Cap the scale at s <= 448 to avoid saturation?
#4
by
Kickbub
- opened
Nvidia also caps their scale to <= 448 in transformer engine. Their implementation is a little different because they use amax history.
Here is a comparison:
Seed: 10
Steps: 20
CFG = 1
sampler = euler
scheduler = simple
denoise = 1
prompt = Using this elegant style, create a portrait of a duck wearing a pearl tiara and lace collar, maintaining the same refined quality and soft color tones.
Original image
BF16 weights
Comfy-Org weights
Capped scale weights
The crown stays mostly consistent between the bf16 and capped-scale weights. However this is only 1 comparison
Kickbub
changed discussion title from
Cap the scale at s <= 448?
to Cap the scale at s <= 448 to avoid saturation?