Grine Forest.<br/><br/><table class="bbc_table"><tbody><tr><td>(http://41.media.tumblr.com/445f3c74660d94754fc7e3f9c4741e35/tumblr_o48noweCTD1sm45xjo5_500.jpg)</td><td><strong>Forest Spider</strong><br/>The canopy is thick year round where Grine Forest's spiders lair, as their cobwebs gather destritus and even old limbs in tangled messes palatable to these predators. Funnels in the trees conceal the silent hunters until prey draws near, when a lone spider will lunge from its nest or rappel down on a gossamer thread for a needling bite that deals poison damage over time. When conditions are perfect, the trees of Grine Forest become choked with these spiders, but predation between siblings and competition for food will usually stabilize a population boom if adventurers don't attend to it first.</td></tr><tr><td>(http://41.media.tumblr.com/5403d072e148e2a0bdc2bed2c86eb159/tumblr_o48noweCTD1sm45xjo6_1280.jpg)</td><td><strong>Skeleton</strong><br/>A fortress like Bastion was built on the backs of many men and women, and not all now rest easily. A danse macabre overtakes the forest on moonlit nights where decrepit skeletons rise from the detritus and reinact old battles and lead mock frontier lives with a clatter of bone indistinguishable from the wind rattling through the trees. Skeletons are often armed with hunting bows, forester's axes, or old garrison armor, and they are instinctively hostile to the living.</td></tr><tr><td>(http://40.media.tumblr.com/9809b87a40136c3d118b5f5c399b845a/tumblr_o48noweCTD1sm45xjo2_1280.jpg)</td><td><strong>Cremator</strong><br/>Dark sorcery has given rise to a rare golem called the cremator, which roots through the forest like a big cast iron hog in search of Bastion's interred. Bodies are swallowed whole into the golem's flaming maw and emerge as animated skeletons, still smoldering, but cooled within a matter of hours. It is unknown whether the cremator's malevolence guides Grine Forest's skeletons once reborn, but it is clear to look at one that they are devices from a bygone era. A cremator is not squeamish when it comes to acquiring bodies, whether they be long dead, still fresh, or yet living.</td></tr><tr><td>(http://40.media.tumblr.com/c8c5013f17be16436f20d5d8e5bf2e09/tumblr_o48noweCTD1sm45xjo3_1280.jpg)</td><td><strong>Fauxling</strong><br/>Thieves and tricksters with bushy red tails dwell in hollowed logs, tree homes, and hidden burrows. Fauxlings are known to rob outlying farms of hens and their eggs, and even unwary travelers of gold when their numbers are superior. Fauxlings are skittish but talkative and fond of riddle games and bargains, which travelers are strictly warned against accepting. But, where there are clever fauxlings, there's also treasure to be certain, as none seems able to resist the glitter of a coin.</td></tr></tbody></table>(http://41.media.tumblr.com/e974adafffe48dc6b2e2d5be227234f3/tumblr_o48noweCTD1sm45xjo1_1280.jpg)<br/><br/><table class="bbc_table"><tbody><tr><td>(http://41.media.tumblr.com/271c855ba074195f736b6317f07a692b/tumblr_o48noweCTD1sm45xjo7_500.jpg)</td><td><strong>Creeper</strong><br/>Caterpillar-like bottom feeders present a hazard to adventurers who go looking for treasure in the damp and unlit places of Grine Forest. A lone creeper is able to temporarily paralyze an enemy with its poisonous bite, which usually enables it to finish off weaker opponents. The creeper is wholly unpalatable to forest creatures and knowing no fear will attack any creature which resembles food. If the creature possesses eyes, they are crude and vestigial. It favors instead a keen sense of smell which foils stealth.</td></tr><tr><td>(http://40.media.tumblr.com/a5d68461c1fea7f226ed224278bd1834/tumblr_o48noweCTD1sm45xjo4_1280.jpg)</td><td><strong>Lurker</strong><br/>The matured form of a creeper dwells in ponds and streams under thick layers of muck, budding off eggs when they grow large enough. A lurker cares not for its young, but launches poisonous spittle at anything that moves as an instinctive response. Their natural camouflage makes them difficult to spot in the dark forest, so adventurers are advised to avoid the bog water and the acrid scent of rotting vegetation which always accompanies a lurker's lair. Thankfully, they are solitary, completely asexual creatures, never known to cooperate with their creeper offspring.</td></tr></tbody></table>