Toxic management cost an award-winning game studio its best developers
The extra terrible thing is that this is completely counter-productive. E.g. see this takedown of crunch time by someone who works in the game industry: <a href="http://www.igda.org/?page=crunchsixlessons" rel="nofollow">http://www.igda.org/?page=crunchsixlessons</a><p>But this is a problem outside the game industry too, though it sounds like they're even worse than usual. If you're a software engineer stuck in one of these jobs, you need to realize working fewer hours is good for you <i>and</i> your employer. More here: <a href="https://codewithoutrules.com/2016/08/18/productive-programmer/" rel="nofollow">https://codewithoutrules.com/2016/08/18/productive-programme...</a>