<span class="bbc_size" style="font-size: 36pt;">Known NPCs</span><br/><br/><br/><span class="bbc_size" style="font-size: 18pt;">Imperial NPCs</span><br/><br/><br/><strong><span class="bbc_u"><em>Grand General Bracker (Major NPC)</em></span></strong><br/>(http://wh40k.lexicanum.com/mediawiki/images/2/2d/Slaydo.jpg)<br/><strong>Wargear</strong><br/>Storm Trooper Carapace Armor:(2)<br/>Targeters:(2)<br/>Macharian Cross:(4)<br/>Hotshot Laspistol:(2)<br/>Plasma pistol:(2)<br/>Triple Skull:(2)<br/>Refractor field:(5)<br/>Bionic Arm:(3)<br/>Storm Trooper Training:(1)<br/>Body Hardening:(1)<br/>Reconnaissance Training:(1)<br/><strong>Stats:</strong>Health:13,  Attack:7,  Ranged Attack(+7vsInf)(+5VsVeh),  Agility:8,  Accuracy:12,  Defense:5,  Intelligence:19,  Stealth:11, Perception:13,  Luck:9<br/><strong>Notes:</strong>General Bracker does double damage vs an enemy's Defense stat in Ranged Combat. His refractor field has a 1 in 4 chance of stopping any incoming attack, when on the field of battle General Bracker is always accompanied by at least two, Obsidian Shields (http://i126.photobucket.com/albums/p98/l33t-h4x0r/riotofficercopy-1.jpg), elite guardsmen from his home planet who serve as his bodyguards. His body guard complement will change as the crusade continues. General Bracker has full access to the Imperial Guard armory in addition to all the Imperial Guard support options.<br/><strong>Known Abilities:</strong><br/><br/><span class="bbc_u">Look Out!..... Arghh!</span>: Bracker's Obsidian Shields are some of the most disciplined Guardsmen in the entire Imperium, selected only from Yuktobonia's finest stormtroopers every last one is unfailingly loyal and willing to sacrifice their life for The General.<br/>Effect: As long as at least one of his Obsidian Shields is still alive any damage done to General Bracker is resolved against them instead<br/><br/><span class="bbc_u">Eliminate my target!</span>: When Bracker actually takes part in combat his bodyguards do so as well, adding their Ranged and Melee abilities to the fray.<br/>Effect: Any target Bracker fires at also counts as receiving fire from two stormtroopers, additionally anyone who attempts to close into Melee combat with the general must first defeat both Obsidian Shields in Melee combat.<br/><br/><span class="bbc_u">Send in the Next Wave!</span>: As commander of the crusade General Bracker's position has top priority for the Imperial Guard's entire support structure.<br/>Effect: Any Imperial Guard units attempting to take the same objective as General Bracker who are killed will be automatically reinforced.<br/><strong>Status:</strong>Alive<br/><br/><br/><strong><span class="bbc_u"><em>Brother-Captain Batiatus (Major NPC)</em></span></strong><br/>(http://img52.imageshack.us/img52/9143/capj.png)<br/><strong>Wargear</strong><br/>Power weapon(4)<br/>Terminator Armor:(2)<br/>Thunder Hammer:(3)<br/>Cyclone Missile Launcher(5)<br/>Assault Cannon:(5)<br/>Storm bolter: (3)<br/>Teleport homer:(3)<br/><strong>Stats:</strong>Health9, Attack22(25inf), Ranged Attack 13(infantry);10(Vehicles), Agility0, Accuracy 6, Defense 13,  Intelligence 6, Stealth 1, Perception 8, Luck 6<br/><strong>Notes:</strong>Brother-Captain Batiatus has full access to the Space Marine armory in addition to all Space Marine support options.<br/><strong>Known Abilities:</strong><br/><br/><br/><span class="bbc_u">Protection of The God Emperor:</span>Batiatus is truly one of The God Emperor's chosen sons. As if his rise to Captaincy isn't proof enough of this he has been known to be more than capable of surviving situations that by all rights should have killed him. It is as if The Emperor himself reaches out and intervenes every time.<br/>Effect: If his health is ever brought to zero Batiatus has a 2 in 3 chance of regaining half of his max Health stat. There is no limit to the number of times this ability can be used other than the number of times Batiatus's health is brought to zero.<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Confessor Cromwell (Major NPC) </em></span></strong><br/>(http://app.fantasyflightgames.com/dark-heresy/images/purge-previews/caros-big.jpg)<br/><strong>Wargear</strong>Unknown<br/><strong>Stats:</strong>Unknown<br/><strong>Notes:</strong>Unknown<br/><strong>Known Abilities:</strong>Unknown<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Palatine Oliva Corley (Major NPC)</em></span></strong><br/>(http://www.thq.com/resources/conceptart/large/98fe022896b1b0033e622aa099f56eca.jpg)<br/><strong>Wargear</strong><br/>Power Armour(2)<br/>Storm bolter:(4)<br/>Purity seal:(1)<br/>Auspex:(2)<br/>Power Weapon:(4)<br/>Psycannon Bolts:(4)<br/>Book of St. Lucius:(2)<br/>Sarrissa:(1)<br/>Krak Grenade:(1)<br/>Frag Grenade:(2)<br/>Melta Bomb(2)<br/><strong>Stats:</strong>Health 12, Attack 10(Infantry)13(Vehicles), Ranged Attack+6(infantry)+2(vehicle), Agility 10, Accuracy 10, Defense 5,  Intelligence 7, Stealth 3, Perception 7+4, Luck 5<br/><strong>Notes:</strong>Palatine Corley has full access to the Battle Sisters armory. Is able to call on the acts of faith, Corley's Ranged Attack stat does double damage vs psychic enemies.<br/><strong>Known Abilities:</strong><br/><span class="bbc_u">Spirit of the Martyr:</span>Palatine Corley recites a prayer to her patron saint begging for protection in battle<br/>Effect: All Sisters of Battle gain +5Health for the duration of the battle.<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Lt. Devri (Minor NPC)</em></span></strong><br/>(http://fc09.deviantart.net/fs40/f/2009/041/9/2/My___ID___by_Canduterio.jpg)<br/><strong>Wargear</strong>Standard issue Imperial Officer Gear with the addition of a power sword in the place of his close combat sword.<br/><strong>Stats:</strong>Health 5, Attack 5, Ranged Attack 2, Agility 5, Accuracy 5, Defense 3,  Intelligence 8, Stealth 5, Perception 5, Luck 5<br/><strong>Notes:</strong>Lt. Devri has always been a very smart man.<br/><strong>Known Abilities:</strong><br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Sgt. Jenkins (Minor NPC)</em></span></strong><br/>(http://th04.deviantart.net/fs28/PRE/f/2008/098/7/b/Rus_Lorkan_by_Knightwatch.jpg)<br/><strong>Wargear</strong>Standard Issue Imperial Guardsman Gear<br/><strong>Stats:</strong>Health 5, Attack 1, Ranged Attack 2, Agility 5, Accuracy 5, Defense 3,  Intelligence 5, Stealth 5, Perception 5, Luck 12<br/><strong>Notes:</strong>Sgt. Jenkins happens to be VERY lucky for a Guardsman<br/><strong>Known Abilities:</strong>None<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Captain Alonzo (Minor NPC)</em></span></strong><br/>(http://fc04.deviantart.net/fs26/f/2009/254/a/4/a439d05beb29bcc66f73c82d03a4dee9.png)<br/><strong>Wargear</strong>Standard Issue Stormtrooper Gear.<br/><strong>Stats:</strong>Health 5, Attack 3, Ranged Attack 4;2(dbl vs D), Agility 5, Accuracy 7, Defense 5,  Intelligence 6, Stealth 7, Perception 7, Luck 6<br/><strong>Notes:</strong>Does Double damage vs enemy Defense stats.<br/><strong>Known Abilities:</strong>None<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Brother Sargent Rmey (Minor NPC)</em></span></strong><br/>(http://www.andrewdobell.co.uk/Artwork/moreart/40K-Human-Moment_ssmall.jpg)<br/><strong>Wargear</strong>Standard Issue Tactical Sargent Gear<br/><strong>Stats:</strong>Health 7, Aattack 3 , RA 4(infantry);3(vehicles), Agility 7, Accuracy 7, Defense 7,  Intelligence 7, Stealth 3, Perception 7, Luck 5<br/><strong>Notes:</strong>None<br/><strong>Known Abilities:</strong>None<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Brother Sargent Amadeus (Minor NPC) </em></span></strong><br/>(http://www.fantasyflightgames.com/ffg_content/deathwatch/minisite/deathwatch-art6.png)<br/><strong>Wargear</strong>Standard Issue Assault Sargent Gear with the addition of a Power Weapon and Plasma Pistol<br/><strong>Stats:</strong>H 7 , A7, RA 3, Ag7, Ac7, D7,  I7, S3, P7, L5<br/><strong>Notes:</strong>None<br/><strong>Known Abilities:</strong>None<br/><strong>Status:</strong>Alive<br/><br/><em><span class="bbc_u"><strong>Callidus Assassin (Minor NPC) </strong></span></em><br/>(http://wh40k.lexicanum.com/mediawiki/images/7/78/Asaid_Virenus.jpg)<br/><strong>Wargear:</strong><br/>Neural Shredder:<br/>Fractal Edged Weapon<br/>Synskin:(4)<br/>Digital weapon(2)<br/><strong>Stats:</strong>Health 7, Attack 8 , RA 6, Agility 8, Accuracy 8, Defense 5,  Intelligence 8, Stealth 10, Perception 8, Luck 5<br/><strong>Notes:</strong>Any Enemies shot by the Neural Shredder have a 1 in 2 chance of having their Agility stat cut in half for the remainder of their fight with the Assassin, but it is completely useless against Necrons.  The Fractal Edge Weapon cannot have it's damage reduced by any form of protection, but it is completely useless against Necron foes and results in Instant Death for the user if wielded against them.<br/><strong>Known Abilities:</strong><br/><span class="bbc_u">Shape Shift:</span>The Callidus Assassin is able to mold her physical form into what ever shape best suits her needs.<br/>Effect: If the Callidus Assassin's Stealth and Intelligence Stats are higher than the Perception stat of the characters around her she can impersonate anyone she wishes without any of those she interacts with having the slightest clue. If only one of the above Stats is lower than the highest Perception stat she can still impersonate who she wishes but their is a chance she will be found out. If both stats are lower than another character's Perception she will be immediately found out by that character.<br/><strong>Status:</strong>Alive<br/><br/><br/><span class="bbc_size" style="font-size: 18pt;">Non-Imperial NPCs</span><br/><br/><br/><strong><span class="bbc_u"><em>Farseer Irulan(Major NPC)</em></span></strong><br/>(http://i46.photobucket.com/albums/f149/Nyrath/Edit1Farseer_Taldeer___Helmless_by_.jpg)<br/><strong>Wargear</strong><br/>Rune Armor(5)<br/>Shimmershield:4<br/>Jump Generator:5<br/>Singing Spear5<br/>Long Rifle 6<br/><strong>Stats:</strong>Health: 6, Attack:10, Ranged Attack:10, Accuracy:13, Agility: 11, Intelligence:6, Defense: 10(15vsMelee), Perception:9, Stealth:9, Luck: 4<br/><strong>Notes:</strong>Irulan's Rune Armor allows her Defense stat to count as normal and take normal damage against any enemy regardless of their weapons. Her Shimmershield has a 1 in 3 chance of stopping Melee Attacks entirely. When using her Long Rifle she has a 1 in 6 chance of instantly killing her target via Ranged Attack. Her Jump Generator allows her to teleport to the location of any of the her Lieutenants as well as anywhere within her visual range.<br/><strong>Known Abilities:</strong><br/><br/><span class="bbc_u">Doom:</span>The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.<br/>Effect: The Farseer learns of a small portion of their enemies' plans, Can only be used once per battle.<br/><br/><span class="bbc_u">Eldritch Storm:</span>This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.<br/>Effect: Allows Farseer to damage all forms of enemies within a targeted area, Can be used twice per battle<br/><span class="bbc_u"><br/>Fortune:</span>The Farseer can see the immediate future for an instant and this gives some of their warriors a chance to dodge incoming fire which should have killed them.<br/>Effect: The Agility stat of the Farseer, his/her Lieutenants, and any Eldar in his/her immediate vicinity is doubled for a time, Can be used twice per battle<br/><br/><span class="bbc_u">Guide:</span>The Farseer reaches into the future to determine where the enemy will be. He/she then communicates this information to a nearby squad, often meaning they hit their target when they would otherwise miss.<br/>Effect: The Accuracy stat of the Farseer, his/her Lieutenants, and any Eldar in his/her immediate vicinity is doubled for a time, Can be used twice per battle<br/><br/><span class="bbc_u">Mind War:</span>The Farseer can battle the enemy's mind directly, often resulting in an exploding brain for the target.<br/>Effect: Any single Imperial NPC within visual range of the Farseer can be targeted for this power, if that NPC's Intelligence is less than the Farseer's then that NPC is instantly killed, if the NPC's Intelligence is equal to the Farseer's then the NPC loses half it's max Health, if the NPC has a higher Intelligence than the Farseer it suffers no damage.<br/><strong>Status:</strong>Alive<br/><br/><strong><span class="bbc_u"><em>Harlequin Aleia (Minor NPC) </em></span></strong><br/>(http://fc06.deviantart.net/fs43/f/2009/070/4/5/Harlequins_wip_by_Remton.jpg)<br/><strong>Wargear</strong>Unknown<br/><strong>Stats:</strong>H5 , A6, RA4, Ag10, Ac8, D0,  I7, S8, P8, L7<br/><strong>Notes:</strong>Aleia Melee Attacks her target twice per turn until her target's Defense stat is at zero. In addition her Ranged Attacks ignore her target's Defense stat.<br/><strong>Known Abilities:</strong><br/><span class="bbc_u">Harlequin's Kiss:</span>A tubular wrist-mounted Monofilament Injector. The Kiss is only effective in close combat. It contains a tightly-coiled retractable monofilament wire which is around 100 metres in length.When activated (often with a forward punching motion) the wire is violently released. If the wire penetrates its victim it instantly uncoils and lashes around violently, liquefying bones and internal organs, and causing immediate death. The wire then retracts back into the Kiss.<br/>Effect:  After their Defense Stat is at zero she has a 1 in 3 chance of instantly killing minor NPCs.<br/><strong>Status:</strong>Alive