How Designers Engineer Luck into Video Games
Sid Meier (Civilization) gave a great GDC keynote in 2010 where he describes his multi-decade struggle to convey to users ideas like "Stuff that only has a 10% chance of happening still happens sometimes."<p><a href="https://www.youtube.com/watch?v=bY7aRJE-oOY" rel="nofollow">https://www.youtube.com/watch?v=bY7aRJE-oOY</a><p>Multiply that by a million daily active users and it really works out to "Stuff that has a 1-in-a-million chance of happening will happen to somebody every day".   Leading to player reviews like "The game rolled me a 1-out-of-10 SIX TIMES IN A ROW!!!  The game is explicitly cheating me!!!" every day.  Thus games tend to use random shuffles rather than independent random numbers so as to better align with common misunderstandings about statistics...