Gameboy Doctor: debug and fix your gameboy emulator
My gameboy emulator finally works fine CPU wise. The issue is making the sound work without eating up an entire core.<p>Maybe I’m saying the obvious to many but the biggest “broad” lesson I learned from the project wasn’t Rust. It was, “sound is harder than video.” And I feel that’s counter intuitive. Maybe some disagree but for me there’s something about processing raw sound that’s so much harder to implement and debug. I guess graphics lends itself far easier to debugging. You can see each frame. Can’t really hear each frame.