 +    public Tessellator()
 +    {
 +        this.rawBuffer = null;
-+        defaultTexture = false;
 +    }
  
      /**

-        this.useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
-
-        if (this.useVBO)
+        useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
+        if (useVBO)
         {

+    private static int nativeBufferSize = 0x200000;
+    private static int trivertsInBuffer = (nativeBufferSize / 48) * 6;
+    public static boolean renderingWorldRenderer = false;
+    public boolean defaultTexture = false;
+    private int rawBufferSize = 0;
     /**
      * Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.
