<div class="floatright">(https://i.imgur.com/pTABkwO.jpg)</div>Name: Curra Xar’cha (https://www.myth-weavers.com/sheet.html#id=1895388)<br/>Setting: Lansite, Planet Cordovia<br/>Location: The Road<br/>Tagging: Rosa, Goblin<br/><br/><hr/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Could the attackers have come from duergar underground?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>“I’ve been away from zhe underworld for long enough I couldn’t guess how politics and war machinations have changed.  Even staying current, allianzes and plans can all change and pivot in an instant, through treachery, disaster, or caprice.  As for geography, the duergar were always careful to hide zhe entrances to their tunnels and burrows, let alone actual zettlements.  While we used grand open caverns to build cities, they just dig and carve up, down, and across to create stacked and winding layers I couldn’t guess the location of from up here.”<br/><br/>When Thea managed to calm down the goblin, Curra wasn't above giving it some extra incentive just by being a nearby, heavily-armed drow.<br/><br/>“As zhe human said, we hunt zhese humans and drow, point zhe way,<em>gol ryld</em><goblin-slave>.”<br/><br/>As the goblin reported, Curra nodded authoritatively.  “It is well.  We will not kill you for zhis—I mean to say, ‘thank you…’”  Interacting with the goblin was making her slide back into old ingrained habits of speaking to her inferiors.  “The lesser races can be useful in scouting and arrow-fodder; I say we send him before to show zhe way and be zhe first crushed if zhis magic wagon comes back.  Zhe drow are at a disadvantage if zhey are fighting in daylight and out in zhe open—with no cover of darkness or ambush, they will shoot their little wands then fall like<em>iblith</em><excrement>.”