Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
As John Siracusa discussed on this week&#x27;s ATP[0], it&#x27;s incredible how much effort Apple puts into this considering the result. Apple built it&#x27;s own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in.<p>But then Apple doesn&#x27;t ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are far less expensive and far more powerfull graphics-wise. And Apple also doesn&#x27;t know how to keep relationships with the AAA developers, unlike Microsoft and other platform owners.<p>Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it&#x27;s eventually dead on arrival?<p>I think the on stage demo of the 4 year old Death Stranding running poorly on the newest Macs says it all.<p>[0] <a href="https:&#x2F;&#x2F;atp.fm&#x2F;538" rel="nofollow">https:&#x2F;&#x2F;atp.fm&#x2F;538</a> @1:42:20