(http://i279.photobucket.com/albums/kk137/HaibaneR/Vault_111_Plan.jpg)<br/><br/>Vault 111 Schematic.<br/><br/>Please assume there are other levels and areas but which are not shown as they would be repetetive and are not necessary to the game. Principally there will be some kind of sports facility, a library, TV and music rooms, various small rooms for clubs so that 111 personnel can follow their hobbies and interests in like-minded groups, a swimming pool, UV tanning chamber, council chamber, other machinery spaces, various trunking/ducts/crawlspaces etc.<br/><br/>There are two types of doors shown on the plan - a narrow gap denotes an ordinary steel plate door that opens by pressing a touchpad. Those to private quarters my be locked with a digital code by the owner. They are not blastproof and might even jam open or closed if there is a blast nearby or a heavy blow to the door. More than one 111 Vault dweller has had to be cut out of their quarters by the maintenance crews after a domestic argument resulted in a heavy object such as a table, book case or person being thrown against the doors jammed them.<br/><br/>The other type of door is shown by a thin line with two thicker 'doorposts'. These are containment doors, double width and of heavier construction designed to contain flooding, fire, radiation leaks or blasts. They are usually locked in the open position but in times of emergency can be closed by keying a code on a number pad. Out of sheer laziness and lack of use (and because during the drills people kept forgetting) all the doors are now coded 1-2-3-4.<br/><br/>Not shown on the map but please consider it present is a small elevator just big enough for one gurney and a couple of people that connects the medical bay with the other levels, exiting in a screened off corner of the restaurant/cafeteria (level 1) and in the storeroom (level 3).