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General Domestic Issues
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Re: General Domestic Issues
by musashisamurai » 01 Sep 2018, 04:30
Uh I thought you had coastal territories already? and some underwater cities and a few masisve canals we made together
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The simulacrum is never that which conceals the truth-it is the truth which conceals that there is none. The simulacrum is true.
musashisamurai
Location: Galactic Sector ZZ9 Plural Z Alpha
by Subotai45 » 01 Sep 2018, 04:36
Yeah Jon you have coastline, look at the map.
Subotai45
Location: Pitt
All-game rating: 4127
BREAKING NEWS: BAUN STILL PART OF MOBIUS
The Costan independence campaign has released a dossier giving "proof" that Baun is part of Mobius.
by jonisilk » 01 Sep 2018, 04:52
I have the smallest coastline of anyone on Mars. we do have canal systems we built, and the underwater cities, but these are centuries old and no longer able to service the needs of our population (which has increased from 500m when they were built, to around 1bn now, on Mars alone)
My marine Agriculture Project was a massive endeavour (you might remember I was previously throwing around the idea of creating an artificial landmass for this very same reason - farming the oceans).
The scale of the operation, along with those I already have (Baleen ranches, plankton farms, flux-net systems) mean I can't accommodate everything in such a confined space.
Along with sourcing food, we're also looking to harvest sea-salt, seaweed, and everything else the ocean has to offer. With my current coastline, that's impossible. It's like having 50 fishermen standing on the same 20ft pier.
I'm happy to buy some coastline off anyone else who is willing to sell, but I really do need some coastline, so my offer is to URMA or anyone else - name your price.
The enemies of my enemies are not necessarily my friend, but they may still be useful.
Member of the Classicists.
jonisilk
Location: City of Selinopolis, Frasta, Mars.
You still are operating a massive asteroid mining fleet right? I have a solution. terrariums from 2312. ARtificial habitats inside hollowed-out asteroids, sealed and with a recator providing heat/sunlight. Can grow tons of produce at lower cost and space.
I'm also willing to work with you on the underwater cities to expand them since I was contracted to originally make them.
We should possibly upgrade the canals and add high speed bullet rails or hyperloops with them now.
musashisamurai wrote: Hi Jon,
I'm working on something presently and if I get the okay from the party in question, I might get access to the coastline I'm looking for, but the terrariums is an idea that's definitely worth investigating further.
Expanding the underwater cities and their operations is a good call and would be much appreciated, as I think I maxed out their populations (at 50m each) centuries ago. Adding bullet rails and/or hyperloops to the canal systems is a good call too.
I don't really like doing this but
Each Space Fleet:
1 Infinity-class warship (flagship)
4 Seahorse Supercarriers (one is a Valhalla-class)
4 Valkyrie battlestars
1 Vampire stealth cruiser
10 Monster heavy cruisers
60 Vanguard destroyers
20 Confederacy-class hevay missile cruisers
24 African Swallow fighter-carrier cruisers
56 Surya heavy frigates
15 Cairo assault corvettes (3 are Morpheus-class)
36 Council-class missile frigates
462,750 crew
39,725 Marines
(217 ships total)
We have 27 fleets
-TBD
As part of my role as Grand Marshall doing some restructuring here and there and on the census. the Army will be organized into Brigades or Divisions (not sure yet). Essentially, you'll have some units of professional, full-time soldiers (well-equipped, well trained) with other units of reserves. So we'll have larger Divisions with one Brigade of full-time soldiers being supported by masses of reserves bringing them up to higher numbers. This is similar to the concept of my Marine Legions, except the Army Brigades aren't going to be as self-contained (they won't have aircraft and other things that legions wanted to have themselves, so they could be self-autonomous) and they'll be a lot larger with more infantry. That makes each brigade slower but more powerful in some ways, sent in after (more elite) Marines have secured a beachheads or to defend Mobius wherever we need it in the world.
It might be Divisions AND Brigades for the different units. Groups of them will be Field Armies commanded by Generals, in charge of entire fronts or even regions/theatres level.
-same
FYI, Antonio Careca was elected as our 13th President in 4676
At 49 years of age, he becomes the first Terran to lead the Corporation.
Hailing from Cali, in Columbia, his taken name 'Careca' (hard-k's) is a nickname from childhood, given to him by other children due to his fascination with a clown entertainer of the same name. It stuck with him as a nickname through into adolescence and he eventually took it as his own chosen surname.
Fluent in multiple languages, he began working for the Corporation as a translator for a few months, before becoming a personal assistant to CEO Filipe Valencia, and later became the Corporations official liaison to the Free City of Mannus.
Over the next decade or so, young Antonio was groomed as a potential successor to the Terran CEO, even substituting for him at public events and became a popular figure in his own right, on both planets, earning a reputation as a straight talker, with a sharp mind and an even sharper wit.
It was this sense of humour, often used to pierce pomposity where he found it, that endeared him to the people and along with his track record in Terran politics, inspired the governing body to consider him a potential successor to the presidency of the Corporation.
Unsure that the Martian people would accept a Terran as President, the governing body presented him as a candidate anyway and sent the people to the polls. The result was an overwhelming landslide in support of Careca and he was sworn in shortly thereafter.
by mat.gopack » 04 Sep 2018, 15:28
What does it mean to be alive?
That is the question that a Mattibean philosopher, Georg Chua, has recently explored in an influential new text. He starts with the simple question, of what does it mean to be human, and answers it with being alive, as one half the answer.
So then, what does it mean to be alive? Georg argues that to be alive requires death, requires change. And, in the most controversial section of his book, looks at the known galaxy to detail some civilizations he sees as possibly on the road to no longer, truly, being alive.
The two he talks about are the Cooperative, and Mobius. Two extremes, in their focus on mechanical bodies and biological control and design. But the paths will lead to the same end, he argues - a lack of life.
The Cooperative, in its AI, cybernetic bodies, creates 'new' life by smashing together fragments of previous ones. Yet this is not the evolution, the change, the true death and birth that Georg sees as an essential component of life. Over the decades, the centuries, the Cooperative will begin to recycle previous personalities, previous lives - even if just by luck. This will lead to a stalling of progress, and death.
The same is true with Mobius, and its cycle of reincarnation. The memories burried under multiple lifetimes cannot help but surface, time after time. People who've never met in this life, suddenly getting flashes of their previous interactions - love, hate, indifference. It is a dance, with the steps explored, performed, over and over again. As long as the cycle sets in, it will eventually drown the life of the Mobians.
So, then, Georg argues against seeking immortality, in whatever form. Though being able to call upon the greatest minds of the past (how many would wish to hear what Marx would have to say in this day and age?) is tempting, it is illusory, stagnant. For to be human is to be alive, and to be alive requires death and change.
Not all in the Union agree with this new idea, but the debate is becoming important in not just academia, but everyday discussion.
(This is years after the war/timefreeze, btw)
.·ï¨Ï¨Ï¨ï·.mat.gopack.·ï¨Ï¨Ï¨ï·.
Mattopia of the Mattibean Union in CYOC. You should join
"Never interrupt your enemy when he is making a mistake"
Spreadsheets are fun!
mat.gopack
Location: The Carolinas
All-game rating: (929)
by narwhalwarlord » 05 Sep 2018, 00:07
NOTE: Updated to reflect the fact that the Emperor isn't dead lol
The Venusian Outer Reaches Authority as an organized entity is no more. Although many thought that a deadlock between the left and the reactionaries would continue for ages, a surprise coup within the ORA's ranks ended things quickly - if not neatly. Elements of the drastically underfunded Ministry of Law affiliated with the Venusian United Communist Party's covert networks took advantage of the increasingly intense deployment of ORA Marines and declining staff morale to displace the ORA's governing structure. Thousands of loyalists were slaughtered in a half-day worth of heavy fighting as agents of the Ministry took advantage of an emergency summit meeting on the ORA's HQ orbiting the agrarian world of Arcadia to carry out a coup de grace. Agents took control of the station's defenses by surprise, then used them to distract ORA fleet elements around the station. In this, they were aided by several mutinies which delivered ORA patrol ships over to the side of the revolutionaries. Once the fleet was in disarray, detachments of Communist-affiliated militants drawn from Arcadia's striking spacedock workers rushed the station and helped their comrades on the inside take control. The Authority as a central body is over.
High Commissioner Altus Von Nar,, along with several high-level aristocrats and significant fleet elements, managed to flee the coup and have taken up refuge on 2 Pallas, a mining asteroid platform within the Sol system. This is the ORA's closest asset to the homeworld, and has long served as a point where gangsters, slavers, gambling houses, dubious biomedical firms, human traffickers serving the endless demand for cheap colonial labour, and drug-smugglers have made their home. Several factors recommend this filthy world. First and foremost, this is the site of most of the exile organization up until this point, including the Emperor. Any other location would be foolish. It also helps that Colonial Security has very thoroughly infiltrated 2 Pallas' underworld, and almost everything that happens there goes on with its say-so. This would be a fairly secure world for a government-in-exile. This dubious nightlife will also provide both significant opportunities to raise funds for the exiles and the foundation for a Venusian royalist network. Funding in particular will be key, as much of the ORA's corruption ends up being funneled into shell companies and illegal enterprises operating off 2 Pallas. 2 Pallas' location places Pluto and the Cooperative's outer reaches between it and the colonies, and Earth between it and the Venusian fleets. Any deployment big enough to finish it off would likely also be big enough to spark an interplanetary war. If 2 Pallas' exile government would be able to strike a deal with some foreign power with its resources and connections, it would be in an enviable strategic position. Furthermore, it is also close to the homeworld, and could serve as a useful base of operations for evacuating enemies of the revolution and inserting agents. It also doesn't hurt that 2 Pallas has long been a favourite spot for the bored children of aristocrats to congregate, where they engage in bizarre sadism against the poor or plot elaborate intrigues. A wide social base of right-wing fanatics therefore exists, which could be easily bolstered by the recruitment of further aristocratic exiles, loyalist troops, Venusian fanatics of the imperial cult, criminals, mercenaries, SSC veterans, desperate individuals from the asteroid's teeming seas of the poor, and drifters. Finally, it possesses both huge food cloning facilities and a respectable shipyard and port, allowing it a legitimate economic base as well. Thousands of exiles are streaming into 2 Pallas with their ill-gotten gains daily, and it will swiftly find itself a respectable minor economic player.
Altus Von Nar has, given the state of emergency, pointed out that he is the highest-ranking official left of the former Venusian government and taken on a "temporary" dictatorship as Lord Marshal of Venus, in which capacity he combines the authority of the High Commissioner and the Commissar. Although he still answers to the Emperor, the new Lord Marshal has already made it clear that he controls most of the military and political assets on the planet, and will take a dominant role. Von Nar has assembled a "government of emergency" from all available elements. Most of it is formed from reactionary nobility, along with members of the hereditary military class, the clergy, and exiled high-level bureaucrats. A few elected representatives loyal to the legitimist far-right who fled Venus have also been appointed, and a Loyal Assembly of Venus will shortly be elected from a fairly narrow enfranchised class. In theory, most of the pre-revolutionary political parties are legal. In practice, however, the Lord Regent's new arch-reactionary Party for Faith and Fatherland will be the main political arm of the new order. It will conduct both overt and covert work to organize Venusian expats, organize underground in the new Universal People's Federation, fundraise for the struggle ahead, and conduct propaganda abroad to build up the power of the people. Von Nar's government has also requested that all foreign governments recognize it as the legitimate Venusian state and leave all Venusian offworld property in its hands. The ORA fleets, along with loyalist Venusian military elements, have been reformed into the Imperial Provisional Forces with a mandate to "avenge the revolution and restore the crown to the people".
However, most of this makes no difference off of 2 Pallas, as the revolution has essentially triumphed everywhere else. Tens of thousands of aristocrats, reactionary businessmen, and agents of state were slaughtered. Right-wing organizations funded by the Ministry of Culture and spies of the ORA had their names exposed during the coup and are now hunted and despised. The broad Popular Front has announced that the reform-conservative Union for Democracy will be joining its ranks. A broad consensus has been reached on how to go ahead for the revolution, and each ORA world has been allowed to choose its own path. However, at a broad level the consensus is on a speedy union with the Universal People's Federation and the continuation of the people's struggle for freedom.
Eta Cassiopae -
Ishtar, the extremely hostile world home to vast shipyards, was always a stronghold of the Communists. This world was always too brutally and efficiently repressed for trade union work, and only the highly-disciplined and secretive Communists could prosper here. After a round of assassinations and Communist-organized strikes, Ishtar fell to the Party. It will likely be politically dominated by the Communist Party for ages now, as a People's Republic of Ishtar has been set up with the Communists guaranteed a "leading role". Ishtar is in rough shape economically, but the Party has promised that with time, discipline, and planning the world can be brought back from the brink and transformed into a livable place again.
Sirius -
Arcadia, Sirius' leading world, was chosen as the location for most of the ORA's infrastructure because of its loyalism. The farmers, along with the aristocrats, tend to be conservative in thinking and were mostly doing fine from an economic standpoint. However, those who have not fled have seen the writing on the wall. As a compromise to ensure stability, Arcadia has chosen to become a constitutional republiic with an elected planetary assembly and a market-based socialistic economy. This balances the demands of the farmers, the leftist urban population, and the radicalized spacedock workers. Multi-party elections are slated to start soon. It is expected that the Union for Democracy will win a decent majority in the Planetary Assembly with a mandate for agrarian reforms, the opening of a more democratic economy with a seat at the table for all parties, a generous system of social welfare, the development of new trade, and cultural rights for the different nationalities of the planet. The Worker's Party will follow up and support most of this, while the Communists will demand a radical line. All of these parties will still govern in coalition, and have pledged to work constructively. However, there are many who resent even this, and far-right violence will be a constant threat. Revolutionary troops will be needed to keep order for a long time.
Santa Rosa -
Although Santa Rosa is a similarly agrarian planet, its economic troubles after the war with the Mattibeans have sharpened its politics. It will also adopt a parliamentary democracy, but the Worker's Party is expected in this case to win a majority and begin a transition towards socialism with nationalization, harder-line land reform, and severe punishments for the enemies of the revolution. The Union for Democracy will still probably do OK, but most of its thunder will be stolen by far-right groups and underground Party for Faith and Fatherland units who blame its woes on revolutionaries and Mattibean Communist infiltrators. Unrest will undoubtedly plague the Santa Rosa Republic for years to come.
Lalande 21185 -
Little has been heard from this world since the revolution. Although its urban centres have held out and the Worker's Party and Communists have triumphed, the vast farmlands and jungles around have been the sites of terrible slaughters by radical peasants. Now there is silence, and the urban populations are beginning to worry that the peasants will come for them next and send the planet back into the dark ages.
Altaiir -
Esperance, Altaiir's capitol world, was long the home of the revolution's most radical idealists and its strongest backers. An alliance of Communists, Worker's Party members, and trade unionists rose up upon hearing about the High Commissioner's flight and defeated the garrison in armed combat. Now, Altaiir's mighty industries are in the hands of its 120 million citizens. Industrial democracy, generous social guarantees, strong universal programs, and the redistribution of the profits to the people will undoubtedly make the ORA's richest - and most blatantly uninhabitable - world a proletarian paradise. Most of the world's business class was made up of Venus-based tycoons, leaving their planetary managerial class frustrated at their lack of opportunity. They certainly might be strange bedfellows for the revolution, but many see the revolution as a way to advance in the world in a way that colonial society would never have allowed them to. Altaiir's future is hopeful, and its prospects are bright.
Ross 154 -
A fairly garden-variety industrial world now marching the path to socialism under the Worker's Party, which has promised to aggressively develop the country away from its curious reliance on 20th-century fuel sources. Overall, a hopeful but not particularly interesting future ahead.
Luyten 726-8 -
Luyten's days of blood continue. This system's dual worlds are economically well-developed, but host huge quantities of the poor. Unfortunately, they have played host to some extremely virulent strands of Venusian nationalism, and the TCCF's feuding organizations have been fighting a civil war for control. At present, the anti-capitalist Radical TCCF has pulled out ahead of the right-wing statist Orthodox TCCF and has fully established its power on Dawn, which is being governed as an authoritarian society under the name of the Venusian Socialist Union. Limited elections have been dominated by its front party, the National People's Congress. The Worker's Party and Communists have, in return for military and economic aid, been allowed to participate. Dusk, however, has seen no stabilization and fighting continues between the Orthodox and Radical branches of the TCCF with no end in sight. There have been mutterings of a joint revolutionary campaign on Dusk with offworld troops to end the Orthodox TCCF, but this would be greeted with wariness by the Radical TCCF as a first step towards ending their reign. These rich worlds will not see peace for a long time.
61 Virginis -
Wyvern, the system's primary world, has been taken over by its miner's union. The huge mineral extraction business of Wyvern has historically used masses of cheap and expendable labour to operate, but a dogged labour movement persisted behind the scenes. Now, the union has taken control and established democratic control over the works. Production has temporarily stopped while new safety structures can be figured out and improvements made to people's lives. The Miner's Union is also looking elsewhere to secure funds for the modernization of its works, which would allow it to drastically lower the price payed in blood for each tonne of ore.
Kepler 42 -
Nothing much has changed with the revolution for this desperately poor and declining world. However, several enterprising merchant ships have seen their contracts go up in smoke along with the regime and the homeworld markets. They have therefore set out to bring emergency supplies to the people and begin evacuating them from their failing habitats. If there's no financial gain to be had, at least the merchants can rescue the good name of their craft. Some, however, have talked of restoring its mining business back to full productivity, taking advantage of the end of colonial trade restrictions.
Lacaille 9352 -
A minor mining planet. However, its proximity to Sol has led it into trouble. An early uprising by the miners was brutally crushed by ORA loyalist forces fleeing towards Pallas 2. These troops have set up a garrison and have resolved to hold the world for the Empire of Venus to spite the revolutionaries and serve as a stepping-stone for an eventual campaign outwards. This is likely not going to go over well, and a revolutionary campaign to retake it is inevitable. The miners of Virginis have been howling for blood.
Although various different governments have taken control of the former colonies, they have all united under the name of the Provisional Revolutionary Extrasolar Union. This is very obviously a first step towards entering the Universal People's Federation, but many hope to do this once the internal disorders have been mostly resolved and the revolution on Venus plays its course. A People's Army has been formed out of revolutionary militias and party fighting organizations, while defecting ORA naval ships, cut-off UPF naval units, and armed merchantmen have been cobbled together into a People's Fleet. These forces will be tasked with securing and defending the revolution. A central bureau for distributing economic aid has also been founded, along with a Bureau for the Continuation of the Revolution for internal affairs and a Bureau for International Solidarity for establishing fraternal ties with other revolutionary peoples. A Union Parliament will shortly be elected representing all the worlds. For those under the occupation of reactionary forces, representation will instead be given to their revolutionary organizations. The Worker's Party will obviously come out as leading party, with the Union for Democracy and the Communists on either flank.
As a final note, the New World Brigades have not signed on to the Provisional Revolutionary Extrasolar Union. While their combat units took part in much of the fighting alongside the Worker's Party's militias in particular and played a key role in the campaign, the NWB refuses to acknowledge any government which does not adopt its programme in whole and instead simply operates out of the Union's territories. Its future is uncertain, but many suspect that it is already receiving serious funds from the more militant union organizations and is planning ever-greater violence.
COWARDS, I WILL NEVER "SELF-CRIT"
Venusian Colonial Despot/Post-Nazbol/Part-Time Warrior
narwhalwarlord
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