The area for current quests seperated and categorized by tiers and chapters.<br/><br/><br/>The quests will also be catergorized in different groups. The categories are:<br/><br/><strong>Rumors:</strong>Rumors are a simple system of word of mouth. The range of a rumor tends to be as wide-spread as the severity of it. The grounds for a reward are only up to those who investigate said rumor to prove that is true or false.<br/><br/><strong>Wanted:</strong>Wanted posters, flyers and word of mouth from the local authorities on various criminal influences both mild and fierce. Some criminals are simple social standings, fines and other non-physical methods. The others are the true scum of society and usually carry a bounty over their head, usually wanted dead or alive [most of the time, if the crime is too severe, dead.] The amount of reward is usually dependant on the price on said criminal’s head and manner of digression in the procedure used.<br/><br/><strong>Requested:</strong>Requested are the usual run of the mill quests involving you to do things for lazy people to that of a dire situation [to protect something/someone for a remainder of the time whilst getting to point B from point A]. Rewards are usually handled in various manners from money to perhaps a hand in marriage.<br/><br/><strong>Religious:</strong>Religious quests are clearly obvious, in either that of the Yheran Philosophy or that of the Divine King, it is usually an internal quest to find oneself with the gods. There are also quests in the form of “Requested”, “Wanted” and even sometimes “Rumors” within the religious factions of the Known World. Rewards are usually handled out in religious artifacts, money and blessings.<br/><br/><strong>Guild:</strong>Guild quests are usually handled in that of the life of a mercenary of sorts. Mainly that of combatant. For non-combatant guilds, it is more of a social battle, but one thing is certain. Conflict is always certain. Rewards are always kept in that of physical goods of some sort, primarily money.<br/><br/><strong>Profession:</strong>Profession quests are obvious. The quest to seek to perfect your craft. The only reward given in such is a more deeper understanding of said profession.<br/><br/><strong>Criminal:</strong>Criminal quests are quests for people who wish to step outside of the law and work for the underworld. Danger is always abound in great numbers. Rewards tend to be rather profitable, but still, dangerous acquisitions.<br/><strong><br/>Personal:</strong>Personal Quests are that of the internal mechanism that keep the people going about. If they were wronged in the past, perhaps to fix it. Rewards in personal quests are personal and come in any form or fashion, even negative rewards.