SpylogoMember
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About Spylogo
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Monday, April 2, 2007
Spylogo replied to Oluseyi's topic in Freehand Drawing WorkshopI am not even sure they still have them.....
C++ Workshop - Getting Started with C++ (Ch. 1 & 2)
Spylogo replied to JWalsh's topic in CPP WorkshopWow this Is cool, I have this book lying around somewhere, but is it too late to start this?
My first post: What programming language should I start out with?
Spylogo replied to SicilianKing's topic in For BeginnersQuote:Original post by Trapper Zoid Quote:Original post by Capoeirista Quote:Original post by JohnBolton The goal is not to learn a language. That is being short-sighted. The goal is to learn programming. I don't disagree! I just think that C++ expsoses you to more programming techniques and concepts than Python ever would, in the long run making you a better programmer. And that's a bad thing when you're beginning to learn how to program. The problem I have with C++ as a beginner language is there's a whole bunch of language semantics you have to learn before you can do anything. For example, here's a "Hello World" program in C++ #include <iostream> using namespace std; void main() { cout << "Hello World!" << endl; return; } For someone totally new to C++ to understand this, you need to tell them: What the #include statement does, and why they need to do that What namespaces are What functions are What the main function is for What the "void" means What "cout" and "endl" does Representation of strings What streams are and what the << operator is for The return operator (granted, this is optional for that particular example) Use of brackets Use of semicolons (any I missed?) Now granted, you'll get some of that with any language. But frankly that's a bit much for what is likely to be the first program that someone sees, and many of those elements have nothing to do with programming in general. For a beginner programmer, the most important thing to learn is how to take a problem and split it up into managable chunks that can be expressed in a form the computer can handle; i.e. the whole point of programming. It's far better to learn this in a language with an easy to learn syntax than to start with a powerful language. The great thing about languages today though is that many of the easy to learn languages are plenty powerful enough for simple games. Edit: Whoops, I forgot to add in the answer to the OP's question! SicilianKing: I'd recommend Python too. I have to admit that I've only dabbled in Python (learning more is on my to-do list!), but from what I've seen it's a good starter language that will still be useful when you become proficient. I'd avoid C++ until you're comfortable with the whole concept of programming. It's a bit complex to learn as your first language (personally I started with BASIC, learnt a few other languages before learning C, and then later moved to C++). just for a heads up void main() is technically wrong in C++ and is actually int main(). And just because i like C++ doesnt mean i go around busting other languages. Python is an excellent langauge to start out with. I just dont like how everyone calls C++ one of the worst langauges. C++ is used for proffessional use all the time not because of its ease of use but because of the speeds obtained if used correctly. And because you handle things other languages would handle for you, this allows more control over specific things. but otherwise I will have to agree this is no beginner languages. C++ is one of the harder ones out there and will take at least a year to master the basics. Im not saying its good but im just saying you shouldnt listen to people when they say its one of the worst langauges. Once you become a good programmer C++ is one of the need to know langauges.
Programming rpg games w\ directx cd problems(repost)
Spylogo replied to Spylogo's topic in Graphics and GPU Programmingbump
problem w/ Direct3D
Spylogo replied to PxTsik's topic in Graphics and GPU Programmingwell he didnt fully know if it was a hardware problem or something else so dont yell at him. anyways it was a directx problem/question so it isnt fully out of topic either.
Programming rpg games w\ directx cd problems(repost)
Spylogo replied to Spylogo's topic in Graphics and GPU Programmingoh and the stuff on the cd is free content in the first place...... its just mostly directx 3d a few free trials and source codes plus it even says in the book in the back about allowing 1 free backup and so on. oh and upload it to it lets you uploads up to 500 mb size files. and thank you thank you thank you.
Programming rpg games w\ directx cd problems(repost)
Spylogo replied to Spylogo's topic in Graphics and GPU Programminghehe it crashes when i try to copy it to my drive. and isos arent illegel if i have the orignal copy. also sorry about the repost. and i cant return it because it is more than 60 days old because i thought maybe it would work when i got a new pc which i got about 70 days after i got it but it wouldnt even run the cd while my windows 98 will run a few of the files.
File Loading
Spylogo replied to Quat's topic in General and Gameplay ProgrammingI prefer the first choice mostly because it looks more organized.
Please Help (D3D C++ Low-Level)
Spylogo replied to nintendomstr's topic in General and Gameplay ProgrammingJust for a heads up. since this is Directx 3d i suggest reposting or moving it to the Directx topic. And excuse my ignorance if the D3D stands for something else.
Chepakwik Folklore
Spylogo replied to Limdallion's topic in Writing for GamesWhat origin do the names come from. they sound indian or native american.
Programming rpg games w\ directx cd problems(repost)
Spylogo posted a topic in Graphics and GPU Programmingreposted because I thought i might get bettter replies in the directx board instead of the game programming board on a book about directx game programming. Quote:Original post by Spylogo I have problems running the html in the cd which makes it crash. The cd will freeze up all my computers except for my windows 98 one. plus it wont install some of the stuff right. and yes I bought a legitimat copy of the book with the cd off amazon. if you cant help, could you point me towards an iso or the code and sample files. And unluckily i cant return the book or cd. the book pic.
Just Need Some Programming Language Advice
Spylogo replied to jah2488's topic in General and Gameplay ProgrammingQuote:Original post by Telastyn Quote:Original post by Spylogo Plus C++ once familiar with is less limited than other languages and can be used for very complex programming and is used even in NASA for AI and other high tech programming. Less limited than what other languages? Personally, I find the language design leads directly to shoddy IDEs, incomplete features, inconsistent practices and libraries... a direct and substantial limitation to my productivity. Nasa's also programmed for a 2 MHz processor. Doesn't mean that it's particularly suitable to modern times. Quote: but all and all the programming language doesnt make the game THE PROGRAMMER MAKES THE GAME. And the programming language used will directly influence the programmer's product. (ignoring the flat incorrectness of the assertion) C++ is an absolutely horrid beginner language. C++ is a mildly horrible language for experienced developers. :( I happen to like C++. I use C++ on a lot of things and it has been helpful. and whats with incomplete features and inconsistent practices and libraries. this is just because of using different sets of libraries which use different C++ constructs. like the difference between console and directx programming. And Apollo didnt need a super powerful computer because all they did was math computations most of the time. And most of your statements are all opininated and not very factual.
Just Need Some Programming Language Advice
Spylogo replied to jah2488's topic in General and Gameplay Programmingjust.but like i said just choose one and stick with it.
My first post: What programming language should I start out with?
Spylogo replied to SicilianKing's topic in For Beginnerswhoops i wrote THE PROGRAMMER MAKES THE GAME NOT THE PROGRAMMER on a different topic. jeez how many of these topics are there.
My first post: What programming language should I start out with?
Spylogo replied to SicilianKing's topic in For Beginnerswell i wouldnt necessarily call it a piece of cake. but thats what i meant by THE PROGRAMMER MAKES THE GAME not the programming language. just. If you try it out and don't think its that hard then stick with it. but like i said just choose one and stick with it. Your first couple of months or so of programming you should just try out a couple of languages or stick to a basic one to learn basic programming. What most people do is go directly into game programming here which isnt always a good thing. If I were you i would choose a langauge and spend at least a month learning basic programming before you even think of learning to program even a simple 2d game.