Okay, so, time to coach folks through the Naval Combat system!  Once we have enough folks responding to do so.  (And anyone who has not yet gotten their mitts on the basic rules at the very least should go read up on those: the ship battles are summarized on page 10 of the "playing the game" basic file.)<br/><br/>But in brief:<br/><br/>1.  Declare your approach (ie what you'll be doing).  Since this is naval combat, this will include things like firing the cannons, going aloft, helping the ship's doctor with casualties, standing by to repel boarders, and the like.<br/><br/>2.  GM will tell you the consequences and opportunities available.<br/><br/>3. Gather your dice pool--the GM should be able to tell you what Trait and Skill are a best fit, and you can probably figure it out yourself with a little practice.  But!  Fiction first is good form, so if you're describing your character leaping into a boarding action with blades a-flashing, no trying to make that a Wits plus Scholarship roll!<br/><br/>4.  Roll and build your raises.<br/><br/>5.  Spend raises.<br/><br/>Since we're online and playing by post, we might be able to condense these a bit...