<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span class="bbc_font" style="font-family: arial black;">Pilot</span><br/><br/><strong>Name:</strong> Graff Gunderson<br/><strong>Sex:</strong> Male<br/><strong>age:</strong> 24<br/><strong>BattleMech:</strong> Marauder<br/><strong>Homeworld:</strong> Robinson<br/><strong>Original Faction:</strong> Davion<br/><br/><strong>Description:</strong> Slim and clean, average build and looks with his brown hair and Germanic features that show off his Federated Suns upbringing.  The way he keeps up his grooming betrays his military academy training.<br/><br/><strong>Background:</strong> Graff stayed on Robinson until he could apply to the New Avalon Institute of Science College of Military Science, sadly he never made it in but was instead accepted to the Point Barrow Military Academy, it's harsh training environment (no simulators) pressed him to his breaking point more than once but he eventually graduated but barely.  It's not that he's a bad pilot but it did show him that a house Military service might not be the thing for him.  It wasn't long before he joined Walter's Mercenary company.<br/><br/><strong>Personality:</strong> One thing from his training that Graff liked was the organization, he's not fanatical about keeping things organized but definitely leans to keeping thing organized over being unorganized.  He's a Davion through and through though, and rarely tolerates people badmouthing the Federated Suns.  Since Robinson is close to the Draconis Combine border he has the same prejudiced that most do about the Kuritan's.<br/><br/><strong>Speciality Skills:</strong> Mech repair - since Point Barrow lacks simulators they require all recruits to be able to fully repair/restock their own mechs.<br/>Standard Military Training - so he can fire guns with some precision and has been trained in hand-to-hand but is not a master at any.<br/><br/><span class="bbc_font" style="font-family: arial black;">BattleMech Characteristics</span><br/><br/><strong>Chassis:</strong> Marauder (yet to be upgraded to 3050 refit)<br/><strong>Weight Class:</strong> Heavy<br/><strong>Callsign:</strong> Double G<br/><strong>Description:</strong> Pretty stock looking Marauder, it's bird legs and cylindrical body is well known.  It's colors are a grey metallic color of the base armor plating, some of it is speckled with leftover paint from what ever mech it came off of.  Graff has yet to worry about buying enough paint to truly create a scheme.<br/><br/><strong>Loadout:</strong> standard as of the 3025 book<br/>PPC and Medium Laser in each arm<br/>AC/5 mounted on the center torso<br/><br/><strong>Modules:</strong> none<br/><br/><strong>Upgrades:</strong> <br/><br/><strong>General Armor Values:</strong> medium (184 points...so that's above half of the max amount the heaviest mech can have but I'm still 100 points less than the other two assaults)</div></div>