Ask HN: Do you still play with VR actively?
Both Oculus and Vive have been shelved after 1-2 weeks of use.
Played some of the launch titles, Adrift was amazing, the steam VR workshop was nice, some of the creative stuff was pretty darn cool.<p>But &quot;hardcore&quot; PC gaming on them is just god damn awful once you get pass the &quot;omg it&#x27;s so fucking cool in in awe&quot; period.<p>They are heavy, comfort levels aren&#x27;t there, sweat is an issue especially in the summer, they put strain on your neck and since they give you a considerable smaller viewing angle than what you can do with a display (not to mention an ultrawide&#x2F;screen spanning setup) they are disadvantaged in just about every game.<p>Replacing a wide viewing angle and a quick mouse look ability with turning your head is just harder and slower (and after 45 min painfull).<p>Losing the ability to switch to 3rd person views, zoom and pan the camera or detach it is a huge disadvantage in  just about every game that supports VR.<p>Losing the ability to disconnect from the game for even a second and to focus your eyes on something else, turn your head without affecting the game, take a drink of water, stretch and pretty much just be free to do what you want puts so much stress on you that after 30min you just stop enjoying it.<p>Overall VR seems to be nice for very very specific applications, ones that are completely impossible to do without it, for everything else it&#x27;s just worse it turns a completely detached leisure activity in a real life activity and that&#x27;s a problem.
The holodeck concept might sound cool until you figure out that it&#x27;s actually hard work.
Personally I don&#x27;t think VR would go much further, AR on the other hand (Microsoft Hololens) has a bright future, if Google comes out with a slightly less sucky version of Google Glass and you mate it with Pokemon Go it&#x27;s game over.