iPhone vs Android app sales: numbers from an indie developer
It may be worthwhile for me to chime in here with my own stats, which are far less impressive than bignoggins. I recently ported my iOS app, BridgeBasher, to Android. I took a different route though. Since I had no users on Android, I thought the best thing to do would be to create an ad-based version on Android, mostly because I've heard a lot of people say that Android users are less likely to pay for apps. I decided on using Mobclix for advertising, and here are my stats:<p>Date - Android / iOS<p> 8/7/2011 - $2.16 / $142.00<p> 8/8/2011 - $1.68 / $97.00<p> 8/9/2011 - $1.15 / $84.00<p> 8/10/2011 - $1.82 / $76.00<p> 8/11/2011 - $0.98 / $78.00<p> 8/12/2011 - $0.57 / $103.00<p> 8/13/2011 - $0.59 / $88.00<p> 8/14/2011 - $0.72 / $102.00<p> 8/15/2011 - $0.43 / $74.00<p> 8/16/2011 - $0.44 / $75.00<p> 8/17/2011 - $0.18 / $88.00<p>Total - $10.54 / $1,007.00<p>This is obviously comparing apples to oranges, since the iOS version is paid ($0.99) and the Android version is ad revenue only, however given bignoggins success with a paid app on Android, I'm thinking I have made a mistake going the free route on Android.