A digital museum of video game levels
The creator of this site made a really interesting video about the gravity fields in Super Mario Galaxy: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;QLH_0T_xv3I" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;QLH_0T_xv3I</a><p>Among other things I was surprised to learn that Mario&#x27;s collision shape is a sphere rather than the more standard cylinder or capsule shape used for the player character in most games, which simplifies the physics when gravity changes direction. When you look at his character model the proportions make more sense once you know that they were designed to fill out a spherical shape. How many companies would change the character design of their most iconic franchise to make their physics engine simpler?