Name: Walter Black<br/>Occupation: Federal Agent<br/><br/>Sanity: 4/4<br/>Stamina: 6/6<br/><br/>Unique Ability:<br/><br/>Intuitive - Upkeep: If Walter has fewer than 2 Clue tokens, he gains 1 Clue token.<br/>Expense Account - Upkeep: If Walter has less than $2, he gains $1.<br/><br/>Focus: 3<br/><br/>Speed    1    2<strong> 3</strong>4<br/>Sneak    5    4<strong>3</strong>2<br/><br/>Fight    1    2<strong>3</strong>4<br/>Will    5    4<strong>3</strong>2<br/><br/>Lore<strong>1</strong>2    3    4<br/>Luck<strong>4</strong>3    2    1<br/><br/>Possessions: $3, 2 clue tokens<br/><br/>.45 Automatic: 1 handed physical weapon; +4 to combat checks.<br/><br/>Skill: Sneak: +1 luck, when spending a clue token to aid a luck check, add 1 additional die per token.<br/><br/>Ally: Father Iwanicki: +2 to evade checks, +2 to horror checks, you cannot be cursed.<br/><br/><br/><em>Special Agent Walter Black arrives at the Train station in North side.   There have been reports of strange cultist activity in the town of Arkham, and he has been assigned to investigate.  With visions of Waco haunting his memories, he steps off the train, determined to get to the bottom of the truth. But where to start?<br/><br/>Walter decides to head for The Unnameable, going from the Train Station to Northside and then to the Merchant District. </em>