Why Minecraft Matters
<i>The reason you should care is because a team of four or five people using free libraries and cross-platform tools have just made a mockery of the last five years of franchise-oriented, $50 million budget, yearly-release, AAA game development.</i><p>Eh, I would not say that.  Minecraft is not seriously competing with AAA big-budget titles like God of War.  They have completely different audiences.  Yes, GoW is extraordinarily expensive to create, but it offers a gameplay experience that Minecraft doesn't and never will.  Or at least, by the time minecraft can procedurally generate an experience like GoW, the big-budget AAA franchises will have moved on to something flashier.<p>And certain franchise titles are attractive because of the licensing, eg the NFL.  That is unfortunate but not something the gaming industry can do much about immediately.