<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">LIGHTNING SPEED</div><div class="spoiler_body">Cost: 3m; Mins: Athletics 2, Essence 1; Type: Reﬂexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Athletics Excellency <br/>The Exalt becomes a blur of motion. This Charm increases the distance she can cover with a Move or Dash action by her Athletics score in yards. She can increase this further with Athletics Excellencies, spending motes to increase the static rating of her (Dexterity + Athletics).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">REED IN THE WIND</div><div class="spoiler_body">Cost: —; Mins: Dodge 2, Essence 2; Type: Permanent<br/>Keywords: None<br/>Duration: Permanent<br/>Prerequisite Charms: None<br/>The Solar Exalted understand the humble wisdom of the reed and the willow. The greater the force directed against them, the more nimble they become to avoid harm. Whenever the Lawgiver uses his Dodge DV to avoid a physical attack, he adds a bonus equal to half the attacker’s Essence, rounded up. This bonus counts as dice added by a Charm.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EASILY OVERLOOKED PRESENCE METHOD</div><div class="spoiler_body">Cost: 3m; Mins: Stealth 3, Essence 1; Type: Simple<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: None<br/>The Lawgivers must sometimes mask their glory, moving anonymously among the common folk. This Charm makes the character difﬁcult to notice unless circumstances or battle readiness make him obvious. It causes Awareness and Investigation rolls made to notice the Solar to fail automatically unless the Solar is currently joined in battle (see p. 141) or the observer has a minimum two-die bonus from circumstances. Examples of relevant circumstances include the +1 bonus guards receive from alertness, the +1 bonus to notice a Northerner in a Southern city and the +3 bonus to notice a blood-drenched orichalcum-armored Solar at a formal dress party.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GODCANNON (ARTIFACT •••)</div><div class="spoiler_body">Every inch of a godcannon is a prayer to the god of killing at a distance. Its barrel, four feet long on its own, is <br/>thick and covered in runes. The firing heart is heavy with lethal intent, a shrine the size of a man’s torso housing <br/>the gun’s violent least god. It has a built-in bipod for easy stabilization, two struts where the barrel meets the main <br/>body of the gun, often stylized as swept back fangs, intricate marble pillars, or two arms punching into the ground <br/>with stone fists. Between these intimidating bipods, one may find the magazine slot for reloading the weapon.<br/>Some godcannons are built to be taken apart and stored in carrying cases, for easy transport and infiltration. <br/>It requires about a minute to take the weapon apart or put it back together. Because of the godcannon’s size, only <br/>suitcases for extended travel can hold the entirety of the disassembled gun.<br/>Each godcannon comes with a built-in heartseeking focus lens. In addition to the scope, the stock or body of <br/>the gun has a second spot for mounting another hearthstone.<br/><br/>Speed 6 Accuracy +3 Damage 10L/3 Rate 1 Range 500 Ammo 15 Minimums Str •• Attune 7 Cost •••/•• Tags 2, O<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">INNOCUOUS ASSASSIN’S LUGGAGE (ARTIFACT •)</div><div class="spoiler_body">Specially designed for godcannon infiltration, though versions exist for mortal sniper rifles and other guns, <br/>innocuous assassin’s luggage are mundane-looking attaché cases with minor Elsewhere-storage enchancements. <br/>Attuning the case for 1m allows one to store a disassembled gun without fear of detection. The magic of the case <br/>shields itself from detection as well, adding +4 difficulty to relevant rolls.<br/>Each innocuous assassin’s luggage case is built to accommodate a specific type of weapon. A case built to hide <br/>a godcannon cannot store a warstorm shellcaster.</div></div><br/>Very welcome ^_^<br/><br/>I didn't calculate in magical material into the Godcannon; I don't think I did on my own either.  It's not that difficult for you to add if you want it, though.