Update from the CEO
> But his insight immediately struck a chord because at the time it was extremely painful developing services for mobile devices. We had a closet full of more than 100 phones and were building our software pretty much device by device. It was nearly impossible for us to make truly great mobile experiences.<p>This is highly ironic statement given that one of the biggest pain developers trying to build mobile experiences face today is the number of devices they have to test on, and that Android plays no small part in making it worse.<p>The drawer/closet you have, full of all those test devices? it's called the "Drawer of broken dreams."