Well, I think a huge difference is the infighting seen here and not in the X-Men game.  The difference of course between the two is many of these characters have BIG personalities that are not easily diminished just by being in close proximity to another hero.  With the X-Men game there are established characters like Wolverine and Storm to make the students, other player characters, stop fighting and fall in line.  Here, the established characters like Wolverine and Storm ARE the students basically.  So all the infighting makes for an oppressive feel as there is constantly someone trying to kill someone else right outside the room.  Though, in all honesty, that does add to a "dorm room feel" as there is ALWAYS someone doing something stupid at a dorm.  I know the girls dormitory at my old college always had some screaming going on somewhere, along with police soon to follow.<br/><br/>The second difference that I can point toward is that in X-Men there are natural divisions.  Students vs teachers, cliques of friends vs non-cliques, and so on.  For instance there is an action sequence going on right now in X-Men with the Sentienls, yet the group is much smaller in terms of people involved than the brawl Domino and Deadpool just had.  LunarSage is able to manage the conflict more fluidly than here.  So as we all pack in to watch the gunfight here, at the mansion we can easily just open up the thread and TADA..combat summation there and we can keep track of the action.  I like Aiden's idea, or at least the brush, of forming some of the teams such as X-Force.  I do think with all the different styles of these heroes there needs to be a division.  As highlighted with Deadpool and Spider-Man, some of the characters are just not going to have the same approach to the situation and the player really cannot alter that approach.  Spider-Man simply would not condone sniper tactics like that....EVER.  That, I believe, was Scribbles original idea and probably with good reason.<br/><br/>I do think the Avengers need to find their own team and groove.  This game has had some very rocky starts and bumps, but really I think the stubbornness of the GM staff and the talent of the writers has carried this game forward where others would have failed.  For a time I had given up on the game just to see Josi, Lunar and Ebony reach in and drag out a drowning man.  So I really want to help this game now move along.<br/>