<div class="floatright">(https://i.imgur.com/DEdcyEB.png)</div><span class="bbc_size" style="font-size: large;">Grella Bonecrusher</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>x/x<br/><br/><hr/><strong>Armor:</strong>+1<br/><strong>Hit points:</strong>23<br/><strong>Damage:</strong>D10<br/><strong>Str:</strong>16 (+2)<strong>Dex:</strong>13 (+1)<strong>Con:</strong>15 (+1)<br/><strong>Int:</strong>9 (-)<strong>Wis:</strong>8 (-1)<strong>Cha:</strong>12 (-)<br/><strong>Look</strong><br/><ul class="bbc_list"><li>Body: Brickhouse</li><li>Eyes: Challenging</li><li>Decoration: Adorned with the bones of her great hunts!</li></ul><hr/><strong>Alignment:</strong>Neutral - Teach someone the ways of your people.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonds:</div><div class="spoiler_body"><strong>Katra</strong> is always getting into trouble - I must protect them from themselves.<br/><strong>Juro</strong> is very attuned to nature. I want to learn from them.<br/><strong>Valna’s ways are strange and confusing.<br/>Belief is a strong weapon in a fight. I will help <strong>Mercy</strong> keep hers.</strong></div></div><br/><strong>Race:</strong>Outsider (Elc nobility posing as Barbarian)<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 4<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Two-handed Sword (close, +1 damage, 2 weight)</li><li>Adventuring Gear (5 uses, 1 weight) and Dungeon Rations (5 uses, ration, 1 weight)</li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mimic Gear S</div><div class="spoiler_body"><span class="bbc_u"><strong>Mimic Gear S</strong></span><br/><strong>HP:</strong> 20/20<br/><strong>Level:</strong> 1 <strong>XP:</strong> 0/7<br/><strong>Weight:</strong> 3 (regardless of form)<br/>This shape shifting piece of equipment may appear to be a magic item at first glance, but is in fact a kindly mimic girl in disguise. Using her natural shifting abilities S can transform into either a weapon or a suit of armor as needed, making her useful in a wide variety of scenarios.<br/><br/>While S has HP remaining she can switch between forms at her user's command. When her HP reaches zero S falls unconscious and cannot function as equipment until healed. S can be healed either by conventional methods (potions, spells, etc.) or by eating the flesh of living beings.<br/><br/><strong>Weapon Form:</strong> When changing into weapon form S can take the shape and properties of any melee weapon, gaining the tags of a mundane weapon of that type. However at the moment of striking S reveals her true nature, gnawing at the enemy with her viscous jaws and passing on a share of the nutrients absorbed to her wielder. When rolling a 10+ on Hack and Slash, the wielder may choose to heal 1d6 of health to both themselves and S instead of dealing an extra 1d6 of damage. Doing so opens them up to the enemy's attack as normal. When performing another move that involves making a melee attack, the wielder may choose to forgo one of the move's effects and activate this healing effect instead.<br/><br/><strong>Armor Form:</strong> When changing to armor form S can take on the shape of any type of armor the wearer chooses, in whatever style they desire. Regardless of what appearance the armor takes, it maintains the same stats and abilities. S does not provide Armor as normal armor does. Instead whenever her wearer would take damage they can choose to deal any amount of it to S instead, up to her remaining HP, with the wearer taking any damage that's left over. Any other Armor the wearer may have (ex. from a shield) is applied before distributing damage. Abilities that increase the amount of Armor granted by worn armor still apply while wearing S.<br/><br/>While S will normally move in tandem with the wearer so as not to be cumbersome, she can at will add the Clumsy tag to herself to impede her wearer's mobility. This tag cannot be ignored through moves or abilities. When outside of combat S can also transform into regular clothing, taking on whatever style her wearer desires, though does not function as armor in this form.<br/><br/><strong>Gorge:</strong> When at full HP, if S is allowed to devour the corpse of a recently killed sapient race she will gorge herself, converting the excess nutrients into +5 bonus HP for the next 12 hours or until depleted. This bonus HP cannot be restored and is lost first when she takes damage. While she has bonus HP remaining she deals +1 damage in weapon form.<br/><br/>Every time S uses Gorge she gains 1 XP, and will level up at the same thresholds as player characters (current level+6). For each level up S gains +1 to the bonus HP she gets from using Gorge (+6 at level 2, +7 at level 3, etc.). When her bonus HP reaches +10, and for every 5 after that, she does an additional +1 damage in weapon form while gorged.<br/><br/>(https://i.imgur.com/REuyV0J.jpg)(https://i.imgur.com/WZmBC2A.png)(https://i.imgur.com/3081tkK.jpg)(https://i.imgur.com/3bHd58H.jpg)(https://i.imgur.com/crZOmPE.jpg)(https://i.imgur.com/KsyvRsH.png)</div></div></li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><br/><em>Unencumbered, Unharmed:</em>So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.<br/><br/><em>The Upper Hand:</em>You take +1 ongoing to last breath rolls. When you<strong>take your last breath</strong>, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.<br/><br/><em>What Are You Waiting For?:</em>When you<strong>cry out a challenge to your enemies</strong>, roll+Con. • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.<br/><br/><em>Herculean Appetites:</em>Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While<strong>pursuing one of your appetites</strong>if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.<br/><ul class="bbc_list"><li>Mortal Pleasures</li><li>Fame and Glory</li></ul><br/><em>Musclebound:</em>While you wield a weapon it gains the forceful and messy tags.<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"><strong>Background:</strong><br/><br/>Grella was never quite right. Born Lilandra Proudtower, she was the “runt” of the litter, only in that she was born last. Her status as nobility within The Orisian Empire was never in question, but her ability to carry on the duties that such nobility entailed? That was seen as suspect, to be kind about it. Prone to starting fights growing up, she was a person better suited to the past. The days where violence and fighting prowess held the keys to riches and powers. Where the term War Chief still meant something. Lilandra would oftentimes find herself looking outside the vast and beautiful walls she’d called home, wondering why she seemed to be the only one looking outward. She would ask her papa about the raids of their forebears, and he would try to dissuade her from knowing more by telling her tales of bloodletting and savagery. Of Orcs that seemed out of myth, standing amidst battle like walking fortresses.<br/><br/>If his idea was to scare her, he failed miserably, though he likely understood this the moment she’d ask to hear the story of Jlor the Stained. It was said when the battle was over, he was so drenched in blood that he was literally bloodstained for a month! His greenish skin held onto the copper of the blood until he was finally washed clean. It was said that he took the cleaning to mean that he needed to pick up his sword and fight once more! But fate had taken him, as it took so many other heroes, before his time and before his goal was reached. It was with those tales and others that Lilandra took to weapons. Each one eventually taken from her, until her family had a closet full of weapons and no inclination to use them!<br/><br/>Through it all, the years had passed, and she matured. The outside world had been her trainer. Each animal she hunted was bigger and deadlier than the last! Her weapons were cobbled from nothing. The bones of the vanquished used to pierce and rend. Her true strength was found outside of her walls. She may not have been able to sit still long enough to read a bunch, but she could stalk her prey with the patience of an ancient, and spring when the moment was right! Lilandra knew that her life would be spent out there somewhere, making a name for herself. Adopting the name Grella, she took to heart the barbarian ways of those before her without looking back. And for a while, she did well!<br/><br/>Then she took on a job without understanding what the best was she was sent to kill, or why even the strongest guild in the area left it alone. She awoke to find herself in one piece when she shouldn’t be, now tied to a group that was farthest from fame, and /or glory. Which made Grella sad inside.<br/><br/></div></div><br/><br/><br/>