How ‘Baldur’s Gate’ Saved the Computer RPG
OK, so in 1995 there were few computer RPGs. True. In fact I distinctly remember myself at that time, as a huge CRPG fan, thinking that they were bad times for PC RPGs, and hoping for better times.<p>But 1996 was the year of The Elder Scrolls II: Daggerfall, one of the best RPGs of all time (IMO, way better than Baldur&#x27;s) that would later continue into a saga that is still top notch today. In 1997, Fallout came out. I&#x27;m not personally a big fan of this saga, but its enormous success and influence in CRPGs is undeniable. In 1998, apart from Baldur&#x27;s Gate, we had Fallout II and Might and Magic VI: The Mandate of Heaven, a great game that renewed the legendary Might and Magic franchise with a new engine.<p>So no. You may like Baldur&#x27;s Gate a lot (IMO it&#x27;s a good game but way overrated) but it didn&#x27;t save anything, and the image given by the article of being the first brave developers who dared publish a CRPG after a draught is just plain false.