Evennia: MUD/MU* creation system
How nostalgic. It&#x27;s like 15-20 years old at this point, no? From what I remember, I didn&#x27;t like the Web-based content creation system back then. I grew up playing and coding LPMUDs - which are basically a text-based Smalltalk environments with vaguely C-like syntax - so the model where objects&#x27; features are part of the engine and objects are static data seemed too simplistic. I even tried writing a &quot;real MUD&quot; in Python at the same time Evennia was starting out. Obviously, I quickly realized that Python is not Smalltalk (though I&#x27;d only learn about Smalltalk many years later), and that I&#x27;m light-years away from being able to hack the interpreter enough to make LPC-like environment. Meanwhile, Evennia got some contributors and the project took off the ground. Evidently, simpler is better :)<p>Kudos to the author for keeping it alive and updated.<p>BTW: There&#x27;s also this: <a href="https:&#x2F;&#x2F;www.amazon.com&#x2F;MUD-Game-Programming-Development&#x2F;dp&#x2F;1592000908" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.amazon.com&#x2F;MUD-Game-Programming-Development&#x2F;dp&#x2F;1...</a> - a pretty good book that taught me how to connect compiled and scripting languages. Now that I think about it, while I did start programming before having access to the Internet (QBasic FTW), it was MUDs that made me really interested in coding. Without them, I don&#x27;t think I&#x27;d be a programmer today.