Apple proposes new web 3D graphics API
It is so sad to see this whole discussion.<p>Because I usually think, HN is different, from the angry, uninformed mobs out &quot;on the streets&quot;.<p>I mean, I don&#x27;t know much about low level graphic API&#x27;s, I read about them, but I don&#x27;t work with them directly.
But apparently most of the people here don&#x27;t know either!<p>They basically seem to know that they like open standards (so do I) and that Vulkan is a open Standard and they heard of a possible WebVulkan so that must be the solution then. Or just continue using WebGL. Because it works, right?<p>What they didn&#x27;t heard of and what I came up with a bit of reading, before posting anything, is that WebVulkan first of all don&#x27;t exist and secondly probably shouldn&#x27;t exist mainly because of security. And that it is very, very low level. (e.g. <a href="https:&#x2F;&#x2F;floooh.github.io&#x2F;2016&#x2F;08&#x2F;13&#x2F;webgl-next.html" rel="nofollow">https:&#x2F;&#x2F;floooh.github.io&#x2F;2016&#x2F;08&#x2F;13&#x2F;webgl-next.html</a>)
And that WebGL in itself has some flaws, so it makes sense to design a new API for the future, without them. Because even though WebGL is working and awesome right now, that&#x27;s not a reason to not evolve ...<p>But why bother reading and really discuss a new WEB proposal, when &quot;People just want Vulkan on MacOS and&#x2F;or IOS.&quot;?