Question: Creating a character to do an animation but have been very unsuccessful in getting clothes to act like they are on the character. Created him in Make Human. Exported with just s shirt on so I could use that to make his robe/gown. Copied shirt and created gown. Tried many videos and even though none were that similar to mine I tried them all and it partially works when gimbal moves. Anyone else make and rig clothes in similar manner?

[![](https://blend-exchange.giantcowfilms.com/embedImage.png?bid=4719)](https://blend-exchange.giantcowfilms.com/b/4719/)

[![pose](https://i.stack.imgur.com/FYyyw.png)](https://i.stack.imgur.com/FYyyw.png)

[![Bending](https://i.stack.imgur.com/GWAl4.png)](https://i.stack.imgur.com/GWAl4.png)

Answer: 
Array modifiers will duplicate the uv of the original mesh so any texture you are using on the base mesh will automatically duplicate it over to the array. If you are wanting for each segment to have its own individual texture then you will have to apply the modifier first before you can make adjustments individually.
Once the array has been applied, unwrap using Follow Active Quads and then arrange the resultant UV map (by positioning, rotating, scaling the entire island) so that one ‘face’ is scaled and positioned to fit the whole image. This should result in the image repeating identically for each face.