Deneve’s wand, of different design and affect than that of Red’s, patches everyone up, restoring the feeling of warmth to their extremities and sealing up the deeper gashes caused by the jagged icicles. A good rest will see you fully covered, apart from the songstress herself, who suddenly remembers the poisoned tail barb as its toxins reaches the peak of their power and her fingers go numb, dropping the wand. She swaps this for a second one lined with gold, but in a cruel twist of fate her now clumsy digits nearly break it before she can fully heal herself.<br/><br/>Daria<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  You took 13 point of damage during this fight, but Deneve just healed 11 points and you will heal another 6 overnight.</div></div><br/>Deneve<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  The secondary damage is 4 points, so after the lesser restoration that leaves you with 5 points of damage, 4 after a night’s rest. You are also still 5 points below maximum health, but a good night’s rest will fix that.</div></div><br/>Red<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  With 11 of the 13 points of damage healed you will be at full health the next morning.</div></div>