Doom Eternal – Graphics Study
Serious question: what is the value in an in-house engine these days? Performance? Ease of use? Profit margin?<p>I don&#x27;t know anything about game dev, but the cost of maintaining an engine sounds very high, and the benefits seem unclear. I imagine that Unreal is more advanced than these homegrown engines, and the engineering cost of constantly upgrading a homegrown engine with new algorithms and such must be staggering.<p>What&#x27;s the value?<p>Ps: Doom Eternal runs really great, but I&#x27;m sure with tuning Unreal can produce similar results, right?