<strong>Thread Listing</strong><br/><br/><ul class="bbc_list"><li>OOC - https://elliquiy.com/forums/index.php?topic=285167.0</li><li>Character Sheets - https://elliquiy.com/forums/index.php?topic=285166.0</li><li>Recruitment - https://elliquiy.com/forums/index.php?topic=285015.0</li><li>Travel/History - https://elliquiy.com/forums/index.php?topic=285178.0</li><li>Main IC - https://elliquiy.com/forums/index.php?topic=285467.0</li><li>Sex Stuff - https://elliquiy.com/forums/index.php?topic=285468.0</li></ul><br/><strong>Planets</strong><br/><ul class="bbc_list"><li>Emape (https://elliquiy.com/forums/index.php?topic=285168.msg14034470#msg14034470)</li></ul><br/><strong>Ships</strong><br/><ul class="bbc_list"><li>Starfinder (https://elliquiy.com/forums/index.php?topic=285168.msg14035101#msg14035101) - Decks (https://elliquiy.com/forums/index.php?topic=285168.msg14047292#msg14047292)</li></ul><br/><strong>Misc Info</strong><br/><ul class="bbc_list"><li>Starfinder Former Crew (https://elliquiy.com/forums/index.php?topic=285168.msg14065526#msg14065526)</li></ul><br/><strong>House Rules</strong><br/><br/>1) Anagathics are available for sale by licensed distributors at class A and B starports. The number of them can vary and they are not required to serve anyone so be polite.<br/><br/>2) Sizes for worlds use the table below<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Size<strong></strong></strong></td><td><strong>Diameter (km)</strong></td><td>Gs</td></tr><tr><td>1</td><td>6400</td><td>0.5</td></tr><tr><td>2</td><td>7200</td><td>0.56</td></tr><tr><td>3</td><td>8000</td><td>0.63</td></tr><tr><td>4</td><td>8800</td><td>0.69</td></tr><tr><td>5</td><td>9600</td><td>0.75</td></tr><tr><td>6</td><td>10400</td><td>0.81</td></tr><tr><td>7</td><td>11200</td><td>0.88</td></tr><tr><td>8</td><td>12800</td><td>1.0</td></tr><tr><td>9</td><td>14400</td><td>1.13</td></tr><tr><td>A</td><td>16000</td><td>1.25</td></tr></tbody></table><br/>3) Life support will be merged with the maintenance cost for a set monthly fee. On system degradation (not combat) results due to lack of maintenance the following occurs: Structural hits are replaced with 'Life Support' hits; The life support system is listed below along with it's own repair rules.<br/><br/><strong>Life Support</strong><br/><em>First Hit:</em>Stale unpleasant air, minor issues with food preparation. High and Middle Class passengers will require a 50% refund. -3 High and Middle Passenger Traffic Value for 1d6 months if passengers were being carried.<br/><em>Second Hit:</em>Stale unpleasant air, issues with food preparation, no showers. Hygiene issues abound and may result in morale issues, disease resistance, and other effects. High and Middle Class passengers will expect a full refund. -6 High and Middle Passenger Traffic Value for 1d6 months if passengers were being carried.<br/><em>Third Hit:</em>Life Support destroyed, ship counts as without power for purposes of suffocation. Food and water must be accounted for with personal rations or cargo. -9 Passenger Traffic Value for 1d6 months if passengers were being carried.<br/><em>Subsequent Hits:</em>Count as structure hits.<br/><br/>Rather than requiring spare parts the 1st hit is repaired with an equal amount of foodstuffs and chemicals (basic consumables and basic machine parts/basic raw materials); If the parts are on hand the 1st hit to life support can be negated without penalty by making an average difficulty check to repair the system and expending double the normal amount to repair it. (So if you have the cargo on hand you can avoid the penalty by quickly fixing the problem before it is noticed)<br/><br/>The second hit requires spare parts as per normal.<br/><br/>The third hit requires replacement at a cost of 2000 cr per stateroom and must be performed in a shipyard or planet with a breathable atmosphere. This particular clean up may be performed without a ship yard on a planet with non-tainted breathable atmosphere for fifty percent more credits and on one with a tainted but breathable atmosphere at a one hundred percent increase in cost.<br/><br/>4) Ships Locker and Med Bay - A ship can contain an amount of resources equal to 40k credits of general gear, weapons, and armor in the ships locker as well as medicine and chems in the Med Bay. The TL of this will fluctuate based on the TL of where you can manage to refill it but typically sitting at TL 12. Credits can be invested into it to have some supplies at a 2:1 ratio, i.e. if you invest 20 000 credits into supplies in the med bay you get 10 000 credits of stock to pull things out of. This gives some flexibility to the supplies available and also allows advantage to those who pre-purchase supplies. You may store a reasonable amount of 'specifically purchased things' in these locations alongside it without counting against the credit limit. So you could have 40k of 'general gear' in the bay then have pre-purchased and stored other gear in the locker.<br/><br/><strong>FAQ</strong><br/><br/><strong>Why are you using an alternate size chart?</strong><br/>A lot of traveller planets are too small to retain their atmospheres without unusual 'unique' planets in composition or terraforming being the norm rather than the exception. This is a quick hack to fix that. Also, yes, I know the surface gravity calculations are off but it's a rough quick estimate that assumes all planets retain a similar density to that of earth. If someone wants to do an indepth calculation with it feel free but I'm going with the simple method.<br/><br/>Anything weird found in play may or may not obey the chart above if they have strange compositions. Also I'm tired of basically every traveller world being a low gravity world. Everything size 6 or lower in the base is a low gravity world which is 73ish percent of planets by the creation rules. That bothers me. Size 0 'planets' will now range from moons to asteroids or space stations orbiting things.<br/><br/><strong>Why did you alter how life support interacts with maintenance?</strong><br/>There is very little in the way to say what happens when you don't pay for the monthly support cost or how much space extra life sport takes up. This becomes problematic if a ship with fuel scoops begins exploring systems in colonized space since there is little in the way of players to properly plan. This abstracts the idea of it in with the general maintenance costs and provides ways of fixing the issue in the field by preparation or ingenuity in acquiring enough raw materials to deal with the issue on a backwater or unknown planet.