<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=311679.msg15114373#msg15114373">Quote from: TFcommando on 11-10-2019, 02:57:38</a></div></div><blockquote class="bbc_standard_quote">I did not see the name was also a link!<br/><br/>Since you bought up both Parry and have a martial arts theme (and improved disarm) it might be worth squeezing the points to just make Fighting 10.  Dexterity doesn't help you much, just get more Ranged Attack and bump up Vehicles, that'll save you a point (Slight of Hand can't be used unskilled).  <br/><br/>Fort and Will look pretty low, you should see if you can bump them up some.<br/><br/>The Costume advantage is probably not needed, since this seems to be a pretty four color game and universe.<br/><br/>The Dimensional Equipment Grab (From Power Profiles) looks a little cheezy... I'd suggest buying it as Variable 1 (the power) (Equipment), Must Have Reference.  That'd be 6 points and let you call up Equipment 5, 25 points of equipment.  Since it's a standard action, you could put it as an alternate power with your folding strike to save more points.  You might want to narrow it down as to what you can pull as far as size, as you could still get a locomotive or cruise ship with it!  I presume it's mostly for bringing guns out with?<br/><br/>Likewise, you could put the Speed as an alternate power to the teleport, as you probably won't be doing both movement powers in the same turn.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hey, thanks for the look over.<br/><br/>I agree the dimensional grab can be a bit cheesy. The grab is limited by both equipment points (50) and size based on rank (25 tons). In this case it works very well for the character. Those limits make sure I am not pulling a battleship across dimensions. My plan with was guns, general equipment and vehicles (motorcycles, limos, vans, helicopters or similar). I also voluntarily limited it so that when the she is done with any items they return from where they came and can't be given away or sold.<br/><br/>The speed was for a little extra in melee combat and the teleport is a free action as Postergirl has move to a reflective surface or image to teleport.<br/><br/>I am looking at raising fighting to see if it will works. She is a blackbelt in Wing Chun but was not looking make her a weapons expert.<br/><br/>One thing I like is to allow for some vulnerability with a character. I personally feel super saves across the board can create a headache for the GM.<br/><br/>I am looking at your suggests seeing what might work well with the concept.<br/><br/>Again thanks for the input.