A solution for enabling UDP in the web
My memory is fuzzy, but I'm pretty sure I did this with WebRTC a while ago. Use RTCPeerConnection in unreliable mode, "peer" with the server, and you should have a UDP-backed SCTP connection. I'll try to dig up my PoCs on this.<p>Edit: Oh he mentions this, but invalidates it due to the complexity of typical P2P:<p>> But from a game developer point of view, all this complexity seems like dead weight, when STUN, ICE and TURN are completely completely unnecessary to communicate with dedicated servers, which have public IPs.<p>I don't remember this being complex (there was some off-the-shelf library for getting a data connection on the server-side), but YMMV.