<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=346006.msg16318619#msg16318619">Quote from: AndyZ on 23-10-2022, 16:56:30</a></div></div><blockquote class="bbc_standard_quote">Place: Mela's Respite<br/><br/>Mela's Respite is a two story inn and tavern set up some distance into the desert road, where various travelers can find cool shelter from the heat, as well as various refreshments.<br/><br/>Person: Seven Chances<br/><br/>Seven Chances is a lost egg, Chosen of Mela, who owns and runs Mela's Respite.  He's rather fair and welcomes travelers and the poor, but he has zero tolerance for abuse and cruelty, preferring to sneak in and kill evildoers in their sleep.<br/><br/>Thing: The icebox<br/><br/>A simple and crude device made of blue jade, this very basic artifact requires no maintenance and blasts cold air when attuned for three motes.  It's able to keep the entire building of Mela's Respite at a pleasant temperature, though the room in which it's kept is best used for food storage rather than living space.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The only thing I'd comment on here is the 'killing evildoers in their sleep'. Keep in mind, Creation isn't exactly the nicest place to be, so abuse and cruelty aren't uncommon. Killing anyone in your tavern isn't going to see you stay in business for long, lost egg or not. Once or twice a year might be seen as coincidence, but also might see the place get a reputation for bad luck. Anything more than that, and either the Guild or the local DBs are going to start nosing around, especially if anyone important dies.<br/><br/>Now, if you wanted to tweak things a bit and make it more interesting ..<br/><br/>Make him a ghost blooded godblood and give him the wandering po curse, preferably not even being aware of it. When he sleeps, his po leaves his body and seeks out whoever it was that he unconsciously marked as in need of death, preferably with said person now at least a day or two's travel away from the inn. Then their death becomes an unfortunate attack by a spirit out in the desert.