<div class="floatleft">(http://25.media.tumblr.com/tumblr_l7fceq6ZnC1qzq8zqo1_500.jpg)</div><strong>Name:</strong>Wire<br/><br/><strong>Age:</strong>19<br/><br/><strong>Physical Description:</strong>Much more slender than most of her siblings, her slender form gives her plenty of surface area to provide contact points for the electrocytes tightly packed into her skin. Long limbed and willowy, she's deceptively powerful, like the others. Her pale skin has a dusting of freckles, the only marks on her body, which are actually indicators of the charing and discharging of electrical energy stored in her body rather than pockets of melanin. She has striking amber eyes that can be vibrant, almost radiant, when she is at her peak, dimming when she grows weary.<br/><em>Height:</em>5'11<br/><em>Weight:</em>130<br/><em>Hair:</em>Auburn<br/><em>Eyes:</em>Amber<br/><br/><strong>Occupation:</strong>Prototype, Escapee/Communications Interface<br/><br/><strong>Powers:</strong><br/><em>Microexpression and Kinesic Savant:</em>An unconscious ability to decipher body language with precision including body movements, facial expressions, and tone of voice- whether the body language is an intentional or unintentional expression.  Includes the ability to determine if someone's body language is in concordance with itself as well as actual true feelings or emotions.  This makes Wire a human lie detector: it is almost impossible to lie or hide anything from her.<br/><br/><em>Electromagnetic Reception:</em>The ability to absorb and process certain electromagnetic (EM) frequencies.  She has an electro-receptive lobe (Sach's Lobe) in the front of the brain that this power derives from and through direct touch she can instinctively scan and interpret electrical activity in the human brain, non-humans being more difficult because of the difference in perspective.  Her interpretations of these scans can leave her with impressions and data including thoughts, feelings, and information.  This allows her to sense and recognize other EM sources when she focuses as well as recognize the frequencies of certain brains.  Wire can use the EM frequencies to send and receive information (like telepathic communication) with the other prototypes with ease and with enough practice can begin to recognize the brain waves of others.  Through this ability she can vaguely communicate through certain electric devices in much the way a speaker makes a noise when a phone is about to receive data, so far the ability has developed into a mere ability to cause speakers to click in Morse code.<br/><br/><em>Electromagnetic Storage and Emission:</em>Thousands of electrolytes lining her skin and electric organs give her the ability to store power for her EM receptors, working a lot like batteries.  These electrolytes and organs can be discharged to 'zap' someone on contact, which becomes even worse in or near conductive material (such as water).  This release has three variations including: sensory malfunctions, stun, and kill.  Wire's body can only hold a certain amount of 'juice' and she can control, up to a point, how much electricity she emits (to keep from killing some one) but when any discharge occurs it leaves her feeling drained and affects her reaction time as well as her combat abilities.  Once the energy is used she must wait for an adequate amount of time for a recharge before she can use it again.<br/><br/><strong>Specialties:</strong><br/><em>Patterns:</em>With a logical mind, Wire is quick to recognize different type of patterns whether it be with human behavior, codes, or seemingly unrelated information.  She sees the world in patterns and frequencies and believes that anything can be determined with the right information but of course, seeing a pattern and knowing it is there does not mean she can always execute what the pattern entails.  (In example: Wire can look at a math problem and recognize the steps of how it was accomplished but will not know how to do the arithmetic).<br/><em>Languages:</em>Wire's ability to sense EM frequencies and read body language have given her a distinct affinity for the patterns of languages as well as her ability to scan another's brain she can understand the complete context of any given word.  She is fluent in most common languages and subconsciously uses her kinesic and microexpression abilities to easily pick up on contexts of new languages while learning them.  Broadcast Linguistics: Wire's special electromagnetic lobe has colonized the language center's of her brain. When speaking, her vocalizations are instinctively accompanied by a low level telepathic broadcast that is received by the brains of nearby individuals as speech. While an individual may hear her speaking in whichever language she is currently using, each listener's brain automatically interprets the words in their own native tongue. The exact effect is dependent on the individual listener, but the net result is that Wire can make herself understood to anyone without conscious effort.<br/><em>Computer Code/Hacking:</em>One of the very best in computer languages in the world, there is no encryption Wire cannot hack and no program she cannot run.  To her, it's all just another pattern: the superlative, most logical language and communication technique ever.<br/><br/><strong>Weaknesses/Phobias:</strong><br/><em>Overconfident:</em>Her ability to instantly detect any lie and see the truth of people's intentions and emotions can sometimes lead her to feeling almost omniscient, as though she is the only person in the world who can keep a secret.  While they tried to keep her in a neutral, submissive environment she easily attained the knowledge she was superior to those at the Foundry and it commonly assured the impression that she should be able to accomplish any task faster and better than any human.  Her ability to see patterns leaves her recognizing the end point of most task and with her overconfidence she has a tendency to try and 'cheat' her way around things- to get to the end using the quickest means necessary.  She will always take the quickest and easiest route to accomplish a task and she's had plenty of practice at doing so.<br/><em>Faraday Drug:</em>A pharmaceutical engineered in the labs specifically for Wire and keeping her from accessing electromagnetic reception and emission abilities.  When under the affects of the drug she cannot scan brain frequencies, contact the other Prototypes, or discharge any electromagnetic energy.  Originally created to deter and prevent her from depending upon her powers, as soon as she realized she was better off not trying to cheat her way out of every training simulation her life was much easier.  Wire still takes the easy way but no longer tries to completely circumvent their intended purpose.  This drug causes her eyes to darken in color and is devastating to her state of mind.  Her electromagnetic senses and techniques are a 'sixth' sense at her disposal and when under the effects of Faraday Drug she no longer has access to any of it- which to Wire is as bad as losing her sight or hearing.<br/><em>Monophobia:</em>The fear of being alone comes from the effects of the Faraday Drug and how it cuts her completely off from the brain frequencies of her fellow Prototypes.  Most people avoid physical contact with her to keep from being scanned but she is in constant connection with her siblings through her EM senses.  When she is unable to contact or monitor them she begins to withdraw into this phobia and becomes irrationally fearful they are in danger or dead, sometimes even when they are within sight.<br/><br/><strong>Personality/Motivations:</strong><br/>Having such a wide range of understanding of true human emotion and how that interacts with their personality, Wire quickly became fascinated with the idea of irony and sarcasm- the use of words to purposely convey a meaning that is the opposite of its literal meaning.  When those from the facility are around she is cocky, tough, and confident; using sarcasm as well and fluently as any other language whether or not her siblings understand the concept.  She is always the first to volunteer to try the group training programs and though she does all of this under a carefully concealed disguise it is well-known, to the Foundry, she has a fear of being alone as well as how much she plays the eldest sister to the other Prototypes.  Wire goes first with group training to assess the danger, assure she receives any miscalculated injuries before the others, and give them a little more confidence- she maintains the cohesion of the group by mediating disagreements and defusing unstable situations between them- and there is absolutely nothing she would not do to save any one of them from hurt.<br/><br/><strong>History:</strong><br/>Wire is most certainly the older sister of the bunch, not just in her personality but also through reality.  She was the first produced Prototype with her engineering starting two weeks in advanced to any of her siblings.   Causing problems for the Foundry is far from in her nature but she has done so on a regular basis.  She's disrupted several exercises and training programs by stepping between another Prototype and danger, there is a whole file dedicated to the injuries she has received due to her overconfidence, and though they've deeply considered starting over with another Communications Prototype they recognize her importance.  A role model and someone the younger ones could look up to and count upon could be just as valuable as a commanding officer.<br/><br/><strong>Resources:</strong><br/><em>"Personal" Computer</em>- A computer without internet access that is uploaded with different simulations that she can run as well as enough space to create her own problems.  There is a basic operating system that Wire wrote herself that has little to no user interface.  It is designed to keep her computer skills up to date and she only has access to it during certain times approved by the Foundry and she refuses to let any of the other Prototypes use it.<br/><em>Solar Energy</em>- One of the ways Wire can recharge her electrolytes is through the solar energy that the sun provides- it is one of the cheapest and fastest ways for her to recharge and she is given time outside for to sunbathe and soak up the provided energy.<br/><br/><strong>Equipment:</strong><br/><em>Copper Ring:</em>- Metal, particularly copper is one of Wire's favorite things because it is so conductive and throughout good behavior she has acquired one copper ring that can intensify her EM emission.<br/><em>Dryer Sheets:</em>- Wire's constant charge leaves her clothes sticking to her skin and she's gotten in the habit of carrying dryer sheets in her pockets to try and reduce the static cling.<br/><br/><strong>Played By:</strong>Fenrir