Spaces:
Running
Running
Update index.html
Browse files- index.html +719 -19
index.html
CHANGED
@@ -1,19 +1,719 @@
|
|
1 |
-
<!
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Ethereal Workshop Battle Royale</title>
|
7 |
+
<style>
|
8 |
+
* {
|
9 |
+
margin: 0;
|
10 |
+
padding: 0;
|
11 |
+
box-sizing: border-box;
|
12 |
+
}
|
13 |
+
|
14 |
+
body {
|
15 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
16 |
+
background-color: #0a0a1a;
|
17 |
+
color: #fff;
|
18 |
+
overflow-x: hidden;
|
19 |
+
}
|
20 |
+
|
21 |
+
.game-container {
|
22 |
+
width: 100%;
|
23 |
+
max-width: 1200px;
|
24 |
+
margin: 0 auto;
|
25 |
+
padding: 20px;
|
26 |
+
}
|
27 |
+
|
28 |
+
h1 {
|
29 |
+
text-align: center;
|
30 |
+
margin-bottom: 20px;
|
31 |
+
font-size: 2.5rem;
|
32 |
+
color: #c9a0ff;
|
33 |
+
text-shadow: 0 0 10px rgba(201, 160, 255, 0.6);
|
34 |
+
}
|
35 |
+
|
36 |
+
.subtitle {
|
37 |
+
text-align: center;
|
38 |
+
margin-bottom: 30px;
|
39 |
+
font-size: 1.2rem;
|
40 |
+
color: #8a7aa9;
|
41 |
+
}
|
42 |
+
|
43 |
+
.battle-arena {
|
44 |
+
position: relative;
|
45 |
+
width: 100%;
|
46 |
+
height: 600px;
|
47 |
+
background-image: url('https://static.wikia.nocookie.net/mysingingmonsters/images/4/4b/Ethereal_Workshop_Empty.png');
|
48 |
+
background-size: cover;
|
49 |
+
background-position: center;
|
50 |
+
border-radius: 12px;
|
51 |
+
margin-bottom: 30px;
|
52 |
+
box-shadow: 0 5px 25px rgba(201, 160, 255, 0.3);
|
53 |
+
overflow: hidden;
|
54 |
+
}
|
55 |
+
|
56 |
+
.monster {
|
57 |
+
position: absolute;
|
58 |
+
width: 100px;
|
59 |
+
height: 100px;
|
60 |
+
background-size: contain;
|
61 |
+
background-repeat: no-repeat;
|
62 |
+
background-position: center;
|
63 |
+
transition: all 0.3s ease;
|
64 |
+
filter: drop-shadow(0 0 8px rgba(201, 160, 255, 0.7));
|
65 |
+
z-index: 5;
|
66 |
+
cursor: pointer;
|
67 |
+
}
|
68 |
+
|
69 |
+
.monster.attacking {
|
70 |
+
filter: drop-shadow(0 0 15px rgba(255, 86, 86, 0.9));
|
71 |
+
transform: scale(1.2);
|
72 |
+
}
|
73 |
+
|
74 |
+
.monster.damaged {
|
75 |
+
filter: drop-shadow(0 0 15px rgba(255, 0, 0, 0.9));
|
76 |
+
opacity: 0.7;
|
77 |
+
}
|
78 |
+
|
79 |
+
.monster.eliminated {
|
80 |
+
opacity: 0.3;
|
81 |
+
filter: grayscale(100%);
|
82 |
+
pointer-events: none;
|
83 |
+
}
|
84 |
+
|
85 |
+
.sword {
|
86 |
+
position: absolute;
|
87 |
+
width: 40px;
|
88 |
+
height: 40px;
|
89 |
+
background-size: contain;
|
90 |
+
background-repeat: no-repeat;
|
91 |
+
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='%23c9a0ff'%3E%3Cpath d='M14.5,15.88L19.64,21L21,19.64L15.89,14.5L16.24,14.16L21.7,9.5L19.84,7.64L14.28,13.19L13.93,13.54L13.59,13.19L8.7,8.3L11.24,5.76L7.45,2L2,7.45L5.82,11.27L8.3,8.79L13.54,14.04L13.19,14.39L7.64,19.93L9.5,21.8L14.16,17.13L14.5,16.79V15.88Z'/%3E%3C/svg%3E");
|
92 |
+
transform: rotate(45deg);
|
93 |
+
opacity: 0;
|
94 |
+
z-index: 4;
|
95 |
+
transition: opacity 0.2s;
|
96 |
+
}
|
97 |
+
|
98 |
+
.health-bar-container {
|
99 |
+
position: absolute;
|
100 |
+
bottom: -15px;
|
101 |
+
left: 50%;
|
102 |
+
transform: translateX(-50%);
|
103 |
+
width: 80px;
|
104 |
+
height: 10px;
|
105 |
+
background-color: rgba(0, 0, 0, 0.5);
|
106 |
+
border-radius: 5px;
|
107 |
+
overflow: hidden;
|
108 |
+
}
|
109 |
+
|
110 |
+
.health-bar {
|
111 |
+
height: 100%;
|
112 |
+
width: 100%;
|
113 |
+
background-color: #2ecc71;
|
114 |
+
transition: width 0.3s ease;
|
115 |
+
}
|
116 |
+
|
117 |
+
.battle-log {
|
118 |
+
background-color: rgba(20, 20, 40, 0.8);
|
119 |
+
border-radius: 8px;
|
120 |
+
padding: 15px;
|
121 |
+
max-height: 200px;
|
122 |
+
overflow-y: auto;
|
123 |
+
border: 1px solid rgba(201, 160, 255, 0.3);
|
124 |
+
}
|
125 |
+
|
126 |
+
.log-entry {
|
127 |
+
margin-bottom: 8px;
|
128 |
+
padding-bottom: 8px;
|
129 |
+
border-bottom: 1px solid rgba(201, 160, 255, 0.2);
|
130 |
+
font-size: 14px;
|
131 |
+
}
|
132 |
+
|
133 |
+
.controls {
|
134 |
+
display: flex;
|
135 |
+
justify-content: center;
|
136 |
+
margin-top: 20px;
|
137 |
+
gap: 15px;
|
138 |
+
}
|
139 |
+
|
140 |
+
button {
|
141 |
+
background-color: #7851a9;
|
142 |
+
color: white;
|
143 |
+
border: none;
|
144 |
+
padding: 10px 20px;
|
145 |
+
border-radius: 5px;
|
146 |
+
cursor: pointer;
|
147 |
+
font-size: 16px;
|
148 |
+
transition: all 0.3s ease;
|
149 |
+
}
|
150 |
+
|
151 |
+
button:hover {
|
152 |
+
background-color: #9d71cf;
|
153 |
+
transform: translateY(-2px);
|
154 |
+
box-shadow: 0 5px 15px rgba(157, 113, 207, 0.4);
|
155 |
+
}
|
156 |
+
|
157 |
+
button:disabled {
|
158 |
+
background-color: #4a3863;
|
159 |
+
cursor: not-allowed;
|
160 |
+
transform: none;
|
161 |
+
box-shadow: none;
|
162 |
+
}
|
163 |
+
|
164 |
+
.winner-display {
|
165 |
+
display: none;
|
166 |
+
position: absolute;
|
167 |
+
top: 50%;
|
168 |
+
left: 50%;
|
169 |
+
transform: translate(-50%, -50%);
|
170 |
+
background-color: rgba(20, 20, 40, 0.9);
|
171 |
+
padding: 20px;
|
172 |
+
border-radius: 10px;
|
173 |
+
text-align: center;
|
174 |
+
z-index: 100;
|
175 |
+
box-shadow: 0 0 30px rgba(201, 160, 255, 0.8);
|
176 |
+
animation: pulse 2s infinite;
|
177 |
+
}
|
178 |
+
|
179 |
+
.winner-display h2 {
|
180 |
+
color: #c9a0ff;
|
181 |
+
margin-bottom: 10px;
|
182 |
+
}
|
183 |
+
|
184 |
+
.winner-display .winner-img {
|
185 |
+
width: 150px;
|
186 |
+
height: 150px;
|
187 |
+
margin: 0 auto;
|
188 |
+
background-size: contain;
|
189 |
+
background-repeat: no-repeat;
|
190 |
+
background-position: center;
|
191 |
+
filter: drop-shadow(0 0 15px rgba(201, 160, 255, 0.9));
|
192 |
+
}
|
193 |
+
|
194 |
+
@keyframes pulse {
|
195 |
+
0% { box-shadow: 0 0 30px rgba(201, 160, 255, 0.6); }
|
196 |
+
50% { box-shadow: 0 0 30px rgba(201, 160, 255, 1); }
|
197 |
+
100% { box-shadow: 0 0 30px rgba(201, 160, 255, 0.6); }
|
198 |
+
}
|
199 |
+
|
200 |
+
.sparks {
|
201 |
+
position: absolute;
|
202 |
+
width: 5px;
|
203 |
+
height: 5px;
|
204 |
+
background-color: #ffeb3b;
|
205 |
+
border-radius: 50%;
|
206 |
+
z-index: 10;
|
207 |
+
box-shadow: 0 0 10px #ff9800;
|
208 |
+
opacity: 0;
|
209 |
+
}
|
210 |
+
|
211 |
+
.immunity-badge {
|
212 |
+
position: absolute;
|
213 |
+
top: -25px;
|
214 |
+
left: 50%;
|
215 |
+
transform: translateX(-50%);
|
216 |
+
background-color: gold;
|
217 |
+
color: #333;
|
218 |
+
font-size: 10px;
|
219 |
+
font-weight: bold;
|
220 |
+
padding: 3px 6px;
|
221 |
+
border-radius: 10px;
|
222 |
+
display: none;
|
223 |
+
}
|
224 |
+
|
225 |
+
@media (max-width: 768px) {
|
226 |
+
.battle-arena {
|
227 |
+
height: 400px;
|
228 |
+
}
|
229 |
+
|
230 |
+
.monster {
|
231 |
+
width: 80px;
|
232 |
+
height: 80px;
|
233 |
+
}
|
234 |
+
}
|
235 |
+
|
236 |
+
@media (max-width: 480px) {
|
237 |
+
h1 {
|
238 |
+
font-size: 1.8rem;
|
239 |
+
}
|
240 |
+
|
241 |
+
.battle-arena {
|
242 |
+
height: 300px;
|
243 |
+
}
|
244 |
+
|
245 |
+
.monster {
|
246 |
+
width: 60px;
|
247 |
+
height: 60px;
|
248 |
+
}
|
249 |
+
}
|
250 |
+
</style>
|
251 |
+
</head>
|
252 |
+
<body>
|
253 |
+
<div class="game-container">
|
254 |
+
<h1>Ethereal Workshop Battle Royale</h1>
|
255 |
+
<p class="subtitle">Last ethereal standing wins immunity! Click Start Battle to begin.</p>
|
256 |
+
|
257 |
+
<div class="battle-arena" id="arena">
|
258 |
+
<!-- Monsters will be added here by JavaScript -->
|
259 |
+
|
260 |
+
<div class="winner-display" id="winnerDisplay">
|
261 |
+
<h2>WINNER!</h2>
|
262 |
+
<div class="winner-img" id="winnerImg"></div>
|
263 |
+
<p>has won immunity!</p>
|
264 |
+
</div>
|
265 |
+
</div>
|
266 |
+
|
267 |
+
<div class="battle-log" id="battleLog">
|
268 |
+
<div class="log-entry">Welcome to the Ethereal Workshop Battle Royale! Click the Start Battle button to begin.</div>
|
269 |
+
</div>
|
270 |
+
|
271 |
+
<div class="controls">
|
272 |
+
<button id="startButton">Start Battle</button>
|
273 |
+
<button id="resetButton" disabled>Reset Battle</button>
|
274 |
+
</div>
|
275 |
+
</div>
|
276 |
+
|
277 |
+
<script>
|
278 |
+
document.addEventListener('DOMContentLoaded', function() {
|
279 |
+
// Define monsters
|
280 |
+
const monsters = [
|
281 |
+
{
|
282 |
+
name: "Yooreek",
|
283 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/1/13/Yooreek.png",
|
284 |
+
health: 100,
|
285 |
+
power: 25,
|
286 |
+
speed: 4,
|
287 |
+
eliminated: false,
|
288 |
+
position: { x: 10, y: 50 }
|
289 |
+
},
|
290 |
+
{
|
291 |
+
name: "Meebkin",
|
292 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/f/f1/Meebkin.png",
|
293 |
+
health: 100,
|
294 |
+
power: 20,
|
295 |
+
speed: 5,
|
296 |
+
eliminated: false,
|
297 |
+
position: { x: 30, y: 60 }
|
298 |
+
},
|
299 |
+
{
|
300 |
+
name: "Blarret",
|
301 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/9/93/Blarret.png",
|
302 |
+
health: 100,
|
303 |
+
power: 30,
|
304 |
+
speed: 3,
|
305 |
+
eliminated: false,
|
306 |
+
position: { x: 50, y: 30 }
|
307 |
+
},
|
308 |
+
{
|
309 |
+
name: "Gaddzooks",
|
310 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/f/f3/Gaddzooks.png",
|
311 |
+
health: 100,
|
312 |
+
power: 15,
|
313 |
+
speed: 6,
|
314 |
+
eliminated: false,
|
315 |
+
position: { x: 70, y: 40 }
|
316 |
+
},
|
317 |
+
{
|
318 |
+
name: "Auglur",
|
319 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/d/db/Auglur.png",
|
320 |
+
health: 100,
|
321 |
+
power: 35,
|
322 |
+
speed: 2,
|
323 |
+
eliminated: false,
|
324 |
+
position: { x: 85, y: 70 }
|
325 |
+
}
|
326 |
+
];
|
327 |
+
|
328 |
+
const arena = document.getElementById('arena');
|
329 |
+
const battleLog = document.getElementById('battleLog');
|
330 |
+
const startButton = document.getElementById('startButton');
|
331 |
+
const resetButton = document.getElementById('resetButton');
|
332 |
+
const winnerDisplay = document.getElementById('winnerDisplay');
|
333 |
+
const winnerImg = document.getElementById('winnerImg');
|
334 |
+
|
335 |
+
let battleInProgress = false;
|
336 |
+
let monsterElements = [];
|
337 |
+
let battleInterval;
|
338 |
+
let animationFrameId;
|
339 |
+
|
340 |
+
// Initialize the battle arena
|
341 |
+
function initializeBattle() {
|
342 |
+
// Reset monsters
|
343 |
+
monsters.forEach(monster => {
|
344 |
+
monster.health = 100;
|
345 |
+
monster.eliminated = false;
|
346 |
+
});
|
347 |
+
|
348 |
+
// Clear arena
|
349 |
+
arena.innerHTML = '';
|
350 |
+
monsterElements = [];
|
351 |
+
|
352 |
+
// Hide winner display
|
353 |
+
winnerDisplay.style.display = 'none';
|
354 |
+
|
355 |
+
// Add monster elements to arena
|
356 |
+
monsters.forEach((monster, index) => {
|
357 |
+
const monsterElement = document.createElement('div');
|
358 |
+
monsterElement.className = 'monster';
|
359 |
+
monsterElement.id = `monster-${index}`;
|
360 |
+
monsterElement.style.backgroundImage = `url(${monster.image})`;
|
361 |
+
monsterElement.style.left = `${monster.position.x}%`;
|
362 |
+
monsterElement.style.top = `${monster.position.y}%`;
|
363 |
+
|
364 |
+
// Add health bar
|
365 |
+
const healthBarContainer = document.createElement('div');
|
366 |
+
healthBarContainer.className = 'health-bar-container';
|
367 |
+
|
368 |
+
const healthBar = document.createElement('div');
|
369 |
+
healthBar.className = 'health-bar';
|
370 |
+
healthBarContainer.appendChild(healthBar);
|
371 |
+
|
372 |
+
// Add immunity badge
|
373 |
+
const immunityBadge = document.createElement('div');
|
374 |
+
immunityBadge.className = 'immunity-badge';
|
375 |
+
immunityBadge.textContent = 'IMMUNE';
|
376 |
+
|
377 |
+
monsterElement.appendChild(healthBarContainer);
|
378 |
+
monsterElement.appendChild(immunityBadge);
|
379 |
+
|
380 |
+
arena.appendChild(monsterElement);
|
381 |
+
monsterElements.push(monsterElement);
|
382 |
+
});
|
383 |
+
|
384 |
+
// Add winner display back to arena
|
385 |
+
arena.appendChild(winnerDisplay);
|
386 |
+
|
387 |
+
// Reset battle log
|
388 |
+
battleLog.innerHTML = '<div class="log-entry">The battle is about to begin! Ethereal monsters take their positions.</div>';
|
389 |
+
}
|
390 |
+
|
391 |
+
// Update monster health bars
|
392 |
+
function updateHealthBars() {
|
393 |
+
monsters.forEach((monster, index) => {
|
394 |
+
const healthBar = monsterElements[index].querySelector('.health-bar');
|
395 |
+
healthBar.style.width = `${monster.health}%`;
|
396 |
+
|
397 |
+
// Change color based on health
|
398 |
+
if (monster.health > 60) {
|
399 |
+
healthBar.style.backgroundColor = '#2ecc71';
|
400 |
+
} else if (monster.health > 30) {
|
401 |
+
healthBar.style.backgroundColor = '#f39c12';
|
402 |
+
} else {
|
403 |
+
healthBar.style.backgroundColor = '#e74c3c';
|
404 |
+
}
|
405 |
+
});
|
406 |
+
}
|
407 |
+
|
408 |
+
// Add log entry
|
409 |
+
function addLogEntry(text) {
|
410 |
+
const entry = document.createElement('div');
|
411 |
+
entry.className = 'log-entry';
|
412 |
+
entry.textContent = text;
|
413 |
+
battleLog.appendChild(entry);
|
414 |
+
battleLog.scrollTop = battleLog.scrollHeight;
|
415 |
+
}
|
416 |
+
|
417 |
+
// Create sword attack animation
|
418 |
+
function swordAttack(attackerIndex, targetIndex) {
|
419 |
+
const attacker = monsterElements[attackerIndex];
|
420 |
+
const target = monsterElements[targetIndex];
|
421 |
+
|
422 |
+
// Get positions
|
423 |
+
const attackerRect = attacker.getBoundingClientRect();
|
424 |
+
const targetRect = target.getBoundingClientRect();
|
425 |
+
const arenaRect = arena.getBoundingClientRect();
|
426 |
+
|
427 |
+
// Create sword
|
428 |
+
const sword = document.createElement('div');
|
429 |
+
sword.className = 'sword';
|
430 |
+
sword.style.left = `${(attackerRect.left + attackerRect.width/2) - arenaRect.left}px`;
|
431 |
+
sword.style.top = `${(attackerRect.top + attackerRect.height/2) - arenaRect.top}px`;
|
432 |
+
arena.appendChild(sword);
|
433 |
+
|
434 |
+
// Show sword
|
435 |
+
setTimeout(() => { sword.style.opacity = '1'; }, 10);
|
436 |
+
|
437 |
+
// Animate sword to target
|
438 |
+
const targetX = (targetRect.left + targetRect.width/2) - arenaRect.left;
|
439 |
+
const targetY = (targetRect.top + targetRect.height/2) - arenaRect.top;
|
440 |
+
|
441 |
+
let progress = 0;
|
442 |
+
const startX = parseFloat(sword.style.left);
|
443 |
+
const startY = parseFloat(sword.style.top);
|
444 |
+
|
445 |
+
function animateSword() {
|
446 |
+
progress += 0.05;
|
447 |
+
|
448 |
+
if (progress >= 1) {
|
449 |
+
sword.style.opacity = '0';
|
450 |
+
|
451 |
+
// Create sparks at impact
|
452 |
+
createSparks(targetX, targetY);
|
453 |
+
|
454 |
+
// Add damaged class to target
|
455 |
+
target.classList.add('damaged');
|
456 |
+
setTimeout(() => {
|
457 |
+
target.classList.remove('damaged');
|
458 |
+
}, 300);
|
459 |
+
|
460 |
+
// Remove sword after animation
|
461 |
+
setTimeout(() => {
|
462 |
+
sword.remove();
|
463 |
+
}, 200);
|
464 |
+
|
465 |
+
return;
|
466 |
+
}
|
467 |
+
|
468 |
+
const currentX = startX + (targetX - startX) * progress;
|
469 |
+
const currentY = startY + (targetY - startY) * progress;
|
470 |
+
|
471 |
+
sword.style.left = `${currentX}px`;
|
472 |
+
sword.style.top = `${currentY}px`;
|
473 |
+
|
474 |
+
requestAnimationFrame(animateSword);
|
475 |
+
}
|
476 |
+
|
477 |
+
requestAnimationFrame(animateSword);
|
478 |
+
}
|
479 |
+
|
480 |
+
// Create spark effects
|
481 |
+
function createSparks(x, y) {
|
482 |
+
for (let i = 0; i < 15; i++) {
|
483 |
+
const spark = document.createElement('div');
|
484 |
+
spark.className = 'sparks';
|
485 |
+
spark.style.left = `${x}px`;
|
486 |
+
spark.style.top = `${y}px`;
|
487 |
+
arena.appendChild(spark);
|
488 |
+
|
489 |
+
// Random direction and speed
|
490 |
+
const angle = Math.random() * Math.PI * 2;
|
491 |
+
const speed = 2 + Math.random() * 3;
|
492 |
+
const distance = 30 + Math.random() * 40;
|
493 |
+
|
494 |
+
// Set initial properties
|
495 |
+
spark.style.opacity = '1';
|
496 |
+
|
497 |
+
// Animate the spark
|
498 |
+
let progress = 0;
|
499 |
+
const startX = x;
|
500 |
+
const startY = y;
|
501 |
+
|
502 |
+
function animateSpark() {
|
503 |
+
progress += 0.03;
|
504 |
+
|
505 |
+
if (progress >= 1) {
|
506 |
+
spark.remove();
|
507 |
+
return;
|
508 |
+
}
|
509 |
+
|
510 |
+
const currentX = startX + Math.cos(angle) * distance * progress;
|
511 |
+
const currentY = startY + Math.sin(angle) * distance * progress;
|
512 |
+
|
513 |
+
spark.style.left = `${currentX}px`;
|
514 |
+
spark.style.top = `${currentY}px`;
|
515 |
+
spark.style.opacity = 1 - progress;
|
516 |
+
|
517 |
+
requestAnimationFrame(animateSpark);
|
518 |
+
}
|
519 |
+
|
520 |
+
requestAnimationFrame(animateSpark);
|
521 |
+
}
|
522 |
+
}
|
523 |
+
|
524 |
+
// Find nearest target
|
525 |
+
function findNearestTarget(attacker) {
|
526 |
+
let nearestTarget = -1;
|
527 |
+
let minDistance = Infinity;
|
528 |
+
|
529 |
+
for (let i = 0; i < monsters.length; i++) {
|
530 |
+
if (i !== attacker && !monsters[i].eliminated) {
|
531 |
+
const distance = Math.sqrt(
|
532 |
+
Math.pow(monsters[attacker].position.x - monsters[i].position.x, 2) +
|
533 |
+
Math.pow(monsters[attacker].position.y - monsters[i].position.y, 2)
|
534 |
+
);
|
535 |
+
|
536 |
+
if (distance < minDistance) {
|
537 |
+
minDistance = distance;
|
538 |
+
nearestTarget = i;
|
539 |
+
}
|
540 |
+
}
|
541 |
+
}
|
542 |
+
|
543 |
+
return nearestTarget;
|
544 |
+
}
|
545 |
+
|
546 |
+
// Move towards target
|
547 |
+
function moveTowardsTarget(attackerIndex, targetIndex) {
|
548 |
+
const attacker = monsters[attackerIndex];
|
549 |
+
const target = monsters[targetIndex];
|
550 |
+
|
551 |
+
// Calculate direction
|
552 |
+
const dx = target.position.x - attacker.position.x;
|
553 |
+
const dy = target.position.y - attacker.position.y;
|
554 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
555 |
+
|
556 |
+
if (distance > 10) { // Only move if not close enough
|
557 |
+
// Normalize direction and scale by speed
|
558 |
+
const moveX = (dx / distance) * (attacker.speed * 0.5);
|
559 |
+
const moveY = (dy / distance) * (attacker.speed * 0.5);
|
560 |
+
|
561 |
+
// Update position
|
562 |
+
attacker.position.x += moveX;
|
563 |
+
attacker.position.y += moveY;
|
564 |
+
|
565 |
+
// Keep within bounds
|
566 |
+
attacker.position.x = Math.max(0, Math.min(90, attacker.position.x));
|
567 |
+
attacker.position.y = Math.max(0, Math.min(85, attacker.position.y));
|
568 |
+
|
569 |
+
// Update element position
|
570 |
+
monsterElements[attackerIndex].style.left = `${attacker.position.x}%`;
|
571 |
+
monsterElements[attackerIndex].style.top = `${attacker.position.y}%`;
|
572 |
+
}
|
573 |
+
|
574 |
+
return distance <= 15; // Return true if close enough to attack
|
575 |
+
}
|
576 |
+
|
577 |
+
// Perform battle round
|
578 |
+
function battleRound() {
|
579 |
+
// Check for battle end
|
580 |
+
let activeMonstersCount = 0;
|
581 |
+
let lastStanding = -1;
|
582 |
+
|
583 |
+
monsters.forEach((monster, index) => {
|
584 |
+
if (!monster.eliminated) {
|
585 |
+
activeMonstersCount++;
|
586 |
+
lastStanding = index;
|
587 |
+
}
|
588 |
+
});
|
589 |
+
|
590 |
+
if (activeMonstersCount <= 1) {
|
591 |
+
endBattle(lastStanding);
|
592 |
+
return;
|
593 |
+
}
|
594 |
+
|
595 |
+
// Process each monster's turn
|
596 |
+
monsters.forEach((monster, attackerIndex) => {
|
597 |
+
if (monster.eliminated) return;
|
598 |
+
|
599 |
+
// Find target
|
600 |
+
const targetIndex = findNearestTarget(attackerIndex);
|
601 |
+
if (targetIndex === -1) return;
|
602 |
+
|
603 |
+
// Try to move closer to target
|
604 |
+
const canAttack = moveTowardsTarget(attackerIndex, targetIndex);
|
605 |
+
|
606 |
+
if (canAttack) {
|
607 |
+
// Chance to attack based on speed
|
608 |
+
if (Math.random() < monster.speed / 10) {
|
609 |
+
// Add attacking class
|
610 |
+
monsterElements[attackerIndex].classList.add('attacking');
|
611 |
+
|
612 |
+
// Calculate damage with some randomness
|
613 |
+
const baseDamage = monster.power;
|
614 |
+
const randomFactor = 0.8 + Math.random() * 0.4; // 0.8 to 1.2
|
615 |
+
const damage = Math.round(baseDamage * randomFactor);
|
616 |
+
|
617 |
+
// Apply damage
|
618 |
+
monsters[targetIndex].health -= damage;
|
619 |
+
monsters[targetIndex].health = Math.max(0, monsters[targetIndex].health);
|
620 |
+
|
621 |
+
// Update health bars
|
622 |
+
updateHealthBars();
|
623 |
+
|
624 |
+
// Create sword attack animation
|
625 |
+
swordAttack(attackerIndex, targetIndex);
|
626 |
+
|
627 |
+
// Log the attack
|
628 |
+
addLogEntry(`${monster.name} attacks ${monsters[targetIndex].name} for ${damage} damage!`);
|
629 |
+
|
630 |
+
// Check if target is eliminated
|
631 |
+
if (monsters[targetIndex].health <= 0 && !monsters[targetIndex].eliminated) {
|
632 |
+
monsters[targetIndex].eliminated = true;
|
633 |
+
monsterElements[targetIndex].classList.add('eliminated');
|
634 |
+
addLogEntry(`${monsters[targetIndex].name} has been eliminated from the battle!`);
|
635 |
+
}
|
636 |
+
|
637 |
+
// Remove attacking class after a delay
|
638 |
+
setTimeout(() => {
|
639 |
+
monsterElements[attackerIndex].classList.remove('attacking');
|
640 |
+
}, 300);
|
641 |
+
}
|
642 |
+
}
|
643 |
+
});
|
644 |
+
}
|
645 |
+
|
646 |
+
// Start the battle
|
647 |
+
function startBattle() {
|
648 |
+
if (battleInProgress) return;
|
649 |
+
|
650 |
+
battleInProgress = true;
|
651 |
+
startButton.disabled = true;
|
652 |
+
resetButton.disabled = false;
|
653 |
+
|
654 |
+
addLogEntry("The battle has begun! Ethereal monsters are fighting for immunity!");
|
655 |
+
|
656 |
+
// Run battle rounds at intervals
|
657 |
+
battleInterval = setInterval(() => {
|
658 |
+
battleRound();
|
659 |
+
}, 1000);
|
660 |
+
|
661 |
+
// Start animation loop
|
662 |
+
function animationLoop() {
|
663 |
+
if (!battleInProgress) return;
|
664 |
+
|
665 |
+
// Any continuous animations can go here
|
666 |
+
|
667 |
+
animationFrameId = requestAnimationFrame(animationLoop);
|
668 |
+
}
|
669 |
+
|
670 |
+
animationLoop();
|
671 |
+
}
|
672 |
+
|
673 |
+
// End the battle
|
674 |
+
function endBattle(winnerIndex) {
|
675 |
+
battleInProgress = false;
|
676 |
+
clearInterval(battleInterval);
|
677 |
+
cancelAnimationFrame(animationFrameId);
|
678 |
+
|
679 |
+
// Display winner
|
680 |
+
if (winnerIndex >= 0) {
|
681 |
+
const winner = monsters[winnerIndex];
|
682 |
+
addLogEntry(`${winner.name} is the last ethereal standing and has won immunity!`);
|
683 |
+
|
684 |
+
// Show winner banner
|
685 |
+
winnerImg.style.backgroundImage = `url(${winner.image})`;
|
686 |
+
winnerDisplay.style.display = 'block';
|
687 |
+
|
688 |
+
// Show immunity badge
|
689 |
+
const immunityBadge = monsterElements[winnerIndex].querySelector('.immunity-badge');
|
690 |
+
immunityBadge.style.display = 'block';
|
691 |
+
} else {
|
692 |
+
addLogEntry("The battle has ended in a draw!");
|
693 |
+
}
|
694 |
+
|
695 |
+
resetButton.disabled = false;
|
696 |
+
}
|
697 |
+
|
698 |
+
// Reset the battle
|
699 |
+
function resetBattle() {
|
700 |
+
battleInProgress = false;
|
701 |
+
clearInterval(battleInterval);
|
702 |
+
cancelAnimationFrame(animationFrameId);
|
703 |
+
|
704 |
+
startButton.disabled = false;
|
705 |
+
resetButton.disabled = true;
|
706 |
+
|
707 |
+
initializeBattle();
|
708 |
+
}
|
709 |
+
|
710 |
+
// Event listeners
|
711 |
+
startButton.addEventListener('click', startBattle);
|
712 |
+
resetButton.addEventListener('click', resetBattle);
|
713 |
+
|
714 |
+
// Initialize the battle arena on load
|
715 |
+
initializeBattle();
|
716 |
+
});
|
717 |
+
</script>
|
718 |
+
</body>
|
719 |
+
</html>
|