<div class="floatleft">(http://i1300.photobucket.com/albums/ag94/Autocad-E/__kokutou_azaka_kara_no_kyoukai_drawn_by_miura_n315__sample-3fd7a7e9b0f06dd7ba8d1cab74a8f9e6_zpsvdgpbh0c.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Azura Kotaka</span></span><br/>Human Sorcerer, 8 HP, AC 12, Character Sheet (https://www.myth-weavers.com/sheet.html#id=1671581).<br/><em>Glass-caster turned spell-caster</em><br/><br/>Azura was Ameiko's best friend in childhood, sharing similar ages and coming from the same background of glassworking families of Tian descent. They got into all sorts of trouble together growing up, and if one of them had been a boy their families would likely have arranged a marriage between them. But they weren't, and circumstances sent them each on their own path in adulthood. Ameiko ran away from her family to play adventurer and later settled down as a tavern owner, but Azura never did much with her innate talent for sorcery. Instead she dutifully left Sandpoint to take up the family glassworking business in Magnimar. There she gained a small reputation as a glassblower of some skill (and a few rumors about her other blowing skill).<br/><br/>A few years later she returned to Sandpoint, ostensibly to visit her hometown and catch up with old friends, perhaps discuss some business opportunities in the glass export market, and definitely not to run away from debt collectors chasing after loans she definitely didn't incur...<br/><br/>Azura had mellowed just a little since her youth and matured as a young woman, still friendly, polite and dutiful as ever, with the teenage rebellious streak replaced by adult professionalism and respect. She still kept the<em>ioun torch</em>that was originally an adventuring heirloom from an uncle's younger days, gifted to her upon leaving for Magnimar to illuminate late nights in the city.