Direct to the heart Faelyn's arrow sailed true, and ought to have taken low an opponent of flesh and blood. Instead, its judder into the Red Woman's ribs was little more productive than a shot into deep mud. Such excellent archery bought time enough for the cell to clear, as the Red Woman could be glimpsed taking the arrow out from her chest and sealing over the ragged wound like clay.<br/><br/>By the time of this cursory reshaping, she had arrived at far more human a form. Doctor Noire, she began to resemble, with sketches of dark clothing bristling from the glossy skin like petals or leaves, a chameleon's camouflage. From her wrist trailed a ribbon of red ooze, continuous and unbroken to the pipes of the bath, as she pursued with dogged evil intention.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Red Woman failed her save against faerie fire</div><div class="spoiler_body">Attacks against her have advantage for as long as Medb concentrates. Advantage and disadvantage will cancel each other out, though characters who are frightened still can't move closer.</div></div><br/><br/>It was the colorful lights darting like flames across the Red Woman which betrayed her fast-developing mimicry. Her new colors were only surface deep, and even as she perfected the details of Doctor Noire's clothes, kaleidoscopic lights revealed a glassy, puckered texture, shone right through her in places. Her eyes were false, her body a decoy for something lurking within the thrumming pipes of the asylum.<br/><br/>"This madness."<br/>The Red Woman's focus remained unerringly on Medb, knowing, before it crossed the threshold, her exact position in the greater chamber of the attic, seeing without benefit of true eyes. She transformed, as she hunted, twisting into an amalgam of either woman. Fragments of Medb gazed back at her, and in the process, something threatened to slip away into the ether.<br/>"It will be erased."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Medb must make a Wisdom save, DC 15</div><div class="spoiler_body">On a failure, Medb takes 15 psychic damage and suffers partial memory loss. While her memories are drained, she subtracts 1d4 from any ability check or attack roll she makes. <br/>On a success, Medb is unaffected.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Frightened characters can repeat their Wisdom save, DC 15</div><div class="spoiler_body">On a success, the frightened condition ends.<br/></div></div>