Here's the very basics...<br/><br/>Almost all rolls in this are 2d6 plus something.  Final results of 6 or less are probably bad for your character.  Results of 7 to 9 are mostly favorable.  10 or better is your friend.  Specific results are listed under each move.<br/><br/>Your character has a number of these moves.  Some of them are general, and some are specific to your character.  These operate in the shared fiction of the game world quite nicely.<br/><br/>For example, if you want to clobber a pesky Ork or something that's in your way, you roll 2d6 + Mighty: this is the<strong><em>Kick Some Ass</em></strong>move.  Anybody can do it.  And  here's what Kick Some Ass looks like.<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">When you kick some ass, roll 2d6 + Mighty. On a miss your opponent may hand your ass to you (and make you fall down) if they want. On a 7-9 pick one. On a 10+ pick two.<br/>• Make another character fall down.<br/>• Humiliate them.<br/>• Get a Clue about them.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Here's a full character move, courtesy of the Angsty Shadow Warrior, that changes the sort of stat you use for a roll.  Only the ASW gets to do this, and then only if the character selects that move.<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Shadow Blade</strong>: You possess (or can conjure) a sword made of pure darkness wreathed in purple flames or some such. You can roll 2d6 + Eldritch to kick some ass.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Here's another example, yanked from the Useless Bard.  It's like one of the general moves in that you do it to do it, and if you do it, you do it.<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Pitiful Tears</strong>: When someone is about to do violence to you, you can try to whine your way out of it. Roll 2d6 + Shifty. On a 10+ they realize you’re not worth it and don’t bother hitting you. On a 7-9 they try to capture you, tie you up, or similar instead.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Clear as mud so far?