Well, sorta. You have health, and when you're down to your third to last health, you take a -1 to all actions. If you're at next to last, you take a -2. Finally, if your last box is filled with damage, you're at a -3 and must make a Stamina roll to stay conscious (this does not suffer the -3 penalty).<br/><br/>So, let's say Angelo with his 8 health gets rocked with 6 points of Bashing damage. He takes a -1 to all actions for the time being. If he then suffers two points of lethal damage, those two points of lethal push his 6 points of bashing along the track-he would have lethal damage in his first two health boxes, then bashing in the next 6.<br/><br/>If that last box is marked with Lethal damage, you go unconscious immediately and start bleeding out. Every minute after, you "upgrade" your leftmost lethal wound into an Aggravated wound. If your entire health track is filled up with Aggravated...roll up a new character, cause you're dead.<br/><br/>EDIT: +3 is very mean. The best weapons in the GMC update (which Armory is NOT updated for, but Kensai uses different rules, so all good) have a +2 damage. Angelo has a +4 Katana because he sank Merit points into getting a badass sword.<br/><br/>Also, I think I'll wait for Eris to post before my NPCs react.