SNES – Super Mario World Widescreen
This is <i>nuts</i>. I didn&#x27;t even know this would be possible.<p>I can&#x27;t remember -- does Super Mario World have any &quot;single-room&quot; fixed-width gameplay areas? I mean, it must, right?<p>I&#x27;m wondering how they addressed those, since making any room wider would change gameplay. I also can&#x27;t help but wonder if being able to see a little bit further to the right would ever make anything easier? Or is the distance forward (to the right) fixed to the same value, so you&#x27;re mostly just getting more visibility into where you&#x27;ve already passed?<p>The video and GitHub repo don&#x27;t seem to explain it. But I&#x27;m now <i>super</i> curious...