<br/>Jacques shoots:<br/>Roll 1: 8.<br/>Roll 2: 14.<br/>Roll 3: 15.<br/>Roll 4: 12.<br/>Roll 5: 19.<br/>Fairy tries to dodge:<br/>Roll 1: 15. dodged<br/>Roll 2: 9.<br/>Roll 3: 9.<br/>Roll 4: 13. dodged<br/>Damage:<br/>Roll 1: 3, 2, 2, 1, 2, 1 = 11.<br/>Roll 2: 3, 6, 6, 5, 1, 3 = 24.<br/>Roll 3: 2, 3, 1, 2, 4, 3 = 15.<br/>Fire bolt:<br/>Roll 1: 18+4=22.<br/>Jacques dodges:<br/>Roll 1: 5+9=14.<br/>Damage from the bolt:Roll 1: 6, 4, 6, 6 = 22.<br/>Feel free to let me know what abilities you're using to dimnish it, if you can.<br/>Stess attacks:<br/>Roll 1: 6.<br/>Roll 2: 4.<br/>Roll 3: 20. critical<br/>Fairy dodges:<br/>Roll 1: 19. dodged<br/>Roll 2: 10. dodged<br/>Roll 3: 4.<br/>Damage:<br/>Roll 1: 4+17x2=42 (It's clearly stated that the psi-sword doesn't get a P.S. bonus to damage, but i'm house-ruling it. Otherwise the scene would be completely absurd, with Stess charging up and *pricking* the monster with her *tingly* energy weapon. I don't buy the idea of psi-swords being immaterial, why would knights create them to derive no help from physical strength if they use cybernetic augumentation?)<br/>Zakharra fires a fire bolt(one? you can fire two per round, powergame!):<br/>Roll 1: 3.<br/>Dodge:Roll 1: 1.<br/>Damage:Roll 1: 2, 5, 4, 5 = 16.<br/>Rocket launching:Roll 1: 17+5+3=25<br/>Three fairies try to dodge:<br/>Roll 1: 16. dodged<br/>Roll 2: 13.<br/>Roll 3: 15.<br/>Damage for the two:<br/>Roll 1: 3x10=30<br/>Roll 2: 6x10=60<br/><br/>(Soulsemmer, do you have normal e-clips or long? If normal you're out of ammo)<br/>In a flurry, Jacques spun and targetted the lone fairy that was coming from behind. It was not only fast, but also graceful and elegant. Two powerful lasers flashed and covered the monster with seething smoke and steam. Way more resilent than a mortal, it still gone forward, multiple mouth chanting spells.  Second later the psi-slinger got a roaring fire-bolt hurled at him.<br/>Black fairies were approaching scattered, trying to avoid more blast weapons. When one of them floated closer than others, the cyber-knight Stessana thrusted her grav-bike forward and let a gleaming sword of psionic energy slide from her palm. The powerful cut severs the beasts stumpy tentacle, which still writhes on the sand.<br/>There's only one mini-missile in the launcher, the weapon needs to be reloaded after every shot. The current projectile is colour-coded with bright yellow, which the Juicer knows to mean plasma.<br/>Three more fairies float close enough to each other to be caught in the hissing white-hot explosion, though only two of them are close enough to be injured. They're all alive though, not thwarted easily by human weaponry.<br/>(I'll continue with others fairies actions soon, Joseph and Locke are still free to act. I'll take control of them if Siegfred and Ajoxer are busy)