Okay, to summarize....<br/><br/><strong>1) Shelter. </strong><br/><br/>On the flight down from the prison transport, new inmates are shown a short film about the planet, which is basically meant to scare the living shit out of them. They are shown that it is a wilderness of ice, told the maximum and minimum temperatures, told that there is native fauna that has been know to be aggressive. If the inmate asks about shelter, they are given a leaflet on how to build an igloo.<br/><br/>However, that is just the transport guards having fun. In fact, there are clear plastic cube cities at various locations on the planet's surface.<br/><br/>I would actually prefer to think of the planet's population being closer to ten thousand than a million. Don't forget it is a dangerous place, and there is no population growth, other than by people being newly convicted. Being sent to The Cooler would actually be quite a deterrent to pleading not guilty!<br/><br/>Lets say that in our settlement there are maybe three or four hundred.<br/><br/>I like the idea of the communal shelters with no privacy at (not that anyone has any privacy anyway).<br/><br/>So, new arrivals get put into one of the barrack blocks. There they stay unless an existing inmate takes a fancy to them and pulls them out, or unless they manage via sheer strength to oust an existing in mate from their "private" cube.<br/><br/>The cubes are 2.5m x 2.5m x 2.5m and are transparent. They have an overhead light and an underfloor heater. The floor is padded and serves as a mattress. They are made of a high tech material that is a super-insulator. There are no locks on the doors.<br/><br/>The other "buildings" are 2.5m x 2.5m x 20m. This includes the storage rooms, barracks, communal kitchen/dining room, communal showers and toilets. Everything is completely transparent.<br/><br/><strong>2) The suits</strong><br/><br/>The suits are smart nanotech latex which moulds itself tightly to the wearer and will keep as much as 90% of the wearer's body heat inside. However they are thin and offer no protection whatever. Still undescided on the quota thing.<br/><br/><strong>3) Mining equipment</strong><br/><br/>Mining equipment is all low-tech. Picks, shovels, ice saws and hand carts. There are no explosives, no lasers, no electric drills even. Pit props are made of a clear plastic-like material and are supplied in bulk by the Empire.<br/><br/>Gloves and boots are supplied too, as are helmets. Helmet lamps are rechargeable and must be charged from the power grid while not in use.<br/><br/><strong>4) Fuel:</strong><br/><br/>Wind turbines provide 95% of the settlement's electricity, with solar power providing the remaining 5% as a back-up for those almost unheard of occasions when the wind drops.<br/><br/>Failures on Wind turbines can be reported by inmates using the shuttle chits. A repair crew will then be despatched, usually within ten days. Repair crews are always accompanied by Imperial Marines<br/><br/><strong>5) Facilities:</strong><br/><br/>There is one shower and toilet block in the settlement. There is one communal kitchen which is attached to the food store. All rations are basic, bland and nutritious. They are frozen (obviously) and come with a clear, biodegradable plastic spoon. The kitchen has several microwave ovens, and a hot water dispenser. Hot drinks are available in clear, biodegradable plastic cups: tea and coffee, plus several non-human equivalents.<br/><br/><strong>6) Political Organisation:</strong><br/><br/>TBC<br/><br/><strong>7) Native creatures:</strong><br/><br/>I am going to say NO to anything larger than a wolf. Also, nothing with fur and I'm tempted to say no vertibrates. The reason for these restrictions should be obvious. They basically give you a way to get around the nudity restriction. Kill something, skin it, and hey presto, you have clothing!<br/><br/>Other than that, I am willing to allow players to make up their own native creatures.