<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ace the Wonder Girl</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/8/81/Superheroine-2.jpg)</div><strong>Name:</strong> Ace the Wonder-Girl<br/><hr/><strong>Affiliations:</strong><br/>Solo         d10<br/>Buddy      d6<br/>Team      d8<br/><hr/><strong>Distinctions:</strong><br/>Comic Book Superhero<br/>Extraterrestrial Powerhouse<br/>Vivacious Maiden of Venus<br/><hr/><strong>Power Sets:</strong><br/><span class="bbc_u">RADIATION TRANSMOGRIFICATION</span><br/>- Gamma Laser Eyebeams d8<br/>- Space Flight d12<br/>- Radiation Resistance d10<br/>- X-Ray Vision d10<br/>SFX: <em>Laser Eyebeam Sweep.</em> When making an attack action that includes the Gamma Laser Eyebeams die in the pool, add a d6 and keep an additional effect die for each additional target.<br/>SFX: <em>Radiation Absorption.</em> On a successful reaction against a Radiation-based attack action, convert your opponent's effect die into a RADIATION TRANSMOGRIFICATION stunt or step up a RADIATION TRANSMOGRIFICATION power by +1 for your next action. Spend 1 PP to use this stunt if your opponent's action succeeds.<br/>SFX: <em>Radiation Boost.</em> Shutdown your highest rated RADIATION TRANSMOGRIFICATION power to step up another RADIATION TRANSMOGRIFICATION power by +1. Recover power by activating an opportunity or during a Transition Scene.<br/>Limit: <em>Conscious Activation.</em> If stressed out, asleep, or unconscious, shutdown RADIATION TRANSMOGRIFICATION. Recover RADIATION TRANSMOGRIFICATION when stress is recovered or you awake. If Physical Trauma is taken, shutdown RADIATION TRANSMOGRIFICATION until trauma is recovered.<br/>Limit: <em>Empty Reserves.</em> Shutdown any RADIATION TRANSMOGRIFICATION power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.<br/>Limit: <em>Venusite! My Only Weakness!</em> When in the presence of the fictional radioactive element Venusite, change any RADIATION TRANSMOGRIFICATION power into a complication and gain 1 PP.  Activate an opportunity or remove the complication to recover the power.<br/><br/><span class="bbc_u">VENUSIAN PHYSIOLOGY</span><br/>- Superhuman Durability d10<br/>- Leap Tall Buildings in a Single Bound d10<br/>- Superhuman Reflexes d10<br/>- Superhuman Senses d10<br/>- Godlike Stamina d12<br/>- Godlike Strength d12<br/>SFX: <em>Comic Book Physics.</em> Step up or double a VENUSIAN PHYSIOLOGY power for an action. If the action fails, add the highest-rolling die to the doom pool.<br/>SFX: <em>Impulsive.</em> Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done.<br/>SFX: <em>Multipower.</em> Use two or more VENUSIAN PHYSIOLOGY powers in a single dice pool at -1 step for each additional power.<br/>SFX: <em>Second Wind.</em> Before you make an action including a VENUSIAN PHYSIOLOGY power, you may move your Physical Stress to the doom pool and step up the VENUSIAN PHYSIOLOGY power by +1 for this action.<br/>SFX: <em>Venusian Invulnerability.</em> Spend 1 PP to ignore Physical Stress or Trauma results unless caused by mystical attacks.<br/>Limit: <em>Mystical Construct.</em> Step up stress or complications caused by any mystical attack to gain 1 PP.<br/>Limit: <em>Sidekick Syndrome.</em> Step up any complication that would entrap or restrict your movements (including hypnotism and mind control) or use only the single highest-rolling die when calculating reactions against attempts to create or step up such complications and gain 1 PP. Additionally, you cannot use Godlike Strength as part of the die pool when attempting to remove such complications.<br/>Limit: <em>Venusite Poisoning.</em> When suffering a Venusite complication, shutdown Superhuman Durability, Enhanced Reflexes, Godlike Stamina and the Venusian Invulnerability SFX, and take d6 Physical stress per turn. Recover the power traits upon removing the complication.<br/><hr/><strong>Specialties:</strong><br/>Cosmic Master d10<br/>Psych Expert d8<br/>Science Expert d8<br/>Tech Expert d8<br/><hr/><strong>Milestones:</strong><br/><span class="bbc_u">Living Fiction</span><br/><em>1 XP</em> when you are stymied or confounded by some aspect of real world technology or culture.<br/><em>3 XP</em> when someone uses their knowledge of the comic book world you are from to inflict Stress or Complications upon you.<br/><em>10 XP</em> when you successfully find a means to return to your original, fictional Earth, or you decide to give up the search and make a new, permanent home as a hero on this Earth instead.<br/><br/><span class="bbc_u">Silver Age Sensibilities</span><br/><em>1 XP</em> when you make a new and completely unnecessary name for an unorthodox use of your powers or use an antiquated exclamation in place of swearing.<br/><em>3 XP</em> when you pretend to fall for a villain's tricks in order to trick them into revealing their evil schemes, or you try to convince others to do the same.<br/><em>10 XP</em> when your outdated notions of heroism lead you to cause a major disaster, or when they lead you to stop a major disaster and save the day.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Silver Spider (Hero version)</div><div class="spoiler_body"><div class="floatright">(http://i284.photobucket.com/albums/ll37/Geesaroni/spiderchick.jpg)</div><strong>Name</strong>: Silvia "Silver Spider" Atel<br/><hr/><strong>Affiliations</strong>:<br/>Solo d8<br/>Buddy d10<br/>Team d6<br/><hr/><strong>Distinctions</strong>:<br/>Arachnid Trapmaster<br/>Yet Another Genetic Experiment<br/>A Classy Lady (If She Doesn't Eat You)<br/><hr/><strong>Power Sets</strong><br/><span class="bbc_u">The <em>Other</em> Web-Slinger</span><br/>Superhuman Flexibility d10<br/>Enhanced Reflexes d8<br/>Enhanced Senses d8<br/>Webbing d8<br/>Wall-Crawling d6<br/>SFX: <em>Area attack.</em> Target Multiple Opponents. For every additional target, add d6 and keep +1 effect die.<br/>SFX: <em>Entanglement.</em> When creating web-related assets or complications, add d6 and step up the effect die by +1.<br/>SFX: <em>How rude of me! I forgot to introduce you to my pet!</em> Silvia's Pet Giant Spider may be summoned as a special d10 resource, following the normal rules for creating resources. The Spider may be targeted individually or by <em>Area Attack</em> SFX, and is taken out if it suffers d12 stress or complications. If it is taken out in a scene, it may be revived during that same scene by activating an opportunity.<br/>Limit: <em>Spiders hate the cold!</em> In the presence of freezing temperatures or cold-based superpowers, turn any The <em>Other</em> Web-Slinger power into a complication and gain 1 PP.  Remove the complication to recover the power.<br/><br/><span class="bbc_u">Moonsilver Infusion</span><br/>Superhuman Durability d10<br/>Enhanced Strength d8<br/>SFX: <em>Claws of the Silver Moon.</em> Spend 1 PP to step up Enhanced Strength to d12 for one action related to slicing or cutting, after which the power is shutdown. Activate an opportunity or participate in a Transition Scene to recover.<br/>Limit: <em>Purity of Essence.</em> Shut down any Moonsilver Infusion power and gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover.<br/><hr/><strong>Specialties</strong>:<br/>Covert Master d10<br/>Acrobatics Expert d8<br/>Crime Expert d8<br/><hr/><strong>Milestones:</strong><br/><span class="bbc_u">Red On My Ledger</span><br/>1xp: The first time you use your Crime specialty in a way that's actually helpful; crime does pay, kids!<br/>3xp: Engage in a brisk trade in favors to get what you want<br/>10xp: Stand free at last, name cleared, record clean and beholden to no one, or blow it all for the sake of someone dear<br/><br/><span class="bbc_u">Why so Blue, Dear?</span><br/>1xp: Spider Puns. There is no Silvia only Spider Puns.<br/>3xp: Indulge yourself in a little playful monologuing to someone you've got webbed up, you've got time after all<br/>10xp: Figure out a way to trap a god or godlike being. (It's on your bucket list!) Will you try to keep it for a pet or let it go after rubbing your superiority in its face?<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Night Owl III</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/0/0f/Silver_Age_Batwoman.png)</div><strong>Name:</strong> Minerva Queen; Night Owl<br/><hr/><strong>Affiliations:</strong><br/>Solo - <span class="bbc_size" style="font-size: 10pt;">d10</span><br/>Buddy - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Team - <span class="bbc_size" style="font-size: 10pt;">d6</span><br/><hr/><strong>Distinctions:</strong> (d8, or d4 + 1PP)<br/>-Mistress of the Night<br/>-Socially Introverted Prodigy<br/>-Trained by the World's Finest Heroes<br/><hr/><strong>Power Sets:</strong><br/><span class="bbc_u">THE AMULET OF NIGHT</span><br/>Enhanced Reflexes - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Enhanced Stamina - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Enhanced Strength - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Mystic Resistance - <span class="bbc_size" style="font-size: 10pt;">d10</span><br/>-<strong>SFX:</strong> <em>Eternal Youth.</em> Spend 1 PP to ignore stress, trauma, or complications from aging or disease.<br/>-<strong>SFX:</strong> <em>Protective Talisman.</em> Split Mystic Resistance into <span class="bbc_size" style="font-size: 10pt;">2d8</span> or <span class="bbc_size" style="font-size: 10pt;">3d6</span>.<br/>-<strong>SFX:</strong> <em>Tenebrous Vitality.</em> Before you take an action including a THE AMULET OF NIGHT power, you may move your physical stress die to the doom pool and step up THE AMULET OF NIGHT power for this action. Spend 1 PP to do the same with physical trauma.<br/>-<strong>Limit:</strong> <em>Futanari Curse.</em> When subjected to attempts at arousal or seduction, step up mental or emotional stress to gain 1 PP.<br/>-<strong>Limit:</strong> <em>Nyx's Charm.</em> Shutdown Tenebrous Vitality while it is day. Recover Tenebrous Vitality while it is night.<br/><br/><span class="bbc_u">CAPED CRUSADER</span><br/>Cybernetic Senses - <span class="bbc_size" style="font-size: 10pt;">d6</span><br/>Enhanced Durability - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Swingline - <span class="bbc_size" style="font-size: 10pt;">d6</span><br/>Weapon - <span class="bbc_size" style="font-size: 10pt;">d6</span><br/>-<strong>SFX:</strong> <em>Burst.</em> Against a single target, step up or double a CAPED CRUSADER die. Remove the highest rolling die and use three dice for your total.<br/>-<strong>SFX:</strong> <em>Smoke-bombs.</em> When taking action against multiple targets, for every additional target add a d6 and keep an additional effect die. For each complication you create using your effect dice, step up that effect die and add <span class="bbc_size" style="font-size: 10pt;">d6</span> to the doom pool.<br/>-<strong>SFX:</strong> <em>The Night Cave.</em> Add d6 to the doom pool to step up a Combat, Science, Tech or Vehicles resource by +1.<br/>-<strong>SFX:</strong> <em>Utility Bag.</em> Step up or double a stunt die for one action. If the action fails, add the stunt die's normal rating to the doom pool.<br/>-<strong>Limit:</strong> <em>Gear.</em> Shutdown a CAPED CRUSADER power or SFX to gain 1 PP. Take an action vs the doom pool to recover.<br/><hr/><strong>Specialties:</strong><br/>Acrobatics Expert - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Business Master - <span class="bbc_size" style="font-size: 10pt;">d10</span><br/>Combat Master - <span class="bbc_size" style="font-size: 10pt;">d10</span><br/>Covert Master - <span class="bbc_size" style="font-size: 10pt;">d10</span><br/>Crime Master - <span class="bbc_size" style="font-size: 10pt;">d10</span><br/>Menace Expert - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Mystic Expert - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Science Expert - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Tech Expert - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/>Vehicles Expert - <span class="bbc_size" style="font-size: 10pt;">d8</span><br/><hr/><strong>Milestones:</strong><br/><span class="bbc_u">DAUGHTER OF THE GRANDSON OF NIGHT OWL</span><br/>-<em><strong>1 XP</strong></em> when you declare that a hero or villain has been an ally or enemy of the Night Owl family in the past.<br/>-<em><strong>3 XP</strong></em> when <br/>-<em><strong>10 XP</strong></em> when <br/><br/><span class="bbc_u">THE AWKWARD LOVE LIFE OF MINERVA QUEEN</span><br/>-<em><strong>1 XP</strong></em> when you are socially awkward while dealing with a hero or villain, or when your Futanari Curse limit is first activated in a scene.<br/>-<em><strong>3 XP</strong></em> when you open up to another character about how difficult your curse makes dating, or when you manage to secure a date with someone who knows about your curse.<br/>-<em><strong>10 XP</strong></em> when a date night ends in either utter, unmitigated disaster, or in Minerva getting laid. Or both at the same time, somehow.<br/></div></div>