Why video game doors are so hard to get right [video]
The more I delve into game development the more I'm convinced that we in fact do not live in a simulation.<p>Why would someone spend day after day carefully modelling things that no one seems to notice anyway?<p>For example the way in which dead leaves accumulate in a specific corner of my balcony.<p>If those beings that created the simulation are so advanced that they created this amazing word, why were they at the same time so stupid that they didn't do any optimisation and instead decided to model and refine things that almost no one notices anyway?<p>If those intelligent beings decided to spend less time on that aspect, and leaves accumulated on my balcony in a less complicated pattern, I wouldn't notice anything weird anyway, because I would be accustomed to that other less complicated pattern. So there would be no reason to make an effort on that.