<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7444139#msg7444139">Quote from: mvo33 on 27-12-2012, 16:33:16</a></div></div><blockquote class="bbc_standard_quote">also is anyone here playing Mechwarrior Online?  Is there a training map one can load up to test controls?  I booted it up yesterday for the first time and realized that none of the controls work like I think they should.  After getting blown to hell in the first 30 seconds I figured real missions weren't really a good way to figure out how the mechs move now.<br/><br/>Thanks,<br/>Matt<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sadly, no. This is something that is really missing in MWO. Try it out a couple of games and play around with the controls, take some notes on what you want to change and what-not. That's what I did...  :P<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7444214#msg7444214">Quote from: TheGlyphstone on 27-12-2012, 16:51:12</a></div></div><blockquote class="bbc_standard_quote">So what happened to all the already-planned downtimes like the Hiro-Alroy prize fight, the anti-infantry training (that will be full of hilarity), and other stuff?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was not aware of such already-planned downtimes. I was just following my own schedule here to bring the action along and open up for more players. The anti-infantry training can't really be done in a JumpShip apart from theory and this is the first time I heard of there actually being a prize fight. I think that is something that Walter and Perkins would crack down on pretty quickly.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7444283#msg7444283">Quote from: Lithium on 27-12-2012, 17:07:04</a></div></div><blockquote class="bbc_standard_quote">I do like the idea of keeping things moving without infinite downtime, though.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes, infinite downtime can break a game pretty early, especially in a setting like BT which main attraction is big-ass 'Mechs pummeling each other. I could of course let you play out the whole three or so months it takes to go across the galaxy, but as said, main attraction is 'Mechs, not anti-infantry-training or prize-fights. Sorry for sounding like I stringing you along and ruining your character-development arcs, but I'm sure you can wait with the climactic showdown between Alroy and Hiro until after the mission. Who knows, perhaps something happens during it that will serve as a catalyst.