<span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><span class="bbc_u"><strong>Encyclopedia</strong></span></span></span><br/><br/><span class="bbc_u"><strong>Profiles</strong></span><br/><br/>This is the info for the game.<strong>Please don't post in this thread</strong>. If you have ideas for ordinance or whatnot PM me. This is a place you can come as a reference resource for the game.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ian MacBride</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong> 1SAZ<br/><hr/><strong>Name:</strong> Ian MacBride<br/><strong>Aliases:</strong> "Warpath"<br/><strong>Age:</strong> Physically: 24, Chronologically: 88<br/><strong>Gender:</strong> Male<br/><strong>Date of Birth:</strong> September 25, 1928<br/><strong>Blood Type:</strong> AB+<br/><hr/><strong>Place of Birth:</strong> Glasgow, Scotland<br/><strong>Appearance:</strong> <div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body"><div class="floatleft">(http://in.bookmyshow.com/entertainment/wp-content/uploads/image/BMS%20Reviews/GB%20solo.jpg)</div></div></div></div> Height: 193cm Weight: 86 Kilograms A tall man with dark black hair and light greyish-blue eyes. He is noted for wearing the traditional Highlander's Regiment kilt over his uniform, the leather garment acting as a mechanic's smock.<br/><strong>Rank:</strong> Major<br/><strong>Specialization:</strong> Combat Engineer<br/><hr/><strong>Personality and Psychological Profile:</strong> Officially, Ian has been declared anti-social, antagonistic, anti-authoritarian, narcissistic, and obsessively enraged. It was deamed that these characters were a direct result of the original Highlander program's altering of his genetic make-up. However, the truth is far from what has been put to paper. Ian is a rather cheery bloke that is quite agreeable if approached with respect. He rarely raises his voice and is a gentle soul outside of combat. However, the moment bullets start flying, the Highlander modifications take over and he becomes a serious and stern fighter. It has been noted correctly in his file that he has a psychological disconnect with his prosthetic limb, causing phantom pain syndrome. During his career with the engineer corp, he was noted for his analitical mind and adaptability in the field.<br/><strong>Service History:</strong> Fought in the first Mars offensive against German army with the initial Highlander forces, earned meritorious service medal for bravely charging machine gun nest on foot<br/>Engaged Central powers occupying Africa, wounded in action, most Highlanders KIA<br/>Joined Combat Engineer Corp following attachment of prosthetic<br/>Promoted to Lieutenant Colonel for heroic actions in bringing a Main Battle Mech back online, turning tide of defense<br/>Demoted back to Major and spent thirty days in brig for disobeying a direct order, allowing a German scientist to escape<br/>Declared MIA following murder of ranking officer in the British Army, considered suspect<br/>Found on Titan, living as a drifter; thrown in Brig while awaiting trial and dishonorable discharge<br/><strong>Paranormal and Paramechanical Traits:</strong> Highlander Super Soldier Program: Enhanced strength, speed, endurance, and regressed aging. His body ages at roughly 1 year physically for every 10 chronologically. He is one of the few first generation highlanders to survive more than 10 years of the war. Also has a cybernetic right arm, modified for quick attachment of field tools and equipment.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Samantha Jamieson</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong>Caela<br/><hr/><strong>Name:</strong> Dr. Samantha Jamieson<br/><strong>Aliases:</strong> Doc, Sawbones/Bones (playful nickname given by folks she's patched up)<br/><strong>Age:</strong> 32<br/><strong>Gender:</strong> Female<br/><strong>Date of Birth:</strong> January 25, 1982<br/><strong>Blood Type:</strong> O-<br/><hr/><strong>Place of Birth:</strong> San Diego, CA - USA<br/><strong>Appearance:</strong> <div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body">(http://i980.photobucket.com/albums/ae282/caela_ecub/Brunettes/2b6d4b82-ee87-4cd8-acc5-78fce3d1386c_zps0804c722.jpg) (http://s980.photobucket.com/user/caela_ecub/media/Brunettes/2b6d4b82-ee87-4cd8-acc5-78fce3d1386c_zps0804c722.jpg.html)<div class="floatleft"></div></div></div></div> Bones stands at a statuesque 5'10 and finds it difficult to gain any weight past 150lbs. Her metabolism is simply ramped too high and it's not unusual for her to start to take on a gaunt appearance if she misses a meal or two.<br/><strong>Rank:</strong> Major<br/><strong>Specialization:</strong> Trauma Surgery, Field Medicine<br/><hr/><strong>Personality and Psychological Profile:</strong> Sam's Psych profile labels her as exceptionally Type-A, driven, overachieving, and mildly OCD with an intense need to be in control of her surroundings. When working, especially when working a Trauma, all of this is true. She will be terse, expect her support staff to be nearly psychic (even those without a shred of psychic talent) when it comes to knowing what she'll need/want next and for everyone in the room to follow her lead.<br/><br/>Outside of work however she is a very different woman. The stern demeanor falls away and, while she still likes to have some control, she doesn't expect everyone to ask, "How high?" when she says jump. She is far kinder and more optimistic than anyone who only saw her running a Trauma surgery or working in the field would ever suspect. She's also far more likely to allow the playful and sensual sides of her nature out to play the further away from work she gets.<br/><br/>A final note in her file will let her CO know that rotating her to the heavier combat weapons would be useless. Her hyper-focus on medicine and the use of her genetic and psychic enhancements has made her a tool with a specific purpose. Healing. She can shoot a pistol or rifle if needed but is almost clueless about the heavier weaponry and often seems to forget she is carrying any sort of weapon when she is triaging people in the field. She will count, almost exclusively, on her team to keep enemy fire from hitting her while she focuses on getting the injured back alive.<br/><br/><strong>Service History:</strong> Born the daughter of a Marine General and a civilian physician contracted to the military, there was never any real question of what Sam would do with her life. It was taken for granted that she would enter the military and become a military Doctor in order to follow in both of her parents footsteps. With that in mind her Mother had actually agreed to some genetic engineering while Sam was still in-utero, a highly controversial experiment, but one she oversaw every step of the way to insure that Sam would still be able to have as normal a life as possible if she chose a path other than the one her parents were laying out for her with their tampering.<br/><br/>Sam didn't buck her parent's plan however, she relished it. She studied hard, easily skipping grades in school, with an intense focus on human biology and physiology. Her Mother also brought her home studies and papers being done on all the latest cutting edge surgical, genetic, and biomechanical techniques being used and developed so that when she was drafted, there was no question about where the Marine Corp could best use her education and talents. <br/><br/>Sam has received a number of commendations for her medical skill, for saving men and women under her who everyone else thought lost. She doesn't actually put much stock in those commendations however, seeing them not as awards for superlative skill, but more as reminders of the people she <em>couldn't</em> save. Preferring to work on the front lines she's lost more severely injured soldiers (there's only so much anyone can do in the face of certain traumatic injuries) than she's saved at times and ever one of those lost haunts her nightmares.<br/><br/><strong>Paranormal and Paramechanical Traits:</strong> Sam's Mother allowed her genes to be tinkered with before Sam was ever born. This means she has quick healing factors, blood clotting and red blood cells reproducing (to replace blood lost if she herself is severely injured) at exponential rates and bone starting to reform almost immediately (this can be a HUGE problem if the bone isn't set almost immediately causing it to have to be re-broken and re-set later).  <br/><br/>Along with her own quick healing, she showed a talent for healing others psychically. Her ability in this area is focused, not general, allowing her to stop bleeding and re-knit skin on her patients but not allowing her to simply heal all their injuries. She accepts the gifts she has though and puts them to good use in both surgery or the field, using them to stop blood loss and her ability to close skin as a rough sort of field dressing to keep an injured soldier from bleeding out before s/he can be operated on. <br/><br/>The downside to the "improvements" made her ability to heal herself and/or others is that it increased her metabolism exponentially as well. This increase requires her to administer either a shot weekly (as she does when she's stationed on a base) or take pills daily (her option is she's sent on a mission that will last longer than a week) to keep her metabolism in check. Beyond the shots and pills she also eats twice what an average person of her height and weight would just to maintain an average body weight. If she has to heal herself, or someone else of a massive injury, her caloric needs can easily ramp up into the 5000+ range depending on how bad the injury or how many patients she has had to heal.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ilya G. Faustin</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong> Wargtass<br/><hr/><strong>Name:</strong> Ilya Grigorovich Faustin<br/><strong>Aliases:</strong> Red Eagle, Winged Hero of the Proletariat<br/><strong>Age:</strong> 36<br/><strong>Gender:</strong> Male<br/><strong>Date of Birth:</strong> 17th Febuary 1978<br/><strong>Blood Type:</strong> A-<br/><hr/><strong>Place of Birth:</strong> Archangelsk, Russia<br/><strong>Appearance:</strong> 175cm tall, lean muscular build.<div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body"><div class="floatleft">(http://24.media.tumblr.com/tumblr_m7dd1oHkY31rargk6o1_500.jpg)</div></div></div></div><strong>Rank:</strong> Lieutenant<br/><strong>Specialization:</strong> Fighter Pilot<br/><hr/><strong>Personality and Psychological Profile:</strong> Ilya was successfully run through the rehabilitation after the latest failed Revolution. He supports the Czarist Government in everything and is one of the poster childs of the Russian Rehabilitation Camps. Ilya however, is a communist at heart. For the time being he will work as part of the imperialist machinery until such time that he can join the revolution once more. Some would probably say that he is a conformist rat, but Ilya has pushed those thoughts aside. His heart beats for the people, it's just that the Revolution must catch up. Right?<br/><br/>As a person he is very silent and calculating. To tell the truth he is horrified of his secret alegiances coming out. He is afraid of slipping up, saying something he shouldn't. Instead he steeps himself in the stoic professionalism he has become known under. The Government wrongfully suspects that their rehabilitation of the Red Eagle could have damaged him in some way, but to them it doesn't matter as long as he brings the results they want. Ilya wants to stand up and yell out his support for the proletariat cause, but the scars from Gulag 14 haven't healed fully yet. Until then he is a broken servant.<br/><br/><strong>Service History:</strong> Throughout his youth the Russian Empire was boiling once more. The people was being pressured into another revolution by their state, their backs broken by the impossible yoke of industrial production that was needed to fight the war against the Central Powers. As he reached 18 he was enrolled into the Helsinki Flight Academy on high recommendations from his conscription. He was deemed to be a perfect match for the new jet-fighters. Russia was finally catching up technologically with the rest of Europe in the air. His squadron was fitted to test-pilot these new marvels. To the chagrin of St.Petersburg, only Ilya survived. The jet-fighter was a catastrophy, it was impossible to handle and most never even made it off the airfield. Except when Ilya piloted them. He wasn't doing anything great with them, but he survived. The Government shut the project down after two years and 54 deaths and Ilya was moved to a conventional squardon. It just happened that this squadron was part of the underground Red Revolution.<br/><br/>In 1998 the 3rd Red Revolution began. Large parts of the Russian Military joined in, tired of the impossible orders and dreadful conditions in the frontlines. The United States and other Allied powers helped the loyalist Czarist Russians in their efforts with materiel and weapons, fearing another Red Menace like China to rise. Even so the 3rd Red Revolution continued for five years. Ilya and his squadron had to fight a bloody war in the air, their conventional propeller planes managing an impressive score against the US-supplied jet-fighters of the Czarists, with Ilya himself becoming the top fighter ace of the whole war, 1914 up to that point. The propaganda built up around him was gargantuan, but in the end he was only one man. The Revolution collapsed as British and US commandos destroyed the United Soviet High Command in a backhanded raid in the heart of Moscow. The revolution was once again over because the global capitalist interests won over the heart of the Russian people.<br/><br/>What followed was a ruthless campaign by the Czarist Government to eradicate the communist menace once and for all. Millions were imprisoned in the gulags in Siberia and the ultimate goal was the "rehabilitation of the communist influences". This was achieved through slave labor, torture, brainwashing and downright massexecutions of red russians. The majority of the detainees died and in the end only a handful were released as "successfully rehabilitated". That the Winged Hero of the Proletariat was one of those served as a great propaganda piece. Truth was it was a severely broken Ilya that came out of Gulag 14 and was placed once more in the frontline squadrons of the Czarist Airforce. He served faithfully, never even showing any sympathies for his enemies as he fought in Red China. His continued impressive service records finally landed him in the international task force.<br/><br/><strong>Paranormal and Paramechanical Traits:</strong> None. He is as unmodified as a human can get.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jacob Hammond</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong> Lezna<br/><hr/><strong>Name:</strong> Jacob Hammond <br/><strong>Aliases:</strong> Trick Shot<br/><strong>Age:</strong> 20 <br/><strong>Gender:</strong> Male<br/><strong>Date of Birth:</strong> July 28, 1994<br/><strong>Blood Type:</strong> 0+<br/><hr/><strong>Place of Birth:</strong> Darwin, Australia<br/><strong>Appearance:</strong> <div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body"><div class="floatleft">(http://royoyo.com/images/2009/05/mens-short-brown-hair-style.jpg)</div></div></div></div><strong>Rank:</strong> Colonel (British Army)<br/><strong>Specialization:</strong> Sniper<br/><hr/><strong>Personality and Psychological Profile:</strong> Quiet, Jacob tends to keep to himself which matches up with his sniper position preferring to act alone. However he does care for his fellow commandoes and isn’t as selfish as some may think. His father was a member of the German army who abandoned his position and moved to Australia where he met a woman who would eventually become Jacob’s mother. After his parents were killed in a surprise bombing he holds a hatred towards the Central Powers.<br/><strong>Service History:</strong>  Born in Darwin, Australia Jacob was always going to join the army his father in a way groomed him to become a sniper. His influence was almost immediate racking up impressive body counts, After a battle turned bad and he was injured bad including a piece of bomb shrapnel blinding his left eye the Australian government fitted him with ‘improvements’ to make him a better soldier. Because of his new implants he was left alone as his peers always thought of him as a experiment and not a person hence his quiet nature. After a battle where he nearly single handedly held back a group of twenty Austrian-Hungarian who tried to take a strategically important communication centre. After this battle he was invited to the Commandos which he took mainly to get away from crowds of people. <br/><strong>Paranormal and Paramechanical Traits:</strong> His right eye has been replaced with a camera like device to improve his accuracy. Additionally his bones have been strengthened to handle the recoil of incredibly powerful sniper rifles.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dexie Toshman</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong>RedEve<br/><hr/><strong>Name:</strong> Dexie Toshman<br/><strong>Aliases:</strong> “Tosh”<br/><strong>Age:</strong> 25<br/><strong>Gender:</strong> female<br/><strong>Date of Birth:</strong> June 6th 1989<br/><strong>Blood Type:</strong> AB+<br/><hr/><strong>Place of Birth:</strong> London<br/><strong>Appearance:</strong> <div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body"><div class="floatleft">(http://elliquiy.com/elluiki/images/4/49/Dexie_Toshman.jpg)</div></div></div></div><strong>Rank:</strong> Captain<br/><strong>Specialization:</strong> Operative<br/><hr/><strong>Personality and Psychological Profile:</strong> A keen observer, good at learning new things and at mimicking behavior. Quiet, calculated. Charming when she wants to be. Prone to overanalyzing. Cautious and slightly paranoid. Has a sixth sense for danger. Has an eidetic memory. Has become more of a loner than she wants to be due to her job. <br/><strong>Service History:</strong> Dexie is the daughter of a British former serviceman and a expat French mother. Her mother has a history in theater, and she infected her daughter with the bug. She was trained as an actress and only joined the military after graduating. She wanted to take her father’s place defending her country, after he got a medical discharge when a mission crippled him for life. She was assessed as possessing an above average intelligence and coupled with her acting training she was put through the Operative program and proved to be a good fit for the training. <br/>Dexie has been dropped behind enemy lines on countless missions to gather intel, commit acts of sabotage and link up with troops in the field. Her knowledge of half a dozen languages (English, French, Dutch, German, Spanish and Italian) as well as many local customs has come in handy. She only uses violence as a last resort, as her primary goal in her missions is to remain undetected by the enemy. <br/><strong>Paranormal and Paramechanical Traits:</strong> She is 100% pure human.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ludmila Silvestrov</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong> Sara Nilsson<br/><hr/><strong>Name:</strong> Людмила Сильвестров (Ludmila Silvestrov)<br/><strong>Aliases:</strong> none<br/><strong>Age:</strong> 23<br/><strong>Gender:</strong> Female<br/><strong>Date of Birth:</strong> 1991<br/><strong>Blood Type:</strong> B+<br/><hr/><strong>Place of Birth:</strong> Russia<br/><strong>Appearance:</strong><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body"><div class="floatleft">(http://www.vixenrose.com/hosting/files/253/stuff%20for%20rp/10233RussianJoytoy.jpg)</div></div></div></div> Standing at a meager five foot six she isn't very imposing nor does she have the bulky build of most of her countrymen. Her long flaming red hair is usually kept in some form of ponytail away from her face so her usually frowning face is clearly visible. For those that look closer her hands are pockmarked with small burn scars and the very few that get a good look at her back will see it covered in ugly raised welts from what looks to be shrapnel.<br/><strong>Rank:</strong> лейтена́нт (Lieutenant)<br/><strong>Specialization:</strong> Demolitions<br/><hr/><strong>Personality and Psychological Profile:</strong> Pyromaniac, insubordination and a lack of patriotism. The three words that always comes up when her dossier lands on the table of her commanding officers, but for all her faults her commanders can't complain about her willingness to do even the most dangerous mission without flinching. As long as she can be promised a chance to blow things up she will jump at the mission with little regard for her own safety. <br/><br/>Service History: Her very first memories are of watching the fires of her uncles fireplace as the cold Russian winter raged outside of the meager home they lived in, her father having been killed in a food riot so her uncle took the young girl and her mother in. At the age of 12 little Ludmila set her first fire to the house of the commissar responsible for the bloody suppression of the riot that claimed her father. Of course the Great Russian military machine couldn't stand for one of theirs being murdered in what obviously was arson they retaliated by shooting every third elderly in the small village and conscripting even more of the young men and women for the glory of the motherland. To a young girl who understood nothing of how her country really works this just proved that what she had done was right, though after having seen the beautiful flames any feeble attempt to justify further fires where quickly forgotten in the rush she would get as the fire would spread. Four years later as she was planning a home made explosive set to blow up an ammunition depot someone betrayed her and the police stormed her little hideout in the sewers and she was arrested. But rather then shot on the spot the local commissar persuaded the commandant to enlist her in the army where her appetite for destruction and her talents in home made explosives could be put to good use.<br/><br/>And once again any rational anger at this fate was soon pushed aside at the realization that these people wanted her to destroy and burn even larger things then before, and they would help and pay her for it! While her insubordination and frankly psychotic personality has got her in trouble more then once her skills with explosives has so far made her worth the bother to the higher ups. Only once has her almost supernatural ability with explosives failed her, during a routine job where she was to mine the entrance to a small town but for some reason one of the mines exploded as she had just planted it. With superheated shrapnel tearing through her greatcoat and imbedding itself into her spine she was sure she would die there but someone up high pulled strings to give her extensive cybernetic surgery so she would survive, she never has figured out why anyone would do it for her and she has spent more then a little time trying to figure it out.<br/><strong>Paranormal or paramechnical traits:</strong> extensive cybernetic implants to replace her spine, it has no major effect on her body.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fenrir 007</div><div class="spoiler_body"><strong><span class="bbc_u">Personnel Profile</span></strong><br/><br/><strong>Player:</strong>Kimera<br/><hr/><strong>Name:</strong> Fenrir<br/><strong>Aliases:</strong> Subject Seben/Seven (Former designation), Unit 00<br/><strong>Age:</strong> Mental age estimated around 30-35<br/><strong>Gender:</strong> Original Male <br/><strong>Date of Birth:</strong> Created in 1982, Reawakened around 2014<br/><strong>Blood Type:</strong> Synthetic Nutrient Fluid<br/><hr/><strong>Place of Birth:</strong> Unknown, Classified<br/><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Picture</div><div class="spoiler_body"><div class="floatleft">(http://www.keiththompsonart.com/images/full/romulus.jpg)</div></div></div></div><br/><br/><strong>Appearance:</strong> <br/>Standing an impressive 8ft tall, the giant automaton is an intimidating sight on the battlefield. The head houses most of the sensory equipment.<br/>The thorax is mounted on top of the abdomen and is capable of rotating 360°, like a tank turret. The thorax houses all the vital components, including the brain. Four manipulator arms extend from the front, although when not in use they are folded up. The two larger arms are able to hold a variety of weapons, depending on the mission.    <br/><strong>Rank:</strong> Lieutenant<br/><strong>Specialization:</strong> Heavy Weapons<br/><hr/><strong>Personality and Psychological Profile:</strong> In the beginning, the embedment process seemed a great success. However, the procedure also left some psychological scars. Without the ability of touch or smell, the inability to feel physical pain, the mind looses part of its humanity. It is believed this is the very reason why Fenrir went berserk in the first place.  <br/>Trapped within the metal prison with only sight and hearing, Fenrir's only pleasures in life are the appreciation of art and music. <br/><strong>Service History:</strong> Starting around 1921 in one of Germany's more illustrious research &amp; development facilities, the hope was to create a line of autonomous fighting drones. With computers being far too bulky and radio controlled drones having a communication delay, another solution had to be found. A dark solution came in the form of embedment, implanting a human brain in a mechanical body. The development took almost 60 years to complete, and after several failed attempts, success was made with the 7th implant, dubbed subject Seben. The scientist marveled at the sight of their first unit taking its first steps. However, something unforeseen happened and the test subject went berserk, destroying part of the facility as well as killing several scientists. <br/>In the end the project was deemed a failure. With high cost and psychological risks, eyes turned to less expensive alternatives, like genetic enhancement and super soldier programs. <br/>As a failure, the project was turned down and the unit put on cold storage.<br/>Around 2014, the storage facility with the subject Seben was discovered by Allied forces and thereafter reawakened. The unit renamed itself as Fenrir and given a position within Allied forces as a commando. <br/><strong>Paranormal and Paramechanical Traits:</strong> Complete automaton body replacement. Subjects brain was removed and embedded in an automaton gun platform.In many ways, the body acts as powered armor, allowing Fenrir to act in hostile environments or even outer space. <br/>Its outer shell is thick, almost tank grade armor, making Fenrir very durable, but slow at the same time.<br/>Standard armaments: <br/>2 long range, high caliber gatling machine guns, <br/>2 flame throwers<br/>16 slot grenade launcher/mortar array on the back. Pay load can vary depending on the mission.</div></div>