True, but it depends on the writer. I mean, every hero there has done something that by the comics own rules should be impossible, so if the heroes are allowed to break established laws of comic-physics, why not the bad guys? I think the other point of the fight was that DS is so far ahead, since he's planned it all out, that until they get him off-script, he's just moving too quickly for them to react properly. But that's just my take away.<br/><br/>If you're gonna use comic books to justify one thing, you can't rightly say "oh, well, that was unrealistic" if somebody else does the same, y'know? Regardless of whether it bugs you or not, it still happened and it's still canon, so...yeah, not much arguing there, if you're going to use other comic events to set precedent for something. I can empathise, believe me - some of my favourite characters have been beaten or embarrassed in the stupidest ways imaginable - but when counting feats...it's unfair to discount one because "it bugs you," especially if you're using feats in the same universe to justify other things.<br/><br/><br/>That being said, I was never suggesting that DS in this universe be that competent; it was more an extreme example of how competent he<em>could</em>be, and I was using it in support of my suggestion that for the next fight, we plan out roughly how it's going to go in order to pay homage to all characters fairly; basically, let DS be his Crazy-Prepared self without Power Playing, and let the heroes overcome it without seeming like they're ignoring the DS posts. Strike a happy balance, y'know? When playing somebody like Batman or Deathstroke or somebody like that, it's probably more effective to get a rough outline of how the scene is going to go and then improv the rest rather than just everybody doing their own thing without communicating. Y'know?