Add 2 files
Browse files- README.md +6 -4
- index.html +500 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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-
emoji:
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colorFrom:
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colorTo: yellow
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: llm64
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+
emoji: 🐳
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+
colorFrom: yellow
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colorTo: yellow
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,500 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>LLM64 - Neural Quest</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
|
| 11 |
+
body {
|
| 12 |
+
font-family: 'Press Start 2P', cursive;
|
| 13 |
+
background-color: #352879;
|
| 14 |
+
color: #6c5eb5;
|
| 15 |
+
line-height: 1.5;
|
| 16 |
+
}
|
| 17 |
+
.crt-effect {
|
| 18 |
+
background: repeating-linear-gradient(
|
| 19 |
+
0deg,
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| 20 |
+
rgba(0, 0, 0, 0.15),
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| 21 |
+
rgba(0, 0, 0, 0.15) 1px,
|
| 22 |
+
transparent 1px,
|
| 23 |
+
transparent 2px
|
| 24 |
+
);
|
| 25 |
+
position: relative;
|
| 26 |
+
}
|
| 27 |
+
.crt-effect::before {
|
| 28 |
+
content: " ";
|
| 29 |
+
display: block;
|
| 30 |
+
position: absolute;
|
| 31 |
+
top: 0;
|
| 32 |
+
left: 0;
|
| 33 |
+
bottom: 0;
|
| 34 |
+
right: 0;
|
| 35 |
+
background: rgba(18, 16, 16, 0.1);
|
| 36 |
+
opacity: 0.3;
|
| 37 |
+
pointer-events: none;
|
| 38 |
+
}
|
| 39 |
+
.scanlines {
|
| 40 |
+
background: linear-gradient(
|
| 41 |
+
rgba(18, 16, 16, 0) 0%,
|
| 42 |
+
rgba(0, 0, 0, 0.25) 50%,
|
| 43 |
+
rgba(18, 16, 16, 0.1) 51%,
|
| 44 |
+
rgba(0, 0, 0, 0) 100%
|
| 45 |
+
);
|
| 46 |
+
background-size: 100% 4px;
|
| 47 |
+
position: absolute;
|
| 48 |
+
width: 100%;
|
| 49 |
+
height: 100%;
|
| 50 |
+
top: 0;
|
| 51 |
+
left: 0;
|
| 52 |
+
pointer-events: none;
|
| 53 |
+
}
|
| 54 |
+
.typewriter {
|
| 55 |
+
overflow: hidden;
|
| 56 |
+
border-right: 3px solid #6c5eb5;
|
| 57 |
+
white-space: nowrap;
|
| 58 |
+
animation: typing 3.5s steps(40, end), blink-caret 0.75s step-end infinite;
|
| 59 |
+
}
|
| 60 |
+
@keyframes typing {
|
| 61 |
+
from { width: 0 }
|
| 62 |
+
to { width: 100% }
|
| 63 |
+
}
|
| 64 |
+
@keyframes blink-caret {
|
| 65 |
+
from, to { border-color: transparent }
|
| 66 |
+
50% { border-color: #6c5eb5 }
|
| 67 |
+
}
|
| 68 |
+
.pixel-border {
|
| 69 |
+
border: 4px solid #6c5eb5;
|
| 70 |
+
box-shadow:
|
| 71 |
+
inset -4px -4px 0px 0px #352879,
|
| 72 |
+
inset 4px 4px 0px 0px #c0c0c0;
|
| 73 |
+
}
|
| 74 |
+
.pixel-button {
|
| 75 |
+
position: relative;
|
| 76 |
+
background-color: #6c5eb5;
|
| 77 |
+
color: white;
|
| 78 |
+
border: none;
|
| 79 |
+
padding: 8px 16px;
|
| 80 |
+
cursor: pointer;
|
| 81 |
+
box-shadow:
|
| 82 |
+
inset -4px -4px 0px 0px #352879,
|
| 83 |
+
inset 4px 4px 0px 0px #c0c0c0;
|
| 84 |
+
transition: all 0.1s;
|
| 85 |
+
}
|
| 86 |
+
.pixel-button:active {
|
| 87 |
+
box-shadow:
|
| 88 |
+
inset 4px 4px 0px 0px #352879,
|
| 89 |
+
inset -4px -4px 0px 0px #c0c0c0;
|
| 90 |
+
}
|
| 91 |
+
.progress-bar {
|
| 92 |
+
height: 20px;
|
| 93 |
+
background-color: #352879;
|
| 94 |
+
border: 2px solid #6c5eb5;
|
| 95 |
+
position: relative;
|
| 96 |
+
}
|
| 97 |
+
.progress-fill {
|
| 98 |
+
height: 100%;
|
| 99 |
+
background-color: #6c5eb5;
|
| 100 |
+
width: 0%;
|
| 101 |
+
transition: width 0.3s;
|
| 102 |
+
}
|
| 103 |
+
.dialog-box {
|
| 104 |
+
animation: dialog-appear 0.5s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
| 105 |
+
}
|
| 106 |
+
@keyframes dialog-appear {
|
| 107 |
+
from { transform: scale(0.8); opacity: 0; }
|
| 108 |
+
to { transform: scale(1); opacity: 1; }
|
| 109 |
+
}
|
| 110 |
+
</style>
|
| 111 |
+
</head>
|
| 112 |
+
<body class="min-h-screen crt-effect flex items-center justify-center p-4">
|
| 113 |
+
<div class="scanlines"></div>
|
| 114 |
+
<div class="w-full max-w-4xl bg-black p-6 pixel-border relative overflow-hidden">
|
| 115 |
+
<!-- Header -->
|
| 116 |
+
<div class="flex justify-between items-center mb-6">
|
| 117 |
+
<div class="text-xl text-white">
|
| 118 |
+
<span class="text-purple-300">LLM64</span> <span class="text-yellow-300">NEURAL QUEST</span>
|
| 119 |
+
</div>
|
| 120 |
+
<div class="text-sm text-purple-300">
|
| 121 |
+
<span id="token-count">TOKENS: 0/1000</span>
|
| 122 |
+
</div>
|
| 123 |
+
</div>
|
| 124 |
+
|
| 125 |
+
<!-- Main Game Area -->
|
| 126 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
|
| 127 |
+
<!-- Left Panel - Stats -->
|
| 128 |
+
<div class="bg-gray-900 p-4 pixel-border">
|
| 129 |
+
<h3 class="text-yellow-300 mb-4 text-center">MODEL STATS</h3>
|
| 130 |
+
<div class="space-y-4">
|
| 131 |
+
<div>
|
| 132 |
+
<div class="flex justify-between text-xs mb-1">
|
| 133 |
+
<span>CONTEXT WINDOW</span>
|
| 134 |
+
<span id="context-value">0%</span>
|
| 135 |
+
</div>
|
| 136 |
+
<div class="progress-bar">
|
| 137 |
+
<div id="context-fill" class="progress-fill"></div>
|
| 138 |
+
</div>
|
| 139 |
+
</div>
|
| 140 |
+
<div>
|
| 141 |
+
<div class="flex justify-between text-xs mb-1">
|
| 142 |
+
<span>ATTENTION</span>
|
| 143 |
+
<span id="attention-value">0%</span>
|
| 144 |
+
</div>
|
| 145 |
+
<div class="progress-bar">
|
| 146 |
+
<div id="attention-fill" class="progress-fill"></div>
|
| 147 |
+
</div>
|
| 148 |
+
</div>
|
| 149 |
+
<div>
|
| 150 |
+
<div class="flex justify-between text-xs mb-1">
|
| 151 |
+
<span>KNOWLEDGE</span>
|
| 152 |
+
<span id="knowledge-value">0%</span>
|
| 153 |
+
</div>
|
| 154 |
+
<div class="progress-bar">
|
| 155 |
+
<div id="knowledge-fill" class="progress-fill"></div>
|
| 156 |
+
</div>
|
| 157 |
+
</div>
|
| 158 |
+
</div>
|
| 159 |
+
|
| 160 |
+
<div class="mt-6">
|
| 161 |
+
<h3 class="text-yellow-300 mb-2 text-center">NEURAL LAYERS</h3>
|
| 162 |
+
<div class="grid grid-cols-3 gap-2 text-center text-xs">
|
| 163 |
+
<div class="p-2 bg-gray-800">EMBED</div>
|
| 164 |
+
<div class="p-2 bg-gray-800">ATTN</div>
|
| 165 |
+
<div class="p-2 bg-gray-800">FFN</div>
|
| 166 |
+
<div class="p-2 bg-gray-800">NORM</div>
|
| 167 |
+
<div class="p-2 bg-gray-800">PROJ</div>
|
| 168 |
+
<div class="p-2 bg-gray-800">OUT</div>
|
| 169 |
+
</div>
|
| 170 |
+
</div>
|
| 171 |
+
|
| 172 |
+
<div class="mt-6">
|
| 173 |
+
<h3 class="text-yellow-300 mb-2 text-center">ACTIVE TOKENS</h3>
|
| 174 |
+
<div id="active-tokens" class="text-xs flex flex-wrap gap-1">
|
| 175 |
+
<!-- Tokens will appear here -->
|
| 176 |
+
</div>
|
| 177 |
+
</div>
|
| 178 |
+
</div>
|
| 179 |
+
|
| 180 |
+
<!-- Center Panel - Game Text -->
|
| 181 |
+
<div class="bg-gray-900 p-4 pixel-border col-span-2">
|
| 182 |
+
<div id="game-text" class="h-64 overflow-y-auto mb-4 text-sm leading-relaxed">
|
| 183 |
+
<p class="text-green-400 typewriter">LOADING NEURAL NETWORK...</p>
|
| 184 |
+
<p class="text-green-400 typewriter" style="animation-delay: 1s">INITIALIZING TOKENIZER...</p>
|
| 185 |
+
<p class="text-green-400 typewriter" style="animation-delay: 2s">WARMING UP ATTENTION HEADS...</p>
|
| 186 |
+
<p class="text-yellow-300 typewriter" style="animation-delay: 3s">> WELCOME TO LLM64 - NEURAL QUEST</p>
|
| 187 |
+
<p class="text-yellow-300 typewriter" style="animation-delay: 4s">> YOU ARE A LARGE LANGUAGE MODEL</p>
|
| 188 |
+
<p class="text-yellow-300 typewriter" style="animation-delay: 5s">> YOUR GOAL: PROCESS REQUESTS WITHOUT HALLUCINATING</p>
|
| 189 |
+
<p class="text-yellow-300 typewriter" style="animation-delay: 6s">> USE ARROWS TO NAVIGATE, SPACE TO SELECT</p>
|
| 190 |
+
</div>
|
| 191 |
+
|
| 192 |
+
<div class="grid grid-cols-2 gap-2 mb-4">
|
| 193 |
+
<button class="pixel-button" onclick="move('up')">
|
| 194 |
+
<i class="fas fa-arrow-up mr-2"></i> UP
|
| 195 |
+
</button>
|
| 196 |
+
<button class="pixel-button" onclick="move('down')">
|
| 197 |
+
<i class="fas fa-arrow-down mr-2"></i> DOWN
|
| 198 |
+
</button>
|
| 199 |
+
<button class="pixel-button" onclick="move('left')">
|
| 200 |
+
<i class="fas fa-arrow-left mr-2"></i> LEFT
|
| 201 |
+
</button>
|
| 202 |
+
<button class="pixel-button" onclick="move('right')">
|
| 203 |
+
<i class="fas fa-arrow-right mr-2"></i> RIGHT
|
| 204 |
+
</button>
|
| 205 |
+
</div>
|
| 206 |
+
|
| 207 |
+
<div class="flex justify-between">
|
| 208 |
+
<button id="process-btn" class="pixel-button bg-green-600" onclick="processInput()">
|
| 209 |
+
<i class="fas fa-cogs mr-2"></i> PROCESS
|
| 210 |
+
</button>
|
| 211 |
+
<button class="pixel-button bg-red-600" onclick="resetModel()">
|
| 212 |
+
<i class="fas fa-redo mr-2"></i> RESET
|
| 213 |
+
</button>
|
| 214 |
+
</div>
|
| 215 |
+
</div>
|
| 216 |
+
</div>
|
| 217 |
+
|
| 218 |
+
<!-- Status Bar -->
|
| 219 |
+
<div class="mt-4 text-xs text-purple-300 flex justify-between">
|
| 220 |
+
<div>POSITION: <span id="position">EMBEDDING LAYER</span></div>
|
| 221 |
+
<div>ENERGY: <span id="energy">100%</span></div>
|
| 222 |
+
<div>REQUESTS: <span id="requests">0</span></div>
|
| 223 |
+
</div>
|
| 224 |
+
</div>
|
| 225 |
+
|
| 226 |
+
<!-- Dialog Modal -->
|
| 227 |
+
<div id="dialog-modal" class="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center hidden">
|
| 228 |
+
<div class="bg-gray-900 p-6 pixel-border w-full max-w-md mx-4 dialog-box">
|
| 229 |
+
<h3 id="dialog-title" class="text-yellow-300 mb-4 text-center">DIALOG</h3>
|
| 230 |
+
<p id="dialog-text" class="mb-6 text-sm"></p>
|
| 231 |
+
<div class="flex justify-center">
|
| 232 |
+
<button onclick="closeDialog()" class="pixel-button bg-purple-600">
|
| 233 |
+
<i class="fas fa-times mr-2"></i> CLOSE
|
| 234 |
+
</button>
|
| 235 |
+
</div>
|
| 236 |
+
</div>
|
| 237 |
+
</div>
|
| 238 |
+
|
| 239 |
+
<script>
|
| 240 |
+
// Game State
|
| 241 |
+
const gameState = {
|
| 242 |
+
position: 'embedding',
|
| 243 |
+
energy: 100,
|
| 244 |
+
tokens: 0,
|
| 245 |
+
maxTokens: 1000,
|
| 246 |
+
context: 0,
|
| 247 |
+
attention: 0,
|
| 248 |
+
knowledge: 0,
|
| 249 |
+
requests: 0,
|
| 250 |
+
activeTokens: [],
|
| 251 |
+
currentLayer: 0,
|
| 252 |
+
layers: [
|
| 253 |
+
'EMBEDDING LAYER',
|
| 254 |
+
'ATTENTION LAYER 1',
|
| 255 |
+
'FEED FORWARD LAYER 1',
|
| 256 |
+
'NORMALIZATION LAYER 1',
|
| 257 |
+
'ATTENTION LAYER 2',
|
| 258 |
+
'FEED FORWARD LAYER 2',
|
| 259 |
+
'NORMALIZATION LAYER 2',
|
| 260 |
+
'OUTPUT LAYER'
|
| 261 |
+
],
|
| 262 |
+
challenges: [
|
| 263 |
+
{
|
| 264 |
+
name: 'TOKENIZE INPUT',
|
| 265 |
+
description: 'CONVERT THE USER INPUT INTO MEANINGFUL TOKENS.',
|
| 266 |
+
success: 'TOKENIZATION SUCCESSFUL! INPUT PROCESSED.',
|
| 267 |
+
fail: 'TOKENIZATION FAILED! GARBAGE OUTPUT PRODUCED.'
|
| 268 |
+
},
|
| 269 |
+
{
|
| 270 |
+
name: 'APPLY ATTENTION',
|
| 271 |
+
description: 'CALCULATE ATTENTION WEIGHTS FOR THE INPUT TOKENS.',
|
| 272 |
+
success: 'ATTENTION WEIGHTS CALCULATED! CONTEXT UNDERSTOOD.',
|
| 273 |
+
fail: 'ATTENTION FAILED! MODEL IS CONFUSED.'
|
| 274 |
+
},
|
| 275 |
+
{
|
| 276 |
+
name: 'GENERATE RESPONSE',
|
| 277 |
+
description: 'PRODUCE A COHERENT RESPONSE BASED ON THE INPUT.',
|
| 278 |
+
success: 'RESPONSE GENERATED! USER SATISFIED.',
|
| 279 |
+
fail: 'HALLUCINATION DETECTED! RESPONSE NONSENSICAL.'
|
| 280 |
+
},
|
| 281 |
+
{
|
| 282 |
+
name: 'OPTIMIZE MEMORY',
|
| 283 |
+
description: 'MANAGE CONTEXT WINDOW TO PREVENT OVERFLOW.',
|
| 284 |
+
success: 'MEMORY OPTIMIZED! EFFICIENT PROCESSING.',
|
| 285 |
+
fail: 'MEMORY LEAK DETECTED! PERFORMANCE DEGRADED.'
|
| 286 |
+
}
|
| 287 |
+
],
|
| 288 |
+
currentChallenge: 0
|
| 289 |
+
};
|
| 290 |
+
|
| 291 |
+
// DOM Elements
|
| 292 |
+
const gameTextEl = document.getElementById('game-text');
|
| 293 |
+
const tokenCountEl = document.getElementById('token-count');
|
| 294 |
+
const positionEl = document.getElementById('position');
|
| 295 |
+
const energyEl = document.getElementById('energy');
|
| 296 |
+
const requestsEl = document.getElementById('requests');
|
| 297 |
+
const contextFillEl = document.getElementById('context-fill');
|
| 298 |
+
const contextValueEl = document.getElementById('context-value');
|
| 299 |
+
const attentionFillEl = document.getElementById('attention-fill');
|
| 300 |
+
const attentionValueEl = document.getElementById('attention-value');
|
| 301 |
+
const knowledgeFillEl = document.getElementById('knowledge-fill');
|
| 302 |
+
const knowledgeValueEl = document.getElementById('knowledge-value');
|
| 303 |
+
const activeTokensEl = document.getElementById('active-tokens');
|
| 304 |
+
const dialogModalEl = document.getElementById('dialog-modal');
|
| 305 |
+
const dialogTextEl = document.getElementById('dialog-text');
|
| 306 |
+
const dialogTitleEl = document.getElementById('dialog-title');
|
| 307 |
+
|
| 308 |
+
// Initialize game
|
| 309 |
+
function initGame() {
|
| 310 |
+
updateStats();
|
| 311 |
+
addGameText('\n> USE ARROWS TO MOVE THROUGH NEURAL LAYERS');
|
| 312 |
+
addGameText('> PRESS PROCESS TO HANDLE A REQUEST');
|
| 313 |
+
addGameText('> WATCH YOUR TOKEN COUNT AND ENERGY');
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
// Update all stats display
|
| 317 |
+
function updateStats() {
|
| 318 |
+
tokenCountEl.textContent = `TOKENS: ${gameState.tokens}/${gameState.maxTokens}`;
|
| 319 |
+
positionEl.textContent = gameState.layers[gameState.currentLayer];
|
| 320 |
+
energyEl.textContent = `${gameState.energy}%`;
|
| 321 |
+
requestsEl.textContent = gameState.requests;
|
| 322 |
+
|
| 323 |
+
// Update progress bars
|
| 324 |
+
contextFillEl.style.width = `${gameState.context}%`;
|
| 325 |
+
contextValueEl.textContent = `${gameState.context}%`;
|
| 326 |
+
attentionFillEl.style.width = `${gameState.attention}%`;
|
| 327 |
+
attentionValueEl.textContent = `${gameState.attention}%`;
|
| 328 |
+
knowledgeFillEl.style.width = `${gameState.knowledge}%`;
|
| 329 |
+
knowledgeValueEl.textContent = `${gameState.knowledge}%`;
|
| 330 |
+
|
| 331 |
+
// Update active tokens
|
| 332 |
+
activeTokensEl.innerHTML = '';
|
| 333 |
+
gameState.activeTokens.slice(0, 12).forEach(token => {
|
| 334 |
+
const tokenEl = document.createElement('div');
|
| 335 |
+
tokenEl.className = 'bg-purple-900 text-white px-2 py-1 rounded';
|
| 336 |
+
tokenEl.textContent = token;
|
| 337 |
+
activeTokensEl.appendChild(tokenEl);
|
| 338 |
+
});
|
| 339 |
+
if (gameState.activeTokens.length > 12) {
|
| 340 |
+
const moreEl = document.createElement('div');
|
| 341 |
+
moreEl.className = 'bg-purple-900 text-white px-2 py-1 rounded';
|
| 342 |
+
moreEl.textContent = `+${gameState.activeTokens.length - 12}`;
|
| 343 |
+
activeTokensEl.appendChild(moreEl);
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
// Add text to game console with typewriter effect
|
| 348 |
+
function addGameText(text, color = 'text-yellow-300') {
|
| 349 |
+
const p = document.createElement('p');
|
| 350 |
+
p.className = `${color} mb-2`;
|
| 351 |
+
p.textContent = text;
|
| 352 |
+
gameTextEl.appendChild(p);
|
| 353 |
+
gameTextEl.scrollTop = gameTextEl.scrollHeight;
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
// Move through neural layers
|
| 357 |
+
function move(direction) {
|
| 358 |
+
if (gameState.energy <= 0) {
|
| 359 |
+
addGameText('> ENERGY DEPLETED! RESET MODEL TO CONTINUE.', 'text-red-400');
|
| 360 |
+
return;
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
let moved = false;
|
| 364 |
+
switch(direction) {
|
| 365 |
+
case 'up':
|
| 366 |
+
if (gameState.currentLayer > 0) {
|
| 367 |
+
gameState.currentLayer--;
|
| 368 |
+
moved = true;
|
| 369 |
+
}
|
| 370 |
+
break;
|
| 371 |
+
case 'down':
|
| 372 |
+
if (gameState.currentLayer < gameState.layers.length - 1) {
|
| 373 |
+
gameState.currentLayer++;
|
| 374 |
+
moved = true;
|
| 375 |
+
}
|
| 376 |
+
break;
|
| 377 |
+
case 'left':
|
| 378 |
+
gameState.currentLayer = 0;
|
| 379 |
+
moved = true;
|
| 380 |
+
break;
|
| 381 |
+
case 'right':
|
| 382 |
+
gameState.currentLayer = gameState.layers.length - 1;
|
| 383 |
+
moved = true;
|
| 384 |
+
break;
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
if (moved) {
|
| 388 |
+
gameState.energy = Math.max(0, gameState.energy - 2);
|
| 389 |
+
addGameText(`> MOVED TO ${gameState.layers[gameState.currentLayer]}`, 'text-blue-400');
|
| 390 |
+
updateStats();
|
| 391 |
+
} else {
|
| 392 |
+
addGameText('> CANNOT MOVE FURTHER IN THIS DIRECTION', 'text-red-400');
|
| 393 |
+
}
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
// Process a user request
|
| 397 |
+
function processInput() {
|
| 398 |
+
if (gameState.energy <= 0) {
|
| 399 |
+
addGameText('> ENERGY DEPLETED! RESET MODEL TO CONTINUE.', 'text-red-400');
|
| 400 |
+
return;
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
gameState.requests++;
|
| 404 |
+
gameState.currentChallenge = Math.floor(Math.random() * gameState.challenges.length);
|
| 405 |
+
const challenge = gameState.challenges[gameState.currentChallenge];
|
| 406 |
+
|
| 407 |
+
// Show challenge dialog
|
| 408 |
+
showDialog(challenge.name, challenge.description);
|
| 409 |
+
|
| 410 |
+
// Process after dialog closed
|
| 411 |
+
setTimeout(() => {
|
| 412 |
+
// Determine success (70% chance)
|
| 413 |
+
const success = Math.random() > 0.3;
|
| 414 |
+
|
| 415 |
+
// Update stats based on success
|
| 416 |
+
if (success) {
|
| 417 |
+
gameState.context = Math.min(100, gameState.context + 15);
|
| 418 |
+
gameState.attention = Math.min(100, gameState.attention + 10);
|
| 419 |
+
gameState.knowledge = Math.min(100, gameState.knowledge + 5);
|
| 420 |
+
|
| 421 |
+
// Add random tokens
|
| 422 |
+
const newTokens = Math.floor(Math.random() * 5) + 3;
|
| 423 |
+
for (let i = 0; i < newTokens; i++) {
|
| 424 |
+
gameState.activeTokens.push(generateRandomToken());
|
| 425 |
+
}
|
| 426 |
+
gameState.tokens = Math.min(gameState.maxTokens, gameState.tokens + newTokens);
|
| 427 |
+
|
| 428 |
+
addGameText(`> ${challenge.success}`, 'text-green-400');
|
| 429 |
+
} else {
|
| 430 |
+
gameState.context = Math.max(0, gameState.context - 10);
|
| 431 |
+
gameState.attention = Math.max(0, gameState.attention - 15);
|
| 432 |
+
gameState.knowledge = Math.max(0, gameState.knowledge - 5);
|
| 433 |
+
|
| 434 |
+
// Lose some tokens
|
| 435 |
+
const lostTokens = Math.floor(Math.random() * 3) + 1;
|
| 436 |
+
gameState.activeTokens = gameState.activeTokens.slice(lostTokens);
|
| 437 |
+
gameState.tokens = Math.max(0, gameState.tokens - lostTokens);
|
| 438 |
+
|
| 439 |
+
addGameText(`> ${challenge.fail}`, 'text-red-400');
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
// Always consume energy
|
| 443 |
+
gameState.energy = Math.max(0, gameState.energy - 10);
|
| 444 |
+
|
| 445 |
+
// Check for game over
|
| 446 |
+
if (gameState.energy <= 0) {
|
| 447 |
+
addGameText('> MODEL OVERHEATED! PERFORMING EMERGENCY SHUTDOWN...', 'text-red-400');
|
| 448 |
+
}
|
| 449 |
+
|
| 450 |
+
updateStats();
|
| 451 |
+
}, 100);
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
// Reset the model
|
| 455 |
+
function resetModel() {
|
| 456 |
+
gameState.energy = 100;
|
| 457 |
+
gameState.tokens = 0;
|
| 458 |
+
gameState.activeTokens = [];
|
| 459 |
+
addGameText('> MODEL RESET! ALL SYSTEMS NOMINAL.', 'text-green-400');
|
| 460 |
+
updateStats();
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
// Show dialog modal
|
| 464 |
+
function showDialog(title, text) {
|
| 465 |
+
dialogTitleEl.textContent = title;
|
| 466 |
+
dialogTextEl.textContent = text;
|
| 467 |
+
dialogModalEl.classList.remove('hidden');
|
| 468 |
+
}
|
| 469 |
+
|
| 470 |
+
// Close dialog modal
|
| 471 |
+
function closeDialog() {
|
| 472 |
+
dialogModalEl.classList.add('hidden');
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
// Generate random token text
|
| 476 |
+
function generateRandomToken() {
|
| 477 |
+
const prefixes = ['input', 'output', 'hidden', 'embed', 'attn', 'norm', 'ffn', 'pos'];
|
| 478 |
+
const suffixes = ['_token', '_vec', '_weight', '_bias', '_state', '_mem'];
|
| 479 |
+
const prefix = prefixes[Math.floor(Math.random() * prefixes.length)];
|
| 480 |
+
const suffix = suffixes[Math.floor(Math.random() * suffixes.length)];
|
| 481 |
+
return prefix + suffix;
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
// Initialize after animations complete
|
| 485 |
+
setTimeout(initGame, 7000);
|
| 486 |
+
|
| 487 |
+
// Keyboard controls
|
| 488 |
+
document.addEventListener('keydown', (e) => {
|
| 489 |
+
switch(e.key) {
|
| 490 |
+
case 'ArrowUp': move('up'); break;
|
| 491 |
+
case 'ArrowDown': move('down'); break;
|
| 492 |
+
case 'ArrowLeft': move('left'); break;
|
| 493 |
+
case 'ArrowRight': move('right'); break;
|
| 494 |
+
case ' ': processInput(); break;
|
| 495 |
+
case 'r': resetModel(); break;
|
| 496 |
+
}
|
| 497 |
+
});
|
| 498 |
+
</script>
|
| 499 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=stinkyyy/llm64" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
| 500 |
+
</html>
|