<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=69280.msg3055274#msg3055274">Quote from: Urbanzorro on 20-05-2010, 17:40:38</a></div></div><blockquote class="bbc_standard_quote">for the sake of ballance I'm not going to allow anyone to pick up a piece of exclusive equipment unless they are the same type as the person who dropped it. I.e. if you lose your synthetic your sentry guns arn't going anywhere. It is nearsighted as far as a military outlook goes. But at this point it's more about ballance than anything else. Losing a character should be something that really screws the team over a bit not just a 'well their dead...lets grab their stuff!' thing.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I understand exactly where you are coming from, and I know its bad manners to disagree with the GM, but if we took my suggestion of breaking the sentries down into 3-man loads that's still a pretty severe blow - one person can carry both and suddenly the squad needs six people to do it, all of whom have -2 agility, so to all intents and purposes they probably wouldn't. They might choose to lug one along but still, its a big decision forced on them by circumstance.<br/><br/>Also, going by the RPing so far I don't think this set of players is an 'oh he's dead lets go' kind of group. I think we can and will do better than that.<br/><br/>I think Sarge should break the squad into two fire teams if it's needed, something he'd do as part of his yelling session in the dropship bay probably.