<p dir="auto">Hey. JSON Loader does not support ShapeGeometry(ShapeBufferGeometry) and ExtrudeGeometry (ExtrudeBufferGeometry). But the unloading works. Is it possible to add this feature to when?</p>
<ul class="contains-task-list">
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> Dev</li>
<li>[ x] r85</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> ...</li>
</ul>
<h5 dir="auto">Browser</h5>
<ul class="contains-task-list">
<li>[] All of them</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> Chrome</li>
<li>[x ] Firefox</li>
<li>[ x] Internet Explorer</li>
</ul>
<h5 dir="auto">OS</h5>
<ul class="contains-task-list">
<li>[] All of them</li>
<li>[x ] Windows</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> macOS</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> Linux</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> Android</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox"> iOS</li>
</ul>
<h5 dir="auto">Hardware Requirements (graphics card, VR Device, ...)</h5>
<p dir="auto">Hi everybody, i'm trying to use the editor and i just found out that while setting the meshfacematerial, the editor comes up with the following error.</p>
<p dir="auto"><a target="_blank" rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/142225a63b5cfd0ebe9de2f1e534a51df48019e645e9f4ab01475796c14a3ee4/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353038303131392f3934303132362f63373836666437322d303132342d313165332d393932382d3138623263633665613638302e706e67"><img src="https://camo.githubusercontent.com/142225a63b5cfd0ebe9de2f1e534a51df48019e645e9f4ab01475796c14a3ee4/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353038303131392f3934303132362f63373836666437322d303132342d313165332d393932382d3138623263633665613638302e706e67" alt="schermata 2013-08-09 alle 19 43 51" data-canonical-src="https://f.cloud.github.com/assets/5080119/940126/c786fd72-0124-11e3-9928-18b2cc6ea680.png" style="max-width: 100%;"></a><br>
<a target="_blank" rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/2832c7ee27acc5640149e164fb720276a083ce7a31dc573fed167a3858e63e74/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353038303131392f3934303132372f63393238316639342d303132342d313165332d396636622d3535353936666262336235652e706e67"><img src="https://camo.githubusercontent.com/2832c7ee27acc5640149e164fb720276a083ce7a31dc573fed167a3858e63e74/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353038303131392f3934303132372f63393238316639342d303132342d313165332d396636622d3535353936666262336235652e706e67" alt="schermata 2013-08-09 alle 19 43 59" data-canonical-src="https://f.cloud.github.com/assets/5080119/940127/c9281f94-0124-11e3-9f6b-55596fbb3b5e.png" style="max-width: 100%;"></a><br>
<a target="_blank" rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/90ee54583cd8274209ec044baea78009f79de8b8c32e3c87eef37d9813354709/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353038303131392f3934303132382f63616233343537382d303132342d313165332d393032362d3730343063636136313731302e706e67"><img src="https://camo.githubusercontent.com/90ee54583cd8274209ec044baea78009f79de8b8c32e3c87eef37d9813354709/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353038303131392f3934303132382f63616233343537382d303132342d313165332d393032362d3730343063636136313731302e706e67" alt="schermata 2013-08-09 alle 19 44 05" data-canonical-src="https://f.cloud.github.com/assets/5080119/940128/cab34578-0124-11e3-9026-7040cca61710.png" style="max-width: 100%;"></a></p>
<p dir="auto">MeshFaceMaterial should be called passing an array of materials, so I think that the problem raises because there isn't an array like that and the editor can't set the mesh properly. This fact happens also using the meshes provided by the editor menubar (like Cube, Cylinder etc...)</p>