<div class="floatright">(https://i.imgur.com/ab9mZw0.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lunar Knight stats</div><div class="spoiler_body">HP: 3/15<br/>Armor: 1<br/>Damage: 1d8+2 (ignores armor, reach)<br/><br/>Phase: <br/><br/>-Abilities-<br/>Lunar Phase: The strength of a Lunar Knight is determined by the phase of the moon depicted on it's head (New, Crescent, Quarter, Gibbous, Full). After the Lunar Knight has slain a player in combat it will progress 1 phase, increasing it's HP, Armor, and Damage<br/><br/>Moonveil: Only those who have experienced death can see and interact with the Lunar Knight<br/><br/>Crescent Slash: <br/><br/>Lunasynthesis: When fighting under the moonlight the Lunar Knight will regain 1 HP at the end of each round. If the moon currently matches the Lunar Knight's depicted phase the amount healed is doubled<br/><br/>Slay the Dead:After reducing a player to 0 HP, the Lunar Knight will attempt to finish them off on their next turn, and every turn after unless it is drawn away from them, roll 2d6<br/>   7-9: Your soul holds, but barely. On your next turn roll again with a -1 forward<br/>   10+: Your soul holds, and will continue to fight back against fate. On your next turn roll    again with +1 forward<br/>   On a 6- it's blade sinks into your heart and your essence is absorbed, killing you     permanently<br/></div></div><br/>Katra's psi-lance of extra spikey death proved that sometimes longer was just better. She managed to stand just within the Lunar Knight's max range while giving it a few meaty pokes. Each blow managed to connect, the psychic blade phasing through it's flesh to hit the creature's essence directly, not unlike how it's own pale blade worked. And try as it might to return her strikes, Katra was alert enough to parry away each slash, it's sword unable to pass through her psychic weapon like it could other physical materials.<br/><br/>Given it's lack of anything approaching a face, it was difficult to tell exactly where the Lunar Knight was looking, but it was clear that it's clash with Katra had created an opening. The re-manified Juro took advantage of said opening with a powerful hurl of his spear. One of the many arms reached out to try and catch the pluck the spear out of the air, but it ended up slipping right through it's fingers. The tip of the spear glanced off the dark of it's floating moon, managing a thin cut across it, before sailing past and sinking into the ground a few feet behind the Knight.<br/><hr/><strong>Katra</strong>attacked the Lunar Knight for 6 damage, her mind blade ignoring it's armor completely. She is still directly engaged with the monster but manages to avoid it's counter attack.<br/><strong>Juro</strong>throws his spear at the Lunar Knight for 2 damage, however it's natural armor reduces that damage to a mere 1 point. Fortunately the spear has landed a good distance away from the Lunar Knight, so Juro will be able to retrieve it next turn without using up a move.