I dealt with much of that in one of the posts on the Invitation thread (https://elliquiy.com/forums/index.php?topic=227538.msg11170832#msg11170832). But I'll go down it in specific:<br/><br/>Actual, complete death: Decapitation (must be complete), Draining all of their blood/power<br/>Potentially lethal: Staking, Sunlight, Decapitation, Drowning, Fire, Holy Symbols, Holy Water, Blessed Land, Anointed Garlic<br/>Other issues or known limitations: Fangs, Lack of Reflection, Running Water<br/><br/>Everything besides decapitation can be overcome with enough power, but it's not just an "I've got enough juice, block that, doesn't matter." Each of the lethality problems or other limitations requires that the Vampire actually try to figure out how to deal with it... the matter is a little different for everyone, and it's not easy to explain. Vampire A can't just TELL Vamp B how to survive being set on fire, even if Vamp A can do it; Vamp B has to work out how their own connection to their power works. Vamp B might NEVER figure out that particular weakness, but might pick up on how to block sunlight, or being staked. And obviously, most of it isn't something that they can actually<em>practice.</em>And it'll take years to deal with some of them... maybe even decades or centuries.<br/><br/>Being able to retract the fangs is one problem that almost all vamps try to solve, and most manage it sooner or later. The rest... well, that varies from vamp to vamp.<br/><br/>Other weaknesses that vamps are historically said to have (no appearance in videotape, requiring an invitation to enter, Arithromania, lack of shadow, mutilated appearance) may show up on some vamps, but is not a universal flaw. Invitation and arithromania, in particular, are psychological flaws - people who are obsessed with the idea of becoming a vampire, and then<em>do</em>get Turned, are more likely to have these problems.<br/><br/>Does this help? =^_^=