<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Fifth Firebird<br/>Race: Tabaxi<br/>Class: Monk<br/>Path:  Way of Shadow<br/><br/>STR: 12 (+1) (Level Bonus 1)<br/>DEX: 18 (+4) (Racial Bonus 2, Level Bonus 1)<br/>CON: 14 (+2)<br/>INT:    8 (-1)<br/>WIS: 14 (+2)<br/>CHA: 10 (+0) (Racial Bonus 1)<br/><br/>Background:  Hermit<br/><br/>Proficiency Bonus: +3<br/>Saving Throws:  Strength, Dexterity<br/>Skills:  Acrobatics, Athletics, Medicine, Perception, Religion, Stealth<br/>Tools: Herbalist Kit, Flute<br/>Weapons: Simple Weapons, short sword<br/>Languages: Common, Draconic<br/><br/>Max HP: 45<br/>Cur HP: 45<br/>AC:       16<br/><br/><strong>Equipment:</strong><br/>Short sword, Explorer's Pack, 10 Darts<br/>A scroll case stuffed full of notes from  your <br/>studies or prayers<br/>A winter blanket x1 (There's another one in the explorer kit)<br/>A set of common clothes<br/>Waterskins (x2)<br/>Herbalism kit<br/>Flute<br/>702.1 gp <br/><br/><br/><strong>Class Features (Refer to the book for all abilities' full text)</strong><br/>Unarmored Defense    (Use Dexterity and Wisdom to calculate unarmored AC)<br/>Unarmored Movement (+15)<br/>Martial Arts             <br/>Monastic Discipline: Way of Shadow<br/>Deflect Missiles           (Use your reaction to attempt to deflect a ranged attack when you are hit; reduce the damage by 1d10+Dexterity mod + Your monk level, if you can reduce<br/>                                 the damage to 0, you can catch it.  If you do that, you can spend a ki to throw it back as that reaction; you use your proficiency and it counts as a monk weapon.)<br/>Ability Score Improvement (Str and Dex)<br/>Slow Fall                    (Use a reaction to reduce your falling damage by five times your monk level.)<br/>Extra Attack               (Attack twice when using the attack action)<br/>Stunning Strike          (Spend 1 ki when hitting another creature with a melee attack to force a Constitution saving throw; if they fail they are stunned until the end of your next turn.)<br/>Ki Empowered Strikes (Unarmed strikes count as magical for the purposes of overcoming resistances or immunities)<br/><br/><br/>Way of Shadow<br/>Shadow Arts (Spend 2 ki to cast various spells, also gain ability to cast Minor Illusion cantrip)<br/>Shadow Step (Jump 60 feet between two spots that are in dim light or darkness, gain advantage on your first melee attack before the end of your turn.)<br/><br/>Racial Traits:<br/>Darkvision 60 Feet<br/>Feline Agility (can double your movement speed once when you move on a turn; you cannot then use this ability again until you move 0 feet on your turn.)<br/>Cat's Claws (Climbing speed of 20, can use claws to deal 1d4+strength mod slashing damage; conveniently this lets you cut ropes and stuff, since claws are awesome)<br/>Cat's Talent (Gain proficiency in Perception and Stealth, because Tabaxi are awesome)<br/><br/><br/><br/>Background Feature:  Discovery (You have learned some sort of awesome or terrible thing in your homelessness and seclusion.  Work this out with the GM.)<br/><br/>Ki Points<br/>6 of 6<br/><br/>Spells (Save (if ever relevant)DC 8 Modified by Wisdom Bonus 2):<br/>Darkness, Darkvision, Minor Illusion Cantrip, Pass Without Trace, Silence</div></div>