Truths about video game stories
I&#x27;d be in the opposite camp. Video game stories are those things I have to quickly click through to get to the next bit of action. Ya, ya, ya, bla, bla, bla, click, click click, don&#x27;t care.<p>My ideal is to create my own story rather than have it spoon fed to me. Let me roll a character then let me do what I want in an interactive open world. Sure, some curating and minor direction is OK, but the less the better. I don&#x27;t remember much of the story of GTA 3 other than slogging through it to open the city up but surfing a car all over town causing mayhem or endlessly jumping the ski jump on the third island, those are the memories of that game I remember vividly and cherish. To enhance this I absolutely love good procedural generation. Finding that one out of a thousand planet in No Mans Sky and just exploring it, taking screen shots knowing that I&#x27;m likely the only person who will ever visit it, wonderful.<p>The other problem with modern video game stories I notice now that I have a kid: there are plenty of video games that action wise I have no problem letting my kid play but can&#x27;t due to the story and mainly the cut scenes. Seems to be a path to some edgy cred when the base action does not really justify it.