Vulkan is coming to macOS and iOS, but no thanks to Apple
I am always bitterly disappointed in HN's views and understanding of graphic API's. HN, what I largely assume is a community of programmers. Not Khronos idealists. The OpenGL dream died long ago. I think we can thank CAD and GPU vendors for that.<p>Yet here we are again. If Valve had to port software to Nintendo or Sony; they would be using the native, supported API's. Not porting over Vulkan or OpenGL.<p>Just use Metal. It really is, very good.