With steepled fingers, and a furrowed brow, Overseer Viryian watches the group of adventurers as they begin to ask questions and offer observations. His stern face doesn't change much, although Ahshala and Tali's words were enough to eventually leave him with a scowl. “<strong>Troubling...troubling indeed.</strong>” He reached underneath his desk and pulled out a satchel  made of old, dusty cloth and worn leather.<br/><br/>Focusing on<strong><em>Garrus</em></strong>first, his eyebrow quirked at the surprisingly affectionate moment between Tali and Amberyll. “<strong>The main reason we were scouting was to find out more of how the Centaur were organising themselves. Normally the Clans would have basic hunting parties and that's it. Worst you'd get out of them was a bit of poaching, or reports of one kicking a farmer who spooked them.</strong>”<strong><em>Amberyll</em></strong>would gain the Overseer's attention for a moment, seemingly as a combined answer to her query. “<strong>They aren't much for magic, as far as I know. The few they had were Shamans and Soothsayers, not battlemages. They mostly use spears and javelins; maybe a sling or two. Like to charge people down, or keep their distance.</strong>”<br/><br/>Amberyll's other question had the Overseer sigh, his attention shifting back to<strong><em>Ahshala</em></strong>. “<strong>If your information is credible; that goes a long way to explaining the shift in aggression. Most of the Clans numbered a dozen families at most...Maybe six or so warriors and hunters per clan? If all of them are unified, that's a small horde.</strong>” Virian rapped his knuckles on the desk, and one of the Guards entered the room. Virian reached into the satchel and chucked the man a hunk of bread. “<strong>Find the individual this Elf was talking to. Feed them that, and ask about what they know.</strong>”<br/><br/>Then, finally,<strong><em>Tali</em></strong>would become the centre of attention. Her mentioning a scout had Viryian looking visibly spooked, his knuckles a little whitened as they clenched the edge of the table. That, combined with the knowledge of the Centaur group being considerably bigger than he'd thought, had the military man's mind working overtime trying to figure out what the next best step was. “<strong>This is good information. I don't believe in making people work for free, so take this.</strong>” He reached into the satchel and withdrew two small vials; Glass tubes filled half-full with a crimson, viscous liquid. He handed one to Tali, and the other to Ahshala. “<strong>Hopefully you don't need them, but I'm apparently sending you into more danger than I realised. I'd offer more coin, but I'm limited by what few resources I have. Those are from my personal stash.</strong>” As he dropped the bag beneath his desk, there was a dull 'tink' sound as at least one piece of reinforced glass hit the dirt. “<strong>I'll be sending a runner to the south, see if I can't mobilise a few more troops. I'll also be setting up a new patrol; maybe see if we can't catch whoever is watching us in the act.</strong>”<br/><br/><em>[GM Note: Tali and Ahshala have gained One <em>Potion of Healing</em> each. Your actions will have consequences for the story later...]</em><br/><br/>Standing up, Viryian glanced at the four gathered adventurers, handing them a pre-written scroll. “<strong>Hand this to the Guard at the gate, and they'll let you pass. Get back before sundown tomorrow, even if you don't have much.</strong>”<br/><br/>With that, the Overseer offered a dismissive wave, ignoring most further questions as he started to furiously scribble notes. Whether you were sat still, or out of the tent, thirty seconds later the Overseer would shout out to one of his troops. “<strong>Someone get me Yennis! I need someone fast and I need them on the triple!</strong>”<br/><br/><hr/><br/>Whenever your group was ready, they would be led to the gate built into the ruins that had been built up to the checkpoint. Once upon a time this fortification might have been impressive, but for now it was humble and it was a little roughshod. Spear-racks and workbenches had been set up by a tent that had been put together to form a barracks for the soldiers, and as your group approached they would be asked if they had papers from the Overseer, which of course they did. Nodding at you, one of the soldiers would shout towards a trio of others guarding the gate, and they would stand aside to let you pass.<br/><br/>Outside of the fortification, the path would open into wider planes and vast fields of overgrown grass and the odd sheaf of wheat. About one-hundred feet from the fortification there was a sign pointing what must be North, as it marked out the direction to the village of Krinsest. There are a few dusty footprints you can attempt to follow, although whether they are your targets or not is hard to know. A skilled tracker might be able to follow this path, otherwise your group will be left to chart a course on fate and hope alone.<br/><br/>It is a hot morning in Northern Astéri; What do you all do?<br/><div align="center">(https://i.pinimg.com/564x/6a/70/ba/6a70bada8b222b1b25a1b05256505e81.jpg)</div>