#include <FXGLObject.h>
#include <FXGLObject.h>
Inheritance diagram for FX::FXGLObject:
[inline]
Constructors.
Copy constructor.
[inline, virtual]
Destructor.
[virtual]
Called by the viewer to get bounds for this object.
Reimplemented in FX::FXGLGroup, FX::FXGLPoint, FX::FXGLLine, and FX::FXGLShape.
Draw this object in a viewer.
Draw this object for hit-testing purposes.
Copy this object.
Reimplemented in FX::FXGLCone, FX::FXGLCube, FX::FXGLCylinder, FX::FXGLGroup, FX::FXGLPoint, FX::FXGLLine, FX::FXGLShape, FX::FXGLSphere, and FX::FXGLTriangleMesh.
Identify sub-object given path.
Reimplemented in FX::FXGLGroup.
Return true if this object can be dragged around.
Reimplemented in FX::FXGLGroup, and FX::FXGLShape.
Return true if this object can be deleted from the scene.
Reimplemented in FX::FXGLShape.
Drag this object from one position to another.