<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Elder evils do not attract many mortal servants, for their<br/>nature is opposed to all living things. A few wretches who<br/>despise everything, whether they be nihilists or lunatics, do<br/>bow to an elder evil. Annihilation is the only reward for such<br/>service. But for those driven by insanity, an unquenchable<br/>thirst for vengeance, or myriad other strange and sinister<br/>motivations, the utter finality of death is sweet. Aiding<br/>an elder evil is the surest means of embracing that muchdesired<br/>end.<br/>Any intelligent and evil creature can swear service to an<br/>elder evil if the creature knows of its existence. Doing so<br/>grants the creature one bonus feat, plus an extra bonus feat<br/>for every fi ve character levels or Hit Dice. These bonus feats<br/>must be selected from among the vile feats given in the<br/>accompanying table. Elder evils do not grant spells.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd presume that renouncing your service would revoke the benefits, but no one says we have to put any serious effort into aiding our Elder Evil patron. If we're just really lazy about it, but still technically contributing, we still count as worshippers (yay for Gm-sanctioned in-character metagaming). Additionally, Sertrous has the benefit that he's not anathemic to the divine, meaning we can still use clerics and we're less likely to get the gods on our ass for a reason completely unrelated to our real evil plot.<br/><br/>Also, remember that pledging only gives Vile or Deformity feats. To convert them into general feats, you have to shell out for a Embrace The Dark Chaos/Shun The Dark Chaos loop.