Video Games Are Boring
There is nothing to support the author&#x27;s typical feminist schtick of using diversity as a shorthand for blaming white men for the problems observed. Video games already have a diverse, demographically blind audience, that&#x27;s why they&#x27;re cheap mass entertainment. They&#x27;re class and race-blind, and women do play them.<p>Games can offer a free space to explore, play and excel, away from the judgement of real life, often with a completely arbitrary character. For the entire bottom half of society, that&#x27;s very appealing, and it&#x27;s not &quot;pseudo-masculine nonsense&quot;. Relationship mechanics are popular with men too, with Mass Effect&#x27;s crew of cameraderie and romance being a hugely popular AAA example. So popular, the lack of a respectful ending pissed off its fanbase, whose desire for meaning and depth then got spun into an accusation of entitlement and obsession.<p>What we&#x27;ve seen the last 10 years is games have become more shallow, favoring gambling systems and skinner boxes over mechanics and systems. Ironically, it&#x27;s mostly women playing these social and mobile games. In fact, it is hilarious that she talks of &quot;rich, deep experiences&quot; but then holds up &quot;Kim Kardashian: Hollywood&quot; as an example in the very next sentence, which is literally a cash-grab celebrity reskin of an existing game.<p>She complains that &quot;we&#x27;ve stopped listening to each other&quot;, that the conversation is &quot;evolving slowly&quot; and that people don&#x27;t think &quot;women are human&quot;, but she pulls the same dehumanizing routine by painting the entire existing industry and its customers with the same tired old brush. Perhaps she should consider &quot;that what [men] like is not less worthy nor boring nor wrong nor hard to understand&quot;. And if she wants &quot;compassion and respect and fearlessness&quot;, she could start by practicing what she preaches.