Create a First-Person Shooter In Godot
As someone used to living in my editor, I have a hard time grasping the workflow that combines configuring lots of stuff via UI, and then having code in some files in addition. When making &quot;real&quot; games (something bigger than a demo&#x2F;prototype) in Godot , Unity etc., is the UI used much? Seems constraining, or how does it play together with lots of code?<p>Asking because I&#x27;m interested in learning, but when experimenting myself I end up with the worst from both somehow.