Rereading my post, I can see why it came off as targeted at you, for which I apologize.  I<em>was</em>responding to your post, but was intending the comment to be a general one.  I can see that that intent did not come across in the post.<br/><br/>I do see that much of what I want seems to be opposite what you are looking for.  Which is largely why I posted it; If I wanted the same kind of game you do, I wouldn't have worried about it, because you've stated clearly and well what you want.<br/><br/>If we are going to both play in this game, we need to figure out how to plan it so that we can both enjoy ourselves.  Lately, I have found myself in games I'm not enjoying, simply because I<em>didn't</em>discuss things beforehand, and don't want to drop the party midway through an adventure.<br/><br/>HairyHeretic; do you generally run your PbP games in a group-scene style, or do the players often act in separate scenes, a la Mission Impossible?  The latter, at least some of the time, might be beneficial in this case, in order to increase the number of opportunities for your many players to get involved in the scenes they want.<br/><br/>Also, what I may not have completely conveyed, is that my desire with a mental-primary character, can often lead to a showdown much like Cold Heritage described; I just don't want to be in that scene with a non-combat character.<br/><br/>Do you envision this being a game that a non-combat character cannot excel in?