Um... 'No taking 10' is new.  Particularly since it's listed as an adjustment, and the opposite's in the posted rules.<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=55770.msg2564605#msg2564605">Quote from: The Great Triangle on 19-12-2009, 07:49:53</a></div></div><blockquote class="bbc_standard_quote">A character can take 10 during a ritual, except when casting spells of 7th level and higher.<br/><br/>&lt;snip&gt;<br/><br/>Inability to take 10 on casting checks: -3<br/>A single failure results in the ritual failing (requires inability to take 10): -5</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Though I forgot it was Spellcraft, not Knowledge, to actually do the ritual itself, which makes it considerably harder for Sam to pull off (no tome of worldly memory).  Any objection to adding a masterwork Spellcraft tool to the shopping?<br/><br/>And Tagan, that shift to spellcraft may make things a bit more complicated.  However, do mind that Sam gets a daily luck domain reroll, which is a nice backup.  We may want to put this off until we have some more time and preparation, though.