Mark Zuckerberg on Apple’s Vision Pro headset
There is something quite remarkable and puzzling about the VR&#x2F;AR and now SC (spatial computing) space.<p>All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed.<p>Their VR &quot;visions&quot; differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major something on their heads that dramatically takes over their visual field for the pursuit of... what exactly? That is the puzzle.<p>There is a missing <i>aha</i> moment around this type of interface that would justify the major behavioral adjustment that is required for it to be adopted as a general purpose interface rather than a gimmick.<p>The number of devices sold so far does not impress me. A small number of people, especially youngsters with disposable income can be sold on anything (including fake currencies).<p>What is missing is an indication that this is actually an <i>empowering</i> piece of tech that is a a major new mode in our interface with computing.<p>What would be such indicators? Anything really. E.g. Some leaked stories that the teams developing these devices wear them all the time because it makes them so much more productive &#x2F; social &#x2F; fun &#x2F; transcedental &#x2F; [insert something people might actually want to have].<p>So far at least, this is a tech that is being pushed onto people rather than being pulled. I don&#x27;t think this was the case with any of the major steps in the development of digital computing but would be quite interested if people can think of historical precedent.