#ifndef bac_bridge_header
#define bac_bridge_header

    // Sprites

    extern unsigned char bac_bridge[];


    // TLUT's

    extern unsigned short bac_bridge_tlut_sunset[];
    extern unsigned short bac_bridge_tlut_night[];
    extern unsigned short bac_bridge_tlut_beige[];
    extern unsigned short bac_bridge_tlut_dark[];
    
#endif