I'm taking a small breather just to get my muse back for this game. I'm going to conclude a couple of unfinished narratives: Issa & Cari - Lionelle and a Demon. I'm sort of anal, once something is written in the forum, I have to include it in the rest of the tale, so. I know what i want to do. I just need to write it out. I will have adopted two new characters, but they will be tied to two of my original characters now as secondaries (kind of like assistants).<br/><br/>Issa will be a diplomat for Cari, and Lionell is going to end up riding along with Bell, (yes, Karasu, that will affect Suichin and Anna's raport, but don't worry, I've got all kinds of plans for you, no matter what you have you make your rogue decide.<br/><br/>expect these posts within the next week. (catching some more interest as well, i disguised the interest thread as a magic school game).<br/><br/>HEY LOOK!!<br/><br/><br/><br/><strong>The Gate Camp</strong><br/>(http://i39.tinypic.com/mvkpig.jpg)<br/>1- The Gate<br/>2- Main Street<br/>3- Sage House 205 (The Dead Arrow)<br/>4- Anders' Guard Barracks 1<br/>5- Anders' Guard Barracks 2<br/>6- Rings' Boarding house (cheap bed)<br/>7- General Mechanic (electronic repairs / prototypes)<br/>8- General store (daily needs, some food)<br/>9- Green Grocer (store fore several farms and gardens in area)<br/>10- Anders' Guard Jailhouse (evil people are kept here, no demons)<br/>11- The Wharf ('restaurants' - 'gift shops' - some general needs - otherwise useless merchant wares)<br/>12- The River ferry 1<br/>13- The River ferry 2<br/>14- Anders' Guard Barracks 3<br/>15- Center City Grocery (everything the heart desires, massive crowds)<br/>16- Men and Women's clothing (designed with style in mind, many other places in town to buy leathers)<br/>17- Carpentry and Upholstery<br/>18- Deviating Mechanic (all prototype, typically large items. Has constructed one automobile)<br/>19- Cawl Fornis' Hotel (gigantic building, upscale rooms, expensive)<br/>20- Anders' Guard Prison (dangerous men are kept here and some demons)<br/><br/><strong>The Tower Camp</strong><br/>(http://i40.tinypic.com/350rr0i.jpg)<br/>1- The Fallen Tower (ground zero. A mysterious force has destroyed this Tower)<br/>2- Anna Bell Coriander's home<br/>3- The Farms (functions as a free green grocer)<br/>4- Anders' Guard Barracks 4<br/>5- Sage House 409<br/>6- Ander's Guard Armory<br/><br/><strong>The Wall Camp</strong><br/>(http://i41.tinypic.com/a23qzp.jpg)<br/>1- Childrens' homes (anyone under the age of fifteen is encouraged to stay in this proximity<br/>2- Anders' Guard watch tower 1<br/>3- Anders' Guard watch tower 2<br/>4- General Market 1 (mostly what one would need, much shortage in this camp though)<br/>5- Anders' Guard Barracks 6<br/>6- General Market 2 ( same description as the other G. Market)<br/>7- The Wall<br/><br/><strong>The Street Camp</strong><br/>(http://i41.tinypic.com/elqn5.jpg)<br/>1- The Wares (clothing, accessorie, entertainment, and toys can be purchased here)<br/>2- The Stores (food, and most general needs can be purchased here)<br/>3- The Tavern (the only real tavern in the street camp, this gets a lot of business)<br/>4- The Brothel (works with the tavern. The smallest in Anders, but the only one worth coming to)<br/>5- The Northern Hole (the demon jail. High security. actually serves as a ward to other demons from the NE)<br/><br/><br/>NEW MAPS! i put them in the interest thread, this OOC post and respectively where they belong on the IC boards. These maps were designed to open up the imaginative world of Anders. So please envision any other kind of shoppe or curio that you can and we can probably make room for it.<br/><br/>Oh, and as a rule, when going into a shop, there will be an NPC inside waiting for you, so let me know if you plan on interacting with any of these stores and then i can draw the character out for you, if no one requests them, I'm sure I'll mkae the bio's eventually.... when these NPC's are needed it will not matter to me who plays them.