<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=324803.msg15589149#msg15589149">Quote from: ShadowFox89 on 10-09-2020, 20:27:09</a></div></div><blockquote class="bbc_standard_quote"> Ah, didn't know we started. I'll post tomorrow, got work tonight and need to grab some sleep now.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Glad I spoke up ^_^ It's not the best of intros, but I figured it'd be more fun to jump straight into things rather than attempt to give everyone their own minor thing with the limited info I had.  Made more sense to just post the bunch to everyone and let you fill in the blanks.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=324803.msg15589179#msg15589179">Quote from: Imogen on 10-09-2020, 20:58:13</a></div></div><blockquote class="bbc_standard_quote">I am brand new at Scion, so I am trying to learn the trick by reading the other posts :-)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The big things to understand: the world is a mirror of our own, but the pantheons are known to exist.  This is different from pretty much every other urban fantasy story where either they go into hiding or are just wholly unknown, though some Scions do stay hidden and out of the limelight.  VtM has the Masquerade, Dresdenverse has just that people overlook even glaringly obvious things because they don't want to know.  If you remember Orpheus, they were out in the open but most people didn't take it seriously.  In this, everyone knows that a Scion is basically a demigod or similar, and life goes on.<br/><br/>While the gods aren't always pure Good, they're far better than the Titans, which are much more pure evil.  Titans are the Fomorians to the Tuatha De Denaan (sp?), the Jotun to the Aesir, the Titans to the Greek/Roman Pantheon, and so on.  Emanuel is the Aztec pantheon, the Teōtl, and I once had a character who helped deal with something that wasn't entirely explained but was either Cipactli (https://en.wikipedia.org/wiki/Cipactli) or some kind of spawn thereof.<br/><br/>To better explain Emanuel's involvement so far, your character had some degree of involvement with Bai Amari, the well-respected but murdered Scion of Ra.  Your character was born of a human mother and Xiuhtecuhtli (https://en.wikipedia.org/wiki/Xiuhtecuhtli), and one of the suspects is a Scion of Huitzilopochtli (https://en.wikipedia.org/wiki/Huitzilopochtli)<br/><br/>Now, Pantheon is important.  If you remember how Hercules would often meet with Hera, Ares, Aphrodite, and other extended family members, that's just as true of pretty much everyone in Scion.  There's some degree of respect across pantheons, but it's common for each group to step up and want to make sure they can keep face on their own side.  It just looks bad if a Japanese Scion causes all sorts of problems in South America and it's left to the Teōtl to deal with it, and vice versa.<br/><br/>What your extended family wants from you for sure is that, if the Teōtl suspect is innocent, make sure that's clear.  If he's guilty, make sure you help take him down.  This doesn't have to be physical - Emanuel's not great at combat - but it'd help the Teōtl save face if that's the case.<br/><br/>You probably knew at least a decent chunk of this already, but if nothing else, you probably appreciate the confirmation on what you expected ^_^<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Question: for Emanuel's grand entrance knack, do I just need to describe his entrance or is a dice roll necessary, or is it a skill roll that has limited uses and should be saved for later?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It looks like it's a roll that triggers whenever you're making a first impression.  The exact form it takes is up to you, but Emanuel is obviously quite wealthy.  Maybe you arrive in a stretch limo and some attractive eye candy opens the door for you, and the clouds part just as the door opens to shine a single beam of sunshine down to illuminate your character in an epic appearance.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Grand Entrance: Roll Knack Skill when making a first<br/>impression; success grants Enhancement 1 to all Social rolls<br/>until the end of the session.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>And now we're getting up on Knack Skills.  Basically, these work that you figure out what would make for an awesome and pertinent Skill+Attribute roll.  Here's how the Origins book explains it.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Many Knacks reference Knack Skill rolls. The<br/>Storyguide and player choose the most appropriate Skill for<br/>each Knack. As usual, the Storyguide chooses the Arena for<br/>any Knack Skill roll, and the player chooses an Approach.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>What the Arena and Approach means is how you pick the Attribute.  In this case, I think Presence is a very obvious Attribute to use.  Whatever Skill you want to use should fit in some way with the Grand Entrance.<br/><br/>The obvious ones to me are Culture, Empathy, Leadership, and Persuasion, all of which are fairly similar.  If you think you can justify Leadership over the others as part of the approach, or play up something in order to make the specialty stick, I'll let you use those.  Otherwise, you're looking at 9 dice to roll.<br/><br/>Enhancement X to all Social Rolls means that, provided you succeed at any later relevant Social rolls, you'll get X extra success.  (In this case, X is 1.)  Basically, you impress the living crap out of people just the first time you meet them, until the session ends; this power doesn't continue to make you awesome in subsequent encounters.<br/><br/>Now, I note that the Origins book has a different wording on the Knack:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Grand Entrance: When you make a first impression,<br/>roll your Knack Skill. On a success, the target remembers<br/>you favorably, granting you +1 Enhancement to all Social<br/>rolls made towards them until the end of the session.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It should probably be that you make it whenever you first enter a scene, and then the people who are meeting you for the first time get that extra success added for that session.  I'm not quite sure why it lasts for a full session instead of just that scene, but there you go.