Tearable Cloth Simulation in JavaScript
Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way.<p>If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson. They were used in published games at least 13 years ago and are very widely known and implemented.<p>I get that there's some novelty to this stuff, but we already know that asm.js can achieve performance within a factor of 2 of compiled C code. Since we know that exists, I don't really see what's interesting about seeing each individual piece of code ported to work on the web.