Their preparations completed, Invicta deployed to the Mechanicum vessel Eternal Knowledge, under the command of Magos Xavier Kanto. A typical member of the Mechanicus, more machine than flesh, he did his best to engage with Invicta, but left the bulk of that to his liaison, Magos Errant Serina Demetris. Most of her implants were fairly subtle, leaving her looking mostly human, and she was introduced as a dedicated interface between the Mechanicum and other Imperial agencies, to facilitate smoother operations. She arranged for one of the ships holds to be set aside for drilling, with fabrication servitors setting up a variety of environments that would match typical ones found on a hulk.<br/><br/>The Kill Team were invited to the bridge when the ship was translating back from the warp, binaric prayers and lingua techna reports filling the air around them. The hololith near the Captain's station blossomed into life, showing a schematic of the system. The Eternal Knowledge was a steady green cog/skull icon, the position of the hulk marked by a larger red marker, and as the ships augers continued to feed information, a third contact resolved itself.<br/><br/>Near the hulk, it was first the strobing white of an unidentified contact. After a few minutes of refinement, it changed to a solid red of a confirmed enemy. And the hololith lit with trajectory indicators showing that it was starting to move directly towards the Mechanicum vessel.<br/><br/>"Classification now confirmed, Ork escort vessel, probably 87.14% of Onslaught or analogous class. Extremely heavy frontal armour, minimal shielding, large crew compliment. Favoured tactic ramming and close range boarding."<br/><br/>Demetris turned to the members of Invicta and gestured towards the oncoming icon. "While we stand a reasonable probability of successfully engaging this vessel, it will significantly delay our approach to the hulk, and may result in damage to this vessel. We would estimate however that an initial barrage to overload the shields would allow for a successful teleport assault, which would bypass the armour. Crippling or destroying the engines would render the xenos vessel unable to maneuver, increasing our combat effectiveness by a significant percentage, and reducing the engagement time accordingly. Indeed, we estimate that damage sufficient to cripple the engines or reactors would have at least a 37% probability of the seeing the ship self detonate within the next 30 minutes."<br/><br/>"Does Kill Team Invicta wish to conduct a teleport assault on the xenos vessel?"