An alternative to hiring and paying employees – the Qbix Compensation Model
What a terrible idea. I mean, heck, who is even measuring revenue here? Certainly, their work to measure it isn&#x27;t <i>increasing</i> revenue, so I guess they&#x27;re just donating their time.<p>Likewise, we certainly don&#x27;t need a security team; there&#x27;s no way to measure their impact on revenue just over two weeks. And DevOps? Forget about it; despite all the work they do it doesn&#x27;t have any measurable effect on revenue (since even a measurable speed up in time to market doesn&#x27;t allow you to A&#x2F;B test the impact on revenue in a measurable way).<p>I think this is intended to be just a bonus (though I didn&#x27;t see where it was clearly called out as such) or in lieu of contract work. At least, I hope so. But as written it&#x27;s farcical. It also is written with a &quot;hypothetical&quot; tone of voice; they imply they&#x27;re doing it but don&#x27;t actually demonstrate any results or measurable impact (let alone how they address the obvious shortcomings). Maybe they just mean &quot;feature developers&quot;, but then that&#x27;s just trying to tie bonuses (hopefully not base comp) to things those developers don&#x27;t control.<p>I think something along these lines might be viable, where increases in revenue lead to increases in compensation in a direct and measurable way (i.e., revenue doubled with no additional headcount; everyone&#x27;s comp doubles; rather than indirectly via RSUs, which isn&#x27;t really tied to profitability but instead market perception), but as written this is so obviously untenable for any mature company, and isn&#x27;t even a case study of trying it.