<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=161759.msg7527583#msg7527583">Quote from: Hotaru37 on 12-01-2013, 14:12:11</a></div></div><blockquote class="bbc_standard_quote">Plus the aphrodisiac is not going to effect everyone on the same level and it may not effect some people at all.  Everyone's bodies are different and so you can make your character respond in whatever way you wish.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I can also describe my character flinging Brad across the room with his psychic powers the next time he tries picking on Dyllan. I think we'd all agree though that it breaks the social contract of the game.<br/><br/>I don't want to disregard the input of the GM, but things can go wrong when the situation requires that you either disregard the GM's input or they disregard your characterization. It puts the players in a difficult situation.<br/><br/>In the interests of providing constructive criticism I too have some strong concerns regarding the aphrodisiac, as I feel that it may cross into that territory. So far I've been largely ignoring the aphrodisiac, aside from using it to joke about Dyllan's perceived ideas about marijuana. But I've been feeling guilty about that decision, worried that I'm godmodding my way through the game to some extent.<br/><br/>I bring this up only so that Azz can understand where I'm currently sitting and to offer some feedback to help him run the game. I am still interested in playing and would like to see where this goes, but at the moment I do have those concerns and I'll take this opportunity to express them.