EsportsBenchTest / README.md
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metadata
dataset_info:
  features:
    - name: date
      dtype: date32
    - name: competitor_1
      dtype: string
    - name: competitor_2
      dtype: string
    - name: outcome
      dtype: float64
    - name: match_id
      dtype: string
    - name: page
      dtype: string
  splits:
    - name: league_of_legends
      num_bytes: 23896516
      num_examples: 138190
    - name: counterstrike
      num_bytes: 30094676
      num_examples: 212795
    - name: rocket_league
      num_bytes: 26125921
      num_examples: 170806
    - name: starcraft1
      num_bytes: 12994378
      num_examples: 106562
    - name: starcraft2
      num_bytes: 62611315
      num_examples: 451903
    - name: smash_melee
      num_bytes: 46927308
      num_examples: 410625
    - name: smash_ultimate
      num_bytes: 32424991
      num_examples: 280822
    - name: dota2
      num_bytes: 10024539
      num_examples: 77397
    - name: overwatch
      num_bytes: 5367009
      num_examples: 37505
    - name: valorant
      num_bytes: 10619825
      num_examples: 76534
    - name: warcraft3
      num_bytes: 16805482
      num_examples: 141892
    - name: rainbow_six
      num_bytes: 11221386
      num_examples: 78342
    - name: halo
      num_bytes: 2468385
      num_examples: 16495
    - name: call_of_duty
      num_bytes: 3133174
      num_examples: 21281
    - name: tetris
      num_bytes: 905175
      num_examples: 7062
    - name: street_fighter
      num_bytes: 16479752
      num_examples: 101619
    - name: tekken
      num_bytes: 11208071
      num_examples: 70791
    - name: king_of_fighters
      num_bytes: 3076776
      num_examples: 19060
    - name: guilty_gear
      num_bytes: 3980429
      num_examples: 25172
    - name: ea_sports_fc
      num_bytes: 5024659
      num_examples: 38127
  download_size: 57312699
  dataset_size: 335389767
configs:
  - config_name: default
    data_files:
      - split: league_of_legends
        path: data/league_of_legends-*
      - split: counterstrike
        path: data/counterstrike-*
      - split: rocket_league
        path: data/rocket_league-*
      - split: starcraft1
        path: data/starcraft1-*
      - split: starcraft2
        path: data/starcraft2-*
      - split: smash_melee
        path: data/smash_melee-*
      - split: smash_ultimate
        path: data/smash_ultimate-*
      - split: dota2
        path: data/dota2-*
      - split: overwatch
        path: data/overwatch-*
      - split: valorant
        path: data/valorant-*
      - split: warcraft3
        path: data/warcraft3-*
      - split: rainbow_six
        path: data/rainbow_six-*
      - split: halo
        path: data/halo-*
      - split: call_of_duty
        path: data/call_of_duty-*
      - split: tetris
        path: data/tetris-*
      - split: street_fighter
        path: data/street_fighter-*
      - split: tekken
        path: data/tekken-*
      - split: king_of_fighters
        path: data/king_of_fighters-*
      - split: guilty_gear
        path: data/guilty_gear-*
      - split: ea_sports_fc
        path: data/ea_sports_fc-*

TESTING

EsportsBench: A Collection of Datasets for Benchmarking Rating Systems in Esports

EsportsBench is a collection of 20 esports competition datasets. Each row of each dataset represents a match played between either two players or two teams in a professional video game tournament. The goal of the datasets is to provide a resource for comparison and development of rating systems used to predict the results of esports matches based on past results. Date is complete up to 2024-03-31.

Recommended Usage

The recommended data split is to use the most recent year of data as the test set, and all data prior to that as train. There have been two releases so far:

  • 1.0 includes data up to 2024-03-31. Train: beginning to 2023-03-31, Test: 2023-04-01 to 2024-03-31
  • 2.0 includes data up to 2024-06-30. Train: beginning to 2023-06-30, Test: 2023-07-01 to 2024-06-30
import polars as pl
import datasets
esports = datasets.load_dataset('EsportsBench/EsportsBench', revision='1.0')
lol = esports['league_of_legends'].to_polars()
teams = pl.concat([lol['competitor_1'], lol['competitor_2']]).unique()
lol_train = lol.filter(pl.col('date') <= '2023-03-31')
lol_test = lol.filter((pl.col('date') >'2023-03-31') & (pl.col('date') <= '2024-03-31'))
print(f'train rows: {len(lol_train)}')
print(f'test rows: {len(lol_test)}')
print(f'num teams: {len(teams)}')
# train rows: 104737
# test rows: 17806
# num teams: 12829

The granulularity of the date column is at the day level and rows on the same date are not guaranteed to be ordered so when experimenting, it's best to make predictions for all matches on a given day before incorporating any of them into ratings or models.

# example prediction and update loop
rating_periods = lol.group_by('date', maintain_order=True)
for date, matches in rating_periods:
    print(f'Date: {date}')
    print(f'Matches: {len(matches)}')
    # probs = model.predict(matches)
    # model.update(matches)
# Date: 2011-03-14
# Matches: 3
# ...
# Date: 2024-03-31
# Matches: 47

Data Sources