<br/><div class="floatleft">(https://i.imgur.com/z284SRZ.jpg)</div><br/>Name: Nephie<br/>Race: Goblin<br/><br/>History:<br/>Nephie never knew why the old carpenter and his wife had taken her out of the city, taken her home with them, fed her and tended her wounds. She'd been alone in Timpra before then, an orphan of the goblin wars, stuck on the wrong side. She never knew her parents, nor the name they might have given her. Her name now, Nephie, had been given to her by the couple, after a while.<br/><br/>At first, certainly, things did not go well between Nephie  and the couple. As soon as she was well enough, she ran away from the small house, taking with her some of the few valuables the couple had accumulated. A few days later, though, she had returned, bartering some of the pieces she'd taken for some food or a place to stay for a night, only to leave soon after. Then, a few days later, she was back again and the couple fed her and gave her a place to stay, even long after she'd run out of things to trade back.<br/><br/>Nephie quickly grew into a rambunctious troublemaker, getting along with surprising ease with the other children of the village, roaming the area in wild packs. As time went on, she stayed more and more with the carpenter and his wife, though she still spent most of her time elsewhere. By then, Nephie had become a competent hunter. Not a truly skilled one, she never had the patience for that, but she was good at hiding and was a skilled shot. With a sling, at first, then as she started bringing down larger prey and as she learned to skin the pelts and sell them, soon with a bow and then a crossbow. Often, the couple would find gifts on their doorstep, carcasses of her prey, either by themselves or next to a grinning, blood-spattered Nephie.<br/><br/>By the time she'd was grown up, Nephie had become, not quite liked, but somewhat more than tolerated in the village. Sure, she'd never really learned to get along with things like laws or rules or exactly to whom some things were supposed to belong, but there were plenty or rumours circulating of bandits being waylaid before reaching the village and many had found mysterious gifts of meat or berries at their door when they found themselves too ill to gather for themselves. So outside of a few occasional altercations, she was left to her own devices, for the most part.<br/><br/>Viola and Desmene still live in the house Desmene first build for them when they moved to Yelmed, still young and full of optimism. Life, however, has no been kind to them. Early on, a hard pregnancy left Viola unable to bear children and the few children that they did have were taken, one by one, by war or disease, the accumulated tragedies leaving the older couple with a gentle but sad disposition. Desmene still works, still good with his hands, though time has robbed the vigour from his limbs and life that of his spirit. The villagers are glad to give them work as well, the couple being well liked in Yelmed. Many families still live in the beautiful, strong houses Desmene built when he was in his prime.<br/><br/>The couple never told anyone why they picked up Nephie, back in Timpra. Certainly, they have as much cause to hate goblins as any. And few again can understand why they still keep caring for the rude, ungrateful thing. But anyone can see how much happier they've been since they've taken her in, which has done much to foster the tolerance she's unknowingly enjoyed, especially in her younger years. Certainly, there were times when that tolerance was... stressed, but all the missing trinkets have since found their way back to their owners and time enough has passed to turn these incidents into things to laugh at rather than mull over. That is, except for Virion, an elven groom at the Good Mug Inn. He is convinced Nephie stole the bone bracelet his grandmother left to him, an ornate piece carved from a great lizard's vertebrae, believed to be wood-elven in origin from across the see, but others say perhaps she just lost it. Nephie certaily doesn't remember ever stealing something like that.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Class: Fighter<br/>Background: Urchin<br/>Alignment: Chaotic Good<br/><br/>Str: 8  Dex: 16  Con: 16  Int: 12  Wis: 8  Chr: 14<br/><br/>HP: 13<br/>AC: 14<br/>Initiative: +3<br/><br/>Saving Throw Proficiencies: Strength, Constitution<br/><br/>Skill Proficiencies: Acrobatics, Perception, Sleigh of Hand, Stealth, Thieves' Tools, Disguise Kit<br/><br/>Languages: Trade, Goblin, Tullok<br/><br/>Fighting Style: Archery (+2 accuracy with ranges weapons)<br/><br/>Weapons:<br/>Light Crossbow<br/>Hand Crossbow<br/>Shortbow<br/>Rapier<br/><br/>Armour:<br/>Leather<br/><br/>Equipment:<br/>Backpack<br/>Map of the city Nephie grew in<br/>Small knife<br/>Bedroll<br/>Mess kit<br/>Tinderbox<br/>10 Torches<br/>10 days of rations<br/>50 feet of hempen rope<br/>An alabaster mask<br/>Common clothes<br/>A wooden carving of a goblin<br/>Pet mouse<br/>Belt pouch with 20 silver coins<br/>20 crossbow bolts<br/>20 arrows<br/><br/>Personality Trait:<br/>I have bad manners and eat like a pig.<br/><br/>Ideals:<br/>Respect: Everybody, no matter their riches, deserves respect. (Good)<br/><br/>Bonds:<br/>My town or city is my home, and I'll battle those that threaten it.<br/><br/>Flaws:<br/>I would rather use an unfair advantage than fight honorably.<br/><br/>Features:<br/>Second Wind (1x per Short Rest): As a bonus action, I regain 1d10 + fighter level HP<br/>Fury of the Small: Once per short rest, when I hit a creature of a size category larger than mine, I deal extra damage equal to my level.<br/>Nimble Escape: As a bonus action, I can take the Disengage or Hide action.<br/>City Secrets: I know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When I am not in combat, I (and companions I lead) can travel between any two locations in the city twice as fast as my speed would normally allow.</div></div>