Show HN: I'm 48 and finally learning how to be a game developer
I couldn&#x27;t find a comment addressing my gameplay recommendations, so apologies if this was already stated.<p>- Replaying shouldn&#x27;t take two taps. I just want to get back into it! I now know the middle button replays, but it&#x27;s not immediately obvious.<p>- I don&#x27;t understand what the floating aliens are for. I keep trying to get them but they don&#x27;t seem to do anything.<p>- My score doesn&#x27;t stand out, it took several plays to notice it, and I still don&#x27;t feel better about reaching 20 planets as opposed to two planets.<p>- It feels awkward that each planet has quite strong gravity when you hit it, but if you barely miss there&#x27;s nothing. (This ties into the next point.)<p>- There&#x27;s no incentive to do anything, as far as I can tell. I can wait ten minutes to rocket off to the next planet and my score is the same. Along with the previous point, maybe make the score decrease while orbiting, or make gravity weaken.<p>Just messed around a bit more and I realize now that the score does decrease after orbiting, but it&#x27;s not obvious. Maybe make the score multiplier show decimal points and&#x2F;or be more prominent.<p>I also discovered the autopilot button, which is fun, but I don&#x27;t understand when or why I can use it. It also wasn&#x27;t clear that it was a button - I thought it was some godot logo. That might just be because I know of godot but not very well.<p>While using the autopilot I noticed my multiplied going up, but then it drops immediately. Dropping it all at once feels bad since it&#x27;s such a towering mountain to climb - maybe drop it every orbit or two (maybe drop it more frequently based on current multiplier) so you can still climb.<p>I don&#x27;t understand what the last two options are in the options menu.<p>All of this is to say I had fun, and I&#x27;m glad you made this. I hope this didn&#x27;t sound bad. Good job!