Question: I want to add a "Continue" shortcut to my game. But when user will finish my game completely I want this to be either removed or replaced by another shortcut. Is this possible? I know 3d touch is handled by ios system, but maybe there are still some options

Answer: 
There are two ways to create shortcuts - dynamic and static.

* Static are added to the plist and never change.
* Dynamic can be added and removed in code.

It sounds like you want a dynamic shortcut, so here's roughly how you would do that:

To add:

```
if #available(iOS 9.0, *) {
    if (UIApplication.sharedApplication().shortcutItems?.filter({ $0.type == "com.app.myshortcut" }).first == nil) {
        UIApplication.sharedApplication().shortcutItems?.append(UIMutableApplicationShortcutItem(type: "com.app.myshortcut", localizedTitle: "Shortcut Title"))
    }
}

```

To remove:

```
if #available(iOS 9.0, *) {
    if let shortcutItem = UIApplication.sharedApplication().shortcutItems?.filter({ $0.type == "com.app.myshortcut" }).first {
        let index = UIApplication.sharedApplication().shortcutItems?.indexOf(shortcutItem)

        UIApplication.sharedApplication().shortcutItems?.removeAtIndex(index!)
    }
}

```

You can then handle the shortcut by checking for it in the app delegate method:

```
@available(iOS 9.0, *)
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
    if shortcutItem.type == "com.app.myshortcut" {
        // Do something
    }
}

```

Don't forget to check for iOS9 and 3d Touch compatibility.

You can find Apple developer 3d touch pages here:

<https://developer.apple.com/ios/3d-touch/> 

And specifically dynamic shortcuts here:

<https://developer.apple.com/library/ios/samplecode/ApplicationShortcuts/Listings/ApplicationShortcuts_AppDelegate_swift.html#//apple_ref/doc/uid/TP40016545-ApplicationShortcuts_AppDelegate_swift-DontLinkElementID_3>
Here's a handy class to trigger segues off of 3D touch off of your app icon. Of course you could trigger any action, but this is probably the most common. It then syncs itself when the app comes up or goes to the background. I'm using this to trigger a "My Projects" section only after the user has generated one (VisualizerProject.currentProject.images.count > 0).

```
class AppShortcut : UIMutableApplicationShortcutItem {
    var segue:String

    init(type:String, title:String, icon:String, segue:String) {
        self.segue = segue
        let translatedTitle = NSLocalizedString(title, comment:title)
        let iconImage = UIApplicationShortcutIcon(templateImageName: icon)
        super.init(type: type, localizedTitle:translatedTitle, localizedSubtitle:nil, icon:iconImage, userInfo:nil)
    }
}

class AppShortcuts {

    static var shortcuts:[AppShortcut] = []

    class func sync() {

        var newShortcuts:[AppShortcut] = []

        //reverse order for display
        newShortcuts.append(AppShortcut(type: "find-color", title: "Find Color", icon:"ic_settings_black_24px", segue: "showColorFinder"))

        newShortcuts.append(AppShortcut(type: "samples", title: "Sample Rooms", icon:"ic_photo_black_24px", segue: "showSamples"))

        //conditionally add an item like this:
        if (VisualizerProject.currentProject.images.count > 0) {
            newShortcuts.append(AppShortcut(type: "projects", title: "My Projects", icon:"ic_settings_black_24px", segue: "showProjects"))
        }

        newShortcuts.append(AppShortcut(type: "visualizer", title: "Paint Visualizer", icon:"ic_photo_camera_black_24px", segue: "showPainter"))

        UIApplication.sharedApplication().shortcutItems = newShortcuts
        shortcuts = newShortcuts
    }

    class func performShortcut(window:UIWindow, shortcut:UIApplicationShortcutItem) {

        sync()

        if let shortcutItem = shortcuts.filter({ $0.type == shortcut.type}).first {

            if let rootNavigationViewController = window.rootViewController as? UINavigationController,
                let landingViewController = rootNavigationViewController.viewControllers.first {
                //Pop to root view controller so that approperiete segue can be performed
                rootNavigationViewController.popToRootViewControllerAnimated(false)

                landingViewController.performSegueWithIdentifier(shortcutItem.segue, sender: self)
            }
        }
    }
}

```

Then in your app delegate, add the sync and perform shortcut calls

```
func applicationDidEnterBackground(application: UIApplication) {
    AppShortcuts.sync()
}

func applicationDidBecomeActive(application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

    AppShortcuts.sync()
}

@available(iOS 9.0, *)
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {

    if let window = self.window {
         AppShortcuts.performShortcut(window, shortcut: shortcutItem)
    }
}

```