In my personal opinion?  It only makes sense that the heroes are going to vary in power level and be better at some things than others.  EbonyQueen and/or Scribbles can step in and correct me if needs be (and I'd be fine with that), but I have been running that scene based on how powerful the sheets say each character is.  I want this to be as comic book-like as it can be.  Is Captain America in the same league as Ares, Colossus or Ms Marvel in terms of sheer power?  Heck no, but it's my job as the plotrunner to make sure that he still gets to shine... and the 'little guy' still has a few surprises up his sleeve, like a completely indestructible shield and a keen tactical mind.  Werewolf by Night may seem underpowered until you realize that as a magical creature, you really can't hurt him much without silver and his supernatural claws and teeth can harm many who would be otherwise highly resistant to damage.  Storm is extraordinarily powerful but has a frail human body.  So to me, there's nothing wrong with a little variety in raw power (to a limit... as great a writer as Cold Heritage is, I'm a bit relieved that I don't have to worry about challenging the likes of Hyperion) as long as I can make everyone look badass in the story.  Strengths are nice but so are weaknesses.  You guys did a great job exploiting the weaknesses that the baddies had in the Downtown thread.  I love to see players come up with creative maneuvers and combos.<br/><br/>My opinion anyway.  I'm not the head GM here so my view may end up simply being my view, heh.