Perspective - 2D/3D puzzle platformer
This doesn't actually look <i>fun</i> to play, but it looks <i>interesting</i>. It's a toy, that could maybe have a game built around it.<p>Stuff that might make it interesting off the top of my head:<p>- moving things for the 2D guy to avoid/collect
- moving things for the 3D viewpoint to avoid/collect
- switches for 2D to throw that remove obstructions for 3D, and vice-versa
- sometimes you having to move 2D and 3D at the same time<p>The biggest thing for me that I can't think of a workaround for offhand is the constant breaking of flow. The video shows you doing like 3 seconds of platforming followed by a context shift into 3 seconds of FPSing.<p>Hopefully the students behind this have thought of all of these things and many more. Because the idea of "running around imagining Megaman doing his thing across the walls" is a nice adaptation of a thing a lot of people probably did growing up.