Epic Games' CEO Tim Sweeney: Linux has a 'terrifically hard audience to serve'
Re 2. it happens in PUBG and other battle royales. The client needs to know positions because it has accurate sounds of gunshots that vary in direction and intensity depending on where the shooter is. Sometimes the enemy may have a very powerful sniper where they can see you but you probably can&#x27;t see them - yet the client needs to know. And it is very clear they are cheating if you watch a replay, because they will e.g run across the map with no fear when no one is around, slow down near enemies, walk into an empty compound and grenade the precise room someone is in who they never spotted. More subtle cases are possible too, where it is possible to be fairly sure someone is cheating only after watching many replays. If it&#x27;s that difficult for a human, I can accept it may be near impossible for a computer.<p>It does ruin the game for me, and Fortnite has the same issues as it&#x27;s another free to play battle royale. Anyways, I&#x27;m just saying cheating is a real frustration for some, it&#x27;s a different situation in battle royales than in CS, and some of us would rather run a kernel module to help catch them than not. I don&#x27;t think it&#x27;s a non issue or can be solved the same way as valve does for all games. I think Epic is right to limit Linux when it could result in an influx of more cheaters, has a low market share, and high fragmentation that makes it expensive to develop for.<p>Even if they disagree with Epic&#x27;s reasoning, Epic is free to hold different opinions and do what they like.  Overall, I feel it&#x27;s ridiculous for users of any niche to feel _entitled_ to having a company serve them and get mad when they don&#x27;t. That is like elevating the ability to play a specific game to the same standards as a critical service like healthcare or a constitutional right.