A history of roguelike games
I know permadeath is a core mechanic of roguelikes, but I absolutely hate it. It's an artificial time waster.<p>Imagine trying to learn a piano piece, but instead of being able to practice the hard parts over and over until you've mastered them, you always have to restart from the very beginning at the first mistake.<p>Net result: you get extremely good at the beginning, to the point that it's boring, and you always get whooped by the hard part because you barely ever get to practice it (you have to sink an hour doing easy stuff just to get 5 seconds practicing the hard stuff)