<div class="floatleft">(http://i1251.photobucket.com/albums/hh549/Holodancer/ca55i3/91qexwj3.jpg)</div><hr/><strong>BIOGRAPHICAL DATA</strong><br/><strong>Real name</strong>:<strong>Tulsa</strong>(2nd grade Lieutenant)<br/><strong>Race/Species</strong>: Human<br/><strong>Place of birth</strong>: Free Quebec<br/><strong>Occupation</strong>: Gigi (Glitter Girl - Field Operations Recon Unit)<br/><strong>Martial status</strong>: Widow<br/><strong>Alignment</strong>: Scrupulous<br/><br/><strong>PHYSICAL DESCRIPTION</strong><br/><strong>Height</strong>: 5'10" (1.78m)<br/><strong>Weight</strong>: 132 lb (59.87kg)<br/><strong>Appearance</strong>:  Long dark brown hair, brown eyes, tall, slender athletic build, Caucasian with dark tanned complexion<br/><strong>Age</strong>: 24 (she was cryo frozen in 106 PA at the brink of the Coalition War with Free Quebec)<br/><strong>Birth Date</strong>: January 23rd, 82 PA<br/><strong>Sexuality</strong>: Straight<br/><strong>Measurements</strong>:  36(c-cup)-24-35<br/><hr/><br/><strong>HIT POINTS</strong>:  25<br/><strong>MDC</strong>:  49<br/><strong>PPE</strong>: 4<strong>ISP</strong>:  50<strong>CHI</strong>: 50<br/><strong>ATTRIBUTES</strong><br/><strong>IQ</strong>:  12<br/><strong>ME</strong>:  13<br/><strong>MA</strong>:  14<br/><strong>PS</strong>:  13<br/><strong>PP</strong>:  15<br/><strong>PE</strong>:  12<br/><strong>PB</strong>:  15<br/><strong>SPD</strong>:  20<br/><strong>EXPERIENCE LEVEL / OCC</strong>:<em>4th</em>level Glitter Girl  (pg 87 Free Quebec)<br/><strong>EXP</strong>:<em>8401</em><br/><strong>Level up</strong>:<em>17500</em>(taken from Glitter Boy OCC, Rifts-Ultimate Ed.)<br/><br/><strong>SAVING THROWS</strong><br/>Save vs. Spell Magic:  12<br/>Save vs. Ritual Magic:  16<br/>Save vs. Psionics:  15<br/>Save vs. Toxins/Poisons:  14/16<br/>Save vs. Harmful Drugs:  15<br/>Save vs. Insanity:  12<br/>Save vs. Possession:  + ?<br/>Save vs. Horror Factor:  +1<br/>Save vs. Coma/Death: + 0 %<br/>Save vs. Pain:  16<br/><br/><strong>H to H COMBAT SKILL</strong>:<em>Expert 4th Level</em><br/># of Attacks:  5             Initiative:<br/>Damage:                       Strike: +2<br/>Parry:  +4                    Dodge: +4<br/>Roll:  +3                       Pull: +1<br/>Punch:  1d4 SDC          Disarm: +2<br/>Karate Punch: 1d6 SDC<br/><br/>Lift:  260 lb.            Carry:  130 lb<br/>Throw(Max): 130 lb. 4.3’<br/>Run: 13.6 mph or 300 ft/melee and 50 ft/attack<br/>Swim: 5.3 mph or 60 ft/melee and 20 ft/attack<br/><br/><strong>RCC SKILLS</strong><br/>Literacy                              55+5<br/>Radio:  Basic                      60+5<br/>Radio:  Scrambler                45+5<br/>PA/Robot Combat Elite: GB<br/>Robots and PA                    66+3<br/>Pilot:  Automobile                70+2<br/>Pilot:  Hovercraft                  65+5<br/>Reads Sensory Equipment   40+5<br/>Surveillance Systems           35+5<br/>-tailing without GB               40+5<br/>Intelligence                          42+4<br/>Land Navigation                    46+4<br/>Tracking                               30+5<br/>Wilderness Survival               40+5<br/>Weapon Systems                 50+5<br/><br/><br/><strong>OTHER SKILLS</strong><br/>Camouflage                         30+5<br/>Detect Ambush                    35+5<br/>Detect Concealment             30+5<br/><br/><strong>SECONDARY SKILLS</strong><br/>Military Etiquette                 35+5<br/>Running<br/>Athletics<br/>First Aid                             45+5<br/><br/><strong>WEAPON PROFICIENCIES</strong>(Rifts Ult Ed. pg328)<br/>W.P Energy Pistol                     +4 to aim, +2 to burst<br/>W.P. Energy Rifle                       +4 to aim, +2 to burst<br/>W.P. Heavy MD Weapons         +4 to aim, +2 to burst<br/><br/><em><br/>Natural/Special Abilities:<br/>SPELLS:</em><br/><br/><strong>EQUIPMENT</strong>:  Glitter Girl PA, GB Personal Body Armor, Free Quebec Uniform, Free Quebec Battle Dress Uniform,  Q2-20 LLG Assault Energy Rifle, Q1-01 Laser Pistol, 8 e-clips, 4 concussion grenades for Q2-20, 2 HE grenades, 4 signal flares, survival knife, utility belt, air filter and gas mask, standard ammo belts, canteen, robot medical kit and IRMSS<br/><br/><strong>Cybernetics</strong>: Clock calendar and gyro-compass, plus eye targeting sight (+1 strike with any weapon.)<br/><br/><span class="bbc_u">PERSONAL ARMOR</span>:<em> GB Personal Body Armor</em><br/>Main Body: (1)             25 MDC<br/>Head: (1)                      2  MDC<br/>Arms: (2)                      4  MDC each<br/>Legs: (2)                       5  MDC each<br/>Mobility:  -10% to prowl, gymnastics, acrobatics, etc<br/>Armor Built-in Equipment:<br/>Full environmental protection, built-in language translator, video camera and long-range transmitter, forearm flashlight.<br/><br/><strong>WEAPONS</strong>:<br/><em>Survival Knife</em>Range:  50’       Damage:  1d6 SDC<br/><br/><em>Q2-20 LLG Laser Pulse Rifle</em>Range:  2000’               Payload: 20<br/>Damage:  3d6 MD (single) or 6d6 MD (burst, counts as 5 shots)<br/>-Grenade Launcher(mounted)    Range:  1100’               Payload: 4 (reload = 1 action per grenade)<br/>Damage:  Concussion grenades 2d6 MD / 15’ radius (knockdown)<br/><br/><em>Q1-01 LP Laser Pistol</em>Range:  800’<br/>Damage:  3d4 MD (single) or  4d6 MD (burst, counts as 4 shots)<br/><br/><em>SILVER - HE Grenades</em>(1 on person, 11 in armored compartment in vehicle)        Range: 120'(thrown)<br/>Damage: 2D4 M.D.C. to normal targets and 6D6 Hit Points or M.D.C. to creatures especially vulnerable to silver with a 8 foot (2.4 meter) blast radius.<br/><br/><strong>MONEY</strong><br/>Credits:<em>12,000</em><br/>Black market:<br/>Animal furs:<br/>Gems:<em>300</em><br/>Salary:<br/>Gold coins:<br/><br/><strong>VEHICLE</strong><br/><strong>QGB-2-20 Glitter Girl PA (aka Gigi)</strong>– Free Quebec p. 89<br/><span class="bbc_size" style="font-size: 8pt;"><strong>Type</strong>:  Power Armor    <br/><strong>Speed</strong>:  90 mph (tires operator at 10% normal rate)<br/><strong>Leaping</strong>:  15’ (+12’ running), 120’ jet assisted, hover 18’ for 2d4x10 sec<br/><strong>Swimming</strong>:  20 mph (surface/underwater), walk 22.5 mph, max depth = 1 mi.<br/><strong>Crew</strong>:  One Pilot<br/><strong>Cargo</strong>:  foot locker and storage for rifle, handgun, survival knife, first-aid<br/><strong>Power System</strong>:  Nuclear (20 yr life)<br/><strong>Market Cost</strong>: (NEW) 24 million</span><br/><br/>Height:  9’6”     Width:  3’6”     Length:  3’        Weight:  One ton fully loaded<br/>Physical Strength:  Equal to a P.S. of 36<br/><br/><span class="bbc_u">Combat Bonuses in armor (totals including HtoH Expert)</span>:<br/># of attacks:  7              Initiative:  +4<br/>Damage:<br/>Strike:  (+1 on top for eye sight cybernetic)<br/>+4 to strike with QST-104  *<br/>+3 to strike with rail guns or cannons *<br/>+3 with standard GB Boomgun *<br/>+3 to strike in hand to hand combat<br/>* W.S. gives +1 to strike<br/>Strike (HtoH): +2<br/>Parry:  +9 (/w force field)    Dodge: +7<br/>Roll:  +8                              Pull:  +12<br/>Critical Strike Same as Pilots<br/>Restrained Punch:  1d6 MD<br/>Full Strength Punch:  2d6 MD<br/>Tear or Pry with Hands:  1d6 MD<br/>Kick Attack:  2d4 MD<br/>Running Leap Kick:  4d6 MD<br/>Body Block/Ram:  2d4 MD<br/>Lift:  3600 lb.                Carry:  1800 lb<br/><br/><span class="bbc_u">MDC</span>:<br/><strong>300 MDC force field generator. Regenerates 30 MDC/30 min. Also adds +3 to parry as force field flexes up to 3 feet from body</strong><br/>**Main Body – 650<br/>Reinforced Pilot’s Compartment – 90<br/>* Head – 270<br/>* Hands (2) – 80 each<br/>Arms (2) – 240 each<br/>Legs (2) – 400 each<br/>* Indicates difficult to hit (-4 on a called shot).<br/>** Depleting Main Body MDC will shut PA down and render useless.<br/>!!! Note:  Laser weapons do half damage<br/><br/><span class="bbc_u">WEAPONS</span>:<br/><strong>1</strong>.  QST-104 “Double-Up” Assault Cannon:<br/>Explosive Rounds:        Range = 6000’             Payload = 100<br/>Damage:  2d6 MD (no muzzle flash)<br/>Reload counts as 2 actions<br/>Plasma:                         Range = 2400’             Payload = 120<br/>Damage:  6d6+12 MD<br/>Connected to Plasma generator & battery pack on shoulder<br/>Recharges at a rate of 2 per minute<br/>Holds 10 blasts when detached from Glitter Girl PA (standard e-clips give 4 more)<br/><br/>Voice-activated feature<br/>- 120 degree vision<br/>- Can track enemies up to 1000’ (LOS required)<br/># of attacks:  6 (explosive) or 3 (plasma)<br/>- Lock onto Gigi optics as alternative<br/>+1 to strike, cannot shoot around corners<br/><br/><strong>2</strong>.  RG-14 "BOOMGUN" Rapid Acceleration Electromagnetic Railgun:<br/>Range = 11000’ (3.2km)            Payload = 200 (the casing carries 1000 in total)<br/>Damage:  3d6x10 MD<br/>+ Sonic Boom affects - deafens all within 200' for 2d4 min. -8 initiative, -3parry/dodge<br/>+ shatters windows within 300' and shakes SDC structures<br/>Rate of Fire: 1 per melee attack/action<br/>NOTE: Recoil automatic stabilization system. Laser driven pilons and thrusters. Without securing<br/>with stabilization system the power armor is thrown back 30' (9.1m)<br/><br/><strong>3</strong>.  Mini-Missile Backpack Unit (1)<br/>RoF:  1, 2 or 4 at a time            Range:  1 mile   Payload:  12<br/>Armor Piercing:            Amount:  12     Damage:  1d4x10 MD<br/><br/><span class="bbc_u">PAYLOAD EQUIPMENT</span>:  4 QST-104 explosive round clips<br/><br/>Sensor Systems of Note:<br/>Distress Homing Beacon (30% detection by enemies)<br/>Self-destruct mechanism<br/><br/>(http://i1251.photobucket.com/albums/hh549/Holodancer/ca55i3/GlitterGirl_black.jpg) (http://i1251.photobucket.com/albums/hh549/Holodancer/ca55i3/QE9xd.jpg)<br/><br/><span class="bbc_size" style="font-size: 8pt;"><em>*edit: Sept 15 - added force field and Boomgun as per GM</em></span>