<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601439#msg2601439">Quote from: TheGlyphstone on 03-01-2010, 05:22:58</a></div></div><blockquote class="bbc_standard_quote">Is this a modification to the normal rules for Positive-Energy Dominant vs. Living Construct? The subtype says that Living Constructs are subject to effects that require a fortitude save, unlike normal constructs.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It is a slight modification.  Since living constructs only benefit half from cure spells, I'm ruling that they're resistant to positive energy and therefore not at risk of being exploded by positive energy overdose.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2601373#msg2601373">Quote from: Katina Tarask on 03-01-2010, 05:06:47</a></div></div><blockquote class="bbc_standard_quote">And actually, a Hallow effect would be a victory unto itself, since no further undead could <em>ever</em> be produced in the facility without a <em>lot</em> of Unhallow effects going off.<br/><br/>TGT: Would a quarter-mile radius Hallow effect be enough to engulf the entire facility if cast from outside?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A quarter mile radius Hallow would engulf the facility, but it wouldn't cover any parts of the facility that extend into Khyber, which tends to be extremely resistant to hallow effects.  Rules as written the spell doesn't seem to prevent undead from creating spawn either, or protect bodies that haven't been buried or entombed.  (cremation is always a good protection against being raised as the undead though... of course, it's also a good protection against being raised)