<div class="floatleft">(http://static2.wikia.nocookie.net/__cb20120909185549/darksiders/images/9/94/War_Abyssal_Armor.png)</div><strong>Name:</strong>Karn Shademore<br/><strong>Age: </strong>20<br/><strong>Gender &amp; Sexuality:</strong>Male - hetero<br/><strong>Year:</strong>1st<br/><strong>Team:</strong>TBA<br/><br/><strong>Appearance:</strong>Karn is a Faunus and doubly rare at that. He is both one of the comparatively rare reptilian Faunus, and an equally rare albino. As such his hair and skin are a pale white, while the 'whites' of his eyes are a blood red surrounding golden irises and slitted pupils. The other evidence of his heritage begins as a few pale scales between his shoulder blades which increase in size and density as you go down his spine, culminating in a white lizard's tale.<br/><br/><strong>Weapon:</strong>Karn's main weapon is his armor itself, passed down from the Faunus War this venerable suit has had few modifications aside from the addition and upgrading of a series of Dust powered jets in the heels, knees, back, elbows, and wrists. These are used primarily for maneuverability but can be used to add a little fire to a blow. The armor itself circulates the wearers Aura through itself and back into them in a manner which has since been lost. As such it greatly boosts the defense and power provided by a given amount of Aura at the cost of preventing deliberate build ups at key points for defense or attack. Note: This 'Aura Shell' is a technique which can be learned without the armor but Karn lacks practice doing it himself and is thus still dependent on the armor.<br/><br/>When greater reach is needed Karn wields Gungnir, a collapsible spear tipped with a blade painstakingly carved from the stinger of a Death Stalker and wrapped about the center of the handle with an elastic band that waves free when not being used to recover the weapon after a throw. Karn has been known to empower Gungnir with his semblance in dire circumstances, but as this is far more fatiguing then using it on himself, this rarely occurs.<br/><br/><strong>Fighting Style:</strong>Strong roots are key to the fighting technique taught by the warriors of Karn's home village but positioning and sudden strikes are also stressed. Therefore Karn will often anchor himself in one spot with a firm stance, blocking blows more often then dodging or deflecting them, only to suddenly launch himself to a new position or into an aggressive offensive combo. As his semblance lends itself well to this strategy Karn often proves a much tougher opponent then most take him for at first glance.<br/><br/><strong>Aura Color &amp; Intensity:</strong>Medium-Medium High Aura (Technical fighter). Aura is Black with streaks of crimson while in battle. On those (rare) occasions it can be seen while he in not fighting (or even more rarely, when he is engaged in a relaxed sparring match) it appears a deep Green, stained with blue and red streaks.<br/><br/><strong>Semblance:</strong>Impact - Whether Impact changes Karn's actual mass or simply his inertia is an unanswered question. What is known is that he can activate his semblance to remain unmoved by a charging Boarbatusk, or smash through a stone wall without slowing. Alternatively Karn can reduce his inertia to the point that he 'rides' a strike by even the keenest blade, allowing the blow to push him along with no more resistance then the wind rather then stopping and taking the hit. He is also attempting to use this ability to help him relocate swiftly but is still somewhat clumsy.<br/><br/><strong>Biography:</strong>Sanctuary was a middling-small faunus village located in the eastern half of Vytal, high in the mountains where few people venture. It was founded after the Faunus Wars by individuals who didn't trust the human assurances of equality and thus elected to live apart with trade groups only occasionally coming down out of the mountains to meet with the regular caravans. The inhabitants, mainly descendants of veteran solders and living in Grimm infested mountains far from aid, maintained a largely marshal life style with all young adults undergoing rigorous combat training easily the equal of that offered by any combat school on Remnant. Those who proved skilled and inclined toward fighting were given advanced training, not unlike Hunter training, but in a manner closer to 'master' and 'apprentice' then 'teacher' and 'student'.<br/><br/>Karn was born and raised in Sanctuary, not overly concerned with the outside world, and just starting his advanced training when it happened. For unknown reasons there was a mass migration among the Grimm. The first warning was when the sun was blotted out by a flight of Nevermore and the mountain ridge above the town was stain black with hundreds of forms. Those warriors in armor attempted to stem the tide while the rest of the village evacuated, however they were almost immediately swallowed by the mass of enemies, with individuals continuing to fight for some time but doing almost nothing to stem the tide of monsters sweeping past. Karn had been tending his family's vegetable garden when the attack came and so had to take up escort duty, with only a hoe for a weapon, while his father charged into the hopeless fight. During the fight and attempted evacuation of the woman and children the town is sent on fire and Karn is stuck by a King Taijitu and sent flying into one of the buildings near the edge of town. Alive and awake but unable to move Karn is forced to watch in horror as the civilians are slaughtered before the sight is cut off by his father's mortally wounded form. His father took a few lurching steps before dieing, still on his feet, and slowly falling on top of Karn, pinning him. The last thing he saw that day was a burning rafter falling toward his head.<br/><br/>When Karn awoke almost two days later almost the entire village had burned down and all the villagers had been killed. He dug his way out, buried the dead in the ash filled basements of their own homes, or the remains of the town hall if he couldn't identify the body, and recovered and repaired his father's armor. He then made a simple shelter for himself down near the stream that had supplied water to the village, killed and prepared a deer and, duty and basic needs taken care of, promptly went mad for roughly two weeks (He thinks, he doesn't remember that period and is basing this guess off the phase of the moon before and after he went mad. It could have been longer then a single month.).<br/><br/>Upon recovering Karn set out to track down the Grimm that had murdered everyone he'd ever known, only to find that they'd settled in the nearest pass though the mountains. Realizing that he couldn't kill all the remaining Grimm alone, and that anyone attempting to enter the pass would be slaughtered, Karn took it upon himself to patrol the perimeter of the area, killing off stray Grimm and preventing anyone from entering the pass... by force if necessary. It was a little over two years before a team of Hunters was finally dispatched to clear the pass of the mysterious 'bandit' who didn't kill anyone but wouldn't let anyone use the small and less important trade route. Only after he as soundly beaten did Karn take them beyond his perimeter and lead them to the various lairs. After assisting the Hunters in battle (against their protests) a priest and a small band of workmen were sent back to his town with him to give the dead a proper burial. He then returned with them to the nearest Kingdom.<br/><br/>In court Karn was pardoned of the charges of banditry against him and (at the urging of the Hunters who had fought with him) offered a full scholarship at the Hunter school of his choosing. However, given the number of police, guards, and solders he had beaten while guarding his pass it was recommended that he choose a school in another Kingdom... and told that his pardon was contingent on him providing community service once he had finished his education. While reviewing possible schools to attend and learned of Eis and it's Mists. Seeing the parallels with his own experience Karn immediately booked passage, determined that Eis and it's remaining settlements not suffer the fate of his own home. His formal education is essentially non-existent but his survival and combat experience have gotten him in 'provisionally'... Karn just hopes the pointless 'remedial classes' won't interfere with him killing Grimm<em>too</em>badly.<br/><br/><strong>Personality:</strong>Karn's experiences have left him closed off and dour, a state which has only been exasperated by his lack of human contact the last few years; however, once someone has shaken him out of his brooding and slipped within his armor Karn will prove to be a loyal and determined companion with an impish sense of humor.<br/><br/><strong>Quote:</strong>"None shall pass!"<br/>