Gladiator,<br/><br/>arkaniel1 was playing sheppard (which he did quiet well I may add) and RL issues were such he didn't post that much.<br/><br/>Players associated with teams did happen early on - but Alice is a little weird and one or two on my team did drop off because of such (i was didn't address their post when I should have etc) Some players of "Sheppards" team left as sheppard wasn't posting and it was quiet hard for them to post without him (they may assume this still is the case) (so to a large degree it was partly my fault, partly A's "fault" at a time Pixie is moving houses in RL so she does't have time to slap us all down one path currently - she will soon when the move is over)<br/><br/>What I think may work for this particular scene is to use the paintball excersise as a proof of value/ concept thing...<br/><br/>I think don't really do the practical thing and wait for others of sheppards team to post, but grab a gun and go nuts on your own for the hell of it (my character is going to use it to prove a point and not really as a practice session for shooting each other)...<br/><br/>The scene will end strangely, but actions that come of it will allow the Major to choose the true squad leader or leader(s) ... if you and I can manage it such that it ends in a scene where players express who they think deserves leadership, or actions could demonstrate it - very good.<br/><br/>For something like the this, someone that is in charge in the field may be different than what is determined by rank ( due to their approach ), also I do feel that the players who end up posting after the "paintball thing" would be the right number ... for one team to emerge without any need to split due to number issues :)<br/><br/><br/>