<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7253990#msg7253990">Quote from: TheGlyphstone on 21-11-2012, 00:13:29</a></div></div><blockquote class="bbc_standard_quote">If MechCommander is any indication, we can call in anything from scout choppers to repair trucks to Long Tom artillery, as long as we stand near enough blue boxes and warehouses.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Admittedly, Mechcommander is much more a cartoony abstraction, what with every 'mech having unlimited ammo for missiles and ballistic weapons...<br/><br/>In general; a scout chopper is mostly useful for Line of Sight, but the 'mech sensors are fairly accurate when the eyeball can't get a good view. Every 'mech has Thermal, Electromagnetic, Seismic, and Mass Anomaly sensors to paint a 'picture' of what it can see within a 1-2 kilometre diametre circle around it, though larger masses (eg. a dropship) can muck with stuff like Mass Anomaly or Seismic from a greater distance.<br/><br/>Repair trucks do not exist in the actual BT universe; If a 'mech gets blasted, it'll need a full on repair gantry, even to replace the armour plates. Most battles are very short affairs that end with mission kills, rather than outright destruction of a war machine. After the fighting is over, the winners in the area get to send in the technicians and flatbeds to strip the wrecked machines of parts, weapons, ammo, various fluids, etc. and salvage pretty much everything else. One can even jury-rig cockpits from other 'mechs in the case of head destruction, given enough time and effort.<br/><br/>Long tom artillery is, well... hefty. The smallest mobile Long Tom is a tracked 'road train' of a crawler, 6 trailers, and the cannon itself lays on the roof of the crawler and the motor trailer. The other 5 trailers are ammo. It takes a LOT of effort to set up and fire, it spits out one shell every 10 seconds, but it has a 90 metre blast diametre on impact. BIG gun.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7254034#msg7254034">Quote from: TheGlyphstone on 21-11-2012, 00:24:59</a></div></div><blockquote class="bbc_standard_quote">Which building is the Turret Control Center?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh; unlike Mechcommander, capturing a control centre doesn't automatically flip turret alliegance. Most 'big gun' turrets (pulse lasers, SRMs, LRMs etc) have Manual control crews as well.