As I mentioned before, initiative doesn't really work like that in this system.  The numbers only really count for determining who goes first at the very beginning of the combat, and then after that whoever's turn it is gets to declare who goes next at the end of their turn.  In an online format, we should probably allow the person to declare again if their initial choice winds up being a little slow to reply, or should allow the GM to step in and select someone else if the person doing the declaring is also being a bit slow, but aside from that I don't think we'll have too many problems.<br/><br/>Also, for handling the stats for the Silver Spider's Gang, might I recommend looking at the Mob of Minor Villains enemy in the first part of the Breakout mini-event for a good possible alternate way to handle them?  Those stats with the two limits from your initial stats for them added on would be a pretty solid set of stats for what they're supposed to be, I think.<br/><br/>Anyway, time to see if Ace can lay down a Complication on these goons, based on what's available on the scene...<br/><br/>Edit: ...Assuming Premier is alright with me going next, anyway.