Here is the work in progress of my sheet.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">character sheet</div><div class="spoiler_body">Name: Ide Hio<br/>Insight:152 Insight rank:2<br/>Air:3<br/>Reflexes:3<br/>Awareness:3<br/><br/>Fire:3<br/>Agility:3<br/>Intelligence:3<br/><br/>Earth:2<br/>Stamina:2<br/>Willpower:2<br/><br/>Water:2<br/>Strength:2<br/>Perception:3<br/><br/>Void:2<br/><br/><br/>Skills:<br/>Calligraphy:2<br/>Commerce:2<br/>Courtier:4<br/>Etiquette(Conversation,Courtesy):4<br/>Horsemanship:1<br/>Medicine:3(Treat Wounds)<br/>Sincerity(Honesty):4<br/>Polearms:3<br/>Defense:3<br/><br/>Advantages:<br/>Way of the land 1pt<br/>Precise Memory:3pts<br/>Read lips:3pts<br/>Disadvantages:<br/>Soft-Hearted: 2pts<br/>Bitter Betrothal: 2pts<br/>Dependent: 3pts(wife)<br/>Hostage:3pts<br/><br/><br/>Ide Emissary School:<br/><br/>Rank 1:The heart Speaks<br/><br/>The Ide are taught to adapt instantly to new customs and social nuances allowing to avoid giving offense in even the most dangerous and hostile of courts. Also,since they must often deal with foreigners who might react poorly to lie or manipulation, they are taught to employ honesty and direct speech wherever possible. In any situation in which you might inadvertently give offense, whether through accident or ignorance (such as being unaware of a daimyo's hostility to a particular subject to a particular subject of conversation), you may roll etiquette( courtesy)/Awareness at TN 20 to avoid doing so. You gain a free raise when rolling Sincerity(honesty), but any time you roll sincerity (deceit) your TN is increased by +5<br/><br/>Rank 2: Piercing the Veils<br/>After centuries of dealing with unpredictable and sometimes violent folk in the Burning Sands, the Ide have learned an almost preternatural ability to read the emotions of others, recognizing their true feelings and hopefully, steering away from trouble. You may attempt to read someone else's true emotions in a social situation by making a Contested Social roll of your Etiquette/Awareness against the  targets etiquette/willpower with a success, you gain a simple, general idea of the true feelings-which can be very useful when those feelings are not the same as their outward actions. You may raise for better information, subject to the GM's adjudication(For example two raises might tell you The Doji is actually hoping for your success against the dragon)<br/><br/>Heritage Roll:Unknown Gajin Artifact:It's a piece of faceted crystal, not quite a ball, not quite a teardrop, about 2 inches across. It's not entirely clear, sort of cloudy, depending on how you turn it and how it picks up the light. <br/></div></div>