<div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong>-------------------------------------------N-E-W-C-O-M-E-R-S-----------------------------------------------</strong></span></div><br/><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/TheSecretMan.jpg)</div><strong>Name: </strong>Mr. Eleven<br/><strong>Age: </strong>Unknown<br/><strong>Race: </strong>Extra-dimensional Entity<br/><strong>Sex:</strong>Male<br/><strong>Height:</strong>Varies<br/><strong>Weapons of choice: </strong><br/><br/><em>Schrödinger's Box:</em>Mr. Eleven's signature weapon, and (potentially) his most dangerous.  To the casual onlooker this weapon appears as nothing more than a 6x6 cube with a pure black surface, lacking any other distinguishable markings of any kind.  Only upon opening does the Box reveal its true nature.  Once one surface has been removed Schrödinger's Box is capable of producing literally anything, regardless of size, density, or makeup.  Exactly<em> what </em>is produced seems to be completely out of Mr. Eleven's hands; indeed, there have been occasions where the Box refused to reveal anything at all.  This weapon can only be used once per battle.  The following is a comprehensive list of everything that the box has been shown to produce thus far:<br/><br/><ul class="bbc_list"><li>An Extraordinarily Fabulous Hat</li><li>A Swarm of Killer Bees</li><li>A Glass of Warm Milk and a Plate of Freshly Baked Cookies</li><li>Twelve Metric Tons of Molten Gold</li><li>A Particularly Agitated Dragon</li><li>A Pirate Ship, Complete With Crew</li><li>A Bouquet of Yellow Tulips</li><li>A Pair of Ratty Old Shoes</li><li>A Dead Cat</li><li>A Baby-Sized Ball of Energy that promptly enveloped Mr. Eleven's opponent, shrieked loudly enough to blow out the eardrums of those seated in the first few rows, and dissipated in a cloud of fog. </li><li>A Grand Piano</li><li>Two Dozen Eggs</li><li>A Localized Solar Flare</li><li>Desmond Saddler (Much to his own surprise)</li><li>On seven different occasions, the box did not produce anything.</li></ul><br/><em>Swiss Army Blade:</em>Another thoroughly bizarre device, it appears at a glance to be the hilt of a bastard sword, minus the blade.  Much like the Box it lacks any unique markings or ornamentation, and is made of an unidentifiable black metal.  One side of the grip is covered in an assortment of unlabeled buttons, in addition to a larger one sticking out from the pommel.  Pressing these buttons activates the weapon, forcing the hilt to project any number of deadly weapons from the cross-guard, often all at once.  So far it has shown the ability to create: A chainsaw; a multi-pronged whip; a massive combat knife; a corkscrew; a bottle opener; nail clippers; just about any type of sword imaginable; just about any type of projectile weapon imaginable; a roll of toilet paper; a taser; spring-loaded boxing gloves; a vacuum cleaner; a refrigerator; and a ridiculously large pencil.<br/><br/><em>Wildcard Bombs:</em>The final weapon at Mr. Eleven's disposal.  Wildcard Bombs look like solid black spheres about five centimeters in diameter, and like his other weapons their effects are manifold and unpredictable.  They detonate immediately after coming into contact with a solid surface.  Most explode exactly as one would expect them to, producing spectacular plumes of multicoloured fire.  Some are filled with other substances, from dangerous acids and poisonous fumes to milk or bundles of flower petals.  On extremely rare occasions they will explode with far greater force than usual, enough to take out a sizable portion of the battlefield in a single blast.  As he is able to wield the Swiss Army Blade with one hand, Mr. Eleven typically uses his free hand to flick these in rapid succession.<br/><br/><strong>Magic:</strong>As if his weapons weren't strange enough, Mr. Eleven also boasts an assortment of reality-warping spells.  These are cast from his forefingers by making a "gun" with his gloved hands, and appear as bolts of lightning from the outset.  The colour of the bolt defines what spell is being cast.<br/><br/><em>Freud's Revelation:</em>Black Bolt.  Enemies struck by this spell will be transformed for a limited amount of time, revealing their true nature.  What this means obviously varies from person to person, but it is most typically defined by the inner working's of the individual's mind.  For example, a rather burly man that is actually a sniveling coward would turn into a far weaker and more wretched creature, whereas a sickly person with a courageous heart would find themselves possessing a body befitting this inner strength.  Those that attempt to hide their nature's are especially susceptible to this attack.  Freud's Revelation is the ultimate gambit, for it may inadvertently make an opponent stronger than before.  It is less a practical weapon and more a psychological tool, forcing the enemy to confront the sides of themselves that they wish to keep secret from others.<br/><br/><em>Gender Beam:</em>Pink Bolt.  Enemies struck by this spell will be transformed for a limited amount of time, their bodies immediately turning into the opposite gender.  This change only alters the body of the opponent; clothing will remain exactly the same.  Men changed into women will typically possess far less muscle mass than before, whereas females changed into men will look decidedly masculine.<br/><br/><em>Floral Counter:</em>Green Bolt.  Incoming spells and projectiles struck by this spell will be harmlessly turned into flower petals.  Mr. Eleven must be fast enough to intercept the incoming attack if this spell is to work.<br/><br/><em>Mind Switch:</em>Lavender Bolts.  By hitting two opponents simultaneously, Mr. Eleven switches the consciousness of each from one body to the other for a limited time.<br/><br/><em>Rage Beam:</em>Red Bolt.  An opponent hit with this attack will become overcome with an uncontrollable fury.  Mainly used against opponents who require calm mindsets in order to fight at their peak.<br/><br/><em>Mellow Beam:</em>Sky Blue Bolt.  An opponent hit with this attack will have any and all negative emotions immediately erased from their minds, inducing an unnatural calm.  Mainly used against opponents prone to berserker rages.<br/><br/><em>Fear Transfusion:</em>Yellow Bolt.  When used on a living being, this spell will induce panic attacks.  When used on inanimate objects, it will transfigure surrounding material into a fully mobile construct.  This construct will appear differently to everyone that looks at it, taking the form of whatever will drive the opponent into a state of paralytic shock.  Few beings are actually immune to this ability, including those who claim to possess no fear.  Any traumatic event will be enough, such as the death of loved ones, past betrayals, or other things that may have unconsciously scarred the mind.  Due to the potency of this spell, Mr. Eleven is not allowed to use it within the sight of the audience.<br/><br/><strong>Trademark:</strong><br/><br/><em>Private Circus:</em>Utilizing his unfathomable brand of magic, Mr. Eleven transports the entire battlefield into a pocket dimension.  To the audience it appears as though the battle is continuing at a stalemate, but this is merely an illusion to keep them entertained.  The field is transformed into a massive Ring, like one would find at a typical circus.  Where the stands might be placed there is only an all-consuming emptiness.  Mr. Eleven's powers do not become any stronger in this dimension, though he is allowed to use Fear Transfusion without reprisals.  However, for the duration of this spell Mr. Eleven's mobility skyrockets, granting him the ability to soar through the air and teleport from point to point.  Additionally, even if Schrödinger's Box has already been used once in the "Real World", it may be used once more.  The chances of it producing something legitimately dangerous are much greater in this dimension.  While in the Private Circus, the faintest outline of some strange translucent tendril can be seen peeking out from the bottom of his trenchcoat.<br/><br/><strong>Skill: </strong><br/>Though it should be obvious by this point. Mr. Eleven excels at befuddling his opponents with a mind-boggling variety of weapons and spells, all of which can be used in combination with one another to truly deadly effect.  In battle he operates like a puppet on a string, moving erratically as though someone were literally tugging him around.  His reflexes are clearly supernatural, and perhaps even unconscious on his part.  Physical attacks are largely ineffective against Mr. Eleven, requiring the use of advanced magical techniques or weapons imbued with holy power.<br/><br/><strong>Win/loss record:</strong><br/><br/>21 Wins / 0 Losses<br/><br/>Mr. Eleven is still very new to the Arena, though his bizarre fighting style has ensured continued victories thus far.<br/><br/><strong>Crowd's response:</strong><br/>The audience seems to be endlessly entertained by Mr. Eleven's antics, particularly because they are literally unable to predict what might happen next.  They are somewhat less enthused by his staunch refusal to kill his opponents, but the battles themselves are generally so wild that this small detail can be overlooked.<br/><br/><strong>Allies:</strong>None.<br/><strong>Enemies: </strong>None.<br/><br/><strong>Personality: </strong><br/>Mr. Eleven is quite the showman, taking his part as entertainer quite seriously.  Fitting in with his themes, the creature most commonly refers to himself as the Ringmaster, and will often take it upon himself to commentate on the battle even as it is occurring.  Strangely enough, Mr. Eleven cannot be found unless someone is actively looking for him.  If they are, he will appear directly behind the person in question and tap them on the shoulder before announcing himself in a deep and illustrious voice.<br/><br/><strong>Background: </strong><br/>Completely unknown.  Mr. Eleven appeared from nowhere less than a month ago, requesting admission into the games.  Any questioning into the matter proves completely futile, as he will change the subject without hesitation.  It can be assumed that he is not of this world, though his Private Circus does not quite seem to be his home either.  Suffice it to say that this is one mystery that will prove quite difficult to crack.<br/><br/><strong>Theme song:</strong><br/><br/>Cowboy Bebop: Amusement Park (http://www.youtube.com/watch?v=iDYw-61NRic#)<br/><br/><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Cyborgs/MaydayCyborgWoman2-1.jpg)</div><strong>Name: </strong>Terrapin-03 ("Terra") (http://img.photobucket.com/albums/v296/rcburner/Cyborgs/MaydayCyborgWoman1.jpg)<br/><strong>Age: </strong>Unknown<br/><strong>Race: </strong>Humanoid Construct<br/><strong>Sex:</strong>Female<br/><strong>Height:</strong><br/><strong>Weapons of choice: </strong><br/><br/>God's Hands (http://img.photobucket.com/albums/v296/rcburner/Cyborgs/MaydayCyborgWoman5.png): Complex mechanical weapons designed specifically to integrate with Terra's systems, God's Hands increase her already impressive concussive force exponentially.  They work by rapidly inhaling all surrounding air (marked by an audible hiss and a sudden rush of wind), compressing it to dangerously unstable levels, and discharging it the moment Terrapin's fist makes contact with another surface.  Against a normal, unprotected human being this is generally enough to blow a sizable hole through their chest.  Terra also possesses a set of boots that serve a similar purpose, with the added bonus of increasing her speed by continuously firing jets of air.<br/><br/><em>TED-E Support System:</em>Terra is aided in combat by another mechanical construct, here pictured.  Though it has a laughably fragile appearance, it is not to be underestimated.  While Terra busies herself with a foe, it will generally set about laying explosive traps that make maneuvering about the battlefield increasingly hazardous.  It also possesses the ability to project an extremely resilient magical force field around itself, which it typically uses to defend Terra at key moments.  Against exceptionally tough opponents, it is able to interface directly with Terrapin-03 in order to enhance this defensive power.<br/><br/><strong>Magic:</strong>Though fueled by a magical core, Terrapin-03 is unable to use even the weakest forms of magic.<br/><br/><strong>Trademark:</strong><br/><em>Total Vacuum Punch:</em>By stressing her systems to the absolute limit, Terra is able to create a localized vacuum around herself by sucking in all the surrounding air.  Such is its effect that even the audience may have trouble breathing properly.  Though opponents that do not need to breathe will be unaffected, the violent maelstrom that erupts from her body is sufficiently powerful enough to keep all but the heaviest enemies at bay.  When God's Hands and Feet can no longer take in any more air without reaching critical levels and blowing apart, Terra makes her move.  Four attacks in quick succession, each possessing enough raw force to tear just about anything apart.  The drawback is that these weapons become almost useless afterwards, requiring a hefty recharge period and extensive maintenance.  This is a last ditch assault.  If it fails, Terra's combat capabilities diminish immensely.<br/><br/><strong>Skill: </strong><br/>Terra is a very skilled combatant, able to utilize both her hands and her feet in combat with equal efficiency.  The sheer weight of her weapons allow her to literally "throw" herself along with her punches, and helps her to gain increased momentum for her strikes.  Her air jets allow her to change directions effortlessly, making her an extraordinarily mobile combatant.  Her specialty is at pinpointing the weakest point in an opponent's defense, then raining down blows upon only that point until it cracks.<br/><br/><strong>Win/loss record:</strong><br/>12 Wins / 4 Losses<br/><br/><strong>Crowd's response:</strong><br/>New to the Arena, Terra is nevertheless something of a curiosity.  Her unusual nature is a much debated topic, with many wondered if she is some sort of golem or something else entirely.  Her "heavy-handed" style earns points with the members of the crowd who prefer shameless brutality in lieu of fancy tricks and spells.<br/><br/><strong>Allies:</strong>None.<br/><strong>Enemies: </strong>None.<br/><br/><strong>Personality: </strong>Terra is an extremely chipper woman, delighting in just about everyone and everything in equal measure.  She loves easily and hates rarely, and is excessively eager to get to know new people and pester them with all sorts of questions.  She seems to enjoy her periods of downtime the most, and shows a marked hesitance whenever she is called upon for battle.  Though she receives a great deal of stigma due to her unnatural existence (with many treating her as a lesser being that lacks a soul), she bears it all with a smile.  When no one else is around she seems perfectly content to talk with TED-E, though he is incapable of any sort of verbal response.<br/><br/><strong>Background: </strong><br/>Terrapin-03 is the result of decades of experimentation by a certain enigmatic mage said to hail from the depths of Tinsun, the Manyfold Canyons.  She is an artificial construct unlike any other, a sentient being composed of many complex mechanical parts forced into life by a highly advanced synthetic heart.  This heart is in turn fueled by a self-sustaining magical energy source, the pinnacle of her creator's research.  Though certainly a technological marvel in her own right, she is to be considered more of a magical entity than a true machine.  It is theorized that her intelligence is not the result of any marvel of science, but of the binding of another's soul to the once-mindless body.<br/><br/>Whatever her origins, it would appear that Terra has been kept totally in the dark.  Whatever master spawned her has entered her into the Games in order to test the full extent of her capabilities.  Though her current record is enough to show that she is far from infallible, it is clear that with time and experience she will become quite the terrible force to be reckoned with.<br/><br/><strong>Theme song:</strong><br/><br/>Zone Of The Enders OST1 - Kiss Me Sunlights (Opening Theme) (http://www.youtube.com/watch?v=RPE8EesftLg#)<br/><br/><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/GangofWizards.jpg)</div><strong>Name: </strong>Galek the Horde<br/><strong>Age: </strong>32<br/><strong>Race: </strong>Human<br/><strong>Sex:</strong>Male<br/><strong>Height:</strong>6'8"<br/><strong>Weapons of choice: </strong>Fisticuffs<br/><strong>Magic:</strong><br/><br/><em>Bolster:</em>Galek's most well known spell, and also the one that gave him his impromptu title; by unknown means, this man has absorbed the bodies of countless men into his own.  This ability expels them from his body like an amoeba undergoing fission, and can be used repeatedly and in quick succession until he has a veritable army at his back.  As these men are actual individuals, and not clones of himself, they suffer no diminished power as their numbers increase.  Though all of them are semi-capable fighters and able to use similar magical techniques to Galek's own, they are no where near his level of fighting prowess.  When one of these men is killed, they return to his body in a torrent of smoke and can be resummoned later, though not in the same battle.  It is unknown exactly just how many Galek has managed to absorb over the years, but he doesn't seem to have reached his limit yet.<br/><br/><em>Steel Skin:</em>As the name implies, this spell transforms Galek's skin into a substance as durable as any steel blade.  This allows him to fight armed opponents without a marked disadvantage to his own safety.  However, this power does not change his muscles, organs, or bones, nor his eyes.  If somehow penetrated by a weapon in spite of this defense, he will still prove vulnerable.<br/><br/><em>Elemental Coating:</em>As long as Steel Skin is active, Galek is capable of projecting various elemental forces about himself.  This includes anything from fire and ice to electricity and even poison.  These powers do not extend more then five centimeters past his flesh, and cannot be fired from long range.<br/><br/><em>Earth Barricade:</em>With a wide sweep of his foot, Galek forces the ground in front of him to rise up and block an incoming attack.  This can also be used for offensive purposes, though he does not seem very skilled at using the technique in such a manner.<br/><br/><em>Wind Jump:</em>An extraordinarily useful technique against flying opponents, this ability allows Galek to leap upon the air as though it were a solid surface.<br/><br/><strong>Trademark:</strong><br/><br/><em>No-Holds Barred Beatdown:</em>Galek's men swarm the enemy, holding them in place with sheer numbers alone and opening them up for their master's attacks.  He will then proceed to unleash a series of brutal strikes against the victim, starting with the throat and the eyes and systematically disabling them.<br/><br/><strong>Skill: </strong><br/>Despite what one might initially think of a man that seems to rely so heavily on numbers for victory, Galek is quite the accomplished fighter.  Unlike his forces, he prefers subtlety in his strikes, often hitting an opponent with the tips of his fingers or his palms instead of his knuckles.  In combination with Steel Skin his blows can prove extraordinarily painful, and quicker slashes with his hands are more than capable of rending flesh as well as a sword.  His favoured target is his foes' throat, with the spine as a close second.<br/><br/><strong>Win/loss record:</strong><br/><br/>142 Wins / 24 Losses<br/><br/><strong>Crowd's response:</strong><br/>There are certainly a number of people who consider Galek's methods to be the dirty tactics of a coward, and his popularity amongst female customers is virtually nonexistent due to his particular method of "dealing with" women in battle.  Ironically it is for that same reason that he possesses a sizable number of male fans.<br/><br/><strong>Allies:</strong>Hettún<br/><strong>Enemies: </strong>Many<br/><br/><strong>Personality: </strong><br/>Despite appearances, Galek comes across as a rather smarmy and personable individual during his hours of relaxation.  He delights in telling stories as much as he enjoys listening to them, particularly if the one telling them is a beautiful woman.  He certainly doesn't seem like a very cruel person from the outset, though his history says otherwise.  When speaking with weaker male combatants his face takes on an uncomfortably hungry look, and there have been a number of occasions where the number of male slaves fell not long after his visitations.<br/><br/><strong>Background: </strong><br/><br/>Rumored to be some sort of demon wearing human flesh, Galek's past certainly paints him as a murderous and manipulative individual.  It is not known from where he hails, nor where he was taught to use his various elemental abilities, nor even where he was trained as a fighter.  All that is known is that he has traveled far and wide for the past decade or so, and has been sighted in many places across the world with the intent of taking young men under his wing.  None of these men were ever seen again by their families or friends.<br/><br/>Indeed, they would not be seen by anyone until his debut in the Arena several months ago.  Galek seems to adore tempting weak men with promises of power and immortality, saying that they will live far more fulfilling lives if they were to "join" him in battle.  Strangely enough, he does not mince words when he makes these offers, saying outright that they must be devoured by him in order to achieve this power.  It is surprising that so many have agreed to such terms; but then, the world is filled with those too weak or too afraid to live life independently.  Anyone so absorbed by Galek will remain alive within him for as long as he himself remains alive, can be killed time and time again in battle only to return once more, and are granted a single element with which they can fight.  It would seem that none of these men have any regrets about this choice, as none have ever attempted to attack him after being released.  Of course, that could simply imply that the absorbed become utterly obedient to his will.<br/><br/><strong>Theme song:</strong><br/><br/>Baccano! Original Soundtrack ~ BACCANO! no Theme (http://www.youtube.com/watch?v=SI76wS6tlKs#)