<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100216.msg4382390#msg4382390">Quote from: Nazora on 17-03-2011, 00:46:16</a></div></div><blockquote class="bbc_standard_quote">On time of day issues. The only time that the time of day will synchronize for characters is when they come together. That way, if a character who was sunbathing at the beach wants to go to a midnight partner they can go and it will be assumed that their previous posts were happening earlier in the day. If a time adjustment is needed for a major gap in time spans between scenes I will call for one. Though I'm not going to run this in real time, instead, time will be determined by events and the event your character is participating in will determine the time. This will allow for long descriptive scenes that move slowly through time in the same thread as a scene that is moving along faster. Of course, I will oversee time progression in this story to make sure scenes are not to far apart. This has worked for me before in a previous roleplay and I think it will work for this one.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That seems eminently practical.