<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=282148.msg14018289#msg14018289">Quote from: Sessha on 22-03-2018, 10:30:31</a></div></div><blockquote class="bbc_standard_quote">For us there just doesn't seem to be enough meat to get a good grip on thematically speaking of course.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is your opportunity to fit yourself into the action. That's what the questions are for.  This is not a game that front-loads and spoon-feeds you an overarching plot.  If you have read the information on the city in the quickstart and kept in mind what's been established in crew creation, you should have enough to work with.  If you've forgotten or need a refresher, then by all means ask.  But we start<em>in media res</em>for much the same reason that you, the player, don't actually do a ton of planning before we start a score.<br/><br/>By comparison, here is the starting text from the quickstart scenario War in Crow's Foot.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">You're in the cramped office of the Lampblack's leader, Bazso Baz, overlooking the coal warehouse floor below. Several of his bravos hang about, sizing you up. Bazso wants your answer. Are you with them, or against them? What do you say? Will you side with the Lampblacks? Will you just pretend to? (Good luck, Bazso is very sharp). Will you tell him to fuck off?<br/><br/>Are you actually here to kill him for the Red Sashes? (If so, do a flashback and pick a plan for the assassination.)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I do believe I gave you more than that to work with.  The rest?<em>Is up to the group to help fill in.</em>