<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2838041#msg2838041">Quote from: The Great Triangle on 14-03-2010, 15:54:11</a></div></div><blockquote class="bbc_standard_quote">I'll have to reconsider and double check the rules as is, but at present, I'm inclined to think that being able to control an area and prevent people from moving past you without it even being your turn is a bit game breaking.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Er... that's something of a primary job.  A tank's supposed to stop the bad things from hitting the squishies at all times.  The ability to actually do that job isn't inherently broken, and in fact sounds near the level of, "The beater being able to kill an enemy in one hit is a bit game breaking," or, "The healer being able to restore people to full health within a couple minutes is a bit game breaking."  And Tagan could get about the same result with greater reliability from Stand Still (http://www.d20srd.org/srd/psionic/psionicFeats.htm#standStill) far more easily with less investment anyways.