Lucian<br/>Class: Bard<br/>Race: Human<br/>Alignment: Neutral<br/>Load: 8<br/><br/>Strength: 8 (-1)<br/>Constitution: 9 (0)<br/>Dexterity: 12 (0)<br/>Wisdom: 13 (+1)<br/>Intelligence: 15 (+1)<br/>Charisma: 16 (+2)<br/><br/>HP: 15<br/>XP: 0<br/><br/><strong>Look:</strong><br/>Knowing Eyes<br/>Stylish Cap<br/>Traveling Clothes<br/>Well-fed Body<br/><br/><strong>Equipment:</strong><br/>Dungeon Rations (5 uses, 1 weight)<br/>A fine lute, a gift from a noble (0 weight)<br/>Leather armor (1 armor, 1 weight)<br/>Dueling rapier (close, precise, 2 weight)<br/>3 coins<br/><br/>This is not my first adventure with<strong><span class="bbc_u">Sparrow</span></strong>.<br/><br/>I sang stories of<strong><span class="bbc_u">Amanda</span></strong>long before I ever met them in person.<br/><br/>_______________ is often the butt of my jokes.<br/><br/>I am writing a ballad about the adventures of _______________.<br/><br/><strong><span class="bbc_u">Valeria</span></strong>trusted me with a secret.<br/><br/><br/><strong>MOVES</strong><br/><br/><span class="bbc_u">Human</span><br/><br/>When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.<br/><br/><span class="bbc_u">Arcane Art</span><br/><br/>When you weave a performance into a basic spell, choose an ally and an effect:<br/><br/>Heal 1d8 damage<br/>+1d4 forward to damage<br/>Their mind is shaken clear of one enchantment<br/>The next time someone successfully assists the target with aid, they get +2 instead of +1<br/><br/>Then roll+Cha. ?On a 10+, the ally gets the selected effect. ?On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.<br/><br/><span class="bbc_u">Bardic Lore</span><br/><br/>Choose an area of expertise:<br/>A Bestiary of Creatures Unusual<br/><br/>When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.<br/><br/><span class="bbc_u">Charming and Open</span><br/>When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).<br/>Whom do you serve?<br/>What do you wish I would do?<br/>How can I get you to ______?<br/>What are you really feeling right now?<br/>What do you most desire?<br/><br/><span class="bbc_u">A Port in the Storm</span><br/>When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.