      public RendererLivingEntity(ModelBase par1ModelBase, float par2)
      {
          this.mainModel = par1ModelBase;
-@@ -68,6 +74,7 @@
+@@ -69,6 +75,7 @@
  
      public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      {

 import org.lwjgl.opengl.GL11;
 import org.lwjgl.opengl.GL12;
 
@@ -29,6 +32,9 @@
     /** The model to be used during the render passes. */
     protected ModelBase renderPassModel;
 

 
             if (d3 < (double)(f2 * f2))
             {
@@ -497,6 +506,7 @@
                 }
             }
         }
