Okay, this current discussion seems to revolve around character actions being overrun by other character actions, with the example of Happy running off but Ana stopping him as the primary point. Rick, I understand why you want to use OOC discussion to solve issues like this, but like the others I am not a fan of doing so, especially when it's simple to solve issues like this IC.<br/><br/>My preferences for a well-run game are the following:<br/><br/>• Whoever makes the last post has set the "current reality" of the game and also set the current "present" time. In other words, any posts that follow also follow in time. So, in the case where Happy ran off, Ana shouldn't have tried to stop him since he was already gone. It's okay to react to it, but not to change it. Now, if Happy had said something like, "Happy was about to run off ...," then she could have stopped him, since he hadn't left yet.<br/><br/>• I'd also like to avoid "either/or" posts, where you try to include in your post separate actions based on what may happen. I don't mind inner thoughts to give me insight, or even OOC notes posted to clarify, but I prefer the narrative to be kept clean.<br/><br/>• The above is why I prefer at least an attempt at daily posting, even if the post is brief, to move things along quickly so we don't spend two weeks resolving individual decisions. The reality often ends up being occasional daily posting with more frequent every other day with interruptions, but you get the idea. This is also why I tend to lump multiple combat rounds into single posts, so we don't spend a month on a single combat.