Godot 4.0 gets SDF based real-time global illumination
Re-upping this blog post (sadly overlooked when first posted to HN) which asks the reasonable question 'why not just use Godot for general-purpose applications?'<p><a href="https://medium.com/swlh/what-makes-godot-engine-great-for-advance-gui-applications-b1cfb941df3b" rel="nofollow">https://medium.com/swlh/what-makes-godot-engine-great-for-ad...</a>