<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=175965.msg8347092#msg8347092">Quote from: Chasseybaby on 05-06-2013, 21:00:43</a></div></div><blockquote class="bbc_standard_quote">Hey everyone! ^^ Anyone wanna know a foxy nine tail in game? *wink wink nudge nudge* :P <br/><br/>Oh Scarification, i fixed my pics and changed my RL job so people out side of game may no who I am by just my voice  ;D<br/><br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=175965.msg8346591#msg8346591">Quote from: seffer on 05-06-2013, 19:02:35</a></div></div><blockquote class="bbc_standard_quote">I think it's more about in-game connection rather than IRL. My character is a mercenary in game so I think she would be known by at least a couple of people~<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Its more about the in-game connection then a RL one. I doubt they would want to know each other further then a game since if they died then they really<em>'Knew'</em>them. If they died in a game then it was only in a game. Which is one of the reasons my character doesn't like taking a leader role too much weight on his shoulders.<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=175965.msg8347045#msg8347045">Quote from: Mister Grimm on 05-06-2013, 20:52:31</a></div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>A few quick questions and curiosities:</strong></span><br/><br/><strong>1)</strong> Are all of the characters RLs living in New Alert?<br/><br/><strong>2a)</strong> Since death in game equals death in real life, does that make Player Killers criminals outside of the game? <br/><strong>2b)</strong> Is there a way to identify them in game? <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">I know some real MMOs give skulls and in one case that I know of they give different levels of skulls. (ie. White skull meant 1 unjustifiable kill or even attacking another unmarked [no skull] player; Red skull means ~3 unjustifiable kills in a short period of time; Black skull meant ~6 unjustifiable kills in a short period of time but you can no longer attack players without a skull level along with other penalties.) On the flip side were the Yellow and Orange skulls, which are justifiable kills and revolve around being attacked by a White/Red/Black skull or getting revenge on your killer.</div></div><br/><br/>On another note, hey everyone. ^^<br/>I wouldn't mind forging some connections as well if anyone was interested. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1. No they don't have to be residents. The sole reason of the location was to show the birthplace of the game along with a small back story for it.<br/>2. Yes they would be, and they would get paid for it in real life. Call it 'contracts' from people in the game that are willing to pay money. The way to do it would be rather hard since player versus player matches would end once the person was unable to move not the the death, but yea they would be on a bounty board if the killer did it often.<br/>