Magic Leap’s technology may be years away from completion
So VR is hard enough - to avoid jitter that makes users feel sick you have to respond to a user&#x27;s head movement, render a new frame with the new information the user should see, respond to any button presses, then draw the frame, in under 14-20ms.<p>Magic Leap was always a much more difficult problem... they have to respond to a user&#x27;s head movement, <i>parse the scene</i> the user is looking at (which could be anything), figure out what to draw and where to draw it on the user&#x27;s environment, then render, all in the same 14-20ms window.<p>Compounding that they have to do it with a much weaker CPU&#x2F;GPU&#x2F;battery than Oculus and friends, which use a phone, or are tethered to a PC with a $1,000 GPU. You wear Magic Leap on your head, no cables.<p>On its face I was always sort of surprised to hear about the good demos; it always seemed like such a difficult problem, and I know the VR folks are having a tough enough time with it.