<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160006.msg7379666#msg7379666">Quote from: TheGlyphstone on 14-12-2012, 00:51:56</a></div></div><blockquote class="bbc_standard_quote">Though my cohort now has a total of 8 different crafting feats, capable of making<br/>-Scrolls<br/>-Potions<br/>-Wondrous Items<br/>-Weapons/Armor<br/>-Wands<br/>-Rods<br/>-Constructs<br/>-Grafts<br/><br/>Items are crafted at 20% of market value in GP, or 12.8% if it's custom-tailored to the individual (Class and Skill requirements to use).<br/>Plus 2.25% of their market value in XP, or 1.42% if custom-tailored.<br/>It takes him 1 day per 3,555 GP of market value (28% of regular speed) to make items, and each of his Dedicated Wright Homunculi can craft at 1 day per 1,250 GP of market value.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Im still debating the merit of Cannith Wand Adept.<br/><br/>I cannot find a feat to get hide as a class skill! Bah i may have to abandon binder for something else. The main draw of binder was many of its abilities can be used while possessing (that was the main reason to go for the phenric template too, more cha and the ability to use some pretty wicked powers from a hidden and invulnerable position).<br/><br/>Soulmelds should still function while possessing. Totemist ones that give attacks of course can't be employed but the passive boosters should work. Jerion needs to really buff his hide up since that's what prevents detect evil from rooting him out and holy magic from burning him down.