Name: Joseph<br/>Player: Ajoxer<br/>Looks: Tall, about 6'2 black haired man, slim, with dark black eyes with small, shifting trails of blue through them, and metallic silver hair. About medium build, and slightly edgy looking.<br/>Attitude: A decent person, enjoys dogs, and finds the use of Dog Bzoys as cannon fodder abhorrent. Enjoys the company of D-Bees, though feels a quiet resentment about the fact that he will slowly go insane to attain a fraction of the power they often hold.<br/>History: A young boy from a small, relatively low-tech village, who was drafted by a warlord to undergo an experimental M.O.M Conversion, which was hoped to leave him more stable than the standard. Unfortunately, in that aspect it failed, but in all others, it succeeded. He left the warlord, after carving a bloody swath through the forces, and left into the wilderness. He met the Dark Elf soon after she arrived on the world, and has followed after her since, enjoying her company.<br/>Age: 24<br/>Gender: Male<br/>Weight: 180 lbs<br/>Height: 6'2<br/><br/>OCC/RCC: Crazy<br/>Alignment: Unprincipled<br/>Experience/Level: 0/1<br/>HP: 41    Sdc: 156    Mdc<br/>IQ: 12    ME: 10    MA: 9    PS: 29    PP: 19    PE: 25    PB:19    Spd: 42<br/><br/>HtH combat:<br/># Attacks: 4<br/>Damage+14   Strike+4   Parry+7   Dodge+7   Roll+14<br/>Leap: 10/20 minimum<br/><br/>Wasn't sure how to fill the rest of these out... Knock-out:   Stun:   Critical:   Death:<br/>Saving throws:<br/>Lethal poison(14):+9   Non-lethal poison(16):+9   Harmful drugs(15):+9<br/>Insanity(1?):   Psionics:+2   Magic spell(1?):+5   Ritual(16):<br/>+6 to save versus mind control, both Psionic and Chemical.<br/><br/>Armour: Light Deadboy Armor<br/>MDC: 55  Weight: 9   Prowl:-10%   Speed: Normal, 840 meters/minute. 210 meters a melee round.<br/><br/>Skills:<br/>Basic Radio: 55%<br/>Scrambler Radio: 45%<br/>Surveillance Systems: 40%<br/>Escape Artist: 40%<br/>Climbing: 62%<br/>Prowl: 50<br/>Land Navigation: 46%<br/>Streetwise: 30%<br/>WP Ancient Knife, Archery+Targeting<br/>WP Modenr: Energy Pistol, Energy Rifle, Revolver<br/>Hand to Hand Martial Arts<br/>Boxing<br/>Automobile: 65%<br/>Literacy: 30%<br/>Motorcycle: 65%<br/>Pick Locks: 45%<br/>Concealment: 35%<br/><br/>Secondary skills:<br/>Acrobatics<br/>General Athletics<br/>Gymnastics<br/>Wrestling<br/>Running<br/>Weight Lifting<br/>OCC abilities and powers:<br/>Super Endurance, Increased Strength, Increased Speed, Heightened reflex, agility and senses, Saving Throw Bonuses, Bio-Regeneration<br/><br/>Equipment:<br/><br/>Weapons:<br/>weapon    aim/bur    rate     rng     clip     damage<br/>C-18 Laser Pistol, +3/no burst, Normal, 800 feet, 10 shots, 2d4<br/>C-12 HA Laser Rifle +4/+1, Burst or Normal, 2000 feet, 20 MD blasts, 4d6/2d6 MD, 6d6 SDC<br/>Vibro-Boomerang, +1<br/>weapon    str/thr     rad      prry      --      damage<br/>Vibro-Claw, +4/Not sure what that is, or this, +7, --, 2d6 MD<br/>Cybernetics/Bionics: None<br/><br/>Spells: Psionics, really, but<br/>spell              cost<br/>Impervious to Heat, 2<br/>Impervious to Cold, 4<br/>Summon Inner Strength, 4