<hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 28pt;"><strong><a name="user_kiran">Kiran Reed</a></strong></span></span><br/><a href="#user_top">back to top</a></div><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At A Glance</div><div class="spoiler_body">What the entire crew knows:<br/>~ Is an expert mechanic.<br/>~ Used to be an Alliance soldier, but now despises them like many others.<br/>~ A real sarcasm monster, especially when things get hectic around the ship.<br/>~ Doesn't take it well when someone starts to argue about what he can or cannot fix/upgrade around the ship.<br/>~ Wrenches will be tossed at high velocity!<br/>~ Can drink... A LOT.<br/>~ Can curse just as much.<br/>~ A friend for life once you get passed the tough exterior.<br/><br/>What only Griff knows:<br/>~ Is the son of a pair of Alliance skiff engineers.<br/>~ Has a pet project on the side. Goes off ship whenever the Gamble lands (if possible) in/near a town or city to find himself the parts he needs to secretly repair a junked Grizzly GRZ-13. Usually he can get himself one small component, if he's lucky, so it's a long term project that draws little attention. After all, not everyone would recognize the small components for what they are by themselves, likely to just pass them off as spare parts for the ship.<br/><br/>What nobody knows:<br/>~ Why he hates the Alliance (the exact reason/story behind it).<br/>~ Despite his stubbornness, he can be persuaded with a bottle of whiskey (as long as it isn't a shit tasting brand).</div></div><div class="floatleft">(http://cdn9.wn.com/pd/23/10/bbaddff0ac585f7cae03a3babb56_grande.jpg)</div><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played by:</strong> Moon Hound Hati<br/><strong>Job:</strong> Mechanic<br/><strong>Age:</strong> 29<br/><strong>Planet of origin:</strong> Verbana<br/><br/><strong>Physical Description:</strong> Kiran is 6’1” tall and as fit as can be. The work he does provides more physical exercise then some might suspect, keeping his muscles nice and tight. The occasional scar can be found here and there on his hands and lower arms, but that is to be expected in his line of work. He is rarely without his facial fair, shaving perhaps once a week, should he remember or be reminded of the task.<br/><br/><strong>Clothing:</strong> Kiran isn't one for bright circus colours, preferring neutral or dark tones when it comes to his clothing. He rarely, if ever, wears a long sleeved shirt, seeing as those sleeves can get themselves caught in the gears of a machine more easily than you'd think, potentially ending in the loss of a vital limb. Most days the shirt and trousers he puts on in the morning are covered by stains of grease, oil and sweat before noon. His trusty pair of boots are his choice of footwear, the straps being a more reliable and safe manner of keeping them attached to his feet then laces, which can break or get tangled up around something. When heading outside he wears a worn, gray duster coat he still has from his time in the Alliance, though stripped of any marks and symbols it had in the past.<br/><br/><strong>Equipment:</strong> Kiran is rarely without his utility belt slung around his hips, loaded with spanners, screwdrivers and a hefty amount of spare screws and bolts. A good mechanic knows to keep an all-purpose Swiss army knife handy in case all other tools fail. Having seen a fair amount of action outside the engine room, Kiran acquired a decent enough level of marksmanship, keeping a sound-suppressed eight round revolver baring the name Avenger holstered and strapped to his right thigh.<br/><br/></span></span><div class="floatright">(http://www.yeshairstyles.com/wp-content/gallery/sam-worthington/sam-worthington-hairstyle-from-terminator-salvation.jpg)<br/>(http://www.dabblestone.com/bio_files/Sam%20Worthington%20poster.jpg)</div><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>History:</strong><br/>Kiran Reed was born and raised on the planet of Verbena, the second planet orbiting Kalidasa. Formerly a poor and undeveloped frontier planet, the Alliance chose it as a site of a new gearshift assembly factory for military skiffs. His parents were both Alliance skiff engineers, so he literally grew up amongst bolts and blueprints. A gifted mechanic even at an early age, his parents sent him off to join the Alliance military academy once he was old enough.<br/><br/>His first post after graduating was aboard a Tohoku-class cruiser, where he quickly butted heads constantly with the chief mechanic of the section he worked in. Most of the fighting was about improvements Kiran had made without consent or permission, but occasionally things escalated to the point where wrenches would find themselves flying through the air from one end of the engineering compartment to the other. After two years of this Kiran was <em>promoted</em> to the rank of chief mechanic aboard a patrol vessel called the <em>Good Morale</em>.<br/> <br/>Ships like the Morale is where the Alliance stationed soldiers they had come to consider <em>annoyances</em> or <em>liabilities</em>. The crew of the ship was tightly knit, like a family, and Kiran soon came to care about each of them more than he had anyone else in his life. For four years they had sailed the black, seeing all sorts of crazy things. Unfortunately, one day the crew stumbled across something a little too crazy.<br/><br/>Attacked by not one, but <em>two</em> Reaver ships at the same time, the Morale barely managed to survive through the fight. The captain ordered everyone to abandon ship. The escape pods launched with those inside that had survived the fierce battle with the Reavers, leaving only the two most stubborn members of the crew behind: the captain and the chief mechanic. The ship was falling apart, but both hard assess refused to leave the sinking vessel until the launched escape pods were out of the range of a potential explosion.<br/><br/>When they did finally make their way towards the sole remaining pod from opposite ends of the ship, they arrived to find themselves too late. The Good Morale, finally succumbing to her wounds, pretty much snapped in half, leaving the pair to stare at each other in shock and disbelief as they drifted apart slowly, with the captain inside the front half with the bridge and Kiran in the back with the engine. The section that held the remaining pod taunted them by remaining still in space, floating in-between the two halves.<br/><br/>The rest of the tale was one he'd rather forget. Being forced to abandon his captain, whom he had come to consider as an older brother, he used all his technical knowhow to hotwire the engine in the back of his half of the ship. Trusting his gut, he used the thrusters to turn and give the flying piece of metal just that little boost it needed to float off in the direction the escape pods had headed, leaving the captain to die slowly in the engineless front half of the ship. Kiran barely survived the ordeal, the air inside his suit having almost run out by the time another Alliance ship had arrived to pick up the survivors.<br/><br/>The weeks that followed filled Kiran with frustration and resentment. His request to have the Alliance go back for the bodies of the captain and other deceased crewmen of the Morale had been denied again and again. Brass told him it was <em>too dangerous</em>, seeing as the Reavers had started to expand their territory. Kiran received an honourable discharge, the Alliance shrinks deeming him <em>too traumatized</em> to continue working properly for the Alliance. It was a load of crap, of course. The incident with the Good Morale was swept under the rug, covered up by some nonsense story.<br/><br/>Taking what money he had Kiran travelled to the nearest non-Alliance governed planet, looking to make himself a living doing what he has always done. For the last few years he drifted from ship to ship, making friends here and there, but never staying on for too long. It just wasn't the same as it had been with the Morale and he silently wondered if he'd ever find a group of men and women like those of the Good Morale ever again.<br/><br/><strong>Persona:</strong><br/>Kiran is a hard ass in both the literal and figural sense. If he thinks an engine of subsystem aboard ship requires improvements, he will perform them. If you argue too much with him about his job, you might find yourself subject to swearing that can make even the most experienced of sailors blush like an innocent schoolgirl. Drive it even further and you might have a heavy wrench tossed your way at high velocity.<br/><br/>Outside the engine room Kiran is often found to be the kind to make playful, sarcastic quips wherever the opportunity to do so presents itself. If you manage to pierce passed that hardened exterior, you will find yourself a friend that will stand beside you no matter what the black tosses at your way. Not one to evade female attention, he can have a bit of a flirty side to him if he takes interest in a particular member of the opposite sex.<br/><br/>Fearing little, Kiran is almost always calm and cool as ice <del>   </del> even if he is swearing at the top of his lungs. If you have him as your mechanic, there is little he can't make your ship do. To him there are no lines a ship can't be pushed passed.</span></span><br/><br/><div align="center">******<br/><a href="#user_top">back to top</a></div>