<div class="floatright">(https://elliquiy.com/elluiki/images/e/e3/Eternal.jpg)</div>Rapture - Eclipse Caste - Anima of a Golden-White Dove on Cyan<br/><br/>Strength 3 Dexterity 5 Stamina 2 Charisma 5 Manipulation 1 Appearance 5 Perception 4 Intelligence 4 Wits 2<br/><br/>Archery* 5 (Bows +3) Martial Arts 3 Integrity 1 Performance* 3 Presence* 5 (Persuasion +3) Resistance* 5 Investigation 2 Lore 1 Occult 1 Athletics 1 Awareness 4 Dodge* 5 (Flying +3) Bureaucracy* 5 Linguistics* 2 Ride* 1 Sail* 1 Socialize* 5<br/><br/>Backgrounds: Long Powerbow 3, Gladestalker's Stone 3, Resources 3 (Paid, not effective)<br/><br/>Compassion 2 Conviction 5 Temperance 1 Valor 2 Essence 3 Willpower 10 - Heart of Flint<br/><br/>Wings, Night Vision, Danger Sense 5, Sterile, Amnesia -3<br/><br/>Archery Triumphant<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Essence Arrow Attack</div><div class="spoiler_body">Cost: 2m<br/>Mins: Archery 2, Essence 2<br/>Type: Supplemental<br/>Keywords: Combo-OK, Obvious<br/>Duration: Instant<br/>Prerequisite Charms: None<br/><br/>The character charges an arrow with Essence. The effects are based on the character’s fighting style and anima. This Charm always adds the character’s Essence in damage to an Archery-based attack. In addition, players can pick one of the following effects when purchasing this Charm.<br/><del>Fiery Arrow Attack: The Solar’s arrow (or appropriate ammunition) catches fire mid-flight. If the Solar’s Archery-based attack strikes a flammable material, this Charm ensures that it ignites. This Charm always destroys wooden ammunition when it’s used.</del><br/><strong>Dazzling Flare:</strong> The Solar’s arrow (or other ammunition) glows with holy fire or brilliant sunlight. This Charm makes the Solar’s Archery-based attack Holy, and it inflicts aggravated damage against creatures of darkness (see p. 192). The arrow shines brightly enough to be seen for (the Solar’s Essence x 10) miles, if fired straight upward or otherwise unobstructed.<br/><strong>Righteous Judgment Arrow:</strong> The Solar can spend a third mote on this Charm to add four extra dice of damage to the attack. This variation has a distinctive visual effect usually related to the character’s anima. For example, if a Twilight’s anima display shows a mandala of blue and gold light, her Righteous Judgment Arrow might have streamers of blue and gold that congeal into a mandala symbol in front of the target as the arrow hits.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Phantom Arrow Technique</div><div class="spoiler_body">Cost:—(1m per attack)<br/>Mins: Archery 3, Essence 2<br/>Type: Permanent<br/>Keywords: Obvious<br/>Prerequisite Charms: Essence Arrow Attack<br/><br/>The bane of the mortal archer is her dependence on ammunition, but Lawgivers can use this Charm to shape sparkling arrows of Essence. This Charm permits a Lawgiver to make ranged attacks without using ammunition. Each such attack costs one mote of Essence. The Exalt can attack as if using any form of ammunition without Resources cost, such as a broadhead, fowling, frog crotch or target arrow. This Charm permanently enhances the Exalt’s capabilities. Therefore, shaping motes into ammunition is an unrolled reflexive action and not a Charm activation.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Summoning the Loyal Bow</div><div class="spoiler_body">Cost: 1m<br/>Mins: Archery 3, Essence 2<br/>Type: Simple (Speed 3)<br/>Keywords: Combo-OK, Merged, Mirror (Banished Bow Arsenal)<br/>Duration: Indefinite<br/>Prerequisite Charms: Phantom Arrow Technique<br/><br/>The Chosen may set aside their weapons for a time, but a life of peace can never be their fate. The Solar first draws a ranged weapon that he owns and has used to inflict damage in battle. This Charm banishes that weapon to Elsewhere. The Solar can then draw the weapon directly from Elsewhere later, using a miscellaneous action. The Charm ends when he does so. If he cancels the Essence committed to this Charm while the weapon is Elsewhere, the weapon falls to the ground at his side.<br/>This Charm can banish only objects (including artifacts) deliberately created as ranged weapons.<br/>Merged: Summoning the Loyal Steel (Melee).</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fists of Iron Technique</div><div class="spoiler_body">Cost: 1m<br/>Mins: Martial Arts 2, Essence 1<br/>Type: Supplemental<br/>Keywords: Combo-OK<br/>Duration: Instant<br/>Prerequisite Charms: None<br/><br/>The Solar infuses her hands with the strength of her Essence and strikes like the Unconquered Sun. This Charm enhances an unarmed Martial Arts attack, improving its Accuracy by one and its Damage by two and making its damage lethal. The Solar can parry lethal hand-to-hand attacks without a stunt until his next action.</div></div>Thunderclap Rush Attack<br/><br/>Integrity Triumphant<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Integrity-Protecting Prana</div><div class="spoiler_body">Cost: 5m, 1wp<br/>Mins: Integrity 1, Essence 1<br/>Type: Reflexive (Step 2)<br/>Keywords: Combo-OK<br/>Duration: One day<br/>Prerequisite Charms: None<br/><br/>The Sun’s Chosen define their own reality. This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Wyld energy cannot create a serpent inside the character’s stomach or turn her armor to lava, whether it’s manipulated by an enemy or its own random whims, because these effects inflict immediate damage and the character’s DV is not applicable.<br/>This Charm does not protect against the miscellaneous dangers of the Wyld. If a Wyld effect creates a hundred-headed snake monster with burning chalcedony eyes that then eats the character, this is not directly altering the character’s body through shaping. Nor is it an “attack” when a Wyld effect transforms the character’s armor into harmless gossamer spider webs—simply an undesirable effect.</div></div><br/>Performance Triumphant<br/><br/>Presence Triumphant<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Irresistible Salesman Spirit</div><div class="spoiler_body">Cost: 3m<br/>Mins: Presence 4, Essence 2<br/>Type: Supplemental<br/>Keywords: Combo-Basic, Social<br/>Duration: Instant<br/>Prerequisite Charms: Any Presence Excellency<br/><br/>The glamour of the Lawgivers inspires others to dream of glorious things. This makes the Solars the ultimate salesmen and recruiters. Irresistible Salesman Spirit enhances a Presence-based roll to exert mental influence and make a favorable bargain or encourage a specific action. This Charm doubles the Solar’s successes on the roll before comparing them to the target’s MDV.</div></div><br/>Resistance Resurgent<br/><br/>Investigation Triumphant<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Judge’s Ear Technique</div><div class="spoiler_body">Cost: 3m<br/>Mins: Investigation 2, Essence 1<br/>Type: Reflexive (Step 1)<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/><br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>Awareness Triumphant<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Panoptic Fusion Discipline</div><div class="spoiler_body">Cost: 4m<br/>Mins: Awareness 4, Essence 2<br/>Type: Reflexive<br/>Keywords: Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Awareness Excellency<br/><br/>The Solar’s supernal senses expand and his mind speeds up to process a thousand myriad details in a split second. Opponents attempting to strike a Lawgiver using this Charm appear to be moving in slow motion. All of the character’s attacks are enhanced as though he had just spent three ticks accumulating dice with an Aim action (as a result, the character may not normally benefit from a true Aim action while this Charm is active), and his DVs are raised by 1 against all physical attacks of which he is aware. None of these bonuses count as dice added by a Charm.<br/>With Essence 3+, each tick the lawgiver spends Aiming while Panoptic Fusion Discipline is active converts one die provided by this Charm into an automatic success; his opponents seem to slow even more, until their anticipated actions are outlined in golden contrails before the eyes of the Lawgiver.</div></div><br/>Dodge Resurgent<br/><br/>All Eclipse Excellencies as Triumphant<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Frugal Merchant Method</div><div class="spoiler_body">Cost: 1m<br/>Mins: Bureaucracy 1, Essence 1<br/>Type: Supplemental<br/>Keywords: Combo-OK<br/>Duration: Instant<br/>Prerequisite Charms: None<br/><br/>Only a fool would cheat the heroes of the dawn. This Charm supplements a normal or dramatic action to estimate something’s quality and price. Examples include the normal action to estimate the quality of a gem and the dramatic action to evaluate a shipment of silk and spices. This Charm gives the Exalt a perfect awareness of the target object’s quality and condition. This awareness gives one bonus success on any price haggling if her bargaining opponent is honest (and using Charisma) and three bonus successes if the opponent is dishonest (and using Manipulation).<br/></div></div><br/>Equipment:<br/><br/>Ori Longbow: Acc: Dex 5 + Archery 3  + Spec 3 + Acc 1+1 + Gladestalker 3 = 16 dice + charms<br/>Damage: Strength 2 + Bow 2+1 + Gladestalker 3 = 8 dice + arrow + charms<br/><br/>Dodge DV 5+5+3(+3 when flying) is 7 without flying, 8 while flying<br/><br/>Breastplate made out of chiaroscuran glass would take it to +4L/+2B, with no mobility or fatigue<br/>Bashing Soak 4 Lethal Soak 5 Aggravated Soak 4.<br/><br/>Personal Essence: 19/19<br/>Peripheral Essence: 41 - 6 for Attunement = 35/35<br/>