Morrowind rebooted the original Xbox
I was surprised to see that (at least on the 360) there was no way for a title to terminate itself; the game process ran until it was killed by something else (e.g., the user launching another title, or shutting the console down).<p>Another surprise was the utter lack of a date-and-time clock chip. Without a network (and I'm guessing, without actually connecting to XBox Live), the 360 had no idea what time it was. That saved a bunch of money on hardware, and removed headaches involving coin cells (such as shipping policies).