<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=200833.msg9835956#msg9835956">Quote from: auroraChloe on 11-04-2014, 19:42:12</a></div></div><blockquote class="bbc_standard_quote"><strong>GM Q:  i need a better understanding of the dinero at Jaelyn's disposal.  </strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><strong><br/>The Dinero advantage - as well as shops which provide an income of some kind - provide payouts at the following rate.<br/><br/>Dinero 1 will equal $10/day<br/>Dinero 2 will equal $50/day<br/>Dinero 3 will equal $200/day<br/>Dinero 4 will equal $500/day<br/>Dinero 5 will equal $1000/day.<br/><br/>Having a Belonging will operate slightly less effectively than Dinero.  Because it includes such things as employees, a potentially useful inventory of goods and additional political power.  (Not just the one vote - in an election, but a reflection of an entrenched view of respectability for store/business owners.)   <br/><br/>PCs with Dinero or Belongings can assume they receive pay in the mornings, from the previous days work.<br/><br/>With inflation for modern times, dinero 5 represents roughly 20,820 dollars a day as income - but Dinero 5 is the province of extraordinarily wealthy families or businessmen.  Similarly, the 'little shops and saloons' are usually being paid in ghostrock, gold, or silver.  Inflation of prices in Gomorra means that all costs are three times what they would be anywhere else in the west.  Food is actually inflated five times.  During character creating, the purchase of equipment and items comes at normal costs.  After character creation, all items are purchased at the inflated rates.  This somewhat mitigates the wealth accrued, but not completely, especially not at the higher levels.  There is a reason that people are willing to try to control the town - ghostrock is a precious resource, coveted by every world government and scientific pursuit, and Gomorra is one of the largest mining towns in the Maze.  (It's also perched atop a mesa which might collapse at any time, for extra risk factor.)  <br/><br/>Someone who owns a rank 5 shop accrues the equivalent approximate of 5.6 million dollars a year, in modern times.</strong>