<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=245883.msg12152794#msg12152794">Quote from: FarFetched on 14-03-2016, 11:57:31</a></div></div><blockquote class="bbc_standard_quote">Edit:I also had about this too- what if his semblance allows him to mimic the skillsets of anything he kills (in a minor way)? Since he only kills Grimm, using it in battle could be the reason he has that battle bloodlust that you mentioned as part of his character, because Grimm are all about mindless murder.<br/><br/>Or maybe like, a vampire-healing semblance?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hrm, I didn't mean to imply he'd be that bloodthirsty! but, I think if we want to go with him having a more driven in battle aggression, I could see a few potential ideas<br/><br/><br/>Aside from those two semblances, two potential ideas.<br/><br/>1) Semblance based around explosions and controlling them. Allows him to effectively direct and guide how explosive shots work/expand. IE: Can work on excluding targets due to controlling it, can intensify the force directed on something, might be able to speed up his fire or even slow it down, potential ideas. Gives him additive leadership-role of basically focusing fire and coordinating ranged attacks with his semblance.<br/><br/>2) If you guys really want to have me play up the more bloodlust aspect, a proper berserker style aura. Gives him strength and endurance well beyond the normal limit, maybe agility too. Problem is, it gets hard to easily discern friend from foe - though he would not actively seek to harm his friends usually. Also means he goes in for the melee kill over anything else, eschewing ranged. Could potentially have the vampiric healing/lifesteal effect from your second semblance idea tied in or not. If leader, creates fun dichotomy where he has to opt between using semblance or being able to coordinate the group.