Question: Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.

At some point in this trend, magic may become so commonplace as to be considered a commodity.

**What published fantasy RPG and/or setting features this level of magic?**

One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).

Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?

(See Heinlein's novella *Magic Incorporated* as an example of such.)

Answer: 
### RuneQuest 2nd & 3rd Eds

(Chaosium, and the Avalon Hill/Chaosium and Games Workshop/Chaosium editions).

As with HeroQuest/HeroWars, this is Roleplaying on Glorantha, and almost every character has some starting magic, and most WILL be using it. Even the farmer is likely to have a spell or two.
Amazing Engine: Magitech
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Horrible system, excellent setting materials.

In the book, it replaces modern technology with magical equivalents. Cars and trains are powered by bound elementals. Television is replaced with Crystal Ball Networks. Etc.

Really quite a cool read, but the system is often described as "The Amazingly Bad Engine" for its focus on both genre shifting and unlicensed TV/Movie tie-ins, plus an annoying skill system.