Answers.Body: <p>Pick-whipping one value to another sets it to that value, if you don't want them to be the same but rather change at the same rate then try this instead: </p>
  
  <pre><code>value + transform.position
  </code></pre>
  
  <p>Alternatively, parenting the whole camera to a 3D null object may make things easier to animate and is generally nicer to deal with. </p>
  
  <p>The Angle Script will create a new camera parented to a null for you, which makes things a lot easier: <a href="https://madebyloop.co.uk/products/angle-streamline-camera-null-control-after-effects/" rel="nofollow noreferrer">https://madebyloop.co.uk/products/angle-streamline-camera-null-control-after-effects/</a></p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2020-04-27T11:19:51.667Z
Answers.LastActivityDate: 2020-04-27T11:19:51.667Z
Answers.UserDisplayName: Made by Loop
Body: <p>I want to make the value of the Point of Interest of a camera change at the same amount i change the Position, but when i simply pick whip parent the Point of Interest to the position, the former takes the same value as the later, which is not the result i expected. How do i accomplish the expected result?</p>
  
Tags: <after-effects><camera><after-effects-expressions>
Title: How do i make the different values of two properties change at the same amount in After Effects?
UserDisplayName: John
ThreadText: # How do i make the different values of two properties change at the same amount in After Effects?
  
  (Asked by: username_0 on 2020-04-23)
  
  I want to make the value of the Point of Interest of a camera change at the same amount i change the Position, but when i simply pick whip parent the Point of Interest to the position, the former takes the same value as the later, which is not the result i expected. How do i accomplish the expected result?
  
  **Tags:** after-effects, camera, after-effects-expressions
  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_1 on 2020-04-27. Score: 1 | Accepted answer
  
  Pick-whipping one value to another sets it to that value, if you don't want them to be the same but rather change at the same rate then try this instead:
  
  ```
  value + transform.position
  
  ```
  
  Alternatively, parenting the whole camera to a 3D null object may make things easier to animate and is generally nicer to deal with.
  
  The Angle Script will create a new camera parented to a null for you, which makes things a lot easier: <https://username_1.co.uk/products/angle-streamline-camera-null-control-after-effects/>
  
  
  ---
  
  