<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7327500#msg7327500">Quote from: vin26m on 04-12-2012, 11:52:11</a></div></div><blockquote class="bbc_standard_quote">I didn't read all the posts in depth.  I just have a couple of ideas:<br/><br/>I don't think it's that much of an issue if there are lots of characters from one faction.  I think all of the Draconis Combine characters left their home space on bad terms, which, if anything, could be an RP opportunity for them - discussing their common background.  It could also bring all the non-Kurita people together.  And what draws all the mercs together is that they all want some level of freedom they didn't get from their home space.<br/><br/>Any chance of playing clan characters?  Maybe something like the remaining members of Clan Wolverine or Widowmaker who made a run for it and survived?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I am thinking of making a slightly brainwashed and arrogant Capellan character just for a character development project like that. Especially since I'm thinking of putting Walter on administrative duty along with Perkins.  :P<br/><br/>As for Clan-characters, that would be waaay ahead into the future. I understand that there is an interest in playing Clanners, but I don't want to shoehorn them in. Many merc-units actually too Clanners as bondsmen to use in their companies, but that wasn't until somewhere into 3050 when they started getting a hang of the Clan's honor system. It could be a reward for long-term players if we ever get bigger than 20 players, which I don't see happening quickly.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7327507#msg7327507">Quote from: Branwen on 04-12-2012, 11:56:49</a></div></div><blockquote class="bbc_standard_quote">I really think you should give serious thought as to whether this is a system game, or a game set in the BT universe.  <br/><br/>What I see in the OOC board is very off putting to someone who just wants to roleplay in the universe and not be a mechanics / canon / stats monkey.  If you want that, and I understand a lot of people do, you should consider adopting a system for characters and for combat.  Something like MechWarrior rules and MegaMek for combat.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I have made it clear from the beginning that I don't want a game-system, but rather dramatic descriptions and character play. If anyone wants to play a game of BattleTech, fire up MegaMek and play a game och BattleTech. There is certainly a base here of players that you can ask.<br/><br/>I myself have no wish to turn this into a system, but I greatly do enjoy Mechlabbing and understand the need for a way to enforce what we put on our 'Mechs. Which is why I would for instance be more strict about how you build your 'Mech in character creation but not so much using the rules once we are in game. Systems have an excellent talent for bogging a game down and discouraging new players to join in.<br/><br/>As such, I am right now, at this instance, putting my veto on any system being used outside of 'Mech-creation. You may discuss the merits of different components and how much damage such and such would actually do in the OOC, but I draw the line there. Apologies for sounding like a dictator on this, but I wouldn't enjoy roleplaying like that and I am guessing many others wouldn't as well.