I am also curious as to why this is under Extreme...shouldn't it be under exotic?<br/><br/>I am assuming I still have my invite, though somewhat third party.  Aiming to play an elementalist.  Here is my character thus far.  I have to admit I am a noob to Ironclaw so let me know if I am missing something.  I haven't done the number crunching for the other stuff.<br/><br/>Name: Koben Drake<br/>Race: Fox<br/>Dice: d12, d10, d8, d8, d6, d6, d4<br/>At a Glance, brief: Koben was not a fox of impressive size or shape.  In all respects, he could be considered average in height and build.  His was a red furred fox with the classic black markings on the end of his muzzle and the white coloration heading from chin to groin.  He took great time to keep his fur well groomed and his appearance clean.  His emerald eyes held a strong sense of intelligence.  He had a charming smile, but didn't wear it as much as he should.  The clothing Koben wore would denote his mage status, something he was quite proud of.<br/><br/>Brief Background: Koben's Father, Thane, was the leader and owner of a relatively well known Mercenary company called Drake's Flame.   Thane was a promiscuous and fertile fox and had many children before his wife finally passed on.  The last of the children (the 8th) was named Koben.  It was a Drake family tradition to become a soldier in the Mercenary Company.  Unfortunately, Koben did not have the knack or even the drive for such things, fighting seeming so barbaric.  The young fox kept his nose in books and dodged his duty with the sword every time he could.  After a frustrating childhood, for both father and son, Koben was deposited in the local Elementalist academy where he was left to his own devices.  Upon graduation, Koben strove to make a living on his own, outside of his Father's shadow.<br/><br/>Body d6<br/>Mind d10<br/>Speed d8<br/>Willpower d8<br/>Race d4<br/>Elementalist d12<br/>Scholar d6<br/><br/>Skills:<br/>Literacy............................d12 + d6<br/>Language: Xenoponia......d6<br/>Lore: Magic.......................d6<br/>Ciphering..........................d6<br/>Lore: Elementalism...........d12<br/>Meditation........................d12<br/>Climbing...........................d4<br/>Sixth Sense 1pt................d6 + d4 (Against Magic)<br/>Tracking............................d4<br/>Stealth..............................d4<br/>Herbalism 1pt...................d4 (Medicines)<br/>Navigation 1pt..................d4 (During the Day)<br/>Research 4pt....................d12 (Researching spells)<br/>Medicine 1pt.....................d4 (Serious Wounds)<br/>Scry Fire 1pt.....................d4<br/>Destory Fire 1pt...............d4<br/>Mold Fire 1pt....................d4<br/>Create Fire 1pt................d4<br/>Avert Fire 1pt...................d4<br/><br/>Elemental Apprentice List<br/><br/>Points:<br/>3 Race<br/>7 Increased Extra Trait<br/>-1 pacifist<br/>-2 Single Minded<br/>-1 Stubborn<br/>13 skills<br/>1 Belonging (Spell book thingy?)<br/><br/>Derived Characteristics.<br/>Claws<br/>Keen Ears<br/>Teeth<br/><br/>Gifts:<br/>Extra Trait (7 pt)<br/>Belonging (1 pt)<br/><br/>Flaws:<br/>Pacifist -1pt<br/>Single Minded -2pt<br/>Stubborn -1 pt<br/>