“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook&#x27;s true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they&#x27;d fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store...<p>They&#x27;re only doing the &quot;right&quot; thing because they have no choice. They couldn&#x27;t pump enough money into third party development to make up for the ill will they&#x27;d garnered with this exclusivity DRM, especially not with companies like Valve doing the complete opposite -- giving money to third party devs with no exclusivity deals whatsoever.<p>Turns out some developers can&#x27;t be bought[1]. Who&#x27;da thunk it?<p>1. <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Vive&#x2F;comments&#x2F;4nxpnq&#x2F;fuck_facebook_and_fuck_oculus&#x2F;d480x6v" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Vive&#x2F;comments&#x2F;4nxpnq&#x2F;fuck_facebook_...</a>
(For the sake of fairness, it was a time-limited exclusivity offer that was made to the Serious Sam devs, but an exclusivity offer nonetheless.)