<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339293#msg10339293">Quote from: KaylaM on 03-08-2014, 14:27:43</a></div></div><blockquote class="bbc_standard_quote">OK, honesty time here:<br/><br/>We're losing members. Posts have slowed to a crawl. I don't want to sound like a pessimist, but it seems to me that things aren't working out here. As such, I'm open to suggestions as to what to do from here or where to go to spice things up again, or if this adventure may be over allready.<br/><br/>Thoghts?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, I am merely waiting for posts until something happens to bring the group together. I think the main problem is that we're all scattered without a clear goal. Perhaps the lovely captain calls everyone together for some reason? Force us to interact; that being all of us? That way, even the annoying clanner has no excuse but to interact instead of sitting in his office.<br/>Part of the problem many group games die out is because the party splits up. It's natural some people spend downtime alone, but then they have to be forced back together in some way. Everything grinds to a screeching halt the instant people start waiting for each other. It's called the Two Army Problem and unless there is a forced deadlock breaker, it just keeps going as two people wait for each other.<br/>We don't need a large amount of players to make it work and if the place is active, more will come. Best way to get it active is to get a long term plot going that gets us moving from point A to B, everything in between being influenced by our choices.<br/><br/>That's been my experience with GM'ing, though, and it's one of countless methods. But just putting us in the same room and talking in group will help a great deal.