Can we proceed with just a party of three, or two? Five person groups sound right for the aesthetics of a MMO party, but in a group game that's the saturation point where I see a lot of adventuring parties stumble on their size. It seems like at this point we're starting to force ourselves to adhere closely to that five person number and MMO party composition even if it goes against the flexibility of the freeform medium and what we actually want as writers.<br/><br/>If we can set our own goals and challenges as players, then parties of three or two should be fine, right?