I prefer powers to take a back-seat to interaction.  I like a lot of heavy mood, sensory detail, etc.  As for conflict, I prefer to keep the powers limited at this point, then if we get the game rolling and people like the direction, we can consider an advancement later... for instance, I'd rather have an 'intermission' when we reach a reasonable milestone, then allow a year or two to lapse in 'game time' where we can determine our characters' individual pursuits during that interval and return with considerable mechanics development.<br/><br/>I really want to keep things moving.  I like taking my time with posts, writing lots of description and all, but I hate moments where PCs are left just sitting, saying, "well, I think we should do A" and then everyone posits their version of plan A "A.1, A.2" before somebody says, "Wait, what about B?"  and the shit starts all over then goes on for weeks.  In real life, a discussion that might take 15-30 minutes becomes a week-long deliberation in game.  I think that everything that requires prolonged interaction-- discussions, sex, combat, and other turn-by-turn activities-- should be resolved in PM or side-thread by mutual agreement of ST and player and then written out in expository format with lots of description.<br/><br/>This is probably pretty contrary to most system-players, but bear with me here.<br/><br/>Let's say my character got into a fight with a group of NPCs... I'd want to say, "Hey HH, I think my character Sally's going to win this fight because..." and HairyHeretic to say, "that's well and good, but what you don't know is that this last guy is a titanspawn and he's going to beat her ass."  I might reply, "if that happens, she'll call for help from Tank," and he'd say, "That's good, he can save you but the titanspawn is probably able to take both of you if you don't run eventually."  Then we'd agree that the outcome is: kung-fu movie style cinematic combat takes place for several rounds, but Sally gets her ass handed to her.  Tank shows up, more combatomatic, and they take off on a pink motorcycle like RoadRunner.  I'd then write a combat scene all flashy like up to the point where Sally's losing, HH writes out the transition up until Tank shows up, then Tank's player writes the next bit of combat, then HH writes out the escape.<br/><br/>Doing this, we could resolve a whole combat in about 2 PMs and 2 posts per player.  Thoughts?