<strong>The Cast</strong><hr/><br/><br/>THE ADVENTURING LEADER (AkiraRevile)<hr/><br/><div class="floatright">(http://fc06.deviantart.net/fs42/f/2009/081/6/d/Aethermage_by_flame_of_rebirth.png)</div><strong>Name:</strong>Danysa Maiwel<br/><strong>Age:</strong>74<br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Human/Myr Hybrid<br/><strong>Appearance:</strong><br/><br/><strong>Home Plane:</strong>Mirrodin<br/><strong>Mana Color(s):</strong>Blue/White<br/><strong>Magic Specialties:</strong><br/><br/>-Creature (Myrs) Summoning<br/>-Defensive Spells<br/>-Healing/Mending<br/><br/><br/><strong>Weapons:</strong>Though the array of little Myr drones she can summon usually make for Dany's primary weapons, she carries an Etherium Dagger at all times, just in case she lacks the time or energy to bring her precious robotic friends onto the battlefield.<br/><strong>Garments:</strong>For the sake of being able to move freely, Dany hardly ever wears anything besides a loose-fitting white skirt and matching boots and top. A single necklace hangs from her neck, it's charm a scrap of Vulshok metal from her home plane.<br/><strong>Other Equipment:</strong><br/><br/><strong>Personality:</strong>Though she’s a fairly focused woman and highly competent mage, there’s a clear strain of distraction that becomes visible on Dany’s face anytime she thinks of her home. Reclaiming and purifying Mirrodin is her greatest desire in life, and the plansewalking adventures she now has stand as little more, in her view, than a way to search out the key to saving her beloved world.<br/><br/><strong>History:</strong>A native of the once-proud metallic plane of Mirrodin, Dany was a fairly normal Neurok mage trained to serve the Vedalken like any good member of her tribe, in her case via tinkering on the many artifact devices used along the Mirran coast. Just like every other normal human on the plane, Dany also found her life turned upside down when the New Phyrexians began their invasion; during the hellish fall of her home city, the mage’s attempts to bolster Mirran ranks with defensive magic was met with a devastating cannonade impact ripping apart a great deal of her flesh.<br/><br/>But what should have killed her on the spot did something far different - in the seemingly deadly moment, Dany’s latent Plansewalker Spark was triggered. Suddenly both she and a Myr drone that had been aiding her found themselves shifted across the Multiverse, careening out of a hellish trip through the fabric of reality and into the far-off plane of Alara. With her Myr companion killed by the stress of accidently planeswalking and her limb in bad need of replacing, Dany found herself trudging to the nearest town and using a mix of the drone’s body and some etherium obtained from a merchant to craft unique metallic replacements for her lost flesh. By pure dumb luck, a veteran walker ran across Dany’s path within days of her shocking jump across dimensions, and offered to show her the basics of her newfound powers.<br/><br/>Now possessing some basic understanding of how to use her abilities, Dany’s first instinct was to planeswalk back to Mirrodin; what greeted her upon arriving was the hellish artificial landscape of New Phyrexia, the perversion that had overtaken her home. Instantly upon her return countless attempts to capture and infect her were made, and the young woman just barely managed to escape with a blind planeswalk into another dimension, one that ended up being the cityscapes of Ravnica.<br/><br/>Determined to ensure that Mirrodin’s memory did not die with her, Dany committed herself to travelling across the Multiverse and seeking out a way to free her home from it’s monstrous invaders. Though she’s still a rather young planeswalker with little relative experience and more than a hint of brashness, a recent job offer by a mysterious employer to retrieve an enigmatic, supposedly powerful artifact deep in the heart of Zendikar’s wilds was too big to ignore. Privately, she hopes that this strange object could be the thing she so desperately needs in order to purify her home, though she appreciates the opportunity to build friendships with her fellow planeswalkers either way.<br/><br/>THE MYSTERIOUS KNIGHT (SargentToughie)<hr/><br/><strong>Name:</strong>Terina Kos<br/><strong>Age:</strong>19<br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Human<br/><br/><strong>Appearance:</strong>(http://media.animevice.com/uploads/0/8174/180032-______________2_super.jpg)<br/><br/><strong>Home Plane:</strong>Ravnica<br/><strong>Mana Color(s):</strong>Red/White<br/><strong>Magic Specialties:</strong>Summoning magic, and aggressive magic. Her 'go to' spell is lightning helix<br/><br/><strong>Weapons:</strong>Sword & Shield<br/><strong>Garments:</strong>Standard infantry armor, except for the fact that she wears a skirt instead of leggings<br/><strong>Other Equipment:</strong>A pendant that she adamantly refuses to part with for unknown reasons.<br/><br/><strong>Personality:</strong>Serious and dutiful at all times, Terina takes her position as a foster child to Agrus Kos with the utmost of pride. She is a representative of the Boros guild, and she refuses to back down from a straightforward fight, or leave a person who is suffering behind. Since she tends to like solving problems at the tip of a sword, she has a large tendency for getting into trouble.<br/><br/><strong>History:</strong>Terina outright refuses to talk about her birthplace as well as her very early childhood. As far as anybody else is concerned, the only part of her childhood that mattered was training with the Boros legion in the way of the blade. She was raised to believe that those with power should use it to protect those who don't have it, and this philosophy went along with her when she discovered her planeswalker spark, and her adventures took her away from the barracks and the legions of the Boros standing army, and into the wild unknown of the multiverse.<br/><br/>It's bound to only be a matter of time before the shadows of her origins catch up with her though. Terina may be fast, and she may be able to travel through entire worlds at the blink of an eye, but nobody can outrun fate.<br/><br/>THE VAMPIRIC MANIPULATOR (Latooni Subota)<hr/><br/><strong>Name:</strong>Sayla Marker<br/><strong>Age:</strong>Well into her 40's, not that it matters for Walkers.<br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Human, Vampire<br/><br/><strong>Appearance:</strong>Sayla Marker is a young humanoid woman, with the pale skin and elongated fangs that marks one as inflicted with the curse of Vampirism. She stands at a good 5'6" with a lightly muscled body graced with soft skin and plentiful curves. Her long black hair reached clear down to bottom, and is a particular point of pride, as are her soft sky-blue eyes. Numerous tattoos of mystic designs and glyphs are on her body, used as a partial spellbook in addition to the pieces of jewelry she carries that signify various spells and sealed artifacts. If she ever has less than a dozen rings, and severals bracelets and a charm necklace, there's something VERY wrong.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1027.photobucket.com/albums/y331/ReverseAdonis/sample-889b05e85a08643e9b538bc80156e162_zps7cc095ce.jpg)</div></div><br/><strong>Home Plane:</strong>Unknown, possibly Ulgrotha, Zendikar, or Innistrad?<br/><strong>Mana Color(s):</strong>Blue/Artifact, splashing Red<br/><strong>Magic Specialties:</strong>Sayla specializes primarily in defensive control magics, and utilizing artifacts that she's collected over the years. Her Blue magic counters and manipulates the battlefield, while her artifacts increase her power. She has only a small amount of obscure creatures, artifact or otherwise, and all are primarily defensive, though she has a habit of enchanting them to make them more viable for combat. In the end though, she bides her time waiting for an opening . . . then throws out a big burst of Red magic to end the discussion.<br/><br/><strong>Weapons:</strong>Her only real physical weapon is an Ensouled Scimitar, and even that she usually just allows to fight autonomously and protect her while she builds up her mana. She'd rather use sorcery to attack personally, if she has to.<br/><strong>Garments:</strong>She doesn't have much that's special. Basic enchanted light armor, and long flowing robes. There's really not much to say here.<br/><strong>Other Equipment:</strong>This is Sayla's bread and butter. She has a number of artifacts, including a Blinkmoth Urn, a few mystic gems, and whatnot. She uses these to build up her mana to a level that she can react to . . well . . lots of things! She has a small amount of golems as well to help her while she builds things up.<br/><br/><strong>Personality/History:</strong>Sayla is a complicated individual to say the least. Her memories of her early life are fuzzy to say the least, and while she hasn't worked up the nerve to use her blue magicks to dip into them, she knows enough to define herself someone. Sayla hails from a plane where humanity is accosted by creatures of the night, enslaved by all manner of dark beasts. Sayla herself was the pet of a vampire, being carefully groomed and raised to be the perfect minion, before finally being turned into one herself to serve as that vampire's bride. That very night two things happened. 1: Humans rose up in revolt and set fire to the build, attempting to win their freedom. 2: Sayla's spark kicked in from the stress of numerous magics being flung around, and it kicked in EXPLOSIVELY. She doesn't remember what happened immediately afterwords, but she's fairly sure she may have killed her would-be husband, and lost herself in the Blind Eternities before finding her way to another plane of existance.<br/><br/>Since then, Sayla has become a bit of a wanderer, traveling from plane to plane in order to gather knowledge and artifacts of power. She has mostly tapped the Blue, and while she has tapped some Red she used artifacts to make up for the lack of diversity. While she is fairly moral, she also tends to adventure simply because . . well . . too much studying is boring. She's spent time in a handful of Planes already, and has now come to Zendikar to continue her search for rare items of power. Not particularly selfish for the most part, she's more than willing to team up with other Walkers and even non-Walkers in order to solve a good mystery, or find a lost treasure trove . . . though she has a habit of finding some of the rarer treats and ensuring that other people did not realize they were there.