Sorry about the delay on a post everyone, work was a bit hectic but things have calmed down and a post should be forthcoming.<br/><br/>Also I did deliberately leave things out, and slightly buff other things (like the bayonet) this is because I want each side to have something it can bring that is rather unique. For the guardsmen it's numbers, and a shit ton of support that you just can't get anywhere else (Tanks, arty, ogryn, sniper cover ect.), for the marines it's heavy melee capability and elite ranged fire (heavy bolters, plasma guns, assault marines, and terminator weapons), and for the sisters it's mobility and the ability to really put the hurt on enemy armor(multi melta, seraphim, ect). So yeah that was my reasoning ;D