...whiiiiich will only help you in melee.  Lucky for you most Barsoomians consider it dishonorable to go sniping with radium rifles.  Oh. Wait.  Bad Guys are dishonorable, right?  (evil laugh)  Some of them, anyway.<br/><br/>(ahem)<br/><br/>Maniacal laughter aside, have some resolution, O Stalwarts.<br/><br/>Against our lithe little Olympian, Don scores 9, 19 and thus only gets one success...so she'll do base damage.<br/><br/>And now the Bad Guys get to go.  I'm not throwing any points of Threat into this, not yet, preferring to conserve that particular resource for later when it'll be more fun and<em>iiiiiii</em>nteresting, so<br/><br/>Wun rolls vs. 5/10 and scores 3, 16...1 success.  Hoshino's got nothing to worry about.<br/>Tu rolls vs. 5/10 and D2 because he's kinda fucked up already and lucks out with 2, 3...4 successes.  But he needs 2 of those just to hit, so H2 is probably not going to worry.  Much.  Unless he rolls like I always do at the tabletop.<br/>Eyepatch rolls vs. 6/12 and D2 from getting the stuffing knocked outta him...scoring 11, 11, or 2 successes...Evilnerf should be fine.<br/>Baker rolls vs. 6/12 and, oh dear, gets 12, 20...1 success and a Complication.  Athem should be fine.<br/>Chuck rolls vs. 6/12 and D2 from that nasty concussion.  And misses totally with a pair of 18's.  Don't even bother rolling, Juggs.<br/>Don rolls vs. 6/12 getting 11, 1...3 successes.  Zuri might feel this one.<br/><br/>Damage dice will be rolled when I have margins of success from your defense rolls.  Except from Juggs.