import random
import gradio as gr
# Bingo number categories
bingo_numbers = {
'B': list(range(1, 16)),
'I': list(range(16, 31)),
'N': list(range(31, 46)),
'G': list(range(46, 61)),
'O': list(range(61, 76))
}
# Combine all numbers into a list
all_numbers = [(letter, num) for letter, nums in bingo_numbers.items() for num in nums]
random.shuffle(all_numbers)
drawn_numbers = set()
def draw_bingo_number():
if all_numbers:
letter, num = all_numbers.pop(0)
drawn_numbers.add((letter, num))
result_html = f"""
🎉 Drawn Number: {letter}{num} 🎉
"""
return result_html, generate_bingo_card()
else:
return "# 🎯 All numbers have been drawn! 🎯", generate_bingo_card()
def new_game():
global all_numbers, drawn_numbers
all_numbers = [(letter, num) for letter, nums in bingo_numbers.items() for num in nums]
random.shuffle(all_numbers)
drawn_numbers.clear()
return "# 🆕 New Game Started! 🆕", generate_bingo_card()
def generate_bingo_card():
card = ""
card += ""
for letter in bingo_numbers.keys():
card += f"
{letter}
"
for i in range(15):
for letter in bingo_numbers.keys():
num = bingo_numbers[letter][i]
color = "#4CAF50" if (letter, num) in drawn_numbers else "#ffffff"
card += f"
{num}
"
card += "
"
return card
# Gradio Interface
with gr.Blocks() as iface:
gr.Markdown("## 🎲 Bingo Number Generator 🎲", elem_id="header")
gr.Markdown("Click the button to draw a bingo number and see the updated bingo card.")
draw_btn = gr.Button("🎟️ Draw Number", elem_id="draw_button")
new_game_btn = gr.Button("🔄 New Game", elem_id="new_game_button")
output_text = gr.HTML("# Press Draw to Start", elem_id="output_text")
output_card = gr.HTML(generate_bingo_card(), elem_id="bingo_card")
draw_btn.click(draw_bingo_number, inputs=[], outputs=[output_text, output_card])
new_game_btn.click(new_game, inputs=[], outputs=[output_text, output_card])
iface.launch()