Note, Oh GM, that we have to expend I Raise per wound of possible consequence.  So that's either 1 wound, or it costs us 2 to avoid all damage.<br/><br/><br/><br/>By way of example for everyone not yet familiar with how this system works, I'll just step this out bit by bit.<br/><br/>Soooo...Finesse of 4, Theft of 3, and +1 die because I haven't used this Approach before this scene.  That gives me (clatter pf dice)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Comment: Marsi Loots The Ship<br/>Result: 4, 5, 10, 7, 8, 10, 1, 7</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Every 10, which may be either a straight roll or a combination of dice, gives me a Raise.  With apologies for the cribbage-speak, I have the following results.<br/><br/>10 for 1<br/>10 for 2<br/>(1, 5, 4) for 3<br/>and I have no choice but to use either (7,7) or (8,7) for my 4th raise with one die left over.<br/><br/>So I think she's in pretty good shape overall!<br/><br/>NORMALLY we'd know this going into the scene and could use these to figure out what we'd do next.  But also normally, I'd have to wait to see how many Raises everybody else got and then spend them a few at a time in a countdown...here I think we're expected to spend 'em all at once.<br/><br/>Clear as bilgewater?