Creator of Catan, Klaus Teuber, has died
I once read an article somewhere about how he spent huge amounts of time thoroughly playtesting the entire game with his children. This is what made the game balanced and easy to grasp.<p>My favorite mechanic is the way each dice roll potentially gives everyone at the table some sort of payoff. This keeps everyone at the table engaged and paying attention.<p>You only come up with mechanics like this if you put in the time playtesting.<p>[*] RIP