Initiative:<br/>Mizrel:Roll 1: 8.<br/>Joseph:Roll 1: 2.<br/>Deadboy:Roll 1: 16.<br/>Mizrel still goes first cause she shoots, though.<br/>Mizrel's 4 attacks:<br/>Roll 1: 9.<br/>Roll 2: 12.<br/>Roll 3: 16.<br/>Roll 4: 20.<br/>All hit, Deadboy dodges:<br/>Roll 1: 20. dodged<br/>Roll 2: 1. failed<br/>Roll 3: 4. failed<br/>Roll 4: 14. failed<br/>Damage:<br/>Roll 2: 6, 2 = 8.<br/>Roll 3: 2, 6 = 8.<br/>Roll 4: 1, 4 = 5.<br/>Deadboy's armour took 21 damage.<br/><br/>The dark elf is invisible, but from where she stood bolts of energy fly out and scorch the Deadboy's armour.<br/>He still backs off, muffled cursing audible under his half-melted helmet. His left hand pulls an energy pistol from his armoured utility belt and he shoots at the current nearest target, Crazy Joseph.<br/><br/>Wild shots:<br/>Roll 1: 13.<br/>Roll 2: 17.<br/>Roll 3: 1. missed<br/>Roll 4: 14.<br/>Joseph, i presume, dodges:<br/>Roll 1: 2. dodged<br/>Roll 2: 18. dodged<br/>Roll 3: 9. dodged<br/>Joseph's attack with the claw:<br/>Roll 1: 9.<br/>Roll 4: 11.<br/>Hit, Deadboy parries:<br/>Roll 1: 5. failed<br/>Damage:<br/>Roll 1: 4, 3 = 7.<br/>Deadboy's armour took 7 damage.<br/><br/>The white-hot blazes of energy tear trough the air, but Joseph is fast like quicksilver and zig-zags between them to throw himself at the grunt. He got too close to the bunker's wall, so rather than felling him to the ground the Crazy pins him to the wall, his claw slashing a deep mark on the black armour.<br/>The grunt is screaming mad and tries to push Joseph's hand away and put the pistol right to his silver-haired head...<br/>Another explosion outside brings an inhuman guttural roar out of something it hit, and that thing does not seem to be dead. It keeps wheezing in pain, whistling and grunting with many mouths at once.<br/>A roll for each character's monster lore or faerie lore, Locke,Steissana,Misery:<br/>Roll 1: 79.<br/>Roll 2: 74.<br/>Roll 3: 72.<br/>All failed.<br/><br/>Whatever the sound is, it's as unpleasant as a rusty dentists drill.