It sounds like at this point, people are generally in favor of spoilers being posted, and there's some deliberation at the specifics but that generally there's no oppsoition to the overhaul of the bounty system.<br/><br/>One suggestion Sindra and I talked about was akin to Consortiums - instead of simply multiplying the costs of of everything, it would replace the current system of xp with a tiered system, so buying new skills would be relatively cheap, as would buying up low traits.  It would grow progressively more expensive the more skilled a character was, or the higher a trait was, but it would let us keep the current monthly reward system, and still probably keep a monthly 1 pt bounty reward without skewing the game too much.  What this would likely mean is that we would refund all bounty previously spent, and revert to the original character sheets submitted to the GMs, and have everyone respend bounty, so as not to disadvantage those who hadn't spent bounty so far.  Or we could provide a one week window to get the bounty expenditures in, and players could take advantage across the board before we implement the new system.<br/><br/>There's been a few comments as to confusion on how the bounty (http://elliquiy.com/wiki/DeadlandsBounty#COLLECTING_BOUNTY) system works.  Is there any way that I can help clarify it?  I'm not sure what people are specifically uncertain about.  I'm happy to answer questions here or via PM.