25-Hour Digital Myst Clock/Chronometer
<i>RIVEN SPOILERS</i><p>I actually didn&#x27;t play Riven until about 5 years ago, when it came out on iOS (I played Myst on CD as a kid). Learning the game&#x27;s number system was a fascinating exercise that I don&#x27;t think I&#x27;ve ever had in any other game.<p>Basically, in your explorations you eventually happen upon a small empty one-room building, which (if you look at the arrangement of desks) you can deduce is some sort of schoolhouse. In that room you&#x27;ll find a mechanical wooden-and-string toy on a table. If you interact with it, the symbol on the base changes, and the toy performs some sort of action (I think dropping a weight) some number of times. From that you can deduce that the symbols are numbers, and the toy is for teaching what number each of the symbols represents.<p>If you&#x27;re playing correctly, you&#x27;ve got some scratch paper handy (I used a drawing app) and you can write down each symbol and what number it corresponds to. And you&#x27;d better do this, because you&#x27;re going to see a lot of important numbers in the game, and this is the only way they are written.<p>Towards the end of the game, you find a journal from one of the characters, which is written in English. However, when referring to the Age (the game&#x27;s term for different worlds) that they&#x27;ve gone to, they use these numerals. If you&#x27;ve done your homework, you&#x27;ll know that they&#x27;ve named their new world &quot;The 233rd Age&quot;.