<br/><span class="bbc_size" style="font-size: 24pt;"><br/><strong><em><span class="bbc_u">Inquisition Player Characters</span></em></strong></span><br/><br/>Player: Drivestort<br/><br/>Image: http://fc07.deviantart.com/fs39/i/2008/342/0/f/Inquisitor_Beketov_by_Graphite_Dream.jpg (http://fc07.deviantart.com/fs39/i/2008/342/0/f/Inquisitor_Beketov_by_Graphite_Dream.jpg)<br/>Name: Inquisitor Pallas<br/><br/>Age: 34<br/><br/>Character's Allegiance(Force your character is a part of): Inquisition<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Inquisitor<br/><br/>Personal history:<br/><span class="bbc_font" style="font-family: verdana;">Pallas was born on Reth, to an upper middle class family. While he was still young, a friend attempted to bring him into a small Slaaneshi cult, preying on the lusts of teenagers in puberty. Realizing something was wrong here, Pallas played along just until he had enough information to strangle the cult. He went to the Ministorum priests, who called upon an Inquisitor in the area. Once the Inquisitor arrived, Pallas gave him the information on the cult, and served him in acting as bait to unearth three other related cults on the world. Impressed with the youth's intelligence and boldness, the Inquisitor took Pallas in as his apprentice. At 31, he was instated as a full Inquisitor. He joined the Dauntless Crusade in the hopes that it would prove him, and at the very least, give him a good jumping off point for the rest of his career.<br/><br/>Stats Before War Gear:<br/><br/>War Gear:</span><br/><span class="bbc_font" style="font-family: verdana;">Retinue -5- Penitent, Warrior, Heirophant, Callidus Assassin</span><br/><span class="bbc_font" style="font-family: verdana;">Carapace Armour -2</span><br/><span class="bbc_font" style="font-family: verdana;">Bolt Pistol -2</span><br/><span class="bbc_font" style="font-family: verdana;">Power Sword -3</span><br/><span class="bbc_font" style="font-family: verdana;">Inquisitorial Mandate -4</span><br/><span class="bbc_font" style="font-family: verdana;">Tears of the Emperor -2</span><br/><span class="bbc_font" style="font-family: verdana;">Digital Weapon -2 In replacement eye.<br/><br/>Stats After War Gear: In parenthesis<br/></span><br/><br/><span class="bbc_font" style="font-family: verdana;">Health: 10<br/><br/>Attack:  5 (13, 19 vs infantry, 18 vs vehicles)<br/><br/>Ranged Attack: 2, 4 vs infantry, 7 vs daemons<br/><br/>Accuracy: 6<br/><br/>Agility: 7<br/><br/>Intelligence: 10<br/><br/>Defense: 5 (10)<br/><br/>Perception:7<br/><br/>Stealth: 3<br/><br/>Luck: 8<br/><br/><span class="bbc_size" style="font-size: 24pt;"><em><span class="bbc_u"><strong>Sisters Of Battle Player Characters</strong></span></em></span><br/><br/></span><hr/><br/><br/>Player: Anathanasia<br/><br/><strong>Image:</strong><br/>http://4.bp.blogspot.com/_30PRmkOl4ro/SuWoVwnhbTI/AAAAAAAAXNU/MWWTJpDfLA4/s1600-h/angled-bob.JPG (http://4.bp.blogspot.com/_30PRmkOl4ro/SuWoVwnhbTI/AAAAAAAAXNU/MWWTJpDfLA4/s1600-h/angled-bob.JPG)<br/><br/><strong>Name:</strong>Sister Amandine Luca<br/><br/><strong>Age:</strong>20<br/><strong>Character's Allegiance:</strong>Adepta Sororitas, Order of Our Martyred Lady<br/><strong>Position:</strong>Retributor<br/><br/><strong><span class="bbc_u">Personal history:</span></strong><br/>Sister Amandine Luca was raised in a Schola Progenium, a Cadian war orphan whose parents, both<br/>Guardsman, were killed in skirmishes with the forces of Chaos. This makes Amandine anything but unique, a<br/>fate shared by countless children in the Imperium, so often on worlds, like Cadia, near the Eye of Terror,<br/>on a nearly daily basis.<br/><br/>Unlike so many of these unfortunates, Amandine was among those selected by a representative of the<br/>Ecclesiarchy to be sent to a Schola that specialized in preparing young girls for the Adepta Sororitas.<br/>Amandine was a model student, showing a wonderfully natural reverence for the God-Emperor and a fiery<br/>zeal to protect Him and His Imperium.<br/><br/>She started her actual combat training with the Adepta Sororitas as early as she was able, before she was<br/>even big enough to strap on her first set of power armour. Since that moment Amandine has proven herself a<br/>capable Sister of Battle, an excellent markswoman with a knack for the heaviest armament The Emperor has<br/>provided in His Grace and Wisdom.<br/><br/>Still a young woman, Amandine has seen only a bare handful of engagements. The last, a particularly<br/>harrowing cleansing of a Chaos Cult to Tzeentch that had grown impressively large, it went undiscovered for<br/>far too long, from an Imperial world earned Amandine her first purity seals and got her selected for the<br/>Mission that was to join the Dauntless Crusade.<br/><br/><strong><span class="bbc_u">Description</span></strong><br/>Amandine is an attractive young Sister of Battle, with delicate features, dark hazel eyes and pale skin. Her<br/>dark red hair worn in a variation of the bob cut so common among the Adepta Sororitas. She is only of<br/>average height, with a naturally slender build that would seem to make her too frail to wear her powered<br/>armour, but she has a well-toned, fit physique under those ceramite plates.<br/><br/><strong><span class="bbc_u">Stats:</span></strong><em> Modified (50 pts base) - Heavy Flamer - Multi-Melta - Heavy Bolter - Bolt Pistol</em><br/><strong>Health:</strong>6 (6)<br/><strong>Attack:</strong>3 (3) - 7 - 3 - 3 - 5<br/><strong>Ranged Attack:</strong>0 (0) - 5 - 6/7 - 6/2 - 2<br/><strong>Accuracy:</strong>8 (8)<br/><strong>Agility:</strong>7 (7) - 7 - 7 - 5 - 8<br/><strong>Intelligence:</strong>5 (5)<br/><strong>Defense:</strong>11 (6)<br/><strong>Perception:</strong>5 (5)<br/><strong>Stealth:</strong>3 (3)<br/><strong>Luck:</strong>7 (7)<br/><br/><strong><span class="bbc_u">War Gear:</span></strong>(20 points)<br/><strong>Power Armour:</strong>Sisters of Battle  use a lighter, less bulky version of power armor. This armor does not<br/>increase the strength of the wearer to match that of the Space Marines, but does provide the same<br/>protection. (2 points)<br/>- Effect: +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for<br/>the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br/>-- 1.Divine Guidance: Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net,<br/>spurring every sister to increase her rate of fire<br/>-- 2.Light of The Emperor: Prayers to The Emperor are recited, and all who hear them find themselves more<br/>resistant to harm.<br/><br/><strong>Purity Seal:</strong>Purity seals are borne by various Imperial  troops, applied to weapons, armor and<br/>vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are<br/>prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of<br/>Chaos. (1 point)<br/>- Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be<br/>approached, tempted by, or receive gifts from the forces of Chaos.<br/><br/><strong>Heavy Flamer:</strong>The heavy flamer is a much larger and bulkier flamer. It produces a larger flame<br/>capable of enveloping more targets. Few armies carry it by hand, but it is sometimes fitted to vehicles.It is a<br/>standard special weapon of Space Marine Terminators who can wield the weapon one handed. (2 points)<br/>- Effect: +5 Ranged Attack, +4 Attack, Makes enemies much more likely to retreat.<br/><br/><strong>Heavy Bolter:</strong>The Heavy Bolter is a Bolt Weapon generally used for fire support missions, It fires a<br/>round considerably larger than that of the bolter, with a much higher rate of fire and longer range. These<br/>factors allow this anti-personnel weapon to be used against better armoured foes, including Lightly armoured<br/>vehicles, than the standard pattern Bolter.While generally operated by a two man crew, the Heavy Bolter is<br/>capable of being held and fired by a lone individual in Power Armour (4 points)<br/>- Effect: +6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br/><br/><strong>Multi-Melta:</strong>The Multi-melta is a heavy version of the Meltagun  that has multiple melta barrels. It is<br/>an ideal anti-tank weapon, especially at close range. It is a vicious and effective weapon, but lacks the range<br/>of other heavy weapons. . Targets are just melted away - turning creatures into pools of steaming<br/>protoplasm and vehicles into twisted goo. No personal armor offers even scant protection from a multi-<br/>melta. (7 points)<br/>- Effect: +6 Attack vs Infantry, +7 Attack vs Vehicles, Ignores Infantry Armor<br/><br/><strong>Bolt Pistol:</strong>Commonly used in conjunction with a close combat weapon. The pistol is able to fire<br/>either a single shot or a short three-round burst. (4 points)<br/>- Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to<br/>wield a second weapon simultaneously<br/><br/><em>Notes on Wargear: Amandine carries the Bolt Pistol strapped 'tactical' style to the armour on her right <br/>thigh, as a backup weapon. She favours the Heavy Flamer as her main armament, using it the vast majority <br/>of the time. She only tends to break out the Heavy Bolter or the Multi-Melta when the specific mission <br/>requirements would heavily recommend their use over the Heavy Flamer. Her Purity Seal is worn on her left <br/>shoulder, slightly to the left, so that when she's in a typical firing stance it would be facing her target, like a <br/>shield.</em><br/><br/><br/><br/><hr/><br/>Player: anna77<br/><br/>Image: (Still looking,)<br/><br/>Description: Sister Karress posses a small, powerful frame beneath her heavily decorated black and white power armor, strings of gold chains and Iconic charms dangle from her hips and bits of en-scrolled parchment and waxen seals cover much of her chest. Her compact "wings" strapped neatly to her back, her straight, stark white hair nearly always pulled back. The right side of her face is one of soft angelic vision, the left one of suffering, several long, deep scars run the length of that side of the face, with a black eye patch that bares the mark of the sisterhood etched in silver where her second sky blue orb should be. She considers the wounds a mark of honor, and a sign to friend and foe alike of the blood she is willing to shed for the Emperor.<br/><br/>Name: Sister Karress<br/><br/>Age: 35<br/><br/>Character's Allegiance: Sisters of Battle<br/><br/>Position: Seraphim<br/><br/>Personal history:<br/><br/>At a young age her aristocratic  parents where killed in a Tyranid invasion as there hivecity was overrun, her uncle barely got her and himself to the last fleeing transport, as they left the system she witnessed the bright, white cleansing of her home world. As the swarm advanced from planet to planet her uncle was annexed into service for the imperial guard, and with no ward she became property of the imperium. Before long she found her way into the Ecclesiarchy and toiled through her initiation and indoctrination, but from the start it was clear that her determination and sheer will would place her near the front of any battle.<br/><br/>Now a veteran sister, her body has been broken many times, but her faith and fellow sisters refuse to let her fall. She relishes the trill of the charge and the din of battle, and delights in seeing nothing less than the utter defeat of the enemy's of man, crushing them under the might of the Emperor.<br/><br/><br/><br/>Stats Before War Gear:<br/><br/>Health:7<br/>Attack: 6<br/>Ranged: 0<br/>Accuracy: 6<br/>Agility: 6<br/>Intelligence: 4<br/>Defense: 7<br/>Perception: 5<br/>Stealth: 4<br/>Luck: 5<br/><br/>War Gear:<br/><br/>Jump pack (4)<br/>power armor (2)<br/>power weapon (4)<br/>Inferno pistol (5)<br/>purity seal (1)<br/>bolt pistol x 2 (4)<br/>(20)<br/><br/>Stats After War Gear:<br/><br/>Health:7<br/>Attack:(16 vs inf, 14 vs veh) w/ Inferno pistol( Ignores Infantry Armor,) and PW(+4 vs all w/power weapon,)<br/>Ranged: + 4 vs. inf  (twin bolt pistols)<br/>Accuracy: 6<br/>Agility: (10) 6 + 4  or (12) +1,+1 w/Bolt pistols?<br/>Intelligence: 4<br/>Defense: (12) 7 + 5 w/ armor<br/>Perception: 5<br/>Stealth: 4<br/>Luck: 5<br/><br/><hr/><br/><br/>Player: Aftiel<br/>Image: (http://www.angelfire.com/wizard2/k_whisper/YoungSoldiersShimmeringSword.jpg)<br/>(Picture by Shimmering Sword, found on deviant art, very awesome!)<br/>Name: Mynra<br/><br/>Age: 32<br/><br/>Character's Allegiance(Force your character is a part of): Sisters of battle<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Seraphim<br/><br/>Personal history:<br/>Myrna is not her given name, but the only name she will go by now, she was born to a very rich noble family in the Empire who resided largely on a pleasure world safe and secure from danger. Myrna in typical teenage angst rebelled from her coddled life, and joined in the military, any position she could get would satisfy her. A recruiter however noticed her natural agility, steady hand, and sure aim, recommending her to the Sisters of Battle. Myrna jumped at the chance quickly imbedding herself in the devotion the sisters possess, after roughly ten years serving and surviving, the Sisters of Battle presented her with a powered sword, and a specially tailored armor, promoting her to a Seraphim. The last two years she has proven herself quite an asset with the assisted speed of the Jump Packs, being personally responsible for several routs on enemy encampments, currently she is between deployments.<br/><br/>Stats Before War Gear:<br/>Health: 4<br/>Attack: 4<br/>Ranged Attack:<br/>Accuracy: 8<br/>Agility: 10<br/>Intelligence: 5<br/>Defense: 3<br/>Perception: 5<br/>Stealth: 6<br/>Luck: 5<br/><br/>War Gear:<br/>Jump Pack: A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br/>Effect: +4 Agility,  Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat.<br/>Cost: 4<br/>Supply: Infinite<br/>Power Armour:Sisters of Battle  use a lighter, less bulky version of power armor. This armor does not increase the strength of the wearer to match that of the Space Marines, but does provide the same protection.<br/>Effect: +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br/>1.Divine Guidance: Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, spurring every sister to increase her rate of fire<br/>2.Light of The Emperor: Prayers to The Emperor are recited, and all who hear them find themselves more resistant to harm.<br/>Cost: 2<br/>Supply Infinite<br/>Power weapon A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br/>Effect: +4 Attack vs all enemies<br/>Cost: 4<br/>Supply: 1<br/>Purity seal Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/>Cost: 1<br/>Supply: Infinite<br/>Hand Flamer: A hand held, pistol sized version of the flamer. It is just as effective as it's larger counterpart but houses much less fuel.<br/>Effect: +2 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat, One handed weapon allowing user to wield a second weapon simultaneously.<br/>Cost: 5<br/>Supply: 1<br/><br/>Bolt Pistol: Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br/>Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/>Supply: Infinite<br/><br/><br/>Stats After War Gear:<br/>Health: 4<br/>Attack: 12 (+2 vs infantry)<br/>Ranged Attack: 6 vs infantry<br/>Accuracy: 8<br/>Agility: 16<br/>Intelligence: 5<br/>Defense: 8<br/>Perception: 5<br/>Stealth: 6<br/>Luck: 5<br/><br/><br/><br/>Stats: 50<br/><br/>Health: How many points of damage your character can take to their body before dying or being forced to retreat 4<br/><br/>Attack:  How much damage you’ll do in hand to hand combat 4<br/><br/>Ranged Attack: How much ranged firepower you have (does not use stat points, is determined by adding the ranged firepower bonus of your weapons/kit)<br/><br/>Accuracy: How likely you are to hit with your attacks. 8<br/><br/>Agility: How likely you are to avoid an attack/outrun what’s chasing you 10<br/><br/>Intelligence: How much more likely you make it for your team to succeed, how likely you are to make certain machines work. 5<br/><br/>Defense: If hit, how much of the damage is not taken to your actual health 3<br/><br/>Perception: How likely you are to notice what’s creeping in the shadows, how likely you are to see a trap before it is sprung. 5<br/><br/>Stealth: How likely you are to avoid being detected 6<br/><br/>Luck: 5<br/><br/>Equipment: 20<br/>Jump Pack: 4<br/>Bolt Pistol: 2 (x2)<br/>Hand Flamer: 5<br/>Power Armour: 2<br/>Purity Seal: 1<br/>Power Weapon: 4<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_u"><em>Space Marine Characters</em></span></strong></span><br/><br/><br/>Player: CmdrRenegade<br/><br/>(http://i896.photobucket.com/albums/ac168/KrogdorRendinate/SpacemarinePortrait001.jpg?t=1281852331)<br/><br/>Name: Brother Vindicca<br/><br/>Age: 227<br/><br/>Job: Tactical Marine<br/><br/>Biography: Brother Vindicca grew up on the world of Crocet, a harsh frontier world in Segmentum Obscura.  Covered in barely charted desert and forest, settlers must live off the land.  He and his family were hunters by trade.  They would hunt all game, whether for food or for safety.  Vindicca quickly grew accustomed to this life.  Vindicca could range out alone and survive for days and come home dragging a fresh kill for a dangerous beast.  He could take out a rampaging rhinodon with one shot at twice the range anyone else could.  This talent was what brought him to the Astartes.<br/><br/>The Imperial Swords had come to his home world of Crocet to look for new recruits.  Vindicca passed the trials and excelled at marksmenship.  As a member of the Scout Company, he earned his Black Carapace by killing a Tau Commander in a Battlesuit with a well placed shot to his optics, causing the suit to crash in mid flight.  In his squad, Rancius, he quickly earned the privledge of being the bearer of the squad's Plasma Gun.  His marksmenship has brought swift death ever since.  Using his hunting skills, he has also adapted the use of the Flamer as well as the standard Bolter, Bolt Pistol, and Chainsword to his combat style.<br/><br/>Power Armor 2<br/>Krak Grenade 1<br/>Frag Grenade 2<br/>Bolt Pistol 2<br/>Purity Seal 1<br/>Chainsword 2<br/>Plasma Gun 5<br/>Bolter 2<br/>Flamer 3<br/><br/><br/>Base Stats<br/>Health 8<br/>Attack 5<br/>Ranged Attack<br/>Accuracy 8<br/>Agility 7<br/>Intelligence 5<br/>Defense 5<br/>Perception 7<br/>Stealth 4<br/>Luck 5<br/><br/>After Equipment<br/><br/>Health 8<br/>Attack 9 (10 vs infantry)<br/>Ranged Attack (8 vs vehicles) (15 vs infantry)<br/>Accuracy 9<br/>Agility 6 (7 with BP)<br/>Intelligence 5<br/>Defense 10<br/>Perception 9<br/>Stealth 3<br/>Luck 5<br/><br/><br/><br/>Player: Fallenpaladin7<br/><br/>Image: (http://th03.deviantart.net/fs71/PRE/i/2010/022/8/1/native_american_3_by_renemarcel27.jpg)<br/><br/>Name: Nicodemus (goes by Akecheta)<br/><br/>Age: 23<br/><br/>Character's Allegiance(Force your character is a part of): Space Marines<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Assault Marine<br/><br/>Personal history:  Akecheta was born on a Feral world.  The Civilzation on that world was tribal.  He was a young warchief for his tribe.  He took part in many raids on his enemies.  He was picked up by the space marines for his courage and determination on the battle field.  Once in the Adeptus Astartes he began to excel in close combat and tactics.  Currently he has been assigned to the Dauntless crusade.<br/><br/>Stats Before War Gear:<br/><br/>Health:  8<br/>Attack:   8<br/>Ranged attack:<br/>Accuracy: 8<br/>Agility:  4<br/>Intelligence:  8<br/>Defense:  5<br/>Perception:  5<br/>Stealth:  4<br/>Luck:  4<br/><br/>Wargear:<br/>Purity seal: Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/>Cost: 1<br/><br/>Krak Grenade:  Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target.<br/>Effect: +2 Attack vs Vehicles<br/>Cost: 1<br/>Has 3 Krak grenades<br/><br/>Frag Grenade: Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br/>Effect: +1 Attack vs Infantry<br/>Cost: 2<br/>Has 2 frag grenades<br/><br/>Power Armor:  A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace  which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors  also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor.<br/>Effect: +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br/>1.Orbital Bombardment: A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br/>2.Heavy Support: Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br/>3.Deep Strike: Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate.<br/>Cost: 2<br/><br/>Combat Shield: A form of shield utilizing similar technology to that used by power weapons to produce a field of energy around the face of the shield. It is used by the Space Marines and is a smaller and less-protective version of the storm shield used by Terminator-armored Marines and is small enough to be strapped to the arm, leaving both hands free for another weapon to be used.<br/>Effect: +1 Defense, Does not take up a free hand.<br/>Cost: 1<br/><br/>Plasma pistol: The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous. It offers a penetrating capacity unique among broadly distributed pistol-sized weapons, and can easily take out heavily armored enemies.<br/>Effect: +3 Ranged Attack vs All enemies, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/><br/>Chainsword: A Chainsword is a common form of chain weapon  which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor.<br/>Effect: +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/>Has 2 Chainswords<br/><br/>Jump Pack: A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br/>Effect: +4 Agility,  Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat.<br/>Cost: 3<br/><br/>Stats after war gear:<br/><br/>Health:  8<br/>Attack:   18<br/>Ranged attack: Krak Grenade:+2 Attack vs Vehicles    Frag Grenade: +1 Attack vs Infantry  Plasma pistol:+2 Ranged Attack vs Infantry<br/>Accuracy: 9<br/>Agility:  8<br/>Intelligence:  8<br/>Defense:  11<br/>Perception:  8<br/>Stealth:  3<br/>Luck:  4<br/><br/><hr/><br/>Player: Primarch<br/>Image:<br/><div align="center">(http://www.moviecentral.ca/themes/moviecentral/images/Series/spartacus/characters/crixus.jpg)</div><br/>Name: Crixus<br/><br/>Age: 177<br/><br/>Character's Allegiance(Force your character is a part of): Space Marines<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Terminator<br/><br/>Personal history:<br/>Crixus was born on a foul Death World, where every day was a battle against monster, rumoured to the be the remnants of a Tyranid invasion centuries ago. His life however, was not to be as some savage hunter with sticks and rocks as his weapons. Crixus was chosen by the Space Marines, for his homeworld was a recruiting ground. Like many others, he showed a fire in his belly, a grit in his eye, the instincts of a killer and the skill of a enduring survivor. Taken up from the world he was put through the most abusive training and conditioning anyone could image, for nothing less is good enough for the Space Marines. Many of his brothers who had been chosen by the Space Marines died in their trials, but as always, Crixus survived. Sure enough, he made it, becoming not just a Space Marine, but an Imperial Sword. Since his induction to the Space Marines Crixus has proven himself a staunch Champion<del>of Capua</del>for the Emperor, to the point that he has earned his Terminator Honours, and to this day, one hundred and sixty years after his elevation to the status as an Angel of Death, he fights with the same passion and determination as ever.<br/><br/>Stats Before War Gear:<br/>Health: 6<br/>Attack: 10<br/>Ranged Attack: 0<br/>Accuracy: 5<br/>Agility: 12<br/>Intelligence: 4<br/>Defense: 5<br/>Perception: 5<br/>Stealth: 3<br/>Luck: 4<br/><br/><br/>War Gear:<br/>Terminator Armour -2<br/>Storm Shield -3<br/>Thunder Hammer -3?<br/>Cyclone Missile Launcher -5<br/>Purity Seal -1<br/>Heavy Flamer - 2<br/>Storm Bolter - 3<br/><br/>Stats After War Gear:<br/><strong>Close Combat Set</strong><em>Thunder Hammer/Storm Shield</em><br/>Health: 6<br/>Attack: 19 (22 vs Infantry)<br/>Ranged Attack: 0 (5 vs Vehicles)<br/>Accuracy: 6<br/>Agility: 5<br/>Intelligence: 4<br/>Defense: 16<br/>Perception: 7<br/>Stealth: 0<br/>Luck: 4<br/><br/><strong>Ranged Set</strong><em>Heavy Flamer/Storm Bolter</em><br/>Health: 6<br/>Attack: 18 (21 vs Infantry) (20 vs Vehicles)<br/>Ranged Attack: 5 (10 vs Vehicles) (11 vs Infantry)<br/>Accuracy: 6<br/>Agility: 9<br/>Intelligence: 4<br/>Defense: 12<br/>Perception: 7<br/>Stealth: 0<br/>Luck: 4<br/><br/><hr/><br/><hr/><br/>Player: SomethingWycked<br/><br/><span class="bbc_u">Image:</span>(http://i42.photobucket.com/albums/e321/SomePsycho/Space%20Marine/heavy.jpg)<br/><br/><span class="bbc_u">Name:</span>Killian Calhoun<br/><br/><span class="bbc_u">Age:</span>76<br/><br/><span class="bbc_u">Allegiance:</span>Chapter, Emperor, and Imperium<br/><br/><span class="bbc_u">Position:</span>Tactical Marine<br/><br/><span class="bbc_u">Personal history:</span><br/>Killian was born a peasant on a feudal world, and was conscripted into his liege's military, like so many of his fellow villagers, for one of the power struggles between nobles. Issued rudimentary armor and a basic hand weapon that was so ruggedly constructed it couldn't help but fall apart after first contact with the enemy, and given a huge amount of training on how to march in formation but not so very much in how to fight, Killian was feeling very uneasy for the battles to come. He needn't have feared, however; by virtue of the strength of his ancestors, or by some reserve of strength gifted to him at birth, Killian would soon be one of the most veteran warriors of his unit.<br/><br/>As the war progressed, the astrologers noted a new star in the sky that didn't act like any of the others, nor did it act like any of the other heavenly bodies. Some predicted victory, others, defeat, and still others began to speak of the end times, brought upon the people by greedy, dishonorable nobles and their petty squabbles. All would be proven wrong, however.<br/><br/>One evening, during a long, protracted battle that had begun early in the morning and was promising to last into the night, the star grew in size and brightness- and then seemed to fragment, sending pieces of itself speeding towards the ground of the battlefield. Most of the fighting stopped as the Thunderhawks screamed by overhead, circled, and then came to rest in a vaguely circular pattern at the edges of the combat zone. The great maws at the front of the craft yawned wide and disgorged giant, armored demigods that walked amongst the stunned humans- and the giants easily shrugged off the attacks of those foolish few who attempted to attack them out of bloodthirst or fear or some other irrational cause. Some were restrained, others struck, and still others were destroyed by the thunder from the demigod's equipment.<br/><br/>Many of the combatants on the ground were selected by the demigods and herded into their great flying beasts- Killian might have been overlooked, but seemed to acquire the attention of one of them by being covered in blood, which was obviously not his own.<br/><br/>So his training began, and Killian won through with the small handful of others who would become Imperial Swords. Though Killian proved able with melee combat, he never forgot the awe he felt when he first saw a holy bolter in action on his homeworld, and he devoted himself to the proper application of the Emperor's justice through the blessed firepower of the Chapter. In time, he was given the designation of a Devastator Marine, proficient with all of the heavy weapons of the Chapter.<br/><br/>Prior to the Dauntless Crusade's formation, however, there were holes in Captain Batiatus' company roster that needed to be filled, and Killian was transferred to fill the slot of a fallen brother in a Tactical squad.<br/><br/><span class="bbc_u">Stats Before War Gear: (54/54)</span><br/><br/>Health: 7<br/>Attack: 5<br/>Ranged Attack: #<br/>Accuracy: 9<br/>Agility: 7<br/>Intelligence: 4<br/>Defense: 8<br/>Perception: 7<br/>Stealth: 4<br/>Luck: 3<br/><br/><span class="bbc_u">War Gear: (16/20)</span><br/>Power Armor:<br/>Effect: +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the support options<br/>Cost: 2<br/><br/>Krak Grenade:<br/>Effect: +2 Attack vs Vehicles<br/>Cost: 1<br/><br/>Frag Grenade:<br/>Effect: +1 Attack vs Infantry<br/>Cost: 2<br/><br/>Bolt Pistol:<br/>Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/><br/>Purity seal<br/>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/>Cost: 1<br/><br/>Chainsword<br/>Effect: +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/><br/>Heavy Bolter:<br/>Effect: +6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br/>Cost: 4<br/><br/>Bolter:<br/>Effect: +4 Ranged Attack vs Infantry, +1 Ranged Attack vs Vehicles<br/>Cost: 2<br/><br/><span class="bbc_u">Stats After War Gear:</span><br/><br/>Health: 7<br/>Attack: 12 (vehicles: 14, infantry 13)<br/>Ranged Attack: (vehicles: 3, infantry:12 )<br/>Accuracy: 10<br/>Agility: 5<br/>Intelligence: 4<br/>Defense: 13<br/>Perception: 9<br/>Stealth: 3<br/>Luck: 3<br/><br/><br/><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_u"><em>Imperial Guard Characters</em></span></strong></span><br/><br/>Player: Kaizen<br/><br/>(http://i5.photobucket.com/albums/y161/Redmaige/BrindDarius.jpg)<br/>(I couldn't resist this pic from one of my favorite movies)<br/><br/>Name: Commissar Brind Darius<br/><br/>Age: 35<br/><br/>Character's Allegiance: Imperial Guard<br/><br/>Position: Commissar<br/><br/>Personal history: Commissar Darius lied about his age to join the Lucky 7th, he joined when he was only 15 and has recently finished his second decade of service to the Emporer.  (I like to write a character's bio as the story develops - I will update this section as the story evolves)<br/><br/><br/>Stats Before War Gear:<br/>Health 7<br/>Attack 3<br/>Ranged Attack 0<br/>Accuracy 10<br/>Agility 5<br/>Intelligence 4<br/>Defense 4<br/>Perception 4<br/>Stealth 3<br/>Luck 5<br/><br/>War Gear: (20/20)<br/>Bionic Arm (3)<br/>Plasma Pistol (2)<br/>Power Weapon (4)<br/>Carapace Armor (2)<br/>Refractor Field (5)  1 in 4 chance of stopping incoming attacks<br/>Order of Ollianus Pius (4)<em>Ollanius Pius was the lone Man who stood in front of Warmaster Horus, sacrificing his life for the Emperor. His saint-like image is usually on Imperial Guard banners, and this medal is the highest honor a mortal man can earn in the service of the Imperium.<br/>Effect: Character is a living inspiration to fellow Imperial NPC's as such NPC's will do almost anything to protect them. (As long as Imperial Guard NPC's are present there is a 1 in 3 chance that they will dive in the path of incoming attacks to protect the character, taking the damage from the attack in the character's place)</em><br/><br/>Stats After War Gear:<br/>Health 7<br/>Attack 3 + 2 (bionic arm) + 2 (plasma pistol) + 4 (power weapon / sword)  = 11<br/>Ranged Attack<br/>–   plasma pistol +3 Ranged Attack vs All enemies, +2 Attack<br/>Accuracy 10<br/>Agility 5 + 1 (plasma pistol)  = 6<br/>Intelligence 4<br/>Defense 4 + 3 (carapace) + 2 (reactor field)  = 9<br/>Perception 4<br/>Stealth 3<br/>Luck 5<br/><br/><hr/><br/><br/>Player: uoheinrich<br/><br/>Image:(http://mmsprofiler.com/Imperial_Guard/IG_trademark.gif)<br/><br/>Name:  Seargent Crassius Drosdith<br/><br/>Age: 28<br/><br/>Character's Allegiance: Imperial Guard<br/><br/>Position: Veteran Guardsman<br/><br/>Personal history: Crassius was born on Belka, the only child to his family. His father, a guardsman, had left just after his birth to go fight in the Damocles Gulf Crusade. He never knew what happened to his father but knew he had a better chance of meeting him on a distant battlefield than on his homeworld. He was a very intelligent young boy and was offered a position in the Belkan government after his graduation, he stiffly declined joining the Imperial Guard. His mother could not stand the fact that both of the men she loved went to war and soon killed herself after his leaving. His founding day was better than graduating top of his class. Entering the 8429th Belkan "Aggressors" he learned from their commissar, Dravik Telsan, quickly the ways of the Tactica Imperialis. His first engagements taught him the harsh realities of war and quickly learned from the mistakes that had gotten many of his friends killed. Being a member of a veteran squad and having most of his regiment decimated he was combined with the 7th Yuktobanian and promoted to Seargent. He still keeps his badges from his original regiment and wears them proudly. He fights with the tenacity and skill of a commissar and expects the same of those who fight with him.<br/><br/>Stats Before War Gear: 45/45<br/><strong>Health:9<br/>Attack:2<br/>Ranged Attack:0<br/>Accuracy:5<br/>Agility:4<br/>Intelligence:7<br/>Defense:5<br/>Perception:5<br/>Stealth: 2<br/>Luck:6</strong><br/><br/>War Gear: 20/20<br/>Veteran, Carapace Armour, Lasgun, Bayonet, Medipack, Macharian Cross, Close Combat Sword<br/><br/>Stats After War Gear:<br/><strong>Health: 10<br/>Attack: 3/3<br/>Ranged Attack: 2<br/>Accuracy: 7<br/>Agility:4<br/>Intelligence: 13<br/>Defense: 8<br/>Perception: 7<br/>Stealth: 2 <br/>Luck: 6<br/><br/></strong><hr/><br/>Player: Ironwolf85<br/><br/>Image:(http://fc46.deviantart.com/images3/i/2005/153/2/f/sniper_by_genocidalpenguin.jpg)<br/><br/>Name: Alexi Valokov<br/><br/>Age: 23<br/><br/>Character's Allegiance(Force your character is a part of): Imperal Guard<br/><br/>Position: Sniper, scout, spotter<br/><br/>Personal history: Alexi was born on Valhala  the frozen world so famious for it's stubborn recruits. Alexi grew up ffighting sciermishes with the local orc tribes and hunting the game on Valhalla for a living (it's frozen not lifeless). at the age of sixteen he found his home city under orcish seige, it was then Alexi learned the ways of the sniper, running from position to position, fighting in either close quarters or from a great distance. Alexi bases his tradition on being a "hunter" though it's a diffrent sort of prey. "know your prey, know his habits"<br/><br/>Stats Before War Gear:<br/><br/>Health: 5<br/><br/>Attack:  3<br/><br/>Ranged Attack: 0 (no stats can be put into it)<br/><br/>Accuracy: 7<br/><br/>Agility: 5<br/><br/>Intelligence: 5<br/><br/>Defense: 3<br/><br/>Perception: 6<br/><br/>Stealth: 6<br/><br/>Luck: 5<br/><br/>War Gear:<br/>Deathworlder: 5<br/>Long-Las: 3<br/>Camocloak: 3<br/>Vox-Caster: 4<br/>Triple Skull: 3<br/>Flack armor:2<br/><br/>Stats After War Gear:<br/><br/>Health: 8<br/><br/>Attack:  2 (5 when using Ripper pistol in hand to hand against infantry)<br/><br/>Ranged Attack: +4 Vs infantry +3 Vs Vehicles (+3 VS infantry when using ripper pistol at close targets)<br/><br/>Accuracy: 9<br/><br/>Agility: 5<br/><br/>Intelligence: 5<br/><br/>Defense: 5<br/><br/>Perception: 8<br/><br/>Stealth: 14<br/><br/>Luck: 7<br/><br/><hr/><br/><hr/><br/>Player:JerichoMyers<br/><br/>Image:(http://i286.photobucket.com/albums/ll116/Bitty_Pong/imperial_guard_by_jetjetex-1.jpg)<br/>Name:Brian Stalwurt<br/><br/>Age:27<br/><br/>Character's Allegiance:Imperial guard<br/><br/>Position: Imperial Guardsmen/Private first class<br/><br/>Personal history: A deathworlder at heart, Brian is a stone cold  mass murder in war zones. Three years ago, when he first joined the Imperial Regiment, Brian's test of metal and worth was tested against an onslaught of Tyranid. Creatures of his home world began disappear, scavenging parties began turning up in corpses, the surrounding fleet completely collapsed link. The world seemed bleak at first, but the regiment wouldn't stand down. Hardened death worlders who struggled for survival stood against the predatory monsters from hell. Training for years, with blood, sweat, and tears, Brian's company fought courageously gaining recognition from officers of all ranks. Battling fiercely, shrapnel rained over the battle field, guardsmen and Tyranid tore into each others ranks with pure blood lust. Neither side could conquer one another. One a super predator the other a born monster. Dismissing their giant war monsters, such as Dominatrax, Hierophant, none could break these immortal warriors lines; until the Tyrannofex joined. Brian gained his reputation for destruction in this battle. Destroying and flaying the battle field with grenade rounds, breaking up an opening towards the towering monstrousity. Single handedly rushing across the battle field, attaching stolen charges, Brian tossed away concern and faced it without fear. Covered by many brotheren, they shrouded the gargantuan in explosive fire, while Brian set the charges. Ultimately winning that battle and several others, it was only a matter of time before moral ran loose.<br/>Dark Eldar arrived in the thick of battle, when opposing sides were at their weakest. Making blood sport of their adversaries that were equally matched from start, the Acheron summoned the warp. Quickly destroying both armies with chaos magic, it became survival of the fittest. With home field advantage, deathworlders formed small gorilla bands rebelling against occupying Dark Eldar. After several months of fighting, the deathworlders were facing defeat. These were guardsmen facing against elitest warriors who crumbled worlds with single words. At the battle of Carventarous, Death worlders were finally reinforced by space marines. Brian, gaining prestige charged the Acheron head on. With pride and glory, he fought fiercely against the Dark Eldar lord, facing him without fear. Before the Acheron could strike the final blow, Brian threw his helmet in distraction, raising his flamer torching him without compassion. Screaming a glorious scream, he hadn't anticipated the depressing outcome. They couldn't defeat these demons of the warp, and were forced into retreat. The death worlders had become extinct on that planet. Loosing most men and women who fought bravely against overwhelming odds, Brian still stands amongst his fellow guardsmen. Unrecognized by outsiders, he retains his rank as private First Class.<br/><strong>Stats</strong>=45/45<br/>Stats Before War Gear:<br/>Health: 11<br/><br/>Attack:  6<br/><br/>Ranged Attack: 0<br/><br/>Accuracy: 4<br/><br/>Agility: 5<br/><br/>Intelligence: 4<br/><br/>Defense: 7<br/><br/>Perception: 5<br/><br/>Stealth: 1<br/>War Gear:<br/>Close Combat Sword- +1 Attack<br/>Carapace Armor- +3 Defense<br/>Flamer-+3 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat.<br/>Grenade Launcher- +4 Ranged Attack vs Infantry, +4 Ranged Attack vs Vehicles, -2 Accuracy<br/>Lasgun- +2 Range<br/>Death Worlder- +3 Health, +2 Stealth, +2 Perception<br/>Stats After War Gear:<br/>Health: 14<br/><br/>Attack:  7<br/><br/>Ranged Attack: +9 Ranged Attack vs Infantry, +6 Attack vs Infantry, -2 Accuracy<br/><br/>Accuracy: 6<br/><br/>Agility: 5<br/><br/>Intelligence: 4<br/><br/>Defense: 10<br/><br/>Perception: 7<br/><br/>Stealth: 3<br/><br/><br/><hr/><br/>Player: Krayz<br/><br/>(http://fc09.deviantart.net/fs71/f/2010/003/d/8/imperial_guard_kasrkin_by_jetjetex.jpg)<br/>(http://fc02.deviantart.net/fs71/i/2010/030/7/3/Soldier_by_oldninja.jpg)<br/><br/><strong>Name:</strong>Corporal Markus "Iron Will" Alexian<br/><br/><strong>Age:</strong>28<br/><br/><strong>Character's Allegiance:</strong>The Imperial Guard<br/><br/><strong>Position</strong>: Storm Trooper<br/><br/><strong>Personal history:</strong>Markus was taken in by the Schola Progenium, like many of the orphans of the Imperium's war. Markus was found to be a capable leader and an intelligent commander, but his natural disposition towards combat led to his assignment in the Storm Troopers, rather than joining the ranks of the Commissariat. Markus became known for his fine swordsmanship and abilities in close-combat, and many of his assignments became holding the line while the more ponderous Guardsmen caught up with the swift-moving Storm Troopers. His unit was typically assigned front-line duties, and the casualties were high. "Iron Will" Alexian, however, always made it out.<br/><br/>Alexian's shining moment came when he and his squadron were trapped inside an abandoned Imperial bunker in the path of an Orkish Waaagh! after their reinforcements were slowed down by an unexpected maneuver from the Warboss. Four days later, when the Guard finally managed to reach the bunker, they found piles of Orkish bodies, the bunker caved in on one side, and "Iron Will" Alexian in the door, chainsword in hand. Half of his squad was dead, the other half near-death, including Markus. To this day, however, "Alexian's Siege" is cited in the Storm Trooper Academy as a shining example of what the elite forces of the Guard should aspire to. He received several awards, including his master-crafted power sabre, "Everswift".<br/><br/><strong>Stats</strong>(45/45)<br/><br/>Health: 5 (+5)= 10<br/><br/>Attack:  6 (+4) = 10, (+1 vs Infantry)= 11, (+2 vs Vehicles)= 12<br/><br/>Ranged Attack: 0 (+4 vs Infantry, double damage to Defense)= 4, (+2 vs Vehicles, double damage to Defense)= 2<br/><br/>Accuracy: 5 (+3)= 8<br/><br/>Agility: 6 (+2+2)= 10<br/><br/>Intelligence: 6 (+3)= 9<br/><br/>Defense: 5 (+5)= 10<br/><br/>Perception: 5 (+3)= 8<br/><br/>Stealth: 3 (+3+5)= 11<br/><br/>Luck: 4<br/><br/><strong>War Gear:</strong><br/>Grav-chute (1) [+2 Agility, Deep Strike, no fall damage]<br/>Targeter (2) [+3 Accuracy, +3 Perception]<br/>Storm Trooper Carapace Armour (2) [+5 Defense, vox-caster]<br/>Storm Trooper Training (1) [+3 Intelligence, +3 Stealth, +2 Agility]<br/>Body Hardening (1) [+5 Health]<br/>Tank Hunter Training (3) [-3 Accuracy to enemy vehicles, 25% chance to instant-kill vehicles]<br/>Power Sword (4) [+4 Attack]<br/>Hot-Shot Laspistol (2) [+4 Ranged Attack, +2 against Vehicles]<br/>Reconnaissance Training (1) [+5 Stealth]<br/>Frag Grenades (2) [+2 Attack vs Vehicles]<br/>Krak Grenades (1) [+1 Attack vs Infantry]<br/><br/><hr/><br/>