<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111809.msg5303572#msg5303572">Quote from: yesiroleplay on 05-10-2011, 21:57:25</a></div></div><blockquote class="bbc_standard_quote">Still, LisztesFeren contends that the fact that fly is touch as opposed to <em>alter self's</em> range of 'self is unimportant.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It more the fact that alter self a level lower, has 10 times the duration of flight and can do a bunch of other things if the situation demands it. Three major advantages versus one.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111809.msg5303630#msg5303630">Quote from: Videospirit on 05-10-2011, 22:13:55</a></div></div><blockquote class="bbc_standard_quote">But the entire polymorph line does impossible to properly balance things so its not just alter self.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think they did a pretty good job in PH II and Complete Mage with the polymorph sub school, although that worked more for wizards than sorcerers. But in any case it doesn't really matter in this game since alter self is the only spell available from the polymorph line in E6.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111809.msg5303630#msg5303630">Quote from: Videospirit on 05-10-2011, 22:13:55</a></div></div><blockquote class="bbc_standard_quote">At least it can only grant EX flight which is subject to not working if you go unconscious or are paralyzed causing you to plummet to the ground with a thud. Fly is saved from that indignity. Fly also grants "featherfall" for 1d6 rounds when it ends/is dispelled which can't be dispelled, another bonus over alter self.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Good point, I hadn't noticed that.