I thought I did, but the post seems to have been eaten.  For someone who works entirely off of the variable power, you might want to have a much longer list of power choices ready to go, making sure they interact well with each other and come to exactly 40 points.<br/><br/>Since there are some powers that you will always be taking, you could do the following and take a lower rank of variable for the powers that you do not use as often, mainly senses, movement and utility powers that simulate animal abilities.<br/><br/>For starters, get close damage 10, strength-based with variable descriptor 1. That would let you choose between piercing, slashing and bludgeoning attacks representing claws or powerful blows.  The power attack and accurate attack advantages would let you shift for much more accuracy or power, also representing different types of animal strikes.<br/><br/>Then, have your Parry, dodge and toughness all at the starting value of, say, eight each. You then buy alternate powers for the rest, with one having all Dodge and Parry up to 12, one having all toughness/protection for 12 and one having an even balance at 10 each.<br/><br/><br/><br/><br/>