<div class="floatright">(https://elliquiy.com/elluiki/images/8/81/Superheroine-2.jpg)</div>Name: Ace the Wonder-Girl<br/>Where: ???<br/>Milestones: In the Name of the Moon and Silver Age Sensibilities<br/><del> 4</del>3 PP | 0 Physical | 0 Mental | d6 Emotional |<del>13</del>0 xp<br/>Assets: None | Complications: Captured! d12 | Resources: None<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Starting off, Ace is going to roll to recover her Emotional Stress.  I'm using Psych Expert and Ace's sensory-based power traits on the logic that getting her bearings and taking stock of the situation and her captors will help Ace feel calmer and more in-control.<br/><br/>Solo d10 + Comic Book Superhero d8 + X-Ray Vision d10 + Superhuman Senses d10 + Psych Expert d8<br/><br/>3d10 = 2, 1, 8 (https://elliquiy.com/forums/dicebot.php?r=96501)<br/>2d8 = 6, 4 (https://elliquiy.com/forums/dicebot.php?r=96502)<br/><br/>One opportunity for the Doom Pool, and I'll take that Plot Point and turn around and spend it to keep a third die for my results. <strong>18 total, d10 effect</strong>, and if I beat the Doom Pool then Ace is back in peak condition emotionally.<br/><br/>Next comes the roll to recover Ace's Flight.  In order to do that, she'll have been absorbing background radiation the entire time she was fighting and again now that she's awake, so it's just a matter of if her Radiation Transmogrification powers and natural stamina can pull her through.<br/><br/>Solo d10 + Extraterrestrial Powerhouse d8 + Space Flight d12 + Godlike Stamina 2d12 (Comic Book Physics SFX)<br/><br/>3d12 = 1, 3, 4 (https://elliquiy.com/forums/dicebot.php?r=96504)<br/>d10 = 2 (https://elliquiy.com/forums/dicebot.php?r=96505)<br/>d8 = 4 (https://elliquiy.com/forums/dicebot.php?r=96506)<br/><br/>...And another opportunity, along with some rather poor rolls. Spending that new Plot Point to keep an extra die again, so <strong>11 total, d10 effect</strong>. If the roll succeeds, then Space Flight is only back at d10, since I didn't get an effect die equal to the size of the power trait.<br/><br/>And if the roll fails, d12 to the Doom Pool.  Yay.<br/><br/>Solo d10 + Extraterrestrial Powerhouse d8 + Gamma Laser Eyebeams d8 + Godlike Stamina 2d12 (Comic Book Physics SFX)<br/><br/>2d12 = 6, 2 (http://6, 2)<br/>d10 = 7 (http://7)<br/>2d8 = 7, 8 (http://7, 8)<br/><br/>And a much better roll on this one.  Ace spends one of her Plot Points to keep an extra die and practically guarantee success, so <strong>22 total, d12 effect</strong> for this recovery roll.<br/></div></div><hr/><br/>This was not the first time that Ace had been captured.  Though she had managed to make a successful career for herself as a solo superhero, in her earlier years as her cousin's partner, back when she was still young and inexperienced, she had been captured quite often by various villains.  There were some times when she had been rescued, and others when she had managed to escape on her own, but thanks to these frequent experiences, she didn't panic when she awoke to find herself tied up and blindfolded.  She lay still at first, to see if she could overhear anything useful while making her captors think that she was still out of it, but it didn't take long for her to realize that Minerva was expecting her to be conscious after being returned mostly to flesh from her former stony state.<br/><br/>After that, she tested her bonds and took stock of her situation.  Arms and legs were bound in what seemed to be spider-webs, made from spider silk that was stronger than steel cable, there was a blindfold that was blocking her vision...  Ordinary cloth, or lead-lined?  She would probably be able to tell from the weight alone, but would test it out with her X-Ray Vision anyway, not moving her head but looking around with her eyes to see if she could get a covert look at her surroundings without her captors realizing.  Even without a direct visual look at where she was being held, however, she would probably still be able to tell quite a bit with superhuman senses of hearing and smell alone.  Though, speaking of hearing, the Venusian Wonder couldn't help but frown and wince a bit in sympathy when she heard Silvia's cry of pain.<br/><br/>"You didn't hurt me at all before turning me to stone, so I'm guessing you must have dropped me a few times while carrying me in here," She responded to Minerva's questioning, taking note of the fact that Minerva had talked about 'bringing her in'.  This was a small way to fish for information, giving the shapeshifter and her sadistic underling the chance to gloat about what happened after they had subdued her.  "It doesn't feel like you broke anything.  That said, since you went to all the trouble of bringing me along with you instead of just leaving me as a statue adorning the countryside, may I ask what it is you plan to do with me?"<br/><br/>Oh, she really hoped that one or both of them was the type to brag.  Not only would it give her some important information, but it would also buy her some extra time.  Time she would be able to use to try and push the radiation absorption, amplification and transmogrification abilities she had been given to the limit, to try and wring as much extra power as she could out of all the solar and other forms of background radiation that she had been absorbing all this time.  If she could just jump-start her flight, or at least her laser eye-beams...!