Defense got subtracted from the last dice pool against Storiwyr.  nWOD combat tends to be extremely deadly, although healing times have been cut down even for mortals to compensate.  Aside from their aggravated wounds, most of the party should be back at full health within three hours.<br/><br/>(standing up to a werewolf in Gauru form is mostly only possible by assuming gauru form oneself, without extremely good stats.)<br/><br/>technically, Storiwyr should have been given the bonus of a dodge, but I think that factors in just fine to just not worry about what happens to her bashing wounds when she takes 7 lethal.