Raw WebGPU
I&#x27;m excited about having the option to generate portable SPIR-V shaders from a wide range of languages (GLSL, HLSL, Julia, Rust, OCaml and others).<p>I understand that SPIR-V is an excellent, flexible intermediate representation... I really hope it ends up as the shader language of WebGPU.<p>(Apple is trying to sabotage SPIR-V and it&#x27;ll be really disappointing if they succeed.)