Oof, sleeping is hard right now.<br/><br/>If Joanie thinks it's best left for when the game begins, I've got no problem with that. In the grand scheme of things, I'd probably throw Michael into anything that sounded remotely interesting anyway, or had him drop in to visit at least.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=280745.msg13809914#msg13809914">Quote from: Laughing Hyena on 05-01-2018, 18:50:58</a></div></div><blockquote class="bbc_standard_quote">Makes me wonder if there is any sort of Hero Club, aka a club dedicated to advancing the main point of the school.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've been silently working on that aspect since last night myself. =p We focused a huge tons on alot of the social interactions and stuff but if anyone has worked on this, they've been tight-lipped about it. But so far my planning is detailing the growth and use of his powers, dealing with certain opposition, and getting him to realize his time at S4 won't be all fun and games.<br/><br/>@Joanie: I still liked your NPCs too much to just up and junk them, but I understand. I figure out of a school of 100+ characters, somewhere along the lines some folks might overlap, but sometimes similarity can breed new interactions. o=