<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7572474#msg7572474">Quote from: TheGlyphstone on 20-01-2013, 20:14:08</a></div></div><blockquote class="bbc_standard_quote">It's not Old Bones who needs to be fleshed out nearly as much as it is Perkins. There are people in the unit who have supposedly known him for five years, yet we know zilch about him IC or OOC...he doesn't have a character sheet, and he never talks to anyone IC outside debriefings except Walter in side-scenes no one else is present for. The only reason I know he's retired Navy/Fleet is an offhand comment from one of those side-scenes. He's a faceless, impersonal and effectively anonymous leader, which makes it hard to empathize with him or cut him slack for mistakes.<br/><br/>Serious mistakes were made. Since our characters can't blame the invisible sky gods who rule their destinies with petty amusement, they have to get angry at the next-best target, the person in charge of the entire merc unit, and down the chain from there. The question is, does the anger keep being OOC the way it is, or can we find a way to make it fit the story? Perkins - and by extension, Walter , and to a much lesser extent Erich - messed up, and the mess-up this time is much worse than the minor errors that resulted from the last mission...maybe the mission before that in backstory had an even more minor mistake, or maybe it was flawless. Is it just a string of flukes, or is there something more serious affecting his judgement or command ability? There's untapped story and RP potential there to be mined out somewhere.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes please.