 +	GHOST_PRINT("TODO GHOST_DisplayManagerHaiku::setCurrentDisplaySetting() : TODO\n");
 +	return GHOST_kFailure;
 +}
-Index: intern/ghost/intern/GHOST_Debug.h
-===================================================================
---- intern/ghost/intern/GHOST_Debug.h	(revision 19951)
-+++ intern/ghost/intern/GHOST_Debug.h	(working copy)
-@@ -31,6 +31,9 @@
-  * Macro's used in GHOST debug target.
-  */
- 
-+// FIXME1
-+#define GHOST_DEBUG
-+
- #ifndef _GHOST_DEBUG_H_
- #define _GHOST_DEBUG_H_
- 
 Index: intern/ghost/intern/GHOST_WindowHaiku.h
 ===================================================================
 --- intern/ghost/intern/GHOST_WindowHaiku.h	(revision 0)

 
 #if defined(GLEW_MX)
 GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
Index: config/haiku1-config.py
===================================================================
--- config/haiku1-config.py	(revision 0)
+++ config/haiku1-config.py	(revision 0)
@@ -0,0 +1,194 @@
+import os
+import subprocess
+import sys
+
+HAIKU_DEVELOP_DIR = '/boot/develop'
+HAIKU_DEVELOP_LIB = HAIKU_DEVELOP_DIR + '/lib/x86' # TODO arch
+HAIKU_DEVELOP_INCLUDE = HAIKU_DEVELOP_DIR + '/headers'
+HAIKU_DEVELOP_INCLUDE_OS = HAIKU_DEVELOP_INCLUDE + '/os'
+HAIKU_DEVELOP_INCLUDE_3RDPARTY = HAIKU_DEVELOP_INCLUDE + '/3rdparty'
+HAIKU_COMMON_DIR = '/boot/common'
+HAIKU_COMMON_LIB = HAIKU_COMMON_DIR + '/lib'
+HAIKU_COMMON_INCLUDE = HAIKU_COMMON_DIR + '/include'
+
+WITH_BF_VERSE = 'false'
+BF_VERSE_INCLUDE = "#extern/verse/dist"
+
+BF_PYTHON = HAIKU_COMMON_DIR
+BF_PYTHON_VERSION = '2.5'
+BF_PYTHON_INC = HAIKU_COMMON_INCLUDE + '/python' + BF_PYTHON_VERSION
+BF_PYTHON_BINARY = BF_PYTHON + '/bin/python' + BF_PYTHON_VERSION
+BF_PYTHON_LIB = 'python' + BF_PYTHON_VERSION
+BF_PYTHON_LIBPATH = HAIKU_COMMON_LIB
+pipe = subprocess.Popen(['python' + BF_PYTHON_VERSION + '-config', '--ldflags'], stdout=subprocess.PIPE)
+BF_PYTHON_LINKFLAGS = pipe.communicate()[0]
+pipe.stdout.close()
+
+WITH_BF_OPENAL = 'false' # TODO
+#BF_OPENAL = '/usr'
+#BF_OPENAL_INC = '${BF_OPENAL}/include'
+#BF_OPENAL_LIB = 'openal'
+# some distros have a separate libalut
+# if you get linker complaints, you need to uncomment the line below
+# BF_OPENAL_LIB = 'openal alut'  
+
+WITH_BF_SDL = 'true' # setting is ignored
+BF_SDL = HAIKU_COMMON_DIR
+BF_SDL_INC = HAIKU_COMMON_INCLUDE + '/SDL'
+BF_SDL_LIB = 'SDL'
+
+WITH_BF_FMOD = 'false' # TODO
+##BF_FMOD = LIBDIR + '/fmod'
+
+WITH_BF_OPENEXR = 'false' # TODO
+#BF_OPENEXR = '/usr'
+# when compiling with your own openexr lib you might need to set...
+# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
+
+#BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
+#BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
+# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
+
+WITH_BF_DDS = 'true'
+
+WITH_BF_JPEG = 'true' # setting is ignored
+BF_JPEG = HAIKU_COMMON_DIR
+BF_JPEG_INC = HAIKU_COMMON_INCLUDE
+BF_JPEG_LIB = 'jpeg'
+BF_JPEG_LIBPATH = HAIKU_COMMON_LIB
+
+WITH_BF_PNG = 'true'
+BF_PNG = HAIKU_DEVELOP_DIR
+BF_PNG_INC = HAIKU_DEVELOP_INCLUDE_3RDPARTY
+BF_PNG_LIB = 'png'
+
+WITH_BF_TIFF = 'true' # setting is ignored
+BF_TIFF = HAIKU_COMMON_DIR
+BF_TIFF_INC = HAIKU_COMMON_INCLUDE
+
+WITH_BF_ZLIB = 'true'
+BF_ZLIB = HAIKU_DEVELOP_DIR
+BF_ZLIB_INC = HAIKU_DEVELOP_INCLUDE_3RDPARTY
+BF_ZLIB_LIB = 'z'
+
+WITH_BF_INTERNATIONAL = 'false' # TODO
+
+#BF_GETTEXT = '/usr'
+#BF_GETTEXT_INC = '${BF_GETTEXT}/include'
+#BF_GETTEXT_LIB = 'gettextlib'
+#BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
+
+WITH_BF_FTGL = 'false' # TODO
+#BF_FTGL = '#extern/bFTGL'
+#BF_FTGL_INC = '${BF_FTGL}/include'
+#BF_FTGL_LIB = 'extern_ftgl'
+
+WITH_BF_GAMEENGINE='false' # TODO
+
+WITH_BF_ODE = 'false'
+##BF_ODE = LIBDIR + '/ode'
+BF_ODE_INC = BF_ODE + '/include'
+BF_ODE_LIB = BF_ODE + '/lib/libode.a'
+
+WITH_BF_BULLET = 'true'
+BF_BULLET = '#extern/bullet2/src'
+BF_BULLET_INC = '${BF_BULLET}'
+BF_BULLET_LIB = 'extern_bullet'
+
+BF_SOLID = '#extern/solid'
+BF_SOLID_INC = '${BF_SOLID}'
+BF_SOLID_LIB = 'extern_solid'
+
+WITH_BF_YAFRAY = 'true'
+
+#WITH_BF_NSPR = 'true'
+#BF_NSPR = $(LIBDIR)/nspr
+#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
+#BF_NSPR_LIB = 
+
+# Uncomment the following line to use Mozilla inplace of netscape
+#CPPFLAGS += -DMOZ_NOT_NET
+# Location of MOZILLA/Netscape header files...
+#BF_MOZILLA = $(LIBDIR)/mozilla
+#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
+#BF_MOZILLA_LIB =
+# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
+# if this is not set.
+#
+# Be paranoid regarding library creation (do not update archives)
+#BF_PARANOID = 'true'
+
+# enable freetype2 support for text objects
+WITH_BF_FREETYPE = 'false'
+#BF_FREETYPE = '/usr'
+#BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
+#BF_FREETYPE_LIB = 'freetype'
+
+WITH_BF_QUICKTIME = 'false'
+#BF_QUICKTIME = '/usr/local'
+#BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
+
+WITH_BF_ICONV = 'false' # TODO
+##BF_ICONV = LIBDIR + "/iconv"
+#BF_ICONV_INC = '${BF_ICONV}/include'
+#BF_ICONV_LIB = 'iconv'
+#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
+
+WITH_BF_BINRELOC = 'false' # TODO?
+
+# enable ffmpeg  support
+WITH_BF_FFMPEG = 'false'  # -DWITH_FFMPEG
+#BF_FFMPEG = '#extern/ffmpeg'
+#BF_FFMPEG_LIB = ''
+# Uncomment the following two lines to use system's ffmpeg
+# BF_FFMPEG = '/usr'
+# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil'
+#BF_FFMPEG_INC = '${BF_FFMPEG}/include'
+#BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
+
+# Mesa Libs should go here if your using them as well....
+WITH_BF_STATICOPENGL = 'false'
+#BF_OPENGL = '/usr'
+BF_OPENGL_INC = '${HAIKU_DEVELOP_INCLUDE_OS}/opengl'
+BF_OPENGL_LIB = 'GL'
+BF_OPENGL_LIBPATH = '${HAIKU_DEVELOP_LIB}'
+#BF_OPENGL_LIB_STATIC = '${BF_OPENGL}/libGL.a ${BF_OPENGL}/libGLU.a ${BF_OPENGL}/libXxf86vm.a ${BF_OPENGL}/libX11.a ${BF_OPENGL}/libXi.a ${BF_OPENGL}/libXext.a ${BF_OPENGL}/libXxf86vm.a'
+
+##
+CC = 'gcc'
+CXX = 'g++'
+
+# TODO CHECK ALL VALUES!
+##CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
+
+##CPPFLAGS = ['-DXP_UNIX']
+##CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
+REL_CFLAGS = ['-O2']
+REL_CCFLAGS = ['-O2']
+##BF_DEPEND = 'true'
+##
+##AR = ar
+##ARFLAGS = ruv
+##ARFLAGSQUIET = ru
+##
+##C_WARN = '-Wall -Wno-char-subscripts -Wdeclaration-after-statement'
+
+##CC_WARN = '-Wall'
+
+##FIX_STUBS_WARNINGS = -Wno-unused
+
+LLIBS = 'stdc++ network be'
+##LOPTS = --dynamic
+##DYNLDFLAGS = -shared $(LDFLAGS)
+
+#BF_PROFILE_FLAGS = ['-pg','-g']
+#BF_PROFILE = 'false'
+
+CPPDEFINES = 'GHOST_DEBUG'
+DEFINES = ['GHOST_DEBUG']
+
+BF_DEBUG = 'false'
+BF_DEBUG_FLAGS = '-g'
+
+BF_BUILDDIR = '../build-' + sys.platform
+BF_INSTALLDIR='../install-' + sys.platform

+	GHOST_PRINT("GHOST_SystemHaiku::init()\n");
+	
+	if (GHOST_kSuccess != GHOST_System::init()) {
+		printf("GHOST_SystemHaiku::init() : GHOST_System::init() failed!\n");;
+		return GHOST_kFailure;
+	}
+
+	fApplication = new BApplication("application/x-vnd.GHOST-BApplication");
+	fDisplayManager = new GHOST_DisplayManagerHaiku();	
+	
+	return GHOST_kSuccess;
