Hi Nos, good to see you. Feel free to create a character or two and join us when you have the time.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=76387.msg3357403#msg3357403">Quote from: NosCorventius on 26-07-2010, 05:45:12</a></div></div><blockquote class="bbc_standard_quote">Grr...so want to play this but not quite sure whether I have time.....Grr....So for now some suggestions, comments and questions?<br/><br/>1. What do you think of importing specific nationalities for specific breeds IE a Brit student for a British bulldog, A french girl for a French poodle, an aussie for a blue healer, and a german youth for a german shepard, etc? Just an extra bit of background note maybe for our dear little doggies to draw upon.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Its an idea but I'd rather leave it to the players preferences. In the doujin the dogs actually bore no resemblance to any extinct breed and I just started talking about breeds as a way to encourage people to find images to use in a 'he's a bit like this breed for the ears' way so that players could form a picture in their heads more easily.<br/><br/>I would probably accept anime/manga/artwork heads if people find ones that really click with them and I find them okay - the more realistic artwork is always preferable over very cartoony art however. I'm sure some neko-girl heads could well make good portraits for bitches in this game; male dogs being harder to find illustrations for.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">2. I love the kennel idea where the pets can be rented or housed safely for an owner in a "family is starting to notice how strange the dog is acting" situation. Plus I think it would be great to have the dogs caged together in a large pen at night when the clubs closed down just because of the interactions that could occur there as well. I may actually make a switch Doggy for this if it happens. Which would be a first for me.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>If a family started to notice then things are already too dangerous I think. I also had this feeling that the club members are not family people in that way as their lifestyles preclude the tiresome responsibility of children and all that - or if they do then nannies and boarding schools and colleges whisk them away until they are adults. There could be NPC spouses but I'd suggest these are in the know too otherwise the risks become ridiculously high. The Club is the 'family' for these people I think.<br/><br/>Yes, dogs could be caged communally after hours, but I was picturing this as singly in adjacent cages, not a communal cage. That would allow them to have sex at night and form closer bonds which would defeat part of the clubs purpose. So cages will be adjacent to allow some kissing and talking and contact through the bars, maybe even copulation (unless the more frisky dogs are restrained during the night) but not full contact. Plenty of scope there for fun and mind-torture.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">3. Thinking about your feet restraints. If I understand the design it sounds like if we wanted to give them the ability to walk upright only a stileeto style heel would need to be added to the design to stabilize them completly. Something similar to these.<br/><br/>In there restrainive function the top piece would be folded down and lock and be missing the heel while in club they could be fitted with a heel and the leg bracket move upright and locked in, I think this design makes sense and would allow for minimal dress. What do you think?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thank you for the suggestions but I would like to go with my original idea since they are meant to specifically prevent the dog standing while in dog-mode and the thigh-highs they are hidden inside are what they wear in public. The steel upper plate would go right down over the toes to protect them from stone streets so the design does not really lend itself to use as a human shoe. Inside the club other 'dog feet' could be worn that lets them walk upright and serve at table (something deliberately degrading like the animal paw slippers we can buy today) or they could be given ordinary human clothing, just to mess with them more. I don't see a need to combine the 'forced on all fours' device with a human shoe since there won't be any instances where both are needed.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">4. Lastly are my character ideas. Can I play one of the conversion scientists? I Love playing mad scientists and nerdy pervs and sadists plus I think it would make things interesting to have one of the club members be an insider. Kind of the members early warning system for collection days and new stock or modifications. Also would like to put together a guard dogboy character for the club itself, highly aggressive and protective type who serves a ice queen type owner who often is knocked down and attacked by her loyal pet in private. Would those be allowable?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'd rather focus this game wholly on ordinary club members rather than have an angle on the background of how they are converted and the people who do it. It allows more mystique and freedom to introduce new background plots if we don't have to take into account the canon material a player is introducing. My Renee lady character sheet has already made mention of the clubs mysterious owner and founder, a certain 'Monsieur Marc' whose second name is never revealed for reasons of maintaining his air of mystery. He will always stay an NPC by the way, so please don't ask to play him! He (and his lieutenants and buyers) are all I think we need to connect the members world with the corrupt scientists. Is that okay?<br/><br/>Any pet is acceptable but make sure that if you design in a specific behaviour that there is a corresponding owner player who would enjoy RPing those facets of his character with him. By making an aggressive switch dog you are really narrowing his opportunities for using that aspect of his character to only those females who want it, which may not be anyone at all, so either check first or make a more vanilla dog character who fits more situations and can work with more players preferences. I'm not saying don't do it, I'm just saying it needs more planning. An aggressive dog might also be passed over by The Club simply because he represents a bigger security risk so bear those sorts of things in mind too please.<br/><br/>Chrystal, no, I didn't want dog sexual preferences specified because its irrelevant. Male dogs may get mounted by other male dogs in this game (almost certainly NPCs) and females raped by females.<br/><br/>But looking again at that, we are playing roles here and its a game and not a horrible nightmarish real life gone wrong and we obviously need to enjoy it fully so if you do not want M/M or F/F or even M/F<em>as a dog</em>, please say so and I'll add it to your character sheet. A lack of any preference should be taken to mean anything is okay. Owners need not specify - their preferences can be brought out in-character.<br/><br/>And sure, feel free to check with a potential partner over the application of a non-con scene, however given this setting and the forum heading we are playing under perhaps it is simpler if I just say it now:<br/><br/>ALL DOG CHARACTERS CAN EXPECT TO BE RAPED INDISCRIMINATELY IN THIS GAME. :o If you don't like that, its best to leave now.  :-\<br/><br/>How's that?  ^-^