3D Game Shaders for Beginners
Is learning OpenGL pretty much inevitable as a precursor to learning Vulkan?<p>The main page of Khronos' beginner's guide to Vulkan has a quote which says "emphatically... NO", but then the first tutorial in the list gives as a prerequisite "some existing experience with 3D computer graphics" and links to a guide (<a href="https://paroj.github.io/gltut/" rel="nofollow">https://paroj.github.io/gltut/</a>) which teaches OpenGL.