Added powers;<br/><br/><strong>General</strong><br/><strong>Enhanced Sight </strong>(1): The ability to see further with more detail then most.<br/><strong>Enhanced Hearing</strong>(1): The ability to pick up more sounds with greater accuracy. May be used to eves drop with better success.<br/><strong>Enhanced scent </strong>(2): Smell is not quite the same on the Grid as it is in the Real World. Unless the smell has been specificity created, like when energy is shaped to resemble human food to make it more interesting to Users, there is no Scent that a user would be accustomed to. Usually on the Grid it is a combination of smell, taste and feelings and is to do with the energy signature of everything on the grid. For example, when a program is Derezzed, the 'scent' that lingers after is sharp, almost acidic; lightcycles are tingly, like sherbet; tanks are more sickly like treacle. Rank two of this power gives access to the Advanced Power, Tracking. Both Enhanced Scent and Tracking are fairly rare on the Grid.<br/><strong>Tactics </strong>(3): The ability to calculate strategy and manoeuvres that may not otherwise be obvious.<br/><br/><strong>User Only</strong><br/><strong>Commender</strong>(1): The ability to literally steal a device or vehicle designated to another User or Program. Will also repair the item enough to function.<br/><br/><strong>Advanced</strong><br/><strong>Tracking </strong>(A, 1, requires Enhanced Scent 2): The ability to track through 'scent' an individual or vehicle on the Grid. May lose track in crowds, over time, or in certain conditions.