XD Indeed I was. My mistake. Give me a moment Ironwolf and I'll flick through the proper list and find some stuff.<br/><br/>EDIT: Yeah.....looks like you just want to take the Deathworlder set, then a few other things that catch your fancy. Seems to be set up around the idea of being a Sniper, with the long-las and what not.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Deathworlder:  A death world is a planet in which the native flora and fauna has evolved into naturally aggressive and dangerous forms. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. Humans can, and do, live on these worlds, but it is a never-ending struggle in which natural selection ensures that only the toughest survive. <br/>Effect: +3 Health, +2 Stealth, +2 Perception Allows access to the following options<br/>Cost: 5, Cannot be combined with Veteran or Penal Legionnaire<br/>Supply: 2<br/><br/>Long-Las: The long-las, is the preferred weapon of Imperial Guard sharpshooters. With a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters. <br/>Effect:+2 Accuracy, + 4 Ranged Attack vs Infantry, +3 Ranged Attack vs Vehicles, -1 Attack, has a 1 in 8 chance of instantly killing the target. <br/>Cost: 3<br/>Supply: 1<br/><br/>Camo-cloak: <br/>The Camo Cloak is coated with an absorbent material called Cameoline which takes on the colouration of the surroundings giving the wearer a great deal of individual concealment and when used by elite stealth experts and when used correctly can give the wearer near perfect concealment <br/>Effect: +6 Stealth<br/>Cost: 3<br/><br/>Supply:2<br/>Ripper pistol: Fires a highly accurate hail of poisoned metal shards at the target. The initial wounds caused by the shards allow the venom to enter the victim's bloodstream and cause death.  <br/>Effect:+3 Ranged Attack vs Infantry, +3 Attack vs Infantry, One handed weapon allowing its user to wield a second weapon simultaneously <br/>Cost: 3<br/>Supply:2<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>