<div class="floatright">(http://orig10.deviantart.net/3f32/f/2012/002/5/6/dust_and_smoke_by_shimmering_sword-d4l4dg7.jpg)</div>Name: Darclight<br/>Where: Simport City Harbor<br/>Doing What:<em>Can I PLEASE Get a Hand?  Or Six?</em><br/>Milestones: Riders on the Storm and Ignorance Cannot Dictate the Course of Men<br/>3 PP | 0 Physical | 0 Mental | 0 Emotional | 19xp<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Spending 1PP to activate Watcher's opportunity and create a d10 Stunt die.<br/><br/>Reaction: Stop the Kraken's showboating!<br/>Dicepool: Team Affiliation (d10); Stormwatch - Original Distinction, Red Team Leader (d8); Superhuman Strength (d10); Cold Weapons (d8); Giga-Chainsaw Asset (d10); Combat Master (2d8)<br/><br/>Action: Step up Complication on the Kraken<br/>Dicepool: Team Affiliation (d10); Stormwatch - Red Team OG (d8); Superhuman Strength (d10); Cold Mastery (d10); Science Master (d10); Giga-Chainsaw Asset (d10); Texas-Tied Tentacles Complication (d10); Scanned Even the Parts that AREN'T There Stunt (d10)</div></div><hr/><br/><tt class="bbc_tt">"Doctors!"  </tt>The electronic voice called out as they pushed forward to deal with the Kraken.<tt class="bbc_tt">"When you decide to open up the patient, don't forget the blood chemistry is only somewhat radically more different than that of your typical humanoid ones!  Cephalopods have altered levels of oxygen and nitrogen in their system in order to accommodate being able to handle differing depths of water and pressure!  Also, their blood hemoglobin is based on copper rather than the usual iron substrates present in <em>H.Sapiens</em>!  And don't bother looking for the big pulsing red organ, you'll want the big pulsing <em>green</em> organ, since oxidated copper typically takes on that coloration!"</tt>It was a surprise to hear the robot warrior divulge some medical knowledge...or was it biological knowledge?  Maybe both?<br/><br/>In the meantime, as the Kraken flailed its tentacles, Darclight decided to send a message to the big giant squid.  One-arming the giga-chainsaw, he sidearm-swung it in an arc, catching the Kraken on the side of the...did it even have a face?  Yeah, there were all those eyes and things, but there was no nose, no mouth.  (Well, there was a mouth, but it was under and out of sight.)  The Kraken was momentarily stunned, so with his other free arm, Darclight tossed the big ice rocks into the water, splashing saltwater all over the gigantic beast.  Dumping his recharging reserve, the ultracoolant system began to wind up for a big blast of frost.<br/><br/>In the meantime, Darclight had been busy, scanning the Kraken down to its last nanometer of hide, and even internally.  ("Khaj, give me all the spectrums, all of them, on a rotating basis at six-second intervals.")  Between the information gathered and the knowledge possessed, Darclight had an excellent idea of what he was going up against, and more importantly, where he would need to target.<br/><br/>There was a big cool patch on one of the tentacles that had been sprayed with a lot of water.  He started there.  Near-absolute-zero rays fired out from Darclight's open ports, catching the patch and icing it over with incredible speed.  And then...Darclight started 'connect the dots.'  Or in this case, connect the cool patches.  His goal?  Simple.  Ice up all of the Kraken's tentacles, remove from it the capability to do nearly anything with them.<br/><br/>The reserve did wonders, and within half a dozen seconds, the system told him that based on the projections needed to restrain the Kraken (itself based on the strength necessary for the Kraken to break his big ice floe), they were about eighty percent there.<br/><br/>And then the reserve ran out.  Again.<tt class="bbc_tt">"Frell!  Come on, just a few more seconds..."</tt>Was it going to be enough to stop...it?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actual Dice Roll</div><div class="spoiler_body">Reaction<br/>4d8+ 3d10: 1, 1, 2, 2, 4, 6, 6.  12 with a d10 effect die and 2 opportunities.  Reaction succeeds, spending a PP to keep the effect die, to inflict the Complication "Texas-Tied Tentacles" on the Kraken.<br/><br/>Action Roll<br/>1d8 + 7d10: 1, 1, 1, 1, 3, 3, 9, 9.  Spend 1 PP to keep an extra die in the total.  21, with a d10 Effect die and 4 opportunities.  Game is not my friend.<br/></div></div>