(https://elliquiy.com/elluiki/images/9/98/8b2c7708c935b2dd640cd4c17218ef5e.jpg)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> WIP Sheet</div><div class="spoiler_body">Name: Lėja Zyta Bosko<br/><br/>Age:20<br/><br/>Gender: Female<br/><br/>Nation:The Sarmatian Commonwealth<br/><br/>Arcana:<br/><br/>The Wheel<br/>Virtue: Fortunate<br/>Activate your Virtue to delay an Opportunity or a <br/>Consequence by 1 Action.<br/>Hubris: Unfortunate<br/>You receive 2 Hero Points when you choose to fail <br/>an important Risk before rolling<br/><br/>Backgrounds:<br/>Courtier<br/><br/>You regularly attend the courts of your home Nation and <br/>act as a diplomat to foreign courts.<br/>Quirk<br/>Earn a Hero Point when you turn the tide of violence with <br/>charm and flair.<br/>Advantages<br/>An Honest <br/>Misunderstanding<br/>Friend at Court<br/><br/>Posel<br/>You act as an adviser to the entire voting body of <br/>the Commonwealth.<br/><br/>Quirk<br/>Earn a Hero Point when you insist on democracy when it <br/>would be advantageous for you to not take a vote.<br/><br/>Advantages<br/>Leadership<br/>Lyceum<br/><br/>Brawn      2<br/>Finesse   3 <br/>Resolve   2 <br/>Wits      3<br/>Panache   3 <br/><br/>Athletics   1<br/>Convince   2<br/>Empathy   2<br/>Hide      2<br/>Intimidate   2<br/>Notice      2<br/>Perform   2<br/>Ride      1<br/>Tempt      2<br/>Theft      2<br/>Weaponry   2<br/><br/>Advantages:<br/><br/>Backgrounds:<br/><br/>LEADERSHIP  (1 IF SARMATIAN) <br/>Spend a Hero Point to inspire a group to action. The <br/>group must be able to hear you, but if they can and <br/>they are of neutral or better disposition, they will do <br/>whatever you command so long as it is reasonable—<br/>they are unlikely to all throw themselves off a bridge <br/>to certain death, for example.<br/><br/>LYCEUM <br/>You studied rhetoric and debate, and refined your <br/>social graces at one of Théah’s many lyceums, finishing <br/>schools typically reserved for the social and noble elite. <br/>When you make a Risk using Convince, Intimidate, or <br/>Tempt, all of your dice gain +1 to their value.<br/><br/><br/>AN HONEST MISUNDERSTANDING <br/>Spend a Hero Point to edit, redact, or otherwise alter <br/>something you or another Hero just said, “reinterpreting” the words into the kindest compliment<br/><br/>FRIEND AT COURT <br/>When you are at a ball, feast, or similar high society <br/>function, spend a Hero Point to reveal you have a <br/>close friend also in attendance.<br/><br/> Generic Advantages:<br/><br/>Poison Immunity <br/>Linguist <br/>Able Drinker <br/>Small<br/><br/>Story:<br/><br/>Romance:<br/><br/>Step 1: Do not let Marsi one up you and let her youthful exuberance Show you up.<br/>Step 2: Save Money to ensure lesson's in the Boucher Style.<br/>Step 3:Find and Impress your teacher to become a student.<br/>Step 4: Prove your an Equal fighter to Kate.<br/>Step 5 Once you felt you have proven you can hold your own and fight with Kate as an equal profess your love for her<br/>Endings:                            Reward: Duelist Academy <br/><br/>My hero engages whirlwind romance with Iron Kate. It has  the potential to end In one or both growing out of it. <br/><br/>The Relationship ends for my hero in a complicated relationship with the occasional Tryst with Iron Kate.<br/><br/>The Relationship ends with Kate and  Leja  Living Happily Together.</div></div>