<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">That was going to be my recommendation for skimpy/chainmail bikini type armour, yah.With the campaign qualities above, it should be about as effective as regular armour, too.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was just noticing this about the campaign qualities: If each point of Appearance adds +1 DR Thick Hide, then Ceremonial armor (+1 App) will only be useful if your total App > your armor's DR -1. Because Thick Hide's DR doesn't stack with regular armor DR.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10277964#msg10277964">Quote from: Dirigible on 19-07-2014, 23:54:40</a></div></div><blockquote class="bbc_standard_quote">Looking over your build, you certainly seem to have the hang of things, but I might suggest that you've stacked up quite a few similar, straightforward options, and might benefit from broadening out a bit. Svelte is a good Talent choice that gives bonuses to both beauty and strength; and Nomad or Tribesman come with a bit more flavour and more diverse situational bonuses than Fighter as specialities go.<br/><br/>On the ability score front, I'll note that FC trends a bit lower and wider than D&amp;D. Not having an 18 in your 'main' ability score isn't an instant mark of shame and optimisation failure as it might be in 3.5 or Parthfondler; in my other game, no one has more than a 16 and anything, and they all rock their party roles perfectly well. On the other hand, having a mighty ability score is 100% in-theme for this sort of game, so it's your choice again.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My latest tweak-and-twiddle is looking like Lancer 3, Scout 1, Beastmaster 1. There is a funny thing going on with the Fighter + Lancer (there may be similar things like this for other Specialty/Career options, I'd need to look) where the Career duplicates a Feat granted by the Specialty, allowing you to then pick another Feat from the same tree.<br/><br/>Other than Fighter I'm considering the following:<br/><br/>Rogue provides Practiced Sneak, plus Ambush Basics, both of which work very well with the Scout abilities. Tiger/Lions are ambush predators in many of their natural environments, the big kitties do have the Sneak skill themselves, and the way that the game 'merges' the mount and rider weirdly enough means that the two of them could be sneakier together, mounted, than either one alone. This also works well for small tribal raiders in regards to the classic small unit tactic of doubling back alongside of your own track to set up ambushes for pursuers, so it wouldn't be wholly out of character.<br/><br/>Tribesman, pairing Resolve & Survival is VERY heavy mojo for a Lancer/Scout in the long run. The Riding Mounts focus is less of a benny than it looks like, but the BSM (Athlete) bonuses to Resolve & Athletics channeled through the mount could become heavy duty very quickly, particularly with Practiced Resolve.<br/><br/>I've pretty much hashed out how the characterw ould look with each of these options...I just need to make up my mind!