Yup neither of the rolls were successful. But that's not a bad thing. It just means I get to make things a little more interesting for the characters. It also means that you both get one experience! This also turns out to make a good place to explain experience and what you can do with it.<br/><br/>First there are  five ways to get experience.<br/>When someone either another player or me invokes your flaw to cause trouble you get an experience point.<br/>When you voluntarily choose to indulge your Flaw and cause trouble in an interesting way you get experience.<br/>When fate intervenes, i.e the roll fails and trouble occurs you get experience.<br/>Has your relationship changed in a significant way? You get experience.<br/>Is your relationship the source of the latest problem and makes it the center of the scene? You get experience.<br/><br/>Now for spending experience.<br/><br/>5 exp for a move<br/>To increase your stats you spend equal experience to the next level of the stat.<br/>4 for an extra hp star<br/>6 for another will power star<br/>2 to change your flaw as long as their is a reason for it.