<div align="center"><strong><span class="bbc_size" style="font-size: 36pt;">WELCOME</span></strong><br/></div><div align="center"><span class="bbc_size" style="font-size: 36pt;">An Angels Task:</span></div><strong>Hana:<br/><br/>Name:</strong>Hana Roren<br/>Class and Race Rogue Elf<br/>Description:(WTB Edit!) Petite, carries pouches filled with various vials and weapons around her waist, and a large, sheathed dagger on each hip. Posesses a dart shooter, lock-picking set, and fine paper and gum for cigarette rolls. Wears tailored thin cotton pants and sleeveless shirt of the same fabric (all black). Has leather bracers, shin guards, and shoes. Also wears a mask of thicker cotton on stealth missions and normally dons a large black cloak that hides her face completely when the hood is raised. Who knows what's inside of it? >=D<br/><br/><br/><strong>Madie:<br/><br/>Name:</strong>Melody<br/>Class and Race: Angel....Angel? Right on!<br/>Description: (I know..) Lavishly long silver hair, adorned with knotted hemp and braids. About the height of a teenage girl. She wears a spectral white silk gown that is only outdone by her gold tint eyes. Her palms have what seem to be runes seared into them. If you were to see her naked back you would also see the runes brazened on the back of each shoulders. Melodies skin is a mixture between many different races, so it all boils down into a very smooth mocha color. She is generally lighthearted and at times, completely ignorant to the outside world. Being from the heavens, she has restoration abilities that are second to none. Death however, is the one thing she can't cure. Her powers are generated though faith, thus she prays to the heavens when she must charge her restorative powers.<br/><br/><br/><strong>Bear:<br/><br/>Name:</strong>"Z" His real name will only be revealed if he decides someone should know.<br/>Age: 28<br/>Class and Race: Human Warrior<br/>Description: Z is 6'5'' tall and 275lbs.. He doesnt look like a body builder but he does have good muscle definition. His arms are almost the size of most peoples thighs and his thighs tree trunks. He typically carries a 60'' claymore in his left hand during most fights but will tend to go to both if he needs more power and accuracy. The claymore was specifically forged for him, it has a near perfect balance right in front of the hilt and the handle is a mahogany wrapped in leather and died blue with blueberries. On the blade itself is etched quite simply "Love and Honor".<br/><br/>Being as large as he is, it's difficult for him to find clothes that fit but he wears a plain tunic under a shoulder guard that sits only on his right shoulder. This is the only piece of armor Z will be seen with, he thinks it slows him down if he wears too much and most wont fit him without it costing an arm and a leg. He also wears standard black trousers with a black belt that holds them up around his waist.<br/><br/>Personality wise, Z is gruff and difficult to please. He loves competition, playing the "number game" whenever he gets into a large battle. Or playing a game of who can get the most amazing death blow. This can be a downfall for him because if he gets too excited trying to outdo someone he can get careless and take a hit. Which does happen quite often. If he were to remove his shirt, scars would be seen littering his chest and back. Stab wounds, a slash across the chest, what looks like a cleave in his ribs and more stab wounds.<br/><br/>His hair is a light brown color and long, always pulled into a tight pony tail. He knows this can be a weakness in battle but doesnt care because his loves his long luxurious locks. When he lets his hair down, it curls in small ringlets only at the ends, giving him the look of full luscious locks of hair.<br/><br/>Heh.. Dont tell me you overdid it Ilos :P Must reiterate he is left handed, thusly his only armor is on his non-sword-hand.<br/><br/><br/><strong>Ilos:<br/><br/><br/>Name:</strong>Nevara Avareen<br/>Class and Race Warrior (Specializing in shields and longswords), Elf<br/>Description: Standing at 5'7", Neva is a toned and athletic looking elf, her skin is tanned and her black hair is cut into a short pixie cut. Her eyes are narrow, colored a dark blue and heavily lashed. She has a multitude of scars covering her body, a thin one curling over the bridge of her nose (which looks like it's been broken a fair share of times). Long, thick, jagged scars run from the right of her forehead, down her brow, over her cheeks and just below her jaw, a prize from a fight with a clawed beast. Another thin scar vertically set over to the left of her full lips, as well as numerous others marring her body. She keeps those hidden beneath her armor, light, silver scale armor that affords her freer movement, relying on her shield as her primary source of protection. She comes equipped with a silver longsword (that has seen it's fair share of battle) with simple designs lain in obsidian.<br/><br/>Neva is a complex woman, having grown up in a community where elves are barely above scum of the earth, she has a fierce loyalty to her people, immense distrust of other races and is often viewed as a vigilante (or a nuisance to most non-elves in her community). She harbors a deep affection for children and collects stories to share with them, most are based on half-truths and she tends to over-exaggerate her deeds for dramatic affect. The truth hardly makes a good story for children. She tends to be snarky and sarcastic and quick to anger, but has a good heart and sense of justice and will put aside her differences with others to help for the greater good, if only because it may benefit her kin in her community.<br/><br/><br/><strong>Gav:<br/><br/>Name:</strong>Serana Hilandi<br/>Class and Race Human Spellcaster/Ranger (see description)<br/>Description: Before the long years of the wars, magic was studied to a great extent, trying to unlock the secrets of the elements. For centuries, studies have been carried out by human scholars, all gathering at one of the largest cities of the human race. Regardless of what conflicts happened elsewhere, these humans remained in good relationships with each other, sharing many of their discoveries with one another and making their knowledge known to the others.<br/><br/>Their studies and experiments brought about great advancement to the humans’ knowledge about magic, them being the first ones to experience the use of magic to control elements within the human race. As their group grew with increasing interest from around the world, they eventually named themselves “Nature’s Whisper,” stemming from their ability to control fire, water, earth and air (similar to classical greek elements). Eventually, some smaller groups branched off, and began working on developing other types of magic. Conjuration, healing, protection, enhancement, and many others had been developed from the basic knowledge of the elements. Some practiced arts that were frowned upon, such as dark magic dealing with the Void and necromancy. It was almost like a taboo within their organization, but there were no threats to stop any practicing of such magic.<br/><br/>Serana was a member of Nature’s Whisper. At least, what remained of it as the war dragged on, eventually leaving many of the magicians dead from battle. Studying elemental magic since her joining of the organization, he mastered the elements quite well, creating her own combat style using the concept of a bow and arrow. An enchanted bracelet which she wears on her left wrist summons a magical bow at her command, tapping into her stamina with each shot. The bow has no string, but rather shoots out bolts of magic, different depending on the element she decides to use. She wears a maroon colored cloak most of the time, signifying her high mastery of fire and earth manipulation. As a preference, she prefers fire and earth enchanted arrows, sometimes combining the two.<br/><br/>Such a powerful combat tool does not come with its own drawbacks however. Launching high magical powered projectiles at a high speed uses up much of her stamina. Depending on the strength of her shots, she can shoot anywhere from four to several dozen. Underneath that cloak, a tight, form fitting black tunic which matching tight cloth pants and black leather boots. Due to her self-acclaimed mastery over fire and earth, she has become sort of a snob, looking down on her fellow refugees at her settlement. There is no longer a central location for Nature’s Whisper, but small outposts scattered around the land. Most do their best to use their magic for the benefit of their fellow human refugees. In Sarena’s case, her ability to fight had her hunting for scarce wildlife or killing groups of wealthy men who happened to travel away from safety.<br/><br/>Her dark brown hair falls just past her shoulders in small waves, some if it falling near her matching brown eyes, peering at others with disdain. Her small form, standing at around 5'6", contains much loathing except for other members of Nature's Whisper or others who deal with magic.<br/><br/>(Did I mention she's gonna lose the bracelet somehow?)<br/><br/><br/><strong>Guy:<br/><br/>Name:</strong>MUMSA<br/>Class and Race Support/Healer, Appears human, actually an android<br/>Description: A relic from the old cycle, powered down and preserved until recent reactivation when he was stumbled upon by scrap hunters. The Multi Utility Military Support Android was designed to fill essential roles on the battlefield; engineer, medic, communications, and energy munitions supply name a few key roles. MUMSA units were created from a mix of human DNA, spliced with a variety of genetic enhancements, as well as several core robotic and computing systems. The brain is made of a mix of organic and mechanical components in order to maximize both data transfer and storage, with the AI core that runs the system at the base of the barain. Appearance can differ from unit to unit, depending on the DNA used to make them. Diversity was encouraged to avoid identity crises among the AI of multiple parallel units. Units were made custom to customers willing to pay the difference, and often came with other enhanced features. Almost universally, MUMSA units have a very athletic build, both a necessity and a byproduct of their increased weight due to mechanical components. This particular unit, a male model, stands shy of 6 feet, with brown hair, cut short in the traditional military fashion, and hazel eyes. While he sports the athletic build common with his model, he's not quite as large as a front lines fighter like Z would be.<br/><br/>All MUMSA units run off a modified version of the Enigmatic Emotional Response System, or ENIGMA as it was coined by it's developer, Dr. Lily Fawke, psychologist and lead programmer for DrallTech Entertainment, a company that specialized in Virtual Reality. The ENIGMA engine, original designed to provide realistic NPCs in Virtual Reality games, gives MUMSA units a near-human personality, giving medical units the ability to empathize with their patients. It also allows for rapid critical thinking and enhanced understanding of human relations. In these units, a command chip is installed that both limits 'undesirable' emotional response and ensures loyalty.<br/><br/>Thanks to a combination of stasis systems, cell regeneration, and self-replicating nanites, MUMSA units were built to lastWith proper maintenance and stasis, a MUMSA unit can 'live' for thousands of years. Core features are powered by a small fusion device in the chest cavity, thought it's recommended to allow them to eat to maintain biological features easier. Under no circumstances should a MUMSA be allowed to use alcohol for energy. Yes, it works well, until the substance enters the bloodstream. Due to it's lower ratio of organics to a human, MUMSA units can become intoxicated far more easily.<br/><br/>Units are equipped with a variety of tools and features, the most well known of which is medical systems. Using the same self replicating nanites that it does on itself, a MUMSA unit can rapidly increase the healing rate of an individual. It is not a permanent effect, the human body doesn't sustain the same bioelectrical current that the android does, causing nanites to eventually die, where they are then removed from the body as many dead cells are. Units can also produce MediBond, which is a decent temporary fix in combat situations, enough to patch a wound and get the soldies either back in the fight or escaping it. In addition, MUMSA units are loaded with a large database of conditions and treatments, including methods to make improvised remedies from various fauna.<br/>This particular MUMSA has been badly damaged between the war and hundred of years of neglect, giving it a handful of unusual quirks. The control chip is completely shot, causing the unit to experience more emotion, and responses, than most furthermore, the damaged chip causes the unit to take orders from nearly every passer-by unless the logic drive doesn't allow it. The fusion drive is nearly depleted; the uranium will need to be replaced soon to run at 100% capacity. As it stands, the unit is running at around 40%. Medibond synthesis is a slow process, due to damage in the production untis in the arms. Rapid synthesis is currently unavailable. One of the optical sensors is broken. While organics have taken over, organic eyes deteriorate rapidly, leaving the unit with a need to go into sleep mode to self-repair commonly, or find a replacement. A new optic collector would be best for perception, both in combat and in surgery.<br/><br/>Worst of all, the unit's database is severely damaged. The unit does not remember his own name, and defaults to the MUMSA title. The unit's own memory has been severely damaged thanks to lack of care for organic components. While the tissue can be rebuilt, the 'memories' can not be so easily constructed. The unit doesn't even know which of the dozens of military files he had intact represent who he is. This makes things difficult when he doesn't know he had abilities that could help him, or when he believes that he is another unit, armed with features other than his own.<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;">INTRO</span></div>Pain, sorrow, horror, these were the things that best described what remained of this impoverished world. The sleeping wars had taken a toll on the planet in the most extreme ways that were possible. Once green and plentiful lands had become infertile wastelands, uninhabitable by most creatures. Luscious and vivacious woodlands had all but vanished, leaving behind ugly and rotting trees that served little more purpose than kindling to a rare source of fire. Brooks and lakes that ran fresh and crystal clear drinkable water had reverted into nothing more than cesspools and puddles. Wildlife, had become equally scarce, with the exception of the host of new creatures that begun to inhabit the lands, beasts that were thought to only dwell in deserts and barrens; which was now what much of the world was comprised of. Earth as a whole was a shadow of its formal self, and the heavens knew this sad fact more than anyone.<br/><br/>Survivors of the wars banded together, for the most part. A status and social hierarchy was constructed, just like any time before, however; it was much more defined and obvious. The wealthy and still powerful stayed locked away in the capital cities, allowing entrance to no outsiders unless they had coin or trade. These capital cities were far and few between, only 4 existed in the fallen kingdom of Veimire . For every one city there were hundreds of refuge and survivor settlements. These were the real victims of the forgive-less world. They were plagued with famine, sickness, and dangers of the outside world. These were the true faces of the dieing civilization. In the eyes of a survivor or refuge, race had no credence or classification to a person. For a lack of a better phrase, they were all for one and one for all. Humans, elven lineage, dwarfs, halflings, dragon kin, goblins, trolls, and many more living under the same roofs (or in most cases, shanties and cloth), sharing and surviving together. Races that once proudly separated themselves from the rest were now living and providing for each other. Great sorrows bring people together, no matter the race.<br/><br/>Uprisings with the aid of magic and weaponry have been planned and executed, all with the same results; purging of the groups that were involved. The world is aching and can't sustain its self forever, there are groups and people that realize this on both factions.<br/><br/><em>The story will kick off with people witnessing a miraculous and blinding light source that can be seen by all, followed by a large crash that can be felt in the immediate area. Your characters, from their respective settlement and camps will venture over in curiosity and find the young lady in white laying motionless in a particularly large crater in the ground. You guys will have some dialogue and then be interrupted by a group of men that claim to be the royal guard of the immediate capital of (insert here.) After a little action you secure the girl and she tells you that she was sent from heaven to restore the worlds heartbeat. The game will then take off from there and the hi jinx ensue!   <br/><br/>All of this can be edit to change something you disapprove of or we can try a different story. Magic is prevalent in this world, as is alchemy and most anything you can think of. However, it will be a limited source, depending on a character proficiency with magic and their stamina  </em>