<strong>Goon Squad</strong><br/><br/>Harassment of the resident Muroid technogeek continues, even though some of them break off to get in Draken's way (with, admittedly, little practical effect, like a yipping pack of rocket-armed chihuahuas trying to stop an Abrams tank).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Goon</div><div class="spoiler_body">Goons...melee plus three AP, going for that last Charge Die to let them powerstrike!  And scoring 1, 1, 2, 3, 3, 3 for three more strike dice but no charge dice!  Oh, well.<br/>Wounds 2/4<br/>AP 1/10<br/>SD 8<br/>CD 3/6</div></div><br/><strong>The Cloak Guy</strong><br/><br/>High pitched muttered curses reach Fox's ear--something did not go as planned, apparently, and the eunuch is not at all happy about this!  From somewhere deep in the stack of shipping containers, something wibbly-wobbly and eldritch lights up, and Mister No-balls departs the scene, stage left, through the minor Gate he just opened back to the demonic side of life...which means that most likely you'll be seeing him again later.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eunuch Sorcerer</div><div class="spoiler_body">Spends 2 Charge Dice to open a Spontaneous Gate and leave the scene, battered and pissed off but otherwise unharmed.</div></div><br/>On the bright side, with the sacrifices rescued, the major gate won't be completed and empowered, so whatever it was that they were going to bring through to flatten the port isn't going to be happening!  So it's all over except for the clean-up and then you can all go back to the Ministry for a couple of beers or something.<br/><br/>Right?