Question: I am wondering is there any options for combining existing *ARCore* early stage with Google Location in order to place AR objects over `latitude / longitude` in the real world? I know this one is possible with *ARKit* but haven't found any information on such via *ARCore*.

Any ideas?

Thanks in advance.

Answer: 
### ARCore 1.31 is capable of generating and tracking Geospatial Anchors

Google ARCore 1.31+ enables your app for global-scale location-based AR experience. Its Geospatial API helps you collect geospatial model's data from Google Earth 3D and Street View images – there are billions of panoramic street images provided by Google VPS. Street View’s content comes from two sources - Google (that uses Street View cars with LiDARs) and private contributors (that use Street View trekker).

To use ARCore Geospatial API, you need a [supported device](https://developers.google.com/ar/devices), supported area, and fast internet connection.
I use mapbox, with arcore, you just have to do the "magic" ( when nearby location, transition to ar core scene, and put GO at approximate location ) 
I used player position, and orientation, than it lays out the level in front of the player, at the feet, with a raycast to the ground, It will only spawn if the ray actally hit a plane(tracked plane), making sure its on the tracked plane