<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=50241.msg2364167#msg2364167">Quote from: Chuukun on 21-10-2009, 18:41:39</a></div></div><blockquote class="bbc_standard_quote">Ah gee, thanks, we've just started and now you point out plot hole... great going, Haibane.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>LOL, I mentioned it - oh, 3, 4 days ago? Everyone ignored me...<br/><br/>And when I said 'suitable' I didn't mean suitable vivisection material I meant suitable as in 'not a security risk', i.e. no senators daughters or sons of high ranking FBI officers and such. Even kids with psychotically over-protective parents who'll have Fox news reporter helicopters rushing all over the countryside by this time tomorrow.<br/><br/>In my experience it is best for a game (unless a certain character is *really* needed for a plot piece) for the players to just post as they wish, when they can. If we wait for X to post the game WILL slow to a tedious crawl. I've seen it a hundred times. If a large group is just travelling from A to B then those present should post and those not present should post when they can.<br/><br/>I know it can seem tough on or rude to those not online but the alternative is a game that will stagnate for everyone. When those characters are essential to a plotline those players need not worry, we'll wait for them then.