From video game to day job: How ‘SimCity’ inspired a generation of city planners
It&#x27;s crazy how much SimCity cities look like the cities we&#x27;ve built for the last 75 years. Our cities really can be simplified to a game &quot;fun&quot; for someone to dive in right away. My thesis is that cities are oversimplified and stratified into easily separable blocks because they&#x27;re easier to &quot;industrialize&quot; that way. This is causing crazy transportation requirements and isolation. If we mixed uses up a bit we could save on transportation overhead and be exposed to more things. The driver of this SimCity pattern of development is undoubtedly the single occupancy automobile. Sprawl works best for the car and the car works best for sprawl. Denser, mixed up uses work best with walking, biking, and transit. Conspiracy theorist in me says the auto industry influenced city planning from the ground up because they could profit off of it. Who profits when you walk more? Well, everyone... healthier bodies, healthier minds, more efficient transportation, etc. etc. etc.