<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7324997#msg7324997">Quote from: mvo33 on 04-12-2012, 01:27:28</a></div></div><blockquote class="bbc_standard_quote"><strong>Faction Basing:</strong> I think this is mostly a non-issue, assuming the idea is for each lance (or company) is going to be a Merc unit it's not unheard of for a merc unit to be faction specific or bias against another faction.  Clan based bondsmen, I would probably pass on this.  It was very, very rare for a bondsman to ever get bumped up to being in a mech again and even if they do not being trueborn most will never see front line action.  If we are not allowing a Clan based units I'd leave out the whole idea of bondsmen (I'm also not aware of anyone escaping after being captured).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>What I meant was if we should have any restrictions to the backgrounds. At the moment we have 3,5 Dracs with another one incoming. I'm all for the free choice of all men and women, but when we are looking less like a diverse mercenary group and more like a Kuritan house-warming party. Perhaps I am the only one who's reacting on this.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7324997#msg7324997">Quote from: mvo33 on 04-12-2012, 01:27:28</a></div></div><blockquote class="bbc_standard_quote"><strong>Mech Allowance:</strong>  there are a couple of issues here, I'd keep it to be mechs that are found mostly in 3025 and 3050 but keeping an eye on when they were available.  Also I'd keep the customization limited in the beginning, after they get some c-bills and salvage under their belt they can start modifying their mechs.  How salvage and purchasing works will be something else to work out.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A pretty good idea. I like it.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7324997#msg7324997">Quote from: mvo33 on 04-12-2012, 01:27:28</a></div></div><blockquote class="bbc_standard_quote"><strong>Weight Quota:</strong> I wouldn't worry so much about weight more lance specifications.  create listings for lances (looking for 4 for a recon lance and so on), that would help you figure the mechs that would acceptable.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Another good one.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7324997#msg7324997">Quote from: mvo33 on 04-12-2012, 01:27:28</a></div></div><blockquote class="bbc_standard_quote">So in the end I'd say we should add <strong>Salvage and modifications</strong> to <strong>Things needing figuring out section.</strong>  It will be tricky to either keep things even across the missions.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Added.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7326649#msg7326649">Quote from: orderNchaos on 04-12-2012, 06:26:20</a></div></div><blockquote class="bbc_standard_quote">I'd love to help out with the developmental stuff and possibly co-DM.<br/><br/>I think if we're going to be running different companies as individual threads or 'missions' we need more indepth mission briefings and we should give the companies the chance to mission plan their own assaults.  First this gives the players the sense of ownership in each mission, second they should know the capabilities and limitations of their mech so they need to be able to plan the best way to use them.  Third, it gives the GM a chance to plan the enemies response with out the need to plan how the players will react.  Gives it more of an RP style.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Absolutely, there was never any question about that in my mind. Mostly because I want to spend time on something other than writing up missions.  :P<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7326649#msg7326649">Quote from: orderNchaos on 04-12-2012, 06:26:20</a></div></div><blockquote class="bbc_standard_quote">On the weight issue.  From my experience with BT, Lance's need to be balanced based on their strengths and less on available weight or size.  For instance our recon lance needs the speed and surveillance systems to be effective.  While it's nice to have the support of the heavies in the group, speed and agility is a recon lance's advantage.  We should probably discuss the current Lance composition, based on new players joining we can shuffle things around and balance things out more.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Only reason I put the Hatchetman and Marauder in the Scout Lance was because We didn't have enough Lights to fill out a Lance, and since they were entering at the 'Mechbays they needed some heavy support until Assault joined up. But yes, with some more MechWarriors coming in I should be able to put better balance in the Lances. And with future changes it will be up to the commander of a Mission to put together his/her own lances.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7326707#msg7326707">Quote from: Sel Nar on 04-12-2012, 06:38:46</a></div></div><blockquote class="bbc_standard_quote">Honestly, at the moment, If you folded the Shadow Hawk and Sling into Recon, and Swapped the Marauder and Hatchetman into the command lance, you'd have a proper company composition, without forcing limited movement to nearly as large an extent as it is.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>See above.