When we do head out, whilst money is tight, a Freight run makes most sense to fill out the cargobay, with a mail canister if we can get one. Mail is 5dtons netting us 25k on delivery with no payment from our crew beforehand, so it's a neat little profit. Passengers also pay out more the further we head out, though we need to know where we're headed and see who wants to go there first.<br/><br/>Emape is an Amber World, so will have more stuff, both Freight and Passengers wanting to get off-world, which helps. To maximise on that, we should head somewhere that isn't Amber so it doesn't cancel out the neat bonus.