Street Fighter II's AI Engine
>  These days, when most people talk about AI they’re talking about machine learning. There’s not any of that in SF2.<p>Actually, AI for games is pretty much never equivalent to AI for non-games. The end goal is different - games want to provide a non-optimal set of instructions, so that it's challenging but not impossible to win. The goals are entirely different.<p>If you're making a game, this is probably at least a useful example to look at, even if I don't agree with some of the decisions they made (uninterruptible moves, for instance)