﻿using System;
using TicTacToe.Server.Core.Packets.Handlers.Handler;
using TicTacToe.Shared.Packet.Types;

namespace TicTacToe.Core.Game.Packets.Handlers.Types
{
	public class GameMovePacketHandler : PacketHandler<MovePacket>
	{
		public override void Handle(MovePacket instance, object state, object sender)
		{
			Console.WriteLine("MOVE");
		}
	}
}