<div class="floatright">(https://s-media-cache-ak0.pinimg.com/236x/13/bb/0b/13bb0b8ab8714a8e697b0792c22493b6.jpg)</div><strong>Name:</strong>The Huntsman<br/><strong>Gimmick:</strong>The Anti-Hero<br/><strong>Role:</strong>Heel<br/><br/>HEEL: When you do something underhanded to get what you want, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ win a match (this overrides Creative’s booking)<br/>⚪ leave someone helplessly lying on the floor<br/>⚪ get out of a match you’ve been booked in<br/><br/><strong>Advanced Role:</strong>None<br/><strong>Hails From:</strong>Houston, Texas<br/><br/><strong>Entrance:</strong>Alice in Chains - Them Bones<br/><br/><strong>Appearance:</strong>As the attached picture, though a bit leaner now that he is no longer the "muscle" to complement his high-flying former partner.  He stands at 5'11", shorter than the majority of imposing figures.  He wrestles wearing tight black shorts only slightly larger than a pair of boxers.<br/><br/><strong>Personality:</strong>Bitter.  Vengeful.  Proud.  The Huntsman knows that he is running out of time to make a name for himself, having spent a significant amount of time in lower leagues before getting a chance on a tag team with a much younger wrestler named Creature.  Creature had the physical skills, but held him back.  After a match in which the two were embarrassingly beaten by another team, The Huntsman reacted strongly, sucker-punching his teammate and announcing an end to the team.<br/><br/><strong>Audience:</strong><br/>The Anti-Hero starts and resets to Audience +1.<br/><br/>+4 Mark an Advance. At the beginning of the Episode, make the OVER Move.<br/>+3 Start the Episode with +2 Momentum.<br/>+2 Start the Episode with +1 Momentum.<br/>+1 Start the Episode with +1 Momentum.<br/>0 Mark an Advance. At the end of the Episode, you’re fired.<br/><br/>TOP SPOT: When you hit +4 Audience, everyone else at +4 drops to +3. Mark an Advance the first time you hit +4 or 0 in an Episode.<br/><br/><span class="bbc_u"><strong>Stats:</strong></span><br/><em>Look:</em>0<br/><em>Power:</em>-2<br/><em>Real:</em>+2 (Added 1)<br/><em>Work:</em>-1<br/><br/><span class="bbc_u"><strong>Heat:</strong></span><br/><br/><span class="bbc_u">Questions</span><br/>Ask 1 question per other player (max 4 questions total). When answered, gain +1 Heat with their wrestler.<br/><br/>Who did I have to kick the shit out of to show how badass I am?<br/><br/>With whom do I have a reluctant alliance? Miss Trea (1 Heat total)<br/><br/>Who do I think is a slave to management? Patrick King (2 Heat total)<br/><br/>Who wishes they were as cool as me? Daisy Holiday (2 Heat total)<br/><br/>Whenever you work a match with a character you have +4 Heat with, gain +1 Audience.<br/>When you finish a feud, reset Heat to +1.<br/><br/><strong>Injury:</strong>3 Injury Boxes<br/>When you get injured, check an Injury box, and note who did it. While injured, you can interfere in any of their matches without Creative’s approval or consent, and they gain +1 Momentum when you do so.<br/><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><span class="bbc_u">Basic Moves</span><br/><em>Cut a Promo (Look):</em><br/><em>Feat of Strength (Power):</em><br/><em>Break Kayfabe (Real):</em><br/><em>Work Stiff (Real):</em><br/><em>Run-In (Heat):</em><br/><em>Wresting (varies):</em><br/><br/><span class="bbc_u">Gimmick Moves</span><br/><br/>FINISHING MOVE: Cage the Beast <The Huntsman maneuvers his opponent into a submission hold, pinning one of the victim's arms between his legs, holding the other behind the victims back, and placing one hand over the face to "muzzle" his opponent, waiting for the pain to force a submission><br/><br/>When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you gain +1 Audience, or whether your opponent does. On a 7-9, they make you work for it. Chose: you win clean, and you both gain +1 Momentum, or win via countout, disqualification or interference, and gain +1 Heat with your opponent. On a botch, choose: you lose -1 Audience (but get the win) or you’re screwed out of victory by an authority figure.<br/><br/>RULES? WHAT RULES?: When you break the rules in a match, roll +look . On a 10+, you get away with it, book the finish of the match on the fly. On a 7-9, pick 1: you get away with it and gain +1 Momentum, or you don’t and gain +1 Heat with your opponent. On a botch you get DQed and lose the match (the results of this Move overrides Creative’s booking).<br/><br/>TWITCH THE CURTAIN: When you air your legit grievances, on camera, you can roll  +real  for any Moves you make outside of the ring for the rest of the Episode. At the end of the Episode, if you haven’t gained any Audience, you lose 1 Audience.