Unknown. I'm all about the tripping, and usually about being bigger and stronger than the stuff I'm trying to trip, so it's hard to say. I've got the AoO to keep one locked down at best, since they are apparently stronger than me...a Large Greatclub is 2d6+Str*1.5 damage. Even assuming he got lucky and maxed out the dice, that's 20 damage from Str alone, or a +13 Str mod. My Str mod is only +9 with my belt, so under best possible circumstances I'm tying them for my opposed Trip checks unless I Hulk Out via potion and go Huge. So my shtick, lockdown<br/><br/>Damage-wise, on the other hand...if this one died to 58 HP worth of damage, they were pretty fragile, and all melee versus our plethora of ranged weaponry. We probably could have killed or crippled one before it closed to melee range. That'd leave one to kill while it smacks us around.