<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10585467#msg10585467">Quote from: orderNchaos on 11-10-2014, 19:21:49</a></div></div><blockquote class="bbc_standard_quote">I wouldn't count too much on starting a brush fire.  The artillery and Arrow Missiles that just hit didn't start anything, can't imagine a laser would do much better.  ;)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Concussive blast and thrown dirt would limit the fire that started. There's a reason you use napalm when lighting a building rather than an HE Round. But generally the fallout from explosives are ignored in most games... How often in a battletech game do you model the missiles setting fire to forests unless your specifically looking at starting a forest fire?<br/><br/>Regardless, rule of cool. :-)<br/><br/>In any case. Flat terrain, midday, no cover, no resources to create cover. This is a retreat scenario, not run up on the encampment scenario. It'd be 5 minutes for my mech to run up ontop of them, roughly 3-4 minutes to get into firing range for my MRM's to shoot out the ridge and bury the arrow launchers on the other side. Our fastest mechs would get there in maybe 2.5 minutes and if i remember their loadout correctly they can't do indirect so would have to circle for direct LOS. 2 minutes of 'dodging' artillery is pretty suicidal.<br/><br/><br/>Hmm, relooking at the map you posted, one of my assumptions may be wrong. Is the flat area scrubland/plains or is it farmland? All those highly regular squares look like farm plots or city structure.