Question: Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.

At some point in this trend, magic may become so commonplace as to be considered a commodity.

**What published fantasy RPG and/or setting features this level of magic?**

One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).

Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?

(See Heinlein's novella *Magic Incorporated* as an example of such.)

Answer: 
Epic of Aerth: Mythus Fantasy (Dangerous Journeys RPG)
------------------------------------------------------

Aerth is a parallel world with our own Earth, where instead of taking the path of science like we did, they found that magic worked and used it to improve their lives. The things we consider myth and legend are real on Aerth 90% of the time.

This is the highest magic level setting I have encountered. Magic is available to everyone, and it is used by everyone. The only difference is in the degree of mastery an individual has. Peasants have magical stones to light their homes. A country's military might is defined often by what powerful artifacts that country has.

The system is rules heavy but the concept is one I enjoy and am planning to use for my next outing as GM. Worth a read if you come across it sometime.
Amazing Engine: Magitech
========================

Horrible system, excellent setting materials.

In the book, it replaces modern technology with magical equivalents. Cars and trains are powered by bound elementals. Television is replaced with Crystal Ball Networks. Etc.

Really quite a cool read, but the system is often described as "The Amazingly Bad Engine" for its focus on both genre shifting and unlicensed TV/Movie tie-ins, plus an annoying skill system.