Into the Breach’s interface was a nightmare to make and the key to its greatness
I think there&#x27;s a big difference between what the headline is implying (some kind of hugely complex, hard-to-create UI), and what the article itself is saying.  From what I can gather, the devs wanted to distill the entire game experience into something that is displayable in a simple manner, and as a core driver, this affected nearly every part of the game.<p>I&#x27;m also watching Into the Breach with some curiosity; the game seems to be a lot of fun, and has an amazing soundtrack.  I wonder if it will be as big a success as FTL, and if so, whether it will be on its own merit, or the mass following they have due to FTL.