I figured it like that as well. Thing is, I'm not sure if we are ready to take on two players at once. As it is now, interactions seem to go around in small circles between an even smaller group of individuals. Adding more players into the mix I don't think will solve the problem. We are 12 players as is, 10 pilots if we deliberately exclude Janos (which I'm a bit disappointed at, since I created him to be my player character, but he has been shuffled back to being NPC - and before you say anything, yes, I'm aware of my fuck ups in this regard) with two behind the scenes actors (Kara and Janos) and two major NPCs (Walter and Perkins). If I shuffle another of my character to the back and bring in two more players, that is a whole lot of players which I don't think I can handle in the current state of things. As of now we have one IC-thread, one team and 12 players. 14 if we admit another two. If we meet the 1000-post mark and can expand into more threads without causing much confusion, I'd be ready to take on double that amount with just a little help from a sub-GM or two.<br/><br/>In the end it is up to all of you. If you really want to have two more players in here, I'll try to accommodate for that. But in that case I'll have to put any social interactions of Walter, Perkins and Janos aside so that I can focus on full-on GMing you. And even if that is what you want and something that I can do for the sake of this game, I'll be a little bit thrown off by it. Not to the extent that I will hold any resentment, but a few sighs as I look over to the ball at the castle.<br/><br/>tl;dr<br/><br/>Do we want<strong>two</strong>more players on here?