<div align="center"><span class="bbc_size" style="font-size: 18pt;"><strong>Basic Combat Rules and Regulation </strong></span><br/><em>(everything is subject to GM approval. We have tested out multiple battle scenarios and we are trying to keep it all fair)</em> </div><br/><br/>1.   It’s at the digression of the players involved. Please be realistic.<br/>2.   Everything must be diced rolled though we allow basic human movements. See examples.<br/>3.   No unforgivable.  Unless GM Approved.<br/>4.   If two cannot agree on victory, it will be subject to GM digression. Voted on by all three.<br/>5.   Roll a 20 for ultimate attack and there is no dodge, Game ends<br/><br/><div align="center">Dice Rolls <br/>1 ::  Magic Fails ( Welcome to Fleix's world remember motion and enunciation! ) <br/>2 - 4  :: Magical Misfire ( Finnigan! Longbottom! Stop Rolling!! ) <br/>5 - 10  :: Miss Target ( Put your glasses on Potter!! ) <br/>11 - 13 :: Graze ( Close Weasley keep working on it! ) <br/>14 - 19+ :: Hit Target ( Well at least you hit it. )<br/>20 ( only if natural ):: Critical Hit  ( Damn the SheWeasel packs a punch! )<br/><br/>Magical Misfire <br/>Odds :: Hit yourself <br/>Evens :: Hit Nothing <br/><br/>Miss Target <br/>Odds :: Hit Random Object <br/>Evens :: Hit team mate / Hit Nothing (by yourself only) <br/><br/>Graze <br/>Subject to players digression <br/><br/>Critical <br/>You can only dodge <br/>Can not dodge miss a turn (pending spell) <br/><br/>Dodging <br/>Odd Dodge <br/>Even Fail </div><br/>Your additive is equal to the amount of times you may used your Ultimate Attack<br/><br/>Dice Roll Additions<br/><br/>+0   5th<br/>+0   6th<br/>+1   7th<br/>+1   Graduates  Every Day Witches and Wizards<br/>+2   Death Eaters // Members of the Order of the Phoenix<br/>+2   Aurors<br/>+3   Teachers<br/><br/><br/><div style="text-align: right;">Player vs. Player (unavailable at this time)<br/>Only allowing a 1 point additive margin (example a 5th year may not battle a Death eater but a 7th year can) <br/><br/>1 Player vs. Team (unavailable at this time) <br/>The Single has to be stronger (see example 1 &amp; 2) (https://elliquiy.com/forums/index.php?topic=202854.msg9932148#msg9932148) or GM intervention will happen <br/> <br/>Team vs. Team (unavailable at this time) <br/>(GM Approval ) <br/>If your dice addition is even they are nil.</div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Player vs. Player Template Layout</div><div class="spoiler_body"><br/><br/>Now you do not have to use this, this is just there incase you want to. Us GM's have found it easier to use.<br/><br/>HINT :: We suggest that you do your dice rolls and spells before you start writing, one line it back and forth either in a pm, im, or contact a GM (Ojima) and we will help you find a place to do your dice rolls. This will make things easy allowing you to understand before hand who wins. Also it will help you when you write it out. <br/><br/><div align="center"><strong>Round One</strong></div> <br/><div align="center"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_u"><strong>Move</strong></span></div>Attack <br/>Defend<br/></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 1 (additive)</strong></span></div><div align="center">Move (roll + _ = _ ) (target)<br/>--</div></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 2 (additive)</strong></span></div><div align="center">--<br/>Move ( roll + _ = _ ) (target)<br/></div></td><td>     </td></tr></tbody></table></div><br/><div align="center"><strong>Round Two</strong></div> <br/><div align="center"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_u"><strong>Move</strong></span></div>Attack <br/>Defend<br/></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 1 (additive)</strong></span></div><div align="center">--<br/>Move (roll + _ = _ ) (target)<br/></div></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 2 (additive)</strong></span></div><div align="center">Move ( roll + _ = _ ) (target)<br/>--</div></td><td>     </td></tr></tbody></table></div><br/><div align="center"><strong>Round Three</strong></div> <br/><div align="center"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_u"><strong>Move</strong></span></div>Attack <br/>Defend<br/></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 1 (additive)</strong></span></div><div align="center">Move (roll + _ = _ ) (target)<br/>--</div></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 2 (additive)</strong></span></div><div align="center">--<br/>Move ( roll + _ = _ ) (target)<br/></div></td><td>     </td></tr></tbody></table></div><br/><div align="center"><strong>Round Four</strong></div> <br/><div align="center"><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_u"><strong>Move</strong></span></div>Attack <br/>Defend<br/></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 1 (additive)</strong></span></div><div align="center">--<br/>Move (roll + _ = _ ) (target)<br/></div></td><td>     </td><td><div align="center"><span class="bbc_u"><strong>Player 2 (additive)</strong></span></div><div align="center">Move ( roll + _ = _ ) (target)<br/>--</div></td><td>     </td></tr></tbody></table></div><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[center][b]Round One[/b][/center] <br/>[center][table]<br/>[tr]<br/>[td][center][u][b]Move[/b][/u][/center]<br/>Attack <br/>Defend<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 1 (additive)[/b][/u][/center]<br/>[center]Move (roll + _ = _ ) (target)<br/>--[/center]<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 2 (additive)[/b][/u][/center]<br/>[center]--<br/>Move ( roll + _ = _ ) (target)<br/>[/center]<br/>[/td]<br/>[td]     [/td][/tr][/table][/center]<br/><br/>[center][b]Round Two[/b][/center] <br/>[center][table]<br/>[tr]<br/>[td][center][u][b]Move[/b][/u][/center]<br/>Attack <br/>Defend<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 1 (additive)[/b][/u][/center]<br/>[center]--<br/>Move (roll + _ = _ ) (target)<br/>[/center]<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 2 (additive)[/b][/u][/center]<br/>[center]<br/>Move ( roll + _ = _ ) (target)<br/>--[/center]<br/>[/td]<br/>[td]     [/td][/tr][/table][/center]<br/><br/>[center][b]Round Three[/b][/center] <br/>[center][table]<br/>[tr]<br/>[td][center][u][b]Move[/b][/u][/center]<br/>Attack <br/>Defend<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 1 (additive)[/b][/u][/center]<br/>[center]Move (roll + _ = _ ) (target)<br/>--[/center]<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 2 (additive)[/b][/u][/center]<br/>[center]--<br/>Move ( roll + _ = _ ) (target)<br/>[/center]<br/>[/td]<br/>[td]     [/td][/tr][/table][/center]<br/><br/>[center][b]Round Four[/b][/center] <br/>[center][table]<br/>[tr]<br/>[td][center][u][b]Move[/b][/u][/center]<br/>Attack <br/>Defend<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 1 (additive)[/b][/u][/center]<br/>[center]--<br/>Move (roll + _ = _ ) (target)<br/>[/center]<br/>[/td]<br/>[td]     [/td]<br/>[td][center][u][b]Player 2 (additive)[/b][/u][/center]<br/>[center]<br/>Move ( roll + _ = _ ) (target)<br/>--[/center]<br/>[/td]<br/>[td]     [/td][/tr][/table][/center]<br/><br/><br/></code></pre></div></div>