<div class="floatleft">(http://i126.photobucket.com/albums/p116/ArcherYiZe/hk47-4.jpg)</div>HP 22/51, AC21.<br/><br/>Momentarily safe, Mark taps himself with the wand in his hand, the arcane energies stored there flickering out to repair the dents and nicks in his armored body. Eyes flashing, he activates another of his subsystems, and several more patches of cloth from the remnants of his disguise are consumed in bursts of flame from his feet and back as he jets straight up into the air on short columns of brimstone-smelling fire.<br/><br/>Standard: Take 10 on UMD (total 21) to Activate Wand of Repair Light Damage, curing 9 HP.<br/>30ft. vertical move directly upward.