Developing Games on Linux: An Interview with Little Red Dog Games
I published my first Steam game on Linux as well as Windows and MacOS, but I don't think I'll do it again because for a single person developer (as indie as it gets) the time spent supporting Linux doesn't pay off. Within days of publishing my game I had support request emails that said "so I'm on this specific Red Hat version, with this oddball graphics driver and three monitors and full-screen doesn't work with your game properly". As I only officially supported Ubuntu I couldn't really help each exotic (to me) setup that came into my email inbox, and there was more than a few. Which I still think is a shame.<p>But that was five years ago. I'm pretty sure Photon supports my Windows builds on Linux better than I was ever able to do with the native executables, and at least there's that.