Seeing as how I'm the defacto creator of Site #144...<br/><br/>The first floor is indeed fairly weak, security-wise.  The only ones that would have been up there at the time of the attack would have been some receptionists and guards.  That's also where the "Fodder GenMods" are stationed.  From the second floor down everything is going to be getting progressively more insane.  Most of the humans have been taken out by GenMods or the plasma turrets, but you may find a few stray groups of "grizzled veterans" bunkered down and holding their position.  Whether they're still on GenCorps side or not, I will leave entirely up to you.  Some of the high-security guards would have already been told explicitly that they were expendable, and would be ready for this kind of scenario.  Others may have been in the dark and are understandably pissed off at this turn of events.<br/><br/>And since this is what I do best, here's the run-down of the creatures you will find in the rest of the facility (at least, down to where Mother is being contained, within the heavily fortified Med-Labs on Level 21)<br/><br/><strong>Level 1-4</strong><br/><br/>Basic testing facilities for GenMods.  Nothing entirely out of the ordinary beyond the fact that the floors seem to be set up like labyrinths made specifically to send people around in circles.  Like the first floor, they contain mostly "Fodder GenMods".  Level four, however, boasts higher than normal defenses, electrified floors, and various other deathtraps that would fit perfectly into the evil lair of the average Bond villain.<br/><br/><strong>Level 5-10:</strong><br/><em>Enhanced GenMods and Mutated Animals:</em>Exactly what it sounds like.  Variants of the legal GenMod races, from catpeople to satyrs and the like, but experimented upon.  Stronger, faster, multiple sets of arms or legs, head covered in eyes, whathaveyou.  Some of them intelligent, most of them in too much pain to think very clearly.  More a danger to themselves than others.  What ARE dangerous are the animals, most of which are highly dangerous and predatory in nature.  Nearly all of them have adapted quite well to their modifications, unlike the GenMods.  Feel free to make up whatever pops into your head, but here are some of the possible things you might have to deal with:<br/><br/>Crocolisk (http://img.photobucket.com/albums/v296/rcburner/MutantCrocodile.jpg)<br/>Hellhound (http://img.photobucket.com/albums/v296/rcburner/Helldog.jpg)<br/>Flesh Tender (http://img.photobucket.com/albums/v296/rcburner/GrubTenderSpider.jpg)<br/>Plague Horse (http://img.photobucket.com/albums/v296/rcburner/HellSteed.jpg)<br/>Emerald Lion (http://img.photobucket.com/albums/v296/rcburner/BeastoftheSea.jpg)<br/>Shrieker (http://img.photobucket.com/albums/v296/rcburner/VectorBeast.jpg)<br/>Giant Camel Spider (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/OrganicAlienCollector.jpg)<br/>Mu-04: (http://img.photobucket.com/albums/v296/rcburner/Codename-Mu-04a.jpg)<em>Mu-04 is the sole member of its race, and is highly dangerous.  Level 10 is currently being patrolled by this ten-foot tall monstrosity, as it has singlehandedly painted all the walls and floors red with the blood of other experiments and their human handlers.  Besides impressive strength and speed, Mu-04 is also capable of turning completely invisible.  However, while invisible he is also rendered blind and must resort to listening for prey.</em><br/><br/><strong>Level 11-20:</strong>Past Level 10 is where human experimentation begins.  Some of the specimens therein are formed purely from mutated human DNA, while others have been fused with vegetable matter or animals.  While the plants should be considered largely mindless, the animals all boast average human intelligence at the very least.  Many have been driven mad by Mother's calls, while others were never sane to begin with.  Many have been taken out by the plasma jets, but with their superior intelligence there are some that have managed to destroy Steinman's defense system.<br/><br/>Filth Hydra (http://img.photobucket.com/albums/v296/rcburner/FilthHydra.jpg)<br/>Bloatbug (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/EggLayerInsect.jpg)<br/>Ogre (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/BlindCaveMonster.jpg)<br/>Hunter (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/BonyAlien.jpg)<br/>Dronelings (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/OrganicAlienBugs.jpg)<br/>Flesh Stripper (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/OrganicFlayer.jpg)<br/>Volatile Wretch (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/OrganicBioBomber-1.jpg)<br/>Praetorian: (http://img.photobucket.com/albums/v296/rcburner/Alien%20Civilization/OrganicPraetorian-1.jpg)<em>The Praetorian is currently the sole sentient resident of level 15.  A Grade 3 Habitat Killer, is constantly emits a highly corrosive gas from its pores.  This substance does absolutely nothing to inorganic substances and dead tissue, but living organisms will slowly but surely succumb to its effects.  Within hours they will transform into Volatile Wretches, which explode violently when punctured.  These mindless souls are also found on Level 15, wandering aimlessly.</em><br/>Groaner (http://img.photobucket.com/albums/v296/rcburner/UnseenAbomination.jpg)<br/>Guardian (http://img.photobucket.com/albums/v296/rcburner/DruidWoman.jpg)<br/>Bogeyman (http://img.photobucket.com/albums/v296/rcburner/Bogeyman7.jpg)<br/>The Entity: (http://img.photobucket.com/albums/v296/rcburner/Spider__s_Hunt_by_Beloved_Creature.jpg)<em>The inhabitants of Level 18 are an anomaly unto themselves, neither living nor dead.  They seem to possess a collective consciousness, and are also capable of self-replicating by unknown means.  When not being watched, the specimen known as "The Entity" will revert to an immaterial state.  But if a camera is trained upon it or it is viewed by another organism in any manner, it will create a solid form and begin multiplying.  As long as at least one of these child-sized creatures is being recognized by another person, they will continue to grow in numbers.  It is assumed that they have managed to capture someone stationed on Level 18 and are currently imprisoning him or her to aid in their reproductive cycle.</em><br/>Stalker (http://img.photobucket.com/albums/v296/rcburner/Demons/Stalkerdemon.jpg)<br/>Chimera (http://img.photobucket.com/albums/v296/rcburner/Demons/AncientBeast.jpg)<br/>Uriel: (http://img.photobucket.com/albums/v296/rcburner/Demons/UrielAngelofFlame.jpg)<em>The final obstacle between our intrepid rescuers and Mother, and also the most dangerous.  The specimen now known as Uriel was once entirely human, and has now been transfigured by scientific means into an organic inferno.  Lacking most of its brain matter, it violently lashes out at everything around it with superheated jets of flame, or consume any minerals it can find to expel as molten metal.  Having scoured its Level of all traces of life and plasma turrets, it is now screaming through the halls in its search for an exit.</em><br/><br/><strong>Level 21</strong><br/><br/>Mandragora: (http://img.photobucket.com/albums/v296/rcburner/ForestDemons.jpg) Mother's Spawn.  Entirely peaceful to those with good intent, ruthlessly vicious to those that wish to cause harm.  The Rescuers can expect to be guided by these silent hordes once they have made it this far into the complex.<br/><br/><br/><br/><br/>