Improved audio rendering with an optimised version of memcpy (2013)
How can audiophiles continue to exist with knowledge being so easily available? And how can someone be clever enough to be a software engineer and not clever enough to figure out crystals in bags taped to cables do not affect music quality.<p>Just some nuggets from that thread:<p>&quot;Sounds awesome, the previous version had a slight tendency to defuse the treble, but with VS2012 compile it is a much more complete sound with absolutely no digital harshness, some 16&#x2F;44 albums I could hardly play before without getting a headache are now rendered in their full glory.&quot;<p>&quot;It&#x27;s just lazyness on the part of the player developers that they rely on the old methods, I guess they think bits are bits.&quot;<p>&quot;Goto also sounds better than anything else I have tried.&quot;
 - the &quot;Goto&quot; in the quote means a goto in C used to replace a loop.<p>&quot;also most players use malloc to get memory while new is the c++ method and sounds better.&quot;