I'm still going with dipped on nanotech, but the layer formed is like thin latex.<br/><br/>Chloris, I love the idea of the suits rolling themselves off the feet, hands and head, as one enters a cube.<br/><br/>I am going to go with the crotch opening being triggered by a finger run in a ring around the area required. Note that this trigger will worg to open a hole anywhere on the suit...<br/><br/>... so that nipples and belly buttons can be exposed if required.<br/><br/>By the way, the suit only protects against punctures, not against impacts.<br/><br/>Hai, I'm really sorry, I forgot to answer one of your questions.<br/><br/>Piercings...  Yes, existing piercings can be retained and additional ones... well things are pretty primitive, but I'm sure that the med-centre on the planet is sophisticated enough to quick-heal any holes made in nipples, labia or clits, however crudely done, and if a piece of metal happens to be in the hole in such a way that the robotics can't easily get it out, it will be left there and the wound healed around it!<br/><br/>My character's fur will be squashed flat by the suit, admittedly, but she has two big advantages over everyone else. 1) The fur provides an extra layer of insulation, so while everyone else feels the cold, she doesn't. 2) each hair has a nerve attached and so she feels any touch. Plus her tail is a major erogenous zone! ;)<br/><br/>Hard plastic tubs, yes, and with lo-tech tyres. The pit props come in three sizes. 1m, 1.5m and 2m. Older tunnels will be 2m square. Newer tunnels smaller.  The newest will be a bare 1m square in section, and the face will be whatever size the seam is plus enough space for the workers to swing a pick.<br/><br/>Hai, you are forgetting one important piece of technology that was invented originally for use in mines, and has been around for hundreds of years before making it's first appearance above ground in the 18th century.<br/><br/>Rails!<br/><br/>A simple L-shaped piece of plastic laid on the floor of the tunnel. a spacer bar and then another L-shaped rail facing the other way. The wagon is pushed along it and moves easily, with no need to be steered. And I don't see any reason why the trucks can't be pulled by a team of ponies.<br/><br/>The reason I went for 4 shifts was to rotate, but I guess three is easier. Every seventh day can be a rest day (why change that?) and on the following day every shift moves around one slot.<br/><br/>I agree that all player characters be on the same shift and live close to each other, that was my plan. Lets assume that there was a collapse in the mine on their shift that killed some workers, hence the requirement for the new intake?<br/><br/>As for who is where, that is decided by time served.<br/><br/>Harrin Ffrrit, Shift supervisor & Cheif sorter. 6 years.<br/>Diah, 3 years<br/>Dioni Van Graaf, 2 years<br/>Enyr Jones, 1 year. (Prop, rail and shoring up supervisor?)<br/><br/>Dr. Kimb Fern, 3 years, sub.<br/><br/>All new arrivals will be assigned roles by the shift super according to how sexy they are and whether she likes them...<br/><br/>We have another D character pre-approved by PM waiting a small change to her age and/or time served so the maths add up.<br/><br/>Favoured subs with time served will obviously get menial jobs above ground. Unfavoured Dommes would probably get "cushy" jobs below ground, like pit-prop supervisor. (Actually, Hai, given that PM you sent me, and my reply, you might like to have that job for yourself? I'll reserve it for you in case...)<br/><br/>Please note that Harrin has a dislike of all humans. She will me more likely to keep company with the other ETs, but will take great pleasure in dominating human subs!