<div class="floatleft">(http://i307.photobucket.com/albums/nn313/NovemberWerewolf/Female%20Characters/Half_Elf_Girl_by_kerembeyit.jpg)</div><br/><strong>Name:</strong>Drake Turell<br/><br/><strong>Race:</strong>Bosmer<br/><br/><strong>Age:</strong><br/><em>Physically:</em>Mid-Twenties<br/><em>Chronologically</em>22 Years<br/><br/><strong>Physical Details/Short history:</strong>Drake comes from an ancient and highly respected Bosmer family, one renown throughout all of Tamriel for their skills in hunting and tracking. Hailing from Valenwood, which makes up the southwest coastal plain of Tamriel, she has traveled all this way to Northern Skyrim in hopes of joining the Companions guild and adding her name to the legacy of Turrel. The change from tropical rain forest to this frozen wonderland and its vast stretch of tundra was an extreme she wasn’t about to over look; and so she has made the journey on foot, a test to prove to herself that she is as capable of adapting to the changes of the environment around her as any true hunter might. The journey has only fine-tuned her skills and made the woman a deadly marksman, but this hasn't allowed her skills with the blade to go dull, either. From bandits to overly aggressive giants, Drake has proven herself to be quite capable of taking care of herself and lending a hand to those in need. Her reputation precedes her.<br/><br/>It was just over a year ago, when Drake found herself in Cyrodill along the Eastern edges of the Imperial City, that she stumbled upon a man running for his life. Severely wounded, she provided him aid with her magic and discovered that he was of noble birth and had fallen in love with a woman of the wrong family. Their secret affair harbored a bastard child that sparked a political war between neighboring towns and most of the Imperial City. The child was killed in its sleep before it could learn to hold up its own head, and while some claim it to be a sign of bad blood mixing, in truth the babe was the first to fall under the keen mark of the Dark Brotherhood. Later that week the infant’s mother grew sick and died in her bed, sparking a fear in the nobles of the city. Some were now saying that the gods didn’t approve of the match, and refused to look into the details of the matter. The noble man, named James Mackinnon, knew otherwise.<br/><br/>With reluctance, James told Drake that he had good reason to believe that it was his own mother who had initiated these deaths; starting with the bastard child she abhorred, then by destroyed the root of the problem and finally the source of the seed. The Dark Brotherhood had made an attempted his life, but the paranoid man had secretly hired a small group of personal body guards who were killed in his defense. Longing for her own family, this tale struck a particular chord in Drake’s heart. She investigated in the matter further, until she discovered the location of the Brotherhood in Cyrodill, one of the few locations that managed to escape the purging prior in history, and harbored only three assassins. She had managed to kill two and burn the location to the ground, but the third escaped in the chaos.<br/><br/>When Drake returned to tell the news to James, she found him lifeless in the cabin she had secured him in, stabbed through the heart with a simple dagger by a small group of bandits looking for shelter. It was a startling slap to the face, one that had festered her mind with distraction for the next few days, and made the elf an easy target for the lone survivor of the Dark Brotherhood’s den. His deathblow was missed by pure luck; in the form of a great lynx who tackled Drake’s attacker to the ground, knocking the dagger off its course for it to puncture her lung rather than her heart. In the fray, she had cast a spell against the tiger in order to keep it on her side while she struggled to restore the damage in her chest. It ended in another stalemate; and the assassin managed to escape a second time, leaving the wounded Drake alone with a very large, powerful lynx.<br/><br/>But something strange happened in that moment; her spell had never hit its target since her mind had been too clouded with pain to focus clearly on her intent. Yet the tiger sat and waited, quietly purring with a practiced patience for her to heal, rest, and to this day the great beast has yet to leave her side. Her failure to kill the assassin had placed a black mark on her with the Dark Brotherhood, who constantly hunt her and try to follow her tracks. The last three months Drake has spent in hiding, hoping to confuse the guild by backtracking and taking the long way into Skyrim by going up into Hammerfell, and finally into High Rock before crossing the borders. She hopes that by joining the Companion’s Guild, not only would she be able to continue on with her goals, but the Dark Brotherhood would then drop their vendetta less they try to tackle something far greater than they could ever hope to be.<br/><br/><strong>Core Combat Skills*:</strong><br/><ul class="bbc_list"><li type="disc"> Archery</li><li type="disc"> Light Armor</li><li type="disc"> One Handed, Sword</li><li type="disc"> Unarmed</li></ul><br/><strong>Core Supplementary Skills:</strong><br/><ul class="bbc_list"><li type="disc"> Speech</li><li type="disc"> Alchemy</li><li type="disc"> Restoration</li></ul><br/><strong>Secondary Skills:</strong><br/><ul class="bbc_list"><li type="disc"> Sneak</li><li type="disc"> Illusion</li></ul><br/><strong>Starting Equipment:</strong><br/><ul class="bbc_list"><li type="disc"> Rage (http://i307.photobucket.com/albums/nn313/NovemberWerewolf/Fighter.jpg), a silver-plated family heirloom sword. This blade has been passed down for over seven generations, and allows her bloodline to infuse it with fire at will. <br/></li><li type="disc"> Heirloom hunting bow, which allows her bloodline to infuse its arrows with fire at will.</li><li type="disc"> Leather Heirloom armor, marking her a Turrell. (Good for station in the cities, bad for evading the Brotherhood.) Aids in keeping quiet and undetected.</li><li type="disc"> 1,742 Septims</li><li type="disc"> (3) Stamina Potions</li><li type="disc"> (12) Lockpicks</li><li type="disc"> An alchemy bag filled with assorted plants and pieces collected on her travels</li><li type="disc"> A journal that covers her journey so far</li><li type="disc"> Turell Family amulet. This doesn't grant any special abilities, but it certainly grants her a social status boost in the right circles, and occasionally gets her free rooms at Inns by those who know her name.</li><li type="disc"> A giant lynx who has decided to adopt her and follows her around everywhere. Drake has taken to calling him Asher.</li></ul><br/><strong>Ritual Stone:</strong>The Lady Stone:- Increases the healing rate of wounds, as well as the potential scars that may have been left by them.<br/><br/><strong>Faction Affiliations:</strong>Has a contract for her life by the Dark Brotherhood. Hopes to join the Companions.