Ask HN: What are you learning in 2019?
I'm a software engineer who has until now mostly worked on web applications (backend and frontend). I have recently been learning Unity3D which has been immensely satisfying. The breadth and depth of skills needed to tackle projects in this field makes for some really interesting work.<p>I am currently awaiting approval to sell an editor plugin on the Unity store which I spent some free time working on as a side project. In game level design, most artists make use of 'modular' assets to some extent. These are small sections of a structure e.g. a corner wall section or a roof section, which can be combined together to make endless variations on a building style. The plugin I made allows you to specify 'sockets' on each modular asset, including a type and compatibility system, then it handles automatic snapping together of assets in the editor. This speeds up a assembly of modular assets significantly. The alternative, old fashioned way of doing this is 'vertex snapping' which is tedious and time consuming.<p>Video here: <a href="https://youtu.be/MvYTbIU1d-c" rel="nofollow">https://youtu.be/MvYTbIU1d-c</a>