<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141836.msg6569253#msg6569253">Quote from: vin26m on 10-07-2012, 21:43:04</a></div></div><blockquote class="bbc_standard_quote">How about phone conversations are in the Monaco City thread?  That seems like the catch-all thread.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I would prefer each character to remain in the thread where they physically are (because they could be interacting with someone else while taking a phone call) and the player just needs to make a reference to the call, maybe quote what the speaker says (for clarity) and give an answer.<br/><br/>Disembodied phone calls floating about in the city thread would be no better and in many ways even weirder than the character seeming to teleport in for a few seconds.<br/><br/>In another group game I'm in we got around this by just having everyone text people, then the text recipient can refer to reading the text hours later if they want.