<hr/><div class="floatright">(https://elliquiy.com/elluiki/images/4/43/Ghrreigh.png)</div><strong>Name:</strong>Ghrreigh<br/><strong>Location:</strong>Inside the Ship, Crew Mess, Spaceport Planetside, Emape<br/><strong>Station Time:</strong>Early Afternoon<br/><strong>Tagging: </strong>Everybody<br/><hr/><br/><br/>Ghrreigh doesn't flinch as the blade slides between Adrianna's gaze and her own, and when the human moves it, the Vargr's eyes haven't shifted a millimiter. Staring into the Vargr's eyes is (literally) like staring into the eyes of a wild wolf that hasn't seen enough of humanity to fear it yet: analyzing, observing, weighing whether she's prey or predator.<br/><br/>So far she isn't looking like she leans too much towards 'predator.'<br/><br/>"Uniform's in the Hole. Armor doesn't kill marks get. Suit has damnfool<em>pack</em>and<em>battle</em>markings because I for<em>your</em>side fought, this last war." She points at a broken yellow bone along her forearm. "Yorbund," the silhouette of a chipped fang, "Kinorb," and a highly detailed crown between the fanged teeth of two jaws. "Beck's World, under Elphinstone. With you later deal, youngster." It's a bit of an assumption, given anagathics, but in Ghrreigh's experience hot pilots tend to have short lifespans.<br/><br/>She twitches her<em>ear</em>full of kill triangles towards Max. Putting kill marks on a uniform? Silly idea. But then, poor humans have such a tiny amount of surface area on their ears...<br/><br/>Without turning her head, Ghrreigh's eyes slide sideways and she meets Max's eyes for a moment, then they half-close and her body shifts, head turning last with the deliberate slowness of a turret re-aligning as she puts her back to Adrianna, tail almost brushing the human's face but stopping half a foot away quite deliberately.<br/><br/>She addresses the table. "Born in space, raised in space, I. For Kforuzeng and Imperial Navy fought, close on three decades. Kforuzeng -- Corsairs -- and Navy both knowing are, discipline and obedience in combat or out critical. Laxness to command or democracy out of emergencies leading is to slow response<em>in</em>emergencies. And is not always crew able to guess when command may know is emergency. Tighter ship better flies and fights. Vacuum no prisoners takes. Reactor failures negotiate don't. Crews to hop when officers "frog" saying for a reason."<br/><br/>Still not looking behind her, she begins to clank her way back across the table deliberately. Not a retreat, a slow advance towards her own position. "Kforuzeng frequently leadership challenging, Vargr culture is. Strongest, best leader need. Failures easy to question. So is<em>system</em>in place, Kforuzeng having. Not enough to "in emergency," or "in combat," say. Space never wholly 'safe' is. So is system. Never in combat challenging. Never during a drop to planetside. After a jump into non-hostile territory, when sensor-sweep completed is, or in non-hostile territory when determining next destination is, or after battle when non-hostile space achieved and all systems in full repair are. Command is challengeable only when ship in good repair, engines jump-ready, and known lack of outside threats being."<br/><br/>"<em>Strongly</em>suggesting that we likewise do." She clicks her fangs."Captain is captain except during such specific circumstance. Wise captain asks opinions, and wise underlings give expertise if concerned captain not of situation aware, but captain is captain. Voting, challenging, dueling, only when all is known safe and good." She glances after Will, though he's no doubt out of earshot by now. "Captains who abuse trust, who do not crew's safety and well-being first put, don't after jump last long. But until such time, one damnfool voice in emergency by coordinated crew backed is more powerful and responding faster than crew what to do arguing."<br/><br/>"Also strongly suggesting proper votes to take at such time. No 'maybe good idea' as an answer. Aye, no, abstain. Less confusing, is."