Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in.<p>But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are far less expensive and far more powerfull graphics-wise. And Apple also doesn't know how to keep relationships with the AAA developers, unlike Microsoft and other platform owners.<p>Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival?<p>I think the on stage demo of the 4 year old Death Stranding running poorly on the newest Macs says it all.<p>[0] <a href="https://atp.fm/538" rel="nofollow">https://atp.fm/538</a> @1:42:20