PBR for Audio Software Interfaces (2016)
So, now an audio plugin system has a physically based graphics rendering engine using OpenGL - in order to save diskspace by eliminating pictures of <i>KNOBS</i>?<p>Am I the only person who considers this beyond idiotic? So now the audio processing machine doesn&#x27;t need only a powerful CPU for audio but also a good GPU with good OpenGL drivers so that a plugin (not even the main application, but a plugin!) can draw its knobs?<p>Seriously, what were they thinking? Why does a plugin even need photo-realistic looking controls? It is not like they work any better than a regular button or slider ...<p>There is a saying in engineering - &quot;That you can do something doesn&#x27;t mean you should ...&quot;<p><i>double facepalm</i>