<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=311679.msg15118700#msg15118700">Quote from: TFcommando on 14-10-2019, 10:02:09</a></div></div><blockquote class="bbc_standard_quote">Looks pretty solid.<br/><br/>Not quite sure what the Shrinking is for, it doesn't make you any smaller at just 3 ranks, and does change your defenses.  You could just buy Enhanced Stealth, or Concealment instead.<br/><br/>Disarm attacks (and hence Improved Disarm) don't work with Close Combat Unarmed, you'd need to get Fighting or the Close Combat advantage for it.  <br/><br/>I'm not sure how we're figuring the group equipment since not everyone has finished and shown how many points they're kicking in, but I think personal vehicles need to be paid for personally, so you'd need a few more points in Equipment.  Unless that's a bike you're pulling forth with the poster power.  <br/><br/>Remote Sensing might be a little more flavorful than the Vision Penetrates Concealment.  You could take it with Conduit (Images and reflections) and Simeltaneous, to look through posters and such instead of seeing anywhere, make it an alternate power of the folding strike.  You could get 3 ranks of just Vision with Subtle 2 in there.<br/><br/>A personal thing, Favored Environment could be defined more narrowly for more flavor and interesting uses.  A flying character will be flying all the time, and most heroes are in urban environments most of the time.  "Chinatown" could be more flavorful, or "Underground tunnels," something like that.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thanks for looking over again.<br/><br/>I changed up two dimensional form. hide in plain sight enhanced stealth now. with the extra points as an alternate power was able get other enhancements too. (good call)<br/><br/>I read disarm action and is says you can use unarmed/weapon or ranged attack to disarm. (I am confused on the have to use close combat advantage or fighting ability)<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">DISARM STANDARD ACTION<br/>You attempt to knock an item—such as a weapon or device—out of an opponent’s grasp. <strong>Make an attack check against the defender with a –2 penalty</strong>. If you attempt to disarm with a ranged attack, you are at –5 penalty. <strong>If your attack succeeds, make an opposed check of your attack’s damage against the defender’s Strength</strong>. If you win, the defender dropped the held object. <strong>If you made the disarm unarmed</strong>, you can grab the dropped object as a free action. If you make a disarm attempt with a melee weapon and lose the opposed check, the defender may immediately make an attempt to disarm you as a reaction; make another opposed damage vs. Strength check. If this disarm attempt fails, you do not, however, get an additional attempt to disarm the defender.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>