In my opinion Geist is perfectly workable as a Larp (Our domain has had a game going which I have run since Geist was sanctioned and is running 20 strong), the problem is that like with any game it falls apart without proper respect for story. So many people, ST's included, pick up a book and look at the powers first when the thematic qualities of the game and the story are what is key. Mechanics should serve to act as the construct inside of which story is constructed, not story serving as a slab of messy paint over some mechanical monstrosity. I am sorry 4 winds is having so much trouble. If I had more time on my hands (and open position slots) I would totally jump at the chance. But as it stands I am VST Sin Eaters in my domain, ADST city development, and aarst Geist Rules > < Gets difficult to find more time.