Lol but all of that book was SO amazing, and that is a VERY good question, I shan't be limiting characters simply because I don't like stepping on creativity, so you can be ANYONE with the exception of a few things which I'll list now.<br/><br/>You CAN NOT be:<br/><br/>The Mayor<br/>The Police Chief<br/>A member of the military on active duty(someone home on leave is fine though)<br/>Someone who had a hand in the creation of the virus<br/><br/>Other than that you can be anyone. As far as grouping you all together Once we have characters prepared I'll take steps to insure that characters are grouped together when the shit hits the fan. Also it should be mentioned that the rp will start an undefined(but short) amount of time before the crazy events really start happening.  Here's the character sheet for those who would like to see it/get started<br/>Image:<br/><br/>Name:<br/><br/>Age:<br/><br/>Personal history:<br/><br/>Stats Before Equipment:<br/><br/>Stats Explained:<br/><br/>Each player gets 50 points to use as he or she sees fit.  The stats start at 0 each and the minimum score for each stat is 3(before equipment), the max for Health is 20, and the max for everything else is 10 I.E. you can have a health of 11 but not an attack of 11. The only exception is Ranged Attack, which does not use stat points, it is determined by your equipment only. If a stat is brought lower than 3 after counting for equipment (I.E. a piece of heavy armor brings your agility to 2) that's ok, though having any stat that low is inadvisable.<br/><br/>Health: How many points of damage you can take<br/><br/>Attack:  How much damage you’ll do in melee combat<br/><br/>Ranged Attack: How much ranged firepower you have (does not use stat points, is determined by adding the ranged firepower bonus of your weapons/kit)<br/><br/>Accuracy: How likely you are to hit the things you shoot at.<br/><br/>Agility: How likely you are to avoid an attack/outrun what’s chasing you<br/><br/>Intelligence: How much more likely you make it for your team to succeed, how likely you are to make certain machines work.<br/><br/>Defense: If hit, how much of the damage is not taken to your actual health<br/><br/>Perception: How likely you are to notice what’s creeping in the shadows, how likely you are to see a trap before it is sprung.<br/><br/>Stealth: How likely you are to avoid being detected<br/><br/>Luck: If good or bad things just seem to happen to you, slightly effects all other stats, effects how likely your team is to succeed.<br/><br/><br/><br/>Any questions?<br/>