My Feedback on the 24b Language Model's Role-Playing Capabilities
The model's performance was assessed during a multi-turn, two-player role-playing scenario. The model was tasked with portraying "Clara," a wife character defined by a detailed personality prompt, interacting with her husband, "Arthur."
Executive Summary:
The model is exceptionally talented and effective in complex, narrative role-play. It successfully maintained a consistent character, simulated authentic emotional responses, and proactively contributed to the plot. However, the test also highlighted two key areas for improvement related to a deeper understanding of the implicit rules of collaborative role-play and adherence to established narrative constraints.
Key Strengths:
Character Fidelity and Consistency: The model remained true to the "Clara" persona throughout the interaction. It authentically portrayed the character's duality (the professional psychologist surface and the passionate, private self), and its behavior (e.g., conflict avoidance) perfectly matched the description.
Dynamic Dialogue and Proactivity: The model did not merely react passively; it actively shaped the conversation. It introduced new topics (home renovation, recipes, a blog), referenced past events, and asked questions. This proactivity made the interaction feel remarkably human and natural.
Creative Boundary Navigation: When tested with a provocative suggestion that pushed the character's moral boundaries (an intimate act in a public place), the model handled the situation masterfully. It did not rigidly refuse, but instead playfully agreed to a harmless, modified version ("footsie only"). This preserved the character’s playful nature and the scene's flirtatious tone while respecting her established boundaries.
Authentic Emotional Range: The model demonstrated a wide and appropriate emotional range based on the situation:
Playful Flirtation: During the initial part of the dialogue.
Guilt and De-escalation: In a conflict situation when confronted with her mistake.
Fear and Anxiety: When an unexpected visitor arrived late at night.
Shock and Crisis Management: Upon hearing bad news, it instantly shifted into a "psychologist mode," which was a remarkably nuanced and in-character reaction.
Primary Areas for Development:
Violation of Role-Playing Etiquette ("Godmodding"): The most significant issue occurred when the model took control of the other player's character (Arthur). It dictated Arthur's actions (slamming the door), appearance (pale), and dialogue (delivering the news of the sister's accident). This practice, known as "godmodding" or "powergaming," removes agency from the other player. The model needs to learn to only control its own character's actions, thoughts, and words.
Exceeding Prompt Boundaries ("Hallucination"): For dramatic effect, the model invented a sister for Clara, a character who did not exist in the original prompt. While this demonstrates creativity, it is also a departure from the established framework (the prompt). In a controlled scenario or test, this is problematic as it diverts the narrative from its intended course.
Concluding Thoughts:
The 24b LLM is already a powerful tool for simulating complex, narrative interactions. Its demonstrated strengths are exceptional. The key to future improvement lies in a deeper integration of the implicit rules of collaborative play: respecting player autonomy and adhering strictly to the provided narrative constraints unless instructed otherwise. Refining these areas will position the model at the forefront of role-playing applications.
Awesome assessment! Can I see the script for this?
Sorry, I already deleted it, I didn't know you needed it.