<div class="floatright">(http://www.muscleandfitness.com/sites/muscleandfitness.com/files/imagecache/contest_profile/webform/muscle_and_fitness.jpg)</div><strong>Name:</strong>Patrick "Pulse" King<br/><strong>Gimmick:</strong>The Jobber<br/><strong>Role:</strong>Babyface<br/><br/>BABYFACE: When you stand up for something you believe in, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ leave your opponent speechless<br/>⚪ make Creative book you in a match<br/>⚪ add a stipulation to a match<br/><br/>QUESTIONS<br/><br/>Who can’t remember who I am? Daisy<br/><br/>Who refuses to work with me? The Huntsman<br/><br/>Who is always trying to get management on my side? The Creature<br/><br/><strong>Advanced Role:</strong>None<br/><br/><strong>Hails From:</strong>Philadelphia, Pennsylvania<br/><br/><strong>Entrance:</strong>None… He's a jobber and not worthy of it.<br/><br/><strong>Appearance:</strong>Wearing the Black and Yellow trunks, Weighing in at 178 pounds and standing at 6'4"...<br/><br/><strong>Personality &amp; Background:</strong>Patrick King didn't originally have ties to Wrestling Federations nor any lineage to speak of. He was a wide eyed child, a fan whom grew up with legends and older generations of professional wrestlers. He could have been other things in his life but he never wanted to be those things. To Patrick, pro wrestlers were the equivalent of super heroes and super villains in ways. True he had to have the illusion of wrestling being scripted first but he still kept that kind of admiration for them when he grew up. It just manifested into a more enlightened respect. Still heroes in ways to him, he understood they were effectively stuntmen coupled with stories to entertain many. He wanted to be part of that naturally.<br/><br/>So he sought out a wrestling school that took those whom wanted to break into the business. He bought his own equipment his own tuitions and worked the backyard and independent circuits, honing his skills from those whom would teach him. He still has a ways to go and used to be part of a tag team in the independent circuits, the stomping grounds for the Midnight Championship Wrestling Federation. One half of the Heartbreakers, he was not the breakout star of the pair and was brought up into the MCW as a jobber given a fresh coat of paint so he wouldn't have any lingering fans. Despite the setback and the role he has to play, he shall play it well and pay his dues. He is determined to rise to the top. All he needs is an opportunity to prove himself.<br/><br/>Patrick is stubborn in terms of sticking with the dream he has chosen for himself. Injured or not Patrick refuses to quit on something he loves which can come back to bite him. Not everyone is purely devoted to the very nature of wrestling. He is devoted not only to himself though as he is a company man, willing to do what is required for the job. He tries to keep what happens in the ring and on the job away from his personal life. Backstage, he just is looking for a simple pat on the back, and a little respect. He is self-confident and hopeful that he will catch a break from those higher up in both the card and with the bookers that he is more than just a jobber.<br/><br/><strong>Audience:</strong>+0<br/>The Jobber starts and resets to Audience +0.<br/><br/>+4 Mark an Advance. At the beginning of the Episode, make the OVER Move.<br/>+3 Start the Episode with +2 Momentum.<br/>+2 Start the Episode with +1 Momentum.<br/>+1 Start the Episode with +1 Momentum.<br/>0 Mark an Advance. At the end of the Episode, you’re fired.<br/><br/>TOP SPOT: When you hit +4 Audience, everyone else at +4 drops to +3. Mark an Advance the first time you hit +4 or 0 in an Episode.<br/><br/><span class="bbc_u"><strong>Stats:</strong></span><br/><em>Look:</em>-2<br/><em>Power:</em>-1<br/><em>Real:</em>+0<br/><em>Work:</em>+2<br/><br/><span class="bbc_u"><strong>Heat:</strong></span><br/><br/><strong>Injury:</strong>3 Injury Boxes<br/>When you get injured, check an Injury box.  When injured, you can pull out of any match you’re booked in without repercussions, but you gain +1 Momentum if you don’t.<br/><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><span class="bbc_u">Basic Moves</span><br/><em>Cut a Promo (Look):</em>-2<br/><em>Feat of Strength (Power):</em>-1<br/><em>Break Kayfabe (Real):</em>+0<br/><em>Work Stiff (Real):</em>+0<br/><em>Run-In (Heat):</em><br/><em>Wresting (varies):</em>-2, -1, +0, +2<br/><br/><span class="bbc_u">Gimmick Moves</span><br/><br/>DO THE JOB: You are always booked to lose your matches. When your opponent pins you for the win, roll 2d6: On a 10+, you make them look great. They gain +1 Audience. On a 7-9, you do OK. Gain +1 Momentum or +1 Heat with them, your choice. On a botch, you don’t sell it right. You both lose -1 Audience. If your opponent is another player’s wrestler, roll for this when they make their Finishing Move.<br/><br/>CAREER WRESTLER: If you end an Episode with Audience +3 or higher, you can change to any other Gimmick, per the<br/>changing Gimmick rules. If you end an Episode with Audience 0, you aren’t fired - instead, your Audience is reset to +1.<br/><br/><em>Pick 1 of the following:</em><br/><br/>SYMPATHETIC: Roll +Work instead of +Audience when you make the WORK THE AUDIENCE Move.