<div class="floatright">(https://i.imgur.com/zVY4oSQ.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Diero Nailo</strong></span></span></div><br/><strong>Class/Level:</strong>Sorcerer(3)<br/><strong>Background:</strong>Sailor (Pirate)<br/><strong>Race:</strong>Half-Elf<br/><strong>Alignment:</strong>Chaotic Good<br/><br/><hr/><br/><strong>Ideals:</strong>Freedom - The sea is freedom—the freedom to go<br/>anywhere and do anything.<br/><strong>Bonds:</strong>I’ll always remember my first ship.<br/><strong>Flaws:</strong>Once someone questions my courage, I never back<br/>down no matter how dangerous the situation.<br/><strong>Personality:</strong>Freedom. More than anything that's Diero craves. He wants to be free, to enjoy life with everything it offers, and experience all that he can. Among the crew, he had a reputation as a scoundrel, not above a little backstabbing or skulduggery, but there was always an acknowledgment that it was done for a reason. Rarely to get ahead, it was more likely he'd do those things to keep his crew safe or to make sure that someone who crossed him paid the price. Much as he hates his bastard of a father, Diero can't argue the prideful streak of an elf is in him. He would do, and has done, some truly idiotic things to get back at someone who defamed him.<br/><br/><hr/><br/><strong>Age:</strong>35<br/><strong>Height:</strong>6’0”<br/><strong>Weight:</strong>200 lbs<br/><strong>Eyes:</strong>Shifting thanks to magic<br/><strong>Skin:</strong>Golden Tan<br/><strong>Hair:</strong>Long and Black<br/><strong>Description:</strong>Diero is the tallest of his family, taller both than his elven father and human mother. With broad shoulders and a square jaw, he seems more a human with a touch of elven in him than a true half-elf. The way his hair grows longer and curls without ever snagging though, that’s one of the few gifts Diero got from his father. The ever shifting eyes came from his mother, a sea witch with the same arcane blood as Diero himself. More than two decades on the sea weathered his skin, deepening his already golden skin.<br/><br/><hr/><br/><strong>Backstory:</strong>In a small island village, there were few options for a life. Diero’s father found the land calm enough to serve as the town’s shopkeep for a few centuries, the elf outliving every bride he took to alleviate the boredom. It wasn’t until he married Diero’s mother that things started to<em>happen</em>. The child of an elf and a sea witch was going going to be odd, there was never a question. But no one quite expected the worst storm in the century to plague the small island. People around assumed he was cursed or that his mother had grown angry with the village; they imprisoned her on a ship and pushed her out to sea. As for Diero, they couldn’t kill a child but that didn’t stop them from treating him like a leper as he grew. Even his own father kept distance from the boy, angry with a son that looked more like his mother every day.<br/><br/>When pirates came to pillage what little they had, Diero ran happily with nothing to keep him. It didn’t take long for the ship’s crew to find the stowaway, but certainly longer than it should have. Impressed enough with the guts of the child, and with the story he told of a weather witch as his mother, the captain decided to let Diero stay as a shiphand. Suddenly awash with a group of people who didn’t care about the past, where his own worth was only based on his actions, Diero had a family. He learned quickly exactly what was expected and, when his own magic started to flow, became an essential part of the crew.<br/><br/>Before too long the flag of ‘The Dragon’s Hoard’ turned into one that all feared. Legends were told of the ship that seemed to always have the best weather conditions, of winds that would whip up fogs, of thunder loud enough to deafen any man. Diero grew in his importance among the crew and eventually took over as the Captain's Right Hand. War was brewing though and everyone on board could feel it. The military of a nearby island nation had grown to the point where their own ships started to actively commit acts of piracy in the name of the king. Finally a crescendo came, nearby nations and pirates who might call that ocen their home coming together and agreeing to fight under one flag.<br/><br/>Diero’s ship was one of the first to sail into battle, ready to take action against a nation that wanted to try and claim the sea for themselves. With so many lost during that first battle, the rag tag federation had to come up with more captains to lead those crew members that had survived. A commander of another vessel who’d see Diero in action during the fight put up his name and managed to get Diero his own ship and crew in time for the next battle. ‘The Uncultured Cutlass’. A ship that had barely stayed afloat with a crew that wondered if death might have been preferable. It shouldn’t have worked. And Yet. Time and again Diero and the rest of the crew managed to snatch victory from the jaws of defeat, eeking out a win when the odds were against them. Of course one man and his team can’t win a war; the federation of pirates and nations never managed a clean victory but did enough damage that their enemy conceded the sea back to neutral territory. Diero and his old captain parted ways with no bad blood between.<br/><br/>Sadly the luck they’d had in the war wouldn’t hold forever. Years would pass until The Uncultured Cutlass would get caught in the worst storm in centuries. All of Diero’s magic wasn’t enough to do anything more than get slightly better odds on surviving. Those odds only served to help him though as he was the only one to wash up on shore alive. Weaken and beaten close to death by the storm, he couldn’t do much of anything to protect himself from the inhabitants who had a nasty case of cannibalism. He knew enough of the people on the land to realize that the second he used magic they would kill him; so instead of fighting back he ran. Trying to escape into the saves to thin the pursuers and fight them one by one would have been a good plan if he hadn’t stumbled into meeting point between the upper world and the underdark. A few drow were easily able to capture an exhausted pirate who’d been running on fumes for days.<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>11<br/><strong>Initiative:</strong>+1<br/><strong>Speed:</strong>30ft<br/><strong>Passive Perception:</strong>13<br/><strong>Hit Point Maximum:</strong>20<br/><strong>Hit Dice:</strong>3d6<br/><strong>Proficiency Bonus:</strong>+2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>10 (+0)<strong>Dex:</strong>13(+1)<strong>Con:</strong>14(+2)<strong>Int:</strong>14(+2)<strong>Wis:</strong>12(+1)<strong>Cha:</strong>18(+4)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies:</strong>Con, Charisma<br/><strong>Str:</strong>+0<strong>Dex:</strong>+1<strong>Con:</strong>+4<strong>Int:</strong>+2<strong>Wis:</strong>+1<strong>Cha:</strong>+6<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong>Athletics, Perception, Arcana, Persuasion, Sleight of Hand<br/><br/><strong>Acrobatics (Dex):</strong>+1<strong>Animal Handling (Wis):</strong>+1<strong>Arcana (Int):</strong>+4<strong>Athletics (Str):</strong>+2<strong>Deception (Cha):</strong>+4<strong>History (Int):</strong>+2<strong>Insight (Wis):</strong>+1<strong>Intimidation (Cha):</strong>+4<strong>Investigation (Int):</strong>+2<strong>Medicine (Wis):</strong>+1<strong>Nature (Int):</strong>+2<strong>Perception (Wis):</strong>+3<strong>Performance (Cha):</strong>+4<strong>Persuasion (Cha):</strong>+6<strong>Religion (Int):</strong>+2<strong>Sleight of Hand (Dex):</strong>+3<strong>Stealth (Dex):</strong>+1<strong>Survival (Wis):</strong>+1<br/><br/><hr/><br/><strong>Proficiences:</strong>Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br/><br/><strong>Features and Traits:</strong><br/><ul class="bbc_list"><li>Darkvision</li><li>Fey Ancestry</li><li>Spellcasting</li><li>Font of Magic</li><li>Meta-magic: Distant Spell, Careful Spell</li><li>Bad Reputation</li><li>Wind Speaker</li><li>Tempestuous Magic</li></ul><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>Charisma (+4)<br/><strong>Spell Save DC:</strong>14=8+4+2<br/><strong>Spell Attack Bonus:</strong>+6<br/><strong>Levels/Slots:</strong>2 levels. Cantrips (4). 1st Level (4). 2nd Level (2).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cantrips</div><div class="spoiler_body"><ul class="bbc_list"><li>Gust - XGE </li><li>Prestidigitation</li><li>Mage Hand</li><li>Thunderclap - XGE</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1st Level Spells</div><div class="spoiler_body"><ul class="bbc_list"><li>Chaos Bolt (Xanthar) (Variable typing. Range. 2d8+1d6. Possible extra attack)</li><li>Mage Armor</li><li>Charm Person</li><li>Sleep</li></ul></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2nd Level Spells</div><div class="spoiler_body"><ul class="bbc_list"><li>Dragon’s Breath - XGE</li></ul></div></div><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/>Dagger: d20+3, 1d4+1<br/><br/>Light Crossbow: 1d20+3, 1d8+1<br/><br/>Raiper: d20+1, 1d8+1<br/><br/><hr/><br/><strong>Equipment:</strong><br/><ul class="bbc_list"><li>Light Crossbow, 20 bolts</li><li>Component Pouch</li><li>Explorer’s Pack</li><li>Daggers (x2)</li><li>Raiper</li><li>Silk Rope (5ft)</li><li>Cartographer's tools</li><li>Gold (160 gp)</li></ul><br/><hr/><strong>Notable NPC's:</strong><br/>Captain Balasar Delmirev - A Dragon-born (Blue) pirate that proved himself more than a match for any comer. He had to fight for command of his Ship, The Dragon's Hoard, and he intends to keep fighting until the day he dies.<br/><br/>Sister Shin Qiao - A monk from an order worshiping Milil, Diero managed to impress her with an old sea shanty.<br/><br/>