Growing Rift Between Valve and Oculus
The worst part is Oculus sold customers on something more open than they delivered.  Now if you buy from their store your purchases are locked to their headset, and if you ever buy anything else in the future.<p>Oculus&#x2F;Palmer said they didn&#x27;t care if you modded their games to work on third party headsets, just they weren&#x27;t going to provide support themselves; instead they went out and broke it intentionally.<p>&gt;If customers buy a game from us, I don&#x27;t care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;oculus&#x2F;comments&#x2F;3vl7qe&#x2F;palmer_luckey_on_twitterfun_fact_nintendo_doesnt&#x2F;cxr6rid" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;oculus&#x2F;comments&#x2F;3vl7qe&#x2F;palmer_lucke...</a><p>&gt;As I already said in my first reply, I don&#x27;t care if people mod their games as long as they are buying them. <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;oculus&#x2F;comments&#x2F;3vl7qe&#x2F;palmer_luckey_on_twitterfun_fact_nintendo_doesnt&#x2F;cxr935z" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;oculus&#x2F;comments&#x2F;3vl7qe&#x2F;palmer_lucke...</a><p>&gt;Glad there are some sane people out there. [said to someone saying it was only an issue of support] <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Vive&#x2F;comments&#x2F;4etddh&#x2F;this_is_a_hack_and_we_dont_condone_it_oculus_on&#x2F;d24srvs" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Vive&#x2F;comments&#x2F;4etddh&#x2F;this_is_a_hack...</a>