I still use Flash
I remember creating a simple &quot;catch the falling X&quot; game in Flash 20 years ago. It was basic, but had everything you&#x27;d expect in a beginner project: points, multiple game states&#x2F;screens, a victory condition, basic story (which was just a screen at the beginning, like NES). The thing is, I was a literal child and I also had no clue how to code -- I did everything by following tutorials and gluing together code I copy&amp;pasted&amp;modified. And it worked! And people played it!<p>They all thought it was pretty shit, but to me it was more important that some random person across the globe genuinely picked up something I wrote, played it, and then wrote up a review of it.<p>I showed it to my parents and they immediately started pushing me to learn programming.. and well here I am now. Thanks Flash.<p>It blows my mind that no one has made a tool like that in so long. It had the same quality as Excel, where any non-technical person could just look up a tutorial, right click a bit, and make something usable. Why has the pinnacle of ease of use in game creation been achieved and never replicated since?