okay, I'll try and break it down a bit.<br/><br/>I think we should add a third role to the two damage rolls we have now.<br/><br/>The third roll would dictate the success of a status effect technique.<br/><br/>The dice would be 1-6 so a normal die, and however higher the number, the more turns it lasts. So a 5 would last five turns, a 1 would last 1 turn, etc.<br/><br/>For blindness, the defect would be that you lose one landed hit, so if you make two hits you only get one and if you land one you don't get any. Increasing the likelihood for a miss.<br/><br/>In the event of poison, the opponent loses one HP every turn, so it would go down one each roll until the poison wore off.<br/><br/>As for petrify and stone things, which freeze the opponent, that would work very well for Senshin since he could absorb them while they are frozen so I think that one should only come into play if they are at half or less HP already.<br/><br/>hopefully this helps you understand  :-)