<div class="floatright">(https://i.pinimg.com/564x/db/37/f5/db37f5f50472347e90c013aaa42c5b1a.jpg)</div>Kitsuki Ryu<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">20Q WIP</div><div class="spoiler_body"><strong>1. What clan does your character belong to?</strong><br/><br/>Dragon Clan<br/>Ring Increase: +1 Fire<br/>Skill Increase: +1 Meditation<br/>Status: 30<br/><br/><strong>2. What family does your character belong to?</strong><br/><br/>The Kitsuki Family<br/>Ring Increase: +1 Air<br/>Skill Increases: +1 Government, +1 Sentiment<br/>As befits the odd nature of their clan, even the courtiers of the Dragon<br/>are unusual: the Kitsuki are most well-known for their keen perception<br/>and their investigative techniques that rely upon physical evidence. A<br/>small family, they serve the Empire as magistrates and the Dragon Clan<br/>as courtiers. In both roles, their eye for deception and knack for finding<br/>the truth serve them well.<br/><br/><strong>3. What is your character’s role and school?</strong><br/><br/>Kitsuki Investigator School [Courtier]<br/><br/>Ring Increases: +1 Air, +1 Water<br/>Skill Increases (choose five different skills): +1 Culture, +1 Government, +1<br/>Martial Arts [Melee], +1 Medicine, +1 Sentiment, +1 Skulduggery, +1 Survival<br/>Techniques Available: Kata, Shūji, Rituals<br/>Starting Techniques:<br/>• Kata (choose one): Striking as Air, Striking as Water<br/>• Shūji: Shallow Waters<br/>Honor: 45<br/>Kitsuki’s Method (School Ability): Your training teaches you to look at<br/>things systematically, finding patterns and inconsistencies in any field,<br/>even those where you are a relative novice.<br/><br/>When performing a check to investigate (see The Art of Investigation,<br/>on page 95), you may treat your ranks in the skill you are using as being<br/>equal to your school rank. If your ranks in the skill are higher than or equal<br/>to your school rank, you may add one kept Ring die showing .<br/>Starting Outfit: Traveling clothes, ceremonial clothes, wakizashi, knife,<br/>calligraphy set, bo or jian, traveling pack, 5 koku.<br/><br/><strong>4. How does your character stand out within their school?</strong><br/><br/>Self-awareness, insight, or mysticism (+1 Void Ring): At a certain point, all arts become a study of the universe, oneself, and the relationship between the two, and your character is more adept at seeing things within both than most of their peers are. They might even seem to have a supernatural sense of things, and act based on hunches about what is to come in addition to their insight about their place in the wider universe.<br/><br/><strong>5. What is your character’s duty to their lord?</strong><br/><br/>Work alongside [Important NPC] to mitigate a difficult situation that came up in the past and ensure a strong alliance.<br/><br/><strong>6. What does your character long for?</strong><br/><br/>Seek the Truth<br/><br/><strong>7. What is your character’s opinion of their clan?</strong><br/><br/>• If your character believes firmly in the precepts of their clan and has<br/>sought to uphold them whenever possible, gain +5 glory based on<br/>their reputation as an upstanding member of their community.<br/><br/><strong>8. What does your character think of Bushidō?</strong><br/><br/>If your character’s belief in the orthodoxy of Bushidō is very staunch,<br/>gain +10 honor.<br/><br/><strong>9. What is your character’s greatest accomplishment so far?</strong><br/><br/>Sixth Sense (Void)<br/>Type: Spiritual<br/>Description: You are especially in tune with the spirit world, even if you<br/>cannot hear or speak to the kami directly. If you do have the gifts of a<br/>shugenja, you are especially sensitive to mystical phenomena.<br/>Effects: The following apply to a character with the Sixth Sense distinction:<br/>• You have an instinctive sense of supernatural beings, and you can feel<br/>the presence of spirits and similar beings even when they have not<br/>chosen to reveal themselves. This feeling is ominous in the presence<br/>of beings with evil intentions and neutral when the beings are simply<br/>going about their business as usual.<br/>• When performing a check for which you need to follow your hunches<br/>(such as a Meditation [Void] check to generate initiative during a duel<br/>or a Theology [Void] check to detect a snarl in the invisible threads of<br/>the universe), you may reroll up to two dice during Step 3: Assemble<br/>and Roll Dice Pool.<br/><br/><strong>10. What holds your character back the most in life?</strong><br/><br/>Incurable Illness (Earth)<br/>Type: Physical<br/>Description: A lingering physical malady plagues you, cutting your<br/>stamina short and making it risky for you to remain continuously active<br/>without rest.<br/>Effects: The following apply to a character with the Incurable<br/>Illness adversity:<br/>• Periodically, if you push yourself too hard, you are afflicted by especially violent fits that render you largely incapacitated for a brief<br/>period of time.<br/>• When you make a check to remain active for long periods of time<br/>(such as a Labor [Earth] check to plow a field or a Survival [Earth]<br/>check to build a shelter), during Step 3: Assemble and Roll Dice<br/>Pool, you must choose and reroll 2 dice showing  or  results. After<br/>resolving the check, if you failed, you regain 1 Void point.<br/><br/><strong>11. What activity makes your character feel at peace?</strong><br/><br/>Fortune-Telling (Void)<br/>Type: Mental, Spiritual<br/>Description: You have a love for puzzling out omens as revealed through<br/>natural phenomena and divinatory tools.<br/>Effects: The following apply to a character with the Fortune-Telling passion:<br/>• You can identify any common portents (such as constellations and<br/>other stellar phenomena, the cracks in oracle bones, the appearance of<br/>certain animals, and various other signs of things to come), along with<br/>their implications for the future.<br/>• After performing a check to discern the future (such as a Survival<br/>[Void] check to look for small omens in your earthly environs or a<br/>Theology [Void] check to perform a divination by reading the stars),<br/>you remove 3 strife.<br/><br/><strong>12. What concern, fear, or foible troubles your character the most?</strong><br/><br/>Painful Honesty (Air)<br/>Type: Interpersonal<br/>Description: You are tormented by internal conflict when you lie or al<br/>low a lie to pass. You cannot lie directly, and though you can tell or abet<br/>indirect lies or lies of omission, you don’t enjoy it.<br/>Effects: The following apply to a character with the Painful Honesty anxiety:<br/>• When you have the chance to show off your cleverness or slyly insult<br/>someone, you take it, even if you gain nothing from it.<br/>• After you make a check to mislead someone else (such as a Courtesy<br/>[Air] check to falsely besmirch someone’s reputation or a Command<br/>[Air] check to manipulate an underling), you suffer 3 strife. If you suffer<br/>an outburst this way, you gain 1 Void point after resolving the outburst.<br/><br/><strong>13. Who has your character learned the most from during their life?</strong><br/><br/>Famously Honest (Air)<br/>Type: Fame, Interpersonal<br/>Description: Everyone knows that your word can be taken on its face,<br/>even in a world that relies on half-truths and double speak to avoid<br/>ruffling feathers.<br/>Effects: The following apply to a character with the Famously<br/>Honest distinction:<br/>• Other people have heard of you for your honesty, and believe you by<br/>default unless given evidence to the contrary.<br/>• When performing a check for which you need to leverage your reputation for telling the truth (such as a Command [Air] check to assert<br/>a statement of fact or a Commerce [Air] check to sell an item at an<br/>inflated price), you may reroll up to two dice during Step 3: Assemble<br/>and Roll Dice Pool.<br/><br/>I'm thinking my character was branded as Famously Honest as a mixed honorific after finding out a little too much truth and refusing to take bribes.  That was how the character in question spun things to get away from the actual problem that my character wanted to address.<br/><br/><strong>14. What detail do others find most striking about your character?</strong><br/><br/>Mild asthma, listening and observing far more often than actually speaking<br/><br/><strong>15. How does your character react to stressful situations?</strong><br/><br/>Screaming the obvious at people<br/><br/><strong>16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?</strong><br/><br/>I have nothing for this yet and welcome input.<br/><br/><strong>17. How would your character’s parents describe them?</strong><br/><br/>His parents never really saw anything he did as good or bad so long as he acted with glory and honor.  They're sufficiently proud of him in his following of Bushido and neither smother him with praise nor expect perfection.<br/><br/><strong>18. Who was your character named to honor?</strong><br/><br/>Roll Result: AndyZ rolled: 2d10<br/>Comment: Samurai Heritage<br/>Result: 9, 1, <br/>Total: 10<br/><br/>9 Imperial Heritage: You can trace your lineage<br/>back to the Imperial line.<br/><br/>Increase yourstatus by 10.<br/><br/>You gain the Blessed Lineage advantage (this can be assigned in<br/>excess of the normal limitations on advantages at character creation).<br/><br/>Blessed Lineage (Void)<br/>Type: Interpersonal, Spiritual<br/>Description: One of your ancestors did a service to the Emperor in the<br/>past, and harming you would have serious political ramifications.<br/>Effects: The following apply to a character with the Blessed<br/>Lineage distinction:<br/>• Characters with status of 50 or higher understand that they might suf<br/>fer a loss of prestige if they harm you, and thus do not choose to kill<br/>you as their first option, even if you are a political obstacle they would<br/>otherwise eliminate without hesitation.<br/>• When performing a check for which your esteemed lineage is a benefit<br/>(such as a Command [Void] check to challenge someone’s perception<br/>of a situation or a Government [Void] check to know the likelihood of<br/>a political eventuality), you may reroll up to two dice during Step 3:<br/>Assemble and Roll Dice Pool.<br/><br/><strong>19. What is your character’s personal name?</strong><br/><br/>Ryu.  It's a little on the nose but I imagine it's a pretty common Dragon name.<br/><br/><strong>20. How should your character die?</strong><br/><br/>As a necessary sacrifice for performing something absolutely amazing.  For example, holding off the hordes of incoming monsters single-handedly just long enough for the real fighters to show up and handle a situation.<br/><br/></div></div><br/>