Show HN: Lite – A small, fast text editor
One thing that has mystified me is all these people talking about text editor responsiveness, whether it feels "snappy" or not.<p>What are they <i>talking</i> about!?<p>I mean that as someone who has grown up with 3D shooters and  is obsessive about tuning networks to the lowest possible ping times to improve latency for competitive gaming. I always turn triple buffering off because I can definitely feel the difference over double buffering.<p>Practically every editor I use updates with the maximum 60Hz refresh of my monitor, and that literally can't be improved upon any further through software alone. The exception is Microsoft Word, which does about 30Hz and I hate this, but it's a shitty WYSIWYG editor, not a simple fixed-width text editor.<p>I mean, seriously: I'm playing Doom Eternal at 4K with a constant 60fps, no dips. That game is processing a decent chunk of a terabyte per second of data at that rate.<p>What is this mysterious <i>difficulty</i> people have with editing ~100KB text files!?<p>Either this forum is full of people editing <i>insane</i> multi-gigabyte files (By hand? Why!?) or they're doing it on their 486SX PCs for nostalgia reasons.<p>I seriously don't get it.