Question: currently i am using your handsontable product in an angular project. But I have got a problem with the scroll detection. I need to detect and catch the scroll event on a table. Is it possible? (onScroll on a normal html element). And also the vice versa that i want to set the scroll dynamically something like (element.scrollTop += 10)

Thanks

Answer: 
This appears to be a JIT bug; I've tested with:

```
// ... existing code unchanged
for (int i = 0; i < N - Old.Length; i++)
{
    // Console.WriteLine(i); // <== comment/uncomment this line
    dd[i] = d;
}

```

and adding the `Console.WriteLine(i)` fixes it. The only IL change is:

```
// ...
L_0040: ldc.i4.0 
L_0041: stloc.3 
L_0042: br.s L_004d
L_0044: ldarg.0 
L_0045: ldind.ref 
L_0046: ldloc.3 
L_0047: ldloc.1 
L_0048: stelem.r8 
L_0049: ldloc.3 
L_004a: ldc.i4.1 
L_004b: add 
L_004c: stloc.3 
L_004d: ldloc.3 
L_004e: ldarg.1 
L_004f: ldloc.0 
L_0050: ldlen 
L_0051: conv.i4 
L_0052: sub 
L_0053: blt.s L_0044
L_0055: ret 

```

vs

```
// ...
L_0040: ldc.i4.0 
L_0041: stloc.3 
L_0042: br.s L_0053
L_0044: ldloc.3 
L_0045: call void [System.Console]System.Console::WriteLine(int32)
L_004a: ldarg.0 
L_004b: ldind.ref 
L_004c: ldloc.3 
L_004d: ldloc.1 
L_004e: stelem.r8 
L_004f: ldloc.3 
L_0050: ldc.i4.1 
L_0051: add 
L_0052: stloc.3 
L_0053: ldloc.3 
L_0054: ldarg.1 
L_0055: ldloc.0 
L_0056: ldlen 
L_0057: conv.i4 
L_0058: sub 
L_0059: blt.s L_0044
L_005b: ret 

```

which looks exactly right (the only difference is the extra `ldloc.3` and `call void [System.Console]System.Console::WriteLine(int32)`, and a different but equivalent target for `br.s`).

It'll need a JIT fix, I suspect.

Environment:

* `Environment.Version`: 4.0.30319.42000
* `<TargetFramework>netcoreapp2.0</TargetFramework>`
* VS: 15.5.0 Preview 5.0
* `dotnet --version`: 2.1.1
It's an assembly error indeed. x64, .net 4.7.1, release build.

disassembly:

```
            for(int i = 0; i < N - Old.Length; i++)
00007FF942690ADD  xor         eax,eax  
            for(int i = 0; i < N - Old.Length; i++)
00007FF942690ADF  mov         ebx,esi  
00007FF942690AE1  sub         ebx,ebp  
00007FF942690AE3  test        ebx,ebx  
00007FF942690AE5  jle         00007FF942690AFF  
                dd[i] = d;
00007FF942690AE7  mov         rdx,qword ptr [rdi]  
00007FF942690AEA  cmp         eax,dword ptr [rdx+8]  
00007FF942690AED  jae         00007FF942690B11  
00007FF942690AEF  movsxd      rcx,eax  
00007FF942690AF2  vmovsd      qword ptr [rdx+rcx*8+10h],xmm6  
            for(int i = 0; i < N - Old.Length; i++)
00007FF942690AF9  inc         eax  
00007FF942690AFB  cmp         ebx,eax  
00007FF942690AFD  jg          00007FF942690AE7  
00007FF942690AFF  vmovaps     xmm6,xmmword ptr [rsp+20h]  
00007FF942690B06  add         rsp,30h  
00007FF942690B0A  pop         rbx  
00007FF942690B0B  pop         rbp  
00007FF942690B0C  pop         rsi  
00007FF942690B0D  pop         rdi  
00007FF942690B0E  pop         r14  
00007FF942690B10  ret  

```

The issue is at address 00007FF942690AFD, the jg 00007FF942690AE7. It jumps back if ebx (which contains 4, the loop end value) is bigger (jg) than eax, the value i. This fails when it's 4 of course, so it doesn't write the last element in the array. 

It fails, because it inc's i's register value (eax, at 0x00007FF942690AF9), and then checks it with 4, but it still has to write that value. It's a bit hard to pinpoint where exactly the issue is located, as it looks like it might be the result of the optimization of (N-Old.Length), as the debug build contains that code, but the release build precalculates that. So that's for the jit people to fix ;)