I'm proposing a simple dice battle system for the fights. I've never done this before, so please add input and make suggestions!<br/><br/>-Each fighter has 15HP to begin with. (Perhaps 10 instead? Will 15 take too long?)<br/>--Considering a bonus to HP for fight victories, awarding an extra point or two to represent character strength growth.<br/>--If a fighter loses all their HP, they are KO'd. If a fighter loses all their HP to a critical hit, they are DEAD.<br/>----If your character dies in battle you may use a surviving NPC fighter if you wish to continue to play!<br/><br/>-Roll 2d20.<br/>--1 is a critical miss, lose a turn.<br/>--2 to 14 is a miss, opponent dodges or no effect.<br/>--15 to 19 is a hit, opponent takes damage.<br/>--20 is a critical hit, double damage and opponent is either knocked down or out of ring (depending on your RP situation and attack)<br/><br/>-An opponent whom is knocked out or out of the ring rolls 1d20. For every roll, Juri (the ref) will count, so you get ten chances to get up.<br/>--Exception! If the character has half (or less) HP they are weak and only have to a count of five before they pass out.