Errr...about your first adventure.<br/><br/><em>Please look upthread for a few tips on this!</em>(Reply #97)  This should be<span class="bbc_u">short</span>, because in the next two phases you'll be handing it 'round to others!  You and Reiji have both done this, and while I hate to tamp down on the creativity, you're both giving us a magnum opus where a mere two sentence blurb should suffice.<br/><br/>Also...lacking a template and a high concept.  Both of these WILL have to cover your choice of Demonic Co-Pilot.  It is a Shapeshifting trait...and not a particularly positive one, at that.  If I'm reading the section correctly (I may not be) you'd also need to take Beast Form or something similar to go with it.<br/><br/>Demonic Co-Pilot [–1]<br/>Description: Running around in a body that isn’t yours is hard, so you contract out the hard work to a spirit. Usually an evil, angry one.<br/><br/>Musts: You should have an aspect referencing this pact in some way. The GM is going to be compelling it. The GM should think about what the co-pilot’s agenda is.<br/><br/>Skills Affected: Ones used by the shapeshifted form.<br/><br/>Effects:  Demon’s Agenda. You gain a +1 on any skill roll that’s in keeping with your shapeshifted form or demonic co-pilot’s agenda (often having to do with gleeful murder). When doing so, you must roll Discipline against the result, as if you were defending against an attack. Failure to defend results in mental stress as if from an attack; psychological consequences that result are set by the GM, in line with the demon’s agenda.