By all means!<br/><br/>Okay, doom pool after kanina, plus kitt's step-up is 2d6+1d8+2d10<br/>Then adding his complication 1d4+2d6+1d8+2d10<br/><br/>Results are 4, 4, 1, 7, 6, 10<br/><br/>So doom pool gets a 17 with a d10 for effect so, I think he does teleport away some rubble (let's say he cleared the way for a cat-amari which would otherwise be both tremendously painful and slower due to rolling over a lot of bumps), but does not remove the distinction.<br/>https://elliquiy.com/forums/dicebot.php?r=84856<br/>https://elliquiy.com/forums/dicebot.php?r=84857<br/>https://elliquiy.com/forums/dicebot.php?r=84858<br/>https://elliquiy.com/forums/dicebot.php?r=84859<br/><br/>It looks like he generated 2 opportunities in his rolls, so take a PP and I will add another d8 to the doom pool, making it 2d6+2d8+2d10.<br/><br/>A question! When an action is failed and I want to use a doom die to create an effect, am I restricted to creating effects on the character who used it, or can it be anyone (or can it be everyone)? And since Kitt's effect die was a d10, would I need to spend a d10 from the pool to do this, or would a lesser die do as well?