<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4268831#msg4268831">Quote from: Cold Heritage on 17-02-2011, 00:35:37</a></div></div><blockquote class="bbc_standard_quote">I'm not really familiar with them either - I've mostly encountered them through 'secondary sources:' other WoD lines that mention vampires and discuss them in the barest detail needed to address interaction with them, how they are antagonists to the splat, and so on. And I'm really quite fine with them being a relatively low level threat. The basic thing I'd like is to put boot to face on some nocturnal parasites who are feeding off of people's blood, who die if they go out into the sun, have a vested interest in exploiting those lost to despair, and die when you stick them either with a sharp wooden stake to the chest or take their heads off. I mean, if you take a higher-end gangster, the suit-wearing type who's rocking 500$ silk shirts and has mooks who rock 200$ silk shirts as his personal entourage, made them all really pale and on all plasma diet, I'd be happy.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><strong>I</strong>, on the other hand,<em>am</em>a Vampire player, and would hate to walk onto the set of Blade, because it's a rather sub-standard depiction of the genre (IMO).  On the other hand, I'm not interested in face-beatings, so as long as I don't become a damsel-in-distress, I don't really mind the other characters being in such a situation (I just don't like seeing flat, one-dimensional vampires).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4268831#msg4268831">Quote from: Cold Heritage on 17-02-2011, 00:35:37</a></div></div><blockquote class="bbc_standard_quote">Or maybe we get to realize, later on, that we've messed them all over: our involvement's fatebound all the humans into the role of victims to be saved.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Late demigod/early god level that would be an interesting mesh with where I see my character going; earlier than that, it might get really boring (as I'm not much for adventure-hero-rescue encounters)[/quote]<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4268831#msg4268831">Quote from: Cold Heritage on 17-02-2011, 00:35:37</a></div></div><blockquote class="bbc_standard_quote">I want to play a character who can fight and solve the problems that can be solved by smashing someone's face with a big hammer. I want to save people from monsters and be a big goddamn hero. I'm happy to have puzzle solving be there, but honestly I'd leave it to someone with eIntelligence to work out how to align the seven sigils of [alliterative name here] so that we can retrieve the golden tablets that contain the knowledge we need to . . . I dunno, ensure that the prison for a particularly nasty titanspawn stays in place. While the puzzle-solver's hurriedly trying to translate the ancient language, discovering on the fly that it's mathematics using [higher math concepts than I know of] to deliver meaning, my character could be holding off a bunch of lesser titanspawn and their pawns who desperately want to see their master freed, and to do unspeakable things to our still-warm bodies before and after we die. A dragon's probably above our pay-grade as Hero-level Scions, but darned if I don't want to fight one to save a princess, avenge someone, to protect a quaint little village, or whatever.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This game is going to be a challenge to the storyteller.  I want to be the character who tells the action figure that "I know you just want to smash face and be a<em>big-god-damned hero</em>, but the world doesn't<em>work</em>like that.  Everybody who isn't you<em>isn't automatically evil!</em>When you hit the big leagues, you can go to the Overworld and smash some titan's face in all you like, but until then sit down, shut up, and let us figure out what is going on here!"<br/><br/>In short, I don't so much want to be the character with the stats to 'figure out the puzzle', I want to be involved in an unfolding story that requires my input and imagination.  If the story we're involved in could easily be told on a tv show or video game, I'm just as happy with it staying there; I want a game that requires the<em>players'</em>interaction, as opposed to a storyteller's unfolding saga.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4268831#msg4268831">Quote from: Cold Heritage on 17-02-2011, 00:35:37</a></div></div><blockquote class="bbc_standard_quote">Having my character get manipulated by more socially savvy antagonists is probably something I'd expect to see happen too, because someone with eManipulation can make you go all backwards and getting tricked is something that happened to Thor a fair bit . . . so why would Fate let one of his kids off easy? Having to atone for a misdeed my character was misled to committing seems like a fairly neat plot seed that could grow into something nice. It'd be a fairly easy way, I think, to engender emotional investment in the fighting I want my character to do, although I do want him to be a hero for heroism's sake. He's got the will and the means to make people's lives better, and I want him to be able to.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't think CH's character and mine would be a bad fit for band-mates.  As long as we (the players) go in understanding what each player is looking for, and endeavor to get each character the opportunity to behave as his player wants to see.<br/><br/>I'd really love it if each player could post something as clear and complete as CH has, I think it would make the game run much more smoothly.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=98122.msg4268831#msg4268831">Quote from: Cold Heritage on 17-02-2011, 00:35:37</a></div></div><blockquote class="bbc_standard_quote">Legend 3's good. We can have some nice things but still grow, and with the point break on boons it'll be easy to pick up other nice things as we go along.<br/><br/>I will always want more BP. I will never refuse extra points. @_@<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>IIRC, higher starting legend often comes with bonus BP, but I wouldn't refuse accelerated xp gains either.  Come to think of it, how do you decide when to give XP, if you don't have 'sessions', like one does in TT?  (I've never PbP Scion before.)<br/>I have a tendency to design characters that cannot be expressed at character creation, so getting closer to the time when my character is important, and her story can really be told, would be nice.  Just so long as the other players aren't shorted on their spotlight time by speeding up advancement.