*chucckles* Not recently, no, but I have known  the odd player get WAAAAY to serious about a game I was GMing... This is supposed to be fun, for everyone involved, after all!<br/><br/>Speaking of fun...<br/><br/>I do enjoy having a good rant at regular sci-fi. Everything from the faulty Inertial Dampers in ST-TOS (If they worked properly the crew wouldn't get flung all over the place at all), to the way the bad guys are always such lousy shots, have really crap weapons and really crap shields!<br/><br/>So...<br/><br/>When it comes to ship design, the golden rule is "Form Follows Function". In other words, what we have is basically an armed and armoured passenger ship with a big shuttle bay, not an actual warship. The general idea is that the guys in the white suits and fast ships with lots of guns are supposed to keep the bad guys off us. So for two (three?) orc bioships to have got through, something has gone very wrong already! We have to assume that Fleet are involved in a major space battle and that it's not all going our way! Of course if it goes entirely the other way, we won't know anything about it, until the ship blows up!<br/><br/>Anyway...<br/><br/>(http://www.figures.com/forums/attachments/news/3630d1267036924-yamato-usa-starship-troopers-rodger-young-rodger09.jpg)<br/><br/>F-F-F. The bridge is at the front to keep it away from all those nasty smelly infantrymen in the main part of the ship.