    }
  
    std::string externalizedDataPath = FileMan::joinPaths(extraDataDir, "externalized");
-@@ -428,6 +431,7 @@ try
-   else
- #endif
-   {
-+    SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
-     cm = new DefaultContentManager(version,
-                                    configFolderPath,
-                                    gameResRootPath, externalizedDataPath);
 @@ -775,7 +779,7 @@ static void WriteDefaultConfigFile(const char* ConfigFile)
  #ifdef _WIN32
      fprintf(IniFile, "data_dir = C:\\Program Files\\Jagged Alliance 2");

 
 #if defined BROKEN_SWPRINTF
 	if (setlocale(LC_CTYPE, "UTF-8") == NULL)
@@ -361,10 +361,12 @@ try
   setGameVersion(version);
 
   ////////////////////////////////////////////////////////////
+  SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
 
 	SDL_Init(SDL_INIT_VIDEO);
 	SDL_EnableUNICODE(SDL_ENABLE);
 
+  SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
 #ifdef __APPLE__
   // Enable 3-button mouse support if the user haven't instructed
   // otherwise
@@ -380,6 +382,7 @@ try
   freopen("CON", "w", stderr);
 #endif
 
+  SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
 #ifdef SGP_DEBUG
 	// Initialize the Debug Manager - success doesn't matter
 	InitializeDebugManager();
@@ -398,7 +401,7 @@ try
   if(extraDataDir.empty())
   {

 #endif
 		fclose(IniFile);
 		fprintf(stderr, "Please edit \"%s\" to point to the binary data.\n", ConfigFile);
