Oculus Rift S
They really phoned it in on this one. No physical IPD adjustment, an 80hz LCD rather than the 90hz OLED, a very marginal resolution increase to 1280×1440 (which is still less than the $200 WMR headset I bought almost two years ago), and no FOV increase. The move to inside-out tracking means a more convenient setup, but it <i>will</i> lose tracking when you put your hands behind you (like shooting a bow, which just about ruins Skyrim VR)[1].<p>Small wonder Brendan Iribe left Facebook over this[2]. They clearly want to push their more casual all-in-one headsets and don't care much about the enthusiasts and gamers that helped get Oculus off the ground in the first place. Really hope Valve steps up this year with a decent headset + the Knuckles controllers. Nothing wrong with building headsets for the more casual consumers but why can't <i>someone</i> release a decent gen 2 headset with the upgrades that everyone has been wanting.<p>1: <a href="https://arstechnica.com/gaming/2019/03/hands-on-with-the-new-399-oculus-rift-s-more-pixels-zero-cameras-better-fit/" rel="nofollow">https://arstechnica.com/gaming/2019/03/hands-on-with-the-new...</a><p>2: <a href="https://www.extremetech.com/gaming/279364-oculus-rift-2-canceled-co-founder-leaves-facebook" rel="nofollow">https://www.extremetech.com/gaming/279364-oculus-rift-2-canc...</a><p>EDIT: After a little more reading it looks like the Quest (their equally priced all-in-one headset) has a higher resolution and a physical IPD adjustment. What the hell are you even paying for with this? You get a worse headset for the same price that lacks all the onboard hardware?