The lost art of 3D rendering without shaders
Kinda of a shame they omitted matrices. They&#x27;re one of the foundational bit of any 3D api and one of the few things that translates well from fixed function&#x2F;sw raster to modern pipelines.<p>Still great to know the fundamentals, texture formats, tiling and other things are also really useful pieces to understand when working with 3D pipelines.