<span class="bbc_size" style="font-size: 14pt;">Starfinder : Fringer - Type S</span><br/><br/>The Fringer is a multipurpose ship seen on the edges of known space. Somewhat modular the ship is fitted well for performing a number of tasks from cargo and personnel transport, bounty hunting, mining, system exploration, and mail delivery. This has seen this model much preferred by the scout service as well as other enterprising individuals for tackling the problems that were not easily solvable using basic scout ships.<br/><br/>The party has acquired this particular ship via ship shares at auction, gaining it and whatever else was inside. Congratulations.<br/><br/><table class="bbc_table"><tbody><tr><td></td><td></td><td></td><td>Tons</td></tr><tr><td><strong>Hull</strong></td><td>300 Tons</td><td>Hull 6</td><td></td></tr><tr><td><strong></strong></td><td>Streamlined</td><td>Structure 6</td><td></td></tr><tr><td><strong>Armor</strong></td><td>Crystaliron</td><td>4 points</td><td>15</td></tr><tr><td><strong>Jump Drive C</strong></td><td></td><td>Jump 2</td><td>20</td></tr><tr><td><strong>Maneuver Drive C</strong></td><td></td><td>Thrust 2</td><td>5</td></tr><tr><td><strong>Power Plant C</strong></td><td></td><td></td><td>10</td></tr><tr><td><strong>Bridge</strong></td><td></td><td></td><td>20</td></tr><tr><td><strong>Computer</strong></td><td>Model 1/bis</td><td>Rating 5 (10 for Jump Control)</td><td></td></tr><tr><td><strong>Electronics</strong></td><td>Advanced Sensors</td><td>+1 DM</td><td>3</td></tr><tr><td><strong>Weapons</strong></td><td>Hardpoint #1</td><td>Triple Turret(Beam/Beam/Beam)</td><td>1</td></tr><tr><td><strong></strong></td><td>Hardpoint #2</td><td>Triple Turret(Beam/Beam/Beam)</td><td>1</td></tr><tr><td><strong></strong></td><td>Hardpoint #3</td><td>Triple Turret(Pulse/Pulse/Pulse)</td><td>1</td></tr><tr><td><strong>Fuel</strong></td><td>72 tons</td><td>Two Jump-2 and Four weeks of operation</td><td>72</td></tr><tr><td><strong>Cargo</strong></td><td>60 tons</td><td></td><td>60</td></tr><tr><td><strong></strong></td><td>6 tons, smuggling compartments</td><td></td><td>6</td></tr><tr><td><strong>14 Staterooms</strong></td><td>1 Captain Quarters</td><td></td><td>4</td></tr><tr><td><strong></strong></td><td>3 Double Occupancy Crew Quarters</td><td></td><td>12</td></tr><tr><td><strong></strong></td><td>1 Converted Medical/Lab Facility</td><td></td><td>4</td></tr><tr><td><strong></strong></td><td>Secure Stateroom for Emergency Medical Personnel</td><td></td><td>4</td></tr><tr><td><strong></strong></td><td>8 Passenger Staterooms</td><td></td><td>32</td></tr><tr><td><strong>Extras</strong></td><td>Emergency Low Berth (occ 4)</td><td></td><td>1</td></tr><tr><td><strong></strong></td><td>4 Fuel Processors</td><td></td><td>4</td></tr><tr><td><strong></strong></td><td>Air/Raft Bay</td><td></td><td>4</td></tr><tr><td><strong></strong></td><td>Ships Locker</td><td></td><td></td></tr><tr><td><strong></strong></td><td>10 Probe Drones</td><td></td><td>2</td></tr><tr><td><strong></strong></td><td>Mining Drones</td><td></td><td>10</td></tr><tr><td><strong></strong></td><td>14 Escape Pods</td><td></td><td></td></tr><tr><td><strong>Software</strong></td><td>Maneuver/0</td><td></td><td></td></tr><tr><td><strong></strong></td><td>Library/0</td><td></td><td></td></tr><tr><td><strong></strong></td><td>Jump Control/2</td><td></td><td></td></tr><tr><td><strong>Reserved Tonnage</strong></td><td>The ship has pre-allocated tonnage to improve the sensor array</td><td></td><td>2</td></tr><tr><td><strong>Maintenance Cost (Monthly)</strong></td><td></td><td></td><td>79930</td></tr><tr><td><strong>Total Tonnage</strong></td><td></td><td></td><td>300</td></tr></tbody></table><br/><strong>Supply Stock</strong><br/>Medbay (TL 12; 40k max) - 20 000<br/>Ships Locker (TL 12; 40k max) - 20 000<br/><br/><strong>Cargo</strong><br/>Ships Boat - 30 tons<br/>Naughty Stuff - 4 tons<br/><br/><strong>Ship Quirks</strong><br/>Hard to Maintain: -1 DM to Repair checks, may be removed for 10 MCr and 2 months in an A or B class shipyard<br/>Smuggling Compartments: The 6 tons of the cargo space above is spread out and disguised. -4 DM to detect with any sensor including densitomiters.<del>You have not discovered them yet but suspect they are somewhere on board.</del><br/>Vessel Contains Disturbing Psionic Echos: They appear to be localized in the captain's quarters currently<br/>Library contains secret information: There are encrypted files in the ship library.<br/>+100% maintenance costs (included above): This cannot be reduced until Hard to Maintain has been dealt with.<br/>The previous owner left a disturbing number of sex toys and other equipment behind, currently taking up 4 tons of cargo space in containers.<br/><del>A number of unlabeled chemical compounds and pills are in bottles and vials in the medical bay.</del><br/><del>There is a life-like shemale aslan sex doll sitting in the pilot seat wearing a naval uniform.</del><br/><br/><strong>Maintenance Issues</strong><br/>Ship Armor as suffered 1 hit<br/>Hard Point #1 has suffered 2 hits<br/>Hard Point #2 has suffered 2 hits<br/>Hard Point #3 has suffered 1 hit<br/>The hatch between the crew quarters and passenger quarters biometric lock is on the fritz, the manual lock may be triggered only from the crew side.<br/>There is an odd bug in the computer system and/or the hydraulics causing the air/raft bay and cargo bay to not able to be open at the same time.<br/><del>The seals in the fuel containment need patching in a dry dock for 2000 Cr, until then 1/week a check to jury rig has to be made or 1d6 tons of fuel is lost.</del><br/><del>Two of the fuel processors are currently operating at 50% capacity and mushrooms are growing on them/</del><br/>There are shower cams in all of the freshers that might need to be removed.<br/><del>The Air/Raft Bay has no raft in it currently.</del><br/>One of the crew quarters needs to be repainted to get rid of the hideous neon green and pink streaked paint job.<br/><del>There is an unusual power draw on the power plant. It does not appear to be causing issues currently.</del>