Question: I'm currently developing a touch screen application using C# (.NET 4.0) and WPF for Windows 7.
My problem is that the driver of the touch screen I have available at the moment only generates mouse events. (The manufacturer unfortunately does not provide a genuine Windows 7 driver)
So, currently I'm not able to do tests properly.

Is there a generic way to tell Windows 7 that a certain device is supposed to be a touch device (although this -- of course -- could only provide single touch events)?

Answer: 
Check this.
<http://blakenui.codeplex.com/>. 
There is a MouseTouchDevice.cs file that looks like this. It converts normal mouse events to Manipulation events.

```
/// <summary>
/// Used to translate mouse events into touch events, enabling a unified 
/// input processing pipeline.
/// </summary>
/// <remarks>This class originally comes from Blake.NUI - http://blakenui.codeplex.com</remarks>
public class MouseTouchDevice : TouchDevice, ITouchDevice
{
    #region Class Members

    private static MouseTouchDevice device;

    public Point Position { get; set; }

    #endregion

    #region Public Static Methods

    public static void RegisterEvents(FrameworkElement root)
    {
        root.PreviewMouseDown += MouseDown;
        root.PreviewMouseMove += MouseMove;
        root.PreviewMouseUp += MouseUp;
        root.LostMouseCapture += LostMouseCapture;
        root.MouseLeave += MouseLeave;
    }

    #endregion

    #region Private Static Methods

    private static void MouseDown(object sender, MouseButtonEventArgs e)
    {
        if (device != null &&
            device.IsActive)
        {
            device.ReportUp();
            device.Deactivate();
            device = null;
        }
        device = new MouseTouchDevice(e.MouseDevice.GetHashCode());
        device.SetActiveSource(e.MouseDevice.ActiveSource);
        device.Position = e.GetPosition(null);
        device.Activate();
        device.ReportDown();
    }

    private static void MouseMove(object sender, MouseEventArgs e)
    {
        if (device != null &&
            device.IsActive)
        {
            device.Position = e.GetPosition(null);
            device.ReportMove();
        }
    }

    private static void MouseUp(object sender, MouseButtonEventArgs e)
    {
        LostMouseCapture(sender, e);
    }

    static void LostMouseCapture(object sender, MouseEventArgs e)
    {
        if (device != null &&
            device.IsActive)
        {
            device.Position = e.GetPosition(null);
            device.ReportUp();
            device.Deactivate();
            device = null;
        }
    }

    static void MouseLeave(object sender, MouseEventArgs e)
    {
        LostMouseCapture(sender, e);
    }

    #endregion

    #region Constructors

    public MouseTouchDevice(int deviceId) :
        base(deviceId)
    {
        Position = new Point();
    }

    #endregion

    #region Overridden methods

    public override TouchPointCollection GetIntermediateTouchPoints(IInputElement relativeTo)
    {
        return new TouchPointCollection();
    }

    public override TouchPoint GetTouchPoint(IInputElement relativeTo)
    {
        Point point = Position;
        if (relativeTo != null)
        {
            point = this.ActiveSource.RootVisual.TransformToDescendant((Visual)relativeTo).Transform(Position);
        }

        Rect rect = new Rect(point, new Size(1, 1));

        return new TouchPoint(this, point, rect, TouchAction.Move);
    }

    #endregion
}

```

}

I am hoping this is what you are looking for.
You would need to rewrite the mouse driver to act like a touch device to do this. A simpler workaround would be to get a device like the Wacom Bamboo Touch? It's a real touch device (not a touch screen).