LEd: Open-Source 2D Level Editor
I'm gonna go on a slight tangent, about the Haxe language.<p>I had seen this before -- it's really cool! I never dug enough into the site to realize the creator was also on Dead Cells.<p>The most interesting part to me, is the use of Haxe (in Dead Cells!).<p>Haxe is to code what Esperanto was meant to be for spoken language.<p>> <i>"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."</i><p>Syntactically, there's "nothing new to see here" -- it may as well be Not-Quite-Typescript (with some other goodies; Pattern-Matching, GADT's, compile-time behavior, etc).<p>But it never "took off". Yet here I learn that very impressive software/stunning games have been written in it, by incredibly knowledgeable folks.<p>What happened with Haxe, where did it fail? I've never tried it myself, but I have a passion for pixelated 2D/isometric games and the tutorials on the authors' site are very sound, so I might give it a shot.