So question Hopefox; since we're starting on a medieval-style world outside the pact... How are we doing equipment? It'd be a bit daft to come into this premise with carbon-fiber armor, needle-shooters and monomolecular blades, yeah?  ;D<br/><br/>I'd suggest basically using Pathfinder equipment rules while we're on Mirin, starting gold and all - so the envoy gets bard gold, Soldier gets Fighter gold, Mystic gets cleric gold, that sorta thing, used to buy this primitive backwater equipment like "swords" and "lanterns" and of course, 50 feet of rope (no more, no less!)