  
              switch (var2)
              {
-@@ -1571,7 +1678,6 @@
+@@ -1571,7 +1682,6 @@
          return this.sleeping && this.sleepTimer >= 100;
      }
  

     }
 
     /**

             par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
             this.addExhaustion(par1DamageSource.getHungerDamage());
             this.health -= par2;
@@ -1125,6 +1200,10 @@
 
     public boolean interactWith(Entity par1Entity)
     {
