A Great Old-Timey Game-Programming Hack
>The challenge wasn't overwhelming complexity, as it is today. The challenge was cramming your ideas into machines so slow, so limited that most ideas didn't fit.<p>I like this line right here. It does seem like we've piled on abstraction after abstraction in these days. Sure this does make things easier, but I think things have gotten so complex that it's much harder to have a complete mental model of what your code is actually doing than in the simpler machines of the past.