How fighting games use delay-based and rollback netcode (2019)
Question why is rollback networking good for games? To play devil&#x27;s advocate with the lag hidden wouldn&#x27;t this lead me to make decisions without considering the possibility that the opponent has already made a decision that is opposite of the prediction I&#x27;m seeing is.<p>With no rollback code then I feel the lag and can properly make decisions based on not only what I see right now but the exact amount of lag I&#x27;m feeling. How I play the game should be adjusted based on the latency of the lag. With rollback that feedback of the latency is hidden.