<div class="floatright">(https://elliquiy.com/elluiki/images/8/81/Superheroine-2.jpg)</div><strong>Name:</strong>Ace the Wonder-Girl<br/><hr/><strong>Affiliations:</strong><br/>Solo         d10<br/>Buddy      d6<br/>Team      d8<br/><hr/><strong>Distinctions:</strong><br/>Comic Book Superhero<br/>Extraterrestrial Powerhouse<br/>Vivacious Maiden of Venus<br/><hr/><strong>Power Sets:</strong><br/><strong>RADIATION TRANSMOGRIFICATION</strong><br/>- Gamma Laser Eyebeams d8<br/>- Space Flight d12<br/>- Radiation Resistance d10<br/>- X-Ray Vision d10<br/>SFX:<em>Laser Eyebeam Sweep.</em>When making an attack action that includes the Gamma Laser Eyebeams die in the pool, add a d6 and keep an additional effect die for each additional target.<br/>SFX:<em>Radiation Absorption.</em>On a successful reaction against a Radiation-based attack action, convert your opponent's effect die into a RADIATION TRANSMOGRIFICATION stunt or step up a RADIATION TRANSMOGRIFICATION power by +1 for your next action. Spend 1 PP to use this stunt if your opponent's action succeeds.<br/>SFX:<em>Radiation Boost.</em>Shutdown your highest rated RADIATION TRANSMOGRIFICATION power to step up another RADIATION TRANSMOGRIFICATION power by +1. Recover power by activating an opportunity or during a Transition Scene.<br/>Limit:<em>Conscious Activation.</em>If stressed out, asleep, or unconscious, shutdown RADIATION TRANSMOGRIFICATION. Recover RADIATION TRANSMOGRIFICATION when stress is recovered or you awake. If Physical Trauma is taken, shutdown RADIATION TRANSMOGRIFICATION until trauma is recovered.<br/>Limit:<em>Empty Reserves.</em>Shutdown any RADIATION TRANSMOGRIFICATION power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.<br/>Limit:<em>Venusite! My Only Weakness!</em>When in the presence of the fictional radioactive element Venusite, change any RADIATION TRANSMOGRIFICATION power into a complication and gain 1 PP.  Activate an opportunity or remove the complication to recover the power.<br/><br/><strong>VENUSIAN PHYSIOLOGY</strong><br/>- Superhuman Durability d10<br/>- Leap Tall Buildings in a Single Bound d10<br/>- Superhuman Reflexes d10<br/>- Superhuman Senses d10<br/>- Godlike Stamina d12<br/>- Godlike Strength d12<br/>SFX:<em>Comic Book Physics.</em>Step up or double a VENUSIAN PHYSIOLOGY power for an action. If the action fails, add the highest-rolling die to the doom pool.<br/>SFX:<em>Impulsive.</em>Add a die from the doom pool to one or more actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done.<br/>SFX:<em>Multipower.</em>Use two or more VENUSIAN PHYSIOLOGY powers in a single dice pool at -1 step for each additional power.<br/>SFX:<em>Second Wind.</em>Before you make an action including a VENUSIAN PHYSIOLOGY power, you may move your Physical Stress to the doom pool and step up the VENUSIAN PHYSIOLOGY power by +1 for this action.<br/>SFX:<em>Venusian Invulnerability.</em>Spend 1 PP to ignore Physical Stress or Trauma results unless caused by mystical attacks.<br/>Limit:<em>Mystical Construct.</em>Step up stress or complications caused by any mystical attack to gain 1 PP.<br/>Limit:<em>Sidekick Syndrome.</em>Step up any complication that would entrap or restrict your movements (including hypnotism and mind control) or use only the single highest-rolling die when calculating reactions against attempts to create or step up such complications and gain 1 PP. Additionally, you cannot use Godlike Strength as part of the die pool when attempting to remove such complications.<br/>Limit:<em>Venusite Poisoning.</em>When suffering a Venusite complication, shutdown Superhuman Durability, Enhanced Reflexes, Godlike Stamina and the Venusian Invulnerability SFX, and take d6 Physical stress per turn. Recover the power traits upon removing the complication.<br/><hr/><strong>Specialties:</strong><br/>Cosmic Master d10<br/>Psych Expert d8<br/>Science Expert d8<br/>Tech Expert d8<br/><hr/><strong>Milestones:</strong><br/>Living Fiction<br/><em>1 XP</em>when you are stymied or confounded by some aspect of real world technology or culture.<br/><em>3 XP</em>when someone uses their knowledge of the comic book world you are from to inflict Stress or Complications upon you.<br/><em>10 XP</em>when you successfully find a means to return to your original, fictional Earth, or you decide to give up the search and make a new, permanent home as a hero on this Earth instead.<br/><br/>Silver Age Sensibilities<br/><em>1 XP</em>when you make a new and completely unnecessary name for an unorthodox use of your powers or use an antiquated exclamation in place of swearing.<br/><em>3 XP</em>when you pretend to fall for a villain's tricks in order to trick them into revealing their evil schemes, or you try to convince others to do the same.<br/><em>10 XP</em>when your outdated notions of heroism lead you to cause a major disaster, or when they lead you to stop a major disaster and save the day.