Question: Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.

At some point in this trend, magic may become so commonplace as to be considered a commodity.

**What published fantasy RPG and/or setting features this level of magic?**

One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).

Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?

(See Heinlein's novella *Magic Incorporated* as an example of such.)

Answer: 
[HeroQuest](http://rpggeek.com/rpgitem/49819/heroquest-roleplaying-in-glorantha)
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This is my only experience of Glorantha, Greg Stafford's fantasy world. But at least in the Robin D. Laws' version, **everyone** has magic.

Magic is in everything, and more, everything is or has magic.

Sure, some may be wizards or clerics or animists, but if fishing is your thing, your fishing hook may be magic. You may begin play with an item called (just for instance) *The Bottle of Keki's Winds*. You don't have to know what it does or what it's for. There isn't a great big list of magic items somewhere explaining that it gives you +4 to resist flatulence or something. It's **magic** and it's **yours** and you'll know what it's for when the time comes.

HQ is an unabashedly [Narrativist](http://en.wikipedia.org/wiki/Narrativist) game. It absolutely had an influence on my own games - the ones I run and the one I'm writing. 

I found the mechanics confusing at times - *Wait, Mastery drops my skill from 19 to 1?* but not unplayable. 

This is a Mythic RPG, though, so the socioeconomic impact is pretty hard to judge. Except that magic is everywhere. Your clan's hunters might have deer-magic. Your farmers rain-magic. It's a world where magic infuses everything but doesn't dominate.
### RuneQuest 2nd & 3rd Eds

(Chaosium, and the Avalon Hill/Chaosium and Games Workshop/Chaosium editions).

As with HeroQuest/HeroWars, this is Roleplaying on Glorantha, and almost every character has some starting magic, and most WILL be using it. Even the farmer is likely to have a spell or two.