Zepton – a Pico-8 voxel shoot'em up [game]
Saw big pixels. Expected something 2600-esque. Was very pleasantly surprised - smooth and fun!<p>If I may be lazy and ask instead of reading all the docs right now - how much processing power would it take to implement PICO-8? I know you say there's RasPI support but this feels like it deserves to run on a proper 8-bit micro, not just a small Linux SoC.