<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=322675.msg15495656#msg15495656">Quote from: TheHangedMan on 08-07-2020, 11:19:42</a></div></div><blockquote class="bbc_standard_quote">My take:  it could be that the world is becoming more and more creatively sterile, and our 'kids' are fighting against the dying light, as they are themselves quite creative. Everything is just cookie cutter, mass-produced nonsense, imitations of imitations of imitations. This is because The Nine Greek Muses have been chained up in dungeons inside the public unconsciousness. Each Muse could be trapped in their own dungeon, themed around what that Muse represents. <br/><br/>By setting them free, they're literally returning creativity back to the world. This, of course, could segue into the Big Boss; whoever, or whatever, managed to imprison the Muses in the first place.  I don't know if this quite counts as being bigger than the other games, but I feel like the spiritual neutering of art and culture, a reduction of humanity to a bland and homogeneous paste, is at least on par. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is growing on me more and more, and seems like Rummy Tum Tum likes it too. Unless someone suggests something else, or there is opposition, I'd say we go with this premise?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=322675.msg15496524#msg15496524">Quote from: Rummy Tum Tum on 09-07-2020, 00:07:26</a></div></div><blockquote class="bbc_standard_quote">Also, in case we don't get a GM, there's a book called Mythic GM Emulator that we could use, which helps you roll to create story events or answer yes/no questions that can drive the story forward. For example, in a dungeon you could ask "are there shadows in the next room?" And after seeing the answer's yes, you can ask "do they know we're here?" Or you could ask something like "does the BBEG know our real identities?" Each question roll has a likelihood attached, which the players decide on beforehand, ranging from "impossible" to "50/50" to "has to be."<br/><br/>Haven't tried it with more than two people, and a GM would be better to have regardless, but it's an option.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's certainly an option! As said, I COULD GM, though I'd rather play my character - it's the main reason I suggested the game to begin with. :D So this is worth knowing.<br/><br/>Not sure if Drowdeviant is still interested; not heard from them in a while, so I'd assume not? And guessing, since we're the only ones replying in this thread, that our player base consists of:<br/><br/><strong>Malkavian<br/>Rummy Tum Tum<br/>TheHangedMan<br/>TheSithChicken</strong><br/>(Possibly<strong>wingnut2292 </strong>too, though not seen a post from them in this thread yet.)<br/><br/>I'm eager to discuss the premise mentioned above more, and also reinforce character ideas that we have (since we've only mentioned them in passing so far). Since I'm now working on the assumption that we're using BESM 4e for this game, we can use the aforementioned discussions in order to determine how best to go about stating everything out (for example, we'll need to agree on a Power Level and character points).