(http://www.madeincuritiba.com.br/musashi/SwordOfTheSamurai.jpg)<br/>Name: Soshi Hashimoto<br/>Clan: Scorpion<br/>Rank: 2<br/>School: Bayushi Bushi<br/>Insight: 151<br/><br/>Traits:<br/>Rings:<br/>Earth 2<br/>Stamina: 2<br/>Willpower: 2<br/>Water:2<br/>Strength: 2<br/>Perception: 3<br/>Fire: 3<br/>Agility: 3<br/>Intelligence: 3<br/>Air:3<br/>Reflexes: 3<br/>Awareness: 3<br/>Void: 3<br/><br/>Skills:      Emphasis            Rank:<br/>Courtier  (political maneuvering)       1<br/>Defense:                      3<br/>Etiquette:                       1<br/>Laijutsu:                      1<br/>Kenjutsu: (Katana)                3<br/>Kyujutsu:                       1<br/>Meditation:                       1<br/>Investigation: (Notice)             3<br/>Lore Law:                      3<br/>Underworld Lore:                2<br/>Poison:                      2<br/><br/>Outfit:<br/>Katana, Wakizashi, Bow and 20 Arrows, 10 shurikens, light armor, kimono, sandals,  traveling pack(blanket, bottle of water, chopsticks, a weeks rations, flint and tender, small knife, rope(50ft), wide brimmed straw hat, whetstone, lantern.) 107 koku.<br/><br/><br/>Primary Weapon: Shosuro Blade<br/>Roll to Attack (Trait/Weapon Skill): 6k3+3<br/>DR: 6k2<br/>Quality: Sacred Weapon<br/>Special Abilities: Free raise on poisons, poison resists at +5 TN<br/><br/>Armor: Light armor<br/>TN Bonus: 5<br/>Quality: Normal<br/>Special Abilities:<br/><br/>TN to be Hit:<br/>=Reflexes x 5 + Armor + Other Modifiers:<br/>23<br/>Initiative:<br/>Roll Reflexes/School Rank: plus quickness and school traits. +5 bonus to TN to be hit against lower init opponents.<br/>8k3<br/>Current Initiative:<br/><br/>Honor: 1.5<br/>Glory: 1.0<br/>Status: 4.5<br/>Shadowlands Taint: 0.0<br/><br/>Advantages:<br/>•   Bishamon Blessing:<br/>You have been noticed by one of the Seven Fortunes, Bishamon, the Fortune of Strength, has graced you with his blessing.  For every 2 Raises you successfully make on an attack roll, you gain an additional Free Raise.<br/>•   Precise memory:<br/>You have the incredible ability to memorize and recall large amounts of information, including names, dates, facts, and figures.  When attempting to remember information you have seen before, you must succeed at an Intelligence roll with a TN of 10.  More obscure or specific information may increase the TN considerably at the GMs discretion.<br/>•   Quick:<br/>Your reaction speed is truly phenomenal. When making an Initiative roll, you always roll one additional die. Scorpion characters may purchase this advantage for 2 points.<br/>•   Read lips:<br/>You have the ability to read lips at a distance, understanding conversations that you cannot overhear.  This requires a raw perception roll against a TN of 20 for every minute of conversation you are attempting to decipher.  The TN increases by 1 for every foot father away then 10 feet your target is.  You cannot read the lips of anyone more then 25 feet away.<br/>•   Scared weapon of the Scorpion<br/>The smiths of every clan craft majestic weapons that become the stuff of legends, and you have been chosen to wield such a weapon.  These weapons are truly magnificent, and are particular to each clan.  The number in parenthesis after the weapons name is the number of character points you must spend to purchase this advantage.  Weapon:  Scorpion Shosuro Blade (4) 4k2, Free Raise on Poison, poison resists +5 TN.<br/><br/><br/>Disadvantages:<br/>•   Benten Curse:<br/>There is something about you that others find unsettling or just plain disturbing.  You have a difficult time getting others to let their guard down, and often you are the first one suspicion falls on when things go wrong. Any Etiquette Skill Rolls or rolls to be cordial or persuasive have their TNs raised by 10.<br/>•   Driven:<br/>You have a single goal that you are utterly devoted to achieving.  You will turn your back on your friends, family, and even your honor in order to reach your prize.  This disadvantage is worth 4 points for Scorpion characters.  For Soshi Hashimoto it is to be recognized as one of the best swordsmen in the land.  Never to back down from a fight if he can help it.  And always seeking to prove he is the best.<br/>•   Insensitive:<br/>The three most important things to you are your health, your welfare, and your interests. You don’t care overmuch about the plight of others, and you don’t go to great lengths to keep this a secret.  With the exception of those who contribute directly to your well being, you must spend a void point to put yourself at risk for another if there is not a direct benefit for you.<br/>•   Overconfident:<br/>As Soshi is driven he is also prone to being overconfident in his strides for being recognized as one of the best swordsmen.  With being overconfident he almost never retreats or chooses to fight another day.  When faced with an obviously superior force, you must make a perception check at TN 30 or you stay and fight.<br/><br/>Description:<br/>Here stands a man tall and proud of himself to the point that his gaze upon those around them instills fear and intimidation, or among other things a fight on a short fuse.  Always looking like he’s ready for a challenge Soshi Hashimoto bears the typical traits g of a great Scorpion Samurai.   Dressed in the traditional black and red armor of his clan, Soshi can be seen practicing his techniques rigorously.  Having learned from the Bayushi Bushi School of the Scorpion clan, Soshi aims to become well recognized as the best there is.  His weapon of choice is the clans Sacred Katana, The Shosuro Blade, which he keeps close to him.  Behind his eyes lies the mind of a samurai that’s seen many a battle and lived to tell about it not just by the skill of his sword but by the ability to study the movements of his enemy and find the perfect opening to strike.  Usually very quiet and to himself, he never the less speaks up when the need arises to point out something that displeases him or that he finds wrong with anything.<br/><br/>School Abilities:<br/>Rank 1 Way of the Scorpion:<br/>Scorpion bushi always seem to get the jump on opponents.  You roll additional dice equal to your school rank on initiative rolls.  Enemies cannot use combat reflexes advantage to trade initiative with you.  You gain +5 bonus to your TN to be hit against any opponent with a lower init.<br/>Rank 2 Pincers and Tail:<br/>The infamous Scorpion feint has been the demise of many foolhardy Samurai.  When making the feint maneuver, you gain two free raises from a successful feint instead of one.  Additionally if an opponent attacks you and misses you gain a number of free raises equal to your air ring on any attacks against that opponent that occur before their next turn.<br/>