Okay, that works!<br/><br/>What it means is that your character doesn't have a Quori spirit inside you, which means that the Quori don't have nearly so much of a priority to go after you.<br/><br/><br/>My Interpretation of Outsiders in Eberron:<br/><br/>Beings in Eberron come in one of four categories; Mortal, Amortal, Supramortal, and Immortal.<br/><br/>Mortal Beings grow weaker with the passage of time, and tend to have shorter lifespans.  Unlike other beings, they can grow in power and ingenuity even after hitting their limits, often giving them unpredictable capabilities.  (that is, they can get feats after hitting 6th level.)  Mortal beings are capable of creating magical items as well.  Max Level: 6th    Examples: Humanoids, Animals, Monstrous Humanoids, Magical Beasts.<br/><br/>Amortal beings don't grow weaker with the passage of time, but don't grow stronger either.  They can't develop expanded capabilities after reaching their apex, but can refine what they already know.  Amortal beings tend to be small in numbers in the present age, due to their general inferiority to mortal beings.  Amortal beings can create magic items as well.  Max Level: 12th  Examples: Giants, Undead, Deathless, Fae<br/><br/>Supramortal beings grow stronger with the passage of time, although they have the same learning limitations as Amortal beings.  Supramortal beings cannot create magic items, but are often fascinated by them.  Max Level: 15th  Examples: Dragons, Elementals, Plants<br/><br/>Immortal beings are not affected by the passage of time, and spring into being with all of the power and knowledge they will ever need.  To truly change an immortal is to negate that immortal's status as an immortal, causing a massive drop in power.  (for some beings, like Lantern Archons, this is actually fatal)  The most common way to change an immortal enough to cause it to fall is to get the immortal to fall in love.  Immortals cannot create magic items, although they have ways of transferring their abilities with powerful magic to replicate the creation of magic items.  Max Level: 20th  Examples: Outsiders, Aberrations, Constructs, Ooozes<br/><br/><br/>The Cosmic Order:  Outsiders do not reproduce sexually; when the gods created the universe, or since the dawn of time, there have been a specific number of various species of outsiders.  Traditional beliefs state that each star in the sky is believed to be linked to a specific outsider, and when the outsider dies the star falls.  A meteor shower is thus the result of a planar war.  Sages disagree as to what this number is, but it's probobly fairly high.  An old and well loved estimate is that there are 13 million outsiders in the cosmic order, broken down in the following way:<br/><br/>6,666,000 Fiends<br/>3,333,000 Creatures of the Planes<br/>1,000,000 Axiomatic Creatures<br/>1,234,567 Chaotic Creatures<br/>700,000 Celestials<br/>65,433 Inevitables<br/>1,000 Modrons<br/><br/>When an outsider dies and creates a gap within the cosmic order, a new outsider is created to replace the dead individual.  The methods used to do this vary, but the most common is the promotion of a mortal child of an outsider to full outsider status.  For chaotic outsiders, this usually happens randomly.  For lawful outsiders, it is usually presided over by the most powerful of their race.<br/><br/><br/>The Kalashtar are what remains of Quori spirits who realized they were going to fall by rebelling against their masters' invasion of Eberron, and needed a way to escape the consequence of their rebellion while still crippling the Quori war machine.  (since the Quori can easily just kill their own and create more loyal servants.)   The solution they found was to merge with humans, becoming mortal while still taking a slot in the cosmic, and seriously angering the Quori.  Given that there are about 100,000 Kalashtar in the world, if there are only 13 million planar beings, it's no wonder Dal Quor is so agressive towards Eberron.