Honestly, I'm using MWO rules, mixed with 'Classic' BT rules; a full 'turn', while the actions are simultaneous, (eg; moving and firing at the same time, instead of move, stop, twist, fire, dump heat) still takes 10 seconds; For example, the MGs on the Locust can spray ammo for the entire 10 seconds as suppressive fire, even while the 20-tonner is scarpering about like someone lit its backside with a NARC pod, and it still only counts as one use of MG ammo for each MG that's firing.<br/><br/>The only affectation I have, personally, is that the Heatsinks only go to 'full dump' after weapon discharge, so, for the second or two after a Big 'Mech unloads, until the heatsinks dump the waste heat, well, as shown in my last IC post, pretty much everything within 20 feet thaws out from the sheer radiant energy pouring out. (Lighter 'mechs, and weapons, naturally produce less heat; the locust, due to having No heat curve at all due to its engine having 10 'sinks, and it only being able to produce, at maximum, 5 heat units, might melt a bit of snow under its feet, while a Walking Sauna like a Marauder, as it warms up in a 'long' battle could, eventually, heat the local area more completely than the Awesome can.