CLUI: Building a Graphical Command Line
As somebody who worked professionally with Adobe Premiere I think the criticism of its UI misses the point. Premiere was never meant for hobbyists (reflected by it&#x27;s actual name: Premiere _Pro_).<p>The only valid point made here is that it is hard to learn for someone who never used any editing software at all. But it certainly isn&#x27;t slow or &quot;unfocused&quot;. That source monitor is on screen for a reason. Keyboard shortcuts will always be faster than moving your mouse around. And by the way: Premiere has a modular interface, so if you hate the clutter or don&#x27;t need it, you can get rid of it.<p>If you are the person who just wants to edit some stuff together once a year Premiere _Pro_ is not for you. Turns out software interfaces that are meant to be used by people 8 hours a day for weeks at a time follow different design paradigms than stuff made for amateurs. I&#x27;d go completely insane if I had to edit a movie on anything simpler tho.<p>I like their TLI ideas, but I am honestly a bit alergic against designers who lack the phantasy of realizing that sometimes a UIs complexity is a reflection of the complexity of the problem it helps to solve in conjunction with the level of control you want to give to the user.<p>Steep learning curves should be avoided — sure — but sometimes they are necessary to shave of that extra second. Something that multiplies if you do it hundred times an hour.<p>Premiere is like vim: not for everybody, but if you wield it in the right way, there is not much that can beat it.