It has some good setting stuff, like how to design a patron for pc parties, someone to act as quest giver, offer aid, sell goods, ect. On top of that it gave a biome phenomonom... (so spelt that wrong...) of how weird effects could happen in some areas,<br/><br/>I had an idea of combining party patron with a mimic colony...<br/><br/>Adventurers are hired by lord of strange village, sent out to hunt rare creatures and bring carcasses back still fresh (nono, totally to get them stuffed...) and sent out to retreive "stolen items" in the world... which are actually lost baby mimics.<br/><br/>The loot they get is coin from previous meals and other goods they were carrying. Pcs have no idea, make then perception check going through town to notice how buildings are slightly different then last time, then seem back to original next time.. ;3