<div class="floatright">(https://i.imgur.com/pTABkwO.jpg)</div>Curra Xar’cha (https://www.myth-weavers.com/sheet.html#id=1895388)<br/>Perception 1+2 = 3 (-1 sight in bright light)<br/>Survival 17+0 = 17<br/><br/><hr/><br/>With the relative luxury of pack animals, Curra was able to stow away her maintenance gear—used for keeping up both her equipment and appearance, which were equally important for a performer.  On the road, she took on the role of hired muscle that would make too much trouble for bandits, and was fully armed and armored: her typical gladiatrix leotard that kept her bits both secure and nicely displayed, then her heavy murmillo armor consisting of a full helm and face shield, right arm and shoulder fully plated, and left leg plated as well.  Instead of a traditional shield, however, she had a bow and arrows at the ready for any trouble coming, and her large axe ready to draw should any enemy come close enough.<br/><br/>It wasn’t practical to keep her faceplate down all day, and despite the relatively wide “brim” of her helmet, the sun was blinding to the drow’s eyes out on the open road.  While standing tall and proud to dissuade any attackers, she spent a lot of the journey squinting and adjusting her helmet for better shade.  “Ze cities usually have a lot more shade than ze open road, and avoid ze noon-day heat of ze sun.  Zis burning orb never ceases to vex me!”  Despite her complaints, however, she was able to make do and endure both the sun and hiking up ever higher in her armor.  While not a ranger or even outdoorsman of any sort, her position out front let her keep an eye on the road, watching for any tracks or sign of ambush.