It’s time to make that indie C# game in Godot
&gt; It’s no secret that Unity is painful to use: it’s slow to open, and it often pauses to re-scan the entire project while you’re trying to work<p>Is this actually true? I always figured Unity&#x27;s selling point was being lighter and easier to use than unreal.<p>Godot looks like Unity from 2008, it&#x27;s easy to boast efficiency when you have a limited product.