I'm not joking either:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Fleshgrinding: When this piercing or slashing melee<br/>weapon deals damage to a living creature, the wielder may<br/>command the weapon to “grind” as a free action. At that time,<br/>the wielder lets go of the weapon and it continues, magically<br/>animated, to grind itself into the foe’s flesh. Each round, it<br/>deals damage as if the character who had been wielding it<br/>had dealt a successful hit with it. The wielder need not concentrate<br/>or devote any time or attention to the weapon. The<br/>original wielder can grab it at any time as a standard action.<br/>The foe (or someone else) can attempt to rid herself of the<br/>grinding weapon by making a Strength check (DC 20). If the<br/>foe succeeds at the Strength check and has a free hand, she is<br/>now holding the fleshgrinding weapon. In any event, the<br/>fleshgrinding weapon stops grinding after 5 rounds.<br/>Caster Level: 11th; Prerequisites: Craft Magic Arms and<br/>Armor, animate objects; Market Price: +2 bonus.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>