Writing space invaders with Go
My understanding is that Go's ffi overhead[1] makes game development impractical at a certain level, due to the amount of opengl calls you have to make.  Is this still the case?<p>[1] <a href="https://github.com/dyu/ffi-overhead/blob/master/README.md" rel="nofollow">https://github.com/dyu/ffi-overhead/blob/master/README.md</a>