<br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Information</div><div class="spoiler_body"><br/><strong>Player Name:</strong> Muse<br/><strong>Character Name:</strong> Alateer Bayran’chaan (Dragon Flower)<br/><strong>Race:</strong> Half Elf (Forest)<br/><strong>Class:</strong> Cleric of Abadon<br/><strong>Age:</strong> 48<br/><strong>Gender:</strong> Male<br/><strong>Eye Color:</strong> Green<br/><strong>Hair Color:</strong> Raven Black<br/><strong>Skin Color:</strong> Fair<br/><strong>Height:</strong> 6'1"<br/><strong>Weight:</strong> 200<br/><strong>Sexual Orientation:</strong> Heterosexual, foot loose, and fancy free.<br/><strong>Appearance:</strong> (https://elliquiy.com/elluiki/images/6/6e/Amal_1.jpg)]</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History Information</div><div class="spoiler_body"><br/><strong>Background:</strong> Sailor<br/><strong>Alignment:</strong> Chaotic Good<br/><strong>Personality Traits:</strong> I work hard so I can play hard when the work is done.  <br/><strong>Ideals:</strong> The sea is freedom, freedom to go anywhere, do anything, and be the man I want to be.  <br/><strong>Bonds:</strong> I am tasked by Abadon to find the source of the foul winds. <br/><strong>Flaws:</strong> I never can say no to a pretty face.  <br/><strong>Allies:</strong> Tarman Val, half merman cleric of Adabon and navigator of the Foamfollower.  <br/><strong>Organizations:</strong> Cleric of Adabon ordained at the Temple of the Four Winds<br/><strong>Backstory:</strong>   Kitiri Bayran'chaan was a <em>lethio</em> in service to a great lord.  Some decades ago, her lord entertained a human noble, and Kitiri was among the guards given responsibility for the security of his retinue.  <br/><br/>   There was a sabotage attempt to the peace accords, and before the violence was done Kitiri found herself far from home with only her unicorn, her blade, and the human lad she'd been charged with protecting for company.  <br/><br/>   She's never told me who he was.  He might have been a prince.  He might have been an ambassadors aid, but Kitiri was already fond of him in spite of herself, and during their time together on the road she surrendered to his passions more than once.  <br/><br/>   I was born nine months later.  <br/><br/>   I've always wondered who my father was.  Mother doesn't talk about him, but he always makes her smile.  He's probably an old man by now if he still lives.  As a boy I spent a lot of time daydreaming about him.  Up til my twenty-eighth year, I could usually find friends among the elves.  After out growing three sets of playmates, though, I couldn't hide my differences from myself, and my new peers and quite thoroughly caught onto their parent's distaste.  <br/><br/>   The things that adults whispered behind cupped hands the children sang out loudly and with cruel glee.  Half-man, they called me.  Bastard.  Short-ear.  Cheek fuzz.  (I never did develop a beard.  Might have been nice to try.)  <br/><br/>   I dreamed a lot more about my father then.  I was starting to notice girls, and my father went from romantic hero in my mind to dashing Casanova.  I also started paying attention too stories about the man who'd managed to cuckold the king of the elven gods.  The stories of Abadon seducing Salinha’laan and Daylin’vaas resulting wrath made me grin.  In a quite, petty portion of my mind, I would whisper, "Well, if Daylin'vaas would get the stick out of his ass and satisfy his wife..."  <br/><br/>   As I grew more mature, I started to get a better handle on my station in elven society.  Despite our free wheeling ways, we were all more than a little locked in place by our birth.  Mother would wield that sword for her lord 'til her death or retirement.  I would scrimp around the nobility, not one of them, but not a freeman either.  I would probably find some position as a scribe, herald, or servant.  <br/><br/>   Never one to brood, I decided not to run away from home.  I learned all I could, worked hard, and played hard 'til I came of age at forty.  In the last half decade of my youth, I learned some of the joy Abadon had found in an elfmaid's arms.  Any number of arrogant noble girls could be persuaded that the best way to get back at their philandering beaus was to enjoy a night of passion in the arms of a half man.  I got pounded for it more than once, but it was worth every blow.  I also got stronger, tougher, faster.  I learned that by playing on the men's pride, I could get them to have their friend's let me up and face me one at a time.  When that happened I would usually win.  And then there weren't he times that it didn't help.  That was when I learned that if I ran just long enough, my attacker's would string out behind me and I could pause long enough to lay one out before the others caught up and i had to run again.  <br/><br/>   The day after my fortieth birthday, though, I made a beeline for the ocean and took employ as crew on the Foam Follower.  For seven years, I worked the sails, saw distant lands, flirted with mermaids and foreign wenches.  I learned more of Abadon from a half-merman crew mate--our navigator Tarman Val. <br/><br/>   At the Temple of the Four Winds, I swore to do Abadon's work and first received his magic.  It was also there that I received a <em>lethilee</em>--a weapon normally reserved for <em>lethio</em> like my mother--with a blade of folded steel and a hilt of mother of pearl.  <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes &amp; Vitals</div><div class="spoiler_body"><br/><strong>Inspiration:</strong><br/><br/><strong>Attributes:</strong><br/><em>Strength</em> 13 (+1)<br/><em>Dexterity<em> 10 (+0)<br/><em>Constitution</em> 14 (+2)<br/><em>Intelligence</em> 10 (+0)<br/><em>Wisdom</em> 16 (+3)<br/><em>Charisma</em> 14 (+2)<br/><br/><strong>Saving Throws:</strong><br/><br/>( ) <em>Str.</em> d20+1<br/>( ) <em>Dex.</em> d20+0<br/>( ) <em>Con.</em> d20+2<br/>( ) <em>Int.</em> d20+1<br/>(*) <em>Wis.</em> d20+5<br/>(*) <em>Cha.</em> d20+4<br/><br/><strong>HP (Current/Max):</strong> 10/10<br/><strong>Temporary HP:</strong> 0<br/><strong>Hit Dice</strong>: d8<br/><strong>Armor Class:</strong> <br/><strong>Initiative:</strong> +0<br/><strong>Speed:</strong> 30<br/><strong>Passive Wisdom (perception):</strong> (10 or 8) +5<br/><br/><strong>Death Saves:</strong><br/><em>Saves</em>-<br/><em>Fails</em>-</em></em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks &amp; Spellcasting</div><div class="spoiler_body"><strong>Name/Attack Bonus/Damage-Type</strong><br/>--Belaying Pin (Club)/+3/d4+1/Bludgeoning<br/>--Lethilee(Long Sword)/+3/d8(d10)+1/Slashing<br/>--Sacred Flame/+5/d8+3/Radiant<br/>--Sling/+2/d?/Bludgeoning<br/> </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><br/><strong>Skills:</strong><br/><br/><em>( ) Acrobatics (Dex)</em> +0<br/><em>( ) Animal Handling (Wis)</em> +3<br/><em>( ) Arcana (Int)</em> +0<br/><em>(*) Athletics (Str)</em> +3<br/><em>( ) Deception (Cha)</em> d20+2<br/><em>( ) History (Int)</em> d20+0<br/><em>( ) Insight (Wis)</em> d20+3<br/><em>( ) Intimidation (Cha)</em> d20+2<br/><em>( ) Investigation (Int)</em> d20+0<br/><em>(*) Medicine (Wis)</em> d20+5<br/><em>( ) Nature (Int)</em> d20+0<br/><em>(*) Perception (Wis)</em> d20+5<br/><em>(*) Performance (Cha)</em> d20+4<br/><em>(*) Persuasion (Cha)</em> d20+4<br/><em>(*) Religion (Int)</em> d20+2<br/><em>( ) Slight of Hand (Dex)</em> d20+0<br/><em>( ) Stealth (Dex)</em> d20+0<br/><em>( ) Survival (Wis)</em> d20+3 </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other Proficiencies &amp; Languages</div><div class="spoiler_body"><br/><strong>Other Proficiencies:</strong> All simple and Martial Weapons.  All armor and shields.  Water vehicles and Navigator's Tools.   <br/><strong>Languages:</strong> Common, Forest Elven, Merfolk</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits</div><div class="spoiler_body">--Darkvision<br/>--Divine Domain: Tempest<br/>--Fae Ancestry<br/>--Spellcasting<br/> </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment, Money, &amp; Treasure</div><div class="spoiler_body"><strong>Equipment:</strong><br/>--Belaying Pin<br/>--Chain Mail<br/>--Lethilee<br/>--Shield<br/>--Sling with 20 bullets<br/><br/>--50 feet of silk rope,<br/>--A lucky charm (piece of pink coral sugestive in form of the tree I grew up in.)  <br/>--Belt Pouch<br/>--common clothes<br/>--Explorer's Pack<br/>--Holy Symbol<br/><br/><strong>Money:</strong><br/><br/><em>CP</em>-10<br/><em>SP</em>-9<br/><em>GP</em>-9<br/><em>PP</em>-0<br/><br/><strong>Treasure:</strong><br/>--<br/>-- </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells &amp; Magic</div><div class="spoiler_body"><br/><strong>Spellcasting Class:</strong> Cleric<br/><strong>Spellcasting Ability:</strong> Wisdom<br/><strong>Spell Save DC:</strong> 13<br/><strong>Spell Attack Bonus:</strong> +5</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Levels &amp; Slots</div><div class="spoiler_body">(Level/Slot total/Slots Used)<br/><br/>0 Cantrips<br/>--Light<br/>--Mending<br/>--Sacred Flame<br/>1 (2/2)<br/>(D) Fog Cloud<br/>(D) Thunder Wave<br/>--Cure Light Wounds<br/>--Divine Favor<br/>--Healing Word<br/>--Sheild of Faith<br/>2 (X/X)<br/>--<br/>3 (X/X)<br/>--<br/>4 (X/X)<br/>--<br/>5 (X/X)<br/>--<br/>6 (X/X)<br/>--<br/>7 (X/X)<br/>--<br/>8 (X/X)<br/>--<br/>9 (X/X)<br/>-- <br/></div></div><hr/>