Hidetaka Miyazaki sees death as a feature, not a bug
I bought ER the other day after hearing rave review and was super disappointed. I ended up returning it after a couple hours.<p>* Visuals: Disappointing. Looked like a cheap free-to-play MMO. Cheap-looking textures, stock-looking characters, bad rigging (e.g. characters holding things in unnatural poses), etc.<p>* Controls: Unpleasant. Controls felt very sluggish. If this is supposed to make the game more challenging or something, this isn&#x27;t a very fun mechanic.<p>* Software quality: Terrible. Performance is not good, tons of bugs, graphics issues, wouldn&#x27;t recognize my controller when I had multiple input devices plugged in.<p>* Dialogue: What little I saw was super corny. Used as a crutch for poor level design. E.g. a ghost telling you something to the effect of &quot;you need to jump into this hole to continue the game&quot;.<p>* Multiplayer felt like a cheap gimmick. I wanted to turn it off.<p>And so on. This honestly felt like someone&#x27;s first attempt at making a Unity game, not a magnum opus from an experienced developer.<p>Am I missing something? This is my first souls game; is feeling cheap and clunky part of the aesthetic?