          for (int i = 16384; i > 0; i >>= 1)
          {
              GL11.glTexImage2D(GL11.GL_PROXY_TEXTURE_2D, 0, GL11.GL_RGBA, i, i, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)null);
-@@ -2431,6 +2380,7 @@
+@@ -2431,6 +2382,7 @@
  
              if (j != 0)
              {

             }
 
             this.theIntegratedServer = null;
@@ -2236,107 +2273,12 @@
         if (this.objectMouseOver != null)
         {
             boolean flag = this.thePlayer.capabilities.isCreativeMode;

 
             if (flag)
             {
@@ -2419,11 +2363,18 @@
         par1PlayerUsageSnooper.addData("gl_max_texture_size", Integer.valueOf(getGLMaximumTextureSize()));
     }
 
