Once a good catholic school girl with vauge aspirations of being an olympic gymnast, kind hearted and hard working but not too bright, Tessa grew up happily embracing the prohobitions on the life of a "good girl."<br/><br/>Then her parents died of AIDS that they contracted helping a guy who'd been in a car wreck.  She lost her faith in God and morality.   She lived in a bad orphanage for two years, developing a great deal of contempt for athority.  It was then that she started using her athletic skills, her looks and guile, and her father's bull whip to work as a cat burglar.  She got REALY good at it, really fast, but still has holes in her education.<br/><br/>She tried to ignore her first change 'til an Iron Master elder came for her.  Then she got it through her head that this guy could help her learn to USE these quite terifying powers, so she decided to play the good girl 'til she learned all there was to learn, then strike out on her own again.<br/><br/>She might learn very quickly that the challenges of being a werewolf are just as thrilling and more fulfiling than the lonely, hedonistic life she was used too.<br/><br/>Name:    Tessa Gutierez<br/>Age:     18<br/>Player:  Muse<br/>Concept: Cat Burglar<br/>Virtue:  Hope<br/>Vice:    Lust<br/>Chronicle:<br/>Faction:  Werewolf<br/>Tribe: Iron Masters (Theoreticly)<br/><br/>Intelgence: 1   Strength:  2    Pressence    3<br/>Wits:       4   Dexterity: 4    Manipulation 3<br/>Resolve:    1   Stamina:   2    Compusure    1<br/><br/>Mental:<br/>Investication: 3<br/>Occult:        1<br/><br/>Physical<br/>Athletics      3 (Acrobatics, Climbing)<br/>Brawl          1<br/>Drive          0<br/>Larceny        3<br/>Stealth        1<br/>Survival       0<br/>Weaponry       3 (Whips)<br/><br/>Empathy       1<br/>Persuasion    2<br/>Socialize     0<br/>Streetwise    1<br/>Subterfuge    3<br/><br/>MERITS:<br/>Languege: Spanish 1<br/>Contacts          0<br/>Resources         2<br/>Striking Looks    4<br/><br/><br/>Whip:<br/>Damage 1 Bashing<br/>Special: Roll: Dexterity+Weaponry rather than Strength+Weaponry<br/>May make a disarm atempt, without benefit of the Disarm ability, at a dificulty of only one sucess.<br/><br/>Gifts:<br/>Evasion 1<br/>New Moon 1<br/>Technology 1<br/><br/>Defense 4<br/>Willpower 2/<br/>Health 7/<br/>Primal Urge 1<br/>Essence 10/8<br/><br/>