<div class="floatright"><div align="center">(https://s6.postimg.org/dr1o7dtfl/Bunny_Goddess_Bust.png)</div></div><strong>Name:</strong>Sophronia Castillo<br/><strong>Description:</strong>Before her apotheosis, Sophonia was a pretty but unremarkable woman. Her features were predominantly Caucasian, but the mexican-american ancestry implied by her name was there if you looked for it. Now, however, she is quite different. When the divine power surged through her body, it left her changed. Where before she was pretty, now she is beautiful, statuesque, and slightly inhuman. She sports large rabbit ears on her head, and a little fluffy tail to match. Her skin is unnaturally perfect, and her hair tumbles down her back in waves of literal gold.<br/><strong>Goal:</strong>To become the Most Perfect and Divine Queen of the World, bringing prosperity and happiness to all.<br/><strong>XP:</strong>0<br/><strong>Level:</strong>1<br/><tt class="bbc_tt"><br/><span class="bbc_u"><strong>Attr  Score  Mod  Check</strong></span><br/>Str     13    +1     8<br/>Con     16    +2     5<br/>Dex     15    +1     6<br/>Int     14    +1     7<br/>Wis     14    +1     7<br/>Cha     16    +2     5<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/>Hard Sv: 13<br/>Evsn Sv: 14<br/>Sprt Sv: 13<br/><br/><span class="bbc_u"><strong>Combat</strong></span><br/>Fray  : 1d8  AC: 8  HP: 10/10<br/>Effort: 2/2<br/>Armor : None <br/>Weapon: </tt><br/><br/><span class="bbc_u"><strong>Facts</strong></span><br/><ul class="bbc_list"><li>Born to a middle class American family in central Texas.</li><li>Went to law school, graduated and got a job working for a US representative from one of Los Angeles poorer districts.</li><li>Over the past few years, she has been acting as her bosses 'eyes on the ground' in LA, giving her experience working with the local government and various community organizations .</li></ul><tt class="bbc_tt"><span class="bbc_u"><strong>Resources</strong></span><br/>Influence: 2<br/>Wealth   : 1<br/><span class="bbc_u">Dominion</span><br/>Free     : 0<br/>Spent    : 0</tt><br/><br/><span class="bbc_u"><strong>Words</strong></span><br/><ul class="bbc_list"><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Command</div><div class="spoiler_body">The Word of Command speaks of obedience, leadership and rule. Godbound of Command can compel the submission of others to their will and the acceptance of their rulership, but they cannot touch the hearts of those they command. While enthralled subjects will carry out orders meticulously and rationally, they will not exert their own initiative unless they agree with the Godbound's desires.<br/>Heroes with the Command Word may set their Charisma score to 16, or 18 if it’s already 16 or higher. They may communicate with any intelligent creature, understanding them and being understood in turn. Their commands are always correctly understood, though obedience will depend on their eloquence or the use of their gifts.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Luck</div><div class="spoiler_body">Luck is a subtle Word in the main, without many of the blatantly obvious effects of the other domains. Instead, luck simply graces those blessed by its power, ensuring that things somehow work out well for them and very poorly for those who displease them. Luck miracles can be used to rework fate, ensuring that seemingly-random events turn out well or poorly for those targeted by the hero’s attentions.<br/>Heroes gifted in the Luck Word may roll 1d20 once a day. At any time during that day, they may replace their own or someone else’s 1d20 roll with the one in reserve. They can only replace a roll once per day.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wealth</div><div class="spoiler_body">Wealth is the Word not only of gold, but of prosperity of all kinds. Steady pay, full larders, warm clothes, and sturdy roofs are the purview of this Word. Some of its powers interact with the Faction system on page 134, giving blessings or curses to whole cities or nations. Some gifts of Wealth allow the creation of non-magical objects, and a hero can use these powers to create great sums of gold or other precious materials. As a general rule, these gifts can be used to create enough Wealth to accomplish any immediate end desired, but the inflation caused by such a sudden rush of fist-sized jewels will make further artificial Wealth expenditures in the area useless for some time. A hero who operates more slowly, using the gifts to create actual objects of practical use, does not cause this sort of inflation. Such created Wealth is useless for the purposes of exerting Dominion, and cannot be spent for that end.<br/>Heroes with the Wealth Word are never short of money, and can always afford anything that costs 1 Wealth or less. They always have sufficient food, drink, and clothing for themselves and their companions, drawing it from nothingness if necessary.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fertility</div><div class="spoiler_body">Fertility for their lands and children for their families are two of the dearest desires of all common folk, and the Word of Fertility grants such blessings. But what it gives it may also take away, and the miracles of this power can also be used to blight land and curse lineages. Immediate miracles tend to briefly influence desire, sexuality, harvests, and blights, while the gifts of the Word can produce more lasting effects.<br/>Heroes with the Fertility Word have perfect control over their reproduction and may set their Constitution score to 16, or 18 if it’s already 16 or higher. They have an invincible defense against wooden weapons or objects, vegetal monsters, and plant-based toxins.</div></div></li></ul><span class="bbc_u"><strong>Gifts</strong></span><br/><ul class="bbc_list"><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Lines of Rule - On Turn</div><div class="spoiler_body">Lesser Command<br/>You can spot the true leader in any group or social context. In addition, you may Commit Effort; a group of NPCs who are lesser foes will instinctively obey you as if you were their superior or employer. If the strangeness of this is brought to their attention by circumstances or those unaffected, they get a Spirit saving throw.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Soldier's Faithful Heart - Constant </div><div class="spoiler_body">Lesser Command<br/>A visible creature of equal or fewer hit dice than your level who freely pledges loyalty to you finds their oath totally binding. Only magical coercion can force them to disobey or betray you until you release them from the effect, even with suicidal or unnatural orders. This gift can't affect more than one hundred people per character level in total.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Flawless Reproduction - Action</div><div class="spoiler_body">Lesser Wealth<br/>Commit Effort and touch a non-magical object or domestic animal no larger than a large wagon. Every minute, a perfect duplicate of the thing appears somewhere near the original until the Effort is reclaimed. This duplicate persists even after the Effort is reclaimed.</div></div></li></ul><br/><br/>Edit log:<br/>6/? - Dropped some gifts and bound the word of fertility<br/>6/22 - Traded flawless reproduction for sustain the multitude, changed second and third facts.<br/>6/26 - Traded sustain the multitude for flawless reproduction. (sustain the multitude is something I should be able to do with influence most of the time. Also, last change! Character sheet is locked down for mechanics!) >:|