Question: I don't know if you are familiar with [KinEtre](http://research.microsoft.com/apps/video/default.aspx?id=177016), software from Microsoft, but, if you are, you know that the software only allows you to work with human-like skeletons and if you have more complex armatures, like a robot, let's say, whose wheels you want to rotate, you won't be able to in KinEtre. So, do you think I can import data from KinEtre into Blender and break it apart to create an animation from it? When I say break it apart, I mean like if I am scanning a car, I would need to separate the car's wheels, so I can rotate them separately. Is this possible?

Answer: 
* Select both Edge Loops `Shift`+`Alt`+`RMB`
* Hit `Space Bar` and type "Bridge" and press Enter
* Press `F6` and check "Merge"

![enter image description here](https://i.stack.imgur.com/Tlmqm.gif)

Bridge works also for loops with different amount of vertices.
Merge function only with the same amount of vertices.

For more advanced work with Loops try "[Loop Tools](http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/LoopTools)" add-on of Bart Crouch.
The bridge tool now has a merge toggle. You can enable this after performing the bridge.