Player Name: Admiral J<br/>Character Name: Aldivh Chisholm<br/>Race: Human<br/>Class: Warlock<br/>Alignment: Chaotic Good<br/>Affiliation: The People's Militia (Stormwind)/The Burning Legion<br/><br/>Physical Description:<br/>Aldivh would be unassuming if it weren't for the tangible sense of malice one gets in his presence.  He's an older man, with deep crags in his sun-worn face, coarse silver-white shoulder-length hair, long sideburns, and a bushy horseshoe mustache.  He dresses like a farmer or cowhand, in sturdy fabrics and road-worn leathers.  Around his neck he wears a bloodstained red scarf.<br/><br/>He carries a long hickory shepherd's crook that is covered in blackened runes burned into the tough wood, and hides a wickedly curved but perfectly balanced dagger under his duster.<br/><br/>Aldivh's horse, Vengeance, is a large, mean-spirited grullo stallion bred for farm work but bolstered for combat by fel energies.<br/><br/>His imp companion is named Xaqaf, and is unusually urbane for one of his 'species,' generally standing to the side quietly and with good posture while his master conducts business.  Xaqaff has night-black skin, horns, and claws, and glowing green eyes.  The flesh of his wings is a diaphanous silver.  He speaks when spoken to in an imp's usual gravelly squeak, but his words are carefully selected and his cadence is measured.  When in populated areas, Xaqaf generally takes the form of a black wolf to avoid unwanted attention from the Church or the authorities.<br/><br/>Abilities<em>(Elliquiy rolls 19036-19041)</em><br/>Strength: 12<br/>Agility: 12<br/>Stamina: 14<br/>Intellect: 14<br/>Spirit: 15<br/>Charisma: 13<br/><br/>Hit Points: 9<br/>Armor Class: 11<br/>Fortitude: +2<br/>Reflex: +1<br/>Will: +5<br/><br/>Base Attack Bonus/ Grapple: +2<br/><br/>Attacks:<br/>Shepherd's Crook (+2/1d6\1d6/x2/double weapon)<br/>Dagger (+2/1d4/19-20\x2/10')<br/><br/>Skills: (25 pts)<br/>Concentration: 5+2=7<br/>Diplomacy: 5+1=6<br/>Handle Animal: 1+1=2 (CC)<br/>Intimidate: 1+1=2<br/>Knowledge: Arcana: 1+2=3<br/>Profession: Farmer: 4+2=6<br/>Ride: 2.5+1=3 (CC)<br/>Sense Motive: 0.5+2=2 (CC)<br/>Spellcraft: 1+2=3<br/><br/>Languages:<br/>Common, Eredun<em>(if permitted)</em>, Low Common<br/><br/>Feats:<br/>Combat Expertise<br/>Improved Trip<br/>Scribe Scroll<br/><br/>Special:<br/>Arcane Corruption (2/5)<br/>Arcane Path<br/>Arcane Spells<br/>Bonus Feat and Skill Points<br/>Fel Companion - "Xaqaf," Legion Imp<em>(quasit from the SRD)</em><br/><br/>Spells:<br/>Known:<br/>1st: Cause Fear*; Demon Skin, Lesser*; Moonglaive; Protection from Evil; Shadow Meld<br/>Memorized:<br/>0th (4): Detect Magic; Ghost Sound; Prestidigitation (2)<br/>1st (3+1): Cause Fear; Demon Skin, Lesser; Moonglaive; Shadow Meld<br/><br/>Equipment:<br/>Backpack (2#)<br/>Bedroll (5#)<br/>Blanket, Winter (3#)<br/>Comb<br/>Dagger (+2/1d4/19-20\x2/10'/1#) - "Sylvia"<br/>Explorer's Outfit (8#):<br/>- Belt, Sturdy Brown Leather;<br/>- Boots, Hobnailed Brown Leather;<br/>- Duster, Brown Leather;<br/>- Gloves, Worn Leather Work;<br/>- Hat, Brown Wide-Brimmed Leather<br/>- Pants, Faded Blue Denim;<br/>- Scarf, Bloodstained Red Wool<br/>- Shirt, White Linen<br/>Flask of Bourbon<br/>Flint and Steel<br/>Horse, Heavy War - "Vengeance"<br/>- Barding, Tarnished Scale (AC 4, 60#)<br/>- Bit and Bridle (1#)<br/>- Military Saddle (30#)<br/>- Saddlebags (2; 16#)<br/>Mirror, Small Steel<br/>Mug, Clay<br/>Rations, Trail (7 days; 7#)<br/>Scroll Case, Horn (1#)<br/>Shaving Soap (1#)<br/>Shepherd's Crook, Worn Runed Hickory (quarterstaff; +2/1d6\1d6/x2/4#) - "Hildegarde"<br/>Spellbook (3#)<br/>Straight Razor (-2/1d2/x2)<br/>Waterskin (4#)<br/>Whetstone (1#)<br/><br/>Money: 238 GP, 3 SP, 3 CP<br/><br/>Background:<br/>Aldivh Chisholm was a good man.  He served during the siege of Stormwind during the second war, and after the orcs were driven back through the Dark Portal he bought some land out in Westfall and started a farm with his wife Meghan and his young son Aldwin.<br/><br/>Life was hard but fair until news came from the north years later that Lordaeron was under assault from some strange cult.  Aldwin joined one of the Stormwind regiments bound for the doomed northern realm, and he went with his parents' blessings.  Aldwin traveled to Lordaeron with the Stormwind regiments and is presumed dead or worse, like hundreds of other Stormwind youths.<br/><br/>Following the war, the Defias Brotherhood raised its ugly head in Westfall and tried to force Aldivh and his wife off their farmstead.  They resisted, and the Defias burnt their farmhouse to the ground, killing Aldivh's wife and leaving Aldivh for dead in one of his fields.<br/><br/>When Aldivh finally awoke, he stumbled back to his house.  There, surrounded by the ruins of everything he had loved, he collapsed to his knees and screamed his rage and despair to the skies, offering anything he had left in exchange for a chance for revenge.  The Burning Legion was listening, and the farmer signed his soul away to an eredar warlock in exchange for fel power.<br/><br/>Aldivh destroyed the men who killed his wife and burned his farm, and then, feeling the weight of his ill-considered pact upon his shoulders, he turned to the plight of others who had been wronged in this dark time, doing his best to free them from the oppression against which they have no other defense.  He knew he was damned, but refused to succumb to the corruption without a fight.<br/><br/>Now, Aldivh has been summoned to a land across the sea to help in cementing an accord between the Alliance and the once-hated Horde.  He bears the Horde little good will, but he believes in peace and the good it will do for peasants and farmers all over the world.  He does not know why the powers-that-be selected him for this task, but, ever on his guard, he suspects that darker forces are positioning him in preparation for some foul purpose that has yet to be revealed...