Question: Is there any way to bake a texture that I generated for Displace modifier? Or any way to recreate it one to one in the shader editor? I need to make a few fixes (to redraw it a bit) and also use it for generating my color map. Thanks T\_T

Answer: 
Select your object and click the spanner/wrench in the properties sidebar and then the Add Modifier dropdown:
[![enter image description here](https://i.stack.imgur.com/VHgJ6.jpg)](https://i.stack.imgur.com/VHgJ6.jpg)

The Solidifer and Subdivision Surface entries are arrowed below:
[![enter image description here](https://i.stack.imgur.com/2l2Ez.jpg)](https://i.stack.imgur.com/2l2Ez.jpg)
As methaphor\_set commented totally right:

The modifier list is based on the object type.

So e.g. a lattice does not have a subdivision surface modifier.

[![enter image description here](https://i.stack.imgur.com/6TWHJ.png)](https://i.stack.imgur.com/6TWHJ.png)

a light has no modifiers at all

[![enter image description here](https://i.stack.imgur.com/U4dRE.png)](https://i.stack.imgur.com/U4dRE.png)

so you should improve your question and tell us which object you have selected.