Event Handling in C#
In a previous article, we have seen a sneak preview about event handling in C#. In this article, we will examine the concept in detail with the help of relevant examples.
Understanding the Basic Technique
Actions and events serve an important part in every GUI-based application. These are equally important in the same way because we are arranging components using either Visual Studio .NET or by applying codes. It's these actions that instruct the program what to do when something happens.
For example, when a user performs a mouse click or a keyboard operation, some kind of event is taking place. If the user does not perform that operation, nothing will happen. Think of a situation where you are not performing a mouse click or a keyboard operation after booting the computer. Before going forward, let's discuss how different Application Programming Interfaces (APIs) handle events.
Microsoft Foundation Classes (MFC)
These classes are based upon the Microsoft Win32 API. Normally, development work is done through Visual C++; programming using this API is a tedious task. A developer would have to learn complex set of theories and syntaxes.
Java API
Java provides a nice set of packages and classes such as the Abstract Windowing Toolkit (AWT) and Swing packages to perform GUI-based programming. These classes and packages also provide functionalities for handling events. In Java, you have to learn the concept of Interfaces for applying actions. The main difficulty is that you should learn and remember all methods in the corresponding Interfaces, failing which you would get compile-time errors. As compared to Java, event handling in C# is much more simplified. It's possible to handle various mouse- and key-related events quickly and in a more efficient manner.
The basic principles behind event handling in C# is elaborated below. These principles are applicable to all languages under the .NET framework.
- Invoke the related event, such as Click, Key Press, and so forth by supplying a custom method using += operator as shown here:
- While applying the above method, it should conform to a delegate of the class System.EventHandler, as shown in the following code fragment:
b1.Click += new EventHandler(Your Method Name)
public delegate void EventHandler(object sender, Event e) {}
In the above code, the first argument indicates the object sending the event and the second argument contains information for the current event. You can use this argument object, here e, to handle functionalities associated with the related event.
Triggering a Button
In this session, we will examine how to activate a WinForm button.
As already outlined, you need not worry about the placement of controls if you are using Visual C# .NET. As you place buttons and text boxes, the built-in editor will automatically create codes in the background. Double-clicking a control takes you to the Form Editor's area, where you can straightaway type your codes. For our examples, we use Notepad as our editor and .NET SDK for compiling and executing the applications.
Use your favorite editor to enter the code shown in Listing 1 and save it as Butevent.cs. Finally, compile and execute the program.
Listing 1
// Compilation : csc Butevent.cs // Execution : Butevent using System; using System.Windows.Forms; using System.Drawing; public class Butevent:Form { TextBox t1 = new TextBox(); Button b1 = new Button(); public Butevent() { this.Text = "C# Program ";()); } }
There are two kinds of processes going on in the above piece of code. One is that, upon clicking the button (b1), "Hello C#" would be printed inside the Textbox. Another is when you resize the form; a message box pops up with the message as shown in the above code. Locate the message yourself by verifying the code.
Working with Mouse and Key Events
We will examine a few mouse- and key-related events in this last session of this article.
If you activate something via the mouse, the mouse event takes place whereas if you are using the keyboard, a key event occurs. There are various types of these events, such as pressing the mouse, releasing the mouse, entering the mouse, pressing the keyboard, and so forth. First, we will cover mouse events.
Handling Mouse Events
The Control class specifies various events using the mouse. One such event is MouseUp. You have to apply this event in your program as shown in Listing 2:
Listing 2
// Compilation : csc Mousedemo.cs // Execution : Mousedemo()); } }
As usual, compile and execute the above code. The current mouse coordinates will be displayed on the Form's title bar. e.X and e.Y imply the X and Y coordinates, respectively. Other popular mouse events are Click, DoubleClick, MouseEnter, and MouseLeave. These events also can be handled in the similar way as outlined in the above code. Next, we will examine key-related events, which are triggered via the keyboard.
Using Keyboard Events
Every modern programming language contains all necessary functionalities for handling keyboard-related events. C# also provides us with three events. They are KeyPress, KeyUp, and KeyDown, which you can use to handle keyboard events.
Listing 3 shows the usage of the KeyUp event. As usual, enter the code given below using your editor.
Listing 3
// Compilation : csc Keydemo.cs // Execution : Keydemo()); } }
Upon execution, press any key and you will be able to view a message box with the corresponding key code in it. Cool, isn't it?<<