<br/>Rolling for initiative from beggining, to take all monsters into account:<br/>Stess:Roll 1: 17.+1<br/>Locke:Roll 2: 10.+2<br/>Francis:Roll 3: 3.+4<br/>Misery:Roll 4: 9.<br/>Joseph:Roll 5: 20.+2<br/>Wounded monster:Roll 6: 17.+3<br/>Monster 2:Roll 7: 15.+3<br/>Monster 3:Roll 8: 4.+3<br/>Monster 4:Roll 9: 5.+3<br/>Monster 5:Roll 10: 17.+3<br/>Monster 6:Roll 11: 9.+3<br/><br/>There's still more creatures coming from outside the bunker, though only as fast as the opening allows.<br/>Joseph sets his eyes on one particular spot between the floating monsters, taps the fusion block's buttons and hurls it with a wide swing of his hand.<br/><br/>Roll 1: 3.x10 feet, so he can hurl it up to 30 feet, which is ok.<br/>The fusion block deals a whooping 4d6x10 (Roll 1: 5, 2, 3, 3 = 13.) 130 damage.<br/><br/>From out the fusion block, a powerful physical reaction brings out a powerful explosion. The sound of the explosion resounds powerfully inside the bunker, leaving everybody momentarily deaf. Stessana's cycle gets blown back, even with all it's bulk. Pieces of the monsters bodies... Ugly gobs of flesh fly around in all directions, splattering on walls, armour, and everywhere.<br/>The fusion block exploded right outside the doorway, tearing the monsters inside bunker apart, including the wounded one that was approaching Harrison. The juicer had enough reflexes to jump back, feeling the force of the explosion like a gust of sudden wind. Everything else that stood near the doorway was surely anihilated as well. The doorway itself is crumbling. Miracle, but everybody inside is unscathed.<br/>Outside, no other explosions can be heard, nor any combat be seen.