<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239093.msg11810983#msg11810983">Quote from: Tackyhillbilly on 12-11-2015, 07:32:16</a></div></div><blockquote class="bbc_standard_quote">Can I ask a brief question Warden? Just some clarification. Let's take my last post as an example. Breaking down the actions taken, Booster was devastatingly charming and handsome as a free action (oooooooooooooor dismissive and jerkish same thing really). He then flew past Ivy, blew two chunks out of the road to stop her running, then fired at her twice with a stunning blast. Would take be "three" actions under your system?<br/><br/>And I agree that some kind of guidance would be very helpful in structuring things, Warden, so good on you for proposing something!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Speech is a Free Action.  Any Speech.  Dialogue is vital to a character.  You can go ahead and go on a four paragraph rant about how your character feels but at a certain point, I start to feel it getting redundant.  Yes, I do enjoy seeing the thought process of a character tremendously because it separates an archetype.  But, my character can't really react to all of that except if it is in verbal form or body language.<br/><br/>Flying past Ivy would equate to a Movement Action.<br/>The attack at her feet would be an Offensive Action.<br/>The follow-up attack would be an Offensive Action.<br/><br/>So yes, it would be three and it gives me an opportunity to explain the risks involved.  Take note that you made two attacks and a movement.  In my opinion, two attacks would be you're leaving yourself open to a free Offensive Action.  By a game standard, you were 'Rushing' or 'Kamikaze' or 'All-Inning'.  Leaves you vulnerable.  On the flip side, if you were to go full Utility/Reactionary, you wouldn't be able to truly counter-attack.  Now, it gets really technical so I'm not really going to be that restrictive but it's one of those things to keep in mind on how I see it 'balancing things' out.<br/>