<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167462.msg8012515#msg8012515">Quote from: Phaia on 06-04-2013, 23:47:00</a></div></div><blockquote class="bbc_standard_quote"><strong>i cant find where it was lsited the amount each dinero/belongings level would make a day? is that in wiki now?</strong><br/><br/>Phaia<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Phaia,<br/><br/>We are working on a FAQ section for the wiki and it will be included in that.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The original allotment of wealth for Dinero was defined as 'periodic wealth' which was never defined by a specific time period.  I'm going to be defining it as DAILY but I've made adjustments for inflation in Gomorra.<br/><br/>Dinero 1 will equal $10/day<br/>Dinero 2 will equal $50/day<br/>Dinero 3 will equal $200/day<br/>Dinero 4 will equal $500/day<br/>Dinero 5 will equal $1000/day.<br/><br/>Having a Belonging will operate slightly less effectively than Dinero.  Because it includes such things as employees, a potentially useful inventory of goods and additional political power.  (Not just the one vote - in an election, but a reflection of an entrenched view of respectability for store/business owners.)  The formula for Belongings based income will be more complicated, but will produce an income for most skilled owners that will generate about 75% of the Dinero background, which offsets the additional advantages it generates.  Those with an established belonging should PM for their daily income value.<br/><br/><strong>When I asked about whether or not I had to purchase items such as whiskey for the Casino, Ciosa said it was all included in the point price.  I suppose I need to ask about the stuff for the girls.  Oh Mr. GM .. <br/><br/>My question for Mr GM and Mrs Co-GM is do we have to pay for restocking our business and if so how much?</strong><br/><br/>Generally speaking, anything which would be a normal operating expense (including, for soiled doves of a high enough quality a doctor's visit and the like) is included in the operating costs.  I'm not interested in making anyone do accounting - that's covered under the character's appropriate trade/profession skill.  So establishing the prices someone charges for items is a neat character interaction, but it's not going to make a difference in their day to day incomes, if that makes sense.  (With exceptions - if you make 100/day and manage to talk a PC into buying a rubber ducky for 2,000, then you've earned some extra cash.)  Similarly, you won't have to deduct wages - but larger belonging shops/casinos, etc are going to have more employees.  Those employees will probably do things like pick up a gun if the boss demands it, or vote, etc, giving those characters more sway than a belonging less character. <br/><br/>Basically, the calculations that Ciosa posted were net profits for the Edges people purchased.  There can be exceptions in game, as with anything, but barring those exceptions, the calculations already account for the need to restock shops and pay employees. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I hope this answers your question!<br/><br/>