(https://s-media-cache-ak0.pinimg.com/736x/13/18/8d/13188d955d58c4fa2a6f7d402a3780cc--fantasy-art-men-fantasy-rpg.jpg)<br/><br/><span class="bbc_u"><strong>Character Name</strong></span><br/><br/>Hafkar Arak-Mul<br/><br/><strong>Facts</strong><br/><br/>Fact 1 exiled noble of the desert states: Born into the royal family,Hafkar inherited his inhumanly beautifull looks, and his equally inhuman megalomania. He learned the ways of the desert as well as the laws of their people, but always saw himself above those petty afairs even demanding the throne for himself, a deed that quickly saw him out of the shelter of the oasis.<br/>Fact 2 a noble's education and training, magically talented, but due to his nature he never recieved any training in it. He was taught in military tactics and leadership as part of it, but never showed any talent at either.<br/>Fact 3 Still sees himself a member of the Oasis People, albeit the first amoung them. One Day he intends to return to the desert and claiming what he thinks is rightfully his. its just a matter of time... and the wealth and troops he has yet to raise.<br/>Fact 4 Found an old tome  containing a spell of the gate while wandering around after his exile<br/>Fact 5 The expedition on which he found the tome was sponsored by the Vissian Sforza family, a fact he has mixed feelings about, but still: he owes them a debt of gratitude. this connection goes both ways though, as the Sforza have taken interest in him and intend to stay in his good graces by furthering his planes(as far as they know them) as best as they can from time to time.<br/>Fact 6 While he has no cult yet, he begun to write his own holy book, "the history of the Prince of the Dawn" going so far as to learn the basics of the jobs of scribe, scholar, and poet.<br/><br/><strong>Attributes</strong><br/>Str: 15 (+1)<br/>Dex:11 (0)<br/>Con: 16 (+2)<br/>Int: 14 (+1)<br/>Wis:15 (+1)<br/>Cha: 6(-1)<br/><br/><strong>Saves</strong><br/>Hardiness: 10(Base 12 -2 con)<br/>Evasion: 11(Base 12 -1 int)<br/>Spirit: 11(base 12 -1wis)<br/><br/><strong>Other Stats</strong><br/>HP:  25/25<br/>AC:  3<br/>Fray Dice: 1d8<br/>Effort:  5/5<br/>Influence:  5/5<br/>Wealth: 4<br/>A Big caravan loaded with drugs and goods from the oasis states, plunder from a minor ruin, the same where he found the tome.<br/>10 dominion left to spend<br/><br/><span class="bbc_u"><strong>Words &amp; Gifts</strong></span><br/><br/><strong>Sun</strong>(may shed daylight at will up to 200 feet, vision survives even the removal of their eyes, can pierce blindfolds and is never impaired by darkness or mist. Imune to fire)<br/><br/>Sunlit Sight<br/>Commit effort.  See, hear and be heard at any place you have been before and that is currently lit by direct sunlight<br/><br/>Sunstrike<br/>Commit effort for the scene. Hit a visible foe for 1d10/lvl or 1d6 if the sun is not in the sky. Otherworldly beings such as angels always take 1d10. smite action, only every other round useable.<br/><br/>Creations First Light<br/>Commit effort. Your vision penetrates all non-magical barriers up to the horizon. See through illusions and the true form of Shapeshifters.<br/><br/><strong>Endurance</strong>(con up to 16, do not need to eat, drink, sleep or breathe<br/><br/>Harder than this<br/>commit effort. become imune to one particular physical peril or special attack as long as the effort remains committed<br/>Undying<br/>can only be killed by a word powered or divine effect<br/><br/>Body of Iron Will<br/>AC 3, imune toenviromental conditions like heat, cold or even vacuum<br/><br/><strong>Sorcery</strong><br/>Adept of the Way<br/>1 Barred Gates of Forbiddance: forbid a subject from entering a certain place as small as a single room or as big as a nation. Worthy foes get a spirit save, no save for lesser foes.<br/>2 Ranks of Pale Bone Raise 1d6 hit dice per level. humans 1 hd monsters may have more<br/>3 Seal of Regal Dominion Subjugate the will of the subject. Lesser Foes get no save, Worthy foes get a spirit save + another each time a hateful command is received<br/>4 Sunder the lesser Spell (found in a Tome)<br/><br/>Wizards Wrath<br/>commit effort. the fray die can harm worthy foes.<br/><br/><span class="bbc_u"><strong>Weapons</strong></span><br/><br/>2 handed falcata: +5 for 1d10+1 dmg str based<br/><br/>/// additional informations:<br/><br/>Goal: Short term: secure a base for himself to collect wealth and raise an army<br/>Mid Term: Invade the Oasis States<br/>Long Term: Conquer the world<br/><br/><br/>Age, apperance etc will follow, but i'm currently thinking a beautiful arab: black hair and eyes, muscled body, dark skinned etc. Around 25 of age. i'm pretty sure i'll add a picture in time<br/>Personality will follow too, but i'm thinking good natured and kind with a bit of lack of judgement wherever his pride is concerned and a big streak of megalomania (or maybe just fits of it, dunno yet)<br/><br/>Will be unable to come online for one week (till Sunday evening) once i'm back i'll expand anything that needs expansion, just tell me what you want me to add.<br/>i'm sorry for the short character description, but i'm currently in the middle of packing my bags, just thought i should bring my char to the form at least roughly.