Building games through natural language using OpenAI’s code-DaVinci model
Interesting how you still need to have some intuitive sense of what's going on under the hood. (You can't say "make Zelda," you have to ask for an array of symbols and manipulate them.)<p>In that sense it feels like this is still programming, but at a higher level of abstraction with a weird fuzzy compiler. Now we can go from natural language -> JavaScript -> assembly etc. rather than just the last two.<p>Mediocre programmers use APIs, while good programmers know what's behind the curtain and can debug them. I suspect this will stay the same, no matter how many layers of abstraction we add.