<div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_u"><strong>Gunsmoke Golarion</strong></span></span></span></div><hr/><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><em>Golarion has undergone significant changes for unknown reasons. <strong>The Wasting</strong>, as it has come to be called, began roughly 200 years ago marking the exponential decline of Golarion’s ecosystems and natural resources. Wells dried up, crops no longer grew, rivers began to fade away, mineral deposits vanished, and the world over began to shift into an arid desert with few exceptions. Even more puzzling has been the absence of the Gods, while divine casters have retained their powers their deities have remained entirely silent as far as the rest of the world knows. Different stars have also arrived in the night sky, another mystery that has yet to be unraveled by the few remaining scholars dedicated to studying the phenomenon.</em></span></span><br/><hr/><br/><br/><div class="floatleft"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Timeline</strong></span></span></div><hr/><br/>The game follows the modern era of Golarion, and shifts it about 200 years into the future with some significant changes to the world of Golarion.<br/><br/>For reference you can find a timeline of Golarion here: https://time.graphics/line/166512<br/><br/>A timeline of recent history, not all-encompassing, is here: https://time.graphics/line/523584<br/><br/><br/><div class="floatleft"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Races</strong></span></span></div><hr/><br/>Races remain mostly unchanged. Shorter-lived races don’t really know anything about the world of Golarion pre-Wasting aside from old stories. Longer-lived races may have elders who were alive to watch the world change over time. The races that existed in main cities haven’t changed a great deal, but secluded racial groups have undergone some changes—especially in areas that were particularly devastated by the Wasting.<br/><br/>Dwarves abruptly shut the doors to their underground settlements around 30-40 years into the Wasting. Anyone outside wasn’t let in, including any Dwarves that had been outside the city. Since then there’s been no contact with any of them, and reportedly when people tried to dig past the door they found that the tunnels had also been intentionally collapsed.<br/><br/>Gnomes have had some of the hardest changes. Bleaching has increased at a tremendous rate, which has made their life expectancy about the same as a halfling. The eldest of Gnomes are usually insane, which is the only way to truly keep the Bleaching from occurring. Rarely some Gnomes will survive becoming Bleached (see the alternate racial traits). Tribes of Bleachlings aren’t common, but are a threat in the wild. While they are largely emotionless seeming, they are extremely cruel and cannibalistic. They eerily stalk prey, and passionlessly kill them in gruesome ways before eating the remains.<br/><br/>Elves have become less common in the world, the majority of them remaining around the Mordant Spire. Some suspect that most of them have left Golarion, or at least tried, similar to what had happened prior to the Earthfall catastrophe. Many elves have become pirates that sail along the western coast sometimes going inland to raid for supplies. Rumors persist of Desert Elves and Jungle Elves that survive in the deep deserts and deep jungles. If they exist they are extremely reclusive. Meanwhile the Drow have been mostly trapped underground following the events with the Dwarves.<br/><br/>Halflings have been largely unchanged by the events of the Wasting. They have lived alongside humans throughout the years and have formed something of a symbiotic relationship with them. Where you can find humans you can almost always find halflings as well.<br/><br/><br/><div class="floatleft"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>The Economy</strong></span></span></div><hr/><br/>The economy of Golarion has been significantly interrupted for a number of reasons. While most currencies remain valid there is no real unified cost for goods and services. What might be cheap in one settlement may be prohibitively expensive in another. Gold, silver, and copper coins have mostly only become used by travelers. Many nations have even done away with currencies entirely choosing instead to melt down their currencies for other, more practical purposes.<br/><br/>Bartering has become the chosen method of doing business. Some people will simply refuse to do any business with currencies in favor of bartering for equal trades or services rendered.<br/><br/>A new form of currency has become more widely used within the last 30-40 years. They are small cubes that Numeria has either invented or scavenged—it’s not clear which. These cubes are roughly 2 inches on each side and have a silvery finish. What makes them unique and worth something regardless of who uses or trades for them is that they can absorb enchantments from magical items and can then move the enchantments into a different item. Frequently these are used for far more expensive purchases or trades.<br/><br/><br/><div class="floatleft"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Deities</strong></span></span></div><hr/><br/>Since The Wasting the deities have been silent. Some people make claims to have heard their deities whisper to them, or to have seen them, but these people are usually discounted as being mad or charlatans. For this reason a steep decline in religion has occurred throughout Golarion, though many still hold fast to their beliefs—with or without any input from their gods. A few notable religions follow:<br/><br/><strong>Iomedae</strong>remains a significant part of Mendev. With the ceasing of extra-planar invasion at The Worldwound they have been able to rest from their centuries-old war. Their Clerics and Paladins now help to mend The Worldwound and also frequently join caravans to serve as protectors as a form of crusade against injustice.<br/><br/><strong>Torag</strong>has been all but forgotten amongst many on the surface. Some Dwarves still hold the faith, but others have forsaken him thinking that somehow it was  his fault that the dwarven cities were sealed off. Of course some few humans, typically smithies, offer at least lip service to his name.<br/><br/><strong>Sarenrae</strong>being the goddess of the sun has not done well for her popularity. Some rare few even outright blame the calamity on her. Her worshippers often act in secret now, frequently trying to remind others of the other domains of Sarenrae. Healing, they argue, being key to restoring the land to its former glory.<br/><br/><strong>Desna</strong>has actually increased in worship, largely due to a boom in caravan travel and the mass exodus of the ethnic Varisians. New stars in the sky have inspired some to believe that Desna’s power may be growing as well.<br/><br/><strong>Gorum</strong>has also increased influence, spreading from barbarian tribes to raider caravans. His worship is certainly not very well established, and his clerics are very few, but they are not uncommon in the various wastelands.<br/><br/><strong>Zon-Kuthon</strong>has greater prevalence among many of the monstrous races, expecting his darkness to help protect them from the beating desert sun. Those that prefer the dark at least offer some minor lip service in his name. These days to some being in “the shadow of Zon-Kuthon” is a blessing rather than a curse.<br/><br/>The other deities haven’t had significant changes, but their worship has still declined.<br/>