Finding the best sine function for Nintendo 64 [video]
Now that SM64 has been fully reversed and can be compiled back to a bit-perfect ROM, I wonder if there would be any merit in replacing the default lookup table with Kaze's new function(s):<p>- 200 microseconds saved<p>- 33333 microseconds per frame -> 0.6% of time saved<p>- 1KB of RAM saved<p>- Looked really cool doing it (Kaze's words & I agree)