Thank you :) Classic Zombieness then.<br/><br/>Hmm, a character.<br/><br/>Winter O'Seldon, 17, buxom and curvy, pretty, pale skin with a scattering of freckles across her nose, and dark red hair. English by birth and upbringing, she was in Missouri with her grandfather visiting distant relatives when the zombies rose. She's seen her family and the other small group of locals killed off one by one by things varying from more commonplace illnesses zombie bites to accidents with the guns they'd needed to carry around. Finally, driven by dwindling supplies and increasing numbers of zombies lurching aimlessly around, she's packed up everything useful she could find, managed to get herself a functioning car and a full tank of gas, and headed out to try and find a new community to join.<br/><br/>Her skills are limited, although in the last month she's discovered a knack for crude mechanical work... she could probably get an old lawnmower engine to run, for example, or lash together a leanto that could weather a storm. If the GM allowes, I'm hoping she's got a week or two's supplies (for one person), a decent toolbox, a big radio and as many batteries as she could cobble together (of all sizes), a couple of old, battered guns with a few loadouts (she's an okay shot... improved a lot recently as well), and a large crowbar for when the zombies get a little too close, all tucked away in her car.<br/><br/>Few more questions:<br/>Do the zombies care overmuch whether it's night or day? Some of the classics have them more active at night, or in the dark... they typically don't like sunlight much.<br/>How strong and/or smart do they generally appear? Can they smash through a door? Are they as likely to try and smash through the wall? If you dug a deep hole and stood on the other side, calling them, are they likely to just fall in, or go around?