<ul class="bbc_list"></ul><div align="center"><strong><span class="bbc_size" style="font-size: 14pt;">Announcements</span></strong></div><br/>The Atom has decided it is in his best interest to drop the game.  This means I will be reallocating the posting order of the City Centre thread once more.  Additionally, I will go over a few notes of interest into how I progressing through the thread as well as highlight various bullet points to cover my GM style.  I would like to digress a moment however, to thank each and everyone of you that's stayed here this far.  The game is still relatively new but I've already become invested into each character and got to see some hints about the players behind them.  Thank you for allowing me the opportunity to write with you all and enjoy this roleplaying experience.<br/><br/><strong>Maggie Sawyer</strong><br/>White Canary -- SilkNSatan<br/>Booster Gold -- Tackyhillbilly<br/>Supergirl -- mia h<br/><strong>Poison Ivy</strong><br/>Red Hood -- Doomsday<br/>Aquaman -- Vergil Thanner<br/>Miss Martian -- Vergil1989<br/>(( Miss Martian will post next and we move from White Canary to Supergirl before Poison Ivy's next post to reset the rotation. ))<br/><br/><ul class="bbc_list"><li><strong>Cinematic Quality:</strong>  This is something I enjoy seeing in written form.  It is why I have decided to keep things suspenseful and segue into Captain Maggie Sawyer as an intermission.  It also allows me to not burden you all with a huge wall of text as I play multiple characters in a large scene with so much chaos going on.  I advocate Cinematic Quality to keep things as engaging as possible to the characters who have not gotten to directly interact with Ivy as well as keep things left unspoken until Ivy's actual place in the posting rotations.  For example, where we are now, you can notice that White Canary and Supergirl have had little impact on the main focus of the scene at this moment and by next posting rotation, if they do not state they are moving inside after Red Hood, I will provide something for them to do in the post with Maggie Sawyer.  After all, at this current moment there is no line of sight on Ivy nor is Red Hood able to reply to the post.  I would rather have all elements included about who is moving into the bank or staying out before I post. I hope this makes sense.</li><li><strong>Henchmen &amp; Environmental Rules:</strong>  I already said it in the last Poison Ivy post but the Henchmen and Environment elements I am not directly controlling are set and designed with you in mind to be your personal playground.  I encourage you to flaunt your heros bulging pectorals or well-shaped glutes and your voluptuous curves or slender legs.  Why?  It's a combination of allowing creative freedom to the players and reducing the workload on my job as a GM.  Sure, I could control every small detail with what are, by definition, throwaway props to serve the ends and means of the villain.  Why not give them to you all to enjoy beating the snot out of though?</li><li><strong>Action Limits:</strong>  How many people in this game have played a pen and paper?  I have somewhat and after many years of freeform roleplay, I begin to notice trends that stifle mutual enjoyment and begin to impose critically technical details which are unnecessary and redundant.  One 'Mechanic' I've come up with stems from a pen and paper system, based loosely on 'Initiative Rolls' and 'Action Limits'.  No, I'm not going to make you roll dice or start implementing stats - I'm not going to make you do anything.  However, I do ask of you one thing with one thing in mind  Can you reduce the number of actions your hero takes in a single post to three?  There would be four types of actions one could take if we followed a documented guideline.  Movement, Offensive, Reactionary and Utility.  Utility would include putting up a forcefield such as Aquaman did to prevent harm to civilians.  Movement would be Supergirl rushing in from the alleyway into the scene.  Reactionary would be in direct response to an Offensive action made against your hero and an Offensive action would be your character attacking another hero/villain.</li></ul><br/>I would appreciate feedback on the points raised, everyone.  I truly disbelieve that this is too strict a 'system' to adhere too because it promotes balancing out all characters across the board, allows characters to insert into a 'role' for the scene in question and reduce the likelihood of two people stepping on each others toes.[/list]