<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/f/fd/Susi_Kruth_Abra.jpg/337px-Susi_Kruth_Abra.jpg)</div><br/><strong>Name:</strong>Susi Kruth<br/><strong>Pokemon:</strong>Abra (pg 188)<br/><strong>Type:</strong>Psychic<br/><br/>_Combat Stats_<strong><br/><br/>Hit Points:</strong>13<br/><strong>Attack:</strong>5<br/><strong>Defense:</strong>7<br/><strong>Special Attack:</strong>10<br/><strong>Special Defense:</strong>5<br/><strong>Speed:</strong>8<br/><br/>_Derived Stats_<br/><br/><strong>AP:</strong>5<br/><strong>Tr. Hp:</strong>51<br/><strong>Phy. Evasion:</strong>1<br/><strong>Sp. Evasion:</strong>1<br/><strong>Spd. Evasion:</strong>1<br/><strong>Power:</strong>5<br/><strong>High Jump:</strong>0<br/><strong>Long Jump:</strong>1<br/><strong>Overland:</strong>6<br/><strong>Swim:</strong>3<br/><strong>Teleport:</strong>4<br/><strong>Throwing Range:</strong>7<br/><strong>Size:</strong>Medium, 4' 5<br/><strong>WC:</strong>3 104lbs<br/><br/>_Background_<br/><br/>Psychic Martial Artist<br/>Focus on the training! Ignore the social niceties, except lying about where you're going. And don't go outside to far. There's nothing there but trees to hit.<br/><br/>Adept focus, + combat<br/>- Survival, Charm, command<br/><br/>_Skills_<br/><br/>(B)<br/>Athletics: 3 (novice)<br/>Acrobatics: 3 (novice)<br/>Combat: 3 (novice)<br/>Intimidate: 2 (untrained)<br/>Stealth: 2 (Untrained)<br/>Survival: 1 (pathetic)<br/><br/>(M)<br/>General Education: 3 (novice)<br/>Medicine Education: 2 (Untrained)<br/>Occult Education: 2 (Untrained)<br/>Pokemon Education: 2 (Untrained)<br/>Technology Education: 2 (Untrained)<br/>Guile: 3 (novice)<br/>Perception: 3 (novice)<br/><br/>(S)<br/>Charm: 1 (pathetic)<br/>Command: 1 (Pathetic)<br/>Focus: 4 (adept)<br/>Intuition: 2 (Untrained)<br/><br/>_Edges_<br/><br/>Elemental Connection (Psychic) +2 charm, command, guile, intimidate, and intuition checks targeting psychic pokemon.<br/><br/>Basic Skills (General Education) Untrained to novice<br/><br/>Basic Skills (Perception) Untrained to novice<br/><br/>Basic Psionics; Learn move Confusion<br/><br/><br/>Iron Mind (Dilettante pick)<br/>Become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.<br/><br/>Hobbyist Granted<br/><br/>Basic Skills (Guile) Untrained to novice<br/>Basic Skills (Athletics) Untrained to novice<br/>Basic Skills (Acrobatics) Untrained to novice<br/><br/>_Features_   4 + 1 training (Regardless of prereq)<br/><br/>Hobbyist [class]<br/>Gain 3 skill edges qualify for. Counts as "General Features"<br/><br/>Dilettante [rank 1]<br/>Gain  Iron Will edge. Gain Walk it Off feature<br/><br/>Telekinetic [class] [+special attack]<br/>Gain Telekinetic Capability<br/><br/>Warper [class] [+speed]<br/>Gain probability control ability<br/><br/>Focused Training [training] [orders]<br/>At-Will - Special<br/>Effect: Target becomes focused until the end of the duration. +1 to accuracy rolls and +2 to skill checks.<br/><br/><br/>Walk it Off (Dilettante pick) [+hp]<br/>Daily-extended action<br/>Remove one injury from yourself and regain 1/4 max hp. Doesn't count against natural healing limit for each day.<br/><br/><br/><br/><br/>_Abilities_<br/><br/>Probablitiy Control<br/>Scene - Free Action<br/>Target; Any roll made by self or ally<br/>Effect: User may reroll any roll, or have any ally reroll any roll that has been made. Leaves discoverable psychic residue.<br/><br/><br/>Synchonize (Abra ability)<br/>Scene – Free Action<br/>Trigger: The user is Paralyzed, Frozen, Burned,<br/>Poisoned, or put to Sleep.<br/>Effect: The foe which caused the Status Condition is<br/>given the same Status they inflicted<br/><br/><br/>Capability:<br/><br/>Telepath (Abra capability)<br/>Read surface thoughts of people and pokemon 8 meters away. Project thougths into others mind. One target for read but broadcast to 2 targets at once. Unwilling or unaware targets automatically resist the read attempt; opposed fucus checks. Failure gives -3 penalty to read that target for 24 hours. Discoverable psychic residue on unwilling targets.<br/><br/><br/>Telekinetic<br/>Lift things with their mind. Power rating of 4. Roll focus instead of athletics with a DC 10 for lifting staggering weight. Range of 8 meters. Drag weight or greater leaves discoverable residue. May use struggle attacks at range of 4. Normal-type damage but add special attack and may deal special damage. Preform Disarm, Trip, Push at range of capability using focus skill for rolls. Push is for 2 meters.<br/><br/><br/>_Moves_<br/><br/><strong>Move:</strong>Confusion<br/>Type: Psychic<br/>Frequency: At-Will<br/>AC: 2<br/>Damage Base 5: 1d8+8 / 13<br/>Class: Special<br/>Range: 6, 1 Target<br/>Effect: Confusion Confuses the target on 19+.<br/>Contest Type: Smart<br/>Contest Effect: Steady Performance<br/><br/><br/><strong>Move:</strong>Teleport<br/>Type: Psychic<br/>Frequency: Scene<br/>AC: None<br/>Class: Status<br/>Range: Self, Interrupt<br/>Effect: The user Teleports up to X meters, where X is<br/>its Teleporter Capability. Teleport can be used as an<br/>Interrupt at any time. Moves that targeted Teleport’s<br/>user continue through the desired target’s space if the<br/>Move allows for it as if the user hadn’t been there; single<br/>target moves simply miss.<br/>Contest Type: Cool<br/>Contest Effect: Saving Grace<br/>Special: Grants Teleporter 4<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pokemon:Empty</div><div class="spoiler_body"></div></div><br/><br/><br/>Biography:<br/><br/><br/>