I honestly disagree--though I'm  not at all bothered by playing it otherwise.  Each of the Craft skills is extremely broad as it is.  Compare craft: fire to the array of real world professions it encompasses.  Blacksmith, Whitesmith, a dozen other fill in the blank smiths.  Various diferent professionals with ceramics.<br/><br/>That said, it becomes<em>very</em>expesnive to play a supernatural craftsperson.  My answer to this is the Prodigy merit for Craft.  I also specificy that the Prodigy merit--which allready lets you buy your crafts at 1/2 price with experience--also lets you buy two base dot in craft for the cost of one.