<span class="bbc_size" style="font-size: 14pt;"><strong>Character Sheet</strong></span><br/><div class="floatleft">(https://i.imgur.com/Pz0PdJb.png)</div><strong>Name:</strong>Alsiel Dalim<br/><strong>Age:</strong>27<br/><strong>Gender:</strong>Male<br/><strong>Sexuality:</strong>Heterosexual<br/><strong>Race:</strong>Human<br/><strong>Nation:</strong>Traester<br/><strong>Combat Class/Role:</strong>Damage-Dealer / Sapper (Debuffing enemies basically)<br/><br/><strong>Equipment:</strong><span class="bbc_u">GG-D13 Specter</span>(https://i.imgur.com/kh1vM2l.jpg) - Magic-induction firearm that was created by Dalim Family Gunsmiths as a prototype for what became the Gravegazer Clan primary mass-production sidearm, the Ghost. It looks like an unassuming Magical Revolver until its owner sacrifices some of his life energy to the weapon, which awakens it and allows it to access stronger, more dangerous magic.<br/><span class="bbc_u">'Lucky Charm'</span>- An older model version of his weapon, the firearm appears to be defunct and incapable of operating no matter how much maintenance goes into it. Alsiel carries it for sentimental value and refuses to let anyone else touch it for any reason.<br/><span class="bbc_u">Antishot Talisman</span>- With the advent of magical technologies in Traester, mage working for the guild often carry these around, weakening the impactful effects of Traester-style magical armaments until they disable for the intent of hunting bounties or handling other problems lIke rogue Automated Golems or Techmancy Drones. The talisman, unfortunately, does not affect any other school of magic in the world, and thus holds no value outside of Traester's Archipelago unless criminals escape to lands beyond.<br/><span class="bbc_u">Maintenance Toolkit</span>- A small toolkit for performing emergency maintenance on his sidearm. Can also be used to help repair Traester equipment, although more complex models may require tools he might not have.<br/><span class="bbc_u">Leather Bag</span>- Carries everything else he owns on his person that his pockets or holsters cannot carry. Holds a change of clothes, a magic ked parchment containing various bounties within the world, and other items important to Alsiel's adventure, or otherwise personal effects.<br/><strong>Magic Expression:</strong>Gunslinger. By focusing his magical power through his firearm, he casts bullets of pure energy to dispatch distant targets (and sometimes not just from the gun either). Notably his energy takes on a dismal, eerie purple hue, though whether this is by chance or design he doesn't make clear to anyone. It does, however, afford him a quality of being able to execute certain attacks that draw from his vitality to generate stronger effects to damage enemies with, or simply weaken them to make them easier to deal with.<br/><br/><strong>Appearance Details:</strong>Alsiel is possessed of dark blue hair, standing about 6'5, and with a weight hovering around 190lbs (86kgs). Through rigorous activity in his daily life, he is possessed of a very fit, toned body despite his predilection for combat at at distance. Every so often, the makings of stubble will manifest on his features, but he does his best to manage this. Despite his rather good health, however, he has moments of appearing tired of exhausted even before a day is up (may be attributed to dealing with other people). His clothes usually don't change much, opting to buy low-cost garments simply to make himself look presentable, although he does possess one set of clothes for function ontop of fashion.<br/><br/><strong>Strengths:</strong><br/><span class="bbc_u">Marksman</span>- Having trained with the gun for many years, Alsiel believes more in his accuracy than he does in other people, and has been known to ping targets from good clips away after just a few moments of focus.<br/><span class="bbc_u">Gun Control</span>- A careless triggerfinger is often bound to cause as much misery as one aims to prevent, but with Alsiel, he's trained himself night and day to hold himself off from firing until the very last minute to ensure a direct hit with no casualties, even in close quarters combat.<br/><span class="bbc_u">Bounty Hunter</span>- His venues to make self-sufficient money are limited, so he makes a habit of checking local Hunter's Associations for the latest hunting marks and bounties to earn a little coin to help keep himself going.<br/><span class="bbc_u">Frugal Spender</span>- Coinciding with the above, he rarely spends more than necessary on himself to get by in life, often eating the cheapest food and drink l, or the cheapest, most functional clothes he can find, to help keep his coin going.<br/><span class="bbc_u">Fistfighter</span>- When all else fails and people think him being a gunman and spellcaster means he isn't good up close, it's a good time to get down and dirty. He isn't afraid to roll up the sleeves, clench the fists, and let the hands fly. Gender doesn't matter either; If you're a woman who thinks a pretty face excuses you from the school of hard knocks, you're gonna get fasttracked to the top of the class.<br/><strong>Weaknesses:</strong><br/><span class="bbc_u">Drifter</span>- Wanders from place to place as long as he isn't in Traester. He has no residence to stay at outside of its Archipelago, and so he usually either shells out the coin to rent a room at an inn, or if he's feeling particularly cheap, finding some secluded place to sleep at outside.<br/><span class="bbc_u">Poor Attitude</span>- Alsiel isn't a sociable person. He knows just enough to be respectful and understanding to authority, but that's also if he doesn't already have a poor opinion of them. To anyone else, interaction is a mixed bag, and you either won't mind him, or you'll probably find him on your unwritten shitlist because he might be too surly, grouchy, and honest for his own good. The few times he can be amenable are times spent in bars or brothels, where he can forget all about life's worries.<br/><span class="bbc_u">Prone to Injury</span>- Whether due to fighting with others, or because of how his magic cam hurt himself in addition to hurting enemies more, he'll rarely ever spend a day having not incurred some sort of damage.<br/><span class="bbc_u">Reliant on Healers</span>- Loathe as he is to admit it, their assistance is invaluable. However, his average behavior knows he'll never be friends with one of them, and he wouldn't be caught dead begging one for help if he had a choice in the matter. Equally likely to spend money on potions to drink and keep himself alive as relying on someone he may not like to pick him up when it matters most.<br/><span class="bbc_u">Distrustful</span>- Everyone around him is a target waiting to be shot. He doesn't trust anyone unfailingly, and will always keep himself wary of others until they show their true colors. His trust issues run deep, to the point where he wouldn't even trust his own mother... And she's no longer among the living, anyway.<br/><span class="bbc_u">Berserk Button</span>- There are times and places when Alsiel flies off the handle, and nothing except violence will placate him. This usually involves a specific group he wanders the world in search of. He refuses to elaborate on who or what they are, but anyone he's found connected to them have either been beaten bloody and near to death, or else have died by his hand, and he shows no signs of stopping anytime soon.<br/><br/><strong>Personality:</strong>Alsiel does his best to live true to himself, even if it makes waves with those around him. Once upon a time, he might have had a better disposition, but once he became the last of his Family, he came out of it changed and what he is now. Vice and Virtue doesn't matter to him, he just indulges in what interests him at any given moment, and lets his whims and fancies guide his wanderings. He is very much not a nice man, and he makes his fact well known to anyone who meets him for the first time, so if they chose to linger around him, what happens is on them. He gets tired of dealing with other people very easily unless something about them entertains him... However it is important to know that even if interactions seem poor, he appreciates them on some level and will usually banter with conversational partners because he can't just come out and admit he likes interacting.<br/><br/>People can get to known him a bit better at dens of interaction the common person might notnot frequent. A capable drinker, he enjoys the relaxing atmosphere of a good bar, and finds it easiest to connect with people here as even his jerkass personality takes a backseat here to chill. He also enjoys the company of good women, but commitment isn't a word found in his dictionary yet, and makes it obvious to others he isn't looking to settle down, nor does he have any plans to. He has strong opinions on commitment itself, which may be connected to what drives him to wander the world.<br/><br/><strong>History:</strong>A drifting Traester Gunslinger, Alsiel wanders around the world seemingly for no reason, but possessed of a mission known only to him. Born to the Dalim Family, much of Alsiel's life was decided for him before he was even raised to adolesence. The style of magic and the gear he would use were all connected to the Family itself and the Clan they served, although the flesh-and-blood family that raised him would not exist for much longer in the years to come. Upon a day that should have been a joyous union between two Families, outsiders from Traester intruded upon the wedding to slay all in attendance. Being trained in the workshop at the time, Alsiel had no idea what had happened until he was notified several hours later by peacekeepers of a grisly ritual site where the marriage ceremony was to be performed.<br/><br/>Many Families and Clans were present for funerary rites over the next few days to console pthers, but especially him. The only effect that could be returned to him was the last firearm his brother worked on and carried with him at the end. Since then, Alsiel has carried this item with him as a charm of good luck despite its inability to work. Using it as a basis, he forged a weapon for himself with the aid of Dalim Family Gunsmiths, and borrowing assistance from the Schedar Family, the people of which the murdered bride belonged to. With their unique focusing systems installed in the weapon, whatever malice and hatred he felt would be magnified by the weapon to fuel the sacrificing magics he could wield, and would wield to find the people responsible for this.<br/><br/>Despite the years spent training himself in Traester, he didn't wish to let the Council of Guilds hold him back from his revenge, and so once sufficiently trained, he made the choice to begin wandering the world with his ear to the ground for any sign of magical foul play involving sacrificial rituals, and investigating sightings of them to see if he could find the people involved. His only clues were whatever Inspectors and Peacekeepers could discern from the field: A few of the assailants that were dispatched were Halde in origin,  but were unable to have their region of origin identified. Their methods of magic were very esoteric and hard to pin, and if any comparisons could he made, they would likely begin in Foloven.<br/><br/>It was still a wide open world, and the number of innocent Halde were much greater than those guilty, but finding a cult of Halde who seemed to be striving to bring something about by sacrificing others... Surely they would leave a trail he could follow somewhere. From that point onward, Alsiel has done his fair share of wandering the world for personal revenge, unware he might be playing into far larger designs than he understands... Although one can surmise even if he did, he wouldn't care as long as he accomplished what he set out to achieve.