Sounds groovy, Nikkie. And I'm happy this game has last as long as it has; looking forward to it lasting a lot longer.  :D<br/><br/>Some other random one-off ideas I have:<br/><br/>Theiri is noted for their strict caste structure (In comparison to Aserit where caste is more like a guideline?; meritocracy means if you're awesome at something, it won't matter if you're a bastard nobleman's child, a peasant, or royalty).<br/>Aserit weapons and armors are hailed as the ultimate ones. Even just the special alloys the smiths use can cost a high fortune, and many smiths from other countries travel to learn from the Aserit smiths.<br/>Aserit is also known for a certain amount of moral looseness, as a throwback to their more primitive ancestry; people are much more open about sex, and subtlety is a rarely used thing in other topics as well.<br/>In Aserit, professional warriors and fighters are role models; especially the Bloody Ravens. It's not only normal, but encouraged, for children to aspire towards that. Their is much honor to be had, even in being a simple town guard. This is a highly competitive field to enter into, however.<br/>Likewise in Aserit, the profession of armor or weapon maker is considered an honorable position, and one worth going into. Like being a warrior, this is a highly competitive field; their's no room for failure. These men and women that craft the instruments of war are held in high regard; after all, how can the warriors go to battle if they have no armor to protect them, and no weapon to kill the enemy?<br/>Everybody in Aserit, from the age of 13 to the age of 15, both the girls and boys, are required to undergo two years of militia training. After this period, they will have a period of one month of relaxation, before they are expected to enter the work force.<br/>It is not uncommon for the Aserit commoner's to have weekly militia drills. Most men and women, even the farmers, are in possession of a weapon, and are competent in its use, if not particularly skilled.<br/>All of the original Aserit settlements, and many of their long-time subjugated areas, are wholly integrated and have become quite happy with the way things are run. Especially amongst those descended from Aserit's tribal days, they are highly loyal to the king.<br/>Most arguments in Aserit can ultimately be settled with a public duel, usually supervised over by the town/village/city mayor or town guard leader. In large cases, the King or Queen themselves may rule over the duel. Such duels are often only to first blood, however, to the death is not uncommon.<br/>Anybody can freely challenge the King's authority, and issue a duel challenge. Such a duel will always be to the death; if the current King can not triumph over the challenger, then he has been proven unfit to rule, and the winner will be subsequently made king.