<div class="floatleft">(https://i.imgur.com/qoOOQ8B.jpg)</div><div class="floatright">(https://i.pinimg.com/originals/01/f9/fd/01f9fd1e9b937984d2e43a866522913a.png)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>M</strong></span>emento</span>(https://www.myth-weavers.com/sheet.html#id=1867386)<br/><em>Intersex Tiefling Fighter (Neutral)</em><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">   Memento doesn't remember who she... he? Memento doesn't remember who <em>they</em> were. Not entirely, it's a mess. Memento remembers fighting; she remembers being <em>good</em> at it. he led men  - machines maybe? into battle. Since then, memento has remembered the banners of Breland and Thrane, Cyre and others. A swirl of banners and colors, but doesn't remember who they fought <em>for</em> Maybe all of them? Maybe Memento was a mercenary.<br/><br/>   Memento does remember two things very clearly. She remembers the feel of three feet of steel slicing into her chest, being surprised at how hot his own blood was. The man <em>no it was a warforged</em> who dealt the blow didn't even look before moving on. She remembers the light fading, growing pale and thin, and men and women and animals screaming, all dying too.<br/><br/>   She's certain she died. But then he just stopped. Like being dead was an option and he didn't want to anymore. They didn't "wake up," they just stopped being dead. On an empty field, surrounded by whiteness, and a feeling of <em>not being me</em>. She remembers that the grass crumbled like paper-ash, and that the soil beneath was writhing. So much after that they're not sure about, like a fever dream of walking, the haunted faces of refugees and victims, all scarred, all changed somehow, if only their soul. No one stares, no one spoke, a silent throng of mourners, whether they be Cyran or someone else's, filing into Breland.<br/>   <br/>   The other thing she's certain of is that she was not always... <em>this</em>. She doesn't know <em>what</em> she was. Who. Honestly she doesn't even know <em>what she <strong>is</strong></em>, right now. It wasn't until Sharn - how long did that walk take her, why SHARN? Home? - that he found out about the change. When a guard calls you "goat" and gestures horns, you check. To say memento had a little meltdown might be an understatement, but in those days, so soon after... <em>after</em>, it wasn't a surprise to anyone. <br/><br/>   But it's what they needed. Memento had been one of the Mourners, shambling one foot after another, maybe straight into the sea if the walls of Sharn hadn't stopped them. But then it had all hit her. She was <strong>ALIVE</strong>. Everyone around her was alive. Whatever had happened to him, death had taken him in and spit them out!<br/><br/>   With this awakening, they sought out memories, and Sharn had a few. Not enough to put everything together, but the sun gleaming on the dagger spurred the memory of the smell of a woman's hair. getting mugged brought a memory of guffawing in a play about a noble in the same predicament. Holding a sword brought to mind a man with a gold-painted beard. It wasn't much, but it gave her purpose. And a name. Whoever - whatever - he had been, they were now Memento.<br/><br/>   They've since set about trying to collect hints of his past; along the way, he met Max Murlock. Through some weird quirk, the man seemed familiar, and she to him. Neither has been able to figure out <em>why</em>, but they've helped each other from time to time in seeking answers for a variety of questions.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">   Having come back from the dead, Memento is set on making the most of the life they have. She relishes the opportunity for new experiences; not the least because sometimes it turns out to be an old, familiar experience she had forgotten! She clearly remembers begin a soldier of some sort, but not which army or sovereign; after coming to in the Mournland, she just assumes she's Cyran, but that doesn't feel quite right. Despite her martial ability she has a keen and curious mind and an interest in arcane workings. he remember his death clearly enough, dealt by a warforged; he'll never forget that ghulra, and does not trust their kind at all. She's not the most outgoing person, but this is less due to antisocial tendencies, than being in her own thoughts and somewhat uncomfortable with herself.<br/><br/><strong>Sexuality:</strong> One of the more confusing parts of coming back form the dead in an alien body is not knowing quite what to make of that body; Memento seems to share both genders, and has feelings and memories of men, of women, and of people all in between, and neither. They actually gave up trying to figure it out some time ago; this is her body and he'll just deal with it as such. Fittingly, Memento is fluid in sexuality and interests. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Aspirations</div><div class="spoiler_body">• Memento needs to find a way to put her talents to use in Sharn, to find purpose. She's done some freelance work before, but nothing to help her feel settled. She needs roots, or she'll blow away. <br/>• She knows, technically, what a "tiefling" is - but she's never met another one, and might not consider herself as such. As far as she can figure she's an accident of the Mourning. While not entirely wrong, she could use some information on the subject.<br/>• A semi long-term goal she has is to perhaps find that Warforged that killed him, and get comeuppance. Damn shame the thing will have no idea who she is. <br/>• His obvious long-term ambition is to figure out <em>what the fuck happened</em>. Memento's entire existence feels off-kilter, and not just the dying-and-coming-back part. The disjointed, disparate memories. Snatches of old song. And why did she keep a vial of that writhing dirt? <em>Who does that</em>? </div></div><br/><br/><hr/><br/><strong>HP:</strong>12<br/><strong>AC:</strong>16<br/><strong>PP:</strong>10<br/><strong>Move:</strong>30'<br/><strong>Initiative:</strong>+1<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Strength 15 (+4)</div><div class="spoiler_body"><strong>Save:</strong> +4<br/><em><acronym title="Class: Fighter">Athletics</acronym></em> +4</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dexterity 12 (+1)</div><div class="spoiler_body"><strong>Save:</strong> +1<br/><em>Acrobatics</em> +1<br/><em>Sleight of Hand</em> +1<br/><em>Stealth</em> +1</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Constitution 14 (+2)</div><div class="spoiler_body"><strong>Save:</strong> +4</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intelligence 12 (+1)</div><div class="spoiler_body"><strong>Save:</strong> +1<br/><em>Arcana</em> +1<br/><acronym title="Background: Dead"><em>History</em> +3</acronym><br/><acronym title="Background: Dead (replacement)"><em>Investigation</em> +3</acronym><br/><em>Nature</em> +1<br/><em>Religion</em> +1</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wisdom 10 (+0)</div><div class="spoiler_body"><strong>Save:</strong> +0<br/><em>Animal handling</em> +0<br/><em>Insight</em> +0<br/><em>Medicine</em> +0<br/><em>Perception</em> +0<br/><em>Survival</em> +0</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charisma 12 (+0)</div><div class="spoiler_body"><strong>Save:</strong> +1<br/><em>Deception</em> +1<br/><em><acronym title="Class: Fighter">Intimidation</acronym></em> +3<br/><em>Performance</em> +1<br/><em>Persuasion</em> +1</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body">• <acronym title="Racial Feature"><strong>Darkvision:</strong></acronym> Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br/>• <acronym title="Racial Feature"><strong>Hellish Resistance:</strong></acronym> You have resistance to fire damage.<br/>• <acronym title="Racial Feature"><strong>Infernal Legacy:</strong></acronym> You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Once you reach 5th level, you can also cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.<br/><br/>• <acronym title="Background Feature"><strong>Spirit Talk:</strong></acronym> You can connect with the souls of the dead thanks to the long time you spent dead. You may spend a day of downtime communicating with hte souls to learn a piece of information by asking a question. The quality and specifics of the information you get is up to the DM.<br/><br/>• <acronym title="Class Feature"><strong>Fighting Style: Defense:</strong></acronym> While you are wearing armor, you gain a +1 bonus to AC.<br/>• <acronym title="Class Feature"><strong>Second Wind:</strong></acronym> You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<br/><br/>Once you use this feature, you must finish a short or long rest before you can use it again.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages and Proficiencies</div><div class="spoiler_body"><acronym title="Race: Tiefling">Common, Infernal,</acronym> <acronym title="Background: Dead">Giant, halfling</acronym>, <acronym title="Class: Fighter">All Armor, Shields, Simple Weapons, Martial Weapons</acronym></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Chain mail, Greatsword, Morningstar, Light crossbow w/20 bolts, explorer's pack, mournland dirt in a sacred vial (trinket), cloth from an old banner (Trinket), Receipt of deposit for a bank in the Mror Holds (trinket), common clothes, belt pouch w/5 GP, Explorer's Pack<br/><br/>(The Dead Background gives two rare coins, I guess to be like obolus coins. I just replaced them with two more meaningful trinkets.)</div></div><hr/><hr/>