<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10171101#msg10171101">Quote from: KaylaM on 26-06-2014, 01:20:12</a></div></div><blockquote class="bbc_standard_quote">OK. Welcome everyone, and thanks so much for being here. This is my first time running a group game, but I've got a good vibe about this one. You've all been incredibly helpful in getting us this far, so thanks again.<br/><br/>Also, I hope the unit logo I whipped up in a minute late at night doesn't suck too hard.<br/><br/>On assessment, we have a good standoff capacity. 3 of 4 in the command lance have LRMs, and the <em>Knight</em> can snipe with it's TC-aided accuracy. Strike Lance has two long-range 'Mechs (With the <em>Ghost</em> being a stealthy one to boot) and two close-range bum-steerers. Plus the <em>Gauntlet</em> can put on a good turn of speed (100 km/h with MASC, 140 with MASC and Supercharger). Likewise, the <em>Knight</em> and <em>Atlas</em> are good for closing in and brawling. So there you go!<br/><br/>As for the Recon Lance, I was thinking some configuration of <em>Firestarter Omni</em> (http://www.sarna.net/wiki/Firestarter_(OmniMech)), <em>Havoc</em> (http://www.sarna.net/wiki/Havoc), <em>Ostscout</em> (http://www.sarna.net/wiki/Ostscout) and possibly a <em>Koshi (Standard)</em> (http://www.sarna.net/wiki/Koshi_(BattleMech)), the latter of which is as low as you can go while still being Clantech. But again, open to ideas.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd suggest a Raven which can help augment the Ghost's EW capabilities or a Locust IIC for quick in and out.<br/><br/>In regards to the Blitzkrieg, maybe we can team it up with the Spider as the fast flanking unit.  Maybe see if we can refit the Spider with a Targetting Computer or a BAP.