Hi, Sessha.<br/><br/>Do you have a copy of the rules at all?<br/><br/>The three things you should have for your character before we go to the next step (formally, anyway) are...<br/><br/>A Template.<br/>A High Concept (or, how you differ from everyone else who has that template at your core).<br/>A Trouble (or, the element of your High Concept that monkeywrenches your life to the nth degree.  It need not be negative!).<br/><br/>For sake of example, here's my character, "Junior"<br/><br/><strong>Template: Emissary of Power</strong><br/>He's not a Wizard or a shapeshifter or a half-Faerie: he's someone touched by and in the service of a mystic heavy hitter of some sort.  But that's still pretty generic!  So I also need a High Concept to further define him a little.<br/><br/><strong>High Concept: Right Hand of Set</strong><br/>Yes,<em>that</em>Set.  Uncle of Horus, Brother of Osiris, Husband (and Brother?) to Sekhmet, and all around Ancient Egyptian BAD Guy.  But once upon a time he was a heroic figure, and he still guards Amun-Ra on that worthy's nightly trip under the Earth in the Sun Barge, suggesting forgotten complexities.  This suggests a Problem.  But more importantly, this sets Junior apart from every other Emissary of Power in a clear and distinct way.<br/><br/><strong>Problem: Dad's Rep Gets In The Way</strong><br/>When you work for one of the big villains in classic Mythology, people assume you're one of the bad guys.  People who know (or think they know) what's going on will respond accordingly...which can be no damn fun at all.  And if there are any Priests of Osiris or Horus running about, you might have your hands full.<br/><br/>(This could just as easily be Boss's Rep Gets In The Way, but Junior's a repurposed character from WW's Scion, and the idea of Set seducing an underachieving waitress from Cairo, Illinois, amuses me for some reason.)