<span class="bbc_u"><strong>PLANETARY GAZETTEER--CORE FACTS</strong></span><br/><br/><span class="bbc_u">Planet: <strong>Borium</strong></span><br/>Fact 1: The seat of all power in the Empire, and the home of the Paddedbra Emperor Shaddup the Fifth.<br/>Fact 2: Most high ranking nobles maintain lavish estates here as well.<br/>Fact 3: As might be expected, the planetary defenses are astoundingly impressive.<br/><br/><br/><span class="bbc_u">Planet: <strong>Administratium</strong></span><br/>Fact 1: The bureaucratic center of the Empire.<br/>Fact 2: The entire planetary surface is a maze of office buildings, archives, and data processing centers.<br/>Fact 3: Ruled on behalf of the Emperor by Viceroy Spung the Exacting<br/><br/>Planet:<span class="bbc_u"><strong>Osmium</strong></span><br/>Fact 1: Osmium is divided into four loosely allied nations and ruled from the Emerald City.<br/>Fact 2: It is an agricultural world with a pleasant climate.<br/>Fact 3: The throne is currently empty, and the heir is missing.<br/><br/>Planet:<strong>Cerium</strong><br/>Fact 1: This world is larger than most other life-bearing planets, possessing a dense gravity field.<br/>Fact 2: Much volcanic activity happens on it, giving the Ventarii plentiful amounts of thermals to ride.<br/>Fact 3: The planet has two misshapen moons and a beautiful ring of space dust.<br/><br/>Planet:<strong>Cobalt</strong><br/>1.   It is located on a planet close to its sun so that only the Polar Regions are habitual and these are covered by thick jungle and rain forest. In the Southern polar region is a continent the size of Australia. Here is the Captol of Port Royal.<br/>2.   Cobaltians are human sized humanoid omnivores  with prehensile tails but are covered with fur (of various hue) and long snouts that give the race an intense sense of smell and taste (as well as having a long flexible tongue).   They have a high birth rate and are notable for their sexual appetite.<br/>3.   The jungles produce a rich range of fruits, euphoric and pharmaceuticals but the planets economy revolves largely around being a trade stop.<br/><br/>Planet:<strong>Bismuth</strong><br/><br/>1 - Bismuth is a planet of slightly more than average gravity, and is a world rich in mineral wealth, due to its heavy volcanic activity.<br/>2 - The inhabitants are red skinned humanoids, the average height being just over 2 standard meters. They have what Imperial scientists refer to as unconscious psychic abilities. The most common manifestations of these abilities are<br/>i - A tendency to smoulder when annoyed, or in a similar state of heightened aggression. Individuals with stronger talent can actually burst into flame, though this does not seem to harm them.<br/>ii - The ability to generate a protective energy field. Bismuthi deny this is the case, and claim the protection comes from their mystic tattoos that their warrior caste wear in battle.<br/>3 - Bismuthi's main export are Bismuthi mercenaries. As a race they are quite aggressive, and tend to do everything at 110% intensity. The sight of a horde of giant, red skinned screaming flaming berserkers charging naked at you, whilst shrugging off blaster fire has broken more than defenders morale. The naked charging is apparently to prove that they are not scared off the enemy. This has the added benefit of proving very scary to the enemy, coupled with their attackers normal appearance.<br/><br/>Planet:<strong>Carbon 14</strong><br/>Fact 1:   A world where massive scaled and feathered saurians called dinosaurs, and their sapient representitives the Raptorans are in a biological and literal war with the emergant Mamals and their emergant sapients, the Cave Men.<br/><br/>Fact 2:   Raptorans are intelegent but haven't had much need to develop technology, however their primative world's heavy thermographic activity and strong tidal forces (Caused by a large, nearby moon) have encouraged intestellar trade for millenia, and they have assimilated and adapted a great deal of alien technology.  They consider wild Cave Men to be a pest good only for slave labor, and wild Cave Girls nuisances most useful for soft and cuddly domestic servants and concubines.<br/><br/>Fact 3:   Despite the Raptoran's impressions of their mentality and physicality, Cave Men and cave Girl's are capable of fully developed intelegence, though few indeed have the opertunity for modern academics.  Furthermore, cave men are fantasticly strong and athletic compared to most civilized sapients.  Cave Girls, though not quite so powerful as their menfolk, are still quite capable and gifted with a variety of empathic abilities, most notably sensing emotions, animal speach, and healing.<br/><br/>Planet:<strong>Lead</strong><br/>Fact 1: Bleak, windswept world of high vistas and a dim sun, it’s inhabits have excellent low light vision but bright light effects them more.<br/>Fact 2: The main sport of the planet is “capers”, the game of rogues and thieving with set rules and points and actions. [Capers can end in blood-shed as long as it’s within the rules of the game.] If you are on the planet you are considered part of the game.<br/>Fact 3: High metal content gives inhabits a degree of protection from toxins, diseases, poisons and some gas.<br/><br/>Planet:<strong>Iodine</strong><br/>Fact 1: A mostly gaseous world, with a large proportion of the landmass shrouded beneath the Smog- A sea of poisonous/rare/valuable gases.<br/>Fact 2: The Stratos Academy, Iodine's prestigious aerial trading school, is noted for producing some of the finest fliers this side of the cosmos. (Thanks to the Smog, aerial travel is the main way to travel from spire-city to spire-city)<br/>Fact 3: Iodine is near-constantly at war with the savage, winged creatures that lurk within the Smog- Fearsome beasts that seek to invade the spire-cities.<br/><br/><br/>(to be updated)