The first conformant M1 GPU driver
I wonder if support for OpenGL, Vulkan, etc will improve now that Apple is partnering with nVidia, Adobe, Autodesk, Microsoft, etc around the OpenUSD rendering&#x2F;animation&#x2F;CAD&#x2F;3D-scene format?<p>Considering the whole schtick of OpenUSD is &quot;one file format that renders consistently everywhere&quot; (paraphrasing), I would be surprised if Apple doesn&#x27;t use it as a means to cement more 3D software vendors into macOS land. It&#x27;s really hard to render consistently if the underlying drivers are all wonk and proprietary.<p>I am curious to see how this plays out. In my mind, there are two options:<p>1. Apple conforms to the existing standards of OpenGL and Vulkan we see gaining steam for many film and game production pipelines.<p>2. Apple tries to throw its weight around and force devs to support their Metal standards even more, ultimately hoping to force the world onto Metal + macOS.<p>My heart hopes for option 1, but my gut tells me Apple is going to push for option 2 with all the might it can muster. In my experience, Apple doesn&#x27;t like any standards it doesn&#x27;t control with an iron fist (not really saying much about Apple here though... nVidia, Autodesk, Adobe, and Microsoft are all the same).<p>The next couple of years are going to be interesting for sure!