Well, in case Khrui Tinker I would invest to magitech dots in crafting more as 'after effect' realizing I need those dots to fulfill the role what I had portrayed Khrui to be in manse; a guy who crafts/tinkers and also repairs artifacts (much as mortal can repair them). So far thinking 3 is enough for this (he would be expert but not master of said skill). But combined with all else he got he is superb scholar and crafter as mortals go and fits as guy who leads repair teams and also can run own independent wide varied projects (he does not focus to re-create but also invent new things as well with combined lore what he has from other fields).<br/><br/>With Yolhu I would lean more towards general useful DB charms (investigation, leadership etc) as lots XP went for his martial art mastery and excellencies.<br/><br/>My votes for extra XP bonus;<br/><br/><strong>Initial Scene:</strong>Best introduction so far being with Lai Aan/Graceful Willow (created sense of intrigue).<br/><strong>Beach Scene:</strong>To Ren, the sneaking away and then caught off guard and made wet with Yolhu's anima.<br/><strong>Feast Scene:</strong>Talitha/Xenovia's performance in feast was the best for me :).<br/><strong>Dramatic Reveal:</strong>Chajesdad's guards in this post (https://elliquiy.com/forums/index.php?topic=287996.msg14463079#msg14463079).