<span class="bbc_u">Name:</span>Oren (http://plothook.net/RPG/profiler/view.php?id=5947)<br/><span class="bbc_u">Age:</span>Equivalent of mid-20's<br/><span class="bbc_u">Sex:</span>Male<br/><span class="bbc_u">Race:</span>Piper (An Elven Mother with a Satyr Father)<br/><span class="bbc_u">Class:</span>Paladin of Freedom 3 / Cleric 10 / Disciple of Aaluran 5 (Effective Character Level 20)<br/><span class="bbc_u">Alignment:</span>Chaotic Good<br/><span class="bbc_u">Ethos:</span>Primarily the concept of Freedom, though has great respect for and feels indebted to Aaluran.<br/><br/><span class="bbc_u">Bio:</span>Oren had wondered why he didn't have a daddy growing up- the closest thing being "Uncle Crag", a satyr from the woods that visited him and his mommy frequently but would just as frequently be gone for weeks at a time. It wasn't until he was the equivalent of a teenager that he really put two and two together, that "Uncle Crag" was his biological father. It's not like "Uncle Crag" didn't want to be there for his son, it's just that he couldn't do it. The famous Satyr attention span and lifestyle just took him away from Oren to long and to unannounced to really make him a decent father. Fortunately Oren's mother Aurillee recognized this and when Oren was old enough to understand she made it clear that while her and Crag like each other and find each other attractive, they both figure putting Oren through a loveless marriage would do more damage then good to their family.<br/><br/>Of course, when Oren was just about to come to adulthood local fire-and-brimstone preachers didn't see it that way- and in the names of gods none of them worshiped they began a campaign of terror and oppression against all things they considered immoral. And thus began the career of Oren, the Paladin of Freedom. The years of adventuring spread forth the legend of the Piper who fights for freedom and liberty in for all people, a true champion for the common good. Of course, legends of his volcanic sex drive and eye for the ladies usually follows the stories of his heroism fairly closely. Granted, Oren being the son of a satyr this isn't exactly a surprise. Fortunately for populations around him, being a crossbreed of a satyr and an elf means he can't father children without magical help.<br/><br/>At least, that's how it was. He had originally gone to the churches of the hermaphrodite god of passion Aaluran simply to bed as many of the priestesses as he could. The fact that he liked most of what the god was preaching was nice, but just considered a perk. However, while he slept off a night of such passions, he received a vision from the deity him/herself. In the dream, the deity informed Oren that he had given so much pleasure to so many women of so many races while expecting nothing in return that the deity considered Oren one of his/her mortal champions. Blessing Oren with gifts including curing him of his sterility, the deity promised that any child fathered by Oren from love or mutual lust from this day forward would be considered Blessed in the deity's eyes.<br/><br/>Now that there could be something resembling responsibility to his actions, Oren is a little uneasy about bridling unsuspecting women with unexpected pregnancies. He certainly isn't a fan of his suddenly acquired supernatural ability to inspire intense lust just by locking eyes with someone, it feels too much like mind control to him. However, the idea of a generation of divinely empowered champions of good causes does have it's appeal- and it's not like there aren't women willing to have children that are promised to be blessed by a good deity. Now, receiving the notice of Belial's proposal, he's wondering if the timing is a coincidence. . .<br/><br/><table class="bbc_table"><tbody><tr><td>Ability</td><td>Score</td><td>Bonus</td></tr><tr><td>STR</td><td>21</td><td>+5</td></tr><tr><td>DEX</td><td>23</td><td>+6</td></tr><tr><td>CON</td><td>18</td><td>+4</td></tr><tr><td>INT</td><td>15</td><td>+2</td></tr><tr><td>WIS</td><td>23</td><td>+6</td></tr><tr><td>CHA</td><td>25</td><td>+7</td></tr></tbody></table><br/>HP: 122/122<br/>Init: +10<br/>Speed: 40'<br/><br/>Armor Class: 39 (10 + 7 Armor + 6 Sheild + 6 Dex + 5 Natural + 5 Deflect)<br/>-Flat 33<br/>-Touch 21<br/><br/>Saving Throws<br/><table class="bbc_table"><tbody><tr><td>FORT</td><td>+30</td></tr><tr><td>REFLEX</td><td>+23</td></tr><tr><td>WILL</td><td>+30</td></tr></tbody></table><br/>BAB: +12/+7/+2<br/>Melee: +17/+12/+7<br/>Grapple: +17/+12/+7<br/>Ranged: +18/+13/+8<br/><br/>Weapons:<br/><table class="bbc_table"><tbody><tr><td>Weapon</td><td>Bonus</td><td>Damage</td><td>Critical</td><td>Range</td><td>Weight</td><td>Size</td><td>Type</td><td>Special</td></tr><tr><td>Holy Liberator</td><td>+22/+17/+12</td><td>1d8+10</td><td>19-20/x2</td><td>-</td><td>4</td><td>M</td><td>Slashing</td><td>The Holy Liberator is considered a +5 Anarchic Holy Silver Longsword in the hands of a Paladin of Freedom, a +2 Silver Longsword when not. In addition, when in Oren's hands it grants Oren and all adjacent to him SR 25 unless he specifically wills otherwise and allows Oren to as a standard action cast the area version of Greater Dispel Magic as a level 18 caster.</td></tr><tr><td>True Seeker</td><td>+22/+17/+12</td><td>1d8+4</td><td>19-20/x2</td><td>80</td><td>6</td><td>M</td><td>Piercing</td><td>+4 Seeking Light Crossbow</td></tr></tbody></table><br/>Armor:<br/><table class="bbc_table"><tbody><tr><td>Armor</td><td>Type</td><td>AC Bonus</td><td>Check Penalty</td><td>Speed</td><td>Weight</td><td>Size</td><td>Max DEX</td><td>Spell Fail</td><td>Special</td></tr><tr><td>"Hope's Protector"</td><td>Light</td><td>+7</td><td>-1</td><td>40</td><td>25</td><td>M</td><td>+6</td><td>20%</td><td>+5 Heavy Fortification Leather</td></tr><tr><td>"Truth's Guardian"</td><td>Buckler</td><td>+6</td><td>-</td><td>40</td><td>5</td><td>M</td><td>-</td><td>5%</td><td>+5 Reflecting Buckler, and yes- the cheesy name has very little to do with what it does, Oren did that on purpose.</td></tr></tbody></table><br/><strong>FEATS, RACIAL TRAITS, AND SPECIAL ABILITES</strong><br/><table class="bbc_table"><tbody><tr><td>Low-Light Vision</td><td>You can see in much dimmer lighting conditions then normal.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> You can see double the distance allowed to normal characters when the limiting factor is low light. For example, a torch that reveals 20 feet to a normal character reveals 40 feet for your character. Spellcasters can read scrolls in even the tiniest candle flames. Characters can see outdoors on a moonlit night as well as they can during the day.</td></tr><tr><td></td><td><strong>Normal:</strong> Normal lighting restrictions apply.</td></tr><tr><td>Speak With Animals (Sp):</td><td>Your character can talk to animals.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> As a free action a Piper can speak to animals as though they cast the spell of the same name. This may be as many times per day as the Piper's charisma bonus and is treated as though cast by a caster of the Piper's character level.</td></tr><tr><td></td><td><strong>Normal:</strong> Normal animal interaction rules apply.</td></tr><tr><td>Musical Components:</td><td>Pipers play music instead of speak the verbal components of their spells.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> A Piper who casts spells must play some form of pipes rather then speak the verbal components of spells. This does give the Piper a +2 to the DC of any spell with the sonic or charm designators or descriptors.</td></tr><tr><td></td><td><strong>Normal:</strong> Spell verbal components are spoken and no DC bonuses apply.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Piper Skills</td><td>Due to their magical and natural connections, there are some things considered basic racial knowledge within the Piper.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Racial</td></tr><tr><td></td><td><strong>Benefit:</strong> Bluff, Diplomacy, Gather Information, Handle Animal, and Preform are always considered class skills for a Piper. In addition, when dancing or preforming some sort of woodwind instrument they get +3 to Preform checks. This +3 bonus is allowed to put a Piper's preform checks above the skill cap and Piper Bards can access bardic musical abilities sooner as a result.</td></tr><tr><td></td><td><strong>Normal:</strong> Normal skill rules apply.</td></tr><tr><td>Aura of Good (Ex)</td><td>Your character produces a detectable energy field of Good.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 1</td></tr><tr><td></td><td><strong>Benefit:</strong> The character is detectable by the Detect Good spell, adding together the levels of good-aligned Paladin and Cleric if the character has clerical levels and the Good domain.</td></tr><tr><td></td><td><strong>Normal:</strong> Not detectable in such a manner.</td></tr><tr><td>Detect Evil (Sp)</td><td>Your character can perceive evil as a nearly tangible force or aura around things of great Evil.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can use Detect Evil as the spell at will.</td></tr><tr><td></td><td><strong>Normal:</strong> No such ability can be used.</td></tr><tr><td>Smite Evil (Su)</td><td>Your character has the option of unleashing a special attack against evil beings.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Once per day a Paladin of Freedom may attempt to smite evil with a normal melee attack. Add the paladin's charisma modifier to the attack roll and the paladin level to the damage roll. If the ability is used against something not evil, no bonuses apply but the ability is used up.</td></tr><tr><td></td><td><strong>Normal</strong> No such special attack allowed.</td></tr><tr><td>Divine Grace (Su)</td><td>Your character has received a powerful blessing from the gods.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 2</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character gains a bonus equal to their charisma bonus on all saving throws.</td></tr><tr><td></td><td><strong>Normal</strong> Normal saving throw calculations apply.</td></tr><tr><td>Lay on Hands (Su)</td><td>Your character can heal by touch alone.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 2</td></tr><tr><td></td><td><strong>Benefit:</strong> Each day your character may heal up to their Charisma bonus times their Paladin level in HP by touch. These points do not have to be used all at once and can be divided however the paladin desires as long as the total is less then the limit set. This power can also be used to harm the undead.</td></tr><tr><td></td><td><strong>Normal:</strong> No such ability.</td></tr><tr><td>Aura of Resolve (Su)</td><td>The paladin's aura becomes almost tangible, allowing for extra effects.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom level 3</td></tr><tr><td></td><td><strong>Benefit:</strong> A Paladin of Freedom is now considered immune to all compulsion effects, and grants a +4 morale bonus vs compulsion effects to all allies within 10 feet. This ability only functions if the paladin of freedom is conscious.</td></tr><tr><td></td><td><strong>Normal</strong> No such aura or benefits.</td></tr><tr><td>Divine Health (Ex)</td><td>Another gift from the gods is bestowed on your character.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Paladin of Freedom Level 3</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character is now considered immune to all diseases including magical and supernatural ones.</td></tr><tr><td></td><td><strong>Normal</strong> Your character is effected normally.</td></tr><tr><td>Turn Undead (Su)</td><td>Your character can channel the power of their faith to affect the undead.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Cleric 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can cause Undead characters to flee in terror or simply destroy them with a turning check. This may be attempted 3 + Charisma Modifier times per day.</td></tr><tr><td></td><td><strong>Normal</strong> No such ability granted.</td></tr><tr><td>Healing Domain</td><td>With this domain, your character's healing spells are more powerful.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Cleric 1</td></tr><tr><td></td><td><strong>Benefit:</strong> When determining the power of healing spells, your character receives a +1 level bonus.</td></tr><tr><td></td><td><strong>Normal:</strong> Your character is treated as having their appropriate level with the power of these spells.</td></tr><tr><td>Liberation Domain</td><td>Your character receives spiritual benefits to following the ideals of freedom.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Cleric 1</td></tr><tr><td></td><td><strong>Benefit:</strong> If your character is the subject of a compulsion, charm, or fear spell or effect and fails the saving throw they are allowed another chance to make the save 1 round later.</td></tr><tr><td></td><td><strong>Normal</strong> Only one attempt to make the save allowed.</td></tr><tr><td>Pleasure Domain</td><td>Your character gains spiritual power from their willingness to please others.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran 1</td></tr><tr><td></td><td><strong>Benefit:</strong> Once per day your character may use a soothing touch effect. This touch removes all effects of fatigue and heals the recipient for HP equal to your character's cleric level. If your character also has levels in Disciple of Aaluran, they count toward that total.</td></tr><tr><td></td><td><strong>Normal</strong> No such soothing touch option.</td></tr><tr><td>Disguise Self (Su)</td><td>Your character can cleverly disguise their features.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran 1</td></tr><tr><td></td><td><strong>Benefit:</strong> As many times per day as your character has levels in Disciple of Aaluran PrC, your character may cast Disguise Self as the spell on themselves at level equal to the character's prestige class level.</td></tr><tr><td></td><td><strong>Normal</strong> Disguise Self must be used as the spell as normal.</td></tr><tr><td>Aura of Good Will (Su)</td><td>Your character's aura has a calming effect on those around them.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran level 3</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can exude a sense of friendliness. This can be done as many times per day as the character has levels in Disciple of Aaluran and is mechanically treated as theough they cast Sanctuary at their character level.</td></tr><tr><td></td><td><strong>Normal</strong> No Such ability.</td></tr><tr><td>Smoldering Glance (Su)</td><td>Your character gains the supernatural ability to inspire intense lust with just a glance.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Disciple of Aaluran level 5.</td></tr><tr><td></td><td><strong>Benefit:</strong> For as many times per day as the character's charisma modifier, your character can initiate a gaze attack against a single creature within 30 feet. This gaze attack has Will Save DC 10 + Your Character's Class Level + Your Character's Charisma Modifier. Upon failure, the target is considered captivated- moving directly to your character in as direct a route available. If this goes through somewhere dangerous to the target they get a second save throw attempt. Otherwise the subject may take no actions other then basic self-defense. If the subject gets within 5 feet of your character they stand in place and will not resist anything your character does to them. The effect lasts 5 + your character's charisma modifier rounds.</td></tr><tr><td></td><td><strong>Normal</strong> No such ability.</td></tr><tr><td>Kundalini</td><td>Your character can channel sexual energy into enlightenment.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> None (Disiple of Aaluran Bonus Feat Level 2)</td></tr><tr><td></td><td><strong>Benefit:</strong> After preforming a sexual act that takes at least 20 minutes, your character gains a +2 bonus to Wisdom that lasts 24 hours. This feat may be taken multiple times with stackable results but the time requirement stacks as well.</td></tr><tr><td></td><td><strong>Normal</strong> No such bonus</td></tr><tr><td>Improved Initiative</td><td>Your character has faster reactions in combat situations.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> None (Disiple of Aaluran Bonus Feat Level 4)</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character receives a +4 bonus on intiative checks. This feat may be taken multiple times, the benefits stack.</td></tr><tr><td></td><td><strong>Normal</strong> Initiative is equal to the dexterity modifier.</td></tr><tr><td>Seductive</td><td>Your character knows how to use their sexual appeal to get what they want.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> A charisma score of at least 15.</td></tr><tr><td></td><td><strong>Benefit:</strong> Choose a gender. Your character receives a +2 bonus on all Charisma based skills and checks when dealing with living and intelligent members of this gender. This feat may be taken a second time so that this bonus applies to the other gender as well.</td></tr><tr><td></td><td><strong>Normal</strong> No such bonus.</td></tr><tr><td>Quick Recovery</td><td>Your character takes less time to recover from prolonged sexual activity.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> None</td></tr><tr><td></td><td><strong>Benefit:</strong> After sexual activity in which your character attempted to prolong the experience, your character only needs 15 minutes of recovery time.</td></tr><tr><td></td><td><strong>Normal</strong> Such activites would require 30 minutes of recovery time.</td></tr><tr><td>Instant Recovery</td><td>Your character needs even less time then before to recover from sexual activity.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Quick Recovery</td></tr><tr><td></td><td><strong>Benefit:</strong> Where as most characters need 30 minutes of rest between prolonged sex acts, your character needs no rest between sex acts at all and is considered always able to preform.</td></tr><tr><td></td><td><strong>Normal</strong> 30 minutes of rest between encounters.</td></tr><tr><td>Extra Turning</td><td>Your character can turn undead more often then normal.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> The ability to turn the undead.</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character gains 4 more per day uses of the turn undead ability. This feat can be taken multiple times, they stack.</td></tr><tr><td></td><td><strong>Normal</strong> Number of times per day the dead can be turned is 3 + Charisma modifier.</td></tr><tr><td>Divine Metamagic</td><td>Your character can channel energy into some spells to make them more powerful.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Ability to turn undead.</td></tr><tr><td></td><td><strong>Benefit:</strong> Choose a metamagic feat when you take this feat. As a free action you may spend as many turn attempts as you would have to raise the spell level of this metamagic feat. The spell you then cast gains the benefit of that metamagic feat. For example, to add Reach Spell to a healing spell a caster could choose to spend 3 turning attempts instead. This feat can be taken multiple times, a new metamagic feat must be chosen everytime.</td></tr><tr><td></td><td><strong>Normal:</strong> No such use for turning attempts.</td></tr><tr><td>Augment Healing</td><td>Your healing spells are more powerful.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> The Heal skill must have at least 4 ranks put into it.</td></tr><tr><td></td><td><strong>Benefit:</strong> All healing spells cast by the character also heal a bonus amount of HP equal to the spell level times 2.</td></tr><tr><td></td><td><strong>Normal:</strong> Healing spells heal HP related to the level of the caster only.</td></tr><tr><td>Sacred Boost</td><td>You can channel energy into making the healing spells around you more effective.</td></tr><tr><td></td><td><strong>Prerequisite:</strong> Ability to turn undead.</td></tr><tr><td></td><td><strong>Benefit:</strong> Your character can spend a turn attempt to bathe all allies within a 60 feet burst with positive energy. Until the end of your character's next turn, all healing spells that target one of these allies are automatically maximized no matter who actually casts the healing spell.</td></tr><tr><td></td><td><strong>Normal:</strong> No such bonus.</td></tr></tbody></table>