<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=264906.msg13076789#msg13076789">Quote from: Lord Mayerling on 26-03-2017, 00:12:27</a></div></div><blockquote class="bbc_standard_quote">Could you give us a bit of world background in order to inspire some character concept generation?<br/><br/>For example, as a conversation starter, broadly speaking, what is the local political situation here in Lock Horn Forest? Who are the power players in the region about whom most people would know and likely have some kind of opinion about? Who is looking to hire labor, and for what purpose?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay, this area is in the North of Montaigne, relatively close to the neighboring countries of both Castille and Eisen.<br/><br/>Eisen is a mess. 30 years of civil war will do that to you. The country isn't quite coming apart, but it's lost something in the region of half the population in the last 30 years, and its known for having a lot more monsters than other parts of the world.<br/><br/>Castille was at war with Montaigne. Montaigne still occupies some of their territory, though how much isn't clear. Castille is also home to the Vaticine church, and (unfortunately) the Vaticine Inquisition. You may or may not have been expecting this.<br/><br/>Montaigne is very distinctly divided between the rich and poor, and the divide seems to be growing, as is unhappiness with this situation. Things haven't quite sparked off, but the embers are smoldering. If your character is from the North of Montaigne, they may also have heard that the city of Dechaine has been quarantined due to plague recently.<br/><br/>Lock Horn forest was once also an Avalonian holding (think when the English held control of a bit of France), so it's something of an odd mix compared to normal Montaigne. There are all kinds of fascinating rumours about the place, from a lost Vesten treasure hoard to an otherworldy Forest King, magic swords and magic glades, monsters, syrenth ruins and all sorts of other things.<br/><br/>In terms of character concepts, pretty much any swashbuckling type character works.<br/><br/>Check the country books and see what country you like the sound of best.<br/>Do you want the character to be a noble or commoner?<br/>Do you want them to use magic? That tends to be mostly nobles.<br/>What about membership in a secret society?<br/>Are they a trained Duelist?<br/><br/>Look through the list of backgrounds in the quickstart rules, as you'll use a couple of those to create the character.