John Romero on his book “Doom Guy” and developing games at a small scale
I still prefer smaller games or games by smaller dev teams. Don’t get me wrong, AAA titles are fun but it’s like going to the movies, it’s predictable - it’s consistent - and it’s mindless.<p>My biggest gripe is that these smaller, “starter” games usually don’t get much play. Everyone wants to immerse in a loading screen space sim but can’t stand well-painted pixel sprites? Crazy.<p>There’s still hope. Hit games are hits not because of just their art but because of their play. Fez, for example, had pretty mediocre art. What it did have is an awesome 2.5D world. Doom, at the time, had great art. It hasn’t aged well. However, the level design, textures, and concepts, and play are still fantastic.<p>My only advice is if you want to make games, start making games. Who cares what your avatar looks like. Make it fun. @ works just fine.<p>Also, Commander Keen art splashes were top notch. The only thing missing was pro dithering.