Question: I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so.

How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks!

It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.

Answer: 
To help you out:
I've been figuring out how to make good "EDM" for many years now, and some of the things I've realized about it might be helpful to you. "Normal" music is different than dance music in a number of ways, although they're starting to swap traits in the past few years.

1) Almost all dance music NEVER progresses. What I mean is that there is never really a chord progression like most songs, such as c --> D --> A. You'll find that if you listen, most dance music might SEEM like it's progressing because it's changing chords, but it's really just staying in one. Usually A. When a track DOES actually have a chord progression, it becomes Progressive- as in a House track with a chord progression in it would be called Progressive House. This is quite a different meaning than what progressive means in the rest of the music world, for example progressive rock, so don't get confused and remember that even though it may seem boring, etc, to make a proper dance "melody" it is necessary to stay centered on one key, and not change much. 

2) The keys most tracks are in today are either C#, A or F. This doesn't mean there aren't tracks that are in different keys, but that they are usually these.

3) Drum n Bass OFFICIALLY is counted in 8/6 timing. You can get away with counting it in 4/4, but I THINK it sounds different and it drops at different times and places. Try counting 6 where you would usually count 4 in dnb. Then count 8 in that same time. If you dance at all, when dancing to dnb try moving your steps to the 6 count and your upperbody/arms and hands to the 8.

4) All of your sounds need something. The snare could be a better snare, or it could use some "fattening". Get sausage fattener VST, put a compressor on it, choose a new sample, layer some snare samples, whatever... 

5) Delay almost ALWAYS makes stuff sound better. You just have to be patient enough to tweak it "just-so" and vigilant in NOT OVERDOING IT.

6) Just so, most melodies in dance are not made "human style", but are usually a combination of just a few actual notes being played, delay, appeggiators and gating. Try playing two notes in the bar you want your melody to cover. Then put an arpeggiator on the track and mess with that for a while. Then gate the track and tie it to the snare track, so that the gate only plays when the snare track hits a certain dB. Meddle with the knobs on the gate until you get something you like.

That's all I can think of for now but my main suggestion to you is to remember that your melodies can go anywhere they want so longs as it sounds good and you always remember to come back to the same key. I hope this helps; some of this stuff is really difficult to describe without you being able to hear me. :)
Funny you are 18, since this is exactly the same age I started getting to production. Prior to this I was into DJing. At age 19 (sophomore year), I realized that my music sucked, my music was not cohesive, and basically everything you just described as being your problem.

My solution? I enrolled in a Music Theory Fundamentals class at my college, which changed everything. Not only did it teach me the fundamental theory needed to actually make "good" music (rather than doing trial-and-error and "wasting" a LOT of time), but it exposed me to classical music. That semester I stopped producing and started composing for classical; never went back to production (although I have been thinking about it recently; deep house has become very enjoyable for passive listening). That was 10 years ago.

So, to answer your question: in order to get "better", you will need to put **time and effort** into learning music as a language. If you are prepared to do this (I think you are...) then find a theory book somewhere. And, yes, learning theory will require you to learn how to read music. It really isn't as difficult as you think.

One thing that is over the top but would be **EXTREMELY** beneficial to you is to buy a used digital piano (200-600 bucks) and take piano lessons for at least a few months since you never played an instrument before. This will expose you to what it is like to actually "play" an instrument, rather than program notes/sounds into your software. (Also, it is a lot faster to play notes into your software than having to click and type them in).

Hope this helps you.

EDIT: Oh and in case it hasn't already been stated, the obvious other piece of information is you will need to listen and analyze the music that you want to produce. You like DnB? Listen to a lot of it, and see if you can find samples and midi files or something so you can actually look at what other producers did.