Mining a 1993 game design for innovative game mechanics
While I like the idea of changing the shape of the map during the game I think the point about player created content falls flat.<p>There's significant modding, mapmaking, AI etc. communities for many games. In fact in this day and age I'd say it's smart to outsource that to the users to a good degree and provide excellent tools+some support.<p>Then again this seems to be a 2005 article about a 1993 game and I don't even recall what the situation was like in 2005. Probably a lot less modding etc.