Open Source Game Clones
openCaesar3 make me worry.  Because if the intent is merely to clone the game, with the same basic mechanics, I am not sure I will enjoy it, despite having spend countless errors on the original, <i>Caesar 3</i>.<p>Part of the problem - in this case at least - lies in the original game's mechanics, particularly its walker mechanic.  If you look up any videos or guides on how to play <i>Caesar 3</i> well (or rather; best), you'll notice that most of these guides try to abuse the walker mechanic - which in itself doesn't make much sense - to the limit, creating cities that effectively doesn't really look like cities, because they avoid connecting them, inserts gatehouses everywhere, etc.<p>Sure, this is gamey, you say, but it actually proves a fundamental flaw in the city-building games because of the walker mechanic.  If you are to make a clone of <i>Caesar 3</i>, it would be sad to copy this mechanic, but then some would argue that it is no longer <i>Caesar 3</i>, because you'd have to replace it with something else.  Something radically different.<p>Which ends my argument with basic idea; don't clone <i>Caesar 3</i>, make something better.