Oculus Rift Will Change Your Gaming World
There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place.<p>The absolute <i>creepiest</i> thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see myself sitting there with the goggles on looking around in real time. It literally gave me the shivers.<p>But creepy out of body experience aside, the challenge then was control. Moving through space with a game controller with full view control can make you feel like you're a quadraplegic in the virtual world. Something that will really be awesome will be these goggles and a Leap Motion controller, so that you gesture around your world. You still don't get to walk (were are those 2D treadmills when you need them? [1]) but its more flexible than a thumbstick and a d-pad.<p>[1] <a href="http://spectrum.ieee.org/automaton/robotics/robotics-software/cyberwalk-giant-omnidirectional-treadmill-to-explore-virtual-worlds" rel="nofollow">http://spectrum.ieee.org/automaton/robotics/robotics-softwar...</a>