This is the rules sheet so every rule and the 'system' we have going won't get lost in the woodwork.  Please check here often and if I miss anything, feel free to get it up here.  Thanks!<br/><br/>To start things off, the system Fenrir and a few others helped to finalize.<br/><br/><div align="center">The System for PvPs</div><br/>I think each character should start out with 1000 hit points (or whatever we decide) and posting would work like this.  Character 1, Character 2, Observer, and repeat.  Each character could do up to five moves (morphing and magic possibly taking up more than one move) and in the post they would just do their moves- paying little attention to the other characters actions.  The next Character would then post up to five moves.  The observer's job would be to watch what happens between the two characters (fairly by judgement on actions, rolling of dice, coin flip etc).  Their post would consist of the events of the first round.  Simple example:<br/><br/>Character 1: Terra<br/>Fire3<br/>Sword Slash<br/>Slow<br/>Sword Slash<br/>Bolt3<br/><br/>Character 2: Ryu<br/>Something Ninja-like<br/>Throws shuriken<br/>More Ninja-like moves<br/>Throws a shuriken<br/>...more Ninja-like moves<br/><br/>Observer:<br/>Watches as Terra's Fire 3 goes a little off skew and hits Ryu in the foot throwing off his first Ninja like move.  He easily doges her sword slash and a shuriken catches Terra in the shoulder.  Terra's slow takes affect and manages to land a sword blow during Ryu's more ninja-like moves and she easily doges his slow moving shuriken.  She casts bolt3 stopping his last ninja-like move.<br/>(then the observer would coin flip to see which character would post first next- that way it is not always structured the exact same.)<br/>Observe watches as (coinflip) Ryu makes his next move. (end of round 1)<br/><br/>Then Ryu would post (Starting round 2).<br/><br/>The observer could change for each fight and we could all take turns being responsible for watching a particular fight- that way it doesn't rest solely on Vergil as Helena.  The way the hit points would come into play is before we start a match both characters send abilities and damage to the observer.  Example Terra's Ultima magic could possibly hit (D100 + D20)D3 (add 40% damage if in Esper form)  The observer would be in charge of keeping up with HP based upon the damaged rolled and would PM the character's remaining HP to them after each round.  As in a real fight- you know how you are doing in a fight- but not how the other character is doing.  I know it seems to put most of the work of a fight onto the observer but I think it could open up into better fights- if my job is just to think of attacking another character instead of rolling a pass or fail for EVERY SINGLE ACTION then I can be more creative and fight better.  The fight would end when one character's HP was reduced to zero