<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7620285#msg7620285">Quote from: Empyrean on 28-01-2013, 00:54:23</a></div></div><blockquote class="bbc_standard_quote">I'm reading over things about the Inner System to determine where exactly she comes from, but here's what I have for her so far stat-wise. As far as background goes, I'm thinking that she's from a Solaris family and she has a media icon older sister her family compares her to. How does it look so far?<br/><br/>Name: Dr. Selene Marceau<br/>Age: 24<br/>Background: Hyperelite (+10 Protocol skill, +20 to Networking: Hypercorps<br/>Faction: Argonaut (+10 to two academics (field) skills, +20 to Networking: Scientists)<br/><br/>Cognition: 25-normally (100 cp) 30 (in Exalt morph)<br/>Coordination: 15 20 (in Exalt)<br/>Intuition: 15<br/>Reflexes: 15<br/>Savvy: 15 20 (in Exalt)<br/>Somatics: 15<br/>Willpower: 15 20 (in Exalt)<br/><br/>Moxie: 5<br/><br/>Native Tongue: French (85)<br/><br/>Starting Morph: Exalt (30 cp +5 COG, +5 to three other aptitudes)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's a viable build but I'd do it differently, myself (see the bit about skill points and complementary skills in the paragraph about skills).<br/><br/>100 pts on aptitudes is 1/10 of your total, but you're putting it into an aptitude which can only be raised by a morph (unlike, say, SOM which can be raised by implants/nano). Additionally, it's the aptitude which fuels far and away the most skills, so if you have to put most of your eggs in one basket it is a good basket to pick. So it isn't a bad decision...You will keep it everywhere you go, unless you end up sleeved in a Flat...But it is a big budget choice that will certainly shape the rest of your character. Coordination, Savvy and Willpower are all good aptitudes-of-choice.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7620285#msg7620285">Quote from: Empyrean on 28-01-2013, 00:54:23</a></div></div><blockquote class="bbc_standard_quote">Motivation: Techno-progressivism +, Fame for Scientific Expertise +, Personal Career + <br/><br/>Rep: 250 (80 r-rep, 60 c-rep, 60 e-rep, 50 f-rep) </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You have Networking: Autonomists but no @-Rep, and you have E-Rep and F-Rep but no networking skills to use them. You should probably sort that out a bit.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7620285#msg7620285">Quote from: Empyrean on 28-01-2013, 00:54:23</a></div></div><blockquote class="bbc_standard_quote">Credits: 105,000 starting <br/><br/>Active Skills: Fray 60, Perception 60, Networking: Hypercorps 60, Networking: Scientists 60, Infosec (Nanofabricator Hacking) 60, Hardware: Armorer 60, Programming (Nanofabrication): 60, Persuasion: 60, Beam Weapons: 60, Hardware: Electronics 60, Research: 60, Networking: Autonomists 45, Protocol: 30<br/><br/>Learned Skills: Profession: Nanoprogramming 70, Academics: Nanotechnology (TITAN Nanotech): 90, Academics: Computer Science 60, Academics: Cryptography 70, Language: English 50, Language: Japanese 50, Language: Arabic 50, Language: Mandarin Chinese 50.<br/><br/>Positive Traits: Eidetic Memory (ego trait), Fast Learner, Math Wiz, Hyper Linguist, Expert (nanotechnology). <br/>Negative Traits: Low Pain Tolerance (Morph trait)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>And you got a 90. Okay, it's a GOOD 90 if we're ever up against a TITAN nanoswarm. You will be godly in that moment. And the rest of the time not so much. I would pick some other Trait, back it down to 80 (the specialization will still give you 90 for TITAN nanotech) and use those 10 points somewhere else. A character with 90 in anything will be a system-renowned expert...People won't be able to talk about the field without mentioning your name. That can make it difficult to live a double life as a Firewall agent, just saying. :) I personally tend not to take skills over 70, myself. Different build philosophies. Were you in the email-list when I was talking about complementary skills and teamwork and how that was used to punch a 60-ish skill up to 120+? Useful things to know about EP in a mechanics sense: A complementary skill at 30 or less grants you +10% on a test where it's useful, one between 31 and 60 grants you +20%, and a 61 or better complementary skill grants +30%. Consider that Academics: Nanotechnology and Profession: Nanoprogramming will often be complementary skills for each other, just as a relevant example. So any time you're working on Nanoprogramming (70) you can almost certainly leverage Ac: Nanotechnology for a +30%, and another +10% from your MUSE looking up stuff for you and taking care of the lighter part of the work. If you can get two other programmer types or fabricator-savvy types helping you, you get another +10% for each of them. Suddenly you have a +60% bonus. That's why I often will not buy skills much above 70. I usually use a specialization to get the last 10 points on a 'common use' of the skill...The specialization costs 5 points, instead of 20 points (for a skill over 60). If you look at the fishy, he has a few skills at 67(77). The reason for the odd points out? Criticals happen on multiples of 11. He does have Unarmed Combat 78(88) and in that sense he's a real break from my normal characters which usually top out at 67(77). But he's a weird character for me in many ways.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7620285#msg7620285">Quote from: Empyrean on 28-01-2013, 00:54:23</a></div></div><blockquote class="bbc_standard_quote">Gear: Microwave Agonizer, Arm Slide, Second Skin, Smart Skin, Standard Vacsuit (smartfabric edition; Self-healing, Refractive Glazing, Lotus Coating, Immunogenic System, Offensive Armor, Reactive Coating, Shockproof, Thermal Dampening, Fireproof, Chameleon Cloak), Enhanced Hearing, Enhanced Vision, Polarization Vision, Ultraviolet Vision, Bioweave Armor (Light), Circadian Regulation, Clean Metabolism, Anti-Glare, Emergency Farcaster, Mnemonic Augmentation, Multi-Tasking, Mental Speed, Nanophages, Oracle, Wrist-Mounted Tools, Specialized Hive (Scout), Specialized Hive (Disassemblers), Specialized Hive (Injectors with Neuropath), Specialized Hive (Guardians), Utilitool, Fractal Gloves, Micrograv Shoes, Backup Insurance, Fabber, Blueprints (Neuropath, Armor Clothing, Body Armor, Helmet, Microwave Agonizer, Flex Cutter, Shock Baton, Pistol, Armor-Piercing Bullets, Superthermite Charges, Specimen Container, Zap Rounds), Mobile Lab, Specimen Container (x10), Anonymous Account Service, Body Bank, Adaptive Interface, Scourers, Faraday Container, Bio-Defense Unit, Toolkit (Electronics) x2. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>What particular use do you intend to get out of Circadian Regulation? How about Clean Metabolism? Multi-Tasking and Mental Speed cannot be used with each other. Personally I'd take Mental Speed over Multi-Tasking (Read them and you'll probably see why). Wrist-Mounted Tools makes a Utilitool kind of pointless, I'd ditch it. Nice selection of Blueprints. Have you considered a Manipulator Cuff (from Gatecrashing) instead of the Mobile Lab and Wrist-Mounted Tools? It provides some additional benefits (remote capability for example). You only need to pay for a body bank if you have a spare morph to stow there. I don't see one? The BDU is an interesting choice for in-system work: TITAN nanoswarms will giggle at it but I suppose it's better than nothing. Why do you have two electronics toolkits?