John Carmack joins Oculus as CTO
I've played with an Oculus VR, and I think they're amazing.<p>But I'm not convinced that they're ready for the mass market yet.  Not because of any failing on their part, but because I think that they need games, and controllers, specifically designed to work with VR.<p>You can't use mouse/keyboard well if you can't see the mouse/keyboard.  UIs that float at the bottom of the screen feel very odd when you move your head around and they stay at the bottom of your vision.<p>We're going to need a year or two of people producing iterations of new interfaces before we have something that feels really smooth to the average user.<p>(In the meantime they're great fun to play with.)