The most overused logos, at the moment
As the article admits - <i>'Although, generally, the quality of work is high...'</i> the general quality of these designs is interesting to me.<p>Historically, low-quality art and design was a good (though certainly not conclusive) indicator of a low quality product.<p>These days, every fly by night business can have a slick logo, every shovelware game can gleam in stills thanks to the underlying engine and every inane YouTuber has a pre-roll that could pass for a major studio.<p>All at once barriers to entrance are lower, reach is wider and and filtering becomes much harder. Social networks and learning/recommendation features feel like logical if not simply necessary conclusions in response.