W4 Games raises $8.5M to support Godot Engine growth
I'm finally building my first real game in Godot as a hobby developer, and I couldn't be happier for this news. Godot is the game engine I always wanted; it's powerful like Unity, but easy to hack something together with like GameMaker. I feel freed from architecture and implementation decisions because the built in decisions made by the engine are more than good enough for everything I want to build. Every time I think "hmm, I wonder if there's a pre existing pattern for this", the engine already has a solution.<p>Sure it's not the most polished product in the world, and I run into bugs occasionally, but IME it's no worse than I experienced when using Unity in a previous job. I've had the editor crash on me a grand total of once (and it was my fault, I was writing an editor extension that contained an accidental stack bomb), and nearly every system behaves the way you would expect it to out of the box with no tweaking. I _cannot_ say the same about Unity, which crashed on me at least daily and took 100x as long to open as Godot, and had systems that behaved completely nonsensically unless you massaged them extremely carefully.<p>All in all, I love Godot and I can't wait to see where this venture goes.