One decade later, Minecraft world generation is interesting again
Man. I really do want to like it, but this update is the first one that gives me the Microsoft-finally-took-over vibes. Traversal and with that exploration just became so much harder. The landscape is now riddled with holes that you either build scraggly bridges over, or lead to massive detours. The sides of bodies of water are much higher and steeper on average, making it impossible to see the landscape you&#x27;re passing, and getting up there to take a look is tedious.<p>So you&#x27;re basically stuck near spawn unless you want to spend much more time getting around.<p>A lot of surface iron was replaced with copper, which is useless, meaning progress is now slower than ever, and grinding becomes even more of a necessity. Generally, many of the items that now clutter the inventory are mostly useless, and the inventory needs constant attention.<p>Minecraft is a fantastic game that I have spent well over a thousand hours on over the last decade, with many more to come very likely. That being said, with the account transition to Microsoft&#x2F;Xbox and this update that gives me personally the &quot;Microsoft knows whats best for its users&quot; vibes that I still distinctly remember from WLM and Skype, I am definitely less optimistic about the game&#x27;s future than I was a few years ago. I do hope my caution proves to be unwarranted.