Programming Games for Atari 2600
ByOscar Toledo Gutierrez
Created in 1977, the Atari 2600 keeps inciting our imagination. Now you can learn how to program this groundbreaking game console. This book contains all the elements needed to learn the 6507 assembly language, how to control the graphic elements of the TIA, create music and sound, and a step-by-step guide to the creation of five amazing games: Game of Ball, Wall Breaker, Invaders, The Lost Kingdom, and Diamond Craze.
By (author): Oscar Toledo Gutierrez
atari26006502programminggamesassembler
About Oscar Toledo
Óscar Toledo Gutiérrez (Mexico, 1978) is a game developer and design consultant, who gives talks at universities about programming topics and the influence of software in the society. He started programming at age 5 in BASIC, and he learned Z80 assembly language by age 9. Author of bootOS (x86 operating system in 512 bytes); creator of IntyBASIC (a language for fast game development on Intellivision); developer of the world's smallest chess programs in C, Java, Javascript, and x86/6502 machine code; five times winner of the IOCCC (International Obfuscated C Code Contest); 2nd place in the first JS1K contest; 2nd place in the MSXdev'10 contest. He has programmed games for Atari 2600, Colecovision, Intellivision, MSX, Sega Master System, and TI-99/4A. His games Princess Quest and Mecha-8 are included on the Colecovision Flashback, Space Raid is on the Atari Flashback 9 Gold, and Princess Quest is on the Evercade Intellivision Cartridge.
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