<div class="floatright">(http://i-moc.com/wallpaper/2013/02/blondes-women-jeans-avril-lavigne-blue-eyes-long-hair-belts-celebrity-singers-standing-canadian-tight-clothing-1366x768-hd-wallpaper.jpg)</div><strong>Name:</strong>Seer<br/><strong>Age:</strong>19<br/><strong>Physical Description:</strong>Not as short as Shade is but somewhat close. Her skin is medium olive tone with no markings or scars of any sort. She's slender, perky, and she carries herself well. She doesn't appear to be muscular but she's strong enough to hold her own. Her movements are smooth. Precise in a way.  A pair of sun glasses remain on her head at all times.<br/><em>Height:</em>5'4<br/><em>Weight:</em>115<br/><em>Hair:</em>straight, long, multi-layered blonde hair that reaches the middle of her back.<br/><em>Eyes:</em>Electric blue eyes.<br/><br/><strong>Occupation:</strong>Prototype/Reconnaissance Specialist<br/><br/><strong>Powers:</strong><br/><em>Sterile Presence:</em>Seer's genetic material rapidly degrades when separated from her body. Shed hairs, skin, blood, even the oils on her skin, disintegrate within a few seconds. She leaves no fingerprints or other signs of her passage. She has no natural scent, those particles that would be detected by olfaction are destroyed almost instantaneously.<br/><br/><em>Hyperperception</em>: Seer has highly enhanced senses. Her olfaction is as well developed as that of most canines, enabling her to track and identify individuals by scent. She is a tetrachromat, seeing a broader and more detailed range of colour than humans, and can also see into the ultraviolet and infrared ranges, with an inhuman ability to focus at long ranges and a tapetum lucidum for enhanced night-vision. Her hearing is her most highly developed sense, she can hear in a wide range beyond the human norm, and has a number of special adaptations for sifting through the sonic environment as well as interpreting her own acoustic abilities.<br/><br/><em>Sonic Emissions</em>: Seer's body is designed to function as a powerful sonic emitter, capable of producing sounds from the infrasonic up to the ultrasonic. This grants her a highly developed sonar sense, enabling her to not only map her immediate environment, but to even detect the internal structure of buildings or dense objects buried in the earth. It can be applied offensively, generating infrasound and ultrasound that can have profound effects on living organisms. While humans may not be able to consciously detect sounds outside of their hearing range, they will still suffer from the effects, including damaged or ruptured eardrums, extreme pain, disorientation, and nausea. The most potent effect is an ability to induce a sense of supernatural terror, grey apparitions appearing in the peripheral vision, extreme sorrow, revulsion, fear and anxiety, tension. Can also communicate audibly by using modulated noises as morse code that  can travel a long distance, and be heard by any living thing that can hear sounds in that range.<br/><br/><em>Enhanced Agility and Speed:</em>Seer is considerably faster and more agile than most of her Prototype siblings, a natural acrobat well suited to her role as a scout. She can run at incredibly high speeds, and her small size relative to her Prototype strength enables her to perform inhuman jump<br/><br/><strong>Specialties:</strong><br/><em>Reconnaisance:</em>Seer is highly trained in intelligence gathering operations, infiltrating areas, learning what she can and departing once more. Because of her abilities, her specialty is longer ranger surveillance than some of the other team members, allowing her to operate somewhere between the front line operatives and the support operatives. She has an excellent memory for detail and can accurately sketch schematics, maps and layouts for her teammates.<br/><br/><br/><br/><strong>Weaknesses/Phobias:</strong><br/>Still may have a blind spot where they cannot see the other person.<br/>Eyes are sensitive and requires her to wear sunglasses when outside during the day.<br/>Is sensitive to sudden flashes of light or bright light.<br/>Can't see in pure darkness.<br/>Can only zoom out to a certain distance.<br/>Is susceptible to tunnel vision.<br/>Seers physical state affects how well she can use her powers.<br/>May need to stop every now and then to refocus their senses.<br/>CLAUSTROPHOBIC<br/><br/><strong>Personality/Motivations:</strong><br/>Seer is rather vibrant, charismatic and confidant among her siblings. She may come across like she is distracted, which is due mainly to the fact that her eyes see so much all at once, but she pays closer attention than what people think. She has a natural desire to better herself but it isn't clear as in what way she means it. She has her moments where she can by antisocial as there are times where she needs to process and unload all the information that her sight collects but her brain can't compartmentalize fast enough. She struggles with understanding particular boundaries such as privacy as there are moments where, because of her abilities, she is naturally inclined to think she is privy to the “goings on” of others. Seer desires to see the outside world and to  find her place in it and at the same time help her siblings to do the same.<br/><br/><strong>History:</strong><br/>Seer is satellite and sonar personified. The Foundry wanted someone in the group to do reconnaissance for the sake of missions being completed as clean, effective, and discreet as possible. It was found out through a routine exercise, involving her group, that her eyesight proved useful in showing the blind spots for the people in her party, revealing attacks before the blows ever found their mark and she showed the potential to find foreign markers in the body that would be impossible to find with the naked eye. These findings have saved Wicked's butt quite a few times. She is also very valuable to take along on rather discreet missions.<br/>Still, as with any piece of fine equipment she is susceptible to certain things as well. Constantly having to wear sunglasses out during the day is a nuisance. Her limitation on just how deep into darkness she can see is rather disappointing. If you're created to have night vision then it would seem you should be able to see no matter the pitch.  Also, if she's too focused on something then she loses sight and focus on what takes place in her peripheral vision and she has a hard time picking up on when it happens until well after is has taken place. There was talk about removing her natural eyes as the Foundry thought the issue wasn't in their science but in the performing capacity itself. So, instead talks were in the process of using artificial ones whose capacity to overcome such weaknesses were great. However, further talks have been put on hold as Seer has managed to overcome the issue of seeing in pitch black by using her sonar emissions. Almost begrudgingly, the Foundry is willing to see how well this works for her. Yet, it isn't ideal for them and discussions are held in secret about correcting her eyesight.<br/>Earlier on in her training it was discovered that she did not take a liking to combat and did her best to avoid it. If she found herself in combat she would immediately look for higher ground, up above the fray, where people could not get to her and it provided the best opportunity to allow her to see what was coming so she could continue to avoid the current situation. Quickly, tiredly, and ruthlessly this was conditioned out of her. Somewhere deep inside of her, a place that she can't truly tap into but knows that it's there as she feels hints of it, she despises it still.<br/><br/><strong>RP Thoughts:</strong><br/>She also shares that same mindset with the rest of her “siblings” in the sense that the more aware they are of what's going on the less potential there is to get hurt. She will undoubtedly be interested in “goings on” of the outside world as there will be many many things to learn and see. She will have to figure out how to overcome and adapt to so much visual input that she receives from exploring the outside world which may foster her issues with tunnel vision. Seer prefers to be up high as the idea of "out of sight, out of mind" works rather well for her and what she does.<br/><br/><strong>Resources:</strong>None but her other “siblings”.<br/><br/><strong>Equipment:</strong>Just the clothes she is wearing.<br/><br/><strong>Played by:</strong>Adrianna Paige