<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><span class="bbc_size" style="font-size: large;">Grella Bonecrusher</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>x/x<br/><br/><hr/><strong>Armor:</strong>+1<br/><strong>Hit points:</strong>23<br/><strong>Damage:</strong>D10<br/><strong>Str:</strong>16 (+2)<strong>Dex:</strong>13 (+1)<strong>Con:</strong>15 (+1)<br/><strong>Int:</strong>9 (-)<strong>Wis:</strong>8 (-1)<strong>Cha:</strong>12 (-)<br/><strong>Look</strong><br/><ul class="bbc_list"><li>Body: Brickhouse</li><li>Eyes: Challenging</li><li>Decoration: Adorned with the bones of her great hunts!</li></ul><hr/><strong>Alignment:</strong>Neutral - Teach someone the ways of your people.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonds:</div><div class="spoiler_body"> <br/><strong>Katra</strong> is always getting into trouble - I must protect them from themselves.<br/><strong>Juro</strong> is very attuned to nature. I want to learn from them.<br/><strong>Valna’s ways are strange and confusing.<br/>Belief is a strong weapon in a fight. I will help <strong>Mercy</strong> keep hers.</strong></div></div><br/><strong>Race:</strong>Outsider (Elc nobility posing as Barbarian)<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 4<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Two-handed Sword (close, +1 damage, 2 weight)</li><li>Adventuring Gear (5 uses, 1 weight) and Dungeon Rations (5 uses, ration, 1 weight)</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><br/><em>Unencumbered, Unharmed:</em>So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.<br/><br/><em>The Upper Hand:</em>You take +1 ongoing to last breath rolls. When you<strong>take your last breath</strong>, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.<br/><br/><em>What Are You Waiting For?:</em>When you<strong>cry out a challenge to your enemies</strong>, roll+Con. • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.<br/><br/><em>Herculean Appetites:</em>Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While<strong>pursuing one of your appetites</strong>if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.<br/><ul class="bbc_list"><li>Mortal Pleasures</li><li>Fame and Glory</li></ul><br/><em>Musclebound:</em>While you wield a weapon it gains the forceful and messy tags.<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"><strong>Background:</strong><br/><br/>Grella was never quite right. Born Lilandra Proudtower, she was the “runt” of the litter, only in that she was born last. Her status as nobility within The Orisian Empire was never in question, but her ability to carry on the duties that such nobility entailed? That was seen as suspect, to be kind about it. Prone to starting fights growing up, she was a person better suited to the past. The days where violence and fighting prowess held the keys to riches and powers. Where the term War Chief still meant something. Lilandra would oftentimes find herself looking outside the vast and beautiful walls she’d called home, wondering why she seemed to be the only one looking outward. She would ask her papa about the raids of their forebears, and he would try to dissuade her from knowing more by telling her tales of bloodletting and savagery. Of Orcs that seemed out of myth, standing amidst battle like walking fortresses.<br/><br/>If his idea was to scare her, he failed miserably, though he likely understood this the moment she’d ask to hear the story of Jlor the Stained. It was said when the battle was over, he was so drenched in blood that he was literally bloodstained for a month! His greenish skin held onto the copper of the blood until he was finally washed clean. It was said that he took the cleaning to mean that he needed to pick up his sword and fight once more! But fate had taken him, as it took so many other heroes, before his time and before his goal was reached. It was with the tales and others that Lilandra took to weapons. Each one eventually taken from her, until her family had a closet full of weapons and no inclination to use them! <br/><br/>Through it all, the years had passed, and she matured. The outside world had been her trainer. Each animal she hunted was bigger and deadlier than the last! Her weapons were cobbled from nothing. The bones of the vanquished used to pierce and rend. Her true strength was found outside of her walls. She may not have been able to sit still long enough to read a bunch, but she could stalk her prey with the patience of an ancient, and spring when the moment was right! Lilandra knew that her life would be spent out there somewhere, making a name for herself. Adopting the name Grella, she took to heart the barbarian ways of those before her without looking back. And for a while, she did well!<br/><br/>Then she took on a job without understanding what the best was she was sent to kill, or why even the strongest guild in the area left it alone. She awoke to find herself in one piece when she shouldn’t be, now tied to a group that was farthest from fame, and /or glory. Which made Grella sad inside.<br/><br/></div></div>