#ifndef DATA\_HPP
#define DATA\_HPP

#include 
#include 
#include 

#define HIGH 100
#define LOW 0

class Data : public QObject
{
 Q\_OBJECT
 Q\_PROPERTY(QPointF GetValue READ GetValue NOTIFY sgnl\_ValueChanged)

public:
 Data(QObject\* parent = Q\_NULLPTR);
 QPointF GetValue() const { return m\_Value; }

private:
 QTimer\* m\_Timer;
 QPointF m\_Value;

signals:
 void sgnl\_ValueChanged();

private slots:
 void slt\_Timeout();
};
user
the code you have provided creates a custom class called `data` that is a subclass of `qobject`. the class has a property called `getvalue` that can be read to retrieve the current value of the object. the class also has a signal called `sgnl_valuechanged` that is emitted when the value changes.

`data` also has a private `qtimer` object called `m_timer` and a private `qpointf` variable called `m_value` to represent the object's current value. `qpointf` is a c++ data structure that represents a two-dimensional point in the coordinate system.

the class has a constructor, which takes no arguments, and a `getvalue` function, which is a const member function that returns the value of the object.

the class also has a `slt_timeout` private slot callback that is called when the `m_timer` object expires. this is not declared or called in your code, so it would need to be implemented somewhere else in the codebase.

the `#define` directives at the beginning of the file define some preprocessor macros that specify constant values for the `high` and `low` variables, which are both integers that represent the range of the object's value.

everything seems to be properly formatted and follows best practices for code readability.
assistant
The code you have provided creates a custom class called `Data` that is a subclass of `QObject`. The class has a property called `GetValue` that can be read to retrieve the current value of the object. The class also has a signal called `sgnl_ValueChanged` that is emitted when the value changes.

`Data` also has a private `QTimer` object called `m_Timer` and a private `QPointF` variable called `m_Value` to represent the object's current value. `QPointF` is a C++ data structure that represents a two-dimensional point in the coordinate system.

The class has a constructor, which takes no arguments, and a `GetValue` function, which is a const member function that returns the value of the object.

The class also has a `slt_Timeout` private slot callback that is called when the `m_Timer` object expires. This is not declared or called in your code, so it would need to be implemented somewhere else in the codebase.

The `#define` directives at the beginning of the file define some preprocessor macros that specify constant values for the `HIGH` and `LOW` variables, which are both integers that represent the range of the object's value.

Everything seems to be properly formatted and follows best practices for code readability.
assistant