(http://images2.wikia.nocookie.net/__cb20100818014627/masseffect/images/3/35/Me2veetor.jpg)<br/>Name: Jemarr'Kris nar Kesselyn<br/>Gender: Male<br/>Age: 20 (under the assumption that quarian lifespan is similar to human)<br/>Appearance: Jemarr is on the tall, slight side of the quarian norm, making him quite thin by human standards, at about 5'9" tall. He has long arms and legs, and his legs bend backwards like those of all quarians. Aside from these obvious characteristics, his body is entirely obscured by his environment suit, which he wears at all times. This suit is adorned in colours of cream and red, matching the heraldry of clan Kris. His environment suit is lightly armoured, enough for light combat duties but not for a front-line marine.<br/>Hair Color/Style: Unknown, as his helmet conceals his entire head and is opaque. The face of his helmet is made of a dense violet alloy that barely reveals the outline of eyes beneath the visor. The cloth hood that sits over his helmet is red with diagonal slashes of cream.<br/>Eye Color: Unknown<br/>Profession: Quarian Machinist<br/>Canon or Original: Original character<br/><br/>Home Planet: The Quarian Flotilla<br/>Race: Quarian<br/>Racial Abilities: Like all quarians, Jemarr is very proficient at ship maintenance and other mechanical skills. Quarians are also slightly tougher than the average human, with better physical endurance and resistance to pain.<br/>Powers: Jemarr's aspiration is to become a master quarian storyteller, so the skills he values the most are his talents for storytelling, music and dance, and his knowledge of quarian history and Galactic history in general. More practically, he is very skilled with computers, particularly in data retrieval and the building of databases. He has the usual quarian knack for mechanical tasks. Because of his slight build, he has forgone close combat training in exchange for a passing familiarity with sniper rifles.<br/>Limitations/Weaknesses: Like all quarians, Jemarr's immune system is next to useless. Any breach in his environment suit could lead to allergic reactions or serious illness. Personally, while he is physically fit, his frame is somewhat feeble, rendering him subpar at heavy lifting or the use of powerful weapons such as shotguns or assault rifles. He also has the traditional quarian prejudice against Artificial Intelligences.<br/>Chosen Weaponry: Avenger I sniper rifle, Striker I pistol, Chameleon I omni-tool. Jemarr's primary approach in combat, however, is to use tech mines to overload enemy shields and disable their weapons, hopefully for long enough to escape or to let allies finish them off. His environment suit has the standard abilities of armour and environmental isolation, as well as some other features, most particularly a high-quality recording and playback feature by which he can record everything he sees, hears, smells and touches.<br/>Fighting Style: Simple sniping techniques and desperate close-quarters pistol use. Jemarr was taught basic self-defence by the Kesselyn's marine instructors, to get him up to the basic level expected of young quarians leaving on their Pilgrimage.<br/><br/>Personality: Jemarr is outgoing and highly sociable, even by quarian standards. He is keen to explore the galaxy, and sees each new day a chance to meet new people and experience new things. He dislikes confrontation, either social or physical, and will tend to back away from conflict rather than seek it out, but will fight when cornered or to protect his friends, and especially to defend his people. He works hard and will go to great lengths to "fit in" rather than be the troublemaker in a group. Jemarr is also highly religious, in the quarian way of ancestor worship. In each new situation, he asks himself what his ancestors would have thought and done, and he will go to almost any lengths to seek out lore or relics of his people.<br/>Ons: Jemarr is not yet considered an adult by his people, and as such is still a virgin. He has been exploring the opportunities offered by his suit's new NeuroStim program, but has not come to a full understanding of his own sexual desires yet. (OOC ons and offs are as per O/O page.)<br/>Offs: Enforced idleness, artificial intelligences, disrespecting the past.<br/><br/>Personal History/Origin Story:<br/><br/>Jemarr's father is a master storyteller of Clan Kris, and for all his life, Jemarr has wanted nothing more than to follow in his father's footsteps. He was raised on stories of Rannoch, its history, culture and technology, and the great figures of the quarian race who once lived there. He studied storytelling and quarian music and dance under his father, and pursued training in computer data retrieval and analysis in order to contribute to the effort of reclaiming cultural information lost when the quarians were forced from Rannoch.<br/><br/>When Jemarr left the Kesselyn on his pilgrimage, he thought he would find some ancient piece of quarian history just waiting to be taken, perhaps even wrested back from the claws of the evil geth. In the meantime, he planned to earn his way across the galaxy on his artistic skills.<br/><br/>Needless to say, real life didn't work out quite like that. Despite being a talented musician and dancer, the demand for live entertainment was not so great that he could earn his passage this way. His computer skills would have been enough to let him eke out a decent life, except that his Pilgrimage drove him ever on, not letting him settle down for too long. As such, he worked at temporary data analysis jobs on corporate outposts until a ship came along that was willing to let a quarian take passage in exchange for maintenance work. As he slowly worked his way across the galaxy towards the Citadel, he kept records of all transmissions coming from the direction of the Perseus Veil, hoping for signals from lost Rannoch.<br/><br/>What he found, instead, were unusual signs of activity from the geth in the Perseus Veil. Deciphering geth transmissions is always a difficult prospect, but he gleaned enough data from his monitoring to deduce that geth activity was on the rise, and centered around a kind of divine figure who would lead the geth to greater things, and war. The frequency of transmissions led him towards the human colony of Eden Prime, strongly suspecting that there was a locus of geth activity in the vicinity, but to what purpose? (Edited to fit first post.)