Well with just the two of us at the moment, We can work out a couple of story seeds I guess.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">First, make a list of story elements. These are things—people, places, objects, etc.—that you’re hoping to make important in the game. Each player then gets to add one story element to the list, and the DM adds one or two as well. Players, feel free to add something relating to your character’s temptations or heart’s desire. Then add the names of all the players’ characters to the list.<br/><br/>Next, each player takes turns picking story threads. Each class sheet has a list of threads, and each thread has a blank. When it’s your turn, pick a thread, mark it off (you can only use a given thread once), and fill in the blank with a story element that you haven’t used before.* Keep going until each player has at least 3 story threads. You can do more if you want, but that should be enough to start with.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So if we're doing this by turns (does the GM take any?), I pick:<br/>~ The Explosive accidentally summoned you (from the Big Bad's summoning). And knowing Muse, I'd say they were summoning a date for some big event and screwed it up... Well, that's my theory...