Merely because things are supernatural in origin doesn't make them supernatural instead of extraordinary.  They just have planar origins.  (beyond normal, not magic)<br/><br/>My preferred response to the magic system being a clusterfuck is simply to simplify the magic system.  (d20 Modern's approach of cutting off the spell list after 5th level is pretty good, although really you have to redesign the system from the ground up.  I want to design more towards simple than towards complex though, so I'd rather knock spellcasters down to the level of fighters)<br/><br/>You really do have a point though, and your arguments are quite valid.  I would be happy to play in a game you ran where the nine swords classes were default fighter classes, but in my game, they're not.