<div align="center"><strong>Approved Characters</strong></div><br/><div align="center">Corann, played by Dariusfallenstar </div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Race:</strong> Chosen<br/><strong>Class: </strong>Knight of Esteron<br/><strong>Age:</strong> 16 (appears to be more in his mid to late twenties)<br/> <br/><strong>Melee Combat Effectiveness:</strong> 12 <br/><strong>Ranged Combat Effectiveness:</strong> 8<br/><strong>Magical Combat Effectiveness:</strong> 5<br/><strong>Healing Effectiveness:</strong> 2<br/><strong>Appearance:</strong> <br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i945.photobucket.com/albums/ad295/Dariusfallenstar/Corann.jpg)</div></div></div><strong> Exceptional Strengths:</strong> Corann is an exceptionally gifted Knight of Esteron; his martial capabilities are truly astonishing, allowing him to easily dispatch most armed and armored foes. <br/><strong>Notable Weaknesses: </strong> Corann is self-sacrificing and single-minded. Loyal to a fault, he goes out of his way to destroy evil - often without thinking things through. He has minimal healing ability (his Will ability can bolster him some and his Ember blood allows him to naturally cast a few small healing spells), but otherwise relies on his hearty nature and extreme skill to get him through tough fights. Corann has little to no native spellcasting ability, preventing him from overcoming many foes in the World of Ora (at this point). <br/><strong>Skills: </strong> Appraise, Balance, Climb, Concentration, Craft Weapons and Armor, Intimidate, Jump, Knowledge: Military Tactics, Listen, Move Silently, Search, Spellcraft (to identify spells only), Spot, Survival, Swim, and Tumble<br/><strong>Special Abilities:</strong> Corann  has a wellspring of "Will" that he can tap into to bolster himself. This wellspring is limited and there are only so many things he can do with it, most of which allow for sudden bursts of physical power or prowess. In addition, as an Ember of the Chosen, he has a naturally alluring sexuality that is irrepressible, despite how gruff and blunt he can be. <br/><strong>Background: </strong> Corann's parents were very powerful Chosen royalty. Being one of an actual liter of other siblings, he's gone out into the world to carve a name for himself. Though he does not resent the shadow cast by his parents and relatives, he is acutely aware of the fact that he needs to do quite a bit to earn a true name and rank for himself. <br/><strong>Equipment:</strong> Armed to the teeth, Corann has a number of exceptional (but otherwise non-magical weapons), extremely well crafted armor, and a bag of holding. He also possesses two pieces of his Artifice of Destruction and has his Artifice of Protection (which allows him to learn and adapt faster than others); these are incomplete magical artifacts hidden in the world for him to locate and earn via overcoming great challenges. He has little gold and may be extremely motivated by opportunities to acquire wealth or magical items. </div></div><br/><br/><div align="center">Hollywillow, played by AribethAmkiir</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Name:</strong> Hollywillow<br/><strong>Race:</strong> Dryad<br/><strong>Class:</strong> Druid<br/><strong>Age:</strong> 17<br/><strong>Appearance:</strong><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcS9_OPu2UlXIEHWAEMAihAw7O4FwIHsbaYiD7B2cxE28OhQxSp7ww.jpg)</div></div></div><strong>Melee Combat Effectiveness:</strong> 4<br/><strong>Ranged Combat Effectiveness:</strong> 6<br/><strong>Magical Combat Effectiveness:</strong> 8<br/><strong>Healing Effectiveness:</strong> 9<br/><strong>Appearance:</strong> Alluring, and lithe, Holly embodies the sensual side of nature.  A malleable, velvety soft, smooth grey bark acts as her skin and is only clothed with plants and vines tangled about her form with an innocent disregard for modest tastes.  She adorns her changeable hair with flower blooms of pink, blue, and red.   Her robin’s egg blue eyes shine with a promise of mirth and merriment which ultimately completes the seductive package.<br/><strong>Exceptional Strengths:</strong> Holly is quick in the woods and forested areas, possesses an alluring charm, and a wisdom beyond her years.  She is quite knowledgeable about nature, and is surprisingly durable and strong for her frail looking frame.<br/><strong>Notable Weaknesses:</strong> If Holly is separated from her livewood staff, she grows deathly ill and if not reunited with it within 72 hours she will die.  She is rather naïve and out of place in cities and prefers not to enter them.  She is vulnerable to fire.<br/><strong>Skills:</strong> Balance, Escape Artist, Handle Animal, Heal, Hide, Knowledge (nature), Listen, Move Silently, Ride, Spot, Survival, Use Rope<br/><strong>Special Abilities:</strong> Entangle, speak with plants, tree shape, charm person, tree stride.  She is capable of healing moderate wounds with a touch, or as a spell, and has access to a number of common druid spells.  However, the cost of these spells drains her and she has a limit on the number of times she can cast before she becomes fatigued and must rest.  Unlike most druids, Holly is unable to take on an animal form, as her unique physiology is incompatible with that type of magic.<br/><br/><strong>Background:</strong> Holly was born through a natural magic that even the elves can’t explain.  Her first memories were of growing inside her bonded livetree.  After a few years, when it grew large enough, Holly was able to step into the world, care, and protect her tree.  She always had a curious and mischievous spirit and whittled away her younger days exploring as far as she could go, teasing the other trees, and playing with the animals.  She led a tranquil, peaceful, and boring life.<br/><br/>The boredom faded away one day when a wizard came upon her tree.  She fought valiantly against him, but was ultimately defeated.  Instead of killing her, he had a grand experiment which he enacted.  With his mystical arts he transformed her tree into a gnarled and twisted living staff.  The magic twisted and warped Holly’s soul in a similar way.  The wizard had hoped that she would remain bound to the staff and in extension be bound to him.  Hate and anger filled Holly and when the wizard decided to command her, she moved to him without hesitation.  Holly strangled the man on the spot and took her tree staff.<br/><br/>A druid found her wandering aimlessly not long after, and with a lot of patience and coaxing he gained her trust.  In a way, the staff allowed Holly to do what she had always wanted, but on the other hand she felt she had failed as her tree’s guardian.  The druid was kind and wise, and he helped Holly down another path.  He took her as his pupil and trained her in the ways of a druid.  She accepted the task of protecting the whole of nature and has done so ever since, ranging far from her birthplace to find those who would harm her Mother and punish them accordingly. <br/></div></div><br/><div align="center">Nemea, played by Arkhos </div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Nemea Tamaska<br/>Race: Elf (appears as a sub-race that is not easily identifiable)<br/>Class: War Born<br/>Age: 21 (Looks 21)<br/> <br/>Melee Combat Effectiveness: 10 (Specialized in Long Sword)<br/>Ranged Combat Effectiveness: 4 (Minimally trained in the use of ranged weapons)<br/>Magical Combat Effectiveness: 10 (Stealth magic/Misdirection/Illusion/Song magic)<br/>Healing Effectiveness: 3 (able to craft bandages and other simple poultices) <br/><br/>Appearance: Nemea stands just over six feet tall and is built of lean, hard muscle. His pale-white skin is framed by long, straight white hair, causing many to think he is much older than he truly is. His handsome face is set with dark eyes that glow faintly red, betraying a hint of the magic (and drug addiction) that he harbors within. Pointed ears, when visible, confirm his heritage. He wears a mix of dark chain and plate armor, though the plate portions are extremely thin and not nearly as bulky as that worn by other races.<br/><br/>Picture:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1240.photobucket.com/albums/gg481/indytims/Nemea1.jpg)</div></div><br/>Exceptional Strengths: <br/><br/>Nimble – Nemea is incredibly agile. He uses avoidance more than he does mitigation when it comes to combat. He would rather avoid a blow entirely than accept the blow and allow his armor to absorb it. His combat style is more akin to a dance, than it is to a true, traditional warrior. Intermixed with his magic use, he is a true force to be reckoned with in battle.<br/><br/>Exceptional Awareness – Nemea spent his life holed-up in a relatively small area until just recently. As such, small changes around him are almost instantly noted. Not only does he not require as much sleep as other elves, but it is very difficult to surprise or catch him unawares. In addition, if he concentrates for a short period of time, he becomes aware of fluctuations in nearby energies, magical influences and enchantments, spells, and powers.<br/><br/>Empathic – Nemea possesses an innate ability for empathy. Studying physiology during his long, long years locked up at home, he is able to read patterns of behavior and 'feel' general emotions of those within line of sight. This does NOT allow mind-reading, but merely just a general gauge of how a particular creature is feeling.<br/><br/>Notable Weaknesses: <br/><br/>Addiction – Drug. Nemea is addicted to a narcotic called 'Nightshade' amongst his people. His mother introduced it to him when he was young, as a way to 'enhance' their intimacy. The drug is considered a taboo, so this is not something he speaks about openly. The drug allows him to harness the powers of magic and mysticism with ease (which represent his scores, above). However, if going long periods of time without the drug he will suffer ill-effects. The drug works to suppress the regular nightmares that often suffers from, allowing him to master mind and body as an instrument of war - as long as he is under its influence. Without it, the nightmares return, his abilities suffer, he slowly becomes lethargic, and can eventually die.<br/><br/>Addiction – Sex. This addiction was gifted to him by his loving mother and her constant use of his body once he was old enough to please her. When enticed and the mood is set, it allows him to more easily avoid/control the nightmares that often plague him, offering temporary respite from the torture they provide. Going more than a few days at a time without intimacy causes extreme irritability. Much longer than a week, and he begins to plot taking it by force. At the extreme, going without intimacy will cause the nightmares to -worsen-. Nemea has absolutely no qualms with paying for it – or taking it by force, but only if absolutely necessary.<br/><br/>Linear Training – Martial. Nemea was extensively trained with only one type of weapon: the long sword. While able to use other types of weapons, of course, he is not as skilled in their use. His current 'ability' with a Long Sword is as posted. With any weapon OTHER than a Long Sword, his skill drops by 4 points.<br/><br/>Skills: Balance, Bluff, Climb, Concentration, Disable Device, Etiquette, Handle Animal (specifically – Horse), Herbalism, Hide, Intimidate, Move Silently, Open Lock, Perform, Ride, Search, Spellcraft, Sense Motive, Spot<br/><br/>Special Abilities: <br/><br/>Dream-Walking – Nemea has the ability to enter other people's dreams. To do so, the intended target must be asleep, Nemea must know the name of the person he is trying to contact, and the closer he is to the target, the stronger the effect. After a short period of concentration, Nemea can mentally appear to the target, converse with them, interact with them, etc. Depending on the situation, the target could be startled enough to awaken. i.e. Nemea 'attacks' the target in their dream, and though he can not actually harm them, he might be able to startle them enough to wake them up – causing lack of sleep, especially if repeated. The target can remember everything that happened during the dream. </div></div><br/><div align="center">Soliria "Sol" Tulwar, played by Bloodiedporcelain<br/></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatright">(http://i867.photobucket.com/albums/ab235/bloodiedporcelain/elcharacterpics/childedit1.jpg)</div><strong>Name</strong>: Soliria “Sol” Tulwar a.k.a: Freak, Outsider, etc<br/><strong>Race</strong>: Childe of Greatness<br/><strong>Class</strong>: Imprinter<br/><strong>Age</strong>: 16<br/><br/><strong>Melee Combat Effectiveness</strong>: 3<br/><strong>Ranged Combat Effectiveness</strong>: 6<br/><strong>Magical Combat Effectiveness</strong>: 12<br/><strong>Healing Effectiveness</strong>: 6<br/><br/><strong>Appearance</strong>: Petite and delicate, Sol stands barely a hair over 5 feet (and many who have seen her without a hood up to hide her appearance wonder if perhaps that extra inch or so isn't just hair). Her eyes are mismatched, one a bright blue, almost teal, while the other is a much deeper shade. Her skin seems to shift colors, occasionally a pale tan shade, but in certain light, it appears nearer to ivory, and her markings look silvered instead of gold. Her hair is much the same, looking white in most lights, though other lighting exposes pale shades of silvery blue that almost makes her hair seem some sort of living thing when she moves. She sports several piercings in her pointed, elfish ears, and her clothing of choice is usually comprised of whatever suits her surroundings topped with either robes or cloaks with large oversized hoods to hide her features when pulled down. <br/><br/><strong>Exceptional Strengths</strong>: More than anything, and perhaps not even a “strength” in some situations, Soliria seems to always know more than anyone should about the people and situations going on around her. Blessed with a unique gift of insight, as if she sees things others cannot. When putting to use her unique skills, Soliria is able (and often it seems as if she doesn't have a choice in this) to reach an eerie level of calm, as if the entire world and everything around her falls away. This is of course a strength for those of her “profession”, as it requires an extreme amount of attention to detail and focus, but can also be just as much of a weakness. Her keen insight and intellect also gives her an unusually sharp mind for the arcane arts. Though she may not always be able to cast the spells, she usually understands them quite well. <br/><br/><strong>Notable Weaknesses</strong>: The most prevalent weakness Solfiria has is her psychosis. Though in passing when she does not have to speak up often it is not as noticeable and she simply comes off as “quirky” or “odd”, prolonged exposure to the delicate, outlandish beauty makes it quite obvious that something's “not quite right about Sol”. She is prone to extreme mood swings and personality shifts, and has a difficulty clearly communicating with those around her, often speaking in riddles. More than once in her lifetime, this inability to express herself clearly has made her unique insight a moot-point, as she found herself unable to get her message across clearly enough or in enough time. She has little to no martial skill, only barely being able to defend herself in a haphazard manner, she lacks the strength to lift most of the heavier weapons such as long swords or axes. Achluophobia (fear of the dark). <br/><br/><strong>Skills</strong>: Concentration (this largely only applies to when she is imprinting someone), Decipher Script, Listen, Heal, Spot, Spellcraft (the ability to make on-the-fly, unique imprints for those she's working on), Knowledge (though she hasn't read very much or been given special classes in anything, Sol has a unique ability to pick up on the things going on around her, remembering even minute details), Sense Motive<br/><br/><strong>Special Abilities</strong>: <br/><br/><em>Soul-Sight</em>: The ability to see potential previously unknown strengths and powers in those around her. By growing close to them and bonding herself to them via sexual contact, she has the potential to help bring these strengths and powers to light (This ability is almost entirely GM controlled)<br/><br/><span class="bbc_u">Imprint-Given Abilities</span>: <br/><br/><em>Mark of Binding</em>: This mark, located on both her palms, allows Sol to render any target she touches completely immobile for up to four hours, though she can end the effect sooner, and a lack of concentration when using the ability may cause the ability to be less potent. <br/><br/><em>Mark of Calm</em>: When activating this mark, located just beside her right ear, near her cheek, Sol has the ability to potentially calm any living being around her, be they animal or otherwise. The effectiveness and duration of the ability is at the GM's discretion. <br/><br/><em>Mark of Dark Vision</em>: This mark is located between her eyes and resembles a downward facing sun. When activated, this mark allows Sol to see in complete darkness, and has the potential to alleviate or reverse the effects of magically created blindness. <br/><br/><em>Mark of Muting</em>: Located just below her lips, this mark allows Sol to quiet, and potentially mute, a single living being for up to 10 minutes. <br/><br/><em>Mark of Silence</em>: Located on her right cheek, this mark allows Sol to quiet, if not silence, her own movements for up to 2 minutes. <br/><br/><em>Mark of Forgetfulness</em>: Located on her left cheek, this ability allows Sol to cause a single target to temporarily forget a particular event or person. The duration and effectiveness of this ability varies based on the complexity of the alterations to the target's memory. <br/><br/><em>Mark of Language</em>: Located between her shoulders and just below her neck, this mark allows Sol to temporarily understand and speak a single language so long as she has heard at least a small amount of it within an hour of activating her mark. <br/><br/><em>Mark of Blending</em>: Located on the tops of her fingers, this mark allows Sol to temporarily blend in to a crowd, causing those around her to simply overlook her presence for up to 3 minutes. The effectiveness and duration of this ability can vary depending upon Sol's mental state (is she calm, is she frightened, is she focused, is she easily distracted?) and can only be used once per day. <br/><br/><strong>Background</strong>: Solfiria lived a painfully sheltered life as a child, kept away from everyone and everything, her father even going so far as to keep her a secret from others. After her family's sudden abandonment of her early in her teenage years, she was forced to live on her own, traveling from one place to the other, doing her best to blend in and struggling to survive. Around the age of 14, she became apprenticed to an Imprinter in a large city and began to learn her trade. Shortly after turning 16, her Master found her presence no longer as desirable as it was once, her psychosis making it difficult for him to be around her. Using the excuse that she would learn better from others, he convinced Sol to strike out on her own once more, and she has been wandering ever since.<br/></div></div><br/><div align="center"> Rianna Steelshade played by Niki315</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Name: </strong> Rianna Steelshade<br/><strong>Race: </strong> Human<br/><strong>Class:</strong>  Swordmage<br/><strong>Age: </strong> 23<br/><br/>Melee Combat Effectiveness:  12 <br/>Ranged Combat Effectiveness: 1<br/>Magical Combat Effectiveness: 11<br/>Healing Effectiveness: 3<br/><br/>Appearance: Rianna Pic (http://elliquiy.com/wiki/File:Fpic22.jpg)<br/><br/><br/>Exceptional Strengths: <br/><br/>Sword Bond - Rianna's training has created a bond with her ancestral sword.  She always knows where it is (or the general direction if it's more than a mile away), and she is capable of summoning it into her hand.  The summoning works from any range as long as it is not in possession of someone else or otherwise contained.  In addition, rather than using a staff or wand to aid in her casting, her sword doubles as her implement granting her the ability to use flourishes as somatic components for the spells she casts.  At the beginning of any battle where she has the opportunity, she will perform a flourish to activate her defenses as part of a ceremonial opening.<br/><br/>Swordmage Style - Rianna is extraordinarily skilled at combining her arcane abilities with her martial style.  She can combine spells into viciously damaging strikes with her weapon causing her to be extremely dangerous and intimidating in battle.<br/><br/>Merciless Blade - Rianna's sword is made from an ancient process and imbued with the blood of her ancestors.  Her sword is harder to break and far more capable at breaking other weapons than should be possible.<br/><br/>Emergency Energy Storage - In the event that she has expended all her mana and must continue the use of her magical defenses, she can activate a gem that she has previously charged with energy to grant her another minute to 10 minutes (depending on the quality of the gem).  These gems are extremely expensive and are destroyed in the process of releasing the energy.<br/><br/>In addition to the above strengths, she has an advanced understanding of most magic and whether she can cast a spell or not can usually identify what spell is being cast, or what spell is needed to counter.  <br/><br/>Notable Weaknesses: <br/><br/>Sword Bond Reliant - Rianna's ability is heightened when using her own sword, a sword that she has spent countless hours attuning herself to.  Without her specific sword she has difficulty imbuing her spells into her weapons reducing her Magic effectiveness by 3 for combat.  Her knowledge of it does not change.<br/><br/>Magic Reliant - In the first 10 seconds of battle, Rianna must charge up her defenses.  To walk around in her combat spells all the time would be incredibly fatiguing and detrimental to any social situation.  Her melee abilities are assumed to be reduced by 2 for the first 10 seconds of any combat.  In situations where she is unable to cast spells to improve her reflexes and increase her damage, Rianna's Melee effectiveness is reduced by 6.  In addition, when in combat, Rianna uses speed enhancing spells causing her body to move faster than she can think. This may cause her to attack an ally if they startle her.  Not quite a bloodlust or rage, it is more of haste-like effect that gives her her blinding speeds.<br/><br/>Honor Code - Rianna's teachings require a strict honor code which she must follow.  Among the rules are eschewing ranged combat, never attacking a civilian, never attacking an unaware opponent, etc..  Though there are no actual ill effects for breaking her honor code, Rianna is so dependent on it that she would have very strong feelings of depression if she did.<br/><br/>Armor Restrictions - Rianna wears very little armor to allow for the magic ever-present in the world to seep in through her skin.  For battles that persist for long durations she must lower her magical armor for a period to recharge her magical energy.  During this time, though no physical change is apparent (without magical detection) she is extremely vulnerable.  It takes approximately 10 minutes to expend her maximum storage, and a minute for minute recovery time to recharge. If she is fighting against droves of trivial enemies, she may forgoe the use of some of her abilities and extend her basic mana usage across 30 minutes.  Even if her mana is restored, this does not mean that she can fight unfatigued;  she gets tired just like anyone else would.<br/><br/>In addition to the above weaknesses, despite her in-depth knowledge of magic, her spell repitoire is rather lacking.  She can cast most simple spells that would qualify her as a magician, but the majority of her spells serve to improve her skill as a melee fighter.  Any ranged spells she should be able to cast are instead channelled into her sword strikes.  She is not very charismatic, but when in battle can be downright horrifying to behold.<br/><br/>Skills: Rianna is skilled at climb, jump, swim, spellcraft, knowledge arcana, knowledge nobility, decipher script, and concentration. Though she is not trained in intimidation she gains a circumstance bonus against those who have witnessed her in battle.<br/><br/>Special Abilities: <br/><br/>Aeres Relinsa (Mana Advantage) - A rare ability among the people of her land is the ability for magicians to siphon mana from the very air around them.  When a child is determined to have this gift, they are immediately sent to the Academy to hone their Arcane skills and to ingrain an honor code in them early.  The honor code is to protect the people from the sheer villainy that can result from magicians that abuse this power.  Those with an aptitude for martial arts are trained to become Arcane Champions, swordmages with a fearsome reputation.<br/><br/>Background: Rianna was born of the daughter of a lesser noble family and an exceptional fighter who won the right to her mother's hand. The noble family was known as researchers of the arcane, so it was not strange for Rianna to have access to magic at a young age.  She was only six when she was discovered to have Aeres Relinsa.  She spent one more week with her family before being sent to the academy.  She was one of the youngest students and spent her years perfecting the arts.  Seeing as how she remembers very little of her life before the Academy, her honor code is deeply ingrained her, and she has never broken her code.<br/></div></div><br/><br/><br/><div align="center"><strong>Retired/Absent</strong></div><br/><div align="center">Callista, played by Sol Luna</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Callista<br/>Race: Sarard<br/>Class: Pledged Assassin<br/>Age: 21<br/>Melee Combat Effectiveness: 11<br/>Ranged Combat Effectiveness: 8<br/>Magical Combat Effectiveness: 6<br/>Healing Effectiveness: 1 (potion crafting)<br/>Appearance: <br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1053.photobucket.com/albums/s465/SolLua159/animationanimeartbeautifulcutegirl-64ea0219df9a8ab8028f7a170572ff08_h.jpg)</div></div></div><br/>Exceptional Strengths: High speed, evasion, and accuracy.  Knowledgable about alchemy and poisons.<br/><br/>Notable Weaknesses: Frail to direct blows (low Con), vulnerable to holy/light attacks<br/><br/>Skills: Balance, Bluff, Climb, Craft (Alchemy), Disguise, Escape Artist, Hide, Jump, Listen, Move Silently, Open Lock, Perform, Search, Slight of Hand, Spot, Tumble, Use Rope.  ((Perform and Use Rope should come in handy :) ))<br/><br/>Special Abilities: <br/>Ability: Shadowform- Becomes insubstantial for 30 seconds 3 times per day.  Able to drift slowly in any direction, but not through solid obstacles.  Affected by wind and unable to end the effect prematurely.<br/>Magic Item- Soul Eater- Magical Dagger with Ghost Touch and Blood Drinking (restores a small amount of health when dealing damage), possible hidden powers for further development.<br/><br/>Background: Born in the Shadow Lands, Callista grew up learning the ways of the knife from her mother, and the secrets of alchemy and poisons from her Father.  When she was a young teen, her parents smuggled her out of the Shadow Lands, leaving her far to the north in Dulon Landing without explanation.  It was the last time she had seen either of them.  Able to pass closely enough as a human, she spent her first years thieving in the streets, making her way from town to town to avoid people realizing what she was.  <br/>Then the day came when she stole from the wrong man, and was caught by a Master Assassin.  Rather than kill her, he seemed amused by her and decided to take her on as an apprentice, allowing her to continue honing her craft with a skilled teacher.  Eventually, she began taking jobs and travelling on her own, always listening for stories from the Shadow Lands, the home she only distantly remembered.  Each contract honed her skills, bringing her closer to the day she could venture south and find the answers she needed.<br/></div></div><br/><div align="center"> Briar Singh played by Nom De Plume </div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Name:</strong> Briar Singh<br/><strong>Race:</strong> Jun<br/><strong>Class:</strong> Jack of all Trades (Ideal: The Level Playing-Field.)<br/><strong>Age:</strong> 34<br/><strong>Melee Combat Effectiveness:</strong>  8<br/><strong>Ranged Combat Effectiveness:</strong> 11<br/><strong>Magical Combat Effectiveness:</strong> 4<br/><strong>Healing Effectiveness:</strong> 4<br/><strong>Appearance:</strong> <br/>Standing an impressive (for a Jun) five foot ten, Briar is getting on in years. Slight bags under his eyes, the laugh lines etched into his face, and other marks all point to his advancing age. The evidence does little to detract from his looks, though; the lines have only added nobility to Briar's otherwise sculpted features. His physique is that of a man a decade younger, built tough and wiry through action rather than excercise. He is dotted with the scars of past adventures, telling of a man agile enough to avoid most, though not all, blows.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://elliquiy.com/elluiki/images/0/01/Briar.png)</div></div></div><br/><strong>Exceptional Strengths:</strong> <br/>  <em>The Polymath</em>: A thief, a scholar, a merchant, an athlete; Briar is all these things, and more. His mind is a vast repertoire of obscure knowledge, advanced skills and surprising intellect. He goes beyond the high adaptability of other Jacks by understanding, at a fundemental level, his various skillsets. Whatever he does not know-- which, he still admits, is quite a bit-- he learns with surprising efficacy.<br/><br/>  <em>The Affable Rogue</em>: Briar is particular among the Jun for his open, charismatic nature. Although he rarely reveals much of himself, he can quickly cajole another into spilling their life stories-- and potentially embarassing secrets. He is everyone's good friend, the happy patron of all taverns, and a merchant's favorite customer. Rarely does he show his underlying abrasiveness, although he does offer the occasionally poignant retort.<br/><br/>  <em>The Bowman</em>: Dangerous at a distance, Briar's prefered weapon is the ever accurate, ever deadly longbow. He makes use of a composite model with a lensed sight, for extra punch and accuracy at range.<br/><br/><strong>Notable Weaknesses:</strong> <br/>  <em>Magiisensitive Epilepsy</em>: Briar suffers from epileptic fits caused by certain magical effects. If the cast spell is liable to cause bright, flickering lights and is directly in Briar's line of sight, he becomes sick and disoriented, and must avert his gaze or be overtaken by convulsions. These often cause him to drop to the ground, possibly causing further injury. Because of this, Briar is incapable of casting high-visibility spells himself, which includes most offensive spells (namely, evocations.) Mundane lights have no effect; nor does magic performed in his peripheral vision, allowing spellcasters in the party to act accordingly.<br/><br/>  <em>Angry Mob</em>: A side-effect of his nature and primary ideal, Briar has treaded on the toes of certain institutions, licit or otherwise. They would <em>very</em> much like to return the favor, and maybe add a couple of broken kneecaps for good measure. They exist in most major cities, especially Accord. These groups are specifically the ones who have seen his face-- either he did not have or could not use the <em>Ring of A Thousand Faces</em>-- though some others may recognize his voice, or a piece of equipment such as his bow, or even the ring itself.<br/><br/><strong>Skills:</strong><br/>  Briar is competent in all skills, with certain exceptions: he has a general craft skill, for jury-rigging equipment repair, though he cannot construct anything from scratch (at least, nothing worthwhile;) he is not skilled in any proffession (although he is a capable performer of spoken word in all it's forms;) and he suffers penalties to Spellcraft and Use Magic Devices where his weakness is applicable. He knows several languages, including Common and The Path. His knowledges are many, but generalized; everything a man may pick up in the years of travel with a dozen different adventurers.<br/><br/><strong>Special Abilities:</strong> <br/>  <em>Ring of A Thousand Faces</em>: An old piece of jewlery, the <em>Ring of A Thousand Faces</em> allows Briar to assume the appearance of an average man of a chosen, humanoid race. When worn, it acts as a permanent (until removed) <em>Alter Self</em> spell, with the following exceptions: the chosen form must closely resemble the wearer's race (therefore, a Jun can change into an elf, a Chosen, or any vaguely human race, but not into, say, a lizardfolk,) can be no more than a foot taller or shorter than the wearer's height, and must be the wearer's gender. Briar can use this item to disguise himself as someone else who fits the limitations, but must have had the opportunity to closely study them. Barring this, he can approximate and use his skills of disguise to imitate, though it will never pass the keen eye of a more familiar party.<br/><br/>  The ring appears as a very wide, dull gold band, with hundreds of small, anonymous faces etched and molded into its surface. It quickly becomes difficult to look at, making unacclimated viewers uncomfortable. The faces shift place every time it is put on, though the ring remains recognizable.<br/><br/>Known Spells: Haste, Invisibility, True Strike, Speak with Animals, Create Water, Message<br/><br/><strong>Background:</strong> <br/>  Befallen of some unspoken tragedy in his native lands, Briar long ago journeyed to the continent of Aeyun to shed his old life. Here, he could excercise his capabilities to aid those unfortunates in need. Always on the move, Briar travels from countryside village to port town, from desecrated battlefield to large city; he has seen much of what this place has to offer, although certainly not all. Though he treads in dangerous waters, Briar constantly strives against the established order. If that occasionally means he gets to indulge himself in mischief and self-service, than so be it.</div></div>