Mixing is easy: pick any two of the templates, you'll notice they have roughly the same number of skills and "advanced skills to open".<br/>Choose which template you're using as a base. You can replace any regular skill for another regular skill, and an Advanced Skill for another Advanced skill.<br/>As long as the total number of the skills, Advanced Skills and skill points remains the same, I see no reason not to be flexible!<br/><br/>The same goes for everyone.<br/><br/>As for magic: what kind of magic would she be interested in? So far, I've decided that there exist Demon Summoning, Shamanism, and Tinkering (with artefacts of the Ancients, which is treated mechanically like magic). There might be even more rare disciplines, but they're not readily available (and possibly don't exist in the setting yet, for reasons which might become clearer in-game).