Question: I am wondering is there any options for combining existing *ARCore* early stage with Google Location in order to place AR objects over `latitude / longitude` in the real world? I know this one is possible with *ARKit* but haven't found any information on such via *ARCore*.

Any ideas?

Thanks in advance.

Answer: 
A option that's recently emerged would be: <https://www.appoly.co.uk/arcore-location/>

It allows you to render objects at a GPS location. Currently it offers two example renderers - an annotation, or a 2D image - however you can implement your own custom ones based on the example code which shows 3D models.

It's worth noting that this is based around Android SDK and not Unity etc.

[![Annotation example](https://i.stack.imgur.com/sP2ob.gif)](https://i.stack.imgur.com/sP2ob.gif)
I use mapbox, with arcore, you just have to do the "magic" ( when nearby location, transition to ar core scene, and put GO at approximate location ) 
I used player position, and orientation, than it lays out the level in front of the player, at the feet, with a raycast to the ground, It will only spawn if the ray actally hit a plane(tracked plane), making sure its on the tracked plane