<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=200833.msg9934302#msg9934302">Quote from: esclavage on 03-05-2014, 14:15:12</a></div></div><blockquote class="bbc_standard_quote"><strong>A question for sandbox play and time stamps - do we have any specific guidance on how to handle this?  Currently, it seems like each day in the sandbox portion has a Morning, Afternoon, and Evening segment and if we want our character to be in multiple places at once, we need to take this into consideration by making sure that they are in different time segments or day to minimize continuity conflicts.<br/><br/>For example, I am planning on posting a wrap-up with Ginny in Babel's Tower and moving off to the Sherrif's Office to meet up with Auntie Delores for the Afternoon of May 11th.  I also have a few things I've contacted other players about that I also have plans to write during the sandbox and History times.   :-)<br/><br/>Also, a completely random question - are we basing the date off 2014 in real life?  This would make it a Monday.  Or what day exactly is May 11th, 1876?</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>We are generally using these tags:<br/><br/>Morning, Afternoon, Evening and Night.<br/><br/>However, there will be times that a character does something that takes a really short amount of time.  There are a couple ways to handle this.  The first is to note in the time of day something like: Afternoon (Quick Stop).  To give an example, a character is stopping at the Judges office to drop off a letter in the morning.  As that action in and of itself wouldn't take all morning, the tag could be modified to mention Quick Stop.  After that, the character goes to breakfast with someone.  That scene would simply be labeled Morning.  The other way to handle this above situation would be to add a little note to the end of one post and the beginning of the next post.  This way has been used in the past when a scene is moved from one location to another.<br/><br/>For the scene you are speaking of, it depends on what Ginny does in between going to the Tower and going to the jail.  If she is going directly to the jail, you can label it Late Afternoon.  If she is going to be making stops (on or off screen), the label should be Evening (or Early Evening).<br/><br/>We are avoiding becoming too specific as we don't want everyone to feel the need to account for every hour and every minute of a day due to too many complications.<br/><br/><hr/><br/>I don't have an answer for the actual day of the week.  Ciosa and I can talk about that when he gets up and give an answer to that later.<br/><br/>--- Once we have discussed what we'd like to do for the day of the week, we will add it to the timeline on the wiki for ease of everyone's memory.  Instead of just this: May 12th, 1876, I will add the day of the week to the end.  May 12th, 1876 - Day of the Week<br/><br/>EDIT:<br/>About the timeline, I wanted to mention that, after the two weeks of in game time have passed, we will be adding the bigger events to the Gazette.  In the Gazette, they will have a full description.  It will be our own little memory page as the game moves forward :D.