Blizzard developers say return-to-office policy 'cost us some amazing people'
RTO has simply become a structural disadvantage. Companies that cannot manage remote teams simply won't be able to attract top talent.<p>Even if 80% of companies RTO the remaining 20% that recruit remote-only jobs will create massive disruption in top performers. HR has their head in the sand because so many companies are either freezing hiring or reducing headcount, but there's a real issue here. Talented people just don't need to consider onsite work, period.<p>The only way you work onsite is you are inexperienced or you don't have another job. Maybe you want a big name on your resume. Either way those are jobs that will need to be filled again.<p>In this article, they state openly that Blizzard is managing a crisis to ship multiple products. The cost of a failed product release outstrips their lease cost by orders of magnitude. I don't get the play here. What's the outlook on the next release cycle without talent?