Okay. GM-with-a-Ruler Hat on again. Hopefully, I won't need to put it on again, but time will tell. Although this is directed at MasterOfMyFate, I'd like everyone to read it. Most of you don't need the pointers, but it could still help with role-playing things in the future - maybe make you see some possibilities that you hadn't thought of.<br/><br/>MasterOfMyFate, let's go over your actions. You made a minor nuisance of yourself, jumped out a window, went parkouring off to a nearby prison to have a chat with your brother, came back, suddenly had a boombox which you blasted out over several of the "zones" of the house, then kicked in the door for Room 1 and tossed a duffel bag on the bed which just so happened to contain clothing that Leda (Hercinia) needed.<br/><br/>There's three issues here, not counting the message spamming across several zones. Those issues are time compatibility, out-of-character knowledge, and creation of items -<strong>all three of which are flavors of Godmoding.</strong>While most people only really consider the act of acting out another player's character's actions to be Godmoding, anything that breaks the suspension of disbelief significantly can be considered Godmoding, in a fashion.<br/><br/><div align="center">(http://i47.tinypic.com/3zb7l.jpg)</div>First, the time compatibility. Above is a picture of the Malibu area. Point A is the nearby prison; Malibu proper is in the lower right section of the map. The distance between the two is roughly six miles as the crow flies, or more accurately 10-15 miles, as the car drives and the person runs. Outside of the city, this is rough, rugged land that you can't just bounce your way over. Realistically speaking, you're looking at about an hour to get there, an hour to get checked in for an unscheduled visit, and an hour to get back. You did it in... less than 5 in-game minutes.<br/><br/>To be clear, I'm not expecting perfect detail or perfect time scale, nor am I saying that you can't do things that span a good deal of time - Mika's character went to get pizza and came back in the same post. Why is that acceptable? Two reasons - one is that she'd been inactive in the thread for some time, using the action as a way for covering her character's inactive time. The other is that the lack of food was evident, and she'd checked with the other characters.<br/><br/>Again, I don't expect absolutely perfect conformity to reality, but<em>common sense</em>should have told you that A.) there wasn't a prison right next to the house, or even anywhere close, and B.) the amount of time you spent was far too short for what you were describing.<br/><br/>* * *<br/><br/>Second problem - out-of-character knowledge. The goings-on in Room 1 aren't public knowledge, and your character hasn't been in there. You had no way of knowing what was going on in there, and<em>especially</em>no way to know that Leda didn't have any clothing. Is it reasonable to assume that when some characters disappear and the door is closed, that the missing characters just might be in there? Sure. But there's also Room #4, which you don't know if it's been opened or not yet, either. As far as your character was concerned, they could have been in there, too. This is far from the only time you've used out-of-character knowledge; you really need to learn how to separate<strong>player</strong>knowledge from<strong>character</strong>knowledge. The two are<em>not</em>one and the same.<br/><br/>* * * *<br/><br/>Third problem - creation of items. There's plenty of justification for pulling items out of containers as needed. Most of the players have arrived with bags, with little description of what's in them. They'll pull out clothing and other items as needed. That's fine - that's expected, provided the items being pulled out are reasonable. A character pulling out a hair dryer from a large duffel or backpack - fine. Pulling a claymore out of your back pocket - not fine. But you violated it in two ways.<br/><br/>First, you went out parkouring, and then came back with a boom box, explaining that you'd had it all along. Except that you never explained having a boom box<em>at any point</em>prior, and you most certainly aren't going to go parkouring with something large that would occupy one or both hands, particularly not a radio large enough to blast through the majority of the house.<br/><br/>Second, you tossed in the duffel of clothing with<em>absolutely no explanation</em>for where you got it. Whose bag is it? Where did it come from? You didn't even attempt a<em>handwave</em>to cover that up. This isn't acceptable.<br/><br/>* * * *<br/><br/>Note that I haven't mentioned the actual disruptive act of blasting the boom-box through the house, attempting to disrupt the shagging couple. That's in-character, and if all of the other offenses were fixed, that's a perfectly valid action. You could end up receiving some retribution from your housemates as a result of that, but that's a matter for the respective housemates to deal with in-character, not something for me to GM on. Maybe you'll get your ass beat by Thor. ;)<br/><br/>So, please think about these things. Just because this is a freeform game, that doesn't mean that there aren't any rules. Common sense is an important tool for the player. So is achieving some semblance of realism.