So those of us starting our turns with 0 HP remeber to make your Death Saving Throws (I think I'll shorten it to DST)<br/><br/>DST: roll 1d20 no modifiers unless you have a bonus to saving throw. Anything 10 or better succeeds. You need 3 successes to live. 3 failures means death.<br/>Some things to note: Damage while at 0 means 1 fail on the Saving Throws. Critical Damage = 2 fails on saving throws.<br/><br/>Iefyr is one that started his turn at 0 thanks to the goblin's 5 points of damage, so he got a DST and failed. So that's 1 down 2 to go. The successes/failures do not need to be consecutive either.<br/><br/>All this information can be found on page 196-197 of the PHB. :)