Name: Henry Locke<br/><br/>Gender: Male<br/><br/>Race: Human<br/><br/>Appearance: A sturdy framed human of mixed descent. About 6 feet tall wearing blue and black armor with a gold trim; Locke has the appearance of a veteran soldier. Gray eyes, short black hair, and a small scar on his chin are his main features. Locke appears to have tanned skin, though a lot of night opts sometimes leave him pale. The only other distinct feature about hi is that he customized his omni tool to glow blue. Armor wise he tends to use kestral pieces and a visor of some sort. Additional ammo or melee enhancements seem to be popular with him as well.<br/>Class: Sentinel<br/><br/>Abilities: Tech Armor, Overload, Warp<br/><br/>Weapons: M-6 Spartan (Phalanx Variant), M-96 Mattock Battle Rifle, ML-77 Missile Launcher (If Spectres get a free heavy weapon)<br/><br/>Background: A spacer by birth and graduate of the grissom academy; Locke inevitably joined the Alliance Military. Having considerable biotic ability thanks to the academy and his L4 Implant, has made him quite an asset. Though, his main focus was in tech and subterfuge. Skilled particularly in CQQ and Special operations Locke made N7 with relative ease. Rated for breaching, tech support, heavy weapons use, and counter biotics the Alliance has seen him as quite a versatile commando. Needless to say his impeccable talents and excellent service record had him recommended by turrian and Alliance brass to become a spectre candidate. Despite a distinguished career and many talents, Locke is a fairly focused man. His mind is detailed and moving even when his body is not. Having been blessed with biotics, education, and excellent training the human has proven to be a tenacious hunter and problem solver. His personality is adaptable to the current situation as he is familiar with undercover work and utilitarian nature. In truth he likes direct approaches and short responses to problems. Solving problems fast tends to lead to less trouble later.  The council tends to use Locke in situations involving terrorism, pirates, and capture of the enemies of the council space.<br/>