So what I wanted to discuss with you guys first was the possibility of included a point-based progression system for evolutions and attacks, to provide rewards for defeating enemies and completing Events. It wouldn't be anything too complex, but enough to generally keep people balanced in their progression.<br/><br/>The idea for the evolutions is that completing Events would earn a player Evo Points for every pokemon that got involved in it (even if it didn't include direct battle). Each pokemon would have a certain Evo Point amount it would need to reach to be able to evolve, and once it has enough, it can evolve whenever the player decides. The amount needed would be based on the level that the pokemon evolves at, for most cases. If a pokemon evolves by Stone or by trading, reaching the point limit just means they unlock the possibility to earn the item or a trade from a battle or Event.<br/><br/>Skill Points work similarly, except each pokemon earns them for defeating others in battle, and the player can choose to spend them on whatever attack they want. "Skill trees" for attacks may need to be set up on an individual, but that shouldn't be too difficult to work out, especially spread out over time. TMs would essentially just add another attack you can buy to your list, probably for a reduced amount.<br/><br/>This is just a general idea I had so that we have some organization in place without introducing a system that directs the combat as well. I'm actually starting to whether an actual system might be more effective, like that D20 one Shadow mentioned, but I'm still hesitant due to story reasons. I really want to hear what all of you think, though. Would you want an Evo Point and Skill Point system implemented, would you rather just see a full-on, combat-influencing system, or would you just prefer something completely freeform?