<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=290429.msg14316825#msg14316825">Quote from: HairyHeretic on 04-08-2018, 14:15:15</a></div></div><blockquote class="bbc_standard_quote">bounce everyone to Al-Qahira instead.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Honestly, I expected that'd be where things start.<br/>The issue is you present no tangible problem to solve, survival, relocation, threats, so there's little incentive to take action. The problem with the 'you are shipwrecked, get your bearings' start is that it by itself is only a backdrop, it cannot carry a scene nor the characters actions. We do not care much about things or people lost in the ships crash because we haven't formed any connections to the campaign yet.