<div class="floatright">(https://elliquiy.com/elluiki/images/7/71/Bruna.jpg)</div><strong>Bruna Lang</strong>(Eisen Monster Hunter)<br/><br/>Brawn 3<br/>Finesse 2<br/>Resolve 4<br/>Wits 2<br/>Panache 2<br/><br/>FARMKID<br/>You were raised on a small farm, working to survive, and have never know the life of adventure.<br/><br/>Quirk<br/>Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm.<br/><br/>UNGETUMJAGER (Monster Hunter)<br/>You know there are unnatural creatures stalking your homeland, and you have sworn to destroy them.<br/><br/>Quirk<br/>Earn a Hero Point when you choose to hunt down an inhuman creature so it will never hurt anyone again.<br/><br/><span class="bbc_u"><strong>Advantages</strong></span><br/><br/><em>Legendary Trait – Brawn (Farmkid)</em>- Whenever I roll a Risk using Brawn, I remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, your free Legendary Trait 10 explodes as well.<br/><br/><em>Survivalist (Farmkid)</em>- If you are in the wilderness, you can forage or hunt and find enough food for yourself and up to five other people. Under extreme circumstances—lost in the middle of a desert, or abandoned in the Ussuran tundra, for example—you find enough food for yourself and up to two other people.<br/><br/><em>I Won’t Die Here (MH)</em>- Spend a Hero Point to ignore all negative effects from Dramatic Wounds for the round—the Villain does not gain Bonus Dice if you have 2 Dramatic Wounds, and you do not become Helpless at 4 Dramatic Wounds.<br/><br/><em>Indomitable Will (MH)</em>- After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to automatically resist.<br/><br/><em>Sorcery Hexenwerk</em>- One major unguent and two minor unguents<br/><br/><em>Boxer</em>- You gain 1 Bonus Die when you make a Brawling Risk to punch, kick, headbutt or otherwise injure another character using nothing but your own body.<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/>Aim 1<br/>Athletics 2<br/>Brawl 3 (reroll any single die when you take a Risk using Brawl)<br/>Convince 2<br/>Empathy 1<br/>Hide 1<br/>Intimidate 2<br/>Notice 3<br/>Perform 1<br/>Ride 1<br/>Weaponry 3 (reroll any single die when you take a Risk using Weaponry)<br/><br/><strong>Languages:</strong>Old Thean, Eisen<br/><br/>The War (<strong>Virtue: Victorious</strong>)<br/>Activate your Virtue the first time you Wound a villain during a fight to make her take dramatic wound in addition to the wounds you normally did.<br/><br/>The Wheel (<strong>Hubris: Unfortunate</strong>)<br/>You receive 2 Hero Points when you choose to fail an important risk before rolling.<br/><br/><strong>Weapons:</strong>Broadsword, Panzerhand, Pistol, Bow<br/><br/><strong>Sorcery:</strong><br/><br/><em>Major Unguent</em>-<strong>Spectral Prison</strong><br/>Moss from a tombstone or mausoleum, boiled and dissolved, mixed with salt and bone meal into a thick, gooey paste. Draw a closed circle, square, pentagram, or similar shape with this Unguent. As long as the shape remains intact and closed, no undead Monster can cross the shape or affect any creature on the other side of the line. The Monster can take other actions as normal—such as making a social Risk if it is capable of speech or shooting a gun if it knows how to do so—but no supernatural effects can cross the line. The Monster itself cannot break the line (by throwing a normal item over it, by breaking the surface the line is drawn upon, etc.), but it may be able to convince someone else to break it.<br/><br/><em>Minor Unguent</em>-<strong>Reaper's Poison</strong><br/>A caustic blend of natural poisons sprinkled with shavings of pure silver. When you attack the undead using a flask of Reaper’s Poison, spend Raises as normal to inflict Wounds. If the Monster takes at least 1 Wound, it is inflicted with Reaper’s Poison, causing 1 Wound every time it takes an action until the end of the Round. These Wounds cannot be cancelled.<br/><br/><em>Minor Unguent</em>-<strong>Summer's Smile</strong><br/>A poultice brewed from water from a fast-flowing stream and sickeningly sweet herbs. When applied to a Dramatic Wound caused by an undead Monster, the Dramatic Wound is healed at the end of the Scene.<br/><br/><strong>Stories:</strong><br/><br/><em>My Grandfather's Lost Amulet</em>-<strong>ACTIVE</strong><br/><br/>1 - Reach the last known location of my grandfather, Stefon Lang<br/>2 -<br/>3 -<br/><br/>Reward for story completing - My Grandfather's Dracheneisen Amulet<br/><br/><em>Unaussprechlichen Kulten</em><br/><br/>1) Find the blasphemous tome in the abandoned lair of an evil Hexen that has moved to Lock-Horn forest.<br/><br/>Reward for story completion - Scholarship 1 (Monsters and Cults if specifics are needed)<br/><br/><em>Formal training in Brutality</em><br/><br/>1) Get defeated in a duel by a noble because I lack experience.<br/>2)<br/>3)<br/>4)<br/>5)<br/><br/>Reward for story completion - Dueling Style (Eisenfaust)<br/>