That armor is all enchanted! Nice for a cleric who can turn into a feathered flying serpent!<br/><br/>Thanks, Muse. Doing a great job! Going to add the racial information here for each tribe.<br/><br/><strong>The Faela</strong>:<br/><br/>I see the Faela as being the smallest, at none over 24" tall. Since they are so small, they are very agile and fast. They will use their wings to flit quickly around, but most of the time they may elect to simply run with their wings folded tightly to their backs.<br/><br/>As far as different abilities in the different tribes, they can all learn the simple skills of archery and melee. But I wanted to instill the fact that the Faela are very vulnerable. So they do have natural magic or defense that they can do to stay alive in extreme circumstances, if they have time to use it. That will be an invisible spell, (broken only if they attempt to fight) where they can move around freely and unseen. Once they resume attacks they are visible again.<br/><br/>They also have a way to charm enemies or others, an innate racial trait. Much like someone reacts to a baby animal. Of course not all will fall for this!<br/><br/><br/>Skills all Faela learn should be archery, though maybe some will be better than others. They may also train as mages. I see them as being excellent at Nature based spells or Elemental.<br/><br/>Skills for all Faela would involve the care and defense of the silk worms and the livelihood of the Faela is the silk industry.<br/><br/>The Faela be migratory in that they live in the milder area of the continent in the winter and then migrate to the Northern part in the summer. I think maybe six months in each area. This means they can go virtually anywhere in the Elven territory and be accepted. But they never leave it. It is just too dangerous for them to travel beyond Elven lands.<br/><br/>Of course not all Faela will be totally happy with being duty bound to the silk worms. Maybe they have to serve a certain number of days a year in order to maintain their status among their peers. But for the most part only certain ones will make it their lifework to stay with the silkworm cycle of butterfly to caterpillar and then to butterfly again.<br/><br/>Butterflies hatch out in the spring, they need to be guarded as they hatch. Once their wings are stable and they can fly, they take off and feed, then mate. The females lay eggs, I am going to say they lay eggs twice in a two month time and then die. Their cycle finished. The caterpillars hatch out and feed for the rest of the summer and spin silk as a protection as they feed. They eat any vegetation and are usually encouraged to stay within a certain area that is cultivated for that purpose. The Faela workers will gather the silk and process it into the cloth that is then dyed and sold.<br/><br/>Not all Faela are bound to the silk worm industry. They can be part of the guards and have a duty to guard the perimeter of the silk factories. Pretty much like rangers or guards. Or mages who are the learned ones who advise the King and Queen on difficult problems of invasion or other threats.<br/><br/><strong>The Perida</strong><br/><br/>The Perida are primarily sea faring  elves who occupy the territory of the south east corner of the Elven lands. It is known as the Erethrom Coast. The main city is a bustling port town of Grenich Harbor. The sea is a constant roar in the background. The harbor is guarded by wards that only the Perida ship may pass. A narrow strait fraught with peril to ships who are not of the Perida, leads into the spacious ten mile radius deep lagoon. Several smaller islands dot the coast, homes of fishermen and the wilder shapeshifters that can take the form of Orca, Sea lion, and Gulls.<br/><br/>The city is a center of trade for all the Elves. They bring their goods here and sell them to the merchants who in turn send their trade ships out to the rest of the world. The Merchant Guild holds vast power as well as the gold to keep His Royal Majesty King Barthos and his Queen Ylinia happy. The Council is made up of Merchants and Advisors from the other tribes who insure that trade is fair and all pay their fair share of tribute to the King and he in turn shares the tribute to the High King, Emortalis. This is an arrangement made centuries ago and only recently solidified by the marriage of the High King to the daughter of Barthos and Ylinia. Amarilia is often traveling back and forth between the Royal City and Grenich Harbor.<br/><br/>The Pereida are the southern island dwellers. Making their homes on the rocky promontories out of stone and driftwood and sometimes the bones of sea monsters and whales. Homes on the mainland surround the city of Grenich Harbor.<br/><br/>The are the shipbuilders and the most likely to trade and make friends with other races. Dark hair and brown or deep violet eyes are common. Their build is wiry and strong, standing at about the same average height as a human. Outgoing and friendly, they love to spin yarns and gamble. They can be passionate and fiery tempered as well.<br/><br/>They ply everything from sea going vessels to riverboats and lake fishing schooners. They love the water, being excellent swimmers and fisherfolk. There have been times when the Pereida were known to be pirates, before the Elf King signed the treaties with the humans to protect trade. There are still some who will try occasionally if they can get away with it.<br/><br/><strong>The Blanqua</strong><br/><br/>From the Misted Peaks to the North that rise out of the sea come the legends of the White Elves. Skin as pale as alabaster, blue slanted eyes and short pointed ears, they are known as the Blanqua. Fine boned and short, there are few taller than four feet in height, and none taller than five feet.<br/><br/>As a people they are very reclusive. Living on the smaller game plentiful in the foothills of the Misted Peaks, and gathering berries in the summer to dry and use as seasoning the rest of the year. It is said they can create a mist with their magic and vanish into it like a ghost. They use bows made of willow and arrows tipped with the paralyzing poison of a thorn bush that grows in their woods. They trade with their neighbors to the south for the some foodstuffs and also for spirits like the elven brandy and wine.<br/><br/>A very spiritual people, the Blanqua rely on Village Priests and Priestesses to guide them. A village Chief is sometimes also a Priest, but not always. They are elusive and seem to be able to travel silently and almost invisible in the white snows of winter.<br/><br/>Those few who travel to the south to serve the High King as advisors and guards are often surprised at the outgoing manners of the Grenida. They do not understand the High King’s wisdom at times, but they are honor bound to accept it.<br/><br/>Emortalis welcomes the Blanqua for their amazing ability to roam unseen as well as their prowess with weapons and their quiet manners. He often remarks that the Blanqua would make wonderful assassins, though his guards do not like such talk.<br/><br/>The villages in the North are scattered and trade between them is often done by means of the Keirok, small deer they use as mounts. These deer also serve as sled pullers in the wintertime. They provide meat and skins as well. Antlers are used for tools and weapons. Sinews are used for sewing clothing and making fine bowstrings.<br/><br/>The Blanqua hunt the white steppes for bear, elk, wolf and smaller game such as wolverine and badger. The summer season is short, they use it to harvest wild grains and berries to use all winter. They sell and trade skins, often finding the rare white hides of the polar bear to bring the highest price.<br/><br/>Their hobbies include the carving of ivory and antlers into beautiful artwork that the humans treasure. A musical instrument is made of the hollowed out tusks of the walrus, it sounds like a flute. Also reed instruments are made of wood and bone making a high pitched haunting sound. Drums are made of hide and bone as well.<br/><br/><strong>The Grenida</strong><br/><br/>The Greneida are the deep forest dwellers, building their beautiful shelters out of the trees and plants without killing them Their dwellings are living and growing constantly and the elves shape them with judicious pruning and song.<br/><br/>The Court of High King Emortalis and his Queen  Amarilia, is elegant and fine. Built out of one massive oak tree it is virtually impervious to magic, fire and artillery would be the only danger to it. Huge, with many rooms and balconies crafted out of its boughs and trunk. The High King resides at the very top in a spacious suite of rooms with maids and servants tending to their every need.<br/><br/>Below in the protection of the massive roots, a Council resides. Consisting of many Ambassadors of the different Elven tribes, it is a hot bed of political intrigue. The King insists there is no bloodshed. In fact his laws dictate severe punishments for any House attempting or carrying out any assassination. Banishment to the far outskirts of the Realm would be the usual thing to happen to an Elven House caught with proof of such. Emortalis would only order execution as a last resort. He is an absolute Monarch to the point it would be his decision to banish or execute. Though he would expect his Judges and Advisors to have a say before he passes sentence.<br/><br/>As a way to insure cooperation, Emortalis will order a House to send a daughter or son to serve him in the Royal House. They would be servants and treated as such. Though technically they have a higher status as nobles, only one step above the peasant servants. In general they are treated very well and have no worries for food or shelter, are given an advanced education and allowed hobbies as long as it does not interfere with their duties to the King or Queen.<br/><br/>The only wood that is burned is that of the dead trees that nature has given them for that reason. Sometimes this dead wood is cut into planks and made into furniture and shelves. Woodworking is a very prized part of their heritage and they do it to a fine art. Lacquers and stains made from natural things found in the forest are what make the elven woodworking so fine.<br/><br/>Their forests are home to a wide variety of game including the deer, elk and moose. There are smaller animals as well, from skunks and weasels to raccoons and porcupines and beavers. Plenty of birds and a wide variety of cats and wolves.<br/><br/>The Greneida pride themselves on living with nature in harmony. In appearance they are taller than most humans, standing at seven feet for the tallest males. They are slender and agile, and very fast. Hair coloring can range from a soft pale green to a vivid red in shades of flame. Their eyes are almost always green. They are strong and fearless fighters, bows and swords as normal weapons. Usually very outgoing and friendly to all the Elven varieties. Diplomacy would be very high for them.<br/><br/>Surrounding the immediate area of the capital city of Oldorin, a vast Forest stretches out for many miles. There are hills and valleys that hide old ruins of some ancient civilization even the Eldest Elf does not remember. From these ruins, occasionally old menaces arise that have to be scoured and cleansed by the Priests. The Rangers are sent out by the King to patrol these areas. Sometimes small villages spring up too close to the ruins and the inhabitants are in danger if they cannot flee the area. But it happens so seldom, that they become careless and are taken unaware of the danger.