The game is set somewhere in the decade between 2007 and 2017. The CFSL was passed about a decade prior to the game start.<br/><br/>Everyone in Monaco speaks English, pretty much. While French is the official language, because its an international community of very wealthy, much travelled people, I think we can assume that almost everyone speaks some English.<br/><br/>Low level workers who migrate into the principality on a daily basis to work such as slave cleaners, and menials would only speak French but I doubt our characters will be interacting much with them. The other slave low-level workers in Monaco who commute in will be in the retail and tourist industry mostly and these would know enough English to do their jobs.<br/><br/>I am perfectly happy to simply ignore any language barriers (because in RPs these eventually just become a pain, even though they might seem fun and clever to include at first - they do just become an obstacle and in no time people forget who can speak what and make a mistake and then the GM has to go back asking for posts to be edited so they are consistent and it really does become not worth it in the end).<br/><br/>If any player really does want to be limited in what languages they can speak such that it becomes an obstacle in-game, add to the post header the line:<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Speaking in:[/b]<br/></code></pre><br/>For the language you are using. Anyone interacting with them can then decide to be able to understand or not.<br/><br/>I don't know that slaves would be taught different languages... that seems a little unusual but I think we could asume that they all speak French and English at least. I can tell you now that in this world, French girls are taught English in schools because of the slave law which may require them to move to an English-speaking country!