Sandspiel – A falling sand game built in Rust and WebGL
Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler.<p>So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were setup, changed them to 960x640, compiled it all, and hosted it on my site: <a href="http://chir.ag/stuff/sand/" rel="nofollow">http://chir.ag/stuff/sand/</a><p>I'm always apprehensive about taking any credit for the Falling Sand Game because I DID NOT make it but I'm always glad to see it in the wild. First it was Fark, then a few months later Digg, then Reddit. At one point someone created a Wikipedia page linking to the enlarged version I was hosting, then it got deleted as not-notable, then someone wrote a song about FSG, then a hundred different versions of FSG popped up, many non-Java and functioning much better than the applet, then the Wikipedia page came back up.<p>I've long stopped getting giddy emails from office slackers about how much time they waste on my site but even though I didn't really create this amazing game/toy/zen-garden, I feel lucky to have been a tiny part of the arcane pop-culture movement.