Q1K3 - An homage to Quake in 13kb of JavaScript
Nice, i actually played through its two levels twice (they are simplified recreations of the E1M1 and E1M2 though the second level has a few differences).<p>It is interesting to see how the levels are basically made up of axis aligned cubes which simplifies collision detection and response considerably.<p>The textures are also made using procedural generation using a tool (and library) the author made[0]. I think a "blur rect" and "blur and map result to existing colors" would help a lot with the aesthetic. Also the editor would benefit from a "duplicate step" option too.<p>[0] <a href="https://phoboslab.org/ttt" rel="nofollow">https://phoboslab.org/ttt</a>