We are open for interested applicants, just drop a line on the recruiting and information thread (http://elliquiy.com/forums/index.php?topic=78805.0), the OOC thread (http://elliquiy.com/forums/index.php?topic=85227.0) or pm me.<br/><br/>Character Thread (http://)<br/><hr/>Notes:<br/>I'll keep track of where your characters are, giving them NPC's to interact with, unless my character is close by, and other information on the place you are. If you prefer it, you can add the place you are in at the top of your post.<br/><hr/><span class="bbc_u">The Cities:</span><br/>1:Kilied: it's an small settlement, with only the basic buildings, that works as a transport center since there are many portals to different parts of the Marun. None to leave it though. There's a large central plaza where the Lunkin grow in a tight circle around an obelisk, the portals open towards the outside of the circle. It is one of the few places where battle is largely forbidden, as long as you remain in the area of the plaza where the lunkin are.<br/><br/>2.Balah: It's located next to a large lake, half of the city is underwater. It works as access and trading outpost to the rainde mines that are located a few kilometers under the town. There are quarrels now and then but the mining guild controls the town and will take measures against anyone who disrupts the trade or the mining.<br/><br/>3.Emil Citadel: The largest city in the hro-Marun it holds the Emil fortress and it's city. It is the only large access from Emil to the other Maruns. Most of the goods are brought here for transport to other Maruns. There is an underground and aerial trade routes that go to all the hro-Marun, both guarded by the Entur. It is the only place where battle is completely forbidden and it holds medical facilities and meeting halls, the latter are used for diplomatic gatherings. It's walls can stand extended siege and there is a large lake inside that is used for the buildings and facilities intended for largely aquatic beings.<br/><hr/><br/><strong>Emil Citadel: </strong><br/>A gentle breeze blew on the now empty streets of the Citadel as Leorobin Eredin stepped through one of the kils. His coat was ruffled lightly by the wind, showing the two swords that were strapped to his waist but mostly concealed. His paw landed on something papery which he recognized as one of the parchments that requested for adventurers. It had been a week since the incident and, being an Entur, he had been sent to gather those that had applied for a position in the party.<br/><br/>Curfew would be lifted in a few minutes and the streets would bustle with life and crowds, but for now he had it for himself. His instincts told him of the suspicious eyes that leered at him through the windows, a fierce glance was enough to close a few shutters. It was never a good idea to mess with someone who sported the Imperial Crest (http://fav.me/d26rwum) on his back.<br/><br/>The buildings were pretty much of the same construction of the Imperial Citadel, stones and wood, held together by masonry and craft manship, a few by magic as well. Even though the air was heavy and foreboding, akin to the violent mood that could be found on the grounds a few miles from the tall walls. Empty vendor stalls promised an interesting merchant venue, most had some mineral dust in them but there were some whose planks had a distinct red tarnish and marks where chips had been hacked off by an axe or another heavy tool.<br/><br/>The Entur Guard's garrison and the medical facilities loomed over the surrounding buildings, their official air stood out from their surroundings. He couldn't see them from his position but the Meeting Halls should be close by, their staff should be there already getting everything set up in case they were needed.<br/><br/>The offices of the Miner's Guild were locked as well, but some movement could be heard inside as well. Only a few figures walked on the streets, each sporting an engraved square with their name and affiliation under the seal of the local Entur garrison. These were the only way of being outside during the curfew, the lack of one of these would certainly draw attention from the ever watching figures that seemed to meld with the shadows.<br/><br/>With a nod, he walked forward and knocked on the Entur Guards Garrison's large double doors, he could feel the magic probing going on and after he was cleared and verified, the door opened. "I'm sorry for the probing but it is standard until Curfew is lifted. Welcome to our Garrison Lord Eredin, I trust your trip was safe?" A ventauri had opened the door for him, they had been acquainted back in the academy, but it had been a few years from that. "It was Kalas, and don't fret I understand the protocol." He looked around and found an empty chair, he bowed to Kalas and took a seat on the chair waiting for the one they had told him he was going to meet there.<br/><br/>The aerial transports were getting ready for departure on the other side of the citadel, at the same time, a few passaangers arrived at the underground transport stations to wait for the operation hours to begin.<br/><br/><strong>Kilied</strong><br/>Kilied is one of the few settlements in Emil that does not have a curfew. The travel between settlements and through the kils is important, so<br/>no one is hindered from moving around freely. This is also a gathering place for pickpockets the usual rush hours are prone to create a chaos and distract more than one from their belongings. Currently the flow is low, many settlements have curfews so only a few of them are really accessible at any time without getting a pass from the local Entur Guard Garrison, or a temporary one from the peacekeepers in the smaller towns.<br/><br/>The tall obelisk has as many faces as Lunkins are awake and working on the plaza, sometimes a few of them are closed due to strife on the other end of their kils. Each face shows the local time at the other side of the kil. Merchants can be seen with mercenary or personal escorts, depending on their trade, and it is often dangerous to linger too much in the plaza since they can be spotted by the thieves and other outlaws that prey on them.<br/><br/>At the moment a slow caravan of elk like animals is heading towards the north of the town, only three figures guard the ten animals. To the south east, another group carrying ore is headed to one of the small guild outposts that dot the city. Many other pedestrians dot the plaza as they go in and out the kils, with the occasional thief prying on their pockets or any unattended goods. There is a large billboard with notices about the trade routes and transport departure and arrival times, both the aerial and underground sort. There is also a parchement with the summons for adventurers to help on investigating the issue with the elementals<br/><br/><strong>Balah</strong><br/>The city of Balah is divided into completely different areas, the underwater area and the dry area. Both are under direct control of the minig guild that holds power over the rainde mines that are below. The architecture of the underwater part is mostly kainaj, the dry part following the average structure of most Zelii settlements. There is no Entur Garrison on this area, but the mining guild has a peacekeepers corp.<br/><br/>The entrance to the mine is in a three story building with various elevators where the office of the mining guild is located. There is a small market were different merchants come to sell their wares. There is a small plaza to the east with a couple of Lunkins heading to the Emil Citadel and other settlements held by the mining guild. Since the curfew is still in action for another twenty minutes, only miners are allowed to move around freely and those that have a pass from the guild.<br/><br/>And the underwater side, the control of the guild is lessened but they also have an office since there is an access to a series of flooded caves and tunnels that also have rainde veins. There are a few housing structures and medical facilities in case there are torubles inside the mine. A few miners of the water based races are moving about heading to and from the entrance of the mine. There is a small plaza located in the middle of both settlements, it is used by street perfomers and it also has a billboard similar to the one on Kilied.