<div class="floatleft">(https://i.imgur.com/l3Xq5en.jpg)</div><div class="floatright">(https://i.imgur.com/pxdbGFX.jpg)</div><strong>Hagan Bancroft</strong>(https://www.myth-weavers.com/sheet.html#id=1768445)<br/><sup><em>Lvl 1 Human Slayer</em></sup><br/><br/><strong>History</strong>:  There was a time when Hagan was considered something of a  hellraiser.  One of the few children his age in a small farmstead dwelling in the shadows of the mountains, he was constantly roaming into places he didn't belong.  It was the only thing that saved his life the day the giants came down; hiding out far from the livestock he watched impotently as the massive humanoids tore farmhands trying to defend their livelihoods limb from limb, and chased down the ones who dared to run.<br/><br/>His sister, who'd been too sick to abandon the home at the time, survived as well, hiding within a closet.  Knowing that they wouldn't be so fortunate as to survive a second time if the giants returned, the two orphans gathered up anything of value that they could and started the long trip to Trunau, the largest settlement they could reach.  His sister's condition worsened on the road, pushing herself to march in the cold weather in her health, but they made it and were taken in by a priest of Erastil until a more permanent home could be found for the two of them.<br/><br/>Hagan, however, didn't remain in Trunau.  Haunted by the sights he'd seen, gripped by irrational guilt at having hidden and survived while friends fought and died, he became consumed by a desire to protect others from his own fate.  When he was fourteen, he left Trunau behind, determined to find a Dwarven warrior who'd teach him the tactics the dwarves had used to push the giants from their mountains in ages past.<br/><br/>It's only in the last year that he returned, apparently having succeeded in his quest, and having earned a new fondness for alcohol along the way as well.<br/><br/><strong>Personality</strong>:  Years after the event, Hagan is still weighed down by his survivor's guilt.  His younger sister, the last of his family, lives on in Trunau which prompts him to return regularly; he's even lent his steel to the militia in the past when things were looking dark. However, he's yet to settle in himself.  On some level, despite keeping the worship of Erastil, he believes he doesn't "deserve" to be part of a community.  So, he keeps roaming, helping where he can in search of some act that will quiet his self-recriminations and redeem him.<br/><br/><strong>Attributes</strong>:  Str 16, Dex 15, Con 12, Int 10, Wis 12, Cha 8<br/><strong>HP</strong>: 11 / 11<strong>Armor Class</strong>:  19<strong>Initiative</strong>:  +2<strong>Speed</strong>:  20'<strong>CMD</strong>:  17<br/><strong>Saving Throws</strong>:  Fort +3;  Ref +4;  Will +1<br/><strong>Class/Racial Feats</strong>:  Dodge<br/><strong>Chosen Feats</strong>:  Mobility<br/><strong>Skills</strong>:  Acrobatics +6 (+2 in Armor), Climb +7 (+3 in Armor), Know (Dungeoneering) +4, Know (Local) +4, Lore (Giants) +4, Perception +5, Stealth +6 (+2 in Armor), Survival +5<br/><strong>Traits</strong>:  Orphaned by Giants; Dwarf-Trained<br/><br/><strong>Short Term Aspirations</strong>:  See the giants who raided his hometown dead; make sure his sister Maeve is taken care of (which might be trickier now that she's growing up herself, and turning heads).<br/><strong>Long Term Aspiration</strong>:  Shake off his past, retire, and start a family of his own.