Well, the good news is that the usual dice penalties for not having a skill don't apply.<br/><br/>And while the group isn't all parachuting down, it doesn't seem like there'll be an overwhelming disapproval of trying, so here's the roll for those that will jump, assuming no outside help.<br/><br/>Per+Athletics, difficulty 3. If you don't get enough successes, you have two options. One, you can just not land on the boat and have to swim for it, with less successes meaning further to swim. Two, you can take some bashing HLs of damage to still land on the boat (representing either a bad landing or just taking off the parachute when it looks like you won't land and taking the fall damage), one Hl per success needed.<br/><br/>And if you get extra successes you can choose to apply them as either the difficulty to be spotted or as a cover bonus for where you landed.