Shaded Relief Maps in Blender
These blender-based shaded relief images have been popping up a fair bit in the geomatics space recently. I really love them, but they are fairly complicated to make. I developed the open-source geospatial platform WhiteboxTools (developed in pure Rust) to help with tasks like this. You can create multi-scale hillshade images with it and the type of shadow model displayed above as well with one click:<p><a href="https://www.whiteboxgeo.com/manual/wbt_book/available_tools/geomorphometric_analysis.html#ShadowImage" rel="nofollow">https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...</a><p>Better yet, you can create a dynamic shadow model based on a DEM using the ShadowAnimation tool:<p><a href="https://www.whiteboxgeo.com/Guelph_Shadow_Animation/shadow_animation_Guelph_downtown.html" rel="nofollow">https://www.whiteboxgeo.com/Guelph_Shadow_Animation/shadow_a...</a><p>multidirection hillshade: <a href="https://www.whiteboxgeo.com/manual/wbt_book/available_tools/geomorphometric_analysis.html#MultidirectionalHillshade" rel="nofollow">https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...</a><p>TimeInDaylight tool: <a href="https://www.whiteboxgeo.com/manual/wbt_book/available_tools/geomorphometric_analysis.html#TimeInDaylight" rel="nofollow">https://www.whiteboxgeo.com/manual/wbt_book/available_tools/...</a>