<strong>Name:</strong>Grim<br/><strong>Age:</strong>22<br/><strong>Gender:</strong>Male<br/><strong>Appearance: </strong>Blonde haired, blue eyed, with a  medium build. He bears a small scar on his forehead that looks like it could have been from some sort of slashing attack. He has several similar scars on his chest, though his clothing hides it.<br/><div align="center">(http://i27.photobucket.com/albums/c195/TheOneTheOnlyTheShane/AveryWattsSorumNoceBW.jpg)</div><br/><strong>Personality:</strong>Eccentric and neurotic.<br/><strong>Background:</strong>Grim was born the son of a traveling merchant, and it was expected that he would, one day, take over the business. His father made sure he led a good life, and learned much about  business... lessons which, really, he didn't pay much attention to. Ever since he was a teenager, Grim has been rebelling against his father, not wanting the path in life he follows to be picked  for him.<br/><br/>So one day while his father was leaving for a particularly long journey, Grim decided he was going to help himself to the private cap stash in the house, leave his father a note, stock up on things around his town, and headed north. He has recently arrived in the Capital Wasteland, unsure of where he has come from, or where he is going.<br/><br/>Being an introvert has led him to take well to the lonely existence of traveling, though necessity has often seen him working with others. After all, it is very, very easy to get killed out in the Wasteland.  Grim only just arrived to Rivet City, having come here with a group of other travelers who continued on their way elsewhere. He didn't really trust them much, but oh well. Who can you trust these days, anyways?<br/><br/>He has adventured for nearly a year now, and he continues to adventure, hanging onto what some may call a childish and foolish hope. He hopes that one day, he will find a place that is perfect. Maybe not Eden, or Paradise, or any of those things people talk about... but just some place that is perfect to him.<br/><br/>His special gun (the modified MP5) was designed by an expert weaponsmith in his home town for him.<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 12pt;">Statistics</span></div><br/><table class="bbc_table"><tbody><tr><td><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">   4   </div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">   8   </div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">   6   </div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">   4   </div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">   6   </div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">   7   </div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">   6   </div></td></tr></tbody></table></td><td><br/><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>   31   </td><td>   31   </td></tr><tr><td><strong>Level</strong></td><td>   <strong>1</strong>   </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong>                    </td><td><div align="center">   7   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>AP</strong>                    </td><td><div align="center">   8   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Carry weight</strong></td><td><div align="center">   60   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Melee Damage</strong></td><td><div align="center">   1   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Sequence         </strong></td><td><div align="center">   16   </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Healing rate     </strong></td><td><div align="center">   2   </div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">   30%   </div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">   12%   </div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">   0/0</div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">   30%   </div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">   0%   </div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">   6%   </div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Current XP          </strong></td><td><strong>XP to next level</strong></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">6</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">17</div></td></tr><tr><td><strong>Trait</strong></td><td><div align="center"> Small Frame </div> </td><td><strong>Effect</strong></td><td><div align="center"> You are not quite as big as everyone else, but that never slowed you down. You can't carry as much, but you are more agile. You get a 1 point bonus to agility, but your carry weight is only 15 lbs x strength. </div></td></tr><tr><td></td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center">53%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Energy weapons</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">52%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">42%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">28%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">28%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">19%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">25%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">21%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">25%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">24%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">18%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">30%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">36%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">30%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">44%</div></td></tr></tbody></table></td></tr></tbody></table><br/></td></tr></tbody></table><br/><br/>Equipment: (19 pounds)<br/>Leather Jacket (250)<br/>Good Clothing (300)<br/>Winchester Widowmaker (800)<br/>H&K MP5 (Stock (500), Silencer (500) upgrades) (1100)<br/>12 gauge shotgun shells (buckshot) 40x (300)<br/>9mm JHP 60x (600)<br/>Flares 2x (20)<br/>Lockpick  (40)<br/>Flashlight (15)<br/>Stimpak 2x (300)<br/>1 litre clean water 3x (75)<br/>Backpack (50)<br/>Salted Meat 5x (40)<br/>Gourd 2x (filled with water, above) (10)<br/>100 bottle caps