The Future of RTS
Something that isn't significantly touched on here that most RTSes neglect is physical logistics. That is, actually getting resources from the point of collection to the point of consumption.<p>In most RTSes, once you collect resources they essentially go into a magic resource counter in the cloud. You can collect wood on one side of the map, and instantly create a building with that on the other side of the map.<p>I would be <i>really</i> interested in playing an RTS that focused much less heavily on variety of combat, and much more heavily on variety of logistics.<p>Imagine a game where you had to shuttle food to your army to keep it fed, or physically bring stone to a construction site to build a castle, and you had to physically stockpile resources in vulnerable depots that would become targets of enemy raids.<p>You'd have to do a lot of design work to make the ergonomics of setting up the logistics infrastructure not incredibly tedious, but I think it could be done.<p>The closest RTS I have seen to this is probably the Warrior Kings series which was definitely ahead of its time in many ways.