This game takes mainly in the Threshold particularly in the Confederation of Rivers [or Scavenger Lands] and the various nations near them [The Hundred Kingdoms for example.]<br/><br/>With following of the couse of the story based on the Solars returning, the Realm in chaos and the Fair Folk playing with the borders of Creation. The world is falling into a bout of Chaos with all the Celestials coming out of the woodwork. This is both a good thing and a bad thing [Abyssals for example]. Yet, they're not the only ones about to turn up and show their heads. Something else, something far more menacing then the Abyssals themselves is lurking, attempting to find a manner to escape into Creation and wreck having amongst the living and the dead...<br/><br/>The story starts off in a small village south-west of the creepy city of Sijan where the characters are answering an inhuman call, almost as if a lure to get them there. Why they're compelled to go here? No one knows...yet, as the clouds nearby turn from their bright, sunny disposiston and light cover into a full overcast of dark, damp despair, the Circle knows something is up...and it isn't good.