Show HN: Early-stage Yahoo Pipes spiritual successor
I've some experience in visual programming languages (both professional and in my studies) and I advise <i>against</i> the graph-form where you connect nodes and edges.<p>This does not mean that text is the only way to implement programs (and even if you connect nodes, you're still programming), but maybe a good local optimum is in-between, e.g. interactive shells like Jupyter's Notebook and the Mathematica interface. I know there is LabView, the Blender-Editor and AFAIK some Unreal-Engine tool that uses this model, but bigger programs seem really incomprehensible to me.<p>It's always easy to show-case 5 programs in these node-&-edge editors, but I do not think it is the best approach for visual languages, as one should not under-estimate the layout problems and how to represent information in boxes.<p>So, I am all for new ideas in visual programming, but I am not sure if the "free canvas" approach works.