Tim Sweeney on the First Version of the Unreal Editor
> "A lot of the features in Unreal arose from fallacies of what I misperceived other people did."<p>In both the programming and business world, I've observed this trait in successful people. I know I've had ideas that were ahead of their time, but was held back by that damn voice saying it can't be done or I don't have the resources. I wish there was some way I could "fix" that wiring in my own brain.<p>On the one hand, my skepticism has saved me more times that I could count from being conned or from bad deals. But it also has held me back by focusing on the problems instead of just blazing forward.