The wounded one is the easiest to get at and the assault on it is furious. Fifth Firebird's Ki infused jabs punch holes in the whirling winds that don't close up on themselves and the earthshattering blows of Enebish's hammer have some small effect, even if it seems that wind is not the easiest to hurt with a hammer. The blazing light of their divine magic works a treat though and the wounded elemental staggers back, just the slightest amount of panic in their lightning eyes.<br/><br/>Medea is there to keep up the assault but again her maul isn't the best weapon for fighting winds. She's certainly inconveniencing it though her strong blows shattering strands of winds and dispersing them in crackling lightning pops through the room. The battered elemental is looking pretty worse for wear now, barely keeping itself together as Kaidryss breathes a sigh of relief.<br/><br/>"Thanks, my spells ran out before the sun even got high in the sky. I'm running on fumes here. C'mon let's kill these bastards."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">They have a resistance to non-magical bludgeoning unfortunately but you're still putting in some pain anyway! Don't worry, you'll get some extra exp for doing it the fussy way.<br/><br/>Air Elemental 1 HP 90/90<br/>Air Elemental 2 HP 21/90 (Disadvantage on next weapon attack, Bloodied)<br/>Kaidryss HP           37/50<br/>Taorii, Fifth Firebird and Medea are blessed and gain 1d4 on all attacks and saving throws.<br/><br/>Taorii and Shelta to go. <br/></div></div>