Player: Myrnodyn<br/><br/>Name: Gerrard Mason<br/><br/>Alias: none, unless the derogatory "furball" counts<br/><br/>Race: Werewolf<br/><br/>Sex: Male<br/><br/>Faction: Hellfire Brigade<br/><br/>Background: Born as a natural werewolf due to a recessive gene passed on in his family, Gerrard had a generally untroubled childhood untill he had his first shift when he was twelves years old. At first he barely noticed or even remembered his shifts, mistaking the fact that he frequently woke up in different places (with a lot less clothing)  for sleepwalking. As he got older however, more livestock began to dissappear, and several events let to the discovery of his werewolf nature. Lucky for him, researchers for the Hellfire Brigade caught scent of him and rescued him from what could have turned in a "torches and pitchfork" situation before his secret got out beyond the family circle. They taught him how to control his transformation powers and several close-combat fighting techniques to complement his powers before he ended up joining the cause. Since then he has made himself usefull to the brigade, and took on courses in basic firearms and medicine to form a wellrounded addition to most teams.<br/><br/>Powers/abilities: transformation from man to wolf and anything in between, including a 'battleform' suited for melee combat, Regeneration, Acute senses.<br/><br/>Skills: Gerrard is an excellent brawler, combining martial arts and popular barbrawling techniques with his battleform when threatened. He also has a basic grasp of firearms and a decent grasp of medicine, altough complicated surgery is beyond him.<br/><br/>Gear: Backpack containing: 1 extra set of clothes, a field medical kit and a basic survival guide. He also owns a classic .44 caliber 8 shot revolver and a cellphone.