Laser Socks – a sweaty game pointing toward the future of computing
Interactive and augmented environments are far more exciting to me than the promises of VR. Why escape my life when I can make my lived world better?<p>The Dynamicland stuff is particularly fun due to the promise of accessibility. A mature version of this vision would be tremendously exciting for me as a high school teacher.<p>When I read about VR in education I mostly see "experiences" as a defining value of the platform. This is fine, but less interesting than the potential for augmented environments to enhance my nuts-and-bolts professional practice. I want to be able to create personalized tools for interacting with media and ideas (extant and live creations) and managing interpersonal communications/interactions in my room. I can see immediate value in the ability to build branching lesson plans with trigger-able subroutines to provide more individually appropriate experiences to students. I feel strongly about non-linear learning opportunities, but they're logistically difficult.  Likewise, to create modifiable one-to-one/one-to-some/one-to-many communications channels to smooth the experience of working with 30-35 people when I can only be in one place at a time (and to mollify the anxieties/anger/angst of being a teenager expected to publicly perform in a crowd).<p>There are any number of small tools I would like to build. I know what problems I want to fix to improve my efficacy, and I don't need polished consumer products to do that.<p>If "Hypercard for the World" allowed me to start hacking together useful tools for myself, I would shower them with love.