Ask HN: Why isn’t visual programming a bigger thing?
It&#x27;s pretty main stream in the CG industry. Houdini is a great example of a very interesting take on visual programming in a non-destructive procedural workflow.
Visual programming is a staple at Pixar and features heavily in all their internal tools for shading, animation, set dressing etc.
At Pixar they push it to its limits, expressing all manners of development patterns through these tools to artists who don&#x27;t know any software development at all.
I often think of a modified version of your question which is &quot;Why isn&#x27;t visual programming a bigger thing for trained programmers?&quot; What needs to improve for that to happen? It&#x27;s already a big thing for visual artists in the CG industry.