The 100:10:1 method – the heart of my game design process
I assumed this was about video game design, and it took me a minute to catch on that it was board games.<p>Phase two of this approach, developing 10 prototypes over the course of 6 to 12 months, sounds incredibly labor intensive.  Perhaps prototyping board games is easier than prototyping video games.  But this seems like it would be a difficult phase to get through, either as a side project, or doing it commercially full time.