Well, majority rules... unless one group goes freeform and the other goes system, looks like we'll stay strictly system-based.  I suppose I tend toward handling rules more loosely because I have some less than satisfactory experience with system abusers.<br/><br/>Anyway, that discussion can be shelved.  I prefer realistic personalities on unrealistic people and situations, if that helps clarify my content preferences at all.  My only other request is that we keep out-of-character knowledge out of the game as much as possible.