Thumbnail: Several years ago, a certain Barathian noble house staged a hostile takeover of a minor sky-island.  While they were able to imprison (and later murder) most of the royal family, some retainers and most importantly the heir-apparent managed to escape to safety.  Sheltering in a new base of operations in the Sky of Stones, the survivors settled in to lick their wounds and retrench with an eye to reclaiming their homeland someday...<br/><br/>Underlying Aesthetic: Highwayman!  (Chaos in defense of Order)<br/>Themes: Action! Adventure!  Romance!  Intrigue!  Comedy!<br/>Justify Why PCs are Together: Sovereign's  Troubleshooters<br/>Firearms: Just another weapon--pistols and muskets do damage as normal.<br/>Mysticism: Gifted or koldun PCs need to make a mystical Challenge roll on occasion, when the situation warrants.  Mystical Challenge TNs are relatively standard.<br/>Poison: Harms, Weakens, Incapacitates, and Endures<br/>Team Sanctum or Team Vehicle?  Both!<br/><br/>The core rules are available for free here:  http://www.atomicsockmonkey.com/freebies/PDQ.pdf (http://www.atomicsockmonkey.com/freebies/PDQ.pdf)<br/><br/>A nice freebie overview of the official world (now that I've found it):  http://www.evilhat.com/home/wp-content/uploads/2012/07/World-Of-S7S.pdf (http://www.evilhat.com/home/wp-content/uploads/2012/07/World-Of-S7S.pdf)<br/><br/><strong>Sky-Island of Zorin</strong><br/><br/><span class="bbc_u">The People</span><br/>The island's population was mostly a quiet mix of Colronans (of both nations), maybe some Crailese tired of bustling city life, and a smattering of Viridese--these last are the descendants of the first mercenaries hired by the island's settlers to guard their newly minted royal family.<br/><br/><span class="bbc_u">Nationality: Zorini</span>counts towards...Domestic crafts, literacy, home-brewing and cooking, and haggling in the marketplace.<br/><br/><span class="bbc_u"><em>Royal Guard</em></span>(Swashbuckling Forte)<br/>The Royal Guard are skilled in athletics, fencing, the use of firearms, first aid, all of the Military Arts (artillery, fortress defense, logistics, mining/sapping, soldiery, and tactics), and riding. They have organizational ties to the Royal Guard and the Heir.<br/><br/>Guards often have a Foible of Loyal to the Heir, Restore the Crown of Zorin, Compulsive Dueling or something similar.<br/><br/>Character Sheet--List Version<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">NAME:<br/>FOIBLE: <br/>PAST: <br/>MOTIVATION: <br/>NATIONALITY:<br/>SWASHBUCKLING FORTE: <br/>FORTE: <br/>FORTE: <br/>FORTE: <br/>Style Dice: 1<br/>Training Points: 0<br/>Story Hooks: (none yet)<br/>MISCELLANY: (physical description)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Character Sheet--Prose version<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">My Name? They call me (blank).  I must confess, I’m known to have a Foible or two, such as (blank). My strongest desire, my greatest hope, my Motivation is (blank).  And my Past, which has helped make me what I am today, is (blank).  You might say that my Swashbuckling Forte is (blank).  Fortes? Why yes—I’ve several! (List)  And Techniques? Certes, monsieur! (List). Not enough of me yet? Ah yes, I know the feeling…Perhaps this assortment of Miscellany will tide you over, mm? (Description)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>