Character Summary:<span class="bbc_size" style="font-size: 18pt;"> Aevela Esurii Bashalde</span><table class="bbc_table"><tbody><tr><td><strong>Race/Culture:</strong> Sarista</td><td><strong>Paths:</strong> Urban, Gambler, Guide</td></tr><tr><td><strong>Gender:</strong> Female</td><td><strong>Age:</strong>25</td><td><strong>Height:</strong> 5'11"</td><td><strong>Weight:</strong> 120</td></tr><tr><td><strong>Hair:</strong> White </td><td><strong>Eyes:</strong> Midnight Blue</td><td><strong>Skin:</strong> Light Blue</td></tr></tbody></table><br/><strong>Appearance:</strong>Unique among her race, Aevala stands apart from the Sarista with her hauntingly, beautiful aquamarine skin and stark white hair. She is tall and slender with a sense of Saristian style, adorned with ornate jewelry in vibrant clothing. Aevala proudly displays her Saristian heritage with confidence and pride every day.<br/><br/><strong>Personality:</strong>Aevala tends to be proactive, always keeping a keen eye on her surroundings. She tries to let nothing escape her notice, both in the gambler’s den and on the trail. She plays her little games well, but she knows that life is the real game, and she likes being ahead in the scores. She enjoys the thrill of cheating Death and seeing Fortuna‘s invisible hand turn events one way or another. Aevala tries to fill her days with excitement and interesting new places. She abhors boredom, and constantly seems to be doing something or other, which has developed some insomniac tendencies as she has a hard time relaxing.<br/><br/><strong>Background:</strong>Aevala is the daughter of a prominent Sarista merchant, Romigro Bashalde, and famous musician, Esumaraela Bashalde. Aevala spent most of her life moving between major towns as her father sold wares to the cities where her mother performed. As Aevala grew, it became obvious that she did not possess her mother’s talent for music nor her father’s business-like attitude. Aevala enjoyed spending money on shiny trinkets and couldn’t hold a tune in a bucket, but she could remember the path to anywhere they ever traveled. She was fascinated by the changing landscapes and other cultures, despite her parents’ warning against taking an interest in passing societies. Aevala never grew attached to any other culture besides her own beautiful culture of the Sarista, but she liked watching the other denizens, to see what made them tick, and how they could be used to benefit herself and others<br/><br/>It was a warm summer day when Aevala discovered a use for her love of paths and culture. A few miles outside of a Silvanus city making a crude map, Aevala happened upon a lost group of weary travelers. After a few minutes of overhearing the travelers’ conversation, Aevala gained the courage to ask the group if they would like a guide to the city. It took several more minutes to ease the travelers’ suspicions, but they finally agreed and Aevala showed the travelers to the city, carefully deciding which streets to lead them down. After showing the travelers to the beautiful city and the most affordable inn, the leader of the group kindly gave Aevala a silver piece for her service. Aevala gave a bright smile and small curtsy before walking off down one of the allies, knowing that the travelers lost far more than just one silver piece during their trip into the city.<br/><br/>Aevala ran home and told her parents of her splendid new enterprise, one that would both benefit the clan and herself. While sadden that their only daughter would not follow down either path of music or peddling, Aevala’s parents were happy that their daughter finally found her place within the Sarista society. Aevala soon began an apprenticeship with a  guide and learned the ways of the land by day and the ways of the table by night. Aevala became well acquainted with gambling dens and inns, picking up new games quickly and pocketing a great deal of coin along her travels.<br/><br/>After several years of learning the trades, Aevala finally was released from her apprenticeship to become her own guide. At her informal graduation, Aevala was given two special gifts by her parents to aid her along her paths: a brilliant greymane and a family heirloom: a six foot long blade staff. Aevala was both profoundly grateful for the gifts and shocked by her parents generosity, but her parents insisted that Aevala keep the gifts, including the legendary blade staff that her great-great-great grand pappy had received by outwitting a Karsmarin into signing a contract to produce the elongated weapon.<br/><br/>Aevala was overwhelmed and elated, but scared. She had never truly been alone from other Sarista, but it was time for her to become her own guide and bring a steady flow of coin into her pockets and other Sarista. Nervous, but hopeful, Aevala left the next day on her new companion to guide a small caravan to Zandu’s capital city, Zanth. She left Silvanus uneasily, but soon gained knowledge and insight along her many travels.<br/><br/>It’s been two years since Aevala’s first duty as a guide, and she has found herself in that same city of Zanth once again. She enjoyed the city of Zanth, as they seemed to possess the same<br/>Saristian appreciation for colorful fashion and a zeal for life.<br/><br/>Additional Notes: Due to Aevala’s skin condition, she tends to have a lot of scarves and hats that she carries with her. Also, the name of her Equ is Bright Storm, depicting her intelligent personality and her grey coat.<br/><br/><strong>Weapon Skills:</strong>Pole arms ( Blade staff )<br/><br/><strong>Attributes</strong>:<br/><strong>Int:</strong>+1<strong>Per: </strong>+1<strong>Wil:</strong>+0<br/><strong>Cha:</strong>+3<strong>Str:</strong>+0<strong>Dex: </strong>+2<br/><strong>Con:</strong>+0<strong>Spd:</strong>+1<br/><strong>CR:</strong>+1<strong>RC:</strong>+1<strong>MR: </strong>+1<br/><strong>Hit Points: </strong>20<br/><br/><strong>Skills</strong>:<br/>Deception: +4<br/>Gambling: +3<br/>Gamecraft: +2<br/>Evade:  +3<br/>Cartography: +1<br/>Guide: +2<br/>Ride: +2<br/>Search: +2<br/>Survival (Forest): +1<br/>Survival (Swamp): +1<br/>Weapon (Polearms): +2<br/>Language (High Talislan): +2<br/>Language (Low Talislan - Native)<br/>Language (Sarisa - Native)<br/>Cultures (Dhuna): +2<br/>Cultures (Sarista) + 5<br/>Cultures (Zandir) +2<br/>Fashion (Sarista) +2<br/><br/><strong>Quirks: </strong>Acute Sense (Sight), Literate, Terrain Familiarity: Forest, Terrain Familiarity: Swamp<br/><br/><strong>Negative Quirks: </strong>Albino, Insomniac, Alcohol Intolerance<br/><br/><strong>Equipment</strong>:  Quality garments, leather boots, 10 caltrops, unenchanted zodar deck, quatrillian deck, belt pouch, small metal mirror, silver earnings; Blade staff (weapon of choice), map & charts, hide scroll case, back pack, bedroll, tent,  leather armor, 50’ rope, greymane steed w/ saddle back (4) & tack; linen tunic & breeches, sandals, cloth cap, belt pouch, shoulder bag; aquavit bottles (2), chakos bottle (1), grog bottles (2), zandir wine bottle (1), lantern flowers (5), large waterskin, notebok, pick + shovel, hammer, sharpening stone, large glass vials (5),  5 weeks food rations, iron hip flask. 100 gl.<br/><br/><strong>Current GL:</strong>25<br/><br/>Thanks for all the help.