<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=52661.msg2490674#msg2490674">Quote from: Katina Tarask on 27-11-2009, 22:17:58</a></div></div><blockquote class="bbc_standard_quote">Oh, Glyph.  I suggest packing a wand of Repair Light Damage.  Rin's main healing spell is Lesser Vigor, which has no effect on Warforged.  All my other spells are going to be really inefficient at the job.<br/><br/>And Pistol.  Interesting fact.  Acid damage bypasses hardness, and Mark has an infinite-use acid spell, which means it can oftentimes be more efficient to just melt through traps and locks than actually disable them, in case this changes your skill priority any.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I had meant to add one of those to the list already, guess I forgot. Fixed now.<br/><br/><br/>Also..this reminds me of the epic hilarity of my 4e game I'm playing. I'm a Dragon Sorcerer with Acid Orb as an at-will, and halfway through the Troll Warrens adventure, we've yet to open a single door. We melt them instead.