<div class="floatright">(https://az801518.vo.msecnd.net/banners/9506bc10ce8476e8b5f4b897c3270036)</div><br/>Drow poison leaves your body limp and fogs the mind and too much of it slips you off into a dreamless sleep. While the circumstances were different, each of you had found yourself on the wrong end of drow poison in the end and slipping into unconsciousness under the light of the moon.<br/><br/>You awoke in darkness to face a biting cold, with the heavy weight of metal tight around your neck and wrists. These chains of these manacles were used as something to grab on and guide you around and really didn't restrict you at all, though they weren't particularly comfortable and time has not endeared you to them one bit. When you arrived at Velkynvelve you came up a lift and were then walked between the stalactites on rope bridges to your cell, where you've spent all your time when not working doing any chore your Drow captors could think up. There's been whispers of when the caravan will get here to take you to Menzoberranza to finally be sold and the answer is always "Soon". There's not been any sign of light in the dark depths of caverns below for several days though and the guards seem both bored and restless about it.<br/><br/>Your captors include a cruel drow priestess who calls herself Mistress llvara (http://i.imgur.com/oRJm362.png) of House Mtzzrym. Over the past several days, you've met her several times, robed in silken garments and flanked by two male drow. One who has a mass of scars along one side of his face and neck and a permanently sour expression and the other the smuggest prick you've ever had the displeasure of meeting. They act as both her bodyguards and the instrument of her will among the spires of Velkynvelve, when she isn't using her staff with the three long tentacles that writhe on the end of it to distribute punishment perfectly, the tentacles stretching to lash out at anyone who gets the wrong end of her capricious mood and sap away their strength. Bard's tell bawdy tales of what tentacles can do in inns, but these ones don't seem to be the kind they're talking about.<br/><br/>“Accept your fate, learn to obey, and you may survive." is a phrase she loves to end a lashing with and you've the sense it's one she's used on many captives before you.<br/><br/>There's sixteen prisoners in total (Including one of the camps Drow for some odd reason he's been completely refusing to talk about) but at the very moment only six of you are in the cells while the rest are out working. You've usually had little chance to talk without interruption but the work crews seem to be gone longer today than usual and the guards watching your cells from across the bridge are absorbed in a game of dice on a table inside their post. A rare moment of quiet further enhanced by the six of you being left with the quietest, if strangest looking, of the prisoners a frog like creature who calls himself Shuushar (http://i.imgur.com/60p8FIE.png).<br/><br/>You have been given mushroom soup to drink in wooden bowls through the cells bars by one of the outposts Quoggath servants as usual, the grey stuff is filling at least even though it tastes more like the wooden barrels it's stored in than any mushroom you've eaten before.<br/><br/>Now might be a good time to make plans, lest you spend the rest of your lives never seeing the sun again.<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body">(http://i.imgur.com/wYLPWDN.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Austrahild (Not present in the Cells)</div><div class="spoiler_body">You've only been here a couple of days and already made a friend. Sharing a little of your food with a miserable looking spider the size of your fist, the furry thing has taken to following you around like a lost puppy. You saw it up on the rafters while you're cleaning the eating hall looking mournfully at all the empty tables. Can spiders look mournful? This one's certainly giving it a go.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fumbledog</div><div class="spoiler_body">The drow took you a day ago to break rocks up by the Waterfall, more just to laugh at you while you worked than for any purpose you could discern. You got the last laugh though, tucking away a small flint stone among your clothes while they were busy talking you've managed to use a few strips of old leather from the garbage pool to make a somewhat functionable dagger. It's not much, but it's better than nothing.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Absynthe</div><div class="spoiler_body">The drow find it hilarious making you and Naeris throw garbage off the edge of Velkynvyre into the poll in the darkness below and while they keep a few eyes on you at all times while working in case you begin to cast spells, you've still managed to use a quick bit of prestidigitation to hide a broken length of silk rope found among the otherwise useless trash. Two sections five foot long, you took one and Anteros has the other. As your travels have taught you, you can never have enough rope.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mikhail</div><div class="spoiler_body">It took three bolts to put you down during the raid, your fellow militia men fought like lions and you bought more than enough time for those who couldn't fight to retreat to the safety of mountains, where the Drow would never find them before the sun rose. <br/><br/>So much drow poison in your system has left you mostly useless for days, you're finally feeling you've got your strength back but you've not let that on to the guards quite yet though that hasn't stopped them dragging you out to polish the armour kept in the Guard Post that watches your cell. They watch you carefully while you do it too, you've sadly not had the chance to grab anything for an escape but they always go upstairs to fetch the armour out and won't let you go with them. You've a feeling there's more up there than just Armour.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Naeris</div><div class="spoiler_body">From the moment you got here you've been committing the place to memory. You're fairly sure you have a grasp of every part of Velkynvelve now and there seems to be only two ways out. The lift that you came up on, or a mad dive to the pool you throw garbage into everyday. You can just see webs in the darkness and it might be survivable, or you'd break your neck and die. You've been in no rush to find out. <br/>One garbage shift you got passed a five foot length of silk rope by Absynthe and managed to hide it among your clothes before being taken back to the sells. The ground below was a lot further than five feet, you'd need to save up an awful lot more rope.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zhandi </div><div class="spoiler_body">The drow find you fascinating and have taken to calling you "The pretty Quaggoth" which you're pretty sure isn't a particularly good compliment. While they've rather striking looks the Drow are far more cruel than anything you endured with your master and thankfully while you get some looks no one's taken you to bed yet. You do not think slavery to one of them would be servitude you could bear for long in this never ending Darkness, you can feel Shar's presence in the air in a damned place like this.<br/><br/>They like to get you to wait tables at the mess hall along with the more savage looking and scraggly Quaggoth servants of the Drow. You've managed to slip away a long kitchen knife while washing the dishes. It's not a weapon of choice but in situations like this a blade's a blade. The Quaggoth in the kitchen spoke a broken version of </div></div>