<span class="bbc_size" style="font-size: 15pt;"><strong><span class="bbc_u">Blood Lotus</span></strong></span><br/><br/><em>'These beautiful flower of large red petals with a yellow pollen center line the stone walls within the lush green patches of vegetation that have made it through the cracks. The intoxicating aroma draws you in as you make your approach past it to get to the door. As you near the creature however throned vines reach out and snatch at your legs trying to bind you and hold you still. The lesson of beauty also being dangerous holds true in this situation.'</em><br/><br/><hr/><br/>The Blood Lotus is a natural plant that is an uncommon adventurer's hazard. It is an aggressive plant which has only the desire to impregnate warm blooded humanoids which are made the unwilling carriers for their offspring. The humiliation of being violated by a plant might be one thing but the added effect of their seeds using the host to grow inside, consume and use as their own fertilizer is what makes these things truly dangerous. Worst part is they usually are found in numbers and in areas that usually cannot be so easily walked around.<br/><br/>They are incredibly lethal if you cannot find a way to escape their vines or remove the thorny seeds before they fully blossom inside of you. A clever and prepared adventurer however knows how to deal with a simple threat before it even comes about. Usually they are handled with fire though one should beware for fires that over take them spread quickly and linger for hours.<br/><br/><span class="bbc_u"><strong>Blood Lotus Stats</strong></span><br/><br/><strong>Strength:</strong>1d10<br/><strong>Agility:</strong>1d4<br/><strong>Intellect:</strong>1d4<br/><strong>Vitality:</strong>1d8<br/><strong>Discipline:</strong>1d4<br/><strong>Beauty:</strong>1d10<br/><br/><strong>Health:</strong>28<br/><strong>Mana:</strong>12<br/><strong>Virtue:</strong>12<br/><br/><strong><span class="bbc_u">Special Powers</span></strong><br/><br/><strong>Alluring Fragrance:</strong>The Blood Lotus has a very disarming and potent fragrance that lures its prey into a more defenseless state making it easier to gain an early advantage over unsuspecting prey. A discipline check is forced upon the victim with a -2 penalty to the roll against its beauty. Should the victim lose the roll off, the Blood Lotus automatically can make a grapple check as the victim wont struggle for a few seconds and will approach the plant.<br/><br/><strong>Multi Bind:</strong>The Blood Lotus can use its vines to it's advantage when grappling a victim. For it can make two actions when grappling. Furthermore when grappled Agility checks to wriggle free of a Blood Lotus' grapple impose a -1 penalty to the roll off. Strength checks to muscle out of the grapple are unaffected.<br/><br/><strong>Reproduction and Impregnation:</strong>The Blood Lotus uses a still living female host to implant its offspring within it. When a female climaxes, it willingly fails its Vitality check to shoot 1d4 seeds into the victim. Once done the creature allows the female to slip free after it has been reduced to an unconscious weight it's task complete allowing the unsuspecting female to leave unhindered.<br/><br/>Afterwards in a gestation period of 1d3 days the seeds will grow inside the warmth of the woman and consume her from the inside out using her as the fertilizer for a new Blood Lotus. To prevent this she can force the seeds out of her body akin to natural birth however the seeds usually have grown by this time and are hard to push out usually needing lubrication and causing pleasure and pain as a result. For every failed Vitality action against the target number of the seeds will inflict 1d4 Virtue Damage and 1d4 Health Damage.<br/><br/>When it has a male within its clutches it tends to use its seed as a fertilizer for the seeds. sorting it up in a sac to help accelerate the process draining the male dry. The male is forced to climax many times to the point where it becomes agony for him as the plant forcibly milks him. It will continue to inflict virtue damage upon him but will not stop until the sack is filled. Should he run out of VP it will deal damage to his HP instead until he either breaks free for has climaxed four times. It is very possible for a male to have died in this fashion from exhaustion.<br/><br/><strong>Vulnerability (Fire):</strong>Being a plant of fragile nature the Blood Lotus is highly vulnerable to fire based attacks. As such they suffer double damage from these sources. However one should be aware the the flames spread quickly upon a Blood Lotus and as such they should move quickly lest they too be caught in the writhing blaze. Fire will completely engulf a Blood Lotus in five turns and any unfortunate heroine caught in the blaze will suffer four damage for every turn caught in the blaze and two damage outside of it until they put out the flames that linger upon them.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 15pt;"><strong><span class="bbc_u">Crimson Blasphemy</span></strong></span><br/><br/><em>'As you open the doorway you come across a ghastly sight as blood has splattered along the symbols and wards of protection of this once sacred temple. The dead bodies were cut apart, de-limbed and eviscerated like a very cruel pack of wolves had toyed with their food before slaying it outright. Spying the culprits you see that they are humanoid like creatures with skill that has peeled away to reveal still bleeding wounds with exposed muscles. They had been twisted over so they could move on hands and legs with white nails like talons upon each. Malevolent yellow eyes spy you and a long black tongue runs along filed down teeth. With a loud shriek it alerts the rest of its pack that their next meal arrives.'</em><br/><br/><hr/><br/>The Crimson Blasphemy are akin to zombies and ghouls of the same make. However they are undead created from particularly violent deaths made of the souls of criminals and heretics and as such they have an intellect about them that is on par with lions or wolves. They track, stalk and kill prey that intrude upon their territory. They hunger for the flesh of the living and have an intense hatred for the living often torturing victims before they are slain. They are rarely seen in numbers any lower then three.<br/><br/>Fortunately skilled adventurers can overcome such numbers as their bodies are easily vulnerable to edged weapons. Also like most lesser undead, salt lines hold them at bay and holy magic hurts them especially more so.<br/><br/><span class="bbc_u"><strong>Crimson Blasphemy Stats</strong></span><br/><br/><strong>Strength:</strong>1d6<br/><strong>Agility:</strong>1d12<br/><strong>Intellect:</strong>1d4<br/><strong>Vitality:</strong>1d10<br/><strong>Discipline:</strong>1d4<br/><strong>Beauty:</strong>1d4<br/><br/><strong>Health:</strong>30<br/><strong>Mana:</strong>14<br/><strong>Virtue:</strong>14<br/><br/><strong><span class="bbc_u">Special Powers</span></strong><br/><br/><strong>Advanced Stealth:</strong>The Crimson Blasphemy is an expert at prowling through shadows and being silent when it moves. It's natural skills as a hunter of the living are akin to wolves and whilst they have no need to feed upon their victims they enjoy tormenting them with the hunt. The Crimson Blasphemy can move at its full speed without breaking stealth and also imposes a -1 to Discipline Checks to spot it.<br/><br/><strong>Swift Leap:</strong>The Crimson Blasphemy is capable of rapid movement uncommon of most undead beings, and when they strike they are swift in their motions. A Crimson Blasphemy can pounce on a victim with this special attack and knock her prone automatically should it be successful. The Crimson Blasphemy can only perform such an act once per encounter.<br/><br/><strong>Reproduction and Impregnation:</strong>Crimson Blasphemy cannot reproduce nor are capable of such an act. Instead however they torture their victims bodies in whatever way they can, for they are jealous of the living and revel in taking that what they hold dear. As such, sexual assault and the like is the least of ones worries with a Crimson Blasphemy. They simply kill their victims.<br/><br/><strong>Vulnerability (Undead, Lesser):</strong>The Crimson Blasphemy cannot cross an unbroken line of salt be it upon the floor, walls or even roofs. Cunning necromancers use this to keep the Crimson Blasphemy from wandering off but adventures use such methods to funnel the Crimson Blasphemy into a trap or force an advantage. Putrid flesh tears easily and holy magic can easily blast such a creature to ashes. Crimson Blasphemies take double damage from edged weapons and holy magic<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 15pt;"><strong><span class="bbc_u">Concubine</span></strong></span><br/><br/><em>'An alluring and beautiful woman in soft silk see through robes looks over towards you beckoning you into the bed chambers. Her skin nothing short of soft pale perfection with passionate of are a crystal blue hue and her hair a gorgeous fiery red. Her soft breasts are perky with dark red nipples peaked into arousal that makes your blood boil within you loins and daring to look lower you notice her lower body is immaculately shaven. Her faint smile at seeing you so turned on and attracted to her is an invigorating sight as she slowly disrobes. She doesn't say anything but no words need be said as you approach slowly and allow her embrace. It is then as that intense passionate kiss placed upon still living lips greets you do you notice something wrong. Her skin is cold as ice and a slight numbness begins to greet your body when you passionately kissed her. As her hand reaches lower only then do you realize your folly and now are in a battle of wits and resolve...'</em><br/><br/><hr/><br/>The Concubine is a deceptive yet beautiful mockery of life, often appearing as a human, elf or similar fair being but always of the female gender though extremely rare variants are of a hermaphrodite nature. She is an immaculate beauty created from black widow brides, brides to be, maidens of the night and so forth. The necromantic magic used makes them physically immortal unable to be discerned by many as one of the undead. Often appearing as pale skinned women, these creatures exist to drain the life force of their victims through seduction and sexual acts, harvesting it to not only sustain them but often to recover such energy for their creators.<br/><br/><span class="bbc_u"><strong>Concubine Stats</strong></span><br/><br/><strong>Strength:</strong>1d4<br/><strong>Agility:</strong>1d10<br/><strong>Intellect:</strong>1d6<br/><strong>Vitality:</strong>1d10<br/><strong>Discipline:</strong>1d10<br/><strong>Beauty:</strong>1d12<br/><br/><strong>Health:</strong>14<br/><strong>Mana:</strong>16<br/><strong>Virtue:</strong>30<br/><br/><strong><span class="bbc_u">Special Powers</span></strong><br/><br/><strong>Gaze of Seduction:</strong>The Concubines first weapon of choice comes from her beautiful nature as she can mark a target for her affections forcing a Discipline check against her Beauty roll. Should the victim fail this roll he automatically begins to strip a piece of clothing off and must move towards the concubine. He cannot attack the concubine during this trance until the Concubine attacks him or someone else does.<br/><br/><strong>Paralyzing Kiss:</strong>The Concubines greatest of weapons beyond her beauty is her kiss. With a single kiss to a victims lips she can cause numbness to take hold of the victim. Unless they succeed at a Vitality roll against the Concubines Beauty roll the victim is temporarily paralyzed for a maximum of three turns. It is during this time that the Concubine will copulate with her prey unmolested and by the end of the duration the victim may have to deal with another kiss. However each kiss given by the concubine that succeeds decreases the duration of the effect by one turn to a minimum of zero.<br/><br/><strong>Draining Life:</strong>The Concubine is a harvester of the living's spiritual energy and she does this in the act of lovemaking itself. Every time a Concubine sexually assaults a victim and forces an orgasm from him she deals damage to his Health instead of his Virtue siphoning the life essence from the victim.<br/><br/><strong>Reproduction and Impregnation:</strong>The Concubine is incredibly durable in the manners of copulation as the ritual that animates her composite undead form makes her highly enduring when it comes to physical acts capable of taking creatures that would normally be a tedious task for many beings. Also she as an undead construct has no loss of stamina or shame as she is unfeeling. Hence a Concubine never suffers penalties for Virtue at 0 as she will continue her assault indefinitely unless broken free of.<br/><br/>Being an undead construct, she cannot reproduce by normal standards but what she can do is bestow unlife in a drained female victim during the final orgasm if she is ordered or under orders by the necromancer that created her, giving a shard of the life essence which has been corrupted by the necromantic magic, back to the unfortunate victim. In this fashion she will return to the living world as a concubine in a days time eager to serve the necromancer and hunt the living.<br/><br/><strong>Vulnerability (Undead, Greater):</strong>As one of the undead she shares their weaknesses as well as a unique one. First and foremost is that she is unable to venture upon sacred ground or pass a line of flower petals. The holy energy and beauty of these restrain the concubine however she will find another path if possible. Secondly a unique weakness the Concubine holds is that she is too beautiful and upon looking into mirror she will be compelled to pleasure herself transfixed by her own seductive gaze. In this helpless state which lasts as long as the full effect of her gaze does, she is easy prey and unable to defend herself.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 15pt;"><strong><span class="bbc_u">Death Root</span></strong></span><br/><br/><em>'As you make camp for the hard efforts heading into the Labyrinth you notice that there is a tree in the brush that appears to be housing some very delicious looking fruit. Your hunger after eating you last ration down here is overpowering, finding food will help you on the journey ahead so taking your dagger you climb up to try and harvest it. As you climb the tree however you fail to notice a number of tendrils sliding out from under the roots as you hack away at the fruit to try and claim it. The tendrils have vile barbs dripping with red sap upon the tips. After a moment of victory comes a revelation of dread as the tendril grabs ahold of your leg sinking its barbs into flesh jerking you down to the ground. All this for some food...'</em><br/><br/><hr/><br/>The Death Root is a pod like creature with a number of tentacle limbs, some with barbs for gripping and tearing at prey and predator alike, and some with red sap leaking from pink tips. The creature's core is a small as a child body and orb shaped with but a giant toothless mouth for consuming food but can expand its body to make room for creatures that are larger then a child and thus is capable of devouring an adult human if it so chooses. Preferring dark and damp places like, underneath a tree roots, inside a tree or within a damp cave, it will often have the cunning to pick a spot where prey will often pass by or within a place that has something of interest to its quarry. The thing is incredibly sensitive to vibrations and can track prey by both sound and movement.<br/><br/><span class="bbc_u"><strong>Death Root Stats</strong></span><br/><br/><strong>Strength:</strong>1d10<br/><strong>Agility:</strong>1d10<br/><strong>Intellect:</strong>1d4<br/><strong>Vitality:</strong>1d8<br/><strong>Discipline:</strong>1d6<br/><strong>Beauty:</strong>1d4<br/><br/><strong>Health:</strong>28<br/><strong>Mana:</strong>12<br/><strong>Virtue:</strong>24<br/><br/><strong><span class="bbc_u">Special Powers</span></strong><br/><br/><strong>Multi Bind:</strong>The Death Root can use its tentacles to it's advantage when grappling a victim. For it can make two actions when grappling. Furthermore when grappled Agility checks to wriggle free of a Death Root's grapple impose a -1 penalty to the roll off. Strength checks to muscle out of the grapple are unaffected.<br/><br/><strong>Vore:</strong>Should the Death Root control a grapple for three consecutive turns, the Death Root brings the victim into its mouth and begins to assault it with feelers and tries to digest the prey alive. The feelers secure the victim so that he or she is still held in the monsters grasp inflicting the same penalty to Agility as multibind. The acid of the creature is potent deal three damage to health per round the victim remains inside the beast. Armor does not prevent this damage. Non living matter cannot be digested by the creature and is promptly spat out when consuming a meal.<br/><br/>The upside is that the creatures protective shell is only on the outside. It is possible for one to free himself by using an edged weapon to hack out of the creatures body. Due to the soft tissue of the beast's stomach the edged weapon will deal two times the damage normally inflicted. Furthermore when 8 damage has been done to the insides the victim can escape through a hole made in the stomach.<br/><br/><strong>Reproduction and Impregnation:</strong>When the Death Root does not wish to eat its prey it will violate a female victim using the red sap tentacles. The red sap acts as a lubrication for the victim for ease of penetration which doubles as a sexual stimulant so the victim reaches orgasm quicker. Resistance to orgasm is reduced by -1 against a Death Root. The beast is rarely capable of showing restraint during the copulation for it will extend the pink tips similar to a sheathed phallus and mercilessly assault her until it has finally climaxed inside of her. The creature will not keep the prey afterwards.<br/><br/>The prey is forced to check for impregnation against a difficulty value of six. Failure to do so means she is impregnated with 2d4 tentacle spawn which occurs after two days time. Giving birth to them is more of a pleasurable sensation rather then painful as a tentacle spawn is only about two and half inches wide with several small pink tipped feelers for them to crawl with. When giving birth to these beasts each one imposes a discipline check by the victim against a difficulty of four. Failure to beat the difficulty inflicts three damage to virtue and success allows no damage of virtue to be done but still inflicts physical pleasure.<br/><br/><strong>Vulnerability (Cold):</strong>Death Roots are extremely reluctant of extreme cold for they cannot survive in it and usually hibernate within the winter within the safety of their nooks to wait until warmer weather occurs. Because of this aversion they are extremely weak against cold damage suffering double damage against such attacks. Also as mentioned before the insides of the death root are not armored and are quite vulnerable to edged weapons when attack with them from the inside.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 15pt;"><strong><span class="bbc_u">Dryad</span></strong></span><br/><br/><em>'Pushing through the stone maze of the garden you come to the heart of this maze where supposedly the next level of this deceptive "world within a world." Before you stands a proud oak tree  that looks to be many generations old. It is the residing landmark of this diabolical garden you have endured. Before this tree stands one of the most breathtaking females one could lay eyes on. With a soft brown hue to her skin and long autumn red hair that ends at the buttocks this woman has beautiful green eyes and has a supple figure highlighted by white silks. Running soft fingers along the tree trunk with a warm smile she greets you with a melodic voice. "Welcome to my home stranger. If you wish passage onward I ask but a simple favor of one so brave." Nothing comes without a price.'</em><br/><br/><hr/><br/>For all the wicked creatures and monstrosities that inhabit the Labyrinth and the world around it, there are benevolent creatures within it. The Dryad is one such being but is no less dangerous then other creatures encountered. Often the Dryad will help passing travelers for a named price. And depending on the mood she is in these tasks can range to simplistic or difficult.<br/><br/>The Dryad can easily turn hostile however should the being it encounters intends harm to her, her garden or the tree she is bound to. Dryads are influenced by the tree they are connected to and as such if a Dryad's tree is tainted so is the Dryad tainted in a similar fashion. Like nature itself she is both beautiful and dangerous and capable of changing on a whim.<br/><br/><span class="bbc_u"><strong>Dryad Stats</strong></span><br/><br/><strong>Strength:</strong>1d4<br/><strong>Agility:</strong>1d6<br/><strong>Intellect:</strong>1d10<br/><strong>Vitality:</strong>1d10<br/><strong>Discipline:</strong>1d8<br/><strong>Beauty:</strong>1d12<br/><br/><strong>Health:</strong>19<br/><strong>Mana:</strong>30<br/><strong>Virtue:</strong>33<br/><br/><strong><span class="bbc_u">Special Powers</span></strong><br/><br/><strong>Words of Power:</strong>Dryads have the ability to use magic and know certain syllables of power and can forge them together to bring anguish down on those who mean them harm. Using their magic they commonly use the forest itself to incapacitate their enemies, restrain them or make them flee.<br/><br/><strong>Enraptue:</strong>The Dryads are known for their incredible allure and many men and women that come to see them often fall under their spell.