Articles on fractals, computer graphics, mathematics, demoscene and more
Inigo Quilez was responsible for modeling vegetation procedurally in Brave:<p><i>“If you just render the geometry, it’s pretty, but it doesn’t look lush and furry,” says supervising technical director Bill Wise. “We wanted Spanish moss hanging from tree limbs, and clumps and hummocks of moss. The Highlands of Scotland were like another character in the film, a living backdrop for what was going on. We had never tackled as vast an outdoor landscape, but we were able to generate it using insane procedural geometry developed by Inigo Quilez. He’s a magician.”</i> (<a href="http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-June-July-2012/The-Royal-Treatment.aspx" rel="nofollow">http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-J...</a>, section "Painting with Code")<p>He contributed some basic lessons about it to Khan Academy's "Pixar in a Box" section on Environment modeling (<a href="https://www.khanacademy.org/partner-content/pixar/environment-modeling-2" rel="nofollow">https://www.khanacademy.org/partner-content/pixar/environmen...</a>, direct link to first video: <a href="https://www.youtube.com/watch?v=fuwUltMAdYQ" rel="nofollow">https://www.youtube.com/watch?v=fuwUltMAdYQ</a>).<p>Also worth checking out is "Elevated", one of the coolest 4066-byte programs you'll ever see: <a href="http://www.pouet.net/prod.php?which=52938" rel="nofollow">http://www.pouet.net/prod.php?which=52938</a>.