Question: I'm a beginner in servers, and I was wondering if it would be possible to make a sell/buy system for lands, where players can build and do all the stuff they want while their land is protected, and at a specific time I can disable that land protection so people can build in other houses, steal their stuff, etc. 
and then re-enable it just like it was without having all people reclaiming their land
Is this sort of thing possible?

Answer: 
**Note:** This guide is for Oldschool RuneScape only, as RS3 has many differences in training for XP as well as huge distinctions from OSRS in weaponry and combat.

It's extremely difficult to determine the exact order in which to train these two skills as each level provides minor marginal benefits which change based on the weapon you're using. It may be up to you to decide which is more important to you in terms of accuracy or damage, but there are a few things to consider to help guide you in your combat routing:

* The amount of experience it takes to increase 7 levels in a skill is roughly the same as it takes to get to that level (starting from level 30 or so). So your experience at level 60 will be 273,742 and it will take 274,211 XP to get to 67. Therefore, a relatively balanced approach is best to keep marginal benefit/level high.
* Gaining levels in strength only increases XP/hour when your maximum hit increases, so it doesn't make sense to train strength unless you are planning on doing so until your max hit increases.
* Wielding a better weapon increases both your accuracy and maximum hit, so it is highly desirable to reach the next weapon type plateau if you are close in attack level.
* Note that changing weapon types will change how many strength levels you need to increase your max hit. This also applies to certain pieces of armor such as enchanted amulets and metal boots.
* I actually **do** suggest training defence, as it can decrease the amount of damage you take, thereby decrease the amount of food you need to consume while training and therefore decreasing the number of bank trips you have to take. It will also open up other options for increasing damage output such as [metal boots](https://oldschool.runescape.wiki/w/Rune_boots) and [defenders](https://oldschool.runescape.wiki/w/Defender).

Using these suggestions, I would say to increase your strength until your max hit rises. Then, [use a max hit calculator](http://rs.vksoft.eu/oldschool/max-hit-calculator/) to check how many levels it would take to increase it again. If this is past your next weapon plateau (so if you're using adamant, that would be 40), then train attack until you reach that plateau. Then switch weapons and repeat the process. I would also train defense so that it's less than 20 levels below your attack (so mith if you're using a rune weapon), but that's up to you.
It's really REALLY, debatable, I've been playing RS for many years and when I was starting out I was paying a lot of attention to numbers.
While strength increases **maximum possible hit**, the damage output is not reliable enough. Same goes for attack, higher chance to hit, however, you can't really measure how much it increases, furthermore, some monsters are harder to hit with lower attack (you might be noticing that in slayer).
To feel a real difference you would have to compare multiple hours of killing

My suggestion is to focus your training on equipping higher strength/speed (accuracy if strength/speed ratio doesn't suffer) weapons (since they grant both accuracy and strength boost) and once you can equip your best one you can afford focus on strength.

Since you asked for formulas: I found [RS/RS2 Formulas](http://forum.tip.it/topic/199687-runescape-formulas-revealed/), i see some for max hits, however, i doubt you'll see anything specific for attack since calculation also involves defense of the target AND relies on chance.