A solution for enabling UDP in the web
I think the title of the blog post is misleading.<p>What he really wants is a connection-oriented, TCP-like protocol with more flexible handling of missing&#x2F;delayed packets. (As this is a frequent use-case in game development).<p>His solution is a UDP-based protocol that satisfies this and other use-cases specific to networked games while keeping the connection semantics of TCP.<p>However the fact that it&#x27;s UDP-based seems like an implementation detail to me. The proposed solution hides a lot of other UDP-features that are not contributing to those use-cases but would absolutely make sense in other situations (like connectionless messages and broadcasts)