<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=342233.msg16214955#msg16214955">Quote from: craeric on 21-06-2022, 19:42:49</a></div></div><blockquote class="bbc_standard_quote">well, hes screwed :)<br/>Expecially as a mook...<br/><br/>Roll Result: Thug rolled: 4d10<br/>First Target Number: 7<br/>Second Target Number: 10<br/>Comment: Grapple roll<br/>Result: 5, 5, 2, 3,<br/>For: 0, 0, 0, 0,<br/>Total: 0<br/><br/>and he had 1 init, so he is well and theroughly grappled. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, he is done.<br/>I control the grapple for five rounds, so I give up on 4 of them for a +8 bonus to damage and throw him on his head for 12 damage, I think.<br/>Do you even roll the damage on mooks, or apply it as levels in this edition? Whatever.<br/>1, 8, 9, 8, 3, 1, 10, 4, 8, 4, 3, 6,<br/>For: 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,<br/>Total: 5<br/><br/>So he gets 5 damage on three levels, which should be more than enough to knock him out. And, I guess, kill him with worsening his state, since 2 out of 3 boxes get filled over again with lethal damage,<br/>Though technically, I can always say I've stunted it for lethal damage. And IMO, him falling on his head should count...but it's your call anyway.