VR
I bought a Vive the week of Thanksgiving and have been using it roughly 2 hours a day. Every other day is my workout day most of the week (unless I&#x27;m playing hockey that day&#x2F;night) and the VIVE has become part of my workout now too. After I complete my normal workout - a mixture of hockey specific training, free weights, aerobic and of course tons of pull-ups - I now spend an additional hour+ in VR.<p>I typically play Space Pirate Trainer first; once I get around level 15-20 things are so hectic I&#x27;m moving a ton and often going to one, or both knees. My abs and back can feel it big-time. I start with this game because it&#x27;s not quite so intense at the start and is a good VR warmup.<p>More impressive is Holopoint - a bow and arrow game. That is easily the most physically demanding VR activity that I&#x27;ve found so far. I&#x27;m usually sweeting pretty solidly when I complete 8-10 games of Holopoint. I&#x27;m also noticeably fatigued in my arms, back, legs, hips, all over. And just to be clear most would classify me as extremely fit (regularly skate with&#x2F;against NHL bound Junior players, the minimum pull-ups I do in my workout are 30 consecutive, body fat &lt;10% etc).<p>Lastly I find I am no longer interested in &#x27;regular games&#x27;... such as Madden, NHL 16, Gran Turismo, etc (on PS4), or even my all time favorite Dark Souls (series). I simply can&#x27;t go back to not being physically engaged the way VR games are.<p>VR is going to be absolutely huge in the health&#x2F;fitness space.