<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=207350.msg10339374#msg10339374">Quote from: Renegade Vile on 03-08-2014, 15:04:32</a></div></div><blockquote class="bbc_standard_quote">You are right and wrong here. Damian isn't asocial, at all, he's just abrasive. I have asked multiple times if people want to set up scenes, but they need to be discussed in advance to make sense. And it's perfectly possible to play more loner types, since they exist, but a group game NEEDS a clear story line that keeps the party together and moving along on a track. That way, no matter who or what you are, you're interacting.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Getting the group back together for a single storyline is definitely important.  After the battle, everyone went their separate ways.  There was no reason to stick together.<br/><br/>But for me, one thing I like about group games is that some characters pair off (which would end up in the Downtime thread).  For me, adult group games have been about meeting players with common interests and getting scenes (solo or group) out of them, not necessarily having to keep the whole group together all the time.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I don't really see what the problem is what that scene or that comment. I would personally like some more conversation and character development before anything intimate of any kind.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>While I accept M/M stuff, I find that it's something that makes me lose interest in an RP quickly.<br/><br/>I can do without conversation and character development.  We didn't need to go through a whole briefing to do the battle.  We just ended up in the battle.  Our characters know each other.  They have established relationships.  Some of them could already have romantic/sexual things going with each other.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Why? Isn't it more important to play your role?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The important thing is if I am having fun and if I am helping others have fun.  At the moment, playing Hiro is not fun.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">But that won't get the group talking to each other. We should prevent forming scenes and just have everyone talking to each other. Otherwise we'll end up with a collection of solo scenes which beats the purpose of a group game, no?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Again, I'm about having fun.  Group scene in group game, solo scenes in group game, whatever.  I am just about enjoying myself.  Just having everyone talk to each other is not fun - add in some sex, violence, comedy, drama, I'm good.<br/><br/><br/>