Ruins, they are the ultimate fate of any civilization. But not all ruins are because the civilization died out. Sometimes they were because something had been done there that was horribly wrong, so perverted and evil that the world cried out in disgust, and even the natural animals fled and the vegetation died. But nature abhors a void, and often, when something of that nature happens, things that feed on the evil that happened begin to appear there, either evolving or simply appearing, none were sure.<br/><br/>The Kirunit Temple was one such place, abandoned well before civilization returned, millennium later, but the ancient name had long been lost. The creatures of the ruined temple were insane, and did things that no natural or even unnatural creature would, driven past madness due to generations of living inside or near the ruins. The young kingdom had been forced to build a large fort to protect the region, and from there many adventurers had departed for the ruins, intent on either thinning out the creatures or discovering why the creatures were beyond insane. Few ever returned, most of them either insane themselves, or horribly disfigured by the wild magic that affected the region.<br/><br/>Eventually, the kingdom was forced to abandon the region, the cost of the fort too much of a drain for no return, and the village was left to suffer on its own. Adventurers still came, and still disappeared, but whenever they did, the creature's predations of the village would slacken, giving them much needed relief. They built a wall around the village, but soon were forced to relocate to the fort, as the creatures didn't stop at a mean wooden fence. Now, years after the kingdom had forgotten about the village except for the taxes, they had a strange relationship with the ruins, having named it the Temple of Madness and Lust, and would help the adventurer's outfit for their trips, and supply what information they could, but once they left for the ruins, they were considered dead to the village, and were not allowed to leave the area, their militia making sure they stayed to endure their 'fate'.<br/><br/>Recently, two new adventurers appeared, and had just finished outfitting themselves, and as per the village tradition, they had been escorted out the main gate, and pointed to the ruins, before being warned that they wouldn't be allowed back in the village regardless of what happened. The gates shut, and the rising sun seemed to lose a bit of its warmth and light as they headed toward the valley that contained the ruins. Were they mere morsels to be devoured by the ruins, or would they find the truth that had led to the ruins formation?