(http://img.photobucket.com/albums/v150/Lanzlo/Paul.jpg)<br/><br/>Name: Paul Alexoudas<br/>Player: Lanzlo<br/>Nature: Bravo<br/>Calling: High Profile Art Thief<br/>Pantheon: Dodekatheon<br/>God: Hermes<br/>Title: None<br/><br/>PHYSICAL DESCRIPTION<br/>Height: 5 ft, 8 inches<br/>Weight: 160 lbs<br/>Eyes: Brown<br/>Hair: Black<br/>Skin tone: Tanned<br/>Build: Athletic<br/>Age: 23<br/><br/>Description: Paul appears to be a very fit man, with a medium frame. His eyes are constantly hidden behind a pair of Gargoyle brand sunglasses... even at night. His hair is short but unruly, falling into a mop on his head. However, this only seems to add to his charm. (While he is no match for those who are divinely attractive, he is considered sexy.)<br/><br/>Personality: Paul is a social chameleon, able to blend in with almost any crowd. On his own, he's more calculating, always taking in the scene and noting where everything is. He does, however, tend to get a visceral thrill from doing his chosen 'profession,' almost like an adrenaline junkie.<br/><br/>History: Paul was an orphan, his mother dying when he was only 3, and not knowing a father. As a result, he grew up in a Piece of Shit orphanage where the matron didn't care about the kids themselves, only what benefit they provided to her bottom line. Naturally, he gravitated towards the darker aspects of living on the street, and was no stranger to Juvenal Hall. Oddly enough, one officer was always there for him, who would pick him up, dust him off, and tell him exactly where he went wrong. So exact, in fact, it made it easier for Paul to slip in and out next time... until he screwed up again. But Officer Turms also imparted Paul with a desire to learn, and challenged his knowledge every time he was brought in. Soon, Paul looked upon him like the Father he never had, and started applying himself, graduating with a GED right on his 19th birthday.<br/><br/>Soon after that, Paul learned about art. Specifically painting and jewelry. Turms would take Paul to museums and jewelry shows, and teach him about the various painters and the paintings they saw. When Paul turned 21, Turms dropped a hint that there was a necklace that was just bought by a private owner, who was going to dismantle it and sell off the component gems. Paul didn't know why, but this infuriated him. He went home and immediately started planning on 'liberating' this piece-not for his own gain, but to prevent it from being destroyed.<br/><br/>The break-in went well... until Paul saw the piece in question. More specifically, he saw the guardian of the piece in question... a centaur. Not knowing what sort of trick this was, he dropped a piece of his gear, alerting the creature. The alarm sounded, and Paul lead the centaur on a chase though the private gallery, managing to snatch up the piece before diving out the window and narrowly avoiding a hail of gunfire. Just as he was escaping, an FTD Florist van pulled up, it's side opening. Paul dived in without thinking, and the van sped off.<br/><br/>Imagine Paul's surprise when he found out the van was driven by Turms, who reviled himself as Hermes. He said that the heist was a test, and that Paul passed, barely. He still needed some training, but he had potential. Paul learned a lot about his heritage in that van, and about the war he was just drafted into.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Strength **<br/>Dexterity *****(##)<br/>Stamina **<br/>Charisma **<br/>Manipulation **<br/>Appearance ***<br/>Perception ***(#)<br/>Intelligence ****(#)<br/>Wits ****(##)<br/><br/>(Note: * is one dot, # is a rank in Epic Attribute)<br/><br/>Academics **<br/>Art (Jewels) *<br/>Art (Painting) *<br/>Athletics ****<br/>Awareness **<br/>Brawl ***<br/>Control (Motorcycle) **<br/>Empathy *<br/>Fortitude *<br/>Integrity **<br/>Investigation **<br/>Larceny ****<br/>Marksmanship *<br/>Melee *<br/>Presence **<br/>Stealth ****<br/><br/>Birthrights:<br/>Golden Calfskin Gloves (Relic **): These are well made, if slightly worn, gloves dyed in a faded gold color. They fit snugly, yet do not inhibit manual dexterity. These are gloves made from the skin of the Golden Cow of Apollo that was Hermes' first theft. They grant access to the Psychopomp purview, and when worn, prevent clear physical evidence from being left behind when the wearer wills it. (IE, no fingerprints, footprints are smudged beyond identification, DNA evidence is corrupted or missing, etc.)<br/><br/>Gargoyle Sunglasses (Relic ***) These appear to be ordinary Gargoyle brand sunglasses. However, instead of the Gargoyle logo, there is a Caduceus. They grant access to the Darkness and Magic purviews, as well as allow the wearer to 'see secrets.' (Laser tripwires are lit, like in the Hollywood movies, pressure plates and mundane tripwires are reviled, hidden safes are shown, and so forth.)<br/><br/>Boons:<br/>Unerring Location (Psychopomp *)<br/>Night Eyes (Darkness *)<br/>The Unlidded Eye (Magic *)<br/>Arete (Stealth) *<br/>Arete (Larceny) *<br/>Arete (Athletics) *<br/><br/>Knacks:<br/>Untouchable Opponent<br/>Cat's Grace<br/>Language Mastery<br/>Spacial Awareness<br/>Monkey in the Middle<br/>Social Chameleon<br/><br/>Vitrues:<br/>Expression ***<br/>Intellect ****<br/>Valor **<br/>Vengeance *<br/><br/>Willpower ***** ***</div></div>