yeah, but then how would they handle it? Lose a hit if they're blind and take a hit of damage every turn they're poisoned?<br/><br/>What I was thinking is we add it to the hit thing as a third roll, go 1-5 and the higher the number the more turns the defect lasts. As for blindness I was thinking it takes one hit, so if you get two you only hit once and if you roll one you miss.<br/><br/>something along those lines :P