Facebook has blocked Dreamwidth
Hi all! Co-owner of Dreamwidth here.<p>Pretty cool to see my project hit the front page of HN, but definitely a bit of a /shrug moment on the subject itself. "Facebook gonna Facebook" I think is approximately how we feel about this.<p>I know here on HN we're used to hearing stories about scrappy startups trying to carve a piece of the pie big enough to exit on, but that is pretty much the exact opposite of what Dreamwidth is. Our motivations are very different, so this FB block is mostly a curiosity to us.<p>Dreamwidth is a small, neighborhood corner store kind of site. We're run by a couple of dedicated part-time staff (who have other jobs/responsibilities in life -- I personally work for Discord!) and a cadre of amazing volunteers who donate of their time and energy to make a nice little corner of the Internet that isn't driven by the cycle of VC and growth and user monetization.<p>We do not have any goals around growth, we don't advertise, and we ultimately don't care that much what the other platforms do. Our goal is to give people a stable home where they don't have to worry about their data being sold, their writing being monetized. Users choose to pay us for a few more advanced features (like full text search), and we support ourselves entirely off of that.<p>We are home to a large group of online roleplayers, Hugo Award winning fiction writers, Linux kernel developers, parents, security researchers, artists, activists, recipe bloggers, educators, and everything in between and around the edges who would rather work with a service owned and run by people who are motivated by something other than get-big-and-exit. Large communities of online roleplayers who get together and build whole worlds on Dreamwidth, who tell stories together. I'm constantly impressed by the creativity of our community.<p>Anyway, it's super cool to see Dreamwidth on the home page here. It's been my side project for over a decade now, and I'm quite proud of it. Even if modernizing a 20+ year old Perl project is a hellish undertaking at the best of times... but we keep going. :)