A pokegirl game that is just generally about separate adventures might work better then one directed by a plot like this one was *shrugs*. It would certainly allow a constant changing of players, and make it so that any sub-plots in a scheme by something could just be overviewed as the results later (with those abandoned midway making it so the player's characters lost or something. And for any plot that's actually world changing could be done by players trusted to stay around.<br/><br/>The game would require probably a main gm with co-gms as the lay of the game grows, making it so that many plots can be done and just one gm doesn't have to obsess with everything. The main point with something like this though would be to make it so new players could always come in, something I tried and failed to do with this. The specifics would have to be worked out obviously, but this way the game may be able to survive longer and be more fun in general *shrugs*