Why I quit my dream job at Ubisoft
I once worked as a consultant to help users implement some software. I moved on to the development of that software, knowing the dozens of areas that could be improved to make life easier for the users, and honestly with little effort (it&#x27;s a web app, I did that before the consultancy stuff). At that point in time, that was my dream -- I wanted to help make people&#x27;s lives a little bit easier, and the people I helped would be those who used our software.<p>After around a year or so of implementing questionable features, I attempted to get approval for updates to old, well used features to improve them (stability and convenience focused, really), but was shot down. This wouldn&#x27;t sell the software, because it worked well enough, and we needed more revenue more than retaining old customers. At that point I understood that after the software is sold the customer will be too ingrained into the product to leave without financial repercussions.<p>A while later, we got bought out by Big Company, so that strategy apparently worked. BC doesn&#x27;t give half a shit about anything we ever did, and we piled on the features release after release with little concern about anything else. I tried a couple times after the buyout to get approved for existing product improvements, but always got shot down.<p>I continue to find it odd how the company can be so profit oriented, and yet so averse to improvements. I suppose I&#x27;m just wrong or don&#x27;t actually understand. Either way, it makes it very hard to care about my work these days.