<strong>Name:</strong>Christian Aerlon (The pocket man)<br/><strong>Age:</strong>26<br/><strong>Gender:</strong>Male<br/><strong>Appearance: </strong><br/>He is a tall guy with short brown hair and brown eyes. He looks at least 30 years old or more, because his tough life. His clothes look dirty but if someone examine them with care it will turn out that they are in good condition. They could also notice that his clothes have a lot of pockets. Larger or smaller they are everywhere. Even on his armour.<br/><div align="center">(http://www.blogsmithcdn.com/avatar/images/11/2989495_50.jpg)</div><br/><strong>Personality:</strong>He usually silent and don't like being in the center of attention. At least not any more. He couldn't trust people easily he rather trust machines.<br/><br/><strong>Background:</strong><br/>Christian was born in a small town named Twilight Star. From his childhood he was interested in any kind of technology. Lucky for Christian Twilight Star was founded just about two hours from a ruined city. Most of the people of Twilight Star were scavengers, who went to the ruined city and brought back anything what has a value.<br/>From a young age of 12 Christian frequently accompany his father on his trips to the city. But Chris not just wanted to find valuable items but to make them work. Mostly he figured out things on his own since there wasn't anybody who could teach him. At the age of 20 he was a good technician and became a big help of the city.<br/>Twilight Star flourished and more and more people settle down. Of course the town's wealth didn't remained unnoticed. Raiders began to attack the town. The townsfolk tried to resist but it was futile. The raiders took what they worked so hard and killed many of them.<br/>At that point the leaders of Twilight Star started to pondering the idea, they had to leave the area. But a day before they could make the decision something unexpected happened. A vehicle, a functioning vehicle arrived in the town. They were members of the Brotherhood of Steel. They made the deal with leaders. They ensure the protection of the town for exchange supply and fresh recruits.<br/>Amazingly the Brotherhood kept his word and not just defended the town but also wiped the raiders out of the area. It was time for Twilight Star to keep up bargain. Christian was the first ones who joined the Brotherhood. His parents and the leaders didn't like the idea, because he was a fine technician. However Christian couldn't be happier because he knew he had the opportunity to work and to know the most advanced technology in the wasteland.<br/>He learned much at the Brotherhood. But maybe the most important knowledge he acquired the ability of reading. He also learned how two drive various vehicles and of course how to repair them. They also taught him how to fight, because no member of the Brotherhood could be lack of fighting skills.<br/>As time passed he became a leader of a squad. They completed a few successful missions. Then trouble struck again. After a mission on their way home to the bunker Super mutants attacked them. They caught them by surprise. Three men of his team had died the rest were injured. There was no way to save their equipment and the Humvee so as the leader he decided to destroy it. So the mutants couldn't use it either.<br/>The managed to reached the bunker, however the general who was in charge in the bunker was very displeased with his performance. The Brotherhood examined what happened and they decided it was Christian fault. He was the leader and on top of that he drove the car. The rules of the Brotherhood of Steel were very strict. It helped a little that Christian destroyed the Humvee and probably this act saved him from execution. However just throwing him out wasn't a good idea because he still was one of best technician. So the general decided he make an example out of him.<br/>At sunrise in front of the whole bunker they told the charges against Christian, then they burned a sign on his left scapula with an incandescent iron. Then they placed him one of the Brotherhood's labour camps. It was the Brotherhood terminology to salves. However in these camps were raiders, bandits and other defeated enemies of the Brotherhood. Because of it they made his life a hell. Every day they beat Christian and he was frequent guest in the infirmary.<br/>But after two months of endurance and planning he managed to escape from the camp. He left the area and headed east. He knew very well he can't return to his home because the Brotherhood would look him for there first. So he started wander in the wasteland. He accepted any kind of work. Mostly he helped towns and cities to repair whatever was needed. Of course he avoiding any kind of contact to the Brotherhood.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 12pt;">Statistics</span></div><br/><table class="bbc_table"><tbody><tr><td><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">   5   </div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">   5   </div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">   6   </div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">   4   </div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">   8   </div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">   8   </div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">   3   </div></td></tr></tbody></table></td><td><br/><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>   32   </td><td>   32   </td></tr><tr><td><strong>Level</strong></td><td>   <strong>1</strong>   </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong>                    </td><td><div align="center">   28   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>AP</strong>                    </td><td><div align="center">   9   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Carry weight</strong></td><td><div align="center">   125/94   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Melee Damage</strong></td><td><div align="center">   1   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Sequence         </strong></td><td><div align="center">   10   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Healing rate     </strong></td><td><div align="center">   2   </div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">   30%   </div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">   12%   </div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">   0/0</div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">   30%   </div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">   0%   </div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">   3%   </div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Current XP          </strong></td><td><strong>XP to next level</strong></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">6</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">21</div></td></tr><tr><td><strong>Trait</strong></td><td><strong>Effect</strong></td></tr><tr><td>Tech Wizard</td><td>+15% lockpick, science, repair<br/>-1 Perception</td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center">57%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">16%</div></td></tr><tr><td><strong>Energy weapons     </strong></td><td><div align="center">16%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">56%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">46%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">32%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">22%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">18%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">49%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">38%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">24%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">47%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">59%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">16%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">15%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">28%</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong> Armour name</strong></td><td>Leather Armour MK II</td></tr><tr><td><strong> Armour Class</strong></td><td><div align="center">20</div></td></tr><tr><td><strong> Normal</strong></td><td><div align="center">3 / 25%</div></td></tr><tr><td><strong> Laser</strong></td><td><div align="center">1 / 30%</div></td></tr><tr><td><strong> Fire</strong></td><td><div align="center">1 / 17%</div></td></tr><tr><td><strong> Plasma</strong></td><td><div align="center">1 / 30%</div></td></tr><tr><td><strong> Explosion</strong></td><td><div align="center">1 / 25%</div></td></tr><tr><td><strong> Weight</strong></td><td><div align="center">10</div></td></tr><tr><td><strong> Condition</strong></td><td><div align="center">10</div></td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Melee Weapons</span><br/><table class="bbc_table"><tbody><tr><td><strong>Name  </strong></td><td><strong>  Min Str.  </strong></td><td><strong>  AP Single  </strong></td><td><strong>  AP Targeted  </strong></td><td><strong>  Damage  </strong></td><td><strong>  Range  </strong></td><td><strong>  Weight  </strong></td><td><strong>  Condition  </strong></td></tr><tr><td>Combat Knife</td><td><div align="center">2</div></td><td><div align="center">3</div></td><td><div align="center">4</div></td><td><div align="center">1d12+4</div></td><td><div align="center">1</div></td><td><div align="center">2</div></td><td><div align="center">10</div></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Ranged Weapons</span><br/><table class="bbc_table"><tbody><tr><td><strong>Name </strong></td><td><div align="center"><strong> Min Str. </strong></div></td><td><div align="center"><strong> Ap S </strong></div></td><td><div align="center"><strong> Ap T </strong></div></td><td><div align="center"><strong> Ap B </strong></div></td><td><div align="center"><strong> Clip </strong></div></td><td><div align="center"><strong> Ammo </strong></div></td><td><div align="center"><strong> AC mod </strong></div></td><td><div align="center"><strong> DR mod </strong></div></td><td><div align="center"><strong> Damage </strong></div></td><td><div align="center"><strong> Range </strong></div></td><td><div align="center"><strong> Weight </strong></div></td><td><div align="center"><strong> Condition </strong></div></td></tr><tr><td>.44 Colt Magnum Revolver</td><td><div align="center">5</div></td><td><div align="center">4</div></td><td><div align="center">5</div></td><td><div align="center">-</div></td><td><div align="center">6</div></td><td><div align="center">.44 Magnum AP</div></td><td><div align="center">-10</div></td><td><div align="center">0 ignores DT</div></td><td><div align="center">1d6+11</div></td><td><div align="center">6</div></td><td><div align="center">6</div></td><td><div align="center">10</div></td></tr><tr><td>Colt Hunting Rifle</td><td><div align="center">5</div></td><td><div align="center">5</div></td><td><div align="center">6</div></td><td><div align="center">-</div></td><td><div align="center">10</div></td><td><div align="center">7.62mm </div></td><td><div align="center">0</div></td><td><div align="center">0</div></td><td><div align="center">1d10+9</div></td><td><div align="center">45</div></td><td><div align="center">11</div></td><td><div align="center">10</div></td></tr></tbody></table></td></tr><tr><td><div align="center"><span class="bbc_u">Other Equipment</span><br/><table class="bbc_table"><tbody><tr><td><strong>Name</strong></td><td><strong>Accommodation</strong></td><td><strong>Weight</strong></td></tr><tr><td>44 Magnum AP x 14</td><td>pocket</td><td>1</td></tr><tr><td>7.62mm x 40</td><td>pocket</td><td>1</td></tr><tr><td>Practical clothing</td><td>on the body</td><td>10</td></tr><tr><td>Lighter</td><td>pocket</td><td>1</td></tr><tr><td>Vehicle repair kit </td><td>back pack</td><td>20</td></tr><tr><td>Rope 10 meters long </td><td>back pack</td><td>10</td></tr><tr><td>LockPick</td><td>pocket</td><td>1</td></tr><tr><td>gourd full of clean water (2 litre)</td><td>belt</td><td>4</td></tr><tr><td>gourd full of clean water (2 litre) x 2</td><td>back pack</td><td>4</td></tr><tr><td>tinned food x 17</td><td>back pack</td><td>2</td></tr><tr><td>Back pack</td><td>on the char's back</td><td>6</td></tr><tr><td>Geiger counter </td><td>back pack</td><td>5</td></tr><tr><td>Stimpack</td><td>pocket</td><td>0</td></tr><tr><td>bottle cap x 10</td><td>pocket</td><td>0</td></tr></tbody></table><br/><br/></div></td></tr></tbody></table>