Name: Miranda Hathaway<br/>Occupation: Violinist<br/><br/>Stamina: 5/5<br/>Sanity: 4/5 (-1 this turn)<br/><br/>Focus: 2<br/><br/>Speed    1    2<strong>3</strong>4<br/>Sneak    4    3<strong>2</strong>1<br/><br/>Fight    1<strong>2</strong>3    4<br/>Will    4<strong>3</strong>2    1<br/><br/>Lore    2    3<strong>4</strong>5<br/>Luck    3    2<strong>1</strong>0<br/><br/>Unique Ability:<br/><br/>Inspiring - Any Phase: Patrice may allow the other investigators to spend her Clue tokens, even if they are not in the same location or world.<br/><br/>Ominous Dreams - Any Phase: Patrice gains 1 Clue token each time a gate opens. She also gains 5 Clue tokens when the 9th space on the Ancient One's doom track is filled.<br/><br/><br/>Posessions:  $2, 5 clue tokens (+1 this turn)<br/><br/>Necronomicon<br/><br/><br/><em>There seemed to be no other choice than to follow the gypsy's advice, and no matter how much she had avoided such silly things in the past, there was no way she could deny the presence keeping her company she'd rather not keep - and it had only gotten worse with the crazy things rumored to be happening in Arkham...<br/><br/>After the dizzying exchange between herself and the strange shopkeeper, Miranda walked away with the even stranger book that seemed to yearn for her touch. Settling in one of the flights of stairs inside the shoppe, Miranda opened the tome and began pouring through the bizarre writings and making sense of it all...</em><br/><br/><strong>Research:</strong>Spend three movement and 1 sanity to gain a research token on the Necronomicon.<br/><strong>Comprehending the Necronomicon:</strong>Unlock 'Nameless City.'