Custodes became a force you could ally into Imperial armies at the end of 7th (they basically gave them 7e rules for their Horus Heresy models), though they became able to be played as a standalone army on January this year. :) They're fun to play, weak against offensive psychic powers and blobs of melee specialist troops, though smash through everything else in melee.<br/><br/>I had a look at Warmahordes, though seems a very synergistic game that I'd need to learn what each thing in a faction does. My mate loves the Iron Kingdoms setting though and has both editions of the tabletop rpg. Haven't played as it's only us two who are rpg hobbyists near me, so it'd be one of us GMing the other in solo adventures and I don't think either of us are confident enough GMs to do that.<br/><br/>EDIT: Now, should I wait for Lizzie's update and see what the bridge holds if anything extra, or should I post ahead with Will coming back out the airlock to tell everyone about the Aslan in Tux Doll in the bridge?  ;D