Cindrana Ackbar<br/>Female Human Wizard 1<br/>NG Medium<br/>(http://i741.photobucket.com/albums/xx51/Calliedelnoire/Human-Female-RobesTattoos.jpg)<br/><strong>Init </strong>+2; Perception +1<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC 12</strong>, touch 12, flat-footed 10  (+2 Dex)<br/><strong>hp </strong>7 (1d6+1)<br/><strong>Fort </strong>+1,<strong>Ref </strong>+2,<strong>Will </strong>+2<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>20 ft.<br/><strong>Melee </strong>Quarterstaff +0 (1d6) and<br/>Unarmed Strike -4 (1d3)<br/><strong>Ranged </strong>Crossbow, Heavy -2 (1d10)<br/><strong>Wizard Spells Prepared </strong>(CL 1, +0 melee touch, +2 ranged touch):<br/>1 (DC 16, 3/day)<em>Mage Armor, Magic Missile, Magic Missile, Sleep</em><br/>0 (DC 15)<em>Detect Magic, Ray of Frost, Read Magic</em><br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/>Str 10,  Dex 14,  Con 12,  Int 20,  Wis 11,  Cha 10<br/><strong>Base Atk </strong>+0;<strong>CMB </strong>+0;<strong>CMD </strong>12<br/><strong>Feats </strong>Arcane Strike, Eschew Materials, Scribe Scroll (Scribe Scroll (bonus feat)), Wizard Weapon Proficiencies<br/><strong>Skills </strong>Acrobatics -1, Climb -3, Craft: Alchemy +9, Escape Artist -1, Fly -1, Heal +1, Knowledge: Arcana +9, Knowledge: Engineering +9, Knowledge: History +9, Knowledge: The Planes +9, Linguistics +9, Perception +1, Spellcraft +9, Stealth -1, Swim -3<br/><strong>Languages </strong>Aquan, Auran, Common, Draconic, Elven, Ignan, Terran<br/><strong>SQ </strong>Evocation, Force Missile (8/day) (Sp), Illusion, Intense Spells +1 (Su), Necromancy<br/><strong>Combat Gear </strong>Quarterstaff, Crossbow, Heavy, Bolts, Crossbow;<strong>Other Gear </strong>Backpack (6 @ 23 lbs), Bedroll, Blanket, winter, Case, map or scroll (empty), Flint and steel, Ink (1 oz. vial, black), Inkpen, Pouch, belt (1 @ 0.88 lbs), Pouch, belt (2 @ 1 lbs), Spell component pouch, Spellbook, wizard's (blank), Waterskin, Whetstone<br/>--------------------<br/><strong>SPECIAL ABILITIES</strong><br/>--------------------<br/><strong>Arcane Strike</strong>As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.<br/><strong>Eschew Materials</strong>Cast without materials, if material cost is <= 1gp.<br/><strong>Evocation</strong>Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.<br/><strong>Force Missile (8/day) (Sp)</strong>Magic Missile hits for 1d4+1<br/><strong>Illusion</strong>You must spend 2 slots to cast spells from the Illusion school.<br/><strong>Intense Spells +1 (Su)</strong>+ 1/2 wizard level to spell damage (minimum +1).<br/><strong>Necromancy</strong>You must spend 2 slots to cast spells from the Necromancy school.<br/><br/><strong>Appearance:</strong>Slender and tall with well tanned skin, her skin inlaid with various clan markings (denoting scholarly training, skill in magic and various clan associations) Her hair is long and unruly from long exposure to the desert sun and burned platinum from magic use.<br/><br/><strong>Personality:</strong>Intensly curious and inquisitive with a sharp intellect that pushes her to probe the world around her for answers to the myriad secrets. Typically friendly and outgoing, having been raised in a clan of merchants and traders.<br/><br/><strong>Background:</strong>Born to a massive clan of traders and merchants (House Ackbar) she was raised to be a mage from the moment she first showed a gift for magic. Her aptitude for scholarly study was also encouraged and she was fostered with clanfolk who could teach her what she needed for her gifts to make the utmost profit for the clan. In time, it was hoped that she would be a crafter of powerful magics to aid House Ackbar in time.<br/><br/>Now, having completed her initial training as a wizard, she has been sent out into the world to test her abilities, explore the northern lands in hopes of acquiring assocaiations and finding new trade routes for the House as well as learning more of the world.