You have come to Phaln to heed the call of one Doomguide Yovir Glandon, the high priest of Kelemvor (the Lawful neutral god of death and peaceful rest) in these parts. He and his Order of the Silent Shroud have heard the rumors of troubled waters and sent out a call for able-bodied adventurers to try to address the issue.<br/>This is how you find yourselves in a graveyard in mid-morning. The sun shines down onto the well-tended grounds, and birds sing their songs in the willows and pines that dot the area. The path among the modest headstones leads to to a man in a rough brown cassock, head shaved save for a grey forelock, digging at the dirt with a trowel, a tray of potted flowers at his side. Without looking up, he speaks with an even, if aged voice,<strong>"I am so glad you answered my call for aid. If all is as I fear, time may be short. Let is talk quickly."</strong><br/><br/>So saying, he tucks a root ball into the soil he had turned, and rises a bit from his knees, turning to take the four of you in through calm grey eyes.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Your Characters</div><div class="spoiler_body"> You are most likely a group of adventurers that have been operating together for some time; though if you want to be a collection of individuals who just happen to he heeding [this[/i] mission, that's fine too.<br/><br/>• You currently have all equioment on your sheets.<br/>• You are fully rested, have full HP and all spell slots.<br/>• You've all heard rumors of piracy, undead, and possible influence from the Zhentarim, a sort of evil mage guild / doom-cult / criminal organization headquartered well to the north. You're uncertain how much is genuine and how much is just talk.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Moonsea</div><div class="spoiler_body">Also known as the Dragon Sea, the Moonsea is a very large lake or freshwater sea just north of the elvish homelands of Cormanthor, and south of barren wastelands of Thar. A fair amount of trade is conducted on the waters, primarily between settlements on its southern and western shores. The whole region around the moonsea is essentially a wild frontier, without any sort of central government or control. Rather each town and city is basically autonomous; Phlan is one such city, with a tumultuous past of coups, conquest, and factionalism. At least the weather is nice.</div></div>