<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: georgia;"><strong><a name="user_retired">Retired Players</a></strong></span></span></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">FORMER CREW MEMBERS</div><div class="spoiler_body"><hr/><strong>Men:</strong> in alphabetical order<br/><ul class="bbc_list" style="list-style-type: decimal;"><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_lex">Alexander Rake aka "Lex" - Passenger </a>(Regsitered Companion) - Played by grdell</span></span></li><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_anwar">"Anwar" - Mechanic </a>- Played by Scotty Rage</span></span></li><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_si">Simeon Gaorong aka "Si"- Gunhand </a>- Played by Shjade</span></span></li><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_steve">Stephen McPherson - Gunhand - </a>Played by NiceTexasGuy</span></span></li></ul><br/><strong>Women:</strong> in alphabetical order<br/><ul class="bbc_list" style="list-style-type: decimal;"><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_hayes">Bridget Hayes aka "Hayes" - Mechanic </a>- Played by PearlRuby</span></span></li><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_dani">Danielle Marsdan aka "Dani"- Medico - </a>Played by Water Lilly</span></span></li><li><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><a href="#user_sasha">Sasha Dearing - First Officer - </a>Played by Dragondancer</span></span></li></ul><hr/><hr/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: georgia;"><strong><a name="user_hayes">Bridget Hayes aka 'Hayes'</a></strong></span></span><br/><a href="#user_top">back to top</a></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At A Glance</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;">What the entire crew knows:</span><br/>- Has been on The Gamble for 2.5 years<br/>- Not to call her Bridget<br/>- Worked as an engineer on board 1 other ship for roughly 5 years<br/>- Grew up on a farm in New Huntsville, Beaumonde<br/>- Worked for a Blue Sun Corps factory, and therefore hates Blue Sun Corps<br/>- Also hates the Alliance more and more<br/>- Values first impressions a little too highly...<br/>- ...but also grows to like people a lot sooner than she cares to openly admit<br/>- Territorial over 'her' engine room<br/>- Takes an instant disliking to both prissy girls and pretty boys<br/>- Especially dislikes the wealthy and anyone who can't fight their own battles<br/>- Hates being called dumb, stupid, country trash, or any other demeaning term<br/>- Not afraid to speak her mind regardless of who wants to hear it<br/>- Dislikes being controlled &amp; told what to do<br/>- Would never hesitate to punch anyone who belittles her, or at least verbally bite their head off<br/>- Addicted to nicotine<br/>- Would come in last place if the crew where to run a race<br/>- Has a soft spot for Old Earth Style Kentucky Bourbon<br/>- May have vaguely mentioned 3 brothers before when drunk, but even still, only rambles about 'Royce' who settled down, had 4 kids, and runs the family farm. Also rants on about how she misses the clean country air and wants to visit home some time soon.<br/>- When really drunk, can be persuaded to loudly (and badly) sing folk songs, arm wrestle (and argue if she loses), gamble (or more so cheat), and even playfully flirt (gasp!).<br/><br/><span class="bbc_size" style="font-size: 14pt;">What only Griff knows:</span><br/>- Lost her twin brother during the Unification War<br/>- Didn't actually support The Independants as much as she would now<br/>- Didn't actually contribute much to the Unification War<br/><br/><span class="bbc_size" style="font-size: 14pt;">What only Dani knows:</span><br/>- Has actually tried to kick the smoking habit a few times<br/>- Avoids talking about her bad health only because it genuinely worries her<br/><span class="bbc_size" style="font-size: 14pt;"><br/>What anyone could know/figure out:</span><br/>- Secretly hooks up with some mechanic called 'Wyatt' everytime The Gamble lands on Persephone (but refuses to share the details)<br/>- Hides insecurities under that tough shell, including the green eyed monster and the need to constantly prove her intelligence<br/><br/><span class="bbc_size" style="font-size: 14pt;">What nobody knows:</span><br/>- Had a Fiancé, once upon a time<br/>- Disowned her purple bellied middle brother</div></div><br/><div class="floatleft">(http://i332.photobucket.com/albums/m357/yuniebee/bridget1.jpg)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><strong>Played By:</strong> PearlRuby (http://elliquiy.com/forums/index.php?action=profile;u=5538)<br/><strong>Job:</strong> Mechanic<br/><strong>Age:</strong> 29<br/><strong>Planet of origin:</strong> Beaumonde<br/><strong>Physical Description:</strong> Hayes stands at an average 5'7” in flats... always in flats. Average and 'boyish' pretty much sums up her overall appearance; she's not particularly voluptuous or curvy, but has enough flesh covering her bones to hardly render her skinny either. Thanks to manual labour, her arms are especially toned, but not muscular, while her hips and ass fill the jeans and work overalls she prefers on a daily basis, just fine. Her dyed, jet black hair (naturally a dull chestnut brown) is cut short in a bobbed pin-up style, with incredibly short fringe fanning her forehead and longer bangs framing her jaw. Usually she grips the longer bangs back, wears a headband, or just has two pigtails. With her creamy pale skin and expressive jawline, if times were different, she'd probably make a good career as a pin-up girl. That is, until she opens her potty mouth complete with thick, country drawl.<br/><br/>City pollutants, too much bourbon, and the odd cigar leave her not exactly in the most physically fit condition. Namely, her lungs are pretty screwed, or will be, in a few more years. <br/><br/><strong>Clothing:</strong>Hayes is usually covered in oil slick or general grime, and certainly doesn't pay attention to the latest fashions. She wouldn't be seen or caught dead in a pretty dress. Jeans, slacks, overalls, vests and comfy shoes or boots complete her wardrobe, all in in varying, bold block colours. Her idea of looking pretty is slapping on red lipstick, darkening her eyes, and calling in the first round of Bourbon shots. A silver ring or stud pierces her left nostril always, while her ears contain a total of six more (four on the right, two on the left). <br/><br/><strong>Equipment:</strong> Rarely goes anywhere without her utility belt slung around her hips loaded with spanners, spare nuts, a flask of bourbon and a pack of cigs. Always carries an all-purpose swiss army knife in her pocket. Hayes isn't the best marksman, but she can shoot a target just fine and isn't afraid to handle a gun. She prefers to stand back and lob grenades or dynamite though. In close combat, she's not too shabby. She was definitely no stranger to scraps and fisticuffs in her youth, and hasn't really outgrown the motto of punching first, and asking questions after.<br/><br/><strong>History:</strong> Hayes grew up on Beaumonde, where she spent her childhood as a country-bumpkin raised on a hops farm near New Huntsville. Her dray-man father worked in the Earth-That-Was Distillery, while her mother, uncle and brothers managed the hops fields. As a twin, and the only daughter in a large family of seven, she was heavily influenced by her three older brothers, crushing her mother's dreams of having what she called 'a real daughter.' Hayes didn't care; she was always a tomboy at heart. Sure, she had a rag doll and baked cakes and pies and wore pretty dresses her mama had made especially for her. But that never stopped her from climbing trees and fences, skidding mud, skipping stones and preferring her brother's hand-me-down spaceship models and toy soldiers.<br/><br/>Family was important to Hayes, so the fate of her three brothers in particular, shaped the woman she came to be. The eldest brother followed after his father, embracing his duty to work the farm while genuinely enjoying his life in the country. The middle son, always a scrapper, sold his soul to the alliance military. The youngest meanwhile, sick of farm life, packed his bags and headed for the big city to work for the Blue Sun factories, hoping to make a life and a family of his own. The eighteen year old Hayes was distraught to lose her twin brother, and so would soon follow in his footsteps. Polluted city life wasn't all it cracked up to be though. Working twelve hours processing tins on a conveyor belt line, was hardly the life she wanted, but fortune did smile on her one day. She'd always had a knack for fixing things, and despite an uneducated, simple upbringing, she just 'got' how gadgets and mechanics worked. On more than one occasion, she'd fixed up her dad's car or simply greased up the old engine. So when one of the conveyor belt's stopped working, she took it upon herself to fix it. From that day, the supervisor put her on junior engineering duty, and it was there on that she improved on her basic knowledge. Not to mention the pay check was a few digits fatter.<br/><br/>Only a few months later, with the Unification War headlining the news, Deral, her twin brother, got caught up in Brown Coat meetings. It was easy for the Independents to gain the sympathy of the working class, especially those like Deral. He was sick of the pollution and the health scares, while wealthy tourists flocked to the clean, New Dunsmuir capital. Naturally, Hayes found the brown coat in Deral's closet, and after a series of arguments, started to attend the meetings too. It was soon after that she first met Griff, who came to the aid of her team bringing much needed medical supplies. She told him she would never forget that favour, and she never did. Sadly, the supplies weren't enough to save her brother's life. As much as she hated the Alliance for that above all else, she grew bitter over the Independents too. When the War ended, in an act of prolonged mourning, Hayes dyed her coat blue.  </span></span><br/><br/><div class="floatright">(http://i332.photobucket.com/albums/m357/yuniebee/bridget4.jpg)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;">Returning to her boring life, the basic engineer job just didn't quite cut it anymore. Deral had always told her she had a real talent; a talent the Independents had valued during her short time with them. Walking out on her job with only enough savings to last a month tops, Hayes hung out at the thriving space port bars, waiting for opportunity to knock. Fortune smiled on her again, when she bargained her way on board a small bulk transport ship. Claiming to know more than she did about keeping a ship fixed and running, she had to learn, and fast.<br/><br/>A handful of years later, and Hayes found herself looking for a new crew. Her former captain did a runner after striking rich on some illegal cargo and gaining more attention than anyone would want. Drinking herself to death in a bar, fates crossed and she found herself reacquainted with the only alliance soldier she could ever stand. The same Purple Belly who'd brought medical supplies all those years ago. After a succession of camp fire war stories, some liquor fuelled gambling and good ol' country-bumpkin charm, Hayes found herself repaying the favour she owed by screwing nuts and bolts in place on <em>The Gamble</em>. Proving she was more than capable of fixing the marooned ship earned her a worthwhile place amongst the crew.<br/><br/><br/><strong>Persona:</strong> For starters, don't call Hayes 'Bridget' unless you're either [1] looking for a black eye or [2] suicidal. That's enough to say that certain things light her hot-headed fuse more than others. Close friends just about get away with calling her 'Bridge' on more affectionate terms, but to anyone else, she goes by 'Hayes.' In a nutshell, she blows hot and cold between laid-back and hot-headed. Accessibility to nicotine and/or alcohol dictates her overall mood. Withdrawal from either would put her in a pretty cranky and altogether potty-mouthed mood. Then again, so would a hangover. To some, she manages to be charming, but to others, far too crass and rough around the edges.<br/><br/>As 'one of the guys', she considers herself a 'pretty tough gal', drinks far too much Old Earth Style Kentucky Bourbon, and gambles the lives of the whole crew by casually smoking cigars in the engine room. Behind that hard shell though, she still harbours feelings and emotions, most of which are repressed. She'll rarely open up about her more serious, personal issues, but will quite happily listen to other people's problems and offer her usual 'quit whining and man up' advice. Sissy boys and prissy girls piss her off to no end, alongside the Alliance, and Blue Sun Corps. Just seeing the logo brings back all those 'happy factory memories' that make her snarl and cringe.<br/><br/>Due to her medical condition, it suits Hayes just fine to remain on the ship while the fitter, combat trained crew members go adventuring. But should anyone, or anything, penetrate the ship, she'd probably be one of the first to grab the nearest gun/object, and defend the rest of the docked crew.</span></span><br/><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: georgia;"><strong><a name="user_steve">Stephen McPherson</a></strong></span></span><br/><a href="#user_top">back to top</a></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At A Glance</div><div class="spoiler_body"><strong>What the entire crew knows:</strong><br/>From Aberdeen<br/>Reserved, not quick to join in with the fun and games (maybe just because he's new)<br/>Fought in the war on the Independence side.<br/>He has a slight limp and a scar on his forehead at the hairline.<br/>Never actually lights the cigar he's usually chomping on.<br/><br/><strong>What only Griff knows (and possibly Sasha and anyone else Griff chose to share the info with):</strong><br/>He was a Browncoat officer, an infantry major in the 35th Infantry Regiment, and spent a bit of time as a POW.<br/>He has a prosthetic left foot (war injury, of course).<br/><br/><strong>What anyone could know / figure out:</strong> <br/>He doesn't trust technology (to use a 21st Century example, he might use a gps, but carry a map and compass to be on the safe side)<br/>Knows a little bit about a lot of different things, and a lot about some things one might not expect.<br/>He is somewhat devout (bowing his head to pray silently before meals, etc)<br/>Usually has a well defined sense of right and wrong (though he isn't exactly a saint all the time)<br/>He often goes out of his way to help someone in need.<br/><br/><strong>What nobody knows:</strong><br/>Wanted to be a doctor and was turned down numerous times by numerous schools.<br/>His father was a browncoat general who may or may not have been a traitor.<br/>He is constantly looking for ways (evidence) to clear his father's name.<br/>Most of his nightmares stem from one particular incident in the war involving the deaths of some innocent people.<br/>He is studying to become an ordained minister (in a reputable mainline denomination).<br/></div></div><br/><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/michaelcuditz.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played by:</strong> NiceTexasGuy (http://elliquiy.com/forums/index.php?action=profile;u=21676)<br/><strong>Job:</strong> Security<br/><strong>Age:</strong> 39<br/><strong>Planet of origin:</strong> Aberdeen<br/><br/><strong>Physical Description:</strong> Steve McPherson looks more like a fighter than a physician, which might be one reason he couldn't get into medical school, despite numerous attempts. Slightly above average in height, he is a stocky man, partly from fat, partly from muscle.  Average appearance, not particularly handsome, but not repulsive either.  Were it not for his build, he might be easily ignored.  He is something of an expert on nutrition, though he doesn't always practice what he preaches.  He works out regularly, but is built for strength, not for speed.<br/><br/><br class="clear_left"/><strong>Clothing:</strong> Even if he maintains some browncoat ideology, he discarded his Independent Army uniform long ago. All that's left of it are some pins, patches, and decorations, and those are kept in a box he rarely opens.  All he appears to own now fits into (or onto) a large backpack.  There is one nice suit ("For weddings and funerals and the like") -- one casual outfit consisting of nice slacks a button down shirt, and a leather vest with sewn in holster ("Pay no attention to that lump in the vest ... just a design flaw"), and his everyday wear, three cargo pants, several tshirts, and a light jacket that makes into a heavy jacket when the liner is put in. The cargo pants and jacket are all faded OD green. For footwear, he has one pair of dress shoes and two pair of combat boots. He also has a wide-brim cloth hat he wears only when needed -- when he's out in the sun or the rain.<br/><br/><strong>Equipment:</strong>  When Steve came on board the Gamble he was pulling behind him a rather large backpack onto which he had fashioned a base and a set of wheels with an extended handle, designed to it could be pulled over suitable terrain, and worn as a backpack when the path wasn't made for wheels.  All his clothing either fit inside or was strapped to the outside of this contraption.<br/>In addition to his clothing, he owns the standard array of personal items (toothbrush, comb, nail clippers, trench knife, etc).  In addition, he has an old fashioned magnetic compass and a pocketbook with maps and charts showing magnetic deviation for various points on every planet in the solar system. ("I might trust the instrument, but I don't trust the batteries.")<br/>His personal sidearm is a Moses Brothers Frontier Model B, a common early-war issue to militia officers and NCO's.  For more discrete occasions, he has a smaller DB9 S1 for which the inside-the-vest holster is fashioned.<br/>One unique feature of his rolling backpack is the "handle" which is attached to a tube about 6 inches in diameter, the "framework" of the backpack that connects the handle to the wheels and the backpack to both.  Beneath the screw-on lid is a KS50 Lightweight (rifle) on which the stock was refashioned and the grip removed so it would discretely fit down inside the tube.<br/>Lastly, in a special compartment on top of his backpack was a bit of netting with various earth-tone IR-reflective strips of cloth.  It wasn't quite a ghilli suit, but functioned much like one.  It could either be worn as a poncho or draped over a prone man and his gear to hinder detection by natural and artificial means.<br/><br/><strong>History:</strong> Stephen McPherson's childhood was spent in the city of Clydesdale on Aberdeen, where his father had been chief engineer of the arid city's antiquated wastewater reclamation plant.  His early interest in things mechanical would often find him at the plant watching (and sometimes helping) workers perform maintenance and repairs to the aging machinery. His contribution to the effort was generally limited to handing a workman the proper size wrench, but over time he was learning and was allowed more hands-on experience.  Like many boys from his culture, he planned to follow in his father's footsteps.  His mother had other ideas.  By age twelve he was resigned to the fact he was going to be a doctor when he grew up, or there would be no peace in the family.  Still, he never lost his propensity to tinker, and from time to time can be seen with some piece of equipment or weapon he has modified in some way.<br/><br/>Prior to the Unification War, Stephen had been a university student, majoring in the biological sciences with aspirations of going to medical school and becoming a physician.  His application packet was "respectable" but then so were all the other applicants.  He wasn't selected.  Mere days after his rejection, war broke out, and he immediately enlisted.  Within weeks, he was commissioned a lieutenant and given command of the Intel and Recon Platoon of the 35th Infantry ("The Bushwhackers"), a regiment made up mostly of militia units from Aberdeen, Angel, and their moons. By war's end he was a Major and executive officer (and sometimes commander) of a battalion in the 35th.  During the war, he saw a fair amount of action ... less than some, more than others.  He ended the war with a prosthetic left foot, a scar across his forehead, occasional nightmares, and a renewed interest in becoming a physician.  Unfortunately for Steve, discrimination against outworlders on the core planets was even worse after the war, and he found it impossible for a former "rebel" officer to get accepted into medical academy.  In trying to enhance his chances of getting accepted, he began work as a medical technologist in a hospital lab while taking courses at night to get his nursing credentials.  In his most recent attempt to get into medical school, a very rude and obnoxious admissions officer told him outright that hell would freeze over before a traitor like him would get into any medical academy in the known universe, so he was wasting everyones time applying year after year.  That's when he quit his job and caught the first ship headed toward the outer planets.  There, his medical skills would be needed and appreciated.  And, if bad came to worse, he had other skills he could put to use.<br/><br/><strong>Persona:</strong>  Steven is basically a decent guy who had to do some pretty indecent things during the war.  He isn't plagued by demons from the past as some veterans may be, but he does experience occasional nightmares.  He feels a kinship with Browncoat vets of the war (but he isn't so naive as to believe they're all perfect angels.)  He feels that pursuit of medicine, helping people, can somewhat atone for the killing he did during the war, and will help his own spiritual healing process. This need to "help people in need" was somewhat offset by an increasing bitterness toward those he was trying to help... on a core planet, where all his patients were spoiled, demanding, and had no idea what real pain was like.  He bitterly resents the treatment the outer planets received both before and after the war, highlighted by the personal discrimination to which he was subjected while trying to get into the medical academy.<br/>His "brogue" accent was never very heavy, but a hint will probably always remain with him.  His accent was also affected by exposure to large numbers of men from other border- and rim-worlds during the war.  In addition to that, his recent years on some of the core planets trying to further his educational opportunities have impacted on his speech patterns, since he had to make the effort to fit in so as not to lose out on opportunities.  He can often been seen chomping on a cigar, but no one can every remember seeing him smoking one.<br/>In short, anyone who spends a minute or two with Stephen can tell he led troops in the war, and that he had a soft-spoken matter-of-fact way of ordering men to do things without making it sound like "an order".  They might also get the idea he can just as calmly break someones neck and with no regrets, turn away and finish his beer.  They might be wrong, but that's certainly the impression they would get.</span></span><br/><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: georgia;"><strong><a name="user_lex">Alexander Rake aka "Lex"</a><strong></strong></strong></span></span><br/><a href="#user_top">back to top</a></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At A Glance</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;">What the entire crew knows:</span><br/><br/>    * Has been on The Gamble for the last four and a half months, with the exception of the seven weeks he was on Persephone.<br/>    * Is a Registered Companion.<br/>    * Loves to read.<br/>    * Is a great listener and non-judgemental confidante.<br/>    * Family was killed by Reavers.<br/>    * Occasionally just wants to be left alone in his quarters. This does not happen very often.<br/>    * Loves chocolate.<br/>    * Is originally from Lilac, but identifies more with Sihnon and calls that world "home."<br/>    * Keeps himself healthy - no smoking, only occasional drinking, eats well, works out.<br/>    * Was not involved in the Unification War, but secretly supported the Independents.<br/><br/><br/><span class="bbc_size" style="font-size: 14pt;">What those that share the workout area would know:</span><br/><br/>    * Concentrates mostly on endurance exercises rather than strength, and therefore has incredible stamina.<br/>    * Is proficient at unarmed combat.<br/><br/><span class="bbc_size" style="font-size: 14pt;"><br/>What only Mae and Vincent know:</span><br/><br/>    * That he's very uncertain of his future. He "doesn't know what he wants to be when he grows up."<br/>    * Does very much enjoy his work as a Companion.<br/>    * Though he can - and does - play "dress-up" for his clients, it's actually his least favorite part of the job.<br/>    * The crew of The Gamble has become a surrogate family for the one he lost.<br/>    * The complete story of his family - father wasn't killed by Reavers but by accident.<br/><br/><br/><span class="bbc_size" style="font-size: 14pt;">What only Griff knows:</span><br/><br/>    * Is actually fairly wealthy, having bankrolled most of his earnings for the last five years.<br/>    * Chose The Gamble because he liked the name.<br/>    * Is confident that having a Companion on board will prove useful one day, and is waiting for that day.<br/><br/><br/><span class="bbc_size" style="font-size: 14pt;">What nobody knows:</span><br/><br/>    * The saber he keeps displayed on the wall in his room isn't just for show - he's actually a very good swordsman.<br/>    * Has a tendency towards recklessness in dangerous situations.<br/>    * Feels a kinship with Sasha that he worries may develop into something more like a serious attraction if he would let it.<br/></div></div><br/><div class="floatleft">(http://1.bp.blogspot.com/_z7BKR-CFuUw/SwXEswMKNmI/AAAAAAAAA8Y/8a9cpLdY5HU/s1600/Ian%2BSomerhalder.jpg)</div><strong>Name:</strong> Alexander "Lex" Rake (http://elliquiy.com/forums/index.php?action=profile;u=6499)<br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played By:</strong> grdell<br/><strong>Job:</strong> Registered Companion<br/><strong>Age:</strong> 29<br/><strong>Planet of origin:</strong> Lilac<br/><br/><strong>Physical Description:</strong> Lex is tall (6'2"), slender but fit and toned, and very attractive. His unusually pale blue-grey eyes are his most striking feature. He is usually only clean-shaven if entertaining a client; otherwise, he doesn't usually bother, sporting stubble in a way that is just as sexy.<br/><br/><strong>Clothing:</strong> Contrary to styles usually seen on Registered Companions, Lex is usually dressed very casually. He usually wears some kind of comfortable old shirt, worn jeans, boots and a leather jacket. He has a battered old grey sweater that seems to be his favorite thing to wear when the weather turns cold. When meeting with clients, however, he can be seen in anything from silk kimonos to expensive suits - whatever the clients may desire. He seems to have an extensive wardrobe hidden away somewhere.<br/><br/><strong>Equipment:</strong> Lex doesn't usually carry much in the way of weapons on a daily basis, trusting in his mastery of unarmed combat to see him through any violent situations he may suddenly find himself in. If he's expecting trouble, though, he usually carries a saber (http://www.aceros-de-hispania.com/images/prusian-sword-90566/prusian-sword-lion.jpg). He's been known to use firearms with some degree of proficiency, but prefers the elegance of a bladed weapon.<br/><br/>He loves to read and to keep up to date on current events, so he is never without his Cortex Reader. When not working out or attending to any other duties, he can always be found either in the common area or his room, just reading.<br/><br/><br/><strong>History:</strong> Lex was born on the rim planet Lilac and spent the first ten years of his life growing up a frontier boy with no greater ambition than tending his family's fields and herds. But then the Reavers came. Lex and his father were the only two to survive of his family, as they were out in the furthest field at the time. His mother, two sisters and younger brother were all brutalized and murdered, and Lex has never gotten completely over the experience of seeing their mangled bodies. His father Darryl decided to leave, as he could not bear to live in that same house where the rest of his family was murdered, and the two made their way to a distant moon to start a new life.<br/><br/><br class="clear_left"/>Darryl, however, suffered even worse than Lex and soon became an alcoholic, attempting to drown out the images of his wife and three of his children dead. Lex became very self-sufficient at this time, learning how to do a great deal of things for himself, as his father descended ever deeper into alcoholic stupors. Until he discovered the local brothel, that is. Lex was sometimes dragged along to the brothel while his father took his pleasure from the women there, and that is where he met the woman that would change his life.<br/><br/>Lizabeth Allen, a former Guild Companion, ran the brothel. She saw the twelve-year-old Lex hanging around the place and took pity on him, spending what time his father was there with the boy and telling him stories of Sihnon and the Core. Darryl became such a regular that Lex and Lizabeth ended up becoming close friends, despite the difference in their years. Lizabeth recognized that Lex was unusually mature for a boy his age, and also saw the handsome man that he would become. One day, as Darryl was leaving, she confronted him and asked if he would consider sending Lex to Sihnon for Companion training. It did not end well. Darryl was drunk and when he swung his fist at her, he lost his balance and fell. It was just his rotten luck that he happened to land badly, his head striking a rock and breaking his neck, killing him instantly.<br/><br/>Having no other family, Lizabeth made arrangements for Lex to travel to Sihnon where he was accepted into the Guild, and spent the next twelve years in Companion training, learning all of the skills and arts in being a Guild Companion. He enjoyed his time in the Core, and greatly enjoyed how his narrow vision of the 'Verse was opened up by his new education; but he was still tortured by the death of his family. His training at the Guild, in addition to literature, culture, and the arts, included unarmed combat and martial weapons training and it was while at these that he took out his pent-up aggression. He would practice for hours, building up his body and increasing his skill while also calming his wild emotions. Over time, he learned to move beyond his past, but the memories have never completely faded.<br/><br/>After finishing his training at the Guild he worked the Core planets, establishing a client base and building up a sizeable bankroll by living modestly during this time. His plan was to explore more of the 'Verse and he knew that he would need more credits in his account than what he would be able to earn while travelling. He kept this up for five years, at which time he felt that he could live comfortably for months at a time between clients if necessary while he travelled.<br/><br/>Now that he has signed on with The Gamble, his dreams seem to be coming true. He's visiting worlds he hadn't even heard of, experiencing life and the 'Verse. His Companion business is thriving, since there aren't that many male Companions in this part of the 'Verse, and there seems to be no shortage of lonely women (and the occasional man) out on the Rim.<br/><br/><strong>Persona:</strong> Lex generally has a positive attitude, but it is not uncommon for him to have fits of melancholy when he has memories of his past and his lost family. He is honest in his business dealings, not wanting to tarnish his reputation within the Guild, but he understands full well that business dealings of a less scrupulous nature may occur out on the Rim. He figures he'll deal with those situations as they come up, trusting in his own ethics to see him through.<br/><br/>He has a very casual, almost indolent, attitude that conceals the passion and drive that he holds deep within. The only real problem he has is that he's not exactly sure what he wants to do with that passion. He enjoys his work, but it isn't <em>quite</em> enough, and he's unsure of his own future. It tends to manifest itself as a recklessness during dangerous situations that may test his luck to its very limits.<br/><br/>He is a generous soul, always picking up fresh fruit, vegetables, rice and the like whenever in port for the whole crew to share. There is, however, one indulgence he does not usually share, and that is his inordinate fondness for chocolate. He always pays whatever outrageous price anyone is asking in any port where he can find it, and he always rations it out to himself to make it last as long as possible.<br/><br/>In spite of his profession, he is not particularly vain. Of course he is professionally concerned with maintaining his looks, but he is never condescending or arrogant about them. He can frequently be found in the workout area keeping himself in top shape.</span></span><br/><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 24pt;"><strong><a name="user_sasha">Sasha Dearing</a></strong></span><br/><a href="#user_top">back to top</a> </span></div><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At A Glance</div><div class="spoiler_body"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;">What the entire crew knows:</span><br/>~ Has been on The Gamble for just under a year<br/>~ Persephone is her home planet<br/>~ Despises the Alliance<br/>~ Is a skilled professional; she can be counted on to get the job done<br/>~ Is obsessive when it comes to working out<br/>~ Enjoys nice clothes, for herself and on others<br/>~ Is calm, cool and collected. Except when she isn’t<br/><br/><span class="bbc_size" style="font-size: 14pt;">What only Griff &amp; Dani  know:</span><br/>~ Sasha is the only member of her entire family to have (barely) survived a horrific Reaver attack<br/>~ Before her family was massacred, she was an asteroid miner and business administrator for her family’s business<br/><br/><span class="bbc_size" style="font-size: 14pt;">What only Griff &amp; Si know:</span><br/>~ Although not blatant about it, Sasha does “hook up” during some off-ship excursions onplanet. Griff and Si may or may not have noticed, and would have drawn their own conclusions from whatever they may have noticed.<br/>~ Can be explosively and mercilessly violent, sometimes without warning<br/><br/><span class="bbc_size" style="font-size: 14pt;">What Mei Mei and Vincent know:</span><br/>~ They both came on board months after Sasha, so they only know what the entire crew knows<br/><br/><span class="bbc_size" style="font-size: 14pt;">What nobody knows:</span><br/>~ The real reason Sasha calls Mae Little “Xiǎozi” (Brat) is because it pains her too much to call her by the nickname everyone else uses, Meimei (little sister), which was her pet nickname for her youngest sister who was brutally murdered by Reavers</span><br/></div></div><br/><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Dragondancer-Sasha.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played by:</strong> Dragondancer (http://elliquiy.com/forums/index.php?action=profile;u=20648)<br/><strong>Job:</strong>First Officer / Intelligence / Networking (job procurement)<br/><strong>Age:</strong> 27<br/><strong>Planet of origin:</strong> Persephone<br/><strong>Physical Description: </strong>Sasha is tall and lithe, her 5’8” height bringing her equal to many men’s stature when she dons her heels, which comes in handy while in the midst of negotiations. Her long dark hair travels between luscious brunette and deep auburn, every so often even traversing into blonde as the mood strikes her, with all shades working well against her pale smooth skin. Her mesmerizing blue eyes have captivated more than their fair share of men, and perhaps even the occasional woman.<br/><br/><strong>Clothing:</strong> Sasha can easily transition from comfortable tailored menswear to a knock-out femme fatale outfit without batting an eye. Effortlessly looking “pulled together” and sharp no matter what she is wearing, Sasha enjoys fashion and appreciates a well put together ensemble, be it on a woman or a man.   <br/><br/><strong>Equipment:</strong> An array of knives, daggers, throwing stars and hatchets are her go-to weapons, but she also has several guns in her possession. She is an expert markswoman with all. Her wardrobe is quite extensive, especially considering the position of employ she currently finds herself in.<br/><br/><strong>History:</strong><br/>Sasha was born on Persephone to a family of asteroid miners. The entire family took part in the family’s trade, proudly passed down for generations. Even from early childhood, Sasha was always a hard worker - as was the rest of her family. When Sasha came of age her mother also began to train her in the finer arts of manipulation and networking, teaching her how to use her womanly wiles to get what she wanted. She also enlisted an ex-officer to train Sasha in various fighting tactics, so she would be able to protect herself well while out on her own representing her family’s company on business excursions. Sasha excelled in her trainings, and became highly successful at the administration of the family’s mining endeavors. A natural leader, Sasha was a key ingredient in the enormous growth and profit margins of her family’s business.<br/><br/></span></span><div class="floatright">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Sasha.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;">While working out the finer details of yet another lucrative mining contract, her family was hard at work mining some asteroids in the outer rim near Miranda. Suddenly, the ship was attacked by Reavers. Being a much larger and slower mining ship, they were no match for the Reavers, who soon boarded and began killing everyone on board. Sasha tried desperately to find her family, but with the chaos that had erupted on board, it was next to impossible. She managed to escape the clutches of three different Reavers, killing two of them with a butcher knife she swiped from the galley. Meanwhile, en route to Deadwood to complete a delivery job, <em>The Gamble</em> received a distress signal in close proximity and decided to investigate. Being so close to Reaver space, it wasn't his wisest decision, but finding such a ship drifting aimlessly and with no signs of life, he decided they may as well take advantage of the situation since T<em>he Gamble’s</em> scanners were detecting no other ships in the sector. Griff and two crew members suited up and went EVA to find whatever valuables they could scavenge from the crippled ship.<br/><br/>Deep into the salvage operation, Griff found Sasha clinging to life. Her family members had been brutally killed or unwillingly turned into Reavers themselves.  As a last-ditch desperate effort, Sasha had tricked the attacking Reavers into thinking she’d escaped through the single torpedo-like pod that was used for gathering scientific samples. She had gambled that the Reavers would not waste their time returning for the meager leftovers of her ship after being lured to chase the pod toward the preprogrammed collection point on the outskirts of the asteroid cluster. The crew found her huddled near the communications terminal, out of air and freezing, hoping for auto-contact from their mining contractors when her family did not make deadline.<br/><br/>Grabbing only what they could carry, they quickly evacuated, taking Sasha with them. With Sasha in desperate need of medical attention, Griff took her to a nearby hermit-medic he knew. When Griff approached her requesting her help, Dani was unable to refuse the captain who had saved her own life.  Dani ended up boarding The Gamble with some equipment and supplies, and was able to save Sasha’s life.  Having no family left and no desire to return to the mining business on her own, Sasha turned her back on her past, patching her broken heart with the glue of vengeance.  Requesting to remain on board The Gamble and offering her services as part of the crew, Griff took her up on her offer, with Sasha filling the role of charming network point for their less swarthy contacts. <br/><br/><strong>Persona:</strong><br/>The openness and warmth Sasha had before her entire family was brutally murdered has since been tamped down deep inside. “Freedom is another word for nothing left to lose”, and Sasha almost desperately treasures her freedom. She NEVER wants to feel that unbearable agony again, the heart-rending pain of losing someone she loves. Her way of dealing with that fear was to put up an emotional wall around herself, doing her best to not let anyone inside that she might care deeply about, and thus hoping to make herself invulnerable to getting so deeply hurt again.<br/><br/>Sasha now wields a cool, business-like persona, very disciplined and harsh when the situation requires it.  Most of the time she interacts with the crew on a professional basis, and if you function smoothly, she likes you; if not, she makes you function smoothly. She likes - or maybe even needs - to be in control all the time; in control of the situation, but even moreso in control of herself.  With the recent revelation that the Reavers are the creation of the Alliance, Sasha viscerally despises anything even remotely Alliance.<br/><br/><br/>Although she tries to keep everyone on the crew at the same safe, reserved distance, while in port she openly indulges in carnal pleasures with whomever piques her interest at the time. Her naturally passionate nature often conflicts with her desire to remain aloof, causing varying degrees of internal struggle for her.</span></span><br/><br/><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Sasha2.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;">As another remnant psychological issue from the brutal tragedy she survived, Sasha does have some anger management issues; and when her anger breaks loose, it does so with force. While she tries to maintain her semblance of calm at all times, her well-constructed control can and does occasionally crumble. At such times, woe unto the focus of her fury, as she can turn exceedingly violent, giving no quarter and showing no mercy when she unleashes her deadly fighting skills. When Griff wants to escalate a situation, he sends in Sasha with some of the muscle: with her on a mission, mayhem is sure to ensue.<br/><br/>Because he rescued her and saved her life, Sasha is very loyal to Griff. But also, her loyalty has been earned, and she respects him and trusts him fully, obeying his orders without question. Mostly. Sasha has actually taken Dani under her wing a bit, and despite her resolve her heart has slowly been softening toward the young woman she thinks of as her little sister, which has her struggling with her deeply-held wariness of letting someone into her heart for the first time in a very long time.</span></span><br/><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 24pt;"><strong><a name="user_si">Simeon "Si" Gaorong</a></strong></span><br/><a href="#user_top">back to top</a></span></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At a Glance</div><div class="spoiler_body"><br/><strong><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;">Things the crew in general would know about Simeon:</span></span></strong><br/><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;">- Been aboard for four months.<br/>- Was an Alliance officer of nonspecific rank.<br/>- Comes from an upper-class family.<br/>- Still has contacts and some influence in the Alliance military.<br/>- Does not smoke. Occasionally drinks, but only above a certain quality of liquor.<br/>- Yes, he can use that stupid pig-sticker he brought with him, Hayes. -.-<br/>- Cooks a mean stir-fry (supplies permitting).<br/>- Punctual to a fault.<br/>- Will not discuss any details about Miranda that are not already public knowledge. (He doesn't know any, but who would believe that?)<br/>- Not afraid to ruin his fine clothes if necessary while on the job.<br/>- Will not strike a woman over petty disputes. Not even Hayes. If one should pull a gun on him, however, he is not averse to shooting first.<br/><br/><strong><span class="bbc_font" style="font-family: georgia;">Things crew members who use the workout area would know:</span></strong><br/>-<span class="bbc_font" style="font-family: georgia;"> Benches 160 lbs. (roughly his own weight) for smooth reps. Is not in the habit of checking his maximum possible lift to show off.<br/>- If strained, his right thigh is most likely spot to cramp due to old injury.<br/></span></span></span></div></div><br/><div class="floatleft">(http://i332.photobucket.com/albums/m357/yuniebee/si.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played By:</strong> Shjade (http://elliquiy.com/forums/index.php?action=profile;u=18463)<br/><strong>Job:</strong> ''Diplomacy Insurance'' (aka Muscle)<br/><strong>Age:</strong> 45<br/><strong>Planet of origin:</strong> Sihnon<br/><br/><strong>Physical Description:</strong> Simeon's military discipline hasn't slacked off since his resignation, maintaining a fit build over the entirety of his 5'8" frame that keeps him looking somewhat younger than one might expect for his age. Some flecks of salt have fallen into his short black hair in recent years and added visual texture to his close-trimmed moustache stubble. His eyes are dark brown, skin a lighter tan, face inclined toward the serious.<br/><br/><strong>Clothing:</strong> Clothes do not make the man. That said, his wardrobe has hardly been neglected over the years, nor did he leave it all behind upon departure. His attire tends toward the monochromatic, comprised in large part of dark gray or black suit jackets and slacks with white undershirts, the main source of color coming from a small variety of ties, bowties, and assorted other accessories. In terms of "work clothes" he kept two pair uniforms - two gray, two blue - though in certain circumstances he has recognized the need to provide a less prominent air of Alliance influence on his person. A forest green jacket is his usual concession in such cases.<br/><br/><strong>Equipment:</strong> For combat armament Si relies mainly on a Mauler machine gun which he maintains meticulously, his sidearm the dependable PK12 Peacekeeper usually kept on a thigh holster. Aside from the basics he also owns a lockbox large enough to contain his weapons and associated ammunition, lightweight torso armor, a P.A.D., and a rapier. The rapier is not intended for show, lacking much of anything in the way of adornment on either hilt or guard; it is a killing weapon and has been used as such many times in his life.<br/><br/></span></span><div class="floatright">(http://i332.photobucket.com/albums/m357/yuniebee/si2.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>History:</strong> Simeon Gaorong, dubbed "Si" ("sigh") early on in his Alliance military service, is no turncoat. He was raised better than that. Indeed, he was raised better than you, most likely, though he would never be so uncouth as to say so, dear reader. No, Simeon was raised a proper gentleman and officer, and he excelled at the life he was taught to lead. He was no prodigy, mind you; he did not trigger advances in his field of study leaps and bounds ahead of what was previously established, nor did he exemplify heroism in the field with ridiculous strategies and tactics that, somehow, succeeded in the face of all odds. Rather, Simeon had consistency on his list of qualities, dependability, reason, honor, and most important of all in the eyes of his peers, he had success.<br/><br/>When his family held a gala at their considerable estate and called upon their eldest son to act the proper host, he won smiles from every (important) guest who attended. When assigned the task of escorting a political VIP offworld during a riot caused by the same politician's policies he carried the cargo aboard his own ship with minimal cover to ensure the fastest possible withdrawal from the hot zone. When ordered to lead his unit in cleanup support on Serenity Valley he had no hesitation in placing the ships under his command for optimal coverage of the remaining ground forces of the Independents. From the stylish life of court to the grit of the battlefield Si was raised to take orders and carry them out to the best of his ability, and he did so without question so long as he had no reason to question.<br/><br/>Miranda provided a reason.<br/><br/>In the days immediately following the broadwave it is enough to say that chaos broke out among the Alliance brass. Simeon - now in his 28th year of service, a Rear Admiral of the fleet with no small amount of combat experience both on the ground (feeling he would need experience as a soldier to fully understand strategic decisions he would make when he became an officer) and from his ship - kept his own counsel during this period, listening to various opinions stated on how to spin the story, how to go about direct damage control, whether or not to initiate a pre-emptive strike on the most likely worlds to rebel, and worse suggestions besides. In the end he could not find in himself any recommendation for the Alliance, only one for himself, at which time he resigned his commission and declared his intention to return home. Given the uproar already in progress his decision was barely given much attention - disappointment among friends he'd made, some consternation from the more hot-headed individuals, but hardly any overall reaction at all. He made no effort to generate rebellious sentiments or political discord. He caused no trouble with his peers on Sihnon; his family did not question his decision. He made a point of burning no bridges that did not need to be burnt. After all, he did not leave for moral reasons; it was more practical.<br/><br/></span></span><div class="floatleft">(http://i332.photobucket.com/albums/m357/yuniebee/si3.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;">He simply could not continue to serve an organization that would make such an enormous blunder and then, compounding that mistake, conceal the error rather than own up to it. His own work had never been perfect. He had great success, yes, but he made his share of mistakes, particularly in the early years, and he had always been up front about them. One cannot learn from a mistake one refuses to accept having made. That, more than the nature of the mistake itself, galled him. So he resigned and fully intended to return to life as he had left it on Sihnon, right up until actually returning to Sihnon.<br/><br/>The city of lights was cold to him now. The people acted as friendly as they ever had, but there was a sense of uncertainty underneath the facade, of fear, that he hadn't ever felt from them before. Yes, of course much of their interactions had always been a polite lie, but it felt almost forced now, as if they were concerned speaking their minds would not simply get them uninvited from the latest ball, but spirited away, killed perhaps. These people had supported the Alliance all this time, and now their trust was shaken? Hypocrites and fools. Within a week of his return he needed distance from that life as well. He spent a short while buying passage from world to world, unsure of what it was he was looking for or where he would find it.<br/><br/>It was around this time he caught word of a certain ship's captain with a distantly familiar name between jobs at the public landing pads. Kingston. Not Raziel's son, surely? The one he'd been so determined to extricate from some accusation of treason? But a look said that it was. Yes, he remembered his face vaguely when he'd viewed the record of events - Si had been assigned operations in the area, it would have been foolish to ignore a possible uprising of their own forces. Treason is a coward's crime, the illegitimate response to disagreeing with orders, but he found himself drawn to the man all the same. It took him some time to reason out why, eventually recognizing what it was he'd hoped to find on his venture: honesty. An odd quality to attribute to betrayal, perhaps, but what is more honest than turning against everything you swore to do in choosing instead what you feel is right?<br/><br/>No doubt he'd looked foolish in his comparative finery offering the captain his hand at "assuring success when other means have failed," but he made the offer all the same. That was four months ago.<br/><br/><strong>Persona:</strong> Simeon is fairly literal-minded; favors directness, propriety, intelligence, and good sense; and has a bit of difficulty loosening up. He's not anti-social - far from it - but he's not particularly genuine in his socializing much of the time, holding what is "expected" over what he might otherwise say or do that could be considered improper. Though bred and raised high-class he lacks much of the expected arrogance of the upper crust due in large part to his military service, wherein he mingled with high and low on the social spectrum alike and was made very much aware of the value of wit and action over formal education. As long as you don't act a fool he has no reason to treat you like one. Despite his new-found lust for truth over appearances he still puts value in presentation and unconsciously tends to think less of those who put no visible effort in how they comport themselves in public. Though highly capable as a combatant he does not relish violence; it is only one tool among many to accomplish an objective.<br/><br/></span></span><hr/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: georgia;"><strong><a name="user_dani">Danielle Marsdan aka "Dani"</a></strong></span></span><br/><a href="#user_top">back to top</a></div><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">At A Glance</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;">What the entire crew knows:</span><br/>~Has been onboard The Gamble for almost a year<br/>~Grew up on Greenleaf<br/>~Spent almost 3 years attending med school on Ariel<br/>~Doesn't much like people, except for the crew of The Gamble who she considers her family<br/>~Has a phobia of crowds<br/>~Doesn't get off the ship unless she absolutely has to<br/>~Keeps mostly to herself, save Griff and Sasha, but is slowly opening up to the rest of the crew<br/>~Takes a long time to accept new crew members<br/>~Has catatonic episodes, although the frequency is lessening<br/>~Suffers nightmares - the rest of the crew can sometimes hear her screaming in her sleep<br/>~Very talented medic who works well under pressure and is good at thinking outside of the square<br/>~Will do whatever is asked of her around the ship<br/><br/><span class="bbc_size" style="font-size: 14pt;">What Griff and Sasha know:</span><br/>~During her third year of med school on Ariel, her fiance Mark was beaten to death in front of her during a mugging<br/>~Doesn't trust people, men in particular<br/>~Cooks for the crew because she considers it part of her duties to keep them healthy<br/>~Was brought on board to save Sasha's life<br/><br/><span class="bbc_size" style="font-size: 14pt;">What only Griff knows:</span><br/>~Was raped by the same thugs who beat her fiance to death</div></div><br/><div class="floatleft">(https://lh4.googleusercontent.com/lKSxRdzJxnFUcog7hbh1Z0GdmmHwR5VOoI24N0E2kPsrLhgoLE6T7DM0eoA53-ZUqd7QFtbTPYKzu4D4IVn63nGU4ZO20D25ZCwqeooD2aXAvs9835a98hyzFUg1PAiX)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played by:</strong> Water Lilly (http://elliquiy.com/forums/index.php?action=profile;u=17884)<br/><strong>Job:</strong>Medic / Cook<br/><strong>Age:</strong> 24<br/><strong>Planet of origin:</strong> Greenleaf<br/><strong>Physical Description:</strong> Barely 5'3, Dani is busty, with curves in all the right places.  Her hair is light brown and wavy and falls to just below her shoulders. Her blue eyes have a constant haunted look about them, and she often looks like she's about to cry.  Her complexion is naturally fair, heightned by the fact that she rarely leaves the ship.<br/><br/><strong>Clothing:</strong> <br/>Dani favours loose, functional clothing, mostly army greens. They hide her figure and let her feel like she is part of the background, rather than in the spotlight.<br/><br/><br class="clear_left"/><strong>Equipment:</strong> <br/>As ships medic, Dani can usually be found with a stethascope around her neck, and a pocketful of gauze and bandages for quick patch-ups of the crew. On the rare occasions she leaves the ship, she takes a med kit for emergencies. The infirmary is as well stocked as they can manage to keep it, but Dani often has to improvise when they're running short on supplies. <br/><br/><strong>History:</strong><br/>While attending medical school, Danielle Marsdan and her fiance were attacked by a gang of thugs while shopping in one of the seedier areas of town. They mugged them both and forced her to watch as they beat her fiance to death. Hearing her screams as he happened past the alleyway on his way to visit a local skirt he fancied, Griff came to her aid and made short work of the thugs with his sidearm. With a bounty on his head, Griff rushed her back to his ship, fearing the report from his gun would draw the unwanted attention of authorities. Suffering from post traumatic stress syndrome and unable to cope with the loss of her fiance, Danielle dropped out of med school in her third year, abandoning the prestige of a doctor’s shingle.<br/><br/>She stayed with Griff for a few days, mostly sleeping in one of the vacant crew quarters, until they came to Beylix. Here, Danielle regathered herself, now calling herself Dani, explaining to herself (and anyone who asked) that Danielle Marsdan is dead. Here she remained off the radar ever since, making ends meet on Beylix by using her knowledge of medicine to help the sick and injured people of Beylix.<br/><br/>Called up by Griffin on an emergency job, she could not refuse the captain who had saved her life and took her away from her old life. She knew that his asking a return of the favor he did her would be more than a few simple hours of stitch and clean up, but she couldn’t have expected Sasha in her near death state. Wanting to avoid questions from the sparse populace, Dani took some equipment and supplies onto the The Gamble in order to treat her newest patient. While Dani worked to save Sasha’s life, an Alliance patrol arrived, having been tipped off to the The Gamble’s arrival by one of his competitors and enemies.<br/><br/>Carrying illegal salvage and cargo for two other jobs yet delivered, Griff had no choice but to bug out on the double. Dani was unable to leave the ship in time and became something of a reluctant hostage. Dedicated to the recovery of her patient, she grew to love the change in scenery and the excitement of mercenary life over the boring, mundane monotony of life on Beylix. When they finally made it to a decent port, Dani decided to stick around for a while, always telling herself and the others she could part ways at the next port.<br/><br/>Whenever Dani is not nursing some wound, she's cooking for the crew.  She likes to stay as busy as she can as often as she can, and cooking helps to calm her mind. She also considers it her personal mission to make sure that Griff eats right. Or, as best as she can manage with the food supplies they have.<br/><br/><strong>Persona:</strong><br/>Dani lives in a different world now, sees things differently and is only just beginning to interact with people again. She mostly keeps quiet, speaks very softly and generally just does what is to be done.<br/><br/>She doesn’t trust people any more, especially strangers. She tends to block them out, ignore them, probably not even see them, save for some of the crew of The Gamble<br/><br/>She suffers flashbacks once in a while. She then goes catatonic, not moving or reacting at all for a couple of minutes, but doesn’t seem to recall any of it afterwards.<br/><br/>As part of the crew, Dani is somewhat outside the chain of command. Of course she is not holding any rank aboard, but she also is rarely ordered to do anything. There is no need to. Dani is working constantly and always does what is needed, anyhow. When her world scattered a few years back, she could barely function as a person. The Gamble is her new world, and she is gonna make sure she don’t lose them.  Her ultimate loyalty is to Griff, however, and if it came to a choice between him, or the ship and/or crew, there'd be no choice at all.<br/><br/>Dani doesn’t like to leave the ship. She has gone out on missions, at times, acting as the driver of the ship’s “cockroach”, but she doesn’t like it even though someone is always at her side. She does, on occasion, join the shore leave when making port, though she never leaves Griff's side.<br/><br/>Dani doesn't quite fit in with the crew, and isn't epecially close to anyone, save Griff, but Sasha has taken a liking to her (probably because she don’t talk much and gets the job done – she likes people like that).<br/></span></span><br/><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: georgia;"><strong><a name="user_anwar">"Anwar"</a></strong></span></span><br/><a href="#user_top">back to top</a></div><hr/><br/><div class="floatleft">(http://i643.photobucket.com/albums/uu156/rage0976/RP%20Characters/jensen_ackles_07.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Played By:</strong> Scotty Rage (http://elliquiy.com/forums/index.php?action=profile;u=16148)<br/><strong>Name:</strong> "Anwar"<br/><strong>Job:</strong> Mechanic <br/><strong>Age:</strong> Unknown (Looks to be in his mid to late twenties)<br/>-<strong>Planet of Origin:</strong> Unknown <br/><br/><strong>Physical Description:</strong><br/>Anwar is 6' tall, give or take an inch, and weighs in the area of 185 lb. with a well toned build.  He keeps his dark hair neatly cropped, preferring to wear it short, almost military style, though perhaps just a bit longer.  His light, steely blue eyes seem to study his surroundings constantly, almost as if looking for something, or someone, around every corner.  When one manages to keep his gaze focused on them, it remains intense and scrutinizing, as if assessing them as a potential friend or foe.  His body is relatively free of identifying marks, save what looks like a bar code tattooed between his shoulder blades, as well as a few scars here and there.<br/><br class="clear_left"/><br/><strong>Clothing:</strong><br/>Anwar prefers to wear dark colors most of the time, favoring black fatigues and a dark gray t-shirt with a black tactical jacket often worn, and black combat boots on his feet.  Alternatively, he can also often be found in a dark gray jumpsuit when performing mechanical duties.  Often he will wear the top of the jumpsuit pulled down and tied around his waist to keep himself from becoming overheated.  He rarely wanders around without a shirt, preferring to keep his upper body and the few identifying marks it contains well hidden.<br/><br/></span></span><div class="floatright">(http://i643.photobucket.com/albums/uu156/rage0976/RP%20Characters/jensen_ackles_06.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Equipment:</strong><br/>Being one who prefers subtlety over anything, Anwar carries only one sidearm, a modified PK12 Peacemaker which he keeps in a shoulder holster under his jacket usually.  This, however, is not his only weapon, nor his preference in combat.  Being specialized in close combat, he has a special affinity for small blades.  He keeps a throwing knife in each boot, as well as a combat knife worn on his hip.  There are a few other blades hidden in various spots on his body, always one to be prepared in case the more visible blades are ever taken from him.  He shows a bit of aptitude with most firearms, and even seems to know how to handle a long blade with proficiency, but prefers not to keep weapons on him that would draw too much attention such as rifles and swords.<br/><br/><strong>History:</strong><br/>It's actually quite impossible to find out anything about Anwar's history that he doesn't share with others, since he doesn't appear in any type of search on the Cortex, and even facial recognition scans reveal nothing.  It's almost as if he doesn't exist.  To make things even better, he seems extremely reluctant to talk about his past, other than the fact that he had been working on Persephone when he was introduced to Griff and offered the mechanic position on the Gamble, their normal mechanic having to take a leave for a personal situation that had arisen.<br/><br/><strong>Persona:</strong><br/>Anwar is very quiet and definitely not what one would call social, usually keeping to himself as much as he can, spending most of his time with machines, as he prefers them over the company of people.  He appears to have some serious trust issues, and isn't overly eager to share anything about himself with anyone.<br span=""/></span></span></div></div>