<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=209069.msg10272594#msg10272594">Quote from: KnightNelson20 on 18-07-2014, 16:41:36</a></div></div><blockquote class="bbc_standard_quote">This game looks like fun and id love to play but i dont know the system. Ive only ever played DnD Next..<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sorry, but FC's too complex a system for me to try and teach someone totally unfamiliar with it (this is only my second game, after all).<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">There's just one problem...Lances are Feudal. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You could take another kind of spear and add most of the traits lances have via weapon upgrades (pp. 184). A<em>massive, calvary, armour piercing</em>throwing spear would do most everything a lance can do - plus you could throw it. Or a boarspear with the same upgrades, etc.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Okay, hm. There are no Lions in the bestiary. There are, however, Tigers. 63XP, so that would require 3 Terrain Feats (5 pts each) +50 as an Animal Partner. The only thing that would require shifting is Chameleon I (forest/jungle) to Chameleon I (plains) as best I can tell.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sounds right. At level 5, you could take the Beastmaster expert class, which gives a nice bonus to animal companion XP.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Starting to hook all of this together in my head. Trying to understand the synergies of Talents, Specialties &amp; Careers is not easy! But I think I am starting to get it. I think. I should have a bit more put together including a rough summation of background (the beginnings of an appropriately Howard/Carter-esque backstory are swirling in my hindbrain) sometime tomorrow and will probably need a bit of a check to see if I'm doing things right or doing things in a way that makes little sense.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>One interesting description I've heard from veteran players is that Specialty is<em>what</em>your character does, and class is<em>how</em>they do it.