<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=194612.msg9669723#msg9669723">Quote from: Saric on 04-03-2014, 00:28:57</a></div></div><blockquote class="bbc_standard_quote">I'd say release them incrementally but PM them to any Eis natives that want to know. That way it build suspense but you don't have people mysteriously forgetting something they should have known all along.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I dig this idea for the purpose of maintaining the integrity of player knowledge and the potential for suspense. Twists and in game discoveries are always fun.<br/><br/>Chemistry experiment:<br/><br/>I figure the best way to go about the next stage is to have the groups post their interactions (despite what Dr. West said about "loveline"), their attempts at the experiment and their reasoning behind their actions based on their perceived levels of intelligence and ingenuity.<strong>I'll make a post at the end of the class and announce whose approach was the most successful.</strong>Have fun with it, for the most part it's just a guessing game, but it provides something interesting to think about while giving your characters a chance to tackle a problem together.