              {
                  var20 = (double)par2 + 0.5D + 0.5D;
                  var22 = (double)par2 + 0.5D - 0.5D;
-@@ -4220,7 +4221,7 @@
+@@ -4220,7 +4223,7 @@
              var27 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 2);
              this.renderEastFace(par1Block, (double)par2, (double)par3, (double)par4, var27);
  

             {
                 var8.setColorOpaque_F(var18 * par5, var21 * par6, var24 * par7);
                 this.renderWestFace(par1Block, (double)par2, (double)par3, (double)par4, 38);
@@ -4733,7 +4734,7 @@
             var28 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 4);
             this.renderNorthFace(par1Block, (double)par2, (double)par3, (double)par4, var28);
 

             {
                 this.colorRedTopLeft *= par5;
                 this.colorRedBottomLeft *= par5;
@@ -4343,7 +4346,7 @@
             var27 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3);
             this.renderWestFace(par1Block, (double)par2, (double)par3, (double)par4, par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3));
 
