Name: Rentilithaxus<br/>Nick Name: Ren<br/>RCC: Royal Frilled Dragon Hatchling<br/>Alignment: Unprincipled with Good leanings.<br/>Level: 4<br/><br/>BIOGRAPHICAL DATA<br/>Race/Species: Royal Frilled Dragon Hatchling<br/>Real name: Rentilithaxus<br/>Aliases: Ren,<br/>Place of birth: Freehold<br/>Occupation: Currently surviving in the wilds<br/>Martial status: Single<br/>Known relatives: Elandrilia and Castirvinus<br/>Known confidants:<br/>Known allies: Daniel Mason Technowizard from Tolkeen, the<br/>Major enemies: Coalition States<br/>Alignment: Unprincipled with Good tendencies.<br/>Totem: Hummingbird<br/><br/>PHYSICAL DESCRIPTION  (In human form)<br/>Height:  6'2"<br/>Weight: 240lbs<br/>Eyes: Gray/Green<br/>Hair: Black<br/>Skin tone: Light though not pale.<br/>Build: Athletic, rugged<br/>Date of birth:<br/>Age: 2 Years and a couple months old.<br/><br/>Attributes<br/><br/>IQ  16  +2% to skills<br/>ME  14<br/>MA   27  (92% Trust/Intimidate)<br/>PS*  26  (5d6 restrained, 3d6 MD normal, 6d6 MD power punch)<br/>PP   21  (+3 Strike, Parry, Dodge )<br/>PE*  20  (+10% vs Coma,  +3 vs Magic/Poison)<br/>PB   27  (83% Charm/Impress )<br/>SD   18 running  (Around 12 mph)<br/>SD Flying: 90   ( A little over 60 mph)<br/><br/>* Supernatural<br/><br/>PPE: 139  (+3d6 per level)<br/>ISP:  141  (+1d6+10 per level)<br/>MDC: 440  (Add 10 per level)<br/>HF: 11 normally (13 when frills displayed)<br/><br/><strong>Natural Abilities:</strong><br/>Nightvision 200'<br/>See the Invisible<br/>Shadow Meld at Will 20 mins<br/>Resistant to Fire and Cold 1/2 damage.<br/>Impervious to all forms of Paralysis<br/>Bio-Regenerate 1d10 MDC per melee or 1d4x10 MDC per minute.<br/><br/><strong>Metamorphosis:</strong>4 hours per level (16 hours)<br/>x3 to metamorphosis times around ley lines.<br/><br/><strong>Teleport:</strong>42 % 5 miles self,  may perform dimensional teleport at a Nexus.<br/><br/><strong>Poison Breath:</strong>(Paralysis Save vs Non Lethal Poison 16> )<br/>Range: 60'  Affects 12' Area.<br/>Maybe used 1x per melee round<br/><br/>Bonuses (In addition to attribute bonuses)<br/>+1 Attack/Melee<br/>+2 Initiative<br/>+1 Perception<br/>+2 Strike<br/>+3 Parry<br/>+3 Dodge<br/>+4 Pull Punch<br/>+3 to Roll w/ Impact<br/>+6 Save vs HF<br/>+3 Save vs Psionics<br/>+1 to all other saves<br/><br/><strong>Damage:</strong><br/>Varies with supernatural PS<br/>In this case 5d6 sdc Restrained<br/>3d6 MD normal<br/>6d6 MD Power punch<br/>Add 3d6 MD from large claws<br/>Bite does 2d6 MD (No Bonus for PS)<br/><br/><strong>Magic:</strong><br/><br/><strong>1st Level</strong><br/>Blinding Flash 1/3 PPE<br/>Globe of Daylight 2 PPE<br/>Sense Evil 2 PPE<br/><br/><strong>2nd Level</strong><br/>Cleanse 6 PPE<br/>Climb 3 PPE<br/>Chameleon 6 PPE<br/>Extinguish Fire 4 PPE<br/>Throwing Stones 5 PPE<br/><br/><strong>3rd Level</strong><br/>Armor of Ithan 10 PPE<br/>Invisibility Simple 6 PPE<br/>Impervious to Fire 5 PPE<br/>Paralysis Lesser 5 ppe<br/>Mystic Shield 6 PPE<br/><br/><strong> Psionics</strong><br/><br/><strong>Healing</strong><br/>Psychic Diagnosis  4 ISP<br/>Psychic Surgery 14 ISP<br/>Meditation 0 ISP<br/>Healing Touch 6 ISP<br/>Excorcism 10 ISP<br/><br/><strong>Sensitive</strong><br/><br/>Astral Projection 8 ISP<br/>See Aura 6 ISP<br/>Telepathy 4 ISP<br/>Sixth Sense 2 ISP<br/>Mind Block 4 ISP<br/>Mask ISP and Psionics 7<br/>Mask PPE 4<br/><br/><strong>Physical</strong><br/>Alter Aura 2 ISP<br/>Telekinesis ISP varies<br/><br/><strong>Super</strong><br/>Bio-Manipulation 10<br/>Empathic Transmission 6<br/><br/><strong>Skills</strong><br/>Fundamentals of Magic<br/>Full understanding of magic, Intuitively use Technowizard devices.<br/>Recognize and use other types of magic weapons and devices, can read magic,<br/>use scrolls and recognize magic circles and enchantment 57%<br/>Can Sense Ley Lines and Nexi within 20 miles and other dragons.<br/>Visual Sense 4,000'<br/><br/><strong>   Birth Skills</strong><br/>Hand to Hand Dragon<br/>Dragonese Elve 98%<br/>Literacy Dragonese Elve 98 %<br/>Basic Math 62 %<br/><strong><br/>    Special Area of Interest &amp; Expertise</strong><br/>American 76%<br/>Lore Demons & Monsters 47 %<br/><br/><strong>  Secondary Skills</strong><br/>Pilot Hovercycle  81%<br/>WP Sword   +2 Strike,  +2 Parry, +1 strike thrown<br/>WP E Pistol<br/>Swimming 62%<br/>Skin and Prepare Animal Hides 32 %<br/>Wilderness Survival 32%<br/><br/><strong>Combat (Including racial)</strong><br/>Hand to Hand Draconic<br/>5 Attacks per melee<br/>+2 Initiative<br/>+ 5 Strike<br/>+ 8 Parry<br/>+ 8 Dodge<br/>+5 Roll w/ impact<br/>+5 pull punch<br/>+2 MD to physical Attacks<br/><br/><strong> Combat Moves</strong><br/>Bite, kick, punch, claw swipe standard breathweapon, Tail slap, wing attack basic, crush, Tailslap powerstrike,<br/>Bite and Grip, and Tail Sweep.<br/>Metamorphosis takes half a round.<br/><br/><strong> Combat as a human</strong><br/>5 attacks/melee<br/>+5 Strike<br/>+6 Parry<br/>+6 Dodge<br/>+3 Roll w/ impact<br/>+4 pull punch<br/><br/><br/>Save vs Magic +4<br/>Save vs Psionics +3<br/>Save vs Mind Control +3<br/>Save vs Horror Factor +6<br/>Save vs Poison +4<br/>All saves +1 unless noted<br/><br/><br/><br/><strong> Bio:</strong><br/>Ren was hatched just a few days before the Coalitions initial attack on Tolkeen. Born to parents in the city of Freehold. With the war and propaganda all around him the young dragon found himself quickly indoctrinated into the war efforts.  Hooking up with a band of technowizards instead of joining the more monstrous forces of Tolkeen. Ren picked up more human habits and sensibilities including his love for fast hoverbikes, and leathers.<br/><br/>He acted as a bit of the heavy backup for his small band adding muscle to their technowizard wonders and lending the occasional magic energy when needed.<br/><br/>When Freehold was bombarded Ren was there. There was a flash explosions and the young dragon teleported away several times finally finding a place to hide and heal up. He didn't know what truly happened till a few weeks later when scattered refugees came through his area.<br/>Learning Tolkeen and indeed Freehold had fallen the young dragon was lost. He helped where he could getting refugee's to safety but he could not find his friends nor parents.<br/><br/>A deep feeling of shame came to him when he heard the dragon kings had fled without draconic retribution. Ren took an abandoned hoverbike and made his way north losing himself in the vast wilderness. Occasional battles with Xiticix and living off the land became his thing to lose himself in, and forget the war and great loss.<br/><br/>Items/Equipment:<br/><br/>Technowizard Leathers Armor (Designed to look more punk then aviator) 40 MDC<br/>This armor comes from his time riding with and working with his Techno-Wizard allies from Tolkeen<br/><br/>Xiticix Resin Sword (Hooked Short Sword) 1d6 MD + Punch MD 4d6 MD in this case +1 Strike, +2 Parry, +3 Disarm.<br/>This weapon was claimed by Ren from his run ins with the Xiticix.<br/><br/>TW Nuhr Firebolt Pistol. Looking like an old flintlock pistol this weapon fires 4d6 MD firebolts 800' It holds 35 shots<br/>and requires 25 PPE to recharge.<br/>Another holdover from when he was working with the TW of Tolkeen.<br/><br/>Survival Knife 1d6 sd<br/>Hand Ax 1d6 sd<br/>Vibro Saber 2d4 MD<br/>Wilderness Clothing<br/>Extra pair of boots<br/>Sunglasses<br/>Air Filter<br/>First Aid Kit<br/>Knapsack<br/>Back Pack<br/>Ammo Belt<br/>2 sacks<br/>several short peices of chord for tying things.<br/>100' Lightweight Rope<br/>6 iron spikes<br/>6 wooden spikes<br/>Mallet<br/>Wooden Cross<br/>Animal Skinning knife<br/>fishing line and hooks<br/>Animal snares'2 canteens<br/>6 flares<br/>Infrared binoculars with distancing readout<br/>Pair of passive night vision goggles<br/>Telescopic sight for his pistol<br/><br/>Hovercycle missing 20% of it's MDC<br/>