Arafel is easily able to move Gerrol,s body, and does not suffer from any of the cold that almost sapped him before. That's the easy part. The hard part is confronting Emilia.<br/><br/><div class="floatright">(http://fc05.deviantart.net/fs71/f/2013/194/3/7/female_blacksmith_by_thomaswievegg-d6d9jxk.jpg)</div>The young woman is simply crushed by the news of her beloved's demise. While she is her father's daughter, a strong woman used to the rigors of Numeria, and not faint of heart, she can do nothing but wail upon being told of Gerrol's fate. Her moral fails her utterly when she sees his body.<br/><br/>"This is not how it is supposed to be," she cries. "We were supposed to live and grow old together, to help build the town like father did. Now Gerrol has gone to the Boneyard and I am left behind with nothing to do but scream!<br/><br/>Eventually her absolutely reasonable hysterics calm, and she is able to speak more rationally.<br/><br/>"Thank you for returning him to me. I will see to it that my father forges you each a masterwork weapon for your troubles. I fear that if the Torch is not returned, things will get worse before they get better."<br/><br/>Drinking at the bar after that is a cheerless affair. The town's people are glad that you came back out alive, but most of them have heard of Gerrol and Parda's fates. Grim doesn't even come close to the mood. While some put on a brave face, it is clear that there are doubts that anyone will ever drink with your band again.<br/><br/>On the plus side, the bartender puts your drinks on the house tab, although you're fairly certain that that's intended as a parting gift.