Basic Concepts in Unity for Software Engineers
I finally ditched Unity because I’m sick of compile times in the newer versions of Unity. It’s been getting worse since 2017 or so and it finally got to be too much for me.<p>I’ve switched over to the Heaps engine by the creator of the Haxe language.<p>In addition to the compile time issues, I found myself constantly fighting the Unity way of doing things in that I prefer doing things in code as opposed to using the editor.