"You hurt his doggy! You are a bad monster, do not hurt weaker things when there are stronger things to fight!"<br/><br/>The massive Olard shifts his stance slightly, his humming metal chain twirling closer to waist height and ready to snap out at any of the monsters that dare attack his companions. He then tries to hammer at the beast right up in his face (well, chest) - the close-crowding brute evades his chain twice only to find mighty horns driving down towards its face.<br/><br/>(OOC: Gain maneuver -<strong>Revitalizing Strike.</strong><br/>Swift action to adopt<strong>Iron Guard's Glare </strong>stance. All enemies within my reach that do not attack me have a -4 penalty on their attacks, and know it.<br/>Full Attack against H1. First chain swing Natural 1's for a miss, second swing gets a 17 for a miss. Gore secondary attack hits AC25 for 6 damage.)<br/><strong>AC:</strong>28<br/><strong>HP:</strong>86/86, DR 8/Adamantine<br/><strong>AoO Bonus:</strong>3/turn, +15 to hit for 2d6+14 damage and +27 trip.<br/>Vs Prone target (guys trying to get up from being tripped): +19 for 2d6+14.<br/><strong>Active Effects:</strong>Enlarge Person (9 rounds remaining), Bulwark of Defense (threatened area is Difficult Terrain for enemies), Iron Guard's Glare (enemies within 30ft. have -4 on attacks not directed at me, and are aware of this).<br/>