<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82054.msg4126146#msg4126146">Quote from: Leorobin on 13-01-2011, 16:07:49</a></div></div><blockquote class="bbc_standard_quote">I think we could do with a new PC or two to show up either in the party or in any near future. <br/><br/>I like the idea of a dead gift. I wouldn't enjoy having Kalaj die recently, but it would certainly be amusing to have such possibility. <br/><br/>About aspects, I think it would add to the roleplay, character wise. Would we play with fate points or use other system?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Positive opinion on re-recruitement noted. I think this means I should start a new thread.<br/><br/>If it helps, I wasn't thinking about Kalaj with the Death gifts >:)!<br/><br/>As for aspects, adding to the roleplay is spot on, they tend to help that. I haven't decided whether to use Fate points, or just to give you a number of aspects, usable once per scene, and compellable once per scene, by the GM or anyone else ;). They don't refresh automatically, but when someone compels them against you.<br/>Of course, you could refuse a compel, but it would use up your aspect for this scene, or if used already, impose you a penalty equal to the Aspect bonus for an appropriate action.<br/>I kinda lean towards this one, mostly because it's easier to explain, but your thoughts would be welcome.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82054.msg4127107#msg4127107">Quote from: Petrosity on 13-01-2011, 20:37:39</a></div></div><blockquote class="bbc_standard_quote">I apologize. Apparently missed that post last night, but I found today! Death Gifts sound amusing, especially the curses. xD Sounds better than an anticlimatic deat. Aspects sound really interesting, although vague, but could add an interesting element. Given my character's backstory, I imagine, if she had aspects, it would be used as a skill check or past onto an object--map, staff, etc. Also--from the post, it sounds like it's a one time thing, and not a permenant boost, is that right? <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No need to apologize.<br/><br/>Death gifts are here to avoid an anticlimactic death. So far, cautious acceptance prevails, so we're going to introduce them.<br/><br/>Aspects are not skills, so they don't get a rating. It's more like a quirk-lite, a distinguishing feature or descriptor that is not always useful. You get to benefit it only occasionally, and at times, people get to<br/>For example, you could have an Aspect "Master Posteropiris taught me the bladestaff". It's still the same rating in Bladestaff, but once in a while, you could use one of his secret tricks.<br/>Of course, if you hear said master is in danger, or someone insulting his honour and skills, you might be compelled to act upon it, or an enemy of said master could give you a penalty to your attack - because, you know, he wouldn't be here if he didn't know how to counter his tricks.<br/>And yes, once you use an Aspect, it's no more useful for now. OTOH, if someone compels it, it refreshes, and you get to use it again! Like, the master is glad you defended his honour and teaches you a new trick - or maybe you affirm how important this skill is to you, and use it with abandon.<br/>Yeah, I agree, it's often used in a quite meta-gamey manner, but it doesn't have to be.<br/><br/>Also, I plan to let you determine one of your aspects yourself, and the other two players determine one aspect each. You can start by picking an Aspect for yourself, and another for Kalaj and Adjia each ;).<br/>I'll be writing the IC post when I wake up.