Well, hardly. A little obsessed maybe. Thing is, if it helps the players visualise where their characters are and aids the game then its useful. I could do an enlarged plan of the area of the house and stables and barn and such if the small map isn't clear enough.<br/><br/>Apart from the rustic area of the farmhouse I see the lab as being ultra clean and modern, all glass, polished chrome and white tiles, spookily modern in contrast to the rest of the place. Lots of computers and other curious devices as well, operating tables, you know, stuff.<br/><br/>Mathim, yes, your vote counts. I think we mostly decided that Sally, Molly and Musco were early experiments using mostly surgery and some drugs and these three were the only successes out of dozens of attempts. Which is why the process was improved. Perhaps the bio-chambers are the latest thing? I think the concern was that surgery and drugs takes too long to heal - players wanted about 12 to 24 hours to have the changes made so we could keep the game moving. In that respect its a toss-up between the bio-chambers and nanotechnology.<br/><br/>EDIT: And now I really want to start the game!