The Real Challenge Is Teaching AI to Play D&D
A huge part of the charm of TTRPGs is playing a non-digital game face to face with other humans. Even if we had AI that was as entertaining as a skilled human DM (unlikely to be possible IMHO), the human might end up being preferable since hanging out with humans is one of the goals of this particular pursuit.<p>Plus, we already have (weak) AI DMs. They&#x27;re called video game RPGs. You&#x27;re the player (as are many others in the case of an MMO), the game itself is the GM. They do many things better than a human could (handle lots of background math, present gorgeously rendered environments, have professionally voice acted NPCs, have skill based real time combat), but the audiences don&#x27;t entirely overlap because TTRPG players are seeking the freedom of choice and limitless outcome that video games cannot really match.