Isaac lay low at his hiding point, looking down through his sniper rifle at the targets' base.  He had stayed silent throughout the briefing, merely nodding when he had been given his 'orders' and stepping through the portal.  The possibility of meeting a pyrokinetic was disturbing to say the least, and he had been tempted to argue against acting as a sniper for this assignment.  He could detect the use of psionic ability after all, and it would serve as good warning if in fact there was one, as well as pinpointing the potential target.  But no sense in regrets now.  He was laying in wait, and would wait for a signal to engage.<br/><br/><<And it means that we won't get a face full of fire.>><br/><<The pyrokinetic is unconfirmed, and it means that it's a team mate who gets a face full of fire.>><br/><<And you're point is?>><br/><<... why hasn't anyone talked to him about teamwork?>><br/><<Really Isaac?  You want to teach the paranoid about working with others?>><br/><<While I tend not to agree with Mr. Green, you are less likely to survive such an attack compared to your more robustly armored companions.  It is tactically better to wait in the wings, identify the target and then take them out.>><br/><<At some point in time, we're going to need to sit down and have a talk.>><br/><br/>Ignoring the others, Isaac focused on Leo breaching through the wall.  Spotting the gang members through the hole, Isaac locked onto the ganger he had seen in the camera feed.<br/><br/>"Spotted our watcher, taking the shot," Isaac announced to the team.  Remembering that they wanted their target alive, he aimed away from the vitals and fired once, quickly cleared the chamber and then reloaded before firing again.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Isaac fired twice, electing to strike to wound and not to kill.<br/><br/>For the first shot:<br/>2d6+9 = 19 (http://elliquiy.com/forums/dicebot.php?r=35469)<br/><br/>And the second:<br/>2d6+9 = 19 (http://elliquiy.com/forums/dicebot.php?r=35470)<br/><br/>Apparently dice bot likes me today.  Normal damage is 29 for each shot, ignoring 16 points of armor rating and 16 points of forcefield.  Since it's strike to wound, I'll reduce the damaged for each shot down to 25 each instead.</div></div>