Getting past the Bouncer will be a Presence+Persuasion roll, unless you guys can convince me to let you use a different skill (and I expect you to roleplay using your skills, which I know you will, but eh). The Bouncer will not respond to Intimidation, and in fact will likely throw you out of the Grim's if you try it. The Bouncer will resist with Composure+Empathy (5 dice). Failure simply means it'll take another try and you can go again. I will award dice for good roleplaying, because that's how I roll (heh).<br/><br/>The Grim's POS (Point of Sale) machines are all on their own, wired network. There is a wi-fi connection inside that has a password lock-getting past it will be an extended (1 turn increment) action, with Intelligence+Computers, 5 successes needed. The POS machines will require 10 successes and you'll need to have your machine wired into their machines-something that they'll notice. Additionally, Amy will be taking a -2 if she tries hacking the POS machines, as it is a custom Linux build that isn't available to the public (I wonder why...), unless she has a power that negates "unfamiliar tech" penalties. I'm going into programming, so...I know this stuff.