                  {
                      this.loadTexture("/terrain.png");
                  }
-@@ -356,10 +342,10 @@
+@@ -356,10 +341,10 @@
          float f1;
          float f2;
  

             GL11.glPushMatrix();
             GL11.glTranslatef((float)(par4 - 2), (float)(par5 + 3), -3.0F + this.zLevel);
             GL11.glScalef(10.0F, 10.0F, 10.0F);
@@ -390,11 +376,11 @@
             if (Item.itemsList[k].requiresMultipleRenderPasses())
             {
                 GL11.glDisable(GL11.GL_LIGHTING);

 
             if (par3ItemStack.hasEffect())
             {
@@ -590,4 +578,47 @@
     {
         this.doRenderItem((EntityItem)par1Entity, par2, par4, par6, par8, par9);
     }
