On a lighter note, here's a drawing I whipped together of Triton based on what I know about subs.  I designed her as a specialized spy sub, which let me put in some cool extras<br/><br/>(http://elliquiy.com/elluiki/images/a/a0/USSTriton.png)<br/><br/>Some explanations for the non-submariners out there:<br/><br/>Diver Lock-Out Chambers are like airlocks for going underwater, and let the ship launch scuba divers for secret missions.  Not carried on many submarines, but they're cool, so we have two.<br/><br/>Minisub Hangar- Likewise.  Contains a small battery-powered minisub for rescue and sneaking around places you can't take the main sub.<br/><br/>Control Room- As mentioned before, this is where the ship is steered and fought.  This is where the periscopes are, where the Nav table is, and all the decisions are made.  Captain's battlestation will be here, as will Macheath unless he's needed elsewhere and definitely Macauley.<br/><br/>Intelligence Center- Spy stuff happens here.  Mostly an excuse to have lots of flashing lights and reveal any information needed about the outside world.<br/><br/>Decoy Launch Room- Decoys and noisemakers are launched from here to convince torpedoes not to hit the ship.  Having decoys along is like having a first aid kit in your car.  Most of the time it's unnecessary and just takes up space, but when you need it you'll be really, really glad you brought it along.<br/><br/>Wardroom- This is where the officers eat.  Of note is that on submarines, unlike some other ships, officers eat the same food as the men and get no preference when it comes to fresh stores, ice cream, etc.<br/><br/>Storage Rooms and Food Freezer- Lightly trafficked, and if you know someone one of the few places you can probably get privacy on board.  Just mentioning, in case anyone was curious.<br/><br/>Emergency Diesel- Again, lightly trafficked because we usually use the nuclear reactor for power.  Grease and oil everywhere, but no place is perfect on a submarine.  Just make sure you're decent if the reactor gets shut down, because the place is going to get crowded in a hurry.<br/><br/>Reactor Access Tunnel- This is a lead-lined tunnel that allows you to pass from the forward part of the sub into Engineering without glowing in the dark.  Hanging around inside is Not Recommended and may void warranty.<br/><br/>Maneuvering Room- This is "main engine control" from Star Trek, underwater.  The reactor and engines are run from here.<br/><br/>Aux Machinery Spaces- This is where we stick all the gadgets that don't really go anywhere else.  A lot of the stuff is rarely used, and there are lots of nooks and crannies, many with poor lighting.  If you can't figure out what to do with this, why are you here?  Much comfier than the engine rooms, which are full of loud, rotating metal objects that can slice you up...unless you're into that sort of thing.<br/><br/>Conning Tower- This is where the periscopes, radar, etc. are.  Normally not used except when the sub is on the surface.<br/><br/>Dive Planes- These are like rudders, but they steer the sub up and down.  The forward set is on the conning tower to keep them from blocking the sonar dome.