<div align="center"><span class="bbc_size" style="font-size: 20pt;"><strong>~Races~</strong></span></div><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Beastmen</strong></span></div><hr/><div align="center"><span class="bbc_size" style="font-size: 8pt;"><em>"Ever since they made contact with other races, no one knows how the Beastmen came to be or when they appeared in the annals of history. Powerful and blessed by nature to survive, the beastmen are one of the younger races but they claim to have existed before humans. Whether there is truth or not within such claims is unknown as their history is passed orally rather then with script or mural. Beastmen have incredible variety among them even more so then humans and can appear to be almost any natural animal but most are predominantly mammal like in structure. Usual insulting words to them involve the words 'beast' or 'furry'. They do not care for being called animals or something cute as they have a strong sense of personal dignity."</em></span></div><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><hr/><div align="center"><strong>Benefits</strong></div><hr/><strong>Feral Might</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Beastmen are closer to their animal counterparts then they would like; however, they consider it an honor to inherit their survival instincts especially the ability to fight as if they were cornered with nothing to lose. Strength may not exceed 9 with the bonus."</em><br/><strong>Bonus:</strong> +1 to Physical Damage and Strength at 1/2 of Max Health.</span><br/><br/><strong>Natural Endowment</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Blessed it seems by nature or whatever gods have given birth to them, the Beastmen are among the most endowed and naturally gifted in terms of recreation. Whether it be from a knotted/barbed/large member, or to a constricting cavity, monsters find attempts to have their way with Beastmen a test of stamina in some case or a test in pleasure and pain for others."</em><br/><strong>Bonus:</strong> +1 to Health and Virtue Damage against target during Copulation.</span><br/></td><td><hr/><div align="center"><strong>Drawbacks</strong></div><hr/><strong>Quicker Release</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Beastmen whilst physically endowed lovers tend to become too excited too quickly from such stimulation and as a result expire quicker then most racers. The reason being because during their harsh existence there is little time to savor the moment or indulge in foreplay and as a result Beastmen are not as well experienced with receiving physical pleasure."</em><br/><strong>Penalty:</strong> Suffers +2 Virtue damage during Copulation.</span><br/></td></tr></tbody></table><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Dragonkind</strong></span></div><hr/><div align="center"><span class="bbc_size" style="font-size: 8pt;"><em>Powerful, Beautiful and Graceful in appearance, Dragonkind are a humanoid variant of Dragons. It is said the race came to fruition when a Dragon fell in love with a knight and took human form to be with him. Their union brought a strange mixture of human sized, wingless beings. They have little place in civilized worlds as many races fear them, so they are prone to wander and make their own fortunes. Very rarely do they have their own civilizations but those that do whether it is by peace or through war, they are a force to be reckoned with. They are still a very young race in the world and rarer still do they find themselves with children.</em></span></div><br/><table class="bbc_table"><tbody><tr><td><hr/><div align="center"><strong>Benefits</strong></div><hr/><strong>Fire Breathing</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Dragonkind have several abilities that help them survive in the Labyrinth. Their signature ability, Fire Breathing, allows them to belch embers and flames from their maw incinerating anything caught in it's flume. Thanks to their resistant scales they suffer no damage from their Fire Breathing."</em><br/><strong>Cost:</strong> 3 MP</span><br/><br/><strong>Draconic Fortitude</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Dragonkind are durable and resilient creatures being age old decendants of beastily Draconic creatures. Scales cover their body acting as a layer of protection against weapons and even magic. With great stamina and heartiness the Dragonborn can commit to great feats of vitality."</em><br/><strong>Female Bonus:</strong> Penetration Save (VIT)<br/><strong>Male Bonus:</strong> Climax Save (VIT)</span><br/></td><td><hr/><div align="center"><strong>Drawbacks</strong></div><hr/><strong>Universal Mating</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Dragonkind are a unique race being fully capable of mating with most other races without complication. This makes Dragonkind susceptible to impregnation from humanoid or even monstrous creatures of any variety. Note that this drawback can apply to males as well."</em><br/><strong>Penalty:</strong> VIT-2 on Impregnation Checks</span><br/></td></tr></tbody></table><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Elves</strong></span></div><hr/><div align="center"><span class="bbc_size" style="font-size: 8pt;"><em>Cunning and Ancient, Elves are literally part of Mana's lifeforce. Some say they are the children of the earth itself and it's guardians. Most elves have exceptional abilities as mages and survivalists and often make their homes at one with nature. They are among the eldest of races and yet at the same time the most curious. However unlike humans they have the cunning to avoid it getting the better of them. Elves are distinguished by their long fey ears and their fair beauty.</em></span></div><br/><table class="bbc_table"><tbody><tr><td><hr/><div align="center"><strong>Benefits</strong></div><hr/><strong>Exceptional Senses</strong> <br/><span class="bbc_size" style="font-size: 8pt;"><em>"Elves have Keen Hearing and Sight and as such they are much more mindful of their surroundings concerning hidden passageways and treasures."</em><br/><strong>Bonus:</strong> Detection Save (DIS)</span><br/><br/><strong>Carnal Expertise</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Elves are very experienced in the arts of lovemaking as they often practice with willing partners. Powerful in the ways of foreplay and copulation, they may be small but they are very skilled. Females on the other hand are very difficult to give offspring. Even monsters cannot seem to manage this."</em><br/><strong>Male Bonus:</strong> Skilled Arousal (+1 Virtue Damage)<br/><strong>Female Bonus:</strong> VIT+2 on Impregnation Checks</span><br/></td><td><hr/><div align="center"><strong>Drawbacks</strong></div><hr/><strong>Fragile Lovers</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Elves whilst beautiful are more frail then most races and rough treatment tends to be worse and more exaggerated on an elf. When raped by an monster of Large or Greater Size, or a creature whom having sex with is harmful, elves suffer an additional 2 damage to health."</em></span><br/></td></tr></tbody></table><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Pamant</strong></span><br/><hr/><span class="bbc_size" style="font-size: 8pt;"><em>"Pamant are stout in stature resembling the size of a halfling and share traits with long lost ethereal entities. Commonly they are frail and generally weak in physical strength and toughness. Their ears are frayed or gnarled into strange shapes usually elongated and covered with a thin coat of fur. Pamant also bear ghostly tails that are manifested by their life force. The longer and more bright a Pamant's tail is the older or more wise a Pamant may be. Sometimes the tail can be linked with a clan, type of god, or even a memorial to a lost loved one. Pamant are the surface relatives of Innorat. The Innorat are pure sky creatures that dwell on massive floating worlds that drift far above the clouds, but once an Innorat descends to the surface they become corrupted by the Ezykel Taint slowly transforming them into a Pamant. The older Pamants that reside on the surface become crude in natural becoming fascinated in the darker deeds of society such as prostitution, thievery, and even murder.<br/><br/>The Ezyel Taint is usually characterized as the dulling of hands or feet, but as the taint grows it will eventually corrupt their limbs entirely as their ethereal spirit erodes at their body. They're eyes become dull and radiant while their hair gives way to a sickly dark color. In most occasions, the Ezykel Taint is irreversible and most Pamant are never allowed to return to their home world.<br/><br/>Pamants are fluent in destruction magic, crafting of dreadful rare weapons, and manipulating those corrupted by darkness."</em></span></div><br/><table class="bbc_table"><tbody><tr><td><hr/><div align="center"><strong>Benefits</strong></div><hr/><strong>Black Charm</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"The body of the Pamant is a prize to behold as even the male variety can be alluring to those with a weak will against the darker temptations. This makes the Pamant highly capable of manipulating people with temptation, greed, and gluttony."</em><br/><strong>Passive</strong>: Greatly increases one's charisma to easily persuade or tempt individual beings.</span><br/><br/><strong>Ezykel Taint</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"The Evyzel Taint is a transformation from Innorat to Pamant. One's limbs become dull to pain and generally unappealing with it's rough texture. Since the skin has become eroded by the Pamant's ethereal spirit their powers with mana become unpredictable and potent."</em><br/><strong>Touch</strong>: Minor to severe burns on target.<br/><strong>Mana Distortion</strong>: Can manipulate mana with limbs.<br/><strong>Erratic Spells</strong>: When the character fails a Spell Test the spell can become highly volatile resulting in random effects.</span><br/></td><td><hr/><div align="center"><strong>Drawbacks</strong></div><hr/><strong>Minuscule</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"Pamant, being about the size of a halfling, suffer the consequence of a frail and small body. Making penetration, impregnation, and parasitic creatures a potentially lethal danger to the Pamant. Their size and appearance can even be a lure for the wicked or lustful."</em></span><br/><br/><strong>Magical Presence</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>"The Pamant embodies a high concentration of mana and spiritual energy making it easily detected by ethereal entities or magically attuned beings."</em><br/></span></td></tr></tbody></table><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 15pt;"><strong>Human</strong></span></div><hr/><span class="bbc_size" style="font-size: 8pt;"><em>Humans are among the most varied and most versatile of the races. Capable of surviving in any climate and adapting to their surroundings and neighbors, Humans are the most common race in the entire world. They are among the most short lived of races in terms of individual life span, but their ability to rapidly reproduce and expand along with ingenuity is what makes them capable of challenging the Labyrinths depths.</em></span><br/><br/><table class="bbc_table"><tbody><tr><td><hr/><div align="center"><strong>Benefits</strong></div><hr/><strong>Tempered Mind</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>The Human Mind sees many forms of sin and personally experiences everything depraved within the world at least once in their lifetime and well before they are fully grown. Hence Humans have a stronger mind when coping with the horrors of the Labyrinth. Virtue Damage is reduced by one but never reduced to zero.</em></span><br/><br/><strong>Birthright</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>Humans exist in nearly every corner and have a habit of copulating with other types of humanoids by their own will or not. Regardless their bloodlines are ones that seem to take priority when it comes to what trait their offspring take up. You may pick up one of the following benefits concerning Birthright.</em></span><br/><ul class="bbc_list"><li><span class="bbc_size" style="font-size: 8pt;"><strong>Beastman:</strong> +1 to Physical Damage</span></li><li><span class="bbc_size" style="font-size: 8pt;"><strong>Dragonkind:</strong> -2 to Fire Damage</span></li><li><span class="bbc_size" style="font-size: 8pt;"><strong>Elf:</strong> +1 to Detect Secret Doors and Treasure</span></li><li><span class="bbc_size" style="font-size: 8pt;"><strong>Innorat:</strong> +2 to Maximum Mana</span></li></ul></td><td><hr/><div align="center"><strong>Drawbacks</strong></div><hr/><strong>Easily Impregnated</strong><br/><span class="bbc_size" style="font-size: 8pt;"><em>Humans tend to be able to breed like rabbits and as such their bodies are more accepting to another creatures seed or eggs. Humans are a natural incubator of sorts to these monsters to they become pregnant more easily.</em><br/><strong>Penalty:</strong> VIT-2 on Impregnation Check</span><br/></td></tr></tbody></table></td></tr></tbody></table>