Answers.Body: <p>It is not possible to use  blending modes in a 3D scene. What can be done though, is to use several scenes or 3D objects with a scan line renderer and a cam. Each of those are merged with the blending mode of choice after the scan line renderer in 2d.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-05T15:43:35.543Z
Answers.Text: Yup that will work. But fair warning it can get slow really quickly if you have to do this a lot.
Answers.UserDisplayName: mhlester
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-01-05T15:37:04.577Z
Answers.LastActivityDate: 2015-01-05T15:37:04.577Z
Answers.UserDisplayName: Benedikt
Body: <p>I have a 3D Scene in Nuke with several cards behind each other in 3d space. Is there a way to multiply them on top of each other? Like with layer blending modes in After Effects but still keeping it a NUKE 3D scene?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2015-01-05T08:10:32.037Z
Comments.Text: I don't think it's possible without doing a 2D merge on two rendered elements
Comments.UserDisplayName: mhlester
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2015-01-05T15:37:56.087Z
Comments.Text: Figured out a solution. See answer on the bottom.
Comments.UserDisplayName: Benedikt
Tags: <after-effects><composing><nuke>
Title: Can I multiply 3D cards in a Nuke 3d scene on top of each other, like i can multiply layers in After Effects?
UserDisplayName: Benedikt
ThreadText: # Can I multiply 3D cards in a Nuke 3d scene on top of each other, like i can multiply layers in After Effects?
  
  (Asked by: username_0 on 2015-01-04)
  
  I have a 3D Scene in Nuke with several cards behind each other in 3d space. Is there a way to multiply them on top of each other? Like with layer blending modes in After Effects but still keeping it a NUKE 3D scene?
  
  **Tags:** after-effects, composing, nuke
  
  > **Comments:**
  > **username_1**: I don't think it's possible without doing a 2D merge on two rendered elements  
  > **username_0**: Figured out a solution. See answer on the bottom.  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_0 on 2015-01-05. Score: 2 | Accepted answer
  
  It is not possible to use blending modes in a 3D scene. What can be done though, is to use several scenes or 3D objects with a scan line renderer and a cam. Each of those are merged with the blending mode of choice after the scan line renderer in 2d.
  
  > **Comments:**
  > **username_1**: Yup that will work. But fair warning it can get slow really quickly if you have to do this a lot.  
  
  ---
  
  