Name: Francis Harrison<br/>Age: 25<br/>Gender: Male<br/>Weight: Average<br/>Height: Average<br/><br/>Background: A resident of Tolkeen, he was one of the volunteers that submitted to the juicer process as a result of the CS invasion.<br/><br/>OCC/RCC: Juicer<br/>Alignment: Unprincipled<br/>Experience/Level: 1<br/>HP 64   Sdc  354<br/>IQ 14   ME 10   MA 10   PS 30   PP 24   PE 20   PB 10   Spd 53<br/><br/>HtH combat: Martial Arts<br/># Attacks: 7<br/>Damage+15   Strike+5   Parry+8   Dodge+8   Roll+14<br/>Leap:   Knock-out:20   Stun:   Critical:20   Death:    Initiative:+4<br/>Saving throws:<br/>Lethal poison(14):+11   Non-lethal poison(16):+11   Harmful drugs(15):+11<br/>Insanity(1?):+0   Psionics:+4   Magic spell(1?):+3   Ritual(16):+3<br/>Horror: +6      Automatic Parry/Dodge    Coma/Death: +30%<br/><br/>Armour:<br/>MDC:45   Weight:18   Prowl:-5%   Speed:Good<br/><br/>Skills:<br/>Radio Basic = 60<br/>Wilderness Survival = 45<br/>Land Navigation = 45<br/>Piloting Automobile = 72<br/>Piloting Motorcycle = 72<br/>Language Techno-Can = 65<br/>Language Dragonese = 65<br/>Language Faerie Speak = 65<br/>WP Knife<br/>WP Energy Rifle<br/>WP Energy Pistol<br/>WP Heavy Energy<br/>Hand to Hand Martial Arts<br/>Detect Ambush = 35<br/>Detect Concealment = 30<br/>Acrobatics<br/>Boxing<br/>Gymnastics<br/>Demolitions = 73<br/><br/><br/>Secondary skills:<br/>Basic Math = 50<br/>Literacy American = 35<br/>General Athletics<br/>Wrestling<br/>Computer Operation = 45<br/>Cooking = 40<br/><br/>OCC abilities and powers:<br/>1. Super Endurance = Can remain alert and operate at full efficiency for up to five days without sleep.  Normally only needs three hours per day.  Can last 10 times longer before feeling the effects of exhaustion.<br/><br/>2. Super Speed = Can leap 30 feet across after a short run and 20 feet high (half without a short run).<br/><br/>3. Super reflexes and reaction time = Automatic parry/dodge on all attacks, even from behind/surprise.  Can not sleep without sedative or tranquilizers.  Tends to be a bit jumpy and anxious; boredom is a constant enemy.<br/><br/>4. Saving throw bonuses = +4 vs psionics, +6 vs mind control, +8 vs toxic gases/posions/drugs.<br/><br/>5. Enhanced healing = Heasl four times faster than normal.  +20% vs coma/death.  Virtually impervious to pain.<br/><br/><br/>Equipment:<br/>JA-11 Juicer Assassin Rifle with 7 long eclips<br/>NG-57 Northern Gun Heavy Ion Blaster with 5 eclips<br/>NG-101 Rail Gun with 6 belts<br/>Fusion Block type 3<br/>Vibroblade<br/>Knife, 3<br/>Bio-comp and bio-data implants<br/>Drug harness and drug supply<br/>Optic Helmet<br/>Portable IRMSS kit<br/>Camo fatigues and armor<br/>extra set of grey fatigues<br/>Boots with knife holster<br/>gloves<br/>backpack<br/>utility belt<br/>sunglasses<br/>canteen<br/>compass<br/>personal items<br/><br/><br/>Weapons:<br/>weapon    aim/bur    rate     rng     clip     damage<br/>JA-11      +9/+6     std      4k/1.6k   30     4d6/3d6<br/><br/>weapon    aim        rate     rng     clip     damage<br/>NG-57      +8        std      500       10      3d6<br/>