<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Raisho Hajimoto, played by Juggtacular</div><div class="spoiler_body"><div class="floatleft">(http://i.imgur.com/bzGLBtW.jpg)</div><strong>Name:</strong> Raisho Hajimoto<br/><strong>Age: </strong> 18<br/><strong>Gender &amp; Sexuality:</strong> Male Heterosexual.<br/><strong>Year:</strong> First Year.<br/><strong>Team:</strong> Ghast<br/><br/><strong>Appearance:</strong> Raisho stands at 6'2, and is very muscular, making him very tall and he tends to stand out and above the crowd, which is ironic considering his appearance and choice of dress. His natural snow white hair falls around his face into a messy pattern that he can't do anything to fix; that just seems to be the way it is. <br/><br/>He's also very handsome, but most people can't tell since he almost never removes the mask covering the lower half of his face. He has a scar over his right eye due to a Grimm, and because of that same Grimm his eyes glow red. He dresses like a traditional shinobi and usually has on a mesh top underneath a sleeveless jacket, as well as matching pants and tabi. On his wrists and shins he wears gauntlets and greaves not only for protection, but as his weapons.<br/><br/><strong>Weapon:</strong> Raisho's weapon exists as four separate pieces. Two armor gauntlets that slide over his wrists and forearms, and two greaves that slide over his shins. After locking these into place, he's able to extend a single blade from each piece of armor. These blades have generators in them that cause them to vibrate at extremely high frequencies. This allows them to cut through even tough armor and materials.<br/><br/><strong>Fighting Style:</strong> Raisho's fighting style is up close and personal. Based primarily on speed and powerful blows, he will find a way to get past his opponents guard, and take them out as fast as he can from as close as he can. He can be described in combat as tactical, where he'll always try and spot a weakness instead of just bullrushing in blindly.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Raisho's aura glows the same shade of red as his eyes, and glows brightly.<br/><br/><strong>Semblance:</strong> Raisho's Semblance is a simple, but effective one. It increases his physical abilities a great deal, allowing him to move faster and hit harder in combat.<br/><br/><strong>Biography:</strong> Raisho was born in Dirge...and we all know what happened to Dirge. Raisho comes from a long line of Hunters, and was born the first of what would be three kids. Himself, a brother, and a sister. Along with the kids were Raisho's parents, his uncle, and his grandparents. They lived in a fairly large house that was comfortable enough for all of them, and Raisho loved every minute of it. From the time he could walk, he wanted to be a Hunter like his dad and uncle, who were an amazing brother team. He was trained from a very young age to follow in their footsteps, and he took to it naturally. <br/><br/>As he grew, he got better and seemed to be a prodigy. Eight years went by in a flash, and it seemed like despite his young age, he was well on his way to the Academy and becoming a Hunter in the future. One day while out training with his grandfather, who was still spry in his older age, the first attack came. It wasn't out of the ordinary for a lone beowolf to attack the village, or a few at a time. <br/><br/>They had more than enough hunters and militia to push the vile creatures back every time they came so nobody was really bothered much. However today was different. First it was one. Then three. Then a half dozen, then a dozen, and so on. The wolves just kept coming, and there was no end in sight to their assault. Raisho was forced to flee with his family, but not without losses. In the confusion to escape, they lost track of Yumi, his little sister. <br/><br/>When they found her, she was all alone and crying her eyes out, surrounded by several Beowolves who saw her as an easy meal. Raisho despite the danger, ran to save his sister, and received the scar over his eye as a result, but he gave the beowolf a cut he wouldn't forget either. His father and uncle fought the rest off, but more came, always more. The men in his family made a split second decision then. Grandpa was old, Uncle Tenro didn't have a wife or kids. They would stay behind and give the rest as much time as they could to escape. <br/><br/>They died valiantly along with several other brave souls who'd made the same decision to save their families. They relocated to Schwarz, and his father became an official Hunter there to provide for his remaining family. And despite what people thought, his loss only made Raisho want to become a hunter more. Not only to avenge his grandfather and his uncle, but to make them proud. He trained hard every day, went on patrols with his father when he could; he even helped the loggers to bring in extra money and help hone his body. It was all leading up to one thing though. Ten years after he'd lost his village and two very important members of his family, Raisho went to Avalanche Academy to begin his official training.<br/><br/><strong>Personality:</strong> When he was a child, Raisho was playful and full of exuberant energy. He was always asking about this or that, or begging someone to play with him or to tell him a story. He was just another happy child. With the Fall of Dirge, and the tragedies he experienced personally, he changed. He became much more serious and introverted, from then on seeming to keep more to himself if he could. <br/><br/>He stopped talking to people as much, and rarely did unless it was necessary or they started a conversation first. However, all of this is sort of a subconscious mechanism to shield him from further hurt. Seeing his grandpa and uncle killed, as well as many friends had a deep and lasting effect on him. If you can pass that barrier though, Raisho is a very nice individual who still sometimes like to laugh and joke like the old days.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Erik Grimsby, played by TheHangedMan</div><div class="spoiler_body"><strong>Name:</strong> Erik Grimsby<br/><strong>Age: </strong> 26<br/><strong>Gender &amp; Sexuality:</strong> Straight male.<br/><strong>Year:</strong> 1st<br/><strong>Team:</strong> Ghast (leader)<br/><br/><strong>Appearance:</strong> His dark brown hair is kept neatly trimmed, and short. He keeps his face smoothly shaved, though on missions, he does grow a bit of stubble.  He generally has a somber demeanor. His choice of combat gear is rather grim, but it doesn't raise too many eyebrows; culturally, it's an acceptable level of grimness. The armor and cape he wears are the marks used by the former militia of Dirge, "The Laughing Skulls", and amongst those who are familiar with it, it is a symbol of respect; and, of responsibility. <br/>(http://i5.minus.com/jm9uDpzOezHNQ.jpg)<br/><br/><strong>Weapon:</strong> Chernobog is a spiked ball connected to a thick wooden baton by chain. The chain can actually be extended or retracted, up to a maximum of five feet. He is a smooth operator of its length, able to adjust and balance any of a variety of transitions. He often wields the weapon with a spiked shield in his off-hand. Additionally, he carries a modified flare gun with him that can shoot Dust canisters; though slow to load, and only capable of firing a single shot, and with high recoil to boot, the canisters pack the power of an offensive hand grenade. He prefers to use red Dust, for its fire effect. <br/><br/><strong>Fighting Style:</strong> Erik uses medium weight armor and a shield to great advantage with his defensive fighting style. He lures in opponents with a steady defense, and when an opening presents itself, he attacks; usually mauling or brutalizing them repeatedly before going in for the killing blow. He only uses his Dust launcher as a means to soften up difficult enemies from afar, or against aerial enemies, who tend to be pretty good about staying out of his effective range (much to his chagrin). <br/><br/><strong>Aura Color &amp; Intensity:</strong> A bit below average in terms of intensity, his Aura is purple, surrounded by a thick black streak. <br/><br/><strong>Semblance:</strong> Resurgence: Erik is very, <em>very</em> difficult to beat down. Some may joke that he simply does not know when to die or give up (a trait often ascribed to the people of Eis themselves); others realize the spark of supernatural power he has. Put more simply, Erik can take grievous wounds and keep on fighting. In fact, he's fully capable of fighting until he is quite literally killed, much in the way a horse can continue to run and run and run, until its heart gives out. Once the battle is finished, if he's overextended himself, it tends to catch up to him quite quickly; he becomes incapacitated, at times, and his body's natural recovery rate is alarmingly slow, often necessitating some amount of hospitalization or field treatment. When Resurgence kicks in, his eyes go from brown to solid black. <br/><br/><strong>Biography:</strong> The Grimsby family can trace their lineage back about 220 years, to a feared pirate, Alphonse, who was also known as "The Butcher", for the fact he supposedly never spared a single life. Well, eventually, his ways caught up to him, and while most of his crew was slaughtered at the hands of a full naval attack, the man himself was sent to the penal colony of Eis, where it was expected he would be worked to death in the Dust mine. <br/><br/>But, no, resilience is a trait that's been inherited throughout the generations. He never got to get back to the sea, but he did well. He had a few kids, after Eis was made an independent territory, and they, in turn, had kids of their own... leading all the way up to the present day. <br/><br/>Erik was born in Dirge, and his father, a Huntsman, was the head of the militia, known as the Laughing Skulls. Erik took after his father, and even inherited the feared weapon of their pirate ancestor; Chernobog, reaper of man and beast alike, the plunderer of souls. <br/><br/>After Dirge fell, Erik managed to escape with some of the survivors. He lost touch with his father, mother, uncle, and sister. He spent the next few years of his life flip-flopping between helping incorporate the Laughing Skulls into the Irregulars (The militia of Eis), and going off on long journeys on his own, to search for his kin. He eventually found his mother and sister, in Schwarz, but his father and uncle were nowhere to be found. He eventually pushed for his mother to leave Eis with his sister, though he chose to stay behind.<br/><br/>After many years of full time service in the militia, helping to train people and maintaining law and order as a sort of constable of the law, he was approached by Enya Horowitz, and recruited to the Academy. She said his talents were wasted with the militia, when he could be so much more, with the proper training. She was also the first person  to actually activate his Aura and Semblance in the first place.<br/><br/><strong>Personality:</strong> Erik is a cool, calm, collected, rational individual, even in the heat of battle. He is somber, and some times fatalistic, but no more so than the average Eis native. He is possessed of a spirit and will that is nigh unconquerable. Erik is the kind of fellow who, when faced with death, will smile ever so slightly, and make a "come hither" gesture.  He is also very well disciplined, and follows orders well; undoubtedly a trait instilled in him from his father, and his time in the militia. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Guinevere "Gwen" Albion, played by AribethAmkiir</div><div class="spoiler_body"><strong>Name:</strong> Guinevere (Gwen) Albion<br/><strong>Age:</strong> 19<br/><strong>Gender &amp; Sexuality:</strong> Female, Heterosexual<br/><strong>Year:</strong> First year<br/><strong>Team:</strong> Ghast<br/><br/><strong>Appearance:</strong>  Gwen (http://i1087.photobucket.com/albums/j480/Erion2451/986826-bigthumbnail_zpsbc53c8f6.jpg) appears as a typical teenage girl wearing gray, purple, and orange.  She wears a thick gray vest, with orange fox fur lining, over her long sleeved cleavage baring purple sweater, which has a yellow-white laughing skull above the left breast.  The vest has puffy cap short sleeves with white cuffs. On the sides of the cuffs, there are two small golden buttons in the shape of daffodils.  She wears a brown belt with a buckle, and a pouch.  Royal purple pants, of the same fabric as the vest, with a short bell shaped pleated orange half-skirt which flows to mid-thigh, in the back.  The same yellow-white skull appears on the skirt covering her derriere.  The pants are tucked into gray knee-high platform leather boots with orange fox fur lining.  She wears orange colored gloves when outside.  <br/><br/>Her orange hair flows loose and messy, held off her forehead and out of her pale blue eyes by a simple ivory headband.  She has a snowy white complexion and wears a pale shade of blue mascara.<br/><br/>Gwen’s pajamas are an orange tank top with her laughing skull emblem on the front, and brown short shorts.<br/><br/>When in snow swept areas, she wears an orange tinted ski mask with a white band.<br/><br/><br/><strong>Weapon:</strong> Ascalon is a orange barbed harpoon (http://images.sodahead.com/profiles/0/0/2/0/1/0/6/6/1/Scathach-Celtic-Goddess-45763431517.jpeg) with retractable barbs and a orange and black shaft.  Other than its harpoon form it can change into a three section staff, with the blade on one end and a chain-linked-lever-action shotgun upon the other end.<br/><br/>In its harpoon form, the shaft of the weapon is quite strong and durable, and can send grown men flying, as well as being able to withstand direct shots from other weapons and attacks from Grimm.  Also in this form, the shotgun barrel becomes part of the shaft and Gwen can use it to fire the harpoon, giving it a burst of increased range, speed, and power.  If she holds onto the barrel of the shotgun while firing the weapon in its harpoon form, the bladed section will remain connected to the section she’s holding by a golden chain.  The chain can extend to twenty yards.  There is also a button along the shaft of the harpoon which, when pressed, retracts the barbs along the blade and allowing for the blade to be more easily retrieved.<br/><br/>In its three section “gunchaku” form, it can be fired while being swung at an enemy, re-chambering with momentum while also being able to deflect attacks.  In the “gunchaku” form the chain is capable of entangling attacker’s limbs and is durable enough to block attacks.<br/><br/>Ascalon uses two different shell types which Gwen carries in the pouch on her belt.  One is a normal shotgun shell, while the other is a more powerful Dust version.<br/><br/><strong>Fighting Style:</strong> Gwen’s fighting style is fast and furious.  She quickly launches multiple attacks at an opponent, in an attempt to overwhelm them, and flows seamlessly from attack, to block, to counterattack.  She wields Ascalon like a spear or bo staff, often spinning it faster than the average eye can track and using both the shotgun and bladed end to attack with.  She is also capable of changing Ascalon’s forms in mid swing altering the harpoon’s length, trajectory, and speed or creating a more durable and solid shaft to deflect incoming attacks.<br/><br/>Gwen is also known to use kicks and punches in combination to her weapon, often counting on the surprise of such an attack to throw her opponent.  Like many huntsman and huntresses, in training, she is stronger, faster, and more resilient than the average person.  Gwen also displays a high level of stamina, seldom showing any signs of fatigue after a pitched battle.  She is known to augment her natural speed and agility with her Semblance, making her a very difficult opponent to strike.<br/><br/>She also uses the recoil from firing Ascalon to increase its rotation speed and power while both in its “gunchaku” form or in its harpoon form.<br/><br/>Gwen is more likely to attack a Grimm on sight than to plot and strategize.  However, she is known to come up with a brilliant strategic idea, every once in awhile.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Gwen has a subtle orange aura.  Orange is the combination of the happiness of yellow and the energy and strength of red. It symbolizes creativity, determination, and enthusiasm.<br/><br/><strong>Semblance:</strong> Gwen can use her Semblance to move at speeds that are nearly too fast for the eye to catch, making it appear as if she can teleport.  Trails of orange daffodils appear when she uses her Semblance.<br/><br/><strong>Biography:</strong> Guinevere Albion was born on the island of Eis, in the village of Dirge, to loving parents, Leo and Carmelide.  She was the third and youngest child, with an older brother and sister named Arthur and Jennifer.  Gwen spent most of her youth helping her sister and mother around the house.  Her favorite times were when her brother or sister read her stories about Hunters and Huntresses.  Gwen was taught how to survive in a land of eternal snow, like Eis, by her father, a Huntsman, and her brother.  It was early in life when she began dreaming of following in her father’s footsteps.<br/><br/>At the age of nine, Dirge was overrun by Grimm.  Her father and brother, then a member of the militia, were lost in the attack, but helped buy the time required for the villagers, including Gwen, and her sister and mother, to evacuate to the capital city of Eis.  <br/><br/>The remaining members of Gwen’s family relocated, with many other survivors of Dirge, into a small community in the capital.  Gwen’s mother found a job growing potatoes and Gwen and Jennifer helped when they didn’t attend school.  The untimely death of her father and brother only further motivated the young girl in her desire to become a Huntress.  Despite her mother’s wishes, Gwen attended Spiral Academy, a combat preparatory school similar to Signal.  While not as respected as some of the other Academies or having the same requirements, Gwen learned how to fight, use her aura, and use her Semblance, and that was what mattered.<br/><br/>Wanting to make an impact on her homeland, and admittedly a bit homesick, Gwen applied to Avalanche Academy and was accepted on her first attempt.  <br/><br/><strong>Personality:</strong> Gwen is a highly energetic and enthusiastic individual.  She has enough social graces to make friends, and even flirt.  She takes her studies importantly, but has severe test anxiety, which affects her grades.  Her anxiety disappears, however, when she is in a hands-on situation, such as combat.<br/><br/>She is fairly creative, enjoying writing stories, as well as, reading them.  While her magical ability is lacking, she has good mechanical knowledge and is capable of repairing, and rebuilding, Ascalon if ever needed.  She calls herself a weapon’s geek and can identify a high number of commonly used weapons by Huntsman and Huntresses simply by sight.  She can also identify the caliber of round a weapon fires simply by hearing it.<br/><br/>Gwen can be a bit impulsive, and often says something without thinking it through, especially if she’s flustered.  She is highly motivated to become the best Huntress Eis has ever seen.  She is also very tidy and organized, though she’s still a teenager and can allow things to stack up without paying attention.<br/><br/>Other than weapons, Gwen’s interests include boys, music, clothes, and the latest reports of The Mist and Grimm movements.<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Ruby Geniva, played by Alavana</div><div class="spoiler_body"><strong>Name:</strong> Ruby Geniva<br/><strong>Age:</strong> 19<br/><strong>Gender &amp; Sexuality:</strong> Female<br/><strong>Year: </strong> 1st<br/><strong>Team:</strong> Ghast<br/><br/><strong>Appearance:</strong>(http://image.shutterstock.com/display_pic_with_logo/6049/6049,1323953989,14/stock-photo-beautiful-young-brunette-woman-wearing-red-leather-jacket-on-black-studio-background-90848306.jpg)<br/><br/><strong>Weapon: </strong>Ruby's signature weapon- Desert Storm. These weapons are twin Shotgun based Gauntlets used during close ranged combat. However, to make it more unique, she has added in another mode of fire for more medium ranged combat. When in a jam, she can flip the gauntlets and reveal twin gatling gun styled Machine Guns. These guns, while they have no ammunition are powered by her somewhat weak aura. Its enough to fire the Gatling Guns, but not much else. The shotgun feature fires a multitude of different rounds depending on what dust she uses.<br/><br/><strong>Fire:</strong> Fire does the standard fire damage and explosive burst. These are the ones she mostly uses in combat.<br/><br/><strong>Ice:</strong> Ice is one used on particularly fast opponents. When shot, these shells explode and cause whatever is there to be stuck in a thick ice. Meant to slow fast opponents or to freeze larger ones so she can get in a few good swift punches and kicks.<br/><br/><strong>Lightning:</strong> These are meant for capture and retrieval missions. These rounds produced a voltage shock to incapacitate humanoid creatures. The bigger ones treat it like someone scratched or tickled them. A distraction at best.<br/><br/><strong>Fighting Style:</strong> Ruby prefers to be fast, light on her feet and hit like a truck on the freeway. Her style focus's on Shaolin Kempo and MMA styled fighting. Often using speed and her opponent's momentum to enhance her second style of fighting.<br/><br/><strong>Aura Color &amp; Intensity:</strong>  Despite her overall look as a tough and tumble biker, her Aura color is Pink. A happy, kind and caring soul, Ruby's Pink aura is somewhat soft and not well defined. She has honed it to where it needs to be, relying mostly on her hand to hand combat as her means of defense.<br/><br/><strong>Semblance: </strong>Gravity Reversal- Ruby has the unique ability of creating a field around her body which lifts the boundaries of gravity and allows her to float on the air. Coupled with her shotgun blasts, Ruby can move around the battlefield by timed controlled bursts of power and speed to send herself hurdling towards her opponent. Because of her weaker Aura, Ruby cannot hold this particular power up for very long. In a total fight, Ruby has about thirty seconds of use from this power and after that will be too tired to continue fighting. In addition, during this state she is highly suseptable to incoming attacks. Anything, even a harsh gusting wind can send her spiraling out of control and into something she might not want to fall into.<br/><br/><strong>Biography:</strong> Ruby started out as a young girl with a big dream of hunting the Grimm. Her grandfather would sit in his chair and tell her all sorts of stories about the Grimm and how there were brave heros who would stand up and fight against them. She held these dreams all through her life but grew somewhat different then intended. She decided to become a biker and joined up with a particular gang: The Gae Ceann. She served as their weapons smith and mechanic, often fixing and making motorcycles for them. With her move to Eis, she had to leave most of what she has behind. That being her motorcycle and her tools. She made the move because she is always wanting to learn new skills. And what better place to learn then a frozen, ice cold subcontinent filled with danger?! Despite losing all of her more valuable possessions, she is still confident she will make the transition as fun as she possibly can.<br/><strong><br/>Personality:</strong> Words to describe Ruby's personality would be: Happy, Jovial, Constantly energetic, upbeat, optimistic and downright cheery. She doesn't believe moping around will solve anything. It just makes things all the more gray!<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Tamika Ming, played by Hotaru37</div><div class="spoiler_body"><strong>Name:</strong> Tamika Ming<br/><strong>Age: </strong> 19<br/><strong>Gender &amp; Sexuality:</strong> Female, Heterosexual <br/><strong>Year:</strong> 1st Year<br/><strong>Team:</strong> Wild Marmet<br/><strong>Appearance:</strong> (http://freedesktopwallpaper.us/wp-content/uploads/2013/11/wallpaper-anime-girls-japan-181.jpg)<br/><br/><strong>Weapon:</strong> She carries around a set of throwing knives that once belonged to her father which she uses with her aura.  Otherwise she really don’t carry weapons as she is not overly fond of them.<br/><br/><strong>Fighting Style:</strong> Just like her personality, Tamara’s fighting style is mostly calm and collected.  Each move is swift and to the point, the purpose to cause as much damage as possible to whomever or whatever she is fighting.  She is not the strongest of fighters though as that is why each blow must count.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Tamara has a strong aura mixed with purples and blue signifying that she has confidence, intelligence, independence, and wisdom.<br/><br/><strong>Semblance:</strong> Tamara’s semblance is the ability to use ice.  By bring the temperature right around her to freezing she can create an ice sword or ice shards in her hand that acts like tiny bullets she can send through the air when she blows on them.  The shards of ice is harder to create though and she sticks more to the sword.<br/><br/><strong>Biography:</strong> Tamara’s family was all mostly hunters that lived in Dirge that helped protect and move villagers out because of Grimm attacks.  Her people were killed in one of the attacks along with her elder brother who had ran out to help them.  Other members of her family had already been killed off in other attacks in Dirge.  Another hunter that knew her family found her on the street and took her to safety after the young girl had already found her father’s set of throwing knives.  He had promised her a set of her own when she got old enough, but that day forced Tamara to grow up.  <br/><br/>The hunter left her with her last remaining relative an old great aunt who wanted Tamara to grow up and repopulate their family of hunters.  She wasn’t expecting Tamara to want to become a hunter herself and was horrified when she found out.  She almost refused to let Tamara go when she got accepted into the Academy, but the hunters that had pulled her out of the town that day convinced her aunt to let her try.  The old woman then gave her blessing for Tamara to go.<br/><br/><strong>Personality:</strong> Tamika is on the quiet side and mostly calm and collected.  She is not one that is startled or taken surprise very easily.  The young woman is very observant and intelligent along with being a very good tactician.  She doesn’t relate to others well though and a lot of times the young female tries to keep to herself.  She has a lot of buried secrets she would like to keep. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tahira Atemu, played by xSnorkleRainbow</div><div class="spoiler_body"><div class="floatleft">(http://24.media.tumblr.com/fbe3dc873d44c423b7ed4b4c306164dc/tumblr_my8zh2vNY11sojynho1_500.jpg)</div><strong>Name:</strong> Tahira Atemu<br/><strong>Age: </strong> 19 Years.<br/><strong>Gender &amp; Sexuality:</strong> Female ♥ Heterosexual.<br/><strong>Year:</strong> First Year.<br/><strong>Team:</strong> Wild Marmet<br/><br/><strong>Appearance:</strong> Standing at 5'6", Tahira is around average height. Her body is toned and well-kept, but she is not completely flat like her stomach. Tahira has an hour-glass figure, her bust and hips are rounded while her waist is small and tight. Her flesh is boarderline tanned, though very, very faint and her eyes are a dark caramel colour. Her hair is a misty, light-blue colour which is styled short at the back and longer at the front. Something important to note is the pair of matching cat ears on the top of her head; Tahira is a Faunus. When not in her school uniform, she is usually dressed in a tight, black, sleeveless crop top/mask combo which covers most of her face. It is decorated with golden and blue materials, sticking to her Egyptian theme. (See picture left.) On her bottom half is a pair of black, chiffon pants, reaching just below her knee's. The material is lightweight and transparent for ease of movement and has slits running down either side. (Somewhat like this (http://media-cache-ec0.pinimg.com/236x/a9/a8/fb/a9a8fba75fa0ef1761c511e97aa27d3f.jpg), but shorter.) Underneath, she wears a pair of simple, black, Lycra shorts, reaching the tops of her thighs. On her feet are a pair of plain, black daps. (http://i00.i.aliimg.com/wsphoto/v0/550545794/NEW-Kung-Fu-Shoes-unisex-Traditional-Ninja-slippers-Men-s-Fabric-Casual-Shoes-Black.jpg) Tahira is also often seen adorning golden bangles and other golden accessories.<br/><br/><strong>Weapon:</strong> Tahira's <em>Golden Serket</em> are a pair of daggers designed with an Egyptian theme in mind. They were based on the animal a Scorpion and appear as this (http://fc08.deviantart.net/fs9/i/2006/040/d/f/Scorpion_Tail_Scorpio_Dagger_by_FantasyStock.jpg) all the time; they do not change shape. The are kept holstered at her thighs, unless of course the time comes for them to be drawn in battle. At the handle of the dagger is a trigger, and a pair of submission guns have been built into the blades, causing them to be a little chunkier then normal daggers. The guns use normal ammunition, but can also be equipted with Dust - though Tahira rarely uses the substance. <br/><br/><strong>Fighting Style:</strong> Tahira is calm, collected and cautious - the three C's - when she's in battle. Ultimately, she will do what is best for the team, but that doesn't mean she won't think through every conclusion she can think of first. She strikes hard and efficiently. When it comes to the Grimm, Tahira isn't intimidated or scared, but he personality can make her seem so to other people. <br/><br/><strong>Aura Color &amp; Intensity:</strong> Tahira doesn't tend to use magic often, simply because she finds it harder then simply fighting it out. The colour of her Aura is a light blue.<br/><br/><strong>Semblance:</strong> Tahira's Semblance represents stealthiness. It doesn't last long, but momentarily creates the illusion of being invisible to the human eye. This can allow the user to sneak by enemies or vanish off the radar completely. It can give the user the chance to flee or get in closer to an enemy to get a deliever a better strike. <br/><br/><strong>Biography:</strong> Tahira's original family, including her own mother and father, were born in the settlement of Pridefall; a village of Faunus. After the mist engulfed the town and the survivors, what little of them there were, fled to the next settlement over, Schwarz, Tahira was born.  Her mother was the lone survivor of her family, but died during child birth, leaving the young Faunus alone in the world. She was taken in by a human family and raised as the youngest, though the father wasn't particularly happy about their new arrival. Her new mother initially took her in out of pity, the Faunus didn't exactly have a good reputation, afterall, but Tahira started to grow in her after only a few weeks. <br/><br/>From a young age, after hearing stories about her biological parents home in Pridefall, Tahira decided that she would train to become a huntress and find out the mystery behind the mist and why it frenzied the Grimm so. Her human family wasn't happy with her doing so, and she was sure they had their own reasons, but her mind was already made up. She started training in secret, at first alone, until she approached a Huntsman set up at the outpost in Schwarz. It took a lot of convincing, but eventually she secured help who trained her professionally. Years later, when Tahira was but an early teenager, she secured her own weapons unexpectedly one night, after her parents found out about her training. Of course, they weren't happy being lied to, but her mother accepted the fact that it had happened and gave her something special. Something of a 'family airloom', though not from their family, from the Faunus's biological mother. Apparently, her mother gave a box to the midwife on her death bed after birthing her only daughter and the human family who took her in secured them from said midwife; they hadn't even opened the box which was addressed to Tahira. That was when she began training with her own weapons and the Hunter who trained her told her of Avalanche Academy, which she enrolled in when abled.<br/><br/><strong>Personality:</strong> Tahira is quiet, sensitive and timid. You wouldn't expect her to be, but she is. She finds it hard to approach people, new ones or even people she knows. She 'goes with the flow', rather then take control of a situation, but generally she has her own mind and can think for herself; she just finds it hard to offer opinions and solutions. She is a great student and picks things up very quickly; this helps her determine what other people are thinking by their body language, which can help out in battle situations. Something with is very obvious is that Tahira is extremely sensitive; she struggles to take criticism or compliments and can sometimes be a little too emotional, which doesn't mix well with her being a Faunus.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">'Charlie' Faylinn, played by xSnorkleRainbow</div><div class="spoiler_body"><div class="floatleft">(http://fc06.deviantart.net/fs70/i/2013/310/c/2/rwby__chara_sheet_by_misacchi-d6t9mp7.png)</div><strong>Name:</strong> Charlotte 'Charlie' Faylinn.<br/><strong>Age: </strong> 18 Years.<br/><strong>Gender &amp; Sexuality:</strong> Female ♥ Heterosexual.<br/><strong>Year:</strong> First Year.<br/><strong>Team:</strong> Clay Dewclaw<br/><br/><strong>Appearance:</strong> Charlotte is extremely petite, standing only at 4'11", but her wedged boots add a few inches to her height. She is very pale and if one were to look close enough, has a line of faint freckles running across her cheeks and nose. Her hair is a strawberry blonde, a mixture of red and blonde; don't ask her if that is a real colour or not, you'll be hit. It's normall worn in rough pigtails, but she likes to change up her hair style quite a bit. Her eyes are an orangey-brown colour, rimmed with dark, bold eyeslashes to complete her cute exterior. Her clothes are just as adorable, with ribbons, frills and pastel colours. Her signature accessory is her bunny-plush hairpin, which she always, always ways. (See picture left for complete outfit.) It's also worth noting that Charlotte is often seen with bandages, plasters and the like somewhere on her body, mostly because of her fighting style.<br/><br/><strong>Weapon:</strong> The <em>Bunny Cannon</em> is exactly what you'd expect from its name, though it's definitely not what you'd expect from its user. They are a pair of adorable shotgun-guantlets, using ammunition over Dust. Just like Charlotte, they are very cute but pack one hell of a punch. Decorated must like her rabbit hairpin, the gauntlets are designed around her bunny theme. (Example. (http://sweetparade.tumblr.com/post/61482766751/okay-so-i-watched-ookami-san-the-other-day-and)) When not in battle, they are kept on her wrists like bracelets, the rabbit heads simply decoration on either side. <br/><br/><strong>Fighting Style:</strong> Charlotte has a very self destructive fighting style; she gets in the centre of combat and gets in there quick. Her blows are massive and her size gives her the means to get around quickly and dodge attacks more often then not. She is very resilient and ruthless when she fights, throwing herself into the battle without thought or preparation of any kind.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Charlie doesn't have an extremely strong Aura, but it is a definite representation of herself. Her Aura is a vibrant red. She actually hates the colour, mostly because she doesn't think it's 'cute' enough, but despite her denial, it suits her to a T.<br/><br/><strong>Semblance:</strong> Charlotte's Semblance is something she considers 'ugly' and 'un-cute', but it's something she's relied on in the past. A simple 'power boost', if you would. For a period of time, she can boost the power of her strikes and depending on how exhausted she is, this can be deadly. It also works with the shotgun part of her weapon, increasing fire rate and damage for each shot. It does take a big toll on it's user though and is very hard to maintain longer than a few shots or punches.<br/><br/><strong>Biography:</strong> Thought it's extremely hard for her to admit, Charlotte was brought up to a potato farming family in the capital itself, Eis. As she grew up, she began to discover that this wasn't the life for her. For as long as she could remember, she had worked on her families farm and dealt with the everyday life they offered. Her mother and father did everything they could to support her, her older sister, younger twin sisters and younger brother, but it just wasn't enough for her. It's a wonder she was born to such a big family most of the time. <br/><br/>She lived her simple life until she could manage it no more. Charlotte had always heard of the stories of the mist, how it concorned their settlements, crazed the Grimm and gave the Hunters and Huntresses endless trouble, but it hadn't even crossed her mind until one night. It wasn't usual for her to sneak away from home, explore a little by herself, even only being around nine years old. She wandered too far, her curiosity spurring her forward and out of the main town, deeper into the mist. Charlie was attacked by a small group of Grimm and this terrified her. A group of Hunters and Huntresses saved her, however, and that feeling of being scared pushed her to pursue attending Avalanche Academy; Nobody should ever have to feel that afraid, that...alone ever again. Well, that and that the Hunters were pretty darn cool, not that she would ever say that out loud! <br/><br/>Charlotte's family supported her decision fully and actually admired her for it. They saved up what little money they could and for her sixteeth birthday, surprised her with a pair of customized gauntlets; her Bunny Cannon. It wasn't an easy road to enrolling at Avalanche Academy, god knows she was never academically gifted, but eventually, after training and studying constantly, she managed to secure a place.<br/><br/><strong>Personality:</strong> Charlotte is the opposite of how she appears. While she looks adorable, sweet and innocent - and likes to think she is - Charlie is fiesty, blunt, thoughtless and quick to temper. She has often been revered to as a firecracker or a bomb with a short fuse. If you mention her hair colour or height, she'll go for you without a second thought; even if she doesn't know you very well, you'll likely be subjected to some sort of assult. Charlotte is an extremely good actor and can play up to her fragile, feminine appearance; she likes to refer to herself as a master infiltrator. She does have an unhealthy obsession with all things cute and girly, however; this is not limited to objects, it stands for people as well. Charlotte does fluster easily, but this usually just comes across as anger most of the time. She definitely doesn't have the attitude of being brought up in a big family, but secretly she does have a protective streak in her.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Welkin Graham, played by Changingsaint</div><div class="spoiler_body"><strong>Name:</strong> Welkin Graham<br/><strong>Age: </strong>19<br/><strong>Gender &amp; Sexuality:</strong> Male, Hetereosexual<br/><strong>Year:</strong> 1<br/><strong>Team:</strong> Wild Marmet(Leader)<br/><br/><strong>Appearance:</strong>Welkin (http://i.imgur.com/wCJyKsi.jpg) is a tall and athletic man who takes some pride in keeping his appearance. Standing just an inch or two above six feet, his body is well toned and defined with muscle, though rather than bulk and mass, its more of a compact, lean body with toned arms and legs. With fair, somewhat tanned skin Welkin has a healthy complexion that is complimented by the black hair he keeps somewhat short on his head. His face is usually clean shaven, showing off sharp features and sky blue colored eyes that some might describe as ‘sharp’. Clothing wise, when not in school uniform he prefers to wear clothes to keep the cold at bay from sweaters, long sleeved shirts, jackets, and even a cloak if it’ll keep the snow out. He also prefers a more earthy tone to his wardrobe.<br/><br/><br/><strong>Weapon:</strong> Hope is primarily a melee weapon, focusing on offense. A claymore sword, the blade can be used in wide and sweeping arcs to cleave the body and limbs of grimm, or thrust forward to skewer them. The hilt Is unique, in that it is bulky and come equipped with a built in mechanism for storing dust ammunition shells. With a flick of a trigger, a shell inside can be fired out, running the length of the blade and making cutting swings even more dangerous. And with a flick of the wrist, the blade can collapse into a compact form like a bayonet, allowing the shells to be fired out in the form of a sawed off shotgun. The weapon can hold four such cartridges at a time, eschewing extreme range and prolonged fire for damaging but limited volleys. Obviously, the weapon needs to be reloaded when the dust is spent. The claymore form can still be used, but the blade lacks the sudden cutting power it had before.<br/><br/><strong>Fighting Style:</strong> One might immediately call Welkin reckless as he rushes into battle, wielding Hope with powerful and heavy swings... And while they’re partially right, he knows what he’s doing. Welkin seeks to get between his teammates and the enemy and force the enemy attention on himself. While at times seemingly slow, proper use of dust can have him striking multiple times rapidly, which can take opponents by surprise. Of course of melee is unwise, he can revert to using his shotgun, though he has to reload often. Welkin is primarily a fighter focused on defending his allies, and the best defense is through a good offense...<br/><br/><strong>Aura Color &amp; Intensity:</strong>His aura is on the weaker side, and is a more dark red in color – signifying both courage and wrath in the face of danger.<br/><br/><strong>Semblance:</strong> Welkin’s semblance takes a defensive form that gives his body even greater endurance and protection from blows, akin to an armor. The Semblance can’t be used all the time, given his somewhat weaker aura and the fact that keeping it activated can be draining. While in use however, it seems that for every blow he sustains, he retaliates with even more strength to his blows. Being only a rookie hunter, the specifics on how to precisely control it are a mystery, however.<br/><br/><strong>Biography:</strong> Born and raised in Schawrz, Welkin was the youngest of three siblings, an older brother and a slightly older sister. He’s seen the mist first hand, the fog creeping through the forest as the woodsmen and lumberjacks quickly fall back, and the cloaked, armed hunters move in to deal with the grimm that lurk within. Each time, a few less hunters would return or they’d be wounded and stone faced. Even then, the losses and pain they felt were laughed off by many of the hunters, who were simply glad to keep the townspeople safe. Welkin was almost envious of that, that they could keep such mirth even in the face of death. Growing up and seeing his elder siblings gearing up to take over the family baking business, Welkin believed that his place was elsewhere, that with every fallen hunter, a new one needed to take its place. His family was not happy with it, at first. They wanted him to have a peaceful life, to just stay far away from the chance at being killed painfully... but as they saw him steadily beginning to craft his weapon, of him talking to the hunters, learning their ways.. They knew his path was set in stone. Reluctantly, they allowed him to leave and attend the academy. They begged him to come back alive and safe, and with a body count of hundreds of Grimm. They even asked him to come back with a girlfriend, something he flushed at even as he tried to hide his own fear of death and the fear he might not see his family again.<br/><br/><strong>Personality:</strong> While Welkin keeps some traditional Eis personality traits, such as hard working and a liking of grim, grave humor Welkin tends to be a man who tries to be as good natured and friendly as he can to his friends, and even just allies. He’s eager to prove his skills despite being a late bloomer as a student and is more than able to study, or head out on a mission. While being more of a warrior might throw people off, Welkin continues his family tradition of cooking as a hobby, and is always happy to try and cook a decent meal when he has reason to.. On the field of battle his demeanor changes. He can be defensive of his allies on the front line, and sees killing grimm as a personal challenge. In short, while he can be humble, open, and loyal, he can also become reckless, rash, and wrathful at the worst of times. At times he can also be a shameless flirt, though he tries to not let that get in the way of teamwork and fighting with his allies.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Caden Walker, played by Thrasius</div><div class="spoiler_body"><strong>Name:</strong> Caden Walker<br/><br/><strong>Age: </strong> 20<br/><br/><strong>Gender &amp; Sexuality:</strong> Male, heterosexual<br/><br/><strong>Year:</strong> First Year<br/><br/><strong>Team:</strong> Clay Dewclaw (Leader)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Out Of Combat</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/3RnH51n.jpg)</div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">In Combat</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/l5AATR8.jpg)</div></div></div><br/><strong>Appearance:</strong> The only thing I would like to mention is that Caden is capable of fighting without his armor, but only if he is taken by surprise. Unlike the Out of combat picture, his main weapon is still his EBW instead of the wakizashi shown. Despite the eye patch, he actually still has both of his eyes but he insists on wearing one to strengthen his eyesight one eye at a time. He switches the eyepatch from left to right and back again about once a week. <br/><br/><strong>Weapon (http://i.imgur.com/HKg4lDd.jpg):</strong> Caden's weapon, the<strong><em> EBW (Electronic Battle Weapon)-001</em></strong>, functions primarily as a katana. When powered up, incredible amounts of electricity are infused with the sword, causing an extremely painful shock and cut. The sword is also capable of shocking concentrated bursts of electricity at distanced foes. Instead of using Dust to power his weapon however, Caden relies on his aura. This can be a tiring process and Caden only uses it when he absolutely has to.<br/><br/><strong>Fighting Style:</strong> Caden tends to wait a few moments before actually jumping into combat, so as to study his competition. Once in combat, he strikes hard and fast, mainly trying to end the fight as soon as possible. He can sometimes be a little bit careless around people he likes, often putting himself in harms way to protect them.<br/><br/><strong>Aura Color &amp; Intensity:</strong> Caden's aura is around medium-strong strength while his physical strength is medium. His aura is a light purple. <br/><br/><strong>Semblance:</strong> Putting even more power into his sword, Caden can vibrate the sword and the air around it so fast that any weapon or projectile that touches it gets sent flying. If an enemy is struck by the EBW-001, on top of being electrocuted, they too get sent flying, depending on how big they are. Because this takes up most of his Aura and leaves him extremely vulnerable, Caden rarely ever uses it.<br/><br/><strong>Biography:</strong> Born in a small village just outside the city of Timberfall, Caden lived most of his life in peace with his mother. His father, who worked most of the time as a farrier, was usually never around and when he was, he was always to tired or preoccupied with something else. Because of this, Caden's mother showed him how to cook, clean, act politely, and everything that would be essential to a seven year old boy. The next year basically consisted of Caden helping out around the house whenever his mom needed help with something. It was a shame to admit, but that's most of what Caden remembers about his childhood. <br/><br/>The next two years of his life were a blur and weren't very eventful. However, on Caden's tenth birthday, his father took the week off his job, which was very surprising to Caden. As far as he could remember, his father <em>never</em> took a day off. He had to of had a reason for his decision and, after the small celebration with both his mother and father, his father took Caden into the shed in the back. Caden rarely ever went inside the shack, mainly because his father had told him that most of his tools were back there and that some of them were dangerous. Despite never entering, Caden was never to concerned with knowing what was inside. Naturally, now he was a little curious.<br/><br/>Taking him inside and unlocking the door, Caden's eyes grew wide. The shed was indeed full of dangerous tools, but not the tools he expected. Various swords, knives, guns and weapons covered the room wall to wall. It was something that Caden would never forget. His father explained that he was a combat trainer back when he was younger and that, even though he was retired, he was still an avid collector. Reaching into a nearby trunk, he pulled out a small wooden training sword and handed it to Caden. Holding the sword felt right to Caden and, giving it a couple of swings, his father chuckled a bit at the sight of it. Caden would definitely have to train more before he would be able to use an actual sword, but it was a challenge he was willing to take.<br/><br/>So, at the age of ten, Caden was enrolled into a combat school, the one his father attended in fact. It was only a month after Caden started his training that the mist actually showed up. Luckily for Caden, he was in a well guarded region and, in fact, this was the first time that he heard about Huntsman and Huntresses. However, they were of no concern to him. He often wondered where his mother and father were and prayed every night that they would appear. But a year passed, then two and, even after all that time, there was still no sign of his parents. Had they died? Caden prayed that they hadn't but over the next year, he kind accepted the fact that they were gone. Combat school was all he had left and, if his parents weren't alive, he'd go through school for them. <br/><br/>And that's what he did. The next seven years, went by, mostly without incident. Then, without warning, Caden was taken by surprise. A package had come for him in the mail, a big one at that, with an address he didn't recognize. Finishing his schooling for the day, Caden slowly opened the heavy box and revealed the contents inside. There was a letter right on the very of top of what Caden now identified as a metal trunk. No wonder the box was so heavy. Opening the letter, he unfolded the paper and read the message. "For you..."<br/><br/>He recognized the handwriting and instantly knew who it was. It was from his father, and, in the midst of his mixed emotions, he turned the note over to check to see if it said anything else. Nothing. Maybe the envelope? Nope. Why had he done this? Why would his parents practically hide away from his for half of his life and then suddenly contact him now? Had somebody played a cruel joke on him? Setting the letter down, he opened the chest. Slowly pulling out the unknown object, Caden unraveled the cloth from around the object. No, his father definitely sent this. The sword was one of the best in his collection and was, secretly, Caden's favorite. How did he know? At the bottom of the case was his father's old armor. <br/><br/>Although Caden should of felt angry, a feeling of joy overwhelmed him. He now knew that his parents were alright which, to him, was like a burden had been lifted off of him. It felt like he was at peace. So, once he graduated from the school, he headed to Avalanche Academy to further his training. <br/><br/><strong>Personality:</strong> In combat, Caden is very serious/critical no matter who he's facing and he tends to be overly cautious with people he doesn't trust. Out of combat, he can be described as content and at peace. His voice is very soothing and he enjoys striking up conversations with fellow students. He is a very lighthearted person who will practically laugh at anything. Caden can also be serious when he wants/needs to be, as well as being sympathetic/empathetic. Besides that, you'll usually find him lazing about in a chair/couch somewhere just daydreaming or snacking on something.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Luna Mauve, played by Jane Storm</div><div class="spoiler_body">(http://i1131.photobucket.com/albums/m543/jakendy/MissLuna_zps9f976c7f.png)<br/><strong>Name</strong>: Luna Mauve <br/><strong>Age:</strong> 18<br/><strong>Gender &amp; Sexuality:</strong> Female, Heterosexual<br/><strong>Year: </strong> 1st<br/><strong>Team:</strong> Clay Dewclaw<br/><br/><strong>Weapon:  </strong>Luna’s weapon, “Harmony” is actually a harp designed to charge and shoot intense sound waves which pierce the flesh and most of the known Grimm’s tough hides.  <br/><br/><strong>Fighting Style:</strong> Luna’s moves are slow. She doesn’t have very good reflexes compared to the other students, but she does know when to intervene. Being mostly focused on healing than on violence, she doesn’t engage in direct combat, but prefers to use her weapon from a distance instead and on groups of Grimms.<br/><br/><strong>Aura:</strong>  Violet - Violet or purple combines the energy and strength of red with the stability of blue. It represents nobility, ambition, power and luxury. It symbolizes extravagance and wealth and is often associated with dignity, independence, wisdom and magic.<br/>Luna has a medium strong Aura, but little to none physical strength. <br/><br/><strong>Semblance:</strong> Luna has the ability to heal minor to middle-deep wounds of the flesh and bone just by touching. The more intense her touches are, the faster she can heal her patient. It is also believed that Luna’s healing abilities are directly connected to her state of arousal, but there is more speculation than fact on that matter.  Her Semblance is called “Medica”. <br/><br/><strong>Biography:</strong>  The Mauve family can be considered as influential within the Eis region although their power extends mostly on the economical level and their influence hardly reaches the Avalanche Academy. Luna, being the youngest of the two daughters had been raised according to old school etiquette, encouraged to always mind her manners, be graceful and elegant no matter the situation and having no better prospects in life than marriage. It was her sister, Sonia which actual dream was to become a Huntress. Luna looked up to her ever since she was little and the two shared an unbreakable bound.  Sonia died at the age of 12 without ever being able to accomplish her goals and Luna took it upon herself to fulfill her sister’s dream. After barely graduating from one of the combat schools in Eis, Luna was accepted at the Academy mostly for her healing powers which are usually rare amongst other Hunters. <br/><br/><strong>Personality:</strong>  Without being overly friendly, nor talkative, Luna is usually a pleasant company. Kind, warm, shy and good-natured, she enjoys quiet evenings, drinking tea, library tasks and avoids combat whenever she has the chance to do so. Her ambitions are not her own per se, but her departed sisters’. What Luna needs to learn first and foremost is that strength comes when pursuing your own dream and not someone else’s.  <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Willum Wildfang ,played by Wheresmycow</div><div class="spoiler_body"><strong>Name:</strong> Willum Wildfang<br/><strong>Age: </strong>18<br/><strong>Gender &amp; Sexuality:</strong> Male, heterosexual<br/><strong>Year:</strong> First Year<br/><strong>Team:</strong> Clay Dewclaw<br/><br/><strong>Appearance:</strong> At 5'11”, Willum is just an inch over average height.  Despite his surname, Willum is less wild looking and more relaxed.  He possesses calming blue eyes, and his chestnut brown hair is of a medium length and always just that little bit unkempt, with the tips slightly curled.  A smoother, more rounded face and a gentle nose gives him a good natured appearance. As befits someone who has trained in martial arts all of his life, he has the wiry and lean build of a gymnast or boxer, though it's hard to tell since he mostly wears comfortable sweaters and warm slacks, or loose fitting flannel pajamas.  With only a slightly paler than normal complexion, Willum looks more like a kindly librarian than a budding hunter.<br/><br/><strong>Weapon:</strong> Willum's weapons are a pair of grey metal gauntlets called “Heaven and Earth”.  Each gauntlet contain chambers of Dust, 4 chambers in total.  The Dust contained reacts with Willum's semblance, allowing him to channel various effects based on the type of Dust, with the gauntlets glowing in response.<br/><br/><strong>Fighting Style:</strong> Willum is faster, stronger and tougher than a normal person thanks to his years of training, but he isn't exceptionally so.  Where Willum excels at is technique.  He is at the right place and the right time to avoid or land blows, and with just the right amount of force.  Years of training with multiple teachers also means he doesn't adhere to any one martial art style, and employs a variety of techniques.<br/><br/><strong>Aura Color &amp; Intensity:</strong> A brilliant and powerful white, but anyone interacting with him can tell it isn't white because of traditional reasons.<br/><br/><strong>Semblance:</strong> Willum's semblance is hyper awareness.  At his base state, Willum is just a perceptive human being and has good awareness of his surroundings.  He can enter a state of heightened awareness, allowing him to notice more sensory information in greater detail and process it quicker.  Everything around him becomes clearer and things seem to happen slower around him, allowing him to react faster.  Stress can create an even stronger effect, but it's out of Willum's control for now.<br/><br/><strong>Biography:</strong> <br/>“Who am I?  Honestly I don't know.  I mean, I don't have amnesia or anything, it's just... well it's complicated alright?  Sit tight and I'll try to explain.<br/><br/>So, I was raised by my five fathers on the outskirts of Feur, on a hill a little out from the town.  And before you get any weird ideas, no, my dads weren't in some poly gay relationship with each other.  They apparently loved my mother a lot, and took it on themselves to raise me as best as they could.  My mother... well I don't know anything really about her, other than I'm like her.  I don't even know if she died or just left, my fathers always looked uncomfortable whenever I asked.  And I don't even know if they're really my fathers or not.  I tried suggesting once they were all my fathers because maybe my mom and fathers were a little on the kinky side, if you get me, but they got really upset and were very firm that wasn't the case.  So I think my mother is out there, and maybe my 'father' too.<br/><br/>Anyways, you'd think living on the outskirts of town would be a dangerous thing, but all of my fathers taught me everything they knew, and what they knew was martial arts.  Each of them had their own style, and I grew up learning five at the same time.  I know part of it was because I was their son, and therefore their first disciple, but I get the feeling they were preparing me for something.  I learned the best I could, and it seemed to make them happy, and honestly it was a pretty good life, other than the glaring mysteries of my life.<br/><br/>Skip a few years and they decided that I needed to become a man, and the only way to prove myself was to become a hunter.  So here I am.  I don't think me coming here is some right of passage into adulthood.  I think my fathers have a plan.  But I believe in them, even if I don't know what they're up to, so I'm going to become a hunter, and a damn good one at that.”<br/><br/><strong>Personality:</strong> Willum is a confident young man, with a naturally upbeat disposition.  Ambitious, Willum strives towards being the best he can at what he does, and desires to prove himself as a capable if not excellent hunter.  While pulled towards being all that he can be, he does so with a certain foresight and wisdom, knowing that he has to work within his own limitations now in order to expand and grow later.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mori Koji, played by TheLegionary</div><div class="spoiler_body"><strong>Name: </strong>Mori Koji<br/><strong>Age: </strong>18<br/><strong>Gender &amp; Sexuality:</strong> Male, Heterosexual<br/><strong>Year:</strong> 1st<br/><strong>Team:</strong> Wild Marmet<br/><br/><strong>Weapon:</strong>  Mori Koji has tried several kinds of weapons, specially those involving blasting and explostions. However, among all of them, the one that best fit his personality was the Magnhild, which is a M32 grenade launcher that can transform into a giant sledgehammer. http://rwby.wikia.com/wiki/Magnhild. His hard days in the streets also taught him how to use blades, specially in short distance fights. He can wield a couple of knives at the same time and they are hidden under his loose clothes. His favorite blade was a gift from his friend Gureisi Keri – when Mori Koji is depressed, which happens most of time, he talks to the blade as if his female friend were still alive.<br/><br/><strong>Fighting Style:</strong> Mori Koji learned to fight in the streets of his village, where he had to resist the bullies. At first, he was known as punch bag – everyone could punch him -, even though this changed, when he grew stronger and taller (he stands 6’, but his lowered shoulders and head give the impression he stands around 5’7). Mori Koji is brave, even though he does not know it. This impairs his initiative and his decision to fight is always slow – this explain was he always get punched first. To make up the lack of power, he enters in a frenzy, using his both hands and legs to hit and kick every opponent in his way. As he is still immature and willing to impress the Professors and classmates in the Avalanche Academy, he pays little attention to strategy, which often puts him in danger.<br/><br/><strong>Aura:</strong> To Mori Koji’s greatest disappointment, his Aura flickers too much all sorts of colours. However, none of them is strong enough to be useful in a battle. His hope is that the blinding white comes back someday.<br/><br/><strong>Semblance:</strong> Dust Gatherer – Shortly after leaving Vale’s research facilities, Mori Koji found out he is capable of summoning Dust from the environment into a tiny container to his trousers. Mori Koji was starving and thought it would be good to have some Dust to sell in the market. He closed his eyes and sighed, causing a wind to swirl in a radius of 30 feet around him – after some seconds, his container was full of Dust. Mori Koji does not know whether he can gather Dust from farther as he is still learning how to use this Semblance.<br/><br/><strong>Biography:</strong> When Mori Koji was 4 years old, he was found by a couple fruit gatherers in the woods after the Grimms were expelled from outskirts of Vale. Rather than a blessing, his arrival only increased the burden on the young couple, who had two other daughters of the same age. No one in that family actually liked Mori Koji, who lived with the leftovers. His education would have completely neglected, were it not mandatory by the legislation. The young Mori Koji would have preferred education were optional indeed: until the age of 14, he was bullied, either because he wore rags, or because he had no parents indeed. His pretty, popular step-sisters were always making clear for everyone in the school Mori Koji was living there as a gesture of compassion and that they had nothing to do with him.<br/>Mori Koji’s first and sole moment of happiness happened when a 14-year old girl moved into his village. He will never forget the moment he first spotted her: actually, she tripped over her on feet and let notebooks and books fall on the ground close to his own feet. In a reaction more instinctive than forged by a good upbringing, Mori Koji helped her. Only after he was done did Mori Koji realize how gorgeous Gureisi Keri was. Not only was she beautiful, but she also was empathic and charismatic/ In the next three weeks, Mori Koji and Gureisi Keri became good friends – deep inside, Mori Koji </div></div>