<div class="floatright">(https://elliquiy.com/elluiki/images/d/d1/8080eebd2864f69a09095e1d31fb0940.jpg)</div>Name:      Zuri Durand<br/><br/>Concept:   Feisty gymnast from post World War II Jarsoom.<br/><br/>Cunning:   +4<br/>Daring:   +8<br/>Empathy:   +5<br/>Might:   +9<br/>Passion:   +6<br/>Reason:   +4<br/><br/>Race: Earth Born<br/><br/>Archetype: Panthan<br/><br/>Descriptor: Brash<br/><br/>Talents:<br/>ACROBATIC DODGE (Grade 1)<br/>You’re always moving and have a knack for recognizing opportunities to escape an aggressive enemy.<br/>Circumstance: When successful in  defending against a physical attack.<br/>Effect: After dodging any physical attack you can move anywhere within Near range.<br/><br/>FROM EVERY CHANDELIER (Grade 3)<br/>You’re used to grabbing onto the smallest of rails or ledges. When traversing perilous landscapes, you seldom come to harm.<br/>Circumstance: When traversing a danger.<br/>Effect: When taking damage from a danger, you can reduce the damage by 3 £. This can reduce damage to 0.<br/><br/>LEAPS AND BOUNDS (GRADE 2)<br/>Your Earthborn muscles allow you leap great distances and perform great feats of strength while on Barsoom.<br/>Circumstance: When moving on Barsoom and planets with similar gravity.<br/>Effect: You may close one range category automatically, ignoring any obstacles or intervening terrain as long as you have clearance and space to leap between your starting point and destination. You may spend 1 Momentum to move an additional range category.<br/><br/>MIGHTY ATHLETE (GRADE 2)<br/>You’ve quickly learned to use your enhanced strength to more easily traverse obstacles. AACircumstance: When performing athletic tasks.<br/>Effect: You may use Might in any test based on athletic skills (jumping, running, catching, etc…) and may reduce the difficulty of such test by 1.<br/><br/>WHO DARES WINS (GRADE 1): Sword<br/>Striking swiftly and fiercely will often compensate for small numbers or other tactical disadvantages. You learned long ago to hit hard, fast, and put foes down without hesitation.<br/>Circumstance: When using a particular type of weapon.<br/>Effect: Pick a category of weapon (sword, pistol, spear, etc.), you inflict an additional 1 £ of damage and add 1 to the total damage rolled on successful attacks with that weapon.<br/><br/><br/>Renown:      0<br/><br/>Core Equipment:   N/A<br/><br/>Flaw:<br/>HEROIC FURY<br/>Your courage is complemented by hot-blooded righteousness. When faced with an act of wrongdoing or oppression, every turn you spend not acting to stop it causes you to lose 2 Momentum.<br/><br/><br/>Stress Tracks<br/>Confusion: (Empathy or Reason)      5<br/>Fear: (Daring or Passion)      8<br/>Wounds: (Cunning or Might)      9<br/><br/>