Ah, now, the way I see it, this is not the first bioship that has been captured - how else would Paige know how to do it?<br/><br/>I reason this way: If a team of three can get onto a bioship to plant the explosives necessary to blow one and get off again with minimal or no losses, then an entire platoon can easily force their way on board. wipe out the orc guards and take the ship.<br/><br/>The problem is, and always has been, how do you convince an orc bioship to change sides: There are no controls on board, which the first team to capture one found to their cost. That first team couldn't get the ship to detach and died when the orcs finished slaughtering humans and came back for their own ship.<br/><br/>Subsequent attempts had similar success until one time someone with some latent PSI ability tripped and fell into what had previously been thought of as the "captain's bath". That team survived, because the guy in the gloop was able to somehow communicate with the bioship.<br/><br/>They avoided being blown out of the sky by sheer luck, I would imagine.<br/><br/>Paige hasn't actually thought that far ahead, but she has a Navy comm tech with her (Whom I'm going to make into a member of the team with your permission?) I'm sure she'll be able to cobble something together.