Here are my thoughts for combat.  Bystanders don't have to worry about this.<br/><br/>If someone initiates combat, they can roll, and others can roll if they post before I do.  However, if a monster initiates, or if people haven't yet posted, I'll roll initiative for everyone who hasn't yet.<br/><br/>Monsters will go on their init, but if various players can go before a particular person, I'll let all of them go in whatever order they please.<br/><br/>If people are up for it, I may simply use the method of talking via messenger with those getting attacked during combat rolling to see how things go there, but it won't be completely necessary to have things going.  This would, however, require anyone with the Bluster power to be on messenger a lot so that I can check to see how things are going with that.  If people don't like this idea, though, I won't use it with them.<br/><br/>If you don't want to chat via messenger, because it'll slow things down to always ask about it, I'd rather people let me know beforehand if they intend to use defensive tactics during a fight.  Otherwise we have to have multiple bounces back and forth during battle.  Some people may be alright with this, some may not.  Ideally, the to-hit and damage will be rolled and thrown into the same post, to give a pre-soak damage roll which can be soaked when the player posts next.<br/><br/>Thoughts?  Issues?  Arguments?<br/><br/>