<em>Note:  These characters are subject to change.  I just want to get 'em out here so people have an idea of the other characters they'll be interacting with.  And, of course, if anyone finds fault with them.  Additionally, some areas I'm keeping blank, simply because...well, I have no idea where I can find information on them.  Specifically in the powers and level section.  Any help there would be fantastic.</em><br/><br/><strong>Name:</strong>Elizabeth Waite (Assumed Name)<br/><strong>Age:</strong><em>Apparent:</em>Vague.  Seems rather young, but could easily just be a runt.<em>Actual:</em>84<br/><strong>Era:</strong>1690s and onwards<br/><strong>Gender:</strong>Female<br/><strong>Identity:</strong><br/><em>Breed:</em>Squamus<br/><em>Auspice:</em>Brightwater<br/><strong>Level:</strong>(Generation, Primal Urge, Arete, Wyrd)<br/><strong>Powers:</strong>(Disciplines, Contracts, Rites, Spheres. Name them and levels.)<br/><strong>Advantages:</strong><br/>-Stealth<br/>-Excellent Sense of Direction<br/>-Close Quarters Combat<br/>-Impressive Strength when in all forms but Homid<br/>-Creative Use of Environment<br/>-Cautious<br/><strong>Disadvantages:</strong><br/>-Various physical disfigurements while in Homid Form prevent much contact with straight humans.<br/>-Speed and Strength while in Homid form are significantly reduced by diminutive stature.  Glabrus form unwieldy to the point of uselessness due to disfigurement.<br/>-Low attention span; prone to wandering off when otherwise needed.<br/>-Easy to persuade once trust has been gained.<br/>-Extremely prone to frenzy while in forms other than Homid<br/><strong>Connections:</strong><br/>-Gets on well with both Ratkin and Bonegnawers.<br/>-Friendly with the employees of the Abernathy Fishery along the coast, as well as with sailors in the various pubs in that area.<br/><strong>Description: </strong><br/>(http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/SharkOrphan.jpg) (http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/Shark.jpg) (http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/SharkMan-1.jpg)<br/><br/>Elizabeth is a bit of an oddity.  When in Gladius, Chasmus, or Squamus forms, she is a particular fearsome specimen of a Rakou warrior.  Her blood is that of a Great White, further cementing her dominance on the scale of sheer physical power.  However, her Homid form is reduced to the size of a young teenager, and is plagued by a number of skeletal defects that makes movement somewhat laborious.  When in Glabrus form, her muscle fails to scale properly with her small frame.  As a result, her strength becomes immense but movement becomes almost impossible under the weight of the extraneous mass.<br/><br/>As a Homid, Elizabeth takes the form of a crippled girl.  She walks with a slight limp, and appears to suffer from moderate scoliosis.  Her face could possibly pass for pretty, in an exotic way, if it were to be cleaned up properly.  As is, there is just enough off about it to keep most people from even acknowledging her.  As a Glabrus, her face becomes a snarling caricature of its former self.<br/><br/>Personality:  Elizabeth acts very much like a typical street waif.  She is generally very humble and polite to passerby, but her often insatiable curiosity can rub those with little patience the wrong way.  She tends to prefer the company of other homeless individuals, or those who make their living off of the sea.  Afflicted with a severe case of Wanderlust, the relatively young Rokea rarely stays in any one place of the city for too long, eager to see new sights.<br/><br/>History:<br/><br/>Though born of the warrior caste, and possessing the proper strength to be quite useful in that regard, Elizabeth's temper has always been terribly sensitive.  Her tendency to frenzy was such that she became a nuisance and a danger to her fellow Rokea, and was summarily disowned as an uncontrollable menace.  Rather than wait to be killed, she promptly fled to Unsea and made a life amongst the humans.  Her knowledge of Rokea customs is extremely vague; over half of her lifetime has been spent in coastal towns, and she has refrained from making contact with any others of her kind in that time.<br/><br/>It was not until 1697 that Elizabeth came to Blackthorne on a whim, drawn in by its relative seclusion and rumors of supernatural activity.  It is that very trait that has kept her tethered to the growing city for so long.  In the years to come, though she may travel on to other locales, Blackthorne will always remain a point of interest for her.<br/><br/>---<br/><br/>Name: Milan Broucek<br/>Age:<em>Apparent:</em>26<em>Actual:</em>623 (as of 2009)<br/>Era: All are applicable, but Milan's first appearance in Blackthorne can be dated in the mid 1800s<br/>Gender: Identifies as Male<br/>Identity:<br/><em>Seeming:</em>Structurally a Beast, but bears many traits found in Darklings<br/><em>Kith/s:</em>Biologically Chimeric, but bears a form better associated with Tunnelgrubs.<br/><em>Court:</em>Winter Court<br/>Level: (Generation, Primal Urge, Arete, Wyrd)<br/>Powers: (Disciplines, Contracts, Rites, Spheres. Name them and levels.)<br/>Advantages:<br/>-Concealment<br/>-Extremely malleable and durable form.  Highly regenerative.<br/>-Capable of absorbing organic matter and repurposing it internally.<br/>-Massive physical strength and speed.<br/>Disadvantages:<br/>-Extreme social anxiety and paranoia; near-constant nervousness<br/>-Self Loathing<br/>-Cowardly<br/>-Extreme dislike of mirrors and similarly reflective surfaces; Mask begins to break down when viewed as a reflection<br/>-Animals instinctively flee or become violent in his presence.<br/>-Extremely sensitive to bright lights, but is exceedingly afraid of the dark.<br/>-Prefers to be in the company of others, but is also extremely uncomfortable in any form of social situation.<br/>Connections: None whatsoever.<br/>Description:<br/>(http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/DemonicFinalForm.jpg)<br/><br/>Milan appears in his natural state as an amorphous mass of organic material, and bears many resemblances to an amoeba.  In this form his structure has not been compressed down to a manageable size, and easily dwarfs an average city block.  This size could be presumably increased by consuming more organic material.  Milan never reverts to this form of his own accord; the very prospect of doing so terrifies him to the point of hysteria.<br/><br/>When compressed down, Milan typically takes on a form similar to the one shown above, and many variations thereof.  Physical traits from many other species are readily apparent, though reptiles, invertebrates, and insects are the most prominent.  This form is only taken rarely, as it is far too large to maneuver in city streets and keeping the Mask intact becomes a nearly impossible affair.<br/><br/>He can typically be found in the form of a somewhat androgynous human male.  Even with the Mask ensuring that any inconsistencies remain hidden away, Milan is quite obviously off in several ways.  The first can be found in his eyes, the skin around which remains completely bruised at all times, as though he has made a habit of losing fist fights.  Additionally, he harbors a number of facial tics that pile up in times of nervousness, including the twitching of his left eye, a tug at the lips, and flashing awkward smiles.  Though he appears rather weak and anemic, it is in this form that Milan is at his physical peak; as his gargantuan mass has been compressed down into such a small size, his speed and strength are immense.  As he is strictly non-combative, this advantage only becomes useful when he needs to defend himself or simply run away.<br/><br/>Personality:<br/><br/>As previously stated, Milan is a frightened and broken individual.  Though he generally seems to think well of others, his paranoia keeps him from trusting most people.  Of his past he is extremely secretive; he much prefers listening to others, even if he is not actually being included in the conversation.  Because of this, others primarily use him as a source of information.  His extreme nervousness is assumed by most people to be a product of his knowing a bit too much, and the fear that such information might get him killed.  They could not be further from the truth.<br/><br/>History:  Of his past before he was taken from his home, Milan only remembers his true name.  It is the one thing left that he can cling to to reaffirm his own humanity.  But he is far from human anymore.  The Fae that took him was deviously creative, but had the attention span of a gnat.  It kneaded the man and countless other things like clay into a single shape, and tossed the result in a gaol of its own design.  Promptly forgotten, the thing was forced to roam endless catacombs and halls without a single soul in sight, and to consume any company it may have come across.  Hundreds of years passed before an actual identity began to emerge from the protean monstrosity, and a hundred more before Milan happened upon an exit to his would-be tomb.  He has since spent several centuries amongst humans, but is otherwise aimless in his existence.