Yes, that's exactly what I meant.  There was some earlier discussion about how many, and we more or less settled on around four or five.  That's one per PC, plus one from me...and I'll define my faction last so as to fill any gaps.  OR you can ask me to do all the heavy lifting, but I cannot promise that you will enjoy the results because we're soft of taking way too long to get started.  :P ;D<br/><br/>Please review the Faction Rules (https://drive.google.com/open?id=0Bz7zTX6bG0A9VjdfalZEWVlicEk) for more information!<br/><br/>Muse, I think, wants to borrow the Faction I created for the other UW game I'm running right now.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">ETA...new faction!  TESLA.  It's probably an acronym, but nobody knows what it stands for.  These are the sector equivalent of the Bureau of Paranormal Research and Defense.  Weird Science with body armor, blasters, and suspiciously heavily armed ships.  They do research.  They do field research.  They sometimes descend on otherwise quiet little xenoarchaeology sites and cart everything away to be studied by top specialists.  Their press releases are notoriously tight-lipped.<br/><br/>Goals: Discover!  Experiment!  Study! DO SCIENCE!<br/>Positive attitudes: curious and usually helpful, generous with funding, trying to prevent an apocalypse or three<br/>Negative attitudes: all take and no give, creepy and mysterious, arrogant nerds</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Whether this fits the game I leave to the table.<br/><br/><br/><br/><br/>