~Thread Navigation~<br/><br/>https://elliquiy.com/forums/index.php?topic=283643.0<br/><br/><hr/><br/><br/>I will be clear about this, these are simply the ones I've already thought about. If you have other suggestions of a monster you'd like to play, compile detailed information about the species and I will gladly add it to the list. I can always concoct information myself if you would prefer it.<br/><br/>Without further blabbering, here is what I have available thus far:<br/><br/><span class="bbc_u"><strong>Jorogumo clan (spider people)</strong></span>{Weavers of the finest and most valuable silks in the world, 98% of the nobility wearing clothing made from Jorogumo silk, having Jorogumo silk is a clear display of your wealth and status. Rumors go around as well about hired Jorogumo assassins for whatever reasons by other nobility to take out political or business competition}<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spidren tid bits (As according to LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Eight legs- while Spidren do commonly walk on two humanoid legs, they do have eight long spider legs upon their back that fold up very neatly and tightly when not in use, resembling a small black pack.<br/><br/><strong>^*^</strong>Paralysis vemom- the venom from the fangs of a Spidren work as a method of temporarily paralyzing the victim before feasting on their blood. Though these days, most blood drinking species obtain their nutritional necessities from butcher shops and sometimes hospitals when they have excess of something.</div></div><br/><br/><br/><span class="bbc_u"><strong>Yacumama clan (Naga)</strong></span>{Nagas control shipping in the tropical regions around the world. They also have been at the source of many natural medicinal cures made with plants in the tropical reaches of the world.}<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Naga tid bits (As according to LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Locale- Naga come regions of the world that are tropical and/or very warm climated. Most Naga not living in tropical regions take vacations to somewhere warmer when winter rolls around wherever they are.<br/><br/><strong>^*^</strong>Reproductive parts- Naga has scales that slide back when the Naga is aroused to reveal or release their vulva or penis.<br/><br/><strong>^*^</strong>Venomous- Unlike their Lamia cousins, Naga have tiny venom sacs inside their retractable fangs, piercing the skin of a victim with these fangs will release the venom and kill the victim within minutes. The victims skin would skin a sickly gray and bare light purplish green splotches all over... it is an excruciatingly painful way to die, it will feel like thousands of tiny knives piercing the skin over and over at the venom spreads.<br/><br/>Once per day use, the venom sacs require at least a twelve hour refill period.<br/><br/><strong>^*^</strong>Scaled- Unlike their Lamia cousins, Naga have scales here and there very sparsely on their upper half.<br/></div></div><br/><br/><span class="bbc_u"><strong>Flametongue clan (Dragon</strong></span>) {Well known for being among the best and most competent archaeologists and art/artifact specialists, collectors and/or curators. It is believed many of the worlds vanished legendary treasures are in dragon hands}<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dragon tid bits (As according to LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Shape changing- Dragons have the ability to take a human form of their liking coinciding with their gender. Half-breed dragons do not gain the ability to change into a dragon unless instructed by their draconic parent after the child in question turns five.<br/><br/><strong>^*^</strong>Eggs- When dragons eggs are birthed, they are placed a carefully and devotedly maintained furnace until the egg is ready to hatch. However, this is in reverse for Frost dragons that come from frozen and/or cold places of the Earth, their eggs are placed in special freezers to keep them cold. Upon being laid, the eggs take approximately a month to hatch.<br/><br/><strong>^*^</strong>Species- Dragons are immensely diverse and their appearances and abilities can vary hugely based upon what region of the world they come from.<br/><br/><strong>^*^</strong>Clans- Dragons are among the few races of monsters that are comprised of several different noble clans with different and unique specialties revolving around the places of their origins They are highly competitive with each other.</div></div><br/><br/><span class="bbc_u"><strong>Sharna clan (Merfolk)</strong></span>{Merfolk with the superior marine skills, had an enormously large hand in ending world hunger after the war, which they continue to do. They provide 95% of the worlds seafood today}<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merfolk tid bits (according the LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Legs- Merfolks can morph their tails into normal human legs whenever they like after letting their tail completely dry, but being exposed to water on their legs can be very awkward if not near a body of water, as it will immediately force the legs to turn back into a tail.<br/><br/><strong>^*^</strong>Former flesheaters- While they do not keep up the dietary habit of munching on unsuspecting human sailors as as they did in their ancient past, the merfolk do still maintain the sharp pointed teeth they have always had.<br/><br/><strong>^*^</strong>Hypnotic voice- the voice of a merfolk in song can leave a human mind VERY open to suggestion and/or hypnosis, another piece of the stories of their ancient past proven to be true. <br/><br/>A very disciplined mind can resist, though they may still experience some difficulty.</div></div><br/><br/><span class="bbc_u"><strong>Nightstrider clan (Vampires)</strong></span>{Very little is known about vampires as to how they became nobility, but you see them quite often in high government positions or other various profitable businesses. In other cases, the Nightstrider clan has been the provider of the worlds best and most elite bodyguards and/or security.}<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vampire tid bits (as according to LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Sunlight- While sunlight does not burn them a crisp as dramatized in old movies, they do have to be careful about being exposed to direct sunlight for too long, young virile vampires can go up two hours in direct sunlight before severe sunburns begin to spread across any exposed skin. Newest formulas of sunscreen worn diligently prevent burning, but must be reapplied every couple hours.<br/><br/><strong>^*^</strong>Crosses, running water, garlic, no reflection and silver- Nonsense and poppycock, paranoid drivel invented by humans centuries ago to comfort themselves.<br/><br/><strong>^*^</strong>Breeding- Aside from the common exchanging of blood method, vampires can procreate... except it is extremely rare and difficult to achieve. It has been easier to breed for the males with human females, their wombs young and fertile.<br/><br/><strong>^*^</strong>Holy Water- Now this little bit is factual, no one can really figure out why this works and crosses do not... but holy water applied to exposed skin results in terrible severe burns that can take many hours to regenerate and heal.<br/><br/><strong>^*^</strong>Coffins- Vampires do sleep in coffins latched from the inside, they feel safer this way when they go into their near death-like slumber. Vampires must partake of the death sleep for a total of four to six hours every day.<br/><br/>Vampires can and have chosen not to do this, but it's rare and those that do often have the very best home security, complete with guards.</div></div><br/><br/><span class="bbc_u"><strong>Sandslither (Lamia)</strong></span>{Excavators of precious gems and jewels hidden deep in the bowels of the Earth, the Sandslither are revered among nobility for the gorgeous stones featured in much of their jewelry}<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lamia tid bits (as according to LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Genders- Lamia are largely female, but there are males, just not that many.<br/><br/><strong>^*^</strong>Locale- Lamia are desert dwellers, 92% of Lamia tribes make their homes in desert regions around the world.<br/><br/><strong>^*^</strong>Reproductive parts- Like their Naga cousins, Lamia has scales that slide back when the Lamia is aroused to reveal or release their vulva or penis.<br/><br/><strong>^*^</strong>Smooth- Unlike their Naga cousins, Lamia have a completely human upper half with no scales anywhere above the waist.<br/></div></div><br/><br/><span class="bbc_u"><strong>Lunaclaw (Werewolf)</strong></span>{Their sharp senses, the werewolves of the Lunaclaw clan had long served as the respected and honored police force, highly celebrated for their work protecting human and monsters alike as they live their lives}<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Werewolf tid bits (As accord to LamentingQuill)</div><div class="spoiler_body"><strong>^*^</strong>Werewolf form- The full moon bit is rubbish, werewolves can change back and forth between forms at will, quickly and without pain.<br/><br/><strong>^*^</strong>Virus or curse- This is also rubbish, werewolves like their ancient advesaries of yesteryears, the vampires, are an ancient and mysterious species. They cannot  created new werewolves via bite; werewolves are born, not made.<br/><br/><strong>^*^</strong>Self control- Any werewolf worth his salt has been trained since they could walk to control themselves, this training including their shifting, their emotional state and their strength. A highly disciplined werewolf is held in the highest regard.<br/></div></div><br/><br/><span class="bbc_u"><strong>Demons</strong></span>{Demons were traditionally the state angels found themselves in after falling from heaven, resulting in paying a terrible price for their deeds. Damnation. Though many have found ways to make the best of it or even thoroughly enjoy it.<br/>The best Lawyers in the world for centuries have been demons, deals and manipulation have always been skills that demons held in spades, though their dalliances with many of the physical planes various species resulted in a handful of fascinating demonic sub-races.}<br/><br/><em><strong>Sub-races~</strong></em><br/><strong>*</strong>Incubi/Succubi (started with demons discovering nymphs)<br/><strong>*</strong>Elemental (demons discovered elemental fey)<br/><strong>*</strong>Youkai Oni (one of the earliest sub-races, a small band of demons took to experimenting breeding with select animals like foxes, wolves, rabbits and various others)<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demonic tid bits (According to LamentingQuill, with blessing from Captain Whitebread) (Tid bits can be created for the sub-species by request)</div><div class="spoiler_body"><strong>^*^</strong>The big deals~ The bigger the deal, the higher the price tag. Demons will occasionally accept physical money or something rare and of interest to them individual demon, but... if the deal if personal and requires effort (or the demon is simply very greedy), the price tag can range from anywhere to a few years of your life... or your very soul.<br/><br/>^*^Red eyes have it~ When a demon is finalizing a deal and magically created contract, the irises of demon's eyes whom is controlling the deal will glow a bright vibrant crimson red.<br/><br/>^*^ Demon contracts~ When a contract is involved woven from the fabic of the cosmos and the agreements of both parties embedded into the paper (invisibly, naturally), the contracts are unbreakable by way of the deal asker and the contracts themselves are indestructible except by the demon's own hand. When a contract is destroyed, the deal is broken and all gains are revoked and returned to the rightful parties.  Demons hate a broken contract, HATE IT.<br/></div></div><br/><br/><span class="bbc_u"><strong>Girtablullû {Scorpion-taur}</strong></span>The Girtablullû have control of the largest and purest oil supply in the Middle East. This oil is highly coveted.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Girtablullû tid bits (as according to Madriv)</div><div class="spoiler_body"><strong>^*^</strong>Eight legs - Scorpion-bodied taurs or driders have eight legs for locomotion and a pair of pedipalps (limbs ending in massive pincers) in addition to a single pair of human limbs above the waist.<br/><br/><strong>^*^</strong>Chitin - Their scorpioid bodies are composed of a segmented plates, thick as iron armor but light, to allow speed and mobility<br/><br/><strong>^*^</strong>Reproductive parts - Two small plates, positioned directly beneath the humanoid portion, part when aroused to reveal the genital operculum.<br/><br/><strong>^*^</strong>Venomous - venom is produced in the bulbous gland at the end of the tail, which is tipped with the needle-like aculeus that releases the chemicals into the victim; over the centuries these creatures have mastered their venoms to produce a variety of effects, from selective paralysis to excruciating death. <br/><br/><strong>^*^</strong>Vibration/sensation - Girtablullû "hair" is a form of modified cilia that acts as their primary sensory organ; each strand is in constant, gentle motion, gathering environmental information</div></div><br/><br/><span class="bbc_u"><strong>Ancient Guardians {Mummies, tid bits a collab between LamentingQuill and Ingexthefuryhunter1}</strong></span>- Mummies are special individuals from regions with mummification in their histories. These special people upon death and mummification, were chosen by their Gods to be guardians of a very specific task, ranging from guarding a royal tomb or protecting a religious/sacred object that is either precious and/or powerful.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mummy tid bits</div><div class="spoiler_body"><strong>^*^</strong> Mummies have a lifespan of 10k years in which they must prove themselves worthy of joining Ra in the heavens or Set in the underworld. At the end of their 10k years, they will crumble to sand.<br/><br/><strong>^*^</strong> Mummies cannot die until the heart is burned to ash and even if limbs are severed and separated, they will still not die and can reassemble themselves once all limbs are together.  They can regenerate from stab wounds or whatever other injuries with an hours worth of time to rest and concentrate on the healing process. <br/><br/><strong>^*^</strong> The mummies powers rely heavily on ritual magic.<br/></div></div><div align="center"><strong><span class="bbc_size" style="font-size: 14pt;">{Djinn species are soon to be added}</span></strong></div>