<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=200833.msg9888783#msg9888783">Quote from: SGTDan on 23-04-2014, 16:36:19</a></div></div><blockquote class="bbc_standard_quote">Lily if you want me to move my post around, let me know.<br/><br/>I had to get it out, it kept me up.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">For those interested, here's the song mentioned in my post</div><div class="spoiler_body">https://www.youtube.com/watch?v=UzK_03Eu6xk[/url]<br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Actually, I'm asking for a rewrite, and I'm going to be posting some clarification re: rules for combat and posts in combat.<br/><br/>Because this is a system game, that system imposes limitations on the PCs.  It also helpfully imposes limitations on the NPCs.  When a combat begins, (which should be fairly obvious, as the draw of a gun or the intention of squeezing a trigger, etc,) rounds will break into combat rounds.  Combat rounds will be fairly strictly controlled - there's a system for numbers of actions allowed in a combat by any actor in a combat.  Generally speaking, talking isn't considered an action, but just about everything else is - drawing a weapon, taking cover, going prone, firing a weapon.  When a combat begins, there will be a combat order - a very high quickness PC may get authority to have multiple actions before his opponent, but more often the order will be something like 1-1-1, or 1-1-2 depending on the differences in levels of quickness.<br/><br/>Also, the results of those actions will be determined by the GMs - for the most part.  You can assume if you're drawing a weapon or taking cover or going prone that it happens, but anything which will be contested (for example, shooting someone) is the province of the GMs to describe the result.  Much like in a tabletop game.  Be aware that it is possible to split actions - in one of the old posts, there's a scene where Nathan Hunter fans his gun to shoot multiple opponents, and someone with a sword can sweep his blade across multiple opponents.  A gunslinger with two pistols can fire two shots, a gunslinger with two pistols that are double action could fire four on one action.  This is acceptable, but each additional action incurs additional penalties on EACH action.  Also, aiming at opponents who've taken cover, or aiming for specific areas of the body incurs penalties.  So does firing in the dark, through mist, when blinded, etc.<br/><br/>This is purely the province of Showdowns, conflicts between PCs or conflicts between PCs and named (i.e, skillful) NPCs.  If you have a gunfight in a history thread, or you're utilizing an unknown, minor NPC in a sandbox to highlight your skills, these rules don't apply.  (To a certain extent.  If Spooky's post had been 'empties six bullets into the minor, reloads, and empties six more before reloading again and emptying six more in the span of an eyeblink,' we'd have sent Wannabe a post that was like... 'uh, no.' )  In general we presume everyone has a fairly reasonable understanding of their character's abilities, and only if we see something bizarre or not in keeping with the character's skills will we make a mention.<br/><br/>I do apologize if this comes off a little harsh, it isn't intended to be.  Nor is it directed at any player, its simply meant as an explanation of some mechanics.  There are mechanics to the game, but I am deliberately keeping them invisible for a number of reasons.  (The first and foremost is that I feel publishing the mechanics of every interaction deters from roleplaying, and speaking for myself, it puts my brain into a mechanical space over a creative one.)<br/><br/>Thank you all for understanding - combat in the arcs in particular is going to be carefully controlled.  This may be a pain in the ass, but it is, I feel, the best way to keep the game fair and balanced.