<span class="bbc_u">I'd approve of all of this, but I'll leave the decisions of how well and technically advanced your characters shall be equipped to you all. On a side note, it does look like a lot to carry around with you. Mind that there'll be no vehicles characters can use for transportation, you should take that in consideration when you chose their equipment, whatever characters take along, they'll have to carry on their person.</span><br/><br/><span class="bbc_u">Here's a storytelling aspect I'd like you to consider your decisions under:</span><br/><br/>If something gives too much of an advantage to your characters, there's often a slight danger the opponents they encounter can seem too easy to overcome, too boring to deal with for the roleplayers, which would lead to a necessity to boost the enemy and throw bigger and more impressive stuff against them to have more chill and thrill in the game's atmosphere.<br/><br/>There is a certain appeal in having a remaining vulnerability in our characters, even if we are all know in an RP like this they will neither be wounded or killed without our permission.<br/><br/>If, for example, you can detect enemies from miles off, no matter where they hide, can estimate their numbers, observe their approach, prepare for them, the element of surprise is practically ruled out. If darkness doesn't prevent your characters from seeing everything, it's less spooky. If you can get in and out of everywhere, avoid all injuries, never need to let the infected come close enough to make your character experience fear, of being infected or of being killed, will this still be fun for you?<br/><br/>It's a question of what you prefer, a clear (technique induced) superiority in your characters that can only be outweighed by an attack of infected of such dimensions even this superiority is challenged, or the more personal challenge, their overcoming weaknesses and fears, being forced to make do with little, find themselves in the blackness of the night with no or few means to tell what is going on outside, maybe close to them?<br/><br/><span class="bbc_u">Just picture a few scenarios and scenes in different varieties and decide what you'd find more fun to play. Whatever equipment you then want your characters to have, they'll be given.  </span>:D<br/>