Web 3 is Flawed
&quot;Web3&quot; isn&#x27;t even able to solve problems it&#x27;s supposed to solve.<p>The big pitch was that you could have non-copyable items which you could move between virtual worlds. The Second Life &#x2F; Open Simulator ecosystem already has that problem. People looked into NFTs as a way to solve it, and concluded it would not help.<p>You can download content and upload it as new content, perhaps with a minor mod, creating a new object.  This is called &quot;copybotting&quot; in Second Life and Open Simulator. As with any copyright violation, you can file DMCA takedown requests if you find a copy of your stuff.<p>Would NFTs stop copybotting? No. They just protect the object&#x27;s ID, not its content. You can still copy the content. If you want to copy a Bored Ape Yacht Club NFT image and make a poster of it, the NFT system does nothing to stop you. It&#x27;s not even clear that&#x27;s a copyright violation in the US, since BAYC images are computer-generated.<p>Many NFTs don&#x27;t even have an on-chain cryptographic hash of the content, only a URL for some server. Nor do most NFTs have their NFT ID watermarked into the actual content. So the NFT doesn&#x27;t even give you a verifiable proof of ownership independent of the creator&#x27;s server. There isn&#x27;t info that would allow a server to tell if a new image upload is a copy of an existing item. An image search might help, but that doesn&#x27;t need NFTs. Decentraland&#x27;s solution to this problem is to charge a $500 &quot;curation fee&quot; to get an object onto their platform, which cuts down content to the point that they can check for duplicates.<p>NFTs are thus useless for their claimed purpose.