Sure, no worries!<br/><br/>First up, here's a link to the quickstart.  There ARE some differences between this and the final game, but it's mostly correct.<br/><br/>https://drive.google.com/open?id=1o21ranUe79Q9t3NOcU74TP_6SzAzLptf (https://drive.google.com/open?id=1o21ranUe79Q9t3NOcU74TP_6SzAzLptf)<br/><br/>Second, your basic melee attack defaults to Cunning (the stat of hurting people) plus Daring (the stat of risky movement).  This is not the only possible combination, as some of you have talents that would make this (say) Cunning plus Might because Earthborn.  Add the two numbers together to get your main target number and keep the lower of the two involved scores in mind.<br/><br/>Third, your basic roll is 2d20 which are then each compared to your TN.  Any roll that is equal or less than the TN is a success.  Any roll that is equal or lower to the lower stat is two successes.  (You may have more than 2 dice to roll.)<br/><br/>