<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157975.msg7257477#msg7257477">Quote from: Latooni Subota on 21-11-2012, 18:09:48</a></div></div><blockquote class="bbc_standard_quote">Basically, if you're fully armored then water can be nice. If you're damaged, STAY AWAYYYY!<br/><br/>I don't suppose we have one of those nice mobile reloading crews/units? The one downside of the Sling as it is now is the total reliance on missiles, and if I run out I'll be down to running around in circles in a panic. Or using robot kung fu, but that's not a good thing in a light. :3<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was picturing your Mech as being used more for surgical kind of strikes and other not necessarily destruction related tasks what with the quickness and agility and all, not so much raining down multiple barrages of missiles on the bad guys. We have a full lance and then some of Mechs designed to bring the pain already but only 2 super fast ones who can accomplish certain tasks that nobody else can, so I'm sure that you'll have more interesting things to do than spam missiles. During the first mission, for example, a few possibilities would be taking out the power hub with or without missiles since you could choose to put your kung-fu to good use, and you could also place the explosives on the runway...maybe sabotage some/all of the Mech bays too. That's just going off of the 4 bullet points in the briefing, I'm sure there'll be plenty more stuff to do.<br/><br/>Plus having limited ammo can be nice for creating extra tension/pressure and upping the stakes of every shot fired.<br/><br/>I mean, if it turns out that we do have mobile reloading units and you want to go to town on the missiles, that's cool too, just saying that I wouldn't be worried about your character running out of usefulness even if we don't.