Oh, right. It affects the GM's 'pardon me while I ratchet the tension up' dice pool. Okay.<br/><br/>re: Races, I had thought you wanted straight, pure humans and was fiddling with attempts to understand character building under that assumption. If it's a deal-breaker for 1SAZ, at this point I am likely to still do human, simply because having now started putting something together I don't want to spend too much time hacking and rehacking my way through character generation. :)<br/><br/>My default is to wander as far afield as a game permits from human, because frankly I find dealing with the headspace and social elements of alternative races intriguing, and encounters with non-human races is really the only non-harmful taboo that we can't explore in the real world...BUT having briefly examined your past post history, it does look as if you don't stray into exotic territory very much, and I respect that completely. After all, the GM's prefs and O/Os count as much as any other players' do...Arguably more, since they're the one participant most likely to have to cope with every other player sooner or later in a game which suggests sexual encounters from page 1.<br/><br/>7' tall does not seem to be 'Large' in the game sense (10x10 square), but I will say that one concern I'd personally have as a GM about dealing with a Large (10x10) character is the possibility of places in the game where they simply can't go. If the party ends up in Pech-land, they may have to sleep in the barn. Usually when I GM I am very open to any races at all that don't threaten the fun of others in the party PROVIDED they are all medium-size. It's one of those big deal-breaker traits, at least in 3.5 and Pathfinder. I don't know that I fully grasp yet how it works in FC.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10271551#msg10271551">Quote from: Dirigible on 18-07-2014, 07:24:12</a></div></div><blockquote class="bbc_standard_quote"><em>edit:</em> Well, no, let me think. I'll say that non-human races get one talent, and humans get two. If I recall correctly talents and species are constructed with the same number of virtual 'build points', so that should be fairly balanced.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>EDIT: Okay, so...It's play a human, but with a bonus Talent in addition to the normal Humans-Get-A-Talent, or play some other Race with a Talent? I'm building a human at this time. I'll save the other for some time when I'm more familiar with what's going on with the game.