Wizards of the Coast Trying to Retroactively Cancel OGL 1.0a
Thing is I don’t understand what OGL is for.<p>Let’s say I decide that I want to publish a DnD adventure.<p>Even with OGL I can’t say it is for DnD. They say I can’t even say it is compatible with DnD, but I have my doubts about that.<p>I describe a unique set and setting. Not using any Wizards of the Coast trademark in it. (Which honestly I don’t want because I want my thing to feel fresh and unique.) I don’t think the OGL licence would help me with that.<p>Then of course there is game mechanics. I don’t want to repeat the players handbook. (You wouldn’t expect this kind of material to repeat the basic rules anyway.) But i do want to use terms from it. For example I would write: “The 3rd chest in the second level is locked and magically trapped. The DC of the trap is 13. On activativation it deals 1d6 poison damage. Inside the chest a Shimmering Ghillie Suit. The suit is a legendary magical item which grants its wearer advantage on stealth checks.” Obviously this uses a lot of DnD terminology. (DC, advantage, poison damage, stealth check, legendary item) But it does not infringe on the copyright on any WotC property. (Assuming that I have made a search for the Ghillie Suit not appearing in any published materials yet.) Do i need OGL to publish this?<p>If not who on earth needs OGL to publish anything they would want to publish?