<span class="bbc_size" style="font-size: 10pt;"><em>Violence, horror, gore and blood might appear in this story in detail, and therefore I placed this in the [EX] department. Sex, nudity and bad language might appear a little here and there, for as long as all involved are willing... No godmodding allowed<br/><br/>NPC's can be used in posts if you pm me and we'll work it out.</em></span><br/><br/><br/>---------------------------------------------<br/><br/><br/>A hauler class freighter, old, dirty and jury-rigged, suddenly emerges from *sumra and begins a slow cruise through the vacuum of speckled black towards the Space-anchor of Altair 5. Inside Castille, in the cockpit to be precise, the captain of the Castille is piloting  the ship toward the Anchor. He speaks into the vidcom,<strong> ”My authorization code is 'fuck you', son.  Now open the goddamn bay or Admiral Edina is gonna stomp on your virgin ass.”</strong>He switches off.<br/><br/>The Captain cuts thrust about nine hundred meters away from the dock, and leaves the landing procedures to the autopilot.<br/><br/>The Captain has been alone aboard the Castille for more than a month, the rest of the old crew got killed in a debris field, event is classified. An old friend of the captain has been doing some recruiting down on Altair 5, hopefully the recruits can survive long enough to earn their first pay.<br/><br/>The Captain grabs an old datapad and looks at the names on the list;<br/><em><strong>Odessa "Reaper" Silverberg</strong>, bought 2% of the ship. Possibly a pilot from the Collegia, maybe even from the Fleet. I'll have to ask her about that.<br/><strong>Salonika Patel</strong>, bought 10% of the ship. A doc from Altair 5, and she's been listed as a mystic class 3. I sure hope that she knows something about keeping people alive.<br/><strong>Sarah Freeman</strong>, bought 10% of the ship. An alchemist mechanic. Thats fucking awesome, now the Castille might be put back into shape again.<br/><strong>Francis McHenry</strong>, a hired mercenary, a fucking pirate. But we might need someone besides me that can hold in a fight.</em><br/><br/>He turns the pad off, and Moves quickly and silently towards the airlock, a sly grin playing about lips.  He is strapping a contraption to his forearm as he moves.  It resembles a derringer holder, but a very complex one.<br/><br/>The Castille slowly enters the docking bay of Altaire 5's Anchor-station. The outer doors close under the ship, and pressurized air shoots into the airlock for a few seconds, and then the inner bay-door opens. The ship rises into the bay and moves slowly along the huge dock to land gently at far end. The top of  the ship is nearly at level with a grated platform that runs the length of the bay. Five<strong>C</strong>olonial<strong>F</strong>leet<strong>M</strong>arines in full armor stands rigid on the platform. The hatch atop the Castille slowly  opens, and the Captain walks out. Seeing him among the military grunts, you get a clearer view of  what separates him from the CFM.  He's not wearing uniform, he's an eclectic, fierce individualist, spots of bright red showing  through his black militarian space gear.<br/><br/>One of the marines address the Captain as the metal detector gives a beeping sound.<strong>”No weaponry is allowed on board the Anchor, sir.”</strong>The Captain opens his duster, and shows what he's packing, a large steel thermos.<strong>”Just Moonshine, you think I'm going to hijack the Anchor?”</strong><strong>”No, I think you might get drunk and put a bullet through the hull. We are in space, Shaan. You're cleared, you have some friends in the caf-shop on the other side of this bay, papers are ok and they have permission to leave with you.”</strong><br/><br/>The Captain nods, and starts making his way over to the Caf-shop where his new crew awaits him.<br/><br/>------------------------------------------<br/><br/>*Sumra : When traveling Faster Than Light, the ship enters a parallel dimension called sumra. This only works between known FTL-buoys. Jumpgates works similarly, but you need the codes to activate the receiving gate, otherwise you'll be lost in sumra.<br/><br/>---------------------------------<br/><br/><em>It all begins in a Caf-shop, you have all been using the huge Anchor-lift to get to the Anchor-station, a ten hours long and utterly boring ride. For some of you, it's the first time in space, some of you are experianced with it. Papers are cleared and you've been waiting for almost two days for Captain Shaan of the Castille to pick you up.<br/><br/>All you know is that you have part of it's glory and failure, Castille is an old freighter that collects materials and tech for the criminal syndicate 'Collegia', and it also functions as a scout vessel for the Colonial Fleet out in the fringe areas.<br/><br/>Feel free to post a bit in the caf-shop, a small coffee bar with a few customers and a cranky owner. You have a clear view through a large port into the docking bay, and can see the Castille and it's captain.<br/><br/></em><br/><br/><span class="bbc_u"><em><strong>No weapons allowed on Station</strong></em></span><br/><br/><br/><br/><span class="bbc_size" style="font-size: 8pt;"><em>The athmosphere I'm aiming for is something like a mix between BSG, Firefly and Alien (-alien creatures). Most tech is run down, jury-rigged and half broken. Earth is history, space is dangerous and we hope to have fun :)</em></span>