<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=346006.msg16304147#msg16304147">Quote from: Muse on 07-10-2022, 16:19:02</a></div></div><blockquote class="bbc_standard_quote">Well, that's a perfectly good intro.  Slavery is a common institution in Creation and my rudimentary piecemeal knowledge of the Dreaming Sea suggests that there are sorcerer nobility and a lot of mutant slaves?  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's mostly Ysyr I think that is described that way.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=346006.msg16304147#msg16304147">Quote from: Muse on 07-10-2022, 16:19:02</a></div></div><blockquote class="bbc_standard_quote">Can someone tell me about this?  Like, someone who's read 3rd edition.  Hairy, everything I've seen says your obsessed with this area, so maybe you'd enjoy talking about what's cool about it? :)  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I wouldn't say obsessed. I've had one character from Ysyr, and set this game there. My previous sandbox wasn't really in the Dreaming Sea area. There's a lot of fun stuff in the 3rd ed core book write up for the Dreaming Sea<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dreaming Sea Blurb</div><div class="spoiler_body">Southeastern Locales<br/>The city Kamthahar, capital of the empire of Prasad, is starkly divided by caste and clan. Each clan maintains its own walled compound within the city. Untouchables and other low-caste clans dwell in squalor at city’s edge. Closer to the center, the manors of high-caste clans tower amid encircling gardens, their façades engraved with elaborate imagery. At Kamthahar’s heart rise the palatial compounds of the Dragon Caste, dominated by the twin fortresses of Clans Burano and Ophris. There the city’s DragonBlooded princes dwell in splendor, lounging in silken finery or accoutering themselves for war with dragon helms and daiklaves of jade. This is the farthest-flung of the Realm’s satrapies, and in many ways the most glorious. And yet most of these Dynasts have never set foot upon the Blessed Isle.<br/><br/>The Immaculate Philosophy has grown askew in this foreign soil. By the precepts of the so-called Pure Way, the Dragon-Blooded here are gods. Mortals may worship spirits as well, so long as such spirits acknowledge the preeminence of the Dragon-Blooded and the Immaculate Dragons. Immaculate monks consider the Pure Way deeply heretical. Some travel the length of Creation to challenge Prasad’s<br/>Pure monks, proving their convictions through battle.<br/><br/>Merchants across the Dreaming Sea seek profit in Champoor, the Nighted City. But their eagerness to visit the ancient port is mixed with trepidation, for a thousand dangers haunt Champoor’s shadowy teashops, hushed bazaars and mazelike streets—dangers to profit, life, and soul. The Nighted City is aptly named. Shade covers the streets even on cloudless days, for the water dragon Tenepeshu, queen of the corrupt Court of Secrets, has cast her cloak over the bay. Its umbral gods and undersea elementals offer their aid in exchange for commensurate sacrifice, and the city’s criminal classes form their priesthoods and congregations. Captains, innkeepers, merchants, madams, dockmasters and gang leaders deploy divine magic to transport contraband, to sink rival ships, to bedazzle and brawl, to seduce and slay. In exchange they entertain and enrich their patrons, offering sacrifices of wine and scrolls, silver and jade, deflowering and death.<br/><br/>High in the Chalcedon Mountains, Ysyr was built upon the ruins of the First Age city of Pinnacle, sculpted by Solar artifice from the living rock. Years after the Contagion slew all within, the seafaring Ys people found the city and made it their own. But without the science of the Solars to regulate sorcerous engines beneath the city, Essence emanations warped the Ys, twisting their bodies and minds—and, through chance, attuning them to the power of sorcery. But only a handful of Ysyr’s people can master the sorcerous arts. These few form the ruling class, identified not merely by their elaborate finery, but also by their sorcerously endowed physical perfection. The rest of the city’s people forever bear the marks of lesser mutation—marks of servitude, for in Ysyr, all who are not sorcerers are slaves. A web of roads and sea-lanes spills outward to city-states who pay fealty to their sorcerous Ys overlords. The sorcerers continue to extend their influence, pitting their forces against the preternatural champions of Volivat, the Dragon-Blooded princes of Prasad, and the other imperial powers of the Dreaming Sea. <br/><br/>Amid the isles linking Ysyr to the mainland stands the city of Palanquin. Four colossal inhuman statues, their features long since weathered away, hold a stony, edifice-encrusted landmass far above the sea—titans lifting an island from the waves. Webs of pier and quay stretch out from their feet through mats of merchant ships, fishing junks, and houseboats inhabited by the poor and by excommunicates seeking re-entry into the city above. Switchback stairs climb past entire neighborhoods carved into the bodies of the statues or clinging to cantilevered platforms.<br/><br/>Palanquin is a city of towering pagodas and vibrant shrines; the air is filled with chanting, singing, and the ringing of temple bells. Palanquin’s folk are deeply religious, seeing themselves closer to Heaven than lesser peoples trapped below. This attitude is reinforced by the elemental cloudfolk of the windborne City of Blue Gauze, who visit Palanquin to trade with mortals. The city’s noble families carry cloudfolk blood, giving them an otherworldly beauty and a capricious nature. But their power is not what it once was—Ysyr conquered Palanquin a century ago.<br/><br/>At Palanquin’s heart stands the source of the people’s piety, a defunct magical gateway said to lead to Heaven itself. But sealed beyond the portal is no place ever visited by the Sidereals. Instead, it leads to the ruins of a Heaven older by far than Yu-Shan—the celestial capital of fallen Zen-Mu, where the ancients dwelt in majesty before they ever dreamed of Creation. Woe betide those who behold the gods that dwell there now.<br/><br/>The Solars of the First Age carved the city Volivat out of the sea. Standing off the shore of the Doorstone Peninsula, the floor of the city rests a hundred fathoms below sea level, kept dry by an encircling dam and system of still-functioning pumps. Enormous spires rise above the dam, visible from the shoreline miles away, where Volivat’s alchemists stimulate farms and orchards to unnatural verdancy.<br/>Volivat’s leaders flooded the city during the Great Contagion in an effort at quarantine, so that only the dam and the tops of the highest towers rose from the water. Nomads found the place years later and reactivated the pumps, reclaiming the city from the sea. Discovering relics and texts of the Exalted, they set out to recreate themselves in the image of the city’s founders.<br/><br/>The people of Volivat are called the Yennin, which means “Children of Ten Fathers” in their language. The secrets their ancestors found in the city’s central citadel included a formula for creating offspring with up to ten fathers, each contributing to the birth of a single child. They create supermen in this fashion, with only the strongest, wisest, and most gifted men contributing their seed to the next generation. The resulting cat’s-cradle of clan bonds is largely incomprehensible to outsiders. Enhanced by the combined strength, wit, and Essence of eleven parents, the greatest Yennin champions are a match for the sorcerer-princes of Ysyr and the Dragon-Blooded warriors of Prasad<br/></div></div><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=346006.msg16304147#msg16304147">Quote from: Muse on 07-10-2022, 16:19:02</a></div></div><blockquote class="bbc_standard_quote">i have two vauge ideas:  <br/>--A cat girl from this area who uses snake style martial arts.  <br/>--A girl from the jungle who uses a giant boomerang.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I know the image you have in mind for the second concept :)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=346006.msg16304147#msg16304147">Quote from: Muse on 07-10-2022, 16:19:02</a></div></div><blockquote class="bbc_standard_quote">Hairy you said we get extra backgrounds when we Exalt.  Does that mean that we'll exalt in this tomb and potentially find stuff we paid for with our bakground points here ?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yep.<br/><br/>It's also how you can take a follower or two. They'll be the other slaves tossed into this mess with you. You can either take one with an existing link to your character, or gain them during the story.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=346006.msg16304168#msg16304168">Quote from: Muse on 07-10-2022, 16:40:15</a></div></div><blockquote class="bbc_standard_quote">   Hairy, I hope that didn't come across as grouchy, I've been painfully exhasuted for the last 12 hours. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Didn't come across grouchy at all to me :)