<strong>WIP</strong>- Need to tidy up formatting<br/><br/><strong>Magister Grey</strong>(https://docs.google.com/document/d/1L5nejOuNSUDKwraaIkHoLX7HtdJVgIYGpNodeydORAY/edit)<br/><div class="floatleft">(https://elliquiy.com/elluiki/images/3/3e/6ec2ac3ae80f4587b8462e785807680c.jpg)</div><div class="floatright">(https://elliquiy.com/elluiki/images/9/97/C9e55a5a922e793e3ba47f5768ee5aa2.jpg)</div><br/><strong>History:</strong><br/>Occult investigator, often called in to assist the police with ‘unusual’ crimes.<br/>Was helping investigate a series of robberies museums and private collections<br/>Managed to thwart the cultists that had been stealing items of mystical significance from enacting their ritual to summon something terrible into this dimension<br/>Accidentally donning Merlin’s ring, he bonded with the spirit of the ancient sorcerer, and ended up ruining their ritual, shattering the cult and (accidentally) burning down their lair.<br/>In the confusion, the detective he had been partnered with for years, Elaine Young, disappeared. The last he saw of her was on the other side of a raging inferno, and a collapsing hallway. When he next encountered her, she was calling herself Nimue, and tried to blow his head off with a bolt of magic.<br/><br/><strong>Motivation:</strong>Motivation - Responsibility<br/><strong>Complications:</strong>Power Loss/Mischief: Though Merlin is usually sleeping inside Bran, lending his power and knowledge, sometimes he wakes up.  When he does, he may disagree with something Bran does with the power, or just want Bran to do something for him.  Zeth may give Hairy a hero point to have Merlin complicate the story.<br/><strong>Nemesis:</strong>Nimue (Elaine) Young, Bearer of the mantle of Morgana LeFay<br/><strong>Personality Flaw:</strong>Lecherous<br/><br/><br/><strong>Attributes:</strong><br/>Strength      1<br/>Stamina      0<br/>Agility      1<br/>Dexterity      2<br/>Fighting      4<br/>Intellect      2<br/>Awareness      5<br/>Presence      0<br/><br/><br/><strong>Defenses:  </strong>Defense   Resistance<br/>Dodge      0   +1   +6      =17      d20+7<br/>Parry         0   +4   +4      =18      d20+8<br/>Fortitude      6   +0   +0      =--      d20+6<br/>Toughness      --   +0   +12      =--      d20+12<br/>Will         2   +5   +0      =--      d20+7<br/><br/><br/><strong>Skills:  </strong><br/>Acrobatics            0   +1   +0   =d20+1<br/>Athletics            4   +1   +0   =d20+5<br/>Close Combat: ???      0   +4<br/>Deception            5   +0   +0   =d20+5 [+7]<br/>Expertise: Magic       17   +2   +0   =d20+19<br/>Insight            6   +5<br/>Intimidation         5   +0   +0   =d20+5<br/>Investigation         5   +5   +0   =d20+10<br/>Perception            5   +5   +0   =d20+10<br/>Persuasion            6   +0   +0   =d20+6 [+8]<br/>Ranged Combat: Magic   0   +2   +0   =d20+2<br/>Sleight of Hand         5   +2   +0   =d20+6<br/>Stealth<br/>Technology<br/>Treatment<br/>Vehicles<br/><br/><strong>Advantages:</strong><br/>1   Artificer<br/>1   Attractive: +2 Deception and Persuasion to those attracted to Magister Gray’s gender.<br/>1   Contacts<br/>1   Eidetic memory<br/>5   Equipment 5 (Headquarters)<br/>1   Interpose<br/>Once per round, when an ally within range of your normal movement is hit by an attack, you can choose to place yourself between the attacker and your ally as a reaction, making you the target of the attack instead. The attack hits you rather than your ally, and you suffer the effects normally. You cannot use this advantage against area effects or perception range attacks, only those requiring an attack check.<br/>1   Teamwork<br/>1   Trance<br/>1   Ritualist<br/>1   Well Informed<br/><br/><strong>Powers: </strong><br/>6   Defensive Shields: Magister Grey defends against ranged attacks--not through conventional dodging--but with actively directed warding disks of magical force.  This is a “Sustained” ability meaning that if he does not have reason to activate it--such as by being unaware of an attack--he does not receive the benefits.  However he can use Extra Effort to improve his defense.<br/>[6]   Augmented Defense: Dodge<br/><ul class="bbc_list"><li type="circle">   Sustained</li></ul><br/>Descriptors: Magic, Force<br/><br/>8   Levitation: Flight 4<br/><br/>2   Mystic Senses: Senses 2 (Magical Awareness, Radius)<br/><br/>26   Magic Spells: Array (32 points)<br/>[-6]   Check Required: All effects in this array require (name) to make an Expertise: Magic check at a difficulty of fifteen.  If he achieves a 15, the effect goes off at 1 rank.  Every additional rank grants an additional level of the effect, so a result of 27 gives a full power level 12 Mystic Blast<br/>[32]   Astral Projection: Remote Sensing 10 (visual, auditory, mental), physical body is defenseless, Subtle 2 • 32 points.<br/>[1]   Alternate Effect: Mystic Blast<br/>[24]   Ranged Damage 12<br/>[3]   Accurate: +6 to hit = d20+8<br/>[+5]<br/>--Descriptors: Magic, Force<br/>[1]   Alternate Effect: Dispel Magic<br/>[3/]   Nullify 10, Broad (Magic), Simultaneous<br/>[2]   Accurate: +2 to hit = d20+6<br/>[1]   Alternate Effect: Healing Hands<br/>[4/]   Healing 7, Energizing, Restorative<br/>[+1]   Persistent<br/>[+1]   Stabilize<br/>[+2]<br/>[1]   Alternate Effect: Hex<br/>[6/]   Luck Control 4 (All Options), Area (Burst 60’r), Selective,<br/>[5]   Luck 5 (Pool 5/5)<br/>[3]   3 Available<br/>[1]   Alternate Effect: Mystic Bindings 12<br/>[2/]   Ranged Affliction 12 (Resisted and Overcome by Will; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree<br/>[3]   Accurate: +6 Attack Roll = +8<br/>[1]   Alternate Effect: Mystic Constructs<br/>This spell creates a real, permanent object massing up to 12 tons.  With an attack roll this may be used as an attack (dropping a piano on the enemy) or trapping them (Creating a cage around them.)<br/>[3/]   Create 9, Continuous<br/>[1]   Innate<br/>[1]   Precise<br/>[1]   Subtle<br/>[2]   Accurate: +4 attack rolls=d20+6<br/>[1]   Alternate Effect: Phantasms<br/>[6/]   Illusion 5 vs. All Senses, Area (Shapeable, 30 cubic feet), Resistible by Will, Selective<br/>[]   2 points available.<br/>[1]   Alternate Effect: Protective Aura<br/>[3/]   Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, All Suffocation), Affects Others, Area (30’ Radius from self.) Sustained<br/>[6]   This spell does not have the Check Required flaw.<br/>[1]   Alternate Effect: Mystic Stile<br/>Magister Gray may teleport 900’ as a move action.  By adding a swift action he may create a portal that covers this distance and spend a standard action every round to maintain it.  At this distance, there is no “teleport daze” and Magister Gray does not need to see his destination.  For two move actions Magister Grey may extend this range to 30 miles, however everyone who passes through has the Dazed and Vulnerable condition upon arrival.<br/>[6/]   Teleport 5, Accurate, Extended, Portal<br/>[1]   Change Direction<br/>[+1]<br/><br/>9   Merlin’s Staff: This (Rowanwood?  Black Oak) Staff seems to be somehow alive and has living holly growing from it.  It is enchanted into a poten hand to hand weapon, but it can be disarmed.<br/>--   Easily Removable: -2 points per five points.<br/>[2]   Accurate Weapon: +4 to hit = +8<br/>[4]   Enhanced Defense: Parry<br/>[2]   Affects Insubstantial Fully<br/>[7]   Damage 7<br/><br/>20   Merlin’s Ring: Bran first gained Merlin’s power when he donned this artifact.  While Merlin’s magic resides inside Bran now, the Ring is still a powerful protective talisman.  It is, however, removable.  (-1 point per five ranks.)  It’s current form is that of a ring made of oak, darkened with age until it’s almost a warm black colour, and worn smooth from the passage of time.<br/>[12+6]   Protection 12, 6 of it Impervious<br/>[3]      Immunity: Disease, Environmental Cold, Environmental Heat<br/>[4]      Enhanced Defense: +4 Fortitude Defense<br/><br/><br/><strong>Equipment</strong><br/>(15)   Sanctum Sanctorum (Headquarters) Size: Medium, Toughness: 10; Features: Concealed, Dual-size (Huge), Laboratory, Library, Living Space,<br/>Personnel, Sealed, Security System, Self-repairing, Workshop.<br/><br/>7   Dedicated Smart Phone<br/>[2]   Audio/Visual Recorder<br/>[1]   Camera<br/>[1]   Cellular Phone<br/>[1]   Computer<br/>[1]   Flashlight<br/>[1]   GPS<br/>1   Handcuffs