﻿using UnityEngine;
//using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
//using System.Linq;

//int float string
//int[] float[] string[]
//List<int> List<float> List<string>
//class
//className inhertClassname => className : inhertClassname
//array class = class[]
//list class = List<class>
//dict class = Dictionary<int,class>

public static class DataScript {
	
	public static void GClass(string classInfo, params string[] paramInfo) {
		GenerateDataScript.GClass(classInfo, paramInfo);
	}
	
	public static void Scripts() {
		
	}
}
