<hr/><br/><div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)</div><span class="bbc_size" style="font-size: large;">Juro the Druid</span><br/><br/><strong>Level:</strong>5<strong>Xp:</strong>10/11<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>3</td></tr><tr><td><strong>Hit points:</strong></td><td>21</td></tr><tr><td><strong>Damage:</strong></td><td>d6 (d8 as dangerous animal)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>15</td><td>[+1]</td><td><strong>Dex:</strong></td><td>9</td><td>[+0]</td><td><strong>Con:</strong></td><td>15</td><td>[+1]</td></tr><tr><td><strong>Int:</strong></td><td>8</td><td>[-1]</td><td><strong>Wis:</strong></td><td>18</td><td>[+3]</td><td><strong>Cha:</strong></td><td>12</td><td>[+0]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Good - Help something or someone grow.<br/><br/><strong>Bonds:</strong><br/><strong>Valna:</strong>I trust her more by the day...and understand her less.<br/><strong>Katra:</strong>We are not compatible as friends but I will gladly fight by her side.<br/><strong>Grella:</strong>I assume her people are warriors. I should learn more about them. Maybe I'll learn why orcs have gotten prettier.<br/><strong>Xanavel:</strong>Her scent holds a spice to it beyond the norm for demonkin. I will find out why.<br/><br/><strong>Race:</strong>Elf<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 6/7<strong>Coin:</strong>0 (Debt: 35 to V; 6 to K)<br/><ul class="bbc_list"><li> Starfruit Token <em>(0 weight)</em></li><li><em><strong>Honesty Bands (Other currently on Valna)</strong></em> (https://media.discordapp.net/attachments/976631668599296052/1012254102178250822/unknown.png?width=663&amp;height=663): A pair of rings that create a telepathic link between the two wearers. The pair who wear the rings are able to hear each other's thoughts as though they were being spoken out loud. This effect works while they are within 500 feet of each other, and the orb in the center of the ring will dimly glow to indicate when the other ring is currently within range.</li><li><em><strong>Pale Moonglaive</strong></em> (https://cdn.discordapp.com/attachments/976631668599296052/1002387966225809548/unknown.png): <em>(Reach, +2 damage, Two-Handed, Ignores Armor, Bestial (can be wielded during druid transformation, -1 to hack &amp; slash while human)</em></li><li> <em><strong>Mithril Plate</strong></em> (https://cdn.discordapp.com/attachments/981693110323142687/1012487923607801978/unknown.png): Lightweight armor forged from the highest quality elven Orisian metal. Boasts the same protection as steel plate armor, but with half the weight and none of the usual encumbrance. <em>(3 armor, 2 weight)</em></li><li> Spear <em>(close, thrown, near, 1 weight)</em></li><li> Wooden shield <em>(+1 armor, 1 weight)</em></li><li> Halfling Pipeleaf <em>(6 uses, expend 2 to share and gain +1 Parley)</em></li><li>Fey Leaf</li><li>Basic Winter Clothes <em>(1 weight)</em></li><li>Survival Gear <em>(1 weight)</em></li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><br/><strong><em>Elf</em></strong><br/>The sap of the elder trees flows within you. In addition to any other attunements, the Great Forest is always considered your land.<br/><br/><strong><em>Born of the Soil</em></strong><br/>You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.<br/><br/><span class="bbc_u">Land</span><br/>The Great Forest [Elf]<br/>The Blasted Wasteland<br/><br/><span class="bbc_u">Tell </span><br/>Rabbit ears<br/><br/><em><strong>By Nature Sustained</strong></em><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong><em>Spirit Tongue</em></strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong><em>Shapeshifter</em></strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: <acronym title="Burrow: You can dig through the ground with impressive speed. Spend any number of hold, you may move up to 50 ft. through the ground for each 1 hold spent. &lt;br /&gt;&lt;br /&gt;What's Up Doc?: A quick snack and a cool demeanor allow you to dominate the conversation. While you are eating a carrot, spend 1 hold to gain +1 forward to your next Charisma roll. For the duration of this move you are able to stand upright on two legs and gain opposable thumbs to hold the carrot with.">bunnies</acronym>, deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid<br/>Studied: <acronym title="Am Bush: You may attempt to hide from someone by posing as a plant to blend into the scenery. When out of a creature's line of sight, and in an area where a large plant won't be immediately suspicious, spend 1 hold and roll +Dex to pose as a bushel of corn&lt;br /&gt;    6- Your disguise fools no one, and you instead leave yourself vulnerable to your target&lt;br /&gt;    7-9 Your disguise fools your target, allowing you to go unnoticed until you make another move&lt;br /&gt;    10+ You are the very model of inconspicuousness, and can easily get the drop on your target. Take +1 forward to your next move against them. &lt;br /&gt;&lt;br /&gt;Cob Scorcher: You put all your might into unleashing a belch of fire at your foes! Spend all remaining hold and roll +Wis &lt;br /&gt;        6- The fire catches in your throat, damaging your insides. Revert back to human form with a random debility to either Strength, Dexterity, or Constitution&lt;br /&gt;    7-9 You spray your flames over a short area. Deal a number of your damage dice equal to the amount of hold spent to a single enemy within reach distance (ignores armor, messy)&lt;br /&gt;    10+  You unleash a wide plume of flame over a larger area. Deal a number of your damage dice equal to the amount of hold spent to a group of enemies within near distance (ignores armor, messy)">Corn Wyrm</acronym></div></div><br/><br/><em><strong>Studied Essence</strong></em><br/>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><em><strong>Formcrafter</strong></em><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br/><br/><em><strong>Communion of Whispers</strong></em><br/>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br/>✴ On a 10+ the vision will be clear and helpful to you.<br/>✴ On a 7–9 the vision is unclear, its meaning murky.<br/>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br/><br/><em><strong>Shed</strong></em><br/>When you take damage while shapeshifted you may choose to revert to your natural form to negate the damage.<br/><br/><em><strong>Red of Tooth and Claw</strong></em><br/>When you are in an appropriate animal form (something dangerous) increase your damage to d8.<br/><br/><hr/><br/><strong>Background:</strong><br/><br/>Death is but a part of life, especially in the wasteland Juro hails from. His people are known for leaving home to wander in nomadic fashion, before settling down and fostering growth where they can. This happens to require strong-arming and land theft more often than not. But hey, the wasteland is a harsh place and it takes harshness to keep it alive. Juro always believed this and was set to follow this path. But, as skilled as he is, he never was good at following rules or ignoring his own impulses. Such impulses saw him fighting his own family to spare wastelanders during occupations. These impulses also kickstarted his own journey, far from home. In the years since his departure, he's traveled not for land but for adventure; he's chosen to give instead of take; and it has led him directly into death. Or rather, into the lair of a drake. His own foolishness led to him trying to befriend it and take its form.<br/><br/>But then came rebirth. Preservation is the cornerstone of his kin's teachings, and what this necromancer has achieved manages exactly that. It is unnatural (his kin would call it an abomination) but his continued life fosters growth while his death would only feed the worms. Maybe, just maybe, certain people should be preserved for the betterment of all. The world could use more living heroes. The good ones always die...and so does he.<br/><br/><strong>Personality:</strong><br/><br/>To put it light and simple, Juro grew up with bunny ears in a badass, wasteland-conquering family. It is no wonder, then, that he died trying to become a drake. Cute is a trigger word for him, and he has a hare trigger when it comes to the<em>compliment</em>. Call him anything else and he'd laugh it off, however, as long as it doesn't imply that he's weak or in any way a<em>rabbit</em>. He's generally easygoing, even in tense and dangerous situations where it's counterproductive.<br/><br/>He's new to the ways of the Livelands, and misunderstands terminologies or meanings at time, but he's quick to make friends with people he finds likable. This includes those he knows he shouldn't trust, as he hopes to sway them to a better path in life. As for<em>unlikable</em>people; he's blunt and generally assholish towards them, even if they are far above his station or strength. Again, it is no wonder he died to a drake.<br/><br/><strong>O/Os:</strong><br/><br/><span class="bbc_u">Ons:</span>Breeding, Primal Sex, Topping Femboys and Futas, Public Sex, Biting/Marking, Breathplay (giving), Pregnancy Sex, Lactation, Moderate Cum Inflation (giving), Shapeshifting (parts of his body or into certain creatures), Knotting (giving), Cock/Ball/Semen Worship (receiving), Ass/Thigh/Breast Worship (giving), Forced Orgasms, Marathon Sex, Domination and degradation (giving), Submission (toward a powerbottom/domme partner), Pet Play, Anal, Rimjobs, Cunnilingus, Harem/"Reverse" Gangbangs, Breeding Stud Play, Feeding Cum, Ear Play, Aftercare<br/><br/><span class="bbc_u">Maybe:</span>Romance (open to sexual friendships)<br/><br/><span class="bbc_u">Offs:</span>Receiving Anal, Giving Blowjobs (with some rare exceptions), Bathroom Play, Urethra Play, Receiving Humiliation, Being Feminized, Non-con (open to dubcon)