﻿using UnityEngine;
using System.Collections;

public class MapCollisionsDetector : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	void FixedUpdate()
	{
		
	}
	
	/*void OnCollisionEnter(Collision collision) {
		foreach(var contact in collision.contacts)
			print (contact.otherCollider.gameObject.name);
	}*/
}
