<div class="floatleft">(http://img3.wikia.nocookie.net/__cb20131005165537/rosariovampire/images/thumb/c/c0/Rosario-vampire-ii-2921741.jpg/280px-Rosario-vampire-ii-2921741.jpg)</div><strong>Name:</strong>Karin Isako (Effectivly, when put in traditional Japanese naming order is:  Isako Karin, which means<em>This Sand Child</em><del>is</del><em>Pure</em>respectively (what irony that is  XD)<br/><br/><strong>Age:</strong>19<br/><br/><strong>Sex:</strong>Female<br/><br/><strong>Affiliation:</strong>Sunagakure<br/><br/><strong>Appearance:</strong>Karin keeps her hair short, only letting it reach the top of her shoulders, for conveniences sake.  She feels that long hair would be a liability in a conflict, even though she does love her lilac-colored hair.  Standing at a fair 5'6" and weighing but a simple 110lbs soaking wet, she's slight, but strong.  Karin tends to wear tops that are<em>just</em>a little too short to show off her 34D-27-36 body as a distraction.  She bares no resemblance to anyone in her family, other than her mother.  Other than the standard ninja uniform, she likes to wear skirts and semi-sheer tops.<br/><br/><strong>Orientation:</strong>Bisexual, but with a weakness for guys.<br/><br/><strong>Likes / Dislikes:</strong>Karin isn't overly complicated, at least at first glance.  She likes boys (and girls, but not many know that) as well as clothes and shopping in general.  She loves to manipulate others and get them to do things for her.  It's not because she's lazy, far from it in fact, but she gets a power rush when she tells someone to 'jump' and they 'ask how high.'  On the other side of the coin, she likes anyone who will stand up to authority and won't easily run away with their tail between their legs.  She's certainly not above using her body and personality to control someone.  Really, her main distaste is 'a man without balls' who is easily cowed.  From what she knows of other clans in other villages, she has a major distaste for the Nara Clan because their men are 'weak,' thus she'll rarely acknowledge them with out antagonizing or taunting them.<br/><br/><strong>Weakness / Flaws:</strong>Used to being the dominating force in any situation, she tends to boss people around.  Karin is not the kind of girl to take orders from anyone who doesn't outrank her, which leaves her to grate on the nerves of others.  Karin also has a slight temper when she doesn't get her way and is more than likely to throw or break something because of that.  On the physical side of things, Karin is not at all a physical force, being used to manipulating others through the use of her body as well as being a Puppeteer.  This leaves her somewhat physically weak in close quarters.  Karin is quite loud and brash at times as well as very egotistical.  If she had to choose, she'd take the loudest entry possible rather than the quiet, stealthy one.<br/><br/><strong>Kekkie-Genkai / Tailed Beast / Unique Specialty Weapons (I.E. Puppets)</strong>Puppet Technique:  Karin has a total of six puppets that she can use for various offenses and defense.  They are all summonable and de-summonable through the use of of a six small summoning scrolls that are in six sealed, waterproof containers she keeps on her person (one may be hidden in her cleavage, or maybe one strapped to her thigh or arm, or even on a vest-like 'jacket' on her lower back).  Each puppet has different strengths and weaknesses.  At the moment, she can control up to four puppets perfectly for an indefinite period of time.  Controlling five or more, while possible, cannot be done long-term without losing performance of the puppets.  These are a list of all of her Puppets and some of their capabilities:<br/><ul class="bbc_list"><li><strong>Kame (Tortoise):</strong>  One of Karin's first three Puppets;  Of all of Karin's puppets, Kame is her largest, most sturdy, and defensive, but also the slowest and least agile.  Initially, it was solely defensive, using only it's thick, heavy armor to defend against attacks while Karin hid inside it's shell.  After the Chunin Exams were finished, Kame received a major overhaul, overseen by her uncle Kankuro and her father.  With the new upgrades, Kame was redesigned similarly to Sasori's main puppet, Hiruko, in that it allows Karin or anyone she permits (Up to three people can be comfortably within Kame at one time) inside as protection.  However, in order to allow her to defend, two nimble, extendable arms could be unfolded from either side of the shell, allowing Karin to control up to two puppets outside of Kame, but no more than that.  On the defensive side of things, five large Chakra Shields were installed, allowing Karin, or if she allowed someone inside with her, that person, to displace focused amounts of chakra to form a strong barrier around them for as long as they had chakra.  This barrier, while strong, can be broken by high-level jutsu.</li><li><strong>Taranchura (Tarantula):</strong>  One of Karin's first three Puppets;  A fairly large puppet, Taranchura is also one that requires the most skill to use.  Initially, it was a basic puppet that was rather simple in design that used it's six arms, each with a hidden, extendable blade, to charge foes and tear them to pieces.  However, it was destroyed in the final battle of the Chunin Exams.  Her father told her that, when a battle Puppet is destroyed, it should not be recreated because it wouldn't have been destroyed if it had been strong enough.  Her father took it upon himself to personally redesign the puppet, turning it into the highly technical machine that it is now.  Shaped like a human-sized spider, but with only six legs, it uses special Chakra Extenders throughout it's body, an innovative design at worst.  With these Extenders, all that Karin needs is a minimal of one Chakra Thread, preferably two or three, and they will each split and extend throughout the puppet.  From there, they will be directed to one of eight exit points located in the head, abdomen, and each of the six legs.  This means that the puppet can shoot out up to six Chakara threads from almost any angle, allowing for extremely surprising speed, agility and sudden movements.  To bolster the offensive capabilities, Taranchura's legs are each tipped with a razor-sharp point as well as having a mandible-like pincher on the head.  The deadliness of the puppet, while indirect, is decisive because it can use the capabilities to trip foes and steal weapons from under their noses as well as move allies and puppets out of the way at angles they wouldn't be able to otherwise.</li><li><strong>Suzumebachi (Hornet):</strong>  One of Karin's first three Puppets;  Suzumbachi has many hidden, ranged weapons hidden along it's body.  It has a set of high-lift wings, designed to easily catch even the slightest breeze and take flight and glide as an aerial threat.  It has six limbs and a round head that is hinged to open up and launch up to three nets from above down onto foes.  Some of the weapons on this puppet are:  Several poisoned dart launchers on it's limbs, Smoke Bombs to either blind or poison foes or even both, Blades that are hidden in the arms, among other things.  Without the use of flight, it is rather vulnerable while grounded as it has nowhere near the speed nor agility it had before.  After the Chunin Exams, she upgraded the Puppet's frame and body to a stronger, lighter material as well as added more ranged weapons and distraction devices.</li><li><strong>Kaeru (Frog):</strong>  One of Karin's newest Puppets;  Kaeru is a very disproportionately shaped puppet.  It is about the same size as a normal human, but has extremely long, strong legs and very short arms and a large head that is near featureless except for a mouth that takes up most of the head.  The Puppet remains in a crouched position most of the time, leaving it only four feet tall.  However, despite all appearances, Kaeru is quite the capable and deadly weapon.  It's legs are very strong and allow it to be deadly in close quarters, kicking at the foe with force.  Though it's arms are short, mainly used to support the crouched body, they can still grasp weapons and use them as well.  However, as good as that is, the real secret lies in it's mouth.  Kaeru can launch a very long, spike-tipped tongue from it's mouth to stab or wrap around foes at a distance and either pull them in to it's fanged mouth or allow it to pull itself away from danger.  If the tongue is wrapped around the foe, one can see that there are hundreds of tiny holes throughout the thing.  This allows for hundreds of tiny, poisonous needles to extend and pierce the target.</li><li><strong>Bōrudā (Boulder):</strong>  One of Karin's newest Puppets;  Large, rotund, and heavy, Boruda is the second largest of Karin's puppets.  The body if rather spherical in shape and is riddled with holes.  The arms, legs , and head appear to extend out of hatched along the body.  Based off the Akimichi Clan of Konoha, Boruda can withdraw it's limbs and head into it's body, leaving a perfect sphere.  With this done, razor-sharp spikes extend out of the holes riddling it's body, allowing not only traction and speed, but also increased deadly capabilities.  Sadly, although it is heavily armored, it has no other tricks besides being a wrecking ball of destruction, which is all it really needs.</li><li><strong>Pansā (Panther):</strong>  One of Karin's newest Puppets;  Pansa is the smallest and lightest of all of her Puppets, but also the fastest and most agile.  With long, thin arms and legs, it typically moves on all fours.  It's body is designed for maximum flexibility and it's head contains a powerful jaw with many sharp teeth.  It's 'paws' have retractable, poisonous claws that it uses to lacerate and pierce victims.  Unfortunately, this all leaves it very fragile to direct attacks and means that it has limited usage in close quarters.</li></ul><br/><br/><strong>Specialty:</strong>Karin specializes heavily in Ninjutsu, the core of her Puppet Technique.  She has been taught some Taijutsu in order to defend herself when a foe gets too closer for effective puppet usage, but it's mainly to escape and get out of their range and put them into hers.  She only knows the very basics in Genjutsu, however, but that's fine as most foes who use it are usually out of their effective range against her.  She's only just found out her Chakra's element (wind) in the last couple of years and is working to incorporate it into her techniques.<br/><br/><strong>Short Bio:</strong>Karin was born, daughter of Kankuro's daughter and her husband, in Sunagakure.  Being related to Kankuro, and thus being in the blood of one of the Kazekages was a boon as she was effectively born with a silver spoon in her mouth.  Her grandfather spoiled her, as did the other two Sand Siblings, but to a much lesser degree.  Both of her parents ran a puppet shop, building mostly practice puppets for the younger generation of the village who wanted to try their hands at the mysterious art.  Karin's mother, in her spare time, gave lessons once a week, using unarmed practice puppets pitted against others in a small, arena-like battle against one or two students.  Her father, on the other hand, helped build puppets for the Ninja that protected the village as well as those who graduated to the levels of weaponized puppets.<br/><br/>As was to be expected, Karin quickly became friends with Aunt Temari's and Uncle Gaara's grandsons.  As they became Genin, they found that they picked up similar, if not the same, talents as their grandparents.  Timari's son used two fans as weapons, finding his chakra type by the age of 7.  Gaara's grandson, though he didn't have anywhere near the control of Gaara, found that he could condense and pressurize sand into glass using heated air from his Chakra type, fire, thus making weapons, shields, and armor.  Almost as if it were destiny driving them, they were teamed up and spent the next few years together, Karin being the leader of the trio.  In total, the three went on to do 100 D-rank missions, 59 C-rank missions, 10 B-rank missions, and 1 A-rank mission.  They suffered some injuries here and there, but their individual skills proved that their grandparents' abilities did indeed pass on, perhaps skipping a generation, but passed on successfully nonetheless.<br/><br/>After coming back from their last mission, a B-rank that involved protecting some old guy who was carrying a valuable scroll of some kind, back to his home village, they were informed that they, at the age of 17, were going to be entered in the next Chunin exams.  They passed the written test easily and moved on to the jungle test.  There, they managed to make a beeline towards the center very fast, making it there in just 25 hours.  Sure, they were attacked by creatures and a few other teams, but they were all easily subdued.  During the month in which they were given a break before the third round, they learned that Temari had fallen ill and likely wasn't going to make in past the month.  She barely made it half that.  This left her grandson in a slump and he lost to an Uchiha in the first round of the tournament.  Gaara's grandson, using his Glass Armor technique, neutered the skills of a Hyuuga girl and he took her out in less than five minutes, passing on to the second round.  Karin was then faced off with some guy from Kumogakure, who she defeated without him getting into melee range.  In the second round, Gaara's grandson took on the Uchiha brat that defeated their teammate and somehow managed to tie, but only just.  If the battle went on even a moment longer, the Uchiha would have been victorious.  Karin, now alone, took out a tomboyish girl who looked like a boy with a bowl-cut hairstyle that as as ugly as anything she had ever seen, making it to the finals.  There, she managed to defeat a short guy from Iwagakure.  It was a tough fight, but Karin came out victorious.<br/><br/>Later, they learned from Gaara, who had come to watch the tournament, that they were all being chosen to become Chunin.  He also took Temari's grandson to the side and comforted him.  Only a few months later, and it was discovered that Gaara died in his sleep at the age of 94, leaving Kankuro, at the age of 99, the last of the Sand Siblings left alive.  They then were told by the elders of the village that, in two years, they were going to be chosen to enter in the next Task Force Assemblage, taking place at Konohagakure.  In order to make sure they were ready, they would be given individual training in various skills that they would need.  Thus, the trio were separated for the first time in years that day.  Karin was given immense training in discovering her chakra's element (which turned out to be wind) and strengthened it.  She was also told that she would have to vastly upgrade her puppet skills, being told that someone with just three puppets under her control was not enough.  For the next two years, she trained, adding three more puppets to her arsenal as well as mastering perfect usage of four at once as well as boosting her wind control, allowing her to channel that chakra through her puppet strings, creating deadly, arching whips of energy.<br/><br/>Now, just days away from the ceremony's beginning, she bid her elderly grandfather and her parents goodby and set off to Konoha where she would meet her childhood friends and get ready to see where they would be placed.<br/><br/><strong>O/Os:</strong>No Scat, Snuff, Vomit, Vore, Gore, Necro, blood/needle play, or anything not allowed by E.  Everything else is not only fair game, but also highly encouraged!  Put her in her place, simply put.