Absolutely Ty! Sorry, I should have been more specific. I liked the idea of the CLI<em>and</em>our characters being space patrol buddies :)<br/><br/>I also like the idea of a sort of 'frontier alliance' sort of faction, as well as some kind of Reavers. Either or both could easily be spun into full factions, or just exist as setting elements without being a full faction. Ty already touched on this, but I want to elaborate, 'cause making sure everyone is on the same page is a fetish of mine xD (ok, maybe 'priority' is a better word, but we're on E :P)<br/><br/>To be a 'big F' Faction in Uncharted Worlds, a group needs to fit a few criteria. Specifically:<br/><div class="quoteheader"><div class="topslice_quote">Quote from: Rule Book pg 135</div></div><blockquote class="bbc_standard_quote"><ul class="bbc_list"><li><strong>Might:</strong> The faction has the resources at its disposal to defend itself and harm others that threaten it. Fleets, troops, bases of operations, economy, industry, etc.</li><li><strong>Reach:</strong> The faction’s power should extend across many worlds. The borders of their domain extend across multiple star systems, and their political or military might beyond that.</li><li><strong>Structure:</strong> In order to effectively coordinate its countless assets, the factions need some form of social structure or hierarchy.</li><li><strong>Ideology:</strong> The faction needs a purpose, a goal to pursue or an ideal to uphold. This can range from the far-reaching (establish order, colonize all worlds), to the immediate (loot and pillage), to the inscrutable prepare the galaxy for the Coming of the Void), to the horrific (devour the flesh of lesser peoples).</li></ul></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>One of the specific functions of factions within the game is for players to accrue 'debt' and 'favors' with them, and for the factions to ask the players to do stuff for them. It's certainly seems possible for a faction to be abhorrent or inscrutable enough that players might only ever accrue debt with them (by foiling their schemes and blowing up their stuff), but that seems like sort of a wasted faction. To me, a group that was truly like firefly's reavers wouldn't be a faction, they would just be a hazard. To put it in terms of the criteria above, they have might, reach, and ideology, but they lack structure. Also, the players are going to have a hard time interacting with them outside of just fighting them.<br/><br/>Now that said, I think a matriarchal hyena-alien race of space-jerks could be perfect! My thinking on that is pretty in-line with Ty, in that they would be an imperial state, and they either see themselves as the most superior of the cross-fertile group, or possibly just don't even believe in it. Like, they write it off as only being possible because of bio-engineering and propaganda. Either way, they have a decent number of planets in a decent little chunk, probably in a strategically important location, and a big imperial fleet. Currently, relations between the empire and everyone else are cordial, and there's even some trade and tourism. However, Hyena pirates are using this to infiltrate the rest of space (the sphere? we need a name for known space) and do all sorts of bad stuff. Lots of people accuse the Empire of funding these pirates, but they deny everything, of course.<br/><br/>Also for the frontier alliance, I think they could make a great faction too! It sets up a nice 3-way struggle between the core worlds, the space-colonies, and the outer colonies, with the ICTA stuck in the middle trying to keep the peace, and the empire on the outside stirring up trouble.<br/><br/>Aaaaand that would be 5 factions! I'm kind of taking our 'core worlds' not-EU alliance as a given at this point, since it really just makes too much sense to not have them. Though that does leave our dear GMPanda a little boxed in on the one faction he gets to make. Of course, we could just go up to 6 factions ;D