<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10274413#msg10274413">Quote from: CarnivalOfTheGoat on 19-07-2014, 01:24:33</a></div></div><blockquote class="bbc_standard_quote">Got it, will do. I also am pretty sure that's ceremonial armor she's wearing...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That was going to be my recommendation for skimpy/chainmail bikini type armour, yah.With the campaign qualities above, it should be about as effective as regular armour, too.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">(probably crocodile hide...)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Okay, that's pretty damn cool. (Files away for future reference).<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">At a heavy cost to feat progression including the loss of the level 5 feat the Lancer would gain.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You'd lose that, sure, but the 10 bonus xp from Exotic Partner would 'save you' from having to buy two Terrain feats to increase your animal companion budget<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Hmmmm. And she wouldn't get any use at all out of the Exotic Partner trait. Also more of a specialist than a combat type, where Lancer is undeniably a combat type. I think for now I'll just...ride this one out. ;)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Beastmaster gets 1:1 BAB, so it doesn't seem to me you'd be at much of a disadvantage in a fight. But the choice is yours.  :-)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I still don't understand how appearance and Charisma relate in this game...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>In a fairly indirect, or at least multi-stage manner. Charisma increases your Lifestyle (as does a bonus from class and level, along with misc modifiers from some feats and origins); Lifestyle is divided between Panache (spending on flair, good living, an profit-making ventures) and Prudence (how much money you save from each adventure); and Panache increases your Appearance bonus (as, again, can various feats, origin bonuses, and even equipment like grooming and makeup kits).<br/><br/>Looking over your build, you certainly seem to have the hang of things, but I might suggest that you've stacked up quite a few similar, straightforward options, and might benefit from broadening out a bit. Svelte is a good Talent choice that gives bonuses to both beauty and strength; and Nomad or Tribesman come with a bit more flavour and more diverse situational bonuses than Fighter as specialities go.<br/><br/>On the ability score front, I'll note that FC trends a bit lower and wider than D&D. Not having an 18 in your 'main' ability score isn't an instant mark of shame and optimisation failure as it might be in 3.5 or Parthfondler; in my other game, no one has more than a 16 and anything, and they all rock their party roles perfectly well. On the other hand, having a mighty ability score is 100% in-theme for this sort of game, so it's your choice again.