Blender 2.82
For those unfamiliar with Blender's versioning, the major number is effectively meaningless. The 8 is effectively the major number and the 2 the minor.<p>Anyway the big items in this release IMHO are:<p>- preliminary support for the Pixar USD format ( <a href="https://graphics.pixar.com/usd/docs/index.html" rel="nofollow">https://graphics.pixar.com/usd/docs/index.html</a> ) which is gaining large traction in film studios, gradually in game engines and is the format of choice for Apple's AR ecosystem<p>- coming in line with the VFX reference platform ( <a href="https://vfxplatform.com/" rel="nofollow">https://vfxplatform.com/</a> )<p>The combination of both which means that Blender will be easier to integrate in existing pipelines rather than being a very interesting curiosity for large studios with preexisting pipelines.<p>Blender is certainly very powerful, and with the 2.8x releases, I think they're really opening up appeal to a larger set of artists and studios.<p>Just recently been talking to some large studios that are actively considering adding it to their toolset.<p>An overview of some of the major features in this release with accompanying videos can be found here : <a href="https://www.blendernation.com/2020/02/14/the-five-key-features-in-blender-2-82/" rel="nofollow">https://www.blendernation.com/2020/02/14/the-five-key-featur...</a>