<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=285167.msg14102008#msg14102008">Quote from: Triggvi on 29-04-2018, 01:50:00</a></div></div><blockquote class="bbc_standard_quote">Admin 1, pesuade -1 soc 10<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Versus Theo's Advocate (Lawyer) 3, Persuade 1, Steward 1. That whole 'three levels of legal knowledge' thing is kind of a big deal.<br/><br/>Social in Traveller isn't how<em>social</em>you are, it's your status in the nobility/ranking. Soc 1 doesn't mean a character can't be polite, and Soc 12 doesn't mean a character can't be an antisocial jerk.<br/><br/>However, all that aside...<br/><br/>Guancyto, I think it's worth asking how 'active' the captaincy needs to be, player-wise. Because honestly, in terms of negotiating patrons and new cargoes, that Advocate + Persuade + Merchant background looks like it trumps what everyone else is bringing to the table.<br/>