Name: Jule  Abby Firnahem<br/>Race: Hume<br/>Class: Cavalier:2/Magus:1<br/>Gender: Female<br/>Age: 22<br/>Height: 5'5”<br/>Weight: 98 lbs<br/>Personality:<br/>Jule always had a warm and welcoming personality, She was always seen just as much playing and having as she would help others when the needed it as a child. This carried with her as she grew to an Adult and  those who have not heard of her or meet her before are quiet surprised when the find that the kind and helpful yet humble young lady is a Knight and Noble. On the battlefield she is steadfast and attentive and keeps a calm head as she has no desire for glory or has never been driven by the love of battle. She just understands that she must fight to protect her kingdom and the people who cannot protect themselves. This keeps her grounded  and not likely to blindly rush to a weapon to be the first solution to a problem.<br/><br/>History:<br/><br/>Jule was born to the Firnahem, A noble family of  Dalmasca,Chocobo breeders and trainers and Excellent Calvary for generations and Their order served  to help the people and  work as a vanguard in the outer reaches of the Rabanstre Empire. The family and its order of knights, were loyal to the people and  the royal family. They family believed in through service to the people they served the crown best interests. When the citizens are cared for and protected the crown and Rabanstre thrive and this was the  moto of Firnahem Family and the order of Knights they created.<br/><br/>The Firnahem's formed an order of knights that were breeder and grooms and Calvary. The order of the  wing and Claw  had three sub orders The order of the Brush and the Egg was dedicated to grooming breeding and training chocobos  both for war, labor and other tasks as well. The next order was the Order of the Wing and Lance, This was the standing army raised by the order to protect  the Kingdom of Rabanstre. Then came the order of the Beak and Feather, This order was full of Knight Errants and they traveled the land helping the common folk and authorities in need in all corners of   Rabanstre. They also served as eyes and ears of the order as well. To provide the Order with information should any threats that would not be seen by scouts or more conventional units.<br/><br/>Jule grew up and was schooled and  taught like all the noble  children In combat and scholastic pursuits. She also unlike most of the noble families but like other members of the Firnahem always kept close ties to the common folk and made lasting friendships. Also the Firnahem family was know for training and provisioning the  town guards in cities that held families and estates of the various nobles of House Firnahem spread through out  Rabanastre. Jule lived  and grew up in the Capital city as she was descended from a line that held direct descendants to one of the founders of the house of Firnahem. That was till she finished her schooling and training and joined the Knightly order and  Joined the  sub order of the Beak and Feather and became a Knight Errant.  During her schooling and her fist assignment she saw to her two closest  friends  one from a vassal family sworn to be guards to the Firnahem family, that came from common stock and her name Emele Natsk and then her other childhood friend,Jenny Hillbloom who became a skilled teamster and she convinced her family to hire her  to help her drive a wagon to carry her supplies to help on her journey and the many quests she would undertake in her future.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Armored Coat</div><div class="spoiler_body">(https://i.pinimg.com/474x/51/1e/48/511e4872a582ed6f6f55d4f33e29f71a--kuro-fashion-design.jpg) </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Picture</div><div class="spoiler_body">(https://i.pinimg.com/736x/22/38/75/223875af59f57b846f8d4314bb6d8f96.jpg)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><br/>Str:    14<br/>Dex:    14<br/>Con:    12<br/>Int:   14<br/>Wis:   10<br/>Cha:   14<br/><br/>HP: 11+7+4=23<br/><br/>BAB: +2<br/>Melee: 4<br/>Ranged: 4<br/>TWF: +2/+2<br/><br/>Fort:   6=5+1<br/>Ref:   2=0+2<br/>Will:   2=2+0<br/><br/>Traits:<br/>Regional:<br/>Armor Master<br/> <br/>Combat:<br/>Vandal<br/><br/>Feats:<br/>Hume:<br/>Two Weapon Fighting<br/>Level:<br/>Power Attack(1st level)<br/>Improved Sunder(3rd Level)<br/>Cavalier:<br/>Mounted Combat<br/><br/>Skills:   <br/>Bluff(Cha):                6=1+2+3<br/>Climb(Str):                6=1+2+3<br/>Craft(Int)(Armor):             6=1+2+3<br/>Diplomacy(Cha):             6=1+2+3<br/>Handle Animal(Cha):             7=2+2+3<br/>Intimidate(Cha):             6=1+2+3<br/>Knowledge(arcana) (Int):          6=1+2+3 <br/> Knowledge(dungeoneering) (Int):      6=1+2+3 <br/>Knowledge(local) (Int):          6=1+2+3 <br/>Knowledge(nobility) (Int):          7=1+2+1+3<br/>Profession(Wis)(Groom):          5=2+0+3<br/>Ride(Dex):                8=3+2+3<br/>Sense Motive(Wis):              5=2+0+3<br/>Spellcraft(Int):            6=1+2+3 <br/>Swim(Str):                 6=1+2+3<br/>Use Magic Device(Cha):         6=1+2+3 <br/>Background Skills:<br/>Lore(Chocobos)(Int):            7=2+2+3<br/>Artistry(Choreography)(Int):         4=2+2<br/>Perform(Dance)(Cha):         4=2+2<br/><br/>Cavalier Features:<br/>Weapon and Armor Proficiency<br/>Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).<br/><br/>Challenge 1/day, mount(Yellow Chocobo), order(Order of the Lion),<br/> Order ability <br/><br/>Archetype(Gendarme):<br/><br/>Magus:<br/><br/>cantrips Arcane Pool(See below in armored Battle mage)<br/><br/>Weapon and Armor Proficiency<br/>A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.<br/><br/>Archetype(Armored Battlemage):<br/><br/>Spells:<br/><br/>Cantrips:<br/>Detect Magic<br/>Read Magic<br/>Light <br/><br/>Level 1:<br/>Sundering Shards<br/><br/>Swift Girding<br/><br/>Bed of Iron<br/><br/>Equipment:<br/>Armored Coat MW:<br/>Light Steel Shield Quick Draw:<br/>Lucrene Hammer MW<br/>Warhammer MW<br/>Long Bow Composite MW (+2)<br/>Common Arrows 100 15 lbs<br/>Armor Smith Tools<br/>Tools, Artisan’s, masterwork<br/>Kit, Riding<br/>Kit, Magus’s<br/>Kit, Grooming<br/>Kit, Gear Maintenance<br/>Kit, Dungeoneering<br/>Kit, Cavalier’s<br/>Small/Normal tent<br/>Cot<br/>Bedroll<br/>Blanket<br/>Soap 5lb<br/>2 Yellow Chocobos<br/>1 bit and bridle<br/>Barding<br/>Rosewood armor<br/>A light wagon<br/>26 days worth of animal feed  260lbs<br/>5 dandy brushes 10 lbs<br/>Outfit, Artisan’s<br/>Outfit, Cold-Weather<br/>Outfit, Explorer’s<br/>Outfit, Noble’s<br/>Ring, signet<br/>Outfit, Hot Weather<br/>Soldier’s uniform<br/>Soldier’s uniform<br/>Outfit, Courtier’s<br/>Chest,  Large treasure chest<br/>Hireling, trained(Teamster)<br/>Hireling, trained(Guard)<br/>17 Gold in saving for travel expenses.<br/></div></div>