<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br/></div><strong>Name: </strong>Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br/><strong>Race/Class: </strong>Rabbit Elf/Druid<br/><strong>HP:</strong>11/21<strong>Armor:</strong>2<strong>XP:</strong>8/8<strong>Coin:</strong>50<br/><strong>Effects:</strong>+1 towards bee escape stuff | Formcrafter: WIS +1, CON -1(?)<br/><strong>Action:</strong>Shapeshift - Owl: 8; Hold 1/2<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 13 [+1]  Constitution: 15 [+1]  Dexterity: 9 [+0]<br/>Intelligence: 8 [-1]  Wisdom: 17 [+2]  Charisma: 12 [+0]<br/><br/><strong>By Nature Sustained</strong><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong>Spirit Tongue</strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong>Shapeshifter</strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br/><br/><strong>Studied Essence</strong><br/>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><strong>Formcrafter</strong><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.</div></div><br/><hr/><br/>Juro couldn't help but find a strange fascination in the duality of the witch. There was an air of courtesy to the physical body--or Doll, if his guess was right--but a mischievousness in her hidden face. He'd have to be careful to pay attention to both whenever they had their dealings, though he doubted he could ignore her spirit face now that he knew it was there.<br/><br/>He watched in awe, as she passed about magical items like candy then reformed the Knight's moon as easily as pouring a cup of water. "Make it a glaive," he answered, more than reasonably satisfied that she could reforge the blade. However, there wasn't the time to say more before she vanished in snow and wind. "Her presence is as light as a spirit's," he said, watching the spot Frella had just stood in. "Makes sense enough. Her spirit was floating right next to her face, after all." He chuckled and shook his head. "Never met a two-faced person before. Not a literal one, anyway. Four-armed, though--"<br/><br/>Suddenly he remembered. The fight's life or final death adrenaline had gone, and so had the ominous mystery that was Frella. With his mind clearer, he knew where he had to go. "I have to do something. I may meet you all back at the Club." 'May' being the operative word. One that depended on a princess's patience.<br/><br/>He shifted into a bird--his owl form for good measure--then took off towards the building he and the princess had scouted from before his divebomb. He reached out with his mind as he gained altitude, calling, 'Still there, Princess?' And as he ascended, he'd put his piercing eyes to work scanning for her.<br/><br/><em>[Using Owl Sense]</em>