Hyper-realistic digital humans in Unity
I'm kinda confused why Unity keeps doing this - they keep putting out high-end demo after high-end demo, but that's not where there core userbase is. Their main users are people who build games for phones and indies, with basically zero usage in the AAA space. And Unity's performance/stability is still not that great afaik.<p>It seems to me that they are trying to prove that they are a serious 'AAA' engine, but these demos aren't that convincing to me - AAA is a lot more than putting fancy shaders on high-poly models, it's about handling huge amounts of objects in a dynamics situation, displaying large worlds via streaming, having a workflow that accommodates every creative professional, and offering great performance and visuals  even on very complex scenes.<p>I've hear that even these highly impressive demos are fake - they built a ton of custom code for each one they rebuild core Unity features, meaning if you wanted to replicate this for yourself, you'd be in for a ton of development.<p>Comparatively UE5's Nanite demo showed off a tech that's ready to go for production.