<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=200833.msg9933811#msg9933811">Quote from: consortium11 on 03-05-2014, 09:11:56</a></div></div><blockquote class="bbc_standard_quote">Just on the topic of keeping all the time-lines in place, would it be worth having a thread/section on the wiki which keeps track of what's happened on certain dates (in a similar manner to the way the "missing" week (https://elliquiy.com/forums/index.php?topic=167461.msg9813202#msg9813202) was recapped, although possibly with less detail and with links to the relevant posts). So to give a very quick example touching on some of the major events so far:<br/><br/><span class="bbc_u">May 11</span><br/>Babel's Tower reopens<br/><br/><span class="bbc_u">May 17</span><br/>Nicodemus contacts Avery Burnham about representing Dolores<br/><br/><span class="bbc_u">May 18</span><br/>Burnham begins his investigations, interviewing Charlie<br/><br/><span class="bbc_u">May 20</span><br/>Big Jake and Scooter attempt to kidnap/kill Nell. Matthew intervenes and kills Big Jake, Scooter makes a run for it.<br/>Walker contacts Tommy about investigating/dealing with the nightmares the children of Gomorra are having<br/>Townsend attempts to escort Dolores back to the Whateley estate as the Law Dogs intend to release her. Annoyed at her antics and uneasy around her he resolves to shoot her but is attacked by a mysterious "Doggie" and ripped apart. This is observed by Lilah who remains in hiding.<br/><br/>Would that be useful for people to see what happened when?<br/><br/><hr/><hr/><br/>On the topic of moving the plot forward and back in time, I think one needs to look at the dates above. There are nine in-game days between the sandbox as it currently stands and several of the major events in the arcs; without the ability to flip forward in time it would take us <em>ages</em> in real life terms to get to the point where the sandbox is dealing with Doggie and its attack or Big Jake being shot, which risks those events losing their impact.<br/><br/>I think (as always with games), the key is good communication. If you're writing scenes in two or three different time frames it's worth sending a couple of PM's back and forth with those writing the earlier scenes so you have a <em>rough</em> idea of what's going to happen and what's going to be said so you can keep that in mind for the later scenes.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><strong>This was a great idea, Consortium.  Instead of adding information to the Gomorra Gazette (https://elliquiy.com/forums/index.php?topic=167461.msg9813202#msg9813202) page, we have added a link to the wiki.  This will allow for players to be able to edit and add their own threads and information if they would like.  It may assist everyone in remembering what their characters are doing at any given time.  <br/><br/>Please feel free to take a look at and add to  the in-game timeline (https://elliquiy.com/wiki/DeadlandsTimeline).  If you want your entries added in and don't want to or know how to do the coding, please feel free to PM Ciosa and I with the information you want added and we will be happy to add it for you.<br/><br/>As this is heavily a sandbox game, we do not wish to determine when a 'day' moves forward for everyone.  We have a wide variety of players with various posting rates.  To not lose those that are a touch slower to post, we are allowing a two week window for posting in the sandbox portions.  All characters will have the May 11th - May 25th to post as much as the player would like (so long as the character is not in multiple locations on the same date and time period).  <br/><br/>For those that joined a GM arc, certain dates and times are spoken for and the character will not be able to be active in the sandbox portions of the game.  Some of those arcs were for one night only (May 20th) so the characters can play in sandbox all dates and times above with the exception of May 20th: Night.  <br/><br/>As Consortium mentioned, there will need to be a larger focus on communication if a player wishes their character to be rather busy in the sandbox portions.  <br/><br/>For those that have a hard time with this method and do not wish to have their characters in more than one scene at a time, we completely understand that.  There are a couple options.  The first and least complicated is to discuss with the partner you wish a scene with to see how often they will be able to post.  This will help to match those with similar posting rates.  Another option is seeking out or creating NPC's to play while to have some distractions while waiting for the scene to move forward with your partner.  Rules for NPC's can be found here (https://elliquiy.com/wiki/DeadlandsForumRules).</strong><br/><br/><hr/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=200833.msg9934028#msg9934028">Quote from: ManofDawnLight on 03-05-2014, 10:42:45</a></div></div><blockquote class="bbc_standard_quote">Just when I decide to make my entrance.  ;P   So where's the next sandbox playtime?  Or is there someone looking for volunteers for a scene?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There are a few options for you, ManofDawnLight.  You can ask people in the OOC for scenes that your character can join, you can check out the classifieds (https://elliquiy.com/forums/index.php?topic=175130.0) and see if there is anything for your character to get involved in or create your own entry there, you can take a look at the various threads (all are linked on the first OOC page or can be found on the Wiki) to see if there's somewhere your character would like to visit, or you can PM a couple people to see about getting a scene going.<br/>