Having just two players means horror checks are unfeasible and combat is too perilous. There are NPCs available to support you, but these are not replacements for PCs by any stretch.<br/><br/>My plan for if we got down to one player was to share the narrative, work out how the story ought to end, and cooperatively move toward that. I'm inclined to do that now, and bring dice into things sparingly, as necessary, to create uncertainty.