One Doom fan, 300 hours, and one gargantuan level
Every time I come across one of these AAA+ doom maps, I kinda blanch at the setup involved in running these with no background knowledge.
You need an old Doom2.wad, to download an appropriate sourceport from Sourceforge, probably without an installer, maybe some looking up commandline options to run the game with a pwad if it's not immediately apparent.<p>Sure, none of this is a problem for the HN crowd, but what I'd like is a "Click to run this wad" button on a WAD gallery page that would download and run the WAD either via NaCl or even just javascript, making the experience of playing these fan created levels seamless and opening it to a much wider audience.<p>edit: yes I realize the IWADs are not freely distributable even though the engine is OSS