<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98195.msg4278080#msg4278080">Quote from: ZameRagues on 19-02-2011, 03:19:01</a></div></div><blockquote class="bbc_standard_quote">Yes, that's the general idea. So what idea did you have regarding my character's background<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well my issues with your current story is that it revolves primarily around what seems to me as an urban area. While this 'can' work for a ranger, I would believe the dungeoneering would make more sense for it then the nature, as you would have had more experience in the sewers then in the wilds. Also, you're a razorclaw shifter (And on the topic of being squicked out, does anyone dislike furries? :P ) Naturally I see these creatures as a bit of loner's that feel more comfortable in the wilds, though I'm not gonna pressure any restrictions on your character.<br/><br/>Though in my opinion, keeping it more how it is, I think you would probably work better by changing your thief father to a highwayman or Bandit, having raised his son into the same profession. Perhaps to make an example of why you fled you could have sacked a caravan with your father that was in truth a thieve's guild shipment, and the people on it that you let go contacted the guild about your activities. They came caught your father, but you escaped and had to head up north in order to escape them.<br/><br/>Just a general thought, but one that works more toward your character then the former idea. Though it changes the concept just a bit. ;)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98195.msg4278069#msg4278069">Quote from: Changingsaint on 19-02-2011, 03:14:35</a></div></div><blockquote class="bbc_standard_quote">Dragonborn can make highly effective fighters, if you are willing to listen &amp; be humored by me ;) Though dragonborn paladins are not bad, i'd personally say play what you like, however.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I would prefer if we did not have two characters of the same class. I'd like variety, and sometimes it does take the flair from another character if we have two of the same classes in the group. Plus I was recruiting for a Healer type to help out our bard, as she does lack the heal skill, and with obvious reason considering she would not have been very good at it.<br/><br/>Oh, and good points on the defender. The players usually have insight the GMs lack. This is also why I pressed for two defenders. Their job is without a doubt described as keeping the lower hp party members at bay, which is why in a group of four you'll typically want a striker or leader with partial defender qualities. Each class has a sub role they can help fill. :)<br/>