 -        this.useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
 -
 -        if (this.useVBO)
++        instance.defaultTexture = true;
 +        useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
 +        if (useVBO)
          {

+    public Tessellator()
+    {
+        this.rawBuffer = null;
+        defaultTexture = false;
+    }
 
     /**

+    private static int nativeBufferSize = 0x200000;
+    private static int trivertsInBuffer = (nativeBufferSize / 48) * 6;
+    public static boolean renderingWorldRenderer = false;
+    public boolean defaultTexture = false;
+    private int rawBufferSize = 0;
     /**
      * Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.
