<div align="center"><span class="bbc_size" style="font-size: 18pt;"><strong>The Keepers of the Seed<br/>Chapter 2 The Darkness will bind them</strong></span></div><br/><br/>Gorvis: Feeling the edges of the rough stone you know that this isn't a natural hole in the ground. Something or someone had to have made it. Yet it seemed that they didn't know what they were doing or were hurried along by someone else. You also know that these visible signs were done a long time ago, years or longer. You also see the tunnel makes a curve downwards before vanishing from sight.<br/><br/>Dirk: Your ears easily pick up the signs of the other party members, save a very faint skittering, coming from the ceiling. You glance up out of instinct but see nothing more. The sound you heard fades away.<br/><br/>Everyone: Alive and well, for the most part, you take stock of the area and the next course of action. Clearly their is only one way to go and Fennel informs you that it is a man-made tunnel, so perhaps something else lives within the ground. Huddling around Fennel's source of magical light it dawns upon you that another source of light will need to be found before this one happens to go out. Otherwise the darkness will easily claim you before escape is even possible.<br/><br/>Heading down the tunnel it twists and turns at odd angles and seems to stop and go straight up or down before moving forwards again. It's tiring and confusing to follow this path but after a few hours of wandering you finally reach a place that looks like a domed encased room. Entering into it you see the ceiling has a series of massive rings dug out of it that runs parallel with the floor. The room itself is about 15ft high and an 80ft area. The ground is rough but at the center of the room is a 20ft area of cleared earth. Tired from falling, traveling, and fighting for your life you pitch a crude camp and light torches to keep the darkness at bay awhile longer. (I need 3 climb checks in a row from everyone. 3 strength checks from whoever would like to do it. Three fort saves for everyone as well. Then any other skill checks that you would like to do to know more of the room or your travels. )