<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=47183.msg2255313#msg2255313">Quote from: Chelemar on 21-09-2009, 03:18:04</a></div></div><blockquote class="bbc_standard_quote">Mark, <br/> <br/>I wasn't worried.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh, okay.  My mistake then.  XD<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=47183.msg2255313#msg2255313">Quote from: Chelemar on 21-09-2009, 03:18:04</a></div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 1.35em;">To everyone. <br/></span>I don't see that as making sense that a 3rd character introduced by mark at this time, becomes head of the colony.  It's kind of ridiculous.  Wouldn't the survivors vote?  That would make much more sense.  To them the company would be dead.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>First off, it makes perfect sense.  (or, to me it does.  :P)  The head ranking officer of the military presence would be a major factor in any decisions made in the story.  After Jack left, it just so happened that<em>my</em>character was the highest ranking officer.  I did not create him with that intent.<br/><br/>Second, this is a roleplay.  We don't dictate events ahead of time, except in the most abstract ways, but let them play out.  Sure, the Colonel may make a bid at power.  Sure, he may let them vote, or maybe he'll pull a coup.  Maybe he'll be killed or subdued by another character.  Maybe he'll take a liking to and support someone.  That's the beauty of RP: we play characters that are dynamic within the storyline.<br/><br/>Third, he's military, not company.