<div align="center"><span class="bbc_size" style="font-size: 16pt;"><span class="bbc_u"><strong>Known Threats</strong></span></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/6/66/91f7674b0c611dad596511b1e11e4307.jpg)</div><br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Small Critters</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/e/e6/2f7c78c4378b7aae8d237e083732884f.jpg) (https://elliquiy.com/elluiki/images/0/07/8d45c5bc9cdabc9d4e1d73e97b7e13f9.jpg) (https://elliquiy.com/elluiki/images/7/76/6f47b721642b3dc7d0f7c1ae1c7cec24.jpg)</div><br/>The bane of every neophyte adventurer.  They may look cute or creepy or cooky or all together ookey but don't let their small size or vile cuteness fool you.  They can be deadly.  Spiders, Rats, Moss Foxes, Snakes abound in the all lands.  They are deceptively dangerous and also a lucrative source of sustenance and copper pieces.  The greatest heroes of the land started out hunting snakes for nubile farms sons and daughters.  They will deny it but they did it all the same.<br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Bandits</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/b/b1/Be96d29edb6b0d5c6cac4ddd0cbbf61e.jpg) (https://elliquiy.com/elluiki/images/5/5a/27017e2b9c319303730ec916434aeece.jpg) (https://elliquiy.com/elluiki/images/7/79/Be4a0a805e09b8d29bcfbb3b94f32f92.jpg)</div><br/>Bandits are a problem throughout the lands that surround Amberdale but are particularly troublesome in the Farmlands where they run protection rackets for farms under the threat of Gnoll attack or raid the very farms they say they will protect.  They are the scourge of the local trade routes and there are constant bounties on bandits from the town watch.<br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Goblins</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/3/35/4540dc75b65e002f023ef8c47fa8907d.jpg) (https://elliquiy.com/elluiki/images/c/ca/6efc4930d9322c6ae3af62f48c0ab8d7.jpg) (https://elliquiy.com/elluiki/images/1/10/827eb22cc29d6851bedbbad5911ec690.jpg)</div><br/>Goblins are a highly adaptive and numerous species.  Seriously, they reproduce like rabbits and have the libido to match.  Goblin Clans that live in cities often adopt the culture of the dominant species o the area.  If they feel persecuted by the local culture they often turn to banditry as a big middle finger to those that rejected them. Goblins in the wild are a mixed bad.  They worship nature spirits and take on the beliefs of those beings as their own making for both benevolent and malicious clans depending on the spirit they revere.  The largest clans near Amberdale are the Green Rage Clan of the Oldwall Forest and the Night Goblin Clan of Shadow Vale.  Many families of Goblins live near Amberdale.  Those that choose to live in the town have left clan society by choice or exile.  Farming has pushed out a number of goblin families leaving them disenfranchised and resorting to banditry as a way to survive.<br/><br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Gnolls</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/9/9d/E3250d5f2de2ff32cf9181ea754a7348.jpg) (https://elliquiy.com/elluiki/images/a/a2/7e82f2cc0226e6ef5a25929ba4d6a5c9.jpg) (https://elliquiy.com/elluiki/images/9/9c/Faecb83eb8f715c4387cc7e99d580fe6.jpg)</div><br/>The rolling fields of the Farmlands that surround Amberdale were once the domain of the demonically influenced Gnoll clans and they remain a threat to the local farmers and when a particularly influential warshaman comes to power they can be a threat to Amberdale itself.  Where as Goblin clans worship nature spirits (mostly) Gnolls have long been under the influence of ancient inhuman demon lords.  They are a ravenous group of scavengers that raid and rustle cattle for a living.  When they can't steal from the local farmers or goblin clans they fight amongst themselves for resources in leu of farming or agriculture.  Occasionally a Gnoll does break away from the demonically dominated culture of their family, but those are few and far between.<br/><br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Kobolds</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/d/d8/A73bca272f2dbd2aa9740fe675bf0b49.jpg) (https://elliquiy.com/elluiki/images/1/10/082d7df277f8e9b0d185b064f62928de.jpg) (https://elliquiy.com/elluiki/images/4/46/2c012ca338706d0faa44c2ffb420081f.jpg) (https://elliquiy.com/elluiki/images/3/3a/05b1533a52210e6da0290824952ee10c.jpg)</div><br/>The Kobolds of the Forelorn Hills are a constant nuisance to local minors.  Their warrens riddle the hills and they take over abandon mines when able.  Kobolds have a caste system that dominates their culture.  Green Kobolds are the most numerous coloration of Kobold and make up the lowest caste.  They are laborers and craftsmen.  Red Kobolds are the warrior caste.  They are lesser in number though still numerous.  They are treated better than Green Kobolds who they lord over but are subservient to the Blue Kobolds. There is a fairly common genetic mutation in the Red Kobold line that produces very large, ridiculously strong "Swolbolds."  These Swobolds are not very bright but can be very dangerous opponents.  Blue Kobolds are magic wielders and trap masters.  They make up the ruling caste of Kobold Society and are advisors to the Kobold King.  Kobold Kings are always selected from the Green Kobold masses via divination.  It might seem like this is just a way to control the masses of Kobold society, but Kobold Kings do seem to be the largest and strongest of their species and have a head for tactics.<br/><br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Nature Spirits</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/9/91/Fd451493cc26c4e89c0b9cb259bdbe50.jpg) (https://elliquiy.com/elluiki/images/b/b8/8aed3d6681b9897d3d177e090eefc59c.jpg) (https://elliquiy.com/elluiki/images/f/f6/0ab45b.jpg)</div><br/>The Nature Spirits of the Oldwall Forest are many and varied.  Each spirit takes a different form and their personalities are as distinct as the forest body they inhabit.  The spirts of the Oldwall have become more agitated as of late as the demand for wood has increased from the capital and logging has increased with it.  This has made many if the spirits wary of people and others down right aggressive.  Most spirits manifest using foliage or forest detritus to craft their forms though others take the form of forest animals with plant like attributes.<br/><br/><br/><div align="center"><span class="bbc_u"><strong>Demons and Undead</strong></span></div><br/><div align="center">(https://elliquiy.com/elluiki/images/a/a6/Fa83435ebe46078f78e24601acd548d2.jpg) (https://elliquiy.com/elluiki/images/6/62/71f6736872238c7598c8475d39a2ab35.jpg) (https://elliquiy.com/elluiki/images/8/87/2c9fd172af974cebdf35f0292a1f0c7f.jpg)</div><br/>Shadow Vale has come under the influence of something dark and terrible.  It has seeped into the very ground and corrupted the once sleepy vale.  The dead do not rest comfortably here and malicious imps cavort in under the ancient trees.  Poison rats, ghoulish wolves and skeletal warriors haunt this area.  Skeletons are rather fragile entities.  Zombies are slow, but heartier and ghouls are the worst of both.  Imps are minor devils that enjoy tormenting travels with their evil magic.