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This is a timer class that I wrote a while ago (cleaned up a bit for the snippet) for adding delays in some of the games I have written over the years.
Note: I normally have the class functions in a .cpp file but since it looks like I can only post in one "file" I merged them together in what would be a .h file.
The timer basically counts up in miliseconds and can be paused/resumed while maintaining the amount of miliseconds elapsed while the timer was active.
Here is a basic example of counting from 1 to 10 (FIRE!) with a 1 second delay between each increment.
#include <iostream> #include "timer.h" int main() { timer aTimer; aTimer.Start(); for( int i = 1; i < 10; i++ ) { std::cout << i << std::endl; while( aTimer.GetTicks() < 1000 ); aTimer.Reset(); } std::cout << "FIRE!" << std::endl; return 0; }