Arvess<br/>Male Lizard Folk Reptilian Humanoid 2 / Soulknife 7<br/>Lawful Good<br/>Representing Ironwolf85<br/>Strength   18   (+4)<br/>Dexterity   16   (+3)<br/>Constitution   16   (+3)<br/>Intelligence   16   (+3)<br/>Wisdom   11   (+0)<br/>Charisma   11   (+0)<br/>Size:   Medium<br/>Height:   5' 8"<br/>Weight:   380 lb<br/>Skin:   Green<br/>Eyes:   Blue<br/>Hair:   None<br/><br/>Total Hit Points: 81 [includes psionic body bonus: 4 psionic feats]<br/>Speed: 30 feet<br/>Armor Class: 24 = 10 +6 [studded+3] +3 [dexterity] +5 [lizard folk]<br/>Touch AC: 13<br/>Flat-footed: 18<br/>DR: 5/bludegoning (axeblock)<br/>Initiative modifier:   +3   = +3 [dexterity]<br/>Fortitude save:   +5   = 2 [base] +3 [constitution]<br/>Reflex save:   +11   = 8 [base] +3 [dexterity]<br/>Will save:   +5   = 5 [base]<br/>Attack (Psiblade):   +10/+5   = 6 [base] +4 [strength] +2 [enhasnement]<br/>Attack (unarmed):   +10/+5   = 6 [base] +4 [strength]<br/>Attack (missile):   +9/+4   = 6 [base] +3 [dexterity]<br/>Grapple check:   +10/+5   = 6 [base] +4 [strength]<br/>Light load:<br/>Medium load:<br/>Heavy load:<br/>Lift over head:<br/>Lift off ground:<br/>Push or drag:   100 lb. or less<br/>101-200 lb.<br/>201-300 lb.<br/>300 lb.<br/>600 lb.<br/>1500 lb.<br/>Languages:   Aquan Common Draconic Gnoll Orc<br/>Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]<br/>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]<br/>Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]<br/>Ectoplasmic Axeblock Studded Armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]<br/>Psiblade [1d10 crit 20/x2 ; check penalty -1; hardness 10; hp 5; 5 lb.]<br/>Feats:<br/>Wild Talent<br/>Psionic Body [psionic]<br/>Psionic Weapon [psionic]<br/>Greater Psionic Weapon [psionic]   (spend Psi power add 4d6 dam)<br/>Deep Impact [psionic]<br/>Traits:<br/>Skill Name   Key<br/>Ability   Skill<br/>Modifier   Ability<br/>Modifier   Ranks   Misc.<br/>Modifier<br/>Appraise   Int   3 =    +3<br/>Balance   Dex*   10 =    +3   +3   +4 [lizardfolk]<br/>Bluff   Cha   0 =    +0<br/>Climb   Str*   8 =    +4   +4<br/>Concentration   Con   9 =    +3   +6<br/>Craft_1   Int   3 =    +3<br/>Craft_2   Int   3 =    +3<br/>Craft_3   Int   3 =    +3<br/>Diplomacy   Cha   0 =    +0<br/>Disguise   Cha   0 =    +0<br/>Escape Artist   Dex*   3 =    +3<br/>Forgery   Int   3 =    +3<br/>Gather Information   Cha   0 =    +0<br/>Heal   Wis   0 =    +0<br/>Hide   Dex*   7 =    +3   +4<br/>Intimidate   Cha   0 =    +0<br/>Jump   Str*   11 =    +4   +3   +4 [lizardfolk]<br/>Knowledge (dungeoneering)   Int   5 =    +3   +2<br/>Knowledge (nature)   Int   4 =    +3   +1<br/>Knowledge (religion)   Int   4 =    +3   +1<br/>Knowledge (planes)   Int   4 =    +3   +1<br/>Listen   Wis   6 =    +0   +6<br/>Move Silently   Dex*   10 =    +3   +7<br/>Perform_1   Cha   0 =    +0<br/>Perform_2   Cha   0 =    +0<br/>Perform_3   Cha   0 =    +0<br/>Perform_4   Cha   0 =    +0<br/>Perform_5   Cha   0 =    +0<br/>Ride   Dex   3 =    +3<br/>Search   Int   5 =    +3   +2<br/>Sense Motive   Wis   0 =    +0<br/>Spot   Wis   5 =    +0   +5<br/>Survival   Wis   1 =    +0   +1<br/>Swim   Str**   12 =    +4   +4   +4 [lizardfolk]<br/>Tumble   Dex*   5 =    +3   +2<br/>Use Rope   Dex   3 =    +3<br/>Autohypnosis   Wis   6 =    +0   +4   +2 [concentration]<br/>Knowledge<br/>(psionics)   Int   7 =    +3   +4<br/>* = check penalty for wearing armor<br/>Lizard Folk:<br/>•   +2 strength / +2 constitution / -2 intelligence (already included)<br/>•       (Consider -6 charisma to replace the Level adjustment +1.)<br/>•   +4 on jump, swim, and balance (tails) (already included)<br/>•   May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+half strength bonus<br/>•   Darkvision (see 60 feet in pitch-dark)<br/>•   Level adjustment +1<br/>•   Ask referee whether natural armor increases with level<br/>Soulknife:<br/>•   Mindblade (currently at +2) Weapon focus: mindblade, Wild talent<br/>•   Throw mind blade<br/>•   Psychic Strike +2d8 (does not work on mindless opponents)<br/>•   Free draw, Shape mind blade (may transform blade’s size)<br/>•   Enhance mind blade (can add properties, current list is: defending, Keen, Lucky, Mighty Cleaving, Psychokenetic, Sundering, Vicious, Collision, Mindcrusher, Psychokenetic burst, Supression, Wounding)<br/><br/>Class   HP rolled<br/>Level 1:   Reptilian Humanoid   8<br/>Level 2:   Reptilian Humanoid   6<br/>Level 3:   Soulknife   4<br/>Level 4:   Soulknife   6   +1 to intelligence<br/>Level 5:   Soulknife   2<br/>Level 6:   Soulknife   7<br/>Level 7:   Soulknife   7<br/>Level 8:   Soulknife   2   +1 to strength<br/>Level 9:   Soulknife   4<br/>2 Power Points/Day:<br/>2   [wild talent]<br/>Arvess's Equipment:<br/>66 lb   Weapons / Armor (from above)<br/>Crossbow bolts (quiver of 10) x10<br/>Bottle<br/>Caltrops<br/>Crowbar<br/>Grappling hook<br/>Lantern (hooded)<br/>Manacles x1<br/>Rope (50', silk) x1<br/>Hourglass<br/>ring of the chameleon (+10 hide, can disguise self at will)<br/>GP: 235<br/>BIO: Arvess is a professional soldier, Heir to thousands of years of warrior culture. Sadly his species elsewhere in the world beyond the walled city of Dylmoth has regressed, while the civilization within it's walls is decadent and stagnated. Instead of living and dying in the waterlogged city, doing nothing with his skills save patroling the walls, swamps, and breeding once a year at the appointed time, he simply went out on patrol, and never came back.<br/>He's discovered he has a liking for humans especally in the bedroom, their cities and people are to him a thousand colors feelings and faces, far from the blandness he felt at home. when the sisterhood approached him he lsmiled, laughed and accepted the job.