For the Ultra Pong game in the Side Thread, I see two options.<br/><br/>...crap, I just noticed the ULTRA and Ultra Pong redundancy...consider it a coincidence.<br/><br/>Anyway, either we can freeform it, or we can have people roll.<br/><br/>If you're rolling, add your Attack Combat Value to a 2d6 roll.  The first person to roll has to get at least 10, then the next person has to get at least 11, then 12, 13, and so on as the ball gets faster and faster.  Rina is at a -1 to this roll for the machine's slight delay to rendering her current position.<br/><br/>Ideally, let one person from the last team post before you make a post on your end, and don't post if you were the last person on your team to post.<br/><br/>Whether people want to freeform it or make the roll is up to them.