using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollisionDetection : MonoBehaviour
{
    private GameObject parent;

    // private void OnCollisionEnter(Collision other) {
    //     if(other.gameObject.tag == "Obstacle"){
    //         print(gameObject);
    //         gameObject.GetComponentInParent<CharacterControllers>().StumbleController(gameObject);
    //     }
    // }
}
