<div class="floatleft">(http://i1117.photobucket.com/albums/k581/Am_Dreams/069___caravan_by_e_will-d373jhz.jpg)</div><em><strong>Outside, the sounds of the men who are packing up what remains of the caravan finally make it to this particular tent.  A man clears his throat from outside the tent and a turbaned face looks inside inquisitively, whereupon he is immediately assured Cornellius before the man in blue turns his attention back to all of you:</strong></em><strong>"It would appear that our time has finally come friends - clothes proper for travel will soon be provided, as will proper fare to sustain you through it.  From here it will be nearly a two and half week journey by horse-drawn cart northwards, before we shall take a ship westward on less than half a day's travel.  We shall then have arrived in the Sanctuary of Al-Cairsinal.  Many hard months await you from then, but hopefully you will pick up all that is necessary to survive in this world.  We shall meet occasionally whilst you are there, though I have other duties to attend to, I shall visit as best I can."</strong><br/><br/><strong><em>As promised, shortly after Cornellius leaves, a robed servant arrives with bundles of rough-spun clothes, which if a little uncomfortable are quite unassuming.  On cart you all travel over hilly lands, dusty landscape gradually breaking in sparse grassland, before becoming the temperate regions of grassland and trees.  To east, great mountain ranges rise, hazy with great distance.  The weather is kind though, and the skies remain clear with only wispy clouds that barely shield from the warm light of the sun.  By night, a different sight than you are used to - Emaeril's three moons; the silvery Ellistrae, Farryn the scarlet-tinged, and the emerald disc of Syraneous.</em></strong><br/><br/><strong><em>More and more days pass by, but there appear to be no travelers upon this road - Cornellius explains that with the appearance of the Desolation of Garynthil several decades ago and it expanding borders, people now to choose to go around it by sea.  More days pass by until finally the caravan arrives to a small sheltered cove, isolated by the surrounding forest and cliffs.  A small merchantman awaits you arrival in those placid waters and soon enough you are all sailing towards your destination - the small island in the distance - with the tang of salt in the air and the breeze through your hair.  The island grows steadily, and finally as the sun begins to set on the nineteenth day since you set out, you reach your destination - the Sanctuary of Al-Cairsinal.</em></strong><br/><br/><div class="floatright">(http://i1117.photobucket.com/albums/k581/Am_Dreams/Al_C.jpg)</div><em><strong>The isle itself is not large and if you wanted, you could cross from end to end in a day and a half.  The boat sail on, around to the other end of the island where a small port appears and you are there.  Though sanctuary in name, Al-Cairsinal is more akin to a fortress.  Though intimidating outwardly the atmosphere is friendly inside, and for the first time since you have come here, you find a welcoming group.</strong></em><br/><br/><em><strong>As Cornellius promised, the work is hard, but you quickly become acclimated to some of the workings of the world you now find yourself in.  Whilst the sanctuary promises refuge, it is no refuge to hardship and aches, and more often than not you wake up tired and go to bed exhausted.  Nor are you limited to training within the fortress itself, but find yourselves across the entire island at times in special secluded locations that aim to test you.  But the first three months since your arrival go by in a blur, and soon you are deemed ready to test out the skills of the professions you have invested yourselves in.  Soon you are to learn the various lore that will help you pass as natives in the world, as well as provide you with your first real insight into Emaeril that has sorely been lacking so far, but today Cornellius has called for you and you are to meet him at mid-day.</strong></em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Info</div><div class="spoiler_body">You're currently in the central square of the sanctuary and you have a few hours until Cornellius arrives at this spot to meet you.</div></div><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: verdana;"><strong>Al-Cairsinal, Sanctuary of the Lost</strong></span></span><br/>N Citadel (Village-equivalent)<br/><strong>Corruption </strong>-1;<strong>Crime </strong>-2;<strong>Economy </strong>-1;<strong>Law </strong>-2;<strong>Lore </strong>+0;<strong>Society </strong>+3<br/><strong>Qualities</strong>academic, insular<br/><strong>Danger</strong>+0<br/><span class="bbc_u">                                                                                                                                      </span><br/>__<span class="bbc_u"><strong>DEMOGRAPHICS</strong></span>___________________________________________________<br/><strong>Government</strong>council<br/><strong>Population</strong>120 (humans 52%, elves 16%, halflings 12, dwarves 8%, half-elves 4%,<br/>half-orcs 4%, gnomes 4%)<br/><strong>Notable NPCs</strong>unknown/undiscovered<br/><span class="bbc_u">                                                                                                                                     </span><br/>__<span class="bbc_u"><strong>MARKETPLACE</strong></span>____________________________________________________<br/><strong>Base Value</strong>500 sm;<strong>Purchase Limit</strong>2,500 sm;<strong>Spellcasting</strong>4rd<br/><strong>Minor Items</strong>2d4;<strong>Medium Items</strong>1d4;<strong>Major Items</strong>n/a