Ouya Breaks Kickstarter Records
I was one of the earlier folks to put down a pledge for this thing, because it seems like something I'd like to develop for. However, I pulled it back today because of the lack of a dev story for it. I was told by the Ouya official twitter account to just "develop on another Android device", which is a very shallow answer given the huge differences in gameplay between a touchscreen device and a gamepad device (and that gamepad-api isn't really viable yet). That suggests that they don't take the craft of game development seriously, and to me that doesn't bode well for the platform.<p>When they have development resources that show me that they're taking developers seriously, I'll revisit it (and doing so is fairly cheap for me; I'm using the always-awesome libgdx, which has Android support already). But my initial experience has been pretty bad, and I'm questioning their competency right now to the point where I can't give them money.