Windows NT Kernel Contributor Explains Why Performance is Behind Other OS
It's nice to see that internal developers feel the same way about XNA that external developers (who used to build XNA games, or still build XNA games) do.<p>From the outside I always assumed the constant flood of new, half-baked features instead of fixes and improvements to old ones was caused by interns and junior devs looking for glory - sad to hear that's actually partly true. I always considered frameworks like WPF (or Flex, for that matter) 'intern code' - not that interns necessarily wrote them, but they reek of not-experienced-enough engineers trying to solve problems by writing a bunch of new code, instead of fixing existing code.<p>It really is too bad, though. There are parts of the NT kernel (and even the Win32 API) that I consider a joy to use - I love IOCP, despite its warts, and APIs like MsgWaitForMultipleObjects are great tools for building higher-level primitives.<p>Plus, say what you want about GDI (there's a lot wrong with it at this point), but it's still a surprisingly efficient and flexible way to do 2D rendering, despite the fact that parts of it date back to before Windows 3.1. Some really smart people did some really good API design over time over at Microsoft...