<em>The Port Corridor<br/>Danae, Jacqueline, Hannah, Camille, Genevieve, Servants </em><br/><br/>The first door to give way under Danae's numb strength belonged to Zoe, and it was empty, or else its occupant already motionless beneath the pooling water. The second belonged to Genevieve of White Egg, who though drenched and dragged from sleep in a panic, clawed for the open door.<br/>"Help," Genevieve shuddered, shivered in the cold water, and perhaps she could make it up the wet incline alone. Perhaps the rising tide would flush her out, and she would find the strength to swim.<br/><br/>There were other voices in the corridor, trapped and frightened voices crying out over the quite loud storm raining freely into the split hull. One of these caused a stumbling Hannah to double back.<br/>"Camille," Hannah choked, and she sloshed into the cold water as the tilting ship rocked and battered her into the corridor walls. In her anesthetized state she did not seem to intuit the water's leeching decay on her strength until her hands grasped for a hanging lantern and her legs gave way, dropping both in the water. The light extinguished, and Hannah gasped ragged for breath, just before the door to Jacqueline's cabin flung open.<br/><br/>Farther still, behind the narrow servants' quarter doors, a heavy scraping of bodies struggling to push free of the crowded closet which had been allotted them. The door was hopelessly pinned, and the gap it opened served only to pour water into the tiger trap. But the switchback stairs, and the open deck, were the opposite way.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">During a round you have a minor, move, and standard action.<br/><br/>As a move action you can leave the Port Corridor and reach either the Starboard Corridor or Deckhouse. If you can take the Dash action, you can move even further into the Hold or Main Deck.<br/><br/>As a standard action you can help Hannah, Camille, Genevieve, or the Servants. Freeing the Servants will require a DC 12 Strength check, or some other means of opening a stuck door.<br/><br/>You can choose to split your help two ways instead of focusing on one; if you do, all checks and saves will be at Disadvantage.</div></div><br/><br/><hr/><br/><em>The Starboard Corridor<br/>Corinne, Zoe, Yvonne, Michelle, Sage, Delphine, Garsenda, Margaret </em><br/><br/>As wave after wave crashed into the starboard corridor, fresh tides swept quick underfoot, threatening to carry Corinne deeper into the sinking ship should she lose her grounding. Whipping winds led the lightning-strike flames in away from the storm, and plank by plank the cabins where Michelle, and Sage, and Yvonne bedded became fuel for the fire. Michelle's door already was engulfed in flame, and the woman within screaming.<br/><br/>Zoe was quickly into the hall, and from the tilted cabins Delphine Bordeaux, Garsenda Goulet, and Margaret Hotspur spilled in sodden bedclothes.<br/>"The ship is taking water," said Delphine, and hypnotic the roiling flames drew her eye. "Oh, gods."<br/>Margaret Hotspur claimed one of the two remaining starboard lamps, and ushered the four together into the darkened switchback stair, in search of higher ground.<br/><br/>But Zoe would not leave without Corinne.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">During a round you have a minor, move, and standard action.<br/><br/>As a move action you can leave the Starboard Corridor and reach either the Port Corridor or Deckhouse. If you can take the Dash action, you can move even further into the Hold or Main Deck.<br/><br/>As a standard action you can help Michelle, Sage, or Yvonne. Opening Michelle's cabin will require a DC 13 Acrobatics check to keep your footing as you scoop water, or some other means of putting out a fire.<br/><br/>You can choose to split your help two ways instead of focusing on one; if you do, all checks and saves will be at Disadvantage.</div></div><br/><br/><hr/><br/><em>The Deckhouse<br/>Aloisa, Eloise, Jeanne, Emma, Brigitte, Giselle </em><br/><br/>Between the lightning and the thumping around and the sudden rush of cool air belowdecks, Jeanne awoke in Aloisa's arms. She was groggy, drugged and groping for an understanding of the situation, and in that state promised to fare poorly at balance, or swimming, or most any motor function.<br/><br/>The violence of the wave's impact had thrown Emma La Berche down the switchback stair, and her voice came through the slats where she remained at the bottom, pained, breath halting. The light from above could catch only hint of her fingers between long lines of shadow, hovering, trembling over her twisted leg.<br/><br/>Within the wardroom, foodstuffs tumbled across the floor and rendered the wood slick with flour. Above there was a riot of breaking glass, scraping furniture, and the deafening discordant bang of a grand piano snapping from its legs and hammering the saloon with every chord at once.<br/><br/>"Help, I need help," Giselle called from the saloon above. "Brigitte is cut badly, fetch the ship's doctor!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">During a round you have a minor, move, and standard action.<br/><br/>As a move action you can leave the Deckhouse and reach the Hold, Main Deck, or Port Corridor. If you can take the Dash action, you can move even further into the Starboard Corridor.<br/><br/>As a standard action you can help Jeanne, Emma, or Brigitte. Setting Emma's leg or stanch Brigitte's bleeding will require a DC 12 or DC 15 Medicine check, respectively, or some other means of healing an injury.<br/><br/>You can choose to split your help two ways instead of focusing on one; if you do, all checks and saves will be at Disadvantage.</div></div>