<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br/></div><strong>Name: </strong>Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br/><strong>Race/Class: </strong>Rabbit Elf/Druid<br/><strong>HP:</strong>21/21<strong>Armor:</strong>2<strong>XP:</strong>5/8<strong>Coin:</strong>50<br/><strong>Effects:</strong>+1 towards bee escape stuff | Form: Great Horned Owl (Hold 3/3)<br/><strong>Action:</strong>Discern Realities: 11<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Answered Questions</div><div class="spoiler_body">What here is useful for barring the door effectively?<br/>What about this situation is not as it appears to be?<br/>What is about to happen?</div></div>| Shapeshift: 14<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 13 [+1]  Constitution: 15 [+1]  Dexterity: 9 [+0]<br/>Intelligence: 8 [-1]  Wisdom: 17 [+2]  Charisma: 12 [+0]<br/><br/><strong>By Nature Sustained</strong><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong>Spirit Tongue</strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong>Shapeshifter</strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br/><br/><strong>Studied Essence</strong><br/>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><strong>Formcrafter</strong><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br/><hr/><br/>Juro laughed. "I'm no good at complicated," he answered, but then the guards' calls came in a louder wave scratching against his brain. "That is killing my buzz," he groaned, no pun intended. He soared faster up the stairs knowing the guards were on their heel. They'd take her back to whatever duties she had, but what would they do to him in the process? A good question to fuel his adrenaline and get him upstairs faster, lifting the very light and petite princess and carrying her up the tail end of the run.<br/><br/>Once outside he slammed the door shut behind them and immediately got to searching around for something, anything that could--<br/><em><br/>'There!'</em>Keen eyes found a few planks of sturdy enough looking wood and he quickly moved to stack them as a door stopper. Once that was done, he peered over his shoulder just to see the princess eyeing the edge of the roof with her wings subtly twitching. It didn't take a genius to figure out what came next.<br/><br/>In an odd, almost liquid morphing and twisting of his form, the bunny man shaped himself into a great horned owl...with tawny bunny ears. But ears or now, this form was quiet and nocturnal, perfect for escape on a dark mooned night like tonight. He fluttered to perch at the edge of the rooftop, head swiveling to look up at her.<em>'Lead the way,'</em>he thought, his internal laughter no doubt dancing across her mind.