<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167462.msg8176616#msg8176616">Quote from: consortium11 on 06-05-2013, 04:41:17</a></div></div><blockquote class="bbc_standard_quote">I actually quite like it, albeit with the caveat that it should probably be limited to two or three periods at once (I don't think any of us would like a game where the time has stretched out to say a week or more).<br/><br/>It gives the advantage that a character can't end up "stuck" if someone unfortunately can't put a post up; the writer can always move time forward a few hours and do something else. Take Walter and Agatha for example; with strictly linear time they'd both still be out on the mesa. It also means that someone not being able to post also doesn't have the pressure of feeling they're holding the whole game up; the other players can move time forward as above.<br/><br/>I imagine I speak for everyone when I say that's the clear priority.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>oh, there is definitely advantages, it just takes getting accustomed to is all.   :-)