Everyone will get to be a big damn hero at some point during role play, or even more than once.    While military and combat type role play are going to be part of the story, it really is the characters I am more interested in and how they respond to the increasing pressure of being the world's only line of defense.<br/><br/>I also want to focus a bit on the social dynamic of the team in between missions, to see the bonds form, be it respect, competitive, carnal, or whatever in nature and how those bonds are tested by changes.   What happens when you have been boffing like Catholic bunnies and your boff buddy is so injured after a combat that turning them into a Mech Trooper is the only way to survive.   What happens to that relationship that was purely sexual before and now can no longer be as it was.<br/><br/>Or how will it feel when you had a solid bond of friendship and your friend volunteers for genetic augmentation and is no longer purely human, that they are in blunt terms, a freak.   So the game will run the range and hopefully get to touch upon all of those situations.