Lawrence Thompson - Everyman Hero<br/><br/>Melodramatic Hook: Runs a pawn shop as his business in Hong Kong. Hot items or valued items could come in there or attract unwanted attention from crime organizations.<br/><br/>Description: A twenty-four year old immigrant from the States. With black hair and blue eyes he wears a t-shirt of blue and cargo jeans of tan coloring with work boots. He stands out quite well in hong kong which might explain why he gets into such mischief.<br/><br/>Story: Initially he was a promising student that always wanted to see the world and become a martial arts stuntman, his dreams were dashed by cruel misfortunes initially when journeying to Hong Kong, he could not go home. Stranded there ever since, he bounced from job to job he eventually fell into some opportunistic fortune getting a job as a Pawn Shop which he runs with a silver tongue and quick wit. The pawn shop is not his but rather owned by a widow who has taken a shine upon the boy whether he wants the affections or not. And she is a lot tougher and intimidating then she looks. All the while he hopes for a big break into the world of cinema.<br/><br/>Juncture: Modern<br/><br/>Attributes:<br/>Bod 7<br/>Chi 0 (For =10)<br/>Mnd 5 (Wil 7)<br/>Ref 7<br/><br/>Divide 4 points among your primary attributes.  Add 1 to a single secondary attribute.<br/><br/>Skills:<br/>Driving +5 (12) [Max 14]<br/>Guns +4 (11) [Max 13]<br/>Info/Action Movies +8 (13)<br/>Info/Classic Cars +5 (10)<br/>Info/Martial Arts +8 (13)<br/>Info/Antiques +7 (12)<br/>Martial Arts +6 (13) [Max 13]<br/><br/>Add 5 Skill Bonuses.  If you want new areas of knowledge for your Info skills, be prepared for the GM to veto anything which isn't sufficiently lowbrow.  You should change your Info skills to more appropriate areas if you're from 69, 1850, or 2056.<br/><br/>Schticks:<br/>Lucky - Fortune Dice spent do not reduce your Fortune Rating for the purposes of making Fortune Checks.<br/><br/>This'll Do - You get +1 AV for any creative attack you make with an improvised weapon, such as pool cues, barbells, frozen chicken dinners, beer bottles, shopping carts, etc.  The same improvised weapon should not be carried around and/or used from scene to scene - it should be a weapon of opportunity, rather than habit.<br/><br/>Weapons:<br/>None.  You'll just have to find one somewhere.  However, if the campaign starts in the middle of a fight then you might want to consult with your GM to see if you've already snagged one.