src/MyPdf.php
public function setRotation($angle, $xC = null, $yC = null)
    {
        // if no center, rotate around the current posiition
        if ($xC === null) {
            $xC=$this->x;
        }
        if ($yC === null) {
            $yC=$this->y;
        }

        // prepare the coordinate
        $yC=($this->h-$yC)*$this->k;
        $xC*=$this->k;

        // Matrix for Rotate
        $tm[0]=cos(deg2rad($angle));
        $tm[1]=sin(deg2rad($angle));
        $tm[2]=-$tm[1];
        $tm[3]=$tm[0];
        $tm[4]=$xC+$tm[1]*$yC-$tm[0]*$xC;
        $tm[5]=$yC-$tm[0]*$yC-$tm[1]*$xC;

        // apply the Transform Matric
        $this->_out(sprintf('%.3F %.3F %.3F %.3F %.3F %.3F cm', $tm[0], $tm[1], $tm[2], $tm[3], $tm[4], $tm[5]));
    }
public function setRotation($angle, $xC = null, $yC = null)
    {
        // if no center, rotate around the current posiition
        if ($xC === null) {
            $xC=$this->x;
        }
        if ($yC === null) {
            $yC=$this->y;
        }

        // prepare the coordinate
        $yC=($this->h-$yC)*$this->k;
        $xC*=$this->k;

        // Matrix for Rotate
        $tm[0]=cos(deg2rad($angle));
        $tm[1]=sin(deg2rad($angle));
        $tm[2]=-$tm[1];
        $tm[3]=$tm[0];
        $tm[4]=$xC+$tm[1]*$yC-$tm[0]*$xC;
        $tm[5]=$yC-$tm[0]*$yC-$tm[1]*$xC;

        // apply the Transform Matric
        $this->_out(sprintf('%.3F %.3F %.3F %.3F %.3F %.3F cm', $tm[0], $tm[1], $tm[2], $tm[3], $tm[4], $tm[5]));
    }
public function setRotation ( $ angle , $ xC = null , $ yC = null ) { // if no center, rotate around the current posiition if ( $ xC === null ) { $ xC = $ this -> x ; } if ( $ yC === null ) { $ yC = $ this -> y ; } // prepare the coordinate $ yC = ( $ this -> h - $ yC ) * $ this -> k ; $ xC *= $ this -> k ; // Matrix for Rotate $ tm [ 0 ] = cos ( deg2rad ( $ angle ) ) ; $ tm [ 1 ] = sin ( deg2rad ( $ angle ) ) ; $ tm [ 2 ] = - $ tm [ 1 ] ; $ tm [ 3 ] = $ tm [ 0 ] ; $ tm [ 4 ] = $ xC + $ tm [ 1 ] * $ yC - $ tm [ 0 ] * $ xC ; $ tm [ 5 ] = $ yC - $ tm [ 0 ] * $ yC - $ tm [ 1 ] * $ xC ; // apply the Transform Matric $ this -> _out ( sprintf ( '%.3F %.3F %.3F %.3F %.3F %.3F cm' , $ tm [ 0 ] , $ tm [ 1 ] , $ tm [ 2 ] , $ tm [ 3 ] , $ tm [ 4 ] , $ tm [ 5 ] ) ) ; }
add a Rotate transformation

@param float $angle
@param float $Cx
@param float $Cy
@access public
add a Rotate transformation