Asynchronous Programming in Rust book
How much performance is gained by going async instead of blocking threads on modern hardware?<p>Skimmed through <a href="https://vorner.github.io/async-bench.html" rel="nofollow">https://vorner.github.io/async-bench.html</a>. If I understand it correctly, one get about twice the performance with async.<p>Is this correct? Seems like a compromise (code complexity vs performance) not worth taking.