<div class="floatleft">(https://i.pinimg.com/originals/06/38/46/063846b3931790c88084feacdcf48e6e.jpg)</div><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_font" style="font-family: impact;">HALCYON THE CRAVEN</span></span><br/>Human Unchained Rogue<br/><br/>”I knew him, yeah,” Halcyon said.  ”Knew him well enough to know that this is all bullshit.  No way he killed himself.”  He wanted to be more specific by adding a qualification to that statement.  Everyone from here knew how to kill themselves.  In fact, everyone from here practiced it from an early age.<br/><br/>”So yeah, I’m in,” he said.  ”We’ll get to the bottom of this.”<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">character sheet</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><strong>Halcyon (The Craven) CR 1</strong></span><br/><hr/>CG Medium humanoid (Human)<br/>Vexing Dodger (Rogue) 1<br/><strong>Init</strong> +4; <strong>Senses</strong> Perception +0<br/><hr/><strong>DEFENSE</strong><br/><hr/><strong>AC</strong> 16, touch 14, flat-footed 12 (+4 Dex, +2 Armor)<br/><strong>HP</strong> 10 (1d8+2)<br/><strong>Fort</strong> +2, <strong>Ref</strong> +6, <strong>Will</strong> +1<br/><hr/><strong>OFFENSE</strong><br/><hr/><strong>Speed</strong> 30 ft.<br/><strong>Melee</strong> <em>Hope Dagger</em> +5 (1d4-1/19-20)<br/><strong>Ranged</strong> <em>Hope Dagger</em> +5 (1d4-1/19-20)<br/><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.<br/><hr/><strong>STATISTICS</strong><br/><hr/><strong>Str</strong> 8, <strong>Dex</strong> 18, <strong>Con</strong> 14, <strong>Int</strong> 12, <strong>Wis</strong> 10, <strong>Cha</strong> 10<br/><strong>Base Atk</strong> +0; <strong>CMB</strong> -1; <strong>CMD</strong> +3<br/><strong>Feats</strong> Dodge, Mobility<br/><strong>Skills</strong> Acrobatics 1 (+9), Climb 1 (+4), Disable Device 1 (+8), Escape Artist 1 (+8), Knowledge (Dungeoneering) 1 (+5), Knowledge (Local) 1 (+5), Sleight of Hand 1 (+8), Stealth 1 (+8), Swim 1 (+3), Use Magic Device 1 (+4).<br/><strong>Languages</strong> Common, Orc<br/><strong>SQ </strong> Finesse Training, Limb Jumping, Sneak Attack +1d6<br/><strong>Traits</strong>:  Trunau Native, Cliff Jumper<br/><hr/><strong>SPECIAL ABILITIES</strong><br/><hr/><br/><strong>FINESSE TRAINING</strong><br/>At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.<br/><br/><strong>LIMB JUMPING</strong><br/>When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature’s body with a successful Climb check against a DC equal to the target creature’s CMD. Although the vexing dodger is holding on to the creature, this action isn’t a grapple; it doesn’t provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses.<br/><br/><strong>SNEAK ATTACK</strong><br/>If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.<br/><br/>The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.<br/><br/>With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.<br/><br/>The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.<br/><br/><hr/><strong>GEAR</strong><br/><hr/>Hope Dagger (MW Dagger), Traveler's Outfit, Leather Armor, CLW Potion (x2), Rogue's Kit (w/o thieves' tools), 5 gold pieces.<br/><br/><strong>Note:</strong>  The Craven has purchased 1/6 of a Rogue Talent.</div></div>[/quote]