<div class="floatright">(http://img.photobucket.com/albums/v296/rcburner/Huntsman.jpg)</div><br/><strong>Name:</strong>Johnathan Black<br/><strong>Race:</strong>Unknown.  Presumed Demon.<br/><strong>History: </strong><br/><br/>For longer than even the oldest of Atayo's denizens can remember, Huntsman Black has stalked the lands in search of challenging game.  He is not a solitary creature, preferring to remain in the company of those he deems worthy of his attention, but oftentimes disappears from the public eye for months or even years.  Each time he is assumed to have finally met his end, and each time he returns with a new pelt or trophy to prove otherwise.  His private estate is absolutely filled with them, collected from both mindless beasts and sentient folk alike, many of which have long since gone extinct.<br/><br/>His greatest conquest is to be the infamous God Hound of the Karkel Mountains, an animal so monstrous and obscene that it bordered on the demonic--and indeed, there are many that speculate such a thing<em>must</em>have been summoned from some infernal plane.  Better that than the possibility that such a creature could possibly come to be via natural means.  It is said to stalk the lightless plains of the Underworld, a vast network of ancient catacombs and labyrinths that gradually gave way to cave systems and winding tunnels wrought out by the long-dead Dhole, where it subsists on molten rock and the pale, grubby things that haunt such unwholesome depths.  One day he will set out for those blighted tombs beneath the sun-touched mountains, and there he will face his ultimate foe.<br/><br/>But for now it seems he is content to consort with lesser prey, if only to keep his wits sharp and his blades sharper.  The call for half-breeds has caught his interest, though he has a rather nasty habit of attempting to exact some sort of prize from every one that he manages to capture, whether it be a finger or a scalp.  He does not go so far as to<em>kill</em>them of course, as the Oligarchy and Brimstone Burger Cartel wish to see them brought in alive.  One wonders if death would not be a preferable alternative.<br/><br/><strong>Personality:</strong><br/>Ruthlessly cold when on the hunt, but surprisingly jovial in any sort of casual setting.  Anyone he takes a liking to is immediately a dearest friend, whereas those he finds distasteful are all but ignored.  His moral scruples are few and far between, though he has a bit of a soft spot for children and generally refuses to hunt them unless they provide a considerable challenge.  He is a notorious drinker but gambles seldomly, preferring to relate hoary tales of bygone years or take colleagues on guided tours of his mansion.  One would expect someone so terrifying to be more the brooding sort, but if anything he tends to wear his emotions plainly on his sleeves.<br/><br/><strong>Powers: </strong><br/><em>Age Shift:</em>An extraordinarily bizarre ability, Johnathan is capable of turning back his own personal clock by hundreds of years at a time.  He claims that his current form, that of a middle-aged, impeccably groomed, and unabashedly swarthy man is in fact his<em>weakest</em>, despite having been seen going toe to toe with all manner of terrifying monstrosity without breaking so much as a sweat.  It is unknown what unique abilities he may have possessed in his younger years, if any, but it can be assumed that the Huntsman has plenty of tricks hidden away for special occasions.<br/><br/><strong>Alignment:</strong><br/>Bounty Hunter, Bodyguard, and everything in between.  So long as he is promised a challenge he will accept just about any job, refusing to take any sort of monetary payment so long as he is allowed to take some sort of trophy to remember it by.