A rough character sheet for your use!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Name:<br/>Concept:<br/>Description: (age, height, weight, hair, eyes, gender, clothing, etc)  (If you are the sort of person who finds a photo of your character, this is where you can put it)<br/><br/><span class="bbc_u">Traits and Signs</span><br/>Central Trait:<br/>Side Trait:<br/>Side Trait:<br/>Flaw:<br/><br/><span class="bbc_u">Stuff</span><br/>Finances:<br/>Equipment:<br/><br/><span class="bbc_u">Background</span><br/>Motivation:<br/>Secret:<br/>Important Person:<br/>Personal History:</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>And now, a few explanations.<br/><br/>A<strong>Central Trait</strong>is your character's overall identity.  You can think of it as a class or an occupation--it is, as the name suggests, central to your character.  It does not have to be your character's superior trait.<br/><br/>A<strong>Side Trait</strong>is a more specific skill, ability, or attribute that your character has.  It does not have to relate to their Central Trait, and in most cases it would be redundant to do so.<br/><br/>Your<strong>Flaw</strong>should be tied to your concept in some way.  It should also be something that will come up in play--'Can't Cook' won't cut it unless you're going to be duking it out a la the Iron Chef!  It usually carries a penalty die in certain situations or a general challenge for your character.<br/><br/>All traits have a<strong>sign</strong>.  This is a small piece of information that hints at your character's traits without spelling it out directly--usually a word or two will suffice.  It's much more interesting to say "I'm a tall, slim man who walks with a confident gait and wears a strange gold medallion around his neck" than "I'm agile, I come from a wealthy British family, and I dabble in magic".<br/><br/>Out of your first three traits, choose one to be your<strong>superior</strong>trait.  It doesn't matter which one you choose, save that this your character's best ability.<br/><br/>Die Pools will be allocated according to usual schedule for normal / good / superior ratings.<br/>Normal Trait  2 / 3 / 4<br/>Narrow Trait 2 / 4 / 6<br/>Technical Trait 0 / 1 / 2<br/>Technical, Narrow Trait  0 / 1 /  2<br/><br/>Hit Points are 7 times the dice in your best combat-related trait.  14 for ordinary folks, 21 for good fighters, 28 for superior fighters.<br/><br/>Fringe Powers with a power pool start with either 1d6 shots, or 3 shots.<br/><br/>And you start with one Experience Die.