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text
string | original_id
int64 | tok_span
sequence | tok_upos
sequence | tok_xpos
sequence | tok_dephead
sequence | tok_deprel
sequence | tok_lemma
sequence | tok_ner
sequence | ent_span
sequence | ent_wikipedia_external_ref
sequence | ent_ner
sequence | ent_domains
sequence |
---|---|---|---|---|---|---|---|---|---|---|---|---|
= Valkyria Chronicles III = | 1 | [
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Senjō no Valkyria 3 : Unrecorded Chronicles ( Japanese : 戦場のヴァルキュリア3 , lit . Valkyria of the Battlefield 3 ) , commonly referred to as Valkyria Chronicles III outside Japan , is a tactical role @-@ playing video game developed by Sega and Media. | 3 | [
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Vision for the PlayStation Portable . | 3 | [
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Released in January 2011 in Japan , it is the third game in the Valkyria series . | 3 | [
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Employing the same fusion of tactical and real @-@ time gameplay as its predecessors , the story runs parallel to the first game and follows the " Nameless " , a penal military unit serving the nation of Gallia during the Second Europan War who perform secret black operations and are pitted against the Imperial unit " Calamaty Raven " . | 3 | [
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The game began development in 2010 , carrying over a large portion of the work done on Valkyria Chronicles II . | 4 | [
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While it retained the standard features of the series , it also underwent multiple adjustments , such as making the game more forgiving for series newcomers . | 4 | [
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Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries , along with Valkyria Chronicles II director Takeshi Ozawa . | 4 | [
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A large team of writers handled the script . | 4 | [
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The game 's opening theme was sung by May 'n . | 4 | [
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It met with positive sales in Japan , and was praised by both Japanese and western critics . | 5 | [
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After release , it received downloadable content , along with an expanded edition in November of that year . | 5 | [
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[
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[
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It was also adapted into manga and an original video animation series . | 5 | [
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null,
null
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[
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Due to low sales of Valkyria Chronicles II , Valkyria Chronicles III was not localized , but a fan translation compatible with the game 's expanded edition was released in 2014 . | 5 | [
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Media.Vision would return to the franchise with the development of Valkyria : Azure Revolution for the PlayStation 4 . | 5 | [
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= = Gameplay = = | 7 | [
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null
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As with previous Valkyira Chronicles games , Valkyria Chronicles III is a tactical role @-@ playing game where players take control of a military unit and take part in missions against enemy forces . | 9 | [
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[
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Stories are told through comic book @-@ like panels with animated character portraits , with characters speaking partially through voiced speech bubbles and partially through unvoiced text . | 9 | [
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The player progresses through a series of linear missions , gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked . | 9 | [
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The route to each story location on the map varies depending on an individual player 's approach : when one option is selected , the other is sealed off to the player . | 9 | [
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Outside missions , the player characters rest in a camp , where units can be customized and character growth occurs . | 9 | [
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Alongside the main story missions are character @-@ specific sub missions relating to different squad members . | 9 | [
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After the game 's completion , additional episodes are unlocked , some of them having a higher difficulty than those found in the rest of the game . | 9 | [
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There are also love simulation elements related to the game 's two main heroines , although they take a very minor role . | 9 | [
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The game 's battle system , the BliTZ system , is carried over directly from Valkyira Chronicles . | 10 | [
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During missions , players select each unit using a top @-@ down perspective of the battlefield map : once a character is selected , the player moves the character around the battlefield in third @-@ person . | 10 | [
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A character can only act once per @-@ turn , but characters can be granted multiple turns at the expense of other characters ' turns . | 10 | [
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Each character has a field and distance of movement limited by their Action Gauge . | 10 | [
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Up to nine characters can be assigned to a single mission . | 10 | [
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null
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During gameplay , characters will call out if something happens to them , such as their health points ( HP ) getting low or being knocked out by enemy attacks . | 10 | [
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Each character has specific " Potentials " , skills unique to each character . | 10 | [
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They are divided into " Personal Potential " , which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character , and " Battle Potentials " , which are grown throughout the game and always grant boons to a character . | 10 | [
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] | [] | [] | [] | [] |
To learn Battle Potentials , each character has a unique " Masters Table " , a grid @-@ based skill table that can be used to acquire and link different skills . | 10 | [
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Characters also have Special Abilities that grant them temporary boosts on the battlefield : Kurt can activate " Direct Command " and move around the battlefield without depleting his Action Point gauge , the character Reila can shift into her " Valkyria Form " and become invincible , while Imca can target multiple enemy units with her heavy weapon . | 10 | [
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Troops are divided into five classes : Scouts , Shocktroopers , Engineers , Lancers and Armored Soldier . | 11 | [
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Changing class does not greatly affect the stats gained while in a previous class . | 11 | [
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With victory in battle , experience points are awarded to the squad , which are distributed into five different attributes shared by the entire squad , a feature differing from early games ' method of distributing to different unit types . | 11 | [
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= = Plot = = | 13 | [
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As the Nameless officially do not exist , the upper echelons of the Gallian Army exploit the concept of plausible deniability in order to send them on missions that would otherwise make Gallia lose face in the war . | 16 | [
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While at times this works to their advantage , such as a successful incursion into Imperial territory , other orders cause certain members of the 422nd great distress . | 16 | [
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One such member , Gusurg , becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven , attached to the ideal of Darcsen independence proposed by their leader , Dahau . | 16 | [
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Hounded by both allies and enemies , and combined with the presence of a traitor within their ranks , the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort . | 16 | [
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This continues until the Nameless 's commanding officer , Ramsey Crowe , who had been kept under house arrest , is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose the real traitor , the Gallian General that had accused Kurt of Treason . | 16 | [
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Partly due to these events , and partly due to the major losses in manpower Gallia suffers towards the end of the war with the Empire , the Nameless are offered a formal position as a squad in the Gallian Army rather than serve as an anonymous shadow force . | 17 | [
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This is short @-@ lived , however , as following Maximilian 's defeat , Dahau and Calamity Raven move to activate an ancient Valkyrian super weapon within the Empire , kept secret by their benefactor . | 17 | [
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Without the support of Maximilian or the chance to prove themselves in the war with Gallia , it is Dahau 's last trump card in creating a new Darcsen nation . | 17 | [
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Now owing allegiance to none other than themselves , the 422nd confronts Dahau and destroys the Valkyrian weapon . | 17 | [
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Each member then goes their separate ways in order to begin their lives anew . | 17 | [
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= = Development = = | 19 | [
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Concept work for Valkyria Chronicles III began after development finished on Valkyria Chronicles II in early 2010 , with full development beginning shortly after this . | 21 | [
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The director of Valkyria Chronicles II , Takeshi Ozawa , returned to that role for Valkyria Chronicles III . | 21 | [
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After the release of Valkyria Chronicles II , the staff took a look at both the popular response for the game and what they wanted to do next for the series . | 21 | [
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Like its predecessor , Valkyria Chronicles III was developed for PlayStation Portable : this was due to the team wanting to refine the mechanics created for Valkyria Chronicles II , and they had not come up with the " revolutionary " idea that would warrant a new entry for the PlayStation 3 . | 21 | [
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Speaking in an interview , it was stated that the development team considered Valkyria Chronicles III to be the series ' first true sequel : while Valkyria Chronicles II had required a large amount of trial and error during development due to the platform move , the third game gave them a chance to improve upon the best parts of Valkyria Chronicles II due to being on the same platform . | 21 | [
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In addition to Sega staff from the previous games , development work was also handled by Media.Vision. | 21 | [
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The original scenario was written Kazuki Yamanobe , while the script was written by Hiroyuki Fujii , Koichi Majima , Kishiko Miyagi , Seiki Nagakawa and Takayuki Shouji . | 21 | [
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Its story was darker and more somber than that of its predecessor . | 21 | [
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The majority of material created for previous games , such as the BLiTZ system and the design of maps , was carried over . | 22 | [
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Alongside this , improvements were made to the game 's graphics and some elements were expanded , such as map layouts , mission structure , and the number of playable units per mission . | 22 | [
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A part of this upgrade involved creating unique polygon models for each character 's body . | 22 | [
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In order to achieve this , the cooperative elements incorporated into the second game were removed , as they took up a large portion of memory space needed for the improvements . | 22 | [
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The character designs were done by Raita Honjou , who had worked on the previous Valkyria Chronicles games . | 22 | [
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When creating the Nameless Squad , Honjou was faced with the same problem he had had during the first game : the military uniforms essentially destroyed character individuality , despite him needing to create unique characters the player could identify while maintaining a sense of reality within the Valkyria Chronicles world . | 22 | [
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The main color of the Nameless was black . | 22 | [
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As with the previous Valkyria games , Valkyria Chronicles III used the CANVAS graphics engine . | 22 | [
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The anime opening was produced by Production I.G. | 22 | [
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= = = Music = = = | 24 | [
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The music was composed by Hitoshi Sakimoto , who had also worked on the previous Valkyria Chronicles games . | 26 | [
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When he originally heard about the project , he thought it would be a light tone similar to other Valkyria Chronicles games , but found the themes much darker than expected . | 26 | [
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An early theme he designed around his original vision of the project was rejected . | 26 | [
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He redid the main theme about seven times through the music production due to this need to reassess the game . | 26 | [
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The main theme was initially recorded using orchestra , then Sakimoto removed elements such as the guitar and bass , then adjusted the theme using a synthesizer before redoing segments such as the guitar piece on their own before incorporating them into the theme . | 26 | [
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The rejected main theme was used as a hopeful tune that played during the game 's ending . | 26 | [
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The battle themes were designed around the concept of a " modern battle " divorced from a fantasy scenario by using modern musical instruments , constructed to create a sense of atonality . | 26 | [
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While Sakimoto was most used to working with synthesized music , he felt that he needed to incorporate live instruments such as orchestra and guitar . | 26 | [
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The guitar was played by Mitsuhiro Ohta , who also arranged several of the later tracks . | 26 | [
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The game 's opening theme song , " If You Wish for ... " ( もしも君が願うのなら , Moshimo Kimi ga Negauno Nara ) , was sung by Japanese singer May 'n . | 26 | [
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Its theme was the reason soldiers fought , in particular their wish to protect what was precious to them rather than a sense of responsibility or duty . | 26 | [
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40
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"1265393"
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null
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[
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Its lyrics were written by Seiko Fujibayashi , who had worked on May 'n on previous singles . | 26 | [
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13,
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4
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[
65,
71
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"None",
"None"
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"PERSON",
"PERSON"
] | [
[],
[]
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= = = Release = = = | 28 | [
[
0,
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5
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[
6,
13
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14,
19
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0,
2,
0,
2
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null,
"= = =",
"release",
"= = ="
] | [
null,
"O",
"O",
"O"
] | [] | [] | [] | [] |
In September 2010 , a teaser website was revealed by Sega , hinting at a new Valkyria Chronicles game . | 30 | [
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null,
null
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[
"Electronics",
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"Sociology",
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In its September issue , Famitsu listed that Senjō no Valkyria 3 would be arriving on the PlayStation Portable . | 30 | [
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null,
null
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[
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[
"Artisanship"
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[
"Electronics",
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] |
Its first public appearance was at the 2010 Tokyo Game Show ( TGS ) , where a demo was made available for journalists and attendees . | 30 | [
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87,
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102,
105
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[
118,
121
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[
122,
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[
132,
133
]
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11,
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13,
11,
20,
18,
20,
20,
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20,
23,
21,
25,
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"O",
"O",
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] | [
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44,
59
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[
62,
65
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[
78,
82
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"None",
"1989124"
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null,
"BUSINESS",
null
] | [
[
"Economy",
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"Enterprise"
],
[],
[
"Computer_Science",
"Economy",
"Enterprise"
]
] |
During the publicity , story details were kept scant so as not to spoil too much for potential players , along with some of its content still being in flux at the time of its reveal . | 30 | [
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6
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11,
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21,
22
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36
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37,
41
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42,
46
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47,
52
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53,
55
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56,
58
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62
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63,
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72,
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81,
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85,
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95,
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[
103,
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105,
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111,
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116,
120
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[
121,
123
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124,
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128,
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136,
141
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[
142,
147
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148,
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151,
155
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156,
158
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[
159,
162
],
[
163,
167
],
[
168,
170
],
[
171,
174
],
[
175,
181
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[
182,
183
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33,
33,
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36,
36,
33,
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"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O"
] | [] | [] | [] | [] |
To promote the game and detail the story leading into the game 's events , an episodic Flash visual novel written by Fujii began release in January 2011 . | 30 | [
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0,
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11,
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30
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Dataset Card for wikitext_linked
Dataset Summary
The WikiText language modeling dataset is a collection of over 100 million tokens extracted from the set of verified Good and Featured articles on Wikipedia. Dependency Relations, POS, NER tags are marked with trankit, entities are linked with entity-fishing, which also tags another field of NER tags. The dataset is available under the Creative Commons Attribution-ShareAlike License.
Compared to the preprocessed version of Penn Treebank (PTB), WikiText-2 is over 2 times larger and WikiText-103 is over 110 times larger. The WikiText dataset also features a far larger vocabulary and retains the original case, punctuation and numbers - all of which are removed in PTB. As it is composed of full articles, the dataset is well suited for models that can take advantage of long term dependencies.
Supported Tasks and Leaderboards
- masked-language-modeling
- named-entity-recognition
- part-of-speech
- lemmatization
- parsing
- entity-linking-classification
Languages
English.
Dataset Structure
Data Instances
wikitext2
- Size of downloaded dataset files: 27.3 MB
- Size of the generated dataset: 197.2 MB
- Total amount of disk used: 197.2 MB
An example of 'validation' looks as follows.
{
'text': 'It is closely related to the American lobster , H. americanus .',
'original_id': 3,
'tok_span': [[0, 0], [0, 2], [3, 5], [6, 13], [14, 21], [22, 24], [25, 28], [29, 37], [38, 45], [46, 47], [48, 50], [51, 61], [62, 63]],
'tok_upos': ['root', 'PRON', 'AUX', 'ADV', 'ADJ', 'ADP', 'DET', 'ADJ', 'NOUN', 'PUNCT', 'PROPN', 'PROPN', 'PUNCT'],
'tok_xpos': ['root', 'PRP', 'VBZ', 'RB', 'JJ', 'IN', 'DT', 'JJ', 'NN', ',', 'NNP', 'NNP', '.'],
'tok_dephead': [0, 4, 4, 4, 0, 8, 8, 8, 4, 8, 8, 10, 4],
'tok_deprel': ['root', 'nsubj', 'cop', 'advmod', 'root', 'case', 'det', 'amod', 'obl', 'punct', 'appos', 'flat', 'punct'],
'tok_lemma': [None, 'it', 'be', 'closely', 'related', 'to', 'the', 'american', 'lobster', ',', 'H.', 'americanus', '.'],
'tok_ner': [None, 'O', 'O', 'O', 'O', 'O', 'O', 'S-MISC', 'O', 'O', 'O', 'O', 'O'],
'ent_span': [[29, 45]],
'ent_wikipedia_external_ref': ['377397'],
'ent_ner': [None],
'ent_domains': [['Enterprise']],
}
wikitext103
- Size of downloaded dataset files: 1.11 GB
- Size of the generated dataset: 7.82 GB
- Total amount of disk used: 7.82 GB
An example of 'train' looks as follows.
{
'text': 'Vision for the PlayStation Portable .',
'original_id': 3,
'tok_span': [[0, 0], [0, 6], [7, 10], [11, 14], [15, 26], [27, 35], [36, 37]],
'tok_upos': ['root', 'NOUN', 'ADP', 'DET', 'PROPN', 'PROPN', 'PUNCT'],
'tok_xpos': ['root', 'NN', 'IN', 'DT', 'NNP', 'NNP', '.'],
'tok_dephead': [0, 0, 5, 5, 5, 1, 1],
'tok_deprel': ['root', 'root', 'case', 'det', 'compound', 'nmod', 'punct'],
'tok_lemma': [None, 'vision', 'for', 'the', 'PlayStation', 'Portable', '.'],
'tok_ner': [None, 'O', 'O', 'O', 'B-MISC', 'E-MISC', 'O'],
'ent_span': [[15, 35]],
'ent_wikipedia_external_ref': ['619009'],
'ent_ner': [None],
'ent_domains': [['Electronics', 'Computer_Science']]
}
Use following code to print the examples nicely:
def print_tokens_entities(example):
text = example['text']
print(
"Text:\n"
f" {text}"
"\nOrig-Id: "
f"{example['original_id']}"
"\nTokens:"
)
iterator = enumerate(zip(
example["tok_span"],
example["tok_upos"],
example["tok_xpos"],
example["tok_ner"],
example["tok_dephead"],
example["tok_deprel"],
example["tok_lemma"],
))
print(f" Id | {'token':12} | {'upos':8} | {'xpos':8} | {'ner':8} | {'deph':4} | {'deprel':9} | {'lemma':12} | Id")
print("---------------------------------------------------------------------------------------------------")
for idx, (tok_span, upos, xpos, ner, dephead, deprel, lemma) in iterator:
print(f" {idx:3} | {text[tok_span[0]:tok_span[1]]:12} | {upos:8} | {xpos:8} | {str(ner):8} | {str(dephead):4} | {deprel:9} | {str(lemma):12} | {idx}")
iterator = list(enumerate(zip(
example.get("ent_span", []),
example.get("ent_wikipedia_external_ref", []),
example.get("ent_ner", []),
example.get("ent_domains", []),
)))
if len(iterator) > 0:
print("Entities")
print(f" Id | {'entity':21} | {'wiki_ref':7} | {'ner':7} | domains")
print("--------------------------------------------------------------------")
for idx, ((start, end), wiki_ref, ent_ner, ent_domains) in iterator:
print(f" {idx:3} | {text[start:end]:21} | {str(wiki_ref):7} | {str(ent_ner):7} | {ent_domains}")
Data Fields
The data fields are the same among all splits.
- text: string feature.
- original_id: int feature. Mapping to index within original wikitext dataset.
- tok_span: sequence of (int, int) tuples. Denotes token spans (start inclusive, end exclusive) within each sentence. Note that each sentence includes an artificial root node to align dependency relations.
- tok_upos: string feature. Universal Dependency POS tag tags. Aligned with tok_span. Root node has tag "root".
- tok_xpos: string geature. XPOS POS tag. Aligned with tok_span. Root node has tag "root".
- tok_dephead: int feature.
Universal Dependency Head Node. Int refers
to tokens in tok_span. Root node has head
0
(itself). - tok_deprel: Universal Dependency Relation Description. Refers to the relation between this token and head token. Aligned with tok_span. Root node has dependency relation "root" to itself.
- tok_lemma: string feature. Lemma of token. Aligend with tok_span.
- tok_ner: string feature. NER tag of token. Marked in BIOS schema (e.g. S-MISC, B-LOC, ...)
Aligned with tok_span. Root node has NER tag
None
. - ent_span: sequence of (int, int) tuples. Denotes entities found by entity-fishing (start inclusive, end exclusive).
- ent_wikipedia_external_ref: string feature. External Reference to wikipedia page. You can
access the wikipedia page via the url
https://en.wikipedia.org/wiki?curid=<ent_wikipedia_external_ref>
. Aligend with ent_span. All entities either have this field, or theent_ner
field, but not both. An empty field is denoted by the stringNone
. Aligned with ent_span. - ent_ner: string feature. Denotes NER tags. An empty field is denoted by the string
None
. Aligned with ent_span. "ent_domains": sequence of string. Denotes domains of entity. Can be empty sequence. Aligned with ent_span.
Data Splits
name | train | validation | test |
---|---|---|---|
wikitext103 | 4076530 | 8607 | 10062 |
wikitext2 | 82649 | 8606 | 10062 |
Dataset Creation
Curation Rationale
[More Information Needed]
Source Data
Initial Data Collection and Normalization
https://huggingface.co/datasets/wikitext
Who are the source language producers?
[More Information Needed]
Annotations
Annotation process
- Started with
wikitext2-raw-v1
andwikitext103-raw-v1
from wikitext - Ran datasets through Trankit. Marked all fields starting with
tok
.
In this step, the texts have been split into sentences. To retain the original text sections
you can accumulate over original_id
(examples are in order).
- Ran datasets through entity-fishing. Marked all fields starting with
ent
.
Who are the annotators?
Machines powered by DFKI.
Personal and Sensitive Information
[More Information Needed]
Considerations for Using the Data
Social Impact of Dataset
[More Information Needed]
Discussion of Biases
[More Information Needed]
Other Known Limitations
[More Information Needed]
Additional Information
Dataset Curators
[More Information Needed]
Licensing Information
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
Citation Information
Please cite the original creators of wikitext, and the great people developing trankit and entity-fishing.
@misc{merity2016pointer,
title={Pointer Sentinel Mixture Models},
author={Stephen Merity and Caiming Xiong and James Bradbury and Richard Socher},
year={2016},
eprint={1609.07843},
archivePrefix={arXiv},
primaryClass={cs.CL}
}
@inproceedings{nguyen2021trankit,
title={Trankit: A Light-Weight Transformer-based Toolkit for Multilingual Natural Language Processing},
author={Nguyen, Minh Van and Lai, Viet Dac and Veyseh, Amir Pouran Ben and Nguyen, Thien Huu},
booktitle="Proceedings of the 16th Conference of the European Chapter of the Association for Computational Linguistics: System Demonstrations",
year={2021}
}
@misc{entity-fishing,
title = {entity-fishing},
howpublished = {\\url{https://github.com/kermitt2/entity-fishing}},
publisher = {GitHub},
year = {2016--2022},
archivePrefix = {swh},
eprint = {1:dir:cb0ba3379413db12b0018b7c3af8d0d2d864139c}
}
Contributions
Thanks to @GabrielKP for adding this dataset.
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