As active as the group wants it to be. Negotiations and patronage hunting can happen off screen or on screen to a degree with other members, or at least the parts needing the captains skills can be offloaded, or if some rp is needed then the basics can be discussed with those that want to then the pay is negotiated off screen. I want people to have the roles they are suited for and if that means 'the captain stays on the bridge instead of going on every away mission' then that's what needs to happen for fun to occur.<br/><br/>Also there isn't a single set of skills that are needed for negotiation or patronage depending on the mission or other requests. Contacts, allies, backgrounds, and other items can be just as important when they need to be important. I can work around things so take the roll that's appropriate for the character and then we'll address where the focus is needed.<br/><br/>Also, for everyone, I know I've been a little quiet in the main thread. This is due to it mostly being some in character conversations (which are great!) so I'm letting the roleplay go where it needs to. I'll interject if anything needs clarification, arbitration, more information, or if activity slows down and I need to press on the gas a bit. Feel free to ask anything you need here or via PM as well.<br/><br/>Also since talk about social has been happening. Don't forget that due to the rank issues and other things the book does even point out that the bonus/penalty can be inverted when dealing with the underworld. A 1 Soc person is far better at talking to the street level crime members than a 15 soc just pure bonus wise due to this.