Just on the topic of keeping all the time-lines in place, would it be worth having a thread/section on the wiki which keeps track of what's happened on certain dates (in a similar manner to the way the "missing" week (https://elliquiy.com/forums/index.php?topic=167461.msg9813202#msg9813202) was recapped, although possibly with less detail and with links to the relevant posts). So to give a very quick example touching on some of the major events so far:<br/><br/><span class="bbc_u">May 11</span><br/>Babel's Tower reopens<br/><br/><span class="bbc_u">May 17</span><br/>Nicodemus contacts Avery Burnham about representing Dolores<br/><br/><span class="bbc_u">May 18</span><br/>Burnham begins his investigations, interviewing Charlie<br/><br/><span class="bbc_u">May 20</span><br/>Big Jake and Scooter attempt to kidnap/kill Nell. Matthew intervenes and kills Big Jake, Scooter makes a run for it.<br/>Walker contacts Tommy about investigating/dealing with the nightmares the children of Gomorra are having<br/>Townsend attempts to escort Dolores back to the Whateley estate as the Law Dogs intend to release her. Annoyed at her antics and uneasy around her he resolves to shoot her but is attacked by a mysterious "Doggie" and ripped apart. This is observed by Lilah who remains in hiding.<br/><br/>Would that be useful for people to see what happened when?<br/><br/><hr/><hr/><br/>On the topic of moving the plot forward and back in time, I think one needs to look at the dates above. There are nine in-game days between the sandbox as it currently stands and several of the major events in the arcs; without the ability to flip forward in time it would take us<em>ages</em>in real life terms to get to the point where the sandbox is dealing with Doggie and its attack or Big Jake being shot, which risks those events losing their impact.<br/><br/>I think (as always with games), the key is good communication. If you're writing scenes in two or three different time frames it's worth sending a couple of PM's back and forth with those writing the earlier scenes so you have a<em>rough</em>idea of what's going to happen and what's going to be said so you can keep that in mind for the later scenes.<br/><br/>