<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98195.msg4277753#msg4277753">Quote from: Laughing Hyena on 19-02-2011, 01:43:01</a></div></div><blockquote class="bbc_standard_quote">Hmm thats one out of six so far. Anyway since I assume I am in a defender route I should be as hard to kill as freaking possible. Or do people want a little extra killing power in their tank and healer? Wouldn't ask this question if I could make up my mind on the subject by the way so feel free to give some good advice.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Typically the defender's job is to keep the enemies off of the lower HP characters. I notice your use of the WoW slang, so I'll put it into an MMO type of explanation. There is no aggro per say, most of that will be perceived. In place of it the defenders have attacks that mark and make it dangerous to ignore them in battle. Equivalently you place them in a lose lose situation, attack me and be hit from behind by the others, or ignore me and face that wrath.<br/><br/>By nature, the defender should have a good deal HP. Some of the highest defenses and HPs in the group. Considering we already have a sword and board style defender, I'd half suggest you take a two hander type, freeing you more up to use your healing capabilities more easily. It also will put the two of you less at odds when the loot trays come about.<br/><br/>Of course this is just the statistical advice given by the GM. You can't deny cool factor, if that's what you're into. You also can't deny the party's opinions, as it's often best to work with them and make the most of your capabilities.<br/><br/>But as a general term, go for as high of defenses and HP as possible. ;)