Kitikat,<br/><br/>You character looks great.  Let me try to answer a few of your questions and fill in a few more things that I forgot.<br/><br/>The zombies (Zach) don't really care whether it is day or night.  A Brooks type zombie has excellent hearing and vision, but poor to nonexistent senses of touch, taste and smell.  So while they don't really care if it is day or night, humans do.  Our primary sense (at least for most people) is vision, where Zack's primary hunting sense is sound.  Therefore they can hunt just as well by day as by night, but at least in the daytime we can see them coming.<br/><br/>As for their intelligence, they are driven by only a few basic needs.  They have the need to attack and try to consume living animals, although they don't actually digest the meat.  When Zack sees potential prey, he will emit a very loud moan, and then move slowly towards his target.  The moan serves to call other zombies that might be nearby.  While Zack isn't any stronger than he was alive, he can exert more force since he feels no pain.  For instance when you pull hard on something, the limiting factor is often a pain in your hands, shoulder, etc which causes you to stop.  Zack can't feel pain, so he will continue to pull, push or bang until he gets what he wants or he breaks his appendages.  Since the outbreak, you have witnessed zombies that will tear their own limbs loose if they are caught and want to reach someone.<br/><br/>The hole trick might work.  Zack only cares about getting to living beings and is only somewhat aware of his surroundings.  He might fall into the hole, or there is a good chance he will walk around it just by happenstance.  Here is another example: a zombie is behind a door and trying to get you.  He will try to bash his way through the door, and won't go for the doorknob.  He might get lucky and in his flailing turn the knob, but he won't do it on purpose.  Likewise if the door was locked with a key sticking right out, he won't be able to turn it and won't even think to.  Since the outbreak your characters would have noticed zombies climbing up stairs or trying to pull open doors, windows, etc but they lack the dexterity and intelligence to use ladders.<br/><br/>One key difference between the Brooks zombie and the Romero zombie is that the Brooks zombie has only very limited intelligence and absolutely no knowledge of his former life.  The behavior you might have seen in Land of the Dead (trying to pump gas, basic tactics, undead lovers holding hands, etc) is not going to happen with Brooks.  There is still some limited intelligence left since he knows that a human is food and a chair isn't, how to walk, but that is about it.<br/><br/>The key dangers with the Brooks zombie are numbers and suprise.  One Zack in an open parking lot is not really dangerous at all; 15 or 30 would be.  Likewise, Zack has no problem sitting at the bottom of a lake for months only to drag you down when you go for a swim.<br/><br/>You characters would also have noticed two different types of zombie behavior: lurkers and wanderers.  The lurkers, for some reason, find someplace to stay and until they are stimulated through sight or sound will just stay put.  Wanderers will walk around sometimes in one steady direction, and other times in random patterns, and can cover great distances.  Nobody really knows why the behavior is split and what causes each type, but the differences can keep what survivors are left on their toes.<br/><br/>As for Winter's personal equipment, I have no problem with it.  Just try to keep things reasonable.  A crane operator from Philly probably won't have access to military firepower (without a good backstory), etc.  So for Winter I could see her old guns being something that her grandfather might have had sitting around the house.  I would try picking specific guns or at least specific types.  For instance, in Winter's case I could see her grandfather might have had a 'camp gun' like a Ruger 10/22 (http://en.wikipedia.org/wiki/Ruger_10/22) or maybe an old double barrel shotgun.  He could even have an old M1 carbine (http://en.wikipedia.org/wiki/M1_carbine) from his days "back in the war".  But he probably wouldn't have an automatic pistol unless he was also a cop, etc.  Try to keep things realistic and specific.<br/><br/>For some folks who don't know too much about guns, it may be hard to be specific, but I want to try to keep things accurate.  For instance, the shotgun would be great in close quarters, but won't do much past about 50 meters.  On the other hand the 22 would have a better range and you could carry a lot more ammo, but it is much more difficult to use well.  If anyone wants any help or suggestions in this area just let me know.<br/><br/>If anyone has any other questions please let me know.<br/><br/>