Menu simulation, Spidertron, Ghost building, Confirm button
Peter Molyneux, designer of Black and White (an old god-game) said that he wanted to make a game that he could look over someone's shoulder playing it, and know them better than if he'd spent an hour talking.<p>Few games give you enough creative choice to materialise how your head works in a game. A lot either over-prescribe the optimal way of doing it, or the meta just forces your hand.<p>Factorio lets you use rules to express yourself within a space they made for us. I play it for the same reason I first coding.