Before the iPhone, I worked on a few games for what were called "feature phones"
I'm not sure that in the present day of massive teams and > $100 million budgets that there's much room for new celebrity game developers to emerge on that scale. Pretty much every gamer knows who he is.<p>Now, even the biggest breakthrough indie game with a 5 person dev team wouldn't become a household name. These days it's the studios themselves that get most of the credit. Which may only be fair: When there's 100+ people on a project, it's such a group effort that singling out a handful doesn't really represent the achievement.