Games Look Bad: HDR and Tone Mapping
Everyone commenting here that they don&#x27;t care about photorealism in their games is missing the point. The example games (and movie) given at the start of the article lack an appearance of photorealism not because they were going for something else, but because they either didn&#x27;t pay enough attention to the HDR rendering, or else they didn&#x27;t have the expertise to do it right. The article also gives examples of games that intentionally went with a non-photorealistic look to achieve a specific effect. So the point is not &quot;these games look bad because they aren&#x27;t photorealistic&quot;, it&#x27;s &quot;these games look bad because their HDR rendering is bad&quot;.<p>I don&#x27;t know enough myself about HDR rendering to have an opinion on whether the author is right or wrong about any of this, but people arguing that the author is wrong because games shouldn&#x27;t look photorealistic are attacking a straw man.