Adam
Much of what makes this appealing has nothing to do with the render engine.  What I saw was some really excellent character animation &#x2F; motion capture.  The rendering itself wasn&#x27;t particularly jaw dropping.  And that&#x27;s not a critique of unity.  Rather it&#x27;s a critique of their chosen subject.  Metal, walls, and artificial objects in general are all very easy to render convincingly.  Show me some trees, grass, translucency, or volumetrics and then I&#x27;ll be impressed.