Show HN: RawInputViewer – Examine how games receive inputs from Windows
I vouched for your post, I had a questions and a comment!<p>1) games on Windows frequently use DirectInput[a], it would be a nice addition to your application. Is it possible with autoit ?<p>2) Your application is simple enough (without direct input) that you could write it in 32bit assembly. It would be a great learning experience to rewrite it in the lowest level language. If you want to go that way I recommend those tutorials [b]. Don&#x27;t be scared, assembly is one of the easiest way to explore the win32 api.<p>a) <a href="https:&#x2F;&#x2F;docs.microsoft.com&#x2F;en-us&#x2F;previous-versions&#x2F;windows&#x2F;desktop&#x2F;ee418273(v=vs.85)" rel="nofollow">https:&#x2F;&#x2F;docs.microsoft.com&#x2F;en-us&#x2F;previous-versions&#x2F;windows&#x2F;d...</a><p>b) <a href="https:&#x2F;&#x2F;www.winasm.org&#x2F;iczelion-tutorials.html" rel="nofollow">https:&#x2F;&#x2F;www.winasm.org&#x2F;iczelion-tutorials.html</a>