MineCraftWebGL
If only there were an API for mouse capturing.<p>Is there any reason why it couldn't work if it were implemented like full screen mode (displaying a message telling the user to press escape to reclaim the mouse)?<p>Edit: Actually it looks like this is being worked on after all – <a href="http://dvcs.w3.org/hg/pointerlock/raw-file/default/index.html" rel="nofollow">http://dvcs.w3.org/hg/pointerlock/raw-file/default/index.htm...</a>