Dean smiles. "Very well. Selene has answered Daryl's challenge." He hands the staves over, and Daryl grabs his with a scowl. "I was told I was fighting one of you." Dean glares. "You'll fight her, and if you do well, maybe I'll consider letting you fight one of my men."<br/><br/>"As for the rules." Dean says, as the tribe gathers around the dueling arena-really just a rectangle marked with chalk. "No magic. Everything else is fair play. Angelo shall watch Daryl for any signs of breaking this one rule. I shall watch Selene." Daryl already looks pissed off-not a good state for a fighter to be in. "The battle will go until one combatant surrenders, or I say to stop."<br/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;">Combat Introduction:</span></div><br/>So, here's how melee combat works.<br/><br/>Both parties roll Init-roll 1 single d10, take the roll and add your Init. For example, Angelo's init is 6, and he rolls a 4-for this combat, his Init is 10.<br/><br/>Once init is figured, combatants fight. The roll is usually Strength plus relevant skill (Brawl for unarmed, Weaponry for armed) minus Defense. Daryl has a 3 Defense. Every attack you suffer reduces your Defense by 1, regardless of how successful you are.<br/><br/>If you hit, damage is your successes plus weapon's damage. These staves are ritual weapons and deal +1 Bashing (not Lethal like most weapons do).<br/><br/>There are modifiers and such, but that's the standard work-a-day formula. I expect Selene to bust out crazy stick waggling moves.