<strong>Name:</strong>Anton Gorodetsky (http://img137.imageshack.us/img137/9375/denissergovskiy06.jpg)<br/><strong>Calling:</strong>Uncertain, Would-Be Hero<br/><strong>Nature:</strong>Gallant<br/><strong>God:</strong>Thor<br/><strong>Age:</strong>18<br/><br/><strong>Description:</strong>Anton is tall. He's 6'10" and not done growing quite yet. The blood of giants is strong in him, perhaps stronger than the stuff of gods. It shows in the thick, muscle-boundness of his body and is felt in the strength of his limbs. He looks like a hero of the silver screen looks, although he cannot compare to the offspring of the divinely beautiful. Anton's eyes are a light blue, and they are soft, kind eyes. His hair is black and waved, falling to frame a manful face with a strong jaw and square chin. In ages past, he would have been the subject of statues carved by masters. In modern times, he is simply a tanned farmboy in jeans and a t-shirt who walks softly and carries a big hammer.<br/><br/><strong>Personality:</strong>Anton is reasonably gregarious, although he lacks finer social graces. He is prone to rash impulses that he manages, more or less, to keep in check. There is a certain calculatedness to his actions that cannot compare to the well-reasoned actions of those blessed with divine mental faculties, but there is a seed of doubt that holds Anton back and makes him consider before leaping in. He was raised to believe there is right, and there is wrong, and a person with a good heart can tell the difference between them. And he inherited from the god who sired him the desire to protect the world. But he fears to fail, and does not trust himself. Raised in a world where might does not make right and the lines between right and wrong are blurry, it is hard for him to trust his heart to see him true.<br/><br/><strong>History:</strong>Anton grew up on a farm. He knew an existence of honest work, raised by people who tried their best to be decent, and lived on land that had been their family's for generations. The man who raised Anton was tough, but fair. He was a man who did what needed to be done to provide for his family, and sacrificed of himself when need be. Endurance was the foremost virtue in that man, followed closely by integrity. When he did wrong by someone, he did not try to dodge guilt or escape comeuppance - he simply did what needed to be done to make it right and tried his hardest never to do the same wrong in the future. But he was also a kind man, and when it came up that Anton was not the fruit of his loins, it hurt him for a time that his wife had been unfaithful and betrayed his trust, but it changed nothing between him and the boy.<br/><br/>"You're my son. Nothing can change that."<br/><br/>And when, one day, Anton ran into a burning classroom to help some students who did not make out, the boy found out that it was true. Although the others made it out and Anton was pinned beneath a piece of burning debris, and a wolf came. It dragged him away in its jaws, and it told Anton that it had been sent to tell him who his father was. Anton laughed. The wolf bared its teeth, but Anton did not balk. He did not cower. When the wolf grew so large that it could swallow Anton whole and threatened to do so, Anton ceased. Not because he was afraid.<br/><br/>"I know who my father is."<br/><br/>The wolf snarled, and it accepted the words. There was no clarity as to whether the thing simply wished its task done quickly, whether it took Anton's meaning, or whether it simply concluded Anton deduced his lineage, the wolf plucked a piece of the sky down and laid it at Anton's feet.<br/><br/>"Then do what you were born to do. Put aside the farm, and take up the lightning. Live, and breathe, and fight . . . for Midgard's sake."<br/><br/>And Anton stared down at the hammer, a thing of stone and wood and leather, and realized that he could not have both. He knew, deeply, that if he picked up that hammer he would leave behind his old life. There was a girl he wanted to marry, and intended to do as much at prom. Land that could be his to tend, crops to raise and harvest there. The wolf watched, silent. Anton knelt, and then clasped the haft of the hammer. It would not, at first move.<br/><br/>"And die?" Anton asked.<br/><br/>"What else is there, for the Aesir?" The wolf asked. Anton nodded, and tried again, but the hammer would still not move.<br/><br/>"Why?" The wolf asked. Anton strained and struggled, but he could not shift the hammer.<br/><br/>"Because it is the right thing, the hard thing. It is what my father raised me to do."<br/><br/>Lightning struck Anton, and he lifted the hammer. The wolf became a man, and he spoke to Anton late into the night about the war that Anton had just been drafted into.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Guardian, Jotunblut, Sky<br/>Favoured Abilities: Athletics, Brawl, Control, Melee, Presence, Thrown<br/><br/>Attributes+Epic:<br/><br/>Physical:     <br/>Strength: 6 <br/>Epic: 2<br/>Dexterity: 2<br/>Epic: 2<br/>Stamina: 6<br/>Epic: 2<br/><br/>Social:<br/>Charisma: 3<br/>Epic:<br/>Manipulation: 1<br/>Epic:<br/>Appearance: 5<br/>Epic: 1<br/><br/>Mental: <br/>Perception: 2<br/>Epic:<br/>Intelligence: 2<br/>Epic:<br/>Wits: 3<br/>Epic:<br/><br/>Abilities:<br/><br/>Academics                     <br/>Animal Ken: 1               <br/>Art:            <br/>*Athletics: 3       <br/>Awareness: 3         <br/>*Brawl: 3     <br/>Command:               <br/>*Control:<br/>Craft: <br/>Empathy: 1<br/>Fortitude: 3<br/>Integrity: 3<br/>Investigation:<br/>Larceny: <br/>Marksmanship: 3        <br/>Medicine: 1 <br/>*Melee: 3<br/>Occult: <br/>Politics:<br/>*Presence: 3<br/>Science: <br/>Stealth:<br/>Survival: 2<br/>*Thrown: 1<br/><br/>Health  <br/>-0:<br/>-1:<br/>-1:<br/>-2:<br/>-2:<br/>-4:<br/>-4: <br/>I:<br/><br/><br/>Legend: 3<br/>Willpower: 7/7<br/>Virtues:<br/>  Courage: 2   <br/>  Endurance: 4  <br/>  Expression: 1<br/>  Loyalty: 3   <br/><br/>Weapons:<br/>Name:  <br/>Accuracy:  <br/>Damage: <br/>Defense:  <br/>Range:  <br/>Clip:  <br/>Speed:  <br/>ParryDV:<br/><br/>Name: Cloudhurler<br/>Accuracy: +0 (8 [2 Dex + 3 Marksmanship + 3 Legend] + 2 successes)<br/>Damage: +6L (Piercing)<br/>Defense: -<br/>Range: 50<br/>Clip: 6<br/>Speed: 5 <br/>ParryDV: -<br/><br/>Name: Hjärtlös<br/>Accuracy: +0 (8 [2 Dex + 3 Melee + 3 Legend] + 2 successes)<br/>Damage: +7B (Piercing) (14B [7 weapon + 6 Str + 1 Jotunblut] + 2 eStr successes)<br/>Defense: +0<br/>Range: Melee<br/>Clip: -<br/>Speed: 5 <br/>ParryDV: 5 ([2 Dex + 3 Melee]/2 + 2 eDex successes)<br/><br/>Join Battle: 6 (6 Wits + 3 Awa)<br/>Dodge DV: 6 ([2 Dex + 3 Ath + 3 Legend]/2 + 2 eDex successes)<br/>Soak<br/> B: 9 (6 Sta + 2 eSta + 1 Jotunblut)<br/> L: 6 (3 Sta + 2 eSta + 1 Jotunblut)<br/> A: 3 (2 eSta + 1 Jotunblut)<br/><br/>Boons: <br/>Jotunblut *<br/>Dice Pool: None<br/>Cost: None<br/>Effect: May purchase mundane Str and Sta one dot higher than allowed by Legend; gain additional -4 HL.<br/><br/>Jotunblut **<br/>Dice Pool: None<br/>Cost: None<br/>Effect: Whenever the Aesir Scion rolls a die pool based on Strength or Stamina, he or she gains +1 bonus die to the roll. This die is also calculated into derived statistics, such as Soak, carrying capacity, alcohol consumption, and the Feats of Strength chart.<br/><br/>Guardian *<br/>Dice Pool: Perception + Empathy (to check up)<br/>Cost: 1 Legend (to brand)<br/>Effect: The Scion touches a person, an object or the entrance to a location and lays a mystical brand there that marks that  subject  as being under her protection.  (Doing  so costs one Legend.) Thereafter, whenever that subject is in physical danger (as determined by the Storyteller), the Scion receives a reflexive intuition to that effect. Should her  player  then  succeed  on  a  (Perception  + Empathy) roll,  she gains a  clearer understanding of  the  subject’s condition,  location  and  current  situation.  The  Scion can also use this Boon to check up on a subject at any time, but only one subject at a time.<br/>A Scion cannot brand herself with this Boon, but she can brand as many other subjects as she pleases. A subject can be branded by more than one Scion at the same time. Each brand is unique to the Scion who made it.<br/><br/>Knacks: Hang On (spend a point of Legend and extend a feat of strength duration to a maximum of days equal to Legend score; must remain virtually immobile); Making It Look Easy; Untouchable Opponent (add Epic Dex to Dodge DV; ignore DV penalties due to unstable terrain equal to Epic Dex; only applies for active dodging; costs 1 Legend per scene); And The Crowd Goes Wild (dice in Athletics are considered automatic successes when the player rolls a dice pool that includes Athletics); Damage Conversion (for 1 Legend, convert all Lethal damage from an attack to Bashing); Holy Fortitude (doubles time character can go without sleep, food, water, and time spent at strenuous labour); Serpent's Gaze (spend a point of Legend, and the target locks eyes with character; target counts as Inactive for combat purposes; user must maintain gaze as diceless action [any other action thus suffers a -2 penalty]; targets of equal or greater Legend may cancel the effect after user takes one full action by spending a point of Willpower and is immune for the rest of the scene). Scent the Divine (spend a point of Legend, and you can smell other Scions and deduce their pantheon).<br/><br/>Birthrights:<br/>Hjärtlös (3): a stone hammer. Requires epic strength to lift. +1 defense to the Quauhololli template. Add Legend to Dex + Melee rolls.<br/><br/>Cloudhurler (3): a S&amp;W model 500 revolver that grants access to the sky and guardian purview. Add wearer's Legend to Dex+Marksmanship.</div></div>