Tim Sweeney on the First Version of the Unreal Editor
Great interview! I would definitely be interested in a history of Unreal in full book length form. And if anyone hasn&#x27;t already perused &quot;Masters of Doom&quot; by David Kushner on the early days of Id Software, it is such a good read.<p>Regarding the Haskell love. I believe Unreal contributed to the design of a research functional programming language prototype called Cayenne back in the day:<p>Cayenne—a language with dependent types<p><a href="https:&#x2F;&#x2F;dl.acm.org&#x2F;citation.cfm?id=289451" rel="nofollow">https:&#x2F;&#x2F;dl.acm.org&#x2F;citation.cfm?id=289451</a><p>I think another historical note is how everybody developed on SGI machines in the late 1990s. Primarily, due to Maya modeling. But the 3D graphics API wars were certainly a factor:<p>Direct 3D and OpenGL by Paul Hsieh<p><a href="http:&#x2F;&#x2F;www.azillionmonkeys.com&#x2F;windoze&#x2F;OpenGLvsDirect3D.html" rel="nofollow">http:&#x2F;&#x2F;www.azillionmonkeys.com&#x2F;windoze&#x2F;OpenGLvsDirect3D.html</a><p>And, yeah, MSDOS ZZT from 1991 is still playable via Internet Archive ;)<p><a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;msdos_ZZT_1991" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;msdos_ZZT_1991</a>