Loom EGA/VGA Comparison
The same is true for Monkey Island 1.  The reason the VGA versions are inferior is because they replaced Mark Ferrari's amazing dithered EGA backgrounds.  Additionally, the VGA versions used scanned art in spots, so it feels less sharp and detailed.  I'm not sure who did the VGA treatments, but I doubt it was Ferrari.  Ferrari did many (if not all) of the backgrounds in Thimbleweed Park.  The guy is incredible.  I'm lucky that I played and beat both Loom and Secret of Monkey Island before they went VGA as a kid.  We were kind of brainwashed back then to think more is always better.  I always preferred the EGA versions but never really knew why until I was much older.<p>I'm working on a few game concepts and made the decision to solely use the EGA pallet.  It has to be one of the worst pallets out there, but when done well the results can be astonishing.  You have to use dithering and you have to use some unusual colors (cyan and magenta come to mind).  This creates a very unique, nostalgic feel that only EGA can produce. I also love adding interesting technical constraints to my game ideas.<p>"The enemy of art is the absence of limitations." -- Orson Welles