<div class="floatleft">(http://images4.wikia.nocookie.net/starwars/images/thumb/d/d7/HK47photoshoot1.jpg/381px-HK47photoshoot1.jpg)</div>Name: Mk.I Experimental Autonomous Multipurpose Combat Unit ("Mark") (http://www.myth-weavers.com/sheetview.php?sheetid=166319)Race: Warforged<br/>Class: Warlock 6<br/><br/>History:<br/>Deep beneath the city of Sharn, Baron Merrix D'Cannith maintains a carefully hidden and highly illegal creation forge. There, he constantly tinkers with the mysterious process used to produce the Warforged. He does not stop there, though, experimenting with ever more exotic materials and components. His latest venture involved blood, bones, and preserved flesh from natives to Eberron's thirteen adjacent planes - in particular, fiends from Dolurrh and Shavarath. Purchased at great expense and in great secrecy, he sought to incorporate them into his creations and produce something that could channel extraplanar energy in the same way the mysterious Psiforged did psionic power.<br/><br/>After a great deal of trial and error, some of which came very close to actual personal injury, he managed to build something that he could define as a success. Fiendish blood mixed into molten mithril produced an odd bronze-tinted alloy with all the flexibility of its parent material, but with an odd semi-magical resonance unlike anything he had ever seen. Molding the new metal into plates, he layered it over a framework of fiendish bones and charred wood harvested from the Demon Wastes, infusing it with the powerful energies of the creation forge. The result was unlike anything he had ever built a - a warforged in body, a blank slate as always, but one that quickly developed an oddly sadistic and bloodthirsty personality. Futhermore, he had gone new directions in his design, incorporating a number of prototype devices into its body, further differentiating it from the 'standard' warforged model. It wanted to kill, and as long as it did so utilizing the equipment he had built into it, Merrix was fine with this. It was sent into the service of the Karnathi military, in exchange for a hefty donation to House Cannith's coffers and a promise to carefully document results of the protoype's field testing for the Baron's own records.<br/><br/>Appearance:<br/>As befitting its unusual circumstances, the Mk. I looks unlike any other warforged yet in production. Aside from its bulky, angular torso, its form is very close to that of a tall humanoid skeleton molded in bronze, metallic plates attached to a framework of what are unmistakably actual bones dipped in more metal. Its head is closer to a sharp, angular visor, with two eyes that burn a dark yellow-orange. Its shoulders and upper torso are significantly pronounced, with downward-facing vents on the back that produce jets of flame forceful enough to lift the Mk. I's entire body off the ground and propel it in any direction, and a number of smaller hatches on all sides out of which it can fire a barrage of short-ranged alchemical smoke bombs. The smoke bombs require restocking occasionally, though its internal reserves can store several hundred at a time, but the firejets appear to be entirely self-sufficient. Lastly, a boxy protrusion on its right wrist holds a complex and somewhat unstable device designed by Merrix himself, consisting of several focusing lenses arranged around an elementally charged crystal. When triggered by the Mk. I, this crystal weapon projects raw magical energy into a coherent beam capable of disintegrating almost anything it touches, with a wide assortment of dispersal options ranging from a pencil-thin ray accurate out to almost a hundred yards to an indiscriminate spread that blankets a short area in front of it with a punishing spray of energy.<br/><br/>Personality:<br/>Even more than normal for one of its kind, the Mk. I - typically shortened to the nickname 'Mark', to which it responds amicably - hungers to kill. As well, it displays a distinctly sadistic bent to its actions, enthusiastically torturing prisoners or dragging out the suffering of a wounded enemy before dispatching it reluctantly, though it is careful to minimize this behavior when around its more squeamish squadmates. This ties into its equally powerful sense of duty - it does not understand the concept of showing kindness or mercy to a defeated enemy, but does recognize the importance of having a trustworthy and skillful team, and the danger posed by creating internal strife. If it must slay its foes cleanly and without undue pain, so be it, it still gets a kill in the end.<br/><br/>Goal:<br/>Unbenownst to Merrix, Mark is fully aware of the unique circumstances surrounding its creation, and is intensely curious as to what might become of it due to those circumstances. In particular, it desires most strongly to test itself against and slay an actual living fiend, or some other equally potent outsider, and harvest its body for use in self-improvement. Variety is the spice of life, apparently, and the possibility of developing new and more potent ways to hunt its enemies produces the closest thing it can feel to hope.<br/><br/><strong>Abilities:</strong>Str 10, Dex 18/20, Con 18/20, Int 13, Wis 8, Cha 14.<br/><strong>Armor Class:</strong>21, touch 16, flat-footed 16<br/>HP: 51/51, DR 1/Cold Iron<br/><strong>Saving Throws:</strong>Fort +7, Reflex +7, Will +4<br/><strong>Skills:</strong>Intimidate +11, Armorsmithing +10, Use Magic Device +11<br/><strong>Attacks:</strong>Energy Beam (+9 60ft. ranged touch, 3d6), Long-range Energy Ray (+9 250ft. ranged touch, 3d6), Wide-dispersal Spread Fire Beam (30ft. cone, 3d6, reflex DC20 Half)<br/>Alternate Fire mode: Acid damage, +2d6 damage in following round.<br/><strong>Special Abilities and Magic:</strong>Energy Beam, Smoke Bomb Dispensers, Projectile Deflection Field, Multispectrum Visual Scanners w/ Aura Detection, Jet Thrusters<br/>Posessions: Embedded Components - Stability Enhancers, Force Aura Crystal, Fortifying Infusion, Embedded Antimagic Traceries.<br/>Wand of Repair Light Wounds (50 charges).<br/>Money: 2000GP<br/>XP:<br/>