<div class="floatright">(https://elliquiy.com/elluiki/images/1/15/Richard_Lancaster_2.jpg)</div><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> </td><td>   </td><td>Richard "Rick" Lancaster</td><td></td><td><strong>Player:</strong> </td><td></td><td>marauder13</td></tr><tr><td><strong>Chronicle:</strong></td><td>   </td><td>The Duchy of Storms</td><td></td><td><strong>Motley:</strong> </td><td></td><td>---</td></tr><tr><td><strong>Court:</strong></td><td>   </td><td>Unseelie</td><td></td><td><strong>Seeming:</strong> </td><td></td><td>Wilder (+1 WP)</td></tr><tr><td><strong>Legacies:</strong></td><td>   </td><td>Ringleader/Paladin</td><td>   </td><td><strong>Kith:</strong> </td><td></td><td>Redcap</td></tr><tr><td><strong>House:</strong></td><td>   </td><td>? ? ?</td><td>   </td><td><strong>EXP Spent:</strong> </td><td></td><td>0 EXP</td></tr></tbody></table><br/><hr/><hr/><br/><table class="bbc_table"><tbody><tr><td><strong><em>Physical</em></strong> </td><td>   </td><td>   </td><td></td><td><strong><em>Social</em></strong> </td><td></td><td>   </td><td>   </td><td><em><strong>Mental</strong></em></td><td></td></tr><tr><td><strong>Strength:</strong></td><td>   </td><td>●●●○○</td><td></td><td><strong>Charisma:</strong> </td><td></td><td>●●●○○</td><td>   </td><td><strong>Perception:</strong></td><td>●●●○○</td></tr><tr><td><strong>Dexterity:</strong></td><td>   </td><td>●●●○○</td><td></td><td><strong>Manipulation:</strong> </td><td></td><td>●○○○○</td><td>   </td><td><strong>Intelligence:</strong></td><td>●●○○○</td></tr><tr><td><strong>Stamina:</strong></td><td>   </td><td>●●●●○</td><td>   </td><td><strong>Appearance:</strong> </td><td></td><td>●●○○○</td><td>   </td><td><strong>Wits:</strong></td><td>●●●●○</td></tr></tbody></table><span class="bbc_size" style="font-size: 8pt;"><em>Specialties: Stamina - Resilient. Wits - Cool Headed.</em></span><br/><br/><hr/><hr/><br/><table class="bbc_table"><tbody><tr><td><strong><em>Talents</em></strong> </td><td>   </td><td>   </td><td></td><td><strong><em>Skills</em></strong> </td><td></td><td>   </td><td>   </td><td><em><strong>Knowledges</strong></em></td><td></td></tr><tr><td><strong>Alertness:</strong></td><td>   </td><td>●●○○○</td><td></td><td><strong>Animal Ken:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Academics:</strong></td><td>○○○○○</td></tr><tr><td><strong>Athletics:</strong></td><td>   </td><td>●○○○○</td><td></td><td><strong>Crafts:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Computer:</strong></td><td>○○○○○</td></tr><tr><td><strong>Brawl:</strong></td><td>   </td><td>●●○○○</td><td>   </td><td><strong>Drive:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Enigmas:</strong></td><td>●○○○○</td></tr><tr><td><strong>Empathy:</strong></td><td>   </td><td>○○○○○</td><td>   </td><td><strong>Etiquette:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Gremayre:</strong></td><td>●○○○○</td></tr><tr><td><strong>Expression:</strong></td><td>   </td><td>●○○○○</td><td>   </td><td><strong>Firearms:</strong> </td><td></td><td>●●○○○</td><td>   </td><td><strong>Investigation:</strong></td><td>○○○○○</td></tr><tr><td><strong>Intimidation:</strong></td><td>   </td><td>●●○○○</td><td>   </td><td><strong>Larceny:</strong> </td><td></td><td>●●●○○</td><td>   </td><td><strong>Law:</strong></td><td>●●●○○</td></tr><tr><td><strong>Kenning:</strong></td><td>   </td><td>○○○○○</td><td>   </td><td><strong>Melee:</strong> </td><td></td><td>●●○○○</td><td>   </td><td><strong>Medicine:</strong></td><td>○○○○○</td></tr><tr><td><strong>Leadership:</strong></td><td>   </td><td>●●○○○</td><td>   </td><td><strong>Performance:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Politics:</strong></td><td>○○○○○</td></tr><tr><td><strong>Streetwise:</strong></td><td>   </td><td>●●●○○</td><td>   </td><td><strong>Stealth:</strong> </td><td></td><td>●●○○○</td><td>   </td><td><strong>Science:</strong></td><td>○○○○○</td></tr><tr><td><strong>Subterfuge:</strong></td><td>   </td><td>●○○○○</td><td>   </td><td><strong>Survival:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Technology:</strong></td><td>○○○○○</td></tr></tbody></table><br/><hr/><hr/><br/><table class="bbc_table"><tbody><tr><td><strong><em>Backgrounds</em></strong> </td><td>   </td><td>   </td><td></td><td><strong><em>Arts</em></strong> </td><td></td><td>   </td><td>   </td><td><em><strong>Realms</strong></em></td><td></td></tr><tr><td><strong>Resources:</strong></td><td>   </td><td>●●●○○</td><td></td><td><strong>Chicanery:</strong> </td><td></td><td>●○○○○</td><td>   </td><td><strong>Actor:</strong></td><td>●●○○○</td></tr><tr><td><strong>Retinue:</strong></td><td>   </td><td>●●●●○</td><td></td><td><strong>Dragon's Ire:</strong> </td><td></td><td>●○○○○</td><td>   </td><td><strong>Fae:</strong></td><td>○○○○○</td></tr><tr><td><strong>? ? ?:</strong></td><td>   </td><td>○○○○○</td><td>   </td><td><strong>Legerdemain:</strong> </td><td></td><td>●○○○○</td><td>   </td><td><strong>Nature:</strong></td><td>○○○○○</td></tr><tr><td><strong>? ? ?:</strong></td><td>   </td><td>○○○○○</td><td>   </td><td><strong>? ? ?:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Prop:</strong></td><td>●●○○○</td></tr><tr><td><strong>? ? ?:</strong></td><td>   </td><td>○○○○○</td><td>   </td><td><strong>? ? ?:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Scene:</strong></td><td>●○○○○</td></tr><tr><td><strong>? ? ?:</strong></td><td>   </td><td>○○○○○</td><td>   </td><td><strong>? ? ?:</strong> </td><td></td><td>○○○○○</td><td>   </td><td><strong>Time:</strong></td><td>○○○○○</td></tr></tbody></table><br/><br/><hr/><hr/><br/><table class="bbc_table"><tbody><tr><td><strong>Glamour:</strong></td><td>   </td><td>●●●●○ ○○○○○</td><td></td><td><strong>Willpower:</strong> </td><td></td><td>●●●●● ●●●●●</td><td>   </td><td><strong>Nightmare:</strong></td><td>○○○○○ ○○○○○</td><td><strong>Banality:</strong></td><td>●●●○○ ○○○○○</td></tr></tbody></table><br/><hr/><hr/><br/><strong>Birthright:</strong>Dark Appetite - Redcaps can eat anything. Full stop. Their horrific jagged teeth are hard as metal and their digestive systems are best left up to the imagination. A cross between a shark and a Kithain garbage disposal, redcaps can eat anything they can put their mouth around, and chew larger objects down into smaller pieces to ingest. Tough or toxic materials (waste products, jagged metal, wood, etc.) take a point of Glamour to keep down. Redcaps prefer meat, animal or human, but once the hunger gets going, they will eat anything. Do not ever place anything in front of a redcap’s mouth you wouldn’t mind losing.<br/><br/>Should a redcap attempt to use his Birthright in combat, the player must spend a point of Glamour. The base damage for the bite is Strength + 2 (difficulty 5). A redcap may also try to sever a limb in a fight, which requires five successes on a Dexterity + Brawl roll (difficulty 8), or three successes if the victim has already been grappled. If successful, the attack inflicts a minimum of three health levels of damage in addition to any damage rolled, and the redcap comes away with a mid-fight snack.<br/><br/>Bully Browbeat - Redcaps are so frightening they can Intimidate anything, from mortals and unenchanted supernatural beings to imaginary or chimerical creatures. The difficulty of all Intimidation rolls is reduced by two, and they can never botch Intimidation rolls.<br/><br/><strong>Frailty:</strong>Bad Attitude - Nobody likes a redcap, just on general principle. Whether it’s their eating habits, their issues with authority, or just their tendency for destruction, redcaps are often targeted by nobles for exclusion from freeholds. If something goes wrong, the redcap is the first suspect. This stigma comes with a +2 difficulty (or greater) penalty on any roll involving social situations other than Intimidation.<br/><br/><strong>Antithesis:</strong>Wearing a suit and tie on his mortal body.<br/><br/><strong>Health:</strong><br/><table class="bbc_table"><tbody><tr><td>Real</td><td>Level </td><td>Chimerical</td></tr><tr><td>[ ]</td><td>Bruised</td><td>[ ]</td></tr><tr><td>[ ]</td><td>Hurt (-1)</td><td>[ ]</td></tr><tr><td>[ ]</td><td>Injured (-1)</td><td>[ ]</td></tr><tr><td>[ ]</td><td>Wounded (-2)</td><td>[ ]</td></tr><tr><td>[ ]</td><td>Mauled (-2)</td><td>[ ]</td></tr><tr><td>[ ]</td><td>Crippled (-5)</td><td>[ ]</td></tr><tr><td>[ ]</td><td>Incapacitated</td><td>[ ]</td></tr></tbody></table><br/><hr/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Freebie Points</div><div class="spoiler_body">15 + 5 (Flaws) = 20<br/><br/>Perception 3  (5 pts)<br/>Expression 1 (2 pts)<br/>Willpower 6 -&gt; 10 (5 pts)<br/>Retinue 4 (1 pt)<br/>Resources 3 (1pt)<br/><br/>Danger Sense (2 pts)<br/>Natural Leader (1 pt)<br/>Crack Shot (2 pts)<br/>Ambidextrous (1 pt)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merits &amp; Flaws</div><div class="spoiler_body"><em><strong>Merits</strong></em><br/>- NAME / COST / DESCRIPTION<br/>Ambidextrous (1 pt) - You have a high degree of off-hand dexterity and can perform tasks with the “wrong” hand at no penalty. The rules for taking multiple actions still apply, but you do not suffer a difficulty penalty if you use two weapons or are forced to use your off hand.<br/><br/>Natural Leader (1 pt) - You’re gifted with a certain magnetism to which others naturally defer. Difficulties of all attempts to rally people with your words are reduced by two. You must have a Charisma rating of 3 or greater to purchase this Merit.<br/><br/>Crack Shot (2 pts) - Whether pointing a gun, arrow, or dart, you hit your target with great accuracy. You receive no increased difficulty when targeting any specific location and reduce the difficulty of rolls not involving specific targeting by one.<br/><br/>Danger Sense (2 pts) - You have a sixth sense warning you of danger. When in danger, the Storyteller will make a roll against your Perception + Alertness; the difficulty depends on the remoteness of the danger. If the roll succeeds, the Storyteller will say you have a sense of foreboding. Multiple successes may refine the feeling and give an indication of direction, distance, or nature.<br/><br/><em><strong>Flaws</strong></em><br/>- NAME / COST / DESCRIPTION<br/>Addiction (1 pt) - Smoking. You suffer from an addiction to a substance or experience. If the addiction is to something sedative and a fix cannot be obtained, you should roll to avoid triggering a gain of temporary Banality, as the mists of fugue gnaw at you. If the addiction is to something stimulating and a fix cannot be obtained, the Storyteller can choose to give you a point of Nightmare or even an Imbalance. <strong>For a one-point Flaw, the addiction must be satiated weekly</strong>; for a two-point Flaw, the addiction must be satiated daily; for a three-point Flaw, the addiction must be satiated after an hour of sobriety.<br/><br/>Impatient (1 pt) - Action always trumps inaction, and standing around is for grumps. Once per story, if you’re forced to wait around instead of acting, make a Willpower roll (difficulty 5). Failure makes you repeatedly insist on action, to the likely annoyance of your motley. If they do not follow your advice, you likely act no matter their attempts to stop you.<br/><br/>Insubordinate (1 pt) - Following the orders of leaders you do not respect rankles you like nothing else. Whenever such a leader makes a command or request of you, roll Willpower (difficulty 5) and on a failure, you will work against their decree.<br/><br/>Short Fuse (2pts) - The slightest provocation against you or one of your close companions compels you to lash out with fists, feet, or whatever comes to hand. When incited, you must make a Willpower roll to compose yourself, with the difficulty decided upon by the Storyteller based on the severity of the insult.<br/><br/></div></div><br/><br/><strong>Personality:</strong>Rick (never Richard) is a Redcap. He is loud, argumentative, bucks the system except for the rare few that he respects. He drinks, smokes, swears, gambles, enjoys a good fight (brawl), and will stand up for those who he gives his word to (good luck getting it in the first place). He will skirt the law as far as he can get away with, and not give a rat’s arse (or any other part of any other rodent) who he pisses off along the way, mainly because those higher up the ladder have pissed him off, or worse, pissed on him. But he has enough sense to keep his mouth shut during formal occasions, leaving as soon as it is socially acceptable.<br/><br/><strong>History:</strong>Rick Lancaster was born John Smith and was raised in a lower social standing family in Brisbane. He always resented his father, who was authoritarian to his bones, who never thought John would amount to much. Even as a kid, he had a short temper, and his father never tried to find out why his son was constantly angry.<br/><br/>After undergoing his Chrysalis and finding that he was a Redcap, he found his way into the local court of the Duchy of the Winding River. His experiences at the hands of his father, and the mortal authorities, left him with little patience for the matters of Court, so he forged his own path. He encountered mortal law on too many occasions, and through a combination of narrow book learning, and too much practical experience in getting himself out of legal trouble, he managed to keep his formal charges from ever turning into convictions.<br/><br/>But he was burning more Bridges than he could build, and decided it was time to find fresh fields further away. With the assistance of Baroness Alicia de Wynter of House Fiona, a childling who took a shine to Rick, he was able to leave not only the Duchy, but also the country, and found himself landing on the West Coast of the United States, and slowly made his way to the Duchy of Storms.<br/><br/>Being in a totally different land, with a totally different legal system, Rick knuckled down, and took advantage of a plethora of online courses to hone his knowledge of the new laws, and managed to put his skills to great use, collecting a small group of mortals who he helped get out of their troubled lives, and led them into a different type of troubled life, at least one that was more profitable for the group as a whole.<br/><br/><br/><strong>Rick's Retinue</strong><br/>Keith Stowers (Accountant) – Both Keith and Rick were waiting in the court chambers, and being bored, Rick started talking to Keith. Keith had been caught cooking some books, lost his job and was facing charges. He had no money to pay for a legal rep, so in return for some help with money matters, Rick was Keith’s legal rep. He got Keith off the charges, and the pair have been together since.<br/><br/>Nancy Sinatra (Thug) – Rather than getting her off any charges, Rick jumped into a brawl where the woman was losing the fight. He impressed her with his skill, that she invited him to join the gang she was a member of. It didn’t go well, and they blamed her, and booted her out with him. After he pulled her arse out of the grinder again, she decided to throw her lot in with him.<br/><br/>Mike Hammer (Thug) – “Think of Jayne from Firefly, but not as pretty” is the line Rick uses to describe Mike. Big, nasty, enjoys a brawl even more than Rick does, and is willing to do anything for his cut of the loot. More mercenary than loyal, he has stuck around because the pay and benefits have been the best he has got so far.<br/><br/>Annabelle Howitt (Doctor) – The young doctor couldn’t handle the pace early in her career and resorted to stimulants to get her through. But the need grew stronger, and the strength of stimulants needed grew stronger, resulting in her stealing from the hospital pharmacy. This led to her dismissal, and loss of her licence to practice. While he was getting Mike out of legal trouble, he noticed Anna waiting for her turn, and like he did with Keith, he made her an offer. She didn’t hesitate, and she has been helping folks where she can and keeping the group as healthy as possible.<br/><br/>Dwayne Elliot (Electronics & Computers)<br/><br/>Joshua Bellezia (Mechanic/Wheel man)<br/><br/>