<br/><div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 2/20<br/><strong>Armor: </strong> 2<br/><strong>Damage:</strong> <br/>Bite - <br/>Tail - <br/><br/><span class="bbc_u">Abilities</span><br/><br/><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br/>    6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br/>    7-9 The player spots the Corn Wyrm and may take a move against it.<br/>    10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br/><br/><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br/><br/><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br/>    6-  The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br/>    7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br/>    10+ The player cuts off the Corn Wyrm's escape. <br/><br/><br/><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br/>    6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br/>    7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br/>    10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br/>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br/><br/></div></div></div><br/>Juro's eagle-adjacent eyes allowed him to quickly spot the Corn Wyrm, huddled up in a particularly thick patch of husks, trying to blend in with the surrounding corn. Guided by Juro's mental directions, Valna was able to hunt down the creature's position with ease, taking the creature completely off guard. The corny drake barely got out a squawk before Valna slashed through it. The monster went still for a moment, the air tensed...and then its head plopped down from its shoulders, a dramatic spray of blood gushing into the air and raining down on the surrounding crops, though amazingly Valna didn't get single drop on her.<br/><br/>And just like that the Corn Wyrm laid defeated, head severed by Valna's blade, the Gamesman officially claiming its first kill. All that was left to do was to collect its body (or perhaps just its head would do) and report back to Jeb...<br/><br/>...oh wait, there was still a fire spreading, wasn't there?<br/><br/><hr/><br/><strong>Valna</strong>attacks the Corn Wyrm and slays it for good.