The Chaos Tau is an interesting character, but I do have one bit of feedback. Operating in a human centred environment, even as part of a Rogue Trader's enterage, any alien is going to be noticeable. One looking as different as that is going to be VERY noticeable. In an all out combat situation, that's not going to be a huge concern, but it will limit any interactions with anyone other than the other PCs. If you're cool with that, then it shouldn't be too much of a problem, but I figure I ought to mention it.<br/><br/>So, we seem to have the characters coming along nicely. Let's give them some reasons to work together, and some history.<br/><br/>The FATE RPG has a nice thing in character creation, where the different group members are tied together with parts in each other's stories. This gives them a history, and a reason to work together, as opposed to 'you all meet in a tavern and decide to go on an adventure together' :)<br/><br/>The basic format it uses for stories is this:<br/><br/><em>When [something happens], [your protagonist] [pursues a goal]. But will [your protagonist] succeed when [antagonist provides opposition]?</em><br/><br/>Very bare bones, obviously, but it provides the skeleton to build on.<br/><br/><em>Supporting roles come in three forms: they complicate a situation, solve a situation, or both.<br/>Complicating a situation: Your character has managed to make some part of the story you’re guest starring in uncertain. Of course, since that happened in the past, we know you got out of it all right (or mostly all right, as indicated by the aspect you take). When describing this, don’t worry about how the situation is resolved—leave that for someone else, or leave it open.<br/><br/>Solving a situation: Your character somehow solves a complication that the main character in the story has to deal with, or your character aides the main character in the central conflict. When describing this, you don’t have to mention how the situation was created, just how your character takes care of it.<br/><br/>Complicating and solving: Here, your character either solves one situation but creates another, or creates a situation but later solves a different one. Mash up the two ideas, using the word “later” in between them.</em><br/><br/>So here are a couple of stories from Draugr's past. Who wants to have crossed paths with him?<br/><br/>932M41: The Beast of Solomon<br/>Solomon, the Munitorium’s seat of power in the Calixis Sector, is a blighted, slowly dying, and heavily industrialised Hive World where rebellion, superstition, and hate fester in the shadowed canyons of rockcrete and steel. Its hives are pollution-shrouded places plagued by suspicion, greed, and unrest. Between the towering monolithic citadels of Solomon's hive metropolises, thousands of square kilometres of rusting pipelines, thundering processing vats, and fire-belching pyro-towers cover the landscape and darken the skies with a thick haze of black smog.<br/><br/>In the lightless spaces of these Interior Industrial Zones, or simply the "Interior" as the Solomonites call them, many terrors are said to haunt unseen, and fears take form in the foaming madness that lies within the Immaterium.<br/><br/>Of these tales, the dark legend of the so-called "Curse" or "Beast of Solomon" is perhaps one of the oldest, most consistent, and most widely recounted. It is a myth of some monstrous alien thing that stalks the darkness seeking only to kill, a shadow within shadows, and of good men taken without warning to gristly deaths with only bloody shreds left to mark their passing.<br/><br/>Such an enviroment is perfect for a son of the Eighth Legion is dwell. But what happens when one of the occasional Imperial investigations descends into the depths of the darkness. What are they searching for? And what will they find?<br/><br/>938M41 - 939M41: The 'Red Jack' serial killings on Port Maw.<br/>Draugr had infiltrated Port Maw, following the trail of a 'dealer in antiquities', one of the inner circle of the Black Sky cartel. Rumour had come to him that a rather unusual blade had found it's way to this individual, and was going to be offered for auction. The blade in question sounded like one his father's Widowmaker daggers, and if it was, it would not be remaining in any hands but his. Of course, first he had to find where this auction was being held, and the dozen or two vermin he had already interrogated had proved of limited use. They were leading him upwards, but too slowly.<br/><br/>Who wants to take part in Draugr's stories, and who wants to add their own?