<strong>Name:</strong>Harmony<br/><strong>Player:</strong>Kunoichi (http://elliquiy.com/forums/index.php?action=profile;u=9857)<br/><strong>Gender &amp; Species:</strong>Female Modron Exile<br/><strong>Physical Description:</strong>An artist's rendering (http://elliquiy.com/wiki/File:Anthropomorphized_Modron_by_Kuno.jpg)<br/><strong>Occupation:</strong>Currently unemployed<br/><strong>Faction:</strong>Society of Sensation<br/><strong>Place of Residence:</strong>Sensate Dormitories<br/><strong>Place of Birth:</strong>The City of Regulus on Mechanus, the Clockwork Nirvana, Plane of Law and Order<br/><strong>Date of Birth:</strong>Modron records unavailable for access<br/><br/><strong>Alignment:</strong>Lawful Neutral<br/><strong>Personality:</strong>Though cast out from the Modron race as a whole, Harmony is still a being born from the fabric of Mechanus, and can always be counted to act in a very calm, almost mechanically precise manner.  She is very straightforward in her actions, asking questions when she wishes to know something, performing actions instantly once she has decided upon undertaking them, and even standing as still as a statue and doing absolutely nothing when contemplating her next task.  Lacking in knowledge as she is about life on planes other than Mechanus, she shows a great deal of curiosity about nearly everything she encounters, and has a tendency both to ask far too many questions and to be willing to believe almost any answer she is given.<br/><strong>History:</strong>A very recent addition to the ranks of the Society of Sensation, Harmony, formerly Quadrone 101172032, once lived a very dull, orderly life among the cogs and wheels of her home plane.  That all changed the day a party of adventurers came through, a joint expedition from among the ranks of the Society of Sensation and the Fraternity of Order aimed at learning and experiencing the secrets of the Clockwork Nirvana.  She was asked a great many strange questions by the members of that adventuring party, and her attempts to answer those questions led her mind down avenues of thought that it had never explored before.  Eventually, she was asking those Guvners and Sensates questions of her own, and from there, it wasn't long before she was pronounced rogue, and both she and the adventurers that had 'corrupted' her were arrested and put through the Modron court system.<br/><br/>The final sentence she was given, perhaps because it was judged most efficient that she share the fate of that adventuring party, who had managed a stellar defense in their own trial, was not the summary execution that awaited most Modron rogues, but instead a lesser punishment: permanent exile from her home plane.  Taken to the Modron Cathedral at the heart of Regulus, the great Modron city, she underwent a bizarre transformation which severed her life force from that of the Energy Pool to which all Modrons are inexorably linked.  Her body twisted into a new form, and she was deposited with the adventuring party in the Outlands, in the Gate-Town of Automata.<br/><br/>There was a brief scuffle after that, as both the Sensates and the Guvners who made up that party argued over who would be responsible for her.  Each faction had their own reasons for wanting to lay claim to her, but ultimately her status as a sentient being led them to place the decision upon her.  Members of each faction argued the relative merits of their philosophies and the methods they went about in achieving them, and ultimately, her own curiosity and desire to experience as much as possible led her to choose the Society of Sensation.  She was brought back to the Society's headquarters in Sigil in triumph, and shortly thereafter became an official member of the faction.<br/><br/>She has not been in Sigil for very long, however.  At the start of the game, it has been roughly one month since her induction into the Society of Sensation.<br/><strong>Ons &amp; Offs (http://elliquiy.com/forums/index.php?topic=51068.0):</strong>Harmony has not yet come to grasp why it is that most races throughout the planes prefer to wear clothing, and refuses to wear it herself unless given convincing reasons to do so.  Though she does not yet understand her budding emotions well enough to have realized it yet, she has in fact come to derive some enjoyment from the extra attention she gets when walking naked through the city streets.  Between the stares, the compliments, the preferential treatment, and even those bold cagers willing to cop a quick feel when the crowds are particularly thick, she is slowly beginning to develop an exhibitionist streak...<br/><strong>What was your last contribution to the Sensorium?</strong>The precise nature of the memories of beings from the Plane of Law and Order have allowed Harmony to contribute exact recordings of her entire life cycle as a Modron, from her initial birth as a simple Monodrone, up to her eventual transformation into a rogue Modron.  The very last sensation contributed was the (not entirely unpleasant) sensation of being severed from the central energy pool, her body twisting and transforming into a soft and sensual new form in the process.<br/><strong>What experience in the Sensorium have you been intimidated, but curious, to try?</strong>The sensation of causing mass amounts of chaos and disorder, and reveling in the resulting anarchy.<br/><strong>In what three ways would you most aid an adventuring party?</strong>Harmony's Modron physiology renders her extremely durable to most forms of physical assault, even protecting her somewhat from extremes of heat, cold and corrosive materials.  Even coming with her own built-in armor and knowing quite well how to use a sword, she thus makes for a capable front-line combatant in any adventuring party.  Additionally, her precise, mechanical mind gives her an excellent resistance to illusions and other mind-affecting magic, and she shares many other traits and immunities with constructs.<br/><strong>In what way might you hinder an adventuring party?</strong>Though Harmony's Modron nature is a source of great strength to her in battle, that same nature can be a great hindrance while adventuring, as well.  Used to the precision schedules of Mechanus, her mind takes extra time to process sudden, surprising inputs, such as surprise attacks by enemies, and her overall lack of experience with and intense curiosity about life outside of the Clockwork Nirvana can often lead to her walking into areas and touching items best left alone.  On top of that, her lack of understanding of concepts such as 'lying' have left her gullible in the extreme.