That won't work, especially not if some of us are then waiting<span class="bbc_u">for weeks</span>for the slower members to get to their next line in a given scene.  I've seen that kill many a game before, both as player and GM, and it's a pain either way.<br/><br/>Part of the issue here is that we don't have anything resembling a plot (yet), so the game is still in sandbox mode.  If there is going to be a plot, then Mister GM needs to tell us where and when all our characters have to be in order for plot to happen.  If need be, Mister GM then needs to fast-forward folks to the appropriate scene (and there's nothing wrong with asking folks to wrap something up, or allowing them to finish their current bit at leisure while also being 'present' at another time).<br/><br/>If this means we have one main story thread under tight directorial control from the GM (with varying locations within, as needed), and multiple side-threads to let us play in the sandbox in between times, then so be it.  I've used that set-up before, and while it can get a little messy, it's preferable to losing cast members from boredom.