<div class="floatleft"><strong>Khrui Tinker (mortal, main)</strong><br/>(https://i.pinimg.com/originals/e5/d6/c9/e5d6c9abc7c09e3c2e438ba616dde04e.jpg)<table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Khrui Tinker </td><td>     </td><td><strong>Caste:</strong> None, Savant career mostly (Twilight)</td><td><strong>Concept:</strong> A mortal aiming for unsurpassed intellectual enlightenment/ascension while guided by cold hard logic</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Anima:</strong> None (Gears and hill of swords/weapons (https://mir-s3-cdn-cf.behance.net/project_modules/disp/4cc6cf10496425.560e5d0c835a3.png))</td><td><strong>Limit Trigger:</strong> None</td></tr></tbody></table><hr/><strong>Attributes</strong><br/><table class="bbc_table"><tbody><tr><td> Strength:        </td><td> 2 </td><td> Charisma:       </td><td> 2 </td><td> Intelligence:    </td><td> 5  </td></tr><tr><td> Dexterity:       </td><td> 4 </td><td> Manipulation:  </td><td> 1 </td><td> Wits:             </td><td> 3 </td></tr><tr><td> Stamina:        </td><td> 2 </td><td> Appearance:    </td><td> 4 </td><td> Perception:      </td><td> 4 </td></tr></tbody></table><hr/><strong>Abilities</strong><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Archery:        </td><td> 3 </td></tr><tr><td> Martial Arts:       </td><td> 1  </td></tr><tr><td> Melee:    </td><td> 0  </td></tr><tr><td> Thrown:    </td><td> 0  </td></tr><tr><td> War:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Craft:Elements        </td><td> 4 </td></tr><tr><td> Craft:Magitech        </td><td> 3 </td></tr><tr><td> Investigation:       </td><td> 3  </td></tr><tr><td> <sup>f</sup>Lore:    </td><td> 5  </td></tr><tr><td> Medicine:    </td><td> 3  </td></tr><tr><td> Occult:    </td><td> 4  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Athletics:        </td><td> 0 </td></tr><tr><td> Awareness:       </td><td> 3  </td></tr><tr><td> Dodge:    </td><td> 3  </td></tr><tr><td> Larceny:    </td><td> 0  </td></tr><tr><td> Stealth:    </td><td> 0  </td></tr></tbody></table></td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Integrity:        </td><td> 3 </td></tr><tr><td> Performance:     </td><td> 0  </td></tr><tr><td> Presence:    </td><td> 1  </td></tr><tr><td> Resistance:    </td><td> 0  </td></tr><tr><td> Survival:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Bureaucracy:        </td><td> 3 </td></tr><tr><td> Linguistics:       </td><td> 0  </td></tr><tr><td> Ride:    </td><td> 0  </td></tr><tr><td> Sail:    </td><td> 0  </td></tr><tr><td> Socialize:    </td><td> 1  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Specialties:        </td><td> # </td></tr><tr><td> Craft       </td><td> Earth, Fire, Water, Air  </td></tr><tr><td> Occult       </td><td> Sorcery<sup>2</sup>  </td></tr><tr><td> Lore       </td><td> First Age<sup>1</sup>  </td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Essence, Willpower, Limit</strong><br/><table class="bbc_table"><tbody><tr><td>Essence: </td><td>1</td></tr><tr><td>Willpower: </td><td>(8)8</td></tr><tr><td>Limit Track: </td><td>(0)10</td></tr><tr><td> Personal:  </td><td>10/10</td></tr><tr><td> Peripheral:  </td><td>??/??</td></tr><tr><td> Committed:  </td><td>??</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong></td></tr><tr><td> Valor </td><td>2</td></tr><tr><td> Compassion </td><td>2</td></tr><tr><td> Conviction </td><td>5</td></tr><tr><td> Temperance </td><td>3</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Health</strong></td></tr><tr><td> -0 </td><td>( )</td></tr><tr><td> -1 </td><td>( )( )</td></tr><tr><td> -2 </td><td>( )( )</td></tr><tr><td> -4 </td><td>( )</td></tr><tr><td> inc </td><td>( )  </td></tr><tr><td> Dying </td><td>( )( )( )</td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><strong>Background: </strong></td><td>8 Total</td></tr><tr><td> Backing (War Manse): Resource 2, Influence 1</td><td>2</td></tr><tr><td> Retainers (Backing): General staff</td><td>2</td></tr><tr><td> Henchman (Backing): Single supernatural (god-blood) assistant</td><td>2</td></tr><tr><td> Library: +2 lore, +1 occult rolls</td><td>3</td></tr><tr><td> Connection (Uri Thousand-Hands family)</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Merits: </strong></td><td>10 Total</td></tr><tr><td> Awakened Essence </td><td>4pts</td></tr><tr><td> Eidetic Memory </td><td>3pts</td></tr><tr><td> Driving Passion </td><td>3pts</td></tr><tr><td> Alternative Divination </td><td>1pts</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Flaws: </strong></td><td>0 Total</td></tr></tbody></table><br/><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Intimacies: </strong></td></tr><tr><td> Seek/Display enlightenment to surpass mortal expectations/limit (Motivation) </td></tr><tr><td> Occult Lore (positive, craving)</td></tr><tr><td> Tinkering/Invention (positive, hobby)</td></tr><tr><td> Learning new lore (positive, seeking)</td></tr><tr><td> Logic (positive, approved way of life/thinking)</td></tr><tr><td> War Manse (positive, home)</td></tr><tr><td> Social Ranks/Tiers (negative, discrimination)</td></tr><tr><td> Emotions/Attachments (negative, irrational elements)</td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Combat</strong><br/><table class="bbc_table"><tbody><tr><td>Join Battle:  </td><td>6   </td><td>Dodge:  </td><td>3   </td><td>Parry:  </td><td>1   </td><td>Soak:  </td><td> 0   </td><td>Hardness:  </td><td> 0 </td><td>Mobility Penalty:  </td><td> -0 </td></tr><tr><td>MDD:  </td><td>6   </td><td>MDP:  </td><td>1   </td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td>Attack  </td><td>Acc  </td><td>Dmg/Overwhelming  </td><td>Def  </td><td>Range  </td><td>Tags  </td></tr><tr><td> Punch  </td><td>+4  </td><td>+2B</td><td>+2</td><td>-</td><td>Natural</td></tr></tbody></table><hr/><strong>CHARMS</strong><br/><br/><strong>Excellencies;</strong> <em>None</em><br/><br/><br/><hr/><strong>THAUMTURGY&amp;SORCERY</strong><br/><br/>Degrees: Alchemy (3), Enchanting (3), Warding (2), Geomancy (2), Astrology (2)<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>BONUS POINTS 21/21</strong></strong></td></tr><tr><td>(3) Purchase Background: </td><td>+3 Library</td></tr><tr><td>(11) Purchase Merits: </td><td>Awakened Essence, Eidetic Memory, Driving Passion, Alternative Divination (crystallomancy)</td></tr><tr><td>(4) Increase Virtues: </td><td>+2 Temperance, +1 Valor, +1 Compassion</td></tr><tr><td>(3) Increase Willpower: </td><td>+3</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>XP 220/-16 (debt)</strong></strong></td></tr><tr><td> -40 </td><td>Raise Attribute; Intelligence 3&gt;5, Perception 3&gt;4</td></tr><tr><td> -31 </td><td>Raise Abilities; Lore 4&gt;5, Dodge 1&gt;3, Integrity 2&gt;4, Craft 1&gt;4, Socialize 1&gt;2</td></tr><tr><td> -9 </td><td>Purchase Background; Library 0&gt;3</td></tr><tr><td> -120 </td><td>Thaumaturgy Degrees; +3 Alchemy, +3 Enchanting, +2 Warding, +2 Astrology, +2 Geomancy</td></tr><tr><td> -12 </td><td>Purchase/Raise Ability; Craft (magitech) 0&gt;3, Archery 0&gt;2</td></tr><tr><td> -8 </td><td>Raise Attribute; Dexterity 2&gt;3</td></tr><tr><td> -12 </td><td>Raise Attribute; Dexterity 3&gt;4</td></tr><tr><td> -4 </td><td>Raise Ability; Archery 2&gt;3</td></tr></tbody></table></td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Khrui Tinker was born to mortal parents in one lower sections in the War Manse, his family was renown for scholarly pursuits and had massive library storing ancient lore (well maintained) for everyone's use. However there was incident in lower sections; one the exterior walls was penetrated thanks a rampart wyld mutated swordfish which impaled through the wall. Immediately the section in manse was sealed off as water came in and everyone boarded up best as they could in their homes so water would not fill rooms too fast and thus quickly trap people in.<br/><br/>There was god-bloods, dragon-bloods and many other higher ranked and prioritized people....Khrui's family was lower part in given list. Most families were rescued and children from mortal families were saved, but time ran out for his parents as they both drowned in their precious library which got soaked and scrolls and centuries work ruined.<br/><br/>The event struck on Khrui hard, Uri Thousand-Hands family members raised any orphans among them and Khrui held quiet resentment for the social tier structure the manse had. Split in importance mortals from dragon-bloods and god-bloods. But he then overcame this resentment which simple cold logic; that mortals lives did not matter most cases compared to more invaluable and more unique members of society. It resulted Khrui develop a cold, hard, logical mind which became then instrumental tool in studying various lores and occultic rituals and thaumaturgy science; soon achieve reputation as renown mortal savant in the manse.<br/><br/>Overtime and hard work he mastered and sharpened his mind, he overtime even restored his parents library and made it even better than before. Khrui is driven to learn much as he can; driven for new knowledge and occultic lore. As sort quiet personal goal achieve enlightenment and surpass mortal potential or at least expectation of one as scholar. War Manse 13 is his home but at times he feels frustrated on being confined inside it's walls; as he knows there is entire Creation outside and beyond the ocean and he wishes to see and witness it....learn more knowledge, history and lore. As part to relieve this frustration he spends lots of time inventing; new chemicals, inventions and academic theories. So thus he earned moniker as 'tinker' and so made it as his last name.<br/><br/>But his duties to manse keep him busy; as savant, scholar and as someone with awakened essence among mortals he spends much time in overseeing and doing repairs and restorations for manse essence lines and using various loaned artifacts attuned on himself to do so. Personally he lives quite spartan manner with few minimal pleasures besides reading. He could called bit anti-social as he does not socialize much with other members of society as much and prefers locked up either on his workshop or in library. So far his second in command, a female god-blood who has been his 'friend' since childhood had tried rouse him socialize more....and overall see value in his own life beyond his academic pursuits.</div></div><hr/><br/><br/><div class="floatright"><strong>Yolhu Tides (dragon-blood, secondary)</strong><br/>(https://orig11.deviantart.net/e0a5/f/2010/294/b/d/betta2_by_sandara-d318lqc.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Yolhu Tides </td><td>     </td><td><strong>Caste:</strong> Water</td><td><strong>Concept:</strong> Dedicated military police officer</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Anima:</strong> Swarm of Koi Fish (pic)</td><td><strong>Limit Trigger:</strong> Valor of Daana'd</td></tr></tbody></table><hr/><strong>Attributes</strong><br/><table class="bbc_table"><tbody><tr><td> Strength:        </td><td> 3 </td><td> Charisma:       </td><td> 2 </td><td> Intelligence:    </td><td> 3  </td></tr><tr><td> Dexterity:       </td><td> 4 </td><td> Manipulation:  </td><td> 2 </td><td> Wits:             </td><td> 3 </td></tr><tr><td> Stamina:        </td><td> 3 </td><td> Appearance:    </td><td> 3 </td><td> Perception:      </td><td> 3 </td></tr></tbody></table><hr/><strong>Abilities</strong><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Archery:        </td><td> 0 </td></tr><tr><td> <sup>c</sup>Martial Arts:       </td><td> 5  </td></tr><tr><td> Melee:    </td><td> 5  </td></tr><tr><td> Thrown:    </td><td> 0  </td></tr><tr><td> <sup>f</sup>War:    </td><td> 5  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Craft:        </td><td> 2 </td></tr><tr><td> <sup>c</sup>Investigation:       </td><td> 3  </td></tr><tr><td> Lore:    </td><td> 2  </td></tr><tr><td> Medicine:    </td><td> 0  </td></tr><tr><td> Occult:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <sup>f</sup>Athletics:        </td><td> 3 </td></tr><tr><td> Awareness:       </td><td> 3  </td></tr><tr><td> <sup>f</sup>Dodge:    </td><td> 3  </td></tr><tr><td> <sup>c</sup>Larceny:    </td><td> 2  </td></tr><tr><td> Stealth:    </td><td> 2  </td></tr></tbody></table></td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Integrity:        </td><td> 2 </td></tr><tr><td> Performance:     </td><td> 0  </td></tr><tr><td> Presence:    </td><td> 2  </td></tr><tr><td> Resistance:    </td><td> 2  </td></tr><tr><td> Survival:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <sup>c</sup>Bureaucracy:        </td><td> 3 </td></tr><tr><td> <sup>f</sup>Linguistics:       </td><td> 3  </td></tr><tr><td> Ride:    </td><td> 0  </td></tr><tr><td> <sup>c</sup>Sail:    </td><td> 2  </td></tr><tr><td> Socialize:    </td><td> 2  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Specialties:        </td><td> # </td></tr><tr><td> Martial Arts       </td><td> When in Form Stance<sup>1</sup>  </td></tr><tr><td> Investigation       </td><td> Crimes<sup>1</sup>  </td></tr><tr><td> Athletics       </td><td> Pursuit/Chase<sup>1</sup>  </td></tr><tr><td> War       </td><td> Lead own troops personally<sup>1</sup>  </td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Essence, Willpower, Limit</strong><br/><table class="bbc_table"><tbody><tr><td>Essence: </td><td>4</td></tr><tr><td>Willpower: </td><td>(7)7</td></tr><tr><td>Limit Track: </td><td>(0)10</td></tr><tr><td> Personal:  </td><td>16/16</td></tr><tr><td> Peripheral:  </td><td>40/28</td></tr><tr><td> Committed:  </td><td>12</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong></td></tr><tr><td> Valor </td><td>5</td></tr><tr><td> Compassion </td><td>2</td></tr><tr><td> Conviction </td><td>3</td></tr><tr><td> Temperance </td><td>3</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Health</strong></td></tr><tr><td> -0 </td><td>( )</td></tr><tr><td> -1 </td><td>( )( )</td></tr><tr><td> -2 </td><td>( )( )</td></tr><tr><td> -4 </td><td>( )</td></tr><tr><td> inc </td><td>( )  </td></tr><tr><td> Dying </td><td>( )( )( )</td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><strong>Background: </strong></td><td>10 Total</td></tr><tr><td> Artifact (daiklave+short daiklave pair, hearthstone bracers)</td><td>3</td></tr><tr><td> Breeding: Imperial</td><td>5</td></tr><tr><td> Backing (War Manse): Resource 2, Influence 2</td><td>3</td></tr><tr><td> Arsenal (Backing)</td><td>3</td></tr><tr><td> Command (Backing)</td><td>3</td></tr><tr><td> Retainers (1 god-blood lieutenant)</td><td>2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Merits: </strong></td><td>-8 Total</td></tr><tr><td>Ambidextrous </td><td>1pts</td></tr><tr><td>Born to Rule </td><td>1pts</td></tr><tr><td>Quick Draw </td><td>2pts</td></tr><tr><td>Special Sense (Echo Location) </td><td>2pts</td></tr><tr><td>Extra Favored Ability (Linguistics) </td><td>2pts</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Flaws: </strong></td><td>+8 Total</td></tr><tr><td>Amnesia </td><td>+3pts</td></tr><tr><td>Mute </td><td>+4pts</td></tr><tr><td>Nightmares </td><td>+1pts</td></tr></tbody></table><br/><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Intimacies: </strong></td></tr><tr><td> War Manse 13 (positive, motivation, guard/protect it's inhabitants) </td></tr><tr><td> Martial Arts (positive, passionate/proud) </td></tr><tr><td> Respecting Law (positive, creates structure) </td></tr><tr><td> Criminals (negative, destructive/harmful/stupid people) </td></tr><tr><td> Ocean (positive, relaxing to float/swim/dive underneath waves) </td></tr><tr><td> Sol Invictus (positive, admiration) </td></tr><tr><td> Leader/Leading Family of War Manse 13 (positive, loyalty for kindness given) </td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Combat</strong><br/><table class="bbc_table"><tbody><tr><td>Join Battle:  </td><td>6   </td><td>Dodge:  </td><td>7   </td><td>Parry:  </td><td>4   </td><td>Soak:  </td><td> 3B/2L   </td><td>Hardness:  </td><td> x </td><td>Mobility Penalty:  </td><td> -x </td></tr><tr><td>MDD:  </td><td>6   </td><td>MDP:  </td><td>2   </td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td>Attack  </td><td>Speed  </td><td>Acc  </td><td>Dmg/Overwhelming  </td><td>Def  </td><td>Range/Rate  </td><td>Tags  </td></tr><tr><td> (Black Jade) Daiklave  </td><td>4  </td><td>+2  </td><td>+6L/2</td><td>+4</td><td>3</td><td>O</td></tr><tr><td> (Blue Jade) S.Daiklave  </td><td>3  </td><td>+2  </td><td>+4L/2</td><td>+1</td><td>4</td><td>O</td></tr><tr><td> Punch  </td><td>4  </td><td>+1  </td><td>+0B</td><td>+2</td><td>3</td><td>Natural</td></tr><tr><td> Kick  </td><td>4  </td><td>+0  </td><td>+3B</td><td>-2</td><td>2</td><td>Natural</td></tr><tr><td> Clinch  </td><td>5  </td><td>+0  </td><td>+0B</td><td>-</td><td>1</td><td>Natural, Clinch, Piercing</td></tr></tbody></table><hr/><strong>CHARMS</strong><br/><br/><strong>Excellencies;</strong> <em>First&amp;Third Martial Arts Excellency</em>, <em>Surging Martial Arts Mastery</em>, <em>Second Investigation Excellency</em>, <em>Third Dodge Excellency</em>, <em>Second War Excellency</em><br/><br/><strong>Dodge</strong><br/>Threshold Warding Stance, 1m/reflex (ignores all environment dodge penalties, also ignore one point of other penalties)<br/>Hopping Firecracker Evasion, 2m/reflex (when applying dodge defense and foe miss, leap dash distance away)<br/><br/><strong>Investigation</strong><br/>Scent-Of-Crime Method, 2m/scene, simple (sense guilt from people observed, check guilt vs intimacy/motivations/virtues)<br/>Falsehood Unearthing Attitude, 5m+1wp/simple (sense when people lie, they can burn WP per lie and does not work people equal/higher essence)<br/><br/><strong>Martial Arts</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Five Dragon Style</div><div class="spoiler_body">Five Dragon Claw, 1m/sup (lethal dmg, ignore hardness)<br/>Five-Dragon Force Blow, 2m/simple (double base dmg, if dmg greater stam+resistance, knockdown which resisted by user's strength)<br/>Five-Dragon Fortitude, 1m per 2B or 1L/reflex<br/>Five-Dragon Blocking Technique, 4m+1wp/scene, simple (add half essence to parry DV, able parry unarmed lethal attacks)<br/>Five-Dragon Form, 5m/scene, simple (unarmed do lethal, soak lethal bashing soak, +1 acc form weapon, add essence Dex and Str for running speed, jump distances and feats of strength)<br/>Five-Dragon Fist, 6m+1wp+1hl/simple (cause unarmed attack cause aggravated dmg)<br/>Five-Dragon Invulnerability, 5m+1wp/reflex (ignore all dmg from non-magical source, otherwise adds essence to both soaks)<br/>Five-Dragon Wrath, 1m per attack+1hl/extra action (do additional attacks full dice pool, no onslaught penalty, max essence number of attacks)<br/></div></div><br/><br/><strong>War</strong><br/>Tactics Mean Everything, 1+m/scene, reflexive (allows apply war excellency enhance any abilities unit uses led by dragon-blood)<br/><br/><hr/><strong>THAUMTURGY&amp;SORCERY</strong><br/><br/><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>BONUS POINTS 26/00</strong></strong></td></tr><tr><td>(-7pts) Raise Abilities: </td><td>+2 Dodge, +2 Investigation, +3 Martial Arts</td></tr><tr><td>(-4pts) Increase Virtues: </td><td>+2 Valor, +1 Conviction, +1 Temperance</td></tr><tr><td>(-2pts) Willpower Increase: </td><td>+2</td></tr><tr><td>(-8pts) Purchase Merits: </td><td>+1 Born to Rule, +2 Quick Draw, +2 Special Sense (Echo Location), +1 Ambidextrous, +2 Extra Favored Ability</td></tr><tr><td>(+8pts) Take Flaws: </td><td>-4 Mute (complete), -1 Nightmares (1-2 roll vs willpower), -3 Amnesia (tabula rasa (https://en.wikipedia.org/wiki/Tabula_rasa) +40 years ago)</td></tr><tr><td>(-5pts) Purchase Background: </td><td>+5 Breeding</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>XP 170/001</strong></strong></td></tr><tr><td> -40 </td><td>Essence Increase; 2 &gt; 4 </td></tr><tr><td> -80 </td><td>10xFavored Charms</td></tr><tr><td> -21 </td><td>Raise Ability; Melee 3 &gt; 5, Athletics 1 &gt; 3, Larceny 1 &gt; 2, Resistance 1 &gt; 2</td></tr><tr><td> -9 </td><td>Purchase Background; Artifact 0 &gt; 3</td></tr><tr><td> -10 </td><td>Raise Ability; Stealth 1&gt;2, Integrity 1&gt;2, Presence 1&gt;2, Resistance 1&gt;2, Socialize 1&gt;2</td></tr><tr><td> -9 </td><td>Negate Flaw; Amnesia 3 (keyed to specific future plot event)</td></tr></tbody></table></td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Before arrival to War Manse 13 and Amnesia</div><div class="spoiler_body">Yolhu Tides was originally as Iselsi Varen, his mother a Peleps and father Iselsi. He was conceived over 80 years ago and he was planted to House of Bells thanks house Iselsi using some minor bribery and favors to get him in. He was naturally bullied because of his house but he rised atop his class most skilled in swordplay and in martial arts, surpassing his fellows greatly and became extremely brutal and cold blooded class captain who allowed not even single flaw. He more often than not got into fights with fellow students who thought a man from flawed house had no right to command...and he broke their knees and force them eat dust in return. As nobody dared speak truth for loosing to a Iselsi.<br/><br/>He graduated as one brilliant minds from academy, could had made fine magistrate if not for house severed permanently from political career. So all what was left for pursue own legionnaire career but house did not command own legions....so Varen was assigned to Peleps led navy. Led to east where he continued hunting pirates and protecting dynastic interests in that side of ocean and also go occasion to south as well. However he felt suffocating under his house name; his efforts were dismissed and he missed several promotion chances and despite how well he performed it was not enough nor given recognition, including from his own father who thought of him as 'drunken mistake'.<br/><br/>Even despite he was renown instructor to five-dragons style in House of Bells (he was brutal but efficient mentor and taught many finest swordsmen in Realm). His chip on shoulder regarding Iselsi family fell after one mission where he outmaneuvered a pirate fleet hitting Guild vessel, defeating five pirate vessels with just one ship! However he was lectured for doing so, as it damaged his ship despite it earned serious praise and favor from silver prince who's fleet he saved!<br/><br/>As chip fell he went to <em>far</em> west, unexplored waters to not just chase regular pirates....but the infamous Linthan pirates. He hoped hunting them, perhaps capture some, would earn him favors. He recklessly struck on them on their own waters, chasing them and sinking ship after ship with wild abandon! His crew thought him insane, thought rebel....but he brutally put stop to mutiny and forced his troops to continue! Eventually Linthan's got wind of this and gave chase and he sailed to escape them but they cornered him and his lone Dynastic Imperial ship (which had not even permission to be in these waters). They sailed to farther west, closer to wyld and even scaring Linthan's who did not dare cross the border to wyld. They came upon island which was ruled by a fair folk called Gorgonna (https://pre00.deviantart.net/5446/th/pre/i/2017/051/c/5/gorgon_fgo__by_hotpppink-dat92ih.png), who had centuries waited for some foolish mortals to come to her island to play her game. Game which she followed tale and legend as most beautiful maiden in Creation, banished on distant island by gods out of envy and now monster guards her prevent maiden's rescue and married to worthy man and bless him eternity. Twist on tale; she is both the monster and the maiden, as monster ate the princess ages ago.<br/><br/>The crew was easy victim for fair folks tricks, turning them into statues to her 'garden' but Varen fought her in epic scaled duel with her by keeping his eyes diverted from her eyes which had power to turn people stone. But in the water, just reflection of her eyes, hit his directly and he felt his flesh slowly going numb....but then diverting the power of paralysis not to flesh but to his mind; literally petrify his memories and then <em>shatter</em> them instead! In that momentous mindless moment he struck her blindly, by pure instinct he succeed as he entirely surrendered to win and survive! Even without identity or sense of self he caught Gorgonna off guard! Display of such devotion touched the fair folk deeply.<br/><br/>By the oath, the one who slew monster gets the maiden but same token slaying monster slays the maiden. So Gorgonna fell and went to comatose with this paradox and side effect great storm emerged, tornado, which throw Varen off the island as Gorgonna fell to sleep and recover from the battle. With mind shattered Varen then fell onto winds, weapons and armor torn and mind wandering and asking who and where he is? Falling exhausted on waves and starting drift on ocean tides as he grabbed on random piece of wood which was all what remained from imperial ship which was docked on the cursed fair folk island.</div></div><br/>Yolhu Tides was discovered by work crew one morning in forty years ago on rocky shores of War Manse 13, he was healed as he worn injuries of past battle. But when he woke, he could not speak. Having lost his voice thanks exposure to salt water and also related to past traumatic event some kind. Healers could not understand as his memories have literally <em>shattered</em> away from his mind and doubt they can be ever recovered. Only something powerful memories may recalled through powerful trigger and then regrow memories from the root, but to grow from root he needs face something profoundly root (base identity) related.<br/><br/>He was given name Yolhu and he took last name Tides after tides which brought him to War Manse 13. He was discovered to be dragon-blood, age unknown. So he was placed to advanced training and he was seen to have natural talent for military and he had body of warrior. But what surprised his mentors how quickly he picked up martial arts....and then discovered a unique own martial art, where he used terrestrial tier essence to make simple but powerful moves. He quickly mastered it and thinks it may relate to his past life, so familiar his muscles follow the motions by pure instinct and he has sort images teaching this style to many people. He taught the style and called it Five-Dragon Style, honoring all five elemental dragons as it follows balance of body, mind and spirit with it's motions and has hints of all elements in it's style.<br/><br/>Yolhu overtime developed trust with War Manse, despite not being native and was over time promoted to captain of the security force. Become quite adept solving crimes and keep order in the manse while devoted wholeheartedly in protecting War Manse 13, ready even sacrifice his life for protecting them. He is stern but otherwise beloved figure and popular with women whom he feels shy about secretly. Also his mute nature is bit obstacle, as he communes only with sign language he has developed and taught to few people in his staff so they can understand him. As otherwise he communes through papers and simple gestures and facial expressions. So far it's known he can whistle as well, but speech...he is crippled that regard and doctors think it's related to his amnesia as well. Once Amnesia is over, so is muteness.<br/><br/>Only hints to his past are nightmares which he sees occasion and cause distress to him, he barely remembers them but central to them is beautiful frightening woman and image of howling and crying stone statues.</div></div></div>