sentence-transformers safetensors bert sentence-similarity feature-extraction generated_from_trainer dataset_size:180 loss:MultipleNegativesRankingLoss arxiv:1908.10084 arxiv:1705.00652 base_model:sentence-transformers/multi-qa-MiniLM-L6-dot-v1 base_model:finetune:sentence-transformers/multi-qa-MiniLM-L6-dot-v1 autotrain_compatible text-embeddings-inference endpoints_compatible region:us
---
base_model: sentence-transformers/multi-qa-MiniLM-L6-dot-v1
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
- sentence-transformers
- sentence-similarity
- feature-extraction
- generated_from_trainer
- dataset_size:180
- loss:MultipleNegativesRankingLoss
widget:
- source_sentence: What is the penalty awarded to the non-offending team if a player
    in possession holds or impedes a defending player?
  sentences:
  - 15. 5 after effecting the touch, the defending player must retire the required
    seven ( 7 ) metres or to the defending try line as indicated by the referee without
    interfering with the attacking team. ruling = a penalty to the attacking team
    ten ( 10 ) metres forward of the infringement or if on the defensive try line,
    on the seven ( 7 ) metre line. fit playing rules - 5th edition copyright © touch
    football australia 2020 13 16 obstruction 16. 1 a player in possession must not
    run or otherwise move behind other attacking players or the referee in an attempt
    to avoid an imminent touch. ruling = a penalty to the non - offending team at
    the point of the infringement. 16. 2 the player in possession is not to hold or
    otherwise impede a defending player in any way. ruling = a penalty to the non
    - offending team at the point of the infringement.
  - 'these rules in no way restrict any nta or their authorised competition providers
    from having different match conditions to these rules. any adaptation of or alterations
    to the rules for local competitions should be clearly articulated in relevant
    competition guidelines and be readily available for players, coaches and referees
    alike preamble copyright © touch football australia 2020 all rights reserved.
    these touch football rules are protected by copyright laws. except as permitted
    under the copyright act, these rules must not be reproduced by any process, electronic
    or otherwise, without the written permission of touch football australia. fit
    playing rules - 5th edition copyright © touch football australia 2020 appendix
    1 – field of play contents 01 i the field of play 5 02 i player registration 5
    03 i the ball 6 04 i playing uniform 6 05 i team composition 6 06 i team coach
    and team officials 7 07 i commencement and recommencement of play 7 08 i match
    duration 8 09 i possession 8 10 i the touch 9 11 i passing 10 12 i ball touched
    in flight 10 13 i the rollball 11 14 i scoring 13 15 i offside 13 16 i obstruction
    14 17 i interchange 14 18 i penalty 15 19 i advantage 16 20 i misconduct 16 21
    i forced interchange 16 22 i sin bin 16 23 i dismissal 17 24 i drop - off 17 25
    i match officials 18 fit playing rules - 5th edition copyright © touch football
    australia 2020 fit playing rules - 5th edition copyright © touch football australia
    2020 definitions and terminology unless the contrary intention appears, the following
    deﬁnitions and terminology apply to the game of touch : term / phrase definition
    / description advantage the period of time after an infringement in which the
    non - offending side has the opportunity to gain advantage either territorial,
    tactical or in the form of a try.'
  - fit playing rules - 5th edition copyright © touch football australia 2020 3 sin
    bin area the area between the dead ball line and the perimeter where players are
    sent for either a sin bin period or exclusion for repeated seven metre zone infringements.
    there are four ( 4 ) sin bin areas. see appendix 1. spirit of the game the act
    of good sportsmanship and fair play. substitute player the player who replaces
    another player during interchange. there is a maximum of eight ( 8 ) substitute
    players in any team and except when interchanging, in the sin bin, dismissed or
    on the field of play, they must remain in the substitution box. tap and tap penalty
    the method of commencing the match, recommencing the match after half time and
    after a try has been scored. the tap is also the method of recommencing play when
    a penalty is awarded. the tap is taken by placing the ball on the ground at or
    behind the mark, releasing both hands from the ball, tapping the ball gently with
    either foot or touching the foot on the ball. the ball must not roll or move more
    than one ( 1 ) metre in any direction and must be retrieved cleanly, without touching
    the ground again.
- source_sentence: What is the consequence for teams playing unregistered players?
  sentences:
  - 12. 2 if a player from the defending team deliberately makes contact with the
    ball in flight and the ball is retrieved by an attacking player, without touching
    the ground, play continues and the next touch is zero ( 0 ) touch. 12. 3 if a
    player from the defending team deliberately makes contact with the ball in flight,
    propelling it forward and an attacking player, in an attempt to regain possession,
    drops the ball, the attacking team retains possession and the fit playing rules
    - 5th edition 10 copyright © touch football australia 2020 touch count restarts
    as zero ( 0 ) touch. 12. 4 if a player from the defending team deliberately makes
    contact with the ball in flight, propelling it towards the defending team ’ s
    dead ball line and an attacking player, in an attempt to regain possession drops
    the ball, a change of possession occurs. 12. 5 if a player from the defending
    team unintentionally makes contact with the ball in flight and the ball goes to
    ground, a change of possession occurs. 12. 6 if a player from the defending team
    unintentionally makes contact with the ball in flight and the ball is retrieved
    by an attacking player, play and the touch count continues.
  - 8. 3. 1 should a penalty be awarded during this period, the penalty is to be taken.
    8. 4 if a match is abandoned in any circumstances other than those referred to
    in clause 24. 1. 6 the nta or nta competition provider in its sole discretion
    shall determine the result of the match. 9 possession 9. 1 the team with the ball
    is entitled to six ( 6 ) touches prior to a change of possession. 9. 2 on the
    change of possession due to an intercept, the first touch will be zero ( 0 ) touch.
    9. 3 following the sixth touch or a loss of possession due to any other means,
    the ball must be returned to the mark without delay. ruling = a deliberate delay
    in the changeover procedure will result in a penalty awarded to the non - offending
    team ten ( 10 ) metres forward of the mark for the change of possession. 9. 4
    if the ball is dropped or passed and goes to ground during play, a change of possession
    results. ruling = the mark for the change of possession is where the ball makes
    initial contact with the ground.
  - 2 player registration 2. 1 participating players are to be registered with a nta
    or with an approved nta competition provider. 2. 2 teams playing unregistered
    players are liable to forfeit any match in which unregistered players have competed.
    fit playing rules - 5th edition copyright © touch football australia 2020 5 3
    the ball 3. 1 the game is played with an oval, inflated ball of a shape, colour
    and size approved by fit or the nta. 3. 2 the ball shall be inflated to the manufacturers
    ’ recommended air pressure. 3. 3 the referee shall immediately pause the match
    if the size and shape of the ball no longer complies with clauses 3. 1 or 3. 2
    to allow for the ball to replaced or the issue rectified. 3. 4 the ball must not
    be hidden under player attire. 4 playing uniform 4. 1 participating players are
    to be correctly attired in matching team uniforms 4. 2 playing uniforms consist
    of shirt, singlet or other item as approved by the nta or nta competition provider,
    shorts and / or tights and socks.
- source_sentence: What is the length of the field of play from try line to try line?
  sentences:
  - fit playing rules - 5th edition 4 copyright © touch football australia 2020 rules
    of play mode of play the object of the game of touch is for each team to score
    tries and to prevent the opposition from scoring. the ball may be passed, knocked
    or handed between players of the attacking team who may in turn run or otherwise
    move with the ball in an attempt to gain territorial advantage and to score tries.
    defending players prevent the attacking team from gaining a territorial advantage
    by touching the ball carrier. 1 the field of play 1. 1 the field of play is rectangular
    in shape measuring 70 metres in length from try line to try line, excluding the
    in - goal areas and 50 metres in width from sideline to sideline excluding the
    interchange areas. 1. 1. 1 variations to the dimensions of the field of play may
    be made but must be included in relevant competition, event or tournament conditions
    1. 2 line markings should be 4cm in width but must be no less than 2. 5cm. line
    markings are to be laid out as shown in appendix 1 - the field of play.
  - 22 sin bin 22. 1 the on - field referee is required to indicate the commencement
    and the end of the sin bin time. 22. 2 any player sent to the sin bin must stand
    in the sin bin area at the opposition ’ s end of the field of play and on the
    same side as their interchange area. 22. 3 any player sent to the sin bin must
    return to the interchange area prior to re - entering the field of play. 22. 4
    any action that causes the touch count to restart will result in a continuation
    of that possession. for the avoidance of doubt, should a defender knock the ball
    down or give away a penalty, this does not mean that the possession has been completed,
    but rather the possession continues. fit playing rules - 5th edition 16 copyright
    © touch football australia 2020 23 dismissal 23. 1 a player or official dismissed
    for misconduct is to take no further part in that match and is to move to and
    remain outside the perimeter for the remainder of the match. 23. 2 the dismissed
    player or official cannot be replaced and, in accordance with nta disciplinary
    regulations, that player shall receive an automatic two ( 2 ) match suspension.
  - 25. 1. 2 adjudicate on the rules of the game ; 25. 1. 3 impose any sanction necessary
    to control the match ; 25. 1. 4 award tries and record the progressive score ;
    25. 1. 5 maintain a count of touches during each possession ; 25. 1. 6 award penalties
    for infringements against the rules ; and 25. 1. 7 report to the relevant competition
    administration any sin bins, dismissals or injuries to any participant sustained
    during a match. 25. 2 only team captains are permitted to seek clarification of
    a decision directly from the referee. an approach may only be made during a break
    in play or at the discretion of the referee. fit playing rules - 5th edition 18
    copyright © touch football australia 2020 halfway line sin bin areas in - goal
    area try line 7 m zone dead ball line perimeter interchange area 20m 10m 10m 1m
    5m 7 m 7 m 7 m 7 m 50m 3m 70m interchange area appendix 1 – field of play fit
    playing rules - 5th edition copyright © touch football australia 2020 19 federation
    of international touch
- source_sentence: What is the distance from the point of infringement where a penalty
    can be taken, according to rule 15.2 and 15.3?
  sentences:
  - 15. 2 at a tap, all players from the defending team must retire a distance of
    ten ( 10 ) metres from the mark or to the defending try line as indicated by the
    referee. ruling = a penalty to the attacking team at the point of the infringement
    or on the ten ( 10 ) metre line directly forward of the infringement. 15. 3 at
    a rollball or tap, players from the defending team must not retire an unreasonable
    distance beyond the defending try line. ruling = a penalty to the attacking team
    at the point of the infringement or on the seven ( 7 ) metre line directly forward
    of the infringement. 15. 4 when a rollball occurs within defending team ’ s seven
    metre zone or a penalty tap within ten ( 10 ) metres of the defending team ’ s
    try line, all players from the defending team must have both feet on or behind
    their try line and no other part of the body in contact with the ground forward
    of their try line. ruling = a penalty to the attacking team at the seven ( 7 )
    metre line directly forward of the point of the infringement.
  - 'fit playing rules - 5th edition copyright © touch football australia 2020 17
    24. 3 at the commencement of the drop - off, if there is a player serving time
    in the sin bin and is yet to complete the required time, their team commences
    the drop - off with one ( 1 ) less player on the field than their opposition and
    continues to play with one ( 1 ) player less until the sin bin period has been
    completed. 24. 4 at the commencement of the drop - off, if a team has had a player
    dismissed for the remainder of the match that team continues to play with one
    ( 1 ) player less than the opposition team for the duration of the drop - off.
    24. 5 for the avoidance of doubt for clauses 24. 3 and 24. 4 the non - offending
    team will retain a numerical advantage on the field of play during the drop -
    off. 25 match officials 25. 1 the referee is the sole judge on all match related
    matters inside the perimeter for the duration of a match, has jurisdiction over
    all players, coaches and officials and is required to : 25. 1. 1 inspect the field
    of play, line markings and markers prior to the commencement of the match to ensure
    the safety of all participants.'
  - 'these rules in no way restrict any nta or their authorised competition providers
    from having different match conditions to these rules. any adaptation of or alterations
    to the rules for local competitions should be clearly articulated in relevant
    competition guidelines and be readily available for players, coaches and referees
    alike preamble copyright © touch football australia 2020 all rights reserved.
    these touch football rules are protected by copyright laws. except as permitted
    under the copyright act, these rules must not be reproduced by any process, electronic
    or otherwise, without the written permission of touch football australia. fit
    playing rules - 5th edition copyright © touch football australia 2020 appendix
    1 – field of play contents 01 i the field of play 5 02 i player registration 5
    03 i the ball 6 04 i playing uniform 6 05 i team composition 6 06 i team coach
    and team officials 7 07 i commencement and recommencement of play 7 08 i match
    duration 8 09 i possession 8 10 i the touch 9 11 i passing 10 12 i ball touched
    in flight 10 13 i the rollball 11 14 i scoring 13 15 i offside 13 16 i obstruction
    14 17 i interchange 14 18 i penalty 15 19 i advantage 16 20 i misconduct 16 21
    i forced interchange 16 22 i sin bin 16 23 i dismissal 17 24 i drop - off 17 25
    i match officials 18 fit playing rules - 5th edition copyright © touch football
    australia 2020 fit playing rules - 5th edition copyright © touch football australia
    2020 definitions and terminology unless the contrary intention appears, the following
    deﬁnitions and terminology apply to the game of touch : term / phrase definition
    / description advantage the period of time after an infringement in which the
    non - offending side has the opportunity to gain advantage either territorial,
    tactical or in the form of a try.'
- source_sentence: What is the consequence if a defending team is penalized three
    times in their seven-meter zone during a single possession?
  sentences:
  - 5th edition rules touch football tion rules touch football touch football australia
    ( tfa ) undertook an extensive internal review of their domestic playing rules
    throughout 2018 and 2019. the review was led by an vastly experienced group of
    current and past players, coaches, referees and administrators of the sport from
    community competitions to the elite international game. this group consulted broadly
    within the australian community to develop a set of playing rules that could be
    applied across all levels of the sport. the result was the tfa 8th edition playing
    rules. at the federation of international touch paris convention held in october
    2019 touch football australia presented the tfa 8th edition playing rules and
    subsequently offered fit and all national touch associations ( ntas ) royalty
    free rights to use the newly developed rules. consequently, the fit board resolved
    to adopt the tfa 8th edition playing rules as the 5th edition fit playing rules
    to be used across all levels of the game internationally. fit and its members
    acknowledge and thank touch football australia for the rights to use these rules.
    whilst consistency in the application of the rules of the game is important, fit
    encourages its members to offer features in local competition rules to ensure
    that all participants enjoy a high quality experience.
  - 17. 2 there is no limit to the number of times a player may interchange. 17. 3
    interchange players must remain in their interchange area for the duration of
    the match. 17. 4 interchanges may only occur after the player leaving the field
    of play has entered the interchange area. 17. 5 players leaving or entering the
    field of play shall not hinder or obstruct play. ruling = a penalty to the non
    - offending team at the point of the infringement. 17. 6 players entering the
    field of play must take up an onside position before becoming involved in play.
    fit playing rules - 5th edition 14 copyright © touch football australia 2020 ruling
    = a penalty to the non - offending team at the point of the infringement. 17.
    7 when an intercept has occurred or a line break made, players are not permitted
    to interchange until the next touch has been made or ball becomes dead. ruling
    a = if a player enters the field of play and prevents the scoring of a try, a
    penalty try will be awarded and the offending player sent to the sin bin.
  - 18. 5 the mark must be indicated by the referee before a penalty tap is taken.
    18. 6 the penalty tap must be performed without delay after the referee indicates
    the mark. ruling = a penalty to the non - offending team at the point of infringement.
    18. 7 a player may perform a rollball instead of a penalty tap and the player
    who receives the ball does not become the half. 18. 8 if the defending team is
    penalised three ( 3 ) times upon entering their seven metre zone during a single
    possession, the last offending player will be given an exclusion until the end
    of that possession. 18. 9 a penalty try is awarded if any action by a player,
    team official or spectator, deemed by the referee to be contrary to the rules
    or spirit of the game clearly prevents the attacking team from scoring a try.
    fit playing rules - 5th edition copyright © touch football australia 2020 15 19
    advantage 19. 1 where a defending team player is offside at a tap or rollball
    and attempts to interfere with play, the referee will allow advantage or award
    a penalty, whichever is of greater advantage to the attacking team.
---

# SentenceTransformer based on sentence-transformers/multi-qa-MiniLM-L6-dot-v1

This is a [sentence-transformers](https://www.SBERT.net) model finetuned from [sentence-transformers/multi-qa-MiniLM-L6-dot-v1](https://huggingface.co/sentence-transformers/multi-qa-MiniLM-L6-dot-v1). It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.

## Model Details

### Model Description
- **Model Type:** Sentence Transformer
- **Base model:** [sentence-transformers/multi-qa-MiniLM-L6-dot-v1](https://huggingface.co/sentence-transformers/multi-qa-MiniLM-L6-dot-v1) <!-- at revision c3bdeb02464bc83f9b85156a3386a50bfbf3e6a8 -->
- **Maximum Sequence Length:** 512 tokens
- **Output Dimensionality:** 384 tokens
- **Similarity Function:** Dot Product
<!-- - **Training Dataset:** Unknown -->
<!-- - **Language:** Unknown -->
<!-- - **License:** Unknown -->

### Model Sources

- **Documentation:** [Sentence Transformers Documentation](https://sbert.net)
- **Repository:** [Sentence Transformers on GitHub](https://github.com/UKPLab/sentence-transformers)
- **Hugging Face:** [Sentence Transformers on Hugging Face](https://huggingface.co/models?library=sentence-transformers)

### Full Model Architecture

```
SentenceTransformer(
  (0): Transformer({'max_seq_length': 512, 'do_lower_case': False}) with Transformer model: BertModel 
  (1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': True, 'pooling_mode_mean_tokens': False, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
)
```

## Usage

### Direct Usage (Sentence Transformers)

First install the Sentence Transformers library:

```bash
pip install -U sentence-transformers
```

Then you can load this model and run inference.
```python
from sentence_transformers import SentenceTransformer

# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/multi-qa-MiniLM-L6-dot-v1-ft-pairs-4-cst-epoch-s1")
# Run inference
sentences = [
    'What is the consequence if a defending team is penalized three times in their seven-meter zone during a single possession?',
    '18. 5 the mark must be indicated by the referee before a penalty tap is taken. 18. 6 the penalty tap must be performed without delay after the referee indicates the mark. ruling = a penalty to the non - offending team at the point of infringement. 18. 7 a player may perform a rollball instead of a penalty tap and the player who receives the ball does not become the half. 18. 8 if the defending team is penalised three ( 3 ) times upon entering their seven metre zone during a single possession, the last offending player will be given an exclusion until the end of that possession. 18. 9 a penalty try is awarded if any action by a player, team official or spectator, deemed by the referee to be contrary to the rules or spirit of the game clearly prevents the attacking team from scoring a try. fit playing rules - 5th edition copyright © touch football australia 2020 15 19 advantage 19. 1 where a defending team player is offside at a tap or rollball and attempts to interfere with play, the referee will allow advantage or award a penalty, whichever is of greater advantage to the attacking team.',
    '5th edition rules touch football tion rules touch football touch football australia ( tfa ) undertook an extensive internal review of their domestic playing rules throughout 2018 and 2019. the review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community competitions to the elite international game. this group consulted broadly within the australian community to develop a set of playing rules that could be applied across all levels of the sport. the result was the tfa 8th edition playing rules. at the federation of international touch paris convention held in october 2019 touch football australia presented the tfa 8th edition playing rules and subsequently offered fit and all national touch associations ( ntas ) royalty free rights to use the newly developed rules. consequently, the fit board resolved to adopt the tfa 8th edition playing rules as the 5th edition fit playing rules to be used across all levels of the game internationally. fit and its members acknowledge and thank touch football australia for the rights to use these rules. whilst consistency in the application of the rules of the game is important, fit encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience.',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]

# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]
```

<!--
### Direct Usage (Transformers)

<details><summary>Click to see the direct usage in Transformers</summary>

</details>
-->

<!--
### Downstream Usage (Sentence Transformers)

You can finetune this model on your own dataset.

<details><summary>Click to expand</summary>

</details>
-->

<!--
### Out-of-Scope Use

*List how the model may foreseeably be misused and address what users ought not to do with the model.*
-->

<!--
## Bias, Risks and Limitations

*What are the known or foreseeable issues stemming from this model? You could also flag here known failure cases or weaknesses of the model.*
-->

<!--
### Recommendations

*What are recommendations with respect to the foreseeable issues? For example, filtering explicit content.*
-->

## Training Details

### Training Hyperparameters
#### Non-Default Hyperparameters

- `eval_strategy`: steps
- `per_device_train_batch_size`: 32
- `per_device_eval_batch_size`: 32
- `learning_rate`: 2e-05
- `num_train_epochs`: 4
- `lr_scheduler_type`: constant
- `warmup_ratio`: 0.3

#### All Hyperparameters
<details><summary>Click to expand</summary>

- `overwrite_output_dir`: False
- `do_predict`: False
- `eval_strategy`: steps
- `prediction_loss_only`: True
- `per_device_train_batch_size`: 32
- `per_device_eval_batch_size`: 32
- `per_gpu_train_batch_size`: None
- `per_gpu_eval_batch_size`: None
- `gradient_accumulation_steps`: 1
- `eval_accumulation_steps`: None
- `learning_rate`: 2e-05
- `weight_decay`: 0.0
- `adam_beta1`: 0.9
- `adam_beta2`: 0.999
- `adam_epsilon`: 1e-08
- `max_grad_norm`: 1.0
- `num_train_epochs`: 4
- `max_steps`: -1
- `lr_scheduler_type`: constant
- `lr_scheduler_kwargs`: {}
- `warmup_ratio`: 0.3
- `warmup_steps`: 0
- `log_level`: passive
- `log_level_replica`: warning
- `log_on_each_node`: True
- `logging_nan_inf_filter`: True
- `save_safetensors`: True
- `save_on_each_node`: False
- `save_only_model`: False
- `restore_callback_states_from_checkpoint`: False
- `no_cuda`: False
- `use_cpu`: False
- `use_mps_device`: False
- `seed`: 42
- `data_seed`: None
- `jit_mode_eval`: False
- `use_ipex`: False
- `bf16`: False
- `fp16`: False
- `fp16_opt_level`: O1
- `half_precision_backend`: auto
- `bf16_full_eval`: False
- `fp16_full_eval`: False
- `tf32`: None
- `local_rank`: 0
- `ddp_backend`: None
- `tpu_num_cores`: None
- `tpu_metrics_debug`: False
- `debug`: []
- `dataloader_drop_last`: False
- `dataloader_num_workers`: 0
- `dataloader_prefetch_factor`: None
- `past_index`: -1
- `disable_tqdm`: False
- `remove_unused_columns`: True
- `label_names`: None
- `load_best_model_at_end`: False
- `ignore_data_skip`: False
- `fsdp`: []
- `fsdp_min_num_params`: 0
- `fsdp_config`: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
- `fsdp_transformer_layer_cls_to_wrap`: None
- `accelerator_config`: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
- `deepspeed`: None
- `label_smoothing_factor`: 0.0
- `optim`: adamw_torch
- `optim_args`: None
- `adafactor`: False
- `group_by_length`: False
- `length_column_name`: length
- `ddp_find_unused_parameters`: None
- `ddp_bucket_cap_mb`: None
- `ddp_broadcast_buffers`: False
- `dataloader_pin_memory`: True
- `dataloader_persistent_workers`: False
- `skip_memory_metrics`: True
- `use_legacy_prediction_loop`: False
- `push_to_hub`: False
- `resume_from_checkpoint`: None
- `hub_model_id`: None
- `hub_strategy`: every_save
- `hub_private_repo`: False
- `hub_always_push`: False
- `gradient_checkpointing`: False
- `gradient_checkpointing_kwargs`: None
- `include_inputs_for_metrics`: False
- `eval_do_concat_batches`: True
- `fp16_backend`: auto
- `push_to_hub_model_id`: None
- `push_to_hub_organization`: None
- `mp_parameters`: 
- `auto_find_batch_size`: False
- `full_determinism`: False
- `torchdynamo`: None
- `ray_scope`: last
- `ddp_timeout`: 1800
- `torch_compile`: False
- `torch_compile_backend`: None
- `torch_compile_mode`: None
- `dispatch_batches`: None
- `split_batches`: None
- `include_tokens_per_second`: False
- `include_num_input_tokens_seen`: False
- `neftune_noise_alpha`: None
- `optim_target_modules`: None
- `batch_eval_metrics`: False
- `eval_on_start`: False
- `batch_sampler`: batch_sampler
- `multi_dataset_batch_sampler`: proportional

</details>

### Training Logs
| Epoch  | Step | Training Loss | loss   |
|:------:|:----:|:-------------:|:------:|
| 0.3333 | 2    | 1.7279        | -      |
| 0.5    | 3    | -             | 1.3621 |
| 0.6667 | 4    | 1.4819        | -      |
| 1.0    | 6    | 1.5272        | 1.2755 |
| 1.3333 | 8    | 1.2528        | -      |
| 1.5    | 9    | -             | 1.2600 |
| 1.6667 | 10   | 1.421         | -      |
| 2.0    | 12   | 1.1836        | 1.2422 |
| 2.3333 | 14   | 1.2527        | -      |
| 2.5    | 15   | -             | 1.2317 |
| 2.6667 | 16   | 1.485         | -      |
| 3.0    | 18   | 0.8239        | 1.1883 |
| 3.3333 | 20   | 1.1028        | -      |
| 3.5    | 21   | -             | 1.1533 |
| 3.6667 | 22   | 0.9746        | -      |
| 4.0    | 24   | 0.816         | 1.1237 |


### Framework Versions
- Python: 3.10.12
- Sentence Transformers: 3.0.1
- Transformers: 4.42.3
- PyTorch: 2.1.1+cu121
- Accelerate: 0.31.0
- Datasets: 2.17.1
- Tokenizers: 0.19.1

## Citation

### BibTeX

#### Sentence Transformers
```bibtex
@inproceedings{reimers-2019-sentence-bert,
    title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
    author = "Reimers, Nils and Gurevych, Iryna",
    booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
    month = "11",
    year = "2019",
    publisher = "Association for Computational Linguistics",
    url = "https://arxiv.org/abs/1908.10084",
}
```

#### MultipleNegativesRankingLoss
```bibtex
@misc{henderson2017efficient,
    title={Efficient Natural Language Response Suggestion for Smart Reply}, 
    author={Matthew Henderson and Rami Al-Rfou and Brian Strope and Yun-hsuan Sung and Laszlo Lukacs and Ruiqi Guo and Sanjiv Kumar and Balint Miklos and Ray Kurzweil},
    year={2017},
    eprint={1705.00652},
    archivePrefix={arXiv},
    primaryClass={cs.CL}
}
```

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