Crepusculous<br/>Shadow Adult Dragoness level 20 (large size)<br/>CE<br/>Worships Falazur, dragon night god<br/><br/>STR   28+4   DEX   23   CON   26+4   INT   28   WIS   26   CHA   28<br/>FORT    30   REF   25   WILL   30<br/><br/>HP   265 (305)   AC   44 (10 base, 25 natural, 6 dex, 5 armour bonus, -2 size)  14 (38) touch  40 flat footed<br/>BAB   19   SPD   80 (land), 150 (poor) fly    INIT   0   SPACE/REACH      10'/5' (10' bite)<br/><br/><table class="bbc_table"><tbody><tr><td>SKILLS</td><td>Ranks</td><td>Stat</td><td>Misc</td><td>TOTAL</td></tr><tr><td>Hide</td><td>23</td><td>6</td><td>21</td><td>50</td></tr><tr><td>Move Silent</td><td>23</td><td>6</td><td>2</td><td>31</td></tr><tr><td>Sense Motive</td><td>23</td><td>8</td><td>2</td><td>33</td></tr><tr><td>Listen</td><td>23</td><td>8</td><td>2</td><td>33</td></tr><tr><td>Spot</td><td>23</td><td>8</td><td>2</td><td>33</td></tr><tr><td>Search</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Concentration</td><td>23</td><td>10</td><td>2</td><td>35</td></tr><tr><td>UMD</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Jump</td><td>23</td><td>11</td><td>2</td><td>36</td></tr><tr><td>Knowledge (Arcana)</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Knowledge (Planes)</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Knowledge (Religion)</td><td>23</td><td>9</td><td>2</td><td>34</td></tr><tr><td>Escape Artist</td><td>23</td><td>6</td><td>2</td><td>31</td></tr><tr><td>Climb</td><td>11.5</td><td>11</td><td>2</td><td>24</td></tr><tr><td>Spellcraft</td><td>11.5</td><td>9</td><td>2</td><td>22</td></tr></tbody></table><br/>Languages: Draconic, Common, Under Common, Elven, Goblin, Infernal, Celestial, Abyssal, Terran<br/><br/><br/>FEATS<br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/>1) Clinging Breath<br/>3) Multi-attack<br/>6) Recover Breath<br/>9) Rapid Strike (Wings)<br/>12) Fast Healing (3)<br/>15) Rapid Strike (claws)<br/>18) Ability Focus Breath<br/><br/>ABILITIES<br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/>SR 30<br/>Level drain breath -3lvl/28+x(Highten Breath)dc/once 1d4-1(recover breath)+1 (Clinging Breath) rounds) (40 cone)<br/>Energy drain immune<br/>Shadow Blend (Su): In any condition of illumination<br/>other than full daylight, a very young or older shadow dragon<br/>can disappear into the shadows, giving it total concealment.<br/>Artificial illumination, even a light or continual flame spell,<br/>does not negate this ability. A daylight spell, however, does.<br/>Mirror image 3/day<br/>Blindsense<br/>Keen Senses 60<br/>Darkvision 120<br/>DR 5/magic<br/>Dimension Door 2/day<br/>Frightful Presence: DC 29, 30Xage category range<br/>Immune Sleep, Paralysis<br/><br/>EQUIPMENT<br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><span class="bbc_u">Ring of Chameleon Power</span>:+10  Competence Bonus to hide as free action, standard action use disguise self (12K)<br/><span class="bbc_u">Ring of Spell Battle</span>:If a spell is cast within 60' wearer is informed and can make a dc15+spell level spellcraft check to ID the spell even if it can't be seen.  If spell is IDed wearer can (1/day) choose to have the ring cast dispell magic as a counterspell to that spell or change the target within 60' of the wearer (even if wearer has no counterspell ready).  If target is illegal (ie out of the spells range) it works normally and the redirect is wasted. (67.6k)<br/><span class="bbc_u">Heavy Gemstone of Fortification</span>:100% crit/sneak attack immunity (35k)<br/>Impervious Vestment: +5 armour bonus, 1/day 20 feet high, 90 feet diameter, centered on caster 18 minute or until dismissed blade barrier  (34k)<br/>(3)<span class="bbc_u">Rod of Metabreath</span>(Highten Breath) (25k)<br/>(2)<span class="bbc_u">Metalline +2</span>(16k)<br/><span class="bbc_u">Metalline Fangs +2</span>(16k)<br/><span class="bbc_u">Gorget of Tempest Breath</span>:When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as through struck by wind effects. The force of the wind depends on your size, as indicated below. For the effects of high winds, see Table 3–24 on page 95 of the Dungeon Master’s Guide.(10k)<br/><span class="bbc_u">Belt of Hidden Pouches</span>:Hidden inside this belt are ten small pockets, each of which seems big enough to hold only a few coins. Each pocket actually functions as a small bag of hold­ing and can hold up to 1/2 cubic foot or 5 pounds of nonliving matter. No object with any dimension exceeding 6 inches can be placed in a pocket. Anything placed inside a pocket effectively has one-tenth its normal weight, so a full pocket weighs only 1/2 pound at most.  In addition, two secret pockets lie<br/>behind each visible one, for a total of thirty pockets in all. The hidden pockets can be accessed only through a command word.  A true seeing spell reveals the presence of the hidden pockets but not the command word needed to open them. (9k)<br/><span class="bbc_u">Enslavement Ring</span>s:Matched set of 1 Master Ring and 5 Servant Rings<br/><em>Master Ring</em>– Detect Thoughts, at will on anyone wearing a matched Servant Ring.<br/><em>Servant Ring</em>– Cannot be removed without a Remove Curse, the wearer is not allowed a save vs. its Master Ring’s Detect Thoughts ability, –10 penalty vs. Divination spells, and when the ring is first put on (and each 10 days after), the wearer is affected by Dominate Person with the controller being the Master Ring wearer. (120k)<br/><span class="bbc_u">Ioun Stone – Pale Green Prism</span>: Gem that floats around the owner’s head +1 Competence bonus to attack rolls, saves, skill checks, & ability checks.(20k)<br/><span class="bbc_u">Stone of Good Luck</span>:Small piece of polished agate. +1 Luck bonus on saving throws, ability checks, & skill checks. (20k)<br/><span class="bbc_u">Belt of Giant Strength +4</span>(16k)<br/><span class="bbc_u">Piwafwi of Resistance +4</span>:+4 Resistance bonus to all saves.  +10 Circumstance Bonus to Hide. (20k)<br/><span class="bbc_u">Pearl of the Siren</span>:Breath, move around, & even cast spells underwater without hindrance.  Swim 60’. (15.3k)<br/><span class="bbc_u">Amulet of Health +4</span>: +4 con (16k)<br/><span class="bbc_u">Chimes of Interuption</span>:When struck, all spells with verbal components cast within 30’ for the next 3 minutes require a Concentration check vs.  15 + the spell’s level.  Usable once every 10 minutes.(16.8k)<br/><span class="bbc_u">Dragonskin bag of grendel</span>:Large sack made from Black Dragon and Swamp Serpent skin.  Up to 1,500 lbs. feels like 8 lbs. Items placed in the bag are shrunk (as opposed to being stored in an extra-dimensional space), so the bag is safe to put in a Portable Hole, etc. (18k)<br/><span class="bbc_u">Gauntlet of Utterdeath</span>:Spiked Gauntlet of Jet-Black Steel As a touch attack, opponent is reduced to smoldering cinders. On a successful Fortitude save vs. DC 20, opponent takes 10d6 damage. Usable 3/day. (96k)<br/><br/>SPELLS<br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/>0: 6+3   1: 6+2   2: 4+2   3:<br/><br/>0:( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )<br/>1:( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )<br/>2:( ) ( ) ( ) ( ) ( ) ( )<br/>3:<br/><br/>Spells Known:<br/>0: Silent Portal, Open/Close, Guidance, Sonic Snap, Cure Minor Wound, Detect Magic<br/>1: Buzzing Bee (dc 18), Blood wind, Shield, Magic Missile<br/>2: Infernal Wounds, Scintilating Scales<br/>3:<br/><br/>COMBAT<br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/>Bite 2D6+11<br/>Claw 1d8+5<br/>Wings 1d6+5<br/>Tail Slap 1D8+11<br/>19+9-1+1<br/><br/>Full attack: Bite +28 (2d6+11), 3 Claws, +26/+26/+21 (1d8+5), 3 Wing Attacks +26/+26/+21 (1d6+5), Tail +26 (1d6+11)<br/>Greater Magic Fang Full attack: Bite +35 (2d6+16), 3 Claws, +31/+31/+26 (1d8+10), 3 Wing Attacks +31/+31/+26 (1d6+10), Tail +31 (1d6+16)<br/><br/>BIO<br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/>Crepusculous started out like any other shadow dragon.  She roamed the underdark made deals with it's denizens, sometimes she backstabbed them sometimes she didn't.  Her life, while exciting and interesting, was actually pretty average for her kind.  That is until she encountered 'the party'.<br/><br/>She never learned much about them.  She found them trying to steal her hoard.  They were a band of adventurers from the surface who thought they could take HER stuff.  So she attacked.  She attacked with cunning and subterfuge and the group, being inexperienced, didn't know what was going on until it was too late.<br/><br/>She killed two of them before the others rallied themselves.  She killed another when he charged her in a rage.  Another was trying to hide from her.  Hide in HER cave, she killed him slowly for it.   The last two fled and she let them go.  She did however follow them.  To see where they came from.  She followed them for several days.  It turned out they had Drowish friends who harbored them until they could sneak up to the surface.<br/><br/>She made her way back to her cave, stripped the corpses of any trinket worth having, she found some valuable magic items on them, before tossing out the corpses for the scavengers.  The magic items gave her an idea and the incident started more ideas percolating in her brain.  She quickly made her way to the entrance the two had escaped from and waited.<br/><br/>Her patience paid off as not too long after the two that had run off, returned with more people.  There were more this time and she didn't feel all that confident she could take them alone this time so she hurried ahead and made a deal with some drow to ambush them with her.  The plan worked perfectly.  Better infact since a few of the drow died as well and so the treasure was split among less.<br/><br/>It dawned on Crepusculous that this might be a path to power!  She was begining to like this.  As time passed she grew bolder.  She bought and hired protections for her hoard.  She made forrays to the surface to wipe out villages or farms to enrage the populous so they would hunt her.  She lured adventurers into her domain so she could kill them off with traps and ambushes and tricks.  She reveled in the power it gave her.<br/><br/>She spent more and more of her time on the surface.  Mostly coming out at dusk and hunting until dawn.  She began to wonder if she might be able to get power enough to challange even the gods.  Or become one herself.  After all, some of the mortal gods had once been mortal themselves.  If a mortal could do it it should be easy enough for HER.