<p dir="auto"><strong>Describe the bug</strong></p>
<p dir="auto">Many scenes use a CubeCamera to generate static reflections.</p>
<p dir="auto">On 132 or 133 Standard Materials do not show the reflection. Either if set via material.envMap or scene.environment</p>
<p dir="auto"><strong>To Reproduce</strong></p>
<p dir="auto">See live example</p>
<p dir="auto">Essentially use the code from CubeCamera demo in 132 or 133</p>
<p dir="auto"><em><strong>Code</strong></em></p>
<div class="highlight highlight-source-js notranslate position-relative overflow-auto" dir="auto" data-snippet-clipboard-copy-content="    const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
    const cubeCamera = new THREE.CubeCamera( 0.1, 100, cubeRenderTarget );
    scene.add( cubeCamera );
    cubeCamera.update(renderer, scene);

    const chromeMaterial = new THREE.MeshStandardMaterial( { color: 0xff9999, metalness: 1, roughness: 0 } );
    const chromeMaterial2 = new THREE.MeshStandardMaterial( { envMap: cubeRenderTarget.texture, color: 0xff9999, metalness: 1, roughness: 0 } );
    const geometry = new THREE.SphereGeometry(0.4, 16, 16);
    const mesh = new THREE.Mesh( geometry, chromeMaterial );
    scene.add(mesh);
    cube.material = chromeMaterial;
    cube2.material = chromeMaterial2;
    scene.environment = cubeRenderTarget.texture;
    mesh.position.y=0.5;"><pre class="notranslate">    <span class="pl-k">const</span> <span class="pl-s1">cubeRenderTarget</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">WebGLCubeRenderTarget</span><span class="pl-kos">(</span> <span class="pl-c1">128</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">format</span>: <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">RGBFormat</span><span class="pl-kos">,</span> <span class="pl-c1">generateMipmaps</span>: <span class="pl-c1">true</span><span class="pl-kos">,</span> <span class="pl-c1">minFilter</span>: <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">LinearMipmapLinearFilter</span> <span class="pl-kos">}</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-k">const</span> <span class="pl-s1">cubeCamera</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">CubeCamera</span><span class="pl-kos">(</span> <span class="pl-c1">0.1</span><span class="pl-kos">,</span> <span class="pl-c1">100</span><span class="pl-kos">,</span> <span class="pl-s1">cubeRenderTarget</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-s1">scene</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span> <span class="pl-s1">cubeCamera</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-s1">cubeCamera</span><span class="pl-kos">.</span><span class="pl-en">update</span><span class="pl-kos">(</span><span class="pl-s1">renderer</span><span class="pl-kos">,</span> <span class="pl-s1">scene</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

    <span class="pl-k">const</span> <span class="pl-s1">chromeMaterial</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">MeshStandardMaterial</span><span class="pl-kos">(</span> <span class="pl-kos">{</span> <span class="pl-c1">color</span>: <span class="pl-c1">0xff9999</span><span class="pl-kos">,</span> <span class="pl-c1">metalness</span>: <span class="pl-c1">1</span><span class="pl-kos">,</span> <span class="pl-c1">roughness</span>: <span class="pl-c1">0</span> <span class="pl-kos">}</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-k">const</span> <span class="pl-s1">chromeMaterial2</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">MeshStandardMaterial</span><span class="pl-kos">(</span> <span class="pl-kos">{</span> <span class="pl-c1">envMap</span>: <span class="pl-s1">cubeRenderTarget</span><span class="pl-kos">.</span><span class="pl-c1">texture</span><span class="pl-kos">,</span> <span class="pl-c1">color</span>: <span class="pl-c1">0xff9999</span><span class="pl-kos">,</span> <span class="pl-c1">metalness</span>: <span class="pl-c1">1</span><span class="pl-kos">,</span> <span class="pl-c1">roughness</span>: <span class="pl-c1">0</span> <span class="pl-kos">}</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-k">const</span> <span class="pl-s1">geometry</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">SphereGeometry</span><span class="pl-kos">(</span><span class="pl-c1">0.4</span><span class="pl-kos">,</span> <span class="pl-c1">16</span><span class="pl-kos">,</span> <span class="pl-c1">16</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-k">const</span> <span class="pl-s1">mesh</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">THREE</span><span class="pl-kos">.</span><span class="pl-c1">Mesh</span><span class="pl-kos">(</span> <span class="pl-s1">geometry</span><span class="pl-kos">,</span> <span class="pl-s1">chromeMaterial</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-s1">scene</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s1">mesh</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
    <span class="pl-s1">cube</span><span class="pl-kos">.</span><span class="pl-c1">material</span> <span class="pl-c1">=</span> <span class="pl-s1">chromeMaterial</span><span class="pl-kos">;</span>
    <span class="pl-s1">cube2</span><span class="pl-kos">.</span><span class="pl-c1">material</span> <span class="pl-c1">=</span> <span class="pl-s1">chromeMaterial2</span><span class="pl-kos">;</span>
    <span class="pl-s1">scene</span><span class="pl-kos">.</span><span class="pl-c1">environment</span> <span class="pl-c1">=</span> <span class="pl-s1">cubeRenderTarget</span><span class="pl-kos">.</span><span class="pl-c1">texture</span><span class="pl-kos">;</span>
    <span class="pl-s1">mesh</span><span class="pl-kos">.</span><span class="pl-c1">position</span><span class="pl-kos">.</span><span class="pl-c1">y</span><span class="pl-c1">=</span><span class="pl-c1">0.5</span><span class="pl-kos">;</span></pre></div>
<p dir="auto"><em><strong>Live example</strong></em></p>
<p dir="auto"><a href="https://brass-husky-icicle.glitch.me/" rel="nofollow">https://brass-husky-icicle.glitch.me/</a></p>
<p dir="auto"><strong>Expected behavior</strong></p>
<p dir="auto">A clear and concise description of what you expected to happen.</p>
<p dir="auto"><strong>Screenshots</strong><br>
131:<br>
<a target="_blank" rel="noopener noreferrer nofollow" href="https://user-images.githubusercontent.com/4225330/137500798-d9923005-e646-4075-9b0e-3d5c67e378f5.png"><img src="https://user-images.githubusercontent.com/4225330/137500798-d9923005-e646-4075-9b0e-3d5c67e378f5.png" alt="image" style="max-width: 100%;"></a></p>
<p dir="auto">132:<br>
<a target="_blank" rel="noopener noreferrer nofollow" href="https://user-images.githubusercontent.com/4225330/137500846-e836e183-c42d-42d5-b36a-b8511d7d4e8e.png"><img src="https://user-images.githubusercontent.com/4225330/137500846-e836e183-c42d-42d5-b36a-b8511d7d4e8e.png" alt="image" style="max-width: 100%;"></a></p>
<p dir="auto">It may be a duplicate one, but i can't find it...<br>
and has my english is poor i made a fiddle : <a href="http://jsfiddle.net/Turboconnard/34btU/56/" rel="nofollow">http://jsfiddle.net/Turboconnard/34btU/56/</a></p>
<p dir="auto">I don't know if it's a bug or if it's normal for a plane to display like this.</p>
<p dir="auto">(my project is almost done, i'll show you by the end of the week...)</p>