With the three of you ready to leave the only decision left if who to inform of your intentions. Whilst you consider the possibility of flight, Morgan convinces Aeryn to respect the local hierarchy. Deciding that permission for a sudden leave is best requested from the highest ranking authority, you head towards the First House of Commander Chastley, the leader of the Hill Fort. The First House is by far the most decorated building of the settlement, the roof lined with animal hide carefully sheared of all fur and dyed a light red and the walls are actually painted, albeit in a simple white. The house is surrounded by a narrow carpet of lush grass, far greener than what grows in the surrounding lands.<br/>Despite the large windows any light inside is blocked by a second wall not far in, effectively making Commander Chastley’s home a house within a house.<strong>“Good morning to you madam healer,”</strong>he greets you as you enter the second door, sitting at a desk of dark wood, flanked by two stacks of rough parchment.<br/>The leader of the Hill Fort people is a small man with shoulder length brown hair that hangs loose down the back of his neck in greasy clumps. Aside from this one flaw however he is a charming sight, with a slight smile and bright blue eyes in his round, soft face. His room is the only one to contain any semblance of artwork, as various benign wild animals of the island such as dear and birds have been etched into the floor and dyed with various plant essence. In the wall to your left is a wood carving of the Hill Fort’s founder: Acres the Unifier, legs braced in a strong stance, a look of stoically determination upon his face, large fists holding an unmarked banner pole, the smooth surface contrasted by the knotted muscle of his forearm, an exaggeration no doubt, but not by a great means according to some. Two military leaders: one who led troops by delegations to the captains, one who led by example. One still living, one who died on the battlefield years ago.<br/><strong> “I hope you found Captain Akkath’s quarters to be satisfactory. I am sure they were clean enough, but I do not know how accustomed you are to a military dwelling, so the exposed weapons hanging from the wall may have upset you,”</strong>Castley continues the pleasantries. Xen and Aeryn allow Morgan to voice their request, and it is clear he is not too pleased with it.<strong>“I understand you are distressed with his sand demon chasing you, but surely to go out is to put yourself in unnecessary risk. Would it not be better to stay here and see how it reacts? And if I cannot persuade you to stay, will you at least tell me where you will be heading?”</strong><br/><br/>Aeryn<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  You will need to cast restoration since aiding the poison recovery takes 8 hours. All the others are healing well and the 5 lesser injured ones will be able to return to duty far sooner than expected.</div></div><br/>Morgan<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  You have made the following:<br/>A waterskin of weak mountain ale<br/>3 pounds of goat’s meat<br/>7 pounds of carrot flatbread<br/>½ a pounds of honeycomb<br/>2 spins of pale brown cotton<br/>A small spin of flax fiber<br/>A strip of leather<br/>Three stalks of Sleepers Break (A strange plant: chewing the stem causes you to feel relaxed and tired, the leaves however are extremely bitter and chewing them will have the opposite affect)<br/>A small wooden vial of an anti-septic paste<br/>A pretty translucent pink stone</div></div>