Some back and forth about relevance of skillsets to captaincy, and a brief sideline about the 'carbine' subskill from the CSC. A little discussion about character histories, including PC and NPC histories, and our resident cup of coffee warmly volunteering to work with anyone who needed it on roleplays of past contacts.<br/><br/>Probably the most important note was Lizzie's comment about how active the captain role is, with 'However active you want it to be,' because Guancyto was concerned about either not being around/active enough or not wanting to roleplay herding kittens. ;)<br/><br/>The goal, as our gracious coffeecup noted, is for everyone to have fun. :) So the role shouldn't be a drag/chore.<br/><br/>I do think the IC hashing out of what's going on is needed, though, given how the crew has been thrown together and everyone feeling they have at least one 'share' in the vessel and not knowing exactly what everyone else is capable of.