Godot Engine – Free and open-source 2D and 3D game engine
Almost all of this is impressive and looks great, but personally I am not a fan of "VisualScript".<p><a href="https://godotengine.org/article/godot-getting-more-languages" rel="nofollow">https://godotengine.org/article/godot-getting-more-languages</a><p>I have yet to see a "Visual" programming environment that is even close to as efficient as normal programming. I may well be in a minority on this one, but surely time spent on this would better be spent in other areas like improving C# interoperability etc?<p>I know the intention does not appear to be to replace actual programming, but I think their use-case is weak and put in because it was someone's pet project. Not trying to be ultra-critical, but just think this is wasted resources, which could be better spent elsewhere.<p>Interested to see what people think about this.<p><i>EDIT: Should have phrased this better. So to be clear, I am asking what people think about the relative merits of Visual Scripting and not what part of the project has a higher priority.</i>