Working on it. Will be up in a moment.<br/><br/><hr/>General storyline as planned for this arc (of course something entirely different could have happened as well depending on your actions):<br/>While the others are socializing in the recreation facility Janos goes out to investigate the mysterious plate that the stealth infantry man was standing on. After finding it he is unable to find out its true nature but is lead away from it by a strange signal. His 'Mech is ambushed, blown up and its wreckage quickly covered up by the snow storm.<br/><br/>Perkins is found shot dead the next night among the buildings of the facility. Security tapes show that he left the DropShip and met someone in the night who shot him after a brief conversation. Ever since Sera Perkins is missing as well, along with Janos. The company is of course suspicious of just about everyone. After finding evidence that Sera was the probable murderer the armored infantryman arrives at their MechBay with an unconcious Janos. The infantryman removes his helmet and reveals that it is in fact Sera.<br/><br/>She explains that she is actually part of ROM, the secret service of ComStar, and investigating the Demi-Precentor for his involvment with a treasonous organization within the sect. She explains that the metal plate is most probably a tech-cache full of LosTech and a library much like the Helm Memory Core. She also suspects that the Netzach are employed by the Demi-Precentor rather than ComStar itself.<br/><br/>What follows is a cat and mouse game which would probably have ended up thusly: the Demi-Precentor dies at either theirs, Sera's or the Netzach's hands, revealing to the player characters evidence that Sera is in fact part of the treasonous sect called the Word with his dying breath. Sera killed Perkins and lead the company into believing she was working for the good guys. When the team moves to intercept her from reaching the cache, which she can now open thanks to information taken from the Demi-Precentor they are ambushed by a small group of mysterious 'Mechs. Clanners!<br/><br/>After a short but fierce battle two things will happen: Either one of the players have talked to the Clan Elemental about their culture (nope!) and knows about the Zellbrigen or Walter arrives, once more in his Highlander, and challenges the Clan leader to a Trial of Possession between the two. While this duel is fought the Clanners stand down, but the Company instead has to fight the Netzach who believes the company is working for the traitor Sera.<br/><br/>If the battle becomes a masochistic party as it tends to and the company is losing against the Netzach, Walter wins the duel (barely) and the Clanners join the fray. The Netzach defeated the group makes chase after Sera. Once they arrive to the entrance of the cache a powerful EMP blast shuts down the 'Mechs temporarily and the marooned warriors must make it to the cache on foot. Once there they confront Sera's henchmen of the Word inside the cache.<br/><br/>The battle becomes desperate when Sera turns up in a Star League era BattleMaster. After a while it becomes clear to the characters that to defeat her they must detonate one of the weapons, bringing down the cache around her. With Sera dead along with her henchmen and the cache blown up, the team is picked up by a small ROM DropShip. After being debriefed their guilt is cleared and they soon leave with their rewards and some new recruits, including surviving clanners and Netzach's.<br/><hr/><br/>As for what happens after that, I had not planned that far ahead, instead opting to give you control of the coming missions and actions. So it would be fun to have your input on that.<br/><br/>Edit: Do keep in mind the above is very generalized. I am not at all an expert on Clanners and the part with the duel I added as a way to allow future new players to play a few Clanners. I decided to look into the details further as the duel drew nigh and might even had dropped it entirely if it became too rediculous. I blame MW4 for putting this idea in my head.  ::)