Answers.Body: <p>I do this all the time at work, I'm currently rendering a 6 screen video wall for an installation. The easiest way to work is to create the video at the size of all the displays put together, e.g. for 3 × 4K displays it would be 11520 × 2160 pixels. This is so that you can work on the whole thing at once, and also so you can justify to your boss the insane amount of money they spent on your workstation (did I say that out loud?). </p>
  
  <p>You can use standard video tools like NLEs, e.g. Premiere or Resolve, compositors and animation packages like Fusion and After Effects or 3D applications like Maya, Lightwave or Blender. All modern versions of this kind of software will have the capability to work at custom resolutions, but as mentioned, your hardware will need to be pretty good, you'll have to budget for render time, and your proxy game will need to be strong (proxies are low-res substitutes that you can use to work on, then swap for the high-res originals at export time).</p>
  
  <p>Then you export, and encode into the playback format suitable for your playback devices. Some playback devices are able to handle large videos and split the playback into multiple screens. Small computer-based devices like Intel NUCs and Mac minis can be hooked up to multiple monitors and standard video players like VLC can be used to play the content full-screen across them all. Alternatively you can get multiple playback devices, one for each screen and synch them over a network. The output format will depend on the hardware you are using to play the material, so talk to whoever is setting that up.</p>
  
  <p>To split the composition you re-compose the full composition into the screens that will be displayed on each monitor. In the installation I am working on at the moment there are 6 screens, but the material is being played as three parts, with each playback device playing to two screens. So I've split my 10800 × 1920 into three 3600 × 1920 compositions.</p>
  
  <p>The tools above all have the ability to take one composition and nest it into another at a different resolution, but as I've found in my current projects you may have to re-edit the main composition to help with renders (I was hitting a GPU memory wall with some GPU-based effects, so I had to resize some of my layers and shuffle things to get it to render without choking).</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2020-02-06T17:56:31.933Z
Answers.Text: I know there’s a specific piece of software for concert displays, billboards, and non-rectangular projections. Is it Resolume? I think there was something else. Likely overkill anyway. Just bugs me that I can’t think of it.
Answers.UserDisplayName: Jason Conrad
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2020-01-31T00:35:32.810Z
Answers.LastActivityDate: 2020-01-31T00:35:32.810Z
Answers.UserDisplayName: stib
Answers.Body: <p>I just would add to @stib's answer that if the source material is not that high resolution, the project can be smaller in total size.</p>
  
  <p>If the original video is 4096px width, for example, the final composition could be that size, and just crop the height. Probably double that resolution and adding some sharpening can be easier to work with.</p>
  
  <p>Another option is to limit a FullHD height, 1080px and work with 1920x3 = 5760 px width.</p>
  
  <p>One thing to consider is if you want to compensate for the <strong>gap between monitors</strong>, so you need to crop the intersections as if they are just behind the gap.</p>
  
  <hr>
  
  <p>Then the computer displaying it should have the monitor's desktop set as "extended" and you need to have 3 HDMI output ports.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2020-01-31T22:38:35.253Z
Answers.LastActivityDate: 2020-01-31T22:38:35.253Z
Answers.UserDisplayName: Rafael
Body: <p>My question is simple.
  Is it possible to create a video (by standard tools and processes) that needs to be displayed on 3 horizontal screens stacked side by side (like a screen wall)?</p>
  
  <p>The idea is to put the screens on this setup:
  <a href="https://i.sstatic.net/iRCIT.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/iRCIT.png" alt="enter image description here"></a></p>
  
  <p>My designers and video producers are stuck with this task, so I am trying to help with it researching.</p>
  
Tags: <video>
Title: How to create a video so it can be displayed on 3 screens
UserDisplayName: Alex A.
ThreadText: # How to create a video so it can be displayed on 3 screens
  
  (Asked by: username_0 on 2020-01-30)
  
  My question is simple.
  Is it possible to create a video (by standard tools and processes) that needs to be displayed on 3 horizontal screens stacked side by side (like a screen wall)?
  
  The idea is to put the screens on this setup:
  [![enter image description here](https://i.sstatic.net/iRCIT.png)](https://i.sstatic.net/iRCIT.png)
  
  My designers and video producers are stuck with this task, so I am trying to help with it researching.
  
  **Tags:** video
  
  
  ---
  
  ## 2 answers
  
  ### Answer by username_1 on 2020-01-31. Score: 1 | Accepted answer
  
  I do this all the time at work, I'm currently rendering a 6 screen video wall for an installation. The easiest way to work is to create the video at the size of all the displays put together, e.g. for 3 × 4K displays it would be 11520 × 2160 pixels. This is so that you can work on the whole thing at once, and also so you can justify to your boss the insane amount of money they spent on your workstation (did I say that out loud?).
  
  You can use standard video tools like NLEs, e.g. Premiere or Resolve, compositors and animation packages like Fusion and After Effects or 3D applications like Maya, Lightwave or Blender. All modern versions of this kind of software will have the capability to work at custom resolutions, but as mentioned, your hardware will need to be pretty good, you'll have to budget for render time, and your proxy game will need to be strong (proxies are low-res substitutes that you can use to work on, then swap for the high-res originals at export time).
  
  Then you export, and encode into the playback format suitable for your playback devices. Some playback devices are able to handle large videos and split the playback into multiple screens. Small computer-based devices like Intel NUCs and Mac minis can be hooked up to multiple monitors and standard video players like VLC can be used to play the content full-screen across them all. Alternatively you can get multiple playback devices, one for each screen and synch them over a network. The output format will depend on the hardware you are using to play the material, so talk to whoever is setting that up.
  
  To split the composition you re-compose the full composition into the screens that will be displayed on each monitor. In the installation I am working on at the moment there are 6 screens, but the material is being played as three parts, with each playback device playing to two screens. So I've split my 10800 × 1920 into three 3600 × 1920 compositions.
  
  The tools above all have the ability to take one composition and nest it into another at a different resolution, but as I've found in my current projects you may have to re-edit the main composition to help with renders (I was hitting a GPU memory wall with some GPU-based effects, so I had to resize some of my layers and shuffle things to get it to render without choking).
  
  > **Comments:**
  > **username_2**: I know there’s a specific piece of software for concert displays, billboards, and non-rectangular projections. Is it Resolume? I think there was something else. Likely overkill anyway. Just bugs me that I can’t think of it.  
  
  ---
  
  ### Answer by username_3 on 2020-01-31. Score: 0
  
  I just would add to @username_1's answer that if the source material is not that high resolution, the project can be smaller in total size.
  
  If the original video is 4096px width, for example, the final composition could be that size, and just crop the height. Probably double that resolution and adding some sharpening can be easier to work with.
  
  Another option is to limit a FullHD height, 1080px and work with 1920x3 = 5760 px width.
  
  One thing to consider is if you want to compensate for the **gap between monitors**, so you need to crop the intersections as if they are just behind the gap.
  
  ---
  
  Then the computer displaying it should have the monitor's desktop set as "extended" and you need to have 3 HDMI output ports.
  
  
  ---
  
  