Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
I hate to be that guy, but it&#x27;s not fair to dismiss one of the best open world games released in the last 20 years, and which I believe inspired many things on Elden Ring - I&#x27;m talking about Breath of the Wild.<p>Just like how you&#x27;re introduced to the world is literally how BoTW introduces you to it&#x27;s own world (could it be a homage?), or something as simple as picking up consumables with a simple press of a button with no animations, little things that aren&#x27;t in the way of you experiencing the world.<p>What I haven&#x27;t put my finger on was how both of these games propel you to discover the world, and to find out what&#x27;s above the hill or if there might be a cave in a cliff. I don&#x27;t know if it&#x27;s the terrain design that&#x27;s actually thought through and not left to some algorithm, or if it&#x27;s simply the perk of having a great brand behind these games that have rewarded us properly for exploring their previous worlds.<p>A better tittle would be : <i>Elden Ring Succeeds by Ignoring 20 Years of Bad Open-World Design</i>