StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]
"Unfortunately, we did not have private or
public symbols for StarCraft 1.16.1. I had to
start reversing the game executable from
scratch"<p>So much history is lost because game companies don't archive their assets.<p>* <a href="http://au.ign.com/articles/2013/06/27/original-kingdom-hearts-assets-lost" rel="nofollow">http://au.ign.com/articles/2013/06/27/original-kingdom-heart...</a><p>* <a href="https://adventuregamers.com/forums/viewthread/7766" rel="nofollow">https://adventuregamers.com/forums/viewthread/7766</a><p>* I also thought that the original Okami assets were lost with the closure of Clover Studio but I can't find a source.