Take them with my blessing!<br/><br/>Minerva uses Menace Master/Shapeshifting to be too scary/have too many heads to hypnotize, but it works nonetheless. Using the doom d8, she winds up with a 16 total/d10 effect, enough to take a d10 Actually Pretty Sleepy complication, but only that. But importantly, she rolled a Watcher opportunity! Hope that helps.<br/><br/>On the other hand, Arachne decides that the best way to snap Minerva out of falling asleep is an application of her Menace Master/Shock Gloves. Using pair of doom d10, she winds up with a total of 21/d10 effect to remove the complication, which succeeds, and uses the other d10 as an Effect die to tag Ace with d10 Physical Stress.<br/><br/>Minerva follows up with using the d6 Ace generated to get a 16, d12 effect to try and make the petrification stick for at least long enough to get Ace under wraps.<br/><br/>This may or may not stem from a conversation regarding how I've been hoarding doom dice to the point where creating Assets/recovering Stress is next to impossible. :x