<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100801.msg4743687#msg4743687">Quote from: Michael Corvus on 05-06-2011, 13:23:36</a></div></div><blockquote class="bbc_standard_quote">It is a rather extensive list of languages, but she has listed valid reasons for her character having knowledge of them all. And she's not fluent in them, only knowing it conversationally. Besides, I really don't think the fact that Liliana knows conversational Hindi or Eastern Mongolian is really going to be an issue. We don't have any other Hindi or Eastern Mongolian speaking characters for her to converse with.  :P<br/><br/>Personally, I think listing all of the languages our characters know, how well they know them and how they learned them is just a little bit of overkill. I prescribe to the "<strong>KISS</strong>" rule, myself. <strong>K</strong>eep <strong>I</strong>t <strong>S</strong>imple, <strong>S</strong>tupid. I think the whole language thing will only serve to complicate and slow down the flow of the game, making posts seem more clunky as everyone tries to portray their character struggling with the language barriers, or explaining why they can or can't understand what's being said. I mean if the list is just for background information to refer to, that should be no problem, but I'm just not keen on the idea of adding language mechanics to an already fun game. *shrugs* That's my two cents.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>With you on that. Good to know the languages anyway, but as you say KISS. MC to the rescue on that issue. Good on you :)