Okay, round 1 results are up! Since everyone has rushed into melee, and you've negated their ambush attempt, I think I'll dispense with the battlemap and stick to theatre of the mind for now. All PCs can now act again, and then the bandits will act.<br/><br/>Thea and Kye are both in melee with the leader. They can each make an attack of opportunity against the leader before their regular actions for this round. You'll be able to move so that you're flanking her, if you want.<br/><br/>There are three bandits left on the right flank, where Curra is fighting. One has a knife out and is fighting her in melee, the other two still have bows. She can try to move to hit two of them with a Cleave attack, but will provoke an attack of opportunity from her current opponent if she does so. The right flank has two generic bandits and the scout, all using bows.<br/><br/>Mother Rosa is taking cover behind the wagon. Haysel could move to protect her if she doesn't have any attacks she wants to make, maybe?<br/><br/>Chulanowa, feel free to jump in with an action for Senna at any time. I'd like to move at one week per round at most, but if you can't manage a post at the moment, that's fine - Senna can be safely in cover.