Still gotta fill out the background stuff, but hey, here we go.<br/><br/><div class="floatleft">(https://68.media.tumblr.com/38897e9caa930c9599a68d9160f2f35c/tumblr_ojctzyhBiE1tk4029o3_1280.jpg)<br/>(https://68.media.tumblr.com/39965fb10123f9d55d774557005bc82c/tumblr_ojctzyhBiE1tk4029o2_1280.jpg)</div><strong>Name:</strong>Shinjo Ji-eun<br/><strong>Rank:</strong>2<br/><strong>Clan:</strong>Unicorn<br/><strong>Experience Points:</strong>95/95<br/><strong>School:</strong>Shinjo Bushi School<br/><strong>Insight:</strong>155<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Heritage</div><div class="spoiler_body">At 2017-01-05 03:42:43, Unicorn (uid: 27361) rolls: 1d10 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=98693) - Illustrous Past.<br/>At 2017-01-05 03:43:18, Unicorn (uid: 27361) rolls: 1d10 Result: 4 (https://elliquiy.com/forums/dicebot.php?r=98694) - Your ancestor fought bravely in a famous battle of his day, and you strive to live up to his glorious example. You gain 0.5 Glory and 1 free Rank in the Battle Skill.</div></div><br/><hr/><br/><strong>Fire (2)</strong><br/>Agility 3; Intelligence 2<br/><br/><strong>Water (3)</strong><br/>Strength 3; Perception 3<br/><br/><strong>Air (3)</strong><br/>Reflexes 3; Awareness 3<br/><br/><strong>Earth (2)</strong><br/>Stamina 2; Willpower 2<br/><br/><strong>Void (3)</strong><br/>Void Points: 3<br/><br/><hr/><br/><strong>Skills:</strong><br/>Athletics 2, Defense 3, Horsemanship 3, Kenjutsu (Katana) 3, Kyujutsu 2, Iaijutsu 2, Battle 2, Games - Shogi 2, Etiquette 2, Perform - Morin Khuur (https://www.youtube.com/watch?v=H3cB20fZ1ZU) 2, Polearms 1, Hunting 1, Courtier 1<br/><hr/><br/><strong>Starting Honor:</strong>4.5<br/><strong>Glory:</strong>1.5<br/><strong>Status:</strong>1<br/><br/><hr/><br/><strong>Items/Money:</strong>Outfit: Light Armor, Sturdy Clothing, Daisho, Bow, Knife, Traveling Pack, Horse, 10 Koku<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">School Techniques</div><div class="spoiler_body"><em><strong>Rank 1: The Way of the Ki-rin</strong></em><br/>The Shinjo family’s natural affinity for horsemanship is immediately obvious and pervades their every action. When spending a Void Point to add +1k1 to any School Skill Roll, you may also add your rank in Horsemanship to the total. This bonus cannot be used while in the Center Stance.<br/><br/><em><strong>Rank 1: Dance of the Blade</strong></em><br/>The ancient gaijin swordsmanship techniques practiced by the Shinjo have given them a defensive edge against many styles practiced within the Empire. When you are in the Full Defense Stance and an opponent succeeds with an attack roll that targets you, you may immediately take a Free Action to make a Contested Agility Roll against that opponent. If successful, the attack misses instead. This may be done a number of times per Round equal to your School Rank.<br/></div></div><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advantages</div><div class="spoiler_body"><strong><em>Languages - Yobanjin [Mental] (1 point)</em></strong><br/>The empire has only one language with two dialects. The world around Rokugan, however, has a wide variety of nations and cultures, each with their own language. For 1 point, you may learn one human language from any surrounding culture.<br/><br/><strong><em>Daredevil [Mental] (3 points)</em></strong><br/>You have a natural flair for athleticism and a complete lack of self-preservation when it comes to physical danger. Whenever you spend a void point to enhance an Athletics skill roll, you gain a bonus of +3k1 to the roll instead of the normal +1k1.<br/><br/><strong><em>Sage [Mental] (4 points)</em></strong><br/>You have a love of learning, and have accumulated a staggering amount of information during the course of your lifetime. Whenever you would be forvced to make an unskilled roll when using a Lore skill, you instead are considered to have 1 rank in that skill. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Disadvantages</div><div class="spoiler_body"><em><strong>Gaijin Name [Social] (2 points)</strong></em><br/>Either due to your lineage or your parent's fascination with another culture, you possess a name that is clearly not of Rokugani origin. Although there is no honor loss for such a thing, others regard you questionably as a result. Your individual dice may only explode once on a Social Skill Roll. This disadvantage is worth 2 points to unicorn characters.<br/><br/><em><strong>Lost Love [Mental] (3 points)</strong></em><br/>You shared a bond of true love with someone once, and have since lost it. This need not be romantic love, as familial or brotherly love lost is equally tragic. You tend to suffer bouts of melancholy when reminded of your lost love. When you are reminded of your loss, all your TNs are increased by 5 until you spend a void point to regain your focus. This disruption of your concentration cannot happen more than twice per day, and at least one hour must pass between instances.<br/><br/><strong><em>Bad Fortune - Unknown Enemy [Spiritual] (3 points)</em></strong><br/>Kharma is a powerful force, and sometimes it is a destructive one as well. There is something unpleasant in store for you, and you may have no idea what it is until it is far too late. Bad fortunes take an almost infinite variety of forms, all worth the same number of points, and players and GMs should discuss the form of a Bad Fortune during character creation. Some of the more common versions include:<br/>   • <strong>Unknown Enemy</strong>: Someone somewhere in another clan hates you, and wishes to see you dead. You have no idea who they are or why they hate you, but you will very soon.<br/><br/><em><strong>Idealistic [Mental] (2 points)</strong></em><br/>You adhere closely to the code of Bushido, perhaps too closely, and you have a hopelessly naive view of hte world and how things work. You have impossible standards that not even the most heroic individual could hope to meet, much less you. Whenever you lose Honor, the loss is increased by 1 point.</div></div><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Let's play 20 questions!</div><div class="spoiler_body">1. What Clan does your character belong to?<br/><br/><br/>2. What family does your character belong to?<br/><br/><br/>3. Is your character a bushi, a shugenja, or a courtier?<br/><br/><br/>4. How would you describe your character's appearance?<br/><br/><br/>5. What is your character's primary motivation?<br/><br/><br/>6. Who is the person your character trusts most in the world?<br/><br/><br/>7. What is your character's greatest strength and weakness?<br/><br/><br/>8. What does your character think of Bushido?<br/><br/><br/>9. What is your character's opinion of his Clan?<br/><br/><br/>10. Is your character married?<br/><br/><br/>11. Does your character have any prejudices?<br/><br/><br/>12. To whom does your character owe the most loyalty?<br/><br/><br/>13. What are your character's favorite and least favorite things?<br/><br/><br/>14. Does your character have any recurring mannerisms?<br/><br/><br/>15. What about your character's emotions?<br/><br/><br/>16. How would your character handle a subordinate's improper behavior?<br/><br/><br/>17. How would your character's parents describe him?<br/><br/><br/>18. What is your character's highest ambition?<br/> <br/><br/>19. How religious is your character?<br/><br/><br/>20. How will your character die?<br/><br/><br/></div></div>