<strong>Name;</strong>Nylora Valdimir<br/><br/><strong>Gender;</strong>Female<br/><br/><strong>Age;</strong>22 but looks 18 (Though a vampire, Nylora has not been alive for long.)<br/><br/><strong>Sexuality;</strong>Bisexual, voracious<br/><br/><strong>Race;</strong>Vampire<br/><br/><strong>Racial Traits;</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vampirism</div><div class="spoiler_body"> Vampirism is a disease caused by a mutated gene in one’s DNA. The two ways to become a vampire is either by birth or by contracting the disease. The disease can be contracted by a vampire first completely draining his victim, and then quickly filling that victim back with his own blood. The new vampire’s body dies, emptying all waste from its body before the mutated gene can grab hold and resuscitate him. The old vampires are called “Progenitors” while the new vampires are called “Progeny.”<br/><br/>The only corporeal forms in recorded history to be susceptible to housing vampire blood are humans. Other species have either remained truly dead or their bodies have begun decaying shortly after the turn until there is nothing left of them. There are a few known instances of where the latter have been saved with a blood transfusion from their own species.<br/><br/>To be born a vampire, both parents must be vampires themselves. Vampire parents are known as “Sires” while vampire children are known as “Childer.” Becoming pregnant as a vampire is almost impossible. There are only three instances ever recorded of a half human, half vampire hybrid being born. One of them died a few years after birth, another died after his first kill, and the third’s whereabouts are currently unknown.<br/><br/>Childer eat food and age normally until their first kill. After that initial kill, the aging process stops and they develop a dependency for blood. The reason for this has not been explained. Vampires can eat and drink normal food and liquid but they do not garner any sustenance from them. Their taste buds, however, still function. The waste rots and evaporates over time. As they are not capable of evacuating their bowels, vampires must be careful not to overeat until the rest has departed their body. If not, it can cause a painful rupturing of the stomach or an upheaval of rotting food.<br/><br/>Each vampire inherits two specific vampire abilities. Childer inherit one ability per Sire, just like any other gene, while Progeny inherit both vampire powers of their Progenitor. Childer may begin studying their vampiric powers and abilities after their first kill, while Progeny may start immediately after being turned. Vampires, whether “sired” or “progenerated,” are only slightly faster, more agile, more durable, or stronger than regular humans, unless blessed with these specific vampiric powers.<br/><br/>Sunlight and religious symbols don’t harm vampires unless the symbols are wielded by someone with True Faith (a pure belief in their religion such as a Priest). Some believe the True Faith wielding has more to do with an unconscious use of magic as opposed to any actual faith, but this has not been proven. The only way to kill a vampire is by burning the body completely, cutting off their head and severing it from the spinal cord, or by ripping out their heart. Staking a vampire through the heart or draining them completely of their blood will put them into a state called “Torpor,” which is a fancy vampiric word for comatose.<br/><br/>Vampires are often seen as dangerous, and therefore tend to live in seclusion. It is illegal to hunt them as they are seen as contributing members of society. This, however, does not stop them from being hunted. Vampires have to obey the same laws as everyone else and are not allowed to use their special abilities on or kill any sentient beings. Vampires are allowed to feed off of another being as long as they are consenting and not under the influence of any substances or powers. They are allowed to hunt and kill animals. Vampires can survive off of animal blood but it is not as tasty or fulfilling as a cognizant being. Taste between species depends on the vampire’s preference. A vampire’s teeth are retractable. Their canines are ever sharply chiseled but when the will is present, their canines can be extended and rescinded. Also, they cry and sweat blood as their ducts no longer produce water and most all fluid inside their body is blood.<br/> </div></div><br/><strong>Appearance;</strong>Nylora is able to change her appearance (see class description) but is generally seen with short straight red auburn hair. She stands at about five feet, seven inches tall, and has otherworldly blue eyes. No one knows what her original appearance was. Picture supplied below:<br/><br/><div align="center">(http://i221.photobucket.com/albums/dd315/Kali_83/vampiric_gaze_by_serenitysteph-d42g63z.jpg)</div><br/><strong>Tattoos, piercings, other markings;</strong>Being a vampire, tattoos and piercings tend to heal almost immediately, sometimes consuming the piercing into the body. Because of Nylora’s abilities, she’s able to create the illusion of tattoos and holes for piercings.<br/><br/><strong>Vampiric Powers;</strong>Necromancy and Viscissitude<br/><br/><strong>Vampiric Power Descriptions;</strong>Necromancy is the art of manipulating anything dealing with the dead. Viscissitude is ability to shape and sculpt one’s own or others’ flesh and bone.<br/><br/>Much longer explanations can be found here:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Currently Known Vampiric Powers and Rituals</div><div class="spoiler_body">Most vampire powers are singular abilities that grow with each level of knowledge. Necromancy and Thaumaturgy are the only vampire powers that come with multiple paths and rituals. Nylora starts out knowing the first level of each Necromancy Path, as well as all the necromancy rituals, and the first two levels of Viscissitude. Each further level of her specific powers will be learned in the consecutive years while studying at school unless otherwise noted. Level 2 abilities will be learned the first year, level 3 abilities learned the second year, and so forth. Where noted are AP classes, this means Advanced Placement. If she passes her Advanced Placement tests, she can take these classes during the specified years, on top of the rest of her classes. Had Nylora not been given the opportunity to study at the Academy, she would have attempted to learn the rest of her powers from others like herself.<br/><br/><span class="bbc_size" style="font-size: 8pt;">*Note: The words “ghost” and “wraith” are used interchangeable here. A “spectre” is a ghost/wraith with a vengeful spirit.</span><br/><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 24pt;">Necromancy</span></span></strong><br/><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Sepulchre Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Path involving dealings with ghosts</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Insight</span>:</strong> Ability to see the last thing a cadaver ever saw<br/><ul class="bbc_list"><li>Cannot be used on advanced composition or a corpse without eyes</li><li>Can garner levels of Insight from basic sense of cadaver’s death to full sensory perception of entire hour leading up to death</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Bone Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Path involving the animation of corpses</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Tremens</span>:</strong> Ability to cause a cadaver to move slightly<br/><ul class="bbc_list"><li>Not able to cause corpse to attack or cause harm/damage</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Ash Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Peek into the lands of the dead</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Shroudsight</span>:</strong> See through barrier separating world from Underworld<br/><ul class="bbc_list"><li>Spot ghostly buildings and items</li><li>See landscape of Underworld</li><li>An especially observant wraith can see caster</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Mortuus Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Vitality manipulation</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Reaper’s Shroud</span>:</strong> Semblance of death<br/><ul class="bbc_list"><li>Skin stretches tight over bones</li><li>Flesh grows pale and sallow</li><li>Joints seize as body goes rigid</li><li>Must touch target in order to cast</li><li>Lasts for 12 hours and takes an hour to completely return to normal</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Vitreous Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Control and influence energies pertaining to entropy and decay</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Eyes of the Dead</span>:</strong> See through the eyes of any wraith<br/><ul class="bbc_list"><li>Wraith vision is called Deathsight</li><li>Deathsight can see auras that display emotions and desires</li><li>Deathsight can determine if someone is injured, diseased, cursed, or dying</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Necromancy Rituals:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Each ritual has the effect of a spell (and many are almost repeats of actual spells) but has requirements and a time limit to cast. Rituals are easier to teach and can be learned by anyone with a willing teacher. Vampires, however, tend to keep their rituals and powers close to their unbeating hearts.</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Call of the Hungry Dead</span>:</strong> Target may hear conversations in the Underworld<br/><ul class="bbc_list"><li>Time: 10 minutes</li><li>Requirements: Target’s hair, black candle</li><li>Burn the hair with the black candle</li></ul></li><li><strong><span class="bbc_u">Eyes of the Grave</span>:<strong> Causes target to experience visions of her own death<br/></strong></strong><ul class="bbc_list"><li>Time: 2 hours</li><li>Requirements: Pinch of soil from fresh grave</li><li>Visions come at random for up to a week</li></ul></li><li><strong><span class="bbc_u">Ritual of Unearthed Fetter</span>:</strong> Uses corpse’s finger bone to locate object that meant a lot to a person in life<br/><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Name of wraith, finger bone of wraith’s corpse, chip of any gravestone</li><li>During ritual chip crumbles and is sprinkled over finger bone</li></ul></li><li><strong><span class="bbc_u">Cadaver’s Touch</span>:</strong> Turns mortal into corpselike mockery of self<br/><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Wax doll in shape of target</li><li>Melt doll and afterward the target becomes clammy and cold, pulse weak and thready, and flesh pale and chalky</li><li>Effects wear off when wax solidifies or burns off</li></ul></li><li><strong><span class="bbc_u">Grasp of the Ghostly</span>:</strong> Bring an object from the Underworld to the real world<br/><ul class="bbc_list"><li>Time: 6 hours of chanting</li><li>Requirements: Material object from the real world of roughly the same mass and shape</li><li>Place real world object in the exact place of the Underworld object before chanting begins</li><li>Only items destroyed in the real world may be retrieved in the Underworld in this manner</li></ul></li><li><strong><span class="bbc_u">Eldritch Beacon</span>:</strong> All wraithly powers affect carrying individual with greater ease and severity<br/><ul class="bbc_list"><li>Time: 15 minutes</li><li>Requirements: Green candle</li><li>Melted wax is formed into a half inch sphere</li><li>Person carrying this sphere is highlighted with sickly glowing green white aura</li></ul></li><li><strong><span class="bbc_u">Puppet</span>:</strong> Facilitates conversations with recently departed<br/><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Grave soil</li><li>Soil is smeared on person’s eyes, lips, and forehead</li><li>Person becomes suitable receptacle for possession</li></ul></li><li><strong><span class="bbc_u">Din of the Damned</span>:</strong> Ensconces the sound of a room<br/><ul class="bbc_list"><li>Time: 30 minutes</li><li>Requirements: Crematorium ash</li><li>Draw an unbroken line (may pass over doorways to allow for entry and exit) with the ash</li><li>Anyone trying to listen to room by any method is met with wailing from Underworld</li></ul></li><li><strong><span class="bbc_u">Peek Past the Shroud</span>:</strong> Immediate gain of Shroudsight<br/><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Handful of ergot (mold that grows on grain)</li><li>Ritual removes ergot’s toxic properties</li><li>Subject consumes a pinch to gain Shroudsight</li></ul></li><li><strong><span class="bbc_u">Chill of Oblivion</span>:</strong> Infuses subject with cold of the grave<br/><ul class="bbc_list"><li>Time: 12 hours</li><li>Requirements: 1 foot cube of ice</li><li>Person lies naked on bare earth while ice cube melts completely on chest</li><li>Fire and high temperatures are lethal to person</li><li>An aura of frigidity extends an arm’s length in front of person</li><li>Draws hostile ghost and spectres</li><li>Person is capable of extinguishing flames with ease</li><li>Effect remains for 3 nights</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 24pt;">Vicissitude</span></span></strong><br/><br/><ul class="bbc_list"><li>Effects are permanent if so willed</li><li>Requires skin to skin contact and sculptor must physically sculpt desired results</li><li>Can be “healed” by magic</li></ul><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Malleable Visage</span>:</strong> Alter own bodily parameters<br/><ul class="bbc_list"><li>Height, build, voice, facial features, skin tone, and hair</li><li>Cosmetic and minor in scope</li></ul></li><li><strong><span class="bbc_u">Fleshcraft</span>:</strong> Transform flesh of others<br/><ul class="bbc_list"><li>Skin, muscle, fat, and cartilage but not bone</li></ul></li></ul></div></div><br/>And an even long explanation with coursework included may be found here:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">More Complete Descriptions and Coursework</div><div class="spoiler_body"> Most vampire powers are singular abilities that grow with each level of knowledge. Necromancy and Thaumaturgy are the only vampire powers that come with multiple paths and rituals. Nylora starts out knowing the first level of each Necromancy Path, as well as all the necromancy rituals, and the first two levels of Viscissitude. Each further level of her specific powers will be learned in the consecutive years while studying at school unless otherwise noted. Level 2 abilities will be learned the first year, level 3 abilities learned the second year, and so forth. Where noted are AP classes, this means Advanced Placement. If she passes her Advanced Placement tests, she can take these classes during the specified years, on top of the rest of her classes. Had Nylora not been given the opportunity to study at the Academy, she would have attempted to learn the rest of her powers from others like herself.<br/><br/><span class="bbc_size" style="font-size: 8pt;">*Note: The words “ghost” and “wraith” are used interchangeable here. A “spectre” is a ghost/wraith with a vengeful spirit.</span><br/><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 24pt;">Necromancy</span></span></strong><br/><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Sepulchre Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Path involving dealings with ghosts</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Insight</span>:</strong> Ability to see the last thing a cadaver ever saw<br/><ul class="bbc_list"><li>Cannot be used on advanced composition or a corpse without eyes</li><li>Can garner levels of Insight from basic sense of cadaver’s death to full sensory perception of entire hour leading up to death</li></ul></li><li><strong><span class="bbc_u">Summon Soul</span>:</strong> Call ghost back solely for conversational purposes<br/><ul class="bbc_list"><li>Must know name of wraith</li><li>Must have an object the wraith had contact with in life</li><li>Cannot recall the very religious or those whose souls were destroyed at death, lost in the Underworld, or for whatever reason unable to return</li><li>Summoned ghost’s audio and visibility to others is at the discretion of the Necromancer</li><li>If the ritual fails or is interrupted, the link between real world and Underworld is left open and any sort of spirit may freely enter</li></ul></li><li><strong><span class="bbc_u">Compel Soul</span>:</strong> Command a ghost to do bidding<br/><ul class="bbc_list"><li>Wraith has to be summoned successfully first</li><li>Failure and the wraith leaves instantly</li><li>Success levels from the wraith refraining from attacking someone without the summoner’s consent, to the wraith being trapped and having to obey all commands to the best of its ability</li></ul></li><li><strong><span class="bbc_u">Haunting</span>:</strong> Binds ghost to particular location or object whereas if it tries to leave, it risks extinction<br/><ul class="bbc_list"><li>Wraith must first be successfully summoned</li></ul></li><li><strong><span class="bbc_u">Torment</span>:</strong> Can inflict damage to ghost’s ectoplasmic form<br/><ul class="bbc_list"><li>Wraith must first be successfully summoned</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Bone Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Path involving the animation of corpses</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Tremens</span>:</strong> Ability to cause a cadaver to move slightly<br/><ul class="bbc_list"><li>Not able to cause corpse to attack or cause harm/damage</li></ul></li><li><strong><span class="bbc_u">Animated Slaves</span>:</strong> Cause cadaver to rise and perform simple functions<br/><ul class="bbc_list"><li>Cannot attack or defend themselves</li><li>Takes dismemberment or burning to destroy them</li></ul></li><li><strong><span class="bbc_u">Shambling Hordes</span>:</strong> Use power to energize corpses and make them attack<br/><ul class="bbc_list"><li>Not quick or with any sentient thought</li><li>Once primed, corpses may wait for years to carry out their purpose</li><li>Each can follow only 1 simple order</li><li>Takes dismemberment or burning to destroy them</li></ul></li><li><strong><span class="bbc_u">Soul Stealing</span>:</strong> Turns living soul into wraith with only tie to world being its now empty body<br/><ul class="bbc_list"><li>Body remains alive but catatonic</li></ul></li><li><strong><span class="bbc_u">Daemonic Possession</span>:</strong> Insertion of soul into freshly dead body<br/><ul class="bbc_list"><li>Corpse will still decay after awhile</li><li>Corpse must be no more than an hour dead</li><li>Soul takes on physical abilities of new corpse but retains his old mental abilities</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Ash Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Peek into the lands of the dead</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Shroudsight</span>:</strong> See through barrier separating world from Underworld<br/><ul class="bbc_list"><li>Spot ghostly buildings and items</li><li>See landscape of Underworld</li><li>An especially observant wraith can see caster</li></ul></li><li><strong><span class="bbc_u">Lifeless Tongues</span>:</strong> Can converse with ghosts in Underworld<br/><ul class="bbc_list"><li>Must first successfully cast Shroudsight</li></ul></li><li><strong><span class="bbc_u">Ghostly Tangibility</span>:</strong> Can touch and attack objects or ghosts in the Underworld<br/><ul class="bbc_list"><li>Can also interact with buildings giving real worlders the impression that one is climbing in midair</li><li>Vulnerable to objects and wraiths in the Underworld</li></ul></li><li><strong><span class="bbc_u">Ex Nihilo</span>:</strong> Can physically step into Underworld<br/><ul class="bbc_list"><li>Can pass through solid objects in the real world</li><li>Only ghostly weapons will hurt</li><li>Must draw doorway with chalk or blood and physically open door</li></ul></li><li><strong><span class="bbc_u">Shroud Mastery</span>:</strong> Ability to make ghosts nearly incapable of contacting the real world<br/><ul class="bbc_list"><li>Also makes it difficult for ghosts to get back into the Underworld</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Mortuus Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Vitality manipulation</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Reaper’s Shroud</span>:</strong> Semblance of death<br/><ul class="bbc_list"><li>Skin stretches tight over bones</li><li>Flesh grows pale and sallow</li><li>Joints seize as body goes rigid</li><li>Must touch target in order to cast</li><li>Lasts for 12 hours and takes an hour to completely return to normal</li></ul></li><li><strong><span class="bbc_u">Blight</span>:</strong> Accelerate aging and decrepitude processes<br/><ul class="bbc_list"><li>Brittle bones, dry and thin skin, rheumatic pains, ect.</li><li>Victims run risk of old age diseases</li><li>Much touch the victim to cast and effects last for 12 hours</li></ul></li><li><strong><span class="bbc_u">Resume the Coil</span>:</strong> Repel comatose state<br/><ul class="bbc_list"><li>Must touch subject</li></ul></li><li><strong><span class="bbc_u">True Death</span>:</strong> Induces a literal corpse state<br/><ul class="bbc_list"><li>Making any sort of physical movement while in this state will undo it</li></ul></li><li><strong><span class="bbc_u">Mercy for Mortals</span>:</strong> Induces plague<br/><ul class="bbc_list"><li>Illness causes death within 24 hours for mortals and sends immortals into a comatose state</li><li>Symptoms include sunken eyes, blackened limbs, bloody sweat and excretions, swollen nodes, and weeping lesions</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Vitreous Path:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Control and influence energies pertaining to entropy and decay</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Eyes of the Dead</span>:</strong> See through the eyes of any wraith<br/><ul class="bbc_list"><li>Wraith vision is called Deathsight</li><li>Deathsight can see auras that display emotions and desires</li><li>Deathsight can determine if someone is injured, diseased, cursed, or dying</li></ul></li><li><strong><span class="bbc_u">Hour of Death</span>:</strong> Seeing with Deathsight<br/><ul class="bbc_list"><li>Can see all of the above without having to use a ghost</li><li>Success determines the amount of information garnered</li><li>Effects last for no more than an hour before having to be recast</li></ul></li><li><strong><span class="bbc_u">Soul Judgment</span>:</strong> Ability to determine the mood of wraiths<br/><ul class="bbc_list"><li>Can manipulate those moods</li><li>Perpetually angry wraiths are called Spectres</li></ul></li><li><strong><span class="bbc_u">Breath of Thanatos</span>:</strong> Force entropic energy on area, object, or person<br/><ul class="bbc_list"><li>Exhales invisible fog of mephitic energy</li><li>Spectres are drawn to entropic force</li><li>Makes others uncomfortable to be around particular area, object, or person</li><li>If infecting an area, the area extends roughly a quarter mile around the caster</li><li>Persons infected develop a physical illness</li><li>Lasts for 12 hours</li></ul></li><li><strong><span class="bbc_u">Soul Feasting</span>:</strong> Feeding off of a wraith’s substance and using it as sustenance<br/><ul class="bbc_list"><li>Has to be performed in an area with recent death or where death becomes regularly</li><li>Wraith becomes less substantial and may attack</li><li>Both Necromancer and wraith exist in both the real world and the Underworld at the same time while feeding occurs</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">4th Year Extra AP Necromancy Topics:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">These classes may be taken during the fourth year if all previous Necromancy advanced placements tests have been acceptably passed</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Soul Exchange</span>:</strong> Transfer 2 souls from physical creatures into each other’s bodies<br/><ul class="bbc_list"><li>Targets must be no more than 10 feet apart and within eyesight of Necromancer</li></ul></li><li><strong><span class="bbc_u">Death Pact</span>:</strong> Signing one’s soul to Necromancer<br/><ul class="bbc_list"><li>Coveted and incredibly sacred spell</li><li>Upon death the soul is bound to Necromancer and serves the Necromancer as needed</li><li>Sealed by a drop of blood</li><li>Target may be tricked or coerced but ultimately has to agree</li><li>Pact may be dismissed at any time by the Necromancer</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 14pt;">Necromancy Rituals:</span></span></strong> <span class="bbc_size" style="font-size: 10pt;">Each ritual has the effect of a spell (and many are almost repeats of actual spells) but has requirements and a time limit to cast. Rituals are easier to teach and can be learned by anyone with a willing teacher. Vampires, however, tend to keep their rituals and powers close to their unbeating hearts.</span><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Call of the Hungry Dead</span>:</strong> Target may hear conversations in the Underworld<br/><ul class="bbc_list"><li>Time: 10 minutes</li><li>Requirements: Target’s hair, black candle</li><li>Burn the hair with the black candle</li></ul></li><li><strong><span class="bbc_u">Eyes of the Grave</span>:<strong> Causes target to experience visions of her own death<br/></strong></strong><ul class="bbc_list"><li>Time: 2 hours</li><li>Requirements: Pinch of soil from fresh grave</li><li>Visions come at random for up to a week</li></ul></li><li><strong><span class="bbc_u">Ritual of Unearthed Fetter</span>:</strong> Uses corpse’s finger bone to locate object that meant a lot to a person in life<br/><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Name of wraith, finger bone of wraith’s corpse, chip of any gravestone</li><li>During ritual chip crumbles and is sprinkled over finger bone</li></ul></li><li><strong><span class="bbc_u">Cadaver’s Touch</span>:</strong> Turns mortal into corpselike mockery of self<br/><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Wax doll in shape of target</li><li>Melt doll and afterward the target becomes clammy and cold, pulse weak and thready, and flesh pale and chalky</li><li>Effects wear off when wax solidifies or burns off</li></ul></li><li><strong><span class="bbc_u">Grasp of the Ghostly</span>:</strong> Bring an object from the Underworld to the real world<br/><ul class="bbc_list"><li>Time: 6 hours of chanting</li><li>Requirements: Material object from the real world of roughly the same mass and shape</li><li>Place real world object in the exact place of the Underworld object before chanting begins</li><li>Only items destroyed in the real world may be retrieved in the Underworld in this manner</li></ul></li><li><strong><span class="bbc_u">Eldritch Beacon</span>:</strong> All wraithly powers affect carrying individual with greater ease and severity<br/><ul class="bbc_list"><li>Time: 15 minutes</li><li>Requirements: Green candle</li><li>Melted wax is formed into a half inch sphere</li><li>Person carrying this sphere is highlighted with sickly glowing green white aura</li></ul></li><li><strong><span class="bbc_u">Puppet</span>:</strong> Facilitates conversations with recently departed<br/><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Grave soil</li><li>Soil is smeared on person’s eyes, lips, and forehead</li><li>Person becomes suitable receptacle for possession</li></ul></li><li><strong><span class="bbc_u">Din of the Damned</span>:</strong> Ensconces the sound of a room<br/><ul class="bbc_list"><li>Time: 30 minutes</li><li>Requirements: Crematorium ash</li><li>Draw an unbroken line (may pass over doorways to allow for entry and exit) with the ash</li><li>Anyone trying to listen to room by any method is met with wailing from Underworld</li></ul></li><li><strong><span class="bbc_u">Peek Past the Shroud</span>:</strong> Immediate gain of Shroudsight<br/><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Handful of ergot (mold that grows on grain)</li><li>Ritual removes ergot’s toxic properties</li><li>Subject consumes a pinch to gain Shroudsight</li></ul></li><li><strong><span class="bbc_u">Chill of Oblivion</span>:</strong> Infuses subject with cold of the grave<br/><ul class="bbc_list"><li>Time: 12 hours</li><li>Requirements: 1 foot cube of ice</li><li>Person lies naked on bare earth while ice cube melts completely on chest</li><li>Fire and high temperatures are lethal to person</li><li>An aura of frigidity extends an arm’s length in front of person</li><li>Draws hostile ghost and spectres</li><li>Person is capable of extinguishing flames with ease</li><li>Effect remains for 3 nights</li></ul></li></ul><br/><strong><span class="bbc_u"> <span class="bbc_size" style="font-size: 24pt;">Vicissitude</span></span></strong><br/><br/><ul class="bbc_list"><li>Effects are permanent if so willed</li><li>Requires skin to skin contact and sculptor must physically sculpt desired results</li><li>Can be “healed” by magic</li></ul><br/><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Malleable Visage</span>:</strong> Alter own bodily parameters<br/><ul class="bbc_list"><li>Height, build, voice, facial features, skin tone, and hair</li><li>Cosmetic and minor in scope</li></ul></li><li><strong><span class="bbc_u">Fleshcraft</span>:</strong> Transform flesh of others<br/><ul class="bbc_list"><li>Skin, muscle, fat, and cartilage but not bone</li></ul></li><li><strong><span class="bbc_u">Bonecraft</span>:</strong> Manipulation of another’s bone<br/><ul class="bbc_list"><li>Inflicts physical damage</li></ul></li><li><strong><span class="bbc_u">Horrid Form</span>:</strong> Become hideous monster<br/><ul class="bbc_list"><li>1st year AP class</li><li>Stature increases to 8 feet</li><li>Skin becomes sickly greenish-grey or grayish-black chitin and exudes foul smelling grease</li><li>Arms become apelike and ropy, tipped with ragged black nails</li><li>Face becomes nightmarish</li><li>Spines sprout from vertebrae</li></ul></li><li><strong><span class="bbc_u">Blood Form</span>:</strong> Transform all or part of body into blood<br/><ul class="bbc_list"><li>If blood consumed completely, she dies</li><li>In this form, she can’t be bludgeoned, staked, cut, or pierced</li><li>She CAN be burned</li><li>Cannot make eye contact or speak</li></ul></li><li><strong><span class="bbc_u">Chiropteran Marauder</span>:</strong> Transform into a bat, terrifying in appearance<br/><ul class="bbc_list"><li>2nd year AP class</li><li>Gains all effects of Horrid Form</li><li>Bipedal</li><li>Fanged, veined, and has leathery wings</li><li>Can take flight at 25 mph</li><li>May carry objects of reasonable size</li><li>May extend bony claws at end of wings instead of hands</li></ul></li><li><strong><span class="bbc_u">Blood of Acid</span>:</strong> Turn own blood to acid<br/><ul class="bbc_list"><li>Corrosive enough to burn humans and wood</li></ul></li><li><strong><span class="bbc_u">Cocoon</span>:</strong> Form opaque cocoon<br/><ul class="bbc_list"><li>3rd year AP class</li><li>Forms from blood and other fluids excreted from body</li><li>Hardens and turns into tough white shell shape</li><li>Protects from fire</li><li>Can only cocoon self, not others</li><li>Dissolves into pulpy bloody paste</li></ul></li><li><strong><span class="bbc_u">Breath of the Dragon</span>:</strong> Exhales flames<br/><ul class="bbc_list"><li>Affects 6 foot area</li></ul></li><li><strong><span class="bbc_u">Earth’s Vast Haven</span>:</strong> Dissolves body into ground<br/><ul class="bbc_list"><li>4th year AP class</li><li>Can see and hear everything in surrounding environment</li><li>May communicate mentally with anyone in the vacinity</li><li>Protects from damn near everything but a nuke</li></ul></li></ul></div></div><br/><br/><strong>Position:</strong>Student<br/><br/><strong>Personality;</strong>Nylora is a loner. She lacks damn near all compassion and that is often confused for cruelty. She is straight forward and tends to take whatever she wants. She’ll help others if there’s something to receive in return. She’s seductive and oozes sexuality. She’s cold and callous. She’s sarcastic and witty and always has her nose stuck in a book. There may be other sides to her but she would never show them.<br/><br/><strong>History/Background Info;</strong>Nylora was born to vampire parents, adopting Vicissitude from her mother and Necromancy from her father. She was raised always knowing what she was. For meal time, her mother and father would hunt and drain animals for Nylora to eat.<br/><br/>The family lived in seclusion in a forested area, only taking trips to town when in need of supplies. Her mother was a fighter in life and maintained the attitude in death and her father had always been more connected with the dead than even his own family. Childhood was rough as her parents trained her to be more animal than sentient being. Fighting, studying, and death was all she knew. It is not a surprise that she killed at a younger age than her parents would have liked.<br/><br/>Since that night of her 18th birthday, she’s been studying relentlessly. Her parents had told her of this school as they’d both attended. The day that the gates opened, they had her bags packed and at the ready.<br/><br/><strong>Ons;</strong>What isn’t she into? Give her hard and rough but nothing soft and sweet. If you try to cuddle with her, you may just lose a hand.<br/><br/><strong>Limits;</strong>Nothing yellow or brown, non-sentient or young.