What made World of Warcraft's environments so compelling?
I wonder about World of Warcraft and can&#x27;t help but think its success and place in our culture can&#x27;t be replicated for a variety of reasons:<p>-It had a very popular RTS game series that built up the lore, graphical template of the world, and did a lot of world&#x2F;character building.<p>-It released in 2004 which was at a time when the internet was becoming more and more accessible such that kids could reasonably get online. (All MMO&#x27;s are related to internet access but I would argue that the rollout of the internet has no two time periods that were the same)<p>-It blended the right amount grind&#x2F;accessibility being more accessible than competitors like everquest but more enthralling and entrapping that successors.<p>-The appetite for MMO&#x27;s may never be the same: revenues for mobile games and their ilk with micrcotransactions vastly outweight the market for MMO&#x27;s. With how gaming has changed, many customers may not give the time to an MMO the way they used to and companies may not see the point.<p>WoW was a truly unique game in its time IMO