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[ { "from": "human", "value": " Arena Tournament, Round 38: Greenscales vs. Yathor Smotr \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Greenscales \n experiment10k14 - Yathor Smotr \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Greenscales, Checking in.\n\nMy initiative roll: (1d20+2)[ 11 ] \n\nLemme know if you're buying anything. I don't foresee any needed purchases.\n\nI'll be starting in B13, Guisarme in one hand, my single gauntlet on the other, a la Michael Jackson.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor stepping on up.\n initiative - (1d20+3)[ 20 ] \n\nNot buying anything. Not sure if I need to bring this up again, but after creation Karmic Strike feat was swapped for improved trip.\n\nYathor is wielding his spiked chain in square Z 13.\n\nEdit: I am assuming we can always see opponent through the glass with only the concealment.", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Yes. 2 Panes blocks LOS, 1 Pane doesn't. You have initiative. Have at it :)", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " ((Noticing I have won initiative..)))\n\nDouble move action to R13\n\nCurrent Stats-\n \n Spoiler \n\n Hp: 12/12\n AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit: Thanks for answering my question- I end my turn.", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Greenscales, Round 1 (part 2) \n Double Move: From B13 to L9.\n\nYour turn, sir.\n\nStats for refs: \n Spoiler \nLocation: L9\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Smotr, Round 2 (Part 1) \n Five foot step: Moving to Q 12.\n\nStats-\n \n Spoiler \n\n Hp: 12/12\n AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\n\n@ Refs\n \n Spoiler \n\nCan I ready an action to trip him as he comes into range, or can a trip be part of an Attack of Opportunity?\n \n\n\nWaiting for a Ref's response before I end my turn.", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " High Ref Mav:\n \n@Yathor\n \n Spoiler \n\nYou can ready any standard action you would like, so readying an action to trip your opponent is completely valid.\n\nAlso, on an AoO, you can use any special attack, such as tripping, sundering, etc.\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Initiate Ref FlyMolo \n \nexperiment and refs \n Spoiler \n Attack of Opportunity text says you can make a single melee attack, and Trip text says that a trip attempt replaces a single melee attack. So I think you can. I'm not that good at rules lawyering, so I'm open to another intepretation. I don't see anything to say you couldn't.\n \n \n\nNinja'd. Hard.", "prefix": "FlyMolo:", "loss": true }, { "from": "human", "value": " Done? silly minimum post. ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Spoiler \n\nI ready an action to trip him if he comes in range.\n \n\n\nYour turn", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Greenscales, Round 2, Part 2 \n You scared of spear? Fine! Me put it down. \n\nMy Actions:\n\n Move: Re sheathe the guisarme on my back.\n Standard: Ready an action: \n Spoiler \nAttack, if opponent comes within 10 feet.\n \n\n\nYour turn, sir.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Ref bayar \n\nJust a note that a guisarme is a 2handed weapon, so you cant attack with guisarm and gauntlet in the same round. This is for future reference and does not influence the match in any way.\n\n@talic:\n \n Spoiler \nHow would you even hit him from 10 Ft away ?\n ", "prefix": "Bayar:", "loss": true }, { "from": "human", "value": " I know, on the gauntlet issue. If I ever intend to use an unarmed strike in conjunction with a guisarme strike, it'll be a kick at the knees, heh.\n\n@bayar, refs: \n Spoiler \nThat's what I want him to think, too. You'll see.\n \n\n\nEDIT: BTW, you're still up, the spoilers don't impact the match.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 3, Part 1 \n \nMove: Move to P9\n\n\nStats-\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Greenscales, Round 3 (part 2) \n That is it, little comrade. Come....closer. \n Free: Five foot step, M10.\n Standard: Ready an action: \n Spoiler \nShatter the wall, when opponent stops moving.\n \n\n\nYou're up.\n\nStats for refs: \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 4, Part 1 \n \nMove: Five foot step to Q10\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " You triggered my ready action.\n\nAttack (punch), targeting the glass wall, intersection between M-N row.\n\n (1d20+7)[ 15 ] \nDamage: (1d3+6)[ 8 ] \n\nNeed 7 damage to shatter the 5x10 section, should be automatic.\n\nI lose my initiative in round 4, for the ready action, but I act just before you in round 5, now.\n\nNow, my Turn.\n\n Greenscales, Round 5 (part 1) \n Standard: Ready an action: \n Spoiler \nAttack if opponent gets within 10 feet\n \n\n\nArena effects: any can read \n Spoiler \nBroken glass, ground level, glass at M-N/9 and M-N/10\n \n\n\nYou have the turn. :)\n\nStats:\n \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 5, Part 2 \n \"Really, breaking glass?\" \n Move: Five foot step to P10\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Greenscales Round 6, part 1 \n You not scared of spear? Must be scared of ME! \n Standard: Ready an Action \n Spoiler \n Attack if opponent moves within 10 feet.\n \n\n\nStats: \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Gauntlet worn\nRage: Not Used.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 6, Part 2 \n \"I think your scared of my chain!\" \n Move: Five foot step to P9\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Greenscales, Round 7, Part 1 \n Aww, come here. Me just want to give you hug. \n Move: Draw guisarme.\n Free: Activate Rage.\n Standard: Ready an action: \n Spoiler \nAttack if opponent makes any movement at all.\n \n\n\nYou're up.\n\nStats: \n Spoiler \nLocation: M10\nAC: 13 (+3 armor, +2 dex, -2 Rage), Touch 10, Flat Foot 11\nHP: 17/17\nIn Hand: Gauntlet worn, Guisarme in hand\nRage: 1/9.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " \\ Yathor Round 7, Part 2 \n \"This isn't going anywhere.\" \n Move: Move to N7\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " High Ref Mav:\n\nJust a note. Expirement, we have ruled that readying an action in the arena is visible, you don't have to stat what it is just that you've readied an action.\n\nSee Talic's turn for an example of how this is most commonly done.\n\nAlso, Talic, expirement has an action readied.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Your movement out of P9 triggered my readied action.\n\n Free: As a part of my readied action, 5 foot step to N10.\n Touch Attack (trip): (1d20+9)[ 19 ] \n\nIf that hits your touch AC, then my strength check:\n\n (1d20+8)[ 17 ] \n\nversus your dex check, I believe.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " avoid trip - (1d20+3)[ 13 ] \n\nAs a question- Can you take a five foot step if it was not part of your readied action?", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Originally Posted by SRD, Readied Actions \n You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.\n\n You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round. \n \n\nRelevant portion bolded.\n\nYou may continue your turn. Round 7, part 2. It's no longer legal for you to make the move you did, as you're prone. Thus, you're not obligated to continue that action. Not sure on the exact rules on whether or not that move action is lost or not, but I'm willing to say that you still have both a move action and a standard available. Go ahead and finish out your turn, and I'll start up round 8, part 1.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 7, Part 2 \n \"This isn't going anywhere.\" \n Move: Stand Up\n Standard : Trip - (1d20+4)[ 16 ] \nIf that hits-\n Trip Check - (1d20+6)[ 7 ] \n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit: Wear did your bonuses come from on the trip attack? I see +9 written there, but you only have +6 from strength?", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " High Ref Mav: \n\nJust a point of order, not sure if it changes things any. Talic was wrong on trip defense. You use either Strength or Dexterity, which ever has the higher modifier.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " His dex has the higher modifier, which is why I stated that.\n\nEdit: Post 22, activate Rage. That boosted my Str to 26 (+8 mod). If I used a +9 mod, I mistakenly added BAB. If that is the case, adjust it down 1 point. I don't think it makes a difference, but if it does, I'll be happy to reverse to that point.\n\nEdit2: Automatically Pass the Trip defense, as my Str mod alone is greater than your roll, and ability checks to not fail on a natural 1. Will post my turn momentarily.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " My Turn:\n\n Greenscales, Round 8, Part 1: \n\nYou: P9\nMe: N10\n\n Free: 5 foot step from N10 to O9, and Drop Guisarme in O9.\n Melee Touch attack (Initiate Grapple): (1d20+9)[ 13 ] \n Opposed Grapple check, if Touch hits: (1d20+13)[ 29 ] \n\nCurrent Str Mod: +8, BAB: +1, Improved Grapple Feat\n\n Damage, If grapple successful (lethal, due to gauntlet): (1d3+8)[ 9 ] ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " My Turn:\n\n Greenscales, Round 8, Part 1: \n\nYou: P9\nMe: N10\n\n Free: 5 foot step from N10 to O9, and Drop Guisarme in O9.\n Melee Touch attack (Initiate Grapple): (1d20+9)[ 20 ] \n Opposed Grapple check, if Touch hits: (1d20+13)[ 30 ] \n\nCurrent Str Mod: +8, BAB: +1, Improved Grapple Feat\n\n Damage, If grapple successful (lethal, due to gauntlet): (1d3+8)[ 10 ] \n\nEdit: Disregard, double post.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 7, Part 2 \n Resist Grapple - (1d20+3)[ 21 ] \n\nIf I succeed I will make a unarmed attack-\n Hit - (1d20-1)[ 11 ] \n[Roll=Damage (Non-lethal)]1d3+2[/roll]\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit:Roll didn't work, so I will try it again...", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Damage - (1d20+2)[ 5 ] \nI think the parentheses messed up the other roll, damage is non-lethal. Requesting a hold on the game until next Saturday.\n\nEdit: I successfully avoided your grapple!\n\n Move: 5 ft step to Q9\n Attack: Attacking with my Spiked Chain\n[Rollv=Attack]1d20+4[/rollv]\n[Rollv=Damage]2d4+1[/rollv]", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Current AC is 13, so that's a miss.\n\n Greenscales, Round 9, Part 1 \n\nGrapple check to deal damage.\n\n (1d20+11)[ 22 ] \n (1d3+6)[ 9 ] \nAdd +2 to each of these. (neglected to add in +2 for additional str while raging)\n\nEDIT: And I believe, with your mod, there's no way you can beat a 24.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " No, I resisted your grapple I believe, as I won the opposed check.\nRerolling for damage if that is correct-\n\nMove: 5 ft step to Q9\nAttack: Attacking with my Spiked Chain\n Attack - (1d20+4)[ 7 ](11) \n Damage - (2d4+1)[ 1 ][ 2 ](4) ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " My Opposed check in round 8 was 29. There was no way you could.\n\nMy touch attack was only 13, but that just needed to hit your touch AC.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Yathor Round 9, Part 2 \n\nSorry, did not read that right (I was thinking my check v. the touch attack), I am almost down.\nGrapple Check To Escape-\n grapple - (1d20+3)[ 15 ] \n\nIf I escape I move to Q9.\nYour turn.\n\n \n Spoiler \n\nHp: 1/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n ", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Your grapple should have been to prevent my damage.\n\nRelevant posts: post 31 (my initial grapple)\n post 32: double post \npost 33: (your failed opposed check, and failed melee attack)\n post 34: in error \npost 35: my 2nd grapple check to damage\n Post 36-37: dealing with error \nPost 38: should have been grapple check to resist damage.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Just take your turn, I don't get grappling, make a check or I escape.", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " Sure thing.\n\nGrapple: (1d20+13)[ 16 ] \n\n(+8 str, +1 BAB, +4 feat)\n\nMy turn. Using the following option:\n \n Originally Posted by SRD, Grapple \n Damage Your Opponent\n\nWhile grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check. \n \n\nIf we're still grappling:\n\nOpposed check: (1d20+13)[ 27 ] \nDamage, if success: [roll1d3+8[/roll]", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Damage roll broke: (1d3+8)[ 11 ] \n\nAnd I think you can't get the grapple check, so you take this damage.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " You win, as I cannot make it under any circumstance. Good Game.", "prefix": "expirement10K14:", "loss": true }, { "from": "human", "value": " You too. Not a bad build for a tripper.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " High Ref Mav:\n\nGreenscales wins\n ", "prefix": "Mavian:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 38: Mr Underhill vs. Zaknefien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n Deathslayer7 - Zaknefien \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " 2 druids meet in the woods...\n\nInitiative: (1d20+5)[ 13 ] \n\nDunno if I will buy ****, will have to decide...You buy **** ?", "prefix": "Bayar:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Mr. Underhill wins by DQ. ", "prefix": "Talic:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 36: Ulric vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roland - Ulric \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " (1d20-4)[ 6 ] \nI want to sell my mule (how much does it sell for) and by a light warhorse (trained for combat riding) Buy 5 bags of caltrops and 6 bags of marbles (if you accept stuff from arms and equipment guide, not sure if its a 3.5 source) ", "prefix": "lord sarthax:", "loss": true }, { "from": "human", "value": " Anything you sell gives you half of the listed value that it was bought for.\n\nAlso note, pretty much any animal with \"war\" in its title is trained for combat riding automatically. This includes the Warhorse, the Warpony, and the like.\n\nEDIT: Also, Arms and Equipment Guide is a 3.0 source, so unfortunately, it's out. That said, if you can find Marbles from a 3.5 source, you're more than welcome to use them.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Ned the Knight wins by DQ. ", "prefix": "Talic:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " init: (1d20+2)[ 10 ] \n\nlets do it", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " For some reason, I doubt that he will post here. He already got DQ in another match if my memory serves me well.", "prefix": "Bayar:", "loss": true }, { "from": "human", "value": " eh his problem not mine", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " just in time...\nInit (1d20+2)[ 15 ] ", "prefix": "munimortal:", "loss": true }, { "from": "human", "value": " Start in B13. Double Move to M12\nYou are up", "prefix": "munimortal:", "loss": true }, { "from": "human", "value": " technically your 11 hours late cause its 2 days once someone rolls, and i don't care one way or another.", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " 3 days for both to post initiative. Dont care. Commit crimes against nature on one another already !!!", "prefix": "Bayar:", "loss": true }, { "from": "human", "value": " staring in z13 dbl move to Z1", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " ref chilepepper \n\nOkgar \n Spoiler \nNo LoS even though you know where he is\n \n\nKepeskjhar \n Spoiler \nNo LoS even though you know where he is\n \n\n\n \n Originally Posted by bayar \n Commit crimes against nature on one another already !!! \n \n\nLOL!", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " Start in M12 double move to S6", "prefix": "munimortal:", "loss": true }, { "from": "human", "value": " Hmm thought I posted\n\nI will start casting a spell\n\nrefs\n \n Spoiler \n I will cast Fist of Stone (+6 to str and natural slam attack 1d6+1 1/2 str mod if its the only attack i make)\n ", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " I will attack the wall to my north S 5/6..\n\nAttack (1d20+5)[ 16 ] \nDamage (2d4+5)[ 12 ] \n\nEnd of turn, u are up.", "prefix": "munimortal:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nLOE check based on Corsair's request in Waiting room.\n\nLoE is established, at a range of 115 feet. Play continues, Kepeskjhank's turn.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " I will cast a spell Magic Missile\nDmg: (1d4+3)[ 4 ] \n\nCome fight me barbarian! My fists hunger for you!", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " Ref Bayar \n\nRange 115 Ft. Magic missile has a range of 100 Ft if I remember correctly.", "prefix": "Bayar:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nPer SRD:\n\n Range: \tMedium (100 ft. + 10 ft./level) \n\nMinimum caster level 1, minimum range is 110 feet.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " theres no way Z1 to S5 is 115 feet", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " Am i good to go? or are we waiting on a ruling?", "prefix": "munimortal:", "loss": true }, { "from": "human", "value": " ref chilepepper \n\nI have no idea where the mixup in range came in. Here's where we're at right now.\n\nThe shattered glass as S5/6 gave LoE. Kepeskjhar cast magic missle at a range of 45' doing 4 points of damage.\n\nKepeskjhar is in Z1. Okgar is in S6.\n\nIt is Okgar's turn.", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " Start in S6 Activate Rage\n\nMove to Y2\n\nYou are up", "prefix": "munimortal:", "loss": true }, { "from": "human", "value": " I'll use my slam attack on him\n\nAttack: (1d20+3)[ 15 ] \n\ndmg: (1d6+3)[ 5 ] ", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " it's been 2 days since its been his turn I think we can call this?", "prefix": "Corsair420:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nYou never passed your turn, technically, though I think the last massage posted counts as notification. if 48 hours pass from your call request, I'll call it.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Kepeskjhank wins. Collect xp and gold. ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " bout the only way i can beat a barbarian at this lvl", "prefix": "Corsair420:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 27: Xerxes vs. MiTS - Final Match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 1st Place - 600 GP\n 2nd Place - 300 GP\n\n Xerxes - king_korath \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " initiative - (1d20+3)[ 8 ] \n\n\n\nready manuevers\n \n Spoiler \n\nCharging Minotaur\nShadow Blade Technique\nDistracting Ember\nCounter Charge\n \n\n\nI reserve to buy something in response to what you buy, other than that I am ready", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " can we please postpone the match as I will be away from a computer until monday.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Fine by me", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nAt player request, match on hold until monday, 3/31.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " I am back.\ninit (1d20+4)[ 20 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Spoiler \n\nmove to U11, have a javelin in my hand, shield in the other.\n \n\n\nyour turn\nstats\n \n Spoiler \nac22\nhp12\nfocused\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Sorry I don`t have time to post today but I shall do it tomorrow", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " Sorry for the delay, my PC is still down and some boop guy blocked the proxy server that allowed me to see photobucket.com from my work PC, I will try to post from a friend's house tonight or if you have the time you could post the map for me here in a different server? \n\nEDIT: Nevermind, they blocked all the image hosting sites I checked ¬¬", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " And finally...\n\nMits round 1 - 2nd to act\n\n\n \n Spoiler \n Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5\n \n\n\nwe need a LoS check, then it's your turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-4)[ 14 ] \n listen - (1d20-3)[ -1 ] \n ", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\n@Xerxes: \n Spoiler \nNo LOS\n \n\n\n@MitS: \n Spoiler \nNo LOS\n \n\n\nXerxes is up.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Spoiler \nmove to U 13 and then activate burst (+10 move).\n \n\nend turn.\n\nstats\n \n Spoiler \nac22\nhp12\nfocused\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Mits round 2 - 2nd to act\n\n\n \n Spoiler \n Mits enters full defense mode (standard action) and moves from P5 to U6\n \n\n\nyour turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: T8\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14 (full defense not added)\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-4)[ 7 ] \n listen - (1d20-3)[ 5 ] \n ", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nLOS is established.\n\nXerxes is in U13, with javelin and shield in hand.\n\nMitS is in U6, greatsword in hand.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Cool I am in charging range. So I will charge and attack, expending my psionic focus to use Psionic weapon (2d6 extra damage).\n\nattack (1d20+6)[ 12 ] (+4 to hit and +2 from the charge.)\ndamage (3d6+3)[ 17 ] \n\nstats\n \n Spoiler \nac19\nhp12\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " *Note to self, ask opponent to spoiler any charge attack...*\nWell I was going to use counter charge but since that was a miss anyway...\n\n Mits round 2 - 2nd to act \n The shadows around Mits fades and his bright yellow eyes show only malice, he utters a couple words on an old language causing fire to surround Xerxes from behind. A cold aura surrounds Mits' sword and he moves it so quickly that it becomes as two. \n\nmeaning...\n\n\nNo concealment this turn. Mits uses a swift action to initiate distracting ember creating a small fire elemental on U8(assuming Xerxes is on U7) then he uses a standard action to use shadow blade technique\n\n attack1 - (1d20+10)[ 16 ] (+2 from flank added)\n attack2 - (1d20+10)[ 15 ] \n damage - (2d6+9)[ 14 ] \n\nand if both attacks hit\n cold damage - (1d6)[ 4 ] \n\nyour turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: U6\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14 (full defense not added)\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: \nReactive rolls:\n\n\n\n\n \n\n\nEDIT: Sigh, a very bad time for a 5 and a 6 in a row", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " Sigh, I though you were going to die with that\n\nOk, I have to say that I was going to use counter charge had I not know the attack result\nso roll a str check... if you win your turn happened exactly as you said, if not your attack failed and you didn't spend your psionic focus (sigh)\n\n str check - (1d20+6)[ 14 ] ", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " OK, that means my Ac goes back up to 22 and I get a chance for a one-hit kill again.\n\nstr (1d20+3)[ 6 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Just to remember it is still your turn", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " what did the str check mean, and how does it affect me.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " The counter charge manuever made your charge fail (so you were never able to attack me and spend psionic focus) and Mits did not change your location after the counter-charge(even if he could).\n\nThen Mits attacked, missed(boop)\n\nAnd now it's your turn.", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " OK which means that I can try to one-hit kill you again, so I will try. Attack expending psionic focus for psionic weapon.\nattack (1d20+4)[ 23 ] \ndamage (3d6+3)[ 8 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Potential crit.\nroll to confirm (1d20+4)[ 20 ] \ndamage if confirmed (added to damage in post above) (1d6+3)[ 8 ] \n\nstats\n \n Spoiler \nac21\nhp12\nnot focused\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " 😦 Ouch, stupid critical... Mits falls unconcious", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " coup de Grace time. I perform a coup de grace on you.\ndamage (2d6+6)[ 11 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " I am at -5 and you still coup de grace me? 😦 Ouch", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " sorry I got burned once by some one who could recover, So I played it safe, Good game though.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Xerxes is the victor. Treasure and experience are on the right. Painful death on the left. Looks like someone's already gone left. ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Originally Posted by king korath \n sorry I got burned once by some one who could recover, So I played it safe, Good game though. \n \n\nWell, I CAN recover, but I need to be conscious😉", "prefix": "Morbius:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 37: Chile IV vs. Running Fist \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n Kaganmonk - Running Fist \n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " [roll=Initiative]d20+2+2[/roll]\n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)", "prefix": "KaganMonk:", "loss": true }, { "from": "human", "value": " Initiative - (d20+2)[ 11 ] \n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)\nBy the way, I'm not Hal I. Tosis.", "prefix": "KaganMonk:", "loss": true }, { "from": "human", "value": " My last match was against Hal I Tosis. It's just a cut and paste error. Poor Talic is working himself to the bone keeping these rounds updated.\n\n \"init\" - (1d20+5)[ 18 ] \n\nI'll start by purchasing a tent.", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " I'll start in my tent.\n\n \n Spoiler \nTent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 26 ] \nReactive Spot (1d20+5)[ 14 ] \nReactive Listen (1d20+4)[ 18 ] \n ", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " I'll start in my tent.\n\n \n Spoiler \n Tent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 19 ] \nReactive Spot (1d20+5)[ 13 ] \nReactive Listen (1d20+4)[ 18 ] \nOops, double post, first rolls count.\n \n\n\nDone", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " No LoS from steps.\n\n \n Spoiler \nDouble move to D2.\n \n\nDone.\n\nStats:\n \n Spoiler \nLocation: D2\nHP: 8/8\nAC: 16 (10 + 2Dex + 4Wis)\nSaves: 2/4/6\n ", "prefix": "KaganMonk:", "loss": true }, { "from": "human", "value": " Waiting on LoS", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " The steps blocked any view initially, and I can tell you that I haven't done anything to change that.", "prefix": "KaganMonk:", "loss": true }, { "from": "human", "value": " Ninja Ref Maurkov \n \n@runningfist \n Spoiler \nYou're on the blue side, and once you mirror your action to W2, there's no LoS.\n \n\n@Chili IV \n Spoiler \nNo LoS\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " High Ref Mav: \n\n@Runningfist\n \n Spoiler \n\nI'm going to transpose you to W2, cause well, you started in the Blue Circle.\n\nNo LoS\n \n\n\n@Chile\n \n Spoiler \n\nNo LoS\n \n\n\n@Maurkov\n \n Spoiler \n\nWow, do we think alike or what, nice Ninja 😁\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Spoiler \nMove to J14, scatter planks.\n \nDone", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Looks around for ninjas \n\n@Chile: \n Spoiler \nNo LOS\n \n\n\n@runningfist: \n Spoiler \nNo LOS\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Chile IV is declared the victor, by DQ. ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Thank you. I was just about to declare my resignation. Hope you all have a good time.", "prefix": "KaganMonk:", "loss": true } ]
[ { "from": "human", "value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a treehouse with your superior commander, the elf-lord Findol. He turns to you and say's It is time. We can't win this war alone, not with everyone after us. I'm sending you on a boat to Drascon with over 500,000 gold. You need to convince Drascon to side with us for with tem we can't be defeated. You shall leave in 24 hours on the boat Swift Runner Any questions?", "prefix": "Imbasel:", "loss": false } ]
[ { "from": "human", "value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a cold dank dark room with your lord the lich king himself there. My young follower are you ready to bring this nation to victory? Are you ready to do the unthinkable? For if you are not leave, and if you are than bring me glory. I need you to go to the battlefield that will be waged in but 2 weeks. In the town of Corland. In Kyllion we shall aid our allies as we wage war on the massive forces of Sumet. We shall take their forests and burn them out. His voice is a cold whisper, and knife plunged in cold water. He looks at you with his dead eyes, to see if there are any questions", "prefix": "Imbasel:", "loss": false } ]
[ { "from": "human", "value": " Arena Tournament, Round 36: Krull vs. Leaf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Maurkov - Leaf \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Krull\n\n Initiative - (1d20+5)[ 6 ] ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Krull\n\n Initiative - (1d20+5)[ 8 ] \n\nStupid slow site.", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Additional purchases: None\nSpell selection \n Spoiler \n0:Guidance, Guidance, Virtue; 1:CLW, Magic Stone\n \n\n Init - (1d20+3)[ 17 ] \nLeaf begins in Y14 mounted on the chain barded dog. The other dog is in Z14. He carries his shield on his left hand. His right is empty.\n\nEdit:\n\n Leaf Round 1\n\nNote: Leaf automatically succeeds DC 5 ride checks to guide with knees.\n\nLeaf rides Y14->X15->X22 (40') and casts a spell. \n Spoiler \nCast virtue, shared with companion.\n \n Unhandled, the other dog stays where it is.\n\nDone.\n\nStatus \n Spoiler \nLeaf X22 HP 11/10 AC 20 Spells: Virtue\nMax X22 HP 14/13 AC 20 Spells: Virtue[shared]\nBud Z14\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Krull - Round 1 \n\nStarting in B14 with a Javelin in hand, Krull moves to J14.\nThere he casts a spell.\n \n Spoiler \nTrue Strike.\nHe also uses a swift action to activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - J14\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Leaf Round 2\n\nAttempt a rapid dismount - (1d20+7)[ 20 ] \n\nNot done.", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Leaf Round 2 part 2\n\nLeaf commands the loitering canine (Y13) to attack. Handle Animal - (1d20+4)[ 8 ] The dog doesn't react.\n\n@refs \n Spoiler \nIf Leaf readies an action to handle his animal companion, does the animal's action also interrupt Krull? Or would the animal be treated as delaying, and fulfill the command after Krull finishes his turn?\n \n\n\nNot done.", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\n@Refs: \n Spoiler \n\n \n Originally Posted by Handle Animal, SRD \n This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action. \n \n\nArena ruling has limited special initiative actions to creatures with Int 3 or greater, and the ability to communicate with the player. Thus, the animal cannot delay. It will perform whatever action a player specifies, on its next action, which is on the player's next initiative count. Is this correct?\n \n\n\nMatch on hold while I verify something.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " High Ref Mav\n\n\n@Refs\n \n Spoiler \n\nThis is a tricky one... I'd say that since the animal goes on the same turn, any initiative modifying action that the owner takes, would also be taken by the pet. Just to keep things simpler.\n\nThe pet itself would waiting to receive commands on its owners turn, and can't do anything on any other initiative count.\n\nAlso, since the owner has to give up his round and burn his standard action on a HA check, its not like its really advantages to do so.\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " High Ref Talic\n\n@Mavian, Refs:\n\n \n Spoiler \nYeah, my only issue is that Kyeudo's already ruled that mounts can't ready actions at their rider's direction. Delay seems reasonable, but if that's the case, then the mount would go after the action that triggered it, and it would jank up initiative counts. But I'll take this one whichever way you feel is best.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " @Talic, Refs\n \n Spoiler \n\nActually, I'm fairly certain that in my match with Chile, he ruled that a mount couldn't ready an action on its own, but a rider could ready an action to make his mount do something\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " @Refs, Leaf: \n Spoiler \nIf you ready an action to act with your mount, the mount interrupts also.\n ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " @refs \n Spoiler \nOkay, thanks. But a companion fulfills the command on its next action. (I found the citation in the SRD) Maybe I shouldn't have dismounted.\n \n\n\nLeaf commands the other dog, Max to attack. Max surges forward (O15), but then Leaf calls him to guard instead. (Free actions to handle animal - (1d20+8)[ 15 ] handle animal - (1d20+8)[ 12 ] ). Max growls at Krull in warning.\n\nLeaf then waits for something. Ready action: \n Spoiler \nIf Krull throws the jav, Leaf will move to get full cover.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf: Location X22 AC 20 HP 11/10 Spells: Virtue[9]\nMax (companion): Location O15 AC 20 HP 13/13\nBud (useless gp sink): Location Y13 AC 19 HP 13/13\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Krull - Round 2 \n\nSwift Action: move to Q15.\nStandard Action: Throw Javelin.\n\n Attack - (1d20+15)[ 26 ] (+20 True Strike, -1 Range attack, -4 Range Increment)\n Damage - (1d6+5)[ 7 ] \n\nMove Action: Move to O18.\n\nend my turn.\n\nStats:\n \n Spoiler \nLocation - O18\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nIn the future, when you have more than 1 legal target, please announce the target of your sharp pokey object tossing.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " What path does he take to Q15? To O18? Max the dog was guarding O15, so I think there's an AoO in there someplace.\n\n AoO - (1d20+3)[ 13 ] damage - (1d6+3)[ 7 ] trip - (1d20+2)[ 18 ] \n\n@refs \n Spoiler \nI don't think there's any place within 10' that provides full cover from Q15, but let me know if I'm mistaken\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nWe'll actually need a rewind. There's no way for Krull to go from J14 to Q15 in 40 feet without passing through O15. Krull cannot pass through O15, however, as it is occupied by an opponent. Rewind to beginning of action, restate your movement, Krull.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Meh...didn't realize which way I was going...will revise my moves...\n\nBut probably not until Monday.", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Redoing my move to make it legal.\n\n Krull - Round 2 \n\nSwift Action: Move to M19\nStandard Action: Throw Javelin at Dog in O15.\n((Depending on what the refs say, just use the rolls from the previous post))\n\nMove Action: Move to P24.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " High Ref Talic \n\nIf your opponent has no problem with you keeping the rolls, I see no reason why to disallow it.", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Same rolls is fine. Without cover, a miss is about as likely as a crit.\n\n Leaf round 3\n\nLeaf releases Max to attack Krull handle animal - (1d20+6)[ 22 ] .\n\nThe dog moves (O15->O23), charge attack - (1d20+5)[ 7 ] damage - (1d6+3)[ 9 ] trip - (1d20+2)[ 6 ] \n\nLeaf steps 5' to X21 and begins a long spell. \n Spoiler \nExchange Magic Stone to spontaneously cast SNAI\n \n\n\nDone.\n\nstatus[/spoiler]\nLeaf X21 AC 20 HP 11/10 Spells: Virtue\nMax O15->O23 AC18 (charge) HP 3/10\nBud Y13 AC 19[/spoiler]", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Krull - Round 3 \n\nMove Action: Draw Morning Star.\nStandard Action: Attack Doggie!\n\n Attack - (1d20+5)[ 22 ] \n Damage - (1d8+5)[ 9 ] \n\nSecondary Gore Attack\n Attack - (1d20)[ 12 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (3/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Leaf round 4\n\nLeaf frowns at the loss of Max, but doens't let that break his concentration. He completes his spell, summoning wolf (X24) which immediately charges (->P24). charge attack - (1d20+10)[ 11 ] damage - (1d6+4)[ 7 ] trip - (1d20+3)[ 23 ] \n\nLeaf just shakes his head and casts again. \n Spoiler \nburn the other 1st level spell for another SNAI\n \nDone.\n\nstatus \n Spoiler \n\nLeaf X21 AC20 HP11/10 Spells: Virtue\nMax KO\nBud Y13\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Krull - Round 4 \n\n((I'm in P24...So I will assume the wolf in Q24))\n\nI will withdraw to O24, then to S17.\n\nEnd my turn.\n\nStats:\n \n Spoiler \nLocation - S17\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (4/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Yes, that's right. Q24.\n\n Leaf round 5\n\nThe wolf gives chase (70' double move to R16). Leaf finishes the spell, creating another wolf-missile in V20, which charges:\n\n charge Attack - (1d20+12)[ 32 ] (incl. flank) damage - (1d6+4)[ 5 ] trip - (1d20+3)[ 20 ] \n\nLeaf commands the lazy dog to join the attack. handle animal - (1d20+4)[ 17 ] . It charges (Y13->T16, 30') and attacks:\n\n charge Attack - (1d20+5)[ 14 ] damage - (1d6+3)[ 4 ] trip - (1d20+2)[ 15 ] \nOops, should be -4 to hit for cover.\n\nLeaf casts a short spell and advances (X21->W20) \n Spoiler \nGuidance\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf W20 AC20 HP 11/10 Spells: Virtue, Guidance, SNAI [1], SNA [2]\nBud T16 AC 19 HP 13/13\nWolf 1 R16\nWolf 2 T16\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " confirming threat - (1d20+12)[ 19 ] (1d6+4)[ 5 ] ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " *Sigh*\n\nThe Crit Downs me...", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Not that I want to argue too strenuously, but 10 damage puts you at 0. You could conceivably cast CLW on the defensive.", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Vs Trip 20\n STR - (1d20+5)[ 6 ] \n\nThis will tell me if I'm on the ground or not...", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " This isn't looking good...\n\n Krull - Round 5 \n\nCasting a Spell Defensively\n \n Spoiler \nDropping Obscuring Mist to cast CLW.\n Concentration - (1d20+6)[ 24 ] \n CLW - (1d8+1)[ 6 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - S17 (prone)\nHP: 6/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (5/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist-x, True Strike (D)-x\n \n\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Leaf round 6\n\nThe first summoned wolf returns to whence it came. The second attacks. Bud the dog steps over (T16->T17) for a better angle and bites as well.\n\n wolf attack - (1d20+12)[ 19 ] damage - (1d6+4)[ 8 ] \n dog attack - (1d20+7)[ 26 ] damage - (1d6+3)[ 8 ] \n\nIf Krull is still struggling, Leaf will take a 5' step to V19, draw a flask of alchemists' fire and wait. Readied action: \n Spoiler \nIf Krull moves or casts after standing up, throw the flask.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf V19 AC 20 HP 11/10 Spells Virtue, Guidance, SNA1[1]\nBud T17 AC 19 HP 13/13\nWolf T18 AC 14 HP 17/17\n ", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Ok...now I'm dead 😛", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Good game. I suspect I'll see you again in the finals.", "prefix": "Maurkov:", "loss": true }, { "from": "human", "value": " Hopefully...\n\nI'll have to figure out some way of dealing with your 'pets' 🤨", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " High Ref Talic \n Leaf wins, by virtue of winning. Collect swag. ", "prefix": "Talic:", "loss": true }, { "from": "human", "value": " Originally Posted by theterran \n I'll have to figure out some way of dealing with your 'pets' 🤨 \n \n\nI've got some suggestions... which I will share after the rematch. 🙂", "prefix": "Maurkov:", "loss": true } ]
[ { "from": "human", "value": " As the Moonspeakers disperse back into the woods, you linger a moment to ponder. This was the first Moonspeaker gathering you have been allowed to attend, and the circle officialy recognized you as an initiate. You suddenly notice that another has remained behind, an old dreamseer name Greva. She is the second oldest in the circle, younger only than the High Druid Hess.\n\n\"Come closer, Kren, we must speak,\" she beckons to you. \"I have had strange visions this past week. I have kept them to myself thus far, but when I saw you tonight I knew by the tattoo on your arm that I must tell you. Yes, the others may not know, but you cannot hide your mark from those who have our eyes. Not many of our kind choose the service; few remember the debt we owe to the Empire. But enough of this, we must speak of what I saw.\"\n\n I saw a lion, proud and noble.\nSuddenly he is struck by an arrow.\nHe turns and roars in defiance at a mighty giant standing near.\nThe giant's mouth opens and hundreds of arrows pour forth.\nThe lion is pierced many times and sinks to the ground.\nThe ground begins to burn, engulfing everything.\nThe lion disapears, the giant disapears. All that remains visible are five arrows, embedded in the ground in a circle. \n\nYou feel your stomach sink and she relays the vision. For the last month you have seen parts of this vision in your dreams--the lion roaring, the flames, arrows everywhere.\n\n\"I fear dark days are coming to this world, and I think you may be somehow involved Arrow-Arm. Leave for Vrath in the morning, in the ages past many giants lived there. Tell me what you find, the survival of our people may depend on it.\"\n\nBefore you can speak she shapeshifts into a crow and flies away, leaving you alone with the smoldering embers of the campfire.", "prefix": "OologahQ:", "loss": false }, { "from": "human", "value": " Damn! Kren had hoped the dreams were nothing more than the dredged-up memories of his time in the Pathfinders... If Greva saw them too, they must mean something . She was wise one, and her advice was always good. In the morning he would go to Vrath.\n\nBack to the human lands? Not a pleasant thought. The humans had too much...civilization. Too many rules; too many people obedient out of habit or apathy or fear instead of conviction of right. And too much cultivation! The great forests - out here they still stretched for hundreds of miles - were thinned out and tamed by farmers and lumbermen.\n\nKren settled down for the night under a pine. As he began to doze, wrapped in his cloak, he let himself consider Greva's vision.\n\nThe lion - a symbol of Ilium, and its patron, Volcannon... Arrows made him think of the Pathfinders, but why would they turn on their own country? Why would they join this giant - whatever it represents? His thoughts spinning, Kren drifted to sleep.\n\nBreakfast the next morning was a small rabbit, which Kren caught and ate while he hiked. A few days walk to the woods edge, a quick stop to get horse from Frez the hostler - he owes me one - and he would be in Vrath all too soon.", "prefix": "RhoOphuichi:", "loss": true }, { "from": "human", "value": " \"Look Kren, I'm very appreciative of what you did for me with that mange. I promised never to give the horses alchemical boosters again. I will only use natural methods from now on. But I just don't have a horse I can give you. The only horse I have right now belongs to a knight who's stabling it here for a week. Its a purebred Ilian charger, not some riding horse. I'm supposed to be getting it ready for a joust. Its tempermental, it probably would buck you off anyway.\"", "prefix": "OologahQ:", "loss": true }, { "from": "human", "value": " Fighting back the urge to growl, Kren sighs and rubs the bridge of his nose. Three days fast walk to get here, barely stopping to sleep, and now this. \n A charger, huh? Sounds perfect. Look, Frez, I'm in a hurry and you owe me more than it'll cost to replace. Give it to me - and throw in the tack - and I'll say we're even. Don't say anything, Frez! I'm too tired to argue. Have the horse at the inn before dawn tomorrow, or you'll have to deal with a very angry druid. \n\nNow for a bath, a hot meal, and the last soft bed for a while. The trip to - Drellin, was it? - would be a long one, with little time for comfort.\n\n \n Spoiler \n\nDiplomacy = 16 +0 = 16\nWild Empathy = 5+9 = 14\nHandle Animal = 17+7 = 24\nRide = 11+3 = 14\n ", "prefix": "RhoOphuichi:", "loss": true }, { "from": "human", "value": " Frez opens his mouth to protest but stands dumbfounded as Kren approaches the horse and leads it over to Frez. Frez nods in agreement as the horse nuzzles its new master.", "prefix": "OologahQ:", "loss": true }, { "from": "human", "value": " Kren left the inn at dawn. The horse was waiting out front - in full barding. Well, what did I expect? I told him to throw in the tack. Kren lead the horse back to Frez's stables, removed everything except the saddle as quietly as he could, and left it neatly piled outside the door.\n\nThe horse - Horatio was the name on the saddle - pranced a bit when Kren mounted, but a few soothing words quieted him. Now, let's see how fast a druid can travel! Placing his hand on Horatio's neck, Kren muttered a few words and felt a surge of power.\n\n \n Spoiler \n Traveler's Mount \nLasts 3 hours.\n+10 enhancement to move speed.\nCan hustle without damage or fatigue.\nCannot make attack rolls.\n\nBase speed / hour = 6 mph.\nWith Traveler's Mount = 14 mph (hustling)\nCasting Traveler's Mount twice each day gives an overland speed of 96 miles per day on normal terrain. About three times the speed of an unbuffed horse!\n \n\n\nNow, he would ride hard for Drellin. Vrath's capital seemed a good place to start a search.", "prefix": "RhoOphuichi:", "loss": true }, { "from": "human", "value": " After a day of hard riding aided by magic you arrive in Vrath. Not wasting time to find the main road, you cut cross country straight toward Drellin, hoping to find the road along the way. You crest a hill and see the main road stretch out before you. Suddenly the sound of flames assault your ears and your vision goes dark for a moment. You see flashing arrows again.\n\nYou shake your head once the vision passes and look down at the road. To the right you see two humans riding at a medium pace, one wears studded leather, has a mustache and wears a whip and rapier at his belt. The other wears a breastplate and has a huge greatsword strapped to his back. Off to the left you catch sight of something strange. Following behind them about 40 feet you see a bit of dirt from the road being kicked up as if there were a rider behind them, but see no rider. Though you can hear faintly the sound of the two humans horses, no sound seems audible from the phenomenon to the left.", "prefix": "OologahQ:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Oathbreaker vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Oathbreaker - Paladin Latham \n Kurgan - Dragonstar \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Initiative (1d20+2)[ 7 ] \n\nI will purchase: Nothing!", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Nor shall I!\n\n Initiative - (1d20+2)[ 5 ] \n\nLooks like you go first - let the battle begin! 😁", "prefix": "Dragonstar:", "loss": true }, { "from": "human", "value": " Oathbreaker round 1: \n\nOathbreaker starts in B14 with his Large Katana in two hands. He then double moves to P15 with murder and glee in his bloodshot eyes!\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " To charge, or not to charge? That is the question...\n\nOh, what the hell. 😏 Begin in Y14 , Heavy Pick and Shield at the ready.\n\nSwift action, enter Righteous Fury.\n\n Chaaaaaaaaarge! \n\nto Q14 and attack.\n\n attack - (1d20+7)[ 25 ] for a potential damage - (1d6+4)[ 8 ] .", "prefix": "Dragonstar:", "loss": true }, { "from": "human", "value": " Actually, it's 2 more damage than that - I called the Righteous Fury but didn't calculate it in the damage roll, so you've taken 10.\n\nStats (for refs):\n \n Spoiler \nHP: 20/20\nAC 14\nRighteous Fury (flat +2 to damage rolls) will end at the beginning of my turn on Round 3.\n \n\n\nYou may go...", "prefix": "Dragonstar:", "loss": true }, { "from": "human", "value": " Oathbreaker round 2: \n\n\"OW! Now you will hurt you shiny lizard!\" Oathbreaker says in his mocking sing-song voice.\n\nLarge Katana Attack! (1d20+2)[ 8 ] /\\ If it threatens (1d20+2)[ 20 ] \nIf it hits (2d8+6)[ 14 ] /\\ If it crits (2d8+6)[ 9 ] \n\nArmor Spikes Attack! (1d20+3)[ 7 ] /\\ If it threatens (1d20+3)[ 5 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n\nTail Slap Attack! (1d20)[ 16 ] /\\ If it threatens (1d20)[ 17 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 2 /10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nEdit: Curse my evil alignment! Oh well. I just had to try out the two-handed weapon + armor spikes as a two weapon fighting thing. Not as good as the two sword thing. 😏\n\nI am at -1 and dying.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Dying and down... Dragonborn Paladin of Bahamut delivers the coup de grace to the evil dragonblood, eh?\n\n damage - (4d6+24)[ 34 ] \n😎\n\nOne more victory away from another Level 2....", "prefix": "Dragonstar:", "loss": true }, { "from": "human", "value": " High Ref Bronz \n Kurgan is declared the victor \n\n\nAnd keep the level 2's coming. We need competition 😁", "prefix": "Bronz:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Bulch vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bulch - stimpius \n Todd - Mavian \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Initiative - (1d20+1)[ 11 ] ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Bulch \n Init - (1D20-2)[ 8 ] \n\nreserving right to buy after your purchases. Good luck.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " I don't buy things,\n\nTodd - Round 1\nSwift Action: Activate Punishing Stance\nMove Action: Y14 to U14\nStandard Action: U14 to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Bulch \n\nBought\n\n \n Spoiler \n\nNothing\n \n\n\nMove to A12\n\nStats (refs only)\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition A12\nReady an action to throw a javelin as soon as he comes into my LoE.\n Attack - (1D20+5)[ 19 ] +1 if PB shot.\n Damage - (1D6+6)[ 8 ] +1 if PB shot.\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Todd - Round 2\n\nMove Action: Q14 to N15\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move after he finish moving\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Bulch \n\nMove to K12\n\nStats [refs only]\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition; K12\nReady an action;\n \n Spoiler \n\nthrow a javelin at him as soon as he enters LoE\n Attack - (1D20+5)[ 6 ] +1 if PB shot\n Damage - (1D6+6)[ 11 ] +1 id PB shot\n \n\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " When you stop moving, my readied action goes off, and I move to K15, as per my readied action spoiler. This would happen before you readied your action.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Bulch \n\nOkay then\n\nI throw a javelin at you which well and truely misses\n\nand now my head is completley skew whiff on whos go it is :D", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " It's now mine at the top of Round 3, initiative order doesn't change at all.\n\nTodd - Round 3\n\n Swift Action : Activate Strength Domain\n Move Action : K15-> K14\n Standard Action : Attack with Sapphire Nightmare Blade and my Heavy Polaxe\n Sapphire Nightmare Blade - (1d20+13)[ 31 ] vs AC\n Attack Roll (1d20+4)[ 17 ] \n Axe Damage (2d6+6)[ 17 ] \n Punishing Stance (1d6)[ 4 ] \n Sapphire Damage (1d6)[ 3 ] Only if Sapphire Nightmare Blade Hits\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: Sapphire Nightmare Blade , Moment of Perfect Clarity, Charging Minotaur Strike.\nBreath Weapon: Readied\nStance: Punishing Stance\nStrength Domain: 1/10\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Doh, I messed up my damage roll. The axe was actually supposed to deal 2d6+5, so I only did 16 instead of 17.\n\nThe sapphire nightmare blade hits, leaving you flatfooted against my axe attack, which means that it hits. So in all you take 23 points of damage.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Assuming it works that way then its game :D I thought you would only get one action having had a readied action but my understanding of them may be off.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " What happens with readied actions depends on your place in the initiative order.\n\n If you take the action on the same round as you readied it, your initiative moves to above the one that activates your action, and you don't lose any actions.\n\n If you take your readied action on the round after you readied it, then it counts as your action for that round.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " High Ref Bronz \n\nMavian is correct in his readied action. Therefore..\n\n Todd is declared the winner! ", "prefix": "Bronz:", "loss": true }, { "from": "human", "value": " Todd picks up the pieces of the orc and tries to stick them back together\n\n You fight good. ", "prefix": "Mavian:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kale - Qworg \n Dunkin - Damionte \n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Dinkin Round-0 Initiative\n\n (1d20+2)[ 15 ] ", "prefix": "Damionte:", "loss": true }, { "from": "human", "value": " High Ref Paladin Latham \n\nDue to inactivity, Kale is disqualified.\n\n Dunkin is declared the winner and recieves his due. ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Yeah !\n\n...\n\n..\n\n.", "prefix": "Damionte:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Grey Wolf vs. Clamber \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grey Wolf - Olidammara \n Clamber - Stimpus \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Clamberer \n Initiative - (1D20+5)[ 17 ] ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " The man and his wolf smirk at the little goblin. \"Good luck little crawler...\"\n\n Ini - (1d20+3)[ 9 ] ", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Prepared spells:\n \n Spoiler \n\n0st level: guidance, virtue, virtue; 1st level: cure light wounds, updraft\n ", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Clamberer \n\nTo Refs\n\n \n Spoiler \n\nStart in B10.\nMove to G10\nTake 10 on climb check auto success - 26. Racial allows.\n\nWill do this in one move if possible but im thinking it should be 2 actions so perch at the top of G10.\n\nCrossbow in 1 hand.\n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Grey Wolf, round 1 \n \n Spoiler \n\nGW starts in Y11, with a scroll of sunstroke in his hand. Ranger starts in Y10. GW casts virtue on his Ranger and then commands him to heel ( Handle Animal - (1d20+8)[ 28 ] ) and moves to U11. If the skill check is succesful, Ranger follows the druid to U10.\n \n\n\nStats:\n \n Spoiler \n\nGW\nHP:11\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: none\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 14 ] \n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (10 rounds)\nPosition U10\n Listen - (1d20+2)[ 22 ] \n Spot - (1d20+3)[ 18 ] \n \n\n\nYou're up.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Clamberer \n\nTo Refs\n \n Spoiler \n\nMaintain position in G10.\nHide Hide - (1D20+5)[ 6 ] \nReady an action to loose a bolt at the druid or the wolf. Druid preferably with one hand on the crossbow the instant LoS and LoE is established.\n Attack - (1D20+5)[ 22 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n\nNo LoS yet", "prefix": "Kyeudo:", "loss": true }, { "from": "human", "value": " Grey Wolf, round 2 \n \n Spoiler \n\nGrey Wolf casts virtue on himself.\n \n\n\nStats:\n \n Spoiler \n\n GW \nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (10 rounds)\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 16 ] \n Ranger \nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (9 rounds)\nPosition U10\n Listen - (1d20+2)[ 15 ] \n Spot - (1d20+3)[ 11 ] \n \n\n\nYou're up.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Clamberer\n\nActions; To refs\n\n \n Spoiler \n\nMaintain position at G10.\nHide again Hide - (1D20+5)[ 20 ] \nReady an action to shoot the druid or its wolf on LoS. Whichever appears first.\n Atacck - (1D20+5)[ 14 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Grey Wolf, round 3 \n \n Spoiler \n\nGW moves to U8 and hides there, looking for Clamber. Hide - (1d20-2)[ 4 ] and Spot - (1d20+7)[ 13 ] . My other actions depend on the LOS check.\n \n.\n\nNot done yet.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Ref Mav:\n\nGrey Wolf\n \n Spoiler \n\nNo LoS\n \n\n\nClamber\n \n Spoiler \n\nNo LoS\n \n\n\n@Refs:\n \n Spoiler \n\nClamber gets a reactive spot. Instead of telling him to roll it, and giving him Metagame knowledge, I'll just roll it for him (1d20-3)[ 7 ] \n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Grey Wolf, round 3 \n \n Spoiler \n\nGrey Wolf moves to U12 and, while hiding, tries to locate Clamberer again: Hide - (1d20-2)[ 18 ] and Spot - (1d20+7)[ 23 ] .\n \n\n\nI'm done, but you better wait for another LoS check before you act.\n\nStats:\n \n Spoiler \n\nGW\nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (9 rounds)\nPosition: U12\n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (8 rounds)\nPosition U11\n ", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " High Ref Bronz \n\n@Grey Wolf\n \n Spoiler \n\nNo LoS, and for the record you only get one reactive spot check per round. Any additional checks require actions.\n \n\n\n@Clamberer\n \n Spoiler \n\nNo LoS\n ", "prefix": "Bronz:", "loss": true }, { "from": "human", "value": " @ Bronz\n \n Spoiler \n\nMy phb states that moving into a new area, allows you to take a spot check without spending an action. In my view this applies to this situation: Grey Wolf can't see things from U8 which can be seen from U12 and vica versa.\n ", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Just checking in tell me when its my go :D", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Well... you're up since Bronz posted the LoS-check.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Clamberer \n\nActions\n\n \n Spoiler \n\nMaintain position in G10\nHiding - result of 20.\nReady an action to attack either to enter my LoE and LoS first. Preferably Grey Wolf but his dog beast thing if that comes first.\n Attack - (1D20+5)[ 24 ] \n Damage - (1D6)[ 5 ] \n \n\n\nIm done no need for LoS check - same as the spoilers above whatever yours was. Didn't move position.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Grey Wolf, round 4 \n \n Spoiler \n\nGW moves to U16, hides ( Hide - (1d20-2)[ 9 ] ) there and peeks around the corner: Spot - (1d20+7)[ 13 ] . Ranger follows him to U15 ( Spot - (1d20+3)[ 12 ] .\n \n\n\nNot done, we will wait again for a LoS check.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n\nNo LoS.", "prefix": "Kyeudo:", "loss": true }, { "from": "human", "value": " *Poke*\n\njust to say its still your go.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Grey Wolf is disqualified due to not posting for 4 days.\n\n Clamberer is declared the winner and collects the posted rewards ", "prefix": "Bigmac:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Bunny vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Spoiler \ninit: (1d20+3)[ 7 ] \n ", "prefix": "faithfreebible:", "loss": true }, { "from": "human", "value": " Bunny is declared the winner due to inactivity on Kodrul's part and collects the posted rewards ", "prefix": "Bigmac:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Krux vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Xerxes - king_korath \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " initiative (1d20+4)[ 8 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " High Ref Paladin Latham \n\nKrux is disqualified for inactivity\n\n Xerxes is declared the winner and recieves 300xp and 300gp. ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Krux hurries in on his exhausted mount, hoping to beat the bell. *DING* Too late!\n \"Grrrr.... Me oversleep again...\" \n Ahhhh! I only just found out the new waiting room was up! Oh, well, I'll just have to rock the loser's bracket 😉 ", "prefix": "Tortoise262:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " High Ref Morbius \n\n\nFor the records I just PMed both players", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " ummmmmm i thought rune lready beat me in the final match? 🤨", "prefix": "Deathslayer7:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n\nLooks like someone made a mistake setting up matches.\n\nSince I was the one that set up this match, that someone would be me.\n\nJust ignore this and we'll cut it from the official records.", "prefix": "Kyeudo:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 43: Tordek the Bloody vs. Strit Acora \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tordek the Bloody - Lord Henry \n Strit Acora - Curtis \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Strit Acora\n\n (1d20+1)[ 12 ] \n \"Ah, Tordek, we meet again.\" ", "prefix": "curtis:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n Strit is the winner. ", "prefix": "chilepepper:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 45: Velis vs. En \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Velis - Jasmine Rhadix \n En - Curtis \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " En\n\n (1d20)[ 17 ] ", "prefix": "curtis:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n En is the winner. ", "prefix": "chilepepper:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Exhibition Match: SamTheCleric vs. SithLackey \n Map \n \n Spoiler \n\n \n \n\n Both Combatants Please Roll Initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Level 10 Phelonius \n\nInitiative: (1d20+3)[ 16 ] \n\nGood Luck to you, sir.", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " I have a proposal...if you guys would ref our exhibition match, I'll ref yours...that way we don't have to bother the refs for LoS checks and such.", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " sure thing, I'll keep an eye on your match when I'm free.", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " Brilliant!\n\nNow make with the killin'.", "prefix": "edroux:", "loss": true }, { "from": "human", "value": " Sorry that there's going to be a delay here, I have AP testing tomorrow, followed by filming for an English project, so it may be a day and a half or so.", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " It's cool... I've been swamped, started up new classes at college... and Pre-Calc is flying right over my head.", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " Alright, I'm back (sorry for the delay, mother's day and all).\n\n initiative - (1d20+3)[ 11 ] \n\nEDIT: Looks like you get to go first. Again.", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " Phelonius - Round 1 \n\n\"Well, if it isn't my little Barbarian friend!\"\n\n \n Spoiler \nStart in B13.\n\nCast Greater Invisibility, move to E10.\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: B13\nHP: 66\nAC: 15, Touch 13, Flat Footed 12\nSpells:\n \n Spoiler \nLevel 1\nShield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,\nLevel 2\nBoiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants\nLevel 3\nFly, Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler\nLevel 4\nSolid Fog, Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image\nLevel 5\nCloudkill, Mind Fog, Baleful Polymorph, Illusory Feast\n \n\nBuffs: Greater Invisibility 10/10\n ", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " Thunk - Round 1 \n \"Thunk smarterer now, little man. Thunk GET you! Thunk use pronouns! \n \n Spoiler \nThunk begins in Y13 , holding the arrow and with the shield out and animated.\n\nStandard Action: Thunk stabs himself with the arrow, gaining See Invisibility for the next 30 minutes. He also takes (1d4+1)[ 2 ] damage, because he's not about to put his full strength behind this. (1d4 because it's not being used as an arrow, but as a dagger-like improvised weapon)\n\nFree Action: Command the boots to Fly , duration 5 minutes\n\nMove Action: Move to R11 , and crouch to try and maintain a low profile.\n \n\n\nI'd end the turn, but we probably need a LOS check. And someone to check this turn in general.\n\nStats for Refs \n Spoiler \nHP: /120\nAC:19/19/18\nLocation: R11 \nSee Invisibility: 1/300\nFly: 1/50\n ", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " Exhibition Ref Terran \n\nNo LoS", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Phelonius - Round 2 \n\n\"Planning on defeating me with the cunning use of Pronouns, eh? I see your pronouns and raise you a prepositional phrase! \"\n\n \n Spoiler \nCast Fly.\n\nMove to A1\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: A1\nHP: 66\nAC: 15, Touch 13, Flat Footed 12\nSpells:\n \n Spoiler \n\nLevel 1\nShield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,\nLevel 2\nBoiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants\nLevel 3\n Fly , Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler\nLevel 4\nSolid Fog, Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image\nLevel 5\nCloudkill, Mind Fog, Baleful Polymorph, Illusory Feast\n \n\n\nBuffs: Greater Invisibility 9/10, Fly 1000/1000\n ", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " Thunk \n \"Thunk laugh at you! Pepazishun not real word! \n \n Spoiler \nMove Action: move to H11 \n \n\n\nLOS check and then I'll finish my turn.", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " Exhibition Ref Terran \n\n@SithLackey\n \n Spoiler \nYou see him in A1\n \n\n\n@SamtheCleric\n \n Spoiler \nYou see him in H11\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " I see you. What're you holding, please?", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " Just to go ahead and circumvent this...SithLackey has See Invisibility on, that's how he can see you.", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " I have Nothing in my hands. :)\n\nAnd I figured he'd have see invis up... stabbed himself with the arrow... clever.", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " I may have to use that again, it was pretty cheap for 3 minutes of see invisibility.\n\n Thunk, Round 2 Continued \n Thunk see you! Now you dead! \n\nGo ahead and look if you have LOS (heck, if you can see you will by the end of this).\n \n Spoiler \nFree Action: BEAR ON!\nMove Action: Move to A3, and touch down.\n \n\n\nEnd Turn\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: A3 \nSee Invisibility: 2/300\nFly: 2/50\nBear Form (Black): 1/10\n ", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " Phelonius - Round 3 \n\nCast Defensively\n (1d20+17)[ 35 ] vs DC19\n\nIf successful... speak a word and vanish through a dimension door.\n \n Spoiler \nDimension Door to E26, 50 feet in the air.\n \n\n\nEnd turn.", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " Gah! I forgot you had that one! And I'm already in bear form! ☹️\n Thunk - Round 3 \n \"Where you go, little man?\"\n \n \n Spoiler \nFull Round Action: Double Move to L14, +20ft (so, on orange level)\n \n\nLOS Check, then I'm good.\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: L14, +20ft \nSee Invisibility: 3/300\nFly: 3/50\nBear Form (Black): 2/10\n ", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " LoS is Established\n\nSithLackey is in L14.\n\nSamtheCleric is in E26 hovering 50ft above the floor.", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " Phelonius Round 4 \n\n\"Lights out, little bear!\"\n\nCast Solid Fog . 20' radius sphere with him in the center.\n\n \n Spoiler \nMove to P-26, still 50' in the air.\n \n\n\nThis SHOULD be the area of the solid fog...\n\n \n Spoiler \n \n ", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " Does solid fog change speed to 5ft, so a 5x sprint would move 25ft, or does it make it so that one can only move 5ft per round?\n\nAlso, Is that second spoiler one I can look in?", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " It makes it so you can only move 5ft per round...and yes, that second spoiler is just the area of the solid fog.\n\nSolid Fog = best spell in the game. 😁", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " grumblegrumble...😛...grumblegrumble\n\n Thunk - Round 4 \n \n Spoiler \nMove to L13 as a full round action...\nI guess...\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: L13, +20ft\nSee Invisibility: 4/300\nFly: 4/50\nBear Form (Black): 3/10\n \n\n \n\n\nEnd Turn", "prefix": "SithLackey:", "loss": true }, { "from": "human", "value": " Phelonius Round 5 \n\nCast a Cloudkill\n \n Spoiler \nCenter is 10 feet closer to me than solid fog...\n \n\n (1d4)[ 4 ] Constitution Damage. Fortitude DC 22 for half.\n\n \n Spoiler \nMove to X18\n ", "prefix": "SamTheCleric:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n\nHousekeeping\n\n\nUnless one of you object in the next week or so, I'm going to remove this match from the list since there hasn't been a post in over 2 months.", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n This match has been removed from the listing. ", "prefix": "chilepepper:", "loss": true } ]
[ { "from": "human", "value": " A Shadar-Kai with a massive sword and energy crackling around his hands storms into the arena. His opponent is an Eladrin with a shimmering bow. The announcer bellows \"FIGHT!\"\n\n[ ][ ][ ][ ][Q][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][L][ ][ ][ ][ ]", "prefix": "OOTS_Rules 2:", "loss": false } ]
[ { "from": "human", "value": " Arena Tournament, Round 46: Torpedo vs. Whindle \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gareth - Torpedo \n Curtis - Whindle \n All gladiators please roll initiative ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Whindle\n\n (1d20)[ 15 ] ", "prefix": "curtis:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n\nTorpedo quits.\n\n Whindle in the winner. ", "prefix": "chilepepper:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 39: Phelonius vs. Glunk , final match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Glunk - SoD \n Phelonius Phink - SamtheCleric \n All gladiators please roll initiative ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Glunk, pre-round \n initiative - (1d20+2)[ 15 ] \n\nMay need purchases. I hope my opponant turns up though. I'm looking forward to this re-match.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n Glunk is the winner, match and round. ", "prefix": "chilepepper:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 46: Bacchae vs. Jeananne \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Bacchae \n Fishy - Jeananne \n All gladiators please roll initiative ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Bracchae, pre-round \n initiative - (1d20-6)[ 11 ] \n\nWill still make purchases.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Jeananne, Pre-Round \n\nInitiative: (1d20+2)[ 7 ] \n\nI think I'm actually good for right now, purchase-wise. Jeananne will start in D10 with her armor, sword and shield, predictably.", "prefix": "Fishy:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n Jeananne is the winner. ", "prefix": "chilepepper:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 44: Drex Milo vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Drex Milo - KCiemir \n Froy - The Chilli God \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Ta for the PM reminder. Don't wanna double-DQ, here.\n\nBuying... Nothing. So there. Thus as it is that Froy the Shirtless commoner exposes his bronzed belly (suntan fresh!) for all the rest of the arena to see! Up goes the dirty pitchfork in a salute to the audience.\n\n Init - (1d20+2)[ 6 ] ", "prefix": "The_Chilli_God:", "loss": true }, { "from": "human", "value": " High Ref chilepepper \n\nThe bronzed hairy chest must've scared him off.\n\n Froy, the shirtless commoner, is the winner. ", "prefix": "chilepepper:", "loss": true }, { "from": "human", "value": " Hairy? Oh, right, I suppose his chest is hairy, too...\nFroy keeps his pitchfork raised as he walks awkwardly back inside.\n\nMighty quick on the guns, there, by the way. 😁", "prefix": "The_Chilli_God:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 64: Glunk Too vs. Quork \n Map: \n \n Spoiler \n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Glunk Too - SoD\n Quork - Sallera\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " (aagh scary orcy orc 😦)\n\nInit: (1d20-3)[ 16 ] \n\nPurchasing 20 sling bullets (2s) and a scroll of Hold Person (150g). Waiting on further purchases.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Glunk \n initiative - (1d20+2)[ 18 ] \n\nPurchaces to come.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " More stuff bought; Potion of Owls Wisdom.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Purchasing scroll of Light of Mercuria (150g).", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Is that all? If so, I'm good to start.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Aye, go ahead. Starting in B11, holding a scroll with loaded sling on belt.\n\nStats: \n Spoiler \nHP 7/7, AC17 (13, 14)\nTU attempts: 11/11\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith\nDoom\n ", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Starting in Y11, unarmoured, with heavy crossbow loaded in one hand, and potion in the other.\n\nStandard Action; Drink Potion.\n\nEnd turn.\n\nStats\n \n Spoiler \nHP; 16/16\nAC; 12 (touch 12)\nF/R/W; +6/+2/ +0 \nOwl's Wisdom; 0/10\n ", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Quork, Round 1 \n\n5ft step to C11.\nStandard: Attempt to cast from scroll. CL: (1d20+1)[ 14 ] If successful: \n Spoiler \nStart glowing.\n \n\nSwift: Quickened Doom, DC14 Will or shaken.\nFree: If scroll casting was successful, drop empty paper.\nMove: If scroll casting was successful, draw second scroll.\n\nStats: \n Spoiler \nHP 7/7, AC17 (13, 14)\nTU attempts: 6/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith\n Doom \n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Come on... will - (1d20)[ 19 ] \n\n\"Hah! Glunk Toos mind an inpenetrable fortess! I will Water Orc Orc you to death!\"\n\n Glunk Too, round II \n\nDouble Move to E11, drawing Great Falchion en route.\n\nFree Action; Rage.\n\nDone.\n\n \n Spoiler \nHP; 18/18 \nAC; 10 (touch 10 )\nF/R/W; +8 /+2/+2\nOwl's Wisdom; 1/10\nRage; 0/13\n ", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Quork, Round 2 \n\n\"Hmm... I don't know if ravens eat sodden corpses. Maybe you should climb out?\"\n\nFree: Declare Hatred on the orc orc.\nStandard: Release both rays of the Light.\nFirst ray:\nTouch attack: (1d20+5)[ 7 ] \nDamage: (2d6)[ 6 ] \nCrit confirm: (1d20+5)[ 11 ] \nCrit damage: (2d6)[ 10 ] \nSecond ray:\nTouch attack: (1d20+5)[ 21 ] \nDamage: (2d6)[ 8 ] \nCrit confirm: (1d20+5)[ 16 ] \nCrit damage: (2d6)[ 8 ] \n\nNot done, need to see results first.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " ...right then.\n\nSwift: Quickened cast from scroll: CL: (1d20+1)[ 13 ] If successful, DC15 Will or paralyzed.\n\nNeed to see whether you save before I finish.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " That's 8 damage...and will - (1d20+2)[ 9 ] \n\nBollocks. That's the first save he's ever failed...", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Okies, so to finish off, 5ft step to D11 and draw spear.\n\nEdit: Oh, and drop the empty scroll, of course.\n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16)\nTU attempts: 1/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith\n Doom \n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Glunk, round 3 \n\nFree Movement; sink to the bottom, 10 feet down.\n\nFull round action; attempt to shake off the hold person (assuming it was hold person) will - (1d20+2)[ 22 ] \n\nAnd that shakes it off!\n\n \n Spoiler \nHP; 8/18 \nAC; 10 (touch 10 )\nF/R/W; +8 /+2/+2\nOwl's Wisdom; 2/10\nRage; 1/13\nHolding Breath; 0/44\n \n\n\nDone, hoping I'm out of reach of that spear!", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " ...crap. Glunk is a damnably lucky orc. 😛\n Quork, Round 3 \n\nHmm. I guess if you're standing on the bottom, you're actually in reach still. Unless being in the water counts as being on the square of the water's surface, in which case I'll move over 5ft to D11 and then down 5ft to the square above your head, but that doesn't make much sense. Either way...\nStandard: Stabbity.\nAttack: (1d20+5)[ 22 ] \nDamage: (1d8+3)[ 6 ] \nCrit confirm: (1d20+5)[ 14 ] \nCrit damage: (2d8+6)[ 18 ] \n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16)\nTU attempts: 1/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith \nDoom \n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Glunk Too, round 4 \n\nMove to waters surface in D11, bursting out spectacularly before swinging wildly with the great falchion.\n\n\"I will kill you so hard you will die to death!\"\n\n attack - (1d20+8)[ 17 ] \n damage - (1d12+12)[ 16 ] \n\nWell, if your AC is equal to what your sheet says, that's game. If not, fight on, for I am done (and probably done for!).\n\n \n Spoiler \nHP; 2/18\nAC; 10 (touch 10)\nF/R/W; +8/+2/+2\nOwl's Wisdom; 3/10\nRage; 2/13\n ", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " Luckily for the poor cleric, that Hatred gives her a little boost.\n\n Quork, Round 4 \n\nStandard: One last desperate stab.\nAttack: (1d20+5)[ 16 ] \nDamage: (1d8+3)[ 9 ] \nCrit confirm: (1d20+5)[ 17 ] \nCrit damage: (2d8+6)[ 15 ] \n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16)\nTU attempts: 1/11\nPP: 2\nLoc: C11\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia\nShield of Faith \nDoom \n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Originally Posted by Sallera \n ...right then.\n\nSwift: Quickened cast from scroll: CL: [roll0] If successful, DC15 Will or paralyzed.\n\nNeed to see whether you save before I finish. \n \n\nNot to step in the middle of your tea party, but since when can you apply a character's metamagic feats to normal scrolls? 🤨\n\nFrom the SRD:\n The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can’t use a metamagic feat to alter a spell being cast from a wand, scroll, or other device. \n\nSince he didnt buy a scroll of quickened Hold Person, he cannot cast it as such, feat or not.\n\n(apologies again for interrupting, just seemed like a glaring rules snafu)", "prefix": "daggaz:", "loss": true }, { "from": "human", "value": " Oh bother, so it is. Rewinding to the middle of Round 2, then; after releasing the light:\n\nMove: To B15.\nSwift: Cast a quickened spell: \n Spoiler \nShield of Faith.\n \n\n\nStats: \n Spoiler \nHP 7/7, AC23 (19, 20)\nTU attempts: 1/11\nPP: 2\n\nSpells:\n0th\nVirtue\nGuidance\nInflict Minor Wounds\n\n1st\nLight of Lunia \nShield of Faith\nDoom \n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Glunk Too, round III, take 2 \n\nBurst out of the water, looking really impressive \"Glunk have a strange feeling of de ja vu...\" and charge to C14, with a wild swing.\n\n attack - (1d20+10)[ 27 ] \n damage - (1d12+12)[ 19 ] \n\n\"I will Water Orc Orc you to death!\"\n\nEdit; Wow. Talk about an inpenetrable mind! The only save he failed, and it never actually happened.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " And even my 23 AC isn't going to save me from that. 😛 Good thing someone noticed that scroll error, ne?", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Originally Posted by Sallera \n And even my 23 AC isn't going to save me from that. 😛 Good thing someone noticed that scroll error, ne? \n \n\nYup. Glunk Too's luck holds out still! The only save he's ever failed, and it never happened! Also...that would've been your win as well. You had me worried for a while.", "prefix": "SoD:", "loss": true }, { "from": "human", "value": " High Ref Mav:\n\nGlunk Too gets the win and the loot ", "prefix": "Mavian:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 52: Croysp vs Grappler (AF) \n Map \n \n Spoiler \n\n \n \n\n XP Reward: 300 XP\n GP Reward: 300 GP\n\n Croysp - Psionic Dog\n Grappler (AF) - AlterForm\n\n\n All Gladiators, please declare final purchases (if any) and roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Croysp will purchase a new Bite of The Wolf psionic tatoo.\n\nNo other purchases planed, may make reactionary purchases.\n\n Initiative - (1d20+4)[ 18 ] ", "prefix": "Psionic Dog:", "loss": true }, { "from": "human", "value": " Grappler makes no purchases.\n\n Init - (1d20+2)[ 16 ] ", "prefix": "AlterForm:", "loss": true }, { "from": "human", "value": " Cool.\n\n Croysp - Round 1 \n\nCroysp starts in Y-10 holding the Personal Space Enforcer™, mach Long Spear in one hand.\n\nStandard Action: Activate Psionic Tatoo and grow a big toothy muzzle.\nMove to S-9.\nFree: Assume two-handed grip on long spear.\n\nDone.\n\nStats:\n \n Spoiler \nHP: 15/15\nAC: 15 (+4 armor +2 dex -1 vulnerable)\nTouch: 11\n\nPsionic Focus: Yes.\nAora: Offensive.\n\nBite of the Wolf: 1/10\n ", "prefix": "Psionic Dog:", "loss": true }, { "from": "human", "value": " Grappler - Round 1 \n\nGrappler starts in B11, Girallon Arms bound+infused.\n\nSwift: Activate Travel Devotion\nMove: 40 ft to I12\nStandard: Ready an Action\n \n Spoiler \nAction: Move\nTrigger: Croysp enters a square from which he threatens Grappler\n \n\n\nStatus\n \n Spoiler \nHP: 9/9\nAC: 14\nTravel Devotion: Round 1 of 10\n \n\n End Turn ", "prefix": "AlterForm:", "loss": true }, { "from": "human", "value": " Croysp - Round 2 \n\nCharge!\n\nAuto-succeed on jump check, charge to K-11.\n(Long) Spear Attack - (1d20+7)[ 14 ] \n Damage - (1d8+7)[ 12 ] \n\nDone.\n\nStats:\n \n Spoiler \nHP: 15/15\nAC: 13 (+4 armor +2 dex -1 vulnerable -2 charging)\nTouch: 9\n\nPsionic Focus: Yes.\nAora: Offensive.\n\nBite of the Wolf: 2/10\n ", "prefix": "Psionic Dog:", "loss": true }, { "from": "human", "value": " McToughy's readied action triggers.\n\nIn response to Croysp entering K11, Grappler enters J11 immediately before.\n\nMcToughy avoids the Personal Space Enforcer TM , but I suspect Croysp still has a good chance at victory with his Jaws of the Wolf.", "prefix": "AlterForm:", "loss": true }, { "from": "human", "value": " Hmm. Clever.\n Bite Charge - (1d20+7)[ 16 ] \n Damage - (1d8+5)[ 10 ] ", "prefix": "Psionic Dog:", "loss": true }, { "from": "human", "value": " And that's the match.\n\nGG.", "prefix": "AlterForm:", "loss": true }, { "from": "human", "value": " Hi Ref Scorer \n \nAnd Croysp Bites the Victory! Wins the loot and the round! ", "prefix": "Scorer:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 67: Ford Prefect vs. Chuck E. Cheese \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Ford Prefect - Madtinker\n Chuck E. Cheese - Schism\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Ford Prefect\n\nNo purchases, init (1d20-3)[ 5 ] \n\nNot the fell drained shenanigans!\n\n@Refs \n Spoiler \ncan I start a grapple as part of a charge? Charge requires a melee attack,a nd starting a grapple is a melee touch attack, so it should be legal, yes?\n \n\n\nDoesn't it cost some gold or something to summon familiar? Edit: Nevermind, I see it now.", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " I know, I know. It's so lame.. I feel dirty for ever putting the sheet together. 🤢\n\nInitiative: (1d20+4)[ 15 ] ", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Go ahead and go then, but I'll need an answer to my question before we get too far along.", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " Alright. Starting in Y-14, wondering how on earth glass can provide total concealment.\n\n Chuck \"Lamer\" Cheese, round 1 \n\nFree: Muse about poorly made glass.\n\nMove action: Move somewhere into total concealment. You lose sight of Chuck as he leaves X-15.\n\n \n Spoiler \nFinish half-speed move to X-18.\n\nHide: (1d20+6)[ 12 ] \n\nReactive spot: (1d20+3)[ 9 ] \n\nReactive listen: (1d20+2)[ 13 ] \n\nCast a spell: \n Spoiler \nMage Armor\n \n\n \n\n\nDone.\n\nEdit: Fixed spoiler tags.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 18 full, 14 touch, 14 ff\nCurrently in: X-18\nBuffs/rounds: Mage Armor 1/600\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound,\n\n1st: Fell Drained Magic Missile**, Mage Armor , Shield\n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Well, the concealment is mutual.\n F ound O n R oad D ead\n@Refs/LoS\n \n Spoiler \nStarting with Sling in hand and loaded. Move south from B14 to E21.\nHide, taking penalty for moving at full speed. (1d20+2)[ 16 ] .\n\nRefs, please see question in my first post.\n\nReady an action \n Spoiler \nshoot Lamer with Sling if he begins to cast a spell or ends his turn in a space where I can shoot him.\n \n\n \n\nStats \n Spoiler \n\n Ford Prefect \nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\n AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\n FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\n Sling (20 bullets) +3 (1d4+2, x2)\n FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n (+3 Dex, +2 Misc)\n Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n Condition None\n \n\n\nDone. Edit was to fix the spoiler tags. I'm retarded, I swear.", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " Chuck, round 2 \n \n Spoiler \nCast a spell: \n Spoiler \nShield\n \n\n\nMove half-speed to X-22\n\nHide: (1d20+6)[ 9 ] \n\nReactive spot: (1d20+3)[ 20 ] \n\nReactive listen: (1d20+2)[ 3 ] \n \n\n\nDone. LoS might be needed, depending on where you moved.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 22 full, 14 touch, 18 ff\nCurrently in: X-22\nBuffs/rounds: Mage Armor 2/600, Shield 1/10\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound\n\n1st: Fell Drained Magic Missile**, Mage Armor, Shield \n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " LoS established, FORD in E21, Chuck in X22: continue.", "prefix": "Lubirio:", "loss": true }, { "from": "human", "value": " LOS Check:\n\nFord-\n \n Spoiler \n\nYou see ford in E21, with a loaded sling in hand.\n \n\n\nChuck-\n \n Spoiler \n\nYou may charge to start a grapple, but doing so provokes and AoO as usual for starting a grapple.\nNeed to roll a reactive spot check for you:\n (1d20+7)[ 11 ] \nYou see Chuck in X22, having just cast a spell.\n \n\n\nGood Gaming!\n-Jason", "prefix": "RPGAgmJAY:", "loss": true }, { "from": "human", "value": " Ford Prefect\n\nAttack the glass in F20-21 with unarmed strike.\n (1d20+2)[ 18 ] \n (1d6+2)[ 3 ] \nNeed to see results before I finish my action.\n\nSo I didn't overcome the hardness, and it doesn't break. I feel puny.\n\nNevertheless, ready an action \n Spoiler \nmove north out of LoE if Cheesy there casts a spell at me.\n \n\n\nDone\n\nStats \n Spoiler \n Ford Prefect \nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\n AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc E21\n FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\n Sling (20 bullets) +3 (1d4+2, x2)\n FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n (+3 Dex, +2 Misc)\n Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n ", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " You're... taking two standard actions in a round? 🤨 Attack and ready?", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " My bad. I readied a move action, but forgot the part where any readied action counts as a standard action. So Ford sits tight, no valid readied action.", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " Chuck, round 3 \n\nChuck moves into total concealment again. You lose sight of him as he leaves T-26.\n\n \n Spoiler \nFinish move to R-26. Ready action: \n Spoiler \nCast a Fell Drained Magic Missile at Ford if he enters LoE with anything less than total cover/concealment.\n \n\n \n\n\nDone.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 22 full, 14 touch, 18 ff\nCurrently in: X-22\nBuffs/rounds: Mage Armor 3/600, Shield 2/10\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound\n\n1st: Fell Drained Magic Missile**, Mage Armor, Shield \n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Ford \nRef question: \n Spoiler \nK, I really need to know now, can I end a charge with a grapple attempt? A charge requires a melee attack roll, a grapple is a melee touch attack. Legal, yes?\n \n\n\nRefs/LoS \n Spoiler \nMove to I21, sneakily. Hide: (1d20+7)[ 15 ] and ready an action \n Spoiler \nshoot Cheesy McMuffin if he casts a spell at me or ends his turn within LoE and is attackable by a legal charge.\n \n\n \n\n\nDone, but I will need an answer soon.\n\nStats \n Spoiler \nFord Prefect\nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\nAC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc I21\nFoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\nSling (20 bullets) +3 (1d4+2, x2)\nFoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n(+3 Dex, +2 Misc)\nAbilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n ", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n\n \n Originally Posted by madtinker \n Ford \nRef question: \n Spoiler \nK, I really need to know now, can I end a charge with a grapple attempt? A charge requires a melee attack roll, a grapple is a melee touch attack. Legal, yes?\n \n \n \n\n@madtinker\n \n Spoiler \n\nYes, that is legal.\n \n\n\n@Ford\n \n Spoiler \n\nNo LoS\n \n\n\n@Chuck\n \n Spoiler \n\nNo LoS\n ", "prefix": "Kyeudo:", "loss": true }, { "from": "human", "value": " Chuck, round 4 \n \n Spoiler \nMove to J-26.\n\nHide: (1d20+1)[ 6 ] (including -5 for full-speed)\n\nReactive spot: (1d20+3)[ 11 ] \n\nReady Action: \n Spoiler \nBlast the snot out of Ford if he attempts any action within LoE or enters LoE at any point.\n \n\n \n\n\nDone.\n\nStats: \n Spoiler \nHP: 9/9\nAC: 22 full, 14 touch, 18 ff\nCurrently in: X-22\nBuffs/rounds: Mage Armor 4/600, Shield 3/10\n\nPrepared Spells\n\n0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound\n\n1st: Fell Drained Magic Missile**, Mage Armor, Shield \n\nNotes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.\n ", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Ford, assuming still no LoS\nRef/LoS \n Spoiler \nReady an action \n Spoiler \nShoot Gouda there if he begins to cast a spell or ends his turn within LoE.\n \n\n \n\n\nStats \n Spoiler \nFord Prefect\nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\nAC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc I21\nFoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\nSling (20 bullets) +3 (1d4+2, x2)\nFoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n(+3 Dex, +2 Misc)\nAbilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n \n\n\nDone, and thanks Kyeudo", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " One sec here.\n\nFord: \n Spoiler \nBefore you take your turn, you see Chuck move to J26 and ready an action. This triggers your readied action, do you take it?\n \n\n\nChuck: \n Spoiler \nNo LoS.\n ", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Thank you Sallera. Yes, I take my readied action, to shoot the scoundrel\nSling attack (1d20+3)[ 21 ] \nDamage (1d4+2)[ 5 ] \n\nThen take my regular turn, no?\n\nCharge to I25 and make a melee touch attack with unarmed strike to initiate a grapple. No AoO, I have improved grapple. If I hit, that's a grab.\n (1d20+4)[ 19 ] \nOpposed grapple checks!\n (1d20+6)[ 21 ] \nDeal damage as with unarmed strike: (1d6+2)[ 8 ] \nAssuming success, move into target's space (J26)\n\nDone\n\nStats \n Spoiler \nFord Prefect\nM LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40\nAC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0\nLoc I21\nFoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)\nSling (20 bullets) +3 (1d4+2, x2)\nFoB +1/+1 Shuriken (10) +3 (1d2+2, x2)\n(+3 Dex, +2 Misc)\nAbilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8\n ", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " Uh-uh. No no noooo. My readied action goes off at some point here, just trying to figure out where.\n\n@refs: \n Spoiler \nWouldn't my readied action trigger when he attacked me with his sling?\n ", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Chuck's readied action goes off after yours does.\n\nEdit: In other words, yes. Or to be more precise, as he catches you flat-footed with the attack, I believe it happens after the attack.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Alright. Fell Drained Magic Missile to the face, then. (1d4+1)[ 2 ] damage and a negative level.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " So there is a legitimate way to get Fell Drained MM? Interesting.", "prefix": "hustlertwo:", "loss": true }, { "from": "human", "value": " Yeah. The only reason I made it was because I realized it could be done. It's so cheesy... my shame extends to depths best left unexplored.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Is it possible to do Fell Drained Kelgore's Fire Bolt? Because it seems like that would be better, given how MM is canceled out by Shield.", "prefix": "hustlertwo:", "loss": true }, { "from": "human", "value": " So you'ld better explain how it's legal then, I am curious and robbed.😡", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " I'm using Incarnum feats, channeling Essentia to remove the cost of the Fell Drain. MOD was trying to use Precocious Apprentice Versatile Spellcaster to gain a 2nd level slot.\n\nEdit: If an opponent has Shield, you can bet your life I'll be using KFB instead of MM, Hustler. 😛", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " This spell seems to dog you, doesn't it Mad? First your opponent's use of it negates your round 59 win, and now this.", "prefix": "hustlertwo:", "loss": true }, { "from": "human", "value": " More specific would be appreciated.\n\nAlthough, losing this way did save me from having to grapple a naked man.\n\nAnd legal but cheap is still legal. (If indeed it is legal).", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " Midnight Metamagic uses Essentia instead of spell level adjustment for metamagic. How much more specific can it be?", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Okay, I'll take your word for it. Buuuut...\nI hope you don't mind, but since there is no way to avoid death from FDMM, I looked at your readied action (and only your readied action) from immediatly before you blasted me. As far as I know \"blast the snot\" is not a legal spell, and readied actions have been overturned for not naming the specific spell to be cast. 😛 I argue that your readied action was not valid, and you must now succede an opposed grapple check or die.\n\nIf it was improper of me to check your readied action in such a manner, I will concede the match without further argument.", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " ...Right. Now go check my other readied actions where I do name the spell, and realize that they're all the same. Humorous readied actions are an arena tradition. *facepalm*\n\nEdit: And what else would I \"blast the snot out of you\" with, exactly? It's not like I prepared another offensive spell. 🫤\n\nEditedit: There are several feats that can negate/ignore/save vs a negative level, by the way.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Well, cheesy is cheesy, and this one technicality is all I got, so... ask a ref?", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " *facepalm* Fine.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Saying that it wasn't a specific spell when it was previously named in the same readied actions is rather akin to claiming that when we were slinging 'stones' at each other that we should have done the damage for improvised sling ammo because we didn't say 'bullets'.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Come to think on it, I might have won if we were using improvised weapons in Rusty v Quork. 😉\n\nEdit: But yes, it really is taking lawyering to a whole new level, here.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " On the one hand, it's a pretty cheap tactic. On the other, so is Fell Drain. I highly doubt this works though, but I won't call it until there's a ruling.", "prefix": "hustlertwo:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n\nWhile it would have been better for him to mention the Fell Drained Magic Missile in his \"blast the snot out of him\", I don't believe that there is enough reason to invalidate his readied action. After all, what else would he have cast?\n\nAs such:\n Chuck E. Cheese is the Winner! ", "prefix": "Kyeudo:", "loss": true }, { "from": "human", "value": " Thanks, Kyeudo.\n\nNo hard feelings, mad. FDMM really is cheap enough to warrant pulling that kind of trick. In the future I'll just make sure to clearer in my readied actions, just in case.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " One more question: does fell drain work like a metamagic in that it increases casting time or anything, making it more than a standard action and thus unreadiable? If not, thanks for the thorough nasal cleansing, and I'll see you in the finals.", "prefix": "madtinker:", "loss": true }, { "from": "human", "value": " Only sorcerers have casting time increased by using metamagic, and metamagic specialists don't even have that 3 times a day. Even if Chuck was one of those - which he isn't - Midnight Metamagic specifically states that the metamagic it takes the place of does not increase casting time.", "prefix": "Schism:", "loss": true }, { "from": "human", "value": " Good enough for me. See you in the finals.", "prefix": "madtinker:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 67: Daagri vs. Squirrel \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Daagri - Romeir\n Squirrel - Sallera\n\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Init: (1d20+4)[ 18 ] \n\nNo purchases.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Reporting in...\n Initiative - (d20+2)[ 16 ] \nAnd I'll buy a sling and 10 bullets, and leave 5 bullets, so I can still be in light load.", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Squirrel, Round 1 \n\nStarting Y13, greatsword held, loaded sling on belt.\n\nStandard: Activate burst.\nMove: To N9.\n\nStats: \n Spoiler \nHP 18/18, AC18 (14, 14)\nLoc: N9\nBursts left: 2/3\nBurst 3 rounds\n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Start in B-14 with sword and shield in hands, double move to E-21\nStats\n \n Spoiler \n\nHP:16 AC:19 T:12 FF:17\nPosition E-21\n Hide - (d20+2)[ 12 ] \n Listen - (d20+2)[ 13 ] \n Spot - (d20)[ 6 ] \n \n\nHave to go to the airport, see ya tomorrow.", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Squirrel, Round 2 \n\nMove: To F14.\nStandard: Ready action: \n Spoiler \nMove if Romeir either attacks me, comes within 10ft of me, or ends his turn.\n \n\n\nStats: \n Spoiler \nHP 18/18, AC18 (14, 14)\nLoc: F14\nBursts left: 2/3\nBurst 2 rounds\n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Move to H-24 and ready an action.\nAction\n \n Spoiler \nAs soon as he comes within melee range, attack with bastard sword\n \n\nStats\n \n Spoiler \nHP:16 AC:19 T:12 FF:17\nPosition H-24\n ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Trigger my readied action, I move to F24.\n\nIf your readied action doesn't involve moving away, open the spoiler. If it does, take it.\n \n Spoiler \n\n Squirrel, Round 3 \n\nFree: Rage.\n5ft step to G24.\nSwift: Expend Xeph Burst for a second attack.\nFull-round: Attack.\nSwing 1:\nAttack: (1d20+5)[ 18 ] \nDamage: (2d6+6)[ 10 ] \nCrit confirm: (1d20+5)[ 23 ] \nCrit damage: (2d6+6)[ 12 ] \nSwing 2:\nAttack: (1d20+5)[ 10 ] \nDamage: (2d6+6)[ 14 ] \nCrit confirm: (1d20+5)[ 25 ] \nCrit damage: (2d6+6)[ 13 ] \n\nDone.\n \n\nStats: \n Spoiler \nHP 20/20, AC16 (12, 12)\nLoc: G24\nPsionically focused\nBursts left: 1/3\nBurst 1 round\n ", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " @Refs\n \n Spoiler \nDoes my action trigger? I got confused with the 5 foot step.\n \n\nWait, I need confirmation from Refs.", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Romeir\n\n \n Spoiler \nYour action triggers as soon as Squirrel makes the 5 foot step, before Squirrel attacks. Go ahead and take it, and then I guess it's your turn, since it doesn't look like the attacks killed you.\n ", "prefix": "hustlertwo:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n\nYes, your readied action triggers. It goes off before Squirrel attacks.", "prefix": "Kyeudo:", "loss": true }, { "from": "human", "value": " Those attacks don't hit, but before that, here comes one of my own...\n Attack - (d20+5)[ 12 ] \n Damage - (d10+3)[ 10 ] \n Confirm Critical - (d20+5)[ 17 ] \n Critical Damage - (d10+5)[ 12 ] ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " And, here's my turn...\n Attack - (d20+5)[ 9 ] \n Damage - (d10+3)[ 10 ] \n Confirm Critical - (d20+5)[ 10 ] \n Critical Damage - (d10+3)[ 10 ] \nAnd 5' step to I-25\nEnd Turn\nStats\n \n Spoiler \nHP:16/16 AC:19 T:12 FF:17\nPosition I-25\n ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Squirrel, Round 4 \n\n5ft step to H25.\nSwift: Expend Xeph burst for another attack.\nFull-round: Hack and slash...\nSwing 1:\nAttack: (1d20+5)[ 7 ] \nDamage: (2d6+6)[ 11 ] \nCrit confirm: (1d20+5)[ 10 ] \nCrit damage: (2d6+6)[ 11 ] \nSwing 2:\nAttack: (1d20+5)[ 20 ] \nDamage: (2d6+6)[ 15 ] \nCrit confirm: (1d20+5)[ 22 ] \nCrit damage: (2d6+6)[ 13 ] \n\nStats: \n Spoiler \n\nHP 20/20, AC16 (12, 12)\nLoc: H25\nPsionically focused\nBursts left: 0/3\nRage 6 rounds\n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Ugh! That looks bad...\n Attack - (d20+5)[ 23 ] \n Damage - (d10+3)[ 9 ] \n Confirm Crit - (d20+5)[ 25 ] \n Crit Damage - (d10+3)[ 10 ] \nAnd 5' step to J-25\nEnd Turn\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17\nPosition J-25\n ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Squirrel, Round 5 \n\nFree: Drop greatsword.\nMove: Draw sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 11 ] \nDamage: (1d4+4)[ 7 ] \nCrit confirm: (1d20+5)[ 11 ] \nCrit damage: (1d4+4)[ 5 ] \n5ft step to G24.\n\nStats: \n Spoiler \n\nHP 11/20, AC16 (12, 12)\nLoc: G24\nPsionically focused\nBursts left: 0/3\nRage 5 rounds\n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Move to H-25 and attack...\n Attack - (d20+5)[ 23 ] \n Damage - (d10+3)[ 8 ] \n Confirm Crit - (d20+5)[ 8 ] \n Crit Damage - (d10+3)[ 8 ] \nEnd Turn\nStats\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17\nPosition H-25, and hoping to get another lucky round\n ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Squirrel, Round 6 \n\n5ft step to G23.\nMove: Reload sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 7 ] \nDamage: (1d4+4)[ 8 ] \nCrit confirm: (1d20+5)[ 18 ] \nCrit damage: (1d4+4)[ 7 ] \n\nStats: \n Spoiler \nHP 3/20, AC16 (12, 12)\nLoc: G23\nPsionically focused\nBursts left: 0/3\nRage 4 rounds\n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Man I tought that last one was a ko.\nMove to E-23 and attack!\n Attack - (d20+5)[ 15 ] \n Damage - (d10+3)[ 5 ] \n Crit Confirm - (d20+5)[ 7 ] \n Crit Damage - (d10+3)[ 6 ] \nEnd Turn\nStats\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17 Position:E-23\nAnd hoping for another lucky round\n ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Still alive, albeit barely... I presume you meant F23? Can't attack from E23...\n\n Squirrel, Round 7 \n\n5ft step to H24.\nMove: Reload sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 7 ] \nDamage: (1d4+4)[ 8 ] \nCrit confirm: (1d20+5)[ 17 ] \nCrit damage: (1d4+4)[ 8 ] \n\nStats: \n Spoiler \nHP 3/20, AC16 (12, 12)\nLoc: H24\nPsionically focused\nBursts left: 0/3\nRage 3 rounds\n ", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Yeah, I meant F-23, sorry.\nWell, let's see if this is the good one...\n5' step to G-23, or next to squirrel in case my eyes betray me again.\n Attack - (d20+5)[ 8 ] \n Damage - (d10+3)[ 7 ] \n Crit Confirm - (d20+5)[ 17 ] \n Crit Damage - (d10+3)[ 13 ] \nEnd Turn\nStats\n \n Spoiler \nHP:1/16 AC:19 T:12 FF:17 Position:G-24\nPlease, one round more...\n ", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Squirrel, Round 8 \n\n5ft step to I25.\nMove: Reload sling.\nStandard: Fling bullet.\nAttack: (1d20+5)[ 23 ] \nDamage: (1d4+4)[ 8 ] \nCrit confirm: (1d20+5)[ 10 ] \nDamage: (1d4+4)[ 8 ] \n\nStats: \n Spoiler \nHP 3/20, AC16 (12, 12)\nLoc: I25\nPsionically focused\nBursts left: 0/3\nRage 2 rounds\n \n\nDone.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " Yeah, I'm done too, agh -7Hp.", "prefix": "Romeir:", "loss": true }, { "from": "human", "value": " Heh, was a good match, more difficult than I expected.", "prefix": "Sallera:", "loss": true }, { "from": "human", "value": " High Ref Hust\nSquirrel gets the win and the loot. Nice match on both sides. ", "prefix": "hustlertwo:", "loss": true } ]
[ { "from": "human", "value": " Carter Hall puts down a set of utensil's, having just finished lunch at a classy resturant, out of costume at the moment, as the Spandex tended to grope, and bunch up around the wings.\n\nThe meal was tasty, but lonely, Hawkgirl having been injured in a terrible conflict a few days ago. He would have been by her side if Bats, and Supes hadn't insisted that he go out, and enjoy himself a little.\n\nYou pay for the meal on Hero credit, a special government fund that had been set up to aid full time heroes in paying for day to day expenses. As you set the card through the scanner... Something... Odd happens. All the machinery, even in the giant floating orbital tower the Justice League uses... For a instant, almost more then even Martian Manhunter, and Superman could possibly precieve, everything stopped, your watch, even the Earth's rotation.\n\nThen, as if nothing had happened, things resumed.\n\n(Your free to do whatever... Investigate whatever this is, why it happened, or continue with your day. Your choice.)", "prefix": "Fan:", "loss": false }, { "from": "human", "value": " ' What a strange event! ' Carter Hall thinks, as he dashes to his car, and pops open the trunk to reveal his wings and collection of ancient weapons. He quickly changes in the back alley into Hawkman! ' I'd best take the sword which restored my memories, for good luck if nothing else .' Hawkman proceeds to fly off to meet with Alan Scott, the green lantern, for help with understanding this mystery.", "prefix": "doliest:", "loss": true } ]
[ { "from": "human", "value": " Avatar Kyuuka rode loftily above the clouds, white whisps passing underneath him like a turbulent sea of smoke, the crest of each cloud looking like waves on the background of a eternal blue sky.\n\nOham Rah, gives a roar of content as it preforms a barrel roll in the sky, tearing through the white sea, dew doplets pooling in the excess cloth of your robe.\n\nThe dragon gives a series of coughs mingled with growl's, that you think may be Oham attempting to laugh, as you wipe the droplets from your now drenched robe.\n\nIn all honesty, this was the only upside to this trip. Recently, a lot of Earth Kingdom citizens had gone missing, their bodies mangled in ways that were definitely not made by any natural animal, and everytime one would go missing, the entirety of all the Earth Kingdom machinery always stopped working. What this could mean, you don't know, but the other avatars are in agreement that this needs to be addressed.", "prefix": "Fan:", "loss": false }, { "from": "human", "value": " Kyuuka \n\nBending the water out of his clothes and hair he addressed the Dragon. \"Do that again and I promise you'll spend the rest of the summer barbecuing the Fire Lord's chickenfly steaks.\" He then laughed as the dragon looked at him grumpily.\n\nHis mind soon fell back onto the matters at hand though. Whatever it was had apparently managed to take down Deepwarden; a notable Earth Kingdom wrestler, meaning it was strong enough to kill a relatively powerful Earth Bender. What could it be?\n\nAssuming a meditative position, he focussed himself. He hoped to avoid a battle, but if necessary he wouldn't hesitate to strike. Subconsiously he checked his water skin, his belt-pack of earth, and his sword, just in case one had fallen off inside the cloud.", "prefix": "Kobold-Bard:", "loss": true } ]
[ { "from": "human", "value": " Cecil passes the halls of Baron, the beautiful, sprawling Castle overlooking the city, immaculate white walls, and beautiful artwork adorning the walls.\n\nThe castle has done well since he had defeated the arch fiends, and he broke the mind control on Golbez by killing the one known as Zemus. The airships flourished in a air show above, fireworks, and various other celebrations going on.\n\nToday was the day that he had destroyed Zemus, and took over the Barony of... Baron, and the celebrations were glorious indeed in the city below, wonderful dancers, and even a few fire eaters in the streets.\n\nFor a instant though.. All of this stops... All flames snuffed out, the airship's almost crashing, but after that instant... Everything resumed.... If you hadn't been in the streets, or in a air ship though... One would not have even noticed. In his pagoda overlooking the city though, Cecil saw it all, and somewhere deep inside. A soft disquiet grew within him.", "prefix": "Fan:", "loss": false }, { "from": "human", "value": " Cecil Harvey \n\nCecil is happy, for the first time in a long time, on this day. The endless battles of the recent months had finally run their course, and at long last, there was peace. He had not seen the citizens of Baron this happy in a long time, not since the fiend Cagnazzo had killed the king and stolen his throne. And there were other things to be happy about...a soft smile spreads over his face. This was not Cecil the warrior and paladin, this was Cecil, the kind, gentle man who his friends knew, content with the happiness he saw below him.\nA happiness that disappears as the he sees the city in ruins. Even for a second, but...it wasn't right. Something changed, had caused it. Whatever had, it couldn't mean anything good.\n \"Cecil? Why are you up here? You should be out enjoying yourself!\" \nCecil turns. Rosa, his wife and dearest friend, is standing there. Her happy smile vanishes as she sees his face, instantly able to tell that something is wrong. She walks closer to him.\n \"What is it? What happened?\" \nCecil shakes his head slowly, and puts an arm around her shoulders.\n \"Nothing, I hope. The city seemed to die, for a second. Maybe it was just me.\" \nThe doubt remains, though.", "prefix": "Dorizzit:", "loss": true } ]
[ { "from": "human", "value": " Another day, another mystery to solve for the Pinkerton Agents. Nestled in your spacious and well-appointed one-room office (to better facilitate teamwork) in the Pinkerton building in the UC City of Hasc, the team barely has time to settle in before the frosted glass door opens.\n\nThe clipped and efficient section chief, Otto von Schattenwerk, presents a new missing persons case for the team.\n\n\"Clarise Evans, female human,\" Otto begins, passing out case folders to the team, \"She was last seen two months ago, booking passage to Cerini Isle. Her brother has commissioned us to find her -- and has paid handsomely in advance. Unfortunately, he has been called away for an indefinite period of time on business, so will not be available to interview directly, but the case files should have all the relevant information you need. Use the Pinkerton archives if you need any further information not in the files.\" With that quick briefing, Otto leaves.\n\nThe jacket of the case folder contains numerous items including information on the missing person herself, information on the Evans family in general, and data on Cerini Isle.\n\nThe Evans family is Old Money. They were rich even before the Industrial Era coming from a long line of aristocrats. When the Industrial Revolution began and the aristocracy saw their power and fortunes begin to crumble underneath the rising middle class, the Evans family managed to maintain their position through canny investment in up-and-coming industries. Their portfolio is wide and varied ranging from such things as paper milling to railroad investments to banking. It was during a visit to one of their holdings -- a textiles factory -- that a fire broke out and killed Clarise and her brother's parents. Although the fire was deemed suspicious by the authorities, the investigation couldn't find any proof of arson and so the case was eventually closed.\n\nClarise herself seems pretty unremarkable for a woman of her high status. She was educated at home by tutors and engaged in the normal societal gatherings and etiquette that a debutant generally must. Her family consists of her brother, Edward, their parents having died tragically in a factory fire when she was six and he was ten. While she was being courted by several wealthy young men, neither she nor her family seemed particularly enthralled by any of the suitors. There is nothing to indicate why she would suddenly book passage to Cerini Isle. She left no note or word with the servants when she left and took with her only a few changes of clothes, some money, and some personal keepsakes.\n\nIncluded with the info on Clarise Evans is a wondrous product of the Industrial Era: a photograph. Hard to believe that just a scant few decades ago one would have to rely on a portrait or even merely a physical description. Regardless, the black-and-white photo shows a young and attractive fair-skinned woman in an elegant dress sitting serenely on a bench and surrounded by foliage. She has long, light-colored hair (according to the written description also included, it is honey-blonde and her eyes are green) that ends about her mid-back. Her age is listed on the data sheet as 19.\n\nThe Island of Cerini is a small island off the coast of the main continent. Cerini, despite its small size, is an extremely wealthy place and is known as the \"Breadbasket of the Coast\" due to its prodigious export of fruits, vegetables, and grain to the mainland. In addition, it is also renowned for its textiles (particularly cotton, which is grown locally); the finest cloth and garments worn by the upper crust all come from the island. The Isle is part of the Independent Kingdoms and travel to and from the Isle is quite restricted by the local government there; one requires special visas to visit. Although it would be comparatively easy for someone of Clarise's status to obtain one of these visas, her brother insists that she had no such visa or any way of obtaining one without him knowing.\n\nPassage is booked on cargo transports operated by the Cerini government; there is no teleportation ring or airship docking ports on the island. The only reason her brother knows she boarded one of the cargo ships is that there were multiple witnesses at the docks who reported it -- a woman of Clarise Evan's elegance and obvious wealth boarding a ship like that is not easily missed by the dockworkers and riff-raff that populate the area.", "prefix": "ScreamingDoom:", "loss": false }, { "from": "human", "value": " Kodg\n So, I guess we just head on over to Cerini Isle and begin investigating? Kodg says with his feet propped on the desk and his monstrous hands behind his head. He is wearing a shirt, tie, vest, pants, shoes, and has his jacket and hat on the coat rack. The vest, jacket, pants, and hat are brown pinstripe while the shirt is white and his tie is brown.", "prefix": "Morpheus:", "loss": true }, { "from": "human", "value": " Gav\n Oh oh oh. Maybe we can take one of those new steam powered ships. I always wanted to take a look at one of those. Gav says in excitement. He has traces of soot on his face from his most recent experiments with gunpowder and wears a pair of dark tinted goggles that are on his forehead. He is clothed in brown trousers and a loose white shirt.", "prefix": "nighthawk07:", "loss": true }, { "from": "human", "value": " Smithers\nSmithers is wearing fine pants and a well starched shirt and doublet combination, spoiled slightly by pocket sown carefully into the doublet\n Looks like that's it, we'll probably be over for a while i'd guess, i should pack some of my gear, after all that's why i draw a salary here \n(as he says this, he disassembles a pen from his shirt pocket, cleans a razor embedded in place of the tip, and puts it back together)", "prefix": "Sissyphus:", "loss": true }, { "from": "human", "value": " Alistair Greene \n \"While underway, I suppose it wouldn't hurt to check up on some of the witnesses - deckhands and the like, I assume - and see if they can tell us anything in addition to what we know from von Schattenwerk's report. It might also be a good idea to see how the person they've seen compares to the photograph we have of Clarise now. After all, it would be a shame if this all turned out to be some sort of misunderstanding and she never even went to Cerini Isle in the first place, as unlikely as that may sound.\" \nAlistair speaks softly, as if to avoid being overheard. He is wearing a grey sleeved shirt with nearly half of the buttons missing, as well as black trousers. A brown greatcoat is hanging on the chair besides him.", "prefix": "Freshmeat:", "loss": true }, { "from": "human", "value": " Right, and if it is the case that she went to Cerini Island we ought to look into the matter of procuring a visa. Gav says as he shoves items into a backpack at his desk.", "prefix": "nighthawk07:", "loss": true }, { "from": "human", "value": " (Okay, guys, it looks like the others might not be coming, so I'll go ahead and get this thing a-moving. It sounds like everyone has decided to go down to the docks, is that right?)", "prefix": "ScreamingDoom:", "loss": true }, { "from": "human", "value": " (Fine by me.)", "prefix": "Freshmeat:", "loss": true }, { "from": "human", "value": " (I'm good with moving along)", "prefix": "nighthawk07:", "loss": true } ]
[ { "from": "human", "value": " Daren Crepsley passes through the billowing flaps of his tent, Madam Octa following close behind him, the affectionate spider giving him a nuzzle that would have brought any other man to wetting himself.\n\nThe flash of bulb camera behind you was still bright, and the flashes still burned in your eyes leaving spots that floated in your vision for a few seconds, but nothing you weren't used to since the Press got wind of the Cirque being in town.\n\nYou navigate around Paparazzi, and screaming children who run terrified from the giant spider, and come into your room, the single light bulb that hung loosely from the jury rigged electrical system casting a dim light over the room, leaving little unliluminated in the small space, a coffin near the otherside of the room. You draw a bottle of \"Red Gatorade\" (Wink, wink, nudge, nudge.), and unscrew the screw top, taking a swig of the thick liquid.\n\nAs you sit down to manage some basic aspects of life, and enjoy a good bottle, all of the lights in the Cirque, the City, and hell even the creepy Red neck 30 miles out in his shed in the woods running on a generator loses power , but only for a instant, the scream of a small child punctutes that instant though, and then... Silence.", "prefix": "Fan:", "loss": false }, { "from": "human", "value": " (assuming it's night)\n\n Larten Crepsley \n\nLarten moves out of the tent of the cirque, the most recent preformance done with. It is very disturbing to see the level of attention the cirque is getting, this could be bad if a vapinese or vampire hunter was around. Then again, he had little time to think on the situation, the man pushes through the crowed, using such deadly speed he almost seemed to teleport. The disturbing but very bright, and exotically collored spider sits on his chin, her skull pattern conplementing crepsley's scar.\n\nSitting on his coffin, and unbottling some \"neurishment\" crepsley lets out a large *sigh*. Looks like I need to talk to hibernius. It's not good to be getting this much attention. \n\nThe man muses to madam octa and himself only a moment longer before a scream is heard, and the power fails momentarily. Crepsely, being used to the lack of luxuries, haden't noticed if it weren't for the lights and devices of the camera crew blinking out momentarily. He rushes out of his tent, his instincts telling him to see if the wolfman is locked up, or if a child had only been frightened by one of the preformers. It was rare that children came to this kind of show, the last he remembers, is that \"shawn\" boy.\n\n(list of SOME freaks, larger list in a few days.\n\nRemus twobellies (fatman, eats anything, even radioactive materials, or metals, won't be harmed)\n\nHans Hand's (Legless, has learnt to walk, and even RUN, on his hands, can outrun the FASTEST man alive on his hands.)\n\nEvra Von (Snake-boy hybrid, preforms with his snake to make a startling closing)\n\nWolfman (Were-wolf, too uncontrollable to be \"free\", has no real emotions, only instinct, the \"little people\" that Desmond tiny provides controls him, with sort of \"magic\")\n\nBirtha Beard (or something, name might be off) (Russian chick, very \"hot\" from her description, can make an unbreakable 7ft long bear as she pleases, a bit of a turn off. :p)", "prefix": "DMBlackhart:", "loss": true } ]
[ { "from": "human", "value": " {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nI start at C2", "prefix": "Pharaoh's Fist:", "loss": false }, { "from": "human", "value": " Roll for Initiative: (1d20+2)[ 16 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Let me see if I can remember how to do rolls here...\n\nInitiative: (1d20+3)[ 13 ] \n\nI start at F11\n\nHow many Buff Rounds do you want?\n\nFirst round buff: \n Spoiler \nEmpathic Feedback, Overchanneled to ML 14. 11 points from the Cognizance Crystal and 3 from him. He uses Talented and blows his psionic focus to not take damage, then uses his move action to Refocus [roll]1d20+16[/roll] DC 20\n ", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Move Silently (1d20+8)[ 19 ] to B4, Hide (1d20+10)[ 19 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Spot: (1d20+12)[ 14 ] \n\nWhat do I see?", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " You see an unarmed and unarmored human, gazing off into the distance, apparently unaware of his surroundings. His black hair is tattered and unkempt, as is his clothing. Faintly, you can hear the babble of thousands of incoherent insanities\n\nSelf-Buff... if you can make a Psicraft check DC 19, read this\n \n Spoiler \nManifesting Psionic Freedom of Movement for 7pp\n \n\n\nSpot (1d20+6)[ 12 ] \n\nEnd turn.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Shneeky, label who your spoilers are for/not for...\n\nNow, which square are you in?", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n Shneeky, label who your spoilers are for/not for...\n\nNow, which square are you in? \n \n\nF11. He did not move this turn.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Shneeky, I don't think I have line of sight to you.\n\nI move down to B9\n\nHide: (1d20+10)[ 15 ] \nMove Silently: (1d20+8)[ 15 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Listen: (1d20)[ 1 ] \n Rules for Listen - Calculate the DC according to what your character is doing. \n\nEnd turn.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " We still don't have LoS on each other, being on the opposite sides of the pillar.\n\nManifesting another power, DC 16 Psicraft to identify\n \n Spoiler \nSynesthete, costing 1pp, Feeling Light for +4 to Spot checks\n \n\n\nHe still does not move, or even seem to be aware of his surroundings.\n\nEnd turn.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Do I detect the Auditory or Visual displays?\n\nSpot and Listen as needed:\n\nSpot: (1d20+12)[ 30 ] \nListen: (1d20)[ 10 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Not on this one", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Ok. Then I shall move to B10\n\nPeek around the corner.\n\nHide: (1d20+10)[ 14 ] \nMove Silently: (1d20+8)[ 17 ] \nSpot: (1d20+12)[ 32 ] \n\nOne standard action left. I assume that I see you?", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " See above physical description.\n\nThere is a smell in the air, the ozone tang which comes just after a lightning bolt\n\nManifesting, DC 17 Psicraft check to identify\n \n Spoiler \nDetect Hostile Intent for 3pp\n \n\n\nAfterwords, his head turns unerringly to your location. His eyes seem soulless and empty, the gaze of a man who has not only left sanity behind, but no longer has any desire to regain it. He turns to face you, but otherwise does not move.\n\nEnd turn.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " 5 ft step to C11, full attack with a guisarme.\n\nAttack 1: (1d20+18)[ 27 ] \nAttack 2: (1d20+13)[ 33 ] \nAttack 3: (1d20+8)[ 17 ] \n\nDamage 1: (2d4+8)[ 14 ] , (2d6)[ 9 ] \nDamage 2: (2d4+8)[ 14 ] , (2d6)[ 11 ] \nDamage 3: (2d4+8)[ 13 ] , (2d6)[ 9 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Attack 2 is a natural 20, so that's a critical threat.\n\nConfirm Crit: (1d20+13)[ 18 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " all three attacks easily hit and crit is confirmed. Which numbers are the damage numbers? Is the 2d6 damage numbers from precision-based damage such as Sneak Attack?", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " The 2d6 is from a viscious weapon.\n\nTotal damage: 84. I personally take (3d6)[ 15 ] , but I get healed that amount due to a Crystal of Lifedrinking.\n\nEnd turn.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " He smiles at you, as though he doesn't care about his bleeding wounds.\n\n I have something to give you. I don't want it anymore. Thirty hours of pain all at once, all for you \n\nActually, you take more than that. Empathic Feedback. 14 per hit, please.\n\nWill save, DC 19 for half, or take 80 damage, unless you are completely immune to mind-affecting. This is a 20' burst. Empathic Transfer, Hostile. Using Overchannel to increase Manifester Level to 14 and Talented to negate the damage.\n\nHe then steps back 10' to H11 with that same creepy gaze", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Will save: (1d20+16)[ 17 ] \n\n(I am including the +2 for being a dwarf, as I assume magic-psionics transparency is in effect.)", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Manifesting on the Defensive Concentration check (1d20+20)[ 23 ] \n\nI'll let it slide, but you still failed.\n\nNot only do you take 14 per hit, for a total of 42, but you also take 80 damage of pure, mental anguish, wheras Shinji is healed 80 damage.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Right, of all times to roll a natural one, now it shows up.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " are you still up after taking 122 damage?", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Oh, yes. For I, sir, am a dwarf.\n\n\"Right back at you, buddy.\"\n\nAttack 1: (1d20+18)[ 26 ] \nAttack 2: (1d20+13)[ 33 ] \nAttack 3: (1d20+8)[ 25 ] \n\nDamage 1: (2d4+8)[ 14 ] \nDamage 2: (2d4+8)[ 12 ] \nDamage 3: (2d4+8)[ 12 ] \n\nI heal for 15 damage.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n Oh, yes. For I, sir, am a dwarf.\n\n\"Right back at you, buddy.\"\n\nAttack 1: [roll0]\nAttack 2: [roll1]\nAttack 3: [roll2]\n\nDamage 1: [roll3]\nDamage 2: [roll4]\nDamage 3: [roll5]\n\nI heal for 15 damage. \n \n\nHow are you hitting him with a full attack from 30' away?", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " And another crit threat.\n\nConfirmation: (1d20+13)[ 26 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Did you miss the move back, or were you pouncing somehow?", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Hold on, I have Knockdown!\n\nI forgot to make trip attempts against you the first time I attacked. If successful, that means you can't move.\n\nI shall do so below.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Immune to trip due to Freedom of Movement effect.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " It takes a swift action to activate the Belt of Battle. You can only do it once per turn barring RKV or a similar situation. You can burn 3 for a full-round action, and charge + full attack, though.\n\nAlso, since you took 80 damage from a single attack, you have to roll a massive damage save.\n\nEdit: Boy you guys ninja'd me. To my knowledge Freedom of Movement does nothing to prevent you from being tripped or knocked back.", "prefix": "Claudius Maximus:", "loss": true }, { "from": "human", "value": " Um, sorry to stealth edit you, but I realized I should be making trip attacks due to Knockdown.\n\nTrip Attack 1: (1d20+18)[ 24 ] vs touch AC\nTrip Check: (1d20+9)[ 12 ] \n\nTrip Attack 2: (1d20+18)[ 37 ] vs touch AC\nTrip Check: (1d20+9)[ 21 ] \n\nTrip Attack 3: (1d20+18)[ 38 ] vs touch AC\nTrip Check: (1d20+9)[ 18 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Doesn't Freedom of Movement make me immune to tripping? I'm pretty sure tripping is a movement impediment...", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Originally Posted by ShneekeyTheLost \n Immune to trip due to Freedom of Movement effect. \n \n\nI don't see it...\n\n\n Freedom of Movement\nAbjuration\nLevel:\tBrd 4, Clr 4, Drd 4, Luck 4, Rgr 4\nComponents:\tV, S, M, DF\nCasting Time:\t1 standard action\nRange:\tPersonal or touch\nTarget:\tYou or creature touched\nDuration:\t10 min./level\nSaving Throw:\tWill negates (harmless)\nSpell Resistance:\tYes (harmless)\nThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.\n\nThe spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.\n\nMaterial Component\nA leather thong, bound around the arm or a similar appendage. ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Claudius Maximus \n Also, since you took 80 damage from a single attack, you have to roll a massive damage save. \n \n\nFort save: (1d20+24)[ 39 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Then his move action is to manifest Dimensional Slide and move clear back to the wall, use his own belt of battle from there for the move action to stand up [L11]\n\nmanifesting on the defensive (1d20+20)[ 28 ] \n\nHe also starts levitating 5' in the air\n\nWould this have hampered your second round of attacks?", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " One more attack and you're free... Improved Trip gives me an attack when you are tripped.\n\nAttack: (1d20+18)[ 24 ] \nDamage: (2d4+8)[ 14 ] , (2d6)[ 10 ] \nDamage to me: (1d6)[ 2 ] \n\nHeal for 5", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n One more attack and you're free... Improved Trip gives me an attack when you are tripped.\n\nAttack: [roll0]\nDamage: [roll1], [roll2]\nDamage to me: [roll3]\n\nHeal for 5 \n \n\nYou cannot trip a prone person, sorry but it only works on the first trip.\n\nGlah, my bad. Thought you were trying to hit me with every trip as an improved trip.\n\nSure, he takes another 24 damage, then goes poof clear across the room. Keep in mind, you take another 14 damage with that hit\n\nGM \n Spoiler \ncan I use Stone Power to get temp hit points even if I don't make an attack? Current PP tally accurate in character sheet I sent you as of after the Dimension Slide augmented to be a Move action for 9pp\n\nUsing Boots of Levitation. Can one trip a levitating person?\n ", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Just to confirm. which square?", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n Just to confirm. which square? \n \n\nL11, the square on the wall as far away from you as possible.\n\nAlso, is that an adamantine weapon? It may come up in following rounds.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " No, isn't.\n\nBrb 10 min.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n No, isn't.\n\nBrb 10 min. \n \n\nno worries", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " I'm disappointed in you, though. No use of the Samurai ability that drew me to this battle.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Shneeky only:\n \n Spoiler \nYou must make an actual attack to gain the benefits of Stone Power. I'm... not sure about tripping a levitating person. I'd treat it as flying without wings, so I say you're untrippable.\n\nSince I'm almost out of PM space, here's the latest on your character's approval:\n \n Spoiler \nYou are over budget by 1020 gp. Also, Crusaders have 4 + int skill points/level. You should have 8 more Crusader skill points.\n \n\n ", "prefix": "Claudius Maximus:", "loss": true }, { "from": "human", "value": " Charge at you, attack with a Gauntlet\n\nAttack: (1d20+20)[ 39 ] \nDamage: (1d3+6)[ 9 ] \n\nEach successful attack with the gauntlet deals one point of Con damage.\n\nUse the Belt of Battle to get a full round attack.\n\nAttack: (1d20+18)[ 25 ] \nDamage: (1d3+6)[ 9 ] \n\nAttack: (1d20+13)[ 30 ] \nDamage: (1d3+6)[ 7 ] \n\nAttack: (1d20+8)[ 22 ] \nDamage: (1d3+6)[ 9 ] \n\nUnfortunately, with Empathetic Transfer, that puts me at -11 hp and dead :(", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n I'm disappointed in you, though. No use of the Samurai ability that drew me to this battle. \n \n\nSorry, that build is still under construction, I can pull him out for the next match, though. I think I figured out a way to get him to work right.\n\nAre you a Large size right now?", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Well. you've taken 4 points of Con damage and 34 regular damage. If you're still alive, then that means you've won.", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n Well. you've taken 4 points of Con damage and 34 regular damage. If you're still alive, then that means you've won. \n \n\nCounter-Charge. Contested Dex checks. I get a +4 if you are large size.\n\n (1d20+3)[ 16 ] \nRolled as though you were NOT large size, if you are, add 4 to this roll.\n\nIf I beat your roll, you go backward 10', out of reach of the rest of your gauntlet attacks.", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " Let's do this: (1d20+2)[ 22 ] ", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " You got me\n\nOkay, I take 34 damage and 4 Con damage. You take 42 HP damage. I am still up, did that 42 damage knock you down, or should I take my turn?\n\nGM \n Spoiler \n Ditch the ring of sustenance then until I can figure out where the money shortage is\n ", "prefix": "ShneekeyTheLost:", "loss": true }, { "from": "human", "value": " I'm dead :(\n\nRolling a one on the will save when I needed a 3 or higher really sucked...", "prefix": "Pharaoh's Fist:", "loss": true }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n I'm dead :(\n\nRolling a one on the will save when I needed a 3 or higher really sucked... \n \n\nYea, and that healed me 80 at the same time, otherwise I'd have been dead.\n\nAs it is, I was at 34+24+6 (unhealed from first round) + 26 (effectively, from con loss), which was not enough to kill me. Barely. Of course, the follow-up will save for half take your damage back would have gone off next round, but hey...\n\nBasically, this was exactly the kind of fight Shinji was set up to do: take physical damage and return to sender, postage due. If you had Save or Loose effects instead of raw damage output, or if you had one-round KO'd me, I'd have been much worse off.", "prefix": "ShneekeyTheLost:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 14: Grek Thur vs. Bloatsack the Vile \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Initiative (1d20-1)[ 11 ] \n\nAw man! Lets see if the 7th time is the charm. Don't blind Bloatsack or otherwise cripple him permanently. A nice messy death will do.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " No problem Pal!\n\nOne messy, first round kill, coming up😉\n init - (1d20-6)[ -2 ] ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " No first round kill for you this time!\n\n Bloatsack the Vile round 1: \n\nFor Refs:\n \n Spoiler \nBloatsack starts at Y14 and double moves to U23 with his crossbow in one hand and a grappling hook in the other.\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: U23 \n \n \n\n\nyour turn.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Grek Thur -2nd to act round 1\n\n \n Spoiler \nStart mounted with spiked chain in one hand and potion of bulls strength in the other. Ride double moving, across the bridge, to U/V 13/14. I then need to make sure I stay in the saddle: ride - (1d20+5)[ 21 ] DC 15 and ride - (1d20+5)[ 23 ] DC 15) As you are allowed to take a standard action at the mid-point of a double move, when the mount is at N/M 13/14 I drink the potion. Note: any checks I did not make are automatic successes.\n\nEDIT: I just realized how poorly worded that is. to rephrase: I double move to U/V 13/14. In order to do that, I need a DC 5 ride check, which I automatically succeed with my +5 bonus. I then need two ride checks for the horse to jump the holes in the bridge. these are DC 5, two more automatic successes. I need a DC 15 ride check, however, to stay in the saddle. That is what the above rolls are for. At the midpoint, I drink a Potion of Bulls strength.\n \n\n\nEnd, Need a LoS check, will edit in stats depending on rolls in spoiler/ \nstats \n Spoiler \n\nAC:14\nHP:11\nPosition:U/V 13/14\nBuffs: Bulls strength 1/30\nMounted: yes\nMount's AC:14\nMount's HP: 22\n ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " No LoS at this time.", "prefix": "Qworg:", "loss": true }, { "from": "human", "value": " Bloatsack the Vile round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack throws the grappling hook up to S23, deliberately making it a visible throw. [use rope check [roll]1d20+11/roll] vs. dc14/roll]] and then moves to T26 hiding and moving silently\n\nHide (1d20+7)[ 13 ] \nMove Silently (1d20+7)[ 18 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " woops. For Refs:\n \n Spoiler \n Use Rope (1d20+11)[ 20 ] \n \n\n\nIt your turn, you might need a LoS check.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Grek:\n \n Spoiler \nYou see a grappling hook sail over the cliffs towards S23, with a rope attached\n ", "prefix": "Qworg:", "loss": true }, { "from": "human", "value": " Spoiler \n move to W/X 15/16, and will continue my move based on if (and where) I see him\n \n\n\nNOT done", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " for Grek\n \n Spoiler \nYou don'e see your opponent yet although you do see the hook and rope abandoned and hanging onto S23.\n ", "prefix": "Bigmac:", "loss": true }, { "from": "human", "value": " Sorry, no disappeared, still waiting on a LOS check. I posted at least twice in the waiting room, will post again... \nNever mind, didn't see bigmac's post😳", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Spoiler \n Ah well, time to go to the last place he could be... Move to W/X 23/24 and need another LoS check\n \n\n\nSTILL not done", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " If Bloatsack had a peg leg and an accordian he'd be doing a wicked shanty while he waited.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Ref Terran \n\n@KCiemir\n \n Spoiler \nNeed a Spot check\n \n\n\n@PL\n \n Spoiler \nYou see him move into W/X 23/24\n ", "prefix": "theterran:", "loss": true }, { "from": "human", "value": " For Theterran or other refs:\n \n Spoiler \n spot - (1d20-1)[ 11 ] \n ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " So am I up? Such secrecy, SCANDAL!", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " 😩 No, its just people aren't on a whole lot this time of year... when they are, they have their own matches, not worrying☹️ about this one...", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Ref Morbius \n\n\nKCiemir\n \n Spoiler \nYou see nothing\n \n\n\nStill KCiemir's turn", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " ugh.\n \n Spoiler \nMove to W/X 12/13\n \n\n\nDone\n\nstats \n Spoiler \nAC:14\nHP:11\nPosition:W/X 12/13\nBuffs: Bulls strength 2/30\nMounted: yes\nMount's AC:14\nMount's HP: 22\n ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Ref Morbius \n\nKCiemir\n \n Spoiler \nNo LoS\n \n\n\nPL\n \n Spoiler \nYou see him move into W/X 12/13\n \n\n\n\nTo other refs\n \n Spoiler \n And its because of reactions like this that we should avoid asking the players to make spot checks, we should enfroce them to auto roll one each round or roll it ourselves , nothing screams more \" There is a halfling in the bushes\" more than a ref asking for a spot check\n ", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " Since when are Morbius and Terran the same person?", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " @Morbius (or another ref):\n \n Spoiler \nSo does he have cover against me? Can I even see him? Whats up?\n ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Originally Posted by KCiemir \n Since when are Morbius and Terran the same person? \n \n\nThat's what I get for being lazy and quoting another ref's message >.<\n\n\nPL\n \n Spoiler \n\nWhat is happening is what has been said to you, he was moving south, when he did not see you there he decided to go north to W/X 12/13.\n\nThe stairs are way to low to block your LoS there. And:\n1. If we are still using the character= a cube then he is 10 feet tall right now and\n2. I think you can choose any of his squares to negate cover\n\nSo you can see him and he does not has cover against you\n ", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " This is called 'fishing'. I'm glad KC was biting.\n\n Bloatsack the Vile round 3: \n\nBloatsack attempts to snipe Grek Thur\n\nHeavy Crossbow Attack! (1d20+10)[ 18 ] (taking into account that you can't see me for +2 to attack) /\\ If it threatens (1d20+10)[ 23 ] \nIf it hits (1d10+2)[ 8 ] /\\ If it crits (1d10+2)[ 5 ] \n\nIf you beat my hide DC12: <- yes. this was with -20 taken into account.\n \n Spoiler \nHide (1d20-7)[ 12 ] \nYou see Bloatsack in T26\n \n\nEdit: There was a second spoiler here with a mistaken move. The rolls inside it don't apply anymore.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n \n\n\nYour turn.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Ref Morbius \n\n\n\nBloatsack, snipping also requires a move action, your second spoiler is not valid", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " Really? My bad. Fixing it now...\n\nEdit: Done.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Alright. I need to know if I see you before making any actions, so:\n spot - (1d20-1)[ 6 ] ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Damn. Alright, I don't know where you are, but I think I can at least know which direction the shot came from. \n Spoiler \nIf it is from the north (top of map), I move to U/V 16/17. If it was, as is more likely given the grappling hook and requisite spot check, from the south (bottom of map) I move to U/V 10/11. If a ref rules that I cannot tell, I move to U/V 10/11\n\neither way, I should have total cover because of the cliffs, but if I do not and he tries to snipe again, ride - (1d20+5)[ 20 ] DC 15 to take cover from my horse.\n \n\n\nDone, but need a ref check\nStats \n Spoiler \nHP:3/11\nAC:14\nPosition: depends on info from refs\nBuffs: Bulls strength 3/30\nMounted: Yes\nMount's AC:14\nMount's HP:22/22\n ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Grek\n \n Spoiler \nYou move to U/V 10/11. And taking cover wouldn't work because since he is hidden you are flat-footed against his attack and can not take any actions in response to it. Unlike an invisiable opponent, one who is hiding becomes visiable AFTER the attack is resolved so a ready action on sight wouldn't work either.\n \n\n\nBloat\n \n Spoiler \nGrek Thur rides north before heading east and losing sight of you behind the stairs.\n ", "prefix": "Bigmac:", "loss": true }, { "from": "human", "value": " Bloatsack the Vile round 4: \n\nFor Refs:\n \n Spoiler \nBloatsack drops his cutlass as a free action (sticks it in the ground), reloads his crossbow as a standard action, and picks his sword back up as a move action (pulls it back out of the ground).\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n \n\n\nyour turn.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Sorry about my unannounced absence, I was at a debate tournament that I did not know I was going to, and didn't get a chance to post anything.\n\nGrek's Actions:\n \n Spoiler \n total defense action, move to S/T 13/14\n \n\nDone\n\nStats \n Spoiler \nHP:3/11\nAC:18\nPosition:S/T 13/14\nBuffs: Bulls strength 4/30\nMounted: Yes\nMount's AC:14\nMount's HP:22/22\n ", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Bloatsack\n \n Spoiler \nYou see Grek in S13->T14\n \n\n\nGrek\n \n Spoiler \n\nNo LoS\n \n\n\nBloatsack is up", "prefix": "Bigmac:", "loss": true }, { "from": "human", "value": " Bloatsack the Vile round 5: \n\nI have no idea how much cover you get but Bloatsack the Vile again attempts to snipe you!\n\nHeavy Crossbow Attack! (1d20+10)[ 26 ] /\\ If it threatens (1d20+10)[ 27 ] \nIf it hits (1d10+2)[ 7 ] /\\ If it crits (1d10+2)[ 8 ] \n\nThe attack has +2 added in because you can't see me (I think. Otherwise ignore that.)\n\nEdit: DC8 + distance for the spot check. It might not matter though...\n\nFor Refs:\n \n Spoiler \nBloatsack uses a free action to drop his cutlass before firing and then snipes Grek Thur.\n\nHide (1d20-7)[ 8 ] \n\nHe remains in T26\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " I don't think you could have LoE on me. I'll get a ref to decide.", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Ref Morbius \n\nI really think there is LoE KCiemir, at best you would get cover against his attack", "prefix": "Morbius:", "loss": true }, { "from": "human", "value": " Yahar! Silver medal here I come!", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " rechecked, and I agree there is LoE...\n\ngg paladin.", "prefix": "KCiemir:", "loss": true }, { "from": "human", "value": " Good game to you too. I honestly thought I didn't have a chance.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n Bloatsack is declared the Winner! ", "prefix": "Kyeudo:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Jocco vs. Bulch \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Jocco \n A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: \"prepared to die?\" \n Ini - (1d20+2)[ 14 ] ", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Initiative - (1D20-2)[ 10 ] \n\n\" Im prepared to do the killing halberd boy.\n\nBring it. \"\n\nStarting in Y13, with a javelin in each hand.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Jocco, round 1 \n\nJocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.\n\nStats (you may look):\n \n Spoiler \n\nHP:11\nAC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)\nBuffs: none\nPosition: M13, halbert drawn.\n \n\n\nYou're up.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Bulch\n\n\" Come to me you huge freak-man. \"\n\nMove to X4.\n\nTo refs\n \n Spoiler \n\nready an action to throw one of my javelins at him if he enters LoE.\n Attack - (1D20+5)[ 9 ] \n Damage - (1D6+6)[ 8 ] \n \n\n Stats - Prefer to keep Ref only look on my sheet if you really want to :) http://www.thetangledweb.net/addon.p..._char&cid=5958 \n \n Spoiler \n\nHP ; 11/11\nAC 18\nSaves; +2 +4 -2\nLocation; X4\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Jocco, round 2 \n\nI assume your done.\nJocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).\n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)\nBuffs: none\nPosition: R12, halbert drawn.\n \n\n\nI'm done.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " When crossing my LoE I throw a javelin, which misses you.\n\nI figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.\n\nThen my turn but i only get a move action\n\nThen your turn\n\nThen my turn.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Jocco, round 2 redone \n\nWhen Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.\n \"Run, run, as fast as you can, worm!\", he giggles \n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 16 (+5 Armor, -1 Def., +2 Dex)\nBuffs: none\nPosition: W5.\n ", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Bulch \n\n5ft step to X3\n\nand woosh she's off moving to N3.\n\nIf she can't take 5ft step then move - ill take the AoO and finish at O3\n\nFinished.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Jocco round 3, AoO \n\nYou can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.\nJocco swings his halberd at Blunch, trying to hook her leg:\n Trip touch attack - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).\nIf it's a hit, Blunch has to make a strenght check versus (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 11 ] .\n\nEDIT: that's a miss, so you're at N3.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Jocco, round 3 \n\nJocco double moves to Q6.\n\nEnd of my turn.\n\nEDIT: I misread, Blunch is at O3, not N3, my bad.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " Blunch \n\nFree; Drop one Javelins\nFree; Draw Battleaxe\nFree; Rage\n\nMove; To Q5\n\nStandard Attack!\n\n Attack - (1D20+8)[ 16 ] \n Damage - (1D8+9)[ 14 ] \n Stats \n \n Spoiler \n\nRaging 1/5\nAC; 16\nHP; 13/13\n ", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " Jocco, round 4 AoO \n\nDoing that provokes an attack of opportunity:\nWhen Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.\n Trip Attempt - (1d20+5)[ 6 ] . If that's a hit: strenght check - (1d20+7)[ 15 ] .\nIf Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 7 ] damage.\n\nEDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe.", "prefix": "Olidammara:", "loss": true }, { "from": "human", "value": " By draw battleaxe i made a typo and meant draw longsword.", "prefix": "stimpius:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n Bulch is declared the Winner! ", "prefix": "Kyeudo:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Oathbreaker TGH vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " Initiative - (1d20+1)[ 18 ] \n\nI will be starting in square Y14.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Why do I always end up fighting an extremely competent player with a character that better than mine right off the bat?\n\nInitiative (1d20+2)[ 8 ] ", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " I'm not sure, I don't consider myself competent at any rate 😛\nTodd is equipped with his armor and poleax\nTodd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nStandard and Move Actions:\nDouble Move to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 15\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: None\nBreath: Good to Go\nPosition: Q14\nSpeed: 20\nStrength Domain: 1/10\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " I'm not gone. There was a storm on the west coast and my internets been down for two days. I'll post as soon as I'm able.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Oathbreaker round 1: \n\nOathbreaker starts at B14 with both his swords drawn. he then double moves to L15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nYour turn.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Todd - Round 2\n\nSwift Action:\nActivate Punishing Stance\n\nMove Action:\nQ15 to N17\n\nStandard Action:\nReady an Action.\n \n Spoiler \n\nReady an action to use my breathe weapon if he moves adjacent to me.\n \n\n\nEnd my Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 13\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: Punishing Stance\nBreath: Good to Go\nPosition: N17\nSpeed: 20\nStrength Domain: 2/10\n ", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Oathbreaker round 2: \n\nOathbreaker takes a 5ft. step to M16 and full attacks:\n\nLarge Katana Attack! (1d20+2)[ 13 ] /\\ If it threatens (1d20+2)[ 17 ] \nIf it hits (2d8+4)[ 18 ] /\\ If it crits (2d8+4)[ 7 ] \n\nOff-hand Bastard Sword Attack! (1d20+3)[ 23 ] /\\ If it threatens (1d20+3)[ 19 ] \nIf it hits (1d10+2)[ 3 ] /\\ If it crits (1d10+2)[ 3 ] \n\nTail Slap Attack! (1d20)[ 11 ] /\\ If it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nyour turn.", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " See, I told you I wasn't competent, completely forgot about the rules for ranged weapons and diagonal distance.\n\nYour attacks both hit and I fall down at -5.", "prefix": "Mavian:", "loss": true }, { "from": "human", "value": " Huh? How? Isn't your AC 15? At the least?\n\nEdit: Was it a stance thing?", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n Oathbreaker is declared the Winner! ", "prefix": "Kyeudo:", "loss": true } ]
[ { "from": "human", "value": " You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"", "prefix": "boomwolf:", "loss": false } ]
[ { "from": "human", "value": " You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"", "prefix": "boomwolf:", "loss": false } ]
[ { "from": "human", "value": " Accidental Double Post: Please Delete", "prefix": "Sxoa:", "loss": false } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Xerxes vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " initiative\n (1d20+4)[ 6 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " initiative\n (1d20+4)[ 20 ] \n\nedit don't use see post below.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " initiative\n (1d20+4)[ 14 ] \n\nedit : don't use see post below.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Originally Posted by king korath \n initiative\n[roll0] \n \n\nMy computer freaked out just now leading to the triple post so just use the first initiative post. I am very sorry.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " It happens.", "prefix": "Kyeudo:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n Xerxes is the Winner! ", "prefix": "Kyeudo:", "loss": true } ]
[ { "from": "human", "value": " Arena Tournament, Round 26: Shasnuart vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false }, { "from": "human", "value": " rolling initiative. And the round has finally started.\n\ninit (1d20+5)[ 12 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Woohoo, been wating for this\n\nInitiative: (1d20+2)[ 6 ] \n \n Spoiler \nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\nHere is my Character For reference.\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " Since there is LoS every where, I start in Z 13, with my bow in one hand and a vial in my other. I apply the oil to my weapon. Then move to Z 7.\n \n Spoiler \noil of magic weapon +1\n \n\n\nyour turn\n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " I will start in A 13 and double move to J 11\n\n\n\nStats\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: J 11\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " move to Z1. I nock an arrow.\n \n Spoiler \nreadied action to shoot at him as soon as I have LoE\n \n\n\nvitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Move to L 14\n\n\n\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: L14\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n ", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " Move to X 4.\n\n\nVitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Double move to P 9\n\n\n\nStats\n \n Spoiler \nC: 21 FF: 19 Touch: 12 Position: P 9\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nyour go.\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " move to Y 1 and then shoot you.\nattack (1d20+8)[ 28 ] \ndamage (1d8+1)[ 2 ] \n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n79 arrows\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " rolling to confirm crit.\n\nthreat roll (1d20+8)[ 17 ] \ndamage if confirmed (2d8+2)[ 13 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Just for future reference I have 21 AC, heh, awesome Totemists.\n\n\nDouble Move to U 2\n\n\n\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: U 2\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " move to Z4 then shoot.\n\nattack (1d20+8)[ 18 ] \ndamage (1d8+1)[ 2 ] ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Ooooh! Close, no cigar!\n\n\nMove to Z 3\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 9 ] \n\n\nYour go!\n\nStats\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: Z 3\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " Almost killed me. five foot step to z3 then use rapid shot.\n\nattack 1 (1d20+7)[ 12 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 25 ] \ndamage (1d8+1)[ 4 ] \n\nedit: stats\n \n Spoiler \n ac 18\nhp 4\narrows 76\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " ummmm...do you mean Z5....because, I'm kind of in Z3...\n\n\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " Yes sorry.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " Move to Z 4\nAttack: (1d20+2)[ 19 ] \nDamage: (1d8+2)[ 3 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 4\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go.\n\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " I am at one hp!! how did you get the dice roller to roll so good. I have not rolled over a four for damage all game! Oh well back to the game. five foot step to Z 6 then rapid shot again.\n\nattack 1 (1d20+7)[ 18 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 14 ] \ndamage (1d8+1)[ 7 ] \n\nvitals\n \n Spoiler \nhp 1\nac 18\n72 arrows\n ", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " If I've found out anything in my...year and a half-ish of Playing D&D and 40,000, it's that I'm favored of the dice Gods. Anyways, I'll get back to this.\n\n\nMove to Z 5\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 5\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go!\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " And I believe that's game, like I said, \"Favored of the Dice Gods (I still think it's Gork and Mork).\" Anyways, good game, if you'd rolled better, you most likely would have beat me.\n\n\n\n\n\n-Suzuro", "prefix": "Suzuro:", "loss": true }, { "from": "human", "value": " You are not the only one favored by the dice gods! We will see who can beat the odds in the upcoming match!\n\nHaHa!\n\n*dissapears in puff of smoke*", "prefix": "Paladin Latham:", "loss": true }, { "from": "human", "value": " Good game Suzuro.", "prefix": "king korath:", "loss": true }, { "from": "human", "value": " GM Kyeudo \n Shasnuart is the Winner! ", "prefix": "Kyeudo:", "loss": true } ]
[ { "from": "human", "value": " Mount Ryan has never been a particularly populated locale. Named after the second-generation Irish immigrant who led the first party over it in the 1800's, few travelers since have passed that way. The mountain was not on any of the more convenient routes westward into Oregon territory, nor into California, Nevada, or Utah. The timber barons and mining surveyors never thought its mineral or floral wealth worth plundering - its sides, perhaps, were too precipitous, and roads to difficult to carve compared to richer, more easily garnered treasures elsewhere. Highways were never built over Ryan - again, its angle was too sharp, its bare gray head too high above its neighbors to make conquering it worth the effort.\n\nin the 40's and 50's a few developers tried to sell summer homes there, but it never took off. More popular spots like Aspen offered better amenities, and Ryan's densely forested lower slopes always seemed inimical to the efforts of homebuilders. No one ever stayed there for long, and soon most of the cheaply-built rental homes were vacant, their windows staring like empty eyes and shadows moving softly within, visited only by small, furtive things and by the nesting birds.\n\nThe thickly forested road you approach the rental cabin on is only barely wide enough to accomodate your vehicles. The trees cluster thickly at either side, thrusting roots up through the hardpack to jolt and jostle your cars as you attempt to navigate the winding mountain tracks - barely more than fire roads, really. Nonetheless, the occasional views you get through the trees are spectacular - Sheer drops that show the vast green carpet of forest below, rolling out to the plains in the smokey blue distance.\n\nThe cabin you arrive at is a solidly-built construction of timber, or at least something that looks very much like it. In front of it is parked a battered red jeep, and behind it you can spot the sort of large trash-bin more commonly seen at construction sites. A short, powerfully built woman of middle years waits for you with a wide, white-toothed grin on her face - her blonde hair is pulled back in a sensible ponytail tucked under a ballcap. She smiles and waves, approaching you as you exit your cars.\n\n\"Hey there. I'm Terry. I just wanted to meet you folks, drop off the keys here and answer any questions you might have. Everything's cleaned out an in order, and the binder with all the contact info is on the counter. If there's anything you need, feel free to call - but it can take a couple of hours for anyone to get here from town, so for a lot of things, you're on your own.\"\n\nAs she speaks, she hands you an envelope with four sets of keys in it.\n\n\"Oh, and just to let you know, there's quite a bit of wildlife around - especially bears, so make sure you keep the lid down when you put trash in the bin, otherwise they get all into it, hell to clean up. Was there anything you folks wanted to ask before I take off?\"", "prefix": "WhiteKnight777:", "loss": false }, { "from": "human", "value": " Daniel raises his hand, \"Actually there is one thing. I seem to have forgotten to bring any type of jars or containers with me. Are there any old canning jars or something in the cabin that I would be allowed to use?\" ", "prefix": "Elistan:", "loss": true }, { "from": "human", "value": " Tristan looks around and smiles. \" Looks good to me. So, what do you guys want to do today? Once we've carried our packs and stuff inside, I think I'll go for a walk, I feel a little disoriented after the long drive. \"\n\nTristan waits patiently until the woman answers Daniel's question, then speaks: \" Do you know any good hiking trails around here? Are there any maps of this area in the cabin? \"\n\n \n Spoiler \n\nWhat time is it? What time of the year is it? What's the weather like?\n ", "prefix": "Kensen:", "loss": true }, { "from": "human", "value": " Edwin looks around, and says \" Yeah, everything looks good to me. I'd be up for hiking afterwards too. \"\n\nHe thinks a little and as Tristan asks his question he says \" Yeah, a map would be great \"", "prefix": "Gaijin Guy Jim:", "loss": true }, { "from": "human", "value": " Terry nods amiably, answering your questions \"Yep, there are a number of maps in the chest in the living room, and there should be some jars in the kitchen. There's all sorts of stuff in the kitchen, feel free to help yourself to it - just don't take it with ya when ya leave.\" She adds with a little laugh.\n\n \n Spoiler \nEh, it's early afternoon, say 12:30 or 1:00. It's late summer/early fall, similar to what it is now in the northern hemisphere - and as far as year, it's probably the early 90's - '92 or '93, say.\n ", "prefix": "WhiteKnight777:", "loss": true }, { "from": "human", "value": " \" Alright, thanks! \" Tristan says with a smile. \" So, let's go check the cabin out. Oh, is the old guy ok? \" referring to the fourth person who's been quiet so far.\n\nTristan takes one of the keys and walks up to the door, opens it and has a look inside the cabin.", "prefix": "Kensen:", "loss": true }, { "from": "human", "value": " Spoiler \nEm... I wasn't really sure how to respond... wasn't it supposed to be John's cabin?\n \n\nThe old guy is quite unconscious in the back of the car, empty beer cans strewing the floor about him. His only luggage is a couple of spare t-shirts, his wallet, a big case chock full of beer and whiskey, as well as his shotgun plus a box of shells.", "prefix": "Gorgondantess:", "loss": true }, { "from": "human", "value": " \"Thank you, ma'am.\" Daniel says politely, following Tristan into the cabin.", "prefix": "Elistan:", "loss": true }, { "from": "human", "value": " Spoiler \nSo.....?\n\nRaise dead check on game:\n (1d20-20)[ -8 ] \n ", "prefix": "Elistan:", "loss": true } ]
[ { "from": "human", "value": " Message too short", "prefix": "ArenaManager:", "loss": false } ]
[ { "from": "human", "value": " Message too short", "prefix": "ArenaManager:", "loss": false } ]
[ { "from": "human", "value": " Message too short", "prefix": "ArenaManager:", "loss": false } ]
[ { "from": "human", "value": " Message too short", "prefix": "ArenaManager:", "loss": false } ]
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