We're slowing creeping towards launch... I think? xD<br/><br/>The first and foremost rule in any of my roleplays is Communication.<br/>Frankly, anyone who adopts a "Don't speak unless directly spoken to" approach, or avoids the OoC entirely... probably won't have a good time with me at the helm. In fact I'd even go as far as asking people who are opposed to communicating to stop roleplaying and go write a book or something xD<br/><br/>Thanks to Gardsorm for getting the OoC started, and Thunder for initiating the first public attempt at planning stuff :P<br/>I'm hoping to get the IC started sometime really late today, or tomorrow... as I find that coincides well with Gardsorm's return, and a few other players (including myself) getting things sorted in real life. For those who like to plan ahead, the opening will likely be pretty simple.<br/><br/>With character waking up somewhere in the dorms, feeling quite disoriented. For most it'll probably start with a "Where the hell am I moment."<br/>Contrary to the title, characters probably won't be able to immediately draw the conclusion that they're in a virtual world. As the chances of them being abducted to a foreign land, or shifting to a parallel universe/pocket dimension is initially just as likely. But that'll be clarified upon interaction with the 'Inhabitants' or something characters can assume from the gamey elements, and the bordered world.<br/><br/>Two additional things to note/revise:<br/>Firstly character's are not immortal. Pain is still painful, and characters will bleed like they would normally. Medicine/Magic simplifies healing wounds and such, and injuries that would normally incur permanent harm can be fixed... but again they're not immune to pain. Character death will be treated as literal death, and the assumption will be that deceased characters become brain dead in the real world.<br/><br/>Secondly, use the Information in the Worldly Area (Information Thread) whenever possible. The images and descriptions should help a fair bit so that there aren't constant inconsistencies between your posts and others. If you're not sure about something approach it in one of two ways. If it's not all that important to the interaction/post just throw it in (within reason). Whereas if it's a crucial point of focus ask in the OoC and either a GM or player will offer clarification.<del>Frankly if the players rule that it makes sense, I'm actually willing to let that over rule a GM decision</del>