<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=69280.msg3093646#msg3093646">Quote from: ReijiTabibito on 31-05-2010, 02:24:08</a></div></div><blockquote class="bbc_standard_quote">Good grief, people, just because I don't post every damn day doesn't mean that I've given up on the game.  RL issues are currently interfering with my ability to post - <em>you</em> try having now not one, but <em>two</em> dying relatives; a sister-in-law flown in from California for goodbyes to said relatives, and final wedding arrangements; and Memorial Day weekend on top of all that.  If you can manage all that, then you're a better man than I.<br/><br/>That said, I'll get working on something.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>First of all, I apologize if you took offense to my comments regarding your lack of posting. It was not my intent to upset anyone, simply to voice my feelings and concerns for a very inactive character which, at least to me, was hindering the play of the rest of the players.<br/><br/>Secondly, As I CLEARLY stated in my last OOC post, and I quote,<strong>"Seriously though, not to sound like an ass or anything but, it would be nice to have everyone posting more than once a week or so. It doesn't have to be every day as I know there's this thing called 'Real Life' out there somewhere lurking about..."</strong>Please note the part in red. Your posting intervals are about once every 5 days, at least in this game, which is definitely not on par with the rest of the players, who I might add also have real life situations, and the infrequency of your posts doesn't lend itself to interact well with the rest of the players, or vice versa.<br/><br/>Paladin, I have to say that I can agree with Haibane. Given the fact that before the game started you did say that you did not have the time to play, it could be argued that your input into the future of the game is inconsequential until such time as your character is introduced, thus any decisions regarding the outcome of the game or it's current characters would be up to the GM and, to a lesser degree, the game's active players.