How we use Rust in our mobile SDK
>Overall we feel like the core value propositions that Rust promises (Performance, Reliability, Productivity) have proven true at FullStory. We’re able to write performant code without spending excessive time in optimization.<p>Sounds like they could have had the same things with a much easier language like Nim. Unless they are using a lot of Rust exclusive features?<p>>We can confidently make sweeping changes to our codebase, and trust that the Rust compiler will point out anything that isn’t correct.<p>How true is this?