*ponders and muses* Hmmm... This is just an idea, but maybe worth a thought: Maybe, this early into the story, it wouldn't be too late to add some new players (I think I know who you PMed, he's hardly been around lately)? Don't misunderstand, I'm not convinced the game must falter with us few left, but I think a group game does profit greatly from starting off with about - six active players, because some seem to always drop out or slow down very much over time.<br/><br/>If Demik, Nim, you and I post a lot now, it might soon seem as if the story had advanced rather too far, maybe, for others to really get into it, get a feeling for it, our characters will have bonded, and new or returning people might feel 'outsiderish'. As I'm a patient player, things can move very slowly without affecting my interest, so there's no worry for me, personally, that posting slowly and little while our ranks are filled up would kill the game's momentum...<br/><br/>But I think I'd look for a few more players now, as it's an ideal point to bring them in, there isn't too much to catch up with yet, little was posted about what goes on in the group, between characters, one could easily just let the adventurers' group have been bigger at the outset and the 'rearguard' arriving only now. Or the new players could perhaps RP people (even Drow?) already living in the city, with whom our group could join up in a business (ad)venture - or task? It's a little hard to tell what might fit, of course, seeing we know nothing about your plot, where you want to move, whether it's going to be action and adventure, or rather intrigue and politics, for example.<br/><br/>We could post on, slowly, while you/we look for recruits - if you like the idea of trying to add more players?