Character name: Andreas Whitefire<br/>Character Age: 20-25<br/>Character Race: Human<br/>Character Alignment: Lawful Good. (Not Lawful Stupid)<br/>Character class: Paladin<br/>Character Role: Frontline Fighter<br/><br/>Character description:<br/>(http://i122.photobucket.com/albums/o275/Paladin2436/cecil_2.jpg)<br/>He’s tall with Platinum blue hair and Green Eyes and a Fairly Pale Complexion.<br/><br/>Character Personality: Andreas is a person who runs on Instinct and Faith. He’s a calm quiet fellow and seems withdrawn but eventually is open and honest with his friends and those he trusts, or who will open up to him.  He’s not afraid to say what is on his mind about any particular situation and is Loyal to a fault with those he cares about.<br/><br/>Character Background: Orphaned at birth Andreas was adopted by a loving and caring family who had a young girl. Growing up together the two bonded and were inseparable as friends. At the age of thirteen Andreas was attacked by a creature that no one could identify and was saved by a man in shining armor on horseback who carried a great shining blade. The man took Andreas to the Towns church where he healed his wounds. From that moment on Andreas knew he wanted to be like that man. The man came to town on a monthly basis and visited with the boy teaching him all he knew until Andreas was old enough to go into training on his own. Through this time his constant support was his Adoptive sister. Over the years though they grew apart until she finally was married off to a prince in a foreign land and Andreas rarely heard from her except twice a year through letters. Andreas completed his training at the age of 19 and rode off with his mentor to rid the world of Evil and help those in need. Every few months he would come back through the town to see his adoptive parents. On his last visit the news his parents had was devastating. His sister had been abducted by a Demon and her Husband slain. Andreas calmly walked out of the house, mounted his horse and Rode off to his sister’s castle to start his search for his sister. He’s been searching since.<br/><br/>Character goals:  To Help those in need, and to recover his sister and bring her home safe.<br/><br/>Name: Andreas<br/>Age: 25<br/>Sex: Male<br/>Race: Human<br/>Class: Paladin 1<br/>Deity:<br/>Alignment: Lawful Good<br/>STR   14   +2<br/>DEX   10   +0<br/>CON   14   +2<br/>INT   15   +2<br/>WIS   14   +2<br/>CHA   20   +5<br/><br/>HP: 12/12<br/>Init: +0<br/>Speed: 30'<br/><br/>Armor Class:<br/>Final   =   Base   +   Armor   +   Shield   +   Dex   +   Magic   +   Other<br/>18   =   10   +   6   +   2   +   0   +   0   +   0<br/>-Flat 18<br/>-Touch 10<br/>Save   Total   =   Base   +   Stat   +   Magic   +   Other<br/>FORT   4   =   2   +   2   +   0   +   0<br/>REF   0   =   0   +   0   +   0   +   0<br/>WILL   4   =   2   +   2   +   0   +   0<br/><br/>BAB: +1<br/>-Melee +3<br/>-Range +0<br/><br/>FEATS & SPECIAL ABILITIES:<br/>Weapon and Armor Proficiency   Paladins are proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).<br/><br/><br/>Aura of Good[Ex]   A Paladin’s Aura of Good is equal to his Paladin Level<br/>Detects Evil [Sp]   At will a Paladin can use detect evil as the spell, A paladin can as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.<br/>Smite Evil [Su]   Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.<br/>In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.<br/>The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.<br/><br/>Quickdraw<br/>Nimbus of Light: gives you a +2 on Diplomacy and Sense Motive against good creatures while active. It also makes you shed light as a common lamp while active: bright light within 5 ft, and shadowy illumination within 10 ft. You can extinguish this at will, and reactivate it as a free action.<br/><br/>placeholder<br/><br/><br/>SKILLS:<br/>Skill   Skill Mod   Ability Mod   Ranks   Other<br/>Craft(Weapons)   2   2   0   0<br/>Diplomacy   9   5   1   3<br/>Handle Animal   5   5   0   0<br/>Heal   6   2   1   3<br/>Knowledge: Nobility   6   2   1   3<br/>Knowledge: Religion   6   2   1   3<br/>Profession(Weaponsmith)   2   2   0   0<br/>Perception   2   2   0   0<br/>Sense Motive   2   2   0   0<br/>Spellcraft   2   2   0   0<br/><br/><br/><br/><br/><br/><br/>SPELLS:<br/>Spell Level   Spells per Day<br/>0   0<br/>0   0<br/><br/>Equipment:<br/><br/>210 GP/2.68<br/>Longsword   15 gp   1d6   1d8   19–20/×2   —   4 lbs.   S<br/>Chainmail   150 gp   +6   +2   –5   30%   20 ft.   15 ft.   40 lbs.<br/>Shield, heavy steel   20 gp   +2   —   –2   15%   —   —   15 lbs<br/>Backpack (empty)   2 gp   2 lbs.1<br/>Bedroll   1 sp   5 lbs.1<br/>Blanket, winter   5 sp   3 lbs.<br/>Flint and steel   1 gp   —<br/>Lantern, bullseye   12 gp   3 lbs<br/>Oil (1-pint flask)   1 sp   1 lbs.<br/>Oil (1-pint flask)   1 sp   1 lbs.<br/>Pouch, belt (empty)   1 gp   1/2 lb.1<br/>Pouch, belt (empty)   1 gp   1/2 lb.1<br/>Rations, trail (per day)   5 sp   1 lb.<br/>Rations, trail (per day)   5 sp   1 lb.<br/>Rations, trail (per day)   5 sp   1 lb.<br/>Rations, trail (per day)   5 sp   1 lb.<br/>Rations, trail (per day)   5 sp   1 lb.<br/>Whetstone   2 cp   1 lbs.<br/>Sunrod   2 gp   1 lb<br/>Holy Symbol<br/><br/><br/>