@ShadowFox<br/>Make whatever you wish to make. The nice thing about PbtA systems are its pretty easy to adapt to just about any party as all the different archetypes are more about giving different ways to solve problems rather than requiring balancing for combat.<br/><br/>@Everyone<br/>Alright here are the full write ups for the main four power pools that have been brought up which should I hope clear things up a bit.<br/><br/><strong>Silken</strong><br/><br/>Portfolio: Fabric, cloth, comfort, deception, refinement, disguise, emptiness.<br/>Motivation: Cause havoc; make them fight<br/>Moves: Sew the Seeds of Chaos, Induce Distrust and Rage, Reveal Second-Hand Lies<br/><br/>Avatars of the Silken are most often found in the harems of important folk, where deception, fashion, and luxury are at their heights. They disguise themselves as concubines and enjoy gossip and political maneuvering. Silken avatars do not usually take on a particular cause or position, but enjoy stirring up trouble for the sake of entertainment. For them, there is no greater pleasure than causing calamity through misunderstanding.<br/><br/><strong>River Dragons</strong><br/><br/>Portfolio: Water, unstoppable, disaster, ﬂoods, bounty, avalanches.<br/>Motivation: Avenge misuse and carve new paths<br/>Moves: Wash Away a Settlement, Ruin Crops and Supplies, The River Takes Them Away<br/><br/>Avatars of the River Dragons usually take the form of pillars of muddy water writhing back and forth like large snakes standing high and preparing to strike. Some are more or less muddy than others, and some contain rocks, stones, or downed foliage. The avatars of the River Dragons are primarily concerned with the health of their river-bodies. Blockages, damage, pollution, overfishing and other mortal interference can draw them up from the waters to put an end to the source of irritation. Many demand tribute in exchange for safe passage.<br/><br/><strong>Uniformity</strong><br/><br/>Portfolio: Homogeneity, union, hivemind,<br/>cooperation, purity.<br/>Motivation: Become One<br/>Moves: Enhance and Release a Prisoner, Back the Side of Order, The Light Reveals the Truth<br/><br/>The Uniformity is well known for its ability to subvert the bodies of those it captures. The Returned, as they are called, come back from Uniformity with the same sorts of smooth, white ceramic armor and black silky underclothes as all other members of Uniformity, and they return with great power. Uniformity does not seek to destroy civilizations. It seeks to bring them all together, in glorious, harmonious Uniformity.<br/><br/><br/><strong>The Evening</strong><br/><br/>Portfolio: Time, aging, death, night, change, the inevitable.<br/>Motivation: Find the greatest and bring them to an end<br/>Moves: Possess the Living, Terrorize the Brave, Depress the Joyful<br/><br/>The hands of the Evening are gray, ghostly folk, often clothed in the shrouds of burial. Their transparent forms are nearly indestructible, and they hunt like wraiths. They thirst for the life of those who shine brightest. They haunt heroes and sun worshipers, and try to bring on the dusk of civilization. Their domain is the quiet of night, and during the night they are strongest.