<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=76631.msg3374225#msg3374225">Quote from: Odin on 29-07-2010, 02:46:33</a></div></div><blockquote class="bbc_standard_quote"><strong>Name:</strong> War, The Second Horsemen.<br/><br/><strong>Age:</strong> Eternal.<br/><br/><strong>Race:</strong> Somewhere between.<br/><br/><strong>Appearence:</strong><br/>(http://fc05.deviantart.net/fs47/f/2009/181/a/c/Darksiders_by_rpgfan04.png)<br/>(http://www.gameguru.in/images/darksiders-1.jpg)<br/><br/>War is encased in a black armor, powered by the council. His body is also covered by what appears to be a dark red body suit, which fills in the gaps of black with red. His long grey hair reaches the middle of his torso, and is topped with the dark red cloak with hood. His sword is bound to his back when he is not carrying it, and his large chain gun is summoned on command.<br/><br/><strong>War's war history:</strong><br/>At the beginning of the war, Pestilence was sent out to decimate the population. The problem was, the war was already raging and Pestilence served little purpose, as the war did his job for him. Deciding that combat called for the one created for it, they sent War.<br/><br/>War appeared anywhere there was a battle to fight, usually being ganged up upon. Angels and Demons fought side by side to destroy the horsemen, wanting to destroy the one who had claimed the gifted of either side. Each horsemen is born with abilities that make them the best at what they did. And so, it is not surprising War has claimed champions and still walked the plains looking for those he was sent to kill.<br/><br/>The council soon realised that even though War could find his targets, the scouts would tell them and they would run from War, fearing what was to come. And so, they gifted him a weapon that would allow him to bring them down, or at least wound them. A large chain gun, which was summoned through the rift from the council. The gun fires three hundred rounds, then vanishes and may only be summoned again in a certain amount of time, depending on if War is in the hall.<br/><br/>Health: 10<br/>Attack: 10<br/>Intelligence: 5<br/>Defense: 10<br/>Agility: 5<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>