Ok....so I spoke to Hairy earlier today  and he said to go head and put together a sheet so I could be slotted into the next storyline (character basis approved).  I'm completely new to system gaming....but I love the Dresden Universe and want to play the game....so I'm learning as I go here.<br/><br/>Anyway...here's what I've got thus far:<br/><br/><strong>Name:</strong>Reese Vought<br/><strong>High Concept:</strong>Wizard Private Eye<br/><strong>Problem:</strong>Family Business As Usual<br/><br/><strong>Background:</strong><br/>The Vought Family has lived and practiced in the Pacific Northwest for as long as anyone can remember.  For generations Voughts have held positions serving as protectors of the people, specifically the people of Seattle, Washington, in one way or another from the dangers that surround them….and that regular people choose not to see.  Most recently, this has been in the form of Vought Investigations.  Started by Reese’s Grandfather, Nolan Vought, and now run by Reese’s mother and father, Jack and Samantha.  Reese and her older sister Jessica (until last year) work as investigators alongside their parents.  What makes Vought Investigations different than other private investigators is that the each member of the family is a Member of the White Council of Wizards.<br/><br/>Approximately 6 years ago Jessica Vought was recruited and became a Warden.  More specifically, she was recruited to be the Regional Commander for the Northwest United States because of her experience and skill in combat wizardry.   Though they don’t advertise it as Harry Dresden does in Chicago, the Vought agency has a reputation of dealing with the strange and weird cases that no one else will touch.  As such they’ve all become rather adept in beating back the mean and nasty things that come from the Nevernever or from the Vampire Courts.  The reason behind Jessica Vought’s recruitment was the War with the Red Court and the need for combat-ready wizards.  She served as a Warden until last year….when she was killed along with 143 other Wardens.  After which, Reese herself was recruited to fill Jessica’s position as the next most powerful, combat-tested wizard in the area.<br/><br/><strong>Phase Aspect:</strong>Experience and a Reason to Fight<br/><br/><strong>Rising Conflict:</strong><br/>Things in the supernatural world are getting worse by the day and something is causing that.  After the loss of Jessica and Reese taking up the grey cloak from her sister, Jack and Samantha came to see what their daughters had seen….had tried to show them.  Things were getting bad….and something had to be done.  The root cause had to be found and destroyed.<br/>Together, the family began hunting for the cause…with Reese acting as the tip of the spear.<br/><br/><strong>Phase Aspect:</strong>A Family Affair (or The Network Enabled Warden)<br/><br/><strong>The Story:</strong>(Title – Black Dahlia)<br/>A new mission has come up for Reese....though it wasn't new for Jessica.  Without the knowledge of the Council or of even the family, Jessica and her girlfriend Dahlia, another White Council Wizard, had completed a binding ritual on a minor demon that had been causing trouble around Seattle.  However, in recent months a much more powerful Black Wizard has shown up in Seattle, drawing Reese's attention.  In looking into it, she found that the Black Wizard had come hunting for the demon that Jessica had bound....and that the binding that she had used had been drawing power from the both of them....until Jessica had died. Now it was drawing power only from Dahlia....and with the Black Wizard trying to undo the binding it was drawing more and more. Now Reese has to find a way to break the binding on Dahlia and then neutralize both the demon and the Black Wizard that freed it.<br/><br/><strong>Guest Starring:</strong><br/><strong>Phase Aspect:</strong>Work the Problem, Fight Fire with Fire<br/><br/><strong>Powers:</strong>(Refresh -8)<br/>•   Evocation (-3) (Force, Energy/Fire, Air)<br/>•   Thaumaturgy (-3}<br/>•   The Sight (-1)<br/>•   Soulgaze (0)<br/>•   Wizard’s Constitution (0)<br/><br/><strong>Skills:</strong>(30 pts)<br/>•   Investigation (+3)<br/>•   Athletics (+4)<br/>•   Guns (+2)<br/>•   Lore (+3)<br/>•   Weapons (+5)<br/>•   Driving (+1)<br/>•   Alertness (+2)<br/>•   Conviction (+5)<br/>•   Stealth (+1)<br/>•   Discipline (+4)<br/><br/><strong>Focus Items:</strong><br/>•   Staff (+1 Force Offence Control)<br/>•   Ring-Linked Bracelet (+1 Energy/Fire Offence Control)<br/>•   Shield Bracelet (+1 Force Defense Control)<br/><br/><strong>Enchanted Items:</strong><br/>•   Warden Sword – Katana Style (2 Slots)<br/><br/>Physical: OO<br/>Mental: OOOO (+1 Mild Consequence)<br/>Social: OO