package com.fgo.utils.bean;

public class ServantSkillBean {


    /**
     * skill_material_arr : 英雄之证|龙之牙|世界树之种|八连双晶|虚影之尘|无间齿轮|凤凰羽毛|龙之逆鳞|传承结晶
     * skill_material_num_arr : 5|5|5|5|5|5|5|5|1
     * skill_material_img_arr : plate.png|tooth.png|walnut.png|cluster.png|powder.png|gear.png|feather.png|claw1.png|cubes.png
     * skill_cost_arr : 50000|100000|300000|400000|1000000|1250000|2500000|3000000|5000000
     * skill_name : 决意奋起之盾
     * skill_level : ？
     * skill_cool_down : 8
     * skill_effect : 赋予自身目标集中状态（1回合）&NP获得量提升（1回合）
     * skill_effect_value : 100%|120%|140%|160%|180%|200%|220%|240%|260%|300%-200%|220%|240%|260%|280%|300%|320%|340%|360%|400%
     * skill_img : Fuck_me.png
     */

    private String skill_material_arr;
    private String skill_material_num_arr;
    private String skill_material_img_arr;
    private String skill_cost_arr;
    private String skill_name;
    private String skill_level;
    private String skill_cool_down;
    private String skill_effect;
    private String skill_effect_value;
    private String skill_img;

    public String getSkill_material_arr() {
        return skill_material_arr;
    }

    public void setSkill_material_arr(String skill_material_arr) {
        this.skill_material_arr = skill_material_arr;
    }

    public String getSkill_material_num_arr() {
        return skill_material_num_arr;
    }

    public void setSkill_material_num_arr(String skill_material_num_arr) {
        this.skill_material_num_arr = skill_material_num_arr;
    }

    public String getSkill_material_img_arr() {
        return skill_material_img_arr;
    }

    public void setSkill_material_img_arr(String skill_material_img_arr) {
        this.skill_material_img_arr = skill_material_img_arr;
    }

    public String getSkill_cost_arr() {
        return skill_cost_arr;
    }

    public void setSkill_cost_arr(String skill_cost_arr) {
        this.skill_cost_arr = skill_cost_arr;
    }

    public String getSkill_name() {
        return skill_name;
    }

    public void setSkill_name(String skill_name) {
        this.skill_name = skill_name;
    }

    public String getSkill_level() {
        return skill_level;
    }

    public void setSkill_level(String skill_level) {
        this.skill_level = skill_level;
    }

    public String getSkill_cool_down() {
        return skill_cool_down;
    }

    public void setSkill_cool_down(String skill_cool_down) {
        this.skill_cool_down = skill_cool_down;
    }

    public String getSkill_effect() {
        return skill_effect;
    }

    public void setSkill_effect(String skill_effect) {
        this.skill_effect = skill_effect;
    }

    public String getSkill_effect_value() {
        return skill_effect_value;
    }

    public void setSkill_effect_value(String skill_effect_value) {
        this.skill_effect_value = skill_effect_value;
    }

    public String getSkill_img() {
        return skill_img;
    }

    public void setSkill_img(String skill_img) {
        this.skill_img = skill_img;
    }

}
