<span class="bbc_size" style="font-size: 24pt;"><strong>Melan Songsteel</strong></span><div class="floatright">(http://)</div><br/><hr/><div class="floatright">(https://elliquiy.com/elluiki/images/0/02/MelanSongsteel.jpg)</div><strong>Race: </strong>Human<br/><strong>Class: </strong>Paladin<br/><strong>Level: </strong>1<br/><strong>HP: </strong>13<br/><strong>AC: </strong>2<br/><strong>Birthplace: </strong>Diamond Lake, Greyhawk Territory<br/><strong>Current Home: </strong>Libernen, Furyondy<br/><strong>Deity: </strong>Heironeous<br/><strong>Sexuality: </strong>Unsure<br/><br/><strong><span class="bbc_u">Abilities: </span></strong><br/><strong>Str: </strong>18/00<em>Hit Adj: +3; Damage Adj +6; Weight Allow: +3000; Open Doors: 1-5(2); Bend Bars/Lift Gates: 40%</em><br/><strong>Int: </strong>9<em>Additional Languages: 1</em><br/><strong>Wis: </strong>13<em>Magical Attack Adjustment: 0</em><br/><strong>Dex: </strong>9/32<em>Reaction Adj: 0; Defensive Adj: 0</em><br/><strong>Con: </strong>14/71<em>HP Adjust: 0; System Shock: 88%; Res Survival: 92%</em><br/><strong>Cha: </strong>17/53<em>Max Henchmen: 10; Loyalty Base: +30; Reaction Adjust: +30</em><br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><br/><strong>Physical Appearance</strong></span><div class="floatright">(http://)</div><br/><strong>Hair: </strong>Red<br/><strong>Eyes: </strong>Amber<br/><strong>Height: </strong>5'11"<br/><strong>Weight: </strong>180 lbs<br/><strong>Age (Actual/apparent): </strong>19<br/><strong>Distinguishing Features: </strong>Melan's most distinguishing feature, if you ask her, is probably her hair considering the care she puts into braiding it each morning. To other's it's likely the shear density of the muscle she's accumulated over her years of training and the lifestyle before she started it. She can sometimes be seen eyeing the more feminine curves of most other women followed by a low grumble to herself and a mental castigation to remind herself not to be jealous of the softer look of those who had, while no less hard at least less physically demanding, work.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Personality: </strong></span>Melan believes in the good of the world, the rightness of it and that every person deep down desires good to flourish even if they don't known it yet. Helping others isn't a duty to the young paladin, it is simply what she does. The look of relief or joy on the faces of those she would aid is a balm and a drop of right in the world to her. Naive and idealistic about some things perhaps, alongside being a bit strong-headed, she has a tendency to not fully think things through before agreeing to help those in need, relying on friends, faith, and her sword arm to see justice done.<br/><br/>She has a terrible tendency to tease people when she's in a pleasant mood if she thinks they'll not take harm from it or react poorly to the verbal jabs, finding the camaraderie a pleasant throwback towards the training hall she learned at. She had a tendency to day-dream occasionally with the primary ones being of different ways that might help the poor and thoughts of what her old hometown might look like when it's cleaned up.<br/><br/>Once she's selected to undertake a task there's little that can persuade her to do much else that doesn't at least head towards the end goal in some way. Her fighting experience isn't extensive, although she's seen some, and those that are around her in combat tend to find her attitude towards it slightly disturbing. She does not revel in it nor shy away but sometimes enjoys humming a jaunty tune to pass the time during the melee as she considers it just part of her work.<br/><br/>Her old friends with a bit more savvy in monetary affairs (any savvy in monetary affairs) tended to spend a degree of time ensuring she was distracted during any actual negotiations for any sort of reward as well; She has a tendency to simply agree to a quest first and barely worry about payment afterwards aside from a collection of her share for the only purpose of spreading it back to the people in town or whatever charity needed it as soon as she could. It is a behavior that some more gold focused individuals have found mildly infuriating from time to time and savvy townsfolk have taken advantage of to get what they need without having to put together much of an incentive.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Backstory/History: </strong> </span>Melan grew up in Diamond Lake, a once pretty location famed for fishing turned Mining town with water that no one would want to touch thanks to the runoff from the trade. The dirty violent place was not a safe one, the rich taking advantage of things while the poor scrounged up what they could working in the back-breaking labor of the mines. From a young age she primarily worked hauling tools to blacksmiths and miners, making sure they stayed safe, and trying to pull out or get help for anyone who collapsed in the depths since the foremen wouldn't often bother.<br/><br/>Doing this did not go unnoticed though, a growing disgust towards the working conditions making her quiet vocal towards the mining bosses and any who would listen despite the warnings of her parents. Those protests nearly earned her a violent end at the hands of those trying to 'shut the brat up' and would have succeeded if not for Anthony Hammerfist, a passing dwarven fighter who accidentally wandered into the situation as it started up. In a fit of rage towards seeing someone hit a child the dwarf beat the group mercilessly, stole the coins from their pouches, and helped her family get out of the town before departing on one of his next adventures.<br/><br/>Inspired by her savor and having no where else to work to help her family now that they moved away from the mines, she turned to the only place she could: the temple of Heironeous. The training was hard, harder than working in the mines had been, with little in the way of break and choked full of prayer and steams of lectures of duty. Truth be told it was quite boring aside from the lessons in swordplay but they fed her and seeing her parents with that little bit of relief alongside a growing need to pass the chance she'd been given on, she managed to struggle through it and even passed near the, well, at least middle of the rankings.<br/><br/>Her comrades in arms and close quarters left the thoughts of body shyness behind, although clothing is preferred, and any thoughts of sex were easy drummed down by the constant work of the clerics and heavy labor training with weaponry, mucking out the stables, and doing every other chore to 'build character'. While curious sometimes, this has left her somewhat confused often when anyone makes a lewd joke. Not even sure what she'd want in a partner, having never considered it, and having had no chances to even ponder what most would call the normal phase of growing up dealing with the opposite or same sex as the case may be.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Secondary Skills: </strong></span>Armorer, field medic, horseriding. Maintaining her weapons and armor is second nature to her alongside the basics of how to treat wounds. She also has advanced horse riding skills, as every member of her order is expected to be able to ride a warhorse should they be granted one.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Sexual ons/offs, sexual interests, and miscellaneous sexual details: </strong></span>The character isn't sure and is completely unaware of what they might like or not like, being oblivious for the most part to such things. The player is interested in most things and is up for discussion of whatever side activities or plots related to this that might be interesting.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Weapons/Armor/Important and Personal Gear: </strong></span><br/><br/>Plate Mail - The breastplate of her mail is emblazoned with the shining symbol of Heironeous on the front flanked by a set of purple falcons, the granted symbol of the noble benefactor that has gifted her the armor.<br/><br/>Shield - The shield is surprisingly plain compared to the rest of her armor and the blade she uses, a sturdy thing but one easily replaced if broken by the blow after blow it tended to catch.<br/><br/>Longsword - The pommel of her sword has a purple falcon emblazoned on it. The grip is a sturdy well worked leather that looks to be well maintained although clearly has seen its fair share of use. The fuller in the middle of the sword is worked in with the lightning bolt of Heironeous darting down to meet rain guard of the blade carved in with the gripping fist of the god.<br/><br/>The holy symbol of Heironeous is worn around her neck on a simple steel chain, unadorned but always present armor or no.<br/><br/>Lance<br/>Dagger<br/><br/>Warhorse - Rusher is a dedicated warbeast, so named after one instance of accidentally jumping the gun during a practice joust.<br/><br/>Saddlebag with a whetstone, armor repair kit, horse feed, rations, a tent, and several changes of clothes, and a bedroll<br/>Backpack with a tinderbox, rope, and a spare sack<br/>Belt pouch with coins as a stipend.<br/>Signet Ring for sending messages when needed to her benefactor<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Class Abilities:</strong></span><br/><br/>Detect Evil 60' at will<br/>+2 to saving throws<br/>Immunity to all forms of disease<br/>Immunity to fear (normal and magical)<br/>Lay on Hands (2 hp) 1/day<br/>Cure any disease 1/week<br/>Continuous Protection from Evil 1" radius<br/>Continuous Protection from Fear 1" radius<br/>Weapon of Choice (Lance): +1 "to hit" with lance while mounted<br/>Parrying Ability<br/>Considered +1 level while making attacks from a horse<br/>Considered an additional 5 levels higher for attacks per round when using a 'weapon of choice'<br/>85% unlikely to be thrown from saddle or injured if mount falls<br/>Can examine mounts to determine if hp is 1/3 or lower of normal max, between 1/3 and 2/3s or above 2/3s<br/>Steeds selected will gain +2 HP per HD up to maximum available<br/>90% unlikely to be affected by any magical or magic-like phenomena that affect the mind including beguiling, charm, domination, hold, hypnosis, magic jar, posession, sleep, suggestion, and psionic mind blast; This is in addition to the normal saving throw<br/>Can function at negative HP up to -13<br/>Heals an additional 1d4 hp for each full week of normal healing<br/><br/>Must wear heavy armor if available, battle restrictions, paladin code