BioShock Infinite Lighting 
I want a lighting algorithm that handles static and dynamic geometry uniformly, with respect to lighting and shadows, and still manages to look "good enough", if not necessarily cutting edge. Does such a thing exist?<p>The last such approach that I remember was Doom 3's stencil shadows, but it handled only direct lighting. Now that people are used to approximate indirect lighting, we get these huge piles of hacks and we have to reinvent them for every new art style...