<div class="floatright">(https://i.imgur.com/gcjDU3q.jpg?1)<br/></div><strong>Name: </strong>Juro (https://elliquiy.com/forums/index.php?topic=342165.msg16182786#msg16182786)<br/><strong>Race/Class: </strong>Rabbit Elf/Druid<br/><strong>HP:</strong>21/21<strong>Armor:</strong>2<strong>XP:</strong>3/9<strong>Coin:</strong>50<br/><strong>Effects:</strong><br/><strong>Action:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Strength: 13 [+1]  Constitution: 15 [+1]  Dexterity: 9 [+0]<br/>Intelligence: 8 [-1]  Wisdom: 18 [+3]  Charisma: 12 [+0]<br/><br/><strong>By Nature Sustained</strong><br/>You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.<br/><br/><strong>Spirit Tongue</strong><br/>The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.<br/><br/><strong>Shapeshifter</strong><br/>When you call upon the spirits to change your shape, roll+WIS. • On a 10+ hold 3. • On a 7–9 hold 2. • On a miss hold 1 in addition to whatever the GM says.<br/><br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animals</div><div class="spoiler_body">Blasted Wasteland: Honey badgers (bear-sized max); axe beaks; lions; dire wild dogs; zebra; blood hawks; spiders; <acronym title="Camouflage: spend 1 hold to shift your skin to match your surrounding environment. Gain +1 to any stealth-based moves while within that environment. Camouflage breaks when you enter an area with a significantly different coloration. &lt;br /&gt;&lt;br /&gt;Extendo tongue: spend 1 hold to shoot out your tongue to grab a small creature/item from a distance.">chameleons</acronym>; death adders; and crocodiles<br/>Great Forest: deer, elk, bears, birds, <acronym title="Owl Sense: With a combination of night vision, binaural hearing, and near 360 degree head movement, owls are experts at locating even the smallest and sneakiest of prey. Spend 1 hold and name one type of creature or specific individual you wish to track down. If they are somewhere within the immediate area (in open space) you are able to track their location. &lt;br /&gt;&lt;br /&gt;Silent Swoop: Built for stealth and ambushing, your owl form allows you to swoop in on unexpecting prey. When making a hack and slash against an enemy who either doesn't see you or doesn't realize you're an enemy spend 1 hold.&lt;br /&gt; -Treat a 7-9 as if you had rolled a 10+.&lt;br /&gt; -On a 10+ you deal +1d6 damage AND avoid the enemy's attack.">owls</acronym>, small mammals, boar, monkeys, apes, reptiles, wolves, dire wolves, tree squid</div></div><br/><br/><strong>Studied Essence</strong><br/>When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.<br/><br/><strong>Formcrafter</strong><br/>When you shapeshift choose a stat: you take +1 ongoing to rolls using that stat while shifted. The GM will choose a stat, too: you take -1 ongoing to rolls using that stat while shifted.<br/><br/><strong>Communion of Whispers</strong><br/>When you spend time in a place, making note of its resident spirits and calling on the spirits of the land, roll+Wis. You will be granted a vision of significance to you, your allies, and the spirits around you.<br/>✴ On a 10+ the vision will be clear and helpful to you.<br/>✴ On a 7–9 the vision is unclear, its meaning murky.<br/>✴ On a miss, the vision is upsetting, frightening, or traumatizing. The GM will describe it. Take -1 forward.<br/></div></div><hr/><br/>Juro recoiled irritably from Valna's touch, though his damn blush failed to fade away. She was enjoying this far too much. And she'd enjoy the consequences of her teasing even more, that much was proven fact. The "unfortunate" thing was that he'd enjoy them too. He even enjoyed the brush against his ear. Far more than he'd readily admit.<br/><br/>With all that in mind, he focused all the more readily on Cass's answer, using her to push aside mixed feelings. The truly unfortunate thing there was that, however much he tried--and mostly failed--to meet her eyes and hang onto her every word, the necromancer's answer bored him. In the brief silence between her recollecting and her change of topic, it was all he could to clear his throat. The best showing of his attentions that he could offer.<br/><br/>Then, she carried on to the business at hand, and Juro's ears perked in attention.<br/><br/>And soon enough, they drooped, a motion accompanied by the frown on his face as she fell into a pathetic, near bawling plead for success. The sheer vulnerability on display was cute in a way. The bad way.<br/><br/>In particular, her declaration that Katra was her favorite earned a cringe from him. Not because of competitive jealousy, but because he doubted she meant the words. Any one of them might have been her favorite if they stood between her and this coin windfall.<br/><br/>He turned to Valna. "So, what did you eat for breakfast? I'm starving."