Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
I&#x27;m looking forward to the next generation of VR headsets immensly. A lot of people have been quick to jump on the &quot;VR is already dead&quot; train, but having picked one up during Christmas this year, it&#x27;s obvious how much potential is there.<p>There are a few things that need to be accomplished before widespread adoption:<p>- Removal of wires. It restricts movement too much and removes immersion. The new HTC headset is a step toward this.<p>- Higher resolution screens. VR AMOLEDs like this are a step in the right direction.<p>- Prices for GPUs need to go down, and&#x2F;or a few more years are needed for average computers to be able to render high frame-rates without breaking the bank.<p>- Headsets need to be lighter and smaller.<p>- Removal of sensor placement the room. This will be harder to do, but cameras&#x2F;sensors built on the headsets themselves could potentially accomplish this.<p>The way I see it, we&#x27;re in the iPhone 1 stage of VR right now. Imagine the iPhone X version: lighter, smaller, higher resolution, more colors, higher frame-rate, less hassle. These are all inevitabilities, and at that point it will become much easier to adopt the technology. We&#x27;re also missing a true &quot;killer app&quot; that will get people to purchase a headset JUST for that. I think it will take some sort of truly massive MMO the likes of WoW to accomplish that.<p>The future is definitely exciting in this field. I hope hardware vendors don&#x27;t give up and can see the light at the end of the tunnel.