<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=190440.msg9321571#msg9321571">Quote from: Wheresmycow on 13-12-2013, 01:07:50</a></div></div><blockquote class="bbc_standard_quote">So, fiddling with Skunk Werks, and I'm thoroughly confused why increasing MP results in less heatsinks needing to be allocated in criticals.  I think I'll need to get the latest battletech rulebook.<br/><br/>Also, fuck, the jaguar makes it out okay.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Engines come with integral heat sinks, more of them the bigger the engine. Higher MP = bigger engine = more free heat sinks.<br/><br/><br/>And damn, debriefing is going to be ugly. 1 damaged mech for Red Team versus 1 Cored, 3 KOs, and 2 Damaged for Blue Team. Do we want to proto-script out just how Blue gets its ass kicked so thoroughly? (60% casualties in Heavy Lance, 30% casualties in Recon).