/dev/null: Anti-Cheat Kernel Driver (2020)
What a load of baloney. It&#x27;s an open secret that client side cheat detection is a losing battle, and yet many games still persist with these unacceptably hacky half measures. The correct approach has always been to perform the cheat detection on the server side and use statistical analysis to detect and ban cheaters. No brittle assumptions about client environment resulting in potential breakages or false bans. No invasive rootkits that could compromise your users&#x27; machines. No opportunity for the client to reverse engineer or instrument the binary to patch out the cheat detection methods.