Voxel.css
Cool demo.<p>But, for those thinking they're going to make a minecraft clone with this it's not going to work. Making games is all about drawing as little as possible and making as few draw calls as possible. Since CSS only supports planes (3d rectangles oriented in space) that means every cube is 6 draw calls and worse, if you want the browser to draw them correctly they have to be sorted. So let's say you had a 16x16x16 voxel area, that's potentially 24000 planes+ and 24000+ draw calls. That assumes worst case, all cubes with transparent bits like tree leaf blocks. For comparison many AAA games do little than 5000 draw calls per frame, possibly less.<p>Compare to a functional minecraft clone all of that would be condensed into a single mesh representing a 16x16x16 area. One draw call.<p>So yea, neat demo but you're going to quickly hit the limits past a few boxy logos<p>If you're looking for something that actually does do the optimizations necessary for a minecraft clone in the browser see <a href="http://voxeljs.com" rel="nofollow">http://voxeljs.com</a>