Since the gunship is a large-scale threat, Ace is going to be using the AoE SFX on her eye lasers to try and take it out or at least seriously reduce its effectiveness in one fell swoop.  Given that I add 1d6 to the dicepool for each additional target, how many do I need to add to target all of its affiliation dice at once?<br/><br/>Edit: Also, would it be a suitable Tech stunt to say that Ace is trying to target vital areas of the ship with her attack and set off power surges that will cause lots of secondary damage?  The end result is getting to add Tech Expert d8 and a d8 stunt die to her next roll in exchange for a plot point, so the mechanics will be pretty simple, it's just a matter of coming up with a suitable description for it.<br/><br/>Edit2: Also also, please don't forget to keep posting the doom pool in each update. The psychological weight of having all those d8s and d10s hanging over our heads is supposed to play a big part in helping build the rising tension of the plot. :P