<br/><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br/>Cinnabar's posture loosened when Katra dismissed their apology, "Ah, of course you're right. A quiet road can be quite tranquil, but a little eventfulness doesn't hurt either....well, unless it literally hurts. Speaking of which, is everyone alright?" they asked, head tilting side to side as they tried to glance them over for any grievous wounds<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HPs</div><div class="spoiler_body">Katra: 20/24<br/>Juro: 21/21<br/>Valna: 18/18<br/>Xanavel: 11/18<br/>Grella: 20/23</div></div>. The Traveler offers some relief to those in need, channeling some of Ardora's divine fire through their hands to warm their muscles and seal off any bleeding, the sensation proving quite pleasant despite the cauterization (<strong>+2 HP</strong>to<strong>Katra</strong>,<strong>Grella</strong>, and<strong>Xanavel</strong>), "Well, while it is true that Ardora had at times employed a touch of trickery and subterfuge during her adventures, swiping a key off a guard or stealing a treasure from a dragon's lair is a fair bit different from what they were doing" Cinnabar told Katra as they ran their hands across her skin, what little of it was accessible given all her armor, "Still, if the people they stole from were as well off as they said then I don't think Ardora would condemn them too harshly. In fact there is a story where she encountered a band of merry rogues who stole from the rich and gave to the poor, and while she did not join them in their thievery, she did align with them to expose a corrupt nobleman's schemes. So she is not above associating with thieves, for the right cause" they added.<br/><br/>As they debated how to proceed, Cinnabar appeared to be carefully weighing their options, "Well I do believe it would be wise to press on until sunset draws nearer, and that appears to be where the majority are leaning" they said, looking to Grella, "For what it's worth I think it'd be good to press on. I can help set up camp quickly if that's a concern" S suddenly chimed in. Considering the maidly mimic could probably outright turn into a tent on her own, her offer should carry a good deal of assurance.<br/><br/>With the votes cast the group proceed forward. With the road clear for the rest of the day they are actually able to make good progress, unfortunately their rocky start still cost them in the end. While they did spot a town on the horizon, the sun was low enough in the sky that it was clear they'd be caught in the dark well before they made it. Eventually they found a small patch for cover with a clearing to set up camp in. While the first day of their journey was quite a bit rocky, they at least had it done and on their belt now, and Cinnabar maintained an optimistic view of how the next day would go. With all that said there was naught to do but relax and unwind by the fire, perhaps take some time to get to know their charge a little better or find a game to pass the hours with before bed.<br/><br/>(Can be continued on in character chat)<br/><br/><div align="center">(https://i.imgur.com/y3NPdvi.jpg)</div><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;">Day 2: Follow the River</span><br/>(https://i.imgur.com/QMlVnSS.jpg)</div><br/>The gang awakens the next day feeling generally well rested (their undead bodies didn't need too much sleep anyways). Cinnabar is among the first up, saying some quiet prayers while making the linger embers of the campfire dance with the slow swirl of their hands. Once the others are ready to set out they will gently snuff out the flames with a clench of their pale fists, "Alright everyone, let's hope we can have smoother travels today" they said. Fortunately the Draketongue River would be to their side for the foreseeable future, so it would extremely difficult to get lost.<br/><br/><hr/><br/>From here the group continues to<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undertake a Perilous Journey</div><div class="spoiler_body">When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster (the same character cannot have two jobs). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6. Each character with a job to do rolls+Wis. <br/><br/>On a 10+ the quartermaster reduces the number of rations required by one. <br/><br/>On a 10+ the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). <br/><br/>On a 10+ the scout will spot any trouble quick enough to let you get the drop on it. <br/><br/>On a 7–9 each roles performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.</div></div>to reach Mount Gellabore. While the first day of their journey was in "civilized" territory, from here the area becomes increasingly more rural, with paved streets giving way to dirt roads. You are free to choose a route, either following Cinnabar's recommendation or trying to figure out one of your own. Throughout the quest you may make Spout Lore checks to see if you'd possess knowledge of other paths and routes, or of the area in general, though these will have to be more specific inquiries, and I will not be posting random Spout Lore boxes for them, you will have to take the initiative on them for this quest.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map of Gaius</div><div class="spoiler_body">(https://i.imgur.com/p2LO47l.jpg)</div></div>.<br/><br/>You may ask Cinnabar to assist in your Perilous Journey. 3 times over the course of your journey you may assign Cinnabar to one of the three roles of a Undertake Perilous Journey check, resulting in an automatic 10+ success in that role. So far you haven't called for Cinnabar's assistance, and as such you have all 3 of your uses remaining. The journey was estimated to take anywhere from 3-6 days total, and your previous failure is pushing you towards the higher estimate right now.<br/><br/>So Second Chance Club, what do you do?<br/>