<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167462.msg7885277#msg7885277">Quote from: Ciosa on 15-03-2013, 02:21:22</a></div></div><blockquote class="bbc_standard_quote">Generally speaking, anything which would be a normal operating expense (including, for soiled doves of a high enough quality a doctor's visit and the like) is included in the operating costs.  I'm not interested in making anyone do accounting - that's covered under the character's appropriate trade/profession skill.  So establishing the prices someone charges for items is a neat character interaction, but it's not going to make a difference in their day to day incomes, if that makes sense.  (With exceptions - if you make 100/day and manage to talk a PC into buying a rubber ducky for 2,000, then you've earned some extra cash.)  Similarly, you won't have to deduct wages - but larger belonging shops/casinos, etc are going to have more employees.  Those employees will probably do things like pick up a gun if the boss demands it, or vote, etc, giving those characters more sway than a belonging less character.<br/><br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Basically, the calculations that Ciosa posted were net profits for the Edges people purchased.  There can be exceptions in game, as with anything, but barring those exceptions, the calculations already account for the need to restock shops and pay employees.