Launch
Planned 72-84 hour dev weeks? I don't want to throw stones here because everyone has ended up in an impossible situation at some point, but I'd still prefer to hear some owning up to it being a management failure. If for no other reason than to not give the impression to up and coming CEO/CTO/Dev Managers that crunching to that degree is a normal part of software development.<p>Not a dis, just an observation.