<br/>Mizrel spends 6 PPE, 3 minutes(12 rounds) invisibility.<br/>Joseph attacks:+4<br/>Roll 1: 9.<br/>Roll 2: 6.<br/>Roll 3: 14.<br/>Roll 4: 17.<br/>Pilot dodges:+3<br/>Roll 1: 4.<br/>Roll 2: 1.<br/>Roll 3: 5.<br/>Roll 4: 7.<br/>All hit!<br/>Roll 1: 4, 2, 3, 6, 1, 3, 5, 5 = 29+56 = 85.<br/>Leg attacks:+4<br/>Roll 1: 8.<br/>Roll 2: 13.<br/>Roll 3: 5.<br/>Roll 4: 17.<br/>Joseph dodges:+7<br/>Roll 1: 11.<br/>Roll 2: 3. HIT<br/>Roll 3: 10.<br/>Roll 4: 2. HIT<br/>Damage to Joseph:<br/>Roll 1: 3, 6, 1, 5 = 15.<br/><br/><br/>As Francis's body was crashing on the rocks, Joseph sprinted towards the vehicle. Before the cannons could take aim and evaporate him, the Crazy was under the machine's unprotected belly. He needed to jump up to reach the laser battery, and jump even higher to strike at the riveted acces hatch. The Skull-walkers pilot made his machine do a furious tap-dance, blindly hoping to squash the attacker with the titanium-enforced spider feet.<br/>There was an iron D ring near the acces hatch for people to hold on when entering. Joseph could hold it too as he demolished the hatch. He got smacked two times with the feet, but could still hold and jab. The hatch was yielding and a few more cuts would have it fall to pieces.<br/><br/>By the cliff, Mizrel chanted her spell and was gone from sight.<br/><br/>The cyber-knight Stessana was battered but alive behind a rock close by. Her Grav-cycle remained hovering in the air.<br/><br/>The laser battery, despite being damaged, was turning to aim at Mizrel, but when the elf dissapeared, it just fired blindly and fried ground.<br/><br/>Down in the camp, two blurring torrents of femine fury fight amongst a crowd of underlings.<br/>Then the SAMAS swoop down, firing all they have into the tightly packed D-bees.<br/>Amongst exploding incendary grenades and raining energy bolts, both magical and caused by rifles, the two Drowesses still fight.<br/>