So You Want to Be a Hero?
The first quote by Corey Cole on that page is brilliant, and is something so many game designers shoud probably keep in mind:<p>&gt; Rule #1 is “The Player Must have Fun.” It’s trivially easy for a game designer to “defeat” players. We have all the tools and all the power. The trick is to play on the same side as the players, to tell the story together, and to make them the stars.<p>So many game designers (especially amateur ones) seem to think game design is about screwing over the player at every opportunity. That it&#x27;s a battle between the designer and the player, with the aim to make things as difficult as possible.<p>And the point about a lot of Sirerra&#x27;s designers not actually having much experience playing video games kind of says a lot, doesn&#x27;t it? Certainly explains how brutal most of their adventure games were.