Alright here is my entry<br/><br/>Image: (http://th03.deviantart.net/fs71/PRE/i/2010/022/8/1/native_american_3_by_renemarcel27.jpg)<br/><br/>Name: Nicodemus (goes by Akecheta)<br/><br/>Age: 23<br/><br/>Character's Allegiance(Force your character is a part of): Space Marines<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Assault Marine<br/><br/>Personal history:  Akecheta was born on a Feral world.  The Civilzation on that world was tribal.  He was a young warchief for his tribe.  He took part in many raids on his enemies.  He was picked up by the space marines for his courage and determination on the battle field.  Once in the Adeptus Astartes he began to excel in close combat and tactics.  Currently he has been assigned to the Dauntless crusade.<br/><br/>Stats Before War Gear:<br/><br/>Health:  8<br/>Attack:   8<br/>Ranged attack:<br/>Accuracy: 8<br/>Agility:  4<br/>Intelligence:  8<br/>Defense:  5<br/>Perception:  5<br/>Stealth:  4<br/>Luck:  4<br/><br/>Wargear:<br/>Purity seal: Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/>Cost: 1<br/><br/>Krak Grenade:  Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target.<br/>Effect: +2 Attack vs Vehicles<br/>Cost: 1<br/>Has 3 Krak grenades<br/><br/>Frag Grenade: Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br/>Effect: +1 Attack vs Infantry<br/>Cost: 2<br/>Has 2 frag grenades<br/><br/>Power Armor:  A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace  which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors  also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor.<br/>Effect: +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br/>1.Orbital Bombardment: A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br/>2.Heavy Support: Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br/>3.Deep Strike: Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate.<br/>Cost: 2<br/><br/>Combat Shield: A form of shield utilizing similar technology to that used by power weapons to produce a field of energy around the face of the shield. It is used by the Space Marines and is a smaller and less-protective version of the storm shield used by Terminator-armored Marines and is small enough to be strapped to the arm, leaving both hands free for another weapon to be used.<br/>Effect: +1 Defense, Does not take up a free hand.<br/>Cost: 1<br/><br/>Plasma pistol: The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous. It offers a penetrating capacity unique among broadly distributed pistol-sized weapons, and can easily take out heavily armored enemies.<br/>Effect: +3 Ranged Attack vs All enemies, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/><br/>Chainsword: A Chainsword is a common form of chain weapon  which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor.<br/>Effect: +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/>Has 2 Chainswords<br/><br/>Jump Pack: A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br/>Effect: +4 Agility,  Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat.<br/>Cost: 3<br/><br/>Stats after war gear:<br/><br/>Health:  8<br/>Attack:   18<br/>Ranged attack: Krak Grenade:+2 Attack vs Vehicles    Frag Grenade: +1 Attack vs Infantry  Plasma pistol:+2 Ranged Attack vs Infantry<br/>Accuracy: 9<br/>Agility:  8<br/>Intelligence:  8<br/>Defense:  11<br/>Perception:  8<br/>Stealth:  3<br/>Luck:  4<br/><br/>there is most of it will add more to the background When i have more time