How much do indie PC devs make, anyways?
>Android managed to do fairly well with $9,605 in sales for 2014<p>This is pretty impressive. Usually the narrative is "don't bother with Android, no one will buy because they all pirate." His Android app made almost 70% of his iPad app.<p>I have a game I'm working on - a simple visual novel/point-n-click/hidden-object game.  I see games of this type selling in the tens of thousands on Steam.  There's a huge market of non-FPS gamers, mostly women, looking for fun and smart content. I personally love these games, they're relaxing and often have a decent story to tell.<p>My dream here is 10k sales at $10, which is doable with the right product that can be made by a very small team or even one person. I don't know if I will hit that, especially my first time around, but its fun to think that this is a practical goal for a one person dev. (I do coding, art, and music, but to be fair I might need to buy music as I pretty much suck at it even by video game standards.)<p>>Today, Cook, Serve, Delicious has grossed over $610,000 in sales across mobile, Steam, distro websites<p>This is really inspiring. I'm so happy for his success.<p>>Steam accounts for 78% of that financial figure.<p>I never would have guessed that. The tech press keeps telling me how hot mobile is and how lame PC's are. Sometimes I kick myself for missing the big mobile revolution. Steam is quite the juggernaut still, even with its 30% cut.<p>edit: when finished  can i show it to HN or is that against the rules?