The fallen price of indie games
There has to be a better way of pricing games than picking a number out of the air and sticking it on your product.<p>Consider how an IPO used to be priced, they&#x27;d just crunch some numbers in a spreadsheet, add in a heavy helping of fudge factors, and it&#x27;d spit out a number that was completely arbitrary. Now it&#x27;s done by auction so it&#x27;s much closer to the market&#x27;s expectation.<p>You&#x27;d think Steam&#x27;s Green Light program would help people feel out a price, it&#x27;s positioned in the right place. Seeing what people are willing to pay for your game in terms of hard data would help considerably.