<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=28832.msg1110302#msg1110302">Quote from: Vandren on 03-02-2009, 14:39:49</a></div></div><blockquote class="bbc_standard_quote">A few points:<br/><br/>1) I'll disagree on the "Tremere have to be/should be mystical" comment.  First by pointing to the clanbook (Explorer concept has no Thaum, nor does the Politico concept; both are pretty practically minded).  Second by bringing up an old Tremere primogen I used to play who never bothered with Thaum and mystical stuff.  He was a completely practical politico with nearly all of his disciplines focused in Dominate, a little in Auspex, and a ton of points in various Influences (in fact, his network of contacts, allies, influences, and such was larger and more far reaching than that of the Nossie primogen).<br/><br/>2) Regarding "not going along with the system", there are various ways to do this.  The wrong way (which I agree the character in question is probably following) gets a Tremere neonate killed.  The right way either a) goes unnoticed or b) makes one valuable enough to the clan that they overlook it.  But that takes subtlety and lots of it.  :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ok I have to support him on this to a degree the Tremere have all kinds. I ran an Ancilla once with Magic Resistance and never learned Thuamatury but was a Witch-Hunter he went after enemy Thaumaturgists and Mages, and protected the Clan in her own way. I took the Additional Discipline Merit to add Fortitude. And was respected in the clan just was limited as to where she could go she eventually founded an in Chronicle Order of Tremere knights dedicated to defending the Clan and actually took only Magic Resistant mortals. So did have a place.<br/><br/>In his case the character might not like Thaumaturgy and focused on out of clan disciplines and honing his social skills and influences, but he would still have to serve the Clan and would be expected to know Thaumaturgy to some degree. But I would then suggest lots of abilities to be a manipulative and cunning bastard - someopne who plays the Tremere System like a fine musician plays the violin. After all there are Tremere Anarchs so not all may serve the clan the same unless fully blood bound he might serve the good of the clan being a independent thinker.<br/><br/>But the assets and connections he has would pose a problem as I pointed out if 9/11 happens the security sweep would endanger the Masquerade in a big way so making advanced weapons is likely not something the clan would accept. But say owning enough stock IN selected companies to sway the vote a bit is different there are other ways to control that are far more subtle and keeps the clans hands clean.