Complications last until the end of the current action scene, and spending a plot point on them extends the duration to the end of the next action scene.  As for stress vs complications, stress is harder to get rid of, and both stress and complications can be added onto a roll, so it's usually worth it to try and inflict both when going up against a tough opponent.<br/><br/>I believe we'll get at least a short transition scene to allow a chance to create more resources and roll to recover stress if we do decide to deal with the aftermath, and I know Ace's action during said transition scene is probably going to be 'Oh no! My clothes!' :P<br/><br/>That said, I find myself generally agreeing with Reiji.  Whichever option will be easiest and offer up the opportunity for the most fun sounds good to me.