Practical Real-Time Hex Tiling
Wow, this looks incredibly good considering that the solution for hiding the seams is just to blend things together with a noisy gradient. (EDIT: Or I've misunderstood how it works!)<p>I assume it works a lot less well on more isotropic textures (e.g. what does wood grain look like?) than on the examples presented here.<p>What do pathological cases look like?