How I Shipped Six Side Projects in 2017
I have mixed feelings about this kind of articles.<p>On the one hand is inspiring to see what other can achieve.<p>On the other hand, I feel like I am getting trapped in a culture where if you aren't working on 30 side projects outside work, you are a lazy ass that won't be successful.<p>I make little open source web games as hobby and side project. I never made a dime out of them, and nobody gave a damn anyway. I have put way too much time and effort on these projects and I don't feel like the satisfaction I got out of them has paid off.<p>I have been working on a single bigger game for over 2 years now and I have seen a cycle repeat: I get very excited, I work really hard and make lots of progress, I get burnt out and I leave it for weeks/months. Right now I'm on my third burnout cycle. It feels nice to have free time again. Time to watch movies, play games, hang out with people or just go out for a walk for no reason. But I can't help to feel guilty because I am not working on my side projects. I have also promised myself that if I ever manage to complete this game, I won't engage on a large scale side project again, and chances are I will leave games completely.<p>So it may only be me but besides this kind of articles I would like to read articles about people who have no side projects, and that is also ok.<p>EDIT: Here you can find my current project, it's a sciency idle game so not everyone's cup of tea. Play at your own risk!<p><a href="https://github.com/angarg12/nucleogenesis" rel="nofollow">https://github.com/angarg12/nucleogenesis</a>