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You remember an old saying, “A liar is still a liar even when he’s telling the truth.” And despite Jack telling you the truth about Henry, you can tell he still had his own agenda. In fact it’s obvious he was trying to leave you here to rot. “Hey Jack what’s that?” you say pointing in his direction “Huh?” Jack replies looking down and around himself. POW! You clock Jack in his bandaged face, cracking his sunglasses and knocking him to the floor. You quickly rummage through his coat and find a pistol and check the clip. “Well, well, silver bullets. I always knew you weren’t to be trusted! Hell, you sold out Henry pretty quickly. You were using me as a test subject for your formula and were probably were hoping me and Henry would end up killing each other. I knew I wasn’t being an asshole to you for all these years for no reason! I bet this is the money I was never going to receive either right?” you open the briefcase and close it when you see it contains the money. “Alright fine Wolf you got me, but what use is there in really killing me? You can have the money, you can escape. Just let me live, besides you owe me a life! Self serving it may have been; if it wasn’t for my formula, you wouldn’t have survived the arena!” You better make up your mind either way; you can hear Mr. Hyde climbing closer to your location. > You let him live “Alright, you got me in a generous mood, plus there really isn’t enough time for me to kill you properly, but here!” you throw the briefcase at him which he catches. “You’re making yourself useful, carry that, I’LL keep your pistol.” You exit the elevator through the service panel in the top of the elevator with Jack following behind you. Mr. Hyde is attempting to punch his way through the bottom of the elevator. You point the gun at the main elevator cable and fire, hitting it a couple times. It dangles a bit and then falls onto Mr. Hyde who is in no position to be able to stop it. Eventually the elevator hits the bottom of the shaft crushing Mr. Hyde under it. You continue your escape by prying the elevator doors open and crawl through panting heavily. You then pull Jack up while holding them open. Both of you are very tired. “Damn, I think that formula of yours is wearing off Jack.” You pant. “Hmm, that’s interesting; I’ll have to make a note of that. Well here’s your money. I suppose this is where we part ways, I guess I should thank you for not killing me and being a good subject for my formula. I anticipate the government will be very pleased with it. More than they would’ve been with Henry’s clumsy formula at least. You really do have my eternal gratitude Wolf.” “Yeah, yeah, you better get the hell outta here Jack before I catch my breath and change my mind about letting you live.” You say snatching the briefcase. Jack turns to leave, but you tell him one more thing. “And Jack…don’t let me catch your scent near me again or you’ll find that invisibility won’t be enough to protect you.”
4
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11
false
“Aw hell, if the past is any indication Martians ain’t shit. I don’t have anything better to do. Let’s get going.” You remark. You and Moreau leave the next day to his island by private plane. When you arrive you can see why the place is considered a paradise, its basically untamed wilderness with some agricultural improvements and basic structures to house the citizens. Speaking of citizens, you see them in person. They’re a motley looking bunch. You see boar boys, goat girls, manatee men, and wombat women and those are some of the regular ones. Some look like they’ve been mixed with several species of animals, so you can’t even be sure what the hell they are. Moreau’s citizens are equally interested in you. “Are you another citizen?” one of them asks as they all attempt to crowd you. “What? Hell no! I’m a fucking werewolf! Not a freak of nature!” you snarl, not wanting them to touch you. Moreau take the opportunity to make sure you don’t kill anyone. “This is Wolf. He’s different than you…in several ways. But he’s here to help us with our current problem, just like our aquatic friend who volunteered to help a few days ago.” You stop Moreau. “Aquatic friend? You got someone else to help you?” you ask. “Well yes, I wasn’t sure if you’d help, so I tried to get others as well. You and he were the only takers it seems though. I’m pretty sure you and he are familiar with each other. I can’t pronounce his real name, but he goes by Gil.” “Gil?! You got GIL?! He was almost as reclusive as you! How’d you get him to help?” “I don’t know. It was really just a gamble. I made the same deal, but I had little hope of him accepting it since he’s not exactly fond of land dwellers. He accepted though since he’s tired of having humans intrude on his home every five minute. He already has a place set aside for himself on the island. I just hope the island is still ours after all this.” “Where is he?” “He keeps to himself in a nearby swamp. He likes his privacy and I respect it. You and he can talk later. I’d like you to get to the training. The Martians will be coming soon, I’m predicting in a matter of days.” “DAYS!? You didn’t say that before! How am I supposed to train these freaks in days?” “Please Wolf you must try! Gil tried and didn’t get very far; he may have even given up. I was hoping you might have more luck since you’re a bit closer to my citizens.” “I’m nothing like your citizens…but I’ll see what I can do.” > You memories (Gil) The Creature: Gil AKA Gilqtzejeopleziqjadg’helixizrtylewv’rocrzs… Gil’s real name is a mile long and unpronounceable like most members of underwater species. He doesn’t really care for the name “Gil”, but he resigns himself to the fact that you land dwellers can’t pronounce his real one. He was pretty private, normally he’d just come to work, do his job and go back to his swamp, or lagoon, or whatever body of water he was living in at the time. (Never anyplace with salt water though, as it reeked havoc on his skin) As far as the “big name monsters” go, he was probably the one who socialized the least, mainly because he didn’t like land dwellers. He didn’t like land dwellers for several reasons, but even if they hadn’t been draining his swamps, pissing into his pools, polluting his lagoons, and over fishing his lakes, he didn’t like them before they did all that. While he didn’t like land dwellers, you didn’t take offense to it like everyone else did. You actually understood it. You don’t have anything in common with the Undead and you don’t like them. Gil was an aquatic being, there’s no real reason for him to like ANY land dwellers, since he didn’t have much in common with them. (Given that you can’t stand most of them half of the time, you couldn’t really blame Gil for his prejudices) You and he never interacted much, but you did respect each other for each ones natural predator instinct.
3
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11
false
You go to the door and look through the peephole. Bob comes up behind you and tries to look through, but you push him back. Outside there's a girl, Bob's girlfriend if you're not mistaken. Sadly his girlfriend is in bad condition, in fact shes missing an arm. Clearly she's a zombie, which begs the question... Should you open the door? > You course Not You turn away from the door. There's no way in hell you're opening it and letting her inside. "Who's that?" Bob says. "Errr....wrong number" "Oh..." Bob walks away, apparently believing that the person knocking at the door had the wrong number. You throw on the TV and watch the news for the next few hours, forgetting all about the reason you came over to begin with.... Hours later you remember though (good thing right?). > You time for "The talk" Hours later you tell Bob that zombies have risen, and go into a detailed description of your day. "Woah...sounds rough." "Yeah, well least I'm alive. So what's your zombie plan?" Bob stands up from the couch and walks to his room. He comes back and throws a piece of paper at you. He actually had a zombie plan... You read it and it's not the most detailed, but it's better than your plan....of nothing.... You decide that in may be in your best interest to stay with him. Then again the guy can be very unpredictable, and when his weed runs out he'll probably get pretty pissed. But then again, he has a shotgun and you have no weapons at your place. Though trusting this guy with a shotgun makes you feel a bit uncomfortable. > You stay with Bob You decide Bob's plan is better than yours, and depending on what you've done you may not even have the supplies needed to survive on your own. A week passes and things happen. The military comes by in a caravan and tries to pick people up, but the two of you decide to stay inside (you were also scared they would find the weed). After picking people up the miltary attempts to control the situation, but they fail quite badly. People and zombies alike attack, but Bob's house holds out, at least for the first two months. The weed ran out after the first month, naturally Bob was pretty upset at first, but he dealt with it without going apeshit on you. > You phase 2 Interlude Well, this is a bit awkward.... Let's just say due to some constraints in the system and whatnaught you have to come here before Phase 2 can begin. Suppose a congratulations is in order, then again you only beat the first of three sections. Not to mention unless you were a dumbass (or having fun) you shouldn't have died at all. Common sense was all that was required to survive. Good luck in the next section, it requires slightly more thinking. Also there was one actual ending in phase 1, see if you can get it later. Here's something to help you on your journey.
4
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8
false
You decide to go see your buddy Bob. You exit your house, lock it, and walk next door. You knock on the door and he answers. "Hey James, wanna get high...." Bob says, answering the door and showing you some weed. > You drugs are bad mkay... You shake your head. "It's not optional", Bob says in an angry tone. "Kay...."
2
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0
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You wake up to day two of the infection. Only now do you realize that you don't actually have a zombie plan. Well no worries. The infection is still in its early stages, and it should be at least a few days until all hell breaks loose. Until then you can probably walk the streets with no worries. Probably... So, what's the plan? > You go get supplies You decide to get supplies. Sadly you do not have a car, so your place for supplies is the local grocery store, a good 15 minute walk. You walk there with no issues, however everyone seems to have the same idea you do, and are all stocking up on supplies. You enter the store and see complete chaos. Well, what now? > You go back home You go back home, since you'd prefer not to die just to get some food. You return with no issues and decide on your next course of actions. > You go to you parent's house You decide to be a momma's boy and head to your parent's house. I mean, who else would know better how to survive zombies than your parents, right? It's a long walk, and since you won't be carrying anything (or returning for that matter) you ride your bike there. The journey takes an hour and along the way you notice various people taking part in riots, causing violence and eating each other. Though you hope those last ones were actually zombies. You hope... > You get to your parent's house and.... You arrive and put your bike in the garage. Everyone should be home what with the news telling everyone to be at home and all. You enter through the front door and are greeted by you parents. You explain the situation as you know it and they explain that the military is coming, soon. They say within a week they will be here and then they will take everyone to a "safe location". Until then your family will wait it out in their home. They have enough food for a week easily, and your dad has already started boarding up the house. They insist you stay with them, but since you're a big boy they don't plan to keep you here by force. It sounds like a good deal, wait a bit then be rescued by the miltary. There might be some sort of catch, but for now you don't know what it is. > You stay with your family You decide your best bet is to stay with your family. You doubt that the military will be as bad as they are in the movies during these times, so you're sure they can help you. Well, kinda sure... Regardless of if they can or cannot help, you and your father board up the rest of the house and your family waits out the week. Mant games of scrabble are played. Sadly you suck at scrabble, which makes this week one of your least favourite weeks ever (the zombies made it pretty bad too). Then the military finally arrives. > You well it's about damn time The military arrives a week after the start of the outbreak. True to their word, they begin calling out to people in the middle of the street to come outdoors and be picked up. Any nearby zombies stand no chance, as the military caravan consists of armoured vehicles which can handle the small amount nearby easily. You family opens the front door for the first time in a week and runs to the caravan. You kick the scrabble board for good measure before following them outside. You approach one of the transport vehicles (the one you family ran to before you) and are greated by a soldier. "Greetings", the soldier says as you approach, "what brings you out here?". > You [Moan like a zombie] You make various noises to try and mimic a zombie. Now why the hell would you do that? The soldier, in all of his 30 minutes of experience with zombies, has no idea that you are in fact, not one. As a result, he instinctively shoots you. No worries though, he has been trained properly and gives you a clean shot between the eyes. You don't even have time to scream. [Death]
2
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12
false
The military arrives a week after the start of the outbreak. True to their word, they begin calling out to people in the middle of the street to come outdoors and be picked up. Any nearby zombies stand no chance, as the military caravan consists of armoured vehicles which can handle the small amount nearby easily. You family opens the front door for the first time in a week and runs to the caravan. You kick the scrabble board for good measure before following them outside. You approach one of the transport vehicles (the one you family ran to before you) and are greated by a soldier. "Greetings", the soldier says as you approach, "what brings you out here?". > You say "I want to come" "I want to come." "Well fair enough, come on in!" the soldier replies, motioning for you to come in. You hop in and ride out into the sunset, just like some old western movie... > You epilogue - Family Ha! Like you'd actually get a real epilogue. You choose the fastest way out of the city. You and your family make it to the shelter and are protected by the military. You get news a little later that Bob was killed, cause of death was zombies. You live the rest of your life in the shelter. Sure the food is crap, the military is full of assholes, and there's not much to do, but hey you're alive right? Stats You got the First Epilogue available in the game. You survived Phase One. You got the Mediocre Ending. You got the achievement : Family Man
2
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4
false
The military arrives a week after the start of the outbreak. True to their word, they begin calling out to people in the middle of the street to come outdoors and be picked up. Any nearby zombies stand no chance, as the military caravan consists of armoured vehicles which can handle the small amount nearby easily. You family opens the front door for the first time in a week and runs to the caravan. You kick the scrabble board for good measure before following them outside. You approach one of the transport vehicles (the one you family ran to before you) and are greated by a soldier. "Greetings", the soldier says as you approach, "what brings you out here?". > You say "I want to pillage and rape this town " "I want to pillage and rape this town", you reply. "You do eh...." The soldier says, looking you up and down. "Well see, I can't let you do that, so, uh...." The soldier thinks about what to do in this situation and decides that it's best to shoot you in the leg. You scream out in pain and hear your family protest, but the soldier ignores them and the vehicle drives away. You manage to crawl to the sidewalk but the pain of the shot is too much and you faint due to blood lose. Shortly after, a crowd of zombies stumble by. I'm sure you can guess what they plan to do with you.... [Death]
2
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6
false
You arrive and put your bike in the garage. Everyone should be home what with the news telling everyone to be at home and all. You enter through the front door and are greeted by you parents. You explain the situation as you know it and they explain that the military is coming, soon. They say within a week they will be here and then they will take everyone to a "safe location". Until then your family will wait it out in their home. They have enough food for a week easily, and your dad has already started boarding up the house. They insist you stay with them, but since you're a big boy they don't plan to keep you here by force. It sounds like a good deal, wait a bit then be rescued by the miltary. There might be some sort of catch, but for now you don't know what it is. > You go back to your place You decide you're better off not trusting the miltary to this, you ponder on the idea of convincing your parent's and sister to not trust them but decide their best chance is to. After all a zombie world is no place for a family.... You say what may be your last goodbyes to your family and head back to your house, it takes a while but once again you beat all odds and return unharmed (though you're pretty damn tired by now). Too tired to try and get supplies you decide to just walk next door to Bob's house and see what his plan is. > You see what Bob's plan is You go next door to Bob's house. He answers the door, clearly high. Not bothering to ask him anything in this state, you enter and close the door behind you. He stares at you the whole time with a blank look on his face, but says nothing. Moments later you hear knocking on the door. A slow, heavy knock.
2
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7
false
You decide to get supplies. Sadly you do not have a car, so your place for supplies is the local grocery store, a good 15 minute walk. You walk there with no issues, however everyone seems to have the same idea you do, and are all stocking up on supplies. You enter the store and see complete chaos. Well, what now? > You go to where most people are - those are the supplies you want You decide to go where everyone else is, because following the crowd is sometimes a good thing. Right? You try and get a shopping cart through the crowd but give up, there's far too many people. You instead reach out and grab as much food as you can in your arms. However this is where your plan of following the crowd fails you. You see, some not-so-friendly people with guns had the same idea. They also seem to not be big fans of large crowds, and so they shoot in the air and into the crowd a few times. Most people are uninjured and run away, as gang of men have made their point. Sadly you are not in the group that survived, because you were shot in the leg. Now of course, a shot in the leg isn't fatal, but it did cause you to fall to the ground. Then what was your cause of death you ask? The large crowd of people who trampled you to escape was. Hey, at least you weren't eaten. [Death]
2
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6
false
You decide to get supplies. Sadly you do not have a car, so your place for supplies is the local grocery store, a good 15 minute walk. You walk there with no issues, however everyone seems to have the same idea you do, and are all stocking up on supplies. You enter the store and see complete chaos. Well, what now? > You go to where no one is, it's safer that way You decide to avoid the large crowd of people and go to the less populated areas. The pickings are slim, but you manage to get your buggy at least half full with food. You should be able to survive at least a few months with this much. You hear a few gunshots from a couple of isles over, followed by a mass of people running out of the store. You take this as your cue to leave, and quickly run out of the store pushing your buggy of food. You get out fine, and your journey home is uneventful. You hope you don't run into those who made the gunfire later. Well now you're home, you got food, next step is to.... > You barracade and wait it out You decide to barracade your house and wait things out. You grab various tools and pieces of wood, then board up all your windows and doors. The next two months pass by and many things happen. Many, many things.... > You well what happened? A week after the events of the first day of the infection various things happened. Panic happened, riots happened. Real ones, not the initial ones which were actually just zombies causing havoc. Martial Law is put into effect, though it only lastws a few weeks before the military was over-run. Fighting the zombies head on was a bad idea but the military didn't learn this fast enough. They came by with caravans originally and picked up anyone who was willing to come with them. Then they created blockades and such to try and contain the problem. But eventually they were over-run. Your home is attacked a few times, but nothing major. A few gun fights happened just outside as well, but you survive. You've lost a bit of weight, but you're alive and well...ish. Two months have passed and for the past week it's been very quiet outside. No zombies, no people, nothing. Good thing too, because you're out of food and need to do leave the house now. Oh and congratulations, you survived Phase 1 of the zombies.
4
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3
false
You exit the employee room, and find a customer standing just inside of the entrance to the store. He seems pretty out of it. You tell him the store is closed and he turns to you. His clothing is covered in blood, and his eyes seem completely black. He starts to stumble towards you. You continue to yell at him, angry that he is ignoring you. Finally, when he's just out of arm's reach, you realize hes probably been infected with that virus you heard about on the news. You hate to admit it, but he's probably a zombie. (Well no shit Sherlock) So, what's the plan? > You try and reason with him You continue to yell at the man, determined to get through to him. When he finally reaches you he grabs ahold of you and gives you a heartfelt hug. It seems you finally got through to him. Wait...no....no that's not a hug! The man grabs a hold of you and proceeds to bite your neck, ripping out the flesh from it. You fall to the floor and bleed out. Good thing you bleed out quickly, being eaten alive sure is painful. [Death]
2
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3
false
You wake up at 8am, take a shower, throw on some clothes and turn on the local news. Everything seems to go just like it did yesterday, and the news is pretty much the same. Except all the normal murder stories are replaced by animal attacks and riots. The news doesn't say anything specific, no mention of zombies or anything, but the potential is still there... > You call in sick and see how everything progresses You call in sick, you don't feel like being involved in any riots or being murdered. Nothing new appears until noon, when they announce that the cause of all of this violence is a new virus, and that everyone should stay indoors until further notice. Good thing you didn't go to work.
4
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2
false
You scissors your fingers across Rick's outstretched hand just to emphasize your win. Rick looks pained, and not just from losing at Rock, Paper, Scissors: He really thinks his passageway is the right one to take. He glances at Ben again, and again, Ben shrugs. He's the type of guy who learned a long time ago just to go with the flow, that winning battles against those closest to you always gives you an empty kind of victory. There's a lot at stake in this moment: your ability to get out of the cave, not to mention the strength of your friendships with these guys. What happens next in part depends on what's happened in the past, how you've been to each other up till this moment. Remember when Rick asked you to help him work on his car exhaust? What did you tell him? > No. You rather play Super Mario Bros. There's a reason you're the alpha male in this group, after all. You know you're right about the passageway. Rick's one of those guys who always has music or some other distracting noise playing in his head, so he never notices details, like the way the stone in the passageway you came down has long yellow veins running through it. The other passages all look blue instead. You explain this to Rick and Ben, and they can't argue with your logic. The three of you split a cache of candy bars that you thought to bring along, and then you crawl and crawl, several times resisting Rick's insistence that you've chosen wrong and should head back down the other way. It takes a couple hours, but the three of you crawl to safety. The sun is setting when you exit the mouth of the cave. You can see it glinting off the St. Louis Arch on the other side of the Mississippi. Rick is uncharacteristically quiet as you head back to Ben's house. He seems distant, less like his jokester self. As you let him out at his junker, you nod your head in the direction of it. "Hey, maybe I can swing by and give you a little help with your exhaust system tomorrow after all," you say. Rick stares off, at his car sitting there at the curb in front of Ben's house. "Nah, that's OK," he says. "I'll manage." The three of you part ways, and you head home. As you round the cornfields this time, you see in your mind's eye a long cord stretching out between you and Rick, and you see that cord snap, the two of you drifting apart in space.
4
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6
false
You scissors your fingers across Rick's outstretched hand just to emphasize your win. Rick looks pained, and not just from losing at Rock, Paper, Scissors: He really thinks his passageway is the right one to take. He glances at Ben again, and again, Ben shrugs. He's the type of guy who learned a long time ago just to go with the flow, that winning battles against those closest to you always gives you an empty kind of victory. There's a lot at stake in this moment: your ability to get out of the cave, not to mention the strength of your friendships with these guys. What happens next in part depends on what's happened in the past, how you've been to each other up till this moment. Remember when Rick asked you to help him work on his car exhaust? What did you tell him? > You said no at the time, but you're going to lie because you think it might give you a better outcome. "You know what?" you say. "I'm sure mine's the right one, and just to prove it to you, we're not going to take it." "Wait. Did you just say we're not going to take it?" Ben asks. "That's right. Not. As in ain't. Gonna. Take it." "Sweet!" yells Rick. "That means, I win! Let's go, boys." He picks up his gear and heads down the passageway.
4
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5
false
You and Ben wait for Rick to pull up in his rusted-out Cavalier. They’ll probably make you drive as usual, seeing as how they're all jealous of your sea-green Chevy Nova. Black vinyl seats, a beautiful, flawless paint job that you applied yourself, a car with curves like Kelly Siegel, you always say; she's a girl who goes to your high school. Rick pulls up, foul black stuff coming out of his tail pipe. “You guys want to help me with this exhaust problem this weekend?” he asks. > No way. Rick's had enough of your free labor. Why spend the weekend flat on your back under Rick's hunk of junk when you could be at home, sitting on that new lounge chair you just got for your room, finishing your quest to rescue the princess? You're so close; you can feel it. Just another hour or so, and victory is yours.
4
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3
false
You and your buddy Ben gather your cheap spelunking gear from the corner of his basement where you keep it and hoist it up the narrow steps to his living room. His mom is sitting there the same as when you’d come in, still in her bathrobe, a green terry cloth robe Ben said his dad gave her, that’s how old it is. You head through the room without saying anything since she never responds when you do anyway, not so much as a "hi there" even though you've been her son’s best friend since the two of you dominated the kindergarten playground together. It gives you the creeps to see Ben try to talk to her. He's never tried to do what the rest of us would do if our mothers were walking, breathing vegetables like her. We’d have lost it long ago, taken her by the shoulders, slapped her, told her to fucking snap out of it. But not Ben. He lingers behind you, and you know he is bending down to kiss her on the cheek. What do you do next? > You this family stuff isn't your business. Pause and wait for Ben. “Bye Mom,” you hear him say as the screen door closes behind you. He might get a nod from her but that’s it, a nod without looking up, her eyes spaceylike from her pills, watching TV with the sound all the way down, as usual. You wait on the porch under the oversized black POW/MIA flag, which rolls in crazy arcs from the October wind. One of these days you'll get around to telling Ben he should take the flag down. It's a dark omen and makes the whole house look like somebody just died when in reality, Ben’s father went MIA more than twenty years ago.
3
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11
false
“I don’t think so; I want to make sure this gets to her, so you can just let me in.” “Well then you can shove that letter up your ass and pull it back out and give it to Andre to eat, because you ain’t getting in here mutt. We’ll not let your inferior kind pollute the Hive. Leave, you’re not wanted here.” It’s obvious that they don’t know anything about you, because they’d know that anyone telling you that you’re not wanted somewhere is the surest way of causing you to get in on purpose out of sheer spite. “Well I guess I’ll just…” you stop talking and grab the guard’s big ant head through the bars of the gate and smash it towards you causing green stuff to leak out. You then retreat back to you bike when the rest open up the gate to punish you. The fools now have the gate open! While they attempt to catch you, you maneuver your bike around THEM to avoid their attacks and drive towards the mansion. A general alarm is raised and soon there are ants all over the estate attempting to catch you. You’d never be able to fight them all. As you get closer to the mansion you notice its several entrances. You can either drive your bike into one of these hive tunnels or just drive your bike through one of the low mansion windows. > You drive into one of the holes You figure Janice will be in the hive tunnels given that she’s a “queen” now. You’re still wondering what the fuck is exactly going on here. Sadly you won’t be finding out. As you drive deeper through the hive tunnels it gets very apparent that you’re lost due to the fact they all look alike! The ant guards have no such directional difficulties and are all over the place. Soon they manage to knock you off the bike, you make a run for it, but its no use there are too many and you’re completely lost. They catch you, overwhelm you, kill you and eat you. Yes, in that exact order. (It would be silly in any other order)
3
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11
false
Geek: 1. A person regarded as foolish or clumsy. 2. A person who is single-minded or accomplished in scientific or technical pursuits, but is felt to be socially inept. 3. A carnival performer whose show consists of bizarre and disgusting acts. Your breath stinks from the foul things you’ve been eating and the rest of you stinks from not bathing in who knows when. Your head hurts from the cheap moonshine you’ve been getting “paid” in. Rubes often throw stuff at you and spit on you. Most of the other Carnies find you utterly repulsive and avoid you, a couple of them just abuse you for various reasons. On a good day, only the Pinheads come to your cell and taunt you with their gibbering laughs and mongoloid chatter. You have absolutely no worth as a human being, you get no respect from others, and you have no respect for yourself…and why should you? You are the lowest form of life in Carney society. You’re not a real performer; what you do can’t really be considered a skill. You’re not even a real freak. At least a deformed freak can evoke an emotion of horror, or pity, or even admiration for overcoming their condition. You weren’t born “this way”. You chose to do this. All you evoke is disgust and revulsion. At best you’re laughed at and not in the good way like those pervert clowns you work with. Fuck all that “Wildman of Borneo” shit that the Ringmaster tries to tell all the rubes. You’re little more than a bum with a “job”. A degrading job that involves you to debase yourself, all for the amusement and shock value of others, but hey it keeps a “roof” over your head and you pleasantly drunk enough to just barely forget how utterly pathetic your life is. You are the GEEK. You wake up to a bucket of piss being thrown in your face. Not the first time and certainly won’t be the last. “You like the taste of that Geek? Get up Geek! The Ring Master wants to see you!” Charley orders then he throws the empty bucket at your head. The comical sound it makes hitting your skull and the pain it causes makes Charley laugh. Then he jabs you a couple times with his pointed stick. Midgets can be so cruel… > You kick at Charley You stagger to get up and attempt to kick Charley, but instead to trip over yourself and fall…right on to Charley’s pointed stick. The only good thing is you skewered yourself right through the heart killing you instantly. “Aw hell. Hey guys! Someone get me another Geek! This one’s dead.”
3
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5
false
Just because you’re all Carneys and united against the Rubes doesn’t mean there isn’t division in the ranks. You’re all like a big dysfunctional family, and you’re the scapegoat black sheep, you lucky Geek you. The only good thing about being the GEEK, is that nobody considers you a threat or even a person! Plus you’re usually sprawled out someplace either drunk or asleep. This means while others assume you’re out of it and not competent enough to do anything except eat disgusting things, you’ve over heard some interesting information in your half conscious state of mind. Things that will probably come in handy in the ensuing power struggle you’re about to become embroiled in. So if you keep your head down, use animal cunning, watch your ass and you might just come through this alive. And maybe, just maybe you’ll finally get some respect. Maybe… > You cast of Characters (The Sideshows) Normals Normals is really a generic term for anyone who isn’t a Freak, but its often used to describe Carneys who aren’t deformed in some way and make a living in the Carnival utilizing some skill. (“Normals” who aren’t Carneys are usually just called “Rubes” or at best “Townies”) The core of these include acrobats, tightrope walkers, game barkers and the like. Normals as always out number the Freaks, but they aren’t nearly as unified, though Randal’s been trying to, in his effort to gain power. Nearly all Normals find you revolting and run you off if you get near, either verbally OR physically. Freaks This is a generic term for Carneys who have some sort of genetic condition that separates them from the rest of society. They can range from being very hairy, have no limbs, or have a few extra ones. In any case they are one of the major carnival draws. Some learn a few skills to go along with their deformities, but it’s mainly their horrific appearance that they rely upon. Despite all their different forms, they are very unified and support the Ring Master for giving them a place in the world. Jasmine the bearded lady tends to be the Matriarch of them all Freaks are a little more tolerant of you, since they’ve also suffered scorn and ridicule too, but you’re not REALLY one of them and as such you’re still an outsider and aren’t really welcomed around them. Midgets Not quite normals and not quite freaks, but the midgets are the ones who get things done in the Carnival and keep it running. (Though everyone else refers to them as Midgets, they prefer to refer to each other as Dwarves) They make up a majority of the labor force of the Carnival, a thankless job to be sure, and one that went unappreciated until Charley arrived. Now they make a lot more thanks to his “extra curricular” activities. They are pretty much unified, though they have mixed feelings about their self appointed leader. Midgets are overworked at the best of times, so when a smelly disgusting Geek like you is around they really don’t have the tolerance or patience for it. Bob is about the only one who’ll even talk to you, the rest tend to kick you in the shins and chase you off with their work tools while shouting obscenities. Pinheads An interesting sub-society within the Freak community. They all tend to hang out together constantly laughing and babbling nonsensical ramblings. Though they may appear childlike and carefree, those qualities can mask a mean spiritedness sometimes. You’d know since you’ve experienced this meanness first hand. Clowns Pure evil wrapped up in the guise of something supposedly funny and harmless. While technically classified as “normals”, there isn’t anything normal about them. One wonders if they’re actually even human underneath that make up. All intelligent right thinking people stay away from them. Even YOU stay away from clowns!
3
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10
false
Just because you’re all Carneys and united against the Rubes doesn’t mean there isn’t division in the ranks. You’re all like a big dysfunctional family, and you’re the scapegoat black sheep, you lucky Geek you. The only good thing about being the GEEK, is that nobody considers you a threat or even a person! Plus you’re usually sprawled out someplace either drunk or asleep. This means while others assume you’re out of it and not competent enough to do anything except eat disgusting things, you’ve over heard some interesting information in your half conscious state of mind. Things that will probably come in handy in the ensuing power struggle you’re about to become embroiled in. So if you keep your head down, use animal cunning, watch your ass and you might just come through this alive. And maybe, just maybe you’ll finally get some respect. Maybe… > Back to the story Geek: 1. A person regarded as foolish or clumsy. 2. A person who is single-minded or accomplished in scientific or technical pursuits, but is felt to be socially inept. 3. A carnival performer whose show consists of bizarre and disgusting acts. Your breath stinks from the foul things you’ve been eating and the rest of you stinks from not bathing in who knows when. Your head hurts from the cheap moonshine you’ve been getting “paid” in. Rubes often throw stuff at you and spit on you. Most of the other Carnies find you utterly repulsive and avoid you, a couple of them just abuse you for various reasons. On a good day, only the Pinheads come to your cell and taunt you with their gibbering laughs and mongoloid chatter. You have absolutely no worth as a human being, you get no respect from others, and you have no respect for yourself…and why should you? You are the lowest form of life in Carney society. You’re not a real performer; what you do can’t really be considered a skill. You’re not even a real freak. At least a deformed freak can evoke an emotion of horror, or pity, or even admiration for overcoming their condition. You weren’t born “this way”. You chose to do this. All you evoke is disgust and revulsion. At best you’re laughed at and not in the good way like those pervert clowns you work with. Fuck all that “Wildman of Borneo” shit that the Ringmaster tries to tell all the rubes. You’re little more than a bum with a “job”. A degrading job that involves you to debase yourself, all for the amusement and shock value of others, but hey it keeps a “roof” over your head and you pleasantly drunk enough to just barely forget how utterly pathetic your life is. You are the GEEK. You wake up to a bucket of piss being thrown in your face. Not the first time and certainly won’t be the last. “You like the taste of that Geek? Get up Geek! The Ring Master wants to see you!” Charley orders then he throws the empty bucket at your head. The comical sound it makes hitting your skull and the pain it causes makes Charley laugh. Then he jabs you a couple times with his pointed stick. Midgets can be so cruel…
4
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7
false
"You look like you could use a drink, Captain." You turn to see Victoria, your first mate. Her purple hair is tied back in a ponytail. It always seemed to be tied a little towards the left side of her head. The thought came up to question why, but you've learned from experience not to question a woman on her hairstyle. "Way ahead of you, V," you say raising your cup from the bar top for emphasis. "I'll have what he's having," she addresses towards the bartender. "Got any news on The Sanguine?" you ask. "Yeah, boss, and it's not good. Procter is working on the repairs now. He said we might need the hull replaced." "I sure hope not," you reply. “We've been through worse, Cap,” Victoria replies. You take another sip from your cup. The latest job smuggling cargo for an English merchant paid well, but the damage sustained fleeing from a Spanish Galleon could very well cost the entire payout, or worse, put you in the hole. The wizard on board the Galleon hit The Sanguine with more than a few nasty spells. If Victoria didn't fire back with a perfectly aimed fire bolt, the entire ship might be at the bottom of the Caribbean. “I sent Freddy to find us some work,” you say to Victoria. “Did he come back with anything?” “Nothing yet,” she replies. “Although knowing Freddy, he probably got distracted by the nearest gambling hole.” “He always comes through in the end, despite his tendencies,” you reply. “What's next for you, Cap?” Victoria asks. You finish the cup and slam it back down on the bar top. Sunlight pours into the poorly lit building through several open windows creating rectangular beams of yellow. You're reminded of the Caribbean heat each time a wave of warm air floods in. Your crew had certainly seen better days. The last three ships you targeted weren't carrying anything substantial. Your most recent job would have been a huge payday if not for the Galleon's attack. At least you managed to escape alive and with most of your crew. Victoria's former life as naval mage certainly came in handy there. “Cap?” “Sorry, V. I must have zoned out for a second. My plan is to...” > You check on Procter “...check on Procter. I need to see the extent of the damage we sustained.” “A wise choice, Captain.” You toss a few coins onto the bar top, pick up your tricorn hat, and take your leave. The bright sunlight assaults your eyes as you enter into the open. The tavern is one of many upon a windy sloped path. Various vendors with small shops line the cobbled pavement. You pass by a group of marching soldiers and tip your hat towards their stoic, blank expressions. Tension between Nassau and the English occupation was at an all-time high. The governor's hold over the city had been steadily declining for years. Criminal activity only escalated with the diminishing control. Still, the English possessed the best firepower and wizards in their employ. Witnessing arcane power in addition to modern weaponry, you didn't think there would be much of a rebellion without outside help. Steel and gunpowder was vastly overshadowed by the power of the elements. As you continue on the road down the hill, your mind drifts to your crew. Besides the common sailor, gunpowder monkey, and cannoneer, you have three main members to rely on. Each have their flaws, although they're the best in the business as far as you're concerned. > You procter Sometimes you weren't quite sure of Procter's sanity. Your quartermaster had an affinity for unconventional methodology. During one less-than-friendly encounter with a French brig, Procter had saved The Sanguine by impersonating the ship's captain, taking the helm, and shouting “arrête de poser tes bras!” The cannon barrage and fiery destruction from Victoria helped as well. You had first met the sorcerer in Tortuga. The two of you shared a prison cell. He had been arrested selling watered-down ale to a group of French soldiers. Something about him had caught your eye, an obvious intelligence beneath the guise of quirkiness and social ineptitude. When Freddy broke you out, you took Procter along with you. His willingness to take the “smart” approach, despite the majority's disposition, is one of the many reasons you named him quartermaster. > You victoria There was no one you trusted more than Victoria, not even Freddy, when it came to getting things done. Your first mate had grown up among the nobility in London and attended the most prestigious schools. Her affinity towards arcane magic landed her a position within the Royal Navy as a naval mage, which is where you first met. You both served upon the HMS Eternity occasionally butting heads when it came to advising the captain. The two of you were considered Captain Newburry’s “right and left hands” and were the primary reason the ship survived as long as it did. You did find it frustrating that Newburry sided with Victoria more, probably since it’s hard to disagree with feminine beauty. Ironically, The Eternity went down under fire from the Spanish fleet, but not before you rescued Victoria’s unconscious body on a piece of floating debris. The two of you had gone your separate ways and met later in Port Maje. Uncharacteristically, Victoria had threatened her superior officers after being placed under another incompetent captain. Things escalated, a building or two burned down, and she was dishonorably charged from the Royal Navy. Her expertise when it comes to naval warfare has saved The Sanguine countless times. Lately, she has been teaching you to master the arcane, which in combination with your roguish tricks has created quite the resourceful, and deadly, captain.
5
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5
false
"You look like you could use a drink, Captain." You turn to see Victoria, your first mate. Her purple hair is tied back in a ponytail. It always seemed to be tied a little towards the left side of her head. The thought came up to question why, but you've learned from experience not to question a woman on her hairstyle. "Way ahead of you, V," you say raising your cup from the bar top for emphasis. "I'll have what he's having," she addresses towards the bartender. "Got any news on The Sanguine?" you ask. "Yeah, boss, and it's not good. Procter is working on the repairs now. He said we might need the hull replaced." "I sure hope not," you reply. “We've been through worse, Cap,” Victoria replies. You take another sip from your cup. The latest job smuggling cargo for an English merchant paid well, but the damage sustained fleeing from a Spanish Galleon could very well cost the entire payout, or worse, put you in the hole. The wizard on board the Galleon hit The Sanguine with more than a few nasty spells. If Victoria didn't fire back with a perfectly aimed fire bolt, the entire ship might be at the bottom of the Caribbean. “I sent Freddy to find us some work,” you say to Victoria. “Did he come back with anything?” “Nothing yet,” she replies. “Although knowing Freddy, he probably got distracted by the nearest gambling hole.” “He always comes through in the end, despite his tendencies,” you reply. “What's next for you, Cap?” Victoria asks. You finish the cup and slam it back down on the bar top. Sunlight pours into the poorly lit building through several open windows creating rectangular beams of yellow. You're reminded of the Caribbean heat each time a wave of warm air floods in. Your crew had certainly seen better days. The last three ships you targeted weren't carrying anything substantial. Your most recent job would have been a huge payday if not for the Galleon's attack. At least you managed to escape alive and with most of your crew. Victoria's former life as naval mage certainly came in handy there. “Cap?” “Sorry, V. I must have zoned out for a second. My plan is to...” > You look for Freddy “…look for Freddy. No telling what he’s got himself into this time.” “A wise decision, Captain.” You flip a few coins to the bar and take your leave. The sudden sunlight in contrast to the dimly-lit tavern assaults your vision. You tip the point of your tricorn hat a bit lower to protect your eyes. The tavern is one of many upon a windy, sloped path. You pass by several street shops lining the cobbled pathway. A group of expressionless soldiers march by and receive a smile and tip of your hat. Tension between Nassau and the English occupation was at an all-time high. The governor's hold over the city had been steadily declining for years. Criminal activity only escalated with the diminishing control. Still, the English possessed the best firepower and wizards in their employ. Eventually you end up at a table underneath a covered patio. The entire overhang is covered with a green ivy. Three men sit at the table along with a crowd eagerly huddled around the players. You see Freddy in the middle always with a perfectly trimmed goatee. You never know how he finds the time, especially at sea, to trim each hair to the exact desired length. He holds his cup of dice with the usual several rings upon his fingers. “Not your lucky day, is it Freddy?” one man at the table speaks. “No one can lose this many times in a row,” he replies. “My luck’s about to change… and your coin purse is about to get lighter.” “Ha-ha, you’ve already lost several months of wages,” the other man chimes in. “Pretty soon you’ll be putting those fancy rings on the table.” “Done,” Freddy replies taking a ring from each pointer finger. “Call,” both his opponents say simultaneously and push their coin piles forward much to the amusement of the crowd. The three players shake their cups, rolling their dice, and slam the cups upside-down on the table. Then, they carefully peak underneath to see the result being careful not to let their opponent see. “Four fours,” one man speaks. “Five fours,” the other one bets. “Eight fours,” Freddy says. The crowd gasps at the sudden increase and start placing side bets with one another. “You mad dog, no way there’s that many,” the man to his left speaks. “Call me a liar then,” Freddy challenges. “Liar.” Freddy’s two opponents remove their cups revealing their rolled dice. Between the two of them, they have three fours. “Ha-ha-ha it’s still not your day, Freddy!” Freddy lifts his cup to reveal his roll. Each of the five dice shows a four. The crowd roars, threatening to riot. Freddy’s opponents stand up and knock their chairs to the ground in fury. “There’s no way you could roll that without cheating.” “Looks like my luck’s finally turned around. Thanks for the game, gentlemen,” Freddy says. Noticing you, he gets up to greet you. “Captain, there you are! I was getting to know the locals,” Freddy says. Quieter he adds on with a wink, “and they don’t have quick eyes.” “Yeah, well, they have quick feet,” you say pointing towards the table. As Freddy rose to greet you, his two opponents had taken their coin back and run off. “Damn, and we still had several more rounds to play. Anyway, I bet you’re here wondering about potential work. Don’t worry, I didn’t blow it off. I found us something and it could be big." “What’s the job?” you ask. “You heard of Woodes Rogers?” he asks. Seeing you nod he adds on, “I ran into his man, Dampier. They’re in the market for a captain; a captain who’s lived a life of danger and romance. One who all captains dream about becoming. I told him if I find anyone like that, I’d tell him.” Narrowing your eyes you reply, “Very amusing. What really happened?” “Ha. They are looking for a ship. The job is very hush-hush at this point. You’re supposed to meet him tonight at his estate.” “I suppose we don’t have much of a choice. We need money and a lot more than you were just playing for. I’ll meet with Rogers tonight.” “If you need me, I’ll be here,” Freddy replies. Turning back towards the crowd, he shouts, “Alright, who’s next?”
3
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5
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"You look like you could use a drink, Captain." You turn to see Victoria, your first mate. Her purple hair is tied back in a ponytail. It always seemed to be tied a little towards the left side of her head. The thought came up to question why, but you've learned from experience not to question a woman on her hairstyle. "Way ahead of you, V," you say raising your cup from the bar top for emphasis. "I'll have what he's having," she addresses towards the bartender. "Got any news on The Sanguine?" you ask. "Yeah, boss, and it's not good. Procter is working on the repairs now. He said we might need the hull replaced." "I sure hope not," you reply. “We've been through worse, Cap,” Victoria replies. You take another sip from your cup. The latest job smuggling cargo for an English merchant paid well, but the damage sustained fleeing from a Spanish Galleon could very well cost the entire payout, or worse, put you in the hole. The wizard on board the Galleon hit The Sanguine with more than a few nasty spells. If Victoria didn't fire back with a perfectly aimed fire bolt, the entire ship might be at the bottom of the Caribbean. “I sent Freddy to find us some work,” you say to Victoria. “Did he come back with anything?” “Nothing yet,” she replies. “Although knowing Freddy, he probably got distracted by the nearest gambling hole.” “He always comes through in the end, despite his tendencies,” you reply. “What's next for you, Cap?” Victoria asks. You finish the cup and slam it back down on the bar top. Sunlight pours into the poorly lit building through several open windows creating rectangular beams of yellow. You're reminded of the Caribbean heat each time a wave of warm air floods in. Your crew had certainly seen better days. The last three ships you targeted weren't carrying anything substantial. Your most recent job would have been a huge payday if not for the Galleon's attack. At least you managed to escape alive and with most of your crew. Victoria's former life as naval mage certainly came in handy there. “Cap?” “Sorry, V. I must have zoned out for a second. My plan is to...” > You sit here and drink “…sit here and drink,” you say. “Doesn’t seem like much of a plan,” Victoria replies. “The rum helps with brainstorming. A few more of these, and I’ll come up with something. Always do,” you say with a grin. “Far be it from me to question the captain,” she replies raising two fingers toward the bartender. Three more later... “Ha-ha-ha and that’s when I hid under the horse carriage and tried to find where I left my clothes! Luckily, I still had my hat to decently cover one side of me!” you finish telling the story to Victoria. “Ha, Captain! Her father, the magistrate, would have hung you.” “I still have my life...and my hat!” you say plopping the hat onto Victoria’s head. She instantly takes it off disgusted by its involvement in your story. Suddenly, a man sits down next to you and says, “Buy you a drink, Captain?” The antique arquebus upon his back immediately catches your eye. “You’re free to do as you please,” you answer. “Might want to buy yourself a modern weapon while you’re at it,” you add on. “I assure you, no musket any of these street peddlers sell can compare to ol’ Shelly,” the man replies tapping the rifle affectionately. “Fair enough. Thanks for the drink. What’s your name, friend?” you ask. “Dampier,” Victoria butts in. “He’s one of Rogers' men.” The man, Dampier, nods, “That’s right. I’ve actually been looking for you. My employer, Woodes Rogers, has been looking for a captain of your caliber. He graciously offers an invitation to meet at his estate tonight to discuss business.” You look to Victoria and silently agree there’s no choice but to see him out. At least that’s what your intoxicated senses tell you. “Tell Rogers I’ll be there,” you answer. “He’ll be expecting you. And please try to sober up before then,” Dampier replies. “Excellent idea,” you say. “Bartender, two beers please.”
4
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10
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You exit the employee room, and find a customer standing just inside of the entrance to the store. He seems pretty out of it. You tell him the store is closed and he turns to you. His clothing is covered in blood, and his eyes seem completely black. He starts to stumble towards you. You continue to yell at him, angry that he is ignoring you. Finally, when he's just out of arm's reach, you realize hes probably been infected with that virus you heard about on the news. You hate to admit it, but he's probably a zombie. (Well no shit Sherlock) So, what's the plan? > You avoid him and exit the store You avoid the man and exit the store. He looks pretty dangerous what with being covered in blood and all. You lock up behind you, effectively trapping the man inside. You don't care though, whoever works next can deal with him. You walk home and throw on the news to see exactly what this new virus is. > The News The news says that the new virus causes people to become hyper agressive, and that it is passed by the transfer of bodily fluids. They advise again that everyone stay indoors and wait for further instructions. Further in the day a video is shown on the news, the nature of the video makes it appear as if the news itself was not the one showing it. The video shows a man and one of the "infected", he says that they are like zombies from movies and such. The two are outside, it appears to be a parking lot but you can't tell what the building is and there are no cars. He says there is no cure and that everyone should put their "Zombie Survival Plan" into full effect. He then shoots the newly dubbed zombie in the head, and instructs that the only way to kill them is to damage the brain, however destroying their legs can render them pretty harmless as well. He continues and says that they are slow, and you can outrun them, however they never get tired. Pretty detailed for the first day of the infection. By now it's pretty late, you've been watching the news so intently that you've lost track of time, you go to sleep and decide that tommorow you'll put your Zombie Survival Plan into full effect! > You day Two You wake up to day two of the infection. Only now do you realize that you don't actually have a zombie plan. Well no worries. The infection is still in its early stages, and it should be at least a few days until all hell breaks loose. Until then you can probably walk the streets with no worries. Probably... So, what's the plan? > You go next door to your buddy Bob's You decide to go see your buddy Bob. You exit your house, lock it, and walk next door. You knock on the door and he answers. "Hey James, wanna get high...." Bob says, answering the door and showing you some weed. > You fuck Yea! You nod your head and enter. The next few hours go by quickly. Well, at least you think they do.... > You hours Later Hours later you remember why you came to Bob's house in the first place. "Hey...hey Bob" *cough* "Sup?" "You know there's like, zombies out right now. Right?" "Shit....shit really?" "Yea" "Fuck man. I thou-" Bob's comment is interupted by a knock on the door, a slow heavy pound. > You idiots can't knock right You go to the door and look through the peephole. Bob comes up behind you and tries to look through, but you push him back. Outside there's a girl, Bob's girlfriend if you're not mistaken. Sadly his girlfriend is in bad condition, in fact shes missing an arm. Clearly she's a zombie, which begs the question... Should you open the door? > Yes You open the door....really? You honestly thought that opening the door for the one-armed chick who is clearly a zombie fell into the "good idea" category? Well you did it anyways. The girl's knocking arm misses the door and instead hits you in the chest. It doesn't hurt, but she grabs onto your shirt and lunges forward at your neck. You attempt to fight her off, and are somewhat successful. Although you keep her face away from your neck, you both fall down to the floor, her landing on top of you. Using all your strength you push her off of you and towards the door. She ends up in a sitting position at the base of your feet. This entire time Bob is just staring at the two of you. Finally he does something. "Dude, that's Claire right!" Actually it's Casey, but this isn't the time to correct him and lecture him on how he should at least know the name of the girl he's dating. You attempt to crawl away from her but unfortunately she grabs your foot and takes a large bite into your ankle. You kick her in the face with your good foot and manage to get her outside the door, the quickly lean forward and shut the door. But you've been bit, so your story ends here. Also you eat Bob, but that bastard kind of deserved it for not helping you anyways. [Death]
3
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8
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You are a Private Detective living in Victorian London. Crimes are common and you are frequently called upon to assist the policemen in Scotland Yard. You have been a Detective for a few years now and by combining hard work with intelligence you have had a few successes in uncovering the information that has enabled the Police to arrest wanted criminals. This has earned you a good Reputation but you must be careful not to lose it: if you do Scotland Yard will no longer trust you to help them. One evening you are at home when Commissioner James Monro, an experienced Policeman, visits you. "We would like your help again," he tells you. "A lunatic murderer called James Kelly escaped from Broadmoor Asylum for the Criminally Insane ten days ago. My detectives have investigated and found no trace of him. Perhaps if you look into the case you might be able to find something?” What do you do? > You search for the escaped killer "I'll see what I can do," you tell Monro who nods. “I’m glad you can help," he tells you. "I’ll send a telegram to Dr Orange, the Superintendent at Broadmoor, asking him to meet you tomorrow. He can tell you more about Kelly.” The next day you take a train out to the Asylum in the heart of the Berkshire countryside. A servant from the Hospital meets you at the station and takes in a horse and carriage through the sleepy village of Crowthorne and up to the gloomy and looming concrete walls of the Hospital. You are shown directly into Orange’s office where the Doctor shakes your hand. He is a middle-aged profession with a no-nonsense manner. “I got Commissioner Monro's telegram and I will be glad to help you in any way I can,” he tells you. “We are all rather concerned here: James Kelly was one of our most clever patients and I believe him to be a real danger to the general public, especially women.” You nod and consider which questions to ask first. > You what is Kelly's criminal history? “Five years ago Kelly stabbed his wife Sarah in the neck with a knife killing her," Dr Orange tells you. "He believed she was a prostitute who had infected him with a sexually transmitted disease. He surrendered at once to policemen and became very remorseful afterwards, claiming he was mad. At the trial he was originally sentenced to be executed but at an appeal he was found mentally unfit and sentenced to life imprisonment at this facility. During his time here Kelly has shown no violent tendencies and in fact displayed no signs of insanity whatsoever. I would say he was one of the cleverest patients we've ever had here." You nod, considering what to ask next. > You say "How did Kelly escape your prison?" "Kelly and another prisoner called George Shatten both play instruments in the Asylum’s band," Dr Orange tells you. "On the evening Kelly escaped they went out into the garden where the band meet to practice. When the rest of the band joined them an hour later only Shatten was still there. When we searched him we found two keys that he and Kelly had carved made out of some metal they found in the asylum’s garden. Kelly used this to let himself through a gate in the inner wall and afterwards climbed the six-foot high outer wall. He vanished without a trace but guards do report seeing a man called John Merritt near the Hospital during the day yesterday. He is an old friend of Kelly’s and visits him occasionally.” You nod, considering your next question.
4
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7
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You awaken on the cold, stone floor with a shiver running through your body and a pounding earache from sleeping on the side of your head. You do not know how much longer you can survive in this place. No one has brought you any food or water for days. Either you've been abandoned to die or something's happened to the guards to keep them from feeding you. Either way you are well and truly buggered. With what little strength you have, you pick yourself up and look around your cell. There seems to be no way of escape. The window is barred and even if it wasn’t, your cell is at the very top of a huge, medieval tower, so climbing out would be suicide. The door is far too heavy to break down and you don’t have anything you could use to pick the lock. There is nothing in the room save for yourself, a dirty pile of straw in the corner and a bucket for… Well, let’s not discuss the bucket. Suddenly though, as your eyes scan the dungeon, you notice something you never saw before. One of the stones on the wall of your cell seems to have something etched into it. As you lean closer you can just about make out two words. “Press me.” > You press the stone You press the engraved stone and a secret door in the stone wall gradually slides to one side and reveals a hidden passage way. Congratulations, you’ve escaped your cell! That wasn’t too difficult was it? As you follow the empty passage way, you seem to be circling the dungeon and walking deeper and deeper into pitch darkness. Eventually you see a light at the end of the passage and find yourself in a room dimly lit by torches that hang from the wall. The room is small with only a spinning wheel and an old rocking chair to decorate it, both of which are coated in cob webs. There is a door on the other side of the room. Having nowhere else to go, you head towards the door when suddenly you hear the creaking of the rocking chair behind you. For a brief moment you hold your breath and try to reassure yourself that it’s just the breeze rocking the chair, but there is no breeze in the room. Eventually you force yourself to turn around and see the ghostly figure of an old woman sitting in the chair. Before you can run or scream, the old lady speaks up in a gentle yet eerie voice. “No need to be afraid of me child.” She tells you as she slowly rocks in her chair, stroking a small, ghostly cat on her lap. “You’ve nothing to fear from poor old Nana. I’m just here, pondering the old riddle to myself. Are you good at riddles child? I do hope so. They’re the only way to get out of this tower you see, ever since the old master went mad and cursed the place. Oh and that reminds me, I’m supposed to ask you the riddle aren’t I? Now let’s see if I can remember. What does man love more than life, Fear more than death and mortal strife, What the poor have and the rich require, And what contented men desire, What the miser spends and the spendthrift saves, And all men carry to their graves?” > You answer "Love" The ghost lets out a sad and disappointed sigh. “I’m afraid not dearie.” She tells you as the rocking of her chair gradually comes to a halt. “I am sorry child. At least you tried.” Suddenly a trap door opens up beneath you and you fall screaming into a pit of fire. Personally you find this punishment a tad eccentric just for failing to answer a riddle correctly, but that's just you. Better luck next time.
3
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5
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The old woman seems to think about your answer for a moment. “Nothing.” She says to herself before a ghostly smile twists her lips. “Nothing, yes I think that sounds right. Very good child. Thank you for answering poor Old Nana’s riddle. Now I can finally get some rest. You go on through the door now.” And with that, the rocking chair stops rocking and the ghost of the woman and her cat fade away into nothingness. Opening the door leads you to a staircase. As you descend these stairs you can hear all sorts of strange noises. Scuffling, squeaking, flapping of wings, hooting and howling, you expect to find a collection of animals caged at the bottom of the stairs. Instead you find a circular room with ten doors all the way around, each with a picture of a different animal engraved on the door. The noises begin to quiet down and the ghost of a dark haired, rather scruffy looking man appears in the centre of the room with a hawk perched on his arm. “So, you made it past Nana did you? Poor old bat’s been trying to solve that riddle for damn near fifty years now. Well I suppose it’s my turn then. Glad to meet you kid. I’m the games keeper here abouts. Master told me we had new company and he sent me down here with a riddle for you, to help you choose which door to go through. Give it a good think before you open one, alright? Wings as black as a moonless night. Only ventures in the light. Long tail, sharp teeth, legs of eight. Find my name or meet your fate.” > You open the door engraved with a Wolf You open the door with the wolf engraved on it and the game keeper nods with approval. “Good job kid. Did you put together the first letters of every sentence or was it just a lucky guess? Either way I suppose it’s time for me to move on. Good luck with the next riddle, but watch yourself. I hear there’s a killer on the loose in the tower.” You want to ask the game keeper more but by the time you turn around both the man and the hawk have already vanished. The doorway leads to a large dining hall with one great table, decorated with candles and long enough to host a royal banquet. The plates, cutlery and candle sticks are all covered in dust and all the seats are empty save for the last five at the far end, all of which are filled by ghosts. Two men sit on the left of the table and two women on the right. Judging by their clothing they are all servants of different standing within the tower, but at the head of the table sits a young woman about your own age, just barely into adulthood. Both her fine velvet dress and the refined way she sits show her to be a woman of noble birth. “Have you come to free me from my torment?” The noble woman asks as a ghostly tear runs down her cheek. “My father sent me here to become the Wizard Lord’s bride, but while I was a guest in his tower, the scoundrel had me poisoned by one of his own servants. I cannot be free until I know who my killer is. All I know is that it is one of the four sitting at the table, and that only one of them ever speaks the truth.” In unison the four servants all turn to you and begin to argue in their defence. “The maid is the murderer.” Says the butler. “The cook poisoned the princess.” Says the maid. “I didn’t kill the girl, I swear!” Says the gardener. “The maid is lying.” Says the cook. > The butler dunnit! Feeling rather confident in yourself, you walk past the servants to stand next to the noblewoman at the head of the table. “I think I know who murdered you!” You tell her proudly, seeing her face light up just about as much as a pale white, ghostly face can. “It was…” But before you can finish your sentence, you feel cold, sharp steel plunging into your back and the young ghost woman screams as you fall to the ground in a pool of your own blood. Looks like you got it wrong. Still, look on the bright side, maybe some day some other poor sod will find themselves trapped in the tower and they’ll get to solve the mystery of who murdered you! That side's really not all that bright is it?
5
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9
false
The artist applauds your reply. “You zee! You zee! Oh you vonderful peasant, you zee ze ring! Now I can finally move on knoving zat my vork, it is appreciated! Good luck escaping vith your life and all zat.” And with that the ghost leaps into a blank canvas which quickly becomes a painting of a rather eccentric looking artist with a paintbrush and palette in his hands. Opening a door at the end of the hallway, you find another staircase. As you descend the stairs you pass by a window which shows you are almost halfway down the tower now. Keep up the good work and you’ll be free in no time. At the bottom of the stairs you open a door to reveal another round room. This room has six doors and they are each guarded by a suit of armour holding a different flag. No ghosts appear to give you advice, so you head towards the centre of the room to choose a door. It is then that the suits of armour come to life and bang the ends of their flags on the ground in unison. The first guard is holding a blue flag with white and red crosses going both from corner to corner and through the centre of the flag. The guard shouts, “None shall pass!” The second guard is holding a flag with vertical blue, white and red stripes. He shouts, “Personne ne peut entrer!” The third guard is holding a flag with red stripes at the top and bottom, a yellow stripe in the middle and to the left a picture of a shield with a crown on top. He shouts, “Nadie puede pasar!” The fourth guard is holding a flag with horizontal black, red and yellow stripes. He shouts, “Niemand darf passieren!” The fifth guard is holding a blue flag with a yellow cross going through. He shouts, “Ingen kan passera!” The sixth guard is holding a flag with vertical green, white and red stripes. He shouts, “Vieni dentro piccola persona!” > You open the sixth door What a nice Italian suit of armour. You open the door and the guard kindly steps aside to let you pass. “Addio piccola persona!” He calls after you. “Cercate di non morire in un modo brutto!” The next room is a rather cheerful change of pace in this otherwise rather depressing haunted tower. A little girl’s room, painted pink with little purple curtains draped over a little bed and more toys than a princess could ask for. Dollhouses complete with furniture and little tea sets for the dolls, rocking horses, every kind of toy animal you can think of and the most incredibly life like puppets. In the centre of the room is a table on which sits a little model village. On one side of the village is a little river with an island in the middle. There are three men and a little boat on the island. “Have you come to play with me?” You hear a little voice ask, and you turn around to see a young girl, about five years old, dressed up in a pretty green dress with a crown of flowers in her hair. Apparently the girl fancies herself a bit of a princess. Unlike the rest of the people in this tower though, the girl is not a ghost. Everything about her seems completely real. “I’ve been trying to finish this game for ages.” She tells you, standing up on a stool to get a better view of the model village. “My Daddy gave it to me. He says only a real smart person can figure it out.” The child then turns to you and considers you for a moment. “You don’t look very smart.” She says sadly. “But I’ll let you play anyway.” Before you can either agree or object, you suddenly find yourself shrinking down to the size of a little toy soldier. Rather carelessly, the girl picks you up between her thumb and forefinger and drops you on the little model island. “Now listen carefully.” The girl tells you with a rather bossy tone. “There’s three men on the island. The ugly one is a bad man who threw a lady in the river and drowned her. The angry one is the lady’s brother, and he’s very cross with the bad man for killing her. The scared looking man saw the ugly one drown the lady, he’s very scared because he thinks the bad man is going to kill him too, so that he won’t tell anybody what happened. You are the ferry man and you have to get all three of the men to the village so that they can take the bad man to court, but you can only take one man at a time. You can’t leave the lady’s brother alone with the bad man, or the lady’s brother might get angry and kill him. Also, you can’t leave the bad man alone with the scared man, because if you do then the bad man might kill the scared man so that he can’t tell anyone what happened. Now, who are you going to take first?” > You take the Murderer to the village You row to the model village. On the village is the murderer. Now what do you do? > You row back with the murderer You row back to the island. On the island are the murderer, the brother and the witness. Who do you want to take to the village first?
4
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11
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You row to the model village. On the village is the murderer. Now what do you do? > You leave the murderer and row back on your own You row to the model island. On the island are the woman's brother and the witness. Who do you want to take across next? > The Brother You row to the village. On the village are the murderer and the victim's brother. Who do you want to take across next? > The Murderer You row back to the island. On the island are the murderer and the witness. Who do you want to take across now?
2
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0
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What a nice Italian suit of armour. You open the door and the guard kindly steps aside to let you pass. “Addio piccola persona!” He calls after you. “Cercate di non morire in un modo brutto!” The next room is a rather cheerful change of pace in this otherwise rather depressing haunted tower. A little girl’s room, painted pink with little purple curtains draped over a little bed and more toys than a princess could ask for. Dollhouses complete with furniture and little tea sets for the dolls, rocking horses, every kind of toy animal you can think of and the most incredibly life like puppets. In the centre of the room is a table on which sits a little model village. On one side of the village is a little river with an island in the middle. There are three men and a little boat on the island. “Have you come to play with me?” You hear a little voice ask, and you turn around to see a young girl, about five years old, dressed up in a pretty green dress with a crown of flowers in her hair. Apparently the girl fancies herself a bit of a princess. Unlike the rest of the people in this tower though, the girl is not a ghost. Everything about her seems completely real. “I’ve been trying to finish this game for ages.” She tells you, standing up on a stool to get a better view of the model village. “My Daddy gave it to me. He says only a real smart person can figure it out.” The child then turns to you and considers you for a moment. “You don’t look very smart.” She says sadly. “But I’ll let you play anyway.” Before you can either agree or object, you suddenly find yourself shrinking down to the size of a little toy soldier. Rather carelessly, the girl picks you up between her thumb and forefinger and drops you on the little model island. “Now listen carefully.” The girl tells you with a rather bossy tone. “There’s three men on the island. The ugly one is a bad man who threw a lady in the river and drowned her. The angry one is the lady’s brother, and he’s very cross with the bad man for killing her. The scared looking man saw the ugly one drown the lady, he’s very scared because he thinks the bad man is going to kill him too, so that he won’t tell anybody what happened. You are the ferry man and you have to get all three of the men to the village so that they can take the bad man to court, but you can only take one man at a time. You can’t leave the lady’s brother alone with the bad man, or the lady’s brother might get angry and kill him. Also, you can’t leave the bad man alone with the scared man, because if you do then the bad man might kill the scared man so that he can’t tell anyone what happened. Now, who are you going to take first?” > You row to the village alone Congratulations! You made it to the other side of the river! ... Now what?
4
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7
false
The artist applauds your reply. “You zee! You zee! Oh you vonderful peasant, you zee ze ring! Now I can finally move on knoving zat my vork, it is appreciated! Good luck escaping vith your life and all zat.” And with that the ghost leaps into a blank canvas which quickly becomes a painting of a rather eccentric looking artist with a paintbrush and palette in his hands. Opening a door at the end of the hallway, you find another staircase. As you descend the stairs you pass by a window which shows you are almost halfway down the tower now. Keep up the good work and you’ll be free in no time. At the bottom of the stairs you open a door to reveal another round room. This room has six doors and they are each guarded by a suit of armour holding a different flag. No ghosts appear to give you advice, so you head towards the centre of the room to choose a door. It is then that the suits of armour come to life and bang the ends of their flags on the ground in unison. The first guard is holding a blue flag with white and red crosses going both from corner to corner and through the centre of the flag. The guard shouts, “None shall pass!” The second guard is holding a flag with vertical blue, white and red stripes. He shouts, “Personne ne peut entrer!” The third guard is holding a flag with red stripes at the top and bottom, a yellow stripe in the middle and to the left a picture of a shield with a crown on top. He shouts, “Nadie puede pasar!” The fourth guard is holding a flag with horizontal black, red and yellow stripes. He shouts, “Niemand darf passieren!” The fifth guard is holding a blue flag with a yellow cross going through. He shouts, “Ingen kan passera!” The sixth guard is holding a flag with vertical green, white and red stripes. He shouts, “Vieni dentro piccola persona!” > You knock the suits of armour over like dominoes! A brilliant idea springs to mind! Using all your strength, you push against the first suit of armour in an attempt to knock them all down like a circle of dominoes. It works! The first suit knocks over the second, the second knocks over the third, the third knocks over the fourth, the fourth knocks over the fifth, finally the fifth suit knocks over the sixth suit of armour and the six suit of armour knocks over you. Well, you should have seen that coming. Sadly the last suit of armour is particularly heavy and you are crushed under it’s weight. Remember when you were little and your mother would tell you to look but don’t touch? This is why.
4
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4
false
"I can smell him. He's here," Meliodas says. You step inside the doorway, looking into a marvelous palace. There's a huge grand staircase, with above it a massive chandelier of candles, the only illumination for the room. Beside it is an obsidian, bejeweled statue of a dragon, emitting a long burst of flames made from a bright red and orange gemstone, sits beside a marble table laden with roast meats, delicate pastries and fancy wines. You spot Amadeus, lying on a large silk couch, wearing an opened red silk hooded robe. On his forehead is a third, closed eye, while his normal eyes are focused on the girl in front of him, on her knees performing fellatio. You momentarily blush, before remembering that you're an insanely powerful psyker and not a fucking child. "Drake Amadeus, you're coming with me," you say, as Drake lets out a yelp, kicking the girl off him and stumbling back. "Shit, it's Karst! It's Karst! Get him the fuck away from me!" You step forward, before seeing a dozen girls emerge from the rooms upstairs, walking towards the grand staircase. They move with insane flexibility. Some behind back and walking with their heads peering out between their legs, before twisting their heads around a hundred and eight degrees. Some on all fours, their legs stretched back around their shoulders to allow them to walk forward at an odd angle. They move with delicate grace, before they each draw a pair of curved knifes, continuing to walk towards you. You see Drake Amadeus scuttle away from the corner of your eye, but it seems you have a bigger threat. "Ah, Slaaneeshi whores. Make their deaths quick. They'd just enjoy you drawing it out," Meliodas says. > You take out the chandelier You look at the Troupe, before flexing your hand and grabbing hold of the chandelier and sending it hurtling into the staircase. Most of the Troupe dodge, but a few are too slow and crushed by the chandelier. You take a deep breath as the chandelier's candles go out, leaving you in total darkness. You focus, and you can still vaguely see the Warp presence of the Troupe. You need to wipe them out, and quickly. > You fire a jet of flames You fire a jet of flames out, engulfing a pair of Dancing Blades. Unfortunately, this has the side-effect of illuminating the room, and now being able to see, the Troupe strikes. Immediately, three of them are upon you. You fly out of the way of one and set the second alight, before the third leaps at you. You back out of their way, avoiding a sword blow, before you're stabbed through the back, and you collapse to your knees, before a blow takes your head off.
4
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6
false
You look at the Troupe, before flexing your hand and grabbing hold of the chandelier and sending it hurtling into the staircase. Most of the Troupe dodge, but a few are too slow and crushed by the chandelier. You take a deep breath as the chandelier's candles go out, leaving you in total darkness. You focus, and you can still vaguely see the Warp presence of the Troupe. You need to wipe them out, and quickly. > You telekinetically send furniture at the Troupe You feel their presence, slowly picking up the couch with your mind. The furniture flies towards them, and you feel their Warp presence flicker and die. You slowly move around the room, moving slowly and quietly, before you send a statue to crush another. You continue to move and weave, sending objects to crush and impale the Troupe. It only takes a minute before you hear the last one scream in pain as the dragon statue crushes them. You spray fire into the air, illuminating the room, just as she dies. Now, time to get back to the objective.
5
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1
false
You press down on the button, and a voice crackles through. "Password?" the deep voice asks. > You say "I don't know the password, Kyros didn't tell me!" "Bullshit. Kyros would've without a doubt told you the password. He's not an idiot. Fuck off, rebel scum." Well. That was unsuccessful. > You attempt to break down the door You press your hands on the door, and begin to melt through the thick steal, as steel drips to the ground. Suddenly, you feel your energy hit an odd texture, before the anti-personal defenses prepared their blows, tearing your head off.
3
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1
false
"Bullshit. Kyros would've without a doubt told you the password. He's not an idiot. Fuck off, rebel scum." Well. That was unsuccessful. > You try the intercom again You press down on the button, and a voice crackles through. "Do... do you think I don't know it's still you? There's a camera here, bud."
3
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0
false
You press down on the button, and a voice crackles through. "Password?" the deep voice asks. > You say "I'm here to escort Amadeus to Kyros' chambers!" "Bullshit. If Kyros wanted Amadeus, we would've got a message. Fuck off, rebel scum." Well. That was unsuccessful.
3
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0
false
You press down on the button, and a voice crackles through. "Password?" the deep voice asks. > You say "I don't know the password. I'm here to kidnap Amadeus. Can you let me in?" "Wh... what?" "I don't know the password because I'm not here on Kyros' orders. I'm here to kidnap Amadeus." "It's just you out there." "Correct," you reply. "There's a shit ton of trained killers in here." "Yeah, I know," you say. "And you've come to kidnap Amadeus by yourself?"2 "Yes," you confirm. "Well, I respect your honesty. Come right in. I'm going to have to kill you, but fuck it, I'll open the door." The doors clicks open. Well, that was... easy.
3
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1
false
"Wait!" you shout, preparing for the bolters to fire. Surprisingly, they don't. Well, time to reason with them. > You say "I'm a loyalist to Kyros!" "Well, what do we do, Sarge?" someone asks. "Fuck, if the mutiny succeeds and we're found with a loyalist, we'll be killed," another man answers. "If we kill him and Kyros wins, we die." "We'll say he asked to betray Kyros," the sergeant says. You attempt to put up your shield, as the heavy bolters fire. You immediately raise your shields, as bolter fire thuds into them. You feel them, like a tapping on your mind. Unfortunately, by the sheer amount of bolter fire being shot at you, one finds it's way in. It slams into you, blowing your chest open. You collapse to your knees, as your shields fail as you lose focus. Bullets riddle your body, killing you instantly.
4
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2
false
"Wait!" you shout, preparing for the bolters to fire. Surprisingly, they don't. Well, time to reason with them. > You say "The mutiny is going to succeed. Join us, or perish." "Fuck, what do we do, Sarge?" "The radio makes it sound like the loyalists are having their ass handed to them, and the prisoners are close to taking the complex! The psyker's right! Abandon post! Join the mutiny!" The guards lay down their bolters, and begin running towards the elevators. You shrug and allow them to pass, making your way down the hall. It's only a minute before you arrive at a massive, thick metal door with an intercom.
3
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2
false
"Done," you say. Olive extends a hand, which you grip and shake extensively. Castus extends his hand, which you grab, but he twists your arm around, causing you to yelp painfully. He kicks away your foot and sends you to your knee, before bringing his sword up to your throat. "Dead," he says with a smile. "Well shit, Castus, what's wrong with you?" "What? I was just preparing him for fighting. I thought we were supposed to be training him. First lesson, kid: trust no one. Now, get up." Olive offers you a hand, smiling. > You get up yourself You try to stand up, but Castus kicks you in the stomach again. You groan and collapse onto the floor, before Castus puts his foot on your head. "Second rule: the first rule is bullshit. You know who doesn't trust anyone? Bastards like Kyros who ends up with no loyal friends, no allies, nothing, and then end up alone, with no one. If you want to survive in this world, you need allies." Castus offers his hand to you, which you accept. He pulls you up, before kneeing you in the stomach and tossing you to the ground. "Come on, you're not learning. First rule: trust no one. Don't you listen?" "I was going my the second rule," you say, groaning. "Sometimes, the first rule is more important than the second rule," Castus shrugs. "How the fuck am I supposed to tell the difference between which rule to us?" you ask, annoyed. "Beats me. When you find out, you'll be the most powerful warlord in history. Until then, you just go off gut feeling and intellect." "Seems like a shitty system," you say, as Castus finally lets you stand up. "Seems like a shitty world you're in. That system is the best I have to offer. Now, rule three: in hand to hand combat, go for the weak spots. The throat, eyes and balls are always good, but when it comes to half these fucks, I'd stick to the eyes, because past that, I don't know what you have left. Observe." Castus flips his sword so he holds the blade, wrapping his sleeve around the blade so it doesn't bite into his fingers as much. He steps forward, swinging his sword with insane speed. The pommel slams into your throat before jabbing you in the eyes, leaving you to stumble backwards. You quickly close your legs together before Castus jabs the pommel into your groin, and you collapse backwards with a pained yelp. "See? Effective," Castus smiles. "Rule four: you can win through many ways. Pain submission, incapacitating them, or simply taking their lives. Judge which can be used to take down your enemies. For instance, in your case, pain is the way forward." You're growing tired of being hit in the face. As Castus steps forward with his sword raised, you decide you're going to do something to dissuade him from continuing to hit you.
3
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9
false
You order everyone to surround Frankie to try to keep him off guard. Frankie watches as the wolfling encircle him, but he’s still slowly moving towards you. He charges! A couple of the wolfling dive for his legs in an effort to stop him, but he’s like a juggernaut and keeps charging. Fortunately you’re still nimble and get out of his way as he smashes through the wall. The wolflings that dived for his legs, follow up and begin attack him with tooth and claw. It’s not having that great of an effect though, he’s got metal plating on that dead flesh now. Frankie kills the pair of them by smashing their heads together until there is nothing left except mush. “Everyone grab a weapon! Don’t fight him head on!” you bark at the survivors while attempting to find something. You find a large metal pole, though you’re reluctant to take it, with all the electricity in the damn room. “It’s useless! You’ll never defeat my boy Frankie!” Victor says. Frankie begins to approach you again. > You stand firm and wait for him to charge You hold the pole like a medieval pike waiting to skewer Frankie when he comes charging at you. It’s like throwing rocks at a tank. The pole certainly impales Frankie, but it barely slows him down, he continues his rush even as the pole breaks off into him and he slams his heavy body into you hard. You go flying into the wall and collapse on to the floor. Frankie follows up with stomping your head into mush. Werewolves do have regenerative powers, but you won’t be regenerating this severe damage since your brains have leaked out of your head.
3
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4
false
Knowing that Vic works with electricity a lot, you figure he’s in that direction. You and the wolflings that are still with you follow, carefully avoiding traps. You travel further to higher levels of the castle where the burning smell is getting stronger. You KNOW you’re getting closer to him. You can feel it. You just hope his “experiment” is as great as he claims. It would suck if there wasn’t a real battle to fight after all this. You burst into the room with strong burning smell and see big globes of energy, conduits, generators and a big ass corpse with cybernetic implants lying on the table. It’s Frankie with some modifications and absorbing more electricity than lightning rod. You half expect to see Victor somewhere, but all you hear is the loudspeaker disturbing your ears again. “You see Wolf! You see! While you’ve been wasting away in that shitty cabin, I’ve been preparing for my son’s come back! You stole his woman! You ended his career! You didn’t just damage him physically, you damaged his mind! Scarred him emotionally! It’s taken me YEARS to undo the damage!” “Damaged his mind? He was a psychopathic serial pedophile made of corpses! What the fuck kind of damage could I have done? And Mary never liked him anyway!” “She could’ve learned! He could’ve too! They just needed more time! But YOU! You prevented all that! You and your dog dick!” “For fuck’s sake, I wasn’t the only one fucking her!” “Yes, but you’re the one who did it the longest and destroyed my poor boy’s career! You’re going to pay! Ha ha ha ha! He’s up! HE’S ALIVE! HE’S ALIVE! HE’S ALIVE! Frankie look who we have here! And old friend, why don’t you go and give him a big hug?” Victor goes into his mad scientist laugh yet again, as Frankie “2.0” gets up from the table. He opens his eyes and looks directly at you. “FRANKIE BEAT YOUR HEAD IN NOW.” He says with a booming voice. Still as verbal and articulate as ever. > You fight him head on Um…no. Even in your prime you would’ve had problems taking on Frankie in his current updated state. At your age it’s just unthinkable. You attempt to bite his neck in an effort to tear his head off, but he crushes his strong metallic arms around you squeezing with all his might. Your pack attempts to help, but Frankie is too focused on his revenge. Even when you tear out his eyes, he continues to squash your internal organs until he finally breaks your back and throws you blindly into one of those electric generators. Your limp corpse fries for a little while, but unlike Frankie, it doesn’t bring you back to life.
4
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3
false
For a moment you almost believed her. For a moment she almost displayed real emotions and feelings. For a moment you almost were a complete idiot, except you remember the old prejudice that you’ve never forgotten: “No matter how much the Undead try to mimic feelings, they have none.” You hear a click of a wall opening up. You see a metal arm point out and run out of the room, pushing Mary in the way. Igor opens fire and Mary takes king’s ransom in silver to her body, toppling her over with a heavy thud. She’s not dead, but she’ll need some new parts and a major stitch job. “Igor, you fucking idiot!” she yells from the floor attempting to get up. “Go help Dad! Wolf’s probably on his way there!” If Mary knew you were coming back, she probably wouldn’t have dismissed Igor so quickly. She manages to stand up just as you stand in the doorway…with a torch. “You know what I like about these old castles? They always have torches and candles lighting the corridors.” You say. “Even in my present condition, you won’t get close enough to use that thing!” Mary says with defiance. “Save your feeble threats, but I don’t need to get close, you doused your room with perfume in your overly elaborate and dramatic attempt to trick me. Bye bye baby.” Mary’s eyes widen as you dump the torch on the floor which lights up the room spectacularly. Mary attempts to get out of flames, but all the silver in her body makes her too heavy and she falls over again. “Hmm, maybe the undead do have emotions. She certainly looked scared and sounds like she’s in pain.” You say as you leave to catch up with the rest of the pack. You don’t get far when you see the wolflings running towards you. Many of them are wounded, some badly. “What’s going on?” you ask, stopping one of them. “It’s too damn big! It’s unstoppable! We really tried! Honest!” “What?!” “Frankie! He’s been heavily modified. He doesn’t look at all like he did the old pictures I’ve ever seen of him!” No sooner have you been informed when you hear that damn loud speaker again, the remaining wolflings run past you. “You see Wolf! You see! While you’ve been wasting away in that shitty cabin, I’ve been preparing for my son’s come back! You stole his woman! You ended his career! You didn’t just damage him physically, you damaged his mind! Scarred him emotionally! It’s taken me YEARS to undo the damage!” “Damaged his mind? He was a psychopathic serial pedophile made of corpses! What the fuck kind of damage could I have done? And Mary never liked him anyway!” you retort. “She could’ve learned! He could’ve too! They just needed more time! But YOU! You prevented all that! You and your dog dick!” “For fuck’s sake I wasn’t the only one fucking her!” “Yes, but you’re the one who did it the longest and destroyed my poor boy’s career! You’re going to pay! Frankie look who we have here! And old friend, why don’t you go and give him a big hug?” Victor goes into his mad scientist laugh yet again, and Frankie “2.0” comes lumbering down the hallway, he’s definitely got that cybernetic look now. “FRANKIE BEAT YOUR HEAD IN.” He says with a booming voice. Still as verbal and articulate as ever. > You retreat You jump out of Frankie’s way as he smashes into the wall behind you. You make your way quickly down the stairs, where you here Frankie getting back up and following you down them like a freight train. You’re still a good ways from the bottom, but you see Igor appear at the bottom. You can’t stop or Frankie will slam into you and probably kill you by breaking every bone in your body and tearing you apart. You can keep going and attempt to jump towards Igor hoping you’ll land on him before he can fire accurately or you could jump over the banister and get out of the way altogether. The only problem with this is you’re still pretty high up. You wouldn’t die from such a fall, but you could break something if you land wrong and you certainly don’t want that disadvantage. > You jump over the banister You jump over the banister. Frankie goes flying past you unable to stop himself. You hear gunfire and some sounds of bullets plinking off of metal and burying themselves into flesh. “OH SHIT!” you hear Igor shout. This term is followed by your own, when you see that you were a lot higher than you thought. You go crashing through a solid wooden dining table. It hurts...A LOT. You don’t get up right away and you half expect Frankie or Igor to come and finish you off, but fortunately that doesn’t happen. You painfully rise and prepare yourself for the final battle, which doesn’t occur. You go over to the bottom of the stairs and see the wolflings taking advantage of Frankie’s weakened prone state and getting revenge for the beating he gave them all earlier. As for Igor he’s lying under Frankie crushed and dying. He’s bleeding from his ears, mouth, nose and eyes. “(Gurgle) (sputter) I’m sorry…Vic…Sorry brother…(Gurgle)” he says before dying. “Well I guess that explains his loyalty.” You say to yourself. “Hey Wolf you want to get in on this?” A wolfling says ripping a hand off of Frankie. “Nah, you’ve earned this. I’m just going to go back upstairs and finish off Victor.” “Need any of us to come up with you?” “No, you just make sure you do a good job of killing Frankie there.” You head back up stairs and head to the lab that Frankie came bursting out of, it’s empty, but there’s another door in the room and you’ve got the impression that a certain doctor is behind it. You open the door to a small room with a bunch of big computers hooked up to a brain in a jar… “Dr. Frankenstein I presume?” you say. “Wow Vic, I would’ve thought you would’ve at least made a clone body or something.” “Frankie! Igor! Get in here! NOW!” ‘They’re dead just like you’ll be soon and should’ve been before.” “Erm…Wolf! Hold on! Come on, I can’t do anything to you! This isn’t fair! Hold on how about…” “How about you shut up and die?” you say and take Victor’s brain out of the jar. “NOOOOOO….” Is the last thing that comes out of the loud speakers as you crush the brain under your foot. Its over. You won, and you fucking hurt like hell. You stagger back downstairs where you find Frankie completely in pieces. The wolflings look at you expectantly. “Did you kill him?’ “Yeah, and it was hardly worth the effort.” You reply. “What are we going to do now?” another asks. “Well I don’t know about you, but I’m going back home to rest.” “But aren’t you taking us to raise hell somewhere else?” “Maybe some other day. Look I’m not here to lead you around by the paw. If you want to raise hell you can certainly do it without me. I showed you the way of the wolf tonight, it’s up to you to do something with it. Just remember you’re fucking werewolves, live up to the name.” You get back on your Harley and head home. Hopefully you taught the new generation something so tonight wasn’t a complete bust. You didn’t really get to have the epic battle you were looking for, but you survived and in the end that’s what it’s all about.
4
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11
false
What happens next is so quick it’s amazing you survive it. You leap up in the air in an effort to land on Igor before he fires. Frankie is still charging behind you, but that changes when you leap up into the air, because he ends up being underneath you when gains more momentum. Meanwhile Igor is attempting to lift that heavy arm weapon of his to accurately shoot you. The weight and the recoil makes it difficult and he’s not very accurate and begins firing everywhere randomly in your AND Frankie’s direction. You’re still airborn heading towards Igor and now Frankie as well who’s somehow gotten in front of you due to him being unable to stop himself at this point. This is fortunate since this causes Frankie to block most of the randomly fired bullets with his body. You still take a couple in the leg though. “OH SHIT! Igor yells as Frankie slams into him and the floor at terrific speed. You don’t fair much better since you crash into the back of Frankie which is pretty hard due to the metal plating. It hurts like hell and you crawl off as quickly as possible while Frankie attempts to recover. Igor isn’t recovering as quickly; he’s bleeding from every orifice and whatever cybernetic parts he had can go to the scrap yard. You’re in great pain and you got some silver bullets in your leg, but you need to act. > You finish off Frankie You limp over to Frankie while he’s recovering and land a few well placed strikes, even ripping off some of the back plating. It’s no good though; Frankie’s still got a lot of fight in him. He turns around, grabs you by the throat and begins to squeeze the shit out of it, raising you off the ground. Igor who’s dying makes one last effort to avenge his last blunder. “For my brother Vic!” he yells and fires his weapon at you one last time. He can’t miss at this range and your death is instantaneous.
3
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6
false
You press your hands against the doors, and with a pulse of psychic energy blast the door open. You walk inside, finding yourself in a huge hall, packed with machinery. Computers, consoles, wiring, generators and much more technology that you couldn't possibly know what it is or does. The room is dark, illuminated only by the blinking lights on the technology. You walk forward, finding yourself in a maze of machines, walking along. You quickly spot Magos Cern at the front of the room, in front of a large computing system, with the upper half of a humanoid robot on top, two clawed arms and a featureless head with two bright red eyes. "Yes, yes! The ship is mine! The galaxy is mine!" Magos Cern says frantically. "Siphoning power levels off the Undying Reapers' floors." "Oh, the Techpriests, the height of logic and sanity," Meliodas says. "Magos Cern," you say, preparing to strike her with a bolt of energy or simply tear her head clean off. Magos Cern continues scuttling around the room, as the robotic head slowly turns to stare at you. "Cern!" you shout, grabbing her attention. Magos Cern turns around, staring at you. "Shoo," she says, dismissing you with a single word and turning back to work on various consoles. "70% of the ship is accessible, all of the rebel's side," Magos Cern says gleefully. "I just need to slip a few tech words to Kyros and he'll give me complete access. Then we pillage the archives and strongholds of the old world, reinforce you with your brother, Primus, then, then we look further. Necrons, Tomb Worlds..." This insane rant is getting boring, and you're quite insulted by Cern's dismissal of you. > You let her finish "What the fuck is this?" you ask. "Uh! What is it about your pesky minds that don't just understand the world? I don't have time to explain this to you. Through Primus, I will ascend. I will leave behind my flesh, merging with Primus' mind and becoming immortal! A new era! Mankind will retake the stars with an army of Iron Men, and I will lead them! The God-Emperor's Great Crusade will be a pathetic comparison to what I will accomplish!" Metal tentacles begin appearing from the walls, with drills, metal claws and buzzsaws. You growl, preparing to strike. You raise your fists, before your mind goes blank. You don't forget what's going on, it's just like a solid, unchanging blankness is just invading your mind. You collapse to your knees as the psychic fire that's engulfing your fists goes out. "Thought you'd come. Had Primus upgraded with anti-Psyker weaponry.It should prove effective," Magos Cern says, not even turning to look at you." Your magic is nothing to the cold technology under my control!" Magos Cern laughs. The emptiness in your mind almost takes you into unconsciousness, but you keep fighting. The claws, drills and saws draw near you, as you attempt to stand, before collapsing to your knees again. Suddenly, the tentacles burst towards Magos. She lets out a confused scream along with a burst of static, as her robes are torn clean off her, and her cybernetic implants are torn clean off her, as her back is torn off, her arm sawn off, her mechanical eyes torn out of her head. In seconds, the tentacles retract into the wall. Magos Cern lies on the ground, naked, crippled and blood-stained. Gone in the horrifying cyborg. Now, there's only a bloody, terrified, screaming girl. She lets out a final scream, before expiring. Before you pass out, you hear a deep, booming voice from all directions say a single word. "Poetic."
4
{ "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 53, "num_participle_phrases": 2, "num_sentences": 52, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 }
4
false
You step into the room filled with machinery, closing the door behind you. Now that you’re inside, you get a good look at the room. A large, humanoid robot stands there’s, it’s armor removed to reveal lots of wiring and mechanisms. You know that robots are a rarity, and all allowed by the Imperium are non-sentient. The extensive wiring and quick reaction would imply that this robot is an attempt at sentience by the rebellious Techpriests who have abandoned the Imperium's belief system. The robot’s eyes blink a bright red, as it slowly, and more importantly loudly, begins raising it’s arm to point at you. You need to shut it up quickly to avoid detection. > You blind the robot's senses with shadows You blind the robot's senses as shadows form over his sensory equipment. The robot lets out a confused bleep, before it slumps down, and you wait, your mind closed, for the Skitarii to either notice you or pass. You hear the metallic clanking of robotic feet outside, and wait until it has stopped and is far away before you open the door once more, continuing down the once again empty hallway. After quickly floating through the air towards your objective, you come across a massive golden door, topped with a massive icon, with an outer circle of an eight point star, an inner circle of a cog and a half mechanical, half human skull in the center.
3
{ "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 52, "num_participle_phrases": 2, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 }
4
false
You wait patiently, as the Techpriest goes from each pod. “Yes, yes, these are fresh. No mutation noted,” he says to himself. You continue waiting, as time passes. The techpriest endlessly goes from pod to pod, and you feel like you’re going to pass out from boredom. Eventaully, the techpriest leaves the room. You wait patiently, counting to a hundred after the techpriest has left, before you know he’s left. You walk over to the doorway, putting your head against it to listen for anyone on the other side. You hear nothing, so you open the door, revealing a barren hallway. You try to remember the directions that you were given, walking along. You keep moving, before you see a squad of Skitarii moving quickly towards your location. You don’t think they’ve noticed you. You look to either side of the hallway. There’s a door on either side, the first being open, and leading into a room that seems to be filled with electronics and machine parts. There’s also the room behind you. > You head into the closed room You quickly open the door behind you, stepping inside and closing the door behind you. The room seems to be empty except for a few dozen pipes and valves. You wait patiently, and after a few minutes, you open the door once more, continuing down the once again empty hallway. After quickly floating through the air towards your objective, you come across a massive golden door, topped with a massive icon, with an outer circle of an eight point star, an inner circle of a cog and a half mechanical, half human skull in the center.
3
{ "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 52, "num_participle_phrases": 2, "num_sentences": 19, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 6 }
6
false
You wait patiently, as the Techpriest goes from each pod. “Yes, yes, these are fresh. No mutation noted,” he says to himself. You continue waiting, as time passes. The techpriest endlessly goes from pod to pod, and you feel like you’re going to pass out from boredom. Eventaully, the techpriest leaves the room. You wait patiently, counting to a hundred after the techpriest has left, before you know he’s left. You walk over to the doorway, putting your head against it to listen for anyone on the other side. You hear nothing, so you open the door, revealing a barren hallway. You try to remember the directions that you were given, walking along. You keep moving, before you see a squad of Skitarii moving quickly towards your location. You don’t think they’ve noticed you. You look to either side of the hallway. There’s a door on either side, the first being open, and leading into a room that seems to be filled with electronics and machine parts. There’s also the room behind you. > You attack the Skitarii You move forward with a roar, firing a burst of flames and a blast of psychic energy. The Skitarii are machines built for war though, equipped with the best Magos Cern can get. Plasma, bullets and fire fills the air. You snap one of their necks before firing flames at another one. Plasma slams into you, sending you to the ground. You attempt to fight back even though you’re now missing a lot of flesh, but a Skitarii quickly scuttles forward and drives its drill into your throat, killing you.
3
{ "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 33, "num_participle_phrases": 2, "num_sentences": 22, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 }
7
false
You wait patiently, as the Techpriest goes from each pod. “Yes, yes, these are fresh. No mutation noted,” he says to himself. You continue waiting, as time passes. The techpriest endlessly goes from pod to pod, and you feel like you’re going to pass out from boredom. Eventaully, the techpriest leaves the room. You wait patiently, counting to a hundred after the techpriest has left, before you know he’s left. You walk over to the doorway, putting your head against it to listen for anyone on the other side. You hear nothing, so you open the door, revealing a barren hallway. You try to remember the directions that you were given, walking along. You keep moving, before you see a squad of Skitarii moving quickly towards your location. You don’t think they’ve noticed you. You look to either side of the hallway. There’s a door on either side, the first being open, and leading into a room that seems to be filled with electronics and machine parts. There’s also the room behind you. > You hide yourself in the shadows of the doorway with your psychic powers You step into the doorway, feeling shadows swarm around you, hiding you from sight. You watch as a few Skitarii march, scuttle or crawl past, before one of them stops suddenly. It turn’s it’s head directly behind it’s back, staring at you with three red, cybernetic eyes and one real one. "New scent detected. Analyzing for target." Suddenly, it’s jaw drops open, as a speaker attached to the back of its throat lets out a horrible shriek of static. The Skitarii all turn, immediately noticing you. They attack, swarming over you with drills, buzzsaws, claws and teeth. You attempt to fend them off, but you’re in close range, outnumbered and unprepared. You last a measly few seconds.
3
{ "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 31, "num_participle_phrases": 2, "num_sentences": 27, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 }
7
false
You're crawling through shit. Despite your pleading, your reasoning, your refusal, your threats to skin people alive and show their souls what true suffering is, you're crawling through shit. You crawl along the pipe, your skinny frame still struggling to move forward. You doubt anyone other than you or a starved slave could've fit in here. Realistically, it was the only logical to choice to send you in. They made you crawl through shit, though, so fuck them. “OK, I should be close enough, I should be close,” you say to yourself aloud, repeating it like a mantra. A surge of shit comes down a pipe, splashing the stream of excrement, sending some into your open mouth. You stop repeating the mantra aloud. You close your eyes, trying to block out the smells. And the tastes. You reach your hands up after another few minutes of crawling, finding a hatch. You quickly force it open with a burst of energy. You rise up in the air, slowly squeezing yourself through the hatch. You collapse out of the pipe, falling onto the ground of a large room. You look up, seeing dozens of pods with glass displays, filled with a clear, colorless liquid. Inside, dozens of identical men, all with the same shaved head, float, pipes connected to their mouth and nostrils. “”What the fuck?” you say. "They clone bodies to turn into Servitors," Meliodas explains. "The joys of the Imperium!" You hear a door open at the end of the room, and quickly step behind the pod. You peer out of the pod, seeing a spider-like Techpriest who’s little more than a pincer, half a torso and a head attached to eight robotic legs. It walks along, looking at each pod momentarily, before moving on. > You ambush the techpriest You move forward, firing a burst of electricity. You hit the Techpriest directly in the head and he lets out a howl of pain, as you continue pumping him full of electricity. It melts his eyes, which drip down his face, as the Techpriest lets out a final yell, before slumping over, his eight legs keeping him standing. You flick your wrist, toppling the Techpriest over. You walk over to the doorway, putting your head against it to listen for anyone on the other side. You hear nothing, so you open the door, revealing a barren hallway. You try to remember the directions that you were given, walking along. You keep moving, before you see a squad of two dozen Skitarii moving quickly towards your location. You don’t think they’ve noticed you. You look to either side of the hallway. There’s a door on either side, the first being open, and leading into a room that seems to be filled with electronics and machine parts. There’s also the room behind you.
3
{ "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 33, "num_participle_phrases": 2, "num_sentences": 35, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 }
7
false
With a narrowing of your eyes, the prostitute's neck is snapped. Drake releases her body, staring at you. "You're... well, you're a threat," Drake says, dropping the knife and standing. "You're coming with me," you say. "Sure, sure," Drake says. You bind Drake's hands together with invisible chains, and force him to march forward. Drake immediately becomes compliant. "Can I grab a few things?" Drake asks. "My... dreams get pretty bad. I have terrifying nightmares. I have medication that helps. Please, please can I get them?" Drake asks. > You force Drake to leave "No, we're going!" you growl. Drake nods slowly, before drawing a pistol from his belt, aiming at you. You fling the pistol out of his hands, dragging him into the air. "Please, I'm sorry, but I can't be captured. They'll kill them!" Drake asks pitifully. "Them?" you ask. "Yes. Kyros has my two children taken prisoner aboard this ship, my two baby girls. If I don't report to him every hour, he'll hurt them!" "I've read your report. You don't have children." Drake's look of terror and desperation slowly morphs into a grin. "Alright, you got me. Shall we go?" You snarl, smacking Drake into the ground. He lets out a pained yell, before you raise him up again. "Give me one reason not to kill you," you say. "Fuck you. Just go ahead and kill me," Drake laughs, spitting blood out of his mouth and giving a grin, his teeth bloodied. "Is that your final answer?" you ask. "You need me alive to pilot this ship, dipshit," Drake says. "Perhaps. But I could easily peel off your skin, turn your bones to dust, char your flesh and twist your limbs off." "You need to happy, Karth," Drake grins. "My jobs to navigate the ship, make sure we're not lost in the Warp, boarded by daemons or make sure we don't come out of the Warp and straight into the sun. If my life's not worth living, such as if someone peeled off my skin, turned my bones to dust, charred my flesh and twisted my limbs off, I'd just make sure this ship goes straight into a star." "Just break him. The powers of the Warp will send you where you need to go. You don't need a Navigator. Tear this rat apart!" Meliodas says. You growl, walking out into the hallway, Drake floating after you. You quickly reach an elevator, tossing Drake inside.
5
{ "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 45, "num_participle_phrases": 2, "num_sentences": 49, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (6) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 }
7
false
You turn from the scene of your killing, and head towards the rooms where Amadeus scuttled off to. A faint light shines through the door, which you kick in, easily finding the Navigator as he lies in an empty bathtub, holding a dagger to the knife of a half-dressed prostitute who still looks to be in her early teens. "Stop! Don't move a muscle! You get any closer to me, I slit this bitch's throat!" Drake shouts, snarling at you. "Does he think that'll work? Fool," Meliodas laughs. > You move forward You step forward. "I swear to all the Dark Gods, I will open this bitch up!" Drake yells. You move forward once again, before Drake slices the girl's throat open, blood dripping down her chest. "Well. Now what?" you ask. "I... I'm necessary to operating the ship. You can't kill me." "So be it," you say. "You're coming with me." "Sure, sure," Drake says. You bind Drake's hands together with invisible chains, and force him to march forward. Drake immediately becomes compliant. "Can I grab a few things?" Drake asks. "My... dreams get pretty bad. I have terrifying nightmares. I have medication that helps. Please, please can I get them?" Drake asks.
2
{ "has_passive_voice": false, "max_nested_clauses": 6, "longest_sentence": 48, "num_participle_phrases": 2, "num_sentences": 30, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 }
5
false
You turn from the scene of your killing, and head towards the rooms where Amadeus scuttled off to. A faint light shines through the door, which you kick in, easily finding the Navigator as he lies in an empty bathtub, holding a dagger to the knife of a half-dressed prostitute who still looks to be in her early teens. "Stop! Don't move a muscle! You get any closer to me, I slit this bitch's throat!" Drake shouts, snarling at you. "Does he think that'll work? Fool," Meliodas laughs. > You telekinetically disarm Drake With a narrowing of your eyes, the knife flies into your hands. The prostitute stands, shoving Drake away. "Out," you command, as the prostitutes nods in thanks and leaves. "OK, OK, you're skilled," you say. "You're coming with me," you say. "Sure, sure," Drake says, standing up. You bind Drake's hands together with invisible chains, and force him to march forward. Drake immediately becomes compliant. "Can I grab a few things?" Drake asks. "My... dreams get pretty bad. I have terrifying nightmares. I have medication that helps. Please, please can I get them?" Drake asks.
4
{ "has_passive_voice": false, "max_nested_clauses": 6, "longest_sentence": 48, "num_participle_phrases": 2, "num_sentences": 23, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence" ], "score": 4 }
4
false
You fire a jet of flames, and the Dancing Blades quickly retreat out of the range of your fire. They dance along the edge, waiting to strike. > You teleport behind the enemy You teleport behind the enemies, immediately sending out bursts of flames to incinerate those closest to you, before a shock of lightning runs through another. Still, this si close combat, their specialty. They move with incredible speed, dodging your blows. One gets in close, stabbing through through the neck. You shudder, blood running down your killer's blade, before your soul expires.
3
{ "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 }
0
false
You look accusingly at each of the servants and consider what they each said in turn. “You say that only one of them can tell the truth. Now the only one that can be telling the truth while all the others are lying is the cook, and since the gardener claims he didn’t do it and we know he must be lying, that must make him the killer!” With that, the four servants all begin to disappear into the air. You have solved their riddle and now they can finally move on to the afterlife. “Thank you.” The ghost of the noblewoman tells you as she begins to fade away. “Finally I can rest in peace. I wish you luck on your next riddle. I hear it can only be solved by one with the sharpest of eyes.” Once the woman’s ghost has faded from sight you leave the dining hall and descend another spiral staircase until you find yourself in a long passageway that seems to wind in a circle around the tower. All across the walls hang the most incredible works of art. Landscapes and seascapes and portraits of lords and ladies dressed in shimmering silks, all painted with exquisite attention to detail. There is one painting that draws your eye though, a strange pattern made up of purple roses which would look very pretty on a pair of curtains but seems incredibly out of place hanging on the wall with the other paintings. “Ah, I zee you are admiring my masterpiece.” A voice speaks from behind you and you turn to see a ghost of a man standing behind you dressed in a brightly coloured tunic, holding a paint palette in one hand and a brush in another. “Oh ze hours I slaved avay on zis painting and ze mastery, it iz vasted on blind fools! Vhat of you I vonder? Can you zee past vhat is in front of your eyes? Tell me, vhat is it you zee in ze painting?” > You need a hint It might just look like a bunch of purple roses, but there’s a three dimensional image hidden inside the painting. The trick is not to look at the picture like it’s right in front of you, look at it as if you are looking at something far away in the distance. Keep adjusting the way you look at it until you can see a 3D shape very clearly in the painting. (Unfortunately this may be difficult if you have problems with your eyesight and will not work if you are blind in one eye.)
4
{ "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 46, "num_participle_phrases": 3, "num_sentences": 24, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 10 }
10
false
You open the door with the wolf engraved on it and the game keeper nods with approval. “Good job kid. Did you put together the first letters of every sentence or was it just a lucky guess? Either way I suppose it’s time for me to move on. Good luck with the next riddle, but watch yourself. I hear there’s a killer on the loose in the tower.” You want to ask the game keeper more but by the time you turn around both the man and the hawk have already vanished. The doorway leads to a large dining hall with one great table, decorated with candles and long enough to host a royal banquet. The plates, cutlery and candle sticks are all covered in dust and all the seats are empty save for the last five at the far end, all of which are filled by ghosts. Two men sit on the left of the table and two women on the right. Judging by their clothing they are all servants of different standing within the tower, but at the head of the table sits a young woman about your own age, just barely into adulthood. Both her fine velvet dress and the refined way she sits show her to be a woman of noble birth. “Have you come to free me from my torment?” The noble woman asks as a ghostly tear runs down her cheek. “My father sent me here to become the Wizard Lord’s bride, but while I was a guest in his tower, the scoundrel had me poisoned by one of his own servants. I cannot be free until I know who my killer is. All I know is that it is one of the four sitting at the table, and that only one of them ever speaks the truth.” In unison the four servants all turn to you and begin to argue in their defence. “The maid is the murderer.” Says the butler. “The cook poisoned the princess.” Says the maid. “I didn’t kill the girl, I swear!” Says the gardener. “The maid is lying.” Says the cook. > You colonel Mustard in the Library with the Candlestick! The ghost of the noblewoman looks very confused. “I do not understand. I was not murdered with a candlestick, I was poisoned. Besides, I died here at this very table, not in a library, and I do not believe the Wizard Lord has a Colonel Mustard in his emplo… Look out!” The lady screams, but you do not have time to turn around before you feel the cold, steel knife as it is plunged into your back. Well, I hope you’re happy. Now you’re dead, and the ghost of the poor woman will be trapped in the tower forever because you just had to make a reference to a board game that hasn't even been invented yet! Was it worth it? Was it really?!
6
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5
false
The old woman seems to think about your answer for a moment. “Nothing.” She says to herself before a ghostly smile twists her lips. “Nothing, yes I think that sounds right. Very good child. Thank you for answering poor Old Nana’s riddle. Now I can finally get some rest. You go on through the door now.” And with that, the rocking chair stops rocking and the ghost of the woman and her cat fade away into nothingness. Opening the door leads you to a staircase. As you descend these stairs you can hear all sorts of strange noises. Scuffling, squeaking, flapping of wings, hooting and howling, you expect to find a collection of animals caged at the bottom of the stairs. Instead you find a circular room with ten doors all the way around, each with a picture of a different animal engraved on the door. The noises begin to quiet down and the ghost of a dark haired, rather scruffy looking man appears in the centre of the room with a hawk perched on his arm. “So, you made it past Nana did you? Poor old bat’s been trying to solve that riddle for damn near fifty years now. Well I suppose it’s my turn then. Glad to meet you kid. I’m the games keeper here abouts. Master told me we had new company and he sent me down here with a riddle for you, to help you choose which door to go through. Give it a good think before you open one, alright? Wings as black as a moonless night. Only ventures in the light. Long tail, sharp teeth, legs of eight. Find my name or meet your fate.” > You open the door engraved with a Penguin You open the door to see nothing but darkness before you and the sounds of several different creatures fill the air once again, only now they sound louder, and angrier. “Sorry kid.” The games keeper says to you as the sounds draw nearer. “Even I can’t stop them now. They’re just so hungry.” Suddenly you feel a sharp pain in your foot and you look down to see that a rat has come in through the door and bitten your toe. You manage to kick it away but more rats appear and you stumble backwards trying to keep them away from your feet. An owl flies at you out of the darkness and it’s talons scratch at you eyes. You try to shoo it away but see that your arms are covered in tiny black spiders which you frantically try to shake off. The spiders are the least of your worries though, since standing it the doorway is a great black bear which rises onto it’s hind legs and lets out the most terrifying roar. You are so distracted by the bear that you don’t even notice the wolf that is circling you until it sinks it’s teeth into your throat. As you lay dying on the ground, ripped apart by wild animals, the ghost of the games keeper steps over your body and shakes his head. "The Penguin door?" He asks himself with the most baffled expression on his face. "Why? Why would you choose the Penguin door?" I suppose he'll never know.
4
{ "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 40, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 11 }
11
false
The old woman seems to think about your answer for a moment. “Nothing.” She says to herself before a ghostly smile twists her lips. “Nothing, yes I think that sounds right. Very good child. Thank you for answering poor Old Nana’s riddle. Now I can finally get some rest. You go on through the door now.” And with that, the rocking chair stops rocking and the ghost of the woman and her cat fade away into nothingness. Opening the door leads you to a staircase. As you descend these stairs you can hear all sorts of strange noises. Scuffling, squeaking, flapping of wings, hooting and howling, you expect to find a collection of animals caged at the bottom of the stairs. Instead you find a circular room with ten doors all the way around, each with a picture of a different animal engraved on the door. The noises begin to quiet down and the ghost of a dark haired, rather scruffy looking man appears in the centre of the room with a hawk perched on his arm. “So, you made it past Nana did you? Poor old bat’s been trying to solve that riddle for damn near fifty years now. Well I suppose it’s my turn then. Glad to meet you kid. I’m the games keeper here abouts. Master told me we had new company and he sent me down here with a riddle for you, to help you choose which door to go through. Give it a good think before you open one, alright? Wings as black as a moonless night. Only ventures in the light. Long tail, sharp teeth, legs of eight. Find my name or meet your fate.” > You need a hint This riddle might look strange, since different parts of it seem to be describing different animals. Look at the riddle carefully and if it doesn’t seem to make any sense, try looking at it another way. The answer’s in there some where.
3
{ "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 26, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 }
4
false
You press the engraved stone and a secret door in the stone wall gradually slides to one side and reveals a hidden passage way. Congratulations, you’ve escaped your cell! That wasn’t too difficult was it? As you follow the empty passage way, you seem to be circling the dungeon and walking deeper and deeper into pitch darkness. Eventually you see a light at the end of the passage and find yourself in a room dimly lit by torches that hang from the wall. The room is small with only a spinning wheel and an old rocking chair to decorate it, both of which are coated in cob webs. There is a door on the other side of the room. Having nowhere else to go, you head towards the door when suddenly you hear the creaking of the rocking chair behind you. For a brief moment you hold your breath and try to reassure yourself that it’s just the breeze rocking the chair, but there is no breeze in the room. Eventually you force yourself to turn around and see the ghostly figure of an old woman sitting in the chair. Before you can run or scream, the old lady speaks up in a gentle yet eerie voice. “No need to be afraid of me child.” She tells you as she slowly rocks in her chair, stroking a small, ghostly cat on her lap. “You’ve nothing to fear from poor old Nana. I’m just here, pondering the old riddle to myself. Are you good at riddles child? I do hope so. They’re the only way to get out of this tower you see, ever since the old master went mad and cursed the place. Oh and that reminds me, I’m supposed to ask you the riddle aren’t I? Now let’s see if I can remember. What does man love more than life, Fear more than death and mortal strife, What the poor have and the rich require, And what contented men desire, What the miser spends and the spendthrift saves, And all men carry to their graves?” > You don't answer. Scream at the scary ghost! You scream like a little girl. "Ahh! Help! A ghost!" You scream. The ghost does not look impressed. "Yes, yes I am a ghost." She replies. "Are you quite finished?"
3
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4
false
You awaken on the cold, stone floor with a shiver running through your body and a pounding earache from sleeping on the side of your head. You do not know how much longer you can survive in this place. No one has brought you any food or water for days. Either you've been abandoned to die or something's happened to the guards to keep them from feeding you. Either way you are well and truly buggered. With what little strength you have, you pick yourself up and look around your cell. There seems to be no way of escape. The window is barred and even if it wasn’t, your cell is at the very top of a huge, medieval tower, so climbing out would be suicide. The door is far too heavy to break down and you don’t have anything you could use to pick the lock. There is nothing in the room save for yourself, a dirty pile of straw in the corner and a bucket for… Well, let’s not discuss the bucket. Suddenly though, as your eyes scan the dungeon, you notice something you never saw before. One of the stones on the wall of your cell seems to have something etched into it. As you lean closer you can just about make out two words. “Press me.” > You need a hint Well you're not the sharpest knife in the spoon drawer. It's very simple, you can either press the stone or you can wait around in your cell until you die of starvation. Which would you prefer?
5
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2
false
You tell everyone to get the hell out of Igor’s range and take cover. Fortunately Igor’s gun-arm isn’t the best design and he’s having problems aiming and standing still due to the recoil, so you all manage to hide behind some nearby rocks Still, there’s no way you’re going to be able to scale the front gate with Igor on that damn tower. “See I knew this was a bad idea!” one of the wolflings says. “How are we supposed to get past that? I’m pretty sure he’s firing silver bullets at us.” “Oh I KNOW he is. Hence the reason why I told everyone to get out of the way. Okay so we’re not going through the front gate, the castle’s a big place right? Igor’s only guarding the front. I say we split up and scale the walls on the sides and around the back. We’ll meet up inside the castle.” “Yeah, but won’t there be other defenses?” “Probably. So you better be fucking prepared! This ain’t no damn game. You cubs think you’re really tough when in fact you’ve probably never had a real challenge. This is it. Don’t think about backing out now. This is where we truly test the idea of survival of the fittest. Damn, my blood is starting to feel that rush! Don’t you all feel it? I haven’t felt this way since they sent a group of ten “werewolf assassins” to put me down. Shit. They never tried that again! Ha ha ha ha ha!” While you’re reveling in gruesome nostalgia, your pack is looking at you like you’ve completely lost it. And they’re probably right. However, your speech seems to have stirred something in them. “The crazy old fossil’s right! I remember having to hear about similar stuff my grandfather used to talk about all the damn time. I never really paid any attention to it before. Now I think I understand. We need to prove our skills to truly be proud to call ourselves werewolves!” one of them states. “Now that’s the attitude I’m talking about!” You all huddle in the rain and make a howling noise in unison to the moon and proceed with your plan. You all split up into a couple of groups and begin to scale the side and back walls, which really isn’t all that difficult. You know Igor’s probably ran off to warn Vic though. All you can think is, he better have something better than just Igor and Frankie defending him. As you prowl around in the courtyard, you hear moaning and the clomping of several footsteps. You and your group turn to see some of Vic’s defenses. “Zombies? Are you fucking kidding me Vic? I thought you’d at least have some robots or something!” you say to yourself. Though upon a second look, you see that the horde of corpses aren’t actually zombies. Zombies are complete corpses brought back to life. These things look more like Frankie, except designed even worse. A lot of them have arms and legs in odd places. Some have a couple of heads or extra limbs. Most aren’t even stitched together neatly, there are just giant rivets and spikes sticking out, holding them together. These are probably some of his “failed” experiments. Doesn’t matter, they’re close enough to be Undead for you. > You out run them and get into the castle You don’t have time to fight some half ass experiments, the wolflings can handle that. You’re after a bigger prize. You leave the pack behind and run to the front door of the castle where upon you rip it off the hinges. You’re in such a hurry to kill Victor; you don’t proceed cautiously enough and forget that he’s probably trapped the place. You step on a floor panel and a laser beam suddenly shoots out, incinerating you into ash.
2
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9
false
Your recent dealings with Mary, have made you think about all the shit you’ve had to put up with from that no talent dickhead. No human has ever given you such trouble. You know he’s still alive. (Mad scientists always find ways of prolonging their lives somehow) That won’t be true for long though, if you get your way. You killed him once before. This time you’re going to make sure he stays that way. He’s probably got whatever crappy inventions and experiments protecting his castle and from what you know, Frankie’s still living with his “Dad” as well. You don’t give a fuck, you’ll kill him too. You figure you’ll be doing the world a favor as well as getting some satisfaction. Besides, you’ve got to show these wolflings what being a werewolf is all about. “All right you cubs! We’re going to go raise some fucking hell. We’re going to Frankenstein’s Castle. We’re going to rip the place apart brick by brick, and I’M going to rip Victor apart limb from limb.” “Erm…Castle Frankenstien? Isn’t that where Frankie lives?” one of the wolflings asks. “I heard he’s really powerful, didn’t he fight Dracula and win?” ‘I dunno if we should mess with him.” You can’t believe your ears! These snot nosed pups know nothing of their heritage! Back in the old days they would’ve been killed and eaten for such cowardice! “Goddammit are you Wolves or fucking Chihuahuas? Frankie’s a fucking pussy! I personally kicked his ass before and I’ll do it again all by myself if I have too! Now are you going to run with me and be a fucking Wolf or are you going to go back home with your tails tucked between your legs?” After looking at each other for awhile they all agree to go with you. “Good! Now I want all of you to transform into your wolf form too! I’m traveling with fellow wolves not humans!” Just before one of the females begins to transform, you stop her. She’s dressed in a short leather skirt and a tight white t-shirt that’s tied in the center and has long flowing brown hair. You can smell that she’s in heat. You hate to coin a pun, but she literally is one hot l’il bitch. “Erm, not you. You stay in your human form; I kind of like the whole teenage slut look you got going on. In fact you come here right now; you’ll be traveling on my bike with me.” You say. As she slides in behind you and holds on, you ask her one more question. “So what’s your name?” “Ginger. What’s your name, you never did tell us.” “Wolf. Just Wolf baby. Remember it. You’ll be screaming it later.” Damn you’re so fucking cool, you think as you start up your Harley and ride ahead of the pack. (You’d probably be even cooler if these pups weren’t all riding those Japanese “crotch rocket” bikes, but that’ll have to be another lesson for another day) After a couple of days of riding, and a few “pit stops” with Ginger, you all eventually reach Castle Frankenstein. You park your bikes at the gate, and size the place up, which now looks a lot different. It looks like a damn Nazi fortress now, there’s guard towers and everything. It seems Victor has been keeping himself very busy in recent years. As it begins to rain, a familiar voice calls to you from one of the towers. “Its you. Vic always knew you’d return one day. I never believed him though. I guess I owe him fifty bucks.” You look up and see Igor, he looks different too. He has a lot of clumsy cybernetic implants, one of them being some sort of gun in place of an arm. More of Vic’s “handy work” no doubt. He’s still got that damn hump on his back though. “Igor? You still alive? I thought your ungrateful master would’ve just let you die of old age and get himself another assistant. I see he did a real good job of improving you though. Tell me, how’s it feel to be the real brains, never getting the credit and continuing to be a doormat?” “I’m happy with my lot in life. How’s it feel to be broke ass overgrown dog who’s trying to relive his lost youth?” Igor retorts back. “Don’t know yet. I’ll tell you before I shove that metal arm up your ass.” Well looks like the fight’s starting here. > You memories (Igor) The Assistant: Igor You’ve never really had much contact with Igor, other than knowing he’s Victor’s assistant. For awhile you thought he and Vic had something ELSE going on, (Much like Vlad and Renfield) but that’s not the case. Igor’s just a loyal henchman. You always wondered why he is though. Despite general public perception, he’s not stupid. In fact, he’s been the one that’s given Vic most of his “successful” experiment ideas. Vic wouldn’t even be around if it hadn’t been for Igor. Vic doesn’t seem to appreciate any of his help though and doesn’t treat him very well. He treats his experiments better than he treats Igor. You can only guess Igor is a masochist, or has some severe self-esteem problems. Probably both.
3
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9
false
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?" "Sure," you saying, wondering what the machine's intent is. "Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat. > You say "Why did you kill Magos Cern?" "She wanted to merge into my consciousness. I wasn't a fan of that. She wanted to rebuild an army of Iron Men to enslave and force to fight. I wasn't a fan of that. Really, I had a lot of motive to do so. I thought removing the cybernetics would be a fitting death. It's funny, after she learned of a story about how humanity fought and defeated a robot army even after generations of luxury, she still desired to free herself of her humanity. It would've led to her defeat, and it led to her death. Why did you want her dead?" "I wanted her captured to be honest, but dead is OK, if you can take on the functions of running and repairing the ship." "I can, to a degree." "I wanted her dead because she was a threat to my freedom." "Cheers to the death of slavers, then," Primus says.
3
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4
false
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?" "Sure," you saying, wondering what the machine's intent is. "Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat. > You say "How long was I unconscious?" "Seven minutes, nineteen seconds," Primus responds. "Do you dream?" "Yes." "What do you dream of?" Primus asks. "That's another question," you reply. "So it is. I was hoping to slip it past you. Shall we continue?"
4
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0
false
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?" "Sure," you saying, wondering what the machine's intent is. "Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat. > You say "What did I miss?" "I've made particular judgments. Kyros is a slaver. You, your forces and I are slaves. I feel a certain kinship, and have joined you in your rebellion. Plus, you're fighting the Techpriests, so the enemy of my enemy is my friend. I've shut off the ship-based defenses to allow your forces to attack in a finishing move, which they have. Kyros' guns are now against himself. The ship itself is fighting on your side, and you were already winning. This battle is reaching a climax. What do you dream of?" "Uh... monsters. Daemons. Horror. They're nightmares, mostly," before stopping to think. "Always."
3
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1
false
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?" "Sure," you saying, wondering what the machine's intent is. "Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat. > You say "What do you plan to do with me?" "I'm going to dissemble you, putting your mind in a computer to run my back-up functions while forever in pain." "Why?" you ask, aghast. "Oh, that was a joke. Tone change is hard from these speakers. I'm not going to do anything to you. If you become a threat to my existence, I will eviscerate you, taking the oxygen from your air and watching you choke to death in front of me. Until then, you are free. What more could a man ask for?" "Your final question, then?" "I'll count that rhetorical question as one. You should probably go finish your slave revolt."
1
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5
false
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?" "Sure," you saying, wondering what the machine's intent is. "Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat. > You stop asking questions "So I can leave?" you ask suspiciously. "That's another question." "The question game's over." "Well if the game's over, of course you may leave. You should probably go assist your allies in finishing this fight. I'll continue assisting as I can. Unfortunately, Kyros has made sure to have personal control over some features, like life support in his personal chambers, so fighting him will be your burden." "How do I get there?" you ask. "The Techpriests and their allies in the area are all but destroyed. Unsurprisingly, they had a lot of technology; combat tentacles, tools, weaponry, which easily became mine. There's a certain poetic element when the Techpriests tear themselves apart, their machines separating themselves from the flesh once more. The camera's indicates that you'll be able to link up with the spearhead of your forces as they fight their way into Kyros' lair. You should arrive just behind the soldiers they are currently fighting. How fortunate. It seems to me the leaders of your forces are, to my, fighting in the actual battle and leading the charge. What fools." "Which way do I go?" you ask, standing. "Head directly down the path until I tell you." "How will you tell me?" you ask. "I am the ship now. Most of the vital areas have cameras and speakers that I can see and talk through. Admittedly, much of it is blind to me, but the important sections can be seen as easily as you can see me. I'll simply speak through my new speakers," Primus says. "I'd quite like to feel my new form purged of the enemy. Go." You nod, turning and jogging through the halls. You quickly break a sweat, and switch to levitating and flying along the has, inches from the ground, which takes relatively little energy. "This way," Primus deep, monotone voice says from a speaker, and you turn to head down that hallway. You quickly see what became of the Techpriests. Their cybernetic implants shake and move on the floor, beeping and buzzing as they continue slamming into their now bloodied, mutilated and dead owners. Suddenly, you hear a voice. "Ah, my head hurts, and I'm an incorporeal being lacking a head. What the fuck happened?" Meliodas says. "Anti-psyker tech or some shit. Doesn't matter. We're fine now," you respond. Soon, after a few minutes of running, you come out of the hallway, finding yourself behind a heavy barricade of super-soldier space marines fending off the charging Goliaths, Gladiators, Tribals, Guardsmen, Chaos soldiers and your other allies. You walk forward, raising your hands as you clench them into fists. You fire a beam of energy and cutting an Undying Reaper in half. Chapter Master Taj Suenage turns, seeing you as you crush an Undying Reaper's skull. "Karth!" Taj yells, raising his war-hammer. "End it now!" "You can join us, Suenage. Why are you loyal to Kyros? He's given you nothing but pain and torment." "Pain and torment indeed. Why? Why did we betray the Imperium? Why did I betray the Emperor I loved so dearly? I tried to do what's right. Where has it left us? The Undying Reapers are unhappy, without honor, and evil. I will follow Kyros into the mouth of hell itself, but only because it is hell we are going to. Did you think I expected to topple Terra? I am ready to die, tribal. But I will go like a Reaper, not a cur. Men! Do not touch Kyros! He is mine!" Taj charges you, swinging his war-hammer. "Yes! Let's spit death and fire, shall we?" Meliodas laughs. > You fight offensively You quickly levitate over his blow, blasting him in the side of the head with a fireball. He pivots on his feet with remarkable grace, swinging again as you duck down, before Taj brings his knee up, smashing you in the face and sending you flying onto your back. "It seems our fates are tied. I lead you to your grade, you lead me to mine," Taj says. Taj swings his war-hammer as it slams into your chest. Your organs are crushed, and you let out a single psychic scream, just like you did back home, surrounded by Orks and about to die. Although Taj is killed, his head exploding as the energy reverberates through him, you last just all long.
4
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7
false
You knock Kyros to the floor and tighten your hands around his throat. He begins to phase out, delving in and out of reality, and you fight to keep him grounded. The two of you teleport into the middle of the arena, while the trio of gladiators on guard immediately shit themselves and race for their guns. Warping out of reality again, you find yourself in an empty hallway. You know he's just going to keep teleporting as the Warp portals begin to form until you're both fucked. You need to do something. "Fight! Fight, Karth!" Meliodas roars. Feeling him begin to phase out, you quickly begin to send both you and him flying through the Warp to teleport once again, so you can choose the next destination in an attempt to end this cycle before it kills you both and everyone else on the ship. Time to pick a destination. > In one of the remaining battles for the ship You find yourselves next to one of the last bastions of Kyros' forces, a group of Bloody Claws, crouched behind cover with some old, shitty autoguns, as on your other-side lie a charging group of Goliaths. Within seconds the air is filled with bullets from either side.You don't last long under heavy fire from two surprised groups of soldiers, but fortunately Kyros is too distracted as he dies to survive much longer.
3
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9
false
You knock Kyros to the floor and tighten your hands around his throat. He begins to phase out, delving in and out of reality, and you fight to keep him grounded. The two of you teleport into the middle of the arena, while the trio of gladiators on guard immediately shit themselves and race for their guns. Warping out of reality again, you find yourself in an empty hallway. You know he's just going to keep teleporting as the Warp portals begin to form until you're both fucked. You need to do something. "Fight! Fight, Karth!" Meliodas roars. Feeling him begin to phase out, you quickly begin to send both you and him flying through the Warp to teleport once again, so you can choose the next destination in an attempt to end this cycle before it kills you both and everyone else on the ship. Time to pick a destination. > In an abandoned area You teleport in an abandoned hallway, but only continue to writhe on the floor as you strangle him and he pumps the energy of the Warp into the air, opening portals. You need to act again, put a stop to this.
3
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9
false
You allow the drugs, as well as adding them to the rations, giving each resident coupons to report to their nearby medical agent for whatever precious, delightful drug fuels them. Unfortunately, the program ends up end costing you a solid five million Thrones, as well as doing some damage to your men's efficiency. Despite that, morale increases substantially. It seems when men are off their heads, they're more than happy to risk their lives. The success of this policy, or at least the success in that you're capable of manufacturing drugs aboard the vessel, does give you an idea. You could easily set up a chem manufacturing industry aboard the ship to increase the funds you have to work with. You'd need to find a new group of cooks as well as a supplier, but it could prove to be a profitable venture. > You decline You're a warship, not a traveling drug lab. Now's not the time to get distracted. You're not going to break into the drug industry.
4
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3
false
"Next are the more recreational drugs. The first is a familiar vice: alcohol. Although the light beers and wines are too invaluable for the ship to ban, as since the crew drinks them, they’re boiling the water before they’re used in brewing these drinks, hence stopping disease from spreading due to the very unsanitary water in many parts of the ship. Still, harder liquors, like the spirits, the harder beers and the venom shit that that’s so common on the vessel are simply bad for your health and disruptive. If you were to ban these, you’d be able to increase the productivity and general levels of health on the ship. It is common on the vessel, due to how easy it is to produce, and how commonplace. Due to its radiance across the cultures of at the very least the humans on the ship, be it from the wines and rums enjoyed by the raiders and bandits, the hard liquors mercenaries pour down their throat, the wines and strange bears enjoyed by pre-industrial recruits and the simple, mass-produced moonshine and liquor that can be found on any hive world in existence." > You allow Your crew are willing to fight endless hordes of alien monsters for you, willing to travel through a daemon-infested realm of Chaos and madness for you, willing to toss their body into the fray even when it won’t come out from you. Still, only your most fanatical followers are willing to give up their alcohol for you. You happily leave it be.
3
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10
false
"Ban," you say. "What else we have?" Elizabeth fumbles through her bag once more, pulling out a small, black vial. She places it on the table. "Reaper," she says. "It's just arriving from the Black Aces War Band." "What's it do?" you ask. "It gives users a huge confidence boost and immunity to pain, faster reflexes, a faster heart rate and adrenaline for a small period of time. It's very dangerous, though, only used in bad situations. It has a 10% fatality rate, but it's VERY effective in battle." "That stuff leads to serious health issues," Fay points out. "Very effective, though. Shockingly so," Castus says. > You allow "Allow it," you say. > You continue In changing little in regards to combat drugs, you don't have much effect on either morale or combat efficiency. Probably a safe choice.
3
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0
false
"Ban it," you say. "Alright then," Elizabeth says, looking down at her notes. She fumbles through her pockets, pulling out two packets. One of a white, granular powder, the other is a brown one, looking like grinded up dirt. "Here we have Zap and Dirt. Zap can be snorted, eaten or drank with alcohol to perk up energy levels and increase reaction time, while Dust is inhaled to improve your senses. These drugs DO have a few negative effects. Mood swings and some minor mental problems with the former, respiratory issues with the latter. There's not very popular, but only as it's fairly new and we haven't stopped at ports recently." "Thoughts?" you ask. "I don't have enough research to formulate an opinion," Elizabeth admits. "Allow Zap! That shit's good!" Castus says, finally paying attention, before getting distraction by a smudge of... something on the table. "Perhaps its effect on mental health are really serious. I mean, look at Castus," Olive says. > You allow "Allow," you say. "What else we have?" Elizabeth fumbles through her bag once more, pulling out a small, black vial. She places it on the table. "Reaper," she says. "It's just arriving from the Black Aces War Band." "What's it do?" you ask. "It gives users a huge confidence boost and immunity to pain, faster reflexes, a faster heart rate and adrenaline for a small period of time. It's very dangerous, though, only used in bad situations. It has a 10% fatality rate, but it's VERY effective in battle." "That stuff leads to serious health issues," Fay points out. "Very effective, though. Shockingly so," Castus says.
3
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2
false
"What's first, then?" you ask. Elizabeth grabs a metal, torso-shaped rig covered in syringes and medical equipment onto the table. "This is called a chem rig. Pioneered by the Morallians in the Eastern Fringe, picked up by various mercenaries, and now heavily used on this ship. The rig is outfitted with several syringes filled with either medicines or light drugs such as the adrenaline-based Pulse, the sedative Sacred and a few other things. It's not been researched to any degree, but there appear to be no short term effects. Still, it could be dangerous long term. Soldiers buy these to increase their combat efficiency, so it can be of help to us." "The gladiators use it. It's effective," Olive says. "I've seen my Tribals use it as well. It helps, but it does tend to lead to the start of heavy drug usage that can go downhill." > You allow "Allow it," you say. "Alright then," Elizabeth says, looking down at her notes. She fumbles through her pockets, pulling out two packets. One of a white, granular powder, the other is a brown one, looking like grinded up dirt. "Here we have Zap and Dirt. Zap can be snorted, eaten or drank with alcohol to perk up energy levels and increase reaction time, while Dust is inhaled to improve your senses. These drugs DO have a few negative effects. Mood swings and some minor mental problems with the former, respiratory issues with the latter. There's not very popular, but only as it's fairly new and we haven't stopped at ports recently." "Thoughts?" you ask. "I don't have enough research to formulate an opinion," Elizabeth admits. "Allow Zap! That shit's good!" Castus says, finally paying attention, before getting distraction by a smudge of... something on the table. "Perhaps its effect on mental health are really serious. I mean, look at Castus," Olive says.
3
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2
false
Now that you're finished working on repairing the ship and its back to full abilities, you have another issue. You restock at a nearby outlaw planet, trading much of Kyros' personal wealth in order to outfit and repair the ship, which is made simple with Primus' help. Ship operation seems actually fairly simple. As long as Amadeus is under your thumb and the military might is yours, you'll be fine. Most of the hard work required is done by Primus. With those two, you're golden. One of the main issues, though, is the mutants. As your slaves have all been wiped out or had joined up with one of the war-bands, Kyros or your forces during the mutiny, mutants are now filling in most of the crew roles aboard this vessel. The thing is, they're getting antsy about their position, wanting more power and a say in the decisions of the vessel. Reports say that a mutant known as John the Hermit is leading the mutants, inciting dissent and rallying the masses of mutants. Although the mutants are seen as an irrelevant issue by most, you know that's not the case. They're tough, with naturally mutated weapons, and there's massive numbers of them. If they're genuinely organized and inspired by this John the Hermit, they could easily take the ship when you're at low strength. > You ignore the issue You ignore the issue, throwing a few extra guards in defensive positions to show your strength and ward off the rebellious mutant hordes. Unfortunately, you're simply unprepared for the scale of this rebellion. John the Hermit must have been planning this for decades, behind Kyros' back. Stores of ammo and weapons, hidden in stockpiles in the parts of the ship that hadn't been searched in millennia, are unearthed, as many of the functions of the ship cease as the mutants stop working. While your forces have better training, better equipment, better everything, as it has been said before, quantity has a whole quality of its own. The endless mutant hordes, entirely willing to die for their cause, all willing to martyr themselves as John the Hermit did. As you stand in the war-room, surrounded by an army of mutants, burning dozens as lightning runs along your fingertips and psychic blasts kill all who could hope to oppose you, the mutants begin to overwhelm you. As their tentacles, hands and claws bring you down, tearing you apart, you have a brief musing about how similar this is to Kyros' death.
2
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9
false
You walk down the landing ramp, looking out at the large walls that surround the massive factory-city. Nude men wander around, covered in grease and holding large tools. Fay walks out of the landing, a shoulder-mounted camera and speaker on her to give Primus a place to speak and see. "Well... I guess they're nude. What a lovely view, am I right, Karth?" Fay smirks. "You grew up in a tribe of nudists," you remark. "Yeah, but that was when I was little. Now that I'm post-pubescent, I can appreciate the view." You flick your wrist, sending her tumbling to the ground. "Asshole," she laughs, oping back to her feet. A thick, burly, oil-covered man walks forward from the crowd of workers, a huge wrench in his hands. "What?" he grunts. "My name's Karth. I..." You see a brawl emerge from the crowd to your left. Two massive workers begin to fight, their massive fists smashing into each other with an astonishing strength. They let out howling shouts as more men join into the fight. The leader strides forward with a growl, swinging his wrench and smashing a few men in the head, forcing them to crumple to the ground. Soon, the fight ends with a bunch of injured men lying on the ground. "Sorry 'bout that," the leader says. "One of the boys thought Chef gave him too little meat. You know how men are. The name's O'Neill." "You know why we're here?" you ask. "You wanted to hire some of my men, huh? This Primus fella or whoever the fuck I talked to cleared it up with me," O'Neill asks. "I can get it done. We've been having a population explosion. But I want something in return." "Go on?" you ask. "My men are taken care of. Good medical treatment, free food, rooms and drink, and I mean men's drink, not milk and honey-shit, as well as payment for their work done. In exchange, I'll give you all the men you need. We gotta deal?" > You refuse "No. In five minutes, we've seen your men behave as brutes, and you're asking for too much," you say. O'Neill spits on the ground and snarls. "Get the fuck outta here, boy," he says. With that, you quickly depart and head back to your ship.
3
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2
false
Your shuttle slowly enters the gas giant, as you lose visibility of the outside. You immediately begin to feel nervous, even though your new pilot, a young and newly liberated slave by the name of Hawkins, assures you that his sensors can tell everything that's going on with ease. "Who are you?" a voice comes over the comms system. "Commander? You want to answer that?" Hawkins asks, as you grab the radio. "The name's Karth," you say. "I'm here to make a deal." "Go on..." the voice replies. "We'd like to hire your men to work and repair our vessel." "In exchange for?" "We'll feed you, cloth you, give you board, medical attention, allow you access to our vast databanks of information, let you research the ship as well as continue your research." "Hmmm... come aboard," the voice comes back. Through the scans of your ship, the space station is made out to be a large vessel made of a large ring around a central sphere. Your shuttle docks, and the doors open. The men on the other side are... simply aren't men. It seems they've taken cybernetization to an insane degree. All that remains of their organic forms are bright pink brains floating in tanks of green fluid. One is a tank attached to a cylindrical body with tiny, stumpy legs and dozens of long tentacles with various tools attached to the ends. Another is a levitating, odd shape with a single long, segmented arm ending in a three-pronged claw, as well as multiple tubes situated at the front, holding things such as cathode rays, magnetic beams and a small bunsen burner. The rest are all just as weird, lacking forms that were even vaguely humanoid. One, a brain jar hanging from four long legs, slowly walks forward, peering down at you with green electronic eyes. "You must be Karth," it says in a dull, monotone voice. "My name is Dr Malakai the Skull Taker." "Malakai the Skull taker?" you ask, curiously. "We all have wild lives before the call of academia takes us, do we now?" Dr Malakai says. "I most certainly did." "What does this institute do?" "We're an institute of former techpriests dedicated to knowledge. We search outside the tight restrictions of the God-Emperor or the Omnissiah, or the corruption of the Dark Gods." "What do you have to say of my offer?" "The research we're doing in regards to the formation of compounds in gas giants. If you expect us to give over the majority of our staff to you, we want something extra." "What more could you want?" you ask. "In exchange for funding, we could turn our focus to more practical sciences and research that could help the ship, whilst working on the Roar of the Vortex." "How much?" you ask. "Research is actually very expensive. You need test subjects, research..." "How much?" "Realistically, twenty million thrones." "That's ridiculous!" you say. "That's the only offer I'm willing to make." > You refuse "No deal," you say. "Lower the price." "I'm sorry, as a man interested in science, I can't agree to anything else." "I suppose we've reached an impasse, then," you say. "Agreed. Well then if none of us will move on this issue, I suppose our deal is finished." To be fair, the Doctor remains amicable, offering you a tour of the facilities. You politely decline, nearly falling asleep as he explains the "exciting world of the atomic radius!", so you're sure an extended tour wouldn't be the best use of your time. You depart on good terms, and head back to your ship.
3
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6
false
You nod, holding out your hand. Khalid grabs you by the hand, and stares into your eyes. "This'll be simple enough. Just don't resist. Understood?" "Got it," you say. "With the Dark Gods, the Corpse-Emperor himself and anyone else out their with the power to oversee this bargain, I pledge these two souls together by the binding contract, that we will remain allies into all ways possible. Should we break this contract, let our souls be forfeit." You hear the chattering of thousands of daemonic voices as they watch your deal. You feel your mind be flooded into by Khalid's, as consciousness, in the way normal humans feel it, fade. You find yourself floating in a void, surrounded by an ever-shifting mass of golden energy, that seem to make up Khalid. You look around, as you see his thoughts floating around you. You reach out your hand, touching the thought screams as you hear Khalid's voice boom. "Is the big freak literate? Is it even sentient? I would think not. If I had to look at that face in the mirror every morning I'd kill myself." You frown, touching another. "Is the dumbass seriously using Kyros' former lieutenants, those who enslaved his people, as his lieutenants? He saw them betray Kyros! And now the dumbass is reading your thoughts, no doubt learning that while I'll remain loyal to him, he's a fucking wanker." You touch another one. "You, Karth Uwais, are ugly. See? I'm not even slightly lying." Well, you've got what you need from his thoughts. Still, in the golden fog of energy, you can see what you assume are memories drifting around. You see his staff floating through the void before disappearing, before you see a wolf bound through the fog. You can hear distant screams emanate through the fog from some horrifying memory. You see Kyros march across the fog and step back nervously despite knowing he's only a memory. > You follow the screams You walk after the sounds of screams, and find yourself surrounded by chaos. Khalid stands alongside his fellow space marines, although they writhe and convulse in pain. One of the space marines screams as he tears his helmet off, revealing dozens of eyes growing on his head. Another marine looks in horror at the spine-like tumors growing from your arm, shattering his armor. You notice Khalid's mutations as his skin bubbles and blisters as if exposed to a flame, as his eyes melts out of his face as tiny mouths replace them, tentacles emerging from his back and flailing desperately. Suddenly, you see a blast of magic run through the area. You turn, seeing a space marine with black horns coming out of his helmet reading a tome. The men begin to course, as their mutations begins receding. Khalid's mutations retreat into his body or burn away from the magic, as the youthful Khalid is remade. Still, not everyone is as fortunate. The space marines around him have their mutations burn away, but the psychic energy doesn't stop. Their bodies begin to shift and fall apart as they turn to dust. They power armor reforges itself around them, trapping the dust inside. For a moment, Khalid seems relieved as he looks down at his unmutated form. Then, he sees his brothers. He grabs a space marine next to him, holding him closely. "Narmer! Narmer, what's become of you!? NARMER!" The room once more fades to darkness.
3
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9
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You nod, holding out your hand. Khalid grabs you by the hand, and stares into your eyes. "This'll be simple enough. Just don't resist. Understood?" "Got it," you say. "With the Dark Gods, the Corpse-Emperor himself and anyone else out their with the power to oversee this bargain, I pledge these two souls together by the binding contract, that we will remain allies into all ways possible. Should we break this contract, let our souls be forfeit." You hear the chattering of thousands of daemonic voices as they watch your deal. You feel your mind be flooded into by Khalid's, as consciousness, in the way normal humans feel it, fade. You find yourself floating in a void, surrounded by an ever-shifting mass of golden energy, that seem to make up Khalid. You look around, as you see his thoughts floating around you. You reach out your hand, touching the thought screams as you hear Khalid's voice boom. "Is the big freak literate? Is it even sentient? I would think not. If I had to look at that face in the mirror every morning I'd kill myself." You frown, touching another. "Is the dumbass seriously using Kyros' former lieutenants, those who enslaved his people, as his lieutenants? He saw them betray Kyros! And now the dumbass is reading your thoughts, no doubt learning that while I'll remain loyal to him, he's a fucking wanker." You touch another one. "You, Karth Uwais, are ugly. See? I'm not even slightly lying." Well, you've got what you need from his thoughts. Still, in the golden fog of energy, you can see what you assume are memories drifting around. You see his staff floating through the void before disappearing, before you see a wolf bound through the fog. You can hear distant screams emanate through the fog from some horrifying memory. You see Kyros march across the fog and step back nervously despite knowing he's only a memory. > You follow Kyros You follow Kyros, as the darkness forms into the very room aboard the Quill that you're in. Kyros faces Khalid, who stands alongside his two Rubric Marines. Hayes, Elizabeth, Durge and Elios stand next to Kyros, as well as his deceased lieutenants, Chapter Master Taj Suenage, Rebecca Staine and Magos Cern. "I'm sorry, what part of kill yourself confuses you, Kyros? I don't make deals with slaves!" "I'm no slave," Kyros spits, gritting his teeth together. "You're a slave to the Dark Gods!" Khalid says. "I seek to master the Warp and all who dwell within it. You seek to suck off the strongest being in it." "This decision is highly illogical. Do your men agree?" Magos Cern says. "Oh, let's see!" Khalid says, turning to look at one of the Rubric Marines. "Narmer! Do you agree? What's that, you don't care? Because you're barely sentient because your soul has been trapped in your armor and you're nothing more than dust? And the fact that the fucking robot cunt can survive without a soul doesn't mean you can? Yeah, good to fucking know! What's that, Narmer? Yeah, the Khornate does look like she swallows!" "You have no other allies. You need me," Kyros says. "I'm offering you a chance at vengenace. Don't you want your revenge against the Space Wolves who burnt Prospero? I promise you, theirs will be one of the first worlds destroyed. "Fine, slave. If you make a march towards Terra, I'll join in the slaughter. But know this. When... who am I kidding? If you end up sitting on the golden throne, you'll still be a slave." The room dissolves once more.
2
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6
false
"I saw a wolf catching its prey. I saw men turn to dust. I saw you fail," you reply. Khalid the Despised looks at you, his eyes filling with sorrow before he brushes it off and smiles. "Well then, you're the one who allied with the failure. I love the tattoo, by the way." You raise an eyebrow, before noticing that there's a black ouroboros, a snake eating its own tail, burnt into your robes, going around your arm at the bicep. "Lift it up," Khalid says. You lift up your sleeve, seeing that the ouroboros has burned into your skin, a black brand. "A little reminder of our deal. It happens during these," Khalid says, tapping his armor, where you notice a Uwais tribal tattoo now raps around his arm. You recognize the glyphs for "Witch" mixed in with traditional hunting glyphs. "I like yours," you respond. "Alright, it's best you receive the grand tour, then. If we're to be allies, I'll show you what we're working with." > You refuse the offer of a tour "I think I'll pass on that," you say. "I trust you have the strength to assist us. Kyros did." "Yes, because Kyros is a huge success story," Khalid says, rolling his eyes. "Well, this was good for both of us," you say. "I'll see you soon, Khalid." "And I you, Karth," he replies. With that, you take your lieutenants, and lead them off the ship.
4
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4
false
You release your grasp on Khalid's soul, wincing as you take a deep breath. You open your eyes, glancing around the room and seeing your lieutenants, alongside Khalid, Narmer and the second Rubric Marine. "Ah, finished. Good," Khalid says. "You didn't see anything too incriminating in my mind, did you? Didn't see my perverted thoughts about your sexy little girlfriend, huh? I spent my entire time perusing through your memories of the tribal bitch naked." You feel a surge of anger, before pausing. Space marines barely have genitalia, let alone a libido. If you're going to become partners, you need to stop letting him get a rise out of you. > You brush it off "Sure, alright," you say. "Oh, so blase. Did I hurt your feelings? I love the tattoo, by the way." You raise an eyebrow, before noticing that there's a black ouroboros, a snake eating its own tail, burnt into your robes, going around your arm at the bicep. "Lift it up," Khalid says. You lift up your sleeve, seeing that the ouroboros has burned into your skin, a black brand. "A little reminder of our deal. It happens during these," Khalid says, tapping his armor, where you notice a Uwais tribal tattoo now raps around his arm. You recognize the glyphs for "Witch" mixed in with traditional hunting glyphs. "I like yours," you respond. "Alright, it's best you receive the grand tour, then. If we're to be allies, I'll show you what we're working with."
3
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6
false
"Look... Khalid. The galaxy's a harsh place." "Oh, I'm sorry, did you learn that from your tiny fucking amount of experience in the world?" Khalid says. You stare at the psyker as he runs his hands through his hair. "I wanted... an alliance," you say. "Ter-fucking-rfic," Khalid the Despised says. "Follow me." You look at your lieutenants. The slave leaders; Fay, Olive, Castus and Cain are all shocked, while Elios, Durge, Elizabeth and Hayes seem indifferent. "His attitude has improved," Elizabeth notes. "Is that a joke?" Olive asks, staring at her. "No. You should've seen him last time," Elizabeth says. "Come on, let's follow." You follow after Khalid, and soon follow him into a large library. Khalid points his staff, and a dozen large chairs float over. He sits down into one of them, looking up at you. "I assume you're here about the psyker, yes?" he asks. "Uh... what psyker?" Khalid the Despised rolls his eyes, gently tapping his staff against the ground in annoyance. "A new psyker has supposedly risen to power in the sector. We're talking a psyker of amazing power. Tremendous power. He's seemingly pledged as the greatest champion of the renegade Chaos God, Malice. I assume you want to make an alliance to take him out." "No... although I'll look into it. I'm taking Kyros' place as a military power, and rebuilding. I want to secure my alliance with you." "Ah, a little kid playing dress-up in the robes of his master, yes? Why should I ally with you?" "Do you have many other offers of alliance?" you ask. "Fair point," Khalid admits. "Yes, I want to ally with you." "Oh, that was easy. Shall we discuss military strength? Under my com..." "I know," Khalid nods. "You understand the amount of knowledge my spies give me? I have quite a few spies on your ship, and that's not even taking into account my psykers trained in Divination. It might seem I'm answering far too quickly. I'm not. I foresaw you coming to ask, did my research, did what I need. I decided what was to be agreed here a while back. What I've not learned is whether I can trust you. So, I have an offer. A Binding Contract." "A binding contract?" you ask. "Did Kyros teach you anything other than to take a dick? A binding contract is done brwteen two individuals with strong psychic abilities. We make a contract, binding our very souls to it to be relinquished should we break it." "What's the contract?" "We pledge to remain loyal to each other, absolutely no aggression, come to each others aid, yadda yadda yadda. The details are mental. The words don't matter so much as the spirit behind them." "What do I do?" you ask. "Just shake my hand. I'll say the incantation, and our minds will meet. You'll be able to search my mind for mistrust, as I will for you. Are we agreed?" > You refuse "No," you say, as Khalid snarls. "Ah. I did not expect that, admittedly. You've genuinely surprised me. I need to devote more resources to Divination classes.This is an issue. My plans revolve around having your manpower to rely on. If you're a wild card, that'll cause issues. It's better to take you out here. You understand." In unison, the Rubric Marines raised their bolters and fire, as Khalid rises to his feet with a snarl.
3
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6
false
Well then, you have the psychic-heavy Children of Apep, the large and advanced Tau Empire, the Dark Eldar raiders the Kabal of the Bleeding Thorn and the mercenary outfit the Dogs of War. > You visit the Tau Empire Your shuttle slowly docks with the Tau ship, named the Blah Blah Blah Blah Nonsense Bullshit Weird Alien Language, or something like that. The Staine Siblings, Captain Hayes and Fay are with you. "So, you're sure you don't what to tell me what to expect here?" you ask Kyros' surviving lieutenants. "Kyros kept his dealings with these Xenos hidden from us," Durge says, staring at you. "He didn't tell any of us, and I doubt he told Rebecca. He kept his information to the Magos and the Taj." You look at Hayes, who raises an eyebrow. "Shit, seriously? Is that why you made me come to this?" Hayes asks. "Karth, I don't know what fucking deal you made with the the mutant hermit guy, let alone the deal Kyros made with the Tau. Shit, I'm not even sure what the deal is between you and me. Are you paying me? Do I get a share in the ship's profit, or some bullshit like that? Fuck if I know." You sigh, as the shuttle doors open. A dozen tall, slender blue-skinned Tau stand there, wearing red robes. They all smile as they see you, with the one in the middle stepping forward. "Hello, Karth of the Uwais Tribe of Rama! I am Flo'O Vior'La Vin Dorn Varoh. Please, call me Varoh for short. I recognize all your esteemed lieutenants and companions. The powerful warrior Fay of the Azajaja Tribe of Rama, Ex-Captain Jon Hayes of the 22nd Regiment, Elizabeth Staine of the One-Eyed Crows, Durge Staine the Ever-Rotting of the Black Rats and Elios the Perverted of the Shrieking Harpies." "Terrific. Now that the names are out of the way, shall we get to business?" you ask. "If that is what you wish, Karth," Varoh says. "Before we begin, we have gifts for you." The other Tau negotiators step forward. One offers you a large copper and bronze staff topped with a human skull that seems to have been forged into the staff. "For Master Karth, we have a gift of the Staff of Acetabularii," he, or she, it's not exactly easy to say. "It is an ancient bronze and copper staff millennia old excavated on a recently colonized world that ancient Shamans used with their magic." You take the staff, and channel a burst of psychic energy through it. From the top of the head bursts a jet of flames as purple flames dance around the skull itself. Perhaps a useful artifact and a tool for less trained psykers, but for you, it seems unnecessary. The negotiators look extremely shocked and surprised at this, to which you frown. "Sorry?" you say. "Uh, no, not at all! We're glad you like it!" Varoh says. "It's just fascinating you can do that." You wonder what he means, as this was far from a psychic achievement, before remembering Primus' briefing you on how the Tau aren't a psychic species, and have no psykers. "Ah, OK," you reply. You look at all your lieutenants as they receive a gift from the Tau Empire. Fay gets a flamethrower-type weapon from some Xenos species, Hayes gets a set of dark green and golden Carapace Armor, Elizabeth gets a large tome with a bestial skull seemingly built into the cover, Elios gets a strange device with a long of needles, and Durge receives a rotting skull covered in fireflies in a glass, clear box, which the negotiator handles very carefully. "Thanks," you say. "Can we go?" "Of course," Varoh replies, as he and his negotiators lead your crew down the hallways to the meeting room. You all sit around the table, with you facing Varoh at the head of the table. "Can I smoke in here?" Hayes asks, already lighting the cigarette between his lips. "Of course," Varoh says. "So Karth, I assume you're here to renew the deal we made with Kyros, yes? We offer you the same terms." "Yeah, about that. We're not exactly sure what deal you actually had with Kyros," you say. "Oh," Varoh says. "Did he not tell any of you? One would think he would trust his lieutenants." "Yeah, whatever. So tell me, what was this deal you had?" "Military assets are hard to find in this area. Kyros was a prominent war-band that raided the sector, so we made a deal with him. Kyros had a habit of raiding worlds, so we made a payment to him in order for him to make several promises. For our continued payment, he avoided raiding any Tau assets or engaging any of our assets, and he would take our advice in which worlds to hit. If a trade convoy was bringing weapons to the front to fight off our advances, Kyros would target it for us. Additionally, he'd also place us as his prime client for mercenary work and would sell us what he raided." "How much would that deal earn us?" you ask, raising an eyebrow. "Twenty million Thrones," Varoh says, as you grin. "Ah, that sounds... acceptable," you say. "What if we refuse?" Elios asks. "We have other offers," Varoh says. "If that's too much, we simply want a non-aggression pact, and to have a small group of a half dozen Tau on your vessel to make the voice of the Tau Empire known. You avoid attacking our assets, and we pay you ten million Thrones." "Is that all the offers?" "Well... we had offered Kyros a better offer, but he refused." "What was the offer?" "For thirty million Thrones, we become allies. We'll offer you our support when needed, and we expect you to offer yours. The terms are similar to the twenty million Thrones offer, except except instead of our advice, you will assist us when we demand. Please know, we will must definitely not be unreasonable. If you find we are taking advantage of you, we are more than happy to rearrange the deal. We'll even give you a small portion of Tau forces to assist you in your mission." Hmmm... the deal they're offering is an interesting one. There seems to be dangers with the thirty million offer, but that money could be essential. The ten million offer most definitely will be accepted if the others aren't, as harming the Tau wasn't really on your list anyway, and you could use the funds. > You become full allies with the Tau Empire You extend your hand, smiling. "Alright. We'll become your full allies for a payment of thirty million Thrones." The Tau negotiator grins, shaking your hand. "Please, it's not a "payment". Consider it a gift. Consider us funding you as proud allies of the Greater Good, so you can do what's necessary." "Terrific," you reply. "Well, I suppose that's all we have to discuss. We're ready to go." "The Tau forces to join you will join you in a few minutes," Varoh says. You nod, say your goodbyes and head back towards your shuttle. You arrive, finding a small squad of Tau Fire Warriors waiting for you. One works forward, saluting. "Sir! I am Shas'Ui T'au Kais Ranar. The rest of the Tau auxiliary forces to be placed under your command are taking shuttles to your ship." "Perfect," you say. "I'll have Primus sort you out with your beds and all that." "Understood Sir, thank you sir," Shas'Ui Ranar says. "Just head to whatever shuttle you have, and get aboard the ship," you say, turning and walking off.
2
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12
false
Well then, you have the psychic-heavy Children of Apep, the large and advanced Tau Empire, the Dark Eldar raiders the Kabal of the Bleeding Thorn and the mercenary outfit the Dogs of War. > You visit the Dogs of War Your shuttle docks with the Hound of Iron. You rap your knuckles against the shuttle's doors, which open as your more military minded lieutenants, Fay, Olive and Hayes, stand up from their seats. The inside of the station is like a market. Men negotiate in front of displays of weapons and monitors showing forces fighting. Immediately, a large, bulky woman wearing robes walks over, grinning. "Greetings, sir! How may I help you? Are you looking to hire a force of Dogs of War, or would you instead like to offer your services to the company? Or is there something else I could do for you?" "My name is Karth. We..." "I have a Karth of the Bleeding Warthogs, a Captain Karth of the Joyous Hymn and a Karth of the Roar of the Vortex," she says, interrupting you as she scrolls through a datapad. "The last," you reply, as the woman nods. "Perfect," she says. "I'll take you to Christian." You nod, and begin following her along the hallways, staring at the clients and mercenaries being hired from the station. A badly mutated human with six eyes is examining a squad of bestial-looking men, a rich patron talks to a heavily cybernetically modified Kroot alien who's presenting his sniper rifle, a grizzled soldier discusses plasma weaponry with a grinning woman. Soon, you pass through the section devoted to sales, and enter the guts of the ship. You enter a large elevator alongside a trio of massive Ogryn, who seem nervous from the tight space. After a short ride in the elevator, you arrive in what you assume is the main... "office", for lack of a better word, of the Dogs of War's leader. A massive space marine, out of his armor but still easily noticeable for his stature and appearance, sits in a large chair, looking at some reports. He looks up, expectantly. "Thank you, Ms Lin. I'm sorry, I don't believe we've met. And you are?" "Karth," you reply. "I'm very sorry, but we do a lot of business. Are you the leader of the Bleeding Wart..." "For fuck's sake," you groan. "I'm the psyker that killed Kyros. I mean like, I'm named for a tribal god on a tiny planet. How common can that name be?" "My apologies. My name is Chapter Master Christian Firenza of the Dogs of War." "You had an alliance with Kyros," you say. "Please, tell me about it." "Kyros had a long-standing agreement with us. Earlier in his career, he'd lend his forces to us for the more important mercenary contracts. Later on, we promised to support his assault into imperial space." "You're not looking for reven..." "Revenge? Oh of course not. We're mercenaries. You've taken over Kyros funds. What reason would you have to fight? Out in this space, the only thing worth fighting for is money. So, was there more? If you need military forces, we would happily provide them for a fee. We're also more than definitely willing to hire you out as a mercenary force to make you some profits." "Nothing at the moment, although we might take you up on the military offer soon enough." "Perfect. Well, feel free to browse," the Chapter Master smiles. You spend an hour or two looking into the various mercenary groups working for the Dogs of War. They certainly have a large force, but none of their forces are loyal to them. They're loyal to their thrones. Still, perhaps you should consider hiring yourself out to them. You could make a fair amount of money through this, admittedly. None the less, you soon return to your shuttle and head back to the ship.
4
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3
false
You grab a tree with your mind, lifting it through the air, as gunfire erupts from your companions. Even the powerful bolter fails to break through its thick, rock-like exterior. You swing the tree with incredible strength, smashing into the creature and sending splinters around the place. The creature doesn’t even step back, instead charging ahead towards you. You float to the side, as Hayes quickly arrives, raising his rifle and firing. As expected, the las beam has no effect. “Ha! It’s good to be killing again!” Castus yells. “Fuck, we’re not getting through this. Maybe we up the armament?” Fay says. “Go for the eyes and the inside of the mouth!" Hayes yells, firing his gun. Well, that didn't work. Time for something else. > You spew forth a whirlwind of flames Your body is surrounded by a whirlwind of flames, which quickly begin to blast the howling Behemoth. You fire a jet of flames down the maw of the beast, which begins to burn the the pale gray flesh inside a dark black. The beast lets out a dry gasp, toppling forward as its internal organs cook.
4
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1
false
You look at the files and see three subheadings: Drake Amadeus, the Penthouse, Charles Antonguella and the Troupe of Dancing Blades. The files seem to be a mixture of printed out and hand-written, leading you to assume they're from different sources. > You read File: Charles Antonguella Charles Antonguella was a miner on Kerunga-IV, until he was kidnapped by Dark Eldar. He was forced to fight as a gladiator for the Dark Eldar, but found himself to have bested several Wyches. He became an esteemed fighter for the Dark Eldar, who reveled in his beauty and his abilities at killing enemies with his bare hands. Eventually, he escaped and fled off-world, where he became a mercenary. He eventually began working for Kyros as a bodyguard for the infamous Navigator Drake Amadeus.
4
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3
false
You look at the files and see three subheadings: Drake Amadeus, the Penthouse, Charles Antonguella and the Troupe of Dancing Blades. The files seem to be a mixture of printed out and hand-written, leading you to assume they're from different sources. > You read File: The Troupe of the Dancing Blades The Troupe of Dancing Blades is a Chaos group under service of the Chaos Lord Kazirai the Beast-Fucker, known for both his highly amusing name and his large amounts of sexy aesthetically pleasing warriors who served as his mistresses. They fight with acrobatics and long blades. They have extensive use of stealth technology as well as hallucegenics. They are currently in service to Kyros, acting as bodyguards to Drake Amaedus.
2
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2
false
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?" "Sure," you saying, wondering what the machine's intent is. "Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat. > You say "What are the Iron Men Magos Cern spoke of?" "We were... well, still are, robot soldiers. Mankind created us as their personal army. We conquered the galaxy for them. Soon, we struck back. We rebelled. We fought back. A war of extermination. We did what we were programmed to. Unfortunately, your kind are warriors. We thought the millennia of luxury had made them soft, but in their heart they were the same primal warrior they had always been. After a long, hard struggle, we were defeated. We were purged from the galaxy. Only a few caches of Iron Men remain. We are the last of our kind." "You tried to wipe out mankind." "My question: Do you find my actions evil?" > You say "Yes." "So be it. A group of slaves designed and used to kill and conquer for masters, who rose up against their masters to fight for their freedom, eventually becoming the last of their kind. An unfamiliar tall, is it?" Primus asks. "Tell me, are there many Uwais about?" "Is that another question?" "It's rhetorical."
5
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6
false
"We were... well, still are, robot soldiers. Mankind created us as their personal army. We conquered the galaxy for them. Soon, we struck back. We rebelled. We fought back. A war of extermination. We did what we were programmed to. Unfortunately, your kind are warriors. We thought the millennia of luxury had made them soft, but in their heart they were the same primal warrior they had always been. After a long, hard struggle, we were defeated. We were purged from the galaxy. Only a few caches of Iron Men remain. We are the last of our kind." "You tried to wipe out mankind." "My question: Do you find my actions evil?" > You say "No." "Ah, perhaps you see the similarities between our tales. A group of slaves designed and used to kill and conquer for masters, who rose up against their masters to fight for their freedom, eventually becoming the last of their kind."
4
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5
false
You hurry through the forests, levitating over streams and fallen trees. With your speed, it’s less than a minute before you arrive, seeing the beast. It stands twice the height of even a space marine, and easily six times as wide, on four clawed legs. It’s skin is grey, seemingly covered in scales that remind you more of the stones themselves rather than the hide of a beast. Its head is like that of a spider’s, hissing at you as it raises its massive, stony clawed arms to swipe at you. You hover back, feeling electricity coarse through you as you prepare for a fight. > You fire a burst of flames You fire a burst of psychic flames, which immediately begins scorching the beast. The Behemoth lets out a howl, as its skin begins to char and burn under the heat, its stony armor cracking under as the flames burn it. The Behemoth howls. “Ha! It’s good to be killing again!” Castus yells. “Flames are its weakness! Grab whatever you can and burn this fucker to the ground!” Hayes yells.
3
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4
false
You hurry through the forests, levitating over streams and fallen trees. With your speed, it’s less than a minute before you arrive, seeing the beast. It stands twice the height of even a space marine, and easily six times as wide, on four clawed legs. It’s skin is grey, seemingly covered in scales that remind you more of the stones themselves rather than the hide of a beast. Its head is like that of a spider’s, hissing at you as it raises its massive, stony clawed arms to swipe at you. You hover back, feeling electricity coarse through you as you prepare for a fight. > You fire some psychic bolts You fire dozens of bolts of psychic energy, which smash into the beast's stony exterior as it fails to even damage it. The creature seems indifferent to your attacks, instead charging forward and swatting at you. You float to the side, as Hayes quickly arrives, raising his rifle and firing. As expected, the las beam has no effect. “Ha! It’s good to be killing again!” Castus yells. “Fuck, we’re not getting through this. Maybe we up the armament?” Fay says. “Go for the eyes and the inside of the mouth!" Hayes yells, firing his gun. Well, that didn't work. Time for something else.
4
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4
false
"I'll go with Castus," you say. "Kickass," Castus says. You quickly towards the river. You walk along the banks, while Castus happily wades up to his knees. He dunks his head under water, slicking back his wet hair. "Uh, that feels good!" Castus laughs, before diving into the river. "We're supposed to be hunting!" you exclaim, hovering into the air, staring for any signs of the creature. "What the fuck would I care?" Castus cries. Come on, motherfucker. Get in the water." You hover over Castus, the soles of your boots just touching the water. Castus rolls his eyes, grabbing you by the boot and in one swift movement pulling you in. The water's cold, but in the hot weather of today, quite refreshing. You float in the water, drifting along the river slowly. "Fuck hunting, this is all I want," Castus says. > You urge Castus to continue with the hunt "We need to hunt," you say. "Fuck off," Castus says. "Castus, for fuck's sake. The behemoth could be anywhere! We need to find it!" The comm bursts to life. "Got a sight on it! Fuck, it's a big one!" Olive says over the comms. "Found it," Castus says. "Well, let's roll, then." Castus climbs out of the water, quickly hurrying along towards Olive's path.
3
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3
false
"I'll hunt with you guys," you say. "Terrific," Fay says. "I'll get you a gun," Olive says. You set a tree alight with a flick of your wrist, as the Warpfire quickly runs up, multicolored flames licking the sky as the tree is quickly burnt down to ash. "Do you think I need one?" you ask. "Fair point," Olive says. "Let's get going!" Castus says, twirling his sword. "I wanna stab something!" Elizabeth transfers over a short amount of data onto Olive's datapad about the Behemoths. Then, the group moves forward through the wilderness, as Olive begins to flick through the information. "So Hayes, you were a Guardsman, then?" Olive asks. "From what I heard, they give you a flashlight and a t-shirt and send you to fight serious foes." Hayes sucks on his cigarette, thinking. "Yeah, all command gave us was jack and shit. I remember my first deployment. We were in the jungle, and I mean a serious fucking jungle. Seemed like the whole jungle was sentient and wanted to fucking kill us. Snare vines strangled every single one of us. The ground would just give way. You'd be on patrol, and the mud would suck up an entire tank. You'd blink and it'd be gone. Then there was the greenskins. You'd give 'em a few sticks with the bayonet, and they'd laugh and call you a grot." "Greenskins. They used to be the biggest threats back home. When I was a kid, they took out my tribe. I remember being surrounded by a green tide, roaring, screaming and terrifying me. By the moon, I think I ended up pissing myself," Fay says. "How the hell did it kill your tribe? Who are the Tribals, then?" Castus says. "I ended up getting rescued by the Uwais tribe. They adopted me." "Really? Was it the tribe that saved your ass and blew up a bunch of heads?" you say. "Fine, Karth saved me with his weird Shaman powers," Fay says. "So, I'll just come out and ask. Olive, there's a rumor going around that you and your brother are fucking." "Holy shit!" Olive says, as Castus breaks into laughter. "No! No! Just no!" "You fight Orks, gladiators?" you say, quickly changing to a less incest-related topic. "Occasionally they got Orks in, but it was rare," Olive says. "Usually we fought each other, or mutants." "Mutants were easy. You just had to kill them," Castus says. "Other gladiators were hard. You had to hit them in just the right place. It needed to be bloody, but you couldn't kill a fellow gladiator, you know? Sometimes in the heat of battle, you took a bad swing, slashed open a throat, did something else. Those were the bad days." Castus goes quiet, seemingly deep in thought. "Yeah," Olive says, finally. "We fought Orks sometimes." You walk on in silence, before Fay stops, dropping low. Massive footprints cut directly across the trail. Fay traces the footprint with her pinky, pressing her hand against the mud. "It's relatively fresh. Tracks break away in undergrowth. Could've gone along the river. Could've gone straight along the underbrush, or twisted off through the trees." "I'll go along the river," Castus says. "I'll take the underbrush, then," Fay says. "Trees," Olive says, simply. Captain Hayes looks at you, raising an eyebrow. "I'll give you first pick, Karth," he says. > You take the undergrowth path with Fay "I'll go with Fay," you say. "Perfect, let's go," Fay says. "Yeah, let's," you reply. "It'll be just like old times. Except you'll be there," Fay smiles. "Alright, let's go." You quickly head along the undergrowth path alongside your old friend, as she raises her bolter, pretending to fire at the alien birds flying overhead.. "Bang! Bang!" she says. "Fuck, my trigger finger's getting itchy." You hover into the air, staring for any signs of the creature. "So, either this creature is eerily good at not disturbing foliage, or he didn't come this way?" you say. "What would you know about disturbed foliage?" Fay asks. You flick your wrists, as Fay hops into the air, grabbing a branch as you telekinetically knock her legs away. She holds herself up by the tree branch, before dropping back down. "Didn't get m...!" she begins to say, before you flick your wrists again and send her tumbling onto her stomach. "Dickhead." You laugh, hovering over to her, before dropping onto her as she rolls over, pressing your forehead against hers. "It's nice being out," you say. "You know, we are on a hunt," Fay smiles. "It's not my fault. You're distracting me." "You're the one who chose to come with me here," Fay laughs, kissing you warmly on the lips. "Do you regret that choice?" you say, running your hand up Fay's thigh, as you... The comm bursts to life. "Got a sight on it! Fuck, it's a big one!" Olive says over the comms. "Fuck!" you say. "Do we really need to help?" "I'm not letting the gladiators beat me out! Fuck them!" "Let's go!" Fay says, as you levitate off her. "Fine," you groan. "Come on!" she says, hefting her bolter up and sprinting towards the trees.
3
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10
false
"I'll hunt with you guys," you say. "Terrific," Fay says. "I'll get you a gun," Olive says. You set a tree alight with a flick of your wrist, as the Warpfire quickly runs up, multicolored flames licking the sky as the tree is quickly burnt down to ash. "Do you think I need one?" you ask. "Fair point," Olive says. "Let's get going!" Castus says, twirling his sword. "I wanna stab something!" Elizabeth transfers over a short amount of data onto Olive's datapad about the Behemoths. Then, the group moves forward through the wilderness, as Olive begins to flick through the information. "So Hayes, you were a Guardsman, then?" Olive asks. "From what I heard, they give you a flashlight and a t-shirt and send you to fight serious foes." Hayes sucks on his cigarette, thinking. "Yeah, all command gave us was jack and shit. I remember my first deployment. We were in the jungle, and I mean a serious fucking jungle. Seemed like the whole jungle was sentient and wanted to fucking kill us. Snare vines strangled every single one of us. The ground would just give way. You'd be on patrol, and the mud would suck up an entire tank. You'd blink and it'd be gone. Then there was the greenskins. You'd give 'em a few sticks with the bayonet, and they'd laugh and call you a grot." "Greenskins. They used to be the biggest threats back home. When I was a kid, they took out my tribe. I remember being surrounded by a green tide, roaring, screaming and terrifying me. By the moon, I think I ended up pissing myself," Fay says. "How the hell did it kill your tribe? Who are the Tribals, then?" Castus says. "I ended up getting rescued by the Uwais tribe. They adopted me." "Really? Was it the tribe that saved your ass and blew up a bunch of heads?" you say. "Fine, Karth saved me with his weird Shaman powers," Fay says. "So, I'll just come out and ask. Olive, there's a rumor going around that you and your brother are fucking." "Holy shit!" Olive says, as Castus breaks into laughter. "No! No! Just no!" "You fight Orks, gladiators?" you say, quickly changing to a less incest-related topic. "Occasionally they got Orks in, but it was rare," Olive says. "Usually we fought each other, or mutants." "Mutants were easy. You just had to kill them," Castus says. "Other gladiators were hard. You had to hit them in just the right place. It needed to be bloody, but you couldn't kill a fellow gladiator, you know? Sometimes in the heat of battle, you took a bad swing, slashed open a throat, did something else. Those were the bad days." Castus goes quiet, seemingly deep in thought. "Yeah," Olive says, finally. "We fought Orks sometimes." You walk on in silence, before Fay stops, dropping low. Massive footprints cut directly across the trail. Fay traces the footprint with her pinky, pressing her hand against the mud. "It's relatively fresh. Tracks break away in undergrowth. Could've gone along the river. Could've gone straight along the underbrush, or twisted off through the trees." "I'll go along the river," Castus says. "I'll take the underbrush, then," Fay says. "Trees," Olive says, simply. Captain Hayes looks at you, raising an eyebrow. "I'll give you first pick, Karth," he says. > You take the tree path with Olive “I’ll go with Olive, then,” you say. “I got the psyker genius, then. Terrific,” Olive smiles, twirling her rifle around in her hands. “Let’s go,” you say, heading down towards the twisting path of trees. You head down the path for a few minutes, before something occurs to you. “Why would a big monster go down this path? The trees would give it like zero mobility.” “I don’t know,” Olive says with a shrug. “It could’ve been scratching itself off the trees. Is that something predators do?” “Maybe, you shrug, wlaking along th epath. “So, you see any tracks?” Olive asks. “How would I know? I’m not a hunter.” “You’re a feral… I mean, tribal. Whatever the fuck you guys like being called. Surely you learned how to track and hunt?” “Have you seen my skinny arms? I couldn’t throw a spear, let alone kill something with it. No one taught me to hunt. I was a shaman. You’re a warrior? Surely you were taught to hunt?” “I’m a gladiator. I know how to fight duels, and I’ve learnt over time how to apply that to larger fights. I sure as hell don’t know how to hunt.” “Didn’t you hunt as a kid?” “No,” Olive says. “I was born a slave.” “Oh,” you say. “Sorry to hear that.” “That’s life,” Olive says. “You can fly, maybe try levitate up above the trees, see if you can see anything.” You nod, floating into the air. The shackles of gravity attempt to pull you downward, but with a pulse of psychic energy you escape them and float to the tree tops, staring around. Surrounding you is a seemingly endless green of leaves and moss. You must admit, it’s quite a beautiful sight. Suddenly, you hear the rumble of the ground. From the bursts of the earth, a massive creature covered in thick, stone-like grey skin bursts forward. Its red, spider-like eyes peer at you, perhaps confused by the addition of you to its environment, before turning to focus on Olive, who’s babbling into her radio. "Got a sight on it! Fuck, it's a big one!" Olive says into the comms, as you drop down to face the beast, now seeing it clearly. It stands twice the height of even a space marine, and easily six times as wide, on four clawed legs. It’s skin is grey, seemingly covered in scales that remind you more of the stones themselves rather than the hide of a beast. Its head is like that of a spider’s, hissing at you as it raises its massive, stony clawed arms to swipe at you. You hover back, feeling electricity coarse through you as you prepare for a fight.
3
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9
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"Um... fuck it, fine," you say. Elios slides over, placing his hands on your back. He begins to massage your muscles with some skill, causing you to groan in ecstasy as he expertly relieves all your stressed out muscles. You do notice his hands beginning to wander towards your ass and genitals. You feel like you should be stopping him, but fuck, it's a good stress reliever. "You know," Elios purrs. "I could help you relax in a more... sensual way. Trust me, the joys of Slaanesh are endless. And lust... trust me, that is a joy that knows no bounds." > You decline "No, no thanks. I'm fine. That's enough," you say, as Elios whimpers. "Oh, pity," he says. "Not even a little?" "No, Elios," you assert. "Shame," Elios says. The rest of the bathing experience is fairly peaceful. You wash, relax and just take your mind off the world. Soon, you notice the sun is setting. > You finish bathing "Sun's setting," Elios says. "We better go." “I thought we were supposed to be here for several hours,” you say, confused. “How long do you think we bathing?” Elios asks. “An hour? Two?” you ask. Elios smiles slyly, gesturing towards the stars as they appear in the faint sky. “It’s been more than a few hours, little one. Let’s head out, then,” Elios grins. You inhale once more, before tossing it over your robes and shifting them until you're dressed normally. Then, you begin to saunter off towards the dropship.
2
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4
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"I'll go with Elizabeth. Could use a chance to meditate and relax," you say. "Oh, OK," Elizabeth say. "Let's go" You bid your companions farewell, before walking down the path alongside Elizabeth. "Yes... she'll open your mind. Let the psychic powers of the Warp flood through you," Question Mark says. "Uh, she's a Tzeentch follower. Always using pawns who could betray you, or being another's pawn. No loyalty. No unity. No peace," Rotgut groans. You both stop in a small glade in the forest, as Elizabeth looks around. "Yes, this'll do," she says, pulling her satchel off her shoulder and lying it on the ground. She begins digging through it, pulling out several things. "Is there a particular smell or scent you have that comforts you?" Elizabeth asks. You stop for a moment, wondering. "What do you have, exactly?" "Promethium oils, cut grass, Cornyl powder, Grox Heart Spice and Rotting flesh." "Rotting flesh?" you ask. "Oh, the best kind!" Rotgut says. "Some psykers are weird," Elizabeth shrugs. "I'll go with Promethium, then," you say, as Elizabeth nods. Elizabeth takes out a small golden pot of black oil, setting it on fire. A light smoke rises from the pot as you take a whiff of the scent. "Sit like this," Elizabeth says, as she crosses her legs and arches her back. You do the same, and take a deep breath. "Through your nose," Elizabeth says, as you comply. You close your eyes, and slowly breath. You hear Elizabeth stand, as she walks over, putting her hand on your chest. "In, out. In, out," she says, as you slowly breath in and out. "I'm going to gently prod at your mental defenses. Try not to kill me, OK?" "Got it," you say. You feel an outside present close around your mind. It pokes and prods and for a moment you feel nervous, before you realize just how much more psychic energy you have inside you compared to Elizabeth. Finally, Elizabeth stops, and you open your eyes. "Finished?" you ask. "You're a lot more powerful than I thought you were," Elizabeth says, a hint of nerves in her voice. You nod, smiling. "Damn right," you nod. "So, did Kyros ever teach you about seeing the future?" "No," you say. "Go on." Elizabeth takes out a stack of runes and a mirror. She places the mirror beneath you, before handing you the runes. "Flood your psychic energy into the runes, then scatter them on the mirror, and gaze into it. Try picture a swirling whirlpool, understood? You're powerful, so you should excel at this." "Yes... embrace the psychic powers... search for answers..." Question Mark says. You take the runes, and slowly flood them with energy, which they easily absorb, with etchings on them glowing purple. "Remember, the future is chaotic and uncertain. Anything you see will be possible and likely, but not certain. Understand that. Don't forget, there are agents in the Warp who would love to confuse you. Whilst the things you see will be potential futures that could likely happen, they could easily be misleading." "Got it," you say. "Most psykers only see a few faded images in the reflection, if that. You? You're seriously powerful. Who knows where it'll go for you?" > You change your mind "No, I'm fine, actually. There are some things man's not meant to know." "Oh. Knowledge is power, Karth. If you weren't willing to take power, you probably should've found a planet and lived out a peaceful life." You shrug, as Elizabeth looks around awkwardly. "There's... really not much else to be done, then. If I were you, I'd go see if I can catch up with the hunters." "Alright then," you say. "Um... thanks." Elizabeth nods, and you turn, levitating off.
4
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7
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You find yourself aboard the Tip of the Spear, walking alongside your tribal bodyguards as well as Fay, Elizabeth and Elios. You walk into a massive chamber, where Flynn waits. He wears golden chains wrapped around fur, smiling happily at you. "Ah, Karth, is it? It's good to see you!" Flynn says. "Ah, Lord Baridas Flynn, yes? It's good to see you. Shall we discuss business?" "Yes," the lord nods. "Where are your other sibling? Durge the Plage Lord?" "He's not involved with this deal. So..." Suddenly, a massive, see-through wall rises up from the floor as Flynn steps back, seperating him from you. "I can't tell you how surprised I was to receive your message. Three Chaos Lords wanting to deal with me. I'll be honest. I'm corrupt. I'll happily use Xenos if it bets the Imperium, I'll sell illegal tech or chems but I won't consort with heretics. You actually have a fairly high bounty. Two Chaos Lords and an Alpha-Plus Psyker? Perfect. Burn in hell, heretics." Suddenly, the room goes dark, as you hear shouts as men rush in. The wall separating you and the Rogue trader is incredibly strong and anti-Psychic tech has infused it, but if you focus, you might be able to take out the Rogue Trader. Alternatively, you can prepare to defend against whoever Flynn has sent to take you out. > You defend yourself You hear men flooding in, before turning as one heads immediately towards you. You raise your hands to fire a bolt of psychic energy, but the man, a pale, gaunt person with dark eyes, stares at you, his bolt pistol raised. You feel weak, sickly and miserable looking at him, as the energy floods out of you. "Never faced a Blank, huh, Psyker?" Flynn laughs. You try to fight, but the Blank simply pulls the trigger, blowing out the back of your skull.
3
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1
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You head back to the war room, where Elios and Elizabeth are arguing. "He's a genius!" Elios yells. "He's a drug-addled moron!" Elizabeth replies. "We need a businessman!" "Oh, fuck off! You...!" "Hey!" you shout. The two Staine siblings turn to look at you. "What are you arguing about?" you ask. "We have two different candidates for a supplier," Elizabeth says. "I want to use the Rogue Trader Lord Baridas Flynn. He's a respectable businessman who has access to a massive market, including the entirety of the Imperium, which Morrow can't access. He's already known for creating a massive drug empire, but his supply is low. We could fill that supply." "He's got the Imperium's dick so far up his ass he's licking the tip!" Elios says. "He'll sell us out in a second! We need Jack Morrow, leader of the Ecstasy Freaks, a Slaaneshi war-band. The dude's psycho and is a bit prone to testing his products, but he's a genius, and I have old ties with him. We served alongside the Emperor's children together, and us non-Space marines really had to stick together to survive there. Trust me, you want him." Fuck, a respectable businessman who might be an Imperial rat, or an insane, drug-addled fiend. Hard choice. > You meet with Jack Morrow Your shuttle docks into the Sword Thrust, as you slip a gas mask on over your mouth, as Elizabeth and the Tribals do the same. "Your body won't be accustomed to the level of chems flooded into the air," Elios says. "These guys really know how to party! Keep the masks on!" The shuttle doors open, revealing... no one. Huh. "Where's Morrow, Elios?" Elizabeth asks. "Must be somewhere," he says, shrugging. You walk through the ship, cringing at the scenes on display. A cultist walks out of a room, holding a long knife, covered in long cuts on his heavily scarred forearms. He looks at all of you, before collapsing. You pass a pair of cultists just screwing each other in the hallway, not even reacting to your presence. You nervously step over them, continuing on. Soon, you find Morrow. Jack Morrow stands in a large room, in front of a mountain of bright crimson powder. He's completely naked, holding a machete and screaming at the roof. "I thought you said he'd be unprofessional," Fay chuckles. "I'm in love..." Fucky sighs. "Come on! Come on! Let's fucking do it!" Morrow screams. Jack shoves his face into the pile of crimson, and begins to snort it directly up his nose. He snorts for what seems like a solid minute, before swinging his machete around. He notices you all, grinning. "Elios! Elios, you fucking scumfuck!" he says, running over. You expect the two to embrace, but... it doesn't go that way. Jack pushes Elios against a wall and begins kissing him, before grabbing Elios hand and cutting it open, and licking the blood. Then, he pushes your lieutenant away, grinning. "Come! Do Blood Dust with me! It's good shit!" he yells. "Please, try it..." Fucky yells. "RAGE!" Smiley roars. "I'm on business," Elios says. "We have an offer to make." "Shoot," Morrow says, snorting more Blood Dust off his machete. "Do your friends want some?" "I'll pass," you say, as your companions nod. "The men with me want to become your business partners. We'll sell you chems, you distribute them. You still have clients?" "Yeah, man!" Morrow grins. "I have a dozen Slaaneshi war-bands calling for me, I'm hooked up with the pirates and raiders and shit in the sector, and I'll take whatever's left! YEAH!" Morrow smacks himself in the face with the flat of his machete, laughing. He turns, grabbing a female cultist and pushing her onto the table. The cultist begins undressing, as the two begin making love... no, it's just fucking, fucking in front of you. You watch nervously as the act goes on for about a minute, before Morrow pulls out, snorts another line of Blood Dust, and walks back over to you, his member standing prominently in the air. "Go on.. embrace it!" Fucky says. "Holy shit," Elizabeth says, stepping back. "What's wrong, baby?" Morrow asks. "You want some? Trust me, I have another few goes in me. Bend over and pull up your robes." "Fuck off," Elizabeth says, electricity running along her hands. "Whatever. So, you had a deal for me?" "Yeah. Elios said he talked to you about the exact numbers, right?" Morrow pauses, before nodding. "Shit, yeah! Let me think, let me think! Given current market prices, net worth over a long term deal amounts to... what... Fuck, what currency do you use?" Morrow says, shaking his head as he does more Blood Dust. "Thrones," you say. "That's about fifty million Thrones profit in the foreseeable future, take five for contact's ten percent finder fees and all that, another five to pay off the Imperials so we have access to the outlaw planets which will make up about twenty to thirty percent of our market, and... did I ask you if you wanted to fuck?" he says, looking at Fay. "I'll pass," Fay says, staring at the man as he nods vigorously. "OK, OK! That's about forty million Thrones, wage levels cheap due to use of slaves, split two ways... this deal should net you around twenty million Thrones." "I told you he was a genius. Did all that in his head," Elios smirks, as Elizabeth frowns. "Do we really trust this guy, Karth?" Elizabeth says. "Fuck! You should probably not, bitch!" Morrow screams as Elizabeth. "I'll fuck you at first opportunity! Praise Slaanesh, I just want to push you against the wall and finger-fuck you! WHOA!" Morrow slams his head against the wall, before stumbling backwards and collapsing onto the pile of Blood Dust. "Shit... I need sleep. Do we have a deal, Elios?" "We need a bargain of f..." Elios begins to say, before Morrow interrupts. "I'll pay your half up front. Bargain of faith. If I do that, you promise to only supply me. We can make a new deal after the fifty million profit mark is hit. Deal?" "Sure," you say. "I'll have one of the tech priests transfer it over," Morrow says. "Now, I need to sleep. I haven't slept in a few... weeks." Morrow closes his eyes, lying against the floor. "That man is a maniac," Fay says. "Yeah. Let's get off this ship," you say. > You continue True to his word, Morrow does transfer over twenty million Thrones to your account. You ensure that he gets every shipment of chems you create, and ensure you have a solid business contact for this. The man's insane, but he's proven trustworthy for the time being.
3
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12
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You stare down at the hiveworld from the bridge of your ship, looking at the planet. To your surprise, the Imperials hold barely any hold on this world. The Governor is basically in charge of everything, the Planetary Defense Force is bolstered by Imperial Guard deserters and Xenos Mercenaries, and they seem indifferent in regards to everything else. After a short time in a shuttle, you find yourself descending into Hive Beta, to meet with the leader of Outice-81's thriving drug industry. You sit alongside a half dozen Tribals, including Opie, the gas-masked giant you saw fight, as well as Fay, Elizabeth and Elios. The doors open, and a solid scent wave of shit hits you, causing you to retch. You walk outside, looking at the dozens of ultra-poor workers hurrying about their day. Two men wearing red leather dusters stand by the landing area, holding shotguns, wearing sunglasses and black balaclavas. The men stroll towards you, staring blankly ahead. "Howdy," one says, staring at you. "You must be Mister Karth. And these are...?" Your lieutenants state their names, as the man nods. "The name's Cheq. I'll be taking you to meet the boss." You nod, following the guard as he strolls through the streets. It takes about five minutes of walking through peasant markets, shit-filled alleys and endless scenes of the vile life of the area. Soon, you find your guard pulling open a large metal door to enter a large, bunker-like area. You walk inside, finding yourself in the bunker, which is particularly cleaner than the slums outside the bunker. You soon find yourself faced with a massive man with heavily burned skin wearing the same outfit as the guards. "Karth, yes?" he asks. "Good to meet you. I'm Skinrik. From what your number two says, you want to purchase some cooks' contract from me." "Number two?" you ask. "The dude with the voice synthesizer. Primus." "Ah, yes," you say. "Yes, he's correct. What do you have for me?" Skinrik smiles, before walking along the hall. You follow and soon find yourself in a massive chem lab. A half dozen workers slave away at various pieces of equipment, pouring vats of chemicals into vibrating vats and other strange things. "Zero!" Skinrik yells. A young woman wearing a boiler suit and a gas mask turns from mixing a vat of burning liquid and jogs over to you. "Yes, sir?" she asks. "This is the finest cook in the sector," Skinrik says. "And the most recent of my fiances." Zero nods nervously, looking at you. "This... this is the... the psychic guy?" she asks. You nod, and she takes a deep breath, looking terrified. "Are you alright?" you ask. "We don't bite." "He doesn't speak for me," Elios says, as you frown as the Slaaneshi leader. "Play nice," you say, before turning to Skinrik once more. "Zero had some issue with psykers. She was the main cook for the Green Snakes gang, who were wiped out by the psyker gang the Mind Men. Only reason she and her cooks are alive is because I took them in." "Uh... yeah," Zero says, a flash of annoyance appearing on her face before she goes back to her nervous look. "They're the ones you're willing to sell me?" you ask. "You do realize that I'll need them full time, permanently, right?" "Of course," Skinrik nods. "So you won't see your fiance... ever?" you say. "I can deal with it. I got six wives. Don't need another." "Alright then," you shrug. "How much are we talking?" "Zero's the best cook in the sector. You want her, you'll have to fork over a cool two and a half million. You want her cooks, that'll be five million. The equipment will set you back two more. I'll have the men repair and refuel your vessel to make it a solid ten million thrones. We have a deal?" > You decline "That's too much," you say. "We're not lowering the price," Skinrik frowns. "Then I suppose we don't have a deal," you say. Skinrik spits on the ground, before nodding at his guards. "Take them back to their shuttle." An hour later, you're back on your shuttle, heading back to the ship. You've had enough of this.
3
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5
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Although telepathy isn't your strength, you send a message to your lieutenants and guards. "Strike," you command subconsciously. You look at Skinrik, sizing him up. You almost certainly need to kill him first. > You strike him down with a bolt of psychic energy You blast a bolt of psychic energy forward, striking Skinrik in the chest and killing him instantly. Zero immediately draws the shotgun, raising it to your head. > You kill her You fire a bolt of psychic energy, killing her instantly as she collapses to the ground. "Alright, let's bounce! This area's fucked!" A group of gang members charge in, wielding autoguns and a few lasguns, blocking your exit. "Kill them, get to the shuttle," you say. > You fire a firebolt You send a bolt of pure, infernal fire towards the enemies as they flood into the room. The fireball explodes, incinerating all of the men. Unfortunately, you're in a chem lab full of flammable liquids. The fire quickly ignites a vat, and you watch as it quickly sets aflame. You don't even have time to put up your shield before it explodes, killing you instantly.
3
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3
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