We Burned Down Players’ Houses in Ultima Online
I missed UO's hayday, but when I've played the big modern MMOs I find myself instead attracted to the idea that individual characters shouldn't be able to do everything. I feel like forcing players to interact if they want to gather specific resources or craft vital items would really help a game feel "massively multiplayer".<p>Are there any modern MMOs with mechanics like this, e.g. life-skill limits or some other source of dependence on other players?