src/Analyzers/BodyAnalyzer.php
private function processGameStart()
    {
        $this->syncChecksumInterval = $this->readBody('l', 4);
        if ($this->version->isMgl) {
            // not sure what difference is vs mgx and up
            $this->position += 28;
            $ver = ord($this->body[$this->position]);
            $this->position += 4;
        } else {
            // These are also stored in the header.
            $isMultiplayer = $this->readBody('l', 4);
            $pov = $this->readBody('l', 4);
            $revealMap = $this->readBody('l', 4);
            $this->containsSequenceNumbers = $this->readBody('l', 4);
            $this->numberOfChapters = $this->readBody('l', 4);
        }
    }
private function processGameStart()
    {
        $this->syncChecksumInterval = $this->readBody('l', 4);
        if ($this->version->isMgl) {
            // not sure what difference is vs mgx and up
            $this->position += 28;
            $ver = ord($this->body[$this->position]);
            $this->position += 4;
        } else {
            // These are also stored in the header.
            $isMultiplayer = $this->readBody('l', 4);
            $pov = $this->readBody('l', 4);
            $revealMap = $this->readBody('l', 4);
            $this->containsSequenceNumbers = $this->readBody('l', 4);
            $this->numberOfChapters = $this->readBody('l', 4);
        }
    }
private function processGameStart ( ) { $ this -> syncChecksumInterval = $ this -> readBody ( 'l' , 4 ) ; if ( $ this -> version -> isMgl ) { // not sure what difference is vs mgx and up $ this -> position += 28 ; $ ver = ord ( $ this -> body [ $ this -> position ] ) ; $ this -> position += 4 ; } else { // These are also stored in the header. $ isMultiplayer = $ this -> readBody ( 'l' , 4 ) ; $ pov = $ this -> readBody ( 'l' , 4 ) ; $ revealMap = $ this -> readBody ( 'l' , 4 ) ; $ this -> containsSequenceNumbers = $ this -> readBody ( 'l' , 4 ) ; $ this -> numberOfChapters = $ this -> readBody ( 'l' , 4 ) ; } }
Process the game start data.
Process the game start data .