Twine is an open-source tool for telling interactive, nonlinear stories
I want to like Twine games and stories, I really do.<p>I always find them underwhelming, though.<p>I can see how these might be of interest to a very young audience, in analogy to the CYOA books of yore.  But the appeal to a more mature audience, like the appeal of parser games or really video games generally, escapes me.  It's always struck me as odd that these games are compared with traditional IF parser games, because parser games (which have their own problems) seem to me to be in another galaxy in terms of gameplay, scope, and complexity.<p>This is an example of how it's hard for me to even see the potential of the platform.  Does this ever get beyond clicking on words, with branching storylines?  Are there any examples of Twine games that get beyond simple hypertext storytelling?