Basic storyline idea:<br/><br/>A world like our own Earth in many ways is Illestra, filled with astounding beauty and a wild array of plants and animals, a vivid array of people too. The were animals of the world have come to peace with one another and the last 90 years has been an enrichment of culture for the various packs, however there is still a slight stiffness to relations, it takes a long time to grow past old feuds, especially for  immortals. The Humans have reached something of a golden era, instead of fighting wars with each other they are out to purge all were animals from existence, more often than not just killing other innocent humans.<br/><br/>After a particularly brutal attack by the humans, that wipes out the entire were-village of 14 the Dragoons invite their allies to join them in their beautifully secluded mountain oasis. The dragoons share a beautiful lake ringed with a small forest that in itself is ringed entirely by mountains with the mermaids who use underwater springs to travel in and out of the mountain oasis. They fly in, with the help of a few allied dragons, the known werewolves, werecats, & werebears. It is with reluctance that the moody mermaids share their home with more weres.<br/><br/>Now as the last of the known weres in the immediate vicinity join those at the oasis a scramble is made to bring order to the groups not used to being in such close quarters with one another and to find teams of weres willing to go in search of others that may need sanctuary from the looming human threat. Though the humans have nothing more complex than a crossbow or catapult they are still dangerous due to their large numbers.<br/>The weres have an eden all to themselves if only they can coral the chaos of their brethren. The “packs” need firm leadership and role models in these times. Many will continue searching for stray were’s in need of the safety Oasis home offers, some spend their time keeping track of the humans movements. The community at a whole needs talented craftsmen and craftswomen to provide for the ample needs to be met. Past differences, and preferences for solitude must be set aside to protect friends and family from a much worse threat and to make this Oasis into their home.<br/><br/><br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>This is the place where Were's that have not yet made their way to the haven to live and interact with others of their kind before they are found by the Seekers offering to guide them to a new and safer home.  Or as circumstances may be it could be a place where some Were's either by choice or being detained in some way do not make it to the new home that is being offered to all of Were Kind.<br/><br/>This is also the natural domain of the Humans who shall never set foot in Aislin Haven unless they are already living with a group of Were's or maybe even just a solitary Were who has found companionship with a human friend/lover.  This is also where the bulk of the conflict between Human kind and the Were's will take place.  Whether it be the Humans hunting the Were's or the Were's fighting back in return in the form of raiding parties.<br/><br/>~~~~~~~~~~~~~~~<br/><br/>Link to corresponding IC thread:<br/><br/>http://elliquiy.com/forums/index.php?topic=67325.0 (http://elliquiy.com/forums/index.php?topic=67325.0)<br/><br/>Illestra - OOC thread:<br/>http://elliquiy.com/forums/index.php?topic=67599.0 (http://elliquiy.com/forums/index.php?topic=67599.0)<br/><br/>Approved Characters<br/>http://elliquiy.com/forums/index.php?topic=67248.0 (http://elliquiy.com/forums/index.php?topic=67248.0)<br/><br/>Interest check thread:<br/>http://elliquiy.com/forums/index.php?topic=67234.0 (http://elliquiy.com/forums/index.php?topic=67234.0)<br/><br/>For those who already have Characters living outside of Haven but are posted in the first IC sheet feel free to leave those posts there for convenience and continue their outside stories here until they are found by the Seekers and brought to Aislin Haven.<br/>