Invisible Details of Interaction Design
This seems to hit all the high points of a lot of the iOS and macOS interactions, but I think fails to hit any the low points.  It doesn't take much user testing to find that a lot of these interactions are frustrating to a good segment of users. The article doesn't even mention discoverability and just briefly mentions affordances, two things that are severely lacking in these interactions.<p>I had to resize the browser window to read the content of the article and carefully position the scroll bar so I could read the content without being constantly distracted by the looping, unpausable animations.