Answers.Body: <p>In turns out all I had to do was grade in DaVinci Resolve and right click on the graded clip's thumbnail in the color environment and select Generate 3D LUT (CUBE).</p>
  
  <p><a href="https://i.sstatic.net/RBA0O.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/RBA0O.jpg" alt="DaVinci Resolve exporting 3D LUT"></a></p>
  
  <p>Then in Adobe Premiere CC add the Lutemtri effect to an adjustment layer, expand basic correction, Browse for Input LUT.</p>
  
  <p><a href="https://i.sstatic.net/plOQ5.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/plOQ5.jpg" alt="Premiere CC importing 3D LUT"></a></p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2016-10-30T19:49:37.373Z
Answers.LastActivityDate: 2016-11-01T03:49:48.937Z
Answers.LastEditDate: 2016-11-01T03:49:48.937Z
Answers.UserDisplayName: Joseph Coco
Body: <p>I'm trying to incorporate color correction/grading into my Adobe Premiere CC workflow. I have an x-rite color checker, and have had some success calibrating in Davinci Resolve Lite, but I don't want to render everything in Resolve, just to have to rerender/edit in Premiere. Is it possible to simply output the calibration information (Looks &amp; LUTS?) created from the color matching into Premiere so it's just another effect being rendered on my clips?</p>
  
  <p>If not, is there a way to use Adobe Speedgrade CC to match the colors from the x-rite color checker and then send it back into Premiere without having to render all the clips before other editing?</p>
  
  <p>I guess the final option would be to edit and render in Premiere and then use Davinci Resolve as a post-processing calibration step and rerender afterwards, but this seems like it wouldn't be as convenient and would be very time consuming.</p>
  
Tags: <premiere><color-correction><color-grading><davinci-resolve><speedgrade>
Title: Color correction/grading then editing in Premiere
UserDisplayName: Joseph Coco
ThreadText: # Color correction/grading then editing in Premiere
  
  (Asked by: username_0 on 2016-10-30)
  
  I'm trying to incorporate color correction/grading into my Adobe Premiere CC workflow. I have an x-rite color checker, and have had some success calibrating in Davinci Resolve Lite, but I don't want to render everything in Resolve, just to have to rerender/edit in Premiere. Is it possible to simply output the calibration information (Looks & LUTS?) created from the color matching into Premiere so it's just another effect being rendered on my clips?
  
  If not, is there a way to use Adobe Speedgrade CC to match the colors from the x-rite color checker and then send it back into Premiere without having to render all the clips before other editing?
  
  I guess the final option would be to edit and render in Premiere and then use Davinci Resolve as a post-processing calibration step and rerender afterwards, but this seems like it wouldn't be as convenient and would be very time consuming.
  
  **Tags:** premiere, color-correction, color-grading, davinci-resolve, speedgrade
  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_0 on 2016-10-30. Score: 1 | Accepted answer
  
  In turns out all I had to do was grade in DaVinci Resolve and right click on the graded clip's thumbnail in the color environment and select Generate 3D LUT (CUBE).
  
  [![DaVinci Resolve exporting 3D LUT](https://i.sstatic.net/RBA0O.jpg)](https://i.sstatic.net/RBA0O.jpg)
  
  Then in Adobe Premiere CC add the Lutemtri effect to an adjustment layer, expand basic correction, Browse for Input LUT.
  
  [![Premiere CC importing 3D LUT](https://i.sstatic.net/plOQ5.jpg)](https://i.sstatic.net/plOQ5.jpg)
  
  
  ---
  
  