Stride Game Engine
Here&#x27;s a video on the engine by the Gamesfromscratch YouTube channel: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ugFRSKFMgzo" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ugFRSKFMgzo</a><p>I would actually suggest that anyone interested in game engines give that channel a look, lots of good stuff over there.<p>Personally, i rather enjoy seeing new game engines pop up, however i would say that Paradox&#x2F;Xenko&#x2F;Stride is about as obscure as the NeoAxis engine (which also uses C# as their development language), even if some of the features seem nice. I&#x27;m not entirely sure why Paradox&#x2F;Xenko&#x2F;Stride was renamed that many times, though, it kind of hurts its recognizability.<p>As for the people asking about what engines to use, i think the other comments in this thread have some good arguments. My summary for which engine to choose would be as follows:<p><pre><code>  - In case you want to develop an FPS game or something in a similar genre AND feel comfortable with writing C++ for the performance intensive parts, consider Unreal (or if you just need something really pretty)
  - In case you want to develop a game with an engine that will have most of the functionality that you&#x27;d need out of the box, a good asset store for the things that aren&#x27;t included and if you&#x27;re comfortable with using C#, consider Unity (UNLESS you need multiplayer, since currently the engine is slowly migrating across technologies and AFAIK they still didn&#x27;t have a good networking solution)
  - In case you want to develop a 2D game of simple to medium complexity, or want to mess around with some basic 3D stuff, consider Godot
  - In case you don&#x27;t necessarily expect to sell your game in the future, but would prefer just to learn bunches, consider writing your own engine, or using SDL&#x2F;SFML&#x2F;LWJGL or another solution like that
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Of course, others might disagree, but personally i&#x27;ve found that only using the more popular engines makes sense, given the abundance of tutorials, blog posts, examples, assets and even the quality of the documentation, in most cases.<p>Here&#x27;s another video by said YouTube channel, called &quot;Choosing A Game Engine in 2021&quot;: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;rK6ulQaOpso" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;rK6ulQaOpso</a><p>In case anyone has any information on what Stride does better than those other engines, or perhaps has a unique perspective on why using it would be a good idea, feel free to respond!