<strong>Player:</strong>Re Z L<br/><br/><strong>Name:</strong>Mark Lee<br/><br/><strong>Codename:</strong>Misfit<br/><br/><strong>Age:</strong>19<br/><br/><strong>Height:</strong>5'10"<br/><br/><strong>Weight:</strong>185 lbs<br/><br/><strong>Appearance:</strong><br/>(http://i.imgur.com/EizygI5.jpg)<br/><br/><strong>Powers:</strong><br/><br/><strong>Sorcery</strong>.  As a Homo Magi he is able to channel magical energies in the form of spells.  Basic abilities do not require incantation or other foci in order to cast, he is able to perform them by will alone.  He should, with time, practice and learning, be able to cast other more complicated spells while also growing his innate magical prowess.<br/><br/><em>Grok </em>- He has the ability to intimately understand the function and working of any technology he comes into physical contact with.  Depending on the complexity of the technology he must remain in contact and concentrate (or "Grok") on it.  During this time he is less aware of his surroundings as his consciousness is truly navigating through the object.  Physical contact can shock him out of the machine but is jarring on his mind and can leave him disoriented.<br/><br/><em>Teleportation </em>- He can teleport short distances without error, though he has to either see where he is going or have been within the room he wants to teleport into.  He is incapable of bringing other living beings with him.<br/><br/><strong>Elemental</strong>.  The elements break down into six major categories:  Chaos, Order, Fire, Air, Water, and Earth.  Five of these elements are innate to his being, making channelling them particularly easy for him.  He is unable to channel the element of Order in any way.  Some suspect that he may be a new Avatar of Chaos, though he has no knowledge of that possibility.<br/><br/><em>Chaos </em>- Something he refers to as his "non-zero chance", his magical ability to manipulate chaos manifests itself largely as just enhanced luck.  He can consciously concentrate this luck for particular effects, but most are minute (making coins land on their sides, getting extra money from an ATM, etc.).  Passively this makes him very accurate with ranged weapons and gives him the ability to dodge attacks more easily.<br/><br/><em>Fire </em>- His ability to control elemental fire is limited.  He can create a roughly lighter-sized flame.  Warm his hands (or other parts of his body) enough to inflict first to second degree burns on others.  Shield himself from the heat of flames no larger or intense than a bonfire.<br/><br/><em>Air </em>- Elemental air grants him the ability to manipulate things from afar, blowing out candles, knocking papers off of a desk, etc.  Eddies of wind can be created to shield him from slower moving projectiles (arrows or thrown weapons), or the density of air can be mildly altered for similar, slowing effects.  Moving air quickly enables him to build up a static charge which he can fire as bolts of electricity.<br/><br/><em>Water </em>- Elemental water grants him control over the phase of liquids, though he quickly loses control of anything changed into gaseous form (ex. a puddle of water could be evaporated and blown away by his control over air).  Interestingly he can use this ability to heal others by augmenting their natural healing ability, though this can still take time (in the field he would only be able to stabilize wounded people).  Being in contact with water speeds his own healing dramatically.<br/><br/><em>Earth </em>- While in contact with natural earth (or wood that is connected to the earth) his control of elemental earth grants him increased endurance and stamina to Olympic Athlete levels.  He can take blows that would normally knock out a human of his size and build.  Synthetic materials, to include metal alloys, concrete, asphault and similar substances block his contact with the earth.  This is his least developed ability due to living in the city most of his life.<br/><br/><strong>Skills:</strong><br/><br/>Sleight of Hand<br/><br/>Street Magic<br/><br/>Con Artist<br/><br/>Streetwise<br/><br/>Brawling<br/><br/>Billiards/Snooker<br/><br/>Being Sneaky<br/><br/><strong>Equipment:</strong><br/><br/>Pool Cue<br/><br/>Deck of Cards<br/><br/>Pack of Cigarettes<br/><br/><strong>Weaknesses:</strong><br/><br/>He has no specific weaknesses.  However he is still human and has all normal vulnerabilities associated with being human.<br/><br/><strong>Backstory:</strong>Growing up in London is difficult enough, growing up in foster care after your parents die in a house fire is a little bit harder.  His attitude had never been the greatest and he'd learned quickly how to take advantage of situations and people.  Street magic, as well as a little gambling on the side, got him some extra money from time to time and got him noticed by a passing fellow by the name of John from time to time.  John always seemed to know the ins and outs of the tricks, even the cons he tried to play on him.  They had a bit of rapport, but nothing that he really thought much of.<br/><br/>Meanwhile, on another side of the world, Dr. Fate had been getting premonitions, occluded though they were.  He sensed that a potential agent of chaos was emerging on earth.  Unable to fully divine the source of the disruption he went separately to two who he knew could track down the source:  The Question and Detective Bobo T. Chimpanzee.  The two took the clues that Dr. Fate gave them and decided it best to go their separate ways to pursue different courses and compare notes along the way.  It wasn't long until their search brought them to another famous occultist John Constantine.<br/><br/>Constantine didn't seem too surprised by their inquiry and told them that he'd let them know if he found anything.  Constantine had already located the potential student of chaos in a young street magician, but decided to keep that fact to himself.  Instead of revealing him he took Mark under his wing and began to slowly push him in the direction of true magic.  It wasn't long before Detective Chimp realized what Constantine had been hiding and confronted him about it.  Constantine agreed to turn him over to Dr. Fate as long as he could be present with the boy at the time.  Bobo saw no reason not to allow him to tag along and contacted Dr. Fate to arrange the meeting.<br/><br/>Dr. Fate was uncertain with what to do with the boy.  He was dangerous, but still very inexperienced.  Constantine suggested he try to teach him a thing or two, and maybe put him on a team with others like him.  Dr. Fate took his recommendation under consideration and spoke with the other members of the Justice League.  After some deliberation they agreed to place him in the Young Justice program.<br/>