Name: Captain Avorn (i have no first name, thats my story and im sticking to it!)<br/>Race: Human: Rogue Trader<br/>Age: 73 (looks about 20 due to Rejuvenat treatments)<br/>Sexuality: Omnisexual, ( :P shell fuck anything that looks fun)<br/>Appearance: Basic Appearance (http://pds13.egloos.com/pds/200907/24/93/e0036693_4a689f2224784.jpg)<br/>-The hat doesn't have those Imperial icons on it, instead, it has a empty ring with wings, the symbol of her family.<br/>-Of course, she goes nowhere unarmed. With her digital needler ring and her almost glove-like mastercrafted powerfist as permanent fixtures of her appearance. While her twin boltpistols sit in holsters on each pant-leg.<br/>-When leaving the ship she dons a set of Sororitas-like power armour, which is obviously alot more practical in design.<br/>-The hat never leaves her head, ever.<br/>Position on the ship: Captain damn you all!<br/>Equipment:<br/>-power armour<br/>-digital needle pistol (ring, right right finger)<br/>-paired set of Boltpistols<br/>-mastercrafted powerfist (left hand)<br/>-Dominator Class Cruiser :P<br/>-captain's hat (very important!)<br/>-a servoskull (it takes a role similar to a parrot, only without the shit on her shoulder)<br/>Reason for being on the Ship: it my damn ship!<br/>Bio:<br/>Believe it or not, but Captain Avorn wasnt always the captain. Before her, the<em>Void Bound</em>was captained by her father, also a 'Captain Avorn'; who died mysteriously about fifty years ago. As is the way with old Trader families, his Charter, as old as the Imperium, and signed by the Primarch Rogal Dorn, and gave the Avorn family trade and roaming rights everywhere save Segmentum Solar, the heart of the Imperium. But that isn't much a issue, in the early days, glory was found in exploring and claiming, and there was none of that to do in Solar. Now, in these latter days, no even half-sane Rogue Trader would dare wander into that hellhole of bureaucracy, Emperor-bothering priests and the Inquisition, which, short of pissing off a trigger happy planetary governor, was the gravest treat to Rogue Traders anywhere. The<em>Void Bound</em>it's self was a relatively new ship, purchased by the current Captain Avorn's grandfather (also a Captain Avorn) at a significant drain of the family coffers, but it was a needed thing, even the Avorn's pact with the Priests of Mars wasnt enough to keep the old ship working properly, and besides, the new one had already proved its much superior armament to be a invaluable addition.<br/><br/>Captain Avorn quickly became rather popular with the rank and file crewmen onboard, and not only because she clearly didnt feel the need to wear much in the way of clothing 'in her house' as she sometimes called the ship. But also because she instituted a new practice of giving 20% of her 'cut' of each venture to whichever work crew performed the best since the last venture, as a bonus on top of their regular pay... which in some cases.... could be quite a substantial amount of money, a move that inspired a great deal of both loyalty and efficiency among the crew as they competed for the bonus. Of course, there was the monthly lottery too... for the price one one hours work, the crewmen could buy a lottery tickey for the chance to spend a night with the captain, and given that many would purchase several tickets for better odds... she made back alot of money from her crew, and inspired more loyalty in one fell swoop.<br/><br/>Avorn's, and therefore the ship's, primary income came in the form of what was often dubbed 'ventures', high risk endeavours that promise a large reward. Eschewing the safer and much more boring methods of making money, like shipping and mercantry, though if she knows where she going and theres cargo heading that way, well, the Emperor Wills. She is quite fond of her fast and dangerous life style.<br/><br/><br/>Ship:<br/>Char Sheet.<br/>Name:<em>Void Bound</em><br/>Class: Cruiser<br/>Hull: Dominator<br/>Age: 600 years<br/>Physical stats :<br/>-Length: 3.5km<br/>-Crew: (several thousand, im not sure the exact figures... but that incudes Servitors... which dont count as people)<br/>-Shields: average Cruiser level<br/>-Armour: average Cruiser level (and significantly more on the prow, most Imperial ships have a prow that is almost pure armour, Dominator is no exception)<br/>(http://img51.imageshack.us/img51/839/voidbound.jpg)<br/>Bridge (like this, only bigger!) (http://img704.imageshack.us/img704/8364/voidboundbridge.jpg)<br/><br/>Weapons:<br/>-8x Port Plasma Batteries<br/>-8x Starboard Plasma Batteries<br/>-2x Pointdefence Turrets<br/>-Prow Nova Cannon<br/>--In the original design, Dominators where fitted with ligher, longer ranged, side batteries and generally underperformed in their use. This changed when, during the Gothic War, a Dominator class Cruser named<em>Hammer of Justice</em>, was misfitted with shorter ranged, high power batteries. In the battles that follow, the<em>Hammer of Justice</em>proved to not only be devastating at range, with its Nova Cannon, but its high powered weapon batteries where able to put out Battleship-level damage within their ranges, at one point destroying two Chaos Cruisers similtainously. Afterwards, all Dominator Class Cruisers where refitted to take advantage of this newfound strength, becoming among the most devastating Imperial cruisers in both short and long range.<br/>--The principle of the Nova Cannon is very similar to that of a rail-gun, in that it requires no propellant or fuel to move the projectile. Instead, the ammunition is accelerated using powerful magnetic fields to speeds almost equal to the speed of light. The recoil generated by such a high energy release practically prohibits vessels from mounting nova cannons on turrets, or on smaller ships. Thus, they are nearly always fired from a fixed forward cannon mounted under the 'chin' of the ships prow armour, where the powerful ships engines can compensate for the reverse motion of the projectile. The ammunition fired by the nova cannon is a specially prepared imploding charge, timed to detonate after it achieves a set distance from the vessel that fired it.<br/>(In short, its a 300-meter wide cannon that fires it fires a 'building sized' ionized projectile, at near the speed of light. Making shields and amour a silly concept. Then implodes, annihilating a significant chunk of whatever it hit, and causing a gravitational vortex/shockwave that will damage everything within a area equal to the half the width of earth's moon. Takes a half hour to reload)<br/><br/>Q&A(questions about the ship will be added here for future reference):<br/>-Q:does it have an AI subcontroller?<br/>--A: No. AI is expressly forbidden by Imperial Decree and considered High Heresy by the Machine Cult of Mars. Most functions that might normally be handled by a AI in other settings, are performed by Servitors welded into a socket on the ship, usually on the bridge. (Servitors are windwiped, lobotmized criminals who are heavily augmented and 'programmed' to perform certain functions). or the ships Cognator Banks (supercomputers, still no AI though)<br/>-Q:what are its navigational and environmental tolerances?<br/>--A: im not sure how to qualify this, but sufficed to say its a war-ship, its well shielded and armoured, and and youd need to smack it<strong>good</strong>, several times, to destroy it.  Imperial ships come in 5 main classes; escorts/frigates, light cruisers, cruisers, grand cruisers and battleships. in terms of its manoeuvrability and defence, its average for its class, and therefor right in the middle, statistically speaking.<br/>-Q: Can it go planetside?<br/>--A: yes and no. no imperial warship is not designed to land as far as i know. but i have seen many instances of them performing atmospheric flight and its quite possible for people in the upper parts of the ship to survive a crash landing from space to surface, they certainly dont burn up on the way down, and the impact would only crush the bottom decks.... its even possible for a crashed ship to be repaired and fly off again (very rare, but its happened)<br/><br/>