So yeah!<br/><br/>Going off the player characters build on this or just replace it if you got other ideas.<br/><br/>Tabaxi are a fairly organized civ with a big emphasis on finding your way in life and orders dedicated to different outlooks on life and ways to fulfill your purpose in them. Order of the Empty Plate would be on you but nearly every Tabaxi is part of some kind of Order, even if it's the Order of the Stay At Home Moms. With Tabaxi you generally have to put up with what they say they are because they ain't about to change for you.<br/><br/>The Warforged of course is an ancient relic of Dwarven times and thus a bit out of time, as far as they know last week was when Dwarves weren't all statues and the intervening few thousand years went by in a blink. There's not likely to be many Warforged about, you might be the only one, or you could go for there being a few trying to work out how to serve masters who've long since been rendered incapable of giving orders.<br/><br/>Gensai I'm not sure on how you want to go. They can be very "Off the wild" types who are generally loners and more in tune with their elements than the wild shit going on in the world, or they can be enclaves of elemental folk who live in niches of the world that other races would generally find super deadly, or at least not much fun at all.<br/><br/>Golaith you got the range between Barbarian to Civilised and a hint on that would be good!<br/><br/>Aarakocra I could see as being migratory, your background suggests you're not from around these parts. Did you move looking for something, or because some real bad shit happened back home and going back there really isn't an option anymore? Or both?<br/><br/>Aasamir seem the closest to the divine, even if the divine are all a bit different to the more human forms you have. Maybe they even live on a plane that a god used to reside in and are thus inured from the monsters of the world below? Or maybe they've got a little bit of the world carved out where shit is a little less crazy. Up to you how the innocence has been witheld!<br/><br/>I'll fill in some other races as we go, but been thinking Kobolds might be the adventurous sort, delving into dungeons to find treasures for their Dragon Masters and often getting way in over their heads, the Orcs an ever present natural disaster that run in and take over as they wish and the Kenku as the wandering traders of the world, who can generally get their hands on anything for a price, as long as whoever it belongs too doesn't notice them nab it that is. The Yuan-Ti on the other hand are a somewhat Xenophobic bunch who are definetly up to some shit and very hostile to anyone getting nosy about it.<br/><br/>You don't go to the Underdark. The lack of Drow has not improved it.<br/>