Okay dokey. Whilst we prepare out characters I thought I would give everyone something to do whilst they wait for the IC to start. The players first IC encounter will be based around this:<br/><br/>Your characters have been sent by their count, to a neighboring county. This count's daughter is undergoing her naming ceremony, where she will be given a parcel of land by her father, bordering your counts lands.<br/><br/>That is all that is decided at the moment, nothing is known about the count, the daughter or the land she was awarded. I will begin by stating 3 facts on each subject, and you will then get the chance to add your own until we have a big picture of the world. To do this we wager, as we do for most things in the game.<br/><br/><br/>We'll start with the land:<br/><br/>- The area borders your counts land.<br/>- It contains something valuable.<br/>- The peasants are disgruntled.<br/><br/>Now, you can either add to these 3 facts, or create entirely new ones of your own. I've left my open ended to let you guys have something to play with, but try to keep yours reasonably specific, and the more interesting it will make the plot the better. Don't say anything that directly conflicts with stuff posted above you.<br/><br/>To declare facts, roll your wisdom skill, plus and aspects you may think are appropriate. You must roll a combined total on all your dice (D6's) of 10. If you roll a 10 you may declare one fact. If you think you can get 10 with less dice you may put aside dice as wagers, every dice you do not roll allows you to declare one more fact.<br/><br/>Eg if i have a wisdom of 5, and choose to roll 3D6, I may declare 3 facts if i am successful. (2 wagers plus 1 for being successful)<br/><br/><br/><br/>If you fail your wisdom roll, you may make half your wagers, rounded up, worth of facts. You do not get your success wager either.