<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolling for Dom</div><div class="spoiler_body">Attack 2d Defense +6 to both<br/>Result: 4, 4, 1<br/>Attack: 4 + 6 is 10<br/>Defense: 4, 1 +6 is 11</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mook Squad</div><div class="spoiler_body">Mook squad favoring Attack +3 to both<br/>Result: 2, 1, 5<br/>5,2 +3 = 10...versus 11 is a miss.<br/>1 + 3 = 4...versus 10 is six out of four remaining Barathian thugs falling down.</div></div><br/>It works far better than Dominique has any right to expect, but then he is an Expert at his art, and these are not even properly trained ruffians and thugs!  The first man swings wild, clearly believing himself to have the Zorinian koldun at a disadvantage...and his over-extension demonstrates why it is vitally important for multiple attackers to avoid bunching up when their opponent has steel at the ready.