Apple Vision Pro: Apple’s first spatial computer
I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said &quot;no no no, forget games, we&#x27;re going to give you <i>experiences</i>&quot;. And it&#x27;s been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since.<p>By far the most compelling things you can do in VR are games. Modded Beat Saber is incredible (and a total pain in the ass now that Facebook bought the game and tries to release a mod-breaking update every few weeks), VR Chat (a moddable, nerd&#x2F;furry&#x2F;whatever&#x2F;anything goes playground), and Half Life: Alyx, a AAA game delivered by a gaming company. EDIT: almost forgot Phasmophobia. Hearing all your friends (and yourself) scream like little girls in unison is a priceless experience.<p>I think Apple designed an incredible piece of hardware here, and I really would like to put on a headset and have as much virtual desktop space as I want while I&#x27;m sitting on a beach. But what I really want are games. That&#x27;s what everyone has <i>always</i> wanted from this, and yet somehow the whole VR space has been taken over by these lame corporate execs who have never touched a game more serious than Candy Crush in their life, insisting they know better.