Okay - so I was just thinking the other day when Lithium booted up the race thread... that some better definition might be helpful on how the flow might look.<br/><br/>I've pulled up an old thread (http://elliquiy.com/forums/index.php?topic=152694.msg7250446#msg7250446) (from our previous game F&F Seattle) of the first race. I tried to pull the closest post to the start of the race - so you wouldn't have to search to hard. It's not mandatory reading (and some of the posts are considerably longer - which was just the style of that group) but if you're curious, feel free to read into it. I thought that first race was great on how to go about describing placement of other cars, working down the track progression and giving other players a chance to respond without too much or too little track flying by.<br/><br/>Gentlemen pretty much gets to run his own heat (with maybe a GM post by Lithium or myself near the end), and Star and Blake's heat will basically be a back and forth between the two of them. For ours in Heat 4 it could get a little more complicated, thus I thought I'd share the previous game just as a helpful aid and reference. I don't really see there being any issues, but I just wanted to offer up everything I could on it.<br/><br/>I even went back and read a few posts down - good memories, great story. Looking forward to even better ones with this current group (and a much more intriguing game!). Our last one, everyone was pretty awesome top-notch drivers - but this game we're all sort of amateurs with natural talent/interest. A fun dynamic and something different. Gives us somewhere to progress towards, rather than solely relying on plot dynamics.