Another way to look at it is that you, the player, don't really have to come up with all of the mechanics bits in the trait description. The GM can do that on the fly. So really it's just writing down "ex-FBI Agent", and you're done. Let MadPanda do the hard part of deciding whether that includes specific stuff as it comes up.<br/><br/>But enough yapping; I've got a character to make.<br/>