Question: I have a main game class which renders the game using Open GL. Now I thought I could inherit from this class and then just call `[super init]` in its init method to get a copy of it. The plan was to make some modifications in the copy but as it seems this doesn't work.

The following is the header file of my class:

```
#import "GameView.h"

@interface CloneView : GameView {

}

-(id)initWithFrame:(CGRect)frame;

@end

```

And this is the Clone view class:

```
@implementation CloneView

-(id)initWithFrame:(CGRect)frame{
    return [super initWithFrame:frame];
}

@end

```

If I set a break point in the init method in the GameView class it stops there. Thing is: my clone view doesn't get rendered, the screen stays black. 
What am I missing? Thanks for your help!

**Edit**
Just for the record: I tried without implementing `initFrame` and got the same result. (as expected as the `initFrame` as above isn't doing anything apart from calling super)

**Edit 2**
I'm adding my clone to another view so I'm creating two Eagle contexts. Could that be the reason why it doesn't work?

Answer: 
If you are not adding anything in the `init` function of `CloneView` than you don't even have to rewrite it. You can just have your class inherit from `GameView` and it automatically copies it's `init` function.
try doing this it may work..

return(self=[super initWithFrame:frame])
which ensures the super class method is copied properly to the current method

TNQ