Compiling an application for use in highly radio-active environments
While not about radiation hardening or redundant hardware, this article shows how StarCraft's developers discovered and handled random hardware failure: <a href="http://www.codeofhonor.com/blog/whose-bug-is-this-anyway" rel="nofollow">http://www.codeofhonor.com/blog/whose-bug-is-this-anyway</a><p>The bug webpage mentioned in the article is dead, and clicking the link subtly redirects you. Here's the archived version: <a href="http://web.archive.org/web/20140824005145/http://www.guildwars.com/support/en-hardwarefailure.php" rel="nofollow">http://web.archive.org/web/20140824005145/http://www.guildwa...</a>