I made another small update on my priest and unemployed bum. The priest now has average perception if he loses his glasses and the bum has average perception when he's sober.<br/><br/>I figured it'd be cool to have some traits being variable based on their condition. If the priest loses or breaks his glasses his perception will go down and if the bum sobers up he'll be able to spot danger a bit easier. It adds some realism to the story.