<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Isaac Manning</div><div class="spoiler_body">(http://4.bp.blogspot.com/-Yb2gqA-Ksa8/TxxwnlumNSI/AAAAAAAAAmw/zmEzvCboDNw/s1600/Ungo+Shinjuurou.jpg)</div></div><strong>Species:</strong>Human<br/><strong>Sex:</strong>Male<br/><strong>Age:</strong>Mid-twenties<br/><strong>Occupation:</strong>U.L.T.R.A field agent<br/><strong>Specialization:</strong>Sniper, close-quarters ranged combat<br/><br/><strong>Bio:</strong>Isaac Manning was né Matabe Ichiro.  While having a rather unremarkable childhood, Ichiro became addicted to gambling as grew older.  He had to drop out of University in his second year due to gambling away his tuition, and spent most of his time working multiple jobs to cover debts, debts that piled higher and higher as he tried to win it all back.  Soon, the debts became too much and he found himself being threatened by the Yakuza.  However, a helping hand was extended to him by a strange man in a suit: if Ichiro became a volunteer in a secret research project, all his debts would be paid off.  Desperate, and willing to make another gamble, Ichiro accepted.<br/><br/>For the next year, Ichiro was extensively experimented on.  He was fed large quantities of drugs, had various surgeries performed on him numerous times and subject to heavy mental indoctrination.  The aim of the research project was unclear to him, when he was capable of coherent thought, but it did result in bringing out psychic powers.  After that, he became one of the organization's top assassin.  Though it took some time, Ichiro was able to break free from the mind control and regain his free will, promptly escaping in the middle of a mission.<br/><br/>Changing his name, Ichiro enlisted in the SDF and tried to pass him off as just an ordinary sniper, but U.L.T.R.A managed to discover his psychic powers and recruited him.  Though reluctant at first to join, and suspicious if they knew who he really was and if they took part in the research project, he realized that being part of a different secret organization might help him hide from whatever he had escaped from.  And at the very least, provide him with gear to fight back with.<br/><br/><strong>Personality:</strong>Isaac is rather non descript.  Most people see him as an amiable person, not prone to being particularly excitable but not depressing either, and he acts more like the typical office worker than a skilled gunner in a secret military organization.  Conversing with him, he doesn't seem to be confident or timid, though those who have worked with him before know him to be dependable in combat.  He does seem to enjoy games of chance, but tends to stay from outright gambling, even though he does seem to be quite lucky.<br/><br/>Secret to everyone though is that Isaac has multiple personalities.  Simultaneous multiple personalities, who he converses with inside his head.  Mr. Red is an extrovert, and highly excitable and expressive.  Mr. Red usually encourages Isaac to be more adventurous, and do more spontaneous things.  Mr. Blue is an introverted, mellow personality.  He prefers it when Isaac acts cautiously, and leans towards decisions that are conservative and less risky in nature.  Mr. Green is paranoid, and possibly full on neurotic.  Always on the watch, Mr. Green badgers Isaac to trust no one, least of all the other personalities, and is almost always in a constant state of fear.  And then there is<strong>Ms. Black</strong>.  None of the personalities know much about Ms. Black, and she hasn't ever spoken to Isaac's knowledge, but all of the personalities are leery of her.  According to them, she was the one who freed Isaac from the indoctrination.  The personalities help manage Isaac's psychic powers.  Mr. Red manages half of the arms, Mr. Blue the other, and unsurprisingly Mr. Green handles the sixth sense and supersense.  Presumably Isaac is in charge of the telekinesis, but he may be getting aid from Ms. Black.<br/><br/>Body: 6<br/>Mind: 6<br/>Soul: 6<br/><br/>Combat Technique: Blind Shooting 1, Critical Strike, Dead Eye, Far Shot, Lightning Reflexes 1, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (20)<br/>Divine Relationship 3 (6)<br/>Extra Arms - Telekinetic 3, Area +1 (4)<br/>Extra Action 1 (15)<br/>Extra Defense 1 (5)<br/>Feature: Ambi-Tele-dexterity, Chipped, Eidetic Memory (4)<br/>Heightened Awareness 2 (4)<br/>Item: Custom Sniper Rifle - Weapon 4, Range 4, Accurate 3, Penetrating 4, Piercing 2, Linked (Weapon 4, Blight 5, Continuing 1, Ammo 1), Hands + Feature - Identity Verifier(17)<br/>Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (3)<br/>Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (3)<br/>Melee Defense: Telekinetic 3 (9)<br/>Mind Shield 2 (4)<br/>Ranged Attack: Long gun 3 (9)<br/>Ranged Defense: Personal 3 (9)<br/>Sixth Sense: Psionic (2)<br/>Skill: Sleight of Hand (Lock Picking) 5 (10)<br/>Skill: Stealth (Concealment) 5 (15)<br/>Skill: Urban Tracking (Underworld) 5 (5)<br/>Supersense: Telekinetic Aura 2 + Feature 360 degree, Detectable (High tactile sensitivity or by Telekinetics) (4)<br/>Telekinesis 3, Range 3, Detectable (Psionic) 1 (26)<br/><br/>Wanted -4<br/><br/>CP Spent: 350<br/>CP Available: 3<br/>CP Total: 353