First draft of a Mystic (if not going with original application ideas is allowed, if not let me know!), I did equipment as normal but can change that all out.  I figured most of it can be handwaved with either 'magic!' or 'alchemy!' but don't mind having her just start with a dagger.  I can also move the sheet to mythweavers if needed, it just isn't my standard.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Char Draft</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/NSYAXEG.png)</div><tt class="bbc_tt">Human Scholar Mystic<br/><br/>STR 10       INT 14<br/>DEX 14       WIS 15<br/>CON 10       CHA 12<br/><br/>HP 10, SP 7, RP 3<br/>BAB: +0,  MAB: +0,  RAB: +2<br/>EAC: 13, KAC 14<br/>INIT: +2<br/>Speed: 40ft. (see fleet)<br/><br/>  BASE SAVES   TOTAL<br/>Fort +0      |  +0<br/>Ref  +0      |  +2<br/>Will +2      |  +4<br/><br/>  SKILL RANKS                | MODIFIERS | Total<br/>C: Bluff (CHA)            <br/>C: Culture (INT)          1  |  +3  +2   |  +6<br/>C: Diplomacy (CHA)        1  |  +3  +1   |  +5<br/>C: Disguise (CHA)<br/>C: Intimidate (CHA)<br/>C: Life Science (INT)     1  |  +3  +2   |  +6<br/>C: Medicine (INT)         1  |  +3  +2   |  +6<br/>C: Mysticism (WIS)        1  |  +3  +2   |  +6<br/>C: Perception (WIS)       1  |  +3  +2   |  +6<br/>C: Physical Science (INT) 1  |  +3  +2   |  +6<br/>C: Piloting (DEX)         1  |  +3  +2   |  +6<br/>C: Profession (VAR)<br/>C: Sense Motive (WIS)     <br/>C: Survival (WIS)         1  |  +3  +2   |  +6<br/>Modifier Order: Class Bonus, Ability Score, Misc<br/><br/>  FEATS<br/>Fleet: +10 if light/no armour, +5 if encumbered, 10 speed if overburdened<br/>Toughness: +1 SP/level, +4 CON to continue running, avoid damage from forced march, hold breath<br/>                        avoid damage from starvation/thirst.  +4 to fort to avoid hold/cold environmental damage<br/>                        or to avoid effects of thick/thin atmospheres, to avoid choking in heavy smoke, and to <br/>                        avoid fatigue caused by sleep deprivation<br/><br/>  CLASS<br/>Proficiencies: Light Armour, Basic Melee, Small Arms<br/>Connection: Star Shaman<br/>Connection Power: Walk the Void<br/>                          Immune to harmful environment effects of outer space/vacuum.  <br/>                          Fly speed 20ft. in space.  Can determine precise location if can see stars.<br/>                          Piloting is a class skill.<br/>Healing Touch: 1/day can spend 10 minutes to heal someone 5*level HP<br/><br/>  THEME<br/>Theme Knowledge: Physical Science (Astronomy), DC to recall knowledge about is -5<br/>                 Physical Science is class skill<br/><br/>  SPELLS KNOWN<br/>0: Detect Magic<br/>0: Grave Words<br/>0: Psychokinetic Hand<br/>0: Telekinetic Projectile<br/>C: Shooting Stars (as Magic Missile)<br/>1: Charm Person<br/>1: Mystic Cure<br/><br/>  SPELLS PER DAY<br/>1: Three<br/><br/>  EQUIPMENT<br/>Second Skin<br/>  EAC +1, KAC +2, Max Dex +5, Bulk L<br/>  Quick-Release Sheath<br/>Knife, Survival<br/>  1d4 S, Bulk L, Analog, Operative<br/>Hail Pistol, Subzero<br/>  1d4 C &amp; P, 20ft, Crit Bleed 1d4, 20 Charges, Useage 1, Bulk L<br/>‘Battery’<br/>  20 Charges<br/>Basic Medkit <br/>  Bulk 1<br/>Industrial Backpack<br/>  Bulk 1<br/>Everyday Clothes<br/>  Bulk L<br/>Professional Clothes<br/>  Bulk L<br/>Hygiene Kit<br/>  Bulk 1<br/>16 in Cash<br/><br/>  BACKGROUND<br/>Anlira was raised on the move.  Her father was a small but prosperous merchant who never seemed willing to let his shipments go unattended.  She spent her childhood on caravans and ships, the only constant the stars above.  Anlira developed an obsession and, as soon as she could convince her father to part with both her and the money, went off to study astronomy at the Royal Academy. <br/><br/>To say that Anlira had a natural aptitude for the task would be an understatement.  She seemed to be naturally attuned to the cosmos and, as her studies took her beyond the scientific, she quickly became obsessed with the idea of magic and how it might interact with the stars. <br/><br/>At seventeen Anlira set out into the world in search of knowledge.  She paid her way through healing, magical and otherwise, but her one true obsession was always above.<br/><br/>Anlira prefers to wear a simple dress.  She does however, especially when out in the wild, wear a specially tailored suit of armour that can be concealed beneath said dress.  With magically strengthened fibres, the skin-coloured garment provides a surprising amount of protection.  She also carries, usually concealed in a secret pocket in said armour, an invention of the Royal Academy’s Alchemists.  A weapon that, through various chemical reactions, fires jagged shards of ice.  </tt></div></div>