'Expanse' Co-Creator on Writing, Star Citizen, and Why He Hated Mass Effect 3
The thing I most hated about ME3 was the fact that the &quot;galactic readiness score&quot; depended not just on achievements in the single player mode, but also on time spent in multiplayer.<p>It totally wasn&#x27;t clear in (earlier release builds of) the game, and I didn&#x27;t want to Google it because I was afraid of spoiling the ending. I felt like I had done a pretty good job getting the whole galaxy together under my banner, and my readiness score was quantified by the game in a way that made it seem decent, so I initiated the final sequence and found that I&#x27;d been denied the best outcome simply because I had never played multiplayer.<p>Whatever I thought about the actual ending, the fact that EA and Bioware decided to pull the rug out from under me at the last second after I&#x27;d spent something like a decade really invested in their story and universe was a real blow. To me, it demonstrated an astonishing lack of integrity as storytellers. I was so upset that I just couldn&#x27;t get myself to go back in and replay the re-done ending or any of the DLC.