<div class="floatleft">(https://2.bp.blogspot.com/-4Fg8RTFGOT4/WOPg27uL7qI/AAAAAAAAeGo/QgvxS8xwCXgoI1eyXWDi_lA3TbTyoGrMQCLcB/s1600/amonkhet%2Bwarrior%2Blius%2Blasahido.jpg)<br/>(https://cdn.arstechnica.net/wp-content/uploads/sites/3/2017/04/400815-640x470.jpg)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Safir (http://charactersheeturl)</strong></span></span><br/><hr/><span class="bbc_font" style="font-family: georgia;"><strong>RACE:</strong></span>Human<br/><span class="bbc_font" style="font-family: georgia;"><strong>GENDER:</strong></span>Male<br/><span class="bbc_font" style="font-family: georgia;"><strong>SEXUALITY:</strong></span>Kinsey 1<br/><span class="bbc_font" style="font-family: georgia;"><strong>AGE:</strong></span>Adult<br/><span class="bbc_font" style="font-family: georgia;"><strong>CLASSES:</strong></span>Cleric of Horus (Separatist)/Omdura (Exemplar of War)<br/><span class="bbc_font" style="font-family: georgia;"><strong>ALIGNMENT:</strong></span>LN<br/><hr/><br/><span class="bbc_font" style="font-family: georgia;"><strong>CHARACTER HISTORY:</strong></span>Once upon a time, before the blight that laid waste to Golarion, the act of raising the dead was commonplace enough that every member of Osirion's royal guard had already died for the pharaoh before being charged with the safety of the royal family.<br/><br/>But while vanishingly rare, even in this fallen there are still a rare blessed few miracle-workers left, and the blood of pharaohs runs through the veins of one.<br/><br/>Where many other nations have crumbled, Osirion endures, albeit diminished. The nephew of Osirion's most recent pharaoh was named Safir for the clear blue of his eyes, but despite the Prince's mixed heritage, as he matured into a young adult, it became clear that did not disgrace him in the eyes of Osirion's old gods. Feeling threatened by the gifted young prince, the pharaoh of Osirion set quests before him, each of which he overcame in turn. Indeed, it was these very same challenges that forged Safir's strength, and in time, he grew capable of working magic that had not been seen in centuries. Fearing what he had become and that the gods, distant thought they might be, favored Safir, the pharaoh set one last quest before Safir, one that would send him to distant lands, to face dangers greater than any he'd known.<br/><br/>Upon accepting, Safir set out into the world, while keeping secret his pharaonic lineage and the depth of his abilities. He was dismayed to discover that despite Osirion's descent from its apex, the world beyond its borders was even worse off. In time, he trekked across land and sailed across sea,  he found himself in the company of a group of adventurers. While it took some time, he has come to trust them with his life, and, more than that, with the twin secrets of his identity and the miracles he can work.<br/><br/><span class="bbc_font" style="font-family: georgia;"><strong>PERSONAL GOALS:</strong></span><br/>Character goals<br/>• complete the seemingly impossible quest<br/>• return home to Osirion with his friends at his side<br/>• do what he can to stabilize civilization wherever it can be fostered<br/>• discover what has led the gods to become far more distant from Golarion than they once were<br/>• keep his friends alive<br/>• leave the world better for his successors than he found it<br/><br/>Player goals<br/>• discovering some of the lore regarding the Pathfinders/records of their heroism, maybe decide to follow in their footsteps/found a new Pathfinder Society?<br/>• some romance and/or sexy romps<br/><br/><span class="bbc_font" style="font-family: georgia;"><strong>PERSONALITY TRAITS:</strong></span>dignified, noblesse oblige, protective, poised, proud<br/><br/><span class="bbc_font" style="font-family: georgia;"><strong>PHYSICAL DESCRIPTION:</strong></span>While he keeps his status as royalty quiet, Safir makes no effort to hide where he's from. He favors the fashions of Osirion, though never to the point of impracticality. Poised and self-possessed, he will rarely be seen fidgeting.<br/><br/><span class="bbc_font" style="font-family: georgia;"><strong>ON/OFFs:</strong></span><br/>Ons: anal, erotic massage, oral, somnophilia, squirting, titfucking,  topping femboys, vaginal, women<br/>Offs: anal to oral, anal to vaginal, guro, noncon, scat, vore, watersports<br/><br/><span class="bbc_font" style="font-family: georgia;"><strong>ADDITIONAL NOTES:</strong></span>As an Exemplar of War Omdura with the Blessed by a God or Dragon feat and Cleric casting, Safir can cast one 4th or 5th level cleric spell per day as a 10 minute ritual. He still needs to provide any material components or foci. This gives him access to the likes of<em>commune</em>,<em>divination</em>,<em>lesser astral projection</em>,<em>plane shift</em>,<em>scrying</em>, and<em>raise dead</em>.<br/><br/>Pharaoh's gender is deliberately left ambiguous so Re Z L can do with that character what he pleases. Similarly, whether his mom or dad was royal, and which was a foreigner was left up in the air, but I imagine his foreign parent was probably an ambassador from another of the few remaining bastions of civilization.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body">Safir<br/><strong>Human Cleric (Separatist, Variant Channeling) of Horus</strong> 6/<strong>Omdura (Exemplar of <br/>War)</strong> 6<br/>LN Medium humanoid (human)<br/><strong>Init</strong> +0; <strong>Senses</strong> Perception +14<br/><strong>AC</strong> 19, touch 11, flat-footed 18 (+7 armor, +1 deflection, +1 natural armor)<br/><strong>hp</strong> 45 (6d8+6 plus 6)<br/><strong>Fort</strong> +8, <strong>Ref</strong> +4, <strong>Will</strong> +9<br/><strong>Speed</strong> 20 ft.<br/><strong>Melee</strong> longspear +7 (1d8 +4/x3)<br/><strong>Melee</strong> cestus +7 (1d4+3/19-20)<br/><strong>Special Attacks</strong> channel positive energy 9/day (DC 22, 1d6), divine might 1/day (+3 attack, damage, and AC), enlarge (4 rounds/day)<br/><strong>Omdura Spell-like Abilities</strong> (CL 6th; concentration +12)<br/>At will - <em>detect chaos</em>, <em>detect evil</em>, <em>detect good</em>, <em>detect law</em><br/><strong>Cleric Spells Prepared</strong> (CL 6th; concentration +8)<br/><strong>3rd</strong> (2+1) – <em>dispel magic</em>, <em>fly</em> <sup>D</sup>, 1 open slot<br/><strong>2nd</strong> (4+1) – <em>barkskin</em> <sup>D</sup>, <em>bull's strength</em>, 1 open slot, 2 more<br/><strong>1st </strong>(4+1) – <em>enlarge person</em> <sup>D</sup>, <em>obscuring mist</em>, <em>protection from evil</em>, 1 open slot, 1 more<br/>0 (at will; 4) – <em>detect magic</em>, <em>guidance</em>, <em>light</em>, <em>stabilize</em><br/><sup>D</sup> Domain Spell; <strong>Domains</strong> Animal (Feather), Plant (Growth)<br/><strong>Str</strong> 14, <strong>Dex</strong> 10, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 20 (22)<br/><strong>BAB</strong> +4;<strong> CMB</strong> +6; <strong>CMD</strong> 17<br/><strong>Feats</strong> Chosen One, Blessed by a God or Dragon, Boon Companion, Flagbearer, Improved Channel, Paired Opportunists, Selective Channel, Versatile Channeling<br/><strong>Skills</strong> Bluff +10 (1 rank), Diplomacy +10 (1 rank), Heal +7 (2 ranks), Intimidate +10 (1 rank), Knowledge (arcana) +4 (1 rank), Knowledge (planes) +4 (1 rank), Knowledge (religion) +8 (5 ranks), Perception +14 (6 ranks), Ride +9 (5 ranks), Sense Motive +11 (6 ranks), Spellcraft +4 (1 rank)<br/><strong>Background Skills</strong> Handle Animal +13 (4 ranks), Knowledge (history) +6 (3 ranks), Knowledge (nobility) +6 (3 ranks), Linguistics +2 (2 ranks) 12/12 background skill points spent<br/><strong>Traits </strong> Armored Rider, Sacred Conduit<br/><strong>Languages</strong> Ancient Osiriani, Common, Osiriani<br/><strong>SQ</strong> aura, divine infusion (shaken), divine touch (positive energy, 3d6, 9/day), divine weapon (weapon +1, 1/day), eyes of the hawk, invocation (6 minutes/day)<br/><strong>Gear</strong> cestus, <em>+1 breastplate</em>, longspear, <em>amulet of natural armor +1</em>, cleric's kit, <em>cloak of resistance +2</em>, diamond worth 5,000 gp (raise dead spell component), flag, <em>headband of alluring charisma +2</em>, holy symbol (tattooed), 75 gp worth of incense (spell component for augury &amp; divination, x3), marked bones (augury spell focus), <em>ring of proection +1</em>, saddle (exotic, military), weapon cord, 113 gp, 9 sp<br/><br/><strong>Kweh</strong><br/>TN Large animal <br/>Init +3; Senses low-light vision, Perception +9<br/><strong>AC</strong> 22, touch 12, flat-footed 19 (+4 armor, +3 Dex, +6 natural armor, -1 size)<br/><strong>hp</strong> 51 (6d8 + 18)<br/><strong>Fort</strong> +8, <strong>Ref</strong> +8, <strong>Will</strong> +2; +4 vs enchantments<br/><strong>Speed</strong> 50 ft.<br/><strong>Melee</strong> bite +8 (1d8 + 7)<br/><strong>Space </strong>10 ft. Reach 10 ft.<br/><strong>Special Attacks</strong> sudden charge<br/><strong>Str</strong> 20, <strong>Dex</strong> 17, <strong>Con</strong> 16,<strong> Int</strong> 3, <strong>Wis</strong> 11, <strong>Cha</strong> 10<br/><strong>BAB</strong> +4; <strong>CMB </strong>+10; <strong>CMD</strong> 23<br/><strong>Feats</strong> Combat Reflexes, Paired Opportunists, Stand Still<br/><strong>Skills</strong> Perception +9 (6 ranks)<br/><strong>SQ</strong> devotion, evasion<br/><strong>Gear</strong> leather lamellar barding, <em>muleback cords</em></div></div>