<strong>WEAPONS DATABASE</strong><br/><br/><span class="bbc_u">Un-powered Melee Weapons</span><br/><br/><strong>Improvised Weapon: (http://images4.wikia.nocookie.net/__cb20091015145922/fallout/images/6/66/TIREIRON.png)</strong>Includes all general improvised concussive blunt weapons such as Crow Bar, Tire Iron, Wrench, Table Leg, Hammer, Lead Pipe, Length of Scaffold Pole, Pool Cue, Rolling Pin, etc.<br/><strong>Effect:</strong>Damage = Strength +1<br/><strong>Cost:</strong>1<br/><br/><strong>Baseball Bat: (http://images1.wikia.nocookie.net/__cb20081227211042/fallout/images/thumb/9/98/BASEBALLBAT.png/830px-BASEBALLBAT.png)</strong>Typical Vault sports equipment, of rock-hard polished hickory, can be swung faster and hit harder than the above with a longer reach, also superior because unlike an improvised weapon it has a proper grip and is weighted to deliver a blow. These are not found out in the wasteland or only very rarely due to most having rotted away with age.<br/><strong>Effect:</strong>Damage = Strength +3<br/><strong>Cost:</strong>2 to characters under age 21, 3 to others.<br/><br/><strong>Sledge Hammer: (http://images1.wikia.nocookie.net/__cb20091015145530/fallout/images/9/9a/Sledgehammer.png)</strong>Very heavy and with long reach but slow to swing.<br/><strong>Effect:</strong>Damage = Strength +5. Causes -1 Agility to wielder.<br/><strong>Cost</strong>2 to engineer characters, 4 for others.<br/><br/><strong>Knife: (http://images3.wikia.nocookie.net/__cb20091015144743/fallout/images/6/6e/Knife_FO3.png)</strong>Includes various types such as Switch Blade, Combat Knife, Meat Cleaver, Bread Knife, etc - fast and can do lots of damage in skilled hands but needs agility to use well, otherwise mostly useless.<br/><strong>Effect:</strong>Damage = Agility +3<br/><strong>Cost:</strong>2<br/><br/><strong>Security Baton: (http://images3.wikia.nocookie.net/__cb20081103045526/fallout/images/e/e5/Fallout3security.jpg)</strong>Standard Vault security issue - very fast in use but of low striking power. Mostly useful against un-armoured opponents like radroaches, mole-rats and annoying Vault teenagers.<br/><strong>Effect:</strong>Damage = Strength +2. Causes +1 Agility to wielder<br/><strong>Cost:</strong>3 to security personnel<br/><br/><strong>Brass Knuckles: (http://images3.wikia.nocookie.net/__cb20091015144215/fallout/images/8/8d/Brass_Knuckles.png)</strong>Simple and quick, also can be worn/used without it taking up the use of that hand such as melee weapons do. Low damage.<br/><strong>Effect:</strong>Damage = Strength +1<br/><strong>Cost:</strong>1 to male characters, 2 to female characters<br/><br/><span class="bbc_u">Small Guns - Handguns</span><br/><br/><strong>.32 Revolver: (http://images4.wikia.nocookie.net/__cb20101204035911/fallout/images/thumb/9/9d/32snub_v2.png/830px-32snub_v2.png)</strong>Standard pre-war police issue, a very weak weapon having short range and low hitting power, but very reliable and spare parts are common everywhere.<br/><strong>Effect:</strong>+3 Ranged Attack<br/><strong>Ammo:</strong>.32 Box<br/><br/><strong>10mm Pistol: (http://images1.wikia.nocookie.net/__cb20091015150104/fallout/images/thumb/a/a5/N91PISTOL.png/830px-N91PISTOL.png)</strong>Standard Vault security issue, low hitting power but fair range. A silencer is available for this weapon.<br/><strong>Effect:</strong>+4 Ranged Attack<br/><strong>Ammo:</strong>10mm Clip<br/><br/><strong>Sawn-off double barrelled shotgun: (http://images3.wikia.nocookie.net/__cb20091015150656/fallout/images/thumb/0/0a/SAWEDOFFSHOTGUN.png/800px-SAWEDOFFSHOTGUN.png)</strong>Standard Vault security issue for serious times. Rare but immense punch at very short range such as across a room. Of little use beyond about twenty feet. This gun is very simple to use and can be wielded by those unused to firearms. It's spread of pellets does not require an accurate aim, thus it gives an Accuracy bonus.<br/><strong>Effect:</strong>+6 Ranged Attack at very close range, +1 Ranged Attack at longer range. +2 Accuracy.<br/><strong>Ammo:</strong>Shotgun shells box