<div align="center"><span class="bbc_size" style="font-size: 18pt;"><strong>Chapter 1: The Meeting of the Keepers</strong></span><br/><br/><span class="bbc_u"><strong>Update 2 (Following Players only)</strong></span>.</div><br/><strong>Orchid</strong>: While the waters of the pool carcass your insides with a refreshing coolness you feel the winds pick up and blow your hair to one side. Not paying it much attention to then feel it push your hair again but from the other side. Changing direction completely yet the tree, grass, and water itself shows no signs of it fickle winds passing. A quick scan on the area shows nothing but the pools waters start rippling, like a single pinprick has broken its stillness. (Use your skills to improve your odds)<br/><br/><br/><strong>Ayi'yan</strong>: Exiting the cloisters you enter into the main hall of the abbey, used to serve your devote worshipers and passing travelers. All around you see the monks and priests tending to the forest about you.(See Lisa pass update for your setting and area saves me time unless you want a character viewpoint of your location.) You know that it's a sign of worship to the gods of the land but it doesn't always follow you  deities wishes. Yet to gain strength, sometimes the harder path is needed to be taken. Your eyes quickly locate the foreign priest within your mists as they are greeted by a local group of monks. You know a few of them but always have given them a wide berth. Your tasks require little in socializing and far more into the lethal arts. Standing at the entrance you see them talking while the priestess waits for a reply.<br/><br/><div align="center"><span class="bbc_u"><strong>Update 3 (Following Players only)</strong></span></div><br/><strong>Dirk: </strong>You see a few of the guards make signs of warding as they continue on with their walk. "I knew he was cursed, should have stayed with that whore in Morlic." you overhear a guard say as your lies   strike home. Thou a few guards seem affected you notice the leader of the bunch ignore your claims. You also notice that his mount carries slightly more then the others. Two horses pull the cart/jailbox while 2 others carry guards, the other 3 guards walk. But as your trip moves forwards you see the leader of the bunch hold up his hand and the procession comes to a halt. The guards seem confused at this as the leader points off the trail. "I saw something over their." He points to two of the guards. One you know holds the key to your cell. "Check it out." Both guards snap to it and walk over to the bushes about 20ft away. The other 2 contine you guard you while the other makes warding signs with his fingers.  (Successfulish)<br/><br/><strong>Gorvis</strong>:(Good roll now where was that hide roll?) With stealth of a cat you make your way towards the sounds of the wheel and horses. You yourself cannot hear your very footsteps and your even walking upon leaves. Mentally patting yourself on the back you reach your hand out to get a better view of the road and look straight into the eyes of a man on horseback. The man is covered in chain mail with a longsword upon his side. Upon his chest you see the colors of blue and green with the symbol of a white cracked house upon it. He looks straight at you as you return to cover. You hear him speak to his companions as two of them head towards your location, swords are pulled from their sheaths and the clicking of chain fills your ears as they approach.<br/><br/><strong>Sir Devrier Wick</strong>: Another growl comes forth from the cave as you see the eyes of the predator flicker in the darkness. They look upon you with anger as the sunlight reflects off them. The creature doesn't move from the darkness. Clearly wishing to stay within the protection of the cavern walls rather then the opening of the forest. As it growls again you feel something unusual in the air. Something that doesn't match up with this beast and the creatures natural way of thinking. You know it would be fiercely territorial of its nesting place, but the beast do not attack. Why? (Skill roll away)