It's mainly the fact that, as far as everyone can see up until the line "Oops" is uttered, a monster somehow got past the outer walls of the keep, past who-knows-how-many guards/patrols/other security, into the living areas themselves, and into a room full of adventurers.  It then proceeds to appear to fight with a guard in plain view of everyone.  My character's IC action would be to try and deal with this perceived threat before someone gets hurt or killed by it, without knowing it was a fellow adventurer because of the disguise until it was too late to take back or cancel her action.  It's an objective interpretation of the situation and a rationalization of determining what my character would do with the situation put before them.  In no way can I see her staring at something that could potentially seriously harm the people around her and just stand there, not doing anything.<br/><br/>Which I still am curious to know how she went out, killed a skeleton to disguise herself as one (as per the limitation on her Disguise skill in her character sheet), and got back into the keep without being addressed by any other guards.  At this point I'll let it drop and see what Lynn says.<br/><br/>I do agree that this would be an interesting way to discover how PvP works in the world IC, though.  I would need that answer before I post either way.