<div class="floatright">(https://78.media.tumblr.com/62840fd894605907995ed331bf16a6ee/tumblr_mn3kylaOlF1s06oiso1_500.jpg)</div><strong>Name:</strong>Angelo 'Angel' Angelino  (https://elliquiy.com/forums/index.php?topic=283333.msg13939074#msg13939074)<br/><strong>Vehicle:</strong>-<br/><strong>Location and time:</strong>Landing Zone<br/><strong>Warning:</strong>-<br/><strong>Tagged:</strong>Open<br/><hr/><br/>"If you can get me a tech who knows how to pilot, even just to move a mech around in the repair bay,  we can get the intel and the Hatchetman,"  Angel said.  "I'll bring the intel out and the tech can get the Hatchetman up and running.  Emphasis on running, as in getting the Hell out of there.  If those are anti-air turrets, my best chance of not going down in a blazing fireball is to avoid the area right above the compound, where the fields of fire overlap.  I'm going to have to take out a corner turret and then come in through the blind spot that creates.   The other option is I drop the tech outside the turret range and they go in on foot.  I think that might be the safer option.  I doubt the turrets are calibrated to fire on man sized targets, otherwise any significantly sized wildlife might have already drained the ammo bins.   If the tech is willing to ride along for the scouting mission, I can try and get that done on the way back.  Two scouts thirty klicks out?  They'll probably try and check out our LZ, so whether that draws them closer to the compound or away from it is going to depend on where we land."<br/><br/><hr/><div class="floatright">(https://i.skyrock.net/6620/58276620/pics/2703883276_1.jpg)</div><strong>Name:</strong>Nathaniel Jäger.  aka the Butcher<br/><strong>Vehicle:</strong>Manticore Tank "Jagermeister"<br/><strong>Location and time:</strong>Landing Zone<br/><strong>Warning:</strong>-<br/><strong>Tagged:</strong>All<br/><br/>"We'll see what we can do about that tech,"  Nathaniel said.  "But they aren't going out on the initial scouting mission.  No heroics, Mr Angelino.  You get first crack at the turrets but we're not risking you or your passenger on pulling this off solo.  Once you've determined that the turrets are active, supported by Yeoung in her Thorn, you will take one of them out, allowing us to enter the compound safely.  Kagekaze in his Spider and Ciarach in her Hussar will move up to support<em>only</em>after the turret is silenced.  You will all GTFO if things go south.  Angelino, you will remain to pick up the tech, if they cannot get the Hatchetman moving in a timely fashion.   Once the objective or objectives, if we are lucky have been achieved, you will fall back under the cover of Blackstone's Black Knight and von Lindenfels Warhammer.  Once you have pulled back past the Manticores that will be staged at the edges of the rice fields, we will all pull back to the dropship under the protection of Fletcher's King Crab.  Be aware that if we engage either Draconis or Ghost Bear troops other than the two scout mechs, we will likely be outnumbered so remember that this is not a combat mission.  It is a supply raid.  Angelino, you'll be carrying a cargo net, rather than your usual sensor payload, so if you see something valuable that is not nailed down, see if you can bring it home with you.  Any questions?"