<div class="floatright">(https://lh5.googleusercontent.com/-gpEKfgmfD6I/UZGj1WKsPDI/AAAAAAAAAAg/2UzgWKem37M/w506-h813-no/1319221909695.jpg)</div><strong>Character Name</strong>: Daud<br/><strong>Player</strong>: Didact<br/><strong>Country of Origin</strong>: Shem<br/><strong>Deity(s)</strong>:  Ishtar<br/><strong>Sexual Orientation</strong>:  Hetero (with bisexual tendencies)<br/><br/><strong>Age</strong>: 24<br/><strong>Height</strong>: 6'1"<br/><strong>Weight</strong>: 165 lb.<br/><strong>Eyes</strong>: Green<br/><strong>Hair</strong>: Black, with some red<br/><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Daud keeps most of his body covered in tightly woven threads of cloth, but particularly perceptive observers might catch a glimpse of thin white scars around his neck and wrists, and something serpentine etched on his shoulderblade.<br/><br/><strong>Class/Skill Background</strong>: Merchant. Daud is quick-thinking, charismatic and resourceful, but although he is quick and flexible he possesses only average strength for a man.<br/><br/><strong>Weapons Specialties</strong>: Daud is surprisingly adept with a Shemite long dagger he keeps sheathed in the small of his back. He's working on being able to throw darts in the manner of the monkey-men of Kush, with mixed success.<br/><br/><strong>Weapons</strong>: Long dagger, 10 bronze-tipped darts<br/><br/><strong>Armor</strong>: Woven robes that can turn away a knife thrust but very little else.<br/><br/><strong>Equipment/Supplies</strong>: Rations, long dagger, 10 bronze-tipped darts, satchell, quill and ink, parchment.<br/><br/><strong>Personality Traits</strong>: Daud values quick thinking, a silver tongue and canniness above all else. A silver piece can pay for your meals, but a smile and a shared swig of mead can get you anywhere. With enough money and connections, Daud hopes to return to his native city of Askalon a king - or as close as he can make it. He also has a weakness for women and drink.<br/><br/><strong>Racial Animosities</strong>: Daud has a visible distaste for the men of Stygia. He doesn't let it get in the way of doing business with them, but he's certainly relieved to see them leave.<br/><br/><strong>Phobias</strong>: Snakes, goats.<br/><br/><strong>Bio &amp; Notes</strong>: Daud seems to regard the query of "Who are you and where do you come from?" to be a multiple choice question, and invents backgrounds and personae to those who don't know him well. The official story is that, apart from vague memories of his mother, Daud's first memories were of slipping out of a Zamoran slaver caravan when he was three, and wandering out into the streets of the Shemite city of Asgalun (or Askalon, as some call it). He spent the next ten years of his life pickpocketing, stealing or charming the money off of strangers in the lower districts, until a passing merchant took a shine to the boy. Daud had intended to fleece the merchant out of everything the Kushite had, but over time learned that mercantilism was merely thievery writ large. Seeing a larger opportunity in the marketplace rather than under it, Daud joined Master Waheel's caravan and left Askalon for the first time.<br/><br/>Daud made his way across Hyboria with his new master, peddling everything from silks to indentured servants to strange scrolls. It was only after two years of running errands between Kush and Argos that Daud realized that Master Waheel was trading as much information as he was gold and silks.<br/><br/>Daud didn't have time to learn the secrets of his master's clandestine trade. After running an errand for Waheel in Khemi, Daud was captured by Stygian guards, and thrown into a dungeon. Whatever happened there over the next nine years, Daud refuses to say.<br/><br/>Now, released, Daud hopes to build up an empire, using the mercantile skills Master Waheel taught him and the ruthlessness the Stygian Abyss gave him.