  Unit* AIInterface::FindTarget()
  {// find nearest hostile Target to attack
  	if( !m_AllowedToEnterCombat ) 
-@@ -1483,8 +1484,8 @@
+@@ -1483,8 +1489,8 @@
  	Unit* target = NULL;
  	Unit* critterTarget = NULL;
  	float distance = 999999.0f; // that should do it.. :p

 	Unit *pUnit;
 	float dist;
 	bool pvp=true;
@@ -1508,80 +1509,31 @@
 		return 0;
 	}
 

 #ifdef LOS_CHECKS
 #ifdef LOS_ONLY_IN_INSTANCE
 	bool los = true;
@@ -1494,8 +1500,8 @@
 #endif
 #endif
 
