The Captain listens to Erin's objection, answering them as soon as the half-elf has finished speaking, “That's rather the point! A wagon does limit you, and knowing this is an important skill for a solider. If the wagons had been enchanted to float above the ground and be invisible to the enemy, the March of Zanfos would have been a lot easier,” however he does eventually relent, “I suppose, one thing at a time. Learn to make camp and march. But next time, you are taking a wagon with you,”<br/><br/>Quarion returns home to gather his gear, as he did not bring weapons and armour to the market . His parents take the news with mixed feelings, worried about their only son heading off to fight bandits, but their kind have a history of putting their skills to use in just such impromptu missions of justice and revenge, grabbing a bow or longsword lying around and flicking through the trees, assisting the a king's army or hunting down a group of fleeing outlaws. Or at least they do in the stories, and who are they to question the such wisdom, passed down for generations? Its not as if Quarion is ill-equipped for such an excursion, and after learning he is not expected to fight in the front rank they agree to give their blessing.<em>“Make sure those guards men protect you. Its their job,”</em>they say solemnly, as a final parting.<br/><br/>Back at the barracks, he finds the camp all set up, and a watch duty roster arranged by Masota. Four groups of two each taking a two hours shift. As a magic user,  Quarion is exempt from watch duty, as is Masota and the other human soldier for they cannot see in the dark that well. The camp cook is likewise not expected to be on watch duty. Erin is put on the last shift, as he has the sharpest eyes of the group, and just before dawn is the most popular time for an ambush.<br/><br/>The half-elf youth, whose name is Koris, does his best with the limited supplies, but manages to conjure up a hot meal for everyone in the camp. He gets quite chatty over the meal, eager to hear stories, especially from Erin on his travels. Come darkness the fire is covered and the militia and the reserves lie down in their blankets, out of armour but with weapons close to hand. At Rowan's insistence, the watch roster is employed during the night, so the group can get used to it. The Captain won't hear an objection to this and everyone is worried he may try to sneak into the camp to test their alertness. In the end he doesn't attempt this, but no one would have too surprised had he.<br/><br/><div align="center">******</div><br/>Meanwhile the girls of Yelmed plan their own attempt to capture the bandits. Shorter on funds, but with a surprising amount of experience and abilities between them, they feel confident they can catch the bandits off-guard, and can also move quicker, as they are a smaller group. There is an issue that some might not be able to get away from their homes, without lying or sneaking out, this being especially an issue for Allia. However if everything goes well, the five of them will meet up the next morning, after making sure they all have their gear ready. Wanting an option to fight at range, Vanessë scrapes together what coins she can find, but comes up short of a bow and so instead buys several darts at two copper a piece. Made for hunting for those who cannot afford a bow, the tip is long an narrow. It may struggle against heavier armour types of metal, but should do fine against the leather armour the bandits ware. Besides, Vanessë has a good eye and hand to match it, she can probably hit even a knight in a joint of their armour if she absolutely needed to.