<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Information</div><div class="spoiler_body"><strong>Player Name:</strong> Laughing Hyena <br/><strong>Character Name:</strong> Eric Oakapple / Ryluth the Skylord<br/><strong>Race:</strong> Lightfoot Halfling<br/><strong>Class:</strong> Sorcerer<br/><strong>Age:</strong> 23<br/><strong>Gender:</strong> Male<br/><strong>Eye Color:</strong> Green<br/><strong>Hair Color:</strong> Black<br/><strong>Skin Color:</strong> Copper<br/><strong>Height:</strong> 3'0"<br/><strong>Weight:</strong> 40lbs<br/><strong>Sexual Orientation:</strong> Heterosexual<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">(http://i59.tinypic.com/10xrcaw.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History Information</div><div class="spoiler_body"><br/><strong>Background:</strong> Sage (Researcher)<br/><strong>Alignment:</strong> Chaotic Good<br/><strong>Personality Traits:</strong> There's nothing I like more than a good mystery.<br/><strong>Ideals:</strong> Nothing should fetter the infinite possibility inherent in all existence. <br/><strong>Bonds:</strong> I've been searching my whole life for the answer to a certain question.<br/><strong>Flaws:</strong> I overlook obvious solutions in favor of complicated ones.<br/><strong>Allies:</strong> ???<br/><strong>Organizations:</strong> ???<br/><strong>Backstory:</strong> Eric Oakapple is the name he was given from the moment of his birth. A young hafting keeper of history for the nomadic culture it was his job to remember their history due to his impeccable memory for knowledge. However unlike many nomads he was a small collector of books. Mostly stories and journals of the outside world. For a time he was content with this simplistic life but one day he came across a small tome, the size of travelers journal amongst his things. He wondered why he never noticed it or where he had picked it up but once he had read it, it jogged his memories. <br/><br/>A flood of renewal came to his mind. He was an ancient dragon called Ryluth, the Skylord. And when those memories came back so did his magic. A natural talent beholden to his true heritage. How it had come to pass was unusual but from what he could pick up was that someone had reincarnated him. Reincarnation gone wrong was what to make of the situation Ryluth was in. The memories of his rebirth were hazy but something had gone wrong with his resurrection. Someone had tampered with his nature and now he was amongst the nomadic halflings. only because of a set of memories written into place. Whomever had done this to him was through that much was certain.  When he had finally recovered his memories and set his affairs in order with leaving the nomads, (omitting his revelations of course), he packed all that he held dear and left on a journey to recover his heritage. Magic had caused this situation for him and magic can reverse it.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes &amp; Vitals</div><div class="spoiler_body"><br/><strong>Insperation:</strong> 0<br/><br/><strong>Attributes:</strong><br/><em>Strength</em>- 8 (-1) (0 points)<br/><em>Dexterity<em>- 16 (+3) (7 points)<br/><em>Constitution</em>- 14 (+2) (7 points)<br/><em>Intelligence</em>- 10 (+0) (2 points)<br/><em>Wisdom</em>- 10 (+0) (2 points)<br/><em>Charisma</em>- 16 (+3) (9 points)<br/><br/><strong>Saving Throws:</strong><br/><br/>( ) <em>Str.</em>- -1<br/>( ) <em>Dex.</em>- +3<br/>(@) <em>Con.</em>- +2<br/>( ) <em>Int.</em>- +0<br/>( ) <em>Wis.</em>- +0<br/>(@) <em>Cha.</em>- +3<br/><br/><strong>HP (Current/Max):</strong> 9/9 (Draconic Resistance)<br/><strong>Temporary HP:</strong> 0<br/><strong>Hit Dice</strong>: 1d6<br/><strong>Armor Class:</strong> 16 (Draconic Resistance)<br/><strong>Initiative:</strong> +3<br/><strong>Speed:</strong> 25ft<br/><strong>Passive Wisdom (perception):</strong> 10<br/><br/><strong>Death Saves:</strong><br/><em>Saves</em>-<br/><em>Fails</em>-</em></em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks &amp; Spellcasting</div><div class="spoiler_body"><strong>Name/Attack Bonus/Damage-Type</strong><br/>-- Sling / +5 / 1d4+3 Bludgeoning / 20 Bullets (Range 30/120ft)<br/>-- Dagger / +5 / 1d4+3 Piercing / 2 Daggers (Range 20/60ft)<br/>-- Dual Wield / +5 / 1d4+3 + 1d4 Piercing / (Range 20/60ft)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><br/><strong>Skills:</strong><br/><br/><em>( ) Acrobatics (Dex)</em>-<br/><em>( ) Animal Handling (Wis)</em>-<br/><em>(@) Arcana (Int)</em>- +2<br/><em>( ) Athletics (Str)</em>-<br/><em> ( ) Deception (Cha)</em>-<br/><em>(@) History (Int)</em>- +2<br/><em>(@) Insight (Wis)</em>- +2<br/><em>( ) Intimidation (Cha)</em>-<br/><em>( ) Investigation (Int)</em>-<br/><em>( ) Medicine (Wis)</em>- <br/><em>( ) Nature (Int)</em>-<br/><em>( ) Perception (Wis)</em>- +0<br/><em>( ) Performance (Cha)</em>-<br/><em>(@) Persuasion (Cha)</em>- +5<br/><em>( ) Religion (Int)</em>- <br/><em>( ) Slight of Hand (Dex)</em>-<br/><em>( ) Stealth (Dex)</em>-<br/><em>( ) Survival (Wis)</em>- </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other Proficiencies &amp; Languages</div><div class="spoiler_body"><br/><strong>Other Proficiencies:</strong> None<br/><strong>Languages:</strong> Common, Halfling, Draconic</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits</div><div class="spoiler_body">-- Spell-casting<br/>-- Sorcerous Origin: Draconic Bloodline<br/>-- Draconic Ancestry: Silver<br/>-- Draconic Resistance<br/>-- </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment, Money, &amp; Treasure</div><div class="spoiler_body"><strong>Equipment:</strong><br/>-- Explorers Pack<br/>--- Backpack<br/>--- Bedroll<br/>--- Mess Kit<br/>--- Tinderbox<br/>--- Torches (10)<br/>--- Rations (10)<br/>--- Waterskin <br/>--- Hemp Rope (50 feet)<br/>-- Set of Common Clothes<br/>-- Bottle of Black Ink<br/>-- Quill<br/>-- Small Knife<br/>-- Travelers Journal belonging to an unknown human.<br/>-- Belt Pouch (Containing Gold)<br/>-- Arcane Focus (Bone Wand supposedly crafted from a Dragon's Tooth)<br/><strong>Money:</strong><br/><br/><em>CP</em>-<br/><em>SP</em>-<br/><em>GP</em>- 10<br/><em>PP</em>-<br/><br/><strong>Treasure:</strong><br/>-- A Purple Handkerchief embroidered with the name of a powerful Archmage.   <br/>-- </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells &amp; Magic</div><div class="spoiler_body"><br/><strong>Spellcasting Class:</strong> Sorcerer<br/><strong>Spellcasting Ability:</strong> Charisma<br/><strong>Spell Save DC:</strong> 13<br/><strong>Spell Attack Bonus:</strong> +5 </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Levels &amp; Slots</div><div class="spoiler_body">(Level/Slot total/Slots Used)<br/><br/>4 Cantrips<br/>-- Fire Bolt<br/>-- Ray of Frost<br/>-- Light<br/>-- Prestidigitation <br/>1 (2/0)<br/>-- Shield<br/>-- Sleep<br/>2 (X/X)<br/>--<br/>3 (X/X)<br/>--<br/>4 (X/X)<br/>--<br/>5 (X/X)<br/>--<br/>6 (X/X)<br/>--<br/>7 (X/X)<br/>--<br/>8 (X/X)<br/>--<br/>9 (X/X)<br/>-- <br/></div></div><hr/>