GPU Architecture Types Explained
By the way, let me ask a couple of stupid questions about GPUs:<p>Do RISCV-style free GPU projects exist or would they be unviable because of some specific properties of the GPU nature?<p>Why even bother implementing actual rendering in hardware when you can just implement fast general-purpose calculations and use them to accelerate software rendering? CPU-based software rendering did pretty well for the first versions of Unreal and Half-Life, I imagine it could also make sense today if accelerated with something like CUDA.