<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=246485.msg12219261#msg12219261">Quote from: Knarfy on 07-04-2016, 03:25:24</a></div></div><blockquote class="bbc_standard_quote">Soooooo, for your dragonmarky bit.<br/><br/>The dragon marks are pretty straight forward, granting a cantrip and a 1/day 1st level spell.<br/><br/>At 5th level it automatically upgrades to the lesser mark, granting you a 1/day 2nd level spell. And at 9th level, it improves again to a greater dragonmark, and you get a 1/day 3rd-5th level spell (with the vast majority of them granting a 3rd level spell)<br/><br/>So, for cantrips, most of those are either pretty mundane utility or basic combat spells. If I were to go with only 'by the book' spells, I would probably do something like this:<br/><br/>Least - Minor Illusion and Charm Person<br/>Lesser - Enthrall<br/>Greater - Evard's Black Tentacles<br/><br/>That's kinda boring though. So what if you just have a unique 'Mark of the Futabus' or whatever you want to call it that's kind of a half-way between the charm and seduction of the succubus and the power and dominance of the incubus?<br/><br/>Least - Lash of Lust, Aura of Lust (Sexplosion!)<br/>Lesser - Enthrall [phb 238]<br/>Greater - Tentacles of the Futabus<br/><br/><strong>Tentacles of the Futabus</strong><br/><em>4th level Conjuration</em><br/><strong>Casting Time:</strong> 1 action<br/><strong>Range:</strong> 30ft<br/><strong>Components:</strong> V, S, M (a piece of tentacle)<br/><strong>Duration:</strong> Concentration, up to 1 hour<br/>Squirming, pink tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.<br/>When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 psychic damage. If the damage of this spell would reduce a creature to 0 hit points, they are instead reduced to 1 hit point, and become charmed by everyone for the duration of the spell. <br/>A creature restrained by the tentacles that is not charmed can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.<br/>You are not affected by this spell, however, if you move more than 30ft away from the affected area, the spell ends.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay that 'Mark of the Futabus' looks like a ton of fun!<br/><br/>Any opposition to switching out Enthrall for Alter Self though? I just want to have at least one spell that works with the whole shape changing angle. ;)<br/><br/><br/>On an unrelated note... how long have our characters known each other? What are our schedules like (as in free days per week and free time per day) and can we make crafting and or training check prior to game launch? Basically it takes 250 days at 1gp a day to learn a new language or tool proficiency. But if we teach<em>each other</em>we could (in theory) call it an even trade and learn the extra languages and tools skills that are available. Furthermore I was wondering if we could craft things pre-game start (this only really applies to me and Bunni with the Alchemist's Supplies and his Herbalist Kit but the idea of him having Potions of Healing to pass around and myself having Alchemist's fire and/or cosmetic's or perfume to sell is attractive.). For that matter someone with Perform proficiency (such as Madison) is supposedly able to live at the 'Wealthy' lifestyle level, which is 4gp a day, while life in a tool shed would be at best the 'Poor' lifestyle level, which is 2sp a day. So Madison should have a fair amount of gold saved up even if he can't play all that much.<br/><br/>I ask because having<em>some</em>gold to<em>start</em>fixing up the Barn strikes me as a good idea. Also does anyone know what skill and/or proficiency gardening/farming would be? I mean Survival is gathering food in the wilderness but it's Herbalist Kit for identifying and using herbs... I'm thinking they could put that old farmland to use with some herbs and/or flowers (I assume we're fed as part of our room and board?) to ether sell directly or hand wave some of the raw material cost for certain items. If Kelmara is producing Rose water (for food) or Rose Oil (for perfume) then I would expect the raw material cost to drop significantly if, say, Bunni is growing the roses.