HTC Vive Headset Nearing 100,000 Sales
I said this in another thread, but if you haven't tried the Vive (or maybe Oculus with the Touch controllers, which are not generally available yet), then you haven't really tried VR.<p>Wearing a stereoscopic headset is one thing, but the presence that room-scale brings is just another thing altogether. I had tried Oculus demos at conferences and such, and I kinda started to think maybe VR was over-hyped.<p>Then I got my Vive on pre-order, put it on and went into the tutorial. There was a part where you can inflate balloons coming out of your perfectly-tracked controllers. I instinctively bonked one with a controller, and I FELT it (thanks to haptic feedback from the controller and diagetic sound). I basically forgot I was wearing a headset for the rest of the tutorial, I was present.<p>That's when it really clicked for me that this is happening this time. This is something new. I'm 100% convinced VR is the new medium going forward.