<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=108319.msg4743428#msg4743428">Quote from: Fightingfaithless on 05-06-2011, 09:42:36</a></div></div><blockquote class="bbc_standard_quote">I figured it was time to drop in here and say hello. <br/><br/>It's a awesome idea first of all, to give it to someone so no one will fight over them and you can keep an eye on them. I was wondering if you already had an idea on how that would work after you gave it to someone? I just had an idea that I thought might work out for you with them. Keep you in control of them so we, the players, don't go crazy with power. After all power corrupts absolutely! Of course its just a thought so no big if it's not something thats not exactly your thing.<br/><br/>So the thought was that the person you give the tailed beast possession to, gives their character over to you when possessed by the beast. After all since you give them to characters the demons are yours, and when under the influence of the beasts characters wouldn't be themselves but another character entirely in a way. It would be more work for you since you have to take over after they released the beast but you could dictate how you want the beasts to be and what not. Of course the player would have to agree to let this happen but I don't see why it would be to much of a problem.<br/><br/>If you already had an idea then thats cool, this idea just wouldn't leave me alone so thought I would share it with you.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's not a bad idea. If a character were to have a tailed beast within them, especially at this level, then it would be obvious that should the bijuu's chakra ever take over, it would replace the consciousness of its host.<br/><br/>You're bang on as well, however, with it being more work for me - and also the repurcussions. If I ever did something with the beast that the player/host didn't like, and effected them in a long-term negative way (as it very probably would, being as they're colossal masses of nigh-uncontrollable chakra) then it might affect the RP in a bad way. It's a good idea, though.<br/><br/>I'm not going to allocate any tailed beasts on a sort of lottery, though, I will try and work it into the RP well. But, rest assured, this won't happen for a veeerry long time yet.<br/><br/>I can tell you that there is a plot chunk I have in mind with regards to the tailed beasts and Sunagakure. That's all for now, though, as you chunin have the Mist Crisis to focus on, and you genin have your Chunin Exam to focus on (well, that, and right now, staying alive :D).<br/><br/>However, I would like to open the floor to a discussion on<strong>summoning contracts.</strong><br/><br/>Of course, this won't come into the story until the chunin's first mission and the genin's exam is over, but I do want it to become part of this RP. Here's my rough plan for the future, and the status of the animal clans in this AU RP.<br/><br/>- First off…Members of kekkei-genkei possessing clans. You won’t have the chance to gain summons in the first instance. I know, I’m being mean, but I’m trying to balance out the power here. Those of you with bloodlines are already powerful, maybe more powerful than your non-bloodline possessing peers. You will get the chance to win a summoning contract eventually, but not before the others. Does this sound fair, or do you just all hate me now?<br/><br/>- Animal clans: Dog, Bird, Toad, Monkey, Snake, Cat. The Dog clan covers wolves and puppies also, the Bird clans cover hawks and owls, and so forth, they are umbrella terms.<br/><br/>- Any chunin successfully gaining a summoning contract will begin with a low-level summon from their appointed clan.<br/><br/>- Some of you who apply for summoning contracts will be allocated an animal clan that I, the godly GM, deems appropriate to your character, and those of you who I can’t make a decision on, will roll an E! D6 for their clan that they get. (please indulge my tyrant-like GM decision on this-if I meet an outright rebellion on the subject however, I'll let the majority decide. This way I feel it’s more realistic, and stops players all choosing the same animal clan).<br/><br/>- Once you’ve IC’ly or OOC’ly declared your interest, and been allotted your animal clan, you get the chance to go and perform a mission, complete a favour, perform a task, something that would earn you the favour of the animal clan in question, and realistically make them agree to help you in battle in the future.<br/><br/>- I think I’ve worked out how to do this – I don’t want myself NPC’ing several different “animal clan missions” with only one player in each, so I’ve been playing with the idea of team-missions. If a group of you (and I’m assuming there will be a group of you) want an animal contract, then a new team/teams will be formulated, on a cooperation basis. This team of contract-hunters will go round each animal clan’s lands, helping each team member get their contract with their specific animal clan, meaning one team may have to visit up to four different animal lands before they all get their contracts. This will also be good as it gives the chance for ninja that aren’t on the same team to interact for a good length of time, increasing the community feel in the village.<br/><br/>- Each player only has to “do” a contract-hunting mission once. Once a ninja has secured a contract, he/she doesn’t have to do more in order to gain more powerful summons, the summons will get more powerful as the ninja does. Each ninja can, however, go back and forth to their animal clan’s land as they please, as long as they don’t have any more pressing issues in their village. Some people will want to do this simply for RP purposes, or if it fits with their character.<br/><br/>- A dose of realism – Bear with me again, friends. Toad and Monkey clans will be the only animal summons capable of performing complex or cooperative jutsu, being that they have “fingers” that can manipulate the proper hand-signs.<br/><br/>- The other animal clans have bonuses, however, and will all come with an innate ninjutsu capability (they might have an elemental affinity that their ninja lacks, and be able to facilitate water-blasts or fire-columns from their mouths, for instance.) These innate bonuses cover all the animal clans, for example a ninja with a Bird summon will be able to fly, a ninja with a Dog summon will be able to use the dog/dogs to track someone to the level of an Inuzuka, and so on. Even though only Toad and Monkey will be able to perform intricate jutsu like their summoner, the other clans offer bonuses that the first two don’t.<br/><br/>- Contract-hunting missions – Being as we’re creating a fairly realistic ninja world, I think it would be good contrast that the contract-hunting missions in the animal-clans lands are flights of fantasy. I think it would be a good contrast to the “real world” that missions in animal lands are particularly surreal and strange.<br/><br/>So, a lot to take in there, thanks for reading my thoughts. I think there’s some stuff here that I’m definitely going to stick with, but I’m open to your thoughts on other things. Let me know what you do and don’t like…and Uchiha, Nara, Inuzuka, Hyuuga clan-members…you have my address for all your hate-mail :D<br/>