flappybirdgame / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flappy Bird Deluxe</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
:root {
--sky-blue: #70c5ce;
--grass-green: #5f9e5f;
--dirt-brown: #8b4513;
--ground-tan: #deb887;
--bird-yellow: #ffcc00;
--bird-orange: #ff6600;
--pipe-green: #3a6b3a;
}
body {
font-family: 'Press Start 2P', cursive;
overflow: hidden;
background-color: var(--sky-blue);
touch-action: manipulation;
margin: 0;
padding: 0;
}
#game-container {
position: relative;
width: 100vw;
height: 100vh;
overflow: hidden;
}
.sun {
position: absolute;
width: 80px;
height: 80px;
background: radial-gradient(circle, #ffde00 0%, #ff8c00 100%);
border-radius: 50%;
top: 50px;
right: 100px;
box-shadow: 0 0 40px 15px rgba(255, 215, 0, 0.4);
z-index: 1;
}
.pipe {
position: absolute;
width: 80px;
background-color: var(--grass-green);
border: 5px solid var(--pipe-green);
box-sizing: border-box;
z-index: 5;
}
.pipe-top {
border-bottom: none;
border-radius: 10px 10px 0 0;
}
.pipe-bottom {
border-top: none;
border-radius: 0 0 10px 10px;
}
.bird {
position: absolute;
width: 40px;
height: 30px;
background-color: var(--bird-yellow);
border-radius: 50% 50% 50% 50% / 60% 60% 40% 40%;
z-index: 10;
transition: transform 0.1s ease-out;
}
.bird:before {
content: '';
position: absolute;
width: 12px;
height: 12px;
background-color: var(--bird-orange);
border-radius: 50%;
top: 5px;
right: 5px;
}
.bird:after {
content: '';
position: absolute;
width: 8px;
height: 3px;
background-color: #000;
border-radius: 50%;
top: 12px;
right: 10px;
}
.wing {
position: absolute;
width: 30px;
height: 15px;
background-color: var(--bird-yellow);
border-radius: 50% 50% 0 0;
top: 15px;
left: -15px;
transform-origin: right center;
animation: flap 0.3s infinite alternate;
}
@keyframes flap {
0% { transform: rotateY(0deg) rotateZ(0deg); }
100% { transform: rotateY(60deg) rotateZ(20deg); }
}
.ground {
position: absolute;
bottom: 0;
width: 100%;
height: 100px;
background-color: var(--ground-tan);
border-top: 5px solid var(--dirt-brown);
z-index: 10;
}
.ground-pattern {
position: absolute;
bottom: 0;
width: 100%;
height: 20px;
background: repeating-linear-gradient(
90deg,
var(--dirt-brown),
var(--dirt-brown) 10px,
var(--ground-tan) 10px,
var(--ground-tan) 20px
);
z-index: 11;
}
.cloud {
position: absolute;
background-color: white;
border-radius: 50%;
opacity: 0.9;
filter: drop-shadow(0 0 5px rgba(255, 255, 255, 0.5));
z-index: 2;
}
#score-display {
position: absolute;
top: 20px;
left: 0;
right: 0;
text-align: center;
color: white;
font-size: 28px;
text-shadow: 3px 3px 0 #000;
z-index: 100;
background-color: rgba(0, 0, 0, 0.4);
padding: 10px 20px;
border-radius: 10px;
width: fit-content;
margin: 0 auto;
border: 3px solid white;
}
#game-over {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.8);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
z-index: 200;
display: none;
backdrop-filter: blur(5px);
}
#start-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.6);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
z-index: 200;
backdrop-filter: blur(5px);
}
.btn {
background: linear-gradient(to bottom, #ffcc00, #ff9900);
color: #333;
border: none;
padding: 15px 30px;
font-size: 16px;
margin-top: 20px;
cursor: pointer;
border-radius: 10px;
font-family: 'Press Start 2P', cursive;
box-shadow: 0 6px 0 #cc9900, 0 10px 20px rgba(0, 0, 0, 0.3);
transition: all 0.1s;
position: relative;
overflow: hidden;
text-transform: uppercase;
letter-spacing: 1px;
}
.btn:hover {
transform: translateY(-2px);
box-shadow: 0 8px 0 #cc9900, 0 12px 20px rgba(0, 0, 0, 0.4);
}
.btn:active {
transform: translateY(4px);
box-shadow: 0 2px 0 #cc9900;
}
.btn:after {
content: "";
position: absolute;
top: -50%;
right: -50%;
bottom: -50%;
left: -50%;
background: linear-gradient(to bottom, transparent, rgba(255, 255, 255, 0.3), transparent);
transform: rotateZ(60deg) translate(-5em, 7.5em);
}
.btn:hover:after {
animation: shine 1.5s forwards;
}
@keyframes shine {
100% {
transform: rotateZ(60deg) translate(1em, -9em);
}
}
.title {
font-size: 3.5rem;
margin-bottom: 1.5rem;
text-shadow: 5px 5px 0 rgba(0, 0, 0, 0.5);
color: #ffcc00;
position: relative;
animation: bounce 1s infinite alternate;
}
@keyframes bounce {
0% { transform: translateY(0); }
100% { transform: translateY(-10px); }
}
.instructions {
font-size: 1rem;
margin-bottom: 2rem;
text-align: center;
line-height: 1.6;
max-width: 80%;
}
.medal {
font-size: 3rem;
margin-bottom: 1rem;
animation: spin 2s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.score-badge {
background: linear-gradient(135deg, #ff8a00, #ff0058);
padding: 10px 20px;
border-radius: 20px;
margin: 10px 0;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
border: 2px solid white;
}
.floating {
animation: floating 3s ease-in-out infinite;
}
@keyframes floating {
0% { transform: translateY(0px); }
50% { transform: translateY(-10px); }
100% { transform: translateY(0px); }
}
.particle {
position: absolute;
background-color: gold;
border-radius: 50%;
pointer-events: none;
z-index: 1000;
}
.controls {
position: absolute;
bottom: 120px;
left: 0;
right: 0;
display: flex;
justify-content: center;
gap: 20px;
z-index: 150;
display: none;
}
.control-btn {
width: 80px;
height: 80px;
border-radius: 50%;
background-color: rgba(255, 255, 255, 0.3);
backdrop-filter: blur(5px);
display: flex;
justify-content: center;
align-items: center;
font-size: 24px;
color: white;
border: 2px solid white;
cursor: pointer;
user-select: none;
}
@media (max-width: 768px) {
.controls {
display: flex;
}
.title {
font-size: 2.5rem;
}
.instructions {
font-size: 0.8rem;
}
}
</style>
</head>
<body class="flex items-center justify-center min-h-screen">
<div id="game-container" class="relative overflow-hidden">
<div class="sun"></div>
<div id="score-display">0</div>
<div id="start-screen">
<div class="medal">
<i class="fas fa-medal"></i>
</div>
<h1 class="title floating">FLAPPY BIRD DELUXE</h1>
<div class="instructions">
<p>Press SPACE or tap screen to jump</p>
<p>Avoid the pipes and try to fly as far as you can!</p>
</div>
<button id="start-btn" class="btn">
<i class="fas fa-play" style="margin-right: 10px;"></i>START GAME
</button>
<div class="mt-8 text-sm opacity-70">
<p>High Score: <span id="menu-high-score">0</span></p>
</div>
</div>
<div id="game-over">
<div class="medal">
<i class="fas fa-trophy"></i>
</div>
<h1 class="title">GAME OVER</h1>
<div class="score-badge">
<p id="final-score">Score: 0</p>
</div>
<div class="score-badge">
<p id="high-score">High Score: 0</p>
</div>
<button id="restart-btn" class="btn">
<i class="fas fa-redo" style="margin-right: 10px;"></i>PLAY AGAIN
</button>
</div>
<div id="bird" class="bird">
<div class="wing"></div>
</div>
<div class="ground"></div>
<div class="ground-pattern"></div>
<div class="controls">
<div class="control-btn" id="jump-btn">
<i class="fas fa-arrow-up"></i>
</div>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {
// Game elements
const gameContainer = document.getElementById('game-container');
const bird = document.getElementById('bird');
const ground = document.querySelector('.ground');
const scoreDisplay = document.getElementById('score-display');
const gameOverScreen = document.getElementById('game-over');
const finalScoreDisplay = document.getElementById('final-score');
const highScoreDisplay = document.getElementById('high-score');
const menuHighScore = document.getElementById('menu-high-score');
const startScreen = document.getElementById('start-screen');
const startBtn = document.getElementById('start-btn');
const restartBtn = document.getElementById('restart-btn');
const jumpBtn = document.getElementById('jump-btn');
const sun = document.querySelector('.sun');
// Game variables
let gameRunning = false;
let score = 0;
let highScore = localStorage.getItem('flappyHighScore') || 0;
let gravity = 0.5;
let velocity = 0;
let birdPosition = 250;
let pipes = [];
let pipeGap = 150;
let pipeWidth = 80;
let pipeFrequency = 1500; // ms
let lastPipeTime = 0;
let gameSpeed = 2;
let clouds = [];
let lastCloudTime = 0;
let cloudFrequency = 3000;
// Initialize game
function initGame() {
// Set initial positions
birdPosition = gameContainer.clientHeight / 2 - 50;
bird.style.top = `${birdPosition}px`;
bird.style.left = '100px';
// Clear existing pipes
pipes.forEach(pipe => {
if (pipe.element && pipe.element.parentNode) {
pipe.element.parentNode.removeChild(pipe.element);
}
});
pipes = [];
// Clear clouds
clouds.forEach(cloud => {
if (cloud.element && cloud.element.parentNode) {
cloud.element.parentNode.removeChild(cloud.element);
}
});
clouds = [];
// Reset game variables
score = 0;
velocity = 0;
scoreDisplay.textContent = '0';
gameOverScreen.style.display = 'none';
highScoreDisplay.textContent = `High Score: ${highScore}`;
menuHighScore.textContent = highScore;
// Start game loop
gameRunning = true;
lastPipeTime = Date.now();
lastCloudTime = Date.now();
requestAnimationFrame(gameLoop);
}
// Game loop
function gameLoop() {
if (!gameRunning) return;
const now = Date.now();
const deltaTime = 16; // Approximate for 60fps
// Apply gravity
velocity += gravity;
birdPosition += velocity;
bird.style.top = `${birdPosition}px`;
// Rotate bird based on velocity
const rotation = Math.min(Math.max(velocity * 3, -30), 90);
bird.style.transform = `rotate(${rotation}deg)`;
// Generate pipes
if (now - lastPipeTime > pipeFrequency) {
createPipe();
lastPipeTime = now;
}
// Generate clouds
if (now - lastCloudTime > cloudFrequency) {
createCloud();
lastCloudTime = now;
}
// Move pipes
movePipes(deltaTime);
// Move clouds
moveClouds(deltaTime);
// Animate sun
animateSun();
// Check collisions
if (checkCollisions()) {
gameOver();
return;
}
// Continue game loop
requestAnimationFrame(gameLoop);
}
// Create a new pipe
function createPipe() {
const containerHeight = gameContainer.clientHeight;
const minHeight = 50;
const maxHeight = containerHeight - ground.clientHeight - pipeGap - minHeight;
const topHeight = Math.floor(Math.random() * (maxHeight - minHeight + 1)) + minHeight;
// Create top pipe
const topPipe = document.createElement('div');
topPipe.className = 'pipe pipe-top';
topPipe.style.height = `${topHeight}px`;
topPipe.style.top = '0';
topPipe.style.left = `${gameContainer.clientWidth}px`;
gameContainer.appendChild(topPipe);
// Create bottom pipe
const bottomPipe = document.createElement('div');
bottomPipe.className = 'pipe pipe-bottom';
bottomPipe.style.height = `${containerHeight - ground.clientHeight - topHeight - pipeGap}px`;
bottomPipe.style.bottom = `${ground.clientHeight}px`;
bottomPipe.style.left = `${gameContainer.clientWidth}px`;
gameContainer.appendChild(bottomPipe);
// Add pipe decorations
addPipeDecorations(topPipe, bottomPipe);
pipes.push({
element: topPipe,
x: gameContainer.clientWidth,
height: topHeight,
passed: false
});
pipes.push({
element: bottomPipe,
x: gameContainer.clientWidth,
height: containerHeight - ground.clientHeight - topHeight - pipeGap,
passed: false
});
}
// Add decorations to pipes
function addPipeDecorations(topPipe, bottomPipe) {
// Top pipe decoration
const topDecor = document.createElement('div');
topDecor.style.position = 'absolute';
topDecor.style.bottom = '0';
topDecor.style.left = '0';
topDecor.style.width = '100%';
topDecor.style.height = '20px';
topDecor.style.backgroundColor = '#3a6b3a';
topDecor.style.borderRadius = '5px 5px 0 0';
topPipe.appendChild(topDecor);
// Bottom pipe decoration
const bottomDecor = document.createElement('div');
bottomDecor.style.position = 'absolute';
bottomDecor.style.top = '0';
bottomDecor.style.left = '0';
bottomDecor.style.width = '100%';
bottomDecor.style.height = '20px';
bottomDecor.style.backgroundColor = '#3a6b3a';
bottomDecor.style.borderRadius = '0 0 5px 5px';
bottomPipe.appendChild(bottomDecor);
}
// Create a cloud
function createCloud() {
const size = Math.floor(Math.random() * 50) + 30;
const cloud = document.createElement('div');
cloud.className = 'cloud';
cloud.style.width = `${size}px`;
cloud.style.height = `${size}px`;
cloud.style.top = `${Math.floor(Math.random() * (gameContainer.clientHeight / 2))}px`;
cloud.style.left = `${gameContainer.clientWidth}px`;
// Create cloud fluff
for (let i = 0; i < 3; i++) {
const fluff = document.createElement('div');
fluff.style.position = 'absolute';
fluff.style.backgroundColor = 'white';
fluff.style.borderRadius = '50%';
fluff.style.width = `${size * 0.7}px`;
fluff.style.height = `${size * 0.7}px`;
fluff.style.top = `${Math.random() * 20 - 10}px`;
fluff.style.left = `${Math.random() * 20 - 10}px`;
cloud.appendChild(fluff);
}
gameContainer.appendChild(cloud);
clouds.push({
element: cloud,
x: gameContainer.clientWidth,
y: parseInt(cloud.style.top),
speed: Math.random() * 0.5 + 0.5
});
}
// Animate sun
function animateSun() {
const time = Date.now() * 0.001;
sun.style.transform = `rotate(${time * 5}deg)`;
}
// Move all pipes
function movePipes(deltaTime) {
for (let i = 0; i < pipes.length; i++) {
const pipe = pipes[i];
pipe.x -= gameSpeed;
pipe.element.style.left = `${pipe.x}px`;
// Check if pipe is passed by bird
if (!pipe.passed && pipe.x + pipeWidth < 100) {
pipe.passed = true;
if (i % 2 === 0) { // Only count for top pipe to avoid double counting
score++;
scoreDisplay.textContent = score;
createParticles(pipe.element);
// Increase difficulty
if (score % 5 === 0) {
gameSpeed += 0.2;
pipeFrequency = Math.max(1000, pipeFrequency - 100);
}
}
}
// Remove pipe if off screen
if (pipe.x + pipeWidth < 0) {
pipe.element.parentNode.removeChild(pipe.element);
pipes.splice(i, 1);
i--;
}
}
}
// Move all clouds
function moveClouds(deltaTime) {
for (let i = 0; i < clouds.length; i++) {
const cloud = clouds[i];
cloud.x -= cloud.speed;
cloud.element.style.left = `${cloud.x}px`;
// Remove cloud if off screen
if (cloud.x + parseInt(cloud.element.style.width) < 0) {
cloud.element.parentNode.removeChild(cloud.element);
clouds.splice(i, 1);
i--;
}
}
}
// Create score particles
function createParticles(element) {
const rect = element.getBoundingClientRect();
const colors = ['#ffcc00', '#ff9900', '#ff6600', '#ffffff'];
for (let i = 0; i < 10; i++) {
const particle = document.createElement('div');
particle.className = 'particle';
particle.style.width = `${Math.random() * 10 + 5}px`;
particle.style.height = particle.style.width;
particle.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
particle.style.left = `${rect.left + rect.width / 2}px`;
particle.style.top = `${rect.top + rect.height / 2}px`;
document.body.appendChild(particle);
const angle = Math.random() * Math.PI * 2;
const velocity = Math.random() * 5 + 2;
const x = Math.cos(angle) * velocity;
const y = Math.sin(angle) * velocity;
let opacity = 1;
let posX = rect.left + rect.width / 2;
let posY = rect.top + rect.height / 2;
let size = parseFloat(particle.style.width);
const animate = () => {
opacity -= 0.02;
posX += x;
posY += y;
size *= 0.95;
particle.style.opacity = opacity;
particle.style.left = `${posX}px`;
particle.style.top = `${posY}px`;
particle.style.width = `${size}px`;
particle.style.height = `${size}px`;
if (opacity > 0) {
requestAnimationFrame(animate);
} else {
particle.parentNode.removeChild(particle);
}
};
animate();
}
}
// Check for collisions
function checkCollisions() {
const birdRect = bird.getBoundingClientRect();
const containerRect = gameContainer.getBoundingClientRect();
// Check ground collision
if (birdRect.bottom >= containerRect.bottom - ground.clientHeight) {
return true;
}
// Check ceiling collision
if (birdRect.top <= containerRect.top) {
return true;
}
// Check pipe collisions
for (const pipe of pipes) {
const pipeRect = pipe.element.getBoundingClientRect();
if (
birdRect.right > pipeRect.left &&
birdRect.left < pipeRect.right &&
birdRect.bottom > pipeRect.top &&
birdRect.top < pipeRect.bottom
) {
return true;
}
}
return false;
}
// Game over
function gameOver() {
gameRunning = false;
// Update high score
if (score > highScore) {
highScore = score;
localStorage.setItem('flappyHighScore', highScore);
}
// Show game over screen
finalScoreDisplay.textContent = `Score: ${score}`;
highScoreDisplay.textContent = `High Score: ${highScore}`;
gameOverScreen.style.display = 'flex';
// Create celebration particles
createCelebrationParticles();
}
// Create celebration particles
function createCelebrationParticles() {
const colors = ['#ffcc00', '#ff9900', '#ff6600', '#ffffff', '#00ff00', '#00ffff'];
for (let i = 0; i < 50; i++) {
const particle = document.createElement('div');
particle.className = 'particle';
particle.style.width = `${Math.random() * 15 + 5}px`;
particle.style.height = particle.style.width;
particle.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
particle.style.left = `${Math.random() * window.innerWidth}px`;
particle.style.top = `${Math.random() * window.innerHeight}px`;
document.body.appendChild(particle);
const angle = Math.random() * Math.PI * 2;
const velocity = Math.random() * 3 + 1;
const x = Math.cos(angle) * velocity;
const y = Math.sin(angle) * velocity;
let opacity = 1;
let posX = parseFloat(particle.style.left);
let posY = parseFloat(particle.style.top);
let size = parseFloat(particle.style.width);
const animate = () => {
opacity -= 0.01;
posX += x;
posY += y;
size *= 0.98;
particle.style.opacity = opacity;
particle.style.left = `${posX}px`;
particle.style.top = `${posY}px`;
particle.style.width = `${size}px`;
particle.style.height = `${size}px`;
if (opacity > 0) {
requestAnimationFrame(animate);
} else {
particle.parentNode.removeChild(particle);
}
};
animate();
}
}
// Jump function
function jump() {
if (!gameRunning) return;
velocity = -10;
// Add jump animation
bird.style.transform = 'rotate(-30deg)';
// Create small particles
createJumpParticles();
}
// Create jump particles
function createJumpParticles() {
const birdRect = bird.getBoundingClientRect();
const colors = ['#ffcc00', '#ff9900'];
for (let i = 0; i < 5; i++) {
const particle = document.createElement('div');
particle.className = 'particle';
particle.style.width = `${Math.random() * 5 + 2}px`;
particle.style.height = particle.style.width;
particle.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
particle.style.left = `${birdRect.left + birdRect.width / 2}px`;
particle.style.top = `${birdRect.bottom}px`;
document.body.appendChild(particle);
const angle = Math.random() * Math.PI - Math.PI/2; // -90 to 90 degrees
const velocity = Math.random() * 3 + 1;
const x = Math.cos(angle) * velocity;
const y = Math.sin(angle) * velocity;
let opacity = 1;
let posX = birdRect.left + birdRect.width / 2;
let posY = birdRect.bottom;
let size = parseFloat(particle.style.width);
const animate = () => {
opacity -= 0.05;
posX += x;
posY += y;
size *= 0.9;
particle.style.opacity = opacity;
particle.style.left = `${posX}px`;
particle.style.top = `${posY}px`;
particle.style.width = `${size}px`;
particle.style.height = `${size}px`;
if (opacity > 0) {
requestAnimationFrame(animate);
} else {
particle.parentNode.removeChild(particle);
}
};
animate();
}
}
// Event listeners
document.addEventListener('keydown', (e) => {
if (e.code === 'Space') {
e.preventDefault();
jump();
}
});
gameContainer.addEventListener('click', () => {
jump();
});
gameContainer.addEventListener('touchstart', (e) => {
e.preventDefault();
jump();
});
jumpBtn.addEventListener('click', () => {
jump();
});
startBtn.addEventListener('click', () => {
startScreen.style.display = 'none';
initGame();
});
restartBtn.addEventListener('click', () => {
gameOverScreen.style.display = 'none';
initGame();
});
// Initial setup
highScoreDisplay.textContent = `High Score: ${highScore}`;
menuHighScore.textContent = highScore;
// Create initial clouds
for (let i = 0; i < 5; i++) {
setTimeout(() => {
createCloud();
}, i * 600);
}
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=vatsal-p-wa/flappybirdgame" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>