#include <std.h>
#include "/d/islands/tonerra/areadefs.h"

inherit ROOM;

void create(){
  ::create();
  set_terrain(VILLAGE);
  set_travel(DIRT_ROAD);
  set_short("A jungle village");
  set_long(
@DESC
You are walking along the western side of the village. 
There are tall wooden posts that surround the village 
making a sort fence from the jungle. You can see some 
small huts scattered to the east, surrounding a much 
larger hut toward the center of the village. The entrance
to a small hut is here.
DESC
  );
  set_indoors(0);
  set_light(2);
  set_listen("default","You hear the sounds of animals on the other side of the fence.");
  set_smell("default","You smell the recently fallen rain and the moisture in the air.");
  set_exits(([
	      "south":I_VILLAGE+"vil35",
	      "east":I_VILLAGE+"hut3",
	      "north":I_VILLAGE+"vil37"
  ]));
}

	     
