<strong>The Dauntless Crusade:</strong><br/><br/>Life in the Imperium  is hard, it is cheap, it is fleeting. All that one can hope for is a good life, and a less than painful death.<br/><br/>For the members of The Emperor's fighting forces even these hopes are normally in vain. Taking part in war after war these men and women encounter horrors and suffering that would drive lesser people to madness. Deep within the Imperium the newly formed Dauntless Crusade has finished taking shape. It's mission is aimed at retaking, securing, and otherwise protecting several former Imperial worlds which are widespread across the the Imperium. The crusade is under the command of Grand General Marcus Bracker and is comprised primarily of the Imperial Guard supported by elements of "The Imperial Swords" Space Marine chapter and Forces from the Adeptus Sororitas. The stage is set for an undertaking which will change the fate of entire worlds!<br/><br/><span class="bbc_u"><strong>Important Figures</strong></span><br/><br/>(http://wh40k.lexicanum.com/mediawiki/images/2/2d/Slaydo.jpg)<br/><strong>Grand General Marcus Bracker:</strong><br/>Born on a peaceful world, Backer was an officer in his planet's PDF and was eventually called to serve in the Imperial Guard at the age of 18, he has continued to serve for the past 93 years.  Rising up to the rank of Grand General, all his life he has wanted nothing but to retire and he has finally gotten his chance! He has been promised the Right of Settlement should the Dauntless Crusade prove successful.  He is determined to see to it that it does.<br/><br/>(http://img52.imageshack.us/img52/9143/capj.png)<br/><strong>Brother Captain Batiatus</strong><br/>Captain of Company 5.5 of The Imperial Swords. Batiatus has sworn himself and his Space Marines to the successful completion of The Dauntless Crusade. He is a strong willed man and an inspiration to his Marines. Both a master strategist, and phenomenal warrior Batiatus believes that The Dauntless Cursade will be his sub-company's crowning achievement to date.<br/><br/><br/>(http://app.fantasyflightgames.com/dark-heresy/images/purge-previews/caros-big.jpg)(http://i243.photobucket.com/albums/ff62/jsrj1123/siprit-big.jpg)<br/><span class="bbc_u"><strong>Confessor Vanded Cromwell &amp; Palatine Olivia Corley</strong></span><br/>Several of the distress calls which the Dauntless Crusade is scheduled to be responding to originate from systems and planets where the Ecclesiarchy has a sizable presence, or where they have chosen to store holy relics. Untrusting of the Space Marines or the Imperial Guard to properly handle these relics, or place the Ecclesiarchy's holdings as a high enough priority Confessor Cromwell petitioned for and was given permission to lead a mission of the Adepta Sororitas, commanded by Palatine Corley, in joining The Dauntless Crusade with the objective of securing any Ecclesiarchy relics and holdings that the crusade comes across.<br/><br/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>OOC</strong></span><br/><br/>As you may have guessed this story line will be following members of the Imperium as they travel from system to system and, planet to plant in order to make war on the enemies of the Imperium of Man. The game will be what I call "semi-systemed" in the sense that a system will be employed. But that after character creation (Which is as simple as 2 digit addition, subtraction and maybe a tiny bit of multiplication and division) the system is 100 percent invisible to the players and from the players' perspective the game is actually played 100% free form. If you're curious to see how it works take a look at "The Fate of Kilo Platoon" (link is in my signature) and you'll be able to see how it works(or rather how you can't see the system at all).<br/><br/>I am looking for players interested in playing as characters who can fit into one of the three forces that were listed above as well as a single Inquisitor. Each player will first choose the organization they want their character to be a part of (Inquisitor, Imperial Guard, Space Marines, or Sisters of Battle). Each force has it's own strengths and weaknesses.  From there the forces are broken down into the different positions within each force. (i.e. Assault Marine, Guardsman, ect.) Each of these also having it's own Strengths and Weaknesses.  Finally each player will select their character's equipment from the applicable equipment list. Once you've done that your character is created and you're ready to play!. Trust me it sounds a lot more complicated that it actually is. (Hell it's actually kinda fun in my opinion).<br/><br/>Hopefully I've still got your interest, if so then lets move on to character creation!<br/><br/>First off here is the character sheet.<br/><br/>Image:<br/><br/>Name:<br/><br/>Age:<br/><br/>Character's Allegiance(Force your character is a part of):<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister):<br/><br/>Personal history:<br/><br/>Stats Before War Gear:<br/><br/>War Gear:<br/><br/>Stats After War Gear:<br/><br/><br/><br/><span class="bbc_size" style="font-size: 24pt;"><strong>Stats/Equipment Explained:</strong></span><br/><br/>Each player gets a set number of points to use as he or she sees fit(Varies by the force they are a part of).  The stats start at 0 each and the minmum score for each stat is 3(before equipment), the max also varies by force ( Both the Maxes and number of points will be listed in a bit). The only exception is Ranged Attack, which does not use stat points, it is determined by your equipment only. If a stat is brought lower than 3 after counting for equipment (I.E. a piece of heavy armor brings your agility to 2) that's ok, though having any stat that low is inadvisable.<br/><br/>Health: How many points of damage your character can take to their body before dying or being forced to retreat<br/><br/>Attack:  How much damage you’ll do in hand to hand combat<br/><br/>Ranged Attack: How much ranged firepower you have (does not use stat points, is determined by adding the ranged firepower bonus of your weapons/kit)<br/><br/>Accuracy: How likely you are to hit with your attacks.<br/><br/>Agility: How likely you are to avoid an attack/outrun what’s chasing you<br/><br/>Intelligence: How much more likely you make it for your team to succeed, how likely you are to make certain machines work.<br/><br/>Defense: If hit, how much of the damage is not taken to your actual health<br/><br/>Perception: How likely you are to notice what’s creeping in the shadows, how likely you are to see a trap before it is sprung.<br/><br/>Stealth: How likely you are to avoid being detected<br/><br/>Luck: If good or bad things just seem to happen to you, slightly effects all other stats, effects how likely your team is to succeed.<br/><br/>So with that out of the way the breakdown of character openings and forces will be following shortly in a few more posts by me.<br/>