<strong>Important Question!</strong><br/><br/>I am planning to include an NPC to assist your group, and I have a handful of different niches that they're available to fill, but I'm only going to go with 1 based on the group decision. Think of them like a hireling that you brought on the payroll to help take care of more menial tasks. They'll have 4 (non-gestalt) class levels, so they'll be somewhat useful in combat but no where near as powerful as any of you individually. Here's the different options (in no particular order):<br/><br/><ul class="bbc_list"><li>Crafter, makes and repairs things, I'll give them a magical item crafting feat as well based on whatever specialty you want them to have</li><li>Book-keeping, someone to handle your finances, doubles as an item identifier and appraiser, will also take care of item storage if needed</li><li>Gopher, social skills, can be reliably sent on errands around settlements, or otherwise handle any other social needs you have for them</li><li>Animal handler, will take care of any animals you have for you, can also hunt/forage for supplies</li><li>Or something else you all decide to make that has the same kind of breadth as the other examples above</li></ul>