And now with that monster out of the way.... I think I'll start brewing that plot I was promising everyone.<br/><br/>That list is also posted at the top of the character sheet page... so... I'll keep it up to date there.<br/><br/><strong>Little GM Note:</strong>I've fielded some questions about the number of Class 5 Evolved currently in the roster - and by extension the general level of power in the game. I want to sort of address this for everyone. Of the 7 current characters that are listed as Class 5, only<strong>three</strong>of them are "True Class 5". The other four are Class 5 because of the potential of their powers or other circumstances.<br/><br/>As a for instance:<br/><br/>Flower's character Billie Tucker, aka Worm is listed as a Class 5. In reality Worm is probably closer to a Class 3 - however, because her power allows her to take control of a priority target, and body hop away from death she takes extra planning and resources on the side of Tac 6 to deal with. Class is not only a very rough guideline of actual character strength and power, and much more a rating of how Tac 6 identifies the character as a threat.<br/><br/>The point I'm getting at here is that the majority of characters fall into Class 3, with 2 & 4 being reasonably common as well. This is intentional. No one should feel like they're being outclassed by others because of these numbers: Remember that these are almost exclusively for my benefit as a GM and plot stuff. Everyone (and I do mean everyone!) will have plenty of opportunities for their character to shine (and for them to get kicked around like a ragdoll >.>). Overall power in the game is something I've been monitoring since the very first (WardenIce's Emily!) character submission. I have absolutely no intention of letting things get down right crazy so that those characters who aren't "power monsters" are unable to do anything.<br/><br/>That is all. Thank you. :D