<div align="center"><span class="bbc_size" style="font-size: 12pt;">»<em>Zelgraviana "Zel" Belstris  </em>« </span></div><br/><br/><div class="floatleft">(https://i.redd.it/1q26kfsme4ry.png)</div><br/><br/><br/><strong>Name:-</strong><span class="bbc_font" style="font-family: ariel black;">Zelgraviana "Zel" Belstris</span><br/><br/><strong>Age:-</strong><span class="bbc_font" style="font-family: ariel black;"> 27</span><br/><br/><strong>Sexuality:-</strong><span class="bbc_font" style="font-family: ariel black;">Pansexual, lightly</span><br/><br/><strong>Race:-</strong><span class="bbc_font" style="font-family: ariel black;">Salarian  </span><br/><br/><strong>Birthplace:-</strong><span class="bbc_font" style="font-family: ariel black;">Erinle</span><br/><br/><strong>Role:-</strong><span class="bbc_font" style="font-family: ariel black;">Scientist, with a specialty in chemistry</span><br/><br/><strong>Personality Traits:-</strong><span class="bbc_font" style="font-family: ariel black;">Zel is a very friendly salarian, often ready with a smile even for strangers. Partially due to her curiosity, but mostly just as a quirk, she has an unusually high sex drive for a salarian, in the sense that she is willing to have carnal relations for pleasure rather than the strict business-only method of most salarians.<br/><br/>On the other hand, she does have a tendency to ramble if she gets on a tangent, especially if discussing chemistry, and her endless curiosity can cause issues if left unchecked ("Zel, why did the power just turn off?"). She also has a tendency to ignore social norms about suitable subjects, her morbid curiosity often causing "Did I say that out loud" moments. </span><br/><br/><strong>Synopsis:-</strong><span class="bbc_font" style="font-family: ariel black;">Female salarians are usually diplomats, kept cloistered away on their homeworld to lead the clans to greatness, continue the grand dynasty of their bloodline. So boring. Zelgraviana has never enjoyed boring, and it didn't take long for her curiosity about alternate options in life to lead her to sneak onto a cargo ship heading off of Erinle and, unbeknownst to her, Omega. Not exactly the safest place to begin with, and her curiosity caused her quite a bit of trouble early on, although her biotic abilities allowed her to survive long enough to gain the attention of the Blue Suns. Noting her talent for chemistry, they used her naivety to formulate various drugs, providing her the chemicals. That kept her going for a couple of years, but once again, her curiosity caused that fountain to dry up...or rather, burn up in a fire after she decided to test what would happen if chemical A and B interacted. <br/><br/>With a rudimentary understanding in chemistry (and an unknown criminal record on Omega, not that anyone was going to waste time tracking her down), Zel went from planet to planet and lab to lab, usually spending one or two years improving her craft before moving on. It wasn't always because of her causing an accident in the lab through "testing", having learned her lesson on Omega from that. Zel just never really felt like she fit into a permanent lab situation. Life was discovering new objects, interactions, molecules. Each planet only had so much to offer. OK, there were a couple of minor explosions. That's the cost of chemical discovery. She made sure the rooms were fireproof first. <br/><br/>Her latest work in a lab on Daphne IV is a bit quiet, and being her 6th posting since leaving Omega, the quiet has started to bother her. Of course, she is going to get more excitement than she bargained for...and as much as she can hope for. </span><br/><br/><strong>Skills:-</strong><span class="bbc_font" style="font-family: ariel black;">Barrier: As a rare biotic salarian, Zel is capable of shoring up her defenses with a Barrier, buying her time to get to cover or shield against her chemical explosions if necessary.<br/><br/>Throw: As with her barrier, Zel often uses her biotic abilities to knock opponents off their feet and into walls, or to launch her vials further than she could throw them physically.<br/><br/>Cryo Omni-Blade Expert: Over the years, Zel has trained herself to use her omni-blade for close quarters combat, due to the high risk of firearms setting off one of the vials she carries in a bag. For the same risk reason, she uses an icy blade due to concerns about sparks or fire.<br/><br/><span class="bbc_u">Chemical Knowledge</span>: She is not only highly familiar with how chemicals react, she has planned for it in combat. As laid out in her supplies, she has multiple combinations of chemicals that, when combined, can cause anything from a fiery explosion to a blinding flash of light.</span><br/><br/><strong>Weaknesses and Flaws:-</strong><span class="bbc_font" style="font-family: ariel black;">As mentioned, she has a tendency to dismiss her safety for the sake of curiosity. While it would be unfair to say warning labels were inspired by the likes of Zel, it would be accurate to say that she would need details on the warning labels of consequences to prevent her from taking said label as inspiration. Don't just tell her "don't push the button". She'll push it, and blame you when she gets shocked. Not that telling her she'll get shocked will necessarily stop her...she may want to know HOW BADLY she'll get shocked.</span><br/><br/><strong>Kinks:-</strong><span class="bbc_font" style="font-family: ariel black;">https://elliquiy.com/forums/index.php?topic=335622.msg15960856#msg15960856</span><br/><br/><strong>Rumors:-</strong><span class="bbc_font" style="font-family: ariel black;">Rumor 1: She has been fired from 4 labs because of causing explosions.<br/><br/>Rumor 2: The scars on her torso are from her Blue Suns days, and are an indication that her leaving Omega was not as entirely clean cut as she claims.<br/><br/>Rumor 3: She was fired from a lab after being caught in a compromising position with her supervisor.</span><br/><br/><strong>Equipment:-</strong><span class="bbc_font" style="font-family: ariel black;">Zel tends to travel light, with three bags on her at all time, each large enough for ten 100 mL bottles. One bag has bottles filled with simple water. The second bag has 3 bottles of sodium (combines with water to make an explosion), 2 bottles of potassium (see sodium), 3 bottles of phosphorous, and 2 bottles of flash powder. The final bag has 2 bottles of magnesium powder (combines with the flash powder to create a flashbang effect), 3 bottles of chlorine (combines with the phosphorous in an oxygenated atmosphere to make white phosphorous, a flammable substance), and 5 empty bottles in case she comes across potentially useful/interesting compounds. She also has an omni-tool, set up with a scanner to detect compounds and an omni-blade altered to utilize cryo technology rather than electric or thermal. This is achieved through a specially designed glove she wears on her left hand that briefly cools the omni-tool down without causing damage to her hand.</span><br/><br/><br/><div align="center">(https://i.imgur.com/mtRzyzC.png) (https://i.imgur.com/UueCzuS.png) (https://i.imgur.com/lBKJLOO.png) (https://i.imgur.com/Ahokz30.png) </div>