Player: Zame Ragues<br/>Character Name: Sam Gideon<br/>Race: Human<br/>Gender: Male    Age:  36    Alignment: Neutral Good<br/>Class Level:  Fighter 1   Languages: English<br/><br/><br/><tt class="bbc_tt">Stats:          HP:     10                Base Attack Bonus:     +1     AC: 17  T: 16  F.F:  16        Intit.:  +3  Base Speed: 40<br/>Str:       17 +3<br/>Con:       15 +2                 Saves:        Total     Base      Mods      Misc.<br/>Dex:       16 +3                  Fort:        2           +2<br/>Wis:       15 +2                Reflex:        2           +2        <br/>Int:       15 +2                  Will:        0           +0      <br/>Cha:       15 +2</tt><br/><br/>Class Abilities:<br/><br/>Lv 10 Removed Limiters<br/>- +20spd<br/>- EM charge 4d6<br/>- +20ft to jump and slide<br/>- 0 Armor Check penalty<br/>- ARSMODE bonus to +6<br/>- ARSMODE use extend to 4round max<br/><br/>Feats:<br/>- Weapon Focus (B.L.AD.E)<br/>- Improved Unarmed Strike<br/>- Dodge<br/><br/><tt class="bbc_tt">Skills: m-mod, t-trained, r-rank, a-armor penalty<br/>- Acrobatics                             2 = +3m     +1r -2a<br/>- Climb                                  5 = +3m +3t +1r -2a<br/>- Profession (DARPA Engineer)            6 = +2m +3t +1r <br/>- Ride                                   5 = +3m +3t +1r -2a<br/>- Fly                                    2 = +3m     +1r -2a</tt><br/><br/>Armor Check Penalty: -2<br/><br/>Gold: 0<br/><br/>Equipment:<br/>Suit Functions<br/>- Powered Actuators (+10 speed)<br/>- Electromagnetic Charge ( 2d6 melee attack, Overheated next round)<br/>- Magnetoplasmadynamic thrusters (40ft jump from ground 30ft from air, 60ft power slide. Half use one round. Full use Overheats next 2 round)<br/><br/>Weapons: (  B.L.AD.E. )<br/>- The Battlefield Logic ADaptable Electronic weapons System can adapt to the changing conditions of the battlefield by changing configurations(Weapon) to meet a users needs. New configurations(up to 3) can be loaded into the memory while on the battlefield by scanning the current weapon at hand. By acquiring an Upgrade item or by scanning the same weapon as the one on hand while carrying full ammo three times over, the user of the suit will be able to increase the level of the weapon by one modification stage, increasing its ammo capacity and damage output<br/><br/>Heavy Assault Rifle<br/><br/>Damage: 1d8<br/><br/>Type:   Piercing    Range: 100ft Crit Range:  19-20/X2  Notes: Move action to change gun form<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack Modifiers for BLADE</div><div class="spoiler_body"><tt class="bbc_tt"><strong>Sam's Movement</strong><br/>Stationary          0<br/>Walked             -1<br/>Ran                -2<br/>Jumped             -3<br/>Went Prone         -2<br/>Skidding           -2<br/><br/><strong>Terrain</strong><br/>Light Woods        -1 per sq intervening<br/>Heavy Woods        -2 per sq intervening<br/>Water              -2 per 5ft under<br/>Partial cover      -2<br/><br/><strong>Target</strong><br/>Prone              -1<br/>Skidding           -2<br/>- Movement<br/>0-15ft             -0<br/>20-35ft            -1<br/>40-55ft            -2<br/>60-75ft            -3<br/>80-95ft            -4<br/>100-115ft          -5<br/>120ft or more      -6<br/></tt></div></div><br/>- Melee attack<br/>Damage: 1d6<br/><br/>Type:   Bludeoning    Range:  5ft  Crit Range:  18-20/X2    Notes: +1d6 with Electromagnetic Charge applied<br/><br/><br/>Armor: ARS (Augmented Reaction Suit)<br/>- The Augmented Reaction Suit or the ARS. is a futuristic battle suit designed and created by Sam Gideon and funded by DARPA out of the ambition to create an infantry unit that equals, if not exceeds, the mobility, firepower, and command situational awareness capabilities of the existing main battle tanks. Its other function was to act as a experimental supersoldier on the battlefield capable of performing any role from reconnaissance, to healing injuries, to full on combat.<br/><br/>The battle suit was primarily crafted from a carbon nanite-based textile, an advanced material famous for its steel-like toughness, its transparent perceptible weight and its regenerative properties. In order to test its capabilities, DARPA sends Sam himself to conduct some field testing in the midst of the conflict with the Russian forces by assisting the American forces assaulting the station.<br/><br/>Max Dex Bonus: +4  AC Bonus:  +4  ASF: 20%  Notes: When Overheated loses function of Powered Actuators, Electomagnetic Charge, Thrusters, and ARSMODE. Multiple functions can be used within a single round. Use of EM Charge or half of Thrusters ends ARSMODE with +3rounds of Overheat<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OverHeat Chart</div><div class="spoiler_body"><tt class="bbc_tt">Half use of thrusters       1 round<br/>full use                    2 rounds<br/>EM Charge                   1 round<br/><br/>- ARMode<br/>1 round                     4 rounds<br/>2 rounds                    8 rounds<br/>3 rounds                   12 rounds<br/><br/>- ARMode with EM or 1/2Thrusters <br/># of rounds ARMode used times 4 plus 3 and ends ARMode immediately<br/>1 round                     7 rounds<br/>2 rounds                   11 rounds<br/>3 rounds                   15 rounds</tt></div></div><br/>Rings:/<br/><br/>Wondrous Items:<br/>ARSMODE<br/>Suit Function<br/>- (This is the mode built into the battle suit where it increases the reactions of the user ten-fold, essentially a form of 'bullet time', allowing them to dispatch most enemies quickly and effectively in combat and escape near-death situations. It is clear that time is not actually slowing down but Sam is just speeding up. Using this mode, unfortunately, causes the suit to build up heat and can overheat if used for too long.)<br/>(Active 1-3 Rounds, Reflex bonus of +4, AC bonus of +4. Overheat #of roundsX4 Rounds.) (Example used for 1 round means 4 rounds of Overheat. 3 rounds used, 12 Rounds Overheat.)<br/><br/>Mundane Items: /<br/><br/>Background:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoilers if your going to play game</div><div class="spoiler_body"><strong>Early life</strong><br/><br/>Sam was a successful football player during his college years, but was cut short due to injury. He is known to be a frequent smoker. Sam was in charge of the designing and creation of the Augmented Reaction Suit (ARS) System.<br/><br/><strong>Retaking Providence</strong><br/><br/>After the attack on San Francisco by the Order of the Russian Star , Sam was commissioned by DARPA to join the Bravo company in their mission. Assisting him on the mission was Elena Ivanova, who provided support via radio while aboard her own ship.<br/><br/>With the opportunity to test his ARS and BLADE technology in battle, he goes to the colony under the orders of Lt. Col. Robert Burns. After infiltrating the colony a bit and destroying thousands of R.I.s, he faces his first boss: A KNRB-0 "Argus" robot. Destroying it and moving further, Sam rescues three Marines under captivity. With their help, he escorts a Victory APC "Mike 3" through a tunnel, facing many Jellyfish and using (For the first time) the heavy explosives equipped on the ARS. After the tunnel, he discovers it was a loss: Mike 3 is destroyed by a heavy transport vehicle and Sam suffers his first attack by Romanov robots. As he proceeds through an utilitary elevator, though, he finds Professor Candide.... and meets a "Rip-off" of the ARS: The Bogey. He faces the Bogey after discovering he is Victor Zaitsev and discovering how fast the Bogey Suit is. After a lightspeed clash between the Bogey's Laser Sword and the ARS powered-up punches, Sam knocks the Bogey back and punches him away, thus ending the battle. It was, though, another loss: Sam acknowledges that they have already taken off Professor Candide, and as such the Bogey leaves and greets Bravo by saying "Da Svidaniya" before flying away. Seeing how powerful the Russians can actually become, he lets out a stressed "Fuck me."<br/><br/><strong>Betrayal</strong><br/><br/>After reaching the Core after taking down the Crystal Viper and escaping the hole it blew on the colony outer shell, Robert Burns tries to redirect the Space Laser to Moscow. Sam rushes to stop him, but Burns threatens him with a pistol saying "I don't take orders from DARPA!". As Sam becomes more and more doubtful about Burns' method of handling the mission, he takes the remaining Marines and Daniel Grassi to come to the core with him. After some time, they have to destroy another Crystal Viper, which kills Lt. Terry. Then, Sam asks Elena about Burns (who was at the time talking to President Winters), and tells Grassi to take away the Marines. Upon entering the next room, he finds someone surprising: Professor Candide. He points a Pistol at Sam while asking about the Marines. After Sam warns him he's alone, Candide (Still with the pistol pointed at Sam) types quickly and stops the Countdown which was presumably activated by Burns.<br/><br/>As Sam thinks a bit, many bullets go past by (in slow-motion) and penetrate Candide's heart, killing him. It is then revealed that the bullets come from Robert Burns' new armor.<br/><br/>Sam desperately asks why, and he tells him his idea of redirecting the laser. Sam then warns Burns that redirecting the Laser with the panel that Candide was using is impossible, and Burns says that he knows, then tells he was going to redirect it the "old-fashioned way": Manually. Infuriated, Sam sees himself surrounded by many Marines, and takes his Assault Rifle at hand. Burns jets himself off, and Sam uses his BLADE and AR mode to kill the Marines before rushing to stop Burns.<br/><br/>After a chase and an extensive battle with Burns and his Marine backup, Burns sees himself defeated. With a struggle, Burns reaches for a panel nearby while more Marines run in. Sam kills them all, and tells Burns that he gotta stay still. He orders Sam to get out of the place while opening a door, and them killing two more Marines. Sam quickly runs off while Robert, now surrounded by marines with their rifles pointed at him, says his last words: "My men are dead..... I belong with them!!" as he activates his robotic arm's explosive charge. After this, Sam turns around just to hear a loud boom.<br/><br/>He then receives his final objective: Complete the mission.<br/><br/><strong>The Final Battle Against Victor Zaitsev</strong><br/><br/>After Burns' death, Sam runs at full speed to meet Zaitsev, and the Bogey appears, thanking Sam for dispatching one of his many nuisances. Sam, still with his mouth shut, rolls and slides as the Bogey destroys his path with his Laser Rifle. He destroys the end of the path, forcing Sam to boost himself up, almost dying by the Bogey's Laser Sword. Using debris as his ground, he folds down his helmet and fires with his Assault Rifle. As the Bogey ascends, Sam shoots him with the Rocket Launcher. Then, impatient, he transforms his BLADE into the Shotgun and blasts the Bogey off, being grabbed twice. Then, something quick comes and presses him to the debris: A second, blue Bogey. He holds Sam off of great altitude, simply saying "Die" before throwing him down. Helpless, Sam attempts to grab a ledge, but it is too far forward for him. Instinctively, he activates his leg thrusters, safely "flying" to the ledge.<br/><br/>After hanging, Sam smokes a cigar. Then after some time he decides to pull up, getting a glimpse of Bogey Alpha and Bogey Bravo. After an extensive battle, destroying one of the Bogeys and damaging the other, the ARS became heavily damaged. Elena contacts Sam and advises him to get out of there, but the ARS locks itself while Sam furiously swears it to move. The remaining Bogey comes with his weapon and tries to kill Sam, but it is blocked by his BLADE, which is knocked aside. After this, Sam kicks the Bogey away and destroys it with its own weapon. Then he goes to inspect the Bogey and discovers it is just a slave unit and Victor suddendly activates a Nuclear Bomb in the Bogey. Victor contacts Sam, saying that it "was a pleasure to meet him". Sam tells Elena he's on his way and she tells him of Escape Pods' location, right above him. He then gets into one and gets the heck out of there while being knocked around by a series of explosions. </div></div><br/><br/>Appearance:<br/>Vanquish - Sam Gideon Game Teaser Trailer (http://www.youtube.com/watch?v=4rC5seWAGyY#ws)