<div class="floatleft">(https://hips.hearstapps.com/esquireuk.cdnds.net/15/37/original/original-richard-armitage-promo-433-jpg-d75e89a9.jpg)</div><br/><strong>Name:</strong>Sebastian Dracoland (https://elliquiy.com/forums/index.php?topic=337106.msg16009814#msg16009814)<br/><strong>Wearing:</strong>Dungeon Master Robes (https://i.pinimg.com/originals/8d/d2/11/8dd211c6368bca0c531f3d117e2f1084.jpg)<br/><strong>Location:</strong>Club First Floor; Management Meeting => Make Up Room<br/><strong>Content Warning:</strong>N/A<br/><strong>Tagging:</strong>N/A<strong>Mentioning:</strong>N/A<br/><hr/><hr/><br/>Early in the morning the author, the director, of the club (if not the manager) had arrived in an early meeting to discuss details of the script for opening adventure with a new patch of clients (and some old regulars showing up for the first session). As part of the preparation for campaigns, he got a list of people who join up and he holds in a small notebook each player's preference. Besides roleplay ones include also any sexual preferences they have told or informed in their application and then build campaigns and stories based on that. He informed the staff what he desired/wanted for staff to wear and which working girls dressed in what outfits and inform them beforehand what may be expected of them.<br/><br/>Once all details with management are complete he goes to a make-up room where he has decided to go with a 'classic dungeon master' look. Which is the red robes with gold lining and use make-up to appear bald, old wizened wise man. Albeit he is a far cry being short like gnome but he intends to play himself as short as he can or very least venerable old man in introductions with the players. He notoriously stays in character and often uses GM PC persona to help guide players on their guests, giving critical information that the party may miss or have overlooked. He is transparent about it but he still lets players play as they want and if they go completely off the rails (turn from heroes into villains) he merely changes the narrative creatively.<br/><br/>Once his appearance is complete he heads to the gaming room itself, where the table has been prepared and cleaned and there were comfortable dark wooden seats with empty character sheets along with a dark wooden dice cup for dice rolling. As added detail each back par of the dark wooden chair for players had a classic DnD monster carved on top of the chair (behind/above most players heads); Mindflayer, Beholder, Balor, Lich, Goblin, and Owlbear. The Dragon chair which was largest with five dragon heads (Tiamat) was always preserved for GM himself and the chair had a multitude of controls, buttons which he uses during the game set lights, music, or control table itself. Which includes bringing out terrain and fields of battles that he had planned days in advance and build.<br/><br/>Of course, players haven't made chars yet but as part of creating char, there are talented artists who draw char to life in life during char generation (as all start with name and description of the character once stats are in and what race and class person plans to play). Then advanced fast 3D printer then prints and miniature is painted to likeness one matched in the hand-drawn art. All part of a luxurious gaming experience where steps go even higher for naughty fun. Once all are complete and Sebastian sits on his GM chair and opens his DM screen which was all digitalized one which allowed several small windows to check information from an internal database and even as a backup there was a huge shelf of DnD books if electricity fails and makes his precious screen to fail. He does some final preps for the campaign ahead, as he waits for a signal when all players have arrived and got brief time unwind bit before game.