My only concern at the 7d6 for the mob is d8 stress will knock off a die (to knock off a die only needs stress one side over it, not the usual d12+) and there are area effect users, so they're gonna be knocked out like flies. My suggestion for d8s was basically to give Silver Spider's side a bit more of a chance to survive the first round... ^^;;<br/><br/>Also, just to clarify for when it happens (because it's bound to), if your effect is d12+ (as in you've made a critical and it goes<em>over</em>d12 due to step-ups), you get a secondary effect, though this one should be linked in some way to the narrative you made. Now I haven't double-checked, though this means if you get one step over d12, that's a d12 and a d6 effect (which damage wise causes the trauma a character would get when knocked out). Might start at d4 and go up, but I don't think so.<br/><br/>Oh and I agree the Watcher<em>should</em>buy some 1s, my main point was to show to avoid PP farming that those 1s can be used to grab a stepped up dice, rather than multiple d6s.