Question: I am wondering is there any options for combining existing *ARCore* early stage with Google Location in order to place AR objects over `latitude / longitude` in the real world? I know this one is possible with *ARKit* but haven't found any information on such via *ARCore*.

Any ideas?

Thanks in advance.

Answer: 
I think that this is not 0/1 type question :)

First of all ARCore is SDK only for mapping the surrounding. It has no computer vision and/or location capabilities. 

Your request is possible but you must combine two elements. First you need to work with location (GPS) and calculate that selected location lat/lng is in your view. This quite simple, you can find a lot of tutorials about that.

Than when you will be sure where this point is ( you can also calculate the bearing that will help here) you can use ARCore to pin the 3D model to the world. Probably you will have to make some kind of transformation to change the real world coordinates to your screen 

Making the answer simpler: ARCore itself is not able to that, but combining different tools will allow you to achieve this goal
### ARCore 1.31 is capable of generating and tracking Geospatial Anchors

Google ARCore 1.31+ enables your app for global-scale location-based AR experience. Its Geospatial API helps you collect geospatial model's data from Google Earth 3D and Street View images – there are billions of panoramic street images provided by Google VPS. Street View’s content comes from two sources - Google (that uses Street View cars with LiDARs) and private contributors (that use Street View trekker).

To use ARCore Geospatial API, you need a [supported device](https://developers.google.com/ar/devices), supported area, and fast internet connection.