<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7624136#msg7624136">Quote from: CarnivalOfTheGoat on 28-01-2013, 14:51:00</a></div></div><blockquote class="bbc_standard_quote"><br/>70 is extremely capable.... Complementary skill leveraging is a big thing in EP...And it's <em>not </em>highlighted very well, and it's VERY counterintuitive to think that a character with a bunch of 31s and 61s is more powerful than a character with a 90 and a handful of 70s.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There are a few skills that could potentially take enough penalties that you might need 90 points to get a 99% chance of success even with assistance and complimentary skills. CoG is right though, because even so it costs you 30 cp to take a skill from 80 to 90 at character generation.  Also even if I were to go against that rule of thumb it would never be for a knowledge skill. Most GM's aren't going to allow omniscience in the field no matter how high your skill is so the difference between 80 and 90 isn't going to be worth it.  If you had to have a 90 it should be in something that you would use a lot, not want to fail, and would often take a penalty of be opposed. Psychosurgery, Psi Control, maybe a fray or weapon skill, possibly a social skill.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7624136#msg7624136">Quote from: CarnivalOfTheGoat on 28-01-2013, 14:51:00</a></div></div><blockquote class="bbc_standard_quote">You don't NEED to spend all of your money! Remember that you don't need to buy the full 100 CP worth of cash, for one thing...You can feed some of those points back into skills.<br/><br/>... Would your character risk addiction to use Drive or Klar? Neither are highly addictive, nor do they have the kinds of unpleasantly nasty side-effects that Phlo or MRDR do (if Chaser starts getting addicted to MRDR things are going to get EXCITING). A Comfurt blueprint might not be a bad idea for someone in the party to have.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Comfurt, sweet sweet comfurt.....   "I'm going to mindfuck you, have a snack!"<br/><br/>If you just want to try Klar on occasion you cal always lick my characters nipples or give him a kiss. He has several drugs that are readily available for use in various parts of his body. MRDR is another he can dispense, though it's dispensation method means Cade will get it more than anyone else.  - Drug glands are still pretty good for personal use.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7624136#msg7624136">Quote from: CarnivalOfTheGoat on 28-01-2013, 14:51:00</a></div></div><blockquote class="bbc_standard_quote">If the party is all sticking together, all the time, that might be the case, but if swapping infomorphs as MUSEs lets the two players each play 'two characters' having a full set of morph actions over here and a full set of infomorph actions over there for the 'free effort' of creating a fork, then it would seem there's something broken with the idea. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I might agree if that wasn't exactly how forks work.  Be in one place, have a fork in another and you now have two sets of actions in two separate places, or two sets of actions in the same place.  Nothing other then common scense, legality, and the ability to keep track of them limits someone to only one fork though.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7624136#msg7624136">Quote from: CarnivalOfTheGoat on 28-01-2013, 14:51:00</a></div></div><blockquote class="bbc_standard_quote"> <br/>Pruning the majority of skills is certainly a thing you can do, but if H+ understood exactly what parts of the Ego allowed Psi to work...It'd be being copied and edited into every spook out there, and I am not sure I'd assume that the trauma involved with being an Async is directly linked to the 'skill' as opposed to all of the weirdass mental glitches associated with having it. Quite a few of the more popular Async abilities are always-on, sensory capabilities. For those, it'd be like editing out the sense of smell.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>But beta forks are just alpha forks that went through a pruning, one that removes psy. It isn't suppressed, it's gone. Much less likely to cause any sort of disorientation due to missing senses since there are no parts of the brain to even acknowledge that it should be using them. Memory of having the sense could account for something though. I still don't think something like "enhanced creativity" is the same as one of the 5 basic senses. At most i'd link it to the ability to see a specific color.  For non alpha forks it doesn't even enter into the equation and for Alpha forks it's as simple as just applying that specific portion of the beta pruning process.  Even that's not a huge problem since it takes weeks for morphing fever to really do damage and morphing fever only happens when an asynch doesn't have a biotic brain.  I would hope though that no one in the party is going to be so silly as to create an alpha fork and leave it around that long anyway. I believe i'm the only one who would have to deal with the psy issue and I have the psychosurgery skill to handle it. I wouldn't advocate anyone go around and recklessly create alpha forks. If I use alpha's of myself very often at all it's going to be a very rare thing. Might alpha out others though.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7624136#msg7624136">Quote from: CarnivalOfTheGoat on 28-01-2013, 14:51:00</a></div></div><blockquote class="bbc_standard_quote">  You're not the only one in the thread, I think it's first game for more than half the party, so I'm trying to share info on things I consider to be "that's kind of dangerous" elements </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I didn't mean to imply you were speaking only to me. I was just saying I know I already considered all these things and came to my own conclusions about them. I already mentioned that the things you bring up are important to consider. Perhaps people might find my counter issues to be rather helpful as well.