Yeah, I have it now myself but only after I had bought Old Republic and played it. True that paying it up a year gave me lots perks when free to play mode was introduced, but at moment I would only play it out to play individual class stories. Also it has some amazing things what WoW does not have but overall gameplay is quite similar to WoW and now since start of the game it has<em>more</em>bugs than it was launched (some say the launching new content rapidly is good thing but I feel some stuff feel just rushed and incomplete or haven't been hashed out all bugs during testing phase).<br/><br/>But overall game companies should no longer make WoW clones as it's already proven that WoW is unbeaten in it's own game field. Only by making MMO's which are<em>different</em>would appeal to crowd (if they want play game similar to WoW they play likely WoW unless other game has some strong appeals to make people double subscribe or take turns if cannot afford subscribe both games). Example GW2 success lays in it both being different and designed in most appealing game mode atm; Free to Play after buying the game (any extra money goes to gems but you can go decent gold farming in the game to get gems for 'free').<br/><br/>My own idea of MMO would be basically be combination of action RPG (like God of War style where you can gather combo points and be rewarded 'XP' from making cool moves which hit lots of mobs) where there is no levels at all and progression comes more mastering your skills (like in Wushu online what had been launched) with random events which can have massive scale changes (combination of Rift and GW2).<br/><br/>Then player vs environment interaction being dynamic and having changes and even able use environment as a weapon (GW2 and DC Universe Online combination). Finally player able customize their 'base' or 'home' as they like once they purchase it (or make it guild HQ if big enough). Also customize how gear looks and even do customization on looks even crafting (design patterns and shapes being random drops like ink dyes in GW2, some cooler styles rarer to find and some are unlocked via quests).<br/><br/>Then final drop is that story of the characters, with all created chars, is<em>random</em>. True, your choices and actions do matter but it more 'narrows down' the list where from story elements and events are picked from. So with each char and each play through of the personal story (it has chapters and so limited amount of events until you reach own conclusion) is different. Also it would have SWOTOR style 'companions' which can tag along with you on missions or do crafting or even mini missions for you. Companions though are not guaranteed to come to the char automatically (all can acquire them via purchasing them) and can be diversified as the story elements themselves (so when you purchase a companion you do not know what you get exactly).<br/><br/>Plus then add in achievements and fun mini games and also exploration and give rewards doing them (extra XP what to improve your char when you accomplish them). Unlike in other games the 'XP' is actually limited by weekly gain (a idea taken from WoW that even if you grind like mad hamster you get only certain amount of points per week to purchase gear, so casual players can keep up with hardcore gamers). Only thing what breaks the limit cap is the exploration and achievement rewards (so hard core games have something to do in spare game time).<br/><br/>Then instances are<em>random</em>as are personal story elements. Expect few some iconic ones or some more challenging instances but generic instance is random in surroundings, plot and mobs (some may show up again and again but there is going to be something different about the visit).<br/><br/>Of course all above would ask massive work and I am far away from being game programmer/designer (but I plan in some future, after 2-3 years, enter studies where I learn this stuff). Then of course if I do not join company who agrees on my game idea (I likely need work in company few years anyway to get proper experience), then would need found own company, get staff and get funding etc. But it's fun to dream and hope far before dream comes true somebody creates game similar to my idea :P.