Blizzard has lost almost 29% of its overall active playerbase in three years
I can't say what's driving all the playerbase losses but:<p>They stopped development on Diablo 3 a long time ago. It doesn't have the staying power of more modern online games where new content is added continuously.<p>They stopped development on HotS, which never achieved the same level of pull as League of Legends.<p>Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has overlapping audiences with battle royale FPSes.<p>Starcraft 2 is basically dead. WC3 remastered flopped. The RTS genre writ large is definitely in a waning phase.<p>IMO, when a gaming company doesn't make new games, it is going to see some losses in the playerbase. To me it's more remarkable that they've only seen this much of a dropoff.