Feasibility of low-level GPU access on the Web
I don&#x27;t understand why this is a priority when WebGL is still so rough. Maybe we wouldn&#x27;t need a new API for performance if WebGL worked better. There seems to be lots of room for improvement. My WebGL programs were much slower and were harder to write than the native versions of the same programs.<p>We should also probably sort out the native low-level APIs before setting the standard for the web, because otherwise we&#x27;re building on top of a big mess. Though, my impression is that the WebGPU initiative is basically just another battleground in that struggle. I don&#x27;t have any faith that this is being done for the good of users. It&#x27;s just strategic ground to capture.