<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Beast Family</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Displacer Beast</div><div class="spoiler_body"><strong>Name:</strong>  Displacer Beast<br/><strong>Family:</strong> Beast<br/><strong>Appearance:</strong><br/>(http://www.wizards.com/dnd/images/excerpts_20101108b.jpg)<br/><strong>Attacks:</strong> Light refraction ability makes it near invisible, sharp claws and powerful jaws with razor sharp teeth, plus whip like tentacles on its back make it a dangerous adversary when combined with its incredible speed. <br/><strong>Magic:</strong> It's a wild beast, and as such, does not possess the sentience required to use magic.<br/><strong>Drops:</strong> Its hide is useful in alchemical compounds and enchanting, used to make armor that makes those that use the shadows all the harder to track as well as potions that give the same stealth like ability the creature possesses, for a limited time when consumed.  Otherwise, whatever the creature might have consumed such as small coins is not uncommon to find when gutted.<br/><strong>Haunts:</strong> Displacer beasts are common in more than one world across the dimensional nexus that consists of more than one plane of existence, but despite the different worlds they inhabit, they are all the same in their methods and places where they can be found.  Some might wander, hunting for prey where they can find it, but most make their homes high up in dense forests, in the boughs of massive trees, in small caverns and caves, and behind dense foliage as well.<br/><br/><strong>Side Notes:</strong> Able to make itself completely invisible, it attacks with great speed and ferocity, making it a creature to not take lightly in any location you have the misfortune of running across it.  Because of its incredible speed, ferocity, and its ability to mislead its prey into attacking where it is not, Displacer beasts are dangerous opponents to even skilled warriors and lethal to ordinary people when they strike.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Glaciequo</div><div class="spoiler_body"><strong>Name:</strong> Glaciequo<br/><strong>Family:</strong> Beast<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gfbdjhkvfsdbafsd.jpg)<br/><strong>Attacks:</strong> Mid level Ice breath and physical attacks, mostly tackles. Glaciequoes are a very noble breed of monster, and will rarely challenge opposition in the exception of first blood. And, after this, they are vicious, barging into their enemies with their bodies like battering rams as well as using their icy breath to freeze them still.<br/><strong>Magic:</strong> n/a<br/><strong>Drops: </strong> Icicles and unicorn horns. They will also drop Ice-retardant leather.<br/><strong>Haunts:</strong> They will only ever be found in the snowy region of the world or in Dark World's Hielomundo, and only ever the forests. Their numbers have dwindled as their coats being excellent to repel the cold environment.<br/><strong>Notes:</strong> Glaciequoes are, as previously noted, a breed of noble creatures. They do rarely fight, and often they will even adopt such customs as arranged partnerships, and even family values. They even recognize property within their group, and make use of a trial-like procedure to deal out justice. An important note: they can communicate telepathically, and with their higher level of intelligence do not get surprised from an ambush.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Manticore Marshal</div><div class="spoiler_body"><strong>Name:</strong> Manticore Marshal<br/><strong>Family:</strong> Beast<br/><strong>Appearance:</strong><br/>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gzfdsd.png)<br/>Attacks: Physical attacks and poisonous tail bites. Manticore Marshals aren't named like such for no reason, they are incredibly powerful; as of yet there has been no test to prove something to heavy for these beastly brutes to carry with any difficulty, despite their size in comparison. Do note, this doesn't mean they've tried everything, just what they have tried have proven futile. Manticore Marshals boast a venomous tail which can inject a lethal poison into the victim which has a major affect on thickening blood, a serious threat that must be treated immediately.<br/><strong>Magic:</strong> n/a<br/><strong>Drops:</strong> The antidote to their poison, in the instances in which they have poisoned themselves by accident, as well as their own poison itself.<br/><strong>Haunts:</strong> Open fields with packs of Manticore; usually on volcanic regions, but in the forests/jungles rather than the volcano itself.<br/><strong>Notes:</strong> These beastly foes cannot be reasoned with: if it is angry, either run or fight. They anger very easily, and will love to use their brute force to shove you into the ground with the little finger. Please do note, their poison is very rare, and very valuable.<br/></div></div></div></div>