Impressive html5/css3 clock; no Flash.
It's cool. But let's admit it wouldn't be impressive if it were written in Flash...because Flash makes it relatively trivial to write something like this.<p>So is it only impressive because it doesn't use Flash? And if so, what does that say about how wise a decision it is to start trying to replicate complex animation in Javascript, CSS3 and Canvas, just to keep Steve Jobs happy?<p>Arguably, Jobs chose to eliminate Flash from the iPhone specifically so that casual games would have to be written natively and sold in the App store, and couldn't be played on the open web. Since Javascript runs at about 20% the speed, the reasoning was that the only decent games would have to be written in Obj-C. And that still holds true, despite legions of hackers trying to ride this HTML5 pig as if it's a thoroughbred stallion. It'll just never be up to the task. I could write this thing in about 3 hours in HTML5/CSS, not including modeling and rendering time. But that's also because everything in it has a centered pivot point. If it didn't, it wouldn't work in IE 6, 7 or 8.<p>So, nice job, but was the only point really to show that you can do something Flash-like in HTML5? If so, what's the point again?