<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=303864.msg14839657#msg14839657">Quote from: PerpetuallyAnnoyedCleric on 29-04-2019, 02:32:57</a></div></div><blockquote class="bbc_standard_quote">I will try to get a sheet done soon, sorry for the delay and the constant changes.  I am somewhat going in circles as I feel like I should do a magic user, but they are just feeling kinda... boring in comparison to the other classes.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's alright! No great rush.<br/><br/>I think you're right - technomancers are rather bland, especially at level 1. Mystics get to choose a connection, mechanics get their choice of exocortex or drone, and other classes get to pick some unique powers. Technomancers are mostly defined by their spell choices.<br/><br/>If you do want to play a technomancer, think about how your spells, especially your cantrips, set you apart from other people. Even something simple like<em>telepathic message</em>or<em>psychokinetic hand</em>can have a big impact on a character's flavour if they use them all the time.