<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cain Dormaz |Trainer</div><div class="spoiler_body"><br/><strong>Name:</strong> Cain Dormaz<br/><strong>Age:</strong> Twenty<br/><strong>Appearance:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cain Dormaz</div><div class="spoiler_body">(http://i261.photobucket.com/albums/ii46/karas101/MurasakibaraAtsushifull3.jpg)<br/><br/>(http://i261.photobucket.com/albums/ii46/karas101/MurasakibaraAtsushifull4.jpg)</div></div><strong>Specialization:</strong> None.<br/><strong>Orientation:</strong> Bisexual (Leans toward women more)<br/><strong>Personality:</strong> <br/>Cain can be highly sarcastic to people he does not like. Most don't see his tone as such until way later. Which in turn people will start to detest him bit by bit until they see him as an a-hole. Being like this is a defensive mechanism meant to keep others from getting to close. Despite all the traveling and battles done by him. He can be fairly relaxed which his pokemon love about him due to this. Most trainers constantly want their own to push forward which make them dislike any kind of growth with the trainer. This part of him makes them more rested and willing to do as he asks. One of his finest points is the level of loyalty he has for others as well as his team. No matter what he'll stick by them. Abandonment is never an option so the saying 'Stuck with me til the end' is a truth.<br/><br/><strong>Hometown and Region:</strong> Sootopolis City in Hoenn<br/><strong>Background:</strong> He was raised in Sootopolis with his mother who came to live in the place because of its beautiful nights as well as the chance of exercise which all in this town had. At a young age Cain had been introduced to pokemon by riding on the back of a Lapris which was his mothers first companion in her travels. As he grew older his interest shifted toward other types due to trainers coming to see the gym leader Wallace for the badge one needed to compete against the legendary Elite Four in his region. At the age of ten Cain's mother decided his father should be an active role in his life, and was sent on good faith. <br/><br/>It was in Rustboro City where his father worked as a scientist reviving fossil pokemon that was once extinct surprised his son wanting to know more about the past for its number of prehistoric wonders. Here he learned about the other types that he would encounter whilst going to school. When turning fifteen the research department at his fathers work received a new fossils from Sinnoh. Two Skull fossils which had been found by a gym leader/ miner in the Underground. Eagerly Cain begged his father to let revive it to see what kind it beheld. On that that day a set of  Cranidos both male and female came to be. His father studied them, and even evolved them to Rampardos for years those two kept Cain's interest wanting to have one of his own. After about nine years of living with his father the young man decided that he should become a trainer to travel the world and become a better person. <br/><br/>As a gift by his father he received an egg from the two Rampardos who had breed with one another. The duo were reluctant to part with their offspring, yet allowed him to have it as well. When it hatched the baby Cranidos was wild having a bit of a temper. The natural  blue tone like its parents had been altered and was now red and gray. The second gift had been one just as great a trip to Tetso a newer frontier in which he could hone the skills needed.<br/><br/><strong>Starting Team:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cranidos|Rune| Male </div><div class="spoiler_body">(http://www.gtsplus.net/files/images/art/shiny/408.png)<br/><strong>Smack Down</strong><br/>Is a damage-dealing Rock-type move introduced in Generation V. It is TM23 as of Generation V.<br/><span class="bbc_u">In battle</span><br/>Smack Down inflicts damage. If the target is airborne, Smack Down forces it onto the ground, removing the effects of Magnet Rise and Telekinesis. Smack Down makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out.<br/><br/><strong>Headbutt</strong><br/>Is a damage-dealing Normal-type move introduced in Generation I. It was TM02 in Generation II.<br/><span class="bbc_u">In battle</span><br/>Headbutt does damage and has a 30% chance of causing the target to flinch<br/><br/><strong>Take Down</strong><br/>Is a damage-dealing Normal-type move introduced in Generation I. It was TM09 in Generation I.<br/><span class="bbc_u">In battle</span><br/>Take Down does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.<br/>If the user of Take Down attacks first and faints due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round.<br/>Self-inflicted recoil damage from Take Down from the previous turn can be countered if the opponent does not make a move on the following turn. If Take Down breaks a substitute, the user will take no recoil damage.<br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Croagunk| Female</div><div class="spoiler_body">(http://www.gtsplus.net/files/images/art/sugimori/453.png)<br/><strong>Pursuit</strong><br/>Is a damage-dealing Dark-type move introduced in Generation II. This move has the highest possible priority value of all moves.<br/><span class="bbc_u">In battle</span><br/>If the target Pokémon is switched out on the turn Pursuit is used, Pursuit's power becomes 80 and will deal damage before the Pokémon is switched out. This does not apply if used on an ally switching out.<br/><br/><strong>Faint Attack</strong><br/>Is a damage-dealing Dark-type move introduced in Generation II.<br/><span class="bbc_u">in battle</span><br/>Faint Attack inflicts damage, and is unaffected by modifications to the Accuracy stat or Evasion stat. It will not hit a Pokémon during the semi-invulnerable turn of moves such as Dig, Fly and Dive.<br/><br/><strong>Swagger</strong><br/>Is a non-damaging Normal-type move introduced in Generation II.<br/><span class="bbc_u">in battle</span><br/>Swagger raises the target's Attack two stages and confuses it. Should the target already be confused, or be protected by confusion due to Safeguard, Swagger will still raise its Attack. Pokémon with the Ability Own Tempo are immune to both effects. Because the target's Attack increases, they will receive more damage if they hurt themselves.<br/><br/><strong>Venoshock</strong><br/>Is a damage-dealing Poison-type move introduced in Generation V. It is TM09 as of Generation V.<br/><span class="bbc_u">in battle</span><br/>Venoshock inflicts damage and its power will double to 130 when the target is poisoned.<br/></div></div></div></div>