Video Gaming Will Take Over
&gt;Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing.<p>Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it&#x27;s face, games are strongly tied to the format <i>and</i> environment in which you consume them.<p>FPS gaming with a keyboard and mouse isn&#x27;t coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won&#x27;t <i>want</i> to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop).<p>That said, perhaps the converse doesn&#x27;t hold true, and when you flop down in front of your screen in the evening you can get into a 6h marathon of bejeweled just the same as you were playing on the train into work that morning. Streaming isn&#x27;t an enabler for this though, just cross-platform builds of your chosen game and cross-format suitability for input&#x2F;output methods.<p>&gt;Microsoft claims Game Pass subscribers increase their overall playtime by 40%<p>I&#x27;d really like to see retention stats alongside this to drawn an inference, because (anecdotally), I subscribed, played the shit out of the one game I subscribed for, then cancelled my sub before the next month. I definitely look like a player with increased playtime, because I deliberately did that to play a game that would have cost $$ for just $.