Unity plan pricing and packaging updates
The amount of outrage from people with no P&L or game development experience in this thread is unreal.<p>Let's look at fictional scenario for Vampire Survivors, and model 5M units sold in the first 12 months at $4.99 per sale. We'll also assume a Unity Enterprise plan.<p><pre><code>    Units Sold:   5,000,000
    Gross Sales:  $24,950,000

    Steam Fees:
    $0-10M (30%): $3,000,000
    $10M+ (25%):  $3,737,500
    Total:        $6,737,500

    Unity Fees:
    0-100,000:    $12,500
    100-500k:     $24,000
    500k-1MM:     $10,000
    1MM-4MM:      $30,000
    Total:        $76,500

    Net Sales:    $18,136,000
</code></pre>
I can't be certain exactly how Unity is planning to accrue installs when determining installs over threshold, so treating it like brackets.<p>So in this fictional scenario, the Unity fee is 0.3% of gross or 0.47% after Steam takes its cut.<p>Even if we assume the average consumer downloads the game 1.2 times, that's still only $20k more. The bigger issue is how thresholds accrue, since that could push more installs into costlier lower threshold brackets.<p>I'm not sure I see the outrage.