<strong>Rho <span class="bbc_size" style="font-size: 12pt;">☼</span> 33</strong>, aka<strong>'Rhoda'</strong><br/><br/><strong>Melodramatic Hook:</strong>Rhoda has a 'sister' (fellow Uber-kid) whom she got separated from during her daring escape from the CDCA lab where she was 'born'.<br/><br/><strong>Description:</strong>A 16-year-old girl with a lithe, athletic build, Rhoda has skin the color of caramel, light brown hair, dark brown eyes, and a very sharp sword.  She commonly wears her hair in pigtails, and her usual outfit involves fingerless leather gloves, a sleeveless hooded jacket, and shorts worn under a knee-length skirt.<br/><br/><strong>Story:</strong>Part of a top-secret government program first begun in the dystopian future, Subject Rho ☼ 33 was one of a number of children who were tweaked, trained and trimmed from fertilization onwards in an attempt to create a group of 'perfect' human beings.  What the CDCA goons who created her and the other kids never realized, however, was that in their quest to create better, smarter human beings, they had created ones smart enough to escape their clutches.<br/><br/>Escaping into the underworld of 2056, Rho charmed her way into the employ of one of the last great martial arts masters of the future and set about covertly learning martial arts, watching as the man trained his paying students, and practicing what she saw in secret later.  The movements came easily to her, as all things did, and before long, she had picked up quite a bit of skill in the martial arts.  PubOrd cracked down on the hidden dojo before she could learn more than a single truly supernatural martial arts technique, however, and she was forced to escape to some place even deeper from the surface of the future's twisted little society, into the Netherworld, and from there, back into the past.<br/><br/>Which was how she found herself in Hong Kong, in the year 1996...<br/><br/><strong>Juncture:</strong>2056<br/><br/><strong>Attributes:</strong><br/>Bod 4<br/>Chi 6<br/>Mnd 11<br/>Ref 5 (Spd 7)<br/><br/><strong>Skills:</strong><br/>Detective 0 (11)*<br/>Deceit +2 (=13)<br/>Fix-It 0 (11)*<br/>Medicine 0 (11)*<br/>Guns 0 (5)*<br/>Martial Arts +8 (=13)<br/>Info/Geomancy 0 (11)*<br/>Info/Computers +2 (13)<br/>Info/Psychology +2 (13)<br/><br/><em>Skills marked with an asterisk (*) were not taught to you; you learned how to do them by paying close attention.</em><br/><br/><strong>Shticks:</strong><br/>Willow Step      Chi: 1 / Shots: 0<br/>Your Dodge Value increases by 2 for the duration of the shot.<br/><br/>Quick Study: You get an extra experience point every session because you learn things so damn fast.<br/><br/>"Elementary, my dear Watson:" Your keen intellect and superb perception allow you to figure things out that the hoi polloi wouldn't catch in a million years.  You can spend a Fortune Die and have the GM tell you one fact.  This can be a person's skill level in a given ability, or details of a specific shtick.  It can also be used on the world around you.  You get to pick the fact, but it has to be pretty specific.  The GM has veto power, of course, but should give you something.<br/><br/>Squirmy Lil' Bastard: Like the Scrappy Kid, your Action Value when dodging is always 2 higher than your Martial Arts value.<br/><br/><strong>Weapons:</strong><br/>Buro 9   10/1/17+1<br/>Sword   8<br/><br/><strong>Wealth Level:</strong><br/>Poor