A reality check for virtual headsets
The hardware companies investing in VR understand that this is the beginning of a new market, and success will take a long time (e.g., see Zuckerberg&#x27;s statements during investor calls). They also recognize that initial efforts like today&#x27;s headsets are required V1&#x27;s to begin the technical evolution that will result in a mass-market product.<p>To look at today&#x27;s initial products and call the industry dead, or disappointing, is like looking at an MVP app release and deciding that an entire market does not exist because the initial solution is not perfect.<p>This type of contrarianism is seductive, and often results in many clicks for the media and the reinforcement of curmudgeonly opinions by those with unrealistic expectations for short-term change (and often who underestimate long-term impacts).<p>But it&#x27;s important to evaluate today&#x27;s VR with the same eyes as when looking at an MVP: does it meet its goals? Does it provide value? Does it show potential if developed further? Is there a product-market fit?<p>The answer to all of the above is a resounding &quot;yes.&quot; Try it if you haven&#x27;t. VR and AR have the potential to be truly revolutionary technologies. Yes, there is some distance to the goal, but it&#x27;s eminently achievable - if the tech is not killed off by mis-set expectations, tribalism, paranoia, pessimism, and negativity.