Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +398 -19
README.md
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: hypnotic-flocking
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,398 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Hypnotic Flocking Simulation</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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}
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canvas {
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display: block;
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}
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.controls {
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position: absolute;
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top: 20px;
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left: 20px;
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z-index: 100;
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color: white;
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background: rgba(0, 0, 0, 0.7);
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padding: 15px;
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border-radius: 10px;
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font-family: 'Arial', sans-serif;
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}
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.particle {
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position: absolute;
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border-radius: 50%;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="flockCanvas"></canvas>
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<div class="controls">
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<h1 class="text-2xl font-bold mb-4 text-purple-400">Hypnotic Flocking</h1>
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<div class="grid grid-cols-2 gap-4">
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<div>
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<label class="block text-sm font-medium text-cyan-300">Alignment</label>
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<input type="range" id="alignment" min="0" max="2" step="0.01" value="1" class="w-full">
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</div>
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<div>
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<label class="block text-sm font-medium text-cyan-300">Cohesion</label>
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<input type="range" id="cohesion" min="0" max="2" step="0.01" value="1" class="w-full">
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</div>
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<div>
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<label class="block text-sm font-medium text-cyan-300">Separation</label>
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<input type="range" id="separation" min="0" max="2" step="0.01" value="1.5" class="w-full">
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</div>
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<div>
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<label class="block text-sm font-medium text-cyan-300">Particle Count</label>
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<input type="range" id="particleCount" min="50" max="1000" step="10" value="500" class="w-full">
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</div>
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<div>
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<label class="block text-sm font-medium text-cyan-300">Trail Length</label>
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<input type="range" id="trailLength" min="0" max="1" step="0.01" value="0.05" class="w-full">
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</div>
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<div>
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<label class="block text-sm font-medium text-cyan-300">Color Mode</label>
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<select id="colorMode" class="w-full bg-gray-800 text-white rounded p-1">
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<option value="velocity">Velocity</option>
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<option value="distance">Distance</option>
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<option value="rainbow">Rainbow</option>
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<option value="pulse">Pulse</option>
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</select>
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</div>
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</div>
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<button id="resetBtn" class="mt-4 px-4 py-2 bg-purple-600 hover:bg-purple-700 rounded text-white">Reset Simulation</button>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('flockCanvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// Flocking parameters
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let params = {
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alignment: 1,
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cohesion: 1,
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separation: 1.5,
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particleCount: 500,
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trailLength: 0.05,
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colorMode: 'velocity',
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mouseInfluence: true,
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mouseRadius: 100,
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mouseStrength: 5
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};
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// Initialize controls
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document.getElementById('alignment').addEventListener('input', (e) => {
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params.alignment = parseFloat(e.target.value);
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});
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document.getElementById('cohesion').addEventListener('input', (e) => {
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params.cohesion = parseFloat(e.target.value);
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});
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document.getElementById('separation').addEventListener('input', (e) => {
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params.separation = parseFloat(e.target.value);
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});
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document.getElementById('particleCount').addEventListener('input', (e) => {
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params.particleCount = parseInt(e.target.value);
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resetSimulation();
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});
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document.getElementById('trailLength').addEventListener('input', (e) => {
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params.trailLength = parseFloat(e.target.value);
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});
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document.getElementById('colorMode').addEventListener('change', (e) => {
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params.colorMode = e.target.value;
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});
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document.getElementById('resetBtn').addEventListener('click', () => {
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resetSimulation();
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});
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// Mouse position
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let mouseX = null;
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let mouseY = null;
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canvas.addEventListener('mousemove', (e) => {
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mouseX = e.clientX;
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mouseY = e.clientY;
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});
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canvas.addEventListener('mouseout', () => {
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mouseX = null;
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mouseY = null;
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});
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// Particle class
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class Particle {
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constructor() {
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this.reset();
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this.history = [];
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this.maxHistory = 5;
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}
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reset() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() - 0.5) * 2;
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this.vy = (Math.random() - 0.5) * 2;
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this.size = 2 + Math.random() * 3;
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this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
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this.baseHue = Math.random() * 360;
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this.pulsePhase = Math.random() * Math.PI * 2;
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}
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update(particles) {
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// Store position history for trails
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this.history.unshift({x: this.x, y: this.y});
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if (this.history.length > this.maxHistory) {
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this.history.pop();
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}
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// Apply flocking rules
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this.flock(particles);
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// Apply mouse influence
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if (mouseX !== null && mouseY !== null && params.mouseInfluence) {
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const dx = mouseX - this.x;
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const dy = mouseY - this.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < params.mouseRadius) {
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const angle = Math.atan2(dy, dx);
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const force = (params.mouseRadius - distance) / params.mouseRadius * params.mouseStrength;
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this.vx += Math.cos(angle) * force * 0.1;
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this.vy += Math.sin(angle) * force * 0.1;
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}
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}
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// Update position
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this.x += this.vx;
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this.y += this.vy;
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// Apply boundary conditions (wrap around)
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if (this.x < 0) this.x = canvas.width;
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if (this.x > canvas.width) this.x = 0;
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if (this.y < 0) this.y = canvas.height;
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if (this.y > canvas.height) this.y = 0;
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// Apply friction
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this.vx *= 0.98;
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this.vy *= 0.98;
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// Limit speed
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const speed = Math.sqrt(this.vx * this.vx + this.vy * this.vy);
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const maxSpeed = 3;
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if (speed > maxSpeed) {
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this.vx = (this.vx / speed) * maxSpeed;
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this.vy = (this.vy / speed) * maxSpeed;
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202 |
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}
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203 |
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204 |
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// Update pulse phase for color animation
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205 |
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this.pulsePhase += 0.02;
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206 |
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}
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flock(particles) {
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let alignmentX = 0;
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210 |
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let alignmentY = 0;
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let cohesionX = 0;
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let cohesionY = 0;
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let separationX = 0;
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let separationY = 0;
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215 |
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216 |
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let neighborCount = 0;
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217 |
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const perceptionRadius = 100;
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218 |
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for (let other of particles) {
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if (other === this) continue;
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const dx = other.x - this.x;
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const dy = other.y - this.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < perceptionRadius) {
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neighborCount++;
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// Alignment: steer toward average heading of neighbors
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alignmentX += other.vx;
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alignmentY += other.vy;
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// Cohesion: steer toward average position of neighbors
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cohesionX += other.x;
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cohesionY += other.y;
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// Separation: avoid crowding neighbors
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if (distance < 30) {
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separationX -= dx / distance;
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separationY -= dy / distance;
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}
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}
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}
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if (neighborCount > 0) {
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// Apply alignment
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alignmentX /= neighborCount;
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alignmentY /= neighborCount;
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const alignMag = Math.sqrt(alignmentX * alignmentX + alignmentY * alignmentY);
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if (alignMag > 0) {
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alignmentX = (alignmentX / alignMag) * params.alignment;
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alignmentY = (alignmentY / alignMag) * params.alignment;
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253 |
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}
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// Apply cohesion
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cohesionX /= neighborCount;
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cohesionY /= neighborCount;
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258 |
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cohesionX -= this.x;
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cohesionY -= this.y;
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260 |
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const cohereMag = Math.sqrt(cohesionX * cohesionX + cohesionY * cohesionY);
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261 |
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if (cohereMag > 0) {
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cohesionX = (cohesionX / cohereMag) * params.cohesion;
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263 |
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cohesionY = (cohesionY / cohereMag) * params.cohesion;
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264 |
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}
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265 |
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// Apply separation
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267 |
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const separateMag = Math.sqrt(separationX * separationX + separationY * separationY);
|
268 |
+
if (separateMag > 0) {
|
269 |
+
separationX = (separationX / separateMag) * params.separation;
|
270 |
+
separationY = (separationY / separateMag) * params.separation;
|
271 |
+
}
|
272 |
+
|
273 |
+
// Combine all forces
|
274 |
+
this.vx += alignmentX + cohesionX + separationX;
|
275 |
+
this.vy += alignmentY + cohesionY + separationY;
|
276 |
+
}
|
277 |
+
}
|
278 |
+
|
279 |
+
draw(ctx) {
|
280 |
+
// Determine color based on mode
|
281 |
+
let color;
|
282 |
+
const speed = Math.sqrt(this.vx * this.vx + this.vy * this.vy);
|
283 |
+
|
284 |
+
switch(params.colorMode) {
|
285 |
+
case 'velocity':
|
286 |
+
color = `hsl(${(speed * 50) % 360}, 100%, 50%)`;
|
287 |
+
break;
|
288 |
+
case 'distance':
|
289 |
+
const avgDist = this.calculateAverageDistance();
|
290 |
+
color = `hsl(${(avgDist * 0.5) % 360}, 100%, 50%)`;
|
291 |
+
break;
|
292 |
+
case 'rainbow':
|
293 |
+
color = `hsl(${(this.baseHue + Date.now() * 0.01) % 360}, 100%, 50%)`;
|
294 |
+
break;
|
295 |
+
case 'pulse':
|
296 |
+
const pulseValue = Math.sin(this.pulsePhase) * 0.5 + 0.5;
|
297 |
+
color = `hsl(${this.baseHue}, 100%, ${pulseValue * 50 + 30}%)`;
|
298 |
+
break;
|
299 |
+
default:
|
300 |
+
color = this.color;
|
301 |
+
}
|
302 |
+
|
303 |
+
// Draw trail
|
304 |
+
if (this.history.length > 1) {
|
305 |
+
ctx.beginPath();
|
306 |
+
ctx.moveTo(this.history[0].x, this.history[0].y);
|
307 |
+
|
308 |
+
for (let i = 1; i < this.history.length; i++) {
|
309 |
+
const alpha = i / this.history.length * params.trailLength;
|
310 |
+
ctx.strokeStyle = color.replace(')', `, ${alpha})`).replace('hsl', 'hsla');
|
311 |
+
ctx.lineWidth = this.size * 0.7;
|
312 |
+
ctx.lineTo(this.history[i].x, this.history[i].y);
|
313 |
+
ctx.stroke();
|
314 |
+
ctx.beginPath();
|
315 |
+
ctx.moveTo(this.history[i].x, this.history[i].y);
|
316 |
+
}
|
317 |
+
}
|
318 |
+
|
319 |
+
// Draw particle
|
320 |
+
ctx.beginPath();
|
321 |
+
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
322 |
+
ctx.fillStyle = color;
|
323 |
+
ctx.fill();
|
324 |
+
}
|
325 |
+
|
326 |
+
calculateAverageDistance() {
|
327 |
+
let totalDist = 0;
|
328 |
+
let count = 0;
|
329 |
+
|
330 |
+
for (let i = 1; i < this.history.length; i++) {
|
331 |
+
const dx = this.history[i].x - this.history[i-1].x;
|
332 |
+
const dy = this.history[i].y - this.history[i-1].y;
|
333 |
+
totalDist += Math.sqrt(dx * dx + dy * dy);
|
334 |
+
count++;
|
335 |
+
}
|
336 |
+
|
337 |
+
return count > 0 ? totalDist / count : 0;
|
338 |
+
}
|
339 |
+
}
|
340 |
+
|
341 |
+
// Simulation state
|
342 |
+
let particles = [];
|
343 |
+
let lastTime = 0;
|
344 |
+
let frameCount = 0;
|
345 |
+
let fps = 0;
|
346 |
+
|
347 |
+
function initSimulation() {
|
348 |
+
particles = [];
|
349 |
+
for (let i = 0; i < params.particleCount; i++) {
|
350 |
+
particles.push(new Particle());
|
351 |
+
}
|
352 |
+
}
|
353 |
+
|
354 |
+
function resetSimulation() {
|
355 |
+
initSimulation();
|
356 |
+
}
|
357 |
+
|
358 |
+
function animate(currentTime) {
|
359 |
+
// Calculate FPS
|
360 |
+
frameCount++;
|
361 |
+
if (currentTime - lastTime >= 1000) {
|
362 |
+
fps = frameCount;
|
363 |
+
frameCount = 0;
|
364 |
+
lastTime = currentTime;
|
365 |
+
}
|
366 |
+
|
367 |
+
// Clear canvas with fade effect
|
368 |
+
ctx.fillStyle = `rgba(0, 0, 0, ${params.trailLength})`;
|
369 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
370 |
+
|
371 |
+
// Update and draw all particles
|
372 |
+
for (let particle of particles) {
|
373 |
+
particle.update(particles);
|
374 |
+
particle.draw(ctx);
|
375 |
+
}
|
376 |
+
|
377 |
+
// Draw FPS counter
|
378 |
+
ctx.fillStyle = 'white';
|
379 |
+
ctx.font = '14px Arial';
|
380 |
+
ctx.fillText(`FPS: ${fps}`, 10, 20);
|
381 |
+
ctx.fillText(`Particles: ${particles.length}`, 10, 40);
|
382 |
+
|
383 |
+
requestAnimationFrame(animate);
|
384 |
+
}
|
385 |
+
|
386 |
+
// Handle window resize
|
387 |
+
window.addEventListener('resize', () => {
|
388 |
+
canvas.width = window.innerWidth;
|
389 |
+
canvas.height = window.innerHeight;
|
390 |
+
});
|
391 |
+
|
392 |
+
// Start simulation
|
393 |
+
initSimulation();
|
394 |
+
animate();
|
395 |
+
});
|
396 |
+
</script>
|
397 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=raayraay/hypnotic-flocking" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
398 |
+
</html>
|