<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br/></div><strong>Name: </strong>Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br/><strong>Race/Class: </strong>Rabbit Elf/Druid<br/><strong>HP:</strong>21/21<strong>Armor:</strong>2<strong>XP:</strong>4/9<strong>Coin:</strong>50<br/><strong>Effects:</strong>+1 towards Blackcrest problems | Hold 2/3<br/><strong>Action:</strong>Shapeshift (Owl): 11 | Owl Sense<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 13 [+1]  Constitution: 15 [+1]  Dexterity: 9 [+0]<br/>Intelligence: 8 [-1]  Wisdom: 18 [+3]  Charisma: 12 [+0]<br/><br/><strong>By Nature Sustained</strong><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong>Spirit Tongue</strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong>Shapeshifter</strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br/><br/><strong>Studied Essence</strong><br/>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><strong>Formcrafter</strong><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br/><br/><strong>Communion of Whispers</strong><br/>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br/>✴ On a 10+ the vision will be clear and helpful to you.<br/>✴ On a 7–9 the vision is unclear, its meaning murky.<br/>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br/></div></div><hr/><br/>Blackcrest had them all but blocked in.<br/><br/><em>Shit...</em><br/><br/>He was getting suspicious, and fast.<br/><br/><em>Shit.</em><br/><br/>And someone had been stabbed by Katra's flung sword. If his ears weren't deceiving him, it was Billy of the hilariously incompetent Baghead Boys.<br/><br/><em>Shit!</em><br/><br/>He weighed his options. Valna was already talking her way out of the mess of the moment, and she'd proven time and time again that she could slip out of trouble as easily as she barreled into it. They might have time, at least.<br/><br/>Then a voice from his past came echoing into the now.<em>Never risk your neck for those who aren't clan or kin. They aren't worth it.</em><br/><br/>It was true that he wasn't clan or kin, or even a friend. In fact, he was closer to an enemy--if a pathetic one. But one question superseded all his confusion: What were all his lives worth if he just sat by and let death take another before his time?<br/><br/>"Valna. I need a potion, salve, bandage, anything!" he called, already shifting into his owl form. The last words he'd speak before his lips hardened and pursed and curled into a beak were, "I'll be right back."<br/><br/>In his new form, Juro would take the poultice Valna wound up having before flying out over the arena. With his enhanced senses, he searched for Billy--a feat made easier by the clear, glinting flight pattern of Katra's sword earlier. And once he found him, he swooped in.<br/><br/>Landing, he quickly reverted to his humanoid form and set to work assessing the wound. It was bad. Big sword in the chest bad. Fortunately this place had very responsive healers--priests and clerics--and some arrived just as he did. "You'll live, Baghead. Probably," he muttered as he set to helping the healers, aiming for the right opportunity to extract the sword and chuck it back into the arena.