<strong><span class="bbc_u">Villagers</span></strong><br/><br/><strong>Peasants</strong><br/><ul class="bbc_list"><li>Peasants form the core of the community. They do not possess special powers, and only have the power of their own vote in the democratic system.</li><li>Usually, around half of the players are Peasants.</li></ul><br/><strong>Seer</strong><br/><ul class="bbc_list"><li>The seer can summon visions about other villagers.</li><li>Every night, the seer chooses one player other than himself (sent in by PM), and in the morning, the seer will learn what role the chosen player has (unless the seer dies).</li><li>The seer is in all other regards like a peasant. There is only a single seer.</li></ul><br/><strong>Guardian</strong><br/><ul class="bbc_list"><li>The Guardian defends the fellow Peasants against the Werewolves.</li><li>Every night, the Guardian chooses one player (sent in by PM), who is defended against the Werewolves.</li><li>The Guardian can choose to defend themselves.</li><li>The Guardian cannot defend one person during two consecutive nights. They must choose a different player than the player they guarded during the last night, though they can guard players again that were guarded during earlier nights.</li><li>If the Werewolves attack the guarded villager, their attack fails. There will be no deaths due to the Werewolves that night. If the Doctor still has their special ability, they will learn that they cannot find any victims, which should inform them that the Bodyguard did a good job.</li><li>The chosen player will not be informed that he is guarded. If the chosen player is attacked, he will not be informed.</li><li>If the guardian successfully guards someone against an attack, he will not be informed about this incident.</li><li>The guardian is in all other regards like a peasant. There is only a single guardian.</li><li>The guardian cannot save someone from being lynched.</li></ul><br/><strong>Priest</strong><br/><ul class="bbc_list"><li>The Priest has a vial of holy water, that is able to discern a Werewolf from a regular Peasant.</li><li>One time during the game, when a Peasant is about to get lynched, the Priest can test that villager, by pouring the holy water over them.</li><li>If the Resident happens to be a Werewolf, the water will prove them guilty, and they will still be lynched.</li><li>Otherwise, the Peasant's innocence is proved, and nobody will be lynched that day.</li><li>The Priest is in all other regards like a Peasant. There is only a single Priest.</li><li>The Priest can use the water on themselves, to prove their own innocence.</li><li>The Priest cannot save someone from being killed by Werewolves or being bitten by the Alpha.</li></ul><hr/><strong><span class="bbc_u">Werewolves</span></strong><br/><br/><strong>Werewolf</strong><br/><ul class="bbc_list"><li>Werewolves are villagers that are cursed with lycantrophy.</li><li>Werewolves know who their fellow werewolves are after the Sheriff is elected.</li><li>Every night, the werewolves must together choose a single player to eat.</li><li>Werewolves cannot decide to eat other werewolves.</li><li>The chosen player dies, unless defended by the guardian or saved by the healer.</li><li>During the day, werewolves pose themselves as peasants, hiding among the other villagers. Since no one knows yet that they are werewolves, they get to vote just like the other villagers.</li></ul>