Okay, so, equipment!<br/><br/>One of the things I'm hoping to see happen in this game is the PCs progression from medieval equipment to high-tech sci-fi gear, however they manage to get their grubby little primitive hands on them. To that end, I'm going to make your medieval equipment fairly simple. Let me know if you have any further questions!<br/><br/><span class="bbc_u">Weapons</span><br/><br/>Pick whatever Pathfinder-style weapons you want your character to have, and see where they fit in the categories below. Examples are in brackets.<br/><br/>One-handed simple melee weapons: 1d6 damage. (club, dagger, mace)<br/>One-handed advanced melee weapons: 1d8 damage. (longsword, battleaxe, warhammer)<br/>Two-handed simple melee weapons: 1d8 damage. (quarterstaff, spear)<br/>Two-handed advanced melee weapons: 1d10 damage. (greatsword, greataxe)<br/>Two-handed simple melee weapons with reach: 1d6 damage. (longspear)<br/>Two-handed advanced melee weapons with reach: 1d8 damage. (pike)<br/><br/>One-handed simple melee weapons can have the operative quality if you want them to, and any one-handed weapon can have the thrown trait if you want (range increment 30'). Obviously, they all have the archaic trait, too.<br/><br/>All medieval ranged weapons (slings, bows, crossbows) count as the "bow" weapon, from the core rules (1d6 damage, 60' range increment). All PCs from Miren are proficient with bows. Medieval ammunition has the archaic trait.<br/><br/><span class="bbc_u">Armour</span><br/><br/>Take your pick of light and heavy armour, and call it what you want (e.g. leather or chain shirt for light, breastplate or full plate for heavy). Light armour has EAC +1, KAC +2, maximum Dex bonus +4, and no armour check penalty. Heavy armour has EAC +2, KAC +4, maximum Dex bonus +1, armour check penalty -3. You can use a shield for +1 EAC, +2 KAC. (Needless to say, this armour may not be fully effective against sci-fi weapons.)<br/><br/><span class="bbc_u">Other items</span><br/><br/>Basically, just have whatever you want. Rope and lanterns and whatnot will perform their obvious functions. Tool kits (such as thieves' tools) I'll adjudicate on a case by case basis, especially if you want to use them on high-tech targets.