I’m only making business card sized games now
> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game?<p>I am not sure that it's fair to compare a business card game to AAA games.  The depth and complexity just isn't there.  It's a randomly generated ski slope that you press left or right to navigate.  Fun for a few minutes?  Sure.  But fun for multiple sessions?  Not really.<p>I've played something like 1500 hours of Overwatch that I bought for $30.  The <i>depth</i> of the game is just spectacular, and it keeps you coming back to play more.  They add new heroes and new maps regularly.  The core game itself is <i>fun</i>.  I've made many friends.  I met my girlfriend in that game.<p>The polish and complexity is just not comparable to a business card game.  Yeah, they had to pay developers to make matchmaking servers and automatic update processes and add new heroes and code "events" and make a storefront to buy lootboxes.  I don't think there's anything wrong with that.  Blizzard made money.  The engineers on the project made money.  I enjoyed my time playing the game.  It's just a totally different universe from a 30-second throwaway game.<p>The lesson to take away, is that anything can be simple.  The question is: is the simplest possible thing even worth it?  Games like Overwatch changes people's lives and become apart of them.  Random skiing... good blog post I guess, but where is the impact?  What would the world be like without this game?