*winces at the memory of many, many broken toes when trying to kick in a door from the wrong side*<br/><br/>Many moons ago, I played a fighter with a low wisdom score because, hey, fighters didn't need to be wise, just strong, right? Because the character loved to kick in doors, the DM kept putting hinges on the outside of the door (The side that the characters were on) and therefore, you couldn't kick the door in... you could kick a hole in it and break toes though... if you kicked it hard enough. It took me only a few months to figure out that he was doing it to try to teach me to not assume things and eventually, I started asking if the door opened in or out and stopped limping everywhere. ;)<br/><br/>Then, there was the one and only time that we did kick a door in only to find that because we didn't give the rogue a chance to ckeck it that we sprung a trap and dropped a rock on the offending toes. I felt like Barf from Spaceballs.<br/><br/>The moral of the story, don't assume, don't act without thought and always let the thief check for traps. ;)<br/><br/>*sighs* I miss that idiot fighter; it was actually a lot of fun playing the one who never had to think... just point him and say, "Get 'em!"<br/><br/>Then, there was Bargaran The Mediocer, a wizard who had a 12 intelligence and a tendency to blow himself up with fireballs.