Your mind is full of Olde Europeane whims and ales, no doubt.<br/><br/>I don't mind a brainstorm. Lets.<br/><br/>For starters, let's focus on the things that make Suna, Suna. So, first off, sand. Although it's the prominent feature in Suna, I think it would be too cheesey for anyone having Gaara-esque sand manipulation abilities. Second, sun. They have to deal with a lot more heat in Suna than anywhere else, really. So that's<del>a great excuse for girl characters to be wearing next-to-nothing ninjakinis</del>something to think about in regards to costume, apparell and abilities.<br/><br/>Secondly, in our Narutoverse, Suna has become one massive site of Bijuu-hunting. The Kazekage has sealed off the entire village (probably with an ever-shifting omnipresent cloud of chakra-channelled sand that he has to constantly maintain) to stop three tailed beasts from spreading widespread carnage elsewhere, a rather noble and bold move as he limits the hugely dangerous beings to harming only his village and potentially his people. We could think Monster Hunter here, with the possibility for high-level ninja to have formed Bijuu-hunting teams. No doubt a loyal Suna nin will think highly of their Kazekage putting himself in such a position, the massive chakra needed to maintain a near-Bijuu-proof wall could kill him if he's distracted or even attacked in such a vulnerable state. Anyone considering a Suna ANBU might want to think about that, too.<br/><br/>Now, obviously the Kazekage wouldn't want any old ninja risking their lives by throwing themselves at the tailed beasts. Direct confrontation is reserved only for high-level Suna ninja, so bear that in mind. If your character is chunin/genin/student level, how do they feel? They have probably been given support missions, rescuing wounded ninja from battlegrounds, repairing the epic damage that is constantly occuring, supply gathering missions as the Bijuu-hunting teams rapidly expend their resources on the towering beings of destruction.<br/><br/>Thirdly, I don't want the Bijuu to be<em>too</em>conventional. Let's face it, if we followed the canon completely on this one then there'd be nothing left of Suna. If the Nine-Tails can wipe out Konoha on it's own, then what chance would Suna have against<em>three</em>tailed beasts? So I'm thinking the Bijuu are a little less powerful than we've seen in the canon. I'm also thinking they're a little smaller, and maybe one is even split across a hundred smaller beings, like the tajuu kage bunshin, but demon formed. This would make it a lot easier to access the "aesthetics" of a fight, and gives our Bijuu-hunting teams a little more diversity rather than just having to fight three massive monsters.<br/><br/><br/>There's my initial brainstorm on the subject, although I appreciate I'm just giving you more plotjuice than character generation.<br/><br/>EDIT: Oh, as well, we should probably talk Suna-specific bloodlines. Konoha has plenty, but Suna only has a few. If you want to make a character with a Suna bloodline, let's talk. I think the Puppet Technique should be Suna-only, and I'm happy to consider this an actual bloodline trait, with puppeteers having a unique genetic talent for creating and manipulating the walking weapons.<br/><br/>There isn't any more really from the canon that can be expanded upon, unless I go back on what I said earlier and allow sand-manipulation types to be a bloodline as well. I'm willing to discuss this.<br/><br/>I'm having an issue with names for either of the two, though. Names are what makes a bloodline, and without calling the Puppet-users "Sasorans" (after the canon Sasori who wouldn't feature in our game) then I'm out of ideas there. Maybe that's not a bad idea.