<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98195.msg4278818#msg4278818">Quote from: Black Howling on 19-02-2011, 06:51:53</a></div></div><blockquote class="bbc_standard_quote">I'd say we got a lot of it covered. The nature or dungeoneering can make sense with the bandit theme. Though another idea I'm not sure you will be as fond of just popped into my head when you mentioned playing the elf. Perhaps your character's father and him were waging a bit of a guerrilla battle against the thieves guilds of amn both in and out of the city. Maybe the last cut with their important shipment was the last straw, and with your father falling dead at their hands, you had to get a quick sort of revenge and head out before the same happened to you. <br/><br/>Not sure you're in for that, and it does sound a little more like good though could still work for unaligned, I figured I'd run it past you. <br/><br/>@Laughing Hyena: Awesome vid! That cracked me up. &gt;.&gt; Reminds me slightly of the knights of the dinner table comic.  <br/><br/>{Edit: Though I'd like to mention the meet up of the characters a little more. I had a good idea for all six party members that could include the wilds thread. We already have three that will most certainly be traveling sorts, and another that could play well inside the city. Perhaps we can do a two parter, and they meet in the middle if you get what I mean?}<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>*grins wide* I like it! I wish I had come up with that, now if I can come up with the reason that my character and his father began the guerrilla battle, then my characters background should be mostly set. Maybe the two of us were part of the thieves guild, but were wronged or robbed by a member of the same guild, though they could never prove it. Or something to that tune, yay or nay on how you feel about it.