<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bird Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Light Harpy</div><div class="spoiler_body"><strong>Name:</strong>  Light Harpy<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://images.wikia.com/wowwiki/images/5/56/HarpyMG.JPG)<br/><strong>Attacks:</strong>  They are peaceful beings and normally do not harm anyone.  Even so, they still have sharp talons, the ability to fly, and are able to use some magic like their darker brethren<br/><strong>Magic:</strong>  Normally low level elemental attacks, some have been able to master a light version of the Energy Sphere attack which keeps on going until it hits something solid.<br/><strong>Drops:</strong>  Some coins, but light harpies are prized for their beautiful feathers that if mixed with certain potion ingredients, can allow a person to fly for a limited time if not simply levitate, depending on the formula used.  Most people are kind enough to gather fresh fallen feathers rather than take from a live harpy.  Another item one can obtain from them is a magical lubricant, but few harpies are willing to part with the fluid since it is a naturally occurring substance from their females.  Some hunters are willing to rape a harpy just for the lubricant since it is so valued and thus expensive on the market, thus creating Dark Harpy Witches which are more than happy to slay them in turn for their crimes against such a beautiful creature.<br/><strong>Haunts:</strong>  Light Harpies prefer clean, pristine environments far from human controlled cities and towns.  They normally live in the mountains and holy sites that are isolated from the rest of the world unless you have wings or the power to fly to some degree or another.<br/><strong>Notes;</strong>  Light harpies are pure hearted beings but do not mistake them for docile creatures.  They will defend hearth and home if they feel threatened at all.  The few people that have been able to get near a harpy controlled area have stated that their homes are just as beautiful as the creatures themselves, built out of tree branches that often bear fragrant flowers and leaves high up out of reach of most land based predators.  They are prized for their feathers as well as the female harpies which produce a magical sexual lubricant, and thus have been hunted relentlessly by certain groups in Arcania.  If one is caught and taken by force to get to their hidden riches, a Dark Harpy Witch is born.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dark Harpy Witch</div><div class="spoiler_body"><strong>Name:</strong>  Dark Harpy Witch<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://fc08.deviantart.net/fs37/f/2008/287/e/1/complete_harpy_also_bra_by_QuyZone.jpg)<br/><strong>Attacks:</strong>  Dive bombing magical attacks or physical attacks.  Talons, claws, both of which are usually covered in filth, adding a high chance of gaining infectious wounds from them, and an assortment of low to mid level elemental attacks should one get them into an enraged state.<br/><strong>Magic:</strong>  Low to mid level elemental mastery, their real power lies in their speed in the sky and their dark energy spheres they can launch at will that only disappears once it hits something solid.<br/><strong>Drops:</strong> Some coins, but you'd be advised to clean them thoroughly before use.  Beyond that, taking the talons off of a slain harpy can give a nice tip to spears and spike balls.  The wings are useless since no amount of scrubbing can ever get the smell or the filth clean from them completely.<br/><strong>Haunts: </strong> They live in places that are desolate wastelands, exceedingly smelly swamps, or other places that reek of filth and disease.  The more unclean a place is, the better for the Dark Harpy Witch.<br/><strong>Notes;</strong> It is said that a Light Harpy that has been corrupted will become a Dark Harpy Witch, casting aside all that once made them good and decent to live in rancid filth and decadence.  A Dark Harpy is not above trying to capture live prey to take them back to their hovels that can usually be found in high, unreachable places unless you have the ability to fly where they will either eat you on the spot or try to propagate their race.  Most prefer to simply eat their prey, which in a way is a mercy to the unfortunate victim.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chevali-bird</div><div class="spoiler_body"><strong>Name:</strong> Chevali-bird<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/bxhgfbgfg.png)<br/><strong>Attacks:</strong> Dive-bombing, basic sword attacks, pecks and Solar Flash. These birds are made from a divine metalic substance which enables them to fly despite being metalic beings, and they aren't afraid to use them in battle. These birds also possess a kind of green energy sword, which they will use as weapons though they show no swordsmastery as of yet. Aside from using their diamond hard beaks for peck attacks, these celestial birds can transfer the light particles surrounding them inside their metal, to later release in a firey burst of light, a very potent attack.<br/><strong>Magic:</strong> Apocalyptic Lighting - Chevali-birds can, and will, shriek loud to the heavens, whereby a huge lightning bolt is dropped onto the victim mercilessly.<br/><strong>Drops:</strong> Golden Feathers, very rare and useful in alchemy as well as potions and general trading purposes.<br/><strong>Haunts:</strong> Peaks of mountaintops are the nest to the Alpha-couples of this species, the surrounding area of the peak being where the others will settle.<br/><strong>Notes:</strong> Chevali-birds are a very dangerous opponent to face, with their metallic bodies capable of deflecting almost every spell you throw at them, and being fairly resistant to physical hits. They are, however, very prone to territorial attacks.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merchantail</div><div class="spoiler_body"><strong>Name:</strong> Merchantail<br/><strong>Family:</strong> Bird<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gdsagsgs.jpg)<br/><strong>Attacks:</strong> Pecks, simply put.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> These creatures, being hoarders, will drop tons of things, from herbs to potions, dung to delicacies like caviar, rusty weapons to ancient secrets, and always, always, always, a bare minimum of 1000G.<br/><strong>Haunts:</strong> There is no precise location on their haunts. They merely fly from place to place, selling their items and trading with travellers before flying elsewhere to continue their business.<br/><strong>Notes:</strong> Perhaps one of the most intelligent creatures, they are argueably 'Mobile Shops'. They often even open up stalls to aid them marketing their merchandise. However, they will often choose how much you pay, but don't worry, they don't rob you. They do have some standards! They are quite docile, very rarely to fight, but if they do they can be a nuisance.<br/></div></div></div></div>