Every game needs one, and this is ours!<br/><br/>Play nicely--this is a friendly game.  That includes mulligans if something that sounded really cool in your head turns out to be less awesome once vocalized.<br/><br/>When in doubt, ask questions! I am not a Killer GM, nor an adversarial one. I do, however, sometimes answer the wrong question...so feel free to back me up if you need to.<br/><br/>If you have a question about the mechanics, ask it in OOC, not by PM'ing the GM! Someone else may have the same question, and putting the answer in the open means everybody is on the same page. In the same vein, I'm not likely to bombard you with private notes. (The exception to the above is likely to be the love letters...but I'll explain those when we get there.)<br/><br/>On occasion I will ask your character a direct question OOC.  It'll be set aside as a Spoiler. This is a chance to invent an answer! There are no wrong ones, so long as you keep our setting and genre in mind. No skill roll is required: it's likely that your character is someone who would know this answer, even if you don't. And saying "I don't know" or "I have no opinion" is perfectly valid!<br/><br/>More if I think of it.<br/><br/>This is an OSR sandbox game. There is no overarching metaplot. We are playing to see what will happen, so have some idea of things your character will want to go out and do. There is also no plot immunity for PCs, so you may want to have a couple of backup PCs ready to go just in case the dice decide to be unfriendly.  Happens to me often enough.<br/><br/>Play, as it were, ball!<br/>