<div class="floatright">(https://elliquiy.com/elluiki/images/d/de/30FD3D63-6034-4098-B788-9E4ACF35E53A.jpeg)<br/></div><strong>Name: </strong>Katra<br/><strong>Race/Class: </strong>Human Psi-Fighter<br/><strong>HP:</strong>19/24<strong>Armor:</strong>4<strong>XP:</strong>2/8<br/><strong>Effects:</strong>(status effects, buffs, debuffs, etc. include remaining duration for each effect)<br/><strong>Action:</strong><br/><br/>Defy Danger: Katra (AndyZ) Roll: `[2, 2]` Result: 4<br/>Assess Enemy: (AndyZ) Roll: `[6, 3]` Result: 11<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 8 (-1)    Constitution: 16 (+2) Dexterity: 9 (+0)<br/>Intelligence: 16 (+2) Wisdom: 13 (+1) Charisma: 12 (+0)<br/><br/>Human Reroll: 0/1<br/><br/>Coins: 38<br/>Adventuring Gear: 5/5<br/>Dungeon Rations: 5/5<br/>Healing Poultice<br/>Medical Kit<br/></div></div><br/>The disadvantage she learned about the huge weapon was that her hand didn’t just disengage as easily as with a dagger.  There wasn’t gravity with the weapon, but she still had to deal with inertia, meaning she took one nasty little slice on the way.<br/><br/>That hurt, but she could take another.  Even so, she doubted she could deal with this thing alone.  Hopefully going to get help wouldn’t cause it to run away.  Temptation was to fight it alone, but, well, she was tired of getting killed alone.<br/><br/>Her weapon dissipated down into a glowing rod for illumination as she turned to head back for the casino, hoping her allies weren’t too busy to see her waving at the entrance once she got there.