A few basic tips for character design!<br/><br/>Power Level is the limit for powers and abilities that affect other characters.  Your Damage power and its to-hit can't be more than 10 each in a PL 10 game, but your Flight could be 15.<br/><br/>Make sure that all your defenses and at least one attack power is at the PL limit.  Active defense (dodge and parry) and Toughness can't total more than 20, same thing with your Fort. and Will defenses  with a damage/effect power and to-hit.  You can trade off within them.   An Iron Man hero could have Toughness 12 and a Dodge and Parry of only 8 each.  A martial artist like Iron Fist could have +15 to hit on a 5 damage attack (and use Power Attack to make up the difference), while a powerhouse like the Thing might have a 12 damage attack with only +8 to hit.  Attack powers that do not have a to-hit roll, such as those with Area Effect or Perception Range, are limited to just the Power Level, as there's nothing to trade off.<br/><br/>Some attributes are not a good buy at all, don't get them just for flavor, as they are expensive to no effect.  Instead of Dexterity, use the Ranged Attack advantage or the Ranged Combat skill.  Unless you are a universal expert with ranged attacks, an expert in slight-of-hand and vehicle driving.  Presence is also not worth it, just buy any or all of the three social skills that show how your character interacts.  Intelligence is only worth it if you're taking Eidetic Memory to be an expert in every Expertise skill, the way Batman or Doc Savage is.  Fighting is only useful if you're a martial artist or fighter who uses all sorts of combat techniques, like grappling and disarming, as well as any sort of melee weapon.  This fits a good range of characters, but not all, and you can save points by buying Parry defense and the Close Combat (Unarmed) skill to punch people with instead of the Fighting attribute.<br/><br/>The skills and advantages reflect being smart, clever or sociable as much as the attributes, so having a 0 in one does not reflect being a loser in that area.<br/><br/><br/>