PowerVR GR6500: Ray tracing is the future and the future is now
It's best to remember that ray tracing isn't the be all and end all of graphics since it's far harder for artists to control the results than the other hacked up ways. One consequence of this is their example comparison, where I think it's entirely subjective to say the ray traced output is better. Neither is particularly great.<p>The big win is around indirect lighting, but the development of that in standard rasterisers in the last decade has exceeded even my wildly optimistic expectations.<p>New options = good, but there's no such thing as a graphics silver bullet.