Happy 20th Birthday, Quake
I remember when QTest hit the internet, it was beta of sorts to help test network play (and the whole engine, I guess). Even though it was only 3 levels, I was blown away by the lighting of the players weapon when you rotated, the SVGA modes...<p>Did they release screenshots in 320x200 because that was the lowest common denominator resolution? Windows 95 was out at the time so I know people would have been able to view 640x480x256 screenshots.