<hr/><br/><div class="floatright">(http://i.imgur.com/yhGjO.jpg)</div><strong>NAME</strong>Shae Omberdawn<br/><strong>RACE</strong>Half Elf<br/><strong>SEX</strong>Female<br/><strong>CLASS</strong>Rogue 1/ Wizard 1<br/><strong>LEVEL</strong>2<br/><strong>XP Total</strong>1000<br/><strong>Hit Points</strong>10<br/><br/>Armor Class  +12<br/>Armor, Armor Bonus, Armor Notes.<br/>Saving Throws.<br/>Fort- 0 Reflex- +4 Will- +2<br/><br/>Base Attack Bonus  +0 Ranged Attack Bonus +2<br/>Weapon, Weapon Damage, Weapon Bonus, Weapon Notes.<br/>Weapon, Weapon Damage, Weapon Bonus, Weapon Notes<br/>REPEAT<br/><strong><br/>SPECIAL</strong><br/>Sneak Attack +1d6<br/>Trap-finding<br/><br/><strong>SPELLS</strong><br/>Spell name, Page in PHB, Notes.<br/><br/><strong>Special</strong><br/><em>Summon Familiar:</em><br/>Weasel Master gains a +2 bonus on Reflex saves<br/><br/><strong>Cantrips (3)</strong><br/><em>Ghost Sound</em>:Figment sounds.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Illusion (Figment)<br/>Level: Brd 0, Sor/Wiz 0<br/>Components: V, S, M<br/>Casting Time: 1 standard action<br/>Range: Close (25 ft. + 5 ft./2 levels)<br/>Effect: Illusory sounds<br/>Duration: 1 round/level (D)<br/>Saving Throw: Will disbelief (if interacted<br/>with)<br/>Spell Resistance: No<br/>Ghost sound allows you to create a volume<br/>of sound that rises, recedes, approaches, or<br/>remains at a fixed place. You choose what<br/>type of sound ghost sound creates when<br/>casting it and cannot thereafter change the<br/>sound’s basic character.<br/>The volume of sound created depends<br/>on your level. You can produce as much<br/>noise as four normal humans per caster<br/>level (maximum twenty humans). Thus,<br/>talking, singing, shouting, walking,<br/>marching, or running sounds can be created.<br/>The noise a ghost sound spell produces<br/>can be virtually any type of sound within<br/>the volume limit. A horde of rats running<br/>and squeaking is about the same volume as<br/>eight humans running and shouting. A<br/>roaring lion is equal to the noise from<br/>sixteen humans, while a roaring dire tiger<br/>is equal to the noise from twenty humans.<br/>Ghost sound can enhance the effectiveness<br/>of a silent image spell.<br/>Ghost sound can be made permanent<br/>with a permanency spell.<br/>Material Component: A bit of wool or a<br/>small lump of wax.</div></div>Page: 235<br/><br/><br/><em>Mage Hand: </em>Telekinesis up to five pounds<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Transmutation<br/>Level: Brd 0, Sor/Wiz 0<br/>Components: V, S<br/>Casting Time: 1 standard action<br/>Range: Close (25 ft. + 5 ft./2 levels)<br/>Target: One nonmagical, unattended<br/>object weighing up to 5 lb.<br/>Duration: Concentration<br/>Saving Throw: None<br/>Spell Resistance: No<br/>You point your finger at an object and can<br/>lift it and move it at will from a distance.<br/>As a move action, you can propel the object<br/>as far as 15 feet in any direction,<br/>though the spell ends if the distance<br/>between you and the object ever exceeds<br/>the spell’s range.</div></div>Page: 249<br/><br/><br/><em>Prestidigitation:</em>Performs minor trick.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Universal<br/>Level: Brd 0, Sor/Wiz 0<br/>Components: V, S<br/>Casting Time: 1 standard action<br/>Range: 10 ft.<br/>Target, Effect, or Area: See text<br/>Duration: 1 hour<br/>Saving Throw: See text<br/>Spell Resistance: No<br/>Prestidigitations are minor tricks that<br/>novice spellcasters use for practice. Once<br/>cast, a prestidigitation spell enables you to<br/>perform simple magical effects for 1 hour.<br/>The effects are minor and have severe limitations.<br/>A prestidigitation can slowly lift 1<br/>pound of material. It can color, clean, or<br/>soil items in a 1-foot cube each round. It<br/>can chill, warm, or flavor 1 pound of nonliving<br/>material. It cannot deal damage or<br/>affect the concentration of spellcasters.<br/>Prestidigitation can create small objects, but<br/>they look crude and artificial. The<br/>materials created by a prestidigitation spell<br/>are extremely fragile, and they cannot be<br/>used as tools, weapons, or spell components.<br/>Finally, a prestidigitation lacks the<br/>power to duplicate any other spell effects.<br/>Any actual change to an object (beyond<br/>just moving, cleaning, or soiling it) persists<br/>only 1 hour.</div></div>Page: 264<br/><br/><strong><br/>Level One  (1)</strong><br/><em>Sleep:</em>Puts 4 HD of creatures into magical slumber.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Enchantment (Compulsion) [Mind-<br/>Affecting]<br/>Level: Brd 1, Sor/Wiz 1<br/>Components: V, S, M<br/>Casting Time: 1 round<br/>Range: Medium (100 ft. + 10 ft./level)<br/>Area: One or more living creatures<br/>within a 10-ft.-radius burst<br/>Duration: 1 min./level<br/>Saving Throw: Will negates<br/>Spell Resistance: Yes<br/>A sleep spell causes a magical slumber to<br/>come upon 4 Hit Dice of creatures. Creatures<br/>with the fewest HD are affected first.<br/>Among creatures with equal HD, those<br/>who are closest to the spell’s point of<br/>origin are affected first. Hit Dice that are<br/>not sufficient to affect a creature are<br/>wasted.<br/>For example, Mialee casts sleep at one rat<br/>(1/4 HD), one kobold (1 HD), two gnolls<br/>(2 HD), and an ogre (4 HD). The rat, the<br/>kobold, and one gnoll are affected (1/4 + 1<br/>+ 2 = 3-1/4 HD). The remaining 3/4 HD is<br/>not enough to affect the last gnoll or the<br/>ogre. Mialee can’t choose to have sleep<br/>affect the ogre or the two gnolls.<br/>Sleeping creatures are helpless. Slapping<br/>or wounding awakens an affected<br/>creature, but normal noise does not.<br/>Awakening a creature is a standard action<br/>(an application of the aid another action).<br/>Sleep does not target unconscious creatures,<br/>constructs, or undead creatures.<br/>Material Component: A pinch of fine<br/>sand, rose petals, or a live cricket.</div></div>Page 280<br/><strong><br/>INVENTORY</strong>(Non-Weapon)<br/>Item, Description, Notes.<br/><br/>STR 9<br/>DEX 15<br/>CON 10<br/>INT 17<br/>WIS 13<br/>CHA 12<br/><br/><strong>FEATS</strong><br/><em>SCRIBE SCROLL</em><br/>[ITEM CREATION]<br/>You can create scrolls, from which<br/>you or another spellcaster can cast<br/>the scribed spells. See the Dungeon<br/>Master’s Guide for rules on scrolls.<br/><em><br/>STEALTHY [GENERAL]</em><br/>You are particularly good at avoiding notice.<br/>Benefit: You get a +2 bonus on all Hide checks and Move<br/>Silently checks.<br/><br/><strong>SKILLS </strong><br/>Appraise [INT]: 3+ 0= 3<br/><strong>Balance [DEX]: 2+5= 7</strong><br/>Bluff [CHA]: 1+0= 1<br/>Climb [STR]: -1+0=-1<br/><strong>Concentration [CON]:0+5=5 </strong><br/><strong>Decipher Script [INT]: 3+5=8</strong><br/>Diplomacy [CHA]: 1+0=1<br/>Disguise [CHA]: 1+0=1<br/><strong>Escape Artist [DEX]: 2+5=7</strong><br/>Forgery [INT]: 3+0=3<br/>Gather Information [CHA]: 1+0=1<br/>Heal [WIS]: 1+0=1<br/><strong>Hide [DEX]: 2+5+2=9</strong><br/>Intimidate [CHA]: 1+0=1<br/>Jump [STR]: -1+0=-1<br/><strong>Knowledge:Arcana [INT]:3+5=8 </strong><br/>Knowledge:History [INT]: 3+0=3<br/>Knowledge:Nature [INT]: 3+0=3<br/>Listen [WIS]: 1+0=1<br/><strong>Move Silently [DEX]: 2+5+2=9</strong><br/>Perform [CHA]: 1+0=1<br/>Ride [DEX]: 2+0=2<br/><strong>Search [INT]: 3+5=8</strong><br/>Sense Motive [WIS]: 1+0=1<br/>Spot [WIS]: 1+0=1<br/>Spellcraft [INT]: 3+0=3<br/>Survival [WIS]: 1+0=1<br/>Swim [STR]: -1+0=-1<br/><strong>Use Magic Devices [CHA]: 1+4=0<br/>Use Rope [DEX]:  2+5=7</strong>