Nomic
If there is one thing that the "internet" has lost, it's games like this. I used to love playing #wolfgame on IRC. Even Ultima Online (although hardly a typical heritage game) definitely shaped the way MMORPGs evolved.<p>Anyway, back onto Nomic. After reading the Wiki and seeing the "Initial Rule Set" [1] then reading through a lot of the archives it became clear that "chaos" and administration was the downfall of this game.<p>Eventually, the constitution that formed became so unmanageable and untrackable that it was impossible to progress. Judges were needed to resolve the rule disputes on every single vote and rule loop-holes were hard to spot (albeit an intended point of the game).[2]<p>But guess what we have now... Freaking version control. Companies/governments are tracking their constitution on GitHub at the moment, so why can't we also track the constitution of games such as this on GitHub as well. Last month GitHub launched their "create a game" contest that incorporated some form of "Pull"/"Push" feature into the game.<p>Well how incredibly awesome (I'm getting giddigy as I type this), would it be if we implemented Nomic voting rules using pull requests (for the votes), and have contributors sign up if they want to play the game.<p>Tracking the constitution changes was clearly the biggest technical challenge back in 1990s, and now we have tools to solve this problem totally.<p>GitHub makes Nomic awesome.<p>Ps. Ultima Online just made me feel all nostalgic. I miss West Brittania Bank, Felucca, my 24x24 Stone Keep (presumably fallen and reclaimed now) and my enormous Runebook library.<p><pre><code>    [1] : http://www.earlham.edu/~peters/writing/nomic.htm#initial%20set

    [2] : http://www.nomic.net/deadgames/a/</code></pre>