<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dawn</div><div class="spoiler_body"><div class="floatright">(http://img15.imageshack.us/img15/8864/ssbbsamuszerosuit.jpg)</div><br/>Caste: Dawn<br/>Anima: Golden crosshairs<br/>Motivation: Eliminate Octavian and his demonic armada<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">INTIMACIES</div><div class="spoiler_body">Rose - Affection<br/>Silk - Affection<br/>Shipmates - Appreciation<br/>Grand Celestial Mountain - Respect<br/>Octavian - Hatred<br/>Octavian's Demonic Armada - Hatred<br/>Celestial Exalts - Respect<br/>---<br/>---<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HISTORY</div><div class="spoiler_body">With a name like Dawn, you know that your parents wanted a warrior.  She didn't find out until later just the reason why: a prophecy said that she would be instrumental in ending the threat against her planet.  Of course, by then it was too late.<br/><br/>She did everything she could to train, to live up to their expectations, wanting to be loved just like anyone else.  Her parents were always busy, though, with one thing or another.  Being the oldest, she was expected to do what she could to raise her little sisters while also learning to be a soldier in her system's Elite Guard.  This far from the frontier, attacks were unlikely, but people always had to be ready.<br/><br/>Being put into different shifts meant that she just stopped getting to see her parents after about age eight.  She didn't want to be jealous of her sisters, but they were the ones who got to see Mom and Dad, who had interesting talents like driving vehicles and crafting masterpieces.  She had her own talents, she knew, but human nature always seems to make you want more.<br/><br/>Most of that ended when she Exalted.  Suddenly everyone was jealous of her, and she couldn't help but feel guilty.  The schedule then worked to her benefit, and she got to make up for lost time, getting to know everyone for about a year.<br/><br/>Then came the attack.  She was so powerful, but she wasn't ready.  No one could have been ready for Octavian's assault.  Why did it have to be her planet?  She blew through the blood ape deployments with ease, but she just couldn't keep up, and everyone was either killed off or taken as breeding stock.  She barely got off the planet in time before it was glassed.<br/><br/>Revenge is such a small and petty word.  She wants to believe that she's beyond it, that she needs to destroy the thing for the good of the Galaxy.  She wants to believe that she'd derive just as much enjoyment finding those monsters and beating them into motes if her entire family hadn't been destroyed.  Of course, she knows better, and she knows it won't bring them back, but that won't stop her.<br/></div></div><br/>Strength 2 Dexterity 5 Stamina 2 Charisma 2 Manipulation 2 Appearance 4 Perception 4 Intelligence 3 Wits 4<br/><br/>Athletics 3 Awareness 3 (Initiative +3) Dodge* 3 (Zero Mobility Penalty +3) Firearms* 4  (Blasters +3) Integrity* 1 Investigation 2 Lore 1 Martial Arts* 3 (Kicks +3) Melee* 0 Occult* 1 Performance 1 Presence* 1 Resistance* 3 Socialize 1 Thrown* 0 War* 1<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">STARCASTER (ARTIFACT ••)</div><div class="spoiler_body">Sidearm of the space navy officer and the starfaring tramp alike, starcasters are the standard heavy pistol of artifact energy weapons. They are often built with extra weight in the grip, to lend it the heft that a warrior expects from her weapon. As one of the most common and customizable magical weapons in the universe, there is virtually no style that has not been tried with the starcaster, from gem-laden chrome ornament, to blocky children’s toy. The most common style resembles its slugthrowing cousin, the shellcaster, but with a thinner barrel and more elaborate body, making it easy to discern from the crude solid projectile throwers it competes with.<br/>Speed 5 Accuracy +1 Damage +7L/2 Rate 3 Range 30 Ammo 50 Minimums Str • Attune 5 Cost ••/• Tags O<br/><br/>Dawn's Starcaster has a laser sight, as well as a hearthstone setting on the bottom of the grip.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NOVA BLASTER STONE (MANSE •••)</div><div class="spoiler_body">If set in an artifact blaster, this deep-red cabochon adds three dice to its Accuracy and another three dice to its Damage.<br/><br/>Based upon the Gladestalker's Stone<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GLADESTALKER’S STONE (MANSE •••)</div><div class="spoiler_body">If set in a powerbow, this deep-red cabochon adds three dice to its Accuracy and another three dice to its Damage.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">LIGHT TACTICAL SUIT (ARTIFACT •)</div><div class="spoiler_body">This suit is identical in function to an orichalcum breastplate, and has orichalcum fibers integrated throughout the suit.  The legs, however, have also been upgraded with state-of-the-art equipment to make them functionally equivalent to a pair of exceptional Iron Boots.<br/><br/>Soak +6L/4B Hardness 2L/2B Mobility -0 Fatigue 0 Cost • Attune 2 Tags -<br/><br/>Speed 5 Accuracy +1 Damage +7B Defense -3 Rate 3 Minimums Str ••, Dex •• Cost •• Tags M<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">RESOURCES •••</div><div class="spoiler_body">Superior Equipment:<br/><br/>Exceptional Iron Boots: +1 Accuracy, +1 Damage, +1 Rate<br/><br/>Good Luck Charm: The red ribbon in her hair - Negates one botch per story.<br/><br/>Exceptional Sybian: +1 to applicable rolls<br/></div></div><br/>Charms:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HEAVEN’S EYE MARKSMANSHIP</div><div class="spoiler_body">Cost: 3m; Mins: Firearms 2, Essence 2; <br/>Type: Supplemental<br/>Keywords: Combo-OK, Mirror (Bloodthirsty Killing Style)<br/>Duration: Instant<br/>Prerequisite Charms: None<br/>The Solar gunslinger’s eye is infallible as it gauges the distance and sets its mark. Heaven’s Eye Marksmanship <br/>adds 150 yards to the Range of the supplemented attack. <br/>As a peerless marksman, the Solar also adds an additional 50 yards for each die added to the attack from Aiming, and adds all Aim dice to raw damage as well as the attack roll.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">LIGHTSPEED TRIGGER TECHNIQUE</div><div class="spoiler_body">Cost: 3m; Mins: Firearms 4, Essence 2; <br/>Type: Supplemental<br/>Keywords: Combo-OK, Mirror (Devouring Time Technique)<br/>Duration: Instant<br/>Prerequisite Charms: Heaven’s Eye Marksmanship<br/>Essence and martial perfection come together in an instant of unsurpassed speed as the Solar fires too fast for <br/>his enemies to defend. His hand is a blur, drawing and firing faster than a heartbeat. Such is the speed of the Solar’s gunslinging that any DV applied against the supplemented attack is halved. If necessary, he can reflexively ready a Firearms weapon before making the attack.<br/>With Essence 4+, the Solar’s reflexes heighten in response to the thrill of danger. As long as he is within the <br/>engagement range of his target, he can pay an additional two motes to make the attack undodgeable.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">FISTS OF IRON TECHNIQUE</div><div class="spoiler_body">Cost: 1m; Mins: Martial Arts 2, Essence 1; Type:  Supplemental<br/>Keywords: Combo-OK<br/>Duration: Instant<br/>Prerequisite Charms: None<br/>The Solar infuses her hands with the strength of her Essence and strikes like the Unconquered Sun. This Charm enhances an unarmed Martial Arts attack, improving its Accuracy by one and its Damage by two and making its damage lethal. The Solar can parry lethal hand-to-hand attacks without a stunt until his next action.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">THUNDERCLAP RUSH ATTACK</div><div class="spoiler_body">Cost:  1m; Mins: Martial Arts 3, Essence 2;  Type:  Supplemental<br/>Keywords: Combo-OK, Martial-Ready<br/>Duration: Instant<br/>Prerequisite Charms: Fists of Iron Technique<br/>This Charm drops a supplemented attack’s Speed to 3.<br/>Martial-ready: Archery, Melee, Thrown.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">BODY-MENDING MEDITATION</div><div class="spoiler_body">Cost: 10m; Mins: Resistance 1, Essence 1; Type: Supplemental<br/>Keywords: Combo-OK<br/>Duration: Until the day ends<br/>Prerequisite Charms: None<br/>Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character’s inner resources for recovery.  This action requires one hour without a stunt or another Charm. <br/>The Solar’s player rolls (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character. See page 149 for more on natural healing rates.<br/>Characters can activate Body-Mending Meditation when inactive (see p. 143).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">INVINCIBLE ESSENCE REINFORCEMENT</div><div class="spoiler_body">Cost: —; Mins: Resistance 3, Essence 2; Type: Permanent<br/>Keywords: Stackable<br/>Duration: Instant<br/>Prerequisite Charms: None<br/>Undertaking a grueling regimen of endurance training, the Solar folds Essence into his body until his skin becomes hard enough to turn aside blades. The Lawgiver’s natural lethal and bashing soak calculations become (Stamina + 3). This Charm may be purchased up to a total of (Resistance) times; each purchase after the first adds 3 to the character’s natural lethal and bashing soak.<br/>With Essence 4+, the Solar also gains natural lethal and bashing hardness equal to the number of times he has purchased this Charm.</div></div><br/>First Investigation Excellency - Overwhelming<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">JUDGE’S EAR TECHNIQUE</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth.  This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GRACEFUL CRANE STANCE</div><div class="spoiler_body">Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reﬂexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: None<br/>The Solar Exalted are as graceful as sunlight on water. <br/>This Charm lets the Exalt automatically succeed on any valid Athletics action to keep his balance. Moreover, this Charm allows the Exalt to keep his footing on any surface at least as strong and wide as a human hair. He treats it as a three-foot-wide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">MONKEY LEAP TECHNIQUE</div><div class="spoiler_body">Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reﬂexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: None<br/>The heroes of the dawn leap with the grace of a ﬂying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.</div></div><br/>Third Awareness Excellency - Resurgent<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">REED IN THE WIND</div><div class="spoiler_body">Cost: —; Mins: Dodge 2, Essence 2; Type: Permanent<br/>Keywords: None<br/>Duration: Permanent<br/>Prerequisite Charms: None<br/>The Solar Exalted understand the humble wisdom of the reed and the willow. The greater the force directed against them, the more nimble they become to avoid harm. Whenever the Lawgiver uses his Dodge DV to avoid a physical attack, he adds a bonus equal to half the attacker’s Essence, rounded up. This bonus counts as dice added by a Charm.<br/></div></div><br/>Essence 2 Willpower 7 Compassion 2 Conviction 4 Temperance 2 Valor 5<br/><br/>Limit Break: Heart of Flint<br/><br/>Personal Essence: 13<br/><br/>Peripheral Essence: 34 (7 Committed, 27 Uncommitted)<br/><br/>XP Expenditure: 8 Virtues, 8 Specialties, 8 Attributes, 6 Willpower, 6 backgrounds, 16 Charms<br/><br/><hr/><br/>Starcaster - Accuracy 17, Damage 11L/2, Rate 3, Range 80, Attune 5<br/><br/>Boots - Accuracy 12, Damage 9B, Rate 2, PDV 5<br/><br/>Dodge DV: 7<br/><br/>Soak: Bashing 11 Lethal 13 Aggravated 8 Hardness 3<br/><br/><hr/><br/>-0:  [ ]<br/>-1:  [ ] [ ]<br/>-2:  [ ] [ ]<br/>-4:  [ ]<br/>Inc: [ ]<br/><br/>Personal Essence: 13/13<br/><br/>Peripheral Essence: 27/27<br/><br/>Willpower: O O O O O O O<br/><br/>Conviction: [ ] [ ] [ ] [ ]<br/><br/>Valor: [ ] [ ] [ ] [ ] [ ]<br/><br/>XP: 52 spent, 2 unspent</div></div>