 @@{
 RTCBoundaryMode
 =>
-RTCSubdivisionMode
+uniform RTCSubdivisionMode
 }@@
 
 @@{

rtcOccluded(EXPR scene,EXPR ray);
=>
{
  RTCIntersectContext context;
  rtcInitIntersectContext(&context);
  rtcOccludedV(scene,&context,&ray);
  COMMENT EMBREE_FIXME: ray is occluded when ray.tfar < 0.0f

@@{
RTCMatrixType
=>
uniform RTCFormat
}@@

@@{
