Developing Games on Linux: An Interview with Little Red Dog Games
I published my first Steam game on Linux as well as Windows and MacOS, but I don&#x27;t think I&#x27;ll do it again because for a single person developer (as indie as it gets) the time spent supporting Linux doesn&#x27;t pay off. Within days of publishing my game I had support request emails that said &quot;so I&#x27;m on this specific Red Hat version, with this oddball graphics driver and three monitors and full-screen doesn&#x27;t work with your game properly&quot;. As I only officially supported Ubuntu I couldn&#x27;t really help each exotic (to me) setup that came into my email inbox, and there was more than a few. Which I still think is a shame.<p>But that was five years ago. I&#x27;m pretty sure Photon supports my Windows builds on Linux better than I was ever able to do with the native executables, and at least there&#x27;s that.