<strong>Name:</strong>Peregrine Sabien Prisca van Slithers. For the obvious reason, she typically responds to Perrin.<br/><br/><strong>Player:</strong>frost rose (http://elliquiy.com/forums/index.php?action=profile;u=13196)<br/><br/><strong>Gender &amp; Species:</strong>Nagini<br/><br/><strong>Physical Description:</strong>Perrin's human part would probably place her at a about five and a half feet if she had legs. The snake part of her body, however, is nearly twenty-one feet long, a little over eight-ninths of her overall length, a distressingly long figure despite how attractively svelte it is by her standards. She's quite sensitive about her human-snake ratio, often curling up her coils more tightly than most would in an attempt to appear smaller. Her scales are off white blending into pale skin, marked from tailtip to tramp stamp to cheek with irregular red patterns rather like tattoos. Her human figure is as slender as the snake part of her, although she retains a healthy chest size despite this. Her ears are slightly pointed, parting vibrantly pink hair that she wears long, framing red eyes with slit pupils.<br/><br/>Her fangs are small but fixed forward and hollow, even if her bite is less venomous than most of her sisters' and cousins'. Her tongue is almost eerily long, but not forked. She retains a slight accent from her native Dietsc while speaking the Sigilian common tongue, and when caught unawares or particularly sleepy her accent gets thicker, making her sound a little like she's speaking with a mouth full of mashed potatoes to some native speakers.<br/><br/>(This (http://imgur.com/pZKAwty) being the hopelessly anime model for what I had in mind.)<br/><br/><strong>Occupation:</strong>She claims to be principally a polymath and philosopher, but spends most of her time essentially as a banker.<br/><br/><strong>Faction:</strong>Society of Sensation<br/><br/><strong>Place of Residence:</strong>The Hive, at first by necessity, but the place has grown on her. She lives in a giant hollowed out cog, discarded from Mechanus as not up to spec. It has no external entrances, the only ways in being on the interior ring. She herself accesses it by slithering over the side and down a pole she has set in the atrium the central void creates.<br/><br/><strong>Place of Birth:</strong>Loenswerde, Overijssel located in a part of the Prime Material no one she's met to date has ever heard of.<br/><br/><strong>Date of Birth:</strong>65 FHR<br/><br/><strong>Alignment:</strong>LE, although remarkably nice about it.<br/><br/><strong>Personality:</strong>Perrin is charming, friendly, and accommodating to a fault most of the time. She enjoys others' company, and when not working often ends up spending excessive amounts of time in spas and massage parlours, baking herself while cornering everyone who comes through in conversation. Her friendliness disguises a certain level of sadism, however, both of the intellectual variety where she can never let anything go, and revels in picking people apart, and to a lesser extent physically as well. It also covers up a certain degree of casual callousness. She is at heart an aristocrat, and finds it easy to shrug off the concerns of her lessers. It makes her something of an implacable force within the legal and financial world of Sigil, and more than one debtor has found themselves being offered the chance to repay their borrowing by adding to the Society archives the sensation of broken kneecaps.<br/><br/>Despite her sometimes fearsome reputation in certain circles, she remains a committed coward, having discovered that the secret to long life is not dying, and that bodily harm frequently makes that difficult. While she's perfectly willing to put on pressure when backed up sufficiently, she'll be the first to turn tail and flee when things look like they're going genuinely badly, a fact that causes her absolutely no shame at all, much to the exasperation of both her family and many of her acquaintances.<br/><br/><strong>History:</strong>Perrin was born to the little known Van Slithers family, a cadet branch of the Van Oranje-Hissner family, the hereditary Princesses of Orange and frequently elected Stadtholders of the Vlaamsrepubliek where she grew up. But while little known, the Van Slithers remained a part of the half-snake upper class that formed the aristocracy of the republic, and she was brought up in the finest traditions of a third daughter: sent off to study at university as soon as she was able, and likely to end up joining the clergy or shuttled off to some mercantile concern.<br/><br/>She performed well at university, after a mere eight years of study and at the age of 23 receiving joint doctorates in natural philosophy and law. She joined the clergy shortly thereafter, but in name only for the most part, joining the faculty of the university which entailed taking the orders. While not teaching and writing, she spent much of her time managing the family concerns in the region, overseeing and auditing the legions of human and dwarfish go betweens and clerks that the family employed to maintain their businesses.<br/><br/>She did not end up as a planar traveller for nearly another two decades, and then it was quite by accident. While like all her kind she was a naturally talented spellcaster, and armed with her studies in natural philosophy her abilities as a theoretician were quite remarkable, she was and still is somewhat shaky on the applied ends of things, lacking the practise and drive to be truly excellent. And so it was at the age of forty while aiding a colleague in an experiment that she found herself making a critical mistake and ending up a marsh of blood ringed by hills of corpses under a sanguine sky.<br/><br/>Realising that she was lucky to be alive in the wake of her mistake, she became luckier still when despite her lack of extra arms she was mistaken for a little while as a marilith, long enough for her to slip away from the ancient and everlasting battlefield of the Blood War she found herself on.<br/><br/>It was another three years before she managed to make her way to Sigil, and another two after that of getting by that when she finally managed to get back in touch with her family. By then she had been written off for dead back at home, and had built up a taste for travel of her own, and so while the reunion was joyous all around she in the end decided to remain residing in Sigil. She does maintains a magical case that allows letters to be sent back and forth from home to keep in touch with both her mothers and the rest of her family, and is careful to visit at least once every few months, during which times she is extraordinarily popular with her nieces, as no one brings back as interesting gifts as she does.<br/><br/>She joined the Sensates almost as accidentally as she became a planar traveller in the first place, hanging around the Festhall primarily for the excellent body massages. (She was less popular with the masseuses than with her nieces — massaging Perrin's entire body is a task that takes hours to complete.) Despite hanging out with the Sensates themselves, she managed to get a misimpression of their society even so, and between that and the massages she found herself a member before not too long.<br/><br/>She's stayed on since despite correcting her misapprehensions. Her colleagues despair at how mild and pleasure-seeking she remains, but her talents at organisation and finance are a welcome addition to the bureaucracy the Society maintains to keep its affairs in order and fund new ventures out into the world. And while she does manage to fit in amongst the heterodox crowd of Sigilites more or less, she still manages to enjoy perhaps a little too much her position as resident philosophical gadfly, taking delight in poking holes in the beliefs of everyone around her.<br/><br/>Not everyone is quite as fond of her as she is of them, however, taking exception to her generally laid back attitude towards the primary mission statement of the Sensates, and she found herself a resident of the Gilded Hall for a solid 14 months at one point. She still remains on the lower end of adventuresome for a member of the Society, but even if most of the novelty she indulges in is intellectual she still has been far more careful to keep her tail in line since then. Despite this, she remains a Namer despite having been a member of the Society for about 18 years and holding considerable responsibilities in the orgnisation's financial operations.<br/><br/><strong>Ons &amp; Offs: (http://)</strong>Besides having the usual collection of curiosities and exploratory disposition common to many Sensates, large sections of Perrin's coils are erogenous zones and she enjoys squeezing down on things, an act similar to how her own species' coils intertwine and squeeze during intercourse. It's bled over into a certain degree of mildly sadomasochistic tendencies, especially when regarding her own and others' breasts, and that peculiar biped fat deposit where the tail should be. She has no ass of her own, and is deeply intrigued by those who do and the possibilities it offers. She tends to keep quiet about that in mixed company, however, a little embarrassed about the mere thought of how much her sisters would harangue her about being a pervert and biped-fancier if they ever caught wind of it.<br/><br/><strong>What was your last contribution to the Sensorium?</strong>Debatable. She considers her last real contribution to having been the product of her ruthlessly and philosophically mocking a collection of traders at the Bazaar, one of whom owed her money, and the rest of whom had gotten caught in the crossfire. When pointed out that a significant fraction of her sensations provided are vindictive intellectual glee, she will fall back on a dust bath in the Grey Wastes that was remarkably relaxing for the snake half of her once she had managed to find a spot where she didn't have to worry about being ambushed.<br/><br/><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong>Recently, Perrin's curiosity about the mysterious biped lower half has progressed so far as to thoughts about what it would feel like to be spanked (amongst other things) herself. She isn't even close to trying yet however, let alone playing around with a polymorph for a first hand experience.<br/><br/><strong>In what three ways would you most aid an adventuring party?</strong>Perrin retains her scholastic bent, despite no longer being a working professor, and she is a vast wealth of information on a surprising number of topics, from philosophy to the planes to magical theory to economics, and her intense curiosity leaves her knowing more every day. In addition to the theoretic knowledge she's also a practising sorceress herself, although not a particularly combat-worthy one, being mostly interested in divining magic, frequently related to her latest field of research in her career as a financier. Finally, as such, Perrin is remarkable with handling money. Not only is she personally well off, but she has an almost eerie talent to make sure funding is available when needed, either as grants or very favourable loans from the Society. That she's signing off on transactions that will directly benefit her and her companions is a fact that has never once made her lose any sleep.<br/><br/><strong>In what way might you hinder an adventuring party?</strong>While useful in a debate or funding an expedition or simply getting around town, Perrin is hopeless in anything remotely resembling a fight, at all times fighting her instinct to slither up the nearest tree and wait for the violence to die down. Worse still, whenever she's without backup or promise of immediate rescue, she's apt to cave in to pretty much anything when credibly threatened with serious violence.