Hah, I don't think Tabs<em>quite</em>counts (yet, anyway)<br/><br/>SO. Writing the utter chaos that is the next round has brought something to my attention: I have been playing Complications all wrong. Like Assets, you need to spend PP/doom to make them Persistent.<br/><br/>(I had been wondering why Stress was generally the inferior option for anybody you didn't hate; guess that's why)<br/><br/>ALSO. Doom pool is in a place where I can end the scene and we can resolve the results narratively, so the basic summary of the round results/next round are about as follows:<br/><br/>With Kanina's help, Auxie gets on comms and warns about superhero response (well, she thinks it is a good thing, but she's a little confused about what team everyone's on), which is Falling Petal using smoke arrows as makeshift artillery flares, letting a coast guard flotilla start bombarding the kraken (Coast Guard cutter armaments tend to be small-arms in naval terms, but we're still talking ranges of 1-5 miles and heavy machine guns and automatic grenade launchers; with civilians about it pays to be precise). Darclight has it pretty thoroughly frozen up so this is going to be super effective.<br/><br/>Ace has not shaken off her Mad Cat Sidekick because you'll never get rid of her, ever<br/><br/>Tabs manages to hack the gibson and implant the soulgem into the kraken's heart, right about as the coast guard's grenades start falling. Between the ice, the mind control, the merger of the rudimentary kraken-psyche with a supermage and suddenly being extra-special under attack, the kraken-mage flips the ever-loving fuck out.<br/><br/>What I want to ask you all is, do you want to stick it out a couple more rounds to deal with this, or resolve things now?<br/><br/>Do you want your next scene to be directly related to the aftermath of this one (action), or would you like to retreat and recuperate (transition)?