<div class="floatright">(http://www.scificool.com/images/2013/07/Billy-Burke-in-Revolution.jpg)</div>David had gotten himself a coffee and a roll and was listening in on the conversation between the mercenaries. It was interesting to behold, and added a lot to the simulation battle that he'd watched. It was one thing to see results unfold on-screen, but another one alltogether to hear it from the people who had been a part of it. “A no-win scenario is just that,” he offered, nodding to Brooklyn. “The secret to it is how well you do at it before the inevitable loss and how much you can make of it.”<br/><br/>He took a sip before continuing. “There was an officer I knew once, back during the Clan war. Now he thought he could hold back the dogs with his own people from knowing the lie of the land and the like. He was wrong.” There was the quickest of grimaces before continuing. “But he stood his ground no less, feeling that it was better to throw away his life then let the scum take his home. It was a no-win, but he made the wrong choice given the situation.”<br/><br/><em>And Erich reminds me a lot of the old man,</em>he noted, listening to Cass.<em>Not sure if that's actually a compliment, however.</em>He shot her a quick smile before continuing.<br/><br/>“See, I can understand where you're coming from, Brooklyn, but I'm not sure if I agree.” He offered. “There's a good reason why people get sorted into lances and units and the like. You get to know each other and what you can do, and your commanders can get a better idea of your capabilities as a whole. It's a lot easier to figure out what to do when you're looking at organised collections of knowns rather than a whole bunch of loosely-connected individuals.”<br/><br/>“Everyone running off and doing their own thing only works in the holovids.” He finished. “Or in crazy, over-developed duelling situations that have no place on a real battlefield.”