<div class="floatright">(http://fc02.deviantart.net/fs70/i/2013/309/e/6/integra_by_sapon244-d6ofaay.jpg)</div><strong>Player:</strong>Sain<br/><br/><strong>Name:</strong>Sophia Wellims<br/><br/><strong>Nickname/Alias:</strong>Miss knight.<br/><br/><strong>Age:</strong>25<br/><br/><strong>Vital Stats:</strong><br/><ul class="bbc_list"><li type="disc">Approximately 171 cm (5'6") foot tall with a athletic build.</li><li type="disc">Weighs about 51 kg (112 lb).</li><li type="disc">Bright teal blue eyes.</li><li type="disc">Slightly dominant bisexual. Somewhat inexperienced for her age, but broadcasts the opposite image.</li></ul><strong>Mage/Hunter:</strong>Hunter<br/><br/><strong>Base element:</strong>Gravity<br/><br/><strong>Powers:</strong><br/><ul class="bbc_list"><li type="disc">Majesty. An aura of supernatural charisma or magnetic personality that runs in the family of Wellims. It can work as an outright jedi mind trick against people with weak resistance to the supernatural (mundanes), but even towards mages can help to stop them in their tracks to give the one speaking a chance to explain themselves. Has helped the family get in a comfortable position in both mundane world and within the circle.</li><li type="disc">Spiderwalk. A power little more dignified than it's namesake. Basically allows the hunters with this specialty to walk on walls. Related to their element so for gravity aligned people it would likely look like the wall/ceiling is a floor for them.</li><li type="disc">Bonded weapon. An intricate binding ritual has given the weapon's owner an ability to command and control Grav cane. It can be summoned and dismissed with a small gesture or a command, as well as recalled from distance if control of it is lost.</li></ul><strong>Skills:</strong><br/><ul class="bbc_list"><li type="disc">Martial arts with main focus on quarterstaffs, canes and basic unarmed defense.</li><li type="disc">Basic, though not that extensive training with some common firearms.</li><li type="disc">Etiquette and class.</li></ul><strong>Gear:</strong><br/><ul class="bbc_list"><li type="disc">The grav cane/staff of Wellims. One of the heirloom weapon of the Wellims family. In it's inert form it resembles a regular albeit expensive cane with a small steel ball handle connecting to a few feet long dark cane. However, the weapon can expand and unravel to it's full form. It becomes a 2 meter tall quarterstaff with. The small steel ball expands and shatters into cubical strips of metal that revolve around the center of the tip. Currently Sophia is only able to control the weapon's gravity manipulating properties to make it pack extra punch to her blows.</li><li type="disc">An expensive wardrobe.</li><li type="disc">A perfectly legally registered handgun.</li><li type="disc">Access to family villa and some vehicles. (Whatever makes sense. I'm assuming the characters main struggles won't be of monetary nature anyway.)</li></ul><strong>Personality: </strong>The general mask that Sophia wears in public could be called gentlemanly. She will respond to every smile and flirt with composed manner and look for opportunities to make others feel good about themselves with little things.<br/><br/>Sophia can be kind, but it is hard to say whether this is due to good heart or the fact that kind behavior tends to result in praise and recognition. She likes to feel admiration and can be somewhat weak for compliments. Due to her lineage the very idea that someone would hate her feels alien to Sophia, and even scary. So while she may put up a strong confident front in her suave majesty, she is rather weak to rejection and negative response.<br/><br/>She pretty much leeches her self image and confidence from others, constantly mirroring her performance and behavior on how they respond to her. Sophia likes having people around even if it is just to have some servants tag along and give her their anemic replies. Alone she quickly begins to feel anxious and begins to tear apart her own persona from the inside.<br/><br/>Being from an older hunter family, she seems to often put consideration on how the supernatural business would affect the civilian populace in a bigger picture. From a young girl she's understood the weight of responsibility placed on those associated with the Circle and seen her own role in it. She often assumes that others should also be fully aware of their position, and can be offended when someone forgets what the fight for and endangers civilians.<br/><br/><strong>Bio:</strong>Groomed from birth to become a respectable member of an old wealthy hunter family of Wellims. They have been around for couple of centuries, and though they family does not originate from Seattle, they have a respectable sized villa located there. After coming of age she has delayed her marriage arrangements for years to continue acting as the family's representative in Seattle. To her father's and brothers great dismay however, her focus however has been more in helping the Circle to create safe mechanisms for keeping the city in blissful oblivion rather than to establish good contacts with other hunter & mage families on the West coast.<br/><br/><strong>Extra:</strong>The list is indeed a bit funky. Don't make the mistake of putting too many of them there.