Apple Vision Pro: Apple’s first spatial computer
I own a Varjo Aero.  A comparably priced PC VR headset (after including graphic cards costs) that runs only under windows.  I bought this setup for productivity – not gaming.<p>I want to give a quick reaction to apple vision pro from that perspective. 
On the Aero, under windows I quickly came to learn that while the screens were clear and legible…  The primary drawback was lack of software.  Specifically there was no true 3d window manager.<p>I couldn’t arrange 10 different programs spatially around me, like some cliché virtual hacker’s den.  I couldn’t layout a pillar of source code that expanded hundereds of pages above and below my current focus…<p>I was locked into looking at my 2d windows desktop, projected onto a plane, in a 3d virtual space.  I wasn’t in 3d at all.  I was still trapped in 2d.<p>---<p>The window manager in apple vision is already far better than that!  
So, here’s my prediction.<p>Just like when microsoft sat out the race to mobile (iphone v. android), they are decidedly on the sidelines here too.  VR productivity seems to be almost exclusively apple’s for the taking.  (yes, I’m aware that FB has some offerings in this space, but no way in hell do they get telemetry on my literal eyeballs).<p>Just as products like the ipad haven’t exactly challenged microsoft windows, they have diminished it’s roll in people’s lives, apple vision seems to be a product with that kind of potential.<p>–<p>Last but not least, in the old days, I owned an ipad pro, which I supposedly bought for productivity.  It had some weird limitation where I couldn’t run apps side by side in the way that I wanted.  Eventually I gave the ipad away.  Sooo… this time around apple doesn’t get the benefit of the doubt.  I’ll pretty much have to demo one and personally confirm my top use cases before I’d consider buying.