<div class="floatright">(http://imgur.com/3hgsLSS.jpg)</div><strong><span class="bbc_size" style="font-size: 12pt;">Basics</span></strong><br/><br/>Malcyn de Toraille<br/>Concept: (apprentice) court-healer<br/>Nation: Montaigne<br/>Religion: (covert) Vaticine<br/>Reputation: selfless<br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Backgrounds</span></strong><br/><br/><strong>Doctor </strong><br/>You work to heal the sick and tend to the wounded.<br/><em>Quirk: Earn a Hero Point when you tend to the injuries of a Villain or the innocents harmed by a Villain. <br/></em><br/><strong>Courtier</strong><br/>You regularly attend the courts of your home Nation and act as a diplomat to foreign courts.<br/><em>Quirk: Earn a Hero Point when you turn the tide of violence with charm and flair. <br/></em><br/><strong><span class="bbc_size" style="font-size: 12pt;">Advantages</span></strong><br/><br/><strong>Miracle Worker<br/></strong>Perhaps it was study with the Church or a local shaman, but you know wounds and how to deal with them. Spend a Hero Point and 1 Raise on your Action to heal another Hero: they regain 1 Dramatic Wound. You must be able to touch the Hero you are healing.<br/><br/><strong>Time Sense</strong><br/>You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error<br/><br/><strong>An Honest Misunderstanding</strong><br/>Spend a Hero Point to edit, redact or otherwise alter something you or another Hero just said, “reinterpreting” the words into the kindest compliment.<br/><br/><strong>Friend at Court</strong><br/>When you are at a ball, feast or similar high society function, spend a Hero Point to reveal you have a close friend also in attendance.<br/><br/><strong>Signature Item : Doctor's Kit</strong><br/>A fully stocked medical kit. The kit is a small black bag embroidered with the letters MT, and is filled with Malcyn's tools of the trade. The kit was originally intended for Malcyn's fifth anniversary as Master Healer Dumoulin's apprentice, but when Malcyn decided to leave, Dumoulin turned the gift in a farewell present, both to help him on his travels and to remind him of the promise he made.<br/>You can always spend a Hero Point to...<br/>• have your Signature Item appear in the next scene if you lose it or it is stolen.<br/>• gain 2 Bonus Dice on a Risk when using your Signature Item.<br/>• attack a foe to deal Wounds equal to the Raises you spend plus your highest Trait when using the Signature Item.<br/>• prevent a number of Wounds equal to the Raises you spend plus your highest Trait when using the Signature item.<br/>You must always describe how your Signature Item helps you, and it must make sense for the item to gain you any bonuses in this way (GM discretion).<br/><br/><strong>Reputation - selfless</strong><br/>You determine what your Reputation is with a single adjective—”Honorable,” “Vicious,” etc.—When you use your reputation to your advantage in a social Risk, you gain 1 Bonus Die. A Hero can buy this Advantage multiple times. Each time she does, she can choose to gain either a new Reputation or to increase the number of Bonus Dice she gains when she invokes her existing Reputation.<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Skills </strong></span><br/><br/>Athletics: 2<br/>Empathy: 3 (reroll any single die when you take a Risk using Empathy)<br/>Perform: 1<br/>Ride 2<br/>Tempt: 1<br/>Weaponry: 3 (reroll any single die when you take a Risk using Weaponry)<br/>Convince: 2<br/>Notice: 3  (reroll any single die when you take a Risk using Notice)<br/>Scholarship : 3 (reroll any single die when you take a Risk using Scholarship)<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Traits</strong></span><br/><br/>Brawn: 2<br/>Finesse: 3<br/>Resolve: 2<br/>Wits: 3<br/>Panache: 3<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Arcana</strong></span><br/><br/><strong>Virtue: Altruistic </strong><br/>Activate your Virtue to suffer a Risk’s Consequences in place of another Hero.<br/><br/><strong>Hubris: Star-Crossed </strong><br/>You receive a Hero Point when your Hero becomes enamored with someone he really shouldn’t<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Story</strong></span><br/><br/>Step 1 : find a (potential) benefactor<br/><br/>Goal: Be accepted as an initiate with the Knights of the Rose & Cross<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Background</strong></span><br/><br/>Seventeen year old Malcyn de Toraille is the youngest son of  Eduard de Toraille and Anna-Mireille de la Saravin - daughter of the Marc-Léon de la Saravin, Count Girard. With his father a renowned merchant and importer of fine wines, and having a relative in Count Girard, Malcyn was introduced to Court at the age of twelve, the day when he started his apprenticeship under Master Healer Doctor Dumaulin.<br/><br/>Although Malcyn loved his studies and excelled at the healing arts, he grew increasingly restless which was partially due to his friendship with Stephan, a barkeep's son, who often teased Malcyn about leading a comfortable and cushioned life. Malcyn took the teasing in good humor, but the words of his friend did sting, and he tried to broaden his horizons beyond the Court. In his search for other views, Malcyn met Father Lairre of the Vaticine Church, who voiced views similar to Stephan's. The Father, a truly devout man, changed Malcyn's views and the young doctor started to feel ashamed at his enjoyment of luxury and easy acceptance of career prospects many would envy. Maybe he would never have acted on his doubts if Stephan had not died due to a maltreated illness during one of Malcyn's visits to his parents. Realizing his friend could have been saved if not for the harsh fact that to acquire proper care one needed fame and wealth, Malcyn started to second guess his career. He was still convinced he wanted to be a Master Healer, but his training slowly veered away from the sole, mundane teachings of Dumaulin to include the knowledge and wisdom of the Church.<br/><br/>When Malcyn turned seventeen, he felt his skills had developed to a point far above what most healers outside of Court could hope to achieve and he voiced his intention to leave and test his skills outside of his gilded cage. Dumoulin accepted grudgingly, with the provision that Malcyn would return to serve the remainder of his apprenticeship before his twenty-fifth birthday.<br/>Discussing his plans with Father Lairre, he was relieved to find the other did not expect him to seek a career in the Church instead, but instead supported his desires for a time-out, to travel and think about his future, and where to best apply his skills.<br/><br/>Malcyn has been on the road for the better part of a year now, and while his initial naivité has waned somewhat, he still has a tendency to rush into action whenever he feels there's need.<br/>