<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bookish Bool</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/dd/ff/33/ddff33d5069efd5d2cf6b09b03931208.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong>Vekali the Patient</strong></span><br/>LG Minotaur Fighter 1</div><br/><strong>Class/Level:</strong> Fighter 1<br/><strong>Background:</strong> Legendary Lineage<br/><strong>Race:</strong> Minotaur<br/><strong>Alignment:</strong> Lawful Good<br/><br/><hr/><br/><strong>Ideals:</strong> I feel a call beyond my heritage to protect the people who look to me.<br/><strong>Bonds:</strong> I feel like the only person who really gets me is my bird (https://www.audubon.org/sites/default/files/styles/nas_bird_teaser_illustration/public/4882_Sibl_9780307957900_art_r1.jpg?itok=w0yYokGa).<br/><strong>Flaws:</strong> I can only handle so much fawning before I explode in anger.<br/><strong>Personality:</strong> I am quiet in public and don't enjoy being noticed.<br/><strong>Gruul Contacts:</strong> My sibling has the ear of the clan chief.<br/><strong>Non-Gruul Contacts:</strong> I once caught and released a Dimir spy.<br/><br/><hr/><br/><strong>Age:</strong> 24<br/><strong>Height:</strong> 6'6"<br/><strong>Weight:</strong> 241 lbs<br/><strong>Eyes:</strong> Burnt Sienna<br/><strong>Skin:</strong> Dark Grey<br/><strong>Hair:</strong> Silver/Brown<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong> 16<br/><strong>Initiative:</strong> 0<br/><strong>Speed:</strong> 30<br/><strong>Passive Perception:</strong> 12<br/><strong>Hit Point Maximum:</strong> 12<br/><strong>Hit Dice:</strong> 1d10+2<br/><strong>Proficiency Bonus:</strong> +2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong> 16 (+3) <strong>Dex:</strong> 10 (0) <strong>Con:</strong> 14 (+2) <strong>Int:</strong> 14 (+2) <strong>Wis:</strong> 10 (0) <strong>Cha:</strong> 12 (+1)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span> <br/><br/><strong>Proficiencies:</strong> STR; CON<br/><br/><strong>Str:</strong> +5   <strong>Dex:</strong> 0  <strong>Con:</strong> +4  <strong>Int:</strong> +2  <strong>Wis:</strong> 0  <strong>Cha:</strong> +1<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong> Athletics; History; Insight; Intimidation; Survival<br/><br/><strong>Acrobatics (Dex):</strong> 0  <strong>Animal Handling (Wis):</strong> 0 <strong>Arcana (Int):</strong> +2 <strong>Athletics (Str):</strong> +5 <strong>Deception (Cha):</strong> +1 <strong>History (Int):</strong> +4 <strong>Insight (Wis):</strong> +2 <strong>Intimidation (Cha):</strong> +3 <strong>Investigation (Int):</strong> +2 <strong>Medicine (Wis):</strong> 0 <strong>Nature (Int):</strong> +2 <strong>Perception (Wis):</strong> 0 <strong>Performance (Cha):</strong> +1 <strong>Persuasion (Cha):</strong> +1 <strong>Religion (Int):</strong> +2 <strong>Sleight of Hand (Dex):</strong> 0 <strong>Stealth (Dex):</strong> 0 <strong>Survival (Wis):</strong> +2<br/> <br/> <br/><hr/><br/><strong>Languages:</strong> Common; Minotaur; Goblin<br/><strong>Weapon Proficiences:</strong> Simple &amp; Martial Weapons<br/><strong>Armor Proficiencies:</strong> All armor; shields<br/><strong>Toolkits:</strong> Vehicles (Land)<br/><br/><strong>Features and Traits:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial</div><div class="spoiler_body"><em>Horns</em> - Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br/><br/><em>Goring Rush</em> - Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.<br/><br/><em>Hammering Horns</em> - Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.<br/><br/><em>Imposing Presence</em> - You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class</div><div class="spoiler_body"><em>Great Weapon Fighting</em> - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<br/><br/><em>Second Wind</em> - You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.<br/></div></div><br/><hr/><br/><strong>Attacks:</strong><br/><br/><em>Greatsword</em> - +5 | 2d6+5 | Slashing | Heavy, Two-Handed<br/><br/><em>Longbow</em> - +0 | 1d10 | Piercing | Ammunition (150/600), Heavy, Two-Handed<br/><br/><em>Handaxe</em> - +3/0 | 1d6+3/1d6 | Slashing | Light, Thrown (20/60)<br/><br/><em>Horns</em> - +3 | 1d6+3 | Piercing | Unarmed<br/> <br/><hr/><br/><strong>Equipment:</strong><br/><br/>Chain Mail<br/>Greatsword<br/>Longbow<br/>Handaxe x 2<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dungeoneer's Pack</div><div class="spoiler_body">Backpack<br/>Crowbar<br/>Hammer<br/>Pitons (10)<br/>Torches (10)<br/>Tinderbox<br/>Rations (10 days)<br/>Waterskin<br/>Hemp Rope (50 ft)</div></div><br/><hr/><br/><strong>Personality/History/Etc:</strong><br/><br/>Vekali is far more calm and taciturn than most would expect from a member of the Gruul Clans.  She spends most of her time, when in the company of others, merely observing and absorbing information about those she is watching.  When one does get her talking, however they will find an articulate, intelligent, engaging mind hiding behind her warm autumn eyes.  Her sense of humor is clever and subtle, appearing most often unexpectedly and almost matter-of-factly.  When she makes a joke it's fairly obvious that she's not accustomed to others responding to, or even understanding, her humor.  Her reaction ton those who recognize her for her impressive lineage is exasperation, polite acknowledgment and attempts to divert attention, though those who don't take the hint can provoke her to undisguised rage.<br/><br/>Vekali is the youngest daughter of chief Thaal of the Burning Tree Clan, second in command only to Borborygmos, himself.  Their family has a long history of fearsome, mighty warriors who have served in the most esteemed positions within the clans.  Her name, by association, has become well-known among those living in Ravnica and especially anyone familiar with the Gruul Clans.  This can be both beneficial and a detriment, especially given how different Vekali is to what others might expect from the Minotaur Barbarian named Thaal the Disemboweler.</div></div>