<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=46299.msg2404159#msg2404159">Quote from: Odin on 02-11-2009, 00:02:27</a></div></div><blockquote class="bbc_standard_quote">The Rogue has terrible saves and its BAB progression wouldn't allow me to take the feats I want. (you have to have 1 BAB for some feats like exotic weapon feats) The fighter is slightly better but I'm not typically a fan of them.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>But that's exactly why we're sticking to the core stuff. If you want to be very melee-focused, then you should go fighter. If you want the sneaky, bursty damage, go rogue. If you want the saves, go...Paladin? We're not ultra-combat focused, so just pick the class that fits your theme the best and go with it. It's not a power-gaming game at all...mostly rp.<br/><br/>It wouldn't be fair to Alfreic, who's this big hulking soldier, to have someone come in who can hit just as well as he can, and also have a sneak-attack-like mechanic (and improved uncanny dodge). A good compromise already in place is just to multi-class if you want features from both classes. I would have been very hesitant about the other chart you showed me, but if it was in a core Paizo rulebook somewhere, I would have definitely considered it. The one you posted in the OOC thread seems a bit crazy to me.<br/><br/>And super sorry to make this public, but that's the final decision on it. We're sticking with the stuff freely available on the web, and we might allow a couple of supplements if they're published by Paizo and look balanced and everyone can get easy (ie free) access to them. But for the game we're running, we don't need anything too exotic.