Bashing wounds are marked with a slash and represent minor trauma resulting in bruises, ect.  Werewolves recover from such injuries with incredible speed, healing 1 bashing wound a round.  A character whose health chart is filled with bashing wounds needs to make stamina rolls to stay concious.<br/><br/>Lethal wounds are serious trauma that's not immediately life threatening.  Werewolves heal such injuries at a rate of one every 15 minutes.  If a character's health chart is filled with lethal wounds, the character immediately falls unconcious and begins to bleed to death, taking one aggravated damage every round.<br/><br/>Aggravated wounds represent the destruction of vital parts of the body.  Werewolves need two weeks to heal such wounds, or one week with medical treatment.  Aggravated damage may cause a character to acquire a temporary or permanent flaw, such as "crippled", "chronic pain" or "disturbing scars."  On the other hand, at least werewolves don't have to worry about being in a coma for days.