<file_sep>[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=A28971BA4B36F87E36D7969AEC640673
<file_sep>// Fill out your copyright notice in the Description page of Project Settings.

#include "FPSProject.h"
#include "FPSProjectGameModeBase.h"

void AFPSProjectGameModeBase::StartPlay()
{
	Super::StartPlay();

	if (GEngine) 
	{
		//디버그 메시지를 5초동안 표시
		//키(첫번째 인수) 값을 -1로 하면 이 메시지를 업데이트하거나 새로고침 할 필요가 없음을 나타냅니다.
		GEngine->AddOnScreenDebugMessage( -1, 5.0f, FColor::Yellow, TEXT("Hello World. this is FPSGameMode!") );
	}
}

<file_sep>[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=4000EFDE46AE4560BDA2338EC3D9DB8B
<file_sep>// Fill out your copyright notice in the Description page of Project Settings.

#include "CStart.h"
#include "CStartGameModeBase.h"




<file_sep>[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=5DA1DEA1445B423BFCD39E95D5608AD3
ProjectName=ferson BP Game Template

<file_sep>[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=7B347D3440EE7E934D98B1B1F1EBB39B
<file_sep>// Fill out your copyright notice in the Description page of Project Settings.

#include "CStart.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, CStart, "CStart" );
