<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gieron</div><div class="spoiler_body"> <div class="floatright">(https://elliquiy.com/elluiki/images/c/c4/Gieron2.jpg)</div> <em>Half-orc Fighter (Mercenary Veteran), Chaotic Neutral</em><br/><strong>AC</strong> 18 (chainmail, shield)<br/><strong>Hit Points</strong> 12 (1d10 + 2)   <strong>XP</strong> 0<br/><strong>Speed</strong> 30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>16 (+3)</td><td>10 (+0)</td><td>14 (+2)</td><td>14 (+2)</td><td>10 (+0)</td><td>12 (+1)</td></tr></tbody></table><strong><br/>Saving Throws </strong>Str +5, Con +4<strong><br/>Skills </strong>Athletics +5, Arcana +4, Intimidation +3, Perception +2, Persuasion +3<strong><br/>Senses </strong>darkvision 60 ft., passive Perception 12<strong><br/>Languages </strong>Common, Orc<br/> <br/><span class="bbc_u">Features and Traits</span><strong><br/><em>Proficiencies.</em> </strong>Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, improvised weapons, dice, vehicles (land).<strong><br/><em>Dueling Fighting Style.</em>  </strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<strong><br/><em>Second Wind (1/short or long rest).</em> </strong>On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<strong><br/><em>Menacing.</em> </strong>You have proficiency in Intimidation.<strong><br/><em>Relentless Endurance (1/long rest).</em> </strong>When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead.<strong><br/><em>Savage Attacks.</em> </strong>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it lo the extra damage of the critical hit.<strong><br/><em>Mercenary Life.</em> </strong>You are able to identify mercenary companies by their emblems and a little about the company. You can find the taverns and festhalls to find work between adventures to maintain a comfortable lifestyle.<br/> <br/><span class="bbc_u">ACTIONS</span><strong><br/><em>Longsword. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8+6 slashing damage or 1d10+4 slashing damage and AC 19 when used with two hands.<strong><br/><em>Handaxe. </em></strong><em>Melee or Ranged Weapon Attack:</em> +5 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d6+5 slashing damage.<br/> <br/>Additional Equipment<br/>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, uniform of your last mercenary company (traveler’s clothes), insignia of rank, dice, 10 gp<br/> <strong><br/>Age </strong>20<strong><br/>Height </strong>5’10”<strong><br/>weight </strong>180 lbs<strong><br/>eyes </strong>green<strong><br/>skin </strong>tanned<strong><br/>hair </strong>black<strong><br/> </strong></div></div>