Not all bugs are worth fixing and that's okay
I have a funny feeling that the nontechnical people on my current project would be nodding their heads along to the article, but the truth is that our applications have bugs that 100% of our customers are running into; they simply aren&#x27;t immediately noticeable to a layperson. That doesn&#x27;t mean they&#x27;re not important. The business relies on complying with the rules of third-party organizations and the software is blatantly violating those rules right now. The clients are aware but still choose to prioritize new features over fixing the bugs that are creating these compliance issues. If we&#x27;re caught out by those third parties before the bugs are fixed, there&#x27;s a good chance it could sink the whole company. But our users don&#x27;t &quot;see&quot; these bugs so they&#x27;re not considered a priority over new products, new features, or anything else marketing might want.<p>I looked up Pinedo&#x27;s background and she&#x27;s not a developer; she&#x27;s a social media manager. This is kind of what I figured because her perspective on development seemed really out of whack to me. There are many kinds of bugs that can&#x27;t be measured with a simple stability calculation, and IME there are definitely error states that are worse than death (crashes). Plus 97% of teams are definitely not following agile principles. Every dev team I&#x27;ve ever been on said it was agile, and most of them just meant that there was a kanban board and something that vaguely approximated a sprint.