Simplifying Board Games
I have enjoyed tabletop games less and less as the number of 'things' has increased. There are way too many games that require 15 different piles of things, which is not just physically annoying in terms of setting up and playing, but also such a cognitive overhead in the game.<p>Somehow even quite deep games like Magic: the Gathering or D&D (or indeed chess) manage their complexity more elegantly, by having fewer concepts iterated many times (although in the case of D&D this is managed by the DM who certainly has a terribly complex job).<p>For example, Mage Knight in some sense tries to create a simplified version of parts of D&D, but it does it with so many moving parts that I freak out at the thought of event getting it out of the box. Whereas I can play actual D&D with one dice and some words.