(https://i.imgur.com/BfrldfJ.png)<br/><div class="floatleft">(https://i.imgur.com/je52nGr.png)</div>(https://i.gyazo.com/14ba8b3448ffe1bf327dd894565ff3c1.png)<br/><table class="bbc_table"><tbody><tr><td><br/><span class="bbc_size" style="font-size: 11pt;">  》》 <strong>━━TEAM-PLAY</strong>」</span><br/>Unlike other MMORPGs, HONOR Online does not have guilds. Instead of guilds, in HO, you can create teams of max 5 players. When team members party up, they receive extra XP and better drop chances. Like the traditional guild system, team rankings are depending on a team's activity, results in the weekly team battle, team PVP, and the individual players' PVP ranking. Each team has a name and an icon or logo.<br/><br/>Having a level 20 team (out of 25) unlocks the opportunity to buy a team house. Team houses are quite expensive as there's a limited amount of houses available. All the houses are 100% customizable.<br/><br/>If you wish to group up with other players than your team, you can use the party system to make a temporary group with other players. If any of your team members are in the party, the two team members will receive extra XP depending on how many team members are in the party (25%, 50%, 75%, 100%). A Party does not have any of the benefits a team has. The makers behind HO decided on this type of system to promote a more competitive game style with more focus on e-sport.<br/><br/><br/><span class="bbc_size" style="font-size: 11pt;">  》》 <strong>━━DAMAGE &amp; CRIT</strong>」</span><br/>The damage inflicted on an enemy depends on a player's stats, weapon, and level. At the same time, abilities and AA's have a flat min. Damage, depending on the area of impact, the damage might be greater than the min. Damage. Vital spots like the head and neck tend to inflict more damage, than the foot or arm. AOE damage always does flat damage.<br/><br/>Every player has a certain % of crit chance. For single aim ranged players, an increase in distance will increase the difficulty of the hit, hence increasing the chance. A headshot will almost always crit, but not always. Like damage, crit chance scale<br/>For ranged, the crit chances increase with the distance. Same with hitting vital points (headshots are almost always crit but not always). There is a low crit % chance, but hitting vital points would focus on increased damage.<br/>For close range, there's a flat % that is higher than ranged.<br/><br/>Please be aware of friendly fire.<br/><br/><span class="bbc_size" style="font-size: 11pt;">  》》 <strong>━━CURRENCY</strong>」</span><br/>In HONOR Online, there are 5 currencies.<br/><strong>Bronze:</strong><br/>100 bronze to 1 silver<br/><br/><strong>Silver:</strong><br/>100 silver to 1 gold<br/><br/><strong>Gold:</strong><br/>An expensive middle-level weapon is closely around 250 gold.<br/><br/><strong>Diamond:</strong><br/>It can only be obtained by using real money. Diamond can be used in normal shops, but it also gives access to a "Diatz," a special shop that sells special weapons and cosmetic things. You can only use diamonds to pay in "Diatz."<br/><br/><strong>Honor points:</strong><br/>Honor points are only obtainable through "achievements." These achievements can be winning in 1v1 PVP, team PVP, and setting records in dungeons (First to complete and quickest run). In "Honor Palace," you can use honor points to buy special crafting items, cosmetics, and special weapons.<br/><br/><br/>Honor Points has the most worth of all of the currencies.<br/><br/><span class="bbc_size" style="font-size: 11pt;">  》》 <strong>━━CRAFTING</strong>」</span><br/>Crafting is an important element to advance in HO because crafted weapon tends to give a much better result than ready-made weapons bought from the shops. Players tend to pay someone to theory craft a weapon for them as it requires extensive game knowledge.<br/><br/><span class="bbc_size" style="font-size: 11pt;">  》》 <strong>━━PVP</strong>」</span><br/>There is also 1v1 PVP, but PVP generally refers to team battles. Team battles are conducted with two teams pitted against each other, unless stated otherwise. The goal in Team battles is to capture the enemy flag and bring it back to your team’s safe zone, or otherwise be the last man standing. Each map is randomized and the position in which a player is spawned is also random.<br/><br/>In these team battles, there will be a map of the area, however, no indication of the enemy team or their flag. Your allies, flag, and your safe zone is the only thing that will be marked.<br/><br/>There will be an announcement with the objective just before the match starts<br/><br/>1v1:<br/>1v1 PVP is the most common way of judging the individual players' skills. As player's ranking is based on honor points. Losing a match will lose them honor points and honor medals, while winning will win them honor points and medals. You can trigger a 1v1 PVP by sending a challenge invitation or queue up in the lobby. Once the invitation has been accepted or a match has been found, the player will be teleported to the arena.<br/><br/>Team PVP:<br/>It is the same format the professional games use. It is 5v5, where the goal is either be the last man standing or capture the enemy flag and bring it back to the safe zone. Like 1v1 PVP, a player can queue their team up or challenge another team. Once the battle is about to start, the players will be teleported to the arena.<br/><br/>Weekly team PVP:<br/>Every Sunday afternoon, a weekly team PVP tournament will be held. The weekly tournament is no associated with any e-sports organizations but is an event within the game. The format is the same as Team PVP.<br/><br/><br/>Please note that the game has open world PVP, with the newbie area and cities/villages and camps being safe zones. However, it is looked down upon. It is custom to challenge players to PVP in the arena instead.<br/><br/><span class="bbc_size" style="font-size: 11pt;">  》》 <strong>━━SENSATION &amp; PAIN</strong>」</span><br/>As the game is quite lifelike, there is a lot of sensations to be experienced in HO. While you can taste and feel the joy of eating tasty food, it will not actually satisfy your hunger, and up until the 'demands' of the older player base and the lucrative market by investors the game had been PG-13, there was no full nudity or any pleasure like feeling until the second expansion of the game.<br/><br/>When your character gets damaged, the player will feel a faint pain or sting from the damaged area. It is not intense pain but can shock new players who experience it for the first time.<br/><br/><br/></td></tr></tbody></table>