I wasn't complaining, just observing. no one uses rogues anymore because there's little need for them I'm not sure why they're still part of the system to be honest. Even when you play a rogue, you're not playing a rogue, so it all sort of makes sense.<br/><br/>Personally, I love traps and locked doors. It keeps the anticipation up for the players because no one locks a door unless there's something interesting behind it. As far as traps go, if there aren't any traps, I'll tell a rogue OOC that there aren't any traps and to run with it. I've had an occasional player really have fun with the fact. If there are traps, a single roll for a room or area is enough to tell if it's there and the slow down is minimal... I've yet to understand the big deal about pacing in forums; they're designed to be slow paced and nothing that you can do will give you anything like a "fast" pace. I mean, waiting for anything from a few hours to a couple of weeks for a round to complete isn't a pace that I would call even steady. I've even had GM's get upset because a conversation takes too long IC. *shrugs*