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Resurgent Belief Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
[ 0, 0, 0, 0, 1 ]
Inkrise Infiltrator Flying {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.
[ 1, 0, 0, 0, 0 ]
Archetype of Aggression Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
[ 0, 0, 1, 0, 0 ]
Ogre Gatecrasher When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
[ 0, 0, 1, 0, 0 ]
Steeling Stance Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
[ 0, 0, 0, 0, 1 ]
Jace's Projection Whenever you draw a card, put a +1/+1 counter on Jace's Projection. {3}{U}: Put a loyalty counter on target Jace planeswalker.
[ 0, 0, 0, 1, 0 ]
Angelic Cub Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
[ 0, 0, 0, 0, 1 ]
Cadaver Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
[ 1, 0, 0, 0, 0 ]
Fearful Villager // Fearsome Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[ 0, 0, 1, 0, 0 ]
Pillar of the Paruns {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
[ 0, 0, 0, 0, 0 ]
Halvar, God of Battle // Sword of the Realms Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
[ 0, 0, 0, 0, 1 ]
Drannith Healer Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)
[ 0, 0, 0, 0, 1 ]
Order of the Golden Cricket Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
[ 0, 0, 0, 0, 1 ]
City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
[ 0, 1, 0, 0, 0 ]
Defiant Elf Trample
[ 0, 1, 0, 0, 0 ]
Kalonian Hydra Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
[ 0, 1, 0, 0, 0 ]
Stronghold Discipline Each player loses 1 life for each creature they control.
[ 1, 0, 0, 0, 0 ]
Skyshroud Behemoth Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped.
[ 0, 1, 0, 0, 0 ]
Chimeric Egg Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
[ 0, 0, 0, 0, 0 ]
Vulshok Heartstoker When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
[ 0, 0, 1, 0, 0 ]
Soaring Show-Off Flying When Soaring Show-Off enters the battlefield, each player draws a card.
[ 0, 0, 0, 1, 0 ]
Augmenter Pugilist // Echoing Equation Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
[ 0, 1, 0, 1, 0 ]
Glittering Frost Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
[ 0, 1, 0, 0, 0 ]
Krovikan Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
[ 1, 0, 0, 0, 0 ]
The Mana Rig Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
[ 0, 0, 0, 0, 0 ]
Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
[ 0, 0, 1, 0, 0 ]
Tawnos Endures Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
[ 0, 0, 0, 0, 1 ]
Ninja of the New Moon Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
[ 1, 0, 0, 0, 0 ]
Elusive Otter // Grove's Bounty Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
[ 0, 1, 0, 1, 0 ]
Bone Picker This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
[ 1, 0, 0, 0, 0 ]
Hired Torturer Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
[ 1, 0, 0, 0, 0 ]
Rise of the Hobgoblins When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
[ 0, 0, 1, 0, 1 ]
Meria's Outrider Reach Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.
[ 0, 0, 1, 0, 0 ]
Nimbus Wings Enchant creature Enchanted creature gets +1/+2 and has flying.
[ 0, 0, 0, 0, 1 ]
Ghostfire Blade Equipped creature gets +2/+2. Equip {3} Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
[ 0, 0, 0, 0, 0 ]
Goblin War Buggy Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
[ 0, 0, 1, 0, 0 ]
Doom Weaver Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
[ 1, 0, 0, 0, 0 ]
Tranquil Thicket Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
[ 0, 1, 0, 0, 0 ]
Demanding Dragon Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
[ 0, 0, 1, 0, 0 ]
Grasping Giant Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
[ 0, 0, 0, 0, 1 ]
Mistral Charger Flying
[ 0, 0, 0, 0, 1 ]
Kitesail Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
[ 0, 0, 0, 0, 0 ]
Journey to Oblivion This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
[ 0, 0, 0, 0, 1 ]
Showstopper Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
[ 1, 0, 1, 0, 0 ]
Storm God's Oracle {1}: Storm God's Oracle gets +1/-1 until end of turn. When Storm God's Oracle dies, it deals 3 damage to any target.
[ 0, 0, 1, 1, 0 ]
Food Fight Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
[ 0, 0, 1, 0, 0 ]
Monastery Loremaster Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
[ 0, 0, 0, 1, 0 ]
Plague Mare Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
[ 1, 0, 0, 0, 0 ]
Rouse the Mob Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
[ 0, 0, 1, 0, 0 ]
Sauron, the Necromancer Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
[ 1, 0, 0, 0, 0 ]
Goblin Firebug When Goblin Firebug leaves the battlefield, sacrifice a land.
[ 0, 0, 1, 0, 0 ]
Fire Ambush Fire Ambush deals 3 damage to any target.
[ 0, 0, 1, 0, 0 ]
Orcish Conscripts Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.
[ 0, 0, 1, 0, 0 ]
Portcullis Vine Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
[ 0, 1, 0, 0, 0 ]
Bomb Squad {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
[ 0, 0, 1, 0, 0 ]
Prismatic Ward Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
[ 0, 0, 0, 0, 1 ]
Fleeting Memories When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
[ 0, 0, 0, 1, 0 ]
Lunarch Veteran // Luminous Phantom Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
[ 0, 0, 0, 0, 1 ]
Bogbrew Witch {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
[ 1, 0, 0, 0, 0 ]
Spoils of Evil For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
[ 1, 0, 0, 0, 0 ]
Fyndhorn Pollen Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.
[ 0, 1, 0, 0, 0 ]
Wormfang Newt When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
[ 0, 0, 0, 1, 0 ]
Nightcreep Until end of turn, all creatures become black and all lands become Swamps.
[ 1, 0, 0, 0, 0 ]
Prey's Vengeance Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
[ 0, 1, 0, 0, 0 ]
Martyrs of Korlis As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
[ 0, 0, 0, 0, 1 ]
Ceta Disciple {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color.
[ 0, 1, 1, 1, 0 ]
Sandsteppe Citadel Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
[ 1, 1, 0, 0, 1 ]
Beamsplitter Mage Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
[ 0, 0, 1, 1, 0 ]
Swooping Lookout Flying, vigilance
[ 0, 0, 0, 0, 1 ]
A-Buy Your Silence Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
[ 0, 0, 0, 0, 1 ]
Safe Haven {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
[ 0, 0, 0, 0, 0 ]
Fumble Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
[ 0, 0, 0, 1, 0 ]
Devour in Flames As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
[ 0, 0, 1, 0, 0 ]
Decimator Web {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards.
[ 0, 0, 0, 0, 0 ]
Draconian Gate-Bot When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)
[ 0, 0, 0, 0, 0 ]
Elite Scaleguard When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
[ 0, 0, 0, 0, 1 ]
Razor Golem Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance
[ 0, 0, 0, 0, 0 ]
Pattern of Rebirth Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
[ 0, 1, 0, 0, 0 ]
Drover of the Mighty Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
[ 0, 1, 0, 0, 0 ]
Lunar Hatchling Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
[ 0, 1, 0, 1, 0 ]
Thoughtweft Gambit Tap all creatures your opponents control and untap all creatures you control.
[ 0, 0, 0, 1, 1 ]
Indentured Oaf Prevent all damage that Indentured Oaf would deal to red creatures.
[ 0, 0, 1, 0, 0 ]
Pixie Illusionist Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
[ 0, 1, 0, 1, 0 ]
Gamekeeper When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
[ 0, 1, 0, 0, 0 ]
Spara's Headquarters ({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
[ 0, 1, 0, 1, 1 ]
Carrion Rats Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
[ 1, 0, 0, 0, 0 ]
Tranquil Grove {1}{G}{G}: Destroy all other enchantments.
[ 0, 1, 0, 0, 0 ]
Slippery Karst Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
[ 0, 1, 0, 0, 0 ]
Equipoise At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
[ 0, 0, 0, 0, 1 ]
Gibbering Kami Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
[ 1, 0, 0, 0, 0 ]
Sheoldred's Assimilator Menace Whenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.
[ 1, 0, 0, 0, 0 ]
Akroma's Memorial Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
[ 0, 0, 0, 0, 0 ]
Chainflail Centipede Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
[ 1, 0, 0, 0, 0 ]
Royal Assassin Avatar At the beginning of your upkeep, you draw a card and you lose 1 life.
[ 0, 0, 0, 0, 0 ]
Profane Procession // Tomb of the Dusk Rose {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
[ 1, 0, 0, 0, 1 ]
Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
[ 0, 0, 0, 0, 0 ]
Rockcaster Platoon {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
[ 0, 1, 0, 0, 1 ]
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
[ 0, 1, 1, 0, 0 ]
Book of Rass {2}, Pay 2 life: Draw a card.
[ 0, 0, 0, 0, 0 ]
It That Gets Left Hanging When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
[ 0, 0, 1, 0, 0 ]