Oculus Rift is Shipping
Well, in accordance with tradition I will now lay my thoughts down and be down-voted into oblivion for it. <i>VR will flounder.</i> I was a VR evangelist from 2012 to around 2014. I owned a DK2 -- I followed every shred of VR news like a fanatic. And what I learned from being so involved with VR was that it is not ready for mass adoption and probably never will be. People in the VR community drastically underplay nausea and discomfort. The main flaw is that if you move in the virtual world but not in the real world, your body does not like it. Thanks to head tracking, you can move the camera wherever you can move your head without sickness because the movement in the real world and virtual world are the same. But if you want to move around in any greater capacity than that without making 50% of people sick immediately, and perhaps 80% sick after just a few hours, then you have to do full body tracking. We are talking about 3&#x2F;4 of games, easily. Games where you are a character and you run around in virtual space.<p>Even if you do full body tracking in your home, you are going to be extremely limited. You&#x27;ll be running into the boundaries of your play space constantly. Those tricks of perception that allow you to walk along a curve instead of a straight line and thus never hit a boundary require very large amounts of space, especially if it is done in a way that is not detectable at all by the user. &quot;What about omni-directional treadmills?&quot; At this point I think we are getting crazy. Not only are you buying a hugely expensive VR headset, but you are setting aside a huge space in your home and buying a fucking gigantic omni-directional treadmill. Plus, the treadmill also does not provide the bodily acceleration required to prevent sickness because you are stationary relative to the earth while you use it.<p>And all of this is assuming that VR headsets reach a place where we have full FOV, perfect resolution and extremely high refresh rates. And VR headsets that have all of that will never be affordable unless they become popular. And they probably won&#x27;t because of the reasons that I have just explained to you.<p>The one thing that I think has the potential to make VR popular is monitor replacement. Other than that, when I look at the future of this kind of technology I see AR. Not VR. I am sorry Rift fans, it was painful for me too.