#include <playerclient.h>
Inherits ClientProxy.
List of all members.
BlinkenlightProxy
[inline]
Constructor. Leave the access field empty to start unconnected.
[inline, virtual]
[virtual]
All proxies must provide this method. It is used internally to parse new data when it is received.
Reimplemented from ClientProxy.
Print out the current status.
Set the state of the indicator light. A period of zero means the light will be unblinkingly on or off. Returns 0 on success, else -1.
true: indicator light enabled, false: disabled.
The current period (one whole on/off cycle) of the blinking light. If the period is zero and the light is enabled, the light is on.