<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg11999412#msg11999412">Quote from: Guancyto on 18-01-2016, 05:56:02</a></div></div><blockquote class="bbc_standard_quote">So there was two ways to handle mobs presented to me, the one was having a set but large number of lesser badguys who would probably beat feet when the situation looked hopeless long before the heroes run out of them (thus letting anybody wail on them with no problems), the other was treating them as a giant mass with multiple affinity dice (what's presented in the book). I expect I will experiment with both, but let's make these guys the latter. Let's say I dunno, 7d6 to represent that there's a whole bunch of those guys compared to the amount of space available? I don't think it'll help them much.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Given what just happened, I don't think it's going to, either.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg11999412#msg11999412">Quote from: Guancyto on 18-01-2016, 05:56:02</a></div></div><blockquote class="bbc_standard_quote">Frozen Webs would definitely be a Complication. Or possibly removing an Asset (or Complication?), if it happened to be taken in reaction to, say, Silver Spider dropping in and making webs.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'll keep that in mind.  For the moment, I'm going to do something different, as Ace seems to have the mob well in hand.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg11999412#msg11999412">Quote from: Guancyto on 18-01-2016, 05:56:02</a></div></div><blockquote class="bbc_standard_quote">Initiative order should be... flexible, even with tagging? That's a very fluid system for a tabletop, but play-by-post has sort of different demands (at least a couple of you all are in different time zones from the rest), so people should go when they think it would be appropriate, as long as they're not going around breakin' rules about it (i.e. going twice in a round).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's the idea, yeah.  I could personally understand changing it for this one, though I would suggest that if we're going to handle it this particular way, then the GM should either go first or last in a round, depending on the situation.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg11999412#msg11999412">Quote from: Guancyto on 18-01-2016, 05:56:02</a></div></div><blockquote class="bbc_standard_quote">vs Ace the result is an 8 on defense with a 4 on effect die, so so she gets to step up her effect die twice because of extraordinary success. I sort of suspect that the mob is going to cease to be a threat, but that's okay because HELPING is about to make things a lot more dramatic!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>(Sam Beckett) Oh boy...<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg11999412#msg11999412">Quote from: Guancyto on 18-01-2016, 05:56:02</a></div></div><blockquote class="bbc_standard_quote">vs Whitney the result is a 10 on defense with a 4 on effect die, so, er... what happens on a tie?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>To quote from the Operations Manual, page 50:<strong>If the reaction total is equal or less than the action total, your action succeeds.</strong>So, it sounds like ties go to the person who is rolling the action - which in this case is Whitney, so she succeeds.<br/><br/><br/><br/>EDIT: Also, did we ever answer the question about the dice roller?  I think Invisible Castle (Which was long my online roller) is gone for good.  If needs be, I can take screenshots of my rolls on my computer and upload them somehow...<br/><br/>EDIT 2: I did find two other possible online die rollers.  One is through the d20 SRD hypertext - it'll let you render any roll you want, and has a box with the results that can be copy-pasted into a post.  (And yes, I did doublecheck, you can't edit the results in the box.)<br/><br/>The other one is this: http://catchyourhare.com/diceroller/  It renders the rolled dice as an image that can be saved, or (though I'm fuzzy on the specifics of this) you can set a password to let other people see the same die roll.