<div class="floatright"><div align="center">(https://www.metal-archives.com/images/1/1/6/7/116752_artist.jpg?3743)<br/>(https://i.pinimg.com/originals/32/c2/74/32c2740f6320805db0dd57dfd760f4e5.png)(http://www.powermetal.cl/wordpress/wp-content/uploads/2017/04/Unleasht.jpg)(http://secondary photo)</div></div><br/><strong><span class="bbc_u">BASIC INFO:</span></strong><br/><strong>Name:</strong>Rexile Soto<br/><strong>Pirate Title/Nickname/Aliases:</strong>The Last Shaman, Scrap Maiden Rexile<br/><strong>Home Island/Part of the World:</strong>North Blue<br/><strong>Role/Secondary Role:</strong>Engineer / Shipwright<br/><strong>Education:</strong>Cybernetics<br/><br/><hr/><strong><span class="bbc_u">PHYSICAL DESCRIPTION:</span></strong><br/><strong>Height:</strong>5'9"<br/><strong>Weight:</strong>175 lb<br/><strong>Hair color:</strong>Brown<br/><strong>Eye color:</strong>Hazel<br/><strong>Gender:</strong>Female<br/><strong>Ethnicity:</strong>Caucasion<br/><strong>Age:</strong>26<br/><strong>General Appearance:</strong>A female with bold features, wearing dark clothing with heavy use of metals.  She has face dyes for certain rituals, and usually carries herself as a tall, somewhat imposing figure.<br/><br/><strong><span class="bbc_u">OTHER INFORMATION:</span></strong><br/><strong>Sexual Orientation:</strong>Pan Sexual<br/><strong>Ons/Offs:</strong>Tends to like it rough, doesn't play with bathroom wastes.<br/><strong>Wealth Level:</strong>One a scale of 1-10, about a 3.<br/><strong>Personality:</strong>Anyone who hangs around Rexile for long will realize that she grew up too fast.  She comes off with a hard edge, usually leading with her dark-side.  A lot of spiritualism and pain have brought her a scary sort of aura.  Once you get past that, however, you'll find a very caring person who is excited for life, and who dreams of peace for the whole world.<br/><br/><strong><span class="bbc_u">STATS:</span></strong>(distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.<br/><br/>Fighting: 07 - Agility: 03 - Strength:  05 - Endurance: 05 - Reason: 06 - Intuition: 07 - Psyche: 07<br/><br/><span class="bbc_u"><strong>Special Attacks:</strong></span>(limit of total 'special attacks' is five. Basically, don't get silly with it.)<br/><em>Special Attack</em>- Scrap Angel - Her armor can turn into a set of blades which attach to her arms or act independently.  She cannot fly, but she can do some damage.<br/><em>Special Attack</em>- Piston Leg - Her legs are fitting with an array of firing pistons, which allows her to jump extremely high, move very fast, or kick very hard.  She got the armor right, so each can work without damaging her.  However, each leg only has three such pistons, meaning she can't use this power continuously without taking a moment to reset the pistons to firing position.<br/><em>Special Attack</em>- Furnace Fingers - She is capable of super-heating her hands so they glow red-hot.  This is usually used to forge or weld components, but it can easily be transferred to combat.  However, long use of the ability will drain energy and leave her unable to use her other abilities.<br/><em>Special Attack</em>- Commune with Spirits - A Shaman Ability, Rexile can locate and tap into local spiritual forces, sometimes drawing them out to fight on her behalf.  It takes a moment or two of intense concentration, but the effects can be absurd.<br/><em>Special Attack</em>- Astral Projection - A Shaman Ability, Rexile can pop out of her body and look around.  Not an attack, so much, but it does allow her to canvass an area, locate enemies and so forth.  She cannot attack in this position, but for forward planning, it's close enough.<br/><br/><span class="bbc_u"><strong>ADVANTAGES:</strong></span>(limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.<br/><em>ADVANTAGE</em>- Quick Study - Rexile is very intelligent, despite not exactly being an intellectual.  This allows her to learn a variety of skills in a short time.<br/><em>ADVANTAGE</em>- The Last Shaman - Rexile is the head of her religion, and possibly the most important figure on her home island: a fact she is able to use to open political doors abroad.<br/><em>ADVANTAGE</em>- Indomitable - Rexile's willpower is astounding, and she is willing to use unorthodox and even uncouth means to achieve her ends.<br/><em>ADVANTAGE</em>- Intuitive - Rexile's training as a Shaman was rushed, but it did give her a good sense of intuition.  She knows how to read signs and how to feel a situation.<br/><br/><br/><strong><span class="bbc_u">DISADVANTAGES:</span></strong>(also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)<br/><em>DISADVANTAGE</em>- Stunted Growth - Rexile didn't have a childhood, instead putting her face into every book she could make time to read.  As such, she sometimes comes off as maladjusted, immature, etc.<br/><em>DISADVANTAGE</em>- Heavy Weight - If Rexile dies, her entire religion dies with her.  It's a paradox, that she's been asked to journey into the world despite such risks.  It makes her more afraid of her own death.<br/><em>DISADVANTAGE</em>- Vengeance - In spite of Rexile's lofty motives, she still craves revenge against Germa 66, and against pirates who have done likewise to other islands and lands.<br/><em>DISADVANTAGE</em>- Distrustful - Rexile doesn't trust established authority.  She will frequently question her orders if she feels the one given them is out of line.<br/><em>DISADVANTAGE</em>- Thin Shroud - Rexile has what you might call a demon lurking in her.  Decades of repressed anger is barely contained by good intentions.  She recognizes this in herself, of course, but it's just so..<em>easy</em>to kill people.  She's tasted what that feels like, and will admit that going back to that place is tempting.  If she does, though.. is she any better than Germa?<br/><em>DISADVANTAGE</em>- Trust the signs - Being intuitive helps, but part of learning how to do so is knowing when you're actually seeing a sign, and when you are seeing what you expect.  She is.. learning.<br/><br/><span class="bbc_u"><strong>SKILLS:</strong></span>(limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)<br/><em>SKILL:</em>- Medical.  She learned first aid and herbalism from Shamans, but learned advanced medical theory and practice from formal schooling abroad.<br/><em>SKILL:</em>- Engineering, with an emphasis in Cybernetics.  She was self taught, but now formal training adds to her abilities.  She is able to reconstruct a failing human body with robotic parts.<br/><em>SKILL:</em>- Spiritualism.  Eryc was her mentor in this, teaching her to open her mind's eye, meditate, astral project, and commune with spiritual forces.  It is an all but extinct path of Shamanism from an island where spiritual pursuits were the highest profession.<br/><em>SKILL:</em>- Shipwright - Part of her journey lead her to building and maintaining her own vessels.  She's still learning, but tends to get excited about applying new skills and techniques to a newer ship.<br/><em>SKILL:</em>- Combat.  Eryc wouldn't have liked to know that she'd been seeing another teacher behind his back, to learn the art of hand-to-hand combat.  Such things are supposed to be forbidden to a proper Shaman.  Instead, Rexile boasts some moderate training.  Enough to get by on.<br/><br/><strong><span class="bbc_u">HISTORY:</span></strong><br/><br/>Rexile Soto born on Acanape Island, over 20 years ago.  They were primitive in those days.  They simply had never had any reason to advance themselves.  Deep within the land was a spring with immense curative properties, which the islanders had used to water their crops.  The fish were large, the harvests were great, and almost everyone lived well into their hundreds.  It was an easy life.  The only thing anyone needed to do was to keep the spring secret.  So, naturally, that didn't happen at all.<br/><br/>She was five the day Germa 66 rode in.  The spring was of such importance, they sent their cyborg elites to overrun the island.  In an afternoon, she didn't have a homeland at all.  A week later, Germa finished excavating the spring.  They found the source, whatever it was.  The islanders who revolted were slaughtered easily.  Germa 66 laughed, as they took their prize and went on their way, leaving islanders that once wanted for nothing bleeding out in the sun.<br/><br/>Rexile, like everyone on the island, was forced to learn medicine as quickly as possible.  She took to it extremely well, prompting some of the Shamans to pull her aside for medical and spiritual instruction.  An honor, at any age.  But there were other problems.  Failing crops and barren fishing spots were the start of an upheaval.  There were some islanders that wanted to rapidly improve their technological standing, while others wanted to keep to the old ways that had guided them.  A civil conflict broke out, and machines began filling thei island as the wounded piled up.  Rexile, tending over a dying boy, finally had an epiphany.  Using parts from the machines, she rebuilt the boy as a cyborg.<br/><br/>Rexile sought to broker peace between the two factions, explaining that cybernetics could be used to restore longevity, strength, and plenty to the island.  Her attempts did not go well, and she was outcast.  All except for a lone shaman that followed her into exile.  He knew where she might learn proper medicine and cybernetics.  But he offered to go with her, so that she would also learn the spiritual ways of her people.  Eryc was a kind man, who had bucked the tenants of tradition in his tribe.  He felt that every group of spiritualists should have at least one dissenter, someone willing to risk damnation to bring back good ideas.  And then the spirits could sort out what was useful.  Even so, what he did for Rexile, he did for the good of his island.  Rexile saw, and he saw, that the only way to restore their home was to return whatever it was Germa 66 had taken.  And that meant learning their ways.<br/><br/>Rexile missed a good bit of her childhood, throwing herself into studies.  When she did return to Acanape, she was already in her mid-twenties.  She expected her exile to come up, but what she found was more grizzly.  The shamans had been exterminated, one and all, by a brutal purge from the technology faction.  Her people had no one with even the knowledge of basic healing herbs, much less a certifiable medical practitioner.  And worse yet, her beloved island of green and plenty was ravaged.  Husks of war machines fielded by both sides sat in scorched craters amid the wilting trees.  Eryc and Rexile were quick to work, and were seen as a blessing.  A sign the Old Gods hadn't forgotten Acanape.  With a solemn, joyless ceremony, Eryc formally made Rexile a shaman.  She received her Hawk, which would be her companion until it was time for her to teach instead of learn.  They rebuilt.<br/><br/>That was, until Eryc was assassinated one night.  The new chiefs saw a threat, a resurgence of the enemies it had cost them so much to destroy.  They also sent men for Rexile, but she was ready.  She had enhanced herself, in the image of those horrifying things she'd seen ruin her homeland 20 years ago.  With her agility and strength, and with surprise on her side, she managed to overthrow the chiefs and establish herself as the island's ruler.  The Last Shaman, calling for an end to the war.  The people listened.<br/><br/>Since then, she's set up a small governing body.  As a Shaman, she cannot hold office except in the most dire of circumstances.  She instead began teaching them how to use technology, medicine, and such things.  The rites of a Shaman are things she is unable to teach until her Hawk passes on, leaving her to observe the spirit world while she helps her island.  She has become known as the Scrap Maiden, because of her unusual affinity for using such metals in clothing and cybernetics.  However, the Hawk is supposed to be a guide, and she constantly saw it flying on the eastern edge of the island, as if drawing her to leave.<br/><br/>Leave she did.  It was the hardest thing she ever did, but after spending much too long helping her home recover, she finally took the call of the Shaman's Journey, and went abroad again.  What she has found, however, is disheartening.  Everywhere is like her island.  People starving, people with nothing to defend themselves.  Neither knowledge nor miracles to depend on.  Her perspective blossomed.  Until then, she'd dreamed only of restoring her home to the beautiful place she'd known as a child.  But why should it only be her home that was restored?  No, she wanted everywhere to be beautiful, a world where no one wanted for anything.  The Hawk rested on her shoulder as her dream came to her.<br/><br/>Since then, she's sought a crew.  It was time to see the world, and learn what miracles and knowledge she could find to make it whole.<br/><br/><strong>Dream:</strong>She wishes to bring the peace of her childhood's Acanape Island to the entire world, and create a place where no one lacks for anything.  To this end, she will recover the artifact stolen by Germa 66, and find others like it.<br/><br/><strong><span class="bbc_u">OTHER NOTES:</span></strong>Has a Hawk named Venicca.  She knows the basics of how to handle the creature, but for now, it is her guide and not her's to control.  Eventually, she hopes to train it.