<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7394741#msg7394741">Quote from: mvo33 on 16-12-2012, 22:23:15</a></div></div><blockquote class="bbc_standard_quote">So I guess don't like the 'hard' point idea (it's kind of what Mechwarrior 4 had), you should be able to radically alter your mechs weaponry if you want but realize it will cost time and money.  There are special mechs out there with configurations vastly different from the original.  The only difference between that and Omni-mechs is that it can be done in the field, since all weapon systems are standard and freely interchangeable.<br/><br/>Just wrap a cost structure around it, say 10,000 per ton or crit slot, or weapon.<br/><br/>Matt<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There are very different configurations of the base 'Mech design, but considering how variable some of them diverge, it seems more likely they were purpose-built or designed that way out of the factory. Take the Hunchback, for example, the base HBK-1 with its AC-20. There are a number of HBK-variants with missile weaponry in place of the autocannon, but I get the impression they were designed that way from the start (particularly the ones with Double Heat Sinks) rather than having ever been a default HBK-1 and being modified. Extend this example to any canon Mech design and its variant. It provides a reason for those canon variants to exist by providing a different 'base' set of hard points than can be allocated to whatever weapons are desired, and reinforces the Omnimech flexibility advantage.