<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">For that matter do we want to add some kind of 'willpower' points, based off the higher of your Int, Wis, or Cha in the same way HP is based on Con, that get damaged by sexual attacks? Some alternative to "Make a will save. You failed? You're overcome with desire for the monster you've been stabbing this whole time. Strip down and present yourself for mounting."<br/><br/>Another alternative would be to have equivalents the the fear effects (shaken, frightened, panicked) but with lust/desire? (allured, lusty, enthralled/desperate/craving ?)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ehh, while I certainly don't have a problem with that sort of thing in general (heck, I wrote a whole rules module for BESM for that exact sort of thing) I don't think it necessarily fits with this setting. Like, I get the impression that our characters/party are the weirdos who are all sexing things up all the time, while the rest of the world is mostly pretty traditional.<br/><br/>Plus, I think that 5E already has plenty of mechanics to support that sort of thing without needing to add whole new stats or classes of damage.  Though I wouldn't be totally opposed to a slightly re-flavored 'frightened' condition.<br/><br/>Perhaps this?<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Enthralled</strong></span><br/><ul class="bbc_list"><li>An enthralled creature has disadvantage on ability checks and attack rolls while the object of it's attention is within line of sight.</li><li>The creature can't willingly move farther from the object of it's attention.</li></ul><br/>Even then though, I don't know if we really need something besides the charmed condition. If you want something that behaves like 'lust' damage, just use a mechanic similar to Color spray, where it effects things based on their current hit points. So you just wear down their HP like normal, then hit them with your lusty finisher. For example, if you wanted a cantrip/1st level combo, it might look like this:<br/><br/><strong>Lash of Lust</strong><br/><em>Cantrip</em><br/>Casting Time: 1 action<br/>Range: 15ft<br/>Components: V, S, M (A dab of lubricant)<br/>Duration: Instantaneous<br/>You create a whip of roiling pink smoke that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d8 psychic damage and it can't take reactions until the start of it's next turn.<br/>If the damage of this spell would reduce a creature to 0 hit points, they are instead reduced to 1 hit point, and become charmed by everyone for 1 minute.<br/>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).<br/><br/><strong>Aura of lust</strong><br/><em>1st level Enchantment</em><br/>Casting Time: 1 action<br/>Range: Self (10-foot radius)<br/>Components: V, S, M (a rose petal)<br/>Duration: 1 hour<br/>A wave of pure arousal emanates from your body. Roll 5d8; the total is how many hit points of creatures this spell can effect. Creatures in a 10-foot sphere originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures).<br/>Starting with the creature that has the lowest current hit points, each creature affected by this spell is charmed by everyone until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.<br/><strong>At Higher Levels.</strong>When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.<br/><br/><br/>So yea, I'm fine with adding some smutty spells that work using existing mechanics, but I don't think we need to actually mechanically represent the smutty bits.<br/><br/>To elaborate, the reason to add mechanics like that (to me) is when part of the game is all about the characters falling victim to their own baser urges (especially if some sort of 'lust combat' is involved). In that situation, mechanically representing those urges adds something, because it gives you an objective measure/representation of the character's struggle against those dark desires. Essentially, it's less fun to play a character resisting the lusty depredations of a demon if the only actual way you fall victim to said depredations is when you the player decide to. Being 'forced' into it by a mechanic makes it more interesting. (to me at least :3)<br/><br/>However, in this game, the majority of the characters are already pretty slutty. They're gonna be diving into the sexing head first like 90% of the time, and I don't feel like the whole lust combat thing is really a core part of the setting. (but you could still do it as a personal shtick with something like the spells above :D)<br/><br/>Ultimately, I feel like mechanically representing fetishes and lust resistance and all that would really just gum up the the chemistry we've already got instead of really adding much. Not to rain on your parade or anything :)