Epic Games' CEO Tim Sweeney: Linux has a 'terrifically hard audience to serve'
I&#x27;m not sure if this is an unpopular opinion, but: Cheating in online games is not a problem.<p>We have essentially two cases to consider:<p>1. The cheater is using a rage cheat to get ahead of everything, in disregard of wether he will keep the account. This is pretty easy to detect programmatically, even more so for a human watching the demo. This case is rather rare, because accounts tend to be expensive&#x2F;annoying to get into a state where competitve queuing is possible.<p>2. The cheater is using a tool to covertly rise the competitive ranks without showing his advantage directly. This is also not a problem because for 99,9% of players there is no difference if they&#x27;re playing against a cheater who gives himself a slight advantage or simply against a better player. This player will rise through the ranks until he finds the spot where his tool assisted performance places him or he will have to increase the assistance to a point where he&#x27;s getting into category 1 territory and is banned. If hidden cheating is getting important because money is in the performance when reaching the top 0.0001% of players, we&#x27;re getting into lan territory where the hardware setups are either provided or checked.<p>For fair players type one is annoying, but a rare occurance due to the deterrences measures taken for new accounts. Type two is moot. I conclude: Cheating is not an issue for normal people.