<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=311679.msg15114577#msg15114577">Quote from: Muse on 11-10-2019, 04:49:11</a></div></div><blockquote class="bbc_standard_quote">Two requests for help, TF<br/><br/>A.  Can you suggest an extra limitation for the Affliction?  It seems to me that afflictions can be pretty easy to save against?  (Or is that inexperience talking?)  <br/><br/>B.  What does Mental do on remote sensing?  If I don't have a mental sense to begin with, is there no point?  Or does it give me a mental sense when i'm using it?  (I suppose in Arima's case it would let him detect magic at range, but I could change that by cuing his detect magic to a visual sense.  [Though I'll think it through in my head and make sure that suits the metaphysics before i do it.])<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You could switch Cumulative for Concentration, then take the Instant Recovery limitation, representing how you have to concentrate to keep the mists flowing around the target, and they dissipate when you stop.   An affliction is somewhat easy to overcome and wears off quickly if you don't keep at it, you're right.  Another option for a sleep spell might be to go with Ranged Damage 9, Resisted by Will (+1) and the Sleep limitation (+0).  So you're attacking and doing damage against the usually-lower Will that might put them out, but not hurt them.  For a hypnotic pattern or droning words, it could be Sense-Dependent at -1.<br/><br/>Mental lets you use your mental senses at a distance, and that's all.  Detect Magic is usually a mental sense, but it doesn't have to be... it could be that you see auras with vision, for instance.  The drawback is that many magic types can turn invisible. :)