Spaces:
Running
Running
add more code
Browse files- .DS_Store +0 -0
- favicon.png +0 -0
- godot.tools.audio.worklet.js +211 -0
- godot.tools.html +714 -0
- godot.tools.js +0 -0
- godot.tools.wasm +3 -0
- godot.tools.worker.js +1 -0
- logo.svg +219 -0
- manifest.json +17 -0
- offline.html +44 -0
- service.worker.js +105 -0
.DS_Store
ADDED
|
Binary file (6.15 kB). View file
|
|
|
favicon.png
ADDED
|
|
godot.tools.audio.worklet.js
ADDED
|
@@ -0,0 +1,211 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/*************************************************************************/
|
| 2 |
+
/* audio.worklet.js */
|
| 3 |
+
/*************************************************************************/
|
| 4 |
+
/* This file is part of: */
|
| 5 |
+
/* GODOT ENGINE */
|
| 6 |
+
/* https://godotengine.org */
|
| 7 |
+
/*************************************************************************/
|
| 8 |
+
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
| 9 |
+
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
| 10 |
+
/* */
|
| 11 |
+
/* Permission is hereby granted, free of charge, to any person obtaining */
|
| 12 |
+
/* a copy of this software and associated documentation files (the */
|
| 13 |
+
/* "Software"), to deal in the Software without restriction, including */
|
| 14 |
+
/* without limitation the rights to use, copy, modify, merge, publish, */
|
| 15 |
+
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
| 16 |
+
/* permit persons to whom the Software is furnished to do so, subject to */
|
| 17 |
+
/* the following conditions: */
|
| 18 |
+
/* */
|
| 19 |
+
/* The above copyright notice and this permission notice shall be */
|
| 20 |
+
/* included in all copies or substantial portions of the Software. */
|
| 21 |
+
/* */
|
| 22 |
+
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
| 23 |
+
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
| 24 |
+
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
| 25 |
+
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
| 26 |
+
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
| 27 |
+
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
| 28 |
+
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
| 29 |
+
/*************************************************************************/
|
| 30 |
+
|
| 31 |
+
class RingBuffer {
|
| 32 |
+
constructor(p_buffer, p_state, p_threads) {
|
| 33 |
+
this.buffer = p_buffer;
|
| 34 |
+
this.avail = p_state;
|
| 35 |
+
this.threads = p_threads;
|
| 36 |
+
this.rpos = 0;
|
| 37 |
+
this.wpos = 0;
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
data_left() {
|
| 41 |
+
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
space_left() {
|
| 45 |
+
return this.buffer.length - this.data_left();
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
read(output) {
|
| 49 |
+
const size = this.buffer.length;
|
| 50 |
+
let from = 0;
|
| 51 |
+
let to_write = output.length;
|
| 52 |
+
if (this.rpos + to_write > size) {
|
| 53 |
+
const high = size - this.rpos;
|
| 54 |
+
output.set(this.buffer.subarray(this.rpos, size));
|
| 55 |
+
from = high;
|
| 56 |
+
to_write -= high;
|
| 57 |
+
this.rpos = 0;
|
| 58 |
+
}
|
| 59 |
+
if (to_write) {
|
| 60 |
+
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
| 61 |
+
}
|
| 62 |
+
this.rpos += to_write;
|
| 63 |
+
if (this.threads) {
|
| 64 |
+
Atomics.add(this.avail, 0, -output.length);
|
| 65 |
+
Atomics.notify(this.avail, 0);
|
| 66 |
+
} else {
|
| 67 |
+
this.avail -= output.length;
|
| 68 |
+
}
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
write(p_buffer) {
|
| 72 |
+
const to_write = p_buffer.length;
|
| 73 |
+
const mw = this.buffer.length - this.wpos;
|
| 74 |
+
if (mw >= to_write) {
|
| 75 |
+
this.buffer.set(p_buffer, this.wpos);
|
| 76 |
+
this.wpos += to_write;
|
| 77 |
+
if (mw === to_write) {
|
| 78 |
+
this.wpos = 0;
|
| 79 |
+
}
|
| 80 |
+
} else {
|
| 81 |
+
const high = p_buffer.subarray(0, mw);
|
| 82 |
+
const low = p_buffer.subarray(mw);
|
| 83 |
+
this.buffer.set(high, this.wpos);
|
| 84 |
+
this.buffer.set(low);
|
| 85 |
+
this.wpos = low.length;
|
| 86 |
+
}
|
| 87 |
+
if (this.threads) {
|
| 88 |
+
Atomics.add(this.avail, 0, to_write);
|
| 89 |
+
Atomics.notify(this.avail, 0);
|
| 90 |
+
} else {
|
| 91 |
+
this.avail += to_write;
|
| 92 |
+
}
|
| 93 |
+
}
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
class GodotProcessor extends AudioWorkletProcessor {
|
| 97 |
+
constructor() {
|
| 98 |
+
super();
|
| 99 |
+
this.threads = false;
|
| 100 |
+
this.running = true;
|
| 101 |
+
this.lock = null;
|
| 102 |
+
this.notifier = null;
|
| 103 |
+
this.output = null;
|
| 104 |
+
this.output_buffer = new Float32Array();
|
| 105 |
+
this.input = null;
|
| 106 |
+
this.input_buffer = new Float32Array();
|
| 107 |
+
this.port.onmessage = (event) => {
|
| 108 |
+
const cmd = event.data['cmd'];
|
| 109 |
+
const data = event.data['data'];
|
| 110 |
+
this.parse_message(cmd, data);
|
| 111 |
+
};
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
process_notify() {
|
| 115 |
+
if (this.notifier) {
|
| 116 |
+
Atomics.add(this.notifier, 0, 1);
|
| 117 |
+
Atomics.notify(this.notifier, 0);
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
parse_message(p_cmd, p_data) {
|
| 122 |
+
if (p_cmd === 'start' && p_data) {
|
| 123 |
+
const state = p_data[0];
|
| 124 |
+
let idx = 0;
|
| 125 |
+
this.threads = true;
|
| 126 |
+
this.lock = state.subarray(idx, ++idx);
|
| 127 |
+
this.notifier = state.subarray(idx, ++idx);
|
| 128 |
+
const avail_in = state.subarray(idx, ++idx);
|
| 129 |
+
const avail_out = state.subarray(idx, ++idx);
|
| 130 |
+
this.input = new RingBuffer(p_data[1], avail_in, true);
|
| 131 |
+
this.output = new RingBuffer(p_data[2], avail_out, true);
|
| 132 |
+
} else if (p_cmd === 'stop') {
|
| 133 |
+
this.running = false;
|
| 134 |
+
this.output = null;
|
| 135 |
+
this.input = null;
|
| 136 |
+
} else if (p_cmd === 'start_nothreads') {
|
| 137 |
+
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
| 138 |
+
} else if (p_cmd === 'chunk') {
|
| 139 |
+
this.output.write(p_data);
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
static array_has_data(arr) {
|
| 144 |
+
return arr.length && arr[0].length && arr[0][0].length;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
process(inputs, outputs, parameters) {
|
| 148 |
+
if (!this.running) {
|
| 149 |
+
return false; // Stop processing.
|
| 150 |
+
}
|
| 151 |
+
if (this.output === null) {
|
| 152 |
+
return true; // Not ready yet, keep processing.
|
| 153 |
+
}
|
| 154 |
+
const process_input = GodotProcessor.array_has_data(inputs);
|
| 155 |
+
if (process_input) {
|
| 156 |
+
const input = inputs[0];
|
| 157 |
+
const chunk = input[0].length * input.length;
|
| 158 |
+
if (this.input_buffer.length !== chunk) {
|
| 159 |
+
this.input_buffer = new Float32Array(chunk);
|
| 160 |
+
}
|
| 161 |
+
if (!this.threads) {
|
| 162 |
+
GodotProcessor.write_input(this.input_buffer, input);
|
| 163 |
+
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
| 164 |
+
} else if (this.input.space_left() >= chunk) {
|
| 165 |
+
GodotProcessor.write_input(this.input_buffer, input);
|
| 166 |
+
this.input.write(this.input_buffer);
|
| 167 |
+
} else {
|
| 168 |
+
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
const process_output = GodotProcessor.array_has_data(outputs);
|
| 172 |
+
if (process_output) {
|
| 173 |
+
const output = outputs[0];
|
| 174 |
+
const chunk = output[0].length * output.length;
|
| 175 |
+
if (this.output_buffer.length !== chunk) {
|
| 176 |
+
this.output_buffer = new Float32Array(chunk);
|
| 177 |
+
}
|
| 178 |
+
if (this.output.data_left() >= chunk) {
|
| 179 |
+
this.output.read(this.output_buffer);
|
| 180 |
+
GodotProcessor.write_output(output, this.output_buffer);
|
| 181 |
+
if (!this.threads) {
|
| 182 |
+
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
| 183 |
+
}
|
| 184 |
+
} else {
|
| 185 |
+
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
this.process_notify();
|
| 189 |
+
return true;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
static write_output(dest, source) {
|
| 193 |
+
const channels = dest.length;
|
| 194 |
+
for (let ch = 0; ch < channels; ch++) {
|
| 195 |
+
for (let sample = 0; sample < dest[ch].length; sample++) {
|
| 196 |
+
dest[ch][sample] = source[sample * channels + ch];
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
static write_input(dest, source) {
|
| 202 |
+
const channels = source.length;
|
| 203 |
+
for (let ch = 0; ch < channels; ch++) {
|
| 204 |
+
for (let sample = 0; sample < source[ch].length; sample++) {
|
| 205 |
+
dest[sample * channels + ch] = source[ch][sample];
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
registerProcessor('godot-processor', GodotProcessor);
|
godot.tools.html
ADDED
|
@@ -0,0 +1,714 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="utf-8" />
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
|
| 6 |
+
<meta name="author" content="Godot Engine" />
|
| 7 |
+
<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
|
| 8 |
+
<meta name="mobile-web-app-capable" content="yes" />
|
| 9 |
+
<meta name="apple-mobile-web-app-capable" content="yes" />
|
| 10 |
+
<meta name="application-name" content="Godot" />
|
| 11 |
+
<meta name="apple-mobile-web-app-title" content="Godot" />
|
| 12 |
+
<meta name="theme-color" content="#202531" />
|
| 13 |
+
<meta name="msapplication-navbutton-color" content="#202531" />
|
| 14 |
+
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
|
| 15 |
+
<meta name="msapplication-starturl" content="/latest" />
|
| 16 |
+
<meta property="og:site_name" content="Godot Engine Web Editor" />
|
| 17 |
+
<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
|
| 18 |
+
<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
|
| 19 |
+
<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
|
| 20 |
+
<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
|
| 21 |
+
<meta property="og:type" content="website" />
|
| 22 |
+
<meta name="twitter:card" content="summary" />
|
| 23 |
+
<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
|
| 24 |
+
<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
|
| 25 |
+
<link rel="manifest" href="manifest.json" />
|
| 26 |
+
<title>Godot Engine Web Editor (4.0.alpha.custom_build)</title>
|
| 27 |
+
<style>
|
| 28 |
+
*:focus {
|
| 29 |
+
/* More visible outline for better keyboard navigation. */
|
| 30 |
+
outline: 0.125rem solid hsl(220, 100%, 62.5%);
|
| 31 |
+
/* Make the outline always appear above other elements. */
|
| 32 |
+
/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
|
| 33 |
+
position: relative;
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
body {
|
| 37 |
+
touch-action: none;
|
| 38 |
+
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
|
| 39 |
+
margin: 0;
|
| 40 |
+
border: 0 none;
|
| 41 |
+
padding: 0;
|
| 42 |
+
text-align: center;
|
| 43 |
+
background-color: #333b4f;
|
| 44 |
+
overflow: hidden;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
a {
|
| 48 |
+
color: hsl(205, 100%, 75%);
|
| 49 |
+
text-decoration-color: hsla(205, 100%, 75%, 0.3);
|
| 50 |
+
text-decoration-thickness: 0.125rem;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
a:hover {
|
| 54 |
+
filter: brightness(117.5%);
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
a:active {
|
| 58 |
+
filter: brightness(82.5%);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.welcome-modal {
|
| 62 |
+
display: none;
|
| 63 |
+
position: fixed;
|
| 64 |
+
z-index: 1;
|
| 65 |
+
left: 0;
|
| 66 |
+
top: 0;
|
| 67 |
+
width: 100%;
|
| 68 |
+
height: 100%;
|
| 69 |
+
overflow: auto;
|
| 70 |
+
background-color: hsla(0, 0%, 0%, 0.5);
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
.welcome-modal-content {
|
| 74 |
+
background-color: #333b4f;
|
| 75 |
+
box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
|
| 76 |
+
line-height: 1.5;
|
| 77 |
+
max-width: 38rem;
|
| 78 |
+
margin: 4rem auto 0 auto;
|
| 79 |
+
color: white;
|
| 80 |
+
border-radius: 0.5rem;
|
| 81 |
+
padding: 1rem 1rem 2rem 1rem;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
#tabs-buttons {
|
| 85 |
+
/* Match the default background color of the editor window for a seamless appearance. */
|
| 86 |
+
background-color: #202531;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
#tab-game {
|
| 90 |
+
/* Use a pure black background to better distinguish the running project */
|
| 91 |
+
/* from the editor window, and to use a more neutral background color (no tint). */
|
| 92 |
+
background-color: black;
|
| 93 |
+
/* Make the background span the entire page height. */
|
| 94 |
+
min-height: 100vh;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
#canvas, #gameCanvas {
|
| 98 |
+
display: block;
|
| 99 |
+
margin: 0;
|
| 100 |
+
color: white;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
/* Don't show distracting focus outlines for the main tabs' contents. */
|
| 104 |
+
#tab-editor canvas:focus,
|
| 105 |
+
#tab-game canvas:focus,
|
| 106 |
+
#canvas:focus,
|
| 107 |
+
#gameCanvas:focus {
|
| 108 |
+
outline: none;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.godot {
|
| 112 |
+
color: #e0e0e0;
|
| 113 |
+
background-color: #3b3943;
|
| 114 |
+
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
| 115 |
+
border: 1px solid #45434e;
|
| 116 |
+
box-shadow: 0 0 1px 1px #2f2d35;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
.btn {
|
| 120 |
+
appearance: none;
|
| 121 |
+
color: #e0e0e0;
|
| 122 |
+
background-color: #262c3b;
|
| 123 |
+
border: 1px solid #202531;
|
| 124 |
+
padding: 0.5rem 1rem;
|
| 125 |
+
margin: 0 0.5rem;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
.btn:not(:disabled):hover {
|
| 129 |
+
color: #e0e1e5;
|
| 130 |
+
border-color: #666c7b;
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
.btn:active {
|
| 134 |
+
border-color: #699ce8;
|
| 135 |
+
color: #699ce8;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.btn:disabled {
|
| 139 |
+
color: #aaa;
|
| 140 |
+
border-color: #242937;
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
.btn.tab-btn {
|
| 144 |
+
padding: 0.3rem 1rem;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.btn.close-btn {
|
| 148 |
+
padding: 0.3rem 1rem;
|
| 149 |
+
margin-left: -0.75rem;
|
| 150 |
+
font-weight: 700;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
/* Status display
|
| 155 |
+
* ============== */
|
| 156 |
+
|
| 157 |
+
#status {
|
| 158 |
+
position: absolute;
|
| 159 |
+
left: 0;
|
| 160 |
+
top: 0;
|
| 161 |
+
right: 0;
|
| 162 |
+
bottom: 0;
|
| 163 |
+
display: flex;
|
| 164 |
+
justify-content: center;
|
| 165 |
+
align-items: center;
|
| 166 |
+
/* don't consume click events - make children visible explicitly */
|
| 167 |
+
visibility: hidden;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
#status-progress {
|
| 171 |
+
width: 366px;
|
| 172 |
+
height: 7px;
|
| 173 |
+
background-color: #38363A;
|
| 174 |
+
border: 1px solid #444246;
|
| 175 |
+
padding: 1px;
|
| 176 |
+
box-shadow: 0 0 2px 1px #1B1C22;
|
| 177 |
+
border-radius: 2px;
|
| 178 |
+
visibility: visible;
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
@media only screen and (orientation:portrait) {
|
| 182 |
+
#status-progress {
|
| 183 |
+
width: 61.8%;
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
#status-progress-inner {
|
| 188 |
+
height: 100%;
|
| 189 |
+
width: 0;
|
| 190 |
+
box-sizing: border-box;
|
| 191 |
+
transition: width 0.5s linear;
|
| 192 |
+
background-color: #202020;
|
| 193 |
+
border: 1px solid #222223;
|
| 194 |
+
box-shadow: 0 0 1px 1px #27282E;
|
| 195 |
+
border-radius: 3px;
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
#status-indeterminate {
|
| 199 |
+
visibility: visible;
|
| 200 |
+
position: relative;
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
#status-indeterminate > div {
|
| 204 |
+
width: 4.5px;
|
| 205 |
+
height: 0;
|
| 206 |
+
border-style: solid;
|
| 207 |
+
border-width: 9px 3px 0 3px;
|
| 208 |
+
border-color: #2b2b2b transparent transparent transparent;
|
| 209 |
+
transform-origin: center 21px;
|
| 210 |
+
position: absolute;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
| 214 |
+
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
| 215 |
+
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
| 216 |
+
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
| 217 |
+
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
| 218 |
+
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
| 219 |
+
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
| 220 |
+
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
| 221 |
+
|
| 222 |
+
#status-notice {
|
| 223 |
+
margin: 0 100px;
|
| 224 |
+
line-height: 1.3;
|
| 225 |
+
visibility: visible;
|
| 226 |
+
padding: 4px 6px;
|
| 227 |
+
visibility: visible;
|
| 228 |
+
}
|
| 229 |
+
</style>
|
| 230 |
+
</head>
|
| 231 |
+
<body>
|
| 232 |
+
<div
|
| 233 |
+
id="welcome-modal"
|
| 234 |
+
class="welcome-modal"
|
| 235 |
+
role="dialog"
|
| 236 |
+
aria-labelledby="welcome-modal-title"
|
| 237 |
+
aria-describedby="welcome-modal-description"
|
| 238 |
+
onclick="if (event.target === this) closeWelcomeModal(false)"
|
| 239 |
+
>
|
| 240 |
+
<div class="welcome-modal-content">
|
| 241 |
+
<h2 id="welcome-modal-title">Important - Please read before continuing</h2>
|
| 242 |
+
<div id="welcome-modal-description">
|
| 243 |
+
<p>
|
| 244 |
+
The Godot Web Editor has some limitations compared to the native version.
|
| 245 |
+
Its main focus is education and experimentation;
|
| 246 |
+
<strong>it is not recommended for production</strong>.
|
| 247 |
+
</p>
|
| 248 |
+
<p>
|
| 249 |
+
Refer to the
|
| 250 |
+
<a
|
| 251 |
+
href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
|
| 252 |
+
target="_blank"
|
| 253 |
+
rel="noopener"
|
| 254 |
+
>Web editor documentation</a> for usage instructions and limitations.
|
| 255 |
+
</p>
|
| 256 |
+
</div>
|
| 257 |
+
<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
|
| 258 |
+
OK, don't show again
|
| 259 |
+
</button>
|
| 260 |
+
</div>
|
| 261 |
+
</div>
|
| 262 |
+
<div id="tabs-buttons">
|
| 263 |
+
<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
|
| 264 |
+
<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
|
| 265 |
+
<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
|
| 266 |
+
<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
|
| 267 |
+
<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
|
| 268 |
+
<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
|
| 269 |
+
</div>
|
| 270 |
+
<div id="tabs">
|
| 271 |
+
<div id="tab-loader">
|
| 272 |
+
<div style="color: #e0e0e0;" id="persistence">
|
| 273 |
+
<br />
|
| 274 |
+
<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />
|
| 275 |
+
<br />
|
| 276 |
+
4.0.alpha.custom_build
|
| 277 |
+
<br />
|
| 278 |
+
<a href="releases/">Need an old version?</a>
|
| 279 |
+
<br />
|
| 280 |
+
<br />
|
| 281 |
+
<br />
|
| 282 |
+
<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
|
| 283 |
+
<select id="videoMode">
|
| 284 |
+
<option value="" selected="selected">Auto</option>
|
| 285 |
+
<option value="opengl3">WebGL 2</option>
|
| 286 |
+
</select>
|
| 287 |
+
<br />
|
| 288 |
+
<br />
|
| 289 |
+
<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
|
| 290 |
+
<br />
|
| 291 |
+
<a href="demo.zip">(Try this for example)</a>
|
| 292 |
+
<br />
|
| 293 |
+
<br />
|
| 294 |
+
<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
|
| 295 |
+
<br />
|
| 296 |
+
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
|
| 297 |
+
<br />
|
| 298 |
+
<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
|
| 299 |
+
</div>
|
| 300 |
+
</div>
|
| 301 |
+
<div id="tab-editor" style="display: none;">
|
| 302 |
+
<canvas id="editor-canvas" tabindex="1">
|
| 303 |
+
HTML5 canvas appears to be unsupported in the current browser.<br />
|
| 304 |
+
Please try updating or use a different browser.
|
| 305 |
+
</canvas>
|
| 306 |
+
</div>
|
| 307 |
+
<div id="tab-game" style="display: none;">
|
| 308 |
+
<canvas id="game-canvas" tabindex="2">
|
| 309 |
+
HTML5 canvas appears to be unsupported in the current browser.<br />
|
| 310 |
+
Please try updating or use a different browser.
|
| 311 |
+
</canvas>
|
| 312 |
+
</div>
|
| 313 |
+
<div id="tab-status" style="display: none;">
|
| 314 |
+
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
|
| 315 |
+
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
| 316 |
+
<div></div>
|
| 317 |
+
<div></div>
|
| 318 |
+
<div></div>
|
| 319 |
+
<div></div>
|
| 320 |
+
<div></div>
|
| 321 |
+
<div></div>
|
| 322 |
+
<div></div>
|
| 323 |
+
<div></div>
|
| 324 |
+
</div>
|
| 325 |
+
<div id="status-notice" class="godot" style="display: none;"></div>
|
| 326 |
+
</div>
|
| 327 |
+
</div>
|
| 328 |
+
<script>//<![CDATA[
|
| 329 |
+
window.addEventListener("load", () => {
|
| 330 |
+
function notifyUpdate(sw) {
|
| 331 |
+
const btn = document.getElementById("btn-tab-update");
|
| 332 |
+
btn.onclick = function () {
|
| 333 |
+
if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) {
|
| 334 |
+
return;
|
| 335 |
+
}
|
| 336 |
+
sw.postMessage("update");
|
| 337 |
+
btn.innerHTML = "Updating...";
|
| 338 |
+
btn.disabled = true;
|
| 339 |
+
};
|
| 340 |
+
btn.style.display = "";
|
| 341 |
+
}
|
| 342 |
+
if ("serviceWorker" in navigator) {
|
| 343 |
+
navigator.serviceWorker.register("service.worker.js").then(function (reg) {
|
| 344 |
+
if (reg.waiting) {
|
| 345 |
+
notifyUpdate(reg.waiting);
|
| 346 |
+
}
|
| 347 |
+
reg.addEventListener("updatefound", function () {
|
| 348 |
+
const update = reg.installing;
|
| 349 |
+
update.addEventListener("statechange", function () {
|
| 350 |
+
if (update.state === "installed") {
|
| 351 |
+
// It's a new install, claim and perform aggressive caching.
|
| 352 |
+
if (!reg.active) {
|
| 353 |
+
update.postMessage("claim");
|
| 354 |
+
} else {
|
| 355 |
+
notifyUpdate(update);
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
});
|
| 359 |
+
});
|
| 360 |
+
});
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
|
| 364 |
+
document.getElementById("welcome-modal").style.display = "block";
|
| 365 |
+
document.getElementById("welcome-modal-dismiss").focus();
|
| 366 |
+
}
|
| 367 |
+
});
|
| 368 |
+
|
| 369 |
+
function closeWelcomeModal(dontShowAgain) {
|
| 370 |
+
document.getElementById("welcome-modal").style.display = "none";
|
| 371 |
+
if (dontShowAgain) {
|
| 372 |
+
localStorage.setItem("welcomeModalDismissed", 'true');
|
| 373 |
+
}
|
| 374 |
+
}
|
| 375 |
+
//]]></script>
|
| 376 |
+
<script src="godot.tools.js"></script>
|
| 377 |
+
<script>//<![CDATA[
|
| 378 |
+
|
| 379 |
+
var editor = null;
|
| 380 |
+
var game = null;
|
| 381 |
+
var setStatusMode;
|
| 382 |
+
var setStatusNotice;
|
| 383 |
+
var video_driver = "";
|
| 384 |
+
|
| 385 |
+
function clearPersistence() {
|
| 386 |
+
function deleteDB(path) {
|
| 387 |
+
return new Promise(function(resolve, reject) {
|
| 388 |
+
var req = indexedDB.deleteDatabase(path);
|
| 389 |
+
req.onsuccess = function() {
|
| 390 |
+
resolve();
|
| 391 |
+
};
|
| 392 |
+
req.onerror = function(err) {
|
| 393 |
+
reject(err);
|
| 394 |
+
};
|
| 395 |
+
req.onblocked = function(err) {
|
| 396 |
+
reject(err);
|
| 397 |
+
}
|
| 398 |
+
|
| 399 |
+
});
|
| 400 |
+
}
|
| 401 |
+
if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
|
| 402 |
+
return;
|
| 403 |
+
}
|
| 404 |
+
Promise.all([
|
| 405 |
+
deleteDB("/home/web_user"),
|
| 406 |
+
]).then(function(results) {
|
| 407 |
+
alert("Done.");
|
| 408 |
+
}).catch(function (err) {
|
| 409 |
+
alert("Error deleting local files. Please retry after reloading the page.");
|
| 410 |
+
});
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
function selectVideoMode() {
|
| 414 |
+
var select = document.getElementById('videoMode');
|
| 415 |
+
video_driver = select.selectedOptions[0].value;
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
var tabs = [
|
| 419 |
+
document.getElementById('tab-loader'),
|
| 420 |
+
document.getElementById('tab-editor'),
|
| 421 |
+
document.getElementById('tab-game')
|
| 422 |
+
]
|
| 423 |
+
function showTab(name) {
|
| 424 |
+
tabs.forEach(function (elem) {
|
| 425 |
+
if (elem.id == 'tab-' + name) {
|
| 426 |
+
elem.style.display = 'block';
|
| 427 |
+
if (name == 'editor' || name == 'game') {
|
| 428 |
+
const canvas = document.getElementById(name + '-canvas');
|
| 429 |
+
canvas.focus();
|
| 430 |
+
}
|
| 431 |
+
} else {
|
| 432 |
+
elem.style.display = 'none';
|
| 433 |
+
}
|
| 434 |
+
});
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
function setButtonEnabled(id, enabled) {
|
| 438 |
+
if (enabled) {
|
| 439 |
+
document.getElementById(id).disabled = "";
|
| 440 |
+
} else {
|
| 441 |
+
document.getElementById(id).disabled = "disabled";
|
| 442 |
+
}
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
function setLoaderEnabled(enabled) {
|
| 446 |
+
setButtonEnabled('btn-tab-loader', enabled);
|
| 447 |
+
setButtonEnabled('btn-tab-editor', !enabled);
|
| 448 |
+
setButtonEnabled('btn-close-editor', !enabled);
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
function setGameTabEnabled(enabled) {
|
| 452 |
+
setButtonEnabled('btn-tab-game', enabled);
|
| 453 |
+
setButtonEnabled('btn-close-game', enabled);
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
function closeGame() {
|
| 457 |
+
if (game) {
|
| 458 |
+
game.requestQuit();
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
function closeEditor() {
|
| 463 |
+
closeGame();
|
| 464 |
+
if (editor) {
|
| 465 |
+
editor.requestQuit();
|
| 466 |
+
}
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
function startEditor(zip) {
|
| 470 |
+
const INDETERMINATE_STATUS_STEP_MS = 100;
|
| 471 |
+
const persistentPaths = ['/home/web_user'];
|
| 472 |
+
|
| 473 |
+
var editorCanvas = document.getElementById('editor-canvas');
|
| 474 |
+
var gameCanvas = document.getElementById('game-canvas');
|
| 475 |
+
var statusProgress = document.getElementById('status-progress');
|
| 476 |
+
var statusProgressInner = document.getElementById('status-progress-inner');
|
| 477 |
+
var statusIndeterminate = document.getElementById('status-indeterminate');
|
| 478 |
+
var statusNotice = document.getElementById('status-notice');
|
| 479 |
+
var headerDiv = document.getElementById('tabs-buttons');
|
| 480 |
+
|
| 481 |
+
var initializing = true;
|
| 482 |
+
var statusMode = 'hidden';
|
| 483 |
+
|
| 484 |
+
showTab('status');
|
| 485 |
+
|
| 486 |
+
var animationCallbacks = [];
|
| 487 |
+
function animate(time) {
|
| 488 |
+
animationCallbacks.forEach(callback => callback(time));
|
| 489 |
+
requestAnimationFrame(animate);
|
| 490 |
+
}
|
| 491 |
+
requestAnimationFrame(animate);
|
| 492 |
+
|
| 493 |
+
var lastScale = 0;
|
| 494 |
+
var lastWidth = 0;
|
| 495 |
+
var lastHeight = 0;
|
| 496 |
+
function adjustCanvasDimensions() {
|
| 497 |
+
var scale = window.devicePixelRatio || 1;
|
| 498 |
+
var headerHeight = headerDiv.offsetHeight + 1;
|
| 499 |
+
var width = window.innerWidth;
|
| 500 |
+
var height = window.innerHeight - headerHeight;
|
| 501 |
+
if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
| 502 |
+
editorCanvas.width = width * scale;
|
| 503 |
+
editorCanvas.height = height * scale;
|
| 504 |
+
editorCanvas.style.width = width + "px";
|
| 505 |
+
editorCanvas.style.height = height + "px";
|
| 506 |
+
lastScale = scale;
|
| 507 |
+
lastWidth = width;
|
| 508 |
+
lastHeight = height;
|
| 509 |
+
}
|
| 510 |
+
}
|
| 511 |
+
animationCallbacks.push(adjustCanvasDimensions);
|
| 512 |
+
adjustCanvasDimensions();
|
| 513 |
+
|
| 514 |
+
function replaceCanvas(from) {
|
| 515 |
+
const out = document.createElement("canvas");
|
| 516 |
+
out.id = from.id;
|
| 517 |
+
out.tabIndex = from.tabIndex;
|
| 518 |
+
from.parentNode.replaceChild(out, from);
|
| 519 |
+
lastScale = 0;
|
| 520 |
+
return out;
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
setStatusMode = function setStatusMode(mode) {
|
| 524 |
+
if (statusMode === mode || !initializing)
|
| 525 |
+
return;
|
| 526 |
+
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
| 527 |
+
elem.style.display = 'none';
|
| 528 |
+
});
|
| 529 |
+
animationCallbacks = animationCallbacks.filter(function(value) {
|
| 530 |
+
return (value != animateStatusIndeterminate);
|
| 531 |
+
});
|
| 532 |
+
switch (mode) {
|
| 533 |
+
case 'progress':
|
| 534 |
+
statusProgress.style.display = 'block';
|
| 535 |
+
break;
|
| 536 |
+
case 'indeterminate':
|
| 537 |
+
statusIndeterminate.style.display = 'block';
|
| 538 |
+
animationCallbacks.push(animateStatusIndeterminate);
|
| 539 |
+
break;
|
| 540 |
+
case 'notice':
|
| 541 |
+
statusNotice.style.display = 'block';
|
| 542 |
+
break;
|
| 543 |
+
case 'hidden':
|
| 544 |
+
break;
|
| 545 |
+
default:
|
| 546 |
+
throw new Error('Invalid status mode');
|
| 547 |
+
}
|
| 548 |
+
statusMode = mode;
|
| 549 |
+
};
|
| 550 |
+
|
| 551 |
+
function animateStatusIndeterminate(ms) {
|
| 552 |
+
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
| 553 |
+
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
| 554 |
+
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
| 555 |
+
child.style.borderTopColor = '';
|
| 556 |
+
});
|
| 557 |
+
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
| 558 |
+
}
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
setStatusNotice = function setStatusNotice(text) {
|
| 562 |
+
while (statusNotice.lastChild) {
|
| 563 |
+
statusNotice.removeChild(statusNotice.lastChild);
|
| 564 |
+
}
|
| 565 |
+
var lines = text.split('\n');
|
| 566 |
+
lines.forEach((line) => {
|
| 567 |
+
statusNotice.appendChild(document.createTextNode(line));
|
| 568 |
+
statusNotice.appendChild(document.createElement('br'));
|
| 569 |
+
});
|
| 570 |
+
};
|
| 571 |
+
|
| 572 |
+
const gameConfig = {
|
| 573 |
+
'persistentPaths': persistentPaths,
|
| 574 |
+
'unloadAfterInit': false,
|
| 575 |
+
'canvas': gameCanvas,
|
| 576 |
+
'canvasResizePolicy': 1,
|
| 577 |
+
'onExit': function () {
|
| 578 |
+
gameCanvas = replaceCanvas(gameCanvas);
|
| 579 |
+
setGameTabEnabled(false);
|
| 580 |
+
showTab('editor');
|
| 581 |
+
game = null;
|
| 582 |
+
},
|
| 583 |
+
};
|
| 584 |
+
|
| 585 |
+
var OnEditorExit = function () {
|
| 586 |
+
showTab('loader');
|
| 587 |
+
setLoaderEnabled(true);
|
| 588 |
+
};
|
| 589 |
+
function Execute(args) {
|
| 590 |
+
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
| 591 |
+
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
| 592 |
+
const is_game = !is_editor && !is_project_manager;
|
| 593 |
+
if (video_driver) {
|
| 594 |
+
args.push('--rendering-driver', video_driver);
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
if (is_game) {
|
| 598 |
+
if (game) {
|
| 599 |
+
console.error("A game is already running. Close it first");
|
| 600 |
+
return;
|
| 601 |
+
}
|
| 602 |
+
setGameTabEnabled(true);
|
| 603 |
+
game = new Engine(gameConfig);
|
| 604 |
+
showTab('game');
|
| 605 |
+
game.init().then(function() {
|
| 606 |
+
requestAnimationFrame(function() {
|
| 607 |
+
game.start({'args': args, 'canvas': gameCanvas}).then(function() {
|
| 608 |
+
gameCanvas.focus();
|
| 609 |
+
});
|
| 610 |
+
});
|
| 611 |
+
});
|
| 612 |
+
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
| 613 |
+
OnEditorExit = function(code) {
|
| 614 |
+
setLoaderEnabled(true);
|
| 615 |
+
setTimeout(function() {
|
| 616 |
+
editor.init().then(function() {
|
| 617 |
+
setLoaderEnabled(false);
|
| 618 |
+
OnEditorExit = function() {
|
| 619 |
+
showTab('loader');
|
| 620 |
+
setLoaderEnabled(true);
|
| 621 |
+
};
|
| 622 |
+
editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
|
| 623 |
+
});
|
| 624 |
+
}, 0);
|
| 625 |
+
OnEditorExit = null;
|
| 626 |
+
};
|
| 627 |
+
}
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
const editorConfig = {
|
| 631 |
+
'unloadAfterInit': false,
|
| 632 |
+
'onProgress': function progressFunction (current, total) {
|
| 633 |
+
if (total > 0) {
|
| 634 |
+
statusProgressInner.style.width = current/total * 100 + '%';
|
| 635 |
+
setStatusMode('progress');
|
| 636 |
+
if (current === total) {
|
| 637 |
+
// wait for progress bar animation
|
| 638 |
+
setTimeout(() => {
|
| 639 |
+
setStatusMode('indeterminate');
|
| 640 |
+
}, 100);
|
| 641 |
+
}
|
| 642 |
+
} else {
|
| 643 |
+
setStatusMode('indeterminate');
|
| 644 |
+
}
|
| 645 |
+
},
|
| 646 |
+
'canvas': editorCanvas,
|
| 647 |
+
'canvasResizePolicy': 0,
|
| 648 |
+
'onExit': function() {
|
| 649 |
+
editorCanvas = replaceCanvas(editorCanvas);
|
| 650 |
+
if (OnEditorExit) {
|
| 651 |
+
OnEditorExit();
|
| 652 |
+
}
|
| 653 |
+
},
|
| 654 |
+
'onExecute': Execute,
|
| 655 |
+
'persistentPaths': persistentPaths,
|
| 656 |
+
};
|
| 657 |
+
editor = new Engine(editorConfig);
|
| 658 |
+
|
| 659 |
+
function displayFailureNotice(err) {
|
| 660 |
+
var msg = err.message || err;
|
| 661 |
+
console.error(msg);
|
| 662 |
+
setStatusNotice(msg);
|
| 663 |
+
setStatusMode('notice');
|
| 664 |
+
initializing = false;
|
| 665 |
+
};
|
| 666 |
+
|
| 667 |
+
if (!Engine.isWebGLAvailable()) {
|
| 668 |
+
displayFailureNotice('WebGL not available');
|
| 669 |
+
} else {
|
| 670 |
+
setStatusMode('indeterminate');
|
| 671 |
+
editor.init('godot.tools').then(function() {
|
| 672 |
+
if (zip) {
|
| 673 |
+
editor.copyToFS("/tmp/preload.zip", zip);
|
| 674 |
+
}
|
| 675 |
+
try {
|
| 676 |
+
// Avoid user creating project in the persistent root folder.
|
| 677 |
+
editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
| 678 |
+
} catch(e) {
|
| 679 |
+
// File exists
|
| 680 |
+
}
|
| 681 |
+
selectVideoMode();
|
| 682 |
+
showTab('editor');
|
| 683 |
+
setLoaderEnabled(false);
|
| 684 |
+
const args = ['--project-manager', '--single-window'];
|
| 685 |
+
if (video_driver) {
|
| 686 |
+
args.push('--rendering-driver', video_driver);
|
| 687 |
+
}
|
| 688 |
+
editor.start({'args': args, 'persistentDrops': true}).then(function() {
|
| 689 |
+
setStatusMode('hidden');
|
| 690 |
+
initializing = false;
|
| 691 |
+
});
|
| 692 |
+
}).catch(displayFailureNotice);
|
| 693 |
+
}
|
| 694 |
+
};
|
| 695 |
+
document.getElementById("startButton").onclick = function() {
|
| 696 |
+
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
| 697 |
+
startEditor(zip);
|
| 698 |
+
});
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
function preloadZip(target) {
|
| 702 |
+
return new Promise(function(resolve, reject) {
|
| 703 |
+
if (target.files.length > 0) {
|
| 704 |
+
target.files[0].arrayBuffer().then(function(data) {
|
| 705 |
+
resolve(data);
|
| 706 |
+
});
|
| 707 |
+
} else {
|
| 708 |
+
resolve();
|
| 709 |
+
}
|
| 710 |
+
});
|
| 711 |
+
}
|
| 712 |
+
//]]></script>
|
| 713 |
+
</body>
|
| 714 |
+
</html>
|
godot.tools.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
godot.tools.wasm
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b78c77d76f67d77ed74206ab81993952200f85c344c59e1403d69535783fd5a7
|
| 3 |
+
size 57390540
|
godot.tools.worker.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
"use strict";var Module={};function threadPrintErr(){var text=Array.prototype.slice.call(arguments).join(" ");console.error(text)}function threadAlert(){var text=Array.prototype.slice.call(arguments).join(" ");postMessage({cmd:"alert",text:text,threadId:Module["_pthread_self"]()})}var err=threadPrintErr;self.alert=threadAlert;Module["instantiateWasm"]=((info,receiveInstance)=>{var instance=new WebAssembly.Instance(Module["wasmModule"],info);receiveInstance(instance);Module["wasmModule"]=null;return instance.exports});self.onmessage=(e=>{try{if(e.data.cmd==="load"){Module["wasmModule"]=e.data.wasmModule;Module["wasmMemory"]=e.data.wasmMemory;Module["buffer"]=Module["wasmMemory"].buffer;Module["ENVIRONMENT_IS_PTHREAD"]=true;if(typeof e.data.urlOrBlob=="string"){importScripts(e.data.urlOrBlob)}else{var objectUrl=URL.createObjectURL(e.data.urlOrBlob);importScripts(objectUrl);URL.revokeObjectURL(objectUrl)}Godot(Module).then(function(instance){Module=instance})}else if(e.data.cmd==="run"){Module["__performance_now_clock_drift"]=performance.now()-e.data.time;Module["__emscripten_thread_init"](e.data.threadInfoStruct,0,0,1);Module["establishStackSpace"]();Module["PThread"].receiveObjectTransfer(e.data);Module["PThread"].threadInit();try{var result=Module["invokeEntryPoint"](e.data.start_routine,e.data.arg);if(Module["keepRuntimeAlive"]()){Module["PThread"].setExitStatus(result)}else{Module["__emscripten_thread_exit"](result)}}catch(ex){if(ex!="unwind"){if(ex instanceof Module["ExitStatus"]){if(Module["keepRuntimeAlive"]()){}else{Module["__emscripten_thread_exit"](ex.status)}}else{throw ex}}}}else if(e.data.cmd==="cancel"){if(Module["_pthread_self"]()){Module["__emscripten_thread_exit"](-1)}}else if(e.data.target==="setimmediate"){}else if(e.data.cmd==="processThreadQueue"){if(Module["_pthread_self"]()){Module["_emscripten_current_thread_process_queued_calls"]()}}else if(e.data.cmd==="processProxyingQueue"){if(Module["_pthread_self"]()){Module["_emscripten_proxy_execute_queue"](e.data.queue)}}else{err("worker.js received unknown command "+e.data.cmd);err(e.data)}}catch(ex){err("worker.js onmessage() captured an uncaught exception: "+ex);if(ex&&ex.stack)err(ex.stack);if(Module["__emscripten_thread_crashed"]){Module["__emscripten_thread_crashed"]()}throw ex}});
|
logo.svg
ADDED
|
|
manifest.json
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"name": "Godot Engine Web Editor",
|
| 3 |
+
"short_name": "Godot",
|
| 4 |
+
"description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)",
|
| 5 |
+
"lang": "en",
|
| 6 |
+
"start_url": "./godot.tools.html",
|
| 7 |
+
"display": "standalone",
|
| 8 |
+
"theme_color": "#202531",
|
| 9 |
+
"icons": [
|
| 10 |
+
{
|
| 11 |
+
"src": "favicon.png",
|
| 12 |
+
"sizes": "256x256",
|
| 13 |
+
"type": "image/png"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"background_color": "#333b4f"
|
| 17 |
+
}
|
offline.html
ADDED
|
@@ -0,0 +1,44 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="utf-8" />
|
| 5 |
+
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
| 6 |
+
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
| 7 |
+
<meta name="theme-color" content="#202531" />
|
| 8 |
+
<meta name="msapplication-navbutton-color" content="#202531" />
|
| 9 |
+
<title>You are offline</title>
|
| 10 |
+
<style>
|
| 11 |
+
html {
|
| 12 |
+
background-color: #333b4f;
|
| 13 |
+
color: #e0e0e0;
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
body {
|
| 17 |
+
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
|
| 18 |
+
margin: 2rem;
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
p {
|
| 22 |
+
margin-block: 1rem;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
button {
|
| 26 |
+
display: block;
|
| 27 |
+
padding: 1rem 2rem;
|
| 28 |
+
margin: 3rem auto 0;
|
| 29 |
+
}
|
| 30 |
+
</style>
|
| 31 |
+
</head>
|
| 32 |
+
<body>
|
| 33 |
+
<h1>You are offline</h1>
|
| 34 |
+
<p>This application requires an Internet connection to run for the first time.</p>
|
| 35 |
+
<p>Press the button below to try reloading:</p>
|
| 36 |
+
<button type="button">Reload</button>
|
| 37 |
+
|
| 38 |
+
<script>
|
| 39 |
+
document.querySelector("button").addEventListener("click", () => {
|
| 40 |
+
window.location.reload();
|
| 41 |
+
});
|
| 42 |
+
</script>
|
| 43 |
+
</body>
|
| 44 |
+
</html>
|
service.worker.js
ADDED
|
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// This service worker is required to expose an exported Godot project as a
|
| 2 |
+
// Progressive Web App. It provides an offline fallback page telling the user
|
| 3 |
+
// that they need an Internet connection to run the project if desired.
|
| 4 |
+
// Incrementing CACHE_VERSION will kick off the install event and force
|
| 5 |
+
// previously cached resources to be updated from the network.
|
| 6 |
+
const CACHE_VERSION = "4.0.alpha.custom_build";
|
| 7 |
+
const CACHE_PREFIX = "GodotEngine-sw-cache-";
|
| 8 |
+
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
|
| 9 |
+
const OFFLINE_URL = "offline.html";
|
| 10 |
+
// Files that will be cached on load.
|
| 11 |
+
const CACHED_FILES = ["godot.tools.html", "offline.html", "godot.tools.js", "godot.tools.worker.js", "godot.tools.audio.worklet.js", "logo.svg", "favicon.png"];
|
| 12 |
+
// Files that we might not want the user to preload, and will only be cached on first load.
|
| 13 |
+
const CACHABLE_FILES = ["godot.tools.wasm"];
|
| 14 |
+
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
|
| 15 |
+
|
| 16 |
+
self.addEventListener("install", (event) => {
|
| 17 |
+
event.waitUntil(caches.open(CACHE_NAME).then(cache => cache.addAll(CACHED_FILES)));
|
| 18 |
+
});
|
| 19 |
+
|
| 20 |
+
self.addEventListener("activate", (event) => {
|
| 21 |
+
event.waitUntil(caches.keys().then(
|
| 22 |
+
function (keys) {
|
| 23 |
+
// Remove old caches.
|
| 24 |
+
return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key)));
|
| 25 |
+
}).then(function() {
|
| 26 |
+
// Enable navigation preload if available.
|
| 27 |
+
return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
|
| 28 |
+
})
|
| 29 |
+
);
|
| 30 |
+
});
|
| 31 |
+
|
| 32 |
+
async function fetchAndCache(event, cache, isCachable) {
|
| 33 |
+
// Use the preloaded response, if it's there
|
| 34 |
+
let response = await event.preloadResponse;
|
| 35 |
+
if (!response) {
|
| 36 |
+
// Or, go over network.
|
| 37 |
+
response = await self.fetch(event.request);
|
| 38 |
+
}
|
| 39 |
+
if (isCachable) {
|
| 40 |
+
// And update the cache
|
| 41 |
+
cache.put(event.request, response.clone());
|
| 42 |
+
}
|
| 43 |
+
return response;
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
self.addEventListener("fetch", (event) => {
|
| 47 |
+
const isNavigate = event.request.mode === "navigate";
|
| 48 |
+
const url = event.request.url || "";
|
| 49 |
+
const referrer = event.request.referrer || "";
|
| 50 |
+
const base = referrer.slice(0, referrer.lastIndexOf("/") + 1);
|
| 51 |
+
const local = url.startsWith(base) ? url.replace(base, "") : "";
|
| 52 |
+
const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
|
| 53 |
+
if (isNavigate || isCachable) {
|
| 54 |
+
event.respondWith(async function () {
|
| 55 |
+
// Try to use cache first
|
| 56 |
+
const cache = await caches.open(CACHE_NAME);
|
| 57 |
+
if (event.request.mode === "navigate") {
|
| 58 |
+
// Check if we have full cache during HTML page request.
|
| 59 |
+
const fullCache = await Promise.all(FULL_CACHE.map(name => cache.match(name)));
|
| 60 |
+
const missing = fullCache.some(v => v === undefined);
|
| 61 |
+
if (missing) {
|
| 62 |
+
try {
|
| 63 |
+
// Try network if some cached file is missing (so we can display offline page in case).
|
| 64 |
+
return await fetchAndCache(event, cache, isCachable);
|
| 65 |
+
} catch (e) {
|
| 66 |
+
// And return the hopefully always cached offline page in case of network failure.
|
| 67 |
+
console.error("Network error: ", e);
|
| 68 |
+
return await caches.match(OFFLINE_URL);
|
| 69 |
+
}
|
| 70 |
+
}
|
| 71 |
+
}
|
| 72 |
+
const cached = await cache.match(event.request);
|
| 73 |
+
if (cached) {
|
| 74 |
+
return cached;
|
| 75 |
+
} else {
|
| 76 |
+
// Try network if don't have it in cache.
|
| 77 |
+
return await fetchAndCache(event, cache, isCachable);
|
| 78 |
+
}
|
| 79 |
+
}());
|
| 80 |
+
}
|
| 81 |
+
});
|
| 82 |
+
|
| 83 |
+
self.addEventListener("message", (event) => {
|
| 84 |
+
// No cross origin
|
| 85 |
+
if (event.origin != self.origin) {
|
| 86 |
+
return;
|
| 87 |
+
}
|
| 88 |
+
const id = event.source.id || "";
|
| 89 |
+
const msg = event.data || "";
|
| 90 |
+
// Ensure it's one of our clients.
|
| 91 |
+
self.clients.get(id).then(function (client) {
|
| 92 |
+
if (!client) {
|
| 93 |
+
return; // Not a valid client.
|
| 94 |
+
}
|
| 95 |
+
if (msg === "claim") {
|
| 96 |
+
self.skipWaiting().then(() => self.clients.claim());
|
| 97 |
+
} else if (msg === "clear") {
|
| 98 |
+
caches.delete(CACHE_NAME);
|
| 99 |
+
} else if (msg === "update") {
|
| 100 |
+
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then(all => all.forEach(c => c.navigate(c.url)));
|
| 101 |
+
} else {
|
| 102 |
+
onClientMessage(event);
|
| 103 |
+
}
|
| 104 |
+
});
|
| 105 |
+
});
|