<br/><br/>The city of Rockford (http://img820.imageshack.us/img820/2789/citylabled.png) nestled against the Rocky Mountains. Unbeknownst to Rockford’s citizens their city is about to find itself in great danger. A secret organization within the U.S. government has selected Rockford as a sight for a bio-weapons test. A number of rats carrying a deadly virus have been let loose in the city. The virus is designed to destabilize an enemy nation’s population, in that its victims die only to re-animate and attack the living. The tests purpose is to see if the virus is effective as well as to see if it mutates ‘in the wild’ as the virus slowly spreads civil authorities are instructed by the federal government to suppress any reports of the ‘strange happenings.’ The city is cut off from the rest of the world, and quarantined.<br/><br/><br/><br/>Our story picks up an unknown number of day's after the virus has been set loose and about a day or so before all hell breaks out.  I’m hoping to capture a mix of the Dawn of The Dead and Left 4 Dead type feeling with the story taking place both in ‘safe areas’ which would allow for more emotion/romantic/sexual interaction between the characters and ‘unsafe areas’ where the story would be more action oriented. Basically they’d be hopping from safe house to safe house on their way out of the city. Once again using the chapter system to decide when they would be leaving the safe areas, and having the 'action chapters' end once they've made it to a safe area. The GM's would be playing the part of the ‘infected’ in order to keep the story going/force movement from one safe house to the next.  The player characters would for what ever reason be immune to the virus. So things like scratches/claws/bites from infected humans or other animals wouldn’t infect them. There will be plenty of surprises/goodies to keep things interesting. The game would also be what I like to call 'semi-systemic' it would incorporate a seamless system that after the process of character creation (which I can make quite fun) is 100 percent free form as far as the player is concerned,  I've created myself for use on E. You can ask Haibane (who is currently playing my other game employing this system) what she thinks of it(hopefully she'll defend it).<br/><br/><br/><br/><strong>Character Creation Info</strong><br/><br/><span class="bbc_u"> Character Sheet</span><br/>Here is an updated character sheet which better fits this game.<br/><br/>Name:<br/><br/>Age:<br/><br/>Personal history:<br/><br/>Place of work/school/ect.<br/><br/>Home's Location:<br/><br/>Stats Before Equipment:<br/><br/>Stats After Equipment:<br/><br/><br/><span class="bbc_u">Home Locations</span><br/><br/>As you can see on the map there are three residential areas to choose from. Area A is the lower class areas, not quite the ghetto but definitely the poor side of town, area B is middle class housing, and area C is upper class/well to do houses. Each area will effect what your character has the ability to start with in the equipment section<br/><br/><span class="bbc_u">Places of work/Schooling </span><br/><br/>The following is a list of places on the map which your character can work at/go to school. As with the home locations these choices will also effect what your character can equip. The list of possible places of employment is:<br/><br/>Abe's Bar<br/>Fire Station<br/>Subway Station(s)<br/>Police Station<br/>Rockford General Hospital<br/>Rockford High<br/><br/><br/><span class="bbc_u">Equipment</span><br/><br/>I really want to try to capture the 'oh shit...those are zombies! I better grab what ever I can find and defend myself!" feeling of zombie stories. As such the equipment list will be a bit different from my previous games. Though if you bear with me I'm sure you'll enjoy it!<br/><br/>Ok....So each character's equipment list will be separated into two sections, the "at home" stuff and the "at work" stuff, the first represents what they would have at home/take with them every day.  The second represents things that they would bring have at work work, so if your character is a police officer who lives in area B he/she can select equipment from both the Police Station list and the Area B list. Each player gets 20 points to spend as they see fit. The cost of each item is labeled. If there are any questions feel free to ask.<br/><br/><span class="bbc_u">At Home Equipment Lists</span><br/><br/><em>Area A</em><br/><br/>(http://www.rashop.us/images/knife.jpg)<br/><strong>Knife</strong><br/><br/>Description: Other than the stick and the rock, the knife is probably mankind's oldest weapon, after all these years it has changed very little. Small compact and deadly when in the right hands.<br/><br/>Effect: +1 Attack<br/><br/>Cost:1<br/><br/>(http://fullmoonmasks.com/library/3prop-pipe.jpg)<br/><br/><strong>Iron Pipe</strong><br/><br/>Description: Found in vacant lots, drug houses, condemned buildings, scrap yards and anywhere else there are pieces of scrap mettle laying around, good for some at home repairs...or for bashing someone's head in.<br/><br/>Effect: +2 Attack<br/><br/>Cost 2<br/><br/>(http://newzar.files.wordpress.com/2008/07/pistol.jpg)<br/><strong>Pistol</strong><br/><br/>Description: A small hand held firearm, great for personal defense...or offense.<br/><br/>Effect: +3 Ranged Attack<br/><br/>Cost: 4<br/><br/>(http://truhcapital.com/images/ez-jim.jpg)<br/><strong>Slim Jim</strong><br/><br/>Description: A car thief's tool of the trade, useful for 'borrowing' your neighbor's car and taking it out for a spin.<br/><br/>Effect: Gives character a 1 in 3 chance of hijacking working cars when they are unoccupied.<br/><br/>Cost: 5<br/><br/>(http://www.wm.edu/blogs/studentblogs/adreanne/images/Flashlight.jpg)<br/><strong>Flashlight</strong><br/><br/>Description:Portable light, if you're walking in the dark it could prove very useful.<br/><br/>Effect: +1 Perception<br/><br/>Cost 1<br/><br/><br/><em>Area B</em><br/><br/>(http://www.personalsafetysystems.net/comersus7f/store/catalog/taser_c2_blk_lg.jpg)<br/><strong>Tazer</strong><br/><br/>Description: Non-lethal self defense, sends a high voltage surge of electricity coursing through their body.<br/><br/>Effect: +2 Attack, Has a one in three chance of causing the target's nerve impulse receptors to go haywire causing them to spasm uncontrollably(They are unable to attack on their next chance to do so)<br/><br/>Cost: 3<br/><br/>(http://redmusi.files.wordpress.com/2009/08/iphone_black1.jpg)<br/><strong>Cell Phone</strong><br/><br/>Description: Good for keeping in contact with your family and friends throughout the day....though the reception can be a bit crappy at times.<br/><br/>Effect: Allows character to communicate with any other character who has a cell phone, and who's number they know, regardless of location unless reception is bad.<br/><br/>Cost: 2<br/><br/>(http://www.mccabesports.com/graphics/Bat%20pics/VXWAdult%20Baseball%20Bat.jpg)<br/><strong>Baseball Bat</strong><br/><br/>Description: Sporting equipment, you never know when you friends might want to play a game, also useful if someone shows up and want's to start some trouble.<br/><br/>Effect: +3 Attack, +1 Luck, Has a 1 in 7 chance of 'hitting a home run' and instantly killing target<br/><br/>Cost: 3<br/><br/>(http://www.goulburn.nsw.gov.au/events/pages//8342/EventImage/616444_car_keys.jpg)<br/><strong>Car Keys</strong><br/><br/>Description: The keys to your car, which you use to move around town.<br/><br/>Effect: -5 Stealth when in use,  Allows character to use their car as long as it is running(Meaning they and any others who can fit into the car are able to travel quickly from one location to the next.)<br/><br/>Cost 6<br/><br/>(http://www.whatfriendsdo.com/main/give/images/travelfirstaidkit.jpg)<br/><strong>First Aid Kit</strong><br/><br/>Description: It always pays to have one in your car, while it's not a surgery kit by any means it does have the tools needed to heal minor wounds<br/><br/>Effect: +2 Health<br/><br/>Cost 2<br/><br/><em>Area C</em><br/><br/>(http://www.comparestoreprices.co.uk/images/pr/pro-simmon-icon-hybrid-graphite-golf-club-set-sale.jpg)<br/><strong>Golf Clubs</strong><br/><br/>Description: Your own set of golf clubs, great for hitting the links with your friends, light and balanced they make for the perfect swing.<br/><br/>Effect: +3 Attack, +2 Agility<br/><br/>Cost: 3<br/>(http://nwamotherlode.com/wp-content/uploads/2010/02/binoculars1.gif)<br/><strong>Binoculars</strong><br/><br/>Description: The birdwatcher's best friend, allows you to spot that prized bird and be able to brag about it to all your friends....or to see what Ms. Smith is doing over their in her lawn!<br/><br/>Effect: +3 Perception<br/><br/>Cost: 2<br/><br/>(http://weblogs.cltv.com/news/local/chicago/Money%20stacks.jpg)<br/><strong>Lots of Money</strong><br/><br/>Description: You didn't get on the 'rich side' of town by being poor!! If you've got it you might as well flaunt it. Money can open doors where other means never would.<br/><br/>Effect: Allows character to purchase items from NPC's and to have unique interactions with them for as long as money is considered worth anything(I.E. until things start to get REALLY bad)<br/><br/>Cost: 3<br/><br/>(http://redmusi.files.wordpress.com/2009/08/iphone_black1.jpg)<br/>Description: Good for keeping in contact with your family and friends throughout the day....though the reception can be a bit crappy at times.<br/><br/>Effect: Allows character to communicate with any other character who has a cell phone, and who's number they know, regardless of location unless reception is bad.<br/><br/>Cost: 2<br/><br/><br/>(http://www.goulburn.nsw.gov.au/events/pages//8342/EventImage/616444_car_keys.jpg)<br/><strong>Car Keys</strong><br/><br/>Description: The keys to your car, which you use to move around town.<br/><br/>Effect: -5 Stealth when in use,  Allows character to use their car as long as it is running(Meaning they and any others who can fit into the car are able to travel quickly from one location to the next.)<br/><br/><br/><br/><span class="bbc_u">Job Equipment</span><br/><br/><br/>Abe's Bar<br/><br/><br/><br/>(http://www.mouthpublicrelations.com/blog/wp-content/uploads/2009/04/5424.jpg)<br/><strong>Bottle</strong><br/><br/>Description: A glass bottle usually containing alcohol, and a handy weapon for those late night bar fights!<br/><br/>Effect: +1 Attack<br/><br/>Cost 1<br/><br/><br/>(http://www.wireframedesign.co.uk/one/piccys/sitepixs/lighter.jpg)<br/><strong>Lighter</strong><br/><br/>Description: The stereotypical symbol of a habitual smoker, regardless of whether you smoke or not you never know when a little fire will come in handy<br/><br/>Effect: +1 Luck, allows for unique interactions with the environment.<br/><br/>Cost: 2<br/><br/>(http://www.keepschoolssafe.org/wp-content/uploads/2009/05/molotov_cocktail200.jpg)<br/><strong>Molotov Cocktail </strong><br/><br/>Description: Glass bottle filled with alcohol plus fire equals one toasty target!<br/><br/>Effect: +2 Ranged Attack, Damages more than one enemy(between 2 and 6) at once<br/><br/>Cost:3<br/><br/>(http://themurkyfringe.com/wp-content/uploads/2010/01/porter-cable-nail-gun1.jpg)<br/><strong>Nail Gun</strong><br/><br/>Description: A battery powered nail gun capable of shooting carpenter's nails at a surprisingly high velocity which is more than high enough to pierce the human body almost as effective as a gun and with none of the noise!.<br/><br/>Effect: +2 Ranged Attack, +2 Stealth<br/><br/>Cost: 4<br/><br/>(http://www.rotblotts.com/template/images/ducttape.jpg)<br/><strong>Duct Tape</strong><br/><br/>Description: It has a light and a dark side...and it binds the universe together! You never know when a little duct tape will come in handy!<br/><br/>Effect: +1 Intelligence, Allows for the creation of unique weapons when presented with the right materials.<br/><br/>Cost: 2<br/><br/>(http://www.thebokeegroup.com/catalog/images/PUSH%20BROOM%20OUTDOOR.jpg)<br/><strong>Broom Stick</strong><br/><br/>Description: The stick minus the broom, good for hitting someone over the head with....if only you had a knife and some tape....<br/><br/>Effect: +2 Attack<br/><br/>Cost: 2<br/><br/>Fire Station<br/><br/>(http://www.atlasfse.com/images/Axe.JPG)<br/><strong>Fire Axe</strong><br/><br/>Description: Sometimes you have to get through a door to save someone in a fire...and sometimes that door won't open....so you get THROUGH it<br/><br/>Effect: +4 Attack, Allows character to quickly break down locked wooden doors<br/><br/>Cost: 4<br/><br/><br/>(http://www.greatlakesfire.com/images/55q3suit.gif)<br/><br/><strong>Bunker Gear</strong><br/><br/>Description: Fireproof, tough enough to prevent injury, and heavy.<br/><br/>Effect: +3 Defense, +1 Health, -1 Agility Provides immunity to fire when combined with Fireproof Mask and Fire Proof Gloves<br/><br/>Cost: 3<br/><br/>(http://www.approvedgasmasks.com/images/av2000mask.jpg)<br/>(http://www.thefirestore.com/store/products/20081217094137_Photo2.jpg)<br/><br/><strong>Fire Proof Mask &amp; Helmet</strong><br/><br/>Description: Masks worn when going into a fire, they allow the user to protect their face without cutting down visibility<br/><br/>Effect +1 Defense, Provides immunity to fire when combined with Bunker Gear and Fire Proof Gloves<br/><br/>Cost: 1<br/><br/><br/>(http://eskaglovesusa.com/images/supermars_s_black_8046-80_bdd8.jpg)<br/><strong>Fire Proof Gloves</strong><br/><br/>Description: The final piece needed to make a firefighter read to enter the flames, they are a bit bulky but they allow for the firefighter to not have to worry about burning their hands.<br/><br/>Effect: +1 Defense, -1 Accuracy<br/><br/>Cost: 1<br/><br/>(http://albanylawtech.files.wordpress.com/2008/03/headset.jpg)<br/><strong>Dispatch Head Seat</strong><br/><br/>Description: Hooked into the city dispatch's radio system it allows it's user to keep themselves appeased of the city's situation at all times.<br/><br/>Effect: Provides character with up to date info on where confirmed emergency situations are<br/><br/>Cost: 2<br/><br/><br/>Subway Station(s)<br/><br/>(http://willsworkbench.files.wordpress.com/2009/07/crowbar1.jpg)<br/><strong>Crowbar</strong><br/><br/>Description: A great all purpose tool for prying things open.<br/><br/>Effect: +2 Attack, Allows character to pry open manholes, and other tightly shut objects.<br/><br/>Cost: 2<br/><br/>(http://www.rotblotts.com/template/images/ducttape.jpg)<br/><strong>Duct Tape</strong><br/><br/>Description: It has a light and a dark side...and it binds the universe together! You never know when a little duct tape will come in handy!<br/><br/>Effect: +1 Intelligence, Allows for the creation of unique weapons when presented with the right materials.<br/><br/>Cost: 2<br/><br/><br/>(http://www.virtuallnk.com/_images/_transportationIconsPreview/Key%20Card-Icon.jpg)<br/><strong>Subway/Sewer System Key Card</strong><br/><br/>Description: Every city employee who's job takes them below street level is issued a key card which allows them to access the areas of the city's underground that the would need to in order to do their job. I times of emergency the cards' access is extended to allow their users full access to the underground in order to keep them from becoming trapped in a bad situation, and to allow them to render assistance in any way needed.<br/><br/>Effect: Allows character to open any locked subway door, allows character to operate subway trains and other subway machinery.<br/><br/>Cost: 5<br/><br/>(http://www.aant.com.au/Portals/0/images/membership/Benefits/Battery%20Service.jpg)<br/><strong>Battery</strong><br/><br/>Description: There are always batteries laying around to power the machines in the subway system.<br/><br/>Effect: Can be used to help create unique weapons.<br/><br/>Cost:1<br/><br/>(http://www.620ckrm.com/blogs/willycole/wp-content/uploads/OutdoorExtensionCord.jpg)<br/><strong>Electric Cords</strong><br/><br/>Description: Spare electrical wiring, easy to find and very useful.<br/><br/>Effect: Can be used to help create unique weapons<br/><br/>Cost:1<br/><br/>(UNIQUE WEAPON)<strong>Stun Rod</strong>(UNIQUE WEAPON)<br/><br/>Description: Built from parts found laying around the stun rod is a Tazer on steroids! And it's more than powerful enough to be deadly<br/><br/>Requirements: Crow Bar, Battery, Electrical Wires, Duct Tape<br/><br/>Effect: +4 Attack, +1 Defense, Has a one in two chance of causing the target's nerve impulse receptors to go haywire causing them to spasm uncontrollably(They are unable to attack on their next chance to do so), Has a one in 6 chance of frying it's target's brain and instantly killing them<br/><br/>Cost: 4<br/><br/>(http://johnmarden.files.wordpress.com/2009/02/pipe-wrench-1.jpg)<br/><strong>Pipe Wrench</strong><br/><br/>Description: You never know when you need to do some emergency plumbing!<br/><br/>Effect: +1 Attack<br/><br/>Cost: 1<br/><br/><br/><br/>Police Station<br/>(http://mayhemgifts.com/images/wodden-night-stick.jpg)<br/><strong>Night Stick</strong><br/><br/>Description: The standard issue melee weapon issued to Rockford City Police Officers it can be used to protect yourself from a swinging weapon, or to lay the hurt on someone else. It's quick, clean, and strong...you use this one a perp and he'll know it!<br/><br/>Effect: +2 Attack, +1 Agility, +1 Defense<br/><br/>Cost: 2<br/><br/>(http://img.diytrade.com/cdimg/187580/2572149/0/1155121551/Anti-riot_Shield.jpg)<br/><strong>Riot Shield</strong><br/><br/>Description: Riot Shields are issued to RPD officers when large gatherings threaten to turn into riots and mobs, made of a strong Plexiglas material they offer great protection and the ability to push back anyone who tries to shove them around.<br/><br/>Effect: Defense +2<br/><br/>Cost 2<br/><br/>(http://katiehann.files.wordpress.com/2008/10/government-blank-pistol.jpg)<br/><strong>9mm Pistol</strong><br/><br/>Description: Standard issue sidearm for officers of the RPD, it fires 9mm rounds with excellent accuracy especially compared to similar weapons that can be found on the street.<br/><br/>+3 Ranged Attack, +1 Accuracy<br/><br/>Cost:3<br/><br/>(http://www.dreadgazebo.com/gunporn/wp-content/uploads/2007/12/12gaugepump.jpg)<br/><strong>Riot Gun</strong><br/><br/>Description: In times of absolute civil disorder, or other extreme circumstances the RPD's armory is opened up and officers can be issued with several different weapons. The most common of which is the shotgun.<br/><br/>Effect: +4 Ranged Attack,<br/><br/>Cost: 5<br/><br/>(http://www.kilaroo.com.au/files/1890185/uploaded/POLICE%20SNIPER%20VEST%28FRONT%29.jpg)<br/><strong>Bullet Proof Vest</strong><br/><br/>Description: Protective vests used by RPD officers to protect their bodies from both bullets and knives.<br/><br/>Effect:+3 Defense, +1 Health<br/><br/>Cost:2<br/><br/>(http://www.fas.org/man/dod-101/sys/land/xm84-newstun.gif)<br/><strong>Flash Bang Grenade</strong><br/><br/>Description: Non-lethal crowd control, the flash bang grenade emits a bright flash and a loud bang both of which are strong enough to overload the body's ability to process information, effectively stunning the target for several seconds.<br/><br/>Effect: Usable once in every separate encounter with enemies, when used between one and five targets become unable to attack for a single round.<br/><br/>Cost:3<br/><br/>College/High School<br/><br/>(http://cityhallblog.dallasnews.com/Meat_Cleaver.JPG)<br/><strong>Meat Cleaver</strong><br/><br/>Description: There are always knives laying around in the homec and culinary arts classes.<br/><br/>Effect: +1 Attack<br/><br/>Cost 1<br/><br/><br/>(http://www.ipmscientific.com/FlskErlnB500%206138-6.jpg)<br/><strong>Chemical Flask</strong><br/><br/>Description: Filled with volatile chemicals the flasks are usually kept under lock and key due to their tendency to go 'boom' when agitated .<br/><br/>Effect: +2 Ranged Attack<br/><br/>Cost: 2<br/><br/>(http://www.robbinssports.com/sporting-goods-store/images/1185140_l.jpg)<br/><strong>Foot Ball Pads</strong><br/><br/>Description: Big and tough the football team uses them to protect themselves from getting hurt while playing, while they aren't as effective as clothes designed to turn back actual attacks they still offer some protection<br/><br/>Effect: +2 Defense, +1 Health<br/><br/>Cost 1<br/><br/>(http://174.123.135.195/uploads05/69/0/athletic-products-0613643080.jpg)<br/><strong>Javelin</strong><br/><br/>Description: Normally a piece of track and field equipment meant to be thrown, they can prove quite dangerous when in the wrong hands.<br/><br/>Effect: +2 Attack, +2 Ranged Attack<br/><br/>Cost 4<br/><br/>(http://store.bootsnall.com/product_images/isabella-backpack.jpg)<br/><strong>Backpack</strong><br/><br/>Description: Great for carrying more items than would normally fit in your arms or pockets.<br/><br/>Effect: Allows character to carry more items than would normally be possible<br/><br/>Cost 3<br/><br/><br/>Rockford General Hospital<br/><br/>(http://www.mes-usa.com/images/products/cardioline_ep700.jpg)<br/><strong>Defibrillator</strong><br/><br/>Description: Used to start a heart that has stopped beating, this medical tool has saved many lives since it's invention.<br/><br/>Effect: Gives character a one in two chance to save a character that has died and bring them back to half health<br/><br/>Cost: 4<br/><br/>http://www.biohit.com/upload/lh/img/mech/Mechanical_Stepper_RGB72_web.jpg (http://www.biohit.com/upload/lh/img/mech/Mechanical_Stepper_RGB72_web.jpg)<br/><strong>Adrenalin Shot</strong><br/>Description: A shot of adrenalin, when used it dumps amount of the natural stimulant into the body giving it's user a great boost of energy and focus, allowing them to move faster, harder, and longer.<br/><br/>Effect:+1 Health, +1 Agility, +1 Accuracy, +1 Perception, +1 Attack<br/><br/>Cost: 3<br/><br/>http://www.jscampus.co.uk/shop/BranchImages/qmul/redkp70wh_cuffed_lab_coat.jpg (http://www.jscampus.co.uk/shop/BranchImages/qmul/redkp70wh_cuffed_lab_coat.jpg)<br/><strong>Lab Coat</strong><br/><br/>Description: A white coat used by doctors and lab technicians it's more of a symbol of knowledge than anything else<br/><br/>Effect: +3 Intelligence<br/><br/>Cost: 2<br/><br/><br/>(http://artsyspot.com/img/weird/old-surgical-tools/old-surgical-tools07.jpg)<br/><strong>Old surgical Knife </strong><br/><br/>Description: Several old age medical tools are kept on display in the lobby, along with descriptions of what they were used for. They are crude tools, but large enough to defend oneself with.<br/><br/>Effect: +1 Attack<br/><br/>Cost 1<br/>