Sugar: Open-source software learning platform for children
I'm not 100% sure, but I think this might be the first thing I've seen on HN front page, in all my time on this site, that actually motivated me to jump right into criticism. Usually I just stay quiet if I don't have anything positive to say.<p>First of all, before even clicking through, my reaction to the name was negative. To quote henrikberggren's comment: "Naming a learning platform 'Sugar' is like naming a rehab clinic 'Heroin'."<p>Second, those stick figures look like skull-and-crossbones.<p>Third, your sample "fun activity" looks less fun than anything a kid with a computer has access to.<p>Fourth, creating a new user in your Sugarizer demo is an awful experience. It asked me to pick a name first, then let me go through the rest of the steps -- including "choosing" a new avatar color by clicking to get random colors until I just gave up -- and then, at the end, told me the user "foo" already exists.<p>Fifth, I don't find the UI intuitive at all. When I'm inside an activity, if I want to go back to the activity selection page, I have to click on an octagon with a square inside it. No idea how I'm supposed to associate that with "home" or "back" or any of the verbs I could think of.<p>Lastly, I tried out a few of the activities and I have no idea how any of that is supposed to help kids learn or collaborate. The "clock" activity just displays a clock. That's it. The "tam tam" activity has a confusing UI, but once you overcome the confusion, you can just pick different instruments to hear their sound. The most confusing was the "maze" activity, because I pressed one arrow key and it solved the whole maze. Later I realized that it follows the path until a decision point and then waits for input, but it's really weird.<p>I appreciate that this must have taken substantial effort, but I have no idea just how this is supposed to be useful. And let's face it, I gave it more time than an average visitor probably would.