(No called shot rules in this edition, but hey, rolling a crit is a nice substitute.)<br/><br/>"There you are, monsters! Time for fighting!"<br/><br/>Olard pulls the heavy metal chain off his waist and hefts it in the air, swinging the links over his head in a buzzing, humming whirl that transforms it from an odd belt into an obvious weapon. Lumbering forward, he tugs a tiny vial from his belt and swallows it, rapidly growing in height and size to tower almost head-level with the trees around them, and takes up a bracing stance between the travelers and the approaching brutes. His heavy chain spins in his hands, the ends whistling as they swing.<br/>"Come see how strong I am, monsters! You will fight me, not the rest of my new friends!"<br/><br/>(<strong>OOC:</strong>Advance 30ft. northwest towards the brutes, and down a Potion of Enlarge Person. For 1 minute, I am Huge, with a 30ft. reach. Dexterity drops to 14, giving me 3 AoO per round. Spending them to attack and trip each of the brutes to get within my range.<br/><br/><strong>Current Stance:</strong>Thicket of Blades - any movement within my reach provokes an automatic AoO until I run out, even 5ft. steps and Tumbling.<strong>Granted Maneuvers:</strong>Crusader's Strike, Douse The Flames.<br/><strong>Active Class Feature:</strong>Bulwark of Defense - any creature within my reach moves as if in difficult terrain.<br/><strong>AoO:</strong>+1 War Chain, swings at +15 for 2d6+14 bludgeoning damage. Any hit gives me a free Trip attempt at +28. Any succcessful trip attack gives me an additional free attack against the tripped target at +19 (+15, -4 AC penalty for Prone) for 2d6+14 bludgeoning.<br/><strong>AC:</strong>28,<strong>HP:</strong>86/86,<strong>DR:</strong>8/Adamantine)<br/><br/>