So, a little background firstly for those who aren't so familiar with Scion.<br/><br/>All the old stories are real. The Gods, the monsters, the myths and legends, all of them. Millenia ago, the Gods battled against the primordial Titans, defeating them and locking them away from the world. The children of the Gods, the mighty heroes and heroines of legend, fought against the children of the Titans, the monsters, and over time they all faded from the consciousness of humanity, becoming history, story and legend.<br/><br/>The Gods and Goddesses walk the earth still, on occasion dallying with a mortal, leaving children who contain a spark of that divine bloodline. Most grow old and die without it ever coming to anything more. For a few ... a very few ... that divine essence awakens, and a mere mortal can become a hero, with powers such as superhuman physical and mental abilities, command over the elements, magic and more.<br/><br/>The Scion books list the following Pantheons, others were created by fans of the game, but since we're going freeform, if you're interested in a different divine parent, we can probably work something suitable out.<br/><br/>The Aesir - The Aesir and Vanir, the Gods of the ancient Norse.<br/>The Amatsukami - The divitinities of ancient Japan<br/>The Atzlantnti - The Aztec Gods<br/>The Celestial Bureacracy - Gods of ancient China<br/>The Deva - The deities of India and the surrounding area.<br/>The Dodekatheon - One of the better known Pantheons, the Olympian Gods of Greko-Roman legend.<br/>The Loa - The divinities of ancient West Africa, transplanted and changed over time to become the Voodoo Gods.<br/>The Pesedjet - One of the oldest Pantheons, originating in Egypt.<br/>The Tuatha De Danann - The Gods of ancient Ireland<br/>The Yazata - The Persian Gods<br/><br/>The Gods, when they discover their divine children, tend to grant them a number of different types of gifts. These can generally be broken down into the following:<br/>Creature<br/>Follower(s)<br/>Guide<br/>Relic<br/><br/>Guides tend to be somewhat more remote and hands off than followers, though they may fill a mentor position for a young hero starting out.<br/>Relics are the magic items that can do, well, pretty much anything.<br/><br/>Divine abilities, a result of the awakening of the heros heritage, come in a variety of forms as well. The first is literally superhuman abilities. Strenght enough to lift a car above your head. Fast enough to race a racehorse. An IQ that is off the scale. Heart stopping beauty. A silver tongue that can charm anyone. These tie in with what the system calls knacks, which are specific physical / mental / social powers - the ability to learn any language after only hearing a few words, being able to leap tall buildings in a single bound, and so on.<br/><br/>If you want to get an idea the sort of stunts you can pull off, this will give you examples<br/><br/>http://scion-mmp.wikidot.com/index-knacks<br/><br/>Bear in mind, not everyone can do everything .. at least not at the hero level starting out :)<br/><br/>Lastly you have boons. Boons are magic type abilities. At hero level they're supposed to come via a divine relic that lets the player tap into those powers, but since we're going to go freeform, I think I'll simply bump it up to the demigod level, and these are the players own powers manifesting. They're likely to share a number of powers with their divine parent, but since they're not clones, some can be unique to them as well.<br/><br/>The JSR compendium here<br/>http://www.herosjourneyrpg.com/forum/showthread.php?tid=21<br/>has a lot of material, fan made and collected from different places, that will again help illustrate an idea of powers. Hero level games would have access to the first 3 or 4 powers in a particular purview.<br/><br/>You don't get the really fun stuff til later ;)<br/><br/>So, any questions so far?<br/><br/><br/>Prologue thread (https://elliquiy.com/forums/index.php?topic=234611.0)<br/><br/>Game thread (https://elliquiy.com/forums/index.php?topic=234906.0)