<strong>Name:</strong>Fox's Most Beautiful Daughter<strong>Passion:</strong>Vengeance<br/><strong>Defense:</strong>4(5) +3 vs Frost<strong>Skills:</strong>Brawl( ) Quickness(X) Firearms( )<br/><strong>Wounds:</strong>3(3)<strong>Traits:</strong>1.( ) 2.(X) 3.( )<br/><strong>AP:</strong>8(10)[5]<strong>SP:</strong>4[6]<strong>CP:</strong>1(6)<br/><hr/><br/>Good.  The big, armored fella was drawing all the attention.  That meant that she would be free to help out the civilians...no.  Probably not.  That structure looked pretty rickety.  If she tried to speed-wall her way up it, the velocity might send it over, which would mean hurt people, which would mean...PAPERWORK.  Urgggggggggggggggg!  And she had wanted to go visit a friend today after first round was done.  Dammit!  Paperwork would ruin all of that!  She couldn't be stuck doing paperwork when she had two perfectly capable minions to do it for her!  Best option, then, was to drive off the hounds.  If she could.  Hefting her big gun, she continued at high speed on the backs of the hound pack, this time her blazing form accompanied by actual blazing from the tip of her gun.<br/><br/>"Rat-a-tat-tat, heads up, because this ain't no bat!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Maneuver roll - 2 Action dice, 2 Skill dice (Firearms).  <br/>http://invisiblecastle.com/roller/view/4521715/  Gain 3 Strike dice, hit cap.<br/><br/>6 Action Dice, 7 Strike Dice, 1 Charge die.</div></div>