Alright. Now, assuming I'm tracking your Doom dice expenditures accurately, the Doom Pool is currently sitting at 2d10+1d12, right?  Definitely going to borrow that d12 for Impulsive again.<br/><br/>Solo d10 + Widening Fissures d4 + Superhuman Durability d10 + Impulsive SFX d12<br/><br/>d12 = 9 (https://elliquiy.com/forums/dicebot.php?r=96498)<br/>2d10 = 6, 3 (https://elliquiy.com/forums/dicebot.php?r=96499)<br/>d4 = 2 (https://elliquiy.com/forums/dicebot.php?r=96400)<br/><br/><strong>15 total, d10 effect</strong>to defend against Arachne's shocking grasp attack.  Which wouldn't be nearly enough and would in fact step up her effect die to d12... except that I'm<strong>spending 1 PP to activate Ace's Invulnerability SFX</strong>.  No damage.<br/><br/>Solo d10 + Widening Fissures d4 + Godlike Stamina d12 + Impulsive SFX d12<br/><br/>2d12 = 4, 2 (https://elliquiy.com/forums/dicebot.php?r=96495)<br/>1d10 = 3 (https://elliquiy.com/forums/dicebot.php?r=96496)<br/>1d4 = 3 (https://elliquiy.com/forums/dicebot.php?r=96497)<br/><br/><strong>7 total, d10 effect</strong>.  And with that, Ace is complicated out of the scene and captured.  And with the Impulsive SFX returned to the Doom Pool, that also adds back in an extra d8, again quite fitting given what just happened.