Meadowlark, a DAW written in Rust
Alright, the main developer of Meadowlark here. Let me answer some concerns I see in the comments.<p>* edit - To make it clear, neither I or anyone on my team made this post in HN *<p>First off, it&#x27;s always great to see the growing interest in this project! I know it&#x27;s very ambitious, but it will never happen if someone doesn&#x27;t try, right?<p>Second, yes the design doc is just for the MVP product, not a fully-featured DAW. When I mentioned fully-featured, I meant it in regard to the end goal of my vision, so people would get a better idea on what the project is heading for and why I made some of the design decisions. I thought there wouldn&#x27;t be any confusion on that, but apparently I was wrong.<p>Third, my plan in regard to time signature is to abstract away all the logic into the `<a href="https:&#x2F;&#x2F;github.com&#x2F;RustyDAW&#x2F;rusty-daw-timeline" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;RustyDAW&#x2F;rusty-daw-timeline</a>` repo. It&#x27;s sole purpose it to be a black-box that takes a function of musical time (f64 of beats) and returns sample time (represented as i64), and vice versa. This will allow us to add time signature changes as well as automation of tempo changes in the future. I figured 4&#x2F;4 time was good enough for a proof-of-concept MVP. Apparently there is a lot of demand for other time signatures, so I could add it higher in the priority list either after MVP or in the MVP if we have the time.<p>Fourth, my decision of Rust was mostly decided because of the great Rust community. I&#x27;ve found many friends on the Rust Audio Discord server, and I would never have started this project without them. Plus I also believe that the better memory safety and modularity of Rust will make it much easier to maintain a larger project with less time spent debugging and fixing crashes.<p>Fifth, it&#x27;s a dream of mine have a whole FLOSS ecosystem of creative apps that any artist around the world can use without restriction. Apps like Blender, Gimp, Krita, Inkscape, etc. However, I personally find the current state of FLOSS DAWs to be lacking, especially when it comes to MIDI editing, automation, and sound design. Ardour is okay, but only if you don&#x27;t mess with MIDI. Nothing I&#x27;ve seen yet comes close to the usability of commercial DAWs, and I wish to change that. (With maybe the exception of ZRythm, but it is just too unstable to use imo, and it&#x27;s also not truly FLOSS as it requires a paid license to download the binaries, (same for Ardour on non-Linux systems)).<p>Finally, not much development has been done on the GUI side yet since I&#x27;m still waiting on the GUI library to stabilize and add the features I need. Hopefully I can have more to actually show fairly soon!