The stone and glass cases in which you were held are lined up against one wall.<br/>The room is incredibly dark... currently the only light is given off by the glowing diagrams on the your holding cells, though it is enough to make out the contents of the room.<br/><br/>The floor is dank and covered in puddles; water drips from the pipes above.<br/>Much of the ceiling has collapsed, and the various tables and desks are overturned, and their contents ruined by the quake or water. There is, however, a large, rusted safe in the corner that has remained, well, safe.<br/>Beneath a fallen rafter lies the body of a goblin alchemist, badly burned by fire and acid. His flasks must have exploded when he the rafter fell on him.<br/><br/>Far to your right are a set of large iron doors. The wall directly across from you has a hole torn in it, which also provides exit into what appears to be the building's sewage cistern. Otherwise it could be possible to climb up the fallen debris through the fissure in the ceiling.<br/><br/><br/>