<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=250247.msg12376287#msg12376287">Quote from: Pumpkin Seeds on 03-06-2016, 00:44:44</a></div></div><blockquote class="bbc_standard_quote">You may want to propose a few cities or areas at least and maybe let people select where they gather.  From there the players can actually help flesh out the city and you can run us like separate groups instead of just herding cats.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>If I open the world up, I'll either take votes on the cities to have threads for or run of the major city list I already have for the game. Will sort of depend on what I hear from the folks. Since cities will roughly reflect the actual cities (IE, there won't be any Gotham's or Metropolis' hanging around) the fleshing of the cities is largely done for us. Save for some fun game details!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=250247.msg12376288#msg12376288">Quote from: WardenIce on 03-06-2016, 00:45:44</a></div></div><blockquote class="bbc_standard_quote">As I said before, I think it would be best that way.  Perhaps this is just me being anal but I would rather test the waters with how compatible everyone is writing with each other/see what connections we can all make on our own initiative with an actual basis to go off of and wait before giving something that pulls them all together.  A small few weeks/months worth of us taking advantage of the sandbox layout and allow you time to enjoy playing without the GM tag for the time being too.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>If I'm being completely honest this is the most ideal situation for any GM, lol. It's so much easier this way... But experience teaches us that leaving people to their own devices for extended periods of time often leads to stagnation and ultimately game death. Which isn't something that I want to see happen. So it's about striking that balance between direct GM involvement and allowing everyone freedom to just play around.<br/><br/>I should clarify. No matter the case there<strong>will always</strong>be sandbox play for people to toy around in. I don't have any intention of running this game as a tight campaign all the time. So there's always going to be room for everyone to explore and develop on their own.<br/><br/>