<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7622984#msg7622984">Quote from: Empyrean on 28-01-2013, 07:06:17</a></div></div><blockquote class="bbc_standard_quote">Oh! No problem. I kind of figured that the kid of inner system glitterati and sister to one of it's media darlings would be known by the press, even if she publicly walked out on that kind of life.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>50 f-rep is more than 'known by the press,' it's 'I can get significant favors from the press, up to the level of borrowing 1,000 credits, acquiring a 1,000 credit item, have someone beaten up on my say-so, get major legal/police favors'...about once a week. It's pretty serious. If you want 'hey, I recognize you, you're so and so.' you can do for 20 or even less...And get more trivial (literally trivial in value terms) favors IF you can negotiate them with a networking skill. It's not impossible to have a networking skill in a social network without having a positive rep score in it (Perhaps you burned all your rep getting something REALLY IMPORTANT done and have yet to recover from it) or to have positive rep in a network with no skill at 'working' it (you are well-known and respected but don't understand the social ins-and-outs of negotiating that into actual useful results...People 'owe you' but you don't know how to politely call in those debts). So these are entirely possible and reasonable in the game setting, but they aren't very helpful for a starting character. :)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7622984#msg7622984">Quote from: Empyrean on 28-01-2013, 07:06:17</a></div></div><blockquote class="bbc_standard_quote">I don't believe I was.  But I didn't realize that bit about complementary skills and the bonuses they could grant. I'm going to go back through and adjust her stats then to reflect that. A seventy in a given field should be enough to mark her as capable without having to go to the extremes of a 90. Though, I do get +10 to two academic fields, so that helps a lot.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>70 is extremely capable. 60 is a doctoral-level professional. :) I often go over 60 (and sometimes on one or two skills over 70) but if you look at the sample characters in the core rules and Gatecrashing, you will see that in most cases they also don't go over 60 often. And the adventure modules EP has released are geared so that those sample characters can be quite capably used. I have heard 'why are the sample characters so weak?' from more than one new player; the answer is that they aren't, they are actually pretty powerful if you know to leverage their complementary skills. Complementary skill leveraging is a big thing in EP...And it's<em>not </em>highlighted very well, and it's VERY counterintuitive to think that a character with a bunch of 31s and 61s is more powerful than a character with a 90 and a handful of 70s.<br/><br/>For me, the way the core book is written is one of the weakest things about the system. The system has issues, and it's complicated, and the core book does a lousy job of presenting it so it's not at ALL straightforward.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=163921.msg7622984#msg7622984">Quote from: Empyrean on 28-01-2013, 07:06:17</a></div></div><blockquote class="bbc_standard_quote">Circadian Regulation and Clean Metabolism came about because I couldn't think of anything else to spend on. She kind of has a lot of credit and I wasn't really sure what else to do with it to be honest. :/ <br/><br/>Mental Speed sounds like a better deal. And I didn't know where to look for the Manipulator Cuff. Now that I do, I'll take that instead. The BDU was another of those "need something to spend on" choices. The toolkits were because I had about 500 credits left at the end and no idea what to spend them on. <br/><br/>She's very much a work in progress. But thank you for the honest feedback. It's helping a lot. :)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You don't NEED to spend all of your money! Remember that you don't need to buy the full 100 CP worth of cash, for one thing...You can feed some of those points back into skills.<br/><br/>If you don't want to put those points into skills, hm. You've made a nice selection armor-wise, I really like the fully-kitted out smartfabric standard vacsuit. I am not sure I would keep all the enhanced vision variations; a set of specs will cost less. Yes, they can be lost or destroyed...So can your morph. Anything that will burn your specs off your face (with the exception of a crazer) is likely to destroy your morph's eyes, too. Also remember your vacsuit contains specs, as does your helmet, so putting those on gives you the same effect. I would definitely get medichines, both medichines and toxin filters are entirely reasonable in the cutthroat world of the hyperelite. Eelware and Skinlink both have their uses. You have a Scout nanobot Hive so you don't need Smart Dust. Would your character risk addiction to use Drive or Klar? Neither are highly addictive, nor do they have the kinds of unpleasantly nasty side-effects that Phlo or MRDR do (if Chaser starts getting addicted to MRDR things are going to get EXCITING). A Comfurt blueprint might not be a bad idea for someone in the party to have. I'd also grab a nanodetector, it's your canary for when you're under attack by nanites...Only the most dense swarms of nanites are visible to the naked eye! If you have money to burn you might consider a Protean Hive or a blueprint for same. Nanobandages and Repair Spray are often handy. A Guardian Angel or two (perhaps with a ranged weapon skill (bought as skillsoft is how most GMs allow upgrading of AIs/robots) and a ranged weapon installed might be handy. A Bughunter or Sentry Bot are other useful options, bot-wise. Of course, there's an element of danger in dragging along things that might get hacked and turned against you...