<span class="bbc_size" style="font-size: 14pt;">Emape</span><br/><strong>Five Sisters Subsector</strong><br/><strong>Spinward Marches 0133</strong><br/><br/><strong><span class="bbc_u">System Details</span></strong><br/><strong>Star:</strong>M0 V<br/><strong>Gas Giants:</strong>3<br/><strong>Planetoid Belts:</strong>0<br/><strong>Other Worlds:</strong>2<br/><strong>Bases:</strong>Naval<br/><br/><strong><span class="bbc_u">UWP</span></strong>B564500-B<br/><strong>Starport:</strong>Good, Bearthing Cost 500 Cr/Day, Shipyard(Spacecraft), Repair, Refined Fuel for Sale, Licensed Anagathics<br/><strong>Size:</strong>9600 km<br/><strong>Atmosphere:</strong>Standard<br/><strong>Hydrosphere:</strong>40%<br/><strong>Population:</strong>Hundreds of thousands<br/><strong>Government Type:</strong>No official government<br/><strong>Law Level:</strong>None<br/><strong>Technology Level:</strong>Lower Average Imperial<br/><strong>Trade Codes:</strong>Agricultural, Garden, Non-industrial<br/><strong>Travel Code:</strong>Amber<br/><br/><strong>Details</strong><br/>Emape has a wealth of agriculture production for exports into other worlds as well as select wildlife, trading often for other manufactured goods as they can. The border world has little in the way of formal government leading each community to police there own with occasional warlords cropping up trying to take over until they are taken down. The majority of the population is armed with weapons of varying degree of sophistication although slug weapons are the primary means of self-defense. Hunting is fairly common with a number of native species being fairly dangerous and occasionally drawing off-world visitors for safaris.<br/><br/>Travellers are warned to be on their best behavior and check all weapons in the starport itself as the local naval base uses it for operations and as such polices it with little patience for anyone disrupting their operations. No weapons or use of psionics are permitted in the starport itself although as part of the docking procedure a representative will ferry weapons to and from a selected storage locker for those wishing to leave the starport armed and for those returning. The locks use retinal and fingerprint scanning and travellers are responsible for keeping those selected limbs safe on world. For those lacking fingers or eyes a set of false limbs will be created and handed over. These must be returned before departure and loss results in both loss of property in the locker assigned and an additional fee charged to the ship.