Step 1: I was once someone named<strong>Melanie Malakh</strong>, I think, but<strong>that's not who I am now</strong>.  I was taken in, after Malakh broke, and became...<br/><br/>Step 2:<strong>Mayu Vasili</strong><br/><br/>Step 3: Who was Malakh, exactly?  I can't say.<strong>This body wasn't her.  Or at least, I think so?</strong>I think it was someone else once, but then a shard of the glass dragon flew into it and became me?  To be honest, I'm not really sure about this.  Am I me, or her?  Or is she me?<br/><br/>Step 4: This world and I go together like a peanut butter and pork fried rice sandwich.  It's just...people don't have dreams, they don't have sentiments!  It's just work work work all the time so that you can have a gigantic Scrooge McDuck money bin and-! (<strong>Romanticism</strong>)<br/><br/>Step 5: There is...something left of me.  From before.  I have the power to declare anything unworthy of existence and simply have it destroyed...<strong>which is why I never use it on people.</strong><br/><br/>Step 6: I<strong>get worked up</strong>.  Pretty easily, in fact.  At least<strong>sharing a snack </strong>with friends helps put me in a better mood.  Oh, and my job, working with<strong>masks</strong>.  It's not easy, having to both make<em>and</em>hawk them, but somehow it pans out.<br/><br/>Step 7: I'm not sure if this was from before I was...right, I think I've been over the metaphysics of that a dozen times and I<em>still</em>don't get it - but I'm really good at<strong>mask-making.</strong><br/><br/>Step 8: There was an<strong>old tradition </strong>in Fortitude.  White Day.  It's all commercialized crap now, but I'm on a mission to get rid of the hype and<strong>make it </strong>what it was supposed to be.<strong>What it was </strong>before the Duckburg crowd came along and...I really should stop talking now.  Otherwise I start screaming.<br/><br/>Step 9: The Wishing Girl 3; Nightmares' Angel 1; The Vasili Family 1; Fortitude 1<br/><br/>Step 10a: Like I said.  I don't fit.  Sometimes just being here is a strain on me.  But<strong>...I have a high place where no one goes.  I sit and I feel the wind and it restores me.  The path there goes through Vasili-owned wildlands.  The memories of the Strategist Malakh - who I was before - are scattered there, blowing in the wind. </strong><br/><br/>What I do, I do for the Vasili family, for it was Nikhil Vasili, may he rest in peace.<br/><br/>I have family, like Asuka and Gorou, and I have friends through the Hayashi Archive.  That...is normal...right?<br/><br/>Step 11: Abilities<br/>You have 8 Will and the following mundane abilities—<br/>Grace 2. You move well, you move quietly, you’re good at traditional things, and you look good in formalwear.<br/>Alertness 1. You’re vaguely aware of your environment.<br/>Crafts 1. You’re familiar with making masks and shaping glass.<br/>Domestic Tasks 1. You’re familiar with cooking, cleaning, and the like.<br/>Arts 0. You’re not comfortable when you experiment too much with your art.<br/>Note that while your Arts Skill is 0, you can actually use either Grace or Crafts for a lot of your art—you can make traditional masks, calligraphy, and straightforward glasswork just with those. It’s only when you’re trying to be innovative, creative, and/or wild that you’re forced to use your level 0 Skill.<br/>On the other hand, sometimes that’s what a piece needs, a bit of wildness, and at that you are maybe just possibly not as good.<br/><br/>You have two mundane abilities with special rules (detailed below):<br/>Changeling 2. You’re not human, but you’re able to seem human.<br/>Superior Dreamer 1. You’re a lucid dreamer, and good at coping with strange things.<br/>