Trying to sneak up on the two Terrestrials, much less<em>shadow</em>them, is probably a total waste of time.  But there's no reason not to at least try and find out what they know before presenting himself.<br/><br/>Not that that's likely even if the stealth plan works out, seeing as he doesn't understand High Realm.<br/><br/>But Firewander's loud enough, so he matches his heavy footsteps to the shouts and occasional crashing noises of the obnoxious district, hoping to get close enough to at least hear what they're arguing about -- and trying, even less successfully, since there is absolutely no excuse for the immense weapons on his back -- to look casual when they<em>do</em>see him coming.<br/><br/>(6 dice for Dexterity+Stealth before any stunt bonus.  If they see him, it's difficulty 1 to discern that his intentions may not be entirely peaceful!)