You're not wrong about Doctor Blanche, she's certainly an antagonist and is trying to steal your friends for her own ends. I had a thought this might lead to a light horror situation where Danae and Aloisa have to defend themselves against, and possibly harm, the very people they set out to rescue.<br/><br/>Danae has rolled very well to disarm Doctor Blanche of the violin, and while it might be appropriate for the charmed prisoners to get a feeble attack of opportunity or two in, that's probably the end of the scenario. No violin means no charm effect.<br/><br/>I won't fault you for wanting to overcome challenges. We are at a disadvantage with only two PCs and so have to resolve things a little bit differently to prevent Danae and Aloisa from being overwhelmed and killed quickly. The door is open to resolve things this way, with a creative roll. Doing so does draw the encounter short, renders it mostly meaningless, and leaves me confused as to what you do want to see. It doesn't seem to be this.<br/><br/>So Doctor Blanche is thwarted, she will summarily flee or become your prisoner. What do you want to happen, if not to leave directly?