The mustard-and-crimson clad troopers give a fair account of themselves, firing a little wildy as the three gods close on them...but they don't break, and they don't run.  Part of that is that there aren't too many places that they might be able to retreat safely, between the rugged terrain and the defenders of the keep, but give 'em an A for effort, folks.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Goon Gunfire</div><div class="spoiler_body"> 4, 5, 2, 4, 4...+4 SD</div></div><br/>Orochi, if that's indeed who it is (and why wouldn't it be?) stands up on the litter, balancing as effortlessly as any kung fu master in a cool training montage, and breathes deep.  A moment later he spits out about a dozen fireballs that race toward our heroes, forcing them to duck and dodge!  No doubt he'll get more accurate as you get closer.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Orochi's Fireballs</div><div class="spoiler_body">1, 3, 3, 3, 1, 4, 4, 5, 4...+7 SD, AT...but may only keep 5 SD as he lacks an appropriate power, the poor baby.</div></div><br/>Someone driving the Siege Engine tries to get creative.  It stops, squats, grabs a slab of icy rock from the ground, and heaves it in Rat's general direction.  Not too damn efficient, but it's still impressive!  Fortunately for the Ratnician, avoiding it is also very easy.  The mooks who were blocking his path?  Not so lucky.  Ewwww.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Siege Throws Rock</div><div class="spoiler_body">1, 1, 5, 1...+1 SD.  D'oh!</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body">Goons (Swarm)<br/>Firearms 3<br/>Defense 4<br/>Wounds 4<br/>Force Attack (4CD for +5CD)<br/>Vulnerable to Electricity<br/>AP 8/10<br/>SD 4<br/>CD 0/6<br/><br/>Orochi (Individual)<br/><em>Firearms 6 (fire breath)</em><br/>Acrobatics 5<br/>Intimidate 4<br/>Wounds: 4<br/>Defense: 5 / 7 vs Fire<br/>Powers: Leap Attack, Inferno, Resistance to Fire II, Skipping, Soul Resistance, Strike Boost II<br/>Weakness: Vulnerable to Frost<br/>AP 7/10<br/>SD 5<br/>CD 0/6<br/>AT 1<br/><br/>The Siege Engine<br/>Type: Individual<br/>Skill: Brawl 3<br/>Wounds: 3<br/>Defense: 8<br/>Powers: Force Attack, Soul Resistance<br/>Weakness: Vulnerable to Electricity<br/>AP 8/10<br/>SD 1<br/>CD 0/6<br/><br/>GOAL: Break the Besiegers' Morale!  (8)<br/><br/>PLAYER GOAL/ FOX: Make all of your or an ally’s subsequent strikes fire-, frost-, or electricity-based! (6)</div></div>