<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111594.msg5298644#msg5298644">Quote from: RedEve on 04-10-2011, 21:15:30</a></div></div><blockquote class="bbc_standard_quote">Once you add the stats, they will dictate the outcome of confrontations, and not what would make for better story-telling. <br/>I find that idea constrictive.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ideally they'd never need to be used and we'd be able to play out fight scene with both parties working together and taking hits and falls as needed but I've found in other games this does not always work out. This would be preventative measure for that because we'd have in black and white who is better at what. I plan to let things play out just as they have in game and only bring up stats if there is a dispute among players as to the outcome of a conflict. The rest of the time I would trust you all to play your characters as you see them and not to go over board.