The Gremlins, having grown frustrated with trying to take down Arafel, scamper across the floor, dodging sword and fist to try and gnaw on Ryssa instead.<br/><br/>Bad idea.<br/><br/>The ratling dodges their attacks using her boxer's stance, then lashes back at the "big" one. All three blows connect and suddenly the gremlin is flat on its back, close to death. The other gremlin takes one look at its broken leader and in small puff of magic, teleports away!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OCC</div><div class="spoiler_body">Combat is over! <strong>Everyone gains 550 EXP, which puts us at 2032 EXP and second level! </strong><br/><br/>For levelling up, you will gain the benefits of any new hit points, skills, feats, and static abilities immediately. New hitpoints get added to your current totals, so if you were sitting at 7/10 HP and then gained 6 HP from the new level, you'd be sitting at 13/16 HP after levelling up. Abilities, feats, and spells that need to be refreshed, such as a wizard's spells, paladin's smite evil, or the Stunning Fist feat do not gain new uses until you get 8 hours of sleep and refresh your other abilities. It is up to you if you want to return to the surface now to wait until tomorrow and get the refresh, or if you want to keep pushing deeper into the Black Hill.  </div></div>