<div align="center"><strong><span class="bbc_size" style="font-size: 24pt;">Rules of Engagement</span></strong></div><br/>It would seem battle has finally come to our roleplay, and so I've been tasked with explaining the rules of engagement.<br/><br/><strong>Magic:</strong>Yes, you can create your own spells. After all which game were you suppose to get your spell selection from? Obviously no TES game has of yet given everything the magic of Tamriel is capable of, and as this isn't a game, you're free to creatively think within the schools of magic. While allowing your imagination to play havoc with those schools, do keep in mind what each school is capable of.<br/><em>Example:</em>A conjuration spell to summon a daedric steed, one that doesn't tire, is stronger, faster, ect. However it only last for a maximum of eight hours, and the magic is tiring for the most experienced of conjurers.<br/><br/><strong>Enemies:</strong>Obviously some enemies such as wolves, most bandits, and drunken brawlers are usually canon fodder. You could believable take out two or three of these enemies per post. Other enemies, saber-tooth cats, Guild members, veteran soldier, and Thalmor are tougher. Elites if you will, and as such shouldn't be killed with the wave of a hand, or simple deft move of a dagger. You could believably kill one of these at a time, and if faced against them in numbers, it would be most believable for you to take injuries while kicking their asses.<br/><br/>Things such as Giants, and some of the stronger daedra and undead? Yeah, these are obviously tough battles, and if you take one out by yourself, you should certainly take serious wounds in the doing. Situation is largely dependent on such matters, so use your judgement, and if in question ask Luna, Howling or myself.<br/><br/><strong>Weapon and Armor Materials:</strong>No, the material of your weapons and armor do not make a noticeable difference in combat. There is no way to do it on a free form roleplay, and we all know that no sword weighs forty pounds. It's thematic to your character, and as such we give a great deal of leeway in what weapons and armor characters have at their disposal. Flamboyant weapons and armor will draw more attention, both a boon and a curse, so keep that in mind.<br/><br/>[More to come if the need arises.]