conversations
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[
{
"from": "human",
"value": " Arena Tournament, Round 38: Greenscales vs. Yathor Smotr \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Greenscales \n experiment10k14 - Yathor Smotr \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Greenscales, Checking in.\n\nMy initiative roll: (1d20+2)[ 11 ] \n\nLemme know if you're buying anything. I don't foresee any needed purchases.\n\nI'll be starting in B13, Guisarme in one hand, my single gauntlet on the other, a la Michael Jackson.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor stepping on up.\n initiative - (1d20+3)[ 20 ] \n\nNot buying anything. Not sure if I need to bring this up again, but after creation Karmic Strike feat was swapped for improved trip.\n\nYathor is wielding his spiked chain in square Z 13.\n\nEdit: I am assuming we can always see opponent through the glass with only the concealment.",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Yes. 2 Panes blocks LOS, 1 Pane doesn't. You have initiative. Have at it :)",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " ((Noticing I have won initiative..)))\n\nDouble move action to R13\n\nCurrent Stats-\n \n Spoiler \n\n Hp: 12/12\n AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit: Thanks for answering my question- I end my turn.",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Greenscales, Round 1 (part 2) \n Double Move: From B13 to L9.\n\nYour turn, sir.\n\nStats for refs: \n Spoiler \nLocation: L9\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Smotr, Round 2 (Part 1) \n Five foot step: Moving to Q 12.\n\nStats-\n \n Spoiler \n\n Hp: 12/12\n AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\n\n@ Refs\n \n Spoiler \n\nCan I ready an action to trip him as he comes into range, or can a trip be part of an Attack of Opportunity?\n \n\n\nWaiting for a Ref's response before I end my turn.",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n \n@Yathor\n \n Spoiler \n\nYou can ready any standard action you would like, so readying an action to trip your opponent is completely valid.\n\nAlso, on an AoO, you can use any special attack, such as tripping, sundering, etc.\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Initiate Ref FlyMolo \n \nexperiment and refs \n Spoiler \n Attack of Opportunity text says you can make a single melee attack, and Trip text says that a trip attempt replaces a single melee attack. So I think you can. I'm not that good at rules lawyering, so I'm open to another intepretation. I don't see anything to say you couldn't.\n \n \n\nNinja'd. Hard.",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Done? silly minimum post. ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n\nI ready an action to trip him if he comes in range.\n \n\n\nYour turn",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Greenscales, Round 2, Part 2 \n You scared of spear? Fine! Me put it down. \n\nMy Actions:\n\n Move: Re sheathe the guisarme on my back.\n Standard: Ready an action: \n Spoiler \nAttack, if opponent comes within 10 feet.\n \n\n\nYour turn, sir.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Ref bayar \n\nJust a note that a guisarme is a 2handed weapon, so you cant attack with guisarm and gauntlet in the same round. This is for future reference and does not influence the match in any way.\n\n@talic:\n \n Spoiler \nHow would you even hit him from 10 Ft away ?\n ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " I know, on the gauntlet issue. If I ever intend to use an unarmed strike in conjunction with a guisarme strike, it'll be a kick at the knees, heh.\n\n@bayar, refs: \n Spoiler \nThat's what I want him to think, too. You'll see.\n \n\n\nEDIT: BTW, you're still up, the spoilers don't impact the match.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 3, Part 1 \n \nMove: Move to P9\n\n\nStats-\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Greenscales, Round 3 (part 2) \n That is it, little comrade. Come....closer. \n Free: Five foot step, M10.\n Standard: Ready an action: \n Spoiler \nShatter the wall, when opponent stops moving.\n \n\n\nYou're up.\n\nStats for refs: \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 4, Part 1 \n \nMove: Five foot step to Q10\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " You triggered my ready action.\n\nAttack (punch), targeting the glass wall, intersection between M-N row.\n\n (1d20+7)[ 15 ] \nDamage: (1d3+6)[ 8 ] \n\nNeed 7 damage to shatter the 5x10 section, should be automatic.\n\nI lose my initiative in round 4, for the ready action, but I act just before you in round 5, now.\n\nNow, my Turn.\n\n Greenscales, Round 5 (part 1) \n Standard: Ready an action: \n Spoiler \nAttack if opponent gets within 10 feet\n \n\n\nArena effects: any can read \n Spoiler \nBroken glass, ground level, glass at M-N/9 and M-N/10\n \n\n\nYou have the turn. :)\n\nStats:\n \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 5, Part 2 \n \"Really, breaking glass?\" \n Move: Five foot step to P10\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Greenscales Round 6, part 1 \n You not scared of spear? Must be scared of ME! \n Standard: Ready an Action \n Spoiler \n Attack if opponent moves within 10 feet.\n \n\n\nStats: \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Gauntlet worn\nRage: Not Used.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 6, Part 2 \n \"I think your scared of my chain!\" \n Move: Five foot step to P9\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Greenscales, Round 7, Part 1 \n Aww, come here. Me just want to give you hug. \n Move: Draw guisarme.\n Free: Activate Rage.\n Standard: Ready an action: \n Spoiler \nAttack if opponent makes any movement at all.\n \n\n\nYou're up.\n\nStats: \n Spoiler \nLocation: M10\nAC: 13 (+3 armor, +2 dex, -2 Rage), Touch 10, Flat Foot 11\nHP: 17/17\nIn Hand: Gauntlet worn, Guisarme in hand\nRage: 1/9.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " \\ Yathor Round 7, Part 2 \n \"This isn't going anywhere.\" \n Move: Move to N7\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n\nJust a note. Expirement, we have ruled that readying an action in the arena is visible, you don't have to stat what it is just that you've readied an action.\n\nSee Talic's turn for an example of how this is most commonly done.\n\nAlso, Talic, expirement has an action readied.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Your movement out of P9 triggered my readied action.\n\n Free: As a part of my readied action, 5 foot step to N10.\n Touch Attack (trip): (1d20+9)[ 19 ] \n\nIf that hits your touch AC, then my strength check:\n\n (1d20+8)[ 17 ] \n\nversus your dex check, I believe.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " avoid trip - (1d20+3)[ 13 ] \n\nAs a question- Can you take a five foot step if it was not part of your readied action?",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by SRD, Readied Actions \n You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.\n\n You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round. \n \n\nRelevant portion bolded.\n\nYou may continue your turn. Round 7, part 2. It's no longer legal for you to make the move you did, as you're prone. Thus, you're not obligated to continue that action. Not sure on the exact rules on whether or not that move action is lost or not, but I'm willing to say that you still have both a move action and a standard available. Go ahead and finish out your turn, and I'll start up round 8, part 1.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 7, Part 2 \n \"This isn't going anywhere.\" \n Move: Stand Up\n Standard : Trip - (1d20+4)[ 16 ] \nIf that hits-\n Trip Check - (1d20+6)[ 7 ] \n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit: Wear did your bonuses come from on the trip attack? I see +9 written there, but you only have +6 from strength?",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav: \n\nJust a point of order, not sure if it changes things any. Talic was wrong on trip defense. You use either Strength or Dexterity, which ever has the higher modifier.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " His dex has the higher modifier, which is why I stated that.\n\nEdit: Post 22, activate Rage. That boosted my Str to 26 (+8 mod). If I used a +9 mod, I mistakenly added BAB. If that is the case, adjust it down 1 point. I don't think it makes a difference, but if it does, I'll be happy to reverse to that point.\n\nEdit2: Automatically Pass the Trip defense, as my Str mod alone is greater than your roll, and ability checks to not fail on a natural 1. Will post my turn momentarily.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " My Turn:\n\n Greenscales, Round 8, Part 1: \n\nYou: P9\nMe: N10\n\n Free: 5 foot step from N10 to O9, and Drop Guisarme in O9.\n Melee Touch attack (Initiate Grapple): (1d20+9)[ 13 ] \n Opposed Grapple check, if Touch hits: (1d20+13)[ 29 ] \n\nCurrent Str Mod: +8, BAB: +1, Improved Grapple Feat\n\n Damage, If grapple successful (lethal, due to gauntlet): (1d3+8)[ 9 ] ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " My Turn:\n\n Greenscales, Round 8, Part 1: \n\nYou: P9\nMe: N10\n\n Free: 5 foot step from N10 to O9, and Drop Guisarme in O9.\n Melee Touch attack (Initiate Grapple): (1d20+9)[ 20 ] \n Opposed Grapple check, if Touch hits: (1d20+13)[ 30 ] \n\nCurrent Str Mod: +8, BAB: +1, Improved Grapple Feat\n\n Damage, If grapple successful (lethal, due to gauntlet): (1d3+8)[ 10 ] \n\nEdit: Disregard, double post.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 7, Part 2 \n Resist Grapple - (1d20+3)[ 21 ] \n\nIf I succeed I will make a unarmed attack-\n Hit - (1d20-1)[ 11 ] \n[Roll=Damage (Non-lethal)]1d3+2[/roll]\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit:Roll didn't work, so I will try it again...",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Damage - (1d20+2)[ 5 ] \nI think the parentheses messed up the other roll, damage is non-lethal. Requesting a hold on the game until next Saturday.\n\nEdit: I successfully avoided your grapple!\n\n Move: 5 ft step to Q9\n Attack: Attacking with my Spiked Chain\n[Rollv=Attack]1d20+4[/rollv]\n[Rollv=Damage]2d4+1[/rollv]",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Current AC is 13, so that's a miss.\n\n Greenscales, Round 9, Part 1 \n\nGrapple check to deal damage.\n\n (1d20+11)[ 22 ] \n (1d3+6)[ 9 ] \nAdd +2 to each of these. (neglected to add in +2 for additional str while raging)\n\nEDIT: And I believe, with your mod, there's no way you can beat a 24.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " No, I resisted your grapple I believe, as I won the opposed check.\nRerolling for damage if that is correct-\n\nMove: 5 ft step to Q9\nAttack: Attacking with my Spiked Chain\n Attack - (1d20+4)[ 7 ](11) \n Damage - (2d4+1)[ 1 ][ 2 ](4) ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " My Opposed check in round 8 was 29. There was no way you could.\n\nMy touch attack was only 13, but that just needed to hit your touch AC.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Yathor Round 9, Part 2 \n\nSorry, did not read that right (I was thinking my check v. the touch attack), I am almost down.\nGrapple Check To Escape-\n grapple - (1d20+3)[ 15 ] \n\nIf I escape I move to Q9.\nYour turn.\n\n \n Spoiler \n\nHp: 1/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n ",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Your grapple should have been to prevent my damage.\n\nRelevant posts: post 31 (my initial grapple)\n post 32: double post \npost 33: (your failed opposed check, and failed melee attack)\n post 34: in error \npost 35: my 2nd grapple check to damage\n Post 36-37: dealing with error \nPost 38: should have been grapple check to resist damage.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Just take your turn, I don't get grappling, make a check or I escape.",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " Sure thing.\n\nGrapple: (1d20+13)[ 16 ] \n\n(+8 str, +1 BAB, +4 feat)\n\nMy turn. Using the following option:\n \n Originally Posted by SRD, Grapple \n Damage Your Opponent\n\nWhile grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check. \n \n\nIf we're still grappling:\n\nOpposed check: (1d20+13)[ 27 ] \nDamage, if success: [roll1d3+8[/roll]",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Damage roll broke: (1d3+8)[ 11 ] \n\nAnd I think you can't get the grapple check, so you take this damage.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " You win, as I cannot make it under any circumstance. Good Game.",
"prefix": "expirement10K14:",
"loss": true
},
{
"from": "human",
"value": " You too. Not a bad build for a tripper.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n\nGreenscales wins\n ",
"prefix": "Mavian:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 38: Mr Underhill vs. Zaknefien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n Deathslayer7 - Zaknefien \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " 2 druids meet in the woods...\n\nInitiative: (1d20+5)[ 13 ] \n\nDunno if I will buy ****, will have to decide...You buy **** ?",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Mr. Underhill wins by DQ. ",
"prefix": "Talic:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 36: Ulric vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roland - Ulric \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " (1d20-4)[ 6 ] \nI want to sell my mule (how much does it sell for) and by a light warhorse (trained for combat riding) Buy 5 bags of caltrops and 6 bags of marbles (if you accept stuff from arms and equipment guide, not sure if its a 3.5 source) ",
"prefix": "lord sarthax:",
"loss": true
},
{
"from": "human",
"value": " Anything you sell gives you half of the listed value that it was bought for.\n\nAlso note, pretty much any animal with \"war\" in its title is trained for combat riding automatically. This includes the Warhorse, the Warpony, and the like.\n\nEDIT: Also, Arms and Equipment Guide is a 3.0 source, so unfortunately, it's out. That said, if you can find Marbles from a 3.5 source, you're more than welcome to use them.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Ned the Knight wins by DQ. ",
"prefix": "Talic:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " init: (1d20+2)[ 10 ] \n\nlets do it",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " For some reason, I doubt that he will post here. He already got DQ in another match if my memory serves me well.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " eh his problem not mine",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " just in time...\nInit (1d20+2)[ 15 ] ",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " Start in B13. Double Move to M12\nYou are up",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " technically your 11 hours late cause its 2 days once someone rolls, and i don't care one way or another.",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " 3 days for both to post initiative. Dont care. Commit crimes against nature on one another already !!!",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " staring in z13 dbl move to Z1",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nOkgar \n Spoiler \nNo LoS even though you know where he is\n \n\nKepeskjhar \n Spoiler \nNo LoS even though you know where he is\n \n\n\n \n Originally Posted by bayar \n Commit crimes against nature on one another already !!! \n \n\nLOL!",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Start in M12 double move to S6",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " Hmm thought I posted\n\nI will start casting a spell\n\nrefs\n \n Spoiler \n I will cast Fist of Stone (+6 to str and natural slam attack 1d6+1 1/2 str mod if its the only attack i make)\n ",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " I will attack the wall to my north S 5/6..\n\nAttack (1d20+5)[ 16 ] \nDamage (2d4+5)[ 12 ] \n\nEnd of turn, u are up.",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nLOE check based on Corsair's request in Waiting room.\n\nLoE is established, at a range of 115 feet. Play continues, Kepeskjhank's turn.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " I will cast a spell Magic Missile\nDmg: (1d4+3)[ 4 ] \n\nCome fight me barbarian! My fists hunger for you!",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " Ref Bayar \n\nRange 115 Ft. Magic missile has a range of 100 Ft if I remember correctly.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nPer SRD:\n\n Range: \tMedium (100 ft. + 10 ft./level) \n\nMinimum caster level 1, minimum range is 110 feet.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " theres no way Z1 to S5 is 115 feet",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " Am i good to go? or are we waiting on a ruling?",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nI have no idea where the mixup in range came in. Here's where we're at right now.\n\nThe shattered glass as S5/6 gave LoE. Kepeskjhar cast magic missle at a range of 45' doing 4 points of damage.\n\nKepeskjhar is in Z1. Okgar is in S6.\n\nIt is Okgar's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Start in S6 Activate Rage\n\nMove to Y2\n\nYou are up",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " I'll use my slam attack on him\n\nAttack: (1d20+3)[ 15 ] \n\ndmg: (1d6+3)[ 5 ] ",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " it's been 2 days since its been his turn I think we can call this?",
"prefix": "Corsair420:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nYou never passed your turn, technically, though I think the last massage posted counts as notification. if 48 hours pass from your call request, I'll call it.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Kepeskjhank wins. Collect xp and gold. ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " bout the only way i can beat a barbarian at this lvl",
"prefix": "Corsair420:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 27: Xerxes vs. MiTS - Final Match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 1st Place - 600 GP\n 2nd Place - 300 GP\n\n Xerxes - king_korath \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " initiative - (1d20+3)[ 8 ] \n\n\n\nready manuevers\n \n Spoiler \n\nCharging Minotaur\nShadow Blade Technique\nDistracting Ember\nCounter Charge\n \n\n\nI reserve to buy something in response to what you buy, other than that I am ready",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " can we please postpone the match as I will be away from a computer until monday.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Fine by me",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nAt player request, match on hold until monday, 3/31.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " I am back.\ninit (1d20+4)[ 20 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n\nmove to U11, have a javelin in my hand, shield in the other.\n \n\n\nyour turn\nstats\n \n Spoiler \nac22\nhp12\nfocused\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Sorry I don`t have time to post today but I shall do it tomorrow",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Sorry for the delay, my PC is still down and some boop guy blocked the proxy server that allowed me to see photobucket.com from my work PC, I will try to post from a friend's house tonight or if you have the time you could post the map for me here in a different server? \n\nEDIT: Nevermind, they blocked all the image hosting sites I checked ¬¬",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " And finally...\n\nMits round 1 - 2nd to act\n\n\n \n Spoiler \n Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5\n \n\n\nwe need a LoS check, then it's your turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-4)[ 14 ] \n listen - (1d20-3)[ -1 ] \n ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\n@Xerxes: \n Spoiler \nNo LOS\n \n\n\n@MitS: \n Spoiler \nNo LOS\n \n\n\nXerxes is up.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to U 13 and then activate burst (+10 move).\n \n\nend turn.\n\nstats\n \n Spoiler \nac22\nhp12\nfocused\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Mits round 2 - 2nd to act\n\n\n \n Spoiler \n Mits enters full defense mode (standard action) and moves from P5 to U6\n \n\n\nyour turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: T8\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14 (full defense not added)\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-4)[ 7 ] \n listen - (1d20-3)[ 5 ] \n ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nLOS is established.\n\nXerxes is in U13, with javelin and shield in hand.\n\nMitS is in U6, greatsword in hand.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Cool I am in charging range. So I will charge and attack, expending my psionic focus to use Psionic weapon (2d6 extra damage).\n\nattack (1d20+6)[ 12 ] (+4 to hit and +2 from the charge.)\ndamage (3d6+3)[ 17 ] \n\nstats\n \n Spoiler \nac19\nhp12\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " *Note to self, ask opponent to spoiler any charge attack...*\nWell I was going to use counter charge but since that was a miss anyway...\n\n Mits round 2 - 2nd to act \n The shadows around Mits fades and his bright yellow eyes show only malice, he utters a couple words on an old language causing fire to surround Xerxes from behind. A cold aura surrounds Mits' sword and he moves it so quickly that it becomes as two. \n\nmeaning...\n\n\nNo concealment this turn. Mits uses a swift action to initiate distracting ember creating a small fire elemental on U8(assuming Xerxes is on U7) then he uses a standard action to use shadow blade technique\n\n attack1 - (1d20+10)[ 16 ] (+2 from flank added)\n attack2 - (1d20+10)[ 15 ] \n damage - (2d6+9)[ 14 ] \n\nand if both attacks hit\n cold damage - (1d6)[ 4 ] \n\nyour turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: U6\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14 (full defense not added)\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: \nReactive rolls:\n\n\n\n\n \n\n\nEDIT: Sigh, a very bad time for a 5 and a 6 in a row",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Sigh, I though you were going to die with that\n\nOk, I have to say that I was going to use counter charge had I not know the attack result\nso roll a str check... if you win your turn happened exactly as you said, if not your attack failed and you didn't spend your psionic focus (sigh)\n\n str check - (1d20+6)[ 14 ] ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " OK, that means my Ac goes back up to 22 and I get a chance for a one-hit kill again.\n\nstr (1d20+3)[ 6 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Just to remember it is still your turn",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " what did the str check mean, and how does it affect me.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " The counter charge manuever made your charge fail (so you were never able to attack me and spend psionic focus) and Mits did not change your location after the counter-charge(even if he could).\n\nThen Mits attacked, missed(boop)\n\nAnd now it's your turn.",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " OK which means that I can try to one-hit kill you again, so I will try. Attack expending psionic focus for psionic weapon.\nattack (1d20+4)[ 23 ] \ndamage (3d6+3)[ 8 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Potential crit.\nroll to confirm (1d20+4)[ 20 ] \ndamage if confirmed (added to damage in post above) (1d6+3)[ 8 ] \n\nstats\n \n Spoiler \nac21\nhp12\nnot focused\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " 😦 Ouch, stupid critical... Mits falls unconcious",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " coup de Grace time. I perform a coup de grace on you.\ndamage (2d6+6)[ 11 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " I am at -5 and you still coup de grace me? 😦 Ouch",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " sorry I got burned once by some one who could recover, So I played it safe, Good game though.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Xerxes is the victor. Treasure and experience are on the right. Painful death on the left. Looks like someone's already gone left. ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by king korath \n sorry I got burned once by some one who could recover, So I played it safe, Good game though. \n \n\nWell, I CAN recover, but I need to be conscious😉",
"prefix": "Morbius:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 37: Chile IV vs. Running Fist \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n Kaganmonk - Running Fist \n All combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " [roll=Initiative]d20+2+2[/roll]\n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)",
"prefix": "KaganMonk:",
"loss": true
},
{
"from": "human",
"value": " Initiative - (d20+2)[ 11 ] \n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)\nBy the way, I'm not Hal I. Tosis.",
"prefix": "KaganMonk:",
"loss": true
},
{
"from": "human",
"value": " My last match was against Hal I Tosis. It's just a cut and paste error. Poor Talic is working himself to the bone keeping these rounds updated.\n\n \"init\" - (1d20+5)[ 18 ] \n\nI'll start by purchasing a tent.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " I'll start in my tent.\n\n \n Spoiler \nTent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 26 ] \nReactive Spot (1d20+5)[ 14 ] \nReactive Listen (1d20+4)[ 18 ] \n ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " I'll start in my tent.\n\n \n Spoiler \n Tent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 19 ] \nReactive Spot (1d20+5)[ 13 ] \nReactive Listen (1d20+4)[ 18 ] \nOops, double post, first rolls count.\n \n\n\nDone",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " No LoS from steps.\n\n \n Spoiler \nDouble move to D2.\n \n\nDone.\n\nStats:\n \n Spoiler \nLocation: D2\nHP: 8/8\nAC: 16 (10 + 2Dex + 4Wis)\nSaves: 2/4/6\n ",
"prefix": "KaganMonk:",
"loss": true
},
{
"from": "human",
"value": " Waiting on LoS",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " The steps blocked any view initially, and I can tell you that I haven't done anything to change that.",
"prefix": "KaganMonk:",
"loss": true
},
{
"from": "human",
"value": " Ninja Ref Maurkov \n \n@runningfist \n Spoiler \nYou're on the blue side, and once you mirror your action to W2, there's no LoS.\n \n\n@Chili IV \n Spoiler \nNo LoS\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav: \n\n@Runningfist\n \n Spoiler \n\nI'm going to transpose you to W2, cause well, you started in the Blue Circle.\n\nNo LoS\n \n\n\n@Chile\n \n Spoiler \n\nNo LoS\n \n\n\n@Maurkov\n \n Spoiler \n\nWow, do we think alike or what, nice Ninja 😁\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nMove to J14, scatter planks.\n \nDone",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Looks around for ninjas \n\n@Chile: \n Spoiler \nNo LOS\n \n\n\n@runningfist: \n Spoiler \nNo LOS\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Chile IV is declared the victor, by DQ. ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Thank you. I was just about to declare my resignation. Hope you all have a good time.",
"prefix": "KaganMonk:",
"loss": true
}
] |
[
{
"from": "human",
"value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a treehouse with your superior commander, the elf-lord Findol. He turns to you and say's It is time. We can't win this war alone, not with everyone after us. I'm sending you on a boat to Drascon with over 500,000 gold. You need to convince Drascon to side with us for with tem we can't be defeated. You shall leave in 24 hours on the boat Swift Runner Any questions?",
"prefix": "Imbasel:",
"loss": false
}
] |
[
{
"from": "human",
"value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a cold dank dark room with your lord the lich king himself there. My young follower are you ready to bring this nation to victory? Are you ready to do the unthinkable? For if you are not leave, and if you are than bring me glory. I need you to go to the battlefield that will be waged in but 2 weeks. In the town of Corland. In Kyllion we shall aid our allies as we wage war on the massive forces of Sumet. We shall take their forests and burn them out. His voice is a cold whisper, and knife plunged in cold water. He looks at you with his dead eyes, to see if there are any questions",
"prefix": "Imbasel:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 36: Krull vs. Leaf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Maurkov - Leaf \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Krull\n\n Initiative - (1d20+5)[ 6 ] ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Krull\n\n Initiative - (1d20+5)[ 8 ] \n\nStupid slow site.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Additional purchases: None\nSpell selection \n Spoiler \n0:Guidance, Guidance, Virtue; 1:CLW, Magic Stone\n \n\n Init - (1d20+3)[ 17 ] \nLeaf begins in Y14 mounted on the chain barded dog. The other dog is in Z14. He carries his shield on his left hand. His right is empty.\n\nEdit:\n\n Leaf Round 1\n\nNote: Leaf automatically succeeds DC 5 ride checks to guide with knees.\n\nLeaf rides Y14->X15->X22 (40') and casts a spell. \n Spoiler \nCast virtue, shared with companion.\n \n Unhandled, the other dog stays where it is.\n\nDone.\n\nStatus \n Spoiler \nLeaf X22 HP 11/10 AC 20 Spells: Virtue\nMax X22 HP 14/13 AC 20 Spells: Virtue[shared]\nBud Z14\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Krull - Round 1 \n\nStarting in B14 with a Javelin in hand, Krull moves to J14.\nThere he casts a spell.\n \n Spoiler \nTrue Strike.\nHe also uses a swift action to activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - J14\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Leaf Round 2\n\nAttempt a rapid dismount - (1d20+7)[ 20 ] \n\nNot done.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Leaf Round 2 part 2\n\nLeaf commands the loitering canine (Y13) to attack. Handle Animal - (1d20+4)[ 8 ] The dog doesn't react.\n\n@refs \n Spoiler \nIf Leaf readies an action to handle his animal companion, does the animal's action also interrupt Krull? Or would the animal be treated as delaying, and fulfill the command after Krull finishes his turn?\n \n\n\nNot done.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\n@Refs: \n Spoiler \n\n \n Originally Posted by Handle Animal, SRD \n This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action. \n \n\nArena ruling has limited special initiative actions to creatures with Int 3 or greater, and the ability to communicate with the player. Thus, the animal cannot delay. It will perform whatever action a player specifies, on its next action, which is on the player's next initiative count. Is this correct?\n \n\n\nMatch on hold while I verify something.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav\n\n\n@Refs\n \n Spoiler \n\nThis is a tricky one... I'd say that since the animal goes on the same turn, any initiative modifying action that the owner takes, would also be taken by the pet. Just to keep things simpler.\n\nThe pet itself would waiting to receive commands on its owners turn, and can't do anything on any other initiative count.\n\nAlso, since the owner has to give up his round and burn his standard action on a HA check, its not like its really advantages to do so.\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic\n\n@Mavian, Refs:\n\n \n Spoiler \nYeah, my only issue is that Kyeudo's already ruled that mounts can't ready actions at their rider's direction. Delay seems reasonable, but if that's the case, then the mount would go after the action that triggered it, and it would jank up initiative counts. But I'll take this one whichever way you feel is best.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " @Talic, Refs\n \n Spoiler \n\nActually, I'm fairly certain that in my match with Chile, he ruled that a mount couldn't ready an action on its own, but a rider could ready an action to make his mount do something\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " @Refs, Leaf: \n Spoiler \nIf you ready an action to act with your mount, the mount interrupts also.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " @refs \n Spoiler \nOkay, thanks. But a companion fulfills the command on its next action. (I found the citation in the SRD) Maybe I shouldn't have dismounted.\n \n\n\nLeaf commands the other dog, Max to attack. Max surges forward (O15), but then Leaf calls him to guard instead. (Free actions to handle animal - (1d20+8)[ 15 ] handle animal - (1d20+8)[ 12 ] ). Max growls at Krull in warning.\n\nLeaf then waits for something. Ready action: \n Spoiler \nIf Krull throws the jav, Leaf will move to get full cover.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf: Location X22 AC 20 HP 11/10 Spells: Virtue[9]\nMax (companion): Location O15 AC 20 HP 13/13\nBud (useless gp sink): Location Y13 AC 19 HP 13/13\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Krull - Round 2 \n\nSwift Action: move to Q15.\nStandard Action: Throw Javelin.\n\n Attack - (1d20+15)[ 26 ] (+20 True Strike, -1 Range attack, -4 Range Increment)\n Damage - (1d6+5)[ 7 ] \n\nMove Action: Move to O18.\n\nend my turn.\n\nStats:\n \n Spoiler \nLocation - O18\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nIn the future, when you have more than 1 legal target, please announce the target of your sharp pokey object tossing.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " What path does he take to Q15? To O18? Max the dog was guarding O15, so I think there's an AoO in there someplace.\n\n AoO - (1d20+3)[ 13 ] damage - (1d6+3)[ 7 ] trip - (1d20+2)[ 18 ] \n\n@refs \n Spoiler \nI don't think there's any place within 10' that provides full cover from Q15, but let me know if I'm mistaken\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nWe'll actually need a rewind. There's no way for Krull to go from J14 to Q15 in 40 feet without passing through O15. Krull cannot pass through O15, however, as it is occupied by an opponent. Rewind to beginning of action, restate your movement, Krull.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Meh...didn't realize which way I was going...will revise my moves...\n\nBut probably not until Monday.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Redoing my move to make it legal.\n\n Krull - Round 2 \n\nSwift Action: Move to M19\nStandard Action: Throw Javelin at Dog in O15.\n((Depending on what the refs say, just use the rolls from the previous post))\n\nMove Action: Move to P24.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nIf your opponent has no problem with you keeping the rolls, I see no reason why to disallow it.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Same rolls is fine. Without cover, a miss is about as likely as a crit.\n\n Leaf round 3\n\nLeaf releases Max to attack Krull handle animal - (1d20+6)[ 22 ] .\n\nThe dog moves (O15->O23), charge attack - (1d20+5)[ 7 ] damage - (1d6+3)[ 9 ] trip - (1d20+2)[ 6 ] \n\nLeaf steps 5' to X21 and begins a long spell. \n Spoiler \nExchange Magic Stone to spontaneously cast SNAI\n \n\n\nDone.\n\nstatus[/spoiler]\nLeaf X21 AC 20 HP 11/10 Spells: Virtue\nMax O15->O23 AC18 (charge) HP 3/10\nBud Y13 AC 19[/spoiler]",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Krull - Round 3 \n\nMove Action: Draw Morning Star.\nStandard Action: Attack Doggie!\n\n Attack - (1d20+5)[ 22 ] \n Damage - (1d8+5)[ 9 ] \n\nSecondary Gore Attack\n Attack - (1d20)[ 12 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (3/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Leaf round 4\n\nLeaf frowns at the loss of Max, but doens't let that break his concentration. He completes his spell, summoning wolf (X24) which immediately charges (->P24). charge attack - (1d20+10)[ 11 ] damage - (1d6+4)[ 7 ] trip - (1d20+3)[ 23 ] \n\nLeaf just shakes his head and casts again. \n Spoiler \nburn the other 1st level spell for another SNAI\n \nDone.\n\nstatus \n Spoiler \n\nLeaf X21 AC20 HP11/10 Spells: Virtue\nMax KO\nBud Y13\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Krull - Round 4 \n\n((I'm in P24...So I will assume the wolf in Q24))\n\nI will withdraw to O24, then to S17.\n\nEnd my turn.\n\nStats:\n \n Spoiler \nLocation - S17\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (4/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Yes, that's right. Q24.\n\n Leaf round 5\n\nThe wolf gives chase (70' double move to R16). Leaf finishes the spell, creating another wolf-missile in V20, which charges:\n\n charge Attack - (1d20+12)[ 32 ] (incl. flank) damage - (1d6+4)[ 5 ] trip - (1d20+3)[ 20 ] \n\nLeaf commands the lazy dog to join the attack. handle animal - (1d20+4)[ 17 ] . It charges (Y13->T16, 30') and attacks:\n\n charge Attack - (1d20+5)[ 14 ] damage - (1d6+3)[ 4 ] trip - (1d20+2)[ 15 ] \nOops, should be -4 to hit for cover.\n\nLeaf casts a short spell and advances (X21->W20) \n Spoiler \nGuidance\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf W20 AC20 HP 11/10 Spells: Virtue, Guidance, SNAI [1], SNA [2]\nBud T16 AC 19 HP 13/13\nWolf 1 R16\nWolf 2 T16\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " confirming threat - (1d20+12)[ 19 ] (1d6+4)[ 5 ] ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " *Sigh*\n\nThe Crit Downs me...",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Not that I want to argue too strenuously, but 10 damage puts you at 0. You could conceivably cast CLW on the defensive.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Vs Trip 20\n STR - (1d20+5)[ 6 ] \n\nThis will tell me if I'm on the ground or not...",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " This isn't looking good...\n\n Krull - Round 5 \n\nCasting a Spell Defensively\n \n Spoiler \nDropping Obscuring Mist to cast CLW.\n Concentration - (1d20+6)[ 24 ] \n CLW - (1d8+1)[ 6 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - S17 (prone)\nHP: 6/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (5/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist-x, True Strike (D)-x\n \n\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Leaf round 6\n\nThe first summoned wolf returns to whence it came. The second attacks. Bud the dog steps over (T16->T17) for a better angle and bites as well.\n\n wolf attack - (1d20+12)[ 19 ] damage - (1d6+4)[ 8 ] \n dog attack - (1d20+7)[ 26 ] damage - (1d6+3)[ 8 ] \n\nIf Krull is still struggling, Leaf will take a 5' step to V19, draw a flask of alchemists' fire and wait. Readied action: \n Spoiler \nIf Krull moves or casts after standing up, throw the flask.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf V19 AC 20 HP 11/10 Spells Virtue, Guidance, SNA1[1]\nBud T17 AC 19 HP 13/13\nWolf T18 AC 14 HP 17/17\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Ok...now I'm dead 😛",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Good game. I suspect I'll see you again in the finals.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Hopefully...\n\nI'll have to figure out some way of dealing with your 'pets' 🤨",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Leaf wins, by virtue of winning. Collect swag. ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by theterran \n I'll have to figure out some way of dealing with your 'pets' 🤨 \n \n\nI've got some suggestions... which I will share after the rematch. 🙂",
"prefix": "Maurkov:",
"loss": true
}
] |
[
{
"from": "human",
"value": " As the Moonspeakers disperse back into the woods, you linger a moment to ponder. This was the first Moonspeaker gathering you have been allowed to attend, and the circle officialy recognized you as an initiate. You suddenly notice that another has remained behind, an old dreamseer name Greva. She is the second oldest in the circle, younger only than the High Druid Hess.\n\n\"Come closer, Kren, we must speak,\" she beckons to you. \"I have had strange visions this past week. I have kept them to myself thus far, but when I saw you tonight I knew by the tattoo on your arm that I must tell you. Yes, the others may not know, but you cannot hide your mark from those who have our eyes. Not many of our kind choose the service; few remember the debt we owe to the Empire. But enough of this, we must speak of what I saw.\"\n\n I saw a lion, proud and noble.\nSuddenly he is struck by an arrow.\nHe turns and roars in defiance at a mighty giant standing near.\nThe giant's mouth opens and hundreds of arrows pour forth.\nThe lion is pierced many times and sinks to the ground.\nThe ground begins to burn, engulfing everything.\nThe lion disapears, the giant disapears. All that remains visible are five arrows, embedded in the ground in a circle. \n\nYou feel your stomach sink and she relays the vision. For the last month you have seen parts of this vision in your dreams--the lion roaring, the flames, arrows everywhere.\n\n\"I fear dark days are coming to this world, and I think you may be somehow involved Arrow-Arm. Leave for Vrath in the morning, in the ages past many giants lived there. Tell me what you find, the survival of our people may depend on it.\"\n\nBefore you can speak she shapeshifts into a crow and flies away, leaving you alone with the smoldering embers of the campfire.",
"prefix": "OologahQ:",
"loss": false
},
{
"from": "human",
"value": " Damn! Kren had hoped the dreams were nothing more than the dredged-up memories of his time in the Pathfinders... If Greva saw them too, they must mean something . She was wise one, and her advice was always good. In the morning he would go to Vrath.\n\nBack to the human lands? Not a pleasant thought. The humans had too much...civilization. Too many rules; too many people obedient out of habit or apathy or fear instead of conviction of right. And too much cultivation! The great forests - out here they still stretched for hundreds of miles - were thinned out and tamed by farmers and lumbermen.\n\nKren settled down for the night under a pine. As he began to doze, wrapped in his cloak, he let himself consider Greva's vision.\n\nThe lion - a symbol of Ilium, and its patron, Volcannon... Arrows made him think of the Pathfinders, but why would they turn on their own country? Why would they join this giant - whatever it represents? His thoughts spinning, Kren drifted to sleep.\n\nBreakfast the next morning was a small rabbit, which Kren caught and ate while he hiked. A few days walk to the woods edge, a quick stop to get horse from Frez the hostler - he owes me one - and he would be in Vrath all too soon.",
"prefix": "RhoOphuichi:",
"loss": true
},
{
"from": "human",
"value": " \"Look Kren, I'm very appreciative of what you did for me with that mange. I promised never to give the horses alchemical boosters again. I will only use natural methods from now on. But I just don't have a horse I can give you. The only horse I have right now belongs to a knight who's stabling it here for a week. Its a purebred Ilian charger, not some riding horse. I'm supposed to be getting it ready for a joust. Its tempermental, it probably would buck you off anyway.\"",
"prefix": "OologahQ:",
"loss": true
},
{
"from": "human",
"value": " Fighting back the urge to growl, Kren sighs and rubs the bridge of his nose. Three days fast walk to get here, barely stopping to sleep, and now this. \n A charger, huh? Sounds perfect. Look, Frez, I'm in a hurry and you owe me more than it'll cost to replace. Give it to me - and throw in the tack - and I'll say we're even. Don't say anything, Frez! I'm too tired to argue. Have the horse at the inn before dawn tomorrow, or you'll have to deal with a very angry druid. \n\nNow for a bath, a hot meal, and the last soft bed for a while. The trip to - Drellin, was it? - would be a long one, with little time for comfort.\n\n \n Spoiler \n\nDiplomacy = 16 +0 = 16\nWild Empathy = 5+9 = 14\nHandle Animal = 17+7 = 24\nRide = 11+3 = 14\n ",
"prefix": "RhoOphuichi:",
"loss": true
},
{
"from": "human",
"value": " Frez opens his mouth to protest but stands dumbfounded as Kren approaches the horse and leads it over to Frez. Frez nods in agreement as the horse nuzzles its new master.",
"prefix": "OologahQ:",
"loss": true
},
{
"from": "human",
"value": " Kren left the inn at dawn. The horse was waiting out front - in full barding. Well, what did I expect? I told him to throw in the tack. Kren lead the horse back to Frez's stables, removed everything except the saddle as quietly as he could, and left it neatly piled outside the door.\n\nThe horse - Horatio was the name on the saddle - pranced a bit when Kren mounted, but a few soothing words quieted him. Now, let's see how fast a druid can travel! Placing his hand on Horatio's neck, Kren muttered a few words and felt a surge of power.\n\n \n Spoiler \n Traveler's Mount \nLasts 3 hours.\n+10 enhancement to move speed.\nCan hustle without damage or fatigue.\nCannot make attack rolls.\n\nBase speed / hour = 6 mph.\nWith Traveler's Mount = 14 mph (hustling)\nCasting Traveler's Mount twice each day gives an overland speed of 96 miles per day on normal terrain. About three times the speed of an unbuffed horse!\n \n\n\nNow, he would ride hard for Drellin. Vrath's capital seemed a good place to start a search.",
"prefix": "RhoOphuichi:",
"loss": true
},
{
"from": "human",
"value": " After a day of hard riding aided by magic you arrive in Vrath. Not wasting time to find the main road, you cut cross country straight toward Drellin, hoping to find the road along the way. You crest a hill and see the main road stretch out before you. Suddenly the sound of flames assault your ears and your vision goes dark for a moment. You see flashing arrows again.\n\nYou shake your head once the vision passes and look down at the road. To the right you see two humans riding at a medium pace, one wears studded leather, has a mustache and wears a whip and rapier at his belt. The other wears a breastplate and has a huge greatsword strapped to his back. Off to the left you catch sight of something strange. Following behind them about 40 feet you see a bit of dirt from the road being kicked up as if there were a rider behind them, but see no rider. Though you can hear faintly the sound of the two humans horses, no sound seems audible from the phenomenon to the left.",
"prefix": "OologahQ:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Oathbreaker vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Oathbreaker - Paladin Latham \n Kurgan - Dragonstar \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative (1d20+2)[ 7 ] \n\nI will purchase: Nothing!",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Nor shall I!\n\n Initiative - (1d20+2)[ 5 ] \n\nLooks like you go first - let the battle begin! 😁",
"prefix": "Dragonstar:",
"loss": true
},
{
"from": "human",
"value": " Oathbreaker round 1: \n\nOathbreaker starts in B14 with his Large Katana in two hands. He then double moves to P15 with murder and glee in his bloodshot eyes!\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " To charge, or not to charge? That is the question...\n\nOh, what the hell. 😏 Begin in Y14 , Heavy Pick and Shield at the ready.\n\nSwift action, enter Righteous Fury.\n\n Chaaaaaaaaarge! \n\nto Q14 and attack.\n\n attack - (1d20+7)[ 25 ] for a potential damage - (1d6+4)[ 8 ] .",
"prefix": "Dragonstar:",
"loss": true
},
{
"from": "human",
"value": " Actually, it's 2 more damage than that - I called the Righteous Fury but didn't calculate it in the damage roll, so you've taken 10.\n\nStats (for refs):\n \n Spoiler \nHP: 20/20\nAC 14\nRighteous Fury (flat +2 to damage rolls) will end at the beginning of my turn on Round 3.\n \n\n\nYou may go...",
"prefix": "Dragonstar:",
"loss": true
},
{
"from": "human",
"value": " Oathbreaker round 2: \n\n\"OW! Now you will hurt you shiny lizard!\" Oathbreaker says in his mocking sing-song voice.\n\nLarge Katana Attack! (1d20+2)[ 8 ] /\\ If it threatens (1d20+2)[ 20 ] \nIf it hits (2d8+6)[ 14 ] /\\ If it crits (2d8+6)[ 9 ] \n\nArmor Spikes Attack! (1d20+3)[ 7 ] /\\ If it threatens (1d20+3)[ 5 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n\nTail Slap Attack! (1d20)[ 16 ] /\\ If it threatens (1d20)[ 17 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 2 /10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nEdit: Curse my evil alignment! Oh well. I just had to try out the two-handed weapon + armor spikes as a two weapon fighting thing. Not as good as the two sword thing. 😏\n\nI am at -1 and dying.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Dying and down... Dragonborn Paladin of Bahamut delivers the coup de grace to the evil dragonblood, eh?\n\n damage - (4d6+24)[ 34 ] \n😎\n\nOne more victory away from another Level 2....",
"prefix": "Dragonstar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Bronz \n Kurgan is declared the victor \n\n\nAnd keep the level 2's coming. We need competition 😁",
"prefix": "Bronz:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Bulch vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bulch - stimpius \n Todd - Mavian \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative - (1d20+1)[ 11 ] ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Bulch \n Init - (1D20-2)[ 8 ] \n\nreserving right to buy after your purchases. Good luck.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " I don't buy things,\n\nTodd - Round 1\nSwift Action: Activate Punishing Stance\nMove Action: Y14 to U14\nStandard Action: U14 to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Bulch \n\nBought\n\n \n Spoiler \n\nNothing\n \n\n\nMove to A12\n\nStats (refs only)\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition A12\nReady an action to throw a javelin as soon as he comes into my LoE.\n Attack - (1D20+5)[ 19 ] +1 if PB shot.\n Damage - (1D6+6)[ 8 ] +1 if PB shot.\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Todd - Round 2\n\nMove Action: Q14 to N15\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move after he finish moving\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Bulch \n\nMove to K12\n\nStats [refs only]\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition; K12\nReady an action;\n \n Spoiler \n\nthrow a javelin at him as soon as he enters LoE\n Attack - (1D20+5)[ 6 ] +1 if PB shot\n Damage - (1D6+6)[ 11 ] +1 id PB shot\n \n\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " When you stop moving, my readied action goes off, and I move to K15, as per my readied action spoiler. This would happen before you readied your action.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Bulch \n\nOkay then\n\nI throw a javelin at you which well and truely misses\n\nand now my head is completley skew whiff on whos go it is :D",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " It's now mine at the top of Round 3, initiative order doesn't change at all.\n\nTodd - Round 3\n\n Swift Action : Activate Strength Domain\n Move Action : K15-> K14\n Standard Action : Attack with Sapphire Nightmare Blade and my Heavy Polaxe\n Sapphire Nightmare Blade - (1d20+13)[ 31 ] vs AC\n Attack Roll (1d20+4)[ 17 ] \n Axe Damage (2d6+6)[ 17 ] \n Punishing Stance (1d6)[ 4 ] \n Sapphire Damage (1d6)[ 3 ] Only if Sapphire Nightmare Blade Hits\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: Sapphire Nightmare Blade , Moment of Perfect Clarity, Charging Minotaur Strike.\nBreath Weapon: Readied\nStance: Punishing Stance\nStrength Domain: 1/10\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Doh, I messed up my damage roll. The axe was actually supposed to deal 2d6+5, so I only did 16 instead of 17.\n\nThe sapphire nightmare blade hits, leaving you flatfooted against my axe attack, which means that it hits. So in all you take 23 points of damage.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Assuming it works that way then its game :D I thought you would only get one action having had a readied action but my understanding of them may be off.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " What happens with readied actions depends on your place in the initiative order.\n\n If you take the action on the same round as you readied it, your initiative moves to above the one that activates your action, and you don't lose any actions.\n\n If you take your readied action on the round after you readied it, then it counts as your action for that round.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " High Ref Bronz \n\nMavian is correct in his readied action. Therefore..\n\n Todd is declared the winner! ",
"prefix": "Bronz:",
"loss": true
},
{
"from": "human",
"value": " Todd picks up the pieces of the orc and tries to stick them back together\n\n You fight good. ",
"prefix": "Mavian:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kale - Qworg \n Dunkin - Damionte \n All combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Dinkin Round-0 Initiative\n\n (1d20+2)[ 15 ] ",
"prefix": "Damionte:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nDue to inactivity, Kale is disqualified.\n\n Dunkin is declared the winner and recieves his due. ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Yeah !\n\n...\n\n..\n\n.",
"prefix": "Damionte:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Grey Wolf vs. Clamber \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grey Wolf - Olidammara \n Clamber - Stimpus \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Clamberer \n Initiative - (1D20+5)[ 17 ] ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " The man and his wolf smirk at the little goblin. \"Good luck little crawler...\"\n\n Ini - (1d20+3)[ 9 ] ",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Prepared spells:\n \n Spoiler \n\n0st level: guidance, virtue, virtue; 1st level: cure light wounds, updraft\n ",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nTo Refs\n\n \n Spoiler \n\nStart in B10.\nMove to G10\nTake 10 on climb check auto success - 26. Racial allows.\n\nWill do this in one move if possible but im thinking it should be 2 actions so perch at the top of G10.\n\nCrossbow in 1 hand.\n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Grey Wolf, round 1 \n \n Spoiler \n\nGW starts in Y11, with a scroll of sunstroke in his hand. Ranger starts in Y10. GW casts virtue on his Ranger and then commands him to heel ( Handle Animal - (1d20+8)[ 28 ] ) and moves to U11. If the skill check is succesful, Ranger follows the druid to U10.\n \n\n\nStats:\n \n Spoiler \n\nGW\nHP:11\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: none\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 14 ] \n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (10 rounds)\nPosition U10\n Listen - (1d20+2)[ 22 ] \n Spot - (1d20+3)[ 18 ] \n \n\n\nYou're up.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nTo Refs\n \n Spoiler \n\nMaintain position in G10.\nHide Hide - (1D20+5)[ 6 ] \nReady an action to loose a bolt at the druid or the wolf. Druid preferably with one hand on the crossbow the instant LoS and LoE is established.\n Attack - (1D20+5)[ 22 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nNo LoS yet",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Grey Wolf, round 2 \n \n Spoiler \n\nGrey Wolf casts virtue on himself.\n \n\n\nStats:\n \n Spoiler \n\n GW \nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (10 rounds)\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 16 ] \n Ranger \nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (9 rounds)\nPosition U10\n Listen - (1d20+2)[ 15 ] \n Spot - (1d20+3)[ 11 ] \n \n\n\nYou're up.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Clamberer\n\nActions; To refs\n\n \n Spoiler \n\nMaintain position at G10.\nHide again Hide - (1D20+5)[ 20 ] \nReady an action to shoot the druid or its wolf on LoS. Whichever appears first.\n Atacck - (1D20+5)[ 14 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Grey Wolf, round 3 \n \n Spoiler \n\nGW moves to U8 and hides there, looking for Clamber. Hide - (1d20-2)[ 4 ] and Spot - (1d20+7)[ 13 ] . My other actions depend on the LOS check.\n \n.\n\nNot done yet.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Ref Mav:\n\nGrey Wolf\n \n Spoiler \n\nNo LoS\n \n\n\nClamber\n \n Spoiler \n\nNo LoS\n \n\n\n@Refs:\n \n Spoiler \n\nClamber gets a reactive spot. Instead of telling him to roll it, and giving him Metagame knowledge, I'll just roll it for him (1d20-3)[ 7 ] \n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grey Wolf, round 3 \n \n Spoiler \n\nGrey Wolf moves to U12 and, while hiding, tries to locate Clamberer again: Hide - (1d20-2)[ 18 ] and Spot - (1d20+7)[ 23 ] .\n \n\n\nI'm done, but you better wait for another LoS check before you act.\n\nStats:\n \n Spoiler \n\nGW\nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (9 rounds)\nPosition: U12\n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (8 rounds)\nPosition U11\n ",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " High Ref Bronz \n\n@Grey Wolf\n \n Spoiler \n\nNo LoS, and for the record you only get one reactive spot check per round. Any additional checks require actions.\n \n\n\n@Clamberer\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Bronz:",
"loss": true
},
{
"from": "human",
"value": " @ Bronz\n \n Spoiler \n\nMy phb states that moving into a new area, allows you to take a spot check without spending an action. In my view this applies to this situation: Grey Wolf can't see things from U8 which can be seen from U12 and vica versa.\n ",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Just checking in tell me when its my go :D",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Well... you're up since Bronz posted the LoS-check.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nActions\n\n \n Spoiler \n\nMaintain position in G10\nHiding - result of 20.\nReady an action to attack either to enter my LoE and LoS first. Preferably Grey Wolf but his dog beast thing if that comes first.\n Attack - (1D20+5)[ 24 ] \n Damage - (1D6)[ 5 ] \n \n\n\nIm done no need for LoS check - same as the spoilers above whatever yours was. Didn't move position.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Grey Wolf, round 4 \n \n Spoiler \n\nGW moves to U16, hides ( Hide - (1d20-2)[ 9 ] ) there and peeks around the corner: Spot - (1d20+7)[ 13 ] . Ranger follows him to U15 ( Spot - (1d20+3)[ 12 ] .\n \n\n\nNot done, we will wait again for a LoS check.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nNo LoS.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " *Poke*\n\njust to say its still your go.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Grey Wolf is disqualified due to not posting for 4 days.\n\n Clamberer is declared the winner and collects the posted rewards ",
"prefix": "Bigmac:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Bunny vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Spoiler \ninit: (1d20+3)[ 7 ] \n ",
"prefix": "faithfreebible:",
"loss": true
},
{
"from": "human",
"value": " Bunny is declared the winner due to inactivity on Kodrul's part and collects the posted rewards ",
"prefix": "Bigmac:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Krux vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Xerxes - king_korath \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " initiative (1d20+4)[ 8 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nKrux is disqualified for inactivity\n\n Xerxes is declared the winner and recieves 300xp and 300gp. ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Krux hurries in on his exhausted mount, hoping to beat the bell. *DING* Too late!\n \"Grrrr.... Me oversleep again...\" \n Ahhhh! I only just found out the new waiting room was up! Oh, well, I'll just have to rock the loser's bracket 😉 ",
"prefix": "Tortoise262:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " High Ref Morbius \n\n\nFor the records I just PMed both players",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " ummmmmm i thought rune lready beat me in the final match? 🤨",
"prefix": "Deathslayer7:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nLooks like someone made a mistake setting up matches.\n\nSince I was the one that set up this match, that someone would be me.\n\nJust ignore this and we'll cut it from the official records.",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 43: Tordek the Bloody vs. Strit Acora \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tordek the Bloody - Lord Henry \n Strit Acora - Curtis \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Strit Acora\n\n (1d20+1)[ 12 ] \n \"Ah, Tordek, we meet again.\" ",
"prefix": "curtis:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n Strit is the winner. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 45: Velis vs. En \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Velis - Jasmine Rhadix \n En - Curtis \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " En\n\n (1d20)[ 17 ] ",
"prefix": "curtis:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n En is the winner. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Exhibition Match: SamTheCleric vs. SithLackey \n Map \n \n Spoiler \n\n \n \n\n Both Combatants Please Roll Initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Level 10 Phelonius \n\nInitiative: (1d20+3)[ 16 ] \n\nGood Luck to you, sir.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " I have a proposal...if you guys would ref our exhibition match, I'll ref yours...that way we don't have to bother the refs for LoS checks and such.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " sure thing, I'll keep an eye on your match when I'm free.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Brilliant!\n\nNow make with the killin'.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Sorry that there's going to be a delay here, I have AP testing tomorrow, followed by filming for an English project, so it may be a day and a half or so.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " It's cool... I've been swamped, started up new classes at college... and Pre-Calc is flying right over my head.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Alright, I'm back (sorry for the delay, mother's day and all).\n\n initiative - (1d20+3)[ 11 ] \n\nEDIT: Looks like you get to go first. Again.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 1 \n\n\"Well, if it isn't my little Barbarian friend!\"\n\n \n Spoiler \nStart in B13.\n\nCast Greater Invisibility, move to E10.\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: B13\nHP: 66\nAC: 15, Touch 13, Flat Footed 12\nSpells:\n \n Spoiler \nLevel 1\nShield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,\nLevel 2\nBoiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants\nLevel 3\nFly, Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler\nLevel 4\nSolid Fog, Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image\nLevel 5\nCloudkill, Mind Fog, Baleful Polymorph, Illusory Feast\n \n\nBuffs: Greater Invisibility 10/10\n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Thunk - Round 1 \n \"Thunk smarterer now, little man. Thunk GET you! Thunk use pronouns! \n \n Spoiler \nThunk begins in Y13 , holding the arrow and with the shield out and animated.\n\nStandard Action: Thunk stabs himself with the arrow, gaining See Invisibility for the next 30 minutes. He also takes (1d4+1)[ 2 ] damage, because he's not about to put his full strength behind this. (1d4 because it's not being used as an arrow, but as a dagger-like improvised weapon)\n\nFree Action: Command the boots to Fly , duration 5 minutes\n\nMove Action: Move to R11 , and crouch to try and maintain a low profile.\n \n\n\nI'd end the turn, but we probably need a LOS check. And someone to check this turn in general.\n\nStats for Refs \n Spoiler \nHP: /120\nAC:19/19/18\nLocation: R11 \nSee Invisibility: 1/300\nFly: 1/50\n ",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Exhibition Ref Terran \n\nNo LoS",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 2 \n\n\"Planning on defeating me with the cunning use of Pronouns, eh? I see your pronouns and raise you a prepositional phrase! \"\n\n \n Spoiler \nCast Fly.\n\nMove to A1\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: A1\nHP: 66\nAC: 15, Touch 13, Flat Footed 12\nSpells:\n \n Spoiler \n\nLevel 1\nShield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,\nLevel 2\nBoiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants\nLevel 3\n Fly , Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler\nLevel 4\nSolid Fog, Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image\nLevel 5\nCloudkill, Mind Fog, Baleful Polymorph, Illusory Feast\n \n\n\nBuffs: Greater Invisibility 9/10, Fly 1000/1000\n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Thunk \n \"Thunk laugh at you! Pepazishun not real word! \n \n Spoiler \nMove Action: move to H11 \n \n\n\nLOS check and then I'll finish my turn.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Exhibition Ref Terran \n\n@SithLackey\n \n Spoiler \nYou see him in A1\n \n\n\n@SamtheCleric\n \n Spoiler \nYou see him in H11\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " I see you. What're you holding, please?",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Just to go ahead and circumvent this...SithLackey has See Invisibility on, that's how he can see you.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " I have Nothing in my hands. :)\n\nAnd I figured he'd have see invis up... stabbed himself with the arrow... clever.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " I may have to use that again, it was pretty cheap for 3 minutes of see invisibility.\n\n Thunk, Round 2 Continued \n Thunk see you! Now you dead! \n\nGo ahead and look if you have LOS (heck, if you can see you will by the end of this).\n \n Spoiler \nFree Action: BEAR ON!\nMove Action: Move to A3, and touch down.\n \n\n\nEnd Turn\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: A3 \nSee Invisibility: 2/300\nFly: 2/50\nBear Form (Black): 1/10\n ",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 3 \n\nCast Defensively\n (1d20+17)[ 35 ] vs DC19\n\nIf successful... speak a word and vanish through a dimension door.\n \n Spoiler \nDimension Door to E26, 50 feet in the air.\n \n\n\nEnd turn.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Gah! I forgot you had that one! And I'm already in bear form! ☹️\n Thunk - Round 3 \n \"Where you go, little man?\"\n \n \n Spoiler \nFull Round Action: Double Move to L14, +20ft (so, on orange level)\n \n\nLOS Check, then I'm good.\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: L14, +20ft \nSee Invisibility: 3/300\nFly: 3/50\nBear Form (Black): 2/10\n ",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " LoS is Established\n\nSithLackey is in L14.\n\nSamtheCleric is in E26 hovering 50ft above the floor.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Phelonius Round 4 \n\n\"Lights out, little bear!\"\n\nCast Solid Fog . 20' radius sphere with him in the center.\n\n \n Spoiler \nMove to P-26, still 50' in the air.\n \n\n\nThis SHOULD be the area of the solid fog...\n\n \n Spoiler \n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Does solid fog change speed to 5ft, so a 5x sprint would move 25ft, or does it make it so that one can only move 5ft per round?\n\nAlso, Is that second spoiler one I can look in?",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " It makes it so you can only move 5ft per round...and yes, that second spoiler is just the area of the solid fog.\n\nSolid Fog = best spell in the game. 😁",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " grumblegrumble...😛...grumblegrumble\n\n Thunk - Round 4 \n \n Spoiler \nMove to L13 as a full round action...\nI guess...\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: L13, +20ft\nSee Invisibility: 4/300\nFly: 4/50\nBear Form (Black): 3/10\n \n\n \n\n\nEnd Turn",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius Round 5 \n\nCast a Cloudkill\n \n Spoiler \nCenter is 10 feet closer to me than solid fog...\n \n\n (1d4)[ 4 ] Constitution Damage. Fortitude DC 22 for half.\n\n \n Spoiler \nMove to X18\n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n\nHousekeeping\n\n\nUnless one of you object in the next week or so, I'm going to remove this match from the list since there hasn't been a post in over 2 months.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n This match has been removed from the listing. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " A Shadar-Kai with a massive sword and energy crackling around his hands storms into the arena. His opponent is an Eladrin with a shimmering bow. The announcer bellows \"FIGHT!\"\n\n[ ][ ][ ][ ][Q][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][L][ ][ ][ ][ ]",
"prefix": "OOTS_Rules 2:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 46: Torpedo vs. Whindle \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gareth - Torpedo \n Curtis - Whindle \n All gladiators please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Whindle\n\n (1d20)[ 15 ] ",
"prefix": "curtis:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n\nTorpedo quits.\n\n Whindle in the winner. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 39: Phelonius vs. Glunk , final match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Glunk - SoD \n Phelonius Phink - SamtheCleric \n All gladiators please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Glunk, pre-round \n initiative - (1d20+2)[ 15 ] \n\nMay need purchases. I hope my opponant turns up though. I'm looking forward to this re-match.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n Glunk is the winner, match and round. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 46: Bacchae vs. Jeananne \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Bacchae \n Fishy - Jeananne \n All gladiators please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Bracchae, pre-round \n initiative - (1d20-6)[ 11 ] \n\nWill still make purchases.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Jeananne, Pre-Round \n\nInitiative: (1d20+2)[ 7 ] \n\nI think I'm actually good for right now, purchase-wise. Jeananne will start in D10 with her armor, sword and shield, predictably.",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n Jeananne is the winner. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 44: Drex Milo vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Drex Milo - KCiemir \n Froy - The Chilli God \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Ta for the PM reminder. Don't wanna double-DQ, here.\n\nBuying... Nothing. So there. Thus as it is that Froy the Shirtless commoner exposes his bronzed belly (suntan fresh!) for all the rest of the arena to see! Up goes the dirty pitchfork in a salute to the audience.\n\n Init - (1d20+2)[ 6 ] ",
"prefix": "The_Chilli_God:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n\nThe bronzed hairy chest must've scared him off.\n\n Froy, the shirtless commoner, is the winner. ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Hairy? Oh, right, I suppose his chest is hairy, too...\nFroy keeps his pitchfork raised as he walks awkwardly back inside.\n\nMighty quick on the guns, there, by the way. 😁",
"prefix": "The_Chilli_God:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 64: Glunk Too vs. Quork \n Map: \n \n Spoiler \n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Glunk Too - SoD\n Quork - Sallera\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " (aagh scary orcy orc 😦)\n\nInit: (1d20-3)[ 16 ] \n\nPurchasing 20 sling bullets (2s) and a scroll of Hold Person (150g). Waiting on further purchases.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Glunk \n initiative - (1d20+2)[ 18 ] \n\nPurchaces to come.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " More stuff bought; Potion of Owls Wisdom.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Purchasing scroll of Light of Mercuria (150g).",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Is that all? If so, I'm good to start.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Aye, go ahead. Starting in B11, holding a scroll with loaded sling on belt.\n\nStats: \n Spoiler \nHP 7/7, AC17 (13, 14)\nTU attempts: 11/11\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith\nDoom\n ",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Starting in Y11, unarmoured, with heavy crossbow loaded in one hand, and potion in the other.\n\nStandard Action; Drink Potion.\n\nEnd turn.\n\nStats\n \n Spoiler \nHP; 16/16\nAC; 12 (touch 12)\nF/R/W; +6/+2/ +0 \nOwl's Wisdom; 0/10\n ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Quork, Round 1 \n\n5ft step to C11.\nStandard: Attempt to cast from scroll. CL: (1d20+1)[ 14 ] If successful: \n Spoiler \nStart glowing.\n \n\nSwift: Quickened Doom, DC14 Will or shaken.\nFree: If scroll casting was successful, drop empty paper.\nMove: If scroll casting was successful, draw second scroll.\n\nStats: \n Spoiler \nHP 7/7, AC17 (13, 14)\nTU attempts: 6/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith\n Doom \n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Come on... will - (1d20)[ 19 ] \n\n\"Hah! Glunk Toos mind an inpenetrable fortess! I will Water Orc Orc you to death!\"\n\n Glunk Too, round II \n\nDouble Move to E11, drawing Great Falchion en route.\n\nFree Action; Rage.\n\nDone.\n\n \n Spoiler \nHP; 18/18 \nAC; 10 (touch 10 )\nF/R/W; +8 /+2/+2\nOwl's Wisdom; 1/10\nRage; 0/13\n ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Quork, Round 2 \n\n\"Hmm... I don't know if ravens eat sodden corpses. Maybe you should climb out?\"\n\nFree: Declare Hatred on the orc orc.\nStandard: Release both rays of the Light.\nFirst ray:\nTouch attack: (1d20+5)[ 7 ] \nDamage: (2d6)[ 6 ] \nCrit confirm: (1d20+5)[ 11 ] \nCrit damage: (2d6)[ 10 ] \nSecond ray:\nTouch attack: (1d20+5)[ 21 ] \nDamage: (2d6)[ 8 ] \nCrit confirm: (1d20+5)[ 16 ] \nCrit damage: (2d6)[ 8 ] \n\nNot done, need to see results first.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " ...right then.\n\nSwift: Quickened cast from scroll: CL: (1d20+1)[ 13 ] If successful, DC15 Will or paralyzed.\n\nNeed to see whether you save before I finish.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " That's 8 damage...and will - (1d20+2)[ 9 ] \n\nBollocks. That's the first save he's ever failed...",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Okies, so to finish off, 5ft step to D11 and draw spear.\n\nEdit: Oh, and drop the empty scroll, of course.\n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16)\nTU attempts: 1/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith\n Doom \n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round 3 \n\nFree Movement; sink to the bottom, 10 feet down.\n\nFull round action; attempt to shake off the hold person (assuming it was hold person) will - (1d20+2)[ 22 ] \n\nAnd that shakes it off!\n\n \n Spoiler \nHP; 8/18 \nAC; 10 (touch 10 )\nF/R/W; +8 /+2/+2\nOwl's Wisdom; 2/10\nRage; 1/13\nHolding Breath; 0/44\n \n\n\nDone, hoping I'm out of reach of that spear!",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " ...crap. Glunk is a damnably lucky orc. 😛\n Quork, Round 3 \n\nHmm. I guess if you're standing on the bottom, you're actually in reach still. Unless being in the water counts as being on the square of the water's surface, in which case I'll move over 5ft to D11 and then down 5ft to the square above your head, but that doesn't make much sense. Either way...\nStandard: Stabbity.\nAttack: (1d20+5)[ 22 ] \nDamage: (1d8+3)[ 6 ] \nCrit confirm: (1d20+5)[ 14 ] \nCrit damage: (2d8+6)[ 18 ] \n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16)\nTU attempts: 1/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith \nDoom \n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Glunk Too, round 4 \n\nMove to waters surface in D11, bursting out spectacularly before swinging wildly with the great falchion.\n\n\"I will kill you so hard you will die to death!\"\n\n attack - (1d20+8)[ 17 ] \n damage - (1d12+12)[ 16 ] \n\nWell, if your AC is equal to what your sheet says, that's game. If not, fight on, for I am done (and probably done for!).\n\n \n Spoiler \nHP; 2/18\nAC; 10 (touch 10)\nF/R/W; +8/+2/+2\nOwl's Wisdom; 3/10\nRage; 2/13\n ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Luckily for the poor cleric, that Hatred gives her a little boost.\n\n Quork, Round 4 \n\nStandard: One last desperate stab.\nAttack: (1d20+5)[ 16 ] \nDamage: (1d8+3)[ 9 ] \nCrit confirm: (1d20+5)[ 17 ] \nCrit damage: (2d8+6)[ 15 ] \n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16)\nTU attempts: 1/11\nPP: 2\nLoc: C11\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith \nDoom \n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Sallera \n ...right then.\n\nSwift: Quickened cast from scroll: CL: [roll0] If successful, DC15 Will or paralyzed.\n\nNeed to see whether you save before I finish. \n \n\nNot to step in the middle of your tea party, but since when can you apply a character's metamagic feats to normal scrolls? 🤨\n\nFrom the SRD:\n The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can’t use a metamagic feat to alter a spell being cast from a wand, scroll, or other device. \n\nSince he didnt buy a scroll of quickened Hold Person, he cannot cast it as such, feat or not.\n\n(apologies again for interrupting, just seemed like a glaring rules snafu)",
"prefix": "daggaz:",
"loss": true
},
{
"from": "human",
"value": " Oh bother, so it is. Rewinding to the middle of Round 2, then; after releasing the light:\n\nMove: To B15.\nSwift: Cast a quickened spell: \n Spoiler \nShield of Faith.\n \n\n\nStats: \n Spoiler \nHP 7/7, AC23 (19, 20)\nTU attempts: 1/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia \nShield of Faith\nDoom \n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Glunk Too, round III, take 2 \n\nBurst out of the water, looking really impressive \"Glunk have a strange feeling of de ja vu...\" and charge to C14, with a wild swing.\n\n attack - (1d20+10)[ 27 ] \n damage - (1d12+12)[ 19 ] \n\n\"I will Water Orc Orc you to death!\"\n\nEdit; Wow. Talk about an inpenetrable mind! The only save he failed, and it never actually happened.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " And even my 23 AC isn't going to save me from that. 😛 Good thing someone noticed that scroll error, ne?",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Sallera \n And even my 23 AC isn't going to save me from that. 😛 Good thing someone noticed that scroll error, ne? \n \n\nYup. Glunk Too's luck holds out still! The only save he's ever failed, and it never happened! Also...that would've been your win as well. You had me worried for a while.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n\nGlunk Too gets the win and the loot ",
"prefix": "Mavian:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 52: Croysp vs Grappler (AF) \n Map \n \n Spoiler \n\n \n \n\n XP Reward: 300 XP\n GP Reward: 300 GP\n\n Croysp - Psionic Dog\n Grappler (AF) - AlterForm\n\n\n All Gladiators, please declare final purchases (if any) and roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Croysp will purchase a new Bite of The Wolf psionic tatoo.\n\nNo other purchases planed, may make reactionary purchases.\n\n Initiative - (1d20+4)[ 18 ] ",
"prefix": "Psionic Dog:",
"loss": true
},
{
"from": "human",
"value": " Grappler makes no purchases.\n\n Init - (1d20+2)[ 16 ] ",
"prefix": "AlterForm:",
"loss": true
},
{
"from": "human",
"value": " Cool.\n\n Croysp - Round 1 \n\nCroysp starts in Y-10 holding the Personal Space Enforcer™, mach Long Spear in one hand.\n\nStandard Action: Activate Psionic Tatoo and grow a big toothy muzzle.\nMove to S-9.\nFree: Assume two-handed grip on long spear.\n\nDone.\n\nStats:\n \n Spoiler \nHP: 15/15\nAC: 15 (+4 armor +2 dex -1 vulnerable)\nTouch: 11\n\nPsionic Focus: Yes.\nAora: Offensive.\n\nBite of the Wolf: 1/10\n ",
"prefix": "Psionic Dog:",
"loss": true
},
{
"from": "human",
"value": " Grappler - Round 1 \n\nGrappler starts in B11, Girallon Arms bound+infused.\n\nSwift: Activate Travel Devotion\nMove: 40 ft to I12\nStandard: Ready an Action\n \n Spoiler \nAction: Move\nTrigger: Croysp enters a square from which he threatens Grappler\n \n\n\nStatus\n \n Spoiler \nHP: 9/9\nAC: 14\nTravel Devotion: Round 1 of 10\n \n\n End Turn ",
"prefix": "AlterForm:",
"loss": true
},
{
"from": "human",
"value": " Croysp - Round 2 \n\nCharge!\n\nAuto-succeed on jump check, charge to K-11.\n(Long) Spear Attack - (1d20+7)[ 14 ] \n Damage - (1d8+7)[ 12 ] \n\nDone.\n\nStats:\n \n Spoiler \nHP: 15/15\nAC: 13 (+4 armor +2 dex -1 vulnerable -2 charging)\nTouch: 9\n\nPsionic Focus: Yes.\nAora: Offensive.\n\nBite of the Wolf: 2/10\n ",
"prefix": "Psionic Dog:",
"loss": true
},
{
"from": "human",
"value": " McToughy's readied action triggers.\n\nIn response to Croysp entering K11, Grappler enters J11 immediately before.\n\nMcToughy avoids the Personal Space Enforcer TM , but I suspect Croysp still has a good chance at victory with his Jaws of the Wolf.",
"prefix": "AlterForm:",
"loss": true
},
{
"from": "human",
"value": " Hmm. Clever.\n Bite Charge - (1d20+7)[ 16 ] \n Damage - (1d8+5)[ 10 ] ",
"prefix": "Psionic Dog:",
"loss": true
},
{
"from": "human",
"value": " And that's the match.\n\nGG.",
"prefix": "AlterForm:",
"loss": true
},
{
"from": "human",
"value": " Hi Ref Scorer \n \nAnd Croysp Bites the Victory! Wins the loot and the round! ",
"prefix": "Scorer:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 67: Ford Prefect vs. Chuck E. Cheese \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Ford Prefect - Madtinker\n Chuck E. Cheese - Schism\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Ford Prefect\n\nNo purchases, init (1d20-3)[ 5 ] \n\nNot the fell drained shenanigans!\n\n@Refs \n Spoiler \ncan I start a grapple as part of a charge? Charge requires a melee attack,a nd starting a grapple is a melee touch attack, so it should be legal, yes?\n \n\n\nDoesn't it cost some gold or something to summon familiar? Edit: Nevermind, I see it now.",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " I know, I know. It's so lame.. I feel dirty for ever putting the sheet together. 🤢\n\nInitiative: (1d20+4)[ 15 ] ",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Go ahead and go then, but I'll need an answer to my question before we get too far along.",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " Alright. Starting in Y-14, wondering how on earth glass can provide total concealment.\n\n Chuck \"Lamer\" Cheese, round 1 \n\nFree: Muse about poorly made glass.\n\nMove action: Move somewhere into total concealment. You lose sight of Chuck as he leaves X-15.\n\n \n Spoiler \nFinish half-speed move to X-18.\n\nHide: (1d20+6)[ 12 ] \n\nReactive spot: (1d20+3)[ 9 ] \n\nReactive listen: (1d20+2)[ 13 ] \n\nCast a spell: \n Spoiler \nMage Armor\n \n\n \n\n\nDone.\n\nEdit: Fixed spoiler tags.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 18 full, 14 touch, 14 ff\nCurrently in: X-18\nBuffs/rounds: Mage Armor 1/600\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound,\n\n1st: Fell Drained Magic Missile**, Mage Armor , Shield\n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Well, the concealment is mutual.\n F ound O n R oad D ead\n@Refs/LoS\n \n Spoiler \nStarting with Sling in hand and loaded. Move south from B14 to E21.\nHide, taking penalty for moving at full speed. (1d20+2)[ 16 ] .\n\nRefs, please see question in my first post.\n\nReady an action \n Spoiler \nshoot Lamer with Sling if he begins to cast a spell or ends his turn in a space where I can shoot him.\n \n\n \n\nStats \n Spoiler \n\n Ford Prefect \nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\n AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\n FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\n Sling (20 bullets) +3 (1d4+2, x2)\n FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n (+3 Dex, +2 Misc)\n Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n Condition None\n \n\n\nDone. Edit was to fix the spoiler tags. I'm retarded, I swear.",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " Chuck, round 2 \n \n Spoiler \nCast a spell: \n Spoiler \nShield\n \n\n\nMove half-speed to X-22\n\nHide: (1d20+6)[ 9 ] \n\nReactive spot: (1d20+3)[ 20 ] \n\nReactive listen: (1d20+2)[ 3 ] \n \n\n\nDone. LoS might be needed, depending on where you moved.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 22 full, 14 touch, 18 ff\nCurrently in: X-22\nBuffs/rounds: Mage Armor 2/600, Shield 1/10\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound\n\n1st: Fell Drained Magic Missile**, Mage Armor, Shield \n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " LoS established, FORD in E21, Chuck in X22: continue.",
"prefix": "Lubirio:",
"loss": true
},
{
"from": "human",
"value": " LOS Check:\n\nFord-\n \n Spoiler \n\nYou see ford in E21, with a loaded sling in hand.\n \n\n\nChuck-\n \n Spoiler \n\nYou may charge to start a grapple, but doing so provokes and AoO as usual for starting a grapple.\nNeed to roll a reactive spot check for you:\n (1d20+7)[ 11 ] \nYou see Chuck in X22, having just cast a spell.\n \n\n\nGood Gaming!\n-Jason",
"prefix": "RPGAgmJAY:",
"loss": true
},
{
"from": "human",
"value": " Ford Prefect\n\nAttack the glass in F20-21 with unarmed strike.\n (1d20+2)[ 18 ] \n (1d6+2)[ 3 ] \nNeed to see results before I finish my action.\n\nSo I didn't overcome the hardness, and it doesn't break. I feel puny.\n\nNevertheless, ready an action \n Spoiler \nmove north out of LoE if Cheesy there casts a spell at me.\n \n\n\nDone\n\nStats \n Spoiler \n Ford Prefect \nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\n AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc E21\n FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\n Sling (20 bullets) +3 (1d4+2, x2)\n FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n (+3 Dex, +2 Misc)\n Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n ",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " You're... taking two standard actions in a round? 🤨 Attack and ready?",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " My bad. I readied a move action, but forgot the part where any readied action counts as a standard action. So Ford sits tight, no valid readied action.",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " Chuck, round 3 \n\nChuck moves into total concealment again. You lose sight of him as he leaves T-26.\n\n \n Spoiler \nFinish move to R-26. Ready action: \n Spoiler \nCast a Fell Drained Magic Missile at Ford if he enters LoE with anything less than total cover/concealment.\n \n\n \n\n\nDone.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 22 full, 14 touch, 18 ff\nCurrently in: X-22\nBuffs/rounds: Mage Armor 3/600, Shield 2/10\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound\n\n1st: Fell Drained Magic Missile**, Mage Armor, Shield \n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Ford \nRef question: \n Spoiler \nK, I really need to know now, can I end a charge with a grapple attempt? A charge requires a melee attack roll, a grapple is a melee touch attack. Legal, yes?\n \n\n\nRefs/LoS \n Spoiler \nMove to I21, sneakily. Hide: (1d20+7)[ 15 ] and ready an action \n Spoiler \nshoot Cheesy McMuffin if he casts a spell at me or ends his turn within LoE and is attackable by a legal charge.\n \n\n \n\n\nDone, but I will need an answer soon.\n\nStats \n Spoiler \nFord Prefect\nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\nAC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc I21\nFoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\nSling (20 bullets) +3 (1d4+2, x2)\nFoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n(+3 Dex, +2 Misc)\nAbilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n ",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\n \n Originally Posted by madtinker \n Ford \nRef question: \n Spoiler \nK, I really need to know now, can I end a charge with a grapple attempt? A charge requires a melee attack roll, a grapple is a melee touch attack. Legal, yes?\n \n \n \n\n@madtinker\n \n Spoiler \n\nYes, that is legal.\n \n\n\n@Ford\n \n Spoiler \n\nNo LoS\n \n\n\n@Chuck\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Chuck, round 4 \n \n Spoiler \nMove to J-26.\n\nHide: (1d20+1)[ 6 ] (including -5 for full-speed)\n\nReactive spot: (1d20+3)[ 11 ] \n\nReady Action: \n Spoiler \nBlast the snot out of Ford if he attempts any action within LoE or enters LoE at any point.\n \n\n \n\n\nDone.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 22 full, 14 touch, 18 ff\nCurrently in: X-22\nBuffs/rounds: Mage Armor 4/600, Shield 3/10\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound\n\n1st: Fell Drained Magic Missile**, Mage Armor, Shield \n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Ford, assuming still no LoS\nRef/LoS \n Spoiler \nReady an action \n Spoiler \nShoot Gouda there if he begins to cast a spell or ends his turn within LoE.\n \n\n \n\n\nStats \n Spoiler \nFord Prefect\nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\nAC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc I21\nFoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\nSling (20 bullets) +3 (1d4+2, x2)\nFoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n(+3 Dex, +2 Misc)\nAbilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n \n\n\nDone, and thanks Kyeudo",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " One sec here.\n\nFord: \n Spoiler \nBefore you take your turn, you see Chuck move to J26 and ready an action. This triggers your readied action, do you take it?\n \n\n\nChuck: \n Spoiler \nNo LoS.\n ",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Thank you Sallera. Yes, I take my readied action, to shoot the scoundrel\nSling attack (1d20+3)[ 21 ] \nDamage (1d4+2)[ 5 ] \n\nThen take my regular turn, no?\n\nCharge to I25 and make a melee touch attack with unarmed strike to initiate a grapple. No AoO, I have improved grapple. If I hit, that's a grab.\n (1d20+4)[ 19 ] \nOpposed grapple checks!\n (1d20+6)[ 21 ] \nDeal damage as with unarmed strike: (1d6+2)[ 8 ] \nAssuming success, move into target's space (J26)\n\nDone\n\nStats \n Spoiler \nFord Prefect\nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\nAC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc I21\nFoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\nSling (20 bullets) +3 (1d4+2, x2)\nFoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n(+3 Dex, +2 Misc)\nAbilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n ",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " Uh-uh. No no noooo. My readied action goes off at some point here, just trying to figure out where.\n\n@refs: \n Spoiler \nWouldn't my readied action trigger when he attacked me with his sling?\n ",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Chuck's readied action goes off after yours does.\n\nEdit: In other words, yes. Or to be more precise, as he catches you flat-footed with the attack, I believe it happens after the attack.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Alright. Fell Drained Magic Missile to the face, then. (1d4+1)[ 2 ] damage and a negative level.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " So there is a legitimate way to get Fell Drained MM? Interesting.",
"prefix": "hustlertwo:",
"loss": true
},
{
"from": "human",
"value": " Yeah. The only reason I made it was because I realized it could be done. It's so cheesy... my shame extends to depths best left unexplored.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Is it possible to do Fell Drained Kelgore's Fire Bolt? Because it seems like that would be better, given how MM is canceled out by Shield.",
"prefix": "hustlertwo:",
"loss": true
},
{
"from": "human",
"value": " So you'ld better explain how it's legal then, I am curious and robbed.😡",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " I'm using Incarnum feats, channeling Essentia to remove the cost of the Fell Drain. MOD was trying to use Precocious Apprentice Versatile Spellcaster to gain a 2nd level slot.\n\nEdit: If an opponent has Shield, you can bet your life I'll be using KFB instead of MM, Hustler. 😛",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " This spell seems to dog you, doesn't it Mad? First your opponent's use of it negates your round 59 win, and now this.",
"prefix": "hustlertwo:",
"loss": true
},
{
"from": "human",
"value": " More specific would be appreciated.\n\nAlthough, losing this way did save me from having to grapple a naked man.\n\nAnd legal but cheap is still legal. (If indeed it is legal).",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " Midnight Metamagic uses Essentia instead of spell level adjustment for metamagic. How much more specific can it be?",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Okay, I'll take your word for it. Buuuut...\nI hope you don't mind, but since there is no way to avoid death from FDMM, I looked at your readied action (and only your readied action) from immediatly before you blasted me. As far as I know \"blast the snot\" is not a legal spell, and readied actions have been overturned for not naming the specific spell to be cast. 😛 I argue that your readied action was not valid, and you must now succede an opposed grapple check or die.\n\nIf it was improper of me to check your readied action in such a manner, I will concede the match without further argument.",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " ...Right. Now go check my other readied actions where I do name the spell, and realize that they're all the same. Humorous readied actions are an arena tradition. *facepalm*\n\nEdit: And what else would I \"blast the snot out of you\" with, exactly? It's not like I prepared another offensive spell. 🫤\n\nEditedit: There are several feats that can negate/ignore/save vs a negative level, by the way.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Well, cheesy is cheesy, and this one technicality is all I got, so... ask a ref?",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " *facepalm* Fine.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Saying that it wasn't a specific spell when it was previously named in the same readied actions is rather akin to claiming that when we were slinging 'stones' at each other that we should have done the damage for improvised sling ammo because we didn't say 'bullets'.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Come to think on it, I might have won if we were using improvised weapons in Rusty v Quork. 😉\n\nEdit: But yes, it really is taking lawyering to a whole new level, here.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " On the one hand, it's a pretty cheap tactic. On the other, so is Fell Drain. I highly doubt this works though, but I won't call it until there's a ruling.",
"prefix": "hustlertwo:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nWhile it would have been better for him to mention the Fell Drained Magic Missile in his \"blast the snot out of him\", I don't believe that there is enough reason to invalidate his readied action. After all, what else would he have cast?\n\nAs such:\n Chuck E. Cheese is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Thanks, Kyeudo.\n\nNo hard feelings, mad. FDMM really is cheap enough to warrant pulling that kind of trick. In the future I'll just make sure to clearer in my readied actions, just in case.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " One more question: does fell drain work like a metamagic in that it increases casting time or anything, making it more than a standard action and thus unreadiable? If not, thanks for the thorough nasal cleansing, and I'll see you in the finals.",
"prefix": "madtinker:",
"loss": true
},
{
"from": "human",
"value": " Only sorcerers have casting time increased by using metamagic, and metamagic specialists don't even have that 3 times a day. Even if Chuck was one of those - which he isn't - Midnight Metamagic specifically states that the metamagic it takes the place of does not increase casting time.",
"prefix": "Schism:",
"loss": true
},
{
"from": "human",
"value": " Good enough for me. See you in the finals.",
"prefix": "madtinker:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 67: Daagri vs. Squirrel \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Daagri - Romeir\n Squirrel - Sallera\n\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Init: (1d20+4)[ 18 ] \n\nNo purchases.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Reporting in...\n Initiative - (d20+2)[ 16 ] \nAnd I'll buy a sling and 10 bullets, and leave 5 bullets, so I can still be in light load.",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Squirrel, Round 1 \n\nStarting Y13, greatsword held, loaded sling on belt.\n\nStandard: Activate burst.\nMove: To N9.\n\nStats: \n Spoiler \nHP 18/18, AC18 (14, 14)\nLoc: N9\nBursts left: 2/3\nBurst 3 rounds\n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Start in B-14 with sword and shield in hands, double move to E-21\nStats\n \n Spoiler \n\nHP:16 AC:19 T:12 FF:17\nPosition E-21\n Hide - (d20+2)[ 12 ] \n Listen - (d20+2)[ 13 ] \n Spot - (d20)[ 6 ] \n \n\nHave to go to the airport, see ya tomorrow.",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Squirrel, Round 2 \n\nMove: To F14.\nStandard: Ready action: \n Spoiler \nMove if Romeir either attacks me, comes within 10ft of me, or ends his turn.\n \n\n\nStats: \n Spoiler \nHP 18/18, AC18 (14, 14)\nLoc: F14\nBursts left: 2/3\nBurst 2 rounds\n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Move to H-24 and ready an action.\nAction\n \n Spoiler \nAs soon as he comes within melee range, attack with bastard sword\n \n\nStats\n \n Spoiler \nHP:16 AC:19 T:12 FF:17\nPosition H-24\n ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Trigger my readied action, I move to F24.\n\nIf your readied action doesn't involve moving away, open the spoiler. If it does, take it.\n \n Spoiler \n\n Squirrel, Round 3 \n\nFree: Rage.\n5ft step to G24.\nSwift: Expend Xeph Burst for a second attack.\nFull-round: Attack.\nSwing 1:\nAttack: (1d20+5)[ 18 ] \nDamage: (2d6+6)[ 10 ] \nCrit confirm: (1d20+5)[ 23 ] \nCrit damage: (2d6+6)[ 12 ] \nSwing 2:\nAttack: (1d20+5)[ 10 ] \nDamage: (2d6+6)[ 14 ] \nCrit confirm: (1d20+5)[ 25 ] \nCrit damage: (2d6+6)[ 13 ] \n\nDone.\n \n\nStats: \n Spoiler \nHP 20/20, AC16 (12, 12)\nLoc: G24\nPsionically focused\nBursts left: 1/3\nBurst 1 round\n ",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \nDoes my action trigger? I got confused with the 5 foot step.\n \n\nWait, I need confirmation from Refs.",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Romeir\n\n \n Spoiler \nYour action triggers as soon as Squirrel makes the 5 foot step, before Squirrel attacks. Go ahead and take it, and then I guess it's your turn, since it doesn't look like the attacks killed you.\n ",
"prefix": "hustlertwo:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nYes, your readied action triggers. It goes off before Squirrel attacks.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Those attacks don't hit, but before that, here comes one of my own...\n Attack - (d20+5)[ 12 ] \n Damage - (d10+3)[ 10 ] \n Confirm Critical - (d20+5)[ 17 ] \n Critical Damage - (d10+5)[ 12 ] ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " And, here's my turn...\n Attack - (d20+5)[ 9 ] \n Damage - (d10+3)[ 10 ] \n Confirm Critical - (d20+5)[ 10 ] \n Critical Damage - (d10+3)[ 10 ] \nAnd 5' step to I-25\nEnd Turn\nStats\n \n Spoiler \nHP:16/16 AC:19 T:12 FF:17\nPosition I-25\n ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Squirrel, Round 4 \n\n5ft step to H25.\nSwift: Expend Xeph burst for another attack.\nFull-round: Hack and slash...\nSwing 1:\nAttack: (1d20+5)[ 7 ] \nDamage: (2d6+6)[ 11 ] \nCrit confirm: (1d20+5)[ 10 ] \nCrit damage: (2d6+6)[ 11 ] \nSwing 2:\nAttack: (1d20+5)[ 20 ] \nDamage: (2d6+6)[ 15 ] \nCrit confirm: (1d20+5)[ 22 ] \nCrit damage: (2d6+6)[ 13 ] \n\nStats: \n Spoiler \n\nHP 20/20, AC16 (12, 12)\nLoc: H25\nPsionically focused\nBursts left: 0/3\nRage 6 rounds\n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Ugh! That looks bad...\n Attack - (d20+5)[ 23 ] \n Damage - (d10+3)[ 9 ] \n Confirm Crit - (d20+5)[ 25 ] \n Crit Damage - (d10+3)[ 10 ] \nAnd 5' step to J-25\nEnd Turn\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17\nPosition J-25\n ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Squirrel, Round 5 \n\nFree: Drop greatsword.\nMove: Draw sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 11 ] \nDamage: (1d4+4)[ 7 ] \nCrit confirm: (1d20+5)[ 11 ] \nCrit damage: (1d4+4)[ 5 ] \n5ft step to G24.\n\nStats: \n Spoiler \n\nHP 11/20, AC16 (12, 12)\nLoc: G24\nPsionically focused\nBursts left: 0/3\nRage 5 rounds\n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Move to H-25 and attack...\n Attack - (d20+5)[ 23 ] \n Damage - (d10+3)[ 8 ] \n Confirm Crit - (d20+5)[ 8 ] \n Crit Damage - (d10+3)[ 8 ] \nEnd Turn\nStats\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17\nPosition H-25, and hoping to get another lucky round\n ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Squirrel, Round 6 \n\n5ft step to G23.\nMove: Reload sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 7 ] \nDamage: (1d4+4)[ 8 ] \nCrit confirm: (1d20+5)[ 18 ] \nCrit damage: (1d4+4)[ 7 ] \n\nStats: \n Spoiler \nHP 3/20, AC16 (12, 12)\nLoc: G23\nPsionically focused\nBursts left: 0/3\nRage 4 rounds\n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Man I tought that last one was a ko.\nMove to E-23 and attack!\n Attack - (d20+5)[ 15 ] \n Damage - (d10+3)[ 5 ] \n Crit Confirm - (d20+5)[ 7 ] \n Crit Damage - (d10+3)[ 6 ] \nEnd Turn\nStats\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17 Position:E-23\nAnd hoping for another lucky round\n ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Still alive, albeit barely... I presume you meant F23? Can't attack from E23...\n\n Squirrel, Round 7 \n\n5ft step to H24.\nMove: Reload sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 7 ] \nDamage: (1d4+4)[ 8 ] \nCrit confirm: (1d20+5)[ 17 ] \nCrit damage: (1d4+4)[ 8 ] \n\nStats: \n Spoiler \nHP 3/20, AC16 (12, 12)\nLoc: H24\nPsionically focused\nBursts left: 0/3\nRage 3 rounds\n ",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Yeah, I meant F-23, sorry.\nWell, let's see if this is the good one...\n5' step to G-23, or next to squirrel in case my eyes betray me again.\n Attack - (d20+5)[ 8 ] \n Damage - (d10+3)[ 7 ] \n Crit Confirm - (d20+5)[ 17 ] \n Crit Damage - (d10+3)[ 13 ] \nEnd Turn\nStats\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17 Position:G-24\nPlease, one round more...\n ",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Squirrel, Round 8 \n\n5ft step to I25.\nMove: Reload sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 23 ] \nDamage: (1d4+4)[ 8 ] \nCrit confirm: (1d20+5)[ 10 ] \nDamage: (1d4+4)[ 8 ] \n\nStats: \n Spoiler \nHP 3/20, AC16 (12, 12)\nLoc: I25\nPsionically focused\nBursts left: 0/3\nRage 2 rounds\n \n\nDone.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " Yeah, I'm done too, agh -7Hp.",
"prefix": "Romeir:",
"loss": true
},
{
"from": "human",
"value": " Heh, was a good match, more difficult than I expected.",
"prefix": "Sallera:",
"loss": true
},
{
"from": "human",
"value": " High Ref Hust\nSquirrel gets the win and the loot. Nice match on both sides. ",
"prefix": "hustlertwo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Carter Hall puts down a set of utensil's, having just finished lunch at a classy resturant, out of costume at the moment, as the Spandex tended to grope, and bunch up around the wings.\n\nThe meal was tasty, but lonely, Hawkgirl having been injured in a terrible conflict a few days ago. He would have been by her side if Bats, and Supes hadn't insisted that he go out, and enjoy himself a little.\n\nYou pay for the meal on Hero credit, a special government fund that had been set up to aid full time heroes in paying for day to day expenses. As you set the card through the scanner... Something... Odd happens. All the machinery, even in the giant floating orbital tower the Justice League uses... For a instant, almost more then even Martian Manhunter, and Superman could possibly precieve, everything stopped, your watch, even the Earth's rotation.\n\nThen, as if nothing had happened, things resumed.\n\n(Your free to do whatever... Investigate whatever this is, why it happened, or continue with your day. Your choice.)",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " ' What a strange event! ' Carter Hall thinks, as he dashes to his car, and pops open the trunk to reveal his wings and collection of ancient weapons. He quickly changes in the back alley into Hawkman! ' I'd best take the sword which restored my memories, for good luck if nothing else .' Hawkman proceeds to fly off to meet with Alan Scott, the green lantern, for help with understanding this mystery.",
"prefix": "doliest:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Avatar Kyuuka rode loftily above the clouds, white whisps passing underneath him like a turbulent sea of smoke, the crest of each cloud looking like waves on the background of a eternal blue sky.\n\nOham Rah, gives a roar of content as it preforms a barrel roll in the sky, tearing through the white sea, dew doplets pooling in the excess cloth of your robe.\n\nThe dragon gives a series of coughs mingled with growl's, that you think may be Oham attempting to laugh, as you wipe the droplets from your now drenched robe.\n\nIn all honesty, this was the only upside to this trip. Recently, a lot of Earth Kingdom citizens had gone missing, their bodies mangled in ways that were definitely not made by any natural animal, and everytime one would go missing, the entirety of all the Earth Kingdom machinery always stopped working. What this could mean, you don't know, but the other avatars are in agreement that this needs to be addressed.",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " Kyuuka \n\nBending the water out of his clothes and hair he addressed the Dragon. \"Do that again and I promise you'll spend the rest of the summer barbecuing the Fire Lord's chickenfly steaks.\" He then laughed as the dragon looked at him grumpily.\n\nHis mind soon fell back onto the matters at hand though. Whatever it was had apparently managed to take down Deepwarden; a notable Earth Kingdom wrestler, meaning it was strong enough to kill a relatively powerful Earth Bender. What could it be?\n\nAssuming a meditative position, he focussed himself. He hoped to avoid a battle, but if necessary he wouldn't hesitate to strike. Subconsiously he checked his water skin, his belt-pack of earth, and his sword, just in case one had fallen off inside the cloud.",
"prefix": "Kobold-Bard:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Cecil passes the halls of Baron, the beautiful, sprawling Castle overlooking the city, immaculate white walls, and beautiful artwork adorning the walls.\n\nThe castle has done well since he had defeated the arch fiends, and he broke the mind control on Golbez by killing the one known as Zemus. The airships flourished in a air show above, fireworks, and various other celebrations going on.\n\nToday was the day that he had destroyed Zemus, and took over the Barony of... Baron, and the celebrations were glorious indeed in the city below, wonderful dancers, and even a few fire eaters in the streets.\n\nFor a instant though.. All of this stops... All flames snuffed out, the airship's almost crashing, but after that instant... Everything resumed.... If you hadn't been in the streets, or in a air ship though... One would not have even noticed. In his pagoda overlooking the city though, Cecil saw it all, and somewhere deep inside. A soft disquiet grew within him.",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " Cecil Harvey \n\nCecil is happy, for the first time in a long time, on this day. The endless battles of the recent months had finally run their course, and at long last, there was peace. He had not seen the citizens of Baron this happy in a long time, not since the fiend Cagnazzo had killed the king and stolen his throne. And there were other things to be happy about...a soft smile spreads over his face. This was not Cecil the warrior and paladin, this was Cecil, the kind, gentle man who his friends knew, content with the happiness he saw below him.\nA happiness that disappears as the he sees the city in ruins. Even for a second, but...it wasn't right. Something changed, had caused it. Whatever had, it couldn't mean anything good.\n \"Cecil? Why are you up here? You should be out enjoying yourself!\" \nCecil turns. Rosa, his wife and dearest friend, is standing there. Her happy smile vanishes as she sees his face, instantly able to tell that something is wrong. She walks closer to him.\n \"What is it? What happened?\" \nCecil shakes his head slowly, and puts an arm around her shoulders.\n \"Nothing, I hope. The city seemed to die, for a second. Maybe it was just me.\" \nThe doubt remains, though.",
"prefix": "Dorizzit:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Another day, another mystery to solve for the Pinkerton Agents. Nestled in your spacious and well-appointed one-room office (to better facilitate teamwork) in the Pinkerton building in the UC City of Hasc, the team barely has time to settle in before the frosted glass door opens.\n\nThe clipped and efficient section chief, Otto von Schattenwerk, presents a new missing persons case for the team.\n\n\"Clarise Evans, female human,\" Otto begins, passing out case folders to the team, \"She was last seen two months ago, booking passage to Cerini Isle. Her brother has commissioned us to find her -- and has paid handsomely in advance. Unfortunately, he has been called away for an indefinite period of time on business, so will not be available to interview directly, but the case files should have all the relevant information you need. Use the Pinkerton archives if you need any further information not in the files.\" With that quick briefing, Otto leaves.\n\nThe jacket of the case folder contains numerous items including information on the missing person herself, information on the Evans family in general, and data on Cerini Isle.\n\nThe Evans family is Old Money. They were rich even before the Industrial Era coming from a long line of aristocrats. When the Industrial Revolution began and the aristocracy saw their power and fortunes begin to crumble underneath the rising middle class, the Evans family managed to maintain their position through canny investment in up-and-coming industries. Their portfolio is wide and varied ranging from such things as paper milling to railroad investments to banking. It was during a visit to one of their holdings -- a textiles factory -- that a fire broke out and killed Clarise and her brother's parents. Although the fire was deemed suspicious by the authorities, the investigation couldn't find any proof of arson and so the case was eventually closed.\n\nClarise herself seems pretty unremarkable for a woman of her high status. She was educated at home by tutors and engaged in the normal societal gatherings and etiquette that a debutant generally must. Her family consists of her brother, Edward, their parents having died tragically in a factory fire when she was six and he was ten. While she was being courted by several wealthy young men, neither she nor her family seemed particularly enthralled by any of the suitors. There is nothing to indicate why she would suddenly book passage to Cerini Isle. She left no note or word with the servants when she left and took with her only a few changes of clothes, some money, and some personal keepsakes.\n\nIncluded with the info on Clarise Evans is a wondrous product of the Industrial Era: a photograph. Hard to believe that just a scant few decades ago one would have to rely on a portrait or even merely a physical description. Regardless, the black-and-white photo shows a young and attractive fair-skinned woman in an elegant dress sitting serenely on a bench and surrounded by foliage. She has long, light-colored hair (according to the written description also included, it is honey-blonde and her eyes are green) that ends about her mid-back. Her age is listed on the data sheet as 19.\n\nThe Island of Cerini is a small island off the coast of the main continent. Cerini, despite its small size, is an extremely wealthy place and is known as the \"Breadbasket of the Coast\" due to its prodigious export of fruits, vegetables, and grain to the mainland. In addition, it is also renowned for its textiles (particularly cotton, which is grown locally); the finest cloth and garments worn by the upper crust all come from the island. The Isle is part of the Independent Kingdoms and travel to and from the Isle is quite restricted by the local government there; one requires special visas to visit. Although it would be comparatively easy for someone of Clarise's status to obtain one of these visas, her brother insists that she had no such visa or any way of obtaining one without him knowing.\n\nPassage is booked on cargo transports operated by the Cerini government; there is no teleportation ring or airship docking ports on the island. The only reason her brother knows she boarded one of the cargo ships is that there were multiple witnesses at the docks who reported it -- a woman of Clarise Evan's elegance and obvious wealth boarding a ship like that is not easily missed by the dockworkers and riff-raff that populate the area.",
"prefix": "ScreamingDoom:",
"loss": false
},
{
"from": "human",
"value": " Kodg\n So, I guess we just head on over to Cerini Isle and begin investigating? Kodg says with his feet propped on the desk and his monstrous hands behind his head. He is wearing a shirt, tie, vest, pants, shoes, and has his jacket and hat on the coat rack. The vest, jacket, pants, and hat are brown pinstripe while the shirt is white and his tie is brown.",
"prefix": "Morpheus:",
"loss": true
},
{
"from": "human",
"value": " Gav\n Oh oh oh. Maybe we can take one of those new steam powered ships. I always wanted to take a look at one of those. Gav says in excitement. He has traces of soot on his face from his most recent experiments with gunpowder and wears a pair of dark tinted goggles that are on his forehead. He is clothed in brown trousers and a loose white shirt.",
"prefix": "nighthawk07:",
"loss": true
},
{
"from": "human",
"value": " Smithers\nSmithers is wearing fine pants and a well starched shirt and doublet combination, spoiled slightly by pocket sown carefully into the doublet\n Looks like that's it, we'll probably be over for a while i'd guess, i should pack some of my gear, after all that's why i draw a salary here \n(as he says this, he disassembles a pen from his shirt pocket, cleans a razor embedded in place of the tip, and puts it back together)",
"prefix": "Sissyphus:",
"loss": true
},
{
"from": "human",
"value": " Alistair Greene \n \"While underway, I suppose it wouldn't hurt to check up on some of the witnesses - deckhands and the like, I assume - and see if they can tell us anything in addition to what we know from von Schattenwerk's report. It might also be a good idea to see how the person they've seen compares to the photograph we have of Clarise now. After all, it would be a shame if this all turned out to be some sort of misunderstanding and she never even went to Cerini Isle in the first place, as unlikely as that may sound.\" \nAlistair speaks softly, as if to avoid being overheard. He is wearing a grey sleeved shirt with nearly half of the buttons missing, as well as black trousers. A brown greatcoat is hanging on the chair besides him.",
"prefix": "Freshmeat:",
"loss": true
},
{
"from": "human",
"value": " Right, and if it is the case that she went to Cerini Island we ought to look into the matter of procuring a visa. Gav says as he shoves items into a backpack at his desk.",
"prefix": "nighthawk07:",
"loss": true
},
{
"from": "human",
"value": " (Okay, guys, it looks like the others might not be coming, so I'll go ahead and get this thing a-moving. It sounds like everyone has decided to go down to the docks, is that right?)",
"prefix": "ScreamingDoom:",
"loss": true
},
{
"from": "human",
"value": " (Fine by me.)",
"prefix": "Freshmeat:",
"loss": true
},
{
"from": "human",
"value": " (I'm good with moving along)",
"prefix": "nighthawk07:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Daren Crepsley passes through the billowing flaps of his tent, Madam Octa following close behind him, the affectionate spider giving him a nuzzle that would have brought any other man to wetting himself.\n\nThe flash of bulb camera behind you was still bright, and the flashes still burned in your eyes leaving spots that floated in your vision for a few seconds, but nothing you weren't used to since the Press got wind of the Cirque being in town.\n\nYou navigate around Paparazzi, and screaming children who run terrified from the giant spider, and come into your room, the single light bulb that hung loosely from the jury rigged electrical system casting a dim light over the room, leaving little unliluminated in the small space, a coffin near the otherside of the room. You draw a bottle of \"Red Gatorade\" (Wink, wink, nudge, nudge.), and unscrew the screw top, taking a swig of the thick liquid.\n\nAs you sit down to manage some basic aspects of life, and enjoy a good bottle, all of the lights in the Cirque, the City, and hell even the creepy Red neck 30 miles out in his shed in the woods running on a generator loses power , but only for a instant, the scream of a small child punctutes that instant though, and then... Silence.",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " (assuming it's night)\n\n Larten Crepsley \n\nLarten moves out of the tent of the cirque, the most recent preformance done with. It is very disturbing to see the level of attention the cirque is getting, this could be bad if a vapinese or vampire hunter was around. Then again, he had little time to think on the situation, the man pushes through the crowed, using such deadly speed he almost seemed to teleport. The disturbing but very bright, and exotically collored spider sits on his chin, her skull pattern conplementing crepsley's scar.\n\nSitting on his coffin, and unbottling some \"neurishment\" crepsley lets out a large *sigh*. Looks like I need to talk to hibernius. It's not good to be getting this much attention. \n\nThe man muses to madam octa and himself only a moment longer before a scream is heard, and the power fails momentarily. Crepsely, being used to the lack of luxuries, haden't noticed if it weren't for the lights and devices of the camera crew blinking out momentarily. He rushes out of his tent, his instincts telling him to see if the wolfman is locked up, or if a child had only been frightened by one of the preformers. It was rare that children came to this kind of show, the last he remembers, is that \"shawn\" boy.\n\n(list of SOME freaks, larger list in a few days.\n\nRemus twobellies (fatman, eats anything, even radioactive materials, or metals, won't be harmed)\n\nHans Hand's (Legless, has learnt to walk, and even RUN, on his hands, can outrun the FASTEST man alive on his hands.)\n\nEvra Von (Snake-boy hybrid, preforms with his snake to make a startling closing)\n\nWolfman (Were-wolf, too uncontrollable to be \"free\", has no real emotions, only instinct, the \"little people\" that Desmond tiny provides controls him, with sort of \"magic\")\n\nBirtha Beard (or something, name might be off) (Russian chick, very \"hot\" from her description, can make an unbreakable 7ft long bear as she pleases, a bit of a turn off. :p)",
"prefix": "DMBlackhart:",
"loss": true
}
] |
[
{
"from": "human",
"value": " {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nI start at C2",
"prefix": "Pharaoh's Fist:",
"loss": false
},
{
"from": "human",
"value": " Roll for Initiative: (1d20+2)[ 16 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Let me see if I can remember how to do rolls here...\n\nInitiative: (1d20+3)[ 13 ] \n\nI start at F11\n\nHow many Buff Rounds do you want?\n\nFirst round buff: \n Spoiler \nEmpathic Feedback, Overchanneled to ML 14. 11 points from the Cognizance Crystal and 3 from him. He uses Talented and blows his psionic focus to not take damage, then uses his move action to Refocus [roll]1d20+16[/roll] DC 20\n ",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Move Silently (1d20+8)[ 19 ] to B4, Hide (1d20+10)[ 19 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Spot: (1d20+12)[ 14 ] \n\nWhat do I see?",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " You see an unarmed and unarmored human, gazing off into the distance, apparently unaware of his surroundings. His black hair is tattered and unkempt, as is his clothing. Faintly, you can hear the babble of thousands of incoherent insanities\n\nSelf-Buff... if you can make a Psicraft check DC 19, read this\n \n Spoiler \nManifesting Psionic Freedom of Movement for 7pp\n \n\n\nSpot (1d20+6)[ 12 ] \n\nEnd turn.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Shneeky, label who your spoilers are for/not for...\n\nNow, which square are you in?",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n Shneeky, label who your spoilers are for/not for...\n\nNow, which square are you in? \n \n\nF11. He did not move this turn.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Shneeky, I don't think I have line of sight to you.\n\nI move down to B9\n\nHide: (1d20+10)[ 15 ] \nMove Silently: (1d20+8)[ 15 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Listen: (1d20)[ 1 ] \n Rules for Listen - Calculate the DC according to what your character is doing. \n\nEnd turn.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " We still don't have LoS on each other, being on the opposite sides of the pillar.\n\nManifesting another power, DC 16 Psicraft to identify\n \n Spoiler \nSynesthete, costing 1pp, Feeling Light for +4 to Spot checks\n \n\n\nHe still does not move, or even seem to be aware of his surroundings.\n\nEnd turn.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Do I detect the Auditory or Visual displays?\n\nSpot and Listen as needed:\n\nSpot: (1d20+12)[ 30 ] \nListen: (1d20)[ 10 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Not on this one",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Ok. Then I shall move to B10\n\nPeek around the corner.\n\nHide: (1d20+10)[ 14 ] \nMove Silently: (1d20+8)[ 17 ] \nSpot: (1d20+12)[ 32 ] \n\nOne standard action left. I assume that I see you?",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " See above physical description.\n\nThere is a smell in the air, the ozone tang which comes just after a lightning bolt\n\nManifesting, DC 17 Psicraft check to identify\n \n Spoiler \nDetect Hostile Intent for 3pp\n \n\n\nAfterwords, his head turns unerringly to your location. His eyes seem soulless and empty, the gaze of a man who has not only left sanity behind, but no longer has any desire to regain it. He turns to face you, but otherwise does not move.\n\nEnd turn.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " 5 ft step to C11, full attack with a guisarme.\n\nAttack 1: (1d20+18)[ 27 ] \nAttack 2: (1d20+13)[ 33 ] \nAttack 3: (1d20+8)[ 17 ] \n\nDamage 1: (2d4+8)[ 14 ] , (2d6)[ 9 ] \nDamage 2: (2d4+8)[ 14 ] , (2d6)[ 11 ] \nDamage 3: (2d4+8)[ 13 ] , (2d6)[ 9 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Attack 2 is a natural 20, so that's a critical threat.\n\nConfirm Crit: (1d20+13)[ 18 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " all three attacks easily hit and crit is confirmed. Which numbers are the damage numbers? Is the 2d6 damage numbers from precision-based damage such as Sneak Attack?",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " The 2d6 is from a viscious weapon.\n\nTotal damage: 84. I personally take (3d6)[ 15 ] , but I get healed that amount due to a Crystal of Lifedrinking.\n\nEnd turn.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " He smiles at you, as though he doesn't care about his bleeding wounds.\n\n I have something to give you. I don't want it anymore. Thirty hours of pain all at once, all for you \n\nActually, you take more than that. Empathic Feedback. 14 per hit, please.\n\nWill save, DC 19 for half, or take 80 damage, unless you are completely immune to mind-affecting. This is a 20' burst. Empathic Transfer, Hostile. Using Overchannel to increase Manifester Level to 14 and Talented to negate the damage.\n\nHe then steps back 10' to H11 with that same creepy gaze",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Will save: (1d20+16)[ 17 ] \n\n(I am including the +2 for being a dwarf, as I assume magic-psionics transparency is in effect.)",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Manifesting on the Defensive Concentration check (1d20+20)[ 23 ] \n\nI'll let it slide, but you still failed.\n\nNot only do you take 14 per hit, for a total of 42, but you also take 80 damage of pure, mental anguish, wheras Shinji is healed 80 damage.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Right, of all times to roll a natural one, now it shows up.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " are you still up after taking 122 damage?",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Oh, yes. For I, sir, am a dwarf.\n\n\"Right back at you, buddy.\"\n\nAttack 1: (1d20+18)[ 26 ] \nAttack 2: (1d20+13)[ 33 ] \nAttack 3: (1d20+8)[ 25 ] \n\nDamage 1: (2d4+8)[ 14 ] \nDamage 2: (2d4+8)[ 12 ] \nDamage 3: (2d4+8)[ 12 ] \n\nI heal for 15 damage.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n Oh, yes. For I, sir, am a dwarf.\n\n\"Right back at you, buddy.\"\n\nAttack 1: [roll0]\nAttack 2: [roll1]\nAttack 3: [roll2]\n\nDamage 1: [roll3]\nDamage 2: [roll4]\nDamage 3: [roll5]\n\nI heal for 15 damage. \n \n\nHow are you hitting him with a full attack from 30' away?",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " And another crit threat.\n\nConfirmation: (1d20+13)[ 26 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Did you miss the move back, or were you pouncing somehow?",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Hold on, I have Knockdown!\n\nI forgot to make trip attempts against you the first time I attacked. If successful, that means you can't move.\n\nI shall do so below.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Immune to trip due to Freedom of Movement effect.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " It takes a swift action to activate the Belt of Battle. You can only do it once per turn barring RKV or a similar situation. You can burn 3 for a full-round action, and charge + full attack, though.\n\nAlso, since you took 80 damage from a single attack, you have to roll a massive damage save.\n\nEdit: Boy you guys ninja'd me. To my knowledge Freedom of Movement does nothing to prevent you from being tripped or knocked back.",
"prefix": "Claudius Maximus:",
"loss": true
},
{
"from": "human",
"value": " Um, sorry to stealth edit you, but I realized I should be making trip attacks due to Knockdown.\n\nTrip Attack 1: (1d20+18)[ 24 ] vs touch AC\nTrip Check: (1d20+9)[ 12 ] \n\nTrip Attack 2: (1d20+18)[ 37 ] vs touch AC\nTrip Check: (1d20+9)[ 21 ] \n\nTrip Attack 3: (1d20+18)[ 38 ] vs touch AC\nTrip Check: (1d20+9)[ 18 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Doesn't Freedom of Movement make me immune to tripping? I'm pretty sure tripping is a movement impediment...",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by ShneekeyTheLost \n Immune to trip due to Freedom of Movement effect. \n \n\nI don't see it...\n\n\n Freedom of Movement\nAbjuration\nLevel:\tBrd 4, Clr 4, Drd 4, Luck 4, Rgr 4\nComponents:\tV, S, M, DF\nCasting Time:\t1 standard action\nRange:\tPersonal or touch\nTarget:\tYou or creature touched\nDuration:\t10 min./level\nSaving Throw:\tWill negates (harmless)\nSpell Resistance:\tYes (harmless)\nThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.\n\nThe spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.\n\nMaterial Component\nA leather thong, bound around the arm or a similar appendage. ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Claudius Maximus \n Also, since you took 80 damage from a single attack, you have to roll a massive damage save. \n \n\nFort save: (1d20+24)[ 39 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Then his move action is to manifest Dimensional Slide and move clear back to the wall, use his own belt of battle from there for the move action to stand up [L11]\n\nmanifesting on the defensive (1d20+20)[ 28 ] \n\nHe also starts levitating 5' in the air\n\nWould this have hampered your second round of attacks?",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " One more attack and you're free... Improved Trip gives me an attack when you are tripped.\n\nAttack: (1d20+18)[ 24 ] \nDamage: (2d4+8)[ 14 ] , (2d6)[ 10 ] \nDamage to me: (1d6)[ 2 ] \n\nHeal for 5",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n One more attack and you're free... Improved Trip gives me an attack when you are tripped.\n\nAttack: [roll0]\nDamage: [roll1], [roll2]\nDamage to me: [roll3]\n\nHeal for 5 \n \n\nYou cannot trip a prone person, sorry but it only works on the first trip.\n\nGlah, my bad. Thought you were trying to hit me with every trip as an improved trip.\n\nSure, he takes another 24 damage, then goes poof clear across the room. Keep in mind, you take another 14 damage with that hit\n\nGM \n Spoiler \ncan I use Stone Power to get temp hit points even if I don't make an attack? Current PP tally accurate in character sheet I sent you as of after the Dimension Slide augmented to be a Move action for 9pp\n\nUsing Boots of Levitation. Can one trip a levitating person?\n ",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Just to confirm. which square?",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n Just to confirm. which square? \n \n\nL11, the square on the wall as far away from you as possible.\n\nAlso, is that an adamantine weapon? It may come up in following rounds.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " No, isn't.\n\nBrb 10 min.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n No, isn't.\n\nBrb 10 min. \n \n\nno worries",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " I'm disappointed in you, though. No use of the Samurai ability that drew me to this battle.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Shneeky only:\n \n Spoiler \nYou must make an actual attack to gain the benefits of Stone Power. I'm... not sure about tripping a levitating person. I'd treat it as flying without wings, so I say you're untrippable.\n\nSince I'm almost out of PM space, here's the latest on your character's approval:\n \n Spoiler \nYou are over budget by 1020 gp. Also, Crusaders have 4 + int skill points/level. You should have 8 more Crusader skill points.\n \n\n ",
"prefix": "Claudius Maximus:",
"loss": true
},
{
"from": "human",
"value": " Charge at you, attack with a Gauntlet\n\nAttack: (1d20+20)[ 39 ] \nDamage: (1d3+6)[ 9 ] \n\nEach successful attack with the gauntlet deals one point of Con damage.\n\nUse the Belt of Battle to get a full round attack.\n\nAttack: (1d20+18)[ 25 ] \nDamage: (1d3+6)[ 9 ] \n\nAttack: (1d20+13)[ 30 ] \nDamage: (1d3+6)[ 7 ] \n\nAttack: (1d20+8)[ 22 ] \nDamage: (1d3+6)[ 9 ] \n\nUnfortunately, with Empathetic Transfer, that puts me at -11 hp and dead :(",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n I'm disappointed in you, though. No use of the Samurai ability that drew me to this battle. \n \n\nSorry, that build is still under construction, I can pull him out for the next match, though. I think I figured out a way to get him to work right.\n\nAre you a Large size right now?",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Well. you've taken 4 points of Con damage and 34 regular damage. If you're still alive, then that means you've won.",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n Well. you've taken 4 points of Con damage and 34 regular damage. If you're still alive, then that means you've won. \n \n\nCounter-Charge. Contested Dex checks. I get a +4 if you are large size.\n\n (1d20+3)[ 16 ] \nRolled as though you were NOT large size, if you are, add 4 to this roll.\n\nIf I beat your roll, you go backward 10', out of reach of the rest of your gauntlet attacks.",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " Let's do this: (1d20+2)[ 22 ] ",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " You got me\n\nOkay, I take 34 damage and 4 Con damage. You take 42 HP damage. I am still up, did that 42 damage knock you down, or should I take my turn?\n\nGM \n Spoiler \n Ditch the ring of sustenance then until I can figure out where the money shortage is\n ",
"prefix": "ShneekeyTheLost:",
"loss": true
},
{
"from": "human",
"value": " I'm dead :(\n\nRolling a one on the will save when I needed a 3 or higher really sucked...",
"prefix": "Pharaoh's Fist:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Pharaoh's Fist \n I'm dead :(\n\nRolling a one on the will save when I needed a 3 or higher really sucked... \n \n\nYea, and that healed me 80 at the same time, otherwise I'd have been dead.\n\nAs it is, I was at 34+24+6 (unhealed from first round) + 26 (effectively, from con loss), which was not enough to kill me. Barely. Of course, the follow-up will save for half take your damage back would have gone off next round, but hey...\n\nBasically, this was exactly the kind of fight Shinji was set up to do: take physical damage and return to sender, postage due. If you had Save or Loose effects instead of raw damage output, or if you had one-round KO'd me, I'd have been much worse off.",
"prefix": "ShneekeyTheLost:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 14: Grek Thur vs. Bloatsack the Vile \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative (1d20-1)[ 11 ] \n\nAw man! Lets see if the 7th time is the charm. Don't blind Bloatsack or otherwise cripple him permanently. A nice messy death will do.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " No problem Pal!\n\nOne messy, first round kill, coming up😉\n init - (1d20-6)[ -2 ] ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " No first round kill for you this time!\n\n Bloatsack the Vile round 1: \n\nFor Refs:\n \n Spoiler \nBloatsack starts at Y14 and double moves to U23 with his crossbow in one hand and a grappling hook in the other.\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: U23 \n \n \n\n\nyour turn.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Grek Thur -2nd to act round 1\n\n \n Spoiler \nStart mounted with spiked chain in one hand and potion of bulls strength in the other. Ride double moving, across the bridge, to U/V 13/14. I then need to make sure I stay in the saddle: ride - (1d20+5)[ 21 ] DC 15 and ride - (1d20+5)[ 23 ] DC 15) As you are allowed to take a standard action at the mid-point of a double move, when the mount is at N/M 13/14 I drink the potion. Note: any checks I did not make are automatic successes.\n\nEDIT: I just realized how poorly worded that is. to rephrase: I double move to U/V 13/14. In order to do that, I need a DC 5 ride check, which I automatically succeed with my +5 bonus. I then need two ride checks for the horse to jump the holes in the bridge. these are DC 5, two more automatic successes. I need a DC 15 ride check, however, to stay in the saddle. That is what the above rolls are for. At the midpoint, I drink a Potion of Bulls strength.\n \n\n\nEnd, Need a LoS check, will edit in stats depending on rolls in spoiler/ \nstats \n Spoiler \n\nAC:14\nHP:11\nPosition:U/V 13/14\nBuffs: Bulls strength 1/30\nMounted: yes\nMount's AC:14\nMount's HP: 22\n ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " No LoS at this time.",
"prefix": "Qworg:",
"loss": true
},
{
"from": "human",
"value": " Bloatsack the Vile round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack throws the grappling hook up to S23, deliberately making it a visible throw. [use rope check [roll]1d20+11/roll] vs. dc14/roll]] and then moves to T26 hiding and moving silently\n\nHide (1d20+7)[ 13 ] \nMove Silently (1d20+7)[ 18 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " woops. For Refs:\n \n Spoiler \n Use Rope (1d20+11)[ 20 ] \n \n\n\nIt your turn, you might need a LoS check.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Grek:\n \n Spoiler \nYou see a grappling hook sail over the cliffs towards S23, with a rope attached\n ",
"prefix": "Qworg:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n move to W/X 15/16, and will continue my move based on if (and where) I see him\n \n\n\nNOT done",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " for Grek\n \n Spoiler \nYou don'e see your opponent yet although you do see the hook and rope abandoned and hanging onto S23.\n ",
"prefix": "Bigmac:",
"loss": true
},
{
"from": "human",
"value": " Sorry, no disappeared, still waiting on a LOS check. I posted at least twice in the waiting room, will post again... \nNever mind, didn't see bigmac's post😳",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n Ah well, time to go to the last place he could be... Move to W/X 23/24 and need another LoS check\n \n\n\nSTILL not done",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " If Bloatsack had a peg leg and an accordian he'd be doing a wicked shanty while he waited.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Ref Terran \n\n@KCiemir\n \n Spoiler \nNeed a Spot check\n \n\n\n@PL\n \n Spoiler \nYou see him move into W/X 23/24\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " For Theterran or other refs:\n \n Spoiler \n spot - (1d20-1)[ 11 ] \n ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " So am I up? Such secrecy, SCANDAL!",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " 😩 No, its just people aren't on a whole lot this time of year... when they are, they have their own matches, not worrying☹️ about this one...",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Ref Morbius \n\n\nKCiemir\n \n Spoiler \nYou see nothing\n \n\n\nStill KCiemir's turn",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " ugh.\n \n Spoiler \nMove to W/X 12/13\n \n\n\nDone\n\nstats \n Spoiler \nAC:14\nHP:11\nPosition:W/X 12/13\nBuffs: Bulls strength 2/30\nMounted: yes\nMount's AC:14\nMount's HP: 22\n ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Ref Morbius \n\nKCiemir\n \n Spoiler \nNo LoS\n \n\n\nPL\n \n Spoiler \nYou see him move into W/X 12/13\n \n\n\n\nTo other refs\n \n Spoiler \n And its because of reactions like this that we should avoid asking the players to make spot checks, we should enfroce them to auto roll one each round or roll it ourselves , nothing screams more \" There is a halfling in the bushes\" more than a ref asking for a spot check\n ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Since when are Morbius and Terran the same person?",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " @Morbius (or another ref):\n \n Spoiler \nSo does he have cover against me? Can I even see him? Whats up?\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by KCiemir \n Since when are Morbius and Terran the same person? \n \n\nThat's what I get for being lazy and quoting another ref's message >.<\n\n\nPL\n \n Spoiler \n\nWhat is happening is what has been said to you, he was moving south, when he did not see you there he decided to go north to W/X 12/13.\n\nThe stairs are way to low to block your LoS there. And:\n1. If we are still using the character= a cube then he is 10 feet tall right now and\n2. I think you can choose any of his squares to negate cover\n\nSo you can see him and he does not has cover against you\n ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " This is called 'fishing'. I'm glad KC was biting.\n\n Bloatsack the Vile round 3: \n\nBloatsack attempts to snipe Grek Thur\n\nHeavy Crossbow Attack! (1d20+10)[ 18 ] (taking into account that you can't see me for +2 to attack) /\\ If it threatens (1d20+10)[ 23 ] \nIf it hits (1d10+2)[ 8 ] /\\ If it crits (1d10+2)[ 5 ] \n\nIf you beat my hide DC12: <- yes. this was with -20 taken into account.\n \n Spoiler \nHide (1d20-7)[ 12 ] \nYou see Bloatsack in T26\n \n\nEdit: There was a second spoiler here with a mistaken move. The rolls inside it don't apply anymore.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n \n\n\nYour turn.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Ref Morbius \n\n\n\nBloatsack, snipping also requires a move action, your second spoiler is not valid",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Really? My bad. Fixing it now...\n\nEdit: Done.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Alright. I need to know if I see you before making any actions, so:\n spot - (1d20-1)[ 6 ] ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Damn. Alright, I don't know where you are, but I think I can at least know which direction the shot came from. \n Spoiler \nIf it is from the north (top of map), I move to U/V 16/17. If it was, as is more likely given the grappling hook and requisite spot check, from the south (bottom of map) I move to U/V 10/11. If a ref rules that I cannot tell, I move to U/V 10/11\n\neither way, I should have total cover because of the cliffs, but if I do not and he tries to snipe again, ride - (1d20+5)[ 20 ] DC 15 to take cover from my horse.\n \n\n\nDone, but need a ref check\nStats \n Spoiler \nHP:3/11\nAC:14\nPosition: depends on info from refs\nBuffs: Bulls strength 3/30\nMounted: Yes\nMount's AC:14\nMount's HP:22/22\n ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Grek\n \n Spoiler \nYou move to U/V 10/11. And taking cover wouldn't work because since he is hidden you are flat-footed against his attack and can not take any actions in response to it. Unlike an invisiable opponent, one who is hiding becomes visiable AFTER the attack is resolved so a ready action on sight wouldn't work either.\n \n\n\nBloat\n \n Spoiler \nGrek Thur rides north before heading east and losing sight of you behind the stairs.\n ",
"prefix": "Bigmac:",
"loss": true
},
{
"from": "human",
"value": " Bloatsack the Vile round 4: \n\nFor Refs:\n \n Spoiler \nBloatsack drops his cutlass as a free action (sticks it in the ground), reloads his crossbow as a standard action, and picks his sword back up as a move action (pulls it back out of the ground).\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n \n\n\nyour turn.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Sorry about my unannounced absence, I was at a debate tournament that I did not know I was going to, and didn't get a chance to post anything.\n\nGrek's Actions:\n \n Spoiler \n total defense action, move to S/T 13/14\n \n\nDone\n\nStats \n Spoiler \nHP:3/11\nAC:18\nPosition:S/T 13/14\nBuffs: Bulls strength 4/30\nMounted: Yes\nMount's AC:14\nMount's HP:22/22\n ",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Bloatsack\n \n Spoiler \nYou see Grek in S13->T14\n \n\n\nGrek\n \n Spoiler \n\nNo LoS\n \n\n\nBloatsack is up",
"prefix": "Bigmac:",
"loss": true
},
{
"from": "human",
"value": " Bloatsack the Vile round 5: \n\nI have no idea how much cover you get but Bloatsack the Vile again attempts to snipe you!\n\nHeavy Crossbow Attack! (1d20+10)[ 26 ] /\\ If it threatens (1d20+10)[ 27 ] \nIf it hits (1d10+2)[ 7 ] /\\ If it crits (1d10+2)[ 8 ] \n\nThe attack has +2 added in because you can't see me (I think. Otherwise ignore that.)\n\nEdit: DC8 + distance for the spot check. It might not matter though...\n\nFor Refs:\n \n Spoiler \nBloatsack uses a free action to drop his cutlass before firing and then snipes Grek Thur.\n\nHide (1d20-7)[ 8 ] \n\nHe remains in T26\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " I don't think you could have LoE on me. I'll get a ref to decide.",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Ref Morbius \n\nI really think there is LoE KCiemir, at best you would get cover against his attack",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Yahar! Silver medal here I come!",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " rechecked, and I agree there is LoE...\n\ngg paladin.",
"prefix": "KCiemir:",
"loss": true
},
{
"from": "human",
"value": " Good game to you too. I honestly thought I didn't have a chance.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Bloatsack is declared the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Jocco vs. Bulch \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Jocco \n A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: \"prepared to die?\" \n Ini - (1d20+2)[ 14 ] ",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Initiative - (1D20-2)[ 10 ] \n\n\" Im prepared to do the killing halberd boy.\n\nBring it. \"\n\nStarting in Y13, with a javelin in each hand.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Jocco, round 1 \n\nJocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.\n\nStats (you may look):\n \n Spoiler \n\nHP:11\nAC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)\nBuffs: none\nPosition: M13, halbert drawn.\n \n\n\nYou're up.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Bulch\n\n\" Come to me you huge freak-man. \"\n\nMove to X4.\n\nTo refs\n \n Spoiler \n\nready an action to throw one of my javelins at him if he enters LoE.\n Attack - (1D20+5)[ 9 ] \n Damage - (1D6+6)[ 8 ] \n \n\n Stats - Prefer to keep Ref only look on my sheet if you really want to :) http://www.thetangledweb.net/addon.p..._char&cid=5958 \n \n Spoiler \n\nHP ; 11/11\nAC 18\nSaves; +2 +4 -2\nLocation; X4\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Jocco, round 2 \n\nI assume your done.\nJocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).\n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)\nBuffs: none\nPosition: R12, halbert drawn.\n \n\n\nI'm done.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " When crossing my LoE I throw a javelin, which misses you.\n\nI figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.\n\nThen my turn but i only get a move action\n\nThen your turn\n\nThen my turn.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Jocco, round 2 redone \n\nWhen Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.\n \"Run, run, as fast as you can, worm!\", he giggles \n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 16 (+5 Armor, -1 Def., +2 Dex)\nBuffs: none\nPosition: W5.\n ",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Bulch \n\n5ft step to X3\n\nand woosh she's off moving to N3.\n\nIf she can't take 5ft step then move - ill take the AoO and finish at O3\n\nFinished.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Jocco round 3, AoO \n\nYou can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.\nJocco swings his halberd at Blunch, trying to hook her leg:\n Trip touch attack - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).\nIf it's a hit, Blunch has to make a strenght check versus (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 11 ] .\n\nEDIT: that's a miss, so you're at N3.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Jocco, round 3 \n\nJocco double moves to Q6.\n\nEnd of my turn.\n\nEDIT: I misread, Blunch is at O3, not N3, my bad.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " Blunch \n\nFree; Drop one Javelins\nFree; Draw Battleaxe\nFree; Rage\n\nMove; To Q5\n\nStandard Attack!\n\n Attack - (1D20+8)[ 16 ] \n Damage - (1D8+9)[ 14 ] \n Stats \n \n Spoiler \n\nRaging 1/5\nAC; 16\nHP; 13/13\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Jocco, round 4 AoO \n\nDoing that provokes an attack of opportunity:\nWhen Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.\n Trip Attempt - (1d20+5)[ 6 ] . If that's a hit: strenght check - (1d20+7)[ 15 ] .\nIf Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 7 ] damage.\n\nEDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe.",
"prefix": "Olidammara:",
"loss": true
},
{
"from": "human",
"value": " By draw battleaxe i made a typo and meant draw longsword.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Bulch is declared the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Oathbreaker TGH vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative - (1d20+1)[ 18 ] \n\nI will be starting in square Y14.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Why do I always end up fighting an extremely competent player with a character that better than mine right off the bat?\n\nInitiative (1d20+2)[ 8 ] ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " I'm not sure, I don't consider myself competent at any rate 😛\nTodd is equipped with his armor and poleax\nTodd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nStandard and Move Actions:\nDouble Move to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 15\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: None\nBreath: Good to Go\nPosition: Q14\nSpeed: 20\nStrength Domain: 1/10\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " I'm not gone. There was a storm on the west coast and my internets been down for two days. I'll post as soon as I'm able.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Oathbreaker round 1: \n\nOathbreaker starts at B14 with both his swords drawn. he then double moves to L15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nYour turn.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Todd - Round 2\n\nSwift Action:\nActivate Punishing Stance\n\nMove Action:\nQ15 to N17\n\nStandard Action:\nReady an Action.\n \n Spoiler \n\nReady an action to use my breathe weapon if he moves adjacent to me.\n \n\n\nEnd my Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 13\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: Punishing Stance\nBreath: Good to Go\nPosition: N17\nSpeed: 20\nStrength Domain: 2/10\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Oathbreaker round 2: \n\nOathbreaker takes a 5ft. step to M16 and full attacks:\n\nLarge Katana Attack! (1d20+2)[ 13 ] /\\ If it threatens (1d20+2)[ 17 ] \nIf it hits (2d8+4)[ 18 ] /\\ If it crits (2d8+4)[ 7 ] \n\nOff-hand Bastard Sword Attack! (1d20+3)[ 23 ] /\\ If it threatens (1d20+3)[ 19 ] \nIf it hits (1d10+2)[ 3 ] /\\ If it crits (1d10+2)[ 3 ] \n\nTail Slap Attack! (1d20)[ 11 ] /\\ If it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nyour turn.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " See, I told you I wasn't competent, completely forgot about the rules for ranged weapons and diagonal distance.\n\nYour attacks both hit and I fall down at -5.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Huh? How? Isn't your AC 15? At the least?\n\nEdit: Was it a stance thing?",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Oathbreaker is declared the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"",
"prefix": "boomwolf:",
"loss": false
}
] |
[
{
"from": "human",
"value": " You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"",
"prefix": "boomwolf:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Accidental Double Post: Please Delete",
"prefix": "Sxoa:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Xerxes vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " initiative\n (1d20+4)[ 6 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " initiative\n (1d20+4)[ 20 ] \n\nedit don't use see post below.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " initiative\n (1d20+4)[ 14 ] \n\nedit : don't use see post below.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by king korath \n initiative\n[roll0] \n \n\nMy computer freaked out just now leading to the triple post so just use the first initiative post. I am very sorry.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " It happens.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Xerxes is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Shasnuart vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " rolling initiative. And the round has finally started.\n\ninit (1d20+5)[ 12 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Woohoo, been wating for this\n\nInitiative: (1d20+2)[ 6 ] \n \n Spoiler \nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\nHere is my Character For reference.\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " Since there is LoS every where, I start in Z 13, with my bow in one hand and a vial in my other. I apply the oil to my weapon. Then move to Z 7.\n \n Spoiler \noil of magic weapon +1\n \n\n\nyour turn\n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " I will start in A 13 and double move to J 11\n\n\n\nStats\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: J 11\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " move to Z1. I nock an arrow.\n \n Spoiler \nreadied action to shoot at him as soon as I have LoE\n \n\n\nvitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Move to L 14\n\n\n\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: L14\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n ",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " Move to X 4.\n\n\nVitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Double move to P 9\n\n\n\nStats\n \n Spoiler \nC: 21 FF: 19 Touch: 12 Position: P 9\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nyour go.\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " move to Y 1 and then shoot you.\nattack (1d20+8)[ 28 ] \ndamage (1d8+1)[ 2 ] \n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n79 arrows\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " rolling to confirm crit.\n\nthreat roll (1d20+8)[ 17 ] \ndamage if confirmed (2d8+2)[ 13 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Just for future reference I have 21 AC, heh, awesome Totemists.\n\n\nDouble Move to U 2\n\n\n\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: U 2\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " move to Z4 then shoot.\n\nattack (1d20+8)[ 18 ] \ndamage (1d8+1)[ 2 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Ooooh! Close, no cigar!\n\n\nMove to Z 3\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 9 ] \n\n\nYour go!\n\nStats\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: Z 3\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " Almost killed me. five foot step to z3 then use rapid shot.\n\nattack 1 (1d20+7)[ 12 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 25 ] \ndamage (1d8+1)[ 4 ] \n\nedit: stats\n \n Spoiler \n ac 18\nhp 4\narrows 76\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " ummmm...do you mean Z5....because, I'm kind of in Z3...\n\n\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " Yes sorry.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Move to Z 4\nAttack: (1d20+2)[ 19 ] \nDamage: (1d8+2)[ 3 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 4\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go.\n\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " I am at one hp!! how did you get the dice roller to roll so good. I have not rolled over a four for damage all game! Oh well back to the game. five foot step to Z 6 then rapid shot again.\n\nattack 1 (1d20+7)[ 18 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 14 ] \ndamage (1d8+1)[ 7 ] \n\nvitals\n \n Spoiler \nhp 1\nac 18\n72 arrows\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " If I've found out anything in my...year and a half-ish of Playing D&D and 40,000, it's that I'm favored of the dice Gods. Anyways, I'll get back to this.\n\n\nMove to Z 5\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 5\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go!\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " And I believe that's game, like I said, \"Favored of the Dice Gods (I still think it's Gork and Mork).\" Anyways, good game, if you'd rolled better, you most likely would have beat me.\n\n\n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " You are not the only one favored by the dice gods! We will see who can beat the odds in the upcoming match!\n\nHaHa!\n\n*dissapears in puff of smoke*",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Good game Suzuro.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Shasnuart is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Mount Ryan has never been a particularly populated locale. Named after the second-generation Irish immigrant who led the first party over it in the 1800's, few travelers since have passed that way. The mountain was not on any of the more convenient routes westward into Oregon territory, nor into California, Nevada, or Utah. The timber barons and mining surveyors never thought its mineral or floral wealth worth plundering - its sides, perhaps, were too precipitous, and roads to difficult to carve compared to richer, more easily garnered treasures elsewhere. Highways were never built over Ryan - again, its angle was too sharp, its bare gray head too high above its neighbors to make conquering it worth the effort.\n\nin the 40's and 50's a few developers tried to sell summer homes there, but it never took off. More popular spots like Aspen offered better amenities, and Ryan's densely forested lower slopes always seemed inimical to the efforts of homebuilders. No one ever stayed there for long, and soon most of the cheaply-built rental homes were vacant, their windows staring like empty eyes and shadows moving softly within, visited only by small, furtive things and by the nesting birds.\n\nThe thickly forested road you approach the rental cabin on is only barely wide enough to accomodate your vehicles. The trees cluster thickly at either side, thrusting roots up through the hardpack to jolt and jostle your cars as you attempt to navigate the winding mountain tracks - barely more than fire roads, really. Nonetheless, the occasional views you get through the trees are spectacular - Sheer drops that show the vast green carpet of forest below, rolling out to the plains in the smokey blue distance.\n\nThe cabin you arrive at is a solidly-built construction of timber, or at least something that looks very much like it. In front of it is parked a battered red jeep, and behind it you can spot the sort of large trash-bin more commonly seen at construction sites. A short, powerfully built woman of middle years waits for you with a wide, white-toothed grin on her face - her blonde hair is pulled back in a sensible ponytail tucked under a ballcap. She smiles and waves, approaching you as you exit your cars.\n\n\"Hey there. I'm Terry. I just wanted to meet you folks, drop off the keys here and answer any questions you might have. Everything's cleaned out an in order, and the binder with all the contact info is on the counter. If there's anything you need, feel free to call - but it can take a couple of hours for anyone to get here from town, so for a lot of things, you're on your own.\"\n\nAs she speaks, she hands you an envelope with four sets of keys in it.\n\n\"Oh, and just to let you know, there's quite a bit of wildlife around - especially bears, so make sure you keep the lid down when you put trash in the bin, otherwise they get all into it, hell to clean up. Was there anything you folks wanted to ask before I take off?\"",
"prefix": "WhiteKnight777:",
"loss": false
},
{
"from": "human",
"value": " Daniel raises his hand, \"Actually there is one thing. I seem to have forgotten to bring any type of jars or containers with me. Are there any old canning jars or something in the cabin that I would be allowed to use?\" ",
"prefix": "Elistan:",
"loss": true
},
{
"from": "human",
"value": " Tristan looks around and smiles. \" Looks good to me. So, what do you guys want to do today? Once we've carried our packs and stuff inside, I think I'll go for a walk, I feel a little disoriented after the long drive. \"\n\nTristan waits patiently until the woman answers Daniel's question, then speaks: \" Do you know any good hiking trails around here? Are there any maps of this area in the cabin? \"\n\n \n Spoiler \n\nWhat time is it? What time of the year is it? What's the weather like?\n ",
"prefix": "Kensen:",
"loss": true
},
{
"from": "human",
"value": " Edwin looks around, and says \" Yeah, everything looks good to me. I'd be up for hiking afterwards too. \"\n\nHe thinks a little and as Tristan asks his question he says \" Yeah, a map would be great \"",
"prefix": "Gaijin Guy Jim:",
"loss": true
},
{
"from": "human",
"value": " Terry nods amiably, answering your questions \"Yep, there are a number of maps in the chest in the living room, and there should be some jars in the kitchen. There's all sorts of stuff in the kitchen, feel free to help yourself to it - just don't take it with ya when ya leave.\" She adds with a little laugh.\n\n \n Spoiler \nEh, it's early afternoon, say 12:30 or 1:00. It's late summer/early fall, similar to what it is now in the northern hemisphere - and as far as year, it's probably the early 90's - '92 or '93, say.\n ",
"prefix": "WhiteKnight777:",
"loss": true
},
{
"from": "human",
"value": " \" Alright, thanks! \" Tristan says with a smile. \" So, let's go check the cabin out. Oh, is the old guy ok? \" referring to the fourth person who's been quiet so far.\n\nTristan takes one of the keys and walks up to the door, opens it and has a look inside the cabin.",
"prefix": "Kensen:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nEm... I wasn't really sure how to respond... wasn't it supposed to be John's cabin?\n \n\nThe old guy is quite unconscious in the back of the car, empty beer cans strewing the floor about him. His only luggage is a couple of spare t-shirts, his wallet, a big case chock full of beer and whiskey, as well as his shotgun plus a box of shells.",
"prefix": "Gorgondantess:",
"loss": true
},
{
"from": "human",
"value": " \"Thank you, ma'am.\" Daniel says politely, following Tristan into the cabin.",
"prefix": "Elistan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nSo.....?\n\nRaise dead check on game:\n (1d20-20)[ -8 ] \n ",
"prefix": "Elistan:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Message too short",
"prefix": "ArenaManager:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Message too short",
"prefix": "ArenaManager:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Message too short",
"prefix": "ArenaManager:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Message too short",
"prefix": "ArenaManager:",
"loss": false
}
] |
[
{
"from": "human",
"value": " {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C | C | C | C | C | C | C ||\n 11 |||||||||| C \n 12 |||||||||| C ||\n 13 |\n 14 ||| C |\n 15 ||| C |||||||||\n 16 ||| C | C | C | C | C | C | C | C ||\n 17 ||| C | C ||||| C | C ||\n 18 |\n 19 ||||||||||||\n 20 |\n 21 |\n 22 ||||||||||||\n 23 ||| C | C ||||| C | C ||\n 24 ||| C | C ||||| C | C ||\n 25 |\n 26 |||||||||||[/table] \nArena is 30 feet tall, worked stone. Normal lighting.\n\nBuff Rounds : 1 + All Day (12+ hour) buffs.\n\nStarting locations: I'll start somewhere in the top two rows, and you'll start somewhere in the bottom two. Cool?",
"prefix": "ex cathedra:",
"loss": false
},
{
"from": "human",
"value": " cool.\n\nstarting pos:\n \n Spoiler \nL25 2o ft up.\n \n\n\nBuffs:\n \n Spoiler \n\nOil of magic weapon on simitar\n \n\n\nInititive:\n init. - (d20+10)[ 17 ] \n\nalso is there a ceiling or are the columns iviso-walled to the edge of the universe?",
"prefix": "9mm:",
"loss": true
},
{
"from": "human",
"value": " Ryth'lin .\n\nRelevant modes of detection :\nTrue Seeing\n\nStarting position :\n \n Spoiler \n\nC2\n \n\n\nBuffs :\n \n Spoiler \n\nRound 1: Drink Potion of Shield of Faith, Nerveskitter for initiative.\nAll-Day:\nPersistent Extended Quickened Shield [Power Component: Guardinal Feather]\nPersistent Protection From Evil\nPersistent Master's Touch\nPersistent Blades of Fire\nPersistent Ectoplasmic Armor\nPersistent Bladeweave\nPersistent Burning Sword\nPersistent Heroics [Improved Initiative]\nPersistent Wraithstrike\nPersistent Sonic Weapon\nPersistent Weapon Of Impact\nPersistent Weapon of Energy [Acid]\nPersistent Haste\nPersistent Greater Magic Weapon [+3]\nPersistent Displacement\nPersistent Fly\nPersistent Greater Mighty Wallop\nPersistent Greater Luminous Armor [Power Component: Guardinal Feather]\nPersistent Greater Invisibility\nPersistent Greater Mirror Image\nPersistent Acid Sheathe\nPersistent Greater Blink\nPersistent Bite Of The Wereboar\nPersistent Extended Divine Power\nPersistent Antimagic Field [Extraordinary Spell Aim to exclude myself]\nPersistent Bite Of The Weretiger\nPersistent Greater Heroism\nPersistent True Seeing\nOil of Greater Magic Weapon [+5]\n \n\n\nInitiative: (d20+15)[ 27 ] ",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " Turn 1: \n \n Spoiler \n\nFly to D15.\nReady move action in case someone comes into view and stops.\n \n\n\nYour move.",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " turn 1:\n\n \n Spoiler \n\nmove up to L25 and up to 40ft\n\noh I forgot to mention I have a ring-o-spell battle, so I might detect spells when cast\n ",
"prefix": "9mm:",
"loss": true
},
{
"from": "human",
"value": " Turn 2: \n \n Spoiler \n\nMove to K18.\nFly to L24, 30ft up.\n \n\n\nDone.",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " Skill trick see the unseen.\n\n spot - (d20+15)[ 26 ] \n\nrest to follow.",
"prefix": "9mm:",
"loss": true
},
{
"from": "human",
"value": " Damnit your too close to charge...\n\nFull attack\n\nattack 1\n attack - (d20+17)[ 19 ] crits 15-20\n confirm - (d20+17)[ 37 ] \n damage - (d8+5)[ 13 ] \n crit - (2d8+10)[ 18 ] \n\nOff-hand\n attack - (d20+17)[ 28 ] \n confirm - (d20+17)[ 28 ] \n damage - (d10+3)[ 8 ] \n crit - (2d10+6)[ 25 ] \n\nattack 2\n attack - (d20+12)[ 32 ] crits 15-20\n confirm - (d20+12)[ 19 ] \n damage - (d8+5)[ 13 ] \n crit - (2d8+10)[ 21 ] \n\nattack 3\n attack - (d20+7)[ 12 ] crits 15-20\n confirm - (d20+7)[ 26 ] \n damage - (d8+5)[ 9 ] \n crit - (2d8+10)[ 21 ] \n\nOn any crit you are slowed as per the spell.",
"prefix": "9mm:",
"loss": true
},
{
"from": "human",
"value": " Miss chances:\n\n1:\nMirror Images : (1d9)[ 3 ] (1 hits)\nMiss Chance : (d2)[ 2 ] (1 hits)\n\n\n2:\n Mirror Images : (1d9)[ 2 ] (1 hits) \nMiss Chance : (d2)[ 2 ] (1 hits)\n\n\n3:\n Mirror Images : (1d9)[ 2 ] (1 hits) \nMiss Chance : (d2)[ 1 ] (1 hits)\n\n\n4:\n Mirror Images : (1d9)[ 7 ] (1 hits) \nMiss Chance : (d2)[ 1 ] (1 hits)",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " New Mirror Image rolls:\n[Follow the spoilers, you should receive a total of three rolls; one for the off hand attack, one for the first iterative, and one for the second iterative.]\n\n \n Spoiler \n\n (1d8)[ 3 ] \nIf 1:\n \n Spoiler \n\n (1d8)[ 4 ] \nIf 1:\n \n Spoiler \n\n (1d8)[ 5 ] \n \n\nIf != 1:\n \n Spoiler \n\n (1d7)[ 2 ] \n \n\n \n\nIf != 1:\n \n Spoiler \n\n (1d7)[ 4 ] \nIf 1:\n \n Spoiler \n\n (1d7)[ 7 ] \n \n\nIf != 1:\n \n Spoiler \n\n (1d6)[ 3 ] \n \n\n \n\n ",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " So, every attack targeted a mirror image; the first three attacks connected and each dissolved an image. The last missed.\n\nMy turn:\nAnother mirror image appears, and quickly all seven of the elves move upwards and attack.\n\nAttack [Power Attack: 12]:\n (d20+19)[ 34 ] vs. touch AC.\n (10d6+42)[ 69 ] bludgeoning + (1d6)[ 6 ] fire + (1d8)[ 4 ] fire + (1d6)[ 5 ] sonic + (1d6)[ 2 ] acid for 86 damage.\n\n (d20+19)[ 37 ] vs. touch AC.\n (10d6+42)[ 74 ] bludgeoning + (1d6)[ 3 ] fire + (1d8)[ 6 ] fire + (1d6)[ 3 ] sonic + (1d6)[ 4 ] acid for 90 damage.\n\n (d20+14)[ 23 ] vs. touch AC.\n (10d6+42)[ 71 ] bludgeoning + (1d6)[ 6 ] fire + (1d8)[ 2 ] fire + (1d6)[ 6 ] sonic + (1d6)[ 3 ] acid for 88 damage.\n\n (d20+9)[ 18 ] vs. touch AC.\n (10d6+42)[ 82 ] bludgeoning + (1d6)[ 1 ] fire + (1d8)[ 2 ] fire + (1d6)[ 6 ] sonic + (1d6)[ 5 ] acid for 96 damage.\n\nThe first attack that connects forces a DC20 will save.",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " Second attack threat confirmation:\n (d20+19)[ 34 ] \nAdditional damage:\n (30d6+126)[ 240 ] bludgeoning + (3d10)[ 22 ] fire damage + (3d10)[ 29 ] acid damage.\n\nTotal damage:\nHit 1: 86.\nHit 2: 381 with confirmation, 90 without.\nHit 3: 88.\nHit 4: 96.\n\nTotal: 651 with critical, 360 without.",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " ... followed by an activation of a belt of battle, and another set of attacks.\n\nAttack:\n (d20+19)[ 39 ] vs. touch AC\n (10d6+42)[ 77 ] bludgeoning damage + (1d6)[ 6 ] fire damage + (1d8)[ 6 ] fire damage + (1d6)[ 6 ] sonic damage + (1d6)[ 5 ] acid damage for 100 damage.\n\n (d20+19)[ 34 ] vs. touch AC\n (10d6+42)[ 83 ] bludgeoning damage + (1d6)[ 1 ] fire damage + (1d8)[ 7 ] fire damage + (1d6)[ 6 ] sonic damage + (1d6)[ 2 ] acid damage for 99 damage.\n\n (d20+14)[ 28 ] vs. touch AC\n (10d6+42)[ 69 ] bludgeoning damage + (1d6)[ 1 ] fire damage + (1d8)[ 5 ] fire damage + (1d6)[ 5 ] sonic damage + (1d6)[ 6 ] acid damage for 86 damage.\n\n (d20+9)[ 15 ] vs. touch AC\n (10d6+42)[ 87 ] bludgeoning damage + (1d6)[ 1 ] fire damage + (1d8)[ 6 ] fire damage + (1d6)[ 6 ] sonic damage + (1d6)[ 6 ] acid damage for 106 damage.",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " Critical confirmation for first attack:\n (d20+19)[ 32 ] \nAdditional Damage:\n (30d6+126)[ 234 ] bludgeoning damage + (3d10)[ 19 ] fire + (3d10)[ 16 ] acid damage.\n\nTotal damage:\nHit 1: 369 with critical, 100 without.\nHit 2: 99 damage.\nHit 3: 86 damage.\nHit 4: 106 damage.\n\nTotal: 660 damage with critical, 391 without.",
"prefix": "ex cathedra:",
"loss": true
},
{
"from": "human",
"value": " despite shrugging off all elemental damage, you still are able to wallop me into oblivion.",
"prefix": "9mm:",
"loss": true
},
{
"from": "human",
"value": " And this is why Spelldancer is banned. Please submit your 'dancer for vivisection.",
"prefix": "Doc Roc:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Apocalypse Rising \n Background: \n \n Spoiler \n You were all once great people in your given profession but recently over the past few months an amazing evil has swept over the land leaving many dead. You were chosen by an almighty being with power beyond imagining to be its hand on eberron. You have excepted its offer and are now something new something powerful and something with only one mission. Conquer and Destroy. \n ",
"prefix": "Elrond:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Starting a hundred feet apart, open plain. No prep time.",
"prefix": "squirr31y:",
"loss": false
},
{
"from": "human",
"value": " Initiative: (1d20+9)[ 17 ] \n\nAnd if I manage to have a higher Init:\n\n \n Spoiler \nMove 30 feet forward, assuming ready stance with Robilar's Gambit as I go.\n ",
"prefix": "squirr31y:",
"loss": true
},
{
"from": "human",
"value": " Initiative: (1d20+10)[ 17 ] ",
"prefix": "Killerloop:",
"loss": true
},
{
"from": "human",
"value": " A tie, roll again\nInitiative: (1d20+10)[ 29 ] ",
"prefix": "Killerloop:",
"loss": true
},
{
"from": "human",
"value": " I...uh..wow. Assuming we follow the higher Init bonus goes first in this case, it's you.",
"prefix": "squirr31y:",
"loss": true
},
{
"from": "human",
"value": " or roll again, either way.\n\n[roll0]",
"prefix": "squirr31y:",
"loss": true
},
{
"from": "human",
"value": " grarg, post limit pain.\n\n (1d20+9)[ 13 ] \n\nThough i doubt i'm gonna make it, since i need a nat 20 to tie.",
"prefix": "squirr31y:",
"loss": true
},
{
"from": "human",
"value": " Oh sorry, I was in a rush and forgot about the higher modifier initiative rule :)\n\nWell, seems I start so:\n\nFree action: Activate boots of speed to gain haste. +30 feet move, +1 dodge ac, +1 attack roll, +1 reflex\n\nFree action: Mountain Rage!! GROAAAAR!! +8 str +8 con -2 ac +3 will save and Deimon becomes a large creature.\n\nFull round action: Charge! -2 ac +2 attack roll\n\nJumping 10 feet before arriving near you: DC10 auto passed\nUsing power attack for -18\n\nRolling to hit: (1d20+24)[ 25 ] \nEventual critical confirm (x4): (1d20+24)[ 29 ] \n\nDamage: (3d6)[ 9 ] \n+20 from epic warrior\n+25 from STR 44 with a 2 handed weapon\n+8 from barbarian homebrew bonus\n+18 x 6 from power attack + leap attack with a 2 handed weapon: 108\n\nTotal: 170\n\n AC: 27\nHP: 254\nRage: 10/10\nReach: 10'\nLocation: the square in front of you \n EDIT: A shameful miss!!! ",
"prefix": "Killerloop:",
"loss": true
},
{
"from": "human",
"value": " AoO from the attack on me due to Robilar's Gambit, Denied Dex due to Unexpected Attack\n (1d20+23)[ 37 ] and damage: (1d6+9)[ 15 ] + sneak attack (9d10)[ 41 ] \n\nand that was a nat 1, right? if so, another AoO:\n (1d20+23)[ 29 ] and damage: (1d6+9)[ 13 ] + sneak attack (9d10)[ 43 ] \n\nand then just a regular attack routine:\nAttack1: (1d20+21)[ 32 ] and damage: (1d6+9)[ 14 ] \nAttack2: (1d20+21)[ 38 ] and damage: (1d6+9)[ 13 ] \nAttack3: (1d20+16)[ 26 ] and damage: (1d6+9)[ 14 ] \nAttack4: (1d20+11)[ 28 ] and damage: (1d6+9)[ 11 ] \n\nAC: 26, opponents get +4 to hit and damage on me\nHP: 274\nLocation: Still right in front of you\n\nEdit: Damage is nonlethal, too. Not that it matters too much for this, but...",
"prefix": "squirr31y:",
"loss": true
},
{
"from": "human",
"value": " I do not understand, you get an AOO from robilar even If I begin the game?",
"prefix": "Killerloop:",
"loss": true
},
{
"from": "human",
"value": " Anyway:\n\nTake a 5 foot step back.\n\nFull Attack (reach 10')!! Using -18 on attack rolls for power attack\n\nAttack roll: (1d20+26)[ 33 ] and damage (3d6+25)[ 35 ] \nAttack roll: (1d20+21)[ 38 ] and damage (3d6+25)[ 36 ] \nAttack roll: (1d20+16)[ 28 ] and damage (3d6+25)[ 35 ] \nAttack roll: (1d20+11)[ 31 ] and damage (3d6+25)[ 41 ] \n\nThe first attack that hits deals +20 damage\n\nothers deal +36 from Power attack and +4 from Robilar",
"prefix": "Killerloop:",
"loss": true
},
{
"from": "human",
"value": " Roll 2 and 4 threaten a critical.\n\nConfirmation for 2 (1d20+21)[ 32 ] \nConfirmation for 4 (1d20+11)[ 23 ] \n\nMultiplier is x4 (ouch!!)\n\nTOTAL: not accounting for damage reduction total damage is: 415 \n\nI have an additional attack thanks to Haste but I don't think is required.",
"prefix": "Killerloop:",
"loss": true
},
{
"from": "human",
"value": " Yeah, that puts me out of the running even with my DR. As for Robilar's Gambit, I've never exactly been clear on that myself. It never states in the feat that it takes any kind of action to activate it or deactivate it, or if you even can deactivate it.",
"prefix": "squirr31y:",
"loss": true
},
{
"from": "human",
"value": " Feat says: \"if you activate this at the start of your turn\"",
"prefix": "Killerloop:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 33: Stonefist vs. Kor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Docnessuno - Stonefist \n Bayar - Kor Battleborn \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative: (1d20+1)[ 4 ] \n\nWill buy a MW greatsword and a Spiked chain, for now, still thinking if I need something else.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Just as an FYI, Stonefist Timed Out of our match.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by theterran \n Just as an FYI, Stonefist Timed Out of our match. \n \n\nI know that...but maybe he will be back in 3 days ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Ref TT \n Kor wins this match by DQ, pick up your prize at the door on the way out! ",
"prefix": "theterran:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Skrag vs. Bob the Destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 1st Place: 600 GP,\n 2nd Place: 300 GP\n\n Talic - Skrag \n King Korath - Bob the Destroyer \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Ah, rematch. Thank goodness I was undefeated up to that point. Hmm.\n\nInit: (1d20+5)[ 15 ] \n\nMy tactic was sound last time, odds went against me. Let's try this one more time. Will make purchases in a bit.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Time to end this, I don't need to buy any thing so it is time to rumble.\ninit (1d20+3)[ 16 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Yes! I get to start. Can I get your starting position.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " You may. I am purchasing a potion of spider climb.\n\nI'm in X11, mounted. In hand is a vial, and a crossbow.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Start in D11 with my axe in one hand and a vial in the other. I will move to W11, rage and drink the vial (potion of bears endurance). your turn.\n\nStats\n \n Spoiler \nac15\nhp17\nrage round 1/12\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Would you care to explain how you're getting 95 feet of movement AND using a standard action to drink a potion?",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \nHere's what talic is talking about :\n\nRelevent text from SRD\n\n Run\n\nYou can run as a full-round action . (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.\n\nYou can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.\n\nYou can’t run across difficult terrain or if you can’t see where you’re going.\n\nA run represents a speed of about 12 miles per hour for an unencumbered human. ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " No, he's got 50 move, he can get there with a double move. He just can't do a double move (Requiring both his standard and move action) and drink a potion (requiring a standard action).",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " OK I don't drink the potion, sorry about that, other than that my actions are the same, your turn.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " KK.\n\nMy action, Round 1:\n move : Direct my mount to move, Pushing Mount, per ride skill.\nRide (DC 15): (1d20+11)[ 17 ] \nIf successful, my mount gains an additional 10 feet of movement this round.\n\nEdit: Success. Remainder of action to follow. Mount takes 1 damage from pushing.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Round 1: continued.\n\nMove North, breaking LOS as I move North. LOS broken as I move north out of Z6. Auto succeed guide with knees check.\n\n \n Spoiler \nEnding in Z1. Mount's move actions both used. Mount will enrage at start of next action, per mount entry.\n\nI drink my spider climb potion (move action).\n\nRide check: Fast Dismount (DC20): (1d20+11)[ 27 ] \nDismounting into Y1:\n\nHide: (1d20+15)[ 31 ] \nMove Silent: (1d20+15)[ 29 ] \n\nEdit: Success on dismount.\n \n\n\nEnd Turn.\n\nStats: \n Spoiler \nSkrag: Location Y1, Hiding\nHP: 8/8\nAC: 18 (+5 dex, +2 armor, +1 Size)\nIn hand: Vial, Crossbow.\nEffects: Spider Climb 1/300\n\nBadgera:\nLocation: Z1\nHP: 27/28\nAC: 20\nStatus effects: Will enrage on next action\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nSkrag \n Spoiler \nDrinking a potion or applying an oil is a standard action. You succeeded on the fast dismount, so that was a move action. You're turn is fine as is, but for future reference drinking a potion is a standard action.\n \n\n\nStill Bob's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " @Chile \n Spoiler \nYeah, I brain farted for a minute. I had it all worked out, just typed it up wrong.\n \n\n\nEverything's good, continue.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to Z 8\n \n\nCan I get a LoS check please. stats will be in the post that ends the turn.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nrefs \n Spoiler \nBob's spot isn't enough to beat Skrag's hide.\n \n\nBob \n Spoiler \nYou see Skrag's mount in Z1\n \n\nSkrag \n Spoiler \nYou see Bob moving northeast into Z8\n \n\n\nStill Bob's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nstay where I am, and drink the potion of bears endurance.\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp17\n+2 con bonus from a potion, raging\nrage round 2/12\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Awaiting LOS for my turn.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \n\nI have one problem here. I don't believe that Skrags mount should be in rage. The rage ability specifically states that it only applies due to combat damage.The damage taken from being pushed is not combat damage, the same as falling is not combat damage. If\n\n we call it combat damage, then the one who actually damaged it and who it should be raging against is Talic, and it should turn to attack him.\n \n\n\nQuick pause for a ref chat, but I can do LoS for ya.\n\n@Talic\n \n Spoiler \n\nLoS is the same as before\n \n\n\n@king korath\n \n Spoiler \n\nLoS is the same as before\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nMy 2cp\nrefs \n Spoiler \n\nThe entry for dire badger says, \"A dire badger that takes damage in combat...\" It doesn't say combat damage, it says damage in combat. The badger is in combat and has taken damage, so by the letter of the rule, it enters rage.\n \n\n\nMatch still on hold.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Ref Maurkov \n\n@refs \n Spoiler \nShouldn't the badger rage and attack the person who damaged it, in this case, Skrag? After all, who gave it the spurs?\n\nNo? Well, that would be funny, anyway.\n\nBy RAW, it is combat and it is damage (and I suppose the rider is not technically an opponent). I think it works; good rules lawyering on Talic's part.\n\nUnless it senses Bob, though, I think that lacking an opponent it will then stop raging, and I would assume be fatigued.\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nrefs \n Spoiler \nThere is an opponent. I would think the badger would take off looking for it in a feverish recklessness.\n ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \n\nSo if Bob were to leave the badgers sight, would it then go after Skrag? Since he's no longer actively controlling it?\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Ref Maurkov \n\n@refs \n Spoiler \nNow that I think about it, Skrag has an opponent. I'm not certain that the badger does. Until Bob attacks the badger, or Skrag (via handle animal) makes it attack Bob, why would it go hunting? I'm not certain that an animal knows it's \"in combat\" until somebody attacks it, or it is made to attack.\n\nI reverse my previous ruling. I don't think it would rage up.\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav \n\n@Refs\n \n Spoiler \n\nThat's kind of were I was going... If it does rage... wouldn't it attack the one that had caused it damage? Which would be Skrag, as Bob has done nothing threatening towards it at all.\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Are we still paused?",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " @refs \n Spoiler \nOops. I had the names reversed. *goes to revise his posts so they might make sense*\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Ref Bayar \n\n@refs:\n \n Spoiler \nI would say that it doesnt activate rage because:\n\n1. It didnt get damaged during actual combat (which requires it to be damaged by an opponent)\n\n2. It doesnt sense Talic's opponent as his opponent unless it is attacked by him or is handled to attack him\n ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nrefs \n Spoiler \nI'm inclined to lean towards: The mount is trained for combat, and the arena is the only combat it's seen. It's been in a previous match, and in the Dawn Arena, it has LoS. Given a random situation, no it would be able to discern friend from foe. But in the arena, with experience in this particular arena, it has LoS to the opponent's starting position and it can see who or what is there at the beginning of the match. I think it plausible to assume the badger knows, from training, that what it sees on the other side of the arena is the enemy.\n \n\n\nand yes, we are still paused, your ex-girlfriend won't answer the phone",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " *grumble* She always was the type to make me wait.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \n\nIt doesn't have training to say that though, it's simply an animal, with an intelligence of 3. It's been damaged, by the one that was riding it, not by the one who's standing in front of him. It's like smacking a dog, and then jumping off and expecting him to chase someone else.\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " I have a bad feeling when there is a ref debate going on☹️ . Just let me know when we will restart.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Nah, it's not gonna be a match restart, I'm pretty sure. Everything we've done so far is by the book, as far as I can tell. I think they're trying to head something off so it doesn't later become a rewind.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nrefs \n Spoiler \nI was referring to combat riding. I guess it all depends on what that entails. I could see it either way.\n\nI think I'm all debated out on this subject. There's not much else I have to offer in the way of opinions. Good luck.\n ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\n@refs\n \n Spoiler \n\nI do not get what the debate here is about. RAW: If a dire badger takes damage, then it rages until the end of combat. RAW: Pushing a mount causes damage. Therefore, RAW: The Badger is raging.\n\nNot RAW: Raging badgers attack indiscrimiately or attack the nearest creature. Nowhere in the Dire Badger's Rage entry does it say anything about the badger's behavior changing. A Raging Badger is even less mentaly handicapped than a Raging Barbarian.\n\nThe Badger continues to act as it's training dicatates.\n \n\n\nUnless another ref has something else, I think this match can resume.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Yay! Round 2! (barring further ref discussion)\n\n Skrag, Round 2, part 2 \n\nMy actions: \n Spoiler \nFree: Drop Vial\nDouble Move: From Y1 to Y6 (on top of building, 20 feet up)\nHide: (1d20+10)[ 21 ] \nMS: (1d20+10)[ 27 ] \n(factored in penalty for movement over 1/2, did not factor in distance penalties)\n \n\n\nBadger: Rages. Charges south from Z1 to Z7, and attacks.\nAttack: (1d20+8)[ 24 ] \nDamage: (1d4+4)[ 8 ] \n If Threat: (1d20+8)[ 12 ] \nIf Crit: [roll] 1d4+4[/roll] \n\nEdit: Hit, no threat, so broken roll doesn't matter.\nEdit: Done.\n\nStats: \n Spoiler \nSkrag: Location Y6, Hiding (Hide: 21, MS: 27)\nHP: 8/8\nAC: 18 (+5 dex, +2 armor, +1 Size)\nIn hand: Crossbow.\nEffects: Spider Climb 2/300\n\nBadgera:\nLocation: Z7\nHP: 31/32\nAC: 16 (+3 Dex, +3 Natural, +4 Armor, -2 Charge, -2 Rage\nStatus effects: Rage */*\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Ref Maurkov \n\nI'm not certain it's required, but could you make a handle animal check to direct the badger? If you fail, we refs will hash out whether you needed it.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Already asked in PM with both Kyeudo and Mavian for this point. The rage description (as follows:\n\n\n A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily. \n\nThat clawing and biting line can be considered enough to set the default to \"attack\", rather than \"avoid combat\".\n\nStill, if that is overturned: \n Spoiler \nHandle Animal: (1d20-3)[ 5 ] \n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Ref Maurkov \n\nI guess my question would be, why is Bob the badger's opponent? Skrag is the one that injured him. Now I'm noticing that with no ranks in Handle Animal, Skrag can't really make the badger do anything. But if Kyuedo and Mavian are handling it, I'll butt out.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " @Refs:\n \n Spoiler \nValid question, and I'll answer, but I REALLY think that this match has been on hold long enough. The badger isn't even really a necessary part of my strategy. I should be able to pepper the guy from the roof with crossbow bolts relatively easily. If I get any more \"match holds\", and they're related to this, I'll happily state that the mount has gone completely retarded and will choose to stand unmoving, for the remainder of the match, a complete waste of the gold that was spent for it.\n\nAnswer:\nSimple. Counting this match, that badger has fought 3 times in the arena. All 3, Bob was my opponent. In the first, he cleft that badger nearly in twain with a large 2 handed weapon. The same large 2 handed weapon he charged across the arena with in the first round of this combat, actually. I think that establishes a solid case for a \"threatening action\".\n\nIn addition, nowhere in the rules does the Push mount ability change the attitude of your mount. It's not a commonly used ability, but I don't think the intent of the ability is, \"+10 feet movement, 1 damage, and your mount hates you.\" It doesn't change your mount from friendly to indifferent, or indifferent to hostile. The mount takes one damage because it overexerts itself. That's why the damage doubles each round, if you keep doing it. It's nothing I'm doing, other than urging it to greater speed.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Ref Maurkov \n\n \n Originally Posted by Maurkov \n But if Kyuedo and Mavian are handling it, I'll butt out. \n \n\nThis is me not putting the match on hold.",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Is it my turn, with me taking 8 damage or is something else happening?",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " yes, your go. have at it.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " OK I attack the badger.\nattack (1d20+8)[ 25 ] \ndamage (3d6+12)[ 27 ] \nend turn\nstats\n \n Spoiler \nac15\nhp9\nrage round 3/12\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Ouch! That's a hit. Badger's down to 4hp remaining.\n\n Skrag, Round 3 \n\nBadger: Full attack back:\n\nClaw: (1d20+6)[ 26 ] \nDamage: (1d4+4)[ 6 ] \nIf threat: (1d20+6)[ 8 ] \n If Crit: (1d4+4)[ 7 ] \n\nClaw: (1d20+6)[ 26 ] \nDamage: (1d4+4)[ 6 ] \nIf threat: (1d20+6)[ 19 ] \nIf Crit: (1d4+4)[ 6 ] \n\nBite: (1d20+1)[ 4 ] \n Damage: (1d6+2)[ 4 ] \nIf threat: (1d20+1)[ 13 ] \nIf Crit: (1d6+2)[ 3 ] \n\nMy action: (assuming you haven't seen me yet) (Standard action, Attack)\nAttack: (1d20+9)[ 23 ] \nDamage: (1d8+1)[ 6 ] \nSneak Damage: (1d6)[ 2 ] \n If threat: (1d20+9)[ 25 ] \nIf Crit: (1d8+1)[ 4 ] \n\nAttack bonus includes the following modifiers: +5 (dex) +1 (size) +1 (point blank) +2 (unseen).\n\nFollowing the attack, you see me in Y6, atop the building. I then draw a vial (move action), and disappear from view. \n Spoiler \n5 foot step to X5\n \n\n\nEnd turn.\n\nEdit: I believe that's 26 damage this round. And yes, if the badger attacks drop him, I still fire. I follow the evil overlord's guide.\n\nStats: \n Spoiler \nSkrag: Location X5\nHP: 8/8\nAC: 18 (+5 dex, +2 armor, +1 Size)\nIn hand: Crossbow.\nEffects: Spider Climb 3/300\n\nBadgera:\nLocation: Z7\nHP: 4/32\nAC: 16 (+3 Dex, +3 Natural, +4 Armor, -2 Charge, -2 Rage)\nStatus effects: Rage */*\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Skrag is the winner! \n\nHe is then eaten by a badger for causing so much trouble.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Even though your badger ripped me to shreds, I still have my petty revenge, it by order of our overlords got you too😉 . Good game.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " You too. You were a worthy opponent, and I learned a big lesson from you in round 2. :)",
"prefix": "Talic:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 38: Arashi vs. Zaknafien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Arashi \n Deathslayer7 - Zaknafien \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Arashi Initiative\n\n Initiative - (1d20-1)[ 6 ] ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Arashi wins, by virtue of good attendance! Who says it never gets you anywhere? ",
"prefix": "Talic:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 37: Heintz vs. Aeli \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Matticus - Heintz \n Reiswind - Aeli \n All gladiators please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " High Ref Talic \n Double DQ, No prizes given! \n (1d2)[ 1 ] ",
"prefix": "Talic:",
"loss": true
}
] |
[
{
"from": "human",
"value": " This letter is found pinned the the door of your office \n(December 18th, Century of the Anchovy)\n \nTo whichever Ombudsmen may be concerned,\n\nA welcome to you and your business partners from myself and the rest of the Board of Governors. Your entrance into our family could not come at a more joyous occasion. This fiscal period we have seen tremendous growth once stabilized to Mr. von Lipwig's fiat currency.\n\nBut growth comes with tight pants does it not Gentlemen? The Beggers' Guild has been scratching at our doors whining for equalization payments while the Thieves' Guild has gone and raised quotas yet again. This is where you come in. The economic tailors.\n\nAnd with Hogwatchnight only a week away I do hope you enjoy Fruitcake. It was my wife's idea, not fond of it myself you see, but none the less it should serve you well over the winter. You should find it in a box next to the oak tree we had delivered to spruce up the office a bit.\n\nIf he has not already done so, our representative Mr. Serius should be dropping by any day to get you up to speed on our operations. Best of luck,\n\nVILIS AD BIS PRETII\n\nThe Chairman\nGuild of Merchants and Traders ",
"prefix": "Benejeseret:",
"loss": false
},
{
"from": "human",
"value": " This page found on top of a Guild house stack \n(Dated Grune 32rd, 1996, Century of the Fruitbat)\n \nDear Mr. Fusslewig;\n\nAs you may recall, your loan has lapsed.\n\nUnder section 1324, Act elevenish, clause ZZ: to whomever inherits unwanted barrels of fish................................... \n\n\n[the note continues on at length into legal and financial posturing]\n\n\n Should you fail to comply with these summons, our associate Mr. Tulip will most kindly assist you.\n\nVILIS AD BIS PRETII\n\nBob Marley ",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " First page that caught Grax's eye in the Guildhouse \n(Dated Sektober 15, 2007, Century of the Anchovy)\n\nGnomes, Gnomes , GNOMES!!! \n\nCome Party, Party , Party!!! \n\nAt Ms. Fanybright's Thursday night GnomeNation(tm) raves*!!! Live bands, live entertainment, and live food!!!\n\nTalk to McGuffin the bouncer outside after 9pm at the corner of Ankh and Dimwell.\n \n*Ms. Fanybright takes no responsibility for lost items, euphoria, or disturbing mental images of gnomes raving ",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Second page Grax uncovers in the Guildhouse \n(Dated April 26, 2007, Century of the Anchovy)\n \nA Homeowner's Guide to Ankh-Morpork \n \n Lock doors and windows at night...and during the day...just lock them \n Do not talk to strangers, without a weapon \n Do not take candy from strangers \n Leave 5g every second Tuesday thrown down the privy for Harry King and his boys at Sewage and Septic Sucking Services \n The local fire brigade can be found near the docks on Endless Street. \n The Thieve's Guild quotas for citizens in this neighborhood is 10% \n This neighborhood supports Block Parents \n Do not drink from the river \n This neighborhood has a 0% tolerance for Slab, Scrape, Slice, Slide, Slunkie, Slurp, or Sliver dealers \n ",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Third page found by Grax in the Guildhouse \n(Dated Ember 13th, 2007, Century of the Anchovy)\n\nHe knows when you are sleeping / He knows when you're awake / He knows if you've been bad or good so convert to Om for goodness sake.\n\nCuius testiculos habes, habeas cardia et cerebellum\nThe Quisition",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Guild Alert: Unlicensed Halfling Thief on the Prowl \n(Dated December 21th, 2007, Century of the Anchovy)\n\n Sash the Halfling \n Where-abouts unknown, last seen in the North-West of town. \n\n[There is an iconograph of a young halfling female. She is snearing from beneath a cloak that covers most of her small frame. Her left hand, seen holding a bottle of elvish brandy, is missing the ring finger. The picture seems to be taken at the edge of a busy street.]\n\n The young miss Sash is to be escorted to Mr. Tartin of the Merchant's Guild. He can be located at the corner of Edgeway and Ankh Street within \"The Plaid Diamond\" jewelery shop. ",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Guild Alert: Local Annoyance \n(Dated December 19th, 2007, Century of the Anchovy)\n\n Name Unknown\n\nOften found near the docks. \n\n[There is an iconograph of an aged man wearing what seems to be a suite of seashells. His hair is scraggly and wet, and a long unkept beard rims his lower face. He is wild eyed and the imp clearly caught his image in the middle of screaming.]\n\n Warning: this old man is beligerent and fanatical. He has not yet been physically violent, but contantly verbally harrasses the dockside shops. The local fishmongers and dockworkers have put together a reward to whomever can rid them of the this old-timer. ",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Guild Alert: Slave-Trader \n(Dated December 23th, 2007, Century of the Anchovy)\n\n Theor H'rashin\n\nLocation unknown, but is known to affiliate with the Blackwater Gang in the North-West district of town. \n\n[There is an iconograph of a shadow. You can make out leather boots at the bottom of the photograph, however much of the subjects features are blurred by a darkness that seems to be reaching out towards to iconagrapher.]\n\n Slavery is illegal and currently a hot political issue due to Ms. Dearheart's Golem Trust publicity. It is therefore in our best interests to distance ourselves for old, questionable contacts. The Guild wishes to make a public show that we indeed support the elimination of slavery as a form of commerce. The apprehension of Theor H'rashin, and subsequent delivery of him to the Watch, will help our public relations on this manner. ",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Merchant Guild Contracts \n(Translated By Grax)\n\nThe following Ombudsmen agree to abide by the following:\n\n1. To take responsibility for all mercantile-related complaints and issues within the specified region (the streets as already defined earlier).\n\n2. To actively support Guild members and uphold the Guild's standing.\n\n3. To rent a guildhouse for 5% of all earnings aquired through Guild work contracts.\n\n 3. i. To be held responsible to damages to said guildhouse\n 3. ii. To upkeep the guildhouse, pay its taxes, and associated fees.\n 3. iii. The Guild agrees that any upgrades or additional fund spent to\n improve the guildhouse will be conscidered towards payment of rent\n at 75% cost.\n\n4. To join in arms towards campaigns supporting the Guild if drafted by the Chairman.\n\n5. To only join other guilds if the duties and benefits of said guild does not impeed fullfiling duties towards the Merchants' Guild.\n\n6. To actively work against the Thieves Guild impact upon commerce.\n\n7. To shut down and report unlicensed merchants to the Guild\n\nVILIS AD BIS PRETII\n\n\nX________________________\nX________________________\nX________________________",
"prefix": "Benejeseret:",
"loss": true
},
{
"from": "human",
"value": " Theor H'Rashin, crimes against Ankh-Morpork \n(within the Watch archives)\n\n Crimes: Smuggling, slavery, grand theft wagon, and one account of domestic familiar battery.\n\nSuspected Crimes: Illegal arms distribution, gang associations, hate crimes against free golems.\n\nAssociates: Blackwater Gang (see file), has a cousin Hran who runs an incense shop near the docks. Hran has been investigated several times but no evidence of corruption or illegal wares are ever found within his shop (no file).\n\nWhereabouts: Unknown. ",
"prefix": "Benejeseret:",
"loss": true
}
] |
[
{
"from": "human",
"value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are all in a cave, with a gold and red dragon who are to give you your orders. The gold dragon say's You are here today, to do the most important thing that has ever happened on this nation. We have found him, the master of all elements the............ Avatar. \n\nThe red dragon turns to you and cuts in saying It is crucial that he is found for we need him on our side. If we have the avatar we will join this war, and once again rule all. It is said that he is 50 miles away hidden in the Bronzes Water tribe benders. He is neutral and it is said he will join the first side to convince him that that side is right in it's conquest. You must go to him and find him, and bring him back. Any questions?",
"prefix": "Imbasel:",
"loss": false
},
{
"from": "human",
"value": " ((So, I'm just going to assume I'm in, onwards!))\n\nKlembell kneels before the great ones. Only the most honored are given missions from ones such as these.\n\n I will gladly do this task, and bring honor to Dracosan! For Dracosan! \n\n\n\n-Suzuro",
"prefix": "Suzuro:",
"loss": true
},
{
"from": "human",
"value": " (In unison with Klembell) For Dracosan!\n\nHow are we to reach the avatar? ",
"prefix": "RAGE KING!:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 39: Phelonius vs. Thunk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Samthe Cleric - Phelonius \n Sithlackey - Thunk \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative time!\n\n (1d20+3)[ 19 ] \n\nMy purchases are on the sheet... but I'll list them here for convenience sake.\n\n\n Scribe Scroll of Mage Armor [x2] - 25g/2xp\nBuy Scroll of Lesser Orb of Cold -25g, Scribe to spellbook - 100g\nCraft 2 Vials of Sleep Smoke - 25g\nBuy Scroll of Invisibility 150g ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Initiative - (1d20+3)[ 13 ] \n\nI'll finalize purchases and such and get into the match soon, just not right now.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " [After you finalize your purchases, of course]\n\n Phelonius - Round 1 \n \"Oh my, you're a big 'un. You know the saying, the bigger they are... the harder they turn gnomes into a fine red paste!\" \n\nSpell Selection:\n\n \n Spoiler \n1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n\n\nStart in A13 with a scroll in hand.\n\nStandard Action: Cast from the scroll.\n \n Spoiler \nMage Armor\n \n\n\nMove Action: Move to A-9 \n Your Turn... \n Stats for refs:\n \n Spoiler \n\nPosition: A-9\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (60/60)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Sorry for the delay, but my first move kinda depends on the guys over at RAW finding or (hopefully) not finding a clarification on running (shmaltzy little gnome can't cast if Thunk EATS him...).",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Thunk the Barbarian \n \"Gahhh! Little man's colors hurt eyes! Must smash colors!\" \n\nStart in Y13 holding the club and tanglefoot bag.\n\nFull Round Action: Move to J12 \n\nStats for Refs\n \n Spoiler \nHP:15/15\nAC: 17/14/13\n \n\n\nI'm done.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 2 \n\n\"I hate to point this out to you, chap, but you can't smash a color... you can, however... smash me. So. Stay over there, please.\"\n\n Move Action: Pull out a scroll\n \n Spoiler \nInvisibility\n \n\n\nReady An Action:\n \n Spoiler \nCast Invisibility if thunk comes within 20' of me\nDC 4\n (1d20+1)[ 13 ] \n \n\n\nFive Foot Step to: A-8 \n\nYour turn! Please don't kill me... please don't kill me... \n Stats for Refs:\n \n Spoiler \n\nPosition: A-8\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (59/60)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Thunk \n \"Hurnh. Little man talk too much. Must be colors.\" \n\nFree Action: Drop (not throw) Tanglefoot Bag\n\nMove Action: Move to E9 , draw Thunderstone\n\nStandard Action: Throw Thunderstone at A9 \n Attack_A9 - (1d20+2)[ 19 ] vs AC5\n\nDone\n\nStats for Refs \n Spoiler \nHP:15/15\nAC: 17/14/13\n ",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Wow, wasn't expecting that one. That will set off my readied action though, and as you move within 20' of me, I turn invisible.\n\nFort save to avoid being deafened after turning invisible...\n\nDC 15\n (1d20+3)[ 22 ] ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 3 \n \n Spoiler \n\nDouble Move to D-15 \n \n\n Stats for refs:\n\n \n Spoiler \nPosition: A-8\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (58/60), Invisibility (30/30)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Thunk Drat, I was hoping that one would be grease... \n \"AAAAH! Little Man MAGIC! Thunk no fall for magic trickery, Thunk save self!\" \n\nFull Round Action: Move to D24 \n And you just had to make the Fort save, too... \n\nDone\n\nStats for Refs \n Spoiler \nHP: 15/15\nAC: 17/14/13\n ",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 4 \n \n Spoiler \nDouble Move to L-15 \n \n\n\nYour turn... 😁\n Stats for Refs\n \n Spoiler \nPosition: L-15\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (57/60), Invisibility (29/30)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Thunk \n\nFull Round Action: Move to T25 \n\nStats are the same as last time.\n\nI'm done.\n\n Come on, throw the orb already... ",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 5 \n\nCasts a spell [so you may get a listen check]\n\n \n Spoiler \nCasting Shield, move to P-14\n \n\n \nStats for Refs\n \n Spoiler \n\nPosition: L-15\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (56/60), Invisibility (28/30), Shield (10/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " I can try, at least...\n Listen - (1d20-5)[ 1 ] \nI'll wait to finish until I get the results.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Nevermind...\n Thunk \n\nMove Action: Move to Z26 \nMove Action: Draw Potion\n\nStats havenae changed.\n\nDone.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 5 \n\nDamn your fastness.\n\n \n Spoiler \nDouble Move to V-20\n \n\n \nStats for Refs\n \n Spoiler \nPosition: V-20\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (55/60), Invisibility (27/30), Shield (9/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Wait, is that all he does?\nEDIT: Ah, nvm.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Thunk \n\nFull round action: Move to A26\n\nStats for Refs \n Spoiler \nHP:15/15\nAC:14/14/10\n \n\n\nDone",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 6 \n\nWas that a run? Cause that's just not cool. 😛\n \n Spoiler \nDouble Move to Q-14\n \n\n\nStats:\n \n Spoiler \nPosition: V-20\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (54/60), Invisibility (26/30), Shield (8/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n\nOne point of note.\n\nPhelonius, you can't use Craft (Alchemy) for sleep smoke. It's technically an inhaled poison. You have the option now to either spend an additional 25g to retain 2 sleep smoke, or reduce the amount you got to 1.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " Oh, I'll just reduce the number I have to 1. Good to know for the future.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Hey, all I gotta do is run away for the next 28 rounds...\n\n Thunk \n\nFull Round Action: Move to A1 \n\nStats for Refs \n Spoiler \nHP:15/15\nAC: 14/14/10\n \n\nDone",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 7 \n\nQuit that! 😁\n \n Spoiler \nDouble Move to J12\n \n\n\nYour turn... 😉\n\nStats:\n \n Spoiler \nPosition: J-12\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (53/60), Invisibility (25/30), Shield (7/10)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Thunk \n\nMove Action: Stow Clubby\n\nMove Action: Move to C6 , draw smokestick, placing in teeth (so as not to interfere with hands.\n\nStats for Refs \n Spoiler \nHP: 15/15\nAC: 17/14/13\n \n\nDone",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Phelonius - Round 8 \n Fortune favors the bold... \n\nCasting a spell\n\n \n Spoiler \nMove to F-8. Cast Daze\n \n\n\nI need a DC 14 Will save please.\n\nBecome Visible in F-8...\n\nStats:\n \n Spoiler \nPosition: F-8\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (52/60), Shield (6/10)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze , Daze\n ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Will_Save - (1d20+3)[ 12 ] \nYou weren't supposed to do that until three rounds from now when Thunk's on top of the column, enshrouded in a smokescreen! 🫤\n\nEDIT:Crap. Do as you will.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Whew. But now is when it -really- matters.\n\n(That was Daze... But I think you know that)\n\n Phelonius - Round 9 \n\n5-ft step to E-7\n\nCast Color Spray [DC 17 Will Save]\n\nMove Action - Pull out the vial of Sleep Smoke.\n\nYour turn *crosses fingers*",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Not that it matters, but how did you get DC14?\n\nWill Save 2 (1d20+3)[ 9 ] \nC'mon, big numbers...☹️",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Oh, sorry... that was DC 13. You're right.\n\nUnconscious, Stunned and Blind: [roll]2d4[/roll]\nStunned and Blind: [roll]1d4[/roll]",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Try that again...\n\nUnconscious, Stunned and Blind: (2d4)[ 8 ] \nStunned and Blind: (1d4)[ 4 ] ",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Ok, here goes the attempt to get your HP down.\n\nYour AC should be...\n\n Dex becomes from Unconscious -5\nBlinded: -2 Penalty to AC\nStunned: -2 Penalty to AC\n\nArmor 4, -5 Dex, -4\n\nAC: 5\nTouch: 1 \n\nRound 10 - Lesser Orb of Cold\n (1d20+4)[ 9 ] \n (1d8)[ 4 ] \n Round 11 - Acid Splash\n (1d20+4)[ 5 ] \n (1d3)[ 3 ] \n\nAcid Splash Misses.\n\nNext 6 rounds after that will be coup de grace with my dagger for 2 damage per round. I -think- that will kill you. If not, it's time to step back and fire some crossbow bolts while you have 4 rounds of stun.\n\nA total of 16 damage over the 8 rounds of unconsciousness.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " I'm not sure where in RAW it would say this, but I'm pretty sure a blind, stunned unconscious body has the same AC as an otherwise healthy unconscious body.\nEven so, that only saves me from the acid splash. Ah, well. I knew I should have taken the potion. Would've saved me from the Daze. GG, Sam.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " You had me really scared.... Honestly. If you raged, your Will save jumped by FOUR... and mad foam rager...\n\nAnd when you started running, I got frustrated, I was in the middle going back and forth twice.\n\nGood match, really. 😁",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Yes. I'm just proud to say that my Barbarian's will saves didn't depend entirely on the roll. And then to miss it by just 1...\n\nOn the plus side, it looks like I'll be fighting Yorick again in the next match.😛",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " I dunno... Yoshi has DR 3.... so only half of that last blow actually connected.... he could get lucky and get a kidney punch off with skirmish.",
"prefix": "SamTheCleric:",
"loss": true
},
{
"from": "human",
"value": " Lies! Yorick doesn't have kidneys.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n Phelonius Wins! Collect yer loot. \n\nOn the side note, don't underestimate Yoshi. Every fight I've seen him lose is by bad luck, not bad matchup.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " You're right, I forgot the DR. Mostly because its not enough for Thunk to worry about when he's raging.",
"prefix": "SithLackey:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Talic \n High Ref Talic \n Phelonius Wins! Collect yer loot. \n\nOn the side note, don't underestimate Yoshi. Every fight I've seen him lose is by bad luck, not bad matchup. \n \n\nYeah, definitely don't underestimate Yoshi. I'm not.",
"prefix": "edroux:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 38: Buff vs. Arashi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Buff \n theterran - Arashi \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " hrm, this seems all to familiar\n\npurchases will come shortly.\n\n (1d20+1)[ 21 ] ",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " 😩\n\nI'm not going through this again...\n\nI'll forfeit...you win.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " High Ref Talic \n And Buff is the winner! ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " aww.. but yeah i understand. it would have just been the same as last time..",
"prefix": "stupnick:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Dorizzit's team - RED TEAM \n \n Spoiler \n\n Number: Ein\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greataxe\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 13\n Attacks: Greataxe +7 melee (1d12+3)\n Skills: Climb +9, Jump +9\n Feats: Weapon Focus (Greataxe), Endurance, Diehard\n HP: 13\n\n Number: Zwei\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greataxe\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 13\n Attacks: Greataxe +7 melee (1d12+3)\n Skills: Climb +9, Jump +9\n Feats: Weapon Focus (Greataxe), Endurance, Diehard\n HP: 13\n\n Number: Drei\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greataxe\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 13\n Attacks: Greataxe +7 melee (1d12+3)\n Skills: Climb +9, Jump +9\n Feats: Weapon Focus (Greataxe), Endurance, Diehard\n HP: 13\n\n Number: Vier\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Sickle (x2), Light Crossbow, 10 bolts\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)\n Skills: Tumble +6, Climb +5\n Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw\n HP: 13\n\n Number: Funf\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Sickle (x2), Light Crossbow, 10 bolts\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)\n Skills: Tumble +6, Climb +5\n Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw\n HP: 13\n\n Number: Sechs\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Sickle (x2), Light Crossbow, 10 bolts\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)\n Skills: Tumble +6, Climb +5\n Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw\n HP: 13\n\n Number: Sieben\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 20 Arrows, Flail\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)\n Skills: Spot +3, Listen +3\n Feats: Point Blank Shot, Rapid Shot, Run\n HP: 13\n\n Number: Acht\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 20 Arrows, Flail\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)\n Skills: Spot +3, Listen +3\n Feats: Point Blank Shot, Rapid Shot, Run\n HP: 13\n\n Number: Neun\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 20 Arrows, Flail\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)\n Skills: Spot +3, Listen +3\n Feats: Point Blank Shot, Rapid Shot, Run\n HP: 13\n\n Number: Zehn\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Spiked Chain\n Armor: Half Plate\n Speed: 20 ft.\n AC: 16\n Attacks: Spiked Chain +6 (2d4+3)\n Skills: Spot +3, Listen +3\n Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard\n HP: 13\n\n Number: Elf\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Spiked Chain\n Armor: Half Plate\n Speed: 20 ft.\n AC: 16\n Attacks: Spiked Chain +6 (2d4+3)\n Skills: Spot +3, Listen +3\n Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard\n HP: 13\n\n Number: Zwolf\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Spiked Chain\n Armor: Half Plate\n Speed: 20 ft.\n AC: 16\n Attacks: Spiked Chain +6 (2d4+3)\n Skills: Spot +3, Listen +3\n Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard\n HP: 13\n\nWeapon Total: 549\nArmor Total: 2700\n \n\n\n\nDeepblue706's team. - BLUE TEAM \n \n Spoiler \n\n #1-3: Skirmishers \n Strength: 12 \n Dexterity: 14 \n Constitution: 8 \n Weapons: Longbow (20 arrows), Greatclub, Dagger \n Armor: Chain Shirt \n Speed: 30ft \n AC: 16 \n Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1) \n Skills: Listen (+3), Spot (+3), Tumble (+4) \n Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow \n HP: 13 \n #4-5: Guardians \n Strength: 14 \n Dexterity: 8 \n Constitution: 12 \n Weapons: Longsword, Longsword, Sling (10 bullets) \n Armor: Half-Plate, Heavy Wooden Shield \n Speed: 20ft \n AC: 19 \n Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2) \n Skills: Balance (+2), Listen (+3), Spot (+3) \n Feats: Diehard, Endurance, Improved Initiative \n HP: 19 \n #6-8: Shock Troopers \n Strength: 14 \n Dexterity: 10 \n Constitution: 10 \n Weapons: Greatsword, Longsword, Sling (10 bullets) \n Armor: Chain Shirt \n Speed: 30ft \n AC: 14 \n Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2) \n Skills: Climb (+6), Jump (+6), Swim (+6) \n Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack \n HP: 16 \n #9-11: Sentinels \n Strength: 14 \n Dexterity: 12 \n Constitution: 8 \n Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts) \n Armor: Banded Mail \n Speed: 20ft \n AC: 17 \n Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8) \n Skills: Listen (+3), Heal (+3), Spot (+3) \n Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness \n HP: 16 \n #12: The Sneakyman \n Strength: 8 \n Dexterity: 16 \n Constitution: 8 \n Weapons: Rapier, Shortbow (20 arrows), Dagger \n Armor: Leather Armor \n Speed: 30ft \n AC: 15 \n Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1) \n Skills: Hide (+9), Move Silently (+9), Tumble (+6) \n Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse \n HP: 13 \n \n\n\n\nGame will be played in the statue arena.\n\n \n\nThe black areas are walled off. The walls are 50ft high and have a climb DC of 30.\n\nThe gray circles are statues. They are perfect representations of the soldiers fighting. They cannot be climbed or destroyed. Every round, the statues on the red side move 5ft towards the statues on blue's side, and vice versa. Treat the statues movement as if the statues rolled a -10 for INT. Anyone caught in front of a moving statue is considered bull rushed, and automatically fails the strength check. Anyone caught between the two center statues when they move together is killed instantly. Once the two statues in the center meet, the statues begin to move in reverse from their normal direction until they reach their starting positions. Then, they go back to normal movement. Repeat the process until someone has won.",
"prefix": "Silence:",
"loss": false
},
{
"from": "human",
"value": " Rolling initiative. For convenience, I'll codify my team members as follows:\n\nEin-Drei: Warriors\n\nVier-Sechs: Slicers\n\nSieben-Neun: Archers\n\nZehn-Zwolf: Guardians\n\nTeams:\n\nTeam 1 consists of 2 Warriors, 1 Slicer, and 1 Archer.\nInitiative: (1d20)[ 20 ] \n\nTeam 2 consists of 2 Slicers, 1 Warrior, and 1 Archer\nInitiative: (1d20)[ 20 ] \n\nTeam 3 consists of 3 Guardians and 1 Archer\nInitiative: (1d20)[ 15 ] \n\nI'll post start locations later, RL calls.",
"prefix": "Dorizzit:",
"loss": true
},
{
"from": "human",
"value": " I have three groups as well:\n\n 1, 4, 6 and 9 form group One. That's a Skirmisher, a Guardian, a Shock Trooper, and a Sentinel.\nInitiaive: (1d20)[ 17 ] \n 5, 10, and 11 form group Two. That's a Guardian and Two Sentinels.\nInitiaive: (1d20)[ 18 ] \n 2, 3, 7 and 8 form group Three. That's two Skirmishers and two Shock Troops.\nInitiaive: (1d20)[ 5 ] \n\nSo, how are we determining Init? I gave my guardians Improved Initiative in hopes it'd give me better chances of acting first.\n\nAnd, how do I go about using stealth? #12 is not included in any group, because I'd like to have his location hidden. Let me know what rolls to make.",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Your groups will use the lowest INIT modifier in the group. Stealth units must be included in the group. Their INIT will be know to all, but their actions will be spoilered. They won't be included on the tactical map.\n\nYour stealth unit will be included in group 2. All groups must have 4 units.",
"prefix": "Silence:",
"loss": true
},
{
"from": "human",
"value": " Wait, how can 12 hide? Shouldn't he be visible, at least at the start?\n\nAlso, my group positioning:\n\nTeam 1: Warrior in B 10, Greataxe Drawn, Archer in A 11, Bow Drawn, Slicer in A 12, Crossbow Drawn, Warrior in B 13, Greataxe Drawn.\n\nTeam 2: Slicer in B 17, Crossbow Drawn, Slicer in B 18, Crossbow Drawn, Archer in B 19, Bow Drawn, Warrior in B 20, Greataxe Drawn.\n\nTeam 3: Guardians with Spiked Chains Drawn in squares A 14-16. Archer in Square B 15.",
"prefix": "Dorizzit:",
"loss": true
},
{
"from": "human",
"value": " I dunno.\n\nWait, why are you on the right side (BC, etc)? I thought I was blue team!",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Placement.\n\n Group One: (No Init modifier)\nSent9@Bc10\nGuard4@Bc11\nShock6@Bd11\nSkirm1@Bd10\n\n Group Two: (+1 Init modifier)\nSent10@Bc14\nGuard5@Bc15\nSent11@Bc16\nSneak12@Bd15\n\n Group Three: (No Init modifier)\nSkirm2@Bc18\nSkirm3@Bc20\nShock7@Bd17\nShock8@Bd19",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Another note (sorry for trip post, but I don't want to keep editting things due to, well, you know): Guardians and Shock Troopers are ready with their best melee weapons available (Longswords and Greatswords, respectively). All others are wielding ranged weaponry.",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Whoops, my mistake. I'll fix it.\n\nEdit: two things.\n\n1. do statues block ranged attacks? I figure they do, but I need confirmation.\n\n2. My teams 1 and 2 move simultaneously with DeepBlue706's group 2, correct?",
"prefix": "Dorizzit:",
"loss": true
},
{
"from": "human",
"value": " 1. Yes, the statues block ranged attacks.\n\n2. Hmmmm..... dang, the rulebook gives no rules on this. I say do a INIT reroll just for those 3 groups. The reroll only effects order within those three groups; anyone that rolled higher or lower will still go before or after (respectively) regardless of the reroll.",
"prefix": "Silence:",
"loss": true
},
{
"from": "human",
"value": " Works for me.\n\n (1d20-1)[ 4 ] \n (1d20-1)[ 11 ] ",
"prefix": "Dorizzit:",
"loss": true
},
{
"from": "human",
"value": " Okie dokie.\n\n (1d20+1)[ 10 ] ",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Ok, let's get this going!",
"prefix": "Silence:",
"loss": true
},
{
"from": "human",
"value": " Grek. Sorry.\n\nGroup 2. The Warrior moves to B21 and then to G21. The rest of the group follows in a line.",
"prefix": "Dorizzit:",
"loss": true
},
{
"from": "human",
"value": " Group Two:\nSent10@Bc14 to Z14\nGuard5@Bc15 to Z15\nSent11@Bc16 to Z 16\nSneak12@Bd15 to Ba5",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Group 1: In formation, moves upward (same letter, number decreases) 1 space, then forward four spaces. Final positions:\n\nWarrior: F12\n\nSlicer: E13\n\nArcher: E14\n\nWarrior: F12",
"prefix": "Dorizzit:",
"loss": true
},
{
"from": "human",
"value": " Can you give them numbers instead of just saying \"warrior\" and such? Makes my life easier.",
"prefix": "Silence:",
"loss": true
},
{
"from": "human",
"value": " Group 3:\n\nSkirm2@Bc18 to W19\nSkirm3@Bc20 to W21, fires Longbow upon warrior at G21\nShock7@Bd17 to X18\nShock8@Bd19 to X20\n\nSkirm3 attack roll (1d20+6)[ 19 ] \nSkirm3 damage roll (1d8)[ 7 ] ",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Drozzit has informed me, via PM, that he has officially surrendered.\n\nDeepblue706 is the victor!",
"prefix": "Silence:",
"loss": true
},
{
"from": "human",
"value": " He lost interest, eh?\n\nWell, I'll take the win.",
"prefix": "Deepblue706:",
"loss": true
},
{
"from": "human",
"value": " Lucky you.\n\nKCiemer is up against you next. I'll shoot you a PM once I'm done setting it up.",
"prefix": "Silence:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 45: Caleb Vestrit vs. Little Knife Guy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Caleb Vestrit - Adumbration \n Little Knife Guy - dman11235 \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative:\n (1d20+3)[ 7 ] \n\nGood luck. 😏\n \n Spoiler \n\nEDIT: Starting at Y 11. With greatsword in hand.\n ",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " initiative: (1d20+5)[ 25 ] \n\nStarting in B11.\n\n[spoiler]starting with a dagger in each hand",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " Sorry bout the spoiler. I can't actually see you (pillar in the way) so you should have put that in a spoiler, not that it matters.\n\nAnyways,\n\n \n Spoiler \nI shall move to F16 and hide (1d20+15)[ 34 ] as part of the movement.\n \n\n\nEnd turn.",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " Might as well do it now anyway, I think I'll find out soon enough...\n\nActions:\n \n Spoiler \nSingle move to Q 17.\n \n\n\nRound not done yet, LoS required.",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nrefs only \n Spoiler \nLittle Knife Guy didn't figure in the -5 to hide because of movement, but Caleb's spot is -5 so there's no way he's going to see LKG.\n \n\n\nCaleb \n Spoiler \nYour question in the Waiting Room was answered. If your opponent doesn't have Cover or Concealment, he can't hide.\n\nNo LoS.\n \n\n\nLKG \n Spoiler \nCaleb walks into Q17 from the east.\n\nBTW, your took a -5 to that hide check. By my calculations, you moved 35'.\n\n Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty. It’s practically impossible (-20 penalty) to hide while attacking, running or charging. \n \n\n\nCaleb's turn continues.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Actions:\n \n Spoiler \n\nMove to F 18.\n \n\n\nEnd of round 1. Now would probably be a good time for LoS again.",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " Round 2\n\n \n Spoiler \nYes I did, and forgot to add it. Sorry about that. My check is 5 lower than that (just barely....grr.)\n\nMy turn:\nI activate Travel Devotion, and ready an action to throw a dagger if he comes within 30' of me.\n \n\n\nEnd turn\n\nStats:\n \n Spoiler \nHP: 9\nAC: 18 touch: 16 FF: 13\n'ammo':10\nsaves: 5/8/3\nlocale: F16\n\nbuffs: Travel Devotion 10/10\n ",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nBack up just a bit.\n\nLoS is established when Caleb enters F18 and sees LFG in F16. It is now the beginning of LFG's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Sorry, I thought he was still allowing cover, because I did not see him move past Q17. That leads me to ask, is he still FF (he hasn't acted since he saw me, he just ended in the first square eliminating cover) or do I have to high tail it out of there?",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " Perhaps that should be spoilered, or at least explained, since I lack the information to decipher it at this moment? What is FF, by the way?",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\n \n Originally Posted by SRD - Initiative \n Flat-Footed\n\nAt the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to AC due to being flat-footed.\n\nA flat-footed character can’t make attacks of opportunity. \n \n\n\n \n Originally Posted by SRD - Condition Summary \n Flat-Footed\n\nA character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity. \n \n\nSo no, he is not flat-footed because he has acted since initiative.\n\nThe first LoS check was in the middle of Caleb's turn. The information in your LoS check is correct. You then saw him move to his current position, ending his turn. Because you didn't have this information when you took your second turn, you may change you actions.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " My actions then, revised.\n\n \n Spoiler \nI activate Travel Devotion, not sure if he would know this or not so it goes here just to be safe\n \n\n\nYou see me go up towards the higher ground, and then at F8 turn right and go out of your sight.\n\n \n Spoiler \nI continue to H10 and hide ( (1d20+10)[ 29 ] , including the -5)\n\nShould've bought potions of invisibility😳\n ",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " Round two - Caleb \n \n Spoiler \nFree actions to activate Whirling Frenzy and Longstrider shifter ability. Move to F7. By the way, can I continue this move after I get LoS? I still have 20 feet of movement left.\n \n\n\nRound not done, LoS required.\n\nStats:\n \n Spoiler \nHP: 15/15\nAC: Full 21, Touch 17, Flat 14.\nRage x/6.\nLongstrider x/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation: F7\n ",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nrefs \n Spoiler \nNo point in making the reactive spot check with a -5\n \n\nCaleb \n Spoiler \nNo LoS, and yes you can, since you were asking for a reactive spot.\n\nFYI, when you gain LoS in the middle of a move, you can always change what you're doing at that point, so long as everything is legal. So it's easier to just state your intended destination. You could even decide your full route for a double move and just note that if LoS is established, you'll change your move from there. A ref can then stop you when you see your opponent, or end your turn if you don't. It makes things move a little faster.\n \n\n\nStill Caleb's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Round 2, continued\n \n \n Spoiler \nMy apologies. Move to V9, and if I gain LoS at any point on my way there, I'll revise. Thanks for the heads-up.\n \n\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: Full 21, Touch 17, Flat 14.\nRage 1/6.\nLongstrider 1/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation:\n \n\n\nRound not done yet.",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nWhen you get to H6 you see LKG in H10.\n\nStill Caleb's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " If you only had chosen a different route... By 5 feet. 🤨\n\nAh, well. Move to H9.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: Full 21, Touch 17, Flat 14.\nRage 1/6.\nLongstrider 1/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation: H9\n \n\n\nEnd of turn.",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " \"Hmm, you kept up with me so far, how about now?\"-free action speech\n\nI start to move down (south?), tumbling to avoid AoOs- (1d20+9)[ 10 ] \n\nRoute is H11-G13 (end move 1, soft corner so I can take it), then I jump down, tumble check to reduce damage- (1d20+9)[ 25 ] (if necessary, it looks like it's less than 10') and you lose sight of me (again).\n\n \n Spoiler \nI make a move as a swift action to jump down (travel devotion) with the above tumble check if needed, then move to F11 and hide (1d20+15)[ 28 ] and ready an action to throw a knife if he comes within 30' of me (within LoE, of course).\n ",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " Take your AoO. Stupid 1.",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " AoO:\nAttack - (1d20+8)[ 22 ] (1 BaB + 6 Str mod + 1 higher ground)\nDamage - (2d6+9)[ 12 ] ",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " Was that it?\n\nIn any event, this map was pretty much against you. I could see no good ways to utilize the sneak attack damage - no hiding places, really.",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " Yes, I was defeated. Should have remembered to buy potions of invisibility. I was also banking on my relatively high AC and tumble checks to avoid getting hit, but alas they weren't high enough.\n\nNit pick though: we were on level ground.",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " We were? Ah, well, I just figured that the whole thing was a big slope when I read that it was +10 feet in the up-section and -10 feet in down section.",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " It doesn't matter, you rolled 3 higher than you needed to (you needed an 11: above average). It's too bad too, since I was about to get a dagger thrown at you.",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " I have to say I'm sorry I didn't take Travel Devotion. I had all but forgotten it existed. Could've had 210 feet movement a round... 😛",
"prefix": "Adumbration:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n Caleb is the victor. Collect your winnings and wipe off that blade.",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Roll init, and prepare for battle I have no idea how to edit in images so someone else will have to.",
"prefix": "Fan:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 44: Snarl vs. Grix \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n??? - Snarl\n SoD - Grix \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Link to the sheet is here. \n Initiative \n (1d20+3)[ 23 ] \n\n\" I will end you, you scaly rat! \"",
"prefix": "Hairb:",
"loss": true
},
{
"from": "human",
"value": " With a ring of her bell, tied around her neck, Grix speaks: \"Grix shuck nuba cluba wong!''\n\n[roll+initiative]1d20+5[/roll]\n\nYeah. She doesn't speak common. You don't speak draconic. Fun, eh?",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Sorry, still getting used to a Thai keyboard.\n\n initiative - (1d20+5)[ 17 ] \n\nEdit: right. You're first. For the record, no additional purchases.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Turn 1 \n\nI ain't buying anything.\n \n Spoiler \n\nStarting in M2, with my buckler in my off-hand and a vial of acid in the other, I'll open the gates and move to L8 \n \n\nYour move, short-stuff.",
"prefix": "Hairb:",
"loss": true
},
{
"from": "human",
"value": " Grix, round I \n \n Spoiler \nStart in M25, with heavy crossbow fully loaded.\n\nMove Action: Open Doors.\n\nStandard Action: Ready Action: If LOS is established, I fire the crossbow (at my opponant).\n\nFree Action: Declare Dodge.\n \n\n\nAlso, as it's just us, and neither of us can really summon anything, can it be assumed that I declare my dodge on you every round?\n\nBattle Stats:\n \n Spoiler \nHP: 7/7\nAC: 22 (touch 21, ff 16)\nAction Readied.\nBuffs: None.\nPosiiton: M25\n \n\n\nEnd turn...big stuff.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Koto - The round ref \n\n Also, as it's just us, and neither of us can really summon anything, can it be assumed that I declare my dodge on you every round? \n\nIt is preety much standard. Just make sure you have that noted down in your stat spoiler.\n\nLos check !\n\n@Snarl:\n \n Spoiler \nYou see the doors of your opponent opening and staying opened. No LOS.\n \n\n\n@Grix:\n \n Spoiler \nYou see the doors of your opponent opening and staying opened. No LOS.\n \n\n\nGame on !",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " I thought I'd posted something a couple days ago, and was too exhausted to notice it never showed up until today. My bad, and with no excuse, I'll have to hope you'll hold off going for a DQ. Anyway:\n\n Turn 2 \n \n Spoiler \nMove to C8, then to G12\n ",
"prefix": "Hairb:",
"loss": true
},
{
"from": "human",
"value": " Grix, round II \n \n Spoiler \nMove to L23\n\nReady Action to attack if he shows himself.\n \n\n\nDone.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Round 3 \n\nDeclaring dodge, I guess.\n Readied action \n \n Spoiler \nReadying an action to throw a vial of acid at Grix's square should I see her.\n \n\n Other Actions \n \n Spoiler \nMoving to H15.\n ",
"prefix": "Hairb:",
"loss": true
},
{
"from": "human",
"value": " Koto - The tournament ref \n\n@ Snarl:\n \n Spoiler \nCan you explain how you managed to squeeze out 85 feet of movement with your maximum 60 feet speed in round 2?\n\n\n Starting in M2, with my buckler in my off-hand and a vial of acid in the other, I'll open the gates and move to L8 \n\n\n Move to C8, then to G12 \n \n\n\nMatch on hold until question answered.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by bayar \n Koto - The tournament ref \n\n@ Snarl:\n \n Spoiler \nCan you explain how you managed to squeeze out 85 feet of movement with your maximum 60 feet speed in round 2?\n \n\n\nMatch on hold until question answered. \n \n\n \n Spoiler \nStupid friggin' me. I'm guessing that would be a typo. G8 was what I meant. Should I edit the original post?\n ",
"prefix": "Hairb:",
"loss": true
},
{
"from": "human",
"value": " So...is the question answered? Can I go now?",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by SoD \n So...is the question answered? Can I go now? \n \n\nWait...\n\n Your friendly antropomorphic ref: \n\nLOS is barely established with Grix in L23 and Snarl in H15.\n\nThis happens during Snarl's turn.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " So it's his turn, right? Oh, no, wait. Readied action: fire crossbow at him. attack - (1d20+6)[ 15 ] \n damage - (1d8)[ 2 ] ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Grix is the winner by DQ. ",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Good Lord. Two wins by DQ in a row. With a monk! Talk about good luck.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Good luck in the next round. I have a feeling Grix would have beat me down anyway.",
"prefix": "Hairb:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 45: Awesomesauce vs. Grayven \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Awsomesauce - Bladester \n Grayven - Thrall of Ao \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Grayven \n Indeed, let the battle commence.\n\nFor the glory of Istus! \n\nInitiative: (1d20+1)[ 2 ] \n \n Spoiler \n Grayven holds an alchemists fire in his main hand\n ",
"prefix": "Thrall_Of_Ao:",
"loss": true
},
{
"from": "human",
"value": " Grayven \n It would seem the undeniable might of Istus rendered my foe unable to face me in open combat. A pity. \n\nRef. Only\n \n Spoiler \n Don't remember where the time limit is explicitly stated, but I believe it's well past the amount required to win this match. Bring on the next challenger.\n ",
"prefix": "Thrall_Of_Ao:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nSeems we're calling the matches slow. Must have a few High Refs having log in troubles or something.\n\n Grayven is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 45: Nathan Von Bolte vs. Velis \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Nathan Von Bolte, Esquire - SamtheCleric \n Velis - Jasmine Rhadix \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " here I am....\n\n initiative - (1d20+4)[ 23 ] ",
"prefix": "Jasmine Rhadix:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nSeems we're calling the matches slow. Must have a few High Refs having log in troubles or something.\n\n Velis is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 38: Mr. Underhill vs. Chile V \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n bayar - Mr. Underhill \n Chilepepper - Chile V \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Init to win it - (1d20+2)[ 18 ] \n\nXP fixed, previous race (Mongrelfolk) added to racial traits, purchases pending.\n\nStarting in Z13.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by chilepepper \n Init to win it \n \n\nI hate that quote 🫤 .\n\nAnyway, since my druid will preety much DIE , and he would still qualify for level 2, I concede the match. GG.\n\n\n\nNo, seriously ? I just want to make a better druid. This one had...flaws. But the improved version will be better. Much better <insert mad laughing here> 😏",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Chile is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Here goes init\n\n init - (1d20+6)[ 24 ] \n\nI will have to buy something before we start...",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Geez Morbius, are you on a Medal-streak?\n\nBack to the issue at hand: emeraldstreak hasn't posted anything in the playground since January. This is probably going to be another 'wait and get a medal' round. You just have to wait 6 days and two fights instead of 3 days and one fight.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Sigh, anyway I sent him a message let's see if he will appear here",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nDeelar and his rotten mule are disqualified due to inactivity.\n\n Grock is declared the winner and recieves 300xp and 300gp ",
"prefix": "Paladin Latham:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Jim the Truant vs. Lichen \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maldiem - Jim the Truant \n Bishop_Oz - Lichen \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " well that was quick, ha!\nInitiative\n (1d20-2)[ 12 ] ",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Jim is in K6, Heavy Crossbow in hand, psicrystal in pocket, psionically focused.\n (1d20+2)[ 22 ] Initiative",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n\nDouble move to J8, on the roof (first move action to get to J7, on the ground, second using Up the Walls (EPH) to get to J8 on the roof)\n \n\n\nYour turn.",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " For the Refs:\n \n Spoiler \nI'll hide/move silently readying my bow to shoot Jim if I see him and moving to H26 scanning along the edges of the barn/house thingy.\nHide: [roll]1d20+9[/roll]\nMS: [roll]1d20+9[/roll]\n \n\n\nStats:\n \n Spoiler \n\nCurrent Location: O21\nHP: 8\nAC: 17 Touch: 14 FF: 13\nSaves: Fort +2 Reflex +6 Will +1\n \n\n\nForgot: you may go.",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Script bugs....\n \n Spoiler \n\nHide: (d20+9)[ 17 ] \nMS: (d20+9)[ 15 ] \n ",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " LoS is established. Jim is on the roof at J8 and Lichen just finished moving to H26 all sneaky-like.\n\n@Bishop_Oz:\n \n Spoiler \nI learned the hard way that you actually need cover to hide, the trees don't provide it according to the guy who made the map. Sorry. ☹️\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " For the Refs:\n \n Spoiler \n So, since I'd had a ready action to shoot Jim, this means I can make my attack now, yes? If so, I'll shoot at him Shot (d20+5)[ 23 ] \n ",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " For Bishop_Oz:\n \n Spoiler \nI wish I could give it to you with a roll like that but when you hide and move silently you move at only half speed (15ft.) unless you want to take a -5 penalty for swift hiding. Since you couldn't actually reach H26 without doing so, and seeing as how you wouldn't even see him unless you moved farther back, I will assume that you swiftly double moved to H26 and then saw him. He is 30ft. up and 5ft. over after all...\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Noticing Lichen, Jim gives a start, a takes a potshot with his crossbow\n (1d20+1)[ 9 ] Attack (+2 normally, -2 for one range increment farther away, +1 for fighting from higher ground)\n (1d20+1)[ 18 ] Confirm a crit, if needed\n (1d10)[ 9 ] Damage\n (1d10)[ 5 ] Extra damage from a crit, if needed\n\nHe then moves to the other side of the roof.\n\n \n Spoiler \n\nMoves to R8. (That breaks LoS, right? The roof is sloped.)\n \n\n\nEDIT: Done",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " @Refs/Paladin Latham:\n \n Spoiler \n Fair enough, I wasn't actually expecting to reach H26 on this turn, I assumed I was just moving at 15 and would get to L23-ish this turn. I still intended to shoot him the moment I had LoS\n ",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " @Bishop_Oz:\n \n Spoiler \nYou wouldn't have had a standard action left by that point. And you see your opponent dissapear over the the slope of the roof at M8. That roof-walker.\n \n\n\n@Maldiem:\n \n Spoiler \nHow do you get down to R8? did you fall off? 🤨\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \n\nShoot, I meant Q8, on the roof. Jim didn't have a sudden bout of Lemming-Syndrome. Is it possible to revise that?\n\nEDIT: Also, the map is slightly unclear. Is there a haystack in the starting areas?\n ",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " :ooc:fair 'nuff:/ooc:\n\nFor the Refs:\n \n Spoiler \nI'll ready an attack and move to N26 shooting at Jim if I see him\n \n\n\nStats:\n \n Spoiler \nCurrent Location: H26\nHP: 8\nAC: 17 Touch: 14 FF: 13\nSaves: Fort +2 Reflex +6 Will +1\n \n\n\nEdit: Done (whoops)",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Refs:\n \n Spoiler \n\nJim moves back down to ground level (Q7), then double moves to L10, and hides.\n\n (1d20+10)[ 12 ] Hide\n \n\n\nDone.",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from N26 to T26, scanning the barn ready to shoot Jim if he makes an appearance.\n \n\n\nStats:\n \n Spoiler \n\nPosition: N26\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nThat'll do, you're up.",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " @Bishop_Oz:\n \n Spoiler \nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " @Refs:\n \n Spoiler \nThis barn is just a stone structure with out any windows, right? Just two doors and a roof?\n ",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Refs:\n \n Spoiler \n\nMove to M17, go prone, hide.\n (1d20+6)[ 9 ] Move Silently\n (1d20+10)[ 26 ] Hide\n\nPull the longspear with my other action.\n \n\n\nDone",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from T26 to Z20 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: T26\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nThat'll do. And LoS please 🙂",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " @Bishop_Oz:\n \n Spoiler \nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " @Refs:\n \n Spoiler \n\nJim removes his Psicrystal from his pocket, activates its self-propulsion power, and telepathically instructs it to (Edit: *double move*) move to the other haystack, M11, and hide.\n Psicrystal rolls \n (1d20+14)[ 26 ] Hide (+12 for Diminutive, +2 from Dex)\n (1d20+6)[ 18 ] Move Silently (as in XPH Pg. 207)\n\nJim himself continues hiding.\n \n\n\nDone.",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from Z20 to Z14 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z20\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done.",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Ref Terran \n\n@Bishop_Oz:\n \n Spoiler \n\nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n ",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \n\nJim reloads his crossbow, while keeping an ear and eye out.\nReactive Listen check\n (1d20+3)[ 20 ] \n \n\n\nDone.",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from Z14 to Z7 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z14\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done.",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Ref chilepepper \n\n@bishop\n \n Spoiler \n\nno LoS\n \n\n\n@maldiem\n \n Spoiler \n\nno LoS\n ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Refs:\n \n Spoiler \n\nJim telepathically instructs his psicrystal to make noise. It begins a merry psicystal jig, bouncing around whilst inside the haystack.\n\nJim readies an action; should Lichen come within range of the haystack and begin an attack, he'll manifest Mind Thrust on him. If he's out of Mind Thrust range (25'), he'll instead fire his crossbow. Again, only if it looks like Lichen is about to attack Jim's location or his Psicrystal's location.\n \n\n\nDone.",
"prefix": "Maldiem:",
"loss": true
},
{
"from": "human",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from Z7 to S1 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z7\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done.",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " @maldiem\n \n Spoiler \n\nNo LoS. Your prone position in M17, a hay square, grants total cover to you, but gives everything total cover from you.\n\nAlso, Readied actions aren't flow charts. You name one trigger, and one action, per SRD. If conditions aren't met when the trigger occurs (such as from being out of range), then you cannot take the action.\n \n\n\n@Bishop\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " @Refs, just a Question:\n \n Spoiler \nI'm guessing he isn't going to be on the other side of the building, so I'm going to assume that he's in the barn. I noticed that this barn has some \"doors\" on it and I was wondering what it would take to open the doors with a Grappling hook from somewhere around E6 for the instance of the \"North\" door. What I'd intend to do is throw the hook to catch the door in some manner and yank it open. Also, just out of curiosity, how far open will these doors go?\n \n\n\nStill your turn Jim.",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " Looks around. \"Hello? Anyone alive?\" ...",
"prefix": "Bishop_Oz:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nMaldiem is disqualified due to inactivity.\n\n Lichen is declared the winner and recieves 300xp and 300gp! ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " *Ker-Embarrassed*\n\nUh... That's what I get for going home for the weekend, I suppose. Sorry about the anti-climactic-ness.",
"prefix": "Maldiem:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Sigor glances around",
"prefix": "Seffbasilisk:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Doctor Spikenburg vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n \nSeribo - Doctor Spikenburg \n munimortal - Andoris \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Two warmages walk into a bar...\n\ninitiative (1d20-2)[ 10 ] \n\nMay the best blaster win 😁",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " The same to you\n\nInit: (1d20+2)[ 17 ] ",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n Start in M24 Move to P23\nReady Action Cast Magic Missle\nMissle Damage (1d4+5)[ 9 ] \n \n\nyour turn sorry",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " I updated my sheet a bit before beginning my first round. My armor got shattered last round so that one is permanently destroyed and leave my shield home today cause I doubt it will be of any use. Also, I bought a little potion that might come in handy.\n\n \n Spoiler \n\nmove N2 to Q5\nstandard drink Potion\n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: Q5\neffect:reduce person 1/10\n \n\n\nend of turn1, begin turn2, outer yellow rim becomes shallow water.",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " For Refs\n \n Spoiler \n Start in P23\nAssuming no LOS Move to R21 hiding and moving as silently as possible.\nHide (1d20+2)[ 6 ] \nMove Silently (1d20+2)[ 4 ] \n\nPassive Spot (1d20+1)[ 14 ] \nPassive Listen (1d20-1)[ 2 ] \n\nIf Still no LOS Move to Q19\nIf LOS will post.\n \n\n\nwaiting on LOS",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " High Ref Morbius \n\nSeribro\n \n Spoiler \n What potion did you used?\n ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nI had a potion? ... *Goes to read his sheet again*\nAh, yes, check. Its reduce person so I am tiny at the moment.\nWhich is why my AC reads 17. Sorry, forgot to list the effect. Will put it in at my next turn.\n ",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " Still your move?",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nSeribro, you started on the wrong side of the map. Please edit your move.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " nope, my turns over. Though there were a few technicalities, but they've been put straight now. Your turn.",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " @munimortal:\n \n Spoiler \nNo LoS, so I guess you're in Q19\n \n\n\nIt is Seribro's turn.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Ah, sorry, my minds been a bit chaotic the past few weeks... Trying to get it back to full function but it still slips up a bit ever so now and then. Gets kinda confusing some times...\n\nSo, its my turn, second half of the second round right?\n\nwell in that case:\n\n \n Spoiler \n\nmove to U6,\nstandard action: ready to cast spell if I he enters my LoE\n \n\n\nStats:\n \n Spoiler \n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: U6\neffect:reduce person 2/10\n \n\n\nEnd of my turn, end of second round, second yellowish rim turns to shallow water and its your turn at the start of round 3",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " High Ref Morbius \n\n\nSeribro\n \n Spoiler \n Your action is too generic. You must say what spell you are reading to cast\n ",
"prefix": "Morbius:",
"loss": true
},
{
"from": "human",
"value": " For Refs...\n \n Spoiler \nStart in Q19 Move to O17 as silently as possible\nMove Silently (1d20+2)[ 17 ] \nSpot check (1d20+1)[ 11 ] \nListen check (1d20-1)[ 16 ] \n\nif No LOS move to P14\n\nIf LOS Within 25 ft cast Lesser Orb of Acid\nRanged Touch Attack (1d20+2)[ 22 ] \nDamage (1d8+4)[ 12 ] \n\nIf within 110ft Cast Magic Missle\nDamage (1d4+5)[ 8 ] \n \n\nyour turn if no LOS",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " @ref (response of last round)\n \n Spoiler \nin that case, (widened) empowered maximized magic missile.\n \n\n\n@refs now for this turn:\n \n Spoiler \nmove if no LoS is established, move to W9\nThen, if still no LoS is established, move to W13\nIf LoS was established, cast widened empowered maximized magic missile\n \n\n\nI'll wait with the stats untill LoS has been checked.",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " @muni\n \n Spoiler \n\nNo LoS\n \n\n\n@Seribro\n \n Spoiler \n\nNo LoS\nJust FYI, Magic missile cannot be widened. The Widen spell feat only applies to Burst, emanation, line, or spread spells. Magic missile is none of those.\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " for refs..\n \n Spoiler \n Start in P14 Move to O12\nReady Action Counter spell\nSpellcraft Check (1d20+8)[ 26 ] \n \n\n\nEnd turn",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\n@munimortal\n \n Spoiler \nno los\n \n\n@seribro\n \n Spoiler \nno los\n ",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " omfg... Just discovered I made a mistake during character creation. Was supposed to have taken sudden enlarge spell instead of sudden widen... I'm an idiot...\n\nWell, anyways, since I still don't seem to have LoS, I'll just continue along the line I have been going so far.\n\n@refs\n \n Spoiler \ndouble move to R9\n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: R9\neffect:reduce person 4/10\n \n\n\nend of turn 4, beginning of round 5, second green rim becomes shallow water.\nYour turn.",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " Initiate Ref Talic \n\n@Dr Spikenburg\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " refs...\n \n Spoiler \nStart in 012 Move to P9\nReady Action Counter spell cast\nSpellcraft Check (1d20+8)[ 15 ] \n \n\nYour turn",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nIf still no LoS is established, move to R13\nIf still no LoS is established by then, ready action to cast a maximized empowered magic missile\nIf LoS does gets established, either before or after my move, I just cast the pimped up magic missile right away\n \n\n\nwaiting for LoS check before officially ending my turn",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " LoS is established when Andoris hops up to O9 with Doctor Spikenburg in R9. munimortal may either take a different action at the end of his turn or keep the same action.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Well lets hope this does the trick, i will stop at O9, and cast Lesser Orb of Acid\n\nRanged Touch (1d20+2)[ 18 ] \nDamage (1d8+4)[ 6 ] ",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " You burn me badly... Just not badly enough... can you somehow dodge a maximized empowered magic missile? If not, you now take (4+4)x1.5=12 damage. Or should the empowering be applied before the warmage edge? In that case, you take (4+1)x1.5+3=10 damage.\n\nAt any rate, you wake up with a very nice nurse above you, in a specially prepared room in the arena's temple and you realize you've just been resurrected after your head was blown off.",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nUnless you went for some form of Coup De Grace after your foe was disabled (thus ending the match), Andoris was reached by medical personnel before dying from blood-loss.\n\n Doctor Spikenburg is declared the winner and recieves 300xp and 300gp ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " is there a chance to earn roleplaying exp with the nurse?",
"prefix": "munimortal:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \nNice try, but no.",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Clamber vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Clamber - Stimpus \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " init (1d20+4)[ 24 ] \nI hope I finally get to fight someone.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nGood luck, im reserving the right to purchase something in response to yours.\n\n Initiative - (1D20+5)[ 8 ] ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nstart in B10, activate burst and drink a potion of shield of faith +2\n \n\nyour turn\nstats\n \n Spoiler \nac24\nhp 12\nspeed 40ft\npsionically focused\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nOkay then im buying nothing. :)\n\n \n Spoiler \n\nMove from X10 to T10 (Taking 10 on the climb check allowed even when threatened and auto succeeding) And hiding on the top.\n Hide - (1D20+5)[ 23 ] \n \n\n Stats \n \n Spoiler \n\nAC; 19\nHP; 12\nSpeed; 50ft\nReady an action - loose a bolt on LoS and LoE.\n Attack - (1D20+5)[ 7 ] \n Damage - (1D6)[ 5 ] \n Reactive rolls; \n \n Spoiler \n\n Spot - (1D20-3)[ 10 ] \n Listen - (1D20-1)[ 13 ] \n \n\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " @stimpius\n \n Spoiler \nplease edit your coordinate, you just jumped into the lava pool\n \n\n\n@king korath\n \n Spoiler \nNo LoS, but that aint exactly surprising I guess\n ",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nTo refs\n\n \n Spoiler \n\nMy bad - i meant T10 - they look similar on this.\n ",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Hey - im going on holiday tomorrow till Friday, this is just to say if i dont post by then this is why, if you want to take the win then do but i would prefer if you didn't just because i warned you. I understand if you want to take the win - and ill meet you again in the final if you do want to.",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " If the refs allow I can wait. I won every match I fought this round by default so I what to be able to fight someone.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nSo be it. The game is on hold until next weekend. (officially and everything!)",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Clamberer \n\nOkay im back, and its your go, i finished my turn - and refs check my second spoiler please. :)",
"prefix": "stimpius:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to F6 and draw my mind blade\n \n\nyour turn\nstats \n Spoiler \n\nac24\nhp 12\nspeed 40ft\npsionically focused\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nClamberer is disqualified for inactivity.\n\n Xerxes is declared the winner and recieves 300xp and 300gp. ",
"prefix": "Paladin Latham:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Xirif vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n stupnick - Brichter \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Brichter \n\nInitiative Roll\n (1d20+5)[ 6 ] \n\nEDIT: HAHA what an inititive roll",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " (1d20+6)[ 18 ] for Init.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " For Refs: \n Spoiler \nMove to L9\n \n\n\nEdit: Stupnick's turn.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nDrink Potion of Shield of Faith\n \n\n\n\nStats'\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 1/10\n \n\n\nYour Turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " For Refs: \n Spoiler \nWill move to N15\n \n\n\nYour turn.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nReady Action, attack him when he get's in range with my rapier\n \n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 2/10\n \n\n\nEDIT: sorry, your turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " For Refs: \n Spoiler \nWill move to P18 and designate my opponent as the intended recipient of my stance, gaining +2 AC against him. I will also ready an action to use the Shadow Blade Technique maneuver against him, when he enters any square within 10 feet.\n \n\n\nYour turn.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 3/10\n \n\n\n\nyour turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Ref Terran \n\nNo LoS\n\nXirif's up.",
"prefix": "theterran:",
"loss": true
},
{
"from": "human",
"value": " Sorry. Hang on.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n C'mon, im waiting here for ya... Where are you at??? \n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 4/10\n \n\n\n\nyour turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Creeping up on you from behind.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n ",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Brichter \n well if your that scared of me.. just give up...\n\nok.. fine.. tell me where you are, and i will come and get you. \n\nRefs:\n \n Spoiler \n\nMaintaining same readied action\n \n\n\nstats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 5/10\n ",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Funny. I wonder if we're both running around the building in a clockwise direction...?\n\nFor Refs: \n Spoiler \nMaintain readied action.\n \n\n\nYour turn.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nstupnick is disqualified for inactivity.\n\n Xirif is declared the winner and recieves the listed rewards. ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Wait... what??!!!",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " bah.. go away for the holiday weekend... figuring i could post this morning.. and they update the comic.. so i wans't able to post till now, when i get home from work..\n\nwell congratz",
"prefix": "stupnick:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Mistake Thread! Disregard!",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " damn...I gotta fight his characters...that is scary...he minmaxes anything...Summoner that cant actually fight...now a guy that can fire a crossbow with deadly accuracy, but cant hit the broad side of the barn with his rapier...and has lowsy spot/listen checks...\n\nStill thinking what to buy...",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Ah MAN!! I set this up in a mad flurry of updating and put you against the wrong opponent! Disregard this tread!",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " I don't minmax everything, and Z can too fight, he actually attacked in his latest match so ha :p",
"prefix": "Mavian:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Yoshi vs. Grumph \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Amazinggameguru - Grumph \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiative - (1d20+4)[ 11 ] ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Initiative\n (1d20+1)[ 3 ] ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " It would appear that I go first.\n\nI'm going to pick up another 10 shuriken.\n\n Yoshii - Round 1. \n\nFor Refs:\n \n Spoiler \n\nUsing my Carmedine Monk feat to increase my speed.\n \n\n\nActions:\n \n Spoiler \n\nDouble move to F15.\n \n\n\nStats for refs:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: F15\nShuriken Used: 0\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph Round 1\n\nActions:\n \n Spoiler \nMoving to M21 with a move action and taking a total defense action.\n \n\n\nStats for Ref:\n \n Spoiler \n\nHP: 16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: M15\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " No LoS established",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " Yoshi - Round 2\n\n \n Spoiler \n\nMove Action - F15 up the curve to J17\n\nStandard Action - If I have LoS after the move, I'll throw a Shuriken at him.\nAttack (1d20+6)[ 16 ] \nDamage (1d6+1)[ 6 ] \n\nIf I don't have LoS I'll ready an action to throw a Shuriken at him if he enters LoS\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: J17\nShuriken Used: 1 of 15\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Sir Paladin Latham \n\nYoshi easily spots Grumph in M21 before he finishes his move at J17. Even from his vantage point Yoshi still has to contend with cover and the fact that his foe is a TANK. His shuriken bounces off harmlessly.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " The small projectile bounces harmlessly off of Grumphs armor and he grins moving to the left.\nAction:\n \n Spoiler \nmoving to f20\n \n\nStats for Ref\n \n Spoiler \nHP: 16\nAC: 21 Touch: 15 FF: 20\nSpeed: 20\nPosition: F20\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " Ref Paladin Latham \n\nYoshi is at J17, Grumph is at F20.",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Yoshi - Round 3\n\nI'm going to move to G20, and wing another shuriken at his head.\n\nAttack: (1d20+6)[ 12 ] \nDamage: (1d6+1)[ 4 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: G20\nShuriken Used: 2 of 15\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Moving quickly Grumph makes his way up the slope where he can see his opponent better.\nDouble move to E15\n\nStats for Ref\n \n Spoiler \nHP: 16\nAC: 21 Touch: 15 FF: 20\nSpeed: 20\nPosition: E15\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " Yoshi - Round 4\n\nMove To G15\n\nAnd bounce another one off of his armor.\n\nAttack Roll (1d20+6)[ 26 ] \nDamage (1d6+1)[ 4 ] \n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: G20\nShuriken Used: 3 of 15\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Oooh, Potential Crit. If I hit you again you take an extra point of damage :p\n\nConfirm - (1d20+6)[ 17 ] \n\nNope, Just the 4 then.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph roars in pain and surprise at the blow, Time to finish this off \nPressing forward he moves to G18 and sets himself for any further attacks\nStats for refs:\n \n Spoiler \n\nFull defense action\nHP: 16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: G18\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " The halfling is going to flash a devilish smile and wave before taking off again.\n\"Gotcha good that time\"\n\nYoshi - Round 5\n\nDouble move from G15 going east and hopping down off the hill at J15\n\nMove for Refs:\n \n Spoiler \n\nG1 to U17. The height at J15 to K15 is 10 feet so a jump check to not take damage (1d20+10)[ 11 ] vs DC15.\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " @Refs:\n \n Spoiler \n\nWell, that sucked.\nFalling Damage (1d6)[ 6 ] unless I can also use a tumble check to negate in which case (1d20+8)[ 20 ] \n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " @Mavian:\n \n Spoiler \nYou cannot use both Jump and Tumble on one fall because only one can be made in a move action according to the SRD. Unless you've taken damage elsewhere you are merely at 0hp and thus disabled but still capable of fighting.\n ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " @Paladin\n \n Spoiler \n\nTrue, but I can still bow out of the match as dead. Which is what I'm doing. I'll just take the rest of my action and keel over at -1.\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Edit: My bad. 😦",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nSorry, Paladin, but I checked the SRD and the only limitation to both Jumping down and Tumbling to reduce falling damage is that you can only use each once per fall. They are not mutualy exclusive.\n\nYoshi is still in this match. Please continue.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph Round 5 \nGrumph moves to I17 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: G18\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by Mavian \n Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19 \n \n\nBy disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move.",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " We don't have LoS at the moment, so you can hide your location if you like, but since I was going to re-establish it this round, it's up to you.\n\nYoshi - Round 6\n \n Spoiler \n\nUp around the hill from U18 to S13\n \n\n\nYoshi comes back into sight climbing the opposite hill and stops at S13",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Actually, I stayed on the Light Green that didn't disappear until the start of round 6.\n\n\n By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move. ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph Round 6 \nGrumph moves to G14 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G14\n \n\n\nOOC: The light green in U19 disappeared at the start of round 5 so any movement on that color of green would have been double cost and at the start of this round would have had sharks attacking from it.",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " Gah, the map has too much tiny writing. I'll redo my move.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Okay, I recalculated my movement rates in the first round my movement would end in R19\n\nAt the start of round 6 I would be shark bait.\nShark Attack: (1d20+4)[ 5 ] \nDamage: (1d6+1)[ 3 ] \n\nThen:\nSwim Check: (1d20)[ 8 ] \n\nIf that succeeds I end up in U17",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Actually, you may roll a percentile first to see if any shark tries to take a bite out of you in the specific round. This time it was a miss any ways, but keep it in mind for the next few rounds (its going to take a bit before you reach \"dry land\")\nfor uninjured participants, there is only a 40% chance of getting attacked each round\n\n((And yes, if the map stays in the system after this tournament, I'll see to it that it gets some easier to read writings))",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " I think we are waiting on your round 7 actions",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " I'm going to float defensively.\n\nSharks: (1d100)[ 15 ] <40 equals bites\nAttack: (1d20+4)[ 5 ] \nDamage: (1d6+1)[ 2 ] \n\nSwim Check: (1d20)[ 16 ] ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph Round 7 \nGrumph moves to G10 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " Yoshi - Round 8\n\nSharks: (1d100)[ 36 ] Sharks attack < 40\nAttack: (1d20+4)[ 7 ] \nDamage: (1d6+1)[ 3 ] \n\nYoshi will once again float Defensively\n\nSwim Check: (1d20)[ 17 ] \n\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph Round 8 \nGrumph holds in G10 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " Round - 9\n\nSharks:\nAt attack if <40 (1d100)[ 88 ] \nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+1)[ 6 ] \n\nYoshi:\n\nFloat Defensively in R17 yet again.\n\nSwim Check (1d20)[ 4 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Grumph Round 8 \nGrumph holds in G10 and takes a full defense action\nI think with a 4 you might be sinking defensively :)\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n ",
"prefix": "amazinggameguru:",
"loss": true
},
{
"from": "human",
"value": " There isn't actually a DC for treading water that I've seen. Only for attempting to move.\n\nRound 10\n\nSharks: >40 (1d100)[ 57 ] \nAttack: (1d20+4)[ 19 ] \nDamage: (1d6+1)[ 6 ] \n\nYoshi Round 10:\n\nFloat defensively in R17.\n\nEnd of Turn:\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nActually there is a DC for treading water. I'm fetching the SRD link now.\n http://www.d20srd.org/srd/skills/swim.htm \n\n Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater. \n\nYou must succeed at a swim check if you are in water, moving or not. If you succeed, you MAY move at 1/2 speed...\n\nedit: Since the lowest DC is calm water at DC10, a swim check of 4 means you go underwater. You can use the SRD link to resolve the failed swim check. If you need a high ref to sort anything out, post in the waiting room.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nDue to inactivity, amazinggameguru is disqualified.\n\n Yoshi is declared the winner and recieves this match's loot. ",
"prefix": "Paladin Latham:",
"loss": true
},
{
"from": "human",
"value": " Doh, I hate winning this way.",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " sorry about that guys, I thought that we were actually waiting on his swim checks after we found out that he failed one and has to make them every round he is in the water",
"prefix": "amazinggameguru:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Let's see, what have we here... \n\nA frozen plain appears behind the old mage.\n\n \n Spoiler \nPlay Tundra .\n\nLife: 20\nCards in hand: 6\nLands: Tundra\n ",
"prefix": "Douglas:",
"loss": false
},
{
"from": "human",
"value": " Draw. Play a land (plains). Tap land for 1 mana. Play Children of Korlis.\n\nLife: 20\n\nIn play:\nChildren of Korlis\n(tap) Plains\n\nBleh, just can't get myself to RP right now",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, play another Tundra. Your turn.\n\nLife: 20\nCards in hand: 6\nLands: Tundra x2",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a land. Tap land for 2 mana. Play Knight of the Holy Nimbus. Attack with Children of Korlis. End turn.\n\nLife: 20\n\nIn play:\nKnight of the Holy Nimbus\n(tap) Children of Korlis\n(tap) Plains x2",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap both Tundras and play Counterspell for the Knight of the Holy Nimbus.\n\nDraw, Play Dromar's Cavern , returning one Tundra to hand. End turn.\n\nLife: 19\nCards in hand: 6\nLands: Tundra, Dromar's Cavern",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a land. Tap land for 2 mana. Play Spirit Loop. Attack with Children of Korlis. End turn.\n\nLife: 21\n\nIn play:\n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x2\nPlains\n\nGraveyard:\n Knight of the Holy Nimbus ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, play Tundra, end turn.\n\nLife: 18\nCards in hand: 6\nLands: Tundra x2, Dromar's Cavern",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a land. Tap land for 2 mana. Play Amrou Scout. Attack with Children of Korlis. End turn.\n\nLife: 22\n\nIn play:\n Amrou Scout \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x2\nPlains\n\nGraveyard:\n Knight of the Holy Nimbus ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Play Counterspell for Amrou Scout.\n\nDraw, play another Dromar's Cavern, returning a Tundra to hand. End turn.\n\nLife: 17\nCards in hand: 6\nLands: Tundra, Dromar's Cavern x2",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Tap land for 2 mana. Play Knight of the Holy Nimbus. Tap land for 2 mana. Attach Spirit Loop to Knight of the Holy Nimbus. Attack with Children of Korlis. End turn.\n\nLife: 23\n\nIn play:\n Knight of the Holy Nimbus \n-- Spirit Loop \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x4\n\nGraveyard:\n Knight of the Holy Nimbus ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, play Tundra, play Kismet . End turn.\n\nLife: 16\nCards in hand: 5\nLands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped)\nCards in play: Kismet",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Tap land for 3 mana. Play Outrider en-Kor. Tap land for 1 mana. Attach Detainment Spell to Knight of the Holy Nimbus. Attack with Children of Korlis and Knight of the Holy Nimbus. End turn.\n\nLife: 26\n\nHand:\nEmpty\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x4\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, play Reflecting Pool . Tap 2 Tundra for UU, play Stasis . End turn.\n\nLife: 13\nCards in hand: 4\nLands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool\nCards in play: Kismet, Stasis",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x1\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x4\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Reflecting Pool to maintain Stasis, draw, end turn.\n\nLife: 13\nCards in hand: 5\nLands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool (tapped)\nCards in play: Kismet, Stasis",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play land. End turn.\n\nLife: 26\n\nHand:\nHidden x1\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x5\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Dromar's Cavern to maintain Stasis, draw, play Reflecting Pool, end turn.\n\nLife: 13\nCards in hand: 5\nLands: Tundra x2 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2 (1 tapped)\nCards in play: Kismet, Stasis",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play land. End turn.\n\nLife: 26\n\nHand:\nHidden x1\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x6\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Dromar's Cavern to maintain Stasis, draw, end turn.\n\nLife: 13\nCards in hand: 6\nLands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped)\nCards in play: Kismet, Stasis",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x2\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x6\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " At end of your turn, tap my last land to play Rescue , returning Stasis to hand.\n\nUntap.\n\nDraw, tap Tundra, play Stasis, end turn.\n\nLife: 13\nCards in hand: 6\nLands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool x2\nCards in play: Kismet, Stasis\n\nYes, there is more to this deck, I just haven't drawn it yet.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x3\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x6\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap cavern to maintain Stasis, draw, end turn.\n\nI am starting to get annoyed at how consistently I am not drawing certain cards.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x4\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x6\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap cavern to maintain Stasis, draw. Play Nimbus Maze . End turn.\n\nLife: 13\nCards in hand: 7\nLands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a land. End turn.\n\nLife: 26\n\nHand:\nHidden x4\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Reflecting Pool to maintain Stasis, draw. Discard Idyllic Tutor , end turn.\n\nLife: 13\nCards in hand: 7\nLands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x5\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Reflecting Pool to maintain Stasis, draw. Discard Idyllic Tutor , end turn.\n\nLife: 13\nCards in hand: 7\nLands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x6\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " At end of your turn, tap Nimbus Maze and play Rescue on Stasis.\n\nUntap.\n\nDraw, play Tundra.\n\nTap 2 Tundra, play Stasis. Pay 1 life and discard Counterspell (removed from game) to cast Force of Will to counter Stasis. Tap Tundra and Dromar's Cavern to cast Arcane Denial to counter Force of Will. Next turn I get to draw 3 extra cards. Hopefully that will get me what I'm waiting for a little faster.\n\nLife: 12\nCards in hand: 3\nLands: Tundra x3 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2, Nimbus Maze\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap cavern to maintain Stasis. Draw 4 cards, play Hallowed Fountain , paying 2 life to have it not tapped. End turn.\n\nLife: 10\nCards in hand: 6\nLands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze, Hallowed Fountain\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Discard Gaze of Justice. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Reflecting Pool to maintain Stasis. Draw, play Nimbus Maze, end turn.\n\nLife: 10\nCards in hand: 6\nLands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze x2, Hallowed Fountain\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial\n\nCome on, invisiblecastle, any one of no less than six cards remaining in my library would allow me to finish this...",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " [QUOTE=AgentPaper;4617650]Draw. Discard Gaze of Justice. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice x2",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Reflecting Pool to maintain Stasis. Draw, end turn.\n\nLife: 10\nCards in hand: 7\nLands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2, Hallowed Fountain\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Discard Gaze of Justice. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice x3",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Nimbus Maze to maintain Stasis. Draw, discard Kismet, end turn.\n\nLife: 10\nCards in hand: 7\nLands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (1 tapped), Hallowed Fountain\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Discard Detainment Spell. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice x3\n Detainment Spell ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Nimbus Maze to maintain Stasis. Draw, play Dromar's Cavern, returning a Tundra to hand, discard Kismet, end turn.\n\nLife: 10\nCards in hand: 7\nLands: Tundra x2 (tapped), Dromar's Cavern x3 (2 tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Discard Outrider en-Kor. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice x3\n Detainment Spell \n Outrider en-Kor ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Dromar's Cavern to maintain Stasis. Draw, play Tundra, end turn.\n\nLife: 10\nCards in hand: 7\nLands: Tundra x3 (2 tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Discard Zealot il-Vec. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x7\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice x3\n Detainment Spell \n Outrider en-Kor \n Zealot il-Vec ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Tundra to maintain Stasis. Draw, play Land Cap , end turn.\n\nLife: 10\nCards in hand: 7\nLands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet\n\nEdit: If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a land. End turn.\n\nLife: 26\n\nHand:\nHidden x7\n\nIn play:\n(tap) Outrider en-Kor \n(tap) Knight of the Holy Nimbus \n-- Spirit Loop \n-- Detainment Spell \n(tap) Children of Korlis \n-- Spirit Loop \n(tap) Plains x8\n\nGraveyard:\n Knight of the Holy Nimbus \n Amrou Scout \n Gaze of Justice x3\n Detainment Spell \n Outrider en-Kor \n Zealot il-Vec \n\nEdit: Fine by me.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap Land Cap to maintain Stasis. Draw, play Reflecting Pool, end turn.\n\nLife: 10\nCards in hand: 7\nLands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (2 tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap (tapped, depletion counter)\nCards in play: Kismet, Stasis\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet\n\nIf you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Tap Reflecting Pool to maintain Stasis. Draw, play Hallowed Fountain, pay 2 life, end turn.\n\nTap Hallowed Fountain to maintain Stasis. Draw, play Hallowed Fountain, pay 2 life, end turn.\n\nAt end of your turn, tap both remaining Hallowed Fountains and cast Boomerang on Stasis.\n\nUntap\n\nTap 11 lands to play Stasis and three Iron Maiden s. You are now taking 9 damage per turn, and I have enough lands already in play to maintain Stasis for 4 more turns.\n\nLife: 6\nCards in hand: 3\nLands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain x3, Land Cap\nCards in play: Kismet, Stasis, Iron Maiden x3\nGraveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet, Boomerang",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Cheese....",
"prefix": "AgentPaper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " The old Lich walks into your chamber a black bolt of negative energy sealing the door, he wears a black cloak, and carries a scthye a hand of pure white bone points at you, and says ASK NOT FOR WHOM THE BELL TOLLS< THE BELL TOLLS FOR THEE! \nAnd suddenly the room turn into a giant chamber, and a black goop surrounds the liches feet, a swamp appearing underneath him, and a xzombie goblin appeaered a horrible rotting corpse resembling the rouges grandfather.\n\n \n Spoiler \n\nplay a swamp\ntap swamp\nplay zombie cannible\nlife totals: Fanboy: 20 Agent: 20\nCards in play: swamp, Zombie cannibal\n http://sales.starcitygames.com//card...p?product=3787 \nBtw this decks a little out of date, it's mostly standard though.\nHand: 5 hidden.\n ",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " An island rose out of the sea.\n \n Spoiler \nPlay an Island. End turn.\n\nLife: 20\n\nHand:\nUnknown x7\n\nCards in play:\nIsland\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Untap, Upkeep draw.\n\nThe Avatar of death rose his hand, and from the polluted water rose another swamp, and on this swamp the zombie canibal leaopt at you a fevered look in its eyes its teeth sinking it to your oh so delicious felsh.\n\n \n Spoiler \n\nplay a swamp\ntap swamp\nswing with zombie cannibal\nlife totals: Fanboy: 20 Agent: 19\nCards in play: swampX2, Zombie cannibal\nHand: X5\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The island grew, a mountain forming in it's center.\n \n Spoiler \nPlay a Mountain. End turn.\n\nLife: 19\n\nHand:\nUnknown x7\n\nCards in play:\nIsland\nMountain\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " 😩 I can tell this is going to be hell, although you may be hurtin in a couple turnds if you dont get something.\n\nIC:\nDeath rose his hand, and another swamp apperared and from that swamp came his lieutenet the lord of the undead.\nInspired by the apperance of the lieutenet the zombie continued mauling you with renewed ferocity.\n\n \n Spoiler \n\nUntap, Upkeep, Draw\nplay a swamp\ntap all my swamps\nplay lord of the undead\nswing with zombie cannibal\nlife totals: Fanboy: 20 Agent: 17\nCards in play: swampX3, Zombie cannibal, and Lord of the undead.\nHand: X4\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " A forest grew on that island, next to the mountain, and the first sliver slithered out of the ground. It was the first of legions to come.\n \n Spoiler \nDraw. Play a Forest. Tap land for 1 blue 1 red 1 green mana. Play Homing Sliver. End turn.\n\nLife: 17\n\nHand:\nUnknown x6\n\nCards in play:\nHoming Sliver\n(tap) Island\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Death laughed at this ecuse for a monster. (seriously dude you should have sliver cycled for might sliver.), and the zombie cannibal rushed at the man again regardless of the sliver.\n\n \n Spoiler \n\nplay a swamp\nswing with zombie cannibal\nlife totals: Fanboy: 20 Agent: 17\nCards in play: swampX3, Zombie cannibal, lord of the undead\nHand: X5\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The island grew, and with it, so too did sliver horde. It would not be long before none could stop them. The first sliver called out to it's friends, and soon more would come. Even then, another, smaller sliver came, this one with a stinger on it's back, dripping with poison. As it came, the first sliver mutated instantly and also grew a stinger.\n \n Spoiler \nDraw. Play an Island. Tap land for 1 green mana. Play Virulent Sliver. Tap land for 3 mana. Cycle Synchronus Sliver for Gemhide Sliver . End turn.\n\nLife: 15\n\nHand:\nUnknown x5\n\nCards in play:\n Virulent Sliver \n Homing Sliver \n(tap) Island x2\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n Synchronus Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Death laughed at the man did he really think he could kill him with the living no matter he thought.\nAnother swamp intruded on the oceans water the shores now covered in a murky black, and from these polluted water emerged a troop of zombies their hunger obvious.\nThe cannibal zombie would have rushed in if it had not been for his lieutenet the best offense is a good defence.\n \n Spoiler \n\nPlay a swamp\nPlay scathe zombies\nEnd turn\nlife totals: Fanboy: 20 Agent: 17\nCards in play: swampX4, Zombie cannibal, lord of the undead, and scathe zombies.\nHand: X5\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The swarm grew, and as it grew, it only sped it's growth. As the sliver reinforcements came, all the slivers began to sprout gems from their hides, attracting even more slivers. Another sliver joined the pack on it's own, increasing their speed tenfold.\n \n Spoiler \nDraw. Tap land for 1 green 1 red mana. Play Gemhide Sliver. Tap land and Homing Sliver for 3 mana. Cycle Darkeark Sliver for Sliver Legion. Tap Virulent Sliver for 1 white mana. Play Sidewinder Sliver. End turn.\n\nLife: 15\n\nHand:\nUnknown x3\n Sliver Legion \n\nCards in play:\n Sidewinder Sliver \n Gemhide Sliver \n(tap) URL=\"http://sales.starcitygames.com//carddisplay.php?product=45484\"]Virulent Sliver[/URL]\n(tap) Homing Sliver \n(tap) Island x2\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Death sighed as he racked hios mind, and smiled wickedly the gem hide slivers, seemed to have caused a most strange, and most worrying development the had granted hte others the ability to produce mana, and he just could'nt have that.\nAnother swamp came into existance. (making that my sixth.)\nAnd from the polluted waters strechted great tentacles claiming both the gem hide sliver, and the virulent sliver before the tentacles came at YOU, wrapping around you legs, and draining the life from you. (6 damage to the gemhide, )\n \n Spoiler \n\nplay a swamp\ntap swampsX6\nplay corrupt\n http://sales.starcitygames.com//card...?product=49600 \nlife totals: Fanboy: 26 Agent: 17\nCards in play: swampX6, Zombie cannibal, lord of the undead\n, and scathe zombies.\nGraveyard: Corrupt\nHand: X4\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The swarm was delayed by the corruption of the original gemhide, but only temporarily. Already a replacement was on it's way, and the swarm would grow unstoppable.\n \n Spoiler \nDraw. Tap land for 3 mana. Cycle Firewake Sliver for Gemhide Sliver. End turn.\n\nLife: 15\n\nHand:\nUnknown x3\n Sliver Legion \n Gemhide Sliver \n\nCards in play:\n Sidewinder Sliver \n(tap) Virulent Sliver \n(tap) Homing Sliver \n(tap) Island\n(tap) Mountain\n(tap) Forest\nIsland\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n Gemhide Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Death laughed as he remembered a spell, and from his current swamps, and from them came another scathe zombieszombie. The scathe zombies, and the origanl cannibal charged the man ripping through quite a few things to et to him.(Why cant i draw a Korlash? ): )\n\n \n Spoiler \n\nlife totals: Fanboy: 26 Agent: 17\nSWING WITH THE CANNIBAL ZOMBIE AS WELL AS THE FIRST SCATHE ZOMBIE!\nCards in play: swampX6, Zombie cannibal, lord of the undead\n, and scathe zombiesX2\nGraveyard: Corrupt\nHand: X4\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " As the reinforcement gemhide came, all the slivers once again began to produce mana-infused crystals. As they did, the main sliver legion arrived, and the power of the slivers grew unstoppable.\n \n Spoiler \nDraw. Tap land for 1 green 1 blue mana. Play Gemhide Sliver. Tap land for 1 red 1 blue, and slivers for 1 green 1 red 1 white mana. Play Sliver Legion. End turn.\n\nLife: 15\n\nHand:\nUnknown x4\n\nCards in play:\n Sliver Legion 11/11\n Gemhide Sliver 5/5\n(tap) Sidewinder Sliver 5/5\n(tap) Virulent Sliver 5/5\n(tap) Homing Sliver 6/6\n(tap) Island\n(tap) Mountain\n(tap) Forest\nIsland\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n Gemhide Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " I'm sorry to do this to you agentpaper but if I dont handle this bloddy thing I'm over, and I do have 8 creature kill spells in my deck.\nDeath fliches in surprise as he sees the massive sliver legion arrive, the thing was huge, hen eeded to take it down he pulled out a crystal ball, and from it came the Winnowers the slayers of eyeblights, and thus they slew the mighty Legion of slivers, and the zombies began their attack once again.\n\n \n Spoiler \n\nPlay a swamp.(Thats all I've drawn.😦)\nPlay eyeblights ending, targeting the (yes i'm packing that.)\nSwing with scathe zombies, and a zombie cannible.\nend turn.\nCards in play.\nZombie cannible x1 Scathe zombies x2, and a lord of the undead\nSwamp X7\nlife totals are up to suggestion right now as I cant remember what poison does.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " As the mighty legion fell, another sliver came, and the remaining host began to move with lightning speed. The battle would end soon, one way or another.\n \n Spoiler \nDraw. Tap land for 3 mana. Cycle Telekinetic Sliver for Reflex Sliver. Tap 1 land and 3 slivers for 4 mana. Play Reflex Sliver. End turn.\n\nLife: 4\n\nHand:\nUnknown x4\n\nCards in play:\n Reflex Sliver \n(tap) Gemhide Sliver \n(tap) Sidewinder Sliver \n(tap) Virulent Sliver \n Homing Sliver \n(tap) Island x2\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n Gemhide Sliver \n Sliver Legion \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Finnaly something of quality thats NOT a swamp or creature kill.\nFrom the black tides Emerged Deaths Champion Who goes by many names but there is one you cant deny. My name is Korlash! Hi everybody!\nMy freinds all call me old scratch, and I'am a capricorn, my turn ons are Romantic walks, and killing the undborn. (song is Rofl.)\n \n Spoiler \n\nPlay Korlash Heri to blackblade\nSwing with The cannible zombies, and scathe zombies.\ncards in play:\nSwamp X7, Lord of the undead, Scathe zombies X2, Korlash, and a Cannible Zombie.\n http://sales.starcitygames.com//card...?product=45627 \nLife: Me 20/ You ??\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " I fold, nothing I can do to win at this point. Would loose next turn.",
"prefix": "AgentPaper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 43: Strit Acora vs. Frank the Tank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Strit Acora - Curtis \n Frank the Tank - Mushroom Ninja \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Initiatve: (1d20+1)[ 17 ] ",
"prefix": "curtis:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n Curtis is the winner. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " AgentPaper, make your move...",
"prefix": "Meynolds:",
"loss": false
},
{
"from": "human",
"value": " The wastes stretched into the distance, a small rebel camp in their center. It was a new construction, one that would form the core of the new resistance.\n \n Spoiler \nPlay 1 land.\nEnd turn.\n\nCards in play:\nPlains\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " A forest appears some distance from the camp, with a discernible village sitting high in the trees.\n\n \n Spoiler \nDraw a card, play Treetop Village (Comes into play tapped).\n\n \n\nEnd turn.\n ",
"prefix": "Meynolds:",
"loss": true
},
{
"from": "human",
"value": " As another rebel encampment rose up, a mysterious shrouded figure, riding on a horse, began to patrol the area between it and the forest. No attack would pass him.\n \n Spoiler \nPlay 1 land. Play Knight of the Holy Nimbus.\nEnd turn.\n\nCards in play:\n Knight of the Holy Nimbus \n(tap) Plains x2\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " A giant tree arises by the village, and a druid exits the village.\n\n \n Spoiler \nDraw, play Pendelhaven. Tap Treetop and Pendelhaven to play Leaf Gilder.\n\n \nAnd Treetop Village\n\nEnd turn.\n ",
"prefix": "Meynolds:",
"loss": true
},
{
"from": "human",
"value": " The rebel encampment expanded yet again, and as it did, yet another mysterious figure came out of the mists. He flickered in the sun, seeming a shadow of a true being. There were whispers that he could not be killed, as any weapon that touched him went straight through him without causing harm. His own weapons were not so limited, however. His spikes were real, and they were deadly.\n\nThe knight rode out to the forest, and it was clear he meant to wage war. He led the rebels in the assault, and it was clear none could stand in his way.\n\n \n Spoiler \nPlay 1 land. Play Zealot il-Vec . Attack with Knight of the Holy Nimbus.\nEnd turn.\n\nCards in play:\nZealot il-Vec\n(tap) Knight of the Holy Nimbus\n(tap) Plains x3\n\nGraveyard:\n\nIf you block with the elf, she dies and you take no damage. Otherwise, you take 2.\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The Knight strikes with his force.\n\nThe forest expands, and suddenly is filled with life.\n\n \n Spoiler \nTake the damage.\n\nOn my turn:\n\nDraw and play Forest. Tap Forest, Pendelhaven, Leaf Gilder, and Treetop Village to play Harmonize.\n\n \n\nDraw three cards, end turn. I have to discard a card, but that will have to wait until FF sends me some more draws.\n ",
"prefix": "Meynolds:",
"loss": true
},
{
"from": "human",
"value": " The rebel encampment grew even larger. The rebellion was going even better than planned. As it did, the amrou rebel force that the Knight of the Holy Nimbus had led began training under the shadow, and soon none not of the desert could block their raids, and they became known as the elite force, the Amrou Seekers. As they completed their training, the Knight of the Holy Nimbus led yet another raid against the forest. It seemed the forest had drawn in to contemplate it's actions, but this merely left them open to a surprise attack. The elf druid never saw the spike that killed him.\n\n \n Spoiler \nPlay 1 land. Play Amrou Seekers. Attack with Knight of the Holy Nimbus and Zealot il-Vec, re-rout Zealot damage to deal 1 damage to Leaf Gilder. End turn.\nEnd turn.\n\nCards in play:\nAmrou Seekers\n(tap) Zealot il-Vec\n(tap) Knight of the Holy Nimbus\n(tap) Plains x3\nPlains\n\nGraveyard:\n\nNobody to block, so you take 2 damage from KotHN, and Leaf Gilder dies from Zealot il-Vec.\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nLife: 16\nWaiting for draws from FF. I'll make a second post when they come.\n ",
"prefix": "Meynolds:",
"loss": true
},
{
"from": "human",
"value": " The forest grew once more, and a pair of druids exit the forest.\n\n \n Spoiler \nDiscard a Leaf Gilder at end of last turn.\n\nDraw, play Forest. Tap Forest and Pendelhaven for Devoted Druid. Tap Treetop Village and Forest to play Leaf Gilder.\n\nIn play (Tapped): Forest x2, Pendelhaven, Treetop Village\nIn play (Untapped): Devoted Druid, Leaf Gilder\n ",
"prefix": "Meynolds:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 45: Awsomesauce vs. Little Knife Guy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Awsomesauce - Bladester \n Little Knife Guy - dman11235 \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " (1d20+5)[ 17 ] \n\nThis time I won't be so unlucky! (please have mercy on me Murphy!)\n\nI will buy a MW tool of tumble (grippy shoes that let me, you know, accelerate quickly and stuff). No more failing tumble checks! And selling one dagger so I'm not over weight...\n\n \n Spoiler \nstart in B10, as well, two daggers in hand\n ",
"prefix": "dman11235:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n Little Knife Guy is the Winner! ",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " wow, didn't even know there was a match, I thought the refs where ignoring my charicter so I started on another one lol srry bout that dude",
"prefix": "bladester:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 39: Glunk vs. Yorick \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Yorick - edroux \n Glunk - SoD \n All gladiators please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " I'm busy at work today and I'm going to have to consider my purchases very carefully if I want to have a chance at victory here, so I'll post again later for those, but you can have my initiative now.\n\n (1d20+2)[ 5 ] ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " That's fine, no rush. Who knows, I might find something worthwhile to spend my 2 gp on.\n\n initiative - (1d20+2)[ 11 ] ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " I've been home sick with the stomach plague the last couple days. I'll take some time when I get to work tomorrow to pick out some purchases. Odds are it'll be a psionic tattoo or two of some variety.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Nah, that's fine. Take your time. And psionic tattoos? Well, why not? They seem to be the item of the round.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Alright, I'm gonna pick up a potion of levitate and a psionic tattoo of compression. 400g total.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round I \n\nStart in B13, with great falchion in hand inside a locked gauntlet .\n\n''Gruh, I will water orc orc you to death, bookhead!''\n\nDouble move to J12.\n\n\nBattle stats:\n \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: J12.\n \n\n\nYour turn.\n\nEdit: sorry, both gauntlets were sold.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Start in Y13, rapier and buckler ready, potion held in my buckler hand.\n \n Spoiler \n\nPotion of Levitate\n \n\n\nSingle move to T12.\n\nReady action:\n \n Spoiler \n\nIf he moves more than 40 feet, I will move.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12\n ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round II \n\nSingle move to O8.\n\nReady Action:\n\n \n Spoiler \nIf he comes within line of charge, I rage\n \n\n\nBattle Stats: \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: O8.\n \n\n\nYour turn.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Yorick Round 2 \nI'ma drink my potion and float up 20 feet.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12, 20ft up\n levitate (1/30)\n ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round III \n\n''Oh [bad word].''\n\nDouble move to T12.\n\n \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: T12.\n ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Yorick Round 3 \n\nStandard action to throw my rapier at Glunk.\nAttack:\n (1d20-1)[ 11 ] \nDamage:\n (1d6+2)[ 4 ] \n\nMove action to float up 20 feet.\n\nFree action to give Glunk the 1 finger salute.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12, 40 feet up\n ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " I noticed this match on the \"needs to be disqualified post\" and wanted to speak up about it. SoD mentioned a while back that he'd be traveling and wouldn't be posting regularly for some time, so if nobody (ie - Sam, who's waiting on this match to finish) minds, I don't mind delaying the DQ.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Thanks for putting it off. I am now finished traveling, so here I am, in all my glory.\n\n Glunk, round IV \n\n''Grah! I will cut your finger off!''\n\nReady Action:\n\n \n Spoiler \nIf he pulls out a ranged weapon, single move to P12\n \n\n \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: T12.\n ",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " No worries. 🙂\n Yorick Round 4 \n\"I certainly think not!\"\n\nReady bow and attack.\nAttack:\n (1d20+3)[ 23 ] \nDamage:\n (1d8)[ 2 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12, 40 feet up\n ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " And to confirm:\nAttack:\n (1d20+3)[ 9 ] \nDamage:\n (2d8)[ 8 ] \n\nEdit: Well, crud.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Readying your bow triggers my readied action:\n \n Originally Posted by SoD \n If he pulls out a ranged weapon, single move to P12 \n \n\nSo, I beleive that puts me out of harms way.\n\nEdit: bugger. A miss/type in my readied action...I meant P10...ah well, that's an arrow in me (damn it!). I'll have my turn soonish.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round V \n\nMove to P10.\n\nDone.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Yorick Round 5 \n\nI will clamber along the face of the column that I'm adjacent to and then the giant glass wall at half my move speed, all the way to P12.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: P12, 40ft up\n levitate (4/30)\n ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round VI \n\nMove to J 10.\n\nStats: \n Spoiler \nHP: 8/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: J10.\n \n\n\nDone.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " Can you be in J10? There's a big piece of glass in that square.",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Sorry, J11.\n\nMy typings all over the place, sorry. Changing from a Finnish keyboard to an Australian is a larger change than you'd expect.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " J11 doesn't really work for me. Can you be in L11 instead? 😉\n Yorick Round 6 \nI'll clamber along at half speed to Q7\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: Q7, 40ft up\n levitate (5/30)\n ",
"prefix": "edroux:",
"loss": true
},
{
"from": "human",
"value": " Glunk, round VII \n\nMove to A12.\n\nReady Action:\n \n Spoiler \nReadied Action: If he shoots at me with his bow, five foot step move five feet behind Glass pillar (A11).\n \n\n\nDone.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n\nFirst of all...\nSoD, refs\n \n Spoiler \nJust a minor technicality: You can't take a \"five foot step\" in a round you moved in. So technically, since you moved, you can't ready an action to take a 5' step. You can however ready an action to move, and then only move 5'. You just can't take an actual \" 5' step \". I hope that makes sense.\n \n\n\nSecondly, when you Ready an Action , that is a visible action and must be stated outside of spoilers if LoS is established. It should look like so:\n\nReady an Action\n{spoiler} I'll do X if Y happens {/spoiler}\n\nGlunk has a readied action right now. Play continues, Yorick's turn.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Appologies, it is now fixed for wording.",
"prefix": "SoD:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n Glunk is the victor. Insert clever remark here. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " The goblin shaman waves his hand, and from the dusty earth sprouts a mountain of great peroportions, and from one of the many caves leaps, a goblin with an odd face, and strange fantacism.\n\n \n Spoiler \n\nPlay a mountian\nTap mountain\nplay mog fantaic (if you dont know this one you deserve to die a stabbity death.)\nCards in play/; MOuntian, Mogg Fanatic\nHand: 5 hidden.\n ",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " A plain stretches into the distance.\n \n Spoiler \nDraw. Play a Plains. End turn.\n\nLife: 20\nHand:\nUnknown x7\n\nIn play:\nPlains\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " This deck has like 12 first, and second turn plays believe me.\n\nAnother mountian sctrecthes into the distance, and from the caves, emerges a war marshal from the caves, and with him comes his escort.\n\n \n Spoiler \n\nplay a mountian, play mogg war marshal\nswing with mogg fanatic\nEnd turn.\ncard in play: Mogg Fanatic, Mogg warmarshal, Token, Mountain X2\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " A plain mountain rises in the center of the plains, and a sliver slips out of a cave.\n \n Spoiler \nDraw. Play a Mountain. Tap land for 2 mana. Play Cautery Sliver. End turn.\n\nLife: 19\nHand:\nUnknown x6\n\nIn play:\n Cautery Sliver \n(tap) Mountain\n(tap) Plains\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The goblin shaman sniggers at the sliver hat came out of the the mountain.\nHe then foucued his energies on making sure he marshal kept formation, and had the marshal, and the mogg fanatic charge, the man, but no before a swamp came into being.\n\n \n Spoiler \n\nPay the echo cost on Mogg warmasrhal\nSwing with mog war marhsal, and mog fantaic.\nPlay a swamp.\nCards in play: Mogg Warmarshal, mogg fantic mountain X2, mogg fanatic, and a swamp.\nlife totals: Me 20/ Him ???\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Block the war marshal.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " KAy, the war marshal dies, and is replaced by another goblin, before damage goes the the stack, I sac my mogg fanatic tio deal one damage to cautery sliver killing it.\nlife totals: 20/18",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " With the fall of the first sliver, more began to come out of the cave. A forest grew, and the slivers began to inhabit it.\n \n Spoiler \nDraw. Play a Forest. Tap land for 3 mana. Play Homing Sliver. End turn.\n\nLife: 18\nHand:\nUnknown x5\n\nIn play:\n Homing Sliver \n(tap) Forest\n(tap) Mountain\n(tap) Plains\n\nGraveyard:\n Cautery Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Untap, Upkeep draw, The old swhaman smiles, and a new mountain emerges, and from the caves comes a new being held in stasis by magical forces.\n(suspend greater gargadon for 4 mana has ten turns left until it comes out)\nAnd the two tokens just sit there.\n \n Spoiler \n\nPlay a mountian\nsuspend greater gargadon for 10\nGo ahead.\nCards in ppaly: same as before.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The sliver let out a series of shrieks, calling out to it's brethren.\n \n Spoiler \nDraw. Tap land for 3 mana. Cycle Dormant Sliver for Gemhide Sliver. End turn.\n\nLife: 18\nHand:\nUnknown x5\n Gemhide Sliver \n\nIn play:\n Homing Sliver \n(tap) Forest\n(tap) Mountain\n(tap) Plains\n\nGraveyard:\n Dormant Sliver \n Cautery Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The goblin shaman shouted a loud an ornate chant, and from gthe swamps came a knucklebone witch, and a mountain arose, and from there came a bolt of fire that struck your sliver./ Then the tokens charged him.\n \n Spoiler \n\nPlay knuckle bone witch\n http://sales.starcitygames.com//card...?product=47413 \nplay a mountain\nPlay incenerate\nCards in play: Mountain x3 Swamp X2 Knuckle bone witch, tokens X2\nlife totals Me 20/ You 16\nGargadon 9 turns left.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nDraw. Tap land for 2 mana. Play Gemhide Sliver. End turn.\n\nLife: 16\nHand:\nUnknown x6\n\nIn play:\n Gemhide Sliver \n(tap) Forest\n(tap) Mountain\nPlains\n\nGraveyard:\n Homing Sliver \n Dormant Sliver \n Cautery Sliver \n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The goblin shaman shouts, and another mountain apperas, then in a flash it all disapers The greater gargadon emering from its stasis With a roar it charges you, trampling over your gemhid sliver (if you block.'\n\n \n Spoiler \n\nSacrifice 8 permanents to greater gargadon.\nBringing him in to play\nSwing for 9\nLife totals\": 20/ ??\nCards in play: Greater Gargadon\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Gemhid blocks, and dies.\n\nDraw. Tap land for 3 mana. Play Gemhide Sliver. Play Screeching Sliver. End turn.\n\nLife: 16\nHand:\nUnknown x6\n\nIn play:\nScreeching Sliver\nGemhide Sliver\n(tap) Forest\n(tap) Mountain\n(tap) Plains\n\nGraveyard:\nHoming Sliver\nDormant Sliver\nCautery Sliver\n\nEdit: Where is he getting trample from? If he has trample, I don't block then.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Kay, you take 0\n damage.\nplay a mountain sorry.",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Screeching Sliver blocks, and dies.\n\nDraw. Tap land and Gemhide Sliver for 4 mana. Play Dormant Sliver. Play Vesuva as a Plains. End turn.\n\nLife: 16\nHand:\nUnknown x5\n\nIn play:\nScreeching Sliver\nGemhide Sliver\n(tap) Forest\n(tap) Mountain\n(tap) Plains\n(tap) Vesuva (W)\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver\nHoming Sliver\nDormant Sliver\nCautery Sliver",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " I'm gonna play another mountain, then I'm going to attack with greater gargadon.\n\n \n Spoiler \n\nLife totals ME 20/ you ???\nCards in play: Mountain X2, Greater gargadon\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " No block, take 9 damage.\n\nDraw. Tap Vesuva for 1 mana. Play Sidewinder Sliver. Draw. Tap Gemhide for 1 mana. Play Mindlash Sliver. Draw. Tap Dormant Sliver. Play Screeching Sliver. Draw. Play Terramorphic Expanse. Tap Terramorphic Expanse for a Island. End turn.\n\nLife: 5\nHand:\nUnknown x5\n\nIn play:\nScreeching Sliver\nMindlash Sliver\nSidewinder Sliver\n(tap) Dormant Sliver\n(tap) Gemhide Sliver\n(tap) Island\nForest\nMountain\nPlains\n(tap) Vesuva (W)\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver\nHoming Sliver\nDormant Sliver\nCautery Sliver",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Ap, ap ,ap Response to your playing sidewinder sliver I'ma gonna blast the only other USEFULL sliver gemhide with an incenerate.",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Did you just retroactively play a mountain? Sorry, you said you just attacked, so you have 1 mountain.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " I draw, and smile the greater gargadon charges this time with renewed ferocity as another mountain apperas.\n(I have to wait for you to declare you block.)",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Block with Screeching Sliver.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Before damage goes on the stack I play Fury charm giving him +1/+0, and trample here's the card.😏\nThats what you get for gloating.\n http://sales.starcitygames.com//card...?product=44272 \nI was going to use it to save the knuckle bone witch, and a mountain but hey it comes, and goes I acutally made this deck to combo with a goblin ringleader, and goblin shaprshooter a long time ago i just updated it to time spiral back when i was bored, and wanted to paly with some freinds.\nHeck kncukle bone is the only lorwyn card in here.\n\nso screching slivers a 2/2 right, you take 8 damage.",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " What happens if I pay 1 and sac the screeching? Screeching sliver is gone, so you can't deal damage. No damage, no trample roll-over. But big guy there is still blocked.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " What are you sacking him to?",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " sac for mana, silly. Read the OOC post. It doesn't quite work. Trample still deals damage somehow.",
"prefix": "AgentPaper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Draw. Play a Forest. End turn.\n\nLife: 20\n\nHand:\nUnknown x6\n\nIn play:\nForest\n\nGraveyard:",
"prefix": "AgentPaper:",
"loss": false
},
{
"from": "human",
"value": " Draw, play an Island, end turn.\n\nLife: 20\nHand: 7\nIn play: Island\nGraveyard:\n\nYou still haven't answered, Extended or Legacy?",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a Forest. Tap land for 2 mana. Play Gemhide Sliver. End turn.\n\nLife: 20\n\nHand:\nUnknown x\n\nIn play:\nGemhide Sliver\n(tap) Forest x2\n\nGraveyard:",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Since you haven't answered, I'll say it's the Legacy version.\n\nDraw, play an Island, end turn.\n\nLife: 20\nHand: 7\nIn play: Island x2\nGraveyard:",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a Forest. Tap land and Gemhide for 3 mana. Play Homing Sliver. End turn.\n\nLife: 20\n\nHand:\nUnknown x4\n\nIn play:\n(tap) Gemhide Sliver\n(tap) Forest x2\nForest\n\nGraveyard:\n\nErm, use whichever is more recent.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " That would be Extended. Ok, then. In that case:\n\nCounter Homing Sliver with Mana Leak \n\nDraw, play an Island, end turn.\n\nLife: 20\nHand: 6\nIn play: Island x3\nGraveyard: Mana Leak",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Play a Swamp. Tap land and Gemhide for 4 mana. Play Basal. Play Screeching Sliver. End turn.\n\nLife: 20\n\nHand:\nUnknown x2\n\nIn play:\nScreeching Sliver\nBasal Sliver\n(tap) Gemhide Sliver\n(tap) Forest x2\nForest\n(tap) Swamp\n\nGraveyard:",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Counter Basal Sliver with Mana Leak \n\nDraw, play an Island, tap all 4 and play Fledgling Mawcor , end turn.\n\nLife: 20\nHand: 5\nIn play: Island x4\nFledgling Mawcor\n\nGraveyard: Mana Leak",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Tap Screeching Sliver for red and 2 forests. Play Homing Sliver. Tap Gemhide Sliver, Forest, and Swamp. Play Basal Sliver. End turn.\n\nLife: 20\n\nHand:\nUnknown x1\n\nIn play:\nHoming Sliver\nBasal Sliver\n(tap) Screeching Sliver\n(tap) Gemhide Sliver\n(tap) Forest x3\n(tap) Swamp\n\nGraveyard:\nBasal Sliver\nHoming Sliver",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, play an Island, tap all 5 and play Pirate Ship .\n\nTap Fledgling Mawcor to deal 1 damage to Gemhide Sliver, killing it.\n\nLife: 20\nHand: 4\nIn play: Island x5 (tapped)\nFledgling Mawcor (tapped), Pirate Ship\n\nGraveyard: Mana Leak",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Tap 2 Forests and a Swamp. Cycle Gemhide Sliver for Dormant Sliver. Play an Island. Tap Forest and Island. Sacrifice Screeching Sliver for 2 mana. Play Dormant Sliver. Draw a card. End turn.\n\nLife: 20\n\nHand:\nUnknown x1\n\nIn play:\nDormant Sliver\nHoming Sliver\nBasal Sliver\n(tap) Forest x3\n(tap) Swamp\n(tap) Island\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver x2\nBasal Sliver\nHoming Sliver",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, play an Island.\n\nTap Fledgling Mawcor and Pirate Ship to deal 2 damage to Basal Sliver, killing it.\n\nLife: 20\nHand: 4\nIn play: Island x6\nFledgling Mawcor (tapped), Pirate Ship (tapped)\n\nGraveyard: Mana Leak",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Tap 2 Forests. Play Gemhide Sliver. Draw. Tap 2 slivers. Play Gemhide Sliver. End turn.\n\nLife: 20\n\nHand:\nUnknown x1\n\nIn play:\nGemhide Sliver x2\n(tap) Dormant Sliver\n(tap) Homing Sliver\n(tap) Forest x3\n(tap) Swamp\n(tap) Island\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver x2\nBasal Sliver\nHoming Sliver",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Tap 2 Islands to counter Gemhide Sliver with Mana Leak . How does this alter your turn?",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Tap all lands to pay the cost. Draw a card. Tap 2 slivers to play Gemhide Sliver. Edited my post to reflect.\n\nI'm gunna post each step one at a time from now on...",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Seeing that you paid to ignore Mana Leak, tap another 2 Islands to play Rites of Refusal , discarding an Island. Without the Gemhide Sliver in play yet, you have no remaining mana sources to prevent the counter.\n\nDraw, tap 3 Islands and play Prodigal Sorcerer .\n\nTap Fledgling Mawcor and Pirate Ship to deal 2 damage to Dormant Sliver, killing it.\n\nLife: 20\nHand: 1\nIn play: Island x6 (3 tapped)\nFledgling Mawcor (tapped), Pirate Ship (tapped), Prodigal Sorcerer\n\nGraveyard: Mana Leak, Mana Leak, Rites of Refusal, Island",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Draw. Tap 2 Forests. Play Gemhide Sliver.\n\nLife: 20\n\nHand:\nUnknown x2\n\nIn play:\nHoming Sliver\n(tap) Forest x2\nForest\nSwamp\nIsland\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver x3\nBasal Sliver\nHoming Sliver\n\nAs stated, posting one part at a time. So act now if you're gunna react to this.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Let's see, you started last turn with one card in hand. You drew, played a card, and had it countered so you never got to draw for it coming into play. You should, again, have only 1 card in hand at the start of this turn. So, you can play the Gemhide Sliver and should have only 1 other card, not 2.\n\nI'm not countering this one.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Last turn I had 3. I tried to play 1, it got countered. The second I tried to play never got to try, so I ended with 2 that turn. This is why I'm posting one at a time now, heh.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Originally Posted by AgentPaper \n Draw. Tap 2 Forests and a Swamp. Cycle Gemhide Sliver for Dormant Sliver. Play an Island. Tap Forest and Island. Sacrifice Screeching Sliver for 2 mana. Play Dormant Sliver. Draw a card. End turn.\n\nLife: 20\n\nHand:\nUnknown x1\n\nIn play:\nDormant Sliver\nHoming Sliver\nBasal Sliver\n(tap) Forest x3\n(tap) Swamp\n(tap) Island\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver x2\nBasal Sliver\nHoming Sliver \n \n\nThis is the end of turn I'm talking about, which I did not interfere with, and I just double checked the whole progression to that point and it is correct. This is followed by a draw, the countered Gemhide Sliver, a draw, and your latest Gemhide that I just said I wouldn't counter. That's two cards going into your hand and two going out, leaving just one.\n\nI suspect you may have forgotten to undo the draw when I countered.\n\nEdit: This is the draw I suspect you didn't undo when I played the second counter.\n\n \n Originally Posted by AgentPaper \n Tap all lands to pay the cost. Draw a card. Tap 2 slivers to play Gemhide Sliver. Edited my post to reflect.\n\nI'm gunna post each step one at a time from now on... \n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " I didn't forget anything. I have the correct amount of cards in my hand. I've been keeping track of my side of the table in a program.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Well, if your program says you have 2 cards in hand besides the Gemhide Sliver you just played, you messed up somewhere. Card count for you for the game so far:\n\nStart 7, Play 1, End 6\nDraw 1, Play 2, End 5\nDraw 1, Play 2, End 4\nDraw 1, Play 3, End 2\nDraw 1, Play 2, End 1\nDraw 1, Cycle 1, Play 2, Draw 1, End 1\n--Draw 1, Play 1, End 1\nDraw 1, Play 1, waiting\n\nThe line marked with -- is the turn with so much drawing that was prevented by me countering the first sliver. You should have exactly 1 card still in your hand.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Ok, if we want to backtrack to that, then we need to re-play all of those turns...Or we could just continue as is. I still think I've got everything in order.\n\nI found the issue. I wrote in that I had drawn a card my first turn, when I didn't. When I went back to upkeep, I counted that in drawing a card. So, I drew a card since I thought I had not drawn that turn. Got rid of the offending card, which I will be drawing next turn anyways. Go ahead. (I have one card other than the gemhide I am trying to play)",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " \"Re-play\" as in starting the game over? That hardly seems necessary. Simply reading your own posts will confirm the list I posted, and discarding one card at random should be a reasonable fix, I think.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Just post your reply already.\n\nAnd see edit above if you need to know why I had the extra card. (which is now gone)",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Ok, glad we figured that out. No counter, Gemhide Sliver is in play.\n\nEdit: typo.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Tap land and homing sliver to play Dormant Sliver.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " No counter for that either. Draw your extra card for getting it into play, but I believe you are all tapped out now.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Indeed. End turn.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Draw, tap 5 Islands and play Mawcor .\n\nTap Fledgling Mawcor, Pirate Ship, and Prodigal Sorcerer to deal 2 damage to Dormant Sliver and 1 to Gemhide Sliver, killing both. End turn.\n\nLife: 20\nHand: 1\nIn play: Island x6 (5 tapped)\nFledgling Mawcor (tapped), Pirate Ship (tapped), Prodigal Sorcerer (tapped), Mawcor\n\nGraveyard: Mana Leak, Mana Leak, Rites of Refusal, Island",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Fold. Yet another deck that I have nothing that can deal with it. Bleh.",
"prefix": "AgentPaper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " The arid sand all but scarred the feet of the gladiators in the 100 foot wide circle that was their arena. Crowds surrounded them jeering at whomever they thought to be dead soonest. One was a small runty boy, he'd never last, and the other had a laughable claw... or so they thought. Standing on opposite sides of the midpoint of the circular arena they stood, 50 feet away from one another - the wall being 25 feet behind them. The fight was about to commence...\n\n Cyanic\nMove 1) Preparation \n\nWill you...\nA) Head towards the rear wall.\nB) Charge your opponent pincers snipping.\nC) Attempt to gather water for your water attacks in the arid arena. (A percentile roll - roll a d100 if you choose this... a 22 or lower and you succeed.) Percent: 22 \nD) Stay still and wait.",
"prefix": "painintheear:",
"loss": false
},
{
"from": "human",
"value": " C \n (1d100)[ 5 ] . Pulling water out of my opponent, if possible. It doesn't have to be done aggressively. It could just be stripping the condensation from his skin as he sweats.",
"prefix": "Kuma Da:",
"loss": true
},
{
"from": "human",
"value": " bump bump bump bump dah dump bump bump bump bump bump BUMP BUMP!",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Yeah, I'm still here too.",
"prefix": "Kuma Da:",
"loss": true
},
{
"from": "human",
"value": " (sorry, broken computer!!)\n\nWater beads up through the arena into the claw of the crab-man, his ammunition now ready.\n\n Thanos\nTurn 1: Preparation \n\nYou notice the sand, the light light sand below your feet. Time has come to fight, what will you do?\n\nA) Walk towards your opponent, using your glove to kick up sand on the way.\nB) Shoot sand straight up into the arena to block your crabbish opponent's view.\nC) Wait for the enemy to strike.",
"prefix": "painintheear:",
"loss": true
},
{
"from": "human",
"value": " Walks towards my opponet to kick sand up with the way. This gives me both active mobility, and cover.",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Sand shoots everywhere as \"Bighead\" walks down the arena. The sand billows up high into the coliseum and some people are very unhappy about it! An orc on the 4th row gets sand in his ale and up his britches. He decides to throw the now crusty drink bottle at Thanos in what a 6th row, and very drunk, dark elf begins calling \"the bestuh play of this 'ere match.\" \"Boo\" is the most widely heard word throughout the arena. It isn't Halloween.\n\n Cyanic\nMove 2: Intimidation \n\nThe sand makes it hard to see, will you...\nA) Stagger towards your opponent.\nB) Back towards the wall.\nC) Shoot your water supply in the form of rain to combat the sandstorm.\nD) Shoot a blast of water directly at your opponent with (12%) chance to hit.",
"prefix": "painintheear:",
"loss": true
},
{
"from": "human",
"value": " C . Definitely C.",
"prefix": "Kuma Da:",
"loss": true
},
{
"from": "human",
"value": " The sky looks crazy! It appears as if a storm is brewing!!\n\n Thanos\nTurn 2: Overcast \n\nYou continue sludging along towards Cyanic. Do you...\n\nA) Pick up the bottle, now with a jagged edge, with your special glove powers and keep it floating nearby.\n\nB) Leave the bottle and keep walking.\n\nC) Hunker down for the storm, keeping the bottle within sight.",
"prefix": "painintheear:",
"loss": true
},
{
"from": "human",
"value": " C.\nEasily.",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Cyanic\nTurn 3: Storm Front \n\nYour opponent appears to be cowering in fear with a serrated glass bottle near him. The sky is adorned with your water, which you can control, that is made much heavier by the sand specs that many of the droplets contain.\n\nThe two of you are 30 ft away.\n\nYou...\n\nA) Collect the sandy water droplets into one hovering mass of water.\n\nB) Surge all the water at your opponent in one massive and stormy blast.\n\nC) Let the water drop peacefully now that the sand is no longer a problem, and shield your face with your prominent claw to protect from any potential bottle attacks.\n\nD) Walk towards him while he is hunkered down. (Get to a range of 10 feet)",
"prefix": "painintheear:",
"loss": true
},
{
"from": "human",
"value": " B. Absolutely.",
"prefix": "Kuma Da:",
"loss": true
},
{
"from": "human",
"value": " I\"mah Chargin My Bumpzoar! :shoop To Whoop!:",
"prefix": "Fan:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Red crimson liquid flowed downward from the long gaping shoulder wound, staining the warriors winter wool garments. The liquid dripped slowly from the warriors hand as he slowly fell forward over the mare's mane, his hand dangling at the mounts side left a light trail of blood across the whiteness of the snowcapped mountain. A trail that would be gone in matter of minutes due to the strong upper wind carrying and depositing new amounts of snow over the area. This fact was hard pressed upon the warriors mind for he knew he had to reach the villa to let someone know about the robed figures and the creatures that stalked the night, he had to warn them for he was the only one that made it out. He gasped the reins tighter in his hand as he jilted the mount to move faster for he was growing short of time and the city of Red Barrel stood just below him, he could see the small pin points of light from the inhabitants homes.\n\nThe thundering of the heavy mounts huffs could now be heard by the warrior as the snow became thinner. The warm air now carried the strong scent of the evergreen pines indicating to the warrior that he was at least half way down the mountainside, but with the coming of the warmth, the blood began to flow faster causing him to fear that he would not make it there in time. Reaching back, the best he could, he managed to pull free a piece of parchment from the mounts side pack. Spreading the parchment out he began to draw a map indicating the location of this atrocity.\n\nThe pines turned to various other types of trees and the ground began to level out as the warrior entered into the forest that lived at the base of the mountain range. He knew now that he was only a short span away from the port city. The smell of the ocean was heavy here, another supporting sign that he was almost there. His blood written parchment clasped tightly in his fingers. His eyes, barely able to stay open, focused upon the horizon, hoping to see the city soon.\n\nThe warrior grasped the reins tighter as the walls of the city stood before him. His eyes fell upon the guards as he approached the gate. His breath was rasp and the word danger slipped over his chapped lips. He continued to mutter this warning as the guards pulled him from his mount. The last words escaping from his lips were... They have been freed....\n\nThe atmosphere of the inn was everything you expected it to be. There were barmaids brisking about serving the thirst patrons, bringing them food and cheer. There were bards singing of tall tales and heroes of fame and legend. Finding a place to sit, you began to relax and let the days stress flow from your body. The food and cheer of your order placed before you.\n\nThe laughter, the giggles, the singing of the bards came to a stop as the door to the inn flew open and two city militia escorted the Constable into the inn. His sharp features were toppled by an expression of Grimness. Taking center floor he began. “There be danger!” His voice took on a heavy tone, one of authority to get everyone's attention. “We are in the need of strong adventures.” his eyes moved about the patrons, sizing them up. “The City of Red Barrel offers pay for any adventurer whom wishes to sign up.” he looked over the room once more. “I can not go into detail here, for anyone who wishes to join may come talk to me at the Constables office in one hour. “ he turned away and began to head to the door but stopped and added, “This should only interest the strong ones, for it is very dangerous.” he moved on out of the inn and headed to his office hoping that there would be a good turn out.... \n\nocc. This Rp is freeform style but based on AD&D game mechanics",
"prefix": "Elvenoff:",
"loss": false
}
] |
[
{
"from": "human",
"value": " The sails flutter as a sharp wind flashes across the deck of The Vagabond. You've come to like the way these sudden gusts would carry the salt into your lungs. It's refreshing to be on the sea, feeling like you're going somewhere.\n\nIt had been ten days, a whole tenday, without stopping once in port. On a merchant ship like this, one would think that Old Man Jeffrey would want to stop in every port possible in order to try to sell his inventions. Jeffrey started as a tinkerer, and a damn good one at that. He was always against using magic to solve problems, and seemed to hold spite for those who leaned on it. He always said things like, \"Magic won't be 'round forever boys, pick up a sword and shield and guard properly.\" Fat lot of good that does you in this world.\n\nMostly, his inventions are useless. Little trinkets that move on their own or special boxes with hidden compartments to store stuff. Really, most of his sales were to unsuspecting nobles who needed some sort of entertainment to fill the gaps between the five meals of their day.\n\nThe reason for being on this ship, well, cash. You've run right out of it. That cruel realization rears its ugly had once more, kicking down the high you'd just gained from the breeze. Jeffrey makes his way over to you.\n\n \"I know I hired you as guards, but it'd be nice if you did something to clean the ship too. It's rather dirty and a couple of my crew are under the weather, what do you say to an extra five gold in your pocket just to clean the ship?\" \n\nThat's right, a couple of the crew had gotten sick because we hadn't gone to port. Stupid Jeffrey, what is he thinking. The weather's clear. Hell, you can even see that the waves have a nice chop from that gust, why are we still here?\n\n \"Well? What do you say to some extra coin?\" ",
"prefix": "Wertible:",
"loss": false
},
{
"from": "human",
"value": " Mercutio leans against the railing, enjoying the salty spray upon his face. Now this was freedom. Sailing the open seas, he could make a living out of it. That is if he didn't have to do mundane jobs such as cleaning the ship as well.\n\nMerc does a quick check of his coin purse. Yup still just the two gold pieces. Still facing the sea, the Drow signals to Muriel in Hand Cant.\n\n How much prestidigitation did you prepare today? \n\nWithout waiting for response from his partner, Merc spins on his heels, his trademark grin stretching from ear to ear.\n\n \"My dear Jeffery, a good day to you! Now we are always appreciative of gold, but what would you say to a little wager?\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel leaned out over the railing of The Vagabond, enjoying the feel of the wind in her face. Her long black dress fluttered in the strong gusts, the wisps of cloth floating out behind her like blood over water. Closing her eyes, she simply took a moment to feel the sea air.\n\nThat was really the only good part of being on this damned ship. Being away from the stenches and troubles of land. She certainly wasn't here for the captain's company. In fact, if Mercutio hadn't been so picky about the jobs they took, they wouldn't even have to be here.\n \nNot like Windbags pays us all that much anyways...\n \n\nSpeak of the devil. She could hear the old geezer's footsteps approaching behind her. And smell his stench. She scowled, not turning around as he made his offer.\n \nWhat do I look like, a cabin boy? \n\nShe signaled back to Mercutio, I have Grease prepared. I refuse to do this man's dirty work for such a low fee. Wager or not. \n\nThe scowl stuck, her morning ruined.",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " \"Whatcha mean? A wager?\" \n\nThe old man leaned to the right slightly, placing a hand upon his leg.",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Merc's smile flattens for a split second when he see's his partner's response. As his eyes were toward Muriel, he spots a very colorful bird in the distance. Twas a very pretty bird, all the colors of the rainbow with a white belly. He had always wanted a pet bird, possibly a parrot that he could teach to say words like some sailors he had met. Maybe one day he get one.\n\nMercutio realized he had drifted off into thought for a long time again and attempted to make a quick recovery.\n\n \"What? Sorry spaced out there for a second, pretty bird and whatnot.\" his smile reappears, \"Sure thing I clean up, need the cash anyway. But what do you say to paying 10 gold pieces, my captivating captain?\"\n \nBehind his back, the drow signals to Muriel,\n\n Fine then, I shall have all the earnings to myself and share none with you.\n \nIn a childish fashion. Well, as childish as you can express in a sign language.\n\n \n Spoiler \n\n Diplomacy - (1d20+12)[ 30 ] \n ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nThe woman simply gave him a flat stare and went back to staring out to sea.",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Jeffrey's eyes show confusion and just a bit of suspicion. Mercutio's words do not help.\n\n \"Where I'm from, that's not called a wager, boy. That's called begging for payment.\" \n\nHe looks back for a second, toward starboard, before continuing his words.\n\n \"Whatever, just get her clean. We're going to be at sea for one more day before port.\" \n\nHe tosses ten gold pieces on to the floor, walking away with a swift turn of his heel.",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " \"Ah ha!\" Mercutio quietly exhults to himself, \"My gambit worked! Not a wager in your eyes maybe, oh Captain of Cakes. But I still get the better end of this deal.\" \n\nWith that, the actor picks up his gold, grabs a mob and bucket, and begins to scrub the decks.",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nIn Undercommon. \"What in the nine hells do you mean by Captain of Cakes? Has the sea air gone to your head.\" ",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Still scrubbing the floor, Mercutio replies back in Undercommon,\n\n \"Was a character in one of the plays I did back in my theater days. Fat old captain of a ship who is easily fooled by the hero. And here in lies the lesson my dear. If you play an annoying enough fool, people will give you money to go away and shut up.\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nTurning her head slightly to stare at the retreating emaciated back of Jeffrey, and back to Mercutio.\n\n\" He's not fat though... \" she muttered under her breath.",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Mercutio shrugs. Still scrubbing the deck.",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Mercutio makes short work of the deck, finding himself done in about an hour. Standing as he finishes and returning the supplies to their proper place, Mercutio returns to Muriel on the deck of The Vagabond. \n\nIt was midsun now, and the heat was evident, the freshness of the previously welcome ocean spray had somewhat dissipated and been replaced by the quite unwelcome feeling of clothing sticking to ones back. The humidity created by a sea environment was starting to not pay off.",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Rolling one of his newly earned coins across his fingers, Mercutio leans his back against the railing and says to Muriel,\n\n \"You know? I've been wondering, why haven't we stopped in the last tenday? I imagine thats why there's been so much sick that I just scraped off the deck. I figure a man such as him would want to stop at port and sell his goods at any chance he gets\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel gives a shrug, clearly not caring. \"Ask Windbags.\" ",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Flipping the coin into the air with his thumb, Mercutio says, \"Grand idea!\" Catching the coin he strolls to the Captain's cabin and knocks on the door.",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " The door opens, the captain wearing a pair of spectacles. Behind him is well-decorated room. A large roundtable is the predominate feature. and it sports quite a map on its surface. Over to the side is a desk, filled with a seeming endless amount of parchment and ink. The room was well lit, a sky light letting in more than enough light. The whole room seems to be made of wood, and feels like it is older than it probably truly is.\n\n \"You finish the deck, Mercutio? What do you want now? More payment?\" ",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Leaning against the door frame the drow asks,\n\n \"Cap'm I been meaning to ask, Why haven't we stopped in any port town in the past tenday? I'd figured you for the kind of Captain that would love to stop at each and every opportunity to sell his wares. So what gives?\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " \"Truth is, I've entangled myself quite heavily in a project that requires fresh sea water. The water near ports often has all manners of debris in it. So, it's completely unusable for this purpose. Sorry I can't say more lad, but I wouldn't want you stealing my ideas, would I?\" \n\nThe captain turns back to the room, sitting at the desk, motioning for Mercutio to close the door.",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Ignoring the captains motions, Mercutio continues,\n\n \"Oh come now Jeff. I'm not the type to steal others' ideas. Sure I might borrow one or two and tweak them to my satisfaction, but never steal no. I'm just the curious type.\" \n \n Spoiler \n\n Diplomacy - (1d20+12)[ 15 ] \n ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " \"In my trade, the curious type are most commonly snoops and thieves. Now, close the door and do something productive, before I dock your pay!\" \n\nThe captain tears off his spectacles as he says this and points outward toward the deck.",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Defeated, Mercutio raises his hands in surrender. He closes the door and returns to his spot on the rail next to Muriel.\n\n \"Says he needs copious amounts of sea water that 'isn't sullied by ports' or some such for his newest project. Then told me to get out and do something productive.\" Merc takes a deep satisfied breath and smiles. \" I suppose there's nothing more productive for a ship guard to do than sit and guard the ship. Wouldn't you agree?\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel quickly conceals her trepidation when she learns Mercutio was questioning the captain on his motives. She hadn't thought of that. If he learned the man was less than the honest-if-annoying tinker he thought he was... Well, it would be annoying to deal with.\n\nAloud, all she says is, \"Productive indeed.\" ",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " \"Aye, productive.\" \n\nThe third voice is a somewhat familiar one, it was Two-Dagger Jim, the first mate and head enforcer on the boat. When a crewmate wasn't doing their proper job, Jim would discipline them appropriately. A tall man, roughly six feet high, and sporting quite the ragged jacket over his slim frame. He twirled daggers in both hands at almost all times. Seems that he was the usual guard as well.\n\nIn the recent days that you've been aboard, Jim had given you quite a hard time. You suspect it has to do with captain seeking your help over his. Quite an inferiority complex.\n\n \"But, do you know what would be more productive? Helping out in the kitchen, washing the deck, or maybe, you know, staying in your quarters when you have nothing better to do? One-eye is up in the crow's nest. Trust me, you'll know if there's something to guard against in this sea. For now, get off Jeff's deck and get yourself into the hold.\" \n\nThe daggers stop at this last line, and promptly reverse direction, spinning faster than they were.",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel turned around, smiling sweetly at Jim. \"Indeed. We should all strive to be as productive as you. Although however well intentioned it is, I am afraid the wind you are creating with those knives isn't enough to make the ship go any faster. Even combined with that mouth of yours.\" \n\nShe shook her head sadly. \"Ah well, keep up the good work.\" Turning to Mercutio, she inclined her head towards the hold. \"Let's leave Too Daft to his guarding. I'm sure he can handle any carp who try and attack the ship.\" \n\nHer tinkling laughter echos around the deck as she saunters off.",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Mercutio's smile grows impossibly wide at Muriel's comment. Leaning towards Jim he says,\n \n\"You know Jimbo, there I times when I absolutely love that woman and praise the day I met her.\" \n\nWith a chortle, the drow makes his exit back to his and Muriel's shared quarters.",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Somehow, the two seem to get away with their comedy, despite the infuriated expression on Jim's face, he seems far too shocked to say anything. The two are already on their way toward the rear door which leads into the hold.\n\nCalling the place \"shared quarters\" would've been overly generous, but the place did its job nicely. Mercutio and Muriel had their own set of hammocks conveniently located next to some rather large and old crates. Undoubtedly, these items had never sold. The cannons were centered at the portholes on the starboard side, and the place was primarily a common area for the crew, as well as their quarters. A couple boxes lined the place, the more popular items, but it didn't distract from its primary purpose. A stairwell near the center of port side led into the storage hold, where the majority of products were stored. Despite the dank and dark atmosphere of the hold, the place was a temporary home. Of course, it helped that Aera, the ship's navigator, knew how to play the lute.\n\nThis day, the storage hold was being reorganized. Boxes were being moved in a flurry, and some were being thrown out. Luckily, Mercutio and Muriel's hammocks weren't anywhere near the action.\n\n \n Spoiler \nSame size as upper deck, stairs on center left going up and down. Right side has cannons lining it, boxes around the edges of the room, the center has a series of hammocks supported by support beams. Your hammocks are on the upper right side, supported by some old massive crates.\n ",
"prefix": "Wertible:",
"loss": true
},
{
"from": "human",
"value": " Raising a silvery eyebrow at the ruckus, Mercutio turns to Muriel and shrugs. Turning back the busy workers, he shouts over the din,\n\n \"Oi! Whats all this hubbub? Need a hand?\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel couldn't help but wince at the noise and activity taking place. She heaved a dramatic sigh. Raising her voice, she too addressed the workers. \"I would simply leave you to your labor, and go and take a nap. Unfortunately, that option appears to be out of the question becuase of the Bane cursed racket you're raising. So, in the pursuit of a little quiet, I repet my companions question.\" \n\nNow putting on her sweetest, most vitriolic smile, she finishes. \"How may I help you?\" ",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Raising the other eyebrow, Mercutio gives Muriel a look of feigned fright. Placing an ebon hand on her shoulder, his face changes to that of a mother gently chastising a child, the drow says,\n\n \"I know that smile. That smile means bad things. Put it away before you frighten the others dear.\" \n\nRemoving the hand, he grins from ear to ear again and says,\n\n \"Seriously though, You? Agreeing with me? Who are you and what have you done with my morbid and murky Muriel?\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel turns her smile towards Mercutio, and says in the same chiming voice, \"Don't push your luck, or you will become a Doomed to be Dead Drow.\" ",
"prefix": "Whiplord:",
"loss": true
},
{
"from": "human",
"value": " Mercutio's face becomes that of disappointment. He places a hand on her shoulder again and says, \n\n\"You really need to work on you alliteration there dear. Yours was just not funny.\" ",
"prefix": "Plasma Snake:",
"loss": true
},
{
"from": "human",
"value": " Muriel \n\nMuriel simply ignores Mercutio, waiting for a reply from the crewmen.",
"prefix": "Whiplord:",
"loss": true
}
] |
[
{
"from": "human",
"value": " http://aledeon.net/main ",
"prefix": "Elvenoff:",
"loss": false
}
] |
[
{
"from": "human",
"value": " http://aledeon.net/main/ ",
"prefix": "Elvenoff:",
"loss": false
}
] |
[
{
"from": "human",
"value": " http://aledeon.net/main ",
"prefix": "Elvenoff:",
"loss": false
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 47: Syran Silverskin vs. No \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Syran - Fishy \n No - Bayar \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Checking in, debating purchases. Most likely going to get my scaly rear kicked.\n\nInit: (1d20-3)[ 12 ] ",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " That remains to be seen. I learned never to underestimate my opponent. So I always give 110 % in the BG.\n\nInitiative: (1d20+2)[ 18 ] \n\nWant to craft stuff, so PLS dont start yet 😉\n\nEdit: And I finally win initiative.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " K, I will scribe a scroll of scorching ray, a scroll of seeking ray, a scroll of swift expeditious retreat, a scroll of expeditious retreat, a scroll of Winged Watcher...this may take a while...\n\nK. All that **** costs about...112.5+28.12 =140.62 GP and 15 XP.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " K. Lets start.\n\n No - Round 1 \n \n Spoiler \nWill start in N25 with 2 scrolls in each hand. One contains my offensive spells the other one contains the other spells. I have both my scrolls in hands. And I am not wearing my armor.\n\nWill try to cast Swift Expeditious retreat and after that will try to cast invisibility .\n\nUMD 1: (1d20+17)[ 19 ] DC 21\nUMD 2: (1d20+17)[ 23 ] DC23\n \n\n Not done. \n \n Spoiler \n Damn. Oh well, I dont manage to cast expeditious retreat but I go invisible. Will move to S23.\n \n\n\nDone.\n\n Stats: \n \n Spoiler \nHP: 6/6\n\nAC: 12 T:12 FF: 10\n\nLocation: S23\n\nSpeed: 30\n\nSpells on scroll 1: Scorching ray, Seeking ray, Magic Missile, Backbiter\nSpells on scroll 2: Mage armor, Shield, Protection from arrows, Expeditious retreat, Swift Expeditious retreat, Winged watcher, Invisibility \n ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Eh, no reason not to.\n\n Syran - Round 1 \n \n Spoiler \nSyran begins in M2, holding her net and the scroll of sleep, with Fido the Wonder Dog in N2.\n\nStandard action: Attempt to cast Heroism, opting to share with Fido. DC 8 caster level check: (1d20+1)[ 7 ] \n \n\n Not done yet... \nEDIT: \n Spoiler \nOkay, looks like I suck. As a free action, order Fido to head south and Attack: which my Handle Animal skill is high enough for me to do without rolling. Fido will head to N18, where I lose control of him, and Syran will head to I6.\n \n\n\nAnd, finished.\n\nstatblocks: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: I6\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 1/9,600\n \n\n\n\nFido: \n Spoiler \n\nPosition: N18\nHP: 13/13\nAC: 16, Touch: 12\nAttack: Bite +3 (1d6+3 damage, plus trip attempt at +2 modifier)\nSaves: +7/+7/+3\n \n\n ",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " LOS check ?",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " LOS fro dah Fanboy Ref \n No \n \n Spoiler \n\nYou see Fido in N18\n \n\n Silverskin \n \n Spoiler \n\nNo LOS\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " No - Round 2 \n \n Spoiler \nOh ****, he sent his pet to kill me with scent ! Have to escape !\n\nDouble-move to U12 from S23.\n \n\n\nDone.\n\n Stats: \n \n Spoiler \nHP: 6/6\n\nAC: 12 T:12 FF: 10\n\nLocation: U12\n\nSpeed: 30\n\nBuffs: Invisibility 2/10\n\nSpells on scroll 1: Scorching ray, Seeking ray, Magic Missile, Backbiter\nSpells on scroll 2: Mage armor, Shield, Protection from arrows, Expeditious retreat, Swift Expeditious retreat, Winged watcher, Invisibility \n ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Round 2 - Syran \n \n Spoiler \nSyran double-moves to I18. Fido is outside my direct control, but starts at N18 and moves southish looking for something to attack.\n \n\n\nDone.\n\nstatblocks: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: I18\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 2/9,600\n \n\n\n\nFido: \n Spoiler \n\nPosition: ???\nBase Speed: 40'\nHP: 13/13\nAC: 16, Touch: 12\nAttack: Bite +3 (1d6+3 damage, plus trip attempt at +2 modifier)\nSaves: +7/+7/+3\n \n\n ",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " LOS\n\nBayar\n \n Spoiler \n\nYou see Fido move south from N18 to N21. Then following the past command to its best extent he moves his last 3 squares to R23 to attack you.\nFido's rolls\n (1d20+3)[ 11 ] \nDamage:\n (1d6+3)[ 7 ] \nNow trip attempt:\n (1d20+2)[ 11 ] \nNo LOS aside from the Fido.\n \n\n\nSyran\n \n Spoiler \n\nYou see Bayar getting attacked by Fido who is S23 Fido is in R23.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " @FFFanboy/refs:\n \n Spoiler \n1. I am in U12.\n2. I am invisible. he didnt roll for concealment.\n \n\n\nStill on religious holiday. It will end tomorrow.",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Maurkov \n\nRedoing LoS\n\n@Syrian \n Spoiler \nYou see Fido arrive in N25.\n \n\n@No \n Spoiler \nYou see nothing.\n \n\n@refs, FF fanboy \n Spoiler \nI'm not rolling move silently vs. passive listen because it's got an INT of 2.\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Hmm. Ref question?\n\n@refs: \n Spoiler \nSyran sees Fido \"Arrive\" in N25? In what direction did he arrive from? Is he moving under his own power, or being pushed? Is No still visible and in S23, and if not, which way did he go?\n \n\n\nThanks a ton.",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nFishy\n \n Spoiler \n\nFF Fanboy's ref check contained a serious mistake about No's location. He was never in S23 for you to see him there.\n ",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Okay, cool. So, that leaves us with No in the top of round 3, whenever bayar gets back?",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " No - Round 3 \n \n Spoiler \nDouble move from U12 to O8.\n\nI am still invisible\n \n\n\nDone. LOS check would be gr8.\n\nStats:\n \n Spoiler \nHP: 6/6\n\nAC: 12 T:12 FF: 10\n\nLocation: O8\n\nSpeed: 30\n\nBuffs: Invisibility 3/10\n\nSpells on scroll 1: Scorching ray, Seeking ray, Magic Missile, Backbiter\nSpells on scroll 2: Mage armor, Shield, Protection from arrows, Expeditious retreat, Swift Expeditious retreat, Winged watcher, Invisibility \n ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Maurkov \n\nLoS\n\n@Syrian \n Spoiler \nYou still see Fido at N25.\n \n\n@No \n Spoiler \nYou see Fido at N25.\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Round 3 - Syran \n \n Spoiler \nThat's odd. Going to try to 'push' Fido to track No by scent.\nHandle Animal DC:25 (1d20+9)[ 16 ] \n \n\n\nNot done yet...",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nUsing my second move action to try again: (1d20+9)[ 15 ] \n \n\n\nAnd, done.\n\nstatblocks: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: I18\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 3/9,600\n \n\n\n\nFido: \n Spoiler \n\nPosition: N25+???\nBase Speed: 40'\nHP: 13/13\nAC: 16, Touch: 12\nAttack: Bite +3 (1d6+3 damage, plus trip attempt at +2 modifier)\nSaves: +7/+7/+3\n \n\n ",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " Los ? 🤨",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Maurkov \n\nLoS\n\n@Syrian \n Spoiler \nYou still see Fido at N25.\n \n\n@No \n Spoiler \nYou see Fido at N25.\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " No - Round 4 \n \n Spoiler \nWait, he cant turn invisible too, right ? He must be hiding somewhere...\n\nMove from O8 to P17. If at any point I get LOS to Syran, I will stop. walking on the edge of the cliff.\n\nPS: I am still invisible.\n \n\n\nDone. LOS check...\n\nStats:\n \n Spoiler \nHP: 6/6\n\nAC: 12 T:12 FF: 10\n\nLocation: O8\n\nSpeed: 30\n\nBuffs: Invisibility 4/10\n\nSpells on scroll 1: Scorching ray, Seeking ray, Magic Missile, Backbiter\nSpells on scroll 2: Mage armor, Shield, Protection from arrows, Expeditious retreat, Swift Expeditious retreat, Winged watcher, Invisibility \n ",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " High Ref Maurkov \n\nI hate this map.\n\nLoS:\n@Syran \n Spoiler \nYou continue to see Fido.\n \n\n@No \n Spoiler \nYou see Syran in I18. Without a scale model and a laser, my best guess is that LoS is established as you enter P11.\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " Round 4 - Syran \n \n Spoiler \nOne more time, trying to Push Fido to track No by scent, before the water takes it away: Handle Animal DC 25: (1d20+9)[ 11 ] \n \n\n\nNot done yet.",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nOkay, nevermind that. Free action, order Fido to go attack in the general direction of R16, move action to J11. Or something.\n \n\n\nAnd, done.\n\nstatblocks: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: J11\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 4/9,600\n \n\n\n\nFido: \n Spoiler \n\nPosition: N25+???\nBase Speed: 40'\nHP: 13/13\nAC: 16, Touch: 12\nAttack: Bite +3 (1d6+3 damage, plus trip attempt at +2 modifier)\nSaves: +7/+7/+3\n \n\n ",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " High Ref Maurkov \n\nLoS\n\n@Syran \n Spoiler \nYou lose LoS to Fido as he heads off to the NE\n \n\n@No \n Spoiler \nYou lose LoS to Fido as he heads off to the NE. Syran moves to J11.\n \n\n@Fido (just kidding. Refs only) \n Spoiler \nWithout a target, Fido heads NE to T19 and awaits further orders\n ",
"prefix": "Maurkov:",
"loss": true
},
{
"from": "human",
"value": " No - round 5 \n\n[spoiler]I drop my attack scroll and attempt to cast Seeking ray from it.\n\nUMD check: (1d20+17)[ 33 ] \nAttack roll: (1d20+4)[ 11 ] VS AC 10 (2 from DEX 2 from being invisible)\nDamage roll: (4d6)[ 14 ] [./spoiler]\n\nEdit: take 11 electricity damage. Oh and you see me on the edge of the other hill...in a square...forgot exactly which one :/",
"prefix": "Bayar:",
"loss": true
},
{
"from": "human",
"value": " Okay, cool. I die horribly.",
"prefix": "Fishy:",
"loss": true
},
{
"from": "human",
"value": " High Ref Maurkov \n\nI call this match in the favor of No.",
"prefix": "Maurkov:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 41: Ragefire vs. Wolaifex \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Broken Stick Ragefire - KoG \n Wolaifex - FlyMolo \n All gladiators please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Wow, I completely missed this. 😦 Rage-frires new sheet is being held here \n\nInitiative - (1d20+2)[ 10 ] ",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " I'm here! Hello.\n\nGermany was fun. Let me find mah sheet.\n\nNevermind, Mythweavers is borked.\n\n (1d20+2)[ 13 ] \n\nThere we go. That was his initiative mod last match.\n\nI'll start in D10. You?",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Let's line it up, I'll start in W10. With my earnings from my last match, I'm going to pre-battle purchase a potion of Blur (300gp) and a Morning Star (8gp), using up the last bits of my money ☹️\n\nIf you're not buying anything, I'm starting with a Heavy Shield and Potion in my hands.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " Totally forgot about purchases!\n\nI buy a silk rope and grappling hook. (12)\nA lance (10)\nA pair of spiked gauntlets (5)\nLight warhorse (150)\nRiding saddle (10)\n50 gp masterwork tool for Ride (50)\nTotal 200+20+17=237. Remaining 63.\n\nRight, if I remember my horse rules correctly, the horse takes up two squares and I'm on the back square of it? Or is it a large sized square critter?\n\nWorth knowing.",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " A horse? 😦 You're almost as fast as one anyway!\n\nA horse is a large creature, and has a space of 10, so it takes up the regular 10 foot square. As for placement, I can't find anything about that in the rules. 🤨\n\nI'm now pondering a change of opening hands, but I might be pointless in the end... I'll wait to hear what a ref says about horse-rider placement first.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nAll spaces in 3.5 are square (or cubes in three dimensions). A horse is a large creature and takes up a 10x10 square. Riders share the same space as their mount. If you can attack the mount in any way, you can attack the rider.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " I see. I was thinking as much. In that case, I think I'd in fact like to change the objects held at the start to my Halberd, and that is all.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " I should probably buy a shield to go with my lance, right?\n\nHeavy wooden shield coming up. with spikes on.\n\nAlright. I'm sitting on my horse, lance and shield in hand. I take up all my legal squares.\n\nEdit: I look awesome. 😁",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Isn't a lance a two-handed weapon? Also, are you doing nothing for your turn? 🤨",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " Ref Talic \n\nI believe he's waiting on your placement.\n\nFurther, when mounted, a lance may be held in 1 hand.",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " I move to P10-O11 and ready an action \n Spoiler \n Triggered by his movement ending, to move. Vague, but I can't think of a better way to phrase it.\n \n\n\nAll done.",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Alright then, fighter versus barbarian fun! To start, I'm moving from towards Z6 and disappearing northward.\n\n \n Spoiler \n Movement continues until reaching Z3, pull out my Potion of Blur with my remaining action.\n \n\n\nStats\n \n Spoiler \n\nHP 9\nAC 17 T 14 FF 13\nHeld - Halberd +6 1d10+7 x3\nHeld - Potion of Blur\n \n\n\nYour turn.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " Ah-ha! Readied action activated!\n\nYou head north towards Z6, finishing your move up there somewheres. After this, my readied move action takes me to z7-y8. You in that column? I doubt you have move enough to get around the corner. *counts* not without double-moving, and my actions slots between yours. I spot you.",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Indeed, I am spotted in the Z column at Z3 as you have deduced by your fancy 'addition' and 'subtraction'. I will now change my action due to developments, and ready my action\n\n \n Spoiler \nReadying my Halberd against a charge\n \n\n\nIt would be good to note that due to your size, I would currently have cover relative to you. That is if you don't come after me 😛\n\nStats\n \n Spoiler \n\nHP 9\nAC 19 T 16 FF 17 (+4 Cover)\nHeld - Halberd +6 1d10+7 x3\nPotion of Blur\n \n\n\nOne last note for refs\n \n Spoiler \n Being mounted, to move into they alley, he will need to take the penalties for squeezing into a smaller space.\n \n\n\nYour go.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " I draw my sling, move backwards, rage, and sling a rock at you. RAW, I can do that.\n\n (1d30+3)[ 25 ] AC 17 ( It is 17, right?)\n (1d4+8)[ 12 ] \n\nI'm done.\n\nRaged. 1/9",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " *facepalm*. I rolled a d30.\n\n (1d20+3)[ 9 ] AC 17! luck luck luck luck \n\nEdit: I move all the way to the bottom of the map. It's exactly 60 feet.",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " d30... I was worried you killed me with a sling for a moment 😩\n\nBefore I take my turn, I'm going to ask a question to the refs.\n\n \n Spoiler \n How high are the buildings, what's the Climb DC to get onto the top, can I make a Hide Check on top of them?\n ",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " ref chilepepper \n\nKoG \n Spoiler \nHouses are 20' tall. There is no climb DC listed, therefore, they are unclimbable unless you have some way to get to the top other than climbing the wall. Yes you can hide on top of them if you meet all the requirements to hide. When considering 3 dimensional LoS, treat everything as taking up the appropriate sized cube instead of the 2-dimensional square (ie if your space is 5'x5', then you occupy a 5x5x5 cube).\n \n\n\nPlay resumes.",
"prefix": "chilepepper:",
"loss": true
},
{
"from": "human",
"value": " Well, doesn't look that that's going to work this round... Still, I think at this point, I'm going to bet I can hit you three times before you can hit me once outside your range increment with your sling. Range on a sling is 50'', if your on the other side of the map, or even 60'', that's -2 🙂\n\nBecause I don't have my shield, and I have cover in the alley since you take up a large creatures space today, my AC is 19. However, once I drop my weapon and move back and forward between Z3 and Z2 like an idiot, drawing my Longbow as part of a move action, it goes up to 21 until my next turn because of expeditious dodge (+2 for moving 40ft). I'm then going to use combat expertise to it's fullest and push my AC up to 26 and my ranged attack down to -2. Nevermind that, that's mellee only....\n\n Longbow Attack! - (1d20-2)[ 14 ] and +5 due to error\n Damage - (1d8)[ 1 ] \n\nStats\n \n Spoiler \nHP 9\nAC 21 (+3 Armor, +2 Dex, +2 Dodge, +4 Cover) T 14 FF 17\nHeld - Longbow +3 1d8 x3\nZ3 - Halberd +6 1d10+7 x3\nPotion of Blur\n \n\n\nAs long as I don't threaten a crit, it's your turn.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " Actually, you don't get cover from my ranged attack. It's if there's anything between a designated corner of my square and any corner of your square. I designate anything on the eastern side an d no cover for you. \n\nYup, you hit me. I'm at 14/15 health.\n\nLessee, you should have AC...17? No shield, no cover, but exped. Dodge.\n\nI move towards you and then to the west, vanishing from sight at about Y12.\n\n \n Spoiler \n I take a pair of moves to sheathe my sling, draw the lance, and end up occupying WX-78. Raged 2/9\n ",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Been a while, what with the boards down. Time to take my turn I presume.\n\n \n Spoiler \nDraw Potion of Blur, Drink Potion of Blur\n \n\n\nStats\n \n Spoiler \nHP 9\nAC 15 (+3 Armor, +2 Dex) T 12 FF 13\nHeld - Longbow +3 1d8 x3\nZ3 - Halberd +6 1d10+7 x3\n\nBlurred - 20% concealment for 30 rounds (up for 0)\n \n\n\nYour turn.",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nNo LoS.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n I move to YZ-78.\n \n\n\nWhat do I see?",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nA fuzzy looking Ragefire is at Z3, a very large Wolaifex is at Y7-Z8.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " I give up. I surrender.\n\nBroken stick ragefire wins the match and collects the spoils.\n\nI'm a ref. I'm fairly sure I can be allowed to call matches against myself.",
"prefix": "FlyMolo:",
"loss": true
},
{
"from": "human",
"value": " Well, I wasn't quite expecting that.... Any reason?",
"prefix": "King_of_GRiffins:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n\nTechnically, initiate refs can't call matches and refs aren't allowed to do any reffing in their own match, but participants can always forfeit.\n\n By way of forfeit, Ragefire wins the match and collects the spoils. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " On Garde', Bitz make your move.😏",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " Play a Forest .\n\n End of Turn Summary: \n Cards on Field: Forest \n Life: 20\n Cards in Hand: 6\n\nYour go.",
"prefix": "Bitzeralisis:",
"loss": true
},
{
"from": "human",
"value": " Draw, play a\nforest go ahead.\n\n Card in play\nLand: forest\nEverything else: N/A\nLife; Me 20 Awesome sauce guy 20 ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Draw.\nPlay another Forest .\nTap both Forests , summon an Umborg Elf .\n\n End of Turn Summary: \n Cards on Field: Umborg Elf\nTapped Forest ×2 \n Life: 20\n Cards in Hand: 5\n\nYour turn.",
"prefix": "Bitzeralisis:",
"loss": true
},
{
"from": "human",
"value": " Draw play a forest\nPlay wrens run vanquisher revealing imperious perfect.\nGo ahead\n\n Hand: 7\nLife; Me 20, bitz the awesome 20\nCards in play: Forest X2(tapped) and a wrens run vanquisher. ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Draw, play Gaea's Cradle .\nTap both Forests to summon a Priest of Titania .\nThen tap the Gaea's Cradle to gain 3 , which I use to summon an Elvish Champion .\n\n End of Turn Summary: \n Cards on Field: Umborg Elf · Tapped Priest of Titania · Elvish Champion\nTapped Forest ×2 · Tapped Gaea's Cradle \n Life: 20\n Cards in Hand: 3\n\n😁",
"prefix": "Bitzeralisis:",
"loss": true
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"from": "human",
"value": " 😩 You never play a elvish championb against another elf deck Bitz, your first lesson. Why? Becuase your champion gives All OTHER elves forest walk not just your own as well as the stat boost.\n\nThe druid laughed as he saw the aid that had arrived at the other side of\nfield, and decided to help himself out some more, the imperious perfect stepped out of the bosk.\n\n \n Spoiler \n\nPlay a forest\nPlay imperious perfect,\nSwing for 5 with Wrens run vanquisher, unblockable due to forestwalk.\nEnd turn\n \n\nCards in hand: 4\nCards in play: Forest X2 Murmuring boskX1\nWrens run wavquisher (tapped.) Imperious perfect.\nLife: Me 20 Bitz the awesome:15\nBitz Your cool, and all but I show no mercy it is the only way you shall learn.",
"prefix": "Fan:",
"loss": true
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"from": "human",
"value": " Oh. Yeah. I forget.\n\nDraw. Play a Forest .\nTap two Forests , summon another Priest of Titania .\nTap first Priest of Titania and this turn's Forest. Play Saproling Symbiosis . Four 1/1 Saproling tokens come into play.\nTap Gaea's Cradle to gain an needlessly large amount of mana. Use some of it to summon a Caller of the Hunt , which I designate to the Saproling creature type.\n\n\n End of Turn Summary: \n Cards on Field: Umborg Elf · Tapped Priest of Titania · Priest of Titania · Elvish Champion · Caller of the Hunt [Saproling] · 1/1 Saproling Token ×4\nTapped Forest ×3 · Tapped Gaea's Cradle \n Life: 15\n Cards in Hand: None...\n\nMy mistake is going to be a problem. *prays for good draws*",
"prefix": "Bitzeralisis:",
"loss": true
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"from": "human",
"value": " well, luckily for you I drew a land, and not a creature.\nA wooded bastion apperas around the old druid who nmow sttod at its gates challening mystic energies through the bastion in order to summon garruk Wildspeaker a planewalker of legend he grunted to the druid who grunted in turn, The man waved his arms, and the bastion, and the bosk restored themselves.\nAnd now the Vanquisher slashed again at the foolish saproling covered man.\n \n Spoiler \n\nMan Am I going to be hurtin net turn but it is worth it.\nTake 5 damage from the vanquisher.\nCards in play: Imperious perfect Garruk wildspeaker\nWrens run vanquisher\n4 land 2 of which are untapped.\nLife: Me 20 Bitz the awesome newbie: 10\n ",
"prefix": "Fan:",
"loss": true
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"from": "human",
"value": " Draw.\n\n...rats. I lost.\n\nPlay a Forest from my hand.\nElvish charge! Umborg Elf and both Priests of Titania attack. You take 6 damage.\n\n End of Turn Summary: \n Cards on Field: Tapped Umborg Elf · Tapped Priest of Titania ×2 · Elvish Champion · Caller of the Hunt [Saproling] · 1/1 Saproling Token ×4\nForest ×4 · Tapped Gaea's Cradle \n Life: 15\n Cards in Hand: None...\n\nGrr.",
"prefix": "Bitzeralisis:",
"loss": true
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"from": "human",
"value": " End, of your turn, I tap a green mana, and produce a 1/1 green elf, which then becomes a 3/3 with bounuses.\n\nThe regal elf woman sounds her horn, and from the forest apperas an elvish warrior with an elegant sworsd, the druid racks his mind fior inspiration but is only able to come up with another vanqusiher which he decids against Garruk sounds, a fell horn, and the regal elf woman, the elf warrior, and The vanqiusher charge pasy his defences, and striking a fell blow against the apperentice druid.\n \"Learn from this you shall.YEs?\" \n \n Spoiler \n\nPlay a forest\nActivate Garruk using all of his loyalty counters, to actvate his overrrun ability giving my creatures +4/+4 and trample, swing with rens run vanquisher for 9, and with Imperious perfect for 7, and with the elvish warriior token for\na grand total of 20. (sorry bitz but you must learn somehow.)\n \n\nSigh, but i shall give you a small reward for learning in this duel. You shall receive a lollipop.",
"prefix": "Fan:",
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[
{
"from": "human",
"value": " alright. high roll goes first.\n\n(d20)[ 11 ]",
"prefix": "lifegospel:",
"loss": false
},
{
"from": "human",
"value": " Here's my roll\n (1d20)[ 15 ] ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The mage sounded out from behind him. \"I challenge you to a test of wits. Activate battle circle!\" A circle of pure energy appeared, surrounding the two combatants.\n\"I have some honor, you go first\"",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " *neeeds his draws*",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " I'd do your draws for you, but I'm your opponent",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " Sigh, if someone else is even in the game I'll give them my random generator as well as the numbers for my cards.",
"prefix": "Fan:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 40: Thok vs. The Unstoppable Force \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Thok - Talic \n The Unstoppable Force - SamTheCleric \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " No purchases, reserve right to purchase if you do.\n\nInit: (1d20)[ 18 ] ",
"prefix": "Talic:",
"loss": true
},
{
"from": "human",
"value": " High Ref chilepepper \n\nWith persistence not seen since Robert Paulson stood on that porch...\n Thok is declared the winner, grab that gold and XP and come inside. ",
"prefix": "chilepepper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Roll to go first.\n \n Spoiler \n (1d20)[ 17 ] \n ",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " Spoiler \nI used a random number generator, got a 57. Divide by 5 that would be a 11\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " (1d20)[ 18 ] \nHeres my fixed roll.",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The druid walked up to the hellfire mage, he had never liked his kind defiling nature, and creating the undead absoulute poppy ****. He pulled seven cards from the duel disk attached to his arm, and suddenly had multi colored spiky haired, and screamed his every move as if however was watching this had no idea what he was doing \"LETS DUEL!\" \n \n Spoiler \n\nPlay forest go.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nWah?We doing this yu-gi-oh style? Let's make it more...epic.\n \n\n\nThe hellfire mage crinkled his nose at the druid. The man smelled of flowers...and trees. That is NOT the way a man should smell. With a confident smirk the hellfire mage called forth a desolated land with his magic, which he then turned into a swamp.\n\n \n Spoiler \n Draw a card.\nPlay Terramorphic Expanse\n http://www.essentialmagic.com/em2/Ca....aspx?ID=42207 \nSearch and play Swamp, sacrifice Terramorphic Expanse\n...Do you care if I shuffle my deck? I didn't look at it\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n It was a horrible joke that is a black mark on my soul.\n \n\nThe druid laughed as the land around him changed into a murmuring bosk, and the forest merely fell behind it.\n, and he drew the mystic energies out of the air, and from the bosk emerged, and elf a woman of regal standing accompanying her.\n\n \n Spoiler \n\nCards in hand: 5\nlife: 20\nCards in play: wrens run vanquisher, murnmuring bosk, and a forest. (tapped.)\nRevealed card: Imperious perfect.\nHere;s the links I had hoped you knew the cards.😩\nWren run vanquisher: http://sales.starcitygames.com//card...?product=48491 \nand Imperious perfect.\n http://sales.starcitygames.com//card...?product=47934 \n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nLinks man, links\n \n\n\nWith a barked command the hellfire mage summoned Mountains to do his bidding. Drawing the Mountain's power to him the mage sent a volley of mountain rocks to the regal elf woman. He cackled in glee as the woman fell to the ground. Although the resulting backlash destroyed the Swamp he summoned earlier, he was happy enough to draw first blood.\n\n \n Spoiler \n\nDraw Card\nPlay mountain, play shard volley, sacrifice swamp\n http://www.essentialmagic.com/em2/Ca....aspx?ID=43510 \nGrave Yard: TE, Swamp\nCards in Hand: 7\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " They are posted Shadowsan. And you shall regret greatly destroying your landd. TT__TT As I drew one of my own.\nThe druid smiled as a brushland apperead now encroaching on the hell fires territory.\nAnd as if from no where a Man in brutes slothing.\n http://sales.starcitygames.com//card...?product=47309 \nApperead, and the land restore it self.\nThen the women from before slashes you with poison daggers dealing far more damage then she should have.\n\n \n Spoiler \n\nDraw, play garruk\nUse his ability to gain a loyalty counter, and untap two lands.\nGo ahead.\nSwing with the wrens run vanquisher for 3 damage..\nLife: Me 20 Hellfire mage: 17\n \n\n[/spoiler]",
"prefix": "Fan:",
"loss": true
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"from": "human",
"value": " Spoiler \n? The elf woman died from the Shard...\nwait...do you even have 4 lands to play garruk? x_x\n \n\n\nThe hellfire mage summons another swamp to replace the one he lost earlier. Gathering the energy of the swamp and the mountain, he summons a gigantic slug.\n\n \n Spoiler \n\nDraw a card\nPlay swamp, play thermopod\n http://www.essentialmagic.com/em2/Ca....aspx?ID=39586 \nGraveyard: TE, swamp\nCards in Hand: 6\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " Soory, got mah games mixed up. heh.\nAnyway your still at twenty,I play wooded bastion, and I summoun the aforementioned imperious perfect.\nGo ahead.\nLife: 20/20",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nROFL. I TOLD YOU you couldn't handle 3 games...and I was right 😛\n \n\n\nThe hellfire mage summons another swamp, then creates a horrifying illusion. He then commands the giant slug to attack.\n\n \n Spoiler \n\nDraw.\nPlay Swamp. Play Spiteful Visions.\n http://www.essentialmagic.com/em2/Ca....aspx?ID=44097 \nIn Play: Swamp x2, Mountain, Spiteful Visions, Thermopod\nGraveyard: TE, Swamp, Shard Volley\nHand: 4\n\nDoes spiteful vision let you draw an extra card during your draw phase, or is it just the one you usually draw? Cause I think you draw at the end of the draw phase or something\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " You do draw two cards which means I lose two life, oh well.\n\nAnyway another land appears, and from it stems a Armored Elf Woman\nwho seems to laugh at you as she comes out.\n\n \n Spoiler \n\nDraw my two cards, great now I have to get someone else to do draws great job stalling the game with accleration.\nPlay a forest\nPlay Safehold elite\ngo ahead.\n🫤\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nWell to make it fair you need to see the card before you can go on...So I guess we'll have to wait till tommorrow. I'll PM Meynold and ask him to send the next bunch of cards\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " Well, heres my turn redo.\nPlay a forest.\nThe druid waved his hands, and a man in brutes clothing was summouned, and he restored the lands. And from those lands came a armoured elf woman,\nwho brandished her sword against you.\n\n \n Spoiler \n\nPlay a forest\nPlay Garruk\nuntap two lands using his ability\nTap those two lands,\nPlay safehold elite\nI assume you know the planeswalkers\nBut heres the safehold.\n http://sales.starcitygames.com//card...?product=49972 \nlife: Me 16 You:20\nCards in play: Imperious Perfect, Garruk wildspeaker, and Safehol eilite.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nActually you'll be at 14 now after you draw 2 cards\n \n\n\nThe mage summons a desolated land to do his bidding. Afterward the mage sent shards of mountain rock to kill the beautiful elf, but the resulting energy destroyed another swamp. He then send the giant worm to attack.\n\n \n Spoiler \nDraw 2, take 2\nPlay Molten Slagheap, Play Shard Volley to kill Imperious Perfect, Sacrifice Swamp.\n http://www.essentialmagic.com/em2/Ca....aspx?ID=40036 \nIn play: Swamp, Mountain, Molten Slagheap, Spiteful Visions, Thermopod\nGraveyard:Swamp x2, TE, Shard Volley x2\nHand:4, My HP:18\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " In response the elf woman sounds her horn, a elf warrior apperaing just in time to see her die :p.\nMy turn i draw (hell yes!) And out of the forest walks a mounted warrior of nobles standing, weilding a greatspear.\nInspired seemingly by the sole apperance of thi man the eite warrior slashed you across the chest, blood pouring from the shallow wound.\n\n \n Spoiler \n\nIn response to you killing the Imperious perfect I tap her, and a forest to put out a 1/1 elf warrior token.\nPlay this\nPlay a wooded bastion\nplay this\n http://sales.starcitygames.com//card...?product=50111 \nSwing at you for 2.\nLife totals\nMe 16 you 18.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nDude, didn't you read my first spoiler? You were at 14 already after you drew...Then I attacked with the worm, so you're at 10...and you just drew again, which will put you at 8. Meanwhile I'm at 16, and after I draw this turn I'll be at 14.\n \n\n \n Spoiler \nIn response to you ending your turn, I tap a swamp and tap Molten Slagheap to add a counter on molten.\n \n\n\nThe mage summons a mountain to power his magic. He then casts a spell on the Druid.\n\n \n Spoiler \nPlay mountain, play Browbeat\n http://www.essentialmagic.com/em2/Ca....aspx?ID=40304 \nYou either take 5 damage, or you can draw 3 cards and take 6 damage.\nIn play:Swamp, Mountainx2, Molten Slagheap, Spiteful Visions, Thermopod\nGraveyard:Swamp x2, TE, Shard Volley x2, Browbeat\nMy HP:14\nYour HP:2 or 3, depending on whether you choose to draw or not.\n ",
"prefix": "shadowxknight:",
"loss": true
},
{
"from": "human",
"value": " Oh contrae it is you who are screwed. I activate Garruks Overrun ability buring all 4 of his loyalty counters, giving all my creatures +4/+4 and trample making my Wilt leaf liege a 8/8, my elf warrior token a 6/6, and my safehold elite a 8/8, they all swing for 22 killing you, because you swang with your thermopod. you lose shadowxknight.\nAnd yes I did have enough to summoun him I played a land every turn, and a played it AFTER I played the imperious perfect.\n\n \n Spoiler \n\nActivate Garruk, using his 4 loyalty counters, tro activate his overrun ability\nSwing with everything.\nDeal 22 damage match point.\n ",
"prefix": "Fan:",
"loss": true
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{
"from": "human",
"value": " Originally Posted by FF fanboy \n Oh contrae it is you who are screwed. I activate Garruks Overrun ability buring all 4 of his loyalty counters, giving all my creatures +4/+4 and trample making my Wilt leaf liege a 8/8, my elf warrior token a 6/6, and my safehold elite a 8/8, they all swing for 22 killing you, because you swang with your thermopod. you lose shadowxknight.\nAnd yes I did have enough to summoun him I played a land every turn, and a played it AFTER I played the imperious perfect.\n\n \n Spoiler \n\nActivate Garruk, using his 4 loyalty counters, tro activate his overrun ability\nSwing with everything.\nDeal 22 damage match point.\n \n \n \n\nActually if you read the actions on my last turn, I DIDN'T attack with my Thermopod. Why, did you think I was stupid? And your creatures only get +3/+3 and trample, so your liege is a 7/7, your elite a 7/7, your token 5/5.\nHowever, all that does not matter.\nIn response to your attack, I sacrifice thermopod with its ability and tap molten slagheap for 1 colorless mana.\nThen I target you with Incinerate:\n http://www.essentialmagic.com/em2/Ca....aspx?ID=42022 \n3 damage, your dead before combat damage could be dealt.\n\nThat was close, but I win.",
"prefix": "shadowxknight:",
"loss": true
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[
{
"from": "human",
"value": " The druid laughed as the Master he had defeated before's apperentice came to beat him apperently with a more aggresive spell list. \"lIsten you lout, I've already beaten your master, no dont make me thrash you to.\" \n\n\n\nFirst turn lay a wooded bastion go ahead.\n\n \n Spoiler \n\nLife totals: 20/20\nCards in hand: 6\nCards in play: wooded Bastion\n ",
"prefix": "Fan:",
"loss": false
},
{
"from": "human",
"value": " Plains stretched out, and a rebel encampment began to form. At the head, the Children of Korlis had declared themselves protectors of this new insurgency. The corrupt forest dwellers would fall!\n\n \n Spoiler \nDraw. Play a land. Tap 1 land for 1 mana. Play Children of Korlis. End turn.\n\nLife: 20\n\nCards in play:\nChildren of Korlis\n(tap) Plains\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " He laughed this apperentice was exactly the same as his master, no matter for they would all fall to him eventually.\na forest appeared, and Green, and white energy enveloped his hands, and he charged it into the main gate a armoured elf woman brandished her blade against the man in white.\n\n \n Spoiler \n\nPlay a forest\nPay 1 green mana to activate Wooded bastion gaing a G, and a W mana\nPlay safehold elite.\nGo ahead.\nCards in play\nWooded bastion (tapped)\nForest (tapped)\nand Safehold eilite\nLife totals: 20 me, and Rebel 20.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The encampment grew, and some of those who followed the children of korlis became more fervent in their worship, preaching of doom that would come. They broke from the Children of Korlis, but still fought for the rebellion.\n \n Spoiler \nDraw. Play a land. Tap 2 land for 2 mana. Play Errant Doomsayers. End turn.\n\nLife: 20\n\nCards in play:\nErrant Doomsayers\nChildren of Korlis\n(tap) Plains x2\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The forest behind him grew, and from the gate of the bastion came a regal elf woman that seemed to inspire courage in her felllows granting them strength in battle. The Arored Elf now unafraid of the mans defenses lashes out at him charging at his defences.\n\n \n Spoiler \n\nPlay another forest.\nTap them all to producer, a imperious perfect\nSwing with the now 3/3 Safehold elite.\n\nLife totals: 20/ 17 or 20.\n ",
"prefix": "Fan:",
"loss": true
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{
"from": "human",
"value": " The encampment grew even larger. A troop of knights from the en-Kor tribe arrived, protecting the lands from horse-back.\n \n Spoiler \nDraw. Play a land. Tap 3 land for 3 mana. Play Outrider en-Kor. End turn.\n\nLife: 17\n\nCards in play:\nOutrider en-Kor\nErrant Doomsayers\nChildren of Korlis\n(tap) Plains x3\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " A familar cavern appereed upon the horizon pulsating yet still slumbering as it had before, he charged his energy again, and this time, a group of elvish knights tromped out of the Bastion on Fine deeerlike mounts standing ever vigliant over their home.\n\n \n Spoiler \n\nYay! i finnal got my fave elf :3 I have four of him yet I never draw him.\n http://sales.starcitygames.com//card...?product=50108 \nAnyways i havee the mutavault, and every creature is untapped.\nNow Safehold elite swings at your defences again unafriad of the new troop of knights.\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " The outriders and the doomsayers both moved to intercept this new elven attack. The doomsayers were killed, but the outriders came from the flank and killed the elves in one fell swoop. They would not be coming back to harass the rebels again. As the encampment grew, so too did the ranks of the outriders.\n\n \n Spoiler \nDraw. Play a land. Tap 3 land for 3 mana. Play Outrider en-Kor. End turn.\n\nLife: 17\n\nCards in play:\nOutrider en-Kor x2\nChildren of Korlis\n(tap) Plains x3\nPlains\n\nGraveyard:\nErrant Doomsayers\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Yeah, the elves rematierlize once the blow has been struck, and they are now just slightly weaker than before, as you summoun more creatures the Regal elf woman sounds her horn, and another Elf warrior appears at the gates.\nThen the druid sits, and thinks for a second then a holy shield is given to each of the lancers out in the field their steeds gaining great wings, and diving at you tottaly avoiding your ground forces, before they returned back to their former out posts seemingly unfazed\n\n \n Spoiler \n\nEnd of your turn tap a forest, and imperious perfect to create a 1/1 elf warrior token which becomes 2/2 with Imperious perfects ability.\nMy turn draw, smile wickedly\nPlasy shield of the Oversoul, and enchant Wilt leaf cavliers, making them a 5/6 with indestructable, vigilance, and flying.\nSwing at you with the Wilt leaf cavliers, you may respond with the children of Korlis if you want.\nlife totals: Me: 20 Him: 20?\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " As the elves fly towards the encampment, the entirety of the rebel forces sits and prays to Korlis to grant them from this horror. And woe and behold, a great beam of light strikes the foul elven force, seeming to remove their very being from existence. They would trouble nobody anymore.\n\nAnd with that, the few remaining doomsayers began to gain more recruits, preaching that the light would return again and bring doom on their foes.\n\nThe outriders led another attack on the forest enclave.\n\n \n Spoiler \nTap 1 plains for 1 mana. Tap all 3 creatures. Play Gaze of Justice on Wilt Leaf Cavaliers. Untap. Draw. Play a land. Tap 2 land for 2 mana. Play Errant Doomsayers. Attack with both Outrider en-Kor. End turn.\n\nLife: 17\n\nCards in play:\nErrant Doomsayers\nOutrider en-Kor x2\nChildren of Korlis\n(tap) Plains x2\nPlains x3\n\nGraveyard:\nErrant Doomsayers\n\nNOW my turn is done. You take 4 damage unless you wanna block.\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Sure I'll take the four you wont be able to do it again though :p\nWell, damn I thought I had you to, seeing as you'cve had an answer to everything so far, you must have made a pretty versatile deck TT__TT.\n\nAnyway at the end of your turn another horn is sounded, and another Elf warrior appears, and the forest now entirely surrounds the bastion, and the druid almost hiding them from view.\nThen from the forest emerges a elf on a great white horse that just the mere sight of him seems to bloster them to new heights.\n \n Spoiler \n\nPlay a forest\n Tap out to Summoun A Wilt leaf Liege\nAttack with my 3 3/3 elves, as well as the now 4/4 scout.\n\nCards in play:\nLand:\nForest X3\nWooded Bastion X1\nCreautres:\nWilt leaf liege X1 untapped\nSafehold elite:X1 4/4\nelf warrior tokensX 3 3/3's tapped, and attacking\nImperious perfecX1 untapped\nhand:\n3 cards\nLife totals: 16/???\n ",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " Sac Children of Korlis to regain all damage at end of your turn. Untap. Draw. Play a land. Tap 3 land and play Zealot il-Vec. Attack with both outriders again.\n\n(too tired to RP it out, heh)",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The druid utrters a command as the outriders charge, and the Wilt leaf liege, and the safehold eilite stand fast against the arrogant upstart annhilating them enitrely despite the nay-saying of the doomsayers. And another elf joins the growing ranks of his army as the regal woman sounds her horn again (I had five mana why not use the last one?) (only works on power 2 or less.:p)\non the druids turn he smiles for a second then frwons, then smiles again, and frowns, the he merely stomps his foot, and out from the ground emerge a small troop of ouphes in cooks outfits, you see some of the battle damage heal as the ouphes feeed him some Dawnglow.\nThen the enitre elf army charges on the sound of the elvish woamns horn inpsiring them to great deeds in battle!\n \"CRY HAVOC, AND LET LOOSE THE DOGS OF WAR!\" \n\n[spoiler]\nBlock Your two Outriders, and unless you want to transfer damage they both die.\nEnd of turn make another elf\nPlay kitchen finks.\nCHARGE!!!!!\nAll of them attack except the finks, and the perfect.\n\nCards in play:\nCards in play:\nLand:\nForest X3\nWooded Bastion X1\nCreautres:\nWilt leaf liege X1 5/5 tapped, and attacking\nSafehold elite:X1 4/4 tapped, and attacking\nelf warrior tokensX 4 3/3's tapped, and attacking\nImperious perfecX1 untapped\nhand:\n3 cards",
"prefix": "Fan:",
"loss": true
},
{
"from": "human",
"value": " All damage on outriders transfers to Zealot. Doomsayers block the liege, and the rest of the damage gets through. I'm at 1 HP. Attack with outriders, one has spirit loop now. I'm at 3 HP, you're at 12-14. You swarm again next turn, I'm down.\n\nGG, I need better draws. (or maybe my deck needs some shifting around, but I need to play more games to see)",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " Good game, nice moveshifting it to the zealot.\nBut yeah you need black in that mix there are so many black rebels.",
"prefix": "Fan:",
"loss": true
}
] |
[
{
"from": "human",
"value": " A hooded figure walks into view, nearly hidden amongst the swamp.\n\n \"Perhaps it would be best to end this... quickly.\" \n\nUsing the black power of the swamp, he summons a vile little boggart covered in spikes.\n\n \n Spoiler \n Play a swamp, tap it to play Prickly Boggart.\n \n\nIn play:\nSwamp (tapped)\nPrickly Boggart\n ",
"prefix": "FullPlateJacket:",
"loss": false
},
{
"from": "human",
"value": " Plains stretched out, and a rebel encampment began to form.\n\n \n Spoiler \nDraw. Play a land. End turn.\n\nLife: 20\n\nCards in play:\nPlains\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The swamp seems to swell in power and size. The boggart strikes out at the rebel encampment unopposed, stealing food and supplies.\n\n \n Spoiler \n Untap, play a Swamp, attack with Prickly Boggart for 1. After combat, tap both Swamps, play Morsel Theft using Prowl to deal you 3 damage. I gain 3 life and draw a card.\n\n \n\nLife: 23\n\nIn play:\nSwamp (tapped) x2\nPrickly Boggart\n\nIn graveyard:\nMorsel Theft\n ",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " The plains continued to grow, and an amrou force scouted the swamps, ready to call in more forces if needed.\n\n \n Spoiler \nDraw. Play a land. Tap 2 lands for 2 mana. Play Amrou Scout. End turn.\n\nLife: 16\n\nCards in play:\nAmrou Scout\n(tap) Plains x2\n\nGraveyard:\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The boggart continued his raids as the hooded figure surveyed the camp from a vantage point at the edge of the swamp.\n\n \"Hmm... it would be troublesome if those scouts were to call for more forces. I shall deal with them.\" \n\nDrawing power from the swamp, he casts a dark spell on the scout forces, causing them to wither up into shapeless husks.\n\n \n Spoiler \n Untap, attack with Prickly Boggart for 1, tap both Swamps to play Nameless Inversion on the Amrou Scout.\n\n \n\nLife: 23\n\nIn play:\nSwamp (tapped) x2\nPrickly Boggart (tapped)\n\nIn graveyard:\nMorsel Theft\nNameless Inversion\n ",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " The encampment never heard from the scouts again. It had to be assumed they were dead. Still, the encampment grew, despite the pitiful raids by the goblins. The food had been hidden well this time. After hope was lost, however, one scout returned. He was...different now, however. He was as a shadow, and he was a zealot in his cause. The denizens of the swamp would grow to regret their actions.\n\n \n Spoiler \nDraw. Play a land. Tap 3 lands for 3 mana. Play Zealot il-Vec. End turn.\n\nLife: 15\n\nCards in play:\nZealot il-Vec\n(tap) Plains x3\n\nGraveyard:\nAmrou Scout\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " \"...It begins now.\" \n\nThe swamp swells with power, and the hooded man casts an enchantment on the swamps, turning the sky over them to eternal night. The power of the moon strengthens the swamp's denizens. A clique of malicious faeries joins the hooded man as the strengthened boggart continues his attacks on the encampment.\n\n \n Spoiler \n Play a swamp, tap two swamps to play Bad Moon. Attack with Prickly Boggart for 2. Tap the last swamp to play Nightshade Stinger.\n\n \n\nLife: 23\n\nIn play:\nSwamp (tapped) x3\nPrickly Boggart\nNightshade Stinger\nBad Moon\n\nIn graveyard:\nMorsel Theft\nNameless Inversion\n ",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " Still the encampment grew, against all odds. Hearing of their plight, a group of Kor knights rallied to their cause, calling themselves the Outriders. They would keep the city safe from attack.\n \n Spoiler \nDraw. Play a land. Tap 3 lands for 3 mana. Play Outrider en-Kor. End turn.\n\nLife: 13\n\nCards in play:\nOutrider en-Kor\nZealot il-Vec\n(tap) Plains x3\nPlains\n\nGraveyard:\nAmrou Scout\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The faeries join the boggart in their attack on the encampment. Meanwhile, a much more sinister group of boggarts form up outside the swamp, preparing to attack the camp.\n\n \n Spoiler \n Attack with the Stinger and the Prickly Boggart for 4. After that, tap three swamps to pay the prowl cost for Earwig Squad.\n\n \n\nLife: 23\n\nIn Play:\nSwamp (tapped) x3\nPrickly Boggart\nNightshade Stinger\nEarwig Squad\nBad Moon\n\nIn Graveyard:\nMorsel Theft\nNameless Inversion\n ",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " The Vec shadow-being attacked the forest directly, none able to block his passage. And with him, another group began to follow him, learning his ways, trying to be as unstoppable as he was.\n \n Spoiler \nDraw. Play a land. Tap 3 lands for 3 mana. Play Amrou Seekers. Attack with Zealot il-Vec. End turn.\n\nLife: 9\n\nCards in play:\nAmrou Seekers\nOutrider en-Kor\n(tap) Zealot il-Vec\n(tap) Plains x3\nPlains x2\n\nGraveyard:\nAmrou Scout\nYou take 1 damage from Zealot il-Vec.\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The swamp expands, but the new section is greener and grander. At its center lies the Tower of Pendelhaven, the hooded man's base of operations. His lieutenant, Sygg, emerges from the tower to assist.\n\nThe faeries and boggart continue their assault, while the \"elite\" squad of boggarts (armed with torches and... fishing rods?), being less agile, attack the camp directly, making no effort to avoid doing battle with the guards.\n\nThe commotion gives another boggart the chance he needs to sneak up on the camp. From there, he starts to command the hooded man's forces, improving their efficiency.\n\n \n Spoiler \n Untap, draw, play Pendelhaven, then tap two Swamps to play Sygg, River Cutthroat. Attack with the Stinger and the Prickly Boggart for 4. Also attack with the Earwig Squad for 6, but you could block them. After combat, tap Pendelhaven and the other swamp to play the prowl cost for Stinkdrinker Bandit. At end of turn, Sygg's effect activates and I draw a card.\n\n \n\nLife: 22\n\nIn play:\nSwamp (tapped) x3\nPendelhaven (tapped)\nPrickly Boggart (tapped)\nNightshade Stinger (tapped)\nEarwig Squad (tapped)\nSygg, River Cutthroat\nStinkdrinker Bandit\nBad Moon\n\nIn graveyard:\nMorsel Theft\nNameless Inversion\n ",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " Double block the earwigs with outriders and seekers. Transfer all damage onto the zealot.\n\nThe Outriders lead another attack on the enemy, and the il-Vec shadow man himself led a sneak attack, bypassing all their defenses.\n\n \n Spoiler \nDraw. Play a land. Tap 2 lands for 2 mana. Play Amrou Scout. Attack with Outrider en-Kor and Amrou Seekers. End turn.\n\nLife: 5\n\nCards in play:\nAmrou Scout\n(tap) Outrider en-Kor\n(tap) Amrou Seekers\n(tap) Plains x2\nPlains x4\n\nGraveyard:\nAmrou Seekers\nAmrou Scout\n\nYou take 2 damage from the seekers. 2 more if you don't block the outriders.\n ",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " The hooded man casts the same spell as before, destroying the scouts again. All of his forces swarm the encampment.\n\n \n Spoiler \nUntap, tap two swamps to play Nameless Inversion on the Amrou Scout, then attack with everything for 17. I figure that with no blockers and little mana, you can't stop the alpha strike for the win. Good game?\n\nLife: 18\n\nIn play:\nSwamp (tapped) x2\nSwamp\nPendelhaven\nPrickly Boggart (tapped)\nNightshade Stinger (tapped)\nSygg, River Cutthroat (tapped)\nStinkdrinker Bandit (tapped)\nBad Moon\n\nIn graveyard:\nMorsel Theft\nNameless Inversion x2\nEarwig Squad\n ",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " Bleh, your win. That was a damned good draw you got. (eyes suspiciously) but I think it had more to do with my mana hose issue. I should have had a lot more guys out. And the killing off of my scouts was just harsh. I would have won simply if you hadn't done that.",
"prefix": "AgentPaper:",
"loss": true
},
{
"from": "human",
"value": " It was hardly a perfect draw, considering that I was stuck on two lands for a while, then three. But the two Nameless Inversions in the starting hand helped a lot - I knew I had to kill any Scouts I saw.\n\nEDIT: Wait a minute, how is it harsh that I killed the Scouts if you would have won if I didn't do it?",
"prefix": "FullPlateJacket:",
"loss": true
},
{
"from": "human",
"value": " exactly. Scout was probably my only chance of winning. You killing both was harsh. Good tactics, of course, not saying you shouldn't have, but harsh. 😉",
"prefix": "AgentPaper:",
"loss": true
}
] |
[
{
"from": "human",
"value": " ((alright, I don't care, you go first))",
"prefix": "lifegospel:",
"loss": false
},
{
"from": "human",
"value": " Ok. Do you want to find someone else to draw cards for us, or do we go with the honor system? I can map random number generation from invisiblecastle to cards quite easily.",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " well I'M doing honor system, but feel free to do what you feel is god for you\n(and If I find out you cheated, you will burn in hell for eternity)",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " All right, I've generated my hand.\n\n \"This will be interesting\" , the old wizard mumbles. \"First, let's gather a little power...\" With a gesture, a vast spread of frozen tundra appears behind him.\n\n \n Spoiler \nPlay Tundra .\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Hmph The mage grumbled, You think you can win with that? and, with a gesture, a steam appeared.\n\n \n Spoiler \n\nLife: 20\nCards in hand: 7\nLands: Island\nTapped lands: none\n ",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " Oh, that's just the beginning. \n\nA maze of clouds appears beside the tundra in response to another gesture.\n\n \n Spoiler \nPlay Nimbus Maze \n\nLife: 20\nCards in hand: 6\nLands: Tundra, Nimbus Maze\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " Same Was the reply, another stream appeared.\n\n \n Spoiler \n\nLife: 20\nCards in hand: 7\nLands: Island x2\nTapped lands: none\n ",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " Ah, now we're starting to get... somewhere, anyway. The old mage draws on the power he has gathered and summons a neglected spell to mind.\n\n \n Spoiler \nPlay Land Cap \nTap all three lands and cast Idyllic Tutor , searching for Kismet .\n\nLife: 20\nCards in hand: 6\nLands: Tundra (tapped), Nimbus Maze (tapped), Land Cap (tapped, depletion counter)\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " The mage was silent. He was now all business. With another gesture, another stream.\n\n\n \n Spoiler \n\nplayed: island\nLife: 20\nCards in hand: 7\nLands: Island x3\nTapped lands: none\n ",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " Muttering under his breath about where all his other power sources went, the old mage waits.\n\n \n Spoiler \nLife: 20\nCards in hand: 7\nLands: Tundra, Nimbus Maze, Land Cap (tapped)\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " A different gesture this time, and a giant pillar of earth rose out of the island. Muttering a spell, a giant beast was summoned. A Bloodrock Cyclops.\n\n \n Spoiler \n\nplayed: Mountain, bloodrock Cyclops\n\nLife: 20\n\nCards in hand: 6\n\nLands: Island x3, Mountain\n\nTapped lands: mountain, island x2\n\nCreatures\n------------\n Bloodrock Cyclops - 3/3 - attacks each turn if able\n ",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " Much annoyed by the continuing lack of additional power sources, the old mage decides to try something a little unorthodox - countering his own spell.\n\n \n Spoiler \nPlay Rescue and counter it with Arcane Denial . I get to draw 1 to 3 extra cards next turn.\n\nLife: 20\nCards in hand: 6\nLands: Tundra (tapped), Nimbus Maze (tapped), Land Cap (tapped, depletion counter)\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " With a single word, the mage summoned a faerie to his side. It whispered something in his ear before disappearing. He saw a vision of the next minutes. He drew 2 cards ((more creatures than you)) He shouted something, but was drowned out by a roar from the cyclops, which attacked\n\n\n \n Spoiler \n\n\nplayed: Advice from the Fae \n\nLife: 20\n\nCards in hand: 6\n\nLands: Island x3, Mountain\n\nTapped lands: Island x3\n\nCreatures\n------------\n Bloodrock Cyclops - 3/3 - attacks each turn if able - TAPPED\n\nDamage dealt: 3\n ",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " With a grunt of effort, the old mage disrupts the faerie before it can deliver its advice.\n\nA beautiful fountain joins the scenery behind him, but no more comes of it as of yet.\n\n \n Spoiler \nPlay Force of Will , discarding Stasis and paying one life instead of the mana cost, countering Advice from the Fae. Put those two cards back in your library.\n\nOn my turn, play Hallowed Fountain .\n\nLife: 16\nCards in hand: 7\nLands: Tundra, Nimbus Maze, Land Cap (tapped), Hallowed Fountain (tapped)\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " The mage summoned yet ANOTHER stream around the mountain and took out an orb (manamorphose) He added 2 red mana and summoned another creature. A human warrior. He mentally commanded both the warrior and the cyclops to attack.\n\n \n Spoiler \n\n\nplayed: Island, manamorphose , Kamahl, Pit Fighter \n\nLife: 20\n\nCards in hand: 6\n\nLands: Island x4, Mountain\n\nTapped lands: mountain, Island x4\n\nCreatures\n------------\nBloodrock Cyclops- 3/3 - attacks each turn if able - Tapped\nKamahl, Pit fighter- 6/1 - haste- TAPPED\n\nDamage dealt: 9\n ",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " With a curt cutting motion of his hand, the old mage snaps the magic calling the warrior to the field. He grimaces as the cyclops attacks again, but looks at the power he has amassed so far and is not discouraged.\n\nSensing an opportunity, he calls another fountain to the field and seizes hold of time itself.\n\n \n Spoiler \nTap Tundra and Nimbus Maze to cast Counterspell, countering Kamahl.\n\nOn my turn, play another Hallowed Fountain, this time paying the cost to have it not tapped.\n\nPlay Stasis , paid for with Land Cap and a Hallowed Fountain.\n\nLife: 11\nCards in hand: 5\nLands: Tundra, Nimbus Maze, Land Cap (tapped, depletion counter), Hallowed Fountain x2 (1 tapped)\nCards in play: Stasis\n\nNeither of us gets an untap phase as long as Stasis is in play.\n\nAlso, I think you should have only 4 cards in hand now. I countered Advice from the Fae.\n ",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " ((Ah, but you forgot the draw. anyways, it doesn't matter. I have my combo right here.))\n\nThe mage was shocked. No one had ever counered his ultimate creature. He said another spell, summoning a small man onto the field. He then made a gesture, and the sorcerer felt a little older.\n\nplayed: Barrenton Cragtreads, Memory sluice .\n\nLife: 20\n\nCards in hand: 5\n\nLands: Island x4, Mountain\n\nTapped lands: ALL\n\nCreatures\n------------\nBloodrock Cyclops- 3/3 - attacks each turn if able - Tapped\n\n\nDamage dealt:",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " You ended last turn with all lands tapped. With Stasis in play, none of them get to untap, so where did the mana to cast those two spells come from?",
"prefix": "Douglas:",
"loss": true
},
{
"from": "human",
"value": " ((Oh, sorry, I thought it was just creatures. I'll redo my turn later today, but right now, I gotta' go to a wedding... ew!))",
"prefix": "lifegospel:",
"loss": true
},
{
"from": "human",
"value": " ((No, it's the entire untap phase. NOTHING gets to untap normally for either of us. This makes paying the upkeep for Stasis somewhat problematic for me in the long term, but there are ways to deal with that.\n\nI take it you don't like weddings? Or was that a comment about Stasis?))",
"prefix": "Douglas:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 43: Gnom vs. Arrows Fall \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gnom - edroux \n[url= Broken Link] Arrows Fall - SamTheCleric[/ url]\n\n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " GM Kyeudo \n Double DQ. Next match gets a bye. ",
"prefix": "Kyeudo:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Xantaal vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Xantaal \n King korath - Bob the destoyer \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false
},
{
"from": "human",
"value": " Xantaal \n Initiative - (1d20+2)[ 19 ] \n\nEdit: does my skeleton go on my initiative or would he have a seperate initiative of his own???",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " It goes on your initiative.",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " initiative\n (1d20+3)[ 6 ] ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Xantaal \n\n\nStarting in X10, moving to Z6. Skeleton will be starting in X11, and moving to Z7\nfor ref's\n \n Spoiler \n\ncasting my False Life, DC 8 Check (1d20+1)[ 18 ] \n \n\n\n\n\n\nStats\n \n Spoiler \n\nMine\nHP:6/6\nTemp: 11/11 (if spell goes off)\nAC: 12 T: 12 F: 10\nBuffs: False Life (1 hour duration)\n\nSkeleton's\nHP: 12\nAC: 18 T: 11 F: 17\n \n\n \n Spoiler \n\nif i need to start including anything else, let me know.. my first match here\n ",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " I need to know where you are because I have LoS. I am in D11 this is not my turn!",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " I will move to Y7 and rage. (I just wanted where you started and what I could see.)\n\nstats\n \n Spoiler \nhp 15\nac 15\n+4 str, +4 con, 13 rounds\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Xantaal \n\nXantaal Disappears down the Z squares moving backwards.\n\nThe Skeleton attacks Bob\n Attack - (1d20+1)[ 13 ] \n Damage - (1d8+1)[ 8 ] \nThen the skeleton takes a 5 foot step back to Z6\n\nFor Ref's\n \n Spoiler \n\nMoving to Z4, and casting Mage Armor\n \n\n\nStats\n \n Spoiler \n\nMine\nHP:6/6\nTemp: 11/11 (if spell goes off)\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n\nSkeleton's\nHP: 12\nAC: 18 T: 11 F: 17\n ",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " First I will attack the skeleton, I can do it without moving.\nattack (1d20+8)[ 27 ] \ndamage (3d6+12)[ 19 ] \nturn not done want to see attack results.\n\nEdit: is the skellie dead wheather or not he is will change my actions.\nstats\n \n Spoiler \nhp15\nac15\nrage 12rounds\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " yes, he is dead, he only had 12 hp\n\n\nso he is at -7 atm",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " my move, after killing the skellie.\n \n Spoiler \nmove to Q7\n \n\nyour turn.\nstats\n \n Spoiler \nhp15\nac15\nrage 12rounds\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Xantaal \n\nFor Refs\n \n Spoiler \n\n5ft step forward to Z5 and casting inflict light wounds on the skeleton (1d8+1)[ 3 ] using my spell clutch to retain the spell\n\nif it's enough for my skeleton to get up he will get up this round and ready an attack if bob get's close.\n \n\n \n Spoiler \n\nMine\nHP:6/6\nTemp: 11/11 (if spell goes off)\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n\nSkeleton's\nHP: 12\nAC: 18 T: 11 F: 17\n \n\n\nEdit: Your turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " can I get a LoS check right now.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n\n\n@Xantaal\n \n Spoiler \n\nWhen an undead creatures is knocked below 0 hit points it is automatically destroyed, which means your healing does nothing.\n\n\n Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. \n\n Link \n\nAlso, there is no LoS\n \n\n\n@Bob\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " ah.. ok well ty.. know i know for next time.",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to Q1\n \n\nnot done need LoS check.\nstats will be on the post when I finis my turn.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Ref Mav:\n\n@Korath\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to W1\n \n\nend turn\nstats\n \n Spoiler \nac 15\nhp15\nrage 11 rounds\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Xantaal \n \n Spoiler \n\nMove 5ft to Z7\n \n\n\nNot Done\nNeed LOS check",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " @Xantaal\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " TY\n\n \n Spoiler \n\ngoing to finish doing a double move and end my turn in X18 hiding behind the wall..\n \n\n\nall set, your turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to Q1\n \n\nnot done need LoS.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Ref Mav:\n\nNo LoS",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to Q7\n \n\nyou hear from the street, \"Stop hiding this is the battle arena not the hiding contest.\"\nstats\n \n Spoiler \nhp15\nac15\n10 rounds of rage left.\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Xantaal \n\nFor Refs\n \n Spoiler \n\n5 ft step down to X19,\n\nReady Action\nif LOS occurs from the Y or Z, i will ray of enfeeble him, and move to S20\nif LOS occurs from the 20, i will ray of enfeeble him and move to Y14\n \n\n \n Spoiler \n\nHP:6/6\nTemp: 11/11\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n \n\n\n\n\nYour turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n\n@Xantaal\n \n Spoiler \n\nNo LoS\n \n\n\n@Bob\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \n double move to Q20\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp15\n9 rounds of rage left\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " Xantaal \n\nFor Refs\n \n Spoiler \n\nReady Action\nif LOS occurs from the Y or Z, i will ray of enfeeble him, and move to S20\nif LOS occurs from the 20, i will ray of enfeeble him and move to Y14\n \n\n \n Spoiler \n\nHP:6/6\nTemp: 11/11\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n \n\n\n\nYour turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Can I get LoS check. This is getting annoying.",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " No LoS for either.",
"prefix": "Rodgin:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \ndouble move to A20, tell me If I see him, any time during this action as my actions might change\n \n\n\nend turn, maybe.\nstats\n \n Spoiler \nac15\nhp15\nrage 8 rounds of rage to go.\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " @Bob\n \n Spoiler \n\nStill no LOS.\n ",
"prefix": "Rodgin:",
"loss": true
},
{
"from": "human",
"value": " Where are you....\n\nI'm over here... come and get me!!! \n \n Spoiler \n\nmaintain same readied action\n \n\n\nyour turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " Spoiler \nmove to A10\n \n\nLet us meet in the street and settle this.\n\nstats\n \n Spoiler \n7 rounds of rage left\nac15\nhp15\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " GM Kyeudo \n\nNo LoS. Stupnick, could you please include a stat block in your posts? Letting the refs know your position realy helps with LoS checks.",
"prefix": "Kyeudo:",
"loss": true
},
{
"from": "human",
"value": " I am right here, i have moved onto the main street \n \n Spoiler \n\nMoving into Y14\nready action to ray of enfeeble if he get's into range\n \n\n \n Spoiler \n\nLocation Y14\nHP:6/6\nTemp: 11/11\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n \n\n\nyour turn",
"prefix": "stupnick:",
"loss": true
},
{
"from": "human",
"value": " As soon as you move around the corner at Y14, you see Bob standing in A10",
"prefix": "Seribro:",
"loss": true
},
{
"from": "human",
"value": " double move To U10. Your turn.\nstats\n \n Spoiler \n 6 rounds of rage left\nac15\nhp15\n ",
"prefix": "king korath:",
"loss": true
},
{
"from": "human",
"value": " High Ref Mav:\n \nLast one who posted wins. I believe this means King Korath gets the prizes listed above.",
"prefix": "Mavian:",
"loss": true
}
] |
[
{
"from": "human",
"value": " Cyric's Lust \n\nEntering the temple, you discover an altar of pure gold, covered with an alabaster vase. A huge coffin hangs in the air, with a strange, yet magnificent looking sword.\n\n \n Spoiler \nOkay Carpetkiller, what would you like to do?\n ",
"prefix": "Neftren:",
"loss": false
},
{
"from": "human",
"value": " Bentwist \nBentwist approaches the coffin and slowly draws his sword from its sheath, then jumps, trying to reach the coffin.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Dungeon Master \n\nAs Bentwist jumps, he slips and falls. The tile beneath him slides open and he falls into the darkness. He lands hard and takes (1d6)[ 3 ] damage. It's pitch black.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist pulls a torch from his bag and lights it. He then examines the area which he landed in. He takes a couple steps forward before he sighs and sits down.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You see a long dark corridor. It leads off into the darkness.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist picks himself up and proceeds down the corridor, with his sword held high.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You are suddenly attacked from the side! A strange black object slashes at you, dealing (1d6+2)[ 8 ] damage.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist raised his sword above his head and swings it.\n\n (1d20+3)[ 10 ] \n (2d6+2)[ 9 ] ",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Dungeon Master \n\nYou miss. You hear a screech and the thing runs off into the distance.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist runs after it.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " [B]Dungeon Master[B]\n\nTurning the corner, you see a passage to your left and to your right. Which way do you go?",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist decides to turn right and goes charging down the corridor.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Entering a brightly lit room, there stands a man. He indicates the bed, as if you were supposed to lie down.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist enters the room and sits down on the bed, but keeps his hand on his sword.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " A strange magical enchantment settles over you. You feel refreshed and regain all your lost hitpoints.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist gets up off the bed and leaves the room and goes back to the fork in the corridor and takes a left.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You return to the place at which you fell down.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist tries to climb up to the trapdoor in which he entered this area originally.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You jump and fail miserably.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist lies down and sleeps.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " A night passes, and you wake up in the morning feeling refreshed.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist walks back to the fork in the road, takes a right, and continues down the corridor.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You return to the brightly lit room. The man is now gone. Probably through the large door at the other end of the room.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \n\nBentwist goes through the large door.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " It's locked.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist throws himself against the door.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " He hits the wood with a solid thunk. Nothing happens.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist slashes at the door with his sword and tries to burn the door with his lit torch.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Your sword thunks in it, but it doesn't come out when you pull it. You reach for your torch, to find that you don't actually possess a torch, since it burned away in the night while you were sleeping.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist tugs at his sword and tries to remove it from the door.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " It comes free from the door. There is a long gash in the door, but it suddenly starts regenerating itself.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist knocks loudly on the door.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Nothing happens.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist tries to kick the door down.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " It crumbles away at your kick. You see black void beyond.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist pauses for a moment then walks into the void.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " He walks into an invisible brick wall.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist sits down on the bed behind him.\n\n \n Spoiler \nCan my brother join the campaign? \n ",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You instantly fall asleep. Time passes, the lights in the hallway flicker a bit, then go out.\n\nAnd yes, your brother may join the campaign. Keep in mind that this is ultra simplified D&D.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist gets up, and lets at a small sigh because he is stuck inside some sort of unending underground maze, then starts searching the room for a secret door.\n\n \n Spoiler \n😩 😡\n ",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Zombirk \nZombirk enters the temple.",
"prefix": "The Big Cheese:",
"loss": true
},
{
"from": "human",
"value": " Zombirk immediately falls down into the pit, landing in the corridor below.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Zombirk \nZombirk walks down the corridor and takes a right turn at the fork in the road.",
"prefix": "The Big Cheese:",
"loss": true
},
{
"from": "human",
"value": " He sees the open door and the void far ahead. He also sees Bentwist standing there looking very strange.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist catches sight of Zombirk and, with his hand on his sword, slowly approaches him.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " Zombirk \nZombirk sees Bentwist and holds his ground with a damaging spell on his lips.",
"prefix": "The Big Cheese:",
"loss": true
},
{
"from": "human",
"value": " Well? Are you guys going to attack eachother or not?",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist pulls an olive branch from his pocket and drops it on the ground in front of his feet.",
"prefix": "Carpetkiller:",
"loss": true
},
{
"from": "human",
"value": " You don't have an olive branch.",
"prefix": "Neftren:",
"loss": true
},
{
"from": "human",
"value": " Bentwist \nBentwist bows his head in respect to Zombirk...\n\n \n Spoiler \n...and Neftren.\n ",
"prefix": "Carpetkiller:",
"loss": true
}
] |
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