<div class="floatleft">(https://elliquiy.com/elluiki/images/thumb/4/4b/Fin1.png/1200px-Fin1.png)</div><span class="bbc_size" style="font-size: 18pt;"><strong><span class="bbc_u"><acronym title="With-Golden-Eyes">Fin</acronym></span></strong></span><br/><br/>Race: Changeling<br/>Class: Rogue 1<br/>Alignment: Chaotic Good<br/>Proficiency Bonus: +2<br/>Background: Courtier<br/>Languages: Common, Elvish, Dwarvish, Infernal, Draconic, Thieves' Cant<br/>Worships: The Traveler<br/><br/>Gender: Male (Shifting)<br/>Orientation: Pansexual<br/>Height: 6'<br/>Weight: 158 lbs<br/>Age: 25<br/><br/><br/><br/>Armor Class: 14 (Leather Armor, 11 + DEX[3])<br/>Initiative: +3 (+DEX)<br/>Speed: 30'<br/>Passive Perception: 12<br/>Max Hit Points: 8<br/>Hit Dice: 1d8<br/>Saving Throws: Dexterity and Intelligence<br/><br/><br/><br/><strong><span class="bbc_u">Stats</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes and Skills</div><div class="spoiler_body"><strong><span class="bbc_u">Attributes</span></strong><br/><table class="bbc_table"><tbody><tr><td></td><td>Score</td><td>Bonus</td><td>Prof.</td><td>Total Save</td></tr><tr><td>STR: </td><td>8</td><td>-1</td><td></td><td>-1</td><td></td></tr><tr><td>DEX: </td><td>16</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr><tr><td>CON: </td><td>10</td><td>+0</td><td></td><td>+0</td><td></td></tr><tr><td>INT: </td><td>10</td><td>+0</td><td>+2</td><td>+2</td><td></td></tr><tr><td>WIS: </td><td>14</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>CHA: </td><td>16</td><td>+3</td><td></td><td>+3</td><td></td></tr></tbody></table><br/><br/><br/><strong><span class="bbc_u">Skills</span></strong><br/><table class="bbc_table"><tbody><tr><td>Skill</td><td>Attribute</td><td>Att. Bonus</td><td>Prof Bonus</td><td>Total</td></tr><tr><td>Athletics</td><td>STR</td><td>0</td><td></td><td>0</td><td></td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Stealth</td><td>DEX</td><td>+3</td><td>+4</td><td>+7</td><td></td></tr><tr><td>Arcana</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>History</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Investigation</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Nature</td><td>INT</td><td>-1</td><td></td><td>-1</td><td></td></tr><tr><td>Religion</td><td>INT</td><td>-1</td><td></td><td>-1</td><td></td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>Insight</td><td>WIS</td><td>+2</td><td>+2</td><td>+4</td></tr><tr><td>Medicine</td><td>WIS</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>Perception</td><td>WIS</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>Survival</td><td>WIS</td><td>+2</td><td></td><td>+2</td><td></td></tr><tr><td>Deception</td><td>CHA</td><td>+3</td><td>+4</td><td>+7</td><td></td></tr><tr><td>Intimidation</td><td>CHA</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr><tr><td>Performance</td><td>CHA</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Persuasion</td><td>CHA</td><td>+3</td><td>+2</td><td>+5</td><td></td></tr></tbody></table></div></div><br/><br/>Skill Proficiencies:<acronym title="Changeling">Deception (expertise), Intimidation</acronym>;<acronym title="Courtier">Insight, Persuasion</acronym>;<acronym title="Rogue">Stealth (expertise), Performance, Acrobatics, Sleight of Hand</acronym><br/>Tool Proficiencies:<acronym title="Changeling">Lute</acronym>,<acronym title="Rogue">Thieves' Tools</acronym>,<acronym title="Courtier">Painter's Supplies</acronym><br/><br/>Weapon Proficiencies: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br/>Armor Proficiencies: Light Armor<br/><br/><br/><br/><strong><span class="bbc_u">Features</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">List</div><div class="spoiler_body"><em>Change Appearance</em> (Changeling)<br/>- Change appearance (race, height, weight, voice etc.) as an action<br/><br/><em>Changeling Instincts</em> (Changeling)<br/>- Gain proficiency in [Deception] and [Intimidation] <br/><br/><em>Unsettling Visage</em> (Changeling)<br/>- Once per short or long rest, give an attacking enemy (that you can see) disadvantage<br/><br/><em>Divergent Persona</em> (Changeling)<br/>- Gain proficiency in [the Lute] as part of a persona [Kristoff Waltz]. Double proficiency when in said persona. <br/><br/><em>Languages</em><br/>- <em>Changeling:</em> Speak Common, [Dwarvish], and [Infernal]<br/>- <em>Courtier:</em> Speak [Elven] and [Draconic]<br/><br/><em>Court Functionary</em> (Courtier)<br/>- Gain access, records, and passive knowledge of noble courts and governments. [Identification records and portrait are under his Valeria persona]<br/><br/><em>Expertise</em> (Rogue)<br/>- Double proficiency in [Deception] and [Stealth]<br/><br/><em>Sneak Attack</em> (Rogue)<br/>- Deal an extra (1) D6 when attacking with advantage, or if another entity hostile to your target is within 5 ft of them<br/><br/><em>Thieves' Cant</em> (Rogue)<br/>- Speak Thieves' Cant, and understand secret signs and symbols related to the language</div></div><br/><br/><br/><strong><span class="bbc_u">Personae</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kristoff Waltz</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/b7/4b/96/b74b966a08a33cd0ffab6d3870c1f1c8.jpg?b=t)</div>Race: Human<br/>Purpose: A musician of growing renown. A font of musical expression (double proficiency in playing the Lute).<br/>Quirks: Speaks in a shy and stammering manner, that some find charming</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Valeria Song</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/a6/47/0a/a6470ae50a53c6bdceed62c8eee2cf8a.jpg)</div>Race: High Elf<br/>Purpose: Her beauty and grace is able to win over the snobbier elves and other races alike. [Fin's identification as a courtier is under this persona].<br/>Quirks: Sings her words when excited; for good and ill</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bradford Redbeard</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/40/e3/c2/40e3c28209b9f698b4eba69ede676f45.jpg)</div>Race: Dwarf<br/>Purpose: His gruff yet fatherly ways has made him a quick friend to quite a few dwarves<br/>Quirks: A strong proclivity for swearing</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nellie Spitfire</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/4e/9d/0f/4e9d0f473d76929f19104051ed4215e2.jpg)</div>Race: Tiefling<br/>Purpose: Letting loose, whether partying or getting angry<br/>Quirks: Is a bundle of energy; often taps her foot, strums her fingers etc. when nothing's going on</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rak Stormtail</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/78/7c/c3/787cc381a5c18e4fdd980f08b9bf8dbf.jpg)</div>Race: Dragonborn (Bronze)<br/>Purpose: Scaring the hell out of people<br/>Quirks: His voice is deep to the point of sounding warped. Snorts a lot.</div></div><br/><br/><br/><strong><span class="bbc_u">Equipment</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment and Damage</div><div class="spoiler_body"><strong><span class="bbc_u">Equipment</span></strong><br/><br/>20 gp<br/><br/>Set of Fine Clothes <br/><em>Cloak of Many Fashions</em> (Magic: Bonus Action to become any kind and quality of clothing)<br/>Identification with portrait (under Valeria persona)<br/><br/>Backpack<br/>A bag of 1,000 Ball bearings<br/>10 feet of string<br/>1 bell<br/>5 candles<br/>1 crowbar<br/>1 hammer<br/>10 pitons<br/>Hooded lantern<br/>2 flasks of oil<br/>5 days Rations<br/>Tinderbox<br/>Waterskin<br/>50 feet of Hempen rope<br/><br/><br/><br/><strong><span class="bbc_u">Weapon Attacks</span></strong><br/><br/>Weapon: Rapier<br/>Type: Piercing <br/>Range: Melee<br/>Atk Bonus: +5<br/>Damage: 1d8+3<br/><br/>Weapon: Shortbow    <br/>Type: Ranged, Piercing<br/>Range: 80/320<br/>Atk Bonus: +5<br/>Damage: 1d6+3<br/><br/>Weapon: Dagger<br/>Type: Finesse, Thrown, Piercing<br/>Range: 20/60<br/>Atk Bonus: +5<br/>Damage: 1d4+3 </div></div><br/><br/><br/><span class="bbc_u"><strong>Personality</strong></span><br/><br/>Despite his past, Fin aims to be the embodiment of easygoing. In his true form, he is calm, quick to joke, and easy to please. His obsession with faces, voices and personalities may border on the edge of too friggin' personal, but who could blame a Changeling for exploring himself through others? His personas tend to have different personality traits and purposes, often serving as a rather dramatic means of expression. He treats each one as a part of himself, and it is his goal to create more as he experiences more of the world and its fascinating people.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body"><strong><span class="bbc_u">History</span></strong><br/><br/>Fin was born to a Foundling, and thus, was a Foundling himself. He never knew his father, but his mother raised him in Karrnath and among elfkind. Before he learned to talk, he learned to disguise himself as an elf, and it was a disguise he had to wear often. <br/><br/>His mother, Nil, was a courtier and entertainer for House Thuranni, living under the persona, Valeria Song. It was a position that greatly benefited their broken family; one she earned through sheer diligence and skill. Or so he believed.<br/><br/>As he would discover upon nearing maturity, her skills as a courier were not the only reason she was coveted by the Thuranni. Her persona was not a ruse to fool them, but to fool all others. As a Changeling of unquestionable loyalty and prowess, she made for a perfect assassin. And as Fin grew older, he was taught to replicate her favored persona in order to serve as a body double when she was out terminating some poor soul.<br/><br/>Sadly, his role couldn't remain so simple and murder-free for long. He'd dreaded the day the Thuranni tasked him with putting down his lute and paintbrush and picking up a blade, but for all the dread he felt, his sense of obligation was much greater. He served, as his mother served, and he did so without complaint. Over the years, he would kill the occasional target for them, using his birth-given abilities as a throughway into the homes and hearts of his targets. Easy as his targets were compared to his mother's, he never failed to strike the killing blow...not until Max Murdock.<br/><br/>The foolish man had conned a young Thuranni noble for what the family considered a pittance. And, as recompense, Fin was ordered to cut out his tongue, chop off his hands, and slice his throat (in that order). After meeting Murdock and learning just how much the Thuranni brat deserved the lesson, he considered--not for the first time--how much of a mindless weapon he had become. There was no good reason behind this kill--none that he could rationalize. Even now, he isn't sure of whether he too had been conned by Murdock, but even so, the weight lifted from his shoulders when they shared a drink and parted in peace is worth that possibility.<br/><br/>This moment of secret rebellion was the spark that brought him to question his life choices. Was loyalty to the Thuranni--and to his mother--worth destroying his moral compass? Could he live with himself as traitor? Could he live with himself as a soulless killer? <br/><br/>It was with a heavy heart that he made his choice to leave to his home and not look back, but luckily, he wasn't completely lost in his departure. He knew a pretty good con artist who could help him stay on his feet; who owed him big time. <br/><br/>From then on, he and Murdock teamed up on occasion, and he could honestly say it was never boring.</div></div><br/><br/><br/><strong><span class="bbc_u">Aspirations</span></strong><br/><br/>- Etch into memory (and onto canvas) every interesting face and personality he meets<br/>- Lose himself in his personas<br/>- One day be rid of the Thuranni's influence for good<br/>