<strong>Psychomancy</strong><br/>A Magician of Dessi using this ability can deduce facts about<br/>an object and possibly even glimpse moments in its history by<br/>handling it while in a meditative trance. This power is very<br/>cryptic at times and can be misleading if not used carefully;<br/>generally speaking, it is most accurate when the Magician<br/>tries to glean specific information and is not too general in his<br/>inquiries. The meditation needed to use this power requires<br/>five minutes and a Concentration check at DC 20. Failure<br/>to make the required check, which Magicians may take 10<br/>on if they are in a peaceful, undisturbed area, wastes the five<br/>minutes of time and still requires the intended Willpower<br/>cost. Upon selecting this Elder Art, the Magician of Dessi<br/><span class="bbc_u">immediately gains one free rank in Sense Motive</span>.<br/><br/>Powersense (3 Willpower)<br/>Used to determine the powers and functions of an item,<br/>Powersense is very effective but can be misled intentionally by<br/>an intelligent item. The Magician discerns magical properties<br/>present in a single handled object. The Magician learns its<br/>functions, how to activate its functions (if appropriate) and the<br/>allegiance of its maker. In the case of an object with active<br/>spells cast upon it, the Magician of Dessi learns each spell, its<br/>effect and the allegiance of its caster.<br/>An intelligent object may attempt to resist this effect if it so<br/>desires. Increase the DC of the Concentration check by +5 (for<br/>intelligent items) or +10 (for exceptionally powerful intelligent<br/>items); should the Magician fail this check he learns nothing<br/>about the object except what he can discern by looking at it,<br/>as per normal. However, the intelligent item may also choose<br/>to lie if the Magician failed his Concentration check – instead<br/>of revealing nothing, it misleads the Magician concerning its<br/>powers, active spells and the allegiance of its maker.<br/><br/>Pastsense (4 Willpower)<br/>This power gives the Magician the ability to see the immediate<br/>past of an object and any truly important history it might have.<br/>These images tend to come to the Magician of Dessi in the<br/>form of dream sights, riddles and indistinct visions that plague<br/>him for days following the use of this power. The Games<br/>Master is encouraged to make certain that any information<br/>gained with this power is difficult to interpret, yet still factual<br/>and accurate. Intelligent items cannot fool Pastsense, though<br/>the images gained from it might easily be taken out of context<br/>or misunderstood.