Ok, guys, a note about Grid Sense. For general stuff, like how Users feel<em>different</em>, feeling power lines in buildings, picking up on power effecting Grid ie, Disrupt, Program Creation, Grid Shaping, Gridbug, Channel Energy ect, in the immediate area that you as players know is happening, then go for it and improvise. For specific stuff, particularly long range stuff, wait for me to prompt you. This for the sake of timelines, weather or not your Grid Sense is high enough to pick up on it, if the event is big enough for you to pick up on and if it is relevant to your character (like getting a summons from a User in the Real world). Also, being airborne, in the Outlands or in/on/over the Sea of Simulation limits Grid Sense (Rez points in the Outlands are an exception because these are remote links to the Grid) - Reason being that the Grid is the organised space in the System, the Outlands, the Sea and the Sky are not part of that.<br/><br/>I am in the process of writing up more specifies to some of the powers along these lines.