QMap is a Qt implementation of an STL-like map container. It can be used in your application if the standard map is not available on all your target platforms. QMap is part of the Qt Template Library.
QMap<Key, Data> defines a template instance to create a dictionary with keys of type Key and values of type Data. QMap does not store pointers to the members of the map; instead, it holds a copy of every member. For this reason, QMap is value-based, whereas QPtrList and QDict are pointer-based.
QMap contains and manages a collection of objects of type Data with associated key values of type Key and provides iterators that allow the contained objects to be addressed. QMap owns the contained items.
Some classes cannot be used within a QMap. For example everything derived from QObject and thus all classes that implement widgets. Only values can be used in a QMap. To qualify as a value, the class must provide
Note that C++ defaults to field-by-field assignment operators and copy constructors if no explicit version is supplied. In many cases, this is sufficient.
The class used for the key requires that the operator< is implemented to define ordering of the keys.
QMap's function naming is consistent with the other Qt classes (e.g., count(), isEmpty()). QMap also provides extra functions for compatibility with STL algorithms, such as size() and empty(). Programmers already familiar with the STL map can use these the STL-like functions if preferred.
Example:
#include <qstring.h>
#include <qmap.h>
#include <qstring.h>
class Employee
{
public:
Employee(): sn(0) {}
Employee( const QString& forename, const QString& surname, int salary )
: fn(forename), sn(surname), sal(salary)
{ }
QString forename() const { return fn; }
QString surname() const { return sn; }
int salary() const { return sal; }
void setSalary( int salary ) { sal = salary; }
private:
QString fn;
QString sn;
int sal;
};
int main(int argc, char **argv)
{
QApplication app( argc, argv );
typedef QMap<QString, Employee> EmployeeMap;
EmployeeMap map;
map["JD001"] = Employee("John", "Doe", 50000);
map["JW002"] = Employee("Jane", "Williams", 80000);
map["TJ001"] = Employee("Tom", "Jones", 60000);
Employee sasha( "Sasha", "Hind", 50000 );
map["SH001"] = sasha;
sasha.setSalary( 40000 );
EmployeeMap::Iterator it;
for ( it = map.begin(); it != map.end(); ++it ) {
printf( "%s: %s, %s earns %d\n",
it.key().latin1(),
it.data().surname().latin1(),
it.data().forename().latin1(),
it.data().salary() );
}
return 0;
}
Program output:
JD001: Doe, John earns 50000
JW002: Williams, Jane earns 80000
SH001: Hind, Sasha earns 50000
TJ001: Jones, Tom earns 60000
The latest changes to Sasha's salary did not affect the value in the list because the map created a copy of Sasha's entry. In addition, notice that the items are sorted alphabetically (by key) when iterating over the map.
There are several ways to find items in a map. The begin() and end() functions return iterators to the beginning and end of the map. The advantage of using an iterator is that you can move forward or backward by incrementing/decrementing the iterator. The iterator returned by end() points to the element which is one past the last element in the container. The past-the-end iterator is still associated with the map it belongs to, however it is not dereferenceable; operator*() will not return a well-defined value. If the map is empty, the iterator returned by begin() will equal the iterator returned by end().
Another way to find an element in the map is by using the find() function. This returns an iterator pointing to the desired item or to the end() iterator if no such element exists.
Another approach uses the operator[]. But be warned: if the map does not contain an entry for the element you are looking for, operator[] inserts a default value. If you do not know that the element you are searching for is really in the list, you should not use operator[]. The following example illustrates this:
QMap<QString,QString> map;
map["Clinton"] = "Bill";
str << map["Clinton"] << map["Bush"] << endl;
The code fragment will print out "Clinton", "". Since the value associated with the "Bush" key did not exist, the map inserted a default value (in this case, an empty string). If you are not sure whether a certain element is in the map, you should use find() and iterators instead.
If you just want to know whether a certain key is contained in the map, use the contains() function. In addition, count() tells you how many keys are in the map.
It is safe to have multiple iterators at the same time. If some member of the map is removed, only iterators pointing to the removed member become invalid; inserting in the map does not invalidate any iterators.
Since QMap is value-based, there is no need to be concerned about deleting items in the map. The map holds its own copies and will free them if the corresponding member or the map itself is deleted.
QMap is implicitly shared. This means you can just make copies of the map in time O(1). If multiple QMap instances share the same data and one is modifying the map's data, this modifying instance makes a copy and modifies its private copy: so it does not affect other instances. If a QMap is being used in a multi-threaded program, you must protect all access to the map. See QMutex.
There are a couple of ways of inserting new items into the map. One uses the insert() method; the other uses operator[]:
QMap<QString, QString> map;
map["Clinton"] = "Bill";
map.insert( "Bush", "George" );
Items can also be removed from the map in several ways. One way is to pass an iterator to remove(). Another way is to pass a key value to remove(), which will delete the entry with the requested key. In addition you can clear the entire map using the clear() method.
See also QMapIterator, Qt Template Library Classes, Implicitly and Explicitly Shared Classes, and Non-GUI Classes.
This operation costs O(1) time because QMap is implicitly shared. This makes returning a QMap from a function very fast. If a shared instance is modified, it will be copied (copy-on-write), and this takes O(n) time.
The items in the map are traversed in the order defined by operator<(Key, Key).
See also end() and QMapIterator.
See also end() and QMapConstIterator.
The items in the map are traversed in the order defined by operator<(Key, Key).
See also constEnd() and QMapConstIterator.
This iterator equals constBegin() if the map is empty.
See also constBegin() and QMapConstIterator.
This function is provided for STL compatibility.
Returns the number of items in the map.
This function is provided for STL compatibility. It is equivalent to isEmpty().
This iterator equals begin() if the map is empty.
See also begin() and QMapIterator.
This function is provided for STL compatibility. It is equivalent to remove().
Removes the item with the key k from the map.
Returns end() if no key matched.
Returns an iterator pointing to the element with key k in the map.
Returns end() if no key matched.
See also QMapConstIterator.
Inserts the (key, value) pair x into the map. x is a QPair whose first element is a key to be inserted and whose second element is the associated value to be inserted. Returns a pair whose first element is an iterator pointing to the inserted item and whose second element is a bool indicating TRUE if x was inserted and FALSE if it was not inserted, e.g. because it was already present.
All iterators of the current map become invalidated by this operation. The cost of such an assignment is O(1), because QMap is implicitly shared.
Assigns m to this map and returns a reference to this map.
All iterators of the current map become invalidated by this operation.
You can use this operator both for reading and writing:
QMap<QString, QString> map;
map["Clinton"] = "Bill";
stream << map["Clinton"];
Warning: This function differs from the non-const version of the same function. It will not insert an empty value if the key k does not exist. This may lead to logic errors in your program. You should check if the element exists before calling this function.
Returns the value associated with the key k. If no such key is present, a reference to an empty item is returned.
Removes the item with the key k from the map.
See also insert() and remove().
This function is provided for STL compatibility. It is equivalent to count().