How to build undo/redo in a multiplayer environment by Liveblocks
> Depending on the use case, the state of features like user selection, user page selection, user zoom setting, etc. could be included in the undo/redo stack to provide a great experience.<p>Does anyone have an idea what these use cases could be? My mental model for undo/redo is based on productivity applications and I’m at a loss; I’m genuinely curious though since this is something I’ve been implementing.