals/6f/27/8a/6f278a4b4feb69ccb279107658c61eb8.gif)<br/>(https://68.media.tumblr.com/9add7160aec1c735e5a42aec048143df/tumblr_od2hn0OsGW1qen5kxo1_1280.gif)<br/><strong><span class="bbc_size" style="font-size: 8pt;">{<em>"We are all children of Mother Earth. We are all equal when she takes us back into her bosom."</em>}</span></strong><br/>Of Wolf and Man (https://youtu.be/CEDKcEPDQO4) || All Along The Watchtower (https://youtu.be/SFDOSIecALU) || Forever More (https://youtu.be/lPTUuef3h4o)</div><hr/><strong>|<span class="bbc_u"> {Full Name} </span>|</strong><br/>     Blaine Moore<br/><br/><strong>|<span class="bbc_u"> {Nickname} </span>|</strong><br/>     None that she’s aware of<br/><br/><strong>|<span class="bbc_u"> {Date of Birth} </span>|</strong><br/>     August/26.<br/><br/><strong>|<span class="bbc_u"> {Age} </span>|</strong><br/>     41<br/><br/><strong>|<span class="bbc_u"> {Gender} </span>|</strong><br/>     Female<br/><br/><strong>|<span class="bbc_u"> {Sexuality} </span>|</strong><br/>     Prefers women<br/><br/><strong>|<span class="bbc_u"> {Relationship Status} </span>|</strong><br/>     Widowed<br/><br/><strong>|<span class="bbc_u"> {Role} </span>|</strong><br/>     Were Alpha<br/><br/><strong>|<span class="bbc_u"> {Occupation} </span>|</strong><br/>     Woodcarver/Carpenter<br/><br/><strong>|<span class="bbc_u"> {Face Claim} </span>|</strong><br/>     Bridget Regan<br/><br/><strong>|<span class="bbc_u"> {Dialogue Color} </span>|</strong><br/>     009900<br/><br/><strong>|<span class="bbc_u"> {Appearance} </span>|</strong><br/>     Blaine is not among the shortest of women at 5’9. Her years in the Coast Guard, working as a rescue swimmer, had conditioned her body. She is fit and strong, but far from bulky. Some might consider her masculine looking, but it's all in the eye of the beholder really. She is no bodybuilder that’s for sure. Her Irish ancestry on her mother’s side granted her a fair complexion that contrasts quite well with her long dark hair and bright blue eyes topped by long, beautifully curved eyebrows. She takes after her mother in her facial features, with her high cheekbones, straight nose and pointed chin, crowned by soft, yet generous cupid’s bow lips. He quirky smile reveals her slightly longer than usual canines.<br/><br/>     Blaine’s body is littered with scars, big and small. Some werewolf related, others received during her years of service. She has no tattoos or piercings as in her opinion neither lands itself too well to shifting. Although she would have liked to be able to pierce her nipples. As it stands she just enjoys tasteful tattoos on other people and women with pierced nipples are kind of a turn on for her.<br/><br/>     Blaine is a practical dresser. After years spent in uniform, she is all about comfort. Jeans, shirts, tees, tank tops, boots, sneakers. She’s not particularly picky. Solid colors mostly, reds, blues, whites and blacks as she is not too good at color coordination. Her individuality in dressing is evident in her quirky taste for underwear and socks, and the funny, funky prints on her T-shirts. As a werewolf her body temp is higher than average and as such she doesn’t need jackets much, but when she does wear them, it’s usually leather ones.<br/><br/>     In her completely shifted form Blaine is a snow-white wolf with blazing blue eyes.<br/>(https://i.pinimg.com/564x/13/03/de/1303dea54e2ced5bd0f6ee5618c54490.jpg)<br/><br/>     Whenever she manages to partially shift the effects differ. Most often her eyes would shift and the Were glow would become more evident. Her hands transform as well with pronounced claws. She’s managed to partially shift her ears and teeth.<br/><br/><strong>|<span class="bbc_u"> {Habits &amp; Quirks} </span>|</strong><br/>     When she’s going out she counts out loud while locking the door, otherwise she’s never really sure if she did.<br/>     She likes to cuddle. To that end she sleeps with numerous hug pillows in her bed.<br/>     Whenever she’s making a salad she likes to take a few sips of vinegar. She prefers balsamic vinegar to all others.<br/>     She is a bit particular about the locations of certain items in her home and especially her workshop. She gets very OCD when they are not in the correct place and position.<br/>     She likes to read lesbian romance novels and erotica and at this point is not sure if it’s a guilty pleasure or simply a pleasure.<br/><br/><strong>|<span class="bbc_u"> {Hobbies} </span>|</strong><br/>     Origami. The art of paper folding calms her down like nothing else. The attention required to fold the paper or paper modules for the 3D origami models, engulfs her completely and at the same time has become a sort of reflex allowing her to perform watch movies for example while folding her 3D origami modules. As for the single paper origami folding. That requires her complete attention as some models are quite complex and can take up to an hour to fold.<br/>     Likes to collect queer mugs.<br/>     Collects fridge magnets.<br/>     Rock balancing. As with origami, the art of rock balancing is a sort of dzen experience for Blaine. The sense of achievement once you finish the rock pyramid is a very unique feeling that keeps her coming back to rock balancing day after day. <br/><br/><strong>|<span class="bbc_u"> {Likes} </span>|</strong><br/>     Irish music<br/>     Stargazing<br/>     Considerate people<br/>     Japanese cuisine<br/>     Thunder storms and walking in the rain<br/>     Dahlia flowers<br/>     Dimples<br/>     Cooking<br/>     Anime and manga<br/>     Honesty, loyalty and integrity<br/>     To read/watch sci-fi and fantasy<br/>     Spicy food<br/><br/><strong>|<span class="bbc_u"> {Dislikes} </span>|</strong><br/>     Dill, she’s actually allergic to it and the aroma of it is one of the smells that can hinder her sense of smell.<br/>     Waking up early in the morning<br/>     Inconsiderate people<br/>     Sea food /fish is ok/<br/>     Injustice<br/>     Closedmindedness<br/>     Horror books/movies<br/>     Unpunctuality<br/>     Unwelcomed invasion of her personal space<br/>     Bigotry<br/>     Crowds and crowded spaces<br/>     Excessive heat<br/><br/><strong>|<span class="bbc_u"> {Fears} </span>|</strong><br/>     Blaine is a pack animal. Moreover, she’s an Alpha. The fear of losing her packmates to violent death is a constant in her heart. She is a very protective Alpha and goes far and beyond to protect her pack from harm.<br/>     Even stronger is her fear of losing family to preventable circumstances. Sadly it is a fear that has already come true twice for her upon losing her Aunt, who raised her, and her mate to Katrina.<br/><br/><strong>|<span class="bbc_u"> {Abilities} </span>|</strong><br/>     As any werewolf Blaine is gifted with enhanced strength, speed, reflexes and senses. As well as with faster healing and regeneration.<br/><br/>     Blaine is particularly good at tracking. Her sense of smell while not overly better than that of other werewolves is honed to perfection. She has a vast arsenal of known smells and scents and is able to recognize even the most ambiguous of aromas, making attempts of scent masking almost futile.<br/><br/>     After a life-threatening incident during her service as a Coast Guard rescue swimmer Blaine has acquired the ability to partially shift in addition to her almost instantaneous shifting to full wolf form. Most often than not she shifts either her eyes, ears, hands and fingers, and her teeth as well. She can’t do all at once and the partial shifting requires a concentrated effort as she needs to lower her core temperature to be able to partially shift. Extreme situations may also help her achieve a partial shift, as well as some very strong emotions.<br/><br/>     Blaine is a skilled swimmer and rescue swimmer in even the worst of conditions. She is also an accomplished hand-to-hand specialist. She’s also been trained in providing emergency first aid.<br/><br/><strong>|<span class="bbc_u"> {Limitations} </span>|</strong><br/>     Her highly honed sense of smell is also a sort of a double edged sword. Too many and too intense smells could overwhelm her to the point of lightheadedness. Quite like certain frequencies can render creatures with sensitive hearing unconscious. However this weakness of hers is known only by few trusted individuals.<br/><br/>     She has discovered she lacks the other supernaturals’ resilience towards the vampiric compulsion. She is just as exposed to this ability as any normal human would be. She doesn’t know why, but she uses talismans and such to overcome this deficiency.<br/><br/><strong>|<span class="bbc_u"> {Personality} </span>|</strong><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">♦ Steadfast ♦ Withdrawn ♦ Caring ♦ Hypersensitive ♦</span></span></div>     Blaine is somewhat of an oddity for a werewolf. For a creature with a pack mentality she can be withdrawn and reclusive and will oftentimes seek solitude. She is far from a recluse however. She is well aware of her withdrawn nature and takes measures not to sequester herself too much or for lengthy periods of time.<br/><br/>     Otherwise she is a strong and steadfast individual forged in the cold waters of the world’s seas and oceans and tempered by the misfortunes that plagued her early childhood. She is calm and collected and unwavering under pressure, save for those few weaknesses afforded to all living creatures. She is a person who believes in self-improvement and actively seeks it. Be it physical, emotional, mental or spiritual.<br/><br/>     Blaine possesses a strong sense of justice, coupled with her moral values and spiritual beliefs. She is caring and giving and will most often than not afford a person the benefit of the doubt. She tries to be open-minded and reserves judgement until after she is well acquainted with a situation. She is a good listener and tries to understand people and their motivations as it also helps her and her self-improvement.<br/><br/>     As any artist, Blaine is very sensitive and can be quite temperamental and at times even eccentric. She views her hypersensitivity as both a gift and a curse of sorts. When dealing with the troubles and problems of her packmates her extreme empathy is indispensable. It allows her to pick up on cues and signals that even the person across from her is not aware of transmitting. Her heightened sensitivity however can also be a hindrance. The smallest things can offend or anger her. Well aware of this she tries to temper those impulses.<br/><br/><strong>|<span class="bbc_u"> {Place of Origin} </span>|</strong><br/>     Killarney, Co. Kerry, Ireland<br/><br/> <strong>|<span class="bbc_u"> {Background} </span>|</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">I'm so terribly sorry for the wall of text!</div><div class="spoiler_body">     Born to mother Maura Moore nee Sullivan and father Daniel Moore. Her mother, born and raised in Killarney married an American-born of Irish descent botanist. Blaine’s father had come to Killarney to study mosses and liverworts and lichens in Killarney National Park. He’d met Blaine’s mother during the Killarney Regatta. He, as a spectator, and her, as a participant. They’d felt an immediate connection and had become fast friends. What followed, as her parents liked to say, was history.<br/><br/>     Unfortunately for little Blaine the family’s history was short-lived. When Blaine was nine, her family had gone camping at Killarney National Park where her dad worked. She, her parents and Blaine’s two-year older sister Shannon.<br/><br/>     One night, not a couple of days into the camping, the family was attacked by a berserk werewolf. Although they had no way of knowing that. To them it was a rabid wolf that tore through them. Killing Maura and Blaine’s sister almost in an instance. Daniel had watched helplessly and in horror as the wild animal gored his beloved wife and second-born. The only thing he could do was wrap himself protectively around Blaine and hope the animal would be satisfied with his flesh and leave his precious little girl alone.<br/><br/>     But the werewolf was feral and beyond sane thought. It tore through the father and managed to sink his teeth into Blaine before it was put down by a group of hunters. At the time of course Blaine couldn’t have known any of this. She had been just an ordinary kid with no knowledge of the supernatural. Of werewolves, witches and vampires beyond what she watched in movies and read in books. The hunters had brought her to the hospital and after the authorities had managed to establish her identity had called her Aunt, her father’s sister, who lived in New Orleans, as the child’s only surviving relative.<br/><br/>     When Blaine had woken up in the hospital she’d been confused, disoriented and scared. She hadn’t immediately remembered the attack. She didn’t know her family was gone. Moreover, she didn’t know that while she’d slept and fought a virulent fever, a change had occurred within her. A change that would mark her life from this moment onward.<br/><br/>     And then the memories had flooded her. The camping trip, the beastly wolf, her mother and big sister falling prey to gnashing teeth right before her very eyes. Her father trying desperately to shield her from the wolf’s hunger with his own body and ultimately failing. And then nothing. She’d begun crying then waking up her Aunt in the process. Elizabeth Moore had rushed to the girl and wrapped her in her arms, rocking her gently whispering comforting nothings in her ear.<br/><br/>     When Blaine was released from the hospital and given permission to travel, her Aunt took her to New Orleans with her. It was there that Blaine's transformation started to truly manifest itself. It started with hyperesthesia. All her five senses were on the fritz and the eight year old was overwhelmed. Sudden bouts of abnormal strength manifested soon after. Her most common victims - all the door knobs in the house. Her canines started to itch and even hurt. Blaine's aunt took her to all sorts of doctors, but none were able to determine the cause of her symptoms. Finally, instead of admitting they didn't know squat, they chalked it all up to early onset of puberty. Desperate to help her niece, Elizabeth brought little Blaine to a witchdoctor recommended to her by one of her more eccentric colleagues.<br/><br/>     Luckily for her, and for Blaine, it turned out to be an actual witch, or rather, warlock, who recognized the little girls condition immediately. He spent the better part of the day explaining to Elizabeth what she needed to know. When she'd exited her office she was shell-shocked. But the witchdoctor had provided her with a referral to a man, known as Loup-garou. Hesitant, but determined to find out what was happening with her niece Elizabeth brought her to the address provided by the warlock. It was the smartest thing she'd ever done.<br/><br/>     It turned out Loup-garou was the pack Alpha for the New Orleans werewolf pack. He took Blaine and Elizabeth in like one of his own. The pack helped Elizabeth deal with the trials of raising a juvenile werewolf. They also helped Blaine's aunt deal with the discovery of the existence of supernatural beings. Elizabeth, who was sufficiently well off, thanks to her work as a games and software developer, bought a house close to the pack's compound. Both for security and for convenience. Whenever little Blaine was not at school or doing school homework, she was with the pack. Training, learning, preparing to live her life as a werewolf hidden among the normal humans.<br/><br/>     She took in to Loup-garou like wildfire to dry wood and the two of them became fast friends. So much so that the old Alpha even taught the girl his trade - carpentry.<br/><br/>     Blaine was good with her hands and the craft came easily to her. Soon enough she developed interest not only in carpentry but woodcarving and Loup-garou encouraged her. He talked with Elizabeth and advised her to help Blaine hone her skills. She'd done so enrolling the young girl in woodcarving courses, while allowing her to work together with Loup-garou on his carpentry projects. By the time Blaine turned 21 years, she already had a solid six years of experience as a carpenter and had sold some small carvings of hers in local arts and crafts shops.<br/><br/>     One evening she'd come home from working on a project with her Alpha. She'd called her aunt, sat her down and said they'd needed to talk. She told Elizabeth she'd had a sort of epiphany or felt a kind of a call. And then had handed her a recruitment brochure for the Coast Guard. Elizabeth had told her that she'd always trusted Blaine's instincts and that if that's what her heart was telling her she needed to do, then she had her blessing. And then had proceeded to tell her that she would worry about her nonetheless, as Blaine was the last bit she had from her brother and at the same time she herself was the last bit the young woman had from her family and the two of them needed to take care of each other. It was an emotional moment for them.<br/><br/>     Coast Guard boot camp was a harrowing experience even for a young and strong werewolf like Blaine. But she got through the two months of training. And just like with her enlistment, when she was asked a couple of weeks into boot camp to consider her choice of career within the Coast Guard, she selected rescue swimmer without even hesitating. It was where she wanted, no, needed to be. The feeling was so strong that it helped her through the next five months of rescue swimmer training which made boot camp look like a literal walk in the park.<br/><br/>     Being a werewolf and having a natural resistance to temperature amplitudes Blaine was uniquely suited to the role, but even so she'd barely managed to finish the training by the skin of her teeth at the rank of Petty Officer 3rd Class.<br/>(https://68.media.tumblr.com/b08ef5b0baabeb8b89d86fae0b716c62/tumblr_o9euj9dohq1s206wno1_250.gif)<br/><br/>     About seven years into her service, with numerous rescue missions under her belt, a solid experience and a rank of Senior Chief Petty Officer earned based on merit and distinguished service, including commendations and a silver and gold lifesaving medals, Blaine finally came face to face with the reason she was called to enlist in the Coast Guard. A yacht had been caught in a particularly nasty storm and the Coast Guard had stopped receiving them on the radio. Two helos were dispatched to perform search and rescue. Blaine's unit was one of them. They'd managed to locate one of the survivors and Blaine was dropped into the water seconds before a lightning bolt struck their helo. She'd watched in horror as the machine went down and exploded upon contact with the churning ocean. But grief was not an option for her right then. She'd needed to find the survivor and keep them alive long enough for the other helo to find them.<br/><br/>     Near exhaustion and on the last of her strength she'd found the young woman clinging to a flimsy lifebelt, severely hypothermic to the point Blaire had barely managed to find a pulse. From then on all she had left in terms of strength and power she'd given to save her life. And it was then that it had happened. In her human form, even more resistant to the cold than the average human being, even with all her equipment and gear, Blaine's body temperature began to drop slowly, but surely. Her strength flowing into the ocean with her body heat. She fought tooth and nail to stay awake, keep moving, keep her blood pumping and flowing, pouring every ounce of werewolf spirit, strength and ability into the fight for survival. It had happened then and there, unbeknownst to her. Just as the second helo'd spotted them and dropped their own rescue swimmers.<br/><br/>     And as the two of them were fished out of the ocean Blaine had met her. Clea Devaux. The woman who would become her wife, serving as the doctor aboard the second helo.<br/><br/>     Later, in the hospital, after they'd managed to bring Blaine's temperature up enough to let her go Clea had come to check up on her. And when they had found themselves alone in a hidden corner of the hospital she'd asked Blaine. "Now tell me what is a strapping wolf like yourself doing jumping into the drink day in and day out?" Apparently when they'd brought her on board the helo Blaine's eyes were glowing as if she had partially shifted. Which she'd never been able to do. She had always been a full shifter. It had turned out Clea had just returned to her native New Orleans from a stint with Doctors Without Borders. And she was a part of Loup-garou's pack.<br/><br/>     The two had quickly fallen in like and even faster in love. Elizabeth was happy for them, the pack was happy for them. They were happy. And then about a year after they'd met, on August 29, 2005 Katrina hit and once again Blaine lost everything. Her unit was dispatched immediately. And when the storm had calmed it had claimed the life of her aunt Elizabeth and of her made - Clea. The pack had also suffered heavy losses, but thankfully Loup-garou had survived. Small mercies and all. During the first couple of months following Elizabeth and Clea's deaths Blaine was nearly inconsolable.<br/>(https://media.giphy.com/media/SPSJuKZtKMQlq/giphy.gif)<br/>     The pack tried to close its ranks around her to help her through this difficult period, but something was wrong. The younger betas felt unsettled around her, aggressive even. It took all of Loup-garou's influence to calm them and keep them in check.<br/><br/>     One day he took her aside and told her what he thought was the reason for the betas response  to her presence. It was something that remained overlooked when Clea was still alive, because she was tempering some of the effects simply by being with Blaine. "You came back changed after that rescue mission when you met Clea." Loup-garou had told her. He'd said he'd felt it too. A new power within her. Flowing from her. And the betas were feeling it too. "They think you mean to challenge me. And so they react the way they do." Blaine had insisted she did not mean to challenge him and he'd ensured her he knew as much. He'd told her that even if she means not to challenge, her power was beyond that of a beta now. And even if she meant no challenge, her strength itself was a sort of a challenge.<br/>(http://68.media.tumblr.com/326c93897a4b803a7858485608290984/tumblr_o8q9zj9LJd1s206wno3_250.gif)<br/><br/>     So Blaine knew there was only one thing to do. Nothing was holding her in New Orleans anymore. Her last blood relative was dead. Her mate was dead. There was no place for her in the New Orleans pack. So she left, deciding it was high time to find out more about her family's accident and the feral wolf that had killed them and turned her. Since her commission with the Coast Guard was up, she transferred to the Reserves and headed for her native Ireland.<br/><br/>     She spent nearly two years in Ireland investigating. The most she managed to ascertain was that the werewolf was probably cursed by a magic practitioner to act so feral not on a full moon. And that it was not regular hunters that had saved her. She wasn't able to determine the identity of the witch or warlock that had cursed the werewolf, nor the identities of any of the hunters. With no more leads to follow and stones to turn she'd decided to go to one of the biggest hotbeds of supernatural activity - Sin City.</div></div><br/><strong>|<span class="bbc_u"> {Extra} </span>|</strong><br/>     She loves to sing and is actually not bad at it. But she generally doesn’t believe people when they tell her as much. She just thinks they are being polite.<br/><br/>     Doesn’t drink.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Plot Devises</div><div class="spoiler_body">I don't believe Blaine has any as I understand them.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Effects</div><div class="spoiler_body">Intimacy with Frank - we share a primal bond until the end of the next session; Blaine always knows where to find him and when he's in trouble.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Debts</div><div class="spoiler_body">Owed<br/><ul class="bbc_list"><li type="disc">I got into a bit of a kerfuffle with a very influential Hunter back in Ireland while I was investigating my family's massacre. An agent of an American Hunter organization - <strong><em>The Saturday Club</em></strong>, intervened on my behalf and smoothed things over with the Irish hunters. Had they not, I'm not sure how things would have ended. I owe them big time!<br/></li><li type="disc"><em><strong>Madam Francine Beaumont</strong></em> commissioned a series of life-size woodcarvings. I was late in delivering the first one tied to an important anniversary date. I owe the Madam a Debt.<br/></li><li type="disc"><em><strong>Frank</strong></em> has agreed to do some work on my bike for me. He says he'd rather I owe him a favor than do it for money. I'm fine with that.</li></ul>Owed to me<br/><ul class="bbc_list"><li type="disc"><em><strong>Taryn's</strong></em> place is in my territory, benefiting from my protection. A service for which we've agreed on a debt owed.</li></ul></div></div><br/><br/><em><strong><span class="bbc_size" style="font-size: 18pt;">The Wolf</span></strong></em><hr/><strong>Stats:</strong>Blood 2 // Heart -1 // Mind 0 // Spirit 1<br/><strong>Circles:</strong>Mortalis 0 [ ][ ][ ] // Night 2 [ ][ ][ ] // Power -1 [ ][ ][ ] // Wild 1 [ ][ ][ ]<br/><br/><strong>Playbook Moves:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comes With the Territory</div><div class="spoiler_body">If you are actively patrolling your territory when time passes—or at the start of the game—roll with <strong>Blood</strong>. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing when you <strong><em>Hit The Streets</em></strong> in your territory. On a 7-9, one of your troubles surfaces (your choice), along with an opportunity to address it. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious.</div></div>,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alpha Dog</div><div class="spoiler_body">When <strong><em>you persuade an NPC in your territory with threats or promises</em></strong>, roll with <strong>Blood</strong> instead of <strong>Heart</strong>.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancement:</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Available at the beginning of play</strong></td><td><strong>After five advances, you may select</strong></td></tr><tr><td>[ ] +1 Status (max+1)</td><td>[ ] +1 any Circle (max+3)</td></tr><tr><td>[ ] +1 Status (max+1)</td><td>[ ] +1 any Circle (max+3)</td></tr><tr><td>[ ] +1 Status (max+1)</td><td>[ ] Night Status 2</td></tr><tr><td>[ ] a new Wolf move</td><td>[ ] advance four basic moves</td></tr><tr><td>[ ] a new Wolf move</td><td>[ ] erase a scar</td></tr><tr><td>[ ] join or lead a Wolf Pack</td><td>[ ] erase a scar</td></tr><tr><td>[ ] a move from another archetype</td><td>[ ] retire your character to safety</td></tr><tr><td>[ ] change your Circle</td><td>[ ] change to a new archetype</td></tr></tbody></table></div></div><br/>[ ] Mortalis // [ ] Night // [ ] Power // [ ] Wild<br/><br/><strong>Harm:</strong><br/>[ ] Faint // [ ][ ] Serious // [ ][ ] Critical<br/><br/><strong>Scars:</strong><br/>[ ] Shattered // [ ] Crushed // [ ] Fractured // [ ] Broken<br/><br/><strong>Corruption:</strong>[ ][ ][ ][ ][ ]<br/><em>Trigger:</em>When you destroy a threat to your territory instead of driving it out, mark corruption.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancements</div><div class="spoiler_body">[ ] take +1 to any stat (+3 max)<br/>[ ] take +1 to any stat (+3 max)<br/>[ ] take a new corruption move<br/>[ ] take a new corruption move<br/>[ ] take a new corruption move from another archetype or your own<br/>[ ] retire your character; they may return as a Threat<br/></div></div>,<em>Moves</em><br/><br/><strong>Let It Out:</strong>heal 2-harm instantaneously, starting with critical harm; transform from one form into the other without seeing the moon; perform a ferocious feat of lupine strength and speed; enhance your lupine senses to supernatural levels<br/><br/><strong>End Move:</strong><br/>When you die or retire your character, anyone in the scene you wish to protect escapes and reaches safety, no matter the odds.<br/><br/><strong>Intimacy:</strong><br/>When you share a moment of intimacy—physical or emotional—with another person, you create a primal bond with them until the end of the next session; you always know where to find them and when they’re in trouble.<hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blaine's Territory</div><div class="spoiler_body">You’ve claimed an area of the city as your own. By default, your territory covers a city block or two and has the trouble: +crime.<br/><ul class="bbc_list"><li type="disc">People in your territory work hard to keep the streets safe (remove +crime)</li><li type="disc">You are widely accepted as this place’s protector (add blessing: +supported)</li><li type="disc">A status-3 NPC wants your territory and is working to get it (add trouble: +encroachment)</li><li type="disc">You have offered protection within your territory to someone, and now their problems are yours (add trouble: +fealty)</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Transformation</div><div class="spoiler_body">By default, you can change into your wolf form - at will - in the sight of the moon: you gain natural weaponry (2-harm), 1-armor, and all of the qualities and weaknesses you choose below.<br/><ul class="bbc_list"><li type="disc">You are versatile: take +1 ongoing to <strong><em>letting it out</em></strong><br/></li><li type="disc">You are cunning: take +1 ongoing to <strong><em>keeping your cool</em></strong><br/></li><li type="disc">You are steadfast: you fight like a small group against groups</li><li type="disc">Sometimes you lose control while transformed</li><li type="disc">Sometimes you transform when you are stressed or angry</li><li type="disc">The transformation draws the attention of supernatural creatures</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Starting Gear</div><div class="spoiler_body">A duffel bag with your personal belongings, a shitty cell phone.<br/><ul class="bbc_list"><li type="disc">9mm Beretta (2-harm close loud)</li><li type="disc">Butterfly knife (2-harm hand concealable)</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intro Questions</div><div class="spoiler_body">When did you first experience the change?<br/><em>I think this one is answered pretty well in the background.</em><br/><br/>How long have you been in the city?<br/><em>One year, tops. Blaine is a recent transplant. But she's been here long enough to establish her territory.</em><br/><br/>What is the best part of your other form?<br/><em>Her eyes are her best feature in both her forms.</em><br/><br/>Who is the most important person in your territory?<br/><em>Blaine is a bit of a recluse. Especially after losing her mate and her only surviving relative, her aunt. So you could say she is a bit gun-shy when it comes to forming new, deeper attachments.</em><br/><br/>What do you desperately need?<br/><em>Blaine is intent on finding out the circumstances of her turning and the slaughter of her family. She is not fanatical about it. But she will go to great lengths to discover the truth behind it.</em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NPC_Object_Location Submissions</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 18pt;">NPC Submission - Kazumi - Blaine's right hand man and second in command</span></div><br/><div class="floatright">(https://i.pinimg.com/564x/d6/72/a3/d672a3adfcc05419764a9f6886fa27c4.jpg)</div><strong>"I know it ain't pretty. And believe me, it breaks my heart too to see 'im like that. But the lad's completely feral. It was this or puttin' 'im down!"</strong> The scruffy looking man explained as he led Blaine into the room with a single large cage. The moment Blaine entered the room a furry body flung itself against the bars of the cage. Ferocious, savage growls accompanied the wild, mindless thrashing.<br/><br/><strong>"Coyote?"</strong> Blaine asked, her eyes never leaving the thrashing form. Her voice, soft and gentle.<br/><br/><strong>"Among other things."</strong> The scruffy guy answered. <strong>"He's been experimented on something fierce. I ain't ashamed to say it makes my stomach turn, just thinkin' 'bout what the poor lad's been through. Brutalized ain't a strong enough word."</strong><br/><br/>Blaine could feel Mr. Scruffy's anger flair. The response from within the cage was immediate. The thrashing intensified. As did the growling and gnashing of teeth.<br/><br/>Blaine stepped in front of Mr. Scruffy. <strong>"Control yourself or step out, Liam!"</strong> The were Alpha commended quietly. She didn't want to extinguish Liam's anger with her powers. Though she could, effectively, if she put him to heal. But why would she?! His anger was justified. It was only that the boy was tortured beyond reason and only knew to answer to anger with aggression. That would change. With time. And patience. Lots and lots of patience.<br/><br/><strong>"I need to know what's been done to him."</strong><br/><br/>Liam wordlessly handed Blaine a flash drive. <strong>"You think you can 'elp 'im?"</strong> He finally asked.<br/><br/><strong>"That would depend."</strong> Blaine answered ambiguously.<br/><br/><strong>"On?"</strong> Liam rejoined with another question.<br/><br/><strong>"Time."</strong> Blaine's eyes had never strayed from the thrashing coyote. <strong>"And him."</strong><br/><br/><br/>***<br/><br/><div class="floatleft">(https://i.pinimg.com/564x/37/76/cd/3776cd6692840e4bd733370dedc556c4.jpg)</div>Blaine's eyes fell on Kazumi. He possessed that androgynous beauty only Asians somehow could effortlessly pull off. To look at him now, one would hardly believe the state he'd been in when he first came to Blaine. Savage and feral. Deadly. Made so by the most brutal of experiments. Forcefully turned and continually experimented on with the intent of creating some sort of ultimate were gene. It had taken Kazumi months just to shift out of his coyote form in the presence of Blaine. They'd worked on building trust for the longest of time, before moving on to learning, or rather, relearning simple human behavior. Maybe it had been Blaine's unique were alpha powers. Or her patience. Or how much she cared. Or Kazumi's will to overcome what he'd been made to endure. Or a combination of all of the above. But with time the brutalized young man had flourished into a gentle and artistic soul. And his loyalty to Blaine knew no bounds. Their bond, unshakeable.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Object Submission</span></div><br/>A chair sits in Blaine's workshop. The once painted over wood stripped fully, but otherwise untouched. It's make, rustic. Almost crude. But functional. It somehow stands on its own in Blaine's otherwise busy workshop. For a piece of furniture it looks benign enough. And yet if one were to stand next to it the last thing they'd get the urge to do is sit in it. And even if, by some sort of miracle, they don't recognize the weird vibes and were to sit in it, they were in for one hell of a ride. Hell being the operative word here. As, unbeknownst to anyone but Blaine and select other few, the chair is cobbled together from different pieces of wood. A number of which, having the unfortunate fate of once belonging to Gruesome Gertie. Louisianna's electric chair.<br/><br/>Blaine had acquired the dangerous piece of furniture at a flee market. Not knowing what she'd found or how dangerous it was. It had revealed it's nature only after the led paint had been stripped off it. A few months of research later Blaine had learned the chair had been dismantled after being put out of commission and the pieces to be incinerated. But, apparently they'd somehow escaped that fate. And found new life incorporated in other furniture. Blaine was in cooperation with a group of people to track down the pieces of the chair. For unless the furniture that had pieces of Gruesome Gertie within it was led coated, it inflicted psychological trauma of immense proportions to its user.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">Location Submission - The Sunset Moors - Blaine's Territory</span></div><br/>Despite the tragic events in her early childhood, Blaine had always known the safety of home. Firstly, provided by her aunt, who'd raised her after the death of her parents and her younger sister. And secondly, among Loup Garoup's pack. So Blaine had grown up to appreciate the safety of one's place of rest. If she had to live someplace for prolonged periods of time, she would always try to find a place to call home that was safe. But not only that. It also needed to be a place of culture. She could accept nothing less after having grown up in New Orleans and traveled the world over.<br/><br/>Once she'd decided to settle in Vegas to continue her investigation on the tragedy that befell her family, she found a realtor to find her a place to live. Someone who would not throw glitter in her eyes, but give it to her straight. After she'd found one such person, it was a matter of waiting them out, until they found her the perfect place. But it had turned out, finding what she wanted was not easy. Finding a calm, homely, wholesome, artsy neighborhood in a city that prided itself on it's nightlife and casinos, had turned out to be quite the difficult task for her realtor.<br/><br/>But Blaine had asked her to give it to her straight and so one day her real estate agent had called her into the office for a talk.<br/><br/><strong>"Look, Blaine, what you want is something you won't be able to just find lying around in Vegas. I can find you a place that best fits your criteria, but if you want it just the way you say, you're gonna have to work for it! This city doesn't just give you things for free! Now, I have a place that is up to your specifications. Or rather... It was! What I have in mind is close to Sunset Park. It used to be a good neighborhood. Just like you asked. Calm, homely, wholesome, with a good community and some fine local art circles. Until... Some gang took over the parks as their turf. The police tried to regain control back, but... Well, let's just say there were no ghost-busters to call.<br/><br/>People are spooked. No one dares set foot in the park. They are all too stubborn to leave their homes. But the neighborhood is suffering. The park gang is driving business away. The local art scene isn't fearing any better. It's like a a town in siege... from the inside.<br/><br/>You seem to be... well... interested in... ahem... peculiar things. I figured if you wanted a place that is safe, with a nice community. Homely. Artsy... And all that stuff you could just... Well, do something about that park gang and have your perfect place to lay your head."</strong><br/><br/>And Blaine had decided, if nothing else, it was worth taking a look. And so she'd visited the neighborhood. The atmosphere was truly oppressive. People were obviously stressed. But also determined to not give in or give up. They had been naturally suspicious of her asking around the way she had. But not outright hostile or unwelcoming. Some of the more elderly had even gone to such lengths as invite her into their homes and tell her tales of how the neighborhood had once been. Vibrant and lively. Not bustling like the rest of Vegas, but enjoying life at its own pace. With lots of local businesses and culture spots. An art gallery that catered to all sorts of local artists. A local waterhole with the best microbrews and craft beer. A neighborhood that truly had been an oasis of calm among the churning sea that was Las Vegas.<br/><br/>Naturally, hearing all this, Blaine's next step had been decided. Her stroll to the park had been accompanied by whispers and murmurs from the younger crowd. And one elder or two had even tried to stop her from going into the park lest she be hurt. But Blaine had decided that this was the place she wanted to lay her head. These were the people she wanted to call neighbors. And this gang needed to find a new place to call their turf, because Blaine was claiming this as her territory.<br/><br/>The gang had turned out to be a pack of werecoyote. Almost all barely out of teendome. Brash and drunk on their independence from any alpha influence. Blaine had taken no pleasure in putting them to heal and chasing them off with their collective tails between their legs.<br/><br/>With the gang gone and order reestablished within the neighborhood, the residents quickly came together to get the place back up from the dumps. Campaigns were raised to demonstrate the neighborhood was no longer unsafe for business ventures. Cultural and art tourism quickly began to trickle back in. And beer aficionados eagerly returned to the Cauldron for their craft beer and microbrew fix. Life was returning back to the neighborhood. And even though Blaine tried to become lost among its denizens, people couldn't forget the Sunset Park hero. As they came to dub her. But even more embarrassingly, the neighborhood came to be known to the locals as the Sunset Moors.</div></div><br/>