<div class="floatright">(https://elliquiy.com/elluiki/images/f/fc/DianeKeynes2.jpg)</div><strong>Name:</strong>Diane Keynes<br/><strong>Player:</strong>Ty<br/><strong>Archtype:</strong>Pilot<br/>(Starfarer / Military / Galactic)<br/><strong>Workspace </strong>: Hangar<br/><strong>Description</strong>: (Tall,Weary,Graceful)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extra Images</div><div class="spoiler_body"> (https://elliquiy.com/elluiki/images/6/6b/DianeKeynes.jpg)</div></div><br/>Mettle: +2<br/>Physique: +0<br/>Influence: -1<br/>Expertise: +1<br/>Interface: +1<br/><br/><span class="bbc_u"><strong>Skills :</strong></span><br/>Weightless - Ignore the Clumsy trait and/or movement restrictions inflicted by microgravity, low-gravity, freefall, climbing and jump jets. A successful (10+) Move while in those situations lets you describe a moment of exceptional acrobatic grace.<br/>Navigator - When you plan a long voyage, choose 1. The voyage will be:<br/>• Fast : You know a shortcut.<br/>• Safe : Choose a faction to avoid.<br/>• Pleasant : +2 to Cramped Quarters.<br/>• Profitable : If you deliver the passengers who are asking for passage.<br/>Custom Flyer - Class 3 Shuttle. "Nighthare" Sealed, Transport (12 passengers instead of 6 or a cargo container), Stealthy<br/>Unique Weapon - Modified Laser Cutter in prosthetic arm. Class 3 firearm. Laser, Mounted, Concealed.<br/><br/><strong>Assets</strong><br/>Class 0 Attire : Jumpsuit (Simple)<br/>Class 1 Firearm : CLI Tactical Sidearm (Stabilized)<br/>Class 1 Attire : ICTA SWAT Body armour (Uniform, Armoured : +2 Armour)<br/>Class 2 Attire : CLI Maintenence Space suit. Leaves prosthetic hand bare(?). (Rugged, Sealed, Jump Jets)<br/>Class 3 Shuttle: "Nighthare" (Sealed, Transport (12 passengers instead of 6 or a cargo container), Stealthy)<br/>Class 3 Firearm: Modifier Laser Cutter aka 'The God Palm' (Laser, Mounted, Concealed)<br/><br/>Data Points :<br/><br/><strong>XP Trigger</strong><br/>Starfarer (A passenger reaches a destination)<br/>[If using 2 triggers] Industrial (A breakage occurs.)<br/><br/><strong>Factions</strong>(Debt / Favor)<br/>ICTA (2/0<br/>CLI (1/0)<br/><br/><strong>Injuries</strong><br/>Minor:<br/>Major:<br/>Severe: Blast-Scorched<br/>Critical:<br/>Fatal:<br/><br/><strong>Background :</strong><br/>Diane Keynes is a child of a long standing family of CLI spacestation engineers and technicians. A talent for 3D movement and astrogating fast-tracked her to a pilot's academy. Feeling restricted by the reserved social norms of CLI life, she joined Space Patrol mostly to stay in the pilot seat and see more of the worlds.<br/><br/>Diane quickly ended up often assigned to moving Fio around in her work, other pilots either getting fed up of Fio's attentions and appetites or getting too wrapped up in them. While Miss Keynes mostly managed to balance enjoying a bit of fun now and again with making sure Officer J'Danni made it to assignments and inspections and raids. Even if it meant strapped a drunk Fio into a seat and hoping she sobered in time. When Fio cashed out, Diane felt interested enough to sign on, calling in favours to snaffle a forgotten prototype shuttle with a stealth rig from the back of an ICTA warehouse.<br/><br/>One time during her service, a raid went wrong and Diane lost her left arm, replacing it with a robotic prosthesis. Considering the general direction of Fio's business, she called in some favours to modify a standard laser tool in the palm into a potent surprise in case of trouble. To call trouble around Fio unexpected would be naive, after all.