Sony and Microsoft set rivalry aside for cloud gaming alliance
I am sad with this threads discussion. Or I&#x27;m old. This is a logical step in lock-in disguised as user experience.<p>Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there.<p>Then we had - skipping some steps - something like private WoW Servers. they worked 90% of the way. But Blizzard kept some code and that never worked privately. Most stuff worked on the client side, most stuff on the server side could be reverse engineered.<p>And now we&#x27;re planning to stream games via something similar to team viewer &#x2F; citrix, put bluntly. At this point, what difference is there to an interactive movie? I can replay several single player games I acquired on steam off-line as long as I have the binary and a windows instance. I&#x27;m sure I can play FTL or slay the spire  in 2040 without any developer interference.<p>If you stream those games, those games will die harder than the multitude of multiplayer only games with dead servers once the streaming servers get shutdown due to business decisions. Which can and will happen &lt; 1 year after a failed launch in my book.