Well, I got my first game of Battletech in today, and I don't think I'll ever get a match quite that good again.<br/><br/>Myself in a Hunchback, and three friends with an Enforcer, Trebuchet, and Vindicator, 4-way free-for-all. All of us learning the rules as we went along, so of course both of the jump-jet mechs wanted to do flying dragon kicks (yay for DFA rules) from hilltops - they spent 5 consecutive turns trying to DFA each other from adjacent hexes, repeatedly missing and falling over, while I chased the Trebuchet in circles around a lake...the board wasn't big enough for him to range on me with the LRMs and still keep out of my run+AC20 range, and he couldn't go into the left half of the board without exposing himself to the dueling jump-jetters. The Vindicator ended up with his left arm, left leg, and left torso all destroyed independently before taking any damage to right or center, propping himself up on the PPC and sniping with the head ML. I finally took out the Trebuchet with an internal ammo crit that vaporized him, right before the Enforcer spent his last load of AC10 ammo to blow off my right leg. He managed to get to his feet despite gyro damage and a failed DFA, at which point the Vindicator blew his head off from behind, and three more turns of our two prone mechs shooting at each other to no avail ensued. The vindicator finally passed his Pilot roll to stand up, at which point my second-to-last AC-20 load scored at long range and headshot him. I won via last-mech-<em>standing</em>crawling, no armor, no ammo, and one leg.