I suggest we don't venture too far out when it comes to powers. Since the main appeal of this game is to get the freak on between monster girls and their human partners, I don't think we need to work out super complex power palets for each character. Let's keep magic to a minimum and work off the archetypes of the monstergirls. Say, you have a spider-type girl like dolly, then they should be good at creating traps using their webbing, slowly cornering their opponent. A foxgirl, on the other hand, should be fast and nimble, but not be able hit as hard as other monstergirls. Things like that.<br/><br/>Edit: Also, I'd like to suggest people who's partner hasn't posted in the recruitment thread in a while check up on them to see if they're actually still in. For example, I don't think Luna has posted in over a week, so her partner should check up on them and see if they're still in.