Show HN: A Set of Dice That Follows the Gambler's Fallacy
Interesting, and at first I was excited about the possibilities in something like D&amp;D, where a series of bad rolls can have you feeling down. &quot;I&#x27;m due for a critical hit any swing now...&quot;<p>Players would love that! Make my hero feel more heroic! The inevitable comeback!<p>But then I thought about the inverse case -- you are doing really well, and now you are due for a failure. Or series of failures. That would feel awful.<p>We have a lot of emotions around dice rolling. I wonder if players really want from their dice. Would players prefer dice that are secretly unevenly weighted towards good rolls? Would they still want those dice if they knew they were weighted?