Question: A wide gamut screen displays more than the sRGB color space.  

So why, with softwares that do not deal with ICC profiles, with a given color that has it's own place / value in the global color space, is rendered differently on a wide gamut screen than on a standard screen. 

I mean, the color that corresponds for example to the #E58C4E color, is at the same place on a reduced color space, or an extended color space. So a monitor that can display a large color space should be able to display correctly a color that is in a color space that is inside it, whatever the way it is adressed to it.

Answer: 
**There is no global color space.** A color as you specify is just a triplet of Red, Green and Blue. Each component has a value between 0 and 255 (0 and FF in hex) which indicates how much power to give each LED for a given pixel (or phosphor in the days of CRTs).

**The scale is relative to your monitor and its current settings.** This is why monitors need to be calibrated. On a wide-gamut monitor the values are just spread along a wider color-space.

If you expected the color to display to be transformed into the display's color-space then you need to have at least a monitor profile for your monitor and tag your images with an ICC profile so that the operating system knows how to do the transformation. This of course will result in banding artifacts since precision is lost.
As Raymond Chen would put it, [developers hate to pay taxes](https://devblogs.microsoft.com/oldnewthing/20050822-11/?p=34483). Colour management is a very big tax on Windows. Developers are expected to ask Windows what colour profile to use and then do all the RGB conversions themselves. (And let's not even get started on the added challenges of multiple monitors!)

Most developers don't know any better so they just draw the image without any conversion, so the raw RGB numbers get sent to the monitor without any correction. It looks good on their screen so they don't care.

Now, the monitor HAS to interpret the RGB colours in the widest possible gamut it supports, or else you can't use those colours at all, defeating the purpose of the wide gamut monitor, so you're left with oversaturated colours. (Most wide gamut monitors do, in fact, include an sRGB mode out of necessity.)

On Mac OS X, everything is colour managed and sRGB profiles are assumed unless the program opts into something else, so it avoids this problem.