<p>It seems unlikely that they'd allow that. <a href="https://developer.apple.com/app-store/review/guidelines/#hardware-compatibility" rel="nofollow noreferrer">App Store Review Guideline 2.4.2 provides</a>:</p>

<blockquote>
  <p>Design your app to use power efficiently. Apps should not rapidly drain battery, generate excessive heat, or put unnecessary strain on device resources.</p>
</blockquote>

<p>Also, <a href="https://developer.apple.com/app-store/review/guidelines/#payments" rel="nofollow noreferrer">Guideline 3</a> seems relevant:</p>

<blockquote>
  <p>If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.</p>
</blockquote>

<p>(i.e. Apple must get a cut of all purchases.)</p>

<p>Or <a href="https://developer.apple.com/app-store/review/guidelines/#unacceptable" rel="nofollow noreferrer">Guideline 3.2.2 (ii)</a>:</p>

<blockquote>
  <p>Monetizing built-in capabilities provided by the hardware or operating system, such as Push Notifications, the camera, or the gyroscope; or Apple services, such as Apple Music access or iCloud storage.</p>
</blockquote>

CC BY-SA 3.0
2017-11-20T03:00:47.373Z
Thank you. I was looking for outright references to crypto-currency related words but yours is a great perspective that I had not though of.
Mark Hollas
CC BY-SA 3.0
2017-11-20T02:37:39.703Z
2017-11-20T02:37:39.703Z
Nick ODell
<p>I have been looking into the feasibility of creating an app that mines cryptos. I have been searching iTunes for similar apps but none have come up where the miner is part of the app. Does anyone know if Apple allows mining from app? i.e would an app that does mining have even the slightest chance at being approved?</p>

CC BY-SA 3.0
2017-11-20T01:55:10.393Z
It seems like a terrible idea for any battery-powered mobile device.  Furthermore I think the performance would be such that you'd never mine anything to speak of.
Nate Eldredge
CC BY-SA 3.0
2017-11-20T02:00:10.793Z
thank you. I am aware of the technical hurdles involved in what I am building. I do not, however know if Apple accepts such apps in the app store and have been unsuccessful in finding any resources with a definite answer.
Mark Hollas
CC BY-SA 3.0
2017-11-21T22:13:40.917Z
@NateEldredge there may be Altcoins using Proof of Stake that would be efficient. Given Nick's answer, it may be disallowed anyway though due to the monetisation limitation.
Highly Irregular
<appstore>
Does Apple allow mining from app?
Mark Hollas
# Does Apple allow mining from app?

(Asked by: username_0 on 2017-11-20)

I have been looking into the feasibility of creating an app that mines cryptos. I have been searching iTunes for similar apps but none have come up where the miner is part of the app. Does anyone know if Apple allows mining from app? i.e would an app that does mining have even the slightest chance at being approved?

**Tags:** appstore

> **Comments:**
> **username_1**: It seems like a terrible idea for any battery-powered mobile device.  Furthermore I think the performance would be such that you'd never mine anything to speak of.  
> **username_0**: thank you. I am aware of the technical hurdles involved in what I am building. I do not, however know if Apple accepts such apps in the app store and have been unsuccessful in finding any resources with a definite answer.  
> **username_2**: @NateEldredge there may be Altcoins using Proof of Stake that would be efficient. Given Nick's answer, it may be disallowed anyway though due to the monetisation limitation.  

---

## 1 answers

### Answer by username_3 on 2017-11-20. Score: 3 | Accepted answer

It seems unlikely that they'd allow that. [App Store Review Guideline 2.4.2 provides](https://developer.apple.com/app-store/review/guidelines/#hardware-compatibility):

> Design your app to use power efficiently. Apps should not rapidly drain battery, generate excessive heat, or put unnecessary strain on device resources.

Also, [Guideline 3](https://developer.apple.com/app-store/review/guidelines/#payments) seems relevant:

> If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.

(i.e. Apple must get a cut of all purchases.)

Or [Guideline 3.2.2 (ii)](https://developer.apple.com/app-store/review/guidelines/#unacceptable):

> Monetizing built-in capabilities provided by the hardware or operating system, such as Push Notifications, the camera, or the gyroscope; or Apple services, such as Apple Music access or iCloud storage.

> **Comments:**
> **username_0**: Thank you. I was looking for outright references to crypto-currency related words but yours is a great perspective that I had not though of.  

---

