<div class="floatleft">(https://i.imgur.com/qC3eGLx.jpg)</div><strong>Sheen Gridman</strong>(https://www.myth-weavers.com/sheet.html#id=1774553)<br/><sup>Lvl 3 Android Investigator</sup><br/><br/><strong>Background</strong><br/>Sheen doesn't talk much about the Prime that she first incarnated on.  From what she has said, her people's history was lost in some manner of cataclysm, but in the modern day they were largely enslaved by a cult of techno-divinity that took possession of the forges capable of creating more of them.  The Starchildren are made to use their tireless bodies in service of their masters, endlessly working the mines and factorums that give them strength.  The lucky ones do, at least.  The exceptional or troublesome are disappeared into the laboratories of mad alchemists, callous urpriests, and relentless necromancers who pry their bodies apart layer by layer seeking to understand the secrets of their immortal forms.  Some sport blasphemous cybergraphs as they clumsily attempt to approach the perfection of their rambling god-machine.<br/><br/>Sheen left that life behind in a mad scramble after killing her overseer with a crude shiv she'd made from industrial runoff.  Her escape attempt was not the best planned.  In the end, she'd been penned in by a patrol of guards wielding long spears, while she herself was clutching only the gory metal shank she'd been clutching tight.  Refusing to go back to the forge, or worse yet become one of the nameless test subjects of the inner labs, Sheen hurled herself over the edge of a balcony.  She'd hoped, somehow, to make the impossible leap beyond the sprawling arms of the spire and land in the pit of bubbling lubricant that had served as a moat for centuries.<br/><br/>Instead, she thread the hoop-like needle of an antenna array, and abruptly crashed into the roof of a market stall in Sigil.<br/><br/>Sheen remembers those early days of confusion and naivety with an uncomfortable cringe now.  Sigil gave her her first taste of self determination, the possibility of fighting for a better tomorrow, and she took to it viciously.  A bit of an information broker, rogue archaeologist, and treasure hunter, Sheen's a cutter who never found a hustle she didn't like.  Sheen's a member of the Free League, citing the fact that she spent enough of her life living as someone else dictates, and she looks out for her fellow Indeps like an extended family.  That said, she owes some favors among the Bleakers as well, who were largely responsible for her finding her feet when she first landed in Sigil.<br/><br/><strong>Personality</strong><br/>Cool and business-like, Sheen is always looking for an angle she can exploit.  Sheen doesn't have many "friends", preferring "contacts" and "associates", a pretense of professionalism that endears her to few.  Still, she's too useful to completely discard; she knows the chant, sells drugs to Sensates, is comfortable taking on odd jobs, and has been known to pull her fellow Indeps' necks out of a noose on more than one occasion.  Of course, her willingness to tweak noses and flirt with legality mean that she's been on the receiving end of more that a few grudges as well.  Waking up tied to a chair with a headache is the kind of situation she'd likely respond to with a long-suffering "<em>Again?</em>"<br/><br/>It's worth noting that, for all Sheen's pragmatism she isn't entirely hardhearted.  She always makes sure to get paid, but she's set up installment plans and alternative payment methods for people who approach her with a sob story in the past.  Her pet causes are usually the Clueless, as she remembers too clearly when she first arrived in Sigil herself, and other sapient mechanicals like Androids or rogue Modrons.  She hasn't forgotten her kin back on the Prime, but as just one woman her plans for them are slow moving.<br/><br/><strong>Attributes</strong>:  Str 10, Dex 18, Con 12, Int 15, Wis 10, Cha 8<br/><strong>HP</strong>: 20 / 20<strong>Armor Class</strong>:  20<strong>Initiative</strong>:  +4<strong>Speed</strong>:  30'<strong>CMD</strong>:  16<br/><strong>Saving Throws</strong>:  Fort +2;  Ref +7;  Will +3<br/><strong>Class/Racial Feats</strong>:  None<br/><strong>Chosen Feats</strong>:  Dirty Fighter, Weapon Finesse<br/><strong>Skills</strong>:  Craft (Alchemy) +10, Diplomacy +8, Disable Device +10, Escape Artist +8, Know Arcana +6, Know Dungeoneering +6, Know Engineering +6, Know History +6, Know Local +6, Know Nature +6, Know Planes +6, Know Religion +6,<br/>Perception +8, Sleight of Hand +8, Stealth +10, Spellcraft +6, Use Magic Device +4<br/><strong>Traits</strong>:  Clever Wordplay, Helpful<br/><br/><strong>Short Term Aspirations</strong>:  Rediscover a path back to her Prime Material plan; Support the Indeps and help protect them from the predatory actions of other Factions.<br/><strong>Long Term Aspiration</strong>:  Establish a colony for her fellow Androids on another Plane and either spark a revolution or create an underground railroad.