Reflections on DOOM's Development
"I don’t recommend writing a press release at the start of your project, especially one like that."<p>So even though Doom was wildly successful and (according to Romero) was the most ambitious game development effort before or since, he doesn't advocate that others follow that path?<p>It's likely that the team worked so hard and achieved such success at least in part to the fact that they had a very clear goal for what they wanted to achieve and that they had publicly announced this goal.<p>Interestingly, writing a Press Release is the very first step of the "Working Backwards" product development process at Amazon and it is mandatory part of introducing any new product.