The Unreal Engine Wiki is now permanently offline
Since I started using Ogre3D I always had a hard time settling down to feature rich engines like unreal or unity.<p>I don&#x27;t know how often, giving beginners access to a space shuttle, will it lead to a successful project that can compete with non-indie game developers.<p>There is also a fine line between an indie team of developers who can benefit from those tools, and experienced game developers who would not need them.<p>It seems unreal and unity are just very capable, but cheap, tools that are well-marketed towards students and beginners. The problem is, once those developers learned to use those tools, they are still unable to develop a game without those tools, which is a huge win for unity and unreal.<p>Generally I tend to believe unreal and unity only enable developers to make games that will never be able to compete with more established and skilled game developers. I think it&#x27;s a pretty sad situation, because initially I really believe indie games were able to compete with those big studios, but they&#x27;re not, and I think unity and unreal are responsible for this. It seems the whole FOSS mantra&#x2F;paradigm&#x2F;philosophy has a lot of trouble penetrating the field of game development, maybe because games are heavily monetized towards consumers, unlike other softwares. It bothers me.