<strong>Name:</strong>Jaerenth Na-Oblodra.<br/><strong>Class:</strong>Psion<br/><strong>Gender: </strong>Female<br/><strong>House:</strong>Mercenary for Bregan D'aerthe.<br/><strong>Personality:</strong>Cold, calculating, efficient.<br/><strong>Appearance:</strong>Jaerenth stands around 5'1", with dark obsidian skin and short silver hair. Her ruby colored eyes glimmer with thier own inner fire. She hides her features under a piwafwi made of shadow-stuff, and thin robes of iron strong spider silk.<br/><br/><strong>Magic Items:</strong><br/>Piwafwi (drow cloak) of Shadows - Magically hides her from mundane or magical viewing if she hides inside it. She must remain still while hiding for the magic to work.<br/>Ironweave Spidersilk robes - Light clothing with the armor qualities of thick chainmail. Stops most knives, swords, arrows, and other slashing or piercing weapons, but blunt objects like clubs and hammers still do full damage.<br/>Ring of Dimention Door - Allows Jaerenth to use Dimention Door as the spell as much as she wants, however, it only allows her to go back to Bregan D'aerthe's base of operations, and back to where she first left. She can only return back to where she left if she doesn't spend too much time. This allows her to quickly inform Kimmurial about goings on, and get permissions and things, as well as get her out of trouble.<br/>Boots of Silence -  Allows her to walk in complete silence, including everything shes carrying.<br/>Casting Gloves (One on each hand) - Each of these gloves holds one object inside the palm of the glove, and allows the item to be called forth into her hand on command. They are called casting gloves, because these variant of gloves allows you to USE a magic item held in stasis in the glove, for instance, activate a wand, or drink a potion, while it is inside the glove.<br/>Dorjes with various Psionic powers in them.<br/><br/><strong>Skills and Powers:</strong><br/>Uhh, well, I'm used to Forgotten Realms as a setting for a system game, so I pretty much designed my character as around 6th level or so. About average for Menzoberranzan, if not a bit low. Here is a list of powers she knows, and short descriptions what they do in game.<br/><br/>Control Light - Adjusts the levels of light in the area, for instance, make it red, or darken, or brighten.<br/>Distract - Causes the target's mind to wander, making things going on nearby harder to detect.<br/>Force Screen - Creates a psychic shield that floats in front of the psion.<br/>Spider Climb - Grants the ability to walk on walls or ceilings.<br/>Energy Ray - A minor damage power, but can be of any energy type chosen at the time it is manifested<br/>Id Insinuation - As long as the psion concentrates, it confuses the target, forcing them to act erratically, by expending extra power, it can effect more than one target, and become harder to resist.<br/>Detect Hostile Intent - Psion can locate anybody in 30ft who wants to do her harm. This lasts for 4 hours after being manifested.<br/>Cloud Mind - Makes people forget that they saw the psion.<br/>Psionic Levitate - Allows the psion to float up or down in the air, but cannot move back or forth without help.<br/>Energy Bolt - Like Energy ray, but effects everything in a straight line, and more powerful. Can be charged up to do more damage, but takes more mental energy.<br/>Body Adjustment - Allows the psion to heal herself, make herself resistant to poison, or fend off disease.<br/>Dimension Slide - Instantly move to any spot the psion can see within 100 ft.<br/>Brain Lock - Subject cannot move, or make mental actions.<br/>Invisibility - Become invisible to all modes of normal sight (including darkvision/infravision, but not magical true seeing). Hostile actions break the invisibility however.<br/><br/>I chose powers that are more movement and stealthy types, with very few attack powers. Shes a covert operations kind of character, not a mobile artillery platform. I still gave her some usefulness in other ways as well, such as a way to heal and resist poisons, which are extremely common in Drow society, and ways to disable people without killing them. Most of these powers have ways to resist them, so its not like Brain Lock always works. People who are obviously stronger than she is mentally (like powerful priestesses) will most likely resist, but door guards are most likely going to be locked in place. Same with Id Insinuation, although with that power, there is a chance that the person being targeted may attack allies, or just come straight after her! Distract and Cloud Mind are subtle powers, that leave no trace that they've been used.<br/><br/>As for what kind of skills she has outside of her mental powers, its mostly things like lockpicking, sneaking about, gathering information, that kind of thing. She is rather weak in physical combat, and will usually run instead of fighting, unless cornered. She carries daggers as her weapons, and she can definitely use them, but they are more a last resort thing.<br/><br/><strong>Bio:</strong>It is rather odd for a female to work in Bregan D'aerthe, for the mercenary band usually harbors males who have lost influence within their house, or those who have no house. Jaerenth falls in the latter category. Her house is all but forgotten now, and she intends to keep it that way. Lloth has deemed her fit to survive the day House Baenre destroyed her family, and now she leads a life less traveled. Offering herself to Jarlaxle so that he could protect her, she had laid low for many decades until it was thought that she was forgotten enough to do covert operations. Now that Kimmuriel Oblodra is in charge of Bregan D'aerthe, with Jarlaxle in the lands above, Jaerenth sees more and more missions come her way...<br/><br/>Roleplay Example:<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> Hidden outside the window of one of the spires of Arach-Tinilith, a body grips against the solid stone, camouflaged with the faerie fires that light the building with a violet green glow. The school for priestesses of Lloth was shaped like a large spider, the eight legs towering high inside the cavern, each a private suite for the high priestesses. Magically listening in or viewing things inside either Arach-Tinilith or Sorcere was impossible, due to the numerous wards against such things... But there is nothing stopping somebody from casually listening in. <em>"I do not care about who is fucking who inside House Auvryzynge, or what is going with the males in House Faen Tlabbar. I want to know what is going on inside the House Baenre!"</em> The daughter of House Esril'loth was screaming. Apperently, this was not the news she requested. Slowly, carefully, she peaked through the corner of the window, watching the priestess pace back and forth, serpent whip writhing around in her hand, sensitive to the wielder's aggravation. A lesser priestess was kneeling, and trying very hard not to cradle the arm that was bleeding. <em>"Find out how Baenre stays in the favor of the Goddess! I must know! With all the fuckups they have, they must be doing something else to stay in power! Do not return to Arach-Tinilith until you know, or I will flay you alive, and feed the scraps to the driders!"</em> Quietly, the body outside shifts, moving away from the window. Kimmuriel would want to hear about this. Esril'loth has been trying to edge in on the information dealing that Bregan D'aerthe has had a monopoly on ever since Jarlaxle started the mercenary band. Without a sound, the figure takes a running leap off the side of the building, freefalling some 10 floors before catching herself with a levitation power only 7 feet above the ground. Effortlessly, the woman disappears into the darkness of the cavern, another mission successful. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>