text
stringlengths
16
782
labels
sequence
Cavalier of Gales Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
[ 0, 0, 0, 1, 0 ]
Lyev Skyknight Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
[ 0, 0, 0, 1, 1 ]
Six-Sided Die Choose target creature. Roll a six-sided die. 1 β€” It has base toughness 1 until end of turn. 2 β€” Put two -1/-1 counters on it. 3 β€” Six-Sided Die deals 3 damage to it and you gain 3 life. 4 β€” It gets -4/-4 until end of turn. 5 β€” Destroy it. 6 β€” Exile it.
[ 1, 0, 0, 0, 0 ]
Chain Stasis You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
[ 0, 0, 0, 1, 0 ]
Empty the Catacombs Each player returns all creature cards from their graveyard to their hand.
[ 1, 0, 0, 0, 0 ]
Frost Raptor Flying {S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
[ 0, 0, 0, 1, 0 ]
Cateran Kidnappers {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
[ 1, 0, 0, 0, 0 ]
Aplan Mortarium Byzantium Radiation β€” At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
[ 0, 0, 0, 0, 0 ]
Hopeful Vigil When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil.
[ 0, 0, 0, 0, 1 ]
Boon Satyr Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
[ 0, 1, 0, 0, 0 ]
Flycatcher Giraffid Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
[ 0, 1, 0, 0, 0 ]
Raiders' Spoils Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
[ 1, 0, 0, 0, 0 ]
Hunting Pack Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
[ 0, 1, 0, 0, 0 ]
Soul of Magma Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
[ 0, 0, 1, 0, 0 ]
Burning Inquiry Each player draws three cards, then discards three cards at random.
[ 0, 0, 1, 0, 0 ]
Spawnbroker When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
[ 0, 0, 0, 1, 0 ]
Shoreline Ranger Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
[ 0, 0, 0, 1, 0 ]
Delight in the Hunt When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
[ 0, 0, 0, 0, 0 ]
Time Walk Take an extra turn after this one.
[ 0, 0, 0, 1, 0 ]
Viridian Revel Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
[ 0, 1, 0, 0, 0 ]
Fiendish Duo First strike If a source would deal damage to an opponent, it deals double that damage to that player instead.
[ 0, 0, 1, 0, 0 ]
Armada Wurm Trample When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
[ 0, 1, 0, 0, 1 ]
Only Blood Ends Your Nightmares When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
[ 0, 0, 0, 0, 0 ]
Wizard's Lightning This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
[ 0, 0, 1, 0, 0 ]
Urborg Lhurgoyf Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
[ 1, 1, 0, 1, 0 ]
Marauding Blight-Priest Whenever you gain life, each opponent loses 1 life.
[ 1, 0, 0, 0, 0 ]
The Master, Multiplied Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
[ 1, 0, 1, 0, 0 ]
Ascendant Spirit {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
[ 0, 0, 0, 1, 0 ]
UNIT Headquarters When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control.
[ 0, 0, 0, 0, 0 ]
Leovold's Operative Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
[ 0, 1, 0, 0, 0 ]
Sanguinary Priest Lifelink Blood Chalice β€” Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
[ 1, 0, 0, 0, 0 ]
Flesh Duplicate You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
[ 0, 0, 0, 1, 0 ]
Necrotic Wound Undergrowth β€” Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
[ 1, 0, 0, 0, 0 ]
Bag of Holding Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
[ 0, 0, 0, 0, 0 ]
Sanctum Guardian Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
[ 0, 0, 0, 0, 1 ]
Liege of the Axe Vigilance Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it.
[ 0, 0, 0, 0, 1 ]
Sol Talisman Suspend 3β€”{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}: Add {C}{C}.
[ 0, 0, 0, 0, 0 ]
Restless Reef Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.
[ 1, 0, 0, 1, 0 ]
Gimli of the Glittering Caves Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.
[ 0, 0, 1, 0, 0 ]
Screeching Buzzard Flying When Screeching Buzzard dies, each opponent discards a card.
[ 1, 0, 0, 0, 0 ]
Lifebane Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
[ 1, 0, 0, 0, 0 ]
Baneful Omen At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
[ 1, 0, 0, 0, 0 ]
Horned Kavu When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
[ 0, 1, 1, 0, 0 ]
Phantom Warrior Phantom Warrior can't be blocked.
[ 0, 0, 0, 1, 0 ]
Gift of Tusks Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
[ 0, 0, 0, 1, 0 ]
Nocturnal Feeder Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
[ 1, 0, 0, 0, 0 ]
Restless Bloodseeker // Bloodsoaked Reveler At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
[ 1, 0, 0, 0, 0 ]
Gravestorm At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
[ 1, 0, 0, 0, 0 ]
Marsh Casualties Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
[ 1, 0, 0, 0, 0 ]
Wandering Archaic // Explore the Vastlands Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
[ 0, 0, 0, 0, 0 ]
Ichor Explosion As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
[ 1, 0, 0, 0, 0 ]
Selfless Glyphweaver // Deadly Vanity Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.
[ 1, 0, 0, 0, 1 ]
Dreadmaw's Ire Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
[ 0, 0, 1, 0, 0 ]
Fire Sprites Flying {G}, {T}: Add {R}.
[ 0, 1, 1, 0, 0 ]
Unifying Theory Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
[ 0, 0, 0, 1, 0 ]
Stormfront Pegasus Flying
[ 0, 0, 0, 0, 1 ]
Temple Altisaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
[ 0, 0, 0, 0, 1 ]
Rise of the Dread Marn Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
[ 1, 0, 0, 0, 0 ]
Grim Captain's Call Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
[ 1, 0, 0, 0, 0 ]
Windswept Heath {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
[ 0, 0, 0, 0, 0 ]
Fold into Aether Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
[ 0, 0, 0, 1, 0 ]
Tlincalli Hunter // Retrieve Prey Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.
[ 0, 1, 0, 0, 0 ]
Haunted House Visit β€” Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
[ 0, 0, 0, 0, 0 ]
Parcel Myr {2}, Sacrifice Parcel Myr: Draw a card.
[ 0, 0, 0, 1, 0 ]
Impostor of the Sixth Pride Changeling (This card is every creature type.)
[ 0, 0, 0, 0, 1 ]
Oona's Blackguard Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
[ 1, 0, 0, 0, 0 ]
Nael, Avizoa Aeronaut Flying Domain β€” Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
[ 0, 1, 0, 1, 0 ]
Mastermind's Acquisition Choose one β€” β€’ Search your library for a card, put it into your hand, then shuffle. β€’ Put a card you own from outside the game into your hand.
[ 1, 0, 0, 0, 0 ]
Midnight Duelist Protection from Vampires
[ 0, 0, 0, 0, 1 ]
Traitorous Greed Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
[ 0, 0, 1, 0, 0 ]
Heretic's Punishment {3}{R}: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
[ 0, 0, 1, 0, 0 ]
Midnight Covenant Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
[ 1, 0, 0, 0, 0 ]
Defective Detective Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
[ 0, 0, 0, 1, 0 ]
Palliation Accord Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
[ 0, 0, 0, 1, 1 ]
Mausoleum Turnkey When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
[ 1, 0, 0, 0, 0 ]
Porcelain Zealot At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
[ 0, 0, 0, 0, 1 ]
Mina and Denn, Wildborn You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
[ 0, 1, 1, 0, 0 ]
Last Stand Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
[ 1, 1, 1, 1, 1 ]
Novice Knight Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
[ 0, 0, 0, 0, 1 ]
Landfill Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
[ 0, 0, 1, 0, 0 ]
Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
[ 0, 1, 0, 0, 0 ]
Dark Withering Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
[ 1, 0, 0, 0, 0 ]
Sutured Ghoul Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
[ 1, 0, 0, 0, 0 ]
Floodtide Serpent Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
[ 0, 0, 0, 1, 0 ]
Hymn of the Wilds (Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.
[ 0, 0, 0, 0, 0 ]
Vraan, Executioner Thane Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
[ 1, 0, 0, 0, 0 ]
Nylea, God of the Hunt Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
[ 0, 1, 0, 0, 0 ]
Rushwood Elemental Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
[ 0, 1, 0, 0, 0 ]
Rootless Yew When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
[ 0, 1, 0, 0, 0 ]
Suspension Field When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
[ 0, 0, 0, 0, 1 ]
Elspeth's Smite Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
[ 0, 0, 0, 0, 1 ]
Kumano's Blessing Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
[ 0, 0, 1, 0, 0 ]
Havenwood Battleground Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
[ 0, 1, 0, 0, 0 ]
The Space Family Goblinson The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
[ 0, 1, 1, 0, 0 ]
Drey Keeper When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
[ 1, 1, 0, 0, 0 ]
Thrashing Mudspawn Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
[ 1, 0, 0, 0, 0 ]
Ill-Tempered Loner // Howlpack Avenger Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[ 0, 0, 1, 0, 0 ]
Exit Through the Grift Shop Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
[ 1, 0, 0, 0, 0 ]
Consulate Turret {T}: You get {E} (an energy counter). {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker.
[ 0, 0, 0, 0, 0 ]
Extinguish All Hope Destroy all nonenchantment creatures.
[ 1, 0, 0, 0, 0 ]