Well, she already has access to Improved Natural Attack through her Skin of the Construct ability.  Class Training would give her d10s vrs d6's...<br/><br/>I do plan on raising her Manifester Level, but honestly, if she uses 7 and 8 point powers more than twice, she'll run out of power!<br/><br/>Also, focusing solely on her physical damage capacity seems a bit game unbalencing.  Already she's the party fighter... Best AC, and good damage, and nearly hits as often as the highest damage dealer, Mark.  If I pump her anymore in that direction, it will force TGT to put in villians who can match her, making it very dangerous for the other PC's.  Either that or Kasumi will just walk all over the opposition... again, not a good option. Instead I want to broaden her 'range' of abilities, so she's still useful out of combat, and not that terribly overwhelming in combat.<br/><br/>(Kinda the same character building argument we had in character creation.<br/><br/>She's going to get another healing power, and a few sense powers, along with at least one mental defense ability... and up her power point totals and grab some free power uses from Meta-mind... so that she can help heal and enhance the party as well as hold the front line as our main fighter type.<br/><br/>(Kinda taking the 'Paladin' role.)