So I'm only vaguely familiar with "Burn Notice". MadPanda, could you summarize what we need to know to make characters? For starters, what year are we setting the game in? I'd hate to spend time making up the secret guy behind Wikileaks only to find out that everybody's got a 300 baud modem...<br/><br/>Also, are you expecting everyone to be ex-intelligence agents, or is there room for other oddball characters who just happen to fall in with the group? I guess I'm looking for more direction here.<br/>