<span class="bbc_size" style="font-size: 1.35em;">Maid Roots</span><br/><br/>Each maid has a reason why she became a maid.<br/><br/>11-12<strong>Debts</strong>Your family wound up with massive debts, and you found yourself coming to work at the mansion as repayment.<br/><br/>13-14<strong>Slave</strong>You are a slave, and have no choice about your line of work.<br/><br/>15-16<strong>Mistress</strong>Although you appear to be a maid, it would be more accurate to call you the master’s lover.<br/><br/>21-22<strong>Revenge</strong>The master is your hated enemy, and you are infiltrating his mansion in order to extract revenge.<br/><br/>23-24<strong>Orphan</strong>You are an orphan adopted by the master or his parents.<br/><br/>25-26<strong>Illegitimate Child</strong>You are an illegitimate child. From a legal standpoint you’re no different from the master.<br/><br/>31-32<strong>Hereditary Maid</strong>You were born into a family that has served the mansion for generations.<br/><br/>33-34<strong>Self Punishment</strong>In order to punish yourself for your inexperience or sins, you have taken up the job of a maid.<br/><br/>35-36<strong>Unrequited Love</strong>Following your one-sided love of the master, you have come here.<br/><br/>41-42<strong>Business</strong>You are a maid because you want the wages. And that’s about it.<br/><br/>43-44<strong>Infiltrator</strong>You are a member of an organization that opposes the master, and you have been sent to spy on or possibly even assassinate him.<br/><br/>45-46<strong>Loyalty</strong>You feel great loyalty to the master.<br/><br/>51-52<strong>Childhood Friend</strong>As the master’s childhood friend, you’ve used your influence to get here.<br/><br/>53-54<strong>Admirer of Maids</strong>You have long admired maids, and through much hard work you’ve finally become one yourself.<br/><br/>55-56<strong>Returning a Favor</strong>The master did a great service to you, and you have become a maid in order to repay him.<br/><br/>61-62<strong>Distant Relative</strong>Although you are only distantly related to the master, your parents have put you in his care.<br/><br/>63-64<strong>Bridal Training</strong>You became a maid in order to prepare yourself to become an ideal bride some day.<br/><br/>65-66<strong>Who Knows?</strong>You’re really not quite sure how you wound up becoming a maid.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 1.35em;">Stress Explosion</span><br/><br/>When maids are stressed out, they will behave irregular.<br/><br/>11-12<strong>Alcohol/Drugs</strong>You drink alcohol (or take drugs) until you can’t remember or care.<br/><br/>13-14<strong>Stealing</strong>You steal valuables from the mansion or from other maids.<br/><br/>15-16<strong>Violence</strong>You unleash violence on the other maids and the master.<br/><br/>21-22<strong>Gambling</strong>You use every penny you have for gambling.<br/><br/>23-24<strong>Racing</strong>You get into whatever car or vehicle is handy and go for a drive at at least twice the speed limit.<br/><br/>25-26<strong>Teasing</strong>You start persistently tormenting the other maids.<br/><br/>31-32<strong>Mischief</strong>You start playing troublesome tricks on the master and the other maids.<br/><br/>33-34<strong>Running Away</strong>You run away from the mansion.<br/><br/>35-36<strong>Complaining</strong>You start incessantly complaining to the master and other maids.<br/><br/>41-42<strong>Seclusion</strong>You go into your room and won’t come out, not even for food.<br/><br/>43-44<strong>Crying</strong>You start crying. There’s no need for an Affection check for this.<br/><br/>45-46<strong>Rampage</strong>You use anything you can lay your hands on to run around destroying things around the mansion.<br/><br/>51-52<strong>Shopping</strong>You go crazy spending your money on shopping.<br/><br/>53-54<strong>Sleep</strong>You spend all day sleeping.<br/><br/>55-56<strong>Binge</strong>You go crazy eating.<br/><br/>61-62<strong>Prayer</strong>You escape through religion, relentlessly praying to heaven for protection.<br/><br/>63-64<strong>Spoiled Child</strong>You act like a spoiled child, making demands of the master.<br/><br/>65-66<strong>Player Choice</strong>Let the player to your left decide for you.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 1.35em;">Maid Weapon</span><br/><br/>When faced with the dangers of combat, each maid has a favorite weapon to resort to.<br/><br/>11<strong>Mop/Broom</strong>You fight with a broom or mop. This is a maid’s basic fighting style.<br/><br/>12<strong>Stun Gun</strong>You keep a stun gun ready to attack enemies.<br/><br/>13<strong>Kitchen Knife</strong>You wield some kind of ordinary kitchen knife.<br/><br/>14<strong>Frying Pan</strong>You hit things with a frying pan.<br/><br/>15<strong>Vase/Bottle/Pot</strong>When trouble happens, you grab something suitable from around the mansion and wave it around or throw it.<br/><br/>16<strong>Hand-to-Hand</strong>You fight with your bare hands, whether striking attacks or submission moves.<br/><br/>21<strong>Revolver</strong>You fight with a revolver. Feel free to decide what kind.<br/><br/>22<strong>Machinegun</strong>You wield a machinegun. Feel free to decide what kind.<br/><br/>23<strong>Rifle</strong>You wield a rifle. Feel free to decide what kind.<br/><br/>24<strong>Bomb/Grenade</strong>You use bombs, grenades, or maybe plastic explosives.<br/><br/>25<strong>Bazooka</strong>When a fight breaks out you pull out a big-ass bazooka.<br/><br/>26<strong>Ray Gun</strong>It might look like a prop of a 50s sci-fi B movie, but the ray gun you’re packing really does hurt people.<br/><br/>31<strong>Metal Pipe/Nail Bat</strong>You use some crude weapon like a pipe or a bat with nails in it.<br/><br/>32<strong>Hammer</strong>You wield a hammer, whether a small throwing hammer, a big warhammer, or one of the squeaky toy variety.<br/><br/>33<strong>Scythe</strong>You wield a big scythe worthy of the Grim Reaper.<br/><br/>34<strong>Kung Fu Weapon</strong>Nunchucks, Three-Section Staff, Tonfa, Sai, Tai Chi Sword, etc.<br/><br/>35<strong>Chainsaw</strong>Never mind how loud it is, you fight with a chainsaw!<br/><br/>36<strong>Wooden Sword/Staff</strong>You wield bokken - Japanese-style wooden sword - or a staff.<br/><br/>41<strong>Axe/Hatchet</strong>A tomahawk, battle axe, halberd, etc.<br/><br/>42<strong>Morningstar</strong>Basically a mace with spikes. You can have a flail instead if you like.<br/><br/>43<strong>Western Sword</strong>A long sword, rapier, flamberge, two-handed sword, etc., etc.<br/><br/>44<strong>Whip</strong>A normal whip, a cat of nine tails, a metal whip, etc.<br/><br/>45<strong>Spear/Lance</strong>A spear, lance, javelin, etc.<br/><br/>46<strong>Exotic Weapon</strong>A boomerang, qatar, African throwing irons, etc.<br/><br/>51<strong>Knife/Scalpel</strong>You attack with a knife or scalpel. You can throw it too, and it can be a large dagger if you like.<br/><br/>52<strong>Chain/Rope</strong>You attack with a chain or rope.<br/><br/>53<strong>Claws</strong>You attack with claws, a bagh nakh, cestus, or some other claw-like weapon.<br/><br/>54<strong>Katana</strong>You wield a katana, or possibly a kusarigama or some other traditional Japanese weapon.<br/><br/>55<strong>Shuriken/Kunai</strong>You have a seemingly unlimited supply of shuriken (throwing stars), or kunai (ninja throwing knives).<br/><br/>56<strong>Halberd/Pole Arm</strong>Naginata, halberd, bardiche, or some other kind of pole arm.<br/><br/>61<strong>Summoning</strong>You are able to summon some kind of special being to attack. You can decide what you summon and how it attacks.<br/><br/>62<strong>Magic</strong>You use magic to attack.<br/><br/>63<strong>Psychic Powers</strong>Well, you have some kind of psychic/super power that you use to attack. You can decide the details.<br/><br/>64<strong>Book</strong>You wield a book as a blunt instrument, and possibly tear out pages, to attack.<br/><br/>65<strong>Internal Weapons</strong>You have some kind of weapons installed in your body.<br/><br/>66<strong>Religious Symbol</strong>You can use a cross, prayer wheel, paper charm, or other seemingly harmless religious symbol to deliver attacks.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 1.35em;">Maid Power</span><br/><br/>You receive one maid power depending on your highest attribute score. If you have two or more scores tied for highest, you can pick. If your total attribute scores are 9 or less, you receive two maid powers.<br/><br/><strong>Athletics</strong><br/>1<strong>Super Evasion</strong>In exchange for 1d6 Stress, you can completely avoid a single attack.<br/>2<strong>Iron Wall</strong>You can use your Athletics attribute to defend up to two other characters.<br/>3<strong>Trespass</strong>You can take 1D6 Stress to intrude on a battle, love scene, etc. You can also butt in after the action has ended, and this can even work when someone is using World For Two.<br/>4<strong>Weapon From Nowhere</strong>You can pull your weapon out seemingly from nowhere, and get in a surprise attack. If you make a surprise attack, you get to make an attack roll without the target getting to make an opposed roll.<br/>5<strong>Giant Weapon</strong>You can attack with a giant weapon. (+1 to Athletics for attacking).<br/>6<strong>Ultimate Retort</strong>You can blow off an opponent completely by delivering a good retort (GM decides). You can make it impossible to defend against this by taking 2 Stress. (This must be role-played).<br/><br/><strong>Affection</strong><br/>1<strong>Maiden’s Tears</strong>By taking 2D6 Stress, you can make a request that can’t be refused. (This must be role-played).<br/>2<strong>World for Two</strong>By taking 1D6 Stress, you can create a “world” for you and one other person, where for 5 minutes no one else can intrude.<br/>3<strong>Power of Friendship</strong>You can take 1D6 Stress in order to remove 2D6 Stress from someone else.<br/>4<strong>Cooked With Love</strong>When someone eats food you’ve prepared, they lose 1D6 Stress.<br/>5<strong>Windows of the Soul</strong>You understand the master’s feelings better than anyone, and can offer careful help. (Add 2 to Favor gained).<br/>6<strong>Passionate Gaze</strong>With just a glance, you can ingratiate yourself with the master, taking 1D6 Stress to gain 1D3 Favor (roll 1D6, divide by 2, round up).<br/><br/><strong>Skill</strong><br/>1<strong>Lock Picking</strong>You can enter any room whenever you feel like. This works even when someone is using World for Two.<br/>2<strong>Stalking</strong>When you’re following someone, there’s no chance for them to detect you. Don’t even bother rolling dice.<br/>3<strong>Lie Detector</strong>By taking 1 Stress you can make other players or the master admit if they’ve lied.<br/>4<strong>Ultimate Menu</strong>Add +1 to your Skill for the purposes of cooking.<br/>5<strong>Instant Cleaning</strong>Add +1 to your Skill for the purposes of doing cleaning.<br/>6<strong>4-D Dress</strong>You can produce anything in the mansion from within your maid uniform.<br/><br/><strong>Cunning</strong><br/>1<strong>Punishment</strong>When other maids make mistakes, you can gain the right to punish them, without them having a chance to make an opposed roll.<br/>2<strong>Instant Restraint</strong>If you win a roll of Cunning Vs. Athletics, you can restrain someone from doing something indecent.<br/>3<strong>Coercion</strong>If you win a roll of Cunning Vs. Athletics, you can completely damage or tear off someone’s clothes, even “accidentally”.<br/>4<strong>Trap</strong>Even if you aren’t there at the time, you can have a trap prepared in advance during a battle.<br/>5<strong>Fake Crying</strong>You can fake a crying fit, allowing you to use Cunning for what normally would be an Affection roll. (This must be role-played.)<br/>6<strong>Mockery</strong>When someone is taking Stress damage, you can mock them and cause them to gain an additional 2 Stress points. (This must be roleplayed).<br/><br/><strong>Luck</strong><br/>1<strong>Karma</strong>You can use your Luck to dodge an attack, and if you roll a 10 or higher you cause twice as much Stress to the opponent.<br/>2<strong>Saw</strong>It You can declare that you’ve seen something happening in the mansion; you can decide the timing too.<br/>3<strong>Teleport</strong>You can go just about anywhere in the mansion instantly.<br/>4<strong>Escape</strong>You can completely flee from a battle without taking any Stress.<br/>5<strong>Foreboding</strong>You can tell when something dangerous is coming.<br/>6<strong>Chance Meeting</strong>By taking 2 points of Stress, you can have an NPC that’s just showing up for the first time be an acquaintance from some time before.<br/><br/><strong>Will</strong><br/>1<strong>Immune to Pain</strong>During a battle, even if you’re sent flying, you don’t take any Stress. Outside of battle, however, you can still take Stress points like usual.<br/>2<strong>Crisis Adrenaline</strong>You can spend 1D6 points of Favor after you take Stress damage. The Stress damage is still taken, but you can add that number of Stress damage to your next Athletics roll (make the Athletics roll as normal, then add the Stress to that total). Maid Smash!<br/>3<strong>Persistence</strong>Whenever you take Stress, automatically reduce the amount by 1 point.<br/>4<strong>Tenacity</strong>Even after being defeated in battle, you can take 2 Stress to get to your feet.<br/>5<strong>Hard Work</strong>Your relentless hard work pays off in the form of a +3 bonus to the end result (not the attribute or die roll) of Skill rolls.<br/>6<strong>Absolute Maid</strong>You are the very epitome of a maid, and you take no penalties when not in full uniform.