The assembled group of soldiers at the entrance to the keep assembled into their attack groups, preparing for the difficult battle that was sure to follow.  Sages made divinations, and gathered some sparse information about the enemy forces.  They were vast in number, and fairly well prepared.  As undead, the enemy soldiers will fight tirelessly, without fear or tiring.  Fortunately, they're extremely stupid, and unlikely to be able to assume a proper formation.  If they could be pinned down inside the facility, magic will make quick work of them.<br/><br/><br/>Conditions inside the Facility:<br/><br/><strong>Dark;</strong>Units without darkvision or a proper light source suffer a -10 penalty on attacks.<br/><br/><strong>Constricted;</strong>Envelopment and flanking maneuvers are impossible.<br/><br/><strong>Narrow;</strong>All units suffer the disadvantages of being in close formation; these disadvantages are not cumulative with close formation.<br/><br/><br/><br/>Friendly Unit Statistics:<br/><br/><br/>Bravo Company<br/><br/>Measure 4<br/><br/>HP: 44<br/>AC: 15<br/>Unit Defense: 15 + Ith'ika's wisdom modifier and BAB<br/>Discipline: 6<br/>Stamina: 4<br/>Morale: +3<br/>Magic: 3<br/>Melee Attack Rating: +6<br/>Vanguard Attack Rating: Kasumi's Attack Modifier +3<br/>Melee Attack Damage: 1d8+4 x4<br/>Ranged Attack Rating: +5<br/>Ranged Attack Damage: 1d8+3 x3<br/>Special Characters:<br/>5 pages (3 fighter/1, 2 knight/4)<br/>Commander Ith'ika<br/>Vanguard Kasumi<br/>Wizard Sam<br/><br/><br/><br/>Attack Platoon:<br/><br/>Measure 3<br/><br/>HP: 42<br/>AC: 17<br/>Unit Defense: 25<br/>Discipline: 8<br/>Stamina: 5<br/>Morale: +4<br/>Magic: 3<br/>Melee Attack Rating: +6<br/>Vanguard Attack Rating: +11<br/>Melee Attack Damage: 1d8+5 x3<br/>Vanguard Damage: 1d10+4<br/>Ranged Attack Rating: +5<br/>Ranged Attack Damage: 1d8+3 x2<br/>Special Characters:<br/>3 pages (3 knight/4)<br/>Knight Commander<br/>Vanguard Warrior<br/>Wizard Mark<br/><br/><br/><br/>Arcane Platoon:<br/><br/>Measure 3<br/><br/>HP: 36<br/>AC: 14<br/>Unit Defense: 14 + Garrets BAB and Intelligence Modifier<br/>Discipline: 6<br/>Stamina: 4<br/>Morale: +3<br/>Magic: 4<br/>Melee Attack Rating: +6<br/>Melee Attack Damage: 1d8+6 x3<br/>Ranged Attack Rating: +5<br/>Ranged Attack Damage: 1d6+4 x3<br/>Special Characters:<br/>3 pages (1 Aristocrat/4 2 Knight/2)<br/>2 Warmage/5 Wizards<br/>1 Commander Garrett<br/><br/><br/>Wizard Spells:<br/><br/>0/6, 1/7, 2/6<br/><br/>0th: Acid Splash (1d3, 3 actions), Disrupt Undead (1d6, 5 actions), Ray of Frost (1d3, 3 actions)<br/>1st: Burning Hands (5d4, 10 actions), Hail of Stone (5d4, 2 actions), Magic Missile (3d4+3, 2 actions), Orb of Cold (3d8, 3 actions), Shocking Grasp (5d6, 10 actions)<br/>2nd: Fireburst (5d8, 10 actions), Scorching Ray (4d6, 3 actions), Flaming Sphere (2d6 for 5 rounds, 2 actions)