I trust everyone that is in this game so I'm really not going to ask for detail histories and character sheets and whatnot.  However a little basic info would be nice.  So once you provide me with your character I'll be happy to add it here.  You're welcome to add a picture too if you like.<br/><br/><strong>Please avoid using Firefly clones</strong><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name:[/b]<br/>[b]Place you hail from:[/b]<br/>[b]Role on the ship:[/b]<br/>[b]Prominent physical traits:[/b]<br/>[b]Prominent mental traits:[/b]<br/>[b]Prominent social traits:[/b]<br/>[b]Anything else of note:[/b]<br/>[b]Bit of history if you be tellin':[/b]<br/></code></pre><br/><hr/><br/><strong>Player:</strong>Aadreal<br/><strong>Name:</strong>Callista Gregory mainly known as Cal or Captain<br/><strong>Place you hail from:</strong>Persephone, never left the Evesdown Docks until she took to space<br/><strong>Role on the ship:</strong>Captain and Pilot when need be<br/><strong>Prominent physical traits:</strong>Quick reflexes, decent shot, horrible in a brawl<br/>Cal is a study in averages.  Her athletic figure and small breasts ensure there is little to notice about her.  Standing mid range between five and six feet she's easily overshadowed by those around her.  Mousy brown hair is kept short, any style quickly lost with her habit of combing her fingers through her hair.  Neither hideous or a beauty she is easily overlooked, save for her eyes.  They alone are more than average, so dark you can't really tell where the iris ends and pupil begins.  Scars and tattoos form a network of markings along her flesh, sometimes impossible to tell which came first.  Most of the tattoos are vague in nature, swirls and patterns that are as definitive as shapes in the clouds.<br/><strong>Prominent mental traits:</strong>Not one to get riled up easy, Cold hearted bitch or so it's said, always has a plan<br/><strong>Prominent social traits:</strong>Blunt negotiator, contacts in some very low places, honor among thieves<br/><strong>Anything else of note:</strong>Not at this time<br/><strong>Bit of history if you be tellin':</strong>Not that she'll admit it openly but she is the daughter of the highest ranking scum in the Evesdown Docks.  A bloke by the name of Badger.  She grew up hiding in the shadows and watching him deal.  So he really shouldn't have been all that surprised when she took a nice bit of coin from his private accounts and bought a ship.  Didn't know the first thing about flying or captaining.  But that was long ago and she's learned the hard way.  Despite the family tie, she is not too welcome in Badger's domain, even though she's paid him back twice over.  Still it doesn't keep the old man from demanding her services from time to time.<br/><em>A picture or description shall be following later.</em><br/><br/><hr/><br/>(http://www.zen90682.zen.co.uk/fireflyisi.jpg)<br/><strong>Player:</strong>Mayovagn<br/><strong>Name:</strong>Isolde Lenore Rebecca Black (AKA Isobel Smith, AKA Imogen Bartlet, Aka Terry Jones, Aka Grace Trent, Aka Purple Divine)<br/><strong>Place you hail from:</strong>Ariel<br/><strong>Role on the ship:</strong>Thief, pickpocket, hacker, jacker, cat burgler, lockpicker and all around sly and canny young woman.<br/><strong>Prominent physical traits:</strong>Isi is a little less that five feet in height and of very slim build. Many of the joints in her body are hyperflexible and she is apt to use these things to her advantage in both gaining entry to places she shouldn't and in escaping restraint when she needs to.<br/><strong>Prominent mental traits:</strong>Isi is very self reliant. She is used to living on the edge in a society that prides itself on being tough on crime. As a skilled career criminal she is mentally very tough. She is a survivor, used to living rough and hard on the streets of an urban enviroment. Isi is used to hunger, cold, privation and knows that she isn't too interested in having to go back to either the streets or the inside of a cell ever again.<br/><strong>Prominent social traits:</strong>Isi is generally quiet and observant, she looks for the main chance. She is a good judge of character and chooses who she should open up to well. When she does open up she is friendly and though guarded, quite pleasant to be around if you can handle her dark and sarcastic sense of humour. She is shrewd and careful and likes to be sure and plan things before acting if she can. She is a fair con artist however and when she wants to be can both put on airs and graces and be quite charming. Tends to talk to her friends using the slang of the streets from her part of Ariel, which is not that widely recognised.<br/><strong>Anything else of note:</strong>Isi tends to avoid fighting if she can, its not her thing, she senses her own mortality and fragility and knows that such ephemeral things as 'life' can be so easily taken away from you if you are not careful.<br/><strong>Bit of history if you be tellin':</strong>Born on Ariel to a lower class family Isi found herself orphaned and being faced with being fostered by the time she was eight following a house fire that killed her parents and her sister. At least officially. Isi was sleeping over at a friends house that evening and there are rumours on the street that her family were killed by 'men in black' who took a large bundle away with them before torching the house. Rumours that Isi herself has long put behind her.<br/><br/>She didn't take to the idea of being fostered, ran away and found herself living by her wits on the streets. Not an easy thing to do in a high tech society, yet she fell on her feet meeting up with a gang of other street kids who helped her to learn the skills and knowledge she would need to stay ahead of the system.<br/><br/>Her formative years were spent learning to beg, scrounge, lie, cheat, steal, conceal, open locks, sneak, hack and more importantly either stay well ahead of trouble or hit very hard and very fast if it ever does manage to catch up.<br/><br/>By the time Isi was sixteen she was recruited into a more organized criminal gang as a runner and courier, once her skill at opening doors and squeezing through tight spaces was known she was recruited for more and more dangerous jobs till she found herself in the wrong place at the wrong time with the wrong credit chip and no way to deny it.<br/><br/>Sentenced to ten years shortly after her nineteenth birthday she found herself inside and behind bars.<br/><br/>Prison was a revelation to Isi, she had time to hone her abilities, especially hacking and escapology. Absorbing all the knowledge and skills from the other inmates that she could. By the time she was out two and a half years later for good behaviour she was more accomplished than she had ever thought possible and set about putting those skills to work for herself rather than a gang.<br/><br/>The latest heist however was a little too big, too hot and Isi has found herself on the 'Most Wanted' list of not only the local police, but the Alliance military as well as one of the more vicious local Arial criminal gangs the 'Talons'. The idea of spending some time in space was suddenly very appealing. Isi used one of her many fake ID's to book passage on a ship off of Ariel and headed out into the black, intending to only be there for a few months.<br/><br/>Then she found herself stranded on Hera after a disagreement with the captain of the ship she had been on as a passenger. A disagrement that left her with little more than the clothes she was standing up in and a very angry look about her.<br/><br/>She found her way onto the Devils Shadow by accident after saving Captain Cal from a particularly nasty encounter with an over amorous group of nine Aliance sailors. An encounter that Isi came away from with three of their wallets. This skill was not unnoticed by Cal who offered a place on her ship and crew.<br/><br/><hr/><br/><strong>Player:</strong>Branwen<br/><strong>Name:</strong>Sarah Beth Barnes<br/><strong>Place you hail from:</strong>Triumph<br/><strong>Role on the ship:</strong>Veterinarian, Livestock Handler, Rough 'n Ready Doc<br/><strong>Prominent physical traits:</strong>Hardy, rarely comes down ill.  Remarkable stamina.  Right tall for a woman and most menfolk.<br/><strong>Prominent mental traits:</strong>Good eye for horse and cow flesh.<br/><strong>Prominent social traits:</strong>Forgiving of other's faults.  Peacemaker.<br/><strong>Anything else of note:</strong>It's Sarah Beth, not Sarah.<br/><strong>Bit of history if you be tellin':</strong>Triumph's a pretty place with lots of wide open grassland and pretty blue sky.  Folks there live plain but they aren't simple.  Bit religious though.  Get to preachifyin' something fierce.  My folks have a fair spread, a couple of sections square, and run cattle and sheep off it.  I spent a lot of time riding fence and birthing lambs and calves.  Mr. Stennis, he's the vet in our township, 'prenticed me when I was just knee high to a fence post and taught me all he knew.  Got called up in the war and never came back, so I sort of took over his practice.  Did some midwifing too.  Calf or kid, they all come out the same way and if they're breach, no choice but to go in and turn 'em around.<br/><br/>Speaking of the war, my Pa, well, he got a little bit not right in the head as he got older.  Ma said it was the drink, I think it was what he'd seen in the war.  No matter.  Between the whiskey and taking to church like a pig to slop, he got right hard to live with and since I wasn't tying myself to no man, it was time to move on off planet.  Hate leaving my folks and my people, but there's some Alliance Extension Office going in and the vet there seems to know his stuff even if he is a little prissy and sets folk wrong.  He'll do okay.<br/><br/>I look at it like this.  I'm still riding fence, only the posts are a little farther apart.<br/><br/>(http://elliquiy.com/elluiki/images/b/b5/Cowgirl2.jpg)<br/><br/><hr/><br/>(http://i1092.photobucket.com/albums/i408/Aadreal/E%20characters/Koschei.jpg)<br/><strong>Player:</strong>Deamonbane<br/><strong>Name:</strong><br/>Koschei<br/><br/><strong>Place you hail from:</strong><br/>Beylix<br/><br/><strong>Role on the ship:</strong><br/>Muscle<br/><br/><strong>Prominent physical traits:</strong><br/>Battered nose, tattoo of the 'real' Koschei on his back, as well as a prominent cross on his left arm. Various scars criss-crossing his body.<br/><br/><strong>Prominent mental traits:</strong><br/>He is strong, loyal as a hound, if a bit hard-headed it times. He knows what he is good at, and in areas that he knows he won't excel, he always gives the floor. However, in areas that he is good with, he is as stubborn as an ox, and twice as forceful, if not very good at presenting whatever point he is trying to make. He calls a spade a spade, and you will never catch him in a lie, even a velvet one.<br/><br/><strong>Prominent social traits:</strong><br/>He is usually quiet, unobtrusive despite his size, and will usually pass by unnoticed as some sort of chump. But insult any one of his friends(as he is usually flowing with getting insulted himself), and he is a quick-fisted, well-muscled, well armed fighter. And, of course, whenever he needs to be in any other situation. He is a devout Catholic, and reads his Bible regularly. He is known to quote passages from the Scriptures in his conversations from time to time. Being that the language is sometimes archaic, and seemingly alien on his rough tongue, it usually ends the conversation with the person asking what the hell he means, and he will usually shake his head with a small smile.<br/><br/><strong>Anything else of note:</strong><br/>Just don't ask him about his past. He ain't gonna say.<br/><br/><strong>Bit of history if you be tellin':</strong><br/>Born in the rim, on a world where you either farmed, scrapped, or starved. Koschei, with his parent's backing, started on both at an early age, and found out that it was a tough life both ways, and you had to rely on your fists, or whatever weapon you could find to stay ahead, a true dog-eat-god world. One that he wasn't very interested in staying on. So as soon as he saved enough money, he got off planet. He joined a militia, learned to use more advanced weapons, and was later hired to be a gun/fist for hire. He did marginally well, and it didn't take much convincing to get on board with the Devil's Shadow crew, although he disapproved of the name, and commented to the captain to have it changed.<br/><br/>Him and her had something of a history together, having met on a previous run in, and she knew about him. Which was the reason why she invited him to the crew. After a while together, the two of them needing some release, he tentatively offered some affection, and she responded in kind. This is a custom that has been repeated, albeit rarely, and Koschei knows his place on board the ship, avoiding butting heads with anyone unless he deems it... necessary.<br/><br/><hr/><br/>(http://www.zen90682.zen.co.uk/bint1.jpg)<br/><br/>Player:  JessMC<br/>Name: Ariadne Balfour (Ari)<br/>Place you hail from: Bellerophon<br/>Role on the ship: Mechanic/Engineer<br/>Prominent physical traits: Purple hair, thin build, tallish.<br/>Prominent mental traits: Can convince almost anyone to do anything. Can't leave a puzzle unsolved.  Has an amazing aptitude for mechanics. Very intelligent.<br/>Prominent social traits: Perky to a fault, sweet, would rather talk it out than fight.<br/>Anything else of note: Not at this time.<br/>Bit of history if you be tellin': Maybe later.<br/><br/><hr/><br/><div class="floatright">(http://i1282.photobucket.com/albums/a533/stuartcollis/FireflyCharacter_zps14acc404.png)</div>Player:  Devil's Advocate<br/><br/>Name:  Wyatt Ramsey<br/><br/>Place you hail from:  Osiris<br/><br/>Role on the ship:  Pilot, backup engineer<br/><br/>Prominent physical traits:  Ambidextrous<br/><br/>Prominent mental traits:  Loyal, Humanitarian<br/><br/>Prominent social traits:  Gruff, Straightforward<br/><br/>Anything else of note:  Not at this time<br/><br/>Bit of history if you be tellin':  The Alliance ain’t be no enemy of the people.  I tell ya, it is those goram corporations.  It be them ‘n their greed that is throwing everything to bits.  From where I come from, the Alliance provided us with food, shelter, education and got us all we needed to get a good job.  Well, I was the best goram pilot coming out.  Got me a good job with Blue Sun.  Got me a Bao bei (sweetheart) of a girl.  Even thought of marryin’ ‘er.  She wanted it real nice, though.  I thought to meself this was a bang up idea.  So, I start me applyin’ for some better jobs that would earn me mo’ shiny.<br/><br/>So I gets me said job.  The pay be good but I ain’t no damn fool.  I know that what I signed up for was goram quiet.  The release may have said Blue Sun but nothin’ come from Blue Sun.  The ships were goram crap.  I don’t half wonder that they flew but I made ‘em work, I tell ya.  Whoever them goram engineers were didn’t know no goram thing about mechanics.  I almost believe that the corp wanted us dead.  Well, I wasn’t gonna satisfy ‘em, no sir.<br/><br/>One day, I got me a shipment along with some people.  I don’t ask no questions.  We all signed the same releases.  Everythin’ was all quiet like and I was good wit’ it when the goram ship got all tetchy-like.  We were on reentry and I’m not burnin’ up for some damn piece of paper.  So, I did all I could.  I saved the crew and meself.  The ship was a goram mess – not repairable. And what was my thanks from anyone but the crew?  A goram pink slip.<br/><br/>I go home and me goram girl tells me I should not have done what I did and goram left.  Said she would have been better off if’n I were dead.  So now, I ain’t got no job.  I ain’t got no girl.  And, I ain’t got enough money to buy nothin’ worthwhile.