A Year-Long Undercover Plot to Blow Up Eve Online's Most Notorious Space Station
I quit EvE a long time ago (2005-2010), and these stories remind me why the game got so stale. Meta-gaming mixed with betrayal is fun to write about, and is a great example of bugs becoming features, but being part of it isn't actually all that enjoyable. Its just something to do when you want to do <i>something</i> that has an effect on <i>someone</i>, because the game has no interesting challenges left to offer.<p>In the end game you can highsec carebear, or you can sit in a nullsec blob. WH space was a band aid trying to cover the fact that they ruined the risk/reward system between high/low/nullsec, but it was enjoyable none the less.<p>It was still a great game, and back when I played there was nothing like running around lowsec at -10, or just pulling security for small gang mining operations, or any other small group/solo stuff.