The case for memory-mapped GPU assets
<p><pre><code>    Splash screens and loading bars vanish. Everything is just THERE.
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I&#x27;m not sure I agree with this. It might be more convenient to have a filesystem-like interface, but at the end of the day everything still has to be loaded into the (rather limited) GPU memory at some point.<p>Most CPU applications can handle RAM swapping from disk, but I really doubt that big games could maintain 60fps if even a few assets needed re-loading.<p>If a frame is 16ms, and the best consumer SSDs are around 2GB&#x2F;s, You can only load 33MB of assets in a one frame in a best-case scenario.