 flash.display.BitmapData.$blueArray : Array<Int>;
 flash.display.BitmapData.$alphaArray : Array<Int>;
 flash.display.BitmapData.$offsets : Array<flash.geom.Point>;
-// @:require(flash10) flash.display.BitmapData.setVector
-// @:require(flash10) flash.display.BitmapData.getVector
-// @:require(flash10) flash.display.BitmapData.histogram
-
-// @:require(flash10) flash.display.DisplayObject.blendShader
-// @:require(flash10) flash.display.DisplayObject.rotationX
-// @:require(flash10) flash.display.DisplayObject.rotationY
-// @:require(flash10) flash.display.DisplayObject.rotationZ
-// @:require(flash10) flash.display.DisplayObject.scaleZ
-// @:require(flash10) flash.display.DisplayObject.z
-// @:require(flash10) flash.display.DisplayObject.globalToLocal3D
-// @:require(flash10) flash.display.DisplayObject.local3DToGlobal
+@:require(flash10) flash.display.BitmapData.setVector
+@:require(flash10) flash.display.BitmapData.getVector
+@:require(flash10) flash.display.BitmapData.histogram
+
+@:require(flash10_1) flash.display.ColorCorrection
+@:require(flash10_1) flash.display.ColorCorrectionSupport
+@:require(flash10_1) flash.display.FocusDirection
+@:require(flash10_1) flash.display.NativeMenu
+@:require(flash10_1) flash.display.NativeMenuItem
+
+@:require(flash10) flash.display.DisplayObject.blendShader
+@:require(flash10) flash.display.DisplayObject.rotationX
+@:require(flash10) flash.display.DisplayObject.rotationY
+@:require(flash10) flash.display.DisplayObject.rotationZ
+@:require(flash10) flash.display.DisplayObject.scaleZ
+@:require(flash10) flash.display.DisplayObject.z
+@:require(flash10) flash.display.DisplayObject.globalToLocal3D
+@:require(flash10) flash.display.DisplayObject.local3DToGlobal
 -flash.display.DisplayObject.new
 flash.display.DisplayObject.blendMode : BlendMode;
 flash.display.DisplayObject.opaqueBackground : Null<UInt>;
-
 flash.display.DisplayObjectContainer.getObjectsUnderPoint : Array<DisplayObject>;
 
 flash.display.Graphics.$type : GradientType;

flash.display.Stage.displayState : StageDisplayState;
flash.display.Stage.displayState : StageDisplayState;

// flash.display.Stage : stageVideos, wmodeGPU, color* = FP 10.1

flash.events.Event.eventPhase : EventPhase;
flash.events.KeyboardEvent.keyLocation : flash.ui.KeyLocation;
flash.events.KeyboardEvent.$keyLocation : flash.ui.KeyLocation;

-flash.external.ExternalInterface.new

flash.filters.BevelFilter.type : BitmapFilterType;


-flash.display.MorphShape.new

@:require(flash10) flash.display.MovieClip.currentFrameLabel
flash.display.MovieClip.currentLabels : Array<FrameLabel>;
flash.display.MovieClip.scenes : Array<Scene>;

flash.display.Scene.labels : Array<FrameLabel>;
flash.display.Scene.$labels : Array<FrameLabel>;

@:require(flash10) flash.display.Shader;
flash.display.Shader.precisionHint : ShaderPrecision;

-flash.display.ShaderParameter.new
