I don't know if anyone else is this way, but I don't like to over explain in OOC.  It sucks the enjoyment out of what is going on or can happen in-character by predicting far too much of the way a character will act.  I think I get what you're trying to say, Rick, and since I kind of come from both a story-writing background and RP background I can kind of see both sides to the discussion.<br/><br/>Personally I'm of the opinion that you make a character and you stick pretty much to your character, only making small adjustments to the character as the story goes on based on experiences.  Right now all the characters have in the way of experience is their backgrounds that you've made up.  The game is still relatively new so bonds are still being formed.  While they've been on a few team missions, from the way I understand it, this is really the first time that they've been in the field and truly have to act like a team.<br/><br/>Rachel has a military background, plus has been dubbed team leader, so she's using her experiences from the military to judge what she does next.  Which, given the posts and my interpretations of them, is to say she doesn't always explain what she's thinking and expects the team to follow her like good little soldiers.  Except the team<i>isn't</i>a group of soldiers (save for Oscar) they're superheroes.  They have their own opinions on the way they should do things and to me, that's one way in which Rachel could evolve as a character.  Pulling in ideas and applying them to different situations.  That's what makes a character interesting, is their ability to change.  Right now though, like I said, everyone is still relatively fresh.  So not a lot of change has happened.<br/><br/>Happy, again judging from posts, is a teenage superhero that does not have a military background.  He was obviously good enough to be recognized by the creators of Freedom Force to be recruited onto the team.  He does have his own ideas, and in the beginning I can see there being conflicts between him and Rachel until they begin to get along a little better.  Conflicts could include him arguing his points of what they should do and why they should do them.  Not to say Rachel may be especially receptive at first, but he gets to argue them.  It doesn't make him a bad team player, though he might be a terrible soldier...they're not soldiers, they're heroes.<br/><br/>Voltaje has been working the jungles for a long time without much contact with the outside world.  Now thrust into a group of American super heroes she's having to adjust to working on a team, get along with other people, and actually able to flirt with other people.  There are some things she's going to agree with Rachel on, and some not.  She may have agreed with Rachel to get out of there, but she also stuck up for Happy.  Rachel has smacked an idea or two down of Voltaje's but that's just the character, I figure.  She kind of comes across with a better-than-thou attitude, but again I figured that's just the way the character is made.  Nothing to do with IC, no reason to pick apart each situation in the OOC.<br/><br/>Of course, I do have a nice fall-back OOCly if I miss something IC, I can always say that Voltaje doesn't always understand everything since English is her second language.  ^_^  Anyway, all that to say that it's a game.  One in which the characters don't have exactly meshing personalities and they are forced into a situation where all of them will have to adapt.  Figuring things out OOCly seems a little dull to me, because you're basically plotting out exactly what happens with the characters.  At which point...why are we playing if we're plotting everything out bit-by-bit?  I like to play my character and if I feel like the other players are getting the wrong idea of her, then I switch it up a little to try and convey exactly what I want them to see of her.  I control Voltaje and that's it, Cogs controls the setting and NPC's, Ana controls Rachel, and you control Rick.<br/><br/>While our characters may not get along at first, or maybe at all, they will probably have to learn to work together through IC situations.  Perfect harmony in the beginning seems a little strange.  RP works best with conflict, so right now where there are no badguys to thrash, it may be a good time to bring up some of Happy's beef with Rachel's leadership abilities/decisions.  Or if he has a probably with Voltaje, but he seems to be more occupied with her butt and boobs. XD