As soon as the girls logged in, there was a momentary blackness- and a complete dulling of sensations.  Waking, each would find themselves lying on a cool stone slab in a dark dank dungeon, confused, startled and with only fuzzy memories of the world from which they came.<br/><br/>Everything in this world was more intense in the way it pervaded into the mind.  The lights were just as bright as they would be in the real world and the colors were just as colorful.  But the sensations of brightness, the connotations of the dull, dank light slipping in from slits in the wall above penetrated the psyche in an almost violent manner and stuck there.<br/><br/>And nothing was censored.<br/><br/>In other games, certain unpleasant experiences were often cut to make gamers more comfortable.  One may walk through a field of cows, for example, without ever smelling the stench of rotting manure.  Here, everything was all too present.  The dank, stale air threatened to suffocate the user's poor lungs.  A rotting, rancid stench permeated from the stagnant water growing nearby.  Algae, growing on the stone surface of the floor made treading the tiles quite treacherous- and each fall would land with a blunting pain that would not reside for hours, if not days.<br/><br/>This world was intensely, intensly real.