Question: You can use spellcraft to identify a spell as it is being cast. But does this check let you know the target of the spell? As an example of when this could matter quite a lot, *Dominate* allows you to control someone telepathically. You'll really want to know who the evil wizard just tried to dominate!

The rules (3.5/PF) do mention that

> 
> You make all pertinent decisions about a spell (range, target, area, effect, version, and so forth) when the spell comes into effect,
> 
> 
> 

so clearly for spells with a longer casting time, you can't know the target until the very end. 

I believe the RAW are simply silent on this issue (certainly the spellcraft skill itself provides only minimal guidance) but I'm wondering if there's something I've missed. Also, I chose target for concreteness, but the situation in general applies to each of the "decisions" mentioned above.

Answer: 
**No.** [Spellcraft only allows you to identify the spell](http://www.d20pfsrd.com/skills/spellcraft), so you just learn what spell it is. No other attributes of the spell as cast (target, exact duration if it varies by caster level, other results of variable rolls, DCs, CLs, etc) are given to you. Expectation otherwise is not supported by the text or commonly used in play in my experience.

You would expect to get the information in the spell description, at least for commonly available spells - like 'that can target one humanoid' - but not which humanoid got Charm cast on them, that it's going to last for 5 rounds, or where the demon Teleported to. In some cases (fireball) it's obvious, in others you might allow a Perception or other check (possibly opposed by Bluff if they're being sly) to determine things that could reasonably be determined, like a spell's target. If it's a custom or rare spell not known to the Spellcrafter in question, I would require some more intensive-DC Knowledge:Arcana rolls to get some description elements, just like when identifying a monster.
Spellcraft or Sense Motive
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There is no listed use for determining the target of a spell. This can be important, however, in terms of all sorts of things - immediate-use abilities, spells without visual identifiers (like Dominate, although Dominate/Charm are special in that it allows a Sense Motive check to identify dominated individuals).

It's also reasonable to assume that someone with a decent knowledge of practical magic (which is the definition of the Spellcraft skill) would be able to determine such things when they can witness the spellcasting. For example, a pointed finger can determine where a *fireball* was fired, and i'm sure other spells have similar clues.

As such, i'd allow a successful Spellcraft roll to determine the target of a spell *if the Spellcraft roll beat the DC by at least 5*, as a Houserule. Currently though, there are few RAW ways to do this. I believe Battlemagic Perception is one, but I am afb at the moment.

I'd also allow a use of Sense Motive to determine if the Wizard was concentrating on anyone or any particular area when he cast a spell, as that seems within the bounds of the listed uses of Sense Motive. If the Wizard is all but eye-banging Jim when he casts Delayed Necrotic Cyst, well, he probably cast the spell on Jim (and if he didn't, that's probably a Bluff check on his part, which would be measured against Sense Motive as normal).