<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=245801.msg12194289#msg12194289">Quote from: Autocad on 29-03-2016, 16:12:06</a></div></div><blockquote class="bbc_standard_quote">This freeform game has got more rules than some systems!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It doesn't. Really, it doesn't.<br/><br/>Here's the thing; a world is build on rules. When creating a world for others to play in you need to set up a few things, such as the lore and basic rules that tie into that lore. It was stated our characters don't remember anything of their lives from before awakening in the game. That is established lore so that everyone works from the same point on. A world without any semblance of lore and rules setup to be part of that lore is nothing more but a doodle on a piece of paper in its depth and is also prone to fall subject to contradictions at every turn, as players will just do whatever they wish and fill up the major blank spots by themselves. For example, I could have written that dragons are long extinct in the game's timeline, but then some other player suddenly shows up with a twenty foot dragon companion, saying his (character's) family has been raising dragons for generations. BAM! Player-made contradiction.