Okay, wanted to make sure I hadn't missed something. That affects your Action as well, knocking reduced dice off the right side is my procedure since forever, so it's a 19 rather than a 22.<br/><br/>I strongly suspect it hits either way, but DETAILS.<br/><br/>Naming your dice is a good idea just because most of their sources are narrative and I like seeing what narrative bits people apply, and so people feel like they can show off the variety of their skills. (also, as wander says, not rolling their highest pools for everything all the time, although I expect that that won't happen anyway just because using the same powers all the time every time just isn't fun or exciting!). (Also, because it helps us when errors like this one happen, both in identifying them quickly and then cleaning them up easily.)<br/><br/>Rolling it out, let's see... it's a cold power, so Spiders Hate the Cold adds d6 Doom and turns Enhanced Reflexes into a d8 Complication on her already. Then to resist the actual freezing she rolls Solo d8, Yet Another Genetic Experiment d8, Superhuman Flexibility d10, Enhanced Strength d8 and Acrobatics Expert d8 for 1d10+4d8. Rolls are 7, 2, 1, 4, 5, spending that doom die add a third die, making the defense total 16 with d8 effect, so you successfully create a d10 Complication and have momentarily prevented her escape! That's now<em>three</em>opportunities she's created.<br/><br/>https://elliquiy.com/forums/dicebot.php?r=84753<br/>https://elliquiy.com/forums/dicebot.php?r=84754