<div align="center">(http://oi39.tinypic.com/zmd0cn.jpg)<br/><br/><em>Caesar Flickerman, the man who has hosted the interviews for more then forty years, bounces on to the stage. It’s a little scary because his appearance has been virtually unchanged during all that time. Same face under a coating of pure white make-up. Same hairstyle that he dyes a different colour for each Hunger Games. Same ceremonial suit, midnight blue dotted with a thousand tiny electric bulbs that twinkle like stars. ~The Hunger Games</em><br/><br/>Caesar Flickerman stands in the centre of the stage, his hair, lips and eye shadow all a deep shade of crimson. In front of him a sea of faces, all eagerly awaiting the appearance of this year’s tributes. “We will be commencing with the interviews in a moment, but first, a reminder of the rules,” he announces to the crowd, sitting down on his white interviewer’s chair, preparing for the first tribute to come on stage.<br/></div><br/><hr/><span class="bbc_size" style="font-size: 12pt;">Rules:</span><br/><hr/><br/><hr/>Tributes<br/><hr/>24 tributes will enter the arena, only one will come out of it alive.<br/>All tributes are aged between 16-25.<br/>One male and one female will represent each of the twelve districts.<br/>You can create a maximum of three tributes. They cannot both be from the same district.<br/>It is a one in twenty-four chance your character will live. Please don’t bitch about it if (& when) your character dies.<br/>No one is safe from the cold clutches of death.<br/><br/><hr/>The Role-Play<br/><hr/>Two paragraphs (4-5 sentences) per post, per character, minimum. Three paragraphs is encouraged. Less then two paragraphs will result in the gamemakers deciding that you clearly don’t have enough going on in the arena to respond to, and they may send something your character’s way to liven things up. ;)<br/>If you’re going to be inactive for a long period of time please let one of the gamemakers know.<br/>Being absent from your character will not guarantee their survival. (Although we will be a lot nicer to your character if we have been informed of your absence, we still cannot promise they won’t be killed by something.)<br/>No god modding in order to keep your character alive.<br/>No spoilers. Most people playing have only seen the first movie or read the first book. No ruining the last two films for them.<br/>Your character cannot be both in the training centre thread and backstage thread at the same time, although they are free to move between the two threads as much as they want.<br/><br/><hr/>Gamemakers<br/><hr/>The gamemaker’s law is final. If I say your character dies, they die. If I say something completely random, and unfair, and preposterous happens to your character, then it happens. I will not argue about anything I set into motion.<br/>The gamemaker must adhere to certain rules to prevent unfair favouritism towards any of the tributes. (See below, pre-planned disasters and dice-throwing)<br/>Certain elements will be decided with either a coin toss or dice roll. The gamemakers will be the ones to carry out said actions. This is to help keep things fair. How often they will be used will be determined as the game progresses.<br/><br/><hr/>The Arena<br/><hr/>The arena will remain a mystery until training is complete and the tributes enter the arena itself.<br/>Towards the start of the games there will be pre-planned natural disasters and mutt attacks (amongst other things). These will be set off at a certain time and/or in specific areas of the arena. It will have been decided upon before your characters enter the arena in order to keep who gets caught up in these attacks as fair and random as possible.<br/>There will also be unplanned actions in the arena as time goes on. There will be some reason behind these actions, possibly to drive two tributes towards each other, possibly because a mentor won a competition in the spectator’s hall and chose to try and help eliminate their tribute’s competition.<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">PvP system explanation</div><div class="spoiler_body">*note* If the below explanation doesn't make sense to you at first, please don't be put off. It makes a lot more sense when you've done a couple of practice rolls, I promise you. <br/><br/>For each action a character uses within the arena a 3d6 roll will be made (or 3, six sided dice will be rolled, for those of us that don't speak tabletop rpg), and that roll will be added to the points put into both the attribute assigned to the ability, and the ability score itself.<br/><br/>So, for example, lets say player 1 is trying to start a fire. His ability score is 3. The attribute assigned to 'start fire' is Intuition, a score of 9. You would then roll three, six sided dice using the E dice bot. The minimum you can roll is 3, the maximum is 18. Then you'd add them all together and you'd get your final score. For something like the 'start fire' ability, your score would then decide A. if you were successful in starting a fire and B. how powerful your fire is. How high a score you would need to succeed would depend on the conditions you're trying to start a fire in (dry, snow, rain, etc), what sort of items you're using to fuel the fire (dry branches, wet branches, etc), and what items you're using to start the fire (two twigs, two stones, matches, etc.).<br/><br/>Then we have PvP actions. The score you get for PvP determines how much damage is taken or inflicted. For example:<br/>Player 1 attacks with a sword, Str 6 + ability score of 3 + dice roll of 8=17<br/>Player 2 counters the attack with their sword, Str 4 + ability score of 1 + a combined dice roll of 10=15<br/>Player 2 takes 2 damage.<br/><br/>If player 2 were to get a higher score then player 1, then player 1 would be the one to take damage.<br/>Player 2 could also choose to dodge or block the attack. With that player 2 would take damage the same way (the difference between p1's score and p2's score) however if p2 got a higher score then p1, p1 would not take any damage.<br/><br/>For some abilities they have two attributes required. (Hand to Hand: 4  {Str/Dex} or Endurance: 3  {Int &amp; Con}) For those with a / between them, you get to choose which attribute to use (i.e. whichever one is higher). For those with an &amp; between them you halve both attributes and use them both.<br/><br/>You can find the link to the E dice bot at the top of every page, on the tabs at the very top ('main', 'forum', 'blogs', etc). You will then go to a page where you can change the details for what sort of roll you want to play. Including how many dice you want to roll (3) and how many sides you want them to have (6). Then there's a comment section, please try to remember to write your character's name and what the roll relates to in that section. Then once you've rolled, you need to click on the link that says 'View your rolls', then click on the 'roll ID' for the roll you just did. You can then take that url and post it along with your roll, it will link everyone in the game to the roll itself. That way we can keep track of everyone's rolls to make sure no one is cheating (not that I would expect any of the players in this game to cheat, but it keeps things fair within the game).</div></div>