Question: Consider the following code

```
template<typename T, int N>
struct A {
  typedef T value_type; // OK. save T to value_type
  static const int size = N; // OK. save N to size
};

```

Look, it is possible to save any template parameter if this parameter is a typename or an integer value. The thing is that *pointer to member* is an offset, i.e. integer.
Now I want to save any pointer to member in compile time:

```
struct Foo {
   int m; 
   int r;
};

template<int Foo::*ptr_to_member>
struct B {
   // Next statement DOES NOT WORK!
   static int Foo::* const saved_ptr_to_member = ptr_to_member; 
};

// Example of using
int main() {
    typedef B<&Foo::m> Bm;
    typedef B<&Foo::r> Br;
    Foo foo;
    std::cout << (foo.*(Bm::saved_ptr_to_member));
}

```

How to save pointer to member in **compile time**? I use VS2008.

**Note.** Compile time is critical. Please don't write run-time solution. I know it.

Answer: 
Why using a template?

```
#include <cstdio>

struct Foo {
    int a;
    int b;
} foo = {2, 3};

int const (Foo::*mp) = &Foo::b;

int
main() {
    printf("%d\n", foo.*mp);
    return 0;
}

```

The following compiles `mp` to this on gcc-4.4.1 (I don't have access to MSVC at the moment):

```
.globl mp
        .align 4
        .type   mp, @object
        .size   mp, 4
mp:
        .long   4

```

It is just an offset to the member, which looks pretty compile-time to me.

With template, you need to specify the definition outside of the class:

```
#include <cstdio>

struct Foo {
   int m;
   int r;
} foo = {2, 3};

template<int Foo::*Mem>
struct B {
   static int Foo::* const mp;
};

template<int Foo::*Mem>
int Foo::* const B<Mem>::mp = Mem;

int main() {
    typedef B<&Foo::m> Bm;
    typedef B<&Foo::r> Br;
    printf("%d, %d\n", foo.*(Bm::mp), foo.*(Br::mp));
}

```

Which compiles to:

```
g++ -O2 -S -o- b.cc | c++filt

...

        .weak   B<&(Foo::r)>::mp
        .section        .rodata._ZN1BIXadL_ZN3Foo1rEEEE2mpE,"aG",@progbits,B<&(Foo::r)>::mp,comdat
        .align 4
        .type   B<&(Foo::r)>::mp, @object
        .size   B<&(Foo::r)>::mp, 4
B<&(Foo::r)>::mp:
        .long   4
        .weak   B<&(Foo::m)>::mp
        .section        .rodata._ZN1BIXadL_ZN3Foo1mEEEE2mpE,"aG",@progbits,B<&(Foo::m)>::mp,comdat
        .align 4
        .type   B<&(Foo::m)>::mp, @object
        .size   B<&(Foo::m)>::mp, 4
B<&(Foo::m)>::mp:
        .zero   4

```

However this all smacks of standard library features reimplementation (see `std::tr1::mem_fn`).
You can't.

But you can use a [functionoid](http://www.parashift.com/c++-faq-lite/pointers-to-members.html#faq-33.10) instead. This *can* be a compile-time solution. And because the compiler can inline things, it's possibly even faster than a pointer to a member function. Example:

```
struct Foo {
   int m; 
   int r;
};

struct FooM {
   static int call(Foo const &foo) const { return foo.m; }
}

struct FooR {
   static int call(Foo const &foo) const { return foo.r; }
}

template<typename FooFun>
struct B {
   typedef FooFun foo_fun;
   int call_foo_fun(Foo const &foo) { return foo_fun::call(foo); }
};

// Example of using
int main() {
    typedef B<FooM> Bm;
    typedef B<FooR> Br;
    Foo foo;
    std::cout << Bm.call_foo_fun(foo);
}

```

Untested, but you get the idea.