<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2518150#msg2518150">Quote from: PhantomPistoleer on 05-12-2009, 05:25:48</a></div></div><blockquote class="bbc_standard_quote">Awwr.  That's sweet.  Except if my character hangs around your character, he won't have anyone to hit. ;)<br/><br/>I was sort of wondering what you guys were going to do with your next 5000 xp.  I'm somewhat of two minds.  I think that I'm the weakest combatant at a measly 1d4+5 per round, so I could increase my attacks by getting Two Weapon Fighting and simply become a mediocre damage dealer (2d4+10 potential damage).  But I actually wanted to pick up the feat that allows you to get 5 skill points simply to dump four into athletic tricks described in Complete Scoundrel, so I could then pick up the Freerunner Feat.<br/><br/>That is to say, I don't know whether to make my character more competent or more flavorful.  ::taps chin::  I'm even considering getting the RUN feat (but might opt to get the Barbarian's Increased Movement, which would amount to almost the same thing).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I often go for more flavor.  And to be honest, I find Garrett wonderfully effective.  Perhaps he could enhance his dagger with a little money, as a third option.  Making it Flaming or Acid or something would give you another 1d6 fairly cheap.