<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=311679.msg15114269#msg15114269">Quote from: Triggvi on 11-10-2019, 01:52:00</a></div></div><blockquote class="bbc_standard_quote">Now I am feeling left out of the look overs. Lol<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I did not see the name was also a link!<br/><br/>Since you bought up both Parry and have a martial arts theme (and improved disarm) it might be worth squeezing the points to just make Fighting 10.  Dexterity doesn't help you much, just get more Ranged Attack and bump up Vehicles, that'll save you a point (Slight of Hand can't be used unskilled).<br/><br/>Fort and Will look pretty low, you should see if you can bump them up some.<br/><br/>The Costume advantage is probably not needed, since this seems to be a pretty four color game and universe.<br/><br/>The Dimensional Equipment Grab (From Power Profiles) looks a little cheezy... I'd suggest buying it as Variable 1 (the power) (Equipment), Must Have Reference.  That'd be 6 points and let you call up Equipment 5, 25 points of equipment.  Since it's a standard action, you could put it as an alternate power with your folding strike to save more points.  You might want to narrow it down as to what you can pull as far as size, as you could still get a locomotive or cruise ship with it!  I presume it's mostly for bringing guns out with?<br/><br/>Likewise, you could put the Speed as an alternate power to the teleport, as you probably won't be doing both movement powers in the same turn.<br/><br/><br/><br/>