I'm just sort of glad that Psychic Warriors don't get third level abilities until 7th lvl.  It makes it easier for me to live without them.  Trying to decide on new powers is hard though.  I nearly picked up "Strength of my enemies" since it's a str drain on every single person struck successfully in combat, which then gives a bonus to the psychic warrior equal to the strength taken.<br/><br/>However, it takes a single point per hit, and the total str gained is only equal to the highest strength loss, not the total.  (Max is +8... no one's likely to last 8 hits from Kasumi save stuff (can you say dragons again) 8 strength isn't going to be much of a loss too.)<br/><br/>Then I thought Animal Affinity, which is basically all the stat based spells, personal only... which would be good.  Expecially since you only enhance Strength, which isn't Kasumi's strong stat.<br/><br/>But there are a couple of other good choices. Concealing Amporpha to gain that priceless ability, Hide in Plain sight.  (sort of)  One of the two healing abilities.  (Taken together, Kasumi could get the ability healing, Use empathic transfer to transfer the ability damage from Sam, and then heal it.... giving Sam the ability to use his special abilities more often.)<br/><br/>Several good 1st lvl powers also offer themselves, such as Iron Grip and Adrenaline Surge.  Insight bonus to strength and dex stacks with any enhancement bonus after all.<br/><br/>All in all, some tough choices, not to mention that skill points would be dang useful.<br/><br/>Anyway, just thinking 'outloud'.