Godot 3.2
I tried to learn it a little but I did not manage to understand how it works, I don&#x27;t really like the whole WYSIWYG thing, it forces the developer to surrender control, and you waste a big amount of time teaching yourself how it works internally, time that could be spent being productive with a simple renderer.<p>It also seems to support c++ as &quot;gdnative&quot;, although it requires another compiler to link against godot&#x27;s binaries. It seems awkward because you still need to use the godot editor, and there is still a lot of interfacing to write.<p>It seems like a good alternative to unity, but in the end, all I want is an engine, not a &quot;framework&quot; or some awkward scene editor with some kind of Node hierarchy&#x2F;interface.<p>I could say the same thing about UE4. I hear everywhere that&#x27;s it&#x27;s the place to go, that &quot;everybody uses it and it&#x27;s the norm in the industry if you want to make a game from scratch&quot;, but the reality is that those frameworks are too big and too feature rich. It sounds like they want to attract young developers to lock them into those awkward frameworks, because they advertise it as being full-featured engines, but small developers might not really need to focus on bleeding edge rendering, so it doesn&#x27;t make sense.<p>I know there are engines like Ogre3D, but I would rather spend time learning an actual universal graphics API that works on all hardware, which has more value on a resume, and I can just use what I need. All other things like audio, animation, inputs, physics, etc are available as C++ libraries.<p>Those frameworks are saying &quot;see? you can make your own game with those tools!&quot;, but when you actually learn how a computer works, and know how to write code, you realize you want to avoid those frameworks because they conceal too much from the programmer, and usually you don&#x27;t want a developer to not understand what the framework is doing. I guess this is why people have a problem with certain object-oriented practices and abstraction.<p>EDIT:<p>Here is a nice video which benchmarks unity against a simple, very similar from-scratch equivalent. <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=tInaI3pU19Y" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=tInaI3pU19Y</a>