Oh yeah, by the way guys: Whenever you roll a failure on anything, you can opt to make it a Dramatic Failure, suffering increased consequences, but also gaining a Beat. For the noobs, 5 Beats equals 1 XP. Now, the plot isn't gonna die just because you fucked up a roll, how well you roll determines how easy it is to get to the plot-a Dramatic failure to get intelligence might send you guys off somewhere completely different before you pick up a proper lead.