<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167462.msg7835939#msg7835939">Quote from: Ciosa on 06-03-2013, 21:44:13</a></div></div><blockquote class="bbc_standard_quote">All trade skills are classified as Knowledge skills, so having a high base of Knowledge is more important than any physical trait.  (as would Profession and Academia.)  A case can be made for certain skills that represent a specific profession that another Trait is more important, and I'm willing to entertain those arguments - but since the discussion has revolved around tailoring/dressmaking, I'll use it.  One of the most fundamental aspects of being a good dressmaker/tailor would be the planning stage; knowing where to reinforce a particular piece of clothing because of how it will hang on the body, or when someone's body type will require a slight shift in approach.  The repetitive portion of actually sewing would be aided by a high deftness, but the knowledge of what thread/materials to use and how to construct different styles is essentially an extension of knowledge, not physical deftness.  So a highly deft character might be a good stitcher, but not necessarily high a high Tailoring skill.  <br/><br/>On a related note, there was a question about Tailoring vs. Dressmaking.  While I understand that in reality the two professions do differ, since the basics of the skill comprise 'making objects from cloth, leather, linens, thread' etc, I'm having them act functionally as the same skill.  As a counter example, if someone had Trade: Blacksmith, I'd allow them to serve as a generic metalworker in many other regards, even though the crafting of armor plates and swords are different disciplines, the core knowledges of how to smelt metal, make alloys, and shape them are a knowledge set that remains unchanged.  This is not perfect realism, but some of that is my deliberate desire to simplify the rules.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><strong>I see, so if he did pick up an apprenticeship he'd at best be someone who can make a repair but not design or make things from scratch - at best, he'd probably not know how to even start without some tutoring.  Thanks.<br/><br/>Regarding generality of skills, how broad would you be willing to stretch, say, 'Fighting' or 'Performing'?</strong>