<span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Event Notice</span></strong></span><br/>As those who are participating in the event's start looking at their PM's and browsing the connections I want to make sure that everyone understands that these are<strong>purely suggestions</strong>as to how they would have gotten there. They are not rules, they are not must-be's, they are just strings that can be connected to bring the cast together. If you feel like that doesn't work for you, the primary purpose of the PM's is to get that part hashed out - as it's the most important part that won't be directly explored in an actual scene. So play around with it, and I'll be watching to see if any roster switches need to happen...<br/><br/>With that said, the point of these events (beyond the storytelling) is to connect characters that may not normally have had an opportunity to connect - to put players who may have been too nervous, too shy, or simply without a good idea at the moment, into contact with one another. We have heard a number of times that people are looking for connections, and then still looking for connections... And then still looking for connections. There's a ton of want for "things", but not everyone is able/wants/etc to jump up and find those "things", and these events serve as a catalyst for that. Consider that the cast of characters is made up of people from around the globe, with a ton of different backgrounds... Bringing them (or any large chunk of them) together at one time is going to require people to be willing to work with me and other players to help make it fit. If you volunteer into something where a bunch of characters are present, that you know your character does not know or is largely unfamiliar with... Then you've got to be willing to work with me to make it work.<br/><br/>And I get it, if you see your pairings and you're just like: "There's absolutely no way, I just... This totally can not be!", that's fine. We'll see what we can do... But as I'm stringing people together I'm doing so that people can broaden connections and lay frame work for<strong>tons of game play yet to come</strong>.<br/><br/>To cite an example:<br/><br/>Shae & Dara are connected at the hip - almost, anyway. They're twins! There are about infinite number of scenes that they could write together... But (as much as I love Amarlo!) I do not want to spend every moment I write Shae with Dara. Why? Because while there's endless possibilities to explore, there's really not. It'd be nice to have her connected with other people so that when I'm writing her I have options... A lunch is a lunch... But a lunch with Dara is totally different than a lunch with Olivia.<br/><br/>The point is, games thrive on people connecting and writing and exploring the world. We've got a lot of that happening but there has been a rather large cry for... more. And I (we!!!) can create more... But only if you're willing to let it happen. So when I'm pairing things up, I'm helping you (or offering you, I should say) potential connections for you to build on. Take it. Grab it. Make it your own. Turn it into whatever works best for you and your character - but remember that as a GM it's my job to ensure the<strong>prolonged health</strong>of the game... And letting everyone write in little groups of 2-3 people isn't healthy and it certainly doesn't promote longevity. Getting everyone involved, and sowing seeds for each player to build on and develop their characters and have things for their future is.<br/><br/>I am not above fault though... So if I see a connection and I string people together and it's just not meant to be, that's fine! Let me know and we'll figure it out together. Whatever we need to do to make your time here in Evolved the best it can be - the point, after all, is for you to have a good time. I am only trying to facilitate that.