<div class="floatright">(http://fc03.deviantart.net/fs36/f/2008/248/b/1/Elemental_Powered_Armor_by_Shimmering_Sword.jpg) (http://fc04.deviantart.net/fs70/f/2011/174/c/d/nayora_sharp_by_shimmering_sword-d3jsk6j.jpg)</div><br/><strong><span class="bbc_size" style="font-size: 18pt;">Darclight</span><br/>Origin: Alien Battle Armor<br/><br/><span class="bbc_size" style="font-size: 18pt;">Affiliations</span><br/>Solo d8<br/>Buddy d6<br/>Team d10<br/><br/><span class="bbc_size" style="font-size: 18pt;">Distinctions</span><br/>Stormwatch - Original Generation, Red Team Leader<br/>Kiss My Acid-Base Complex<br/>Brought You All Together For A Purpose<br/><br/><span class="bbc_size" style="font-size: 14pt;">ALIEN BATTLE ARMOR</span><br/>Enhanced Reflexes d8, Superhuman Durability d10, Superhuman Strength d10, Cybernetic Senses d8, Jump-Jets d10</strong><br/><br/>SFX:<em>Beat the Heat </em>- On a successful reaction against a heat-based energy attack, convert opponent's effect die into an ALIEN BATTLE ARMOR stunt or double a Power for your next roll.  Spend 1PP to gain the benefit on an unsuccessful reaction.<br/><br/>SFX:<em>Internal Nanite Stock </em>- Spend 1 PP to recover your Physical stress and step back your Physical trauma by -1.<br/><br/>SFX:<em>Evasive Maneuvers </em>- Add a d6 to the Doom Pool to add Jump-Jets (or step up by +1 if already in your pool) and reroll all dice on a reaction.<br/><br/>SFX:<em>Built for War </em>- Add d6 and step up effect die by +1 when using BATTLE ARMOR powers to inflict Physical stress.<br/><br/>Limit:<em>Zero-Point Energy Divert </em>- Shut down any BATTLE ARMOR power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.<br/><br/><strong><span class="bbc_size" style="font-size: 14pt;">CRYO-CONTROL UNIT</span><br/>Cold Weapons d10, Cold Mastery d10, Heat Resistance d10</strong><br/><br/>SFX:<em>Cone of Cold </em>- Target multiple opponents.  For every additional target, add 1d6 to your pool and keep +1 effect die.<br/><br/>SFX -<em>Frozen Grasp</em>- When using CRYO-CONTROL UNIT to create cold-related complications, add 1d6 and step up your effect die by +1.<br/><br/>SFX:<em>Frozen Constructs </em>- When using CRYO-CONTROL UNIT to create cold-related assets, add 1d6 and step up your effect die by +1.<br/><br/>Limit:<em>Ultracoolant Failure </em>- Earn 1 PP and change any CRYO-CONTROL UNIT Power into a Complication or shutdown.  Activate an opportunity or remove the Complication to recover.<br/><br/><br/><strong><span class="bbc_size" style="font-size: 18pt;">Specialties:</span><br/>Combat Master d10<br/>Cosmic Expert d8<br/>Covert Expert d8<br/>Medical Expert d8<br/>Science Master d10</strong><br/><br/><strong><span class="bbc_size" style="font-size: 18pt;">Milestones</span></strong><br/><br/><strong><span class="bbc_size" style="font-size: 14pt;">RIDERS ON THE STORM</span></strong><br/>Stormwatch was once the name in heroic teams.  They're gone now...but nothing is truly gone as long as it is remembered.<br/><br/>1xp - Identify a Watcher character as either an ally, member, or enemy of Stormwatch<br/>3xp - when one or more characters agree to help you rebuild Stormwatch<br/>10xp - Announce to the world (after convincing enough heroes to join you) that Stormwatch has returned - or give up any hope of putting Stormwatch back together.<br/><br/><br/><br/><span class="bbc_size" style="font-size: 14pt;"><strong>IGNORANCE CANNOT DICTATE THE COURSE OF MEN</strong></span><br/>Science.  It is the future.<br/><br/>1xp - when you explain something scientific to an ally.<br/>3xp - whenever you use your Science Specialty to create an Asset or a Resource.<br/>10xp - whenever your Science Specialty saves the day...or causes it to blow up in everyone's face.