For ease of use, I posted the Student Handbook and the Redhurst Character Sheet links in the OP.<br/><br/>I'll be coming up with an in-character post later.<br/><br/>On classes, the Redhurst idea is that students have relative freedom to pursue certain classes (although they need a minimum of 4 per year).  Ideally a few classes you choose should be ones most or all of you are in for role-play opportunities.  At least two of them should be good.<br/><br/>Also, keep in mind that First Year classes aren't restricted to First Years.  They're basic courses any student can take part in.  And don't worry if a spell is not on your list.  It's assumed that your classwork will involve learning it.<br/><br/>Schools of magic, and their classes, begin at page 102 in the Student's Handbook.<br/><br/>I have a few suggestions, but I'd like your input as well.<br/><br/>Here's some I think are particularly eventful for you all:<br/><br/><strong>Introduction to Magic Circles:</strong>Aegis School of Abjuration.  While out of reach of 1st level magicians, this course involves the application of protective magics.  Especially in how it can be used to contain extraplanar creatures, and interviews with summoned creatures.<br/><br/><strong>To Sleep Perchance to Dream:</strong>Nammor School of Enchantment.  Delves into the sleep spell and dream magic, such as lucid dreaming and dream sending.<br/><br/><strong>Discovery and Disarming of Traps for Adventuring Wizards:</strong>Wolkhart School of Evocation.  I was particularly thinking of this one for the first class.<br/><br/><strong>Fear and Loathing:</strong>Mordant School of Necromancy.  Very suited for Na'ima.  Primarily dedicated to overcoming fear of death and the undead.  Will involve personal contact with zombies, wraiths and others in the Redhurst catacombs.<br/><br/><strong>Arcane Alteration:</strong>Thaumant School of Transmutation.  Transmutation is a very versatile school full of neat spells, such as Magic Weapon, Jump, Feather Fall, Animate Rope, Enlarge and Reduce Person, Mage Hand, Mending, and Message.  And that's just the cantrips and 1st level spells!  I was thinking of having the first lesson involve binding ropes for combat, or an obstacle course navigated via Jump, Feather Fall, and Animate Rope.