Ok, so as promised here’s a rundown of how combat will work at different points in time.<br/><br/><br/>First off I’ll describe small engagements let’s say a single marine is walking down a hall way, and I decide it’s time  for him to meet a beastie I decide what enemy he’s going to run into.  Then I compare their stealth to his perception and his perception to the enemy’s stealth to see who sees who, then I compare stats to see who wins running the entire fight through before posting up the alien (I’ve gotten it pretty streamlined so it won’t be  much of a wait). Once I have the result If it sees the marine but the marine doesn’t see it I post with the creature attacking the marine, if the marine sees it but it doesn’t see the marine I post with it in the hall, if they both see each other I post it running towards the marine.<br/><br/>At which point I post up the results of the fight on the OOC i.e. I say “the alien who’s attacking sarge is going to die but before it does it’s going to manage to do X points of damage to him (health wise)” or “the alien is going to kick his ass he better start running” from there its free form as long as A. The right outcome occurs , and B. it does the damage to sarge as the system says, for the sake of keeping things under control in one on one play I’d like to ask that I be the only one who can actually kill an alien. Meaning that a marine player should post ‘and he fires at the alien aiming for the head” rather than “and he fires at the alien hitting it in the head and killing it” And that’s pretty much how 1vs1 fights and small engagements will work. Does that make sense to everyone?<br/><br/><br/>For larger fights with the whole platoon or a large number the platoon members and large numbers of aliens I’ll run the system a little different. Meaning I’ll run it round by round I.e. I’ll run it once and say ok for this set of rolls the aliens manage to do ‘this this and that to the marines’ then that round is illustrated, then I run another set of rolls and repeat until either A. the aliens are defeated or B. the marines decide to pull back. The action will once again be freeform. And since there will be a large number of aliens I have no problem with the marine players describing themselves shooting at and hitting, and killing aliens. :D<br/><br/><br/>The ‘boss’ fights which will normally involve members of the platoon going up against some really badass enemies will work in the same fashion as the larger battles with the exception that I’d ask no one to describe themselves killing the boss until I say he dies, or simply describe him dying myself. As far as describing hitting him ect feel free to do so. He’s tough he can take it.<br/><br/>I hope that answers everyone’s questions?<br/><br/><br/><br/><br/>Now also as promised here are a few teasers :P<br/><br/><br/>(http://ve3dmedia.ign.com/images/05/48/54875_AliensRPG-ConceptArt-02_normal.jpg)<br/><br/><br/><br/>(http://images1.wikia.nocookie.net/aliens/images/5/5c/Rhino_Alien.jpg)<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>