Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
Gameplay feedback:<p><pre><code>  Mohawk (helicopter) and Prowler (stealthy) don&#x27;t seem worth it.
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The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to.
Since there are already 2 keys for ability, why not make one of them &quot;strafe left&quot; and the other &quot;strafe right&quot; ?
Also, because helicopter lacks a clear point, it&#x27;s harder to aim.<p>Stealthy Prowler is very slow and not especially fun to play. To the point that only effective way to play is to cloak after every rocket fired. You crawl towards a victim, then shoot at close range, then recloak. Visual notification is quite subtle, there&#x27;s no sound and you end up mashing the ability key never quite sure if it already worked. So it kinda works against newbies... but sneak attacks are also effective with Goliath (the fat one) and Tornado (multifire). So I don&#x27;t see the point. And here&#x27;s the kicker: advanced players see it because they play (and aim!) by radar. This is an issue when fighting away from the crowd.<p>Thoughts on upgrades:
- I would appreciate a kind of &quot;laser sight&quot; upgrade. Each level would render a laser line in front of your plane, and the line would get longer with levels.