Shaderoo: realtime ballpoint effect
It's a project that wants to push further than shadertoy. Here from the project documentation:<p>My goal was to make something similar to Shadertoy but with some extra features. Having a fixed and simple set of functionality always helps in the creative process to focus on the goal itself rather than on the several methods available to achive the goal. Therefore i didn't want to overdo it with new functionalities and only implemented features i was missing most in shadertoy. Some basic main shadertoy functionality is there, but some features are missing.<p>Shaderoo is based exclusively on WebGL2, so WebGL1 is not enough (unlike shadertoy, which has some WebGL1 fallbacks). check webglreport.com for compatibility.<p>Shaderoo uses Ace as web-editor. See here for the keyboard shortcuts.