﻿using UnityEngine;
using System.Collections;

public class animationplay : MonoBehaviour {

	// Use this for initialization
	void Start () {
      //  Debug.Log("ggggg");
       // Debug.Log("ggggg");
      //  Debug.Log("ggggg");
       // this.GetComponent<Animation>().Stop ("rotating");
       // this.GetComponent<Animation>().Stop("moveup");
      //  this.GetComponent<Animation>().Play("rotating");
    }
	
	// Update is called once per frame
	void Update () {
	
	}
}
