<div class="floatright">(https://i.imgur.com/1EUp8HP.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Corn Wyrm stats</div><div class="spoiler_body"><strong>HP:</strong> 16/20<br/><strong>Armor: </strong><br/><strong>Damage:</strong> <br/>Bite - <br/>Tail - <br/><br/><span class="bbc_u">Abilities</span><br/><br/><strong>Am Bush:</strong> When the Corn Wyrm breaks line of sight, it will attempt to camouflage itself amongst nearby foliage. Any player trying to find the hidden Wyrm rolls +Wis<br/>    6- The Corn Wyrm goes unnoticed, potentially opening the player up to a sneak attack.<br/>    7-9 The player spots the Corn Wyrm and may take a move against it.<br/>    10+ The player manages to spot the Corn Wyrm without giving away that they know where it's hiding. They may take a move against it with +1 forward<br/><br/><strong>Pop Armor: </strong> Most of the Corn Wyrm's defense comes not from it's natural scales, which are relatively soft compared to most other dragons, but from covering itself with hardened kernels of corn. Every time the Corn Wyrm is hit with fire damage a portion of these kernals will pop off, permanently reducing it's Armor by 1.<br/><br/><strong>Maize Runner:</strong> For every 5 culminative damage the Corn Wyrm takes, it will attempt to break from the party and flee deeper into the corn field. Have the closest party member roll+Dex to try and intercept it (the party may choose which if multiple players are within the same range)<br/>    6-  The Wyrm escapes into the field and the party quickly lose sight of it. All characters take -1 ongoing against the Corn Wyrm until they find it again. <br/>    7-9 The player can make one move against The Corn Wyrm before it slips away, and the party can get a general sense of its approach from the rustling of the corn stalks<br/>    10+ The player cuts off the Corn Wyrm's escape. <br/><br/><br/><strong>Cob Scorcher:</strong> After reaching half health, the Corn Wyrm releases a belch of fire from it's mouth, targeting one party member and all other players standing within close range of them. Affected players roll+Dex to attempt to dodge the flames.<br/>    6- They are scorched by the fire and are dealt 2d6+4 damage (ignores armor, messy)<br/>    7-9 They partially avoid the flames, taking only half the damage rolled and negating the messy tag<br/>    10+ They deftly dodge out of the way of the attack, avoiding all damage entirely<br/>The blast of fire also ignites all the corn surrounding it, creating an explosion of popping corn that obscures the party's vision like a thick cloud. The Corn Wyrm immediately uses it's Maize Runner ability and the rolling player takes -1 forward.<br/><br/></div></div></div><br/>As Valna deftly weaved through the corn stalks, she was able to get a fuller view of the creature. The corn wyrm was covered in what had first appeared to be yellow scales, but now she could see they were in fact hundreds of hardened kernels of corn. It was as though the (relatively) tiny dragon had confused the corn for gold, and it's natural treasure hoarding instincts took over causing it to start greedily amassing it, even sticking it to it's own body. However, no matter how hardened the corn was, it was still corn, and as such it would not hold up to the sting of a proper weapon, and as she plunged it forward Valna's once virgin blade, The Gamesman, got to taste it's first blood. The wyrm let out a shrill shriek as crimson stained its yellow exterior, before returning her stab with a peck of it's sharp beak.<br/><br/>Tapping into his druidic powers, Juro takes to the sky as a fearsome hunting hawk. From his vantage point in the sky he has a clear view of the creature, and won't have to deal with the pesky corn stalks to get in close. A wise tactical decision indeed.<br/><br/>When the elc drew her living blade, she would feel the hilt tremble a bit in her grasp, "Oh my. My first battle. I'm afraid to admit I'm a little nervous" S said. The natural ambush predator was not used to a straight forward fight like this, but when the elc gripped her tightly the mimic steeled itself, both metaphorically and literally. As Grella awkwardly trudged through the cornstalks, she would find herself making little progress, "Are you alright Master? Perhaps I could help?" she asked, extending her blade like a whip and trying to slash through the corn stalks ahead of her. However suddenly Grella's foot would catch on a bent stalk, not only tripping her up, but causing S to slip from her grasp, "Wah!" The mimic went flying into the air, nearly clipping Juro before landing between Katra's legs, dangerously close to her own "greatsword", "Oof! S-Sorry!"<br/><br/>Katra attempted to weave her way through the cornfield, as though imitating Valna's dance-like movements. Unfortunately Katra is no dancer, at least not on such a crowded dance floor as this. As she attempted to push past a particularly stubborn corn stalk, it would suddenly snap back as soon as she let go, thwapping her in the face. The husky slap leaves her vision slightly blurry for a moment, though does no damage other than a light sting to her face and pride, "Ummm, hey Master. Would you be willing to toss me back over to Grella? We seem to have gotten separated" S asked.<br/><br/><hr/><strong>Valna</strong>attacks the Corn Wyrm, and the monster retaliates dealing<strong>6 damage</strong><br/><br/><strong>Juro</strong>shifts into a blood hawk, gaining +1 to Str rolls and -1 to Con rolls, as well as the ability<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood Dive</div><div class="spoiler_body">Considered small amongst birds of prey, hawks are adept at taking down targets not through sheer strength, but through clever use of gravity. By dive bombing straight down from the sky, a hawk is able to use it's full weight and razor sharp beak to spear throw even the toughest of targets. Spend 1 hold and roll 1d4, your next melee attack gains Piercing equal to the number rolled. If the d4 rolled is higher than the damage die roll, the attack instead deals damage equal to it's Piercing. </div></div>. He flies up into the air, no longer needing to make a Dex or Str roll to get close to the Corn Wyrm.<br/><br/><strong>Grella</strong>fails to push through the cornfield, tripping and accidentally flinging S away in the process.<br/><br/><strong>Katra</strong>fails to push through the cornfield, taking a smack to the face that lightly stuns her, leaving her unable to make an Assess Enemy check next turn.