Question: I've done a fair bit of reading on stepper motors and acceleration.
I had to wade through a lot of different strategies with a lot of calculations, including one which called for several candles, and "A maiden of virtue pure" Which while interesting, seemed impractical (Not enough space on the Arduino)
Basically they all boil down to this:
"Accelerate using some type of ramp, run at speed, then decelerate to stop"

All good. Accelerating will get the load moving, and smooth deceleration will get the load to stop at the (hopefully) correct position.

My issue is this. All of the reading I've done so far seem to have the assumption that the distance to travel will be enough to accommodate all three phases of travel. ie Accel, Coast at speed , Decel.
I've not found much discussion on how to handle very short distance situations.

For example, moving only two steps will not, can not possibly have enough distance to go through all three phases. step - step - done.
While that particular example seems to be simple enough to solve, what are the best ways of determining if deceleration is required, and if so, when?

At what point do I determine that some sort of deceleration profile will be needed to get the stepper to stop at the required position without overshooting.

---

So after a whole bunch more looking, and reading and getting confused I decided on the simplest solution.

I stayed with a trapezoidal/triangle profile.
Essentially I determined the distance a constant acceleration ramp would use to get to speed. If the acceleration distance was greater than half of the total distance to travel, I accelerate for only half the total travel distance and not worry about getting to max speed. Because I decided to use a symmetrical approach, the decel part took care of itself.

The equations I utilised are essentially the ones posted by Chuck, although the addition of different acceleration and deceleration rates he uses gives me food for thought.

Many, many thanks to all who contributed.

Answer: 
Well, for short runs, it should be obvious that you can skip the coast phase.

As for the others, it's pretty simple. Maintain constant acceleration until you are halfway to the target, then decelerate until you reach the target.

However, there's a catch (there always is, isn't there?). If you have misjudged the distance to the target, and it is closer than you think, then accelerating to your (erroneous) half-way point will mean that you will not be able to stop when you reach the real target point.
If you want to roll your own it will be something like this.

* If accel == decel then the number of steps for the accel phase is equal to the total number of steps required / 2.
* Accelerate until you reach the target number of steps or until you reach Vmax.
* Note the step count, c.
* Run at Vmax until you reach target - c.
* Start deceleration.
* Stop at target.

If you have accel != decel then you have some additional work to do to work out the ratios.