How do you stop a randomized game from randomly being boring sometimes?
This really resonates with me, especially since he mentioned Master of Orion. I grew up with Master of Orion 2 and I can&#x27;t even make an estimate of how many sessions or hours I played. Another game which I still play actively is Magic: The Gathering. I mention this, because I think the contrast between these two games highlights the subject at hand.<p>I have experienced more incredible stories unfolding in both MoO2 and MtG than I could possibly remember. Both are games where careful strategy and tactics combined with randomness can lead to some unbelievably epic moments. Here&#x27;s the thing, though: in MoO2, despite a lot of random events, I can&#x27;t remember a single time I played a session which wasn&#x27;t exciting or didn&#x27;t feel fair. In Magic, this happens routinely. Just Google &quot;mana screw&quot; or &quot;mana flood&quot; for more results than you can read, complaining about randomness leading to boring matches where you, as someone put it, &quot;don&#x27;t get to play Magic&quot;[1].<p>I still play Magic on a daily basis, and I still love the game, but I&#x27;ve spent a lot of time damning the frequency of these boring matches and wondering if there was a simple strategy or rule change which would fix this, while still leaving the soul of the game intact.<p>[1]: <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;magicTCG&#x2F;comments&#x2F;4c2f65&#x2F;what_fundamental_rules_or_gameplay_problems_does&#x2F;d1elu5k" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;magicTCG&#x2F;comments&#x2F;4c2f65&#x2F;what_funda...</a>