Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
Great article. (Unfortunately I had to finish it in w3m because the gifs were so huge.)<p>I remember doing lerp and projected-focus before I knew what they were called. It definitely has more depth than it seems, and as I was reading I was surprised at how much thought went into some of these decisions, especially Super Mario World where I had never noticed it. I suppose it's like UX design -- you only notice it if it's bad.