<div class="floatright">(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ3spl8BH_RpI-oB5wZcloZVBJ2kvBE9OY_B-xuG8guzBtQ9I5TRw)</div><strong>Player ID:</strong>Blackstone<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Ianthe Onieda Thorsdottier<br/><strong>Code/Hero Name:</strong>Swordmadien, Goddess of Righteousness<br/><strong>Gender:</strong>Female<br/><strong>Origin:</strong>Mystic<br/><strong>Race:</strong>Asgardian and Olympian<br/><strong>Sexuality:</strong>Bi-sexual<br/><strong>On's:</strong>Same as player<br/><strong>Off's:</strong>same as player<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>80 inches (6'8")<br/><strong>Weight:</strong>420 lb<br/><strong>Age: 42</strong><br/><strong>Hair Color:</strong>Blonde<br/><strong>Eye Color:</strong>Blue<br/><strong>Build:</strong>Athletic<br/><strong>Distinguishing marks:</strong>Symbol of Artemis on her shoulder<br/><strong>Occupation:</strong>Adventurer<br/><strong>Residence:</strong>Homeless at this time<br/><br/><hr/><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><strong>Personality:</strong> </span></span><br/>Ianthe is headstrong to the point of arrogance at time, but she does have the presence of mind to dial it back.  All of her life she had been raised among beings other mortals would consider Gods, had in fact worshiped them as such for hundreds of years.  She had never dealt with mortals save for the odd ones who were upon Asgardia when the Bifrost was closed  and the gates locked.  It will take her some time to get used to social interaction with them.  She also feels she has a huge responsibility laid down upon her, far more than any she had to deal with on Asgardia.  It might get to her and make her more inclined to take risks, risks which might even difficult for her teammates be unable to handle.<br/><br/><hr/><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><strong>History:</strong> </span></span><br/>The Sentinels had not only been a threat to Earth.  The comprehensive AI which ran them and their adaptive learning protocol had them anticipate the scenario of enemies complicating their prime directive.  They decided to cut such aid off at the start of the war, finding the means to break through the dimensional barrier replicating the same science which enabled the Bifrost to link to Earth.  The hit both Olympus and Asgard, and cut a swath of destruction through both locations to an extent the previous wars they had in their considerable past.  There had been casualties among both the Asgardians and the Olympians.  At the same time upon Earth, Beta Ray Bill, Lady Sif, Atalanta, Agamemnon, and Heracles died on Earth.  The duel attacks rocked both societies to their cores, the Olympians more than most for not only they lost their leader, Zeus, but their previous thought they could not die outside of dimension Olympus was upon.<br/><br/>It accomplished the Sentinels goal.  Despite the objections of Thor and Ares, both societies closed the breeches which allowed the Sentinels to attack.  It also isolated them from everyone else, turning the dimension they fled to into an unassailable fortress, and a prison as well.  The new realm they called Asgardia where both Olympians and the Asgardians lived together.  To cement their new alliance, there was a marriage between the royal clans, a prince of Asgard to marry a princess of Olympus, Thor and Artemis.  Both of them knew the importance of the marriage to the alliance of their two people who at the bet of times were cautious neighbors, at the worst of times foes in a conflict with one another.  Their was little love between the two of them but for the sake of the future they made an effort into the marriage and to being leaders of their people.  Some higher power must have intervened as from the marriage came a child, the first one born of both people in well over a century, seen as a blessing and omen for all.<br/><br/>Ianthe.<br/><br/>The new princess was not spoiled, but it was only near thing she was not.  She was given everything and had nothing to want for.  When she reached the age of twenty, the combined magiks and genetics of both societies took place and took a hold.  It was upon the day she decided to dedicate herself to the defense of Asgardia.  It was upon this day she received a unique gift from both of her parents when she became a Swordmaiden.  It was a sword named Rattfardig Ilska translated to Righteous Anger, fitting for the newly titled Goddess of Righteousness, crafted in the Primordial Forge with Uru, Solarius Lustria, and ambrosia mixed together into an alloy and weapon unprecedented since the Nidavellir forged Mjölnir.  Unlike in times past, Ianthe did not have much chance to use her blade, no one willing to even think about to challenge the defensive might of Asgardia.<br/><br/>At least until the Atticiva returned.  They took Asgardia by surprise and breached what was thought to be impregnable walls.  It happened mere days after news had finally arrived the Sentinel war was over and after much debate, the decision to open the gates and unlock the Bifrost.  The Atticivia, or the Deviants as they were known upon Earth, had been waiting for decades for such to happen, camping outside in the deep void of space as the Dark Elves had once done when they fled their dying realm.  The damage they had done was not the extent the Sentinels had years ago, there were no dead Asgardians or Olympians this time, but they had achieved what they wanted.  They raided the seals treasure vaults, making off with countless and dangerous objects and artifacts of legend.  They also destroyed the Bifrost, preventing any retaliatory strike on the part of Asgardia.<br/><br/>While the Congress of Realms were locked in a debate as to the next steps, Ianthe took matters into her own hand.  She had recruited two unlikely allies to aid her, the first being Heimdall the former guardian of the gates of the Bifrost and Asgardia, the second her uncle Loki.  What was even more bordering on the absurd was it was her chaotic and untrustworthy uncle she had gone to first.  It had Loki who had told Ianthe he would need Heimdall to accomplish what Ianthe wanted.  Heimdall agreed to help her, for what reason the normally duty bound protector was not given, but working with Loki they managed to open a singular portal for Ianthe, to send her Earth, to do what her father had done in his past, to be a warrior of righteous fury to unleash upon the Atticiva.<br/><br/>If she could.<br/><br/><hr/><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><strong>Powers/Abilities:</strong> </span></span><br/><strong><em>Dense Skin</em></strong>: Ianthe possess the resilience her races are known for, to shrug off small arms fire or the equivalent kinetic force.  She can resist extreme changes in temperature as high as 600 or minus 600 F.<br/><br/><strong><em>Enhanced Agility</em></strong>: Ianthe is more quick and agile than the average Asgardian/Olympian, and considerably more than the average human.  Her reaction time is less than a blink of an eye.  Her augmented dexterity aids her swordsmanship and marksmanship, making her talents as a warrior among the top tier of her races.<br/><br/><strong><em>Enhanced Endurance and Recovery</em></strong>: Ianthe is descended from two races far more robust than the average mortal.  Ianthe does not require sleep like humans (see limitations though), and her body's ability to recover and heal itself is incredible.  It can recover fifty times faster from injuries or wounds than a fit human, and she is immune to disease or toxins save the most exotic, none of which are native to Earth.  She only needs the fraction of oxygen needed if she had been human, able to hold her breath up to an hour if needed before she needs air.  While her body's physiology is amazing, she does not possess the legendary immortality of her Olympian kin, and enough damage done to her form could kill her.  It would take an inordinate and extreme effort, but if she "died" her body would not restore itself, nor can she regenerate lost limbs.<br/><br/><strong><em>Enhanced Strength</em></strong>: While not in the same class as her father, Ianthe is one of the strongest warriors in Asgardia, the limits of her strength untested but she had been able to best all but the most experienced and skilled warriors.  She had been seen lifting in excess of sixty tons with effort, but by both Asgardian and Olympian standards she is young, and unknown if her full potential had been reached.<br/><br/><strong><em>Hyper-Leaping</em></strong>: While Ianthe cannot fly like her father, her superior strength allows her to leap extreme distances, up or across 2,000 feet, or a controlled descent up to three thousand feet before she would suffer any injury, and even if fell a distance in excess of her limits, her enhanced durability would still protect her to an extent, but she would be stunned and vulnerable for a minute or more if she fell such a distance.  Anything within her limits she is able to land upon her feet, alert and ready, and she covers the distance in a blink of an eye, an accelerated application of her hyper-speed.<br/><br/><strong><em>Hyper-Speed</em></strong>: Ianthe can clear the length of football field in less than a second.  Her burst of speed are for brief moments, and she cannot maintain it more than thirty seconds.  She primarily uses her speed in combat, to blitz one enemy to the next and to make her a difficult target to engage with on the battlefield.<br/><br/><strong><em>Longevity</em></strong>: While technically she is not considered Immortal like the Olympians or the Eternals, Ianthe does possess the Asgardian resilience to the effects time has upon her body, and thus possess a life span which measures in centuries instead of decades, and will look as young as she does even five hundred years into the future.  If Ianthe life should end, it would not be time to accomplish the act.<br/><br/><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_size" style="font-size: 10pt;"><strong>Equipment</strong></span></span></span><br/><br/><strong><em>Armor</em></strong>: Form fitting chain mail and studded leather armor crafted for her upon her raising as a Sword Maiden of Asgardia.  The armor does defend Ianthe from significant damage, up to firepower used by anti-tank weapons or weapons designed to take on powerful enhanced beings such as the Hulk.  The armor could withstand a blast from Sentinel energy weapons, but only for a limited time.  It does not make her invulnerable, but allows er to be the vanguard ad the point of a spear for any team.<br/><br/><strong><em>Rattfardig Ilska</em></strong>: Righteous Anger, the weapon gifted to Ianthe and forged by the legendary Nidavellir, a blade unmatched but all but the greater of Asgardian and Olympian artifacts.  The edge of the blade is wickedly sharp, the length of an atom of titanium, and with her enhanced strength Ianthe can cut through but tungsten, vibrainium, and of course adamantium with a single strike, but more time and repeated strikes she could achieve to slice through all but adamantium.  The full extent of Righteous Anger is unknown as Ianthe had had very limited combat experience with it.  So far she has learned an unleashed the following abilities with it.<br/><br/><ul class="bbc_list"><li><em>Kinetic Bolt</em>: By swinging the blade about, Ianthe can build up significant kinetic energy.  The more time she has to move the blade about, the greater the release.  A single slice through the air is enough to breach reinforced steel.  The upper limits of <em>Rattfardig Ilska</em> could dent beta adamantium, but it would take her a full minute of her wielding the weapon in constant motion to release a bolt of such magnitude.  Trying to move the blade about more after a full minute does not seem to increase the magnitude of the blast.  Also after releasing the blast, it seems <em>Rattfardig Ilska</em> needs time to recharge and cannot be used for another ten minutes.  Ianthe has learned to use the ability as her initial strike into a reinforced line of enemies to break them and then employ her hyper-speed to close the distance and engage the enemy.  The range of the kinetic bolt is line of sight.</li><li><em>Energy Absorption and Ranged Defense</em>: If Ianthe can take a defensive stance she can use <em>Rattfardig Ilska</em> to incoming ranged attacks, to include energy attacks directed at her.  It takes all of Ianthe concentration to effect such a defense, and even with her enhanced agility can only defend against a few attacks (five per six second combat round).</li><li><em>Dispel Enchantment</em>: <em>Rattfardig Ilska</em> can cut through most magical enchantments.  Only those highly trained in the mystic arts could erect fields or barriers to stop Righteous Fury.  Also if <em>Rattfardig Ilska</em> is laid upon a person and kept there for a full hour, it can remove harmful enchantments or curses a master of the occult placed upon a person. <br/></li></ul><hr/><br/><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><strong>Skills:</strong> </span></span><br/><br/><ul class="bbc_list"><li>Swordsmanship:  Ianthe can best all but a handful of the most skilled warriors in Asgardia.  She is considered a master with the weapon and would be difficult for anyone upon Earth to best her.</li><li>Marksmanship: Ianthe had inherited her mother's skill in archery.  She is above Olympic level skill when using an mortal standard to gauge her.  However her skill seems to be limited to ancient ranged weapons, and not with modern firearms used now on Migard.</li><li>Unarmed Combat: Ianthe was trained by those who would be considered a grand master in unarmed combat.  She does not possess any recognizable martial arts style however and her skills are limited to what would be considered boxing or wrestling.  Her skills with a sword are an order of magnitude better than her unarmed combat abilities, and she would only be considered skilled, thus taking on anyone with significant training or talent in martial arts could best her.  However with her enhanced strength and durability, she only needs to land one blow upon most mortal opponents.</li></ul><br/><hr/><span class="bbc_u"><span class="bbc_size" style="font-size: 12pt;"><strong>Limitations/Weaknesses:</strong></span></span><br/><br/><ul class="bbc_list"><li>Link to Asgardia: All of her power is linked to her home dimension and what could considered her divine magic is limited.  To restore her energy, Ianthe must meditate with <em>Rattfardig Ilska</em> for four hours a night in a reverie like trance.  Still upon Migard, Ianthe could only use her abilities constantly for no more than eight hours.  Ianthe is tied to <em>Rattfardig Ilska</em> to renew her divine energies, and cannot do so if it is separated from her, and the amount of energy she retains is significantly reduced to only one hour instead of eight.  When not employing divinity, Ianthe's strength and agility is no greater than a mortal woman of Olympic level fitness engaging in intense physical exercise regularly.  Her durability is also reduced and she could be harmed with fire arms and melee weapons, and she no longer can use her other enhanced abilities like leaping, recovery, or speed.  She does however retain her talents with marksmanship, swordsmanship, and unarmed combat.</li><li>Speed:  There is a limitation to her hyper-speed and it only could be sustained for thirty seconds, and she needs to recharge her divine power to use this ability, something which takes five minutes.  Also every use of her hyper-leaping ability it would be the same as if she had used her speed for the full thirty seconds, and thus needs five minutes before she can perform another hyper-leap.</li></ul><br/><strong>Other Info:<br/></strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rattfardig Ilska</div><div class="spoiler_body">(https://pre00.deviantart.net/3f9d/th/pre/i/2018/066/f/a/rattfardig_ilska_by_blackstoneca-dc58pru.png)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swordmaiden</div><div class="spoiler_body">(https://t00.deviantart.net/rMQvT8mcctl3iIG9L9IsNHWS1Qs=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/22a1/th/pre/i/2018/066/e/b/goddess_of_righteousness__swordmaiden_of_asgardia_by_blackstoneca-dc58ohu.jpg)</div></div><br/><br/>This is a GM run NPC for plot purposes.  I do want to see this character used by a player other than myself and if anyone is interested and wants to add their own style and stamp on the character I am open for discussion.<br/>