The fire creature of the duo manoeuvres around to make a second attack at Rose, this time turning to allows for a greater control of its tail, but the appendage is short and only moderately flexible, giving the martial artist amply opportunity to avoid the poison barb. However, her own attacks prove to be not as effective as she would have hoped. Twice the blade hit, but the creature’s strange flesh negates some of the damage, and its fire affinity appears to render it immune to Deneve’s combat blessing. However, the raw power of the astral construct’s strikes hard is still significant, enough to persuade the creature to fly upwards, circling round to rejoin its companion, out of reach.<br/>As soon as it clears the pair, the ice creature above unleashes a second dose of its freezing breath, this one more intense than the first. Daria manages to make it up just in time to experience the shock of frost herself, unable to protect her body whilst pulling up onto the ledge. Red luckily avoids the worst by chance as he arrives 2 second latter. Getting over her suffering with a brief fit of violent shivers, the warrior reaches down to begin to pull the rope, to allow Deneve to “climb” the rock edge with her feet whilst still concentrating on her song. “Do we fight them or make for the cave?” The warrior asks, as Red blast one of the bat creatures with a bolt of eldritch energy that seems to pierce the creature’s numerous supernatural wards, but does not do enough damage to kill it.<br/><br/>OOC: It’s going to take two rounds for Deneve to climb the rope, unless she succeeds on the accelerated climbing check or someone else helps Daria.<br/><br/>Rose<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  You and the astral construct take 17 cold damage, reflex save for half.</div></div>