Accurate N64 emulation gets resolution upscaling powered by Vulkan (RetroArch)
Can someone explain the advantage of increasing the native resolution vs upscaling after rendering?<p>For something like a photograph, you want as high a 'native resolution' as possible, so that there is as much information as possible in the original image. But for old video games, the assets and textures are still the same. Is this a bit like taking a high megapixel photo of a low quality print? Or is my understanding wrong?<p>I'm sure things like AA work better in the native renderer. Are there other advantages?