Answers.Body: <p>Th general technique is called camera mapping, projection mapping, or <a href="https://en.wikipedia.org/wiki/Videogrammetry" rel="nofollow noreferrer">videogrammetry</a>. It works by taking a photo or video from an angle and projecting the image onto geometry.</p>
  
  <p>As a simple example, think of a picture of a typical A-frame house taken from the front of the house. You could easily create the geometry of the house in a 3D application like Max, or Maya. You'd need a plane for the front of the house and planes for the sides of the roof and any dormer windows. If you projected the image of the house onto your plane and masked out the parts that were not house (the sky, ground, etc.), you could then move the virtual camera around it and it would appear you were moving around the front of the house in 3D. </p>
  
  <p>Of course, as soon as you got far enough over to the side, you'd see there's no side to the house. So you'd need a picture from the side, and you'd need more geometry for the side of the house to project it onto.</p>
  
  <p>In the case of a game like the Super Bowl they have cameras all over the stadium, and they know the geometry of the stadium, too. Mostly you just need a ground plane to project the field onto, and a rectangle for each player. Given that the field is green, you may be able to chroma key the players out from the field. You'll need to fill in where they were with at least something green.</p>
  
  <p>There are tools to help with this. It's tedious, but in After Effects you can use lights to project footage onto a solid. There are also plug-ins to help, such as Buena Depth Cue's <a href="http://aescripts.com/buena-depth-cue/" rel="nofollow noreferrer">Camera Mapper</a>.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-02-08T03:29:11.113Z
Answers.LastActivityDate: 2017-02-08T03:29:11.113Z
Answers.UserDisplayName: user1118321
Body: <p>I was wondering, how American Football and Soccer Experts in the studios can move the field and camera perspective at their own will, even to places where there hasn't been a camera yet.</p>
  
  <p>I'm talking about something like this:
  <a href="http://variety.com/2017/digital/news/fox-super-bowl-li-virtual-player-pov-replays-1201959112/" rel="nofollow noreferrer">http://variety.com/2017/digital/news/fox-super-bowl-li-virtual-player-pov-replays-1201959112/</a></p>
  
  <p>or</p>
  
  <p><a href="http://www.vizrt.com/products/viz_libero/" rel="nofollow noreferrer">http://www.vizrt.com/products/viz_libero/</a></p>
  
  <p>I guess they have a 3D generated field, where they map the different camera perspectives on, and where the images don't line up, is a player generated, where they map that picture on from different sides.</p>
  
  <p>I could be totally wrong.</p>
  
  <p>How is this effect originally achieved and how could you recreate it with "traditional" video editing software?
  (besides the viz liberto)</p>
  
Tags: <editing><camera><3d><compositing>
Title: How to create a pseudo 3D/virtual POV effect
UserDisplayName: Frezzley
ThreadText: # How to create a pseudo 3D/virtual POV effect
  
  (Asked by: username_0 on 2017-02-07)
  
  I was wondering, how American Football and Soccer Experts in the studios can move the field and camera perspective at their own will, even to places where there hasn't been a camera yet.
  
  I'm talking about something like this:
  <http://variety.com/2017/digital/news/fox-super-bowl-li-virtual-player-pov-replays-1201959112/>
  
  or
  
  <http://www.vizrt.com/products/viz_libero/>
  
  I guess they have a 3D generated field, where they map the different camera perspectives on, and where the images don't line up, is a player generated, where they map that picture on from different sides.
  
  I could be totally wrong.
  
  How is this effect originally achieved and how could you recreate it with "traditional" video editing software?
  (besides the viz liberto)
  
  **Tags:** editing, camera, 3d, compositing
  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_1 on 2017-02-08. Score: 2 | Accepted answer
  
  Th general technique is called camera mapping, projection mapping, or [videogrammetry](https://en.wikipedia.org/wiki/Videogrammetry). It works by taking a photo or video from an angle and projecting the image onto geometry.
  
  As a simple example, think of a picture of a typical A-frame house taken from the front of the house. You could easily create the geometry of the house in a 3D application like Max, or Maya. You'd need a plane for the front of the house and planes for the sides of the roof and any dormer windows. If you projected the image of the house onto your plane and masked out the parts that were not house (the sky, ground, etc.), you could then move the virtual camera around it and it would appear you were moving around the front of the house in 3D.
  
  Of course, as soon as you got far enough over to the side, you'd see there's no side to the house. So you'd need a picture from the side, and you'd need more geometry for the side of the house to project it onto.
  
  In the case of a game like the Super Bowl they have cameras all over the stadium, and they know the geometry of the stadium, too. Mostly you just need a ground plane to project the field onto, and a rectangle for each player. Given that the field is green, you may be able to chroma key the players out from the field. You'll need to fill in where they were with at least something green.
  
  There are tools to help with this. It's tedious, but in After Effects you can use lights to project footage onto a solid. There are also plug-ins to help, such as Buena Depth Cue's [Camera Mapper](http://aescripts.com/buena-depth-cue/).
  
  
  ---
  
  