So I have mixed feelings on allowing people to play clanners, partially because we are in 3049 the clans are just starting to invade and the amount of people who understand what's happening is quite slim.  Also generally the clans weren't to keen on explaining themselves, they took it for granted that everyone knew what they were talking about when no one did.<br/><br/>Heck even after the leaders/princes of the Inner Sphere went to Outreach to be 'trained' most still didn't get it especially if you are an old dog.  But Vin26m makes a good point in the roleplaying opportunities.  My own opinion would be to create a star or two and give them clan missions.  I wouldn't do many of then (really two I think is too many) and would not have the Merc Lances fight.<br/><br/><strong>Salvage and modification:</strong>I thought about this a bit and I keep coming back to the idea of just letting players swap out weapons, ammo, armor and maybe heat sinks on a regular basis.  Things like changing out an engine to be an XL, going from one internal structure part to another really would require a complete design team of engineers to work on and probably years worth of work.  Sure in a car you can drop in an new engine if you wanted but it's not really a spur of the moment decision, and the idea is that an XL engine is bulkier would compound the problems.<br/><br/>If one takes Justin Allard-Liao's Centurion as the 'gold' standard for what can be done, he really just changed weapons.  (Victor had TSM installed but he's a prince and had a full team there to rework his mech...something might be possible but the player should realize that he might be out of combat for a month or two).<br/><br/>As for what/how we create salvage from a mission...still don't know yet.  GMs should most likely have the say but how do you figure out what's good to be salvaged or not in a freeform system (pnp it's easier because you can look at weapons not damaged/destroyed).<br/>Matt