 
 -flash.ui.Keyboard.new
 -flash.ui.Mouse.new
-flash.ui.Mouse.cursor : MouseCursor;
 
 -flash.ui.Multitouch.new
 flash.ui.Multitouch.inputMode : MultitouchInputMode;
+
+@:require(flash10) flash.ui.ContextMenu.clipboardItems;
+@:require(flash10) flash.ui.ContextMenu.clipboardMenu;
+@:require(flash10) flash.ui.ContextMenu.link;
+
+static flash.ui.Mouse.cursor : MouseCursor;
+@:require(flash10) static flash.ui.Mouse.cursor;
 
 flash.utils.ObjectInput.endian : Endian;
 flash.utils.ObjectOutput.endian : Endian;


-flash.system.Capabilities.new
-flash.system.IME.new
flash.system.IME.conversionMode : IMEConversionMode

-flash.system.Security.new
flash.system.Security.$panel : SecurityPanel

flash.display.BitmapData.$blueArray : Array<Int>;
flash.display.BitmapData.$alphaArray : Array<Int>;
flash.display.BitmapData.$offsets : Array<flash.geom.Point>;
@:require(flash10) flash.display.BitmapData.setVector
@:require(flash10) flash.display.BitmapData.getVector
@:require(flash10) flash.display.BitmapData.histogram

@:require(flash10_1) flash.display.ColorCorrection
@:require(flash10_1) flash.display.ColorCorrectionSupport
@:require(flash10_1) flash.display.FocusDirection
@:require(flash10_1) flash.display.NativeMenu
@:require(flash10_1) flash.display.NativeMenuItem

@:require(flash10) flash.display.DisplayObject.blendShader
@:require(flash10) flash.display.DisplayObject.rotationX
@:require(flash10) flash.display.DisplayObject.rotationY
@:require(flash10) flash.display.DisplayObject.rotationZ
@:require(flash10) flash.display.DisplayObject.scaleZ
@:require(flash10) flash.display.DisplayObject.z
@:require(flash10) flash.display.DisplayObject.globalToLocal3D
@:require(flash10) flash.display.DisplayObject.local3DToGlobal
-flash.display.DisplayObject.new
flash.display.DisplayObject.blendMode : BlendMode;
flash.display.DisplayObject.opaqueBackground : Null<UInt>;
flash.display.DisplayObjectContainer.getObjectsUnderPoint : Array<DisplayObject>;

flash.display.Graphics.$type : GradientType;
