<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=105114.msg4596423#msg4596423">Quote from: LunarSage on 05-05-2011, 02:00:33</a></div></div><blockquote class="bbc_standard_quote">A group game is collaborative writing though, isn't it?  :-)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh yes, very true.  It's just my own preference, even in co-written stories and games, to have the description flow as smoothly as a single-author piece with as little ambiguity in action as possible.  Otherwise it sounds too much to me the authors are constantly asking permission with every description.  If it's very poorly handled, it reads like a game of "Co-Author May I".  I'm all for characters being able to act freely and reasonably, whether the interaction is combative or simply social.  It's a challenge as I know it definitely requires conscientious authors and a good degree of give and take, but I think it's worth it when you can have that level of collaboration between partners.  I know this is just my own preference, though and YMMV.   ::)<br/><br/><br/><br/>P.S. Six new replies since I started to post.  Damn, you people are on the run tonight!   :P<br/><br/>P.S.S. Wait.  Seven posts.<br/><br/>P.S.S.S. Eight.