<strong>The Nature Witch</strong><br/><br/>Name: Mashiro<br/><br/>Archetype: Oblivious Shipping Druid<br/><br/>Look: Wise Eyes, Modest Clothes, An Elemental Sword<br/><br/>Stats<br/>Daring    +0 (+1)<br/>Grace     +0<br/>Heart     +2 (+1)<br/>Wit        +0<br/>Soul       +1<br/><br/>CURIOSITY<br/>Dealing with people is new to you and you might be awkward, but you want to learn.  What better way to learn than by doing? Circle four Trials from the list on the back of the playbook. When you complete a circled Trial, cross it out and choose one: Mark XP, Clear a Condition, or Take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you ever complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences.<br/><br/>Current Trials: Achieve a lost cause; Forgive someone who deserves forgiveness; Shock someone with an unwelcome truth; Win a duel<br/><br/><br/><strong>Wild Friends:</strong>You may speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, there are always animal and plant friends nearby when you want them.<br/><br/><strong>Nature’s Touch:</strong>When you touch someone and let the power of the natural world flow into them, Roll +Soul. On 10+: Choose 2. On 7-9: Choose 1.<br/>• They may give you a String on them to Clear a Condition<br/>• They gain the ability to speak with plants and animals for the rest of the scene<br/>• They must answer one of the Figure Someone Out questions of your choice or else they take a Condition<br/><br/><strong>I Ship It:</strong>When you want to make a match between two other people and talk up one to the other, Roll +Heart. On 10+: You may give the listener a String on the other person or give the other person a String on the listener. On 7-9: As above, and the listener can either take a String on you or give the other person a String on you. Anyone involved may Mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of one XP per PC).<br/><br/>TRUTHS OF HEART AND BLADE<br/><strong>Love Conquers All:</strong>When you become Smitten with someone, say why, give them a String, and then answer this question:<br/>• What is the clear challenge to being with them that you are overlooking because of your naivete?<br/><strong>Clear-Hearted Insight: </strong>When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:<br/>• What makes you feel loved?<br/>• What do you hope for the future?<br/><br/><br/>Relationship Questions:<br/><strong>Nature Witch: </strong>You have been repeatedly visited by an animal representing one of the other Houses. What do you think this means? Whom have you told?<br/><strong>Personal: </strong>Who thought they took you on a date when you thought it was just a fun, friendly time? Take a String on them.