<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Information</div><div class="spoiler_body"><br/><strong>Player Name:</strong> AndyZ<br/><strong>Character Name:</strong> Rha<br/><strong>Race:</strong> Human<br/><strong>Class:</strong> Barbarian 1<br/><strong>Age:</strong> 19<br/><strong>Gender:</strong> Female<br/><strong>Eye Color:</strong> A piercing hazel that often seems inattentive until her attention is acutely focused on something or someone.<br/><strong>Hair Color:</strong> Although her hair is naturally a dirty blonde, she's been known to celebrate a victory in battle by dying her hair in the blood of her enemies.<br/><strong>Skin Color:</strong> White<br/><strong>Height:</strong> 5'7"<br/><strong>Weight:</strong> 130<br/><strong>Sexual Orientation:</strong> Bisexual<br/><strong>Appearance:</strong> <br/>(http://imagizer.imageshack.us/a/img543/3639/hubredhead.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History Information</div><div class="spoiler_body"><br/><strong>Background:</strong> Soldier<br/><strong>Alignment:</strong> Chaotic Good<br/><strong>Personality Traits:</strong> I can stare down a hell hound without flinching.  I enjoy being strong and breaking things.<br/><strong>Ideals:</strong> In life as in war, the stronger force wins.<br/><strong>Bonds:</strong> Those who fight beside me are those worth dying for.<br/><strong>Flaws:</strong> I have little respect for anyone who is not a proven warrior.<br/><strong>Allies:</strong><br/><strong>Organizations:</strong><br/><strong>Backstory:</strong><br/>Rha was discovered by adventurers at around five years old, a human girl raised by orcs.  Although she hadn't been physically mistreated worse than bruises and cuts, her social skills were far more appropriate to an orc than a human girl.  <br/><br/>The adventurers brought her back to civilization, but although people were able to instill a sense of right and wrong within her, it was clear that she'd never be normal.  She had little interest in speaking, didn't seem to have a great deal of lateral thinking beyond that of a pack animal, and had a temper which would be more appropriate for her original home.<br/><br/>The best they could do for the girl is put her into the local military.  Although she initially had some difficulty with the chain of command, one of the sergeants beat the living crap out of her in order to teach her her place, and she had little issue after that.  Physical violence still lingered beneath the surface as her default way of handling disputes, but time and exacting discipline mitigated that aspect of her personality to some degree.<br/><br/>She has little difficulty in seeing the world in terms of strong and weak, and yet, simple things like kindness and being friendly continue to etch at the stone walls of her psyche.  In some ways, she's a little bit less like an animal every day, but in others, her fury makes her strong and she's unlikely to ever be truly normal.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes &amp; Vitals</div><div class="spoiler_body"><br/><strong>Inspiration:</strong><br/><br/><strong>Attributes:</strong><br/><em>Strength</em>-16<br/><em>Dexterity<em>-14<br/><em>Constitution</em>-16<br/><em>Intelligence</em>-10<br/><em>Wisdom</em>-12<br/><em>Charisma</em>-9<br/><br/><strong>Saving Throws:</strong><br/><br/>(x) <em>Str.</em>-5<br/>( ) <em>Dex.</em>-2<br/>(x) <em>Con.</em>-5<br/>( ) <em>Int.</em>-0<br/>( ) <em>Wis.</em>-1<br/>( ) <em>Cha.</em>--1<br/><br/><strong>HP (Current/Max):</strong> 15/15<br/><strong>Temporary HP:</strong><br/><strong>Hit Dice</strong>: d12<br/><strong>Armor Class:</strong> 17<br/><strong>Initiative:</strong> +2<br/><strong>Speed:</strong> 30<br/><strong>Passive Wisdom (perception):</strong> 15<br/><br/><strong>Death Saves:</strong><br/><em>Saves</em>-<br/><em>Fails</em>-</em></em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks &amp; Spellcasting</div><div class="spoiler_body"><strong>Name/Attack Bonus/Damage-Type</strong><br/>--Flail: +5  -  d8+3<br/>--Javelin: +5  -  d6+3  -  Range 30<br/>-- </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><br/><strong>Skills:</strong><br/><br/><em>( ) Acrobatics (Dex)</em>- 2<br/><em>( ) Animal Handling (Wis)</em>- 1<br/><em>( ) Arcana (Int)</em>- 0<br/><em>(x) Athletics (Str)</em>- 5<br/><em> ( ) Deception (Cha)</em>- -1<br/><em>( ) History (Int)</em>- 0<br/><em>( ) Insight (Wis)</em>- 1<br/><em>(x) Intimidation (Cha)</em>- -1<br/><em>( ) Investigation (Int)</em>- 0<br/><em>( ) Medicine (Wis)</em>- 1<br/><em>( ) Nature (Int)</em>- 0<br/><em>(x) Perception (Wis)</em>- 3<br/><em>( ) Performance (Cha)</em>- -1<br/><em>( ) Persuasion (Cha)</em>- -1<br/><em>( ) Religion (Int)</em>- 0<br/><em>( ) Slight of Hand (Dex)</em>- 2<br/><em>( ) Stealth (Dex)</em>- 2<br/><em>(x) Survival (Wis)</em>- 3</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other Proficiencies &amp; Languages</div><div class="spoiler_body"><br/><strong>Other Proficiencies:</strong> Dice, Land Vehicles<br/><strong>Languages:</strong> Common, Orc</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits</div><div class="spoiler_body">--<br/>--<br/>-- </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment, Money, &amp; Treasure</div><div class="spoiler_body"><strong>Equipment:</strong>Flail, Shield*<br/>Explorer's Pack<br/>4 Javelins<br/>Insignia of Rank<br/>Trophy taken from a fallen enemy (Broken Blade)<br/>Set of bone dice<br/>Common Clothes<br/>Belt Pouch<br/>Trinket (A gemstone that looks like a lump of coal when examined by anyone but you)<br/>--<br/><strong>Money:</strong><br/><br/><em>CP</em>-<br/><em>SP</em>-<br/><em>GP</em>- 10<br/><em>PP</em>-<br/><br/><strong>Treasure:</strong><br/>--<br/>-- </div></div>