Ithi'ka looks at the door and finds a magical trap incorporated into the door handle, suggesting that lockpicking attempts will be a bad idea.  Placing her ear to the door, Ithi'ka couldn't make out any particular distinct sounds, though given how quiet the dead are, it wouldn't be suprising if there was something in the room.<br/><br/>(Ithi'ka can make a DC 10 wisdom check to abort her lockpicking action, if she wishes to.)<br/><br/>Also, open lock checks can be retried every round.  (it typically takes a couple of minutes to jizzy the lock.)