<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=148869.msg6800412#msg6800412">Quote from: sesshomaruartist on 23-08-2012, 09:29:30</a></div></div><blockquote class="bbc_standard_quote">There is a lot of work involved with a plot like Hogwarts, so I think it would be rather difficult to manage all of it and keep it interesting all the time. I  have seen quite a few group rps fall apart, it happens. You cannot do much about it, but pick up and move on to another I guess.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Honestly, I didn't really have a chance to get far into the plot.  I'd barely introduced the first plot hook.  I really just didn't have an adequate level of interest before starting, but was determined to try.  And I think the reason most Hogwarts (and X-Men) games fall apart so easily is that most don't have a plot.  And since most also don't have a system, the pvp that invariably happens becomes strained.