Why Build Toys
I'm not sure about you, but the more experienced I am, as a developer or "builder", the smaller things I end up making.<p>For instance, I launched a bunch of games that are, frankly, more fun to watch, than to play (e.g. an All-hands meeting simulator: <a href="https://rafsters.itch.io/all-hands" rel="nofollow">https://rafsters.itch.io/all-hands</a>) or 
little tools this one <a href="https://sonnet.io/posts/reactive-hole/" rel="nofollow">https://sonnet.io/posts/reactive-hole/</a> (it's stupid, completely replaceable, but somewhat adorable).<p>I come from a family with 4 generations of carpenters. It's a profession more similar to software engineering that most engineering jobs I can think of. The main difference is that in our domain so often the results of our work just don't feel real.<p>If you're in this situation and this frustrates you, either build something small that people would use OR go ahead build something useless, but intentionally.