I Am the Cheapest Bastard in Indie Games
Reposting my comment from the duplicate thread at <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=20804401" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=20804401</a>:<p>In the previous thread, someone made a good point - his newer games, with more resources spent on them, look worse than the old ones. Someone else applied pixelization&#x2F;palletization to the screenshot of his new game, and the degraded quality made it look better: <a href="https:&#x2F;&#x2F;i.imgur.com&#x2F;oPH7paD.jpg" rel="nofollow">https:&#x2F;&#x2F;i.imgur.com&#x2F;oPH7paD.jpg</a><p>Of course neither point is addressed, and he keeps pretending that the only way to improve is to expend more resources.<p>As also pointed out in the previous discussion, that&#x27;s because he simply doesn&#x27;t have an eye for art. He compares his game to the consistent-and-pleasant-to-look-at Baba Is You, because he can&#x27;t see the difference, and so he doesn&#x27;t even see there&#x27;s a problem to be solved. We might as well try to explain the difference between blue and red to a blind person. That&#x27;s why he can show a picture of dwarf fortress without realizing it looks better than his game. Going for a Caves of Qud look would also probably save him money - but he simply can&#x27;t see that it looks better.