And because I like occasionally posting upsetting things, the stats of Jukuvex, the Demon Lord who the Silver Flame sealed up.  (in my cannon)<br/><br/><br/>Jukuvex:<br/><br/>Description: Jukuvex is a shapeshifting Raksha Rajah who commonly takes the form of either a 200 foot tall tentacled monstrosity with tongues of flame (his sword of annihilation) of a 9 foot tall tiger-man, clad in blood red armor.  (which is just for show)  His panoply consists of the sword of annihilation and the unspeakable oath.<br/><br/>Medium to Colossal Demigod<br/><br/>Domains: Chaos, Destruction, Evil, Hatred, Madness, Wrath<br/><br/>Hit Dice: 20; 500hp<br/><br/>Init: +10<br/>Speed: 140 ft, swim 140 ft, fly 280 ft. (Good)<br/><br/>AC: Colossal; 43 (touch 13, flat footed 37)<br/>Large; 35 (touch 20, flat footed 29)<br/>Medium; 31 (touch 21, flat footed 25)<br/><br/>Attacks: 1 Sword attack per size category above medium +33 melee touch (10d10+19), or Touch of Insanity +33 melee touch (special)<br/><br/>Special Attacks: Sword of Annihilation, Touch of Insanity, Reality Alteration, Automatic Metamagic (Silent Spell), Administer the Unspeakable Oath.<br/><br/>Special Defenses: Immune to electricity, cold, acid, disease, poison, stunning, paralysis, death, disintegration, transmutation, ability damage, mind affecting effects.  Damage Reduction 40/Epic, SR 37, Darkvision (50 miles), Blindsight, Divine Dodge (50% miss chance), Fast Healing 25<br/><br/>Saves: Fort +34, Ref +23, Will +33<br/><br/>Skills: Concentration +45, Diplomacy +29, Escape Artist +21, Knowledge (Arcana) +33, Knowledge (The Planes) +33, Knowledge (Psionics) +33, Knowledge (Religion) +33, Spellcraft +33, Spot +40, Listen +40, Jump +41, Tumble +34, Bluff +24, Appraise +19, Perform (Sexual Techniques) +20<br/><br/>Feats: Power Attack, Cleave, Great Cleave, Heighten Spell, Maximize Spell, Combat Expertise, Combat Reflexes<br/><br/>Retinue: 1d20 Glabrezu, 20d10 Vrocks, 80d10 Dretches.  The Glabrezu and Vrocks are enhanced by the Unspeakable Oath.<br/><br/>Str 36, Dex 22, Con 45, Int 20, Wis 35, Cha 33<br/><br/>Sword of Annihilation: Jukuvex's sword of annihilation is a 10 foot long sword made of shadowy flame, which does catastrophic damage, and applies a targeted dispel magic on any target it hits. (caster level bonus +10)<br/><br/>Touch of Insanity: Jukuvex's touch drives a person into a permanent and horrific berserker rage, forcing them to attack everything they see for the rest of their days with no saving throw.  Characters immune to mind affecting affects, or warded by protection from evil are immune to this effect.  Jukuvex's insanity can be removed with remove curse, heal, or dispel evil.<br/><br/>Reality Alteration: Jukuvex casts spells as a 20th level sorcerer, except that his spell list consists of every spell on the sorcerer/wizard list, plus every spell on the domain list for his associated domains.  Jukuvex can also cast the following spells at will: Blasphemy, Deeper Darkness, Desecrate, Detect Good, Detect Magic, Dispel Good, Magic Circle Against Good, and Teleport Without Error<br/><br/>Automatic Metamagic (Silent Spell): Every spell Jukuvex casts using Reality Alteration is silenced, as if the Silent Spell metamagic had been applied to it.<br/><br/>Administer the Unspeakable Oath: If a creature voluntarily submits to Jukuvex's touch of insanity and swears to serve him, the creature gains the following effects: Hit dice increase to d12, +6 natural armor bonus.  The character can frenzy three times per day for +10 strength and constitution (ability otherwise resembles barbarian rage), when the oathbound creature grapples another creature, its target must make a DC 25 fort save or die during the first round of the grapple.  Creature gains darkvision (60 feet) fast healing 5, fire resistance 5, cold resistance 20, force resistance 20, sonic immunity 20, and immunity to mind affecting spells, critical hits and sneak attacks.  Creature gets +5 strength, +10 constitution, and -4 intelligence and wisdom.  Charisma is reduced to 1.  All skills are lost and replaced with 1 rank of hide, listen, spot, survival, and move silently per hit die, plus 1 rank of climb, jump, and swim for every 2 hit dice.<br/><br/><br/>Naturally, this is why nobody wants the Rajah to get released from their prison, because they're all likely just as powerful as this joker over here.<br/><br/>(meanwhile, the Daelkyr in the Eberron campaign setting represents the most powerful Daelkyr, rather than the least powerful Daelkyr.)