Answers.Body: <p>When using brand identifiers such as the YouTube Logo, you want to check what guidelines the brand has on using their brand resources. A quick <a href="https://www.google.de/search?q=youtube%20logo%20guidelines" rel="nofollow noreferrer">Google search</a> yields the official <a href="https://www.youtube.com/yt/about/brand-resources" rel="nofollow noreferrer">Brand Resources guideline by YouTube</a>. Here you will find all you need:</p>
  
  <blockquote>
    <p><strong>Minimum size</strong></p>
    
    <p>The word "YouTube" should always be easy to read. So in digital
    content the Logo should never appear smaller than 24dp in height.</p>
    
    <p>The minimum size for applying the Logo in print is 0.125 in/3.1 mm in
    height.</p>
  </blockquote>
  
  <p>Check the linked page for more details on the usage of the Logo. </p>
  
  <p><strong>Sidenote:</strong> Since YouTube belongs to Google, they use the terminology of Google's Material Design guidelines. <em>dp</em> stands for <em>Density-independent pixels</em>, you will find an explanation on that on the <a href="https://material.io/guidelines/layout/units-measurements.html#units-measurements-pixel-density" rel="nofollow noreferrer">Material Design website</a>.</p>
  
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-09-12T03:48:33.053Z
Answers.Text: I'm sorry if this is off-topic. Where can I ask about this?
Answers.UserDisplayName: Clicker
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-09-12T08:37:21.527Z
Answers.Text: @Clicker I wouldv'e said graphicdesign.SE, but I just noticed the screenshot you added, which helps in the understanding of your question ... I guess that makes it fit for this site after all. Guess that means my answer is besides the point, but you won't get a better one. There isn't a defined standard for that, it's a question of good design (so this question might still be a fit for graphicdesign.SE, but again, you won't get precise pixel values as an answer, a good answer for that question will always be *it depends ...*)
Answers.UserDisplayName: MoritzLost
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-09-12T13:53:52.120Z
Answers.Text: I don't think this is off topic or too broad, but there's a decent chance it is primarily opinion based.  Either way, it's preferable not to answer if you feel a question is off topic.  I know it goes against the desire we all have to help people, but it ultimately leads to people asking questions they know are off-topic simply because they know they'll still get an answer before it closes.  The better bet is to comment to suggest where it should go (or even flag it for a moderator to move if it is a high enough quality question).  It is ok to answer when suggesting migration though.
Answers.UserDisplayName: AJ Henderson
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-09-12T15:20:08.230Z
Answers.Text: @AJHenderson With the screenshot the question definitely makes more sense, it wasn't there when I posted my answer and the text wasn't much to go on, I misinterpreted the question a bit. It's still a low effort question though, so I doubt it would qualify for migration (since afaik only high-quality questions should be migrated in any case). I guess as it stands now the question is acceptable and my answer still applies to some extent, so I'll retract my vote.
Answers.UserDisplayName: MoritzLost
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-09-12T15:46:36.380Z
Answers.Text: @MoritzLost I was more commenting on the "don't answer if you don't think it fits" side of things.  It's something I know a lot of people do early on because they want to be helpful (believe me, I want to do it too), but the consensus is generally that it ends up being counter productive in the long run.
Answers.UserDisplayName: AJ Henderson
Answers.ContentLicense: CC BY-SA 3.0
Answers.CreationDate: 2017-09-11T18:11:10.157Z
Answers.LastActivityDate: 2017-09-12T13:50:39.967Z
Answers.LastEditDate: 2017-09-12T13:50:39.967Z
Answers.UserDisplayName: MoritzLost
Body: <p>I need to design custom <strong>YouTube End Screen</strong>.</p>
  
  <p>What's the standard size of <strong>Subscribe Circle</strong> and <strong>Video Rectangle</strong>?</p>
  
  <p><a href="https://i.sstatic.net/HNAqE.png" rel="nofollow noreferrer"><img src="https://i.sstatic.net/HNAqE.png" alt="Size of YouTube Subscribe Circle and Video Rectangle"></a></p>
  
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-09-13T16:23:43.457Z
Comments.Text: Just a comment: That is a lot to read! I didn't know what to look at first, and I didn't know what to click on. Take a look at some other YouTuber's end screens and copy their layout. Also, I have heard it is a lot easier to read if you divide the elements on the screen into 3 rows and 3 columns. You almost did that, but the column on the right has a different set of "rows" that don't match the middle column and the left column. (You could ask for help on the [StackExchange community for graphic design](https://graphicdesign.stackexchange.com/).)
Comments.UserDisplayName: BrettFromLA
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-09-14T10:01:29.970Z
Comments.Text: Is it possible to make this question appear on Graphic Design StackExchange without posting it there as a new thread?
Comments.UserDisplayName: Clicker
Comments.ContentLicense: CC BY-SA 3.0
Comments.CreationDate: 2017-09-14T16:45:20.243Z
Comments.Text: I don't think so. Besides, you can ask your question in a way more related to graphic design! Like "This layout seems a little jumbled, but I can't figure out why. Any help?" (That's probably what I would write!)
Comments.UserDisplayName: BrettFromLA
Tags: <youtube>
Title: Size of YouTube Subscribe Circle and Video Rectangle
UserDisplayName: Clicker
ThreadText: # Size of YouTube Subscribe Circle and Video Rectangle
  
  (Asked by: username_0 on 2017-09-11)
  
  I need to design custom **YouTube End Screen**.
  
  What's the standard size of **Subscribe Circle** and **Video Rectangle**?
  
  [![Size of YouTube Subscribe Circle and Video Rectangle](https://i.sstatic.net/HNAqE.png)](https://i.sstatic.net/HNAqE.png)
  
  **Tags:** youtube
  
  > **Comments:**
  > **username_1**: Just a comment: That is a lot to read! I didn't know what to look at first, and I didn't know what to click on. Take a look at some other YouTuber's end screens and copy their layout. Also, I have heard it is a lot easier to read if you divide the elements on the screen into 3 rows and 3 columns. You almost did that, but the column on the right has a different set of "rows" that don't match the middle column and the left column. (You could ask for help on the [StackExchange community for graphic design](https://graphicdesign.stackexchange.com/).)  
  > **username_0**: Is it possible to make this question appear on Graphic Design StackExchange without posting it there as a new thread?  
  > **username_1**: I don't think so. Besides, you can ask your question in a way more related to graphic design! Like "This layout seems a little jumbled, but I can't figure out why. Any help?" (That's probably what I would write!)  
  
  ---
  
  ## 1 answers
  
  ### Answer by username_2 on 2017-09-11. Score: 1
  
  When using brand identifiers such as the YouTube Logo, you want to check what guidelines the brand has on using their brand resources. A quick [Google search](https://www.google.de/search?q=youtube%20logo%20guidelines) yields the official [Brand Resources guideline by YouTube](https://www.youtube.com/yt/about/brand-resources). Here you will find all you need:
  
  > **Minimum size**
  >
  > The word "YouTube" should always be easy to read. So in digital
  > content the Logo should never appear smaller than 24dp in height.
  >
  > The minimum size for applying the Logo in print is 0.125 in/3.1 mm in
  > height.
  
  Check the linked page for more details on the usage of the Logo.
  
  **Sidenote:** Since YouTube belongs to Google, they use the terminology of Google's Material Design guidelines. *dp* stands for *Density-independent pixels*, you will find an explanation on that on the [Material Design website](https://material.io/guidelines/layout/units-measurements.html#units-measurements-pixel-density).
  
  > **Comments:**
  > **username_0**: I'm sorry if this is off-topic. Where can I ask about this?  
  > **username_2**: @username_0 I wouldv'e said graphicdesign.SE, but I just noticed the screenshot you added, which helps in the understanding of your question ... I guess that makes it fit for this site after all. Guess that means my answer is besides the point, but you won't get a better one. There isn't a defined standard for that, it's a question of good design (so this question might still be a fit for graphicdesign.SE, but again, you won't get precise pixel values as an answer, a good answer for that question will always be *it depends ...*)  
  > **username_3**: I don't think this is off topic or too broad, but there's a decent chance it is primarily opinion based.  Either way, it's preferable not to answer if you feel a question is off topic.  I know it goes against the desire we all have to help people, but it ultimately leads to people asking questions they know are off-topic simply because they know they'll still get an answer before it closes.  The better bet is to comment to suggest where it should go (or even flag it for a moderator to move if it is a high enough quality question).  It is ok to answer when suggesting migration though.  
  > **username_2**: @username_3 With the screenshot the question definitely makes more sense, it wasn't there when I posted my answer and the text wasn't much to go on, I misinterpreted the question a bit. It's still a low effort question though, so I doubt it would qualify for migration (since afaik only high-quality questions should be migrated in any case). I guess as it stands now the question is acceptable and my answer still applies to some extent, so I'll retract my vote.  
  > **username_3**: @username_2 I was more commenting on the "don't answer if you don't think it fits" side of things.  It's something I know a lot of people do early on because they want to be helpful (believe me, I want to do it too), but the consensus is generally that it ends up being counter productive in the long run.  
  
  ---
  
  