In-Emulator Machine Translation of Retro Games
It&#x27;s interesting to compare translation to localization here. They are two different processes. Translation might give you a set of words with roughly the same literal meaning, but localization tends to go much farther. For example, localization might change sprites to something more recognizable to the local audience, translate idioms into something meaningful, ensure that the game respects cultural norms&#x2F;laww (e.g. No skeletons in China, no nazis in Germany), or even alter color palettes to make something more recognizable to a local audience. They&#x27;ll also change the images with text in them, e.g. the title screen.<p>Localization is a ton of work, full of many judgement calls. I love seeing these types of translation efforts, but it&#x27;s important to remember that it&#x27;s an incomplete process.