I like the idea of semi-regular plot driven events and I'm happy to either have them in their own thread or in the existing ones.<br/><br/>I think one RL month = one in game day is a fairly decent guideline to have but I'd prefer it to be a guideline rather than a strict rule. In any game there will always be a tension between those who are able and willing to post more frequently and those who can't and there has to be a balance where certain people aren't feeling left behind by the game but where others aren't feeling "stuck in the mud" (for lack of a better term) and the game keeps moving forward. It's one of the reasons I quite like liquid time; if one scene is slow another player can always start another one in the (in game) near future or past. As long as people use the tags effectively it shouldn't be a massive issue. So overall, one month = one day is a sound guideline but I think it should be somewhat flexible depending on circumstances.<br/><br/>(On a related note, I assume that a scene that ends up "unfinished" when the date ticks over could always be continued in the history thread so it could be resolved, although that runs into the problem that players with limited time find themselves having to keep a couple of "history" scenes going<em>and</em>whatever is going on during the "current" game period).<br/><br/>As for the "roleplays wanted thread" I like the idea but couldn't the same effect be done with this OOC thread and PM's?