<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Material Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Golematrix</div><div class="spoiler_body"><strong>Name:</strong> Golematrix<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/dsfsadf.png)<br/><strong>Attacks:</strong> Physical attacks. Using their sheer mass, Golematrixes will simply do one thing, pound and smash. Sometimes they'll pound and smash, and then pound and smash, but don't get your hopes up, they don't talk, just pound and smash.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> A variety of stone based items, and only if done correctly can one obtain the rare Stone Maiden upon the golematrix, an animate material being often used to adorn homes, or as some sort of sick sex slave trick.<br/><strong>Haunts:</strong>  Very deep caves, beneath sea level.<br/><strong>Notes:</strong> Golematrixes are said to be born when a maiden dies within a cave, either as the result of a tremor or a cave in. And, if done correctly, it is said these maidens can be freed from the stony body they are connected to, remaining in their stony bodies is permanent, however.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saphirube</div><div class="spoiler_body"><strong>Name:</strong> Saphirube<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/bvmhgvdsfs.jpg)<br/><strong>Attacks:</strong> Beam attacks. Saphirubes will never use physical attacks due to personal issues, so they pummel their enemies with an array of red and blue rays of light.<br/><strong>Magic:</strong> Glow, a spell in which instance the user glows brilliantly. Saphirubes use this to give their beams a higher level of power.<br/><strong>Drops:</strong> Red/Blue ray arms, rubies and saphires.<br/><strong>Haunts: </strong> Caves with rubies AND saphires.<br/><strong>Notes: </strong> These creatures are, without question, narcissistic, and will never do anything to harm their precious bodies at the expense of cracking them. However, they are deemed to be at the perfect level of fragility, according to translations from ruined cities.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Mechanical Golem - Chained Terror</div><div class="spoiler_body"><strong>Name:</strong> Chained Terror<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://1.bp.blogspot.com/_xeOzo0Axgj0/TMT7M6YvlcI/AAAAAAAABKw/G5Q6_l8Gops/s1600/img-elg_iron_golem.jpg)<br/><strong>Attacks: </strong>  The Chained Terror is incredibly strong, never tires since it's a clockwork magical being, and is able to use the chains that binds its limbs once its 'free' to attack, giving it incredible reach as well.  Stomping ferociously, able to rip trees clean out of the ground, and is able to throw objects with enough force to form craters.<br/><strong>Magic: </strong>  None<br/><strong>Drops: </strong>  Ancient artifacts of power are often used to power a golem.  Never ending fire orbs are used to give life to the mechanical monstrosities which can be found covered in thick armor in its chest, where the heart is in any other humanoid creature.  The artifacts used to give power to the creature however, range from strength enhancing belts, often jewel encrusted, to mithril bracers with speed enhancements for the creature so that it can move quicker than it has a right to otherwise.  Most of the artifacts used are sealed under the creature's metal exterior, making them extremely difficult to get to, but the rewards are great should you manage it.<br/><strong>Haunts:</strong> Created in large cities, mechanical golems that go berserk and start a rampage, though rare, has happened before.  Normally the controlling mechanism of their creators is enough to subdue most models of golem, but the Chained Terror was created as a weapon of war, and thus has the power of ten giants behind its attacks, and thus ten times the risk is involved in releasing one on the battlefield.  Once a golem is able to break free of its controllers, there is no way to regain control, making golem creation a dangerous affair for this alone.  Chained Terrors normally find fortresses long abandoned to guard, hiding among statues and collapsed halls or rooms before bursting out with explosive force to crush any that dare trespass in their domains of choice.<br/><strong>Notes:</strong> Chained Terrors were first created in long forgotten wars fought on Fantasia, an alternate world to Arcania, when dragons and other mystical beings of legend were still around.  The means of creating them has been lost for ages untold, but there are still many golems out in the wildest places of the world that lie still as statues, waiting for someone or something to stumble upon them so they might rise again to strike fear on the battlefield.  Most have become unable to move or have rusted out, but the true Chained Terrors, the ones forged in molten fire and made of the toughest of materials still work just as they used to back in their initial creation, time having no hold over them and the elements unable to force them to submit.  Whatever their initial purpose might have been, the Chained Terrors have forgotten or had broken free of their then masters for one reason or another, and have since disappeared into the annals of history.  Mention of them can still be found, but ways to defeat them are virtually non-existent.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crystacean</div><div class="spoiler_body"><strong>Name:</strong> Crystacean<br/><strong>Family:</strong> Material<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/bfhadsfaa.png)<br/><br/><strong>Attacks:</strong> Pincer attacks and light refraction beams. These creatures have vicious law laying claws of solid gemstone, the kind can vary. They are approximately up to waist height in a normal human being; however their reach with the claws they possess can go as far as two metres from their body due to small ‘chain’ bones allowing them to extend these limbs as they see fit.<br/><strong>Magic:</strong> Certain binding spells for some unknown reason…<br/><strong>Drops:</strong> n/a<br/><strong>Haunts:</strong> Deep caves below sea level.<br/><strong>Notes:</strong> These bear similar traits to other jewel-beings, that they are generally so concerned with their own luster that they will rarely fight to tarnish it. Thing is, these creatures are a little more leeway with this to match their thirst for blood and gore.<br/></div></div></div></div>