<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">I think "you just did what" is a feature of games in general, even ones without any magic in the hands of the PCs &gt;:)! To me it means it's a good game.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>True, but there are degrees of that. Scion plays over the top, but that's the way it's supposed to.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">I tend to just make a good-bye party IC, while writing up a new character sheet OOC. That said, going in the Underworld is entirely thematic for a game like Exalted or Scion, only it wouldn't work in Exalted :D.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You can visit the Underworld in Exalted, but it's not really recommended. As you go up the power curve in Scion, it's expected of you. Hero will mostly take place on Earth. Demigod you get to add in the Underworld for your frequent flier miles, and at God level you're visiting the God realms, and taking on the avatars of the titans themselves.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">Yeah, I understand, but I'm in the mirror position. I know that L5R has a d10 RnK system, and a few things about the default setting, but that's about it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>http://www.enworld.org/forum/blogs/l5r-design-diaries/ (http://www.enworld.org/forum/blogs/l5r-design-diaries/)<br/><br/>This might help you. It's the designers diaries for 4th ed, explaining how they're doing some stuff and why.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote"> I guess it's a case of YMMV, but it's not so different. We have a similar attitude to both gmaes, too.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>*nods* Every group is going to have their own way of looking at things, and doing things.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">It's just that our attitude implied extensive house-ruling of Exalted, and we didn't see a reason to do the same with Scion. Of course, we might consider it after the end of the current campaign, but barring a TPK, I wouldn't expect it to need picking a new game this year.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The only real house rules we've adopted have been to tweak Untouchable Opponent and add Perception to firearms attacks damage, to keep firearms somewhat competitive against melee. Oh, and the GM assigns Legend, rather than the players just buying it. That keeps everyone around the same power level.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">I might suggest L5R, if the new edition you mentioned gets good reviews.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've played L5R from 1st ed through to 3rd. Didn't like 2nd ed, thought 3rd was very good, and 4th seems to be building on the frame of 3rd, so I think I'll enjoy it.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">Yeah, that's roughly what I remember.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There are enough boons and knacks that you can play without high epic dex, but it does require a bit more thought in what you're doing. And you need to remember that you won't be a front line fighter.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">As I said, it wasn't an option. Besides, if someone is doing the work for you without having seen you, odds are it's not going to be customized to fit your group. And if I have to customize it, well, I can come up with my own stuff faster than reading through a module and making corrections.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've run a couple of campaigns from books .. AD&D 2nd ed's Avatar Trilogy, and the City of Lies for L5R (1st ed campaign we ran under 3rd ed rules). Normally I do my own stuff.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926396#msg2926396">Quote from: Thufir Hawat on 11-04-2010, 01:52:51</a></div></div><blockquote class="bbc_standard_quote">But I agree it can wear you out. Taking turns is the solution we came up with, too, although it's the same GM during a single campaign. Do you mean you exchange GMs during the same campaign?<br/>If yes, I'm curious how it works out ;).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's actually working out quite nicely. We tend to swap GMs after each scenario, and talk amongst ourselves to that one can fit smoothly into the next. Usually a scenario runs about 2 game sessions (12 hours ish, we play on weekends), but they can run longer. My current one has been quite large, and probably run about 5 or 6 sessions at this point .. maybe a bit more. I was designing it so we would move up to Legend 6 at the end of it.