Brainstorming for concepts is part and parcel of a game :). If you want to go Princess, I think she'll have to be the Princess of a fairly minor city-state mind you, but that's still a doable concept.<br/><br/>Tell me more about the shambling husband. Is she trying to protect him? Destroy him? I'm just looking at how we could incorporate that, given we won't be in Theah for long :) Don't get me wrong, it's a good background for 7th Sea, but won't be easy to incorporate in this particular game.<br/><br/>A hero gains corruption when they willingly commit evil acts. Torture, murder, letting another suffer greatly when they could stop that at no risk to themselves. Things like that. It can be gotten rid of, but it requires a 5 step Redemption story to remove 1 point of corruption. Whenever a hero gets a corruption point (1 for the first, 2 for the second, 3 for the third, 4 for the fourth) the GM rolls a dice. If they roll less than the number of corruption points, the Hero becomes an NPC villian under GM control. This is a game about heroes. All of them can fall from grace, or perform an 'evil' action for sufficient reason (think Inigo killing Count Rugen in the Princess Bride), but it's not something they should be doing as a matter of course.<br/><br/>I'm basing Al-Qahira mostly on the John Carter of Mars stuff, but there's a lot of blank slate for all of us to throw in ideas for what could be there, and how things could work.<br/><br/>For an Al-Qahiran Trait I'm leaning towards Wits or Resolve.