I'm a bit pressed for time, so I don't have as much chance to go over other character sheets to look for useful synergies and such as I'd like.  As such, I'm going to give the twenty-second version of what I'm playing with to see if anyone has any notes or suggestions.  Should be done soon.<br/><br/>Selendriel<br/>Eladrin Fighter (Defender)<br/>Good<br/>STR 16<br/>CON 14<br/>DEX 16<br/>WIS 13<br/>INT 10<br/>CHA 10<br/><br/>Fighter Weapon Talent: One-Handed Weapons<br/>At-Will Powes: Tide of Iron, Crushing Surge<br/>Encounter Powers: Shield Bash<br/>Daily Powers: Lasting Threat<br/><br/>Trained Skills: Athletics, Endurance, Intimidate<br/>Feats: Shield Push<br/><br/>Equipment: Spear, Heavy Shield, Scale Armor<br/><br/>Basic concept: think Spartan.  Focus on control of battlespace and the melee line with lots of pushing, shifting, and always-handy Fey Step mobility.  High defense and survivability, low damage.  I'm not using powers that involve flanking or team-attacks at the moment (I don't think we have a Rogue?) though that could change.