<div class="floatleft">(http://2.bp.blogspot.com/-LyfgZmNx-fo/TqcP8qVmo_I/AAAAAAAAAHw/J0e0erUAoGQ/s1600/Adventure-Character-1--Asvig_preview.jpg)</div><br/><strong>Character Name:</strong>Sir Ragnar Ulfric<br/><br/><strong>Character Age:</strong>34<br/><br/><strong>Character Race:</strong>Human<br/><br/><strong>Character Sex:</strong>Male<br/><br/><strong>Physical Description:</strong>Ragnar is a beast of a man, standing 6'4" with fine Norse features. Battle scars pockmark his body and one of his shoulders is likely to grow stiff because of an old injury. His fine, blond hair is often braided while his beard is kept neatly trimmed.<br/><br/><strong>Personality:</strong>Ragnar is a tried and tested Veteran and as such, expects those around him to value his words of wisdom and show him respect. He has seen many campaigns and has become a little hardened on the outside though underneath all those layers he may just be a little warm on the inside.<br/><br/><strong>Character Background:</strong>Ragnar grew up in the harsh, frozen climes of the Northern Reaches. A hard life by anyones standards, Ragnar learned the harsh realities of life at an early age. Death was a constant factor and only the strong survived. He became an expert climber as a child, the jagged peaks surrounding his home offering him a sense of adventure and escape. As he matured and grew older, he become skilled with the Spear and Sword-and-Shield, fighting in many Clan Battles before the local Lord offered him a place in his Army. There, Ragnar quickly assumed roles of leadership with a firm grasp of strategy and tactics. It wasn't long before he was marching with the Imperial Legions of Ribenheim, fighting in many Campaigns.<br/><br/>Older now, but still not satisfied with a peaceful life, and with no family to speak of, Ragnar has volunteered to lead the expedition to the West. He has only heard rumors and wants to know what truth lies behind them. His growing list of injuries has also meant that he is no longer deemed 'fit' for front line service but he'd rather not go into an early retirement. It has also been a long time since he has put to sea and yearns for those ocean breezes once more.<br/><br/><strong>Reason for Joining the Expidition:</strong>Sir Ragnar Ulfric is the Kingdom of Ribenheims Representative - to confirm the existence of the Western Lands - and Expedition Leader should they make landfall.<br/><br/><strong>Other Notes:</strong><br/><br/><br class="clear"/><del><br/></del><hr/><div class="floatleft">(http://gamingmage.files.wordpress.com/2011/04/pathfinder1_fighter.jpg)</div><strong>Character Name:</strong>Dantius "Ghost" Adelheim<br/><strong>Character Age:</strong>32<br/><strong>Character Race:</strong>Human<br/><strong>Character Sex:</strong>Male<br/><strong>Physical Description:</strong>A rough, roguish man with the distant stormy-gray eyes. He his lithe and powerful in a quick fashion he has sharp features and skin tanned from difficult work. He is tall about six-foot two inches, and weighs about two hundred pounds. He has several scars on his face, the most prominent of which starts at his right eyebrow (creating a noticeable gap) and descends downward at an angle stopping at his right jaw bone. He has shortish black hair and numerous scars. He also has an ornate tattoo of sea serpent on his right shoulder and a brand of meaning traitor in the common language on his neck, about two inches in diameter, well healed from time.<br/><strong>Personality:</strong>He is the consummate stoic. He tries not to get involved in other people's fights. He is often insightful and has a rather dark sense of humor. He is often terse with other people and doesn't care for much conversation. All of these elements inform his own sense of morals and principles. He has a deeply ingrained sense of loyalty to those able to get past his exterior. Ultimately he gives off an aura of sadness and loss.<br/><strong>Character Background:</strong>Born to a father who was a sailor and a mother who kept a shop and a widow's walk. He was raised among ships and marketplaces. At the age of fifteen he tried to enlist in the navy, but was put into the army for his keen senses and natural tracking abilities. Though a distinctly urban person he was forced to track in the wilderness by the commanding officers. He was dishonorably discharged and branded a traitor. Forced to leave his homeland in the south he made his way to Reynar. There he spent several years as a professional tracker and man-hunter. He had no volition to go out to sea toward the Cities of Gold until one time he was hired by a wealthy merchant.<br/><strong>Reason for Joining the Expidition:</strong>Dantius is boarding the<em>Albatross</em>in order to look for the merchant's hired party. However, these are just the means to the end: Dantius learned from the merchant that the person responsible for his brand and discharge was hired to lead the lost party. The Ghost wants the answer to his most haunting question.<br/><strong>Other Notes:</strong>My Os and Os can be reached by clicking the corresponding button in my signature.<br/>[/s]<br class="clear"/><br/><hr/><br/><div class="floatleft">(http://img850.imageshack.us/img850/1850/adrianu.jpg)</div><span class="bbc_font" style="font-family: arial;"><strong>Character Name</strong>: Adrian Walker</span><br/><br/><span class="bbc_font" style="font-family: arial;"><strong>Character Age</strong>: 43, appears to be in his early twenties.</span><br/><span class="bbc_font" style="font-family: arial;"><br/><strong>Character Race</strong>: Half human, half dark elf.</span><br/><br/><span class="bbc_font" style="font-family: arial;"><strong>Character Sex</strong>: Male<br/><br/></span><strong><span class="bbc_font" style="font-family: arial;">Physical Description:</span></strong><br/><span class="bbc_font" style="font-family: arial;">Adrian has gray skin and bone-white hair. His mixed parentage shows in his face as well: the delicate, almost feminine beauty of the elven combining with the stronger bone structure of human. Adding to his overall androgynous look, he wears his hair long, falling unbound to the small of his back.</span><br/><br/><span class="bbc_font" style="font-family: arial;">Adrian is just short of six feet, but his proud bearing tends to give the impression that he’s taller. He dresses all in white, and wears a swept-hilt rapier at his hip.</span><br/><span class="bbc_font" style="font-family: arial;"><br/><strong>Personality</strong>:</span><br/><span class="bbc_font" style="font-family: arial;">Adrian has the aloof, slightly smug arrogance often associated with those of elven blood. However, he's also altruistic and quick to defend the defenseless.</span><br/><br/><span class="bbc_font" style="font-family: arial;">Adrian also has a sadistic streak, which he does his best to control.<br/></span><br/><br/><strong><span class="bbc_font" style="font-family: arial;">Character Background:<br/></span></strong><span class="bbc_font" style="font-family: arial;">Adrian was the child of a human prostitute and a dark elf. He met his father a few times when he was younger, but he eventually stopped visiting, and Adrian believes him to be dead. It's easier than thinking he might simply have abandoned him and his mother. </span><br/><br/><span class="bbc_font" style="font-family: arial;">His mother died recently, killed and robbed by a drug-crazed human. Adrian tracked him down, tortured him, and eventually killed him.</span><br/><br/><strong><span class="bbc_font" style="font-family: arial;">Reason for Joining the Expedition:</span></strong><br/><span class="bbc_font" style="font-family: arial;">With his only known family dead, and a murder that could conceivably be traced back to him, Adrian has a strong wish to be elsewhere. And he is not immune to the lure of unknown lands -- or the wealth they could bring their discoverers.</span><br/><br/><strong><span class="bbc_font" style="font-family: arial;">Other notes:<br/></span></strong><span class="bbc_font" style="font-family: arial;">Adrian has some innate magic, inherited from his father. He can inflict pain with a touch. He can project an aura that causes fear in most animals and some humans, particularly those he's already inflicted pain on. He can sometimes dominate and command individuals, particularly those who are weak-minded or afraid of him, although he must verbally order them around -- he can't just control them mentally.</span><br/><br/><br class="clear"/><br/><hr/><br/><div class="floatleft">(http://2.bp.blogspot.com/-le3RCXAG4QY/TlrMOH4CGqI/AAAAAAAABuQ/C1GxdGKYLdw/s1600/Harsk-DwarfIconic.jpg)</div><br/><strong>Character Name:</strong>Gori Ironhair<br/><br/><strong>Character Age:</strong>Undetermined<br/><br/><strong>Character Race:</strong>Dwarf<br/><br/><strong>Character Sex:</strong>Male<br/><br/><strong>Physical Description:</strong>Replace blonde hair with Red (in Picture)<br/><br/><strong>Personality:</strong>Stubborn. What more is there to describe a Dwarf? Gori, despite his wandering ways, is a very stubborn Dwarf who is quite set in his ways. He doesn't always get along with people and he certainly likes his Ale. But as long as the pay is good and he can carve out a niche of his own, Gori will be satisfied.<br/><br/><strong>Character Background:</strong>Gori was always different, from the day he was born. His hair was the color of Iron and he always seemed to be climbing things and getting himself into trouble. While most Dwarves took to the underground and mined or forged, Gori was more interested in exploring new places and had no fears about going above ground. He was also a bit of a tinkerer - interested in how machines worked and could often be found trying to improve machines.<br/><br/>Due to the short nature of Dwarves, Bows were quite impractical. They could never be of a size to be worthwhile to use, so Gori developed the Crossbow - a bow that was, well, placed cross wise. A crank pulled back the bolt and the power generated was superior to that of a traditional Bow. This gave the Dwarves a huge advantage in the Underdark, especially with the straight trajectory of the bolt that was fired - perfect for confined underground passages!<br/><br/>Gori became quite an expert with it and took it Topside with him on his adventures. He hasn't been home in years and has seen many wonderful, interesting things. He considers himself Well Traveled but still has a long way to go - being the first Dwarf in the West would add to his family name and honor!<br/><br/><strong>Reason for Joining the Expidition:</strong>Gori has decided to go where no Dwarf has gone before. Not only will he embark on a ship, but he'll be the first Dwarf to sail across an Ocean!<br/><br/><strong>Other Notes:</strong><br/><br/><br class="clear"/><br/><hr/><br/><div class="floatleft">(http://4.bp.blogspot.com/_eRLUvV41wSs/TBBkKhR3HVI/AAAAAAAAHes/XL3YKLBBqEc/s1600/Pathfinder_Ocampo_w.jpg)</div><br/><strong>Character Name:</strong>Nathaniel Carter<br/><br/><strong>Character Age:</strong>26<br/><br/><strong>Character Race:</strong>Human<br/><br/><strong>Character Sex:</strong>Male<br/><br/><strong>Physical Description:</strong>See Picture<br/><br/><strong>Personality:</strong>Nathaniel is always seeking knowledge and is quite talkative, always asking lots of questions, trying to learn, well, everything. He is always willing to hear a story and share some of the knowledge he has acquired. At other times, however, he can seem to withdraw into himself, and he might lean a bit towards being a bit 'socially awkward'.<br/><br/><strong>Character Background:</strong>Nathaniel, from an extremely early age, showed signs of being highly intelligent. As the third son of a Noble, he wasn't expected to become a Warrior nor was he considered an Heir, so he was quickly sent off to the Scholars Tower to further his learning in the hopes of one day of attaining high rank among the Scholars and perhaps landing a lucrative job in the High Court - perhaps to the Royal Family itself. As such, Nathaniel grew up around books and maps from all ages, in all languages. He knows several languages, can read and write, and can even also draw.<br/><br/>Nathan's life was rather sheltered in the Scholars Tower, his whole world focused on such a small island. He quickly established himself as smart, but was often bullied for being more oloof then even most Scholars - a  nerd among nerds, so to speak - and was often found daydreaming in secluded areas of the grounds. He can be quite socially awkward, especially around members of the fairer sex as he has had little to no contact with them in the past.<br/><br/><strong>Reason for Joining the Expedition:</strong>Some one has to put quill-to-paper, don't they? Nathaniel is hoping that the trip is a success and that he becomes famous - both through the journal he keeps and the maps he sketches of the 'Unknown Lands of the West'. He also hopes to put name to such maps.<br/><br/><strong>Other Notes:</strong>Nathan may carry a staff, but it is more of a trusty old walking stick then anything. He has no combat experience and wouldn't even harm a fly. He has also acquired a small amount of magic - able to control a small ball of fire -generally used for creating light while he writes in the dark more then anything else.<br/><br/><br class="clear"/><br/><hr/><br/><div class="floatleft">(http://elliquiy.com/elluiki/images/3/39/Vanairiel_Undolithe.jpg)</div><br/><del><strong>Character Name:</strong> Vanairiel Undolithe<br/><br/><strong>Character Age:</strong> 37<br/><br/><strong>Character Race:</strong> Elven<br/><br/><strong>Character Sex:</strong> Female<br/><br/><strong>Physical Description:</strong> Vanairiel stands at 5’8. She has gray-blue eyes and dark hair, with red highlights. Her protective outfit consists of a leather catsuit with red-metal armor components. She carries an elven long-sword and a dagger on her belt, as well as four throwing knives on her ankles. <br/><br/><strong>Personality:</strong> She is a quiet woman who prefers to let her actions do the talking for her. She has adventured all around the known world, even though she is still very young by Elvish standards. She has learned to get over her initial distrust for humans, as she has partnered up with many of them during her adventures. Her distrusts for Orcs has remained though, and she avoids that race as much as she can. <br/><br/><strong>Character Background:</strong> Vanairiel comes from a small, nomadic elven tribe that have move around the less populated portions of the realm for over a hundred generations. Her mother was a warrior, as was her mother before her. Vanairiel was trained in combat from the moment she was old enough to run and hold a sword. She went off on her first real adventure at age 16 and never looked back since. She has visited and explored some of the most inhospitable places in the known world, has fought in countless conflicts and skirmishes and has amassed and lost a massive amount of wealth in the process. She has come to a point where the adventure itself has become the reward. <br/><br/><strong>Reason for Joining the Expidition:</strong> The challenge of discovering and exploring a whole new world, and the potential for riches beyond anything she has encountered before. <br/><br/><strong>Other Notes:</strong> Vanairiel has a half-breed (half-human) daughter somewhere in the realm, but she left the child in its fathers care and has not revisited either of them since. In her most lonely moments, she wonders how her child might be faring, but she has no desire to give up her life of adventure for a boring existence as a wife and mother. </del><br/><br/><br class="clear"/><br/><hr/><div class="floatleft">(http://th00.deviantart.net/fs70/PRE/i/2010/156/e/7/Female_Orc_Color_by_rmartin2819.jpg)</div><strong>Character Name:</strong>Caniogth<br/><strong>Character Age:</strong>20<br/><strong>Character Race:</strong>Half-Orc<br/><strong>Character Sex:</strong>Female<br/><br/><strong>Physical Description:</strong>Caniogth's features are beautiful to many, but clash with each other. Her curves feel odd running along her green skin, and her calloused hands brush her rough black hair from her face. Her larger breasts are not exempt from scarring, and her eyes glow green when she is tired, unlike a human blood-shot.<br/><br/><strong>Personality:</strong>Like her half-bred brethren, her personality is as mixed as her blood. She is a wild, aggressive spirit, but does not make equal in her mind stranger and enemy. She takes her share, but will not let a man starve while she eats in excess. This makes her kind in the world of orcs, though those of a softer soul may find her barbaric ways uncomforting. She'll cut your head off, but she won't lie to you, and a friendship with Caniogth is stronger than steel.<br/><br/><strong>Character Background:</strong>Raised in the marshlands, her father was a raider, and her mother was his captive from a local village. She spent her early life in a tribal camp, moving along the base of the mountain ranges, occasionally crossing into some of the roughest terrain on the continent. Her mother took herself and Caniogth away, attempting to find her home village. They eventually did, after months if hard journey. The half Orc was a woman then, though, and she wanted to move one. The village never shed a tear, but for her mother. So, the only person who ever cared for the mix breed said goodbye, and they parted. Caniogth spent time inland, fighting, and working in a smith during what peacetime she had.<br/><br/><strong>Reason for Joining the Expidition:</strong>Fortune and opportunity. Many orcs wouldn't have the social skills to make much sense working with others of different races. Her orcish blood runs deep, though, and she is willing to fight. The humans are good explorers, and so are the elves, but orcs haven't been as well represented. There is a part of her that wants to change that.<br/><br/><strong>Other Notes:</strong>N/A<br/><br class="clear"/><br/><hr/><br/><div class="floatleft">(http://i262.photobucket.com/albums/ii89/CowGoil08/anim-81353365.jpg)</div><div class="floatright">(http://i262.photobucket.com/albums/ii89/CowGoil08/anime-venus.jpg) </div><br/><strong>Character Name:</strong>Natalia Amorie<br/><br/><strong>Character Age:</strong>23<br/><strong>Character Race:</strong>Human<br/><strong>Character Sex:</strong>Female<br/><strong>Physical Description:</strong>Standing at 5'7  Natalia is fairly close to underweight for her height as well as flat chested. Her long blond hair is usually pinned up to keep it out of her face with just a few tendrils flowing around her pale blue eyes. Her body is toned despite her weight, which allows her to be a bit more acrobatic in battle, as well as aiding in her stealth skills.<br/><br/><strong>Personality:</strong>Having a past like hers she tends to be more secretive about what happened to her, as well as more silent around those she's not familiar with. It's far from being shy though, as she enjoys watching people interact with each other. Always one to have a friends back in battle, she can not stand traitors. Her trust once lost, is forever gone.<br/><br/><strong>Character Background:</strong>Born to a father who practically lead the thieves guild, Natalia learned from a young age how to pick a pocket and hide items on her person without them being easily noticed. By age nine she could spin a tale a mile long and even her own father could almost believe it. As for her combat, her father's thieves taught her well. She had lessons ranging from throwing daggers, to slicing a man's throat from behind. Much of her life was spent as her father's body guard, protecting him from even his own men.<br/><br/>Her mother was never in the picture, she didn't even know who the woman was until her father came home one night, wounded. Pressing a letter into his daughters hand as well as a pouch of gold he encouraged her to flee. The traitor was coming for her. Holding the man in her arms she stayed laying in wait for the man who'd betrayed him. Upon challenging him she found herself quickly dispatched and dumped in the river, left for dead. A peasant fished her out, and nursed her back to health.<br/><br/>Once recovered she set out to find her mother, following the letter she'd been given. But the woman was gone, the fantasy that Natalia had created shattered. With nothing left to lose she returned to the city where she heard tale of an expedition, and found herself intrigued. If this went right, she'd have a name, a place she could belong. Making her way to the harbor she signed up, either she died trying to find a place to belong, or she gained riches beyond her wildest imagination.<br/><br/><strong>Reason for Joining the Expidition:</strong>Wishing to make a name for herself, to separate herself from the guild even further, Natalia wishes to have the adventure of a life time as well as discover riches untold.<br/><br/><br class="clear"/><br/><hr/><br/><div class="floatleft">(http://i1013.photobucket.com/albums/af255/fellea/RDI%20Thingys/Lilliana.jpg)</div><strong>Character Name:</strong>Lilliana McClae<br/><strong>Character Age:</strong>28<br/><strong>Character Race:</strong>Human<br/><strong>Character Sex:</strong>Female<br/><br/><strong>Physical Description:</strong>A clever buxom of health hip and ample curve, this bonny beaut is more often than not taken for a buxom tendress or serving wench due to her preference for snug, embroidered corsets and whirling petal skirts. Much like her ember hued tresses, this gypsy boasts a pair of eyes of a similar hue. They're a far cry from your average human's pigmented muscle, in fact, to find much of a muchness anywhere else, one would have to peer into some foreboding, molten maw. All that color is a drastic and comely contrast to the pale, freckle dusted hue of her complexion. There are mars here and there along that plump body, some from violence, others from ink, but all of them have one thing in common... they echo power, and more importantly, they help tell the harlequin tale that is the gypsy's life. The one most often spotted dominates the space above her left breast; a small but wicked star-burst of a scar with all the angry gloss of a deep, deep tissue burn. Another is a tattoo wrought of simple black ink on the high outside of her right thigh; a devout pattern composed of a few choice emblems of her Goddess and magic. One thing above all else is obvious however, and that is every curvaceous inch of her screams fire, earth, virility, and power. Other than sex, it's her most potent perfume.<br/><br/><strong>Personality:</strong>Lilli's got a halo of zeal and persuasive, knowing smiles that's guaranteed to burn a permanent spot into your vision. Those with a serious-natured personality won't last long in this one's presence, because she enjoys a good joke, a good drink, and good company. A shoulder of hers is an excellent place to cry on, her advice worthy of noting, and her tongue a silvery thing that is well known to wag and doll out compliments aplenty in the unmistakable, accented husk of a thing she calls her voice. Neither male nor female escape her notice when it comes to exercising her charms, and while there's been a joke or two uttered in the past that miss McClae has a 'daddy complex', let it not me said that a woman with the right look about her won't elicit an adulterous response when the mood's right.<br/><div class="floatright">(http://i1013.photobucket.com/albums/af255/fellea/RDI%20Thingys/Fire_by_piratephotography.jpg)</div><br/><strong>Character Background:</strong>Lilliana's had the exceptional luck of being born of a very old, very eccentric, matriarchal gypsy clan known only by the name Garridan. And although born to a life much like any other, she has a flare for the witchier arts; Magic, craft, and earthen arts. These are things born and bred in the witch, not learned. And while the wild-haired cherub is not above succumbing to the darker side of her temper when facing mortal peril, for the most part, Lilliana keeps her talents simple and helpful. Her 'arts' are most strong in eldritch, life drawn(and shared) energies, medicines and poultices, minor spells of beguilement and glamour, and weavings of protection and binding. Her mother was her sole mentor for this. Her father? Her father is another matter all together, one that she doesn't speak of sober.<br/><br/><strong>Reason for Joining the Expedition:</strong>She's a gypsy, does she need any more of a reason? When you get right down to it, Lilli's a creature born to roam, and the<em>Albatross </em>is simply another means to stretch herself further. Her and others like her need no prompting for an excursion, the spoils of such things are their life's blood; adventure, riches comprised of precious metals and gems, encountering new folk, and above all else, new stories to collect and share.<br/><br/><strong>Other Notes:</strong>Being a creature of the road she caters to a wide variety of skills; she's apt in the arts of the pleasing taste buds, fire-side dancing, minor medicines, animal tending, bartering, bar tending, and other vagabond-born trades. She also enjoys the earthly arts of pottery and sculpture. Last but not least, it's quite easy to say this Less-than-Wicked-Witch is practiced in her own defense; living the life of a lone female on the road demands such skills with blade and magic to ward off uncomely demands. The realm of one's mind is often a tricky thing; Lilliana's in particular can be quite the labyrinth of pitfalls and stone walled traps. To all psions and beings of incorporeal-ly inclined powers and means, this gypsy witch is no playground. Her mind and soul are bound, irrevocably, by love and by darkness. The darkness is a lingering phantom of memories; selfish, wrathful, insatiable, it does not take kindly to those reaching for what it's claimed as its own.<em>It </em>is not sentient,<em>it </em>is a residue the gypsy witch is able to tap and touch as she pleases, but<em>it </em>cannot control her as the source once did. The love belongs to hearts and souls all around the world, not necessarily her own.