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tincho006/Tincho
tincho006/Tincho sessionstore.js ```{"version":["sessionrestore",1],"windows":[{"tabs":[{"entries":[{"url":"https://www.mozilla.org/en-US/firefox/45.0.2/firstrun/","title":"Mozilla Firefox Web Browser — — Mozilla","charset":"UTF-8","ID":4,"docshellID":5,"originalURI":"https://www.mozilla.org/en-US/firefox/45.0.2/firstrun/","docIdentifier":4,"children":[{"url":"about:blank","charset":"","ID":6,"docshellID":10,"owner_b64":"ZT4OTT7kRfqycpfCC8AeuAAAAAAAAAAAwAAAAAAAAEYB3pRy0IA0EdOTmQAQS6D9QJIHOlRteE8wkTq4cYEyCMYAAAAC/////wAAAbsBAAAANmh0dHBzOi8vd3d3Lm1vemlsbGEub3JnL2VuLVVTL2ZpcmVmb3gvNDUuMC4yL2ZpcnN0cnVuLwAAAAAAAAAFAAAACAAAAA8AAAAI/////wAAAAj/////AAAACAAAAA8AAAAXAAAAHwAAABcAAAAfAAAAFwAAAB8AAAA2AAAAAAAAADb/////AAAAAP////8AAAAX/////wAAABf/////AQAAAAAAAAAAAAEAAAAAAAA=","docIdentifier":6}],"persist":true}],"lastAccessed":1472134547322,"hidden":false,"attributes":{},"index":1,"image":"https://www.mozilla.org/media/img/firefox/favicon.dc6635050bf5.ico"},{"entries":[{"url":"https://www.mozilla.org/en-US/firefox/45.0.2/firstrun/learnmore/","title":"More protection. The most privacy. Only from Firefox.","charset":"UTF-8","ID":5,"docshellID":6,"originalURI":"https://www.mozilla.org/en-US/firefox/45.0.2/firstrun/learnmore/","docIdentifier":5,"persist":true}],"lastAccessed":1472134542135,"hidden":false,"attributes":{},"index":1,"image":"https://www.mozilla.org/media/img/firefox/favicon.dc6635050bf5.ico"},{"entries":[{"url":"about:home","title":"Mozilla Firefox Start Page","charset":"","ID":2,"docshellID":7,"docIdentifier":2,"persist":true}],"lastAccessed":1472134542176,"hidden":false,"attributes":{},"index":1,"image":"chrome://branding/content/icon32.png"}],"selected":1,"_closedTabs":[],"width":1020,"height":553,"screenX":-4,"screenY":0,"sizemode":"normal","title":"Mozilla Firefox Web Browser — — Mozilla","_shouldRestore":true,"closedAt":1472134547337}],"selectedWindow":0,"_closedWindows":[],"session":{"lastUpdate":1472134547665,"startTime":1472134539489,"recentCrashes":0},"global":{}}```
tincuvalentingabriel/ProiectIP
tincuvalentingabriel/ProiectIP mainwindow.h ```#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include<list_util.h> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void SelectionUnit(QString); void Transform(); void Reset(); private: Ui::MainWindow *ui; Lista *length_items; Lista *area_items; Lista *volume_items; Lista *time_items; Lista *speed_items; Lista *temperature_items; Lista *weight_items; Lista *energy_items; Lista *pressure_items; Lista *density_items; Lista *items; private: void update_items(); }; #endif // MAINWINDOW_H ``` list_util.h ```#ifndef LIST_UTIL_H #define LIST_UTIL_H #include<QString> struct Lista { QString nume; double valoare; Lista *urm; Lista *ultim; }; void Inserare(Lista *Prim, QString s, double x); double cautare (Lista*, QString); struct conv_len { QString name; double mult; }; double conv(double Us, double Ud, double val); #endif // LIST_UTIL_H ``` ui_mainwindow.h ```/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created by: Qt User Interface Compiler version 5.7.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_MAINWINDOW_H #define UI_MAINWINDOW_H #include <QtCore/QVariant> #include <QtWidgets/QAction> #include <QtWidgets/QApplication> #include <QtWidgets/QButtonGroup> #include <QtWidgets/QComboBox> #include <QtWidgets/QFormLayout> #include <QtWidgets/QGridLayout> #include <QtWidgets/QHBoxLayout> #include <QtWidgets/QHeaderView> #include <QtWidgets/QLabel> #include <QtWidgets/QLineEdit> #include <QtWidgets/QMainWindow> #include <QtWidgets/QMenuBar> #include <QtWidgets/QPushButton> #include <QtWidgets/QSpacerItem> #include <QtWidgets/QStatusBar> #include <QtWidgets/QToolBar> #include <QtWidgets/QVBoxLayout> #include <QtWidgets/QWidget> QT_BEGIN_NAMESPACE class Ui_MainWindow { public: QWidget *centralWidget; QGridLayout *gridLayout_2; QFormLayout *formLayout_3; QLabel *label_3; QVBoxLayout *verticalLayout_3; QLabel *label_4; QComboBox *convert_unit; QFormLayout *formLayout; QLabel *label; QComboBox *unit_1; QLineEdit *value; QSpacerItem *verticalSpacer_2; QHBoxLayout *horizontalLayout; QSpacerItem *horizontalSpacer; QPushButton *reset; QSpacerItem *horizontalSpacer_2; QFormLayout *formLayout_2; QLabel *label_2; QComboBox *unit_2; QLineEdit *result; QSpacerItem *verticalSpacer_3; QVBoxLayout *verticalLayout; QPushButton *convert; QSpacerItem *verticalSpacer; QMenuBar *menuBar; QToolBar *mainToolBar; QStatusBar *statusBar; void setupUi(QMainWindow *MainWindow) { if (MainWindow->objectName().isEmpty()) MainWindow->setObjectName(QStringLiteral("MainWindow")); MainWindow->resize(557, 434); centralWidget = new QWidget(MainWindow); centralWidget->setObjectName(QStringLiteral("centralWidget")); centralWidget->setEnabled(true); QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); sizePolicy.setHorizontalStretch(0); sizePolicy.setVerticalStretch(0); sizePolicy.setHeightForWidth(centralWidget->sizePolicy().hasHeightForWidth()); centralWidget->setSizePolicy(sizePolicy); centralWidget->setAutoFillBackground(false); centralWidget->setStyleSheet(QLatin1String("alternate-background-color: rgb(170, 170, 127);\n" "border-color: rgb(170, 0, 127);")); gridLayout_2 = new QGridLayout(centralWidget); gridLayout_2->setSpacing(6); gridLayout_2->setContentsMargins(11, 11, 11, 11); gridLayout_2->setObjectName(QStringLiteral("gridLayout_2")); formLayout_3 = new QFormLayout(); formLayout_3->setSpacing(6); formLayout_3->setObjectName(QStringLiteral("formLayout_3")); formLayout_3->setSizeConstraint(QLayout::SetFixedSize); formLayout_3->setContentsMargins(-1, 0, -1, -1); label_3 = new QLabel(centralWidget); label_3->setObjectName(QStringLiteral("label_3")); QSizePolicy sizePolicy1(QSizePolicy::Fixed, QSizePolicy::Expanding); sizePolicy1.setHorizontalStretch(0); sizePolicy1.setVerticalStretch(0); sizePolicy1.setHeightForWidth(label_3->sizePolicy().hasHeightForWidth()); label_3->setSizePolicy(sizePolicy1); QFont font; font.setFamily(QStringLiteral("Arial Black")); font.setPointSize(14); font.setBold(true); font.setWeight(75); label_3->setFont(font); label_3->setTextFormat(Qt::AutoText); label_3->setWordWrap(true); formLayout_3->setWidget(1, QFormLayout::LabelRole, label_3); verticalLayout_3 = new QVBoxLayout(); verticalLayout_3->setSpacing(6); verticalLayout_3->setObjectName(QStringLiteral("verticalLayout_3")); formLayout_3->setLayout(2, QFormLayout::FieldRole, verticalLayout_3); label_4 = new QLabel(centralWidget); label_4->setObjectName(QStringLiteral("label_4")); formLayout_3->setWidget(0, QFormLayout::LabelRole, label_4); convert_unit = new QComboBox(centralWidget); convert_unit->setObjectName(QStringLiteral("convert_unit")); formLayout_3->setWidget(0, QFormLayout::FieldRole, convert_unit); gridLayout_2->addLayout(formLayout_3, 1, 0, 2, 1); formLayout = new QFormLayout(); formLayout->setSpacing(6); formLayout->setObjectName(QStringLiteral("formLayout")); label = new QLabel(centralWidget); label->setObjectName(QStringLiteral("label")); formLayout->setWidget(1, QFormLayout::LabelRole, label); unit_1 = new QComboBox(centralWidget); unit_1->setObjectName(QStringLiteral("unit_1")); formLayout->setWidget(1, QFormLayout::FieldRole, unit_1); value = new QLineEdit(centralWidget); value->setObjectName(QStringLiteral("value")); QSizePolicy sizePolicy2(QSizePolicy::Expanding, QSizePolicy::Fixed); sizePolicy2.setHorizontalStretch(0); sizePolicy2.setVerticalStretch(0); sizePolicy2.setHeightForWidth(value->sizePolicy().hasHeightForWidth()); value->setSizePolicy(sizePolicy2); formLayout->setWidget(3, QFormLayout::FieldRole, value); verticalSpacer_2 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding); formLayout->setItem(2, QFormLayout::FieldRole, verticalSpacer_2); gridLayout_2->addLayout(formLayout, 1, 1, 2, 1); horizontalLayout = new QHBoxLayout(); horizontalLayout->setSpacing(6); horizontalLayout->setObjectName(QStringLiteral("horizontalLayout")); horizontalLayout->setSizeConstraint(QLayout::SetNoConstraint); horizontalSpacer = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); horizontalLayout->addItem(horizontalSpacer); reset = new QPushButton(centralWidget); reset->setObjectName(QStringLiteral("reset")); QSizePolicy sizePolicy3(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed); sizePolicy3.setHorizontalStretch(0); sizePolicy3.setVerticalStretch(0); sizePolicy3.setHeightForWidth(reset->sizePolicy().hasHeightForWidth()); reset->setSizePolicy(sizePolicy3); horizontalLayout->addWidget(reset); horizontalSpacer_2 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); horizontalLayout->addItem(horizontalSpacer_2); gridLayout_2->addLayout(horizontalLayout, 3, 1, 1, 4); formLayout_2 = new QFormLayout(); formLayout_2->setSpacing(6); formLayout_2->setObjectName(QStringLiteral("formLayout_2")); label_2 = new QLabel(centralWidget); label_2->setObjectName(QStringLiteral("label_2")); formLayout_2->setWidget(1, QFormLayout::LabelRole, label_2); unit_2 = new QComboBox(centralWidget); unit_2->setObjectName(QStringLiteral("unit_2")); formLayout_2->setWidget(1, QFormLayout::FieldRole, unit_2); result = new QLineEdit(centralWidget); result->setObjectName(QStringLiteral("result")); sizePolicy2.setHeightForWidth(result->sizePolicy().hasHeightForWidth()); result->setSizePolicy(sizePolicy2); formLayout_2->setWidget(3, QFormLayout::FieldRole, result); verticalSpacer_3 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding); formLayout_2->setItem(2, QFormLayout::FieldRole, verticalSpacer_3); gridLayout_2->addLayout(formLayout_2, 1, 4, 2, 1); verticalLayout = new QVBoxLayout(); verticalLayout->setSpacing(6); verticalLayout->setObjectName(QStringLiteral("verticalLayout")); verticalLayout->setSizeConstraint(QLayout::SetMaximumSize); verticalLayout->setContentsMargins(-1, 34, -1, -1); convert = new QPushButton(centralWidget); convert->setObjectName(QStringLiteral("convert")); QIcon icon; icon.addFile(QStringLiteral("2000px-Right_arrow.svg.png"), QSize(), QIcon::Normal, QIcon::Off); convert->setIcon(icon); verticalLayout->addWidget(convert); verticalSpacer = new QSpacerItem(20, 60, QSizePolicy::Minimum, QSizePolicy::Expanding); verticalLayout->addItem(verticalSpacer); gridLayout_2->addLayout(verticalLayout, 2, 2, 1, 2); MainWindow->setCentralWidget(centralWidget); menuBar = new QMenuBar(MainWindow); menuBar->setObjectName(QStringLiteral("menuBar")); menuBar->setGeometry(QRect(0, 0, 557, 21)); MainWindow->setMenuBar(menuBar); mainToolBar = new QToolBar(MainWindow); mainToolBar->setObjectName(QStringLiteral("mainToolBar")); MainWindow->addToolBar(Qt::TopToolBarArea, mainToolBar); statusBar = new QStatusBar(MainWindow); statusBar->setObjectName(QStringLiteral("statusBar")); MainWindow->setStatusBar(statusBar); retranslateUi(MainWindow); QObject::connect(convert_unit, SIGNAL(currentIndexChanged(QString)), MainWindow, SLOT(SelectionUnit(QString))); QObject::connect(convert, SIGNAL(clicked()), MainWindow, SLOT(Transform())); QObject::connect(reset, SIGNAL(clicked()), MainWindow, SLOT(Reset())); QMetaObject::connectSlotsByName(MainWindow); } // setupUi void retranslateUi(QMainWindow *MainWindow) { MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Convertor", Q_NULLPTR)); label_3->setText(QApplication::translate("MainWindow", "<html><head/><body><p><br/><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">C</span></p><p><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">o</span></p><p><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">n</span></p><p><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">v</span></p><p><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">e</span></p><p><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">r</span></p><p><span style=\" font-size:14pt; font-weight:600; font-style:italic;\">t</span></p></body></html>", Q_NULLPTR)); label_4->setText(QApplication::translate("MainWindow", "Unit:", Q_NULLPTR)); label->setText(QApplication::translate("MainWindow", "From:", Q_NULLPTR)); reset->setText(QApplication::translate("MainWindow", "Reset", Q_NULLPTR)); label_2->setText(QApplication::translate("MainWindow", "To:", Q_NULLPTR)); convert->setText(QString()); } // retranslateUi }; namespace Ui { class MainWindow: public Ui_MainWindow {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_MAINWINDOW_H ``` list_util.cpp ```#include "list_util.h" void Inserare(Lista *Prim, QString s, double x) { Lista *q; if (Prim->ultim==nullptr) { q=Prim; } else { q=new Lista; Prim->ultim->urm=q; } q->nume=s; q->valoare = x; q->urm=nullptr; q->ultim=nullptr; Prim->ultim=q; } double cautare (Lista* L, QString x ) { Lista* p = L; while (p!=nullptr) { if (p->nume == x) { return p->valoare; } p=p->urm; } return 0; } double conv(double Us, double Ud, double val) { return val/Us * Ud; } ``` main.cpp ```#include "mainwindow.h" #include <QApplication> #include <QComboBox> #include "list_util.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; w.show(); QComboBox* cd=w.centralWidget()->findChild<QComboBox*>("convert_unit"); cd->addItem("lungime"); cd->addItem("arie"); cd->addItem("volum"); cd->addItem("timp"); cd->addItem("viteza"); cd->addItem("temperatura"); cd->addItem("masa"); cd->addItem("energie"); cd->addItem("presiune"); cd->addItem("densitate"); return a.exec(); } ``` mainwindow.cpp ```#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) :QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); conv_len b[] = { {"mm", 1000},{"dm", 10},{"cm", 100}, {"ft", 3.2808},{"inch", 39.370}, {"m", 1},{"yd", 1.0936}, {"nmi", 0.0005}, {"mi", 0.0006}, {"km", 0.001} }; length_items = new Lista; length_items->ultim = nullptr; for (int i = 0; i<10; i++) { Inserare(length_items , b[i].name, b[i].mult); } conv_len c[] = {{"ari", 0.01}, {"acri", 0.0002}, {"cm^2", 10000}, {"ft^2", 10.764}, {"ha", 0.0001},{"inch^2", 1549.90}, {"km^2", 0.000001}, {"m^2", 1}, {"mm^2", 1000000}, {"yd^2", 1.1959}}; area_items = new Lista; area_items->ultim = nullptr; for(int i=0;i<9;i++) { Inserare(area_items, c[i].name, c[i].mult); } conv_len d[] = {{"cl", 99999.99}, {"cm^3", 1000000}, {"dl", 10000}, {"dm^3", 1000}, {"ft^3", 35.310}, {"gal(UK)", 219.973}, {"gal(US)", 264.200}, {"inch^3", 61023.744}, {"l", 1000}, {"m^3", 1}, {"ml", 1000000}, {"yd^3", 1.3079}}; volume_items = new Lista; volume_items->ultim = nullptr; for (int i=0; i<12;i++) { Inserare (volume_items, d[i].name, d[i].mult); } conv_len e[] = {{"mileniu", 2.74167343}, {"deceniu", 0.00027397}, {"an", 0.00273972}, {"sapt", 0.14285714}, {"zi", 1}, {"ora", 24}, {"min", 1440}, {"sec", 86400}, {"decisec", 864000}, {"centisec", 8640000}, {"milisec", 86400000}, {"micrsec", 86400000000}, {"nanosec", 86400000000}, {"picosec", 86400000000000000}}; time_items = new Lista; time_items->ultim = nullptr; for (int i=0;i<14;i++) { Inserare(time_items, e[i].name, e[i].mult); } conv_len f[] = {{"km/h", 3.5999}, {"mph", 2.2369}, {"m/s", 1}}; speed_items = new Lista; speed_items->ultim = nullptr; for (int i=0; i<3;i++) { Inserare(speed_items, f[i].name, f[i].mult); } conv_len g[] = {{"F", 33.8}, {"K", 274.15}, {"R", 493.47}, {"C", 1}}; temperature_items = new Lista; temperature_items->ultim = nullptr; for (int i=0;i<4; i++) { Inserare(temperature_items, g[i].name, g[i].mult); } conv_len h[] = {{"kg", 0.001}, {"mg", 1000.000}, {"t", 0.000001}, {"g", 1}, {"lb", 0.00220}}; weight_items = new Lista; weight_items->ultim = nullptr; for(int i=0; i<5; i++) { Inserare (weight_items, h[i].name, h[i].mult); } conv_len k[] = {{"cal", 0.238845}, {"kcal", 0.0002388}, {"kJ",0.001}, {"W*h", 0.00027777777}, {"W*s", 1}, {"J", 1}}; energy_items = new Lista; energy_items->ultim = nullptr; for(int i=0;i<6;i++) { Inserare(energy_items,k[i].name, k[i].mult ); } conv_len l[] = {{"at", 0.999321888}, {"atm", 0.9671821878}, {"in.H2O", 393.8273589}, {"inHg", 28.939387}, {"mH20", 10}, {"mmH20", 10000}, {"mmHg", 735.06044}, {"MPa", 0.098}, {"Pa", 98000}, {"bar", 1} }; pressure_items = new Lista; pressure_items->ultim= nullptr; for (int i=0;i<10;i++) { Inserare (pressure_items, l[i].name, l[i].mult); } conv_len m[] = {{"g/l", 1000}, {"g/m^3", 1000000}, {"g/ml", 1},{"g/mm^3", 0.001}, {"kg/cm^3", 0.001}, {"kg/l", 1},{"kg/m^3", 1000}, {"mg/cm^3", 1000}, {"mg/l", 1000000}, {"mg/m^3", 1000000000}, {"t/m^3", 1}, {"g/cm^3", 1}}; density_items = new Lista; density_items->ultim = nullptr; for(int i=0; i<12; i++) { Inserare(density_items, m[i].name, m[i].mult); } ui->result->setReadOnly(true); } MainWindow::~MainWindow() { delete ui; } void MainWindow::update_items() { ui->unit_1->clear(); ui->unit_2->clear(); Lista *p=this->items; while (p) { ui->unit_1->addItem(p->nume); ui->unit_2->addItem(p->nume); p=p->urm; } } void MainWindow::SelectionUnit(QString index) { if (index == "lungime") { this->items = length_items; } else if (index=="arie") { this->items = area_items; } else if (index == "volum") { this->items = volume_items; } else if (index == "timp") { this->items = time_items; } else if (index == "viteza") { this->items = speed_items; } else if (index == "temperatura") { this->items = temperature_items; } else if (index=="masa") { this->items = weight_items; } else if (index == "energie") { this->items = energy_items; } else if (index =="presiune") { this->items = pressure_items; } else if (index =="densitate") { this->items = density_items; } this->update_items(); } void MainWindow::Transform() { double from_valoare = cautare(this->items, ui->unit_1->currentText()); double to_valoare = cautare(this->items, ui->unit_2->currentText()); double conv_value = ui->value->text().toDouble(); ui->result->setText(QString::number(conv(from_valoare, to_valoare, conv_value))); } void MainWindow::Reset() { ui->value->setText(""); ui->result->setText(""); } ```
tinevancorenland/DataVisualisation
tinevancorenland/DataVisualisation tine.js ```// Create a chart via chart.js without altering html var canvas = document.createElement("canvas"); canvas.id = "myChart"; var header = document.getElementsByTagName("h3")[0]; header.appendChild(canvas); //Create variables to insert in chart // Years for labels x axis var table = document.getElementById("table1"); console.log(table); var rowYears = table.rows[1]; var yearList = []; for (y = 2; y < rowYears.cells.length; y++) { var years = rowYears.cells[y].firstChild.data; yearList.push(years); } // // Country dataset 1 // var rowBe = table.rows[2]; // console.log(rowBe); // var BeName = rowBe.cells[1].firstChild.data; // var BeData = []; // for (Be = 2; Be < rowBe.cells.length; Be++) { // var BeNrs = parseInt(rowBe.cells[Be].firstChild.data); // BeData.push(BeNrs); // } // // Country dataset 2 // var rowBu = table.rows[3]; // console.log(rowBu); // var BuName = table.rows[3].cells[1].firstChild.data; // var BuData = []; // for (d = 2; d < table.rows[3].cells.length; d++) { // var BuNrs = parseInt(table.rows[3].cells[d].firstChild.data); // BuData.push(BuNrs); // } // // Loop to pull data from every country // var allRows = []; // var allCountries = []; // var allData = []; // for (ro = 2; ro < table.rows.length; ro++) { // var currentRow = table.rows[ro].cells; // allRows.push(currentRow); // var currentCountry = table.rows[ro].cells[1].firstChild.data; // allCountries.push(currentCountry); // for (nrs = 2; nrs < table.rows[ro].cells.length; nrs++) { // var currentData = parseInt(table.rows[ro].cells[nrs].firstChild.data); // allData.push(currentData); // } // } // console.log(allRows); // console.log(allCountries); // console.log(allData); // Livecoding Filip var theTable = document.getElementById("table1"); var belgium = theTable.rows[1]; function findBelgiumData() { var belgiumData = []; for (let i = 2; i < belgium.cells.length; i++) { var cellData = belgium.cells[i].innerHTML; belgiumData.push(parseFloat(cellData)); } } findBelgiumData(); //FIND THE DATA FOR EACH COUNTRY: PUT A LOOP AROUND THE BELGIUM FUNCTION // Takes in a table row and iterates starting at the second cell and returns te rest of the data function findCountryData(country) { var countryData = []; for (let i = 2; i < country.cells.length; i++) { var cellData = country.cells[i].innerHTML; countryData.push(parseFloat(cellData)); } return countryData; } // findCountryData(theTable.rows[1]); // findCountryData(theTable.rows[2]); // ... // This function takes in a table and returns all the data in the format below // RETURNS: // { // belgium : [..., ...], // bulgarie : [..., ...] // } function getDataFromTable(theTable) { var countriesData = {}; for (var i = 2; i < document.getElementById("table1").rows.length; i++) { var countryRow = document.getElementById("table1").rows[i]; var data = findCountryData(countryRow); var countryName = getNameOfCountry(countryRow); } return (countriesData[countryName] = data); } function getNameOfCountry() { return document.getElementById("table1").rows.cells[1].innerHTML; } getDataFromTable(); // // // JSON.stringify(getDataFromTable(theTable)); // // // Chart js basic data var ctx = document.getElementById("myChart").getContext("2d"); var chart = new Chart(ctx, { type: "line", data: { labels: yearList, datasets: [ { label: getNameOfCountry(), data: findCountryData() } ] } }); ``` vb.js ```var speedCanvas = document.getElementById("speedChart"); Chart.defaults.global.defaultFontFamily = "Lato"; Chart.defaults.global.defaultFontSize = 18; var dataFirst = { label: "Car A - Speed (mph)", data: [0, 59, 75, 20, 20, 55, 40], lineTension: 0, fill: false, borderColor: "red" }; var dataSecond = { label: "Car B - Speed (mph)", data: [20, 15, 60, 60, 65, 30, 70], lineTension: 0, fill: false, borderColor: "blue" }; var speedData = { labels: ["0s", "10s", "20s", "30s", "40s", "50s", "60s"], datasets: [dataFirst, dataSecond] }; var chartOptions = { legend: { display: true, position: "top", labels: { boxWidth: 80, fontColor: "black" } } }; var lineChart = new Chart(speedCanvas, { type: "line", data: speedData, options: chartOptions }); // // CREATE CANVAS WITHOUT TOUCHING HTML var canvas = document.createElement("canvas"); canvas.id = "myChart"; var header = document.getElementsByTagName("h3")[0]; header.appendChild(canvas); // YEARS FROM TABLE TO CHART LABEL var tableOne = document.getElementById("table1"); console.log(tableOne); var tableOneBody = tableOne.getElementsByTagName("tbody"); var years = tableOneBody[0].childNodes[1]; var correctYear = years.getElementsByTagName("th"); // var time = tableOne.rows.item(1).cells; // console.log(time); // for (y = 2; y <time.length; y++) { // var years = time.item(y).innerHTML; // console.log(years); // yearList.push(years); // } var yearList = []; for (l = 2; l < correctYear.length; l++) { var awesomeYears = correctYear[l].innerHTML; yearList.push(awesomeYears); } //Countrylist tryout // var countryList = []; // var tableRowLength = tableOne.rows.length; // console.log(tableRowLength); // var country = tableOne.rows.item(2).cells; // var countryName = country.item(1).innerHTML; // console.log(countryName); // for (co = 2; co < tableOne.rows.length; co++) { // var countryNames = tableOne.rows(co).item(2).innerHTML; // console.log(countryNames); // } // DATA //BELGIQUE var Belgique = tableOne.rows.item(2).cells; var BelgiqueNom = Belgique.item(1).innerHTML; var BelgiqueNombres = []; for (b = 2; b < Belgique.length; b++) { var BelgiqueNrs = Belgique.item(b).innerHTML; BelgiqueNombres.push(BelgiqueNrs); } // console.log(Belgique); console.log(BelgiqueNom); // console.log(BelgiqueNrs); console.log(BelgiqueNombres); var dataBelgique = { label: BelgiqueNom, data: [BelgiqueNombres] }; //BULGARIE var Bulgarie = tableOne.rows.item(3).cells; var BulgarieNom = Bulgarie.item(1).innerHTML; var BulgarieNombres = []; for (bb = 2; bb < Bulgarie.length; bb++) { var BulgarieNrs = Bulgarie.item(bb).innerHTML; BulgarieNombres.push(BelgiqueNrs); } // console.log(Bulgarie); // console.log(BulgarieNom); // console.log(BulgarieNrs); // console.log(BulgarieNombres); var dataBulgarie = { label: BulgarieNom, data: BulgarieNombres }; //REP TCHEQUE var RepTcheque = tableOne.rows.item(4).cells; var RepTchequeNom = RepTcheque.item(1).innerHTML; var RepTchequeNombres = []; for (rt = 2; rt < RepTcheque.length; rt++) { var RepTchequeNrs = RepTcheque.item(rt).innerHTML; RepTchequeNombres.push(RepTchequeNrs); } // console.log(RepTcheque); // console.log(RepTchequeNom); // console.log(RepTchequeNrs); // console.log(RepTchequeNombres); var dataReptcheque = { label: RepTchequeNom, data: RepTchequeNombres }; //DANMARK var Danmark = tableOne.rows.item(5).cells; var DanmarkNom = Danmark.item(1).innerHTML; var DanmarkNombres = []; for (d = 2; d < Danmark.length; d++) { var DanmarkNrs = Danmark.item(d).innerHTML; DanmarkNombres.push(DanmarkNrs); } // console.log(Danmark); // console.log(DanmarkNom); // console.log(DanmarkNrs); // console.log(DanmarkNombres); var dataDanmark = { label: DanmarkNom, data: DanmarkNombres }; //ALLEMAGNE var Allemagne = tableOne.rows.item(6).cells; var AllemagneNom = Allemagne.item(1).innerHTML; var AllemagneNombres = []; for (al = 2; al < Allemagne.length; al++) { var AllemagneNrs = Allemagne.item(al).innerHTML; AllemagneNombres.push(AllemagneNrs); } // console.log(Allemagne); // console.log(AllemagneNom); // console.log(AllemagneNrs); // console.log(AllemagneNombres); var dataAllemagne = { label: AllemagneNom, data: AllemagneNombres }; //ESTONIE var Estonie = tableOne.rows.item(7).cells; var EstonieNom = Estonie.item(1).innerHTML; var EstonieNombres = []; for (es = 2; es < Estonie.length; es++) { var EstonieNrs = Estonie.item(es).innerHTML; EstonieNombres.push(EstonieNrs); } // console.log(Estonie); // console.log(EstonieNom); // console.log(EstonieNrs); // console.log(EstonieNombres); var dataEstonie = { label: EstonieNom, data: EstonieNombres }; //IRLANDE var Irlande = tableOne.rows.item(8).cells; var IrlandeNom = Irlande.item(1).innerHTML; var IrlandeNombres = []; for (ir = 2; ir < Irlande.length; ir++) { var IrlandeNrs = Irlande.item(ir).innerHTML; IrlandeNombres.push(IrlandeNrs); } var dataIrlande = { label: IrlandeNom, data: IrlandeNombres }; // console.log(Irlande); // console.log(IrlandeNom); // console.log(IrlandeNrs); // console.log(IrlandeNombres); // console.log(dataIrlande); // var crimiData = { // labels: yearList, // datasets: [dataBelgique, dataBulgarie, dataReptcheque, dataDanmark, dataAllemagne, dataEstonie, dataIrlande], // }; // console.log(crimiData); //Options var options = { scales: { yAxes: [ { ticks: { max: 7000, min: 0, stepSize: 200 } } ] } }; // CHART.JS CODE var ctx = document.getElementById("myChart").getContext("2d"); var myChart = new Chart(ctx, { type: "line", labels: [ "2002", "2003", "2004", "2005", "2006", "2007", "2008", "2009", "2010", "2011", "2012" ], datasets: [ { label: BelgiqueNom, data: [BelgiqueNombres] } ], options: options }); console.log(yearList); ```
tingkts/Android-OTA-update-by-USB-disk
tingkts/Android-OTA-update-by-USB-disk SystemUpdateActivity.java ```package com.ui.android.ota; import java.io.File; import java.io.IOException; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.os.PowerManager; import android.os.RecoverySystem; import android.os.PowerManager.WakeLock; import android.util.Log; import android.view.WindowManager; import android.widget.Toast; // Controller of OTA Activity public class SystemUpdateActivity extends Activity { final String TAG = "SystemUpdateActivity"; private String mUpdatePackageLocation= "/udisk/"; private String mUpdatePackageFile= "update.zip"; WakeLock mWakelock; private AlertDialog m_AlertDialog; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.d(TAG, "onCreate--------------"); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); mWakelock = pm.newWakeLock(PowerManager.SCREEN_BRIGHT_WAKE_LOCK, "OTA Wakelock"); } @Override protected void onResume() { super.onResume(); Log.d(TAG, "onResume--------------"); Message msg = mHandler1.obtainMessage(1); mHandler1.removeMessages(1); mHandler1.sendMessageDelayed(msg, 10); } private Handler mHandler1 = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case 1: m_AlertDialog=onCreateDialog(); m_AlertDialog.show(); Log.d(TAG, "m_AlertDialog.show()"); break; default: break; } } }; private AlertDialog onCreateDialog() { Log.d(TAG, "onCreateDialog--------------"); CharSequence[] array = { "OS (update.zip)"};//, "MCU (mcu.zip)" return new AlertDialog.Builder(this).setIconAttribute(android.R.attr.alertDialogIcon) .setTitle(R.string.system_update_activity_mesg) .setCancelable(false) .setSingleChoiceItems(array, 0, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { /* User clicked on a radio button do some stuff */ if (whichButton == 1) { mUpdatePackageFile= "mcu.zip"; } /*else { mUpdatePackageFile= "update.zip"; }*/ } }).setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { /* User clicked Yes so do some stuff */ Toast.makeText(getBaseContext(),"update:"+mUpdatePackageLocation+mUpdatePackageFile, Toast.LENGTH_SHORT).show(); startInstallUpgradePackage(); } }).setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { /* User clicked No so do some stuff */ dialog.dismiss(); finish(); } }).create(); } private void startInstallUpgradePackage() { File recoveryFile = new File(mUpdatePackageLocation+mUpdatePackageFile); try { mWakelock.acquire(); RecoverySystem.installPackage(this, recoveryFile); } catch (Exception e) { e.printStackTrace(); return; } finally { mWakelock.release(); } } @Override protected void onPause() { super.onPause(); try { if (m_AlertDialog !=null && m_AlertDialog.isShowing()) { m_AlertDialog.dismiss(); } } catch (Exception e) { } finish(); } } ``` README.md ```### Prepare OTA package + make ota package : `source build/envsetup.sh ; lunch aosp_arm64-eng ; make -j8 otapackage` + will generate OTA update package *.zip at out folder : `out/target/product/aosp_arm64/aosp_arm64-ota-eng.tingsung.zip` + rename it to update.zip and put it into the usb removeable disk <br> ### Prepare Apk to show UI and trigger OTA update + create activity as the one Settings entry <div align="center"> <img src="./aosp/packages/apps/OtaUI/screencap/1.png" height="50%" width="50%"> <img src="./aosp/packages/apps/OtaUI/screencap/2.png" height="50%" width="50%"> <img src="./aosp/packages/apps/OtaUI/screencap/3.png" height="50%" width="50%"> <img src="./aosp/packages/apps/OtaUI/screencap/4.png" height="50%" width="50%"> </div> <br> ``` diff --git a/device.mk b/imx8q/ms5765/device.mk index ed39733b..1f3cd41c 100644 --- a/device.mk +++ b/device.mk @@ -294,3 +294,6 @@ PRODUCT_PROPERTY_OVERRIDES += ro.frp.pst=/dev/block/by-name/presistdata PRODUCT_COMPATIBLE_PROPERTY_OVERRIDE := true BOARD_VNDK_VERSION := current + +PRODUCT_PACKAGES += \ + OtaUI \ No newline at end of file diff --git a/packages/apps/Settings/res/values/config.xml b/packages/apps/Settings/res/values/config.xml index 5380d2d0..e23a0295 100644 --- a/packages/apps/Settings/res/values/config.xml +++ b/packages/apps/Settings/res/values/config.xml @@ -15,7 +15,7 @@ --> <resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2"> - <string name="additional_system_update" translatable="false">com.android.ota</string> - <string name="additional_system_update_menu" translatable="false">com.android.ota.OtaAppActivity</string> + <string name="additional_system_update" translatable="false">com.ui.android.ota</string> + <string name="additional_system_update_menu" translatable="false">com.ui.android.ota.SystemUpdateActivity</string> </resources> -- ``` <br> + call `RecoverySystem.installPackage(this, recoveryFile);` to execute recovery "setup-bcb" service and reboot to recovery mode. ``` xref: /frameworks/base/services/core/java/com/android/server/RecoverySystemService.java 258 private boolean setupOrClearBcb(boolean isSetup, String command) { 259 mContext.enforceCallingOrSelfPermission(android.Manifest.permission.RECOVERY, null); 260 261 final boolean available = checkAndWaitForUncryptService(); 262 if (!available) { 263 Slog.e(TAG, "uncrypt service is unavailable."); 264 return false; 265 } 266 267 if (isSetup) { 268 SystemProperties.set("ctl.start", "setup-bcb"); 269 } else { 270 SystemProperties.set("ctl.start", "clear-bcb"); 271 } 272 273 // Connect to the uncrypt service socket. 274 LocalSocket socket = connectService(); 275 if (socket == null) { 276 Slog.e(TAG, "Failed to connect to uncrypt socket"); 277 return false; 278 } 279 280 DataInputStream dis = null; 281 DataOutputStream dos = null; 282 try { 283 dis = new DataInputStream(socket.getInputStream()); 284 dos = new DataOutputStream(socket.getOutputStream()); 285 286 // Send the BCB commands if it's to setup BCB. 287 if (isSetup) { 288 byte[] cmdUtf8 = command.getBytes("UTF-8"); 289 dos.writeInt(cmdUtf8.length); 290 dos.write(cmdUtf8, 0, cmdUtf8.length); 291 dos.flush(); 292 } 293 294 // Read the status from the socket. 295 int status = dis.readInt(); 296 297 // Ack receipt of the status code. uncrypt waits for the ack so 298 // the socket won't be destroyed before we receive the code. 299 dos.writeInt(0); 300 301 if (status == 100) { 302 Slog.i(TAG, "uncrypt " + (isSetup ? "setup" : "clear") + 303 " bcb successfully finished."); 304 } else { 305 // Error in /system/bin/uncrypt. 306 Slog.e(TAG, "uncrypt failed with status: " + status); 307 return false; 308 } 309 } catch (IOException e) { 310 Slog.e(TAG, "IOException when communicating with uncrypt:", e); 311 return false; 312 } finally { 313 IoUtils.closeQuietly(dis); 314 IoUtils.closeQuietly(dos); 315 IoUtils.closeQuietly(socket); 316 } 317 318 return true; 319 } ``` <br> <br> ### Mount usb disk in the recovery mode mount usb removeable disk, generally its node is /dev/block/sda1 to the specific mount point /udisk. [0001-mount-usb-removeable-disk.patch](./aosp/bootable/recovery/0001-mount-usb-removeable-disk.patch) [0002-disable-selinux-before-execute-install_pacakge.patch](./aosp/bootable/recovery/0002-disable-selinux-before-execute-install_pacakge.patch) !! issue: in the recovery mode, need to close selinux, and thus it can mount /dev/block/sda1 to /udisk, otherwise fails. However, they are no avc denied logs to show which rule is violated! <br> add sepolicy to allow recovery to setenforce/getenforce [0001-add-sepolicy-rule-for-recovery-to-set-getenforce.patch](./aosp/bootable/device/fsl/imx8q/sepolicy/0001-add-sepolicy-rule-for-recovery-to-set-getenforce.patch) !! issue: `permissive recovery;` only allow to be used in eng or user-debug build, can not use it in user build. <br> ### Print log to UART console in the recovery mode ``` #ifndef _LANDSEM_RECOVERY_LOG_H #define _LANDSEM_RECOVERY_LOG_H #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <stdarg.h> #define USE_UART_DEBUG 1 #if USE_UART_DEBUG #define DEBUG_UART_PORT /* "/dev/ttyS0" */ /* "/dev/console" */ "/dev/ttyLP0" #endif static int consolelog(const char *fmt, ...) { int ret; va_list ap; va_start(ap, fmt); #if USE_UART_DEBUG FILE *tty_out = fopen(DEBUG_UART_PORT, "w+"); if(NULL != tty_out) { ret = vfprintf(tty_out, fmt, ap); fclose(tty_out); tty_out = NULL; } else { ret = vfprintf(stdout, fmt, ap); } #else ret = vfprintf(stdout, fmt, ap); #endif va_end(ap); return ret; } #endif // _LANDSEM_RECOVERY_LOG_H ``` > ref: [【recovery】android使用串口打印recovery调试日志 by yingxian_Fei](https://blog.csdn.net/smilefyx/article/details/78836476) > ref: [redirect_stdio()](http://androidxref.com/9.0.0_r3/search?q=&defs=redirect_stdio&refs=&path=&hist=&project=art&project=bionic&project=bootable&project=build&project=compatibility&project=cts&project=dalvik&project=developers&project=development&project=device&project=external&project=frameworks&project=hardware&project=kernel&project=libcore&project=libnativehelper&project=packages&project=pdk&project=platform_testing&project=prebuilts&project=sdk&project=system&project=test&project=toolchain&project=tools), [ui->Print()](http://androidxref.com/9.0.0_r3/search?q=%22ui-%3Eprint%22&defs=&refs=&path=&hist=&project=art&project=bionic&project=bootable&project=build&project=compatibility&project=cts&project=dalvik&project=developers&project=development&project=device&project=external&project=frameworks&project=hardware&project=kernel&project=libcore&project=libnativehelper&project=packages&project=pdk&project=platform_testing&project=prebuilts&project=sdk&project=system&project=test&project=toolchain&project=tools) <br> ### Disable selinux in the recovery mode * append [BOARD_KERNEL_CMDLINE += androidboot.selinux=permissive](http://androidxref.com/9.0.0_r3/search?q=%22androidboot.selinux%22&defs=&refs=&path=&hist=&project=art&project=bionic&project=bootable&project=build&project=compatibility&project=cts&project=dalvik&project=developers&project=development&project=device&project=external&project=frameworks&project=hardware&project=kernel&project=libcore&project=libnativehelper&project=packages&project=pdk&project=platform_testing&project=prebuilts&project=sdk&project=system&project=test&project=toolchain&project=tools) to kernel commands. ``` @ BoardConfig.mk BOARD_KERNEL_CMDLINE += androidboot.selinux=permissive ``` * setenforce/getenforce library: `LOCAL_STATIC_LIBRARIES += libselinux` or `LOCAL_SHARED_LIBRARIES := libselinux` header file: `#include <selinux/selinux.h>` [xref: /external/selinux/libselinux/include/selinux/selinux.h](http://androidxref.com/9.0.0_r3/xref/external/selinux/libselinux/include/selinux/selinux.h#329) ``` H A D selinux.h 329 extern int security_setenforce(int value); ``` [xref: /external/selinux/libselinux/src/setenforce.c](http://androidxref.com/9.0.0_r3/xref/external/selinux/libselinux/src/setenforce.c#12) ``` 12int security_setenforce(int value) 13{ 14 int fd, ret; 15 char path[PATH_MAX]; 16 char buf[20]; 17 18 if (!selinux_mnt) { 19 errno = ENOENT; 20 return -1; 21 } 22 23 snprintf(path, sizeof path, "%s/enforce", selinux_mnt); 24 fd = open(path, O_RDWR | O_CLOEXEC); 25 if (fd < 0) 26 return -1; 27 28 snprintf(buf, sizeof buf, "%d", value); 29 ret = write(fd, buf, strlen(buf)); 30 close(fd); 31 if (ret < 0) 32 return -1; 33 34 return 0; 35} ``` * print kernel command line: ``` cat /proc/cmdline ``` * final solution: [append "androidboot.selinux=permissive" into kernel cmdline in uboot](./aosp/vendor/nxp-opensource/uboot-imx/0001-disable-selinux-in-recovery-mode.patch) [define DALLOW_PERMISSIVE_SELINUX in init service](./aosp/system/core/0001-disable-selinux-in-recovery-mode.patch) <br> ref: [【Android】如何配置打开和关闭selinux by xlnaan](https://blog.csdn.net/xlnaan/article/details/87867698) <br> <br> > Base on android 9 with Non-A/B update system mechanism. ```
tingng123/newdynamic
tingng123/newdynamic throw_bricks.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class throw_bricks : MonoBehaviour { public Rigidbody2D rb; public GameObject BRICK_notHit; public float torque; public float damage = 1f; private Vector2 direction; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody2D>(); direction = Vector2.right; torque = 0.5f; // rb.AddForce(new Vector2(0f, UpForce), ForceMode2D.Impulse); } void Update() { Rigidbody2D rb = GetComponent<Rigidbody2D>(); if (rb.velocity.magnitude < 1f) { BRICK_notHit = Instantiate(BRICK_notHit, transform.position, Quaternion.identity) as GameObject; Destroy(this.gameObject); } } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy") { collision.gameObject.GetComponent<EnemyHealth>().TakeDamage(damage); GameObject BRICK_notHitclone = Instantiate(BRICK_notHit, transform.position, Quaternion.identity) as GameObject; BRICK_notHitclone.GetComponent<Rigidbody2D>().AddTorque(torque, ForceMode2D.Impulse); Destroy(this.gameObject); Destroy(BRICK_notHitclone, 20f); } } /// void OnCollisionExit2D(Collision2D collision) /// { /// if (collision.gameObject.tag == "Enemy") /// { /// transform.gameObject.tag = "Untagged"; /// } /// } // Update is called once per frame void FixedUpdate() { // rb.velocity = direction * speed; //// rb.velocity = new Vector2( 0f , 20f); } } ``` flip.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class flip : MonoBehaviour { private Transform target; // Start is called before the first frame update // private GameObject child; private Canvas healthCavas; // public GameObject canvasBoard; // variable /// private Vector3 theScale; public bool m_FacingRight; public float stoppingDistance = 3f; void Start() { target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); // healthCavas.transform.localScale = new Vector3(1f, 1f, 1f); //Vector3 canvasscale = canvasBoard.transform.localScale; } // Update is called once per frame void FixedUpdate() { if (Vector2.Distance(transform.position, target.position) < stoppingDistance) { if (target.position.x > transform.position.x && !m_FacingRight) { //face right // child.transform.parent = parent.transform; // transform.DetachChildren(); // transform.localScale = new Vector3(-1.2f, 1.4f, 1); // theScale = transform.localScale; Flip(); } else if (target.position.x < transform.position.x && m_FacingRight) { //face left //transform.localScale = new Vector3(1.2f, 1.4f, 1); /// theScale = transform.localScale; // theScale.x = Mathf.Abs(theScale.x); Flip(); } } // canvasBoard.transform.localScale = canvasscale; } public void Flip() { // Switch the way the player is labelled as facing. m_FacingRight = !m_FacingRight; // Multiply the player's x local scale by -1. Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; ////////theScale.x *= Mathf.Abs(theScale.x); // healthCavas.transform.localScale = theScale; // canvasBoard.transform.localScale = canvasscale; } } ``` enemy_green_object.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class enemy_green_object : MonoBehaviour { public EnemyHealth health; public GameObject[] bodypart; public CommonScript commonscript; public GameObject blood; public GameObject bloodparticle; private Rigidbody2D rb; public Animator anim; public float speed = 1f; private Transform target; public float patrolspeed = 0.5f; public float waitTime = 4f; public float startWaitTime; public Transform[] moveSpots; private int randomspot; public flip flipping; public bool m_FacingRight; public Transform reference; public float knockbackAmount = 2f; public Vector2 impulse; public float attackrange; public float attackcooltime; public float Timesinceattack =0f; //private Transform target; // Start is called before the first frame update void Start() { Rigidbody2D rb = GetComponent<Rigidbody2D>(); target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); m_FacingRight = flipping.m_FacingRight; // waitTime = startWaitTime; randomspot = Random.Range(0, moveSpots.Length); } // Update is called once per frame void Update() { Timesinceattack += Time.deltaTime; // if (target.position.x > transform.position.x) // { // //face right // transform.localScale = new Vector3(-1, 1, 1); // } // else if (target.position.x < transform.position.x) // { // //face left // transform.localScale = new Vector3(1, 1, 1); // } if (anim.GetBool("chasing")) { transform.position = Vector2.MoveTowards(transform.position, new Vector2(target.position.x, transform.position.y), speed * Time.deltaTime); } if (transform.position.x - target.position.x < attackrange && attackcooltime <= Timesinceattack) { Timesinceattack = 0f; // anim.SetBool("chasinig", false); } if (anim.GetBool("patrol")) { transform.position = Vector2.MoveTowards(transform.position, new Vector2(moveSpots[randomspot].position.x, transform.position.y), patrolspeed * Time.deltaTime); if (moveSpots[randomspot].position.x > transform.position.x && flipping.m_FacingRight == false) { //face right // child.transform.parent = parent.transform; // transform.DetachChildren(); // transform.localScale = new Vector3(-1.2f, 1.4f, 1); // theScale = transform.localScale; flipping.Flip(); } else if (moveSpots[randomspot].position.x < transform.position.x && flipping.m_FacingRight ) { //face left //transform.localScale = new Vector3(1.2f, 1.4f, 1); /// theScale = transform.localScale; // theScale.x = Mathf.Abs(theScale.x); // flipping.Flip(); flipping.Flip(); } if (Vector2.Distance(transform.position, moveSpots[randomspot].position) < 0.3f) { anim.SetBool("patrol", false); // if (waitTime <= 0) // { randomspot = Random.Range(0, moveSpots.Length); // waitTime = startWaitTime; // } // else // { // waitTime -= Time.deltaTime; /// } } } } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "brick" || collision.gameObject.tag == "weapon") { GameObject bloodclone = Instantiate(blood, transform.position, Quaternion.identity); Destroy(bloodclone, 5f); GameObject bloodparticleclone = Instantiate(bloodparticle, transform.position, Quaternion.identity); Destroy(bloodparticleclone, 5f); } if (collision.gameObject.tag == "weapon") { Debug.Log("knockback"); } if (collision.gameObject.tag == "roadblock") { // if (anim.) anim.SetBool("patrol", false); } } void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "brick") { GameObject bloodclone = Instantiate(blood, transform.position, Quaternion.identity); Destroy(bloodclone, 5f); GameObject bloodparticleclone = Instantiate(bloodparticle, transform.position, Quaternion.identity); Destroy(bloodparticleclone, 5f); } if (collision.gameObject.tag == "weapon") { GameObject bloodclone = Instantiate(blood, transform.position, Quaternion.identity); Destroy(bloodclone, 5f); GameObject bloodparticleclone = Instantiate(bloodparticle, transform.position, Quaternion.identity); Destroy(bloodparticleclone, 5f); Debug.Log("knockback"); } } void OnDestroy() { commonscript.BodyBreakDown(bodypart, transform.position); } } ``` GameAsset.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameAsset : MonoBehaviour { private static GameAsset _i; public static GameAsset i { get { if (_i == null) _i = Instantiate(Resources.Load<GameAsset>("GameAsset")); return _i; } } public SoundAudioClip[] soundAudioClipArray; [System.Serializable] public class SoundAudioClip { public SoundManager.Sound sound; public AudioClip audioClip; } // Start is called before the first frame update private void awake() { SoundManager.Initialize(); } void Start() { } // Update is called once per frame void Update() { } } ``` playercontroller.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class playercontroller : MonoBehaviour { public CharacterController2D controller; public Rigidbody2D rb; public bool facingRt = true; //public bool flip = true; public float runSpeed = 40f; float horizontalMove = 0f; bool jump = false; bool crouch = false; private Vector3 difference; public bool isCrouching; public Transform ceiling; public float radiuss = 0.02f; public LayerMask ground; public bool isGrounded; public Transform grounder; public float radiuss2 = 0.02f; public LayerMask ground2; public Animator anim; public GameObject brick; public Transform throwPt; public float distance; public float height; public float Force; public float rotZ; public GameObject glassbottle; /// jump public float actionCooldown = 1.0f; public float timeSinceAction = 0.0f; /// run public float throwActionCooldown = 1.0f; public float timeSincethrowAction = 0.0f; // throw public float animCooldown = 1.0f; public float timeSinceanim = 0.0f; //CryOut: varaible for new equipment and attack system public PlayerInventory PlayerInventory; public InventoryScript InventoryScript; //CryOut: Dialgoue system public DialogueManager dialoguemanager; //CryOut: PlayerStat public int playerhp; // Update is called once per frame // public AudioSource walk; void Start() { //walk= GetComponent<AudioSource>(); PlayerInventory = this.GetComponent<PlayerInventory>(); InventoryScript = GameObject.Find("MainCanvas").GetComponent<InventoryScript>(); } void Update() { Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; isCrouching = Physics2D.OverlapCircle(ceiling.transform.position, radiuss, ground); isGrounded = Physics2D.OverlapCircle(grounder.transform.position, radiuss2, ground2); timeSinceAction += Time.deltaTime; timeSincethrowAction += Time.deltaTime; timeSinceanim += Time.deltaTime; ///move /// horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; anim.SetFloat("speed", Mathf.Abs(horizontalMove)); ///facing right? if (Input.GetAxisRaw("Horizontal") > 0) { facingRt = true; } else if (Input.GetAxisRaw("Horizontal") < 0) { facingRt = false; } ///Jump /// if (Input.GetKey(KeyCode.W) && isCrouching == false && timeSinceAction >= actionCooldown) if (Input.GetKeyDown(KeyCode.W) && isCrouching == false && jump == false) { anim.SetBool("isJumping", true); /// timeSinceAction = 0; anim.SetBool("landing", false); } if (anim.GetBool("Jump")) { jump = true; } ///Crouch if (Input.GetKeyDown(KeyCode.S)) { crouch = true; anim.SetBool("isCrouching", true); } else if (Input.GetKeyUp(KeyCode.S)) { crouch = false; anim.SetBool("isCrouching", false); } ///attack if (Input.GetKeyDown(KeyCode.K) && isGrounded) { Debug.Log("attack"); anim.SetBool("attack", true); } ///throw if (Input.GetKeyDown(KeyCode.J) && isGrounded && timeSinceanim >= animCooldown) { Debug.Log("Throw"); anim.SetTrigger("throw"); timeSincethrowAction = 0f; throwbrick(0); timeSinceanim = 0f; SoundManager.PlaySound(SoundManager.Sound.playerthrow); } ///throw if (Input.GetKeyDown(KeyCode.L) && isGrounded && timeSinceanim >= animCooldown) { Debug.Log("ThrowGlass"); anim.SetTrigger("throw"); timeSincethrowAction = 0f; throwglass(0); timeSinceanim = 0f; SoundManager.PlaySound(SoundManager.Sound.playerthrow); } //New attack system by CryOut if (Input.GetKeyDown(KeyCode.Q)) { if(PlayerInventory.EquippedItem != null && PlayerInventory.EquippedItem.type == "Projectile" && PlayerInventory.stackamount[PlayerInventory.EquippedSlotNumber] > 0) { if (PlayerInventory.EquippedItem.ID == 1) { // ID 1 : Glass Bottle anim.SetTrigger("throw"); timeSincethrowAction = 0f; throwglass(0); timeSinceanim = 0f; SoundManager.PlaySound(SoundManager.Sound.playerthrow); } if (PlayerInventory.EquippedItem.ID == 2) { // ID 2 : Brick anim.SetTrigger("throw"); timeSincethrowAction = 0f; throwbrick(0); timeSinceanim = 0f; SoundManager.PlaySound(SoundManager.Sound.playerthrow); } PlayerInventory.stackamount[PlayerInventory.EquippedSlotNumber] -= 1; if (PlayerInventory.StackChecking(PlayerInventory.EquippedSlotNumber) == false) { PlayerInventory.EquippedItem = null; PlayerInventory.EquippedSlotNumber = 100; } StartCoroutine(InventoryScript.inventoryReset()); //checking stack remained //player.EquippedStackAmount -= 1; if (PlayerInventory.EquippedSlotNumber != 100) { InventoryScript.equipmentsetup(PlayerInventory.stackamount[PlayerInventory.EquippedSlotNumber]); } else { InventoryScript.equipmentsetup(100); } } } // // if(anim.GetBool("IsRunning")) //{ // if (!footstep.isPlaying) // { // footstep.Play(0); // } //} // else // { walk.Stop(); } } public void OnLanding() { // anim.SetBool("isJumping", false); anim.SetBool("Jump", false); jump = false; anim.SetBool("landing", true); } public void OnCrouching(bool isCrouching) { } public void throwglass(int value) { GameObject glassbottleclone = Instantiate(glassbottle, throwPt.transform.position, Quaternion.Euler(new Vector3(0, 0, -90))) as GameObject; glassbottleclone.GetComponent<Rigidbody2D>().AddForce(throwPt.up * Force, ForceMode2D.Impulse); glassbottleclone.GetComponent<Rigidbody2D>().AddTorque(-0.005f, ForceMode2D.Impulse); horizontalMove = 0f; } public void throwbrick(int value) { GameObject brickclone = Instantiate(brick, throwPt.transform.position, Quaternion.Euler(new Vector3(0, 0, -90))) as GameObject; brickclone.GetComponent<Rigidbody2D>().AddForce(throwPt.up * Force, ForceMode2D.Impulse); brickclone.GetComponent<Rigidbody2D>().AddTorque(-0.01f, ForceMode2D.Impulse); // ... flip the player. horizontalMove = 0f; } // if (collision.gameObject.tag == "Enemy" ) // { // Destroy(brick);//} void FixedUpdate() { // Move our character controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump); } }``` InventoryScript.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InventoryScript : MonoBehaviour { //inventory public GameObject InventoryBoard; public Button[] slots; public bool inventory_opened = false; public PlayerInventory PlayerInventory; public Sprite buttonimg; //equipment public GameObject EquipmentBoard; public Text ProjectileNumber; public Image equipImg; public bool closeinventory() { EquipmentBoard.SetActive(false); InventoryBoard.SetActive(false); inventory_opened = false; ButtonClear(); return false; } public void ButtonClear() { //clear all item set in InventorySetUp function (to reset inventory panel) for (int i = 0; i < slots.Length; i++) { Destroy(slots[i].gameObject.GetComponent<Item>()); } } public bool openinventory() { inventorysetup(PlayerInventory.inventory); EquipmentBoard.SetActive(true); InventoryBoard.SetActive(true); inventory_opened = true; return true; } public void inventorysetup(List<Item> inventory) { for (int i = 0; i< inventory.Count; i++) { if (inventory[i] == null) { //set item slot image default image slots[i].image.sprite = buttonimg; break; } else { if (slots[i].gameObject.GetComponent<Item>() == null) { //add item to each item slot Item temp = slots[i].gameObject.AddComponent<Item>(); temp.ItemName = inventory[i].ItemName; temp.ID = inventory[i].ID; temp.icon = inventory[i].icon; temp.type = inventory[i].type; slots[i].image.sprite = temp.icon; //set stack text Text text = slots[i].gameObject.GetComponentInChildren<Text>(); text.text = PlayerInventory.stackamount[i].ToString(); } } } //slot number assign and button set up for (int i = 0; i < slots.Length; i++) { slots[i].gameObject.GetComponent<inventoryButton>().slotnumber = i; slots[i].gameObject.GetComponent<inventoryButton>().ButtonSetUp(); } } public void equipmentsetup(int stacknumber) { Debug.Log("equip set up"); ProjectileNumber.text = stacknumber.ToString(); if(stacknumber == 0 || stacknumber == 100) { ProjectileNumber.text = ""; equipImg.enabled = false; equipImg.sprite = null; } } public IEnumerator inventoryReset() { ButtonClear(); yield return new WaitForEndOfFrame(); inventorysetup(PlayerInventory.inventory); } } ``` SoundManager.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public static class SoundManager { // Start is called before the first frame update public enum Sound { playerthrow, playerwalk } private static Dictionary<Sound, float> soundTimerDictionary; public static void Initialize() { soundTimerDictionary = new Dictionary<Sound, float>(); soundTimerDictionary[Sound.playerwalk] = 0f; } public static void PlaySound(Sound sound) {if (CanPlaySound(sound)) { GameObject soundGameObject = new GameObject("Sound"); AudioSource audioSource = soundGameObject.AddComponent<AudioSource>(); audioSource.PlayOneShot(GetAudioClip(sound)); } } public static bool CanPlaySound(Sound sound) { switch (sound) { default: return true; case Sound.playerwalk: if (soundTimerDictionary.ContainsKey(sound)) { float lastTimePlayed = soundTimerDictionary[sound]; float playerwalkTimeMax = .4f; if (lastTimePlayed + playerwalkTimeMax < Time.time) { soundTimerDictionary[sound] = Time.time; return true; } else { return false; } } else { return true; } // break; } } public static AudioClip GetAudioClip(Sound sound) { foreach (GameAsset.SoundAudioClip soundAudioClip in GameAsset.i.soundAudioClipArray) { if (soundAudioClip.sound == sound) { return soundAudioClip.audioClip; } } Debug.LogError("Sound" + sound + "not found"); return null; } }``` glassbottle.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class glassbottle : MonoBehaviour { private Rigidbody2D rb; public float damage =3f; /// public GameObject glassshatter; public GameObject shatter; public float speed = 2f; // public GameObject fireballprefab; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody2D>(); } void Update() { } void OnCollisionEnter2D(Collision2D collision) { Destroy(this.gameObject); // GameObject glassshatterclone = Instantiate(glassshatter, transform.position, Quaternion.identity) as GameObject; GameObject shatterpoint = Instantiate(shatter, transform.position, Quaternion.identity) as GameObject; // GameObject fireballclone = Instantiate(fireballprefab, transform.position, Quaternion.Euler(0.0f, 0.0f, 0.0f)) as GameObject; // BRICK_notHit.GetComponent<Rigidbody2D>().AddTorque(torque, ForceMode2D.Impulse); // Destroy(fireballclone, 0.9f); Destroy(shatterpoint, 10f); Debug.Log(22); if (collision.gameObject.tag == "Enemy") { collision.gameObject.GetComponent<EnemyHealth>().TakeDamage(damage); } } /// void OnCollisionExit2D(Collision2D collision) /// { /// if (collision.gameObject.tag == "Enemy") /// { /// transform.gameObject.tag = "Untagged"; /// } /// } // Update is called once per frame void FixedUpdate() { // rb.velocity = direction * speed; //// rb.velocity = new Vector2( 0f , 20f); } } ``` PlayerInventory.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInventory : MonoBehaviour { public List<Item> inventory = new List<Item>(); public List<int> stackamount; public ItemDB itemDB; public GameObject canvas; public InventoryScript InventoryScript; public GameObject droplocation; public bool CanPickUp; public GameObject pickupobj = null; public Item EquippedItem; //100 = no equipment public int EquippedSlotNumber; private void Start() { itemDB = GameObject.Find("ItemDB").GetComponent<ItemDB>(); InventoryScript = GameObject.Find("MainCanvas").GetComponent<InventoryScript>(); InventoryScript.PlayerInventory = this; droplocation = gameObject.transform.GetChild(0).gameObject; //for (int i = 0; i < InventoryScript.slots.Length; i++) //{ // InventoryScript.slots[i].gameObject.GetComponent<inventoryButton>().InventoryScript = //} } public void additem(int id) { StartCoroutine(InventoryScript.inventoryReset()); for (int i = 0; i < inventory.Count; i++) { //there is item inside inventory of player if (inventory[i] != null) { // there is "same" item inside inventory if (inventory[i].ID == id) { //check whether we can stack it up if (stackamount[i] == inventory[i].maxamount) { Debug.Log("full stack"); } else { //stack stackamount[i] += 1; break; } } } //cant stack-> normal new item adding process if (inventory[i] == null) { inventory[i] = itemDB.items[id]; stackamount[i] += 1; break; } } } public bool StackChecking(int slotnumber) { //check whether we used up all the stack if (stackamount[slotnumber] == 0) { inventory.RemoveAt(slotnumber); inventory.Add(null); stackamount.Remove(stackamount[slotnumber]); stackamount.Add(0); return false; } else { return true; } } public void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Pickable") { CanPickUp = true; pickupobj = collision.gameObject; } } public void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.tag == "Pickable") { CanPickUp = false; pickupobj = null; } } public void Update() { if (Input.GetKeyDown(KeyCode.E) && CanPickUp == true) { Debug.Log("pick up"); pickupobj.gameObject.GetComponent<Item>().pikcup(this); } } } ``` CommonScript.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CommonScript : MonoBehaviour { public InventoryScript inventoryScript; private bool inventory_opened; public bool startmenu_opened; public bool pausing; public GameObject MainMenu; public GameObject InGameObj; public GameObject PauseMenu; private void Update() { if (startmenu_opened == false) { //pause menu if (Input.GetKeyDown(KeyCode.Escape)) { if (pausing == true) { resumegame(); } else { pausegame(); } } //inventory menu if (Input.GetKeyDown(KeyCode.I)) { if (inventory_opened == true) { inventory_opened = inventoryScript.closeinventory(); } else { inventory_opened = inventoryScript.openinventory(); } } } } public void StartGame(int sceneindex) { MainMenu.SetActive(false); InGameObj.SetActive(true); startmenu_opened = false; SceneManager.LoadScene(sceneindex); } public void QuitGame() { Application.Quit(); } public void pausegame() { Time.timeScale = 0.0f; PauseMenu.SetActive(true); pausing = true; } public void resumegame() { Time.timeScale = 1.0f; PauseMenu.SetActive(false); pausing = false; } public void BodyBreakDown(GameObject[] bodypart, Vector3 position) { for (int i = 0; i < bodypart.Length; i++) { GameObject temp = Instantiate(bodypart[i], position, Quaternion.identity); Destroy(temp, 5f); } } } ``` shatterpoint.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class shatterpoint : MonoBehaviour { ParticleSystem particle; public GameObject fireprefab; public GameObject fireballprefab; //public GameObject glassbroken; ///public Transform bloodground; private List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>(); // public AudioSource audioSource; // public AudioClip[] sounds; public float SoundCapResetSpeed = 0.55f; public int MaxSounds = 3; float TimePassed; int soundsPlayed; /// public float offset; ///float Vector3 Offset; private void Start() { particle = GetComponent<ParticleSystem>(); } private void Update() { ///Vector3 Offset = new Vector3(0.0f, offset, 0.0f); // TimePassed += Time.deltaTime; // if (TimePassed > SoundCapResetSpeed) // { // soundsPlayed = 0; // TimePassed = 0; // } } private void OnParticleCollision(GameObject other) { ParticlePhysicsExtensions.GetCollisionEvents(particle, other, collisionEvents); int count = collisionEvents.Count; /// for (int i = 0; i < count; i++) // { GameObject fireprefabclone = Instantiate(fireprefab, transform.position, Quaternion.Euler(0.0f, 0.0f, 0.0f)) as GameObject; GameObject fireballclone = Instantiate(fireballprefab, transform.position, Quaternion.Euler(0.0f, 0.0f, 0.0f)) as GameObject; Destroy(fireprefabclone, 5f); // if (soundsPlayed < MaxSounds) // { // soundsPlayed += 1; // audioSource.pitch = Random.Range(0.9f, 1.1f); // audioSource.PlayOneShot(sounds[Random.Range(0, sounds.Length)], Random.Range(0.1f, 0.35f)); //} //} } } ``` umbrella.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class umbrella : MonoBehaviour { public Animator anim; public Animator pen; float horizontalMove = 0f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (pen.GetBool("isRunning")) { anim.SetBool("isRunning", true); } else { anim.SetBool("isRunning", false); } if(pen.GetBool("isCrouching")) { anim.SetBool("isCrouching", true); } else { anim.SetBool("isCrouching", false); } if (pen.GetBool("isCrouchingrunning")) { anim.SetBool("isCrouchingrunning", true); } else { anim.SetBool("isCrouchingrunning", false); } } } ``` EnemyHealth.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class EnemyHealth : MonoBehaviour { public float MaxHealth = 100; public Slider HealthBar; public TextMeshProUGUI hp; public GameObject popup; public float CurrentHealth; public Animator anim; void start() { hp = GetComponent<TextMeshProUGUI>(); CurrentHealth = MaxHealth ; hp.text = CurrentHealth.ToString() + "/" + MaxHealth.ToString(); } public void TakeDamage(float damage) { CurrentHealth -= damage; anim.SetTrigger("hurt"); HealthBar.value = CurrentHealth; if (CurrentHealth <= 0) { Destroy(gameObject); } hp.text = CurrentHealth.ToString() + "/" + MaxHealth.ToString(); GameObject popupclone = Instantiate(popup, transform.position, Quaternion.identity,transform); popupclone.GetComponent<TextMeshPro>().text = damage.ToString(); } void Update() { // print(CurrentHealth); } }``` mouseaim.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class mouseaim : MonoBehaviour { public float offset; public float rotZ; public CharacterController2D controller; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; rotZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0f, 0f, rotZ + offset); } } ``` hitpoint.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class hitpoint : MonoBehaviour { private Rigidbody2D rb; public Transform attack; public float radiuss = 0.02f; public LayerMask enemy; public float damage = 3f; public Vector2 direction; public float knockbackAmount = 10f; public bool knockfromRt; public playercontroller controller; public Transform player; // public float knockbackStrength; // public float knockbackRadius; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update() { Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(attack.transform.position, radiuss, enemy); foreach (Collider2D enemy in hitEnemies) { } } public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag ("Enemy")) { Rigidbody2D enemy = other.GetComponent<Rigidbody2D>(); if(enemy != null) { if (enemy.transform.position.x < player.transform.position.x) { enemy.transform.Translate(-1f*knockbackAmount,0f,0f); } else if (enemy.transform.position.x > player.transform.position.x ) { enemy.transform.Translate(1f* knockbackAmount,0f,0f); } enemy.GetComponent<EnemyHealth>().TakeDamage(damage); } // enemy.transform.Translate(direction * knockbackAmount); Debug.Log("knockback"); } } void OnDrawGizmosSelected() { if (attack == null) return; Gizmos.DrawWireSphere(attack.position, radiuss); } } ``` Item.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Item : MonoBehaviour { public int ID; public string ItemName; public Sprite icon; public int maxamount; public string type; public int damage; public int healing; public int durability; public virtual void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player" ) { Debug.Log("enter"); collision.gameObject.GetComponent<PlayerInventory>().CanPickUp = true; } } public void pikcup(PlayerInventory inventory) { Debug.Log("pick"); inventory.additem(this.GetComponent<Item>().ID); Destroy(this.gameObject); inventory.gameObject.GetComponent<PlayerInventory>().CanPickUp = false; } } ``` melee_attack.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class melee_attack : MonoBehaviour { private Collider2D hitbox; public float damage = 3f; public Animator anim; public bool attack; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy" && anim.GetBool("attack")) { if (this.transform.position.x > gameObject.transform.position.x) { // Vector2 impulse = new Vector2(knockback, 0f); } else if (this.transform.position.x < gameObject.transform.position.x) { // Vector2 impulse = new Vector2(-knockback, 0f); } collision.gameObject.GetComponent<EnemyHealth>().TakeDamage(damage); } } }``` Dialogue.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dialogue: MonoBehaviour { public int set; public string NPC_name; public string[] sentences; public bool optionCheck; public string[] options; public List<Item> HandCarry = new List<Item>(); } ``` DialogueManager.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DialogueManager : MonoBehaviour { public Text DialogueText; public Text SpeakerName; public string fulltext; public string currenttext; public Dialogue[] DialogueSet; public int DialogueSetOrder; public bool FirstDialogue; public bool displaying; public Dialogue currentDialogue; public GameObject dialoguepanel; public GameObject optionpanel; public GameObject[] optionbuttons; public Text[] optiontext; public Queue<string> sentences = new Queue<string>(); public playercontroller playercontroller; //item system public GameObject currentNPC; public NPC currentNPCstat; public PlayerInventory playerinventory; public GameObject InformationPanel; public ItemDB itemdb; public void DialogueStart(Dialogue dialogue) { if (FirstDialogue == true) { DialogueSetOrder = 0; FirstDialogue = false; } currentDialogue = dialogue; sentences.Clear(); //putting sentence inside dialogue class into the queue foreach (string sentence in dialogue.sentences) { sentences.Enqueue(sentence); } dialoguepanel.SetActive(true); currentNPCstat = currentNPC.GetComponent<NPC>(); NextSentence(); DialogueSet = dialogue.gameObject.GetComponents<Dialogue>(); SpeakerName.text = dialogue.NPC_name; } public void NextSentence() { //Clearing of the sentence; if (sentences.Count == 0) { //item system (Getting item from NPC) if(currentDialogue.HandCarry.Count >= 1) { Debug.Log("hand carry"); playerinventory = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>(); int loopNumber = currentDialogue.HandCarry.Count; Item item = currentDialogue.HandCarry[0]; for (int i = 0; i< loopNumber; i++) { Debug.Log(currentDialogue.HandCarry.Count); if (currentDialogue.HandCarry.Count > 0) { if(currentDialogue.HandCarry[0] != null) { Debug.Log("test"); playerinventory.additem(currentDialogue.HandCarry[0].ID); currentDialogue.HandCarry.RemoveAt(0); } } } Debug.Log("finished"); itemdb = GameObject.Find("ItemDB").GetComponent<ItemDB>(); InformationPanel.transform.GetChild(0).gameObject.GetComponent<Image>().sprite = itemdb.items[item.ID].icon; InformationPanel.transform.GetChild(1).gameObject.GetComponent<Text>().text = "你獲得了" + itemdb.items[item.ID].ItemName + " " + loopNumber + "個。"; StartCoroutine(InfoDisplay()); } if (currentDialogue.optionCheck == true) { optionbuttons = new GameObject[currentDialogue.options.Length]; optiontext = new Text[currentDialogue.options.Length]; for (int i = 0; i < currentDialogue.options.Length; i++) { Debug.Log("option " + i + " is " + currentDialogue.options[i]); optionbuttons[i] = optionpanel.transform.GetChild(i).gameObject; optionbuttons[i].SetActive(true); optiontext[i] = optionbuttons[i].transform.GetChild(0).gameObject.GetComponent<Text>(); optiontext[i].text = currentDialogue.options[i]; } optionpanel.SetActive(true); } else { currentNPCstat.talked = true; DialogueReset(); } } else { // Quickly show the whole sentence if (displaying == true) { displaying = false; currenttext = fulltext; DialogueText.text = currenttext; } //normal process, display next sentence else { fulltext = sentences.Dequeue(); StartCoroutine(DisplayDialogue()); } } } public void DialogueReset() { //reset dialoguepanel.SetActive(false); FirstDialogue = true; currenttext = ""; DialogueText.text = currenttext; optionpanel.SetActive(false); currentNPC = null; } IEnumerator DisplayDialogue() { displaying = true; //keyboard typing display style for (int i = 0; i < fulltext.Length; i ++) { if (displaying == true) { currenttext = fulltext.Substring(0, i + 1); DialogueText.text = currenttext; yield return new WaitForSeconds(0.05f); if (currenttext.Length == fulltext.Length && currentDialogue.optionCheck == true && sentences.Count == 0) { NextSentence(); } } } displaying = false; } //called when option button is onclicked public void OptionDetermine(int chosennumber) { DialogueSetOrder += chosennumber; DialogueStart(DialogueSet[DialogueSetOrder]); optionpanel.SetActive(false); } //called to display information in the middle of the screen IEnumerator InfoDisplay() { InformationPanel.SetActive(true); Color imgColor = InformationPanel.GetComponent<Image>().color; Color itemColor = InformationPanel.transform.GetChild(0).gameObject.GetComponent<Image>().color; Color textColor = InformationPanel.transform.GetChild(1).gameObject.GetComponent<Text>().color; imgColor.a = 1; itemColor.a = 1; while (imgColor.a > 0) { imgColor.a -= 0.01f; itemColor.a -= 0.01f; textColor.a -= 0.01f; InformationPanel.GetComponent<Image>().color = imgColor; InformationPanel.transform.GetChild(0).gameObject.GetComponent<Image>().color = itemColor; InformationPanel.transform.GetChild(1).gameObject.GetComponent<Text>().color = textColor; yield return new WaitForSeconds(0.05f); } if (imgColor.a < 0) { InformationPanel.SetActive(false); } } } ``` firedamage.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class firedamage : MonoBehaviour { ParticleSystem particle; private List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>(); public int damage; public float DPS = 1f; private float timeSinceDPS; // Start is called before the first frame update void Start() { particle = GetComponent<ParticleSystem>(); timeSinceDPS = DPS; } // Update is called once per frame void Update() { timeSinceDPS += Time.deltaTime; } private void OnParticleCollision(GameObject other) { ParticlePhysicsExtensions.GetCollisionEvents(particle, other, collisionEvents); int count = collisionEvents.Count; if (other.gameObject.tag == "Enemy" && timeSinceDPS >= DPS) { int damage = Random.Range( 2, 5); other.gameObject.GetComponent<EnemyHealth>().TakeDamage(damage); timeSinceDPS = 0f; } } }``` idle.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class idle : StateMachineBehaviour { public float stoppingDistance; private Transform target; public float patrolWaitTime = 3f; public float idleTime = 0f; public float attackrange =0.5f; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { idleTime += Time.deltaTime; if (attackrange < Vector2.Distance(animator.transform.position, target.position) && Vector2.Distance(animator.transform.position, target.position) < stoppingDistance) { animator.SetBool("chasing", true); } else if (attackrange > Vector2.Distance(animator.transform.position, target.position) ) { animator.SetBool("chasing", false); animator.SetBool("attack", false); } if (idleTime >= patrolWaitTime) { animator.SetBool("patrol", true); idleTime = 0f; } if (attackrange < Vector2.Distance(animator.transform.position, target.position)) { animator.SetBool("attack", true); } } // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // OnStateMove is called right after Animator.OnAnimatorMove() //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // // Implement code that processes and affects root motion //} // OnStateIK is called right after Animator.OnAnimatorIK() //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // // Implement code that sets up animation IK (inverse kinematics) //} } ``` SaveSystem.cs ```using System.IO; using UnityEngine; using System.Runtime.Serialization.Formatters.Binary; public class SaveSystem { public static void saveplayer(PlayerSave player) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.save"; FileStream filestream = new FileStream(path, FileMode.Create); //PlayerSave data = new PlayerSave(); } } ``` popup.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class popup : MonoBehaviour { public float destroy = 10f; public Vector3 Offset = new Vector3(0,0,0); // Start is called before the first frame update void Start() { Vector3 Offset = new Vector3(Random.Range(-0.4f, 0.4f), Random.Range(0.8f, 1.0f), 0); transform.localPosition += Offset; transform.eulerAngles = new Vector3(0,0 , Random.Range(-30f,30f)); } // Update is called once per frame void Update() { Destroy(gameObject, destroy); } } ``` NPC.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPC : MonoBehaviour { public bool talked; private GameObject talkboard; public bool readytotalk; public bool istalking; public DialogueManager dialoguemanager; public bool timerbool; public GameObject test; public bool talkinput; public void Start() { talkboard = gameObject.transform.GetChild(0).gameObject; dialoguemanager = GameObject.Find("MainCanvas").gameObject.GetComponent<DialogueManager>(); } public void Update() { if (Input.GetKeyDown(KeyCode.Z)) { talkinput = true; } else { talkinput = false; } // if collision trigger if (readytotalk == true) { if (talkinput == true && istalking == false) { if (talked == true) { //if talked already Debug.Log("talked already"); dialoguemanager.DialogueStart(gameObject.GetComponent<RemainedDialogue>()); istalking = true; StartCoroutine(timer()); } else { istalking = true; dialoguemanager.DialogueStart(gameObject.GetComponent<Dialogue>()); StartCoroutine(timer()); //dialoguemanager.NextSentence(); } } if (talkinput == true && istalking == true && dialoguemanager.FirstDialogue == false && timerbool == true) { StartCoroutine(timer()); dialoguemanager.NextSentence(); } } } public void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { talkboard.SetActive(true); readytotalk = true; dialoguemanager.currentNPC = this.gameObject; } } public void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { talkboard.SetActive(false); readytotalk = false; istalking = false; dialoguemanager.DialogueReset(); dialoguemanager.currentNPC = null; } } IEnumerator timer() { timerbool = false; yield return new WaitForSeconds(0.1f); timerbool = true; } } ``` RemainedDialogue.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class RemainedDialogue : Dialogue { } ``` chasing.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class chasing : StateMachineBehaviour { public float speed; public float stoppingDistance; public float attackrange = 1f; private Transform target; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // animator.transform.position = Vector2.MoveTowards(animator.transform.position, new Vector2(target.position.x, animator.transform.position.y), speed * Time.deltaTime); if (Vector2.Distance(animator.transform.position, target.position) > stoppingDistance) { animator.SetBool("chasing", false); animator.SetBool("patrol", false); } if (Vector2.Distance(animator.transform.position, target.position) < attackrange) { animator.SetBool("patrol", false); animator.SetBool("chasing", false); animator.SetBool("attack", true); } } // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { } // OnStateMove is called right after Animator.OnAnimatorMove() //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // // Implement code that processes and affects root motion //} // OnStateIK is called right after Animator.OnAnimatorIK() //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // // Implement code that sets up animation IK (inverse kinematics) //} } ``` firesound.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class firesound : MonoBehaviour { private AudioSource audioSource; public AudioClip glassbreak; // Start is called before the first frame update void Start() { audioSource = GetComponent<AudioSource>(); audioSource.clip = glassbreak; audioSource.pitch = (Random.Range(0.7f, 1.6f)); audioSource.Play(); } // Update is called once per frame void Update() { } } ``` inventoryButton.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class inventoryButton : MonoBehaviour { public Item item; public PlayerInventory PlayerInventory; public int slotnumber; public Text text; public InventoryScript InventoryScript; public ItemDB itemDB; public Button CloseButton; public Button UseButton; public GameObject EquipmentPanel; private void Start() { itemDB = GameObject.Find("ItemDB").GetComponent<ItemDB>(); EquipmentPanel = InventoryScript.gameObject.transform.Find("InGameObj").gameObject.transform.Find("EquipmentPanel").gameObject; InventoryScript.equipImg = EquipmentPanel.transform.Find("Equipped Image").GetComponent<Image>(); } public void ButtonSetUp() { CloseButton = gameObject.transform.GetChild(1).gameObject.GetComponent<Button>(); UseButton = gameObject.GetComponent<Button>(); if (this.gameObject.GetComponent<Item>() != null) { item = this.gameObject.GetComponent<Item>(); CloseButton.gameObject.SetActive(true); UseButton.enabled = true; } PlayerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>(); InventoryScript = GameObject.Find("MainCanvas").GetComponent<InventoryScript>(); text.text = PlayerInventory.stackamount[slotnumber].ToString(); //reset stack number in UI if (text.text == "0") { text.text = ""; CloseButton.gameObject.SetActive(false); UseButton.enabled = false; } } public void itemUse() { Debug.Log("I used" + item.ItemName); if (item.type == "Projectile") { Debug.Log("proj"); PlayerInventory.EquippedSlotNumber = slotnumber; PlayerInventory.EquippedItem = PlayerInventory.inventory[slotnumber]; InventoryScript.equipImg.enabled = true; InventoryScript.equipImg.sprite = PlayerInventory.EquippedItem.icon; //player.stackamount[slotnumber] -= 1; PlayerInventory.StackChecking(slotnumber); StartCoroutine(InventoryScript.inventoryReset()); // become zero if (PlayerInventory.StackChecking(slotnumber) == false){ InventoryScript.equipImg.enabled = false; InventoryScript.equipImg.sprite = null; } InventoryScript.equipmentsetup(PlayerInventory.stackamount[PlayerInventory.EquippedSlotNumber]); } else if(item.type == "Consumable") { Debug.Log("consumable"); InventoryRefresh(); } else { InventoryRefresh(); } } public void InventoryRefresh() { PlayerInventory.stackamount[slotnumber] -= 1; PlayerInventory.StackChecking(slotnumber); StartCoroutine(InventoryScript.inventoryReset()); } public void itemRemove() { Debug.Log("remove" +item.ItemName); PlayerInventory.stackamount[slotnumber] -= 1; PlayerInventory.StackChecking(slotnumber); StartCoroutine(InventoryScript.inventoryReset()); //drop item Instantiate(itemDB.items[item.ID], PlayerInventory.droplocation.transform.position, Quaternion.identity); } } ``` PlayerSave.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerSave { public int level; public string Playername; public PlayerSave(int level, string Playername) { this.level = level; this.Playername = Playername; } } ``` DontDestoryScript.cs ```using System.Collections; using System.Collections.Generic; using UnityEngine; public class DontDestoryScript : MonoBehaviour { public GameObject obj; private void Awake() { obj = this.gameObject; DontDestroyOnLoad(obj); } public void destory() { Destroy(obj); } } ```
tingxiongbest/MyRepository
tingxiongbest/MyRepository README.md ```# MyRepository It Just A begin ```
tinlokijusaringan/SimsH4CK3R
tinlokijusaringan/SimsH4CK3R README.md ```# SIMS4 BY SimsH4CK3R TORRENTS ONLY magnet:?xt=urn:btih:8f295a975b9232dbb2add424c16b09ba6db2e822&dn=rutor.info_The+Sims+4%3A+Deluxe+Edition+%5Bv+1.52.100.1020+%2B+DLCs%5D+%282014%29+PC+%7C+RePack+%D0%BE%D1%82+FitGirl&tr=udp://opentor.org:2710&tr=udp://opentor.org:2710&tr=http://retracker.local/announce ```
tinomwadeyi/tinomwadeyi.github.io
tinomwadeyi/tinomwadeyi.github.io README.md ```A personal portolio of my projects with extra details that cannot fit onto my CV. ```
tinoni/gloss
tinoni/gloss glossify.min.js ```var magic_gloss={supports_canvas:function(){return !!document.createElement("canvas").getContext},supports_ToDataURL:function(){if(!this.supports_canvas()){return false}var a=document.createElement("canvas");var b=a.toDataURL("image/png");return(b.indexOf("data:image/png")==0)},hex2rgb:function(b){var a=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(b);return a?{r:parseInt(a[1],16),g:parseInt(a[2],16),b:parseInt(a[3],16)}:{r:0,g:0,b:0}},rgb_str:function(a,b){return"rgba("+a.r+","+a.g+","+a.b+","+b+")"},main:function(k,g,l){if(!$(k).is("img")){return}l=l||1;var i=this.hex2rgb(g);var c=document.createElement("canvas");var b=c.getContext("2d");var p=k.width;var j=k.height;var m=Math.min(p,j);c.width=m;c.height=m+m/3;b.save();b.beginPath();b.arc(m/2,m/2,m/2,0,Math.PI*2,false);b.clip();try{b.drawImage(k,0,0,p,j)}catch(f){return}b.restore();b.save();var s=b.createRadialGradient(m/3,m/1.2,0,m/2,m/2,m/2);s.addColorStop(0,"rgba(255,255,255,0)");s.addColorStop(1,this.rgb_str(i,0.9*l));b.fillStyle=s;b.beginPath();b.arc(m/2,m/2,m/2,0,Math.PI*2,false);b.fill();b.restore();var e=b.createLinearGradient(m/2,0,m/2,m/2);e.addColorStop(0,this.rgb_str({r:255,g:255,b:255},1*l));e.addColorStop(1,this.rgb_str({r:255,g:255,b:255},0.11*l));b.save();b.scale(1.25,1);b.beginPath();b.arc(m/2.5,m/3.5,m/4,0,2*Math.PI,false);b.restore();b.fillStyle=e;b.fill();var o=m/3;var n=m/1.2;var a=m/7;b.save();var s=b.createRadialGradient(o,n,0,o,n,a);s.addColorStop(0,"rgba(255,255,255,1)");s.addColorStop(1,"rgba(255,255,255,0)");b.fillStyle=s;b.beginPath();b.arc(o,n,a,0,Math.PI*2,false);b.fill();b.restore();var q=function(h,d,u,t,r){b.save();b.globalCompositeOperation="destination-over";b.beginPath();b.fillStyle="#fff";b.translate(d-t,u-r);b.scale(t,r);b.arc(1,1,1,0,2*Math.PI,false);b.shadowColor=h.rgb_str(i,0.5*l);b.shadowBlur=3*m/14;b.shadowOffsetX=0;b.shadowOffsetY=1.5*m/14;b.fill();b.restore()};q(this,m/2,m/1.35,m/2.7,m/4);k.please_glow=false;k.src=c.toDataURL("image/png");k.width=c.width;k.height=c.height}};$(function(){if(!magic_gloss.supports_ToDataURL()){return}$("img[data-gloss]").each(function(a,b){$(b).load(function(){if(this.please_glow!=false){var e=$(b).attr("data-glosscolor");var d=$(b).attr("data-glossalpha");magic_gloss.main(b,e,d)}}).each(function(){if(b.complete){$(b).load()}})})});(function(a){a.fn.glossify=function(b){var d=this;var c={color:"#000000",alpha:1};c=a.extend(c,b||{});this.each(function(e,f){magic_gloss.main(f,c.color,c.alpha)});return this}})(jQuery);``` README.md ```glossify.js ============ A jQuery plugin that transforms any image into a beautiful and colourful glossy sphere. ## Home and demo View a live [demo](https://tinoni.github.io/gloss/). ## Usage Step 1: include JQuery and glossify.js in your page <script src="jquery.js"/> <script src="glossify.js"/> Step 2: every image you want to glossify just include the data-gloss attribute <image src="html5.png" data-gloss/> Step 3: there is no step 3 :-) ## Further options There are more options. Please visit the homepage to read the complete documentation. ## License You may use polaroid.js under the terms of the MIT License. [More information](http://en.wikipedia.org/wiki/MIT_License). ``` glossify.js ```/** * User: mfernandes http://openxrest.com/gloss/ * Date: 22/11/13 * Time: 14:42 * minify with http://refresh-sf.com/yui/ */ var magic_gloss = { supports_canvas: function () { return !!document.createElement('canvas').getContext; }, supports_ToDataURL: function () { if(!this.supports_canvas()) return false; var canvas = document.createElement("canvas"); var data = canvas.toDataURL("image/png"); return (data.indexOf("data:image/png") == 0); }, hex2rgb: function (hex) { var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); return result ? { r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16) } : { r: 0, g: 0, b: 0 }; }, rgb_str: function(rgb_obj, alpha) { return 'rgba(' + rgb_obj.r + ',' + rgb_obj.g + ',' + rgb_obj.b + ',' + alpha + ')'; }, main: function (src_img, color, alpha_factor) { if (!$(src_img).is('img')) return; //if not image then move on alpha_factor = alpha_factor || 1; var color_rgb = this.hex2rgb(color); //var canvas = document.getElementById("b"); var canvas = document.createElement('canvas'); var context = canvas.getContext("2d"); var w = src_img.width; var h = src_img.height; var d = Math.min(w, h); canvas.width = d; canvas.height = d+d/3; //define the clipping path context.save(); context.beginPath(); context.arc(d/2, d/2, d/2, 0, Math.PI * 2, false); context.clip(); //draw image try { context.drawImage(src_img, 0, 0, w, h); } catch (err) { return; //some problem with this image: nothing to do } context.restore(); //end clipping path //radial gradient (inner glow) context.save(); var gradient_innerglow = context.createRadialGradient(d/3, d/1.2, 0, d/2, d/2, d/2); gradient_innerglow.addColorStop(0.0, 'rgba(255,255,255,0)'); gradient_innerglow.addColorStop(1.0, this.rgb_str(color_rgb, 0.9*alpha_factor)); //with transparency //draw context.fillStyle = gradient_innerglow; context.beginPath(); context.arc(d/2, d/2, d/2, 0, Math.PI * 2, false); context.fill(); context.restore(); //top glow //linear gradient var gradient_linear = context.createLinearGradient(d/2, 0, d/2, d/2); gradient_linear.addColorStop(0.0, this.rgb_str({r:255,g:255,b:255}, 1*alpha_factor)); gradient_linear.addColorStop(1.0, this.rgb_str({r:255,g:255,b:255}, 0.11*alpha_factor)); //draw context.save(); // scale context horizontally context.scale(1.25, 1); // draw circle which will be stretched into an oval context.beginPath(); context.arc(d/2.5, d/3.5, d/4, 0, 2 * Math.PI, false); // restore to original state context.restore(); // apply styling context.fillStyle = gradient_linear; context.fill(); //shinning var x = d/3; var y = d/1.2; var r = d/7; context.save(); var gradient_innerglow = context.createRadialGradient(x, y, 0, x, y, r); gradient_innerglow.addColorStop(0.0, 'rgba(255,255,255,1)'); gradient_innerglow.addColorStop(1.0, 'rgba(255,255,255,0)'); //with transparency //draw context.fillStyle = gradient_innerglow; context.beginPath(); context.arc(x, y, r, 0, Math.PI * 2, false); context.fill(); context.restore(); //shadow var elypse = function(that, cx, cy, rx, ry) { context.save(); context.globalCompositeOperation = "destination-over"; context.beginPath(); context.fillStyle = '#fff'; context.translate(cx-rx, cy-ry); context.scale(rx, ry); context.arc(1, 1, 1, 0, 2 * Math.PI, false); context.shadowColor = that.rgb_str(color_rgb, 0.5*alpha_factor); context.shadowBlur = 3*d/14; context.shadowOffsetX = 0; context.shadowOffsetY = 1.5*d/14; context.fill(); context.restore(); }; elypse(this, d/2, d/1.35, d/2.7, d/4); //shadow //copy canvas back to original img src_img.please_glow = false; //do not fire load event again src_img.src = canvas.toDataURL("image/png"); //correct width and height src_img.width = canvas.width; src_img.height = canvas.height; //cleanup canvas = null; } //end main }; //end magic_gloss namespace $(function() { //main if (!magic_gloss.supports_ToDataURL()) { return; //quit if ToDataURL not supported by this browser } $("img[data-gloss]").each(function(i, obj) { $(obj).load(function() { if (this.please_glow != false) { var c = $(obj).attr("data-glosscolor"); var a = $(obj).attr("data-glossalpha"); magic_gloss.main(obj, c, a); } }).each(function() { if(obj.complete) $(obj).load(); }); }); }); //end magic_gloss //jquery plugin (function($){ $.fn.glossify = function(options) { var that = this; //a reference to ourselves var settings = { color: "#000000", alpha: 1 }; settings = $.extend(settings, options || {}); //main //magic_gloss.main(this[0], settings.color, settings.alpha); this.each(function(i, obj) { magic_gloss.main(obj, settings.color, settings.alpha); }); return this; }; })(jQuery);```
tinsleyfok/portfolio
tinsleyfok/portfolio README.md ```# portfolio This is a new portfolio website designed and developed by me @2023 ```
tintabari/first
tintabari/first README.md ```# Flow App This repository is the pushbreaker example Gihub hook activated feature-001 - set page backgound color to #00aab4 feature-002 add first paragraph to index page ```
tintinap/flask-api
tintinap/flask-api app.py ```# Server Side from flask import Flask from flask_restful import Api, Resource, abort, reqparse, marshal_with, fields from flask_sqlalchemy import SQLAlchemy, Model app = Flask(__name__) #database db = SQLAlchemy(app) app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///dabase.db' api = Api(app) class CityModel(db.Model): id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String(100), nullable=False) temp = db.Column(db.String(100), nullable=False) weather = db.Column(db.String(100), nullable=False) people = db.Column(db.String(100), nullable=False) def __repr__(self): return f'City(name={name}, temp={temp}, weather={weather}, people={people})' db.create_all() #Add Request Parser city_add_args = reqparse.RequestParser() city_add_args.add_argument('name', type=str, required=True, help='pls fill ur province name') city_add_args.add_argument('temp', type=str, required=True, help='pls fill ur province temperature') city_add_args.add_argument('weather', type=str, required=True, help='pls fill ur province weather') city_add_args.add_argument('people', type=str, required=True, help='pls fill ur number of people of the province ') #Update Request Parser city_update_args = reqparse.RequestParser() city_update_args.add_argument('name', type=str, help='pls specify ur province name') city_update_args.add_argument('temp', type=str, help='pls specify ur province temperature') city_update_args.add_argument('weather', type=str, help='pls specify ur province weather') city_update_args.add_argument('people', type=str, help='pls specify ur number of people of the province ') resource_field = { 'id': fields.Integer, 'name': fields.String, 'temp': fields.String, 'weather': fields.String, 'people': fields.String } # my_city = { # 1 : { 'province_name':'Bangkok', 'weather': 'hot', 'people': 5000}, # 2 : { 'province_name':'Chonburi', 'weather': 'rainny', 'people': 4000}, # 3 : { 'province_name':'Rayong', 'weather': 'cloudy', 'people': 3000} # } # #validate request # def not_found_name_city(city_id): # if name not in my_city: # abort(404, message="no province u've called") #design class WeatherCity(Resource): @marshal_with(resource_field) def get(self, city_id): # not_found_city_id_city(city_id) # return my_city[name] result = CityModel.query.filter_by(id=city_id).first() if not result: abort(404, message='city not found') return result @marshal_with(resource_field) def post(self, city_id): result = CityModel.query.filter_by(id=city_id).first() if result: abort(409, message='used id') args = city_add_args.parse_args() city = CityModel(id=city_id, name=args['name'], temp=args['temp'], weather=args['weather'], people=args['people']) db.session.add(city) db.session.commit() return city, 201 @marshal_with(resource_field) def patch(self, city_id): args=city_update_args.parse_args() result = CityModel.query.filter_by(id=city_id).first() if not result: abort(404, message='city to update not found') if args['name']: result.name = args['name'] # change name if args['temp']: result.temp = args['temp'] # change temp if args['weather']: result.weather = args['weather'] # change weather if args['people']: result.people = args['people'] # change people db.session.commit() return result #call api.add_resource(WeatherCity, "/weather/<string:city_id>") if __name__ == "__main__": app.run(debug=True)``` test_request.py ```# Client Side import requests URL = 'http://127.0.0.1:5000/weather/2' response = requests.get(URL) message = response.json() print(message)```
tinyteabird/Portfolio-website
tinyteabird/Portfolio-website README.md ```# Portfolio-website Portfolio for our every little thing ```
tinywall/tinywall.net
tinywall/tinywall.net README.md ```tinywallnet.github.io ===================== Tinywall.net website ```
tipmvp/GitHub
tipmvp/GitHub T.java ```package github; /** * @author XRZ * @date 2019/5/8 * @Description : */ public class T { public static void main(String[] args) { System.out.println("conmjgdm"); System.out.println("dddff"); } } ```
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