Unfortunatly I designed my character in 3.5, to take advantage of 3.5 rules.  If she fights creatures smaller and weaker than herself,that want to pass her, she's quite likely to attempt to trip them even without the improved trip feat.  (Which was two away on my feats purchasing.)<br/><br/>I find that dice rollers eliminate most of the hassle of mutipule dice roles, and that the problem of them is counteracted by the added reality of the feel.  But I'm fine with any house rule you add, as long as if the house rule makes my character's feats make less sense, I'd want to be able to change those feats somewhat.<br/><br/>Nuff said.  On with the battle!