<span class="bbc_u"><strong>EXP Count</strong></span>:<br/>2182/5000 EXP<br/><br/><strong><span class="bbc_u">Treasure: </span></strong><br/>- 42 gp<br/>- Agate worth 55 gp<br/>- silver religious symbol (a pick made of a femur, a human skull, and a rib bone)<br/>- two potions of cure light wounds<br/>- five brown-striped cards<br/>- one ball of shapable putty (When stretched it forms a sphere with V=2.0 L and r=0.256 ft. Some properties unknown)<br/>- Palm-Sized Black Box (1lb)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OCC Description</div><div class="spoiler_body">Looks a bit like a simple PDA with digital buttons and several cables and probes sticking out of it. </div></div><br/>-2 Shining Silverdisks (Sheds light like a candle)<br/>- Grippers (5 lbs)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description</div><div class="spoiler_body">Price 100 gp; Slot none <br/><br/>DESCRIPTION<br/>Grippers are powerful, long-handled tools that resemble a blacksmith's tongs. Once they're set, they can be locked into place to grip an object. Used when attempting to pry open a stuck object (in a manner similar to the use of a crowbar), grippers grant a +2 circumstance bonus on Strength checks. When used to attach two devices, a set of grippers holds on with an effective Strength score of 24. Applying grippers to a creature and then locking the grippers to crush flesh and bone is a standard action that provokes an attack of opportunity and also requires a successful melee attack with an improvised weapon. Once locked, the grippers deal 1d4+7 points of damage.<br/><br/>CONSTRUCTION<br/>Craft DC 14; Cost 50 gp; Craft Technological Item, production lab</div></div>