<div class="floatleft">(https://41.media.tumblr.com/8220a5ee24a37a705b757f6f67499395/tumblr_njvb6c5KaA1tk4029o1_500.png)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Ryssa</strong></span><br/>Neutral Ratfolk Brawler<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Ryssa<br/>Ratfolk Brawler 1<br/>N Small humanoid (Ratfolk)<br/><strong>Init</strong> +4 <strong>Senses</strong> darkvision; Perception +8<br/><hr/><strong>Defense</strong><br/><hr/><strong>AC</strong> 18, touch 15, flat-footed 14 (+4 dex, +3 Armor, +1 size)<br/><strong>hp</strong> 12 (1d10+1) (FCB)<br/><strong>Fort</strong> +3, <strong>Ref</strong> +6, <strong>Will</strong> +2<br/><strong>Defensive Abilities</strong> Cleanliness<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cleanliness</div><div class="spoiler_body">Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 OT more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy.</div></div><br/><hr/><strong>Offense</strong><br/><hr/><strong>Speed</strong> 20 ft.<br/><strong>Melee</strong> Unarmed strike +6 (1d4) <em>or</em><br/>   Tonfa +6 (1d4) <em>or</em><br/>   Tailblade +2 (1d2)<br/><strong>Ranged</strong> Wushu dart +6 (1d2)<br/><strong>Special attacks</strong> Swarming, Unarmed Strike<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swarming</div><div class="spoiler_body">Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unarmed Strike</div><div class="spoiler_body">At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.<br/><br/>Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.<br/><br/>A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.<br/><br/>A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.</div></div><br/><hr/><strong>Statistics</strong><br/><hr/><strong>Str</strong> 10, <strong>Dex</strong> 19, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10<br/><strong>Base Atk</strong> +1; <strong>CMB</strong> +0; <strong>CMD</strong> 14<br/><strong>Feats</strong> (Bonus) Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final), (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br/><strong>Skills</strong> acrobatics +8, craft (alchemy) +2, knowledge (dungeoneering) +1, perception +8, sense motive +6, use magic device +2<br/><strong>Languages</strong> Hallit<br/><strong>SQ</strong> Brawler's Cunning, Martial Training, Martial Flexibility, Tinker<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brawler's Cunning</div><div class="spoiler_body">If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Training</div><div class="spoiler_body">At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Flexibility</div><div class="spoiler_body">A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).<br/><br/>The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.<br/><br/>If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.<br/><br/>At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.<br/><br/>At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tinker</div><div class="spoiler_body">Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</div></div><br/><strong>Traits</strong> Against the Technic League (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Against%20the%20Technic%20League), Slayer of the Deep (http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Slayer%20of%20the%20Deep)<br/><strong>Other gear</strong> Studded leather armor, tailblade, wushu darts (10), tonfa, bckpack, belt pouch, flint + steel, magnet, rope, pitons</div></div><hr/><br/>Dressed as she was in a heavy cloak and cowl, and the long wrappings of a caravan traveler, one could almost have mistaken Ryssa for a halfling, based on stature; she barely reached Val's chest, and surely the young Kellid was not the tallest person around.when Ryssa nudged the hood back though, the better to take stock of the others, there was no mistaking what the small creature was; fine off-white fur covered most of her face, which extended into a long snout ending in a n array of silken whiskers. Alert red eyes darted from Arafel, to Valki, then to Val.<br/><br/><strong>"These two went down, and came back up?"</strong>The voice was surprisingly rich for the small creature, the Hallit coming easily from her mouth.<strong>"They look too soft and pretty to be warriors..."</strong>There's a pause, and Ryssa leaned forward, actually<em>sniffing</em>Valki.<strong>"Aha. <em>Luck-stink</em>. Good, good." </strong><br/><br/>She pulled her head the rest of the way back, revealing disk-shaped ears and a shock of ivory-blonde hair longer than the rest of her fur. One hand is extended out to Valki and Arafel, the fur ending at the wrist, leaving her hand pink-skinned, dotted with scars, and clear calluses on the knuckles. each digit ends in a nail resembling a claw.<strong>"As Bain-Daughter says, I am Ryssa, of Rustdelve. Heard Torch is having problems, like Rustdelve did..."</strong>If those listening know much about Ratfolk communities, Rustdelve's destruction was less than four years ago...<strong>"I go down with you, and with her,"</strong>she tilts her head towards Rakah, the third stranger<strong>"and we <em>fix</em> the problem?"</strong><br/><br/><hr/><br/>Assuming her offer was accepted, Ryssa revealed herself to be... quite friendly. At least that's how she would frame it, though the other three might have gotten annoyed by the female ratfolk's lack of any notion of 'personal space.' This was made evident on the many times that she clambered over someone to get more drinks, or skewers of Meat Best Not Identified™ or the like - and the occasional trip to manage the effect her apparent fondness for dark stout had.<br/><br/>Somehow, she kept her senses and balance better than someone her size had any right to. if she was leaning on someone's hip on the way out, it was just a comfort thing. This was made apparent by the sudden reaction to the man rushing out of the bar. her hood snapped over her head again and she whiled, tail lashing out and striking across the man's upper thigh in what was apparently a deliberate move... Fortunately for him (and probably for her) it's nothing more serious than a whack against his pants leg.<br/><br/><strong>"<em>Gah... <em>sorry</em>"</em></strong>she mumbled at her realization that they weren't being ambushed, and did her best to squeeze back behind the taller people. there's an odd clicking noise as she works her teeth together.<br/><br/>Despite her less-than-sober state, and embarrassment over her tail-whack, she listened as the contents of the package were revealed, and chuckled.<strong>"Gambling-house uses a small worm to catch big fish, you know."</strong>After a few steps more,<strong>"...But what good is gold unspent?"</strong><br/><br/><hr/><br/>The summer's dry heat had bothered her sleep, but more, the lack of warren-mates surrounding her. Wrapping herself in blankets and her cast-off clothing only made the former worse, and did little to allay the latter. By the break of dawn, she was already awake and mildly annoyed. First her routine of stretches and scratching, then a quick combing of her fur to keep it from getting matted down from her sleep. Then a new series of stretches, limbering up muscle groups and warming joints for the day ahead. The creature that joined the group for breakfast was quite a sight different from the rag-swaddled, jittery thing of the night before; clad in a light tunic and kilt, the ratfolk showed a lean, hard-muscled body, marred by a few scars gained from blade and fang.<br/><br/>She was halfway into breakfast - fried potatoes and a cup of tea - when Madaz came in and offered his services at a forge. She shrugged one slender shoulder.<strong>"I was not part of that. Not too much use for metal anyway,"</strong>she quipped, offering a strangely charming rodenty smile.<strong>"But, if offer stands... just a small thing."</strong>She rummaged about for a scrap of linen and a piece of charcoal, and put down a fast sketch, of a slender- leaf-shaped blade set into a narrow laced leather cuff.<strong>"For the tail,"</strong>she explained to the man.<br/><br/>Last night's courier could have gotten much worse than a light thump, it seems...