To clarify some points:<br/><br/><ul class="bbc_list"><li>While Perkins is ready to kill to preserve his investments, that is not the first thing he'll do. There is a whole bunch of steps before the whole-sale murder begins, one of them being dropping the dissenters off on a world and moving on. He was merely putting to word the great length he would go through to get what he wants, not threatening to kill the whole crew.</li><li>Nothing is going to happen to Walter. Perkins values him as an old friend of fifteen years, but he also values him on an asset-level. In his current condition Walter isn't fit to command on the frontlines. Equally so, while he seem to be in a low mood, Walter isn't the type to commit suicide or anything like that. Life is worth a lot more than piloting a 'Mech to him.</li><li>As to my why pushing Walter to the side, I didn't feel that I was playing him right. I realized pretty early on during our mission briefing that I was playing him up more like an NPC than a PC. I was thinking on the level of a DM with him, even finding myself using meta-information to put up the mission plan, which is really bad. Too many points were raised where Walter just basically said "Because I know, shut up" which felt really terrible after hand. So I'm pulling him off the field for a while. He'll still be on the Bastion and later on the [CLASSIFIED] as the Company Commander and will probably have some McGuffin-Resurrection of his 'Mech abilities later on. As such I am not aiming to command anymore missions, but rather work on the side, perhaps create a MechWarrior who can be subordinate on missions.</li></ul><br/>Just to clarify a few points is all. I'm right now working on the further development of the game to allow more players and missions. In the meanwhile, INTERACT! Stop hiding, get to the boinking or whatever it is you do when not on missions!