What does $1265 of bugs look like?
Cool experiment!<p>I found it amusing (and unsurprising) that the distribution of reported bugs matches what you would find in code reviews within most companies: a small handful of genuine issues buried in a giant pile of superficial nitpicks.<p>Before anyone interjects, no, I'm not saying misspellings and stylistic inconsistencies don't matter. They matter to me a great deal--I am crazily OCD about that shit. Seeing 'shear' misspelled as 'sheer' throughout most of Unreal Engine 2 and 3 without being able to fix it (there were too many expected breaking changes to licensee code for such a cosmetic change to make sense) annoyed me like you wouldn't believe. But when I force myself to take a deep breath and consider the matter more rationally, it's clear that such issues are far down the list in importance. While I'm reviewing someone else's code and my OCD-ish code aesthetics sense is stroked, I always try to remind myself of that.