Basic skeletal animation with geometric algebra
Geometric algebra looks cool, and this library seems like exactly what is needed for graphics programmers to use it.<p>What I&#x27;d really like to see is a comprehensive cheat sheet with formulas for common tasks in computer graphics with an absolute minimum of theory and jargon; even less than this article. Of course it&#x27;s great to learn the theory too, but most people just call slerp in a quaternion library without learning the theory of quaternions. It should be possible to use a geometric algebra library in a similar way.