<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=113409.msg4957212#msg4957212">Quote from: NiceTexasGuy on 21-07-2011, 15:34:46</a></div></div><blockquote class="bbc_standard_quote">Actually, I believe that was the assignment, it was the rest of us who didn't pay attention.  My excuse is that I tend to talk too much sometimes.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah, somewhere along the line I totally lost track of the word 'brief' and went berserk on the keyboard. Sorry.<br/><br/>And I tend to write too much sometimes. <_<<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=113409.msg4957212#msg4957212">Quote from: NiceTexasGuy on 21-07-2011, 15:34:46</a></div></div><blockquote class="bbc_standard_quote">As for my Oddball character (henceforth known as "Crackpot"), it might seem like cheating to use something akin to a preexisting character, but I had gotten excited over the prospect of playing him in another game elsewhere in the forum when it was decided I needed to play a more serious security-minded guy.  Anyway, I'm happy for the opportunity now, and since I'm a little overwhelmed by real life at the moment, I'm looking at playing more of a supporting role, and certainly not being the most active character in the play.  I hope this is okay.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>On character design:<br/>I think we all base our characters off characters we've seen/known. There's a classic writer's tenet that say 'Everything has been done before.' which is related to the 'There are only (X number) of plots/stories.' Anyhow, as I said, the character looks FUN. Which is what's important, since this is a game. ;)<br/><br/>The BEST characters 'write themselves', and I think most writers/would-be-authors are constantly hoping to 'find' one of those, but too many English courses drill us to make a 'history/background/personality' of the character whether or not we can 'feel' the character. It's an academic crutch for those times we are unsure of what the character will do, I think? So in a way I totally envy you people who build your characters 'from feel'.<br/><br/>And as far as I'm concerned, RL always comes first. I tend to post a fair bit because I have a lot of free time just now, but I also look out for how much other people have posted. I'm not one to have a thirty-post exchange with another active player...While there are two other characters in the room who should be included in the conversation. Patience, I can have it. :)