For convenience's sake, the various datafiles of heroes, villains and everything in between.<br/><br/><strong>Heroes</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Falling Petal</div><div class="spoiler_body"><strong>Falling Petal</strong> <div class="floatright">(https://elliquiy.com/elluiki/images/f/fb/Zhu_Min_Resized.png)</div><br/>One of the CHESS superteam's resident botanists, Falling Petal is three hundred pounds of cheer in a hundred-thirty pounds of girl. Possibly owing to a little private superscience, or maybe she's just naturally that perky (is anybody naturally that perky?). The disappearance of a large portion of CHESS and the present world crisis means she's had to step it up quite a lot, and her unique fusion of vines and arrows has been seen at many crime scenes on the East Coast. Oh well! Means getting out of the lab more often.<br/><br/>Recently recruited for part-time co-operative work with Stormwatch after a lovely bit of exercise with a kraken. Probably won't actually get into trouble for it, considering how short CHESS is on decent superheroes.<br/><br/><strong>Affiliation:</strong> Superhero, Central Headquarters of Expertise for Supers Service, Junior Member<br/><strong>Status:</strong> Unlocked, Awaiting XP Expenditure<br/><br/><strong>Affinities</strong><br/>Solo d8, Buddy d6, Team d10<br/><br/><strong>Distinctions</strong><br/>Keen as an Arrow<br/>Irrepressibly Perky<br/>Think Green<br/><br/><strong>Powersets</strong><br/><br/>Supernal Archery<br/>Runic Bow d8<br/>Trick Arrows d8<br/>Swingline d6<br/>SFX: One With the Arrow. If a pool includes a Supernal Archery power, you may replace two dice of equal size with one die +1 step larger.<br/>SFX: Entanglement. Add a d6 and step up your effect die by +1 when inflicting complications on a target.<br/>Limit: Gear. Shutdown Supernal Archery and gain 1 PP. Take an action vs. doom pool to recover gear.<br/><br/>Blood of the Wood Dragon<br/>Enhanced Reflexes d8<br/>Enhanced Stamina d8<br/>Plant Control d8<br/>Psychic Resistance d6<br/>SFX: Heroic Will. Before you make an action including a Blood of the Wood Dragon power, you may move your mental stress die to the doom pool and step up the Blood of the Wood Dragon power by +1 for this action.<br/>SFX: Plant Constructs. Add a d6 and step up your effect die by +1 when using Blood of the Wood Dragon to create assets.<br/>Limit: Exhaustion. Shut down any Blood of the Wood Dragon power and gain 1 PP. Recover power by activating an opportunity or during a transition scene.<br/><br/><strong>Specialties</strong><br/>Acrobatics Expert d8<br/>Medical Expert d8<br/>Science Expert d8</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Auxilia</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/6/64/Megurine_Luka_butterfly.jpg)<br/><strong>Affiliation:</strong> Superhero, Stormwatch<br/><strong>Status:</strong> Mission Control, Unplayable</div></div><br/><hr/><strong>Vigilantes</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tellurian Ordayne</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/0/0c/Tellurian_resized.png)</div><strong>Tellurian Ordayne, Spirit Detective</strong><br/>Tellurian is a necromancer in the old-school sense of the term, calling up the spirits of the dead to help solve crimes, hunt for treasure and get at ancient secrets. For someone ostensibly well-intentioned he has an incredibly shaky relationship with the law at the best of times, as he considers the legal system flatly inferior to his own methods.<br/><br/><strong>Affiliation</strong>: Vigilante<br/><strong>Status</strong>: Locked, Minor<br/><br/><strong>Affinities</strong>:<br/>Solo d6, Buddy d8, Team d4<br/><br/><strong>Distinctions</strong><br/>Spirit Detective<br/>Grit and Gravel<br/>Thinks He's Like a Noir Protagonist or Some Shit<br/><br/><strong>Powersets</strong><br/><br/><strong>Way of Death</strong><br/>Mystic Senses d8<br/>Sorcery d8<br/>Spirit Armor d8<br/><em>SFX</em>: Focus. Replace two dice of equal size with one die of +1 step.<br/><em>SFX</em>: Second Chance. Spend d6 doom to reroll a dice pool containing a Way of Death die.<br/><em>SFX</em>: Summon Shades. Add d6 and step up effect die +1 when creating Assets related to invoking aid from the spirits of the dead.<br/><em>Limit</em>: Conscious Activation. When stressed out, sleeping or unconscious, shutdown Death Circle. If Tellurian is suffering any Mental Trauma, shutdown Death Circle until the trauma is recovered.<br/><br/><strong>Way of Earth</strong><br/>Earth Control d8<br/>Earth Projectile d8<br/>Sculpt Matter d6<br/><em>SFX</em>: Entrapment. Add d6 and step up effect die +1 when inflicting Earth-type Complications.<br/><em>SFX</em>: Earth Constructs. Add d6 and step up effect die +1 when creating Earth-type Assets. <br/><em>Limit</em>: Exhaustion. Shutdown any Way of Matter power to add d6 to the doom pool. Activate a player opportunity to recover.<br/><br/><strong>Specialties</strong>:<br/>Crime Expert d8, Mystic Expert d8<br/></div></div><br/><hr/><strong>Rogues</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Besiruilbu (Playable)</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/2/26/Imp_mercy_by_olchas.jpg)</div><strong>Besiruilbu (Bess)</strong><br/>Bearer of the Hypocritic Oath, Maker of Terrible Bargains and Haver of Incredible Hair. When in a medical emergency that requires a certain lack of scruples, accept no substitutes! Except for that witch. She's an okay substitute. Or the Valkyrie.<br/><br/><strong>Affiliation:</strong> Rogue, City of Dis<br/><strong>Status:</strong> Unlocked, Playable<br/><br/><strong>Affinities</strong><br/>Solo d6<br/>Buddy d10<br/>Team d8<br/><br/><strong>Distinctions</strong><br/>Unethical Medical Researcher<br/>Demon of the Sixth Circle<br/>Keeper of Terrible Bargains<br/><br/><strong>Power Sets</strong><br/><br/><strong>Caduceus Staff</strong><br/>Sorcery d10, Hellfire Blaster d8, Plane Shift d10, Light Control d6<br/>SFX: <em>Damage amplified!</em> Create an Asset for an ally; either they or you can spend the PP to make the Asset last for the scene. While using the Asset, the ally can make use of the Dangerous SFX (Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Physical Stress inflicted by +1.) Only one such amplified Asset can be present in a scene at once.<br/>SFX: <em>Time to practice medicine!</em> Add Sorcery die to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.<br/>Limit: <em>Gear.</em> Shut down Caduceus Staff and gain 1 PP. Take an action vs. the Doom Pool to recover gear. <br/>Limit: <em>Bad Doctor.</em> Step up any mental stress incurred from challenges to your medical ethics by +1 step and gain 1 PP.<br/><br/><strong>Infernal Armor</strong><br/>Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Enhanced Stamina d8, Mystic Resistance d10, Flight d6<br/>SFX:<em> Devil on Your Shoulder.</em> Spend 1 PP or use an effect die to create a Traced Asset for an ally. You may track that target anywhere until the asset is destroyed or Enhanced Senses is shutdown.<br/>SFX: <em>Second Wind.</em> Before you make an action including an Infernal Armor power, you may move your physical stress die to the doom pool and step up the Infernal Armor power by +1 for this action.<br/>SFX: <em>Focus.</em> Replace two dice of equal steps with one die of +1 step.<br/>Limit: <em>Devil.</em> Gain 1 PP and turn any Infernal Armor power into a Complication when targeted by holy magic or effects.<br/><br/><strong>Specialties</strong><br/>Medical Master d10, Mystic Master d10, Business Expert d8, Psych Expert d8, Tech Expert d8</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vafara Kevir</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/e/e6/K_genderswap_resized.png)</div><strong>Vafara Kevir, Mercenary</strong><br/>Vafara was a notorious mercenary even before she stole a highly experimental phoenix-pattern gene mod, proceeding to become one of the few people to survive having any kind of mystical creature's essence bonded to them. Since then her prices have gone through the roof, although the rumor is that the majority of it goes back to economically support the newly-formed Kurdistan.<br/><br/><strong>Affiliation</strong>: Rogue<br/><strong>Status</strong>: Locked, Minor<br/><br/><strong>Affinities</strong><br/>Solo d4, Buddy d6, Team d8<br/><br/><strong>Distinctions</strong><br/>Pillage, <em>Then</em> Burn<br/>Cold-Hearted, Hot-Blooded<br/>Cutting the Knot<br/><br/><strong>Powersets</strong><br/><br/><strong>Burning Veins</strong><br/>Fire Control d8<br/>Fire Blast d8<br/>Superhuman Leaping d8<br/><em>SFX</em>: Rain of Fire. Target multiple opponents. Add d6 and keep one extra effect die for each additional target.<br/><em>SFX</em>: Cauterize. Add Fire Control die to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s Physical Stress or step back your own or another’s Physical Trauma by –1.<br/><em>SFX</em>: Power of the Phoenix. Step up Fire Control to d12 for one action, after which it is shut down. Activate a player opportunity to recover.<br/>Limit: Conscious Activation. When unconscious, sleeping or stressed out, shut down Burning Veins. When suffering Emotional Trauma, shut down Burning Veins until trauma is removed.<br/><br/><strong>Peshmerga Training</strong><br/>Enhanced Durability d8<br/>Enhanced Reflexes d8<br/>Enhanced Stamina d8<br/>Small Arms d6<br/><em>SFX</em>: Focus. In a dice pool containing a Peshmerga Training die, replace 2 dice of equal size with one die of +1 step.<br/><em>SFX</em>: Unbeatable Morale. Spend d6 doom to ignore emotional stress involving fear, intimidation or overwhelming odds.<br/>Limit: Patriot. Add d6 doom to step up emotional stress from other Kurds by +1 step.<br/><br/><strong>Specialties</strong>:<br/>Combat Expert d8, Crime Expert d8, Tech Expert d8, Vehicle Expert d8, Business Expert d8<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Sultana of Burning Sands</div><div class="spoiler_body"><strong>The Sultana of Burning Sands</strong> <div class="floatright">(https://elliquiy.com/elluiki/images/1/16/Vampire_scythe.jpg)</div><br/>?? ??<br/><del>actually forty-three years old and an accountant from Boston. mid-life crises affect everyone differently!</del><br/><br/><strong>Affiliation:</strong> Rogue<br/><br/><strong>Affinities</strong><br/>Solo d10, Buddy d6, Team d8<br/><br/><strong>Distinctions</strong><br/>Netherworld Queen<br/>Bloody Proper<br/>Only the Best<br/><br/><strong>Powersets</strong><br/><br/><strong>Bloody Tears</strong><br/>Blood Weapons d10, Blood Mastery d10, Teleportation d10, Light Control d8, Sorcery d8<br/>SFX: Afflict. Add d6 and step up effect die +1 when creating Blood-related complications.<br/>SFX: Second Chance. Spend d6 doom to reroll all dice in a dice pool containing Bloody Tears.<br/>Limit: Blue-Blooded. Shutdown any Bloody Tears power and add d6 doom. Activate a player opportunity to recover.<br/>Limit: Shadow Teleport. Teleportation does not function in areas without shadows, in perfect illumination, or in direct sunlight.<br/><br/><strong>Black Kiss</strong><br/>Superhuman Durability d10, Superhuman Strength d10, Enhanced Reflexes d8, Mystic Resistance d10, Vampire Bite d6, Commanding Presence d8, Superhuman Stamina d10<br/>SFX: Eternal Youth. Spend d6 doom to ignore stress, trauma, or complications from aging or disease.<br/>SFX: Aura of Dread. Target multiple opponents with Commanding Presence. Add d6 and keep +1 effect die for each additional target.<br/>SFX: Vampiric Vigor. Step up or double any Black Kiss power. If the power fails, remove a die equal to the power rating (or larger) from the Doom Pool.<br/>SFX: Light Snack. Upon inflicting Physical Stress with a dice pool including Vampire Bite, step back stress inflicted by -1 step and step back one of your own Stress tracks by -1 step.<br/>Limit: Unholy Monarch. Add d6 doom to step up stress inflicted by holy attacks, crosses, stakes, garlic, or running water.<br/>Limit: Biology. Vampire Bite and Commanding Presence are only effective against organic beings.<br/><br/><strong>Specialties</strong><br/>Menace Master d10, Mystic Master d10, Covert Master d10, Business Expert d8<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sofiya Tamerlan</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/1/17/Safiya_possibly_resized.png)</div><strong>Sofiya Tamerlan</strong><br/><strong>Affiliation</strong>: Rogue<br/><br/><strong>Affinities</strong><br/>Solo d8, Buddy d6, Team d10<br/><br/><strong>Distinctions</strong><br/>Social Media Addict<br/>Daughter of the Vampire Queen<br/>Bratty Teenager<br/><br/><strong>Powersets</strong><br/><br/>Durandal Axe<br/>Weapon d10, Enhanced Durability d8, Sorcery d6<br/>SFX: Swing High! Step up or double Weapon die against a single target. Remove highest rolling die and add an additional die to your total.<br/>SFX: Violent Storm. Step up or double Weapon die. If the action fails, remove a doom die equal to or greater than the die used.<br/>Limit: Gear. Add d6 doom to shutdown Durandal Axe. Take an action to recover.<br/><br/>Training from Hell (Literally?)<br/>Enhanced Reflexes d8, Enhanced Stamina d8, Taser d6<br/>SFX: Focus. In a die pool containing a Training from Hell die, replace two dice of equal size with one die of +1 Step.<br/>SFX: Second Wind. Spend a doom die of equal size to remove your Physical Stress.<br/>Limit: Take a Breather. Add d6 doom to step up mental stress, emotional stress or complications from attacks directed at encouraging inaction or relaxation.<br/><br/><strong>Specialties</strong><br/>Tech Master d10, Psych Expert d8, Acrobatics Expert d8</div></div><br/><hr/><strong>Villains</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Silver Spider (Villain Version, Legacy File)</div><div class="spoiler_body"><div class="floatright">(http://i284.photobucket.com/albums/ll37/Geesaroni/spiderchick.jpg)</div><strong>Silvia "Silver Spider" Atel</strong><br/>Silvia Atel is one of the many genetic experiments humanity has performed upon itself. In her case she was the work of the Facebook Consortium, intended as a proof-of-concept for a vision of humanity able to take really fantastic selfies due to the spider-limbs. She had other ideas, turning to a life of crime and villainy; her initial crimes included extensive destruction of Consortium property intended to once and for all actually remove all trace of her Facebook profile, but she soon developed a taste for luxury and thrills that only the life of a supervillain could provide. She took to prison... poorly.<br/><br/><strong>Affiliation</strong>: <del>Supervillain</del> Superhero!<br/><strong>Status</strong>: Unlocked, Hero Version Playable!<br/><br/><strong>Affinities</strong>: <br/>Solo d8, Buddy d10, Team d6<br/><br/><strong>Distinctions</strong>: <br/>Arachnid Trapmaster<br/>Yet Another Genetic Experiment<br/>A Classy Lady (If She Doesn't Eat You)<br/><br/><strong>Power Sets</strong><br/>The <em>Other</em> Web-Slinger<br/>Superhuman Flexibility d10<br/>Enhanced Reflexes d8<br/>Enhanced Senses d8<br/>Webbing d8<br/>Wall-Crawling d6<br/>SFX: Area attack. Target Multiple Opponents. For every additional target, add d6 and keep +1 effect die.<br/>SFX: Entanglement. When creating web-related assets, add d6 and step up the effect die by +1.<br/>SFX: How rude of me! I forgot to introduce you to my pet! Summon Silvia's pet giant spider if it is not already present (spend a d8 from the doom pool to revive it if it has previously been defeated in the scene).<br/>Limit: Spiders hate the cold! In the presence of freezing temperatures or cold-based superpowers, turn any The <em>Other</em> Web-Slinger power into a complication and add a d6 to the Doom Pool.<br/><br/>Moonsilver Infusion<br/>Superhuman Durability d10<br/>Enhanced Strength d8<br/>SFX: Claws of the Silver Moon. Spend d6 Doom to to step up Enhanced Strength to d12 for one action related to slicing or cutting, after which the power is expended. Activate a player opportunity to recover.<br/>Limit: Purity of Essence. Shut down any Moonsilver Infusion power and add d6 doom. Activate a player opportunity to recover.<br/><br/><strong>Specialties</strong>:<br/>Covert Master d10<br/>Acrobatics Expert d8<br/>Crime Expert d8<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nephilim</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/f/fa/Power_armor_girl_evil_resized.png)</div><strong>Nephilim, the Fallen</strong><br/>If any piece is left of the hero Ellie Tudor once was, nobody's found it in a long, long time. <br/><br/><strong>Affiliation:</strong> Supervillain<br/><strong>Status:</strong> Locked<br/><br/><strong>Affinities</strong><br/>Solo d10, Buddy d8, Team d6<br/><br/><strong>Distinctions</strong><br/>Angel of Vengeance<br/>Rebuilt. Stronger. Faster. Better? Not So Much.<br/>Put One Foot In Front of the Other<br/><br/><strong>Power Sets</strong><br/><br/><strong>Must Be 95% Mechanical By Now</strong><br/>Superhuman Stamina d10, Enhanced Strength d8, Enhanced Reflexes d8, Cybernetic Senses d8, Psychic Resistance d10<br/><em>SFX</em>: Overdrive. Shut down your highest-rated 95% Mechanical power to step up another power by +1 step. Activate a player opportunity to recover.<br/><em>SFX</em>: Self Repair. Spend a die from the doom pool to recover physical stress of an equal die size.<br/><em>SFX</em>: Isolation Protocol. Spend d6 from the doom pool to ignore emotional stress except those affected by the <em>Red Mist</em> limit.<br/><em>Limit</em>: Man-Machine Interface. On an EMP attack, shut down 95% Mechanical and add d6 to the Doom Pool. Activate a player opportunity to recover.<br/><em>Limit</em>: Red Mist. Add d6 to the doom pool to step up emotional stress involving things she has lost. If she is Stressed Out in this manner, add d10 to the doom pool from the ensuing rampage as she flees.<br/><br/><strong>Half Million Dollar Arsenal</strong><br/>Flamethrowers d8, Subsonic Flight d8, Power Fist d10,  Superhuman Durability d10<br/><em>SFX</em>: Cover Fire. Target multiple opponents. Add a d6 and keep an extra effect die for every additional target beyond the first.<br/><em>SFX</em>: Full Power! Step up or double a Million Dollar Arsenal die against a single target. Remove the highest rolling die and add 3 dice for your total.<br/><em>Limit</em>: Gear. Shutdown Million Dollar Arsenal to add d6 to the doom pool. Spend an action to recover.<br/><br/><strong>Specialties</strong><br/>Tech Master d10, Science Expert d8, Menace Expert d8, Combat Expert d8</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Minerva</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/6/6f/Dragon_bird_fire_resized.png)</div><strong>Minerva, the Chimaera</strong><br/>Found at an early age to have extremely flexible genetic makeup, Minerva was the guinea pig for no less than seven different gene-therapy experiments. She currently serves in Lord Recluse's inner circle, dedicated to making real his vision of Earth under a one-world order and ready to take its place in the universe.<br/><br/><strong>Affiliation</strong>: Supervillain, Recluse's Children (aka League of Outcasts, Bright Legion, Arachnos, Huntsman Foundation, Freebird Society) <br/><strong>Status:</strong> Locked<br/><br/><strong>Affinities</strong><br/>Solo d8, Buddy d10, Team d6<br/><br/><strong>Distinctions</strong><br/>Genetic Abomination<br/>Agent of the Vision<br/>Mercurial <br/><br/><strong>Power Sets</strong><br/><br/><strong>Chimaera</strong><br/>Superhuman Durability d10, Superhuman Strength d10, Superhuman Reflexes d10, Mimic d10, Fire Mastery d10, Fire Breath d10, Petrifying Gaze d8, Shapeshifting d10, Subsonic Flight d8, Godlike Stamina d12<br/>SFX: Multipower. Use two or more Chimaera powers in your dice pool, at –1 step for each additional power.<br/>SFX: Many-Headed: Replace Shapeshifting d10 with 2d8 or 3d6.<br/>SFX: Chimaera Regeneration. Spend d6 doom to ignore physical stress or trauma not caused by radiation or other means of genetic degeneration.<br/>SFX: Area Attack. Target multiple opponents. Add a d6 and keep an extra effect die for every additional target beyond the first.<br/>Limit: True Believer. Add d6 to the doom pool to step up emotional stress from attacks upon her cause, its goals and its feasibility. <br/>Limit: Frayed Consciousness. Add d6 to the doom pool to step up mental stress from psychic attacks from powersets containing the Area Attack SFX. <br/><br/><strong>Specialties</strong><br/>Combat Master d10, Crime Master d10, Covert Master d10, Menace Master d10, Business Expert d8, Vehicle Expert d8<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Arachne</div><div class="spoiler_body"><strong>Arachne, the Weaver</strong><div class="floatright">(https://elliquiy.com/elluiki/images/2/26/Drider_girl.jpg)</div><br/>Hailing from the same lab and roughly the same background as Silvia Atel, Jhanrae is equally committed to her own fun and games, but she has a sadistic streak a mile wide instead of Silvia's free-wheeling carelessness. She'll stop at nothing to bring her wayward "sister" back into the fold.<br/><br/><strong>Affiliation:</strong> Supervillain, Recluse's Children<br/><strong>Status:</strong> Locked<br/><br/><strong>Affinities</strong><br/>Solo d10, Buddy d8, Team d6<br/><br/><strong>Distinctions</strong><br/>Dridergirl, Dridergirl<br/>Loves Her Work<br/>Might Genuinely Eat You<br/><br/><strong>Power Sets</strong><br/><br/><strong>Spiderbutt</strong><br/>Superhuman Flexibility d10<br/>Enhanced Reflexes d8<br/>Enhanced Senses d8<br/>Webbing d10<br/>Wall-Crawling d10<br/><em>SFX</em>: Area attack. Target Multiple Opponents. For every additional target, add d6 and keep +1 effect die.<br/><em>SFX</em>: Entanglement. When creating web-related assets, add d6 and step up the effect die by +1.<br/><em>Limit</em>: Spiders hate the cold! In the presence of freezing temperatures or cold-based superpowers, turn any Spiderbutt power into a complication and add a d6 to the Doom Pool. <br/><br/><strong>Legion Armaments</strong><br/>Shock Gloves d8, Tactical Analyzer d8, Flash Grenade d6, Poisoned Needles d6<br/><em>SFX</em>: Focus. In a dice pool including an Outcast Armaments die, replace two dice of equal size with one of +1 step.<br/><em>SFX</em>: Second Chance: Spend d6 doom to reroll all dice in a dice pool including Outcast Armaments.<br/><em>Limit</em>: Gear. Shutdown Outcast Armaments to add d6 to the doom pool. Take an action to recover.<br/><br/><strong>Specialties</strong><br/>Menace Master d10, Crime Master d10, Covert Expert d8</div></div><br/><hr/><strong>Monsters</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zohar</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/0/05/Bright_light_trees_resized.png)<br/><strong>Affiliation:</strong> Who Knows?<br/><strong>Status:</strong> Way Too Fucking Bright</div></div>