<strong>To create a clear expectation regarding how bounty and time will work in the game, and how arcs will work during the game, we’re creating the following system.<br/><br/>Every three months, we will move the game’s time frame forward two weeks.  We will ask that all arcs be wrapped up during that time, so the game can press on, and plots can advance at a reasonable pace.  <br/><br/>At the beginning of a new game quarter, we will issue bounty for the previous quarter, and also publish arcs for the upcoming quarter.  Arcs will be GM generated and player generated, so we ask that any players who would like to submit an arc do so before the next quarter begins.<br/><br/>Arcs will be scheduled to happen in game during the second week of the two week period.  We are deliberately avoiding scheduling arcs during the first week so as not to interfere with sandbox play.  When players sign up for an arc, or agree to participate in an arc, they will do so with the understanding that they cannot post in the time period after the arc has begun until such time as it is concluded.  Some arcs will carry the very real risk of character death - to have them appearing after such a time as they died limits us as GMs to meaningfully introduce an aspect of risk into the game.  That is not to suggest we’re designing arcs with the intentions of killing PCs, but it will certainly be a possibility.<br/><br/>We will be running arcs concurrently with the sandbox gameplay, in real time.  An arc will ‘begin’ with the beginning of a new quarter, and end when the arc is concluded.  At such time as it is concluded, the character is free to rejoin sandbox play.  Provided they’re alive.  Or a close approximation. <br/><br/>After the conclusion of a three month period, we will take all player forwarded arc suggestions, develop new GM arcs, reward bounty, and publish the new arcs.  </strong>