<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Ryssa</strong></span><br/>Neutral Ratfolk Brawler<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Ryssa<br/>Ratfolk Brawler 1<br/>N Small humanoid (Ratfolk)<br/><strong>Init</strong> +4 <strong>Senses</strong> darkvision; Perception +8<br/><hr/><strong>Defense</strong><br/><hr/><strong>AC</strong> 18, touch 15, flat-footed 14 (+4 dex, +3 Armor, +1 size)<br/><strong>hp</strong> 12 (1d10+1) (FCB)<br/><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +2<br/><strong>Defensive Abilities</strong> Cleanliness<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cleanliness</div><div class="spoiler_body">Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 OT more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy.</div></div><br/><hr/><strong>Offense</strong><br/><hr/><strong>Speed</strong> 20 ft.<br/><strong>Melee</strong> Unarmed strike +6 (1d4) <em>or</em><br/>   Tonfa +6 (1d4) <em>or</em><br/>   Tailblade +2 (1d2)<br/><strong>Ranged</strong> Wushu dart +6 (1d2)<br/><strong>Special attacks</strong> Swarming, Unarmed Strike<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swarming</div><div class="spoiler_body">Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unarmed Strike</div><div class="spoiler_body">At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.<br/><br/>Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.<br/><br/>A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.<br/><br/>A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.</div></div><br/><hr/><strong>Statistics</strong><br/><hr/><strong>Str</strong> 10, <strong>Dex</strong> 19, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10<br/><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 14<br/><strong>Feats</strong> (Bonus) Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final), (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br/><strong>Skills</strong> acrobatics +8, craft (alchemy) +2, knowledge (dungeoneering) +1, perception +8, sense motive +6, use magic device +2<br/><strong>Languages</strong> Hallit<br/><strong>SQ</strong> Brawler's Cunning, Martial Training, Martial Flexibility, Tinker<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brawler's Cunning</div><div class="spoiler_body">If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Training</div><div class="spoiler_body">At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Flexibility</div><div class="spoiler_body">A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).<br/><br/>The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.<br/><br/>If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.<br/><br/>At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tinker</div><div class="spoiler_body">Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</div></div><br/><strong>Traits</strong> Against the Technic League (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Against%20the%20Technic%20League), Slayer of the Deep (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Slayer%20of%20the%20Deep)<br/><strong>Other gear</strong> Studded leather armor, tailblade, wushu darts (10), tonfa, bckpack, belt pouch, flint + steel, magnet, rope, pitons</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Current stats / conditions</div><div class="spoiler_body"> <strong>Hit Points:</strong> 9/12<br/><strong>Armor Class:</strong> 18<br/><strong>Martial Flexibility:</strong> Deadly Agility</div></div><hr/><br/>Ryssa was so concentrated on the bubbling mass of goo that she had just 'rescued' arafel from, that she didn't notice the other one slithering up in the gloom, until one of is pseudopods smacked her. She snarls, partly in pain from the bruise, partly in disgust at the slimy smear it left on her. And another was slurping up the beach towards her. A quick glance at the brass cap of her tonfa told her that whatever these messy masses were, acid was not a worry from them.<br/><br/><strong>"I refuse to believe all those people died to bugs and goo,"</strong>she growls, shifting her feet on the gravel. A fast twist of her body sent one foot sweeping out into the vile plant-thing in front of her, a flex of muscle snapping her tail down onto its partner. It worked last time, and these things didn't seem like they were packing a lot of brains... But whatever gross fungal 'skin' they had seemed to be tougher on these two. She spat in disgust, taking a step away from the slithering mounds.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Attack one; unarmed strike 10 (https://elliquiy.com/forums/dicebot.php?r=72673), damage 7 (https://elliquiy.com/forums/dicebot.php?r=72674)<br/>Attack Two (NA): 6 (https://elliquiy.com/forums/dicebot.php?r=72675) Damage; yeah, not even...<br/>and then five-foot step one space back.</div></div>