Question: This program prints out "Nobody is busy its just a matter of PRIORITIES". If the user answers "no" to the time question, I want it to say that if you answered "no" to the time question and yes to at least one other question. If you answer "no" to all the questions, it should instead say "You are not from us". I'm unsure how to alter this code to get this result.

```js
var javascript = prompt("Want to learn javascript? (Type yes or no)");
var docker = prompt("Want to learn docker? (Type yes or no)");
var time = prompt ("do you have time ? (type yes or no)");

if(time === "no") {
   alert("Nobody is busy its just a matter of PRIORITIES");
}
if ((javascript ==="yes" && time === "yes") && (docker === 'yes' && time ==='yes') ) {
   alert("keep patience first learn docker and then learn javascript");
}    
else if (javascript === "yes" && docker === "yes") {
   if (time === "no") {
      alert("so what should I do  if u don't have time ?");
   }
} 
else if (javascript ==="yes" && time === "yes") {
   alert("go and learn javascript");
}
else if (time ==='no' && javascript === "yes") {
   alert("\"A smarter way to learn javascript\" will solve your problem in less time ");
}
else if (docker === 'yes' && time ==='yes') {
   alert(' go n learn docker');
}
else if (time ==='no' && docker === "yes") {
   alert("\"Docker Deep Dive\" will solve your problem in less time ");
} 
else {
   alert('You are not from us');
}
```

Answer: 
This is not valid c# code:
==========================

```
//get cariables from other script
DragonAncors.cs.GetComponent.<DragonTracker>() GoldDragonInit = GoldDragonSpawn;

```

Why? Because it isn't inside a method.

Also, the comment is wrong. It isn't *getting* a variable (typo, too), its *setting* a variable in another script!

The reason for the first...16 problems Visual Studio is complaining about are because of this line.

At this location you are only allowed to *declare methods, fields, and properties* and you're currently trying to access another class and change one of its members (something you can only do inside a method).

Additionally, you have `.cs` which I assume is because "DragonAnchors.cs is the file name!" which you don't need to do. I'm not sure how to go about rewriting this line (inside `Start()`) as I'm not sure what you're trying to actually do. That is, I don't know where an instance of DragonAnchors actually resides. You're calling `GetComponent()`, which is typically reserved for accessing components attached to game objects, but as you've attempted to do so on a static class reference, I'm not sure if you meant to call it on `this` or on something else.
There are a lot of errors there and they may take some steps to go through, but first things first you should clear up the issue with the code you're trying to use being unsupported. Go into the project settings and change the compiler language version as it notes on the 5th error down. This should allow you to use the newer functionality.