<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br/></div><strong>Name: </strong>Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br/><strong>Race/Class: </strong>Rabbit Elf/Druid<br/><strong>HP:</strong>21/21<strong>Armor:</strong>2<strong>XP:</strong>8/9<strong>Coin:</strong>190<br/><strong>Effects:</strong>Dire Wolf form; 3/3 Hold | Formcrafter; +1 STR, -1 WIS<br/><strong>Action:</strong>Shapeshift [12]<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 13 [+1 (+2)]  Constitution: 15 [+1]  Dexterity: 9 [+0]<br/>Intelligence: 8 [-1]  Wisdom: 18 [+3 (+2)]  Charisma: 12 [+0]<br/><br/><strong>By Nature Sustained</strong><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong>Spirit Tongue</strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are like a language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong>Shapeshifter</strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. You may spend all your hold at any time and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360-degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. You can track their location if they are somewhere within the immediate area (in open space). &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, <acronym title="Scent: using your enhanced sense of smell you are able to track down scents across long distances. Spend 1 hold to trail a scent for up to 5 miles. Once the 5 miles have been reached you may spend an additional point of hold to continue following the trail for another 5 miles, otherwise the trail goes cold.&lt;br /&gt;&lt;br /&gt;Pack Hunter: Wolves are skilled at hunting and fighting in packs, creating openings for each other to attack from multiple angles. When making a hack &amp; slash attempt, you may spend 1 hold and take -1 to the roll to give +1 forward to an ally's next attack against that same enemy. You may spend an additional point of hold to increase the penalty to -2 and the bonus to +2.">dire wolves</acronym>, tree squid</div></div><br/><br/><strong>Studied Essence</strong><br/>When you spend time in contemplation of an animal's spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><strong>Formcrafter</strong><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br/><br/><strong>Communion of Whispers</strong><br/>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br/>✴ On a 10+ the vision will be clear and helpful to you.<br/>✴ On a 7–9 the vision is unclear, its meaning murky.<br/>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br/></div></div><hr/><br/>"Never met anyone so eager to die," Juro called, shaking his head, "and I'm from the Blasted Lands." Despite his disappointment in the trivial trio, there was a light to this situation. Watching Katra throw threats and insults right had brought a smile to his face. He didn't know she'd had it in her.<br/><br/>"I told you to stick to comedy; I tried to save Billy's life at the arena. I see I've been too kind to you." In his mind, he'd been saint-like...<em>even</em>when he was pointing and laughing at them. There weren't a lot of people in his clan who wouldn't execute or enslave thieves and bandits. Even the hilariously incompetent ones. With a click of his teeth, he pulled his moonglaive free. "Bright side: this weapon will remember you as her first."<br/><br/>Then he put the glaive's shaft in his mouth; gave no explanation; and fell forward into a plank-like position as bones shifted and ground beneath changing skin. Soon his mouth stretched into a canine muzzle full of sharp teeth, securing his moonglaive all the better as he grew. And grew. Until a bunny-eared dire wolf stood before them, glaive oddly comfortable in its maw, looking eager for what would come next.