Darclight didn't spare any details as he cycled through his super-senses, and as such turned up a whole bevy of completely superfluous information. Really, thermal vision would have been perfectly sufficient to tell who was doing what to who in what room with what tea cozy and what plate of chicken salad sandwiches. It probably hadn't been the first time he had gotten an eyeful of everyone's illicit activities. Oh well, all in a day's work, right?<br/><br/>Regardless, he could identify no less than eleven humanoids on the third floor whose electrical profiles both didn't match the others but matched each other almost identically. Jackpot! He could identify seven in close proximity with humans, almost certainly hard at work, while another three were in close proximity with each other, also almost certainly hard at work. That left one by itself with computer equipment.<br/><br/>The fourth floor also had something humanoid and organic  but nonhuman, along with the electrical signals and signatures that were an extensive assortment of either surveillance or hospital equipment. A closer sweep indicated that a whole wing of that floor had been converted into medical-facilities-or-a-listening-post. Curious!<br/><br/>------<br/><div class="floatright">(https://elliquiy.com/elluiki/images/3/37/Kraken_4.jpg)</div>The sea monster was momentarily transfixed by the coruscating lights of Ace's device, stopping its efforts to try and break down the sonic barrier, and for a quiet moment, it seemed like things really would be 'that easy.' But not for long! As its great eyes blinked, it started to thrash in the water, swiping its great tentacles toward the newly-christened Atlantia to try and make her a fishy snack! The waves rocked the shoreline, a stray fish smacking Whitney in the face and the seaspray soaking her shirt. The buoys in the harbor bobbed furiously as the riled-up sea monster attacked.<br/><br/>It seemed its mind was too strong (or possibly too squid-like) for the ray to work its magic quite so easily! It'd have to be dazed and distracted in order to make the hypnosis take.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sea Monster stats</div><div class="spoiler_body">Sea Monster (Uncontrolled)<br/><br/>Distinctions:<br/>Doom of a Thousand Ships<br/>The Sea's Fury<br/>I've Seen Enough Hentai To Know Where This Is Going<br/><br/>Affiliations: <br/>Solo 5d6<br/>Buddy 5d6<br/><br/>Giant Monster<br/>Tentacles d8<br/>Waterborne Reflexes d8<br/>Superhuman Durability d10<br/><br/>SFX: Get Dunked On. Step up Tentacles while creating Complications related to being grappled or submerged in water.<br/>SFX: Area attack. Add a d6 and keep an additional effect die for each additional target.<br/>Limit: Aquatic. If forced to act on land, change Waterborne Reflexes into a Complication and add a d6 to the Doom Pool.<br/><br/>Mission Objective<br/>Limit: Bell Rung. When subjected to Physical Stress, step it down, convert it to Mental Stress, and step up the lowest die in the Doom Pool. <br/>Limit: Submissive. Upon being Stressed Out by Mental Stress, the sea monster recovers fully but submits to Venusian Hypnosis!<br/>Limit: Victory Music. Upon submitting to Venusian Hypnosis, Mission Objective powerset ceases to exist.<br/><br/>Current Stress: <br/>Current Complications: Resisting the Fishy Mistress! d10</div></div>