<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=17486.msg702366#msg702366">Quote from: Atlus on 08-07-2008, 04:25:04</a></div></div><blockquote class="bbc_standard_quote">I liked Luix, he had personality. And hutzpah. The way things were looking I thought me and Zaer would be the ones making new characters. Looking forward to round two.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thanks to Luix my char survived because squid wandered off me from nto chewing me alive :P. I moment there tought Morgash had very strong advantage over foes in atop pillars but somehow I failed jump check despite having +9 to jump checks. Oh well I hope Morgash gets one vs one duel so he can focus one foe and not get damn backstabbed by temporal team mate :P. Even that Morgash had nice modifier for sense motive vs bluff but he seemed fail (and his will save also is not bad but again Tasha's Hideous Laughter is truly hideous when save fails).<br/><br/>But for now I have kick ass backup characther in store (managed make it in time before Morgash survival was quaranteed).<br/><br/>What comes to female npc's it is not big deal if one male fighter faces two female fighters and makes them both his sex slaves after the match :P. What comes to battleground ideas I think oneway elevate use of rogues could be battleground rigged with mines on ground where trap finding or ability avoid traps should be good (or able just fly avoid it).<br/><br/>Another would be maze filled with random monster and it's more of 'who survive longest' than duel match. Also old traditional death clock match where both opponents are inside a metal cage lowered to pool of acid or lava and need defeat other foe in that time or both to die. Also fight underwater (arena filled already and gladiators dipped into water and fight underwater) could bring intresting fight because there many things aint possible and moving is slow and attacks dont hurt much and also both foes can fight only few rounds before starting to drown (but to avoid that there can be pockets of air in the chamber where gladiators must go into to get short pause catch his breathing and able cast some spells but these pockets are not constant).