DreamWorks Animation to release MoonRay as open source
This looks absolutely fantastic. If you&#x27;re interested in the technical details currently available, check out the about page[0] on the official MoonRay site, or this presentation from SIGGRAPH 2017[1]. I&#x27;m particularly excited for the HeatMap render pass, seems like a really practical way to identify what&#x27;s bogging your scene down. Not to mention the <i>gorgeous</i> volumetric rendering this engine is capable of (see How To Train Your Dragon: The Hidden Realm[2]).<p>Really impressed that Dreamworks is making this move. They&#x27;ve made some of my favorite films of all time (the Dragons franchise genuinely changed my life and is a major part of why I love filmmaking, film scores, and 3D rendering) and I&#x27;m glad to see they&#x27;re doing this. I can&#x27;t wait to try MoonRay in Blender once a community integration exists!<p>[0]<a href="https:&#x2F;&#x2F;openmoonray.org&#x2F;about" rel="nofollow">https:&#x2F;&#x2F;openmoonray.org&#x2F;about</a><p>[1]<a href="https:&#x2F;&#x2F;jo.dreggn.org&#x2F;path-tracing-in-production&#x2F;2017&#x2F;MoonrayV3.pdf" rel="nofollow">https:&#x2F;&#x2F;jo.dreggn.org&#x2F;path-tracing-in-production&#x2F;2017&#x2F;Moonra...</a><p>[2]<a href="https:&#x2F;&#x2F;www.awn.com&#x2F;animationworld&#x2F;how-moonray-became-hidden-superpower-behind-how-train-your-dragon-hidden-world" rel="nofollow">https:&#x2F;&#x2F;www.awn.com&#x2F;animationworld&#x2F;how-moonray-became-hidden...</a><p>EDIT: I&#x27;ve also come across this excellent blog post written by an engineer who worked on MoonRay for 4 years: <a href="http:&#x2F;&#x2F;rendering-memo.blogspot.com&#x2F;2019&#x2F;" rel="nofollow">http:&#x2F;&#x2F;rendering-memo.blogspot.com&#x2F;2019&#x2F;</a><p>And this paper recommended by erichocean in their reply below: <a href="http:&#x2F;&#x2F;www.tabellion.org&#x2F;et&#x2F;paper17&#x2F;MoonRay.pdf" rel="nofollow">http:&#x2F;&#x2F;www.tabellion.org&#x2F;et&#x2F;paper17&#x2F;MoonRay.pdf</a>