Web 3 is Flawed
"Web3" isn't even able to solve problems it's supposed to solve.<p>The big pitch was that you could have non-copyable items which you could move between virtual worlds. The Second Life / Open Simulator ecosystem already has that problem. People looked into NFTs as a way to solve it, and concluded it would not help.<p>You can download content and upload it as new content, perhaps with a minor mod, creating a new object.  This is called "copybotting" in Second Life and Open Simulator. As with any copyright violation, you can file DMCA takedown requests if you find a copy of your stuff.<p>Would NFTs stop copybotting? No. They just protect the object's ID, not its content. You can still copy the content. If you want to copy a Bored Ape Yacht Club NFT image and make a poster of it, the NFT system does nothing to stop you. It's not even clear that's a copyright violation in the US, since BAYC images are computer-generated.<p>Many NFTs don't even have an on-chain cryptographic hash of the content, only a URL for some server. Nor do most NFTs have their NFT ID watermarked into the actual content. So the NFT doesn't even give you a verifiable proof of ownership independent of the creator's server. There isn't info that would allow a server to tell if a new image upload is a copy of an existing item. An image search might help, but that doesn't need NFTs. Decentraland's solution to this problem is to charge a $500 "curation fee" to get an object onto their platform, which cuts down content to the point that they can check for duplicates.<p>NFTs are thus useless for their claimed purpose.