<br/>Both Joseph and the Deadboy are at -5 to their dodge rolls in this situation.<br/>Joseph:+4+3<br/>Roll 1: 3.<br/>Roll 2: 8.<br/>DB dodges:+3-5<br/>Roll 3: 1.<br/>Roll 4: 8.<br/>Deadboy hit two times:<br/>Roll 1: 4, 2, [1], 4 = 10.<br/>He shoots once:<br/>Roll 1: 7.<br/>(dodge? before i roll for damage?)<br/>Mizrel's two bolts:+4<br/>Roll 1: 15.<br/>Roll 2: 19.<br/>Vehicle's dodges:+4<br/>Roll 1: 6.<br/>Roll 2: 20. dodged<br/>Damage:Roll 1: 2, 3, 2, 4 = 11.<br/>The walker is still shoting at Jacques, rail-gun again:+4<br/>Roll 1: 8.<br/>Roll 2: 7.<br/><br/>Before i move the action further, does Jacques dodge?<br/>(and don't you think this should be simplified, rules be damned?)<br/><br/><br/>Under the skull-walker, Joseph blasts the Deadboy with his pistol, blowing smoking holes in his black armour. The trooper retaliates with a hissing shot of glowing plasma.<br/><br/>Explosions of sorcerous fire from Mizrel attack at the vehicles now damaged turning collar and create a little furnace there that starts to melt the metal off. The vehicle is now turned in a position to fire at Jacques and uses both rail-guns to fire a short blast at him, even though one of them seems to be responding slower after the damage it got.