<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg12737763#msg12737763">Quote from: Guancyto on 28-10-2016, 05:03:09</a></div></div><blockquote class="bbc_standard_quote">As in they have the same Reflexes/Senses die size, yes. I think I have to spend doom dice to actually have her act first, though, so order goes: Ace punches the crap out of Arachne -&gt; Minerva tries petrification -&gt; Arachne tries webs.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Technically, what happens is 'Ace goes first, then declares another person to go next, who then declares the person who goes after that, and so on'. :P I think we're simplifying that down to 'first the good guys go, then the bad guys go' for this online game, though.<br/><br/>Anyway, let's see...  Have Ace try to dodge Minerva's gaze with her Superhuman Reflexes while at the same time trusting to her Godlike Stamina to protect her from however much of it hits her, for the first defense roll, and then for the second one...<br/><br/>If I spend a plot point to keep an extra effect die when using Leaping and Reflexes to get out of the way of Arachne's attack, can I use that extra effect die to place a complication on Minerva, thus requiring her to roll to defend against my Reaction roll?  Because I'm thinking it might be a good idea for Ace to try to jump onto her and use her as a shield against the webbing.<br/><br/>Assuming the answer is yes, then here are the two rolls against Minerva and Arachne, in order:<br/><br/>Solo d10 + Extraterrestrial Powerhouse d8 + Superhuman Reflexes d8 + Godlike Stamina d10 + d12 (Impulsive SFX)<br/><br/>2d8 = 3, 2 (https://elliquiy.com/forums/dicebot.php?r=96369)<br/>2d10 = 2, 8 (https://elliquiy.com/forums/dicebot.php?r=96370)<br/>d12 = 5 (https://elliquiy.com/forums/dicebot.php?r=96371)<br/><br/><strong>13 total, d10 effect</strong>, so no good for resisting the Complication.  And I'll take a second plot point by stepping the complication up to d12.<br/><br/>Solo d10 + Comic Book Superhero d8 + Superhuman Reflexes d8 + Superhuman Leaping d8 + Physical Stress d12 + d12 (Impulsive SFX)<br/><br/>3d8 = 3, 4, 7 (https://elliquiy.com/forums/dicebot.php?r=96372)<br/>d10 = 1 (https://elliquiy.com/forums/dicebot.php?r=96373)<br/>2d12 = 10, 7 (https://elliquiy.com/forums/dicebot.php?r=96374)<br/><br/>Gain 1 PP for the opportunity, I'm assuming, which I'll then spend to add the extra 7 to my total, and another plot point will be spent to keep a second effect die.<strong>24 total, effect dice d8 and d8</strong>.  Since my result beats Arachne's by 14, that's more than enough to bump up the first effect die to<strong>d12</strong>, thus completely beating her attack.  Hopefully I get at least as lucky with Minerva's defense roll.<br/><br/>Also, since I used that d12 from the doom pool for my Impulsive SFX for two rolls, it gets stepped up twice, which I believe rolls over into adding a d8 to the doom pool.  Fitting, given the rising tension from Ace getting turned mostly to stone.