I'm terribly busy IRL today, but I should have a story thread up by tomorrow.  In the meantime, here's a quick recap:<br/><br/><strong>What We Know About The Lands</strong><br/>1.  The area borders your Count's land.<br/>...The neighboring noble is on the verge of Solace.<br/>2.  It contains something valuable.<br/>...The land contains rare poisons<br/>3.  The peasants are disgruntled.<br/>...because of cruel taxes used to fund the girl's lavish lifestyle.<br/>...The land was once a thriving center of trade.<br/><br/>You may make two additional Wisdom risks to round out the following statements about the neighboring Count and his Daughter.  Since, unfortunately, I have no idea what RD had in mind for any of this, I'm making it up off the top of my head.  Hopefully he won't be too irked at me.  :-)  Things we know because of the Lands are in italics.<br/><br/><strong>The Count</strong><br/>1.  He's Blooded of the Elk.<br/>2.  He is our liege's cordial enemy.<br/>3.  He desires to abdicate in his daughter's favor.<br/><em>...and he's approaching Solace.</em><br/><br/><strong>The Daughter</strong><br/>1.  She's Blooded of the Fox.<br/>2.  She is not yet married.<br/>3.  She is her father's only surviving child.<br/><em>...and she's been overtaxing her lands<br/>...to pay for her lavish lifestyle<br/>...thus ruining a thriving center of trade</em><br/><br/>Go to town, kids!  Also, when we get started, you will get to describe the gift that you have brought to the ceremony.  It's going to be Rank 1, and this is a freebie--assuming that you had enough notice beforehand to make sure it got crafted over the winter, or made arrangements with your liege to provide something appropriate.<br/><br/>So...one free wager, come what may, and a Wisdom Risk for anything more.  Go!