TheMLGame / combat.js
osanseviero's picture
Upload combat.js
3d380eb
var battleWIDTH=310;
var battleHEIGHT=150;
var battleGRID_WIDTH=31; //number of grid cells
var battleGRID_HEIGHT=15;
var battleINV_GRID_WIDTH = 1 / (battleWIDTH / battleGRID_WIDTH);
var battleINV_GRID_HEIGHT = 1 / (battleHEIGHT / battleGRID_HEIGHT);
var battleLEFTSHIPS=200;
var battleRIGHTSHIPS=200;
var battleMAXSPEED = 2;
var battleDEATH_THRESHOLD = 0.5; //used to calculate battles
var battleLEFTCOLOR = "#ffffff"
var battleRIGHTCOLOR = "#000000"
var battleEXPLODECOLOR = "#ffffff"
var ships = new Array();
var numShips = 0;
var grid = new Array(battleGRID_HEIGHT);
var numLeftShips = 0;
var numRightShips = 0;
var probeCombat = 0;
var probeCombatBaseRate = .15;
var attackSpeed = .2;
var battleSpeed = .2;
var attackSpeedFlag = 0;
var attackSpeedMod = .1;
var battles = [];
var battleID = 0;
var battleName = "foo";
var battleNameFlag = 0;
var maxBattles = 1;
var battleClock = 0;
var battleAlarm = 10;
var outcomeTimer = 150;
var drifterCombat = 1.75;
var warTrigger = 1000000;
var unitSize = 0;
var driftersKilled = 0;
var battleEndDelay = 0;
var battleEndTimer = 100;
var masterBattleClock = 0;
var honorCount = 0;
var threnodyTitle = "Durenstein 1";
var bonusHonor = 0;
var honorReward = 0;
//NON-CANVAS BATTLE LOGIC
function checkForBattles(){
if (drifterCount>warTrigger && probeCount > 0 && battles.length < maxBattles){
var r = (Math.random()*100);
if (r>=50){
if (battleFlag == 0){battleFlag = 1};
createBattle();
}
}
}
var battleNames = ["Aboukir", "Abensberg", "Acre", "Alba de Tormes", "la Albuera", "Algeciras Bay", "Amstetten", "Arcis-sur-Aube", "Aspern-Essling", "Jena-Auerstedt", "Arcole", "Austerlitz", "Badajoz", "Bailen", "la Barrosa", "Bassano", "Bautzen", "Berezina", "Bergisel", "Borodino", "Burgos", "Bucaco", "Cadiz", "Caldiero", "Castiglione", "Castlebar", "Champaubert", "Chateau-Thierry", "Copenhagen", "Corunna", "Craonne", "Dego", "Dennewitz", "Dresden", "Durenstein", "Eckmuhl", "Elchingen", "Espinosa de los Monteros", "Eylau", "Cape Finisterre", "Friedland", "Fuentes de Onoro", "Gevora River", "Gerona", "Hamburg", "Haslach-Jungingen", "Heilsberg", "Hohenlinden", "Jena-Auerstedt", "Kaihona", "Kolberg", "Landshut", "Leipzig", "Ligny", "Lodi", "Lubeck", "Lutzen", "Marengo", "Maria", "Medellin", "Medina de Rioseco", "Millesimo", "Mincio River", "Mondovi", "Montebello", "Montenotte", "Montmirail", "Mount Tabor", "The Nile", "Novi", "Ocana", "Cape Ortegal", "Orthez", "Pancorbo", "Piave River", "The Pyramids", "Quatre Bras", "Raab", "Raszyn", "Rivoli", "Rolica", "La Rothiere", "Rovereto", "Saalfeld", "Schongrabern", "Salamanca", "Smolensk", "Somosierra", "Talavera", "Tamames", "Trafalgar", "Trebbia", "Tudela", "Ulm", "Valls", "Valmaseda", "Valutino", "Vauchamps", "Vimeiro", "Vitoria", "Wagram", "Waterloo", "Wavre", "Wertingen", "Zaragoza"];
var battleNumbers = [];
for (i=0; i<battleNames.length; i++){
battleNumbers.push(1);
}
function generateBattleName(){
var x = Math.floor(Math.random()*battleNames.length);
var name = battleNames[x] + " " + battleNumbers[x];
battleNumbers[x] = battleNumbers[x] + 1;
return name
}
/*
function battleWrite(newBattle){
var element = document.getElementById("battleReportsDiv");
var reference = document.getElementById("battleListTop");
var newBattleReport = document.createElement("div");
newBattleReport.setAttribute("id", "battleReport"+newBattle.id);
var battleNameP = document.createElement("p");
battleNameP.setAttribute("class", "clean");
if (battleNameFlag == 0){
battleName = document.createTextNode("Battle "+newBattle.id);
}
if (battleNameFlag == 1){
battleName = document.createTextNode(generateBattleName());
}
battleNameP.appendChild(battleName);
newBattleReport.appendChild(battleNameP);
var battleDetailsP = document.createElement("p");
battleDetailsP.setAttribute("class", "clean");
var clipsLabelSpan = document.createElement("span");
clipsLabelSpan.style.fontWeight = "bold";
var clipsLabel = document.createTextNode("Clips: ");
clipsLabelSpan.appendChild(clipsLabel);
battleDetailsP.appendChild(clipsLabelSpan);
var clipProbeCountSpan = document.createElement("span");
clipProbeCountSpan.setAttribute("id", "battle"+newBattle.id+"clipCount")
var clipProbeCount = document.createTextNode(numberCruncher(newBattle.clipProbes));
clipProbeCountSpan.appendChild(clipProbeCount);
battleDetailsP.appendChild(clipProbeCountSpan);
var driftersLabelSpan = document.createElement("span");
driftersLabelSpan.style.fontWeight = "bold";
var driftersLabel = document.createTextNode(" Drifters: ");
driftersLabelSpan.appendChild(driftersLabel);
battleDetailsP.appendChild(driftersLabelSpan);
var drifterProbeCountSpan = document.createElement("span");
drifterProbeCountSpan.setAttribute("id", "battle"+newBattle.id+"drifterCount")
var drifterProbeCount = document.createTextNode(numberCruncher(newBattle.drifterProbes));
drifterProbeCountSpan.appendChild(drifterProbeCount);
battleDetailsP.appendChild(drifterProbeCountSpan);
newBattleReport.appendChild(battleDetailsP);
var territoryP = document.createElement("p");
territoryP.setAttribute("class", "clean");
var t = (newBattle.territory/availableMatter);
var territoryDisplay = document.createTextNode("Territory at stake: "+Math.ceil(t*100)+"% of available matter");
territoryP.appendChild(territoryDisplay);
newBattleReport.appendChild(territoryP);
var line = document.createElement("hr");
newBattleReport.appendChild(line);
reference.insertBefore(newBattleReport, reference.childNodes[0]);
}
function updateBattles(){
var combatEffectiveness = probeCombatBaseRate;
if (battleNameFlag == 1) {
combatEffectiveness = combatEffectiveness*2
}
if (attackSpeedFlag == 1){
battleSpeed = attackSpeed * .85;
if (battleSpeed > .99){
battleSpeed = .99;
}
}
for(var i = 0; i < battles.length; i++){
r = Math.random();
if (r>=battleSpeed) {
var clipCasualties = battles[i].drifterProbes * drifterCombat * (1-battleSpeed);
if (clipCasualties>battles[i].clipProbes){
clipCasualties=battles[i].clipProbes;
}
battles[i].clipProbes = battles[i].clipProbes - clipCasualties;
probeCount = probeCount - clipCasualties;
probesLostCombat = probesLostCombat + clipCasualties;
document.getElementById('probesLostCombatDisplay').innerHTML = numberCruncher(probesLostCombat);
// document.getElementById('battle'+battles[i].id+"clipCount").innerHTML = numberCruncher(battles[i].clipProbes);
} else {
var drifterCasualties = battles[i].clipProbes * Math.pow(probeCombat, 1.7) * combatEffectiveness;
if (drifterCasualties>battles[i].drifterProbes){
drifterCasualties=battles[i].drifterProbes;
}
battles[i].drifterProbes = battles[i].drifterProbes - drifterCasualties;
drifterCount = drifterCount - drifterCasualties;
// document.getElementById('battle'+battles[i].id+"drifterCount").innerHTML = numberCruncher(battles[i].drifterProbes);
}
if (battles[i].drifterProbes < 1){
battles[i].victory = true;
}
if (battles[i].clipProbes < 1 && battles[i].victory == false){
battles[i].loss = true;
}
if (battles[i].loss == true && battles[i].whiteFlag == 0){
availableMatter = availableMatter - battles[i].territory;
battles[i].whiteFlag = 1;
}
if (battles[i].loss == true){
// document.getElementById("battleReport"+battles[i].id).style.backgroundColor = "LightGrey";
battles[i].reportCount++;
if (battles[i].reportCount > outcomeTimer){
battles[i].garbageFlag = 1;
}
}
if (battles[i].victory == true){
battles[i].reportCount++;
if (battles[i].reportCount > outcomeTimer){
battles[i].garbageFlag = 1;
}
}
}
}
function battleCleanUp(){
for(var i = battles.length-1; i >= 0; i--){
if (battles[i].garbageFlag == 1){
var element = document.getElementById('battleReport'+battles[i].id);
element.parentNode.removeChild(element);
battles.splice(i,1);
}
}
}
function updateBattleDisplay(battle){
var element = document.getElementById("battleListTop");
var newBattle = document.createElement("div");
newBattle.setAttribute("id", battle.id);
element.appendChild(newBattle, element.firstChild);
var span = document.createElement("span");
span.setAttribute("class", "clean");
span.style.fontWeight = "bold";
newBattle.appendChild(span);
var hed = document.createTextNode("Combatants");
span.appendChild(hed);
var clipsCount = document.createElement("span");
clipsCount = battle.clipProbes;
element.appendChild(span);
}
*/
//CANVAS BATTLE DISPLAY
function Battle(){
var canvas;
var context;
var interval;
var sign;
battleRestart();
this.initialize = function(){
canvas = document.getElementById("canvas");
context = canvas.getContext('2d');
canvas.width = battleWIDTH;
canvas.height = battleHEIGHT;
var interval = setInterval(Update, 16);
battleRestart();
}
var Update = function(){
ClearFrame();
UpdateGrid();
MoveShips();
DoCombat();
}
function checkForBattleEnd(){
if (battles.length>0){
if (numLeftShips == 0 || numRightShips == 0){
if (project121.flag == 1){
document.getElementById("victoryDiv").style.visibility = "visible";
if (numLeftShips == 0){
if (honorCount == 0){
bonusHonor = 0;
honor = honor - battleLEFTSHIPS;
honorCount = 1;
}
document.getElementById("battleResult").innerHTML = "DEFEAT";
document.getElementById("battleResultSign").innerHTML = "-";
document.getElementById("honorAmount").innerHTML = battleLEFTSHIPS;
document.getElementById("honorDisplay").innerHTML = Math.round(honor).toLocaleString();
threnodyTitle = battleName;
}
if (numRightShips == 0){
if (honorCount == 0){
honorReward = battleRIGHTSHIPS + bonusHonor;
document.getElementById("honorAmount").innerHTML = honorReward;
honor = honor + honorReward;
if (project134.flag == 1){
bonusHonor = bonusHonor + 10;
}
honorCount = 1;
}
document.getElementById("battleResult").innerHTML = "VICTORY";
document.getElementById("battleResultSign").innerHTML = "+";
document.getElementById("honorDisplay").innerHTML = Math.round(honor).toLocaleString();
}
}
battleEndDelay++;
} else if (numLeftShips <= 4 || numRightShips <= 4) {
battleClock = battleClock + 1;
if (battleClock>2000){
endBattle();
}
}
if (battleEndDelay >= battleEndTimer){
endBattle();
}
masterBattleClock++;
if (masterBattleClock >= 8000){
endBattle();
}
}
}
function endBattle(){
document.getElementById("victoryDiv").style.visibility = "hidden";
honorCount = 0;
battleClock = 0;
masterBattleClock = 0;
battleEndDelay = 0;
battles.splice(0,1);
}
function battleRestart(){
numLeftShips = 0;
numRightShips = 0;
numShips=0;
ships = new Array();
grid = new Array(battleGRID_HEIGHT);
//reset the grid
var row, col;
for (row = 0; row < battleGRID_HEIGHT; row++)
{
grid[row]= new Array();
for (col = 0; col < battleGRID_WIDTH; col++)
{
grid[row][col]= new Cell();
}
}
//create ships... alternate left team and right team so there's no advantage
//for array position
var leftShipTurn = false;
var i=0;
while ((numLeftShips<battleLEFTSHIPS)||(numRightShips<battleRIGHTSHIPS)){
if (leftShipTurn){
ships[i] = new Ship(0);
numLeftShips++;
numShips++;
if (numRightShips < battleRIGHTSHIPS) leftShipTurn = false;
}
else{
ships[i] = new Ship(1);
numRightShips++;
numShips++;
if (numLeftShips < battleLEFTSHIPS) leftShipTurn = true;
}
i++;
}
}
var UpdateGrid = function(){
//First clear grid out
var p;
var row,col;
for (row = 0; row < battleGRID_HEIGHT; row++){
for (col = 0; col < battleGRID_WIDTH; col++){
grid[row][col].ships.length=0;
grid[row][col].numShips = 0;
}
}
//Update Grid cells with ships in each cell
for (i = 0; i < numShips; i++){
p = ships[i];
if (!ships[i].alive) continue;
//figure out which grid cell the ship is in
p.gx = Math.floor(p.x * battleINV_GRID_WIDTH);
p.gy = Math.floor(p.y * battleINV_GRID_HEIGHT);
if (p.gx < 0){
p.gx = 0;
}
if (p.gy < 0){
p.gy = 0;
}
if (p.gx > battleGRID_WIDTH - 1){
p.gx = battleGRID_WIDTH - 1;
}
if (p.gy > battleGRID_HEIGHT - 1){
p.gy = battleGRID_HEIGHT - 1;
}
grid[p.gy][p.gx].add(p); //add ship to this grid cell
}
}
var DoCombat = function(){
var pX = probeCombat * probeCombatBaseRate;
// if (battleNameFlag == 1){
// pX = pX*2;
// }
var dX = drifterCombat;
var p;
var row,col,i;
var numLeftTeam, numRightTeam;
var diceRoll;
var ooda = 0;
if (attackSpeedFlag == 1){
ooda = probeSpeed * .2;
}
for (row = 0; row < battleGRID_HEIGHT; row++){
for (col = 0; col < battleGRID_WIDTH; col++){
//First Check if there are enough ships in this cell to do combat
if (grid[row][col].numShips < 2) continue;
numLeftTeam=0;
numRightTeam=0;
//Now count how many ships for each team in this cell;
for (i=0;i<grid[row][col].numShips;i++){
p = grid[row][col].ships[i];
if (!p.alive) continue;
if (p.team == 0) numLeftTeam++;
else numRightTeam++;
}
if ((numLeftTeam == 0)||(numRightTeam==0)) continue;
//now we have at least one ship of each team in this cell.
//roll a weighted die to see if each ship gets killed
for (i=0;i<grid[row][col].numShips;i++){
p = grid[row][col].ships[i];
if (p.team == 0) {
diceRoll = Math.random() * dX * ((numRightTeam/numLeftTeam)*.5);
battleDEATH_THRESHOLD = battleDEATH_THRESHOLD + ooda;
// console.log("Probe Death Check. dX = "+dX+". diceRoll = "+diceRoll+". deathThreshold = "+battleDEATH_THRESHOLD);
}
else {
diceRoll = ((Math.random() * pX) + (probeCombat * .1)) * ((numLeftTeam/numRightTeam)*.5);
// console.log("Drifter Death Check. pX = "+pX+". diceRoll = "+diceRoll+". deathThreshold = "+battleDEATH_THRESHOLD);
}
if (diceRoll > battleDEATH_THRESHOLD) {
p.alive = false;
if (p.team==0) {
numLeftShips--;
if (unitSize>probeCount){unitSize=probeCount;}
probeCount = probeCount - unitSize;
probesLostCombat = probesLostCombat + unitSize;
document.getElementById('probesLostCombatDisplay').innerHTML = numberCruncher(probesLostCombat);
} else {
numRightShips--;
if (unitSize>drifterCount){unitSize=drifterCount;}
drifterCount = drifterCount - unitSize;
driftersKilled = driftersKilled + unitSize;
document.getElementById('driftersKilled').innerHTML = numberCruncher(driftersKilled);
document.getElementById('drifterCount').innerHTML = numberCruncher(drifterCount);
}
}
battleDEATH_THRESHOLD = .5;
}
}
}
checkForBattleEnd();
}
var MoveShips = function(){
var i, p;
var centroid = FindCentroid();
for (i = 0; i < numShips; i++){
p = ships[i];
if (!p.alive) {
if (p.framesDead<10){
//draw explosion
context.fillStyle=battleEXPLODECOLOR;
if (p.framesDead<1){
context.fillRect(p.x -3, p.y -3,7,7); //big square for one frame
}
else if (p.framesDead<2){
context.fillRect(p.x -1, p.y -1,3,3); //little square for 1 frame
}
//4 little pixel squares moving out from the point of explosion
context.fillRect(p.x + p.framesDead, p.y + p.framesDead,1,1);
context.fillRect(p.x - p.framesDead, p.y + p.framesDead,1,1);
context.fillRect(p.x + p.framesDead, p.y - p.framesDead,1,1);
context.fillRect(p.x - p.framesDead, p.y - p.framesDead,1,1);
p.framesDead++;
}
}
else {
MoveSingleShip(p,centroid);
context.fillStyle = p.color;
context.fillRect(p.x - 1, p.y - 1, 2, 2);
}
}
}
var FindCentroid=function(){
//find the statistical center of all the ships
var i, p;
var centroid = { x: 0, y: 0};
var shipsAlive = 0;
for (i = 0; i < numShips; i++){
if (!ships[i].alive) continue;
centroid.x += ships[i].x;
centroid.y += ships[i].y;
shipsAlive++;
}
centroid.x /= shipsAlive;
centroid.y /= shipsAlive;
//give some tendency to center, so they bunch in the middle
centroid.x = (centroid.x * 0.8) + (battleWIDTH/2 * 0.2);
centroid.y = (centroid.y * 0.8) + (battleHEIGHT/2 * 0.2);
return centroid;
}
var MoveSingleShip = function(p, centroid){
//accelerate to group centroid
p.vx += (centroid.x-p.x)*0.001;
p.vy += (centroid.y-p.y)*0.001;
//accelerate to enemy ships in adjacent grid cells
var row,col,i;
var othership;
var teammatesConsidered=0;
for (row=Math.max(p.gy-1,0); row<Math.min(p.gy+2,battleGRID_HEIGHT);row++){
for(col=Math.max(p.gx-1,0);col<Math.min(p.gx+2,battleGRID_WIDTH);col++){
if (grid[row][col].ships.length<2) continue;
for (i=0;i<grid[row][col].ships.length; i++){
othership = grid[row][col].ships[i];
if (!othership.alive) continue; //ignore dead ships
if (othership.team == p.team) {
teammatesConsidered++;
if (teammatesConsidered>3) continue;//don't fixate on teammates
//mild acceleration to match teammates
p.vx += othership.vx * 0.01;
p.vy += othership.vy * 0.01;
//mild acceleration to get space from teammates
p.vx -= (othership.x - p.x) * .1;
p.vy -= (othership.y - p.y) * .1;
}
else {
p.vx += othership.vx * 0.2;
p.vy += othership.vy * 0.2;
p.vx += (othership.x - p.x) *0.2; // acceleration toward enemies
p.vy += (othership.y - p.y) * 0.2;
}
}
}
}
//limit speed to max
if (Math.abs(p.vx) > battleMAXSPEED) p.vx = p.vx < 0 ? -battleMAXSPEED : battleMAXSPEED;
if (Math.abs(p.vy) > battleMAXSPEED) p.vy = p.vy < 0 ? -battleMAXSPEED : battleMAXSPEED;
//move the ship
/*p.vx += Math.random() * .1;
p.vx += Math.random() * .1;
p.vx -= Math.random() * .1;
p.vx -= Math.random() * .1;*/
p.x += p.vx;
p.y += p.vy;
//bounce off edges
if (p.x > battleWIDTH) {
p.x = battleWIDTH;
p.vx = -battleMAXSPEED;
}
else if (p.x < 0){
p.x = 0;
p.vx = battleMAXSPEED;
}
if (p.y > battleHEIGHT) {
p.y = battleHEIGHT;
p.vy = -battleMAXSPEED;
}
else if (p.y < 0){
p.y = 0;
p.vy = battleMAXSPEED;
}
}
//Clear the screen,
// var MouseDown = function(e) {
// e.preventDefault();
// battleRestart();
// }
var ClearFrame = function(){
canvas.width = canvas.width
// var ctx = canvas.getContext("2d");
// ctx.font = "16px Times";
// ctx.fillStyle="white";
// ctx.fillText("Combat",10,20);
}
}
//Grid cells for quicker grouping
function Cell(){
this.ships = new Array();
this.numShips = 0;
this.add = function(ship){
this.ships[this.numShips++] = ship;
}
}
function Ship(team){
this.alive = true;
this.color;
this.team = team;
this.framesDead = 0;
//grid cell coord - we'll set this later
this.gx = 0;
this.gy = 0;
switch(team){
case 0:
this.x = (Math.random()*0.2) * battleWIDTH;
this.y = Math.random() * battleHEIGHT;
this.vx = Math.random() * battleMAXSPEED;
this.vy = Math.random()-0.5;
this.color = battleLEFTCOLOR;
break;
case 1:
this.x = (Math.random()*0.2+0.8) * battleWIDTH;
this.y = Math.random() * battleHEIGHT;
this.vx = -1* Math.random() * battleMAXSPEED;
this.vy =Math.random()-0.5;
this.color = battleRIGHTCOLOR;
break;
}
}
function createBattle(){
unitSize = 0;
if (drifterCount>=probeCount) {
unitSize = probeCount/100;
} else {
unitSize = drifterCount/100;
}
if (unitSize<1) {unitSize=1};
document.getElementById('battleScale').innerHTML = numberCruncher(unitSize,0);
var rr = Math.random()*drifterCount;
if (rr<1){rr=1};
var ss = Math.random()*probeCount;
if (ss<1){ss=1};
var tt = Math.random()*availableMatter;
battleID++;
var newBattle = {
id: battleID,
clipProbes: ss,
drifterProbes: rr,
victory: false,
loss: false,
whiteFlag: 0,
territory: tt,
reportCount: 0,
garbageFlag: 0,
}
battleLEFTSHIPS = Math.ceil(ss / 1000000);
if (battleLEFTSHIPS>200){
battleLEFTSHIPS=200;
} if (battleLEFTSHIPS == 200){
var hinder = Math.random();
if (hinder < .50) {
battleLEFTSHIPS = Math.ceil(Math.random()*175);
}
}
battleRIGHTSHIPS = Math.ceil(rr / 1000000);
if (battleRIGHTSHIPS>200){
battleRIGHTSHIPS=200;
}
Battle();
battleName = ("Drifter Attack "+newBattle.id);
if (battleNameFlag == 1){
battleName = generateBattleName();
}
document.getElementById('battleName').innerHTML = battleName;
battles.push(newBattle);
// battleWrite(newBattle);
}
var app = new Battle();
app.initialize();