Question: I am investigating the design of a work queue processor where the QueueProcessor retrieves a Command Pattern object from the Queue and executes it in a new thread.

I am trying to get my head around a potential Queue lockup scenario where nested Commands may result in a deadlock.

E.G.

A FooCommand object is placed onto the queue which the QueueProcessor then executes in its own thread.

The executing FooCommand places a BarCommand onto the queue.

Assuming that the maximum allowed threads was only 1 thread, the QueueProcessor would be in a deadlocked state since the FooCommand is infinitely waiting for the BarCommand to complete.

How can this situation be managed? Is a queue object the right object for the job? Are there any checks and balances that can be put into place to resolve this issue?

Many thanks. ( application uses C# .NET 3.0 )

Answer: 
You could redesign things so that FooCommand doesn't use the queue to run BarCommand but runs it directly, or you could split FooCommand into two, and have the first half stop immediately after queueing BarCommand, and have BarCommand queue the second have of FooCommand after it's done its work.
If you are building the Queue object yourself there are a few things you can try:

1. Dynamically add new service threads. Use a timer and add a thread if the available thread count has been zero for too long.
2. If a command is trying to queue another command and wait for the result then you should synchronously execute the second command in the same thread. If the first thread simply waits for the second you won't get a concurrency benefit anyway.