<div align="center"><span class="bbc_size" style="font-size: 24pt;">THE MAP</span></div>Of course, you can't have a proper hex crawl without a map! Each Hex has a corresponding Letter+Number just for bookkeeping purposes; comparing the map below to the header image in the recruitment thread should give you some idea about the breadth of territory that makes up this setting. The map below shows what is already considered "explored" by your characters, a good several-mile range that the scouts and hunters of the Sootscales are already well familiar with.<br/><br/><div align="center">(https://66.media.tumblr.com/4d5462a15ec65237780eaa6c9d335344/tumblr_pi4i49Zdwj1utyn51o1_1280.jpg)<br/>(Pardon my obviously excellent brush hand in photoshop)</div><br/><strong>The Kamelands</strong><br/>The characters start off in a region known as the Kamelands. It's an area of rolling hills and grasslands that ultimately slope gently North into the forest of the Greebelt. Stands of cottonwoods, alders, and cedar fill hollows and crest the occasional hilltop, while erosion and time have carved away at some hills, leaving bare stone faces. Some open into caves or even abandoned mines (such as the one the Sootscales make their home in)<br/><br/>Another distinguishing feature of the Kamelands are its namesake; the kames, large arrangement of stone found throughout the hills in the form of cairns and menhirs. Whether these are waymarkers, burial mounds, celestial observance points, or something stranger still is unknown to the PCs.<br/><br/><strong>Rivers:</strong>Two major rivers are found here; the Shrike River is broad, deep, and slow-moving, and until recently served the Sootscale kobolds with a generous supply of Fish. The Thorn river flows from the greenbelt to join the Shrike, and is much faster, and just as deep.<br/><br/><strong>D10:</strong>This region is dominated by what could either be a small mountain or a large hill; its northeastern face is sheer and craggy, while the southwestern side has a more gentle slope; from here you can see across much of the Greenbelt forest. Further north, on the forest's verge are where the Sootscale foragers have been going to harvest moonradish; and also where they've been going missing.<br/><br/><strong>D12:</strong>A largely treeless expanse of shallow hills, leading east into flatter lands. The major landmark here is a tall dead oak that has been subject to many lightning strikes, leaving it scarred, charred, and gnarled. Some human activity has been noted here, but what exactly they were up to is unknown.<br/><br/><strong>E9:</strong>The hills here part to allow for the Thorn River; the Thorn is a narrow, deep, fast-moving river whose banks are lined with the nettles and brambles that have given its name. An ancient wooden bridge fords the Thorn here, many of the timbers rotted away from the wet and the weather, though it seems some recent repair work has been done on it; not enough to make it particularly safe, but enough to make it traverseable.<br/><br/><strong>E11:</strong>The largest tree in the Kamelands grows here, a towering sycamore that crests an almost equally large hill; weather and elevation permitting it can be seen at least in part from nearly any location in the hills. This is where the mites live. Their presence doesn't seem to be doing the tree any favors, as its bark is grey and sagging, its leaves going yellow and mottled.<br/><br/><strong>E13:</strong>There used to be a human that operated a toll bridge here; travelers and hunters would toss some coins his way to use the thing. He never bothered the kobolds to the south (if he even knew they were there) and they returned the favor. Recent reports are that the shack is abandoned and the bridge gone; Maybe this has something to do with the lack of fish in the river of late?<br/><br/><strong>F10:</strong>The juncture of the shrike and Thorn Rovers creates a number of sandbars and log-catches here, allowing the water to be forded at about waist-height... for a human. The waters away from these underwater islands are turbulent and treacherous, as the two bodies of water meet and meld to flow even further west.<br/><br/><strong>F12:</strong>In an abandoned silver mine on the northeast shore of the Shrike, the Sootscale kobolds make their lair. Though the mine is largely played out, they still dig, finding uses for the other metals such as copper and lead that are still to be found. This is where our adventure starts, not so long after the raid by the mites to the north...