SimCity launched a decade ago, and it was so disastrous it killed the series
I played SimCity 2013 a few months after launch, and I quite liked it, especially the gorgeous visuals.<p>I&#x27;ve read TFA, and honestly they also failed to mention maybe the worse issue of SimCity 2013: how limited it was compared to the previous instalments. The playable area was tiny, so you quickly felt constrained by the border of your playable area. The fact that you could build multiple cities in the same region alleviated it a bit, but it really felt limiting compared to it&#x27;s predecessors.<p>Another point, which I feel is a good representation of an &#x27;EA&#x27;-fied game: I was a bit miffed to discover that you couldn&#x27;t create a subway system, you were limited to roads (I don&#x27;t even remember if you could create a bus system). A few months in, I see that there was a &#x27;Subway&#x27; content pack, which got my hopes up... until I realized it was to add &#x27;Subway&#x27; sandwich shop in your city.<p>Same, they had a cross-promotion with Nissan, so your Sims would feel happy when they recharged their electric car, and the charging station has the effect of a park in your neighborhood.<p>Add to that the server issues, the fact that they said it was because so much computation was offloaded to their servers (which was quickly disproved, and felt bogus to being with), and the whole affair had a vibe of &quot;Don&#x27;t piss on my shoes and tell me it&#x27;s raining&quot;.<p>It was particularly sad, because it really still is an enjoyable game.<p>EDIT: After a bit of fact -checking, I realize that I&#x27;ve mis-remembered the &quot;Subway&quot; DLC story. It was instead the &quot;Metro&quot; content pack (metro is french for subway), which was for a newspaper distributed for free near French subway entrances. There is also a Subway sandwich mod, but for SC4 only.