Krita, OpenGL and Qt
So if I&#x27;m reading this right, there is still no such thing as a standard graphics API. There&#x27;s OpenGL, there&#x27;s Direct3D, there&#x27;s other hardware-specific APIs (Metal and Vulkan are mentioned), and now Qt is inventing their own API to abstract over all these APIs.<p>How is having a standard API to draw 3D graphics not a solved problem at this point?