<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kuroda Glasson - Neo New Zealand</div><div class="spoiler_body"><strong>Name:</strong> Kuroda Glasson<br/><strong>Age:</strong> 26<br/><strong>Orientation:</strong> Heterosexual<br/><strong>Height:</strong> 6'3"<br/><strong>Weight:</strong> 195 lbs.<br/><strong>Representation:</strong> Neo New Zealand, though he doesn't actually seem to be from there.<br/><br/><strong>Appearance:</strong> (http://astwinds.pagesperso-orange.fr/fonds%20ecran/galerie%201/tekken_4_009.jpg)<br/><br/><strong>Background:</strong> Illegitimate son of a rich corporation owner, Kuroda was raised by his father alone, who believed that his son deserved better than to be raised by his impoverished mother, who agreed and left the boy to his father's care. Nothing of much interest happened in his life until he turned seventeen and his father died from a stress-induced heart attack. Kuroda had counted on receiving a massive inheritance at this point in his life, but the will of his father, a die-hard patriot, stated that all of his savings were to go to the government unless Kuroda made the decision to serve his country's military like a true citizen. Thus began the mobile suit phase of Kuroda's life.<br/><br/>The young heir had planned to blast through pilot training and get out of the military as quickly as possible after that to collect his inheritance, and that's exactly what he did. However, his training stuck with him. Without a mobile to pilot, he felt empty, but he most certainly did not want to reenlist in the army. Still, some part of his heart was now bound to piloting such an avatar of power and greatness. He especially wanted to become a Gundam Fighter, the best of the best as far as he believed. After a year of toying around with his wealth and trying to find a path in life now that he had no goals, he settled on starting his own new company: a private military contractor.<br/><br/>Two or three years later, the company fell through due to some rather poor decisions and leadership by its owner and general lack of need for extra Gundams in a world that was carefully avoiding armed conflict. Kuroda sold off most of his armaments, keeping a very small number for his own private collection, and most of his Fighters went off to enlist with various militaries, thus ending Glasson Logistics. With his corporation sunk, Kuroda's inheritance was dwindling, especially as he was constantly nagged to send money to his poor mother and half-siblings. Not giving up just yet, the young Gundam Fighter saw the upcoming Gundam Fight as his opportunity and, after a series of hush-hush negotiations with several smaller countries, set himself up as the dark horse representative Neo New Zealand, which was willing to put forth a great deal of funding to help him outfit the pride of his Gundam collection, the Break Gundam. This was Kuroda's last chance to regain his wealth and dignity, and he wasn't about to leave it up to fate.<br/><br/><strong>Name of Gundam:</strong> Break Gundam<br/><strong>Appearance: </strong> (http://img3.ak.crunchyroll.com/i/spire1/06262008/f/4/8/3/f48301323639b0_full.jpg)<br/><br/><strong>Weapons</strong><br/>-Energy infused lance designed for precision-aimed strikes.<br/>-Carbon blade for extremely close-range fighting.<br/>-Vulcan.<br/><br/><strong>Other Systems</strong><br/>-Composite armor.<br/>-Enhanced boosters capable of drawing temporarily diverting energy from the armor for increased ground movement and evasion speed.<br/><br/><strong>Weakness:</strong> The Break Gundam relies on the quality of its armor and primary weaponry to carry it through a battle. This machine can take a hell of a beating and deliver one too with a lance that is capable of reaching farther than most Gundam melee weapons. The lance is especially designed to allow the pilot to aim for key systems on the opponent's Gundam and destroy them with one precise thrust. If an opponent is too close for the lance to be used effectively, the carbon blade is sure to push them back and tear up plenty of metal in the process.<br/><br/>However, while the Break Gundam is top of the line when it comes to armor and close-range combat, its usefulness suffers greatly when it comes to long-range and aerial combat. Its vulcan is mostly used for dealing with smaller mobile units and keeping enemies in the distance from getting a clean shot in while BG closes the distance; it is nearly useless for damaging purposes. On top of this, in order to move at a decent speed, the Break Gundam has to sacrifice its composite armor, thus making it a great deal more susceptible to damage while moving. When stationary or moving at low speeds, though, it can handle most weaponry without serious danger to its ability to fight.<br/><br/><strong>Special Move - Wild Joust:</strong> The Break Gundam diverts all of the energy from its armor and some from other systems into its boosters and lance, launching it forward at incredible speed for a Gundam of its side. Its lance focuses all of the extra energy onto its tip and, using the momentum of the speeding behemoth, pierces just about anything its aimed at.</div></div><br/>---<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Takehiko Ine - Neo Japan</div><div class="spoiler_body"><strong>Name:</strong> Takehiko Ine<br/><strong>Age:</strong> 23<br/><strong>Orientation:</strong> Heterosexual<br/><strong>Height:</strong> 5'11"<br/><strong>Weight:</strong> 170 lbs.<br/><strong>Representation:</strong> Neo Japan<br/><br/><strong>Appearance:</strong> (http://s1.zerochan.net/240/12/13/150662.jpg) (http://www.zerochan.net/150662)<br/><br/><strong>Background:</strong> Born and raised in the rebuilt Shinjuku district, most of Takehiko's life going up to adulthood was rather ordinary and uneventful, aside from one detail. Every year, a festival was held in the area to honor the Shuffle Alliance for their actions to protect the inhabitants of the city from Master Asia and the Death Army. To most of the younger people of Shinjuku, this held little more relevance than an average Veterans' Day parade, but Takehiko studied more into the history of the Shuffle Alliance and soon grew obsessed with it. <br/><br/>It wasn't long before Takehiko started taking lessons in several different martial arts in order to emulate his heroes. Though it was clear he wasn't particularly great any of them, he persisted in trying to become a better hand-to-hand combatant for several years, eventually coming to the conclusion that, in order to reach his true potential as a martial artist, he would have to train under one of the members of the Shuffle Alliance themselves. Borrowing money from several forces to fund his trip, he traveled across the world to meet the only member of the Shuffle Alliance he could actually locate, the current Club Ace, former apprentice of Sai Saici. After a week of persisting, Takehiko eventually convinced the old warrior to take a shot at training him.<br/><br/>Their training lasted for about a year, and was no more successful than any of Takehiko's previous efforts to become a martial artist. The Ace of Clubs considered sending the young man home on several occasions, but felt bad, seeing he had a good heart and a shocking amount of determination for someone with so little chance. Toward the "end" of his training, Takehiko questioned his master several times about having the Club Ace title and crest passed onto him, but the old man refused it without hesitation every time, for reasons that seemed more personal than he would say.<br/><br/>After a year, and exactly one month before the beginning of the 38th Gundam Fight, the old warrior passed away without passing his title on to anyone, but Takehiko refused to give up even then. Without any other Shuffle Alliance members to go after, though, he only had one lead: go after the only living member of the same Shuffle Alliance that had saved his hometown, Sai Saici, the previous Ace of Clubs. Knowing Sai Saici would be on Mars for the proceedings of the upcoming Fight, Takehiko appeared before the Japanese government a week before the Fight was to begin and challenged his country's chosen Fighter with a Gundam he obtained through unknown means. Shockingly, he won the match and was allowed to take the defeated Fighter's place, giving him the chance to go to Mars and fulfill his dream of being a Shuffle Alliance member.<br/><br/><strong>Name of Gundam:</strong> Gundam Ace<br/><strong>Appearance: </strong> (http://www.mahq.net/mecha/gundam/seed/gat-x105+aqme-x03.jpg)<br/><br/><strong>Weapons</strong><br/>-Shoulder-mounted combination gatling gun and twin-barreled rocket launcher.<br/>-One beam saber and one beam spear. Interchangeable with...<br/>-Beam carbine with multiple fire settings.<br/>-320 mm high-power ballistic cannon.<br/>-Small shield, also mounted on right shoulder.<br/><br/><strong>Other Systems</strong><br/>-Smart-targetting system, providing Takehiko with wind trajectory, distance, and air density analyses so he can make more precise long-distance shots.<br/>-Ammo cache module: detaches at the beginning of each match and drops ammunition for each of Takehiko's weapons on command, just in case he runs out. Heavily shielded.<br/><br/><strong>Weakness:</strong> While this Gundam is slightly slower than most of its size due to the massive cannon weighing it down, its main weakness is definitely in its pilot's ineptitude at close-range combat, a weakness he repeatedly fails to acknowledge or avoid putting out in the open. If he takes the beam saber and spear into battle instead of the carbine, one can expect to have a good many opportunities to defeat him, granted they have melee skills themselves.<br/><br/>On the other hand, Takehiko has incredible talents for advanced math and ballistics that make him a surprisingly good marksman, a skill he would definitely excel further at if he put as much effort into training it as he did his martial arts "talent." It was through this virtue that he managed to beat Neo Japan's original Fighter, though whether he'll eventually learn to embrace a combat prowess he actually possesses remains to be seen.<br/><br/><strong>Special Move:</strong> None yet.</div></div><br/>---<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sapphira Achlys - Mars Independent Territory</div><div class="spoiler_body"><strong>Name:</strong> Sapphira Achlys<br/><strong>Age:</strong> 20<br/><strong>Orientation:</strong> Heterosexual<br/><strong>Height:</strong> 5'7"<br/><strong>Weight:</strong> 140 lbs.<br/><strong>Representation:</strong> Mars Independent Territory<br/><br/><strong>Appearance: </strong>(http://i.neoseeker.com/mgv/448567-sakura%20nymph/567/26/b4anime_girl_66521_display.jpg)<br/><br/><strong>Background:</strong> Sapphira's mother was a Neo Spartan soldier named Marmara Achlys who, twenty-one years ago, was stationed at a joint Spartan-Grecian military installation on the island of Crete. Sapphira never really found out what was being worked on at the base, but apparently it wasn't that great on its own. Nine months before the girl's birth, the base was attacked by a group of anti-military pirates/raiders known as the Force of the Interior, led by a man named Gerard Descartes. The installation was poorly defended, so it fell within minutes of the first shot being fired. Of the Spartans that were capture during the raid, only the beautiful Marmara caught Blain's eye. The raid leader raped the soldier and left her to find out she was pregnant shortly after returning home.<br/><br/>Things were not comfortable in Sapphira's household during the early years of childhood and young adulthood. Her mother never wanted a child and was forced by Spartan law to quit the military to raise her, so Marmara greatly and openly resent her daughter. It didn't help that the girl resembled her father a great deal more than she did her mother. Even when this didn't force her to think back on traumatic memories, it did make other people question the girl's nationality and alienated the pair from some of the more xenophobic, nationalist Spartans (which was a lot of them). The mother solved her problems by sending Sapphira to a pre-military boarding school at age twelve, allowing Sapphira to begin her combat training and prepare to be a respectable soldier when she got older.<br/><br/>Shortly after she turned fifteen, Sapphira received a letter from her war criminal father explaining that he had just found out about her and requesting that she come to Athens to meet him. The Spartan girl didn't take her military school that seriously, anyway, so she immediately ran off and stowed her way to Greece to meet her father, whom she first met at a cafe near the harbor. They spent hours there talking. Unlike with her mother, Sapphira felt a great connection with Gerard. She felt she could truly relate to him, and he really wanted to be there for her. He felt terrible for not having known she existed and claimed to regret what he did to her mother, saying he was younger, reckless, and stupid back then. He still ran the Force of the Interior, of course, but it was much more focused and disciplined in its goal of providing freedom to those who had no choice but to be forced under Neo Spartan military rule.*<br/><br/>Hearing that his daughter had three years of prime early Spartan combat and strategic training, Gerard decided to offer her a chance to get away from her mother and her school by joining up with him and learning to pilot a mobile suit, and maybe even the sole Gundam of his Force that he himself piloted. The immature Sapphira jumped at the opportunity and followed him to Crete to train with his group of terrorists, where she became both a source of morale to her father and his men and a skilled pilot. Eventually Gerard trained her to use his Gundam in combat and she took to it so much that eventually used it to attack Neo Sparta's 37th Gundam Fight candidate as he was preparing for the 38th Fight, attempting to prevent him from entering. She lost the battle, though, forcing her father to intervene and get captured by the military so that she could escape.<br/><br/>While Sapphira took control of the Force of the Interior and tried to mobilize to rescue him, Gerard was immediately extradited to France to face up to his charges (he received several life sentences in prison). Without the far more skilled and respectable father at its head, the extremist group quickly fell apart, leaving Sapphira alone as a fugitive, unable to return home and having lost the only person she considered true family. She tried to continue acting to free her father on her own, but the security around him was far too tight for her to get through. Since even the most morally bankrupt country wouldn't offer to free her father in exchange for her service as a Gundam Fighter, Sapphira was very close to giving up hope when a red-haired man from Mars came to her with an offer...<br/><br/><strong>Name of Gundam:</strong> Soaring Gundam<br/><strong>Appearance:</strong> (http://www.mahq.net/mecha/gundam/00-movie/gn-011.jpg)<br/>(http://www.mahq.net/mecha/gundam/00-movie/gn-011-gnbooster.jpg)<br/>(http://www.mahq.net/mecha/gundam/00-movie/gn-011-flight-gnbooster.jpg)<br/><br/><strong>Weapons</strong><br/>-Hand-held unit-tracking plasma cannon. (Each shot of plasma contains a small, spherical device that binds to and guides the plasma toward the target, making it a very expensive weapon that prevents frequent use.)<br/>-Missile pods encased in knees, each containing payloads of three heavy missiles.<br/>-Hard carbon vibroblade stored on left shoulder.<br/><br/><strong>Other Systems</strong><br/>-Leg booster pods, allowing for continuous flight without leaving a humanoid shape.<br/>-Transformed flight mode. Can only use missile pods in this state. Mostly for travel and deployment purposes.<br/>-Atmospheric manipulator.<br/><br/><strong>Weakness:</strong> The Mars militia withholds nothing from outfitting its soldiers, pilots, and now Gundam Fighter with the best equipment possible, and the Whisper's hyper-advanced weaponry shows that. Since both distance weapons lock on and track, Sapphira has to focus very little on her offense when fighting at a distance, though this has had negative effects on her close-combat game. Thankfully, the vibroblade is deadly enough to make up for this shortcoming.<br/><br/>However, should the Whisper face an opponent more skilled in close-combat, it would have a hard time fleeing due to its average-at-best speed. While the Gundam is below medium-sized and Sapphira has learned to control it gracefully enough, its agility suffers due to the bulky (for its size) armor on its head, body, and upper legs. Even then, the armor does not stand up to the kinds of attacks larger heavily armored Gundams can withstand. To top it off, the ranged weapons cannot attack too frequently due to their nature, though they're deadly when they do.<br/><br/>Basically, the Whisper is a primarily offense-focused Gundam that seeks accuracy of attacks rather than amount of them.<br/><br/><strong>Special Move - Mirage:</strong> Using a complicated system of sensor jammers and an advanced atmospheric manipulation system, the Whisper distorts the density of the air in a large area so that light is refracted in so many ways that enemies cannot track or even see the Whisper while the system is active. The Whisper's visual system, which is connected to the manipulator system, compensates for the refracted light and allows Sapphira to still see her opponent. Besides the obvious energy consumption issues with maintaining this state, it also prevents the Whisper from locking on with its distance weapons, meaning its a system only to be used in desperation or when the opponent is too weak to dodge.</div></div><br/>---<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other Important Persons</div><div class="spoiler_body"><strong>Name:</strong> Julian King<br/><br/><strong>Appearance:</strong> http://i43.tinypic.com/s58oe9.jpg (http://i43.tinypic.com/s58oe9.jpg)<br/><br/>The representative from Neo Australia, this is his third time entering the Gundam Fight, having started all the way back at the young age of sixteen. Mysterious circumstances shroud him constantly. Though he qualified for the final battle royale at both of his previous Fights, he backed down from both before the matches could even begin, making many wonder why the Australians bother to bring him back for another rotation. Rumors circulate that he is heavily involved with organized crime on Mars, and recent events seem to support that theory. No one knows how he got his eyepatch.<br/><br/>His Gundam is the Outback Gundam, a unit average by mechanical standards, but made extraordinarily deadly due to the pilot's skill. This Gundam specializes in long-range combat with a sniper rifle, but also wields a bladed boomerang for mid-range and a beam kukri for melee.<br/><br/><strong>Name:</strong> Anessa Docherty<br/><br/><strong>Appearance:</strong> http://moe.animecharactersdatabase.com/uploads/1202-1780969554.jpg (http://moe.animecharactersdatabase.com/uploads/1202-1780969554.jpg)<br/><br/>The representative from Neo Scotland, and a newcomer to the competition. She comes from a long line of knights serving under the Scottish King, a tradition of regal militance to rival even that of Neo France's knight families. Anessa was the first in her family to follow in her father's footsteps of being knighted, but recent events have led to her title being threatened, making her all the more determined to win the Gundam Fight and prove her worth. Despite her soft appearance and personality, she has incredible strength, and can even stop a runaway vehicle if she has her shield with her.<br/><br/>Her Gundam is the Wallace Gundam, named after the old Scottish hero, William Wallace. This Gundam is built for force and can put incredible amounts of force behind every blow. It also carries a large variety of weapons, including a beam claymore, a ball-and-chain, a targe, and even an optional warhammer. Many fear what she can become with just a little bit more training.</div></div><br/>---<br/><br/>Here's the nations I would like to reserve for my future characters and sub-characters, though if you were looking to make  a character with one of these, just talk to me about it:<br/>-Neo China<br/>-Neo Romania<br/><br/>*Occurring twenty-four years ago, after the end of the 32nd Gundam Fight, the Spartan Restoration was an event of incredible controversy in its day. Coming about as a part of the contracted request of the Neo Grecian Fighter who had taken home the victory in his Bronze Gundam, the Restoration took large chunks of land from various Mediterranean nations and put them under the law of a new, Spartan government, leading locals who wanted to stay on that land without being under a new set of laws to join with such terrorist groups as the Force of the Interior.  Even the other governments of Earth were unhappy with this situation, but thanks to the political pushes organized by a Japanese senator, an Italian general, and the Neo Greek Fight champion himself, the decision went through. Some historians have come to call these three the "Devil's Court" for the conflict their ambitions have caused.