How do you add 60% to 90%?<br/><br/>To get out of the swarm, Garrett would have to roll a 25+ Tumble with a +15 bonus (10 or more), but I figure I could increase my odds with an action point.<br/><br/>I could then make a jump + a climb check with a +16 jump and a +15 climb check to get on top of the fence.<br/><br/>I figure that the Hippo could swing by and pick him up then in the next round if Garrett makes a high enough standing jump.