<div class="floatright">(https://elliquiy.com/elluiki/images/a/ad/Sarah_Backman_.jpg)</div><strong>Name:</strong>“Hardcore Angel” Heather Magnus<br/><strong>Gimmick:</strong>The Athlete<br/><strong>Role:</strong>Babyface<br/><br/>BABYFACE: When you stand up for something you believe in, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ leave your opponent speechless<br/>⚪ make Creative book you in a match<br/>⚪ add a stipulation to a match<br/><br/><strong>Advanced Role:</strong>None<br/><br/><strong>Hails From:</strong>Olso, Norway<br/><br/><strong>Entrance:</strong>Beautiful People by Marilyn Mansion<br/><br/><strong>Appearance:</strong>See Image for wrestling gear.<br/><br/><strong>Personality &amp; Background:</strong>Heather loves getting down and dirty in the late night hardcore matches.  She varies her stipulations from pure bloody hardcore to sensual and erotic.  You never know what you are going to get when you face off against the Hardcore Angel and that is exactly the way she and her fans like it.  Heather has held the Late Night Hardcore title for three months.  She has been known to help out some of the newer wrestlers backstage and is generally a friendly person away from the ring.  Inside the ring she a competitor that refuses to loose and is willing to pull out any insane maneuver or body endangering feat to take her opponent out be they friend or foe.<br/><br/><strong>Audience:</strong>+2<br/>+2 Start the Episode with +1 Momentum.<br/>TOP SPOT: When you hit +4 Audience, everyone else at +4 drops to +3. Mark an Advance the first time you hit +4 or 0 in an Episode.<br/><br/><span class="bbc_u"><strong>Stats:</strong></span><br/><em>Look:</em>0<br/><em>Power:</em>+2<br/><em>Real:</em>0<br/><em>Work:</em>-1<br/><br/><span class="bbc_u"><strong>Heat:</strong></span><br/><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><span class="bbc_u">Basic Moves</span><br/><em>Cut a Promo (Look):</em>0<br/><em>Feat of Strength (Power):</em>+2<br/><em>Break Kayfabe (Real):</em>0<br/><em>Work Stiff (Real):</em>0<br/><em>Run-In (Heat):</em>Varies<br/><em>Wresting (varies):</em>0, +2, 0, -1<br/><br/><span class="bbc_u">Gimmick Moves</span><br/><br/>FINISHING MOVE: The Decent (Sit-out Power Bomb)<br/>When you’re booked to win a match, roll 2d6: On a 10+, you hit your Finisher clean. You gain +1 Audience. On a 7-9, you need their help. They choose: they make it obvious you need them, gain +1 Heat with each other; they carry you through it, you both gain +1 Momentum. On a botch, you still get the win off an obvious botch, pick 1: lose -1 Audience or injure your opponent.<br/><br/>FAN BASE: Describe the fans who have followed your career into wrestling. Whenever you hit a roll on a 10+, they break into your chant and you gain an additional +1 Momentum.<br/><br/>“NATURALLY GIFTED”: +1 Power (max +3).<br/><br/>MASTER OF HARDCORE: Whenever you’re booked in a hardcore match, take +2 Momentum.<br/><br/>CHAMPIONS ADVANTAGE:<br/>If your championship is at stake in a match, before Creative reveals the finish you can roll out of the ring and get counted out. You lose the match, but retain the title, as titles do not change hands on a countout. Roll +Audience. On a 10+ you get to add a stipulation to the rematch, and gain +1 Momentum. On a 7–9 pick 1: gain +2 Momentum or gain +1 Heat with your opponent. On a Botch the audience really wanted to see that match, lose -1 Audience<br/><br/><strong>Advances:</strong><br/>+1 Work<br/>Master of Hardcore<br/><br/><hr/><br/><br/>