<strong>LADY ISTRELLA TESS </strong><br/><div class="floatright">(https://elliquiy.com/elluiki/images/e/e4/Oboro.jpg)</div>Futa human bonded (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Investigator%20Bonded%20Investigator) investigator (http://www.aonprd.com/ClassDisplay.aspx?ItemName=Investigator) (majordomo (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Investigator%20Majordomo)) 8<br/>N Medium humanoid (hume)<br/><strong>Init</strong>+1;<strong>Senses</strong>Perception +8<br/><strong>DEFENSE <br/>AC</strong>15, touch 11, flat-footed 14 (+4 armor, +1 Dex) [Castling + 4]<br/><strong>hp</strong>24 (3d8)<br/><strong>Fort</strong>+1,<strong>Ref</strong>+4,<strong>Will</strong>+5;  [Castling : Ref + 2]<br/><strong>OFFENSE <br/>Speed</strong>30 ft.<br/><strong>Melee</strong>rapier +4 (1d6+1/18–20)<br/><strong>Ranged</strong>wrist launcher +3<br/><strong>Special Attacks</strong><br/><strong>TACTICS </strong><br/>Before a combat, Istrella prefers to pick the battlefield whenever possible, luring opponents into areas she knows well. Before entering a fight, she uses her knowledge to augment her abilities.<br/><strong>During Combat</strong>Istrella Tess recognizes that her role in combat is to coordinate and protect her allies. She uses her delegate ability to provide allies with the benefits of teamwork feats and picks off troublemakers with her smokestick and wrist launcher.<br/><strong>Morale</strong>Istrella prefers discretion over valor, and retreats from combat when reduced below half hit points.<br/><strong>STATISTICS <br/>Str</strong>12,<strong>Dex</strong>12,<strong>Con</strong>11,<strong>Int</strong>16[14],<strong>Wis</strong>14,<strong>Cha</strong>14<br/><strong>Base Atk</strong>+2;<strong>CMB</strong>+3;<strong>CMD</strong>14<br/><strong>Feats</strong><br/>Technologist (http://www.aonprd.com/FeatDisplay.aspx?ItemName=Technologist)<br/>Magnum Opus (http://www.aonprd.com/FeatDisplay.aspx?ItemName=Magnum%20Opus) (Patronage) : Craft (Mechanical)<br/><strong>Teamwork Feats :</strong>Stealth synergy (http://aonprd.com/FeatDisplay.aspx?ItemName=Stealth%20Synergy)<br/><strong>Skills</strong>Acrobatics + 1, Appraise + 3, Bluff + 8, Climb + 1, Craft (mechanical) + 9[+ 21 (tools, familiar, feat, traits, racial)], Diplomacy  +8, Disable device + 8, Disguise + 2, Escape artist + 1, Heal + 2, Intimidate + 1, Knowledge (engineering) + 9, Knowledge (local) + 9,  Linguistics + 7, Perception + 8, Perform (dance) + 1, Sense Motive + 9, Sleight of Hand + 1, Spellcraft+ 3,  Stealth + 7, Survival + 9, Swim + 1, Use Magic Device + 2.<br/><strong>Background Skills</strong>Craft (alchemy) + 9 [+ 15 (tools, familiar, feat)], Knowledge (Nobility) + 9<br/><strong>Traits</strong><br/>Rising Star (http://www.aonprd.com/TraitDisplay.aspx?ItemName=Rising%20Star) : Craft (Mechanical)<br/>Resourceful (http://www.aonprd.com/TraitDisplay.aspx?ItemName=Resourceful) :(technology) (+ 1 : Sense Motive, Survival, Craft (Mechanical), Survival [as a class skill], 1/day : + 2 Bluff, Diplomacy, or Intimidate) Tools : Labo<br/><strong>Languages</strong>Common, Hume, Draconic, Vieran, Albedhian, Garif<br/><strong>SQ</strong>delegate (1 feat6 rounds, standard action, 1/day), inspiration (4), inspired manager, investigator talents (, castling (http://www.aonprd.com/RogueTalents.aspx)), keen recollection, paper trail +1, Heart of the Fields (+ 1 Craft (Mechanical)), Enlightment : Patient Insight [Psychic]<br/><br/><strong>Combat Gear</strong>studded leather + 1 (1,025 gp, 20 lbs), mwk rapier (20 gp, 2 lbs), wrist launcher (http://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Wrist%20launcher) (200 gp, 1 lbs) with 10 featherweight darts (http://aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Featherweight%20dart) (1 gp, 0 lb);  liquid blade (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Liquid%20blade)  (40 gp, 2 lbs) , oils of taggit (http://aonprd.com/PoisonDisplay.aspx?ItemName=Oil%20of%20taggit) (90 gp, 0 lb)<br/><br/><strong>Other Gear</strong><br/>good invisible ink (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Invisible%20ink%20(good)) (25 gp),<br/>masterwork mechanical tools (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Masterwork%20tool) (50 gp, 1 lb),  sunrods (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Sunrod) (2 gp 1 lb), tindertwigs (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Tindertwig) (10, 10 gp), Alchemist's lab (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Alchemist%27s%20lab),<br/>antitoxins (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Antitoxin) (3, 150 gp), Antiplague (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Antiplague) (50 gp, 0 lb),<br/>smokestick (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Smokestick) (20 gp, 1/2 lb), powder (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Powder) (1 cp, 1/2 lb),<br/>Mapmaker’s kit (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Mapmaker%E2%80%99s%20kit) (10 gp, 2 lbs)<br/>Thieves’ tools ‘masterwork (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Thieves%27%20tools%20(masterwork)) (100 gp, 2 lbs)<br/>Troll styptic (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Troll%20styptic) (2 x 100 gp)<br/>Backpack (masterwork) (http://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Backpack%20(masterwork))  (50 gp, 2 lbs)<br/><br/><strong>Spend Gold :</strong>2,803 gp 1 cp/3,000<strong>Total  Weight :</strong>35 lbs<br/><br/><strong>Favored class :</strong>Investigator (+1 skill /level)<br/><br/><strong>Familiar</strong>Archetype : Valet (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Familiar%20Valet) clockwork spy (http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Clockwork%20Spy)<br/><br/>N Tiny construct (clockwork)<br/><strong>Init</strong>+5; Senses darkvision 60 ft., low-light vision; Perception +0<br/><strong>Defense</strong><br/><strong>AC</strong>17, touch 15, flat-footed 14 (+1 Dex, +2 dodge, +2 size, Natural Armor + 2)<br/><strong>hp</strong>7 (3d10)<br/><strong>Fort</strong>+2,<strong>Ref</strong>+6,<strong>Will </strong>+3<br/><strong>Immune</strong>construct traits<br/><strong>Weaknesses</strong>vulnerable to electricity<br/><strong>Offense<br/>Speed</strong>30 ft., fly 30 ft. (clumsy)<br/><strong>Melee</strong>slam +3 (1d2)<br/><strong>Special Attacks</strong>record audio, self-destruct<br/><strong>Statistics<br/>Str</strong>10,<strong>Dex</strong>13,<strong>Con</strong>—,<strong>Int</strong>7,<strong>Wis</strong>11,<strong>Cha</strong>1<br/><strong>Base Atk</strong>+1;<strong>CMB</strong>+0;<strong>CMD</strong>12<br/><strong>Feats</strong>Improved InitiativeB, Lightning ReflexesB, Cooperative Crafting<br/><strong>Skills</strong>Climb +3, Fly –3, Stealth +11; Racial Modifiers +2 Climb, +2 Stealth<br/><strong>SQ</strong>swift reactions, winding, Empathic Link, Improved Evasion, Magical Manipulation, Teammate<br/><br/><strong>Variant Multiclassing : Psychic (http://www.aonprd.com/Rules.aspx?Name=Variant%20Multiclassing&amp;Category=Pathfinder%20Unchained)</strong><br/>Psychic<br/>A character who chooses psychic as her secondary class gains the following secondary class features.<br/>Psychic Discipline : At 1st level, she chooses a discipline. For all powers of that discipline, she treats her character level as her effective psychic level. She acquires a phrenic pool, as a psychic of his character level – 2.<br/>Discipline Power: At 3rd level, she gains the 1st-level powers of her chosen discipline. If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.<br/>Phrenic Pool and Amplification : At 7th level, she acquires access to a single phrenic amplification. For the purpose of this amplification, she treats her character level as her effective psychic level.<br/>Knack : At 11th level, if she has an intelligence score of 10 or higher, she chooses a psychic knack and can cast that knack as a spell-like ability at will. She uses her character level as the caster level and Intelligence as the knack's key ability score.<br/>Discovery : At 15th level, he gains a psi-tech discovery or a phrenic amplification, treating his character level as his effective psychic level.<br/>Greater Discipline Power : At 19th level, she gains the 5th-level or 8th-level power of her chosen discipline.<br/><br/><strong>Background :</strong><br/>A short tryst between Countess Mara Tess and a visiting emissary, Amala San, resulted in the birth of the half-blooded Istrella, placing the child in a precarious situation even before her birth. While Amala ultimately carried the child to term, the scandalized ambassador abandoned the infant to her futa mother’s family only days later. Like most nobles, Mara felt some obligation to raise his bastard, though without any of the affection or resources lavished upon the children sired with her wife.<br/>Istrella spent her early years on the grounds of the family estate in prefecture. Arcane magic runs thick in Tess blood, and every generation produces some of Damalsca’s greatest wizards. But despite a keen mind, Istrella struggled with even the basics of spellcasting. Unlike her half-siblings, who excelled in their arcane studies, Istrella could master nothing but the fundamental theories behind magic. This lack of aptitude only reinforced her outcast status among her already distant siblings. Eventually her family simply shipped her off to a private boarding school, the  Academia, to remove the embarrassment from their sight. Away from her family’s condescension and myopic focus on the arcane arts, Istrella mastered countless different skills instead: mathematics, natural philosophy, alchemy, and eventually engineering. It was during her school years that Istrella first encountered a young noble from Rabanastre—several years her elder— and began looking up to the friendly girl as an adoptive sister. Their circle of friends found constant trouble and excitement between Michellia’s bravado and Istrella’s inventive gifts, and the two built a friendship they maintain to this day.<br/>A terrible accident befell Mara Tess one evening while the countess worked in his study. A sudden heart attack struck, killing the middle-aged woman.<br/>Istrella attended the funeral, where she learned that her eldest half-brother, Aby, would take over the day-to-day management of the family lands. Aby visited Istrella once following the death of their mother, and rather than console his sister, he instead told her not to return to the family estate unless she brought a suitor who would actually bring value to the Tess family. When she completed her schooling, Istrella found herself alone— without a home, a family, or any resources. Seeing Istrella without anywhere else to go, the noble Michellia offered her a position within the growing political coterie she had assembled. Istrella accepted the offer, not only out of friendship, but also because the alternative was to find a dullard suitor if she ever wanted to see her ancestral home again.<br/>Istrella Tess honed herself at becoming a spymaster worthy of the aristocrat Michellia. While she lacks magical aptitude, Istrella makes up for it with skill in crafting mechanical devices and understanding alchemical reactions. The secrets she overhears, the papers she intercepts, and the agents she places in estate staffs have proven valuable in positioning the princess for an eventual succession of power, and she now works diligently behind the scenes to identify and block threats to the duchess’s life or plans. A great deal of bitterness remains in Istrella’s heart regarding her family, making her more ruthless than she’d like to admit, but much of that is tempered by the princess’s charitable influence. While she refuses to admit it, she still sees the princess as the only family who ever reached out to her, and she is willing to do anything to keep the noble woman safe.<br/><br/>