<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167462.msg8220624#msg8220624">Quote from: Bloodied Porcelain on 13-05-2013, 22:43:16</a></div></div><blockquote class="bbc_standard_quote">Would Nerves o Steele change the number or no? It doesn't much matter for Aislinn, but I'm curious.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Nerves of Steel functions differently than Spirit + Guts; Nerves of Steel is a edge which basically counters the 'flight' part of the fight or flight reflex.  With nerves of steel, you can be pissing in your pants, ready to lose your lunch, hair turning white in fear and terror and still unload your sixgun at whatever's crawling or shambling your way.  It doesn't negate penalties from fear, it just lets your stand your ground when your<del>common sense</del>fear reaction is telling you to run the hell away.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167462.msg8220731#msg8220731">Quote from: Kuroneko on 14-05-2013, 03:12:06</a></div></div><blockquote class="bbc_standard_quote"><strong>Please remember that some of us have never played this game outside of writing a character here, have never had to deal with the stats, and can't be expected to know how they will affect <em>any </em> aspect of our character in a given situation if it isn't spelled out for us like you just did.  I for one would <em>really </em> appreciate something like this in the wiki that lets me know how what I picked affects how to play Sloane, because frankly, I have no freaking clue :(. <br/><br/>And yes, <em>would </em> Nerves of Steel change that at all?  It seems like the kind of trait that would affect such a reaction, but what do I know? And how does past career affect how a character reacts?</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In general, I'm not intending mechanics to drive roleplaying, but given that this is a horror game and fear is a huge portion of the game thematically and mechanically, I wanted to point it out specifically.  Fear is a major part of what Deadlands is about (there's an entire chapter on it in the rulebook) so I was pointing it out because  there are going to be certain events/creatures etc which generate a mechanical horror level.  How you respond to a situation is still up to you and your muse - I'm not going to mandate anything like 'you will upchuck on your boots.'  But certain situations could and should terrorize, as it's a central part of the game.  In the future I'll put up the 'this is the mechanical fear rating' for different situations.   I really didn't mean to be dictatorial in what people are writing, but fear's an important mechanic and I don't want it glossed over.