XP for Gold: How It Works
IME the xp-for-loot system works really well for a very particular type of game, a type largely ignored by mainstream TTRPG media. One much pulpier and closer to the classic sword-and-sorcery source material like that written by Fritz Lieber. I use it in my games and really like it - it was a huge shift in the feel of my games, and I also think it leads to a game that fits more neatly with my own preferences for fantasy games (I love the aforementioned sword and sorcery materials.)<p>The author here seems to be someone still interested in the sort of narrative game evangelized by Wizards Of The Coast and popular D&amp;D media like Critical role, which XP for gold would be a bit of an odd match for.<p>Additionally, one of the problems they encountered (players looting too much and leveling too fast) was of their own making, when they reduced the leveling thresholds by a factor of 10. Players won&#x27;t worry about looting mundane objects worth 10gp if they know they need to get 6000 to level up - that effort is better spent on finding bigger hauls of treasure.