Raytracing a Black Hole
I worked at dneg when this very shot was being rendered.<p>From what I remeber there were a few steps to this being rendered, the first part was a massive particle sim. I was a systems engineer, so my job was to keep the system running.<p>That particle sim ate at least 7, if not more hard disks. What ever it did, it destroyed 8tb HDDs. The worst part was we couldn't take that file server offline, as the render needed to finish. But, not only was the render hammering and eating disks, the raid array was desperatly trying to rebuild the groups at the same time.<p>As soon as the group was rebuilt, another disk would fail.<p>so much joy. As soon as we had some slack, we migrated away from that server and gave something less stressful to do.