<div class="floatright">(https://elliquiy.com/elluiki/images/0/0a/WrestlerA.jpg)</div><strong>Name:</strong>Mace "The Highland Park Strangler" Hunley<br/><strong>Gimmick:</strong>The Anti-Hero<br/><strong>Role:</strong>Heel<br/><br/>HEEL: When you do something underhanded to get what you want, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ win a match (this overrides Creative’s booking)<br/>⚪ leave someone helplessly lying on the floor<br/>⚪ get out of a match you’ve been booked in<br/><br/>BABYFACE: When you stand up for something you believe in, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ leave your opponent speechless<br/>⚪ make Creative book you in a match<br/>⚪ add a stipulation to a match<br/><br/><strong>Advanced Role:</strong>None<br/><br/><strong>Hails From: </strong>Mean Streets of Detroit, Michigan<br/><br/><strong>Entrance:</strong>Bulls on Parade by Rage Against the Machine, Gritty looking montage<br/><br/><strong>Personality:</strong>Unpredictable, manipulative and brutal.  Mace has no time for authority telling him what to do.  No one tells Mace what to do.  He is not at all above using underhanded tactics to get ahead as the only goal is to be the top dog, nothing else matters. Life on the streets at a young age made Mace a survivor.  He earned the nickname the Highland Park Strangler in illegal cage fights where he nearly killed a guy with a choke hold.  Mace's time at Can-Am gave him enough discipline to keep him out of jail and a sense of direction for the first time in his life.  That said the street tough is still there and he brings that with him to the ring night in and night out.<br/><br/><strong>Background:</strong>Raising on the mean streets of Highland Park in Detroit, Michigan, Mace has run a foul of the law many throughout his youth.  It grew up fighting and was saved from a life in jail by joining CAN-AM Wrestling school.  The streets of Highland Park taught Mace to survive and thrive in a dog eat dog world where being strong wasn't enough.  You had to be smart and tough.  He has been shoot, stabbed, beaten and still he comes out on top.  A true predator on the streets and in the ring.  Mace's wrestling style is brutal, a combination of overwhelming strikes and crippling holds meant to tear down his opponents mentally and physically.  Seen as unpredictable and violent by other wrestling organizations Mace was snatched up by MCW and signed quickly knowing that his attitude and skill would put him in line for a title right away.  Now can Malcom Cane keep the angry pitbull on a tight lease or will his vicious animal get loose and reek havoc on his organization.  Either way it will make for good ratings.<br/><br/><strong>Audience:</strong>+3<br/>+4 Mark an Advance. At the beginning of the Episode, make the OVER Move.<br/>+3 Start the Episode with +2 Momentum.<br/>+2 Start the Episode with +1 Momentum.<br/>+1 Start the Episode with +1 Momentum.<br/>0 Mark an Advance. At the end of the Episode, you’re fired.<br/><br/>TOP SPOT: When you hit +4 Audience, everyone else at +4 drops to +3. Mark an Advance the first time you hit +4 or 0 in an Episode.<br/><br/>Stats:<br/>Look: 0<br/>Power: -1<br/>Real: +2<br/>Work: -1<br/><br/><strong>Heat:</strong><br/><br/><strong>Injury:</strong>3 Injury Boxes<br/>When you get injured, check an Injury box, and note who did it. While injured, you can interfere in any of their matches without Creative’s approval or consent, and they gain +1 Momentum when you do so.<br/><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><span class="bbc_u">Basic Moves</span><br/>Cut a Promo (Look): 0<br/>Feat of Strength (Power): -1<br/>Break Kayfabe (Real): +2<br/>Work Stiff (Real): +2<br/>Run-In (Heat):<br/>Wresting (varies): 0, -1, +2, -1<br/><br/><span class="bbc_u">Gimmick Moves</span><br/><br/>FINISHING MOVE:  Highland Park Strangler (Crippler Crossface)<br/>When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you gain +1 Audience, or whether your opponent does. On a 7-9, they make you work for it. Chose: you win clean, and you both gain +1 Momentum, or win via countout, disqualification or interference, and gain +1 Heat with your opponent. On a botch, choose: you lose -1 Audience (but get the win) or you’re screwed out of victory by an authority figure.<br/><br/>RULES? WHAT RULES?: When you break the rules in a match, roll +look . On a 10+, you get away with it, book the finish of the match on the fly. On a 7-9, pick 1: you get away with it and gain +1 Momentum, or you don’t and gain +1 Heat with your opponent. On a botch you get DQed and lose the match (the results of this Move overrides Creative’s booking).<br/><br/>ANYTHING YOU NEED TO DO TO WIN: You can use both the Babyface and Heel Role Moves.<br/><br/>SHOOT KILL: When you really go after someone, in or out of the ring, roll +real . On a 10+, gain +1 Audience (whether they see it or hear about it later, they approve), and you pick one from the 7-9 list. On a 7-9, gain +1 Heat with your victim and they pick one: someone gets injured, you lose all your Momentum, disciplinary action is taken backstage. On a botch, the match is stopped, if you’re in one (and you lose by DQ), and you lose -1 Audience for going too far.)<br/><br/>CHAMPIONS ADVANTAGE:<br/>If your championship is at stake in a match, before Creative reveals the finish you can roll out of the ring and get counted out. You lose the match, but retain the title, as titles do not change hands on a countout. Roll +Audience.  On a 10+ you get to add a stipulation to the rematch, and gain +1 Momentum. On a 7–9 pick 1: gain +2 Momentum or gain +1 Heat with your opponent.  On a Botch the audience really wanted to see that match, lose -1 Audience<br/><br/><strong>Advances:</strong><br/>+1 Real<br/>+1 Power<br/>Shoot to Kill Move<br/><br/><hr/><br/><br/>