<span class="bbc_u"><strong>The Rules</strong></span><br/>http://www.atomicsockmonkey.com/freebies/PDQ.pdf (http://www.atomicsockmonkey.com/freebies/PDQ.pdf)<br/><br/><span class="bbc_u"><strong>Character Generation</strong></span><br/><br/>Here's a template for posting your character once you're done.<br/><br/>Home Planet: (planet name to be generated by a 4d6 roll and a 2d6 roll--yours or the GM's.  Just ask!)<br/>Fact 1:<br/>Fact 2:<br/>Fact 3:<br/><br/>Character Name:<br/>*Past:<br/>*Motivation:<br/>*Space Opera Forte:<br/>Forte:<br/>Forte:<br/>Forte:<br/>Given Forte: (Good) Battle Bikini/Briefs (+2)<br/>Foible:<br/><br/>* For the inspiration impaired, there are a couple of handy little tables in the SpOp doc that allow for random generation of Past, Motivation, and SpOp Forte.  Need help, just ask!<br/><br/><br/><span class="bbc_u"><strong>Example Character</strong></span><br/><br/>Now I'm going to walk through the character generation process, bit by bit, using the random tables wherever I can so that you can see how this is supposed to work.<br/><br/>First, we start with Homeworld Generation, using a 4d6 roll for the column and 2d6 for the row.  I get a 13 and a 5, or Column VIII-8 and...embarrassingly, Column VIII-8 has only four rows, so I go roll a d4 instead, and get a three(again), which gives me Osmium.<br/><br/>Home Planet: Osmium.  This starts at Good (+2).<br/><br/>Then I invent the three primary facts of Osmium, which will shape a little bit of the game setting.  Not being able to resist a few references to a certain series of children's books, I proceed thusly.<br/><br/>Fact 1: Osmium is divided into four loosely allied nations and ruled from the Emerald City.<br/>Fact 2: It is an agricultural world with a pleasant climate.<br/>Fact 3: The throne is currently empty, and the heir is missing.<br/><br/>The next step is pretty obvious, but I'll skip it for now to get on with the die rolls.<br/><br/>Character Name:<br/><br/>Ah, the character's past!  While this CAN be a brief summary, I prefer to think of it as 'what did you do before you became a pirate/musketeer/Imperial Assassin?'.  I roll 2d6 and get...a 5.<br/><br/>*Past: Diplomat. This starts at Good (+2).<br/><br/>Now let's find out what makes our ex-diplomat tick!  2d6 on the Motivation Table gives me...8.<br/><br/>*Motivation: Honor! This starts at Good (+2).<br/><br/>Ah, now there's one reason for quitting!  Now we move on to the biggie!  What's the character's overall SpaceOpera trait?  2d6 gives me a 9.<br/><br/>*Space Opera Forte:  Jack (or Jill) of All Trades. This starts at Good (+2).<br/><br/>Interesting!  A master of improvisation, fast talk, and planning on the fly.  Also someone used to living by their wits.<br/><br/>I have three more fortes to either define or use to boost one that's already made.  Also, I'm starting to have eeeevil ideas for this character...<br/><br/>Forte: Gear--the Royal Honor Blade of Osmium.  This starts at Good (+2).<br/>Forte: Secret--actually the Heir Apparent to the Throne of Osmium, Princess Osma. This starts at Good (+2).<br/>Forte: Athletics.  This starts at Good (+2).<br/><br/>Given Forte: (Good) Battle Bikini/Briefs (+2)  And in her case, they're probably a nice shade of emerald green.<br/><br/>Now we have five points to spend on her Techniques.  For some funny reason, I suspect these should all be tied into her SpOp Forte (@1 point apiece) and so I roll 1d6 five times and get... 2, 3, 6, 5, and 2.  Two situations, a Location, a weapon, and vs. a particular Foe.<br/><br/>Leaving these aside for the moment, we roll 3d6 for the foible and get...a 7.<br/><br/>Foible: True Love.<br/><br/>Going back to the name, and consulting my copy of a certain tome, I dub this lass Tipperary (because I can).<br/><br/>She now looks like this...<br/><br/><br/>Name: Tipperary<br/><br/>Home Planet: Osmium.  Good (+2)<br/><br/>Past: Diplomat.  Good (+2)<br/><br/>Space Opera Forte:  Jill of All Trades. Good (+2)<br/><br/>Techniques: Situation:?, Situation: ?, Location: ?, Weapon:?, vs. Foe:?<br/><br/>Motivation: Honor! Good (+2)<br/><br/>Forte: Gear--the Royal Honor Blade of Osmium. Good (+2)<br/>Forte: Secret--actually the Heir Apparent to the Throne of Osmium, Princess Osma. Good (+2)<br/>Forte: Athletics. Good (+2)<br/>Given Forte: Battle Bikini Good (+2)<br/>Foible: True Love.<br/><br/>All that's left now is to define the specifics of her techniques, figure out what she looks like, and post her.<br/><br/>