<div class="floatleft">(http://i1264.photobucket.com/albums/jj499/MzHyde/Character%20Portraits/Tilly2.jpg)</div><br/><strong>Street Name:</strong>Tracy Grimm<br/><strong>Sex/Metatype/Archetype:</strong>Female Human Grifter<br/><strong>Attributes:</strong>Charisma and Willpower, Agility and Reaction<br/><strong>Skills:</strong>Social, Technical<br/><strong>Ethnicity/Age/Orientation:</strong>Caucasian, 20's, bisexual<br/><strong>Tagged:</strong>Distraction Team<br/><br/>Tracy had arrived with a silver briefcase that contained the necessary props for the brief play she was about to put on. A set of clean suits for the group, complete with gloves and dust masks. The disguises would help cover their faces and keep them from getting fingerprints all over everything. Two very important things to be constantly wary of. She tossed a set to every member and Tracy explained as they suited up, "Let me do the talking, it's what I'm here for. As soon as I knock out the first guard the rest of you can swoop in and incapacitate the rest. I'd recommend no firearms. I would be smart to keep things as quiet as possible."<br/><br/>Grimm peered at the building from around the van and as soon as she saw all the guards converging on the first floor to discuss just what the hell was going on with the alarm, she made her move. She waved for the others to follow and started in a brisk walk towards the building, silver briefcase in hand, the prop adding to the professional look. Hurried, but professional. She was in full on actor mode now. Her movements and demeanor changed considerably. She raised her hand and knocked loudly, urgently, and authoritatively upon the door to get the attention of the security team. It was hard to think about how one could purposely knock with authority, but Tracy apparently knew the secret, because one of the guards jogged over quickly upon seeing her, fumbling a moment for his keys and then unlocking the door. She didn't even let him get a word out before she started talking. Fast.<br/><br/>"My name is Doctor Artemis Falkmore, my associates and I are with CRT. We just received an alarm notification for your building about a dangerous chemical spill. One of the labs is showing a container breach for a very dangerous, odorless chemical named - Hey!" Tracy snapped her fingers in the guard's face as he tried to look past her at the rest of the crew, "Lives are in danger, listen to me! The chemical is called Neuropozine and it's designed to track the neuro activity in the human brain. It is still under heavy testing and is extremely dangerous. It could calcify your entire frontal lobe if it gets into your system! Don't worry about it though. I'm serious. Worrying about it triggers the reaction. Calm down and assemble your men here!"<br/><br/>At this point the guard was no doubt in a panic; worried he might've been inhaling some deadly chemical for half the night, worried that worrying might turn his brain into a hunk of calcium, worried that he might lose his job, worried about this 'Doctor' in the weird space suit pushing him backwards so she could get inside with her techie friends. Doubtless the other guards had been listening, their full attention on the scene by the door.<br/><br/>"God dammit. Sir! Snap out of it!" continued Tracy, playing up the part of the agitated but still concerned professional. "I'm going to take your pulse. Try to relax for me."<br/><br/>Grimm placed one hand on his neck and the other on his wrist. She squeezed. The injectors in Tracy's fingertips fired, piercing the nervous guard's skin and injecting him with enough diazepam to knock him out within seconds. The double dose of the drug and the guard's own nervousness made sure of it. As he started to go down, Tracy caught him and lowered him to the floor while shouting, "He's passing out!" she waved her comrades in, "Grab the others! Make sure they're alright!"<br/><br/>Of course they'd do anything but.