2D Game Art for Programmers
One thing that I would really love in tutorials like this is <i>why</i> certain decisions are made.  I am a terrible artist, but I would like to learn how to draw something that doesn't make people want to puke, if for no other reason than to give a real artists a starting point, but this tutorial doesn't help.<p>Even at the first step, it says 'Lets start building the body with 3 rectangles'.  But if I started with a blank page, and though 'How am I going to draw a helicopter', my first thought wouldn't be draw three random rectangles and start from there.  Learning tools is important, but I want a tutorial that shows me how to break complex objects into manageable parts.