An insider's look at what he gave up to create a classic game
Side note...<p>The tech&#x2F;startup world has realized relatively quickly that 100 hour workweeks are detrimental to productivity, retention, and overall success.  Seems like articles such as this come out on a weekly basis, along with other articles on &#x27;progressive&#x27; practices such as unlimited vacation, flex working hours, mandatory time off, half-day Fridays, etc... and it&#x27;s only taken a dozen or so years.<p>The medical profession, on the other hand, has struggled with this for almost a hundred years. The norm was for residents to work 100+ hour weeks, for 3-5 years. Non-stop.  Only recently have they given themselves a pat on the back for achieving a &#x27;[mandatory 80 hour workweek](<a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Medical_resident_work_hours#Towards_an_80-hour_work_week)&#x27;" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Medical_resident_work_hours#To...</a>.<p>Seems odd that people building apps and games have figured out that working insane hours is bad, but the people responsible for treating the sick and wounded are still chugging along, bleary eyed and overworked.