<br/><div class="floatright">(https://i.cbc.ca/1.4275324.1504620142!/fileImage/httpImage/image.jpg_gen/derivatives/16x9_780/aquaman-jason-mamoa.jpg)</div><br/><br/><strong>Player Name:</strong>Mainsnoires<br/><br/><strong>Real Name:</strong>Arthur Curry, Aquaman, King Arthur, King of Atlantis, Protector of the Oceans, Commander of the Seas<br/><strong>Age:</strong>33<br/><strong>Sexual Orientation: </strong>Heterosexual (Straight)<br/><strong>Species:</strong>Atlantean/human Hybrid<br/><br/><strong>Base of Operations: </strong>Amnesty Bay (Maine, USA), Atlantis<br/><br/><br/><strong>Powers:</strong><br/><span class="bbc_u">Highborn Atlantean-Human Hybrid Physiology: </span><br/>Due to his half-Atlantean high-born heritage, Aquaman has incredible superhuman abilities, that surpass most other Atlanteans, deemed as the most developed traits of all Atlanteans, with only other high-born Atlanteans equaling his genetic attributes. He is also one of the most powerful members of the Justice League, only surpassed by Superman and possibly Wonder Woman. He is also the only member to technically be "both a human and a god."<br/>Newspapers collected by Doctor Stephen Shin refer to Aquaman as the "Underwater Superman."<br/><br/><span class="bbc_u">Superhuman Strength: </span><br/>Arthur possesses a considerable superhuman strength, which almost rivals that of Wonder Woman. Arthur's incredible strength allowed him to easily master other creatures such as other trained elite humans, other Atlanteans, Parademons and Trench monsters. The immense strength of Aquaman is only surpassed or equaled by Steppenwolf, Karathen, Wonder Woman, Orm and Superman.<br/><br/><span class="bbc_u">Superhuman Durability:</span><br/>Aquaman possesses incredible physical durability, including resistance to sharp blades, powerful explosions, falling from great heights, explosions of hand grenades, low-caliber bullets and tremendous pressures underwater. Aquaman also resisted numerous blows from his stepbrother Orm, Black Manta, and the Men-of-War soldiers, the New God Steppenwolf, the monstrous Karathen, and even a blow from the resurrected Superman himself.<br/>However, Aquaman is not immune to high-caliber bullets and is vulnerable to extreme heat.<br/><br/><span class="bbc_u">Regenerative Healing Factor:</span><br/>Aquaman can heal from wounds at considerable superhuman rates, quicker than most other Atlanteans, it only requires a few hours to fully heal with no signs of lingering damage.<br/><br/><span class="bbc_u">Superhuman Speed:</span><br/>While in water, Aquaman can generate an immense propulsive force, allowing him to swim at very high speeds of at least Mach 4.6, This propulsion is strong enough that it can cause a "sonic boom" effect. Aquaman is superhumanly fast on land as well.<br/><br/><span class="bbc_u">Superhuman Reflexes:</span><br/>While not on par with the likes of Flash and Superman, Aquaman's reflexes are still superhuman. He can catch a quindent thrown at him moments before it hit him, catch enemy blades swung at him, and dodge bullets at point-blank range.<br/><br/><span class="bbc_u">Superhuman Agility:</span><br/>Aquaman has a superhuman level of agility and coordination, able to dodge vicious attacks from skilled warriors like Steppenwolf, Orm, and Black Manta with great efficiency and still maintain enough control to counterattack. This also lets him support himself on speeding vehicles like the Batmobile.<br/><br/><span class="bbc_u">Superhuman Stamina:</span><br/>Aquaman is able to endure prolonged battles and adventures without tiring.<br/><br/><span class="bbc_u">Superhuman Senses:</span>Aquaman possesses enhanced senses to help him better navigate underwater.<br/><br/><ul class="bbc_list"><li>Enhanced Vision: Aquaman's vision lets him see in the darker environment of the sea, as his eyes reflect all available light, giving them a distinct sheen in darkness.<br/></li><li>Amphibious Adaptation: As a high-born half-Atlantean, Aquaman can survive both on land and in underwater environments for as along he desires with no hindrance to his performance, unlike most Atlanteans.</li><li>Aquatic Respiration: Due to his high-born Atlantean heritage, Aquaman is able to breathe both on lands and underwater, thereby meriting his superhero nickname. This also allows him to clearly talk underwater with others as if he was above water.</li></ul><br/><span class="bbc_u">Marine Telepathy:</span><br/>Aquaman is able to telepathically interact with sea life, and induce them to ally with him, causing his eyes to glow golden. Indeed, according to the Karathen, Aquaman is the first Atlantean since Atlan himself to possess this ability. After gaining the Atlan's Trident, Aquaman's powers of marine communication were boosted, granting him control over every oceanic creature on Earth. It even allowed him to persuade the Karathen to battle alongside him in the Kingdom of the Brine.<br/><br/><span class="bbc_u">Hydrokinesis:</span><br/>Aquaman, as the heir of Atlan, can control water, though he was less precise in this ability than Mera as he requires an Atlantean polearm to better channel it. After claiming the Atlan's Trident, Aquaman's control of water was considerably increased to allow him to generate and control massive tidal waves.<br/><br/><span class="bbc_u">Gifted Intelligence:</span><br/>In contrast to his loutish personality, Arthur is well versed in the finer arts of knowledge and literature. His father had taught him many of the fundamental historical facts of human history as he was growing up, as well as learning more and more about the world and it's various items of intrigue along his travels across the globe with Vulko as well as his own experiences.<br/><ul class="bbc_list"><li>Expert Literarian: Aquaman is well-read and occasionally refers to works of literature, such as Friedrich Schiller's William Tell to Batman ("Strong man is strongest alone."), Herman Melville's Moby Dick to an Icelandic fisherman ("Whiskey. And one for Ahab there."), and one of Jules Verne's poems when describing the extremely unlikelihood of his parents' relationship ("Put two ships in the open sea without wind or tide, they will come together.").</li><li>Multilingualism: Aquaman is fluent in various dialects ranging to English, Icelandic, Russian, Maori, Spanish, and Italian.</li></ul><br/><br/><span class="bbc_u">Master Combatant:</span><br/>Having been trained by Vulko from a very young age, Aquaman is an extremely skilled fighter, both in armed combat and melee, whether it be above or in water. However, Vulko noted that Aquaman's years of surface combat have dulled his water combat prowess, making him less capable in such combat.<br/><br/><span class="bbc_u">Trident Mastery:</span><br/>Having been trained by Vulko, Aquaman has become extremely skilled in battling with a trident. As per Vulko's training, Aquaman can employ a rare combat move, performing a rapidly-spinning with his trident so fiercely that it became a blur, which upon doing so will repel all attacks attempting to penetrate this trident defense.<br/><br/><span class="bbc_u">Sword Mastery:</span><br/>While Aquaman rarely uses swords in combat, he was trained by Vulko to be an exceptionally skilled swordsman. With his skill, Aquaman was able to seamlessly disarm a Man-of-War soldier of the latter's sword and used the sword to defeat him and the other attack soldiers.<br/><br/><span class="bbc_u">Expert Marksman:</span><br/>With his quindent, Aquaman has immensely proficient marksmanship.<br/><br/><span class="bbc_u">Master Swimmer:</span><br/>Aquaman, like all Atlanteans, is an extremely skilled swimmer, though Vulko had to train him to swim like an Atlantean as well, with Arthur thus learning to quickly propel himself from water, like a dolphin.<br/><br/><strong>Equipment:</strong><br/><span class="bbc_u">Atlan's Trident:</span><br/>Arthur currently possesses the Atlan's Trident as the new ruler of the underwater kingdom, Atlantis. The Trident beholds a vast number of magical powers such as the power to command the sea (making tidal waves or whirlpools or even making columns of water to stand on), control the weather (summoning rain or storms or creating rainbows), unleash blasts of lightning.<br/><br/><span class="bbc_u">Aquaman's Suit:</span>After having found the Atlan's Trident, Arthur took the attire of Atlan, as the new bearer of the trident. This suit includes pants, boots and green gloves and the shirt that covers the chest and abs of bright golden color. Later, he started using the suit as his heroic alter-ego, "Aquaman".<br/><br/><strong>History:</strong><br/>Arthur Curry was born on January 29, 1986, (though ARGUS lists his birthdate as January 29, 1979)[2] to Thomas Curry, a lighthouse keeper in Amnesty Bay, and Atlanna, the queen of Atlantis. When Arthur was still a child, their home was attacked by royal guards sent to bring Atlanna back so that she could marry King Orvax. While Atlanna managed to fight them off she realized she had to return to her home and leave him and his father in order to keep them both safe. Before she left, she imparted Arthur her quindent as her legacy, believing him to be the key to uniting the Atlanteans and humans one day.<br/><br/>This heritage caused Arthur to grow up with incredible powers, including the ability to breathe underwater. However, Arthur's ignorance regarding how to handle these Atlantean powers induced him to become very conflicted, and somewhat reserved, with internal struggles.<br/>When he was 13, Arthur was approached by Vulko, the Chief Advisor to the King of Atlantis, and began to train him in unlocking his Atlantean abilities so that one day Arthur could take his place as the rightful ruler of Atlantis.<br/><br/><br/><strong>Personality</strong>:<br/><br/>Arthur hides his insecurities and troubled past behind a tough intimidating attitude, choosing to alienate himself from others and almost never showing any sympathy towards anyone. However, he can be more relaxed and friendly around those he trusts and is close to, such as his father and Mera.<br/><br/>Despite his somewhat gloomy and fearsome exterior, however, Arthur is ultimately a selfless and compassionate person, indicated by him frequenting an Icelandic fishing village during the winter in order to feed its hungry inhabitants with fish. He is later seen saving an unconscious fisherman found along the shore, bringing him into the shelter of a local pub in the village. However, he casually shrugged it off by stating that his drinks would be on the fisherman. He also notably made it his priority to keep the innocent civilians of Sicily out of harm's way when fighting Black Manta. Arthur also showed compassion towards his half-brother Orm, whom he refused to kill despite the multiple atrocious actions Orm had committed. He also showed guilt over letting David Kane's father die and leading him to become the Black Manta.<br/><br/><br/><strong>Relationships:<br/></strong><span class="bbc_u">Family:<br/></span>Atlan - Ancestor<br/>Thomas Curry – Father<br/>Atlanna – Mother<br/>Orm Marius/Ocean Master – Half-Brother and Rival<br/><span class="bbc_u">Allies:</span><br/><br/>Atlantis<br/>Mera - Ally<br/>Nuidis Vulko – Mentor, Protector, Friend and Adviser<br/>Men-of-War - Enemies turned Subjects<br/><br/>Justice League – Teammates<br/>Kal-El/Clark Kent/Superman – Friend<br/>Bruce Wayne/Batman – Friend<br/>Diana/Diana Prince/Wonder Woman – Friend<br/>Barry Allen/Flash – Friend<br/>Victor Stone/Cyborg - Friend<br/><br/>Alfred Pennyworth<br/>Karathen - Attempted Killer turned Ally<br/>Kingdom of Xebel: Nereus - Enemy turned Subject<br/>Kingdom of the Fishermen: Scales - Enemy turned Subject<br/>Trench - Enemies turned Subjects<br/><br/><strong>Appearance:<br/></strong><br/>(https://vignette.wikia.nocookie.net/dccu/images/d/d0/Aquaman_in_the_submarine.jpg/revision/latest?cb=20181211142900)<br/>(https://vignette.wikia.nocookie.net/dccu/images/7/71/Aquaman_holding_back_a_flood.png/revision/latest?cb=20180125234633)