== Character Bio ==<br/><div class="floatright">(http://vignette2.wikia.nocookie.net/marvel_dc/images/b/b0/Miss_Martian_Earth-16_002.jpg/revision/latest?cb=20130504124041)</div><br/>== Personal Information ==<br/><strong>Legal Name:</strong>Megan Morse, (human name)  M'gann M'orzz<br/><strong>Alias:</strong>Miss Martian<br/><strong>Age:</strong>53 in human years, late teens to young adult according to martian standards<br/><strong>Sexuality:</strong>Bi-curious<br/><strong>Part of Gotham Residing In:</strong>Downtown, East Park Side, Mann Street, her uncle's secondary apartment while in Gotham<br/><br/>== Physical Description ==  Being a martian shapeshifter means physical appearance is nothing to her.  The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type.  Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not.  Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.<br/><br/>== Persona ==  M'gann is a compassionate, caring individual when she's not on a mission.  She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago.  That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission.  That's when her white martian traits tend to come to the front.  She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later.  She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her.  Only when she's emotionally shaken does her control of her powers suffer.<br/><br/>== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought.  Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far.  That said, her power of shapeshifting is substantial.<br/><br/>Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease.  And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind.  Her time with the teams of heroes on Earth, her power has only grown more refined and precise.<br/><br/>Telepathic ability - All martians are able to talk without saying a word.  It's the preferred method of communication among their race, and so secrets are rarely kept from each other.  That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help.  Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely.  This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.<br/><br/>Martian camo -  Like her shapeshifting, M'gann can become almost completely invisible to the naked eye.  While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease.  Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.<br/><br/>Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass.  Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.<br/><br/>== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover.  She's strong enough to dent and destroy metal with her bare hands unassisted in any way.<br/><br/>Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.<br/><br/>Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.<br/><br/>== Disadvantages ==  Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat.  Fire is a sure way to bring her down.<br/><br/>Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born.  Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.<br/><br/>Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.<br/><br/>Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.<br/><br/>Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them.  Psimon, a natural rival of hers, has gotten the drop on her many times in the past.  As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people.  A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.<br/><br/>Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises.  Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight.  A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa.  Simply disrupting such a fight can also have far reaching repercussions.<br/><br/>Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state.  Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.<br/><br/>Hates Lexcorp and Luthor respectively - Due to three months of captivity, M'gann has a deep seated terror and rage for anything bearing the Lexcorp name.  As for Luthor himself, she wouldn't hesitate to rip his mind to pieces if given the chance before atomizing his physical body with her telekinetic powers.  His would be the only death she'd honestly find a deep seated satisfaction and enjoyment from.<br/><br/>== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian.  As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority.  She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth.  It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars.  So one day, having decided she had had enough, M'gann left her world behind.<br/><br/>Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League.  She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties.  That minor detail aside, and the fact her telepathy was seen as a major breach of privacy outside of a mission or among those that trusted her outside the hero alter ego she had crafted for herself, M'gann had found a new home on Earth that she had desired for so long.  Things seemed to be looking up at last, until Darkseid arrived years later.<br/><br/>Flash forward five years and a scorched Earth later, missing the founding members of the Justice Society, M'gann has turned colder, more ruthless in her methods.  She was there when her uncle fell to Darkseid's forces, and promptly ripped apart the monsters that had destroyed the only member of her family that didn't see her as a monster outside of her parents anyway.  To make matters worse, Lex Luthor got his hands on her before Darkseid arrived, imprisoning her in one of his labs in Metropolis for three months, his scientists running all kinds of experiments on her.  Thankfully, her friends were able to get her out before any lasting physical damage was done, but she still remembers her time inside Lexcorp with a mixture of terror and rage for the bald headed CEO and genius manipulator.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Timeline</div><div class="spoiler_body">I'll try and beef this up a bit later, but this is the basic timeline I see for M'gann.  If anyone has any objections, recommendations, etc, feel free to send them to me either here or in a PM.  Thanks!  Once this is done I'll throw it into her profile in the Character Repository.<br/><br/>2005 - M'gann M'orrz flees Mars on one of her uncle's trips to and from his adopted homeworld, and quickly establishes herself as a sidekick to Martian Manhunter.  Through him, she meets the Justice League.<br/><br/>2006 - Darkseid attacks for the first time, and M'gann does what little she can to help defend the world against his forces alongside her uncle J'onn.  Both she and he survive.  Later that year however she ends up captured by Lex Luthor and experimented on for three months until Orin, her uncle J'onn, Dick Grayson known as Robin at this time, and Booster Gold save her alongside other members of the League.  Despite his aid in helping to free her, she and Booster Gold aren't friends.  It'd be safer to say she tolerates his presence since she's far more selfless than he is, willing to sacrifice everything if need be for the greater good.<br/><br/>2007 - Decides to help Aquaman when he asks the League for help reclaiming his throne.  Since he was part of the team that saved her, she felt it was only natural she return the favor in some small way.  Even if he hadn't, it was the right thing to do in any event.<br/><br/>2008 - Despite the League disbanding when it's discovered Batman had contingency plans to deal with the League should they ever turn hostile, which Ra's Al Ghul attempted to use against them, M'gann remains in Atlantis, doing what she can to help Orin stabilize his kingdom.  Her psychic powers are a massive help in the rebuilding process, both literally and otherwise.  That and she found the culture and history to be quite fascinating.  Orin and her become close, she seeing him as an honorary uncle figure and a wonderful teacher on all things Atlantian.<br/><br/>2009 - Returning to the surface, M'gann rejoins her uncle when the League faces off against Brainaic.  Orin and her are still good friends and remain in contact despite the distance between them.<br/><br/>2010 -  Atlantis falls off the grid in every sense of the word.  She tries to find out why, despite the Justice League sending her down anyway to do just that, but can't get close because of all the raw rage and pain that radiated from the underwater realm like a sickness.  She returns hours before Darkseid is due to arrive, and tells them that something's wrong under the ocean.  Soon after, before they can mobilize a response, the League falls, and M'gann's darker nature and impulses start to surface when her uncle dies right in front of her.  Unleashing her full telekinetic might for the first time, the Apokoliptian super soldiers that killed him are shredded apart.  Her first comatose victim, having been on the receiving end of her mental barrage before having information forcibly removed from his brain, also surfaces later that year in a Metropolis hospital after Darkseid's defeat.<br/><br/>As for her return to Atlantis, it is postponed indefinitely because of the chaos Darkseid's attack left behind in its wake.  With so many heroes and heroines alike dead or MIA, many of the world's supervillians and common criminals alike ran amok.  The world needed time to heal on top of that, and there was only so many heroes to go around.  But she had a personal reason as well for not returning to Atlantis.  Despite her shift in personality, M'gann didn't want Orin to see her darker nature, to have his image of her younger, more innocent, carefree self shattered by the darkness she had been all too happy to embrace to survive the onslaught.<br/><br/>2012 - Feeling low, Artemis steps in and encourages M'gann to go out and just let loose.  While at first she's resistant, 'Megan' goes out with the archer and they find a notable karoake bar not too far from her apartment.  First song she goes up for, Megan gives it her all and knocks it out of the ballpark, to thunderous applause no less.  This encourages her, with a few gentle prods when she starts to have second thoughts, to make it a profession when she's not busy working as Miss Martian.  That and the money helps to keep her in her apartment and it just makes her feel good, something she hadn't had enough of since her uncle's death, to be singing on stage for the enjoyment of a crowd.  So it doesn't take long for M'gann/Megan to come up with a website, declaring herself as a singer impersonator, and business soon starts to come in waves.<br/><br/>2015 - King Orin returns to reestablish contact with the JLA in the early days of February, as well as find M'gann M'orzz, but finds out the League has fallen and M'gann has changed dramatically since their last meeting.  After an emotional heart to heart, she breaks down in front of him and he does his best to comfort the young woman he considers an honorary niece.  Meets Superboy through Nightwing shortly after he's freed from Cadmus around the same time.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal relationships</div><div class="spoiler_body"><br/>King Orin, Aquaman -  Orin and M'gann meet officially when he and several members of the League rescue her from Lex Luthor's clutches.  Afterwards, they develop a kind of mentor and student relationship that slowly evolves, turning into her seeing Orin as an honorary uncle figure when she decides to stay in Atlantis for some time to aid in the rebuilding efforts after war gripped the realm, seeing Orin ousted as the ruler shortly before they met.  She helped him regain his throne, both because it was the right thing to do, and because he had saved her life.  While she didn't want statues or anything of the sort erected in her honor, M'gann didn't argue the point either.  She learned to speak and write Atlantian, as well as the customs, culture, and vast history of the underwater realm.  When Brainaic attacked, releasing Zodd on the world in the process, she returned to help the JLA, understanding Orin needed to stay behind to help maintain order and to continue the rebuilding efforts back home.  An understanding that would see her, years later, trying to convince Orin to return, but they'd return empty handed since he had to prepare his realm for a second war.<br/><br/>Unfortunately, during the second attack from Darkseid, she wasn't able to get close to Atlantis when they needed him, unaware that not long after they had went down to ask for his help against Darkseid, Atlantis had fallen under siege by an advance force sent by the very same enemy.  Because of all the pain and uncontrollable rage that radiated off of the Lost Continent, so she turned back to inform the League something bad was happening down there.  By the time it was over, M'gann had changed dramatically since so many had died, her uncle included, and she didn't want Orin to see what she had become.  So when he appeared once again to try and pick up where they left off, she made a half hearted attempt to run from him.  He caught up with her, and after an emotional reunion which consisted of her rambling and ranting about everything that had happened, she broke down and collapsed against his chest, tears pouring down her face the whole while.<br/><br/>Dick Grayson, Nightwing - Outside of her uncle J'onn, M'gann felt a close friendship with one Richard 'Dick' Grayson almost from day one.  Despite the fact her fellow white martians tried to take over the Earth, he accepted her on the spot since she had had nothing to do with their invasion, and she was not her race.  She was simply M'gann to him, niece to J'onn, the Martian Manhunter, who was a member of the Justice League.  As such, they often worked side by side with Dick and his adopted father Bruce, or she went solo with Richard and the rest of the sidekicks.  Either way, when she went missing, and was eventually found by the League, his was one of the first faces she saw.  Immensely relieved at the time, their friendship only deepened from there, but beyond incessant flirting from Dick, nothing more really developed between them, and she was fine with that honestly.<br/><br/>Then Darkseid came a second time, and everything changed.  She had become something darker, had started using far more extreme measures to neutralize threats, and Richard wasn't happy about it.  The fact he understood her and could even sympathize with her made his impending, if well meaning tirade against her blatant abuse of her powers that much more effective, but it didn't stop her entirely.  She still slips up, still lets the darkness take hold when confronted with certain situations, but his support along with most of her close friends keeps her from slipping back into old habits, for the most part.<br/><br/>Katherine 'Kate' Kane, Batwoman - She's met Kate outside her alter ego as Batwoman, and she's met her in costume, but the connection between the two hasn't quite clicked for the young martian.  That said, they've worked together many times, mostly due to M'gann's close relationship with Dick, but she's always assumed Kate was just one of Richard's high class society friends rather than the current head of the Bat family.<br/><br/>Conner Kent, Kon-El, Superboy - She has a friend and something close to a confidant in the super clone since they've both been held against their wills for one reason or another.   She for experimentation, he to become a mindless drone to the same man ironically enough, but she doesn't see Lex's genetic material in Conner's face.  She sees a young man simply trying to find his own way the best he can, and he doesn't judge her for taking such extreme measures from time to time.  The fact he's afraid <em>for</em> her becoming woese rather than of her goes a long way in her opinion, and gives her something to hold onto when Orin isn't around.<br/><br/>Michael John Carter, Booster Gold - Even though he was part of the team that rescued her, M'gann hasn't been able to bring herself to be more than passing acquaintances with Booster because of his more selfless attitudes regarding what it means to be a hero.  M'gann puts her life on the line all the time to protect people, not to gain something for herself.  Fame and glory don't factor into it for her as it does for Michael, but despite this dislike, she can sense there's more going on underneath the surface with this man from a future that no longer exists.<br/><br/>Garfield Logan - It doesn't take long for a brother sister relationship to form between these two gifted shapeshifters, even if their powers are drastically different from each other./spoiler]<br/><br/><strong>Soundtrack</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Her inner darkness</div><div class="spoiler_body">https://www.youtube.com/watch?v=xqds0B_meys&amp;index=150&amp;list=PL335D46E14219645C</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Her emotional scars</div><div class="spoiler_body">https://www.youtube.com/watch?v=ScNNfyq3d_w&amp;list=PL335D46E14219645C&amp;index=156</div></div><br/> == Character Extras =  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">I can dream right?  ;D</div><div class="spoiler_body">(http://pre06.deviantart.net/8291/th/pre/i/2011/328/4/b/exposure_by_idizzykizzy-d4h6rrq.png)</div></div><br/>= Face Claim: Felicia Day<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://talknerdywithus.com/wp-content/uploads/2015/08/Felicia-Day.jpeg)</div></div><br/>Rachel Nichols<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/05/a9/35/05a9358f17634be20c62215721907b2c.jpg)</div></div><br/>Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women.  Is willing to try harder things, but has to be with someone she trusts due to her captivity at Lex Luthor's hands.<br/><br/>Offs:  Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.</div></div>