<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=303864.msg14836951#msg14836951">Quote from: Chulanowa on 27-04-2019, 10:01:31</a></div></div><blockquote class="bbc_standard_quote">So question Hopefox; since we're starting on a medieval-style world outside the pact... How are we doing equipment? It'd be a bit daft to come into this premise with carbon-fiber armor, needle-shooters and monomolecular blades, yeah?  ;D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>For equipment on Miren, I think we'll keep it simple - just give yourselves whatever equipment you want, within reason. Medieval weapons, armour, horse-drawn vehicles and stuff are no problem. Weapon damage will be determined by whether the weapon is one- or two-handed, simple or advanced, and whether it has the reach or operative qualities. Armour is either light or heavy, no further detail needed outside of flavour.<br/><br/>I hadn't really thought about ability score generation. I tend to shy away from random elements in character creation, but I also agree that the Starfinder point buy system is weird and not good. 4d6 drop lowest does also generate higher numbers than what you get from point buy. How do people feel about everyone getting to choose between rolling and a 12 point buy?<br/><br/>Haysel looks good! I like Barricade as a first feat!