GTA V – Graphics Study
Really neat to see a big hairy problem broken up into so many small chunks. Multi-pass rendering, level of detail culling, soft-shadow blurring. It reminds me of the Arthur C. Clark quote that "Any sufficiently advanced technology is indistinguishable from magic". There's a phenomenal amount of processing steps happening here, on a frame-by-frame basis. I feel old thinking of how many hours this type of rendering took running 3D Studio Max back in 2002 on a <i>network</i> of Windows NT boxes.