Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
Nice. Sokoban nostalgia says Hi :)<p>Some nits and comments if I may.<p>* Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected.<p>* Put the light source at the top. You have it at the bottom and this results in a drop shadow above the stones, which looks more like an unintended blur or ghosting. Also shadows/highlights are a bit inconsistent - base tiles imply that the light source is at the bottom-bottom-left, but the stones are shaded as if it's at the bottom-right.<p>* Perhaps reduce the size of stones a bit to add some breathing space around them when idle and when moving.<p>* Add a keyboard nav? There are two stones, so something as literal as awsd for one and arrows for another would work. Or just the arrows with a 'space' to toggle the focus.<p>* Starring criteria is unclear. Got one level with "optimal" rating, yet it gave 3 stars. This was the one where I had to undo several moves because I was mindlessly moving the stone back and forth without releasing it.