As stated in the 'Skills' section:<br/><br/><span class="bbc_u">Level     -               Title               -     Difficulty</span><br/>2                  Incompetent<br/>4                       Novice                      Easy<br/>6                   Competent                 Average<br/>8                      Expert                       Hard<br/>10                Professional               Formidable<br/>12                    Master                     Heroic<br/>14                  Supreme                  Incredible<br/>16                     Epic                      Ridiculous<br/>18+                God-like                  Impossible<br/><br/><br/>We're still working on combat mechanics and such.  Should we post them and you find you'd rather change something, you're more than welcome.<br/><br/>Largely, the idea is to roll two attributes, plus a skill if you have one.  This is one of the other reasons why there are so few skill points.  :)<br/><br/>For instance, you might roll agility + alertness (+ possible skill) to shoot (basically, how quick and how accurately you aim).  If you have 2 points in 'Guns', 8 points in alertness, and 10 points in agility, it would look like this:<br/><br/>10 + 8 + 2 = 20<br/><br/>So, you'd roll a 20-sided die for success against the other player's roll (likely to dive behind something; etc.).<br/><br/>We're not rolling for regular situations, thus another reason why we've made the little chart.  It's up to you, as role players, to decide what your character is capable of, though a least<em>trying</em>to follow our little chart does make your character more interesting and life/death situations more fun.<br/><br/>I hope this makes more sense to you.