<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339416#msg10339416">Quote from: vin26m on 03-08-2014, 15:30:30</a></div></div><blockquote class="bbc_standard_quote">Getting the group back together for a single storyline is definitely important.  After the battle, everyone went their separate ways.  There was no reason to stick together.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Exactly!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339416#msg10339416">Quote from: vin26m on 03-08-2014, 15:30:30</a></div></div><blockquote class="bbc_standard_quote">But for me, one thing I like about group games is that some characters pair off (which would end up in the Downtime thread).  For me, adult group games have been about meeting players with common interests and getting scenes (solo or group) out of them, not necessarily having to keep the whole group together all the time.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I suppose that also depends on what the GM wants the focus to be, of course.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339416#msg10339416">Quote from: vin26m on 03-08-2014, 15:30:30</a></div></div><blockquote class="bbc_standard_quote">While I accept M/M stuff, I find that it's something that makes me lose interest in an RP quickly.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No one is saying that we're engaging in it. It was just an IC quip, after all.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339416#msg10339416">Quote from: vin26m on 03-08-2014, 15:30:30</a></div></div><blockquote class="bbc_standard_quote">I can do without conversation and character development.  We didn't need to go through a whole briefing to do the battle.  We just ended up in the battle.  Our characters know each other.  They have established relationships.  Some of them could already have romantic/sexual things going with each other.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>We did that to get a nice, dynamic start. I believe we need a lot of character development to get people to click. And we don't have many established relationships at all. Which isn't a bad thing or anything, but I do not agree they're there.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339416#msg10339416">Quote from: vin26m on 03-08-2014, 15:30:30</a></div></div><blockquote class="bbc_standard_quote">The important thing is if I am having fun and if I am helping others have fun.  At the moment, playing Hiro is not fun.<br/><br/>Again, I'm about having fun.  Group scene in group game, solo scenes in group game, whatever.  I am just about enjoying myself.  Just having everyone talk to each other is not fun - add in some sex, violence, comedy, drama, I'm good.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>But those things flow from conversation between characters. They do more naturally and enjoyably too. At least, in my experience. To each their own, at the end of the day, I will never claim otherwise.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339431#msg10339431">Quote from: vin26m on 03-08-2014, 15:38:39</a></div></div><blockquote class="bbc_standard_quote">That scene has been the most interesting scene so far.  You better keep it going, at least in Downtime.<br/><br/>Please, no.  I'd rather start the next contract.  Or go to some nice vacation planet.<br/><br/>If we can get some female players to balance it out, great.  Otherwise, I'm not really interested in more characters.  Losing a few male players with male characters helps the ratio.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You cannot and should not make demands as to the gender makeup, really, any player is a boon, even if it results in a "sausage fest". NPCs will have to make up where things are lacking.<br/><br/>As for a vacation planet, that will result in everyone going their own way again, I think.<br/><br/>Also, if Alia and Kari is the most interesting scene and want it to proceed, won't you retain the problem you posed where Hiro is a tertiary character?