Godot Engine – A decade in retrospective and future
Does anyone have any experience or knowledge about the process of porting a Godot game to consoles?<p>I know it’s not built into Godot because all the sdks/apis are behind NDAs for the consoles, I was wondering how difficult it is, what it entails and if anyone has experience going the suggested route of hiring the company on the Godot site to do the porting.<p>More so than performance this would be the biggest blocker for Godot I would think ( not that it’s in any way it’s Godot fault ... it’s consoles being consoles )