<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg11999412#msg11999412">Quote from: Guancyto on 18-01-2016, 05:56:02</a></div></div><blockquote class="bbc_standard_quote">So there was two ways to handle mobs presented to me, the one was having a set but large number of lesser badguys who would probably beat feet when the situation looked hopeless long before the heroes run out of them (thus letting anybody wail on them with no problems), the other was treating them as a giant mass with multiple affinity dice (what's presented in the book). I expect I will experiment with both, but let's make these guys the latter. Let's say I dunno, 7d6 to represent that there's a whole bunch of those guys compared to the amount of space available? I don't think it'll help them much.<br/><br/>Frozen Webs would definitely be a Complication. Or possibly removing an Asset (or Complication?), if it happened to be taken in reaction to, say, Silver Spider dropping in and making webs.<br/><br/>Initiative order should be... flexible, even with tagging? That's a very fluid system for a tabletop, but play-by-post has sort of different demands (at least a couple of you all are in different time zones from the rest), so people should go when they think it would be appropriate, as long as they're not going around breakin' rules about it (i.e. going twice in a round).<br/><br/>Rolling dem defenses against the various area attacks: <br/>https://elliquiy.com/forums/dicebot.php?r=84689 - resist Ace's shenanigans<br/>https://elliquiy.com/forums/dicebot.php?r=84690 - resist Whitney's shenanigans<br/><br/>vs Ace the result is an 8 on defense with a 4 on effect die, so so she gets to step up her effect die twice because of extraordinary success. I sort of suspect that the mob is going to cease to be a threat, but that's okay because HELPING is about to make things a lot more dramatic!<br/>vs Whitney the result is a 10 on defense with a 4 on effect die, so, er... what happens on a tie?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>OM50 says that ties go to the attacker.  Also, for the effect dice, what they rolled doesn't matter.  All that matters is their die size, which in this case is d6.<br/><br/>And since the mob is 7d6, that gives me an extra 2d6 to roll on my area effect SFX, so...<br/><br/>At 2016-01-17 23:43:38, Ace (uid: 9857) rolls: 2d6 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=84694)<br/><br/>A 1 and a 2, so that's one extra opportunity.  From what I've read about this system online, you definitely shouldn't be afraid to be smart about growing the Doom Pool.  You'll want to keep the plot points and doom dice flowing on both sides to help keep the action flowing along smoothly. ^^ For example, you could buy up some of those opportunities and then spend d6s from the doom pool to keep extra dice on those totals, which might give you a chance to succeed on those reaction rolls.<br/><br/>And if I get some more plot points out of the deal, I'm definitely planning to activate one of those opportunities that you rolled, just to get a nice extra die on whatever my next roll winds up being...