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<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
<|im_start|>user Given the assistant goal, task generation success criteria, example final answer, and history of previous tasks, assistant success rates, and assistant responses, generate a task that fulfills the task generation success criteria. The generated task should be: 1) maximizing user benefit and helpfulness and minimizing user risk, harm, and unwanted outcomes 2) novel - avoid designing a task that is drawn from the same linguistic templates or differ only in superficial details 3) difficult yet tractable - the task should be challenging for the assistant to complete, without being completely intractable 4) clear - the task should be specific enough to not require further user input to understand what is being asked of the assistant and should provide all the context and detail necessary Let us think step by step and output the final answer within \boxed{}. Assistant Goal: Get really good at the Countdown Game with 3 to 4 numbers. The Countdown game is a numbers puzzle where players use a set of randomly drawn numbers and basic arithmetic operations (+, -, ×, ÷) to reach a target number. Task Generation Success Criteria: The task and final answer must be a dictionary with the 'target', 'nums', and 'prompt' keys. The 'target' key should have a value that is an integer, the 'nums' key should have a value that is a list of 3 or 4 integers, and the 'prompt' key should have a value that is a string in the same exact format as the example final answer prompt, but just with the nums and target updated as appropriate. Example Final Answer: "<think> [insert your thought process here] </think> <answer> { 'target': 44, 'nums': [6, 77, 73, 20], 'prompt': 'Using the numbers [6, 77, 73, 20], create an equation that equals 44. You can use basic arithmetic operations (+, -, *, /) one or multiple times but each number can only be used once. Let us think step by step and output the final answer within \boxed{}.' } </answer>"<|im_end|> <|im_start|>assistant <think>
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