Name: Korvis<br/>Age: Early 20s, looks late 20s thanks to spending so much time outdoors.<br/>Sex: Male<br/>Race: Human<br/>Occupation: Ranger (Guide / Hunter / Tracker / General woodsman / very occasional bounty hunter)<br/><br/>Physical Appearance: Korvis stands just under 6 feet in height, with a lean build. His hair is black, and falls to his shoulders, his eyes are somewhere between brown and green. He can frequently be found wearing a semi-neatly trimmed beard, as shaving is something of an inconvenience when out hunting. He is normally found dressed in well worn, but still serviceable, clothing in dark, muted hues, the kind that help one blend in to the forest. His stout boots are brown leather, and come to the knee. Beneath his clothing, he bears a set of deep scars on his left shoulder and chest, from he time he almost came off second best with a bear.<br/><br/>He carries a longbow with him, though tends to keep it unstrung when in the town, and at his waist hang a long bladed hunting knife, balanced by a quiver of arrows on the other hip.<br/><br/>Brief Background: Korvis has been a feature around the town for about the last 15 or so years. He was found amongst the remains of a bandit raided caravan, where a blow to the head had left him unconscious and taken for dead. The blow also apparently took most of his memories from before that time. He was raised by one of the innkeepers, a cousin to the ranger than had found him, but spent as much time running off into the woods as doing anything else. When he came old enough to apprentice, he sought the ranger out, and badgered him into taking him on.<br/><br/>In the years since, he has learned his craft well, becoming one of the best archers in the town (within the top 5), and a very capable woodsman. He tends towards the quiet, especially when out in the woods, finding loud, boisterous (and generally drunken) crowds annoying. He has a particular hatred of bandits, which is understandable given his own past, and has been known to go out hunting them if tales begin to circulate of their activities.<br/><br/>Limits: O&O's