(http://elliquiy.com/elluiki/images/1/1b/Avatar_Analoral.jpg)<br/><span class="bbc_font" style="font-family: trebuchet ms;"><span class="bbc_size" style="font-size: 18pt;">Analoral</span></span>(played by vin26m)<br/>Female Elf Inquisitor 1<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[img padding=5 height=200]http://elliquiy.com/elluiki/images/1/1b/Avatar_Analoral.jpg[/img]<br/>[font=trebuchet ms][size=18pt]Analoral[/size][/font] (played by vin26m)<br/>Female Elf Inquisitor 1<br/></code></pre><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock</div><div class="spoiler_body">ANALORAL   CR 1/2<br/>Female Elf Inquisitor 1<br/>CN Medium Humanoid (Elf)<br/>Hero Points 1<br/>Init +0; Senses Low-Light Vision; Perception +5<br/>--------------------<br/>DEFENSE<br/>--------------------<br/>AC 10, touch 10, flat-footed 10<br/>hp 5 (1d8-3); Judgement of Sacred Healing 1<br/>Fort -1, Ref +0, Will +5<br/>Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Fire)<br/>--------------------<br/>OFFENSE<br/>--------------------<br/>Spd 30 ft.<br/>Melee Dagger -1 (1d4-1/19-20/x2) and<br/>   Unarmed Strike -1 (1d3-1/20/x2)<br/>Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)<br/>Spell-Like Abilities Dream (1/day), Lore Keeper (At will)<br/>Inquisitor Spells Known (CL 1, -1 melee touch, +0 ranged touch):<br/>1 (2/day) Comprehend Languages (DC 15), Disguise Self (DC 14)<br/>0 (at will) Light, Read Magic (DC 14), Detect Magic, Sift<br/>--------------------<br/>STATISTICS<br/>--------------------<br/>Str 8,  Dex 10,  Con 5,  Int 19,  Wis 16,  Cha 16<br/>Base Atk +0; CMB -1; CMD 9<br/>Feats Breadth of Experience, Elven Weapon Proficiencies<br/>Traits Framed (Dropout)<br/>Skills Intimidate +4, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +10, Knowledge (Nobility) +10, Knowledge (Planes) +10, Knowledge (Religion) +10, Linguistics +5, Perception +5, Sense Motive +4 Modifiers Monster Lore<br/>Languages Common, Elven, Gnoll, Gnome, Goblin, Ignan, Orc<br/>SQ Dreamspeaker, Elven Magic, Hero Points (1), Inquisitor Domain: Knowledge, Judgement (1/day) (Su)<br/>Combat Gear Dagger; <br/>--------------------<br/>TRACKED RESOURCES<br/>--------------------<br/>Dagger - 0/1<br/>Dream (Dreamspeaker) (1/day) (Sp) - 0/1<br/>Judgement (1/day) (Su) - 0/1<br/>--------------------<br/>SPECIAL ABILITIES<br/>--------------------<br/>Dream (Dreamspeaker) (1/day) (Sp) With Charisma 15+, cast Dream once per day.<br/>Dreamspeaker +1 [Divination] &amp; sleep spell DCs.<br/>Elven Magic +2 to spellcraft checks to determine the properties of a magic item.<br/>Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.<br/>Inquisitor Domain: Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.<br/>Judgement (1/day) (Su) Variable bonuses increase as the combat continues.<br/>Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.<br/>Judgement of Sacred Healing 1 (Su) Fast Healing<br/>Judgement of Sacred Justice +1 (Su) Attack bonus<br/>Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus<br/>Judgement of Sacred Protection +1 (Su) AC bonus<br/>Judgement of Sacred Purity +1 (Su) Save bonus<br/>Judgement of Sacred Resiliency 1: Magic (Su) DR/magic<br/>Judgement of Sacred Resistance 2: Fire (Su) Energy Resistances<br/>Judgement of Sacred Smiting (Magic) (Su) DR bypass<br/>Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 19.<br/>Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.<br/>Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.<br/><br/>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com (http://www.wolflair.com)<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.<br/></div></div>