I've never played a HotB game where the GM had no narrative input at all in terms of declaring facts. Otherwise their not really a GM rather just a NPC controller within the confines of a story completely written by introduced facts by the players. For example, if there was something trying the break in a door and a player failed a strength feat to hold it shut, the GM would describe them breaking in. Thus moving the plot forward in a constructive manner. You give up narrative control to the GM till the next roll opportunity.<br/><br/>As you introduced this spy I assumed you had somewhere to go with this should I fail my cunning roles. I don't know how comfortable I am in continuing if you only want the game to be pushed forward on player generated facts. Am I correct in thinking that's what you want to run?<br/>