Question: I don't know if you are familiar with [KinEtre](http://research.microsoft.com/apps/video/default.aspx?id=177016), software from Microsoft, but, if you are, you know that the software only allows you to work with human-like skeletons and if you have more complex armatures, like a robot, let's say, whose wheels you want to rotate, you won't be able to in KinEtre. So, do you think I can import data from KinEtre into Blender and break it apart to create an animation from it? When I say break it apart, I mean like if I am scanning a car, I would need to separate the car's wheels, so I can rotate them separately. Is this possible?

Answer: 
The bridge tool now has a merge toggle. You can enable this after performing the bridge.
I like the option from vklidu but it is now slightly different with 2.8/2.81

* Select both Edge Loops `Shift`+`Alt`+`RMB`
* Hit `F3` and type "Bridge" and press Enter
* Check "Merge" on the toolbox that appeared

In case you missed the toolbox and want it back
 - Press `F9` to get it back