<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=307047.msg15533972#msg15533972">Quote from: Dhi on 31-07-2020, 23:10:34</a></div></div><blockquote class="bbc_standard_quote">That sounds awesome!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It does, I just need to...  talk with one of my engineer friends with a 3d printer and let them play in the game lol.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=307047.msg15532295#msg15532295">Quote from: TheLaughingOne on 30-07-2020, 22:41:46</a></div></div><blockquote class="bbc_standard_quote">i have no idea what that means... But i am touched and honored:3<br/><br/>i hope those are the right responses!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Not quite...  I was real frustrated from trying to figure this out all day at work one day, but let me just get a better picture of what I mean.<br/><br/>(https://lh3.googleusercontent.com/proxy/oKGBDwpZZ83Mnd7saBiW5VL82ozo0-qUzT_oznr0gi7tWa0MbSDBdg6QAcuui1zmKE2DHjd-xnjkK9J7)<br/><br/>Mechanus is a plane made up on spinning gears, so combat in this situation would be dynamically different as the ground is always moving, some in one direction and the next may have counter spin.  I aim to make some experienced players have to think on the fly and give them six seconds to describe to me what they want to do on their turn, then at the end of the round I will give the gears a crank and the battlefield changes by a set amount determined by the size, and layout of the given field.  It'll take some doing, but like I said engineer friend who would do it to play with his 3d printer and for a chance to play in something like that against some sort of Clockwork King custom monster.