<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4800840#msg4800840">Quote from: HairyHeretic on 18-06-2011, 03:42:33</a></div></div><blockquote class="bbc_standard_quote">I'm not familiar with that one. Do you have a page reference for where you saw it?<br/><br/>This is what the Hero book says<br/><br/>Characters regain their Willpower when they act in a way that restores their self-confidence and determination. The following are suggested ways in which a character may recover spent Willpower points, but the Storyteller is the final arbiter on when and how many points a character can regain.<br/><br/>Acting according to one’s Nature: When a character makes a decision or performs an action in accordance with her Nature that has a significant effect on the story, the character receives a Willpower point. (See the following “Nature” section for more details.) Spectacular deeds: When a character performs an exceptional action or behaves in a heroic manner that befits her role as a Scion, she receives a Willpower point.<br/><br/>Phenomenal stunts: Rather than receiving Legend points for performing a two-die or three-die stunt, the player can choose for the character to receive a Willpower point instead. (See Chapter Six, pp. 174-176 for more details on stunts.)<br/><br/>End of story: At the end of every story (not chapter), each character’s<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In new World of Darkness, you regain a WP for every restful night of sleep.  In Exalted, you roll Conviction and regain that many WP.  It's just a bit strange that in Scion you don't regain any for sleeping.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4800840#msg4800840">Quote from: HairyHeretic on 18-06-2011, 03:42:33</a></div></div><blockquote class="bbc_standard_quote">Interesting question, and one that no one has ever brought up with me before.  I don't see anything in the rules to say you can, but I might allow it. Given that two dice generally translates into a single success, a 2 dice stunt could raise your DV by 1. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In Exalted, the way I'd always played it, you could stunt your defense even without Guarding, and it would straight raise the Value by the amount.  Granted that this may have been wrong.<br/><br/>I can totally understand not allowing it except while Guarding.  This question list just arose as a surprise of some of the things I noticed.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4800840#msg4800840">Quote from: HairyHeretic on 18-06-2011, 03:42:33</a></div></div><blockquote class="bbc_standard_quote">Nope. If you earn the dice for the stunt, you earn the other goodies too. If the action doesn't work, well, them's the breaks.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yet another change from Exalted, where you only get the rewards if the action succeeds.  Tears and sadness for someone like me who has failed on 3-dicers and lost out on XP.<br/><br/>Essentially, this whole question list makes me feel like I had a pretty bad case of idiocy yesterday.  Thankfully, taking a nap seems to have dispensed of it.  I hadn't realized there were so many differences from Exalted as there are.  Still, I'm glad I checked and didn't end up making a fool of myself later.