<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=112945.msg5808287#msg5808287">Quote from: Pumpkin Seeds on 01-02-2012, 15:04:40</a></div></div><blockquote class="bbc_standard_quote">Well, I think a huge difference is the infighting seen here and not in the X-Men game.  The difference of course between the two is many of these characters have BIG personalities that are not easily diminished just by being in close proximity to another hero.  With the X-Men game there are established characters like Wolverine and Storm to make the students, other player characters, stop fighting and fall in line.  Here, the established characters like Wolverine and Storm ARE the students basically.  So all the infighting makes for an oppressive feel as there is constantly someone trying to kill someone else right outside the room.  Though, in all honesty, that does add to a "dorm room feel" as there is ALWAYS someone doing something stupid at a dorm.  I know the girls dormitory at my old college always had some screaming going on somewhere, along with police soon to follow.<br/><br/>The second difference that I can point toward is that in X-Men there are natural divisions.  Students vs teachers, cliques of friends vs non-cliques, and so on.  For instance there is an action sequence going on right now in X-Men with the Sentienls, yet the group is much smaller in terms of people involved than the brawl Domino and Deadpool just had.  LunarSage is able to manage the conflict more fluidly than here.  So as we all pack in to watch the gunfight here, at the mansion we can easily just open up the thread and TADA..combat summation there and we can keep track of the action.  I like Aiden's idea, or at least the brush, of forming some of the teams such as X-Force.  I do think with all the different styles of these heroes.  That, I believe, was Scribbles original idea and probably with good reason.<br/><br/>I do think the Avengers need to find their own team and groove.  This game has had some very rocky starts and bumps, but really I think the stubbornness of the GM staff and the talent of the writers has carried this game forward where others would have failed.  For a time I had given up on the game just to see Josi, Lunar and Ebony reach in and drag out a drowning man.  So I really want to help this game now move along.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah I can see that. Also, what Ebony had Storm say IC, she had compared the Avengers to the X-men. The X-men members have a common goal that they all believe in. The Avenger members are just chaotic. Some people are going down the right path, some are selfishly doing what's in their interest, and then we have the killers. There is nothing uniting them under the same mission. Also because they don't know each other, they more than likely won't act like a proper team.<br/><br/>The team idea was Scribbles original idea that got lost in translation. I think the teams idea would help control the chaos as well as help control how plots are set up and formed because you can make a separate thread and have Team A go handle this incident and make a separate thread and have Team B handle the other. Or, if the incident was so huge, all teams could handle it and pray the PO doesn't get hectic. But keeping a thread for leisure play allows players to do things they can't do with all the chaos going on. Thus the thread running at different times. Perhaps once the main thread moves to the next day, if any character acquired injuries or whatever in the mission threads, it can be shown in the next day of the main thread.<br/><br/>I don't think we should have ever left that idea.<br/><br/>Don't get me wrong, I didn't see any problems with the changes when we were a handful of players, but now that this is a HUGE game. Something needs to change.