A RAM Edition of Dirty Coding Tricks
That&#x27;s a trade off. Have you ever estimated a game development budget? Sure, we can write our own engine in C++ and be running smoothly on 7-year old machines - which, theoretically, can bring some additional sales. But we can also use the money that C++ engine developers cost to hire much cheaper mid-level devs with a typical industry engine (Unity&#x2F;Unreal), invest that time in additional polish&#x2F;iterations and get a much better ROI.<p>And quite more often, it&#x27;s a choice between doing a game using a modern engine or not doing the project at all.