Ask HN: Those making $0/month or less on side projects – Show and tell
I just helped a startup exit successfully. I wore myself out doing so and it&#x27;s not the first time I&#x27;ve felt worn out. I keep letting myself go too hard and forgetting I&#x27;m a human being first and foremost. I&#x27;m tired of feeling caught up in the cyclic bullshit and want to do better. I quit my job to focus on creating a personal, artistic expression, through software, in an attempt to help me grow myself. Hopefully it&#x27;ll help others, too. My software is tentatively called Symbiant, but doesn&#x27;t exist yet.<p>..<p>I&#x27;m creating a web-first colony simulation game. I&#x27;m inspired by SimAnt, RimWorld, idleRPG, and Tamagotchi. My goal is to establish a strong, daily, mental health hygiene routine which promotes box breathing, gratitude journaling, and improved awareness of my health, fatigue, and motivation.<p>The game unfolds on an alien world covered in a thick sea of fog and asteroid impact craters. Huge fog waves roam the planet, splash against the crater walls, and continually intrude with frigid moisture. A damaged terraforming satellite orbits the planet and directs its limited energy towards one crater which keeps that crater habitable. There are three entities in the story: an AI powering the terraforming satellite, the consciousness of a biologist uploaded into the satellite&#x27;s computer, and a fledgling ant colony within the barely habitable crater. The player fills the role of the protagonist, the biologist, and the hostile weather plays the role of the antagonist. The goal is to terraform the planet without throwing it out of balance.<p>The ant colony simulation runs on ~autopilot similar to idleRPG but with slowly unfolding visuals like 1x speed RimWorld. It&#x27;s a real-time simulation which &quot;runs&quot; even when the tab is closed, but is only able to be controlled when the satellite orbits overhead and has line-of-sight with the crater. The queen hatches workers, workers expand the nest, navigate the fog, and search for food. The ants lay pheromone trails to food, but every night the fog rolls in and wipes clean the pheromones. Each day the ants begin searching for food once more. The colony grows optimally given available information, but is not omniscient or even opinionated. The colony will never push itself out of the local maximum of a single crater and struggles with attention due to the fog. Surprisingly, during initial nest expansion, the ants discover a rectifying crystal which allows them to sense electromagnetic waves emitted by the satellite. They develop a ritual around attempting to interpret these electrical impulses which provides a very rough form of of one-way communication from the satellite to the ants. The biologist leverages this communicational channel to assist the colony by providing high-level environmental awareness and opinionated responses.<p>Each day, the player is asked to show up and check-in at a consistent time. The player wants to be able to nurture their colony, but they need to unlock the ability to do so. They begin by engaging with a guided, box-breathing routine while &quot;awakening&quot; the consciousness of the biologist. It&#x27;s effortful for the biologist to take autonomy from the terraforming AI in the same way waking up is effortful and so the player is guided through that process. Then, the player is greeted with a technophilic UI which provides in-depth stats and charts of their colony and the planet. Based on current and projected resources, the user makes a decision to encourage the colony to push harder or to ease up. This influences whether the colony will push out of a local maximum, but comes at the cost of damaging the health of the ants. The player needs to balance pushing the colony to expand into additional land with tapering their exertion to avoid long-term negative effects. Finally, the player is given an opportunity to self-reflect and journal on the goals and progress of the ants. Gratitude journaling provides a means of keeping attention on high-value food resources such that the ants don&#x27;t lose track entirely due to the fog. Non-gratitude journaling (i.e. venting, daily reflections) provide a source of entropy for the weather system of the world.<p>Outside of check-in time, the player is only able to watch their high-level decisions slowly play out over the course of the day. The interface is calming and provides an opportunity for brief respite similar to taking a moment to observe an aquarium.<p>Overall, I am building software to help me be more consistent and diligent in my personal growth and mental health hygiene. Sometimes when I get depressed I stop caring for myself, but I&#x27;m always good about showing up for others. I want to leverage that to promote self-care. Conversely, when I&#x27;m firing on all-cylinders, I tend to think my motivation and determination are limitless. I take on significant personal growth goals only to eventually reach a mental breaking point because I never identify a good time to push less hard until forced. So, I would benefit from a visual indication of where I am at on a motivation&#x2F;determination boom&#x2F;bust cycle so that I don&#x27;t find myself surprised by burnout.<p>I&#x27;ve never really responded well to software that implies I have problems which need fixing. Instead, I do much better when someone tells me a story, I contrast that story to my own, and I succeed in identifying personal growth areas through the reflection. Instead of creating &quot;yet another mental health &#x2F; journaling app&quot; I am interested in telling a compelling, sci-fi story where the protagonist struggles to succeed in their goals due to a failure to acknowledge their humanity. I believe telling this story, while providing tools to participate and a pet to stay attached, is likely to instill long-term changes in those who engage.<p>There&#x27;s a discord link in my bio if you want to hang out and watch my insanity play out in real time. :) No significant software written yet, but happy to have help once I&#x27;m capable of providing clearer instruction. Currently working through discussions of potential game mechanics and trying to define the scope of the mechanics.