Blender 3.6 LTS Released
<p><pre><code>   > Support for hardware ray-tracing acceleration has been added for AMD and Intel graphics cards.

   Added experimental support for AMD hardware ray-tracing acceleration, using HIP RT. This improves performance on RX 6000, RX 7000, W6000, and W7000 series GPUs.

   Known limitations:

       Windows only, as HIP RT doesn’t support Linux yet.
       Degenerate triangles may causes crashes or poor performance.
       Shadows in hair are not rendering accurately.

   > Windows only, as HIP RT doesn’t support Linux yet
</code></pre>
NOOOOOO. I guess I'll have to stay with Blender 2.80 for now. Honestly, the situation with hardware acceleration on Linux is pretty sad. I'm a full-time Linux user, and I acquired an AMD GPU specifically because of better Linux support and much better open-source drivers.<p>Blender 3 taking so much time to give AMD Linux users hardware acceleration back makes me sad. I guess it's not misguided though, they got a lot of attention from the industry in recent years, and that's where funding comes from, so naturally they will focus on supporting the major use cases (i.e. Windows and Nvidia) and improving features. Though I do love the new and improved features, UV packing, for instance, was a longtime pet peeve of mine while using Blender compared to other (closed-source) modeling packages.