Answers.Body: <p>When you bake an object in C4D you get several options which passes you want to be applied in the final baked texture. You might want to try to generate new UV's by not ticking the "keep UVs" setting. If you want to bake lightning you have to tick the luminance pass for that.</p>
  
  <p>Also be aware that the baked object might look horrible in the viewport but will look perfectly fine when rendered. Thats just a thing of how the OpenGL viewport is interpreting the material.</p>
  
  <p>Though you're model does look a bit weird after baking. Are you sure this was a polygon object and not a nurbs object or a diffrent non poly object generated from a plugin and you are missing some interpolation? If thats the case you might want to turn it into a poly object first, maybe some subdivision setting differed for rendering and the viewport.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2014-05-01T18:50:04.347Z
Answers.LastActivityDate: 2014-05-01T18:50:04.347Z
Answers.UserDisplayName: timonsku
Body: <p>I'm trying to bake a texture into a model, but the results are terrible.</p>
  
  <p>Here is the way it should look:
  <img src="https://i.sstatic.net/asekE.png" alt="enter image description here"></p>
  
  <p>But every time I bake it, it comes out looking like this:
  <img src="https://i.sstatic.net/LCTqQ.png" alt="enter image description here"></p>
  
  <p>Am I missing something?</p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-03-20T19:10:29.330Z
Comments.Text: How are you attempting to bake it?  It looks like not only is it losing a lot of resolution on the texture, but it also appears to be deforming your geometry.
Comments.UserDisplayName: AJ Henderson
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-03-21T14:29:03.023Z
Comments.Text: I am using the 'bake object' command under 'objects'. This is how i see it in so many tutorials, but i'm not getting the same results.
Comments.UserDisplayName: v15
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2014-03-21T14:38:40.397Z
Comments.Text: ah, yeah, outside my knowledge then.  Most of my experience is with the other 3 of the big 4. :(
Comments.UserDisplayName: AJ Henderson
Tags: <editing><3d><cinema4d>
Title: How do I properly bake a texture in Cinema 4D?
UserDisplayName: v15
ThreadText: # How do I properly bake a texture in Cinema 4D?
  
  (Asked by: username_0 on 2014-03-20)
  
  I'm trying to bake a texture into a model, but the results are terrible.
  
  Here is the way it should look:
  ![enter image description here](https://i.sstatic.net/asekE.png)
  
  But every time I bake it, it comes out looking like this:
  ![enter image description here](https://i.sstatic.net/LCTqQ.png)
  
  Am I missing something?
  
  **Tags:** editing, 3d, cinema4d
  
  > **Comments:**
  > **username_1**: How are you attempting to bake it?  It looks like not only is it losing a lot of resolution on the texture, but it also appears to be deforming your geometry.  
  > **username_0**: I am using the 'bake object' command under 'objects'. This is how i see it in so many tutorials, but i'm not getting the same results.  
  > **username_1**: ah, yeah, outside my knowledge then.  Most of my experience is with the other 3 of the big 4. :(  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_2 on 2014-05-01. Score: 1
  
  When you bake an object in C4D you get several options which passes you want to be applied in the final baked texture. You might want to try to generate new UV's by not ticking the "keep UVs" setting. If you want to bake lightning you have to tick the luminance pass for that.
  
  Also be aware that the baked object might look horrible in the viewport but will look perfectly fine when rendered. Thats just a thing of how the OpenGL viewport is interpreting the material.
  
  Though you're model does look a bit weird after baking. Are you sure this was a polygon object and not a nurbs object or a diffrent non poly object generated from a plugin and you are missing some interpolation? If thats the case you might want to turn it into a poly object first, maybe some subdivision setting differed for rendering and the viewport.
  
  
  ---
  
  