ArcGIS Maps SDK brings geospatial data to Unity and Unreal Engine
I feel like many people in this comment section don’t understand the difference between CAD data and GIS data.  It’s true that 3d models can be built and put into game engines and has been for some time, but GIS data is specifically geospatial data.  It’s not a model of a building and never was. The models of buildings in this article are NOT gis data.  The ground is the GIS data.<p>When we build models of buildings for engineering planning purposes we get a surveying crew to physically measure the relative positions and elevations of many points on a map so that the ground in the ‘model’ is representative of the ground in reality, from which you can plan cut and fill, figure out challenges, etc.<p>The shitty models of buildings so that execs can ‘see’ the space are not GIS data, and were never meant to be. They’re just visualization. The execs won’t know if something is shifted over by a bit, but the engineer needs to know, and it has to be more or less perfect.