EE considered her options, and said to Leer,<em>If you think you can do so without tripping anything else or alerting anyone, do it.  If not, we'll try to put them down fast.</em>They were running a risk.  Every second in enemy territory exposed them to more danger until someone was bound to make a mistake that alerted someone.  The second those alarms sounded, they'd throw the stealth gambit out the window and switch to rock and roll.  Every dead civilian would be more paperwork, so it was better to keep most of them alive, but she wasn't about to risk her team's health to a few extra pages of paperwork.<em>Lonesome.  Let them sleep if you can manage it, but don't risk it if they might wake up.  Use a knife if you have to.  It's quiet and quick.</em><br/><br/>* * *<br/><br/>"Sir?  I think you should take a look at this," said one of the controllers at the local air station.<br/><br/>With GSI hovering over them, they knew they were being watched, and were being told not to report certain things.  But the readings he was getting from the outer shell of drones around the system were reporting something unusual.  The agent closest to him walked over and leaned to study the terminal, "What's going on?"<br/><br/>Pointing to the sector, he said, "I'm picking up activity from this sector.  But there's nothing out that way.  Just empty space."<br/><br/>The agent hmmed, and made a note.  It might be a way of figuring out where the weapons were heading after they left the colony.  "Ignore it for now, but keep an eye on it.  If they start acting funny, I want to know."<br/><br/>"Yes, sir," the controller said, using a stylus to plant a digital tag on the unknown ships.  Until they got within the inner system, the colony wasn't involved in flight control, so the ships would be within their rights to ignore any messages from the colony's flight controllers.