You know, I just spent an ass ton of time writing out something on the battle system.  Here's what I said, simplified.<br/><br/>We should have someone judge the rounds.  In story, Helena.  In reality, Vergil, Me, You, Anyone not participating in the fight.<br/><br/>Magic should take time.  The span of one post is usually pretty good.<br/><br/>Summoning should take MORE time.  Two to three posts would probably denote a good summoning time, depending on what you're summoning. (No bahamut in two turns... dear god please no...)<br/><br/>Transformations should also take some time, but maybe not as much as magic.  More consideration should take place.<br/><br/>The main factors in winning the fights aren't in the brute force of a character, or the speed of my ninja.  The main factor is how well you describe your actions, and the thought that drives them.<br/><br/>Ryu vs. Yuna.<br/>Coin toss - Yuna's advantage.<br/>Post 1 - Yuna lays down covering fire for herself as a diversion, making evasive action.<br/>Post 2 - Ryu dives behind tree, moving behind cover to close in on target.<br/>Post 3 - Yuna moves into an open space, making for a building.<br/>Post 4 - Ryu does not pursue her over the short, uncovered expanse for fear of being decimated by her weapons.  It's still early, and he doesn't want to exhaust himself on highly intense movements.<br/>Post 5 -  Yuna makes it into building.  Begin's summoning.<br/>Post 6 - Ryu moves to building.<br/>Post 7 - Summoning.<br/>Post 8 - Ryu takes a turn find an opening, throws incendiary shuriken at door.<br/>Post 9 - Yuna summons Yojimbo.<br/>Post 10 - Ryu runs away screaming like little child.<br/><br/>You guys get the idea.  These fights aren't going to be simple fast kills, but long, drawn out brawls.<br/><br/>Okay, i'm fixing to pass out, more on this tomorrow.