Answers.Body: <p>Using time remapping could be a solution. You animate one full circle of the animation and precompose this. Then you time remap that layer and use loopOut('cycle').</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2015-02-03T08:26:41.743Z
Answers.LastActivityDate: 2015-02-03T08:26:41.743Z
Answers.UserDisplayName: Benedikt
Body: <p>I use normally: <code>loopOut('cycle')</code> expression to loop a movement. But sometimes I want to loop an animation like this: </p>
  
  <ul>
  <li>1-3 frames -> rotation 30deg</li>
  <li>3x loop a full rotation </li>
  <li>after looping -> add 10 other frames and </li>
  <li>make rotation 120deg</li>
  </ul>
  
  <p>How is it possible to loop between this actions and not using copy+paste?  </p>
  
  <p>Here is a link <a href="https://drive.google.com/file/d/0B_kLMfuXxp5ELVF5Ykxvc2FXTDA/view?usp=sharing" rel="nofollow">to my work</a> </p>
  
  <p>I loop the arms motion, but as you see in the first frames the left arm has to wait until the right arm does the first half of the motion. If I add a half motion to the left arm I can't loop it. I would have to avoid copy+paste because I want to loop it 40 times. At the end of my animation I also need a different motion with the right or left because the swimmer has to touch the wall with two hands. I hope, I was clear. </p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2015-02-02T12:15:27.133Z
Comments.Text: Welcome jeki :) Could you add a example comp or some images to your question to understand your issue exactly?
Comments.UserDisplayName: p2or
Tags: <animation>
Title: How can loop animations with a different start and end point in after effects?
UserDisplayName: GaborJ
ThreadText: # How can loop animations with a different start and end point in after effects?
  
  (Asked by: username_0 on 2015-02-01)
  
  I use normally: `loopOut('cycle')` expression to loop a movement. But sometimes I want to loop an animation like this:
  
  * 1-3 frames -> rotation 30deg
  * 3x loop a full rotation
  * after looping -> add 10 other frames and
  * make rotation 120deg
  
  How is it possible to loop between this actions and not using copy+paste?
  
  Here is a link [to my work](https://drive.google.com/file/d/0B_kLMfuXxp5ELVF5Ykxvc2FXTDA/view?usp=sharing)
  
  I loop the arms motion, but as you see in the first frames the left arm has to wait until the right arm does the first half of the motion. If I add a half motion to the left arm I can't loop it. I would have to avoid copy+paste because I want to loop it 40 times. At the end of my animation I also need a different motion with the right or left because the swimmer has to touch the wall with two hands. I hope, I was clear.
  
  **Tags:** animation
  
  > **Comments:**
  > **username_1**: Welcome jeki :) Could you add a example comp or some images to your question to understand your issue exactly?  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_2 on 2015-02-03. Score: 2
  
  Using time remapping could be a solution. You animate one full circle of the animation and precompose this. Then you time remap that layer and use loopOut('cycle').
  
  
  ---
  
  