Hearing the news of his father's death, Gerrard is surprised and in shock for a time. Ignoring manners, he steps away from the table, with nary a word or gesture. He walks off, not drunken, but with purpose, though his movements speak of one in deep pain. He wanders the now deserted hallways, seemingly lost, choosing turns at random as though he were drifting through the hallways of his own memories. Though Gerrard had long known the time of his father's death had been closing he now felt adrift in the intrigues of the castle's many plots.<br/><br/>Gerrard's memories of his father run through his  mind, the studies, the training in unexpected forms of hand to hand combat, the paranoia instilled through the histories pushed in deeper by the intrigues of court. Probabilities of the monarch's death run rampant through his mind, the destruction it could lead to, the dangers rising all around him in the castle spreading their shadows throughout Theiri and Asserit both.<br/><br/>After what subjectively feels like an eternity Gerrard finds himself at a hidden entrance, only realizing where he has wandered to as he enters her room.<strong>(Enters Castle Theiri private rooms</strong>