Mundane chores are all the rage in gaming
This makes it clear that people <i>just want</i> to do something useful in their lives. Why isn't real life building on this? What are the remaining differences?<p>Is it the extra bureaucracy involved in earning money? Is it the feeling of being exploited when working for someone else? Is it the pressure to economically justify anything we might want to do?<p>How much friction can we eliminate in work? What is essential, and what is not?<p>I feel that humanity would be better served if the feeling of achievement was coupled with meatspace usefulness, and not just virtual creation.