Hey, all!<br/><br/>I'm back, albeit briefly.  My job has been keeping me out of work for five months or so, and now apparently they're trying to make up for lost time, because I hadn't even left my last contract before I was being signed up for another one - this one's closer to two months, and it's 4 AM to 10 PM.  I hiiiiighly doubt that I'm going to be able to do much writing at all - I'm moving from one high-profile project straight to another.  (Which is flattering from a career standpoint, and going to be brutal from Ciosa-needs-to-sleep-sometime standpoint.)  I've been talking with Sindra about what to do about Doomtown - we both love the game, but I'm not certain I will have the time, energy, or the like to GM a game for<em>months</em>.<br/><br/>I'd like to leave brainstorming some solutions and resolution open to the players.  The game is a stone's toss from being Big Game status, and with a GM or just enough player activity, it could be very self-regulating.  I won't be shipping out for a few days (two or three) but I'd rather work towards finding a better long-term solution than trying to get all caught up in posts.<br/><br/>Sindra and I are happy to listen to ideas - I'll let her chime in her own thoughts, here, and we can have this be a public conversation with the players rather than some high-handed decision making on our part.  Please let us know your thoughts and your vote, and we'll work together to figure out what's best for the game.<br/><br/>Ciosa