(Hairy, please feel free to shut me down if you think I'm overstepping. I am in no way trying to speak for you as the GM)<br/><br/>Muse, the only person who mentioned Amanda's psychic ability in any capacity is CH and he said Leo would just politely ask her to stay put of his mind. I don't know how you got the impression everyone was involved in that.<br/><br/>I think the main issue here is that these aren't questions to be asking Hairy where the onus seems to be on him to choose Amanda's playstyle. It's for you to decide what her abilities are within reason and having seen what others bring to the table, and then Hairy can make the call on the overall character. He's requesting clarification from you because your in character explanation (to me at least) didn't go into too much depth covering all of those abilities, and a psychic can potentially interfere with information we would otherwise want to keep 'meta'.<br/><br/>I really appreciate your expanding on telepathy, clairvoyance, psychic healing and pyrokinesis. Those explanations put things into much better perspective than the in-character example you gave. The idea of having premonitions of danger and psychic feedback from certain items, when used appropriately, are really neat and helpful abilities. I did see you originally pitched Amanda with a dress that effectively has mage armour but then said you didn't have it, so I'm kinda curious about clarifying that? Would that choice be based on whether she's fire or healing centric?<br/><br/>Though it looks like you are still trying to draw on the D&D system which is causing some frustration. I've replied to your messages about this previously that even though this has inspiration from D&D in some regard, this is a wholly freeform fantasy game. I don't think you need to wait on Hairy to tell you what distance, enemies and shape of attack you can have when that's up to you to play. Giving a general idea of Amanda's abilities when you choose them is reasonable enough. For example, in a fight if there are five advancing bandits you could just say Amanda scorches two of them to keep things dicey in the fight - just use your discretion as a player instead of focusing on a level comparison as I've said before. This is becoming a forest for the trees situation.<br/><br/>So, again, it's totally up to you how you want to play Amanda. Hairy was looking for a more thorough description of various abilities you  laid out to make his decision - which you only just provided. But it's your responsibility as the player to finish deciding Amanda's powers and make them relevant and acceptable, then tweak if necessary based on the GMs response, rather than telling Hairy he needs to provide further information and make those decisions on what was effectively a WIP character.<br/><br/>People have actively included you when you did reply here but it seems you've missed some replies along the way?  Feedback has been pretty positive. I hope this was concise (ish) enough to clear this repeated miscommunication because it looks like you're finding offense where there is none. We're all just here to have an epic fantasy adventure.<br/><br/>Edit: on mobile so apologies for getting cut off half way