<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=180708.msg8663686#msg8663686">Quote from: Lithium on 30-07-2013, 20:51:05</a></div></div><blockquote class="bbc_standard_quote">First post updated with the IC thread for the house, I'll set up the other IC threads later. <br/><br/>We'll go with the lunch/hanging out idea that I mentioned earlier for starters. <br/><br/>There's going to be a race in the evening starting at around 9 PM. It'll be done in four groups of four cars each, then the four group winners will run together one more time to determine the winner.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Here's a quick link to the IC House Thread (http://elliquiy.com/forums/index.php?topic=181182.msg8663632#msg8663632). - Lithium and I should both have a post up at some point tonight.<br/><br/>So essentially we're all having a sort of pre-game BBQ together outside, we've all just moved in within the past week - so it's almost kind of a house-warming party between all the new residents.<br/><br/>The race coming in the evening - as Lithium mentioned will be done first in four heats of four cars (16 total participants). So there is plenty of room for everyone to race - but not everyone is required to race whenever there is one. Obviously the remaining slots (8 or more - depending on if anyone decides to spectate) will be NPC drivers. Lithium and I will get you better details on those NPC's and how free you all will be to control them during the race or before/after it.<br/><br/>Also we'll determine how everyone places in their respective heats (some of us will obviously be competing against one another) and you'll have that information well before we kick off the races. How everyone places each race night will be a mixture of plot-design, story-arc, as well as realistic probability against the current competition. Every race will be different - so certain drivers skills and abilities might come into play in certain situations that may give them an edge. Examples being tight road courses (handling, wheel skills), long straightaways (horsepower, timing), inclement weather (driving experience, car setup), etc. Things like that.<br/><br/>Even though Lithium and I will be deciding all these things, our reasoning will be clear and on the table for everyone to see; and of course we're open to individual plot ideas or certain goals or accomplishments you're looking to reach for your character at certain time's within the game. So that will be a totally open process.<br/><br/>For now just socialize a bit, we'll give all our characters a chance to get to know each other and develop some chemistry before they are put into the heat of battle. If anyone has any questions or concerns, feel free to state them here or send them to myself and Lithium if they're too private to share here. We'd prefer if you asked them here, that way everyone can see the question and answer and maybe we won't get repeat questions - or maybe someone will see an answer to something they didn't know but didn't think about asking either.<br/><br/>Thanks!