<em>Noooo</em>, the problem is that you get THREE facts about your homeworld at start.  The more details you pack into those three facts, the less freedom you have to change things around later (should it become necessary).  Everything on that list is The Way It Is.  And everything on that list is valid plot fodder.<br/><br/>Can you go beyond those three starting facts?  In play, yes.  If it's important and plotworthy, it will cost you Style Dice, but also becomes a part of the offical Way Things Are...which means they also become Plot Fodder.<br/><br/>This is not a matter of GM deciding whether or not Drow are rare, or whether female Drow are rare.  This is a 'you already have your three facts on file' matter.  Enthusiasm is commendable, but please give it a bit to start dotting all the tees.   :-)