I agree with Sessha.  Things ran pretty smoothly, and Theta works out just fine.  She neatly fills in the gaps without stealing spotlight from anyone.<br/><br/>As for shock value and looking it over, it does lean towards having people have high shock and high soul if they don't want to be rendered useless in a fight.  It's good for fighting minions or low level opponents, but more cinematic fights with opponents on par or greater will be a bit rough.  That being said, I think it could still be useful and does represent those moments when characters take a hit that shakes them.  A small tweak maybe is instead of the stunned/unconscious they have listed, how about a -1/-3 penalty instead.  So if a person fails their shock roll by their Soul or less, they take a -1 to their rolls on until the end of their upcoming turn for being a little winded from the blow.  If they fail by more than their Soul, they take a -3 penalty instead.  That way, shock doesn't rule the fight, but it isn't something to sneeze at either.