<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br/></div><strong>Name: </strong>Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br/><strong>Race/Class: </strong>Rabbit Elf/Druid<br/><strong>HP:</strong>21/21<strong>Armor:</strong>2<strong>XP:</strong>5/8<strong>Coin:</strong>50<br/><strong>Effects:</strong>+1 towards bee escape stuff | Form: Great Horned Owl (Hold 3/3)<br/><strong>Action:</strong>Spout Lore (Lunar Knight): 7<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 13 [+1]  Constitution: 15 [+1]  Dexterity: 9 [+0]<br/>Intelligence: 8 [-1]  Wisdom: 17 [+2]  Charisma: 12 [+0]<br/><br/><strong>By Nature Sustained</strong><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong>Spirit Tongue</strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong>Shapeshifter</strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br/><br/><strong>Studied Essence</strong><br/>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><strong>Formcrafter</strong><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br/><hr/><br/>The sect princess's giggle hit him like an energizing shot, and his amusement and excitement would bound freely back to her. It was like a smile or a laugh--neither of which he could do now--but so much more. Every little aspect of it, from his joy at the freedom of expression to the alienness of accepted vulnerability, shone through with ease. It was strange and complex to be so easily understood, but also wonderfully simple.<br/><br/>Her disappointment at his flight-capable form earned a brief pang of empathy and confusion both, but neither matched the comfort and relief of being appreciated by her chitinous touch.<em>'There's always next time,' </em>he answered playfully. Though he wasn't sure how true that statement was, he hoped for its inevitability.<br/><br/>The two took flight just in time. As it turned out, the princess had a flair for dramatic timing. He liked that. The fading pleas of her guardians made him laugh again, and the mental 'sound' was accompanied by an audible one: a piercing cry of victory.<br/><br/>Aimless as the both of them were in this situation, Juro led the princess on a small victory loop; a little showoff before they picked a destination. And it was during this lap that he noticed the large, many armed creature walking towards the casino doors. 'What the hells?' he called, but flight being what it was, he passed over the thing before long and it left his view.<em> 'Follow me.' </em><br/><br/>He led Eucera to the nearest rooftop to perch at its edge, and with a spin of his head--followed by a spin of the rest of his body--he peered at the creature.<em> 'Of course a monster would show up now,'</em>he said,<em>'just look at the thing. That is <strong>too many</strong> arms. It looks...' </em>Familiar. Why did it seem so familiar?<br/><br/>Memories of dying and the space beyond flashed through his mind, and surely hers. Death, temporary if shaming, was on the table in a final way.<br/><br/><em>'Shit. We'll need to finish our escape a little later, Princess. Seems a wayward creature is looking to kill me and my allies.'</em>