ChatGPT generated a puzzle game
I tried following the same prompts:<p>The game:<p>&quot;&quot;&quot;<p>Sure, I can give it a try! Here&#x27;s a logic puzzle game that I came up with:<p>Title: Pathfinder<p>Objective: The objective of the game is to fill a grid with numbers from 1 to N (N is determined by the size of the grid), such that each number appears exactly once in each row, column, and diagonal, and also such that the numbers create a continuous path throughout the grid.<p>Rules:<p>The grid is a square grid of size N x N.
The grid is divided into different regions, each representing a different terrain or landscape (e.g. forest, desert, ocean, mountain, etc.).
Each region has a specific starting and ending point, represented by two numbers on the edge of the grid.
The numbers in the grid must form a continuous path connecting the starting and ending points of each region, without ever intersecting or overlapping with itself.
The numbers in the path must also satisfy the rules of Sudoku, meaning that each number must appear exactly once in each row, column, and diagonal of the grid.
Example: Here&#x27;s an example of a Pathfinder puzzle for a 5x5 grid:<p><pre><code>  |   |   |   | 9 |   |   
  |   |   |   |   | 7 |
  |   |   | 3 |   |   |
  |   |   |   |   |   |
  |   | 2 |   |   |   |

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&quot;&quot;&quot;<p>First:<p><pre><code>   As an AI language model, I am not able to provide a working code with HTML and JavaScript.
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Then, even through multiple tries, responses would kind of just end when the Javascript reached the display section of the algorithm, and everything before that was not really great either (hallucinated&#x2F;pseudocode functions, etc).<p>Example:<p><pre><code>    &#x2F;&#x2F; Generate the puzzle board and regions
    function generatePuzzle() {
        let size = 5; &#x2F;&#x2F; Change this to adjust the size of the grid
        let board = new Array(size);
        for (let i = 0; i &lt; size; i++) {
            board[i] = new Array(size);
            for (let j = 0; j &lt; size; j++) {
                board[i][j] = 0;
            }
        }
        let regions = generateRegions(size);

        &#x2F;&#x2F; Generate a path that connects all of the regions
        let path = generatePath(regions, size);

        &#x2F;&#x2F; Fill in the grid with the numbers from the path
        let index = 0;
        for (let i = 0; i &lt; size; i++) {
            for (let j = 0; j &lt; size; j++) {
                if (path[i][j] !== 0) {
                    board[i][j] = path[i][j];
                } else {
                    board[i][j] = &quot;&quot;;
                }
            }
        }

        &#x2F;&#x2F; Display the board and regions on the page
        let grid

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Maybe if the game was better, the code would generate. I am not sure. Overall, I really think there is more work here than this article and others of its genre portray.