((Strength check vs plant. (1d20-1=11) (http://invisiblecastle.com/roller/view/2739228/)<br/><br/>It was a DC 13 to break free, right?<br/><br/>To be honest, I'm thinking we've gotten a little too bogged down. ><; I think it's to the point where getting things moving again isn't a matter of making it life or death, it's a matter of finding a way to resolve the current situation and<em>actually get things moving</em>.<br/><br/>To that end: Can Cassia take 20 on the int check to figure out how to open the door?  Because that will probably be the quickest option.))