<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Monster-pedia</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Slime Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Slime</div><div class="spoiler_body"><strong>Name:</strong> Slime<br/><strong>Family:</strong> Slime<br/><strong>Appearance:</strong><br/>(http://www.woodus.com/den/gallery/graphics/dqm4ds/monsterart/slime.png)<br/><br/><strong>Attacks:</strong> Weak physical body attacks. These wobbly beings can not really, ever, pose a threat. They are officially the weakest monster in the world, so don't worry about their attacks and just beat them mercilessly.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> 5 GP and occasionally medicinal herbs.<br/><strong>Haunts:</strong> These ultra-common creatures can be found everywhere, there's no point in pinpointing a specific haunting point.<br/><strong>Notes:</strong> The Slime is the most common creature in the world, having a trademark gooey look, a teardrop shap, a bright smile and a very docile nature. They have been shown to act mischeviously in manners one would not anticipate, and often show to be rather intelligent, some even mastering human language, which is rather peculier as most slime based monsters are plain stupid due to the absense of a brain!<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gelatinous Cube</div><div class="spoiler_body"><strong>Name:</strong> Gelatinous Cube<br/><strong>Family:</strong> Slime<br/><strong>Appearance:</strong><br/>(http://www.kourtnie.net/wp-content/uploads/2011/03/recipe_cube.jpg)<br/><br/><strong>Attacks:</strong> It is lacking in intelligence, so it simply runs over anything it can consume, absorbing into its body where it will slowly be dissolved by its acidic body.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> Because not everything can be melted down by its particular brand of acid, it's not uncommon to find quite a few items ranging from coins to enchanted armor and weapons within a gelatinous cube.<br/><strong>Haunts:</strong> They can be found in the wild in dark caves, dungeons, and sewers, and do not like extreme temperatures or areas with bright lights, preferring to remain in the dark.<br/><strong>Notes:</strong> Slimes all have a few things in common, and the gelatinous cube is no different in that they have no intelligence and eat anything that is warm or moves within their range.  One thing that everyone agrees on no matter what kind of ooze you run into is that most people do their best to stay away from them.  The Gelatinous Cube is a particular dangerous species since while it still dissolves its victims like any other ooze once it's consumed them, the acid is mixed in with an anesthetic that puts their prey out if it doesn't at least muddle their senses and slows down their minds to a crawl, making its digestive process completely painless to whatever it's gotten a hold of.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dragon Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryū-nushi</div><div class="spoiler_body"><strong>Name:</strong> Ryū-nushi<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Dragons/fdbsjfads.png)<br/><br/><strong>Attacks:</strong> Sword attacks, Strong flame attacks, and other physical attacks. Ryū-nushi is the master of Dragons, an extremely powerful being who’s true strength in his dragonic form knows no bounds as of yet.  Ryū-nushi’s sword is said to be powered by the same material that is made up of all the stars, and its heat is unbearably hot to any other hands but his. He uses his free hand and limbs to smash his opponents to pieces, thanks to his harder than diamond scales and large muscular build, and his flame breath will easily melt even the densest of items; it can even break through flame absorbent magic.<br/><strong>Magic:</strong> Shape–shifting (http://dark.pozadia.org/images/wallpapers/95241567/Warriors/Steel%20Dragon%20Warrior%20.JPG) into his human form.<br/><strong>Drops:</strong> ?<br/><strong>Haunts:</strong> ?<br/><strong>Notes:</strong> As of now, his human form has aged greatly, but using this form he has had many non-Dragon offspring, such as the Ryūnyo, the Dragonoids, and legend has it that by fornicating with the wolf princess, he created the Ryukamioni. Other stories are heard, but this report is a rare one, as the writer spotted and survived his encounter with this goliath.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://fc00.deviantart.net/images3/i/2004/171/8/1/Female_Dragon.jpg)<br/><br/><strong>Attacks:</strong> Physical attacks and basic fire breath. These smaller Ryūnyo have yet to discover their nature, but as of yet they still have powerful slash and swipe attacks that shouldn’t be argued against. Their fire breath is basic, but still shouldn’t be treated lightly.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> Dragon scales are their main drop, though rarely they may drop rubies as well.<br/><strong>Haunts:</strong> Mountaineous terrains with hot climates in preference, though some are found to migrate to much colder climates for evolutionary reasoning.<br/><strong>Notes:</strong> These “undecided” Ryūnyo are a young breed of Ryūnyo who have yet to attribute themselves to a desired element. This breed of Dragoness, legend stating they were the breed of their Dragon lord and a human female, has an incredible capability of evolution in short amounts of time, which is in a few years. They are extremely gullible and naive, easy to trick and deceive, but they can fight back with painful retaliation. They are very easy to anger if tricked or hurt, but usually they are content and happy, simply flying about in the air for the fun.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo Divine</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo Divine<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vghvyj.png)<br/><br/><strong>Attacks:</strong> n/a<br/><strong>Magic:</strong> All kinds and forms of healing magic, with the exception to race/class specific magic.<br/><strong>Drops:</strong> Divine Dragon Helms (their helmet) are their rare and only drops.<br/><strong>Haunts:</strong> Usually in dense forests filled with life, they prefer to be close to springs, waterfalls and lakes as the life in these areas are abudant and almost unlimited, which essentially causes their evolution.<br/><strong>Notes:</strong> These creatures will not ever attack, but rather act as support for those who need them before fleeing from harm themselves. Ryūnyo Divine’s are a light form of the Ryūnyo race, being the tranquil and calm caretakers and medics of the lady-dragon beings. They are known not to have any kind of sexual nature as they are deemed as asexual. However, they still have the female reproductive system, and therefore can have sexual intercourse, though all cases would therefore be identified as a sort of rape.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo Frost</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo Frost<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/9881071_m.jpg)<br/><br/><strong>Attacks:</strong> Physical attacks and weak ice breath. The newly attributed Frosts make full use of their  petite icy claws, viciously slashing at their victims with a barrage of swipe. They often use a weak ice breath, as it is a form of practising to develop a stronger one.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> Ice Dragoness Leggings and Gloves, a part of the Ice Dragoness Attire<br/><strong>Haunts:</strong> Very cold environment, preferably where they can fly vast spaces, so usually snowy mountain tops with a large forest nearby.<br/><strong>Notes:</strong> To most people’s shock, the Ryūnyo Frost seem to appear as younger forms of their own pre-evolved counterparts, having their bodies reduced to a much younger step as well as losing their bust. However, this is merely due to these dragons having to redo their younger stages in order to replace their fire breath with an ice breath, as using fire would severely harm them. They still show the playful nature of their younger forms, but also hold an very frosty attitude.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo Hail</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo Hail<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/fbhjvadvs.png)<br/><br/><strong>Attacks:</strong>Physical attacks, dive-bombing, fire-ice breath and ice breath. Having now aged a little more, the Ryūnyo Frost will evolve into the Ryūnyo Hail, and in doing so they have developed even denser ice claws and armor. Their wings have greatly grown, allowing them to use them for more combat intended purposes, and their ice breath has developed significantly. At this stage they can use Fire-Ice Breath, in which instance they shoot a barrage of blue flames which freeze their targets.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> Ice Dragoness Headgear and Ice Dragoness Wings for the Ice Dragon Attire<br/><strong>Haunts:</strong> Very cold environment, preferably where they can fly vast spaces, so usually snowy mountain tops with a large forest nearby.<br/><strong>Notes:</strong> Having now aged a little more, the Ryūnyo Frost will evolve into the Ryūnyo Hail, and in doing so they have lost their cute nature and became much more vicious. An obvious note is their bust has grown back to their original size, but that would be the last thing one should notice when their entire ability set has expanded and improved significantly. Now they don’t play-fight, they just skip the playing and aim to kill.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo Blizzard</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo Blizzard<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vghcvyjv.png)<br/><br/><strong>Attacks:</strong> Physical attacks, dive-bombing, fire-ice breath and very strong ice breath. A final evolution in the Ryūnyo Ice branch has lead them to become Ryūnyo Blizzards, which have developed, combat wise, a vast level. Their physical attacks has became lethal, with their icy claws being as dense as rock and potent to freeze on contact, and they now use their tails to swipe their enemies fast. Their flight has made their dive-bombing capabilities incredibly strong, and their fire-ice breath remains similar, but their ice breath is, as of now, almost impossible to deflect; the power it has amassed over such a long period of time has made it almost too powerful, capable of freezing lava instantly.<br/><strong>Magic:</strong> Blizzard, a special ice spell that allows one to create a potent blizzard, very useful for ice based creatures, horrible to those who aren’t.<br/><strong>Drops:</strong> Ice Dragoness Corset and Ice Dragoness Claws for the Ice Dragoness Attire.<br/><strong>Haunts:</strong> Very cold environment, preferably where they can fly vast spaces, so usually snowy mountain tops with a large forest nearby.<br/><strong>Notes:</strong> A final evolution in the Ryūnyo Ice branch has lead them to become Ryūnyo Blizzards, which have developed, physically, in a very obvious manner. Now, rather than just one, the Ryūnyo Blizzard has spouted two more dragonic heads from its back, which also serve to shoot breath attacks. Their hair grows greatly, reaching their knees in length and lightening in colour, and their breasts have also enlarged significantly, pressing tightly against their corset’s restraints. However, the chance of getting to see them in a more intimate way are next to zero, as these creatures will not show mercy to trespassers, extremely violent and cruel. But they aren’t malicious in general. All dragons should be noted as being calm creatures when not aggravated.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo Magma</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo Magma<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vdgvdvs.png)<br/><br/><strong>Attacks:</strong> Physical attacks and strong fire breath. If a Ryūnyo does not enter the ice path, it will evolve normally into a Ryūnyo Magma, which as its name implies has increased its fire breathing capabilities incredibly. The flames now have reached the level of magma, and shouldn’t be even dared to mess with. They have also developed dark and powerful scales, losing their arms for wings, giving them great flying capability, at the cost of some attack power. Regardless, their scales against you will make you fry, every part on their body is at least boiling heat.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> Fire Dragoness Headgear, Wingarms, Panties, and Leggings, all which constitute the Fire Dragoness Attire.<br/><strong>Haunts:</strong> Mountaineous terrains with hot climates in preference, volcanoes are a common location to find these dragon ladies.<br/><strong>Notes:</strong> If a Ryūnyo does not enter the ice path, it will evolve normally into a Ryūnyo Magma, which as its name implies has increased its fire breathing capabilities incredibly. Its outfit is rumoured to be a very dense steel capable to contain lava, allowing its wearer to maintain at a high level of heat. It also has shown to be lightweight, as these dragons can fully fly and are essentially the strongest flyers of this branch of dragons.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryūnyo Queen</div><div class="spoiler_body"><strong>Name:</strong> Ryūnyo Queen<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vfshcvdfscs.png)<br/><br/><strong>Attacks:</strong> Multiple Dragon Heads allow a variety of attacks. Ryūnyo Queens posses four different dragon heads, two coming off each arm and two spouting from each shoulder, which can all show an array of devastatingly wicked power. Aside from physical smacks with the limbs, she can use her flame dragon to spew a barrage of flames at the enemy, her metal dragon to fire a cannon of light energy at her victims, her water dragon to submerge the adversaries in a jet of high pressurised water, and her darkness dragon to unleash a violent ray of all consuming darkness at her desired targets.<br/><strong>Magic:</strong> ?<br/><strong>Drops:</strong> Dragon Skulls, one of each element, as well as a Dragoness Queen Bustier, Wing-shoulder platers (including both Water and Darkness Dragon head), Metal Glove, Fire Glove, Tail-Leggings, and Panties, all which constitute to the Dragoness Queen Attire.<br/><strong>Haunts:</strong> ?<br/><strong>Notes:</strong> The most powerful kind of this species, forming from contact to a Royal Rock. They are merciless, and will assault and destroy anything that enrages them. Legends have it that these creatures come to the aid of those forced into sexual slavery, and are often pictured as beautiful women with enormous strength that no-one would wish to face. As Queens of the Ryūnyo, these feminine tyrants reign over the entire world of Dragons with a mighty fist, they are rumoured to be the direct daughters of Ryūnushi, or of course other Queens.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dragonoid Soldier</div><div class="spoiler_body"><strong>Name:</strong> Dragonoid Soldier<br/><strong>Family:</strong> Dragon<br/><strong>Appearance:</strong><br/>(http://132.209.40.23/w4/campagne/images/WotC_Art_Galleries/Draconomicon/Dragonkin.jpg)<br/><br/><strong>Attacks:</strong> Mace attacks, Grapples and Physical attacks. Using their potent wings, the Dragonoids will fly at moderate speed and swing their heavy maces at their enemies to pummel them into the ground with brute force. They may also use other techniques, such as punches and kicks, all usually in the air, in order to bring their opponent to their knees. They will also use grapple techniques and even some wrestling manoeuvres such as suplexes and powerbombs just to add that extra portion of pain.<br/><strong>Magic:</strong> Quick-Grab, a spell which allows users to increase their reflex speed, as well as decrease their opponents resistance to escaping any form of hold. It’s very useful for when these brutes want to do some grapples.<br/><strong>Drops:</strong> Maces, Dragon Armour, Dragon Scales and Dragon Bones.<br/><strong>Haunts:</strong> Usually caves on mountains, these brutes are often guarding a Dragonoid Village which essentially would be nested on and inside the mountain. The ones outside show more aerial technique, whereas those inside have more efficient close-combat speciality.<br/><strong>Notes:</strong> These bad boys are the brute grunts of the dragons frontline in battle, and from their brawny stature and their dangerous temper, one can see why. These Dragonoids will go all out in combat and fight ‘till death, following no code of conduct as they believe life is do or die, not do by these rules or get punished for not doing what you were told. They aren’t able to talk, so communicating with them by words is a no-no.<br/></div></div><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Humanoid Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dragon Slayer Clan - Fire Type</div><div class="spoiler_body"><strong>Name:</strong> Dragon Slayer Clan - Fire Type<br/><strong>Family:</strong> Humanoid<br/><strong>Appearance:</strong><br/>(http://1.bp.blogspot.com/-J9PGsizLekk/TfWs8AANcbI/AAAAAAAABCU/CUuo1Hycze4/s1600/Natsu_the_Dragonslayer_by_DutchLion.jpg)<br/><br/><strong>Attacks:</strong> Having complete mastery over the element of their choice, Dragon Slayers are nigh unstoppable warriors.  Luckily, most fight for the side of the light, otherwise their clan might have been wiped out long ago.  Fire Types are able to breath in and inhale fire that is not their own, energizing themselves to unleash that same fire upon their enemies in a myriad of fire enchanted punches, kicks, breath attacks, and more.<br/><strong>Magic:</strong> Powerful fire enchanted physical attacks mostly with some powerful dragon type attacks as well.  Best advice?  Don't piss off a Dragon Slayer.<br/><strong>Drops:</strong> They are an honorable people for the most part, so fighting them is not a good idea just for the sake of it.  Still, if you have to fight one and somehow are able to win, expect a very big bounty of magical components such as dragon lungs and other fire proof organs inside your unfortunate slayer that you yourself can take into yourself with the proper training, putting to use their own devastating powers for yourself as well as a myriad of any magical items such as weapons or armor they might have possessed.<br/><strong>Haunts:</strong> The Dragon Slayer clans are divided into the elements that govern nature, and so expect to find each within their own environments.  Fire types live in molten, extremely hot environments such as volcano regions, deserts, and other hot areas, often with their dragon masters in tow.<br/><strong>Notes:</strong> Dragon Slayers, one and all, are devastatingly powerful but rare.  There's only a couple dozen of each type that still lives to this day since the dragon species is also going out by way of mass extinction given their enormous bounty of material wealth each dragon hide can give to those that kill them.  Dragon Slayers are no different since they become part dragon themselves, able to harness the power of their masters to a very potent degree to unleash power unheard of in most regions of the world.  Even so, they are an honorable people, both Slayers and Dragon partners alike more times than not, so only the ill of heart would dare to try to take on a Dragon Slayer or their dragon partner if they are together still of course.  Most dragons leave their students after they've taught them everything they can however, and are rarely seen again afterward.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dragon Slayer Clan - Sky Type</div><div class="spoiler_body"><strong>Name:</strong> Dragon Slayer Clan - Sky Type<br/><strong>Family:</strong> Humanoid<br/><strong>Appearance:</strong><br/>(http://images4.wikia.nocookie.net/__cb20110819123552/fairytail/images/4/4e/Wendy_Sky_Magic.jpg)<br/><br/><strong>Attacks:</strong> Sky Types of Dragon Slayers are different from most DS members in that they are healers first and foremost.  They have the power to heal wounds even caused by dragons it is said, their compassion only matched by their power in the healing arts.  However, unlike most DS members, they can and do consume the air around them like other element based warriors of their clan, and can unleash that same power in the form of powerful tornadoes and whirlwinds.  The air must be clean however for them to be able to use their abilities.  Polluted and dirty air negates them completely, making them useless.  They cannot use their healing powers more than once a day as well, each healing spell taking a lot out of them to perform.<br/><strong>Magic:</strong> High level healing magic with some powerful wind elemental attacks.  They can also boost the power of their friends in arms by giving them a boost to their physical prowess through the same art.<br/><strong>Drops:</strong> Just like the other Dragon Slayers, they have harnessed the power of their dragon masters, becoming part dragon as well.  While not sought out as fiercely as the other Dragon Slayer types, they can still be harvested for their magically transformed organs, making whoever kills them with the right know how, to become Dragon Slayers in turn although they are far weaker in their abilities until they learn to master their new-found, stolen strength.  Although why someone would do such a thing is beyond the reasoning of most mortals of good standing...<br/><strong>Haunts:</strong> The Sky Dragons and their students live in the high places of the world, namely mountains accessible only to those with wings.  It is not uncommon to see them living side by side with Light Harpies, being one of the few types of people they trust without question since Sky Dragon Slayers help to deliver their young, tend to their sick, and help defend their homes from invaders when and if they are to show up, fiercely in fact, just like their dragon teachers.<br/><strong>Notes:</strong> Healers and warriors in the same body, while compassionate beings one and all, Sky Dragon Slayers are not afraid to defend their homes and lives of those they live with with all of their being.  To do otherwise is to put to shame all they've been taught by their dragon masters and mistresses that took them under their wing when they were left for dead otherwise by their true parents for some reason or another.  Facing the wrath of the Sky with the heart of a dragon is a fate few would wish upon their worst enemies.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dragon Slayer Clan - Metal Type</div><div class="spoiler_body"><strong>Name:</strong> Dragon Slayer Clan - Metal Type<br/><strong>Family:</strong> Humanoid<br/><strong>Appearance:</strong><br/>(http://images.wikia.com/fairytail/images/2/2e/Iron_Dragon_Lance_Demon_Logs.jpg)<br/><br/><strong>Attacks:</strong> Metal Types are living weapons, plain and simple.  They have the most fierce of attack power and speed out of all the Dragon Slayer Clans.  Able to cover their entire bodies in metal, consume metal to power themselves up again, and move with the strength and agility of their dragon teachers, Metal Types are the front line soldiers and the most feared of them all save for the Fire types perhaps which can and have matched them time and time again in wars long past.<br/><strong>Magic:</strong> They have the powers of their Dragon counterparts, just like the rest of the Dragon Slayers that exist to this day in Arcania.  Able to becoming living weapons of mass destruction, covering themselves from head to foot in metal hide thick as dragon scales, making their arms, knees, elbows, hands, and feet into super long extensions of themselves at will, and able to move just as fast as any expert warrior, Metal Types are considered the most dangerous out of all the Dragon Slayer types.<br/><strong>Drops:</strong> Just like their more peaceful, if not less hot headed cousins, Metal Types can be harvested for their powers as well as any magical gear they might possess as well.  Out of all Dragon Slayers however, they also have the most money of them all since they literally eat metal from their cavern and mountainous homes as a means to keep their strength up when regular food is scarce and hard to find.<br/><strong>Haunts:</strong> They make their homes in mineral rich mines for the most part, preferring the taste of metal alloys and minerals given their nature.  They have been found in mountainous regions as well, even in the company of Sky and Fire Dragon Slayers, although only by necessity given their dislike of each other.<br/><strong>Notes:</strong> Metal Types might be the most dangerous of the Dragon Slayers next to their Fire cousins, but underneath their cold metal exteriors, most hide a gentler side few ever see.  They defend hearth and home with the ferocity of their metal masters and mistresses, not stopping no matter how badly they might end up hurt in the process.  Only death can stop a Metal Type for good, but you better be damned sure you did them in because if you didn't, you might find the sky falling on you should they ever track you down. <br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Beast Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Displacer Beast</div><div class="spoiler_body"><strong>Name:</strong>  Displacer Beast<br/><strong>Family:</strong> Beast<br/><strong>Appearance:</strong><br/>(http://www.wizards.com/dnd/images/excerpts_20101108b.jpg)<br/><strong>Attacks:</strong> Light refraction ability makes it near invisible, sharp claws and powerful jaws with razor sharp teeth, plus whip like tentacles on its back make it a dangerous adversary when combined with its incredible speed. <br/><strong>Magic:</strong> It's a wild beast, and as such, does not possess the sentience required to use magic.<br/><strong>Drops:</strong> Its hide is useful in alchemical compounds and enchanting, used to make armor that makes those that use the shadows all the harder to track as well as potions that give the same stealth like ability the creature possesses, for a limited time when consumed.  Otherwise, whatever the creature might have consumed such as small coins is not uncommon to find when gutted.<br/><strong>Haunts:</strong> Displacer beasts are common in more than one world across the dimensional nexus that consists of more than one plane of existence, but despite the different worlds they inhabit, they are all the same in their methods and places where they can be found.  Some might wander, hunting for prey where they can find it, but most make their homes high up in dense forests, in the boughs of massive trees, in small caverns and caves, and behind dense foliage as well.<br/><br/><strong>Side Notes:</strong> Able to make itself completely invisible, it attacks with great speed and ferocity, making it a creature to not take lightly in any location you have the misfortune of running across it.  Because of its incredible speed, ferocity, and its ability to mislead its prey into attacking where it is not, Displacer beasts are dangerous opponents to even skilled warriors and lethal to ordinary people when they strike.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Glaciequo</div><div class="spoiler_body"><strong>Name:</strong> Glaciequo<br/><strong>Family:</strong> Beast<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gfbdjhkvfsdbafsd.jpg)<br/><strong>Attacks:</strong> Mid level Ice breath and physical attacks, mostly tackles. Glaciequoes are a very noble breed of monster, and will rarely challenge opposition in the exception of first blood. And, after this, they are vicious, barging into their enemies with their bodies like battering rams as well as using their icy breath to freeze them still.<br/><strong>Magic:</strong> n/a<br/><strong>Drops: </strong> Icicles and unicorn horns. They will also drop Ice-retardant leather.<br/><strong>Haunts:</strong> They will only ever be found in the snowy region of the world or in Dark World's Hielomundo, and only ever the forests. Their numbers have dwindled as their coats being excellent to repel the cold environment.<br/><strong>Notes:</strong> Glaciequoes are, as previously noted, a breed of noble creatures. They do rarely fight, and often they will even adopt such customs as arranged partnerships, and even family values. They even recognize property within their group, and make use of a trial-like procedure to deal out justice. An important note: they can communicate telepathically, and with their higher level of intelligence do not get surprised from an ambush.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Manticore Marshal</div><div class="spoiler_body"><strong>Name:</strong> Manticore Marshal<br/><strong>Family:</strong> Beast<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gzfdsd.png)<br/>Attacks: Physical attacks and poisonous tail bites. Manticore Marshals aren't named like such for no reason, they are incredibly powerful; as of yet there has been no test to prove something to heavy for these beastly brutes to carry with any difficulty, despite their size in comparison. Do note, this doesn't mean they've tried everything, just what they have tried have proven futile. Manticore Marshals boast a venomous tail which can inject a lethal poison into the victim which has a major affect on thickening blood, a serious threat that must be treated immediately.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> The antidote to their poison, in the instances in which they have poisoned themselves by accident, as well as their own poison itself.<br/><strong>Haunts:</strong> Open fields with packs of Manticore; usually on volcanic regions, but in the forests/jungles rather than the volcano itself.<br/><strong>Notes:</strong> These beastly foes cannot be reasoned with: if it is angry, either run or fight. They anger very easily, and will love to use their brute force to shove you into the ground with the little finger. Please do note, their poison is very rare, and very valuable.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Insect Family</div><div class="spoiler_body">-<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bird Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Light Harpy</div><div class="spoiler_body"><strong>Name:</strong>  Light Harpy<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://images.wikia.com/wowwiki/images/5/56/HarpyMG.JPG)<br/><strong>Attacks:</strong>  They are peaceful beings and normally do not harm anyone.  Even so, they still have sharp talons, the ability to fly, and are able to use some magic like their darker brethren<br/><strong>Magic:</strong>  Normally low level elemental attacks, some have been able to master a light version of the Energy Sphere attack which keeps on going until it hits something solid.<br/><strong>Drops:</strong>  Some coins, but light harpies are prized for their beautiful feathers that if mixed with certain potion ingredients, can allow a person to fly for a limited time if not simply levitate, depending on the formula used.  Most people are kind enough to gather fresh fallen feathers rather than take from a live harpy.  Another item one can obtain from them is a magical lubricant, but few harpies are willing to part with the fluid since it is a naturally occurring substance from their females.  Some hunters are willing to rape a harpy just for the lubricant since it is so valued and thus expensive on the market, thus creating Dark Harpy Witches which are more than happy to slay them in turn for their crimes against such a beautiful creature.<br/><strong>Haunts:</strong>  Light Harpies prefer clean, pristine environments far from human controlled cities and towns.  They normally live in the mountains and holy sites that are isolated from the rest of the world unless you have wings or the power to fly to some degree or another.<br/><strong>Notes;</strong>  Light harpies are pure hearted beings but do not mistake them for docile creatures.  They will defend hearth and home if they feel threatened at all.  The few people that have been able to get near a harpy controlled area have stated that their homes are just as beautiful as the creatures themselves, built out of tree branches that often bear fragrant flowers and leaves high up out of reach of most land based predators.  They are prized for their feathers as well as the female harpies which produce a magical sexual lubricant, and thus have been hunted relentlessly by certain groups in Arcania.  If one is caught and taken by force to get to their hidden riches, a Dark Harpy Witch is born.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dark Harpy Witch</div><div class="spoiler_body"><strong>Name:</strong>  Dark Harpy Witch<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://fc08.deviantart.net/fs37/f/2008/287/e/1/complete_harpy_also_bra_by_QuyZone.jpg)<br/><strong>Attacks:</strong>  Dive bombing magical attacks or physical attacks.  Talons, claws, both of which are usually covered in filth, adding a high chance of gaining infectious wounds from them, and an assortment of low to mid level elemental attacks should one get them into an enraged state.<br/><strong>Magic:</strong>  Low to mid level elemental mastery, their real power lies in their speed in the sky and their dark energy spheres they can launch at will that only disappears once it hits something solid.<br/><strong>Drops:</strong> Some coins, but you'd be advised to clean them thoroughly before use.  Beyond that, taking the talons off of a slain harpy can give a nice tip to spears and spike balls.  The wings are useless since no amount of scrubbing can ever get the smell or the filth clean from them completely.<br/><strong>Haunts: </strong> They live in places that are desolate wastelands, exceedingly smelly swamps, or other places that reek of filth and disease.  The more unclean a place is, the better for the Dark Harpy Witch.<br/><strong>Notes;</strong> It is said that a Light Harpy that has been corrupted will become a Dark Harpy Witch, casting aside all that once made them good and decent to live in rancid filth and decadence.  A Dark Harpy is not above trying to capture live prey to take them back to their hovels that can usually be found in high, unreachable places unless you have the ability to fly where they will either eat you on the spot or try to propagate their race.  Most prefer to simply eat their prey, which in a way is a mercy to the unfortunate victim.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chevali-bird</div><div class="spoiler_body"><strong>Name:</strong> Chevali-bird<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/bxhgfbgfg.png)<br/><strong>Attacks:</strong> Dive-bombing, basic sword attacks, pecks and Solar Flash. These birds are made from a divine metalic substance which enables them to fly despite being metalic beings, and they aren't afraid to use them in battle. These birds also possess a kind of green energy sword, which they will use as weapons though they show no swordsmastery as of yet. Aside from using their diamond hard beaks for peck attacks, these celestial birds can transfer the light particles surrounding them inside their metal, to later release in a firey burst of light, a very potent attack.<br/><strong>Magic:</strong> Apocalyptic Lighting - Chevali-birds can, and will, shriek loud to the heavens, whereby a huge lightning bolt is dropped onto the victim mercilessly.<br/><strong>Drops:</strong> Golden Feathers, very rare and useful in alchemy as well as potions and general trading purposes.<br/><strong>Haunts:</strong> Peaks of mountaintops are the nest to the Alpha-couples of this species, the surrounding area of the peak being where the others will settle.<br/><strong>Notes:</strong> Chevali-birds are a very dangerous opponent to face, with their metallic bodies capable of deflecting almost every spell you throw at them, and being fairly resistant to physical hits. They are, however, very prone to territorial attacks.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merchantail</div><div class="spoiler_body"><strong>Name:</strong> Merchantail<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gdsagsgs.jpg)<br/><strong>Attacks:</strong> Pecks, simply put.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> These creatures, being hoarders, will drop tons of things, from herbs to potions, dung to delicacies like caviar, rusty weapons to ancient secrets, and always, always, always, a bare minimum of 1000G.<br/><strong>Haunts:</strong> There is no precise location on their haunts. They merely fly from place to place, selling their items and trading with travellers before flying elsewhere to continue their business.<br/><strong>Notes:</strong> Perhaps one of the most intelligent creatures, they are argueably 'Mobile Shops'. They often even open up stalls to aid them marketing their merchandise. However, they will often choose how much you pay, but don't worry, they don't rob you. They do have some standards! They are quite docile, very rarely to fight, but if they do they can be a nuisance.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Reptile Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sebacean Naga</div><div class="spoiler_body"><strong>Name:</strong> Sebacean Naga<br/><strong>Family:</strong> Reptile<br/><strong>Appearance:</strong>  http://browse.deviantart.com/?q=naga&amp;order=9&amp;offset=24#/dzk112 (http://browse.deviantart.com/?q=naga&amp;order=9&amp;offset=24#/dzk112) (Minus the horns.)<br/><strong>Attacks:</strong> Claws, poisonous bite, (aphrodisiac venom,) tail lash or bind, depending on the situation.<br/><strong>Magic:</strong> Seductive Aura - Both male and female nagas are able to put off an aura that any sentient being finds difficult to combat since it arouses them and makes them think of sex with the creature.  A strong will is needed to fight off the effect.  (Passive.)<br/>Pheromone Dust - When in heat, a naga female can produce an invisible dust that might glitter in a bright enough light sources that raises a creature's libido to almost unbearable levels.  Males on the other hand produce a more mind numbing dust to ensnare and enslave their prey to their whims.  (Activated attack.)<br/>Elemental Mastery - Depending on their location and colors, signifying a specific school of magic such as Destruction, Illusion, etc, will determine what type of spells they are most effective with when all else fails.<br/><strong>Drops:</strong>  Mostly coins can be skinned for her hide which can be used to make strong weapons or armor, depending on the preference.  (Anything made has either a poison protection ward or poisonous strike like effect added to them.)<br/><strong>Haunts:</strong>  Damp, moist caves, often with an underground lake nearby when not guarding their treasure.  They can live anywhere where there's a water source nearby, needing to keep their bodies moist so as not to overheat.<br/><strong>Notes;</strong> Nagas of any gender or species within their race all have one thing in common.  If they find a strong enough adventurer or innocent bystander, they will take them down if at all possible and try to force them into submission before raping them if they have to.  All in the name of propagating their race, which is starting to die out due to the nature of their hides which can be used to make strong armors and weapons that always has an enchantment that either wards against poison or inflicts poison onto whoever is hit by a weapon made from a naga's snake like lower half.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Aludran Giant Lizard</div><div class="spoiler_body"><strong>Name:</strong>  Aludran Giant Lizard<br/><strong>Family:</strong> Reptile<br/><strong>Appearance:</strong> <br/>(http://images.wikia.com/serious/images/6/6c/Common_Reptiloid_HD.png)<br/><strong>Attacks:</strong> Grapple, punches, magic homing green meteor bolts, their immense strength as well as their claws and teeth make the Aludran Giant Lizard something to fear in any situation and any location.<br/><strong>Magic:</strong> Other than the innate ability to summon a magic meteor that has limited homing abilities, they have no spells to call their own.<br/>Drops:  Due to their immense size and their love for anything that glitters, expect to find rare jewels and plenty of gold coins when and if you manage to slay one of these fiendish beasts.<br/>Haunts:  They live mostly up in the mountainous regions where the earth is rich with precious gems, jewels, and minerals.  They build their homes in giant caverns of their own creation, using their immense strength to tunnel into the mountain side until they have made their home as they wish it to be.<br/><strong>Notes:</strong> It is not uncommon to see slaves being kept by the Aludran Giant Lizard.  Just one Lizard is strong enough to keep over a dozen slaves in check, and a community of them that can number in the dozens, can keep far more without fear of an uprising.  They rarely raid villages and towns however, preferring instead to raid passing caravans and groups of adventurers or even soldiers that stray too far from the main road.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cobrawler</div><div class="spoiler_body"><strong>Name:</strong> Cobrawler<br/><strong>Family:</strong> Reptile<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/hybvjvyuhj.png)<br/><strong>Attacks:</strong> Spear attacks &amp; poisonous venom. Despite the Cobrawler's visual appearance, it needs the muscular upper body in order to use its spear. It will never throw it, ever. It should be noted that, even though they never bite, their poison is acidic.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> Variety of Spears/Halberds<br/><strong>Haunts:</strong> These creatures inhabit mainly two regions; desert regions, and some dark caves, in which case they serve under Aludran Giant Lizards, often being their slave's keepers, or Sebacean Nagas, often bringing their leader food and other substances.<br/><strong>Notes:</strong> Cobrawlers are vicious and nasty brutes, though have very little protective abilities to stand on their own, and thus are found in large numbers. Desert based Cobrawlers will elect an Alpha male to lead the group, but more continental Cobrawlers will never be seen to far from an 'superior' reptile. They love to establish hierarchies, and are surprisingly organized.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Aquatic Family</div><div class="spoiler_body">-<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Plants Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vine of Venus</div><div class="spoiler_body"><strong>Name:</strong> Vine of Venus<br/><strong>Family:</strong> Plant<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/fdsfasdfsa.png)<br/><strong>Attacks:</strong> Physical attacks, rapid health and limb regeneration, and poisons. Vine of Venus plants can spray an intoxicatingly powerful poison into their victims by spraying the particles into the air, making the venom difficult to avoid. They also have the ability to ingrain themselves into the ground, planting roots to regrow lost parts as well as heal.<br/><strong>Magic: </strong> n/a<br/><strong>Drops:</strong> Usually herbs, whether they be antidotes, healing herbs, or even just pretty ones.<br/><strong>Haunts:</strong> Usually large forests, though they only bloom fromtheir flowers at night. They will die if they cannot return to their flowery domain, the sunlight causing a reaction with their body cells.<br/><strong>Notes:</strong> Named after their beauty, it should be noted these creatures are capable of bearing children. They have the human reproductive system as well as the ones regular in plants, but their offspring is always a female Vine of Venus plant. They rely on seducing other creatures to mate with them in order to produce offspring, as there is no male counterpart for this particular species.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Tentacle Beast - Plant Type - Chambered Pot</div><div class="spoiler_body"><strong>Name:</strong> Chambered Pod<br/><strong>Family:</strong> Plant<br/><strong>Appearance:</strong><br/>(http://megabooru.com/_images/7ad137abc57a6db6e68c43db5919a399/117740%20-%20dissolving_clothes%20metroid%20monster%20nintendo%20nitrotitan%20plant%20saliva%20samus_aran%20tagme%20tentacle%20torn_clothes%20vore%20zero_suit.jpeg)<br/><br/><strong>Attacks:</strong> Tentacle grabs and whips are its main focus of attack.  If it gets a hold of you, it also employs tactics to stimulate crippling arousal so that their prey doesn't fight back through the use of fondling certain body parts, rubbing over them, and the use of aphrodisiac juices poured over and into their victims once the clothes come off.<br/><strong>Magic:</strong> More intelligent variants have spells, but the Chambered Pod does not<br/><strong>Drops:</strong> Tentacle plants like this one can be harvested for their potent juices that are used in many drugs that stimulate the sex drives of both genders without too many of the side effects most other drugs of the same tend to give.  Beyond that, the leaves and some of the petals can also be used in powerful anti-venom potions as well as healing balms and other medicines, depending on the specific species.  Some variants of the tentacle plant however are poisonous and can be used on weapons and arrows for an added kick.<br/><strong>Haunts:</strong> Most tentacle plants prefer the forests where they can hide and wait for prey to pass by their nesting areas.  They might be solitary creatures, but Chambered Pods are adept at concealing themselves and the grounds they leave littered with the corpses of those they've harvested to death for their fluids or impregnated to death, making them near impossible to find until they attack.<br/><strong>Notes:</strong> Chambered Pods are just one variant of the tentacle beast family that can be found across Arcania.  There are a dozen known species, all ranging from the plant family to the demon one.  This one however is one of the more common variants, and while strong if they get a hold of you from their hiding spots either attached to large trees or posing as giant innocent plants save for those that know what they truly are, they cannot attack as fast or hold struggling prey nearly as well as some of their much stronger cousins.  That does not mean you should let your guard down however.  Depending on your gender depends on how the tentacle plant in question treats you.  Males of any species once seduced or subdued by this monster are milked of every drop of semen they have before being discarded like an empty nut shell or husk.  If they survive the encounter, most men are unable to resist going back for another round, the drugs employed by the creature addictive in the worst way, ensuring an almost constant source of food until the man dies of exhaustion and being drained so forcibly as they are.  Women have the worse end of the deal then men however since their wombs can be used to propagate more of the race.  Most will simply dump their seed into their victims until their bellies swell after raping them into submission, forcing orgasm after orgasm onto the girls they've gotten lucky in capturing.  Once it's confirmed they are pregnant, the Chambered Pod will pull them into one of many pods that make up its main body where dozens of more tentacles will force feed them until they give birth.  If they survive the process, they will be regurgitated just to have the process start all over again.<br/><br/>(Direct prostate stimulation as well as having a tentacle shoved into the dick is just the tip of the iceberg.)  ((Not required to go into detail of course.))<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Material Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Golematrix</div><div class="spoiler_body"><strong>Name:</strong> Golematrix<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/dsfsadf.png)<br/><strong>Attacks:</strong> Physical attacks. Using their sheer mass, Golematrixes will simply do one thing, pound and smash. Sometimes they'll pound and smash, and then pound and smash, but don't get your hopes up, they don't talk, just pound and smash.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> A variety of stone based items, and only if done correctly can one obtain the rare Stone Maiden upon the golematrix, an animate material being often used to adorn homes, or as some sort of sick sex slave trick.<br/><strong>Haunts:</strong>  Very deep caves, beneath sea level.<br/><strong>Notes:</strong> Golematrixes are said to be born when a maiden dies within a cave, either as the result of a tremor or a cave in. And, if done correctly, it is said these maidens can be freed from the stony body they are connected to, remaining in their stony bodies is permanent, however.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saphirube</div><div class="spoiler_body"><strong>Name:</strong> Saphirube<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/bvmhgvdsfs.jpg)<br/><strong>Attacks:</strong> Beam attacks. Saphirubes will never use physical attacks due to personal issues, so they pummel their enemies with an array of red and blue rays of light.<br/><strong>Magic:</strong> Glow, a spell in which instance the user glows brilliantly. Saphirubes use this to give their beams a higher level of power.<br/><strong>Drops:</strong> Red/Blue ray arms, rubies and saphires.<br/><strong>Haunts: </strong> Caves with rubies AND saphires.<br/><strong>Notes: </strong> These creatures are, without question, narcissistic, and will never do anything to harm their precious bodies at the expense of cracking them. However, they are deemed to be at the perfect level of fragility, according to translations from ruined cities.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Mechanical Golem - Chained Terror</div><div class="spoiler_body"><strong>Name:</strong> Chained Terror<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://1.bp.blogspot.com/_xeOzo0Axgj0/TMT7M6YvlcI/AAAAAAAABKw/G5Q6_l8Gops/s1600/img-elg_iron_golem.jpg)<br/><strong>Attacks: </strong>  The Chained Terror is incredibly strong, never tires since it's a clockwork magical being, and is able to use the chains that binds its limbs once its 'free' to attack, giving it incredible reach as well.  Stomping ferociously, able to rip trees clean out of the ground, and is able to throw objects with enough force to form craters.<br/><strong>Magic: </strong>  None<br/><strong>Drops: </strong>  Ancient artifacts of power are often used to power a golem.  Never ending fire orbs are used to give life to the mechanical monstrosities which can be found covered in thick armor in its chest, where the heart is in any other humanoid creature.  The artifacts used to give power to the creature however, range from strength enhancing belts, often jewel encrusted, to mithril bracers with speed enhancements for the creature so that it can move quicker than it has a right to otherwise.  Most of the artifacts used are sealed under the creature's metal exterior, making them extremely difficult to get to, but the rewards are great should you manage it.<br/><strong>Haunts:</strong> Created in large cities, mechanical golems that go berserk and start a rampage, though rare, has happened before.  Normally the controlling mechanism of their creators is enough to subdue most models of golem, but the Chained Terror was created as a weapon of war, and thus has the power of ten giants behind its attacks, and thus ten times the risk is involved in releasing one on the battlefield.  Once a golem is able to break free of its controllers, there is no way to regain control, making golem creation a dangerous affair for this alone.  Chained Terrors normally find fortresses long abandoned to guard, hiding among statues and collapsed halls or rooms before bursting out with explosive force to crush any that dare trespass in their domains of choice.<br/><strong>Notes:</strong> Chained Terrors were first created in long forgotten wars fought on Fantasia, an alternate world to Arcania, when dragons and other mystical beings of legend were still around.  The means of creating them has been lost for ages untold, but there are still many golems out in the wildest places of the world that lie still as statues, waiting for someone or something to stumble upon them so they might rise again to strike fear on the battlefield.  Most have become unable to move or have rusted out, but the true Chained Terrors, the ones forged in molten fire and made of the toughest of materials still work just as they used to back in their initial creation, time having no hold over them and the elements unable to force them to submit.  Whatever their initial purpose might have been, the Chained Terrors have forgotten or had broken free of their then masters for one reason or another, and have since disappeared into the annals of history.  Mention of them can still be found, but ways to defeat them are virtually non-existent.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Machine Family</div><div class="spoiler_body">-<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fiend Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ryukamioni</div><div class="spoiler_body"><strong>Name:</strong> Ryukamioni<br/><strong>Family:</strong> Fiend<br/><strong>Appearance:</strong><br/>(http://fc00.deviantart.net/fs71/f/2010/148/8/a/Dragon_Wolf__Request__by_DoctorFlame.png)<br/><br/><strong>Attacks:</strong> Physical attacks and Pyromancy. Ryukamioni's possess barbaric strength which, if angered, can tear a tree from its roots with no difficulty at all. Though they do favour in slashing with their claws, these demonic beasts enjoy to tromple their enemies with fire attacks. Needless to say, they can cause a lot of destruction in short amounts of time.<br/><strong>Magic:</strong> Mid-level Fire Spells and, limited, low-level Air Spells. These creatures do not possess a great level of magical energy, and thus much rather pummel enemies with physical attacks before taking out any fire based magic.<br/><strong>Drops:</strong> They will never drop an item. Ryukamioni's turn to ash at the instant of death, the dust particles soon to fade into nothingness.<br/><strong>Haunts:</strong> Usually they are located in mountaneous regions, as they pose a significant threat to themselves with fire. Though, they do enjoy to sleep on soft grass, and if the mountains can't offer such support, they will gladly enter a flamable forest to sleep.<br/><strong>Notes:</strong> Ryukamioni's name comes from three Japanese terms: Ryu (dragon), Okami (wolf), and Oni (demon, ogre), and this is due to its "origin" in which the Dragon Lord mated with the Wolf Princess (http://media.animegalleries.net/albums/userpics/204033/2009-07-02_0029.png?=123), the Lady of the Beasts. The story isn't a very optimistic one, as due to the Dragon Lord abandoning the Wolf Princess with the Ryukami inside her womb, she grew to hate, loathe the being, and the baby inside her reflected this hatred as it became a Ryukamioni. It is called "Love's Hatred" and is usually found in an aggresive state, which may refer to the Wolf Princess' rage to the Dragon Lord.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undead Family</div><div class="spoiler_body">-<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Elemental Family</div><div class="spoiler_body">-<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">? Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ultima</div><div class="spoiler_body"><strong>Name:</strong> Ultima<br/><strong>Family:</strong> ?<br/><strong>Appearance:</strong><br/>(http://img443.imageshack.us/img443/1609/ultimavzz.jpg)<br/><br/><strong>Attacks:</strong> Deadly sword attacks and prominent kicks, as well as a range of spells. Ultima is, though not being the tallest, or the most physically strong, Ultima is the most powerful of the four Lords. His speed is too fast for any of the others to keep up, and that combined with his excellent swordmastery is often overwhelming. Ultima no longer requires to chant any specific code of words to activate abilities; he has become capable of doing such mentally. One must be careful of his Fire, Ice and Lightning Slash and Kicks as they leave significant impact, but these are nothing in comparison to his Raiden Slash/Kick, a combination of both Fire and Lightning, duplicating the damage from the original forms. What makes matters worse is all these require no magical energy.<br/><strong>Magic:</strong> As mentioned earlier, Ultima needs not to chant in order to use spells or magic of any kind. This Dark Lord often uses buffs onto his sword and physical capabilities to enhance both movement and retaliation, all high variants of the class of spell, but sometimes, if he sees the enemy as a significant threat, he will cast Judgement Bomb in an attempt to do very powerful damage in short periods of time in order to give him the upper hand, seeing as his other attacks require no magical energy at all.<br/><strong>Drops:</strong> ?, Ultima Sword<br/><strong>Haunts:</strong> Ultima is a Dark Lord, his haunt is unknown however it should be noted he often is found fighting challengers in their arena of choice.<br/><strong>Notes:</strong> Ultima follows a code of honour, and only fights those who challenge him, as if he challenged someone he knows is weaker than him it would not be a fair fight. Ultima, alongside Balog, does not have a human form, and also like Balog his form knows no physical limitation to its sheer might. (Unfinished Note: Jain Luzstone)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Felkanor</div><div class="spoiler_body"><strong>Name: </strong> Felkanor<br/><strong>Family:</strong> ?<br/><strong>Appearance:</strong><br/>(http://img521.imageshack.us/img521/3043/felankorq.jpg)<br/><strong>Attacks:</strong> Vicious physical attacks and breath attacks. Felkanor, as one of the four Dark Lords, has naturally had to be strong in order to keep his position on high within the monster world. Felkanor is responsible for the Raid World Dragonic Prison, where he adapted a violent dragonic form to suit the environment well. This barbaric beast in this form can make full use of physical attacks, especially with an Insta-freeze fist. It also makes use of Dark Flame Breath, which is an instant death to those who suffer direct contact with it. This is why this beast uses its ice fist; the combination of the two is said to be too devastating to be real.<br/><strong>Magic:</strong> This Dragon has one signature spell that all should be very weary of:  Crush. This spell is unique to this dark lord as its power is very significant to its instant kill combination. Crush duplicates the amount of pressure gravity applies onto the individual, significantly slowing them down. Those with armour have no chance; the weight would simply leave them trapped stuck. It does take some time to cast, and it is a slow moving technique, however it is homing which can make up for its speed issue.<br/><strong>Drops:</strong> ?<br/><strong>Haunts:</strong> Raid Worlds<br/><strong>Notes:</strong> Felkanor, as one of the four Dark Lords, has naturally had to be strong in order to keep his position on high within the monster world. Felkanor is responsible for the Raid World Dragonic Prison, where he adapted a violent dragonic form to suit the environment well. This dark master has been around for some time, but the most recent example of his prowess would certainly be capturing the Dragon God and imprisoning him, along with the Dragonoids leaving the vulnerable lesser beings to guard the world. Felkanor possesses many traits in his human form (http://i69.photobucket.com/albums/i50/AloraUesugi/AnimeVampireLord.jpg), such as incredible strength and speed, but his Dragon Form tears this asunder, its power incredible. It sacrifices speed, but considering the beings level of might, one may consider it a minor cost.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Balog</div><div class="spoiler_body"><strong>Name:</strong> Balog<br/><strong>Family:</strong> ?<br/><strong>Appearance:</strong><br/>(http://img62.imageshack.us/img62/4522/balog.jpg)<br/><strong>Attacks:</strong> Physical attacks, whip attacks, dive-bombing and fire-based attacks. Balog, as one of the four Dark Lords, has naturally had to be strong in order to keep his position on high within the monster world.. Balog holds in his possession a netherworldly prison in which those he defeats are placed in. Balog’s whips are sharp as thorns, and create an electrical shock upon contact to further sting the enemies. If that doesn’t break his enemies, his physical might sure will, being capable of tearing a boulder in two. His flight capabilities lack, but are sufficient to allow him to bombard himself as a weapon. And, if all else fails, he will emit high levels of heat on his body and erupt, the red lines upon his skin spewing fire like madness.<br/><strong>Magic:</strong> n/a<br/>Drops: 10’ dildo, Balog whips<br/><strong>Haunts:</strong> Various locations, but within this region, Balog is frequently found at the abandoned Northern Penitentiary.<br/><strong>Side Notes:</strong> Balog, as one of the four Dark Lords, has naturally had to be strong in order to keep his position on high within the monster world. Balog holds in his possession a netherworldly prison in which those he defeats are placed in, but is represented by a human during conferences in order to conceal his demonic appearance. This is quite ironic, as Balog commits significant numbers of crimes including theft, arson, murder and rape. Balog is also in charge of other Monster-owned Prison cells excluding Felkanor’s Dragonic Asylum, and they are often empty because he takes the prisoners, both male and female, and rapes them, which due to his extraordinarily large member is a very painful experience for the victim. Thing is, Balog’s semen contains a virus, a mind control virus. And it goes without saying he makes all those he has raped into more guards for his prisons. However, those who commit treason are immediately murdered after he’s done with them. It goes without saying he is the cruellest, and the most perveted, of the Dark Lords. Balog, alongside Ultima, does not have a human form.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eidolon</div><div class="spoiler_body"><strong>Name:</strong> Eidolon<br/><strong>Family:</strong> ?<br/><strong>Appearance:</strong><br/>(http://img202.imageshack.us/img202/2566/eidolon.jpg)<br/><strong>Attacks:</strong> Only magic. Unlike the other Dark Lords, Eidolon is by far the weakest in basic attack means, but his magical power and extraordinarily high intelligence has granted him the spot as Head of the Lords. He can use his staff to bludgeon his enemies, but it should be noted that as he lacks speed and power, it’s very unlikely this attack would connect without magical support. His staff does amplify the power and accuracy of each spell by 1.5%, however. He is covered by metallic spikes which should be avoided as they can poison, paralyze, or hypnotise those who touch them.<br/><strong>Magic: </strong> Eidolon has the greatest number of spells of all the monsters in Fantasia’s world, excluding the other realms. Similar to Ultima, he no longer requires chanting his spells but merely thinking them in order to cast them. His magical energy knows no bounds, but he cannot cast Judgement Bomb unlike Ultima. However, he knows many more spells which can be considered a very significant threat. A list would be unorthodox as there would be too many, however he adores summoning spells.<br/><strong>Drops:</strong> Thorny Headwear, Thorne Staff<br/><strong>Haunts:</strong> ?<br/><strong>Notes:</strong> Eidolon is by far the weakest in basic attack means, but his magical power and extraordinarily high intelligence has granted him the spot as Head of the Lords. He is amongst the two Dark Lords who possess a human form (http://bishibooru.com/_images/d414c55ffdc44bd2b4d6e1e8ef308eb6/28832%20-%20black_hair%20dragonquest%20dragonquest_8%20gloves%20marcello%20solo%20staff.jpg), who bears similar clothing to his true monstrous nature. It should be noted that even though Balog is merciless and by far cruel, Eidolon enjoys kidnapping and raping maidens from various villages to steal the innocence, especially since he often “teaches” them to become spunk dumpsters for their husbands to be. He is by far the most corrupting of the Dark Lords, and hides it well behind his aristocratic mask.<br/></div></div></div></div><br/>Now, if you do happen to witness the existence of a monster OUTSIDE the confines of this book, it is imperative you use the following report guide in order for this book to extend in volume.<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=(Name of Monster Here)]<br/>[b]Name:[/b]<br/>[b]Family:[/b]<br/>[b]Appearance:[/b]<br/>(Image here)<br/><br/>[b]Attacks:[/b]<br/>[b]Magic:[/b]<br/>[b]Drops:[/b]<br/>[b]Haunts:[/b]<br/>[b]Notes:[/b]<br/>[/spoiler]<br/></code></pre><br/></div></div>