<div class="floatright">(https://sixthworldrpg.files.wordpress.com/2011/01/theeighthone_portrait_margoloth.png?w=655)(https://vignette.wikia.nocookie.net/forgottenrealms/images/2/24/Goliath_swordmage_McLean_Kendree.jpg/revision/latest/scale-to-width-down/240?cb=20151010145522)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Valok Sunreaver Thunukaga</strong></span></span></div><br/><strong>Class/Level:</strong>Conquest Paladin 3<br/><strong>Background:</strong>Outlander<br/><strong>Race:</strong>Goliath<br/><strong>Alignment:</strong>Lawful Neutral<br/><br/><hr/><br/><strong>Ideals:</strong>Strength is all, I must become stronger than those I face and overwhelm them with force, and always grow stronger myself to not fall by the wayside.<br/><strong>Bonds:</strong>I will avenge myself against these Drow, burn their holds and butcher their people without mercy on my path back to the land above.<br/><strong>Flaws:</strong>I rarely consider diplomatic solutions, and I am often too quick to draw my blade if faced with threats.<br/><br/><strong>Personality:</strong>Valok is a dedicated paladin of the Goliath Sun God. Not a deity like those of the humans it is a more primal, ancient belief. This sun god is war-like, proud and brave yet darkly brutal in times of battle. Valok strives with all his might and being to embody that Sun God and be a worthy Paladin. He can often be found praying, though his prayers are deep and guttural as he utters them in primordial to his elemental lord. He finds no time to relax, forcing himself to train his faith or his body at all times to make certain he is as strong as he can be. His drive and determination give him a presence in most rooms, particularly when combined with his sheer stature. He loudly states his opinions and ideas on most subjects, regardless of the likely social implications. These most often occur when he comes across authority figures in society, or priests of other Gods, who he mocks for the fragility of their power or the weakness of their deity.<br/><br/>He finds amusement in those who rely on trickery, cowardice or societal manipulation to garner their strength and believes all that can truly be counted upon is one's own physical prowess to show strength. He despises any who blame others for their failings and will always accept blame should he fail or make a mistake. As he strives so distinctly toward strength Valok is extremely competitive with all he comes across. If anything his faith only strives to push him further in this direction, urging him to prove his strength above both those around him and himself, always trying to exceed his own past deeds. Although he is highly competitive he is a surprisingly calm loser, tending to use it maturely as inspiration to improve his own abilities and find victory in the future rather than becoming bitter.<br/><br/>Valok has a certain personal sense of honor, always aiming to confront foes on the open field of battle and destroy them head on. He is, however, willing to employ alternative tactics if it is necessary or if his hatred for the foe is enough. In general he can seem intense but just as he can be brutal as a warrior he can be a joyous, youthful goliath as he celebrates the life the Sun God granted him. Both while training and fighting he most often has a wide grin on his face and utters loud belows as he revels in the thrill of combat, and he is no less brash while celebrating a good victory. His God does nothing to prevent him from celebrating success, so long as that success was absolute. Although Valok himself must embody his oath at all times he does not enforce that behaviour on allies, allowing them to act in whichever way they see fit.<br/><br/><strong>Oath:</strong>These tenets of the Goliath Sun God Stronmaus, and were burned into Valok's upper arm many years ago.<br/><br/><strong>Scour with light of the Sun:</strong>It is not enough to merely defeat a foe in battle, any victory I win must be made so overwhelming that it shatters my foe's will to fight forever.<br/><strong>Only the Sun may Rule:</strong>Once you have conquered a foe tolerate no dissent, punishing those who betray you as an example to any who would follow.<br/><strong>The Strength of the Sun:</strong>You shall have power and authority until a stronger arises. Always strive to be mightier, embodying the Sun and crushing all challengers.<br/><br/><br/><hr/><br/><strong>Age:</strong>26<br/><strong>Height:</strong>8'2"<br/><strong>Weight:</strong>520lbs<br/><strong>Eyes:</strong>Bright white, diml glowing<br/><strong>Skin:</strong>Pale white<br/><strong>Hair:</strong>Shaved head, Dark natural hair<br/><strong>Description:</strong>At a glance Valok is monstrous in nature. Standing 8'2" and weighing 440lbs he is a titan compared to even the largest humans and the fact he always stands with his head held high, shoulders back and chest out makes no concessions to that. He walks with purpose and pride, although he will sometimes calm this demeanour a little if talking to someone smaller than him who has earned his respect. Like almost all goliaths he has ashy, pale skin covered with dark natural markings. These vertically symmetrical patterns marked Valok for the Sun God from birth, as the Goliath Paladins always recruited based on the belief the natural patterns marked one for a certain future, and he considers them highly important. Valok's skin is rough to the touch, almost reminiscent of stone, and he is marked with a multitude of scars. Large marks from the impact of rocks, sticks, maces and fists either from sport, sparring or battle. Scratches and claw marks given by wild beasts he wrestled to the ground. Burns mark particularly brutal training or fights with flame wielding barbarians, as well as the few times he has come into conflict with mages.<br/><br/>Unlike almost any other Goliaths the Paladins of Stronmaus are tattooed at a young age as these tattoos are said to further enforce their destiny rather than disrupting it. They are marked with a large golden and red sun across their chest, the tenets of their future oath are seared into the skin of their upper left arm. They also have personally relevant scriptures of the Sun God Stronmaus tattooed on their bodies in golden and red inks. In Valok's case the texts focus on his strength and power in battle, in addition to his energy and youthfulness. Despite the nature of the Goliaths these are written with great care and skill, looking similar to dwarven runes if anything. There are also many symbols including Stronmaus's forked lightning emerging from a cloud that slightly obscures the sun on the right shoulder. There is also a glowing golden and red sword along each forearm, particularly noticeable as they are on the dark background of his black areas of skin. Along his ribs he has tattooed symbols representing his greatest personal victories, such as the skull of a dire wolf and an ogre's club.<br/><br/><hr/><br/><strong>Backstory:</strong>Valok was born very high in the mountains, among the Thunukaga clan. Goliath society was a savage place to grow up, but one in which Valok excelled. He was a large figure even as a youth and excelled in many physical areas. He was athletic in the extreme and most often chosen to be the 'Root' in Stubborn-Root, a childhood and adolescent game similar to king of the mountain. It was only as he matured and his markings fully formed that he was noticed by the Paladins of Stronmaus, his natural pattern indicating he was to be a paladin. His Goliath family not wanting to get in the way of tradition young Valok was given over to the Goliath Paladins and raised in their monastery. There he was taught of Stronmaus, god of the sun, and how to properly venerate strength and power. He was a good and dedicated learner who fit in well with the honor and might driven paladins, studying scriptures and learning how to utilise the light of Stronmaus in battle.<br/><br/>By his late teens Valok was a highly capable warrior having hunted wild beasts for years, slaughtered barbarians and other mountain-dwellers who came into conflict with his people and even joined battle against ogres and other large monsters. He also dedicated many hours of his days to prayer and worship, although in the fashion of his people they often prayed through dedicated combat drills and physical training. On his eighteenth birthday he was selected, alongside a few others who had shown great dedication, to travel out into the wider world on a pilgrimage. Their duty was to hone their skills, both in battle and knowledge, before returning home to expand the knowledge of the Paladins of Stronmaus. It was this day that his given nickname of Mountainking, given for his success in Stubborn-Root, was taken. These Paladins were each given a holy nickname, that of the first of their order 'Sunreaver'.<br/><br/>Armed and armoured for battle he headed down the slopes, travelling through the world of men. It was impossible not to be keenly aware of his nature contrasted by theirs, his stature alone marking him as an outsider but also his culture and beliefs. He had grown up in a far more savage world and rarely grasped, or cared to grasp, the intricacies of manners and politeness. The only things that kept him from chains were his value as a warrior and his intimidating presence as a Paladin. He roamed from village to town, resolving issues without any request of payment. At times his extreme methods caused some mild conflict, but many saw what they were getting into when they agreed to work with the hulking Goliath.<br/><br/>He was clearing out a dark and unwelcoming cave when things took a sharp turn. In his zealous ire he pursued the goblins in the upper cavern lower and lower, but the treacherous footing was not suitable for one half his size. With a calamitous crash Valok fell clean through the floor of the cavern, the rock crumbling under his feet as he tumbled into a dark and unnatural place. The fall was far more harmful than his foes had been, and in landing he glanced his head on a rock. The impact was enough to knock the Goliath entirely unconscious, and he was defenceless when found by the Drow. While imprisoning him required heavier chains, larger manacles and a great deal of care to avoid giving him a chance to strike he was eventually trapped in a slave pen, stewing in a vast rage as he prepared to unleash the vengeance of his Sun God against these creatures.<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>16 (18 with shield)<br/><strong>Initiative:</strong>-1<br/><strong>Speed:</strong>30ft<br/><strong>Passive Perception:</strong>10<br/><strong>Hit Point Maximum:</strong>35<br/><strong>Hit Dice:</strong>3d10<br/><strong>Proficiency Bonus:</strong>+2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>18+4<strong>Dex:</strong>9 -1<strong>Con:</strong>16+3<strong>Int:</strong>10 +0<strong>Wis:</strong>10 +0<strong>Cha:</strong>14+2<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies:</strong>Wis, Cha<br/><strong>Str:</strong>+4<strong>Dex:</strong>-1<strong>Con:</strong>+3<strong>Int:</strong>+0<strong>Wis:</strong>+2<strong>Cha:</strong>+4<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong>Athletics, Survival, Intimidation, Religion, Animal Handling<br/><br/><strong>Acrobatics (Dex):</strong>-1<strong>Animal Handling (Wis):</strong>+2<strong>Arcana (Int):</strong>+0<strong>Athletics (Str):</strong>+6<strong>Deception (Cha):</strong>+2<strong>History (Int):</strong>+0<strong>Insight (Wis):</strong>+0<strong>Intimidation (Cha):</strong>+4<strong>Investigation (Int):</strong>+0<strong>Medicine (Wis):</strong>+0<strong>Nature (Int):</strong>+0<strong>Perception (Wis):</strong>+0<strong>Performance (Cha):</strong>+2<strong>Persuasion (Cha):</strong>+2<strong>Religion (Int):</strong>+2<strong>Sleight of Hand (Dex):</strong>-1<strong>Stealth (Dex):</strong>-1<strong>Survival (Wis):</strong>+2<br/><br/><hr/><br/><strong>Proficiences:</strong>All armour, shields, Simple Weapons, Martial Weapons, Horns<br/><strong>Languages:</strong>Common, Giant, Primordial<br/><br/><strong>Features and Traits:</strong><br/><br/>Divine Sense<br/>Great Weapon Fighting<br/>Lay on Hands<br/>Divine Smite<br/>Divine Health<br/>Channel Divinity: Conquering Presence<br/>Channel Divinity: Guided Strike<br/>Stone's Endurance<br/>Powerful Build<br/>Mountain Born<br/><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>Cha<br/><strong>Spell Save DC:</strong>12<br/><strong>Spell Attack Bonus:</strong>+4<br/><strong>Levels/Slots:</strong>3 Level 1 slots<br/><br/><strong>Prepared Spells:</strong>Divine Favor, Heroism and Compelled Duel<br/><br/><strong>Oath spells:</strong>Command, Armor of Agathys<br/><br/><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/><strong>Greatsword:</strong>+6/hit 2d6+4 Slashing<br/><strong>Flail:</strong>+6/hit 1d8+4 Bludgeoning<br/><strong>Dagger:</strong>+2/hit 1d4 piercing (20/60 range thrown)<br/><br/><hr/><br/><strong>Equipment:</strong><br/><br/>- A greatsword large enough for a goliath, inlaid with the symbols of Stronmaus and carved with holy texts.<br/>-A heavy dark iron flail.<br/>-A carved dagger made of bone.<br/>-Explorer's Pack Containing: Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days Rations, A Waterskin and 50 feet of Hempen rope.<br/>-A set of chain mail, which he mostly conceals under ornate and tribal carved goliath armour, which offers minimal protection but invokes a presence and image.<br/>-The Holy Symbol of Stronmaus, a red jewel with an inlaid golden thunderbolt on an amulet.<br/>-A wooden hand-carved hiking staff.<br/>-A simple goliath hunting trap.<br/>-The pelt of a dire wolf over his shoulders, and a necklace of dire wolf teeth.<br/>-A set of rough and worn traveler’s clothes.<br/>-310gp