Answers.Body: <p>I went through all the library replicators and found one that used a Randomize behaviour on the cell's <code>Object.Angle Randomness.Angle Randomness</code>. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2014-11-13T19:47:53.513Z
Answers.LastActivityDate: 2014-11-13T19:47:53.513Z
Answers.UserDisplayName: Michael Forrest
Body: <p>In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.</p>
  
  <p><img src="https://i.sstatic.net/Gfma7.png" alt="desired look"></p>
  
  <p>Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.</p>
  
  <p><img src="https://i.sstatic.net/5VwrE.png" alt="enter image description here"></p>
  
  <p>Is there a way to individually randomize the motion of replicated elements?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-11-14T19:28:27.907Z
Comments.Text: I suggest you add some tags to this question and tell us what program you are working with.
Comments.UserDisplayName: Corey
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-11-14T23:04:28.983Z
Comments.Text: I tagged it Motion! I'll see if there's an "Apple Motion" tag...
Comments.UserDisplayName: Michael Forrest
Tags: <final-cut-pro-x><motion>
Title: Simulate 'grass' using a replicator
UserDisplayName: Michael Forrest
ThreadText: # Simulate 'grass' using a replicator
  
  (Asked by: username_0 on 2014-11-13)
  
  In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.
  
  ![desired look](https://i.sstatic.net/Gfma7.png)
  
  Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.
  
  ![enter image description here](https://i.sstatic.net/5VwrE.png)
  
  Is there a way to individually randomize the motion of replicated elements?
  
  **Tags:** final-cut-pro-x, motion
  
  > **Comments:**
  > **username_1**: I suggest you add some tags to this question and tell us what program you are working with.  
  > **username_0**: I tagged it Motion! I'll see if there's an "Apple Motion" tag...  
  
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  ## 1 answers
  
  ### Answer by username_0 on 2014-11-13. Score: 1 | Accepted answer
  
  I went through all the library replicators and found one that used a Randomize behaviour on the cell's `Object.Angle Randomness.Angle Randomness`. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.
  
  
  ---
  
  