 +    private static int nativeBufferSize = 0x200000;
 +    private static int trivertsInBuffer = (nativeBufferSize / 48) * 6;
 +    public static boolean renderingWorldRenderer = false;
-+    public boolean defaultTexture = true;
++    public boolean defaultTexture = false;
 +    private int rawBufferSize = 0;
      /**
       * Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.

-        this.useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
-
-        if (this.useVBO)
+        useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
+        if (useVBO)
         {

+    public Tessellator()
+    {
+        this.rawBuffer = null;
+    }
 
     /**
