A Third of Valve Is Now Working on VR
In all of my experiencing of the new VR products, I am firmly in the position that it&#x27;s not ready for public consumption yet and won&#x27;t be for quite some time. The only real reason it&#x27;s being pushed hard is because people have a fear of missing out. Meanwhile, if I were a company I&#x27;d be focusing on AR, because at least there you can push for enterprise customers which won&#x27;t need the full immersion yet that a general consumer will clamor for. (I also think AR has a much brighter future)<p>I expect a lot of VR units are shown off to friends and thrown into the closet or put on a shelf to collect dust. It&#x27;s something you show off, but not something you&#x27;ll (at least 98% of people) use.