Yeah, the stats don't have to be used like the Holy Bible for the game and like Nikkie said she would adjust them to how she sees fit.<br/><br/>The mock I gave was just that- a mock, merely to serve as a very general idea and example. Nikkie's end result may look entirely different from that mock and I don't think she intends for the game to be heavily incorporating stats, whether we have them or not.<br/><br/>Logic and cunning were more so for the purposes of heated combat situations, since people think differently depending on the situation. As said before, it was a mock and this might not even appear in the real thing.<br/><br/>The stats aren't meant to hinder in any way or be restrictive, I just saw them more or less as very basic and general guidelines to help us better understand what our characters are facing against when in a combat situation. I see this role play as being more about plot and character relations and interactions, but combat<em>will</em>be a part of this. However, just because we have these stat sheets for the combative abilities it doesn't mean that the role play will become more about combat than plot or relations.