<div align="center"><span class="bbc_size" style="font-size: 18pt;"><strong>JINX, the Loose Cannon</strong></span></div><div class="floatright">(https://tse1.explicit.bing.net/th?id=OIP.m-Q6pK1xtN1gXNN0gvezOgHaKb&amp;pid=Api)(https://img.nyato.com/data/upload/2017/0410/10/58eaf2052f248.png)</div><br/><strong>Home World Info:</strong>League of Legends<br/><br/>Zaun is a large, undercity district, lying in the deep canyons and valleys threading Piltover. What light reaches below is filtered through fumes leaking from the tangles of corroded pipework and reflected from the stained glass of its industrial architecture. Zaun and Piltover were once united, but are now separate, yet symbiotic societies. Though it exists in perpetual smogged twilight, Zaun thrives, its people vibrant and its culture rich. Piltover’s wealth has allowed Zaun to develop in tandem; a dark mirror of the city above. Many of the goods coming to Piltover find their way into Zaun’s black markets, and hextech inventors who find the restrictions placed upon them in the city above too restrictive often find their dangerous researches welcomed in Zaun. Unfettered development of volatile technologies and reckless industry has rendered whole swathes of Zaun polluted and dangerous. Streams of toxic runoff stagnate in the city’s lower reaches, but even here people find a way to exist and prosper.<br/><br/><strong>Appearance:</strong><br/>Jinx is a dainty young woman possessing a supple gait that roughly stands near five foot six in height. The right side of her shapely yet lithe physique bears a blue, cloud-like patterned tattoo. In general, her overall appearance is attractive in more than one way; not only is she beautiful, but her natural light-blue hair and large, pink eyes are a source of curious glances. She seems to prefer a minimalist approach to clothing, showing a copious amount of skin at almost all times, although, her choice of accessory and personal touches suggest there is more reason to it. Typically, her attire consists of a bandoleer-bikini, skin-tight mini-shorts, leather gloves, a single, opaque fishnet stocking, and combat boots. She accessorizes it with a series of chokers, a necklace featuring a single bullet, and the straps which holster her various weapons.<br/><br/><strong>Personality:</strong><br/>For better or worse, Jinx is an impulsive individual with a manic tendency. Her levels of energy are typically high, bordering or surpassing the limits most would consider sane or socially acceptable. That level of excitability is at its highest when given the opportunity to wreak havoc - even at the expense of others safety when she gets carried away. To her, the point of life is to cause chaos in a world that has become stringent on rules and orderly conduct.<br/><br/><strong>History:</strong><br/>Within Piltover's vast number of wealthy technology-based companies, many individuals turned to black market exchange or shady dealings to gain an edge over competition. This was the case of an ambitious hextech inventor that ventured into Zaun and met an attractive, burly gang leader. Nine months later, Jinx was born without a given name and left on the streets of Zaun due to her mother unwilling to face the consequences of having a child out of wedlock. Thus, Jinx grew up with the innumerous other orphans in a shady city.<br/><br/>Her passion for tinkering developed at an early age, but without the funding necessary to supplement her ideas, she was forced to resort to petty thievery. In Zaun, doing so without some added protection often resulted in a quick and tragic end. To her, joining up with an upstart gang led by a reputable young brawler seemed like a temporary stepping stone toward a larger goal. What she did not expect was the thrill and excitement in planning out heists and the gleeful joy in blowing something up. It wasn't long before she combined her interest and guilty pleasure into making gadgets and weapons for the gang to use in destructive purposes.<br/><br/>At a still vulnerable and impressionable age, she met her face close-death experience after a smash-and-grab job with the Factorywood Fiends in a chemtech facility went completely south and many lives were lost to the chaos. Frightened, Jinx became reclusive and took refuge in decommissioned exhaust pipes. She played out the heist over and over in her head as she continued to tinker with her latest invention until she came to a realization. The best way to avoid a plan falling apart was to not have a plan at all! It wasn't 'random chance' that caused chaos, it was the structure attempting to defy the true nature of the world that caused problems! It brought bad luck -- a jinx!<br/><br/>Jinx made her first appearance on Roguery Night, a barely tolerated annual tradition where youthful girls and boys throughout Piltover play practical jokes on their family and neighbors. Jinx hijacked the occasion to unleash the first of many crime sprees; bridges were blocked with stampeding livestock freed from Count Mei’s menagerie, scores of roads were shut down by explosions that made them impassable, and every street sign in the city was moved and placed somewhere new. Jinx had succeeded in spreading chaos throughout the streets and bringing the city to a halt. It had been a good day. The wardens attributed her crimes to chem-punk gangs, rounding up dozens of known troublemakers and sending them back down to Zaun. Having others get the credit for her manic schemes didn’t sit well with Jinx, and so she made sure to be seen at every future crime scene. Reports circulated of a mysterious, blue-haired Zaunite girl, but talk of her carrying chemtech explosives, a shark-mouthed launcher and a repeater gun were dismissed as preposterous. After all, how could a Zaunite chem-punk possibly obtain such lethal firearms?<br/><br/>The crime spree escalated in lunacy until Jinx detonated a series of explosives simultaneously throughout the city. A great many of the civic art structures erected by the Piltover clans were destroyed in fiery conflagrations that lit the sky in blazing pyrotechnics until dawn. Due to the late hour, no one was hurt, but numerous clan leaders were outraged at the sight of their great works reduced to rubble. Jinx’s crime wave continued for weeks, with the wardens’ attempts to catch her thwarted at every turn. She tagged her crime scenes with insulting graffiti and taunting messages directed at Piltover’s newest ally in the fight against crime, Enforcer Vi. These bright pink tags finally revealed the name of Piltover’s newest troublemaker; Jinx. With every bold crime, Jinx became ever more legendary, with people in Zaun divided as to whether she was a hero for sticking it to the Pilties or a dangerous lunatic that would bring the full force of the wardens down to the undercity. That moment came even closer when Jinx sabotaged the Sun Gate and delayed the flow of ships by several hours – costing the city’s ruling clans vast sums of lost revenue. Having seen exactly which buttons to press, Jinx offered a challenge that couldn’t be ignored – she threatened Piltover’s money. She daubed the walls of the Ecliptic Vaults, one of Piltover’s most secure treasuries, with a caricature of Enforcer Vi, together with details of exactly when Jinx planned to rob it.<br/><br/>An uneasy sense of anticipation settled on Piltover and Zaun in the weeks leading up to the appointed date of Jinx’s heist. Many doubted Jinx would have the guts to show up and risk almost certain capture. When the day of the heist arrived, Vi, Caitlyn and the wardens were taking no chances and had prepared a trap for Jinx around the treasury. The clocktower bells rang at the appointed hour, but nothing happened. It seemed Jinx had chickened out, but she was one step ahead of her would-be captors. Jinx, despite the seeming recklessness of her actions, had a plan and it had been in motion for days. She had hidden herself within a modified coin-crate at the Toll Towers of the Sun Gates and had been delivered to the vaults two days previously. Jinx was already inside, and was even now wreaking havoc, leaving her signature pink tags on every gilded wall, swinging from the chandeliers and leaving explosive surprises in every lockbox.<br/><br/>Hearing the cacophony from within, Vi realized what was happening, she stormed inside the building, ignoring Caitlyn’s order to go in as a team. The battle they fought tore the vaults to pieces in a back and forth chase of explosions and demolition. Eventually Jinx and Vi confronted one another in the deepest, most secure vault. No one knows what passed between them, for Vi had pursued Jinx far ahead of the others. With the two of them trapped together underground, Jinx fired her rockets into the ceiling of the vault, and the entire structure collapsed. The wardens in the upper reaches of the vault escaped before the building came down, but Vi was left trapped inside. Only by hiding in the same lockbox Jinx had used to break in was she able to avoid being crushed to death. Eventually she punched her way out from the ruins, wondering for a moment if Jinx lay dead somewhere in the ruins, only to see one last tag left in the patterns of destruction – a final taunt daring Vi to catch her. No trace of the blue-haired hellion could be found, and to add insult to injury, not a single coin had been taken from the vaults. Jinx remains at large to this day, and is a constant thorn in Piltover’s side. Her actions have inspired copycats among the chem-punk gangs of Zaun as well as numerous satirical plays, sayings and the like throughout both cities. Her ultimate end-game (or why she is seemingly obsessed with Vi) remains a mystery, but one thing is certain; her crimes are continuing and growing in sheer audacity.<br/><br/>When "The TITAN Project" revealed itself, she was ecstatic over the idea of joining with a large, destructive force. It was fun while it lasted, until they attempted to force her into an official military conscription where she would have to follow regulations and rules. After refusal, she was imprisoned and an indeterminate amount of time passed before she was liberated by a raiding party at her prison. To show her gratitude, she 'joined the good guys' and made a vow to fight against the TITAN Project, because "big-dick stuffy shirts" needed to be taught a lesson she's yet to really reveal to her newfound allies.<br/><br/><strong>Current Situation:</strong><br/>Jinx is.... tolerating.... her current situation, loosely following what she currently calls "guidelines" that allow her to not face prison time again and stick it to the TITAN Project. As part of her "parole", she is currently a alternative model that is mainly featured in Suicide Girls photography.<br/><br/><strong>Weapons:</strong><br/><ul class="bbc_list"><li><strong>Primary Weapon Pow-Pow &amp; Fishbones:</strong> Jinx has created a firearm that is capable of switching between two ammunition types. The first mode she calls Pow-Pow is a mini-gun with three revolving barrels. The second mode she calls Fishbones is a rocket launcher. When Fishbones is deployed, the head of the launcher resembles a shark's mouth, hence the name.</li><li><strong>Second Weapon, Zapper:</strong> Kept at her side at almost all times is her hex-tech pistol which fires off electrical currents that temporarily stuns or debilitates its victim's neural system.</li><li><strong>Tertiary Weapon, Flame Chompers:</strong> Designed as part-bear trap and part-grenade, Jinx deploys these to ensnare enemies as they chase after her or run away. They clamp down on the target's leg and explode five seconds-later.</li><li><strong>Super Weapon, Super-Mega-Death-Rocket!:</strong> A specialized designed rocket she shoots out of Fishbones that can travel in a straight line until it hits something.... or someone.</li></ul><br/><strong>Abilities:</strong><br/><ul class="bbc_list"><li><strong>GET EXCITED!</strong>: For reasons unknown, Jinx has the strange ability to increase her speed dictated by how excited she is. Tests have been inconclusive, but the theory states her adrenaline levels release a mutated chemical that enable her normal running speed to be amplified.</li><li><strong>Hammerspace Access:</strong> To fuel her never-ending supply of ammunition, rockets, and snare-grenades, Jinx was forced to steal a device that accesses a pseudo-realm of infinite space. Who knows what else she has up in that thing.... speaking of, where does she keep <em>it!?</em><br/></li></ul><strong>Strengths:</strong><br/><ul class="bbc_list"><li><strong>Excitable.</strong> Jinx is almost always the life of a party - or the destruction of one, depending on whose side of the fence you are one. She is a woman that loves to cause mayhem in almost all forms, and generally ignores social protocols. This means she is willing to do almost anything (except something boring...).</li><li><strong>Marksmanship &amp; Demolition Expert.</strong> Jinx is an expert marksman and demolitionist. The experience she has with ranged weaponry and explosives is rarely matched, because most that make a living out of it don't last very long or are kept on short leashes. Wait....</li><li><strong>Uncanny Construction Knowledge.</strong> With how many buildings, foundations, bridges, cars, and other structure she has destroyed, it is no wonder that Jinx possesses some impressive knowledge about how best to destroy (and by proxy, create) something.<br/></li></ul><strong>Weaknesses:</strong><br/><ul class="bbc_list"><li><strong>Glass Cannon.</strong> When it comes to a lack of defense, Jinx proves that she is not a woman that can survive a lot of damage wearing a chainmail bikini. Her pale skin and lack of defensive gear make her easy to bruise.</li><li><strong>Abhors Rules.</strong> If she can bypass, ignore, defy, or outright mock anything she deems as something that inhibits her freedom, she will. Boredom and sticking to any type of plan are two sure-fire ways to make her do something else.</li></ul><br/><strong>Additional Information:</strong>