<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Your mission is to cook food. Because YOU ARE A CHEF!</div><div class="spoiler_body"><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Arel Yesphine</strong></span></span></div><br/><strong>Class/Level:</strong> Druid 1<br/><strong>Background:</strong> Golgari Agent<br/><strong>Race:</strong> Elf (Wood)<br/><strong>Alignment:</strong> Lawful Neutral<br/><br/><hr/><br/><strong>Ideals:</strong> Ambition! The time of the Golgari is- oh, screw that noise, I will become the greatest chef that has ever lived!<br/><strong>Bonds:</strong> I found something in the sewer that must never come to light.<br/><strong>Flaws:</strong> I can't help but pocket any trinket or coin I come across, no matter how worthless.<br/><strong>Personality:</strong> Everyone else is cackling or dour or DO YOU KNOW THE POWER OF DEATH. Are candy skulls out of the question?<br/><strong>Golgari Contacts:</strong> I had a torrid romance with a spore druid responsible for a large rot farm (Ally). <br/>One of my parents is an elite assassin, a member of the Ochran (Rival).<br/><strong>Non-Golgari Contact:</strong> Someone joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.<br/><hr/><br/><strong>Age:</strong> 23<br/><strong>Height:</strong> 5'1"<br/><strong>Weight:</strong> 130 lbs<br/><strong>Eyes:</strong> Grey<br/><strong>Hair:</strong> Black<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong> 16<br/><strong>Initiative:</strong> +3<br/><strong>Speed:</strong> 30'<br/><strong>Passive Perception:</strong> 15<br/><strong>Hit Point Maximum:</strong> 9<br/><strong>Hit Dice:</strong> 1d8<br/><strong>Proficiency Bonus:</strong> +2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong> 8 (-1) <strong>Dex:</strong> 16 (+3) <strong>Con:</strong> 13 (+1) <strong>Int:</strong> 12 (+1) <strong>Wis:</strong> 16 (+3) <strong>Cha:</strong> 10 (0)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies:</strong> STR, DEX<br/><br/><strong>Str:</strong> -1  <strong>Dex:</strong> +3  <strong>Con:</strong> +1  <strong>Int:</strong> +3  <strong>Wis:</strong> +5  <strong>Cha:</strong> 0<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong> Nature, Survival, Perception, Insight, Medicine<br/><br/><strong>Acrobatics (Dex):</strong> +3 <strong>Animal Handling (Wis):</strong> +3 <strong>Arcana (Int):</strong> +1 <strong>Athletics (Str):</strong> -1 <strong>Deception (Cha):</strong> 0 <strong>History (Int):</strong> +1 <strong>Insight (Wis):</strong> +5 <strong>Intimidation (Cha):</strong> 0 <strong>Investigation (Int):</strong> +1 <strong>Medicine (Wis):</strong> +5 <strong>Nature (Int):</strong> +3 <strong>Perception (Wis):</strong> +5 <strong>Performance (Cha):</strong> 0 <strong>Persuasion (Cha):</strong> 0 <strong>Religion (Int):</strong> +1 <strong>Sleight of Hand (Dex):</strong> +3 <strong>Stealth (Dex):</strong> +3 <strong>Survival (Wis):</strong> +5<br/> <br/><hr/><br/><strong>Languages:</strong> Common, Elven, Druidic, Giant <br/><strong>Weapon Proficiences:</strong> Longsword, Dagger, Sickle, Spear, Shortbow, Mace, Quarterstaff, Sling, Javelin, Longbow, Club, Shortsword, Scimitar, Dart<br/><strong>Armor Proficiencies:</strong>  Light, Medium, Shield<br/><strong>Toolkits:</strong> Poisoner's Tools, Herbalism Kit<br/><br/><strong>Features and Traits:</strong><br/><br/><em>Fey Ancestry</em> - Advantage on charmed saves and immune to sleep magic.<br/><em>Mask of the Wild</em> - You can attempt to Hide while only lightly obscured by natural phenomena.<br/><em>Trance</em> - Instead of sleeping for eight hours, you Trance for four hours while remaining fully aware.<br/><em>Undercity Paths </em>- You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren't in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world, so your journey isn't guaranteed to be safe.<br/><em>Spellcasting</em> - You cast spells as a Druid. You know every spell on your class' spell list, and prepare a number equal to your Wisdom modifier plus your druid level.<br/><em>Ritual Casting</em> - If you have a Druid spell prepared that has the Ritual tag, you can cast it as a 10-minute ritual without expending the spell slot.<br/><em>Spellcasting Focus</em> - You can use a druid focus as your spellcasting focus.<br/><br/><hr/><br/><strong>Attacks:</strong><br/><br/><em>Shillelagh</em>: +5 to attack, 1d8+3 damage.<br/><br/><br/><hr/><strong>Spells:</strong><br/><br/>Slots: 2/2 1st level slots<br/><br/>Prepared:<br/><br/>Cantrips: Druidcraft, Shillelagh<br/>1st-level: Entangle, Faerie Fire, Speak With Animals, Purify Food and Drink<br/><br/><hr/><br/><strong>Equipment:</strong><br/>Club<br/>Wooden Shield<br/>Leather Armor<br/>Commoner's Clothes<br/>Poisoner's Kit<br/>Golgari Insignia <br/>Pet Beetle<br/>backpack<br/>bedroll<br/>mess kit,<br/>tinderbox<br/>10 torches<br/>10 days of rations, and<br/>a waterskin<br/>50 feet hempen rope<br/>10 GP<br/><br/><hr/><br/><strong>Personality/History/Etc:</strong><br/><br/>fill it out later when sleep isn't at a premium! the summary: golgari who wants to be a master chef. His dabbling in this to date has gone... <em>poorly</em>. Except his mushroom recipes. Those are on <em>point</em>. Shame about the 5% chance of death on each one.<br/>Mother is an Ochran Assassin who isn't mad about his direction in life, <em>just disappointed</em>.<br/></div></div>