Show HN: Can you beat my dad at Scrabble?
Like, this is neat. And fun. Small, simple and chill.<p>So what I'm about to say is not specifically a knock against your game.<p>What I've noticed lately on HN is this weird split where everything has to either be <i>super</i> basic - like, this game could have been literally written with BASIC in 1984 - or else it has to be an abstract conversation about the future of AI. With very little in the middle.<p>What would be in the middle? I don't know, like, games that people spent a couple years making. Things with awesome graphics. Or small games that showcased interesting new game mechanics. The rise (resurrection?) of the one-shot HTML game, I get it, it's a rebuke of all the overly complicated stuff. Concept over execution. Wordle got bought up, right? But aren't we already on the long tail of that?<p>Again, this is not a knock - this would be fun to make in spare time, and it would be fun to play if I had spare time. I'm just wondering why there's this decisive move away from tacking up things that took a long time to make. And I'll be willing to sound bitter: For example, I posted a project here not too long ago that I worked on for a year. It was too complicated or posted at the wrong time. I have several others that are more sophisticated, that I know now are just too much for anyone here to look at and upvote.<p>On the other side, discussion (practically worship) of higher-level usage of enormously complicated things like GPT seem to drastically outpace discussion of the underlying mechanics.<p>If every little piece of code you put on the internet is a card trick (and it is) then this is a forum about magic, and we should stop being proud that we can do a trick, and start talking about how tricks work and how to make them better.