App store payments will have increased competition
Was listening to Ben Evan's podcast earlier today and he had a stat from the Apple / Epic trial that shook me a bit - in a given month in 2016 something like 0.05% of Apple users were spending in excess of 450 USD on in-app purchases.  And that was 54% of App store revenue.<p>This is basically addicts gambling.  Its the sort of numbers you see at Casinos and online casinos, and ... i dunno. It saddens me.  Yes the vast vast majority of players have a "bit of fun", most never pay for anything, but all the profit comes from the addicts.<p>Even in IOS App Store.  Which really did look like it was trying to avoid that.