<div class="floatright">(http://www.infinitelibraries.com/images/Elli/Barek.jpg)</div><strong>Barik </strong><br/><strong>Concept</strong>: Ex-pit fighter making his way in the world, trying not to screw this one up.<br/><strong>Description</strong>:<br/>Barik is tall, brawny and looks more animal than human, in many ways. His preferred weapon is a club - broken wood is easy to replace - and it can be hard to tell where his preferred furred cloak stops and his greyish hide begins. Pointy ears stick out of a rough, black mane that rarely sees a comb, much less soap; oddly, he doesn't smell. Or maybe, he doesn't smell in comparison to everything else.<br/><br/>Male<acronym title="demodand-spawn">foulspawn</acronym>tiefling<acronym title="(Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 31, Pathfinder Unchained 8)">unchained barbarian (wild rager)</acronym>3<br/>CN Medium outsider (native)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body"><strong>Init </strong>+1; <strong>Senses </strong>darkvision 60 ft., scent; Perception +7<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 natural)<br/><strong>hp </strong>35 (3d12+7)<br/><strong>Fort </strong>+5, <strong>Ref </strong>+2, <strong>Will </strong>+2; +2 trait bonus vs. curses<br/><strong>Defensive Abilities </strong>danger sense +1; <strong>Resist </strong>cold 5, electricity 5, fire 5<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>40 ft. (30 ft. in armor)<br/><strong>Melee </strong>mwk greatclub +7 (1d10+4)<br/><strong>Ranged </strong>composite longbow +4 (1d8+1/×3)<br/><strong>Special Attacks </strong> rage (10 rounds/day), rage power (erratic charge)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16, <strong>Dex </strong>12, <strong>Con </strong>14, <strong>Int </strong>9, <strong>Wis </strong>12, <strong>Cha </strong>10<br/><strong>Base Atk </strong>+3; <strong>CMB </strong>+6; <strong>CMD </strong>17<br/><strong>Feats </strong>Armor Of The Pit[ARG], Power Attack<br/><strong>Traits </strong>born damned, trap finder, vagabond child (urban)<br/><strong>Skills </strong>Acrobatics +2, Appraise +2, Climb +5, Escape Artist -1, Intimidate +8, Perception +7, Profession (gladiator) +4, Stealth -1, Survival +5;<strong> Racial Modifiers </strong>+2 Intimidate<br/><strong>Languages </strong>Abyssal, Common<br/><strong>SQ </strong>fast movement, uncontrolled rage, wild fighting<br/>--------------------<br/><strong>Equipment</strong><br/>--------------------<br/><strong>Carried/Equipped</strong>: <em>+1 breastplate</em>, composite longbow (+1 Str), mwk greatclub, <em>silver quickmetal bracers</em>, belt pouch, hip flask[UE], masterwork backpack[APG], waterskin<br/><strong>Quiver</strong>: arrows (20)<br/><strong>Backpack</strong>: blanket[APG], mirror, pot, silk rope (50 ft.), soap, torch (10), trail rations (5)<br/><strong>Belt pouch</strong>: flint and steel, 9pp, 5 gp, 9 cp<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Danger Sense +1 (Ex)</strong> +1 bonus on reflex saves and AC against traps.<br/><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white only).<br/><strong>Energy Resistance, Cold (5)</strong> You have the specified Energy Resistance against Cold attacks.<br/><strong>Energy Resistance, Electricity (5)</strong> You have the specified Energy Resistance against Electricity attacks.<br/><strong>Energy Resistance, Fire (5)</strong> You have the specified Energy Resistance against Fire attacks.<br/><strong>Erratic Charge (Ex)</strong> When charge foe 20 ft away, can move 5 ft. in any direction before charge (-10 ft to charge distance).<br/><strong>Fast Movement +10 (Ex)</strong> +10 feet to speed, unless heavily loaded.<br/><strong>Power Attack -1/+2</strong> You can subtract from your attack roll to add to your damage.<br/><strong>Rage (Unchained, 10 rounds/day) (Ex)</strong> As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.<br/><strong>Scent (Ex)</strong> Detect opponents within 15+ ft. by sense of smell.<br/><strong>Uncontrolled Rage (DC 13) (Ex)</strong> When drop a foe become confused (Will neg). If fail, save again each rd.<br/><strong>Wild Fighting (Ex)</strong> Make extra attack at full BAB when full attack, but -2 to hit &amp; -4 to AC for 1 rd.<br/>--------------------<br/><br/>Barik's lived most of his life being someone else's weapon. A toy, or a force of nature unleashed for the amusement of a crowd. When the chance arouse to change that, he took it and never looked back. He's still not entirely certain how he actually ended up in the Cage, and if he's real honest - or really drunk - he doesn't actually care. He's no longer the weirdest thing to walk the streets, and if people give him a wide berth for his temper and ... other bad habits, well, better than the old reasons.<br/>Even so, he doesn't have much reason to like or trust people, and if it weren't for the old adage of safety in numbers, probably would be more inclined to avoid them. <br/>Still, even people are better than being alone, and being alone is a good way to get dead. Or worse. Barik prefers not to find out about 'worse' first hand.<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license</div></div>