Ask HN: What game do you wish existed?
Everything sim. You start with, say, Sim City. You find that your rail network isn&#x27;t working properly, so you switch contexts to a kind of Transport Tycoon style game, where you can optimise the train schedules and destinations. You realise that the factory you&#x27;re delivering stuff to is struggling, so you switch context to a Factorio style optimisation game. You realise that the inputs to the factory aren&#x27;t pure enough, so you switch context to an Opus Magnum&#x2F;SpaceChem style atomic manipulation game. You zoom back out, and find that your hospitals are struggling too. Context switch to a Theme Hospital&#x2F;Two Point Hospital style sim. You need medicines, so switch to a Big Pharma drug production sim. You can optimise the machines here with the same interface as you used for the factory. Zoom out a bit, and you can see a football stadium, with the option to switch to a football management game, or to jump into a game and start playing directly. You zoom out again, and are now looking at a country where your city&#x2F;region is just one part. You can context switch to a country management game. Keep going out, and you realise you&#x27;re on a planet, so start working on a space program. Keep going out, and you can build a Dyson swarm and get some interplanetary government vibes going, all while being able to zoom back in on any part.<p>Pretty sure my original concept was for this not to be a single game so much as a common interface for basically every other game, where unoptimised parts work, but aren&#x27;t great, passing a kind of middle-of-the-range set of values whenever queried. By linking multiple games together, you&#x27;d be able to control everything.