Answers.Body: <p>I was going to recommend nesting the comp and use time-remapping actually, which of course you came up with as the solution. </p>
  
  <p>I think, to be honest, this is your best bet, or time remap each layer in your existing composition. </p>
  
  <p>Doing the time-remap on your original comp, has the advantage that the keyframes will in fact be at the correct place given whatever time-base you want to end up in. This will allow for, if say your time-base is higher, more discrete frames, or points, in which to place new keyframes. </p>
  
  <p>Doing a remap in a nested comp will limit your ability to add keyframes in between what would be 2 frames... being your master comp (parent) only has 1 keyframe and therefor cannot be divided. </p>
  
  <p>Try time-remapping the composition; after you adjust the composition settings to the correct timebase. I don't see why that wouldn't give you what you need. </p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2016-12-17T07:54:08.863Z
Answers.Text: Even worse, the shutter angle/motion blur will play a role here
Answers.UserDisplayName: Alex
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2016-12-09T00:29:12.997Z
Answers.LastActivityDate: 2016-12-09T00:29:12.997Z
Answers.UserDisplayName: McFlySoHigh
Body: <p>I f****d up and changed the framerate of my AE preview because the project began taking its toll on my computer, mistakenly thinking that this will increase performance. However I sadly had to notice (after continuing to work on my project for quite some time) that this only affects the playback speed. And herein lies my problem: Everything is twice as fast as I had animated it. As a workaround I simply put everything in a precomp and enabled time-remapping, however this feels more like some makeshift solution rather than something proper.</p>
  
  <p>Now here is my question: Is there a way to tell after effects to stretch everything (layer length, keyframes, etc.) so that they are of correct length? Or do I have to rework everything manually what will probably make me never forget the difference between skipped frames and framerate again? :D</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2016-12-17T07:55:19.607Z
Comments.Text: Only for key frames on a particular layer, but you can select all within a certain layer an alt drag them out.
Comments.UserDisplayName: Alex
Tags: <after-effects><animation><animation-rendering>
Title: After Effects slow animation
UserDisplayName: CrazyQwert
ThreadText: # After Effects slow animation
  
  (Asked by: username_0 on 2016-12-08)
  
  I f\*\*\*\*d up and changed the framerate of my AE preview because the project began taking its toll on my computer, mistakenly thinking that this will increase performance. However I sadly had to notice (after continuing to work on my project for quite some time) that this only affects the playback speed. And herein lies my problem: Everything is twice as fast as I had animated it. As a workaround I simply put everything in a precomp and enabled time-remapping, however this feels more like some makeshift solution rather than something proper.
  
  Now here is my question: Is there a way to tell after effects to stretch everything (layer length, keyframes, etc.) so that they are of correct length? Or do I have to rework everything manually what will probably make me never forget the difference between skipped frames and framerate again? :D
  
  **Tags:** after-effects, animation, animation-rendering
  
  > **Comments:**
  > **username_1**: Only for key frames on a particular layer, but you can select all within a certain layer an alt drag them out.  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_2 on 2016-12-09. Score: 0 | Accepted answer
  
  I was going to recommend nesting the comp and use time-remapping actually, which of course you came up with as the solution.
  
  I think, to be honest, this is your best bet, or time remap each layer in your existing composition.
  
  Doing the time-remap on your original comp, has the advantage that the keyframes will in fact be at the correct place given whatever time-base you want to end up in. This will allow for, if say your time-base is higher, more discrete frames, or points, in which to place new keyframes.
  
  Doing a remap in a nested comp will limit your ability to add keyframes in between what would be 2 frames... being your master comp (parent) only has 1 keyframe and therefor cannot be divided.
  
  Try time-remapping the composition; after you adjust the composition settings to the correct timebase. I don't see why that wouldn't give you what you need.
  
  > **Comments:**
  > **username_1**: Even worse, the shutter angle/motion blur will play a role here  
  
  ---
  
  