The Problem With Photorealism
This guy isn't thinking outside the box. He's trying to solve the problem using techniques from the past.<p>Obviously the solution isn't to manually make levels, it would be to automate them. Where are EA on flying scanning drones around football stadia in order to save artists thousands of man hours?<p>They already use these techniques to scan actors faces, I can imagine someone from 10 years ago predicting it would be impossible to script all the movements of lips and eyelids to produce realistic characters.<p>Disclaimer: I have no idea what I am talking about, but thought my off the cuff theory would have more weight if I wrote like I did.