Thanks for the fixes Muse!<br/><br/>Should have the last of the bolding fixed.<br/><br/>And holy crap I did miss those bits in errata. I was also using Anathema character generator to double check my math. Will have to fix those.<br/><br/>a) hell ya extra specialties! Have to figure them out.<br/>b) That I hadn't realized. Will fix.<br/>c) I knew willpower was important but hadn't realized the Virtues were as well. Will have to look.<br/>d) Forgot to mark down in notes but those were being saved for exalting. Lunar's get 8 charms instead of 10 and have to buy knacks with those so I'll only have... 6 charms I think. Unsure if its enough to get me where I want charm wise.<br/>e) Huh. Yeah I did miss that increase in point cost via BP. Will have to fix that. Although given I've 2 BP after fix why do the shuffling and not just use those BP to fix?<br/><br/>As for the wit vs int thing... I kinda missed wit was in charge of join battle but! According to the book wit has to do with keeping calm too. And Iron Sand has a temper. That and she is a bit of a scholar and perfect memory means she just needs to read through the scrolls once. in theory at least. If I do dip into xp I'd honestly bump up her lore and Occult skills.<br/><br/>the quote.    Someone with Wits 3 is exceedingly clever and almost never loses her cool<br/><br/><br/>I'll be honest Virtues and their benefits kinda sound like Edge from shadowrun and I never see a point in it. Especially when scores of 3 cause you to roll to go against and dice pools can only be x big in the first place. :)<br/>okay... I'm not finding the limit to dice pools I could have sworn I'd seen. Gotta get ready for work but I'll keep looking. I may be really wrong there.