Answers.Body: <p>Once you bought a license for the software you are good to go. In case of Adobe you simply subscribe to the <a href="https://creative.adobe.com" rel="nofollow">Creative Cloud</a>. There is no royalties for the usage of software, like for the usage of creative content like video or audio footage or images from other artists.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-05T15:45:01.923Z
Answers.Text: Is payment for a creative cloud subscription a one-time thing? ADoes licensing needed for each copy of flash?
Answers.UserDisplayName: user8068
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-05T15:48:30.423Z
Answers.Text: No they changed their model to a monthly /yearly subscription. As soon as you are not subscribed you can not use the software anymore. But you can still show and use the stuff that you made with the software.
Answers.UserDisplayName: Benedikt
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-05T04:10:23.683Z
Answers.LastActivityDate: 2015-01-05T04:10:23.683Z
Answers.UserDisplayName: Benedikt
Answers.Body: <p>As a media creator, you pay for use of the tool, not for the use of the result from using the tool.  Different companies have different systems, but you either buy the software up front or pay a fixed subscription to have the tool available to you.</p>
  
  <p>It does not matter if you are using it for personal use (though sometimes educational copies will get you a discount for non-commercial use), making a video for your ad supported youtube channel or producing the super bowl.  The cost of the software remains the same.</p>
  
  <p>It's similar to buying any other tool (say a hammer).  You can either buy the hammer or rent it from a hardware store, but you don't pay for every house you sell that you build with the hammer, you just pay for the hammer.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-06T02:08:34.957Z
Answers.Text: Just wanted to note that this isn't true for all software, many game engines charge royalty fees.
Answers.UserDisplayName: KC McLaughlin
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-06T06:10:16.680Z
Answers.Text: Actually, for the most part it is true for video game engines being used to wholesale make animation.  What royalties are generally required for is using creative assets.  This applies whether using the models and base animation of a game or stock footage from a stock footage site.  The dividing line is creative content.  You don't (generally) pay royalties for tools.  You almost always pay royalties for creative content (unless it is royalty free licensed).
Answers.UserDisplayName: AJ Henderson
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-05T16:39:48.093Z
Answers.LastActivityDate: 2015-01-05T16:39:48.093Z
Answers.UserDisplayName: AJ Henderson
Body: <p>Do they have to pay Adobe if they use Flash to animate? Do they have to give them money in production, broadcasting, or otherwise?</p>
  
Tags: <animation>
Title: Do cartoon creators have to pay software owners?
UserDisplayName: user8068
ThreadText: # Do cartoon creators have to pay software owners?
  
  (Asked by: username_0 on 2015-01-05)
  
  Do they have to pay Adobe if they use Flash to animate? Do they have to give them money in production, broadcasting, or otherwise?
  
  **Tags:** animation
  
  
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  ## 2 answers
  
  ### Answer by username_2 on 2015-01-05. Score: 3 | Accepted answer
  
  As a media creator, you pay for use of the tool, not for the use of the result from using the tool. Different companies have different systems, but you either buy the software up front or pay a fixed subscription to have the tool available to you.
  
  It does not matter if you are using it for personal use (though sometimes educational copies will get you a discount for non-commercial use), making a video for your ad supported youtube channel or producing the super bowl. The cost of the software remains the same.
  
  It's similar to buying any other tool (say a hammer). You can either buy the hammer or rent it from a hardware store, but you don't pay for every house you sell that you build with the hammer, you just pay for the hammer.
  
  > **Comments:**
  > **username_3**: Just wanted to note that this isn't true for all software, many game engines charge royalty fees.  
  > **username_2**: Actually, for the most part it is true for video game engines being used to wholesale make animation.  What royalties are generally required for is using creative assets.  This applies whether using the models and base animation of a game or stock footage from a stock footage site.  The dividing line is creative content.  You don't (generally) pay royalties for tools.  You almost always pay royalties for creative content (unless it is royalty free licensed).  
  
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  ### Answer by username_1 on 2015-01-05. Score: 2
  
  Once you bought a license for the software you are good to go. In case of Adobe you simply subscribe to the [Creative Cloud](https://creative.adobe.com). There is no royalties for the usage of software, like for the usage of creative content like video or audio footage or images from other artists.
  
  > **Comments:**
  > **username_0**: Is payment for a creative cloud subscription a one-time thing? ADoes licensing needed for each copy of flash?  
  > **username_1**: No they changed their model to a monthly /yearly subscription. As soon as you are not subscribed you can not use the software anymore. But you can still show and use the stuff that you made with the software.  
  
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