The...thing...does not seem interested in a drink, and with all the screaming and running about in here, it probably can't even hear Mira's offer.  Instead, it sweeps its massive arms around to bash a table--and then skewer a fleeing tourist with the wicked, black spike that juts out of its clublike 'hand'!  The stench coming off this thing, like blood and pus and other things best left unimagined left out in the sun too long, is almost enough to make one retch like a jackal.<br/><br/>And all the while there's an undertone<em>found me they found me but I didn't talk please mother don't let it get me I never talked I never betrayed the order no never not even after I found the drugs and the girl and I took her and she cried when I did nobody told me she was to be the mother of god please dont let it get me oh no they can hear my thoughts</em>to the whole situation.<br/><br/>(OOC: those still attempting to close may roll an appropriate trait, Combat or Speed related, as Initiative to see whether they go before the nasty...or after it.  Then we start with Attack and Defense rolls.)<br/><br/>(OOC:  And Mira gets an extra experience die for making the GM laugh himself right out of his chair.  A most noble try, fair lady!)