These guided sandbox games often require players to be really proactive in reaching out to other players to come up with plots and scenes.  They are not always for everyone.  I am sorry it hasn’t worked out very well for you.<br/><br/>A note for conjuring.  You can leave by the door if your character needs to get out.  The lock prevents people from walking in when someone is actively conjuring.  The Wards make it so no spirits get out of the room.  I did not make that part clear and I apologize for that.