<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet for Nyaxa</div><div class="spoiler_body"><strong>Origin</strong>: Agile/Svelte Human Rogue<br/><strong>Type</strong>: Medium Biped Folk Walker<br/><strong>Class</strong>: Lancer 3, Scout 1, Beastmaster 1<br/><strong>Heroic Renown:</strong> 2 (Adventurer)<br/><br/><strong>Str 16 (+3)</strong> <span class="bbc_size" style="font-size: 7pt;">[Was 15, +1 Lvl 4 Attribute Bonus]</span><br/><strong>Dex 12 (+1)</strong> <span class="bbc_size" style="font-size: 7pt;">[Was 10, +2 Agile]</span><br/><strong>Con 12 (+1)</strong> <br/><strong>Int 14 (+2)</strong> <br/><strong>Wis 13 (+1)</strong> <span class="bbc_size" style="font-size: 7pt;">[Was 15, -2 Svelte]</span><br/><strong>Cha 14 (+2)</strong> <span class="bbc_size" style="font-size: 7pt;">[Was 12, +2 Svelte]</span><br/><br/><strong>Action Dice</strong>: 3d4<br/><strong>Speed</strong>: Ground 30ft.<br/><strong>Footprint</strong>: 1x1.<br/><br/><strong>Initiative</strong>: +9 <span class="bbc_size" style="font-size: 7pt;">[+4/2/2 class, +1 Dex]</span><br/><strong>Unarmed</strong>: +7 <span class="bbc_size" style="font-size: 7pt;">[+3/0/1 class, +3 Str]</span><br/><ul class="bbc_list"><li type="disc">Unarmed +0 (1d4 lethal, Threat 20, Error 1)</li></ul><strong>Melee</strong>: +7 <span class="bbc_size" style="font-size: 7pt;">[+3/0/1 class, +3 Str]</span><br/><ul class="bbc_list"><li type="disc">Throwing Spear +8 (1d8 lethal, Threat 19-20, Error 1, <em>Edged Forte, Hurl, Reach +1, Massive, Cavalry, AP2</em>)<br/></li><li type="disc">Dagger +8 (1d6 lethal, Threat 19-20, Error 1, <em>Edged Forte, Bleed, Hurl</em>)</li></ul><strong>Ranged</strong>: +5 <span class="bbc_size" style="font-size: 7pt;">[+3/0/1 class, +1 Dex]</span><br/><ul class="bbc_list"><li type="disc">Throwing Spear +5 (1d8 lethal, Range 15ft x 2, Threat 19-20, Error 1, <em>Edged Forte, Hurl, Reach +1, Massive, Cavalry, AP2</em>)<br/></li><li type="disc">Dagger +5 (1d6 lethal, Range 15ft x 2, Threat 19-20, Error 1, <em>Edged Forte, Bleed, Hurl</em>)<br/></li><li type="disc">Short Bow +6 (Arrow, Range 20ft x 6, Threat 19-20, Error 1, <em>Bow Forte, Cavalry</em>)</li></ul><strong>Defence</strong>: 14 <span class="bbc_size" style="font-size: 7pt;">[+1/1/1 class, +1 Dex]</span><br/><strong>Damage Reduction</strong>: 5 (Appearance 5 = Tough Hide 5)<br/><strong>Resistances</strong>: Fire 3 (Hardened Leather (Partial))<br/><strong>Vitality</strong>: 59<br/><strong>Wounds</strong>: 17 (12 Con + 1 Wound/Lvl from Svelte)<br/><br/><strong>Fortitude</strong>: +6 <span class="bbc_size" style="font-size: 7pt;">[+2/2/1 class, +1 Con]</span><br/><strong>Reflex</strong>: +5 <span class="bbc_size" style="font-size: 7pt;">[+1/2/1 class, +1 Dex]</span><br/><strong>Will</strong>: +3 <span class="bbc_size" style="font-size: 7pt;">[+0/0/2 class, +1 Wis]</span><br/><br/><strong>Talent/Species: Agile/Svelte Human</strong><br/><ul class="bbc_list"><li type="disc"><em>Agile Attributes</em>: +2 Dexterity.<br/></li><li type="disc"><em>Agile Double Boost</em>: You may spend and roll 2 action dice to boost Dexterity-based skill checks.<br/></li><li type="disc"><em>Agile Natural Elegance</em>: Your Appearance bonus increases by +1.<br/></li><li type="disc"><em>Agile Parry</em>: You gain the Parry advanced action (see page 222).<br/></li><li type="disc"><em>Svelte Attributes</em>: +2 Charisma, -2 Wisdom.<br/></li><li type="disc"><em>Svelte Charming</em>: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.<br/></li><li type="disc"><em>Svelte Enlightened Athletics</em>: Your maximum Athletics rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.<br/></li><li type="disc"><em>Svelte Rock Solid</em>: You gain 1 additional wound per level.<br/></li><li type="disc"><em>Svelte Shove</em>: You gain the Shove trick (see page 222).<br/></li></ul><strong>Specialty: Rogue</strong><br/><ul class="bbc_list"><li type="disc"><em>Bonus Feat</em>: Ambush Basics.<br/></li><li type="disc"><em>Practiced Sneak</em>: If you spend an action die to boost a Sneak check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them..<br/></li><li type="disc"><em>Sharp Mind</em>: You gain 1 additional skill point per level.<br/></li><li type="disc"><em>Trap Sense</em>: You may roll twice when making Reflex saves prompted by security devices and traps, keeping the result you prefer.<br/></li></ul><strong>Class: Lancer 3</strong><br/><ul class="bbc_list"><li type="disc"><em>Lifetime Companion</em>: You gain a mount per the Animal Partner feat (see page 108). You may gain the Animal Partner feat a second time later, as your character options allow. Your mount is replaced at no cost if lost or killed. Also, you receive a 20% discount with mounts and mount-related gear.<br/></li><li type="disc"><em>Born in the Saddle</em>: At Level 1, each time you fail an Intimidate or Ride check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.<br/></li><li type="disc"><em>Mettle I</em>: At Level 2, you gain the Armor Basics feat and your maximum Resolve rank increases to your Career Level +6.<br/></li><li type="disc"><em>Bonus Feat</em>: The art of war extends well beyond the battlefield. At Levels 3, 5, 7, 9, 11, 13, 15, 17, and 19, you gain 1 additional Melee Combat or Style feat.<br/></li></ul><strong>Class: Scout 1</strong><br/><ul class="bbc_list"><li type="disc"><em>Stalker</em>: At Level 1, each time you fail a Survival or Tactics check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.<br/></li></ul><strong>Class: Beastmaster 1</strong><br/><ul class="bbc_list"><li type="disc"><em>Beast Kin</em>: You share a deep and intuitive bond with animals. When you spend an action die to boost your Animal Partner’s checks, you roll and add the results of 2 dice (e.g. at Career Level 6, 1d6 becomes 2d6).<br/></li><li type="disc"><em>Exotic Partner I</em>: At Level 1, a single Animal Partner’s maximum XP value increases by 10. Also, your exotic partner may have the Beast, Horror, Ooze, Plant, and Undead Types.<br/></li></ul><strong>Skills</strong><br/><em>Origin Skills: Sneak, Medicine</em>.<br/>Acrobatics +5 (4 ranks, +1 DEX)<br/>Athletics +7 (4 ranks, +3 STR)(+2 bonus &amp; 19/20 threat from BSM Athletics)<br/>Intimidate +5 (4 ranks, +1 WIS)<br/>Medicine +4 (2 ranks, +2 INT)<br/>Notice +6 (5 ranks, +1 WIS)<br/>Prowess +3 (1 rank, +2 CHA)(for now, treats men as other species)<br/>Resolve +9 (8 ranks, +1 CON)(+2 bonus &amp; 19/20 threat from BSM Athletics)<br/>Ride +9 (8 ranks, +1 DEX)<br/>Sense Motive +5 (4 ranks, +1 WIS)<br/>Sneak +9 (8 ranks, +1 DEX)<br/>Survival +5 (4 ranks, +1 WIS)<br/>Tactics +8 (6 ranks, +2 INT)<br/><br/><strong>Feats</strong><br/><ul class="bbc_list"><li type="disc"><em>Ambush Basics</em>: Benefit: You require only 2 rounds to make a Tactics/Ambush check. Also, your attacks inflict an additional die of sneak attack damage.<br/></li><li type="disc"><em>Charging Basics</em>: Your Speed increases by 5 ft. and you gain a trick. Charge (Run Trick): You may make 1 free attack at any point during your movement (ignoring adjacency for that attack only). You may use this ability a number of times per combat equal to your starting action dice.<br/></li><li type="disc"><em>Armor Basics</em>: While you wear armor, its Defense penalty drops by 1, its ACP drops by 1, and its Speed penalty drops by 5 ft. (in all cases, minimum 0).<br/></li><li type="disc"><em>Spear Basics</em>: When you wield a 1-handed spear its Reach increases by 1 and when you wield a 2-handed spear its gains bleed. Also, you gain a stance: Monkey’s Grip (Stance): You may wield a single 2-handed melee weapon with one hand.<br/></li><li type="disc"><em>Basic Skill Mastery: Athlete</em>: You gain a +2 insight bonus and a threat range of 19–20 with Athletics &amp; Resolve.<br/></li></ul><strong>Proficiencies &amp; Tricks</strong><br/><em>Hurled Proficiency, Blunt Proficiency<br/>Bow Forte, Edged Forte, Unarmed Forte <br/>Monkey's Grip Stance, Charge Trick, Parry Trick, Shove Trick</em><br/><br/><strong>Prowess Focuses, Tricks &amp; Traits</strong><br/><em>External Focus</em><br/><br/><strong>Interests</strong><br/><em>Knowledge</em>: +0<br/>Native Language (Yona), Native Culture (Sun-Tribe of the Yonan Savannah), Common Tongue, Gauri Language, Study: Legends of Hidden Wealth (I am imagining this in the sense that so many Howard stories begin with Conan hearing rumors of some legendary gem or treasure or whatnot)<br/><br/><strong>Possessions</strong><br/><em>Legend</em>: +2<br/><em>Reputation</em>: 60 (Would like to spend to gain Heroic Title 2?)<br/><br/><em>Lifestyle</em> 5<br/><ul class="bbc_list"><li type="disc">Panache: 5 (Appearance +5 (Panache +2, Agile +1, Ceremonial Armor +1, Grooming Kit +1), Income 50s)</li><li type="disc">Prudence: 0 (Save 0%)</li></ul><em>Carrying Capacity</em>: Light Load 120 lbs, Heavy Load 360 lbs.<br/><br/><em>Gear</em><br/>Hardened Leather (Partial)   100s   18#<br/>--- Ceremonial   50s   -4.5#<br/>Light Fittings   30s   6#<br/><br/>Studded Leather Barding   128s (S/B 160 but including the 20% discount for Lifetime Companion)<br/>   <br/>Throwing Spear   20s   4# (comes with Hurling &amp; Reach +1)<br/>--- Massive   10s   2#<br/>--- Cavalry   15s   1.5#<br/>--- AP2   23s   2#<br/><br/>Daggers (2)   30s   2#<br/>Short Bow   40s   2#<br/>Standard Arrows (30)   10s   3# (1d6 lethal, AP2)<br/><br/>Blanket/Bedroll   5s   3#<br/>Flint &amp; Steel   8s   0.5#<br/>Grooming Case   8s   2#<br/>Saddlebags   10s   5# (+2 Str for carrying capacity)<br/>Sack, Large   3s   0.5#<br/>Waterskins (2)   10s   11# (filled)<br/><br/>Coin on hand: 0s (started based on 100s x Career Level, spent all 500 exactly. XD Wasn't trying to, it just worked out. So she's starting with an empty purse!)<br/></div></div>