Unreal vs. Unity Opinion
Not to tone police that much but I really don&#x27;t get people like Casey. Like his whole thing is spending a billion years writing his game engine, and then whining about all these &quot;bloated&quot; tools. Just completely dismissive of everything that doesn&#x27;t align directly with his values (which don&#x27;t include actually shipping game!)<p>I like people who write their own engines and make bespoke things for fun. Just really dislike people who lack the imagination to wonder why some people just want to make games rather than spend their life writing engine code, and actively shitting on stuff that exists. Just so much negative energy to put out in the world.<p>Of course in practice Unity _is_ a major pain in the butt but UE has the nice aspect of actually working for very large projects and shipping stuff. Yeah there&#x27;s obtuse stuff, but in practice what happens is you join a team and then you actually learn to use it. In exchange you have releases.<p>The one thing that really is rough for me with _both_ UE and Unity is that they&#x27;re both very oriented towards teams with dedicated art people who can put out assets to use. BSP-based workflows where you can quickly greybox out levels to playtest (basically giving level designers without art sense a fighting chance) are much nicer with older engines.<p>There&#x27;s a nice missing middle that Valve kinda fills with Source, except everyone that has worked with Source seems to dislike it for other reasons. But I&#x27;m sure we could make 3D engines with nicer usability for people who, for lack of a better word, can&#x27;t 3D model too great.