Turning does get pretty darned screwed in E6.  *nods*  I should probably try and find a way to balance this problem out somehow.<br/><br/>Got any suggestions Katina?  (I'm thinking a nicely 3.5 flavored solution would be to give out a couple of those divine feats that allow your turn undead to actually do something useful would be acceptable.)<br/><br/>Of course, Vampires just aren't too likely in general to be turned, even with bonuses from hallow.