<strong>Doorways</strong><br/><br/>Doorways provide an exit from one part of a dungeon level to another part.<br/><br/>Doors are almost always locked.<br/><br/>Some locked doors can be unlocked with a key.  In such a case, it may possible to pick the lock, assuming the contestant has the skill and the tools to do so.<br/><br/>Other doors require some sort of act performed by the contestant, such as performing fellatio a phallus-like doorknob.<br/><br/>Doors usually provide one or more benefits - healing of wounds, curing of diseases, providing antidotes to poisons, refilling ammunition, improving mood, repairing damaged equipment such as weapons, armor and outfits, and so on.  For example, after sucking off a doorknob, the ejaculate, when swallowed or coming in direct contact with skin, provided healing, mood improvement, nourishment to satisfy hunger, and quenching of thirst.<br/><br/>Some doors can be sentient and can communicate.  They can instruct, encourage, mock or taunt.  Doors can change the form, such as creating humanoid forms from the material of the door.<br/><br/><br/><br/>