<strong>Name:</strong>Sylria<br/><strong>Gender:</strong>Female<br/><strong>Class:</strong>Wizard 1<br/><strong>Race:</strong>Elf<br/><strong>Alignment:</strong>Chaotic Good<br/><strong>Age:</strong>???<br/><strong>Height &amp; Weight:</strong>5' 7" & 93 lbs.<br/><br/><strong>Sexual Orientation:</strong>Lesbian<br/><br/><strong>Sexual Nature:</strong>Reserved.  Often frightened and worry, Sylria is slow to make friends, and only someone who earns her trust could hope to be intimate with her.  She doesn't know much of her past, but occasionally her eyes tear up when seeing someone with particular features.<br/><br/><strong>Appearance:</strong>Sylria is fairly tall for an elf, and has extraordinarily pale skin and fine features.  Long, slender ears peek from her knee length silver-gold locks, though one lock is coppery red, which draws the eye to her eyes.  Deep blue eyes, the type that seem to nearly glow in the dark, gaze out watchfully from her fine-featured face.  Her fingers are long and mobile, allowing her to perform her art easily.  When casting spells, flowing orange runes appear on her arms, spreading as she casts, and then vanishing when the spell is done.<br/><br/><strong>Personality &amp; Motives:</strong>Sylria is alien and she knows it.  Her history goes back no more than two weeks, at which point her memory fragments, giving her only bits and pieces that she will not share.  Very jumpy and looking worried much of the time, few enjoy her company for long, as she seems somewhat creepy to most residents of the realm.  She is polite, and kind as she knows how, but tries to keep people at arms length, as if to keep them safe from her.  She doesn't know the reason for the runes that appear on her, but they merely serve to keep others farther from her.<br/><br/><strong>Background/Concept:</strong>Sylria's history is a mystery to her, though she knows exactly why that is.  Her memory stretches back a mere two weeks, to a shadowy figure that offered her a deal in order to avoid the fate of her two friends and her lover, all dead in a dark tower.  Her memories, power, and an unspecified service in exchange for her life.  Hellish bays all around, she accepted, and appeared in the woods, devoid of much of her memory.  Now she travels alone, afraid of what is coming, and agonizing over the fact that she cannot remember those she lost.  She has knowledge she cannot explain, and much of the knowledge she has doesn't fit the land she is in, naught of magic, nor of the people.  Now she is searching for somewhere to hide and learn what happened.<br/><br/><strong>Money &amp; Items:</strong>Sylria has an odd assortment of items that she wishes she could explain.  A significant amount of coin was in her bag when she woke, of silver, gold, and platinum, but she could not identify whom minted it.  Her dress was of fine silken fibers, with silver strands woven through it, and it never tears or becomes dirty.  A locket of mithril is her most unusual possession, and she has been unable to find a way to open it as of yet.  Her spellbook is obviously old, with dozens of notations for spells that she has yet to decipher, though she tries frequently.  The book is larger than it appears, and the implications frighten her.<br/><br/><strong>Pathfinder Statistics:</strong><br/><br/>Class & Level: Enchanter 1<br/>Race: Elf<br/>Init: +3<br/>Speed: 30 ft.<br/><br/>Str: 8  -1<br/>Dex: 16 +3<br/>Con: 12 +1<br/>Int: 20 +5<br/>Wis: 10 +0<br/>Cha: 18 +4<br/><br/>HP: 7<br/>AC: 13 (+3 Dex)<br/>Touch: 13<br/>Flat-Footed: 10<br/><br/>Fort: +1 (+0 Base, +1 Con)<br/>Ref: +3 (+0 Base, +3 Dex)<br/>Will: +2 (+2 Base, +0 Wis)<br/><br/>BA: +0<br/>CMB: -1<br/>CMD: 12<br/><br/>Attacks:<br/>None yet<br/><br/>Skills:<br/>Bluff [0 Ranks, +4 Cha, +2 Enhancement] +6<br/>Craft(Jeweler) [1 Ranks, +5 Int, +3 Class] +9<br/>Diplomacy [1 Ranks, +4 Cha, +2 Enhancement] +7<br/>Knowledge(Arcane) [1 Ranks, +5 Int, +3 Class] +9<br/>Knowledge(Dungeoneering) [1 Ranks, +5 Int, +3 Class] +9<br/>Knowledge(Engineering) [1 Ranks, +5 Int, +3 Class] +9<br/>Knowledge(Nature) [1 Ranks, +5 Int, +3 Class] +9<br/>Linguistics [1 Ranks, +5 Int, +3 Class] +9<br/>Perception [0 Ranks, +0 Wis, +2 Racial] +2<br/>Spellcraft [1 Ranks, +5 Int, +3 Class] +9<br/><br/>Languages:<br/>Common<br/>Elven<br/>Draconic<br/>Sylvan<br/>Celestial<br/>Auran<br/>Ignan<br/><br/>Feats:<br/>Scribe Scroll<br/>Eschew Materials<br/><br/>Special Abilities:<br/>Low-Light Vision<br/>Elven Immunities (Immune to Magic Sleep Effects and +2 to Saves against Enchantment Spells and Effects)<br/>Elven Magic (+2 to Caster Level Checks against Spell Resistance & +2 to Spellcraft to identify magic items)<br/>Keen Senses (+2 Perception)<br/>Weapon Familiarity (Proficient with Longbows, Longswords, Rapiers, and Shortbows)<br/>Arcane Bond (Item, Amulet)<br/>Arcane School (Enchantment Specialist)<br/>Cantrips<br/>Enchanting Smile (+2 to Bluff, Diplomacy, Intimidate)<br/>Dazing Touch (Cause creature you touch to become dazed for 1 round, 3+Int Modifier/day)<br/><br/>Spells:<br/><br/>Cantrips - 3<br/>1st Level - 3<br/><br/>Spellbook:<br/>???<br/><br/>Equipment:<br/>Bag of gold and silver<br/>Mithril Rose Amulet<br/>White dress<br/>Spellbook