<strong>NAME</strong>Selwyn Baraccus<br/><div class="floatright">(http://elliquiy.com/elluiki/images/4/40/Mag2.png)</div><strong>RACE</strong>Human<br/><strong>SEX</strong>Male<br/><strong>CLASS</strong>Cleric 1, Fighter 1<br/><strong>LEVEL</strong>2<br/><strong>XP Total</strong>1000<br/><strong>DIETY</strong>Kord<br/><strong>ALIGNMENT</strong>Chaotic Good<br/><br/><strong>Hit Points:</strong>20 (+8 Cleric, +10 Fighter, +1 CON x2)<br/><strong>Armor Class:</strong>12 (+2 DEX)<br/><strong>Touch Armor Class:</strong>12 (+2 DEX)<br/><strong>Flat-Footed Armor Class:</strong>10<br/><strong>Initiative:</strong>+2<br/><strong>Speed:</strong>30ft<br/><br/><strong>Fortitude:</strong>3 (+1 CON, +2 1st Level Fighter)<br/><strong>Reflex:</strong>2 (+2 DEX)<br/><strong>Will:</strong>3 (+3 WIS)<br/><br/><strong>Base Attack Bonus:</strong>+1 (1st Level Fighter)<br/><strong>Grapple:</strong>+8 (+1 BAB, +3 STR, +4 Improved Grapple)<br/><br/><strong>ABILITIES</strong><br/><br/><strong>STR</strong>17 (+3)<br/><strong>DEX</strong>14 (+2)<br/><strong>CON</strong>13 (+1)<br/><strong>INT</strong>13 (+1)<br/><strong>WIS</strong>16 (+3)<br/><strong>CHA</strong>12 (+1)<br/><br/><strong>CLASS FEATURES</strong><br/><br/>> May opt to sacrifice any prepared spell for an equivalent-level healing spell.<br/><br/>> Proficient with all with all simple and martial weapons; all armor (heavy, medium, and light); and all shields (including tower shields).<br/><br/>---<br/><br/><span class="bbc_u">Luck Domain</span>(pg.187)<br/><br/><em>Once per day may opt to reroll one die roll if declared before the DM reveals if the roll is a success or failure. Player must accept the second roll.</em>Hmm. Doesn't seem practical in a play-by-post game. Any chance you could change this ability to something more workable?<br/><br/>Spells: Entropic Shield - Ranged attacks against you have a 20% miss chance.<br/><br/>---<br/><br/><span class="bbc_u">Strength Domain</span>(pg.188)<br/><br/><em>May perform one feat of supernatural strength per day - adding a STR bonus equal to Cleric level (+1).</em><br/><br/>Spells: Enlarge Person - Enlarges size by 1 category.<br/><br/>---<br/><br/><strong>SPELLS</strong><br/><br/>[Prepared]<br/><br/><span class="bbc_u">Level 0 Spells</span><br/><br/>1. Detect Magic (1st Level Cleric)<br/>2. Guidance (1st Level Cleric)<br/>3. Create Water (1st Level Cleric)<br/><br/><span class="bbc_u">Level 1 Spells</span><br/><br/>4. Comprehend Languages (1st Level Cleric)<br/>5. Obscuring Mist (Wisdom +1)<br/>6. Entropic Shield (Wisdom +2)<br/>7. Hide From Undead (Wisdom +3<br/><br/><span class="bbc_u">Domain Spells</span><br/><br/>8. Enlarge Person (1st Level Cleric)<br/><br/><span class="bbc_u">Class Features</span><br/><br/>9. Turn Undead (Class Ability)<br/>10. Turn Undead (Class Ability)<br/>11. Turn Undead (Class Ability)<br/>12. Turn Undead (+1 CHA)<br/><br/><strong>FEATS</strong><br/><br/>Improved Grapple (1st Level Fighter Bonus Feat)<br/>Improved Unarmed Strike (1st Level Player Character)<br/>Skill Focus: Spellcraft (Human Bonus Feat)<br/><br/><strong>SKILLS</strong><br/><br/>Concentration 3                   (2 Ranks + 1 CON)<br/>Climb 8                                (5 Ranks + 3 STR)<br/>Diplomacy 2                          (1 Rank + 1 CHA)<br/>Heal 8                                   (5 Ranks + 3 WIS)<br/>Intimidate 2                          (1 Rank + 1 CHA)<br/>Jump 4                                  (1 Rank + 3 STR)<br/>Knowledge: Arcana 2           (1 Rank + 1 INT)<br/>Knowledge: Religion 2          (1 Rank + 1 INT)<br/>Knowledge: The Planes 2     (1 Rank + 1 INT)<br/>Spellcraft: 5                          (1 Ranks +1 INT +3 Skill Focus)<br/><br/>2+1 x 4 (Cleric Level 1) = 12 Ranks<br/>+4 (Human Level 1) = 16 Ranks<br/>+3 (Fighter Level 1) = 19 Ranks<br/><br/><strong>LANGUAGES</strong><br/><br/>Common (Human)<br/>Draconic (+1 INT)<br/><br/><strong>INVENTORY (Non-Weapon)</strong><br/><br/>Clothes (no shoes)<br/>Holy Symbol of Kord<br/>Leather Pouch