<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=239807.msg11900081#msg11900081">Quote from: Winter King on 15-12-2015, 01:14:48</a></div></div><blockquote class="bbc_standard_quote">Hm... See, for me, this is mostly about how I emotionally recognize and experience things. For me, giving someone a bonus feels good! I'm giving someone a bonus! Yay!<br/><br/>But for me, it is much, much harder to go to someone who has assumed that there is a bonus and say "you know, I don't think it's worth that." And then have to engage/argue with them about whether that's true... It just takes a great deal more out of me, and the thought of it makes me mildly anxious.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's why I only present arguments. You get to decide what works best for you.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">While I can definitely accept it happening in combat, I just feel like... when are you going to decide an action before you know how it turns out?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Actually, I don't see it in combat. In combat, you need to know by how much you hit, in social influence and sneaking, you need to get enough successes.<br/><br/>But the part that you don't decide before you know how it turns out is the point, actually. If you could tell how it turns out immediately, you could decide and not wait for the GM to post, thus speeding up the game.