Super Mario 64 has been decompiled
One thing I&#x27;ve always been curious about: is there any sort of clear continuity of architecture or design patterns between the games in the Super Mario series? Yes, they&#x27;re probably all from-scratch rewrites of the engine, but could each successive engine be said to be a &quot;descendant&quot; of a previous one, on a design level?<p>One thing I know (and can be seen in this repo) is that SM64 emulates a version of the NES&#x2F;SNES &quot;Object Attribute Memory&quot;, as a pure-software ring-buffer. (I&#x27;d love to know whether that carries on to later titles like Galaxy, 3D World, NSMB(U), Mario Maker, etc.)