Show HN: Carbide – A New Programming Environment
This is awesome!<p>One of the things I've been thinking about lately is what are the languages that lend themselves to "true" livecoding. Like what if you want to change the class hierachy while you're already in a game and the objects are moving around? What if you wanna move a door in the in game editor mid-level but merge this edit back at the start of the level?<p>Turns out livecoding and live property editing interfaces are an entry into thinking about the next question: what are the abstraction and logic storage models that allow for very radical live coding changes as your app is still running and help you explore?<p>So far I have liked the idea of prototype inheritance but with the objects stored in a reduxy immutable situation. It seems to get at both the functional and OO side of the "expression problem."