I will chime in my two cents on the matter...<br/><br/>1) Spoilers -  I don't mind the mystery and the cloak-and-dagger with all the details.  To me, it has given a lot of intrigue to the setting.  That said, I know the Event has run long and since this may have significant impact in-game, people are waiting.  So as Kokaine said, writing is in the details.  And for a group game, activity is what keeps things fresh and exciting for all the other players.<br/><br/>2) I am also however Bounty is handled.  Like everyone else, I have plenty of Bounty.  That said, one possible solution is simply make things progressively more expensive overall, no matter what is bought.<br/><br/>For example, whether Ginny would have want to increase Gambling to 5 or Shooting to 1, the cost should be the same.  So an increasing overall cap to adding to Skills in general.  Such a system would reward specialists in some ways, I suppose but that is also how real life works.  *points to sports stars*<br/><br/>Of course, to soften that a bit, you could make it so for Skills level 1-3, you can subtract off some Bounty off the total, since those levels represent basic to professional level training.  And perhaps have that one Aptitude, the Knowledge one serve as a guide on how expensive Skills increases should cost.<br/><br/>Same with increasing a Skill past 5 should require additional Bounty since you are reaching GOAT status in the skill.