<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Achievement Unlocked!</div><div class="spoiler_body">Goons are now Weakened!  PCs count Defense against them as 1 higher.  The siege will break at end of the combat.</div></div><br/>The rank and file do their best to back away from the icy armor plated harbinger of destruction that is the mighty, mighty Draken, and they give one final fair account of themselves in that enough of them point in his general direction when they pull the trigger that he might have to get his nice shiny breastplate polished up later on.  But more than a few of them, especially those closest to a hand bit of cover or a potential escape route, are taking the exit option.<br/><br/>Yes, this means they do a lot less to stop the Fox...and less to stop the Rat, but then Draken is a big guy with a loud voice and he did such a lovely job of drawing fire that they just had to accommodate him!  Proper manners and all that.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Goonfire!</div><div class="spoiler_body">  Committing 3 Action Dice and praying nets them 4, 5, 3, 5, 6, 1...+4 SD, +1 CD and an AT.<br/>Spend AT for immediate second action versus Drake for...1, 6, 4, 1, 6, 4...not nearly enough to scratch his paint job, but the traditional gesture of defiance has been made.</div></div><br/>If anything, this enrages Orochi even more, and the officers nearest him die in fire.<br/><br/>"Pesky do-gooder godling!  Traitor to your kind!  I shall enjoy presenting your head and your balls on a plate to my great father, the better to make his resurrection sweet!"<br/><br/>He grabs a blade and leaps to confront Drake, mouth twisting into a sadistic grimace as he slashes.<em>(And we get a lovely slow-motion close up view as his first swing goes wild, showing the screaming souls forged into the impossibly dark metal as the razor edge skims past Draken's head.)</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Orochi's Wild Swing</div><div class="spoiler_body"> gets 4, 3, 3, 2, 4, 3, 2...+5 SD and an AT!</div></div><br/>The Siege Engine rumbles into a new position and takes a fair attempt at playing Stomp The Rattus, leaving massive imprints in the stone and snow beneath it as it lumbers about...even as bits of armor crack and fall away after the explosion.  It is, obviously, far easier to hit a ginormous siege engine than it is to strike a scurrying Ratnician, especially one with a penchant for not being there when the blows land.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Siege Ratstomp Attempt</div><div class="spoiler_body">nets 3, 3, 2, 6, 6...+2 SD +2 CD!</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body">Goons (Swarm)<br/>Firearms 3<br/>Defense 4<br/>Wounds 4<br/>Force Attack (4CD for +5CD)<br/>Vulnerable to Electricity<br/>AP 5/10<br/>SD 2<br/>CD 1/6<br/><br/>Orochi (Individual)<br/>Firearms 6 (fire breath) X<br/>Acrobatics 5<br/>Intimidate 4 X<br/>Wounds: 4<br/>Defense: 5 / 7 vs Fire<br/>Powers: Leap Attack, Inferno, Resistance to Fire II, Skipping, Soul Resistance, Strike Boost II<br/>Weakness: Vulnerable to Frost<br/>AP 4/10<br/>SD 10<br/>CD 0/6<br/>AT 2<br/><br/>The Siege Engine<br/>Type: Individual<br/>Skill: Brawl 3<br/>Wounds: 3<br/>Defense: <del>8</del> 6<br/>Powers: Force Attack, Soul Resistance<br/>Weakness: Vulnerable to Electricity<br/>AP 6/10<br/>SD 1<br/>CD 0/6<br/><br/><del>GOAL: Break the Besiegers' Morale!  (8)</del>  <strong>Achieved!</strong><br/><del>PLAYER GOAL/ FOX: Make all of your or an ally’s subsequent strikes fire-, frost-, or electricity-based! (6)</del><strong>Achieved!</strong><br/><del>PLAYER GOAL/ RAT: Drop the Siege Engine's Defense to 6.</del> <strong>Achieved!</strong></div></div>