<span class="bbc_u">It's no problem whatsoever for me to wait, if <strong>Gravik</strong> doesn't mind posting what his character does alone</span>(I think he has a story to tell and several fellow plane crashed to get rid of first, anyway), you can go on with the scene you're enjoying...<br/><br/><span class="bbc_u">We could also let the characters parachute over into the survivor's thread, the flight scene inclusive, and you could continue the scene in the team thread while simultaneously already posting in the flight and jump scene, if that doesn't seem too confusing. </span><br/><br/><span class="bbc_u">I was planning to have the team spot the site where Gravik's character's plane crashed</span>, to have the team land close to it, so that they would run into him or vice versa on the first occasion, maybe directly after landing.<span class="bbc_u">The team could either decide to inspect the crash site or not, that's up to you, although I'd say it would be logical to try to find out what happened and whether there are survivors...</span><br/><br/><br/><strong>Rachubka</strong>, there's no need at all for more survivors, I'm perfectly fine as it is, with even numbers and six characters in the game. At this point, we'd only have to coordinate more characters and their backgrounds and histories, arrange more chance meetings and construct reasons for them to happen. It also wouldn't make much sense to have the whole region swarm with survivors suddenly, when they are de facto so very few in number and living in hiding.<br/><br/>That really was only an offer in case someone absolutely<span class="bbc_u">craves</span>to play a survivor character and wants to RP with more than one character all the time. In that case, I'd probably prefer if we'd add such characters later in the game, when the other characters all have met, grown together as a team and made their way into Bonn, for example.<br/>