<strong>Name:</strong>Most Benevolent Tyrant Draken<strong>Passion:</strong>Anger<br/><strong>Defense:</strong>4(5) +3 vs Fire<strong>Skills:</strong>Strength(X) Intimidate( ) Endurance(X)<br/><strong>Wounds:</strong>3(3)<strong>Traits:</strong>1.( ) 2.(X) 3.( )<br/><strong>AP:</strong>6(6)[3]<strong>SP:</strong>0[6]<strong>CP:</strong>4(8)<strong>AT:</strong>0<br/><hr/><br/>While attempting to circumnavigate the river of ghosts via an ancient stone structure that spanned the valley, our heroes fell into the 'deserted' necropolis from which the ghosts had fled. Deep within they encountered a horror from the beginning of time, an Old One struggling to tear it's way through the barrier between life and death, thinned here by the numerous restless dead, and return to the world once more. Only it's half-alive state let even our mighty heroes have any chance of defeating this eldest foe of the Gods and in the ruins of it's death was found a cursed circle, used to bring forth the soul of one of the imprisoned Abyssal Lords, which vile act awoke even such an old evil from it's dead slumber. It is likely that the soul, if not the leader of this revolt itself, is aiding or manipulating another into freeing it's body along with the other prisoners of that dread realm. The evil vanquished and the circle broken the ghosts returned to their remains, still restless and hungry, but leaving our heroes alone out of gratitude for cleansing their resting place.<br/><br/>(What do you guys think? Too much?)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scene Benefit</div><div class="spoiler_body">Refilled Action Dice Pool.</div></div>