<div class="floatright">(http://i.imgur.com/LeXUKip.jpg)</div><br/><strong>Name:</strong>Moric Gladimer<br/><br/><strong>Race:</strong>Breton<br/><br/><strong>Age:</strong>25<br/><br/><strong>Physical Details/Short history:</strong>Moric has a sleek but powerful build, standing just under six feet tall. His muscled are honed from years of exploring and wielding his axes and swords, and his handsome features do not lack the rugged look Skyrim leaves upon it's inhabitants. His body bears more then a few scars, yet his face remains unmarred. A fact he attributes to be a blessing from the nine. He has two tattoos, one a symbol to Dibella on his right side along the ribs. The second depicting the front facial of a dragon on his left bicep.<br/><br/>Moric was born in Highrock, home to the Bretons. He couldn't tell much about the place, for his family only lived there for five years of his life before migrating to the sovereign nation of Skyrim. From there he grew up in Falkreath, the doomed life of a small town farmer seemingly ahead of him. Despite this the boy kept his musing, and when he entered his early teens, his father bought him a lute. That changed everything for the boy, whose fingers seemed like the gods had blessed him when he played. He began to earn extra money at the tavern, playing his tunes for tips. He made well like this, and thought with his younger brother maturing he may make a life out of it.<br/><br/>That too changed when he got older, cresting the real of a man he became involved with the Jarl of Falkreath's daughter. She'd been entranced by the up and coming Bard's charms. The Jarl, however, was not too pleased when he deflowered the man's daughter atop a bundle of hay. He slapped in shackles, thrown into what pitiful dungeon they had, and set to be castrated. Luckily for the young man he'd learned a few things while living on the wild side, and managed to keep a single lockpick on his person. With it he picked the lock to his cell, and made a not so daring escape from the dungeons before stealing one of his father's horses and riding off.<br/><br/>Moric was on the run from the Jarl's men then, a bounty on his head and no place in the hold he could call safe. So he ventured outside of it, riding and taking small jobs. He'd play his lute for people to get by, taking on the occasional adventure that more often then not became misadventures in his youth. Finally his journey took him broke and tired to Solitude. He was attempting to make some coin on the streets with his playing, but his state of dress had the tips going to other performers. Finally a man seen the talent in him, and offered a few coins for a song. It was one the young man, now only eighteen, had never played before. Still he performed it, and to his own surprise did a fair job.<br/><br/>The man turned out to be a high ranked member of the Bard's College named Valentino, and after seeing the talent he took the boy under his week. Moric was set then, learning both how to wield a blade, play better, and how the stories he sung held a piece of lore and history. This turned the once mayhap lute player in a warrior, scholar and performer. He quickly made a name for himself in Solitude, and many of the neighboring holds. His mentor still stayed like a second father to him, but while he was away gathering some material research for his mentor's greatest piece, the man was killed and his work stolen.<br/><br/>Moric returned to hear the news, only then paying mind to what his mentor had said. That his new work was not a simple piece of art, but magic itself. Everyone else still thinks it the innuendo of a skilled performer, but Moric believes his mentor may have meant just that. After all, the piece got him killed. He now searches for the man who killed his second father, not for vengeance; but for justice. Justice for the greatness that was never released, and so that his mentor may ascend to sovngarde in peace.<br/><br/><strong>Core Combat Skills*:</strong><br/><ul class="bbc_list"><li type="disc"> One Handed</li><li type="disc"> Unarmed</li><li type="disc"> Light Armor</li></ul><br/><strong>Core Supplementary Skills:</strong>Please list 3 - 4<br/><ul class="bbc_list"><li type="disc"> Speech</li><li type="disc"> Illusion</li><li type="disc"> Lockpicking</li><li type="disc"> Sneak</li></ul><br/><strong>Secondary Skills:</strong>Please list 3 - 4<br/><ul class="bbc_list"><li type="disc"> Alteration</li><li type="disc"> Alchemy</li><li type="disc"> Pickpocket</li></ul><br/><strong>Standing Stone:</strong>The Lord's Stone<br/><br/><strong>Starting Equipment:</strong><br/><ul class="bbc_list"><li type="disc"> Nordic Waraxe</li><li type="disc"> Nordic Sword</li><li type="disc"> Stalhrim Dagger (Enchanted with Frost Damage)</li><li type="disc"> High Make Bardic Leather Armor (Gift from his mentor. Enchanted with the ability to increase his sneak, as well as better withstand damage)</li><li type="disc"> 197 septims</li><li type="disc"> Scrollcases and shoulder pack full of poems and research</li><li type="disc"> Small pack full of travelers gear.</li></ul><br/><br/><strong>Faction Affiliations:</strong>Bard's College, Wanted by the Jarl of Falkreath.