Alright then, the game will continue! I'll get a Hatcher post up so Sarah can begin exploring the house, and maybe another Wade post to help move things along. I had an arrangement with another player to provide deeper exposition on the house's possession, but since he appears to have left the game I'll give you guys a choice. Would you rather:<br/><br/>A) have your characters discover the house's general history and secrets solely through the use of their psychic abilities and investigative skills, which will speed things along but might skip a few bonus nuggets of information? (The bonus parts won't really affect game play, and are only for story enrichment.)<br/><br/>Or<br/><br/>B) I can feed the information to your characters via Hatcher over the radios, who will be recieving the info from an additional character located outside the manor (Elizabeth Pike, the woman who compiled the initial dossiers you've already recieved); this will take a little longer, but will provide the chance for the full story's development.<br/><br/>It's up to you guys which path to take; I am fine with either choice. Also, in case you're wondering, if you choose Option A I will just PM you bits and pieces of relevant info to work into your own posts as well as provide expositive posts from the POV of the house and some of the captive spirits, while Option B will be more 'Wall-O-Text' posts from Hatcher being broadcast to all of the characters. Just let me know which direction you want to go, guys! I'm glad you decided to stick around.