Pirates playing a game dev simulator complain about piracy
While I think this is a very clever idea, it's also somewhat dishonest. In the game world, pirates cause studios to go bankrupt. In the real world, the causal link is not as clear.<p>People arguing that piracy is ruining gamedev routinely ignore the fact that those who pirate don't necessarily have the means to buy many games; their choice is purely between pirating and not playing. Of those 90% or more who pirate the game, it's probably less than 10% who can be persuaded to actually buy it.<p>Anyway, I'm curious to see how this attempt unfolds.