Personally, I worry less about power levels on characters in sandboxy-freeform games than I do in system games.  I expect power levels to only matter for, at most, twenty percent of the game, while the other eighty percent is spent in just character interaction and scenes of the type going on right now.<br/><br/>I honestly just wanted to know what was up with the whole Juggernaut thing, simply because of the manner in which I had Angel being injured during the attack.  (Note to self: Don't forget to add in Jubes injuries and stuff on her sheet.)<br/><br/>Now, all that being said, I can understand the need for clarification and the concern over a character who was already Omega-level being given additional powers.  I think we can all tell that I personally don't care if my characters are necessarily uber-powerful, but some people really enjoy playing those sort of things and I don't begrudge them that, as long as its done with the understanding that this is a group game and everyone has the right to shine.  I think, given Jugg's reaction to the concerns that have been voiced, that we can safely assume he would not deliberately overshadow anyone else in the game.  And, should it ever happen inadvertantly, we have all made it clear that we're not afraid to speak up and we can respectfully work through any issues that might come up, as a group.<br/><br/>Frankly, the fact that we have been able to have this discussion makes me even<em>more</em>excited for this game.  Communication and respect is so vital for the survival of a good group game, and we've proven that we can handle that.