<div align="center"> Interest Thread (http://elliquiy.com/forums/index.php?topic=131372.msg5830771#msg5830771)<br/> The Character Thread (http://elliquiy.com/forums/index.php?topic=132468.0)<br/> The Encyclopedia (http://elliquiy.com/forums/index.php?topic=132503.0)<br/> the OOC Board  (http://elliquiy.com/forums/index.php?topic=133016.0)<br/> Jikundi Truun Camp  (http://elliquiy.com/forums/index.php?topic=133017.msg5918543#msg5918543)<br/> The Outside of Anders  (http://elliquiy.com/forums/index.php?topic=133020.0)<br/> The Inside of Anders  (http://elliquiy.com/forums/index.php?topic=133019.0)<br/><br/><br/>(http://i41.tinypic.com/cnxbn.jpg)</div><br/>The Gate camp, like the seedy back room of a casino with no walls, heat, or electricity. Folks linger in groups, around fires, or huddled in alls on the ground. Anders' armored guards walk up and down the streets. The martial law in this camp is over-appreciated, and actively rebelled against at all times. Hollering, cussing, and impact from punches can be heard at all hours of the day. A steam seems to rise over the river which splits this camp in half. three trolley's move by small raft and rope from one side to the other, helping folk from getting in to getting out of town. One must always cross the river to enter Anders. The only gate is south of it, and the only real camps are north.<br/><br/>The southern half of this camp is completely protected by walls and water, the northern half is only guarded by the illusion of safety that the security entailment's provide. The Anders River leaves two supremely weak spots in the defenses of this camp on the west and the east. Easily, the most dangerous place in all of Anders (besides the emptiness inbetween each camp). Slayers often patrol the streets, as well as Ji-Tru Sentry's and rogue hunters looking for a vampire hiding in the crowd. At any given moment, one can expect there to be at least three vampires within this ghetto. There are no paved roads, just places to walk in-between decrepit structures. Wet dirt, always wet: blood, rain, urine, and river water. The glow from within this camp is deceptive. There are fires in every corner, but no body has the will to live, or even stoke the flames.<br/><br/>There are a few known establishments within this camp, the economy is hollow, and goods are often<em>traded</em>for service. Sometimes folk trade favor for favor, but most aren't willing to do that. They would all rather trade with stolen goods and battle trophies. Vampire teeth are valued highly in this culture, and act as the only real form of currency besides precious metals like gold and silver.<br/><br/><strong>The Gate Camp</strong><br/>(http://i39.tinypic.com/mvkpig.jpg)<br/>1- The Gate<br/>2- Main Street<br/>3- Sage House 205 (The Dead Arrow)<br/>4- Anders' Guard Barracks 1<br/>5- Anders' Guard Barracks 2<br/>6- Rings' Boarding house (cheap bed)<br/>7- General Mechanic (electronic repairs / prototypes)<br/>8- General store (daily needs, some food)<br/>9- Green Grocer (store fore several farms and gardens in area)<br/>10- Anders' Guard Jailhouse (evil people are kept here, no demons)<br/>11- The Wharf ('restaurants' - 'gift shops' - some general needs - otherwise useless merchant wares)<br/>12- The River ferry 1<br/>13- The River ferry 2<br/>14- Anders' Guard Barracks 3<br/>15- Center City Grocery (everything the heart desires, massive crowds)<br/>16- Men and Women's clothing (designed with style in mind, many other places in town to buy leathers)<br/>17- Carpentry and Upholstery<br/>18- Deviating Mechanic (all prototype, typically large items. Has constructed one automobile)<br/>19- Cawl Fornis' Hotel (gigantic building, upscale rooms, expensive)<br/>20- Anders' Guard Prison (dangerous men are kept here and some demons)<br/><br/>There are many other places of business and cheap trickery. Feel free to use your imagination when needed<br/><br/>The Sage and Slayer Roster:<br/><br/><strong><span class="bbc_size" style="font-size: 14pt;">Sages</span></strong><br/><br/><span class="bbc_u">Gate Camp, House 205</span><br/>Micshe Variel - 43 year old woman - Master - Careful, experienced, frail and without an ounce of wit. Well built and healthy<br/>Danny Woodworth - 37 year old man - Master - Hot headed and resourceful, emotional, instinctual, irrational. muscular and handsome<br/>Dalton Wise - 26 year old man - Student - Dark, malevolent, brooding, and confused. Good at heart, but very angry. tall and dark, mm.<br/>Vecaria Wise - 29 year old woman - Student - A genius with an eye for detail, socially pained. Dalton's sister. equally dark, awkwardly thin.<br/>Ili'Meni Westscott - 23 year old woman - Student - gorgeous, blonde and apparently flawless.<br/><br/><span class="bbc_u">Tower Camp, House 409</span><br/><br/>Peter Kingsly - 56 year old man - Master - Wise, Wise, Wise... Soft spoken and observant. heavy smoker.<br/>Evelyn Duster - 34 year old woman - Master - Wise, loud, extravagant, and fanciful. muscular. Book-smart AND combat experience<br/><br/><span class="bbc_size" style="font-size: 14pt;"><strong>The Slayers</strong></span><br/><br/><span class="bbc_u">House 205</span><br/>Slate Moore - 22 year old man - Bastard sword, and nine stakes on his vest. bothering with nothing else in combat<br/>Elmiaria - 16 year old woman - Four stakes that double as crosses, two canteens of holy water,  3x1.5 foot Iron Cross with no sharp edges<br/>Yale Ensicro - 19 year old woman - Six foot iron rod. three crosses, two daggers, a chain with a two foot harpoon on the end<br/>Mary Embers - 28 year old woman - two iron crosses, two enormous stakes strapped to each wrist like bucklers.<br/><br/><span class="bbc_u">House 409</span><br/>Mercuria -17 year old woman - rolls classic, eight glass bottles of holy water, three large crosses, and a crossbow with blessed bolts.<br/>Devio Taylor - 24 year old woman - two basic iron swords. one large cross for safety<br/>