Simulation Islands
Given how widespread the usage of Box2D has been over the last decade+, I truly hope the creator has seen some form of financial benefit from it. His work is awesome and has benefitted the gamedev community immensely.<p>He mentions Jolt physics in this blog. That’s another example of “holy shit look at what one person can do”. I’ve found myself wishing I had Unity source so I could performantly inject that engine instead of being stuck with PhysX.