Figured that I'd post something about the ship here... Just the basics, might add more as we play on, and feel free do describe stuff as we move along...<br/><br/><span class="bbc_u"><strong>The Castille</strong></span><br/><br/><em><strong>Main areas of main deck</strong></em><br/><br/><strong>Airlock</strong><br/>A model 43 Airlock, located in the workshop, only used when docked. It's big enough to take a small lift truck through. The folding ramp is locked into position as soon as the airlock is sealed. Not possible to use this in space. , and it had been equipped with a bulky intercom, for communications with the rest of the ship, and a small emergency locker, probably filled with first-aid equipment and such, even a fire axe.<br/><br/><strong>Workshop</strong><br/>This workshop is equipped with state of art equipment to repair and maintain spare parts for the ship, and to pick apart salvaged stuff to find valuables.<br/><br/><strong>Lounge </strong><br/>A small bar, a big sofa and an old jukebox is what you'll find here. There's also an old wall mounted projector and two boxes of old movies. The galley and the gym shares this area.<br/><br/><em>Galley </em><br/>A cramped kitchenette, and a small food storage (2 days). There's food for a total 80 days on the ship. 5 people and 2 meals/day. The food not in Galley storage, can be found in cargo.<br/><br/><em>Gym </em><br/>Old stuff to keep in shape can be found here. The only shower aboard the ship is located in the gym area.<br/><br/><strong>Medical bay </strong><br/>A small, simple field surgeons office, with tools and equipment to carry out simple tasks. It hasn't been cleaned for a while, dried blood on the floor and on the exam table, a surgeons tools spilled on the floor, it smells bad in here. There's also a bed with monitoring equipment that might work, and a metal cabinet for files and documents, lock broken. A locker for personal belongings, open and empty with a key in the lock.<br/><br/><em><strong>Main areas of top deck</strong></em><br/><br/><strong>Cockpit / Bridge</strong>up from the Lounge.<br/>A cramped room filled with controls, switches, screens and displays for the pilot and the captain plus two more. The autopilot can handle most basic tasks with low speed and efficiency. The ships artillery can be controlled from the pilots seat, and as with everything in this room, the captain can override and/or assist in tasks if neccesary.<br/><br/><strong>Captains Quarters</strong>Accesable from cockpit.<br/>Classified, maybe two rooms and a private shower. The weapons locker is located outside the hatch into this area. The captain carries the main key, the doctor carries a reserve.<br/><br/><br/><em><strong><br/>Main areas of lower deck</strong></em><br/><br/><strong><br/>Personal quarters</strong>corridor, accessable down from the lounge and main cargo.<br/>Each crew has a small, cramped room with a locker for personal belongings.<br/><br/><strong>Main cargo</strong>takes up most space on the lower level from workshop and forward to personal quarters..<br/>What it says.. This is for cargo and salvaged loot. Space-suits can be found here. This room is air-tight when sealed, and it's unsecured content can be flushed into space by opening the airlock, and then overriding the security to keep the airlock open.<br/><br/><strong>Airlock</strong><br/>For missions outside the ship whilst in space, locaded in the cargo floor. A small car could be brought through this, if the lift equipment in the main cargo is used.<br/><br/><br/><br/><br/><br/>Simple layout, just a minutes work, so take it for what it is ;)<br/><br/><br/>(http://i882.photobucket.com/albums/ac27/Marviari/ship.jpg)