Alright, for now, legends will be released before missions. Said bits of Lore will almost always be tied to a mission in some way, including, yes, the legend of the Ice Maiden.  I've got a few other bits of lore, too, which I will be posting today.<br/><br/>But first, I wanted to mention something about the Grimm. While I'll be using ones from the show, I will also be introducing my own Grimm. Primarily, these will be based off of mythological creatures.<br/><br/>Now, for the Lore.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alpha Grimm</div><div class="spoiler_body">Grimm are long-lived creatures that never truly stop growing. They get bigger, meaner, more powerful, the exterior bones become thicker and more difficult to breach... it never stops. Grimm don't die from old age, they can only truly be killed by weapons. Some scientists debate that starvation may be a possible means of killing them, but Grimm eating habits are based on conjecture and anecdotes, rather than hard scientific fact. <br/><br/>When a Grimm gets to be nearly a hundred years old, they reach a state of extreme size and strength that they are known as an "Alpha", to set them apart from ordinary Grimm. Alpha's are highly dangerous, because not only have they grown strong and tough, but they have gained experience in fighting; though they are simple creatures with animal minds, their instincts do become sharpened through conflict. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Harpy (Grimm type)</div><div class="spoiler_body">Harpy's have a lot in common with Nevermore's, in that they are winged, feather-covered creatures that prefer to stay in the air. Hollow bones make harpie's weaker to blunt force trauma attacks, unlike the more robust, ground-dwellers. <br/><br/>Unlike Nevermore's, Harpy's do not use their feathers as weapons. They prefer to use their clawed feet and hands to rip and tear, and some have even been observed carrying humans off, only to drop them from extreme heights, to an untimely death. <br/><br/>Harpy feather's are valued for their softness and luster, and often made into hand fans, or other accessories. Harpy claws, on the other hand, are valued for their hardness (7 out of 10 on the Mohs hardness scale) and are some times converted into tools. Yamu tribesmen are some times said to use wooden clubs studded with Harpy claws as a rather brutal weapon. The claws are also valued by more superstitious Hunter's as a talisman that gives them protection in battle.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Jobs of Eis: Forager</div><div class="spoiler_body">Forager's are men and women of robust constitution who trek through the wilderness, harvesting berries, pine cones, nettles, and other things. They typically sell or barter these foraged goods to bakers and the like. Some people are subsistence foragers, who only take enough for their own needs. <br/><br/>In addition to the typical cold gear one expects of those in the frigid weather of Eis, most Forager's choose to carry guns or other weapons, and are usually a cut above the militia (which they usually belong to), in terms of combat readiness; it is not uncommon for them to have to deal with lone Grimm. <br/><br/>The black, face concealing balaclava tends to be a trademark piece of cold weather gear that Forager's wear. They do it not to conceal their identity, but to simply help keep their faces warm.  They are some times known to wear special goggles, as well, that are vented to prevent fogging up, and which are tinted to protect from snow blindness (http://en.wikipedia.org/wiki/Photokeratitis). </div></div>