<p dir="auto">NOTE :Old title was  'GLTFexporter prevent exporting duplicates of same image when used in multiple materials'</p>
<p dir="auto"><strong>Is your feature request related to a problem? Please describe.</strong></p>
<p dir="auto">same images used in multiple materials exports as duplicates leading to increase in file size</p>
<p dir="auto"><strong>Describe the solution you'd like</strong></p>
<p dir="auto">If same textureLoader object is used then have the exporter save the image once &amp; have the materials refer to this single image</p>
<p dir="auto"><strong>Additional context</strong></p>
<p dir="auto">Also applicable for other exporters like USDZ</p>