That seemed the best she could get, and sure was better than to gut herself in the woods to protect her people's whereabouts from that man. She didn't like the thought of sticking around these intruders, but who could tell what the mission would lead to, or what it was about. She wanted to know, they needed to know, whatever went on in the outside world that had so conveniently forgotten them for six years, now it was back, which could only mean they feared a new outbreak, and thought - 'hey, lets see if people survived in Europe, if they're immune, we'll use them as guinea pigs to protect us form ending up in the same horror we let them drown in'.<br/><br/>She had followed Derrick noiselessly, slowly, not coming close to the team, clustering too near each other in the darkness didn't seem a good idea to her. When Utem told her his name, she nodded. "Franka." The fair haired woman was Ashleigh, then, and the other? Time would tell. Hopefully, they weren't all as bad as psycho dad. Her instinct made her wary, she wanted to leave them, but had to stay around, so, she now wanted to get them to move, or at least prepare for what might come any moment. "Any of you immune?" The routine question, compulsion of every survivor, the first they wanted to know, the core of every defence strategy. "If not, you can't risk getting a bite or scratch, or any blood of them on you, a tiny drop in the eye or mouth, a wound, and you're infected."<br/><br/>She paused, listened into the woods, shifted uneasily. Something felt wrong. "That means you must take them out from afar, prolly make a racket. Afterwards, move away from where the noise was. Even if there are just a few, it still can get pretty bad to run into them or from them, in the dark. No bare skin, find extra protection for your necks, hands, arms. They'll come straight at you, go for the neck or grab you to get there. They grab, claw and bite rather than strike, they never kick. Use their speed against them while you can, avoid contact, they're terribly strong, don't let them get a grip on you. They're lousy climbers, can't swim, and if you jump over a long enough distance, chances are they'll try to follow and won't make it. But as long as they rage, see you you, hear you, or look for you, they'll keep going."<br/><br/>"I'm immune, but maybe a carrier, you must avoid contact with my blood. Now, you can't stay here, there's been too much noise. There are infected nearby, they could show up anytime. If you can kill them silently, do it. If they're screaming, too many, or get too close? Fire away, kill them, then fly as fast and far as you can, but take care you don't sprain an ankle or something. Don't hesitate, panic, or use light. Once you're clear of them, stay put, be silent, wait for sunrise. Don't try anything else while it's dark. And you'd best decide where you'll meet in case you get separated on the run. Be quick about it, I don't think you've got much time." Trying to get herself and as many as possible to survive an attack of infected was too much of a habit for Franka to not act upon it, as long as that particular danger was acute, no quarrel mattered, only one enemy existed: Stinkers.