I got so sidetracked with myself that I forgot to mention that FORT = Base + CON, REF = Base + DEX and WILL = Base + WIS.<br/><br/>As I was saying!<br/><br/>Sorcerers and Sorceresses work on a fundamental mechanic:  a part of their bloodline that represents a magical entity allows them to tap into their powers to do wondrous things!  Now this doesn't necessarily have to be a person (although it can), it can be an event, a thing, a beast, or whatever.  You'll have to look over the list to see what might appeal to you ladies, because the book does an excellent job at describing the bloodlines.<br/><br/>Cantrips are minor spells.  Check out the following Web site:  http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#zeroLevelSorcererWizardSpells (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#zeroLevelSorcererWizardSpells) to get an idea as to what a cantrip might be.  From my understanding, you can cast cantrips all day.<br/><br/>Finally, eschew materials.  Eschew materials is a feat that allows you to perform magic without using materials.  When I say materials, I mean, typically in D&D, magic users need to have a few items to CREATE a spell.  For example, if I wanted to cast a fireball, I would have to put together a few components:  a piece of coal, a snowflake and an eagle's eye or whatever.  You don't have to worry about that.<br/><br/>---<br/><br/>A final word on character creation.  I'm totally forgetting about feats.  Feats are traits that make your characters altogether more special than the regular folk walking around.  Alfreic, for example, is super tough and rugged, so he has the feat TOUGHNESS which adds 3 hit points, Great Fortitude which adds +2 to his FORT, and Mounted Combat, since he's a cavalier.<br/><br/>At any rate, ladies, if you need help with character creation, give anyone a chime.  We're super helpful.