Cogs, here's what the Weapons Locker says about Laser Rifles. Hope it's alright to bust one out now.<br/><br/>LASER RIFLE<br/>Price: NA/50r<br/>Range: 4 areas<br/>Normal Damage: 20 points, S&T<br/>Rate of Fire: 1 shots/round<br/>Number of Shots: 20/power pack<br/>Design Notes:<br/>• Requires two hands to fire.<br/>• Typical strength materials.<br/>• Uses: Military organized subversive criminals.<br/>Private ownership not legal.<br/><br/>The entry on power-packs is contradicting how many rounds per pack are used, so I went with what the Power Packs section listed.<br/><br/>POWER PACKS<br/>For game purposes, the amount of charge for all power packs-using weapons of the same type (pistols, for example) are the same. Power packs may be manipulated to fit other weapon systems than they were designed for by making a Reason FEAT roll, and halve the number of  available shots for each level of increase. (A pistol power pack modified to fit a rifle has 5 shots of pistol-type damage.) Pistols (laser, stun,  concussion)<br/>5r for 1 power pack<br/>Rifles (laser stun, concussion)<br/>10r for 1 power pack<br/>Gatling Laser<br/>20r for 1 power pack<br/>Cannons (laser, stun, concussion)