<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=148869.msg6803247#msg6803247">Quote from: DarkRose15 on 24-08-2012, 01:29:35</a></div></div><blockquote class="bbc_standard_quote">I'm nervous to run a group.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My advice is just wait until you have a REALLY good idea that you've got all the homework done on. Then you just open up recruiting and people can just sign up - rather than being on the fence while asking questions about stuff that might have already been answered with a bit more detail and backstory.<br/><br/>Another piece of advice, ask some good consistent players that you are already familiar with - that helps with recruiting and chemistry and just makes the game have a more believable feel. People who have worked together before tend to know how to build off of each other, and that really helps get a story started fast - which I think is pretty important to getting people into their characters and interested in the long haul. I've noticed that sometimes players sign up, but they don't really get into their characters, and then a month down the road they decide they aren't really into it and make up some excuse to drop out.