Safe Network: Secure P2P app system implemented in Rust
My hat is off to you sir, we need more projects like these. I&#x27;m working on an analogous protocol, called &quot;iota&quot; also implemented in Rust, however, it&#x27;s not ready for primetime yet.<p>I have a few questions for the devs if you guys&#x2F;gals don&#x27;t mind answering them, and don&#x27;t feel obliged to answer all of them:<p>1. What algorithms do you use to measure information entropy and consistency efficiently?<p>2. How does your protocol handle or adapt and recover from network partitions?<p>3. How do ensure that a user&#x27;s data will not be shared or leaked to unauthorized 3rd parties once it leaves the network?<p>4. How are applications that use your protocol sandboxed?<p>5. Does your protocol use conflict-free replicated data types or does the protocol offer an alternative means of merging and reconciling data?<p>6. How does your protocol self-certify requests and authorize them?<p>7. Does your protocol employ ML in any facet to work?<p>8. Lastly, what provoked you to start on your protocol in the first place? Just out of curiosity.<p>#8 for me personally: I realized after a decade in the software industry that programming sucks because there is a lack of protocol diversity and no means of reasonably and quickly developing new ones, and the consequence is that our application code ends up very convoluted and hard to reason about and hard to maintain.