Aiden: What are your major reasons for wanting to reboot? Maybe we can find a way to accommodate them that involves more a re-working of the game than completely starting over. You said you'd like to play the same character anyway, and would prefer things more centred on the space station. The ship was intending to sporadically visit the station, anyway. It is possible to alter the structure/method of the game without re-working what we've already written of the story. Once we move past it, it just becomes the past. We can change the game from 'a certain point onwards'. Would you be open to that?<br/><br/>What I think could work is this:<br/>- We finish playing out tonight in game.<br/>- Recommence in 2 months time (in-game time) at the space station (Mariner's Gate). Everyone on the crew already knows each other. Those who've left are gone and you have a new first mate (if you'd like one). While we've been roleplaying the current night in-game, you and I have been working on the structure/story for altering bits of the game (namely thread structure/approach and building the plot for the mission the characters are learning about in game right now).<br/>- When we move over to the new threads (for the station onwards), the characters are already semi-ready for the mission and have done some planning (over the last 2 months). Acquired the tech they needed, and so forth. You can bring this to the table in your posts. Then you go do the mission.<br/>- If Aiden wants to storytell one, we set up a mission in different timeframe based around the same station.<br/><br/>