Finishing my first game while working full-time
I should first disclose that I&#x27;m terrible at &#x27;finishing&#x27; things (I don&#x27;t make games, so generally not such finishable &#x27;done and shipped&#x27; things, but by &#x27;finishing&#x27; I mean a sort of &#x27;version 1.0&#x27; I suppose, something I&#x27;m happy with, think others might want to use and now it&#x27;s just maintenance and improvements) so maybe don&#x27;t listen to me at all..!<p>But I think there&#x27;s something key here that&#x27;s left implicit - do your own project <i>first</i> in the day. Obviously everyone&#x27;s different, but I reckon for the most part that means &#x27;don&#x27;t necessarily start everything at 7am&#x27; (or do so even earlier), rather than &#x27;work first and moonlight on the side project&#x27;.<p>I have way too many days where I&#x27;m less productive on the paid work than I could be because I&#x27;ve got something else on my mind; then come the end of the day when I could finally put some thoughts into action, I&#x27;m just too drained and fed up of sitting at a computer to do anything about it.