If we can be of any help, feel free to shout :)<br/><br/>Okay, character sheet, draft the first.<br/><br/>Name : Obvious enough<br/>Divine Parent: Name and Pantheon parent belongs to<br/>Nature : What the character is like<br/>History: A bit of background, and how they came to be where they are now<br/>Abilities: Natural and Supernatural abilities<br/>Birthrights: Followers, allies, equipment and so on.<br/><br/><br/>And here's who I would fill it out for my character<br/><br/><br/><br/><strong>Name:</strong>Juan Sánchez Villa-Lobos Ramírez<br/><div class="floatright">(https://elliquiy.com/elluiki/images/4/43/Bfi-00n-g67.jpg)</div><br/><strong>Divine Parent: </strong>Manannan Mac Lir [Tuatha de Dannan]<br/><br/><strong>Nature :</strong>Ramírez is a charming rogue, a gambler, a daredevil, entirely too fond of wine, women and song (preferably all the same time), but harbours an intense loyalty to his friends, and portrays himself as a rather unwilling knight in shining armour (though has never turned his back on a damsel in distress). Some would say the rough exterior he presents is something less than what hides beneath.<br/><br/><strong>History:</strong>Ramírez was born into a wealthy cattle ranching family in Brazil. Growing up he was told his father had been a sailor, a captain whose ship was lost years before in the Devil's Triangle, though little was said and the topic quickly changed. As he grew older he caught snippits of conversations indicating his father had simply been a sailor that had seduced his mother and left, though such was never said to his face.<br/><br/>It seemed that the sea might claim him too, as he seemed always to feel it's pull, and at 17 he ran away from home, joining a merchant ship crew, determined to find his father, or what had happened to him.<br/><br/>Ten years later, he had sailed around a fair portion of the world, though most of the time was spent between the Bay of Bengal and the Sea of Japan. He had ended up involved in the grey markets, smuggling goods, information and occasionally people around South East Asia, with connections in what seemed like every port. He ran a few jobs for a Swiss businessman in Singapore, a collector of antiquities with an eye for strange, old bits and pieces.<br/><br/>Ramírez never knew quite what it was that he delivered that last time. Some odd statuette, whatever it was it seemed to produce unearthly excitement from his buyer. Unfortunately it also produced automatic pistols from the businessman's bodyguards, and his crew being systematically cut down. Ramírez himself went overboard from his vessel, two bullets in his back, the last word he heard<em><strong>werewolf</strong></em>.<br/><br/>Death did not claim him, as he sank into the dark water. Instead something seemed to explode within his head, a voice, or the memory of a voice, telling him that he was a son of the oceans, and the water would always be his. His head cleared and he found he could breathe as easily under the water as above it, and swim as fast as he could run. He made his way back to shore on Sentosa Island, a tall, bearded man stepping out the trees and introducing himself as his father.<br/><br/>The two spoke long into the night, and as the dawn sun rose, Ramírez found himself in a much stranger world than he had the day before. It wasn't easy to find out you were the son of an Irish sea-God, after all. Still, with his newfound knowledge and powers, he was in a much better position to take on these 'werewolves'. They started this ... he'd finish it.<br/><br/><strong>Abilities:</strong>Speaks English, Spanish, Portuguese, Mandarin and Cantonese. Superhuman physical abilities (speed, strenght and stamina). Able to breather underwater, control water (in small amounts), converse with sea creatures. Able to shape small illusions around himself. His brush with death has left him able to see and speak with the dead. Geasa. Assorted criminal skills. Plays the Spanish guitar.<br/><br/><strong>Birthrights:</strong>A brace of silver knives that return to his hand/their sheathes after he has thrown them. A small silver hip flask that serves as home to his band of Pictsie followers. Magical guitar case that when opened the wrong way contains his masked avenger clothes and equipment. The illusion on it means that most people simply fail to notice it's there. Mortal contacts across South East Asia in various illegal trades.<br/><br/><br/>So .. character sheet. Too much? Too little? Anything we can improve on?