<div class="floatright">(http://orig10.deviantart.net/3f32/f/2012/002/5/6/dust_and_smoke_by_shimmering_sword-d4l4dg7.jpg)</div>Name: Darclight<br/>Where: Malta, Stormwatch<del>Former</del>HQ<br/>Doing What: HAD ENOUGH OF THIS SHIT<br/>Milestones: Riders on the Storm and...In the Name of the Moon.  (Cue Darclight Facepalm)<br/>1 PP | 0 Physical | 0 Mental | d4 Emotional | 11xp (of 31xp total)<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body"><br/>First, spending PP to scene-permatize Darclight's newly revealed Asset!<br/><br/>Reaction Dicepool: Widening Fissures (d4 + 1PP), Team Affiliation (d10), Superhuman Strength (d10), Cold Weapons (d10), Combat Master (d10), Michael Myers Would Be Proud Asset (d10), Lincoln's Mental Stress (d6, forgotten in actual roll)<br/><br/>Action will be to go after Daughter, bursting through a formerly closed and weakened door slasher-style, scaring her out of her wits.  In game terms, inflicting emotional stress.<br/><br/>Dicepool: Team Affiliation (d10); Light a Candle (d4 + 1PP); Superhuman Strength (d10); Cold Weapons (d10); Covert Expert (d8); Michael Myers Would Be Proud Asset (d10)<br/></div></div><hr/><br/>"DARCLIGHT HELP.  I AM HAVING TROUBLE WITH VIDEOGAMES."<br/><br/>Let it be known, readers of this tale of heroism and comic mockery, that everyone can have their breaking point, the point at which they no longer care about restraint and just want to *uck shi*<em>up</em>.  They were down one man, who had gone to do something entirely stupid like convince a career criminal to change sides, and the other two were a half-insane cat mage who did not understand videogames (Darclight refused to make the 'herding cats' joke), and a rabbit who did not seem to understand that this Abraham Lincoln was not ZOMBIE LINCOLN.  Add on top of that the irritating fact that the dullahan - pumpkin head and all - actually seemed to be understanding how to play Abraham Lincoln with his mighty woodaxe, and you can begin to understand why Darclight might lose his cool.<br/><br/>Not as bad as Minerva, and in a few moments he would be absolutely fine again, but for those moments, he was<em>pissed</em>.  And emotions can have a strange way of interacting with magic.  For example, the lights flickering in the base, going out for only a few seconds, or the video game's BGM that was playing from the speakers of Stormwatch HQ:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://www.youtube.com/watch?v=676A6VymGCk</div></div><br/><br/>There was no sign that anything had malfunctioned, the game was still on and everything (you could tell because Anthony Hopkins had, while parrying the blow to the best of his ability, taken a small amount of damage), it was simply that the music refused to work.  (Also that Darclight was no longer on the couch.)  At least for only a few seconds, when another track - and somehow, this one didn't even EXIST IN THE GAME - started playing through the speakers.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SURPRISE MOTHER*UCKER</div><div class="spoiler_body">https://www.youtube.com/watch?v=NtQFZPnX8hE</div></div><br/><br/>The next time anyone saw of Darclight, well, that was 'Daughter,' who would now have to contend with a very angry and pissed off war machine whose pilot had definitely seen a certain slasher movie franchise a few too many times for his own good, as he broke down one of the doors into the control room with extreme prejudice, sending it catapulting across the space and slamming into a wall.  In Darclight's hand was an unmelting knife of sharpest ice, an instrument favored for carving turkeys...usually.  He said nothing as he came towards Daughter, silent as the grave.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actual Dice Rolls</div><div class="spoiler_body">Reaction Roll:<br/><br/>1d4 = 4.<br/>5d10 = 2, 4, 8, 9, 10.<br/><br/>Spending PP from Negative Distinction to add an extra die to the total - Reaction total 27, effect die d10.  Action succeeds, but stress is stepped back due to larger reaction effect die.<br/><br/>Action Roll<br/><br/>1d4 = 4.<br/>1d8 = 1.<br/>4d10 = 7, 9, 9, 10.<br/><br/>Spending PP from Negative Distinction to add an extra die to the total - Action total 28, effect die d10.  Taking 1 PP for opportunity from GM.<br/></div></div>