 {
   uniform RTCIntersectContext context;
   rtcInitIntersectContext(&context);
-  rtcIntersect(scene,&context,&query);
+  rtcIntersectV(scene,&context,&query);
   query.hit.Ng_x = -query.hit.Ng_x;  // FIXME: only correct for triangles,quads, and subdivision surfaces
   query.hit.Ng_y = -query.hit.Ng_y;
   query.hit.Ng_z = -query.hit.Ng_z;

@@{ispc
rtcOccluded1Ex(EXPR scene,EXPR context,EXPR ray);
=>
rtcOccluded(scene,context,&ray);
COMMENT FIXME: ray is occluded when ray.tfar < 0.0f
}@@


{
  RTCIntersectContext context;
  rtcInitIntersectContext(&context);
  rtcOccludedV(scene,&context,&ray);
  COMMENT FIXME: ray is occluded when ray.tfar < 0.0f
}
}@@
