Note: I changed name from Azra to Astra and haven't updated the entire sheet yet.<br/><br/><div class="floatleft">(https://i.imgur.com/f4gYJV8.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><strong>Astra </strong></span><br/>Age: 32<br/>Gender: Female<br/>Sexuality: Pansexual<br/>Race: Halde<br/>Nation: Orold<br/><br/>Combat Class/Role: Healer and Utility<br/>Equipment: Sunspeaker (https://i.pinimg.com/564x/98/2c/bd/982cbd0c64530749ec5f96e3d4169676.jpg), Magic Wand | Book of Seeds, Volume III (https://i.pinimg.com/564x/bd/18/11/bd1811c585e43008873fe0a927f30958.jpg), Book of Magic | Book of Potions, World Tree Edition (https://i.pinimg.com/564x/33/19/83/331983f3abb3c18cc00f2c7bcef08a23.jpg), Magic Book of Containment | Rot Eater (https://www.pinterest.com/pin/70437485756821/), Healing Crystal |<br/>Magic Expression: Azra is a druid who prefers to use her magic for healing. She uses her<em>Inner Sun</em>- the burning light that shines within - to provide nourishment to the plants she uses.<br/><br/>Azra can manipulate plants. She will sometimes use the plants already available around her, awaken long-dormant seeds underground, or use her Book of Seeds which contains a wide variety of seeds that she has cultivated herself. She uses the plants for a variety of purposes, but her most common application is healing. She can create consumables such as potions and salves that heal damage, cure illnesses, and create limited enhancements to the user. She dabbles in hallucinogenics for recreation. She is well-versed in poisons and toxins, but will<strong>never</strong>use a natural material to make a harmful consumable.<br/><br/>Her Book of Seeds is a magical container that holds more powerful seeds. Her Book of Potions is a magical container that holds potions and potion-making artifacts.<br/><br/>Some examples of her powers are: She can manipulate plant parts to perform a special task, such as growing a very large dandelion to use its floss to disperse a message across long distances or growing a thorny patch of vines to ensnare and slow down enemies. Her Inner Sun can be used offensively, but to do so takes away her energy from healing which is her primary role in campaigns. Some examples include casting a blinding flash to disorient enemies or to channel a solar beam that burns hotter the longer it is targeted on something.<br/><br/>Quirk: She always remembers a face. You sold her an apple two years ago? She'll ask how your youngest child is doing. She healed you on the battlefield? She'll ask if your leg still bothers you.<br/><br/>Appearance Details: 5'9, 150 pounds. Her eyes are a golden fire that shines in darkness. When she uses her power, a similar golden light shines through her pale skin, following her veins and arteries. Her hair is so light a shade of blue that it is almost white. She's soft-bodied; she leaves the heavy lifting to everyone else in the party. Don't expect her to carry her own weight. Literally - she's not strong enough for it. She's on the thick side.<br/><br/>Personality: Chaotic good. She's a bit of a mother hen - probably from seeing too many young adventurers meet untimely ends due to over-confidence. They stop one apocalypse and they think they're the shit. She's more bark than bite and her nagging and cautionary tales come from a good place. She's an approachable personality, an easy conversationalist, and someone people not only feel comfortable confiding in, but enjoy doing so because she<em>cares</em>. They just need to get past the horns and give her a chance. She does have a mischievous streak when it comes to making sure people get a little karmic justice, but her pranks are never anything outrageous.<br/><br/>History: Azra is a child torn between culture and heritage. She was born and raised in Orold, the land of druids. Her father ensured that her interactions were always positive, but she grew up keenly aware that she was born from a demon and the people around her lived in a weary and suspicious fear that her heritage would overpower the ways of the Druid. Azra is a kind soul, though. The reservations of those around her have only strengthened her resolve to follow in the footsteps of her father and be a renowned healer. Her demon mother abandoned her early on and she has no memories of her.<br/><br/>Azra makes her way in the world as a Healer for Hire. Her passion is to improve relations between Halde and other races, travel the world collecting rare plants to add to her Botanical Memoir and Seed Books. Her Botanical Memoir is a non-magical book of art and information about the plants she's come across. She is the artist and writer for it. One day, she hopes it will be published for university use.<br/><br/><br/>Need to add animal companion still.