<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2583766#msg2583766">Quote from: The Great Triangle on 28-12-2009, 01:37:03</a></div></div><blockquote class="bbc_standard_quote">I find I have a somewhat more favorable impression of the system myself, since it gives melee characters a lot of bonuses to compensate for the lack of weird special combat maneuvers.  The casters don't really even get anything except for the sorcerer and the cleric, who were previously lacking in class abilities.  I don't have any playtests though, but I mainly went for the game to get another copy of most of the SRD anyway.   (new pretty art is also kinda nice)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh, it all looks very good, I know.  It's just not really much good.  What they've given melee really isn't all that much, particularly since a lot of their changes to melee take with two hands while giving with one.  And casters, particularly the Wizard, did gain quite a bit.  Aside from extra hit points twice over and more prolific mental stat boosts, the Wizard now has actual class features, the ability to cast from her banned schools, and a bound item allows her to go digging through her spellbook for the inevitable 'I win' button once a day for free (normally one of the most powerful effects you can ask for as a 3.5 Wizard).  Meanwhile, a lot of the old Fighter feats got nerfed or split in two, while casting feats were by and large untouched, meaning that while melee types get hit with a feat tax for the same (or sometimes less) payout, casters get more bang overall from their feat increase.  Ultimately, it does little to fix the issues with 3.5, and most of the shiny stuff comes with so many drawbacks, caveats, and failings as to just not advance the game any.