Vectorized Emulation: fuzzing at 2 trillion instructions per second
I may be getting this wrong... but how can this possibly work?<p>Correct me if I'm wrong, but he's trying to emulate 16 systems in parallel by vectorizing the instructions.<p>Ok, but this assumes that all paths are identical. Once you start fuzzing by varying their input, the paths will all vary at which point you're down to 16 non-identical paths again.<p>The whole point of fuzzing is to expose the different paths and this would fail horribly for that, surely?