It’s all good.<br/><br/>To me, such things end up like the goblin orphan problem.  Say a group of D&D adventurers find a goblin orphan.  This can work if the game has been set up where there are orphanages that will deal with it, but it usually just spirals into issues that the game wasn’t built to account for.<br/><br/>If I was in such a game, it’d take me out to the point where I’d have no chance of sympathizing with the goblin orphan as anything other than an NPC.  It stops being fun because of the likelihood of inter party conflict, so I’d rather just withdraw and let folks do whatever with NPCs as makes them happy.<br/><br/>Granted, someday, if I deal with a real douche DM who insists on throwing this problem without having a solution at hand, I want to just volunteer to retire my character to raise the kid.  I’d end up leaving the game, but leaving a game with red flags is no big deal.<br/><br/>And to clarify, Hairy is NOT a douche ST, nor pushing us in any way for this, so I figure he’ll likewise just go along with what makes the PCs happy.