  			{
  				value = new DrawData(Main.playerTextures[skinVariant, 0], new Vector2((float)((int)(Position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(Position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector3, new Microsoft.Xna.Framework.Rectangle?(drawPlayer.bodyFrame), color4, drawPlayer.headRotation, vector3, 1f, spriteEffects, 0);
  				Main.playerDrawData.Add(value);
-@@ -28306,6 +28732,8 @@
+@@ -28306,6 +28724,8 @@
  					Main.playerDrawData.Add(value);
  				}
  			}

 			if (!Main.tileSetsLoaded[i])
 			{
 				Main.tileTexture[i] = base.Content.Load<Texture2D>(string.Concat(new object[]
@@ -48855,6 +49364,19 @@
 		}
 
 		protected override void Draw(GameTime gameTime)

 								num62++;
 							}
 						}
@@ -32034,6 +32509,14 @@
 							else if (Main.recipe[Main.availableRecipe[Main.focusRecipe]].anyPressurePlate && Main.recipe[Main.availableRecipe[Main.focusRecipe]].requiredItem[num72].type == 542)
 							{
 								Main.toolTip.name = Lang.misc[37] + " " + Lang.misc[38];
