<em><span class="bbc_size" style="font-size: 14pt;"><strong>TWEAKY SHAMAN</strong></span></em><br/><br/><strong>Name: </strong><span class="bbc_size" style="font-size: 14pt;">劫</span><---- Jie, as in the Go term from the Chinese Jie "Take by force," "Coerce," "Disaster"<br/><br/><strong>Gender: </strong>Male<br/><br/><strong>Story: </strong>Raised by...Oh dear god...A honey badger spirit, Jie eventually wandered off into the wilderness to find his own territory to pillage. Somewhere along the way he ran into people, and discovered that civilization had a lot to recommend it as long as you didn't let it make you part of it. Between occasional bouts of drunkenness, lechery, and gluttony he somehow stumbled into Asami and decided that being run out of town due to her wandering adventures was more entertaining than being run out of town alone. He's not so much chaotic (in an unpredictable sense) as he is disinclined to care about propriety and casually hedonistic (in an all too-predictable sense). The cinematically typical barbarian's barbarian, he only values wealth for the unusual experiences it can be exchanged for, pays attention to the law only when it starts to pay attention to him, and has about as much foresight as a rock.<br/><br/><strong>Look: </strong>Jie is a wiry fellow somewhere in his late teens/early twenties with chestnut skin, messily spikey white-frosted brown hair, yellow eyes, a furry loincloth (when someone reminds him), thigh-length moccasins, something vaguely like a coat piecemealed together from a bunch of different hides, and an assortment of thongs wound around him with lots of fetishes, beads, trinkets and sharp teeth and claws.<br/><br/><strong>Feral Weirdo:</strong>Bloody Minded +1, Charming +0, Eldritch<strong>+2</strong>, Mighty -1, Sane -1, Shifty +0<br/><br/><strong>Tweaky Shaman Moves:</strong><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Animality: (giant Honey Badger...about the size of a small bear) You can transform into some kind of fearsome Avatar of Nature’s Wrath. You can decide when this is on or off. When it’s on, you can roll 2d6 + Eldritch to kick some ass, you take +1 ongoing to defy danger, and you take –1 ongoing to anything that requires subtlety. If you fall down while in this form you can’t use it during the next scene.<br/></li><li>Spirit Friends: You can call on nature spirits to aid you in your adventures. When faced with a physical or magical obstacle you can roll 2d6 + Charming. On a hit the spirits deal with it for you, but on a 7-9 the DM chooses 1:<br/>•   It was particularly conspicuous.<br/>•   Getting through will still be time-consuming.<br/>•   The spirits didn’t like doing that, and you take –1 forward.</li></ul><br/><strong>Temptations: </strong>Food, Affection<br/><br/><strong>Heart's Desire: </strong>Jie is both somewhat gullible and something of an amateur gourmand. He has a thing for hot and spicy food and unusual/exotic foods. Somewhere along the way he got it into his head that the very rarest meat around (and thus, from his simple perspective, obviously something worth tasting) was bound to be phoenix. Now the trick is finding not just a (or is it<em> the</em>?) phoenix, but also someone who knows how to<em>cook</em>it.<br/><br/><strong>Story Threads:</strong>Asami is the most entertaining thing in the world, and you'll follow her anywhere (whether she likes it or not)! She needs to eat more, though.