<div class="floatright">(http://i.imgur.com/HOWoCf4.jpg)<br/>(http://i.imgur.com/sEkZkzC.jpg)</div><strong>Name:</strong>Sakura (Sakura Kinoshita)<br/><strong>Gimmick:</strong>The High Flyer<br/><strong>Role:</strong>Babyface<br/><br/>BABYFACE: When you stand up for something you believe in, spend 2 Momentum and pick 1 of the following:<br/>⚪ gain +1 Heat with your opponent<br/>⚪ leave your opponent speechless<br/>⚪ make Creative book you in a match<br/>⚪ add a stipulation to a match<br/><br/><strong>Advanced Role:</strong>None<br/><br/><strong>Hails From:</strong>Tokyo, Japan<br/><br/><strong>Entrance:</strong>AKB48 - Heavy Rotation (https://www.youtube.com/watch?v=lkHlnWFnA0c)<br/><br/><strong>Appearance:</strong>Standing 5-foot-4 tall and weighing in at 121 pounds, Sakura at first glance might look more at home spending time at the mall than wrestling tough, physical opponents. But behind her innocent looks lies heaps of genuine talent. When she brings her endless energy and happiness to the ring and tops it off with jaw-dropping high-flying antics, you'll quickly focus less on how unmenacing she looks... and more on how<em>hot</em>she looks!<br/><br/><strong>Personality &amp; Background:</strong>Sakura grew up in Japan, in a pro-wrestling (or puroresu) family. Her father a prominent figure in a renowned wrestling dojo in Tokyo, wrestling had always been a big part of her life, and she had been training from a very young age herself. Sakura adored the interaction between the fans and the wrestlers. Outside the ring, she was somewhat shy and reserved, but once she got to perform in front of a crowd, she would instantly explode in an endless storm of cheer and energy. She loved making the fans happy, that was her biggest motivation in wrestling. She was intuitively drawn to the flashy, high-flying style of wrestling - on the top turnbuckle she felt fearless, and she loved how her big aerial moves got the loudest reactions out of the fans.<br/><br/>Once Sakura reached adulthood, her life saw a big change when she got a huge opportunity to study acting in the US. She took the opportunity, moved to another country on her own, and for the next few years, she focused solely on her acting career, leaving her pro wrestling life completely behind.<br/><br/>But she could only deny herself that wrestling was real real, true passion for so long. Eventually, she started craving that interaction with the fans, that raw energy and unique atmosphere in the arena. She realized she could never be happy if she wasn't wrestling; so she took off to find a place for herself in the American wrestling scene.<br/><br/>However, Sakura quickly realized that her experience back in Japan meant very little this side of the pond. She went through many small promotions, but everyone said the same thing: she was just a tiny, petite Asian girl. Who could take that seriously as a wrestler?<br/><br/>The closest she could get to being back in the ring was working as a valet in small, territorial promotions. It was at one of these small promotions, working as a ringside valet, when Malcolm Cane scouted Sakura. He recognized the value Sakura's looks, combined with her actual in ring ability, would have in his promotion. He offered Sakura the chance of a lifetime to get her foot in.<br/><br/>Sakura definitely wasn't thrilled about the erotic angle of MCW, and it's very likely she didn't really know what she was getting into. But it was her first chance to be a real wrestler, in a real promotion, since her teenager days, so she accepted the offer without much thought.<br/><br/>In MCW, Sakura is introduced with just her first name, and she is slotted with an all-out "sexy Japanese schoolgirl" gimmick; complete with short skirts, crazy colorful outfits and some insanely mind-numbing J-pop as her intro. Seeing her for the first time would make people blink and think "what the hell is this"; but feeling the seemingly endless energy and cheerfulness she brought to the ring would quickly win everyone over; and by the time they saw her genuine talent and stunning, high-impact, high-flying moves, they'd be chanting her name.<br/><br/>At the end of the day, Sakura<em>was</em>just a tiny, petite Asian girl, and not really "heavyweight champion" material - so it was very much possible that she'd be doomed to the role of an eternal midcarder, at best. But for now... it was all she wanted. It was time to make some fans happy.<br/><br/><strong>Audience:</strong><br/>The High Flyer starts and resets to Audience +2.<br/><br/>+4 Mark an Advance. At the beginning of the Episode, make the OVER Move.<br/>+3 Start the Episode with +2 Momentum.<br/>+2 Start the Episode with +1 Momentum.<br/>+1 Start the Episode with +1 Momentum.<br/>0 Mark an Advance. At the end of the Episode, you’re fired.<br/><br/>TOP SPOT: When you hit +4 Audience, everyone else at +4 drops to +3. Mark an Advance the first time you hit +4 or 0 in an Episode.<br/><br/><span class="bbc_u"><strong>Stats:</strong></span><br/><em>Look:</em>+1 (added 1)<br/><em>Power:</em>-2<br/><em>Real:</em>-1<br/><em>Work:</em>+2<br/><br/><span class="bbc_u"><strong>Heat:</strong></span><br/>The Huntsman: +2<br/>Miss Trea: +2<br/>Mace Hunley: +1<br/>Sarita Guerrero: +1<br/>Maria Muertos: +1<br/>The Risen: +1<br/>Valerie Valkyrie: +1<br/>Colin Armstrong: +1<br/>Piper Strong: +1<br/>Chris Kash: +1<br/>Mike Money: +1<br/><br/>Whenever you work a match with a character you have +4 Heat with, gain +1 Audience.<br/>When you finish a feud, reset Heat to +1.<br/><br/><strong>Injury:</strong>4 Injury Boxes<br/>When you get injured, check two Injury boxes.  While injured, any time an opponent uses your injury against you to gain an advantage, they gain +1 Momentum and you gain +1 Heat with them.<br/><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><span class="bbc_u">Basic Moves</span><br/><em>Cut a Promo (Look):</em>+1<br/><em>Feat of Strength (Power):</em>-2<br/><em>Break Kayfabe (Real):</em>-1<br/><em>Work Stiff (Real):</em>-1<br/><em>Run-In (Heat):</em><br/><em>Wresting (varies):</em>+1, -2, -1, +2<br/><br/><span class="bbc_u">Gimmick Moves</span><br/><br/>FINISHING MOVE: Sakura Senton (Moonsault Senton)<br/><br/>When you’re booked to win a match, roll 2d6: On a 10+, you hit your Finisher clean. You gain +1 Audience. On a 7-9, they make you work for it. Choose: they counter and you have to resort to a roll-up, gain +1 Heat with them; or you execute another high spot, and gain +2 Momentum. On a botch, you still get the win, but pick one: it looks terrible and you lose -1 Audience; injure your opponent; injure yourself.<br/><br/>“LOOK AT THAT AMAZING ATHLETICISM!”: +1 Work (Max +3)<br/><br/>HUMAN HIGHLIGHT REEL: Whenever you attempt a high-flying maneuver, and you roll a 10+ before spending Momentum, gain +1 Audience.