Well, let's see...<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>[5 XP/10 XP] Unlock Redemption of a Raft Inmate:</strong> For 5 XP, the hero can unlock one villain's turn toward the light. Assuming the hero defeated the villain, this makes the villain available to play as a hero. Step up his Affiliations, make a couple of tweaks, and you're good to go. The player who unlocks this gets the choice of who to redeem. For 10 XP, the villain is available as a hero, plus the hero who spent the XP can bring that former villain along as a supporting Watcher character for Act Two; he'll engage in one big battle before departing on good terms.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Looking over the unlockables, I'm thinking that this one might actually work better for what I'm hoping to spend my XP on. ^^; The basic way I'm reading it is that a single expenditure of 5 XP would make Silver Spider available to play in place of their regular character when they want, (and if we're going for Troupe-style play, I wouldn't mind having her be available to anyone who wants to step into her shoes, rather than just being tied to me,) while a 10 XP expenditure would allow for a playable Silver Spider, plus the opportunity to have her along as a helpful NPC for one big fight.<br/><br/>That would leave the possibility of spending 5 XP in the future to have her come along as a helpful NPC again, perhaps?  It would be a cost of 5 XP per action scene, of course.<br/><br/>I also have a pretty good idea in mind for how I'd tweak her stats to make her playable, though since she started as an NPC, I'd be willing to leave her Milestones up to you if you wanted to do them.