After cutting her loose, Vinny uses his dagger to coax the barbed spikes out of Kasumi’s flesh. The first one goes smoothly and she suffers minimal damage with just enough pressure being applied to the wound to expand it enough to let the reversed spike slip out. Confident that the others will follow in a similar manner the priest slips up on the next, pulling too early and causing a sliver of flesh to come out as well. The last one proves to be the most deceptive as Vinny misses a blood vessel, causing red liquid to briefly gush out after the spike is removed, until pressure is applied to the wound. After a few minutes Kasumi is patched up and resumes the lead, eyes peeled for a creek or stream, but she finds none.<br/>Soon the slope rises, becoming too steep for both the bushes and the digging of sink pits. You are not upset to see the traps go, counting yourselves lucky only one managed to actually harm you. The difficult part of the climb is soon over and you find yourselves on the top of some hills, higher and greener than those of the trolls from yesterday. About 60ft away is a lookout tower constructed of stripped bush branches lashed together into bundles that are arranged into a series of arcs upon which rests a platform of sea wood. Based on the size of the ladder leading up to it, this too was created by the goblins.<br/>Ahead of you the bushes resume, but these are of the thinner type you saw at the border of the grasslands, with the red berries. Behind them the hill falls down into a wide expanse of dark green grass that becomes a marsh to the east. A splash suddenly draws your attention and seconds later a bird takes off from behind a nearby clump of bushes, wings shedding droplets of water. Evidently there is a pool nearby.<br/><br/>Kasumi<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  The removal of the spikes causes another 6 points of damage.</div></div>