Character name: Willow Aurexian<br/>Character Age: 21<br/>Character Race: Human (Chelliaxian)<br/>Character Alignment: Chaotic Good<br/>Character class: Cleric<br/>Character Role: Healer (Cayden Cailean)<br/><br/><div class="floatright">(http://paizo.com/image/content/CrimsonThrone/PZO9007_Queen_Illeosa_360.jpeg)</div>Character description: Tall and blonde, with a hint of Variasian ancestory, Willow carries herself with the bearing of a noblewoman of Cheliax but without the arrogance. She's always got a smile and seems to radiate a cheer that makes her seem approachable. Her gift for putting others at ease is easy to see, and her knack for knowing how to make nearly any drink makes her a good bartender.<br/><br/>Character Personality: Like her god, Cayden Cailean, Willow prefers to ride a wave of serendipity from one event to another. So far it's done the right thing for her. She feels that it is best to not think on the tragic and accept that somethings were meant to be out of ones hands.<br/>Character Background: Last of the Aurexian family, Willow's family hasn't fared well in the past century under the 'new order' of Chelliax. Her family lost their title, estates and standing when they opposed the new order. Many of the family were killed in 'accidents', 'bandit attacks' or simple upfront assassinations as they fell out of favor. By the time Willow was born, the family had been thinned down to one son, her father, who had won a tavern in a game of cards. She grew up hearing stories of the Aurexian family and their deeds, not so much on their downfall.<br/>Till a month ago when he was caught in a fire at the tavern and died.<br/><br/>Character goals: She had won greatly at a game of cards after her father's death. Along with a massive intake of funds, she got a map of the expanse, and a boat ticket to Mwangi expanse. Now she seeks to get out of the country before whoever killed her father catches up with her, and find a way to get the riches to return to Chelliax to put her rapier between the ribs of the person who killed her father.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Willow Aurexian<br/>Female Human (Chelaxian) Cleric 1<br/>CG Medium Humanoid (Human)<br/><strong>Init </strong>+1; <strong>Senses </strong>Perception +5<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC </strong>16, touch 11, flat-footed 15. . (+4 armor, +1 shield, +1 Dex)<br/><strong>hp </strong>8 (1d8)<br/><strong>Fort </strong>+2, <strong>Ref </strong>+1, <strong>Will </strong>+6<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>40 ft.<br/><strong>Melee </strong>Mace, Light +0 (1d6/20/x2) and<br/>. . Rapier +0 (1d6/18-20/x2) and<br/>. . Unarmed Strike +0 (1d3/20/x2)<br/><strong>Ranged </strong>Crossbow, Heavy +1 (1d10/19-20/x2)<br/><strong>Special Attacks </strong>Agile Feet (7/day)<br/><strong>Spell-Like Abilities </strong>Touch of Good (7/day)<br/><strong>Cleric Spells Known </strong>(CL 1, 0 melee touch, 1 ranged touch):<br/>1 (2/day) <em>Shield of Faith (DC 15), Protection from Evil (DC 15), Summon Monster I</em><br/>0 (at will) <em>Stabilize, Purify Food and Drink (DC 14), Create Water</em><br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/><strong>Str </strong>10, <strong> Dex </strong>12, <strong> Con </strong>10, <strong> Int </strong>14, <strong> Wis </strong>18, <strong> Cha </strong>13<br/><strong>Base Atk </strong>+0; <strong>CMB </strong>+0; <strong>CMD </strong>11<br/><strong>Feats </strong>Extra Channel, Selective Channeling<br/><strong>Traits </strong>Boarded In Cheliax, Good Natured<br/><strong>Skills </strong>Acrobatics -2, Climb -3, Diplomacy +5, Escape Artist -2, Fly -2, Heal +8, Knowledge (Religion) +6, Perception +5, Profession (Barkeep) +8, Ride -2, Spellcraft +6, Stealth -2, Swim -3<br/><strong>Languages </strong>Common, Polyglot, Varisian<br/><strong>SQ </strong>Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 11) (Su), Cleric Domain: Good, Cleric Domain: Travel, Spontaneous Casting<br/><strong>Combat Gear </strong>Bolts, Crossbow (20), Buckler, Chain Shirt, Crossbow, Heavy, Mace, Light, Rapier; <strong>Other Gear </strong>Adventurer's Sash (1 @ 1 lbs), Backpack, Masterwork (20 @ 51 lbs), Bedroll, Blanket, winter, Case, map or scroll (empty), Caydenbrew (per mug) (3), Explorer's outfit, Flask (3), Flint and steel, Grappling bolt, Healer's kit (10 uses), Holy symbol, silver: Cayden Cailen, Holy Water Flask, Mug/Tankard, clay, Pouch, belt (2 @ 1 lbs), Pouch, belt (empty), Rope, silk (50 ft.), Signet ring, Surgeon's Tools, Tent, Small, Waterskin (5), Whetstone<br/>--------------------<br/><strong>SPECIAL ABILITIES</strong><br/>--------------------<br/><strong>Agile Feet (7/day) (Su)</strong> For 1r, you ignore difficult terrain.<br/><strong>Aura (Ex)</strong> The Cleric has an aura corresponding to his deity's alignment.<br/><strong>Boarded In Cheliax</strong> +2 Knowledge (Geography) in the Mwangi Expanse.<br/><strong>Channel Positive Energy 1d6 (6/day) (DC 11) (Su)</strong> A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.<br/><strong>Cleric Domain: Good</strong> Granted Powers: You have pledged your life and soul to goodness and purity.<br/><strong>Cleric Domain: Travel</strong> Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.<br/><strong>Good Natured</strong> You have an unusually sunny spirit, and it takes serious doing to dampen your mood. You gain a +2 trait bonus on all saving throws against fear effects.<br/><strong>Selective Channeling</strong> Exclude targets from the area of your Channel Energy.<br/><strong>Spontaneous Casting</strong> The Cleric can convert stored spells into Cure spells.<br/><strong>Touch of Good (7/day) (Sp)</strong> Grant +1 to skill checks, ability checks and saving throws for 1r.<br/></div></div><br/>