<div align="center"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 18pt;">The White Tower</span></span></div><hr/><div align="center">(http://seveninchesofyourtime.com/wp-content/uploads/2014/06/wheel-of-time-generic.jpg)</div><div align="center"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 14pt;">The Game</span></span></div><hr/><div style="text-align: justify;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 12pt;">This group game is based on the Wheel Of Time books by Robert Jordan. However, while we use of the world he created, the knowledge of the timeline of the book series is not needed. Knowledge of the world itself is helpful, but not required as long as the player is ready to do some research into Robert Jordan's world.  There are wonderful Wiki's out there, it should be easy to find the information. If the information required can't be found, feel free to post your question here, in the OOC, and I am sure it will find its answer.<br/><br/>This story line is set before the whole prophecy about the Dragon Reborn - a man who would face the ultimate evil - has begun. Rand, Perrin and Matt have not been found.  Basically, the world is in its normal state. The Dark One has yet to touch it and mess up the weather, the Trollocs are not venturing past the Borderlands, etc.  <br/><br/>The setting focuses on the White Tower and the surrounding city of Tar Valon. It is all about the teaching of the young women found who can touch the One Power, or the young men who seek to learn to use a sword.  It is about the interaction between the seven different factions within the Tower. These women, the Aes Sedai, are a plotting and scheming lot, seeking to raise within their Ajah (faction) and within the Tower. Reputation, power, corruption, secrets... The Aes Sedai present a united front to the world, but behind the scenes everything is different.</span></span></div><br/><div align="center"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 14pt;">The Rules</span></span></div><hr/><ul class="bbc_list"><li type="disc">2 paragraphs par IC post minimum, no one-liner or one-paragrapher</li><li type="disc">Use the header and the picture at the top of every IC post.</li><li type="disc">No drama in the OOC, if needed take it to PM and you may CC me</li><li type="disc">Don't break the setting. If you need a major event to happen, talk to the me first</li><li type="disc">The GM's word is final. Things can be discussed but if l give you a firm "no", </li><li type="disc">The number of Lords playing female gay or bisexual characters will be kept to a ratio 1 per 5 characters across the game. No more.</li></ul><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vocabulary</div><div class="spoiler_body"><strong><span class="bbc_u">Word</span></strong><br/><em>English meaning to the old tongue word</em><br/>Definition<br/><br/><div style="text-align: justify;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 12pt;"><strong><span class="bbc_u">Aes Sedai</span></strong>: <br/><em>Servant to all (Aes=To all, Sedai=servant)</em>. <br/>They are the women able to channel the One Power.<br/><br/><strong><span class="bbc_u">Aiel</span></strong>:<br/><em>Dedicated</em><br/>People living in clans in the harsh desert beyond the Spine of the world, mountains located to the East (currently not playable)<br/><br/><strong><span class="bbc_u">Ajah</span></strong>: <br/>Sisterhood of Aes Sedai, a faction within the White Tower focused on a common purpose: philosophy, mediation, healing, knowledge, battle, justice, or hunting down men who channel.<br/><br/><strong><span class="bbc_u">Angreal</span></strong>:<br/>Tool that enables the channeler to channel more without burning out.<br/><br/><strong><span class="bbc_u">Atha'an Miere</span></strong>:<br/><em>People of the sea</em><br/>People who live on their boat, on the sea from birth to death. They show up on mainland only to trade goods. They have a dark complexion and are seen as exotic by the mainlanders. They use channelers to help propel their boat at sea, but to avoid raising suspicion of the White Tower that could have all the channelers forcibly brought to the Tower - or so they think - the Sea folk send their weakest channelers to give the impression that the One Power doesn't flow strongly in the people.<br/><br/><strong><span class="bbc_u">Burn Out</span></strong>:<br/>Every woman has it's limit to how much of the One Power she can channel. It is taxing, and the more powerful the weave, the more draining it is. If they take too much of it, they may burn themselves out and end up unable to grasp much, if at all.<br/><br/><strong><span class="bbc_u">Daes Dae'mar</span></strong>:<br/><em>Great Game</em><br/>Game of houses. The scheming done between houses to raise in ranks. Played notably in Cairhien, this "game" is something Aes Sedai are known to be master at.<br/><br/><strong><span class="bbc_u">Fade or Myrddraal</span></strong>:<br/>Also known as eyeless, shadowman, halfmen, lurks, fetches, and fades.  They are the Trolloc throw-back to the human side of their stock. They have only a misty reflection in a mirror, wind does not touch them, and their only known fear is that of running water. They look human, without eyes, but they move with unnatural grace. It is said that the gaze of a Myrddraal is fear, and it is through this "gaze" that they keep control over the Fist of trollocs assigned to them. Myrddraal image link (http://www.reocities.com/sirdizz/wot/myrd.jpg)<br/><br/><strong><span class="bbc_u">Gaidin</span></strong>:<br/><em>Battle brother (Gai=battle, Din=brother)</em><br/><br/><strong><span class="bbc_u">Gentling</span></strong>:<br/>Severing a channeler off the source. In the current timeline, it cannot be healed. To be cut off from the source does not prevent the channeler from sensing it, right there, just out of their grasp.  The loss is often too much to bear, and the gentled is miserable for it.  The Red Ajah specializes in hunting down men who can channel, to prevent them from going mad they are gentled.<br/><br/><strong><span class="bbc_u">Ko'di</span></strong>:<br/>Also known as "The Void" or "The Oneness". A person pictures a flame in their mind, and feeds it all thought and emotions until nothing but the flame remains, giving the one who embraces ko'di a greater sense of focus. Often used in battle, to cut off all distraction.<br/><br/><strong><span class="bbc_u">Ogier</span></strong>:<br/>They live in Steddings, and tend to keep to themselves. They are the only natura, non-human sentient people.  They are gifted with the ability to enhance growing things and are naturally pacifists unless necessary. They are builders, and built most of the White Tower. Ogier Image link (http://vignette2.wikia.nocookie.net/wot/images/d/d6/Loial.JPG/revision/latest?cb=20100403085728).<br/><br/><strong><span class="bbc_u">Saidar &amp; Saidin</span></strong>:<br/><em>True Source halves. Sai=True Source, Dar=Sister, Din=brother</em><br/>True Source or One Power, Saidar is the part that the women can touch, while Saidin is the part that male can touch.  The male part of the source has been tainted by the Dark One. When male touch it, they describe it as the feeling of having to go through a layer of oil before they touch water. That corruption of the male half make the men go mad.<br/><br/><strong><span class="bbc_u">Stedding</span></strong>:<br/>Home of the Ogier, they are bound to it and may die if away from the stedding for too long. Fairly large, about the size of a large village, they are isolated some distance away from human cities. Inside a stedding, channelers cannot feel the source or channel it. Creatures of the Dark One and darkfriends feel uncomfortable in a Stedding.<br/><br/><strong><span class="bbc_u">Ter'Angreal</span></strong>:<br/>Channelers use them for a specific purpose. Here are a few example:<br/>Aes Sedai hold a ter'angreal rod when saying the oath and they are bound to the oath; they cannot break it.<br/>Accepted must be able to make a series of a hundred weaves while standing in an oval ter'angreal and to remain calm all along. <br/>A novice must past through three arches that will have them face their fear: One that was, one that is and one that will be.<br/><br/><strong><span class="bbc_u">Trolloc</span></strong>:<br/>Expandable soldiers created by scientists for the dark one. They are the combination of living human and animal genetic material. They are powerful, fierce, fast and hard to kill. However, they are just intelligent enough to fight and follow orders. They are vicious creatures and kill for pleasure. They lack self-discipline and drive, something that only fear corrects. This is why a fist of Trolloc will be under the control of a Fade.<br/><br/><strong><span class="bbc_u">Tuatha'an</span></strong>:<br/><em>Great Game</em><br/>Traveling people or Tinkers. They are the gypsies of the Wheel of time. They live in colorful wagons, wearing even more colorful clothes. They live by a pacifist philosophy called the "Way of the Leaf".  They will never do any violence, no matter the reason or the consequence. They will hide or leave. The way of the leaf is simple: The leaf is carried by the wind and has no say where or when it falls, and so are the Tuatha'an. (Aes Sedai from this group are extremely rare)<br/></span></span></div></div></div></div>