Answers.Body: <p>I know this reply is 4 years past, but hopefully its of some use to someone. But I found that matching your project/raw files to match your output fixes that issue for me personally, so if I have a 1080p30fps raw file, the final render needs so also match 1080p30fps, if you &quot;upscale&quot; to 60 fps, you'll have ungodly render times and paused/skipped frames.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2021-03-25T09:05:55.567Z
Answers.LastActivityDate: 2021-03-25T09:05:55.567Z
Answers.UserDisplayName: Jonathan
Body: <p>I'm not completely sure what's going on here but let me visualize my problem through videos.</p>
  
  <p><a href="https://www.youtube.com/watch?v=jQQv80X7gJM" rel="nofollow noreferrer">Here's is what my Preview window shows.</a></p>
  
  <p><a href="https://www.youtube.com/watch?v=1hIoHHU2S4w" rel="nofollow noreferrer">And this is what Sony Vegas Pro 13 renders into an .mp4 720p60FPS.</a></p>
  
  <p>So as you can see, Sony Vegas Pro 13 seems to be skipping a few frames throughout my video, but it only seems to do it where I have very heavy edits as you can notice in the final render.</p>
  
  <p>I am using plugins from Sapphire Genarts OFX, Red Giant Link's Magic Bullet Looks, Boris FX Plugins, and build-in plugins from Sony Vegas Pro 13 itself, is it because there is any incompatibility between the plugins, or is this a bug in the program itself, or should I change anything in my projectsettings, etc?</p>
  
  <p>FYI I have rendered this in 3 possible ways; .avi .mp4 and .avc but so far all 3 of them give me the same result but on different frames throughout the video, but still on the heavily edited parts only.</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-16T05:47:19.910Z
Comments.Text: What's the frame rate in your project settings? And in your render? 59. 94 or 60?
Comments.UserDisplayName: Gyan
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-16T12:36:27.070Z
Comments.Text: @Mulvya My project template is 1280x720p 30FPS and my render is 1280x720 59,940 FPS.
Comments.UserDisplayName: Minecraft Doge
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-16T12:37:10.870Z
Comments.Text: I just noticed that if I put my project to 59,940, or 60FPS, it seems to be stuck on those exact frames as in my render, anything I can do about it?
Comments.UserDisplayName: Minecraft Doge
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-16T12:49:54.057Z
Comments.Text: Can you render a small portion surrounding these frames as an image sequence and check?
Comments.UserDisplayName: Gyan
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-17T16:17:24.450Z
Comments.Text: @Mulvya I still get the same result.
Comments.UserDisplayName: Minecraft Doge
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-18T06:05:36.003Z
Comments.Text: Identify a missing frame and render only that. Create a region for that 1 frame only.
Comments.UserDisplayName: Gyan
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-02-18T15:58:59.960Z
Comments.Text: It seems the video clip itself just freezes but the plugins in the clip are still doing their work as I told them to do.
Comments.UserDisplayName: Minecraft Doge
Tags: <vegas-pro>
Title: Sony Vegas Pro 13 forgets to render some frames in my video
UserDisplayName: Minecraft Doge
ThreadText: # Sony Vegas Pro 13 forgets to render some frames in my video
  
  (Asked by: username_0 on 2017-02-16)
  
  I'm not completely sure what's going on here but let me visualize my problem through videos.
  
  [Here's is what my Preview window shows.](https://www.youtube.com/watch?v=jQQv80X7gJM)
  
  [And this is what Sony Vegas Pro 13 renders into an .mp4 720p60FPS.](https://www.youtube.com/watch?v=1hIoHHU2S4w)
  
  So as you can see, Sony Vegas Pro 13 seems to be skipping a few frames throughout my video, but it only seems to do it where I have very heavy edits as you can notice in the final render.
  
  I am using plugins from Sapphire Genarts OFX, Red Giant Link's Magic Bullet Looks, Boris FX Plugins, and build-in plugins from Sony Vegas Pro 13 itself, is it because there is any incompatibility between the plugins, or is this a bug in the program itself, or should I change anything in my projectsettings, etc?
  
  FYI I have rendered this in 3 possible ways; .avi .mp4 and .avc but so far all 3 of them give me the same result but on different frames throughout the video, but still on the heavily edited parts only.
  
  **Tags:** vegas-pro
  
  > **Comments:**
  > **username_1**: What's the frame rate in your project settings? And in your render? 59. 94 or 60?  
  > **username_0**: @Mulvya My project template is 1280x720p 30FPS and my render is 1280x720 59,940 FPS.  
  > **username_0**: I just noticed that if I put my project to 59,940, or 60FPS, it seems to be stuck on those exact frames as in my render, anything I can do about it?  
  > **username_1**: Can you render a small portion surrounding these frames as an image sequence and check?  
  > **username_0**: @Mulvya I still get the same result.  
  > **username_1**: Identify a missing frame and render only that. Create a region for that 1 frame only.  
  > **username_0**: It seems the video clip itself just freezes but the plugins in the clip are still doing their work as I told them to do.  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_2 on 2021-03-25. Score: 0
  
  I know this reply is 4 years past, but hopefully its of some use to someone. But I found that matching your project/raw files to match your output fixes that issue for me personally, so if I have a 1080p30fps raw file, the final render needs so also match 1080p30fps, if you "upscale" to 60 fps, you'll have ungodly render times and paused/skipped frames.
  
  
  ---
  
  