Having thought about things the following are occurring<br/><br/><ul class="bbc_list"><li>After having discussed it and no complaints have manifested, Greg will be rejoining. With the relatively small amount of things having passed between then and now we will retcon he was onboard and didn't leave.</li><li>In the interests of solving the pilot issue more organically, I will have the current pilot be a silent background NPC to bypass the issue. The crazy level of piloting rolls they can do will bypass most need to bother with checks for all but the nuttiest maneuvers and once the ship returns to port they will cash out and making sure the group has a decent pilot will become a new plot point baring it being solved before hand somehow.</li><li>I am currently working with another player to construct a character. They will be introduced soonish and rather than have them just be on the ship I'm going to have them appear more organically in the game to make this a little more realistic. In the interests of group harmony please suspend disbelief a little and just give them an equal stake in the ship with the associated risks.</li><li>I will be adding the discussed 'ships locker' and 'medbay' house rule and current supply levels into the information thread as well as stripping off the repaired issues this weekend if not sooner.</li></ul><br/>If there are any questions or concerns please direct them to me here or via PM.