<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243986.msg12067024#msg12067024">Quote from: vanTheMad on 10-02-2016, 04:11:44</a></div></div><blockquote class="bbc_standard_quote">@Juggtacular; yeah, I think the idea of the co-pilot being the first hire makes a lot of sense. Dunn lived a pretty bland life until he managed to get out to the Rim, perhaps they met just shortly before he won the <em>Dianoga</em>? I like the idea that everyone is still getting sort of comfortable with each other, and the hijinx that could ensue from that- Dunn's really not much of a fighter, so he probably would have looked for you just as much in that aspect of things. But yeah, first crew mate makes the most sense to me- Wayfarers usually have 6-10 people on crew, I imagine having a co-pilot would go a long distance in the early days.<br/><br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In true Star Wars fashion, what if they met and when he won the Dianoga, the people he won it from got pissed and tried to go back on the bet. Nyx could have been there and stepped in...violently. And so the first crew member was found. Lol. And while on top of being a damn good pilot himself, he's a Mando. And between them they could have handled most basic stuff before they got the rest of the crew.<br/><br/>Also, just wondering, is this game where pretty much anyone can fix a hyperdrive with a hydrospanner and tape? I always found it hilariously awesome that practically anybody in the SW universe with a name is at least a mechanic/engineer to the point where they can hotwire a starship.