"Uah." Selene grunted as Daryl's staff swung past her chin. That was closer than she would have liked; it could have really hurt. She backpedaled a few steps, a half step back and a full step to the side she brought herself around to the wolf-kin's flank. She spun her staff around her hands once, a full rotation before she twisted on her hip and swung her staff at the back of the werewolf's knee.<br/><br/>At 2014-11-24 14:05:00, Selene (uid: 55300) rolls: 5d10e10 tn1: 8 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=67407)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trip •</div><div class="spoiler_body"> Your character can use her polearm to trip a single opponent, hopefully sending him to the ground. It is a contested roll pitting the character's normal attack roll against the opponent's Dexterity +Athletics. The character's attack is penalized by the foe's Defense, as usual. If the opponent falls, assume Knockdown rules (per p. 168 the World of Darkness Rulebook). In this case, however, the fall to the ground incurs a single point of bashing damage to the opponent. </div></div><br/>