<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Professor Sidney West, played by Vill</div><div class="spoiler_body"><div class="floatleft">(http://i1288.photobucket.com/albums/b492/Pumpkinreed/2524b887-831b-45e6-96cb-330333f0b91c_zps60276107.jpg) (http://s1288.photobucket.com/user/Pumpkinreed/media/2524b887-831b-45e6-96cb-330333f0b91c_zps60276107.jpg.html)</div><strong>Name:</strong> Sidney West, PhD.<br/><strong>Age:</strong> 28<br/><strong>Gender &amp; Sexuality:</strong> Male ─ Heterosexual.<br/><strong>Year:</strong> Professor of Chemistry<br/><br/><br/><strong>Appearance:</strong> Sydney West weighs in at 160 lbs. and stands at 5’10. Light-brown hair grows just long enough to be tied back into a ponytail that reaches down to the space between his shoulder blades. Green-eyes adorn a face with clean shave and a full set of lips. He has no visible scars or tattoos. <br/><br/>Dr. West prefers to dress himself in the latest fashion of ties and three piece suits: even when in the field. A long, heavy pea coat, black gloves and a navy-blue scarf compose his stock defense against more aggressive weather conditions. <br/><br/><br/><br/><strong>Weapon:</strong> The Chemist’s personal arsenal is composed of two, custom built weapons: <em>Observation &amp; Deduction</em>.<br/><br/><span class="bbc_u">*<em>Observation</em></span> is similar to a standard 9mm pistol that fires a variety of Dust rounds. Its reinforced barrel plays host to two, eight-inch blades that span its length. The distance between the back side of the blades and the barrel creates a toothed gap. This allows <em>Observation</em> to double as a modern day, three-pronged Sword Breaker. The blades are normally kept detached for ease of concealment when not in use.  <br/><br/><span class="bbc_u">*<em>Deduction</em></span> is a two foot long sword. However, instead of a traditional design, a long spiked chain runs along the entire length of the blade. The square guard houses a small electric motor that is powered by a vial of electric dust. The electric motor mainly serves the purpose of initiating the chain’s momentum: after that, Dr. West’s Semblance is able to push the reinforced, polycarbonate, diamond-tipped, leash-of-destruction’s revolutions towards devastating speeds. <br/><br/><strong>Fighting Style:</strong> Dr. West’s technique centers around a pragmatic and opportunistic approach. His weapons were constructed for the specific purpose of spatial utility. How he approaches his adversary relies greatly on how his adversary approaches him. Opponents that are larger, or stronger than himself are kept at bay through his firearm. Those who have traded in their defensive capabilities for an offensive approach will be punished by his semblance-enhanced melee weapons and agility.  <br/><br/>He is a firm believer in utilizing everything and anything to his advantage. For this reason he has specifically trained to use his enemies momentum against them. He favors disarming, reposting, or dodging his opponents over using his limbs to block incoming blows. Dr. West prefers to use his flexibility in negotiating the range between himself and his target to wear his adversary down before moving in to administer the <em>coup de grace</em>.<br/><br/>However, when it comes to fighting the Grim, his strategy is tried and true: Create, or maintain, as much distance as possible until the beast can be properly dismantled via <em>Deduction</em>.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Black with a bright Orange rim: Orange symbolizes <strong>creativity</strong>, <strong>determination</strong>, and <strong>enthusiasm</strong>. Black is <strong>elegant</strong>, <strong>powerful</strong> and <strong>formal</strong>, but can also be associated with <strong>death</strong>. <br/><br/><strong>Semblance:</strong> <em>Kinetic Energy Manipulation:</em> Dr. West possesses the ability to enhance, or diminish, the kinetic energy that is expelled by, upon, or around his body. His most effective use of this manipulation is in optimizing the velocity of the weapon chain on <em>Deduction</em>. He can also reduce the physical impact of his body when colliding with stationary objects, or boost his forward momentum, once he has been set in motion. And, to a significantly limited degree, with enough warning he can lessen the momentum of a foreign body before it connects with his own. While the potential behind softening incoming blows is negligible when compared to his ability to enhance his own inertia, it could mean the difference between life and death.<br/><br/><strong>Biography:</strong> Sidney West is not an Eis native. He was born into a well-to-do family composed of a long line of Hunters and Huntresses. He and his twin sister, Cynthia, both completed their training at one of the more prestigious academies. Despite their family ties having an obvious impact on their admission, each of the West children ─ one more so than the other ─ had managed to prove themselves as being more than competent in the eyes of their instructors. <br/><br/>During their final year, the West twins began to develop distinctly different tastes in academic pursuits. Cynthia had maintained her position as the top ranked combatant in any and all related courses with ease. Meanwhile, Sidney’s fascination with the sciences had sent his other studies, as well as his social life, into a downward spiral. It slowly became no longer enough to answer a question whose answer was printed plainly in a text book. He had developed an obsession over trying to wrap his mind around the issues that were impossible to answer. Although he clearly possessed a thorough grasp on the conventional sciences, those marks too would come to reflect a growing distance between Sidney West and the world around him.<br/><br/>Despite his ability to match his sister’s outstanding achievements on paper, Sidney did graduate alongside his twin. Several schools denied his application for tenure, most commonly citing his young age and academic “room for growth.” Eventually, he would find a job for a company that mined and exported Dust from hostile environments. His proficiency in identifying potential Dust deposits and accurately assessing their potency ─ coupled with his willingness to engage the Grim when necessary ─ augmented his worth to the company. In acknowledgment for his services, they provided the necessary funding and material for him to complete his dissertation from the field.<br/><br/>His occupation helped to bridge the gap of physical prowess that had grown between himself and his sister. However, he soon found himself vexed by his inability to have constant access to a proper lab. Fighting beasts and overseeing haphazard excavations were romantic dreams that held no dominion while he slumbered. The problems he had once thrown himself so carelessly into solving had begun to bubble beneath his everyday thoughts. The maturity he had developed over the years he had spent away from school helped to keep his focus in check. But, the proverbial clock was ticking, and if he didn’t start now: when would he?<br/><br/>Dr. West applied to a handful of universities. Being no stranger to hostile environments made accepting Avalanche’s comparatively gracious offer an easy choice. This will be his first year teaching at the campus.   <br/><br/><strong>Personality:</strong> An objective approach to the unknown and a clever wit will never go unappreciated by Dr. West. As a scientist, it should come as no surprise that he is naturally inquisitive. He is willing to engage in a conversation over most topics, but he seldom reveals his own opinions on cultural, philosophical or political issues. However, he holds no remorse for his tendency to be perfectly blunt in the lab. Facts, not feelings, rule supreme in the scientific community, and to this degree Dr. West’s profession perfectly mirrors his sentiments on life.<br/><br/>Death is the one aspect of scientific inquiry that continues to elude his meticulous research. From Dust came human life, but the question of where it goes after that has been a constant source of frustration. This has played no small role in his choice to focus on chemistry and the study of Dust. He’s been steadfast in his reluctance to accept any faith-based explanation. Only hard, irrefutable proof ─ empirical evidence ─ will satiate the man’s thirst for knowledge. He knows that death will come for him eventually, but he is determined to understand it before it does.  <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Professor Armina Horowitz, played by JaneStorm</div><div class="spoiler_body"><strong>Name:</strong> Armina Horowitz<br/><br/><strong>Age: </strong> 31<br/><br/><strong>Gender &amp; Sexuality:</strong> Female, Hetero<br/><br/><strong>Combat Teacher</strong> <br/><br/><div class="floatleft">(http://i1131.photobucket.com/albums/m543/jakendy/MerwinEllusae_zpsfdc88019.jpg)</div><strong>Appearance:</strong>Wears warmer clothes, obviously. She likes hoods and dark lipstick. Evident muscles, toned and shaped in years of constant training. Shares her sister’s long black hair, but has dark eyes instead of blue.<br/><br/><strong>Weapon:</strong> Two escrima sticks which can be combined together to form a staff/pole.<br/><br/><strong>Fighting Style:</strong> Violent and swift. The harder the hit and the more damage it does, the better. She’s the kind to attack first and ask questions later. <br/><br/><strong>Aura Color &amp; Intensity:</strong> Dark grey. Not overly intense. Armina focuses mostly on direct combat, physical prowess and agility.<br/><br/><strong>Semblance:</strong> “Shadow illusion.” Armina’s Semblance takes the shape of dark smoke usually used to block the enemy’s vision. Work for short period of times and she rarely makes use of it. <br/><br/><strong>Biography:</strong> Unlike her older sister Enya, this Combat Teacher didn’t join the arm forces. Instead, Armina followed the “classical” path of a Huntress: combat school, attending the Academy, becoming a Huntress only to return as Combat Teacher after she heard about her sister’s return from the armed forces. Despite not showing it, she has a special fondness for her older sister and subconsciously follows in her footsteps. <br/><br/><strong>Personality:</strong> Like two peas in a pod, Armina takes after her sister. The difference being that she’s less sociable and less inclined to make friends or openly express her feelings be them good or bad natured. She usually seems like no matter what you do or how hard you try as a student at her class or as a fellow teacher to get in her good grace, it’s never enough. She’s a bit arrogant too and hates to lose. Her skills as a fighter are undeniable though. Too bad her teaching skills are sublime…but definitely absent. She’s quick to judge based on appearance. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Professor  Enya Horowitz, played by Jane Storm</div><div class="spoiler_body">(http://i1131.photobucket.com/albums/m543/jakendy/Rwbyteacher_zps88263851.jpg)<br/><strong>Name:</strong> Enya Horowitz<br/><strong>Age:</strong> 34<br/><strong>Gender &amp; Sexuality:</strong> Female, Unknown<br/><strong>Year:</strong> Professor of Aura Control/'magic'<br/><br/><strong>Weapon:</strong> Grimm Leather Whip - it's presented in the form of a long baston in which the whip is sheathed in. It works well for close and long distance likewise. Made from sturdy Grimm leather while the sheathe it's hard as metal.<br/><br/><strong>Fighting Style:</strong> Fighting Style: Enya’s fighting style is fast and calculated. She doesn’t like to waste time on “fancy” moves either and it’s Aura based as well – trying to keep the levels balanced and not exhaust her energy from the first moves unless that’s the tactic.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Red - Red is a very emotionally charged color. It tends to increase the respiration rate and can even raise your blood pressure. It creates excitement and can be associated with danger, war, power, strength passion, desire and love. It can even increase your appetite. Enya’s Aura is pretty strong even compared to other teachers at the Avalanche Academy.<br/><br/><strong>Semblance:</strong> the ability to scratch or inflict cut wounds using the air around her. The colder the air, the deeper the cuts. It’s less effective in very warm places. Enya’s Semblance is called “Air whip” <br/><br/><strong>Biography:</strong> Born and raised on Eis, the buxom teacher for Aura Control decided to take the path of a Huntress after her fiance’s betrayal. Looking for a new starting point, she joined the armed forces of Eis without previously attending a combat school. The years spent training and earning her keep as a mercenary were more than enough for her to become an effective Huntress and later on she was offered a spot as teacher at the Academy not only for her Aura Control knowledge, but also for her stern and efficient teaching methods. Some say she has a soft spot for girls, not being overly demanding of them as she is usually with the male students.    <br/><br/><strong>Personality: </strong> Enya is known for her satirical humor which is rarely displayed, but most of all for her dominant personality. The kind which doesn't like to take "no" for an answer, especially when it comes to her lessons. The military life has left its mark on her and she doesn't tolerate things like being late to class or excuses for failing any task given. Has absolutely no problem in subtly or otherwise humiliating a student in public if she deems it necessary. Rumor has it that she enjoys it too. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Headmaster Vainamoinen, played by TheHangedMan</div><div class="spoiler_body"><div class="floatleft">(http://i3.minus.com/jby4C6H7MqPrv1.jpg)</div><strong>Name:</strong> Erik Vainamoinen<br/><strong>Age: </strong>65<br/><strong>Gender &amp; Sexuality:</strong> Male, straight<br/><strong>Year:</strong> Headmaster<br/><strong>Team:</strong> N/A<br/><br/><strong>Appearance:</strong>  When not bundled up in furs, Vainamoinen often wears a simple, light gray robe.<br/><br/><strong>Weapon:</strong> Archimedes: A six foot long staff with intricate, glowing, eldritch runes carved up the entire length of it. It is reinforced every six inches with Dust-infused steel bands. The top of the staff has an uncut Fire crystal lodged into it. The crystal is abnormally large, and glows like embers.<br/><br/><strong>Fighting Style:</strong> Vainamoinen's no spring chicken any more, so his fighting style tends to be slow. Old age and old wounds have not been too kind to this older man, but he's still got the resiliency that those of Eis are known for. He prefers to use Glyphs.<br/><br/><strong>Aura Color &amp; Intensity:</strong>  Yellow and blue, tie-dyed together, ringed by white. His aura is alarmingly strong.<br/><br/><strong>Semblance:</strong> Spin the Wheel: The Wheel of Time advances at a steady and constant rate. However, this incredibly potent Semblance allows Vainamoinen to slow down time in a small, focused area. He can't quite stop it, but he can single out several individuals to be either slowed or sped up. Even with his powerful Aura, this Semblance is incredibly taxing.<br/><br/><strong>Biography:</strong> Vainamoinen has been the headmaster of Avalanche Academy for the past 20 years. He was, himself, a graduate of the Academy, and excelled in the use of Glyphs and Dust. When he was in his 30's, he was severely injured in a battle, and had to take several months to recover. <br/><br/>Afterwards, he decided to b ecome a teacher at Avalanche. When the old Headmaster passed away, the teachers got together and decided to elect one of their numbers into the position. Vainamoinen won the election easily. The rest, as they say, is history.<br/><br/><strong>Personality:</strong> A fairly happy fellow, he enjoys the exuberance and energy of the youths of the Academy. Though he is no longer a teacher, he still believes it is his duty to teach the youngsters what he can. He's always got time in his day for any students that need help, and his warm, kind, fatherly attitude tends to make him easy to get along with.  <br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Professor Tajeddigt, played by TheHangedMan</div><div class="spoiler_body"><div class="floatleft">(http://i7.minus.com/jxBjetxhc0SaH.jpg)</div><strong>Name: </strong>Titrit Tajeddigt, also known as "T"<br/><strong>Age: </strong>33<br/><strong>Gender &amp; Sexuality:</strong> Female, asexual<br/><strong>Year:</strong> Professor - Nurse, teacher of Healing Arts<br/><strong>Team:</strong> N/A<br/><br/><strong>Appearance:</strong> Generally prefers to wear her tribal clothing, skulls and all, although at more formal events, she can be seen wearing--shock and awe!-- a dress.<br/><br/><strong>Weapon:</strong>Chopper: A broad, machete like sword. This is not a weapon for finesse, but best used for brute strength. It's designed to hack through limbs, and obstacles. Has a static form.<br/><br/><strong>Fighting Style:</strong> Quick, jerky movements make her hard to predict, as she frequently seems to be going left when she's moving right; seems to be moving backwards while advancing. The way she undulates is very strange. When it comes to using her Chopper, though, her attacks are quick, and devastatingly brutal.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Moderately bright violet.<br/><br/><strong>Semblance: </strong>Pain Doll: She keeps a small doll with her at all times, on a leather rope. She wears it typically as a necklace, or along her waist, hanging off of the bone belt. She carries needles with her as well. When she picks out a target, she can use her Semblance--and the doll, and needles-- to cause excruciating pain in the target. Wherever she strikes on the doll with the pin, is where the pain is caused; and the longer the pin remains, the greater the pain becomes. <br/><br/><strong>Biography: </strong> Titrit is not from these lands originally. She hails from much warmer climates, with a very different culture.  She has found Eis interesting, for they keep their trophies as decorations around the house, rather than as wearable accessories.  Her reasons for coming to Eis seem to be a mystery, for all she has said in those regards is cryptic at best: "The Wheel spins, and ages come and pass. All is where it should be."<br/><br/>However, she has made it  known that through mundane skills alone, she is able to snatch away those who are on death's doorstep, and bring them back to the lands of the living. Her usage of medicinal herbs, 'potions' and 'elixirs' is second to none in the snowy nation of Eis. <br/><br/>With the way the Grimm have been acting, her help is welcome, even if her attitude--and attire-- are, quite frankly, strange. She teaches the 'children' what she can, so that they can hopefully lessen the human and Faunus death toll. <br/><br/><strong>Personality:</strong> One word: Cryptic.As she might say "Puzzles are good. They encourage critical thinking skills." And that's in her more plain-spoken moments!<br/></div></div>