Woah.... woah woah!!<br/><br/>You took away 2250 exp because I thought tactically, and then played my character IC?  If Kasumi had gone along with Lucinia's plan, she would of been extremely OUT of character!  Do I get, going along with the GM points if I play opposite to my character's ideals and beliefs?<br/><br/>I'm a little... upset.<br/><br/>Or is your, "I want my cookie now" reference to the fact that Kasumi snapped at the ambasador to give them the boy?  Again that was ROLEPLAYING.  Kasumi was both tired of the mind games, and trying to keep in character as a leader of a band of Emerald Claws.  I know she failed to then give the ambasador the evil answer... but is that a reason to dock my XP?<br/><br/>Sigh.  If you are worried that Kasumi is too darned powerful, you need to remember, that anyone buffed by a Cleric exclusively is going to be pretty tough.  Besides the fact that tons of low level npc's are EXACTLY what Kasumi's martial art was designed to handle!  That or a single caster type.  You've been placing her in the exactly perfect situations.  If she goes up against some high powered knight, a dragon or other heavily armored and strong person, she'll fare MUCH worse.<br/><br/>Besides, my next two feats planned were going to be party centric... Empathic Transfer being my<br/>next power.<br/><br/>I knew from Lucinia's insistance on not stopping the fight, (Which you then stopped abruptly YOURSELF for no dicernable reason other than Kasumi's appearence.  I mean really!  Half a dozen Ogres and Wargs ran away at seeing a large sized woman, unarmed, run into their little sewing circle?  When they seemed to be winning the second before? But I digress.)<br/><br/>I knew from that, that I was doing something you didn't fully approve of. You wanted Kasumi to act in an evil fashion.  IE sacrifice the lives of her friends to win the contest.  That, unfortunatly was<br/>never even an option, not with either Kasumi's alignment OR her personality.)<br/><br/>Then when the ambasador arrived and started HIS mind games, he deduced our purpose in record time, because he couldn't beleive that a Emerald Claw would actually follow her bosses orders, or doubt the veracity of a man who CLAIMED he was in a Zone Of Truth.  "Here's a princess, randsom her instead!", seemed like a fairy tale.  I mean, If Kasumi was responsible for the truth effect... but<br/>she can't detect magic, and if she could, the magical effect could have been ANYTHING!  It was ludicrous to assume we believed him, thus we wanted the boy rather than the princess, thus we had to be Karnathi military!  That was using GM knowlege, not common knowlege.  We could be mercs hired by the judge!  We could be actually Emerald Claw, and simply don't believe he'd give us a real princess!!  Make it believable maybe?  Detect Thoughts is SO much a simpler explanation to his conning on to us than that!<br/><br/>I'd never object to the man slipping out of Kasumi's grasp, or using detect thoughts to figure out our plan, or even whiping out a symbol of sleep to beat us all in one fell swoop.  That's something outside of my power to affect... That's a story, stuff happens.  But I really feel like I'm being punished here for playing my character.  And that takes away the fun for me.<br/><br/>Rant over.