How to Build a Minimum Lovable Product
I like the approach.<p>For myself, I have always <i>loathed</i> the MVP concept, and that has not made me fans; especially amongst this crowd. I&#x27;ve learned to just bite my tongue, and do things the way I do.<p>I&#x27;m in the later stages of a fairly ambitious native Swift UIKit iOS app (around 40 screens). It has been in progress for about 18 months (over two years, if you consider the backend, which I also wrote).<p>During that time, I have been sharing the built app with the team, using Apple&#x27;s TestFlight beta-test system. I made my first TestFlight release on October 4, 2020. Since then, I&#x27;ve made around 600 releases. It&#x27;s abusing the TestFlight process, which is really supposed to be an &quot;end-stage&quot; service, but it&#x27;s worked well for us, and the Quality of the app is through the roof.<p>We have also made several <i>massive</i> pivots, and have settled on a UX that we think users will love, and will address the needs of the community that it Serves (It&#x27;s a free app, for a non-profit).<p>I couldn&#x27;t even <i>imagine</i> this being out there, during the last year or so (when we first thought we had a &quot;viable&quot; product). It would have completely destroyed any credibility we had (and we actually have quite a bit).