Region:<br/>Vinzandra, where blood and wine flow in equal parts.<br/><br/>The realm is named after its patron Goddess, whose mecha-statues watch over the five great cities of the realm.<br/><br/>Supplicants prostrate themselves before these statues, offering blood and Oaths. Those blessed by the Goddess -- that is to say, those who survive -- are empowered to rule and to pilot the divine mecha-statues in times of crisis.<br/><br/>The people of Vinzandra enjoy their pleasures and their bloodsport. They value strength because they see supernatural threats all around. The trade routes that pass through the realm are among the safest in the region -- unless you have Aura powers, or look like you might.<br/><br/>Name: Vinzandra, or “Vinzandra’s Land”<br/>Environment: Holy Grassland (bladegrass takes blood sacrifices from unwary travelers)<br/>Size: Nation with five major cities: three coastal cities, one on a mountain pass at the mouth of a river and another in the plains where another river converges on the way to the sea.<br/>Influence: Minority (anyone can pledge an Oath if accepted by the Goddess, but the power of the Oathsworn is unchecked except by the Goddess herself and superior Oathsworn)<br/>Interpersonal: Xenophobic (in regard to aura users)<br/>Diplomatic: Defensive<br/><br/>Creation Myth: The world is poised between heaven above and the devouring chaos below. Vinzandra holds the world above the chaos with the vigor granted by her worshipers’ sacrifice and devotion.