A Pixel Artist Renounces Pixel Art (2015)
I think his problem is that he is stuck in the uncanny valley of 90s 16 bit pixel art, half way between the classic 8 bit style and modern photorealistic style. If you release a game in current_year with 320x200 resolution or lower and 16 colors I think it&#x27;s obvious you were aiming for that aesthetic. If you go 640x480 256 or more colors then people can mistake that for an attempt at photorealism that just was badly implemented.