About me:<br/><br/>I am a consultant,  so I wind up working long hours.    This means that I'll only be able to post once or twice a week.   I like a good story, so I intend to give you all plenty of room for character development.   It is my role as the GM to play the role of the advesary,  but I will also be fair.  This is why I'm running a system underneath the game.<br/><br/>About the game:<br/><br/>Because it is a dice based system (essentially a modified D20 for those that care) there will always be an element of chance.<br/><br/>You don't need to know the system to play,  but it helps.  I'll generate the character sheets and post them in the mechanics thread.   I'll also keep track of the little mechanical details.  If your savvy and don't like the way your sheet is built,  PM me.   I'm not trying to exert total control over the game,  but rather make it accessible,  so talk to me if you don't like the setup.<br/><br/>Guidelines:<br/><br/>Because there is a system running under the table,  I've set out these guidelines to make things run smoothly...<br/><br/>1.). Talk anytime you want.   The style of the is highly cinematic,  so you can get away with a five minute conversation about how you only have about 20 seconds before the monster catches you...<br/><br/>2.) If you attempt any action with any degree of complexity,  (I.e.  Jump a table,  unlock a car while being chased,  trying to hide,  etc.) please describe the attempt at the action,  but not the outcome.  This will give me the chance to resolve the outcome.<br/><br/>You don't have to wait on me for every little thing.  Opening an unlocked door, walking in a lit area, picking up reasonably weighted objects...   These are all fine.   The general rule is...   If there's a chance that a character in a horror movie would fuck it up, the GM makes a roll.<br/><br/>3.)If you start to take aggressive actions towards someone,  wait for the gm to post posting order in OOC chat.   Combat is effectively turn based (with some exceptions).<br/><br/>And...   That's about it.    Like I said,  I'll handle all the mechanics and such, so just worry about writing!<br/><br/>Oh,  please decide oocly how your characters know each other before you start.    The initial senerio is that they've been dared to go to the farm and steal something to prove that they were there during the witching hour.