 rtcOccluded(EXPR scene,EXPR ray);
 =>
 {
-  RTCIntersectContext context;
+  uniform RTCIntersectContext context;
   rtcInitIntersectContext(&context);
   rtcOccludedV(scene,&context,&ray);
   COMMENT EMBREE_FIXME: ray is occluded when ray.tfar < 0.0f

@@{
RTCMatrixType
=>
RTCFormat
}@@

@@{

@@{
RTCBoundaryMode
=>
uniform RTCSubdivisionMode
}@@

@@{
