A 1979 War-Game That Takes 1,500 Hours to Complete
It sounds like this game was rushed, but it sounds like an interesting challenge: how do you design a game that takes a significant amount of time to play, while still ensuring that it would be balanced and engaging for all of the players throughout? There&#x27;d probably have to be some sort of computer simulation involved or some expedited way to play it, but how would you measure these things? Is it even possible?