          var3 *= var7;
          var5 *= var7;
 -        World var9;
-+        World var9 = new World(theWorld, pNew);
- 
+-
 -        if (this.thePlayer.dimension == -1)
-+        if (this.thePlayer.isEntityAlive())
-         {
+-        {
 -            this.thePlayer.setLocationAndAngles(var3, this.thePlayer.posY, var5, this.thePlayer.rotationYaw, this.thePlayer.rotationPitch);
 -
 -            if (this.thePlayer.isEntityAlive())
 -            {
 -                this.theWorld.updateEntityWithOptionalForce(this.thePlayer, false);
 -            }
--
++        World var9 = new World(theWorld, pNew);
+ 
 -            var9 = null;
 -            var9 = new World(this.theWorld, WorldProvider.getProviderForDimension(this.thePlayer.dimension));
 -            this.changeWorld(var9, "Entering the Nether", this.thePlayer);
 -        }
 -        else if (this.thePlayer.dimension == 0)
--        {
++        if (this.thePlayer.isEntityAlive())
+         {
 -            if (this.thePlayer.isEntityAlive())
 -            {
 -                this.thePlayer.setLocationAndAngles(var3, this.thePlayer.posY, var5, this.thePlayer.rotationYaw, this.thePlayer.rotationPitch);

         }
     }
 

+        }
+        else
+        {
+        	changeWorld(var9, pNew.getWelcomeMessage(), thePlayer);
         }
 
         this.thePlayer.worldObj = this.theWorld;
