<div class="floatright">(https://elliquiy.com/elluiki/images/7/73/FarmersDaughter.jpg)<br/>(https://elliquiy.com/elluiki/images/7/7c/FarmersDaughter1.jpg)</div><strong>Name:</strong>"The Farmer's Daughter" Daisy Holiday<br/><strong>Gimmick:</strong>The Clown<br/><strong>Role:</strong>Babyface<br/><br/>BABYFACE: When you stand up for something you believe in, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ leave your opponent speechless<br/>⚪ make Creative book you in a match<br/>⚪ add a stipulation to a match<br/><br/><strong>Advanced Role:</strong>None<br/><br/><strong>Hails From:</strong>Sunny Side, Georgia<br/><br/><strong>Entrance:</strong>"Honky Tonk Badonkadonk" by Trace Adkins (https://www.youtube.com/watch?v=vNVguvNE7qc)<br/><br/><strong>Appearance:</strong>Daisy stands 5' 9" tall and weighs in at 139 lbs. She dresses like the sexy country gal she is and wrestles barefoot.<br/><br/><strong>Personality &amp; Background:</strong>Marley Hopkins (Daisy's real name) is a native of Sunny Side, her family has farmed there for generations. Following a particularly hot and dry things became tough and they never really regained their footing. Marley was popular in high school, being quite pretty and always up for a good time. Her status as head cheerleader made the athletes especially fond of her. She hoped to got to college but her mediocre grades thanks to her preference for pot smoking over studying made that unlikely. Instead she found herself working tables at a local diner when not helping out on the family farm. Many of her friends had left Sunny Side for school and those who stayed seem to be at a dead end like her. Marley started to wonder if she was going to be stuck in the drudgery of doing the same thing every day just to barely make ends meet. She need more but her options were limited. Luckily a family friend was a retired wrestler willing to train her for a reduced rate. With nothing else to do Marley decided to go for it and discovered she had a knack for wrestling.<br/><br/>Being cute and fit, Marley definitely had the girl-next-door look down that many fans would like. Pondering on what to call herself, Marley decided on the first name "Daisy" after Daisy Duke. That would tie into her country girl image. The last name "Holiday" came from the Holiday Inn, the place where she lost her virginity at sixteen to the varsity quarterback after the homecoming game. That would be a reminder of when she was young and innocent, the image she wanted to give people watching her. With her pseudonym decided, Daisy Holiday hit the indies. She played up her naive hayseed gimmick, getting laughs from the crowd even if she didn't win a lot of matches. Her outgoing and flirty personality got her a spot on the Midnight Championship Wrestling roster at only nineteen years old. Daisy has decided she would be willing to do anything in order to increase her appeal. Now she had fooled around with her share of football players back in high school but horny teenage boys don't exactly provide a wealth of experiences for some of the things MCW has in mind. Still Daisy has to give it all a try in order to maximize her income. Then after a few years of saving her money she could help out her family and maybe start her own business, like a fitness studio. Now time will tell if Daisy Holiday will really become a star or just a forgotten wannabe.<br/><br/><strong>Audience:</strong>Daisy starts and resets to Audience +2.<br/>+4 Mark an Advance. At the beginning of the Episode, make the OVER Move.<br/>+3 Start the Episode with +2 Momentum.<br/>+2 Start the Episode with +1 Momentum.<br/>+1 Start the Episode with +1 Momentum.<br/>0 Mark an Advance. At the end of the Episode, you’re fired.<br/><br/>TOP SPOT: When you hit +4 Audience, everyone else at +4 drops to +3. Mark an Advance the first time you hit +4 or 0 in an Episode.<br/><br/><span class="bbc_u"><strong>Stats:</strong></span><br/><em>Look:</em>+2<br/><em>Power:</em>-2<br/><em>Real:</em>+1<br/><em>Work:</em>-1<br/><br/><span class="bbc_u"><strong>Heat:</strong></span><br/><br/><strong>Injury:</strong>3 Injury Boxes<br/>While injured, if you roll on anything but +look when you’re in the ring, choose whether you tick another injury box, or the ref calls an audible and ends the match in a no contest.<br/><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><span class="bbc_u">Basic Moves</span><br/><em>Cut a Promo (Look):</em>+2<br/><em>Feat of Strength (Power):</em>-2<br/><em>Break Kayfabe (Real):</em>+1<br/><em>Work Stiff (Real):</em>+1<br/><em>Run-In (Heat):</em><br/><em>Wresting (varies):</em>+2, -2, +1, -1<br/><br/><span class="bbc_u">Gimmick Moves</span><br/>FINISHING MOVE: The Roll in the Hay (https://www.youtube.com/watch?v=d0uGaZq5Tu8)<br/>When you’re booked to win a match, roll 2d6: On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they obviously stall for you to hit it. Choose: they’re making you look bad, gain +1 Heat with them; ham it up along with them, you both gain +1 Momentum. On a botch, you still get the win, but pick one: it’s so nonsensical that you lose -1 Audience; or your opponent refuses to sell it, lose -1 Heat with each other (if you have any to lose).<br/><br/>SURPRISINGLY TALENTED: When you roll +work for the Wrestling Move and hit it with a 10+, gain +1 Heat with your opponent.<br/><br/>CELEBRITY PROMO: When you awkwardly carry a guest celebrity through a segment,  roll +look . On a 10+ it goes great, gain +1 Momentum and you choose who Creative books the celebrity into a match with. On a 7-9, choose whether you’re booked against them in a match, or with them as their tag team partner. On a botch, You destroy your promotions relationship with that guest.<br/><br/><strong>Advances:</strong>