Shigeru Miyamoto wants to create a kinder world
> That said, I try to insure that nothing I make wastes the players’ time by having them do things that aren’t productive or creative.<p>And this is why I like Nintendo games.<p>Miyamoto has had plenty of misses—Star Fox Zero comes to mind—but I <i>never</i> feel as though his games are trying to waste my time, much less <i>manipulate me</i> into wasting my time, as is so common nowadays.<p>This is also why Nintendo never had much success on mobile. Mario Run was a legitimately great game—it's just that it was short, and cost $10, and we're used to mobile games that are "free" and rely on whales to subsidize the cost.