Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +493 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: flappybirdgame
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emoji: 🐳
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colorFrom: pink
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,493 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Flappy Bird</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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font-family: 'Press Start 2P', cursive;
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overflow: hidden;
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background-color: #70c5ce;
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touch-action: manipulation;
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}
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#game-container {
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position: relative;
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width: 100vw;
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height: 100vh;
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}
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#game-canvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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.pipe {
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position: absolute;
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width: 80px;
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background-color: #5f9e5f;
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border: 5px solid #3a6b3a;
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box-sizing: border-box;
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}
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.bird {
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position: absolute;
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width: 40px;
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height: 30px;
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background-color: #ffcc00;
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border-radius: 50% 50% 50% 50% / 60% 60% 40% 40%;
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z-index: 10;
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}
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.bird:before {
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content: '';
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position: absolute;
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width: 12px;
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height: 12px;
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background-color: #ff6600;
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border-radius: 50%;
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top: 5px;
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right: 5px;
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}
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.bird:after {
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content: '';
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position: absolute;
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width: 8px;
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height: 3px;
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background-color: #000;
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border-radius: 50%;
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top: 12px;
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right: 10px;
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}
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.wing {
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position: absolute;
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width: 30px;
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height: 15px;
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background-color: #ffcc00;
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border-radius: 50% 50% 0 0;
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top: 15px;
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left: -15px;
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transform-origin: right center;
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animation: flap 0.3s infinite alternate;
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}
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@keyframes flap {
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0% { transform: rotateY(0deg) rotateZ(0deg); }
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100% { transform: rotateY(60deg) rotateZ(20deg); }
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}
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.ground {
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position: absolute;
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bottom: 0;
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width: 100%;
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height: 100px;
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background-color: #deb887;
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border-top: 5px solid #8b4513;
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}
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.cloud {
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position: absolute;
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background-color: white;
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border-radius: 50%;
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opacity: 0.8;
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}
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#score-display {
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position: absolute;
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top: 20px;
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left: 0;
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right: 0;
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text-align: center;
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color: white;
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font-size: 24px;
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text-shadow: 2px 2px 0 #000;
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z-index: 100;
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}
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#game-over {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, 0.7);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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color: white;
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z-index: 200;
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display: none;
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}
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#start-screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, 0.5);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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color: white;
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z-index: 200;
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}
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.btn {
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background-color: #ffcc00;
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color: #333;
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border: none;
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padding: 15px 30px;
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font-size: 16px;
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margin-top: 20px;
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cursor: pointer;
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border-radius: 5px;
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font-family: 'Press Start 2P', cursive;
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box-shadow: 0 4px 0 #cc9900;
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transition: all 0.1s;
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}
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.btn:active {
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transform: translateY(4px);
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box-shadow: 0 0 0 #cc9900;
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}
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</style>
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</head>
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<body class="flex items-center justify-center min-h-screen">
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<div id="game-container" class="relative overflow-hidden">
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<div id="score-display">0</div>
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<div id="start-screen">
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<h1 class="text-4xl mb-8 text-center">FLAPPY BIRD</h1>
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<p class="mb-4 text-center">Press SPACE or tap screen to jump</p>
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<button id="start-btn" class="btn">START GAME</button>
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</div>
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<div id="game-over">
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<h1 class="text-4xl mb-8">GAME OVER</h1>
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<p id="final-score" class="text-2xl mb-4">Score: 0</p>
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<p id="high-score" class="text-xl mb-8">High Score: 0</p>
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<button id="restart-btn" class="btn">PLAY AGAIN</button>
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</div>
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<div id="bird" class="bird">
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<div class="wing"></div>
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186 |
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</div>
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<div id="ground" class="ground"></div>
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189 |
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game elements
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194 |
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const gameContainer = document.getElementById('game-container');
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195 |
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const bird = document.getElementById('bird');
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196 |
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const ground = document.getElementById('ground');
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197 |
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const scoreDisplay = document.getElementById('score-display');
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198 |
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const gameOverScreen = document.getElementById('game-over');
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199 |
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const finalScoreDisplay = document.getElementById('final-score');
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200 |
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const highScoreDisplay = document.getElementById('high-score');
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201 |
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const startScreen = document.getElementById('start-screen');
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202 |
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const startBtn = document.getElementById('start-btn');
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203 |
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const restartBtn = document.getElementById('restart-btn');
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204 |
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205 |
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// Game variables
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206 |
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let gameRunning = false;
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207 |
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let score = 0;
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208 |
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let highScore = localStorage.getItem('flappyHighScore') || 0;
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209 |
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let gravity = 0.5;
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210 |
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let velocity = 0;
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211 |
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let birdPosition = 250;
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212 |
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let pipes = [];
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213 |
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let pipeGap = 150;
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214 |
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let pipeWidth = 80;
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let pipeFrequency = 1500; // ms
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216 |
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let lastPipeTime = 0;
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217 |
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let gameSpeed = 2;
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218 |
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let clouds = [];
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219 |
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let lastCloudTime = 0;
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220 |
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let cloudFrequency = 3000;
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222 |
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// Initialize game
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223 |
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function initGame() {
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// Set initial positions
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birdPosition = gameContainer.clientHeight / 2 - 50;
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bird.style.top = `${birdPosition}px`;
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227 |
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bird.style.left = '100px';
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228 |
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229 |
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// Clear existing pipes
|
230 |
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pipes.forEach(pipe => {
|
231 |
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if (pipe.element && pipe.element.parentNode) {
|
232 |
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pipe.element.parentNode.removeChild(pipe.element);
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233 |
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}
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234 |
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});
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pipes = [];
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236 |
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|
237 |
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// Clear clouds
|
238 |
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clouds.forEach(cloud => {
|
239 |
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if (cloud.element && cloud.element.parentNode) {
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240 |
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cloud.element.parentNode.removeChild(cloud.element);
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241 |
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}
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242 |
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});
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243 |
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clouds = [];
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244 |
+
|
245 |
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// Reset game variables
|
246 |
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score = 0;
|
247 |
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velocity = 0;
|
248 |
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scoreDisplay.textContent = '0';
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249 |
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gameOverScreen.style.display = 'none';
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250 |
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highScoreDisplay.textContent = `High Score: ${highScore}`;
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251 |
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|
252 |
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// Start game loop
|
253 |
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gameRunning = true;
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254 |
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lastPipeTime = Date.now();
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255 |
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lastCloudTime = Date.now();
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256 |
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requestAnimationFrame(gameLoop);
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257 |
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}
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258 |
+
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259 |
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// Game loop
|
260 |
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function gameLoop() {
|
261 |
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if (!gameRunning) return;
|
262 |
+
|
263 |
+
const now = Date.now();
|
264 |
+
const deltaTime = 16; // Approximate for 60fps
|
265 |
+
|
266 |
+
// Apply gravity
|
267 |
+
velocity += gravity;
|
268 |
+
birdPosition += velocity;
|
269 |
+
bird.style.top = `${birdPosition}px`;
|
270 |
+
|
271 |
+
// Rotate bird based on velocity
|
272 |
+
const rotation = Math.min(Math.max(velocity * 3, -30), 90);
|
273 |
+
bird.style.transform = `rotate(${rotation}deg)`;
|
274 |
+
|
275 |
+
// Generate pipes
|
276 |
+
if (now - lastPipeTime > pipeFrequency) {
|
277 |
+
createPipe();
|
278 |
+
lastPipeTime = now;
|
279 |
+
}
|
280 |
+
|
281 |
+
// Generate clouds
|
282 |
+
if (now - lastCloudTime > cloudFrequency) {
|
283 |
+
createCloud();
|
284 |
+
lastCloudTime = now;
|
285 |
+
}
|
286 |
+
|
287 |
+
// Move pipes
|
288 |
+
movePipes(deltaTime);
|
289 |
+
|
290 |
+
// Move clouds
|
291 |
+
moveClouds(deltaTime);
|
292 |
+
|
293 |
+
// Check collisions
|
294 |
+
if (checkCollisions()) {
|
295 |
+
gameOver();
|
296 |
+
return;
|
297 |
+
}
|
298 |
+
|
299 |
+
// Continue game loop
|
300 |
+
requestAnimationFrame(gameLoop);
|
301 |
+
}
|
302 |
+
|
303 |
+
// Create a new pipe
|
304 |
+
function createPipe() {
|
305 |
+
const containerHeight = gameContainer.clientHeight;
|
306 |
+
const minHeight = 50;
|
307 |
+
const maxHeight = containerHeight - ground.clientHeight - pipeGap - minHeight;
|
308 |
+
const topHeight = Math.floor(Math.random() * (maxHeight - minHeight + 1)) + minHeight;
|
309 |
+
|
310 |
+
// Create top pipe
|
311 |
+
const topPipe = document.createElement('div');
|
312 |
+
topPipe.className = 'pipe';
|
313 |
+
topPipe.style.height = `${topHeight}px`;
|
314 |
+
topPipe.style.top = '0';
|
315 |
+
topPipe.style.left = `${gameContainer.clientWidth}px`;
|
316 |
+
gameContainer.appendChild(topPipe);
|
317 |
+
|
318 |
+
// Create bottom pipe
|
319 |
+
const bottomPipe = document.createElement('div');
|
320 |
+
bottomPipe.className = 'pipe';
|
321 |
+
bottomPipe.style.height = `${containerHeight - ground.clientHeight - topHeight - pipeGap}px`;
|
322 |
+
bottomPipe.style.bottom = `${ground.clientHeight}px`;
|
323 |
+
bottomPipe.style.left = `${gameContainer.clientWidth}px`;
|
324 |
+
gameContainer.appendChild(bottomPipe);
|
325 |
+
|
326 |
+
pipes.push({
|
327 |
+
element: topPipe,
|
328 |
+
x: gameContainer.clientWidth,
|
329 |
+
height: topHeight,
|
330 |
+
passed: false
|
331 |
+
});
|
332 |
+
|
333 |
+
pipes.push({
|
334 |
+
element: bottomPipe,
|
335 |
+
x: gameContainer.clientWidth,
|
336 |
+
height: containerHeight - ground.clientHeight - topHeight - pipeGap,
|
337 |
+
passed: false
|
338 |
+
});
|
339 |
+
}
|
340 |
+
|
341 |
+
// Create a cloud
|
342 |
+
function createCloud() {
|
343 |
+
const size = Math.floor(Math.random() * 50) + 30;
|
344 |
+
const cloud = document.createElement('div');
|
345 |
+
cloud.className = 'cloud';
|
346 |
+
cloud.style.width = `${size}px`;
|
347 |
+
cloud.style.height = `${size}px`;
|
348 |
+
cloud.style.top = `${Math.floor(Math.random() * (gameContainer.clientHeight / 2))}px`;
|
349 |
+
cloud.style.left = `${gameContainer.clientWidth}px`;
|
350 |
+
gameContainer.appendChild(cloud);
|
351 |
+
|
352 |
+
clouds.push({
|
353 |
+
element: cloud,
|
354 |
+
x: gameContainer.clientWidth,
|
355 |
+
y: parseInt(cloud.style.top),
|
356 |
+
speed: Math.random() * 0.5 + 0.5
|
357 |
+
});
|
358 |
+
}
|
359 |
+
|
360 |
+
// Move all pipes
|
361 |
+
function movePipes(deltaTime) {
|
362 |
+
for (let i = 0; i < pipes.length; i++) {
|
363 |
+
const pipe = pipes[i];
|
364 |
+
pipe.x -= gameSpeed;
|
365 |
+
pipe.element.style.left = `${pipe.x}px`;
|
366 |
+
|
367 |
+
// Check if pipe is passed by bird
|
368 |
+
if (!pipe.passed && pipe.x + pipeWidth < 100) {
|
369 |
+
pipe.passed = true;
|
370 |
+
if (i % 2 === 0) { // Only count for top pipe to avoid double counting
|
371 |
+
score++;
|
372 |
+
scoreDisplay.textContent = score;
|
373 |
+
|
374 |
+
// Increase difficulty
|
375 |
+
if (score % 5 === 0) {
|
376 |
+
gameSpeed += 0.2;
|
377 |
+
pipeFrequency = Math.max(1000, pipeFrequency - 100);
|
378 |
+
}
|
379 |
+
}
|
380 |
+
}
|
381 |
+
|
382 |
+
// Remove pipe if off screen
|
383 |
+
if (pipe.x + pipeWidth < 0) {
|
384 |
+
pipe.element.parentNode.removeChild(pipe.element);
|
385 |
+
pipes.splice(i, 1);
|
386 |
+
i--;
|
387 |
+
}
|
388 |
+
}
|
389 |
+
}
|
390 |
+
|
391 |
+
// Move all clouds
|
392 |
+
function moveClouds(deltaTime) {
|
393 |
+
for (let i = 0; i < clouds.length; i++) {
|
394 |
+
const cloud = clouds[i];
|
395 |
+
cloud.x -= cloud.speed;
|
396 |
+
cloud.element.style.left = `${cloud.x}px`;
|
397 |
+
|
398 |
+
// Remove cloud if off screen
|
399 |
+
if (cloud.x + parseInt(cloud.element.style.width) < 0) {
|
400 |
+
cloud.element.parentNode.removeChild(cloud.element);
|
401 |
+
clouds.splice(i, 1);
|
402 |
+
i--;
|
403 |
+
}
|
404 |
+
}
|
405 |
+
}
|
406 |
+
|
407 |
+
// Check for collisions
|
408 |
+
function checkCollisions() {
|
409 |
+
const birdRect = bird.getBoundingClientRect();
|
410 |
+
const containerRect = gameContainer.getBoundingClientRect();
|
411 |
+
|
412 |
+
// Check ground collision
|
413 |
+
if (birdRect.bottom >= containerRect.bottom - ground.clientHeight) {
|
414 |
+
return true;
|
415 |
+
}
|
416 |
+
|
417 |
+
// Check ceiling collision
|
418 |
+
if (birdRect.top <= containerRect.top) {
|
419 |
+
return true;
|
420 |
+
}
|
421 |
+
|
422 |
+
// Check pipe collisions
|
423 |
+
for (const pipe of pipes) {
|
424 |
+
const pipeRect = pipe.element.getBoundingClientRect();
|
425 |
+
|
426 |
+
if (
|
427 |
+
birdRect.right > pipeRect.left &&
|
428 |
+
birdRect.left < pipeRect.right &&
|
429 |
+
birdRect.bottom > pipeRect.top &&
|
430 |
+
birdRect.top < pipeRect.bottom
|
431 |
+
) {
|
432 |
+
return true;
|
433 |
+
}
|
434 |
+
}
|
435 |
+
|
436 |
+
return false;
|
437 |
+
}
|
438 |
+
|
439 |
+
// Game over
|
440 |
+
function gameOver() {
|
441 |
+
gameRunning = false;
|
442 |
+
|
443 |
+
// Update high score
|
444 |
+
if (score > highScore) {
|
445 |
+
highScore = score;
|
446 |
+
localStorage.setItem('flappyHighScore', highScore);
|
447 |
+
}
|
448 |
+
|
449 |
+
// Show game over screen
|
450 |
+
finalScoreDisplay.textContent = `Score: ${score}`;
|
451 |
+
highScoreDisplay.textContent = `High Score: ${highScore}`;
|
452 |
+
gameOverScreen.style.display = 'flex';
|
453 |
+
}
|
454 |
+
|
455 |
+
// Jump function
|
456 |
+
function jump() {
|
457 |
+
if (!gameRunning) return;
|
458 |
+
velocity = -10;
|
459 |
+
}
|
460 |
+
|
461 |
+
// Event listeners
|
462 |
+
document.addEventListener('keydown', (e) => {
|
463 |
+
if (e.code === 'Space') {
|
464 |
+
e.preventDefault();
|
465 |
+
jump();
|
466 |
+
}
|
467 |
+
});
|
468 |
+
|
469 |
+
gameContainer.addEventListener('click', () => {
|
470 |
+
jump();
|
471 |
+
});
|
472 |
+
|
473 |
+
gameContainer.addEventListener('touchstart', (e) => {
|
474 |
+
e.preventDefault();
|
475 |
+
jump();
|
476 |
+
});
|
477 |
+
|
478 |
+
startBtn.addEventListener('click', () => {
|
479 |
+
startScreen.style.display = 'none';
|
480 |
+
initGame();
|
481 |
+
});
|
482 |
+
|
483 |
+
restartBtn.addEventListener('click', () => {
|
484 |
+
gameOverScreen.style.display = 'none';
|
485 |
+
initGame();
|
486 |
+
});
|
487 |
+
|
488 |
+
// Initial setup
|
489 |
+
highScoreDisplay.textContent = `High Score: ${highScore}`;
|
490 |
+
});
|
491 |
+
</script>
|
492 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=vatsal-p-wa/flappybirdgame" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
493 |
+
</html>
|