{Khross is ON DUTY}  <----((should have been adding these to my posts))<br/><br/>The immediate darkness shrouded Michelle's escape from the GUARDS. While their commotion could be heard throughout the tubes, it seemed that their voices were growing fainter.<br/><br/>After an indeterminate distance of goose stepping, Michelle came to the end of the tube. Opening into a sizable room, it was indeed the insides of an outhouse, luckily there were steps carved into the side to allow her easy stepping to the door above. With a quick look she was outside, between the outhouse and the castle wall.<br/><br/>Glorious, sweet, fresh air filled her nostrils as she surveyed the surrounding courtyard. The entrance plaza of the castle had statues of various shapes and sizes adorning the sides of the road to the front doors. Sheer, dark shadows splayed across the ground and could possibly hide someone near a statue until she darted to another and up the front steps. Another path covered in the trees of a forest garden led around the side of the castle to the rear and possibly another entrance. The commotion has not yet died down from Michelle's fiery entrance and GUARDS patrol in twos and threes all throughout the castlegrounds.<br/><br/>Michelle's arcane intuition tells her that after a couple of minutes surveying the GUARDS patrol, more of them seem to patrol the STATUE ROAD than the GARDEN FOREST.<br/><br/><em>Dousing the sparks cost 1MP.<br/><br/>Michelle has completed the task of getting inside the castle walls!<br/>Magic replenished to 20/20 MP.<br/>The GUARDS are ALERT in their search of the noise Michelle caused.<br/>The GUARDS are on PATROL.<br/><br/>To approach the castle, Michelle can take the STATUE ROAD to the FRONT DOOR, -or-<br/>the GARDEN FOREST and possibly find an entrance in the BACK.<br/><br/>Remember your magic. Greater effects cost greater amounts of MP. </em>