<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111594.msg5303759#msg5303759">Quote from: Joslyn on 05-10-2011, 22:43:22</a></div></div><blockquote class="bbc_standard_quote">I don't like the idea of bonuses for specific countries--that would be fine if this were a game with dwarves, elves, etc. But given that all characters are members of the same species, and that people from the same country could have wildly different backgrounds, it does not make much sense to me. Maybe just let individual characters choose one skill where they can put the plus one in order to have extremely rare skill (i.e. one point higher than the normal limit)?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The reason I added kingdom bonuses was because Nydewia is known for horsemanship, every normal citizen had been in the saddle at one point, it's cultural almost a rite of passage, same goes for gypsies with bows, Aserit's are known to be strong as a people culturally, Theirian's graceful, and so on. These are skills I'm saying as GM are ones citizens of these Kingdoms would be more inclined to have then say some one from another Kingdom.<br/><br/>I like the one point higher then normal limit though I think I'll add that.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111594.msg5303763#msg5303763">Quote from: AngelicBlade on 05-10-2011, 22:44:08</a></div></div><blockquote class="bbc_standard_quote">So, what's the max in each skill? 10?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm still working on it trying to make it as fair as possible but yes I think the max will be 10.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=111594.msg5303805#msg5303805">Quote from: RedEve on 05-10-2011, 22:51:01</a></div></div><blockquote class="bbc_standard_quote">My point is that each PC will have an equal amount of points to distribute, but that will make all the characters roughly the same in terms of respective fighting prowess, when that should not be the case. <br/><br/>Take Haidar's skillset:<br/>He will have to distribute his points far more evenly than say, P'Tulla to cover all that. P'Tulla will mainly be an expert swordswoman, with some minor points being used for her archery and horsebackriding skills. Yet the idea is for both characters to be more or less equally good with the sword, perhaps even Haidar being a superior swordsman to P'Tulla. How can you make that work with a stats system?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I realize you very much don't like the stats idea, but am not sure how else we can make sure that a IC conflict can be monitored with complete fairness so there are no OOC problems. I'm doing the best I can and if you have another suggestion you'd like to voice I'd be over joyed to hear it.