          GL11.glPushMatrix();
          GL11.glDisable(GL11.GL_CULL_FACE);
          this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
-@@ -277,6 +284,7 @@
+@@ -278,6 +285,7 @@
          GL11.glEnable(GL11.GL_CULL_FACE);
          GL11.glPopMatrix();
          this.passSpecialRender(par1EntityLivingBase, par2, par4, par6);

 
             if (d3 < (double)(f2 * f2))
             {
@@ -491,6 +500,7 @@
                 }
             }
         }

 import org.lwjgl.opengl.GL11;
 import org.lwjgl.opengl.GL12;
 
@@ -30,6 +33,9 @@
     /** The model to be used during the render passes. */
     protected ModelBase renderPassModel;
 
