<div class="floatright">(https://i.pinimg.com/736x/1c/0a/ed/1c0aedc084d4780b006f144e57fa047c--orang-the-gathering.jpg)</div>Name: Mirumoto Takeo<br/>Player Name: Pockets<br/>Clan: Dragon<br/>Family: Mirumoto<br/>School: Togashi Tattooed Order<br/>Techniques Types Available: Kiho, Rituals, Shuki<br/>School Rank: 2<br/><br/><strong><em><span class="bbc_u">Rings</span></em></strong><br/>Air: 1<br/>Earth: 3<br/>Fire: 2<br/>Water: 2<br/>Void: 2<br/><br/><strong><em><span class="bbc_u">Social Standing</span></em></strong><br/>Honor: 40<br/>Glory: 49<br/>Status: 30<br/><br/>Ninjo: Find out memories he has lost<br/>Giri: Gain a deeper understanding of the universe<br/>Titles:<br/><br/><strong><em><span class="bbc_u">Advantages and Disadvantages</span></em></strong><br/><em>Distinctions:</em>Ambidexterity<br/><em>Distinctions:</em>Support of House Hida<br/><em>Adversities:</em>Lost Memory<br/><em>Passions:</em>Ikebana<br/><em>Anxieties:</em>Battle Trauma<br/><em>Personal Outburst:</em>By Togashi’s Eyes!<br/><br/><strong><em><span class="bbc_u">Skills</span></em></strong><br/><em>Artisan Skills</em><br/>Aesthetics:<br/>Composition:<br/>Design:<br/>Smithing:<br/><br/><em>Martial Skills</em><br/>Fitness: 2<br/>Martial Arts [Melee]: 1<br/>Martial Arts [Ranged]:<br/>Martial Arts [Unarmed]: 2<br/>Meditation: 2<br/>Tactics: 3<br/><br/><em>Social Skills</em><br/>Command: 1<br/>Courtesy:<br/>Games: 1<br/>Performance:<br/><br/><em>Scholar Skills</em><br/>Culture:<br/>Government:<br/>Sentiment:<br/>Theology: 1<br/>Medicine: 1<br/><br/><em>Trade Skills</em><br/>Commerce<br/>Labor:<br/>Seafaring:<br/>Skuldruggery:<br/>Survival: 2<br/><br/><strong><em><span class="bbc_u">Experience</span></em></strong><br/>Total XP:<br/>Spent XP:<br/>Saved XP:<br/><br/><strong><em><span class="bbc_u">Conflict Mode</span></em></strong><br/>Air Stance:<br/>Earth Stance:<br/>Fire Stance:<br/>Void Stance:<br/>Water Stance:<br/><br/>Resilience: 8<br/>Composure: 8<br/>Focus: 3<br/>Vigilance: 1<br/>Void Points: 2<br/><br/><strong><em><span class="bbc_u">School Information</span><em></em></em></strong><br/>Blood of the Kami (School Ability): Togashi monks adorn themselves in mystical tattoos that frequently take the shape of animals and natural phenomena, and they can draw power from these tattoos. Your character’s tattoos reflect revelations they have gained into the nature of the universe, themselves, and the falsehood of the division between the two, and thus each one grants a benefit to a particular skill to reflect these insights. Each of these tattoos is unique, and the form each takes on your character should have personal meaning to them in their quest for Enlightenment.<br/>When performing a check with a skill for which you have the associ¬ated tattoo, add one rolled Ring die showing 1  result.<br/><strong>Tiger Tattoo: </strong>Martial Arts [Unarmed]<br/><strong>Mountain Tattoo:</strong>Fitness<br/><br/><strong>Techniques Available:</strong>Kihō, Rituals, Shūji<br/><br/><strong><em><span class="bbc_u">Techniques</span></em></strong><br/><br/><strong>Kiho</strong><br/><br/><strong>Earthen Fist</strong><br/><strong>Description:</strong>Placing their hand on the ground, the monk draws clumps of hardened earth that coat their skin, forming a rocky gauntlet.<br/><strong>Prerequisites: </strong>School rank 1<strong>XP Cost: 3</strong><br/><strong>Activation:</strong>As an Attack action, you may activate this kihō. When you do so, you may make a<strong>TN 3 Martial Arts [Unarmed] (Earth) check</strong>to deliver an unarmed strike targeting one character at range 0–1.<br/><strong>Immediate Effect: </strong>If you succeed, you deal physical damage to the target equal to your Earth ring, and your target must resist with a<strong>TN 3 Fitness (Air 2, Water 4) check</strong>or suffer the Prone condition.<br/><strong>Kihō Effect: </strong>While this kihō is active, treat the base damage of your un¬armed punch and kick profiles as being increased by your Earth ring. While this kihō is active, when you perform a successful Attack action using a punch or kick against a target with the Prone condition, you may spend 1 Void point. If you do, double your bonus successes on the check.<br/><br/><strong>Earth Needs No Eyes</strong><br/><strong>Description:</strong>The monk who waits and listens sees much, even without eyes. Sending out waves of their own energy and letting the ki of the life around them to flow into their body through the ground, the monk feels the reverberations of everything moving nearby, from the thunderous breaths of a warrior in battle to the footsteps of the tiniest ants. A monk sustaining this kihō is nearly impossible to ambush unless one can avoid touching the ground entirely.<strong>Prerequisites:</strong>School rank 1<strong>XP Cost:</strong>3<br/><strong>Activation:</strong>As a Support action, you may activate this kihō. When you do so, you may make a<strong>TN 3 Meditation (Earth) check</strong>to gain an aware¬ness of your surroundings.<br/><strong>Immediate Effects:</strong>If you succeed, you instantly become aware of all liv¬ing creatures and objects touching the ground within a number of range bands equal to your Earth ring plus your bonus successes.<br/><strong>Kihō Effect: </strong>While this kihō is active, you can use vibrations through the earth to “see” a number of range bands in all directions equal to your Earth ring. While this kihō is active, increase your vigilance by your Earth ring.<br/><br/><strong>Way of the Earthquake</strong><br/><strong>Description:</strong>The monk slams a hand or foot into the ground and the earth itself shudders under the weight of this blow as their ki rushes through the soil. Nearby enemies are hurled from their feet, and find the ground shifting<br/>treacherously underneath them even after they rise to face the monk.<br/><strong>Prerequisites:</strong>School rank 2<strong>XP Cost:</strong>3<br/>Activation: As an Attack action, you may activate this kihō. When you do so, you may make a<strong>TN 4 Martial Arts [Unarmed] (Earth)</strong>check to deliver an unarmed strike targeting each other character at range 0–1.<br/>Immediate Effects: If you succeed, each target suffers physical damage equal to your Earth ring and the Prone condition.<br/><strong>Kihō Effect:</strong>While this kihō is active, after you perform an Attack or Support action, you may spend 1 Void point. If you do, each other character at range 0–2 must resist with a<strong>TN 3 Fitness (Air 2, Water 4) check</strong><br/>or suffer the Prone condition.<br/><br/><strong>Ki Protection</strong><br/><strong>Description: </strong>The monk touches the injured individual, feeling the flow of their ki and using their own to gently correct its flow. While sustaining this kihō, the monk’s touch continues to heal, though repeating the effort numerous times is quite draining.<br/><strong>Prerequisites:</strong>School rank 1<strong>XP Cost:</strong>3<br/><strong>Activation:</strong>As a Support action, you may activate this kihō. When you do so, you may make a<strong>TN 3 Medicine (Water) check</strong>targeting one char¬acter at range 0–1.<br/><strong>Immediate Effects:</strong>If you succeed, your target heals wounds equal to your Water ring. You may remove the Bleeding, Injured Body Part, or Dying condition from your target. Each target cannot be affected by this effect again until the end of the scene.<br/><strong>Kihō Effect: </strong>While this kihō is active, after you perform an action, you may spend 1 Void point to heal wounds equal to your Water ring from yourself or another character at range 0–1.<br/><br/><strong>Breaking Blow</strong><br/><strong>Description:</strong>The monk delivers a strike that looks like a gentle tap, unleashing a spark of ki into an object and igniting the latent energy within it uncontrollably. This causes the object to explode, shatter, or splinter.<br/><strong>Prerequisites:</strong>School rank 1 XP<strong>Cost:</strong>3<br/><strong>Activation:</strong>As an Attack action, you may activate this kihō. When you do so, you may make a<strong>TN 3 Martial Arts [Unarmed] (Fire)</strong>check to deliver an unarmed strike targeting one character at range 0–1.<br/><strong>Immediate Effects:</strong>If you succeed, your target suffers physical damage equal to your Fire ring. Additionally, choose one worn piece of armor or readied weapon in your target’s possession. It gains the Damaged quality (see page 146). At the GM’s discretion, this can also be used to shatter mundane objects such as wooden doors, stones, and trees.<br/><strong>Kihō Effect:</strong>While this kihō is active, when you succeed at a Martial Arts [Unarmed] check with a target, you may spend 1 Void point to choose one worn piece of armor or readied weapon in one target’s possession. It gains the Damaged quality (see page 146).<br/><br/>Shuji<br/><strong>Lord Togashi’s Insight</strong><br/><strong>Description:</strong>The enigmatic Kami Togashi was said to be able to see the future, by which provenance he excused himself from the tournament of the kami. Occasionally he appears to his descendants, the members of the Dragon Clan, in flashes of visions or sudden, unexplained bursts of insight. Whether those who hear the voice of Togashi himself are truly in contact with their progenitor, channeling his essence across the ages, or letting their imaginations run a bit too wild is a topic of discussion among the clan’s scholars.<br/><strong>Prerequisites:</strong>Dragon Clan, School Rank 2<strong>XP Cost:</strong>3<br/><strong>Activation:</strong>Once per game session, as an action, you may make a<strong>TN 2 Meditation (Void) check</strong>to seek cosmic wisdom regarding a quandary in front of you.<br/><strong>Effects:</strong>If you succeed, you receive a brief vision or hear the voice of Togashi providing a hint of one way you might proceed (which the GM should furnish). This hint should not be the full answer, but it should help you move forward toward a solution or at least a formulate plan of action.<br/>New Opportunities<br/>: Reduce the TN of your first check to overcome the problem you are facing by your school rank (to a minimum of 1).<br/><strong>Honest Assessment</strong><br/><strong>Description:</strong>Honesty is a virtue of Bushidō, but direct honesty is often seen as rudeness among the Rokugani samurai—instead, one is expected to find a polite way to imply one’s meaning to spare the feelings of the other involved. As a result, directness can be something of a rare and valuable commodity, and it is most often dispensed by those with little time for frivolity, such as veteran warriors, or those with little to lose socially, such as monks.<br/><strong>Prerequisites:</strong>School Rank 1<strong>XP Cost:</strong>2<br/><strong>Activation:</strong>As a Support action, you may make a<strong>TN 2 Courtesy (Earth) check</strong>to appraise the weaknesses of a character.<br/><strong>Effects:</strong>If you succeed, choose 1 of the target’s known disadvantages. The target ignores that disadvantage until the end of the scene.<br/><br/>New Opportunities<br/>+: Choose one additional disadvantage per  spent this way.<br/> : Reduce the TN of the target’s next skill check using the ring the disadvantage is attached to by 2.<br/><br/><span class="bbc_u"><em>Equipment</em></span><br/>Staff (Bo)<br/>Common Clothing (Monk's Robes)<br/>Travel Pack (Small Statuette of Bishamon (Gift from Hida Kenshin), Wide-brimmed straw hat, Lantern, Small knife, Smoking Pipe,<em>Shuki</em>,    Miniture Shogi set, Cooking Pot,   Chopsticks, Fishing Net<br/><br/>XP: 0/24<br/>XP Expeditures<br/>2xp - Medicine 1*<br/>2xp – Martial Arts (Melee)<br/>4xp – Martial Arts (Unarmed) 2*<br/>3xp – Breaking Blow *<br/>2xp – Honest Assessment*<br/>6xp – Void 2*<br/>3xp – Way of the Earthquake*<br/>2xp – Command 1*<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Twenty Questions</div><div class="spoiler_body">1: Dragon {+1 Fire, +1 Meditation, 30 Status}<br/>2: Togashi {+1 Water, +1 Fitness, +1 Tactics, 44 Glory}<br/>3: Togashi Tattooed Order {+1 Earth, +1 Void, +1 Martial Arts (Unarmed), +1 Survival, +1 Fitness, +1 Theology, Honor 40}<br/>4: Thoroughness, patience, and calm {+1 Earth}<br/>5: To show that the Dragon Clan does not hide from the rest of the Empire in it's mountains that it is willing and capable of fighting for the safety of the Empire as any other Clan<br/>6: Takeo seeks to fight the Taint of the Shadowlands wherever it may be found<br/>7: Takeo believes that his clan has done the right thing in that they are to be the historians and seers of the Empire (+5 Glory)<br/>8: Takeo has been a bit outspoken about the blind devotion to Duty and Loyalty, he feels that blindly following the orders of anyone without understanding is cause for concern. He acknowledges that without Duty and Loyalty there can be no order, but he questions the necessity for blind devotion to a Lord (+1 Survival)<br/>9: Takeo held a spot on the Great Wall against an assault even after those who were patrolling with him had died. His actions prevented creatures from the Shadowlands from getting over the wall long enough for Crab warriors to descend on the spot and push them back. (Ambidexerity)<br/>10: Takeo took several blows to the head defending the wall and has lost memories of his life prior to waking up on the wall. He earnestly hopes that he has done nothing in that time that may have brought him dishonor. (Lost Memories)<br/>11: Takeo takes a particular delight in the artform of flower arrangement and the release of being able to release all of his other worries to focus on choosing the correct flowers for a particular arrangement. (Ikebana)<br/>12: The memories of what he had to do in order to hold the line on the Wall have scarred him mentally and few outside of the Hida Family that arrived would know what he did. (Battled Scarred)<br/>13: Takeo has learned a great deal from Clan Crab while in his time on the Wall, both serving in its defense but also in his time recovering from injury among them. (Support of House Hida)<br/>14: Takeo’s eyes carry a hardness not seen by many outside of Clan Crab or those who have served on the Wall. His right arm and shoulder are a scarred mess from half way up the bicep to just short of the neck itself. <br/>15: When Takeo’s composure fails he is likely to make remarks like ‘By Togashi’s Blood!’ or  ‘For the sake of the Wall!’<br/>16: Takeo has a very subtle friendship with Hida Kenshin that is as complex as it is subtle. It stems from his time on the Wall. It was Kenshin’s actions that caused a group of Hida defenders to traverse the wall to find him keeping the stability of the wall from being overrun on sheer willpower alone. As he recovered, he would spend a great deal of time among the Hida Family learning more about them and why they were the way they were. When he recovered, he spent another four months on the Wall before he was summoned by one of the Abbotts of his Order.<br/>17: Takeo’s parents are both dead. His father committed seppuku after contracting an incurable wasting disease and his mother went before him to Prepare the Way when he was still very young.<br/>18: Takeo was named after  Murimoto Takeshi a warrior philosopher who was as wise as he deadly in the ways of war.<br/>19: His name is Takeo. When written uses the kanji meaning ‘warrior, brave’<br/>20: Takeo wishes that if he were to die, he should do so in glorious service of the Empire and not in disgrace or over something stupid like being killed by bandits or honorless Ronin.<br/></div></div>