@ Wicca:  I like your intro.  Like Caitlin I'm really interested in the two characters, how the teenager was injured and how she made it to the gas station alone.  I'm also interested in hearing everything Kate saw during the week.  It's clear that Kate was on the front line during a lot of this, and it'll be interesting to see things through her point of view.  Perhaps she can even confirm that Rebecca and Max's parents are dead.<br/><br/>@ Caitlin:  I'm happy to hear that our other player is still interested and planning to post.  I'm also looking forward to reading Sidonis' intro.<br/><br/>As far as the date/time/place titles, I think they work amazingly well for the introduction story, but I expect them to not be as apparent after the characters meet and we're all writing in a more evenly paced time frame.  I do like the ability to use it as a vehicle to simply show flashes and highlights of the week.  It allows the authors to really narrow in and focus on certain scenes and helps accelerate the action, tension, and characterization.  I also like, as a writer, that with each little time jump I'm able to change the perspective a little bit and give insights into a larger range of characters than if I was writing solely from one character's perspective.  It is an extremely useful tool that I think I'm barely scratching the surface of its possibilities.<br/><br/>I agree that the role play should just run in its own time frame.  I'm sure we'll have a period where nothing exciting happens in three days and we'll all want to skip those three days.  On the other hand, I'm sure there will be events that we'll want to fully explore every minute (or possibly every second) and RL days will pass while we fully narrate what is happening during that small window of time.  I would suggest that we play it by ear, but there's no real reason, as far as I can see, why it should be a priority to have real life dates coincide with the game dates.