<strong>In Pursuit of the White Rabbit</strong><br/><br/>Well, the first problem is that you three are down here on the street, and your quarry is taking the so-called Thief's Highway...up on the rooftops, rather like how Rinley tried to avoid Mayu's wrath the other day after stealing her bra and how her little blonde friend with the pointy ears perched herself up and out of the way for whatever reason.  So keeping track of her might be interesting.<br/><br/>Still, with Shokyou in quest mode, there isn't much that can't be accomplished eventually and somehow.  Right?<br/><br/><strong>Shokyou</strong>, what sort of quest do you envision? Is this a proper Arthurian sort of quest that needs but horses for you and your trusty companions to ride?  Or is this something more DragonQuest-y, with silly monster names and Dragonball Z style artwork?  Or something else? And what roles will you assign loyal Suzi and the proud and mysterious beauty Mayu for this?<br/><br/><strong>Suzi</strong>, you think you get a glimpse of a red thread wrapped around Shokyou's neck like a collar or a choker necklace.  The other end leads...uhm, somewhere Horizon-ish?  You think.  But it's hard to tell.<br/><br/><strong>Mayu</strong>, so far the best thing about this is that there is no sign of Rinley.  Nor any other Yatskaya, but most especially not Rinley. Hopefully she's awake right now and likely to stay that way, because the last thing you need right now is another wet daydream sucking you in and rubbing against you like...uhm...think unsexy thoughts!<br/><br/>It is clear, however, that your quarry (that is, the little Elf) is Horizon-bound, as the shop-fox said, and the Bunny Rabbit is heading more or less in that direction as well, so far as you can tell.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Horizon Infodump</div><div class="spoiler_body">This Region of Town is brooding and gothic. Built on three layers of dead civilizations, it has the highest per capita population of walking dead and monstrous residents of anywhere in Town. Most of them are functionally harmless but living students are advised to stay out of graveyards, catacombs and labyrinthine underworlds, turf marked as the possession of an unworldly tribe, and the steam tunnels underneath the School.<br/><br/>As a rough demographic sketch, Horizon’s population is roughly 57% human, 34% ghost, 6% vampire, and 3% monster or “other.” The ghosts rarely leave Principal Entropy’s School, however, so the visible demographics on the street are closer to 85% human, 9% vampire, and 6% monstrous—or as much as 93% human during the day.<br/><br/>Horizon is built in the style of Victorian London. It’s cleaner than you’d expect, though, and has fewer people—you can find massive slums and rookeries with all of three families sharing them, stretching their gaily colored laundry lines between the crooked windows and narrow ledges and giving even the little ones a suite of the cramped rooms each. Most of the place is dated, baroque architecture but there are a few buildings of modern brick. The Region is full of cemeteries, gargoyles (the not-alive kind), arches, parks, patches of dead grass and living trees, fountains, towers, wide roads, and neon signs. The standard transportation is hansom cab, bicycle, or foot, although there are a handful of rickety busses that serve Horizon or all of Town.<br/><br/>Tunnels, ruins, and catacombs extend far below the city, full of strange horrors and remnants. Everyone says you shouldn’t go down there—the secrets there are best left buried. </div></div>