<div align="center"><span class="bbc_size" style="font-size: 14pt;">Journey to Mount Gellabore</span><br/>(https://i.imgur.com/aw1IEYf.jpg)</div><div class="floatright">(https://i.imgur.com/6Uzxfey.png)</div><br/>Once everyone had secured their supplies and fresh warm duds, the gang was ready to set off for the west. They were well used to venturing forth from this side of the city at this point, though as the took their first steps out of the city Cinnabar would urge them to hug further north, "I believe the venture should go a bit more smoothly should we follow along the Draketongue River" they explained. However as they were their guards, the Traveler would not fight against following a different route if the group believed it would fair better.<br/><br/><hr/><br/>From here the group shall<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undertake a Perilous Journey</div><div class="spoiler_body">When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster (the same character cannot have two jobs). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6. Each character with a job to do rolls+Wis. <br/><br/>On a 10+ the quartermaster reduces the number of rations required by one. <br/><br/>On a 10+ the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). <br/><br/>On a 10+ the scout will spot any trouble quick enough to let you get the drop on it. <br/><br/>On a 7–9 each roles performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.</div></div>to make their way to and past Mount Gellabore. While the initial legs of the journey are in civilized areas, and thus not overly perilous, there are still plenty of dangers to be faced even on paved roads. Once you reach wilderness the danger will only grow. You are free to choose a route, either following Cinnabar's recommendation or trying to figure out one of your own. Throughout the quest you may make Spout Lore checks to see if you'd possess knowledge of other paths and routes, or of the area in general, though these will have to be more specific inquiries, and I will not be posting random Spout Lore boxes for them, you will have to take the initiative on them for this quest.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map of Gaius</div><div class="spoiler_body">(https://i.imgur.com/p2LO47l.jpg)</div></div>Also since you have an experienced Traveler with you, you can at times ask Cinnabar to assist in your Perilous Journey. 3 times over the course of your journey you may assign Cinnabar to one of the three roles of a Undertake Perilous Journey check, resulting in an automatic 10+ success in that role. The journey is estimated to take anywhere from 3-6 days total, depending on how well you navigate and where you decide to stop on your travels.<br/><br/>So Second Chance Club, what do you do?