<strong>Player</strong>: Daemon Sol<br/><strong>Name</strong>: J'onn J'onzz<br/><strong>Hero Name</strong>: Martian Manhunter<br/><strong>Age</strong>: 140<br/><strong>Height</strong>: 6'3" (anything he wants really)<br/><strong>Weight</strong>: 205 lbs (again, between his telekinesis and density shifting, anything he wants)<br/><strong>Appearance</strong>:<br/><br/>"Human" appearance:<br/>(http://images1.wikia.nocookie.net/__cb20101101205527/martianmanhunter/images/1/18/Martian_Manhunter_Smallville-1.jpg)<br/><br/>Hero Appearance:<br/>(http://fc08.deviantart.net/fs70/i/2012/227/2/c/martian_manhunter___i_just_love_that_name_by_nebezial-d5b6bbz.jpg)<br/><br/><strong>Powers</strong>: oh boy, here we go<br/><br/>-Telepathy: J'onn has exceptional mental strength and can read the minds of all but the most resistant beings.  He can use his power for many things including instantaneous communication between teammates and disabling enemies through mental attacks. (J'onn has a rarely known ability to create ice cream with his mind)<br/>-Telekinesis:  J'onn can move objects with his mind up to several metric tonnes.<br/>--Flight: By using his Telekinesis on himself, J'onn is able to fly himself around at fairly high speeds, breaching mach 3-4 depending on conditions.<br/>-Super Strength: Partially thanks to his martian physiology, and partially thanks to a tactile use of his telekinesis, J'onn has super strength comparable to superman (since Supe's always holding back)<br/>-Super Speed: J'onn can move at high speeds on land at around mach 2.<br/>-Super Senses: Through his various senses, both physical and mental, J'onn maintains an acute awareness of his surroundings.<br/>-Nigh Invulnerability: Very little except extremely power physical sources, or magical sources can harm J'onn.<br/>-Voluntary Shape-shifting: J'onn can freely change the shape of his body, allowing him advantages in battle such as extra limbs, snake-like flexibility, and intimidation tactics by taking on ferocious looking forms.  He can also take on the appearance of humans for disguise.<br/>-Camouflage: J'onn can make his skin take on the appearance of his surroundings giving him a chameleon like ability to hide (not invisibility)<br/>-Healing Factor: Through his shape-shifting, J'onn can sort of force himself to heal whenever he actually does manage to get wounded.<br/>-Density Shifting: J'onn can shift his density to make himself intangible, allowing him to phase through any physical object.<br/><br/><strong>Skills</strong>:<br/>-Tactical Mind: J'onn has a good tactical mind, often acting as command and control when working with multiple heroes, even when he's not the direct leader.<br/>-Stealth: J'onn is experienced in using his camouflage ability to infiltrate.<br/>-Detective Work: Since the Manhunters of Mars were essentially the police, J'onn has experience with detective work.  While not at the level of the Bat Family, he's still extremely competent.<br/>-Computer Skills: J'onn is skilled in the use of computers and technology.  He can't do any kind of hacking, but he can understand most computer interfaces.<br/>-Martial Arts: J'onn knows a style of Martial Arts that the Manhunters are required to know, which specializes in non-lethal take-downs of meta-human foes (other martians, basically)<br/><br/><strong>Equipment</strong>: None.<br/><br/><strong>Weaknesses</strong>: Martians have a psychological weakness to fire, implanted in them by the Guardians of the Universe to keep their evil Burning Martian subconscious sides from taking over.  Basically, it does no physical harm, but being on fire will cause any Green Martian to freak out majorly.<br/><br/><strong>Personality</strong>: Outwardly, J'onn appears as a mostly emotionless person.  He's considered the quiet one among his fellow heroes.  But his normally calm disposition hides his inner turmoil.  After his twin brother, Ma'alefa'ak, released a psychic plague among his people, causing everyone he knew and loved to die, leaving him the last (good) Green Martian on his planet.  He wandered his world alone for many years before a Zeta teleporter accident brought him to Earth.  During moments when he seems to be quietly contemplating something, he's likely reminiscing about his lost family and the trauma of years of isolation.<br/><br/><strong>History</strong>: J'onn was a Manhunter of Mars, meaning he helped keep the peace among his people.  He was considered the most skilled Manhunter of his time, and was a hero to his people.  However, J'onn had a twin brother, Ma'alefa'ak, who was jealous of J'onn.  They fought many times over the years until one day, Ma'alefa'ak created a psychic plague, which caused any Martian who opened their psychic link to an infected Martian to die a horrible, painful death.  J'onn had to watch as his wife and only child died painfully, and then his entire race, until J'onn was the only one left.  The only survivor of his kind, because he had the strongest willpower.<br/><br/>He wandered his barren world for decades, lonely and fighting to resist insanity from his isolation.  One day he was caught in a flash of light and suddenly found himself in the lab of Dr. Erdel.  He would learn that he was on the sister planet to his own, Earth.  The Scientist who brought him there, once J'onn explained where he came from, would frantically promise to return J'onn home.  J'onn kindly refused and explained his situation, that Dr. Erdel had in fact, saved him.  To return the favor, J'onn decided to resume his Manhunter duties for Earth, protecting it's people from danger.  And he was happy because he wasn't alone anymore.