Ok, OOC thread, rules (lite) etc etc.<br/><br/>First up, a walk through of character generation.<br/><br/>The core rulebook classes are:<br/>Rogue Trader - In charge of the ship, thousands of crew and the expedition.<br/>Arch Militant - Combat expert. Former IG vet, bounty hunter, bodguard.<br/>Astropath - Psychic capable of communicating across the void<br/>Exploator - Wandering techpriest<br/>Missionary - Bringing the true faith of the God Emperor to the heathens, with the Imperial Creed in one hand and a flamer in the other<br/>Navigator - Psycher who allows ships to get through the warp intact<br/>Seneschal - Sage coucillor, master of coin and logistics, spy master<br/>Void master - Ships officer<br/><br/>but if someone wants something from Dark Heresy, we can adapt.<br/><br/>For our example, I will create the Rogue Trader himself<br/><br/>Here are the stats for the character<br/><br/>Here's what I have in mind. The stats are:<br/>Weapon skill (melee)<br/>Ballistic skill (shooting)<br/>Strength<br/>Toughness<br/>Agility<br/>Intelligence<br/>Perception<br/>Willpower<br/>Fellowship<br/>Fate (Luck)<br/><br/>You have a pool of 36 dice to divide into these stats.<br/><br/>Our Rogue Trader, Juan Sanchez De La Lobo Ramirez has the following<br/><br/>Weapon skill (melee) 3<br/>Ballistic skill (shooting) 5<br/>Strength 3<br/>Toughness 4<br/>Agility 4<br/>Intelligence 3<br/>Perception 3<br/>Willpower 3<br/>Fellowship 5<br/>Fate 3<br/><br/>which makes him a good shot, a bit tougher than average, and with good social skills. Now, his Origin Path may change some of these values, so lets see how that goes.<br/><br/>http://www.fantasyflightgames.com/ffg_content/rogue-trader/support/PDF/rogue-trader-origin-path-web-quality.pdf (http://www.fantasyflightgames.com/ffg_content/rogue-trader/support/PDF/rogue-trader-origin-path-web-quality.pdf)<br/><br/>You can start at the top or bottom. I'm going to start at the bottom, and work back up.<br/><br/>I start with his position as Rogue Trader<br/>The only selection I have on the Motivation line is Prestige. I gain a talent from that.<br/><br/>On Trials and Travails I can pick Dark Voyage or High Vendetta. Lets go with Dark Voyage. He has stared into the abyss, and had it stare back. He gains a Forbidden Lore, but also some insanity points. Oops :)<br/><br/>For my Lure of the Void, I have 3 options now. Duty Bound, Zealot or Chosen by Destiny. I think its my Destiny to go to the stars (of course, that may be the insanity talking). I can now pick one of 3 options ... I'm going for +1 Fate point, ad hey, look, more insanity points. Going to have to see what those are going to do now.<br/><br/>Onwards and upwards, my birthright. Savant or Vaunted. Lets take the luxury option, Vaunted. I get the Decadance talent, some small bonuses (not enought to be worth a dice) and some corruption points. Again, not enough to be worth a dice, but something to add to the character.<br/><br/>Lastly, my homeworld. Imperial World or Noble. Noble all the way. Assorted skills, stat increases and talents. I also get a vendetta.<br/><br/>I also have 1 insanity point. If I get that up to 4, I start developing traumas, so for now he just has that look in his eyes that says he's seen things you'd really not want him talking about. Probably on his Dark Voyage.<br/><br/>To the starting package of skills from the Rogue Trader class I would add those from my Noble origins. I'd increase my Fate pool by 1<br/><br/>Then I have (by the rules 500) xp to spend on other starting skills and talents. For sake of simplicity, we'll say a stat increase costs 200, skills and talents are 100 each.<br/><br/>My Rogue Trader class also gives me a starting package of equipment, but pfah .. I am wealthy beyond the ken of lesser mortals. I shall have some extra goodies. And a ship. A Sword class frigate. Pay no attention to the crew stories of Hauntings. Mere lower deck nonsense. The machine spirit is canny in the ways of the warp, and with a strong geller field, and our faith in Him-on-Earth, there is no danger we cannot face. Besides, those hive scum sweepings of a crew are always killing each other, and hiding the bodies. Disappearances. Pfah!