The shittiest project I ever worked on (2013)
My shittiest project was conceiving, developing and deploying WorldCup &#x27;98 live TV graphics. I worked 100 hours&#x2F;week for 4 months, put on 10 kgs, lost one tooth, and got like a 150$ bonus for the whole thing.<p>I&#x27;ve posted parts of the story as Quora comments, here&#x27;s one:<p>A company named Compusport had secured the contract to provide visually impressive graphics with statistics for WC98, but had the hubristic project of developing the graphic stack from scratch — and that was too ambitious, and a few short weeks before the World Cup the guy in charge with this part threw the towel in… Uh oh.<p>My company stupidly proposed to help Compusport (the fools :D ). At the time I was CG operator on French TV, and the only person in Europe comfortable with a high-end, IRIX character generator program called Antero. So I teamed with a colleague to build a PC GUI in Visual Basic to drive Antero through the network, and that proved … tough :)<p>There was several technical hurdles: Compusport main selling point was advanced statistics (it was supposed to be fully automated, IA powered ball and players tracking. This didn’t actually work out, but this is another long, painful and interesting story). So we needed to feed the statistics to the TV screen, coming from a central server. Graphics had to be animated (then a world first at this scale), so the CG system had to be remote controlled from the mixing desk to launch animations and effects. Of course on the different sites there were different mixers (Philips, Sony, GVG, Thomson…) working in subtly different ways. We even had to build some custom electronics to interface some of them with our system… An horribly complex network of various hardware and computers using ethernet, ISDN, serial lines and video… a complete nightmare :)<p>As a “rehearsal”, Compusport has planned to use the French Football Cup finals on May 2, 1998. Oh, by the way he also “sold” the graphic design for this event. With noone in sight to actually do it, you know, like a graphic artist, and no budget either.<p>So here how the typical April day was: my colleague Eric was building the GUI that remotely controlled Antero, communicated with the video mixer (so that the FX operator could control Antero animations from the main mixing desk) and the statistics server (to grab game data to feed to Antero) from 8 A.M. to 10 P.M. or later. Way later. I helped him on the Antero API (“to display that page send this and this and then wait for ACK then send this and this”), while during the day working with Marc Tatou to set up the graphics and the animations : “make the red card come forward than flip. A bit faster. A bit closer. That’s it”. Of course there was no GUI to program the animations, I had to write scripts with coordinates and vectors in some weird domain-specific language (apparently similar to the one used on some Ampex digital effect hardware) and proceed by trial and error (that grows your beard).<p>The rest of the day (and night) was spent building the graphic charter for the French Cup finals myself — I became very proficient in Photoshop quickly…<p>Finally on May 1st, at 4 A.M., I was done with the graphics, I tapped Eric’s shoulder “look, I’m done!”. No response. I turned to him. He was sleeping soundly, his forehead firmly stuck on his keyboard. We had lost him. Burnt out without recourse. Fallen in combat.<p>Obviously the GUI wasn’t ready for prime time on national TV. The girl who was supposed to be in charge of CG graphics during the match bailed out in terror (understandably). So without having any sleep for the past 72 hours, I had to manage it during the match, the old way (without any automation whatsoever) which was quite tricky as Antero missed a critical feature, which is the timer (it could only display the system time). I had to write a quick perl script to manage the timer during the match… by resetting the clock at the referee’s whistle and switching the display from a static 00:00 page to the rolling counter. Would have been actually easier to use a good old Chyron Max! but hey, that’s how it went.<p>After that, we had to find someone else to develop the remote control program.<p>To be followed…