<p dir="auto">When using InstancedMesh for repeating objects and then exporting it through ColladaExporter, only the base mesh appears in exported model, no instances.</p>
<h5 dir="auto">Description of the problem</h5>
<p dir="auto">Since the new animation system I can't make my key animations stop at their last frame. Most of the Three.js examples have animations with a infinite loop and so the bug is not visible. My animations are made to run once, but they get resetted to the first frame after the one loop. Even when I use <em>.time = 1;</em> command, they still reset to the first frame.</p>
<h5 dir="auto">Three.js version</h5>
<ul class="contains-task-list">
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox" checked=""> r75</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox" checked=""> r74</li>
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox" checked=""> r73</li>
</ul>
<h5 dir="auto">Browser</h5>
<ul class="contains-task-list">
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox" checked=""> All of them</li>
</ul>
<h5 dir="auto">OS</h5>
<ul class="contains-task-list">
<li class="task-list-item"><input type="checkbox" id="" disabled="" class="task-list-item-checkbox" checked=""> All of them</li>
</ul>