Finding Friend and Foe in Multi-Agent Games
This seems like it would suffer from a lot of the sorts of AI problems in games, where computers are better at memory and ingesting information than people generally are.<p>Games like Avalon or Secret Hitler tend to be much less fun if people are playing with notes. A lot of it involves seeing what sort of lies&#x2F;adversarial behavior you can get away with because people aren&#x27;t paying attention to every single thing in the flood of information.<p>A tight example of this is if you watch TotalBiscuit&#x27;s old series of games of Secret Hitler with friends on YouTube, they essentially ended up quitting partially because one of the guys started taking notes on exactly who had voted what way on everything, and counting cards. It turned out this both made him really good at the game at first (patterns in who votes with whom is valuable) and made the game less fun for everyone else, since they now had to play more &quot;perfectly&quot; and more directly do things to tamper with the dataset, instead of relying on no one remembering the exact votes from 15 mins earlier.<p>In the end, I somewhat question if the computer is actually better at any of the parts of the game that are fun&#x2F;interesting, as much as just better at pattern recognition. For instance, in a game like Avalon, you&#x27;ll often not be able to piece together who some of the less-important roles are, mostly because it&#x27;s not worth the time, but a computer is likely able to overtly or passively track things like that because it has no reason not to.