Question: I am wondering is there any options for combining existing *ARCore* early stage with Google Location in order to place AR objects over `latitude / longitude` in the real world? I know this one is possible with *ARKit* but haven't found any information on such via *ARCore*.

Any ideas?

Thanks in advance.

Answer: 
A option that's recently emerged would be: <https://www.appoly.co.uk/arcore-location/>

It allows you to render objects at a GPS location. Currently it offers two example renderers - an annotation, or a 2D image - however you can implement your own custom ones based on the example code which shows 3D models.

It's worth noting that this is based around Android SDK and not Unity etc.

[![Annotation example](https://i.stack.imgur.com/sP2ob.gif)](https://i.stack.imgur.com/sP2ob.gif)
I saw this and was thinking about how great this would be. So try to think how like Pokemon Go did.

My suggestions is:

Tracking user location by GPS, when it get in the right lat/lng (don't use one point, but a radio/area) you sent the place of the object/anchor using the user as 0,0 (origin). So will not be perfect, but is a start for this.

And yes, is **possible**, take a look on [World Around Me App](https://play.google.com/store/apps/details?id=app.WTInfoTech.WorldAroundMeLite)