<div class="floatright">(http://media-cache-ec0.pinimg.com/736x/48/4d/fa/484dfaf235e0c45d50cd18ca5d6b5fe5.jpg)</div><strong>Character Name:</strong>Oda Vladimira Krupskaya<br/><strong>Race:</strong>Human (Skirov)<br/><strong>Sex:</strong>Female<br/><strong>Sexual Orientation:</strong>Lesbian<br/><strong>Faith:</strong>Menite (nominal)<br/><strong>Archetype:</strong>Skilled<br/><strong>Careers:</strong>Explorer/Ranger<br/><strong>Connections:</strong>Lord Mayor of Nynsk (contract work)<br/><br/><strong>Damage Capacity</strong><br/><em>Physique:</em>5<br/><em>Agility:</em>4<br/><em>Intellect:</em>3<br/><em>Power Field:</em>-<br/><br/><strong>Feat Points:</strong>3<br/><br/><strong>Appearance:</strong><br/>Height: 6'1"<br/>Weight: 175 lbs<br/>Hair Color: Auburn<br/>Eye Color: Hazel<br/><br/>The hard north-born winds shape the aspect of the vales, the forests, and the black-stoned mountains themselves and, like them, Oda is a true daughter of her homeland. With the imposing physical presence of her Skirov stock, she is taller than most men, her wiry limbs well muscled and built for endurance over the trackless and unmapped wastes. Razor-sharp cheekbones and a huntress's eyes together conspire to give her an air of ferocity, like the manifestation of a half-forgotten spirit of the wild. But that is natural, for the land has formed her - her body is hard from physical labour, her hands calloused from years of hewing wood and sewing leather. Her auburn hair is windswept and unkempt, though for tradition's sake she wears the single braid of a Skirov woman. The cold compels her to hide any softness she might have, both in body or soul, but those who have pierced the rime-caked veil of her exterior find find a welcoming fire beneath - and discover that her flexibility and endurance are rare boons.<br/><br/><strong>Personality:</strong>A free woman depends on no-one. Her life and work are shaped by her hands, her fate spun on her own loom. The Age of Reason has made soft the descendants of the tribes that once proudly plied the tundras with their herds of reindeer and aurochs. Times are changing, but there is no future without the past. Vast stretches of the Empire are still barren wilderness, dangerous and impenetrable to most of its cosseted, settled subjects. A midwife is needed for this age - a woman of sinew and steel to tame the wilds, and open them up for the iron arteries of rail and the cities transforming ancient villages into centres of commerce and industry. To conquer this land means to understand it. To realise that humanity was not the first to make its home in these places, ancient beyond memory. Those who came before left dangerous sorcery, and great power, too.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">STATS</div><div class="spoiler_body">PHY: 5<br/><ul class="bbc_list"><li>SPD: 6 </li><li>STR: 4</li></ul><br/>AGI: 4<br/><ul class="bbc_list"><li>PRW: 4 </li><li>POI: 5</li></ul><br/>INT: 3<br/><ul class="bbc_list"><li>ARC: -</li><li>PER: 5</li></ul><br/>WILLPOWER (PHY + INT): 8<br/>DEFENCE (SPD+AGL+PER+Race Mod+Equip Mod): 14<br/>ARM (PSY+Shield+Other): 10 (Leather Armour)<br/>INITIATIVE (SPD+ PRW+PER+Equip Mod+Other): 14<br/>COMMAND RANGE (INT+Command+Ability Mods): 3<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SKILLS</div><div class="spoiler_body">Crossbow (Poise) 2<br/>Hand Weapon (Prowess) 1<br/>Detection (Perception) 2<br/>Medicine () 1<br/>Navigation (Perception) 1<br/>Sneak (Agility) 1<br/>Survival (Perception) 2<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">BENEFITS &amp; ABILITIES</div><div class="spoiler_body">Perpetual Awareness<br/>Big Game Hunter<br/>Camouflage<br/>Pathfinder<br/>Port of Call<br/>Language (Khador and Aeric)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">WEAPONS</div><div class="spoiler_body"><span class="bbc_u">Ranged</span><br/><table class="bbc_table"><tbody><tr><td>Name    </td><td>RNG    </td><td>RAT    </td><td>POW    </td><td>AoE    </td></tr><tr><td>Crossbow</td><td>60 / 300</td><td> 7 </td><td> 12</td><td> - </td></tr></tbody></table><br/><span class="bbc_u">Melee</span><br/><table class="bbc_table"><tbody><tr><td>Name   </td><td>MAT    </td><td>P+S    </td></tr><tr><td>Axe</td><td> 5 </td><td> 7 </td></tr><tr><td>Dagger</td><td> 6 </td><td> 5 </td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EQUIPMENT</div><div class="spoiler_body">Leather Armour<br/>Crossbow<br/>20 Bolts<br/>Axe<br/>Dagger<br/>Dry rations<br/>Spyglass <br/>Map case<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SPELLS</div><div class="spoiler_body">--<br/></div></div><br/><strong>Background:</strong><br/><br/>Ferociously independent and self-reliant, Oda has made the wilds of the dense Rimeshaw Forests and the ice-capped Shard Spire mountains her natural domain. Born in a devout logging and reindeer herding hamlet at the foot of the Shard Spires, she ran away from home the moment she was able. Lying about her age, and in no small part assisted by her height, she served in the Khador imperial military as a scout, but swiftly rejected the strictures of camp life and started taking up jobs on a contract basis with Blaustavya Shipping & Rail, doing pathfinding and guide work for the nascent railway network. Then that, too, fell through, because Oda is at heart a lone wolf. She works best alone, or in very small groups, adores the solitude and silence of the wild, and is sceptical of all claims to authority. So she drifted back up North and made her way to Nynsk, a frontier town two turns of the plough from the wood and sod hamlet where she grew up, resolving to seek her fortune there.<br/><br/>Staking out a small parcel of land in the unclaimed boreal forests at the outskirts of the city, she has built with her own hands a small retreat out of wood and earth with all the creature comforts she needs, including a deep, earthen cellar for storage, and an adjacent sauna hut. In this scrupulously neat and clean abode, she works the hides she hunts and tans herself, smokes her own meat, boils preserves, ferments kvass, and occasionally receives visitors eager to pay her to forage for rare herbs, hunt a dangerous beast, or track down an escaped prisoner or deserter. Her most important patron is the Lord Mayor of Nynsk, who often hires her on a contract basis to explore and commit to paper the uncharted lands that still lie beyond his small island of civilisation. Although Oda is a skilled huntress and ranger, she is also a frontierswoman. She has no romantic attachments to nature - its bounty is merely a means to an end. She is, after all, a proud subject of the Empire, though she prefers the idea of the Empire, embodied in the person of the Empress, to its institutions.<br/><br/>Unlike many of her Skirov kinsfolk, Oda's faith is superficial. She has seen too many Dhunian runestones and Nyss ruins thrum with power to believe in the primacy of human faiths, though she remains superstitious and deeply suspicious of magic. Her view of the Nyss in particular is nuanced, and she genuinely respects the skill with which they once mastered their environment.