Finishing my first game while working full-time
Good tips... but in reality if you&#x27;re working full-time (especially in a software related role), you may find yourself depleted before you get to the keyboard.<p>It took us 5 years to finish our game (everyone started from 0 knowledge on how to make games, so it was a rocky road), and for the last 1.5-2 years my life was absolute hell.<p>I&#x27;d push hard at work for 9 hours a day, eat, then push hard on the side project for 8-9 hours a day, sleep, wake up, and just keep going. One day a week maybe I&#x27;d just sleep. Not having &quot;pure energy&quot; for the side project meant that everything suffered.<p>We had to learn-by-trial virtually _everything_, I don&#x27;t recommend ever doing a big project that way.<p>If you want to finish a game, choose a small game. Start doing game jams. Practice _finishing_. You can do more and more later.<p>Or, go for it, do it our way, all in to win (win is subjective, the pride is real, the monetary result didn&#x27;t really do anything meaningful for so much investment). I wouldn&#x27;t do it this way again, but I understand people who do.<p>All that said, the joy of doing something for us by us is not something I&#x27;ve encountered in my 15 year career yet. So... if you&#x27;ve never built something (and truly finished!), but you want to try... go for it.