Random and story encounters are GM controlled, or at least approved, so there's no worries about people trying to abuse them to evolve faster.<br/><br/>As I envisioned it, different tiers of battle or enemy would earn you different numbers of points; you might get just one point for defeating a wild Pokemon, but get five or more for defeating a Gym Leader's Pokemon. I'm hoping to keep things more focused on the Events that way, rather than just having people in constant random encounters. Odds are, you'll only enter into one or two encounters over the course of an ordinary route, if that.