<div align="center"><strong>~Setting Notes~</strong></div><br/><strong>Fetishes/Themes to be explored:</strong><br/>These include (but are not limited to):<br/><ul class="bbc_list"><li>Magic and its effects on sex, addiction, etc.</li><li>Supernatural couplings (different races, such as elves, dwarves, orcs, etc but no beastality or anthros)</li><li>Bondage (no rape, but force/coercion are possible)</li><li>Seduction with magic, drugs, cruses, etc.</li><li>Power plays</li></ul><br/><strong>Genre:</strong>Middle to High Fantasy; magic is fairly common, but takes extensive practice and training to master. Most typical fantasy races, including a few rarer ones are present.<br/>World: Eleden; typical fantasy setting with the majority of the people in towns, thorps, hamlets, and small cities with a few (rare) capital cities. Monsters are common enough that people band together and often hire adventurers or send their children to learn combat in order to survive the various ordeals that the world has to offer. Magical items, dungeons, ancient cities, etc. exist in the world but are usually difficult to get to (thus making them fodder for high-powered adventurers who, as often as not, die in their attempts to plunder ancient knowledge/riches).<br/><br/><strong>Magic:</strong>Magic in the world comes in flavors similar to “elements.” Nature and weather are grouped together– with influence over plants, growing things, and the things one would expect under the weather auspice. Other elemental flavors include time, conjuration (summoning things), evocation (creating effects out of thin air), enhancement (enchanting something to be more powerful) etc. Most people who practice magic are fair at any given element of magic and good or exceptional at one. Learning a given element of magic generally takes 2-5 years for a student; however, most students study multiple elements simultaneously. The people who teach magic are called “Masters/Mistresses” of a given field.<br/><br/><strong>Alchemy: </strong>Lesser mages (or mages who choose to dabble in it) often turn to alchemy to produce magic-like effects. Alchemy can be used to produce a wide variety of tinctures, including potions of love, stamina, and strength. It can also be used to weaken, curse, and kill.<br/><br/><strong>Towers and an adventuring note:</strong>There are multiple individual Towers that teach a given element, or elements, of magic. Only one is large enough, with enough faculty to teach every known element. The “High Tower” rests between the human and Elven lands and borders the “Free Plains” – called such because they harbor an almost limitless number of races and monsters. The Free Plains are, more often than not, where lawlessness/adventures take place.<br/><br/><div align="center"><strong>~Openings~</strong></div>This particular roleplay has openings for long term, or short term inhabitants. Please email me if you’d like to step in at some point so we can hammer out details. Preferred post length is a minimum of 250-300 words.<br/><br/><div align="center"><strong>~High Tower and surrounding city~</strong></div><div align="center">(http://images.epilogue.net/users/mangalore/mageTower2.jpg)</div>