Fair enough. So, how would we do sections, at that point? Cause you could still have people days or weeks behind.<br/><br/><br/>Maybe we need to take a look at run time. Some games have a very specific run of events they want to cover so that the game can ideally reach a satisfying end. For one case, for instance, I saw one that was based on the idea that a crew (on a ship) were being hired to do a specific job. After that, whatever the characters did would be as their own thing, but there was a very specific event everyone was gearing towards, and then they could eventually expect it to run its course. Otherwise, games I've found have tended to languish and die out as people run out of stamina for it. It might be an idea to make a hypothetical week-long or month-long game that has a specific termination time/event. That would cut down on people dragging too far behind and give us guidelines to work within, as well as motivate specific actions. Maybe it ends after "mid-terms" or something? Maybe there's a demon graduation ceremony? I'm sure we could come up with something.