Finishing my first game while working full-time
Good tips... but in reality if you're working full-time (especially in a software related role), you may find yourself depleted before you get to the keyboard.<p>It took us 5 years to finish our game (everyone started from 0 knowledge on how to make games, so it was a rocky road), and for the last 1.5-2 years my life was absolute hell.<p>I'd push hard at work for 9 hours a day, eat, then push hard on the side project for 8-9 hours a day, sleep, wake up, and just keep going. One day a week maybe I'd just sleep. Not having "pure energy" for the side project meant that everything suffered.<p>We had to learn-by-trial virtually _everything_, I don't recommend ever doing a big project that way.<p>If you want to finish a game, choose a small game. Start doing game jams. Practice _finishing_. You can do more and more later.<p>Or, go for it, do it our way, all in to win (win is subjective, the pride is real, the monetary result didn't really do anything meaningful for so much investment). I wouldn't do it this way again, but I understand people who do.<p>All that said, the joy of doing something for us by us is not something I've encountered in my 15 year career yet. So... if you've never built something (and truly finished!), but you want to try... go for it.