Option 3 works the best, though if given the choice, I'd prefer a variation of option 2;<br/>An IC event occurs, which involves all the PCs.  Two different courses of action present themselves, and the people involved split into two bands in order to cover both.  The advantage of this idea, is that the PCs can make the call after having some interaction already.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4307055#msg4307055">Quote from: HairyHeretic on 26-02-2011, 15:11:08</a></div></div><blockquote class="bbc_standard_quote">I can see a few different options<br/><br/>1 - Balanced: Each band gets a physical / mental / social specialist (or as close as can be managed) for flexibility<br/>2 - Player choice. You figure who you want to go with.<br/>3 - By interest.  Physical challenges (High/Medium/Low) Mental (H/M/L) Social (H/M/L) so adventures can fit the groups preference<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>