The Tale of OpenGL vs. Direct3D
As if Glide never existed<p>In all seriousness, I did 1 graphics programming course back in the day, and it was pretty insane. This was all in OpenGL. The amount of code required to draw the simplest scene was massive. I seem to remember there's a built-in teapot primitive, and I ended up just using that to construct everything (yes, there are simpler built-in primitives, but none nearly as cool as a teapot). I didn't do very well in that course.