<span class="bbc_size" style="font-size: 14pt;">Please note this OOC thread is for <em>players only</em>.</span><br/><strong>How does the game work?</strong><br/>The game is a strategy and sneaking game, not a role play. Though plenty of 'role playing' is done in the 'flavor text', the primary point of the game is to discover the Werewolves or to ravage the townspeople, depending on your alignment. The players are each assigned a role before the game begins, with Peasants and Werewolves. The goal for either side is to eliminate the opposite. Feel free to make descriptions of what you are doing, have fun with it, etc, but these will not affect the game-play, only the voting truly affects the game.<br/><br/>After receiving roles, the game begins by electing a Sheriff to be the 'law'. The Sheriff will make deciding votes if there is a tie in a lynch vote. If the voting for the Sheriff is tied, the GM will roll dice to decide who will become Sheriff. If the Sheriff dies, a new Sheriff will be appointed by the prior.<br/><br/>Night will fall after the Sheriff is elected. The Werewolves will learn who their colleagues are, and they will decide on one Peasant to kill during the night. Some of the special roles can stop a Peasant from dying (see the Roles below). All roles that work at night will have their abilities used or left for another night before morning comes. When morning comes, a post will be made outlining what had happened during the night (if someone died, or if they didn't).<br/><br/>When a person dies, or is lynched, their role will<strong>not</strong>be revealed. Only the person saved by the Priest will be discerned as innocent or werewolf.<br/><br/>When day comes, the Peasants will gather and vote on someone to lynch, someone who they think must pay for the deaths of the others. Everyone will vote, and eventually the person with the most votes will be taken away to their death. Some of the special roles can save others from lynching, or force lynching to occur on a different person than selected (see the Roles below). Night will fall, and the cycle of night-day will repeat.<br/><br/><strong>How do you win?</strong><br/>>>The goal of the Townfolk is to try and find out who the Werewolves are and to eliminate them before they kill more innocents. The Townsfolk win when the last Werewolf is eliminated.<br/>>>The goal of the Werewolves is to kill the innocents before their identities are discovered. The Werewolves win when their numbers equal or outweigh the numbers of the Peasants.<br/>>><strong>Win it all for yourself</strong>by determining exactly what the special twist is when there are four or less players remaining in the game.<br/><br/><strong>Notes</strong><br/>-Once the game has started, no new players can join unless requested by the GM to replace a member who had to leave.<br/>-You must have access to PMs to play this game. I'm sorry unapproved members.<br/>-The game decides your alignment, not your friendships.<br/>-Your role will be PMd to you before the game begins. Approximately 1/4 of the players will have Werewolf roles.<br/>-The Werewolves are made aware of who the other Werewolves are, after the Sheriff is chosen.<br/>-You are required to vote. You may not vote for yourself. If you do not vote for several rounds, the GM may take you out of the game to keep it running smoothly.<br/>-Campaigning for votes (for Sheriff) is not necessary.<br/>-Werewolves may not attack other Werewolves.<br/>-If someone is attacked and kept alive by a special role, they must be a Townsperson. (Use this to your advantage specials - you know those people are on your side. Speak to them!)<br/>-The game is a game of lies and deception. Lying about your role, motivation, and what others have said/done in private is encouraged.<br/>-Villagers are encouraged to talk amongst each other in private.<strong>Please use forum PMs, and add Saffron to any messages sent.</strong><br/>-Remember that everything you hear could be a lie... who can you really trust?