Perry's Ferry was the only place to cross the River Scaber for miles around. The Scaber was a fast flowing, deep river, fed by the mountains to the North. It rushed southwards, along the edge of the Wild Woods, before turning West amongst the Foothills of the Dead. From there it bent southwards again, entering civilized lands, and forming the border between Ribenheim and the lesser Kingdoms. Finally moving South West, it moved through the Marshlands and into the Sea.<br/><br/>Perry's Ferry lay to the North on the River and was mostly used by hunters, adventurers, travelers, and merchants headed towards the gold-rich mountains and the growing city of North Watch. The Ferry was operated on a pulley-system, a large thick rope crossing from one bank to the other. The Ferry was attached to this rope and was nothing more then a glorified barge, capable of carrying a dozen horses, a few wagons and two dozen people at any one time.<br/><br/>Perry's Landing is the name of the villages that have sprung up on either side of the river, where the Ferry lands. Both sides consist of a Tavern & Inn, a Blacksmith, a General Store full of supplies, and a few dozen homes. The main difference is that the East side has a wooden palisade constructed around it, along with a small garrison. Perry's Landing has been known to be raided from time to time, by any of the various wild tribes to the East, or larger groups of bandits.<br/><br/>The Ferry runs a few times a day – taking nearly half an hour to make the trip across the raging river and more time to load and unload. Stores on either side provide an assortment of goods to browse while waiting, while the people-watchers will be more then happy at the assortment of people to be seen: Mercenaries, Sell-Swords, Healers, Hunters, Trappers, Rangers, Soldiers, Miners, Adventure Seekers, Merchants, and the like.<br/><br/>What no one knows is that something very bad is about to happen.<br/><br/><br/>----------------------------------------------------------------------------<br/><br/>First, acceptable races. The % represents amount of population of Ribenheim, the Kingdom, each Race makes up.<br/><br/>Humans(70%), Half-Elves(20%), and (rarer still) Elves(10%).<br/><br/>Home town can be anywhere, including Ribenheim (Kingdom named after the City). Location would be to the West of Perrys Ferry, unless they are from one of the small mining towns to the North East.<br/><br/>Directly to the East side of the River, along 50% of its course, are Wild Lands still untouched by people until you get further South – which is where the other Kingdoms are located. Ribenheim is a very northerly Kingdom, and most travel heads Southwards, along the coast or across the River at other locations. The North is basically a Final Frontier type of place. Very dangerous, very untouched, with untold treasures to be found.<br/><br/>And Magic...I tend to go with little to no Magic in my fantasy settings. You will have to provide a convincing case if your character chooses to posses magic.<br/><br/>------------------------------------------------------------------------<br/><br/><strong>Character Sheets</strong>PM to me first before posting here.<br/><br/>Name:<br/>Age:<br/>Sex:<br/>Race:<br/>Occupation:<br/>Physical Appearance:<br/>Brief Background:<br/>Limits: (Link to On/Offs will work)