Good point, wander.  These versions of your character on the OOC sheet will the official glanced over version.  Keep all strings listed there under your character.  When done we should all have six names with string tallies listed by them.  Also hatchet mark experience rewarded.  At the fifth Experience point you spend it as an advancement and then begin gathering experience again.<br/><br/><br/><br/>A quick summary of character and basics of Monsterhearts.<br/><br/>Monsterhearts is a template based game.  Closer to a story card game than anything we have probably played before.  So imagine it as a 'card game'.  Open the booklet... read it and pass out the skins which everyone goes through and picks what they want.  Then the booklet is filled in with a few bubbles and circles and you have a character.  So almost everything played or described in character is 'freestyled'... as long as the story kind of conforms to the very loose mechanics of Monsterhearts.<br/><br/><div align="center">Stats<br/>Hot means fucking gorgeous, alluring, exciting, smokin’,<br/>someone you can’t stop thinking about, magnetic.<br/><br/>Cold means stone-cold, calculating, collected,<br/>unwavering, frigid, able to be cruel and merciless, able<br/>to keep their wits about them, obstinate.<br/><br/>Volatile means impulsive, wild, feral, quick-tempered,<br/>quick to fight or flight, aggressive, unpredictable, a<br/>basket-case, sudden.<br/><br/>Dark means weird, mysterious, sinister, dabbling in<br/>the occult, comfortable in darkness, able to liaise with<br/>otherworldly forces, powerful.</div><br/>Each Stat has two moves which are listed.  Again, think of these as card game or simple board game moves.  Sweeping and all inclusive.  Then you start picking  your Skin moves which is all about customizing a general stick figure into something recognizable as what you are portraying.<br/><br/>Sex Moves and Darkest Selves.  This is the meat and bread of the game.  This is about denying and being overwelmed by pent up feelings and needs.  How each one differs is quite interesting.  So many subtle shades.<br/><br/>Backstory is where we weave the commonalities we might have with each other over our short history.  Plus it really gets the Strings ball rolling.  Talk about that soon.<br/><br/>Rolling dice.  Always roll two d6 and add the attribute.  So if I say roll Hot, you roll the monopoly dice and just add that Stat.  6 and lower is bad.  7-9 is mixed results.  10+ is really good for you.<br/><br/>If someone has a Condition, you can use it to +1 to your roll if it makes sense.  A Condition is some physical or percieved social effect which could give someone an advantage.  These can vary to explain nearly anything.  Like...<em>Numb with Cold</em>to<em>Slut</em>to<em>Weakened</em>to<em>Covered in Pig Blood</em>.  How someone feels or thinks is specificly left off of the this list of possibilities.<br/><br/>Being manipulative.  To talk NPCs into doing whatever, you use Manipulate NPC move.  To manipulate a PC you use Strings.  Strings are emotional power.  They gather and  you can spend them like Willpower or Fate points or whatever.  They gather in certain predescribed ways and also Skin specific ways listed on the sheets.<br/><br/><div align="center">You can spend a String on another PC to:<br/>}} Add 1 to your roll against them<br/>(choose after rolling).<br/>}} Subtract 1 from their roll against you<br/>(choose after rolling).<br/>}} Offer them an experience point to do what you want.<br/>}} Force them to hold steady in order to carry out a<br/>certain action.<br/>}} Add an extra harm to whatever harm<br/>you’re dealing them.<br/>}} Place a Condition on them.</div><br/>Harm and Death.  Most physical wounds cause only 1 Harm.  Serious problems which require emergency room help are 2 Harm.  At 4 Harm a PC is considered dead.  NPCs can varry from examples of 2-5 Harm.<br/><br/>Thats the basics of making a character.  I can describe more in general, if you want.  Or I can keep the rest to myself i you perfer.  Im just trying to dessiminate enough information so you know whats going on.