<div class="floatright">(https://elliquiy.com/elluiki/images/9/92/Pt16.jpg)</div><strong>Name:</strong>Elysia Genevieve Abadie<em>Nickname:</em>Gen<br/><strong>Age:</strong>762-ish (her best guess, records weren't always well kept in the 1200's)<br/><strong>Sex:</strong>Female<br/><strong>Gender:</strong>Female<br/><strong>Sexual Orientation:</strong>Demisexual - no strong gender (or species) preference<br/><strong>Type:</strong>Warlock (1/8 Fae)<br/><br/><strong>Appearance:</strong>Consistent glamour leaves her appearing as a late 20's - early 30-something human female with long chestnut hair, flawless skin and knowing green eyes. What that glamour hides (most of the time) is the fact that those knowing eyes are actually almost entirely black and the long brunette locks are actually deep, seemingly shifting in the light, shades of midnight, cobalt, and cerulean blues. As humans progress in their talents for coloring hair, however, she sometimes allows the glamour protecting her own to drop but the unnatural eyes are always shielded. She also has a line of soft, shimmering blue scales that trail down her spine like an exquisitely intricate tattoo. She doesn't usually bother to hide these in the modern age as mundanes simply assume they are exactly that, and only comment to ask who her artist is.<br/><br/><strong>Faceclaim:</strong>Phoebe Tonkin<br/><br/><strong>History:</strong>Sometime in the late 1200's Asmodeus found himself drawn to a young village woman in the south of France. Being 1/4 Fae, the young woman carried the grace and beauty that came with that heritage and the demon, disguised as her husband who (unknown to her) had recently died on a distant battlefield. After a month in the quaint village, the demon grew bored with his pretty prize and disappeared a mere two days before a messenger finally arrived with news that the woman's husband was dead, his body buried in some far-flung place she'd never heard of. Grief warred with awe and the superstitious notion that somehow her husband had managed to visit her before Heaven had claimed his soul.<br/><br/>This was a notion that was quickly dispelled when the babe growing in her body was born with eyes so dark there was no distinguishing the pupil from the iris and hair in various shades of blue. The worst part, for her mother, was the shimmering, though as soft to the touch as the rest of the baby's skin, scales trailing down her back. The midwife urges the young mother to destroy the child, because it was clearly a monster, but the young woman couldn't bring herself to expose the, otherwise, perfect little girl in her arms and instead ran.<br/><br/>It was months before the young woman was able to find a small, secluded, abby willing to take in the "deformed" babe as a ward and once turned over to the care of the monks, the young woman left her child with nothing but her name Elysia Genevieve (meaning "entrancing" and "Gift from God") to protect her. Abadie, Gen chose to adopt as her surname later to honor those brave monks who were willing to take in such an, obviously, different child at a time when such differences could have earned herself, and any protecting her, a trip to a burning pyre.<br/><br/>For the most part, Gen's childhood was actually rather idyllic. The abby was secluded and far from any main roads and villages so the monks didn't bother to keep her hidden but let her roam freely. She had chores and helped in the gardens and kitchen, learning to grown and cook her own food but her favorite time was that spent with the monk, Mattias, who ran the small apothecary in the abby. From him she learned herblore and the craft of healing.<br/><br/>There were two other children (two boys) at the abby at the same time as Gen, both with oddities of their own - the older boy had a small set of horns that could mostly be hidden by his wildly curling hair and the younger had pupils slit like a goats and retractable webbing between his fingers - but none of them thought anything of the fact that they were different from the monks because this was simply their normal. Being the only home she'd known, and with no contact with the outside world, she had no way of knowing that this particular sect was actually one that had been founded by a Warlock centuries earlier with the sole goal and watching for children baring "marks" like her own and protecting them until they became old enough for their "gifts" to manifest.<br/><br/>How they determined who her demonic parent was, Gen still doesn't know, but on the 11th anniversary of the day her mother had left her with the monks, they performed a ceremony with the purpose of making her existence known to her father. Two days later a stranger appeared, examined her, and took her from the warmth and safety of the abby.<br/><br/>The next few decades are years she never talks about...with anyone. After them, she seemed to return to the world with a darkness staining her soul and too much knowledge carried in the depths of eyes that now appeared a dark shade of green. She carried a bag of gold, wore well tailored clothing, and rode a horse of unrelieved black. Whatever else he may have done to her in the decades he'd been "teaching" her, Asmodeus had sent her back out into the world well equipped to make her way in it as well.<br/><br/>For centuries she moved from place to place, never content to call anywhere "home" and always seeming to be seeking something. She traded magics with other Warlocks she met, and equally avoided High Warlocks, Vampires, Werewolves, and Shadowhunters when she could. When interacting with other Shadowworlders was unavoidable she traded her skills with them, making a pretty penny in the process, and earned a reputation as a Healer anywhere she settled for more than a few months at a time. She came close to capture and the flames a few times and was more than happy to escape to the "New World" to travel and learn it's magics as well, when the opportunity became available.<br/><br/>Recently she settled in Vancouver. Her newest fascination isn't actually magic, but the human science of medicine and how it's advancing knowledge can, potentially, be used to create more intricate Healing magic. Her belief is that the better one understands something (in this case the human body) the better one can use magic to manipulate it...and what is Healing after all but manipulating the human body to it's betterment?<br/><br/><strong>Personality:</strong>Gen leans into being a bit of an introvert until she gets to know someone, then she lets herself shine. Inquisitive by nature she loves learning new things whether it's a new spell, a new skill, or just a new bit of trivia. She believes that, when you're immortal, continuing to learn is the only way to keep from petrifying. She's not quite fearless but is a bit of a daredevil and finds fear is just an excuse to push limits and adores humanities ever increasing technology as a means of doing that! She's not the easiest person to get to know and keeps most of her relationships fairly superficial, but if you manage to scratch the surface she's loyal and caring with just a hint of the darkness she returned to the world with still buried in the depth of her soul to remind her how precious life is.<br/><br/><strong>General Powers:</strong><br/>Immortality - barring a fatal injury, she could live forever<br/>Opening Portals - she usually prefers more mundane travel but will open Portals for others for the right price<br/>Building Wards - one much protect one's home<br/>Glamour - hiding in plain sight is a Warlock specialty<br/>Healing - her highest passion whether it's through magic or mundane means she is always learning new ways to heal the sick and injured and even applying the growing body of medical science (and it's greater understanding on human anatomy and physiology) to change and improve her magic in this area<br/><br/><strong>Special Abilities:</strong><br/>Binding - Infusing mundane objects with demonic energy to give them a semblance of "life". It's draining and requires time and energy...this is not a cheap party trick and will cost dearly.<br/><br/>Enchanted Objects - She can enchant objects to hold magic for a specific purpose but these objects will do<em>only</em>that one thing and will be limited in how often they can do that one thing in a row before needing to be set aside for a time to recharge.<br/><br/>Body Scan - an area of Healing she's been working on for years as her understanding of the human body, and it's intricacies, grows. This spell allows her to scan the body down to the microcellular level and heal problems without leaving a trace. It requires intense concentration and knowledge of what she's looking for and the deeper the problem goes, the more draining it is on her energy.<br/><br/><strong>Equipment:</strong><br/>Flash coins - She always keeps a few coins in her pocket. These are one trick, one time use, enchanted objects. In an emergency she can throw them at the ground to induce a blinding flash of light allowing her to escape an enemy or attacker.<br/><br/>"Dr." Bag - she always has a bag nearby (usually warded and glamoured in her car if she's not carrying it) that carries a basic supply of healing potions and supplies for more intricate, if needed, healing spells. Even when carrying it, this bag is<em>always</em>warded to keep the unwitting from opening it.<br/><br/><strong>Limitations/Weaknesses:</strong><br/>Fae Blood - while the small fraction of Fae blood from her mother's line seems to give her some protection from minor Fae magics it also comes with the caveat that she had a very hard time telling lies. Unlike a full-blooded Fairie she<em>can</em>lie but it is causes mental distress, almost pain, to do so. Like her full-blooded kin, she's learned to choose her words wisely.<br/><br/><strong>Ons:</strong>Gen's biggest "on" is connection. The more her connection with someone grows, the more her attraction to them has the potential to grow and the more open to experimentation and play she'll become. Once she's decided to cross that boundary with someone she finds herself willing to try almost anything at least once but there are a few hard lines that it would be unwise to cross.<br/><strong>Offs:</strong>Bathroom play | Permanent damage | Extreme damage | Non-con<br/><br/><strong>Character Theme:</strong><br/><strong>Plot Seeds:</strong>