Miners Aren’t Friends
IT&#x27;s capitalism in its purest form. The work done is work n the physical sense of production, but from a labor perspective it ends up as a constant rote of attrition and self negation - people gt interested in coins to make a quick buck and take it easy, but either drop or spend all their time, energy, and money racing for a slice of the pie while producing little of value - in this case, trust tokens which may or may not turn out to be valuable later. The rewards always go to people who were there early and had excess capital to spend on buying, or could mine easy pickings and then let someone else take over the grind.<p>Oddly the mining analogy reminds me most of Eve Online, which has a professionally tuned in-game economy and where you basically have a graphic representation of everything mentioned in the article, including the tedium and energy of mining, the endless technological arms race (designed to make you invest as much time as possible or buy credits to leapfrog other players), and pointless destruction of wealth - intra-player conflict is where most of the action and excitement is because the exploratory aspect of the game is only as interesting as it yields new technology that gets recycled back into the arms race.<p>Perhaps the solution is a medium of exchange that doesn&#x27;t use absolute units, but is a function of your ability to pay.