<p dir="auto">Hello everyone,</p>
<p dir="auto">I came across an issue where I cannot build for android platform without having a complete iOS toolchain. This happens when I start working with third party plugins such as google_sign_in and firebase_auth.<br>
After importing a plugin in 'pubspec.yaml' file and run 'flutter package get', the process fails with a following error:</p>
<p dir="auto"><code class="notranslate">xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance</code></p>
<p dir="auto">Is there a way to disable ios toolchain for someone who just wants to work with android platform because installing Xcode is not an option to everyone especially if you are on an old Macbook. By the way Im running macOS 10.11. (and upgrading is not an option).</p>
<p dir="auto">Happy Hacking everyone!!!</p>
<p dir="auto">Running <code class="notranslate">flutter start</code> with an iOS project configured, dumps a LOT of (scary?) output. Could we hide most of this, unless the user chose <code class="notranslate">flutter start --verbose</code> ?</p>
<p dir="auto">For example:</p>
<div class="snippet-clipboard-content notranslate position-relative overflow-auto" data-snippet-clipboard-copy-content="~/flutter/testme $ flutter start
severe: Warning: Multiple devices are connected, but no device ID was specified.
Build settings from command line:
    SDKROOT = iphonesimulator9.2
=== BUILD TARGET FlutterApplication OF PROJECT FlutterApplication WITH CONFIGURATION Release ===

Check dependencies

PhaseScriptExecution Ensure\ `pub\ get` build/FlutterApplication.build/Release-iphonesimulator/FlutterApplication.build/Script-9EBB2F351BF675C200177634.sh
    cd /Users/sethladd/flutter/testme/ios
    export ACTION=build
    export AD_HOC_CODE_SIGNING_ALLOWED=NO
    export ALTERNATE_GROUP=eng
    export ALTERNATE_MODE=u+w,go-w,a+rX
    export ALTERNATE_OWNER=sethladd
    export ALWAYS_SEARCH_USER_PATHS=NO
    export ALWAYS_USE_SEPARATE_HEADERMAPS=NO
    export APPLE_INTERNAL_DEVELOPER_DIR=/AppleInternal/Developer
    export APPLE_INTERNAL_DIR=/AppleInternal
    export APPLE_INTERNAL_DOCUMENTATION_DIR=/AppleInternal/Documentation
    export APPLE_INTERNAL_LIBRARY_DIR=/AppleInternal/Library
    export APPLE_INTERNAL_TOOLS=/AppleInternal/Developer/Tools
    export APPLICATION_EXTENSION_API_ONLY=NO
    export APPLY_RULES_IN_COPY_FILES=NO
    export ARCHS=i386
    export ARCHS_STANDARD=&quot;i386 x86_64&quot;
    export ARCHS_STANDARD_32_64_BIT=&quot;i386 x86_64&quot;
    export ARCHS_STANDARD_32_BIT=i386
    export ARCHS_STANDARD_64_BIT=x86_64
..."><pre class="notranslate"><code class="notranslate">~/flutter/testme $ flutter start
severe: Warning: Multiple devices are connected, but no device ID was specified.
Build settings from command line:
    SDKROOT = iphonesimulator9.2
=== BUILD TARGET FlutterApplication OF PROJECT FlutterApplication WITH CONFIGURATION Release ===

Check dependencies

PhaseScriptExecution Ensure\ `pub\ get` build/FlutterApplication.build/Release-iphonesimulator/FlutterApplication.build/Script-9EBB2F351BF675C200177634.sh
    cd /Users/sethladd/flutter/testme/ios
    export ACTION=build
    export AD_HOC_CODE_SIGNING_ALLOWED=NO
    export ALTERNATE_GROUP=eng
    export ALTERNATE_MODE=u+w,go-w,a+rX
    export ALTERNATE_OWNER=sethladd
    export ALWAYS_SEARCH_USER_PATHS=NO
    export ALWAYS_USE_SEPARATE_HEADERMAPS=NO
    export APPLE_INTERNAL_DEVELOPER_DIR=/AppleInternal/Developer
    export APPLE_INTERNAL_DIR=/AppleInternal
    export APPLE_INTERNAL_DOCUMENTATION_DIR=/AppleInternal/Documentation
    export APPLE_INTERNAL_LIBRARY_DIR=/AppleInternal/Library
    export APPLE_INTERNAL_TOOLS=/AppleInternal/Developer/Tools
    export APPLICATION_EXTENSION_API_ONLY=NO
    export APPLY_RULES_IN_COPY_FILES=NO
    export ARCHS=i386
    export ARCHS_STANDARD="i386 x86_64"
    export ARCHS_STANDARD_32_64_BIT="i386 x86_64"
    export ARCHS_STANDARD_32_BIT=i386
    export ARCHS_STANDARD_64_BIT=x86_64
...
</code></pre></div>