Question: I have bunch of objects that I want to position next to each other in a scene. When they are next to each other, there is an apparent seam between them due to different normal directions. The normal directions are this way, of course, because the two objects are of a different mesh.

**Is there a way to manually change the direction of normals for specific vertices like in 3DS Max, Maya, etc.?**

[![enter image description here](https://i.stack.imgur.com/D2G60.png)](https://i.stack.imgur.com/D2G60.png)

Answer: 
I think it is answered by Anthony Forwood:

> 
> The Blend4Web add-on allows you to manually edit normals.
> 
> 
> 

The add-on itself can be downloaded from [here](https://www.blend4web.com/en/downloads/). Documentation on how to use it can be seen [here](https://www.blend4web.com/doc/en/normal_editor.html).
Go into edit mode select the vertex or vertices you want to edit and press `ALT`+`n` this will bring up a list of options allowing you to edit the normal or normals