Godot 3.1 Released
Reading through the OpenGL support mini-saga, I was left wondering if this can target a Metal/Vulcan/etc., since graphics stacks seem to be fragmenting again.<p>But the new visual editors look great, and MIDI input is intriguing to me. The only downside (in terms of learning curve) for me, personally, is the proprietary scripting, since I have been put off Unity time and again because of C# (I have been writing more of it over the years, but it feels too convoluted at times) and I would rather do Lua or Python or something else both dynamic and straightforward enough...