<div class="floatright">(http://i.imgur.com/gjT1mDc.jpg)</div><span class="bbc_font" style="font-family: trebuchet ms;"><span class="bbc_size" style="font-size: 24pt;"><strong>Elegant Chaotician With Eyes Like Quicksilver (aka. Nyx, Ellie, Quicksilver, Mistress)</strong></span></span><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Player:</strong></td><td>Re Z L</td></tr><tr><td><strong>Type:</strong></td><td>Alchemical</td></tr><tr><td><strong>Caste:</strong></td><td>Starmetal</td></tr><tr><td><strong>Motivation:</strong></td><td>Make the Wyld subservient to Creation</td></tr><tr><td><strong>Intimacies:</strong></td><td><ul class="bbc_list"><li>Chaos (+Amusement)</li><li>Worship (+Secret Lust)</li><li>Controlling Others (+Enjoyment)</li><li>Hierarchy (+Values)</li><li>Creation (+Duty)</li><li> (+)</li></ul><ul class="bbc_list"><li>(+)</li><li>(-)</li><li>(-)</li><li>(-)</li></ul></td></tr><tr><td><strong>Anima:</strong></td><td>A constellation of blue lights connected by a fine spiderweb of light revealed in an explosion of steam.</td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>25</td></tr><tr><td><strong>Height:</strong></td><td>6'00"</td></tr><tr><td><strong>Weight:</strong></td><td></td></tr><tr><td><strong>Skin:</strong></td><td></td></tr><tr><td><strong>Hair:</strong></td><td></td></tr><tr><td><strong>Eyes:</strong></td><td></td></tr></tbody></table><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Stats</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td></td><td></td><td><div align="center"><strong><span class="bbc_u">ATTRIBUTES</span></strong></div></td></tr><tr><td><strong>[•] Strength</strong></td><td><strong>•••••</strong></td><td><strong>[•] Charisma</strong></td><td><strong>•••••</strong></td><td><strong>[•] Perception</strong></td><td><strong>•••••</strong></td></tr><tr><td><strong>[•] Dexterity</strong></td><td><strong>•••••</strong></td><td><strong>[•] Manipulation</strong></td><td><strong>•••••</strong></td><td><strong>[•] Intelligence</strong></td><td><strong>•••••</strong></td></tr><tr><td><strong>[•] Stamina</strong></td><td><strong>•••••</strong></td><td><strong>[•] Appearance</strong></td><td><strong>•••••</strong></td><td><strong>[•] Wits</strong></td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td></td><td></td><td><div align="center"><strong><span class="bbc_u">ABILITIES/SPECIALTIES</span></strong></div></td></tr><tr><td><strong> </strong></td><td></td><td><strong> </strong></td><td></td><td><strong> </strong></td><td></td></tr><tr><td>[•] Archery</td><td><strong>•••••</strong></td><td>[•] Integrity</td><td><strong>•••••</strong></td><td>[•] Craft</td><td><strong>below</strong></td></tr><tr><td>[•] Martial Arts</td><td><strong>•••••</strong></td><td>[•] Performance</td><td><strong>•••••</strong></td><td>[•] Investigation</td><td><strong>•••••</strong></td></tr><tr><td>[•] Melee</td><td><strong>•••••</strong></td><td>[•] Presence</td><td><strong>•••••</strong></td><td>[•] Lore</td><td><strong>•••••</strong></td></tr><tr><td>[•] Thrown</td><td><strong>•••••</strong></td><td>[•] Resistance</td><td><strong>•••••</strong></td><td>[•] Medicine</td><td><strong>•••••</strong></td></tr><tr><td>[•] War</td><td><strong>•••••</strong></td><td>[•] Survival</td><td><strong>•••••</strong></td><td>[•] Occult</td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr><tr><td><strong> </strong></td><td></td><td><strong> </strong></td><td></td><td><strong><em>Specialties</em></strong></td><td></td></tr><tr><td>[•] Athletics</td><td><strong>•••••</strong></td><td>[•] Bureaucracy</td><td><strong>•••••</strong></td><td>Martial Arts - Whips</td><td><strong>•••</strong></td></tr><tr><td>[•] Awareness</td><td><strong>•••••</strong></td><td>[•] Linguistics</td><td><strong>•••••</strong></td><td>Martial Arts - Clinch</td><td><strong>•••</strong></td></tr><tr><td>[•] Dodge</td><td><strong>•••••</strong></td><td>[•] Ride</td><td><strong>•••••</strong></td><td>Presence - Brainwashing</td><td><strong>•••</strong></td></tr><tr><td>[•] Larceny</td><td><strong>•••••</strong></td><td>[•] Sail</td><td><strong>•••••</strong></td><td>Resistance - Pain</td><td><strong>•••</strong></td></tr><tr><td>[•] Stealth</td><td><strong>•••••</strong></td><td>[•] Socialize</td><td><strong>•••••</strong></td><td></td><td><strong></strong></td></tr><tr><td>Craft</td><td>                         </td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr><tr><td>[•] Craft - Air</td><td><strong>•••••</strong></td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr><tr><td>[•] Craft - Earth</td><td><strong>•••••</strong></td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr><tr><td>[•] Craft - Fire</td><td><strong>•••••</strong></td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr><tr><td>[•] Craft - Water</td><td><strong>•••••</strong></td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr><tr><td>[•] Craft - Wood</td><td><strong>•••••</strong></td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr><tr><td>[•] Craft - Magitech</td><td><strong>•••••</strong></td><td>                                   </td><td>                         </td><td></td><td><strong></strong></td></tr></tbody></table><br/><strong>Languages:</strong> Autochthonian (Native), Old Realm, High Realm<br/><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">BACKGROUNDS</span></strong></div></td></tr><tr><td>Artifact (3 Artifact dots per point)</td><td><strong>•••••</strong></td></tr><tr><td>Savant</td><td><strong>•••••</strong></td></tr><tr><td>Manse</td><td><strong>•••••</strong></td></tr><tr><td>Class</td><td><strong>•••••</strong></td></tr><tr><td>Charms</td><td><strong>•••••</strong></td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Virtues and Willpower</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">VIRTUES</span></strong></div></td></tr><tr><td>Compassion</td><td><strong>•••••</strong></td></tr><tr><td>Conviction</td><td><strong>•••••</strong></td></tr><tr><td>Temperance</td><td><strong>•••••</strong></td></tr><tr><td>Valor</td><td><strong>•••••</strong></td></tr><tr><td><strong>Clarity</strong></td><td>[••••• •••••]</td></tr></tbody></table><br/><strong>Willpower:</strong> <strong>••••• •••••</strong><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Essence and Charms</div><div class="spoiler_body"><strong>Essence:</strong> <strong>••••• •••••</strong><br/><strong>Personal Pool:</strong> 20<br/><strong>Peripheral Pool:</strong> 45<br/><strong>Overdrive Pool:</strong> 0/0<br/><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">CHARMS</span></strong></div></td></tr><tr><td><strong>AUGMENTS</strong></td><td><ul class="bbc_list"><li>Sixth Intelligence Augmentation (Craft)</li><li>First Dexterity Augmentation</li><li>Second Manipulation Augmentation</li><li>Second Intelligence Augmentation</li><li>Fourth Appearance Augmentation</li><li>Transpuissant Dexterity Upgrade</li></ul></td></tr><tr><td><strong>COMBAT</strong></td><td><ul class="bbc_list"><li>Accelerated Response System (Dodge)</li><li>Precalculated Evasion System</li></ul></td></tr><tr><td><strong>SPEED AND MOBLITY</strong></td><td><ul class="bbc_list"><li>Paramagnetic Tether Beam</li><li>Dynamic Reaction Enhancement System</li></ul></td></tr><tr><td><strong>SOCIAL</strong></td><td><ul class="bbc_list"><li>Rogue Cell Isolation Protocols</li><li>Thousandfold Courtesan Calculations</li></ul></td></tr><tr><td><strong>LABOR AND UTILITY</strong></td><td><ul class="bbc_list"><li>Omnitool Implant</li><li>Creator Fugue Construction Engines</li><li>Transcendent Multimodal Artifact Matrix (Starmetal Monofilament Scourge)</li></ul></td></tr><tr><td><strong>MARTIAL ARTS</strong></td><td><ul class="bbc_list"><li>Perfected Lotus Matrix</li></ul></td></tr><tr><td><strong>CORRECTION OF MISCREANTS STYLE (LAUGHING WOUNDS)</strong></td><td><ul class="bbc_list"><li>Kiss of the Whip</li><li>Sensuous Torment</li><li>Laughing Wounds Form</li></ul></td></tr></tbody></table><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merits, Flaws, Mutations</div><div class="spoiler_body"><strong><span class="bbc_u">MERITS</span></strong> <em>(-0)</em><br/><br/><br/><strong><span class="bbc_u">FLAWS</span></strong> <em>(+0)</em><br/><br/><br/><strong><span class="bbc_u">MUTATIONS</span></strong><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Expanded Backgrounds and Equipment</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Seven Leaping Dragon's Stone (Manse 4)</div><div class="spoiler_body">A Seven Leaping Dragons Stone set in her Skin-Mount Amulet.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skin Mount Amulet (Artifact 2)</div><div class="spoiler_body">Set on her naval and socketed with the Seven Leaping Dragons Stone.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Starmetal Perfect Kata Bracers (Artifact 4)</div><div class="spoiler_body">Perfect Kata Bracers that she has slightly modified with a weave of leather strips.<br/></div></div><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character History</div><div class="spoiler_body"><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Correction of Miscreants/Laughing Wounds Style</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kiss of the Whip</div><div class="spoiler_body"><strong>Cost:</strong>  2m; <strong>Mins:</strong>  Essence 2, Martial Arts 4; <strong>Type:</strong>  Reflexive (Step 1)<br/><strong>Keywords:</strong>  Combo-OK, Crippling, Stackable<br/><strong>Duration:</strong>  Instant<br/><strong>Prerequisites:</strong>  None<br/><br/>With a predatory smile, the martial artist lashes her foe with vicious exactitude, making him cry out in shocked agony. If an unarmed attack enhanced by this Charm hits its target, it deals no damage. Instead, that character suffers a Crippling effect, increasing the wound penalty he suffers by -1 for the rest of the scene. Multiple uses of this Charm stack their penalties to a maximum of (Martial Arts).<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sensuous Torment</div><div class="spoiler_body"><strong>Cost:</strong>  3m; <strong>Mins:</strong>  Essence 2, Martial Arts 2; <strong>Type:</strong>  Reflexive (Step 9)<br/><strong>Keywords:</strong>  Combo-OK, Counterattack<br/><strong>Duration:</strong>  One Tick<br/><strong>Prerequisites:</strong>  None<br/><br/>The martial artist thrills to the torment that her pitiful enemies fear. This Charm can be activated in response to any attack that hits the martial artist, even if it does not successfully deal damage. She is overwhelmed by a wash of ecstatic essence, numbing her body to all pain. The martial artist gains bashing and lethal Hardness 20 against all attacks for the rest of the tick.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Laughing Wounds Form</div><div class="spoiler_body"><strong>Cost:</strong>  6m; <strong>Mins:</strong>  Essence 2, Martial Arts 4; <strong>Type:</strong>  Simple<br/><strong>Keywords:</strong>  Form-Type<br/><strong>Duration:</strong>  One scene<br/><strong>Prerequisites:</strong>  Kiss of the Whip, Sensuous Torment<br/><br/>Even as blood runs down her skin, the martial artist laughs savagely, whirling undaunted through battle like a scarlet-streaked demon. While this Charm is active, any wound penalties the martial artist suffers are not applied to combat-related actions, unless she attacks or defends with a non-form weapon. Whenever she makes an unarmed attack, she adds the magnitude of any wound penalties suffered by the attack's target to her raw damage. Finally, she may pay a level of lethal damage in place of a point of Willpower to channel Conviction or Valor. If she suffers a wound penalty of -4 or greater, she need not expend a channel of the chosen Virtue when doing so.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Instructive Punishment Method</div><div class="spoiler_body"><strong>Cost:</strong>  4m; <strong>Mins:</strong>  Essence 2, Martial Arts 5; <strong>Type:</strong>  Reflexive (Step 1 for attacker, Step 2 for defender)<br/><strong>Keywords:</strong>  Combo-OK, Emotion<br/><strong>Duration:</strong>  Instant<br/><strong>Prerequisites:</strong>  Laughing Wounds Form<br/><br/>The proper application of pain swiftly teaches weaklings how to serve. The martial artist may activate this Charm whenever an enemy attempts to attack her, defend against an unarmed attack made by her, or attempts to defend against mental influence exerted by her. With a crack of her whip or a menacing glance, she terrifies the fool who dares defy her, causing them to suffer a -3 internal penalty on the action.  This is considered to be a wound penalty. If, within the same scene, the martial artist has dealt damage to the penalized character or imposed a Crippling effect on them with her unarmed attacks, this penalty is external. A character may pay a point of Willpower to resist all instances of this unnatural mental influence for the rest of their action.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brand of Obedience</div><div class="spoiler_body"><strong>Cost:</strong>  3m, 1wp; <strong>Mins:</strong>  Essence 3, Martial Arts 5; <strong>Type:</strong>  Reflexive (Step 7)<br/><strong>Keywords:</strong>  Combo-OK, Crippling, Obvious<br/><strong>Duration:</strong>  Indefinite<br/><strong>Prerequisites:</strong>  Instructive Punishment Method<br/><br/>The martial artist truly owns her pathetic disciples, and can mark them as hers if she deems them worthy. If an unarmed attack enhanced by this Charm deals damage or inflicts a Crippling effect on the martial artist's foe, she leaves behind a disfiguring scar or an ugly welt. So long as she commits the motes spent on this Crippling effect, the wound is enchanted as a symbol of authority, and glimmers with the Old Realm rune for "Mine" if observed with essence sight. If a marked character attempts to attack the martial artist, defend against one of her unarmed attacks, or defend against mental influence exerted by her, she may choose to punish them for their disobedience by paying a single mote. The mark glows red and burns their skin, dealing (Essence) dice of lethal damage to them as a secondary Crippling effect. This damage ignores soak and Hardness from armor. Once the martial artist breaks her commitment to this Charm, the magic fades from the scar, though it remains until it is healed naturally.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Insatiable Slave Stamina</div><div class="spoiler_body"><strong>Cost:</strong>  4m; <strong>Mins:</strong>  Essence 2, Martial Arts 5; <strong>Type:</strong>  Reflexive<br/><strong>Keywords:</strong>  Combo-OK<br/><strong>Duration:</strong>  One scene<br/><strong>Prerequisites:</strong>  Laughing Wounds Form<br/><br/>Grinning as black bruises darken her skin, the martial artist demonstrates an even greater appetite for pain than she expects from her slaves. So long as this Charm remains active, the martial artist does not fall unconscious if reduced to Incapacitated by bashing damage. Instead, she remains fully aware and active, with further levels of bashing damage being converted to lethal normally. Furthermore, she may soak lethal damage with her full Stamina, and adds an amount equal to the magnitude of any wound penalties she suffers to her bashing and lethal soak.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ecstatic Tenacity</div><div class="spoiler_body"><strong>Cost:</strong>  8m; <strong>Mins:</strong>  Essence 2, Martial Arts 5; <strong>Type:</strong>  Reflexive (Step 7)<br/><strong>Keywords:</strong>  Combo-OK, Crippling, Obvious<br/><strong>Duration:</strong>  Instant<br/><strong>Prerequisites:</strong>  Insatiable Slave Stamina<br/><br/>The most terrible wounds mean less than nothing to one who has refined her tastes for agony. This Charm can be activated in response to any attack, reducing its raw and final damage to zero. However, this Charm does not prevent the martial artist from suffering, instead converting the damage to a Crippling effect that increases the wound penalties she suffers by -1 for the rest of the scene. Multiple uses of this Charm stack their penalties. This drawback is considered to be a unique Flaw of Invulnerability.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rapture in Chains</div><div class="spoiler_body"><strong>Cost:</strong>  3m, 1wp; <strong>Mins:</strong>  Essence 2, Martial Arts 5; <strong>Type:</strong>  Supplemental<br/><strong>Keywords:</strong>  Combo-OK, Emotion<br/><strong>Duration:</strong>  Until released<br/><strong>Prerequisites:</strong>  Laughing Wounds Style<br/><br/>Victims restrained by the martial artist find themselves unwilling to break free.  If an unarmed clinch attack enhanced by this Charm succeeds, the martial artist's whip or chains seem to come alive as they twine around her foe, slipping into impossible knots of painful tightness. Whenever the grappled enemy rolls to establish control of the clinch, any wound penalties that apply to his roll are converted to external penalties. In addition, each time the martial artist would successfully deal damage to a clinched opponent by crushing him, she may instead cause him to lose a point of Willpower as an Emotion effect. If a character is reduced to zero Willpower while clinched, he gains an Intimacy of submissive lust towards the martial artist.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Groveling Penitence Prana</div><div class="spoiler_body"><strong>Cost:</strong>  7m, 1wp; <strong>Mins:</strong>  Essence 3, Martial Arts 5; <strong>Type:</strong>  Reflexive<br/><strong>Keywords:</strong>  Combo-OK, Compulsion<br/><strong>Duration:</strong>  Instant<br/><strong>Prerequisites:</strong>  Rapture in Chains<br/><br/>Daring to oppose the mistress's will is like begging for humiliation. The martial artist may activate this Charm whenever she holds a clinched enemy, rolling (Charisma or Manipulation + Martial Arts) as a reflexive social attack against his Dodge MDV. If the martial artist's roll succeeds, her foe falls to his knees in submission. He is incapable of acting for the rest of the scene as if he were clinched, even if the martial artist releases him from her clutches. This unnatural mental influence can be resisted for a cost of three Willpower.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ravishing the Unworthy Heart</div><div class="spoiler_body"><strong>Cost:</strong>  10m, 1wp; <strong>Mins:</strong>  Essence 4, Martial Arts 5; <strong>Type:</strong>  Supplemental<br/><strong>Keywords:</strong>  Combo-OK, Obvious, Servitude<br/><strong>Duration:</strong>  Instant<br/><strong>Prerequisites:</strong>  Brand of Obedience, Ecstatic Tenacity, Groveling Penitence Prana<br/><br/>Shaping her lips into a kiss, the martial artist reaches forward to stroke her foe's chest. Then, with a grinning snarl, she plunges her hand through his ribs to rip out his heart. An unarmed attack supplemented by this Charm deals aggravated damage, leaving behind smoldering welts or bloody scars. In addition, if the martial artist's target suffers a wound penalty that exceeds their (Valor), then the attack is unblockable and undodgeable. If the penalty exceeds their (Valor + 3), it is also unexpected. Characters that have no temporary Willpower always suffer from an attack that is unblockable, undodgeable, and unexpected. If an attack enhanced by this Charm would slay the martial artist's enemy, she is faced with a choice. If she wishes, she may execute him, pulling out his heart with her bare hands or the tip of her whip in a gruesome fatality. A more merciful mistress, however, may choose to cancel all damage past her foe's Incapacitated health level in order to impose a Servitude effect on her victim. The victim's Motivation is replaced with a new Motivation of obeying the martial artist. Characters enslaved by this Charm may pay two Willpower to resist it for one scene, and are freed once they have spent a total of ten Willpower resisting this unnatural mental influence.<br/></div></div></div></div><br/>To do:  Finish bonus point spending, finish xp spending.