<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">okay I gots a couple of questions after reading the PDQ?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No worries!  That's part of the job, y'know.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Would 'Rogue' work as a swashbuckling forte. to include most things done by the thief/rogue..ie sneak, pick pocket, pick locks, find/remove traps, etc!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This gets interesting.  In the rules, 'Rogue' is actually a common forte covering all those thiefly skills that true gentlemen aren't really supposed to know.  But!  There's no reason something like Dashing Rogue couldn't also be a swashbuckling forte!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">If I am reading correctly Motivation equals a Forte but only under special circumstances?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That is correct--Motivation adds in to any situation where it may become a factor, which is the same as any other forte.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Past equals a Forte that can have effect normally? example being -- Past: trained in martial arts (good +2)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Past is a Forte, yes, which boils down to 'what did you do before you became (SpaceOpera Forte)?'. Everybody has a background, after all.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Its mentioned that everyone should have some sort of fencing/blade skill...MP, would you want us to follow that as well and could it be martail arts instead?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Much as I personally love the fu, there aren't a lot of chop-sockey artists in the old pulp serials.  At the same time, in S7S, some of the Swashbuckling Fortes cover unarmed hand-to-hand.  So there's no reason you can't have the training.  Just be ready to grab improvised weapons a la Jet Li.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I was considering a form of psionics... that is being able to create non-organic objects if she knows  how they work...create a lockpick, a dagger, cloths, etc</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Create Simple Item?  Might have to charge you a Style Die per use, there, just to keep it balanced.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Of course she might be able to create a laser gun but no energy for it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That might take more than one style die.  Rayguns tend to be more complicated than lockpicks.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Oh are there going to be electronic locks or is this the old stable of the mechincal locks [she will need something to pick and if there are electronic would have some minor device to help there]?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That is an extraordinarily good question, to which the obvious answer is 'yes'.  Some places being more primitive than others, you will find both.<br/>