How 2K Killed Irrational Games
ugg, how did this make it onto the front page of HN. It's been floating around the internet for a few days.<p>I worked at Irrational Games / 2K Australia from Freedom Force right up until shipping Bioshock 2. I was a team lead, producer, and even ran the Australian office for about year before I left to make Neptune's Pride.<p>To me there is nothing really controversial in this article. Running big studios full of people with big personalities is really hard. People didn't get along. Things fell apart.