Update!  I heard from our last PC.  They're in the works, just running a bit behind because holiday and all that.  If they finish before the last PC takes a turn, they'll come in this round.  If not, they're going on the next one.<br/><br/>Also, feel free to include an attack or something as part of your post--your foes will be closing the distance and attacking on their turn, so any violence done unto them before hand only makes your position better.<br/><br/>In the case of our lovely envoy, that's 2d20 with target numbers of 4 and 9 (Cunning plus Daring).  :D<br/><br/>ETA--quick system overview.<br/>1. Roll 2d20.  (You may spend Momentum for more dice, and right now our lovely Envoy has 2 bonus momentum to compensate for her missing Radium Rifle!  She may use both for extra dice here or for other purposes later.)<br/>2. Your target number for a melee attack is usually going to be the sum of your Cunning and your Daring.  For Katra Kha, that's 9, and the lower of the two attributes is her Cunning of 4.<br/>3. Each die that turns up 9 or less is 1 success. Each die that turns up 4 or less is 2 successes.<br/>4. The opponent will defend using 2d20 versus Daring and another attribute...probably Passion since these are gladiators and they're trying to put on a brave show.<br/>5.  If the attacker scores at least one success more than the defender, the attack hits!<em>Edit--subtract the defender's successes from the attacker's.</em>Any successes beyond 1 convert to points of Momentum on a 1:1 basis.  (Ties go to the Player Character.)<br/>6.  If you hit, you do a base 1cd in damage.  If you are using a blade longer than a dagger, you do 2cd.  Before rolling, you can use available Momentum to increase this by adding +1cd for each point of Momentum spent.<br/>7.  Combat Dice are read a bit differently.  Roll your pool and compare each die as follows<br/><br/>1 = 1 point of damage<br/>2 = 2 points of damage<br/>3,4 = nothing<br/>5,6 = 1 point of damage plus an Effect.<br/><br/>8.  These guys are 'monsters'.  They have a single stress track and can take a total of 2 Afflictions before going down.  Do 5 points at once? That's an affliction.  Max out the stress track?  That's an affliction.  Hit 'em again when the track is maxed out?  That's an affliction.  So they're tougher than minions, but not nearly as tough as you guys are.<br/>