<span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Things needing figuring out:</span></span><br/><br/><ul class="bbc_list"><li><strong>'Mech Allowance:</strong> <em>Which 'Mechs are allowed, when does Clan/Lostech become available, when does Clan-'Mechs become available?</em></li></ul>I think clan mechs should be available about when of course the clan invades. Mostly due to we go in and clear a base, killing the pilots before they get to their mechs. In turn means free mechs. There is a but for that though called did we have enough time and retrieval gear to get everything<br/><ul class="bbc_list"><li><strong>Faction Basing:</strong> <em>How many of each faction can be supported, should there be a quota to discourage faction-bias in the Company, should it be equal or relative to faction size/rarity, when does Clan-based bondmen/women become valid?</em></li></ul>On the factions, I say we don't need to have a quota but just let it be known there might be more missions if we are not all Dracs or FedCom. More factions, more contacts to new clients. On the subject of bondsmen/women, we should wait about a few years after the clans invasion happens because our characters will have to know clan traditions to gain bondsmen/women.<br/><ul class="bbc_list"><li><strong>Mission creation:</strong> <em>Should there be some sort of norm for creating missions? How do we set a value on the mission? Maps or no? Difficulty curves or no? How to interpret Missions.</em></li></ul>No norm because it makes it sort of boring when you can expect everything. Value? I will leave that to the others to decide. Maps is helpful. Difficulty curves is a good idea sometimes as long as they ain't way overpowering to the point where the entire group gets killed. To explain missions are to find the base objectives first, then to explain them after. Sometimes it is best not to tell the terrain or setting just (Go here kill this guy.) If more info is added it will set in stone what the gm has to give and will take away the random curve balls he can throw to make it more fun or harder for the players.<br/><ul class="bbc_list"><li><strong>Salvage and Modification</strong> <em>How to balance it?</em></li></ul>Salvage should be like the game Mechwarrior 4 Mercenaries. Where you get what you dont destroy like if you blow off a mechs legs you get the weapons from it or the mech itself. Modifications should be legal as in you trade a meduim laser wieghing X amount of tons for something that wieghs the same or less.[/list]