OK; bear in mind that this is a) just my opinion and b) not aimed at anyone. In truth, I know that I'm guilty of a lot of what I'm about to say here, and that I feel that I haven't given the game my best by a long way.<br/><br/>I think that we've had a number of problems that we haven't really addressed that have been sitting for a long time which might be why we're at this point. In truth, I think that many of them are things we can't really fix without starting over, but at the very least if we are going to keep going, then I think we need to change things up a bit.<br/><br/>The biggest problem to me is that the characters aren't really engaging with each other and don't really have much cohesion or connection to one another. There's a number of reasons that I see for this. First up is the way the plot tends to make sudden jumps; I understand the need to move the plot along, true, but sometimes it's done at bad points like when we're actually getting characters to talk to each other.<br/><br/>While we did create the "Downtime" thread for such things, unfortunately it never was used. I think the main problem there is simply that the DT thread didn't exist at the start of the game and as such was largely overlooked once it went live. There wasn't much motivation to use the thread given that it was pretty much redundant after the fact.<br/><br/>There also wasn't much OOC communication about characters or plans for them either, which I think did stifle development a lot. While I'm not saying that every little move needs to be planned in detail, I think there should have been a little more discussion of what everyone was going to do and ways to get more people involved, or long-term character development and such. Certainly I think a few things and character plans could have been better communicated.<br/><br/>Finally on characters, to be fair, when characters did interact they tended to form up into small clumps and interact within those but not outside of them. I know that I'm guilty as all hell of this, but at the same time there were very few attempts at characters to leave their "clump" and engage with others.<br/><br/>That's pretty much what I wanted to say. As it stands, I really don't know what I want to do with this game. I've been struggling with it for a long time, and it's really not worked out as I'd hoped, and certainly I'm lacking in any ideas of what I want to do next.