Both of the 'supersoldiers', the Juicer and the Crazy managed to avoid the fire, and now are ready to take the fight back to the hulking machine of armoured destruction.<br/><br/><br/>PP test, though only 20 would mean something got wrong:)<br/>Roll 1: 1. success.<br/><br/>The Juicer springs up and leaps right onto the Skull-walker, kicking up sand in as he runs like super athlethe he is. As the pilot inside spots him, the machine veers to the side and blasts a full burst from one of the rail-guns right into Francis.<br/><br/>Shots(+4)<br/>Roll 1: 19. hit<br/>Roll 2: 12. hit<br/>Roll 3: 16. hit<br/>Roll 4: 2. hit<br/>Dodges:<br/>Roll 1: 3+8 failed<br/>Roll 2: 7+8 failed<br/>Roll 3: 18+8 dodged<br/>Roll 4: 4+8 dodged<br/>MDC:<br/>2 times 2d4x10<br/>Roll 1: 4, 3 = 7.<br/>Roll 2: 1, 3 = 4.<br/>Comes down to... 110 MDC.<br/><br/><br/>...Then flies off in a hail of rail-gun projectiles, hitting the ground with his own blood sputtering everywhere, finally sliding limply down, in the direction the encampment is.<br/>The spider-thing just adjusts it's position to fire again, rail-gun cooling down.<br/><br/>(Joseph can certainly see that there's an acces hatch under the skull-chassis, though locked and he'd have to bypass the steel legs and the laser battery to get to it.)