Scream echoed in the passages as a male monk slowly rose from the ground, his eyes dull and unseeing. Besides him, the dead human knight slowly rose as well, the two men having a look of pallor on their face, the teethmark in their necks, the torn jugulars showing just what had been done to them. The priestess that had kept them from rising before had walked too far, and her magic snapped. These living corpses rose, and right in the middle of the group of adventurers.<br/><br/>Baring their teeth, for a short moment they lurched towards Kirrillim and Giselle.<br/><br/>They literally sucked in a portion of the magic aimed to harm one of their 'allies', something was very strange about this dungeon. For the monsters that knew what it meant though, the heart was pushing a small amount of magic to these bodies.<br/><br/>They were little more than a warning, and a second's delay.<br/><br/><hr/><br/>That second was long enough for the lady priest in the tunnels stretching out before the rest of the group to reach closer to the source of that 'lost adventurer's voice. The young woman sweating, terrified and her hair shaken, her helmet missing after her mad dash for safety earlier, golden locks on the shoulder pauldrons of her outfit. "I'm here, keep talking, I'll find you." She neared the ambush set ahead.<br/><br/><hr/><br/>In the staircase, the sounds of guards rushing in after the heroes could be heard for a moment, but then a sudden scream and a gut-wrenching crunch could be heard, the sloshing, dripping, sound following as something was grinded down to a bloody paste. A large pillar in the steps back to the surface having tipped suddenly, and burying four of the twelve guards under it.<br/><br/>The young guards had continued frightenedly, eight of them wearing little more than chainshirts and carrying their spears, men and women that only knew that the heroes had charged in to the darkness and having followed. The gruesome sight in the stairs already having made at least the last two of them feel ill.<br/><br/><hr/>((OOC: Couple more NPCs up for the hunt and games, though the heroes might order them back, since it might be a stupid idea for the 'mere guard' to enter, as already proven.))