<span class="bbc_u"><strong>Character Creation</strong></span><br/><br/>1. Decide what kind of Character you want to be. You can choose to be anything you want (a mouse, a moose, a rabbit, a robot, a toaster,<em>anything</em>)!  If you can't decide, ask the GM to roll on the Species Table.  Or the Silly Species Table.  Or the Really Silly Species Table.  It takes all kinds, you know?<br/><br/>2. Next determine your Attributes: There are 4 attributes Muscle (strength), Zip(dexterity), Smarts(intelligence), and Chutzpah(Willpower) You have 14 points to distribute among these, but you can’t put more than 6 points into any one attribute.  Once you've done that, you have thirty (30) points to spend on Skills and Shticks (see way, way below).<br/><br/>3. Determine your hit points: 1d6+6.  When you take this much damage, you Fall Down.  Luckily, you're a Toon, so you'll be back soon enough.<br/><br/>4. Describe your character. “A rabbit” is only the start of the description, but it’s not enough. Does he wear clothes, or does he run around naked? Is he rabbit sized or human sized, monstrously big, or ridiculously small? Does he hop around on all fours, or walk on two?<br/><br/>5. Decide on your character's natural enemies-a natural enemy is any kind of creature that you are out to get, or is out to get you.  The classic examples are cats and dogs, cats and mice, roadrunners and coyotes, rabbits and hunters...but you may choose anything you like: a Martian may take Cats as their Natural Enemy.  Why?  Who knows?<br/><br/>6. Decide on your Beliefs and Goals- these are what motivate your toon. A belief could be anything from "a job should be done well, or not at all” to something as simple as “pain is bad” Goals can also run the gamut from something a little more noble to utterly self satisfying. It can range from “defeat villains” to “find and eat carrots."  You are assumed to have an automatic Goal along the lines of "Defeat my natural enemies."<br/><br/>7. Decide on your Items and possessions- Here is where the fun stuff begins  You can carry 8 items of your choice. BUT 4 of these things must be normal everyday items. The other 4 you can make as absurd as you like. Even if your toon doesn’t wear clothes, he will still amazingly enough have a back pocket to carry these Items.  If your character wears clothing normally, you do NOT need to take clothing as a possession.  Any (ahem) adult toys are Unusual Possessions.<br/>(PS-before you go for that Tactical Nuke, be warned that the items can Backfire. When you go to use it, if I roll a 1 or 2 on a 6-sided die, it will backfire.)<br/><br/><span class="bbc_u">Skills</span><br/><br/>Each skill begins at the level of it’s controlling attribute.(For example, a character with a Muscle level of 3 begins with a skill level 3 in all Muscle skills.)  As noted above, you get thirty (30) points to increase your skills, up to the maximum of 9 for any one.  You may also purchase Shticks with these points--see below.<br/><br/>Here is a list of skills grouped according to their controlling attributes:<br/><br/>Muscle skills:<br/>Break Down Door, Climb, Fight, Pick Up Heavy Thing, Throw<br/><br/>Zip Skills:<br/>Dodge, Drive Vehicle, Fire Gun, Jump, Ride, Run, Swim<br/><br/>Smarts Skills:<br/>Hide/Spot Hidden, Identify Dangerous Thing, Read, Resist Fast Talk, See/Hear/Smell, Set/Disarm Trap, Track/Cover Tracks<br/><br/>Chutzpah skills:<br/>Fast Talk, Pass/Detect Shoddy Goods, Seight of Hand, Sneak<br/><br/><span class="bbc_u">Shticks</span><br/><br/>Some toons have amazing abilities which allow them to do things that normally wouldn’t be permitted under the skill rules: these are Shticks.  In order to gain a Shtick, a player must spend some of their skill points. The exact number varies: some cost more than others. You may purchase a second shtick by paying an extra five points plus its base cost.  You may never have more than two (2) shticks.<br/><br/>All shticks begin at 5 and cannot be improved until the characters begin to accumulate Plot Points.<br/><br/>Here is a list, Some are pretty self-explanatory, and some aren’t. if you have a question, simply ask the Animator.<br/><br/>Bag of many things (5)<br/>Change of shape (5)<br/>Coat of arms (4)<br/>Detect item(2)<br/>Flying(4)<br/>Hypnosis(5)<br/>Incredible Luck (3)<br/>Incredible Speed(6)<br/>Incredible Strength(5)<br/>Invisibility(5)<br/>Pet or Sidekick(3)<br/>Quick Change/disguise (3)<br/>Stretching (3)<br/>Teleport(6)