<div class="floatright">(http://idrawgirls.com/images/0109/draw-samurai-face.jpg)</div><strong>Player ID:</strong>Ebb<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Altreus<br/><strong>Gender:</strong>Male<br/><strong>Race:</strong>Half-Elf, from the Aquila clan<br/><strong>Crew Position:</strong>Scout, Lookout, Advisor<br/><strong>Rank:</strong>Centurion<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>6'2"<br/><strong>Weight:</strong>130 lbs<br/><strong>Hair Color:</strong>Black, bald on top<br/><strong>Eye Color:</strong>Sky blue<br/><strong>Build:</strong>Slightly built, tall and lean, long arms and legs<br/><strong>Distinguishing marks:</strong>Hook nose, no scars, piercing stare. Wears a gold loop earring in right ear.<br/><br/><strong>Personality:</strong>Altreus normally strikes people as taciturn and gruff. This is only true for those who have not earned his respect; for companions he trusts he will lower his guard, revealing a surprising sense of insight and humor. Still, he forms very few close friendships. Altreus is happiest when perched in the crow's nest with only the wind and the sea to keep him company, or when he has taken to the air himself, flying and swooping in his eagle form. From on high the things of the earth look small and inconsequential. It is easy to take the long view when one sees with the eyes of an eagle.<br/>Altreus is, however, extremely claustrophobic. Confining him even belowdecks will cause him to become irritable, and if constrained further he will likely turn to violence or self-injury.<br/>He has a strong sense of order and structure, despite his independent ways, and believes in strict obedience to the chain of command.<br/><br/><strong>History:</strong>An orphan and ward of the state, Altreus had long dreamed of taking to sea, it being the closest that the young boy could imagine to flying. His unimpressive physique, however, blocked his service. In despair he took to the mountains where he had heard of an ancient mystic who might be able to help him find his way. The old man ended up taking Altreus in and teaching him the ways of divine magic, pledging his service to Eila. Altreus found the spirit of the Eagle calling to him. His faith gave him power, and a demonstration of this power gained him entrance to the Imperial Navy.<br/>After many years, though, he found that life bound to the seas was not the dream he had longed for. When the space fleet was commissioned he was one of the first in line to apply. His unique skills coupled with his meritorious service on the seabound vessels guaranteed him a slot on one of the very first Star Dancer vessels, the Emerald Wind.<br/><br/><strong>Other Info:</strong>Altreus's vision is nearly supernatural -- nothing escapes his notice. Long years of study have gained him proficiency with the longbow, a weapon he wields with a sure hand. His true contribution, though, comes with his mastery of the spells of the natural world.<br/>Altreus has a familiar: Deirdre, a young eagle. Together the two can often be found circling above the ship, ever watchful for danger.<br/><br/><br/><br/><tt class="bbc_tt">----------------------------------------------------------------------------<br/>Basic Information<br/><br/>Character Name  :   Altreus      Height : 6'2"<br/>Player Name     :   Ebb         Weight : 130<br/>Character Race  :   Half-Elf      Eyes   : Sky Blue<br/>Alignment       :   LN         Hair   : Black<br/>Deity           :   Eila      Size   : Medium<br/>Total Level     :   6         Speed  : 30<br/>----------------------------------------------------------------------------<br/>Character Class Information<br/><br/>Class and Level     : Druid 6<br/>Class and Level     :<br/>Class and Level     :<br/><br/>Favored Class(es)   : Druid<br/>Favored Class Bonus : +1 hit point or +1 skill point or +1/2 use of cleric domain power<br/>----------------------------------------------------------------------------<br/>Ability Scores<br/><br/>Strength     : 10 (+0)     10 point buy + 0 racial + 0 level + 0 misc<br/>Dexterity    : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc<br/>Constitution : 12 (+1)     12 point buy + 0 racial + 0 level + 0 misc<br/>Intelligence : 14 (+2)     13 point buy + 0 racial + 1 level + 0 misc<br/>Wisdom       : 20 (+5)     16 point buy + 2 racial + 0 level + 2 misc<br/>Charisma     : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc<br/><br/>Maximum Load  : 000 lbs.<br/>Lift Overhead : 000 lbs.   (equal to Maximum Load)<br/>Lift          : 000 lbs.   (equal to Maximum Load x2)<br/>Drag or Push  : 000 lbs.   (equal to Maximum Load x5)<br/>----------------------------------------------------------------------------<br/>Combat Statistics<br/><br/>Hit Points        : 42<br/>Base Attack (BAB) : +4<br/>Initiative        : +0     2 Dex + 0 misc<br/><br/>Base Melee        : +4     4 BAB + 0 Str + 0 misc<br/>Base Ranged       : +6     4 BAB + 2 Dex + 0 misc<br/><br/>Combat Maneuver   : +4          4 BAB + 0 Str + 0 misc          &lt;- CMB<br/>Maneuver Defense  : +16    10 + 4 BAB + 0 Str + 2 Dex + 0 misc  &lt;- CMD<br/><br/>Armor Class       : 16     10 base + 3 armor + 0 shield + 2 Dex + 1 misc<br/>Touch AC          : 13     10 base                      + 2 Dex + 1 misc<br/>Flat-Footed AC    : 14     10 base + 3 armor + 0 shield         + 1 misc<br/>----------------------------------------------------------------------------<br/>Saving Throws<br/><br/>Fortitude  : +6    5 base + 1 Con + 0 misc<br/>Reflex     : +4    2 base + 2 Dex + 0 misc<br/>Will       : +10    5 base + 5 Wis + 0 misc<br/><br/>Conditional Bonuses and Penalties :<br/>----------------------------------------------------------------------------<br/>Racial Abilities and Features<br/>+2 to one ability score (Wis)<br/>Immune to magical sleep<br/>+2 racial saving throw bonus vs. enchantment<br/>Ancestral Arms (longbow) (substitute for Skill Focus)<br/>Wary: +1 racial bonus to Sense Motive, Bluff (substitute for keen senses)<br/>Low-Light vision<br/><br/>----------------------------------------------------------------------------<br/>Class Abilities and Features<br/><br/>Weapons: club,dagger,dart,quarterstaff,scimitar,scythe,sickle,shortspear,sling,spear,natural attacks<br/>Armor: light,medium, but no metal, wooden shields<br/>Spontaneous Casting (cast any spell as Summon Nature's Ally)<br/>Nature Bond: Domain (Eagle)<br/>- Hawk familiar, as 6th level wizard<br/>- Hawkeye: Swift action, add +3 to a ranged attack or Perception check. (11/day)<br/>- Aerial evasion: Gain evasion ability when flying<br/>- 1 bonus spell slot per spell level (domain spells only) (aspect of falcon, eagle's splendor, fly)<br/>Wild Empathy: d20+8 diplomacy check on animals<br/>Wild empathy as full-round action with birds gives +4 bonus<br/>Nature Sense: +2 Knowledge (nature) and Survival<br/>Woodland Stride: move through undergrowth<br/>Trackless Step: No trail in natural surroundings<br/>Resist Nature's Lure: +4 saves vs. fey, plant spells<br/>Totem Transformation: Eagle<br/>- Standard Action, use for 6 minutes / day<br/>- Can speak with animals (birds only)<br/>- Gain one bonus from (Fly 30' speed / low-light vision, +4 racial Perception, natural weapons (d4 bite, 2xd4 talons)<br/>Totemic Summons:<br/>- Cast summon nature's ally as standard action to summon eagles, rocs, giant eagles (can apply young, advanced and/or giant templates)<br/>- Summoned creatures gain +6 temporary hp<br/>Wild Shape: 3 times/day<br/>- For eagle/roc, as Level 8. For all others, as Level 4.<br/>- Eagle/Roc: Huge (+6 str, -4 dex, +6 natural armor) or Diminutive (+6 dex, -4 str, +1 natural armor). Beast Shape III. Lasts 8 hours. <br/>- Others: Small (+2 dex, +1 natural armor) or Medium (+2 str, +2 natural armor). Beast Shape I. Lasts 4 hours.<br/><br/><br/>Wildshape Forms<br/>Young Roc - Size Huge, Str 16, Dex 10, AC 20, Fly 90', attack +6, 2 talons (2d4+3), bite (2d6+3), grab, low-light vision<br/>[TODO: Fill in other common forms]<br/><br/>Typical Summons (From Summon Natures Ally)<br/>I: Eagle*, Dolphin, Dog, Viper(snake)<br/>II: Eagle w/Giant template*, Elemental (small), Horse, Octopus, Wolf<br/>III: Eagle w/Giant and Advanced templates*; Giant Eagle w/Young template*, Shark, Crocodile, Wolverine<br/>* Can summon as standard action, not 1 round<br/>[TODO: Fill in stats. Use +4 Str/+4 Con from feat]<br/><br/><br/>Familiar<br/>Deirdre the Eagle (use Hawk stats)<br/>- Master gains +3 to sight-based and opposed Perception checks in bright light<br/>- Master gains Alertness (+2 to perception, sense motive)<br/>- Init +3, 6HD, 21hp, attack +7, dmg 1d4-2 (talons), Saves 5/5/7, AC 18, Intelligence 9, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, Weapon Finesse, Fly +7, Perception +14, fly 60'<br/>- S:6 D:17 C:11 I:9 W:14 Ch:7<br/><br/><br/><br/><br/>----------------------------------------------------------------------------<br/>Skills and Languages<br/><br/>Your maximum ranks in a skill are equal to your total level.<br/>Class skills with at least 1 skill rank in them gain a +3 "class" bonus.<br/>[c] denotes a class skill.<br/>^ denotes a skill that cannot be used untrained.<br/><br/>[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor<br/>[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 1 misc<br/>[c] Climb              : +5    2 ranks + 0 Str + 3 class + 0 misc - 0 armor<br/>[c] Craft:             : +00    0 ranks + 0 Int + 3 class + 0 misc<br/>[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc<br/>[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor<br/>[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc<br/>[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor<br/>[c] Fly                : +9    4 ranks + 2 Dex + 3 class + 0 misc - 0 armor<br/>[c] Handle Animal ^    : +8    3 ranks + 2 Cha + 3 class + 0 misc<br/>[c] Heal               : +9    1 ranks + 5 Wis + 3 class + 0 misc<br/>[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc<br/>[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Know: Geography ^  : +7    2 ranks + 2 Int + 3 class + 0 misc<br/>[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Know: Nature ^     : +11    4 ranks + 2 Int + 3 class + 2 misc<br/>[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Perception         : +21    6 ranks + 5 Wis + 3 class + 7 misc (+2 natural settings, +3 daylight)<br/>[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc<br/>[c] Profession (sailor): ^      : +13    3 ranks + 5 Wis + 3 class + 2 misc<br/>[c] Ride               : +6    1 ranks + 2 Dex + 3 class + 0 misc - 0 armor<br/>[ ] Sense Motive       : +7    2 ranks + 5 Wis + 0 class + 1 misc<br/>[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor<br/>[c] Spellcraft ^       : +7    2 ranks + 2 Int + 3 class + 0 misc<br/>[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor<br/>[c] Survival           : +13    3 ranks + 5 Wis + 3 class + 2 misc<br/>[c] Swim               : +6    3 ranks + 0 Str + 3 class + 0 misc - 0 armor<br/>[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc<br/><br/>Languages : Common, Druid, Elven, Sylvan, Auran<br/>----------------------------------------------------------------------------<br/>Traits and Feats<br/><br/>Trait #1 : Eyes of the Wild (+2 Perception in natural settings)<br/>Trait #2 :  Storm Pilot (+2 Profession(sailor), lesser effect from winds)<br/><br/>Racial Feat: Weapon Proficiency (longbow) (Ancestral Arms, replacing Skill Focus)<br/>Level 1 Feat: Spell Focus (conjuration) (+1 DC)<br/>Level 3 Feat: Augment Summoning (summoned creatures +4 str, +4 con)<br/>Level 5 Feat: Natural Spell (cast spells in wildshape)<br/><br/>----------------------------------------------------------------------------<br/>Money and Equipment<br/><br/>Armor     : +1 Leather Armor<br/>Belt      :<br/>Body      :<br/>Chest     :<br/>Eyes      :<br/>Feet      :<br/>Hands     :<br/>Head      :<br/>Headband  : Headband of Inspired Wisdom +2<br/>Neck      : Necklace of Silent Image<br/>Ring #1   : Ring of Protection +1<br/>Ring #2   :<br/>Shield    :<br/>Shoulders : Cloak of the Hedge Wizard (Transmutation)<br/>Wrists    :<br/><br/>Weapon    : masterwork composite longbow<br/>Weapon    : masterwork scimitar<br/><br/>Other Equipment :<br/><br/>2500: Cloak of the Hedge Wizard (Transmutation) [mage hand at will; enlarge person, expeditious retreat 1/day]<br/>2000: Necklace of Silent Image [Silent Image at will, as 1st level caster]<br/>4000: Headband of Inspired Wisdom +2  [TODO: Update stats for this]<br/>1000: +1 leather armor<br/>2500: Eyes of the Eagle<br/>750: Wand of Cure Light Wounds (1st level)<br/>2000: Ring of Protection +1<br/>400: Masterwork longbow<br/>325: Masterwork scimitar<br/><br/>4: quiver of 40 arrows<br/>14: druid kit (backpack, belt pouch, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, 10 torches, trail rations (5 days), waterskin)<br/>10: falconry gauntlet<br/>10: eagle food<br/>40: exotic military saddle (for roc wildshape)<br/>50: healer's kit<br/><br/><br/>Money : 1300 GP<br/><br/>----------------------------------------------------------------------------<br/>Magic<br/><br/>Level 0     4 spells per day    0 bonus    DC 21 (10 + level + 5 ability)<br/>   Known/Prepared: detect magic, light, mending, create water<br/><br/>Level 1     3 spells per day    2 bonus, 1 domain    DC 22 (10 + level + 5 ability)<br/>   Known/Prepared: calm animals, cure light wounds, aspect of the falcon, produce flame, call animal x2, (summon nature's ally 1)<br/><br/>Level 2     3 spells per day    1 bonus, 1 domain    DC 23 (10 + level + 5 ability)<br/>   Known/Prepared: eagle's splendor, aggressive thundercloud, fog cloud, gust of wind, bull's strength, (summon nature's ally 2)<br/><br/>Level 3     2 spells per day    1 bonus, 1 domain    DC 24 (10 + level + 5 ability)<br/>   Known/Prepared: fly, call lightning, cure moderate wounds, hydraulic torrent, (summon nature's ally 3)<br/><br/></tt>