Thanks for the responses.  :)  I'm glad you guys are up for discussing such things.  Story logic matters a lot to me.  So, I'm going to jump around and respond to various things, if you don't mind.<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">He can handle as much weight as if he didn't have super-speed. So, whatever a very fit young man could normally do. When he's running full speed, it's like a normal person doing a good-paced run/fast jog. That's probably the best way to look at it. I'm viewing this as his super-speed doesn't necessarily give him greater endurance, it's more of a physics dodge. So, his body isn't preternaturally strong to allow the super-speed, but something else is going on that's more sophisticated. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes, but if he can traverse a far-longer-than-normal distance before physically tiring, how does additional weight affect that?  Without super-speed, for example, if he could lug Jane one mile before needing rest, how many miles can he lug her at super-speed?  It may be more detail than is necessary about his powers, and I'm content to fudge such issues if necessary, but if there are technical answers available from the game system, for example, I'd be curious to hear them.  Nothing urgent tho.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Well, from my own point of view (and Jane's, since I'm playing her), it seems the civilians have been taken care of as much as possible. There's no way we could efficiently evacuate an entire town in short order. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The civilians I was referring to were Jane and Talpert rather than the locals; I thought it had been established earlier that our two current priorities were 1) to get non-powered Jane and Talpert out of harm's way, and 2) to get in touch with our superiors.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, regarding asking Voltaje for help, we don't know the full extent of her powers, so no one but Voltaje knows she can travel fast when she needs to, though that's not certain she could do so in this situation anyway. As far as assuming she has a safe home nearby, it was my understanding (and Janes) that she stated early on that she was traveling the jungle looking for bad guys, so she is far from home. She seemed very comfortable camping in the jungle with minimal equipment, so Jane made the assumption that she didn't have a solid home nearby, and could even go days if not weeks roughing it in the jungle.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If Voltaje were carrying some basic supplies, like any hiker, or if she were super-powered enough to not need basic supplies, then it would make sense to assume she were on an extended camping trip, far from her home.  It seems unlikely anyone would enter a hostile environment like a jungle for an extended period without even basic supplies, unless they knew they could return home overnight or to get anything they might need.  Those were my assumptions.<br/><br/>Also, we haven't learned how much Oscar knows about her yet, from his mindmeld, right?  But he must have some basic info ...<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">So you see, Rachel has her reasons for damn near everything...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My concern is that her reasons need to be spelled out in the posts if she makes a decision that, on the surface of it, seems illogical or unusual.  Such as ...<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">And as I said, splitting up is never good tactics. We will, as much as possible at least, work in pairs. And when someone does have to do something on their own, it will never, if Rachel can manage it, be for more than a few minutes. If we sent either you or Voltaje off on your own, that really compounds the problem of what happens if something happens to you? It's incredibly more likely for one person to get stuck with trouble they can't get out of, as with a partner, there's always at least a second pair of eyes to watch your back, right? </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It sounds like you expect the team to behave as if they're in a war zone or under constant threat of attack, and therefore need to maintain "safety in numbers."  I assumed this was no longer the case once we reached signs of civilization like roads and towns.  Other than Muddy, I assumed there were no threats nearby to worry about, at least at the moment, so Happy could run off and come back safely, or Jane and Talpert could drive off on their own safely, or perhaps take one powered companion in case they ran into trouble.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Right now, we don't understand the full extent of Ramac's influence here. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Fair enough, but we have someone (Voltaje) to ask how safe or unsafe it is to travel, with or without powers.  Do we have some reason to think Ramac runs the whole country or is actively hunting us?  Granted, our plane might have been brought down by something, but whatever it was, it hasn't bothered or been able to follow up on that attack.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Finally, as Cogs mentioned, we don't know the full extent of Voltaje's powers, or even most of our own, for that matter. I haven't been given any special insight into how Happy or Oscar's powers work, and there's even some things about Rachel's powers (namely her regeneration) Cogs and I left do be defined later. It's kinda fun that way.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is fine with me, and I like the uncertainty of being inexperienced as a team, except, didn't we spend a couple months training together as a team, under military supervision and direction?  I thought that period would have given us some basic knowledge of what each other can do and how to approach working together (not counting Voltaje obviously).  Those would be basic goals of any team training, I would guess, and two months is a long time with each other.<br/><br/>I'll be holding off on posting until we've settled some of these issues, so that I have a clearer idea of how we'll be proceeding.