I've prompted Atlas about that Cunning Risk that he's going to need to make if we're to move on...so I should take a moment to remind everybody of one very important feature of this game.<br/><br/>If you want to know something, make an appropriate Risk and tell me what you know...or see.  This game gives a huge amount of narrative power to the players, and I encourage you all to indulge it whenever possible. See, until you use a Wager to define something, I don't know what the answers are, either!<br/><br/>So.  You want to know what the spy has in mind?  Cunning Risk.<br/><br/>Want to know about the neighboring power?  Wisdom Risk.<br/><br/>And since heretofore nobody has done anything to define your neighbors, even I have no idea who sent the spy, or why there's a sudden outburst of violence at the worship service.   >:)  I don't even know for sure that they're connected.