<strong>~MARK~</strong><br/><br/>Alan smiled slightly as mark headed over to the nearest program, one with blue circuits as it happened. The program turned as Mark approached, his head mostly covered by a helm that left his face and jaw exposed, his eyes just viable through a tinted visor.<br/><br/>The Program glanced over mark to Alan for a second, who just shrugged. Turning back to Mark, the program asked, "Is there anything I can help you with, Sir?"<br/><br/>His voice sound computerised, like it had been filtered through some sort of sound system. Not quite tinny, but the reverberation wasn't right. His skin also had a slight pearlescent tint to it.<br/><br/>From behind Mark, Alan calls out, "Drevan, do me a favour? Remove your helmet? Don't derez it, just... remove it manually? Mark? Whatever you do, just don't touch."<br/><br/>The program nods and reaches up and traces circuit lines over the top of his helm, before dipping his fingers up under it next to where his ears would be. He pulls it back and their is the distorted sound of sparks as he removes it to hold it by his side. Where his hair line would have been, complex circuitry lines are shown like an exposed computer board, running along and into his 'skull'. There is no skin, instead his scalp and skull seems to be formed by a miss-mash of lines of different colour. As he dips his head so Mark can see better, the road and street beyond can be glimpsed through the lines and light of his head.<br/><br/><hr/><hr/><br/><strong>~Brody~</strong><br/><br/>Ahead, the double doors at the end of the corridor are dented. As Brody walks closer, he will see that the dented part of the door looks pixelated - touching it will case the pixels to twitch and move and it will feel a bit like static.<br/><br/>Outside another explosion sounds as people in black biker-like leathers seem to fight in a futuristic looking street with glowing disks and staves. They appear to be divided into two groups; some have blue and blue-green glowing lines covering them, the others are lit with orange and red lines. One blue marked one throws his disk like a Frisbee, catching one of the orange ones in the back who shatters into pixel like pieces before dissolving to glowing liquid that fades into the ground.<br/><br/>So far it seems that non of them are paying attention to Brody they are so taken up with the fight.<br/><br/><hr/><hr/><br/><strong>~SYD~</strong><br/><br/>Quorra smiles kindly. "Ah, right, yes. I was told you had been active before. Don't worry, transfer is always disorientating." She gestures to the cavernous room beyond, "This is Rez point Severn, just outside Flynn city. We use these to give new programs - and programs from other systems - time to get used to things, because it can be so unstable in the city." She sounds almost apologetic about this, and a bit sad.<br/><br/>She watches wide eyed for a moment, before gesturing to the cavern, "So, if you'll follow me, I can... show you around. Help you get your grid legs!" She laughs before growing quiet quickly, "That was a joke. Grid legs, like Sea legs... never mind."<br/><br/>She looks flustered for a moment but recovers quickly. "It's this way..." She begins to take off across the cavern then down some rough steps. The steps wind down and around, eventually revealing a huge expanse of a city in the near distance. some parts are brightly lit, some are more dim which Syd would know, from her grid sense and her programming, just isn't right. To a program with a Purpose like Syd, the city before her looks damaged with many things gone wrong, or possibly not working correctly to begin with. Other that though, the scale of it is beyond anything she would have encountered before, many times larger and more complex, housing more programs then she would have ever seen in her existence.<br/><br/>Quorra smiles, a little sadly. "Impressive, isn't it?"