At the current point in the game, nobody is going to be interfering with Seraph's cult, since the immaculates think that it's a legitimate religion.  Here's some general information on the surrounding region you guys might know:<br/><br/><br/>Candarians wear a strange skintight black garment that fits over their entire body, including the bald head, although possibly not the face and crotch, which are always covered by a death mask made from a human skull and a loincloth respectively.  (The loincloth is usually made from bone, human hair, and human skin)  Until very recently, the Candarians made most of their crafts from human remains, although they now make a certain proportion of their goods from animals as well.  The Candarians don't appear to have discovered the wheel, and are most often seen in camps with black teepees made from stitched human hair.<br/><br/>Candar itself is an area about 50 miles on a side, most often defined by being a plain of excruciatingly hot obsidian on which shifting sand dunes flow.  The area is incredibly difficult to navigate and has many shadowlands, making travel at night almost impossible.  The Candarians themselves despise anyone entering their territory, and will violently attack those who refuse to be escorted out of Candar.  Victims of such attacks are flayed, skinned, and their bones twisted into the shape of a cross held together by obsidian nails.  At any given border of Candar, there are about a dozen such crosses down the length of the border.  When asked about the political structure of their nation, the Candarians speak of 13 tribes ruled by a triumvirate of three leaders picked from the best of the tribal chiefs in the sacred palace of Candar.  The trumvirate selects four messengers to be their servants, and deliver their edicts.  Nobody who is not a chief or one of the four appointed servants of the triumvirate may enter the Palace of Candar, on pain of death.<br/><br/><br/>The Immaculate Monestery at Scab is officially called "The Burning Cauldron of Immaculate Purity" and unofficially called "The Teapot."  It's a massive, circular, brass structure shaped broadly like a teapot, with a set of walled pavilions for festivals, tours, and training jutting from the front.  The monastery houses over 250 monks, of which, about 30 claim enlightenment.  The abbot of the Monastery is an ancient Dragon Blood named Ash of Fallen Meru, a retired martial arts master over 300 years old.  He has led countless wyld hunts, and killed scores of anathema practicing Fire Dragon Style.  Under Ash, there are five more dragon blooded monks, most of which come from the realm.  Only the most senior student, Adelle the Skyrocket, has actually learned the Fire Dragon form.<br/><br/>Scab itself is run by Baron Kup the Id of Skies Fall, a distinctly overweight patrician suspected of being on the run from crimes he is guilty of on the blessed isle.  There is only one law in scab: do what Baron Kup tells you or be slowly dissolved by his acid demons.  Baron Kup is a sorcerer, and brags about it very loudly.  He keeps a harem of Neomah in his home, and proudly wears a Perronele on his body, to protect him from harm.  The basement of his house contains a massive open pool of vitriol, from which the pack of Metody he uses to maintain order in Scab arise.  The Immaculates often slay the demons that Baron Kup summons, but seem to tolerate his continued existence for the training he provides to the monks.  There are also dark rumors of him possesing a "secret weapon" in his mansion.<br/><br/><br/>The glitzy casinos and brothels of Furnace are some of the most impressive in the reigon, bringing tourists on the guild caravan from as far away as Gem.  (who are also quite often attracted to the more esoteric delights of Scab as well.)  The people of furnace are known for a somewhat extreme devotion to the god Realgar, due to the shape of local mythology.  When Furnace was originally founded, the celestial beauracracy assigned a dozen Gods to take care of the city, and make it a good place.  But the people of Furnace were forgetful and impious, and all of their Gods save Sphalerite and Realgar became sick for lack of prayer.  To save the city, as it plunged into chaos, Realgar euthanized the ailing gods, then came into the city and with his fiery hand burned their temples off the face of creation, before raping Shalerite in full view of everyone in the city, and becoming the father of Furnace.  Since that day, Realgar's word is law, and his most important law is the law of virginity before mairrage.<br/><br/>Realgar fancies virgins, and therefore demands that the people of Realgar remain virginal before they marry.  Because Realgar does not like the idea of ending up with a bunch of bastard chilren, those he chooses for his affections are rather painfully rendered permanently infertile.  Realgar demands that any individual who breaks his law concerning virginity be rendered infertile as well, originally with a hot poker, but later simply with a massive dose of Maiden tea.  If Realgar does not receive a satisfactory number of prayers, he often burns down sections of Furnace to show his displeasure.  He has, however, never been angry enough to cut his supply of firedust.<br/><br/>Though demon summoning and the study of Malfean lore is strictly forbidden by Sphalerite, Realgar, and mayor Rayne, there is a small underground Yozi worshipping cult of four people within the city.  Included among the number of the cultists is Rayne's 17 year old daughter, Serra Rhea.  Working together, the cultists have been able to summon an Amphelsia by betraying their leader's secret to Rayne, who forced him to drink hemlock.  The cultists consider the beast the reincarnation of their master, and intend to slay the entire city for the glory of Cecylene and Adorjan next calibration by using their demon to poison the entire calibration feast.  An enlightened monk has discovered the cult, and plans to redeem Serra before killing the rest of the cult and their foul demon.<br/><br/><br/>The Kohb-Ra tombs are so ancient nobody even remembers who they belong to anymore, but they surely contain great riches and powerful artifacts.  Once a year, the Candarians make pilgramages to the tombs, and leave offerings of obsidian, as well as many baskets of berries.  Whether these pilgrimages are religious in function or simply serve to thank the beastmen for keeping the wyld at bay is unknown.