Exploring Rust for Vulkan drivers, part 1
While C and C++ are languages that are permissive to the point that bugs can be introduced incredibly easily I don't think they need to be replaced in order to eliminate said bugs, and especially not with a language like Rust.<p>Is it more efficient resource and time-wise to rewrite everything in [Language of choice], or to comb through the currently existing code manually and with special tools to find bugs and fix them? Is it more efficient in the long run? Will the current people working on Mesa be able to adapt to such a change (Likely irrelevant since they'd probably be the ones leading such changes in the first place if they were to occur)? Are the benefits/improvements even worth the costs in the first place? Is it sustainable (C has been around since... well forever, and it has a very rich, mature ecosystem built around it. Rust on the other hand has been around for a fraction of the time, suffers from core team (corporate) drama, and doesn't have a "fixed" standard like C does with C89/90, C99, C11, etc. as far as I know (Things might've changed in the past few months/year))? I personally can't see it as being necessary for high code quality and safety.