      public RendererLivingEntity(ModelBase par1ModelBase, float par2)
      {
          this.mainModel = par1ModelBase;
-@@ -68,6 +74,7 @@
+@@ -69,6 +75,7 @@
  
      public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      {

         GL11.glPushMatrix();
         GL11.glDisable(GL11.GL_CULL_FACE);
         this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
@@ -277,6 +284,7 @@
         GL11.glEnable(GL11.GL_CULL_FACE);
         GL11.glPopMatrix();
         this.passSpecialRender(par1EntityLivingBase, par2, par4, par6);

     }
 
     /**
@@ -448,12 +456,13 @@
      */
     protected void passSpecialRender(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
     {
