With a curt nod, Ithi'Ka reaches into the top of her haversack and withdraws a tight-wound roll of leather, unfurling it with the efficiency of much practice.  She examines the lock cautiously, listening and peering around the frame for tripwires, soft spots, disturbances, movement... anything to signal danger.  The last thing they needed to do was set off ANY trap when already swarmed with undead; even a doorbell would probably set the shamblers off.<br/><br/>She glances up at Garrett, the flare of her eyes in the infravision startling and piercing, and her mouth twitches with some measure of frustration-- perhaps at the notion that this might be more challenging than she expected, and she suddenly does not want to be embarrassed in front of him.<br/><br/>Setting her breath to steady, she gives one more check of the door before setting to work with the exquisitely crafted lockpicks...<br/><br/>(checks-- Listen: 8+7=15, Search 15+12=27, Spot 11+10=21, add trapfinding where appropriate... in case she reads it as clean, she'll attempt to pick locks because she doesn't know Garrett<i>can</i>, unless he tells her so.  If that's the case, she'll let him try.  From my roll, it looks like that would be an excellent idea.  open lock: 9+12=21.  If that fails, AP and try again in 1 minute.)