<div align="center">(https://i.imgur.com/u3Eapqt.png)</div><br/><div align="center">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4273f2f5-90b8-4ca7-b7e2-383f943800c8/d9zohje-6ed661d9-d3d9-4de4-bea6-7160d31dc585.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzQyNzNmMmY1LTkwYjgtNGNhNy1iN2UyLTM4M2Y5NDM4MDBjOFwvZDl6b2hqZS02ZWQ2NjFkOS1kM2Q5LTRkZTQtYmVhNi03MTYwZDMxZGM1ODUuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.qRWr0NY0A9Bc_O7nLBUBdxc2lnppYbvtmKCBEPAAJrU)</div><br/><hr/><br/><span class="bbc_size" style="font-size: larger;">Links</span><br/><br/>Simple Character Creation Guide (https://www.nerdolopedia.com/articles/2018/4/12/a-step-by-step-guide-to-dd-5e-character-creation)<br/>System Reference Document (SRD) (https://www.5esrd.com/)<br/>Mythweavers (https://www.myth-weavers.com/)<br/>Recruitment Thread (https://elliquiy.com/forums/index.php?topic=305686.0)<br/>Game Thread (http://)<br/>Character Sheets (https://elliquiy.com/forums/index.php?topic=306282.0)<br/><br/><hr/><br/><span class="bbc_size" style="font-size: larger;">The Cast</span><br/><br/><ul class="bbc_list"><li></li><li></li><li></li><li></li><li></li></ul><br/><hr/><br/><span class="bbc_size" style="font-size: larger;">OOC Rules</span><br/><br/><ul class="bbc_list"><li>You can update after every GM update that addresses your character somehow or after a player update that addresses your character. However, when engaged in direct IC interaction (smut, dialogue, wrestling, cook-off, etc.) with more than 1 player be reasonable with your posting time and/or the amount of narrative time you push forward so someone doesn't come back to their chara having stood still as the character's best friends stab each other.</li><li>Try to post within a week or so (week is a wish, we'll see where the final pace of the game ends) of last post addressing your character. Let me know in advance this is not possible due to responsibilities or lack of creative drive or whatever.</li></ul><br/><hr/><br/><span class="bbc_size" style="font-size: larger;">In-Game / House Rules</span><br/><br/><span class="bbc_u"><em>Bonds:</em></span><br/>Basically I'm stealing this from Dungeon World and similar systems with the caveat that rather than awarding XP for fulfilling your bonds you may gain Inspiration (ie Advantage that you can bank, then use yourself at any time on any one roll or grant to another player on any one roll). This should help guide you guys to have reasons to knit the party together despite the horrible adversaries they face. You can look up examples of class-based bonds over at the Dungeon World Play Kit (https://drive.google.com/file/d/0BwGZKblpJGgYaExuQUJmcG1PN0E/view) (as Dungeon World uses more or less the same classes as D&D<br/><br/><span class="bbc_u"><em>Leveling:</em></span><br/>For this adventure we will be using the Story-Based rules for leveling rather than XP, so after certain pivotal moments in the plot. The adventure is expected to run from level 1 to level 20.<br/><br/><span class="bbc_u"><em>Combat:</em></span><br/>You can do surprise attacks and stuff in IC forum posts, but when initiatives start to get rolled the IC is paused and combat handled OOC:ly (with possible IC comments that you can decide in between) on discord. Once the mechanics are sorted out and victors solved I will make a GM post describing the broad lines of how things happened and how it ended. Then you post what your character did, and pick up from there.<br/><br/><em><span class="bbc_u">Character Death / Bad Ends:</span></em><br/>Is a possibility, this shouldn't be sugar coated as sometimes a character may be overcome by their foes. However if this occurs a player may make a choice, either create a new character who will be introduced to the group at the next convenient story location or (if narration permits capture) you may instead choose to keep this character alive to be kidnapped by the enemy and rescued by your companions in the next convenient location. If this second option is chosen you will permanently receive -1 death saving throw (minimum 2) representing the character's quite possibly possibly shaken nerve from the experience.<br/><strong>Again this is open for discussion based on player preference.</strong><br/><br/><br/><hr/><br/><span class="bbc_size" style="font-size: larger;">FAQ</span><br/><br/>???