Sony demonstrates fast PlayStation 5 load times, hints at cloud gaming future
I&#x27;m still very much on the fence when it comes to cloud gaming&#x2F;game streaming&#x2F;games-as-a-service&#x2F;etc.<p>On one hand, I appreciate having older games be avilable for download after the companies decide to cease physical production. It allows for older games to still be enjoyed without having to deal with the ridiculous markup on the original cartridges.<p>On the other hand, the question of ownership still has yet to be answered. Even for platforms like the Wii that allowed you to buy&#x2F;download games to permanently keep on the console via the Wii Shop, after a while it was still shut down. Now no one can access it, regardless of whether they purchased products or not. And with game streaming, this problem only gets worse because you completely rely on the servers to host&#x2F;process the game for you.<p>What happens if (when) Google decides to shut down Stadia after years of regular use? Will subscribers be allowed to download the full game to run independently on their own machines? Can&#x2F;should this be legally enforced?<p>These questions haven&#x27;t been answered, and I think they ought to be before I would ever consider game streaming &quot;ready&quot;. I&#x27;ll stick to physical media on dedicated hardware in the mean time.