Your radiation theory would, to me, be more interesting... in my humble opinion anyway, and this is just my opinion,  your character would have to interpret the reading, and therefore, could make mistakes.  Villains are interesting, they make the game more fun and exciting, and can be sexy. For me, having someone know the other character's thoughts, without limit, gives the telekinetic an unfair advantage over the other characters.<br/><br/>Another thing that I have noticed is that some people and I am not going to name names, are taking biographical info and using it in the posts.   We as writers give details of the characters we write so the reader can follow the action, we also give OOC details to each other to help each writer know the other person's character.<br/><br/>But, we are held to respect the boundaries of that knowledge, and limit our character's knowledge to the action that is spoken or witnessed by the character.   That is of course, unless the character has access to personal files.  For example, It is not supposed to be known by anyone on this trip that Aura can hear and speak to higher sentient animals.  The only people who have that knowledge are a few higher ups in the company. Yet, it is not inconceivable, that the Admiral has this info, or that any spy might)<br/><br/>