<div class="floatright">(https://img00.deviantart.net/7315/i/2016/179/9/0/mechanical_mage_by_isis_blue_fire_3_by_isisbluefire-da81o13.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Felice Smith</strong></span></span></div><br/>Felice never knew her parents, whether she was abandoned or whether they died. She remembers growing up amid the rubble on the outskirts of the city, foraging for food, warmth and shelter. From the beginning she preferred her own company and that of the toys she could make (at first whittling them from wood and then later building more elaborate engines).<br/><br/>Her small size and sharp mind made her the perfect 'rat' to go delving into the ruins. Felice learned as she went, often painfully. Soon she was in high demand from the larger, stronger youths, although she never got to see more than a few coins of what they plundered.<br/><br/>But gears and cogs were of no interest to the bullies and it was during an expedition to the artisan quarter that Felice first met a Master Smith (a world machine priest). She was peering from the shadows, trying to understand how he worked the red-hot metal, and he must have noticed.<br/><br/>Possibly thinking her intention was to steal, the smith was surprised to see the grubby teenager making notes in a small book, her charcoal scratches crude but accurate. Following her discretely, he continued to watch as she tried to recreate his forge (with yet more painful consequences).<br/><br/>That was when he offered the startled girl the opportunity to be apprenticed to him.<br/><br/>The priest, who acted as much as a substitute father as a master, passed away several months ago and, once again, Felice finds herself looking to fill the emptiness she feels. She has seen wondrous devices in the depths, clockworks which never seem to run down, lights that still burn bright after so many years and more.<br/><br/>Perhaps there is some lost secret to imbuing her own humble creations with that spark of life they currently lack?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes</div><div class="spoiler_body"><strong>STR</strong> 8<br/><strong>CON</strong> 10<br/><strong>SIZ</strong> 8<br/><strong>DEX</strong> 10<br/><strong>INT</strong> 16<br/><strong>POW</strong> 12<br/><strong>APP</strong> 16</div></div><br/><strong>Hit Points</strong>: 4,5,6,3,4 [Leg, Abdo, Chest, Arm, Head]<br/><strong>Damage Mod</strong>: -1d2<br/><strong>Healing Rate</strong>: 2<br/><strong>Init. Bonus</strong>: 13<br/><strong>Luck Bonus</strong>: 3<br/><strong>Magic Points</strong>: 12<br/><strong>Movement Rate</strong>: 6m<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Standard Skills</div><div class="spoiler_body">Athletics 18   <br/>First Aid 26   <br/>Willpower*# 74<br/>Boating 18   <br/>Influence*# 32   <br/>Combat Style 53 (Dirty Fighting - knives and improvised weapons)<br/>Brawn# 26   <br/>Insight*# 68<br/>Conceal* 22   <br/>Locale*# 32<br/>Customs 72   <br/>Native Tongue 72<br/>Dance 26   <br/>Perception# 38<br/>Deceit* 57   <br/>Ride 22<br/>Sing 28   <br/>Unarmed 38<br/>Endurance   20<br/>Swim    18<br/>Evade 30</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Professional Skills</div><div class="spoiler_body">Streetwise* 38<br/>Art* 48    Draughtmenship<br/>Craft* 56   Metal work<br/>Craft(secondary)# 46   Carpentry<br/>Seduction# 52<br/>Mechanisms# 66<br/>Recreate Blueprint# 62<br/>Crafting Prototype# 58</div></div><br/><strong>Equipment</strong>:<br/><br/>Clothing<br/>Pocket money<br/>Trinket - eye glass/magnifying lens<br/>Tools - screwdrivers<br/>Weapon - small, concealable dagger<br/><br/><strong>Connections</strong><br/><br/>Ezra - Felice first met the huntress when she visited her former Master to buy 'specialised' capture equipment. Although Felice finds her a little unsettling, she recognises the other woman's skill with weapons and has come to rely on her when visiting the ancient ruins in her search for devices and materials. It's also handy to have someone able to provide quick and accurate feedback on the new devices the tinkerer constructs.