<strong>Faction Basing:</strong>I think this is mostly a non-issue, assuming the idea is for each lance (or company) is going to be a Merc unit it's not unheard of for a merc unit to be faction specific or bias against another faction.  Clan based bondsmen, I would probably pass on this.  It was very, very rare for a bondsman to ever get bumped up to being in a mech again and even if they do not being trueborn most will never see front line action.  If we are not allowing a Clan based units I'd leave out the whole idea of bondsmen (I'm also not aware of anyone escaping after being captured).<br/><br/><strong>Mech Allowance:</strong>there are a couple of issues here, I'd keep it to be mechs that are found mostly in 3025 and 3050 but keeping an eye on when they were available.  Also I'd keep the customization limited in the beginning, after they get some c-bills and salvage under their belt they can start modifying their mechs.  How salvage and purchasing works will be something else to work out.<br/><br/><strong>Weight Quota:</strong>I wouldn't worry so much about weight more lance specifications.  create listings for lances (looking for 4 for a recon lance and so on), that would help you figure the mechs that would acceptable.<br/><br/>So in the end I'd say we should add<strong>Salvage and modifications</strong>to<strong>Things needing figuring out section.</strong>It will be tricky to either keep things even across the missions.<br/><br/>Matt