Kheldaran - Eclipse Caste<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Mental <br/> Perception 3<br/> Intelligence 3<br/> Wits 3<br/>Social <br/> Charisma 4<br/> Manipulation 5<br/> Appearance 2<br/>Physical <br/> Strenght 2<br/> Dexterity 3<br/> Stamina 2<br/><br/>Willpower 5</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes</div><div class="spoiler_body">Athletics - 1<br/>Awareness - 1<br/>Brawl - 1<br/>Bureaucracy (F) - 1<br/>Dodge - 3 (Speciality unarmoured)<br/>Integrity (F) - 3<br/>Investigation - 1<br/>Larceny (C) - 2<br/>Linguistics (C) - 1<br/>Lore - 1<br/>Martial Arts (F) - 2 (Speciality unarmoured)<br/>Medicine (F) - 3<br/>Melee - 1<br/>Occult (C) - 1 <br/>Performance (F) - 1<br/>Presence (CS) - 3 (Speciality - In character)<br/>Resistance - 2 <br/>Sail - 1<br/>Socialise (C) - 3 (Speciality - Misdirection)<br/>Stealth - 1</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Merits</div><div class="spoiler_body">Manse (3) - Gives Demanse (2 dots), Hearthstone (2 dots) - Chameleon stone<br/>Language (High Realm (native), Old Realm, Riverspeak, Flametongue) <br/>Subtle gills <br/>Resources (1)<br/>Martial arts <br/>Followers (2)<br/>Artifact (2 dots) - Hearthstone Amulet</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charms</div><div class="spoiler_body">Graceful Crane Stance <br/>Fists of Iron technique<br/>Deft Officials Way <br/>Reed in the Wind <br/>Integrity Protecting Prana <br/>Watchman's Infaliible Eye <br/>Seasoned Criminal Method <br/>Spurious Presence <br/>Wound Mending Care technique <br/>Spirit Detecting Glance <br/>Harmonius Presence Meditation <br/>Ox Body technique <br/>Body Mending Meditation <br/>Crane Style Martial Arts - Empowering Justice Redirection <br/>Mastery of Small Manners </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intimacies</div><div class="spoiler_body">Defining Principle - Rebuild the civilisation of the First Age<br/>Major Tie - Water Elemental Spirit Lord (Obligation, Friendship)<br/>Major Tie - The Guild (Dislike)<br/>Major Tie - Followers (Like, Protect)<br/>Minor Tie - Nymphs (Fondness, Desire)<br/>Minor Principle - I will follow the Path of Righteousness. [<em>Eight common attributes of the xia are listed as benevolence, justice, individualism, loyalty, courage, truthfulness, disregard for wealth and desire for glory</em>.]<br/>Minor Principle - The strong should protect the weak<br/><br/>Limit Break Trigger - The Solar takes the opportunity to advance his own cause by harming an innocent or ignoring one’s suffering.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Peleps Daishan was born and raised a son of the Household of Peleps Kaizoku, and like many of this household, he spent a lot of time learning about, on or near the sea. With his family's status of unofficial Realm pirates, that's to be expected. He doesn't have a great many memories of this time though<br/><br/>Peleps Daishan died at sea. A great storm arose, his ship was separated from the rest of the squadron, damage taken in a battle with Lintha pirates having slowed it to the point it could not outrun the storm. Damaged, and short of crew, the ship was buffeted and battered. Sailors were plucked one by one from the deck by waves that seemed almost sentient.<br/><br/>They were. The storm was not a normal storm, but a hunting party of the Fair Folk, far from their normal waters. Peleps Daishan was one of the last taken. Perhaps that was why he survived, the Fair Folk having sated the worst of their lusts on those already lost. He was not as fortunate, to be killed out of hand. Instead he was taken.<br/><br/>He who was Daishan was now a slave, to be used by the Fair Folk in any way that amused them. They took him to deep, dark, places and changed him there, so he would last longer, amuse them for longer.<br/><br/>He can't recall how long he was amongst them. Months. Perhaps years.<br/><br/>His escape was a shock to many. The hunting party had encountered a group of water spirits and were seeking uncontested passage through their realm. Their slave suddenly addressed one spirit, calling on ancient pacts in the name of who he was before. The spirit saw the reincarnation of one he owed a debt to, and fulfilled his oath. The hunting party were slaughtered, the few survivors fleeing before the spirits.<br/><br/>The once more Exalted Eclipse solemnly thanked his old friend, and acknowledged the debt paid. As a last boon, the spirit took him safely back to the shore, leaving him on a beach with Port Calin a distant blur on the horizon.<br/><br/>Unused to being above water, he was weak and uncoordinated. He was found by a Guild caravan, and having nothing of worth to pay for any help they might give him, they promptly enslaved him once again, shackling him and tossing him in a wagon with others who were to be sold in Nexus. Once he recovered his strength, he taught them the error of their ways. Recovered and now equiped with clothing and equipment that had been Guild property, he set out to explore.<br/><br/>Over time, some memories came back to him, enough to know that his former family would likely want to see him dead. Not only had he not fallen gloriously in battle, he had been taken as a slave, something that would mar the entire family with dishonour, and then worst of all, had exalted as Anathema.<br/><br/>Peleps Daishan died at sea. The man who stood on that muddy trail took the name Kheldaran. It would serve well enough for now, and could always be discarded later, if necessary.<br/><br/>His wandering around the Scavenger Lands found him creating a number of identities, and finding several useful tools along the way. A poorly thought out excursion to the haunted city of Denandsor almost cost him his life, but he escaped it bringing the Nymph Calinara with him, having rescued her from the empty city and its curse. She decided to stay with him, as he usually ended up in such interesting situations, mostly unmanifested and inside of him, but taking her true form around expanses of water that she judged worthy.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kheldaran, normal appearance</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/c/c0/Dhaizun.jpg)</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alternate identities</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jiao Ting, the merchant</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/f/f2/Yasuki_Tsujiken2.jpg)<br/><br/>A small time merchant from the Scavanger Lands, who seeks to become a Merchant Prince. Tends to deal in merchandise of little interest to The Guild.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Old Wolf, wandering troublemaker</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/b/b6/Jackiechan.jpg)<br/><br/>Wandering vagabond, teller of tales, finder of occasional lost items (sometimes before anyone even realises they're lost in the first place), claims to be a Fang Shi (wandering exorcist), and will happily help a village deal with a troublesome spirit in return for a hot meal and a few drinks.</div></div></div></div>