I hadn't originally planned to do any sort of skill tree things for attacks, instead thinking I would just allow people to buy whichever attacks they wanted from the ones they had available to them as they earned their Skill Points, but then I realized there was really nothing stopping someone from skipping right past Bubblebeam to pick up Hydro Pump if they wanted to. That's mainly the purpose of the skill tree: to keep a limit on what's available right from the start.<br/><br/>Ideally, I could set up trees of Physical, Special, and Status for each pokemon, then let people "spec" for each one as they see fit, but that might be a bit too complicated. I don't want this to detract from the RP and writing itself, after all.