The team is going to behave like a team. The roles up there are what they are designated to do. So the leader is the leader. If the leader is absent, the assistant leader takes over. If someone gets injured, the one with the medical experience is going to be the one applying the first aid to sustain their life until they can get medevac. It has nothing to do with powers. The above positions were not selected based on powers. They were selected solely based on your character's skills and leadership potential. The roles are not set in stone and can change, but for now that is the positions starting out.<br/><br/>Any storylines, plots, etc. you have cool. But when there's a team event where the entire group is fighting, the above roles tell you who you will get your guidance from and who will be the one pulling you out of the fight to bandage you up when that time comes. Because out of the entire team, Premier's character is the only one with medical experience who could save a life. Also, just adding further clarification, if she is took weak to pull a big mofo out of battle, then someone can do it for her. They just have to get the casualty to her so that she can use her first aid to stabilize them when that time comes.<br/><br/>See it this way. If someone is injured so bad that they could bleed out and die, this team has only one character with the skills to properly patch them up and stabilize them. No other person on this team has those skills (except maybe Abilene because of her military background and they get taught combat life saving, but still!). It is not intended to take everyone out of the fight to quickly patch up and stabilize people. It is intended for one person to quickly do so, so that those fighting can keep on fighting, and then once the person is stable, the medic can return to the fight.