<br/>Werewolf the Apocalypse<strong>page 136</strong>it's primarily a Lupus gift, quoting it bellow for ease.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> <strong>Sense the Unnatural (Level Two)</strong> - The werewolf can sense any unnatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, the Wyrm, wraiths and vampires, although it won't pick them out specifically as such. The werewolf may sense a person plagued by hauntings as easily as a ghost.  Any spirit servant of Gaia can teach this Gift.<br/><br/><strong>System:</strong> The player rolls Perception + Enigmas. The more successes her rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of old blood, of fear, of rotten flesh, of fresh meat or of whatever the Storyteller finds appropriate. Interpreting the information properly might require an Intelligence + Occult roll (Storyteller's option).  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>