Anime Video Encoding Guide for X265 (HEVC) & AAC/Opus (2019)
I’ve wondered about this a lot. Anime (and many hand drawn animations in general) is typical fairly predictable.  Objects, expressions, and even motions are reused frequently.<p>Shapes are often basic enough that a “vector” graphic could adequately represent their structure (in far fewer bytes).<p>If there were a way to structure anime into their core components, could we compress the video more like LZMA?