-OOC-<br/><br/>The first force listed is the Space Marines, Currently I am allowing between 3 and 4 Space Marine characters. Should alot of interest be shown in the game that number may go up. Space Marines are given For clarification Space Marines are given 54 points to assign to their stats. With no maximum to what their stats can be.<br/><br/>They are also given 20 points to use towards their Wargear/Abilities. Each entry on the Wargear/Abilities list has a description of what that item is, a description of what effect it will have on your character in game, a cost in points (to be deducted from your allotted 20), and a Supply listing which represents how many of those items there are for a specific character class. For instance if there is 1 weapon A for the Tactical marine, and 1 weapon A for the Scout this does not mean that only one of them can have weapon A. It means that both a tactical marine and a scout can have weapon A.<br/><br/>If there are any questions feel free to ask.<br/><br/>-IC-<br/><br/><br/><br/><span class="bbc_size" style="font-size: 24pt;"><em>The Imperial Swords</em> Space Marine Chapter</span><br/><br/>The Adeptus Astartes (commonly known as Space Marines) are the most elite and feared fighting forces of the Imperium. The primary unit of organization is the Chapter, a self-contained army. There are around a thousand Chapters, each comprising a thousand Space Marines. They are entrusted with the most dangerous missions. The Imperial Swords are one such chapter. Their Chapter's mission statement is<strong>"To directly aid the mortal forces of the Imperium, where every they may be."</strong>In order to do this The Imperial Swords deploy as sub-companies numbering 50 Space Marines, with small amounts of heavy support.  One such sub-company has been deployed in support of the Dauntless Crusade. They are to form the 'spear tip' of the crusade's military actions.<br/><br/><br/><strong><em>"Morior Invictus"<br/>          (Death Before Defeat)</em></strong><br/>-Imperial Sword motto-<br/><br/><strong>Advantages:</strong>By far humanity's greatest warriors, the Space Marines stand head and shoulders (figuratively and literally) above the other warriors of the Imperium. None can claim their strength, nor prowess in battle. They are armed with mankind's most deadly weapons of war. Even the most basic marine is more than equal to elite warriors of other armies.<br/><br/><br/><strong>Disadvantages:</strong>Every Marine is the equal of dozens if not hundreds of 'lesser' warriors....sadly their are not hundreds, or thousands, or even hundreds of thousands of other warriors for them to fight....there are untold billions. Fighting as a Space Marine means going to war against superior numbers, with few options for support, and even fewer for retreat.<br/><br/><br/><div class="floatleft">(http://wh40k.lexicanum.com/mediawiki/images/b/bb/Scoutpic1.jpg)</div><em><span class="bbc_u"><strong>Marine Scout(Infinite Open Slots)</strong></span></em>Scouts are the new recruits of a Space Marine  chapter who have advanced far enough in their training and biological transformation that have begun to take part in battle with the rest of the Chapter. Partially transformed into Space Marines, they have yet to receive the final implant, the Black Carapace that will mark them as full battle-brothers and allow them to use power armor. More lightly armed and armoured than full brothers, their role is to range ahead of the main Space Marine force, preparing the way for the main advance by infiltrating enemy lines, sabotaging and gathering intelligence - causing as much chaos and disruption as possible. The role of scout in a space marine chapter is wide and all encompassing. On the field of battle they fulfil many roles.. The life of a marine scout, is one of gruelling tasks and painful training. The Genetic alterations will be implanted into them at certain stages of their training. A Scout receives his final implant, the Black Carapace when he is deemed ready to join the Chapter as a full battle brother - the implant marks him as a full brother and allows him to interface with his suit of power armour.<br/><span class="bbc_u"><strong>Wargear Options:</strong></span><br/><br/><span class="bbc_u"><em>Bionic Eyes</em></span>Cybernetic replacements for one or both of a space marine's eyes. These replacements are capable of scanning several spectrums, as well as seeing a greater distance with greater accuracy than natural eyes ever could.<br/><span class="bbc_u">Effect:</span>+2 Accuracy<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><br/><br/><span class="bbc_u"><em>Sniper Rifle</em></span>:Sniper rifles are long-ranged and highly accurate rifles, mainly used for assassination. Small groups of snipers, and even lone snipers, can hold back the advance of an enemy force many times their number, pinning them in cover. Their large size and relatively slow rate of fire tends to make them less useful in close quarters combat.<br/><span class="bbc_u">Effect:</span>+4 Ranged Attack vs Infantry, +2 Ranged Attack vs Vehicles, -1 Attack(Melee Combat), 1 in 7 chance of instantly killing target.<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Shotgun:</em></span>A projectile weapon  firing a large, solid slug or a dispersed fragment shot. Some shotguns are drum-fed, others are pump-action, while the most primitive are single shot weapons. Their versatility and ease of construction compared to weapons such as lasguns, makes them widely used weapons. They are popular with hive-world scum and local police. It is not highly accurate but it is easier to fire from the hip than the Lasgun and as such are much more useful when charging the enemy. Making them a prized item in any units that can expect to be sent on the attack.<br/><span class="bbc_u">Effect:</span>+3 Ranged Attack, +3 Attack, -1 Accuracy<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Melta Bomb</em></span>A melta bomb is a type of explosive charge belonging to the melta design tree. When activated, they explode with intense thermal energy, 'melting' the target away. Like all melta-weapons, melta bombs are especially useful for attacking vehicles, buildings and other armored targets.<br/><span class="bbc_u">Effect:</span>+4 Attack vs Vehicles<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u">Krak Grenade:</span>Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target.<br/><span class="bbc_u">Effect:</span>+2 Attack vs Vehicles<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><span class="bbc_u"><em>Frag Grenade:</em></span>Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br/><span class="bbc_u">Effect:</span>+1 Attack vs Infantry<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><span class="bbc_u"><em>Purity seal</em></span>Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/><span class="bbc_u">Effect:</span>Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br/><span class="bbc_u">Effect:</span>+1 Attack, A one handed weapon allowing user to wield another weapon simultaneously<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds.<br/><span class="bbc_u">Effect:</span>Defense +3, Standard Space Marine equipment includes Vox sets allowing marines to communicate with one another, as well as call for the following support options<br/>1.<span class="bbc_u">Orbital Bombardment:</span>A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br/>2.<span class="bbc_u">Heavy Support:</span>Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br/>3.<span class="bbc_u">Deep Strike:</span>Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply</span>Infinite<br/><br/><span class="bbc_u"><em>Teleport homer:</em></span>Antique pieces of equipment used by Space Marines,They produce a signal which can be locked onto by Terminator Armour suits and which enable them to teleport onto the battlefield. This is a useful piece of equipment, however to be effective it needs to be on the battlefield and in the correct position, which could put the bearer in substantial danger.<br/><span class="bbc_u">Effect:</span>Allows Terminator Marines to teleport directly to user's location regardless of whether they would normally be able to, allows for totally accurate orbital bombardment.<br/><span class="bbc_u">Cost:</span>3<br/><span class="bbc_u">Supply</span>Infinite<br/><br/><div class="floatleft">(http://img202.imageshack.us/img202/5609/spacemarinep.jpg)</div><em><span class="bbc_u"><strong><br/>Tactical Marine(Infinite Open Slots)</strong></span></em>The most versatile and tactically flexable force in the Space Marine army, This makes them the most common unit in the Space Marines.<br/><br/><em><span class="bbc_u">Power Armor:</span></em>A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace  which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors  also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor.<br/><span class="bbc_u">Effect:</span>+5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br/>1.<span class="bbc_u">Orbital Bombardment:</span>A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br/>2.<span class="bbc_u">Heavy Support:</span>Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br/>3.<span class="bbc_u">Deep Strike:</span>Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate.<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply</span>Infinite<br/><br/><span class="bbc_u">Krak Grenade:</span>Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target.<br/><span class="bbc_u">Effect:</span>+2 Attack vs Vehicles<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><br/><br/><span class="bbc_u"><em>Frag Grenade:</em></span>Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br/><span class="bbc_u">Effect:</span>+1 Attack vs Infantry<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Bolt Pistol:</em></span>Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br/><span class="bbc_u">Effect:</span>+2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Purity seal</em></span>Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/><span class="bbc_u">Effect:</span>Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><em><span class="bbc_u">Chainsword</span></em>A Chainsword is a common form of chain weapon  which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor.<br/><span class="bbc_u">Effect:</span>+3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Heavy Bolter:</em></span>The Heavy Bolter is a Bolt Weapon generally used for fire support missions, It fires a round considerably larger than that of the bolter, with a much higher rate of fire and longer range. These factors allow this anti-personnel weapon to be used against better armoured foes, including Lightly armoured vehicles, than the standard pattern Bolter.While generally operated by a two man crew, the Heavy Bolter is capable of being held and fired by a lone individual in Power Armour<br/><span class="bbc_u">Effect:</span>+6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br/><span class="bbc_u">Cost:</span>4<br/><span class="bbc_u">Supply:</span>1<br/><br/><span class="bbc_u"><em>Flamer:</em></span>Flamers are flamethrower weapons, unleashing a liquid incendiary chemical that bursts into flames as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Flamers fire a mix of highly volatile liquid chemicals which ignite with the use of a pilot light. The flaming chemical sticks to its target and continues burning on its own accord - those who are not killed instantly die horribly as the super-hot chemical continues to burn.<br/><span class="bbc_u">Effect:</span>+3 Ranged Attack, +2 Attack, Makes enemies much more likely to retreat.<br/><span class="bbc_u">Cost:</span>3<br/><span class="bbc_u">Supply:</span>2<br/><br/><br/><span class="bbc_u"><em>Bolter</em></span>: A smoothbore, semi- and fully-automatic gun that fires two-stage projectiles known as bolts. The standard ammunition employedis a mass reactive warhead, which has earned the bolter its reputation as a terror weapon. A millisecond fuse detonates the warhead after it has penetrated the targetAgainst soft tissue the effect is particularly gruesome, and many enemies of the Emperor quickly capitulate after seeing the results of bolter fire on their comrades.This standard bolt is also effective against light armoured vehicles.<br/><span class="bbc_u">Effect:</span>+4 Ranged Attack vs Infantry, +1 Ranged Attack vs Vehicles<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><em><span class="bbc_u">Plasma gun:</span></em>: The weapon fires a highly energized ball of hydrogen based plasma which upon impact with the target detonates with the power of a small sun. Generally Imperial Guard commanders view the plasma gun as being far more valuable that the soldier using it. As such they tend to only be issued to Guardsmen who have proven themselves in combat.<br/><span class="bbc_u">Effect:</span>+5 Ranged Attack vs. Infantry and Vehicles<br/><span class="bbc_u">Cost:</span>5<br/><span class="bbc_u">Supply:</span>1<br/><br/><br/><br/><div class="floatleft">(http://img301.imageshack.us/img301/57/bloodclawalpha.jpg)</div><strong>Assault Marine(Infinite Open Slots):</strong>The best Space Marine unit for close combat, they attack with speed instilling shock and awe in their targets.<br/><br/><span class="bbc_u"><em>Flamer:</em></span>Flamers are flamethrower weapons, unleashing a liquid incendiary chemical that bursts into flames as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Flamers fire a mix of highly volatile liquid chemicals which ignite with the use of a pilot light. The flaming chemical sticks to its target and continues burning on its own accord - those who are not killed instantly die horribly as the super-hot chemical continues to burn.<br/><span class="bbc_u">Effect:</span>+3 Ranged Attack, +2 Attack, Makes enemies much more likely to retreat.<br/><span class="bbc_u">Cost:</span>3<br/><span class="bbc_u">Supply:</span>2<br/><br/><span class="bbc_u"><em>Purity seal</em></span>Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/><span class="bbc_u">Effect:</span>Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u">Krak Grenade:</span>Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target.<br/><span class="bbc_u">Effect:</span>+2 Attack vs Vehicles<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><br/><span class="bbc_u"><em>Frag Grenade:</em></span>Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br/><span class="bbc_u">Effect:</span>+1 Attack vs Infantry<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><em><span class="bbc_u">Power Armor:</span></em>A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace  which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors  also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor.<br/><span class="bbc_u">Effect:</span>+5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br/>1.<span class="bbc_u">Orbital Bombardment:</span>A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br/>2.<span class="bbc_u">Heavy Support:</span>Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br/>3.<span class="bbc_u">Deep Strike:</span>Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate.<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply</span>Infinite<br/><br/><span class="bbc_u"><em>Combat Shield:</em></span>A form of shield utilizing similar technology to that used by power weapons to produce a field of energy around the face of the shield. It is used by the Space Marines and is a smaller and less-protective version of the storm shield used by Terminator-armored Marines and is small enough to be strapped to the arm, leaving both hands free for another weapon to be used.<br/><span class="bbc_u">Effect:</span>+1 Defense, Does not take up a free hand.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Bolt Pistol:</em></span>Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br/><span class="bbc_u">Effect:</span>+2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><em><span class="bbc_u">Plasma pistol:</span></em>The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous. It offers a penetrating capacity unique among broadly distributed pistol-sized weapons, and can easily take out heavily armored enemies.<br/><span class="bbc_u">Effect:</span>+3 Ranged Attack vs All enemies, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br/><span class="bbc_u">Effect:</span>+1 Attack<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><em><span class="bbc_u">Chainsword</span></em>A Chainsword is a common form of chain weapon  which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor.<br/><span class="bbc_u">Effect:</span>+3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><br/><em><span class="bbc_u">Power weapon</span></em>A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br/><span class="bbc_u">Effect:</span>+4 Attack vs all enemies<br/><span class="bbc_u">Cost:</span>4<br/><span class="bbc_u">Supply:</span>2<br/><br/><br/><br/><span class="bbc_u"><em>Jump Pack:</em></span>A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br/><span class="bbc_u">Effect:</span>+4 Agility,  Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat.<br/><span class="bbc_u">Cost:</span>3<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Purity seal</em></span>Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/><span class="bbc_u">Effect:</span>Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Lightning Claw</em></span>A specialized type of Power Weapon. It consists of a power gauntlet and four blades that crackle with matter-disruptive energy. These blades are the equivalent of small power weapons which carve through armour and flesh with ease. The Lighting Claw is much lighter than other fist style power weapons and as such does not encumber it's user.<br/><span class="bbc_u">Effect:</span>+6 Attack vs All enemies, +1 Agility<br/><span class="bbc_u">Cost:</span>5<br/><span class="bbc_u">Supply:</span>1<br/><br/><div class="floatleft">(http://www.elfwood.com/fanq/k/a/kan2/spacemarine_terminator.jpg)</div><em><span class="bbc_u"><strong>Terminator(1 Open Slot)</strong></span></em><br/><br/><span class="bbc_u"><em>Terminator Armor</em></span>: Terminator Armour or Tactical Dreadnought Armour is the toughest and most powerful form of personal armor humanity has ever developed. The scarcity and expense to maintain Terminator suits means they are available only to the elite troops from the veteran companies of the Space Marine Chapters. Like power armor, Terminator suits have an outer shell of ceramite-bonded plates powered by electrically-motivated fiber bundles. Plates of heavy plasteel further armor the ceramite sections, especially on the front of the suit. External adamantium ribs support the immense weight of the armor. Terminator Armour incorporates many more auxiliary systems than normal Marine power armor. The armor's sensorium, based upon tendril sensors, links directly into the wearer's own awareness (adaptive surgery is necessary to make this possible). The sensorium allows the wearer to use a vast number of scanners and detectors without conscious thought. Sensoriums can also be linked together, allowing every squad member to see exactly the same view of the battle as his comrades.<br/><span class="bbc_u">Effect:</span>+7 Defense, +2 Attack, +2 Perception, +1 Accuracy, -3 Stealth, -3 Agility, allows for teleportation to any beacon during,  Vox set allowing marines to communicate with one another, as well as call for the following support options<br/>1.<span class="bbc_u">Orbital Bombardment:</span>A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br/>2.<span class="bbc_u">Heavy Support:</span>Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply</span>Infinite<br/><br/><br/><span class="bbc_u"><em>Purity seal</em></span>Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/><span class="bbc_u">Effect:</span>Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/><span class="bbc_u">Cost:</span>1<br/><span class="bbc_u">Supply:</span>Infinite<br/><br/><span class="bbc_u"><em>Heavy Flamer:</em></span>The heavy flamer is a much larger and bulkier flamer. It produces a larger flame capable of enveloping more targets. Few armies<br/>carry it by hand, but it is sometimes fitted to vehicles.It is a standard special weapon of Space Marine Terminators who can wield the weapon one handed.<br/><span class="bbc_u">Effect:</span>+5 Ranged Attack, +4 Attack, Makes enemies much more likely to retreat, One handed weapon allowing it's user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>2<br/><span class="bbc_u">Supply:</span>1<br/><br/><br/><br/><br/><span class="bbc_u"><em>Storm Shield </em></span>The storm shield is a power shield used by Space Marines It is a more advanced and bulky version of the combat shield, providing better defense. However it is also much larger and requires use of one hand, preventing the use of two weapons. When the generator is activated the shield shimmers with blue energy and when struck it emits crackling lightning, which gives it its name. The shield is effective against both melee and against ranged attacks and able to withstand the might of a lascannon or even super heavy weaponry.<br/><span class="bbc_u">Effect:</span>+4 Defense, One handed weapon allowing it's user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>3<br/><span class="bbc_u">Supply:</span>1<br/><br/><span class="bbc_u"><em>Thunder Hammer:</em></span>Thunder hammers are weapons of ancient design, utilizing a power field similar to a power sword or fist, and used primarily by Terminator Assault Squads. Where as other power weapons emit a constant energy field, the thunder hammer is designed to energize the power field only upon impact, enabling it to conserve energy until it is actually needed, and allowing the weapon to deliver a particularly devastating blow2. Upon impact, the thunder hammer's blue energy field explodes with a thunderous crack, more often than not smashing through armor, and leaving a smoking hole that crackles with blue sparks2. The power unleashed on impact is such that a warrior not in Terminator armor will likely be knocked over. The weapon's main drawback in combat is its slowness in delivering a strike compared to most other close combat weapons.<br/><span class="bbc_u">Effect:</span>+7 Attack, -4 Agility One handed weapon allowing it's user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span><br/><span class="bbc_u">Supply:</span>1<br/><br/><span class="bbc_u"><em>Cyclone Missile Launcher</em></span>The Cyclone Missile Launcher is a variant specially designed to be fit on a Terminator Armour. Loaded with Krak Missiles and Frag Missiles, the Cyclone consits in two "cube shaped" missile boxes twin-linked by a targeter and sensors array, the missile and sensors unit is fixed on the back of a standard terminator armour, this fitting allow the Space Marine to use a Storm Bolter and Power Fist with the Missile Launcher, he can fire both firearms simultaneously.<br/><span class="bbc_u">Effect:</span>+3 Attack vs Infantry +5 Ranged Attack vs Vehicles, Does not take up a free hand.<br/><span class="bbc_u">Cost:</span>5<br/><span class="bbc_u">Supply:</span>1<br/><br/><br/><span class="bbc_u"><em>Assault Cannon:</em></span>The assault cannon is a heavy, automatic anti-personnel weapon commonly used by Terminator armored Space Marines. Its most notable feature is its incredibly high rate of fire. It is a medium caliber rotary autocannon, with 6 barrels cycled by an electric motor past a single chamber. Although it lacks the range of the autocannon and many other heavy weapons, the assault cannon is a fearsome weapon when used in the close range role it was designed for. t has long been reported by the Astartes that the assault cannon's massive rate of fire can allow it to chew through armor that would normally be impenetrable to a weapon of its caliber. Extensive testing by the Adeptus Mechanicus supported this observation, and Astartes targeting doctrines have been officially amended to recognize this attribute.<br/><span class="bbc_u">Effect:</span>+7 Ranged Attack vs Infantry, +5 vs Vehicles, -2 Stealth, -1 Agility, -1 Accuracy, One handed weapon allowing it's user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>5<br/><span class="bbc_u">Supply:</span>1<br/><br/><span class="bbc_u"><em>Chainfist</em></span>The Chainfist is a variant of the Power Fist, a weapon often used by the Adeptus Astartes. The chainfist is created when a power fist has a small chain sword attached to it, the size of a large bayonet. This is also covered by the energy field, and is used to carve through armored bulkheads and such. It can also be used quite effectively in close combat, punching through even Terminator Armour. like its relative, the chainfist is slow and cumbersome, meaning the user will usually get hit first simply bringing it to bear, and again if he misses.<br/><span class="bbc_u">Effect:</span>+9 Attack, User always attacks last, One handed weapon allowing it's user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>4<br/><span class="bbc_u">Supply:</span>1<br/><br/><em><span class="bbc_u">Storm bolter:</span></em>A dual-chamber, linked boltgun with a higher rate of fire, making it a devastating weapon at close quarters<br/><span class="bbc_u">Effect:</span>+6 Ranged Attack vs Infantry, +2 Attack +2 vs Vehicles, -2 Stealth, One handed weapon allowing it's user to wield a second weapon simultaneously<br/><span class="bbc_u">Cost:</span>3<br/><span class="bbc_u">Supply:</span>1<br/>