Name: Miranda Hathaway<br/>Occupation: Violinist<br/><br/>Stamina: 5/5<br/>Sanity: 5/5<br/><br/>Focus: 2<br/><br/>Speed    1    2    3    4<br/>Sneak    4    3    2    1<br/><br/>Fight    1    2    3    4<br/>Will    4    3    2    1<br/><br/>Lore    2    3    4    5<br/>Luck    3    2    1    0<br/><br/>Unique Ability:<br/><br/>Inspiring - Any Phase: Patrice may allow the other investigators to spend her Clue tokens, even if they are not in the same location or world.<br/><br/>Ominous Dreams - Any Phase: Patrice gains 1 Clue token each time a gate opens. She also gains 5 Clue tokens when the 9th space on the Ancient One's doom track is filled.<br/><br/><br/>Posessions:  $2, 4 clue tokens<br/><br/>The Necronomicon: Tome, Research: Movement phase; Spend 3 movement and 1 sanity to gain a research token.  You cannot have more research tokens then your current lore.<br/><br/>Comprehending the Necronomicon: Spend 1 research token to unlock one of the abilities of the necronomicon.  The abilities are unlocked in the following order:  Nameless City, Sands of Sanaa, Libraries of Babylon, Secrets of Memphis, Canticle of Damascus, The Empty Quarter, Halls of Irem, Whispering Well<br/><br/><br/>Nameless City: Spend 1 research token to make a lore +0 check.  If you succeed, replace this ability with one of the following spells: Forsee, Premonition.<br/><br/>Sands of Sanaa: Spend 2 research tokens to roll a lore -1 check.  If you succeed, replace this ability with one of the following spells: Bind Monster, Red Sign of Shudde M'ell, Greater Banishment, or Lure Monster<br/><br/>Libraries of Babylon: Spend 2 research tokens to roll a lore -2 check.  If successful, replace this ability with one of the following spells: Find Gate, Astral Travel, Fist of Yog-Sothoth, or Summon Shantak<br/><br/>Secrets of Memphis: Spend 2 research tokens to roll a lore -2 check.  If successful, replace this ability with one of the following spells: Voice of Ra, Flesh Ward, Markings of Isis, Feeding the Mind.  If unsuccessful, you are cursed.<br/><br/>Canticle of Damascus: Spend 2 research tokens to roll a lore -2 check.  If successful, replace this ability with one of the following spells: Alchemical Process, Mists of Releh, Heal<br/><br/>The Empty Quarter: Spend 3 research tokens to roll a lore -2 check.  If successful, replace this ability with one of the following spells: Shrivelling, Wither, Plague of Locusts, Awaken Ancient One.<br/><br/>Halls of Irem: Spend 3 research tokens to roll a lore -3 check.  If successful, replace this ability with one of the following spells: Dread Curse of Azathoth, Wrack, or Shroud of Shadow<br/><br/>Whispering Well: Spend 5 research tokens and reduce your max sanity by 1 to defeat any one monster.  If you use this ability against an ancient one, roll a die and remove that many doom tokens from the ancient one, then you are devoured.<br/><br/>If you lose the necronomicon, it will have the same unlocked abilities as it had if you re acquire it, and if transfered to another investigator, the investigator will need to begin studying the necronomicon from scratch.<br/><br/>Spell:<br/><br/>Call Friend: Casting Modifier: +0, Sanity Cost: 1, Movement: Cast and exhaust to choose an investigator in Arkham who has not moved this turn. Move that investigator to your current space (even an Other World). The investigator may not move again this turn.<br/><br/>Skill:<br/><br/>Disguise: Any Phase: After making any Evade check, exhaust to add 1 success to the result; Upkeep: This skill does not refresh unless you spend all of your Focus to do so.