Show HN: A guitar tab viewer that listens
Okay, I&#x27;m probably your exact target demographic - I have about 1,300 hours in Rocksmith and I&#x27;m obsessed with it, but often find myself wanting more &quot;pro&quot; features like Guitar Pro has.  So hopefully you&#x27;ll find my feedback useful...<p>On the tab interface: 
- Seeing a blob of 6 numbers come isn&#x27;t intuitive enough.  The strings REALLY need to be colored.  You should be able to get away with using the same colors as Rocksmith, as there&#x27;s generic sets of strings using those (<a href="https:&#x2F;&#x2F;www.guitarcenter.com&#x2F;DR-Strings&#x2F;Hi-Def-NEON-Multi-Color-Coated-Medium-Electric-Guitar-Strings.gc" rel="nofollow">https:&#x2F;&#x2F;www.guitarcenter.com&#x2F;DR-Strings&#x2F;Hi-Def-NEON-Multi-Co...</a>) - or at least make them configurable.   It&#x27;s hard for me to tell which string is which in fatpick.<p>- Bar lines for the beat&#x2F;measure changes would be helpful.<p>- Chords saying their name above them would be a huge help - &quot;G&quot; is much easier to parse quickly than &quot;355433&quot;!<p>Practice mode: 
- Just adjusting playback speed isn&#x27;t enough.  To be actually useful, fatpick needs something like Rocksmith&#x27;s Riff Repeater, where you can select a section, loop it at a selected speed, and have it increase 1% each time you get the notes right.  In fact, here&#x27;s where you can outshine Rocksmith, since Rocksmith only lets you select entire sections, whereas you could make it so you could really drill in on notes<p>Audio:
- Being able to play the audio file instead of just guitar pro-style midi would be a huge bonus.  Don&#x27;t make it required, so you can still just import a quick GP file to play, but for curated tracks or imported Rocksmith psarcs (see my comment elsewhere about psarcjs), the real audio would be great.  
  - Even better... multitrack audio! Just play the song .mp3 if that&#x27;s all there is, but there&#x27;s plenty of multitrack ogg&#x27;s sourced from rock band &#x2F; guitar hero floating out there.  For these songs you could play with your chosen instrument removed - IE, pick a song with a multitrack ogg, pick the bass part, the audio engine wouldn&#x27;t play the bass part but would play the rest.<p>- Some kind of effects on the guitar would be nice.  Using an AxefxIII and Loopback I can mix in real guitar sounds with the game, but most of your demographic won&#x27;t have that ability, so being able to pick an AC&#x2F;DC song and have basic distortion effects will be a must.<p>Anyways, after playing with fatpick for 20 minutes I&#x27;m going to go back to Rocksmith.  Will check on this in a month though and see how far along it is - there&#x27;s a lot of potential here!