Xurtan failed to include this in recruitment, so I'm going to have to have<em>words</em>with him. But to answer your first question:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: A Disclaimer From the GMs</div></div><blockquote class="bbc_standard_quote">Camp Runamuk requires a certain level of buy in from you, the player, during character creation. Part of the game is the mystery of the character's powers, and the depth of them. But that isn't the sole focus, or even the most important. We understand that if, tomorrow you woke up with magic powers, you would be rightfully skeptical, horrified, or otherwise freaking out. The characters, however, should not be. We're not suggesting that everyone needs to be perfectly okay with what's going on, but they do generally need to accept it and move on. It is our intent to skip the sort of awkward meet and greet campfire scene a game like this might normally start out with. That means a few things:<br/><br/><ul class="bbc_list"><li>'Awakened' people have already been identified. You might not know them personally, or even be introduced, but you're not hiding from anyone and no one is hiding from you. At very least, you have brushed shoulders.</li><li>Your companion has already explained to you your magic, and what you can do. What you do with that information is up to you, but you can assume your character knows how to do what they can do without needing to feel it out, or otherwise get a lecture on the fact that they're a magic kid now.</li></ul><br/>Magic is real. Shadows move on their own. The trees are talking to each other. You're not alone. Your stuffed animal is alive. This is your reality now. Move on.<br/><br/>The story that is being told, and that we want everyone to enjoy, is the interpersonal relationships at the camp - exploring these people now in this situation. The mystery of the camp, and what is about to happen at the end of summer. And of course, the journey to get there.<br/><br/>Not: "Oh god, oh god, oh god, what is happening to me?!"</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There are 4 bunk beds in each cabin. Yes wifi is a thing. Cell phone service can be a bit spotty, though.