(http://elliquiy.com/elluiki/images/f/fd/Avatar_Saveli_DeAmir.jpg)<br/><span class="bbc_font" style="font-family: trebuchet ms;"><span class="bbc_size" style="font-size: 18pt;">Saveli DeAmir</span></span>(played by ExisD)<br/>Female Half-Elf Inquisitor 1<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[img padding=5 height=200]http://elliquiy.com/elluiki/images/f/fd/Avatar_Saveli_DeAmir.jpg[/img]<br/>[font=trebuchet ms][size=18pt]Saveli DeAmir[/size][/font] (played by ExisD)<br/>Female Half-Elf Inquisitor 1<br/></code></pre><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock</div><div class="spoiler_body">SAVALI DEAMIR   CR 1/2<br/>Female Half-Elf Inquisitor 1<br/>CN Medium Humanoid (Elf, Human)<br/>Hero Points 1<br/>Init +5; Senses Low-Light Vision; Perception +8<br/>--------------------<br/>DEFENSE<br/>--------------------<br/>AC 17, touch 15, flat-footed 12   (+2 armor, +5 Dex)<br/>hp 6 (1d8-2); Judgement of Sacred Healing 1<br/>Fort +0, Ref +5, Will +4<br/>Defensive Abilities Copy Cat (Su) (5/day), Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Immune sleep; Resist Elven Immunities, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (-Choose-)<br/>--------------------<br/>OFFENSE<br/>--------------------<br/>Spd 30 ft.<br/>Melee Dueling Sword +6 (1d8+2/19-20/x2) and<br/>   Unarmed Strike +5 (1d3+2/20/x2) and<br/>   Whip +5 (1d3+2/20/x2) and<br/>   Whip, Scorpion +5 (1d4+2/20/x2)<br/>Ranged Longbow +5 (1d8/20/x3)<br/>Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)<br/>Spell-Like Abilities Copy Cat (Su) (5/day)<br/>Inquisitor Spells Known (CL 1, +5 melee touch, +5 ranged touch):<br/>1 (2/day) Bless, Disguise Self (DC 13)<br/>0 (at will) Acid Splash, Create Water, Detect Poison, Sift<br/>--------------------<br/>STATISTICS<br/>--------------------<br/>Str 14,  Dex 20,  Con 7,  Int 10,  Wis 14,  Cha 12<br/>Base Atk +0; CMB +2; CMD 17<br/>Feats Weapon Finesse<br/>Traits Sword Scion, Vagabond Child (urban): Disable Device<br/>Skills Disable Device +10, Disguise +5, Intimidate +6, Knowledge (Planes) +4, Perception +8, Sense Motive +7, Stealth +9 Modifiers Monster Lore<br/>Languages Common, Elven<br/>SQ Elf Blood, Hero Points (1), Inquisitor Domain: Trickery, Judgement (1/day) (Su)<br/>Combat Gear Dueling Sword, Leather, Longbow, Whip, Whip, Scorpion; <br/>--------------------<br/>TRACKED RESOURCES<br/>--------------------<br/>Copy Cat (Su) (5/day) (Sp) - 0/5<br/>Judgement (1/day) (Su) - 0/1<br/>--------------------<br/>SPECIAL ABILITIES<br/>--------------------<br/>Copy Cat (Su) (5/day) (Sp) Create a single mirror image duplicate<br/>Elf Blood You are counted as both elven and human for any effect relating to race.<br/>Elven Immunities +2 save bonus vs Enchantments.<br/>Elven Immunities - Sleep You are immune to magic sleep effects.<br/>Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.<br/>Inquisitor Domain: Trickery Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.<br/>Judgement (1/day) (Su) Variable bonuses increase as the combat continues.<br/>Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.<br/>Judgement of Sacred Healing 1 (Su) Fast Healing<br/>Judgement of Sacred Justice +1 (Su) Attack bonus<br/>Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus<br/>Judgement of Sacred Protection +1 (Su) AC bonus<br/>Judgement of Sacred Purity +1 (Su) Save bonus<br/>Judgement of Sacred Resiliency 1: Magic (Su) DR/magic<br/>Judgement of Sacred Resistance 2: -Choose- (Su) Energy Resistances<br/>Judgement of Sacred Smiting (Magic) (Su) DR bypass<br/>Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.<br/>Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.<br/>Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.<br/>--------------------<br/>Saveli DeAmir is a half elf who took after her elven parent more than her human. As such she has the dark skin, golden eyes, and white hair of her father. He brought her into the cult of Norgorber where she received her early education. Neither the brightest girl or the most hardy she wound up being placed in missions where she had to stay concealed and keep watch for the more competent members of her team. When she came of age though everything changed. The cult decided that whoring her out to distract their targets would be a much more productive use of her time and proceeded to do just that. Her parents even helped them with this idea! <br/><br/>Then one day the target was a follower of Calistria. She was sent in ahead of time and was told to bring her somewhere where the assassins could strike. The follower however ensnared Saveli, she showed the girl a tenderness that she'd never experienced before and got her to reveal the reason of her call. The half-elf was devastated that she failed, but again the follower brought her back and stopped her from doing something terrible. She ran away to join Calistria that evening and with the help of other members of the church ambushed the assassins who she previously worked for. Though her parents were not among the members who fell that night Saveli still wants to find them and make them pay for what they did to her. Until then she's happy protecting her new sisters.<br/><br/>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com (http://www.wolflair.com)<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.<br/></div></div>