<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=276886.msg13615421#msg13615421">Quote from: Sun Wukong on 20-10-2017, 15:59:22</a></div></div><blockquote class="bbc_standard_quote">Hey all,<br/><br/>Just something to clarify as we've got right into combat so soon. With regards to the godmoding rule I'd like to fully clarify things. In essence it means to avoid controlling other characters, but there are caveats in this game. <br/><br/>-Never, ever control another player's character in any situation. <br/><br/>-Minor NPC's don't count for godmoding rules. Things like faceless soldier enemies, civilians, etc. You may have them panic/run/fight/die/be knocked out by your characters actions/attacks at will, unless I specify otherwise for some reason. <br/><br/>-Enemy PC's. So primarily named supervillains. These do fall under godmoding rules. If you are writing combat write what your character does as opposed to how it's reacted to. So if Martian Manhunter was trying to smack Black Adam in the face I would write that he swung, aiming for the face and how much force he used. But not how badly harmed Adam would be. If you want a specific attack to have a specific reaction PM me and ask how badly X attack would hurt X villain and we can discuss it.<br/><br/>Hopefully that's all clear and fair enough? Basically want to avoid anyone writing a sudden one shot like 'I punch Black Adam in the face and break his skull in half he's dead now'. That's an exaggeration but I'm sure you can see why things along those lines stop others having fun with the fight.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Makes sense to me! You are doing an impeccable job thus far as GM - kudos to your writing and creativity.