<p dir="auto">CSG is a very important feature… other 3D frameworks have support for CSG built-in ( Babylon.js ), the only CSG I can find is the 7 years outdated plugin ( <a href="https://github.com/chandlerprall/ThreeCSG">https://github.com/chandlerprall/ThreeCSG</a>  )</p>
<p dir="auto">I propose that this plug-in gets updated for bufferGeometry and added to the three.js code base as an official plug-in for CSG support.</p>
<p dir="auto">I am willing to contribute funds to see this happen.</p>
<p dir="auto">Hello,</p>
<p dir="auto">It would be really convenient to have native support of separate repeat values for different types of maps (e.g. diffuse and bump). It is possible to use this setting through API, but it's a way more complex approach.  StackOverflow discussion:<br>
<a href="https://stackoverflow.com/questions/14371385/can-a-three-js-material-have-separate-repeat-values-for-a-bump-map-and-a-texture" rel="nofollow">https://stackoverflow.com/questions/14371385/can-a-three-js-material-have-separate-repeat-values-for-a-bump-map-and-a-texture</a></p>