Here you should post your characters, including statistics. You can put them, and stuff you don't want other players to read, in a spoilerblock.<br/><br/>Incidentally, it's much easier to look up stuff this way, including for the GM.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Susan</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6825020#msg6825020">Quote from: Healergirl on 28-08-2012, 02:53:53</a></div></div><blockquote class="bbc_standard_quote"><strong>Susan Cochrane</strong><br/><br/><strong>A street doctor in Miami</strong><br/><br/>Muscle               2<br/>Understanding  4<br/>Tenacity            3<br/>Appeal              2<br/>Nimbleness       2<br/>Toughness        2<br/>Senses             3<br/><br/>Skills:<br/>Athletics       1<br/>Boat             1<br/>Brawl            2<br/>Criminal        1<br/>Drive            1<br/>Heal             4<br/>Lore             2<br/>Notice          2<br/>Persuade     2<br/>Scavenge     1<br/>Shoot           2<br/>Survive         1<br/>tech              3<br/>stealth         2<br/><br/><br/>Gear:<br/><br/>A nondescript Ford Focus.  Not battered, not new, blends in very well.  She uses it as a mobile office.<br/><br/>An Ipod, not the newest model.<br/><br/>A tracphone<br/><br/>A basic field surgery kit.  Very basic.<br/><br/>Band aids, bandages, gauze, splints whatever is needed to treat the bruises, contusion, lacerations and roken bones that make up much of her work.<br/><br/>Assorted drugs, many illegal to possess without a prescription.  The hardest painkiller she typically carries is Pentazocine, chosen because it has an additive that makes it less than attractive for addicts to try had get high on.<br/><br/><strong>Weaponry: </strong> A .380 automatic, holstered in the small of her back.  She does have a concealed carry permit.<br/><br/>A Fairbairne-Sykes fightiing knife, a legacy from her English Grandfather's days as a Commando in WWII<br/><br/><br/>A Former US Army Medic medically discharged because in the Western Desert of Iraq, in the ruins of a city, ruins so old they were nothing more than a raised spot in the desert really, so old  nobody knew the name... she saw things, she heard things.  Maybe hallucinations, maybe real.  But regardless of what the shrinks told her, and a natural suspicion of the dramatic license of ghost and monster hunter shows.... she's not ready to dismiss accounts of something weird going on.<br/><br/><br/>Susan is an average size woman with average looks - she is a notch or two above plain -dark brown hair, dark brown eyes, athletic build... and a slight tremor in her hands, an enduring injury caused when she was blown out of a Hummer by a mine.  She was the only survivor.  Brain injury, survivor's guilt, shock, all used in explaining away what she claimed to have seen and heard that night in the desert among those ruins.  <br/><br/>She ended up in Miami more or less by chance.  A nurse at the hospital in Germany she was evacuated to suggested that lying on a beach might do her some good.  It did, but drifting into a very illicit medical practice helped her even more.  It was the best she could get, really.  The medical field calls to her, it fills a need in her soul.  <br/><br/>Susan is damaged goods, physically and emotionally.  Maybe mentally, but she no longer claims to believe that what happened in the desert was real.  She never laughs at ghost stories, however.  <br/><br/>Children like her.  A lot.  When they tell her their fears  about The Thing In The Closet, she listens.<br/><br/>She never laughs at stories about possession, curses, the Evil Eye.  She doesn't overtly encourage such talk from her very poor disenfranchised  patients, but she never ever laughs at them.<br/><br/>The Police know she is a street doctor, of course.  But since she has never accidentally killed a patient, well, they have other things to do.<br/><br/>Rich kids with friends suffering from drug overdose, women seeking late term... well, they know about her too.<br/><br/>Naturally, Organized Crime knows what she is, and uses her from time to time.  She knows many people, powerful people, dangerous people.  Some of whom might even be willing to help her. <br/><br/> If the mood strikes them.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Emily-unavaliable and whereabouts unknown</div><div class="spoiler_body">Emily McPherson,<br/><br/>Hitman for the Italian Mob in Miami <br/><br/>Muscle   1<br/>Understanding  4<br/>Tenacity   3<br/>Appeal   4<br/>Nimbleness  3<br/>Toughness  1<br/>Senses   2<br/>   <br/>Athletics   3<br/>Lore   2<br/>Notice   3<br/>Persuade   2<br/>Stealth   2<br/>Criminal   1<br/>Heal   2<br/>Melee   1<br/>Shoot   4<br/>Survive   1<br/>Brawl   1<br/>Zoofinity   1<br/>Drive   2<br/>Boat   1<br/><br/>Gear:<br/><br/>Automatic rifle with telescopic sight which dismantles and goes in her 'briefcase' or shoulder bag<br/>Small silenced pistol which she can carry in a handbag/purse or concealed between her legs<br/><br/>A smartphone, in a waterproof case when required. <br/>$100 cash plus credit cards. <br/>An M3 car with dark glass.<br/>Lots of changes of clothes, hair dye, wigs, to alter her appearance.  <br/>A laptop.<br/>A fast dayboat/sports cruiser.<br/>Membership of "the" sailing club.<br/><br/>When she is in favour, like after a kill, she can borrow a small catamaran (a Hobiecat) for cruising along the shoreline.<br/><br/><div class="floatleft">(http://elliquiy.com/elluiki/images/a/a7/Emily.jpg)</div><br/>Emily is rootless and controlled, but has these ephemeral fripperies that she uses to move in the elite circles where many of her victims are, and also to pick up girls.  She doesn't really own any of it.<br/><br/>She is 28, 5'7" with a lean, athletic build.  She has great shoulders but doesn't project much physical power.  She lives in a luxury apartment with basement car park, lift and roof garden.  With her almost blacked-out car she can take people in and out of her apartment with little chance of them being seen.<br/><br/>Background:<br/>Emily is from New Zealand originally.  She only speaks English, but otherwise communicates well and is likeable; she smiles easily and projects little aggression, without being unassertive.  Ostensibly she is not connected with the crime bosses she works for.<br/><br/>When she was 22 she took a year out of her Veterinary course to travel, then in a lonely moment in California she accepted a coffee from a young man on the street and was promptly brainwashed into a cult.  While out fundraising her potential was recognised by a local crime lord; she was partially de-programmed, re-programmed in an amateurish way, and eventually traded across to Miami.<br/><br/>Emily is mainly lesbian; she does go with guys but not with as much enthusiasm.  She's a bit lonely, having started out as a mistress of her boss but not been too responsive, and now lives on her own, though in some style.  Her boss has plenty of choice of girls, but good assassins are hard to come by and unreliable, being generally inclined to psychosis and open to bribery.  Emily's mind has been conditioned to see her victims as being put to sleep, in line with the natural cycle of life and death and to protect the Family.  With her good physique and perfect focus, with no moral dilemmas, she is a dead shot.  Her boss does not encourage her to do a lot of socialising or to get involved in deep relationships.<br/><br/>She isn't really aware of being lonely, but is drawn to younger girls whom she likes to cherish but so far doesn't get to keep for long - there's a lot of competition for the sort of girl she likes!  She is nice-looking and approachable, rather than intimidatingly beautiful - she's the kind of girl who gets hit on a lot; but she isn't looking for the kind of people who hit on girls.<br/><br/>The result is she doesn't go out that much: mainly to social functions where the Family use her social skills to be a companion, and to get her into places where she can access her victims or find out about their movements.  It helps that Americans are fascinated by her accent (which she pronounces 'ecksint') and many are intrigued to hear about the existence of this cute little country they never knew about.  She does get to the beach, to run and swim, but mainly early and late in the day when it's quiet. <br/><br/>Emily works in an architects' office, and is totally respectable, ostensibly.  The architects are in fact part of the mob's corrupt property empire but that's all kept quiet and Emily isn't used to threaten anybody, she's just used as the final solution  if rivals need to be removed or a corrupt official or cop turns into a liability.  Then the first they know about her secret life is that they're dead.<br/><br/>Emily has no clue about fighting or physical confrontation.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kelli (if her girlfriend hasn't strangled her)</div><div class="spoiler_body"><strong>Kelli Morris</strong><br/><br/>Driver/Criminal<br/><br/>Muscle 2<br/>Understanding 3<br/>Tenacity 3<br/>Appeal 2<br/>Nimbleness 3<br/>Toughness 2<br/>Senses 3<br/><br/>Skills:<br/>Driving 4<br/>Notice 3<br/>Criminal 3<br/>Brawl 3<br/>Lore 2<br/>Tech 2<br/>Athletic 2<br/>Soot 1<br/>Persuade 1<br/>Stealth 1<br/><br/>Health 14<br/><br/>Weapons: 1 can of pepper spray<br/>S&amp;W snub nose revolver .38 (6 rds)<br/>Brass Knuckles<br/><br/>Gear: day pack (ipad, cell phone, change of cloaths); basic set of tools in the car including a bolt cutter, slim jim, tool to pop the ignition of a car,  volt meter and cash =$2,500<br/>Transportation: 2008 Mitsubishi Eclipse barrowed from the impound yard in Phoenix, it has plates belonging to a trashed out 2009 Eclipse she found while digging around in a local salvage yard for parts. Her car has been repainted to a basic black.<br/>~current condition is race ready, with working air bags.  She has plans to upgrade the engine, suspension, and add a NOS system.<br/><br/>Description: tall (5-9) slender, tan, dark brown hair with highlights and green eyes. Humming Bird floating next to a flower tattoo on her left shoulder blade, infinity symbol (done in jail) on her right hand, located between her thumb and index finger.<br/><br/>Personality: She has come to the realization that the only person in this world she can rely on is herself. Even with her somewhat tragic past, she remains optimistic about her future and appears to be carefree and outgoing. She has set a strict moral code for herself in her career: don’t snitch, don’t fully trust anyone, and always doing what she agrees to do.<br/><br/>Background: 0-13 raised by career military parents, traveling from base to base every couple years as they were re-assigned.<br/>Age 13, father dies in a training accident, her mother stays in the military, while she is sent to boarding school.<br/>Age 15, mother retires and remarries a successful lawyer in NYC, <br/>Age 16, step-father sexually molests her while she as back on Christmas break, mother is upset and blames her, not wanting her new husband to get in trouble or become disbarred. She doesn’t return school in January, instead running away to LA where she ends up as a prostitute for a guy she fell in love with.<br/>Age 17, arrested for solicitation, parents wouldn’t take custody of her so she spends the rest of her time in juvi until she is 18 and has her GED. <br/>Age 18, her former pimp is currently in jail, she feels totally alone and unwanted by her family, she ends taking a job at an auto parts store, and starts hanging out at the illegal street races and cage fights that always seem to be going on every weekend. <br/>Age 20, she receives 25,000 from some insurance money her father had taken out for her, she quickly buys a car and starts racing, wining some, losing some, and within 8 months it is all gone, including her car. She also starts to go along with a couple friends as they pick up and deliver packages for a guy named Mario, and by the time she turns 21, she is part of a 4 man crew driving and stealing cars.<br/>Age 21, she starts doing minor B and E’s to help supplement her income. She never seems to have enough money between partying, and upgrading her car. Mario and several others thought Southern California are picked up and charged with trafficking drugs and illegal contraband, prostitution, and car theft. She is also arrested on trafficking illegal contraband and serves 12 months of a 30 month sentence in LA County because she refused to testify against Mario and the others.<br/>Age 23, relocates to Miami, telling her parole officer she is going to NYC to work things out with her mother. Currently residing in a trailer house with a wannabe model she hooked up with at a club while she works on her plan to set up business in Miami.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Malaya</div><div class="spoiler_body"><div class="floatright">(http://elliquiy.com/elluiki/images/d/df/Malaya.jpg)</div><strong>Name</strong>: Malaya Choa-Nallos<br/><strong>Street Name:</strong> Scarlet<br/><strong>Class</strong>: Skulk (Thief/Assassin)<br/><strong>Rearing</strong>: Bartertown<br/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><strong>Muscle</strong>  3 <br/><strong>Understanding</strong>  2<br/><strong>Tenacity</strong>  3<br/><strong>Appeal</strong>  2<br/><strong>Nimbleness</strong>  4<br/><strong>Toughness</strong>  3<br/><strong>Senses</strong>  2<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><strong>Athletics</strong> 2<br/><strong>Brawl</strong> 2<br/><strong>Melee</strong> 4<br/><strong>Notice</strong> 3<br/><strong>Persuade</strong> 4<br/><strong>Shoot</strong> 1<br/><strong>Stealth</strong> 2<br/><strong>Lore</strong> 2<br/><strong>Tech</strong> 1<br/><strong>Drive</strong> 1<br/><strong>Heal </strong> 1 <br/><strong>Criminal</strong> 3<br/><strong>Sleight</strong> 2<br/><br/><span class="bbc_u"><strong>Customization:</strong></span><br/>5 bonus:  persuade, criminal, melee, melee, brawl<br/>Added +1 attribute to Nimbleness.<br/>Subtracted -1 for flaw: Addicted to Narcotics<br/><br/><strong>Stuff</strong><br/><em>Weapons:</em> sig sauer p290 + 1 clip(small handgun in exchange of chain), short parang (in exchange of cross bow, family momento), butterfly knife<br/><em>Clothing:</em> Pants, boots, shirt, leather coat, scarf<br/><em>Gear:</em> Crowbar, basic lock picks, 1-6 rolls on any of the scavenging tables, bandana, rubbing alcohol, small flashlight, pay-as-you-go Cellphone, $500 dollars<br/><br/><span class="bbc_u"><strong>Contacts  </strong> </span> <br/>3 Minor leaders in gangs she has worked with<br/>Dave Jenkins, Bartender of a seedy bar (safe haven in the back of the bar)<br/>Eugene Sterling, Jeweler, whose diamonds aren’t always legit (offers safe haven for those that help him out)<br/><br/><span class="bbc_u"><strong>Background Bits</strong></span><br/>Malaya is a third generation Filipino from a large Filipino family. Although her family initially emigrated from the Philippines to California during the 1930’s, Malaya’s grandfather soon settled down in Miami, Florida, with his family. Today, there is a small community of Filipinos in the Miami, some 20,000 and more in Jacksonville and Tampa. <br/><br/>Although Malaya has never touched her family’s homeland soil, Malaya has incorporated both her Filipino and American heritage into her life. She likes fast food, loud music, and fighting. When it comes fighting, Malaya sticks more closely to her roots. Taught by family members, Malaya has learned Escrima, the traditional weapons-orientated fighting style of the Philippines. The balisong, or butterfly knife, is her preferred weapon, because it reminds her of her ancestors’ dexterity, strength, and grace. To Malaya, the knife is an extension of herself; it is a part of her. The knife fits perfectly in her hand and she wants to use it.<br/><br/>During her late teens, Malaya got involved in underground fighting. Making a small name for herself after several victories, Malaya soon caught the attention of various gang and mafia members. She preferred to be on her own, and she did not join any groups. However, she became a contractor of sorts. She does the jobs she wants for the price she desires most: money and prescription drug cocktails.  Although Malaya claims to be as sharp as her knife, Malaya’s wounds run deep and sometimes she just wants to forget for a few hours and slip away on a chemical cloud of euphoria.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Maria</div><div class="spoiler_body"><strong>Maria Do Mar <em>'Mari'</em> Carioca De Silva Torres</strong><br/> <div class="floatright">(https://dl.dropbox.com/u/24299180/host/Other/Mari.jpg)</div><strong>Rearing: </strong>Military (Remnant)<br/><strong>Pursuit:</strong> Bounty hunter<br/><strong>Description:</strong> A latina woman in bikini.<br/><strong>Personality:</strong> Playfull on the outside, serious on the inside. Prefers action to deliberation.<br/><strong>Background:</strong> Father was a Brazilian supercop (http://conversanobanheiro.files.wordpress.com/2011/03/290607policiaiz7.jpg), mother was a cartel bosses ex girlfriend (http://elliquiy.com/elluiki/images/a/af/1307836294727.jpg). Although her father did manage to implant some semblance of a sense of honor onto her, she took after her mother and grew up to be a very bad girl. After her mother was killed by a cartel-assassin, Mari was sent to go live in America in hopes it would keep her out of trouble. It's mostly failed as the girl has grown up to be a mercenary and bounty hunter. Recently she has come to realize that her paternity is questionable and that her real father might be the cartel boss who had her mother killed.<br/><strong>Attributes,</strong><br/>Muscle 2<br/>Understanding 1<br/>Tenacity 3<br/>Appeal 3<br/>Nimbleness 4<br/>Toughness 2<br/>Senses 3<br/>Skills,<br/>Drive 2<br/>Lore 3<br/>Shoot 3         <br/>Tech 3<br/>Athletics 3<br/>Brawl 2<br/>Criminal 2   <br/>Heal 1<br/>Melee 1<br/>Notice 3<br/>Stealth 2<br/>Survive 1<br/>Persuade 2<br/><strong>Health:</strong> [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]<br/><strong>Armor:</strong>None<br/><strong>Weapons,</strong><br/>Glock 29 (Heavy handgun: 10L, Short 10, 1, 1)<br/>Shrike 5.56 (Light MG: 10L, Distant, 100, 1, 2, Burst)<br/>Buterfly Knife (Knife: M+2L, Short,-,-,1)<br/>Tazer (???)<br/>Tear Gass Grenaide (???)<br/><strong>Clothing:</strong> Bikini, Sneakers, Sunglasses, Purse or Gym bag.<br/><strong>Gear,</strong><br/>In Purse,<br/>-Glock<br/>-2 spare magazines<br/>-knife<br/>-Smartphone<br/>-Wallet with CCW license<br/>-Lighter<br/>-Handcuffs<br/>-Water bottle<br/>-Sunscreen<br/>-Vibrator<br/>-Condoms<br/>In Gym bag,<br/>-Shrike 5.56<br/>-spare belt of ammo<br/>-rope<br/>-Zip ties<br/>-Tazer<br/>-Shoulder Sling for Shrike 5.56<br/>-Web Belt with tactical holster and pouches.<br/>-First aid kit<br/>-Gloves<br/>-Police/Military Radio<br/>-Eyeprotection<br/>-Gas Mask<br/>-Tear Gas grenade<br/>-Towel<br/><strong>Transport:</strong> Superbike<br/>Muscle 1<br/>Nimbleness 4<br/>Toughness 1<br/>Speed 4<br/>Passengers: Driver+1<br/>Health: 30<br/>No cover<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kat</div><div class="spoiler_body">Name: Kataryna Shchepkina Spade<br/><br/>Street Name: Kat <br/><br/>Vigilante <br/><br/>Muscle                  2<br/>Understanding    3<br/>Tenacity               4<br/>Appeal                 4<br/>Nimbleness          3<br/>Toughness           3<br/>Senses                3<br/><br/>Skills: <br/>Athletics          3<br/>Brawl               3<br/>Criminal           2<br/>Drive               2<br/>Heal                1<br/>Lore                1<br/>Notice             3<br/>Persuade        3<br/>Scavenge        2<br/>Shoot              4<br/>Survive            2<br/>tech                 2<br/>stealth            4<br/><br/><br/>Weapons <br/>Glock 38 is her trademark weapon, given to her by her father. I assume she carries all the necessary paperwork that goes with it.<br/><br/>An old army knife in her combat boots<br/><br/>Gear<br/><br/>Battered Superbike, works well <br/>Binoculars<br/>Essential mechanic’s tools<br/>Basic camping gear, light and durable<br/>Lock picks<br/><br/>Gym bag: <br/>•   Sport or gym harness for durability and is lightweight<br/>•   Small grappling hook<br/>•   Carabiners<br/>•   Zip wire <br/><br/><br/><br/>She wears a navy blue, almost black leather catsuit, with a custom made navy leather jacket with built in Kevlar. A gift to herself after the chest wound. Combat, army boots.<br/><br/>Mobile Smartphone<br/><br/>Description<br/><br/>She is 5"4 with inky, black hair and electric blue eyes. She is slim with an hourglass figure, toned and athletic. People are easily fooled by her stature and beauty. Due to her stature and ease people never see her as a threat, which is what makes her dangerous. She is twenty five, but can pass for younger. She wears a pendant of a cat with blue eyes around her neck; given to her by her brother. She is sentimental and loyal to a fault. She is fearless.<br/><br/>She is a sucker for children in trouble and will try to rescue any runaways and children sleeping rough. <br/><br/>This stems from her past as a runaway. During the day, she acts as muscle for the local hoods as they transport goods and intimidate. If you get her in the right light, she will act as informant to the police, but on her terms only. At night she is muscle behind the bar at a local Mafia hangout. She is deceptive because she acts like a waitress or bartender but is watching events as they unfold. She can also be found on nights off, scoping the city, usually perched on a building and rescuing people in trouble.<br/><br/>Background<br/><br/>In order to protect her brother and lover, Kat has faked her own death and has come to Miami to take down the Mafia. Her stepfather was a kingpin of her hometown. <br/><br/>Her own father was killed in Afghanistan when Kat was sixteen, but he taught her how to fight, scale buildings and handle weapons. After his death her mother remarried, and she became known as Sam Spade's little girl. Her grandfather was Russian and her grandmother was American. There may be some link to the Russian Mafia but Kat never knew for sure.<br/><br/>She left home at eighteen and used another local hood to help her rescue her younger brother, Jack from her stepfather, who then spent the next few years coming after them and more especially her. She would always be his main target, so if she disappeared then he would leave Jack alone. <br/><br/>Resulting in Kat using a gunshot wound to the chest to fake her own death and escape to Miami, where her plan is to infiltrate and use the Mafia here to take down Sam Spade forever.<br/></div></div><br/>IC thread<br/>http://elliquiy.com/forums/index.php?topic=150421.0 (http://elliquiy.com/forums/index.php?topic=150421.0)<br/><br/>Character Thread<br/>http://elliquiy.com/forums/index.php?topic=150329.0 (http://elliquiy.com/forums/index.php?topic=150329.0)<br/><br/>Recruitment thread<br/>http://elliquiy.com/forums/index.php?topic=149608.0 (http://elliquiy.com/forums/index.php?topic=149608.0)<br/><br/>And OOC thread!<br/>http://elliquiy.com/forums/index.php?topic=150328.0 (http://elliquiy.com/forums/index.php?topic=150328.0)<br/>It's not that we need the Characters in this thread, but I'm going to post the same in the OOC thread ;D!