<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7614475#msg7614475">Quote from: PaleEnchantress on 27-01-2013, 04:12:11</a></div></div><blockquote class="bbc_standard_quote">True but they could do the same thing with your cortical stack and chances are if they can get the fork they can get the stack so extra security for in body forks is just redundant. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Point was that if you're swapping with someone else, if they manage to get hold of THAT person's stack, they have you, too. Two egos for one stack. <_<<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7614475#msg7614475">Quote from: PaleEnchantress on 27-01-2013, 04:12:11</a></div></div><blockquote class="bbc_standard_quote">Very important to note for Alpha level aysynch forks, but even on an alpha that could be pruned away. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Maybe? Memory pruning is an inexact science. Transhumanity rips it out in chunks, they don't really have the ability to go in with a scalpel. The general trick with Betas is to simply delete all memories more than a year old. They wake up, don't know what happened more than a year ago. Pruning the majority of skills is certainly a thing you can do, but if H+ understood exactly what parts of the Ego allowed Psi to work...It'd be being copied and edited into every spook out there, and I am not sure I'd assume that the trauma involved with being an Async is directly linked to the 'skill' as opposed to all of the weirdass mental glitches associated with having it. Quite a few of the more popular Async abilities are always-on, sensory capabilities. For those, it'd be like editing out the sense of smell.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7614475#msg7614475">Quote from: PaleEnchantress on 27-01-2013, 04:12:11</a></div></div><blockquote class="bbc_standard_quote">As far as the original infomorph riding in a character im sure it would be more secure to ride as a muse. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If the party is all sticking together, all the time, that might be the case, but if swapping infomorphs as MUSEs lets the two players each play 'two characters' having a full set of morph actions over here and a full set of infomorph actions over there for the 'free effort' of creating a fork, then it would seem there's something broken with the idea.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7614475#msg7614475">Quote from: PaleEnchantress on 27-01-2013, 04:12:11</a></div></div><blockquote class="bbc_standard_quote">The problem of someone getting the characters stack and also getting the info-morph makes me just roll my eyes and say "Well I guess I shouldn't leave my cortical stack lying around anymore, huh?". If the enemy has my cortical stack anyone in the same squad is going to be fucked hard anyway. Assuming they  didn't fall to the same thing that got me and wind up in the same place anyway, and that can often be a very big assumption.  In many cases where someone does survive revival is just a healing vat away for those that didn't.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>I am not sure that I agree. If the squad is up against a TITAN-type opponent, or an Ozma ambush, one person getting away doesn't mean there will be time for them to recover stacks. If you're the one that got away AND a copy of you was captured, you're personally somewhat more fucked than if only copies of your buddies were captured, IMHO. But I think it's pretty clear we disagree on this and that's okay.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7614475#msg7614475">Quote from: PaleEnchantress on 27-01-2013, 04:12:11</a></div></div><blockquote class="bbc_standard_quote">Really you bring up very valid points but none of them aren't something I'm well aware of. I just either consider it a non issue or it's something I've already accounted for.  Perhaps the other players have thought about it less and need to consider what you said.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You're not the only one in the thread, I think it's first game for more than half the party, so I'm trying to share info on things I consider to be "that's kind of dangerous" elements.<br/><br/>But then again, when it comes to trying to limit danger/do damage control, I'm a definite believer that anyone who is a long-term, dedicated Firewall Sentinel probably should not be getting backed up by the equivalent of Kinko's, should have more than one backup broken down into differently encoded chunks and secured in more than one location by different entities (not the ID Crew or Nine Lives! although if one assumes the Night Cartel and the Triads have the same sensibilities as their forebears, maintaining a good rep/relationship with them makes them potentially fairly safe. Personally, many of my characters who don't have some other criminal affiliation deal with Pax Familiae, because once you know them, you know all of them, and vice-versa...There's some minor amusement value in being able to "Check in with Claudia," anywhere you go.), each with different 'If you don't hear from me by X date' instructions so that they don't all pop up at once; between backups they should be secreting 'Memento' style messages to themselves in places that Firewall is unlikely to find (Pay someone to hide the messages for you and contact you in the future, or encode them and scatter them around the Net with instructions to email themselves back to you in X amount of time...Sure, you end up deleting a lot of self-spam...) just in case your Proxy decides you<em>know too much</em>; and once they get rolling and can afford it, should start constructing their own private safe houses and cacheing spare (not 'Spare') morphs and weapons around the system...Building your own immortality support system.  O:) Once you're comfortable with that, get a dead man switch and never worry about having your stack captured again!<br/><br/>Because paranoia is your life.<br/><br/>Or if your GM has a<em>really</em>wacky sense of humor, Paranoia is your life.  >:)