<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4345573#msg4345573">Quote from: Tomalak on 08-03-2011, 20:57:11</a></div></div><blockquote class="bbc_standard_quote">A note about Meta and Islands:<br/>One thing I really hate doing is spending character points on "meta" (abilities that are for preventing something, not allowing me to do something).  It occurs to me that I have built my character on the proverbial island, without considering the environment or other characters.  This was likely a mistake; one that flows from my desire to play a specific character, to see her story unfold.  I'm going to look at ways to compensate, but it's only fair to warn you now.<br/><br/>Also, my payouts do not in anyway include 'beating face.'  I enjoy the interaction with (real and changing of) Legend, character development &amp; interaction, powers (Knacks &amp; boons) and fatebinding.  That's what I'm here looking for.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I meant to comment on this before now, but lost track of it.<br/><br/>There's nothing wrong with building a character to a particular focus, but if that focus field doesn't come up in a particular game, you may find yourself twiddling your thumbs a bit.<br/><br/>As regards what you refer to as metas, I don't really see a problem with them. The only ones I would really consider must haves would be something to keep you alive in combat, because combat will occur in Scion. Not all the time, but it will occur. You can't really expect to reason with some gribbly that wants to bite your face off, and if you don't have something to keep it from doing so, yours will be a short career :)<br/><br/>This generally means either Dex based, to stop it hitting you, Stamina based so you can soak it, or Fight With Your Head which should hopefully negate its epics (assuming you pick the right targets of course).<br/><br/>Look at all the old heroic stories and myths. Yes, the Hero can sometimes talk his way out of trouble, or outthink what he can't outfight, but sooner or later, the gloves will come off. Lose a social or mental encounter, you'll probably still walk away. Just bear in mind the consequences of losing the physical one.