I'm thinking build as normal, then add say 60 XP. That will give people a chance to boost their skills and taos up a level or two, and add some stats maybe. Alternately, give a couple of extra points for stats, and a further 10 or 15 points that could be divided between skills, taos, magic and techniques. If anyone has a preference, I'm happy to listen.<br/><br/>What I might do this evening (I'm about to run out the door now) is to do a sample character, which should hopefully help illustrate how it works.<br/><br/>NightFall .. don't worry too much about the mechanics. I'll help with that. Just get a concept worked up ... who and what the person is, perhaps some notable deeds from their past.<br/><br/>I'd say to everyone for now, just concentrate on the character concept. We can take a little time to iron out the mechanics as we go.<br/><br/>One other thing is that it says in the book that the skills and such are not an exhaustive list. This means we can add new skills, taos, combat abilities and so on. If you come up with something particularly cool and characterfull that the rules don't cover, we can talk about it, and maybe add it in.<br/><br/>Wuxia is larger than life. Be the Big Damn Heros :)