<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2923538#msg2923538">Quote from: Thufir Hawat on 10-04-2010, 02:17:02</a></div></div><blockquote class="bbc_standard_quote">As I said, never played it. I was just told that it is more broken than Exalted, and decided not to invest in buying the corebook. Exalted is broken enough for me ;). Sure, house rules can fix that considerably, but even with houserules that make the PCs much tougher, I found that I just need a Paranoia Combo.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Personally I don't consider Scion broken. I like the power level it plays at, and the sheer "You just did WHAT?" stuff you can pull off  ;D<br/><br/>I'm sure its possible a fight could go horribly wrong, and PCs get killed. In Scion though, if you're demigods, you can down into the Underworld and try to get them back again :)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2923538#msg2923538">Quote from: Thufir Hawat on 10-04-2010, 02:17:02</a></div></div><blockquote class="bbc_standard_quote">I'm fine with the high-powered vibe, although I'm more experienced with low-powered games. But that's more because I like historical games and the like ;D.<br/>Well, my default samurai game is GURPS 4th ed with Martial arts and GURPS: Japan, or just a book on Japanese history. If you are familiar with GURPS, what are the advantages of L5R for Japanese games, if any?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My experience with GURPS is pretty limited, to just the core rules, and not a great deal of that. I think L5R works well in the setting, but I honestly couldn't compare pros and cons for you.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2923538#msg2923538">Quote from: Thufir Hawat on 10-04-2010, 02:17:02</a></div></div><blockquote class="bbc_standard_quote">Either way, I'm going to look into it after the next edition is out. I know who's going to buy it, persuading him to loan the book to me might be more of a problem ;D!<br/>As I said, I haven't. The GM of the Exalted game had, and I tend to believe him when it concerns mechanics.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It may be a case of YMMV. Most, if not all of my group have a fair bit of experience with Exalted, and we enjoy both it and Scion.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2923538#msg2923538">Quote from: Thufir Hawat on 10-04-2010, 02:17:02</a></div></div><blockquote class="bbc_standard_quote">I think he mentioned something about Epic Dexterity, but on the other hand, I might have read this in a forum. As I said, I'm not attacking the game, just remembered the process of choosing the next game. Scion didn't get many votes ;).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Dex is a very important attribute in Scion. If someone builds a combat monster, maxes out their Dex / eDex, putting in bad guys that can hit them, those same bad guys will cream PCs who haven't kept up the Dex investment (especially if you play Untouchable Opponent as written). Put in bad guys that 'normal' scions can handle, and they can't hit the Dex monkey.<br/><br/>That's a known issue, and there are ways around it, but it relies on the GM thinking carefully about the combats.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2923538#msg2923538">Quote from: Thufir Hawat on 10-04-2010, 02:17:02</a></div></div><blockquote class="bbc_standard_quote">The reason we are not using modules is, by the way, there were almost no available modules when I got into RPGs. We just had to learn how to GM without them.<br/>And once you learn how to GM without modules, and you make it work, why should you start using them?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Because there can be times its nice to let someone else do the hard work for you? :) Let's face it, GMing can be hard. It wears you out. That's part of the reason I like the setup my own pen and paper group has, with 3 of us taking it in turns to GM our Scion campaign.<br/>