(http://elliquiy.com/elluiki/images/4/4a/Avatar_Alicia_Denarius.jpg)<br/><span class="bbc_font" style="font-family: trebuchet ms;"><span class="bbc_size" style="font-size: 18pt;">Alicia Denarius</span></span>(played by helvorn)<br/>Female Half-Elf Bard (Street Performer) 2<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[img padding=5 height=200]http://elliquiy.com/elluiki/images/4/4a/Avatar_Alicia_Denarius.jpg[/img]<br/>[font=trebuchet ms][size=18pt]Alicia Denarius[/size][/font] (played by helvorn)<br/>Female Half-Elf Bard (Street Performer) 2<br/></code></pre><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock Level 1</div><div class="spoiler_body">ALICIA DENARIUS   CR 1/2<br/>Female Half-Elf Bard (Street Performer) 1<br/>CN Medium Humanoid (Elf, Human)<br/>Hero Points 1<br/>Init +3; Senses Low-Light Vision; Perception +7<br/>--------------------<br/>DEFENSE<br/>--------------------<br/>AC 13, touch 13, flat-footed 10   (+3 Dex)<br/>hp 8 (1d8)<br/>Fort +0, Ref +5, Will +3<br/>Immune sleep; Resist Elven Immunities<br/>--------------------<br/>OFFENSE<br/>--------------------<br/>Spd 30 ft.<br/>Melee Dagger +3 (1d4/19-20/x2) and<br/>   Dagger +3 (1d4/19-20/x2) and<br/>   Rapier +3 (1d6/18-20/x2) and<br/>   Sap +3 (1d6/20/x2) and<br/>   Scimitar +0 (1d6/18-20/x2) and<br/>   Shortsword +3 (1d6/19-20/x2) and<br/>   Shortsword +3 (1d6/19-20/x2) and<br/>   Unarmed Strike +3 (1d3/20/x2)<br/>Ranged Shortbow +3 (1d6/20/x3)<br/>Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 14)<br/>Bard (Street Performer) Spells Known (CL 1, +3 melee touch, +3 ranged touch):<br/>1 (2/day) Charm Person (DC 15), Disguise Self (DC 15)<br/>0 (at will) Message, Prestidigitation (DC 14), Ghost Sound (DC 14), Unwitting Ally (DC 14)<br/>--------------------<br/>STATISTICS<br/>--------------------<br/>Str 10,  Dex 16,  Con 10,  Int 10,  Wis 12,  Cha 19<br/>Base Atk +0; CMB +0; CMD 13<br/>Feats Bard Weapon Proficiencies, Weapon Finesse<br/>Traits Birthmark, Savannah Child: Handle Animal<br/>Skills Bluff +5, Diplomacy +8, Disguise +9, Perception +7, Perform (Dance) +8, Perform (Sing) +8, Sleight of Hand +8, Stealth +7<br/>Languages Common, Elven<br/>SQ Bardic Performance: Disappearing Act (1 allies) (DC 14) (Su), Elf Blood, Gladhandling, Hero Points (1), Streetwise +1 (Ex)<br/>Combat Gear Dagger, Dagger, Rapier, Sap, Scimitar, Shortbow, Shortsword, Shortsword; <br/>--------------------<br/>TRACKED RESOURCES<br/>--------------------<br/>Bardic Performance (standard action) (8 rounds/day) - 0/8<br/>Dagger - 0/1<br/>Dagger - 0/1<br/>--------------------<br/>SPECIAL ABILITIES<br/>--------------------<br/>Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.<br/>Bardic Performance: Disappearing Act (1 allies) (DC 14) (Su) Those within 30' who fail to save treat an ally as invisible.<br/>Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.<br/>Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.<br/>Birthmark +2 save vs. charm &amp; compulsion<br/>Elf Blood You are counted as both elven and human for any effect relating to race.<br/>Elven Immunities +2 save bonus vs Enchantments.<br/>Elven Immunities - Sleep You are immune to magic sleep effects.<br/>Gladhandling Use Bluff to improve attitude, but the attitude becomes worse 1 minute later.  Earn double for perform checks.<br/>Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.<br/>Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.<br/>Streetwise +1 (Ex) You add half your bard level to Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information<br/><br/>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com (http://www.wolflair.com)<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.<br/></div></div><br/>Added spells<br/><br/>Added skill points - 7 points in Escape Artist, Handle Animal, Intimidate, Perform (Sing), Perform (Strings), Sleight of Hand, Use Magic Device<br/><br/>Changed skills - Bluff and Sense Motive now linked to Perform (Sing) through bard's Versatile Performance ability<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock Level 2</div><div class="spoiler_body">ALICIA DENARIUS #2   CR 1<br/>Female Half-Elf Bard (Street Performer) 2<br/>CN Medium Humanoid (Elf, Human)<br/>Hero Points 1<br/>Init +3; Senses Low-Light Vision; Perception +7<br/>--------------------<br/>DEFENSE<br/>--------------------<br/>AC 13, touch 13, flat-footed 10   (+3 Dex)<br/>hp 16 (2d8)<br/>Fort +0, Ref +6, Will +4<br/>Immune sleep; Resist Elven Immunities<br/>--------------------<br/>OFFENSE<br/>--------------------<br/>Spd 30 ft.<br/>Melee Dagger +4 (1d4/19-20/x2) and<br/>   Dagger +4 (1d4/19-20/x2) and<br/>   Rapier +4 (1d6/18-20/x2) and<br/>   Sap +4 (1d6/20/x2) and<br/>   Scimitar +1 (1d6/18-20/x2) and<br/>   Shortsword +4 (1d6/19-20/x2) and<br/>   Shortsword +4 (1d6/19-20/x2) and<br/>   Unarmed Strike +4 (1d3/20/x2)<br/>Ranged Shortbow +4 (1d6/20/x3)<br/>Special Attacks Bardic Performance (standard action) (10 rounds/da, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 15)<br/>Bard (Street Performer) Spells Known (CL 2, +4 melee touch, +4 ranged touch):<br/>1 (3/day) Charm Person (DC 15), Disguise Self (DC 15), Innocence (DC 15)<br/>0 (at will) Message, Prestidigitation (DC 14), Ghost Sound (DC 14), Mending, Unwitting Ally (DC 14)<br/>--------------------<br/>STATISTICS<br/>--------------------<br/>Str 10,  Dex 16,  Con 10,  Int 10,  Wis 12,  Cha 19<br/>Base Atk +1; CMB +1; CMD 14<br/>Feats Bard Weapon Proficiencies, Weapon Finesse<br/>Traits Birthmark, Savannah Child: Handle Animal<br/>Skills Bluff +9, Diplomacy +8, Disguise +9, Escape Artist +7, Handle Animal +9, Intimidate +8, Perception +7, Perform (Dance) +8, Perform (Sing) +9, Perform (String Instruments) +8, Sense Motive +9, Sleight of Hand +9, Stealth +7, Use Magic Device +8<br/>Languages Common, Elven<br/>SQ Bardic Performance: Disappearing Act (1 allies) (DC 15) (Su), Elf Blood, Gladhandling, Hero Points (1), Streetwise +1 (Ex), Versatile Singing +9 (Ex), Well Versed (Ex)<br/>Combat Gear Dagger, Dagger, Rapier, Sap, Scimitar, Shortbow, Shortsword, Shortsword; <br/>--------------------<br/>TRACKED RESOURCES<br/>--------------------<br/>Bardic Performance (standard action) (10 rounds/day) - 0/10<br/>Dagger - 0/1<br/>Dagger - 0/1<br/>--------------------<br/>SPECIAL ABILITIES<br/>--------------------<br/>Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.<br/>Bardic Performance: Disappearing Act (1 allies) (DC 15) (Su) Those within 30' who fail to save treat an ally as invisible.<br/>Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.<br/>Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.<br/>Birthmark +2 save vs. charm &amp; compulsion<br/>Elf Blood You are counted as both elven and human for any effect relating to race.<br/>Elven Immunities +2 save bonus vs Enchantments.<br/>Elven Immunities - Sleep You are immune to magic sleep effects.<br/>Gladhandling Use Bluff to improve attitude, but the attitude becomes worse 1 minute later.  Earn double for perform checks.<br/>Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.<br/>Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.<br/>Streetwise +1 (Ex) You add half your bard level to Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information<br/>Versatile Singing +9 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks<br/>Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.<br/><br/>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com (http://www.wolflair.com)<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.<br/></div></div>