Wordle-solving state of the art: all optimality results so far
Everyone is missing the <i>core</i> game mechanic - the ability to share a "spoiler free" report of your game on social media. For example, my (human operated) game from today:<p>Wordle 222 3/6<p>⬛⬛⬛⬛⬜<p>⬛⬜⬛⬜⬛<p>⬜⬜⬜⬜⬜<p>However, this isn't truly spoiler free. It still leaks information. From what I posted above alone, you can infer that the last letter is probably a relatively common one.<p>With the help of Twitter's APIs (or in my case, a janky screen-scraping script), you can trivially gather thousands of these emojified game logs. I do not consider this cheating, because sharing these is part of the game.<p>You can use these, in aggregate, to perform frequency analysis. I haven't shared my code yet because I'm still working on it, but as an example, here's the output from my script for day 216:<p><a href="https://twitter.com/David3141593/status/1484669351261347842" rel="nofollow">https://twitter.com/David3141593/status/1484669351261347842</a><p>Out of all the possible words, it ranked the correct solution at rank 5 - and that's before providing a single input to the game.<p>Edit: Replaced green blocks with "⬜" because HN doesn't like them.