With the help of Sessha, I'm working on the Dice System that will, Hopefully, make the battles interesting, and fun for the players.<br/><br/>Dice system is for Player, versus Player scenarios.<br/><br/>The Goal is to keep the system simple, and easy to use, and understand. This is only a preliminary set up, and will be tweaked, and refined to a better system so that the players can enjoy game much more.<br/><br/>Refinements will be posted before taking effect in-game.<br/><br/>System so far.<br/><br/>There will always be two side. The Attacker, and Defender. THe attacker must Identify the Unit they're attacking. Each attack is called a "Clash", and a fight will have multiple Clashes.<br/><br/>Ex. GM A is attacking Zaku Y.<br/><br/>Each side rolls two 6 sided Die from the Dicebot. The one with the Higher Roll wins that Clash.<br/><br/>Ex. GM A rolls a 3, 1 (4). Zaku Y rolls a 4, 6 (10)  Zaku Y wins the clash, and Evades/blocks attack<br/><br/>The Difference between the two Rolls (4), and (10) determines the amount of Evade, or How hard the attack Hits.<br/><br/>Ex. The Difference between The GMs Attack of 4, and the Zaku's evade/Defense of 10 is 6 out of a max possible 12. So the shot/attack completely misses.<br/><br/>The Larger the Difference, the more the attack misses/or hits.<br/><br/>Ex. If the GM rolled a 2, and the Zaku rolled a 12, Then the GM might as well been blindfolded, and facing the completely opposite direction.<br/><br/>no Player's suit can be out-right be destroyed at this point, only crippled. Character Deaths are allowed, but both parties must come to an agreement over the circumstances, and present the idea to the Game Master. Mainly so I can see that how Best I can fit the death scene into the over all plot.<br/><br/>I do welcome ideas in how to refine this system, and make it better.