Mindhazingsquid, try putting things in tables. Makes things much more orderly and easier to read.<br/><br/><table class="bbc_table"><tbody><tr><td>(http://elliquiy.com/elluiki/images/8/89/Alystin.jpg)<br/>Image by Drow Tales (http://www.drowtales.com)</td><td><span class="bbc_u">Name:</span> Alystin<br/><span class="bbc_u">Age:</span> 98<br/><span class="bbc_u">Sex:</span> Female<br/><span class="bbc_u">Race:</span> Drow Paragon<br/><span class="bbc_u">Class:</span> Fighter 5 (Effective Character Level 20)<br/><span class="bbc_u">Alignment:</span> Neutral Good<br/><span class="bbc_u">Ethos:</span> Follower of Eilistraee (http://en.wikipedia.org/wiki/Eilistraee)<br/><br/><table class="bbc_table"><tbody><tr><td>Ability</td><td>Score</td><td>Bonus</td></tr><tr><td>STR</td><td>35</td><td>+12</td></tr><tr><td>DEX</td><td>41</td><td>+15</td></tr><tr><td>CON</td><td>33</td><td>+11</td></tr><tr><td>INT</td><td>30</td><td>+10</td></tr><tr><td>WIS</td><td>31</td><td>+10</td></tr><tr><td>CHA</td><td>37</td><td>+13</td></tr></tbody></table><br/><strong>Combat Information:</strong><br/><table class="bbc_table"><tbody><tr><td>Hit Points</td><td> 265/265</td></tr><tr><td>Init</td><td> +12</td></tr><tr><td>Speed</td><td> 90'</td></tr><tr><td>Base Attack Bonus</td><td> +5</td></tr><tr><td>Melee Attack Bonus</td><td> +45</td></tr><tr><td>Range Attack Bonus</td><td> +45</td></tr></tbody></table><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Defensive Information</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Armor Class</td><td> 53 (10 + 12 Dex +12 Insight + 12 Luck + 7 Defence)</td></tr><tr><td>Flat Armor Class</td><td> 34</td></tr><tr><td>Touch Armor Class</td><td> 48</td></tr><tr><td><span class="bbc_u">Saving Throws</span></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Fortitude</td><td>+30</td></tr><tr><td>Reflex</td><td>+31</td></tr><tr><td>Willpower</td><td>+26</td></tr><tr><td>Spell Resistance</td><td> 45</td></tr><tr><td>Fire Resistance</td><td> 10</td></tr><tr><td>Cold Resistance</td><td> 10</td></tr><tr><td>Damage Reduction</td><td> 10/Epic</td></tr><tr><td>Fast Healing</td><td> 20</td></tr></tbody></table><br/>Weapon:<br/><table class="bbc_table"><tbody><tr><td>Weapon</td><td>Bonus</td><td>Damage</td><td>Critical</td><td>Range</td><td>Weight</td><td>Size</td><td>Type</td><td>Special</td></tr><tr><td> Jallil`s Tsoss </td><td> +45 </td><td> 1d8+38 </td><td> 19-20 x2 </td><td><div align="center"> - </div></td><td><div align="center"> 4 lbs </div></td><td><div align="center"> Medium </div></td><td> <div align="center">Slashing</div> </td><td> +5 Vorpal Longsword</td></tr></tbody></table><br/><strong>FEATS &amp; SPECIAL ABILITIES:</strong><br/><table class="bbc_table"><tbody><tr><td>Color Darkvision[Drow]</td><td>You can see color with your darkvision.<br/><br/><strong>Prerequisite:</strong> Darkvision.<br/><br/><strong>Benefit:</strong> You can distuinguish colors with your darkvision as though it were normal vision.<br/><br/><strong>Normal:</strong> Darkvision is normally black and white only.<br/><br/></td></tr><tr><td>Blind Fight</td><td><strong>Benefit:</strong> In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.<br/>An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.<br/>You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.<br/><br/><strong>Normal:</strong> Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.<br/><br/><strong>Special:</strong> The Blind-Fight feat is of no use against a character who is the subject of a blink spell.<br/>A fighter may select Blind-Fight as one of his fighter bonus feats.<br/><br/></td></tr><tr><td>Fatal Fire</td><td>Your faerie fire spells deal damage.<br/><br/><strong>Prerequisite:</strong> Ability to cast faerie fire.<br/><br/><strong>Benefit:</strong> When you cast the faerie fire spell, creatures in its area take 1d4 points of fire damage plus 1 point per level (to a maximum of +5). Affected creatures receive a Reflex saving throw to take half damage, but they are still outlined by the normal effects of the spell. This applies both when you use your faerie fire spell-like ability and if you cast faerie fire as a spell.<br/><br/><strong>Special:</strong> You can use this feat with the Wide Fire feat(see that entry) to deal damage to creatures in up to a 20-foot-radius area.<br/><br/></td></tr><tr><td>Darksight[Drow]</td><td>You can see normally into and beyond darkness spells.<br/><br/><strong>Prerequisites:</strong> Blind-Fight, darkvision, ability to cast darkness, SR 15+.<br/><br/><strong>Benefit:</strong> You see normally with your darkvision into and beyond magical darkness spells and effects (even deeper darkness), but once inside the effect's area you are affected as normal. This does not allow you to see through spells rendered dark by the Dark Spell feat. This is a supernatural ability.<br/><br/></td></tr><tr><td>Combat Reflexes[General]</td><td><strong>Benefit:</strong> You may make a number of additional attacks of opportunity equal to your Dexterity bonus.<br/>With this feat, you may also make attacks of opportunity while flat-footed.<br/><br/><strong>Normal:</strong> A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.<br/><br/><strong>Special:</strong> The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.<br/>A fighter may select Combat Reflexes as one of his fighter bonus feats.<br/><br/></td></tr><tr><td>Improved Combat Reflexes</td><td>You exploit all your foe's mistakes.<br/><br/><strong>Prerequisites:</strong> Dex 13+, Combat Reflexes.<br/><br/><strong>Benefit:</strong> You may make several attacks of opportunity gainst the same foe, each time that opponent provokes one during the round. You still have a maximum number of attacks of opportunity equal to 1 + your Dexterity bonus.<br/><br/><strong>Normal:</strong> The Combat Reflexes feat allows you to make several attacks of opportunity, but you cannot make more than one attack of opportunity per foe during that round.<br/><br/></td></tr><tr><td>Lightsight [Drow]</td><td>You are adapted to bright light.<br/><strong>Benefit:</strong> When abruptly exposed to bright light (such as a daylight spell), you are not blinded, nor do you suffer any penalty while operating in bright light. You are still affected normally by spell or environmental effects based on bright light that would blind or hamper a creature without light blindness. This spell does not eliminate damage due to light effects (such as searing light) -- only blindness and penalties on attacks, saves, and checks.<br/><br/><strong>Normal:</strong> When abruptly exposed to bright light, drow are blinded for 1 round and suffer a -1 circumstance penalty on attack rolls, saves, and checks while operating in bright light.<br/><br/></td></tr><tr><td>Body to Die For [General]</td><td><strong>Prerequitisites:</strong> Sex Appeal<br/><br/><strong>Benefit:</strong> You fight naked, or nearly so. While this denies you protection of armour, other then magical bracers and jewlery, it is extremly distracting to your opponents. All appropriate (see Sex Appeal feat) enemies who have you in their line of sight suffer -2 on their Attack rolls and Initiative. This penalty is non cumulative and several characters using this feat will not cause aditional penalties to the opponents who can see more than one of them.<br/><br/></td></tr><tr><td>Polyglot [General]</td><td><strong>Prerequisites:</strong> Int 25, Speak Language (five languages).<br/><br/><strong>Benefit:</strong> You can speak all languages. If you are literate, you can also read and write all languages (not including magical script).<br/><br/></td></tr><tr><td>Weapon Focus [General]</td><td>Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.<br/><br/><strong>Prerequisites:</strong> Proficiency with selected weapon, base attack bonus +1.<br/><br/><strong>Benefit:</strong> You gain a +1 bonus on all attack rolls you make using the selected weapon.<br/><br/><strong>Special:</strong> You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.<br/><br/>A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.<br/>LONG SWORD<br/><br/></td></tr><tr><td>Sex Appeal [General]</td><td>You are sexy enough to drive a person to distraction.<br/><br/><strong>Benefits:</strong> In a situation where you can bring your physical and mental charm to bear, you can gain an advantage over those attracted to you. All people in your presence distracted by your wiles receive a -2 penalty to Appraise, Listen, Sense Motive, and Spot checks. In addition, you gain a +2 bonus to Bluff, Diplomacy, and Pick Pocket checks against all such victims.<br/><br/>Distracting someone with your wiles requires you to consciously use provocative mannerisms, clothing, or conversation on a target whose mental structure allows them to be attracted to you. If they notice any hostile action towards them on your part, the effect is immediately broken.<br/><br/></td></tr></tbody></table><br/><strong>SPECIAL ABILITIES:</strong><br/><table class="bbc_table"><tbody><tr><td>Racial Traits</td><td>Spell Resistance: 30<br/>Immune to Sleep spells and effects.<br/>+2 racial bonus on Will saves against spells and spell-like abilities.<br/>Elven Reverie<br/>Spell-Like Abilities: 1/day - dancing lights, darkness, and fairie fire.<br/><br/></td></tr><tr><td>Paragon Abilities</td><td>Spell-Like Abilities [Sp]: If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.<br/><br/>Special Qualities [Ex]: A paragon creature retains all the special qualities of the base creature and also gains the following.<br/><ul class="bbc_list"><li>Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.</li><li>Damage reduction 10/epic. If the creature already possesses damage reduction, use whichever is better.</li><li>Spell resistance equal to the paragon creature’s CR +25. If the creature already possesses spell resistance, use whichever is higher.</li><li>Fast healing 20. If the creature already possesses fast healing, use whichever is better.</li><li>A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</li></ul><br/></td></tr></tbody></table><br/><strong>SKILLS:</strong><br/><table class="bbc_table"><tbody><tr><td>Skill </td><td>Skill Mod  </td><td>Ability Mod  </td><td>Ranks  </td><td>Other</td></tr><tr><td>Climb</td><td>29</td><td>12</td><td>7</td><td>10</td></tr><tr><td>Craft(Weaponsmith)</td><td>26</td><td>10</td><td>7</td><td>10</td></tr><tr><td>Handle Animal</td><td>30</td><td>13</td><td>7</td><td>10</td></tr><tr><td>Intimidate</td><td>31</td><td>10</td><td>11</td><td>10</td></tr><tr><td>Jump</td><td>29</td><td>12</td><td>7</td><td>10</td></tr><tr><td>Knowledge: The Planes</td><td>32.0</td><td>10</td><td>12.0</td><td>10</td></tr><tr><td>Listen</td><td>22.0</td><td>10</td><td>2.0</td><td>10</td></tr><tr><td>Ride</td><td>29</td><td>12</td><td>7</td><td>10</td></tr><tr><td>Search</td><td>21.5</td><td>10</td><td>1.5</td><td>10</td></tr><tr><td>Spot</td><td>22.0</td><td>10</td><td>2.0</td><td>10</td></tr><tr><td>Swim</td><td>29</td><td>12</td><td>7</td><td>10</td></tr></tbody></table><br/>Equip:<br/><table class="bbc_table"><tbody><tr><td><span class="bbc_u">1 item worth up to 200,000 GP</span></td><td>Cost</td></tr><tr><td>Vorpal Longsword +5</td><td> 200,000 gold pieces</td></tr><tr><td><span class="bbc_u">2 items worth up to 100,000 GP each</span></td></tr><tr><td>Instant Fortress</td><td>55,000 gold pieces</td></tr><tr><td>Carpet of Flying(10'x10')</td><td>60,000 gold pieces</td></tr><tr><td><span class="bbc_u">5 items worth up to 50,000 GP each</span></td></tr><tr><td>Holy Longsword of Disruption</td><td>50,000 gold pieces</td></tr><tr><td>Thigh High Boots of Teleportation</td><td>49,000 gold pieces</td></tr><tr><td>Ring Gates</td><td>40,000 gold pieces</td></tr><tr><td>Bracers of Armor +7</td><td>49,000 gold pieces</td></tr><tr><td>Gloves of Dexterity +6</td><td>36,000 gold pieces</td></tr><tr><td><span class="bbc_u">10 items worth up to 20,000 GP each</span></td></tr><tr><td>Iridescent Spindle Ioun Stone</td><td>18,000 gold pieces</td></tr><tr><td>2x Portable Hole</td><td>20,000 gold pieces</td></tr><tr><td>Bracelet of Friends</td><td>19,000 gold pieces</td></tr><tr><td>Scabbard of Keen Edges</td><td>16,000 gold pieces</td></tr><tr><td>Scabbard of Keen Edges</td><td>16,000 gold pieces</td></tr><tr><td><span class="bbc_u">"Free Items under 15,000 gold pieces</span></td></tr><tr><td>Slippers of Striding and Springing</td><td>6,500 gold pieces</td></tr><tr><td>5x Potion of Remove Curse</td><td>750 gold pieces each</td></tr><tr><td>5x Potion of Remove Disease</td><td>750 gold pieces each</td></tr><tr><td>2x Handy Haversack</td><td>2,000 gold pieces</td></tr><tr><td>Dark Blue Rhomboid Ioun Stone</td><td>10,000 gold pieces</td></tr><tr><td>Clear Spindle Ioun Stone</td><td>4,000 gold pieces</td></tr><tr><td>Decanter of Endless Water</td><td>9,000 gold pieces</td></tr><tr><td>Bag of Holding Type IV</td><td>10,000 gold pieces</td></tr><tr><td>Bottle of Air</td><td>7,250 gold pieces</td></tr><tr><td>Sustaining Spoon</td><td>5,400 gold pieces</td></tr><tr><td>10x Bead of Force</td><td>3,000 gold pieces each</td></tr><tr><td>Hat of Disguise</td><td>1,800 gold pieces</td></tr><tr><td>Periapt of Wound Closure</td><td>15,000 gold pieces</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Languages</td><td><ul class="bbc_list"><li>Drow</li><li>Undercommon</li><li>Drow Sign Language</li><li>Draconic</li><li>Abyssal</li><li>Aquan</li><li>Celestial</li><li>Infernal</li><li>Elven</li><li>Planar Common</li><li>Goblin</li><li>Gnoll</li><li>Orc</li></ul></td></tr></tbody></table><hr/>lol, FEAR the level 5<span class="bbc_size" style="font-size: 1.45em;"><strong><span class="bbc_u">MONSTER!</span></strong></span>... err, fighter, yeah. :-p