<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82054.msg4117889#msg4117889">Quote from: Thufir Hawat on 11-01-2011, 16:51:41</a></div></div><blockquote class="bbc_standard_quote">[...]<br/><br/>First, I've been toying with the idea of introducing [ur=http://www.vsca.ca/Diaspora/diaspora-srd.html#aspects]Aspects[/url] that you can activate once per scene after a roll for a +1 or +2 bonus. Of course, that would mean they can be compelled, too 8-)!<br/><br/>Second, I'm considering to allow Death Gifts (https://sites.google.com/site/amagigames/the-death-gift) just in case a PC dies. No, I don't envision anyone dying, but it's always a possibility. Why not make it fun &gt;:)?<br/>[...]<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82054.msg4130337#msg4130337">Quote from: Thufir Hawat on 14-01-2011, 09:35:38</a></div></div><blockquote class="bbc_standard_quote">[...]<br/>As for aspects, adding to the roleplay is spot on, they tend to help that. I haven't decided whether to use Fate points, or just to give you a number of aspects, usable once per scene, and compellable once per scene, by the GM or anyone else ;). They don't refresh automatically, but when someone compels them against you.<br/>Of course, you could refuse a compel, but it would use up your aspect for this scene, or if used already, impose you a penalty equal to the Aspect bonus for an appropriate action.<br/>I kinda lean towards this one, mostly because it's easier to explain, but your thoughts would be welcome.<br/><br/>[...]<br/><br/>Aspects are not skills, so they don't get a rating. It's more like a quirk-lite, a distinguishing feature or descriptor that is not always useful. You get to benefit it only occasionally, and at times, people get to <br/>For example, you could have an Aspect "Master Posteropiris taught me the bladestaff". It's still the same rating in Bladestaff, but once in a while, you could use one of his secret tricks.<br/>Of course, if you hear said master is in danger, or someone insulting his honour and skills, you might be compelled to act upon it, or an enemy of said master could give you a penalty to your attack - because, you know, he wouldn't be here if he didn't know how to counter his tricks.<br/>And yes, once you use an Aspect, it's no more useful for now. OTOH, if someone compels it, it refreshes, and you get to use it again! Like, the master is glad you defended his honour and teaches you a new trick - or maybe you affirm how important this skill is to you, and use it with abandon.<br/>Yeah, I agree, it's often used in a quite meta-gamey manner, but it doesn't have to be.<br/><br/>Also, I plan to let you determine one of your aspects yourself, and the other two players determine one aspect each. You can start by picking an Aspect for yourself, and another for Kalaj and Adjia each ;).<br/>I'll be writing the IC post when I wake up.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I edited the bits that aren't related out. ( [...] ) I left the part about death gifts since it was talked about when you weren't around.<br/>