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Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the GY: Target 1 card your opponent controls; return that target to the hand.
0.75
1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".
You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
0
If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
This card can attack your opponent directly. If this card is sent from the field to the GY: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your GY; add it to your hand.
1
If this card is sent to the GY: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
Send 3 "Ancient Gear" cards you control to the GY. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
0.5
During the Battle Phase, you can send 1 card you control to the GY, except this card, to end the Battle Phase.
A LIGHT monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
0.5
All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your GY; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
0.8
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your GY: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
When you Ritual Summon a Ritual Monster, you can remove from play this card from your GY as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
1
Each player must send 1 card from their hand to the GY to declare an attack.
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. 2 or more: All "Yang Zing" monsters you control gain 500 ATK. 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. 5 or more: You can send this card to the GY; destroy all cards on the field.
0.2
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the GY and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
Send 1 Trap Card from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
0.75
Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
0
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your GY; attach that monster from the GY to that Xyz Monster as an Xyz Material.
0.5
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your GY to your hand.
1
When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
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2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.
3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its Xyz Materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
0.2
When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters, apply these effects in sequence. Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or GY to your hand.
1
(When you activate this card, you can also Tribute 1 WIND Spellcaster monster.) Special Summon 1 "Majespecter" monster from your hand or GY, or, if you Tributed a monster at activation, you can Special Summon it from your Deck instead. You can only activate 1 "Majespecter Wind" per turn.
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.
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Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
When this card battles a LIGHT monster, remove that monster from play after damage calculation.
0
When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the GY, then send all monsters in the opponent's hand and Deck to the GY that have the same name as the monsters sent to the GY by this effect.
Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
0
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
0
2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
1
You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their GY; your opponent Special Summons that target to their side of the field.
Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card.
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You can target 1 "Noble Knight" monster you control; equip this card from your hand or GY to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead. DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step. You can destroy that monster, then destroy this card.
This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
1
Special Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 "Wattsychic Fighting Porter" per turn.
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your GY, and remove it from play. When this card is sent from the field to the GY, Special Summon as many monsters as possible that were removed from play by this effect.
0
3 Level 6 Winged Beast-Type monsters You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as an Xyz Material, it gains this effect. Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field.
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the GY, gain 1000 Life Points.
1
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.
During the turn you Normal Summon this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
0
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
Send 2 "Laval" monsters from your Deck to the GY.
0
2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn.
0
When this card is activated: Gain 500 Life Points for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your GY by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your GY
2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
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If this card is destroyed by battle and sent to the GY: Special Summon 1 Level 1 Fiend-Type monster from your Deck.
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
0
When this card on the field is Tributed and sent to the GY: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. ● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ● If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand.
0
A treasure box containing a monster that attacks any unwary bandit.
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
1
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
2 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects; Banish 1 card your opponent controls. Banish 1 random card from your opponent's hand. Banish 1 card from your opponent's GY. Banish the top card of your opponent's Deck, face-up.
1
2+ Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.
Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
0
If this card is sent to the GY by a card effect: You can target 1 Normal Monster in your GY; add that target to your hand.
You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.
0
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
3 monsters, including a Token When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
1
Activate this card by targeting 1 "Predaplant" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do,Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK0/DEF 0). (This card is also still a Trap Card.)
0
1 "Metalfoes" monster + 1 monster with 2500 or less ATK
When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
0.25
Once per turn, during your Main Phase or opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
If this card is in the GY and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
1
If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the GY: You can Special Summon 1 "Archfiend" monster from your hand.
Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
0
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
Once per turn: You can target 1 "Vylon" Monster Card you control that is treated as an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.
1
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your GY: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
0
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
0
You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the GY.
If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.
0.6
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. WATER: Special Summon as many WATER monsters as possible that were sent to your GY to activate monster effects this turn, then destroy 1 monster you control. FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the GY.
If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
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During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the GY or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
0
With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.
0
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
1
(This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn.
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
0
This fairy uses her mystical power to protect the weak and provide spiritual support.
1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the GY, draw 1 card.
0.8
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your GY: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your GY; Special Summon that target.
Destroy all face-up Spellcaster-Type monsters on the field.
1
Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn.
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If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.
1
If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
1
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.
Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.
0
A steel idol worshiped in the Land of Machines.
When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
0
When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.
2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
1
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn.
0.5
Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the GY, you gain Life Points equal to the destroyed monster's ATK.
0.75
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn".
1
Once per turn: You can target 1 "Gusto" monster in your GY and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.
Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing", and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. You can target 1 monster you control; equip this monster to that target. It gains 400 ATK and DEF, also it can make 3 attacks during each Battle Phase.
0
If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
1
If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
1
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
1
If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.
Increase your Life Points by 1000 points.
1
Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.
2 monsters, expect Tokens This card gains these effects based on the number of monsters co-linked to this card. 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
0.25
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
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If this card is Special Summoned from the hand in Attack Position: You can target 1 face-up Effect Monster your opponent controls; change this card to Defense Position, also negate the effects of that monster while this monster is in face-up Defense Position. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can discard 1 card; add this card to your hand. You can only use each effect of "Goblin Freefall Squad" once per turn.
This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
1
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
0.25
You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
0
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn.
0
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target.
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
0.6
1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into the Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
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You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the GY, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your GY; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect).
You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by sending 4 face-up Level 1 monsters you control to the GY, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your GY; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.
5 Level 13 Winged Beast monsters If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then, if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the destroyed monsters' total original ATK. Unaffected by other cards' effects. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; replace this effect with that monster's effects until the End Phase.
0.6
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Send 1 Plant-Type monster from your Deck to the GY. Target 1 Plant-Type monster in your GY; Special Summon that target in face-up Defense Position.
0.2
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
2 or more Level 9 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
0.2
When your "Ursarctic" monster is destroyed by battle with an opponent's attacking monster: You can make your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7 cards. Once per turn: You can pay 700 LP to activate 1 of these effects; ● Add 1 "Ursarctic" monster from your GY to your hand. ● Tribute 2 "Ursarctic" monsters, and if you do, Special Summon 1 "Ursarctic" monster from your Extra Deck, whose Level equals the difference in Levels between those monsters, ignoring its Summoning conditions.
Target 1 "Number" monster you control, except a "Number C" monster;Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
0
FLIP: You can Special Summon 1 Level 5 or higher Flip monster from your Deck in face-down Defense Position, except "Conbirdable". During the Battle Phase, if this card is in your hand (Quick Effect): You can target 1 face-down monster on the field; send it to the GY, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Conbirdable" once per turn.
When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn.
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If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control;destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your GY; Special Summon that target in face-up Defense Position.
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
0
A powerful dragon with teeth that can grind almost anything to dust.
You can send 1 face-up "Umi" you control to the GY to select up to 2 cards your opponent controls and send them to the GY.
0
FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
1
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
1
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.
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When this card is sent from the field to the GY all face-up WATER monsters you control gain 500 ATK until the end of this turn.
This monster may attack your opponent's Life Points directly.
0
When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your GY: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.
Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.
0
3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
0
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
0
This card's name is treated as "Harpie Lady".
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
0.5
When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
Guardian of the Labyrinth" + "Protector of the Throne
0
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the GY, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.
0.8
2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your GY or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the GY.
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
1
Add 1 "Hieratic" monster from your Deck to your hand.
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.
0
Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your GY.
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card isactivated while this card is in your GY: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, alsobanish it when it leaves the field.
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Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned face-up to your side of the field: You can draw 1 card.
Many have fallen victim to this lunar warrior's crescent pike.
0
Target 1 Quick-Play Spell Card in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster".
Target 2 face-up monsters you control; the Level of each target becomes equal to their combined original Levels.
0
Reveal your hand, choose 1 card from it, and shuffle it into the Deck.
If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone that monster was in, then you can destroy all face-up cards your opponent controls in this card's column. You can only use this effect of "Tsuru-Puru-Purun" once per turn.
1
Destroy all face-up Insect-Type monsters on the field.
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn.
0.25
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the GY.
When a "Destiny HERO" monster you control is destroyed and sent to the GY by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either GY this turn.
0
Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn.
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the GY, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the GY by a card effect: You can target 1 monster on the field; destroy that target.