Erich chuckled again, shaking his head. "Okay, look like we've all set up the plan to play to our strengths. Correct me if I'm wrong. Looks to me, the best plan is to have that slingshot lay waste to the antennas on the control tower while My guys advance up the main road, laying covering fire and getting attention to keep eyes off of Graff's boys and girls. I'd suggest sticking to energy weapons only unless you have a clear shot at something vital; our ammo reserves are kinda iffy, and I was fairly certain that Graff's Marauder only has a half-load of ammo carousels for its Autocannon. No idea what the state of our missiles or larger-bore guns are, either."<br/><br/>He paused, opening a small flask from a pocket of his technical fatigues, and taking a sip of the drink inside. "Primary objective is to get our fast-movers into the mechbay and barracks to chew up any infantry or mechwarriors. The more we keep salvageable, the more dosh we get to roll around in once the op's over." Pointing at the map, he frowned. "Looks to be at least two turrets on overwatch at the front of the bays and barracks; If Graff's lance heads over the hill to the west of that point, they can keep the barracks between them and the turrets. After we secure the mech bays and ammo stockpile, which should be near the bay, It's a simple slash and burn. Blow up everything that we can't carry off, and pry up everything that isn't nailed down. Also, if that bomb idea of your doesn't work, Walt, just blast the generator to slag. Any one of our 'mechs has the firepower to eventually destroy it, though our big ones will ruin it faster than, say, Kazi's Locust."<br/><br/>"Also, if everything goes down the shitter, don't forget the bug-out plan. I don't want to see any one of you kids get killed because you decided to keep fighting instead of running behind my 'mech and hiding."