﻿using System;
using UnityEngine;

namespace SnailDate
{
    public class OptionHandler : MonoBehaviour
    {
        public void CreateButtons(int optionsLength)
        {
            throw new System.NotImplementedException();
        }

        public void ActivateButtons(int i, Action action)
        {
            throw new NotImplementedException();
        }

        public void SetButtonText(int i, string optionText)
        {
            throw new NotImplementedException();
        }

        public void HideAllButtons()
        {
            throw new NotImplementedException();
        }
    }
}