Introduction to A* (1997)
For me, figuring out how to implement A* on a world was one of those programming milestones along the way of me grokking how software is put together. In fact, I see there's a Stack Overflow question from me still online with an implementation I wrote in Python eight years ago (<a href="https://stackoverflow.com/questions/4159331/python-speed-up-an-a-star-pathfinding-algorithm" rel="nofollow">https://stackoverflow.com/questions/4159331/python-speed-up-...</a>), and I have sometimes wondered how many people have then used that old snippet as a reference.<p>Amit's articles were online then, and definitely helped me think through these problems, and their main strength is just how visual the explanations all are. I'm pleased to see they're still online, being updated, and no doubt benefitting others, I know that personally Amit's effort was one of a number of things that has allowed me to be a full-time indie game developer all these years later.