Thoughts on Modern C++ and Game Dev
I&#x27;m not in games but my industry is adjacent and I have the same gripes with c++. (Which the author characterized very well.) Although build and debug times definitely are an issue regardless of the performance of the hardware.<p>I find reading C++ &quot;standards&quot; papers onerous and feel like they&#x27;re written in a way that&#x27;s deliberately inaccessible. I don&#x27;t much like the idea of going to CppCon -- even if my company funded it, which maybe they would, I feel like I&#x27;d be marginalized for not using template metaprogramming, not knowing the new hotness by heart, and generally being a proponent of C-with-classes. I just feel like so much of the C++ &quot;standards&quot; work feels like it&#x27;s led by academics who think the concerns of working programmers like me are beneath them.<p>Is there a way I can &quot;get involved&quot; and does my voice have any value?