Oh I am going to list out what kinds of magic are available to you all! I should have done this earlier!<br/><br/>-<strong>Arcane</strong><br/>-<strong>Divine</strong><br/>-<strong>Blood</strong><br/>-<strong>Shadow</strong><br/>-<strong>Psionic</strong><br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Divine Magic</strong></span><br/><br/>The magic granted to mortals through the power of the gods. It is among the most respected and feared magic known to mortals. Many consider Divine magic to be more powerful than any other, and for good reason. Though one truth remains, mortals simply cannot channel the true power of the divine, so despite its potency it still is not as powerful as if a true divine being wielded it.<br/><br/>This magic is used by will and by using complex casting procedures.<br/><br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Shadow Magic</strong></span><br/><br/>Shadow magic is a widely feared and potent form of magic, especially since no one outside of the Shadow mages themselves understand where the magical source comes from and nor do they understand how the magic functions. Few Shadow mages know the true source but have something akin to a gut feeling of where their power comes from.<br/><br/>The magic is perfectly suited for confounding ones enemies, shrouding ones self or that of allies under veiling shadow, it can harm enemies in many ways, and Shadow Creatures become ones servants. The magic also mimics some of the utility of Arcane magic, though Arcane magic remains the undisputed master of utility.<br/><br/>The Shadow itself seems to be alive, whether it is intelligent is unknown to even most Shadow Mages, there are only a few in existence who may know the truth. This aspect at times can create a truly frightening sense to the magic, and is so frightening at times some aspiring practitioners are scared away.<br/><br/>Shadow Magic is used by primarily will but some aspects of the magic require complex procedures.<br/><br/><span class="bbc_u"><strong>Shadow Mage Abiltiies</strong></span><br/><br/><strong>Darksight (See in Magical Darkness)</strong>: Shadow Mages can see in any magical darkness, except Umbral Darkness (more details on that later). This also grants them normal Dark vision if they do not have it in the first place.<br/><br/><strong>Resist Shadow</strong>: Shadow Mages have a resistance to Shadow magic. It affects them less than it does other beings.<br/><br/><strong>Control Shadows</strong>: Shadow Mages can control Shadows with ease, controlling up to six at a time.<br/><br/><strong>Shadow Infusion</strong>: Shadow Mages the more they use the Shadow, the more they become it, slowly gaining incorporeal traits. This is a long process, but once complete the Shadow mage becomes incorporeal with the ability to stay in corporeal form or incorporeal form at will.<br/><br/><strong>Resist Draining</strong>: Creatures that drain away strength, energy, etc, are less affective on a Shadow Mage.<br/><br/><strong>Taint of Shadow</strong>: At the cost of becoming more Shadow like, the Shadow Mage becomes weaker to Light type spells.<br/><br/><br/><span class="bbc_u"><strong>Shadow Magic Sample Spells</strong></span><br/><br/><strong>Shadow Armor</strong><br/><span class="bbc_u">Duration</span>: 1 hour<br/><span class="bbc_u">Range</span>: Personal<br/><span class="bbc_u">Casting Time</span>: Instantaneous<br/><br/>The complexion of the target darkens as a visible veil of darkness appears, granting caster protection against mundane attacks such as swords, arrows, and so forth. Magical damage penetrates this spell. The shroud which covers the caster also makes them blend into shadowy conditions easier making it harder for them to be seen.<br/><br/><strong>Shadow Spheres</strong><br/><span class="bbc_u">Duration</span>: instantaneous<br/><span class="bbc_u">Range</span>: 100ft.<br/><span class="bbc_u">Casting Time</span>: Seconds equal to number of spheres created<br/><br/>A sphere of pure shadow appears and can be directed to strike at a target, dissipating after it strikes the opponent. More spheres, up to a maximum of six can be summoned the longer the caster initially concentrates, taking only a few seconds longer per sphere. Each sphere can strike one target or multiple targets; each sphere must stay within 30 feet of another sphere.<br/><br/><strong>Darkness</strong><br/><span class="bbc_u">Duration</span>: 10 min<br/><span class="bbc_u">Range</span>: touch<br/><span class="bbc_u">Effect</span>: 30ft. wide and long and 30ft. high.<br/><span class="bbc_u">Casting Time</span>: Instantaneous<br/><br/>A field of darkness is created at the point which is touched and inhibits sight. Only the Shadow Mage or anything that can see in magical darkness can see through the field of Darkness. Dark Vision, such as Drow have, cannot see through magical darkness.<br/><br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Blood Magic</strong></span><br/><br/>Blood Magic is not in the truest sense a magic in of itself, instead a Blood mage uses blood a medium in which to channel other forms of magic through. In the process, however, is where it becomes unique enough to be considered a different type of magic.<br/><br/>The blood of willing, unwilling, or dead creatures is the source of the magic. Without blood a Blood mage is powerless. When magic is channeled through the given blood it changes the magic, warps and distorts it, changing it into something very different. The type of blood used also has an affect. Potent blood such as a Dragons, Outsiders, and the like, can make a spell immensely powerful or give it new affects or change it all together.<br/><br/>Blood mages magic is only compatible with Arcane, Shadow, and Nature magic. A Blood mage must choose one path to focus on, however, they can split their focus to learn different types but splitting their focus means they are not as strong as a mage who studies on one type of magic.<br/><br/>This magic requires complex procedures to properly work.<br/><br/><span class="bbc_u">'Mechanical' Description</span>: The way I envision blood magic working is for Blood magic to be a truly different form of magic it obviously has to work differently; so how this works is through the blood of a creature either dead, willing, unwilling. The magic is channeled through the blood itself, the blood acts as a conduit for the magical energy but as the magical energy passes through it, the energy is changed and makes the spell different than it would have been before or at least adds a new affect to the original affect. Blood magic also can make some unique spells of its own. Without the blood of a creature the magic is not blood magic, just Arcane, Shadow or Nature.<br/><br/>The power of a Blood Mages spells are as his names implies, Blood. Any and all material components a blood mages uses are replaced by blood. Some spells may require different type of blood, such as human, troll, dragon and so forth. Most spells however can be cast with any type of blood. Though many spells will be more powerful with the use of more potent or exotic creatures blood. Any spell that a blood mage uses from a wizard's spell that requires components the components are replaced by blood. Any creature that contains blood can be used dead or alive. But the blood of creatures who willingly give some of their blood is much more potent and powerful. But dead creatures blood suffices just fine and is in some cases easier to get.<br/><br/><span class="bbc_u">Attuning The Blood</span>: Blood must be attuned to the type of magic which will be cast through it and in this process it becomes null and useless when another type of magic is cast through it; example, arcane magic channeled through shadow attuned blood will result in nothing, a waste of energy. For Blood Mages uses both types of magic, they must attune different blood for each magic.<br/><br/><span class="bbc_u">Purifying Blood</span>: Through a complex purification process which is not easy to use, the blood of any creature can be purified and used to cancel negative magical effects and turn it into positive effects of equal power to that of the negative effect. The type of blood used controls how affective it is, so if Dragon blood is used, it will be very affective; however certain types of blood are hard to purify.<strong>Warning</strong>: I do not want to see this abused since it is powerful. It should be considered to be a hard process to create this blood, and it should be considered very valuable and not something to be just willy nilly used and abused. I reserve the right for it not to work in certain circumstances, this is not a guaranteed thing, sometimes it can overcome a negative effect, sometimes it cannot.<br/><br/><span class="bbc_u">Taint Blood</span>: Through this less complex process blood can be tainted and used for a guaranteed and immediate effect. The mage who imbibes the blood becomes physically more powerful and the mages magic becomes more potent, however, as a price the after the blood wears off the mage suffers some physical weakness and the mages magic is less effective.<strong>Warning</strong>: I am less worried about this one than Purify since it has after affects, however, it can still be abused so please don't abuse it.<br/><br/><br/><span class="bbc_u"><strong>Blood Magic Sample Spells</strong></span><br/><br/><strong>Bloody Claws of Fear</strong><br/><span class="bbc_u">Duration</span>: 2 minutes<br/><span class="bbc_u">Range</span>: Touch<br/><span class="bbc_u">Casting Time</span>: Instantaneous<br/><span class="bbc_u">Blood Type</span>: If the caster applies tainted blood, then for each ounce the fear affect lasts several seconds longer.<br/><br/>The blood mage's hand turns into a bloody claw, and can make touch attacks that can drain a small amount of strength from a victim and causes them to become fearful if they cannot resist the fear.<br/><br/><strong>Chill the Blood</strong><br/><span class="bbc_u">Duration</span>: 1 minute<br/><span class="bbc_u">Range</span>: Touch<br/><span class="bbc_u">Casting Time</span>: Instantaneous<br/><span class="bbc_u">Blood Type</span>: If the caster applies blood of a cold based creature, then for each ounce the stun affect lasts one additional second.<br/><br/>The blood mage touches a victim and they are stunned from the cold.<br/><br/><strong>Blood Armor</strong><br/><span class="bbc_u">Duration</span>: 1 hour<br/><span class="bbc_u">Range</span>: Personal<br/><span class="bbc_u">Casting Time</span>: Instantaneous<br/><br/>You create an aura out of blood that surrounds you and grants you resistance to normal types of damage, from crafted weapons. Magical damage of any type bypasses this armor.<br/><br/><strong>Crimson Lance</strong><br/><span class="bbc_u">Duration</span>: 2 minutes<br/><span class="bbc_u">Range</span>: 40 feet from caster; cannot go move further away from caster<br/><span class="bbc_u">Casting Time</span>: 5 seconds<br/><br/>You summon a crimson red lance that floats in front of you until you give it an attack order. It lasts for only a few minutes but will endlessly attack any target its given.<br/><br/><strong>Blood Bolts</strong><br/><span class="bbc_u">Duration</span>: Instantaneous<br/><span class="bbc_u">Range</span>: 100 ft<br/><span class="bbc_u">Casting Time</span>: 5 seconds<br/><span class="bbc_u">Blood</span>: requires 1 ounce of extra blood for each additional bolt summoned beyond the minimum.<br/><br/>The blood mage creates bolts made from pure blood and flings them at his enemies. He can create two bolts and +1 additional bolts per additional ounce of blood used in the spell with a maximum of 8 bolts.<br/><br/><strong>Blood Heal</strong><br/><span class="bbc_u">Duration</span>: Instantaneous<br/><span class="bbc_u">Range</span>: Touch<br/><span class="bbc_u">Casting Time</span>: 1 minute<br/><span class="bbc_u">Blood</span>: The blood used for the casting of the spell must be purified blood.<br/><br/>You touch a target and heal them by transferring blood into them. The amount of blood used to heal them is proportional for the damage suffered. I cannot think of a definite number, so just assume a lot is used for severe injuries and minor wounds use only a little blood.<br/><br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Psionic "Magic"</strong></span><br/><br/>Power of the mind. There is little evidence left by Psion's as their power if fully contained in their mind requiring nothing externally to channel their power, though Psions have learned that some materials can focus their powers or help them channel them to greater heights; if one can recognize these materials one could most likely identify a Psion.<br/><br/>Psionic "magic" is not truly magic, because its of the mind and does not use the same means that most forms of magic share. Every type is unique but still share a few basic components, like ritual words or motions, where psionic magic is completely independent of that. Psions can activate their powers and use them by will power alone, where that is mostly impossible with other forms, though Shadow Magic and Nature magic can be used to good affect using only will power. Many simply call Psionic magic, magic for sake of ease.<br/><br/>This form of "magic" is not widely accepted or understood by most cultures but it is one of the least hated in most areas, though in some its hated and feared even more than blood magic is.<br/><br/>Activated only by will power.<br/><br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Arcane Magic</strong></span><br/><br/>Arcane magic is the most well known and famous types of magic. It is both deadly and utilitarian, though it is infamous for being the hardest to learn. Arcane magic requires precise movements, accurate memorization, and various other procedures to learn it properly, though once it is masters it can be controlled without many of the procedures by a powerful mage. Even then this magic is still quite dangerous to the user if cast wrong or over channeled. Many new students are injured daily, a fair amount killed. Never the less, Arcane magic is the most useful and considered among the most powerful.<br/><br/>Requires complex procedures to work.