﻿using System;

namespace org.btg.Star.Rhapsody
{
    public struct SkeletalPoint
    {
        public int x
        {
            get;
            set;
        }

        public int y
        {
            get;
            set;
        }

        public int z
        {
            get;
            set;
        }

        public SkeletalPointType type
        {
            get;
            set;
        }
    }
}