I'll hand out xp after you guys have gotten out of the dungeon and are taking a well deserved three days of rest, unless you need a fat chunk of xp to get through the day.  (Addicts!)<br/><br/>At any rate, charging at someone with reach is<em>exactly</em>what fanatical crazies tend to do, since they operate on the principle that if they can stack up the bodies high enough, their opponents will trip on the mound and break their necks, and it'll be so worth it.  (crap, I'm like a heavily anti drug guy trying to write drug rules for an RPG.  Next thing I know I'll have $125 joints that instantly addict you and light your soul on fire while making your stats compare unfavorably to a jellyfish.)   I'll try and avoid<em>too</em>many tactical stupidities though.