Doom
>Games weren’t as big serious business back then.<p>I'm not much of an gamer but I have an Xbox One and bought Destiny last night.  The marketing was way too much, but I figured it should be a decent game. Well, it is, its something of a milquetoast Halo-clone shooter with some tacked on multiplayer/MMO stuff, but, my god, the game is drenched in Hollywood-esque overly-done orchestral music, big dramatic overtures, epic-style storytelling, etc. Its a lot of art and music that really doesn't need to be there. Setting the scene shouldn't be this big of a job, nor as serious.  Its just a game- Let me play it.<p>I doubt AAA games will ever go back to not being movie-like, but it just seems like a huge waste of money and time (yet another 10 minute intro to sit through for example).  A part of me would just rather dive into a simpler game that gets me to the gaming parts quickly instead of hitting me over the head telling me how awesome the game will be via cutscenes and dramatic scores.<p>Simplicity can be its own reward and can be just as emotionally fulfilling, as many low budget and simple-graphic indie games have shown. When Destiny is almost forgotten, we won't be reminiscing about its cutscenes or whatever currently popular actors they got to do the voice-overs. We'll be talking about our battles and accomplishments.  Shame the focus on these games is more towards the aesthetic than the actual gameplay.<p>Notch as our collective gaming conscience is kinda nice. I think someone who has a high profile should be saying these things. A lot of lower profile indie guys certainly have, but they don't have the gaming cred to make the front page of HN, reddit, etc.