In all honesty, I expected maybe getting 1, 2, with luck maybe upto 4 people interested, total. The way this began growing though, well it perhaps stretched like a balloon and popped. I think the concept just doesn't work very well with so many players, or perhaps its just myself to blame at that.<br/><br/>I've got my share of ideas for things going on at the dungeons but at the same time the addition of playing the surface kingdom, well, things can become complicated quickly.<br/><br/>I wonder if it would be best I tried to run this game at a -small scale- to a small number of players, try to get them to interact with one another and the enviroment, and tell the story that way. Right now, the game has a larger player index, but those players are stumped what to do I think.