Let's collaborate on how to wrap things up. These are the moving parts of the story which were due to drive the remaining scenes, depending on how you moved through the asylum and what you did.<br/><br/><strong>Darklord of Dominia</strong><br/><br/>In the core dominion of Gundarak, 15 years prior to the start of our story, Doctor Heinfroth was a servant of Duke Nharov Gundar, Gundarak's vampire darklord. Heinfroth performed terrible experiments on the beleaguered commoners of Gundarak in search of a cure for her family's hereditary madness. In the process, she mistakenly transfused tainted blood and became a monstrous thrall of the duke.<br/><br/>In<em>Feast of Goblyns, </em>Heinfroth plotted with others to overthrow the duke, and succeeded in staking him in his coffin, becoming darklord of Gundarak by default.<br/><br/>Heinfroth proved too weak to hold Gundarak as a darklord, and although she faced no competition from within, Gundarak was annexed by Strahd of Barovia 10 years prior to the start of our story. Heinfroth and her asylum were moved by the Dark Powers to the island domain where they reside now.<br/><br/>Heinfroth has become Ravenloft's first oblex (https://5e.tools/bestiary.html#elder%20oblex_mtf), capable of absorbing the memories of others and impersonating them as doppelganger pseudopods.<br/><br/><strong>Heinfroth's Plot</strong><br/><br/>The Asylum for the Mentally Disturbed accepts lunatics from the mainland (of which there are plenty, in a place like Ravenloft), delivered by Captain Baykur. These unfortunates are robbed of their memories, adding to Heinfroth's intellect in the process and, she believes, bringing her closer to curing her own madness. These catatonic people are then possessed by the lingering souls of Gundarak, which Doctor Rehner believes will one day reunite her with Emalia.<br/><br/>As an ooze, Heinfroth is able to move around the asylum through the plumbing in the walls, and can emerge in any connected room or anywhere a leak is sprung. It's difficult to find all of her exposed in order to truly fight her, but the tarokka reading decided that would happen at the cellar gate you arrived from.<em>(An iron heart bars the way where the conflict will end) </em><br/><br/><strong>Doctor Rehner</strong><br/><br/>Rehner was a sadistic healer working for the resistance in Gundarak, where her cell would routinely capture and torture the duke's people for information. She fell in love with a married woman, Emalia, who was killed during the Teufeldorf Massacre. Her grief led her to band with Heinfroth, where she uses her gifts as an Ezrite to compel the restless souls of Gundarak into the catatonic bodies of Heinfroth's patients: slain soldiers, infant girls drowned at birth, and one day, she hopes, Emalia.<br/><br/><strong>Doctors Noire and Blanche</strong><br/><br/>These doctors are more for the flavor of the asylum than anything. Their original identities have been abandoned, and they now exist as props, shepherding lunatics for what I hoped would be interesting encounters.<br/><br/>Doctor Noire is the melancholy one and is able to curse victims with hopeless thoughts. She can always appear before those she's cursed, and further fuels depression and despair.<br/><br/>Doctor Blanche is her opposite and can compel revelry at dusk or night by playing music for a room. You haven't encountered Doctor Blanche yet; here's her picture.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Doctor Blanche</div><div class="spoiler_body">(https://i.imgur.com/KhLpG31.png)</div></div><br/><br/><strong>Escape</strong><br/><br/>The tarokka reading decided that Rehner's ace is the means of your escape. In her bathing chambers, she keeps a folding boat disguised as a book.<em>(The first servant of darkness holds domain over that which you seek. Her hands will never wash clean) </em><br/><br/>The asylum lift passes through the second, ground floor, and cellar, but then descends a considerable distance to a water cave at sea level. It's here the bones of Heinfroth's past victims are picked clean by seagulls and crabs. It's always been Rehner's plan to cast off on her folding boat from this cave and escape to the open sea.<br/><br/><strong>Fate of the Other Passengers</strong><br/><br/>Zoe Lambert, Margaret Hotspur, and Michelle Dupin are presumably alive and well in the room where you left them, although they could well be imposters already if you'd prefer. Zoe did lose her arc, and Michelle has consistently failed to develop a personality.<br/><br/>Eloise is catatonic but has not yet been possessed. Her memory may start to return over time, if you prefer a happy ending.<br/><br/>Jeanne, Genevieve, Garsenda Goulet, and Hannah Rodes-Taving have all been turned and are bad.<br/><br/>Emma la Berche was deemed an unsuitable host due to her broken leg. She's in a basement cell, where you heard her banging previously.<br/><br/>Delphine Bordeaux was also deemed unsuitable due to a stab wound inflicted by Eloise. She is sane, and in the cellar, but still recovering from her injury.<br/><br/><strong>Other Considerations</strong><br/><br/>The Traitor card indicated that someone will betray their principles. It may be one of you, or an NPC. Of course, you've already had several party members disappear, so maybe that's already happened.<br/><br/>The Berserker card had to do with Rehner's escape plan, which can be hijacked by the PCs.<br/><br/>The Donjon card placed your "secret weapon" with false books in Rehner's chambers which hid the collected works of Van Richten. They would have provided in-game bonuses to fighting monsters, but that's mostly irrelevant now.<br/><br/>The Mists card set a location for a possible final confrontation with Heinfroth at the cellar gate. Nowhere else will she truly be vulnerable, although she can be bested.<br/><br/>Lastly, the Innocent card grants advantage when appealing to any of the NPCs' better nature, through empathy rather than combat. There's no imperative that you must, it's simply what the cards favor.<br/><br/><table class="bbc_table"><tbody><tr><td></td><td>(https://i.imgur.com/oabEh6Z.png)<br/><div align="center"><em>The Object</em></div></td><td></td></tr><tr><td>(https://i.imgur.com/0aVI9KO.png)<br/><div align="center"><em>The Secret</em></div></td><td>(https://i.imgur.com/l3XdnDW.png)<br/><div align="center"><em>???</em></div></td><td>(https://i.imgur.com/nKv1Khn.png)<br/><div align="center"><em>The Location</em></div></td></tr><tr><td></td><td>(https://i.imgur.com/Xhdrqc1.png)<br/><div align="center"><em>Whom Fortune Favors</em></div></td><td></td></tr></tbody></table><br/>I wanted to explore the asylum as a form of conversion therapy, with these gay doctors repressed under the tenets of Ezra, but the smut aspect never materialized even after some fairly heavy-handed prodding on my part. That was disappointing, and also false advertising to have promoted this as a smutty story, but it felt forced and I didn't like that.