Is this okay?<br/><br/><br/>Name:   Stessana Eidolan<br/>Age:    28<br/>Gender: Female (Bi)<br/>Weight: 222lbs<br/>Height: 6'1"<br/><br/>OCC/RCC: Cyber Knight<br/>Alignment: Principled<br/>Experience/Level: 0/1<br/>HP 35 Sdc 119   Mdc<br/>IQ 13 ME 17 MA 15 PS 32 PP 27 PE 31 PB 12  Spd 25<br/><br/>HtH combat: Martial Arts<br/># Attacks:  4<br/>Damage+17  Strike+6  Parry+8  Dodge+8  Roll+ Roll with Punch, Impact, Fall: +9, +3, +9<br/>Leap:   Knock-out: 20?  Stun: 20?  Critical: 20?   Death:<br/>Saving throws:<br/>Lethal poison(14):+8  Non-lethal poison(16):+8  Harmful drugs(15): +8<br/>Insanity(1?):+1       Psionics: +1       Magic spell(1?):   Ritual(16):<br/><br/>Armour:<br/>MDC:   Weight:   Prowl:   Speed:<br/>Cyber Armor<br/>50                             AR 16<br/>Deadboy armor:<br/>80 MDC      -50% Prowl skill<br/>or<br/>The Crusador<br/>55         11lbs    -        -<br/><br/>Skills:<br/>Literate 50%+5% per level<br/>American 96%<br/>Dragonic 96%<br/>L 1       80%+5%per level<br/>L 2       80%+5%per level<br/>Lore: Demon  45%+5%per level<br/>Lore: Fairy  25%+5%per level<br/>Anthropolgy  40%+5% per level<br/>Paramedic  50%+5%<br/>Land Navigation 51%+4%per level<br/>Horsemanship 55%+4%per level<br/>Swim 60%+5%per level<br/>Climb 62%+5 per level<br/>Gymnastics  Kick Attack 2d4<br/>60+5/level Sense of Ballance<br/>60+3/Level Work Paralell Bars and Rings<br/>70+2%/Level Climb Rope<br/>70+5%/Level Back Flip<br/>+7% Climb Skill Figured in!<br/>+5% Prowl skill<br/>+2 to roll with punch of fall, +2 PS, +2 PE, +1 PP, +2d6 SDC=+7SDC<br/>WP Ancient<br/>1 Blunt<br/>2 Knife<br/>3 Sword<br/>WP Modern<br/>1  Heavy<br/>2  Energy Rifle<br/>3  Energy Pistol<br/>Body Building   +2 PS, +10 SDC<br/>Hand to Hand: Martial Arts<br/>Acrobatics  60%/5%/Level Sense of Ballance<br/>60+3%/Level Walk Tight Rope<br/>80+2%/Level Climb Rope<br/>+15% Climb<br/>+5% Prowl<br/>+1 PS<br/>+2 Roll<br/>+1 PP<br/>+1 PE<br/>+1d6 SDC=2<br/>Boxing      +1 Attack/Melee<br/>+2 Parry/Dodge<br/>+1 Roll<br/>+2 PS<br/>+3d6 SDC=12<br/>Running<br/>Detect Ambush 30%+5% per level<br/>Pilot: Hovercraft: Ground 50%+5% per level<br/>Wrestling          +1 Roll<br/>+2 PS<br/>+1 PE<br/>+4d6 SDC=18<br/>Writing 30%+5% per level<br/><br/><br/>Secondary Skills:<br/>Archeology 20%+5% per level<br/>Cooking 35%+5% per level<br/>Dancing 30%+5% per level<br/>Intelgence 32%+4%per level<br/>Prowl 35%+5% per level<br/>Tracking 25%+5% per level<br/><br/>OCC abilities and powers:<br/><br/>Equipment:<br/>Deadboy armor, 80 MDC, -50% Prowl skill<br/><br/>The Crusader:<br/>Full Fibre Environmental Body Armor<br/>As the name implies, this full suit of body armor resembles the knights of the ancient crusade because of the chain mail like M.D.C. fiber and knee length skirt.  Recent fashion has provided a traditionalknight's surcoat and even the helmet is deisigned to resemble the European knights of old.<br/>* M.D.C. 55<br/>* Weight 11 pounds (5 kg)<br/>* Full mobility, no prowl penalty!<br/>* Black market cost:  40, 000 credits.<br/><br/>Set of dress clothing, set of black clothing for covert operations. Gas mask and air filter, tinted goggles, hatchet for cutting wood, a knife or two, ancient weapon of choice, modern handgun and rifle, probably energy weapons, three extra ammo clips, first aid kit with all the extras, tent, knapsack, back pack, saddlebags, two canteens, emergency food rations- two weeks supply- Geiger Counter, and some personal items including a well preserved hardback coppy of Thus Spoke Zarathustra. Transportation can be just about anything. Weapons are page 203 forward, Armor is 193.<br/><br/>Weapons:<br/>weapon    aim/bur    rate     rng     clip     damage<br/>Wilks 320 Laser Pistol<br/>Weight 2lbs<br/>Mega-damage 1d6<br/>RoF: Standard<br/>Effective Range 1,000 feet<br/>Payload: 20 shots<br/>Bonus to Strike: +2 to strike on an aimed shot.<br/><br/>C-14 Fire Breather<br/>Weight 10 lbs<br/>Laser 3d6MD<br/>Grenades Grenades 2d6 MD to a blast area of 12 Feet<br/>ROF: Laser Standard<br/>Grenades 1 Aimed, 4 fired in rapid sucession (burst if all fired at same target, wild if sprayed into an area.)<br/>Effective Range: Laser is 2,000 feet, grenades 1,200 feet.<br/>Payload: Laser 20 Blasts Grenade Launcher is 12.<br/>Reload: 1 action to reload the E-clip, one full round to manualy reload the grenades.<br/><br/>Extra E-clips 2<br/>Extra Grenades 12<br/><br/>weapon    str/thr     rad      prry      --      damage<br/>Survival Knife<br/>Claymore<br/>Psi-Sword                                        1d6MD(+17?)<br/><br/><br/>Cybernetics/Bionics:<br/>Body Armor<br/><br/>Spells:<br/>spell              cost<br/><br/>Psionics<br/>Mind Block<br/>Sixth Sense<br/>Speed Reading