<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=56750.msg2609379#msg2609379">Quote from: Zorak on 05-01-2010, 16:34:36</a></div></div><blockquote class="bbc_standard_quote">Quote from: Lyrus on <strong>Today</strong> at 07:32:58 AM (http://elliquiy.com/forums/index.php?topic=56173.msg2609098#msg2609098)<blockquote>I merely don't know how it would work, but if you showed me how 'tis done, then I shall think on hopping in, yes. <br/></blockquote><br/><br/><br/>Well...I kind of see activity broken into sections.  It might be hard tofollow at first, but I think with practice, we can work out the kinks. I would expect a main topic, with some sub-threads.  <br/><br/>The trick will be maintaining the subplots, and doing our best to 1) keep track of where people are (thatwill be tracked in the OOC thread) and 2: keep track of timing. Prisoners will need to get used to having their conversations"interrupted", as they would be in real life - they may startsomething, and have it blocked or negated when a guard arrives.<br/> </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>i've been in and seen other group games where the location is listed right at the beginning of a characters post in bold colors...  at least until the game is in the real swing of things and separate threads get made for 'areas'