Uhhm. In practically every group game I've been in, the group has had a set amount of time to play with and plan scenes as fits for each character's story within that time frame.<br/><br/>For instance, if we had a week to play with I could keep writing the delicious little cookie baking scene with Aiden, but at the same time start a scene with Koka's Savannah that happens at noon a couple of days later, and maybe get a "tea party" going with a small group that happens a couple of days after that.<br/><br/>So I have three scenes to write and play with, spread out over several days IC so I'm not squishing stuff together and risking overlap (or pesky things like moral/realism issues over fucking different people every couple of hours mwahah).<br/><br/><br/>It's not a new concept, it's very comfortable to work with and allows a lot of wiggle room to enjoy the game instead of being "trapped" in a linear timeline.<br/>