How to make good small games
Literally every time I've set out to make a game, I've let perfectionism get in the way. Some examples:<p>- Spending all my time thinking about how to support 10 different resolutions<p>- Coming up with the perfect framework for managing state<p>- Working on silly menu systems and other UI elements<p>- Finding the perfect map builder and obsessing over data representations<p>- Tweaking an entity component system to death<p>- Etc<p>Next time I set out to make something, I'm not going to worry too much about the code. If the idea has merit, I'll refactor it later if I need to.<p>Summary--It's really easy to let details get in the way of ideas.