<strong>Name</strong>: Marc Alton<br/><br/><strong>Race</strong>: Human<br/><br/><strong>Gender</strong>: Male<br/><br/><strong>Age</strong>: 26<br/><br/><strong>Origin</strong>: A mage of the Fereldan Circle.  Marc was part of the small envoy sent to assist at Ostagar.  During the rout, he and a couple of other mages took advantage of the chaos and distraction to kill their templar guardians, then scattered into the wilderness.  Marc will stumble across the other PCs at the start of the RP<br/><br/><strong>Appearance</strong>:<br/><div align="center">(http://i196.photobucket.com/albums/aa248/Impervium2401/Emrick01.jpg)</div><br/><strong>Character Type</strong>: Mage<br/><br/><strong>Specializations</strong>:<br/><em>Spirit Healer</em>- Marc has always been a natural healer.  Living in the Circle for so many years has only taught more about anatomy.<br/><em>Battlemage</em>- The typical battlemage training received by those sent into the fray.<br/><em>Frost</em>- Not an actual specialization obviously.  Marc just prefers frost based attacks.<br/><br/><strong>Talents/Spells</strong>:<br/><em>Blood Magic</em>- Marc knows blood magic.  He is loathe to use it.  As he likes to say, though: "Prepare for the worst, hope for the best."<br/><em>Cone of Cold</em>- A blast of frigid air and slivers of ice that can cause frostbite, deep cuts, and possibly blindness, in addition to all the other things frigid slivers of razor sharp ice would do.<br/><em>Frost Weapons</em>- Water collects and freezes on blades and maces, adding sharpness and weight.  The metal itself hardens and even touching it can cause frostbite.<br/><em>Group Heal</em>- A complex spell that bathes everyone nearby by in healing magic, healing small surface wounds.  Not as effective as a single, targeted heal.<br/><em>Heal</em>- Two types.  The first is a simple combat heal, where he directs healing energy into someone.  This heals minor wounds and stop bleeding and aches and pains.  The second is used out of combat, where Marc has time to study and better direct the wounds and healing energy.<br/><em>Mass Rejuvenation</em>- A wave of energy radiates briefly from Marc, refreshing all friends caught in it.  Helps alleviate poor moods, fatigue, hunger, thirst, and tiredness.<br/><em>Regeneration</em>- A heal  and rejuvenation spell mixed together, and more powerful than most.  This is Marc's heavy hitting combat heal.<br/><em>Revival</em>- Revives someone from deep sleep, unconsciousness, and can temporarily bring someone almost dead back to action.  The farther they are from consciousness, the more it takes out of Marc.<br/><em>Flame Blast</em>- Getting hit by this is like opening up an oven with your face too close; except instead of an oven, it's Hell's furnace.  A blast of superheated air singes and often combusts anything in its path.<br/><em>Weakness</em>- A hex that instills exhaustion, and all it's consequences: poor reactions, weakened strength and stamina, lower morale.<br/><em>Winter's Grasp</em>- A spell that freezes humidity in the air around someone or something, condensing the ice on whatever he's targeting.  Literally looks like a mass of ice chips solidifying around it, thus the name "Winter's Grasp."<br/><br/><strong>Skills</strong>:<br/><em>Stealing (all ranks)</em>-<em>Personal</em>belongings?  What are those?<br/><em>Coercion (1 rank)</em>- He's a pretty good liar.  It's the convincing he needs to work on.<br/><em>Combat Training (1 rank)</em>- Compliments of the Circle of Magi.<br/><br/><span class="bbc_u">Equipment</span><br/><strong>Armor</strong>: Robes of the Gifted (http://Robes of the Gifted)<br/><strong>Boots</strong>: Normal, brown cowhide boots with reinforced soles and toe.<br/><strong>Gloves</strong>: Rough leather, brown, with extra grip on the palms.<br/><strong>Helmet</strong>: Just a cape with a hood.  Brown mottled with slightly darker brown.  The hood has a clasp that can be secured about the neck.<br/><strong>Weapon</strong>: A treated oaken branch, reinforced with rings of red steel at several points.  Both the head - a small sphere - and the bottom piece - a snug cap - are also made of red steel.  It shoots small frost projectiles.  Marc calls it Harbinger.  Roughly 190 cm. long, and 10 kilograms.<br/><em>Runes</em>- 2 Journeyman Frost runes give the staffs projectiles a heavy impact.<br/><strong>Ring</strong>: A simple copper ring he uses as a focus when healing.<br/><br/><strong>Backstory:</strong>The son of a pair of wealthy Antivan merchants.  He was sent to the Circle at the age of five, passed his Horrowing at 17, and was sent with a contingent of battle mages to Ostagar only recently.