Okay, quick system reminder!  Because it's coming to your first actual fight, and these rules are a bit different than you're probably used to if you grew up on OGL/d20/3.x stuff.<br/><br/>PCs act first in every round unless surprised or ambushed.  No initiative check required.<br/><br/>You get one action a round in addition to your full move (usually up to 30').<br/><br/>To Hit is always 1d20 plus attack bonus plus the target's Armor Class plus the appropriate attribute (usually STR or DEX).  20 or better is a hit.  A natural 1 always misses.  A natural 20 always hits.  There are no critical hits or fumbles.<br/><br/>Damage is a bit weird!  You roll your damage, add the appropriate stat mod (usually STR), and inflict Hit Dice as follows:<br/>1 = 0<br/>2-5 = 1<br/>6-9 = 2<br/>10+ = 4<br/><br/>Every round, you also have a Fray Die that is an unmodified 'damage' die.  It always goes off (no 'hit roll' required) but only affects opponents of your level or lower.  This represents all those minor knife throws, sucker punches, and eldritch bolts that might demigods such as yourself are prone to doing in mid fight.  You're just that awesome!  Wading through hordes of lesser beings is what you do.<br/><br/>See page 23 of the free version of the rules for a more dignified summary.<br/><br/>Any questions?  Please ask!<br/>