Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)
I suspect (worry?) that a lot of folks miss out on the other thrill of physical CRTs... an experience that is as close to <i>zero latency</i> as is physically possible.<p>This article breaks it down in wonderful detail: <a href="http://renderingpipeline.com/2013/09/measuring-input-latency/" rel="nofollow">http://renderingpipeline.com/2013/09/measuring-input-latency...</a><p>The TL;DR is that on a "modern" stack (USB, display buffering, etc) with a 60hz display you're looking at over <i>100ms</i> of input latency. You can roughly halve that with a 120hz display.<p>But it won't ever touch the sub-16ms latency that's possible with a "retro" 8/16-bit console hooked up to a CRT display.<p>A lot of those games were garbage, but damn... it felt like your brain was wired directly into the machine. A very very cool part of the experience that is being lost to time.