<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926209#msg2926209">Quote from: HairyHeretic on 11-04-2010, 00:56:32</a></div></div><blockquote class="bbc_standard_quote">Personally I don't consider Scion broken. I like the power level it plays at, and the sheer "You just did WHAT?" stuff you can pull off  ;D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I think "you just did what" is a feature of games in general, even ones without any magic in the hands of the PCs >:)! To me it means it's a good game.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926209#msg2926209">Quote from: HairyHeretic on 11-04-2010, 00:56:32</a></div></div><blockquote class="bbc_standard_quote">I'm sure its possible a fight could go horribly wrong, and PCs get killed. In Scion though, if you're demigods, you can down into the Underworld and try to get them back again :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I tend to just make a good-bye party IC, while writing up a new character sheet OOC. That said, going in the Underworld is entirely thematic for a game like Exalted or Scion, only it wouldn't work in Exalted :D.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926209#msg2926209">Quote from: HairyHeretic on 11-04-2010, 00:56:32</a></div></div><blockquote class="bbc_standard_quote">My experience with GURPS is pretty limited, to just the core rules, and not a great deal of that. I think L5R works well in the setting, but I honestly couldn't compare pros and cons for you.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah, I understand, but I'm in the mirror position. I know that L5R has a d10 RnK system, and a few things about the default setting, but that's about it.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926209#msg2926209">Quote from: HairyHeretic on 11-04-2010, 00:56:32</a></div></div><blockquote class="bbc_standard_quote">It may be a case of YMMV. Most, if not all of my group have a fair bit of experience with Exalted, and we enjoy both it and Scion.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I guess it's a case of YMMV, but it's not so different. We have a similar attitude to both gmaes, too.<br/>It's just that our attitude implied extensive house-ruling of Exalted, and we didn't see a reason to do the same with Scion. Of course, we might consider it after the end of the current campaign, but barring a TPK, I wouldn't expect it to need picking a new game this year.<br/>I might suggest L5R, if the new edition you mentioned gets good reviews.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926209#msg2926209">Quote from: HairyHeretic on 11-04-2010, 00:56:32</a></div></div><blockquote class="bbc_standard_quote">Dex is a very important attribute in Scion. If someone builds a combat monster, maxes out their Dex / eDex, putting in bad guys that can hit them, those same bad guys will cream PCs who haven't kept up the Dex investment (especially if you play Untouchable Opponent as written). Put in bad guys that 'normal' scions can handle, and they can't hit the Dex monkey.<br/><br/>That's a known issue, and there are ways around it, but it relies on the GM thinking carefully about the combats.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah, that's roughly what I remember.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52106.msg2926209#msg2926209">Quote from: HairyHeretic on 11-04-2010, 00:56:32</a></div></div><blockquote class="bbc_standard_quote">Because there can be times its nice to let someone else do the hard work for you? :) Let's face it, GMing can be hard. It wears you out. That's part of the reason I like the setup my own pen and paper group has, with 3 of us taking it in turns to GM our Scion campaign.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>As I said, it wasn't an option. Besides, if someone is doing the work for you without having seen you, odds are it's not going to be customized to fit your group. And if I have to customize it, well, I can come up with my own stuff faster than reading through a module and making corrections.<br/>But I agree it can wear you out. Taking turns is the solution we came up with, too, although it's the same GM during a single campaign. Do you mean you exchange GMs during the same campaign?<br/>If yes, I'm curious how it works out ;).