Having a fair amount of experience with Tactical rpgs (both on- and off-line), combat can really drag out.  I have a rule of thumb I like to use; Dice exist for when you don't know whether success or failure will cause for a better story.<br/><br/>Knowing how combat can drag out and get boring, I like Ixy's way of looking at things for simple fight situations.  On the other hand, being a player who likes to use his 'toys,' I understand the value of getting to turn on your combat powers.  I think if HH splits up the combat situations between the 'typical' fight scene, and the Epic Battles, we can find a happy medium.<br/><br/>A note about Meta and Islands:<br/>One thing I really hate doing is spending character points on "meta" (abilities that are for preventing something, not allowing me to do something).  It occurs to me that I have built my character on the proverbial island, without considering the environment or other characters.  This was likely a mistake; one that flows from my desire to play a specific character, to see her story unfold.  I'm going to look at ways to compensate, but it's only fair to warn you now.<br/><br/>Also, my payouts do not in anyway include 'beating face.'  I enjoy the interaction with (real and changing of) Legend, character development & interaction, powers (Knacks & boons) and fatebinding.  That's what I'm here looking for.<br/><br/>