<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10441096#msg10441096">Quote from: eBadger on 31-08-2014, 23:59:15</a></div></div><blockquote class="bbc_standard_quote">No worries.  I also didn't really expect her to become the center of the adventure so quickly and her personality is still a bit in flux.  No mysterious past, as she doesn't really have any dark secrets: no sojourn at a Blue Sun facility or time as an agent.  After all, the cons started as a sort of pretending that her life wasn't boring, dull, doomed and unexceptional rather than intentional efforts to cheat.  Nor is she lying (at least not much) about her past to the crew: but like most people, she's not going to volunteer her mental trauma and psychological issues as dinner table gossip; it's the sort of stuff that's there to come out in the adventure.  <br/><br/>And yeah, I was going with the security of slightly trusting her crew too; but while she's thinking of being a bit more honest, if she didn't lie, cheat or steal she wouldn't have much of a point, either :)<br/><br/>That sums it up well, I think.  <br/><br/>As for the show's morality, Hope hasn't got a thing on Jayne.  She's also likely to have one of the lowest body counts to her name, compared to all the mercenaries we've got on board ready to kill people.  She's not out to hurt others, she's just not really concerned if it happens.  And she's honest with herself about being a criminal.  <br/><br/>I like the cards idea, will go with that.  I considered the magician angle, but that's really just what she's doing for the moment - and probably not a lot of that if she's pretty entrenched in the crew. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You made some meaty posts, so having Hope be the center of the action is bound to happen.<br/><br/>I fully expect Hope to lie, cheat and steal, as long as it helps the crew.<br/><br/>I like the magician aspect, and I was actually thinking of ways to incorporate the magic act, having it serve as a distraction for some rich folk while the crew pulls off a heist, for example.  Would be cool to have Hope disappear along with the goods.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=211938.msg10443010#msg10443010">Quote from: RubySlippers on 01-09-2014, 15:54:20</a></div></div><blockquote class="bbc_standard_quote">I should note every proper Alliance Citizen has an Identicard its not usually a special item unless one is very prominent in some way to the government.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is true.<br/><br/>