Double Fine Adventure Kickstarter finishes at $3,335,250
A periodic topic that has come up on HN in the past few weeks is how people can make money in a non-copyright world. A common example brought up is the commission model, where payment is made in advance, but I think people subconsciously discard it as a real possibility because they can't imagine how it could actually happen.<p>Here it is.<p>Yes, Double Fine (and Brian Fargo with the Wasteland 2) come in with a pre-existing reputation worth millions, but while you're there, poke around on Kickstarter's other projects. I never had before, and I am astonished what is on there and has been successfully funded with no apparent name-brand power that I'm aware of. Just look at this stuff: <a href="http://www.kickstarter.com/discover/categories/games/most-funded#p1" rel="nofollow">http://www.kickstarter.com/discover/categories/games/most-fu...</a><p>There are things that targeted $10,000 and handily blew past them.<p>Relevant to HN's interests as I browse through: <a href="http://www.kickstarter.com/projects/meetpoint/startup-fever-the-board-game-0?ref=category" rel="nofollow">http://www.kickstarter.com/projects/meetpoint/startup-fever-...</a><p>Anyway, back to my point. I think it's time to stop theorizing about how maybe the commission model might work someday in the future maybe sorta, because it's happening <i>now</i>. (The fact that I never even considered browsing around on Kickstarter is itself a testament to my own subconscious bias against the idea.)