<div align="center">(http://1.bp.blogspot.com/_EcrQ-DOVThw/TLhivbQlggI/AAAAAAAAAlA/8iL6jAtlRz4/s1600/female+warrior.jpg)</div><br/>Sheva<br/><br/>Class: Gestalt Sorceress (6) / Favored Soul (6)<br/>Alignment: Neutral Good<br/>HP: 48 (max)<br/><strong>Current HP: </strong>42 (plus moderate wound heal )<br/><br/><strong>Background<br/></strong><br/>Loosing her merchant parents to pirates which has given her a passion to rid the waters of slave traders and pirates alike. Luckiliy for her other people also had similar hatred towards such scum and once gold came her way her ambition found agreement.<br/><br/>Sheva is very much a witch but she strongly identifies with merchant sailors, which her family descended from. Believing merchants pave the way for strong societies, her dream to have exclusive ships which are enchanted, perhaps can even fly, a dream she hopes to use to destroy the stranglehold the slave trade and pirating have imposed on others lives. Trying to gather the wealth to finance such a thing is the current hurdle she faces.<br/><br/>Unlike most sorceresses her spells are ones that aid the group as a whole, a choice her crew and subsequent profits have benefited from many fold.<br/><br/>Familiar: -Droped it for Eschew materials<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> <br/><div align="center"><strong>Feats<br/></strong></div>Energy Resistance fire 10/m<br/>Weapon Focus (Deity's Weapon - Shortsword)<br/>Eschew Materials<br/>Combat Casting<br/>Heighten spell<br/>Extend Spell<br/>Leadership<br/><br/><div align="center"><strong><strong>Spells<br/></strong></strong></div><br/><strong>Favored soul (level 6)<br/></strong><br/>level 3 <br/>  Speak with Dead<br/>  Bestow Curse<br/>  Dispel Magic<br/><br/>Level 2 <br/><br/>  Shatter<br/>  Zone of Truth<br/>  Hold Person<br/>  Cure Moderate Wounds<br/><br/>Level 1 <br/><br/>  Endure Elements<br/>  Obscuring Mist<br/>  Cure Light Wounds: <br/>  Command<br/>  Comprehend Languages:<br/><br/>level 0 <br/>  Detect Magic:<br/>  Detect Poison<br/>  Create Water: <br/>  Purify Food and Drink:<br/>  Mending:<br/>  Read Magic<br/><br/><strong>Sorcerer (level 6) </strong><br/><br/>level 3 (cast 4 times a day)<br/><br/>  Fly<br/><br/>level 2 (6 times a day)<br/>  Knock:<br/>  Web:<br/><br/>level 1 ( 7 times a day)<br/>  Grease<br/>  Charm Person<br/>  Identify M<br/>  Alarm<br/><br/>level 0 <br/><br/>  Prestidigitation:<br/>  Dancing Lights<br/>  Acid Splash: <br/>  Ray of Frost:<br/>  Message<br/>  Arcane Mark:<br/>  Ghostly Sounds<br/><div align="center"><strong>Stuff <br/></strong></div><br/>Handy Haversack* 2000gp<br/>  *Scroll Case, loose paper, inkwell and quillset<br/>  *Bedroll<br/>  *Blanket, winter<br/>  *Soap &amp; face towel <br/>  *100 ft Silk Rope<br/>  *Grappling hook    <br/>  *Flint and steel<br/>  *Whetstone<br/>  *Hammer/Chisel<br/>  *20 Pitons<br/>  *Crowbar<br/>  *3 Oil flasks<br/>  *Spare spell Component Pouch  (For rarer materials which the Eschew Materials feat doesn't remove the need for)<br/>  *Rations (weeks)<br/>  *3 x Waterskins<br/><br/>light Warhorse 200gp (Bit and bridle, saddle and saddlebags / feed)<br/>chain-mail 150gp<br/>Shortsword 10 gp (dieties fav weapon)<br/>dagger 2 gp<br/>Soft leather boots, gloves and belt<br/>Concealed Spell Component Pouch (For rarer materials which the Eschew Materials feat doesn't remove the need for)<br/>Coin pouch*<br/><br/><span class="bbc_u">*Current Gold:1 gp</span><br/><br/></div></div><br/><hr/><br/><div align="center"><em><strong>"The Moth"</strong></em></div><br/><div align="center">(http://cache2.allpostersimages.com/p/LRG/21/2152/PO5CD00Z/posters/beken-frank-the-schooner-susanne.jpg)</div><br/>The moth got its name from having a knack of escaping from the jaws of trouble with little damage or injury, being a schooner class this shouldn't be a surprise.  Sea worthy and faster than a long ship, sailing ship or gallery, the schooner is a favorite for merchants requiring quick delivery of high valued goods, the prime choice for fishermen and those charting the oceans, this ship has no rowing or large cargo options one would expect for a ship its size, but that is the price one must pay for the fastest, most maneuverable and flexible ship on the sea. Currently a lot of the cargo hold is kitted out as a stable for most of the goods they trade are needy of an armed mounted escort to see their arrival as the high service prices demanded.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Ship type: Schooner (Estimated price 7,500 gp)<br/>Staffed by: 15-20 (The crew sleeps in hammocks which can easily placed throughout the ship depending on the weather, and do not have designated rooms)<br/>Cargo: (50)10 Tonnes* <br/>Total crew wage cost: 1 gp per day<br/><br/>  Note with full Cargo - ships is about 1/2 of what it can hold (and thus very boyant). The reason why the Moth is so is although normally Schooners   can carry 50 tonnes of cargo or 100 soldiers, the Moth has been re-fitted to only have room to carry 10 tonnes (See below).<br/><br/><div align="center"><strong>Moths Equipment</strong><br/></div><br/>Free area:<br/><br/>Room for 10 tonnes of additional cargo (excluding horses)<br/>Room for an stable for 12 horses<br/>Sleeping Room for 36-50 people (hammocks) and 12 horses (room enough for all to lay down)<br/><br/><strong>Service-Running-Stocks</strong><br/><br/>24 x Barrels of Oats (High-end Horse feed - Last 12 large horses on board 1 Month. can also be turned into porridge if needed)<br/>12 x Barrels of Drinking water (Last all on board 1 Month)<br/>12 x Barrels of Food (Last all on board 1 Month)<br/>2   x Barrels of Pitch (Keeping ships hull watertight) <br/>1   x Barrel of oil (For the ship's lanterns)<br/>1   x Barrel of Soft Wax (waterproof's paper and creates canvas from fabrics)<br/>1   x Barrel of Salt (Salting Fish or pickling other food products eg vegetables)<br/>1  x  Barrel of Rum (Empty)<br/>6  x  Small kegs of assorted oils (for pulley maintenance / prevent sea-rust etc)<br/><br/><strong>Craftware and Toolsets </strong><br/><br/>1 x Secondary set of full rigged sails <br/>1 x Set of storm sails<br/>1 x Artisan’s Tools, Masterwork (Sails/ropes/nets)<br/>   - 500 ft in total of spare rope (Rope of varies lengths strengths - enough to create another set of rigging)<br/>1 x Artisan’s Tools, Masterwork (Navigation)<br/>  + 2 x wooden map kits (For moon and star charts and assorted maps. Also has extra blank map paper + its own inkwell and quillsets)<br/>  + 2 x Hour-Glass<br/>  + 3 x Egg timer glass (smaller than an hourglass but looks the same)<br/>1 x Artisan’s Tools, Masterwork (Carpentry)<br/>1 x Artisan’s Tools, Masterwork (Metalwork)<br/>1 x Artisan’s Tools, Masterwork (Healing - mainly soaps, cleaning salves, bandages and stitching paraphernalia)<br/>1 x Artisan’s Tools, Masterwork (Horse care / grooming)<br/>5 x Sets of Merchant Scales (i.e. different types)<br/>3 x Sets of Flint and steel<br/>3 x Sets of Whetstone<br/>3 x Grappling hooks<br/>3 x Crowbars<br/>6 x Assorted Knifes (general purpose)<br/>6 x Assorted Mallets (general purpose)<br/>5 x Fishing net, 25 sq. ft. <em>Only two of these are in a state that could catch fish,  three of these nets have rewoven into one much stronger, suitable for retrieving floating supplies without breaking while the Moth is under sail (but impractical for fishing). Two however are left for any occasion where there is a need to complement its current foodstocks.</em><br/><br/>Additional non-standard equipment Cost: Approx 500 gp<br/><br/>Normally could carry 50 tonnes however a large proportion of the cargo room is been fashioned into a stable build to keep 12 horses with enough walking room longer journeys bearable. Even if full of plate covered warhorses the stables tonnage would unlikely exceed 20 tonnes. Unfortunately the area the stables holds hold only leaves a small area free.  Assuming the ship is uses also considerable own food stocks and water tanks for ballast, the remaining cargo has been kept to merely 10 tonnes. Thus even when its cargo bay is full, the ship would be less than half as heavy as what fully loaded ship of its type would be, a fact which ensures faster speeds than otherwise.<br/><br/><strong>Currently holding </strong> : Spices purchased for 200 gp (taking about 1/20th of its current free cargo area)<br/><br/><strong>Background.<br/></strong><br/>Generally her followers are warriors that have taken to sailing to oversee all aspects of escorting highly valued goods to their destination.  As such most of the ship is decked out for catering to crew and horses of those who would deliver who or whatever would pay such a price. Leaving precious little room for actual cargo. For the past year the Moth has been trading in spices or other high value goods while looking out for the higher paid services for movement of spys, nobles or those desperate to pay high coin for exceptionally speedy escorts across the land or by sea. Those who occasionally request the moth for such preferred to pay more for passage than answer awkward questions, and as such the sailors know little of the politics they are getting involved with. Although some of those on the Moth are direct followers, others with them see joining them as an opportunity to garner wealth - and paid well for the risk. (2.5 x normal pay) Currently Sheva has ordered the ship to use whatever Profits it is making from doing so to purchase bags of holding which would enable high volume trades when the time and opportunity comes.<br/><br/></div></div><hr/><br/><div align="center"><strong>--- Cohort -- <br/></strong></div><br/><div align="center">(http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/freestyle_releasing/in_the_name_of_the_king/leelee_sobieski/king2.jpg)</div><br/>Lisa Runley (Sheva's Cohort)<br/>Alignment: Neutral Good<br/>Favored Soul - Level 4<br/>Role : Skipper of the Moth (she on the ship most of the time but will be the one trading the ships current stock for whatever is sensible to buy in harbor to take its place. The moth isn't a merchant ship however they will use their cargo for such when its not fully used for escorting purposes).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/><div align="center"><strong>Feats</strong><br/></div>  Energy Resistance fire 10/m<br/>  Weapon Focus (Short sword)<br/>  Eschew Materials<br/>  Combat Casting<br/>  Heighten spell<br/><br/><div align="center"><strong>Known Spells </strong></div><br/>Level 2<br/><br/>  Gentle Repose<br/>  Status<br/>  Zone of Truth<br/><br/>Level 1<br/><br/>  Endure Elements<br/>  Obscuring Mist<br/>  Cure Light Wounds<br/>  Command<br/>  Comprehend Languages<br/><br/>level 0<br/>  Detect Magic<br/>  Detect Poison<br/>  Create Water<br/>  Purify Food and Drink<br/>  Mending<br/>  Read Magic<br/><br/><div align="center"><strong>Stuff<br/></strong></div>Handy Haversack* <br/>  *Personal Artisan’s Tools, Masterwork (Navigation)<br/>  *Wooden Map/Scroll Case, loose paper, inkwell and quillset<br/>  *Spyglass<br/>  *Steel Mirror<br/>  *Flint and steel<br/>  *Whetstone<br/>  *Hammer/Chisel<br/>  *Crowbar<br/>  *20 Pitons<br/>  *Grappling hook    <br/>  *3 Oil flasks<br/>  *100 ft Silk Rope<br/>  *Bedroll<br/>  *Blanket, winter<br/>  *Soap &amp; face towel<br/>  *Spare spell Component Pouch (For rarer materials which the Eschew Materials feat doesn't remove the need for)<br/>  *Rations (weeks)<br/>  *3 x Waterskins<br/><br/>Light Warhorse (Bit and bridle, saddle and saddlebags / feed)<br/>Masterwork Scale mail<br/>Masterwork Short sword<br/>Masterwork Dagger<br/>Soft leather boots, gloves and belt<br/>Climbers Kit<br/>Spell Component Pouch (For rarer materials which the Eschew Materials feat doesn't remove the need for)<br/><strong>Coin Purse (Holds Profits of the ship - whatever they may be)<br/></strong><br/><br/></div></div><hr/><br/><div align="center"><strong> 5 x 1st level Followers</strong></div><br/>5 x 1st level human fighters<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center"><strong>Feats</strong></div><br/>(First level fighters get three feats)<br/><br/>Exotic weapon proffic. - Heavy Repeating Xbowl (all 5)*<br/>*1/2 the followers also have Rapid reload + Shot on the run, the other 1/2 of them also has Farshot and point blank.<br/><br/><div align="center"><strong>Accumulated Equipment</strong><br/></div>5 x heavy repeating xbows = 2,500 gp (200 bolts each)<br/>5 x light Warhorse 1000gp (Bit and bridle, saddle and saddlebags / feed)<br/>5 x Breast Plate 1000 gp<br/>5 x daggers 10 gp<br/>5 x short swords 50 gp<br/>5 x Climber’s kit 400 gp<br/>5 x Whetstone<br/>5 x Flint and Steel<br/>5 x 100 ft rope<br/>5 x Grappling hook<br/>5 x cold weather outfit <br/>5 x bullseye lantern + oil flask       <br/>5 x Mirror, small steel    <br/>5 x Signal Whistel<br/>5 x Soap<br/>5 x Bedroll<br/>5 x Winter blanket<br/>5 x Shovel<br/>5 x Scroll Case<br/>5 x Sunrod<br/>5 x 30 gp (each) worth of rations, water-skins and maps.<br/><br/>1 x Portable Ram<br/>1 x 10 ft of chain<br/>10 x Tindertwig <br/>3 x Smokestick<br/><br/>Total = 5,150 gp<br/></div></div><br/><hr/><br/><div align="center"><strong>Non-Follower crew <br/></strong></div>5 x Professional Experienced Sailors<br/>3 x Workhands / Inexperienced Sailors (which are often tasks by other crew members)<br/>1 x Cook<br/>1 x Seems-tress (sails/nets/ropes)<br/>1 x Carpenter<br/>1 x Healer<br/>1 x Metal-Worker<br/>1 x Logistic Expert (Course mapping, stocks and Accounts)<br/>1 x Stables-keepers<br/><br/>Total = 20<br/><br/>Wages<br/>Typical Hireling, trained    3 sp per day (all but Workhands = 12)<br/>Typical Hireling, untrained    1 sp per day (workhands = 3)<br/><br/>40 sp per day for standard wages<br/>At Pay double = 80<br/>Pay at 2.5 times normal pay = 1 gp per day<br/><br/>Total crew wage cost: 1 gp per day.<br/><br/><hr/>