Games Look Bad: HDR and Tone Mapping
While on the subject of graphics in games...<p>Another pet peeve of mine: ambient occlusion (crude GI approximation) and especially SSAO (crude approximation of a crude approximation).<p>Corners don’t look like that:
<a href="http:&#x2F;&#x2F;nothings.org&#x2F;gamedev&#x2F;ssao&#x2F;" rel="nofollow">http:&#x2F;&#x2F;nothings.org&#x2F;gamedev&#x2F;ssao&#x2F;</a><p>(Ambient occlusion proper and in moderation I think looks fine, but most games really overdo it.)