I reread it over again and imagining the hijinks the previous crew clearly got up to in it is damn hilarious.  ;D<br/><br/>Can't wait to see the deckplan for it, the first trip into the ship to check it over is gonna be so good. ^^<br/><br/>That does lead me to some questions;<br/><br/>1) Are we going to rp the crew meeting for the first time at the shipyard, or are we expected to be an official crew already at game start?<br/><br/>2) Will there be a chance to wander Emape or are we going to make a Jump elsewhere and pick where the first locale for rping will be?<br/><br/>I'd reckon there'll be some speculative trade and checking for passengers on Emape, so we can try and make a profit at the next locale. Lucky I got 15,500 credits to push up to buy some cargo to free trade.<br/><br/>We got Saxe, Gothe or Mirriam to jet to once we're done with Emape. Going spinward into the GM-homebrew Urnian subsector may be a decent option though. I guess something to figure out in IC once we know what we're doing going forward from Emape.