<div align="center">(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/AoC_Tavern_zps37ce1813.jpg)<br/>(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/line_zpsb13b5084.gif)<br/>The first thing you'll notice if new to the harbor of Kordava is that during the day the streets are full of Capital City Armsmen and mercenaries but by night the atmosphere changes. The docks of Kordava are ripe with pick pockets, swindling buccaneers, and drunkards. By night they come and go in the shadowy back alleys while ships busily load and unload at all hours. <br/><br/>... You'll notice all this unless of course the pungent aroma of decaying seaweed and the smell of fish doesn't drive you away.<br/><br/>Tonight, a light breeze purifies the air while a thick fog rolls in from a calm ocean. The lamps creak as they rock in the sea breeze, lights flickering and casting oddly lit shadows across the front of the Inn.<br/><br/>Inside the Leaky Wench a large crowd has gathered in this popular tavern. Girls dance on the tables, men boast loudly of grand adventures on the high seas. Sailors that reek of fish hang from the oak tables in drunken stupors. Floor boards are glassy with spilled mead, ale, and other things that don't bare mentioning.<br/><br/>A large board outside the entrance creaks on its rings, the image is that of a serving wench carrying a leaky barrel over her shoulder.<br/>(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/line_zpsb13b5084.gif)</div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC Notes </div><div class="spoiler_body">This is a freeform in-character chat thread where the players can get to know each other before the game official begins.<br/><br/>If you wish to become graphically intimate with one another then please move it to private messages and I'll post a room thread(or something) for you later to post up your pm's in.<br/><br/>If you have any questions please post them in the Interest Check Thread (Click Here) (http://elliquiy.com/forums/index.php?topic=173601.0) so that we may address them before the game official begins.<br/><hr/><span class="bbc_u"><strong>A note about magic, the supernatural, and you</strong></span>: (For the rare occasion when it's encountered in game)<br/><br/>These things exist in the world and everyone knows it but few have seen them. People know of tales of the dead walking, or flying demons. Dark witches that spill blood to cast incantations and burn men alive. <br/><br/>Your character would have grown up on tales of gods and goddesses, demons, cannibals, and creatures lurking in the shadows.<br/><br/>However, regardless of the stories that your character has heard or the bravery they display in battle, nothing is quit like going face to face with a horror straight out of a nightmare. The tales your character was told as a child were designed to terrify young ones into listening to adults and following in their various deities teachings. These lessons are ingrained in your culture and belief systems.<br/><br/><span class="bbc_u"><strong>The combat experience and you...</strong></span>:<br/><br/>My expectations for players are simply that they will recognize the fact that although they maybe great swordsman/whatever but when they are fighting there should be a sense of desperation in their response. A realization that getting hurt means pain. ...as long as players recognize and give proper response to the reality of combat I'm okay with it.<br/><br/>Consider your combat experience as above average but you are not Conan and all combat should be approached with caution in mind. Respond to combat as though every action and re-action is potentially life and death (or at least potential agonizing pain.) <br/><br/>What I'm saying is just that your characters should think before they act and treat actions as having consequences.<br/><br/>Characters should always be aware of the risks and the pain of battle. They should act like fighting is a gritty visceral thing and not a matter or rolling dice or dropping in flowery words of victory. So while it might be easy to beat up a street urchin, it's still a dangerous proposition with risks that need to be considered accordingly.<br/><br/>(Obvious acceptations are friendly practice duels and casual drunken brawls. Who doesn't love a good brawl?! <em>*smashes a chair over someones head*</em> )<br/><br/>For a complete list of characters please click here:  <strong>Hyborian Age - Mercenary Company (Character Sheets)</strong> (http://elliquiy.com/forums/index.php?topic=173912.0)<br/></div></div><hr/><em>(( If you're interested in this game please see our Interest Check Thread (Click Here) (http://elliquiy.com/forums/index.php?topic=173601.0). We haven't officially began yet. ))</em><br/><br/>Please Tag Posts with:<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][IMG height=200 padding=8] &lt;insert image&gt; [/floatleft] <br/><br/> [b]Name:[/b]  &lt;maybe hyperlink your characters name to your character sheet, see OOC notes if you need the hyperlink&gt;<br/> [b]Nationality:[/b]  &lt;Cimmerian, Aquilonian, Zingaran, Shemite, Stygian, etc..&gt;<br/> [b]Class/Skill Set:[/b]  &lt;see character lists if needed&gt;<br/> [b]Location:[/b]  &lt;where in scene, street, inside, backroom, etc...&gt; <br/> [b]Tagged:[/b]  &lt;who you're with&gt;<br/><br/>[hr]</code></pre><br/><strong>Clickable Thread Links</strong><br/>Weird Tales (IC) (http://elliquiy.com/forums/index.php?topic=174169.0)<br/>Dark Valley Destiny (IC) (http://elliquiy.com/forums/index.php?topic=177681.0)<br/>Chronicles (IC) (http://elliquiy.com/forums/index.php?topic=174491.0)<br/>Mercenary Company (Character Sheets) (http://elliquiy.com/forums/index.php?topic=173912.0)<br/>OOC Lounge (http://elliquiy.com/forums/index.php?topic=173919.0)<br/>Original Interest Check (http://elliquiy.com/forums/index.php?topic=173601.0)