<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Thyrnir Bjornstruck - WITHDRAWN FROM GAME</div><div class="spoiler_body"><span class="bbc_u">CLIENT SHEET</span><br/><br/><div class="floatleft">(http://i.imgur.com/1itbkQ2.jpg)</div><strong>CHARACTER NAME:  </strong><strong>Thyrnir Bjornstruck</strong>                                 <div class="floatright">PLAYER:  Cold Heritage</div><br/><br/><strong>GENDER:  </strong>Male<br/><br/><strong>RACE/RACE DESCRIPTION:  </strong>Aes - the children of ice: strong, hardy, tolerant to extremes of cold, sons and daughters of the storm<br/><br/><strong>SEXUAL ORIENTATION: </strong> Bisexual with a strong preference for women and extreme pickiness with males and other genders<br/><br/><strong>BROTHEL ROLE:  </strong>Customer<br/><br/><strong>SKILLS:  </strong>Warrior, Adventurer, Big Eater, Luck To Come And Go To Bazaar As He Pleases<br/><br/><strong>PHYSICAL DESCRIPTION:  </strong> Thyrnir is a tall male with broad shoulders. He carries himself with a certain brash confidence peculiar to young men. His smile is easy and his muscular body is often seen in a relaxed state. His body has several scars, all of them won in honest battle. There is a warrior's knot tattooed over his heart, and stylized bands of interlinking whorls that resemble chain mail around his upper arms.<br/><br/><strong>SERVICES SOUGHT:  </strong> Vanilla services from brides with exotic appearances<br/><br/><strong>GENEROSITY:  </strong> Big Tipper <br/><br/><strong>PERSONALITY:  </strong> Thyrnir is a light-hearted young man with an entire life ahead of him. He spends his money freely because he has the youthful freedom to always make more. Today is today and tomorrow is an old man's worry. Still, he is not completely imprudent and does have some savings in the Bazaar's foremost bank and sends large sums home to his family. Despite not having returned to his home plane in a long time, Thyrnir loves his family, though not the net of obligations he is sure that they would throw onto him if he returned. Thyrnir loves the rush of adventure, but in his heart of hearts knows that he loves that life because it is easy - if he were a stronger man, he'd put down his sword and his shield and take up the plowshare. <br/><br/><strong>SEXUAL LIKES:  </strong> Performing cunnilingus and rimming, woman on top, his seed on his partner's face <br/><br/><strong>SEXUAL NEVERS:  </strong> Bodily waste, menses, being penetrated anally<br/><br/><strong>POSTING SPEED:  </strong> 2 or 3 times per week<br/><br/><hr/><hr/><br/><span class="bbc_u"><strong>Background (Known)</strong></span>  Thyrnir's parents are commoners. Farmers. Salt of the earth types. His father is a good man with strong hands and a good heart who worked hard in the hopes that his children would have a better life than his. His mother is a good woman with (as Thyrnir remembers it) a large lap and a soothing voice who always comforted after nightmares, admonished her children to wash behind their ears, and say their prayers to the Source. Thyrnir learned his numbers and letters from a kindly old Source priest who had a genuine love of knowledge and never gave up on any of his students, even if Thyrnir seemed like a barren field upon which the seed of knowledge could find no purchase. He had friends he played with and his life was at times hard but it was good.<br/><br/>In his early teens the Dragonlords were united under Araghast the Grey. With the Dragonlords under his sway, Araghast conquered the nomadic tribes of the steppes and the twelve kingdoms of the south, and marched his great army to the Great Pass. Araghast's army was said to be so great that its march caused the earth to tremble, and when it went to war its many banners blotted out the sun. The Great Pass was defended by a mighty fortress with eight walls, but it was undermanned and those troops who were there were of poor quality. The call went out and every male able to hold a weapon was called to serve. Some, like Thyrnir's father, were exempted because their work was crucial, but his harvest was expected to be sent to feed soldiers. Thyrnir lied about his age and volunteered for the army, and marched to the fortress at the Great Pass. <br/><br/>It seemed very much an adventure! Drilling with a spear was great fun compared to waking before dawn for chores or spending seemingly interminable afternoons trying to learn sums and multiplications. To make things even more exciting for the young Thyrnir, the march of Araghast brought great heroes to the fortress. Although he was a man in his sixties, the Legend himself, the greatest Aes warrior of the age, arrived with his storied axe, Sender. The Damned and his infamous Hundred Companions lent their power to the Fortress's defense, as did the secretive order of warrior-priests known as the Thirty. And for the last time, the elves marched to war, honouring their ancient pledge of defense with the Aes. Older, wiser men knew that such things laid bare just how dire the situation was, but Thyrnir knew only that he was in the presence of living legends and that he was living through something that would be recorded in song and story for all of the years to come. <br/><br/>The siege was harsh. Araghast's interminable forces attacked for days and nights at a time. Siege engines hurled stones that seemed large as a house at the mighty walls, crushing the life from many men and shattering what had stood for centuries. But the Aes held in the face of the Dragonlord's fury. Thyrnir stood by the Legend's side when the fearsome Wolf Clan sent their greatest champions. Thyrnir fought with the Hundred Companions against the Joinings - unholy fusions of man and beast created by the Dark Alchemy of the Dragonlords. And though his knees quaked with terror and tears streamed down his face, Thyrnir supported the Thirty when they withstood the dread witchery of the Knights of Arioch, whose black blades drank the blood and soul of those they cut. There were triumphs, and there were sorrows. Thyrnir watched as Aenirion the Phoenix Lord was brought down by thirteen Knights of Arioch, buying time for the defenders to fall back at the price of his life and soul. Thyrnir saw the shame in the eyes of Aeneas, the youngest of the Thirty, who was tasked to leave the fortress and leave to found a new temple and create a new Thirty. Thyrnir saw Araghast strike down the Legend before expiring of wounds the Legend inflicted upon the Dragonlord.<br/><br/>When Araghast died his army fractured. It was only Araghast's iron will that held so many egos and fractious personalities together, and with the mighty Dragonlord slain the myriad forces arrayed against the fortress fell into retreat and infighting. The nomadic tribes returned to the steppes. The armies of the twelve kingdoms marched home. The Dragonlords fought petty battles among themselves before quitting the field and retreating to their demesnes. The Knights of Arioch returned to their dark temples, glutted with the favour of their dread lord of the blood and souls they fed him.<br/><br/>This war lasted three years. Thyrnir returned home. He took up his lessons and his chores again, but frequently he awoke in the middle of the night with his body bathed in sweat and his heart pounding. A nervous energy would seize him. Thyrnir tried to master himself, but he could not. There were others who felt the same, and Thyrnir banded together with them. They left and became adventurers. At first they fought bandits, searched for hidden treasures, and fought great beasts that threatened small hamlets. <br/><br/>Thyrnir's companions eventually returned home, able to make peace with themselves. Thyrnir could not, and in time he joined with others like himself. Their adventures took them far and wide upon his world, and in time they joined a wizard who took them beyond the Edge of the World. Amidst the planes Thyrnir saw things that were only myth and legend and things he could never have imagined. He joined a guild of other adventurers. The guild has a base of operations in the Bazaar, one of many. Thyrnir is one of the few who has the 'luck' to come and go from the Bazaar as he pleases, so he makes his 'home' in the guild house located in the Bazaar. The adventurer spends the bulk of his profits at the One-Night Bride, because he is under the impression - correct or not - that as a member of the adventurer's guild he gets a preferential rate. Thyrnir never bothered to confirm the veracity of this or shop around.<br/><br/><span class="bbc_u"><strong>Background (Not Common Knowledge)</strong></span> Thyrnir is the sort of adventurer that some uncharitably call a 'murderhobo.' He rests between adventures at the guild house in the Bazaar, but he has no roots anywhere and will go anywhere he can swing his sword.</div></div>