Answers.Body: <p>You could add new pseudo localization files to Craft <code>craft/app/framework/i18n/data/</code> and rename (translate) the name of your "language" and other things in these files.</p>
  
  <p>I'd use <code>en.php</code> as a starting point and save it as <code>en_custom.php</code>. Then add a new key/value pair <code>'en_custom' =&gt; 'My Custom Country'</code> to the <code>languages</code> array (line 205 ff.), which is responsible for the translation of the language names.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-20T18:31:26.707Z
Answers.Text: Probably worth noting that modifying anything in the `craft/app` folder is generally considered bad practice... Your changes can (and likely will) disappear during a future auto-update. That all being said, modifying the core might be your only option here. (reluctant +1)
Answers.UserDisplayName: Lindsey D
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-20T19:05:37.887Z
Answers.Text: Yes, this is no nice solution (as is to mis-use locales to get some sort of multi-site feature to begin with!!). But it works and auto-update probably doesn't do any harm to "unknown" localization files (Craft can't know if this is a real country, does it?).
Answers.UserDisplayName: carlcs
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-20T19:09:49.587Z
Answers.Text: Hmm, interesting theory. You might be right that "invented" localization files would be safe, but I personally would hesitate to take that risk. I generally think of auto-updates along the lines of git syncing... ie, "everything in its right place". But you're definitely right (unless P&T says otherwise) that there's no way to do this without tapping into the `craft/app` folder.
Answers.UserDisplayName: Lindsey D
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-20T19:39:49.290Z
Answers.Text: The only time it would be overwritten during an auto-update is if, instead of only sending a diff of patched files down, we decide to just swap out the whole app folder cart blanche. I think we've only done that once during a Yii update that touched so many files (thousands) it was less work just to swap out the whole folder.
Answers.UserDisplayName: Brad Bell
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-21T08:00:00.767Z
Answers.Text: @BradBell Would the eventual arrival of Craft 3 be an instance where you may decide to replace the entire `app` folder?
Answers.UserDisplayName: Lindsey D
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-21T08:15:20.657Z
Answers.Text: @BradBell it would be nice if you would exclude the i18n/data/ folder from such overwrites or allow users to define a custom (additional) path `CRAFT_LOCALES_PATH` to it in index.php. Not only for this use case but also for user installed non-fake locales that are not supported by default (see other Q/A here where you and Brandon suggested this).
Answers.UserDisplayName: carlcs
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-21T15:49:08.337Z
Answers.Text: @LindseyD There is about a 100% chance that Craft 3 is going to be a manual update only.
Answers.UserDisplayName: Brad Bell
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-21T15:49:49.670Z
Answers.Text: @carlcs - Maybe... it's a non-issue on Craft 3, though, so probably not worth the effort right now.
Answers.UserDisplayName: Brad Bell
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-22T04:16:27.013Z
Answers.Text: We are currently using this method on a site. If Craft 3 has a manually update, should copying the custom localization files to the proper folder before running the update allow for a smooth transition?
Answers.UserDisplayName: a-am
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-20T18:22:55.877Z
Answers.LastActivityDate: 2015-01-20T18:22:55.877Z
Answers.UserDisplayName: carlcs
Body: <p>I am developing multi-sites with the locals. Everything is fine. Is it possible to change the name of locals. I 'd like to give some other names to locals so that those can be more clear while managing the contents.</p>
  
  <p>Please guide me for it.</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2015-01-17T03:33:06.130Z
Comments.Text: anyone please ???
Comments.UserDisplayName: Bhashkar Yadav
Tags: <localization><multi-site>
Title: How to change the locals name in Localized Sites
ThreadText: # How to change the locals name in Localized Sites
  
  (Asked by: username_0 on 2015-01-16)
  
  I am developing multi-sites with the locals. Everything is fine. Is it possible to change the name of locals. I 'd like to give some other names to locals so that those can be more clear while managing the contents.
  
  Please guide me for it.
  
  **Tags:** localization, multi-site
  
  > **Comments:**
  > **username_0**: anyone please ???  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_1 on 2015-01-20. Score: 5
  
  You could add new pseudo localization files to Craft `craft/app/framework/i18n/data/` and rename (translate) the name of your "language" and other things in these files.
  
  I'd use `en.php` as a starting point and save it as `en_custom.php`. Then add a new key/value pair `'en_custom' => 'My Custom Country'` to the `languages` array (line 205 ff.), which is responsible for the translation of the language names.
  
  > **Comments:**
  > **username_2**: Probably worth noting that modifying anything in the `craft/app` folder is generally considered bad practice... Your changes can (and likely will) disappear during a future auto-update. That all being said, modifying the core might be your only option here. (reluctant +1)  
  > **username_1**: Yes, this is no nice solution (as is to mis-use locales to get some sort of multi-site feature to begin with!!). But it works and auto-update probably doesn't do any harm to "unknown" localization files (Craft can't know if this is a real country, does it?).  
  > **username_2**: Hmm, interesting theory. You might be right that "invented" localization files would be safe, but I personally would hesitate to take that risk. I generally think of auto-updates along the lines of git syncing... ie, "everything in its right place". But you're definitely right (unless P&T says otherwise) that there's no way to do this without tapping into the `craft/app` folder.  
  > **username_3**: The only time it would be overwritten during an auto-update is if, instead of only sending a diff of patched files down, we decide to just swap out the whole app folder cart blanche. I think we've only done that once during a Yii update that touched so many files (thousands) it was less work just to swap out the whole folder.  
  > **username_2**: @username_3 Would the eventual arrival of Craft 3 be an instance where you may decide to replace the entire `app` folder?  
  > **username_1**: @username_3 it would be nice if you would exclude the i18n/data/ folder from such overwrites or allow users to define a custom (additional) path `CRAFT_LOCALES_PATH` to it in index.php. Not only for this use case but also for user installed non-fake locales that are not supported by default (see other Q/A here where you and Brandon suggested this).  
  > **username_3**: @username_2 There is about a 100% chance that Craft 3 is going to be a manual update only.  
  > **username_3**: @username_1 - Maybe... it's a non-issue on Craft 3, though, so probably not worth the effort right now.  
  > **username_4**: We are currently using this method on a site. If Craft 3 has a manually update, should copying the custom localization files to the proper folder before running the update allow for a smooth transition?  
  
  ---
  
  