﻿Enum = {
    BarDrawDirect: {
        Horizontal: "Horizontal",
        Vertical: "Vertical"
    },
    PowerType: {
        MP: 0,
        Angery: 1
    },
    EffectType: {
        StateChange: "StateChange",
        HpChange: "HpChange",
        Timing: "Timing",
        Control: "Control"
    },
    EffectControlType: {
        Stun: "Stun",
        Silence: "Silence",
        Sleep: "Sleep"
    },
    EffectCharacterType: {
        Passive: "Passive",
        Self: "Self",
        Column: "Column",
        Single: "Single",
        Row: "Row",
        All: "All"
    },
    EffectRange: {
        Melee: "Melee",
        Range: "Range"
    },
    StateChangeClass: {
        Plus: "Plus",
        Minus: "Minus"
    },
    StateChangeType: {
        HitRate: "HitRate",
        DodgeRate: "DodgeRate"
    },
    HpChangeClass: {
        Damage: "Damage",
        Heal: "Heal"
    },
    HpChangeType: {
        Normal: "Normal",
        Critial: "Critial"
    },
    BattleActionType: {
        Physical: "Physical",
        Magical: "Magical"
    },
    EffectStyle: {
        Temp: "Temp",
        Static: "Static",
        UniqueTemp: "UniqueTemp"
    },
    Align: {
        Left: "Left",
        Right: "Right",
        Center: "Center"
    }
}