Attack rolls and saving throws are the primary things you use action points for.  *smiles*  They're for giving you the dignity of being able to hit when you're in a nasty battle, and for helping against save or die effects.  Other features come mainly from feats.  :-)<br/><br/>The full list of things you can use action points on includes, but is not neccisarily limited to:<br/><br/>-Attack Rolls<br/>-Skill Checks<br/>-Saving Throws<br/>-Ability Checks<br/>-Stabilization Checks (automatically stabilize)<br/>-Add 1d30 to a d% roll, max value 100.  (this one isn't in the rules, but I'm happy to allow it)<br/><br/>If your character has at least 50,000xp, you can add 2d6 instead of 1d6 with an action point.  If your character has at least 90,000xp, you can add 3d6 with an action point.