<span class="bbc_size" style="font-size: 8pt;">((I think another map might help...))</span><br/><br/>"Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend.—A."  Wendy quoted, looking around the room the gargoyle had been locked away in.  "That was a note that was in the collar of that mutant four-armed thing back there.  Then there's the other riddle, the one that Cassia found...<br/><br/>"Go back to the tormentor or through the arch, and the second great hall you’ll discover.<br/>Shun green if you can, but night’s good color is for those of great valor.<br/>If shades of red stand for blood the wise will not need sacrifice aught but a loop of magical metal—you’re well along your march.<br/>Two pits along the way will be found to lead to a fortuitous fall, so check the wall.<br/>These keys and those are most important of all, and beware of trembling hands and what will maul.<br/>If you find the false you find the true and into the columned hall you’ll come, and there the throne that’s key and keyed.<br/>The iron men of visage grim do more than meets the viewer’s eye.<br/>You’ve left and left and found my Tomb and now your soul will die.<br/><br/>"I'm thinking 'shun green if you can' is talking about the danger of the statue at the end of the hall, while the bit about 'night's good color' is an attempt to trick someone into jumping right into the statue's mouth.  Shades of red and the bit about the loop of magical metal don't really make any sense to me, and the warning about the pits seems pretty obvious..."<br/><br/>Hmm.  This was still pretty puzzling, though...<br/><br/>"Maybe 'trembling hands and what will maul' refer to the thing that gave Cassia quite the mauling?  And then 'if you find the false you find the true' could mean that one of these doors is the one to go through, while the other two are fakes and possibly trapped.  Anyone else have any thoughts?"