Here's a link to the IC thread.<br/><br/>http://elliquiy.com/forums/index.php?topic=100191.0 (http://elliquiy.com/forums/index.php?topic=100191.0)<br/><br/>And here is an explanation as well as two maps to help with understanding whats going on.<br/><br/><br/><strong><span class="bbc_u">Inquisition</span></strong><br/>I really don't think there is too much to explain ;) there is something going on in the secondary generator room...will you go check it out....or not?  >:)<br/><br/><strong><span class="bbc_u">Imperial Guard</span></strong><br/>(http://img832.imageshack.us/img832/3475/tlz.png)<br/>At this point the main troopships haven't landed just yet so those characters inside them will sadly be somewhat restricted to what they can post. Expect that to change very soon though ;D<br/><br/>The stormtroopers have just landed several yards ahead of the advancing Orks who have managed to make their way through the open blast doors and into quadrant 3's hangar. Victor Orestes' drop point is point 3. Consider the area in green as being held by the Orks as they advance towards your position. This doesn't mean that they are shoulder to shoulder but it does mean that there aren't any pockets of resistance past that line.<br/><br/>It should be noted that this is a crucial point in the battle for the station. Losing the hangar will mean that further waves will be unable to land directly in the 3rd quadrant and be forced to make their way from one of the other quadrants costing valuable time. At this point character death is not a possibility, but your characters can be overpowered and forced to retreat/fall back/otherwise be incapacitated. Should you be defeated in this battle it will have effects on the next 'stage' of the game<br/><br/><strong><span class="bbc_u">Space Marines</span></strong><br/>(http://img823.imageshack.us/img823/7391/smbp.png)<br/><br/>1st, 2nd, 3rd, 6th, 10th(scouts), and Captain Batiatus and his command squad are all moving towards the bridge while 4th, 5th, 7th, and 9th(Assault Marines) are heading for the engine room.<br/><br/>Brother Telemachus and his fellow terminators are dispatched towards the engine room.<br/><br/>Feel free to illustrate his squad members linking up with 5th and 7th squads who have run into heavy resistance at the entrance to the engine room that currently has them pinned down. I'll describe exactly what that resistance is in the next post.  Also Odin feel free to describe your squad making its way to the entrance and linking up with 5th and 7th squads.<br/><br/>8th Squads objective is at the discretion of its Sgt. Crixus. Simply have him decide and I can use my GM powers to get you there lickety split.<br/><br/>Both objectives are equally important and pose their own risks. At this point character death is not a possibility, but your characters can be overpowered and forced to retreat/fall back/otherwise be incapacitated. Should you be defeated in this battle it will have effects on the next 'stage' of the game.<br/><br/>And finally, in previous group games like this I've tried to wait for everyone to post before creating one massive 'world' post in response to all the different groups. I'm changing that in this game to(hopefully) help prevent stagnation. In short I'll simply be waiting for members of each force to post before posting up a 'world' response for that post. I.E. if everyone in one area/at one objective  gets a post up today and no one from other objectives do I'll start work on a 'world' response to the responded objective  by itself. and then one for the other objectives as they become ready.<br/><br/>If there are any questions, comments, or concerns please feel free to let me know ;D