Image: (http://www.angelfire.com/wizard2/k_whisper/YoungSoldiersShimmeringSword.jpg)<br/>(Picture by Shimmering Sword, found on deviant art, very awesome!)<br/>Name: Mynra<br/><br/>Age: 32<br/><br/>Character's Allegiance(Force your character is a part of): Sisters of battle<br/><br/>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Seraphim<br/><br/>Personal history:<br/>Myrna is not her given name, but the only name she will go by now, she was born to a very rich noble family in the Empire who resided largely on a pleasure world safe and secure from danger. Myrna in typical teenage angst rebelled from her coddled life, and joined in the military, any position she could get would satisfy her. A recruiter however noticed her natural agility, steady hand, and sure aim, recommending her to the Sisters of Battle. Myrna jumped at the chance quickly imbedding herself in the devotion the sisters possess, after roughly ten years serving and surviving, the Sisters of Battle presented her with a powered sword, and a specially tailored armor, promoting her to a Seraphim. The last two years she has proven herself quite an asset with the assisted speed of the Jump Packs, being personally responsible for several routs on enemy encampments, currently she is between deployments.<br/><br/>Stats Before War Gear:<br/>Health: 4<br/>Attack: 4<br/>Ranged Attack:<br/>Accuracy: 8<br/>Agility: 10<br/>Intelligence: 5<br/>Defense: 3<br/>Perception: 5<br/>Stealth: 6<br/>Luck: 5<br/><br/>War Gear:<br/>Jump Pack: A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br/>Effect: +4 Agility,  Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat.<br/>Cost: 4<br/>Supply: Infinite<br/>Power Armour:Sisters of Battle  use a lighter, less bulky version of power armor. This armor does not increase the strength of the wearer to match that of the Space Marines, but does provide the same protection.<br/>Effect: +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br/>1.Divine Guidance: Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, spurring every sister to increase her rate of fire<br/>2.Light of The Emperor: Prayers to The Emperor are recited, and all who hear them find themselves more resistant to harm.<br/>Cost: 2<br/>Supply Infinite<br/>Power weapon A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br/>Effect: +4 Attack vs all enemies<br/>Cost: 4<br/>Supply: 1<br/>Purity seal Purity seals are borne by various Imperial  troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br/>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br/>Cost: 1<br/>Supply: Infinite<br/>Hand Flamer: A hand held, pistol sized version of the flamer. It is just as effective as it's larger counterpart but houses much less fuel.<br/>Effect: +2 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat, One handed weapon allowing user to wield a second weapon simultaneously.<br/>Cost: 5<br/>Supply: 1<br/><br/>Bolt Pistol: Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br/>Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br/>Cost: 2<br/>Supply: Infinite<br/><br/><br/>Stats After War Gear:<br/>Health: 4<br/>Attack: 12 (+2 vs infantry)<br/>Ranged Attack: 6 vs infantry<br/>Accuracy: 8<br/>Agility: 16<br/>Intelligence: 5<br/>Defense: 8<br/>Perception: 5<br/>Stealth: 6<br/>Luck: 5<br/><br/><br/><br/>Stats: 50<br/><br/>Health: How many points of damage your character can take to their body before dying or being forced to retreat 4<br/><br/>Attack:  How much damage you’ll do in hand to hand combat 4<br/><br/>Ranged Attack: How much ranged firepower you have (does not use stat points, is determined by adding the ranged firepower bonus of your weapons/kit)<br/><br/>Accuracy: How likely you are to hit with your attacks. 8<br/><br/>Agility: How likely you are to avoid an attack/outrun what’s chasing you 10<br/><br/>Intelligence: How much more likely you make it for your team to succeed, how likely you are to make certain machines work. 5<br/><br/>Defense: If hit, how much of the damage is not taken to your actual health 3<br/><br/>Perception: How likely you are to notice what’s creeping in the shadows, how likely you are to see a trap before it is sprung. 5<br/><br/>Stealth: How likely you are to avoid being detected 6<br/><br/>Luck: 5<br/><br/>Equipment: 20<br/>Jump Pack: 4<br/>Bolt Pistol: 2 (x2)<br/>Hand Flamer: 5<br/>Power Armour: 2<br/>Purity Seal: 1<br/>Power Weapon: 4<br/>