<br/>Roll 1: 10.<br/>Roll 2: 20.<br/>Roll 3: 3.<br/>Roll 4: 12.<br/>All hit, damage:<br/>Roll 1: 1, 1, 1, 5 = 8.<br/><br/>Stessana takes shots with her pistol at the floating abomination that just survived a pounding from a rail-gun.<br/>The red-hot laser only serves to annoy the beast, making one of it's faces spit in knight's direction. All the other faces, including the 'main' one between the shoulders are focused at Harrison towards which the beast floats. Another black bloated ugliness appears in the door behind the first, wounded one, and yet another behind it...<br/>Joseph examines the little clean package he holds.<br/>No demolitions skill, i'm rolling for your intelligence alone.<br/>Roll 1: 56. failed, no insight.<br/>While he can skillfuly perceive where the little thing will land, there's no way to be sure how the blast will behave. From what he knows, those things won't have longer range than 10 feet. His overcharged brain gives him full confidence he'll be able to throw it to such a distance.<br/>Locke can still act, if Siegfried will be able to post. If not, the turn ends.