Alright, I'm about ready to get the game started.<br/><br/>The following players still haven't spent their territory dots:<br/><br/><del>Josietta</del><br/>Magnamos<br/><del>Spider</del><br/><br/>If they haven't spent them by Friday Afternoon, they'll be converted into 1 totem dot each, so we can work on creating the totem. Currently, the party has 10 points invested in the totem merit.<br/><br/>The totem gains by default, 9 attribute dots, two dots of influences (broad magical powers over a certain aspect of reality, like loyalty or dogs), and the power of material vision.  The totem also has one other power, which may be selected at will.  Materialization is a good choice if the pack wants to summon the totem to aid in combat, while posession can be quite handy.  Illusions and electromagnetic disruption are also good choices.<br/><br/>The pack can select from the following additional bonuses:<br/><br/>10 points: One pack member at a time gains a +1 bonus to a particular attribute<br/>10 points: The totem grants the entire pack the use of a one dot gift.<br/>5 points per dot: The totem allows one pack member at the time the use of a gift.<br/>5 points: Each pack member gains an extra point in a particular skill<br/>3 points per dot: Once per story arc, the totem allows the use of a gift.<br/>3 points: One pack member gains an extra point in a particular skill<br/>3 points: Once per story arc, the totem grants a +1 bonus to an attribute for a scene<br/>2 points: Once per story arc, pack members may gain an extra skill dot in a particular skill for one scene.<br/>2 points: Each pack member gains a specialty (the same specialty)<br/>2 points: the pack may draw a point of willpower from the totem once per story arc<br/>1 point: The pack may draw up to two points of essence directly from the spirit per story arc<br/><br/>The totem carries with it a ban that the pack must follow.<br/><br/>The ban must be at least a minor inconvenience, and the party must venerate the totem at least weekly to keep its loyalty.  Example bans: Protect young females of any species, always strike the killing blow with your bare hands or bathe your hands in the blood of your enemy after battle, go to church each sunday morning and keep the communion wafer in your mouth until sunset.<br/><br/>The pack can gain 2 extra totem points by agreeing to be bound by a more stringent ban, such as: consume only raw meat, do not exit wolf form during the full moon and the new moon, leave no one who witnesses your true nature alive, keep a ritual flame in honor of the totem spirit burning at all times, fueling it with the flesh and property of the pack's enemies.<br/><br/>The pack can gain 4 extra totem points by binding themselves by a truly gruesome ban.  Examples include:  Eat the heart of anyone you slay while it is still warm.  Keep one of your pack in agony at all times.  Never assume human or near human form.  The pack must accept every challenge and never back down from a fight.