My mind, at the moment, is not wrapping around math as well as I'd like, but...<br/><br/>I think 4 groups of 3 and one group of 4 sounds alright.<br/><br/>5 into 16...<br/><br/>So....<br/><br/>King - Rook - Pawn - Pawn<br/>Queen - Pawn - Pawn<br/>Rook - Pawn - Pawn<br/>Bishop - Knight - Pawn<br/>Knight - Bishop - Pawn<br/><br/><br/>If you go by point value... Rooks are the highest non-Queen, non-King piece. Further, aside from make decisions on ultimate moves, the King has little functionality and must be moved with its preservation in mind.. So perhaps couple the Rooks with sets of Pawns and give one the King's reins as well?<br/><br/>Queen gets two pawns because it's the most versatile piece, and the left overs both get a pawn a piece.. as well as a knight and bishop? Or Two bishops and a pawn, or Two knights and a pawn.....<br/><br/><br/><br/>Just a thought. The best way I think to go about this is to see if anyone else -wants- a specific piece, or doesn't. I, for one, believe in sacrificing bishops because I'm a knight player. I don't think I'd do very well being one. =p<br/><br/>As far as King goes... do we have any volunteers to be the final arbiter? Or do we want to take turns controlling one piece? Then we can split it into even groups of three and have the Queen be up for grabs as to whoever wants it at the time? (Just tossing ideas out)