<span class="bbc_u"><strong>House Rules</strong></span><br/><br/>There is no -4 penalty for firing ranged weapons into melee combat. The Precise Shot feat is thus deprecated, and anyone who gets it as a bonus feat should ask me for a different feat instead, and anything that requires it as a prerequisite just requires Point Blank Shot instead. Firing into grapples is still as risky as usual, though, and the Improved Precise Shot feat is still useful.<br/><br/>Money is measured in pounds (£), shillings (s.), and pence (d.). £1 is equivalent to 10 gp, so just divide all listed costs by 10 to get equivalents in pounds. Every PC starts with £15 worth of cash or equipment. I will endeavour to keep everyone at the wealth recommended for their level, even if money comes from different sources for different characters.<br/><br/>Firearms rules:<br/><br/>Pistols and muskets are available! They are Simple Weapons, so most characters are proficient with them. Any class which is proficient with the light or heavy crossbow is also proficient with the pistol and musket respectively, so the only core class that isn't proficient with the pistol or musket is the druid. Both weapons require two full-round actions to reload (which can be reduced with feats and magic items). It takes both hands to load either weapon or to fire a musket, but a pistol can be fired in one hand. Most feats that apply to crossbows (such as Rapid Reload and Crossbow Sniper) can be taken for firearms.<br/><br/><table class="bbc_table"><tbody><tr><td></td><td>Cost</td><td>Damage</td><td>Critical</td><td>Range inc.</td><td>Weight</td><td>Damage type</td></tr><tr><td>Pistol</td><td>£10</td><td>2d6</td><td>x3</td><td>50'</td><td>3 lb.</td><td>Piercing</td></tr><tr><td>Musket</td><td>£5</td><td>2d8</td><td>x3</td><td>150'</td><td>10 lb.</td><td>Piercing</td></tr></tbody></table><br/>A bag of pistol or musket balls contains 10 balls, weighs 2 lb. and costs 5s. Gunpowder comes in little waxed paper packets, enough for a single shot. Ten of these cost £1 5s. and weighs 1 lb. So, between balls and powder, you're looking at £1 10s. (a pound and a half) and 3 lb. weight for ten shots.<br/><br/>I will not be assigning individual XP awards. Instead, all PCs will gain a level at certain intervals. I feel that this makes the system fairer and also simpler. If you want to do anything that costs XP (such as cast certain spells or create magic items), your character must instead pay £1 for each 2 XP you would be spending. This keeps spellcasters from falling behind the rest of the party, while still making it worthwhile to craft magic items for themselves and others. This monetary payment will typically be in the form of not materials, but "experiences", such as paying for a pilgrimage to a holy site or access to valuable magical tomes. (Or, I dunno, drugs if you're a bard.)<br/><br/>There is only one Perform skill. Your Perform skill covers a number of different forms of expression equal to your rank in the Perform skill. Thus, a character with Perform 3 might have singing, harp and pianoforte as expression forms, and has rank 3 ability in each of these. (However, since this is more powerful than what's in the book, the divisions of the skill are smaller. An expression form is "harp" or "violin", not "string instruments".)<br/><br/>There is no Knowledge (dungeoneering) skill. Knowing about underground creatures uses the same skills as it does anywhere else - Knowledge (nature) tells you about animals, Knowledge (arcana) tells you about magical beasts and aberrations. Understanding the structural details of dungeons comes under Knowledge (architecture and engineering).<br/><br/><strong>Newly added: </strong>Hit points. Everyone gets maximum hit points at level 1, and then average hit points, rounding up, at each subsequent level. That means 3 for a d4, 4 for a d6, 5 for a d8, 6 for a d10 and 7 for a d12.<br/><br/>There may be other house rules that I've forgotten that I'm using. I will try to remember to post everything here, so that the game is consistent.