<div align="center"><span class="bbc_font" style="font-family: Gabriola;"><span class="bbc_size" style="font-size: 26pt;"><strong><span class="bbc_u">[Worldly Information]</span></strong></span></span></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">AREA INFORMATION</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>   <span class="bbc_size" style="font-size: 16pt;"><span class="bbc_font" style="font-family: elephant;"><span class="bbc_u"><strong>Overview</strong></span></span></span><br/>Welcome to the world of Virtual Prisoner(VP).<br/>Your character has just awoken in an unfamiliar world, confused and disoriented. They’re quickly able to recall their personal details and livelihoods, but no matter how hard they try they won’t be able to recall how they arrived in the world of VP. <br/>Inherently they’re aware that they’ve somehow become trapped, and that their ultimate goal should be to return home to the real world. How they go about accomplishing this is entirely up to the character’s respective players, but escaping from the world in some shape or form should be a common goal shared by all characters.<br/><br/>Characters within the world of Virtual Prisoner will operate the exact same way as they would in real life. Like any normal person they’ll become hungry if they don’t eat, and tired if they don’t sleep. They’ll become dirty and start smelling if they don’t bathe, and any injuries they incur will hurt and bleed the same way it would in the real world. <br/>The world itself is a relatively limited one, with the average person taking a little over 20 minutes to walk from one side of the world to the other. The world of VP is roughly separated into the five areas listed below....</td><td><br/>(https://s26.postimg.org/jhhhtmemx/VPMap.png)</td></tr></tbody></table><hr/><hr/><br/><div align="center"><table class="bbc_table"><tbody><tr><td>   <span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: elephant;"><span class="bbc_u"><strong>School Areas</strong></span></span></span><span class="bbc_size" style="font-size: 8pt;"><br/>The School Area is located to the North of the map, and consists of two buildings and a courtyard that connects them together.<br/><br/>❄ <span class="bbc_u">Main Building</span>: The First Floor of the Main Building consists of the Staff Room, Nurses Office, and the Cafeteria. The Cafeteria in particular important as it is the only place characters will be able to find proper ingredients and tools required to cook food. Whereas the Nurses Office stocks bandages, disinfectants, and other low grade medicines typical to first aid. The second floor of the main building can be accessed by a single staircase, and consists of normal and subject tailored classrooms; (An art room, music room, science lab). These rooms are stocked with items related to the teaching of the subject. For example various materials, paints, and artistic tools can be found in the art room, whereas the science lab has a cabinet filled with all sort of chemicals. The Music Room also has a collection of all mainstream instruments. <br/><br/>❄ <span class="bbc_u">Library Building</span>: The Library is a two-floored building that has an open-center, meaning that those on the second floor are easily able to look down upon the first. Filled with books, magazines, and journals that cover a wide range of topics, it’s a place where people can go to look up information the old fashioned way. In addition to the desks and tables, couches and beanbags can be found scattered throughout the library. Generally a pretty quiet place, it’s ideal for those wanting some quiet time to relax. Unfortunately there are no computers here.</span></td><td><div align="center">(https://s26.postimg.org/4oyfwnml5/VP1.jpg)</div></td></tr><tr><td><br/><br/><div align="center">(https://s26.postimg.org/jid3heuc9/VP2.jpg)</div></td><td>   <span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: elephant;"><span class="bbc_u"><strong>Living Quarters (Dorms)</strong></span></span></span><span class="bbc_size" style="font-size: 8pt;"><br/>The Living Quarters is an area of great importance, and is situated to the East of the Central Fountain. Although there aren’t too many rules within the world of VP. All characters will be told early on in the RP that it’s essential for all characters to return to the safety of the Dormitory before nightfall or face dire consequences. The dormitory is the only building in this area and consists of two floors.<br/><br/>❄ <span class="bbc_u">Outdoors</span>: A small playground can be found outside the Dormitory, consisting of playground equipment such as swings, see-saws, sandpit, and slides. Although it’s probably a bit too small for any of the characters to enjoy, the wooden material is sturdy enough for characters to rest their weight on without worry. Small garden patches, and a shed filled with gardening tools can also be found here. <br/><br/>❄ <span class="bbc_u">Common Room</span>: The Common Room is located on the first floor of the Dormitory and is the first room on the left when characters pass through the entrance. Although the Common Room is a comfortably furnished lounge where people can socialize in a calm relaxed environment, there isn’t much there in terms of leisure activities. Both the first and second floor has a single straight hallway, and a stairwell can be found on either end of the building. <br/><br/>❄ <span class="bbc_u">Bathing Area</span>: The Bathing Area is on the right of the entrance, and consists of a Change Room and Bathing Room. The Change Room serves as an entrance to the baths, and consists of a wooden shelf lined with straw baskets where characters can collect a fresh towel, and keep their clothes while they bathe. Characters can also wash their faces and brush their teeth here. The actual Bathing Area is a steamy room with a row of handheld showers off to one side, and a thigh-high pool of water which draws it’s water from a natural hot spring.The outer wall is fixed with one-way glass meaning character can see from the inside out, but those outside see nothing but dark glass.  <br/><br/>❄ <span class="bbc_u">Second Floor</span>: The Second Floor of the Dormitory is where all the bedrooms can be found. <strong>There are 7 bedrooms in total.</strong><br/>Each bedroom is equipped with the following: Double Bed, Two Chairs, A Desk, Two Arm Chairs, Small Table, Two Drawers, Two Lamps. Note: There is NO Veranda, just a window.</span></td></tr><tr><td>   <span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: elephant;"><span class="bbc_u"><strong>Sporting Complex</strong></span></span></span><br/><span class="bbc_size" style="font-size: 8pt;">The Sporting Complex is a expansive area which contains all sorts of athletic facilities. The Building and it’s associated courts and fields can be found to the West of the Central Fountain. The nexus point of the Sporting Area is the Lobby.<br/><br/>❄ <span class="bbc_u">The Lobby</span>: The first place characters will come across when entering the Sporting Complex is the Lobby. While the reception remains unmanned, the Lobby provides access to essential facilities such as the locker rooms, shower stalls, and a sauna. The Lobby serves as the intersection for the following areas.<br/><br/>❄ <span class="bbc_u">Exercise Room</span>: The Exercise Room can be access by a flight of stairs that connects to the Lobby. The Room is located on the second floor, practically above the Lobby and is where characters will find a diverse collection of gym equipment, ranging from the simple dumbbell and punching bags, to state of the art equipment used to train the most professional of athletes. The Exercise room looks out over the Tennis courts.<br/><br/>❄ <span class="bbc_u">Tennis Courts</span>: The Tennis Courts can be accessed by heading straight forward at the Lobby, leaving the building and arriving at half-a-dozen tennis courts clustered together out the back. Taking a further stroll down the path will result in characters arriving at expansive baseball field.<br/><br/>❄ <span class="bbc_u">Gymnasium</span>: Turning right at Lobby will take characters down a hallway, which will quickly lead them to the Gymnasium. As wide as a basketball court, and spanning the length of four literal basketball courts in length. The echo in the gymansium is absolutely crazy. Furthermore, the far side of the gymnasium is furnished with a stage equipped with various theatrical appliances. A small collection of handmade costume and props can also be found backstage. A Sports Shed can also be found here, containing all the tools and equipment necessary for most sports... it’s just a shame it’s so far from the other sporting fields.<br/><br/>❄ <span class="bbc_u">Swimming Pool</span>: The Swimming Pool is located directly to the left of the Lobby. In fact those within the Lobby will probably be able to smell the faint whiff of chlorine even before walking through the twin sliding doors that lead to the splashy amusement facility. <br/><strong>Inner Pool</strong>: A 100m athletics pool suitable for those who want to swim laps, be warned though that the pool is as deep as it is long. This makes it ideal for light diving activities... but obviously there’s some safety concerns to take into consideration.<br/><strong>Outer Pool</strong>: Circling around the Athletics Pool is a ring of water which circulates clockwise. The outer pool is a leisure pool where characters can forfeit themselves to the gentle currents of the pool, while reasonably wide all round, a much wider body of water can be found on the far side, not enough to swim about, but enough to splash water around and kick back./size]</span></td><td><br/><br/><br/><br/><div align="center">(https://s26.postimg.org/e5jnpjh21/VP3.jpg)</div></td></tr><tr><td><div align="center">(https://s26.postimg.org/pkkq7wis9/VP4.jpg)</div></td><td>   <span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: elephant;"><span class="bbc_u"><strong>Other Areas</strong></span></span></span><br/><span class="bbc_size" style="font-size: 8pt;">❄ <span class="bbc_u">Central Park</span>: Serving as the intersection that connects with all the other areas. The central park district is a tranquil place of calm serenity where people can go when they want some quiet time to themselves. Although the center of the park is marked by a brilliant marble fountain gushing with fresh cold water, there are plenty of other interweaving concrete paths that are obscured from the main footpath. Small birds and harmless rodents can frequently be found loitering around here.<br/><br/>❄ <span class="bbc_u">Forested Regions</span>: A significant portion of the world of VP is covered in a chaotic sprawl of lush green forestry. Animals of varying shapes and sizes can be found wandering its depths, but they’ll primarily keep to themselves unless characters make an active effort to agitate them. It’s important to note that the footpaths that connect the areas are not marked by lamp posts, and hence it’s recommended that people return to the Dormitories before nightfall. <br/><br/>❄ <span class="bbc_u">Outer Boundary</span>: The outer rim of the world is marked by a pristine river the calmly flows in a circular fashion around the edge of the world. Teeming with marine creatures of various shapes and sizes, the river varies in depth from place to place and swimming across isn’t recommended, as there really isn’t anything on the other side besides a steep rocky cliff that marks the uncrossable perimeter of the world. <br/><br/>❄ <span class="bbc_u">Void Gate</span>: An ominous gate where a sinister vortex of swirling darkness spirals uncontrollably. The Gate is the only accessible edge of the world, though only the most reckless of fools would chance stepping into its unknown depths. A small keyhole can be found upon the gate, and is presumably related to escaping from the world of VP.</span></td></tr></tbody></table></div></div></div></div>