<div align="center">(https://rlv.zcache.com/justice_league_name_and_shield_logo_classic_round_sticker-r27ff34897b664b508cbc1485bbed7ae8_v9waf_8byvr_540.jpg)</div><br/><br/><br/><br/><br/><span class="bbc_u">Zeus </span>- King of the gods and ruler of Mount Olympus; god of the sky, lightning, thunder, law, order and justice<br/><br/>Previously filled by<strong>Superman</strong>. Currently filled by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sodam Yat/Ion</div><div class="spoiler_body"><div align="center"><strong>One prophecy coming up</strong></div><br/><div align="center">(https://static.comicvine.com/uploads/original/11119/111192788/4509991-sodam_yat_ion.jpg)</div><br/><br/><strong>Player ID:</strong> Sun Wukong<br/><strong>Name:</strong> Ion<br/><strong>Alter Ego:</strong> Sodam Yat<br/><strong>Pantheon Position:</strong> Zeus<br/><strong>Face Claim:</strong> Collin Egglesfield<br/><strong>Gender:</strong> Male<br/><strong>Age:</strong> 20<br/><strong>Personality:</strong> Sodam Yat has an absurd quantity of weight on his shoulders. Since his arrival on earth he has been lauded by more than a few as the second coming of Superman, mainly due to the similarity of their abilities. That link immediately gave him a lot of pressure after arriving as a curious yet cautious refugee he was very much thrown into the life of a hero. He soon found that his powers gave him a huge deal of confidence, and the prophecy his lantern ring told him has inspired him to prove himself as a worthwhile hero. His control, willpower and determination to do good give off the impression of someone decades older than he is, perhaps because he is having to embody someone who was far more experienced than him. <br/><br/>Sodam is warm, outgoing, friendly and an eternal optimist.  This persona only increased the amount he was compared to Superman, who he ended up finding it easy to look up to as a fellow refugee who found a fitting home and was welcomed as a hero for his kindness. Above all else Sodam despises Xenophobia and hateful people or beings. At times trying to prove his worthiness and willpower can cause him to come off as egotistical when he blurs the line between self-belief and arrogance. For some brief periods Sodam experiences self doubt as he is not sure he is truly worthy of the weight and value placed on him, feeling he is too young for anyone to know if he is capable enough to live up to Superman or earn the right to the ring that follows him. <br/> <br/><strong>History:</strong> Sodam grew up on Daxam, a xenophobic world populated by a race related to Kryptonians known as Daxamites. As a child Sodam was kind hearted, friendly but mostly highly inquisitive. His curiosity was mostly piqued by the stars up above, but the xenophobic daxam society forbade interestellar travel. Perhaps it was some kind of destiny that when he was just a boy a starship crashed nearby while he was wandering the wilderness to explore. Rushing to see what had happened he met an alien named Tessog. When Sodam joyfully brought Tessog home to his parents, failing to consider the darkness of their hateful culture, they killed his newfound friend and brainwashed Sodam into thinking Tessog had been a violent invader. <br/><br/>It wasn't until Sodam was in his teenage years that he saw Tessog again. This time his brief friend's body was stuffed and turned into a diorama depicting him assaulted Daxamites. His true memories awakened Sodam was disgusted by his people, culture and his own parents. As only he knew the location of the crashed ship Sodam then dedicated the next six years of his life to rebuilding the space craft. On the night he chose to finally leave the planet behind a strange green ring came to Sodam, approaching him after he reached the ship. It bestowed on him a set of Green armour, and spoke of a prophecy he would one day fulfill after proving he had great enough willpower to live up to his destiny. The ring stays with him to this day but only ever communicates cryptically about a future he must live up to. <br/><br/>Sodam's journey through space was just over a month long, even with a ship as fast as Tessog's proved to be. He marveled at the stars and longed to land on a variety of planets, but it took a good deal of travelling before he found one with sentient life. The ship itself detected Earth and the ring he carried drew him to the planet. He landed cautiously and was soon met by the Justice League, a group who saw to the safety of earth. Seeing they included aliens and that Earth was an infinitely more welcoming place than his home Sodam soon looked up to these strangers as kind people far better than the place he was from. He set about learning as best he could, aiming to become a hero in his own right to prove himself to the ring. The loss of the League badly shook Sodam, who was one of those who helped defeat Epoch. He was soon compared to Superman as his Daxamite powers and alien nature were immediately reminiscent of the Man of Steel. He now has both the prophecy in his future and Superman's legacy to live up to, as well as finding a way to fit in with his new allies. <br/><br/><strong>Powers:</strong> Sodam Yat is a Daxamite, an alien race who are close cousins to Kryptonians. They possess almost identical physiology with the only truly notable difference between the two being Daxamite's vulnerability to lead when Kryptonians are vulnerable to Kryptonite. A small amount of lead will have little effect, it is only truly dangerous if in large quantities or if it enters his bloodstream. Sodam gains a variety of superhuman abilities after exposure to yellow sunlight, while being weakened under a red sun or if forced away from sunlight for extended periods of time. Sodam is capable of withstanding gunfire and large explosions unharmed, travelling faster than jets, surviving the vacuum of space and lifting vast weights unaided. Sodam himself is still growing used to his newfound powers and struggles to employ them with as much skill and efficiency as he should be able to, which causes him some frustration. Due to the brevity of his time on earth he has not fully developed the spectrum of superhuman senses, superhuman breath and his superhuman speed and agility are far more limited than Superman's. <br/><ul class="bbc_list"><li>Superhuman Strength &amp; Durability</li><li>Superhuman Speed &amp; Agility</li><li>Heat Vision</li><li>Flight</li></ul><strong>Skills:</strong> <br/><br/><strong>Alien knowledge:</strong> Sodam has knowledge of Daxamite and Krypton due to his upbringing. He has knowledge of Tessog's ship, an alien craft capable of intergalactic flight which he rebuilt during his teenage years. He is able to pilot spacecraft if it has loosely similar controls and has learnt to fly planes and jets. <br/><br/><strong>Prophecy in Training:</strong> Sodam is a hero in training with a supposedly huge future ahead of him. Because of this he spent his first six months on earth around other superheroes whenever possible, doing his best to learn from those with more experience than him and speaking with Lantern's about the power ring that refuses to work for him yet. He has been practicing restraint, how to use his powers, controlling his public image and trying to minimise any panic for the last half a year with a great deal of focus. <br/><br/><strong>Weapons:</strong> Sodam does not use any weapons, but does wear an extremely durable set of Green Lantern armor with a slightly altered symbol labeling him as 'Ion'. It is as durable as he is and marks him with some prestige among Lanterns. The ring itself tends to follow him and sometimes communicates cryptically about his prophecy, but rarely conveys any concrete information. After meeting with Green Lanterns they seemed to know of the prophecy but in no more detail than Sodam does. <br/><br/><strong>Additional images</strong><br/><br/><div align="center">(http://)<br/>(http://)  (http://)(http://)(http://)</div></div></div><br/><span class="bbc_u">Hera </span>- Queen of the gods and the goddess of marriage, women, childbirth and family. Symbols include the peacock, cuckoo, and cow.<br/><br/>Previously filled by<strong>Wonder Woman</strong>. Currently Filled by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amethyst</div><div class="spoiler_body"> <div align="center"><strong>This is My Character sheet. Get your own!</strong></div><br/><div align="center">(https://i.imgur.com/0HXPp6q.jpg)</div><br/><br/><strong>Player ID:</strong> BarbaraGordon<br/><br/><strong>Name:</strong> Amethyst<br/><br/><strong>Alter Ego:</strong>Amy Winston<br/><br/><strong>Pantheon Position</strong><br/><br/><strong>Face Claim</strong> (Optional)<br/><br/><strong>Gender:</strong>F<br/><br/><strong>Age:</strong> 29<br/><br/><strong>Personality</strong> Amethyst is something of a mixed bag. She was old enough when she was taken to have some suburban girl in her, fun, nice, sweet, and just at the age when kittens being cute were being replaced by boys. She was thrust into a medieval world of warfare at that age and grew up very quickly. She’s used to commanding troops, and can give orders firmly and strictly, though she knows when to break the tension with levity. She was also trained in “regal” mannerisms. She’s led troops since being a teenager, and does her best to make them into a close knit unit.  <br/><br/><strong>History</strong> Amy Winston lived the American dream. Part of a 2.5 kid, white picket fence life. She didn’t know until the age of 13 that this was all a lie. Attacked after school, she barely survived and was soon rescued and taken back to Gemworld, her birth world. It was there she learned she was a Princess, whose house had been attacked by the evil Dark Opal, who then began a brutal century’s long oppression of Gemworld. <br/><br/>She was the “chosen one,” destined to lead the world out of the dark age of tyranny and cruelty, and back to a more civilized regime that protected and cared for it’s people. The road ahead of her was long and hard, and despite the magical abilities that being in Gemworld granted her, the learning curve was steep. It took nearly 13 years of learning, hardship, and warfare, but she helped overthrow Dark Opal and restore House Amethyst to it’s rightful place. <br/><br/>Besides a brief visit back to Earth to say goodbye to her friends and family (she left in 1983 and was shocked at how little time had passed..time and Gemworld do not get along very well.) She was content to stay behind for the rest of her life, to rule fairly and even restart the house of Amethyst. Alas this was not to be.<br/><br/>Thanks to the “Epoch-alypse” that occurred on Earth, a temporal storm threatened Gemworld. Amethyst braved it to try and sever its ties, or even isolate Gemworld completely. While she was partially successful, the ensuing backlash trapped her on Earth, in the middle of the war. Her powers dulled, with Gemworld inaccessible, she rallied those she could find around her and led a counterstrike, learning that many heroes she knew from her childhood had fallen, along with some that had visited Gemworld previously. <br/><br/>Once the threat of Epoch had been dealt with once and for all, she attempted to go home, only to find the way blocked. The remaining sorcerers were either unwilling, or unable to help her. So she stayed and did what she had been raised to do…she would protect this familiar, alien world. <br/><br/><br/><strong>Powers:</strong> <br/><br/>While on Gemworld, Amethyst possesses near infinite magical ability, honed from years of experience. On Earth, not so much. She still has a knowledge of sorcery, her powers come from Gemworld. Gravity and time work differently there, and while she’s physically fit on Gemworld, on Earth she is perhaps twice as strong and fit as an Olympic level athelete.  <br/><br/>Amethyst did carry over one ability, the “magical transformation” ability, to summon her outfit/armor/sword, and have it form around her. <br/><br/><strong>Skills:</strong><br/><br/>Amethyst is a master swords woman, and melee fighter, having had the finest instructors, from the noble and classic fighting of Lord Topaz to the rough and tumble of the puckish Rock. <br/><br/>She has picked up additional skills, such as equestrianism, some basic field dressings, and is a surprisingly good cook as well. <br/><br/><strong>Weapons:</strong> <br/><br/>Sword – Forged by Flaw and The Child of Gemworld, the blade is supernaturally sharp, able to cut through almost any material. It has the ability as well to sever some enchantments, assuming Amethyst can identify the proper one (there are different techniques for doing so, using the wrong one can be disastrous) <br/><br/>Costume – While it may resmemble a gossamer material, her outfit is actually Gemworld armor, as strong as any armored material. <br/><br/>Shield – Also enchanted, it shields her from most harm, though it only covers and protects as much as it is. It is strong, not infinitely so though. <br/><br/>Quartz – The final thing she possesses is a gem approximately the size of a tv remote. Tossing it into the air and speaking the proper words will summon her Alicorn, Quartz, from his home dimension. Capable of flight as fast as a jet, she shares an empathic bond with her highly intelligent steed. However, while he can exist infinitely on Gemworld, Earth is toxic to him, and if too long a time is spent there he will begin to degrade. He recovers quickly in his home dimension, but currently can only spend approximately 2 hours on Earth before severe harm is done. <br/><br/><strong>Additional images</strong><br/><br/><div align="center">(https://i.imgur.com/ccqOpoo.jpg)<br/>(https://i.imgur.com/nb4ALQm.jpg)  (https://i.imgur.com/H1Yx09C.jpg)(https://i.imgur.com/hsQwna1.jpg)</div></div></div><br/><br/><span class="bbc_u">Poseidon </span>- God of the seas, water, storms, hurricanes, earthquakes and horses. Symbols include the horse, bull, dolphin, and trident.<br/><br/>Previously filled by<strong>Aquaman</strong>. Currently filled by<br/><br/><span class="bbc_u">Demeter </span>- Goddess of the harvest, fertility, agriculture, nature and the seasons. Who presided over grains and the fertility of the earth. Symbols include the poppy, wheat, torch, cornucopia, and pig<br/><br/>Previously filled by<strong> Big Barda</strong>. Currently filled by<br/><br/><span class="bbc_u">Athena </span>- Goddess of wisdom, knowledge, reason, intelligent activity, literature, handicrafts, science, defense and strategic warfare. Symbols include the owl and the olive<br/>tree.<br/><br/>Previously filled by<strong>Oracle </strong>. Currently filled by<br/><br/><span class="bbc_u">Apollo </span>- God of light, the sun, prophecy, philosophy, truth, inspiration, poetry, music, arts, medicine, healing, and plague. Symbols include the sun, lyre, swan, and mouse.<br/><br/>Previously filled by<strong>Green Lantern</strong>. Currently filled by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Ray</div><div class="spoiler_body"><div align="center"><strong>This is My Happy Little Ray of Sunshine.</strong></div><div align="center">(https://i.imgur.com/VChjrrl.jpg)</div><br/><br/>Player ID: Sketch<br/>Name: The Ray<br/>Alter Ego: Raymond Terrill<br/>Pantheon Position: Apollo<br/>Gender: Male<br/>Age: 24<br/>Personality:  Raymond's secluded and sheltered upbringing in his youth and his love of the heroes he saw on the TV had major and lasting impacts on his personality into later in life. He has a bit of a chip on his shoulder and strives to prove himself, not wanting to sit back and watch but when he sees something wrong he wants to be that "ray of hope and of light in the darkness" like those very same heroes that he grew up watching.<br/><br/>History:  He was told in his youth he was told he was allergic to light and kept in the dark, secluded and for some parts alone save for his mother and who he thought was his father. As many rebellious teens might he left home resentful of his isolation and wandered the streets.  Some of the local kids in the neighborhood however, knowing of who that had dubbed "Night boy" teased and prodded at him, until the light that was around him and absorbed by him could no longer be contained and exploded.  None of the kids got hurt, just dazed but he turned into an invisible energy state, learning that it wasn't an allergy but also questioning if he was even human. He roamed and wandered, learning about his abilities all the while. He didn't rejoin the world until he had happened upon one of his few childhood friends, a politician now and during the rally that Raymond was watching he was attacked.<br/><br/>Though he had always seemed to have terrible luck with teams, either they disbanded or something terrible would befall them he pushed himself forward once more and far more into the lime light now than he ever was before. Part of him steeled himself, feeling as if something bad were to befall this newly forming team that he would rise up as he never had before and succeed in protecting them this time. That said, even if pressed because of all his previous team experience he would reject any direct ask for him to take up a mantle of leadership of the team. He had been far more comfortable solo and responsible only for himself and his own actions and knew that as he was currently such a course would only cause this new endeavor to fail before it began.  <br/><br/>Powers: The Ray absorbs, stores and processes light. He uses the energy to fly and create bursts of coherent radiation. His energy capacity is virtually limitless. He’s capable of manipulating light externally to create illusions and even solid light constructs, as well as render him and others invisible. He can convert his body completely into light energy and no physical harm can come to him in this form. This process can also be used to reset damage that his physical form has already sustained. As pure energy, he can travel at the speed of light and cross space unassisted.<br/><br/>Skills: Extremely skilled computer programmer, good sense of balance and coordination, Some fight training from time in various super groups that had gotten abandoned close to the time he would join or something tragic would befall them. Agile and adaptable, Ray possesses a keen mind that allows him to take advantage and utilize his very diverse power set.<br/><br/>Weapons: Not normally.</div></div><br/><br/><br/><br/><span class="bbc_u">Artemis </span>- Goddess of the hunt, the wilderness, virginity, the moon, archery, childbirth, protection and plaque. Symbols include the moon, horse, deer, hound, she-bear, snake, cypress tree, and bow and arrow.<br/><br/>Previously filled by<strong>Huntress</strong>. Currently filled by<br/><br/><span class="bbc_u">Ares </span>- God of war, violence, bloodshed and manly virtues. Symbols include the boar, serpent, dog, vulture, spear, and shield<br/><br/>Previously filled by<strong>Orion</strong>. Currently filled by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bombshell</div><div class="spoiler_body"><div align="center"><strong>Task Force X: Eyes Only</strong></div><br/><div align="center">(https://vignette.wikia.nocookie.net/marvel_dc/images/3/3b/Bombshell_001.jpg)</div><br/><strong>Player ID:</strong> mia h<br/><strong>Name:</strong> Bombshell<br/><strong>Alter Ego:</strong>Amy Allen<br/><strong>Pantheon Position</strong>Ares<br/><strong>Face Claim</strong> (Optional)<br/><strong>Gender:</strong> Female<br/><strong>Age:</strong> 23<br/><strong>Personality</strong> Brash and rowdy, is how most people would describe Amy after first meeting her out of 'uniform'. She has a tendency to question authority and dive into situations without completely thinking them through. Her powers tend to make Amy's rough edges a little bit rougher, so while as Amy she might hesitant for a moment before walking into a bar fight when she is armoured up as Bombshell, Amy actively looks for bar fights.<br/><br/><strong>History</strong> Many people over the course of Amy's life have commented that her middle name is Trouble, so have added that it should be her first and last names as well. Amy was an Army brat bouncing round from posting to posting with her family, so Amy did the only thing she could think of to get back her parents constantly taking her away from the friends she'd just made or the school she liked, Amy became the stereotypical rebel causing as much trouble for as many people as she could. The unfortunate, and some would say almost inevitable, end came when Amy and her cohorts broke into a car dealership and "borrowed" a couple of expensive new cars, to make matters worse the group injured the elderly night watchman in their rush to escape.<br/><br/>There was no way this could be covered up and it ended up in court but because of her parents military backgrounds Amy was given a choice to enter a military diversion program, it felt like a better choice than prison even if Amy had spent most of her life kicking against the Army. In a lot of ways Amy was a natural soldier, she was resourceful, a leader and damn good shot even if she still had an insubordinate streak a mile wide. That insubordinate streak meant Amy ended up in the guardhouse on several occasions but it also made her the perfect candidate for a program the collected together a small number of misfits with the aim of using them of "unconventional warfare". In house the group was referred to as the Instigators and Amy made a good reputation for herself as a professional trouble maker.<br/><br/>Then Epoch arrived, the source of the problem was beyond what the Instigators were capable of dealing with but Epoch goons were a perfect target for the team. Armed with experimental energy weapons the Instigators were tasked with attacking a communications hub but nobody could have predicted how the energy source for the Instigators weapons and Epoch's temporal communications equipment would interfere with each other. Epoch's underlings were wiped out before the team fired a shot, the comms equipment just exploded. Then the Instigators were wiped out when a strange mercury looking metal oozed from their weapons and consumed them, all except Amy. For some reason the metal bonded to her skin and gave extraordinary abilities, the metal being used to power the weapons was the same metal that gave Captain Atom his powers.<br/>Although a neophyte with her powers Amy was immediately drafted into Task Force X as part of the US Government's last ditch efforts to stop Epoch. Post the “Epoch-alypse” Amy has a strange and strained relationship with Task Force X, officially she is still Sgt. Amy Allen but she hasn't set foot on an Army base since her change. Occasionally Amy has been contacted by men in black suits asking her to do something that is "in the National Interest", so far Amy has refused all of these offers but it's clear that Uncle Sam isn't done with her just yet.<br/><br/><strong>Powers:</strong> <br/>Amy has a wide range of powers, some are available to her all the time, some only when her metal skin is showing and others that are only theoretical at this point, these are powers that either Captain Atom or Major Force have displayed but Amy has yet to demonstrate<br/><br/><span class="bbc_u">Permanent</span><br/><br/>Technopathy: She's shown the ability to channel her quantum powers to manipulate technological devices with nothing but her mind and electromagnetic interaction.<br/><br/>Dilustel Armor: Bombshell's "skin," is composed of a portion of the alien being known as Silver Shield, and is called Dilustel. Amy is able to coat himself with the metal, either partially or totally. This "skin" makes Bombshell invulnerable to physical and energy based attacks<br/><br/>Superhuman Strength: When fully armoured Amy is able to lift hundred ton masses with utmost ease, but even without her "skin" on Amy is stronger than a normal human.<br/><br/><span class="bbc_u">Armoured</span><br/><br/>Flight: able to fly at speeds reaching up to Mach 3.<br/><br/>Anti-Magic: An effect of Bombshell's Dilustel coating gives Amy immunity to magical powers and spell craft.<br/><br/>Energy Blasts: Amy can project quantum energy from any part of her metal skin, creating either a directed beam of energy or explosive blasts.<br/><br/>Environmental suit: when fully "skinned" Amy can survive in extremely hostile environments, from the depths of the ocean to outer space.<br/><br/>Energy Absorption: Amy can absorb and temporarily store vast amounts of energy. That energy can be used to give her powers a boost but she can't hold on to it for too long and has to find a way to disperse it otherwise......<br/><br/><span class="bbc_u">Theoretical</span><br/><br/>Time travel: Captain Atom was able to shift himself through time by tapping into the Quantum field, he could also be forced through time if he absorbed too much energy. As yet Amy hasn't been exposed to those levels of energy attack and isn't keen on accidentally trapping herself with a T-Rex<br/><br/>Atomic Manipulation: Captain Atom has demonstrated atomic manipulation powers similar to Firestorm, altering matter at the sub-atomic level. The manipulation is such that it can appear as if Captain Atom can create objects out of nothing.<br/><br/><strong>Skills:</strong><br/>Limited Army Special Forces training: Amy received more advanced military training than most infantry but less than Tier 2 operatives. </div></div><br/><br/><span class="bbc_u">Aphrodite </span>- Goddess of love, pleasure, passion, procreation, fertility, beauty and desire. Symbols include the dove, bird, apple, bee, swan, myrtle, and rose.<br/><br/>Previously filled by<strong>Zauriel</strong>. Currently filled by<br/><br/><span class="bbc_u">Hephaestus </span>- Master blacksmith and craftsman of the gods; god of the forge, craftsmanship, invention, fire and volcanoes. Symbols include fire, anvil, axe, donkey, hammer, tongs, and quail.<br/><br/>Previously filled by<strong>Steel</strong>. Currently filled by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Atom</div><div class="spoiler_body"><div align="center"><strong>On Loan from Ivy University</strong></div><br/><div align="center">(https://i.imgur.com/YNXU85J.jpg)</div><br/><br/><strong>Player ID:</strong> JamesSureWould. JSW.<br/><strong>Name:</strong> Ryan Lun Choi<br/><strong>Alter Ego:</strong> The Atom<br/><strong>Pantheon Position:</strong> Hephaestus (?)<br/><strong>Face Claim:</strong> (Optional)<br/><strong>Gender:</strong> Male<br/><strong>Age:</strong> 26<br/><strong>Personality:</strong> At his very core, Ryan is fueled by a desire to know. To learn more and understand how the parts of the universe work together. Even when presented with things most men would cower at the sight of, Ryan would happily pull back the curtain to find out more. Knowledge not just for knowledge's sake however. Ryan’s father was a scientist in his right and would repeat a phrase whenever he was afraid his son might go down a darker path; “Science without ethics is as impure as Science without review. It may benefit you now, but it will never benefit others and will always lead to downfall”. It became something of a Mantra for Ryan, repeated often while working with Ray Palmer as a reminder of their obligations to humanity aswell as to academic pursuits.  <br/><br/><strong>History:</strong> <br/><br/>It is a universal truth that all mothers have a story they delight in telling to embarrass their children. Ryan Choi was no different, his mother’s story involving his birth and the first few moments of his life. He was her first child so she had no idea of what to possibly expect from the experience. How he would react once he’d come into the world. Of course she’d read books and tried to study it as anyone might but that still left her feeling ill-prepared for the real event. And every moment labour continued, her own fear grew. The cries of others newborns echoing through the crowded halls of a Hong Kong hospital put awful images into her mind. There was nothing more heartbreaking she could imagine than for her baby’s first reaction to the world being one of pain and screaming. But Ryan, even in that first instant, wasn’t what she expected. He never cried once.  Large expressive eyes looked at her with wonder before they swept around the room. Even back then, she’d say with a smile to anyone that would listen, he wanted to know everything. To see it all and understand it. <br/><br/>That thirst for knowledge carried him quickly through school, the young student devouring every book and lesson available to him before finally graduating from High School years ahead of his peers. Not that they seemed to want much to do with him. Perhaps if he’d had any friends his own age the desire to go to America for further study might not have been so strong. But that wasn’t reality. Almost the second it was possible he moved across the globe and enrolled in Ivy University. In the world of academia he still struggled with interpersonal relationships but atleast he could let his work speak for itself. The fact that he was years junior to his peers didn’t matter quite so much for most. And then he met Dr. Palmer. Ryan jumped at the chance to TA for the professor the second he got a glimpse at the research he headed and the two quickly grew in step. They found their minds worked similarly enough to never slow the other down but not too closely that one was redundant. Perhaps it shouldn’t have been a surprise then when Dr. Palmer showed Ryan the final culmination of their research. The Bio-belt. Capable of altering the user’s size, weight, and mass all independently of each other. Its existence called into question multiple different laws of physics. And Ray wanted to use it to fight crime. Were it anyone else, Ryan might have said it was ridiculous. But the professor had always spoken on the importance of ethics in science. ‘Science without ethics is no more true science than that without review’ he’d tell Ryan when they teetered on the edge of what some might call ‘Mad Science’. And something like the Bio-Belt… There were ways to improve humanity with it, but even more ways that it could for ill gains. Ways for well meaning intentions to go aray. One person who knew its capabilities, that was the best way to help the world. And Ryan was going to help Dr. Palmer do just that. <br/><br/>The Atom wasn’t an overnight success, never a household name, but he helped to save reality a few times over. Dr. Palmer had even earned a place in the Justice League! But as the two lives, professional and heroic, clashed for attention, the Atom retreated. Disappeared into something called the Microverse. Ryan tried his best to cover for Dr. Palmer’s absence academically,eventually taking over as the Professor for some courses, but it wasn’t until someone forming a new team asked for The Atom that he considered taking on that role too. <br/><br/>In that ‘second string’ Justice League, Ryan found excitement and commadardy that brought him back to his few years at University. He was constantly finding out new things about the world, pushing himself to higher levels, and his teammates seemed to genuinely care for him. He learned as much from them as they relied on his intelligence; it felt like a family. <br/><br/>He was one of the few members to survive the first fight with Epoch. To this day, Ryan still doesn’t understand why. There are theories he’s formed, but nothing that quite to fit all the data. Still he knew action was required. Whether through guilt at surviving or a pure desire to prove nothing was impossible, the result was the same. A new League, formed from those few survivors, and they did it.  <br/><br/>What happens after though? How can you rebuild the Justice League?<br/><br/><strong>Powers:</strong> <br/>The Bio-Belt that Ryan wears allows him control over his size, mass, weight, and density. That, combined with an impressive knowledge of physics and mathematics, allows Ryan to do truly incredible things. Punching with the force of a train, surviving falls from terminal distances, even leaping far enough he might as well be flying. <br/><br/>While the bio-belt might be his most used gadget, it certainly isn’t his only one. There are more than a few experimental pieces of technology that he’s built over the years to test one theory or another. <br/><br/><br/><strong>Skills:</strong> Ryan is smart. To be put more specifically, he has an IQ in excess of 200. He’s received two docarotes and a number of lesser degree in various scientific disciplines, the first of which he received at 16. Genius isn’t all that’s required for a hero though. At a young age, his parents encouraged him to get into gymnastics as a way to help better control his asthma and it’s a hobby he’s kept up over the years. While martial arts weren’t his thing, he always preferred thinking a way out of a problem instead of punching it, Ryan did manage to pick up a few pointers from Batman and other team members. Even with that, he’s still at an ametuer level compared to just about any other hero. Apparently people find him attractive as well, though he finds that hard to believe despite evidence to the contrary. In his own eyes though, Ryan’s greatest asset is the ability to see things from other perspectives and consider a problem in ways that others might ignore. <br/><br/><strong>Weapons:</strong><br/><br/><strong>Additional images</strong></div></div><br/><br/><span class="bbc_u">Hermes </span>- Messenger of the gods; god of travel, commerce, communication, borders, eloquence, diplomacy, thieves and games. Symbols include the caduceus (staff entwined with two snakes), winged sandals and cap, stork, and tortoise<br/><br/>Previously filled by<strong>Flash</strong>. Currently filled by<br/><br/><span class="bbc_u">Hestia </span>- Goddess of the hearth, fire and of the right ordering of domesticity and the family.<br/><br/>Previously filled by<strong>Martian Manhunter.</strong>Currently filled by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shvaughn Erin</div><div class="spoiler_body"><div align="center"><strong>This character sheet is PROPERTY OF THE SPACE POLICE</strong></div><br/><div align="center">(https://i.imgur.com/K31W2eT.jpg)</div><br/><br/><strong>Player ID:</strong> RedPhoenix<br/><strong>Name:</strong> Shvaughn Erin<br/><strong>Alter Ego:</strong> Nope.<br/><strong>Pantheon Position</strong> Athena/Hestia<br/><strong>Face Claim</strong> Dani Divine<br/><strong>Gender:</strong> Transfemale<br/><strong>Age:</strong> 37 (appears early 20s by present day standards)<br/><br/><strong>Personality</strong> Commanding, sharp, always prepared and put together, but also possessed of futuristic sensibilities and very open to the emotion and psychological well being of those around her. She views her teammates as something she has an obligation to keep highly functioning. She can be a bit or a hardass at times and come across as judgmental as very few in the 21st century meet her standards when it comes to knowledge or training. She has a bit of a chip on her shoulder about her lack of superpowers, and can sometimes talk to her teammate and members of the public like they are cavemen. Shvaughn can also be overconfident and a bit cocky, especially when challenged by teammates, and she has a hard time saying no to a dare or challenge. <br/><br/><strong>History</strong> Shvaughn was born in an undersea colony in the middle of the Indian Ocean in the early 31st century. She grew up a rather typical life in the aquatic arcology, with a loving family and a few close friends. She was a popular girl, and in that age nobody cared that she wasn't born into a female body. It was an easy enough fix with 31st century tech. <br/><br/>Based on her exam scores, Shvaughn was recruited in to the Science Police, the galactic law enforcement agency that operates as one massive organization to keep the galaxy safe from everything from local offenses to reality threatening events. Shvaughn was proud of her posting and very good at her job, earning the rank of Detective quickly and working as one for many years. She was particularly known for her leadership and her focus on keeping those under her happy, healthy, and well taken care of. As a result her commands had some of the best morale and results on the force. She was promoted to function as a Liaison to the Legion of Super Heroes. Shvaughn quickly found out she hated this job, largely because she found herself resenting the super powers she was constantly surrounded with and the way she was treated as a secretary and a flunky rather than a valued policewoman. <br/><br/>Stuck in what she felt was a thankless job, she contemplated quitting the force. Unfortunately before she could make her decision her entire asteroid station was sucked into a temporal vortex created by Epoch. He ignored her as just a civilian, but this underestimating of her led to her playing a key role in his defeat, the anger she'd been building up toward super powered beings finally unleashed on him.<br/><br/>At first she was thrilled to be in the trenches again, and somewhat proud of being seen as a hero, even though her 'powers' were anything a regular cop could do in the 31st century, but soon she became aware of the fact that she was stuck there. And her obligation to keep helping meant she was once again going to be working with superheroes. Determined to make sure they saw her as an equal this time around, she's resigned herself to make the best of her situation.<br/><br/><strong>Powers:</strong> Shvaughn has no powers per se, however she has quite a lot of equipment that may as well be a superpower considering how much more advanced it is than 21st century gear. Like most gear from her time, these items are bound to her on a molecular level and if removed from her will disintegrate and reform on her once she consumes enough protein and maybe a few rarer metals. Biotech has come quite a long way!<br/><br/>Shvaughn's Science Police uniform is built of a high tech material that can reform itself about her body automatically in reaction to certain situations - breathing masks if she finds herself underwater or without oxygen or in a caustic environment, and can also change from her tight black uniform to other outfits as the situation demands - although it usually keeps a rather shiny, lustrous nature. The uniform constantly cleans and maintains itself. It is capable of extending a mask over her face and hair and fixing her makeup and styling her hair in any manner she tells it do (from the thousands of preprogrammed options). It is extremely resilient, projects a small personal forcefield, and can blunt and dull the impact of bullets and energy weapons, as well as almost completely negate most common hand to hand weapons and injuries from people throwing punches. The uniform is bound to her, and she cannot actually take it off, nor would she ever need to, she can simply shrink it to the size of a small band about her ribcage if she ever truly needed to be unrestrained. <br/><br/>Her uniform can detach portions of itself that can be used as nearly unbreakable restraints that take the shape of what appear to be glowing red neon cords that react automatically to shifting movement or attempts to break free. She can only have a few of these in play at any given time, and if she moves more than a few dozen feet away the restraints vanish as the material rejoins her uniform. <br/><br/>One thing her uniform does not do, however, is enhance her strength. The Science Police assumed any officer would always have access to their machines and vehicles that they could use for any heavy hauling purposes, or access to local forces who could do the heavy lifting for them. While she is stronger than she looks thanks to the benefits of future nutrition, this means little on the superhero scale.<br/><br/>About each wrist she wears a small band that resembles a watch. Each houses a pistol-shaped gun that projects energy blasts that can be set for anything from stunning to disintegrating. Simply tapping the wristband or speaking an activation code summons the weapon into her hand, and if she lets go the band resumes housing the weapon - meaning she can never actually drop her guns. The process by which this works is complex nanotechnology that Shvaughn doesn't actually understand herself, and appears to most residents of the current day like magic. Like her uniform, the bands are bound to her wrists and cannot be removed. The gloves that are formed from these bands are capable of delivering a strong electric shock meant to disable anyone who gets close enough to her to fight her hand to hand. <br/><br/>Her suit is capable of extending wires that can interface with most electronic devices and take control of them. However, technology from before the age of cell phones or that works independently of any sort of network is too primitive for her to hack into. Ironically the more modern and sophisticated the device by 21st century standards, the easier it is for her to take control of. <br/><br/>When her uniform builds safety glasses around her eyes they include a heads up display that contains the collected knowledge of her future civilization. Unfortunately the information is largely stored in central archive devices that don't exist in the 21st century, so only a limited portion of it is available - the things that a police officer might need in the course of her duties - identification of chemicals, basic medical knowledge, and identifying and analyzing weapons. It can also do on the spot DNA profiles and fingerprinting - allowing her to instantly identify most humans any many aliens. <br/><br/>Finally, her uniform jacket houses a compressed jet pack that takes up almost no space in the back of the jacket. This high tech device allows her to fly at nearly supersonic speeds or hover nearly silently and everything in between. <br/><br/><br/><strong>Skills:</strong> Shvaughn has full Science Police training, and therefore is an excellent shot with any handgun, and a decent one with longer guns. She is exceptionally good at piloting aircraft, but gets very confused trying to limit her driving to two dimensions. She has an encyclopedic knowledge of chemistry and xenobiology and what appears in the 21st century like a very advanced understanding of engineering and astronomy. She is also quite good when it comes to understanding people, tact, diplomacy, and negotiations. She is a skilled investigator and interrogator, although her techniques bear little resemblance to what most people would call that art today. Unrelated to her job, she is an excellent violin player. <br/><br/><br/><strong>Weapons:</strong> Pair of future-made handheld rayguns, hand delivered electric shock. </div></div><br/><br/><span class="bbc_u">Dionysus </span>- God of wine, the grape vine, fertility, festivity, ecstasy, madness and resurrection. Patron god of the art of theatre. Symbols include the grapevine, ivy, cup, tiger, panther, leopard, dolphin, goat, and pinecone.<br/><br/>Previously filled by<strong>Plastic Man</strong>. Currently filled by<br/>