Point!  I ought to have clarified that my list is not ONLY indie systems.  There are just quite a few on there (and several that I own that are not on that list, like Poison'd or Dogs in the Vineyard, because I'm not certain how good they are for playing by post).<br/><br/>If I have an explanation for the lack of recruitment for indie games, it is likely to start with a curmudgeonly gesture in the direction of the OGL/d20 combine.  Not everybody has the time and interest in learning or experimenting with new or unknown systems, after all--some of those games are very small press, and one or two might be out of print by now.  And as for story?  It's easier to freeform.  Beyond that, your mileage (kilometerage?) may vary.<br/><br/>Yes, fighter/cleric/magic-user is a valid class,<span class="bbc_u">in Advanced D&amp;D</span>.  Gnomes only, I think.  Or was it Dwarves?  Certainly not for Humans.  Basic D&D, which is what we were playing, has no multiclassing at all.  The closest you can get in Basic is to play an Elf.  (Elf is a class, and is Fighter/Magic-user.  Dwarf and Halfling are also classes--Fighter subset and Fighter/Thief, more or less.)  This gives you some idea of how fast and loose we were with the rules.  Or, rather, how fast and loose our DM was with the rules, because for about a year he was the only one who had a copy.<br/><br/>Trying to run through the Tomb of Horrors, using Basic, with third level characters.  That was an experience.