Do we really need one?<br/><br/>It's a serious question. The way we're playing - half character interaction, half competition to see who can narrate the most damage to their own 'Mech - doesn't really need a whole lot of arbitration. The biggest part of your GM-duty right now is deciding where our next mission is, and that could just as easily be a communal decision of "it would be cool to go here/do this'". With voting, if we have to.<br/><br/>I think O+C has a point, in a way. It might have been better to PM the returns of our rolls, so we'd know our own results and have the narrative freedom to decide when (if at all) our defeat occurred, but not about anyone else's (including our opponents). Call it a lesson learned for next time?