You should roll for your attack at least, yes. I don't want to roll for you, since in my last few rolls, I didn't roll over 6 in a week ;D.<br/>Your bonus still applies, of course, the guy's skill in Parrying is 4, though ;).<br/>On a Critical success, you can describe in an entertaining manner how you killed him outright and whether his body blocked the hatch. On a full success, you hurt him and hold him back, not allowing him to pass.<br/>On a partial success, the wound is not enough to hold him back, unless you sacrifice your defence and get wounded automatically!<br/>In the event of a less than critical success, though, you'd have to survive his counterattack before making your dash. Of course, he's mainly focused on defence, but the dice might get lucky for him.<br/><br/><br/>And sure, you can learn about Yume. She's getting drunk, currently, since she liked what the muse ordered :P. A musician you know is composing a poem about The Drunk Falcon, and the tavern-keeper is considering to change the name of the establishment to this! I guess he's counting on attracting the green and blue ones as clients >:)!<br/><br/>Adjia is easy to describe. I can reply to that.<br/><br/>Also, we might get a new player, or not. It's too early to say, but another player is expressing interest ;D. If we don't, I'll re-open the recruitment thread.