<div class="floatleft">(http://i1142.photobucket.com/albums/n612/Ember-Star/Female%20photos/Astrid5.jpg)</div><div class="floatright">(https://elliquiy.com/elluiki/images/3/33/Zoeydeschannel.jpg)</div><strong>Name:</strong>Astrid Zachrison<br/><strong>Nickname (if any):</strong>None to speak of, unless you count her brothers calling her Nuts in reference to her love of mechanics.<br/><strong>Loyalty:</strong>Loyal to her family and her captain (unless she thinks her captain is doing wrong). Never took a side in the war, though if she had to, it would had been Browncoats<br/><strong>Shipboard Role and/or Rank:</strong>Engineer<br/><strong>Former Military Rank (if any):</strong>N/A<br/><strong>Creed (if any):</strong>"She ain't broke until she explodes" (referring to a ship)<br/><strong>Strength (name 1):</strong>Her strongest strength is her mechanics and engineering skills.<br/><strong>Weakness (name 1):</strong>Don't let her near a kitchen, or if you do, don't let her cook. Seriously, don't. It'll only end with the kitchen in flames or very black food. Somehow, she just flat refused to learn how to cook.<br/><br/><strong>Character Skills:</strong><br/><ul class="bbc_list"><li type="disc">1 - Mechanics/engineering (she could take apart and put back together some ships, or at least their engines like she used to do with the tractor) </li><li type="disc">2 - She can hold her own in a hand to hand fight thanks to pestering and protective brothers. </li><li type="disc">3 - Has good knowledge of ranch work, cattle, and grains from growing up on the ranch. </li><li type="disc">4 - Gymnastics (when she was young it was her sport and she was pretty good too. Though she hasn't really don't much in awhile. She still maintains that flexibility and ability to move) </li><li type="disc">5 - Can handle a pistol and shoot it straight. Anything bigger than that though she's clumsy with. </li><li type="disc">6- She's good with coming up with ways to juryrig things or piece whatever she has together in order to fix something, or at least patch it.</li></ul><strong>Legal Status:</strong>She's never been in trouble with the law<br/><br/><strong>Character Background:</strong>Growing smack in the middle of two older brothers and two younger brothers was no east task. But it perhaps leant her most of her skills too. Her family wasn't rich, though they weren't exactly dirt poor either. They were cattle farmers whom also grew small crops of corn on their spare fields. They had a fair amount of land to do so with.<br/><br/>Despite her mother's desire to feminize her more, Astrid took to the work around the ranch as easily as her brothers and generally preferred it to more mundane tasks like cooking. Actually, most of her attempts to cook failed horribly.<br/><br/>The one thing that she was really drawn to and good at was fixing the farm equipment. From a very young age she knew the ins and outs of a engine. This led her to apprentice under a local ship engineer starting at the age of 12 and learn from him the ins and outs of space ships. Thus her love was found. For 7 years she worked with him, well past when she was actually considered better than the older engineer.<br/><br/>It was around that time that a trade ship came in. A usual occurrence for the ranchers sold their beef and grains to off worlders. The difference here being that the ship was in mechanical trouble and they were short a mechanic. After they hired her to fix their ship, they offered her a job as their permanent mechanic. It was a hard choice to make as she had never left her home. But ultimately, she decided to go. With goodbyes to her parents and brothers, she left on a new adventure.<br/><br/>She stayed with the same ship and crew until six months ago. At which point the ship came under new captainship, and she and he had "a bit of a falling out," which lead to her being left on Bellerophon. Since then she's made her money as a independent engineer repairing the floating estates and the occasional ship that comes through. Though frankly, she's about ready to ship off this waterbed and get back into space.<br/><br/><strong>Equipment:</strong>Set of clothes and a backpack. Tool Kit, Basic - 360. Multi-tool - 50. Multiband - 120. Earplugs - 10. Goggles - 30. Fusion Torch - 55. Board game (Checkers) - 10. Patch tape - 30. Cutting torch - 100. Earwig - 50. Holster, Speed-draw - 250. Snaplight - 10. Welding tape - 17.5. Gamebox - 170. Foodstuffs, protein packs - 62.5. Foodstuffs, snack bars - 2.5. Generator, portable - 300. Hat (cowgirl) - 32.5. Pistol - 18.