Since MP isn’t here at the moment I’d like to add something about the system it is very player driven. I mention this because of how scores work. We’re given an objective in this case is to take care of a book thief who just stole a book and then the players decide the details. Because we’re starting right in the middle of a score we as players have a little set up work to do in this case answer the three questions.<br/><br/>So we need to answer these questions first, “Who among you got the initial contact about this?  Who was it--your group contact?  A personal one?”  Aka how did we get the job? “What have you seen that makes you think there's more to this?” AKA what makes this job interesting? Finally the third question “What plan do you have to take care of this matter?”  AKA how do you want to acomplish your goal?<br/><br/>There are six types of plans we pick one fill in a detail and off we go. They are Assault  where we supply the the point of attack. Using our current situation that means we could ambush the thief and mug him for the book then leave him for the bluecoats. We could go with a deciption approach and the detail in this case is the method of deception as an example pretending to be buyers interested in the book and conning the book from him. There’s the stealth approach and the detail is point of infiltration like sneak into the thief’s home from a passage linked to a canal or a roof top to recover the book.<br/><br/>The other 3 approaches but don’t seem applicable  in this situation are occult where we detail the arcane method, social which is about negotiating, bargaining, or persuade and we detail the social connection. Finally there’s a transport method where we supply the route and means.