<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=285167.msg14102039#msg14102039">Quote from: Chanticleer on 29-04-2018, 02:04:50</a></div></div><blockquote class="bbc_standard_quote">Guancyto, I think it's worth asking how 'active' the captaincy needs to be, player-wise. Because honestly, in terms of negotiating patrons and new cargoes, that Advocate + Persuade + Merchant background looks like it trumps what everyone else is bringing to the table.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh! You meant now.<br/><br/>Yeah! Illustrious GM! How active does the captain have to be? If it's the sort of role where negotiations and patronage and the like can happen offscreen and then the crew gets missions to carry out with grit and hijinx, essentially a slightly-cooler NPC role, while the XO leads the crew on dashing space adventures, then I'd be totally on board.<br/><br/>If, as is my impression, it would probably be the<em>most</em>active role instead of the least, aggressively hunting down adventures and clients and payments and making sure everything is on the up-and-up, and also, you know,<em>leading the crew</em>, then I will express a great deal of trepidation about it. Not only as a matter of activity level, but also as a matter of experience with Traveler (I have but a little) and having books (I only have the Core).