<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=213034.msg10527671#msg10527671">Quote from: Kimera on 24-09-2014, 13:07:35</a></div></div><blockquote class="bbc_standard_quote">It's fun to read how each of their minds is trying to learn as much of the others while at the same time keep as many things hidden ^^<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, it is a ninja's basic nature  :P<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I was thinking that perhaps on the first evening, they might hold a friendly sparring match between each other (basic jutsu's only) as a bit of team building etc..<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Although this is a good idea, I don't want the entire focus of this game to be on fighting.  There will certainly be some here and there, but I've seen games go flat from too much of it.  I think a better idea would be something like a small demonstration of what they can do on the first evening, like a training task for character development and team building.  After that, we'll skip forward a few days and do something or another then skip to the last day of the journey where they are ambushed  OR we can skip most of the journey to when they are ambushed if no one has any suggestions as to what to do after the first time-skip?