Designing for a right to repair
My issue with most repair jobs as a hobbyist who can do amateur level of soldering is, oddly enough, stripped screws. No matter what I'm trying to do and despite my best efforts, there's a very high chance of me stripping a screw, which is something that can happen in seconds and then either becomes very hard to recover or impossible. At some point, I either have leave it alone or destroy the casing altogether.<p>They show a Playstation 3 controller in the article, which is actually easy to get into... if you don't strip the screws. Just a few seconds of using a PH0 bit instead of the required PH00 the other day lost me a controller that probably could have been saved. Is this a case of bad tools? I can definitely believe that when tackling rusty, big screws: larger and higher quality screwdrivers with good grips definitely made the difference for me in the past. But for precision jobs, I have no clue what I'm doing wrong. I was using an iFixit driver kit for this job. How do you avoid this? Do you absolutely have to know the exact bit to use for every screw beforehand? Is just guessing "eh, this looks about right" just asking for trouble?<p>The much maligned in right-to-repair circles Torx and Apple pentalobe screws are actually great for me. Never in my life I ruined one of those, where sometimes I feel like I damage one out of five Philips or flat head screws I attempt to unscrew.