<div class="floatright">(http://elliquiy.com/elluiki/images/thumb/8/86/Randall.png/240px-Randall.png)</div><br/><strong>Name:</strong>Alroy Fletcher-Yoshikawa<br/><strong>Sex:</strong>Male<br/><strong>BattleMech:</strong>King Crab<br/><strong>Homeworld:</strong>Solaris VII (Xolaras Suburbs)<br/><strong>Original Faction:</strong>Marik<br/><br/><strong>Description:</strong>In his mid-to-late 40's, short (5'5"), with a barrel-chested wrestler's build. Brown hair kept trimmed back to a close shave, green eyes, missing his left ear. Wound scars laced across his torso and right arm - his left arm is unscarred, but he favors his right for anything needing manual dexterity.<br/><br/><strong>Background:</strong><br/>Born to a pair of Free Worlds League ex-patriates, grew up in Solaris City watching Mechwarrior duels and working in scrap and salvage yards. Lacking the patronage to become a professional duelist, he signed on with a mercenary regiment and shipped off-planet. His career from that point was long and varied, but unexceptional, serving in campaigns for every major House and across a good portion of the Inner Sphere.<br/>His luck changed - somewhat - when he saved the life of a minor nobleman of House Kurita, the elderly and childless warrior adopted him and gifted him with the antique but functional King Crab KGC-000 battlemech that had been his own 'Mech for decades. This upset the Kurita nobleman's extended family to see such a valuable machine go outside their own bloodline, forcing Alroy to flee outside their reach with his prize. he drifted from contract to contract, serving with with mercenary groups for as long as they can afford the upkeep of his Crab, and eventually fell in with Kilroy's Old Bones. A small but well-equipped unit that specialized in precision missions unsuited for a larger force, the Old Bones had the income stream to support a King Crab's maintenance fees and appreciated the vicious armor-busting firepower of its autocannons - a friendship rapidly formed with the company's other Assault mech pilot.<br/>The arrival of the Clans, and the war that followed, pushed Alroy to his limits, including an addiction to stim injections that took several years to recover from, and eventually a forced confrontation with his estranged adopted family. An emergency contract to defend a Kuritan fringe world from Clan Smoke Jaguar was bought up by the Old Bones, and only upon arrival did Alroy learn it was the Yoshikawa family that was backing the deal, driven to desperate measures in the face of ruin. When the Smoke Jaguars were driven off, though, it forced the Yoshikawa to come to terms with reality and accept that Alroy was at least somewhat worthy of his inheritance. There was too much bad blood and prejudice to allow any sort of reconciliation, but it would mean an end to the irregular but periodic assassins, in return for formal agreement that should Alroy die childless, the King Crab and the rest of his 'inheritance' would revert back to the main family line.<br/><br/><strong>Personality:</strong>Jovial and friendly, but reserved. He has a tendency towards introspection, making cryptic comments and perfectly content to sit staring into space and reliving old memories for long stretches of time. Fending off a smattering of bargain-budget but commendably enthusiastic assassins over the years courtesy of his 'adoptive family' have left him with a lingering distrust of anyone visibly of Kurita heritage, though he tries to hide it - the cold reconciliation during the Clan Invasion did little to solve this. He still calls himself by his original name, and keeps the ceremonial katana due to the heir of any Kuritan noble line stored away in his cabin whenever possible.<br/><br/><strong>Speciality Skills:</strong>Skilled mechanic, accomplished personal hand-to-hand combatant, writes poetry.<br/><br/><br/><br/><span class="bbc_font" style="font-family: arial black;">BattleMech Characteristics</span><br/><div class="floatright">(http://images1.wikia.nocookie.net/__cb20060921032541/battletech/images/f/f8/King_Crab.jpg)</div><br/>Alroy's antique King Crab, which he calls 'Tanya' for a reason not yet explained, is a true relic dating back centuries; assuming authenticity, one of its few remaining original parts is its cockpit builder's plate that names it Production Unit #079, part of the very first production run before Kerensky left on the Exodus. It was the prize possession of the Yoshikawa family for countless generations until he obtained it as adoptive inheritance from the then-current owner, and he took it for its own. For a long time, he resisted making any alterations or upgrades in respect to his 'adoptive father's belief that a war machine would lose its soul if the soul could not recognize its home, but the crucible of the Clan Invasion tested his resolve. He eventually compromised by creating a half-and-half variant between the original design and the field-modified Clanbuster models by replacing one Autocannon-20 with a Gauss Rifle, vastly expanding his engagement range at a minimal loss of firepower.<br/><br/><strong>Chassis:</strong>King Crab KGC-000.5<br/><strong>Weight Class:</strong>Assault<br/><strong>Callsign:</strong>Vicegrip<br/><strong>Description:</strong>Visibly extremely old with a hodgepodge of newer replacement components, under a desert camo patterning.<br/><br/><strong>Loadout:</strong><br/>(R) Deathgiver AC/20<br/>(L) Gauss Rifle<br/>Bulldog Large Laser<br/>Coventry Starfire LRM-15<br/><br/><strong>Modules:</strong><br/>CASE (Right Torso)<br/>CASE II (Left Arm)<br/><br/><strong>Upgrades:</strong><br/>Ferro-Fibrous Armor<br/><br/><strong>General Armor Values:</strong>16 tons, 286 points<br/><strong>H:</strong>3/9<br/><strong>LT:</strong>21/32<br/><strong>RT:</strong>21/32<br/><strong>CT:</strong>31/45<br/><strong>LA:</strong>17/34<br/><strong>RA:</strong>17/34<br/><strong>RL:</strong>21/34<br/><strong>LL:</strong>21/34<br/><strong>Rear:</strong>10/12/10