Luck in Wesnoth: Rationale (2008)
I&#x27;ve played this game a bunch, mostly in the player-vs-computer mode. Maybe removing luck would work for player-vs-player mode, but against the computer it would just reduce the game to feeling like a puzzle. Planning contingencies and managing risk is the main skill the game tests, and what gives it the &#x27;battle game&#x27; feeling.<p>There&#x27;s an observation to be made in these game -- people wouldn&#x27;t complain about the dice, if their plans didn&#x27;t fall apart when they missed a roll. The problem is in the fragility of the plans.