<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chisa Nox, the Black Hound</div><div class="spoiler_body"><br/>Caste: Night<br/>Anima: A single golden eye floating against a background of a purple storm<br/>Motivation: Free her homeworld from the forces of the Death Avatar, Herald of Ash and Bone<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">APPEARANCE</div><div class="spoiler_body"><br/>Chisa stands about 6'2'', tall by human standards. Her skin is chocolate-dark and glistens beautifully when wet. She had amber eyes before her Exaltation. Since then, they have turned golden. Her hair is black and lustrous, falling to the small of her back. When relaxing, she lets it all fall free, but when a mission she binds it tight and usually lashes it to her body. She has a voluptuous body, with large, firm breasts with big, perky nipples. A lifetime of exercise has left her toned and firm, with flat, hard abs and strong thighs. She has a small but firm and perky ass, possibly her best feature. <br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">INTIMACIES</div><div class="spoiler_body"><br/>Dawn - Attraction<br/>Jania - Attraction<br/>Katta, her homeworld - Love<br/>Shipmates - Guarded Loyalty<br/>Peleps &amp; Ragara - Hatred<br/>Herald of Ash and Bone - Hatred<br/>The forces of the Death Avatar - Hatred<br/>The Central Empire - Pronounced Dislike<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HISTORY</div><div class="spoiler_body"><br/>Snatched from her parents and her quiet life at the age of 7, Chisa had her memories suppressed and overwritten. She forgot her parents and her friends and her world, her life dedicated to the service of Peleps &amp; Ragara and the whims of the clan’s Dragon-Blooded overlords. <br/>Peleps &amp; Ragara molded her into a perfect agent, adept at infiltration and assassination. In worlds across the Frontier, Chisa and those like her toppled governments, subdued rebellions, co-opted criminal enterprises and changed destinies. <br/><br/>Chisa was dedicated to her work and her loyalty to the clan was complete. She would have spent her life under their thumbs. But destiny has a way of disrupting things. <br/><br/>The Herald of Ash and Bone struck. Deathknights in service to that Avatar swarmed across the Falcon Worlds and took them for their own. Katta was among those worlds. When the news reached Chisa, something in her mind broke and a flood of memories swamped her. In that moment, she Exalted. <br/><br/>Free of the control of Peleps &amp; Ragara, she petitioned the clan to mount an expedition to free the worlds from the hold of the Herald. They turned her down and realizing that she was free of her programming, sent agents to capture her. But Chisa was mortal no longer. Even a group of agents, only two of them Dragon-Blooded, had no chance against a Solar Exalted. <br/><br/>Enraged at this betrayal, Chisa broke all ties with the clan, swearing vengeance upon them. She struck out on her own, with one final goal in her mind. She would free her world from the clutches of the Herald, whatever the cost. <br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ATTRIBUTES</div><div class="spoiler_body"><br/>Strength 3 Dexterity 5 Stamina 3   <br/><br/>Charisma 2 Manipulation 2 Appearance 4<br/><br/>Perception 4 Intelligence 3 Wits 3<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ABILITIES</div><div class="spoiler_body"><br/><strong>Caste</strong> - <br/><br/>Athletics 3    <br/>Awareness 3 <br/>Dodge 3<br/>Larceny 3<br/>Stealth 4<br/><br/><strong>Favored</strong> -   <br/><br/>Firearms 2 (Blaster Pistol) 1  <br/>Martial Arts 2  <br/>Presence 2<br/>Resistance 3 (Mind Control) 2<br/>Lore 2 (Hacking)<br/><br/>Integrity 1 <br/>Thrown 1<br/>Melee 1 <br/>Investigation 2<br/>Bureaucracy 1 (Dragon-Blooded Trading Clans)<br/>Survival 1<br/>Linguistics 1<br/><br/></div></div><br/>Charms:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HEAVEN’S EYE MARKSMANSHIP</div><div class="spoiler_body">Cost: 3m; Mins: Firearms 2, Essence 2; <br/>Type: Supplemental<br/>Keywords: Combo-OK, Mirror (Bloodthirsty Killing Style)<br/>Duration: Instant<br/>Prerequisite Charms: None<br/>The Solar gunslinger’s eye is infallible as it gauges the distance and sets its mark. Heaven’s Eye Marksmanship <br/>adds 150 yards to the Range of the supplemented attack. <br/>As a peerless marksman, the Solar also adds an additional 50 yards for each die added to the attack from Aiming, and adds all Aim dice to raw damage as well as the attack roll.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">BODY-MENDING MEDITATION</div><div class="spoiler_body">Cost: 10m; Mins: Resistance 1, Essence 1; Type: Supplemental<br/>Keywords: Combo-OK<br/>Duration: Until the day ends<br/>Prerequisite Charms: None<br/>Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character’s inner resources for recovery.  This action requires one hour without a stunt or another Charm. <br/>The Solar’s player rolls (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character. See page 149 for more on natural healing rates.<br/>Characters can activate Body-Mending Meditation when inactive (see p. 143).</div></div><br/>First Stealth Excellency - Overwhelming<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GRACEFUL CRANE STANCE</div><div class="spoiler_body">Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reﬂexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: None<br/>The Solar Exalted are as graceful as sunlight on water. <br/>This Charm lets the Exalt automatically succeed on any valid Athletics action to keep his balance. Moreover, this Charm allows the Exalt to keep his footing on any surface at least as strong and wide as a human hair. He treats it as a three-foot-wide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">MONKEY LEAP TECHNIQUE</div><div class="spoiler_body">Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reﬂexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: None<br/>The heroes of the dawn leap with the grace of a ﬂying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.</div></div><br/>Third Larceny Excellency - Resurgent<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">LIGHTNING SPEED</div><div class="spoiler_body">Cost: 3m; Mins: Athletics 2, Essence 1; Type: Reﬂexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Athletics Excellency <br/>The Exalt becomes a blur of motion. This Charm increases the distance she can cover with a Move or Dash action by her Athletics score in yards. She can increase this further with Athletics Excellencies, spending motes to increase the static rating of her (Dexterity + Athletics).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">REED IN THE WIND</div><div class="spoiler_body">Cost: —; Mins: Dodge 2, Essence 2; Type: Permanent<br/>Keywords: None<br/>Duration: Permanent<br/>Prerequisite Charms: None<br/>The Solar Exalted understand the humble wisdom of the reed and the willow. The greater the force directed against them, the more nimble they become to avoid harm. Whenever the Lawgiver uses his Dodge DV to avoid a physical attack, he adds a bonus equal to half the attacker’s Essence, rounded up. This bonus counts as dice added by a Charm.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EASILY OVERLOOKED PRESENCE METHOD</div><div class="spoiler_body">Cost: 3m; Mins: Stealth 3, Essence 1; Type: Simple<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: None<br/>The Lawgivers must sometimes mask their glory, moving anonymously among the common folk. This Charm makes the character difﬁcult to notice unless circumstances or battle readiness make him obvious. It causes Awareness and Investigation rolls made to notice the Solar to fail automatically unless the Solar is currently joined in battle (see p. 141) or the observer has a minimum two-die bonus from circumstances. Examples of relevant circumstances include the +1 bonus guards receive from alertness, the +1 bonus to notice a Northerner in a Southern city and the +3 bonus to notice a blood-drenched orichalcum-armored Solar at a formal dress party.</div></div><br/><br/><br/>First Athletics Excellency - Overwhelming<br/><br/><strong>Backgrounds</strong><br/><br/>Contacts 2 - 1) Isaf Nikima, Underworld Broker, 2) Fist of Fury, Mercenary<br/>Allies 1 - Broken Sword, Dragon-Blooded rebel leader<br/>Resources 3<br/>Artifact 4 - Godcannon 3, Innocuous Assassin's Luggage 1<br/><br/><br/><br/><strong>Essence</strong> 2 <br/><strong>Willpower</strong> 7  <br/><br/><strong>Virtues</strong> -<br/><br/>Compassion 4   <br/>Conviction 2 <br/>Temperance 2 <br/>Valor 2<br/><br/>Limit Break: Red Rage of Compassion<br/><br/>Personal Essence: 13<br/><br/>Peripheral Essence: 31<br/><br/>XP Expenditure: 1 Virtue, 2 Attributes, 2 Willpower, 7 Abilities, 3 Backgrounds<br/><br/><hr/><br/><strong>Equipment</strong> - <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GODCANNON (ARTIFACT •••)</div><div class="spoiler_body">Every inch of a godcannon is a prayer to the god of killing at a distance. Its barrel, four feet long on its own, is <br/>thick and covered in runes. The firing heart is heavy with lethal intent, a shrine the size of a man’s torso housing <br/>the gun’s violent least god. It has a built-in bipod for easy stabilization, two struts where the barrel meets the main <br/>body of the gun, often stylized as swept back fangs, intricate marble pillars, or two arms punching into the ground <br/>with stone fists. Between these intimidating bipods, one may find the magazine slot for reloading the weapon.<br/>Some godcannons are built to be taken apart and stored in carrying cases, for easy transport and infiltration. <br/>It requires about a minute to take the weapon apart or put it back together. Because of the godcannon’s size, only <br/>suitcases for extended travel can hold the entirety of the disassembled gun.<br/>Each godcannon comes with a built-in heartseeking focus lens. In addition to the scope, the stock or body of <br/>the gun has a second spot for mounting another hearthstone.<br/><br/>Speed 6 Accuracy +3 Damage 10L/3 Rate 1 Range 500 Ammo 15 Minimums Str •• Attune 7 Cost •••/•• Tags 2, O<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">INNOCUOUS ASSASSIN’S LUGGAGE (ARTIFACT •)</div><div class="spoiler_body">Specially designed for godcannon infiltration, though versions exist for mortal sniper rifles and other guns, <br/>innocuous assassin’s luggage are mundane-looking attaché cases with minor Elsewhere-storage enchancements. <br/>Attuning the case for 1m allows one to store a disassembled gun without fear of detection. The magic of the case <br/>shields itself from detection as well, adding +4 difficulty to relevant rolls.<br/>Each innocuous assassin’s luggage case is built to accommodate a specific type of weapon. A case built to hide <br/>a godcannon cannot store a warstorm shellcaster.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> EXCEPTIONAL BLASTER PISTOL</div><div class="spoiler_body"><br/>Blaster pistols are the typical sidearm for both space-faring rogue and soldier. They are the iconic energy weapon,<br/>a single-barrel energy caster about eight inches long. They give up range and power for ease of use and transport.<br/><br/>Speed 5 Accuracy +2 Damage 6L Rate 3 Range  80 Ammo 50  Minimum Str • Cost  ••/• Tags  – <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> EXCEPTIONAL HOLDOUT BLASTER</div><div class="spoiler_body"> <br/><br/>Holdout pistols are very small guns, around half a foot in length. To further compact their size, they have very<br/>limited ammo capacity. They are backup weapons, meant for being hidden on one’s person in case of danger or to<br/>prevent being completely disarmed when larger weapons are lost. +2 to Larceny roll for being easy to hide.<br/><br/>Speed 5 Accuracy +2 Damage 5L Rate 3 Range 60 Ammo 20  Minimum Str • Cost  •/• Tags  * <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> FINE TACTICAL VEST</div><div class="spoiler_body"> <br/><br/>Tactical vests are identical to bulletproof vests, but incorporate ceramic tiles to afford better protection<br/>against all weapons, but unfortunately adding to how encumbering they are. They remain a form<br/>of light armor.<br/><br/>Soak +5L/5B Mobility  -1 Fatigue  1 Cost ••• Tags  +4L/4B soak against solid projectiles<br/></div></div><br/>Dodge DV: 4<br/><br/>Parry DV: 5<br/><br/>Natural Soak: Bashing - 3, Lethal - 1, Aggravated - 0<br/>Armored Soak: Bashing - 8, Lethal - 6, Aggravated - 5<br/><br/><hr/><br/>-0:  [ ]<br/>-1:  [ ] [ ]<br/>-2:  [ ] [ ]<br/>-4:  [ ]<br/>Inc: [ ]<br/><br/>Personal Essence: 13/13<br/><br/>Peripheral Essence: 31/31<br/><br/>Willpower: O O O O O O O<br/><br/>Compassion: [ ] [ ] [ ] [ ]<br/><br/>XP: 53 spent, 1 unspent</div></div>