<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=194612.msg9636922#msg9636922">Quote from: RebelJap8O8 on 23-02-2014, 23:42:38</a></div></div><blockquote class="bbc_standard_quote">Perhaps we could use the Main Thread like a common area with a timeline that takes place before and after missions.<br/>A place where those of us not on missions can loiter around and interact with one another.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've seen similar approaches to this on sites entirely dedicated to one game. The concept of a compartmentalized timeline is a pretty cool one, but I think the game might be too early in its development to incorporate it just yet. I would be all for this though, once our characters have come to develop a deeper sense of familiarity with one another. I just feel like the whole process of making introductions and slowly revealing the hidden aspects to each character's past and personality should be done in a linear fashion.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=194612.msg9636984#msg9636984">Quote from: AribethAmkiir on 23-02-2014, 23:54:25</a></div></div><blockquote class="bbc_standard_quote">Not sure what the planned organization is, but there could be a lot more threads created for the game.  We have 13 players involved.<br/><br/>For instance:<br/><br/>3 mission threads.<br/>3 Team room threads<br/>Classroom threads - 1 for each teacher<br/>1 OOC<br/>Then keep the "main" thread for the cafeteria, hallways, Vain's office, and other miscellaneous places.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>I think this idea goes well with Wheresmycow's suggestion about having [begin] and [end] as designators for specific missions so that those threads are reusable. A similar concept could be incorporated in the class room threads to indicate specific lessons, too. It also provides a thread that serves as the "common room" that Rebel mentioned.