<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10436637#msg10436637">Quote from: eBadger on 30-08-2014, 19:03:37</a></div></div><blockquote class="bbc_standard_quote">At PAX, will post a proper reply/edits later, but shes not much of one for moral dilemmas so anyone else is welcome to take the initiative.  Also, how do signature items like her necklace or jaynes hat work?  Its much less obvious when to include than, say, signature pistols. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Jayne's Hat would work when he's in an interaction that would involve it in some way.  If he's wearing it and he's trying to intimidate someone, it might help him.  Or if he's shooting at someone who made fun of the gift from his mom.<br/><br/>For her necklace, she could use it as a distraction, or to give a certain impression.  Maybe it's a rare design that looks unique to a regular person but is also appreciated by jewelers, appraisers, nobles and others with money.<br/><br/>Feel free to change anything about your character's stats.<br/><br/>One thing I was thinking about, in terms of game mechanics, was that putting a Specialty on a D12 Skill is not as good as putting a Specialty on a D6 Skill.  Putting a Specialty on a D12 Skill can "improve" a dice pool 20% of the time, but putting a Specialty on a D6 Skill can "improve" a dice pool 40% of the time.<br/><br/>Then again, it just comes down to what you see your character doing the most.<br/><br/>If anyone is interested in solo scenes, let me know.  I can try running them in a separate thread.<br/>