Ask HN: Sources for VR, AR or non-gaming 3D graphics work?
I spent a year or so seeking similar work, in non-gaming applications. This was up until about 10 months ago. My experience in the area was limited and my portfolio is mostly film work and a few small personal 3D projects. I could do CGI work in 3ds Max and light dev&#x2F;coding in Unity and had worked out the basic VR pipeline because I was lucky enough to get an early Vive dev kit.<p>I didn&#x27;t have a problem finding people who needed help and had money to pay me, but these people had ideas which I had a hard time believing in. The projects had obvious flaws but I joined one anyhow. I left shortly after because it felt like a scam. Next, I developed an art installation for a high end art gallery. I loved working on this job but they could not afford to pay me well enough.<p>I have been offered some work doing game-related things since but I just have very little interest in gaming. I don&#x27;t game myself and don&#x27;t quite grasp the value in it. My interest in these things has to do with my intrigue with media concepts and engineering possibilities. There are others like me and it seems the best place for us is in enterprise applications. Sorry I can&#x27;t help more.