<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Ryssa</strong></span><br/>Neutral Ratfolk Brawler<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Ryssa<br/>Ratfolk Brawler 1<br/>N Small humanoid (Ratfolk)<br/><strong>Init</strong> +4 <strong>Senses</strong> darkvision; Perception +8<br/><hr/><strong>Defense</strong><br/><hr/><strong>AC</strong> 18, touch 15, flat-footed 14 (+4 dex, +3 Armor, +1 size)<br/><strong>hp</strong> 12 (1d10+1) (FCB)<br/><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +2<br/><strong>Defensive Abilities</strong> Cleanliness<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cleanliness</div><div class="spoiler_body">Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 OT more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy.</div></div><br/><hr/><strong>Offense</strong><br/><hr/><strong>Speed</strong> 20 ft.<br/><strong>Melee</strong> Unarmed strike +6 (1d4) <em>or</em><br/>   Tonfa +6 (1d4) <em>or</em><br/>   Tailblade +2 (1d2)<br/><strong>Ranged</strong> Wushu dart +6 (1d2)<br/><strong>Special attacks</strong> Swarming, Unarmed Strike<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swarming</div><div class="spoiler_body">Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unarmed Strike</div><div class="spoiler_body">At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.<br/><br/>Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.<br/><br/>A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.<br/><br/>A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.</div></div><br/><hr/><strong>Statistics</strong><br/><hr/><strong>Str</strong> 10, <strong>Dex</strong> 19, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10<br/><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 14<br/><strong>Feats</strong> (Bonus) Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final), (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br/><strong>Skills</strong> acrobatics +8, craft (alchemy) +2, knowledge (dungeoneering) +1, perception +8, sense motive +6, use magic device +2<br/><strong>Languages</strong> Hallit<br/><strong>SQ</strong> Brawler's Cunning, Martial Training, Martial Flexibility, Tinker<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brawler's Cunning</div><div class="spoiler_body">If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Training</div><div class="spoiler_body">At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Flexibility</div><div class="spoiler_body">A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).<br/><br/>The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.<br/><br/>If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.<br/><br/>At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tinker</div><div class="spoiler_body">Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</div></div><br/><strong>Traits</strong> Against the Technic League (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Against%20the%20Technic%20League), Slayer of the Deep (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Slayer%20of%20the%20Deep)<br/><strong>Other gear</strong> Studded leather armor, tailblade, wushu darts (10), tonfa, bckpack, belt pouch, flint + steel, magnet, rope, pitons</div></div><hr/><br/>Ryssa surfaced with a sputter, shaking her fur out as best she could - which wasn't very, given she had armored up before they swam down. One paw-hand wiped ill-scented water from her eye, and she spat on the gravel of the cavern floor.<strong>"That's no way to make a living,"</strong>she mumbles, blinking as her eyes adjust from the light above to the dark here. What she sees makes her grimace. She'd seen a lot of things underground, but shifting, slithering mounds of fungus were new.<strong>"Did you see these before?"</strong>she asked, lip curling back from her prominent teeth in distaste.<br/><br/>No matter. she flexed her fingers and slipped a weapon from her belt - a stout wooden baton, with a brass-capped crossbar handle. Her toes flexed against the cavern floor before she darted in, spinning the weapon overhand, snapping it into the gelatinous mass.<strong>"Watch your right, longshank!"</strong>she warns Arafel, her momentum continuing into her hips - her tail lashes out like a whip, slashing the second ooze threatening Arafel.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body"> Welp. Failed my Dungoneering check! <br/>Swift action: Use Martial Flexibility to gain Deadly Agility (http://www.d20pfsrd.com/path-of-war/feats#TOC-Deadly-Agility-Combat-)<br/>Attack #1: Tonfa strike - 25 (https://elliquiy.com/forums/dicebot.php?r=72618) Damage: 7 (https://elliquiy.com/forums/dicebot.php?r=72619) bashing<br/>Five-foot step to get onto Arafel's right side, then striking the ooze to his right with a natural attack<br/>Attack #2: Tail blade - 19 (https://elliquiy.com/forums/dicebot.php?r=72620) Damage: 6 (https://elliquiy.com/forums/dicebot.php?r=72621) slashing<br/></div></div>