<span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em> Pill Cobbwicket (http://plothook.net/RPG/profiler/view.php?id=8246)</em></span></span><hr/><div class="floatright">(http://elliquiy.com/elluiki/images/c/cc/Glowie.jpg)</div><strong>Gender</strong>: Female<br/><strong>Orientation</strong>: Bisexual with male preference<br/><strong>Age</strong>: 50<br/><br/><strong>Race</strong>: Gnome<br/><strong>Class and Level</strong>: Level 1 Alchemist<br/><strong>Alignment</strong>: Neutral Good<br/><strong>Patron Deity</strong>: None<br/><br/><strong>Height</strong>: 3'2<br/><strong>Weight</strong>:  30lbs<br/><strong>Figure</strong>: Scrawny, thin. In the early stages of malnutrition.<br/><strong>Skin</strong>: Caucasian, but worn-in dirt and grime have stained it a darker colour.<br/><strong>Hair</strong>: Bright, greasy red, reaching the midpoint of her neck.<br/><strong>Eyes</strong>: Green<br/><br/><strong>Appearance</strong>:  Pill is a small, filthy figure on the city streets. Just another starving individual clad in dirty rags in Sandpoint. But beneath that greasy red hair burns a mind. Those sunken green eyes carry the sheen of intelligence, of a woman who refuses to give into her situation. Though she reeks of the streets, though her ribs show through her skin, though she drags her feet across the cobblestone, Pill presses on. Her hands and lower arms are pockmarked with small burns from both the hot metal and acids she experiments with. Her clothing is poor; articles pulled from the trash or patchwork creations made from other materials. She is always wearing a flat tan tweed cap. Her pockets are stuffed full of junk and debris.<br/><br/><strong>Personality</strong>: Pill is a gives the impression of a desperate, manic homeless women. Her mood swings from cautious optimism to deep depression. She hordes all kinds of objects in the hope that she could use or trade them. Pill is prefers to be alone, tinkering with her makeshift alchemy set or reading books. She has a eye for good qualities both in object and in people. The gnome is a principled individual, refusing to fall down the same criminal path her parents. She doesn't mind doing illegal things that don't hurt anyone, but she will not profit on the suffering of innocents. Pill has a addictive personality, tending to obsess over one thing for months on end. Most of all, Pill is intelligent, and she is smart enough to see the source of her troubles and her eventual doom.<br/><br/><strong>Experience</strong>: Pill used to offer sexual favors to sweeten business deals for a while. No actual sex, but any vanilla stuff up to it.  Pill took to using drugs to stop caring about the embarrassing feelings when with a 'client'. After a few 'trades', the local pimps found out and gave her a choice, work for them or quit offering her side deal. Seeing that prostitution was deadlier and paid less than her current job, the gnome quit. She kept the minor drug habit, though.<br/><br/><strong>Biography</strong>: Pill was born to Hod and Zlifen Cobbwicket, a pair of wandering gnome con-artists. Her life was spent on the road as a witness and occasional accessory to her parent's misdeeds. From an early age Pill got the feeling that what they were doing was wrong. She found any excuse not to participate. Instead she played with local children or studied at libraries and churches. They never stayed in one town for too long, making Pill's childhood a lonely one.<br/><br/>Their journey ended in Sandpoint. Her parents tumultuous relationship finally snapped and Hod took off in the night. Zlifen was heartbroken by her husband's abandonment, and lost her taste for traveling. Instead she set down roots in Sandpoint and got involved with the local Thieves guild. Zlifen and Pill's relationship soon soured too as the daughter grew more disgusted with her mother's actions each passing day. She found a job as a Picker, a task that suited her personality. Pickers collected junk and other items that their owners didn't want and sold them to people who did want them. Pill started to build an independent life, avoiding her mother as much as possible until Zlifen was crippled in a dispute with other thieves.<br/><br/>With her mother unable to leave the house, Pill became the breadwinner. The gnome could feed herself, but not the both of them. Their meager savings was soon spent. Pill was running out of options. Even her brief venture into prostitution left her with nothing but a minor drug addiction. The pair missed too many rent payments and were kicked out to the streets. They squatted in a rickety makeshift shack over by the Scarlotti Mill while Pill tried to find a way out of the downward spiral.<br/><br/>Pill was self aware enough to know where she was heading. The addiction, starvation and poverty would consume her. She would die cold and alone in an ally, or a drug den, or in a man's bed. She was sick of scrambling for work, sick of living hand to mouth. She had to gamble, take a big risk with big rewards. Something that wouldn't hurt innocent people and would offer a better death than that of a strung-out Junkie.<br/><br/>Adventuring.<br/><br/>Sheet: http://plothook.net/RPG/profiler/view.php?id=8246 (http://plothook.net/RPG/profiler/view.php?id=8246)