My main concerns are with the environment being too restrictive, in both a literal and metaphoric sense. The tight confines of the room, mean that our characters continually interact with one another as a group. We have some very intriguing characters with interesting relationships with one another, but it's hard to explore without the chance to pair up briefly and explore that relationship. (And I'm not talking about sex... well, not necessarily).<br/><br/>Also there are the non-physical restrictions. The heat of the room, is a pervasive element that largely forces a fairly predictable range of behaviours. We've all tried to make the "It's getting hot in here, so take off all your clothes" as full of individual character, psychology and description as possible, but there's only so many ways that can play out.<br/><br/>The aphrodisiac is another restrictive element, because once again it tilts our actions too strongly in a particular direction. Once again I think that we will all try to explore it in interesting ways, but it's just too solidly in the stimulus->response pattern.<br/><br/>I understand that restricted action and confinement can be an essential element of horror and I wouldn't be the fan of bondage that I am if I didn't enjoy some restriction. I feel though that with how interesting the characters are, these restrictions are acting to dull the story more than spur it along.<br/><br/>I would like a larger environment to explore, the capacity for individual interactions and plot points which can be reacted to in a broader number of possible options.<br/><br/>My suggestion would be to have the story spaced through the entire school, rather than a single room, allowing us to explore an environment with goals in mind (find the generator and shut it down to switch off the electric bars for example) encountering challenges, conflict and potentially spooky stuff along the way.