Show HN: Crown – A flexible game engine written from scratch in C++
Interesting! I&#x27;d be interested in better understanding the motivation behind Orthodox C++. In particular, you seem to dump most of the C++ standard library:<p>&quot;Don&#x27;t use anything from STL that allocates memory, unless you don&#x27;t care about memory management.&quot;<p>I now mostly avoid templatization in my own code unless there&#x27;s a really good reason. But the standard library often lets me avoid explicit memory allocation. Would love to hear more about the motivation for this (and other aspects of your C++ usage).<p>Also, if you have a demo of the engine in use that would be fun to see!