My only objection to the concept is, if you do traps, then the rogue has the search traps in like, every damn room.<br/>That can bog stuff down really quick.<br/><br/>Even on auto-search, if they fail and get hit with a trap, it feels kind of like a dick move.<br/><br/>The only time I use traps are in incredibly obvious places, like kobold lairs, temples of doom, or very secure treasure chests/secret doors, and will usually clue the players off to the fact traps might be around.<br/>OR if someones DOES heavily invest in trap stuff, I'll work it out with them, because I don't want their trap sense/trapfinding to be useless.