<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Audra Garnir</div><div class="spoiler_body">Name:  Audra Garnir <br/>Age: 25<br/>Gender: Female<br/>Orientation: Bi<br/>Height: 5’7<br/>Weight: 150—expecting me not to tell or something?<br/>Representation: Neo France<br/><br/>Background: Audra is the daughter of a French Ambassador. Despite growing up in such an environment that exposed her to a lot of French culture, Audra somehow distanced herself from it through sheer disinterest. Her lack of patriotism though didn’t hurt her chances of becoming Neo-France’s representative though. She caught the eye of military scouts early on with her near celebrity-status on the fencing circuits and, her specialty, leagues that focused more on heavier swords. <br/><br/>She joined the military out of no real inclination to do anything else, finding a career in sports to be…not exactly suited to her. Despite not wanting to be, she was treated special because of her father and easily became a pilot. She excelled at what she did, but Audra couldn’t help but feel like she cheated and it just rubbed her the wrong way. With her excellent piloting skills and her martial excellence with two-handed swords—and perhaps her status as an ambassador’s daughter—Audra was selected as Neo-France’s representative. For the past few years she had been working closely with corporate contractors in testing and designing the gundam should be piloting in the up-coming gundamn fight. <br/><br/>Unlike the famed George de Sand of the last gundam fight, Audra has no scruples about playing dirty in the upcoming gundam fight. This isn’t to say she would ambush an opponent or force them to make off by position herself between them and audience. However in straight-up fight, the goal is to win, honor be damned. In her fencing tourneys she typically plays fair.  <br/><br/>Going into the gundam fight on Mars, Audra sees this more of an obligation she can’t seem to get herself out of, but as long as she’s in it she might as well play to win. <br/><br/>Appearance: (http://moe.animecharactersdatabase.com/uploads/chars/4758-373878465.jpg)<br/><br/>Name of Gundam: Blade Gundam, AKA Roland—as Audra likes to call it. <br/><br/>Appearance:(http://[url=http://images4.wikia.nocookie.net/__cb20070123084425/gundam/images/thumb/4/49/Mbf-p03-2l.jpg/260px-Mbf-p03-2l.jpg]http://images4.wikia.nocookie.net/__cb20070123084425/gundam/images/thumb/4/49/Mbf-p03-2l.jpg/260px-Mbf-p03-2l.jpg[/url])<br/>Weapons: The Durendal Tactical Pack—Typically in the form of a great two handed blade, as per Audra’s preference, the Durendal Tactical Pack is capable of switching between two modes thanks to the folding nature of sword. While in sword mode, the Durendal is a blade designed to rend right through whatever it’s swung at. When a range weapon is needed however, the top portion of the blade folds down revealing the tactical pack’s chain gun. The descended blades are meant to serve as a stand for the gun to be used on, but Audra typically like to pick it up and take it with her for running and gunning. <br/><br/>Joyeuse and Joyeusa—two shorter carbon blades named after Charlemagne’s personal sword. <br/><br/>Head-mounted volcans. <br/><br/>other systems<br/>Blitz Boosters—The Blade Gundam relies on its fast mobility to close the gap quickly so that it can strike hard. The boosters themselves don’t have that fast of a top speed, but they allow Audra better maneuverability to skirt around and evade attacks. <br/><br/>Armor—the Blade Gundam’s armor isn’t notably thick, but given the nature of the gundam’s primary attacks, the designers and Audra had it equipped with armor that would allow the pilot to sustain more than a few hits. <br/><br/>Weakness: The blade gundam has a lack of long range weapons; its volcans’ range isn’t especially far and the chaingun of the tactical pack doesn’t do much to retaliate against opponents truly at a far range. Its boosters can allow it to jump high, but ultimately it is a ground unit that will have trouble dealing with flyers and long range combatants. Audra wanted some flight capabilities, but they had run out of time to integrate any such measures. <br/> <br/>Special move:  None yet.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nina Barkov</div><div class="spoiler_body">Name:  Nina Barkov <br/>Age: 26<br/>Gender: Female<br/>Orientation: Bi<br/>Height: 5’6<br/>Weight: 145 <br/>Representation: Neo Russia<br/><br/>Background: Daughter of engineers, one of which was a former Gundam Fight competitor, Nina was exposed to Gundams and the concept of the fights at a very young age. Both her parents still work with the Russian military in R&amp;D on a freelance basis and alongside Nina herself developed the Harbinger Gundam. While not formally trained in any martial arts, thanks to her work on the Harbinger, Nina’s been called the Russian Wizard, developing a fighting style to use with the Harbinger that involves using its technology as the style’s very backbone. <br/><br/>Barkov and Associates was selected by the Russian government to develop the suit for the upcoming Gundam fight mostly because of the reputation Nina’s mother had as a previous Gundam Fighter. Selected as the pilot for the Harbinger, Nina sees the Gundam fight as an opportunity to advertise the capabilities of her family’ s company to earn work outside of their country. When it comes to representing Neo-Russia, Nina is looking forward to showing what Russian ingenuity can still do, but ultimately she attempts to distance herself from such politics. <br/><br/>Nina is prone to become absolutely absorbed in her work, often not being seen without a data pad if at all. A workaholic by nature, Nina tends to get stressed if she isn’t working on something. Her parents, while appreciative of their daughter’s work ethic, hope that she can learn to actually relax while on Mars. <br/><br/>Appearance: (http://moe.animecharactersdatabase.com/images/izumo3/Huyuko_Sasayama.png)<br/><br/>Name of Gundam: Harbinger Gundam<br/><br/>Appearance:(http://mahq.net/mecha/gundam/00/gn-0000+gnr-010.jpg)<br/>Completely in silver and blue. <br/><br/>Weapons: Harbinger Sentries—these controllable pods (6) in their ‘inactive’ state serve as scouting units for the Harbinger with high caliber Vulcan guns. When activated the sentries utilize the Harbinger’s Motherland (ML) Drive to manifest ice, shapeable to the pilot’s intent. Nina typically uses them for shields and for forming attacking units. Only as durable as the ice they surround themselves with, the sentries are fast and responsive, their default protocols being to protect the mother unit. <br/><br/>Harbinger Seekers—These missiles stored in the shoulders of the Harbinger make use of a delivery system to carry the true nature of the projectiles toward opponents. Upon proximity, the missiles break apart and release a bombardment of spikes that will attempt to skewer whatever they’re aimed at. <br/><br/>Ice Touch—While she would prefer to hang back far away from more experienced fighters, Nina can use the ML drive to spread ice onto other Gundams. The main use of this is to try and slow down attacking units and maybe even literally freeze up their systems. Nina has been working on doing this through her sentries, but so far this requires for her Gundam to touch her opponents. <br/><br/><br/>other systems<br/>Motherland (ML) Drive: Perhaps the largest player in the defense of the Motherland is its winters and Barkov and Associates strove to translate the signature aspect of Russia’s climate into the Harbinger itself. The drive utilizes a prototype concept of absorbing the moisture in the air and instantaneous turning it into ice. The Harbinger in all of its systems has a store of water that can be used in the most arid of environments. <br/><br/>Motherland Armor: Utilizing the ML Drive, the Harbinger wraps itself in a thick armor made of a special fluid stored within the body of the gundam in microscopic pores. On command the pores open up and envelop the Harbinger in a formfitting layer of molecularly engineered “ice”. This is the Harbinger’s main means of defense, the armor quite resistant toward many forms of physical punishment—though incredible heats have been able to compromise its effectiveness. <br/><br/>Boosters—If the Armor fails, Nina isn’t afraid of retreating and keeping her mobility constantly going. A moving target is simply a tougher target to hit. <br/><br/>Weakness: Relying heavily on the technology of the Harbinger, Nina isn’t a professional soldier or a martial artist. The Russian Wizard prefers to let the Harbinger’s systems do the fighting instead of engaging the enemy directly. The absolute weakness the pilot and the Gundam have lack of close quarters combat capabilities in this regard; the sentries can serve versatile weapons, but there is no true replacement for martial proficiency.  <br/><br/>Special move:  Russian Storm: This Special Move puts the ML Drive into full throttle. The Sentries open up from their sphere forms into thick halos. Launching a volley of the Seekers, the missiles are caught in the Sentries that proceed to super charge them with energy. Launching the missiles from there the projectiles fly above the target and then unleash their payload: a rain of icy spikes. Nina has since been trying to developed an upgraded version of this technique. </div></div><br/><br/>Countries on Reserve:<br/>Neo-Russia<br/>Neo-Germany<br/>Neo-Italy