ProjectPSX – A C# coded emulator of the original Playstation
As a day-to-day C# developer, I'm curious about a few things:<p>- Do you ever find that the Garbage Collector causes noticeable pausing in the emulator?<p>- Did you do this with 100% managed memory, or do you need to use unsafe code / real pointers?<p>(Apologies that I didn't read the source code.)