Heroes of Might and Magic
I yearn for the days of turn-based strategy games.<p>I played HoMM2 and (even moreso) 3 a <i>ton</i>. I loved the tactical combat and that resource management didn't get out of hand. I played a ton of user-made maps. Loved it.<p>The other two games of this genre I played a ton were Civ1 and Civ4.<p>I can literally recall waking up at noon, starting up Civ1 and then looking out and it was dark. I didn't really play Civ2 and Civ3 as much. They just added isometric view and even more micro-management (IMHO).<p>But that all changed with Civ4. It still had the stack of doom problem but the solution added in Civ5 (one unit per hex and hexes were also new) I found to be just annoying as it forced a dance to get units placed. Plus once you got ranged/siege units to range 3 I felt like it was game over.<p>Anyway, the big thing that kept me on Civ4 wasn't the base game it was a player mod called Fall From heaven 2 [1]. The depth was amazing. I'd really hoped they'd make a standalone game or a new version but I believe the creator now works at another game company.<p>So I never liked RTSs. To me it was a different kind of game that focused on APS (actions per second). It's just not my scene.<p>But turn-based games like HoMM and Civ are so rare these days it makes me sad.<p>[1]: <a href="https://forums.civfanatics.com/threads/mod-fall-from-heaven-ii.171398/" rel="nofollow">https://forums.civfanatics.com/threads/mod-fall-from-heaven-...</a>