<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=245883.msg12185382#msg12185382">Quote from: Florence on 26-03-2016, 17:58:21</a></div></div><blockquote class="bbc_standard_quote">Actually, Martial Arts lets you pick which variant unarmed attacks fall under.<br/><br/>So it actually allows her to roll STR+AGI for her unarmed attacks; on top of eliminating the penalty to unarmed attacks.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Wait it does? Shoot, color me embarrassed. -*~*-<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">the modifications; if I'm understanding the rules correctly, dust takes one weapon modification slot. I didn't want to let her Capacity go to waste, so I used one to give her Earth dust.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'm pretty sure it works like this: all weapons are allowed to use dust mechanics for any kind of dust- but without a special mod, you're only ever allowed to use one kind of dust as ammo for each time you reload your gun. However, when you take mixed capacity, you get to declare an additional dust type when you reload, and use the effects of either while fighting.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Either way, Aerodynamic would be a bit difficult to work out. I could see it being pretty neat, though, giving her the ability to throw her gauntlets, rush the enemy with unarmed attacks, reclaim her gauntlets and keep on fighting. But, how exactly would she design them to be aerodynamic? <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hm. R-rrrrrrrrrocket fists? Rocket fists. They could punch people from afar with rocket projectile punching fists.<br/>