<div class="floatright">(https://conceptartempire.com/images/02/3860/01-hardened-pirate.jpg)</div><strong>Character: </strong>Captain Morgan Di'Rebareth<br/><strong>Concept: </strong>Tough pirate captain down on their luck.<br/><strong>Nation: </strong>Avalon<br/><strong>Religion:</strong>The Pirates Code<br/><strong>Reputations: </strong><br/><strong>Wealth: </strong>Claims to have a sunken treasure<br/><br/><strong>Backgrounds: </strong><br/>1 - Pirate<br/>Quirk: Earn   a   Hero   Point   when   you   make   a<br/>personal sacrifice to ensure the freedom of another<br/><br/>2 - Sailor<br/>Quirk: Earn a Hero Point when you put aside your<br/>personal desires to ensure the safety and comfort of<br/>your allies.<br/><br/><strong>Traits</strong><br/>Brawn 3<br/>Finesse 2<br/>Resolve 4<br/>Wits 2<br/>Panache 2<br/><br/><strong>Skills:</strong><br/>Aim 1<br/>Athletics 1<br/>Brawl 3<br/>Convince 1<br/>Empathy 0<br/>Hide 1<br/>Intimidate 3<br/>Notice 2<br/>Perform 0<br/>Ride 0<br/>Sailing 3<br/>Scholarship 0<br/>Tempt 2<br/>Theft 2<br/>Warfare 0<br/>Weaponry 1<br/><br/><strong>Advantages:</strong><br/><strong>indomitable Will (knack)</strong><br/>After   another   character   attempts   to   intimidate,<br/>seduce or otherwise goad you, spend a Hero Point to<br/>automatically resist.<br/><strong>Deadeye</strong><br/>You gain 1 Bonus Die when you make an Aim Risk<br/>using a pistol, blunderbuss or a thrown weapon such<br/>as a knife or axe.<br/><strong>Hard to kill</strong><br/>You  no  longer  become  Helpless  when  you  have<br/>four  Dramatic  Wounds.  Instead,  when  you  have<br/>four  Dramatic  Wounds  any  Villain  who  takes  a<br/>Risk  against  you  gains  3  Bonus  Dice  (rather  than<br/>2).  You  gain  an  additional  tier  of  Wounds.  When<br/>you  have  taken  your  fifth  Dramatic  Wound,  you<br/>become Helpless.<br/><strong>able Drinker</strong><br/>Alcohol  never  adversely  affects  you,  no  matter  how<br/>much you drink<br/><strong>Bar Fighter</strong><br/>You  gain  1  Bonus  Die  when  you  make  a  Brawling<br/>Risk  to  fight  using  an  upturned  table,  a  barstool,  a<br/>plank of wood or some other improvised weapon.<br/><strong>eagle eyes</strong><br/>As long as you have a clear line of sight, you can see<br/>perfectly out to a distance of one mile. If you use a<br/>spyglass  you  can  even  pick  out  fine  details,  such  as<br/>the  inscription  carved  into  a  wedding  band.  If  you<br/>make  a  Risk  that  relies  heavily  on  your  keen  vision,<br/>you gain 1 Bonus Die<br/><br/><br/><strong>Arcana:</strong><br/>Virtue - Glorious<br/>Effects:Activate  your  Virtue  when  you  are  the  center  of<br/>attention.  For  the  next  Risk,  when  you  determine<br/>Raises, every die counts as a Raise.<br/><br/>Hubris - Arrogant<br/>Effects:<br/>You  receive  a  Hero  Point  when  your  Hero  shows<br/>disdain,  contempt,  or  otherwise  looks  down  on  a<br/>Villain or someone who could cause harm to friends.<br/><br/><br/><strong>Secret Society: </strong>--<br/><br/><strong>Description: </strong><br/>Morgan is 6'2 (with hat) with wild but not unkept black hair and beard. His eyepatch is actually decorative, occasionally worn on the other eye on a claim of his that it helps him see better if worn.<br/><br/><strong>History:</strong><br/>Captain Morgan(no connection to any fictional or existing drinks) used to be a honest sailor on a quite beautiful little merchant vessel, content apart from perhaps the limits his birth upon a caring mother but unkown father imposed upon his chances at doing anything more.<br/>That was until a group of pirates attacked his vessel, offering him the choice to join the crew or die. After considering this offer for a half second, he had joined up with a pirate ship.<br/><br/>Who'd have known that his real talent lay in pirating. Quickly adapting a pirates code in set of his own morals and a love for freedom he easily rouse to the position of Quartermaster, before, one -unfortunate- accident a year later, became captain of his own ship. He tied his hair in ribbons and cut a skull upon a captains hat.<br/><br/>He'd plunder and pillage shamelessly, happy to be infamous for his deeds to the rich and more infamous for his unyielding fighting, always leading his ships charge with him at the front and laughing maniacally.<br/>Misfortune would come for him eventually however, as the price on his head raised and he uncompromisingly refused to change his approach (usually shouting challenges and threats from the top of his lungs and laughing merrily) to something more cautious. One dangerous battle had many of his crew injured and as entertaining as it was to him, he fund himself deposed of ship and rank (Even if he refused to acknowledge the latter) Now, he's looking to aquire a new ship, ... and possibly a more loyal crew, his only, most ambitious goal, to simply continue pirating.