ID студента
float64 1k
3.01k
⌀ | ID треда
int64 1.67k
3.1k
| ID реплики в треде
int64 2
16
| Имя автора
stringclasses 14
values | Статус автора
stringclasses 2
values | ID предложения
int64 0
6
| Текст
stringlengths 3
352
| категории эмпатии/антипатии
stringlengths 1
24
⌀ | виды речевых актов
stringlengths 1
36
⌀ | модус/диктум
stringclasses 9
values | обоснование (слово, фраза, предложение)
stringlengths 1
47
⌀ | эмпатия
int64 0
2
| лингвистическая ошибка (тип)
stringclasses 6
values | текст с примером ошибки
stringclasses 29
values | исправление
stringclasses 28
values | neg
float64 -0.08
0.59
| neu
float64 0
1
⌀ | pos
float64 0
1
⌀ | compound
float64 -0.75
0.85
⌀ |
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3,001 | 2,501 | 7 |
Stepan.Reuk
|
leader
| 0 |
Hello @Sergiy
No, at the moment.
|
ПРИ,ДЕЙ
|
квалификация
|
М.Д
|
hello, at the moment, no
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,001 | 2,501 | 7 |
Stepan.Reuk
|
leader
| 0 |
But this is in our plans
|
СТОП, ЛЭДМ
|
прогнозирование
|
Д
|
plans, but
| 0 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,001 | 2,501 | 8 |
TAG
|
leader
| 0 |
Hi @Sergiy, thank you for your question.
|
ПРИ,ВЕЖЛ
|
благодарность
|
М
|
hi, thank you
| 2 |
0.0
|
0.706
|
0.294
| 0.3612 | null | null | null |
3,001 | 2,501 | 8 |
TAG
|
leader
| 0 |
Thinking on possible extensions of Nuitrack object detection module:
are you interested in ball detection with a specific/particular appearance such as basketball ball or kind of generic detection of any ball / spherical objects ?
|
ДВ, НЕУВ
|
прогнозирование, уточняющий
|
М
|
possible
| 2 |
0.0
|
0.926
|
0.074
| 0.4019 | null | null | null |
3,002 | 2,726 | 10 |
Mariya
|
leader
| 0 |
Hi @cinetron!
|
ПРИ
| null |
М
|
hi
| 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,002 | 2,726 | 10 |
Mariya
|
leader
| 0 |
At the moment we can’t tell if this is the issue with QT.
|
ДЕЙ,СТОП
|
констатация
|
Д
|
at the moment, can't
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,002 | 2,726 | 10 |
Mariya
|
leader
| 0 |
We are planning to add support for Ubuntu 20.04 by the end of November.
|
СТОП
|
информативное сообщение
|
Д
| null | 1 |
0.0
|
0.828
|
0.172
| 0.4019 | null | null | null |
3,003 | 1,667 | 2 |
olga.kuzminykh
|
leader
| 0 |
Hi Jon,
Sorry for a late reply.
|
ПРИ,ИП
|
извинение
|
М
|
hi, sorry
| 2 |
0.178
|
0.822
|
0.0
| -0.0772 | null | null | null |
3,003 | 1,667 | 2 |
olga.kuzminykh
|
leader
| 0 |
We’ve checked these tutorial projects and they should work correctly.
|
-
|
упрек? констатация? прогнозирование
|
М
|
it should work correctly
| 0 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,003 | 1,667 | 2 |
olga.kuzminykh
|
leader
| 0 |
Probably, this issue is connected to the quality of depth map.
|
НЕУВ,ПРЕДП
|
прогнозирование
|
Д
|
probably
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,003 | 1,667 | 2 |
olga.kuzminykh
|
leader
| 0 |
Please check out our recommendations on sensor placement and environment conditions in our docs 3.
|
ВЕЖЛ
|
реквестив
|
М
|
please
| 2 |
0.0
|
0.859
|
0.141
| 0.3182 | null | null | null |
3,003 | 1,667 | 2 |
olga.kuzminykh
|
leader
| 0 |
The recommended distance between a user and RealSense D435 is about 1.5 m.
Also please check out standard samples, such as nuitrack_sample.
|
ВЕЖЛ,РЕК
|
суггестив
|
М
|
recommended
| 2 |
0.0
|
0.83
|
0.17
| 0.4767 | null | null | null |
3,003 | 1,667 | 2 |
olga.kuzminykh
|
leader
| 0 |
Is a skeleton tracked correctly?
|
ДВ
|
верификативный
|
Д
| null | 0 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,004 | 2,735 | 2 |
Stepan.Reuk
|
leader
| 0 |
Hello @L0ren4
You mean this app?
|
ПРИ,ИМП,НБЛАГ
|
верификативный
|
М
|
hello
| 0 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,004 | 2,735 | 2 |
Stepan.Reuk
|
leader
| 0 |
https://apps.apple.com/us/app/nuitrack/id1476531924 3
This app need for developing apps with Nuitrack functionality https://github.com/3DiVi/nuitrack-sdk/tree/master/iOS-beta 1
If you run test in this app, you can see rgb stream, depth stream, user tracking (silhouette), skeletal tracking and hand tracking
What sensor do you use?
|
НБЛАГ,НОБР,МВ
|
объяснение, уточняющий
|
М.Д
|
what
| 1 |
0.0
|
0.924
|
0.076
| 0.4939 | null | null | null |
3,005 | 2,767 | 2 |
EugeneVasiliev
|
leader
| 0 |
If you need to change the color exactly, then change this lineManual conversion of frames to Unity Texture is outdated and not advisable.
|
НОБР
|
объяснение
|
М
|
if, then
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 2 |
EugeneVasiliev
|
leader
| 0 |
Use the extension methods ToTexture(), ToTexture2D(), or ToRenderTexture() for ColorFrame, DepthFrame, or UserFrame.
|
НБЛАГ,ИМП
|
прескриптив
|
Д
|
use
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 2 |
EugeneVasiliev
|
leader
| 0 |
Example:..
| null |
объяснение
|
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 4 |
EugeneVasiliev
|
leader
| 0 |
You need to change the texture format in the line:
For example, on ARGB32 or RGB24 (check the correctness of converting the depth value to the selected format)
|
НОБР
|
объяснение
|
М
|
need to
| 2 |
0.0
|
0.918
|
0.082
| 0.34 | null | null | null |
3,005 | 2,767 | 6 |
EugeneVasiliev
|
leader
| 0 |
The depthFrame structure is just a matrix, each value of which is a depth value in millimeters.
| null |
объяснение
|
Д
| null | 1 |
0.0
|
0.758
|
0.242
| 0.5859 | null | null | null |
3,005 | 2,767 | 6 |
EugeneVasiliev
|
leader
| 0 |
You can use depthFrame[i,j] this will be the depth [i, j] of the pixel in millimeters.
|
РЕК
|
объяснение
|
М
| null | 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 6 |
EugeneVasiliev
|
leader
| 0 |
In the example we used:
depthFrame[i, j] / 16384f;
This means that we divided the depth by 16384 millimeters (approximately ~16 meters) to get an approximation to the normalized values (many sensors work up to 16 meters and we thought that this would be enough).
|
РЕК
|
объяснение, прогнозирование
|
Д
|
would
| 2 |
0.0
|
0.942
|
0.058
| 0.4019 | null | null | null |
3,005 | 2,767 | 6 |
EugeneVasiliev
|
leader
| 0 |
In fact, the use of this constant is outdated and not correct.
|
ЛЭКМ
|
констатация
|
Д
|
in fact
| 0 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 6 |
EugeneVasiliev
|
leader
| 0 |
In the DepthToTexture module (in the NuitrackScripts nested prefab), a variable denoting the maximum depth of the sensor is defined.
|
ТЕХ
|
информативное сообщение
|
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 6 |
EugeneVasiliev
|
leader
| 0 |
It is recommended to use FrameUtils.DepthToTexture.MaxSensorDepth (name space NuitrackSDK.Frame)
|
РЕК
|
суггестив
| null |
recommended
| 1 |
0.0
|
0.816
|
0.184
| 0.2023 | null | null | null |
3,005 | 2,767 | 8 |
EugeneVasiliev
|
leader
| 0 |
We recommend using the latest version of NuitrackSDK (v0.35.11).
|
РЕК,НОБР
|
суггестив
|
Д
|
recommend
| 2 |
0.0
|
0.762
|
0.238
| 0.3612 | null | null | null |
3,005 | 2,767 | 8 |
EugeneVasiliev
|
leader
| 0 |
You need to convert the type correctly.
|
ТЕХ
|
суггестив
|
М
|
need to
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,005 | 2,767 | 8 |
EugeneVasiliev
|
leader
| 0 |
float depthInMeters = (float)depthFrame[i, j] * 0.001f;
Your first example is incorrect, since it will print the last pixel of the depth map.
|
ЛЭКМ
|
объявление
|
Д.М
|
incorrect
| 0 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,006 | 2,850 | 2 |
irakli
|
leader
| 0 |
Hi @umberto,
Which version of Nuitrack are you using?
|
ОБР,ПРИ,НЕБЛАГ,ДВ
|
уточняющий
|
М
|
hi, which
| 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,006 | 2,850 | 4 |
irakli
|
leader
| 0 |
Hi @umberto,
I tested Nuitrack on Raspberry Pi 4(Android 10), and the Nuitrack (arm64) test sample loads in 5-6 seconds.
|
ПРИ,ОБР
|
объявление
|
М
|
hi
| 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,006 | 2,850 | 5 |
a.bragin
|
leader
| 0 |
Hi @umberto,
Has your issue been solved?
|
ПРИ,ОБР, ДИКВ
|
верификативный
|
М
|
hi
| 2 |
0.0
|
0.741
|
0.259
| 0.2732 | null | null | null |
3,006 | 2,850 | 5 |
a.bragin
|
leader
| 0 |
Do you have any other questions that I can help you with?
|
СВ
|
Идентифицирующий
|
М
| null | 2 |
0.0
|
0.803
|
0.197
| 0.4019 | null | null | null |
null | 2,751 | 2 |
EugeneVasiliev
|
leader
| 0 |
Update Nuitrack Runtime to the current version (0.35.11) for your system (x64 preferably).
|
ТЕХ
|
реквестив
|
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,751 | 2 |
EugeneVasiliev
|
leader
| 0 |
Restart your computer.
|
ТЕХ
|
прескриптив ?реквестив?
|
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,751 | 2 |
EugeneVasiliev
|
leader
| 0 |
Update NuitrackSDK for Unity.
|
РЕК
| null |
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,751 | 2 |
EugeneVasiliev
|
leader
| 0 |
What tutorial are you running?
|
ДВ
|
уточняющий
|
М
| null | 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,751 | 2 |
EugeneVasiliev
|
leader
| 0 |
Check out the work on the AllModulesScene.
|
ТЕХ
| null |
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,751 | 2 |
EugeneVasiliev
|
leader
| 0 |
If this doesn’t help, send a log from Unity to investigate the problem.
|
РЕК
|
суггестив, прогнозирование
|
М
| null | 2 |
0.165
|
0.671
|
0.165
| 0 | null | null | null |
3,008 | 2,750 | 2 |
Stepan.Reuk
|
leader
| 0 |
Hello @umberto
Probably your application and Nuitrack application may have incompatible architectures
Check the architecture in Unity
And check the version of the installed nuitrack apk
|
ПРИ,ОБР,РЕК,НБЛАГ
|
прогнозирование, суггестив
|
М
| null | 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,008 | 2,750 | 3 |
Stepan.Reuk
|
leader
| 0 |
Hello @umberto
Did it help you?
|
ПРИ,ОБР,ДВ
|
верификативный
|
М
| null | 2 |
0.0
|
0.649
|
0.351
| 0.4019 | null | null | null |
3,008 | 2,750 | 5 |
Stepan.Reuk
|
leader
| 0 |
Did the application ask for permissions at startup?
|
ТЕХ
|
верификативный
|
Д
| null | 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,008 | 2,750 | 5 |
Stepan.Reuk
|
leader
| 0 |
Also check that all permission checkboxes are enabled in the “about app” section
|
РЕК
|
суггестив
|
М
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,336 | 3 |
Stepan.Reuk
|
leader
| 0 |
Hello.
|
ПРИ,НОБР
| null |
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,336 | 3 |
Stepan.Reuk
|
leader
| 0 |
Some of the buttons on the remote control are used in Unity, just as keyboard keys or buttons on smartphones are usually used.
|
ТЕХ
|
информативне сообщение
|
Д
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
null | 2,336 | 3 |
Stepan.Reuk
|
leader
| 0 |
For example, the “Back” on the remote control is like “Esc” on the keyboard or the “Back” button on the smartphone.
|
ТЕХ
|
объяснение
|
Д
| null | 2 |
0.0
|
0.889
|
0.111
| 0.3612 | null | null | null |
null | 2,336 | 3 |
Stepan.Reuk
|
leader
| 0 |
Input.GetKeyDown(KeyCode.Escape)
|
РЕК
|
реквестив
|
М
| null | 1 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
3,002 | 2,726 | 2 |
Mariya
|
member
| 0 |
Hi @cinetron!
|
ПРИ,ОБР
|
обращение
|
М
| null | 2 |
0.0
|
1.0
|
0.0
| 0 | null | null | null |
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