<div class="floatright">(https://i.imgur.com/15h9Mim.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Eidoma Carinweiss</strong></span></span></div><br/><strong>Class/Level:</strong>Warlock - 3<br/><strong>Background:</strong>Sage<br/><strong>Race:</strong>Human<br/><strong>Alignment:</strong>Chaotic Good<br/><br/><hr/><br/><strong>Ideals:</strong>There's nothing Ido likes more than a good mystery. Always a problem solver, and a healer. She aims to maintain the ultimate mystery while searching out the finer details<br/><strong>Bonds:</strong>Beauty. She believes that that which is beautiful points people beyond the object, and toward what is true. She is somewhat vain, and self interested, but this does help her.<br/><strong>Flaws:</strong>Many, but some stick out more than others. She is a terrible liar, ethical yes, but not always advantageous. Ido is an unstoppable gossip, and she is not one to be trusted with secrets. She is exceptionally weak in hand to hand combat, and she doesn't like putting anyone or anything in danger. Her healing spells force her to deal with the pain of her target. performing her regenerative spells on others is exceptionally painful for her. Provacative, Eidoma is a carnal woman, and she doesn't hide her desires as often as some people would like her to<br/><strong>Personality:</strong>Ido has a few particlar personality traits that are off putting at first. She looks sad often, even when she's smiling. The girl has a lot of history with pain and loss. Also, Eidoma is vain, and her desire to stay clean can be annoying around other people that she's known for years. She's scandalous, she tends to say exactly whats on her mind, and she is too sexual for her own good. However, Eidoma knows humility, and she is not proud of herself for any of these things. She has an obsession with maintaining her beauty, and a passionate fear of growing old. But to be in her good graces, to understand her opens up her likable side. She is kind, considerate when it counts, charitable, patient, diligent, focused, and she loves having sex with her friends, still, she isn't forceful about it.<br/><br/><hr/><br/><strong>Age:</strong>Twenty<br/><strong>Height:</strong>5'8<br/><strong>Weight:</strong>116<br/><strong>Eyes:</strong>Ocean Blue<br/><strong>Skin:</strong>Caucasian, reasonably pale and lightly freckled.<br/><strong>Hair:</strong>Long waving brunette<br/><strong>Description:</strong>Eidoma is a classical beauty. Her eyes are prominent, large and sad. She often looks like she wants to cry. Her body is lithe and flexible. She is graceful and easy in her motions. Her posture is regal and her tendency to pose is nothing short of stunning. She is not gifted with large breasts, but they have worked magic on men before. Her legs are long and smooth, muscular and soft at the same time. Eidoma wears evening gowns in the hours leading to bedtime when she is not adventuring. The robes are light, and they are nearly seamless, so they adapt to her shape, typically open at the hip, to give her legs absolute freedom. She has an obsession with stalkings and socks, and almost always has her feet covered, the reason, cold toes. While on the road, she carries numerous sets of clothing and spends an hour a day or more keeping them clean. Her tongue is the same color as her eyes, It's very bright.<br/><br/><hr/><br/><strong>Backstory:</strong>Eidoma was a common girl in a small village among the rolling creeks and busy forests at the foothills of a modest mountain. Her life was simple and peaceful in a community of almost nothing but Humans. She grew up around a family of half elves that lived a few stone houses down the dirt road.<br/><br/>Eidoma’s father died only a few months after her birth after falling sick with a furious illness. With his child in the house, he left, planning to get better away from the child, fearing that his sickness was contagious. It had been contagious, and he did die, so, his loss was noble in some way.<br/><br/>Mianlida was left to raise Eidoma alone. She presumed ownership over the potions shop that her husband had run out of the house. Both of Eidoma’s parents were inclined toward magic, and spells. But only her father adventured for any real length of time. Mianlida was happy at home, and her simple spells kept her comfortable. She always expected Eidoma to follow in her footsteps, but she never directly encouraged the behavior.<br/><br/>Unlike her husband, Mian tried to solve problems, and never decided to run away. Every issue had a resolution, and she had a perfect mind for business. Eidoma took after this behavior in an all encompassing way. Nothing was an emergency in Eidoma’s world. Her mother was a statue of calm. Eidoma developed a good problem solving brain, she didn’t stress out about much, and her tolerance for pain was high. She wasn’t squeamish, blood did not concern her, and she usually had a calming presence around her friends and peers that had became injured for whatever childish reason.<br/><br/>Eidoma took to studying early on, and spending a lot of her time reading the books of alchemy and assorted lore and magic that would come through her mother’s shelves. She tried to read them faster than her mother could sell them, it was a fun game that Mianlida almost always let her daughter win.<br/><br/>Becoming an adult was easy for Eidoma. She was acting a lot like her mother by the time she was sixteen, and some time before in secret. Her mother was active in the nightlife of their small village, and people recognized her as a lovely women. She was still relatively young when she had her daughter, and most of the single men around town knew her in intimate ways.<br/><br/>Eidoma was more beautiful than her mother, that was plain for everyone to see, and she had even more of an allure to her. While the young woman read deep into the night, and practiced magic with her mother, she started to become more familiar with men as well. It was all safe, and it was all fun, and the town respected the mother and daughter more than strangers would. They were not destructive, they were lovely people, and their magics were never a bother.<br/><br/>Eidoma had broken a few hearts by her eighteenth summer, and a few younger men had become violent toward each other and Eidoma with emotions stirring wild over whom she wanted to build a life with. The answer had been no body, and it had not gone over well.<br/><br/>That fall, Ido retreated into the study most of the day.  At night, instead of sleeping once or twice a week, she would travel into the woods outside of the village seeking out some kind of purpose. There were mysteries out there. She didn’t want to be her mother. She didn’t want to be the destructive woman that she was becoming either. Each night brought her farther out into the lifting hills of the mountain. By winter, when most of the woods had died, Ido was out there more often, people slept longer, and it wasn’t a mystery anymore that she spent her time adventuring.<br/><br/>With the help of her next broken heart, Eidoma and a human named Victossi traveled farther than she had ever gone. He had met her while they were both travelling in the woods. By the time she was nineteen in the spring, she was going out for days at a time but her mother still worried. Victossi and herself stayed out for nearly a whole week, and he had taken very little time to fall in love with her. Reaching the peak of the insignificant mountain with skill and a fair share of luck, the two of them came across a cave and stayed there for two nights. On the second day, Victossi went out to hunt for their dinner. Eidoma grew curious in the cave, naked but warm with the fire inside and the small inner chamber. She discovered a switch and opened the back of the cave to a chamber twice the size of the one she and Victossi had been staying in.<br/><br/>Cold wind swept passed her, chilling her. Eidoma walked forward though and into the freshly exposed chamber. It was still a small cave, but it’s design was mysterious. It was a temple. Eidoma discovered a magical presence instantly and did her best to communicate with the weavings of the walls around her, the pedestal before the engravings in the smoothed face of the rear wall. Eidoma fell to her knees as the entrance to the sanctum closed silently, and unnoticed behind her.<br/><br/>The energy in the room tightened and focused, it overwhelmed Eidoma and a flash of light and a soft pushing of air forced her to lift her hands. When she lowered them Aelos was before her. Although, she had no idea who she was looking at. A Solar from the Gates of the Moon, the celestial realm from which this temple had been formed. He appeared human if not for the long spanning white wings that stretched in the expansive walls of the chamber. Aelos had brown hair curling on his head, tight to the top of his ears. His eyes were a powerful blue that weren’t that different than Eidoma’s own human eyes. Celestial markings were etched into his skin, glowing blue naturally, a language that Eidoma did not yet read.<br/><br/>Aelos begin speaking to Eidoma, but she did not know what he was saying to her. He helped her up from her feet and spoke softly to her while holding her naked body close to his chest. Eidoma found herself unstoppably attracted to the Solar. He made himself her patron then, circling around her, caressing her from head to toe and circling around her, whispering his affections. As Eidoma allowed it to happen, she started to understand what he was telling her, and what the markings on his skin said. He was telling her of the power that he was going to bestow upon her. He recognized her presence years ago, and his influence has been tempting her toward him for some time. He explains that he loves her, and that she can reject his blessing if she desires. Eidoma answered his question by reaching for the belt that was holding is clothing in place. Aelos kissed her, and Eidoma begin to tear at the Solar’s clothing. Eidoma please him, made love to him, and gave herself to him. He gave himself to her. When they were finished, Eidoma had gone through some changes. Her tongue was the same color as the markings on Aelos’ skin. The inside of her vagina also turned this brilliant blue color and markings on the inside of her thighs connects her to Aelos.<br/><br/>She can communicate with him in waking visions if she desires, but only when the sun has set and the moon is near full. There’s a five day window. In the underdark, it will be harder to reach Aelos.<br/><br/>Aelos allowed her to leave the cave and he went back to his Celestial realm with a new lover. When she emerged, she found herself a changed woman. She no longer had the feelings for Victossi that she had had only hours before. When he returned, he saw her changes, and she displayed her powers to heal him from an injury he’d suffered while hunting. An obvious difference between her healing magic and that of a clerics though was obvious right away. Eidoma cringed, squirmed, and groaned while she helped Victossi. Healing him pained her. She didn’t receive his injury, but she felt the pain of the wound while she healed it. Aelos’ blessing had two sides. One of the reasons he had chosen Eidoma was because of her high pain tolerance. Victossi had Returned with no food, the two of them set back to return to her village.<br/><br/>Upon returning, Eidoma said her goodbyes to Victossi and issued a desire for him to leave her village. He did so after one more night with Ido. She loved him, but she did not want him around anymore. Over the next week, Ido informed her mother and her friends that she was leaving. They understood completely, especially considering her new powers. She would serve better good out in the world.<br/><br/>Leaving in that same Spring, Eidoma booked passage to the Faerun where she grouped up with a team of adventurers in need of a healer. She immediately got along with all three of the men and served them well on their travels. Eidoma did her best to keep them at an arms length though, the desire to please them sexually was always on her mind, and Aelos would tell her to do these things when she communicated with him. Ido was well aware of the trouble that it could cause to start having sex with her adventuring group.<br/><br/>Eventually, she succumbed to her own desires and ended up being the sexual release for all three men that were travelling with her. Enjoying the practice, it helped her look out for them, but the three of them became jealous of each other, just as she’d been worried about. The group had been together for nearly seven months doing idle work around the area, keeping their pockets reasonably well filled, but never getting too adventurous. Eidoma begin to voice her interest in more danger. Aelos wanted her to become stronger, and she couldn’t accomplish that while twiddling about with these men. Encouraging her new friends worked.<br/><br/>They immediately felt more capable, and the jealousy between them was starting to fade. Eidoma was disconnected enough to keep them all happy. She worked well in groups, just as her patron had said that she would.<br/><br/>For a week or two, their more dangerous journeys were going well, they were bringing in more money, and the people around them were starting to treat them a little bit like heroes. On the trail of a slave trade in the area, ignoring warnings, the party traveled East into dangerous lands. Fighting stronger enemies, drow, they confidentantly moved forward after defeating a couple scouting parties. Trouble found them though. She had given the men too much confidence, and they had journeyed deep into the business of a nasty dark elf. Overwhelmed by his men. Eidoma did her best to keep her adventuring party alive around her. But she was confronted by two drow fighters that pulled her to the ground and disabled her from helping. Without her healing powers, her party was killed viciously.<br/><br/>Eidoma had been knocked out before she had witnessed anything, when she awoke, she was no longer an adventurer on Toril. She was a slave in the Underdark.<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>11 (clothing, 10 +dexmod)<br/><strong>Initiative:</strong>+1<br/><strong>Speed:</strong>30 ft.<br/><strong>Passive Perception:</strong>12<br/><strong>Hit Point Maximum:</strong>19<br/><strong>Hit Dice:</strong>3d8<br/><strong>Proficiency Bonus:</strong>+2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>8 (-1)<strong>Dex:</strong>12 (+1)<strong>Con:</strong>14 (+2)<strong>Int:</strong>10 (+0)<strong>Wis:</strong>14 (+2)<strong>Cha:</strong>18 (+4)<br/><br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies (Saving Throw):</strong>Wisdom, Charisma<br/><br/><strong>Str:</strong>-1<strong>Dex:</strong>+1<strong>Con:</strong>+2<strong>Int:</strong>+0<strong>Wis:</strong>+4<strong>Cha:</strong>+6<br/><br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies (Skill):</strong>Arcana, History, Nature, Investigation, Religion<br/><br/><strong>Acrobatics (Dex):</strong>+1<strong>Animal Handling (Wis):</strong>+2<strong>Arcana (Int):</strong>+2<strong>Athletics (Str):</strong>-1<strong>Deception (Cha):</strong>+4<strong>History (Int):</strong>+2<strong>Insight (Wis):</strong>+2<strong>Intimidation (Cha):</strong>+4<strong>Investigation (Int):</strong>+2<strong>Medicine (Wis):</strong>+2<strong>Nature (Int):</strong>+2<strong>Perception (Wis):</strong>+2<strong>Performance (Cha):</strong>+4<strong>Persuasion (Cha):</strong>+4<strong>Religion (Int):</strong>+2<strong>Sleight of Hand (Dex):</strong>+1<strong>Stealth (Dex):</strong>+1<strong>Survival (Wis):</strong>+2<br/><br/><hr/><br/><strong>Proficiences:</strong>Simple weapons, light armor<br/><br/><strong>Features and Traits:</strong>Tomelock, Celestial Patron, Healer<br/><br/>Languages. Eidoma can speak, read, and write Common, Elvish, Undercommon, and Celestial<br/><br/>HEALING  LIGHT<br/>At  1st  level, you  gain  the  ability to  channel  celestial energy  to  heal  wounds . You have a pool  of  d6s  that you spend  to fuel  this  healing.  The  number  of  dice  in  the pool  equals  1 + your  warlock  level.<br/>As  a  bonus  action, you  can  heal  one  creature  you  can see  within  60  feet  of  you,  spending  dice from  the  pool. The  maximum  number  of  dice  you  can  spend  at  once equa ls  your  Charisma  modifier  (minimum  of  one  die). Roll  the  dice  you  spend,  add  them  together,  and  restore a  number  of  hit  points  equal  to  the  total.<br/>Your  pool  regains  all  expended  dice  when  you  finish  a long  rest.<br/><br/>Cantrips. 2 (+3 from any class, Pact of the Tome, +2 Celestial Patron, Light, Sacred Flame)<br/><br/>BACKGROUND:  SAGE<br/>Trained in Arcana and History<br/>Two languages of your choice: Elvish, Undercommon<br/>Alchemist specialty, (knows, cannot actually do alchemy)<br/><br/>ARMOR OF SHADOWS<br/>You can cast mage armor on yourself at will, without<br/>expending a spell slot or material components.<br/><br/>ASPECT  OF  THE  MOON<br/>Prerequisite:  Pact  of  the Tome feature<br/>You  no longer  need  to sleep  and  can't  be  forced to  sleep<br/>by  any  means.  To gain  the benefits  of  along  rest, you<br/>can  spend  all 8  hours  doing  light  activity, such  as  read-<br/>ing  your  (Book  of  Mortality)  and  keeping  watch.<br/><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>Charisma (+4)<br/><strong>Spell Save DC:</strong>8 + spellcasting modifier (Charisma bonus) + proficiency bonus (2)<br/><strong>Spell Attack Bonus:</strong>6<br/><strong>Levels/Slots:</strong>level 2, 2 slots<br/><br/><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/><span class="bbc_u">Eldritch Blast</span>(Celestial Warlock)<br/><em>Evocation cantrip<br/>Casting Time: 1 action<br/>Range: 120 feet<br/>Components: V, S<br/>Duration: Instantaneous</em><br/><br/><em>A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.<br/>The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.</em><br/><br/><span class="bbc_u">Prestidigitation</span>(Celestial Warlock)<br/><em>Transmutation cantrip<br/>Casting Time: 1 action<br/>Range: 10 feet<br/>Components: V, S<br/>Duration: Up to 1 hour<br/><br/>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.<br/>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.<br/>You instantaneously light or snuff out a candle, a torch, or a small campfire.<br/>You instantaneously clean or soil an object no larger than 1 cubic foot.<br/>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.<br/>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.<br/>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.<br/>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.<br/><br/></em><span class="bbc_u">Sacred Flame </span>(Celestial Warlock)<br/><em>Evocation cantrip<br/>Casting Time: 1 action<br/>Range: 60 feet<br/>Components: V, S<br/>Duration: Instantaneous<br/><br/>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8radiant damage. The target gains no benefit from cover for this saving throw.<br/>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</em><br/><br/><span class="bbc_u">Light</span>(Celestial Warlock)<br/>Evocation cantrip<br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, M (a firefly or phosphorescent moss)<br/>Duration: 1 hour<br/><br/>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.<br/>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.<br/><br/><span class="bbc_u">Spare the Dying</span>(Tome, Book of Mortality)<br/><em>Necromancy cantrip<br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, S<br/>Duration: Instantaneous<br/><br/>You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.</em><br/><br/><span class="bbc_u">Shocking Grasp</span>(Tome, Book of Mortality)<br/><em>Evocation cantrip<br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, S<br/>Duration: Instantaneous<br/><br/>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.<br/>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</em><br/><br/><span class="bbc_u">Friends </span>(Tome, Book of Mortality)<br/><em>Enchantment cantrip<br/>Casting Time: 1 action<br/>Range: Self<br/>Components: S, M (a small amount of makeup applied to the face as this spell is cast)<br/>Duration: Concentration, 1 minute<br/><br/>For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.</em><br/><br/><span class="bbc_u"><strong>Cure Wounds</strong></span><br/><em>1st-level evocation<br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, S<br/>Duration: Instantaneous<br/><br/>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.<br/>At Higher Levels. <br/>When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</em><br/><br/><span class="bbc_u"><strong>Lesser Restoration</strong></span><br/><em>2nd-level abjuration<br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, S<br/>Duration: Instantaneous<br/><br/>You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.</em><br/><strong><br/><span class="bbc_u">Protection from Evil and Good</span></strong><br/><em>1st-level abjuration<br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)<br/>Duration: Concentration, 10 minutes<br/><br/>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.<br/>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</em><br/><strong><br/><span class="bbc_u">Guiding Bolt</span></strong><br/><em>1st-level evocation<br/>Casting Time: 1 action<br/>Range: 120 feet<br/>Components: V, S<br/>Duration: 1 round<br/><br/>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.<br/>At Higher Levels. <br/>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</em><br/><br/><hr/><br/><strong>Equipment:</strong><br/><br/><strong>Weapons. </strong><br/>Book of Mortality- Spellbook from Patron with 5 cantrips. - 5 lbs.<br/><strong><br/>Clothing.</strong><br/>Fine clothes (x3)- (45gp) 18 lbs.<br/>Common clothes  (x2)- (1gp) - 6 lbs.<br/><br/><strong>Other.</strong><br/>Basket - (4 sp) - 2 lbs<br/>Pouch  - (5sp) 1 lbs<br/>Component Pouch (x3) - (75gp) - 6 lbs<br/>Candles (x4) - (4cp)<br/>Ink - (10gp)<br/>Ink pen - (2cp)<br/>Paper (x70) - (14 gp)<br/>Perfume (x3) - (15 gp)<br/>Oil - (1sp) - 1 lbs<br/>Soap (x3) - (6 cp) -<br/>⅖ lbs of salt - (2cp) - ⅖ lbs<br/>Healer’s Kit (x2) - 10 gp - 6 lbs (20 uses)<br/>Knife/Dagger - (2gp) - 1 lb<br/><br/>Remaining Resources<br/>165 gp<br/>9 sp<br/>6 cp<br/>0.0  lbs of space<br/>