<div class="floatright">(https://elliquiy.com/elluiki/images/1/15/Ffr076.jpg)</div><strong>Player ID:</strong>Muse<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Elora Shantelle/Piper<br/><strong>Gender:</strong>Female (Bisexual)<br/><strong>Origin:</strong>Tarabon<br/><strong>Character Vision:</strong>Elora left the iluminator's guild to escape an aranged marriage and never looked back.  She managed to persuade an old gleeman--Taren--to aprentice her and has thrived in the freedom of this career.<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>5'<br/><strong>Weight:</strong>100 lbs<br/><strong>Hair Color:</strong>Straight, waist length raven black.<br/><strong>Eye Color:</strong>Liquid black.<br/><strong>Build:</strong>Petite and tight boddied with a pert, proud bosom so generous the outer curve of her breasts is visible from behind.<br/><strong>Distinguishing marks:</strong><br/><br/><strong>Personality:</strong>Bubbly and cheerful in spite of her occasional run ins with kidnappers hired by the Iluminator's Guild to bring her home, Piper has on rare occasion's been konwn to suffer a sudden explosion of paranoia.  She's generaly a friendly person willing to stick her neck out for a stranger, though.  She's coragous and knowes what it's like to have your life pulled out from under you by no fault of your own.<br/><br/><strong>History:</strong>Elora Shantelle was the daughter of an old family in the Illuminator's Guild that rose to prominence in the Guild's reconstruction after the Last Battle.  (Anything I need to know about cannons in this erra, and the illuminator's response to loosing control of that technology to the Band of the Red Hand?)<br/><br/>In an attempt to solidify their power and prestige in the Guild, the shantelle line has been wheeling, dealing, and making aranged marriages for some time now.  As a child Elora was only partialy privvy to this.  She just knew she was comfortable, had lots of time for study and music, and was learning to make a magic powder that could make people smile.  One of her tutors was a retired gleeman--Dorn Mandrael.  She adored his stories, with their way of making history and myth come alive in words and music.  She tried to coppy his skills.<br/><br/>In her sixteenth year, it was aranged that she should marry an old man named Onri Quade.  Onri was greedy, unessicarily stern with his students, and downright cruel to his servants.  Elora wanted nothign to do with him.<br/><br/>She ran away before the marriage could occur, stealing a purse full or marcs, some rockets, flares, and sparklers, and the tools to continue constructing them.  Only Dorn caught on to what she was doing.  With a quite smile, he left a backpack outside her room the ngiht she menat to flee.  In it, she found his silver flute, some useful traveling tools, and the name of one of his first aprentice, an Ebu Dari named Taren.<br/><br/>Takign the name Piper, she sat out to find Taren.  She persuaded him to teach her the Gleeman's art.  He did this, along with teaching her the skills and honor of an ebu dari knife fighter.  Though barely five feet tall, Piper is today a surpringly lethal girl with the blades she carries hidden all around her person.<br/><br/>She is currently performing in Ebu Dar, having been awarded a patchwork cloak by Taren who has declared her a Gleeman.  She prefers the term Gleegirl, and takes pride in being the first of the fairer sex to have achieved this--and done so by the tender age of 21!<br/><br/><strong>Other Info:</strong>Piper knowes that the Iluminator's still protect theri secrets.  She does not sell any of thier products, but she does set them off as part of her own performances.  She has also been known to give simple matches, flares, or sparklers as gifts.  Accepting money in exchange for fireworks is a line she will not cross.  Sometimes she isn't certain why.  Maybe it's out of respect for the Guild.  Maybe it's out of fear.  Maybe it's just a habit she can't break.<br/><br/><br/><tt class="bbc_tt">---------------------------------------------------------------------------------<br/>Name   :  Elora "Piper" Shantelle        | Background: <br/>Player :  Muse                           | Gender    : Female<br/>Age    :  21                             | Size      : Medium<br/>Destiny:  Destruction                    | Speed     : 6<br/>---------------------------------------------------------------------------------<br/>       Ability    |   Temporary   | Class                 Level<br/>     Score   Mod  |  Score   Mod  | Noble                   3<br/>STR    8      -1  |               | Scoundrel               4<br/>DEX   18      +4  |               | Gleeman                 1<br/>CON   14      +2  |               |<br/>INT   15      +2  |               |<br/>WIS    8      -1  |               |XP  :                  Char Level:<br/>CHA   16      +3  |               |Need:                  ECL       :<br/>---------------------------------------------------------------------------------<br/>        Total   Current   Subdual |                Total   Abil   Skill   Misc<br/>HP    :  62      62        0      | Initiative  :        =  <br/>        Total   Fort + Misc       |<br/>DAM/TR:       =                   | Perception  :        =<br/>---------------------------------------------------------------------------------<br/>        Total          Level   Class   Ability   Misc   <br/>Fort   : 20    =  10 +  8    +  0    +  2      +      <br/>Reflex : 26    =  10 +  8    +  4    +  4      +<br/>Will   : 19    =  10 +  8    +  2    -  1      +<br/>---------------------------------------------------------------------------------<br/>CONDITION TRACK<br/> X  Normal<br/>    -1 to all defenses, attacks, skill, and ability checks<br/>    -2 to all defenses, attacks, skill, and ability checks<br/>    -5 to all defenses, attacks, skill, and ability checks<br/>    -10 to all defenses, attacks, skill, and ability checks, move at half speed<br/>    HELPLESS<br/>---------------------------------------------------------------------------------<br/>        Total   Base   Str   Size |         Total   Base   Dex   Size<br/>Melee : +4    = 5    - 1   + 0    | Range : +9    = 5    + 4   + 0<br/>                                  |<br/>---------------------------------------------------------------------------------<br/>BACKGROUND/CLASS ABILITIES &amp; FEATS                                GAINED<br/>   Dagger Master<br/>   Dual Weapon Mastery 1<br/>   Performer<br/>   Quick Draw<br/>   Skill Focus: Persuasion<br/>   Skill Training: Acrobatics<br/>   Skill Training: Athletics<br/>   Skill Training: Craft<br/>   Weapon Finesse<br/>   Weapon Focus: Basic Weapons<br/>   Weapon Proficiency: Basic Weapon<br/>   Weapon Proficiency: Illuminator Rockets<br/><br/><br/>---------------------------------------------------------------------------------<br/>TALENT TREES AND TALENTS<br/>Fortune Talent Tree<br/>   Fool’s Luck<br/><br/>Inspiration Talent Tree<br/>   Bolster Ally: As a standard action, you can bolster an ally within line of sight, moving him +1 step along the condition track, and giving him a number of bonus hit points equal to his character level if he’s at one-half his maximum hit points or less. Damage is subtracted from the bonus hit points first, and any bonus hit points remaining at the end of the encounter go away. You can’t bolster the same ally more than once in a single encounter, and you can’t bolster yourself. <br/>   Inspire Confidence: As a standard action, you can inspire confidence in all allies in your line of sight, granting them a +1 morale bonus on attack rolls and a +1 morale bonus on skill checks for the rest of the encounter or until you’re unconscious or dead. Once inspired, your allies don’t need to remain within line of sight of you. You can’t inspire confidence in yourself.<br/><br/>Lineage Talent Tree<br/>   Educated<br/><br/>Streetwise Talent Tree<br/>   Improved Gather Information<br/><br/>   Conceal Intent: A Taraboner may spend a Hero Point as a free action to take 20 on a Deception check, even when taking 20 would not normally be allowed.<br/>   Sociable: Coastlanders are naturally sociable. They may always reroll Persuasion checks, but they must keep the second result, even if it is worse. <br/>---------------------------------------------------------------------------------<br/>GIFTS<br/><br/>---------------------------------------------------------------------------------<br/>SKILLS<br/>                           Key    Skill Ability    1/2              Misc<br/>   SKILLS                Ability   Mod    Mod     Level   Trained   Mod<br/> + Acrobatics              Dex     +13 =  +4        4       +5      +0<br/> + Athletics               Str     +8  =  -1        4       +5      +0<br/> * Channel                 Cha     --  =  +3        4       +0      +0 <br/> * Craft                   Int     +11 =  +2        4       +5      +0<br/>   Deception               Chr     +12 =  +3        4       +5      +0<br/> + Endurance               Con     +6  =  +2        4       +0      +0<br/>   Focus                   Wis     +3  =  -1        4       +0      +0<br/>   Gather Information      Cha     +12 =  +3        4       +5      +0<br/> + Initiative:             Dex     +13 =  +4        4       +5      +0   <br/>   Knowledge: Academics    Int     +11 =  +2        4       +5      +0<br/>   Knowledge: Technology   Int     +11 =  +2        4       +5      +0<br/>   Knowledge: All others   Int     +6  =  +2        4       +0      +0<br/>   Knowledge:              Int         =  +0        4       +0      +0<br/>   Perception              Wis     +8  =  -1        4       +5      +0<br/>   Persuasion              Cha     +17 =  +3        4       +5      +5<br/> + Ride                    Dex     +8  =  +4        4       +0      +0<br/>   Sail                    Dex         =  +0        4       +5      +0<br/> + Stealth                 Dex     +8  =  +4        4       +0      +0<br/>   Survival                Wis     +3  =  -1        4       +0      +0<br/> + Swim                    Str     +3  =  -1        4       +0      +0<br/>   Treat Injury            Wis     +8  =  -1        4       +5      +0<br/><br/> + = Armor Penalty   * = Trained Only<br/>---------------------------------------------------------------------------------<br/>WEAPON        ATTACK     DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES<br/>Daggers        +10       d4+8    19-20 x2 <br/>Skyflowers     +9        4d6+4?  20 x2    ?     ?      ?    Fire  ? Radius<br/><br/>TOTAL WEIGHT:        LB<br/>---------------------------------------------------------------------------------<br/>                        ARMOR  CHECK    MAX  <br/>ARMOR           TYPE    BONUS  PENALTY  DEX  SPEED  WGHT  PROPERTIES<br/>None<br/><br/>TOTAL WEIGHT:        LB<br/>---------------------------------------------------------------------------------<br/>THE ONE POWER<br/>                  Total   (Wis Mod + Con Mod) + 1/2 Level + Misc<br/>Weaves Per Hour:        =                     +           +<br/><br/>Affinities:<br/>Talents:<br/>Channeling Techniques:<br/>---------------------------------------------------------------------------------<br/>COIN:    GC:     Mk: 350    SP:     CP:<br/>GEMS:<br/><br/>TOTAL WEIGHT:        LB<br/>---------------------------------------------------------------------------------<br/>GEAR                                                            WEIGHT LB<br/><br/>TOTAL WEIGHT:        LB<br/>---------------------------------------------------------------------------------<br/>LOAD:  LIGHT   MEDIUM (-3) HEAVY/MAX (-6)  LIFT (X 2)  PUSH/DRAG (X 5)<br/>           LB      LB           /    LB        LB           LB<br/>---------------------------------------------------------------------------------<br/>WONDROUS ITEMS<br/>---------------------------------------------------------------------------------</tt>