<strong>Willow Aurexian (http://elliquiy.com/forums/index.php?topic=136486.msg6095286#msg6095286)</strong>(Female Human (Chelaxian) Cleric 1 CG- Cayden Cailean)<br/><div class="floatright">(http://images.epilogue.net/users/dragos/SunPriestess.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crib Sheet</div><div class="spoiler_body"><strong>Str </strong>10, <strong> Dex </strong>12, <strong> Con </strong>10, <strong> Int </strong>14, <strong> Wis </strong>18, <strong> Cha </strong>13<br/><strong>Init </strong>+1; <strong>Senses </strong>Perception +5 <strong>Spd </strong>40 ft.<br/><strong>AC </strong>16, touch 11, flat-footed 15. . (+4 armor, +1 shield, +1 Dex) (Currently 11/10)<br/><strong>hp </strong>8/7 (1d8) <strong>Fort </strong>+2, <strong>Ref </strong>+1, <strong>Will </strong>+6<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Buffs</div><div class="spoiler_body">-Class/Misc: +10 ft Move (Travel Domain), +1 to Ref Save (1 rd, Touch of good)<br/>-Potion:<br/>-Spell:</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body"><strong>Base Atk </strong>+0; <strong>CMB </strong>+0; <strong>CMD </strong>11<br/><strong>Melee </strong>Mace, Light +0 (1d6/20/x2) and<br/>. . Rapier +0 (1d6/18-20/x2) and<br/>. . Unarmed Strike +0 (1d3/20/x2)<br/><strong>Ranged </strong>Crossbow, Heavy +1 (1d10/19-20/x2)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magic</div><div class="spoiler_body"><strong>Special Attacks </strong>Agile Feet (7/day), Touch of Good (7/day)<br/><strong>Cleric Spells Known </strong>(CL 1, 0 melee touch, 1 ranged touch):<br/>1 (2/day) <em>Shield of Faith (DC 15), Protection from Evil (DC 15), Summon Monster I</em><br/>0 (at will) <em>Stabilize, Purify Food and Drink (DC 14), Create Water</em><br/><strong>Channel Positive Energy 1d6 (6/day) (DC 11) (Su)</strong> A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.<strong><br/>Cleric Domains: </strong>Good, Travel</div></div></div></div><br/>Willow groaned as she pulled herself on board and followed the others  into the remains of the Larder.<br/><br/>"Well that is better than nothing. We can move the vegetables into canvas bags if we can recover some of the sail cloth and use the barrels." She said as she looked around the area wondering what else was left to recover. "Should we move to see if we can recover things from the captain's cabin? Maps and tools for navigation I would assume."