How Figma's Multiplayer Technology Works
I appreciate the technical achievement of "multiplayer," and it does work impressively well.<p>However, no one one my design team likes it. I certainly don't. It's akin to having someone breathing over your shoulder as you're trying to work. And with design, especially, I tend to create a bunch of nonsense and "bad" designs before getting anywhere near a level worthy of sharing or even a team critique. Even if I don't care what others think of me or my skills, it's very disruptive to the creative process to know that someone is watching you.<p>In my experience, at least, there do not seem to be very many use cases for "multiplayer." I mean, even using Google Docs at the same time as someone else is jarring and disruptive in most cases.<p>Perhaps the only use case where we've actually liked having it is for a critique (especially when a teammate is remote) or a demo.<p>Personal preference aside, I think Figma is great. I still miss some things from Sketch, but overall Figma is a great tool. My team recently transitioned/is still transitioning from Sketch to Figma, and I can imagine that many other design teams will be making the same move too.