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10. c3c2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise.
10... f7f5
A natural continuation of the previous move, although it's better to castle.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2
11. d4d5
This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle.
11... e6d5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7.
12. f3d4
Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5
12... d5c4
This makes things even worse, but it's hard to recommend anything.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6.
13. d4e6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything.
13... d8c8
Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6
14. f2f3
Many roads lead to Rome.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point.
14... e8e7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome.
15. e6g7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7
15... c8f8
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7
16. g7h5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8
16... e4c5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5
17. c2c4
White has plenty of winning moves.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5
17... d7e5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves.
18. c4h4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5
18... e7d7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4
19. b2b4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7
19... c5e6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4
20. c1b2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6
20... f8e7
Amazingly Black's best option is to go for an endgame an exchange down.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2
21. h4e7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down.
21... d7e7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7
22. f3f4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7
22... h8g8
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4
23. h5g3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8
23... g8g3
Otherwise the f5-pawn is captured with check.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3
24. h2g3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check.
24... e5g4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3
25. e2g4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4
25... f5g4
Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4
26. f4f5
Of course not the only way, but good enough.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games.
26... e6g5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough.
27. b4b5
Fixing the pawn on c7.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5
27... a7a6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7.
28. a2a4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6
28... g5e4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4
29. a4a5
An interesting move, although not really necessary.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4
29... e4g3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary.
30. f1e1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3
30... b6a5
White's win is no longer certain, although So needed only a draw.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1
31. f5f6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw.
31... e7e6
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6
32. a1a5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6
32... a6b5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5
33. a5b5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5
33... b7e4
Here White needs to be very precise.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5
34. e1a1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise.
34... a8c8
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1
35. b5g5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8
35... h7h5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5
36. g5g7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5
36... g3f5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7
37. g7h7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5
37... c8b8
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7
38. b2c3
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8
38... c7c5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3
39. g1h2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5
39... h5h4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2
40. a1a7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4
40... h4h3
Carlsen is quick to spot a golden chance to create a mating net.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7
41. h7e7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net.
41... e6d5
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7
42. f6f7
A blunder that loses the game.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5
42... f5e7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game.
43. a7e7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7
43... h3g2
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7
44. e7e4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7 43... h3g2
44... d5e4
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7 43... h3g2 44. e7e4
45. c3g7
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7 43... h3g2 44. e7e4 44... d5e4
45... e4f3
The pawns decide the game.
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7 43... h3g2 44. e7e4 44... d5e4 45. c3g7
46. h2g1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7 43... h3g2 44. e7e4 44... d5e4 45. c3g7 45... e4f3 The pawns decide the game.
46... b8b1
1. d2d4 1... g8f6 2. c2c4 2... e7e6 3. b1c3 3... f8b4 4. d1c2 The Capablanca Variation against the Nimzo-Indian is solid and reliable, making it an especially good weapon if White only needs a draw. 4... d7d6 5. g1f3 5... b8d7 6. e2e3 A good way of developing. There are alternatives-White is usually slightly better. 6... b7b6 7. f1e2 7... c8b7 8. e1g1 8... b4c3 This move is necessary after White has castled, since the knight isn't pinned anymore and is ready to move, leaving the b4-bishop in danger. 9. c2c3 9... f6e4 Carlsen needed a win and embarks on a dangerous enterprise. 10. c3c2 10... f7f5 A natural continuation of the previous move, although it's better to castle. 11. d4d5 This move is seen in positions similar to this one and originating from the Bogo-Indian Defense. The central advance throws cold water on any claims Black has on the kingside. Capturing leads to catastrophe (as will happen in the game), but closing the center with e6-e5 leaves Black with no prospects and a terrible bishop on b7. 11... e6d5 12. f3d4 Black is full of weaknesses and the king is still in the middle of the board. The f5-pawn is attacked and the knight can also go to e6. 12... d5c4 This makes things even worse, but it's hard to recommend anything. 13. d4e6 13... d8c8 Black's position is sad and I guess even die-hard Carlsen fans didn't expect a turnaround at this point. 14. f2f3 Many roads lead to Rome. 14... e8e7 15. e6g7 15... c8f8 16. g7h5 16... e4c5 17. c2c4 White has plenty of winning moves. 17... d7e5 18. c4h4 18... e7d7 19. b2b4 19... c5e6 20. c1b2 20... f8e7 Amazingly Black's best option is to go for an endgame an exchange down. 21. h4e7 21... d7e7 22. f3f4 22... h8g8 23. h5g3 23... g8g3 Otherwise the f5-pawn is captured with check. 24. h2g3 24... e5g4 25. e2g4 25... f5g4 Black doesn't have even a pawn in exchange for his troubles, but miracles happen in speed games. 26. f4f5 Of course not the only way, but good enough. 26... e6g5 27. b4b5 Fixing the pawn on c7. 27... a7a6 28. a2a4 28... g5e4 29. a4a5 An interesting move, although not really necessary. 29... e4g3 30. f1e1 30... b6a5 White's win is no longer certain, although So needed only a draw. 31. f5f6 31... e7e6 32. a1a5 32... a6b5 33. a5b5 33... b7e4 Here White needs to be very precise. 34. e1a1 34... a8c8 35. b5g5 35... h7h5 36. g5g7 36... g3f5 37. g7h7 37... c8b8 38. b2c3 38... c7c5 39. g1h2 39... h5h4 40. a1a7 40... h4h3 Carlsen is quick to spot a golden chance to create a mating net. 41. h7e7 41... e6d5 42. f6f7 A blunder that loses the game. 42... f5e7 43. a7e7 43... h3g2 44. e7e4 44... d5e4 45. c3g7 45... e4f3 The pawns decide the game. 46. h2g1
1. g1f3
1... d7d5
1. g1f3
2. c2c4
1. g1f3 1... d7d5
2... d5d4
1. g1f3 1... d7d5 2. c2c4
3. b2b4
1. g1f3 1... d7d5 2. c2c4 2... d5d4
3... g7g5
A bold move, that's for sure.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4
4. h2h3
A good and solid reply.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure.
4... h7h6
The pawn must be defended sooner or later.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply.
5. d2d3
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later.
5... f8g7
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3
6. g2g3
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7
6... e7e5
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3
7. f1g2
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5
7... g8e7
Black's plan is to castle and play f7-f5 - his position is very active.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2
8. b1d2
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active.
8... e8g8
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2
9. d1b3
A new move.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8
9... c8e6
Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move.
10. d2e4
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases.
10... b8d7
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4
11. g3g4
Otherwise Black simply plays f7-f5.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4 10... b8d7
11... e7g6
This leads to a very dangerous position for Black after Firouzja's next move.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4 10... b8d7 11. g3g4 Otherwise Black simply plays f7-f5.
12. h3h4
A great move by a tactical magician in his element.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4 10... b8d7 11. g3g4 Otherwise Black simply plays f7-f5. 11... e7g6 This leads to a very dangerous position for Black after Firouzja's next move.
12... g5h4
Black's position goes downhill very fast after this.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4 10... b8d7 11. g3g4 Otherwise Black simply plays f7-f5. 11... e7g6 This leads to a very dangerous position for Black after Firouzja's next move. 12. h3h4 A great move by a tactical magician in his element.
13. g4g5
This is the point. White threatens to take on h6 and if Black captures on g5, a dangerous knight will go to this square.
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4 10... b8d7 11. g3g4 Otherwise Black simply plays f7-f5. 11... e7g6 This leads to a very dangerous position for Black after Firouzja's next move. 12. h3h4 A great move by a tactical magician in his element. 12... g5h4 Black's position goes downhill very fast after this.
13... f7f5
1. g1f3 1... d7d5 2. c2c4 2... d5d4 3. b2b4 3... g7g5 A bold move, that's for sure. 4. h2h3 A good and solid reply. 4... h7h6 The pawn must be defended sooner or later. 5. d2d3 5... f8g7 6. g2g3 6... e7e5 7. f1g2 7... g8e7 Black's plan is to castle and play f7-f5 - his position is very active. 8. b1d2 8... e8g8 9. d1b3 A new move. 9... c8e6 Considering what happens in the game, maybe it was safer for Black to play either 9...f5 or 9...Ng6, with a good position in both cases. 10. d2e4 10... b8d7 11. g3g4 Otherwise Black simply plays f7-f5. 11... e7g6 This leads to a very dangerous position for Black after Firouzja's next move. 12. h3h4 A great move by a tactical magician in his element. 12... g5h4 Black's position goes downhill very fast after this. 13. g4g5 This is the point. White threatens to take on h6 and if Black captures on g5, a dangerous knight will go to this square.