Maybe I'm being too fancy-schmancy.  The usual mantra of any rules that use the *World engine is usually summarized thusly:<br/><br/><strong>To do it, do it.  And if you do it, you do it.</strong><br/><br/>That is, if you narrate your character doing something that triggers the mechanics, they happen. And if you want the mechanics to come into play, you need to make sure you narrate your character doing something that would allow the move to make sense.  This is less confusing to do than to describe.  Clear as mud?<br/><br/>You always have access to all the basic moves (Open Fire, Close Assault, Face Adversity, et cetera).