Here is a bit of background to help assist you the players to come up with your characters and background.<br/><br/>Azureth is an Empire, and it is a match up of Roman Republic and Imperialism mixed with some Japanese feudalism and notions of honor.    For races, all basic races are allowed and would decent from the provinces of Azureth.    The Imperial Dynasty are my own spin on Half-Elves.   The Aquila clan is a mash up of half elves and Japanese race, but unlike half-elves this race breeds true no matter who the other parent was.   In other words, if the other parent is elf or human, the offspring would still be half-elf.<br/><br/>There are six clans in Azureth, all having a totem animal.   Each clan holds a province in the Empire.  The Accipiter (Hawk) and the Leonis (Lion) are the provinces controlled by the elven race (no Drow).   The other clans are human controlled and are Aprum (Boar), Cervus (Stag), and Ursa (Bear).<br/><br/>The government has a caste system much like the Roman Empire, Imperial Dynasty sits at the head of the caste, after that come the High Lords, who control each province, then Senators, and after Senators the nobility, then Citizens, freemen, and finally slaves.   Your characters can come from any caste save the Imperial Dynasty.<br/><br/>The government is much a mix and match Republic feudalism.   There is an Imperial Senate that debate and create governmental regulation and laws.  Trade and commerce are controlled by guilds, with guilds regulated by the Senate   The Emperor controls the Imperial Legions and Navy, enforces the laws, and can overturn laws passed by the senate.   An Imperial Magistrate serves for the legal system, with laws heavily in-favor of Citizens and higher castes.<br/><br/>When it gets to the provincial government, it becomes more a feudal system.   Every major city has a Lord or Lady that is the government, and all the Lords and Lady owe allegiance to the High Lords.  Villages and towns are normally overseen by a Governor, a Freeman appointed by the Lord and as such as long as he holds that office he has all the rights as if he were a Citizen.<br/><br/>Magic is governed and regulated by the Imperial College of Acarnium.  All schools of magic, save necromancy, has their own official "school."   There is also a branch of mages attached to the Legions called the Impetuim.<br/><br/>Technology of Azeruth is early steam punk.   Primitive fire arms and steam engines are put there, but very rare and extremely expensive, as is basic electricity.   Only High Lords Keeps and the Imperial palaces have electricity.<br/><br/>The military of Azureth at the high level are the Imperial Legion and Navy.   The commander of all the Legion is the Praetor, and the Commander of the Imperial Navy is the Grand Admiral.   Each legion is lead by a General, each fleet by an Admiral.   There are a total of twelve legions in Azureth.   Six of the twelve are provincial legions and report to their respective High Lord and are tasked with the protection of their province.  A provincial legion has a strength of one thousand men, the Imperial Army legions, 5000 men.<br/><br/>One of the Imperial Legions are the Acqualius, irregular forces that use giant eagles in combat.   They are considered the elite of the legion and have the most difficult training.  This legion is broken down to wings and flights, where a flight is one eagle and five Acqualians.   A typical team of Acqualians is a commander, a war priest, an Impetuim, a sniper, and alchemist.   There are a total of five hundred or so Acqualians.<br/><br/>The royal navy has three fleets.   There is the merchant fleet that is responsible for trade, there is the first, second and third fleet, which control the inland water ways to the north, east, and west of Azureth.   Each fleet is roughly made up of fifty or so ships, the majority are simple battle schooners, and about ten frigate sized sail ships.  Each fleet also has frigate that can carry up to five flights of Acqualians, and one dreadnaught, an iron clad heavy frigate.   The dreadnaughts rarely sail from their home ports as they cannot survive in rough seas.<br/><br/>The final fleet is the space fleet.  This fleet is the smallest as there is no more than fifteen ships.   These are the Star Dancers, which your characters will be a crew of.   So far only the star dancer class is deployed.   There is development of frigate type class of Star Dancer (Star Lance) and one ship to carry and deploy one Wing of Acqualians (Star Talon).  Star Dancers are spelljamming ships with very early helms.<br/><br/>Star Dancers are twenty ton class spell jamming ship that is steam line in shape.   It has three decks.   Upper deck is the bridge as well as the light bombard cannon.  The cannon is able to rotate its firing arc.   I cannot fire directly forward, but can all other directions.   It takes a crew of four to rotate the cannon 45 degrees per combat round.   The main deck contains officers quarters, helm, captain's quarters, and iron throwers (medium ballista) at the fore of the ship.   Lower deck has the galley, crew quarters, crew lounge, and cargo hold.<br/>