#pragma once

#include "il2cpp.h"

void System_Func_int__Vector2Int____ctor (System_Func_int__Vector2Int__o* __this, Il2CppObject* object, intptr_t method, const MethodInfo* method_info);
UnityEngine_Vector2Int_o System_Func_int__Vector2Int___Invoke (System_Func_int__Vector2Int__o* __this, int32_t arg, const MethodInfo* method_info);
System_IAsyncResult_o* System_Func_int__Vector2Int___BeginInvoke (System_Func_int__Vector2Int__o* __this, int32_t arg, System_AsyncCallback_o* callback, Il2CppObject* object, const MethodInfo* method_info);
UnityEngine_Vector2Int_o System_Func_int__Vector2Int___EndInvoke (System_Func_int__Vector2Int__o* __this, System_IAsyncResult_o* result, const MethodInfo* method_info);
