Godot gets a brand new animation editor with cinematic support
Godot has consistently impressed me. I tried something with it a year ago, but I got stalled because the only supported language (then) was a custom language called GDScript. Support for C# was added in October [0], and there are a bunch of other exciting changes in 3.0 [1] that have happened. I can't wait to give Godot another try. (If anyone is wondering how all this development is funded, Godot appears to get a lot of funding on Patreon, and the C# support was funded by Microsoft.)<p>[0]: <a href="https://godotengine.org/article/introducing-csharp-godot" rel="nofollow">https://godotengine.org/article/introducing-csharp-godot</a><p>[1]: <a href="https://godotengine.org/article/godot-3-0-released" rel="nofollow">https://godotengine.org/article/godot-3-0-released</a>