<strong>Arbite character:</strong><br/><br/><strong>Name:</strong>Elias Scragg<br/><strong>Homeworld: </strong>Hive World<br/><strong>Career:</strong>Arbitrator<br/><strong>Rank:</strong>Trooper<br/><strong>Experience:</strong>400 (-400)<br/><br/><strong>WS:</strong>38<br/><strong>BS:</strong>36<br/><strong>S:</strong>35 (33 +2)<br/><strong>T: </strong>27<br/><strong>Ag:</strong>30<br/><strong>Int:</strong>30<br/><strong>Per:</strong>31<br/><strong>WP:</strong>28<br/><strong>Fel:</strong>38<br/><br/><strong>Wounds:</strong>12<br/><strong>Fate Points:</strong>2<br/><br/><strong>Gender:</strong>Male<br/><strong>Build:</strong>Wiry<br/><strong>Skin Color:</strong>Fair<br/><strong>Hair Color:</strong>Mousy<br/><strong>Eye Color:</strong>Blue<br/><strong>Age:</strong>26<br/><strong>Quirk:</strong>a chronic, hacking cough<br/><strong>Planet of Birth:</strong>Scintilla, Tarsus Hive (unless plotwise someplace else is better)<br/><strong>Divination:</strong>Even a man who has nothing can still offer his life. (Strength +2)<br/><strong>Homeworld Traits:</strong>Accustomed to Crowds, Caves of Steel, Hivebound, Wary<br/>Tech-Use (Int) (Caves of Steel), Inquiry (Fel)<br/><br/><span class="bbc_u"><strong>Basic Skills:</strong></span><br/>Awareness (Per)<br/>Barter(Fel)<br/>Carouse(T)<br/>Charm(Fel)<br/>Climb(S)<br/>Concealment(Ag)<br/>Contortionist(Ag)<br/>Deceive (Fel)<br/>Disguise(Fel)<br/>Dodge(Ag)<br/>Evaluate(Int)<br/>Gamble(Int)<br/>Inquiry(Fel)<strong>(trained)</strong><br/>Intimidate(S)<br/>Logic(Int)<br/>Scrutiny(Per)<br/>Search(Per)<br/>Silent Move(Ag)<br/>Swim(S)<br/>Tech-Use(Int)<strong>(as basic)</strong><br/><br/><span class="bbc_u"><strong>Advanced Skills:</strong></span><br/>Speak Language (Hive Dialect) (Int),<br/>Speak Language (Low Gothic) (Int),<br/>Literacy (Int),<br/>Common Lore (Adeptus Arbites) (Int),<br/>Common Lore (Imperium) (Int)<br/><br/><br/><span class="bbc_u"><strong>Talents:</strong></span><br/>Basic Weapons Training (SP),<br/>Melee Weapons Training (Primitive),<br/>Quick Draw<br/><span class="bbc_u"><strong> <br/>Gear: </strong></span><br/>shotgun and 12 shells<br/>club<br/>brass knuckles<br/>knife<br/>uniform (Good Quality Clothing)<br/>3 doses of stimm<br/>injector<br/>Arbitrator ID<br/>*chrono<br/>pack of lho-sticks<br/>flak vest<br/>*small length of chain (memento),<br/>cracked data-slate (memento)<br/><br/><span class="bbc_u"><strong>Special Qualities:</strong></span><br/>Initiative +1 (wary)<br/><br/><span class="bbc_u"><strong>Starting Package:</strong></span>Wyrd --(Radical’s Handbook page 39) (300xp) (100 xp to choose rather than roll randomly for psychic power if that’s alright?)<br/><br/>--You have a single psychic power that is randomly generated at the point of character creation (use table 5-15: Random Psychic Powers on page 149 of the Dark Heresy Rulebook. You have no psy rating. Instead you always roll 1d10 and add your Willpower bonus to use the power. You generate Psychic Phenomena as normal, but may re-roll a result of 9 on the power roll. You may never gain additional psychic powers except by metamorphosing into a full nascent psyker. You are, however, a psyker for the purpose of rules that relate to Psykers.<br/><br/><strong>Knack:</strong>Threshold 7<br/><strong>Focus time:</strong>Half action<br/><strong>Sustained:</strong>no<br/><strong>Range:</strong>You<br/>You tap into your unconscious to awaken a deeper understanding of your capabilities. Until the end of your next turn, you may gain a +10 bonus to any one non-combat test. After this point, your enlightened mood fades.<br/><br/><strong>Insanity Points:</strong>0<br/><strong>Corruption Points:</strong>4<br/><br/><strong>Thrones:</strong>59<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i814.photobucket.com/albums/zz70/StevenMGabriel/DarkHeresyScragg.jpg)</div></div><br/><strong><br/>Death Watch character:</strong><br/><br/><strong>Name:</strong>Kadai<br/><strong>Chapter:</strong>Salamanders<br/><strong>Specialty:</strong>Tech-Marine<br/><strong>Rank:</strong>1<br/><br/><strong>WS:</strong>44    (5 + 9 + 30)<br/><strong>BS:</strong>36   (2 + 4 + 30)<br/><strong>S:</strong>46   (9 + 7 + 30)<br/><strong>T:</strong>48   (4 + 9 + 30 + 5) Promethean Cult<br/><strong>Ag:</strong>46   (9 + 7 + 30)<br/><strong>Int:</strong>53   (9 + 9 + 30 + 5) Promethean Cult<br/><strong>Per:</strong>41   (4 + 7 + 30)<br/><strong>WP:</strong>41   (7 + 4 + 30)<br/><strong>Fel:</strong>38   (4 + 4 + 30)<br/><strong><br/>Wounds:</strong>22<br/><strong>Fate Points:</strong>4<br/><strong>Past Event:</strong>By Thine Own Hands<br/><strong>Chapter Demeanor:</strong>Promethean Cult<br/><strong>Personal Demeanor:</strong>Studious<br/><strong>Primarch’s Curse:</strong>Unyielding<br/><strong>Armor History:</strong>Thy Strength be Legend (+10 Str one top of normal +20 bonus after unnatural Str applied )<br/><strong>Solo:</strong>Fire-Born<br/><strong>Squad Mode ability:</strong>Into the Fires of Battle<br/><strong>Defensive stance:</strong>Unto the Anvil of War<br/><span class="bbc_u"><strong>Skin/Hair/Eye Colors:</strong></span>Coal Black, None (Shaved), Blood Red.<br/><br/><span class="bbc_u"><strong>Basic Skills</strong></span><br/>Awareness<strong>(Trained)</strong><br/>Carouse<br/>Charm<br/>Climb<strong>(Trained)</strong><br/>Command<br/>Concealment<strong>(Trained)</strong><br/>Contortionist<br/>Deceive<br/>Dodge<strong>(Trained)</strong><br/>Evaluate<br/>Gamble<br/>Inquiry<br/>Intimidate<strong>(Trained)</strong><br/>Logic<br/>Scrutiny<br/>Silent Move<strong>(Trained)</strong><br/>Swim<br/>Tech Use<strong>(As Trained, techmarine)</strong><br/><br/><span class="bbc_u"><strong>Advanced Skills:</strong></span><br/>Ciphers (Chapter Runes)<br/>Common Lore (Adeptus Astartes)<br/>Common Lore (Imperium)<br/>Common Lore (War)<br/>Common Lore (Deathwatch) (Deathwatch)<br/>Drive (Ground Vehicles)<br/>Forbidden Lore (Xenos) (Deathwatch)<br/>Literacy<br/>Navigation (Surface)<br/>Scholastic Lore (Codex Astartes)<br/>Speak Language (High Gothic)<br/>Speak Language (Techna-Linguis), (Tech Marine)<br/>Speak Language (Low Gothic)<br/>Tactics (Defense Doctrine)<br/>Tracking<br/><br/><span class="bbc_u"><strong>Talents &amp; Traits: </strong></span><br/>Ambidextrous<br/>Astartes Weapons Training<br/>Bulging Biceps<br/>Heightened Senses (Hearing and sight)<br/>Killing Strike<br/>Nerves of Steel<br/>Quick Draw<br/>Resistance (Psychic Powers)<br/>True Grit<br/>Unarmed Master<br/>Unnatural Strength (x2)<br/>Unnatural Toughness (x2)<br/>Resistance (Heat) (-Salamander)<br/><br/><br/><span class="bbc_u"><strong>Specials: </strong></span><br/>Space Marine Implants<br/>Improve Cover (number of points equal to unmodified Int) (full action)<br/>Mechanicus Implants<br/>Electro-graft use<br/>Mechadendrite use<br/>(fire-born:  waiting to be applied to starting wargear)<br/><br/><span class="bbc_u"><strong>Standard Gear: </strong></span><br/>Astartes Power Armor (By Thine Own Hands)<br/>Astartes Bolt Pistol (By Thine Own Hands)<br/>Astartes Frag Grenade (3)<br/>Astartes Krak Grenades (3)<br/>Salamander Forging Hammer (Counts as standard issue Astartes Combat Knife, no stat changes)<br/>Repair cement<br/><span class="bbc_u">Chapter Trapping:</span>Tools of the Forge Sigil (+3 to Tech Use Tests.)<br/>Vigil Brazier (at the end of each successful mission, roll 1 d10 for ever point of renown earned on that mission; For each roll of a 10, the battle brother gains and additional point of Renown.<br/><br/><strong><span class="bbc_u">Tech-Marine Gear:</span></strong><br/>Astartes Bolter with fire selector<br/>Astartes Servo-arm (as part of the power armor) (strength 75, unnatural str x2. Dam 2d10+14 pen 10)<br/>Common Craftsmanship Cybernetic<br/>Bionics<br/>Mind Impulse Unit (common craftsmanship) (+10 Tech use, Pilot, or Drive if MIU capable)<br/><br/><strong>Xp:</strong>1000<br/><span class="bbc_u"><br/>Work in progress</span>