<div class="floatleft"> (http://www.ripstershalloweenshop.ca/assets/images/Mystic_Sorcerer_3011.jpg)</div><div align="center"><strong><span class="bbc_u">Basic Information:</span></strong></div><strong>Name:</strong>Oberym  Valeth<br/><strong>Age:</strong>29<br/><strong>Race:</strong>Human<br/><strong>Profession:</strong>Sage/Seer<br/><strong>Gender:</strong>Male<br/><br/><div align="center"><strong><span class="bbc_u">Appearance:</span></strong></div><strong>Age:</strong>Late twenties, early thirties.<br/><strong>Hair:</strong>Black with five equidistant dark red streaks.<br/><strong>Eyes:</strong>Slate gray.<br/><strong>Height and Weight:</strong>5'9 180 lbs.<br/><strong>Physical Description:</strong>Oberym is a bit portlier than the average sage; aside from that, he has a fairly normal frame, though his legs are powerfully built, indicating that travel by foot is a common part of his life. He is Caucasian, and manages to avoid the pasty paleness that many in his profession acquire.   His hair comes down to his shoulders, and he persistently has stubble on his chin. Along his back, chest, and both arms, their are ritual tattoos that have been branded into him; these are symbols of power and amplification, believed to aid one in the use of magic, as well as symbols which venerate those fickle deities that preside over knowledge and mystical and arcane matters. Typically fond of light clothing, he nonetheless often dons a plain, brown robe, and crimson colored headband.  His short, leather traveler's boots are well worn. He carries a wooden staff that looks similar to, but distinctly different from, a shepherd's crook.<br/><br/><div align="center"><strong><span class="bbc_u">Personality:</span></strong></div><strong>Age:</strong>Mature; acts his own age.<br/><strong>Likes:</strong>Reading, books, divination, practicing his arts, traveling, learning.<br/><strong>Dislikes:</strong>Interruptions, rain, willing ignorance.<br/><strong>Phobias:</strong>Has a profound fear of spiders, and a mild form of claustrophobia.<br/><strong>When it comes to interacting with others I:</strong>Tend to be reactive rather than proactive. Social interaction is not always easy for me.<br/><strong>I believe that:</strong>Good and evil exist in the world, but things are rarely one or the other.  One should always strive to perform good deeds, but when justified, should never shy away from acts that may be deemed evil. In the end, it is all about maintaining the balance between the two.<br/><br/><div align="center"><strong><span class="bbc_u">Equipment:</span></strong></div><strong>Weapons and Armor:</strong>His robe and staff could hardly be called armor and weapon, though the latter could be one. Carries a small dagger for utilitarian purposes, but this could be used as a weapon. As for magic...<br/>Fireball: A simple, yet incredibly taxing spell, the caster gathers a large quantity of magical energy, and releases it as a flaming projectile. This spell is quite modular; it can produce 'balls' that are the size of a single spark, or enormous boulders of raging inferno.  As the size increases, the amount of time required to perform the spell, and the energy used, increases.<br/>Bind wounds: A simple healing charm, this spell causes bleeding wounds to be sealed. However, this will leave scar tissue behind.<br/>Purge: Causes poisons and toxins in the system to pool in the stomach; the target of the spell is then wracked with a fit of coughing and gagging that ends in them vomiting up the poison. An unpleasant experience, to be sure, but far better than dying...<br/>Paralytic Wave: Fires a bolt of pure magical energy at a target. If the hit connects, it stuns them.<br/>Sleep: A simple charm that knocks the target into slumber. This slumber is easily awoken from. Those with strong willpower, or those belonging to a race that does not require sleep, can shrug off the spell.<br/><strong>I never leave home without:</strong>Since trips from home typically involve travel, I always ensure that I have several days worth of preserved meat, nuts, berries, flatbread, and waterskins, as well as herbs for making tea. Collapsible, single person tent.  Seven inch, double bladed dagger made from bronze. Eight ounce metal flask containing brandy.  If not traveling, then just the last two items.<br/><strong>When it comes to money I'm:</strong>Moderately wealthy; I come from a rich background, but most of that fortune has been spent on my home, and things like books, alchemy equipment, etc.<br/><br/><div align="center"><strong><span class="bbc_u">Other Important Stuff:</span></strong></div><strong>When I'm scared I:</strong>Typically back away quietly, and find some place safe. If no such place exists, or I am cornered, whatever is in my way will receive a magical smiting.<br/><strong>The thing I want most but would never tell anyone about is:</strong>A mate with intellectual prowess on par with my own.<br/><strong>I'm lonely when:</strong>I see couples.<br/><strong>It hurts when:</strong>Pain is a state of mind, and one which I tend to avoid drawing near. However, it is painful when my plans do not work out correctly, or something I thought was true is false.<br/><strong>The things you need to know about my past are:</strong>I come from a long line of sages, and so, my occupation is not surprising. I am quite gifted intellectually, as I was constantly surrounded by books, and both of my parents were well educated in many areas.  Because of my power and family reputation, I tend to be quite aloof; I never had friends when  growing up, save for my ever faithful familiar, Belda, a black cat.  About a year ago, I invested in the purchase of a pony to help carry my gear when I go off traveling.<br/><strong> I wish to go into the Shadow because: </strong>The Shadow is a true enigma. It is one of the few things left in this world that we humans do not understand. Everyone has their theory, yes, and conjectures can be drawn based on anecdotal evidence, I suppose, but nobody knows the truth of the matter. I am driven to find this truth, for that is my nature.<br/><br/><strong>Other:</strong>Oberym has a familiar, a type of spirit in the form of an animal, that assists him, and is unswervingly loyal to him. His familiar is named Belda, and it is a particularly large, all black cat.