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index.html
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| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Tetris Game by MOUSE(VIDraft-mouse1.hf.space)</title>
|
| 7 |
+
<style>
|
| 8 |
+
* { margin: 0; padding: 0; box-sizing: border-box; }
|
| 9 |
+
body {
|
| 10 |
+
background: #1a1a1a;
|
| 11 |
+
display: flex;
|
| 12 |
+
flex-direction: column;
|
| 13 |
+
align-items: center;
|
| 14 |
+
justify-content: center;
|
| 15 |
+
min-height: 100vh;
|
| 16 |
+
font-family: Arial, sans-serif;
|
| 17 |
+
padding: 20px;
|
| 18 |
+
}
|
| 19 |
+
.title {
|
| 20 |
+
color: #00f0f0;
|
| 21 |
+
font-size: 2.5rem;
|
| 22 |
+
margin-bottom: 0.5rem;
|
| 23 |
+
text-align: center;
|
| 24 |
+
text-shadow: 3px 3px 6px rgba(0,0,0,0.5);
|
| 25 |
+
}
|
| 26 |
+
.subtitle {
|
| 27 |
+
color: #f0a000;
|
| 28 |
+
font-size: 1rem;
|
| 29 |
+
text-align: center;
|
| 30 |
+
margin-bottom: 0.3rem;
|
| 31 |
+
}
|
| 32 |
+
.website {
|
| 33 |
+
color: #00f0f0;
|
| 34 |
+
font-size: 0.9rem;
|
| 35 |
+
text-align: center;
|
| 36 |
+
margin-bottom: 2rem;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
.game-container {
|
| 40 |
+
display: flex;
|
| 41 |
+
gap: 20px;
|
| 42 |
+
}
|
| 43 |
+
#game-board {
|
| 44 |
+
border: 2px solid #333;
|
| 45 |
+
background: #000;
|
| 46 |
+
}
|
| 47 |
+
.side-panel {
|
| 48 |
+
display: flex;
|
| 49 |
+
flex-direction: column;
|
| 50 |
+
gap: 20px;
|
| 51 |
+
color: white;
|
| 52 |
+
}
|
| 53 |
+
.next-piece {
|
| 54 |
+
width: 150px;
|
| 55 |
+
height: 150px;
|
| 56 |
+
border: 2px solid #333;
|
| 57 |
+
background: #000;
|
| 58 |
+
}
|
| 59 |
+
.score-board, .controls, .leaderboard {
|
| 60 |
+
padding: 10px;
|
| 61 |
+
background: #333;
|
| 62 |
+
border-radius: 5px;
|
| 63 |
+
}
|
| 64 |
+
.controls p {
|
| 65 |
+
margin: 5px 0;
|
| 66 |
+
font-size: 14px;
|
| 67 |
+
}
|
| 68 |
+
.title strong { color: #f0a000; }
|
| 69 |
+
.leaderboard {
|
| 70 |
+
margin-top: 20px;
|
| 71 |
+
width: 300px;
|
| 72 |
+
}
|
| 73 |
+
.leaderboard h3 {
|
| 74 |
+
color: #00f0f0;
|
| 75 |
+
margin-bottom: 10px;
|
| 76 |
+
}
|
| 77 |
+
.leaderboard-list {
|
| 78 |
+
list-style: none;
|
| 79 |
+
}
|
| 80 |
+
.leaderboard-list li {
|
| 81 |
+
display: flex;
|
| 82 |
+
justify-content: space-between;
|
| 83 |
+
margin: 5px 0;
|
| 84 |
+
padding: 3px 0;
|
| 85 |
+
border-bottom: 1px solid #444;
|
| 86 |
+
}
|
| 87 |
+
#player-input {
|
| 88 |
+
position: fixed;
|
| 89 |
+
top: 50%;
|
| 90 |
+
left: 50%;
|
| 91 |
+
transform: translate(-50%, -50%);
|
| 92 |
+
background: #333;
|
| 93 |
+
padding: 20px;
|
| 94 |
+
border-radius: 10px;
|
| 95 |
+
display: none;
|
| 96 |
+
flex-direction: column;
|
| 97 |
+
gap: 10px;
|
| 98 |
+
z-index: 1000;
|
| 99 |
+
color: white;
|
| 100 |
+
}
|
| 101 |
+
#player-input input {
|
| 102 |
+
padding: 5px;
|
| 103 |
+
border-radius: 3px;
|
| 104 |
+
border: none;
|
| 105 |
+
}
|
| 106 |
+
#player-input button {
|
| 107 |
+
padding: 5px;
|
| 108 |
+
background: #00f0f0;
|
| 109 |
+
border: none;
|
| 110 |
+
border-radius: 3px;
|
| 111 |
+
cursor: pointer;
|
| 112 |
+
}
|
| 113 |
+
</style>
|
| 114 |
+
</head>
|
| 115 |
+
<body>
|
| 116 |
+
<h1 class="title">MOUSE Autonomous Tetris</h1>
|
| 117 |
+
<p class="subtitle">"One-minute creation by AI Coding Autonomous Agent MOUSE"</p>
|
| 118 |
+
<p class="website">https://VIDraft-mouse1.hf.space</p>
|
| 119 |
+
|
| 120 |
+
<div class="game-container">
|
| 121 |
+
<canvas id="game-board" width="300" height="600"></canvas>
|
| 122 |
+
<div class="side-panel">
|
| 123 |
+
<div class="next-piece">
|
| 124 |
+
<canvas id="next-piece-canvas" width="150" height="150"></canvas>
|
| 125 |
+
</div>
|
| 126 |
+
<div class="score-board">
|
| 127 |
+
<h3>Score: <span id="score">0</span></h3>
|
| 128 |
+
<h3>Lines: <span id="lines">0</span></h3>
|
| 129 |
+
<h3>Level: <span id="level">1</span></h3>
|
| 130 |
+
</div>
|
| 131 |
+
<div class="controls">
|
| 132 |
+
<h3>Controls:</h3>
|
| 133 |
+
<p>β β : Move Left/Right</p>
|
| 134 |
+
<p>β : Soft Drop</p>
|
| 135 |
+
<p>Space : Hard Drop</p>
|
| 136 |
+
<p>β : Rotate</p>
|
| 137 |
+
</div>
|
| 138 |
+
<div class="leaderboard">
|
| 139 |
+
<h3>Top 10 Scores</h3>
|
| 140 |
+
<ul class="leaderboard-list" id="leaderboard"></ul>
|
| 141 |
+
</div>
|
| 142 |
+
</div>
|
| 143 |
+
</div>
|
| 144 |
+
|
| 145 |
+
<div id="player-input">
|
| 146 |
+
<h3>New High Score!</h3>
|
| 147 |
+
<input type="text" id="player-name" placeholder="Enter your name" maxlength="10">
|
| 148 |
+
<button onclick="submitScore()">Submit</button>
|
| 149 |
+
</div>
|
| 150 |
+
|
| 151 |
+
<script>
|
| 152 |
+
// Game variables
|
| 153 |
+
const canvas = document.getElementById('game-board');
|
| 154 |
+
const ctx = canvas.getContext('2d');
|
| 155 |
+
const nextPieceCanvas = document.getElementById('next-piece-canvas');
|
| 156 |
+
const nextPieceCtx = nextPieceCanvas.getContext('2d');
|
| 157 |
+
|
| 158 |
+
const BLOCK_SIZE = 30;
|
| 159 |
+
const BOARD_WIDTH = 10;
|
| 160 |
+
const BOARD_HEIGHT = 20;
|
| 161 |
+
|
| 162 |
+
let board = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0));
|
| 163 |
+
let score = 0;
|
| 164 |
+
let lines = 0;
|
| 165 |
+
let level = 1;
|
| 166 |
+
let gameLoop;
|
| 167 |
+
let currentPiece;
|
| 168 |
+
let nextPiece;
|
| 169 |
+
|
| 170 |
+
const SHAPES = [
|
| 171 |
+
[[1, 1, 1, 1]], // I
|
| 172 |
+
[[1, 1], [1, 1]], // O
|
| 173 |
+
[[0, 1, 1], [1, 1, 0]], // S
|
| 174 |
+
[[1, 1, 0], [0, 1, 1]], // Z
|
| 175 |
+
[[1, 0, 0], [1, 1, 1]], // L
|
| 176 |
+
[[0, 0, 1], [1, 1, 1]], // J
|
| 177 |
+
[[0, 1, 0], [1, 1, 1]] // T
|
| 178 |
+
];
|
| 179 |
+
|
| 180 |
+
const COLORS = [
|
| 181 |
+
'#00f0f0', // cyan
|
| 182 |
+
'#f0f000', // yellow
|
| 183 |
+
'#00f000', // green
|
| 184 |
+
'#f00000', // red
|
| 185 |
+
'#f0a000', // orange
|
| 186 |
+
'#0000f0', // blue
|
| 187 |
+
'#a000f0' // purple
|
| 188 |
+
];
|
| 189 |
+
|
| 190 |
+
// Game classes
|
| 191 |
+
class Piece {
|
| 192 |
+
constructor(shape = null) {
|
| 193 |
+
this.shape = shape || SHAPES[Math.floor(Math.random() * SHAPES.length)];
|
| 194 |
+
this.color = COLORS[SHAPES.findIndex(s => s === this.shape)];
|
| 195 |
+
this.x = Math.floor((BOARD_WIDTH - this.shape[0].length) / 2);
|
| 196 |
+
this.y = 0;
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
// Drawing functions
|
| 201 |
+
function drawBlock(ctx, x, y, color) {
|
| 202 |
+
ctx.fillStyle = color;
|
| 203 |
+
ctx.fillRect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE - 1, BLOCK_SIZE - 1);
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
function drawBoard() {
|
| 207 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 208 |
+
|
| 209 |
+
for(let y = 0; y < BOARD_HEIGHT; y++) {
|
| 210 |
+
for(let x = 0; x < BOARD_WIDTH; x++) {
|
| 211 |
+
if(board[y][x]) {
|
| 212 |
+
drawBlock(ctx, x, y, board[y][x]);
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
if(currentPiece) {
|
| 218 |
+
for(let y = 0; y < currentPiece.shape.length; y++) {
|
| 219 |
+
for(let x = 0; x < currentPiece.shape[y].length; x++) {
|
| 220 |
+
if(currentPiece.shape[y][x]) {
|
| 221 |
+
drawBlock(ctx, currentPiece.x + x, currentPiece.y + y, currentPiece.color);
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
function drawNextPiece() {
|
| 229 |
+
nextPieceCtx.clearRect(0, 0, nextPieceCanvas.width, nextPieceCanvas.height);
|
| 230 |
+
|
| 231 |
+
const offsetX = (nextPieceCanvas.width - nextPiece.shape[0].length * BLOCK_SIZE) / 2;
|
| 232 |
+
const offsetY = (nextPieceCanvas.height - nextPiece.shape.length * BLOCK_SIZE) / 2;
|
| 233 |
+
|
| 234 |
+
for(let y = 0; y < nextPiece.shape.length; y++) {
|
| 235 |
+
for(let x = 0; x < nextPiece.shape[y].length; x++) {
|
| 236 |
+
if(nextPiece.shape[y][x]) {
|
| 237 |
+
nextPieceCtx.fillStyle = nextPiece.color;
|
| 238 |
+
nextPieceCtx.fillRect(
|
| 239 |
+
offsetX + x * BLOCK_SIZE,
|
| 240 |
+
offsetY + y * BLOCK_SIZE,
|
| 241 |
+
BLOCK_SIZE - 1,
|
| 242 |
+
BLOCK_SIZE - 1
|
| 243 |
+
);
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
// Game logic functions
|
| 250 |
+
function isValidMove(piece, offsetX, offsetY, newShape = null) {
|
| 251 |
+
const shape = newShape || piece.shape;
|
| 252 |
+
|
| 253 |
+
for(let y = 0; y < shape.length; y++) {
|
| 254 |
+
for(let x = 0; x < shape[y].length; x++) {
|
| 255 |
+
if(shape[y][x]) {
|
| 256 |
+
const newX = piece.x + x + offsetX;
|
| 257 |
+
const newY = piece.y + y + offsetY;
|
| 258 |
+
|
| 259 |
+
if(newX < 0 || newX >= BOARD_WIDTH || newY >= BOARD_HEIGHT) {
|
| 260 |
+
return false;
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
if(newY >= 0 && board[newY][newX]) {
|
| 264 |
+
return false;
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
return true;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
function rotatePiece() {
|
| 273 |
+
const newShape = currentPiece.shape[0].map((_, i) =>
|
| 274 |
+
currentPiece.shape.map(row => row[i]).reverse()
|
| 275 |
+
);
|
| 276 |
+
|
| 277 |
+
if(isValidMove(currentPiece, 0, 0, newShape)) {
|
| 278 |
+
currentPiece.shape = newShape;
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
function mergePiece() {
|
| 283 |
+
for(let y = 0; y < currentPiece.shape.length; y++) {
|
| 284 |
+
for(let x = 0; x < currentPiece.shape[y].length; x++) {
|
| 285 |
+
if(currentPiece.shape[y][x]) {
|
| 286 |
+
board[currentPiece.y + y][currentPiece.x + x] = currentPiece.color;
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
function checkLines() {
|
| 293 |
+
let linesCleared = 0;
|
| 294 |
+
|
| 295 |
+
for(let y = BOARD_HEIGHT - 1; y >= 0; y--) {
|
| 296 |
+
if(board[y].every(cell => cell !== 0)) {
|
| 297 |
+
board.splice(y, 1);
|
| 298 |
+
board.unshift(Array(BOARD_WIDTH).fill(0));
|
| 299 |
+
linesCleared++;
|
| 300 |
+
y++;
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
if(linesCleared > 0) {
|
| 305 |
+
lines += linesCleared;
|
| 306 |
+
score += linesCleared * 100 * level;
|
| 307 |
+
level = Math.floor(lines / 10) + 1;
|
| 308 |
+
|
| 309 |
+
document.getElementById('score').textContent = score;
|
| 310 |
+
document.getElementById('lines').textContent = lines;
|
| 311 |
+
document.getElementById('level').textContent = level;
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
// Leaderboard functions
|
| 316 |
+
function getLeaderboard() {
|
| 317 |
+
const leaderboard = JSON.parse(localStorage.getItem('tetrisLeaderboard') || '[]');
|
| 318 |
+
return leaderboard;
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
function updateLeaderboardDisplay() {
|
| 322 |
+
const leaderboardElement = document.getElementById('leaderboard');
|
| 323 |
+
const leaderboard = getLeaderboard();
|
| 324 |
+
|
| 325 |
+
leaderboardElement.innerHTML = leaderboard
|
| 326 |
+
.slice(0, 10)
|
| 327 |
+
.map((entry, index) => `
|
| 328 |
+
<li>
|
| 329 |
+
<span>${index + 1}. ${entry.name}</span>
|
| 330 |
+
<span>${entry.score}</span>
|
| 331 |
+
</li>
|
| 332 |
+
`)
|
| 333 |
+
.join('');
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
function addScore(name, score) {
|
| 337 |
+
const leaderboard = getLeaderboard();
|
| 338 |
+
leaderboard.push({ name, score });
|
| 339 |
+
leaderboard.sort((a, b) => b.score - a.score);
|
| 340 |
+
localStorage.setItem('tetrisLeaderboard', JSON.stringify(leaderboard));
|
| 341 |
+
updateLeaderboardDisplay();
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
function submitScore() {
|
| 345 |
+
const playerName = document.getElementById('player-name').value.trim();
|
| 346 |
+
if (playerName) {
|
| 347 |
+
addScore(playerName, score);
|
| 348 |
+
document.getElementById('player-input').style.display = 'none';
|
| 349 |
+
resetGame();
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
// Game control functions
|
| 354 |
+
function gameOver() {
|
| 355 |
+
clearInterval(gameLoop);
|
| 356 |
+
const leaderboard = getLeaderboard();
|
| 357 |
+
if (leaderboard.length < 10 || score > leaderboard[9]?.score) {
|
| 358 |
+
document.getElementById('player-input').style.display = 'flex';
|
| 359 |
+
} else {
|
| 360 |
+
alert(`Game Over! Score: ${score}`);
|
| 361 |
+
resetGame();
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
function resetGame() {
|
| 366 |
+
board = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0));
|
| 367 |
+
score = 0;
|
| 368 |
+
lines = 0;
|
| 369 |
+
level = 1;
|
| 370 |
+
document.getElementById('score').textContent = score;
|
| 371 |
+
document.getElementById('lines').textContent = lines;
|
| 372 |
+
document.getElementById('level').textContent = level;
|
| 373 |
+
startGame();
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
function update() {
|
| 377 |
+
if(isValidMove(currentPiece, 0, 1)) {
|
| 378 |
+
currentPiece.y++;
|
| 379 |
+
} else {
|
| 380 |
+
mergePiece();
|
| 381 |
+
checkLines();
|
| 382 |
+
|
| 383 |
+
currentPiece = nextPiece;
|
| 384 |
+
nextPiece = new Piece();
|
| 385 |
+
drawNextPiece();
|
| 386 |
+
|
| 387 |
+
if(!isValidMove(currentPiece, 0, 0)) {
|
| 388 |
+
gameOver();
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
drawBoard();
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
function startGame() {
|
| 395 |
+
currentPiece = new Piece();
|
| 396 |
+
nextPiece = new Piece();
|
| 397 |
+
drawNextPiece();
|
| 398 |
+
|
| 399 |
+
if(gameLoop) clearInterval(gameLoop);
|
| 400 |
+
gameLoop = setInterval(() => {
|
| 401 |
+
update();
|
| 402 |
+
}, 1000 / level);
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
// Event listeners
|
| 406 |
+
document.addEventListener('keydown', (e) => {
|
| 407 |
+
switch(e.keyCode) {
|
| 408 |
+
case 37: // Left
|
| 409 |
+
if(isValidMove(currentPiece, -1, 0)) {
|
| 410 |
+
currentPiece.x--;
|
| 411 |
+
drawBoard();
|
| 412 |
+
}
|
| 413 |
+
break;
|
| 414 |
+
|
| 415 |
+
case 39: // Right
|
| 416 |
+
if(isValidMove(currentPiece, 1, 0)) {
|
| 417 |
+
currentPiece.x++;
|
| 418 |
+
drawBoard();
|
| 419 |
+
}
|
| 420 |
+
break;
|
| 421 |
+
|
| 422 |
+
case 40: // Down
|
| 423 |
+
if(isValidMove(currentPiece, 0, 1)) {
|
| 424 |
+
currentPiece.y++;
|
| 425 |
+
score += 1; // Add points for soft drop
|
| 426 |
+
document.getElementById('score').textContent = score;
|
| 427 |
+
drawBoard();
|
| 428 |
+
}
|
| 429 |
+
break;
|
| 430 |
+
|
| 431 |
+
case 38: // Up (Rotate)
|
| 432 |
+
rotatePiece();
|
| 433 |
+
drawBoard();
|
| 434 |
+
break;
|
| 435 |
+
|
| 436 |
+
case 32: // Space (Hard Drop)
|
| 437 |
+
while(isValidMove(currentPiece, 0, 1)) {
|
| 438 |
+
currentPiece.y++;
|
| 439 |
+
score += 2; // Add points for hard drop
|
| 440 |
+
}
|
| 441 |
+
document.getElementById('score').textContent = score;
|
| 442 |
+
update();
|
| 443 |
+
break;
|
| 444 |
+
}
|
| 445 |
+
});
|
| 446 |
+
|
| 447 |
+
// Initialize game
|
| 448 |
+
updateLeaderboardDisplay();
|
| 449 |
+
startGame();
|
| 450 |
+
</script>
|
| 451 |
+
</body>
|
| 452 |
+
</html>
|