Designing UI for VR Hand Tracking Applications
VR hand tracking will be better as an input method when the user has little or no expectation of physical resistance. Imagine being in a wizard game where you have hundreds of spells memorized - water spells, fire, electricity, teleportation, telekinetic manipulation, etc.... all of which are activated by esoteric hand gestures. Make it an RPG with UE5-demo level graphics and it will be one of the most mind-blowing games ever.