<strong>Name:</strong>Alroy Fletcher Yoshikawa<br/><strong>Sex:</strong>Male<br/><strong>BattleMech:</strong>King Crab<br/><strong>Homeworld:</strong>Solaris VII (Xolaras Suburbs)<br/><strong>Original Faction:</strong>Marik<br/><div class="floatright">(http://elliquiy.com/elluiki/images/thumb/8/86/Randall.png/240px-Randall.png)</div><br/><br/><strong>Description:</strong>In his mid-to-late 40's, Alroy in many way resembles the antique Mech he drives - squat and barrel-chested, with the powerful arms of a wrestler. He wears his black hair shaved close, sporting a mustache and neatly trimmed beard to complete the ensemble. Wound scars line his torso and right arm, with assorted marks and smaller scars decorating the rest of his body.<br/><br/><br/><strong>Background:</strong><br/>Born to a pair of Free Worlds League ex-patriates, grew up in Solaris City watching Mechwarrior duels and working in scrap and salvage yards. Lacking the patronage to become a professional duelist, he signed on with a mercenary regiment and shipped off-planet. His career from that point was long and varied, but unexceptional, serving in campaigns for every major House and across a good portion of the Inner Sphere.<br/><br/>His luck changed - somewhat - on the Kuritan world of Toriuchi while serving with the Iron Devils mercenary company. Hired by the planet's authorities to defend against pirates, the cushy contract turned out to be poisoned fruit. The pirates' strength was far greater than presented, the Kuritan officials clearly intending the foreign<em>ronin</em>to be cannon fodder bleeding the pirate forces down to a more manageable size. The skill and determination of the Devils was greater than either the pirates or the treacherous Kuritans had anticipated, though; they waged a savage defensive battle against the raiders against overwhelming odds. When the smoke cleared, seven crippled Iron Devil Battlemechs still stood out of fifty, having brought down almost a hundred pirate 'Mechs in the process. The final battle had taken place less than a kilometer from the home and lands of an elderly Kuritan nobleman, Lord Yoshikawa, who had watched the fight and seen in the mercenaries true samurai spirit. Already in disfavor with the Kuritan court for his interests in foreign ways of war, he saw the governors of Toriuchi trying to cheat the surviving mercenaries of their pay through legal loopholes and obscure contract subclauses, and would not permit his own honor sullied after having his life directly saved. Six of the survivors would never fight again, and he paid them generous purses from his own pockets. The seventh was Alroy Fletcher, whom Lord Yoshikawa took the unprecedented step of formally adopting and naming his heir.<br/><br/>The move shocked and angered many on Toriuchi, but none were more infuriated than the extendd Yoshikawa clan. Lord Yoshikawa had been wealthy despite his diminished social status, but prized among his possessions was a King Crab KGC-000 Battlemech with which he had earned fame and glory in the Kuritan military. The antique Assault 'mech had been passed down through his line for generations, and the rest of the family had waited eagerly for the childless lord to die off and revert ownership to them. They would not accept being thwarted at this late stage, and certainly not by a foreign mercenary. While lawyers challenged the new will in court, assassins were sent against Alroy. He had only a short time to adjust to his sudden change in status before again being forced to flee for his life - this time wrapped in the shell of a mighty Mech dwarfing the Shadow Hawk he had abandoned.<br/><br/>Since then, he had drifted from contract to contract, seeing work with any mercenary group capable of paying the upkeep on his King Crab. With the death of his adoptive father, Alroy is technically and secretly the Lord of the Yoshikawa estates but unable to return there or even communicate to rule them in absentia without bringing yet another set of assassins against him. Only the Yoshikawa clan's notorious spendthrift nature has protected him to this point, as they prefer killers who work cheaply over more skilled (and expensive) hitmen.<br/><br/><strong>Personality:</strong>Jovial and friendly, but reserved. He has a tendency towards introspection, making cryptic comments and perfectly content to sit staring into space and reliving old memories for long stretches of time. Fending off a smattering of bargain-budget but commendably enthusiastic assassins over the years courtesy of his 'adoptive family' have left him with a lingering distrust of anyone visibly of Kurita heritage, though he tries to hide it.<br/><br/><strong>Speciality Skills:</strong>Years of practice with the King Crab have taught Alroy every quirk and quibble of the ancient machine. While nothing in his skill stands out to a noticeable degree, he can reliably coax out a few percentage points of performance even beyond the factory specs. Necessity has made him a master mechanic specifically for the countless issues inherent to the temperamental 'Mech, with very limited experience fixing any other design.<br/><br/>Out of the cockpit, he does his best to live up to the supposed ideals of his empty title. Already a practiced brawler and knife-fighter, he practices with his inherited sword almost religiously, though the need to do so in privacy limits him to form drills without substance. He writes poetry with middling skill, and has a fair hand at calligraphy.<br/><br/><strong>Sexual Ons:</strong>He is capable of taking a dominant role with women, and most tend to expect such from his build and demeanor. Underneath, though, he has a carefully guarded and hidden submissive streak.<br/><br/><strong>Sexual Offs:</strong>Any sort of restraints, impairment (drugs, alcohol, etc.) or other physical vulnerability. One experience with a kunoichi disguised as a prostitute is enough; he doesn't mind tying a partner up, but will never stand for being immobilized himself.<br/>