This is the War Room thread for "Resistance." A game set in an alternate history version of Nazi occupied France. This thread will serve as the game's information thread, character thread, and the forum for general chitchat about the game. The first 3 posts (including this one) will hold all necessary info such as character sheets, links to the game's threads, information on German forces known to be operating in France, NPC information, ect.<br/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 12pt;">Game Mechanics</span></strong></div>Ok, so in an effort to preempt some questions, and hopefully make this game all the more fun for our players I'm going to do my best to explain some of the aspects that I was a bit more vague on during the interest check.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Cells</strong><br/>Each player character will be a member of a cell of the resistance. These cells are basically the group of people that your character can call on for assistance in missions I've split the players up evenly between two cells in addition each cell has around a dozen faceless 'extras' that will be under player control during missions. Just because a player's cell takes part in a mission doesn't mean that they have to. For instance if you have a character that is more geared towards violence and don't want them to have to get into a disguise/sneak about/ect then that's your choice. Also your cell not taking a mission doesn't mean you can't. It just means that you'll be taking that mission on without support. <br/><br/><span class="bbc_u">Leaders</span><br/>Each cell will be lead by a player character, this character will decide what missions the cell takes part in and which they don't. The flip side of this is that as the game progresses each cell leader character will be held accountable for their cells actions to a higher degree than other characters. I.E. if your cell has killed many people in cold blood the cell's leader may find themselves feared by the general populace of France, or hunted by the Nazis even more than other characters. <br/><br/><span class="bbc_u">Controlling 'Extras'</span><br/>You don't need to make epically large posts describing each 'extra's' thoughts and feelings/exact actions. Vague statements such as "three of the resistance fighters moved to support my character, taking up position behind him/her' will do. The basic idea is just to give you a few more tools to help your character succeed.<br/><br/><span class="bbc_u">Equipment&amp;Numbers</span> <br/>At the start of the game, both equipment and numbers will be quite limited for both cells, as missions are completed this will change. A record of what sort of items are on hand to be taken on a mission and used as well as a how many resistance fighters there are will be kept on this page.<br/> <br/><strong>Missions</strong><br/>Missions are the actions taken by the resistance to fight the Nazi occupation, they can be anything from destroying weapon prototypes, to assassination, or even information gathering. Some missions will obviously have a greater effect on the world and be more important than others. A list of all missions in progress as well as those that are open to be started will be kept on this page. In order to start a mission simply have your character approach the resistance leader in charge of that mission and tell them that they'd like to help accomplish it. Each resistance leader has their own IC thread so they will always be easy to find. Once you approach one of the leaders about a mission I(as GM) will wait a while to see if anyone else wants to take part in said mission before having the leader give you the details. Even though I'm sure there will be exceptions, in general it won't be possible to join a mission once it has begun. <br/><br/><strong>Free Area</strong><br/>The free area is just that, an area for players to interact without having to worry about missions or the main story line. Though I do ask that player's do not get into conflict with the German/Nazi npcs while in the free area unless initiated by the GM <br/><br/><strong>Story Lines</strong><br/>In total there will be 7 'main' story lines which will be progressed by the missions. These will be:<br/><em>The Main Story</em>: Which encompasses the entire occupation of France as well as the war raging in other parts of the world<br/><em>Stopping Nazi Research and Development</em>: Which explores the different experiments being conducted by the Nazis<br/><em>Ousting the Nazi Occupation</em>: Which focuses on removing the Nazis from France<br/><em>Saving Russia</em>: Which focuses on disrupting the supply chain to the Russian front and therefore impacting the war there<br/><em>Christophe's Story:</em> This story line focuses on the Christophe NPC and learning things about him and his past<br/><em>Leonard's Story</em> This story line focuses on the Leonard NPC and learning things about him and his past<br/><em>Helen's Story</em> This story line focuses on the Helen NPC and learning things about him and his past<br/><br/><br/>This doesn't mean that there will always be 7 missions available, in fact it will be very very rare that there are more than 3 or 4 missions open/running at one time. Many missions will influence more than one storyline for instance destroying a train full of supplies destined for the Russian front would effect the main storyline as well as the saving Russia storyline and possibly one of the NPC's story lines. <br/><br/>How important each mission is as well as what story lines it will in pact will be listed along with the mission. Importance will be measured by one of three levels.<br/><br/>Minor: Missions of minor importance usually won't have much of a large effect on the overall situation, they may at times reveal important information but will rarely change the balance of power in France or the world. Repeated success at this level will bring your cell to the attention of the Nazi's regional command and may result in agents, or even squads of troops being sent to root out you and your cell. <br/><br/>Moderate: Moderately important missions have the potential to effect both the resistance and the Nazi occupation. Enough successful or failed missions at this level will change the balance of power. Repeated success at this level will also earn you and your cell the attention of the Nazi's main occupation authority and may result in the increase of occupation forces in France.<br/><br/>High: Missions at this level are very rare, each one represents a key point in the resistance movement as well as the occupation of Europe and the war itself. Any success in these missions will result in your cell coming to the attention of the Nazi High Command and will result in increased occupational presence in France as well as other 'surprises.' Repeated failure at this level will eventually result in the failure of the Allied war effort and the resistance. </div></div><br/><br/><div align="center"><strong><span class="bbc_size" style="font-size: 12pt;">Current &amp; Open Missions</span></strong></div>Here is a list of the missions that are Currently Open &/Or taking place as well as the links to each thread.<br/><br/>Free Play Area (http://elliquiy.com/forums/index.php?topic=114550.0)<br/>Christophe's Missions (http://elliquiy.com/forums/index.php?topic=114549.0)<br/>Leonard's Missions (http://elliquiy.com/forums/index.php?topic=114548.0)<br/>Helen's Missions (http://elliquiy.com/forums/index.php?topic=114547.0)<br/><br/><br/><strong>When You Gotta Know You Gotta Know</strong><br/>A Nazi general with large amounts of information on German operations in France is hosting a party for his daughter's 17th birthday at his mansion on the outskirts of Paris. He's invited quite a few of Paris's upper ranking officials, and 'big wigs.'  An informant tells us that the information we need is being held in a safe in the general's bedroom. We need someone or a group of someones to find a way into the mansion and retrieve the information.<br/>Leader: Christophe Landry<br/>Importance: Moderate<br/>Storyline(s) Effected:The Main Story, Ousting the Nazi Occupation, Christophe's Story<br/>Status: Open<br/><br/><strong>Recreational Gun Collecting</strong><br/>Guns...The resistance needs guns, as it stands we don't have enough of them to properly arm every member of the resistance. Thankfully the Nazis seem to have an abundance of weapons just asking to be taken...<br/>Leader: Leonard Lanester<br/>Importance: Moderate<br/>Storyline(s) Effected:The Main Story, Saving Russia, Leonard's Story,<br/>Status: Open<br/><br/><strong>None Left Behind</strong><br/>There's a small prison camp in the woods to the south of Paris, rumor has it that the prison now holds both prisoners of war and those targeted by the Nazi's ethnic polices. We need to break into the camp in order to break the prisoners out.<br/>Leader: Helen<br/>Importance: Moderate<br/>Storyline(s) Effected: The Main Story, Stopping Nazi R&D, Helen's Story<br/>Status: Open<br/><br/><br/><br/><br/><br/>