DarkPattern.games: Find Healthy Mobile Games
Wow, this site has a very low threshold for considering something a 'dark pattern'. If you look at the psychological section, these are all considered dark patterns:<p>* A leveling up system<p>* Badges/achievements<p>* Collecting things<p>* Getting better tools/equipment as the game progresses<p>That's like...most games, I think? Most single-player games at least probably have at least one of those.<p>edit: some of the examples listed here are hilarious<p>> D4DJ Groovy Mix<p>> "difficulty 1 through 14 is easy to learn and master, while 15 is the hardest difficulty in the game. makes people think that they have 90% of the skill of the best player but in reality it is not the case"<p>> Magic: The Gathering Arena<p>> "There are mysterious matchmaking algorithms. It isn't clear how these work. At face, they appear to match players of similar skill or deck strength."