Following the less attractive but more efficient path, you find yourselves dropping some ways over a long spiraling route until you emerge in a much deeper part of the mine...and Willard's quiet "fuck me" sums it up nicely.<br/><br/>You don't know if this is what caused the initial problem around here, but any big swirly gate-like manifestation is probably a Very Bad Thing.  The curiously Greco-Roman ruin half-buried in the rock wall of this chamber is a curiosity for later study, perhaps, because in front of both the temple and the big swirly Hole In Space, you see three things.<br/><br/>One, a whole lotta those earthy minion thingies...the former miners, among other folks.<br/><br/>Second, a massive humanoid with a spectacular rack of antlers sprouting from its head.  Looks a lot like part of the mountain came alive and has decided to walk around...<br/><br/>Third, there's someone bound on the altar in front of the Big Bad Beast.  Probably the sacrifice<em>de jour</em>.  Time for a bit of heroics, yah?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Stat Block</div><div class="spoiler_body">The goons are a Large Mob of AC 7 critters with 24 HD, same as the last batch.  Their big brother, however, is a Worthy Foe and won't take any damage from your Fray Dice.  He's AC 3, has 20 HD, and deals his damage <em>as rolled</em>.  Good luck...</div></div>