<div class="floatleft">(http://i1264.photobucket.com/albums/jj499/MzHyde/Character%20Portraits/Tilly2.jpg)</div><br/><strong>Street Name:</strong>Tracy Grimm<br/><strong>Sex/Metatype/Archetype:</strong>Female Human Grifter<br/><strong>Attributes:</strong>Charisma and Willpower, Agility and Reaction<br/><strong>Skills:</strong>Social, Technical<br/><strong>Ethnicity/Age/Orientation:</strong>Caucasian, 20's, bisexual<br/><strong>Tagged:</strong>All<br/><br/>While the others talked, Tracy made herself comfortable. She took a seat at the table, propped her feet up on it and cradled her drink in one hand while eying the map. She partially listened to the others, but was more or less lost in her own thoughts as she looked the facility over. It wasn't a full map, if the elevator and what looked like stairs were any indication, so if they dared to explore for more loot they'd be running blind. Grimm had concerns about what F said concerning the guards being 'taken care of', but the question had been asked by one of the other runners so she didn't need to bring it up. Instead, she leaned forward as a thought hit her.<br/><br/>Setting her feet back on the floor, she leaned forward and pointed at the map. Specifically, at the left wall of room 4a. "How's this 'solvent' of yours work, anyway? Does it take a whole can to make an entry? 'Cause if we can get through this wall here, we could bypass rooms four through seven, avoiding all those cameras. For the others, we won't have to worry too much if we cover our faces. One of us could also try to find the security room and wreck it just before we leave, if we're really concerned. My guess is it's room 11, if the main entrance is to the far right. Eleven is right near the front and has multiple entrances, probably where security checks people in. The uniform design of the 10's seem to imply those are offices. Might not be worth checkin' those for loot unless you really need to beef up your collection of executive stress toys and inspirational posters."