Empty Epsilon: a fully open-source spaceship bridge simulator game
I played some bridge game at a convention a few years ago with my buddies. I wish I remembered the name... but the main issue was that it wasn't quite "hectic" enough to require so many people to be in so many different roles.<p>I used to play Starcraft Brood War at low-levels of competitiveness (maybe ~120 APM or so, D-rank Team Liquid. Very low end of competitive). I also enjoy Factorio and Pikmin, so I'm no stranger to multitasking.<p>Ideally, you want to have a game where so much is going on, that you *NEED* to split up the tasks to multiple teammates. I don't know, maybe have each of the players doing an "Overcook'd" style minigame, trying to do whatever their sections of the ship need to get done.<p>So the idea is that each player needs to actually focus their mind on their minigame, but _ALSO_ needs to juggle the discussion with the captain / bridge. I can't imagine how a game like that would work, but... sitting around calmly in a "Star Trek" style bridge isn't very fun IMO.<p>--------<p>I think we have an issue of expectations vs gameplay. Anything that requires a team of multiple humans would necessarily be incredibly hectic. (See DOTA, Counterstrike, Overwatch, and other team games).<p>But on the other hand, there are people who want to role-play Star Trek scenarios, which isn't... very realistic from a team perspective. Just as combat in Hollywood is unrealistic (1 vs 5 fight is really a sequence of 1 vs 1 fights 5 times in a row: every enemy waiting their appropriate turn with the hero...) Star Trek scenes progress logically and simply, for the audience to follow. Its almost the opposite of the chaos that requires a command structure of any kind.<p>"Archon" / Team Melee from Starcraft 2 / Starcraft Brood War was also a good bit of fun, since two humans playing 1-commander requires communication (make sure both players are going for the same build), and you naturally figure out how to split up work with your teammate.<p>----------<p>I guess a more appropriate "Bridge" game is "keep talking or the bomb explodes". At least for people who want "my" style of hectic team-based game with difficult communication going on. If someone can amp up the "difficulty" of bridge games up to this level, it'd be more interesting to me.