<ul class="bbc_list"></ul><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=159179.msg7839094#msg7839094">Quote from: PaladinZenaku on 07-03-2013, 06:59:23</a></div></div><blockquote class="bbc_standard_quote">I personally dont like clan mechs all that much but was just saying to get it so we can sell it to buy new IS mechs or buff our current models with some possible additions like take my crusader. When I get enough money, I will remove the MGs and ammo to free up 2 tons to place jumpjets or add more LRM ammo. As for the pseudo-omnimech comment, I know that you cant take off a gauss and put a PPC in its place unless its a omnimech whichh is out of the question for now. But like I said above, it doesnt always HAVE to be a weapon but something that can be backed up in a fluff stand point.[/list]<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The 'pseudo-omni comment is in regards to the fact that Mechwarrior 4's 'hardpoint' system allowed you to literally 'plug and play' weapons, which was the major advantage Omnis have over 'classic 'mechs.<br/><br/>Just popping out something like an Autocannon for a gauss, or a dozen machineguns, or a larger/smaller autocannon is asking for trouble with the 'mech's computer systems until you patch into the Targeting and Tracking systems and program it with the new range profiles and estimated damage threshold of the weapon(s), as well as a whole crapton of extra information needed to ensure that, if you're aiming at something, you won't get an error message saying that the AC/20 your mech no longer has can't hit the target you have locked with your shiny new gauss rifle.<br/><br/>As for minor modifications, such as stripping out unwanted weapons for extra heat sinks or armour, or 'Common sense' Modifications, such as creating a 'prototype' -9Q Awesome 7 years before it becomes an industry standard, instead of the 8M, which was 'triple the cost by plugging in all the cool new shit, at the cost of the reputation of it being a 'zombiemech'', well, we already have an established response in that regard.<br/><br/>Doing something more difficult, such as popping out a pair of arm-mounted weapons, and attendant ammo to mount Jump jets in the torso or legs? That's nearly a month of refit time, plus modifications to the computers to allow the previously-groundbound mech the 'fun' of being able to jump over a height 1 building.