<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=257737.msg12746925#msg12746925">Quote from: Cassandra LeMay on 01-11-2016, 09:02:51</a></div></div><blockquote class="bbc_standard_quote">As I understand it, Aiden's plan is to have the different sports as "sub groups" of the more general Athletics Club, so there is probably going to be just one club council for athletics. Same might go for the various martial arts. Sports mentioned so far in character profiles: swimming and basketball. Martial arts mentioned so far: Aikido, Kendo, Archery.<br/><br/>Other clubs mentioned by at least two different characters in their profiles are Art Club and Science Club. As there is some interest in them, my guess is they will be canon.<br/><br/>Clubs mentioned by only one player so far:<br/>Paranormal/Supernatural (club president played by Starcry)<br/>Host/Hostess<br/>Drama/Theater<br/>Music/Band<br/>Chess<br/>Reading/Book Club<br/>(What the official status of most of these clubs is I am not sure.)<br/><br/>And then there is the Abnormal Support Club, which will definitely be a thing, but it hasn't been founded yet.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The reason I'm asking for clarification is because I am one of the two interested in the science club (I figured it would be a good excuse for field trips to interesting places and laboratory hijinks - similarly, the reason I chose swimming is because it seems to open up the possibility of fun and interesting scenes.). But I don't see the point of creating a club for just two characters... and then have another club with just two characters, and another and another.<br/><br/>Maybe it's time to start paring down the club options, and selecting, say, 3 or 4 clubs that multiple characters would join, rather than having 5 or 6 with one or two characters each - taking care to select clubs that have a lot of potential for fun scenes (for example, yes to theatre club because of the possibilities of backstage shenanigans, wardrobe malfunctions, and so on (imagine a scene where two characters are scripted to share a kiss, but don't want to or are nervous about it), but no to knitting club (because there's practically nothing that can happen there that couldn't happen in any other club)). In the list above, the first three have lots of potential for interesting shenanigans; the latter three not so much - there's really not much you can do in a chess club that you couldn't do in<em>any</em>club, for example. That wouldn't mean characters wouldn't be in those clubs, it just means people will know not to bother setting up scenes in those clubs (unless they<em>really</em>want to, and have another player who also really wants to, of course); the "canon" clubs will have more people to interact with.<br/><br/>Either that or open up the number of clubs a character can be in to<em>way</em>more than 2, so we<em>could</em>have tons of specialized clubs, while still having more than one or two people per club.<br/><br/>Or, possibly, have a bit of both options: Have a very short list of "primary" clubs, selected for interest and the possibility of interesting/unique scenes, then a long list of "secondary" clubs... which could be<em>anything</em>(knitting, flower arranging, manga fans, etc.). For each character, you would have to pick one or two<em>primary</em>clubs - to create the possibilities for<em>lots</em>of interaction - then you could pick as many secondary clubs as you like (within reason) as a way to broadcast the character's personality and interests.