<div class="floatright">(https://elliquiy.com/elluiki/images/f/fd/Valdar.jpg)</div><div class="floatleft">(https://elliquiy.com/elluiki/images/f/fd/Valdar.jpg)</div><div align="center"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 14pt;">Murin Tanriel</span><br/>By Krayz</span></div><hr/><div style="text-align: justify;"><strong>Age:</strong> 24<br/><strong>Nation:</strong> Ghealdan<br/><strong>Gender:</strong> Male<br/><strong>Orientation:</strong> Straight<br/><br/><strong>Position:</strong> Valdar<br/><strong>Skills:</strong> <br/><ul class="bbc_list"><li type="disc"> Accomplished warrior; trained in the sword by blademasters, as well as with most weapons and hand-to-hand combat.</li><li type="disc"> Capable horseman, with some skill at tracking and hunting.</li><li type="disc"> Some training in sleight-of-hand, juggling, and acrobatics, from his time traveling with a gleeman before going to the White Tower.</li><li type="disc"> Knowledge of etiquette and courtly behaviour, from training at the White Tower.</li><li type="disc"> A student of history, possesses some knowledge of geography and customs continent-wide; has a respectable command of the Old Tongue, as well as the language of Trollocs.</li></ul><strong>Appearance:</strong> <br/><br/>Murin (http://pre12.deviantart.net/8bb7/th/pre/i/2015/081/d/d/soldier_by_dashinvaine-d8mokwe.jpg) does not appear to be particularly imposing physically, a little under six feet in height with an average build; underneath his clothes are toned muscles and scars from numerous fights. He has dirty-blonde hair, cut short, along with a well-maintained beard and mustache. His most unusual feature is his eyes; whereas the left one is an icy blue, the right one is a golden brown. He usually appears to be relaxed; sometimes he truly appears to be lost in thought, while other times his appearance of calm conflicts with the intense searching gaze of his eyes.<br/><br/>Murin generally dresses a simple manner, focusing more on comfort and utility than appearance. When he is not wearing the regalia of the White Tower, he usually dresses in shades of green and brown, to aid in blending into the wilderness if needed. Typically, he wears a large coat which goes down to his knees and possesses a hood to hide his face, with his sword (http://img-new.cgtrader.com/items/27809/scimitar_3d_model_3ds_fbx_blend_dae_29965260-f1dd-451e-8786-7674d5611820.png) belted over top. His armour, when he wears it, consists of a coat of plates with a brown leather exterior. He always has a dagger tucked into the back of one of his brown leather boots, almost invisible unless you know to look for it.<br/><br/><strong>Personality:</strong> <br/><br/>Murin was drawn to the White Tower as much out of a passion for knowledge as for any other reason; had he been a woman capable of learning to channel, he would have likely aspired to join the Brown Ajah. He possesses a quiet and thoughtful nature, always attempting to understand both the causes and possible consequences of events around him. Murin has both a compassionate nature and a strong sense of justice, but his understanding of wider events and his time at the White Tower incline him to believe that the ends justify the means, in most cases. When necessary for what he believes to be the greater good, Murin will make whatever sacrifice he must to achieve his goals, including his own life. <br/><br/>While he is not particularly gregarious, Murin usually has a friendly, easy-going manner that makes him easy to talk to. But underneath this relaxed demeanour, Murin possesses a strong will and an independent nature; while he will observe the forms of decorum, he does not possess a strong respect for tradition or authority, subverting or even ignoring orders when they do not fit with his own sense of right and wrong. While he usually keeps his temper under control, Murin can be quite fearsome when angered. In life-and-death situations, all of the typical friendliness disappears from Murin to be replaced by a cold focus, with a hard gaze that could cut like glass.<br/><br/><strong>History:</strong><br/><br/>Murin was born on a farmstead in Ghealdan, on the southeastern edge of the Forest of Shadows. The son of a farmer, with three sisters and a younger brother, Murin's childhood was fairly uneventful; planting and harvesting crops, tending the farm animals, and hunting in the Great Blackwood. While he did not resent his life, Murin was always eager for the rare journeys from home to the nearest town, over a day's travel with the wagon carrying their goods to the market. While his father sold what their farm produced, Murin would visit the tavern and listen to the stories of travelers, or read the books that the innkeep made available to her patrons. There were never enough books or stories to satisfy the boy's curiosity, however, and so before he was even ten years old, a young Murin decided that he would leave someday, and find adventure in the wider world.<br/><br/>Murin's opportunity came shortly after his fourteenth birthday. The Aiel War had ended, and peoples' lives were finally beginning to return to normal. Murin and his family arrived in town to sell their goods, and as usual Murin made his way to the inn, only to find everyone enraptured in the performance of a gleeman; his hair was as grey as it was black, and his grizzled face had the worn look of one who had been through much, but you wouldn't know it from the cartwheels and the back-flips he performed. That evening, after the gleeman had finished his performance, Murin approached him and began to ask him about the life of the gleeman. While he was initially annoyed at being disturbed, the gleeman, Jak Nadheer, enjoyed the boy's curiosity and speculative nature. A little bit later, when Murin's father came looking for him, Jak asked if he could take the boy on as an apprentice. His father said that he could offer no compensation, but Jak said that Murin would be able to make himself useful doing chores and the like until he was skilled enough to earn his keep. Murin's father asked him if this was what he wanted, and gave his permission when the boy said yes. A few days later, Murin left town with Jak Nadheer, and began his new life on the road.<br/><br/>As they traveled across the southern lands, Jak first taught Murin to be a capable acrobat and juggler. Then they moved on to sleight-of-hand and other performers' tricks, like eating and breathing fire. Murin enjoyed his lessons, and his time with Jak, but as the years passed he couldn't help but feel that he wanted to do more than just this. Three years after leaving home with the older gleeman, Murin gave his mentor a small pouch of silver marks as a final gesture of appreciation for his instruction, and set out on the road himself. Murin kept himself fed and sheltered with his gleeman skills as he continued to travel from the Spine of the World to the Aryth Ocean, trying to find the life that he wanted. Murin's fate would be sealed when, shortly before his eighteenth birthday, he heard rumour of the Great Library in the White Tower. <br/><br/>Murin knew the fearful tales told about Aes Sedai in the south, but he ignored them and made his way to Tar Valon. With outsiders only having limited access to the White Tower Library, Murin joined the ranks of young men who sought training from the Warders. At first, Murin was largely uninterested in serving the White Tower in the future, planning on learning what he could before moving on to other things later in life. However, the spare moments when he could sneak away from the training fields to read the ancient tomes of history, he began to develop an awareness of the wider troubles of the world, and found himself wishing to help change that. Murin did not necessarily trust the Aes Sedai collectively, but he had been at the Tower long enough to recognize that those who fought hardest against the Shadow, as well as mankind's own self-destructive tendencies, were most likely to be found here. Having finally found a purpose, Murin trained and studied at the White Tower, serving in the Tower Guard until he was promoted to the rank of Valdar at the age of 23. <br/><br/><div align="center"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 14pt;">OOC Notes: </span></span></div><hr/><strong>O&amp;O:</strong> <br/>Murin is vanilla-ish; in the bedroom, he tends to take the dominant role, in a non-kinky sense, but isn't against his partner(s?) taking the lead. Similarly, while (depending on partners) he might get kind of rough or explore things like anal, blindfolds, etc, he's not really into bondage or sadomasochism. He's a fairly standard passionate lover. While he's not one for cheating, he is fairly promiscuous.<br/><br/><strong>Available for bonding:</strong> No (has not yet passed the Valdar's final test)</div>