<strong>Player name:</strong>Blueeyedbard<br/><div class="floatleft">(https://magazineclonerepub.blob.core.windows.net/mcepub/33/162382/image/6506c1af-62d3-47a1-a0c6-2158b7a3aaf2.jpg)</div><strong>Character name:</strong>Esprit Ivo<br/><strong>Nicknames (if you have one):</strong>Es<br/><strong>Age:</strong>469<br/><strong>Gender:</strong>Non-binary<br/><strong>Race/Species:</strong>Sylph<br/><strong>Personality:</strong>Positive and energetic. Curious and mischievous. Friendly and lonely. Loves to laugh, but not afraid to cry.<br/>Es is an adventurer at heart, despite their retired lifestyle. Having a home is difficult for them, which is why it can be blown away with the breeze. They love people, in many ways, but only for short periods of time. It's always "Let's go back to your place…" rather than theirs. Which works out, because most can't spend the night in a cloud anyways.<br/><strong>Sexual orientation:</strong>Pansexual<br/><strong>Occupation/Job:</strong>Artist/Writer/Drifter/Illywhacker, Currently Unemployed<br/><strong>Likes:</strong>Star gazing, drifting around, gardening, creating art, dancing, playing pranks, people gazing, style (all kinds), drama, alcohol (even if they don't get intoxicated)<br/><strong>Dislikes:</strong>Enclosed spaces, not being able to see the sky, overly critical people, closed minded people, being apart of drama, being the victim of pranks, smoke/pollution<br/><strong>O/O’s (required):</strong>Es is very open minded, and willing to try most things once. Though bathroom things belong in the bathroom, and they don't like a lot of pain. Also, while they will play a little S&M they don't like the feeling of being tied down.<br/><br/><strong>Backstory:</strong>From the beginning the lives of the Sylph and the lives of man were never meant to mix. That's why the Sylph would remain in their kingdoms among the clouds, always safely out of reach of the unpredictable human race. And while man would still make their presence known with massive fires and Earth altering destruction of the land, Sylph maintained their sanctuary in the clouds.<br/><br/>But of course the Sylph are a naturally curious people. So it couldn't be helped that now snd then one of the air spirits would dawn a physical form in order to interact with the beings below. Esprit was one such being.<br/><br/>At first man's construction snd shaping of the earth didn't bother Es much. They weren't using much more than they needed, leaving plenty of natural land for them to preserve the natural growth of the planet. Plus they found the architecture of humans to rather pleasing, in its own hard, rigid way.<br/>They were able to meet people, make friends, even live amongst them for a time, sampling in all thd pleasures of human life, and there certainly were many pleasures to experience….again and again.<br/><br/>But over time their feelings on the humans, and their constant need to expand their world, and ultimately destroy the nature that Es loved so much, began to sour. They started spending less and less time amongst the humans, finding less pleasure in their fruits, and less joy in their company. Ultimately they stopped interacting with the humans all together, at least to their knowledge.<br/><br/>Es began spending their energy sabotaging mankind, and their rape of the Earth. Mostly through harmless pranks: tools and ladders that would wind up hung in the trees over night, a heavy rainstorm to ruin the foundation of a building, a strong wind to blow over some scaffolding, and the more man built, the more Es tried to hinder construction. At least until a group of humans caught on to their extranatural interference, and then caught Esprit in the act.<br/><br/>It was a ship of colonists that the air spirit was trying to blow off course. In a moment of arrogance, Es took on their physical form near one of the ship's masts when an observant sailor managed to throw a net over their head, and pull the spirit down to the deck.<br/>Fear consumed the spirit as the sailors contemplated what to do with their prize. Many felt the Sylph could be used to their advantage in their colonizing efforts, others thought the abomination should be killed on the spot in the name of God, while some sailors had much darker desires for the exotic being.<br/><br/>Es had stopped paying attention to how they were affecting the weather around them, in their panicked state all Es could really think about was their own doomed fate. In the meantime the skys above got darker, the winds stronger, and the waves higher. Ultimately it was an unpredicted bolt of lightning that struck the ship and started the fire on deck. With how bad the storm was it was only a matter of minutes before the ship sank and every hand on board was lost at sea. And Esprit decided they wanted nothing more to do with the humans.<br/><br/>Shortly after that Esprit came to Greygull. They had learned of the sanctuary through their travels, and as soon as they arrived, they felt right at home. So much so that they immediately built themselves a high rise condo...very, very high. Still not caring for the kind of home most others in town lived in, snd not having any currency for rent, they made themselves the most perfect, puffy little cloud to live in. That's why, even on the sunnyest days in Graygull, there is always a perfect little white cloud floating just above the city.<br/><br/><strong>Powers/Abilities:</strong><br/><em>One with the Sky:</em>To say that Esprit can fly is a little oversimplifying. As a Sylph, they<em>are</em>air, and as such, can move freely above the ground. This airy weightlessness is also transmitted to someone they are holding onto while up in their air.<br/><br/>Esprit actually far prfers the air to the ground, so much so that they rarely set foot on any surface. Instead, when interacting with those on the ground, they will generally float just above whatever surface. Even when they appear to be walking, their feet remain a few inches above the floor.<br/><br/><em>Here one minute…:</em>As an air spirit, Esprit can be invisible at will. When they are invisible, Es becomes more air than matter, and can slip through the smallest openings.<br/><br/>Esprit can still become trapped in their physical form when bound to the ground, or trapped beneath the earth.<br/><br/><em>Weather the Storm:</em>Like all air spirits, Es has a strong influence over the weather in their immediate area. Bringing in hail storms one minute, and sunshine the next. This ability is also closely tied to their emotions, making it dark and rainy when they are sad, and bright and warm when they are happy. But get them angry enough and you better hold into your hat when the tornado touches down.<br/><br/><em>Ultra-Green Thumb:</em>Esprit has an innate ability for making things grow, having control over the rain plays no small part in that. They are known for having the fullest, most colorful, most exotic, and most wild garden around.<br/><br/>One might think this ability would make Es an ideal landscaper for the community, until  they realize that Es is very indiscriminate about what they let grow. You could have the prettiest rose bush in town, that will also be surrounded by a growth of weeds, thorn bushes, shrubs, cacti, and even a tree. Es loves to make literally anything grow.<br/><br/><strong>Extra:</strong><br/>While Es, like all Sylphs, is ageless and could live forever, they are by no means immortal. A Sylph can be killed by injury, disease, drowning, poisoning. Which is why most their kind live in the clouds, and remain invisible to most on Earth.<br/><br/><div align="center">(https://i.pinimg.com/originals/86/05/75/860575e531a41c5ecdba60377865e73d.jpg)(https://i.pinimg.com/originals/c9/6a/e2/c96ae28a53a08e9f267ee5618c366d4f.jpg)(https://i.pinimg.com/originals/9c/f6/7f/9cf67f5b4b8f9b4472eb5d023111ba81.jpg)</div>