3D Math Primer for Graphics and Game Development
Nice.<p>Looking at this decades after it was written, I'd suggest that a modern book needs more on how light behaves and what physically based rendering is trying to do. Because today you write shaders.<p>On the other hand, game physics is such a specialized area that it may be worth omitting entirely. Nobody writes their own physics engine any more. Send people to "Physics for Game Developers" for that.