Sorry to dump more information on you guys, but hopefully this won't be too intrusive:<br/><br/>The soldiers under your command have the following stats:<br/><br/>Human Expert/2<br/><br/>HP: 8<br/>AC: 17 (+5 armor, +2 heavy shield)<br/>Attack: Longsword +1 melee (1d8)<br/><br/>Skills:   Decipher Script +2, Diplomacy +5, Disguise +2, Gather Information +10, Knowledge (Local) +6,  Listen +5, Spot +5, Search +7, Sense Motive +5 ,  Use Magic Device +5,  Use Rope +2<br/><br/>Feats: Investigate, Investigator<br/><br/>Saves: Fort +1, Ref +0, Will +3<br/><br/>Str: 10  Dex: 10  Con: 13  Int: 12 Wis: 11 Cha: 10<br/><br/>Equipment: Longsword, Chainmail, Heavy Shield, Portion of Magic Items given to the unit<br/><br/>The sergeant is a Warrior/2 Expert/2 with a ring of the ram and the power attack feat.<br/><br/>The 16 man unit has the following magic items:<br/><br/>12 Potions of Cure Moderate Wounds<br/>8 Circle of Sound Rings (You can have handed one of these to Sam at the start of the mission)<br/>4 Goggles of Detect Magic<br/>4 Eternal Wands of Dispel Magic<br/>