Not Your Problem
As a person who spent his last 6 years making EVERY SINGLE MISTAKE presented in this article, I have to agree: it's solid advice.<p>Unfortunately, I may not have accepted it 6 years ago. I justified writing everything myself by saying I was learning. I justified buying C++ books by saying I wanted to be a "true" game developer. Then I justified switching to another language by saying I needed faster iterations and prototyping. I spent hours and days trying to make everything work on both windows and linux.<p>Me and a couple of friends just released our first game on google play last week [1]. It's stupid and only our friends and family played it. We didn't monetize it (it's 100% free, no adds) and we didn't promote it anywhere. It was made in two weeks, spending a few hours each day. I'm not very proud of it, but I'm extremely proud of myself for pushing through and finishing it.<p>Hopefully, our next game will be something people will actually like.<p>1. <a href="https://play.google.com/store/apps/details?id=com.manabreak" rel="nofollow">https://play.google.com/store/apps/details?id=com.manabreak</a>