Tough times on the road to Starcraft (2012)
> But the programming team continually worked towards shipping in only two months for the next fourteen months!<p>Every time I hear these stories from game developers, I just shake my head and think “where the hell is the project manager?” It’s as if the whole game industry just doesn’t believe in rigorous, disciplined project management, and instead always relies on crunch time, 48 hour days and an endless supply of naive youth to burn out. Nobody benefits when you keep saying “we’re two months from shipping” for 14 months.