The 2nd issue of the Musha-Shugyo fanzine is out, this one focusing on the Minor Clans. The next will be non humans, which could be interesting. I've had a flick through it, and there's a few things I found interesting.<br/><br/>http://www.musha-shugyo.com/wp-content/uploads/2008/08/L5R_Musha-Shugyo_Fanzine-02.pdf<br/><br/>That's the url, if you want a look at it. Here's the bits I've found interesting on a skim through.<br/><br/>High Skill<br/>Meditation<br/>Emphases: Free Raises Recovery, Shut out the World, Spell Slots Recovery<br/><br/>Free Raises Recovery: This Emphasis allows the recovery of a limited number of daily Free Raises (such as those granted by school Techniques). To recover a Free Raise, the character must meditate for 1 hour and succeed at a Willpower/Meditation (Free Raises Recovery) roll TN 20 to recover 1 Free Raise. Raises can be made in order to regain more daily Free Raises on a 1 for 1 basis. This Emphasis cannot be used at the same time as the Void Points Recovery or Spell Slots<br/>Recovery Emphases; when meditating, a character can only regain one of those things. Homebrew<br/><br/>Shut out the World: This Emphasis emulates the ideology that this world is nothing but an illusion. A Willpower/ Meditation (Shut out the World) TN 25 allows a character to ignore TN penalties not stemming from Wounds for number of rounds equal to his Void Ring. Updated from Winter Court: Kyuden Seppun p.117 and Game Master's Guide p.171<br/><br/>Spell Slots Recovery: This Emphasis is highly prized by shugenja and allows them to regain their precious spell slots. By meditating for 2 hours and succeeding at a Void/Meditation (Spell Slots Recovery) roll TN 30, a character can regain 1 spell slot in each of his elements. Raises can be used to regain 1 more spell slot in an element (1 Raise) or 1 more spell slot in each elements (2 Raises). This Emphasis cannot be used at the same time as the Void Points Recovery or Free Raises<br/><br/>Recovery Emphases; when meditating, a character can only regain one of those things. homebrew<br/><br/>Mastery Abilities<br/>Rank 5: You recover 2 Free Raises from Meditation, when using the Free Raises Recovery Emphasis.<br/>Rank 7: You recover 2 spell slots of each Ring from Meditation, when using the Spell Slots Recovery Emphasis.<br/>Rank 10: You recover 3 Free Raises from Meditation, when using the Free Raises Recovery Emphasis.<br/><br/><br/>Bugei Skill<br/>Kyujutsu<br/>Emphases: Ashi-Kyu, Blind Shot, Defensive Shooting, Disarm Attack, Lezam, Quick String, Shigeto-Yumi, Tsuruchi Longbow<br/><br/>Specific Weapons: These Emphases represents expertise in the use of a particular type of bow (such as the Tsuruchi Longbow). See p.64-65 for the mechanics of the Ashi-Kyu, Lezam, and Shigeto-Yumi. Homebrew<br/><br/>Blind Shot: This Emphasis allows an archer to shoot at his target even if that target is hiding from the archer. The archer must be aware of the enemy's presence and  have a rough idea of his location to use this ability. Roll Perception/Kyujutsu (Blind Shot) versus the opponent's Agility/Stealth (Hide). If successful, the character has pinpointed his opponent's location and can fire at it with only a +10 TN penalty. Updated from Secrets of the Mantis p.66<br/><br/>Defensive Shooting: This Emphasis represents an archer's ability of effectively use his bow in a melee without becoming an easy target. The archer gains a bonus to his TN to be Hit equal to his ranks in the Kyujutsu  skill. The bonus applies only against melee attacks. This ability cannot be used without this Emphasis. Updated from Game Master's Survival Guide p.60<br/><br/>Disarm Attack: This Emphasis represents an archer's skill at disarming his foes from a distance. The character must make an attack rolls and call a number of Raises depending on the size of his opponent's weapon. Large weapons (tetsubo, no-dachi, dai tsuchi, most polearms) require 4 Raises. Medium weapons (katana, nage-yari, most staves, wakizashi) require 3 raises. Small weapons (tanto, aiguchi, kama) require 2 raises. This ability cannot be attempted without this Emphasis. Updated from Secrets of the Mantis p.66<br/><br/>Quick String: It takes 2 simple actions to draw and string a bow. This Emphasis helps in stringing a bow faster. A successful Agility/Kyujutsu (Quick String) roll TN 20 allows to do this with 1 simple action, but a failure means it takes 3 simple actions instead. Similarly, drawing and stringing a Han-kyu normally takes 1 simple action; the Han-Kyu can be drawn without taking an action but stringing it still takes 1 simple action. A successful Agility/ Kyujutsu (Quick String) roll will allow to string it without taking an action, a failure will mean it will take 2 simple actions instead. Homebrew, inspired by Game Master's Survival Guide p.60<br/><br/><br/>Bugei Skill<br/>Defense<br/>Emphases: Spell Evasion, Technique Evasion, Trap Evasion, Yadomejutsu<br/><br/>Spell Evasion: This Emphasis allows avoiding hazards of supernatural origin. The Emphasis bonus applies whenever rolling to avoid the effects of spells, kiho, tattoos, and similar abilities (if such a roll is required). Homebrew<br/><br/>Trap Evasion: This Emphasis allows avoiding mundane hazards and traps. The Emphasis bonus applies whenever rolling to avoid traps, natural pitfalls, and similar hazards (if such a roll is required). Homebrew, inspired by Bearers of Jade p.15 and The Way of Shadow p.109<br/><br/>Yadomejutsu: While in the Full Attack posture, the character can cut arrows aimed at someone within 10 feet (TN equal the archer's attack roll). On Full Defense, the character can roll Agility/Defense (Yadomejutsu) and add to his TN to be hit against all ranged attacks he is aware of. (Note: Perceptive readers will realize that this is in fact part of the Technique from the Tsuruchi's Swordsman. If using Yadomejutsu as a skill instead of a School Technique, simply give the Tsuruchi Swordsman the benefit of 2 Free Raises on any Yadomejutsu skill rolls.) Updated from Secrets of the Mantis p.67<br/><br/><br/>Not sure we have anyone focused enough in archery to be interested in those, but the arrow cutting skill would definitely be fun to have in a game. If anyone sees anything else in those pdfs that appeals to them, let me know. I'm happy to discuss pretty much anything.