Sounds good.<br/><br/>Also, I believe we had some players in the interest thread express interest at playing heroes. I wonder if we have any such players around still, it would be a good spot for one of them to enter at some point. I can run some NPC heroes or 'NPC adventurers' come over at times (In this case, I rank Adventurer as 'mook' and Hero as a 'threat', though players who take up a role of a hero are free to call themselves adventurers, opportunists, heroes, crusaders or whatever their character chooses to.<br/><br/>Anyway, I still think that player-oriented schemes work best, and I just felt it would provide a good opportunity.<br/><br/>Of course, if a bit of an opportunistic monster thinks about trying to steal some gold from the dungeon master's minions, that's a fair try to try it out of course, just figure it is best for them to not be caught.<br/><br/>Otherwise their character might end up spending time in the jail for a while, or alternatively getting spanked by something, who knwos, again depending on circumstances, desires, and what the game calls for.<br/><br/>And the Dungeon Master would not 'automatically just know' either.