Aislin O'Brian<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Image</div><div class="spoiler_body">https://vignette.wikia.nocookie.net/athesia/images/7/75/Princess_lauralye_by_selenada-d6wy14i.jpg/revision/latest?cb=20160530012332</div></div><br/>Name:   Aislin    O’Brian<br/>Player:      MR<br/>Pseudonym:<br/>Memberships:   Knights of Avalon<br/>Nationality:   Inismore(½ Inish/1/2Avalonian)<br/><br/>Gender:      Female<br/>Age:      20<br/>Apparent Age:    20<br/>Height:<br/>Weight:<br/>Measures:<br/>Skin:<br/>Hair:<br/>Eyes:<br/><br/><br/><br/><br/>Attributes<br/>Brawn:      2<br/>Finesse      3<br/>Wits:         3<br/>Resolve      2<br/>Panache      3<br/><br/>Arcana<br/>The Road<br/>Virtue: Friendly<br/>Activate your Virtue when you meet a character<br/>(even a Villain) for the first time. She treats you as<br/>friendly for one scene.<br/><br/>Hubris: Star-Crossed<br/>You receive a Hero Point when your<br/>Hero becomes enamored with<br/>someone she really shouldn’t.<br/><br/>Advantages<br/>CAST IRON STOMACH 1 pt<br/>Spoiled or raw food never negatively aﬀects you, and<br/>you still gain required sustenance from it.<br/><br/>LINGUIST 1 pt<br/>You speak, read, and write all Théan languages. Even<br/>the dead ones.<br/><br/>SEA LEGS 1pt<br/>While aboard a ship, treacherous footing never aﬀects<br/>you. You gain 1 Bonus Die on any physical Risk while<br/>aboard a ship at sea—engaging in a sword fight on a<br/>pitching ship deck, or climbing through the rigging<br/>during a storm.<br/><br/>SLIP FREE 2pt<br/>Spend a Hero Point to slip your hands free from<br/>manacles, loosen the rope tying you to a chair, or<br/>similarly free yourself.<br/><br/><br/>Backgrounds:<br/>SAOI (WISE ONE)<br/>You hold the highest honor bestowed by Aosdána, a<br/>state-supported association of Inish creative artists.<br/><br/>Quirk<br/>Earn a Hero Point when you put yourself in harm’s way to<br/>protect the artists of Théah.<br/><br/>Advantages<br/>Team Player<br/>When you spend a Raise to create an Opportunity,<br/>you can spend a second Raise. If you do, you activate<br/>the Opportunity on behalf of another willing Hero—<br/>she doesn’t need to spend her own Raise<br/><br/>Disarming Smile<br/>Spend a Hero Point to keep another character from<br/>drawing a weapon, starting a fight, or resorting to<br/>violence. She will still defend herself, but she will not<br/>start any violent conﬂicts<br/>Able Drinker<br/>Alcohol never adversely aﬀects you, no matter how<br/>much you drink.<br/>KNIGHT ERRANT<br/>You are imbued with the legendary magic of the Knights<br/>of King Elilodd.<br/><br/>Quirk<br/>Earn a Hero Point when you uphold an ideal of knightly<br/>virtue in a way that gets you into trouble.<br/><br/>Advantages<br/>Sorcery<br/>Sorcery<br/>Direction Sense<br/>As long as you have some point of reference, you are<br/>never lost. That isn’t the same as knowing exactly<br/>where you are—if you’re knocked unconscious and<br/>wake up in a dungeon, you don’t necessarily have any<br/>idea what city you are in, but if you manage to escape<br/>your cell you will never get turned around in the<br/>winding tunnels that make up the dungeon<br/><br/>Languages:<br/>All<br/><br/><br/>Sorcery<br/><br/>Sæwine, The Sailor<br/>Commander of Elilodd’s Navy, Sæwine was rarely<br/>seen in court. Her tales take place in strange and<br/>foreign courts, dining with allies of King Elilodd and<br/>capturing ships of his enemies. She was said the be<br/>the match of any man on land or sea and was the first<br/>female Knight that King Elilodd took into his court.<br/>Major Trait: Panache Minor Trait: Finesse<br/><br/>Resist Sorcery MAJOR rank 2<br/>Activate this Glamour when someone uses Sorcery to<br/>target you directly. The Sorcerer still pays the cost, but<br/>the magic fails to take hold of you. You can activate<br/>this Glamour once per game session for each Rank<br/>you have in Resist Sorcery.<br/><br/>Flash MINOR rank 2<br/>Activate this Glamour to take actions as if you had<br/>additional Raises equal to your Ranks in Flash. These<br/>additional Raises are only to determine when you take<br/>Actions, and cannot be spent.<br/><br/>Vanish MINOR tank 2<br/>Activate this Glamour and anyone looking for you is<br/>unable to locate you for one hour for every Rank you<br/>have in Vanish. Any attempts to track you, to locate<br/>you via supernatural means, or to learn your location<br/>from others, automatically fail. This doesn’t make<br/>you invisible; if someone can physically see you, this<br/>Glamour has no eﬀect.<br/><br/>Swordsman Schools:<br/><br/>Skills<br/><br/>Athletics   2<br/>Brawl      1<br/>Convince    2<br/>Empathy    2<br/>Hide      2<br/>Intimidate    2<br/>Notice:    1<br/>Perform    1<br/>Tempt:    2<br/>Theft:       2<br/>Warfare    1<br/>Weaponry    2<br/><br/><br/><br/><br/><br/><br/>Defenses:<br/><br/><br/><br/>Gear:<br/><br/>Weapons:<br/><br/>Wealth:<br/><br/><br/><br/><br/><br/>Gear:<br/>2  long knives<br/>Courtly attire<br/>Traveling Attire<br/>Camp equipment<br/>Lock picks<br/>Grooming kit<br/>