As far as I know there's only one basecamp at this point. Though the CACC will soon replace it.<br/><br/>I wouldn't necessarily call it a strategist's worst nightmare. Look at what Sun Tzu says about the concept of "Death Ground". And remember, hostile natives is but ONE of the concerns, not the only. And not even a verified concern just yet. Our characters don't actually have any proof that there ARE any hostile natives. It's a sensible deduction, but there remains no confirmation since the only person who knows for sure(Zaglan) is MIA/Dead.<br/><br/>But basically we're in a no-win scenario. We have to pick between sleeping amidst countless unknown insects, animals, and plant life any or all of which could prove disastrously lethal AND where<em>possible</em>sentient hostiles(If any exist, which remains unconfirmed) can get so close under jungle cover that they'll be breathing down your neck before you even know they're there...<br/><br/>...OR ...<br/><br/>...an open beach where you don't have to worry(as much) about the local flora and fauna, and IF hostiles engage, you'll at least have some semblance of cover(From the shuttle wreckage), and they'll have to abandon the cover of the jungle and charge across open (And sandy) ground if they want to close in. And they can't flank you unless, as you pointed out, they stage a naval strike. But that seems a tad much for a motley assortment of mostly civilian refugees.If the enemy's THAT determined to get you, then it doesn't much matter where you dig in. lol<br/><br/>Sure the CACC is a much better choice. But at the time the beach camp was established, we had no idea where the CACC pod was or if it's occupants were still alive lol. So dense jungle, or open beach were the only available options at that point.