Sarah forgot about the pleasant little conversation and her political thoughts the moment she heard the captain announce the impending collisions. Her heart raced and she grabbed the frame of the nearby bunk bed tightly. When the first impact failed to cause her to explode, break her neck, or any such other inconvenience, she went quickly for her gear. The impacts might be asteroids or ship debris, but for all she knew they could be boarding pods. The medic tied back her hair, put on her flak jacket and helmet, and gathered up her weapons and med kit. She was profoundly glad she had been given the Type V kit instead of the usual III—this gave her access to a lot of modern toys a normal MT1 would have no idea what to do with.<br/><br/>And she might very well need them. Space collisions could yield a wide variety of ways to get injured or killed—explosive decompression, exposure to fire, chemicals, and radiation, hits from shrapnel, smoke inhalation, falls, shock waves from blasts... And that was just the start if hostiles did get aboard. But for the moment, Sarah just readied herself, kept her breathing steady, and waited for orders or some other signal of what to do.