The demoness took in the assorted operatives from MISC (and one consultant from CUNTS) with a quick sweeping glance. "It is always good to make sure I plane shifted to the correct destination before I go too far in depth in my introduction," she smiled. "Why, once I was supposed to deliver a +5 fleshgrafting strap-on of vibration to a matron<em>in person</em>, if you know what I mean, except that some imp switched the teleportation circles around and I ended up in the personal quarters of the high priestess of the temple of chastity instead. I just assumed that she was the matron and got right to<em>delivering</em>without confirming her identity, and let's just say she wasn't the high priestess of the temple of chastity anymore in the morning."<br/><br/>"But first," she cleared her throat and resumed a more professional tone after her little ice-breaker, "many refer to me as Ms. S, and I shall be your contact and liaison with Mr. B. Mr. B is somewhat of a recluse nowadays, you understand, and he lets none but his most trusted advisers see him in person, no offense intended. Any status reports or personnel or resource requisitions should be directed to me. While we are on this topic, let me make Mr. B's expectations on this... project... clear. While Mr. B has not set any hard deadlines for you to meet, he does expect you to be furthering the plan at all times and to provide him updates at key milestones as you judge fit. As for support, Mr. B as agreed to provide you with support personnel and special resources. He has quite an extensive network of contacts so you should be able to have the exact cohorts or companions you require; just let me know and I shall pass your request along. Finally, while you shall be responsible for your own trivialities such as mundane and weak magical items as well as expenses for your accommodations and personal defenses, Mr. B will provide through his contacts any powerful magic beyond your own ken that you require to carry out the plan; again such requests should be directed to be."<br/><br/><div class="floatright">(http://i1300.photobucket.com/albums/ag94/Autocad-E/Teacher_zps451045e2.png)</div>"Now with that out of the way, let us turn to planography and history - which, I must confess, are two favorite topics of mine, and so I must beg your forgiveness ahead of time if I tarry too long on them. Nevertheless, I believe these are key lessons to be learned to equip you to carry out your mission." She gave a little laugh and with a sweep of her hands materialized a self-writing blackboard behind her, books in front of her, and a pointer in her hand. Her form and attitude shifted slightly as well, no longer as outright lustful, instead taking on a more subdued and teacherly tone.<br/><br/><div class="floatleft">(http://i1300.photobucket.com/albums/ag94/Autocad-E/Wormhole_zps38b6f96b.jpg)</div>The demoness waved her pointer and created a semi-transparent shape in floating in front of her. She continued, "I always find that a little visualization goes a long way in explaining planography. This shape - let's call it a wormhole for argument's sake, and no silly giggles, class, or it's detention after school for you - represents the Multiverse. The Planes of Positive Energy and Negative Energy would lie on the top and bottom of the wormhole. Their interactions create two kinds of planes: the Inner Planes, also known as the Elemental Planes, and the Outer Planes."<br/><br/>"The Elemental Planes - I am partial to this term myself, as it is a more evocative name - create the building blocks from which the Material Planes are formed. Depending on which scholars you ask, there are four, five, a hundred and eighteen, or even more Elemental Planes; although the most well-known are the so-called 'Big Four': Fire, Water, Air and Earth, and most scholars agree on the existence on at least a fifth, Metal, though they may disagree on whether it is a primary plane - those spawning directly from the interaction between the Positive Energy and Negative Energy Planes, or a secondary plane - those spawning from other planes, in this case the most popular theory being a spawn of the Elemental Planes of Fire and Earth. But I digress. On the wormhole, the lines running vertical would represent the Elemental Planes, for they ultimately connect to the Positive Energy and Negative Energy Planes."<br/><br/>"The other type of primary plane are the Outer Planes, generally classified along two spectra: that of Good versus Evil and Law versus Chaos. Mr. B and myself originally hailed from the Outer Planes, in my case for example, from Abyss, an Outer Plane strongly associated with Evil and Chaos. There are many Outer Planes corresponding to various degrees along the two spectra, and a dissertation of them all would be beyond the scope of this briefing. What is important to take away is that they would be represented by the concentric rings on the wormhole."<br/><br/>"An intersection between the Elemental and Outer Planes, at least one of each, creates a Material Plane. Each Material Plane takes on qualities of the planes that it spawned from. It is possible for more than two planes to intersect; the Material Planes spawned from such unions are more balanced and thus better suited to sustain life and civilization. If you notice that the center of the wormhole is much more compressed than its ends, then you will now know that this region represents a narrowing of the Multiverse where the Elemental and Outer Planes are forced into close proximity, so to speak, and the Material Planes there are formed of the intersection of many Elemental and Outer Planes at once. These Material Planes are the best suited for life and host most of the great mortal civilizations, and thus are called the 'Prime Worlds' collectively."<br/><br/>"As you might imagine, the Elemental and Outer Planes are like roads while the Material Planes are like intersections, and it is possible to travel from any of these planes to any other as long as one does not mind having to go through all the planes in between. However, time is often of the essence, and the Astral Plane connects all Elemental, Outer and Material Planes, and as such is a suitable path to travel quickly from one plane to another. If the Elemental, Outer and Material Planes are represented by lines, rings and points on the wormhole, then the Astral Plane is represented by the rest of the surface."<br/><br/>"Finally, there are two other types of planes to know about. Each Material Plane has an associated Ethereal Plane that acts as a protective buffer between the Material and the Astral; more than one wizard has tried to directly connect the Material and Astral before, always with tragic results. Finally, the Shadow Plane connects all Material Planes but not the Elemental or Outer Planes, and is a viable alternative to Astral travel if both destinations are Material Planes."<br/><br/>"Now with a proper background in planography, we can turn our attentions to history. Mr. B has been at odds with the Good-aligned Outer Planes for as long as I can remember, and suffice it to say that is a long time indeed. Most conflicts are usually played out by proxy on Material Planes and Prime Worlds in particular; actual invasion of other Outer Planes is generally... discouraged... by all concerned. Now, Mr. B used to have a major asset in the game, the Empire of Kafka. Unfortunately, almost all of Mr. B's resources, including some of his most trusted confidantes, were invested in this single asset, which was destroyed in a holy crusade led by Queen Catherine the Conqueress, First Paladin of the Holy Order of Artemiana. It was a most grievous defeat, one that will take Mr. B centuries, if not millennia, to recover from. In the short term, however, Mr. B wants revenge, and that is where you foreign consultants come in."<br/><br/>"Now you know why Mr. B wants you to arrange for the Holy Order of Artemiana be destroyed by none other than their own, a fallen Artemianian paladin. The paladin can be anyone whom you see fit to carry out this task, so long as it is a true-hearted Paladin of the Holy Order of Artemiana, whether it be a current paladin or one you rear from childhood to perform this task. Now about the Holy Order of Artemiana; before the fall of the Empire of Kafka it was little known though it had small outposts on many Prime Worlds. Now, barely a year after the final battle, it is one of the largest holy orders in the Multiverse, with major branches that are almost their own holy orders in their own right on the Prime Worlds and a presence in almost every Material Plane and even some of the Elemental and Outer Planes. Their headquarters is built upon the ruins of the palace of the former Emperor of Kafka himself in a show of arrogance."<br/><br/>"I have spoken more than enough now; it is your turn to say, ask or select your destination. I can take us instantly to any plane you specify; as it would be too tedious to name them all, simply tell me the qualities of the plane that you wish to arrive at and I will take us to the one that most closely matches your description."<br/><br/><hr/><br/>The demoness waves her hands once more and the options appear as globes of light powered by illusion magic. MISC operatives (and one CUNTS consultant), select your start:<br/><ul class="bbc_list"><li>Positive Energy Plane or Negative Energy Plane</li><li>Elemental Plane (specify element)</li><li>Outer Plane (specify Good-Neutral-Evil and Law-Neutral-Chaos alignment)</li><li>Material Plane, non-Prime World (specify intersecting Elemental and Outer Plans)</li><li>Material Plane, Prime World (specify which using below descriptors:)<br/><ul class="bbc_list"><li>Elemental Plane Intersection i.e. Terrain: aquatic (ocean), swamp, urban, coastal (archipelago), desert, forest, hills, jungle, mountains, plains, underground, or mix-and-match (specify which terrains are present)</li><li>Outer Plane Intersection, Law-Chaos Axis i.e. Level of Civilization: mostly settled, mixture, or mostly wilderness</li><li>Outer Plane Intersection, Good-Evil Axis i.e. World Atmosphere: sugar bowl, neutral atmosphere, or crapsack world</li><li>Technology level: steampunk, magitech, medieval, or pre-iron-age</li><li>Sexuality: high sexual content, modest, or prudish</li><li>Specific Prime World: Kafka, home of Artemianian HQ. Balanced terrain, mostly settled, neutral atmosphere, magitech, high sexual content. Also completely overrun by the forces of Good.</li></ul></li><li>Ethereal Plane (specify associated Material Plane as above)</li><li>Shadow Plane (specify closest Material Plane as above)</li></ul>