Not much to add here aside from the House Rules aspects of the game.<br/><br/>Use standard character creation method. It is said that you've been Exalted for at least a year [mainly for training for your starting Charms, starting artifacts and such.] Refer to the Setting as to where to place your character and what languages you should take.<br/><br/>Naming: I do not care to see real world names here at all. Naming comes in various formats. From the Title/Deed Names that Abyssals, Barbarian Tribes, people who name themselves and those (un)fortunate to be well known for something that their nickname replaces their real name. As for Asian sounding names, they're more common-place closer to the Blessed Ilse and it's a mixture of Chinese, Korean and Japanese names. So, have fun with it and mix and match to make a nice new exotic name.  The third form is rather simple and seen nearly everywhere in the real world as well, names composing of a two word format, one of their real name and the other of their family name. Some people revere their family name while others revere their first.<br/><br/>Motivation: I want an epic motivation, something that could change Creation or at least a part of it. Solar Motivations are also allowed, like converting an Abyssal for example.<br/><br/>Intimacies: Every character has something they care for, even the most selfish, diabolical person in Creation does. So, be mindful when creating Intimacies, as well, think big on some of them, do not get so detailed orientated. You could say as the book suggested "I love my sword, my horse and my country." You can have other intimacies as well, like fine wining, dining and *coughs* fucking. Heh heh, yep. You can have slutty intimacies, but you should have at least something or someone(s) to tie to it instead of the general concept.<br/><br/>Character Background [Non-Played Prelude]: All characters are required a detailed background, more so, answering all the questions in the book in at least one or two sentences and please make it coherent so we can flesh out your character.<br/><br/>Stats & Abilities: You may have at least 1 Stat and Ability maxed out at the start, but it must be included as to why in your background story. Everything in this game isn't combat, but you should be able to at least defend yourself. As well, no one is talented in all the fields from the start, so be careful when making a generalist.<br/><br/>Languages: Your character is highly recommended to know Riverspeak. The most important one of all the trading languages in this game. Now it's recommended and not enforced, so eh, you can go without it if you want...just better find an interpreter.<br/><br/>Appearance: Appearance is important but in the same time it isn't. You do not need to be Appearance 4+ to get lays. In fact, sometimes a really high Appearance is a<strong>bad</strong>thing, afterall, you'll definately be more memoriable if you were either hediious or extravagantly beautiful.<br/><br/>Backgrounds: Some things are new changes, for example the Artifacts now. Of course you can have multiple artifacts, but don't go crazy here. All artifacts [even level 1] are under my discretion.<br/><br/>Charms: No Home-Brewed Charms at character creation. The list of Charms they give as suggestions is as well, as I will say suggested to take. They make a well rounded character, they're only a suggestion, you do not have to take suggestions.<br/><br/>Sorcery: Sorcery follows the dictated rules in the book, no real change here. No homebrewed spells at start.<br/><br/>Combos: All Combos are to be earned during gameplay and help constructed with the ST [me].