<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg12650994#msg12650994">Quote from: Guancyto on 16-09-2016, 09:29:20</a></div></div><blockquote class="bbc_standard_quote">I had the nasty (and fairly silly) idea of saving the d12s, and then in the action scene after this one you guys would be like, "let's go fight Zohar and see what's up," like you were planning (ages ago). Have the beginning of the scene with some dramatic setting-out and then boom, unload 2d12 doom and suddenly everyone is lying on the ground in the middle of a crater with no idea what the hell happened in the time intervening.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>To be fair, I don't think that the system is geared for that.  I mean...I guess<em>technically</em>you could, but the section that Kuno quoted has a proviso for me: it presumes that the scene is going one way or another - IE, that either the heroes or their opponents have the advantage.  Using it at the start of the conflict, when advantage is not clear, would seem to go against the spirit of it.<br/><br/>Again, not to say you couldn't do that, but I know personally I wouldn't use it in the first three rounds of a given contest unless it was turning out to be a total curbstomp.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=242691.msg12650994#msg12650994">Quote from: Guancyto on 16-09-2016, 09:29:20</a></div></div><blockquote class="bbc_standard_quote">I will happily give Reiji a PP in exchange for a d12, but don't think that I'd say no to more of them!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yay!  What about the 2 I rolled on the Reaction?  Will you activate those or no?