<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=259433.msg12883547#msg12883547">Quote from: LuckyLukin on 05-01-2017, 01:41:00</a></div></div><blockquote class="bbc_standard_quote">I always played under the presumption of turn delay unless a post was given to explain what's going on. <br/><br/>However, what's the time we have until delay happens? Also, what's the time delay on getting the character NPC'd/killed off?<br/>I think three days - week without response = delay, two weeks = NPC/kill.<br/><br/>Also, having Initiative rolled for us isn't such a bad idea. What about having the three-day rule for that as well? If, when initiative is called for, no response is heard in three days Initiative gets assigned/rolled for them.<br/><br/>Also love passive perception as a way to speed the game along. :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't do permanent things to characters because their players can't make it for a few weeks.  I don't mind putting a character in "fuzzy focus," when they're not being played.  Then when they get back we can come up with a quick expenation for where they'd been if they'd been gone to long.<br/><br/>"Hey, Mirval.  Thanks for gaurding the base camp."  :)<br/>