<div class="floatleft">(http://imgur.com/Mx4AAME.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 12pt;"><strong>Isabela Sandova del Montaña</strong></span></div><br/><span class="bbc_u"><strong>TRAITS</strong></span><br/>Brawn- 2<br/>Finesse- 3<br/>Resolve- 2<br/>Wits- 3<br/>Panache- 3<br/><br/><span class="bbc_u"><strong>BACKGROUNDS</strong></span><br/><br/><strong>Assassin</strong><br/><em>Quirk:</em>Earn a Hero Point when you go out of your way to avoid the death of an adversary or outright refuse a course of action because it would result in another person's death.<br/><em>Advantages:</em>Fencer, Psst, Come Here<br/><em>Skills:</em>Athletics, Empathy, Hide, Intimidate, Weaponry<br/><br/><strong>Spy</strong><br/><em>Quirk:</em>Earn a Hero Point when you take a great risk to uncover a secret.<br/><em>Advantages:</em>Opportunist, Poison Immunity<br/><em>Skills:</em>Empathy, Hide, Notice, Tempt, Theft<br/><br/><span class="bbc_u"><strong>SKILLS</strong></span><br/>Aim- 2<br/>Athletics- 1<br/>Convince- 2<br/>Empathy- 2<br/>Hide- 2<br/>Intimidate- 1<br/>Notice- 2<br/>Scholarship- 1<br/>Tempt- 3<br/>Theft- 2<br/>Weaponry- 2<br/><br/><span class="bbc_u"><strong>ADVANTAGES</strong></span><br/><strong>Fencer</strong>- You gain 1 Bonus Die when you make a Weaponry Risk using a rapier, dagger, cutlass or similar weapon in one hand.<br/><br/><strong>Psst, Come Here</strong>- While undetected, you can spend a Hero Point to lure a single character out of position and knock him out. Any other characters in the area remain unaware of your presence.<br/><br/><strong>Opportunist</strong>- When another Hero spends a Raise to create an Opportunity, you can spend a Hero Point to immediately activate the Opportunity for yourself.<br/><br/><strong>Poison Immunity</strong>- Poison never affects you, aside from some potential mild discomfort. If the poison would ordinarily kill you, it might cause you only to vomit instead, but there are no additional effects.<br/><br/><strong>Disarming Smile</strong>- Spend a Hero Point to keep another character from drawing a weapon, starting a fight or resorting to violence. She will still defend herself, but she will not start any violent conflicts.<br/><br/><strong>Rich</strong>- You begin each session with 3 Wealth.<br/><br/><strong><span class="bbc_u">ARCANA</span></strong><br/><br/><strong>Virtue: Wily</strong><br/>Activate your Virtue to escape danger from the current Scene. You cannot rescue anyone but yourself.<br/><br/><strong>Hubris: Ambitious</strong><br/>You receive a Hero Point when you chase after power and the deal you’re after is dangerous or causes trouble.<br/><br/><strong><span class="bbc_u">STORIES</span></strong><br/><br/><span class="bbc_u">Make it official</span><br/>Goal: Find a way to legitimately inherit a landed title.<br/>First Step: ...Marriage?<br/>Reward: ?<br/><br/><span class="bbc_u">Mind your own business</span><br/>Goal: Break ties with Castille.<br/>First Step: Get rid of any Castillian spies snooping about.<br/>Reward: ?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Backstory</div><div class="spoiler_body">Countess Sabine Gautier. Isabela mulled the name over in her mind, even going so far as visualizing herself using the name in an introduction. "Hello, I am Countess Sabine Gautier. A pleasure to make your acquaintance." Isabela smirked. It wasn't a bad name as far as Montaigne names went, she supposed. Could be worse.<br/><br/>Her agile fingers flipped through the pile of papers neatly arranged on her lap, page after page of handwritten reports and observations about the late Countess; her personality, her mannerisms, how she spoke, how she dressed. Stricken with sickness, Sabine had withdrawn from the public eye years ago, only communicating and ruling through her steward - a man that shared in his Countess' fate at the hands of Castille agents. During her initial briefing, they made sure to call it an 'accident' - one they were all too happy to keep a secret - but Isabela knew better. As a matter of fact, she was quite certain that the two big, mean, and uglies seated across from her in the carriage taking her to Montaigne had a hand in it. There was little doubt in the Castillian woman's mind what their orders were should she suddenly get cold feet and there was no telling who would be watching her when she arrived.<br/><br/>Castille apparently had this move planned out for years if the absolute plethora of information at her fingertips was anything to go by. It seemed old grudges never truly died after all. Simply put, Castille wanted their land back and the first step to any well planned war was reconnaissance. Know your enemy and all that. The job was supposedly simple: get close to a noble or two, break up some alliances however she could, and report troop numbers and general combat readiness. And they had just the perfect candidate for the job. Fast blade, fast draw, and an even faster tongue; Isabela's reputation certainly preceded her. Most importantly, she was loyal, spoke fluent Montaigne, and vaguely resembled the Countess; a close enough approximation that any inconsistencies could be hand waved away as the passing of time, a side effect of illness, or just details blurred by faulty memory and years without contact. The duke that had thrown half of his treasury at her assured her that all she had to do was avoid any contact with direct family and everything would be fine. Funny that they would place so much faith in 'Close enough.'<br/><br/>***<br/><br/>Days turned into weeks and weeks turned into months. News of the Countess' miraculous recovery spread and suddenly Isabela had more 'friends' than she could ever hope to keep up with. Apparently there was no better bait for ensnaring a bevy of rich, power hungry nobles than a young and unwed Countess. There were balls, feasts, and parties held in her honor and countless invitations for more arriving daily. So much dancing, so much drinking, so much wild over indulgence. And Isabela loved every moment of it. She was the center of attention everywhere she went. When she spoke, people listened. Every want and desire she had was met without the slightest hesitation. How could she not fall in love with such a carefree existence? Gradually, the mission that had brought her to Montaigne in the first place faded from her mind and was replaced with a new one: make sure this never ends.</div></div>