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advancedPawn | One of your pawns is deep into the opponent position, maybe threatening to promote. |
advantage | Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp) |
anastasiaMate | A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece. |
arabianMate | A knight and a rook team up to trap the opposing king on a corner of the board. |
attackingF2F7 | An attack focusing on the f2 or f7 pawn, such as in the fried liver opening. |
attraction | An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic. |
backRankMate | Checkmate the king on the home rank, when it is trapped there by its own pieces. |
bishopEndgame | An endgame with only bishops and pawns. |
bodenMate | Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces. |
castling | Bring the king to safety, and deploy the rook for attack. |
capturingDefender | Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move. |
crushing | Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp) |
doubleBishopMate | Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces. |
dovetailMate | A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces. |
equality | Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp) |
kingsideAttack | An attack of the opponent's king, after they castled on the king side. |
clearance | A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea. |
defensiveMove | A precise move or sequence of moves that is needed to avoid losing material or another advantage. |
deflection | A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called "overloading". |
discoveredAttack | Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece. |
doubleCheck | Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king. |
endgame | A tactic during the last phase of the game. |
enPassant | A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move. |
exposedKing | A tactic involving a king with few defenders around it, often leading to checkmate. |
fork | A move where the moved piece attacks two opponent pieces at once. |
hangingPiece | A tactic involving an opponent piece being undefended or insufficiently defended and free to capture. |
hookMate | Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape. |
interference | Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks. |
intermezzo | Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as "Zwischenzug" or "In between". |
killBoxMate | A rook is next to the enemy king and supported by a queen that also blocks the king's escape squares. The rook and the queen catch the enemy king in a 3 by 3 "kill box". |
vukovicMate | A rook and knight team up to mate the king. The rook delivers mate while supported by a third piece, and the knight is used to block the king's escape squares. |
knightEndgame | An endgame with only knights and pawns. |
long | Three moves to win. |
master | Puzzles from games played by titled players. |
masterVsMaster | Puzzles from games between two titled players. |
mate | Win the game with style. |
mateIn1 | Deliver checkmate in one move. |
mateIn2 | Deliver checkmate in two moves. |
mateIn3 | Deliver checkmate in three moves. |
mateIn4 | Deliver checkmate in four moves. |
mateIn5 | Figure out a long mating sequence. |
middlegame | A tactic during the second phase of the game. |
oneMove | A puzzle that is only one move long. |
opening | A tactic during the first phase of the game. |
pawnEndgame | An endgame with only pawns. |
pin | A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece. |
promotion | Promote one of your pawn to a queen or minor piece. |
queenEndgame | An endgame with only queens and pawns. |
queenRookEndgame | An endgame with only queens, rooks and pawns. |
queensideAttack | An attack of the opponent's king, after they castled on the queen side. |
quietMove | A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move. |
rookEndgame | An endgame with only rooks and pawns. |
sacrifice | A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves. |
short | Two moves to win. |
skewer | A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin. |
smotheredMate | A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces. |
superGM | Puzzles from games played by the best players in the world. |
trappedPiece | A piece is unable to escape capture as it has limited moves. |
underPromotion | Promotion to a knight, bishop, or rook. |
veryLong | Four moves or more to win. |
xRayAttack | A piece attacks or defends a square, through an enemy piece. |
zugzwang | The opponent is limited in the moves they can make, and all moves worsen their position. |
mix | A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games. |
playerGames | Lookup puzzles generated from your games, or from another player's games. |
A list of puzzle themes used on lichess.org
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