Here's Mercy's sheet for review!<br/><br/><hr/><br/><div class="floatright">(https://images2.imgbox.com/b0/c2/Pl5kEBmt_o.jpg)</div><span class="bbc_size" style="font-size: large;">Mercedes/Mercy</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0/8<br/><br/><hr/><strong>Armor:</strong>3<br/><strong>Hit points:</strong>23<br/><strong>Damage:</strong>1d10<br/><strong>Str:</strong>16 [+2]<strong>Dex:</strong>8 (-1)<strong>Con:</strong>13 (+0)<br/><strong>Int:</strong>9 (+0)<strong>Wis:</strong>12(+0)<strong>Cha:</strong>15 (+1)<br/><hr/><strong>Alignment:</strong>Good (Endanger yourself to protect someone weaker than you)<br/><strong>Bonds:</strong><br/><br/><strong>Katra</strong>has the makings of a sister in arms, I hope to impress her in battle one day.<br/><strong>Juro</strong>seems like a good man, but I'm not sure I can trust him yet.<br/><strong>Elenetha</strong>is stronger than she seems and I intent to help her see that.<br/><strong>Valna</strong>will get us killed again one day, I just know it!<br/>I have heard of<strong>Grella's</strong>exploits and am quite impressed, I want to be part of one some day.<br/><br/><strong>Race:</strong>Human<br/><span class="bbc_u"><strong>Equipment</strong></span>Load:7/14<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Dungeon rations (5 uses, 1 weight)[/i]</li><li>scale armor (2 armor, 3 weight) [/i]</li><li>Sol’s holy symbol: A small, golden pendent with the sun that seems frehsly minted.[/i]</li><li>sword (close, +1 damage, 1 weight) [/i]</li><li>shield (+1 armor, 2 weight) [/i]</li><li>Adventuring gear (1 weight)[/i]</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Move list</div><div class="spoiler_body">When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.<br/><br/>Lay on Hands (Cha)<br/>When you touch someone, skin to skin, and pray for their well-being , roll+CHA.<br/><br/>✴ On a 10+ you heal 1d8 damage or remove one disease.<br/><br/>✴ On a 7–9, they are healed, but the damage or disease is transferred to you.<br/><br/>Armored<br/>You ignore the clumsy tag on armor you wear.<br/><br/>I Am the Law<br/>When you give an NPC an order based on your divine authority, roll+Cha.<br/><br/>✴ On a 7+, they choose one:<br/><br/>Do what you say<br/>Back away cautiously, then flee<br/>Attack you<br/>✴On a 10+, you also take +1 forward against them.<br/><br/>✴ On a miss, they do as they please and you take -1 forward against them.<br/><br/>Quest<br/>When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:<br/><br/>Slay (X) a great blight on the land<br/>Defend (Y) from the iniquities that beset them<br/>Discover the truth of (Z)<br/>Then choose up to two boons:<br/><br/>An unwavering sense of direction to (A)<br/>Invulnerability to (B) (e.g., edged weapons, fire, enchantment, etc.)<br/>A mark of divine authority<br/>Senses that pierce lies<br/>A voice that transcends language<br/>A freedom from hunger, thirst, and sleep<br/><br/>The GM will then tell you what vow or vows is required of you to maintain your blessing:<br/><br/>Honor (forbidden: cowardly tactics and tricks)<br/>Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)<br/>Piety (required: observance of daily holy services)<br/>Valor (forbidden: suffering an evil creature to live)<br/>Truth (forbidden: lies)<br/>Hospitality (required: comfort to those in need, no matter who they are)<br/></div></div><br/><hr/><strong>Background:</strong><br/><br/>Mercy's early life was not an idyllic one. Born to a family that did not desire her, Mercy was left in the care of a temple dedicated to Sol. Growing, she was often an errand girl for the various clergy and had been taught the holy scriptures of Sol. Of course, to a young girl, the stories that garnered her attention the most were those of heroes and knights in the service of the Goddess, those who valiantly defended others and swore oaths of chivalry and romance. Growing older, it was these stories that drew her to a more martial life style. Going from delivering messages and occasionally singing with the choir to wielding a stick as a sword, the brave young girl received the attention of the more martial members of the church. Most expected her growing nature to be a passing fad, but after she had succeeded every test to become a squire, it seemed her future was set, and the church expected great things of her after her training and becoming a knight.<br/><br/>And then she died on her first proper quest to recover a sacred object of Sol. She'd always been taught that death was a thing to be embraced, that the burning was painless and rapturous. Turns out, once you're done with the basics of dying and actually become kindling for the sun, it kinda hurts. A lot. It wasn't all bad if she had to be honest, but when her soul was taken from its 'rightful' place to back in her unliving body to act as a guild member for a guild of undead like herself, she wasn't<em>entirely</em>ungrateful. Of course, the church she grew up in considers her dead and possibly an abomination now at the worst, she hasn't really gone to check despite keeping her faith alive. She still seeks to be a champion of Sol, but knows quite well by now that wanting to be a champion is far different from actually being one.