<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7695809#msg7695809">Quote from: Darkling on 09-02-2013, 07:47:29</a></div></div><blockquote class="bbc_standard_quote">Nice!<br/><br/>Question though. How do you feel about custom morphs? ive had a idea for a reaper-calibur biological combat morph in my head for a while, never been able to use it though.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, Ebpohmr is the GM and would have to vet any unusual morphs. But in-game, the state-of-the-art biomorph Reaper equivalent which is still expensive and rare is the Remade.<br/><br/>Compare them side by side. They're surprisingly similar where it counts (aptitude maximum). The Remade actually has BETTER aptitude bonuses (2x +10 and 3x +5 vs. the Reaper's 2x +10 and 1x +5) in terms of the Morph's normal bonuses before adding additional implants, et al. You just need to add a few arms and some armor to the Remade (remember, the Reaper can't wear extra armor!), and a few other implants to make up the difference...Which pretty much comes up to the cost difference between the two.<br/><br/>So I take it you're interested in adding a third combat (bio)machine to the group?