<br/><div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 11/20<br/><strong>Armor: </strong><br/><strong>Damage:</strong> <br/>Bite - <br/>Tail - <br/><br/><span class="bbc_u">Abilities</span><br/><br/><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br/>    6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br/>    7-9 The player spots the Corn Wyrm and may take a move against it.<br/>    10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br/><br/><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br/><br/><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br/>    6-  The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br/>    7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br/>    10+ The player cuts off the Corn Wyrm's escape. <br/><br/><br/><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br/>    6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br/>    7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br/>    10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br/>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br/><br/></div></div></div><br/>A fleeting strike catches the Corn Wyrm before it can escape deeper into the field, but in the end it does escape. There is a rustling down the rows for corn for a few moments, before all at once things go silent. This was the tell tale slipperiness Jeb had mentioned, as there was barely any sign of it's passing, the corn stalks barely bent or frayed after the wyrm sped past them.<br/><br/>The Corn Wyrm has gone quiet, but you know it's still here...hiding...waiting...You seem to have a quick breather to collect yourselves. Maybe organize a strategy, or maybe just chase that thing down before it has a chance to slip away. What do you do?<br/><br/><hr/><strong>Valna</strong>manages to get off an attack on the Corn Wyrm as it flees.<br/><br/>The<strong>Corn Wyrm</strong>vanishes into the corn field, seemingly without a trace. You know through it's Am Bush ability that it is trying to camouflage and keep hidden from you. You must track it down before you can move against it again. You can roll+Wis to try and search for it (<strong>Juro</strong>recieves a +1 due to having a birds eye view), or come up with some out of the box method to draw it out.