Crail, the City of Seven Sours, is the great crossroads.  All the nations under the dome of the sky, great or small, come here sooner or later, to get luxuries that are otherwise out of reach and to sell their own common resources that others find valuable.  But of all coin known, the most precious is information, and so Crail is a hotbed of intrigue as well as a hub of trade.<br/><br/>This makes the risks of a visit from the fleet in being from a royal house in exile worth the trouble, at the cost of making life more interesting for the agents assigned to shore leave!<br/><br/>Tonight, a pair of such chosen men race across the Crailese skyline toward the Tower of Smoke, but a mere hop and step ahead of their pursuers...club-armed Barathian thugs in service to the House that seized their home island of Zorin fifteen years ago!  That much you gathered from the badges upon their breasts before they began the chase.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Duel</div><div class="spoiler_body">Go for cinematic broke!  This is a Duel.  You are being pursued by a pair of mook squads, one apiece.  They are Good (+2) Barathi thugs, and there are five of them in each squad...so they get +4 to their attack and defense rolls in all.  You may also use the Flashy Challenge mechanics if, instead of fighting, you wish to whittle down their numbers by some grand act of acrobatic derring-do!</div></div>