For a legally blind player, Far Cry 6’s accessibility options are empowering
If the author of the article is reading this, any chance of getting a stream or a video of you playing Far Cry? I&#x27;m sure a lot of developers, designers, etc. would love to see how you interact and overcome some of the obstacles that are typical of software and games alike, and would love to see (in action) how Far Cry goes about fixing them.<p>Yes of course the article is rich with detail - thank you so much for writing this - but to be able to watch a video and hear in real-time &quot;oh, that blood just popped on the screen as a visual effect, but it really makes it more difficult to perceive my environment&quot; would be absolutely priceless commentary.<p>I think a lot of the lack of accessibility isn&#x27;t due to unwillingness but instead due to being unsure if what you&#x27;re doing is <i>actually helpful</i>. I think it&#x27;s way too easy to try to do something clever and instead making your app&#x2F;game&#x2F;whatever <i>harder to use</i> for both people with and without disabilities.<p>Having that direct insight and the ability to observe firsthand how differently-abled individuals interact with software - both good <i>and</i> bad software - would be monumentally helpful.<p>I would imagine this already exists to some degree but, at least for me, it&#x27;s quite hard to find. If anyone has any good recs for this, please let me know.