<strong>Location:</strong>Wolkhart School of Evocation<br/><strong>Tagged:</strong>Two Magi and a Necromancer<br/><br/><div class="floatleft">(http://i.imgur.com/ssmsMkI.jpg?1)</div>Professor Murin detected the condescending tone in Nys' voice.  He dealt with many probem students before, and this wouldn't be the first or last time it would happen.<br/><br/>"I teach an unorthodox method of education," Murrin said.  "If I point out every little detail, it would defeat the point of this class.  Now can anyone tell me what this device is?"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Knowledge: Architecture &amp; Engineering DC 15</div><div class="spoiler_body">You know this device as a gas weight, a dual-purpose weapon and item meant to suck up toxic fumes.  If you raise your hand and answer, Murrin will be pleased.  "Correct!" he exclaimed.  He struck the orb, and two hidden cylindrical compartments sprung out from opposite ends.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"If nobody makes the check or points it out to Professor Murrin"</div><div class="spoiler_body">The dwarf struck the orb, and two hidden cylindrical compartments sprung out from opposite ends.  "This is a gas weight," he said, "designed to hold compressed air.  Typically, they're filled with toxic fumes and dumped onto enemy combatants from a higher vantage point."</div></div><br/>He pointed to the cylinder with a tiny, tube-like contraption.  "This side sucks up surrounding gases to contain inside.  The other side," he said pointing to the end with a silver horn, "exhales it when struck in the right spot.  They're a common sight in Underdark strongholds, as the environment makes it easy for vapors to concentrate instead of dissipating into the atmosphere above ground.  Dangerous, but effective.  You'll see many of these traps and variants thereof in underground realms.  You may return to your seat, now."<br/><br/>A student, mostly likely a First-Year, raised his hand.  "Aren't most traps structural?  I mean, a metal orb would look out of place in most areas."<br/><br/>"Indeed!" Murrin responded.  "But to most outward appearances it's just a ball.  It's good to be naturally suspicious of out-of-place objects, but it won't do you much good if you can't disarm it once it activates.  A large part of trap detection involves changing how you perceive the world, but it also involves the fine manipulation of objects."<br/><br/>Murrin produces a set of tools on the table along with a locked box.  Most of the tools appear suited for craftsmanship, but a few more unorthodox items, such as a set of lockpicks and a small mirror, numbered among them.<br/><br/>"Now most devices of this sort have a trigger mechanism, usually a switch or lever which activates the desired result.  Inside your desks are a set of tools and various small lock boxes.  I'll guide you step by step through the first one, and then you can try your luck on the others."<br/><br/>Professor Murrin guides you through the process of finding and disarming trigger mechanisms.  You can now perform Disable Checks untrained as long as you regularly take classes.  Roll a Disable Device, or Dexterity check to see how well you perform in this lesson.<br/>