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advancedPawn
One of your pawns is deep into the opponent position, maybe threatening to promote.
advantage
Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp)
anastasiaMate
A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece.
arabianMate
A knight and a rook team up to trap the opposing king on a corner of the board.
attackingF2F7
An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.
attraction
An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.
backRankMate
Checkmate the king on the home rank, when it is trapped there by its own pieces.
bishopEndgame
An endgame with only bishops and pawns.
bodenMate
Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces.
castling
Bring the king to safety, and deploy the rook for attack.
capturingDefender
Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move.
crushing
Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp)
doubleBishopMate
Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces.
dovetailMate
A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces.
equality
Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp)
kingsideAttack
An attack of the opponent's king, after they castled on the king side.
clearance
A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.
defensiveMove
A precise move or sequence of moves that is needed to avoid losing material or another advantage.
deflection
A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called "overloading".
discoveredAttack
Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece.
doubleCheck
Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king.
endgame
A tactic during the last phase of the game.
enPassant
A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move.
exposedKing
A tactic involving a king with few defenders around it, often leading to checkmate.
fork
A move where the moved piece attacks two opponent pieces at once.
hangingPiece
A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.
hookMate
Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape.
interference
Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks.
intermezzo
Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as "Zwischenzug" or "In between".
killBoxMate
A rook is next to the enemy king and supported by a queen that also blocks the king's escape squares. The rook and the queen catch the enemy king in a 3 by 3 "kill box".
vukovicMate
A rook and knight team up to mate the king. The rook delivers mate while supported by a third piece, and the knight is used to block the king's escape squares.
knightEndgame
An endgame with only knights and pawns.
long
Three moves to win.
master
Puzzles from games played by titled players.
masterVsMaster
Puzzles from games between two titled players.
mate
Win the game with style.
mateIn1
Deliver checkmate in one move.
mateIn2
Deliver checkmate in two moves.
mateIn3
Deliver checkmate in three moves.
mateIn4
Deliver checkmate in four moves.
mateIn5
Figure out a long mating sequence.
middlegame
A tactic during the second phase of the game.
oneMove
A puzzle that is only one move long.
opening
A tactic during the first phase of the game.
pawnEndgame
An endgame with only pawns.
pin
A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.
promotion
Promote one of your pawn to a queen or minor piece.
queenEndgame
An endgame with only queens and pawns.
queenRookEndgame
An endgame with only queens, rooks and pawns.
queensideAttack
An attack of the opponent's king, after they castled on the queen side.
quietMove
A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move.
rookEndgame
An endgame with only rooks and pawns.
sacrifice
A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves.
short
Two moves to win.
skewer
A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin.
smotheredMate
A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces.
superGM
Puzzles from games played by the best players in the world.
trappedPiece
A piece is unable to escape capture as it has limited moves.
underPromotion
Promotion to a knight, bishop, or rook.
veryLong
Four moves or more to win.
xRayAttack
A piece attacks or defends a square, through an enemy piece.
zugzwang
The opponent is limited in the moves they can make, and all moves worsen their position.
mix
A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games.
playerGames
Lookup puzzles generated from your games, or from another player's games.

A list of puzzle themes used on lichess.org

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