<p dir="auto">Is it possible to keep a reference on a scene's object ?<br>
When we do :</p>
<div class="highlight highlight-source-js notranslate position-relative overflow-auto" dir="auto" data-snippet-clipboard-copy-content="this.scene.add(meshObject);"><pre class="notranslate"><span class="pl-smi">this</span><span class="pl-kos">.</span><span class="pl-c1">scene</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s1">meshObject</span><span class="pl-kos">)</span><span class="pl-kos">;</span></pre></div>
<p dir="auto">When I make it, my object is add in the scene and it is "lost" in the property "children" which is an array.<br>
I must search the object in the scene's property "children" to modify the object that I display.<br>
I would like keep a link on this object and when I modify my object through this link I would modify directly the contents of the scene.</p>
<p dir="auto">Like a say precedently I remarked that objects which are displayed are in scene's children property. isn't it possible to have a tree on this property to classify object.<br>
By example I have several objects, some of them are cubes other are circles, and I would like classify them in the scene.<br>
Like you can see on the following picture :<br>
<a href="http://img526.imageshack.us/img526/893/treero.jpg" rel="nofollow">http://img526.imageshack.us/img526/893/treero.jpg</a><br>
In this way I could apply a modification on all cubes easily without run all array's member. If I try to set it, the scene will be able to display objects or not ?</p>
<p dir="auto">Names of nodes are user-specified, and not guaranteed to be unique within a glTF file. But because THREE.PropertyBinding relies on track names to target animation, having two nodes with the same name will cause animation to affect the wrong part of a model. We should de-duplicate node names on import, to ensure that every node ends up with a unique name.</p>
<p dir="auto">Filing to follow up on <a href="https://discourse.threejs.org/t/gltf-animation-bug-or-wrong-usage/4536/2" rel="nofollow">https://discourse.threejs.org/t/gltf-animation-bug-or-wrong-usage/4536/2</a>.</p>