<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character</div><div class="spoiler_body"><strong>Name:</strong> F-2-118, Maxwell, Max<br/><br/><strong>Age:</strong> Equivalent to human adult, around 20-30<br/><br/><strong>Species:</strong> Codenamed "Fenrir"<br/><br/><strong>Gender:</strong> Male<br/><br/><strong>Home World:</strong> Terra (Potential Future Earth Timeline)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Normal</div><div class="spoiler_body">(http://e621.net/data/sample/f0/ca/f0ca8730bfacb8e94d734cc3c1f32dae.jpg?1330974613)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Berserk</div><div class="spoiler_body">(http://e621.net/data/sample/4d/af/4dafd0919233d1ba1e76ed8c3ff9b500.jpg?1305558431)</div></div>Height: 6'6"<br/>Weight: 367 kg</div></div><br/><strong>Weapons:</strong> None.  Quite frankly, he doesn't need any.<br/><br/><strong>Abilities:</strong> Many.  As a species genetically designed from the ground up, Fenrir possess a multitude of characteristics and enhancements over ordinary humans.  It is much easier to list the results of their genetic manipulation over what has been done.<br/><br/>-Enhanced Strength: Fenrir are much stronger than ordinary humans, capable of easily carrying over 300 kg loads.  They also benefit from a form of tactile telekinesis, which allows them to use their full strength effectively even with poor footing, bracing or leverage.<br/><br/>-Enhanced Constitution: Fenrir are difficult to harm, either from disease, toxins and poisons, injuries or environmental hazards.  They also have a very high stamina and other such benefits.<br/><br/>-Enhanced Regeneration: Thanks to their regenerative abilities, Fenrir can survive injuries that would be mortal wounds for others.  Most wounds can be completely healed in a day, with broken bones taking a week to be perfectly healed, and even severed limbs will grow back.<br/><br/>-Enhanced Speed: Part of what makes Fenrir so terrifying in combat is their sheer speed and agility.  They can cover ground quickly, and their reflexes are consistently at human maximum.<br/><br/>-Heightened Senses: True to the inspiration that lead to their creation, Fenrir have a heightened sense of smell, hearing and can see in darkness.<br/><br/>-Go berserk: All of their enhancements go into overdrive.  They also become even more aggressive and brutal, only barely managing to distinguish friend from foe.  Luckily, this isn't something they can trigger on their own, or often.  It's usually reserved for life-or-death scenarios, or combat drugs that force them into their berserk state.<br/><br/>-Redundancies: Fenrir have a redundant nervous system, and possess an extra lung, heart, liver and kidney.<br/><br/><strong>Drawbacks:</strong> Unlike the werewolves they were modeled after, Fenrir suffer from less debilitating weaknesses that are unique to them<br/><br/>-Metabolism: In order to fuel their incredible advantages over humanity, Fenrir need to consume significantly more food.  The average Fenrir resting and relaxing takes in about 5000 calories a day.  Rigorous activity or injury significantly raises that, and going berserk brings it to over 10k.  Fenrir can literally survive the most horrific injuries, only to die of starvation an hour later.<br/><br/>-Density: They don't float in water.  At all.  Do not get them to swim.<br/><br/>-Aggressive: They're scientifically created werewolves designed to act as shock troopers.<br/><br/><strong>Personality:</strong> Maxwell has a restrained aggressive personality.  He knows it's largely because of his biology, and he works hard at keeping it contained.  Being made for war does not mean he needs to fight everyone.  To Max, he considers himself a soldier first and foremost, and a soldier isn't for killing a nation's enemies but to protect and serve the nation's people, even if it means he needs to kill people to do it.  This does mean he can be very... loud in terms of how he talks and acts.  While confident and sure of himself, the built in aggressiveness means it's difficult to stay cool and unruffled when provoked.  Lashing out in anger, or even worse go berserk, is shameful, as he believes discipline is what makes a soldier different from a killer.  That being said, he doesn't feel any less of a being for having been created in a lab instead of a proper species.  No existential crisis here.<br/><br/>Anger issues aside, he does a certain lightheartedness to him.  He's not humorless, and prone to the occasional dry wit or black humor here and there.  Given how much he needs to eat, Maxwell enjoys cooking and considers himself something of a foodie.  Being highly resistant to alcohol of all kinds, he likes to drink heavily, and aspires to make his own beer and wine.<br/><br/><strong>Biography:</strong> In the far flung future where humanity's mastery of science borders on magic, morality hasn't kept pace as their wars spread across the galaxy.  F-2-118 or Maxwell is a second generation Fenrir, a species created entirely from bottom up.  Modeled after the mythological werewolf, Fenrir act as humanity's shock troopers and weapons of terror.  At the moment of his birth, he and his fellow Fenrir only knew war.  Given specially designed combat stims before each battle, they ripped and tore their enemies apart like mindless beasts.  Then things changed when there had been a mix-up on the shipment of some combat stims.  The ship ran low, and Maxwell was one of the Fenrir selected to do without, with the expectation he would die without the enhanced combat state.<br/><br/>He survived.  More than that, he could witness the carnage that the Fenrir were creating with a clear head, and the absolute horror that they were causing.  When he returned from the mission, he turned to his fellow soldiers and asked, "Is what we're doing right?"  There were a lot of debates and fights over that question, until they realized that they wouldn't fight humanity's wars anymore.  Not while unless they had good moral reasons to do it.  Their rebellion wasn't well received.<br/><br/>Maxwell's importance to the rebellion ended soon after that.  While he was the first Fenrir to bring up morality, he wasn't good at speaking with crowds and or that great a tactician.  The role he played in the end was that of a simple frontline soldier.  During one battle, when he was being sent down via drop pod to secure a key Fenrir creation facility, he was sucked into a rift and brought into Sagacia.  Waking up in a Safe Room, he went berserk and did his best to break free, the loud noises and blinding lights making him fight all the harder until he couldn't maintain that state any longer and he passed out.  His combat prowess and toughness impressed those watching him enough that when he came to and everything had been explained to him, they suggested he join the Dirge Guard.  Seeing an opportunity to be a real soldier, he accepted.<br/><br/><strong>Special Gear:</strong> When he was sucked into the rift, he managed to carry over with him one of the most important items for all Fenrir: a bandolier of meal supplement bars specially designed for Fenrir consumption.  Each bar contains over 3000 calories, and is high in fat, sugars and proteins.  Designed for hungry Fenrir to eat after a hard battle or going berserk, these bars are edible for humans as well, but they typically find them too greasy and sweet, and those with weak stomachs usually become nauseous.  This has saved many a Fenrir, and Maxwell is looking for a way to secure more of these bars in Sagacia.</div></div>