The oversized axe goes whirling away, sinking home in the palanquin at a nasty angle that looks (from here) to have done quite a number on the spellcaster, whomsoever he might be.  You can even hear his shriek of rage from here!  Whatever else, this throws his aim off and the impressive eldritch lightning-ball that he conjures and throws at Carlos misses by a fair margin...and zooms off somewhere behind you to create a secondary roadblock by virtue of shattering and slagging part of the road and mountain.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Evasion Save</div><div class="spoiler_body">  Got a 9, which fails.  They can attack, but not move.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eldritch Attack</div><div class="spoiler_body">6+5+0 is a clean miss.  But that would have done 1d6 straight damage to the countryside, so...it's all MDC, baby!</div></div><br/>The shambling horde presses hard and home, though, making life more difficult for all of you, swarming the line!  Soph, you get the impression that they have designated you today's special friend, because they seem to be targeting your location with extra enthusiasm.  Two of your loyal crew go down, screaming as they are torn to shreds by the mindless horde, but this only seems to inspire the rest to greater effort!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Blood Like Water</strong>  Roll is an 8...2 hits to everybody, including Sophronia's crew.<br/><strong>Horde Attack</strong> on Soph is a 16+8+1 for 25, but she lucks out when they roll a 1 for Damage</div></div>