The system figures out whether it hits or misses, and I'll assign damage behind the scenes. i.e. you would type "Crixus takes a mighty swing with his weapon" and my next post would have something along the lines of either "Crixus's weapon cleaves a deep gash into the enemy's armor ect" or "Crixus misses as the enemy deftly doges his blow" then my response would also include what the enemy did to counter attack since I'd have run it through he system already.