Cool, thanks for the clarifications, Malina.  :)<br/><br/>In terms of team assignments and leadership, I wanted to mention some things to all of you about my character, Sam, the cultural anthropologist.  (It's going to be a little while before I can get a first post up, hopefully not too long.)<br/><br/>Sam's both a college professor and an employee of a large drug company.  He's going to Europe mostly because he wants to continue his own academic research (documenting the emerging social structures among survivors and infected in post-disaster Europe).  To get placed on the mission, however, he had to accept a research assignment from the drug company, which pulled strings with unknown government sources to get him on the team.  I'd like for the nature of his drug-company research assignment to remain secret for now, if that's okay.  (Actually, I don't know what it is yet, but I may want to make it something sinister, something he feels conflicted about agreeing to do.)<br/><br/>So, Sam has his own agenda as far as what he'll be doing on the trip -- mostly observing and documenting the environment, and interviewing anyone he can.  He wouldn't make sense as a team leader; too young and inexperienced in civilian life, and no credentials to order around military people with.  He can take on any responsibilities assigned to him by whoever is in charge, although he has no technical skills to offer beyond his high academic intelligence and some outdoor skills (camping, hunting, basic survivalist stuff).<br/><br/>I can change any of the above, if necessary, that's just my thinking so far.  Thanks for reading.  :)<br/><br/>Oh, as to a character thread, I like to have all the game-relevant material in the actual game section, so I'd like to have one; but it's no big deal if the rest of you feel differently.