Onar - The city of Onar houses, among other things, the Sentinel stronghold called Wisdom Tower.  It is also known as the focal point for imports from other worlds/dimensions.  As a starting point for most of the population, it is a cultural hub, a hodge podge of beliefs and views.  Hidden by rings of defending walls, further shrouded by the Begotten Woods surrounding it and spilling from Onareis Mountain range, it has been long recognized as unconquerable.<br/><br/>Wisdom Tower - Dominating the skyline of Onar is the architectural wonder of Wisdom Tower.  Gleaming white stones mined from the mountain ranges climb stories high, dwarfed only by  the peaks with which it was built.  The first two floors are dedicated to the operation of Gates and organization of the newly arrived. The next two floors have been designated as temporary living quarters mimicking a variety of conditions commonly found on other planets/dimensions and preferred by their sentient races.  The fifth floor houses other resources for newcomers, including dining areas and terrace, relaxation, work out, and common areas.  Above that is off-limits to all but the employed and trusted, though it is relatively known that the upper levels belong solely to the Einaj and Dohl.  There are also rumors of subterranean levels, but no one has confirmed this.<br/><br/>First Floor expanded:  High ceilings dominate the lobby, notable only for its size.  Tile is well scuffed by years of use.  Windowed cubicles line one vast wall, usually manned at all hours to process an influx of newcomers.  Dotting the room are few desks with chairs, though most workers tend to canvas the lobby on foot, clipboards in hands or claws.  They are identifiable mostly by their white caps, decorated by sashes of red and highly visible even among the interesting arrival of such varied..  clientele.  A second story is partially in place -- a narrow walkway along the outer regions of the room, with stations spaced at the northern end.  Few people catch a glimpse of the array of monitors, keyboards, and other equipment that compose the outer controls of "Sentient Gates".  These transport rooms are generally what people imagine when they speak of gates in general, with the safe room in place to receive the rift's victims.<br/><br/>Adarin G. Calbria Medical Center - Neighboring the tower is a sprawling multilevel complex renowned for its use of advanced technologies and gifted magics.  Calbria also harbors a small university, training healers in house to join the staff or dispatch elsewhere in the world.  It is named for Sentinel Calbria, who in the early days of Onar created controversy by refusing orders and treating the small army of Baltrax, who had been nearly slaughtered in the early days of Sentinel rule and expansion.<br/><br/>Dalamaticus Library - On the other side of Wisdom Tower resides the First Library of Sagacia.  Also large and sprawling, this "library" serves as an informal University (as apprenticeships are preferred by many of Sagacia) with conference rooms, class rooms, and, of course, a vast repository of written knowledge.  Among the prominent who appear there to share their experiences, some Sentinels have been known to volunteer their time to teaching.<br/><br/>Einaj Road - This northernmost road, aside from connecting the three largest buildings in Sagacia, also boasts assorted storefronts to appeal to newcomers.  It's a riot of colors and goods; a display of a very diversified culture.<br/><br/>Karrina Markets - Farther from Wisdom Tower is Karrina markets, composed of storefronts and street vendors both.  This loosely controlled chaos holds rumors of an underground market.  Named for Karrina, a mysterious woman early in Onar's history who forged an impressive monopoly through methods both legal and not.  While her monetary empire has long toppled, her legend remains in the cutthroat dealings of merchants on this street.<br/><br/>Crimson District - Nearing the bay are an assortment of lower end housing, bars, and warehouses.  This area thrives on visiting sailors come to load their barges for the trip down river to Baya.<br/><br/>Nimlim Bay - The shallow, man-forged bay with an outlet down Nimlim River, to the coastal town of Baya.  Named for the leader of the Crimson Circus, about which little is known aside from their penchant for trouble.  An early pirate fleet, and one of the first dispatched by the Sentinels.<br/><br/>First District - On the opposing side of town is the "original city" of Onar, where the oldest and grandest homes were built.  Most notable here is the Tavern of B.O.B., which lays just on the outskirts of the First District.  This upscale eatery is owned by a small egotistical blue man with a small elephant's trunk, full name Bartoleminon Oraphelius Bibosikowitz.<br/><br/><div align="center">__________</div><span class="bbc_size" style="font-size: 12pt;"><strong>Game Links:</strong></span><br/><br/><strong>Recruitment Thread</strong>(http://elliquiy.com/forums/index.php?topic=132170.0)<br/><br/><strong>OOC In Game Discussion</strong>(http://elliquiy.com/forums/index.php?topic=157199.0)<br/><br/><strong>OOC Chatter</strong>(http://elliquiy.com/forums/index.php?topic=157200.0)<br/><br/><strong>OOC Character Sheets</strong>(http://elliquiy.com/forums/index.php?topic=157202.0)<br/><br/><strong>City Of Onar (IC)</strong>(http://elliquiy.com/forums/index.php?topic=157201.0)