Hmmm. With that Captain, I think I've some ideas. So, considering but open to adjustments :-<br/><br/>Diane Keynes, Galactic/Starfarer/Military with Weightless/Navigation/CustomFlyer/Unique weapon. Hanger workspace for somewhere to put her shuttle.<br/><br/>She's a human from a family of space-station engineers and technicians. Probably part of Spacer faction which I need to think of an official name for. Growing up in an environment with 3D movement helps with pilots and space-nav, so it was easy to nuture her talent, but she left to hire on with ICTA as a pilot. This is partially because Spacer folk have a cultural pressure to bury a lot physical pleasures/desires. Back in the day population and fragile environments were more of an issue than in the modern Galaxy, but the culture lives on and reinforces itself. Diane while not as wanton as, say, Fio, was happy to move on to somewhere a bit freer.<br/><br/>[If Knarfy buys in,] Diane worked alongside Fio a fair bit. As much because she could shove her palm in the half-Nibl's face and still be friends later, as because she would sometimes accept and enjoy the attentions. She bought shares in the ship, and cashed in a bunch of favours (and took on a few debts) with the Maintenance Corps of the Space Patrol to get her hands on a high-end shuttle that was being decommissioned for being a bit unreliable and not using standard parts. Hopefully their engineer isn't too by the book.<br/><br/>One operation went a bit south, leaving Diane with a prosthetic right hand and forearm. She had it fitting with a laser cutter tool that fires from the palm, but since starting with Fio's crew has had it modified to work as a pistol-class weapon as a backup.<br/><br/><strong>Spacers [Confederation of Landless Interests ? ]</strong>The CLI or Spacers were founded by a collection of large corporations from all worlds who had invested heavily in space travel and comms generations ago. The early days before many current convenient technologies meant both many things had to be constructed in orbit or transit and that living in these conditions required specialized skill-sets and attitudes, as well as physical conditioning. The demand for their services made them rich, but the nature of their work made them isolated and clannish. What started as rivals making deals, became cartels with more in common with each other than their customers, became a de facto ruling body.<br/><br/>If the ICTA own and control the jump lanes, the CLI make most of the ships travelling them, and own through chains of leases and subcontracting about half. Not populous enough to win out in a one on one conflict with any other faction, their manufacturing might and advanced tech would easily tip the scales of a war.<br/><br/>-- Goals : Preserve the wealth and comfort of it's shareholders. Protect the freedom of the Landless from gravity-bound authorities. Absorb the ICTA and gain total control of space travel.<br/>-- Positive attitudes towards them : "They act cold, and sometimes look weird, but they deal fair and make the best stuff."<br/>-- Negative attitudes towards them : "Fucking floaters, sniffing like I smell of dirt!" "Heartless capitalist pigs!"