Tim Sweeney on the First Version of the Unreal Editor
The Unreal Editor was such a breath of fresh air compared to what Carmack at id had cooked up to create Quake maps. I worked in both editors as a young kid and the design paradigm with Quake, assembling a map in a void, left my maps with a host of problems usually related to planes not lining up correctly or having tiny gaps (leaks) which caused the map to not compile correctly or created an issue when actually playing the map. It drove me crazy.<p>UnrealEd on the other hand inverted that paradigm, instead of building your level a void you carved your map out of a solid mass. The geometry was much easier to work with and led me to really embrace Unreal&#x27;s engine over Quake. I still loved Quake as the better game but Unreal&#x27;s technology shined brighter for me as a young map maker.