Blizzard has lost almost 29% of its overall active playerbase in three years
I can&#x27;t say what&#x27;s driving all the playerbase losses but:<p>They stopped development on Diablo 3 a long time ago. It doesn&#x27;t have the staying power of more modern online games where new content is added continuously.<p>They stopped development on HotS, which never achieved the same level of pull as League of Legends.<p>Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has overlapping audiences with battle royale FPSes.<p>Starcraft 2 is basically dead. WC3 remastered flopped. The RTS genre writ large is definitely in a waning phase.<p>IMO, when a gaming company doesn&#x27;t make new games, it is going to see some losses in the playerbase. To me it&#x27;s more remarkable that they&#x27;ve only seen this much of a dropoff.