<strong>Injury and Damage:</strong><br/><br/>Whenever a defender suffers stress, the defender must place an X in a health box with a number equal or higher to the amount of stress he took.  If this health box is already filled, he or she must fill in the next highest health box.<br/><br/>If a defender cannot fill in a health box, or does not wish to, he can instead take a Consequence.  A consequence is a bad situation, like an injury, a state of depression, or a loss of reactor containment.  A character can suffer three consequences before being taken out.  The first consequence is a minor consequence.  The second consequence is a moderate consequence.  The third consequence is a major consequence.  If a character is suffering a major consequence and takes another consequence, the attacker may determine what happens to him or her.  The only way to avoid this is to spend all force points to narrate the fate of your character.  (with GM approval)<br/><br/>Alternatively, a defender who is taking a consequence may offer a concession, which causes the character to be instantly taken out, but get to narrate what happens to him or herself.  The attacker gets to choose whether or not to accept the concession.  If the concession was reasonable (in the eyes of the GM) the character takes a consequence instead, and gains a force point.  The attacker, meanwhile, loses a force point.<br/><br/><br/><strong>Starship Rules:</strong><br/><br/>Starships have a speed rating and a stress cap.  Stress taken in space combat is applied both to the pilot and starship.  Consequences can be taken both for damage to the character and to the starship.  On vehicles, fighters, and freighters this stress is inflicted on the pilot.  On larger ships, the stress is inflicted on all named crewmembers.  (although more likely to redshirts being killed by exploding bridge computers.)<br/><br/>In space combat, it can be valuable to set up an attack by dogfighting.  To do so, a character rolls piloting with a bonus for ship speed and scale against the target's piloting with bonuses for speed and scale.  The margin of success can be added to an attack or defense on subsequent rounds.<br/><br/><br/>Mon Cal Star Cruiser:                                          1  2  3  4  5  6  7  8 9 10 11 12 13 14 15  16 17 18 19  20<br/>Class: Capital  Speed: Mediocre (0)  Stress Cap: 20 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]<br/>Aspects:<br/>Easily Repaired<br/>Workhorse<br/>Former Passenger Ship<br/><br/>Star Destroyer                                              1  2  3  4  5  6  7  8  9 10 11 12 13 14<br/>Class: Capital  Speed: Poor (-1)  Stress Cap: 14 [ ][ ][ ][ ][ ][ ][ ][ ][ ][  ][  ][  ][  ][  ]<br/>Aspects:<br/>Terror Ship<br/>Planetary Bombardment Vessel<br/>Symbol of the Empire<br/><br/>X-Wing                                                      1  2  3  4<br/>Class: Fighter  Speed: Good (3)  Stress Cap: 4 [ ][ ][ ][ ]<br/>Aspects:<br/>S-Foils<br/>Quad Cannons<br/>Easy to Pilot<br/><br/>A-Wing                                                         1  2  3<br/>Class: Fighter  Speed: Superb (5)  Stress Cap: 3 [ ][ ][ ]<br/>Aspects:<br/>Lightly Armed<br/>Recon Fighter<br/>Very Maneuverable<br/><br/>Y-Wing                                                    1  2  3  4  5<br/>Class: Fighter  Speed: Fair (2)  Stress Cap: 5 [ ][ ][ ][ ][ ]<br/>Aspects:<br/>Workhorse<br/>Light Bomber<br/>Nearly Obsolete<br/><br/>B-Wing                                                          1  2  3  4  5  6<br/>Class: Fighter  Speed: Average (1)  Stress Cap: 6 [ ][ ][ ][ ][ ][ ]<br/>Aspects:<br/>Hard to Fly<br/>Heavy Bomber<br/>Capitol Ship Killer<br/><br/>Z-95 Headhunter                                         1  2  3<br/>Class: Fighter  Speed: Good (3)  Stress Cap: 3 [ ][ ][ ]<br/>Aspects:<br/>Cheap<br/>Ultralight<br/>Easily Carried<br/><br/>TIE Fighter                                                  1  2<br/>Class: Fighter  Speed: Great (4)  Stress Cap: 2 [ ][ ]<br/>Aspects:<br/>Pride of the Empire<br/>Highly Expendable<br/>Doesn't Need Shields<br/><br/>Corellian Industries KR-TB "Doomtreader"<br/>Class: Freighter  Speed: Fair (2)  Stress Cap: 6 [ ][ ][ ][ ][ ][ ]<br/>Aspects:<br/>Fuel Inefficient<br/>Big 'n Nasty<br/>Intimidating<br/>