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You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn. | 0.833333 | 1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; it can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn. |
You can only equip this card to a monster that includes "Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the GY, inflict 700 points of damage to your opponent's Life Points. | 0.75 | 2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your GY; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the GY; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect. |
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY, ignoring its Summoning conditions (but send it to the GY during the End Phase), then you can send 1 monster your opponent controls to the GY. | 0.5 | You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes the targeted monster's name until the End Phase. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn. |
If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn. | 1 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn. |
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your GY in face-up Attack or Defense Position. | 0.333333 | Drill Synchron + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your GY to your hand. |
2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck. | 0 | Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. |
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
You can only activate 1 "Dual Avatar Invitation" per turn. | 0.5 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn.
● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.
● If this card is in your GY: You can Tribute 1 monster; add this card to your hand. |
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. | 0.5 | [ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
[ Monster Effect ]
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
● Target 1 other "D/D" card you control; return it to the hand.
● Add 1 "Dark Contract" card from your Deck to your hand. |
Discard 1 card to target 1 card on the field; destroy it. | 0.4 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. |
2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the GY instead. | 0.75 | 2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead. |
Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal. | 0 | You can only control 1 "Gravekeeper's Chief". Cards in your GY are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your GY and Special Summon it. |
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control. | 0 | If this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as Synchro Material Monsters, and they are destroyed during your next End Phase. |
Junk Synchron + 1 or more non-Tuner monsters Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position. | 1 | Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. |
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. | 0 | If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets. |
When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. | 0.333333 | 1 Tuner + 1 or more non-Tuner monsters You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200. |
1 Tuner + 1 or more Non-Tuner monsters When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it. | 0.5 | You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and thier monster is doubled, but its effects cannot be activated. During you opponent's End Phase: Send this card to the GY. When this card leaves the field, destroy the equipped monster. |
You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. | 0 | Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token". |
Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. | 0 | When this card is destroyed by battle and sent to the GY, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. |
When this card is destroyed by battle and sent to the GY, you can add 1 Level 3 or lower Beast-Type monster from your deck to your hand. | 0.25 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your GY. When this card is removed from the field, remove from play that monster. |
When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. | 0.25 | When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. |
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the GY, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. | 0.333333 | If this card is sent to the GY: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the GY is banished: You can add the monster banished by this effect to your hand. |
All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). | 0 | While "Umi" is on the field, this card can attack twice during the same Battle Phase. |
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw". | 0.666667 | During the Battle Phase, activate 1 of these effects. Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. You take no battle damage during this Battle Phase. |
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | 0 | (This card is always treated as a "F.A." card.)
When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn. |
Activate 1 of the following effects.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster. | 0 | Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
● If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand. |
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. | 0.5 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. |
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | 1 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. |
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's GY to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). | 1 | If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck. |
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. | 0 | Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your GY; Special Summon it, but destroy it during the End Phase. |
Road Synchron + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. | 0 | If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your GY, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card. |
When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. | 0 | Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. |
1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the GY because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your GY, except "Hi-Speedroid Puzzle"; add it to your hand. | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated. |
3 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn. | 1 | You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect. When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0. |
When this card is Normal Summoned: You can make this card gain 100 ATK for each different Monster Type in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF has been reduced to 0 as a result, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn. | 0.4 | Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the GY. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. |
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. | 1 | If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. |
Target 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. | 1 | When this card is Normal Summoned, you can select 1 Psychic-Type monster in your GY, and remove it from play. When this card is sent from the field to the GY, Special Summon that removed monster. |
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. | 0.333333 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your GY; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step. |
Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. | 0 | An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | 1 | You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn. |
You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in your GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn. | 1 | When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the GY, add that removed card to your hand. |
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | 0 | This monster may attack your opponent's Life Points directly. |
At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand. | 0 | When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster. |
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards. | 0.5 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn. |
This card gains 500 ATK for each "Lava Battleguard" you control. | 0.333333 | If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. |
Target 1 Normal Monster, "Magikey" monster, or "Magikey - Mafteah" in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent's card or effect, non-Token Normal Monsters and "Magikey" monsters you control are unaffected by that opponent's effect. | 0 | Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck. While you control that face-up Special Summoned monster, you cannot Special Summon monsters from the Extra Deck. |
If there are 2 or more "Iron Core of Koa'ki Meiru" in your GY, you can activate this card when your opponent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls. | 1 | Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your GY. Destroy all monsters your opponent controls. |
All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. | 0.6 | 1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the GY: You can activate 1 of these effects; Special Summon that monster to your side of the field. Take control of 1 face-up monster your opponent controls. |
2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn. | 1 | If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler". |
Once per turn, you can send 1 "Ice Barrier" monster from your hand to the GY. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field. | 0 | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your GY (even if you no longer control this face-up card). |
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the GY, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Alien" monster from your Deck to your hand. | 0.6 | Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Send 1 Dragon-Type monster from your Deck to the GY. |
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. | 0 | If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field. |
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn. | 0.2 | If you have 2 cards in your Pendulum Zones and a face-up "Odd-eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn. |
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | 0 | A giant white shark with razor-sharp teeth. |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. | 0.2 | You can Tribute 1 DARK monster that has a Level; increase the Levels of each "Baby Spider" you currently control by the Level the Tributed monster had on the field. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn. |
Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn. | 1 | Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. |
Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. | 1 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage. | 0 | If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn: You can increase this card's Level by 1. A WIND Synchro Monster that used this card as material cannot be destroyed by battle. |
Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the GY, this card can be returned to the owner's hand. | 0.5 | Target 1 face-up Spell your opponent controls; until the end of this turn, negate the activated effects on the field of that card and of Spells with the same original name, also if the targeted card would be sent to your opponent's GY, return it to their hand instead. You can only activate 1 "Blizzard" per turn. |
Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your GY, except the Tributed monster. | 0 | Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. |
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card. | 0 | Select 1 monster you control and send it to the GY, and send 1 random card in your opponent's hand to the GY. |
If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn. | 0 | The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. |
Shuffle all cards from your hand and GY into the Deck. | 0 | When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the GY and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn. |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the GY. | 1 | If this card on the field is destroyed and sent to the GY: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn. |
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. | 0.333333 | Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn. |
Gains 400 ATK for each Normal Trap with different names in your GY. Monsters your opponent controls cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap that activates only when an attack is declared, directly from your Deck. | 1 | While this card is in the GY, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. |
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. | 0 | This card can be used as any Token. |
The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air. | 0 | This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. |
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice. | 1 | Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied. |
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your GY; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects | 0.6 | 2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. |
Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it. | 0 | If you have only 1 original (printed) Type of monster in your GY, face-up monsters you control with the same Type gain 800 ATK. |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK. | 1 | 2 Level 2 monsters When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK. |
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. | 0 | If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. |
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. | 0 | When this face-up Attack Position card is targeted for an attack: Draw 1 card. |
2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. | 0 | When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck. |
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | 0 | This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up. |
All "Crystal Beast" monsters on the field and in the GY become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no Battle Damage from that battle. | 0 | Any card sent to the GY is banished instead. |
FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. | 1 | If "Advanced Dark" is not in the Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also all face-up monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. |
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the GY during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. | 0 | If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn. |
If this card is in your GY: You can banish 1 other Zombie monster from your GY: Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn.
● Your opponent cannot target this card with card effects. | 0 | Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. Attack Position: It gains ATK equal to its original DEF. Defense Position: It gains DEF equal to its original ATK. |
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. | 1 | This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. |
While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. | 0 | A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. |
Toss a coin: * Heads: Draw 2 cards. * Tails: Your opponent draws 2 cards. | 0 | You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0. |
2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn. | 0.25 | You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone. |
Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster. | 1 | If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. |
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects: Gain Life Points equal to half the ATK of the monster whose attack was negated. Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated. | 0.666667 | If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Batteryman AA: This card gains 1000 ATK. |
You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn. | 0 | Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju"Spell/Trap Card from your Deck to your hand, except "The Kaiju Files". |
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn. | 1 | All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. |
1 LIGHT Tuner + 1 or more non-Tuner monsters While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the GY, you can pay 1000 Life Points to Special Summon this card. | 0.142857 | All "Crystal Beast" monsters on the field and in the GY become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no Battle Damage from that battle. |
If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it or attach it to an Xyz Monster you control as material, then if this effect was activated during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn. | 0.6 | Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. |
If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your GY; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn. | 0 | If this card is destroyed and sent to the GY as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck. |
If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during theDamage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them. |
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn. | 0.2 | When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn. |
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | 0.166667 | Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. |
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. | 0.5 | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the GY this Battle Phase: Equip all those monsters from the GY to this card as an Equip Spell Card(s) with this effect. The equipped monster gains 200 ATK. |
If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn. | 1 | Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn. |
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | 1 | Destroy all monsters equipped with Equip Cards. |
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. | 1 | If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. |
You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use the effect of "Photon Lizard" once per turn. | 0 | Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, GY, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. |
Select 1 "Lightsworn" monster from your GY and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the GY. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | 0.25 | Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn. |
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Flower Cardian" monster in your GY; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. | 0.333333 | Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards. |
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