Rough range guidelines, Broken down by type (Energy, Ballistic, Missile) 1 hex = 30 Metres. BT combat is hilariously short-ranged compared to modern combat doctrine, but it's more fun this way. (note; Inner Sphere weapons listed only. Clan weapons tend to be similar with a few exceptions, but are lighter, produce less heat, do more damage, and generally cause shouts of 'bullshit' from everyone, In and Out of universe)<br/><br/>(Note: This list is taken from Cityetech 2nd Edition, which is set around 3050-3055; The only thing that changes in later editions is weapon availability and access to advanced Ammunition types)<br/><br/><strong>Energy Weapons</strong><br/><br/>Extended Range PPC: 23 hexes (690 Metres)<br/>ER Large Laser: 19 Hexes (570 Metres)<br/>Flamer: 3 hexes (90 Metres)<br/>PPC: 18 Hexes (540 Metres)<br/>Large Laser: 15 hexes (450 Metres)<br/>Medium Laser: 9 Hexes (270 Metres)<br/>Small Laser: 3 hexes (90 Metres)<br/>Large Pulse: 10 Hexes (300 Metres)<br/>Medium Pulse: 6 hexes (180 Metres)<br/>Small Pulse: 3 hexes (90 Metres)<br/><br/><strong>Ballistic Weapons</strong><br/><br/>Autocannon/2: 24 Hexes (720 Metres)<br/>Autocannon/5: 18 Hexes (540 metres)<br/>Autocannon/10: 15 hexes (450 Metres)<br/>Autocannon/20: 9 hexes (270 Metres)<br/>Gauss Rifle: 22 hexes (660 Metres)<br/>LB10-X AC: 18 Hexes (540 Metres)<br/>Machine Guns: 3 hexes (90 Metres)<br/>Ultra AC/5: 20 Hexes (600 Metres)<br/><br/><strong>Missile Weapons</strong><br/><br/>Long Range Missile 5: 21 Hexes (630 Metres)<br/>LRM 10: 21 Hexes (630 Metres)<br/>LRM 15: 21 Hexes (630 Metres)<br/>LRM 20: 21 Hexes (630 Metres)<br/>Short Range Missile 2: 9 Hexes (270 Metres)<br/>SRM 4: 9 Hexes (270 Metres)<br/>SRM 6: 9 Hexes (270 Metres)<br/>Streak SRM 2: 9 Hexes (270 Metres) (Note: If the streak 'misses' its advanced targeting computer fails to fire the missiles; it will only fire if at least one missile will hit the target)<br/>NARC Missile Beacon: 9 Hexes (270 Metres)