<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=205809.msg10225757#msg10225757">Quote from: AmberStarfire on 08-07-2014, 01:40:46</a></div></div><blockquote class="bbc_standard_quote">Thanks Senti. So what do you all think?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm all for complimenting posts you enjoy, but I'm against in-game rewards.<br/><br/>I made my character with the mindset that he was already complete, and that he wasn't going to improve.  The characters in the show went through a dozen adventures, and the only one who got better at anything was River, and that was a product of the story more than her leveling up.  Everyone else was already pretty established in terms of their fields of expertise.<br/><br/>While it's not unreasonable for a character to pick up a skill, I would think that it would have more to do with the story than with improving character sheet stats.  If Santiago improves his first aid skill, it should be because he hangs around Thalia in the infirmary, not because vin26m wrote a post that a few players like.  If I were given points, I wouldn't bother spending them.  I like Santiago the way he is, with his strengths and weaknesses.<br/><br/>The game had been going for a while and we haven't had cause to use skills yet anyway.  Samson may have been flying the bird, but we were going to crash for some reason or another because that's how we formed the crew.  He could have been a better pilot than Sidney, but we would have still found some reason to crash and to find a pilot, I think.<br/><br/>I'm more interested in starting a job.  I feel like we're stuck in a holding pattern.  Let's move on to the next thing.  The first post was June 8.  It is now July 7.  All this first time meeting getting to know you stuff was in the form of flashbacks in the TV series.  If we have a job, the pilot could write a flight scene, the soldier can write a firefight scene, the doctor can write a medical scene, the mechanic can write an engine scene, etc.<br/><br/>The prologue threads jump backward in time anywhere from a month to years.  We could jump forward in time in the same way.  We can RP like the characters are an established crew, like they know each other well already (we're all playing roles similar to the show anyway).  I mean, Thalia and Santiago are old friends, but AmberStarfire and I are making up their history as we go along.  The same could happen with Thalia and the whole crew, and Santiago and the whole crew, etc.<br/><br/>It could be a cool character building exercise - describe a memorable event and your character's opinion of every other character.  Caela and I were in another game that had something similar - each character sheet had a section for relationships:<br/><br/>https://elliquiy.com/forums/index.php?topic=158246.msg7266997#msg7266997<br/><br/>