<div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u">World Info</span></span></div>(WIP)<br/><br/><span class="bbc_size" style="font-size: 13pt;"><strong>Factions</strong></span><br/><br/><strong>Users and The Loyal:</strong>Users and the Programs that follow them fall into these groups. Some Programs within this faction call themselves The Untainted. Programs of other factions will often call Programs in this faction Fanatics, Slaves and The Deceived.<br/><br/>More factions will be added as they are encountered IC.<br/><br/><br/><span class="bbc_size" style="font-size: 13pt;"><strong>Settlements</strong></span><br/><br/><strong>Flynn City:</strong><br/>Named in honour of Kevin Flynn and Sam Flynn (reluctantly) after he chose to continue with his father's project, salvaging the city and transferring it to a new system. Current population; 9 973 000 aprox. The main setting for the game.<br/><br/>Other settlements will be added if they are encountered IC.<br/><br/><br/><span class="bbc_size" style="font-size: 13pt;"><strong>Vehicles</strong></span><br/><br/><strong>Recognizers:</strong><br/>Recognizers are large, ponderous flying craft consisting of a double-decked crew and passenger compartment supported between two enormous pylons. The lower deck has eight foot clamp passenger docks that hold any passengers in an upright standing position. A pair of guards can be housed at each end of the passenger line in recessed alcoves. A transparent floor and ceiling allows for panoramic views of the ground below, as well as a view up to the cockpit. The pilot flies the Recognizer from a standing position.<br/><br/>The two pylons that support the Recognizer on the ground also house the thrust mechanisms that hold the craft aloft. When landed, these struts remain in a stable position while the entire crew compartment descends to the ground. The lower level can then lower from the main body to the ground, allowing great ease of access to programs entering or exiting a Recognizer. Recognizers fly in the manner of a VTOL (Vertical Take Off and Landing) aircraft. While their speed is not appreciably fast against other flight craft, they do maintain a high level of effectiveness with their ability to move amongst high structures, as well as to provide a robust aerial surveillance platform.<br/><br/><strong><br/>Light Cycle:</strong><br/>The 5th-generation light cycle more closely resembles a real-world motorcycle then it's predecessors. As such, it lacks the canopy sported by the 1st and 2nd-generation cycles and features headlights so that programs can easily navigate dark environments, and in contrast to every previous generation cycle, the front and rear wheels of the 5th-generation cycle are of identical size. It is powered by pure liquid energy, and the Light Ribbons it produces can be toggled on or off at any time, unlike the earlier generation Jetwalls which were constant on the Game Grid. Speed can be increased by pushing the front and rear ends of the vehicle further apart, partially exposing its engine in the process. The front wheel of this light cycle is locked forward, so steering is not done by turning the front wheel, but by tilting the cycle. When attempting certain maneuvers, a pair of small fins are shown to spring out just behind the rider, to aid either balance or braking.<br/><br/>Furthermore, in keeping with the cycle's more realistic redesign, programs won't automatically derezz upon crashing. While direct collisions with a light ribbon still prove fatal, the light cycle will often dissolve underneath its rider, leaving them to sustain injuries in a manner akin to a real-world accident.<br/><br/>5th generation light cycles are not persistent. They are generated from a baton, with the baton splitting in half and forming the light cycle between the two halves and below the rider. The remaining halves of the baton also form the handlebars of the light cycle. When creating a light cycle from a baton, the rider typically does so with a running leap to assume the necessary posture, and clearance from the ground, to allow the light cycle to form.<br/><br/><br/><strong>Light Jets:</strong><br/>The smallest Light Jets lack a cockpit and are generated from batons in the same manner as a Light Cycle. The pilot rides on top of the air frame, straddling a saddle in a crouched position. The arms and legs of the pilot each manipulate one of the four corresponding wings. Forward-firing automatic guns provide sufficient firepower to derezz a program with a single shot.<br/><br/>The larger Light Jets are permanent constructs, able to house a crew of three within a forward cockpit. The central couch can rotate and slide to the rear of the craft, locking into a tail-mounted gunnery cupola with tail guns capable of firing a steady stream of automatic fire through a narrow arc. The forward-mounted guns are fixed and simply fire in the direction the craft is facing. Additionally, the craft mounts a three-barreled rapid fire gun on its chin, directly in front of the pilot's station.<br/><br/>Both Light Jet models have the ability to generate Light Ribbons to further impede pursuers. The smaller craft generates a single ribbon while the larger craft can generate a pair of them.<br/><br/><strong>Light tank:</strong><br/>The tank is mainly used by military-security programs and hacker programs. Its main weapon (if not its only weapon) is a large cannon mounted on top of the tank that can rotate 360°. Each tank holds one operator who acts as driver, gun operator, and radioman. Normally however, three programs are needed to operate a tank (especially for military operations), however one operator is enough, especially for hacking purposes.<br/><br/>Tanks are not very fast, as Light Cycles can normally outrun them. However, light cycles, and the giant recognizers, cannot withstand the powerful energy projectile that tanks fire at enemies.<br/><br/>Hack tanks and military tanks can be distinguished by their tread color. Military tanks are usually green, while hackers are orange-yellow. They tend to adjust to match the circuitry color of the crew.<br/><strong><br/>Light Runner: </strong><br/>A light runner is a vehicle used by programs on the Grid for transportation. It is similar to a Light Cycle, however it can carry two passengers, has four wheels and has the unique ability to drive off the Grid under its own power. When driving 'off-grid' the Light Runner adapts to the rougher terrain by extending small studs from its tires for better traction, and adjusting its suspension for better ground clearance and shock absorption.<br/><br/>The weapon complement of a Light Runner is extensive for a vehicle of this size. It has the ability to create Light Ribbons, which appear wider than those of a light cycle. Rear mounted mine launchers can disgorge high-yield proximity mines. A forward mounted light missile launcher equipped with warheads powerful enough to blow through the walls of the city, creating a hole large enough for the Light Runner to pass through.