<strong>Antonio Moroni<br/><br/>Template: Wizard<br/>high Concept: War Wizard<br/>Problem: Walking Anachronism</strong><br/><br/>Background<br/>Antonio was born to noble Italian wizard parents during the late 16th Century. When he came of age, he showed a talent for precision and control, and eagerly took to the wizard's training. Thus, he was grounded with a firm grasp of the Laws of Magic, as well as keeping his affinity for precise application of force, be it magical or mundane.<br/><br/><strong>Aspect: Meticulous Detail</strong><br/><br/>Rising Conflict<br/>During a party for his little sister's marriage, a number of Black Court vampires assaulted the gathering and fled. In the resulting counter attack, his father was killed. When Antonio returned home, he discovered the attack was a diversion, intended to lure them away. He returned to a house full of his slaughtered family.<br/><br/><strong>Aspect: Father's Silver Rapier</strong><br/><br/>First Story:<br/><br/><strong>A Stitch in Time</strong><br/><br/><br/>When Antonio tracks down the Black Court vampire that killed his family, he gets more than he bargained for when he's thrown 450 years into the future. Now he has to deal with a brewing war, as well as the original vampire he was after - all while trying to adjust to the 21st Century. However, he has help from some unexpected places: the Warden assigned to watch him, as well as a Knight Templar.<br/><br/><br/>Guest Star: Allen Sinclair, Vasily Andrevovitch<br/><br/><strong>Aspect: Doom of Damoclese</strong><br/><br/>Guest-Starred in:<br/><br/>[Mica's story... I don't know the name...]<br/><br/>Following his own lead, Antonio encounters a thief in trouble. Seeing as how she's up against a Red Court vampire, how could our Italian Noble refuse to assist a damsel in distress?<br/><br/><strong>Aspect: Always a Gentleman</strong><br/><br/>And...<br/><br/>(TBD)<br/><br/><strong>Aspect:</strong><br/><br/><br/>Powers:<br/>Evocation (-3) [Fire, Air, Spirit]<br/>Thaumaturgy (-3)<br/>The Sight (-1)<br/>Soulgaze (0)<br/>Wizard's Constitution (0)<br/>Focus Items:<ul class="bbc_list"><li>Main Gauche (+1 Offense Conviction, Air)</li><li>Signet Ring (+1 Defense Conviction, Air)</li><li>Walking Stick (+1 Offense Conviction, Fire)</li><li>Enchanted Item: Silver Warden Sword (2 slots)</li></ul><br/>Total Cost: -7<br/><br/>Skills:<br/>Great: Discipline, Weapons<br/>Good: Lore, Endurance, Conviction<br/>Fair: Athletics, Survival, Resources, Scholarship<br/>Average: Presence, Performance (violin), Craftmanship (cooking), Fists, Alertness<br/><br/>Refresh: 1<br/><br/>Physical: OOOO<br/>Mental: OOOO<br/>Social: OOO<br/><br/>Rotes:<br/><strong>Parry (Hepeyodhe)</strong><br/>Type: Air evocation, defensive block<br/>Power: 4 (1 stress)-Focus (Signet Ring)<br/>Effect: 4 shift block<br/><br/><strong>Fire Lance (Shinalef)</strong><br/>Type: Fire evocation, offensive attack<br/>Power: 4 (1 stress)-Focus (Walking Stick)<br/>Effect: Weapon:4 Fire attack<br/><br/><strong>Flaming Stick (Bethet)</strong><br/>Type: Fire Evocation, offensive attack<br/>Power: 5 (2 stress)-Focus (Walking Stick)<br/>Effect: Weapon:3 Fire effect-walking stick bursts into flame, persistent for two exchanges. Using Weapons skill to attack. FLAMING keyword.