Microsoft's Introduction to Rust Video Course
Is anyone aware of any learning research which analyses this 5min-by-5min approach to course production?<p>I'm really not a fan of it.<p>There's something not quite right in treating "conceptual learning" as if it were a sort of follow-these-steps "to tie a knot" problem.<p>Imagine <a href="https://www.youtube.com/watch?v=J7DzL2_Na80#t=2m20s" rel="nofollow">https://www.youtube.com/watch?v=J7DzL2_Na80#t=2m20s</a> as a series of 5min videos...<p>It also seems like Microsoft produces a lot of developer videos done in this style, as if the thing to be learned were a wizard ("next, next, next, next").<p>Consider the video: <a href="https://www.youtube.com/watch?v=ajvipmDMwAg" rel="nofollow">https://www.youtube.com/watch?v=ajvipmDMwAg</a> . Each step is simply a "next step", and the narrator merely describes <i>what</i> is being done.<p>Gilbert would, I'd say begin with the problem: "Suppose we're looking a films. And what is a film? It's these things: ..... Now in Rust we model that with a struct -- ".<p>And so on: the learning here is illustrating the connection between the mindset of programming and the activity.<p>Quite a lot of what I've seen from Microsoft, and increasingly many 5-min-by-5min courses, is very little modelling of thought process. The very thing to be learned.