<div class="floatright">(http://i.imgur.com/nd9bXT7.png)</div>Dunn poked his head back out through the bulkhead door into the cargo area, having finally wrestled the soaked flight-suit jacket completely off, and offered a friendly wave as he saw Shae and Nyx striding up the ramp. He tossed the wet jacket on top of a nearby crate, and rushed to the cockpit. As the cockpit door hissed open, he launched himself into his gravity-cushioned seat with such gusto that the chair nearly spun around completely before he caught himself on the edge of the console panel and stopped his momentum. He flipped a quick set of switches, which slowly began to raise the loading ramp, and the warning lights for the cargo bay's main airlock came on as the blast doors began to slowly close as well. He punched some coordinates into the navicomputer, knowing how long the system would take to calculate a jump, and decided to check the long-range scanners while he was at it- Trogan wasn't known for much of an Imperial presence, but he didn't want to risk bumping into a patrol with the<em>Dianoga's</em>first major payload aboard. The screen in front of him lit up, dull reds across the board, a good sign for a smuggler. Just as he began to turn away to go back out to the crew area and welcome the new arrival aboard, a yellow blip flashed faintly on the far spectrum of his display. He froze in place, waiting for the blip to show up again so that he could try to check if it was a patrol craft or if it was just another incoming freighter, and was almost ready to dismiss it as a malfunction with the blip came up again- no mistaking it this time. He toggled the settings on the scanners until they were focused on the source of the blip, and after a few tense seconds of uncertainty, the jumbled, chirping sound of a distress beacon came warbling across the cockpit speakers. He ran the Binary message through the ship's computer, and his concern changed into a sly, foxlike smile.<br/><br/>The signal was an Imperial distress beacon, matching your average escape pod, and what was more, based on the age of the signal and the strength, it was at the end of its run. Dunn had to admit to himself, that did mean that whoever was inside was probably dead by this point, and while he took no satisfaction in that thought, Imperial or not, it did mean that there was a free craft, floating in orbit, potentially filled with usable goods or parts, just ripe for the taking.<br/><br/>He depressed a button on the panel in front of him and leaned in towards the console, his voice calling out, somewhat tinny, across the intercom system of the<em>Dianoga</em>, the excitement audible in his voice.<br/><br/><strong>"Attention crew, this is your captain speaking,"</strong>he said in a joking, sing-song voice, then continued more seriously.<strong>"Long range scanners just picked up an escape pod in orbit, Imperial scout ship, it looks like. Seems like it's been up there a while- life support is failing, or has failed. Probably some credits to be had in the salvage, and on the slim chance any inhabitants are still alive, I'm sure we can make a couple quick credits with a rescue instead. We'll swing in, pick the pod up, start the jump to Tanaab, and deal with the contents en-route."<br/><br/>"Nyx, show the new girl to the gunner's station and then report to the cockpit, I want all the help I can get up here. Farradin, make sure the cargo is all mag-locked down and then report to engineering, make sure we're ready to make the jump to hyperspace as soon as the pod's onboard. Shard, grab your medical supplies and wait in the cargo bay. I'll give Nyx the wheel and guide the pod in with the tractor beams, as soon as the airlocks have cycled, we'll meet you there and crack the thing open- if anyone's alive inside, we'll want you to help us keep them that way."</strong>