<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=201443.msg10217390#msg10217390">Quote from: MadPanda on 06-07-2014, 04:55:46</a></div></div><blockquote class="bbc_standard_quote">(points to Saric's post)<br/><br/>THIS is why I love the spontaneous play concept!  That is truly an awesome contribution!  Were this a game that permitted it, someone'd be getting a ton of Style points right now.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Meh, I just checked out my backstory and previous comments about Deng and his gate. Personally I think my post was a bit rushed. It'd feel less forced with some more ominous hints...<br/><br/>I'm glad you liked it though.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=201443.msg10217545#msg10217545">Quote from: MadPanda on 06-07-2014, 05:34:30</a></div></div><blockquote class="bbc_standard_quote">It's quite possible Shu could do such a thing, yes.  And whether or not it works is up to you.<br/><br/>However, you guys ARE all of the M-of-T who will be showing up for this particular event.  (Because it's uncool to bring in a bunch of NPCs to handle the big boss battle for the PCs...)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Dude, think climactic here. Just have a ton of allied mooks show up as the aforementioned horde of minions close in around us and engage in mighty battle in the background. Then there can be Challenges to allow allied minion squads to prevent the enemy squads<em>we're</em>fighting from maneuvering for two rounds, or deal one wound of damage, etc. Chaotic battlefields make for excellent alternative maneuvers.<br/><br/>And to build tension you could have us face an unbeatable enemy or 7 or 8 opponents with a challenge to survive X number of rounds before the back up shows up to cause said battlefield scene. Also that bit about the sacrifice reminds me of the opposed challenge rules in the game book (hint, hint, nudge, nudge).<br/><br/>Just a thought.<br/><br/>*Has an evil mind, simply lacks the attention span to actually GM a game... that, and he'd probably kill all his players by the second encounter...*