Question: In my Mac app, I override and accept certain keystrokes via the `keyUp` function in an NSView, which isn't meant to accept keystrokes.

When a key is pressed, the `keyUp` function *is* called, and I do process the keystroke, without even calling `super keyUp:`, and everything works, except that it also makes that default 'doonk' sound that happens when you press a key somewhere you shouldn't.

Is there any way to indicate that the keystroke *was* handled and accepted, and that I don't need a beep to tell the user it wasn't?

Answer: 
I think (but am not 100% certain, it's been a bit of time since I did this) you also need to override the `NSView` and/or `NSResponder` [`performKeyEquivalent:`](http://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSView_Class/Reference/NSView.html#//apple_ref/occ/instm/NSView/performKeyEquivalent%3a) method. There, you'll return a `YES` to indicate to the caller that you did indeed handle the event.

And that will keep the "dooonk" sound from happening.
Instead of using `keyUp:`, you may want to use the `moveUp:` action, as it takes all of the hassle of determining which key to handle out of the mix. There are also similarly named routines for down and a variety for handling movement with selections, etc.

For further documentation on this, please see the [Cocoa Event-Handling Guide](http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/EventOverview/HandlingKeyEvents/HandlingKeyEvents.html), and in particular "Handling Keyboard Actions and Inserting Text", where it discusses the use of these commands in "Applications other that those that deal with text".

In particular, the other benefit to using these actions is that it avoids any problems with either key interpretation or special keyboards and keyboard layouts.