And your ship. Feel free to name it, it's a Friendly Roc that's been heavily modded.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Repair: 3<br/>Speed: 35/70mph<br/>Maneuverability:-1S (Lore 2, Sail 2)<br/>Endurance: One of the traits of the Friendly Roc that<br/>makes it more attractive than some competitors is its robust<br/>reactor core, which allows it to fire its engines, maintain life<br/>support and all the other minimal necessities for months<br/>at a time without returning to a recharging station. It still<br/>requires monthly maintenance, or weekly with heavy travel.<br/>Every week in arrears after this time imposes one of the following<br/>penalties: -1 Maneuverability, -5/10mph Speed, or<br/>random outages that render systems other than life support<br/>inoperable for as much as a day.<br/>Crew: 2/1<br/>Cargo: Friendly Rocs do not boast the greatest cargo<br/>capacity, but they are not specially lacking, and can haul<br/>hundreds of tons of cargo at a time (or hundreds of extra<br/>passengers in varying degrees of discomfort depending on<br/>modifications made). The ships also come with three regular<br/>passengers quarters, factory-furnished.<br/>Armor: 9L/13B<br/>Health Levels: Ux10/Mx7/Cx7/Ix6/D<br/>Weapons: Friendly Roc models exist for civilized areas<br/>of space, and for those traders who venture into more exotic<br/>locales (sporting two vehicular blasters, see the Swan-class<br/>personal yacht, above).<br/><br/> Additional details:<br/> The ship has an engineering bay, equivalent to a Basic Workshop. It also contains a weapons locker which holds a number of weapons worth up to resources 2. Finally, there is a medical bay in the ship capable of housing up to a dozen human sized lifeforms.</div></div>