Psionic Rituals: Psionic rituals are not in fact capable of manifesting psionic powers, but simply of replicating that power for the purpose of creating psionic items.  Those who wish to use high level psionic abilities efficiently without a magic item must make pacts with the beings of Dal Quor.<br/><br/><br/>Magic Items:<br/><br/>Magic items are commonly available in Eberron, even without high level spellcasters.  Most commonly, magical rituals are used to emulate high level spells for the creation of magic items.  Most magic items are available at their normal prices, with the exception of scrolls of spells at levels higher than 3, which have a few changes.<br/><br/>Scrolls of spells modified by metamagic can be made and are reasonably commonly available.  In this way, scrolls of spell levels 10 and above can be manufactured.  Spells modified by metamagic which alters their timing (such as quicken) still require a standard action to read the scroll, but can then be cast with altered timing within 1 minute.  If the spell is not cast, if it is above 3rd level, the magical energy within the spell displaces explosively, dealing 2d6 damage per spell level to the would be caster and half that damage to everyone within 20 feet.<br/><br/>4th level scrolls work as normal, although they tend to be bigger and heavier than 3rd level scrolls.<br/><br/>Scrolls of giant circle spells (5th, and 6th level) are called<em>Great Scrolls</em>, and are four foot long scrolls with heavy metal (usually iron) handles weighing 60 lbs.  Because of their power, they're usually covered in another metal casing usually weighing an additional 30 lbs. when not in use.  A Great Scroll can store up to 20 spell levels of spells within its rollers, and costs 500gp to manufacture.  Great Scrolls are rarely scribed with less than 10 levels of spells within them.<br/><br/>Scrolls of dragon circle spells (7th and 8th level) are called<em>Doomsday Books</em>, and are twenty foot long, nine feet wide, six foot deep metal tomes with iron reinforced pages, and often mechanical clockwork or bound elemental page turning mechanisms.  A typical doomsday book weighs 2 tons, with each page weighing  250 lbs.  The covers of a doomsday book are usually its casing, and a Doomsday book can store up to 64 spell levels worth of spells of 3rd level and higher, plus up to 120 levels of 1st and 2nd level spells.  Doomsday books without page turning mechanisms cost 15,000gp to manufacture, while a book with a page turning mechanism costs 25,000gp.  Doomsday books are rarley made with less than 40 spell levels within them, and are reusable.  Refurbishing a doomsday book to cast new spells costs just 500gp per refurbished page. (each page holds 8 spell levels worth of spells, and 15 spell levels of 1st and 2nd level spells can be scribbled into the margins)<br/><br/>Scrolls of Divine Circle Spells (9th level and above) are called<em>Dweomer Cylinders</em>, and are 2 foot high adamantine cylinders six inches in radius.  The center of the cylinder is a massive and extremely pure Eberron dragonshard, surrounded by 12 bound demons in khyber dragonshards.  A typical dweomer cylinder weighs 1 ton, and exists in multiple realms of existance beyond the prime material plane.  A dweomer cylinder can hold 90 spell levels of divine circle spells, 300 spell levels of dragon circle spells, and effectively infinite spell levels of lower level spells.  (50,000 spell levels, in case it matters).   The bound demon servant force of a Dweomer Cylinder typically includes two Rakasha, a Hellcat, an Erinyes, four Retrievers, a Bone Devil, a Hezrou, a Bebelith, and a Succubus.  Anyone trying to cast spells from a Dweomer Cylinder must speak passwords to the bound demons, then affirm their identity by other means.  Failure to do so will have the Dweomer cylinder manifest 1d4 of the demons to attack the interloper.<br/><br/>The bound demon servant force also continuously monitors the cylinder for scrying attempts, and scrys on anyone scrying the cylinder.  They do, however, require authorization from the owner of the cylinder to manifest, teleport, and attack those who scry the cylinder.  Dweomer cylinders can technically be activated with any 12 extraplanar beings with total hit dice totalling at least 120, but this concentration of power is needed to contain and make divine circle magic available to mortal beings.  A Dweomer cylinder costs 850,000 gp for the materials, plus the cost of binding the servant force.  (1.5 million gp for a standard servant force, minimum cost 350,000gp)  The outside of a dweomer cylinder has hardness 50 and 250 hit points.  If it takes enough damage to rupture, the cylinder explodes catastrophically, dealing 1 point of damage for every spell level stored within it to everything within 250 feet, halved for every additional 250 feet from the point of the rupture.   At a range of 1000 feet or more from the blast, a DC 25 reflex save is possible for half damage.<br/><br/>Each of the five nations owns between two and four Dweomer Cylinders.  Cyre was reputed to own six, and some think the day of mourning might have been caused by a malfunctioning dweomer cylinder.  Dweomer cylinders can be freely reloaded with the permission of the bound demon servant force.