<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• Whoever makes the last post has set the "current reality" of the game and also set the current "present" time. In other words, any posts that follow also follow in time. So, in the case where Happy ran off, Ana shouldn't have tried to stop him since he was already gone. It's okay to react to it, but not to change it. Now, if Happy had said something like, "Happy was about to run off ...," then she could have stopped him, since he hadn't left yet.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah ha.  I guess I see what you're saying there.  The only problem I may have with that is trying to back-post any reactions that the character may have had.  Or one character trying to dive into the path of a bullet, but if someone posts right before them and takes said bullet that would make what your character would do null and void.  Or I guess they could try and fail?  Dunno how that works exactly.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• I'd also like to avoid "either/or" posts, where you try to include in your post separate actions based on what may happen. I don't mind inner thoughts to give me insight, or even OOC notes posted to clarify, but I prefer the narrative to be kept clean.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I figured these would be helpful to know what the character would do if something succeeds or doesn't succeed.  I personally hate OOC posts in play, but if you'd rather them, I suppose I can tear one out of me to clarify she'd only say or do something if she succeeds.  Or maybe just post the action by itself?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• The above is why I prefer at least an attempt at daily posting, even if the post is brief, to move things along quickly so we don't spend two weeks resolving individual decisions. The reality often ends up being occasional daily posting with more frequent every other day with interruptions, but you get the idea. This is also why I tend to lump multiple combat rounds into single posts, so we don't spend a month on a single combat.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I try to post whenever it's my "turn" or I feel like I'm needed to post.  In chat RP there's such a beast knows as "post-order".  If you're unfamiliar with it, basically in this case it'd mean that we'd have some kind of order to our posts.  It'd be something like Cogs, Ana, me, then Rick, or some combination there in.  But in this example Cogs posts, then Ana, then me, then Rick, and then Cogs again.  Which works in chat rp, but sometimes not so much in forums since if someone doesn't post for days on end, then it really bogs the game down.