@VoidKnight<br/>Go ahead and make the roll<br/><br/>@All<br/>Here is stuff for connections. Feel free to figure out skills, flesh things out, or even roleplay the interactions if you wish in the history thread. If I missed someone please tell me. Things are still spread out and there's a lot to deal with. I tried to incorporate as much as I could into everything. If content in a connection would like to be changed please tell me but otherwise this is the listing.<br/><br/>While there are some cleanups and minor corrections everyone seems to have the basic layout so far. If we get more characters I'll add in more connections although no matter how many a person has only two will count for skills so anyway, skill relevant connections thus far that I have planned out with the characters I've reviewed and received. These connections are the basic ideas of where/how you would have met. The details are up to you but it's my very rough take on it and you can go in directions as you will. You may look at them and see where other connections could have occurred. Feel free to talk with other players but these are the only skill relevant ones.<br/><br/>For these connections you may either have learned a skill from the other person's skill list they have at a higher rank than your own since you spent time with them or you may justify to me improving a skill not on the other character's list e.g. a bodyguard to a diplomat has the option to easily pay attention and learn about diplomacy stuff or they can justify upgrading a gun skill/recon/whatever stating they used such things in their service or relevant to the life event going on between the players. Mostly I want an explanation of how you gained a the skill and picking from the other one is a default (that is what they were doing/taught me a bit) where the pick any needs a little more fleshing out.<br/><br/>I'll adjust things a little if people decide to change terms but thus far it seems as though stuff is getting pretty set.<br/><br/>Roberta 'Bob' (Term 2: Star Marine) - Elijah (Term 4: Physician) - Bob's mission went wrong and they were captured and mistreated, with the threat of being discharged due to injury looming her career and recovery were saved by the skilled doctor Elijah.<br/><br/>Elijah (Term 4: Physician) - Gendel (Term 1: Drifter) - Grendel got tested for psionic strength and shows some unusual spontaneous power fluctuations but ended up drifting on the streets after an attack. Elijah left the service this term due to not doing unethical illegal genetic research. These were related. In addition Grendel had a romantic relationship with a scout she went to while Elijah went into the Navy, perhaps both Grendel and Elijah knew the scout.<br/><br/>Roberta ‘Bob’ (Term 4: Star Marine) - Adranna (Term 6: Performer) - Adranna had been sniping in her acts at a local political leader, finally driving him to publicly reveal a rather scandalous crime that had been covered up. This reveal eventually culminated in a civil war that required the Star Marines to step in. Bob lead the successful surgical strike on the enemy fortress to end the war and during the conflict and leading up to it saw and met Adranna during or after a show.<br/><br/>Adranna (Term 5: Diplomat) - Theosophus (Term 3: Administrator) - Theo’s rising star in the political world did not go unnoticed from those both on and offworld, drawing attention of offworlders and especially those in need of legal council. Adranna, for her own gain or those of a patron, came to this world to consult with Theosophus regarding manners of justice. During this time, Adranna was challenged to a duel by the very same bastard What Took Theo’s Eye and was likewise defeated blade to blade.<br/><br/>Theosophus (Term 1: Merchant Marine) - Greg (Term 3: Engineer) - Life of piracy while avoiding the worst of crimes is still a life of piracy and Greg needed connections to turn a new leaf and join the prestige of the Imperial Navy. Playing his underground contacts he heard of a noble who might be able to help, one with some influence and who had been having quite a bit of both luck and skill with the ways of trade. Greg and Theo met during one such deal, a deal that gained Theo a good amount of money and unloaded the last of the Greg’s ill gotten gains in the ways of cargo. Part of the payment was Theo’s influence in cleaning up a bit of Greg’s past. Greg was assigned to a ship under the care of one of Theo’s relatives who took an interest in the vargr’s career and helped propel Greg upwards in the ranks.<br/><br/>Greg (Term 2: Rogue) - Maxine (Term 1: Law Enforcement) - Max wasn’t sure how but knew that a group of pirates was smuggling human cargo in and out of the system but unsure how to prove it. The majority of her colleges left it alone seeing as it wasn’t directly a matter on the orbital station but Max wasn’t one to just let it go. Taking it on herself to dig into the case on her own time, she finally busted the pirate ring with Greg, who used his own contacts to get her in touch with the people who finally let her bust the case wide open and stop the hideous activity that had been happening for decades on the planet below. It was a string of good luck Greg happened to be around, visiting the starport for ship repairs when his own group wasn’t wanted in system and had the opportunity to bust up a less scrupulous rival set of pirates. This activity may or may not have been what propelled Greg to begin looking at the Navy after witnessing Max’s dedication to her pack.<br/><br/>Will (Term 1: Line/Crew) - Maxine (Term 2: Law Enforcement) - With so many ships coming through the naval base it was easy for Max to meet plenty of new people and no end to the amount of work in orbit. One such case involve a crewman Will Friez. Will had suffered an accident with a faulty low berth and was recovering on station in medical. Max was assigned to investigate his case. In the end it was found to be maintenance negligence, prompting both a review of safety procedures on Will’s ship and the demotion of several individuals responsible for the missap.<br/><br/>Will (Term 4: Courier) - Grendel (Term 3: rogue) - Grendel didn’t have many options out in the fringes but at least piracy seemed to pay the bills, the largest and most impressive thing that kept them in the captain's good graces was meeting and getting to know a Courier out there named Will. Mail was a rare luxury for those in the fringe worlds and a few bribes or favors certainly was enough to get a few letters passed back and forth which meant quite a bit to the crew on board. Unfortunately as time went on the stress got to them and unbeknownst to Will, it was a surge from Grendel's latent psionic abilities that ran rampant though his mind and planted seeds that would torment him through portions of the term (it’s between you two what might have caused such a thing and what it entailed).