The lost ways of programming: Commodore 64 BASIC (2020)
When I was around 12 years old, a group of 3 friends decided we wanted to create computer games on the 64 (and later 128). We started to learn about sprites and how to do rudimentary animations. Nearly every day after school we&#x27;d share some new thing we had learned the night before. We&#x27;d pool our knowledge. It was such an incredible time. Do you know what phrase I NEVER heard during those days? &quot;What, you didn&#x27;t know that?&quot; I loved that collaborative feeling. If my friend was having a hard time understanding something, I just figured out a different way to explain it. It&#x27;s such a far cry from the nonsense I see in the various software dev communities today. Perhaps it&#x27;s because none of us felt like there was a competition between us.