Rose had seen the bats shoot past and into the cavern proper and realized the construct she'd made to shield herself from the creatures was no longer in a position to do so. Still, any fancy maneuvering would be difficult with the weight of her companions anchoring her to the cave entrance and the construct would prevent her from being pushed off the edge while they ascended. She turned to face the bats, weapon ready once more. If this was the way it had to be so be it, if the creatures had not been flying she would have considered going toe to toe with them normally, and if it was going to give her the chance she was going to take it. She tried to rememeber which of the beasts had spit fire and which had spit cold, expecting the one still flying above as its companion swoops down to do so again soon as she shifted into the flame's blessing stance.<br/><br/>Her strike as it gets close is much more accurate<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> Okay, due to the bizarre nature of readied actions, it's my turn again before the bat that attacked gets another go, although bat flying around in circles goes before that. If it's still up and about can I full attack it? If they have less than good maneuvrability they have a minimum forward speed and so would be unable to avoid the astral construct who is standing directly behind rose without landing. Not making any more rolls since I'm not sure on the situation though. Bats tend to have good which would allow them to do crazy things like hover and fly backwards. They'd probably just hover in full attack range of rose if they have good or better though since moving BACK would provoke another aoo but maybe it will move back anyway.<br/><br/>Anyway, Readied attack result was 24, wish I had that last time when I burned the maneuver and would have got wis to damage. Thanks to the bard this should still really freaking hurt though.<br/>2d4+4 slashing came out 7 but the extra energy damage came out 6 acid and 11 fire</div></div>