Well, as far as usefullness I can think of quite a few scenarios where the APC is useful, and with the stats I've given it it's meant to be more of a mobile firebase than anything else. I won't be making any special allowances to give you guys the APC at the begining so if you really want it for the start I'd suggest trying to change the platoon leader's mind on what his loadout is. Though given where I expect the first stages of the game to go/play out I would highly suggest sticking with the wrist comp. That having been said the loadout you all start with isn't necessiarly what you'll wind up with by the end of the game(or even half way through) You'll incounter lots of things planetside. And with that I'll be removing myself from the APC discussion, it's point value will remain the same, and there won't be any special allowances for it at this stage. If Aiden alters his kit to include the APC and it's still within the 20 point limit I have no problem with him having both the APC and the wrist comp. The same goes for any other player, before your marines are actually deployed if you want to switch up your gear feel free. Though I do NEED you to update your character sheet on the database thread, and I will do the math to make sure he/she checks out. Hopefully I'm not coming off as a hardass but this is a subject that I'll be sticking to my guns on.