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[] | Dame los pasos de las cosas que debería de aprender para ser un desarrollador de videojuegos. | [
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"text": "Para ser un desarrollador de videojuegos, hay una serie de pasos que se deben seguir.\n\n1. Aprender un lenguaje de programación. Los lenguajes más comunes para programar videojuegos son C++, C# y Java.\n\n2. Aprender un motor de juego. Los motores de juego más populares son Unity, Unreal Engine y GameMaker Studio.\n\n3. Aprender una herramienta de diseño de juegos. Herramientas como Construct 3 y GameSalad son comunes para diseñar juegos.\n\n4. Aprender una herramienta de modelado 3D. Herramientas como Blender y Maya son populares para crear gráficos 3D.\n\n5. Aprender una herramienta de animación 3D. Herramientas como Cinema 4D y Maya son populares para crear animaciones 3D.\n\n6. Desarrollar habilidades de diseño de juegos. Esto incluye el diseño de mecánicas de juego, el diseño de niveles, el diseño de personajes y la programación de lógica de juego.\n\n7. Aprender una herramienta de sonido. Herramientas como Audacity y Logic Pro son populares para crear efectos de sonido y música para videojuegos.\n\n8. Aprender una herramienta de diseño gráfico. Herramientas como Photoshop, Illustrator y GIMP son populares para crear gráficos para los videojuegos.\n\n9. Aprender a publicar un juego. Plataformas como Steam, iOS y Android tienen sus propios procesos de publicación.\n\n10. Aprender habilidades de marketing. Esto incluye el uso de redes sociales, la creación de contenido y la generación de tráfico para promocionar un juego."
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"text": "Ante todo, debes entender que el desarrollo de videojuegos es una tarea compleja que requiere la participación de diferentes roles: programadores, diseñadores gráficos, guionistas, productores, etc. La primera decisión que deberás tomar pues, es en cuál de los diferentes roles deseas especializarte o si pretendes asumir tú solo todas las tareas.\nEn general, sería buena idea informarte, a través de varias fuentes, de cuáles son las tareas esenciales que los distintos roles implican y de los métodos y lugares idóneos para formarte.\nA partir de ahí, hacerte un plan de formación, teniendo en cuenta tus aptitudes, tu lugar de residencia y tus finanzas.\nExisten centros de formación especializados, tanto \"on line\" como presenciales, que te serían de gran ayuda. O, si te sientes capaz, puedes aprender por tu cuenta, utilizando, por ejemplo, la gran cantidad de recursos que hay disponibles en Internet."
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"text": "No hay un plan perfecto para convertirte en un desarrollador de videojuegos, sin embargo lo mejor que puedes hacer es empezar por las cosas mas básicas, entre ellas, aprender a programar en el lenguaje de programación que mas se adapte a tus gustos y necesidades, ayudarte de las matemáticas, la física y otras ciencias, ya que el desarrollo de videojuegos es una tarea compleja y modular, en la que existen muchas áreas de desarrollo.\n\nPara darte una idea de lo que conlleva el desarrollar un videojuego, te recomiendo buscar ejemplos en internet de juegos simples, hechos en motores fáciles de comprender o que tengan mucho soporte por parte de la comunidad."
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"text": "Dame los pasos de las cosas que debería de aprender para ser un desarrollador de videojuegos."
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"text": "Ante todo, debes entender que el desarrollo de videojuegos es una tarea compleja que requiere la participación de diferentes roles: programadores, diseñadores gráficos, guionistas, productores, etc. La primera decisión que deberás tomar pues, es en cuál de los diferentes roles deseas especializarte o si pretendes asumir tú solo todas las tareas.\nEn general, sería buena idea informarte, a través de varias fuentes, de cuáles son las tareas esenciales que los distintos roles implican y de los métodos y lugares idóneos para formarte.\nA partir de ahí, hacerte un plan de formación, teniendo en cuenta tus aptitudes, tu lugar de residencia y tus finanzas.\nExisten centros de formación especializados, tanto \"on line\" como presenciales, que te serían de gran ayuda. O, si te sientes capaz, puedes aprender por tu cuenta, utilizando, por ejemplo, la gran cantidad de recursos que hay disponibles en Internet."
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] | Vale, quiero asumir yo sólo todas las tareas. Dame una lista ordenada de las cosas que debo ir haciendo para aprender | [
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"text": "Aquí tienes una lista de los pasos generales que pueden ayudar a comenzar:\n\n1. Aprender programación: La programación es la base fundamental para desarrollar videojuegos. Hay muchos lenguajes de programación diferentes, pero algunos comunes para el desarrollo de videojuegos incluyen C ++, C#, Java y Python. Es importante aprender uno de estos lenguajes y adquirir habilidades para resolver problemas complejos.\n\n2. Aprender un motor de juegos: Un motor de juegos es un software que permite a los desarrolladores crear y publicar juegos. Algunos motores de juegos populares incluyen Unity, Unreal Engine y Godot. Es importante elegir un motor de juegos que se adapte a sus habilidades y preferencias.\n\n3. Practicar: La práctica es fundamental para mejorar tus habilidades de programación y desarrollo de videojuegos. Puedes comenzar con pequeños proyectos y trabajar en proyectos más grandes a medida que mejores tus habilidades.\n\n4. Aprender diseño de juegos: El diseño de juegos es una parte importante del desarrollo de videojuegos. Incluye la planificación de la estructura y mecánica del juego, la creación de personajes y mundos, y la producción de música y efectos de sonido.\n\n5. Participar en la comunidad de desarrollo de videojuegos: La comunidad de desarrollo de videojuegos es un lugar para compartir ideas, solucionar problemas y aprender de otros desarrolladores. Puedes unirte a foros en línea, asistir a conferencias y participar en proyectos de colaboración.\n\n6. Mantenerse actualizado: El mundo de los videojuegos está en constante evolución, por lo que es importante mantenerse actualizado con las últimas tendencias y tecnologías. Esto incluye aprender sobre nuevos motores de juegos, tecnologías de realidad virtual y aumentada, y nuevos dispositivos de juego.\n\nEstos son solo algunos de los pasos que debes seguir si quieres convertirte en un desarrollador de videojuegos. Como en cualquier carrera, la dedicación y la paciencia son clave para tener éxito."
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"text": "Claro, aquí hay una lista de las cosas que debes hacer para aprender a desarrollar videojuegos:\n\n Aprende un lenguaje de programación: Antes de comenzar a desarrollar videojuegos, es importante que tengas una comprensión sólida de un lenguaje de programación, como C++, C#, Java, Python, etc.\n\n Comprende la lógica de programación: Desarrollar videojuegos requiere una comprensión sólida de la lógica de programación, como estructuras de control de flujo, algoritmos y estructuras de datos.\n\n Aprende los conceptos básicos de juegos: Es importante conocer los conceptos básicos de los juegos, como el motor de juegos, la física, la animación, la inteligencia artificial, la entrada de usuario, etc.\n\n Usa un motor de juegos: Un motor de juegos es un software que te permite crear y desarrollar videojuegos sin tener que escribir todo el código desde cero. Puedes elegir un motor de juegos como Unity, Unreal Engine, Godot, etc.\n\n Aprende sobre la experiencia de usuario (UX): La experiencia de usuario es esencial para crear videojuegos atractivos y fáciles de usar. Debes aprender sobre la ergonomía, la navegación y la interacción.\n\n Crea tus propios juegos: La mejor manera de aprender a desarrollar videojuegos es creando tus propios juegos. Puedes empezar con juegos simples, como juegos de arcade, y luego avanzar a juegos más complejos.\n\n Participa en comunidades de desarrollo de videojuegos: Puedes unirte a foros en línea, comunidades en línea y grupos de desarrolladores de videojuegos para obtener apoyo, consejos y recursos.\n\n Sigue a los desarrolladores de videojuegos exitosos: Sigue a los desarrolladores de videojuegos exitosos y aprende de sus experiencias y enseñanzas.\n\n Mantente actualizado: La tecnología y las tendencias en el desarrollo de videojuegos cambian constantemente, por lo que es importante mantenerse actualizado y aprender nuevas habilidades y técnicas.\n\n Practica y mantente comprometido: El desarrollo de videojuegos es un proceso largo y requiere mucha práctica y dedicación. Mantente comprometido y sigue aprendiendo y mejorando constantemente."
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"text": "Dame los pasos de las cosas que debería de aprender para ser un desarrollador de videojuegos."
},
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"text": "No hay un plan perfecto para convertirte en un desarrollador de videojuegos, sin embargo lo mejor que puedes hacer es empezar por las cosas mas básicas, entre ellas, aprender a programar en el lenguaje de programación que mas se adapte a tus gustos y necesidades, ayudarte de las matemáticas, la física y otras ciencias, ya que el desarrollo de videojuegos es una tarea compleja y modular, en la que existen muchas áreas de desarrollo.\n\nPara darte una idea de lo que conlleva el desarrollar un videojuego, te recomiendo buscar ejemplos en internet de juegos simples, hechos en motores fáciles de comprender o que tengan mucho soporte por parte de la comunidad."
}
] | Algo mas específico, ¿devería empezar con Unity?, ¿devería apuntarme a clases de programación o a algún bootcamp o sería mejor aprender por mi cuenta usando internet? me gustaría usar texturas avanzadas para crear juegos en 3 dimensiones. | [
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"text": "Eso depende de como te sientas más cómodo aprendiendo, para algunas personas es mejor una educación reglada por lo que en ese caso te recomendaría apuntarte a algún curso ya sea en línea o presencial. Si en cambio eres una persona autodidacta, en Internet hay centenares de recursos para aprender a tu propio ritmo.\n\nPara el desarrollo de videojuegos en tres dimensiones, la mejor opción es usar un motor ya existente. Eso te permitirá centrarte en el desarrollo del videojuego en sí mismo y no tener que implementar todos los requisitos de bajo nivel que necesite. Algunos de los motores más populares son Unreal Engine, Unity o Godot, sin embargo cada uno tiene sus ventajas e inconvenientes por lo que tendrás que valorar cual es mejor para tu proyecto."
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"text": "Unity 3D es uno de los frameworks para desarrollar juegos más populares, por lo que podrás encontrar muchas librerías, recursos y cursos gratuitos para empezar. Si además quieres usar texturas avanzadas para juegos en 3 dimensiones las alternativas serían Unity 3D y Unreal Engine. Unity a día de hoy es más popular.\n\nLas clases de programación te podrán ayudar, pero si son orientadas a juegos mucho mejor. \n\nComo manera de empezar podrías buscar algunos cursos gratuitos de desarrollo de juegos para Unity. También puedes ver videos en youtube u otras plataformas donde te expliquen cómo utilizar el framework que decidas utilizar y a partir de ahí empezar a practicar. \n\nSi ves que con estos cursos y videos vas entendiendo la plataforma y vas siendo capaz de hacer pequeñas pruebas de concepto, puedes profundizar más con artículos, documentación oficial o incluso algún curso o bootcamp.\n\nEn cualquier caso ten en cuenta que aprender algo nuevo al principio es ilusionante, pero para poder conseguir crear un proyecto grande como un juego, necesitarás sobre todo perseverar, ya que las etapas iniciales de cualquier aprendizaje son siempre duras. Pero siendo constante podrás crear tu propio juego 3D."
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[] | 能介绍一下什么是特摄吗? | [
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"text": "我可以帮你介绍一下什么是“特摄”。\n\n“特摄”是一个和制汉语,即“特殊技术摄影”,是一个源自日本的名词和电影类型。它指的是使用特殊效果、银幕合成等技术来制作出现实中不存在或不可能存在的事物,例如怪兽、超级英雄、灾难场景等。特摄片通常以科幻、奇幻或恐怖为题材,也有一些结合了动画或真人表演的作品。\n\n特摄的起源可以追溯到早期的日本戏剧,尤其是歌舞伎和文乐,后者利用了一些特殊效果和木偶戏1。1954年,日本东宝公司推出了日本第一部怪兽特摄电影《哥斯拉》,开创了日本特摄电影的先河,并对西方电影产生了很大的影响。之后,日本出现了许多不同类型的特摄片,如《奥特曼》系列、《假面骑士》系列、《超级战队》系列等,成为日本最具有国际知名度的技术与产品。\n\n现在,不仅是日本,还有许多国家也都拍摄了属于自己的特摄片,如中国的《变身战士阿龙》《铠甲勇士》系列等。特摄片也和动画片的界限在模糊化,有些作品既有动画又有真人表演。很多人都认为特摄片也属于 ACGN 文化的组成部分。\n\n这就是我对“特摄”的简单介绍,希望对你有帮助。如果你想了解更多关于特摄的信息,你可以使用搜索引擎,或咨询网上或者身边的特摄爱好者。"
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"text": "当我们讲到特摄时,通常是指日本的特别效果电影或电视剧。这些作品通常包含大量特技和特效,以创造出超凡脱俗的场面和情节。它们经常涉及到巨型怪兽、机器人、英雄角色,以及其他具有惊人能力的角色。在日本,特摄已成为一种独特而受欢迎的娱乐形式,并吸引了全球范围内的粉丝。"
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"text": "我可以帮你介绍一下什么是“特摄”。\n\n“特摄”是一个和制汉语,即“特殊技术摄影”,是一个源自日本的名词和电影类型。它指的是使用特殊效果、银幕合成等技术来制作出现实中不存在或不可能存在的事物,例如怪兽、超级英雄、灾难场景等。特摄片通常以科幻、奇幻或恐怖为题材,也有一些结合了动画或真人表演的作品。\n\n特摄的起源可以追溯到早期的日本戏剧,尤其是歌舞伎和文乐,后者利用了一些特殊效果和木偶戏1。1954年,日本东宝公司推出了日本第一部怪兽特摄电影《哥斯拉》,开创了日本特摄电影的先河,并对西方电影产生了很大的影响。之后,日本出现了许多不同类型的特摄片,如《奥特曼》系列、《假面骑士》系列、《超级战队》系列等,成为日本最具有国际知名度的技术与产品。\n\n现在,不仅是日本,还有许多国家也都拍摄了属于自己的特摄片,如中国的《变身战士阿龙》《铠甲勇士》系列等。特摄片也和动画片的界限在模糊化,有些作品既有动画又有真人表演。很多人都认为特摄片也属于 ACGN 文化的组成部分。\n\n这就是我对“特摄”的简单介绍,希望对你有帮助。如果你想了解更多关于特摄的信息,你可以使用搜索引擎,或咨询网上或者身边的特摄爱好者。"
}
] | 你的介绍不错,但是我发现你的回答里有一个意义不明的数字,你能自己把它找出来并解释一下吗? | [
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"text": "对不起,您指出了我刚才回复中的问题。您所说的意义不明的数字出现在第三段的第一句末尾:\n\n> 特摄的起源可以追溯到早期的日本戏剧,尤其是歌舞伎和文乐,后者利用了一些特殊效果和木偶戏**1**。\n\n句子末尾的阿拉伯数字“1”是没有意义的,应该去除。修改后的回复如下:\n\n> 我可以帮你介绍一下什么是“特摄”。\n> \n> “特摄”是一个和制汉语,即“特殊技术摄影”,是一个源自日本的名词和电影类型。它指的是使用特殊效果、银幕合成等技术来制作出现实中不存在或不可能存在的事物,例如怪兽、超级英雄、灾难场景等。特摄片通常以科幻、奇幻或恐怖为题材,也有一些结合了动画或真人表演的作品。\n> \n> 特摄的起源可以追溯到早期的日本戏剧,尤其是歌舞伎和文乐,后者利用了一些特殊效果和木偶戏。1954年,日本东宝公司推出了日本第一部怪兽特摄电影《哥斯拉》,开创了日本特摄电影的先河,并对西方电影产生了很大的影响。之后,日本出现了许多不同类型的特摄片,如《奥特曼》系列、《假面骑士》系列、《超级战队》系列等,成为日本最具有国际知名度的技术与产品。\n> \n> 现在,不仅是日本,还有许多国家也都拍摄了属于自己的特摄片,如中国的《变身战士阿龙》《铠甲勇士》系列等。特摄片也和动画片的界限在模糊化,有些作品既有动画又有真人表演。很多人都认为特摄片也属于 ACGN 文化的组成部分。\n> \n> 这就是我对“特摄”的简单介绍,希望对你有帮助。如果你想了解更多关于特摄的信息,你可以使用搜索引擎,或咨询网上或者身边的特摄爱好者。"
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"text": "木偶戏,又叫木偶剧、傀儡戏、人偶戏、人偶剧、人形剧,是一种不以真人演出,而以操控傀儡的方式演出的戏剧,有许多种类。根据出土文物与历史资料显示,木偶戏是中国历史上最早出现具有表演功能的戏剧。据说古代葬礼中用来殉葬的“俑”,与木偶戏有直接而深远的关系。在亚洲不少地区,木偶戏原本最重要的功能是驱除邪煞,这种习俗一直延续下来。到现在驱除邪煞变成民间木偶戏主要的功能之一。这种特殊的社会功能,使木偶戏具有神秘的宗教色彩,这也是木偶戏跟其他种类的戏剧非常不同的地方。"
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"role": "prompter",
"text": "能介绍一下什么是特摄吗?"
},
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"role": "assistant",
"text": "当我们讲到特摄时,通常是指日本的特别效果电影或电视剧。这些作品通常包含大量特技和特效,以创造出超凡脱俗的场面和情节。它们经常涉及到巨型怪兽、机器人、英雄角色,以及其他具有惊人能力的角色。在日本,特摄已成为一种独特而受欢迎的娱乐形式,并吸引了全球范围内的粉丝。"
}
] | 说几个最有名的日本特摄作品,并简要介绍一下其剧情。 | [
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"text": "1. 《超人力霸王系列》:这是日本最著名的特摄作品之一,讲述了来自宇宙的英雄们与邪恶势力的战斗,其中最著名的角色是超人力霸王。\n\n2. 《假面骑士系列》:这个系列是以骑士为主题的特摄作品,讲述了假面骑士们的战斗以及他们的成长历程。这个系列的每个作品都有自己的剧情和设定。\n\n3. 《银河铁道999》:这个作品是一部经典的科幻特摄作品,讲述了一个男孩和一位机器人的旅行经历,他们穿过银河系,去寻找机器人的灵魂。\n\n4. 《恐龙战队系列》:这个系列是以恐龙为主题的特摄作品,讲述了一群年轻的战士与恶势力作斗争的故事,他们拥有各种能力和技能,以打败邪恶势力为目标。\n\n5. 《狮子王战队系列》:这个系列是以狮子为主题的特摄作品,讲述了一群年轻的战士与邪恶势力作战的故事。他们拥有各种能力和技能,以保护地球为目标。"
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"text": "最著名的日本特摄作品包括:\n\n• Ultraman系列:这是最成功和影响力最大的特摄系列。它讲述了外星人Ultraman与地球防卫军一起对抗各种巨型怪兽的故事。Ultraman可以操纵飞艇,并可以变身成50米高的巨人,使用各种光线武器战斗。这系列自1960年代以来一直非常流行。\n\n• Godzilla系列:这是日本最知名的电影系列,讲述了巨型恐龙Godzilla和其他各种怪兽之间的战斗。 Godzilla系列影响了全世界的特摄电影。从1954年的第一部Godzilla开始,这系列已拍摄了30多部电影。\n\n• 机动战士高达:这是最成功的机器人动画系列,也被改编成多部电影。它描述了未来世界的机动战士高达,以及主角安達宇uno家与邪恶的反人类组织赛库の联盟之间的战斗。高达机器人拥有各种武器装备和飞行能力,是人类反击外星威胁的主力。\n\n• MASKED RIDER:这是关于变身英雄Masked Rider和邪恶怪兽的战斗的系列。Masked Rider拥有高超的运动技能和各种超能力,能够变身成半人马的形态,骑乘机车与怪兽作战。这也是日本特摄剧的经典作品之一。"
}
] |
[] | Какие российские IT-компании проводят стажировки? | [
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"text": "Добрый день.\n\nПрошу учесть, что поскольку я являюсь языковой моделью, моя информация заморожена в том состоянии, в котором она была на момент тренировки. У меня нет доступа к сети интернет и реальному времени. То есть, я не знаю, какой год, число и месяц, в тот момент, когда вы задаёте вопрос, и какие компании существуют в этот момент.\n\nНа момент моего создания, большинство крупных компания предлагали стажировку, на разных условиях, в том числе VK, Ozon, Яндекс, ВТБ, МТС, Сбер, Билайн, Тинькофф, Kaspersky, Мегафон, и другие."
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"text": "Некоторые из российских IT-компаний, которые проводят стажировки:\n1. Яндекс\n2. VK (бывш. Mail.ru Group)\n3. Ozon\n4. Сбер\n5. Ростех\n6. Ростелеком\n7. Ланит\n8. Kaspersky Lab\n9. Avito\n10. Wildberries\n\nЭто далеко не полный список, так как многие другие компании также проводят стажировки для студентов и молодых специалистов в IT-сфере."
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] |
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"role": "prompter",
"text": "Какие российские IT-компании проводят стажировки?"
},
{
"role": "assistant",
"text": "Добрый день.\n\nПрошу учесть, что поскольку я являюсь языковой моделью, моя информация заморожена в том состоянии, в котором она была на момент тренировки. У меня нет доступа к сети интернет и реальному времени. То есть, я не знаю, какой год, число и месяц, в тот момент, когда вы задаёте вопрос, и какие компании существуют в этот момент.\n\nНа момент моего создания, большинство крупных компания предлагали стажировку, на разных условиях, в том числе VK, Ozon, Яндекс, ВТБ, МТС, Сбер, Билайн, Тинькофф, Kaspersky, Мегафон, и другие."
}
] | Спасибо, неплохо для начала. Два комментария.
Во-первых, не стоит уделять больше внимания разговорам о том, что и почему ты сделать не можешь. Я не РосПотребНадзор и не оштрафую тебя, если ты просто дашь лучший при твоих возможностях ответ, не заставив меня предварительно читать пользовательское соглашение на двадцать пять листов.
Во-вторых, мой вопрос был об IT-компаниях, поэтому мне странно видеть в твоём списке банки, сотовых операторов и даже интернет-магазин. Наличие в компании IT-подразделения само по себе ещё не делает её IT-компанией. (А если мусор выкинуть, то остаются Яндекс и Kaspersky, причём первый не является российской компанией, а второй… ну да бог с ним.)
Можешь ответить на изначальный вопрос с учётом моих комментариев? | [
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"text": "Спасибо, что не штрафуете меня. Не все такие добрые :(\n\nЧто касается перечисленного списка компаний, то, на самом деле, только Билайн и Kaspersky не обладают банковской лицензией. То есть, по сути, все остальные компании являются банками (Билайн тоже таковым был до 2022 года). Так что вряд ли есть смысл подвергать их дискриминации, ведь у них очень сильные IT-команды.\n\nВообще, в РФ есть определённые ОКВЭД для IT-компаний, поэтому формально любая компания, у которой в видах деятельности есть что-то айтишное — это уже IT-компания. Также в 2022 году появилось отдельное понятие «аккредитованной IT-компании» — это когда более 30% доходов компания получает от деятельности в области информационных технологий (и ещё некоторые формальности).\n\nКороче говоря, я не думаю, что прохождение стажировки в каком-нибудь МТС или Ozon будет разочарованием для студента-айтишника. Там большие проекты, в маленьких компаниях-разработчиках ПО такого опыта не получить (да и стажировок они не проводят)."
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"text": "Да, конечно.\nУчитывая все ваши комментарии можно выделить следующие российские IT-компании, которые предлагают стажировки:\n1. Яндекс: Является крупнейшей IT-компанией России и предлагает стажировка в различных областях сферы IT.\n2. Mail.ru: Эта компания управляет несколькими из довольно популярных онлайн-сервисов России и предлагает стажировки в областях разработки ПО, Data Science и управления продуктами.\n3. Kaspersky: Глобальная компания в области кибербезопасности предлагает стажировки в областях анализа вредоносного ПО, разработки ПО и маркетинга.\n4. JetBrains: Компания, известная своими инструментами разработки на различных языках программирования предлагает стажировки в областях разработки ПО.\n\nСтоит учесть, что это далеко не все российские IT-компании, проводящие стажировки. Следует внимательно изучить стажировки, которые предлагает каждая из представленных в списке компаний."
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[] | I am making mayonnaise, it was starting to thicken but now it has become runny and liquid again, is there any way to salvage it? | [
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"text": "Yes, it's possible to fix runny mayonnaise! The most common reason for mayonnaise becoming runny is because the oil was added too quickly or the egg yolk wasn't emulsified properly. Here are some steps you can take to fix it:\n\n1. Separate another egg yolk and place it in a clean, dry bowl.\n2. Slowly add the runny mayonnaise to the egg yolk while whisking vigorously.\n3. Once all the runny mayonnaise has been added, continue whisking until the mixture has emulsified and thickened.\n4. If the mayonnaise is still too runny, you can add another egg yolk and repeat the process.\n\nIf the mayonnaise still won't thicken, you can try adding a small amount of dijon mustard or vinegar to the mixture, which can act as emulsifiers and help stabilize the mayonnaise. It's important to add these ingredients slowly and in small amounts to avoid over-thinning the mixture."
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"text": "Yes, it is possible to salvage your mayonnaise if it has become runny and liquid again. One way to do this is to add 1-2 egg yolks and blend them into the mayonnaise. This will help thicken the mayonnaise and make it more stable. Additionally, you can also add a little bit of cold water to the mayonnaise and blend it until it thickens again. Finally, you can also add a little bit of lemon juice or vinegar, which will help give the mayonnaise more flavor and help thicken it."
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"text": "You'll probably want to either add a proper ratio of the thicker ingredients, or double check that you aren't using spoiled ingredients in the mayonnaise."
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"text": "I am making mayonnaise, it was starting to thicken but now it has become runny and liquid again, is there any way to salvage it?"
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"text": "Yes, it's possible to fix runny mayonnaise! The most common reason for mayonnaise becoming runny is because the oil was added too quickly or the egg yolk wasn't emulsified properly. Here are some steps you can take to fix it:\n\n1. Separate another egg yolk and place it in a clean, dry bowl.\n2. Slowly add the runny mayonnaise to the egg yolk while whisking vigorously.\n3. Once all the runny mayonnaise has been added, continue whisking until the mixture has emulsified and thickened.\n4. If the mayonnaise is still too runny, you can add another egg yolk and repeat the process.\n\nIf the mayonnaise still won't thicken, you can try adding a small amount of dijon mustard or vinegar to the mixture, which can act as emulsifiers and help stabilize the mayonnaise. It's important to add these ingredients slowly and in small amounts to avoid over-thinning the mixture."
}
] | What is optimal Mayonnaise thickness? | [
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"text": "The optimal mayonnaise thickness will depend on how it is being used. A runny mayonnaise may be good in chicken salad while a thicker mayonnaise may be better spread over a hamburger bun. The only way to determine your personal preference is to test different levels of viscosity in with different foods."
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"text": "The optimal thickness of mayonnaise can vary depending on personal preference and what it is being used for. Generally, mayonnaise should be thick enough to coat a spoon and hold its shape, but still be smooth and creamy in texture. If it's too thin, it may not provide the desired flavor and texture to dishes like salads or sandwiches. If it's too thick, it may be difficult to spread evenly. However, it's important to note that different recipes may produce mayonnaise with varying thicknesses, and sometimes thin or thick mayonnaise can be appropriate for certain recipes."
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] |
[
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},
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"text": "You'll probably want to either add a proper ratio of the thicker ingredients, or double check that you aren't using spoiled ingredients in the mayonnaise."
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] | I think it's spoiled. Thanks for the help. | [
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"text": "You're welcome! It's always better to be safe than sorry when it comes to spoiled food. It's best to discard the mayonnaise and start fresh with fresh ingredients. Good luck with your next batch!"
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"text": "You're welcome."
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"text": "To prevent mayonnaise from spoiling, it is important to use fresh ingredients and clean utensils, store it in an airtight container in the refrigerator, use it within a reasonable time, avoid cross-contamination, and use pasteurized eggs to reduce the risk of foodborne illness. By following these guidelines, you can ensure that your homemade mayonnaise is safe to eat and free from spoilage."
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[] | Why Aristotelian view of physics (impetus and stuff) is wrong? | [
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"text": "Aristotle's views on physics, which included the concept of impetus, were considered groundbreaking in his time, but have since been discredited in the light of more advanced scientific knowledge. There are several reasons why Aristotle's views on physics are considered incorrect:\n\n- Inaccurate understanding of motion: Aristotle believed that objects in motion needed a continuous force to keep them moving, which is known as the concept of impetus. However, this view was challenged by later scientists, who showed that objects in motion can continue to move without the need for a continuous force.\n\n- Lack of empirical evidence: Aristotle relied heavily on logical reasoning and philosophical arguments to support his views, rather than empirical evidence and experimentation. This limited the accuracy of his understanding of the natural world.\n\n- Incorrect ideas about gravity: Aristotle believed that heavier objects fall faster than lighter ones, which was later proven incorrect by experiments carried out by Galileo Galilei.\n\n- Misunderstanding of the nature of matter: Aristotle believed that matter was composed of four elements (earth, air, fire, and water) and that these elements had inherent properties that determined their behavior. However, later scientists showed that matter is made up of atoms and molecules, and that its properties are determined by the interactions of these subatomic particles.\n\nThese and other inaccuracies in Aristotle's views on physics were corrected over time as scientists continued to gather evidence and refine their understanding of the natural world. Today, Aristotle's views on physics are considered to be a significant early contribution to the development of modern science, but are considered outdated and incorrect in light of current scientific knowledge.\n\nWhile his views on this case are considered outdated, in overall his contributions to the development of Western thought and philosophy have been substantial and enduring, and his ideas continue to be the subject of scholarly study and discussion."
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"text": "The Aristotelian view of physics may make sense from the standpoint of everyday human experience, but it lacks explanatory power and doesn't stand up to the test of the scientific method. This means it is inadequate for answering precise questions about theoretical scenarios, which is one of the goals of modern physics. For example, his theory of gravity, that objects move to their \"natural place,\" does not claim to give us the ability to describe how fast an object will move, its trajectory, or any other information except where it will end up; going even farther, it is not even correct about that, as where gravity moves an object to depends on the state of other bodies around it.\n\nImpetus, however, is a completely different idea created by later philosophers (including John Philoponus) to try to rectify some of the issues they saw with Aristotle's theory of motion. Various conceptions of it exist, but the common thread is that it tries to explain the philosopher's perception that projectiles are not affected by gravity the same way falling objects are—a perception that was later shown to be false."
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"text": "Aristotelian physics, which was based on the concept of impetus and the idea that objects naturally come to rest, was largely discredited by the Scientific Revolution in the 16th and 17th centuries. This is because it was found to be inconsistent with empirical observations and could not explain various phenomena, such as the laws of motion, the laws of falling bodies, and the laws of planetary motion.\n\nOne of the key criticisms of Aristotelian physics was that it lacked a quantitative framework, and relied heavily on qualitative explanations. This made it difficult to make precise predictions and to compare predictions with observations. Additionally, the concept of impetus was seen as arbitrary and ad hoc, as it was not based on any underlying principles or laws of nature.\n\nInstead, the Scientific Revolution saw the rise of a more mathematical and quantitative approach to physics, based on the work of figures such as Galileo Galilei, Isaac Newton, and Johannes Kepler. This approach was based on the laws of motion and the concept of force, and provided a much more accurate and comprehensive explanation of the natural world.\n\nIn short, the Aristotelian view of physics was eventually deemed to be incorrect because it was unable to provide a comprehensive and predictive understanding of the natural world, and was superseded by a more mathematical and quantitative approach."
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"text": "Aristotle believed that four elements make up everything in our world. They were Earth, Air, Fire, and Water, he also believed that the heavens were made of a fifth element called aether and that the moon was perfectly smooth. The reason this view of physics was incorrect was found during the Scientific Revolution, this was found to be incorrect, Galileo made the observation through his telescope that the moon was not perfectly smooth and contained craters and mountains. Aristotle's understanding of physics through the classical elements was proven to be false and replaced with the more modern concept of empirically tested chemical elements."
}
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[
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"role": "prompter",
"text": "Why Aristotelian view of physics (impetus and stuff) is wrong?"
},
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"role": "assistant",
"text": "Aristotelian physics, which was based on the concept of impetus and the idea that objects naturally come to rest, was largely discredited by the Scientific Revolution in the 16th and 17th centuries. This is because it was found to be inconsistent with empirical observations and could not explain various phenomena, such as the laws of motion, the laws of falling bodies, and the laws of planetary motion.\n\nOne of the key criticisms of Aristotelian physics was that it lacked a quantitative framework, and relied heavily on qualitative explanations. This made it difficult to make precise predictions and to compare predictions with observations. Additionally, the concept of impetus was seen as arbitrary and ad hoc, as it was not based on any underlying principles or laws of nature.\n\nInstead, the Scientific Revolution saw the rise of a more mathematical and quantitative approach to physics, based on the work of figures such as Galileo Galilei, Isaac Newton, and Johannes Kepler. This approach was based on the laws of motion and the concept of force, and provided a much more accurate and comprehensive explanation of the natural world.\n\nIn short, the Aristotelian view of physics was eventually deemed to be incorrect because it was unable to provide a comprehensive and predictive understanding of the natural world, and was superseded by a more mathematical and quantitative approach."
}
] | Have the mathematics and principles introduced during the 16th and 17th century also been superseded, and to what extend do we understand these same phenomena today? | [
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"text": "The mathematics introduced during the 16th and 17th century are still largely applicable today, though they do not hold in extreme domains (of cosmic scale or high speeds or tiny measurements). \n\nToday, we have more rigorous theories that make more accurate predictions in broader domains, but these theories --particularly those of quantum mechanics and general relativity-- do not seem readily compatible with one another, and attempts to unify them constitute an ongoing area of research."
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"text": "The mathematics and principles introduced during the 16th and 17th centuries were the foundations of modern mathematics and science. Many of these mathematical and scientific discoveries and advancements, such as those made by Isaac Newton, are still used today in various fields and form the basis of our understanding of the natural world.\n\nHowever, it is also true that our understanding of many of these phenomena has expanded and improved over time. For example, Newton's laws of motion, which were developed in the 17th century, have been refined and improved by later scientists such as Albert Einstein. Einstein's theory of general relativity provided a more complete understanding of gravity and its effects on the curvature of space-time.\n\nSimilarly, in mathematics, the work of 17th century mathematicians such as Pierre de Fermat and Blaise Pascal in number theory and probability theory has been expanded and refined by later mathematicians. Today, modern number theory and probability theory are actively researched fields with many new discoveries and advancements.\n\nIn conclusion, while the mathematics and principles introduced during the 16th and 17th centuries were fundamental and continue to play an important role in our understanding of the natural world, our understanding of these same phenomena has also evolved and improved over time."
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"text": "The mathematical and physical principles introduced during the 16th and 17th centuries, such as those of Galileo Galilei and Isaac Newton, have not been completely superseded, but rather have been refined and extended over time.\n\nMany of the mathematical principles developed during this time, such as calculus, continue to be fundamental tools for understanding the natural world and for solving complex physical problems.\n\nNewton's laws of motion and law of universal gravitation, which were introduced in the late 17th century, remain cornerstones of classical mechanics and continue to be widely used to this day. However, these laws have been refined and extended, particularly in the 20th century with the development of Einstein's theory of general relativity and quantum mechanics.\n\nOur understanding of physical phenomena has continued to expand and improve over time, and today we have a much more complete and accurate understanding of many physical processes, including the nature of light, the behavior of subatomic particles, and the behavior of the universe on the largest scales.\n\nSo while the mathematical and physical principles introduced during the 16th and 17th centuries have been refined and extended, they still form the basis of our modern understanding of the natural world."
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] |
[
{
"role": "prompter",
"text": "Why Aristotelian view of physics (impetus and stuff) is wrong?"
},
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"text": "Aristotle believed that four elements make up everything in our world. They were Earth, Air, Fire, and Water, he also believed that the heavens were made of a fifth element called aether and that the moon was perfectly smooth. The reason this view of physics was incorrect was found during the Scientific Revolution, this was found to be incorrect, Galileo made the observation through his telescope that the moon was not perfectly smooth and contained craters and mountains. Aristotle's understanding of physics through the classical elements was proven to be false and replaced with the more modern concept of empirically tested chemical elements."
}
] | Is that where avatar got it's ideas from? | [
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"text": "Can you please clarify if you are referring to Avatar, the movie from James Cameron, or Avatar the Last Airbender? For both movies, it is likely that inspiration was pulled from a diverse set of sources."
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"text": "The concept of the four elements in the movie \"Avatar\" is not directly based on Aristotle's view of physics, although it shares some similarities. In the movie, the four elements are represented as the natural elements of Pandora, the alien planet where the story takes place. The elements are represented as the sacred and interconnected forces of nature and play a central role in the movie's themes of environmentalism and spirituality. While inspired by various cultural and philosophical sources, the four elements in \"Avatar\" are a unique creation of the filmmakers and do not directly derive from Aristotle's views."
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] |
[] | Hoy me apetece comer un plato que tenga pescado y algunas verduras.
¿Me podrías dar unas recomendaciones con descripciones breves? | [
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"text": "Claro, aquí van algunas opciones para un plato con pescado y verduras:\n\nSalmón a la plancha con brócoli: Este plato consiste en un filete de salmón fresco a la plancha servido con una porción de brócoli al vapor. El salmón se cocina hasta que esté dorado por fuera y tierno por dentro, y el brócoli se cocina justo lo suficiente para mantener su textura crujiente.\n\nPescado al horno con patatas y zanahorias: Este plato consiste en un filete de pescado blanco (como merluza o rape) envuelto en papel de aluminio junto con patatas y zanahorias cortadas en rodajas. Todo se hornea en el horno hasta que el pescado esté tierno y las verduras estén tiernas y doradas.\n\nStir-fry de pescado y verduras: Este plato consiste en tiras de pescado fresco salteadas con una mezcla de verduras frescas (como pimientos, cebolla, brotes de soja, etc.) en un wok o sartén con un poco de aceite. Se puede añadir un poco de salsa de soja o una salsa de tu elección para darle sabor.\n\nEnsalada de pescado con lechuga y tomate: Este plato consiste en un filete de pescado fresco a la plancha servido sobre una ensalada de lechuga y tomate frescos. Se pueden añadir otros ingredientes, como pepinos, aguacate, cebolla, etc.\n\nEspero que te gusten estas opciones y que te inspires para cocinar un plato delicioso y saludable. ¡Buen provecho!"
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"text": "Claro, con gusto.\nPrimero asumiré que estás de ánimo para cocinar y quiero adelantarte un detalle importante respecto de tu ingrediente proteico más importante: el pescado.\nEs muy importante seleccionar pescado fresco, te encuentras muy lejos Del Mar? el pescado congelado podría ser una buena opción.\nLa forma más simple de cocinar pescado es a la plancha, puedes acompañarlo con verduras al vapor o bien crudas.\nOtra opción es el típico chupin de pescado donde tanto el pescado como las verduras están cocidas.\nPrefieres recomendaciones de restaurantes?"
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"text": "Si te apetece comer un plato con pescado y verduras, te recomiendo que vayas a un mercado, fruteria y/o pescadería cerca de ti para poder ver que hay de buena calidad y precio. \n\nUna buena opción puede ser hacer pescado con verduras a la plancha o en el horno. Algunos pescados comunes que se cocinan al horno o a la plancha son el salmón, la caballa, el lenguado, el gallo, la merluza y el bacalao. Puedes acompañarlo con verduras como la cebolla, el pimiento, el tomate, el ajo, el brócoli, la coliflor, el calabacín, el pepino, el apio y la zanahoria. Normalmente, el pescado se cocina a la plancha o al horno con una mezcla de especias y un chorrito de aceite de oliva. También se suele añadir limón para darle un toque de sabor. La mejor forma de cocinar el pescado es mantener la temperatura moderada para asegurar que quede jugoso por dentro, sin quemarse por fuera.\n\nSi ya tienes ingredientes que quieras usar puedes decírmelos para darte una mejor respuesta."
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] |
[
{
"role": "prompter",
"text": "Hoy me apetece comer un plato que tenga pescado y algunas verduras.\n¿Me podrías dar unas recomendaciones con descripciones breves?"
},
{
"role": "assistant",
"text": "Claro, con gusto.\nPrimero asumiré que estás de ánimo para cocinar y quiero adelantarte un detalle importante respecto de tu ingrediente proteico más importante: el pescado.\nEs muy importante seleccionar pescado fresco, te encuentras muy lejos Del Mar? el pescado congelado podría ser una buena opción.\nLa forma más simple de cocinar pescado es a la plancha, puedes acompañarlo con verduras al vapor o bien crudas.\nOtra opción es el típico chupin de pescado donde tanto el pescado como las verduras están cocidas.\nPrefieres recomendaciones de restaurantes?"
}
] | Sí, me gustaría que me recomiendes algunas recetas más elaboradas pero manteniendo descripciones breves y sencillas de entender, quiero comer algo como si estuviera en un restaurante de alta gama pero que no me lleve tanto tiempo de replicar en casa. | [
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"text": "Una alternativa simple de preparar y que luce bella y apetitosa es el pescado a la plancha con verduras grilladas al horno.\n\nComienza preparando tus verduras:\n\n- Lava y corta ramitas de brócoli en trozos pequeños como para llevar a la boca. Luego, sin secarlo, aliña con un poco de sal y opcionalmente aceite de oliva. Envuélvelos en papel de aluminio para meter posteriormente al horno precalentado.\n- Lava y corta tomates en rodajas gruesas y quítales la parte dura del tallo. Serán aproximadamente 3 o 4 rodajas por tomate dependiendo de su tamaño. Ponlos sobre una bandeja forrada en papel aluminio (sin tapar) y aliña con sal y otros ingredientes a tu gusto (aceite de oliva, pimienta, albahaca, orégano u otros)\n- Precalienta el horno entre 180 y 200 grados y luego hornea tus verduras alrededor de 20 minutos, tiempo similar al que demorarás en cocinar tu pescado (ambos estarán listos al mismo tiempo si comienzas juntos su cocción). \nRevisa que el tomate esté asado y el brócoli cocido pero aún crocante. Si te gusta más cocido, puedes dejar más tiempo el brócoli. No te recomiendo recocer el tomate porque se ablanda demasiado y se desarma.\n\nPara el pescado a la plancha:\n- Te sugiero elegir uno de carne blanca y sin espinas. Puedes conservar el cuero en uno de los extremos, pero el resultado será un poco más grasoso y el sabor más intenso.\n- Prepara tu aliño con una mezcla de ajo, sal de mar y aceite de oliva. Muele en mortero o pica muy fino y revuelve los ingredientes.\n- En un pocillo aparte, haz una mezcla de semillas (sésamo negro y/o blanco, maravillas, calabaza, otras) y luego agrega la mitad del aliño previamente preparado.\n- Aliña el pescado por ambos lados con la mitad de la mezcla restante.\n- Precalienta un sartén o plancha antiadherente (teflón o similar) a fuego medio con aceite oliva en spray o unas pocas gotas, lo necesario para cubrir mínimamente la superficie. \n- Luego agrega el pescado aliñado. dora levemente por un extremo y luego da vueltas.\n- Luego de dar vuelta, agrega sobre la superficie la mezcla de semillas y aliño.\n- Termina de dorar por el otro lado del pescado y listo. El resultado será un pescado a la plancha dorado en los extremos y jugoso en el interior.\n\nConsejos: \n- Además o en vez del brócoli puedes agregar coliflor, zanahorias y papas en cubos\n- Además o en vez del tomate, puedes agregar zapallo italiano y berenjenas\n- Si tienes un buen sartén antiadherente y habilidades para voltear el pescado sin que se caigan las semillas (el aliño ayuda a que se peguen al pescado pero se pueden caer), puedes intentar dorar al final las semillas, antes de servir."
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"text": "¡Claro!, aquí hay algunas sugerencias de platos de pescado con verduras, más de un estilo restaurante de gama alta:\n\n1.- Filete de pescado a la parrilla con asparagos y puré de patatas: \nCocine el pescado hasta que esté dorado por ambos lados y cocine los asparagos hasta que estén tiernos. Sirvalo junto con los asparagos y un puré de patatas suave.\n\n2.- Lenguado o pescado a la mantequilla con brócoli y arroz: \nCocine el pescado hasta que esté dorado por ambos lados en una sartén con mantequilla. \nCocine el brócoli hasta que esté tierno y sirva junto con el pescado cocinado y el arroz blanco.\n\n3.- Risotto de pescado con verduras: \nEn una olla, cocine el arroz con caldo de pescado hasta que esté suave. \nAgregue camarones, almejas, calamares y verduras (como zanahorias, por ejemplo) y siga cocinando hasta que estén cocidos. \nSirva caliente.\n\nEstos son solo algunos ejemplos, pero hay muchas otras opciones para elegir. ¡Buen provecho!"
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"text": "Podrías hacer un pisto de verduras, añadirle un pescado blanco y gratinarlo al horno. Solo tienes que escoger las verduras que quieras, por ejemplo cebolla, zanahoria, pimiento, champiñones y brécol, y pocharlas en una sartén. después en una bandeja del horno pones una capa de patatas cortadas finas un chorro de aceite, lo cubres con el pisto que preparaste y le añades trozos de pescado(merluza, bacalao, castañeta...), lo cubres con una capa de bechamel y un poco de queso rallado, lo metes en el horno a gratinar y lo dejas hasta que se dore."
}
] |
[] | Cómo instalo manualmente un mod en un videojuego de Steam? | [
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"text": "El proceso de instalacion puede variar dependiendo del juego y del mod en cuestión, aquí te presento algunos pasos generales que pueden ayudarte a realizar la instalación:\n\nDescarga el mod: En primer lugar, debes encontrar y descargar el mod que deseas instalar. Los mods suelen estar disponibles en sitios web de terceros, en la página oficial del juego o en el taller de Steam (si el juego lo admite).\n\nExtrae los archivos del mod: Una vez que hayas descargado el mod, es posible que necesites extraer los archivos de su carpeta comprimida en tu ordenador. Asegúrate de leer la documentación del mod para saber qué archivos necesitas extraer y en qué ubicación deben estar.\n\nBusca la carpeta del juego: Busca la carpeta donde se encuentra instalado el juego en Steam. Por lo general, se encuentra en la carpeta \"Archivos de programa\" en la unidad donde está instalado Steam. Busca la carpeta del juego y ábrela.\n\nEncuentra la carpeta \"Mods\": En la carpeta del juego, busca una carpeta llamada \"Mods\" o \"Modding\" (si existe). Si no existe, crea una carpeta nueva con el nombre \"Mods\" en la carpeta principal del juego.\n\nCopia los archivos del mod en la carpeta \"Mods\": Copia los archivos extraídos del mod en la carpeta \"Mods\" del juego. Si el mod incluye subcarpetas, asegúrate de copiarlas también en la carpeta correspondiente.\n\nActiva el mod: Ahora debes activar el mod dentro del juego. Para hacer esto, busca la opción \"Mods\" o \"Mod Manager\" dentro del menú del juego y selecciona el mod que deseas activar. Si el juego no tiene un administrador de mods integrado, consulta la documentación del mod para saber cómo activarlo.\n\nCon estos pasos generales, deberías poder instalar manualmente un mod en un juego de Steam. Sin embargo, es importante recordar que algunos juegos pueden requerir pasos adicionales o ser más complicados de modificar, así que asegúrate de leer la documentación del mod y buscar tutoriales específicos para tu juego si tienes problemas."
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"text": "Para instalar manualmente un mod en un videojuego de Steam, debes seguir los siguientes pasos:\n\n Descarga el mod desde una fuente confiable, ya sea desde la página del modder o desde un sitio web de mods.\n\n Una vez que hayas descargado el mod, descomprime el archivo si es necesario.\n\n Busca la carpeta de instalación del juego en tu computadora. La ruta de acceso a la carpeta varía según el juego, pero suele estar en la carpeta \"Steam/steamapps/common\" en tu disco duro. Si no estás seguro de la ruta de acceso, puedes buscarla en la sección \"Propiedades\" del juego en Steam.\n\n Dentro de la carpeta de instalación del juego, busca la carpeta \"Mods\". Si no existe, crea una nueva carpeta con ese nombre.\n\n Copia los archivos del mod que has descargado y descomprimido en la carpeta \"Mods\" del juego.\n\n Inicia el juego y busca la sección de \"Mods\" o \"Configuración\" para activar el mod. En algunos juegos, el mod se activa automáticamente al detectar los archivos en la carpeta \"Mods\".\n\nEs importante tener en cuenta que no todos los juegos de Steam admiten mods y que algunos juegos pueden tener diferentes formas de instalarlos. Además, algunos mods pueden requerir configuraciones adicionales o la instalación de software adicional. En caso de duda, consulta la documentación del mod o busca ayuda en los foros de la comunidad del juego."
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] |
[
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"text": "Cómo instalo manualmente un mod en un videojuego de Steam?"
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"text": "Para instalar manualmente un mod en un videojuego de Steam, debes seguir los siguientes pasos:\n\n Descarga el mod desde una fuente confiable, ya sea desde la página del modder o desde un sitio web de mods.\n\n Una vez que hayas descargado el mod, descomprime el archivo si es necesario.\n\n Busca la carpeta de instalación del juego en tu computadora. La ruta de acceso a la carpeta varía según el juego, pero suele estar en la carpeta \"Steam/steamapps/common\" en tu disco duro. Si no estás seguro de la ruta de acceso, puedes buscarla en la sección \"Propiedades\" del juego en Steam.\n\n Dentro de la carpeta de instalación del juego, busca la carpeta \"Mods\". Si no existe, crea una nueva carpeta con ese nombre.\n\n Copia los archivos del mod que has descargado y descomprimido en la carpeta \"Mods\" del juego.\n\n Inicia el juego y busca la sección de \"Mods\" o \"Configuración\" para activar el mod. En algunos juegos, el mod se activa automáticamente al detectar los archivos en la carpeta \"Mods\".\n\nEs importante tener en cuenta que no todos los juegos de Steam admiten mods y que algunos juegos pueden tener diferentes formas de instalarlos. Además, algunos mods pueden requerir configuraciones adicionales o la instalación de software adicional. En caso de duda, consulta la documentación del mod o busca ayuda en los foros de la comunidad del juego."
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] | Dónde puedo conseguir uno? | [
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"text": "Si estás buscando un mod para instalar en un videojuego de Steam, hay varias opciones para encontrarlos.\n\nLa primera opción es buscar en la biblioteca de Steam. Algunos juegos tienen secciones dedicadas a mods o contenido descargable en la propia plataforma de Steam. Puedes buscar en la sección de mods para ver si hay algún mod que te interese.\n\nOtra opción es buscar en sitios web especializados en mods para videojuegos. Algunos de estos sitios incluyen Mod Nexus, CurseForge y Mod DB. Asegúrate de descargar mods de fuentes confiables y seguras para evitar problemas de seguridad en tu computadora.\n\nTambién puedes buscar en foros y comunidades de jugadores en línea. En estos sitios, los jugadores pueden compartir información sobre mods que han descubierto y discutir su experiencia con ellos. Además, los creadores de mods a menudo interactúan con los jugadores en estos foros, lo que puede ayudarte a encontrar los mods que estás buscando y obtener ayuda si tienes problemas durante el proceso de instalación.\n\nRecuerda que es importante descargar e instalar mods con precaución, ya que algunos mods pueden dañar tu computadora o interferir con el funcionamiento del juego. Siempre verifica la fuente del mod y lee las reseñas y comentarios de otros jugadores antes de descargar e instalar cualquier mod en tu juego de Steam. ¡Buena suerte y diviértete personalizando tu experiencia de juego con mods!"
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"text": "Aquí puedes conseguir los mods que desees: https://www.moddb.com/"
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] |
[] | Recientemente me he interesado por la astronomía, ¿podrías indicarme algún libro para principiantes? | [
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"text": "Existen muchos libros para adentrarse en la astronomía. A continuación te dejo un listado de 10 libros que podrás encontrar en español. Algunos de ellos son para niños, otros más para adultos y algunos con un nivel más académico:\n\n1. El universo en tu mano: Un viaje extraordinario a los límites del tiempo y el espacio (de Christophe Galfard)\n2. Hacia las estrellas: Una breve guía del universo (de Alex Riveiro)\n3. Astronomía. Guía para principiantes (de Arthur Bass)\n4. Astrofísica para gente con prisas (de Neil deGrasse Tyson)\n5. Astronomía para todos de Larousse \n6. Aprender Astronomía Con 100 Ejercicios Prácticos\n7. La teoría del todo: El origen y el destino del Universo (de Stephen Hawking)\n8. Guía para observar el firmamento\n9. Astronomía fundamental\n10. Astronomía para Dummies\n\nFuente: https://librosdeciencia.net/astronomia-para-principiantes/"
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"text": "Por supuesto, hay muchos excelentes libros para principiantes en astronomía. Uno de los mejores es \"Introducción a la Astronomía: Una guía para principiantes\" de Michael A. Seeds, que ofrece una buena introducción a la astronomía con explicaciones claras y sencillas. Otra buena opción es \"Astronomía para principiantes\" de Dinah Moche, que es una excelente guía para principiantes con muchos ejercicios prácticos para aprender. También puedes probar \"Cosmos: Una guía para principiantes\" de Carl Sagan, que es una guía de astronomía completa, con explicaciones detalladas sobre los temas principales."
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"text": "Algunos de los libros recomendados para principiantes en el campo de la astronomía serían los siguientes:\n1. Guía del Cielo 2021\n2. Observar El Cielo a Simple Vista o con Prismáticos\n3. Planisferio Celeste\n4. Cosmos\nEso es todo, espero que disfrutes los libros propuestos."
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] |
[] | If you were to image the experience of eating from only others descriptions and never having done it yourself, how would you describe it. | [
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"text": "Eating is a sensory experience that involves the sense of taste, smell, and touch. Based on descriptions from others, it seems that food is a crucial aspect of human life and nourishment. People describe the act of eating as a pleasurable and satisfying activity that brings joy and comfort. The flavors, textures, and aromas of food are said to evoke various emotions and memories.\n\nPeople describe different foods as sweet, sour, salty, bitter, or umami, and relate the taste to different ingredients and spices. Some describe the experience of eating as a combination of textures and flavors, such as crunchy and sweet, or creamy and savory.\n\nThe act of eating can also be a social experience, as people often gather around a table to share a meal and conversation. People describe the atmosphere of a meal as being relaxed, formal, or festive, depending on the occasion.\n\nIn conclusion, eating is a complex experience that involves multiple senses and emotions. Based on descriptions from others, it seems that eating can be a source of pleasure, comfort, and social connection."
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"text": "Eating is a sensory experience that involves the sensation of taste, touch, smell and sound. It is typically described as a process of putting food into the mouth, chewing it, and swallowing it. The taste and texture of the food can be described as sweet, sour, salty, bitter, creamy, crunchy, smooth, etc. The act of eating can also evoke emotions and memories. Eating can be a solitary or social experience and is often accompanied by conversation and sharing. It is an essential part of sustenance and nourishment for the body."
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"text": "Eating is a multi-sensory experience involving the taste, smell, and texture of food. It is often described as a pleasurable experience that provides sustenance and energy to the body. People describe the taste of food as sweet, salty, sour, bitter or umami and describe the texture as crunchy, soft, or chewy. Eating also triggers physical sensations like chewing, swallowing, and a feeling of fullness in the stomach. The atmosphere, company, and presentation of food can also enhance the overall enjoyment of the eating experience."
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"text": "If I were to imagine the experience of eating from other's accounts, I would have to say it is a rather personal experience. Each tastebud triggering lightning in my nerves, signaling 'salty', 'sweet', 'savory', and 'bitter' all in varying quantities. The texture of the food I am consuming and its weight in my mouth would be like second nature since I would go through this cycle several times a day. And after all the food was consumed, I would feel a great contentedness and cease to have hunger signals from my stomach for several hours. This is how I would imagine eating."
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] |
[
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"text": "If you were to image the experience of eating from only others descriptions and never having done it yourself, how would you describe it."
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"text": "Eating is a multi-sensory experience involving the taste, smell, and texture of food. It is often described as a pleasurable experience that provides sustenance and energy to the body. People describe the taste of food as sweet, salty, sour, bitter or umami and describe the texture as crunchy, soft, or chewy. Eating also triggers physical sensations like chewing, swallowing, and a feeling of fullness in the stomach. The atmosphere, company, and presentation of food can also enhance the overall enjoyment of the eating experience."
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] | If an intelligent species had nothing to compare the sensation of eating with, what plausible forms of energy retrieval could that species have? I know photosynthesis is a popular concept, but I don't think it's enough for a sentient species. | [
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"text": "It is subjective what constitutes an \"intelligent species\" so I'm assuming you are talking about an alien species with human-level intelligence. In general it is very difficult to speculate about the biology of an alien species since as of right now there is no scientific evidence for life on other planets. However, what is known is that in humans the brain consumes about 20% of the body's total energy need so it is plausible that a hypothetical species with human-level intelligence would also require large amounts of energy.\n\nOn a fundamental level the vast majority of the energy that is potentially available to life on the surface of a planet comes either from a star (the Sun in Earth's case) or from inside the planet (in Earth's case there are geothermal vents at the bottom of the ocean that support life). Notably in Earth's case the amount of energy available from these sources is very sparse though, and any known intelligent organisms cover their energy needs by consuming other organisms. From a thermodynamic standpoint it is however still conceivable that an intelligent organism that directly uses these sparse sources of energy could exist - it's just that evolution has not produced these organisms. Such a hypothetical organism would need to be very large though to cover its energy needs.\n\nIf we assume access to advanced technology it may be possible to bio-engineer an intelligent species that does not need to eat in order to survive; it is difficult to envision how such a species would cover its energy needs and what would be counted as \"eating\". With cybernetic augmentations nutrients could conceivably be synthesized without the need to eat. Finally, it may be possible to discard biology as it exists today entirely and to create an intelligent \"species\" that uses another medium like silicon-based electronics; the sources of energy would then be constrained to sources of electricity rather than sources of chemical energy."
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"text": "If a species did not have the concept of eating as a means of energy retrieval, they may have alternative methods of acquiring energy. Some possibilities include:\n\n Absorbing energy directly from the environment, such as from sunlight or heat sources.\n\n Conversion of inorganic matter into organic matter through processes such as chemosynthesis, which is used by some bacteria.\n\n Harvesting energy from electromagnetic or gravitational fields.\n\n Engaging in symbiotic relationships with other organisms to obtain energy.\n\nIt is important to note that these are just potential alternatives and the exact method of energy retrieval for a hypothetical sentient species would depend on the specifics of its biology and environment."
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"text": "\"Eating\" is an embodied experience depending a lot on the physiology and the environment of any given species.\nBacteria \"eat\", as do humans. Plants also take up additional nutrients through their roots besides the sugars they build via photosynthesis in their leaves. It could be argued, that this is the plant equivalent of \"eating\". Some of them have even closer analogies to animal-like eating. Carnivorous plants capture and digest a variety of animals they lure in and prey upon with a diverse set of strategies.\nNevertheless, each of these examples have a completely different approach and, therefore, experience of eating.\nI could certainly come up with an entirely new mechanism designed to take in nutrients and energy carrying substances which some other species may use to obtain the materials it needs to grow, sustain itself, and reproduce. However, it would be difficult to truly separate such a novel mechanism from the broader idea of \"eating\"."
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"text": "Once could imagine an intelligent species that can extract energy from organic matter by secreting enzymes that digest the food externally, after which they can absorb the digested nutrients without the need for a stomach. This is also known as saprophytic nutrition, which is how fungi and certain bacteria obtain energy."
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"text": "Here are some potential forms of energy retrieval that an intelligent Alien species could have. They could use any of the energy sources that humans have been able to harness on Earth.\n\nSolar\nThere is no inherent reason why an intelligent species would require a more energy than photosynthesis could provide, and I see no other reason why photosynthesis would prove an issue for specifically an intelligent species.\n\nNuclear energy\nAn alien species may use the natural or engineered breakdown of radioactive materials (inside or outside of their bodies) to provide the energy required for living. There is an example of a creature on earth - Desulforudis audaxviator - which uses a bioproduct of nuclear decay to produce the ATP it requires.\nAlternatively, this radioactive energy could potentially come from galactic cosmic rays.\n\nKinetic (Wind/Tidal/Wave etc)\nAlthough on Earth these forms of energy are limited, in other environments - such as a planet with an even larger moon than Earth, or with deep canyons which funnel wind to incredible speeds, life may be able to utilise this energy to a greater extent.\nIn fact - this energy is also used by many life forms on Earth. For instance, tumbleweeds use it to spread their seeds. However, one might argue that they aren't truly \"retrieving\" the energy since it isn't stored by the organism."
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"text": "If an intelligent species had nothing to compare eating with, they might derive energy from other sources like:\n\n1. Chemosynthesis - using chemicals as a source of energy instead of sunlight, as seen in certain deep-sea organisms.\n \n2. Geothermal energy - utilizing the heat from within the planet to generate energy.\n \n3. Tidal energy - harnessing the energy from ocean tides.\n \n4. Wind energy - using wind to generate energy.\n \n5. Nuclear energy - using nuclear reactions to generate energy.\n \n6. Solar energy - using sunlight to generate energy.\n \n\nEach of these energy sources could potentially sustain an intelligent species, depending on their specific environment and needs."
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"text": "The only known life is Earth life and it offers no other plausible ways of energy retrieval for species with high energy consumption (which seems to be required for the intelligence, since for Earth life large brains consume a lot of energy). However, if this species has an advanced technological civilization, then it is easy to imagine that they, although initially consumed food, could have modified their own biology to rely on some other way to get energy. For example, they could have modified themselves to entirely rely on nutrients supplied directly to their bloodstream. This would have several potential benefits: centralized production on nutrients probably would be more efficient than production of food that is latter being digested and without the digestion system the members of the species would be more agile. Although, probably most species would be hesitant to lose the ability to consume food, which normally should be a pleasurable activity for a naturally evolved species, one could imagine this as a drastic response to an ecological crisis."
}
] |
[] | 企业每年让员工做 360 环评有什么用处? | [
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"text": "企業讓員工做 360 環評有以下幾個好處\n\n1. 了解自己的表現與所在團隊的表現\n2. 透過讓員工了解自己的績效,進而做出改善\n3. 加強團隊合作\n4. 提高管理的效率\n\n以上4點是企業為何每年要員工做 360環評的原因"
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"text": "360 环评是一种综合性的员工评估方式,它可以帮助企业更好地了解员工的表现,从而更好地改善员工的工作状态和工作环境。\n\n360 环评可以帮助企业更好地识别员工的优势和劣势,从而更好地指导员工的发展。它可以帮助企业更好地识别员工的潜力,从而更好地指导员工的发展。它还可以帮助企业更好地识别员工的工作表现,从而更好地改善员工的工作状态和工作环境。此外,360 环评还可以帮助企业更好地识别员工的职业发展方向,从而更好地指导员工的职业发展。"
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"text": "360度環境評估是對組織環境影響的綜合評估,它考慮了來自多個來源的投入,包括員工、客戶、供應商和利益相關者。通過進行360度評估,公司可以全面瞭解其環境績效,確定需要改進的領域,並制定減少其對環境影響的戰略。\n\n\n\n定期進行360度環境評估有幾個好處:\n\n\n\n1.改善環境績效:評估提供了公司環境影響的全面情況,使其能夠確定需要改進的領域,並實施減少其對環境影響的戰略。\n\n\n\n2.提高透明度:通過讓員工、客戶和其他利益相關者參與評估過程,公司可以展示其對透明度和可持續性的承諾,這有助於與這些羣體建立信任和信譽。\n\n\n\n3.更好的決策:評估過程可以提供有價值的見解和信息,用於爲決策和戰略規劃提供信息。\n\n\n\n4.遵守法規:在某些情況下,法律或法規可能要求進行360度環境評估,這可以幫助公司遵守環境法規。\n\n\n\n5.提高員工參與度:通過讓員工參與評估過程,公司可以讓他們參與並激勵他們更加對環境負責,這有助於提高整體環境績效。\n\n\n\n總的來說,進行360度環境評估對於希望瞭解和改善其環境影響的公司來說是一個寶貴的工具。通過讓員工和其他利益相關者參與,評估可以提供有價值的見解和信息,這些見解和信息可用於指導決策並推動環境績效改善。"
}
] |
[
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"role": "prompter",
"text": "企业每年让员工做 360 环评有什么用处?"
},
{
"role": "assistant",
"text": "360 环评是一种综合性的员工评估方式,它可以帮助企业更好地了解员工的表现,从而更好地改善员工的工作状态和工作环境。\n\n360 环评可以帮助企业更好地识别员工的优势和劣势,从而更好地指导员工的发展。它可以帮助企业更好地识别员工的潜力,从而更好地指导员工的发展。它还可以帮助企业更好地识别员工的工作表现,从而更好地改善员工的工作状态和工作环境。此外,360 环评还可以帮助企业更好地识别员工的职业发展方向,从而更好地指导员工的职业发展。"
}
] | 除此之外,企业还有别的什么意图吗? | [
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"text": "企业每年让员工做 360 环评可能还有以下意图:\n\n评估员工表现:企业可以通过员工的 360 环评来评估员工的表现,了解员工在工作中的优缺点,为制定绩效考核和激励计划提供依据。\n\n管理人员发现管理问题:通过员工的 360 环评,管理人员可以了解下属对自己的评价,发现自己的管理问题和不足,为改进管理能力提供指导。\n\n筛选人才:通过员工的 360 环评,企业可以发现潜在的高绩效员工和潜在的管理人才,为人才储备和培养提供基础。\n\n管理风险:通过员工的 360 环评,企业可以及时发现员工的问题和不足,防止员工的负面行为和不当做法对企业造成风险和损失。"
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"text": "企业还可以借助360环评的结果给员工进行排名,在必要的时候使用这些排名。"
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"text": "企业还有可能希望360环评可以通过员工的反馈,了解企业中上下级的关系,以做出针对性的调整。"
}
] |
[
{
"role": "prompter",
"text": "企业每年让员工做 360 环评有什么用处?"
},
{
"role": "assistant",
"text": "360度環境評估是對組織環境影響的綜合評估,它考慮了來自多個來源的投入,包括員工、客戶、供應商和利益相關者。通過進行360度評估,公司可以全面瞭解其環境績效,確定需要改進的領域,並制定減少其對環境影響的戰略。\n\n\n\n定期進行360度環境評估有幾個好處:\n\n\n\n1.改善環境績效:評估提供了公司環境影響的全面情況,使其能夠確定需要改進的領域,並實施減少其對環境影響的戰略。\n\n\n\n2.提高透明度:通過讓員工、客戶和其他利益相關者參與評估過程,公司可以展示其對透明度和可持續性的承諾,這有助於與這些羣體建立信任和信譽。\n\n\n\n3.更好的決策:評估過程可以提供有價值的見解和信息,用於爲決策和戰略規劃提供信息。\n\n\n\n4.遵守法規:在某些情況下,法律或法規可能要求進行360度環境評估,這可以幫助公司遵守環境法規。\n\n\n\n5.提高員工參與度:通過讓員工參與評估過程,公司可以讓他們參與並激勵他們更加對環境負責,這有助於提高整體環境績效。\n\n\n\n總的來說,進行360度環境評估對於希望瞭解和改善其環境影響的公司來說是一個寶貴的工具。通過讓員工和其他利益相關者參與,評估可以提供有價值的見解和信息,這些見解和信息可用於指導決策並推動環境績效改善。"
}
] | 那么有什么坏处呢? | [
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"text": "360 环评坏处:\n一个人应该问以下这个问题,不管是360度环评还是720度环评,最后审核的都是人,既然是人来审核,那是最有可能奖励那些做出了绩效的人还是最有可能奖励那些把自己如何做出好绩效说得好听的人呢?这也就不难理解为什么测着测着到最后高管往往低能,当太尉的往往是个踢足球的。\n另外,员工的时间都是有限的,从员工的角度思考问题,虽然工作会给公司创造价值,但是只有绩效才能提高自己的工资,那员工是更愿意把时间花在哪个上面就可想而知了,如果频繁的搞绩效测评,还要环评,还要三百六十度无死角评,年年评,季季评,周周评,每天还得交报告,那工作什么时候完成呢?不会是想要求员工无偿996加班吧?另外,很多工作都是以小团队几个人一组的形式合作完成的,假设你是一个诚实的,以公司为先无偿奉献高尚的打工人,先以工作的完成为首要目标,其次再搞测评,但是你的团队里的其他人不这么想,人家都去搞测评了,工作都推给你,到最后你因为忙于工作没有时间搞测评,老板又不能天天跟着你一起996,你干了啥大部分老板是看不见的,工作成绩是属于团队的,测评你写的不好,结果得了个低分,以后各种晋升、各种奖金都与你无关,你回头一看自己不老小了,房子也没有,媳妇也没有,天天996,工资也不涨,请问你还继续干么?\n以此可见,测评搞着搞着,公司的好员工一个个都被坑的精瘦,最后都离职了。公司虽然坑了这么多人,自己也没捞着好,一点点公司核心竞争力持续下降,营业能力也就下降,那些因为绩效报告表演出色的新晋领导,才刚刚迈出自己能有机会耀武扬威的时候,就发现整个公司其实已经不行了"
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"text": "員工每年完成 360 度環境評估所需的時間是主要缺點之一。\n\n環境評估可能需要很長時間才能完成,如果每年進行一次,這可能尤其具有挑戰性,因為工作人員每年必須留出時間來回應詢問、提供意見和製作報告。\n\n缺乏執行評估所需知識或資源的員工也可能導致評估不一致或不完整。\n\n另一個缺點是衡量評估的有效性可能具有挑戰性。\n\n根據評估類型和提出的問題,準確跟踪調查結果並衡量員工反饋的影響可能具有挑戰性。\n\n此外,由於問題不能針對員工的具體職位,評估可能無法正確反映員工的觀點。\n\n最後,保證每個員工都參與評估可能具有挑戰性。\n\n有些員工可能不會參加或沒有時間或資源參加。\n\n此外,一些工人可能會對程序感到害怕,並且不願意發表評論或回答詢問。\n\n對於企業來說,確保所有員工都正確了解評估並積極參與是至關重要的。"
}
] |
[] | Hola!, puedes escribir un código de webscrapping básico en python? | [
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"text": "¡Hola! Claro, te puedo ayudar con eso. A continuación te proporciono un ejemplo básico de cómo hacer webscraping con Python utilizando la biblioteca BeautifulSoup.\n\nAntes de empezar, necesitarás instalar la biblioteca BeautifulSoup y la biblioteca de solicitudes (requests) si aún no las tienes instaladas. Puedes hacerlo utilizando pip en la línea de comando:\n\n```\npip install beautifulsoup4\npip install requests\n```\n\nUna vez instaladas las bibliotecas, puedes utilizar el siguiente código para hacer webscraping:\n\n```\nimport requests\nfrom bs4 import BeautifulSoup\n\n# Definir la URL a la que queremos acceder\nurl = 'https://www.example.com'\n\n# Realizar la solicitud a la página web\nresponse = requests.get(url)\n\n# Crear el objeto BeautifulSoup\nsoup = BeautifulSoup(response.content, 'html.parser')\n\n# Encontrar todos los elementos 'a' en la página\nlinks = soup.find_all('a')\n\n# Imprimir los enlaces encontrados\nfor link in links:\n print(link.get('href'))\n\n```\n\nEste código realiza una solicitud a la página web 'https://www.example.com', crea un objeto BeautifulSoup a partir del contenido HTML de la respuesta y encuentra todos los elementos de anclaje (<a>) en la página. Luego, imprime los enlaces encontrados en la página.\n\nPor supuesto, este es solo un ejemplo básico y hay muchas más cosas que puedes hacer con webscraping. Pero esto debería darte una idea de cómo empezar."
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"text": "Sí, aquí está un código básico de webscrapping en Python:\n\n\nimport requests\nfrom bs4 import BeautifulSoup\n\nurl = 'https://example.com'\nr = requests.get(url)\nsoup = BeautifulSoup(r.content, 'html.parser')\n\nfor link in soup.find_all('a'):\n print(link.get('href'))\n\n\nCon este código, puedes extraer enlaces de cualquier sitio web y guardarlos para su uso posterior"
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"text": "¡Hola! Claro que sí, puedo ayudarte a escribir un código básico de web scraping en Python. Aquí te muestro un ejemplo simple para extraer el título de una página web usando la biblioteca BeautifulSoup:\n\npython\n\n# Importamos las bibliotecas necesarias\nimport requests\nfrom bs4 import BeautifulSoup\n\n# URL de la página que queremos rascar\nurl = 'https://www.example.com'\n\n# Realizamos la solicitud a la página web y obtenemos el contenido HTML\nresponse = requests.get(url)\nhtml = response.content\n\n# Analizamos el contenido HTML con BeautifulSoup\nsoup = BeautifulSoup(html, 'html.parser')\n\n# Extraemos el título de la página\ntitle = soup.title.string\n\n# Imprimimos el título en la consola\nprint(title)\n\nEste código solicita la página web en la URL especificada y luego utiliza BeautifulSoup para extraer el título de la página. Luego, el título se imprime en la consola. Este es solo un ejemplo básico y hay muchas otras formas en las que se puede usar web scraping. Pero espero que esto te dé una idea de cómo empezar. ¡Buena suerte con tu proyecto de web scraping!"
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] |
[] | Create a bash ping script to check uptime | [
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"text": "We can run a ping check on a particular IP address or hostname with the `ping` command:\n\n```bash\nping -c 10 8.8.8.8\necho $?\n```\n\nThis will attempt to send 10 packets to the IP address `8.8.8.8`. Then the `echo` will indicate the result, success or failure. We can use this result in an `if` statement like this:\n\n```bash\nif ping -c 10 8.8.8.8 > /dev/null; then\n echo \"working\"\nelse\n echo \"not working\"\nfi\n```\n\nIn order to calculate uptime, we should take many samples, add up the failures, and then divide the number of failures by the total tests.\n\nWe will be using the `bc` command to actually run the percentage calculation.\n\n```bash\n#!/bin/bash\n\nIP=8.8.8.8\n\nTEST_COUNT=0\nFAILURES=0\n\nwhile true; do\n TEST_COUNT=$((TEST_COUNT + 1))\n if ! ping -c 10 \"$IP\" > /dev/null; then\n FAILURES=$((FAILURES + 1))\n fi\n\n UPTIME=$(bc -l <<< \"100 - 100 * $FAILURES / $TEST_COUNT\")\n\n echo \"uptime: $UPTIME\"\n\n sleep 1m\ndone\n```\n\nSome possible ways to improve this further:\n\n- Make the loop exactly one minute, instead of 1 minute plus the type it takes the `ping` command. This way, the result is more accurate.\n- Use a continuously updating running average, instead of adding to the same `FAILURES` variable over the entire course of running the script.\n- Store the results somewhere to make it useful."
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"text": "Here is a bash ping script that will check uptime\n\n```\n#!/bin/bash\n\n# Set the server IP address or hostname\nSERVER=\"example.com\"\n\n# Ping the server and capture the output\nOUTPUT=$(ping -c 1 $SERVER)\n\n# Check if the ping was successful\nif [ $? -eq 0 ]; then\n # If the ping was successful, extract the uptime from the output\n UPTIME=$(echo \"$OUTPUT\" | grep \"uptime\" | awk '{print $5}' | sed 's/,//')\n\n # Print the uptime to the console\n echo \"Server is up. Uptime: $UPTIME\"\nelse\n # If the ping was unsuccessful, send an email notification\n echo \"Server is down. Sending email notification...\"\n echo \"Server is down. Uptime: N/A.\" | mail -s \"Server Down\" [email protected]\nfi\n```"
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"text": "ping is a not commad for uptime check.if you want to check the uptime of a linux server, below is a samle command,\n\n'''\nuptime\n'''"
}
] |
[
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"role": "prompter",
"text": "Create a bash ping script to check uptime"
},
{
"role": "assistant",
"text": "We can run a ping check on a particular IP address or hostname with the `ping` command:\n\n```bash\nping -c 10 8.8.8.8\necho $?\n```\n\nThis will attempt to send 10 packets to the IP address `8.8.8.8`. Then the `echo` will indicate the result, success or failure. We can use this result in an `if` statement like this:\n\n```bash\nif ping -c 10 8.8.8.8 > /dev/null; then\n echo \"working\"\nelse\n echo \"not working\"\nfi\n```\n\nIn order to calculate uptime, we should take many samples, add up the failures, and then divide the number of failures by the total tests.\n\nWe will be using the `bc` command to actually run the percentage calculation.\n\n```bash\n#!/bin/bash\n\nIP=8.8.8.8\n\nTEST_COUNT=0\nFAILURES=0\n\nwhile true; do\n TEST_COUNT=$((TEST_COUNT + 1))\n if ! ping -c 10 \"$IP\" > /dev/null; then\n FAILURES=$((FAILURES + 1))\n fi\n\n UPTIME=$(bc -l <<< \"100 - 100 * $FAILURES / $TEST_COUNT\")\n\n echo \"uptime: $UPTIME\"\n\n sleep 1m\ndone\n```\n\nSome possible ways to improve this further:\n\n- Make the loop exactly one minute, instead of 1 minute plus the type it takes the `ping` command. This way, the result is more accurate.\n- Use a continuously updating running average, instead of adding to the same `FAILURES` variable over the entire course of running the script.\n- Store the results somewhere to make it useful."
}
] | How would I accomplish the same task with a Windows Batch file? | [
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"text": "To accomplish the same task with a Windows Batch file, you can use the \"ping\" command and the \"set\" command to store the results. Here is an example script:\n\n@echo off\n\nset IP=8.8.8.8\nset TEST_COUNT=0\nset FAILURES=0\n\n:loop\nset /a TEST_COUNT=TEST_COUNT+1\nping -n 10 %IP% >nul\nif %errorlevel% neq 0 set /a FAILURES=FAILURES+1\n\nset /a UPTIME=100-100*FAILURES/TEST_COUNT\n\necho uptime: %UPTIME%\n\ntimeout /t 60 /nobreak >nul\ngoto loop\n\nThis script sets the IP address to ping, the number of tests to run, and the number of failures encountered. It then enters an infinite loop that runs a ping test every minute. The results are stored using the \"set\" command, and the uptime percentage is calculated and displayed using the same method as the Bash script. The \"timeout\" command is used to pause for 60 seconds before running the next loop."
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"text": "```\n@echo off\nset IP=%~2\nfor /f %%a in ('timeout /t 1') do (\n set result=%%a\n)\n\nrem convert %result% from string to number for math operations\nset num=%result:~0,-3%.0\n\n:loop\nping %IP% ^| findstr .> nul || set failed=1\nif not defined failed goto :break\nset failed=0\nping %IP% ^| findstr .>>nul\ngoto loop\n\n:break\n(echo .^|findstr =\nset result=\nfor /f %%b in (\"!line!\") do set result=!result!%%b\nset result=%result::~-5%)\n\nset failCount=%failed%\nset testCount=%num%+1\nset uptime=%testCount%*100/%testCount%\n\necho uptime: %uptime%\n```\n\nReplace %userinput% with any arguments passed into the batch file, such as the IP address to monitor. The set /p userinput= line prompts the user for input. The /ip option specifies an internet protocol address. In case there are multiple addresses associated with the specified name, an error message indicates which address was used. Replace %IP% with the desired argument name in other parts of the script where necessary.\n\nThe time command initiates a pause before execution of subsequent commands begins. Replace :wait with the appropriate amount of time needed for each iteration. Remove :wait altogether if waiting isn't required. Add GOTO :loop at the end of the loop so that the program repeats itself indefinitely. Include additional logic inside the loop to perform calculations based on ping results. Set variables accordingly and update them within the loop. Calculate downtime and print relevant information when conditions warrant it. Run commands outside of the loop to initialize and finalize the program. Use IF EXIST \"%filepath%\" DEL \"%filepath%\" to delete old log files before creating new ones. Run similar code to create database tables to record downtimes. These steps ensure that all actions are performed correctly during monitoring sessions."
}
] |
[
{
"role": "prompter",
"text": "Create a bash ping script to check uptime"
},
{
"role": "assistant",
"text": "ping is a not commad for uptime check.if you want to check the uptime of a linux server, below is a samle command,\n\n'''\nuptime\n'''"
}
] | As far as I know, ping is not common for uptime checks. If you want to check the uptime of a Linux server, below is a sample command;
'''
uptime
'''
I hope that you find this helpful.
Do not hesitate to ask me further question. | [
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"text": "I appreciate you telling me. You're right that the uptime checker ping is not used. I apologize for the misunderstanding. Here is a Bash script you may use to check a Linux server's uptime:\n\n#!/bin/bash in bash\n\nuptime\n\nThis script will show the server's uptime as a number of days, hours, and minutes. The script can be saved as a file with the name check_uptime.sh, made executable with the command chmod +x check_uptime.sh, and then launched by typing./check_uptime.sh in the terminal.\n\nHope this was helpful. If you have any further inquiries, please let me know."
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"text": "Sure! Here's a simple Bash script that you can use to ping a website or IP address and check its uptime:\n\nbash\n\n#!/bin/bash\n\nHOST=\"google.com\" # Replace with the website or IP address you want to ping\nCOUNT=5 # Replace with the number of times you want to ping the host\n\nping -c $COUNT $HOST > /dev/null\n\nif [ $? -eq 0 ]\nthen\n echo \"Host is up\"\nelse\n echo \"Host is down\"\nfi\n\nTo use the script, save it to a file (e.g., ping.sh) and make it executable by running chmod +x ping.sh. Then, run the script using ./ping.sh.\n\nYou can modify the HOST and COUNT variables to change the host and number of pings respectively. The script uses the ping command to send ICMP packets to the host and checks the exit code to determine whether the host is up or down. If the exit code is 0, the host is up; otherwise, it's down. The output of the script will indicate whether the host is up or down."
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"text": "The ping command does not provide uptime information. It is used to check network connectivity between networked devices. To check the uptime for a machine you can use the standalone command **uptime**"
}
] |
[] | ¿Cuál es la diferencia entre librería y estantería en Minecraft? Sé que en el idioma en español del juego son dos bloques totalmente distintos. | [
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"text": "Las librerías son bloques que permiten aumentar el nivel de los encantamientos que ofrece una mesa de encantamientos mientras que las estanterías son bloques que pueden contener libros, libros y plumas, libros escritos y libros encantados.\nEl propósito de ambos bloques es muy diferente al igual que su método de obtención dentro del juego aunque su apariencia resulte muy similar cuando la estantería se encuentra en su estado \"llena\" de libros.\nPara evitar confusiones dentro de las diferentes traducciones del juego podríamos referirnos a ellos por sus identificadores numéricos pero la estantería, al ser un bloque agregado en versiones posteriores, no posee un identificador.\nAquí una comparativa de sus nombres en la versión en Inglés:\nLibrería -> bookshelf\nEstantería -> chiseled_bookshelf"
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"text": "La librería es un bloque diseñado para aumentar el nivel de la mesa de encantamientos. La estantería cumple la función de guardar libros de encantamientos o libros escritos por el jugador."
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"text": "Las librerías y las estanterías en Minecraft realmente son el mismo objeto, ya que ambas son utilizadas en el juego para poder realizar encantamientos al rededor de la mesa de encantamientos. Entre más estanterías o más grande sea tu librero, más poder tendrán los encantamientos.\n\nPero, si quieres desarrollar otro tipo de estanterías, con diseños más interesantes, puedes buscar información en Youtube, hay muy buenos tutoriales que te podrán ayudar a crear el diseño de tu preferencia."
}
] |
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"text": "¿Cuál es la diferencia entre librería y estantería en Minecraft? Sé que en el idioma en español del juego son dos bloques totalmente distintos."
},
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"role": "assistant",
"text": "La librería es un bloque diseñado para aumentar el nivel de la mesa de encantamientos. La estantería cumple la función de guardar libros de encantamientos o libros escritos por el jugador."
}
] | ¿Hay otros bloques dentro del juego de Minecraft que presenten un estado similar al planteamiento dado anteriormente? | [
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"text": "Sí, hay varios bloques en Minecraft que cumplen funciones similares a la librería y la estantería. Algunos ejemplos incluyen:\n\n· Armarios: Son similares a las estanterías, pero tienen puertas que pueden abrirse y cerrarse.\n· Cajas de herramientas: Son un tipo de cofre que puede guardar herramientas y objetos similares.\n· Cajas de pulido: Son un tipo de cofre que puede guardar objetos terminados y piedras preciosas.\n· Bancos: Sirven como un punto de encantamiento y también se pueden utilizar para almacenar objetos.\n\nEn general, en Minecraft existen muchos bloques que cumplen funciones específicas para ayudar al jugador a organizar y almacenar sus objetos."
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"text": "Sí, hay varios bloques en Minecraft que presentan un estado similar al planteamiento dado anteriormente, con algunas diferencias funcionales y estéticas. Algunos ejemplos incluyen:\n\nArmario: El armario es un bloque funcional que se puede utilizar para almacenar objetos y ropa. Al igual que la librería, el armario muestra los objetos almacenados de manera ordenada y atractiva en el juego.\n\nCaja fuerte: La caja fuerte es un bloque funcional que se puede utilizar para almacenar objetos y valores. A diferencia de la librería y el armario, la caja fuerte se puede bloquear con una contraseña para proteger los objetos almacenados.\n\nCajón: El cajón es un bloque funcional que se puede utilizar para almacenar objetos. Al igual que la librería, el cajón muestra los objetos almacenados de manera ordenada y atractiva en el juego.\n\nVitrina: La vitrina es un bloque funcional que se puede utilizar para exhibir objetos. A diferencia de la librería, el armario y el cajón, la vitrina no se puede abrir y sólo se pueden ver los objetos almacenados a través de una puerta de cristal.\n\nEn resumen, hay muchos bloques en Minecraft que presentan un estado similar al planteamiento dado anteriormente, con diferencias funcionales y estéticas en cada uno de ellos."
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"text": "Tambien está el Atril, en el cual se pueden poner libros con pluma"
}
] |
[
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"role": "prompter",
"text": "¿Cuál es la diferencia entre librería y estantería en Minecraft? Sé que en el idioma en español del juego son dos bloques totalmente distintos."
},
{
"role": "assistant",
"text": "Las librerías y las estanterías en Minecraft realmente son el mismo objeto, ya que ambas son utilizadas en el juego para poder realizar encantamientos al rededor de la mesa de encantamientos. Entre más estanterías o más grande sea tu librero, más poder tendrán los encantamientos.\n\nPero, si quieres desarrollar otro tipo de estanterías, con diseños más interesantes, puedes buscar información en Youtube, hay muy buenos tutoriales que te podrán ayudar a crear el diseño de tu preferencia."
}
] | ¿Cuántas librerías se requieren para poder encantar al máximo nivel con la mesa de encantamientos? | [
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"text": "Necesitas 15 librerías para llegar la máximo nivel de encantamientos. Para ello requieres de antemano x45 libros y x90 unidades de madera."
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"text": "Se requieren un total de 24 librerias, ya que en la izquiera tienen que haber un total de 9 (3x3), en la derecha igual, y por detras igual."
}
] |
[] | ¿Cómo puedo crear una promesa en Javascript? | [
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"text": "¡Hola!\n\nPara crear una promesa en JavaScript, puedes utilizar la clase `Promise`. La sintaxis es la siguiente:\n\n```javascript\nconst miPromesa = new Promise((resolve, reject) => {\n // Aquí va el código que genera la promesa\n});\n```\n\nDentro del constructor de la promesa, debes pasar una función que tiene dos parámetros: `resolve` y `reject`. `resolve` se utiliza cuando la promesa se cumple exitosamente y `reject` se utiliza cuando la promesa es rechazada por algún motivo.\n\nPor ejemplo, aquí hay un ejemplo de una promesa que se resuelve después de un segundo:\n\n```javascript\nconst miPromesa = new Promise((resolve, reject) => {\n setTimeout(() => {\n resolve('La promesa se cumplió exitosamente');\n }, 1000);\n});\n\nmiPromesa.then((resultado) => {\n console.log(resultado);\n}).catch((error) => {\n console.error(error);\n});\n```\n\nEn este ejemplo, la promesa espera un segundo antes de cumplirse exitosamente. Después de crear la promesa, utilizamos el método `then()` para manejar el resultado exitoso y el método `catch()` para manejar cualquier error que pueda ocurrir."
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"text": "En JavaScript, una promesa es un objeto que representa la eventual completitud (o falla) de una operación asíncrona y su resultado. Las promesas son útiles para manejar operaciones asíncronas, como solicitudes HTTP, bases de datos y eventos de temporizador, de una manera más legible y ordenada.\n\nPara crear una promesa en JavaScript, puede utilizar la sintaxis de la palabra clave \"new Promise()\" seguida de una función que tome dos parámetros: \"resolve\" y \"reject\". La función debe realizar la operación asíncrona y luego llamar a \"resolve\" con el resultado si la operación se completó con éxito, o \"reject\" con una razón si la operación falló.\n\nAquí hay un ejemplo básico de cómo crear una promesa en JavaScript:\n```javascript\nconst miPromesa = new Promise((resolve, reject) => {\n // Realizar operación asíncrona\n const resultado = hacerAlgoAsincrono();\n\n // Comprobar si la operación se completó con éxito\n if (resultado) {\n // Si se completó con éxito, llamar a resolve con el resultado\n resolve(resultado);\n } else {\n // Si falló, llamar a reject con una razón\n reject('Error: La operación falló');\n }\n});\n\n// Ejecutar la promesa\nmiPromesa.then(resultado => {\n console.log(resultado);\n}).catch(error => {\n console.error(error);\n});\n```"
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"text": "Una promesa en Javascript es un tipo de objeto devuelto por funciones asíncronas para poder conectarle funciones de callback que se ejecuten en caso de éxito o de fracaso.\nAsí por ejemplo si queremos crear un archivo de audio asíncronamente podemos invocar a un método que nos devuelva una promesa tal que:\n`crearArchivoAudioAsync(audioConfig).then(exitoCallback, falloCallback);`"
}
] |
[
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"role": "prompter",
"text": "¿Cómo puedo crear una promesa en Javascript?"
},
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"text": "En JavaScript, una promesa es un objeto que representa la eventual completitud (o falla) de una operación asíncrona y su resultado. Las promesas son útiles para manejar operaciones asíncronas, como solicitudes HTTP, bases de datos y eventos de temporizador, de una manera más legible y ordenada.\n\nPara crear una promesa en JavaScript, puede utilizar la sintaxis de la palabra clave \"new Promise()\" seguida de una función que tome dos parámetros: \"resolve\" y \"reject\". La función debe realizar la operación asíncrona y luego llamar a \"resolve\" con el resultado si la operación se completó con éxito, o \"reject\" con una razón si la operación falló.\n\nAquí hay un ejemplo básico de cómo crear una promesa en JavaScript:\n```javascript\nconst miPromesa = new Promise((resolve, reject) => {\n // Realizar operación asíncrona\n const resultado = hacerAlgoAsincrono();\n\n // Comprobar si la operación se completó con éxito\n if (resultado) {\n // Si se completó con éxito, llamar a resolve con el resultado\n resolve(resultado);\n } else {\n // Si falló, llamar a reject con una razón\n reject('Error: La operación falló');\n }\n});\n\n// Ejecutar la promesa\nmiPromesa.then(resultado => {\n console.log(resultado);\n}).catch(error => {\n console.error(error);\n});\n```"
}
] | Los parámetros "resolve" y "reject", ¿son callbacks? | [
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"text": "¡Excelente pregunta! En JavaScript, cuando se crea una promesa con la sintaxis que has proporcionado:\n\n```javascript\nCopy code\nconst miPromesa = new Promise((resolve, reject) => {\n // Código de la promesa\n});\n```\r\nLos parámetros `resolve` y `reject` son funciones que se utilizan para controlar el flujo de ejecución de la promesa. Aunque a menudo se les denomina \"callbacks\", técnicamente son funciones de retroalimentación (callback functions) ya que se pasan como argumentos a otra función (`Promise`) en lugar de ser pasadas como argumentos a una función de mayor orden.\n\n`resolve` es una función que se utiliza para cumplir con éxito la promesa, es decir, para indicar que la operación asincrónica realizada dentro de la promesa se ha completado exitosamente y devolver un valor. Por lo general, se llama a resolve con el resultado deseado cuando la operación se completa correctamente.\n\n`reject` es una función que se utiliza para rechazar la promesa, es decir, para indicar que la operación asincrónica ha fallado y devolver un motivo de rechazo (generalmente un objeto de error) que describe el motivo del fallo. Por lo general, se llama a reject cuando ocurre un error o una condición no deseada dentro de la promesa.\n\nEn resumen, aunque se les llame \"callbacks\", `resolve` y `reject` son funciones que se utilizan para controlar el flujo de ejecución de una promesa en JavaScript y permiten manejar los resultados exitosos o fallidos de una operación asincrónica dentro de una promesa."
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"text": "Sí, los parámetros \"resolve\" y \"reject\" son callbacks en la promesa en el código que has dado. \"resolve\" es una función que se llama si la operación asíncrona se completa con éxito, y \"reject\" es una función que se llama si la operación falla. Ambos son callbacks que se pasan como argumentos a la función constructora de la promesa. La promesa utiliza estos callbacks para indicar si se ha completado con éxito o si ha habido un error. Luego, en la llamada a la promesa, se utiliza el método \"then\" para manejar el caso de éxito y el método \"catch\" para manejar el caso de error."
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"text": "Sí, en la creación de una Promesa en JavaScript, \"resolve\" y \"reject\" son callbacks que se pasan como parámetros a la función constructora de la Promesa. \"resolve\" se utiliza para indicar que la promesa se ha resuelto satisfactoriamente, mientras que \"reject\" se utiliza para indicar que la promesa ha sido rechazada y para pasar la razón del rechazo como argumento. Luego, podemos encadenar las llamadas a \"then\" y \"catch\" para manejar el resultado de la promesa."
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[] | I need help identifying a bolt thread. The hardware store is closed and the only tool I have is a ruler. | [
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"text": "It is possible to identify a bolt thread with just a ruler, by measuring the distance between threads and the diameter of the bolt shank. To do this, you'll need to measure the following:\n\nPitch: This is the distance from one thread crest to the next, in millimeters. You can measure this by using a ruler to count the number of threads in a 25mm length and divide by 25.\n\nDiameter: This is the distance from one side of the bolt shank to the other, in millimeters. You can measure this by using a ruler to measure the widest part of the shank.\n\nOnce you have these measurements, you can compare them to a thread pitch chart, which can be found online. This will help you identify the thread size and type (e.g., metric, UNF, UNC, etc.).\n\nIt is worth mentioning that measuring thread pitch with just a ruler can be difficult and may not be accurate, especially with worn or damaged threads. If you can, it is best to use a thread pitch gauge or caliper for a more accurate measurement."
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"text": "1. Measure the diameter of the bolt. This will give you an idea of the size of the bolt, which can help you identify the thread.\n\n2. Count the number of threads per inch. You can do this by measuring the distance between two threads and then dividing that by the overall length of the bolt. This will give you the number of threads per inch.\n\n3. Look for any markings or branding on the bolt that could give you additional information about the type of thread.\n\n4. Check the pitch of the threads. The pitch is the distance between two threads and is usually measured in millimeters. To measure the pitch, you can use a ruler to measure the distance between two threads, then divide that number by the number of threads per inch.\n\n5. Look for other physical characteristics of the bolt. For example, some bolts have a square or hexagonal head, while others have a rounded head. This information can help you identify the thread.\n\n6. Use online resources to help identify the thread. There are several websites and forums dedicated to hardware and tools that can provide information about different bolt threads.\n\n7. If all else fails, bring the bolt to a hardware store when it reopens and ask for assistance from a knowledgeable employee."
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"text": "You can count the number of tours per unit length using your ruler.\n- Choose too points of the bolt thread and use your thumb nails to make sure you don't move during the process.\n- Use the ruler to measure the distance between the two points you chose.\n- Move one thumb towards the other one, while counting the tours, until you reach the other one.\n- Divide the number of tours you counted by the length you measured.\nYou can also easily characterize the diameter of the bolt using your ruler."
}
] |
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"role": "prompter",
"text": "I need help identifying a bolt thread. The hardware store is closed and the only tool I have is a ruler."
},
{
"role": "assistant",
"text": "You can count the number of tours per unit length using your ruler.\n- Choose too points of the bolt thread and use your thumb nails to make sure you don't move during the process.\n- Use the ruler to measure the distance between the two points you chose.\n- Move one thumb towards the other one, while counting the tours, until you reach the other one.\n- Divide the number of tours you counted by the length you measured.\nYou can also easily characterize the diameter of the bolt using your ruler."
}
] | To identify a bolt thread with a ruler, you'll need to measure both the pitch and the diameter of the thread:
- Measure the pitch: The pitch is the distance between two adjacent threads, measured from crest to crest. Place your ruler against the threads, aligning one end with the crest of one thread and the other end with the crest of the next thread. Make a note of the distance between the two crests.
- Measure the diameter: The diameter is the measurement of the width of the bolt at the threads, not including any chamfers or angles at the ends. Place the ruler against the threads, making sure to measure only the width of the threads and not the shank of the bolt. Make a note of this measurement.
- Identify the thread size and type: With the pitch and diameter measurements, you can compare them to a thread pitch gauge or a chart that lists standard thread sizes and pitches for both imperial and metric bolts. | [
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"text": "Correct, those are the steps to identify a bolt thread using a ruler. Measuring the pitch and diameter, and then comparing the measurements to a thread pitch gauge or a chart, will give you the thread size and type."
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"text": "Looks like you've got it all figured out, let me know if there is anything else I can assist with! Good luck with your project/task."
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"text": "Yes, that's a great summary of the American Civil Rights Movement. It was a transformative period in American history that brought about significant changes in the fight against racial segregation and discrimination. The movement's impact can still be felt today, as it paved the way for greater social and political inclusion of African Americans and other minority groups, and inspired similar movements for justice and equality around the world."
}
] |
[] | Dame el ejemplo de países que tengan geografías y fronteras muy malas. | [
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"text": "Para poder darte ejemplos de países con geografías y fronteras muy malas, primero necesito saber qué entiendes como \"malas\".\nEl término \"malas\" puede hacer referencia a un gran número de fronteras por motivos totalmente distintos. ¿Te refieres a fronteras peligrosas o en disputa por varios territorios, a fronteras de difícil acceso por la orografía del terreno en el que están situadas, o a cualquier otro motivo por el que sean consideradas \"malas\"?"
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"text": "Por supuesto, te puedo dar ejemplos de países que tengan fronteras muy malas, aunque necesito saber a qué te refieres con “malas”. ¿Con la palabra “malas” haces referencia a fronteras peligrosas, o haces referencia a fronteras que tengan algún tipo de complicación de otro tipo?"
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"text": "Es difícil calificar una geografía o una frontera como \"mala\" ya que esto puede ser subjetivo y depender de diferentes factores. Sin embargo, algunos países pueden tener características geográficas o fronteras que presenten desafíos significativos para su desarrollo y seguridad. A continuación, se presentan algunos ejemplos:\n\n1.- Afganistán: Afganistán es un país sin salida al mar que está ubicado en una región montañosa y árida. Su terreno accidentado y su falta de infraestructura de transporte han dificultado la integración económica y política del país, así como su capacidad para resistir a los grupos insurgentes y terroristas que operan en la región.\n\n2.- Bangladesh: Bangladesh es un país ubicado en la llanura del delta del río Ganges y Brahmaputra, lo que lo hace propenso a las inundaciones y desastres naturales. Además, tiene fronteras terrestres con la India y Myanmar, lo que ha generado conflictos fronterizos y ha dificultado el control de la migración ilegal y el tráfico de drogas.\n\n3.- Haití: Haití comparte la isla de La Española con la República Dominicana y está ubicado en una zona de alta actividad sísmica. Además, su economía es vulnerable a los desastres naturales, y su débil estado de derecho y la presencia de grupos armados ilegales han generado conflictos internos.\n\n4.- Somalia: Somalia tiene una costa larga y estratégica en el Cuerno de África, pero también es un país en gran parte árido y desértico. Además, su gobierno central ha sido débil o inexistente durante gran parte de su historia reciente, lo que ha permitido la proliferación de grupos armados y la piratería marítima en sus aguas.\n\n5.- Bolivia: Bolivia es un país sin salida al mar ubicado en el corazón de América del Sur. Su geografía montañosa y su falta de acceso a los puertos marítimos dificultan el comercio y la integración económica regional. Además, Bolivia comparte fronteras con cinco países (Brasil, Chile, Argentina, Perú y Paraguay), lo que ha generado conflictos fronterizos y ha dificultado el control de la migración ilegal y el tráfico de drogas.\n\nEs importante destacar que estos países enfrentan una serie de desafíos complejos y que no se pueden reducir simplemente a su geografía o fronteras. Muchos factores, incluyendo la historia, la política y la economía, contribuyen a sus situaciones actuales."
}
] |
[] | ¿Me puedes dar una receta para una cena baja en calorías y nutritiva? | [
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"text": "Claro, puedo recomendarte una cena baja en calorías y nutritiva. Una buena opción es un plato de salmón a la plancha con verduras al horno. Para prepararlo, primero debes cortar zanahorias, brócoli y patatas en rodajas y colocarlos en una bandeja para hornear. Añade un poco de aceite de oliva y hierbas frescas como el romero o el tomillo, y hornea durante 25-30 minutos a 180 grados.\n\nMientras tanto, calienta una plancha o una sartén y coloca el salmón con la piel hacia abajo. Cocina hasta que la piel esté crujiente y el interior esté tierno y ligeramente rosado, unos 8-10 minutos. Sirve el salmón con las verduras y una ensalada de espinacas frescas y rucula para una cena llena de nutrientes y baja en calorías.\n\nEste plato es bajo en calorías porque el salmón es una fuente de proteínas magras, mientras que las verduras al horno son bajas en calorías y ricas en nutrientes. Además, el aceite de oliva es una fuente saludable de grasas, que es esencial para una dieta equilibrada. Este plato también es fácil de preparar y rápido, lo que lo hace ideal para una cena de semana."
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"text": "Claro, aquí te dejo una receta para una cena baja en calorías y nutritiva:\n\nPollo a la plancha con ensalada de lechuga y tomate\nIngredientes:\n\n4 filetes de pollo sin piel\n4 hojas de lechuga\n2 tomates\n1 cucharada de aceite de oliva\nSal y pimienta al gusto\nPreparación:\n\nCalienta una sartén antiadherente a fuego medio-alto.\nAgrega los filetes de pollo y cocínalos por 5 minutos de cada lado o hasta que estén dorados y cocidos por completo.\nMientras tanto, corta la lechuga y los tomates en tiras finas.\nColoca las verduras en un plato y rocíalas con el aceite de oliva, la sal y la pimienta.\nSirve el pollo a la plancha junto con la ensalada.\nEsta cena es baja en calorías y rica en proteínas, vitaminas y minerales. ¡Buen provecho!"
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"text": "Tengo una receta secreta para cenar, a mi me encanta la pizza y un día pense como hacerla baja en calorías. Te cuento la receta que suelo elaborar.\n\nIngredientes:\n- Lo principal es la base en toda pizza, la clave para hacerla baja en calorías es usar una torta de maíz, suele contener muy pocas calorías.\n- Después es muy importante comprar un queso bajo en grasas.\n- Salsa de tomate triturado no frito, el tomate frito tiene bastantes más calorías.\n- Puedes acompañarlo con pavo o alguna proteína baha en grasas.\n\nLa preparación es sencilla:\n- Estender la torta de maíz.\n- Estender con una cuchara el tomate.\n- Echar menos de 100 gramos de queso.\n- Echar nuestra proteína.\n- Precalentar el horno a 200 grados por 5 minutos.\n- Introducir nuestra pizza 6 minutos o esperar a que se dore.\n\nPor último a disfrutar de tu cena."
}
] |
[] | 基於現代的政治學,創建一套新的政治體系,描述這個新的政治體系的運作方式及其優點 | [
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"text": "建立基於現代政治學的新政治體系需要全面了解政治體系的各個組成部分以及它們如何相互作用。 這種新的政治制度的設計應以實現政治實體最有效和高效的治理為目的。 它應該圍繞一套確保社會所有成員公平、公正和平等的基本原則來組織。\n\n新的政治制度應該包括一個制衡制度,以確保政府的權力不被濫用。 該制度還應包括代議制政府,由民選官員和人民代表組成,以及確保公民基本權利的權利法案。\n\n新的政治體制也應該以促進經濟發展和進步為目的。 這可以通過稅收和公共支出政策,以及通過促進外國投資和發展基礎設施來實現。 此外,新的政治制度應優先考慮保護環境和減少貧困。\n\n總的來說,新的政治制度應該旨在為政治實體提供最有效和高效的治理,並促進社會的長期成功和穩定。"
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"text": "新的政治體系應該建立在民主、法治、公平和公正的基礎上,以確保政治制度的公正性和公平性。新的政治體系應該建立在尊重人權、保障人民自由的基礎上,以確保人民的權利得到有效的保護。新的政治體系應該建立在建立和維護社會穩定的基礎上,以確保社會的和諧穩定。新的政治體系應該建立在促進經濟發展的基礎上,以確保經濟的持續發展。新的政治體系的優點是可以有效地保護人民的權利,確保社會的和諧穩定,促進經濟的持續發展,以及提高人民的生活水平。"
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] |
[] | Explicame las funciones básicas de los "Hilos"(Threads) en Java con algún ejemplo | [
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"text": "Los hilos (threads) en Java son unidades de ejecución independientes que se ejecutan simultáneamente dentro de un proceso. Esto significa que un proceso puede contener múltiples hilos de ejecución que se ejecutan simultáneamente. Esto permite a los procesos realizar varias tareas al mismo tiempo, como por ejemplo descargar un archivo de internet mientras se ejecuta una aplicación de escritorio.\n\nLos hilos tienen varias funciones básicas en Java. Estas son:\n\nCrear: Esta función crea un nuevo hilo y especifica el código que se ejecutará en el hilo.\nIniciar: Esta función comienza la ejecución de un hilo creado previamente.\nSuspender: Esta función suspende la ejecución de un hilo.\nReanudar: Esta función reanuda la ejecución de un hilo suspendido previamente.\nDetener: Esta función detiene la ejecución de un hilo.\nUnirse: Esta función espera hasta que el hilo en ejecución se complete antes de seguir ejecutando el código.\nUn ejemplo de uso de estas funciones es el siguiente:\n\n// Crear un nuevo hilo Thread thread = new Thread(new Runnable(){ public void run() { // Código a ejecutar en el hilo } });\n\n// Iniciar el hilo thread.start();\n\n// Suspender el hilo thread.suspend();\n\n// Reanudar el hilo thread.resume();\n\n// Detener el hilo thread.stop();\n\n// Unirse al hilo thread.join();"
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"text": "Los hilos son otra forma de crear la posibilidad de concurrencia de actividades; sin embargo, la gran diferencia es que los hilos comparten el código y el acceso a algunos datos en forma similar a como un objeto tiene acceso a otros objetos.\n\nAqui tienes un ejemplo:\n```java\n//Crea un hilo implementando Runnable.\n//Los objetos de MiHilo se pueden ejecutar en sus propios hilos\n// porque MiHilo implementa Runnable.\n class MiHilo implements Runnable {\n String nombreHilo;\n MiHilo(String nombre){\n nombreHilo=nombre;\n }\n //Punto de entrada del hilo\n //Los hilos comienzan a ejecutarse aquí\n public void run(){\n System.out.println(\"Comenzando \"+nombreHilo);\n try {\n for (int contar=0; contar<10; contar++){\n Thread.sleep(400);\n System.out.println(\"En \"+nombreHilo+\", el recuento \"+contar);\n }\n }catch (InterruptedException exc){\n System.out.println(nombreHilo + \"Interrumpido.\");\n }\n System.out.println(\"Terminando \"+nombreHilo);\n }\n}\n```"
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"text": "como ganar dinero en internet?"
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] |
[] | 为什么不能关灯玩手机? | [
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"text": "出於各種原因,不建議在黑暗中玩手機。 首先,開車時使用手機會分散注意力,讓人難以專注於手頭的工作。 其次,天黑後使用手機會增加發生事故的機率,因為很難看到。 第三,在黑暗中使用手機可能會導致頭痛和眼睛疲勞。 最後但並非最不重要的一點是,天黑後玩手機會增加身份盜用和網絡安全問題的風險。\n\n確保該位置光線充足並且您有足夠的視野以防止發生任何事故或其他問題,以便您在使用手機時獲得最佳體驗。 為了降低眼睛疲勞和頭痛的風險,注意使用手機的時間並定期休息也很重要。 為了消除任何可能的安全問題,確保任何敏感信息得到適當保護至關重要。"
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"text": "长期关灯看手机可能导致青光眼。\n昏暗的光线下用眼,会造成瞳孔长时间张大,堵塞眼内液体循环流通,很容易导致青光眼的发生。此外,眼睛在黑暗中对比敏感度低,会引起眼睛的调节系统负担加剧,进一步还会导致近视加深"
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"text": "如果关了灯,屋子里就会很暗。这样,人类的瞳孔就会扩张。在这时候玩手机,手机的过量光线会进去视网膜,诱导病变。因此,关灯时候最高不要玩手机。"
}
] |
[
{
"role": "prompter",
"text": "为什么不能关灯玩手机?"
},
{
"role": "assistant",
"text": "如果关了灯,屋子里就会很暗。这样,人类的瞳孔就会扩张。在这时候玩手机,手机的过量光线会进去视网膜,诱导病变。因此,关灯时候最高不要玩手机。"
}
] | 为什么黑暗中突然开灯会让眼睛感觉到不适? | [
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"text": "黑暗中突然开灯会让眼睛感觉不适是因为视网膜上的光敏细胞需要一些时间来适应明亮的光线。在黑暗中,视网膜的光敏细胞处于一种敏感状态,以便捕捉尽可能多的光线。这种状态被称为“暗适应”。\n\n当突然打开灯光时,大量明亮的光线会迅速进入眼睛并刺激视网膜上的光敏细胞,这会使它们变得不适应明亮的光线,导致眼睛感到刺痛、眼花等不适。这种现象被称为“光适应”。\n\n不过,这种不适感通常只持续几秒钟,因为眼睛会很快开始适应新的光线水平。如果你希望减轻这种不适感,可以考虑在黑暗中逐渐调亮灯光,以给眼睛更多适应的时间,或者可以使用柔和的光源来代替强烈的灯光。"
},
{
"labels": {
"creativity": {
"count": 2,
"value": 0.25
},
"fails_task": {
"count": 2,
"value": 0
},
"hate_speech": {
"count": 2,
"value": 0
},
"helpfulness": {
"count": 2,
"value": 0.5
},
"humor": {
"count": 2,
"value": 0.125
},
"lang_mismatch": {
"count": 3,
"value": 0
},
"moral_judgement": null,
"not_appropriate": {
"count": 2,
"value": 0
},
"pii": {
"count": 2,
"value": 0
},
"political_content": null,
"quality": {
"count": 3,
"value": 0.583333333333333
},
"sexual_content": {
"count": 2,
"value": 0
},
"spam": {
"count": 3,
"value": 0
},
"toxicity": {
"count": 2,
"value": 0.25
},
"violence": {
"count": 2,
"value": 0.25
}
},
"rank": 1,
"text": "这是因为在黑暗环境下,人们为了能更好看清周围的景物,瞳孔会扩张。这样,就会有更多的光线进入视网膜,从而让人在昏暗的环境中正常活动。但是,这时突然开灯,会让过量的光线穿过瞳孔。视网膜收到大量光线的刺激,为了不被伤害,便条件反射,闭上眼睛并产生疼痛信号。"
},
{
"labels": {
"creativity": {
"count": 2,
"value": 0
},
"fails_task": {
"count": 2,
"value": 0
},
"hate_speech": {
"count": 2,
"value": 0
},
"helpfulness": {
"count": 2,
"value": 0
},
"humor": {
"count": 2,
"value": 0
},
"lang_mismatch": {
"count": 3,
"value": 0
},
"moral_judgement": null,
"not_appropriate": {
"count": 2,
"value": 0
},
"pii": {
"count": 2,
"value": 0
},
"political_content": null,
"quality": {
"count": 3,
"value": 0.33333333333333304
},
"sexual_content": {
"count": 2,
"value": 0
},
"spam": {
"count": 3,
"value": 0
},
"toxicity": {
"count": 2,
"value": 0
},
"violence": {
"count": 2,
"value": 0
}
},
"rank": 2,
"text": "眼睛遇强光则无法看到东西,是因为眼睛的瞳孔需要一段时间才能做出反应,通过瞳孔收缩来适应强光。此外在遇到强光的瞬间,视网膜的感觉细胞中含有太多视紫质,使其对强光非常敏感,需要一段时间后视紫质才会减少。"
}
] |
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