<div class="floatright">(https://i.imgur.com/jcke7cX.jpg)</div><strong>Name:</strong>Hanna Winfield<br/><strong>Pokemon:</strong>Eevee<br/><strong>Type:</strong>Normal<br/><br/><strong>_Combat Stats_</strong><br/><br/>12 Hit Points<br/>07 Attack<br/>07 Defense<br/>05 Special Attack<br/>07 Special Defense<br/>09 Speed<br/><br/><strong>_Derived Stats_</strong><br/><br/>AP: 5<br/>Tr. Hp: 48<br/>Phy. Evasion: 1<br/>Sp. Evasion: 1<br/>Spd. Evasion: 1<br/>Power: 4<br/>High Jump.: 1 = 0 + 1<br/>Long Jump.: 2 = 1 + 1<br/>Overland: 7 = (3 + (3+2)/2 + 2)<br/>Swim: 3<br/>Throwing Range: 6<br/>Size: Medium (5’0)<br/>WC: 3 (108 lb)<br/><br/><strong>_Background_ </strong><br/><br/>-Friend of Pokemon<br/>Great with Pokemon and living in the wild but has poor people skills and is bad with technology.<br/>Rank Up: Adept Intuition, Novice Survival<br/>Rank Down: Charm, Technology Education, Guile,<br/><br/><strong>_Skills_</strong><br/><br/>(B)<br/>Athletics: 2 (untrained)<br/>Acrobatics: 3 (novice)<br/>Combat: 2 (untrained)<br/>Intimidate: 2 (untrained)<br/>Stealth: 3 (novice)<br/>Survival: 3 (novice)<br/><br/>(M)<br/>General Education: 2 (untrained)<br/>Medicine Education: 2 (untrained)<br/>Occult Education: 2 (untrained)<br/>Pokemon Education: 2 (untrained)<br/>Technology Education: 1 (pathetic)<br/>Guile: 1 (pathetic)<br/>Perception: 2 (untrained)<br/><br/>(S)<br/>Charm: 1 (pathetic)<br/>Command: 2 (untrained)<br/>Focus: 2 (untrained)<br/>Intuition: 4 (adept)<br/><br/><strong>_Edges_</strong><br/><br/>-Basic Skill up: stealth<br/>-Basic Skill up: acrobatics<br/><br/>- Mystic Senses<br/>Prerequisites: Novice Intuition<br/>Effect: You may use Intuition instead of Charm to improve the disposition of Wild Pokémon.<br/><br/>-Acrobat<br/>Prerequisites: Novice acrobat<br/>Effect: Eﬀect: Increase your Jump and Long Jump Capabilities by +1 each<br/><br/><strong>_Features_</strong><br/><br/>-Channeler<br/>[Class]<br/>Prerequisites: Mystic Senses<br/>At-will – Standard Action Prerequisites: Mystic Senses<br/>Target: A Pokemon<br/>Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 20 to Channel the Target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled. While Channeling a Pokémon, it may communicate its intentions, emotions, and reasons to you and you may communicate similarly with them. You also become aware of all of its Moves, Abilities, Capabilities, and Features. If you are Fainted, all you stop Channeling all Pokémon.<br/><br/>Shared Senses<br/>Prerequisites: Channeler<br/>Bind 1 AP – Swif Action<br/>Target: A Channeled Pokémon<br/>Eﬀect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.<br/><br/>Tumbler<br/>[Class] [+Speed]<br/>Prerequisites: Acrobat<br/>Static<br/>Eﬀect: You gain the Run Away Ability<br/><br/>Hunter<br/>[Class][+Speed]<br/>Prerequisites: Novice Survial, Novice Stealth<br/>Static<br/>Eﬀect: Choose Teamwork or Pack Hunt. You gain the Chosen Ability.<br/><br/><strong>_Abilities_</strong><br/><br/>Ability: Sprint<br/>Scene – Swift Action<br/>Trigger: The user uses the Sprint Action during Combat<br/>Eﬀect: The user gains +2 Speed Combat Stages. Additionally, the user’s Overland Speed is always increased by +2.<br/><br/>Ability: Run Away<br/>Static<br/>Eﬀect: The user does not provoke Attacks of Opportunity by Shifting. The user cannot be Trapped.<br/><br/>Ability: Pack Hunt<br/>At-Will – Free Action<br/>Trigger: An adjacent foe is damaged by an ally’s Melee<br/>Attack<br/>Eﬀect: The user may make a Physical Attack with an AC of 5 against the triggering foe. If the attack hits, the foe loses a Tick of Hit Points.<br/><br/>Capability: Tracker<br/>Pokémon with the Tracker Capability have a strong sense of smell that they can use to follow other Pokémon or people. If the Pokémon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a Perception check of 8 or better. To pick-up a random scent from nothing, a Perception check of 14 or better will allow the Pokémon to follow that scent. To pick-up a specific scent from nothing, a Perception check of 20 will allow the Pokémon to follow that scent. A Pokémon may only make these checks once per hour. If a Pokémon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.<br/><br/>_Moves_<br/><br/>1. Move: Growl<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Class: Status<br/>Range: Burst 1, Friendly, Sonic<br/>Effect: Growl lowers all Legal Targets Attack 1 Combat<br/>Stage.<br/>Contest Type: Cute<br/>Contest Effect: Excitement<br/><br/>2. Helping Hand<br/>Type: Normal<br/>Frequency: EOT<br/>AC: None<br/>Class: Status<br/>Range: 4, 1 Target, Priority<br/>Effect: Priority - If the user has not yet taken their turn that round, Helping Hand may be declared during an Ally’s turn, before they make any rolls, to immediately take your turn and use Helping Hand. Helping Hand grants the target +2 on their next Accuracy Roll this round, and +10 to the next Damage Roll this round.<br/>Contest Type: Smart<br/>Contest Effect: Good Show!<br/><br/>3. Tackle<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 3<br/>Damage Base 4: 1d8+6 / 11<br/>Class: Physical<br/>Range: Melee, 1 Target, Dash, Push<br/>Effect: The target is pushed 2 Meters.<br/>Contest Type: Tough<br/>Contest Effect: Steady Performance<br/><br/>4. Tail Whip<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Class: Status<br/>Range: Burst 1, Friendly<br/>Effect: The target’s Defense is lowered 1 Combat Stage.<br/>Contest Type: Cute<br/>Contest Effect: Excitement<br/><br/><br/><strong>Pokemon:</strong>Eris the Sneasel<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sneasel pokemon sheet</div><div class="spoiler_body"><strong>Name:</strong> Eris<br/><strong>Pokemon:</strong> Sneasel<br/><strong>Gender:</strong> Female<br/><strong>Type:</strong> Dark/ice<br/><strong>Personality:</strong> Jolly<br/><br/><strong>_Combat Stats_</strong><br/><br/>9 Hit Points <br/>14 Attack <br/>9 Defense <br/>4 Special Attack<br/>10 Special Defense <br/>17 Speed<br/><br/><strong>_Derived Stats_</strong><br/><br/> Hp: 42<br/>Phy. Evasion: 1<br/>Sp. Evasion: 2<br/>Spd. Evasion: 3<br/>Power: 2<br/>INT: 3<br/>High Jp.: 2<br/>Long Jp.: 2<br/>Overland: 7<br/>Swim: 3<br/>Size: Medium<br/>WC: 3 <br/><br/><strong>Skills</strong><br/><br/>Athletics: 3d6 + 2<br/>Acrobatics: 2d6 + 2<br/>Combat: 3d6 + 2<br/>Stealth: 4d6 + 1<br/>Perception 2d6 + 1<br/>Focus: 2d6 + 1<br/><br/><strong>Capabilities:</strong><br/><br/>Dark Vision: A Pokémon with the Darkvision Capabilitynever has their vision hampered by a loss of light. They can even see in total darkness and are never Blind or aﬀected by Total Blindness due to low-light conditions.<br/><br/>Naturewalk (Cave, Tundra): Pokémon with Naturewalk treat all listed terrains as Basic Terrain.<br/><br/>Stealth: A Pokémon with the Stealth Capability are excellent at approaching the enemy for an up close assault. While Shifting, unless they purposely want to, Stealth Pokémon do not make any noise. Unless a Pokémon with Stealth has used a Ranged Move during the current round or the round previous, Ranged Moves may not target them if the line of sight drawn goes through Rough Terrain or if the Pokémon is on Rough Terrain.<br/><br/><br/><strong>Abilities:</strong><br/><br/>Ability: Keen Eye<br/>Static<br/>Eﬀect: The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize).<br/><br/><br/><strong>Moves:</strong><br/><br/>Move: Leer<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Class: Status<br/>Range: Cone 2, Friendly, Social<br/>Eﬀect: All legal targets have their Defense lowered by 1<br/>Combat Stage.<br/>Contest Type: Cool<br/>Contest Eﬀect: Excitement Scratch<br/><br/>Move: Scratch<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Damage Base 4: 1d8+6 / 11<br/>Class: Physical<br/>Range: Melee, Pass<br/>Eﬀect: None<br/>Contest Type: Tough<br/>Contest Eﬀect: Steady Performance<br/><br/>Move: Taunt<br/>Type: Dark<br/>Frequency: EOT<br/>AC: 3<br/>Class: Status<br/>Range: 6, 1 Target, Social<br/>Eﬀect: Te target becomes Enraged.<br/>Contest Type: Smart<br/>Contest Eﬀect: Inversed Appeal</div></div><br/><br/><strong>Biography:</strong><br/><br/>Hanna had always had a good connection with pokemon, maybe too good. It started out simple enough with her spending a bit more time in the forests and grasslands around town with wild pokemon than she should. It was strange the way she could almost understand them and get along with even the wildest of them that lived in the area. It wasn’t long until her gift caused rumors spread about her in her home town and she found herself an outcast among the community. Soon she found herself spending more time with pokemon than people. The growing tensions between pokemon and humans weren’t helping her relation with the town either.<br/><br/>Throughout the last year as the hostilities continued to mount she ended up doing what she could to help the released pokemon, focusing her efforts on protecting them and helping them escape town when pokeballs and digital boxes malfunctioned rather than helping the trainers. She would only occasionally assist trainers and only at the insistence of their pokemon. Things would continue like that with her acting as a voice for local pokemon until the day came where she found herself tied to a table in a strange gas mask.<br/><br/><strong>Reason why she ended up an Eevee:</strong><br/><br/>Eevee is the embodiment of what Hanna wishes she could be and her desire to be a part of the wilderness and free of the people who cast her out. Not only is it one of her favorite pokemon but it’s also intimately tied to the environment and adaptable to almost any terrain. It’s evolution even depended on nature rather than humans. This kind of independence from people was something she came to desire as she found herself pushed further away from society.<br/>