<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7694988#msg7694988">Quote from: PaleEnchantress on 09-02-2013, 04:52:53</a></div></div><blockquote class="bbc_standard_quote">Can he modify biomorph bodies and implants?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Within the limitations imposed by such elements as the sidebar on p.278, yes. Please note the phrase relating to certain procedures being 'difficult and prone to disaster'. That means it will probably be a maximum-difficulty skill-check from the start. Additionally note the time frames. I am also leery of the specialization 'Enhanced creativity' because it basically sounds like 'I want +10 any time I do something weird in a skill which I will only use for doing something weird.' See also "Blaster 100: specialization: +10 when trigger is pulled". I would probably select something like 'erotic morphs' or 'sylph modifications' or something else, something that is really a SPECIALIZATION rather than a call-out to a sleight or 'when being a genius'. I also would strongly advise getting rid of 'social butterfly' as a specialization and instead having specializations like specific Tongs for your G-rep, Carnival Acquaintances for your @-rep, some specific hypercorp for your C-rep...You get the idea. Additionally you seem to have two specializations for kinesics. Kinesics is not a software so I don't know what that's about. Please look at the suggested specializations for kinesics for suggestions and go from there. 'Superior kinesics' as a specialization on kinesics is kind of like 'Awesome shooting' as a specialization on riflery. 'Mimic' on the other hand is an excellent idea for a Specialization in Impersonation if you are NOT talking about using the Psi Sleight, as it limits your specialization to a specific type of Impersonation: when you are trying to pretend to be someone in particular and behave as they would. The reason it shouldn't be a specialization with use of the Sleight is that's basically rewarding you with a bonus +10 points for using your +30 point ability. When would you NOT? For disguise it would not be so useful. In fact, the text is EXPLICIT that Mimic provides a bonus to Impersonation...Not Disguise. You should probably sink some points into Impersonation if you're going to use the Mimic sleight. Am I making sense? You have two specializations for Perception, also. Perception: Implants is kind of like 'Spot hidden, gallstones'. Generally speaking without submitting someone to invasive scanning (x-rays, etc., other noticeable wavelengths that they'd pick up themselves) you can't see under someone's skin. Things like carapace armor or artificial limbs+ which can't be hidden are exceptional. Your psychosurgery specialization works fine because it is NOT generic, there are times it would NOT be useful (therapy to get rid of trauma). I would personally disallow 'ambience sense' as a specialization for scrounging, since it's always on, therefore always invokable.<br/><br/>Specializations should represent specific circumstances which limit when you can use the bonus, making it unavailable for MOST common/generic uses of the skill, otherwise they're just a free ten points that is 'always on'.<br/><br/>If what you're doing is recording your SLEIGHTS rather than SPECIALIZATIONS then obviously the above is less relevant (although it's still an issue in a few cases mentioned). However, my comments in earlier posts about squeezing that little extra out points-wise while making your character more interesting via the use of specializations to 'focus' key skills stands.<br/><br/>Molotov does not have 'hardware: implants' so no, he cannot modify implants. Nor does he have any medical/surgical skills for removing them or implanting them.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7694988#msg7694988">Quote from: PaleEnchantress on 09-02-2013, 04:52:53</a></div></div><blockquote class="bbc_standard_quote">Can he mindfuck people to hell and back?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I don't see where you list your Psi sleights. He has good skills in Control, his Deception is 'okay', his Intimidation is 'okay', and his Persuasion is reasonably high. So in terms of misleading people, intimidating them, or convincing them he's somewhere between 'adequate' and 'pretty good' without the benefits of whatever sleights you may choose to use. If you mean 'using Psychosurgery' then yes, he's a top-notch leader-in-his-field psychosurgeon. If you mean conversationally using the skills previously mentioned, well...As previously mentioned.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7694988#msg7694988">Quote from: PaleEnchantress on 09-02-2013, 04:52:53</a></div></div><blockquote class="bbc_standard_quote">Is he amazing at using rep networks and at least moderately capable of face to fave diplomacy and manipulation?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>He's pretty darn good at using rep networks. He may have some drawbacks there, in fact: with an 80 rep in THREE rep networks, one of them being F-rep, he's going to be close to a system-wide celebrity on those networks. Rep cuts both ways. At that level to maintain your rep a savvy GM will ensure that you have to spend time and treasure doing favors to MAINTAIN your rep so ungodly high. I notice you have 'Stalker' as a disad. With your rep being THAT high it may be more accurate to say 'groupies AND stalker<strong><span class="bbc_u">s</span></strong>' and they may very well be a constant issue that makes covert activity a real problem on populated stations. And don't imagine that skinflex is a solution, you'd need gait masking and every other damn thing because the odds of you passing station security and having some security checkpoint guy be a fan of your latest porn vid are just too high. And then s/he mentions it to a buddy 'Hey, you'll never GUESS who I saw come on station today!'<br/><br/>But you know, if you're that well-connected, that's the price you pay. I fully expect that occasionally Chaser is going to have issues when he is in territory owned by competing Tongs/Triads, because he sticks out like a sore thumb...And while he's a 70-rep (G-rep only) he's a rather one-of-a-kind creature so he'll be extremely identifiable (which is part of why I decided to punch it that high). He can always say he is only there on personal business, and not there as a representative. That doesn't mean they'll believe him. And since he's a miniature killer whale with a G-rep emphasis on the 'killer' part with a side-helping of 'enforcer' and 'assassin' sauced with a bit of 'really fucking unusual and nasty button-man(orca)' that might easily become an issue.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7694988#msg7694988">Quote from: PaleEnchantress on 09-02-2013, 04:52:53</a></div></div><blockquote class="bbc_standard_quote">Is he able to use his psy abilities?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Is he not made of gasoline soaked paper in combat?[/quote]<br/>Nope. If anything, that high Fray plus a Seeker Weapon score in the range of a Special Forces Merc makes him weirdly effective. I'm curious how you claim the 'small' advantage for Fray...I presume you've discussed spending some CP on that with EB? a -10% chance to be hit is kind of a big deal to get for free...And you're not playing a Neotenic. Come to think of it, how come your Sylph has an extra +5 morph bonus?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7694988#msg7694988">Quote from: PaleEnchantress on 09-02-2013, 04:52:53</a></div></div><blockquote class="bbc_standard_quote">Are there any glaring problems that would make it hard for him to live from day to day?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Nothing that I can see beyond the side-effects of having insane F-rep and two other reps (F-rep is particularly egregious because you WILL make the news if you are involved in ANYTHING where a camera can see you).<br/><br/>Addendum: 'Hypercorp Protocol' is kind of generic when you already have an extremely high Protocol (generic). I would probably make that a specific Hypercorp or type of Hypercorp. Otherwise it's just duplicating the effect of a higher-point skill, and it isn't high enough to provide a serious complement bonus.