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index.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Ethereal Workshop Battle Royale</title>
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| 7 |
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<style>
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| 8 |
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* {
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| 9 |
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margin: 0;
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| 10 |
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padding: 0;
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| 11 |
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box-sizing: border-box;
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| 12 |
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}
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| 13 |
+
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| 14 |
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body {
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| 15 |
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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| 16 |
+
background-color: #0a0a1a;
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| 17 |
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color: #fff;
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| 18 |
+
overflow-x: hidden;
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| 19 |
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}
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| 20 |
+
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| 21 |
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.game-container {
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| 22 |
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width: 100%;
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| 23 |
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max-width: 1200px;
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| 24 |
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margin: 0 auto;
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| 25 |
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padding: 20px;
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| 26 |
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}
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| 27 |
+
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h1 {
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text-align: center;
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| 30 |
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margin-bottom: 20px;
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| 31 |
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font-size: 2.5rem;
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| 32 |
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color: #c9a0ff;
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| 33 |
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text-shadow: 0 0 10px rgba(201, 160, 255, 0.6);
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| 34 |
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}
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| 35 |
+
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| 36 |
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.subtitle {
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| 37 |
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text-align: center;
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| 38 |
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margin-bottom: 30px;
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| 39 |
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font-size: 1.2rem;
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| 40 |
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color: #8a7aa9;
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| 41 |
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}
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| 42 |
+
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| 43 |
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.battle-arena {
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| 44 |
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position: relative;
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| 45 |
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width: 100%;
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| 46 |
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height: 600px;
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| 47 |
+
background-image: url('https://static.wikia.nocookie.net/mysingingmonsters/images/4/4b/Ethereal_Workshop_Empty.png');
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| 48 |
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background-size: cover;
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| 49 |
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background-position: center;
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| 50 |
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border-radius: 12px;
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| 51 |
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margin-bottom: 30px;
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| 52 |
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box-shadow: 0 5px 25px rgba(201, 160, 255, 0.3);
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| 53 |
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overflow: hidden;
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| 54 |
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}
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| 55 |
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| 56 |
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.monster {
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position: absolute;
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| 58 |
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width: 100px;
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| 59 |
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height: 100px;
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| 60 |
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background-size: contain;
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| 61 |
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background-repeat: no-repeat;
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| 62 |
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background-position: center;
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| 63 |
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transition: all 0.3s ease;
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| 64 |
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filter: drop-shadow(0 0 8px rgba(201, 160, 255, 0.7));
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| 65 |
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z-index: 5;
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| 66 |
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cursor: pointer;
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| 67 |
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}
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| 68 |
+
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| 69 |
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.monster.attacking {
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| 70 |
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filter: drop-shadow(0 0 15px rgba(255, 86, 86, 0.9));
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| 71 |
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transform: scale(1.2);
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| 72 |
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}
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| 73 |
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| 74 |
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.monster.damaged {
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filter: drop-shadow(0 0 15px rgba(255, 0, 0, 0.9));
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| 76 |
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opacity: 0.7;
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| 77 |
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}
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| 78 |
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| 79 |
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.monster.eliminated {
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opacity: 0.3;
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| 81 |
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filter: grayscale(100%);
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| 82 |
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pointer-events: none;
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| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
.sword {
|
| 86 |
+
position: absolute;
|
| 87 |
+
width: 40px;
|
| 88 |
+
height: 40px;
|
| 89 |
+
background-size: contain;
|
| 90 |
+
background-repeat: no-repeat;
|
| 91 |
+
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='%23c9a0ff'%3E%3Cpath d='M14.5,15.88L19.64,21L21,19.64L15.89,14.5L16.24,14.16L21.7,9.5L19.84,7.64L14.28,13.19L13.93,13.54L13.59,13.19L8.7,8.3L11.24,5.76L7.45,2L2,7.45L5.82,11.27L8.3,8.79L13.54,14.04L13.19,14.39L7.64,19.93L9.5,21.8L14.16,17.13L14.5,16.79V15.88Z'/%3E%3C/svg%3E");
|
| 92 |
+
transform: rotate(45deg);
|
| 93 |
+
opacity: 0;
|
| 94 |
+
z-index: 4;
|
| 95 |
+
transition: opacity 0.2s;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
.health-bar-container {
|
| 99 |
+
position: absolute;
|
| 100 |
+
bottom: -15px;
|
| 101 |
+
left: 50%;
|
| 102 |
+
transform: translateX(-50%);
|
| 103 |
+
width: 80px;
|
| 104 |
+
height: 10px;
|
| 105 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 106 |
+
border-radius: 5px;
|
| 107 |
+
overflow: hidden;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
.health-bar {
|
| 111 |
+
height: 100%;
|
| 112 |
+
width: 100%;
|
| 113 |
+
background-color: #2ecc71;
|
| 114 |
+
transition: width 0.3s ease;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
.battle-log {
|
| 118 |
+
background-color: rgba(20, 20, 40, 0.8);
|
| 119 |
+
border-radius: 8px;
|
| 120 |
+
padding: 15px;
|
| 121 |
+
max-height: 200px;
|
| 122 |
+
overflow-y: auto;
|
| 123 |
+
border: 1px solid rgba(201, 160, 255, 0.3);
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
.log-entry {
|
| 127 |
+
margin-bottom: 8px;
|
| 128 |
+
padding-bottom: 8px;
|
| 129 |
+
border-bottom: 1px solid rgba(201, 160, 255, 0.2);
|
| 130 |
+
font-size: 14px;
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
.controls {
|
| 134 |
+
display: flex;
|
| 135 |
+
justify-content: center;
|
| 136 |
+
margin-top: 20px;
|
| 137 |
+
gap: 15px;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
button {
|
| 141 |
+
background-color: #7851a9;
|
| 142 |
+
color: white;
|
| 143 |
+
border: none;
|
| 144 |
+
padding: 10px 20px;
|
| 145 |
+
border-radius: 5px;
|
| 146 |
+
cursor: pointer;
|
| 147 |
+
font-size: 16px;
|
| 148 |
+
transition: all 0.3s ease;
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
button:hover {
|
| 152 |
+
background-color: #9d71cf;
|
| 153 |
+
transform: translateY(-2px);
|
| 154 |
+
box-shadow: 0 5px 15px rgba(157, 113, 207, 0.4);
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
button:disabled {
|
| 158 |
+
background-color: #4a3863;
|
| 159 |
+
cursor: not-allowed;
|
| 160 |
+
transform: none;
|
| 161 |
+
box-shadow: none;
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
.winner-display {
|
| 165 |
+
display: none;
|
| 166 |
+
position: absolute;
|
| 167 |
+
top: 50%;
|
| 168 |
+
left: 50%;
|
| 169 |
+
transform: translate(-50%, -50%);
|
| 170 |
+
background-color: rgba(20, 20, 40, 0.9);
|
| 171 |
+
padding: 20px;
|
| 172 |
+
border-radius: 10px;
|
| 173 |
+
text-align: center;
|
| 174 |
+
z-index: 100;
|
| 175 |
+
box-shadow: 0 0 30px rgba(201, 160, 255, 0.8);
|
| 176 |
+
animation: pulse 2s infinite;
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
.winner-display h2 {
|
| 180 |
+
color: #c9a0ff;
|
| 181 |
+
margin-bottom: 10px;
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
.winner-display .winner-img {
|
| 185 |
+
width: 150px;
|
| 186 |
+
height: 150px;
|
| 187 |
+
margin: 0 auto;
|
| 188 |
+
background-size: contain;
|
| 189 |
+
background-repeat: no-repeat;
|
| 190 |
+
background-position: center;
|
| 191 |
+
filter: drop-shadow(0 0 15px rgba(201, 160, 255, 0.9));
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
@keyframes pulse {
|
| 195 |
+
0% { box-shadow: 0 0 30px rgba(201, 160, 255, 0.6); }
|
| 196 |
+
50% { box-shadow: 0 0 30px rgba(201, 160, 255, 1); }
|
| 197 |
+
100% { box-shadow: 0 0 30px rgba(201, 160, 255, 0.6); }
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
.sparks {
|
| 201 |
+
position: absolute;
|
| 202 |
+
width: 5px;
|
| 203 |
+
height: 5px;
|
| 204 |
+
background-color: #ffeb3b;
|
| 205 |
+
border-radius: 50%;
|
| 206 |
+
z-index: 10;
|
| 207 |
+
box-shadow: 0 0 10px #ff9800;
|
| 208 |
+
opacity: 0;
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
.immunity-badge {
|
| 212 |
+
position: absolute;
|
| 213 |
+
top: -25px;
|
| 214 |
+
left: 50%;
|
| 215 |
+
transform: translateX(-50%);
|
| 216 |
+
background-color: gold;
|
| 217 |
+
color: #333;
|
| 218 |
+
font-size: 10px;
|
| 219 |
+
font-weight: bold;
|
| 220 |
+
padding: 3px 6px;
|
| 221 |
+
border-radius: 10px;
|
| 222 |
+
display: none;
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
@media (max-width: 768px) {
|
| 226 |
+
.battle-arena {
|
| 227 |
+
height: 400px;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
.monster {
|
| 231 |
+
width: 80px;
|
| 232 |
+
height: 80px;
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
@media (max-width: 480px) {
|
| 237 |
+
h1 {
|
| 238 |
+
font-size: 1.8rem;
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
.battle-arena {
|
| 242 |
+
height: 300px;
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
.monster {
|
| 246 |
+
width: 60px;
|
| 247 |
+
height: 60px;
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
</style>
|
| 251 |
+
</head>
|
| 252 |
+
<body>
|
| 253 |
+
<div class="game-container">
|
| 254 |
+
<h1>Ethereal Workshop Battle Royale</h1>
|
| 255 |
+
<p class="subtitle">Last ethereal standing wins immunity! Click Start Battle to begin.</p>
|
| 256 |
+
|
| 257 |
+
<div class="battle-arena" id="arena">
|
| 258 |
+
<!-- Monsters will be added here by JavaScript -->
|
| 259 |
+
|
| 260 |
+
<div class="winner-display" id="winnerDisplay">
|
| 261 |
+
<h2>WINNER!</h2>
|
| 262 |
+
<div class="winner-img" id="winnerImg"></div>
|
| 263 |
+
<p>has won immunity!</p>
|
| 264 |
+
</div>
|
| 265 |
+
</div>
|
| 266 |
+
|
| 267 |
+
<div class="battle-log" id="battleLog">
|
| 268 |
+
<div class="log-entry">Welcome to the Ethereal Workshop Battle Royale! Click the Start Battle button to begin.</div>
|
| 269 |
+
</div>
|
| 270 |
+
|
| 271 |
+
<div class="controls">
|
| 272 |
+
<button id="startButton">Start Battle</button>
|
| 273 |
+
<button id="resetButton" disabled>Reset Battle</button>
|
| 274 |
+
</div>
|
| 275 |
+
</div>
|
| 276 |
+
|
| 277 |
+
<script>
|
| 278 |
+
document.addEventListener('DOMContentLoaded', function() {
|
| 279 |
+
// Define monsters
|
| 280 |
+
const monsters = [
|
| 281 |
+
{
|
| 282 |
+
name: "Yooreek",
|
| 283 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/1/13/Yooreek.png",
|
| 284 |
+
health: 100,
|
| 285 |
+
power: 25,
|
| 286 |
+
speed: 4,
|
| 287 |
+
eliminated: false,
|
| 288 |
+
position: { x: 10, y: 50 }
|
| 289 |
+
},
|
| 290 |
+
{
|
| 291 |
+
name: "Meebkin",
|
| 292 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/f/f1/Meebkin.png",
|
| 293 |
+
health: 100,
|
| 294 |
+
power: 20,
|
| 295 |
+
speed: 5,
|
| 296 |
+
eliminated: false,
|
| 297 |
+
position: { x: 30, y: 60 }
|
| 298 |
+
},
|
| 299 |
+
{
|
| 300 |
+
name: "Blarret",
|
| 301 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/9/93/Blarret.png",
|
| 302 |
+
health: 100,
|
| 303 |
+
power: 30,
|
| 304 |
+
speed: 3,
|
| 305 |
+
eliminated: false,
|
| 306 |
+
position: { x: 50, y: 30 }
|
| 307 |
+
},
|
| 308 |
+
{
|
| 309 |
+
name: "Gaddzooks",
|
| 310 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/f/f3/Gaddzooks.png",
|
| 311 |
+
health: 100,
|
| 312 |
+
power: 15,
|
| 313 |
+
speed: 6,
|
| 314 |
+
eliminated: false,
|
| 315 |
+
position: { x: 70, y: 40 }
|
| 316 |
+
},
|
| 317 |
+
{
|
| 318 |
+
name: "Auglur",
|
| 319 |
+
image: "https://static.wikia.nocookie.net/mysingingmonsters/images/d/db/Auglur.png",
|
| 320 |
+
health: 100,
|
| 321 |
+
power: 35,
|
| 322 |
+
speed: 2,
|
| 323 |
+
eliminated: false,
|
| 324 |
+
position: { x: 85, y: 70 }
|
| 325 |
+
}
|
| 326 |
+
];
|
| 327 |
+
|
| 328 |
+
const arena = document.getElementById('arena');
|
| 329 |
+
const battleLog = document.getElementById('battleLog');
|
| 330 |
+
const startButton = document.getElementById('startButton');
|
| 331 |
+
const resetButton = document.getElementById('resetButton');
|
| 332 |
+
const winnerDisplay = document.getElementById('winnerDisplay');
|
| 333 |
+
const winnerImg = document.getElementById('winnerImg');
|
| 334 |
+
|
| 335 |
+
let battleInProgress = false;
|
| 336 |
+
let monsterElements = [];
|
| 337 |
+
let battleInterval;
|
| 338 |
+
let animationFrameId;
|
| 339 |
+
|
| 340 |
+
// Initialize the battle arena
|
| 341 |
+
function initializeBattle() {
|
| 342 |
+
// Reset monsters
|
| 343 |
+
monsters.forEach(monster => {
|
| 344 |
+
monster.health = 100;
|
| 345 |
+
monster.eliminated = false;
|
| 346 |
+
});
|
| 347 |
+
|
| 348 |
+
// Clear arena
|
| 349 |
+
arena.innerHTML = '';
|
| 350 |
+
monsterElements = [];
|
| 351 |
+
|
| 352 |
+
// Hide winner display
|
| 353 |
+
winnerDisplay.style.display = 'none';
|
| 354 |
+
|
| 355 |
+
// Add monster elements to arena
|
| 356 |
+
monsters.forEach((monster, index) => {
|
| 357 |
+
const monsterElement = document.createElement('div');
|
| 358 |
+
monsterElement.className = 'monster';
|
| 359 |
+
monsterElement.id = `monster-${index}`;
|
| 360 |
+
monsterElement.style.backgroundImage = `url(${monster.image})`;
|
| 361 |
+
monsterElement.style.left = `${monster.position.x}%`;
|
| 362 |
+
monsterElement.style.top = `${monster.position.y}%`;
|
| 363 |
+
|
| 364 |
+
// Add health bar
|
| 365 |
+
const healthBarContainer = document.createElement('div');
|
| 366 |
+
healthBarContainer.className = 'health-bar-container';
|
| 367 |
+
|
| 368 |
+
const healthBar = document.createElement('div');
|
| 369 |
+
healthBar.className = 'health-bar';
|
| 370 |
+
healthBarContainer.appendChild(healthBar);
|
| 371 |
+
|
| 372 |
+
// Add immunity badge
|
| 373 |
+
const immunityBadge = document.createElement('div');
|
| 374 |
+
immunityBadge.className = 'immunity-badge';
|
| 375 |
+
immunityBadge.textContent = 'IMMUNE';
|
| 376 |
+
|
| 377 |
+
monsterElement.appendChild(healthBarContainer);
|
| 378 |
+
monsterElement.appendChild(immunityBadge);
|
| 379 |
+
|
| 380 |
+
arena.appendChild(monsterElement);
|
| 381 |
+
monsterElements.push(monsterElement);
|
| 382 |
+
});
|
| 383 |
+
|
| 384 |
+
// Add winner display back to arena
|
| 385 |
+
arena.appendChild(winnerDisplay);
|
| 386 |
+
|
| 387 |
+
// Reset battle log
|
| 388 |
+
battleLog.innerHTML = '<div class="log-entry">The battle is about to begin! Ethereal monsters take their positions.</div>';
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
// Update monster health bars
|
| 392 |
+
function updateHealthBars() {
|
| 393 |
+
monsters.forEach((monster, index) => {
|
| 394 |
+
const healthBar = monsterElements[index].querySelector('.health-bar');
|
| 395 |
+
healthBar.style.width = `${monster.health}%`;
|
| 396 |
+
|
| 397 |
+
// Change color based on health
|
| 398 |
+
if (monster.health > 60) {
|
| 399 |
+
healthBar.style.backgroundColor = '#2ecc71';
|
| 400 |
+
} else if (monster.health > 30) {
|
| 401 |
+
healthBar.style.backgroundColor = '#f39c12';
|
| 402 |
+
} else {
|
| 403 |
+
healthBar.style.backgroundColor = '#e74c3c';
|
| 404 |
+
}
|
| 405 |
+
});
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
// Add log entry
|
| 409 |
+
function addLogEntry(text) {
|
| 410 |
+
const entry = document.createElement('div');
|
| 411 |
+
entry.className = 'log-entry';
|
| 412 |
+
entry.textContent = text;
|
| 413 |
+
battleLog.appendChild(entry);
|
| 414 |
+
battleLog.scrollTop = battleLog.scrollHeight;
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
// Create sword attack animation
|
| 418 |
+
function swordAttack(attackerIndex, targetIndex) {
|
| 419 |
+
const attacker = monsterElements[attackerIndex];
|
| 420 |
+
const target = monsterElements[targetIndex];
|
| 421 |
+
|
| 422 |
+
// Get positions
|
| 423 |
+
const attackerRect = attacker.getBoundingClientRect();
|
| 424 |
+
const targetRect = target.getBoundingClientRect();
|
| 425 |
+
const arenaRect = arena.getBoundingClientRect();
|
| 426 |
+
|
| 427 |
+
// Create sword
|
| 428 |
+
const sword = document.createElement('div');
|
| 429 |
+
sword.className = 'sword';
|
| 430 |
+
sword.style.left = `${(attackerRect.left + attackerRect.width/2) - arenaRect.left}px`;
|
| 431 |
+
sword.style.top = `${(attackerRect.top + attackerRect.height/2) - arenaRect.top}px`;
|
| 432 |
+
arena.appendChild(sword);
|
| 433 |
+
|
| 434 |
+
// Show sword
|
| 435 |
+
setTimeout(() => { sword.style.opacity = '1'; }, 10);
|
| 436 |
+
|
| 437 |
+
// Animate sword to target
|
| 438 |
+
const targetX = (targetRect.left + targetRect.width/2) - arenaRect.left;
|
| 439 |
+
const targetY = (targetRect.top + targetRect.height/2) - arenaRect.top;
|
| 440 |
+
|
| 441 |
+
let progress = 0;
|
| 442 |
+
const startX = parseFloat(sword.style.left);
|
| 443 |
+
const startY = parseFloat(sword.style.top);
|
| 444 |
+
|
| 445 |
+
function animateSword() {
|
| 446 |
+
progress += 0.05;
|
| 447 |
+
|
| 448 |
+
if (progress >= 1) {
|
| 449 |
+
sword.style.opacity = '0';
|
| 450 |
+
|
| 451 |
+
// Create sparks at impact
|
| 452 |
+
createSparks(targetX, targetY);
|
| 453 |
+
|
| 454 |
+
// Add damaged class to target
|
| 455 |
+
target.classList.add('damaged');
|
| 456 |
+
setTimeout(() => {
|
| 457 |
+
target.classList.remove('damaged');
|
| 458 |
+
}, 300);
|
| 459 |
+
|
| 460 |
+
// Remove sword after animation
|
| 461 |
+
setTimeout(() => {
|
| 462 |
+
sword.remove();
|
| 463 |
+
}, 200);
|
| 464 |
+
|
| 465 |
+
return;
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
const currentX = startX + (targetX - startX) * progress;
|
| 469 |
+
const currentY = startY + (targetY - startY) * progress;
|
| 470 |
+
|
| 471 |
+
sword.style.left = `${currentX}px`;
|
| 472 |
+
sword.style.top = `${currentY}px`;
|
| 473 |
+
|
| 474 |
+
requestAnimationFrame(animateSword);
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
requestAnimationFrame(animateSword);
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
// Create spark effects
|
| 481 |
+
function createSparks(x, y) {
|
| 482 |
+
for (let i = 0; i < 15; i++) {
|
| 483 |
+
const spark = document.createElement('div');
|
| 484 |
+
spark.className = 'sparks';
|
| 485 |
+
spark.style.left = `${x}px`;
|
| 486 |
+
spark.style.top = `${y}px`;
|
| 487 |
+
arena.appendChild(spark);
|
| 488 |
+
|
| 489 |
+
// Random direction and speed
|
| 490 |
+
const angle = Math.random() * Math.PI * 2;
|
| 491 |
+
const speed = 2 + Math.random() * 3;
|
| 492 |
+
const distance = 30 + Math.random() * 40;
|
| 493 |
+
|
| 494 |
+
// Set initial properties
|
| 495 |
+
spark.style.opacity = '1';
|
| 496 |
+
|
| 497 |
+
// Animate the spark
|
| 498 |
+
let progress = 0;
|
| 499 |
+
const startX = x;
|
| 500 |
+
const startY = y;
|
| 501 |
+
|
| 502 |
+
function animateSpark() {
|
| 503 |
+
progress += 0.03;
|
| 504 |
+
|
| 505 |
+
if (progress >= 1) {
|
| 506 |
+
spark.remove();
|
| 507 |
+
return;
|
| 508 |
+
}
|
| 509 |
+
|
| 510 |
+
const currentX = startX + Math.cos(angle) * distance * progress;
|
| 511 |
+
const currentY = startY + Math.sin(angle) * distance * progress;
|
| 512 |
+
|
| 513 |
+
spark.style.left = `${currentX}px`;
|
| 514 |
+
spark.style.top = `${currentY}px`;
|
| 515 |
+
spark.style.opacity = 1 - progress;
|
| 516 |
+
|
| 517 |
+
requestAnimationFrame(animateSpark);
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
requestAnimationFrame(animateSpark);
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
// Find nearest target
|
| 525 |
+
function findNearestTarget(attacker) {
|
| 526 |
+
let nearestTarget = -1;
|
| 527 |
+
let minDistance = Infinity;
|
| 528 |
+
|
| 529 |
+
for (let i = 0; i < monsters.length; i++) {
|
| 530 |
+
if (i !== attacker && !monsters[i].eliminated) {
|
| 531 |
+
const distance = Math.sqrt(
|
| 532 |
+
Math.pow(monsters[attacker].position.x - monsters[i].position.x, 2) +
|
| 533 |
+
Math.pow(monsters[attacker].position.y - monsters[i].position.y, 2)
|
| 534 |
+
);
|
| 535 |
+
|
| 536 |
+
if (distance < minDistance) {
|
| 537 |
+
minDistance = distance;
|
| 538 |
+
nearestTarget = i;
|
| 539 |
+
}
|
| 540 |
+
}
|
| 541 |
+
}
|
| 542 |
+
|
| 543 |
+
return nearestTarget;
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
// Move towards target
|
| 547 |
+
function moveTowardsTarget(attackerIndex, targetIndex) {
|
| 548 |
+
const attacker = monsters[attackerIndex];
|
| 549 |
+
const target = monsters[targetIndex];
|
| 550 |
+
|
| 551 |
+
// Calculate direction
|
| 552 |
+
const dx = target.position.x - attacker.position.x;
|
| 553 |
+
const dy = target.position.y - attacker.position.y;
|
| 554 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 555 |
+
|
| 556 |
+
if (distance > 10) { // Only move if not close enough
|
| 557 |
+
// Normalize direction and scale by speed
|
| 558 |
+
const moveX = (dx / distance) * (attacker.speed * 0.5);
|
| 559 |
+
const moveY = (dy / distance) * (attacker.speed * 0.5);
|
| 560 |
+
|
| 561 |
+
// Update position
|
| 562 |
+
attacker.position.x += moveX;
|
| 563 |
+
attacker.position.y += moveY;
|
| 564 |
+
|
| 565 |
+
// Keep within bounds
|
| 566 |
+
attacker.position.x = Math.max(0, Math.min(90, attacker.position.x));
|
| 567 |
+
attacker.position.y = Math.max(0, Math.min(85, attacker.position.y));
|
| 568 |
+
|
| 569 |
+
// Update element position
|
| 570 |
+
monsterElements[attackerIndex].style.left = `${attacker.position.x}%`;
|
| 571 |
+
monsterElements[attackerIndex].style.top = `${attacker.position.y}%`;
|
| 572 |
+
}
|
| 573 |
+
|
| 574 |
+
return distance <= 15; // Return true if close enough to attack
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
// Perform battle round
|
| 578 |
+
function battleRound() {
|
| 579 |
+
// Check for battle end
|
| 580 |
+
let activeMonstersCount = 0;
|
| 581 |
+
let lastStanding = -1;
|
| 582 |
+
|
| 583 |
+
monsters.forEach((monster, index) => {
|
| 584 |
+
if (!monster.eliminated) {
|
| 585 |
+
activeMonstersCount++;
|
| 586 |
+
lastStanding = index;
|
| 587 |
+
}
|
| 588 |
+
});
|
| 589 |
+
|
| 590 |
+
if (activeMonstersCount <= 1) {
|
| 591 |
+
endBattle(lastStanding);
|
| 592 |
+
return;
|
| 593 |
+
}
|
| 594 |
+
|
| 595 |
+
// Process each monster's turn
|
| 596 |
+
monsters.forEach((monster, attackerIndex) => {
|
| 597 |
+
if (monster.eliminated) return;
|
| 598 |
+
|
| 599 |
+
// Find target
|
| 600 |
+
const targetIndex = findNearestTarget(attackerIndex);
|
| 601 |
+
if (targetIndex === -1) return;
|
| 602 |
+
|
| 603 |
+
// Try to move closer to target
|
| 604 |
+
const canAttack = moveTowardsTarget(attackerIndex, targetIndex);
|
| 605 |
+
|
| 606 |
+
if (canAttack) {
|
| 607 |
+
// Chance to attack based on speed
|
| 608 |
+
if (Math.random() < monster.speed / 10) {
|
| 609 |
+
// Add attacking class
|
| 610 |
+
monsterElements[attackerIndex].classList.add('attacking');
|
| 611 |
+
|
| 612 |
+
// Calculate damage with some randomness
|
| 613 |
+
const baseDamage = monster.power;
|
| 614 |
+
const randomFactor = 0.8 + Math.random() * 0.4; // 0.8 to 1.2
|
| 615 |
+
const damage = Math.round(baseDamage * randomFactor);
|
| 616 |
+
|
| 617 |
+
// Apply damage
|
| 618 |
+
monsters[targetIndex].health -= damage;
|
| 619 |
+
monsters[targetIndex].health = Math.max(0, monsters[targetIndex].health);
|
| 620 |
+
|
| 621 |
+
// Update health bars
|
| 622 |
+
updateHealthBars();
|
| 623 |
+
|
| 624 |
+
// Create sword attack animation
|
| 625 |
+
swordAttack(attackerIndex, targetIndex);
|
| 626 |
+
|
| 627 |
+
// Log the attack
|
| 628 |
+
addLogEntry(`${monster.name} attacks ${monsters[targetIndex].name} for ${damage} damage!`);
|
| 629 |
+
|
| 630 |
+
// Check if target is eliminated
|
| 631 |
+
if (monsters[targetIndex].health <= 0 && !monsters[targetIndex].eliminated) {
|
| 632 |
+
monsters[targetIndex].eliminated = true;
|
| 633 |
+
monsterElements[targetIndex].classList.add('eliminated');
|
| 634 |
+
addLogEntry(`${monsters[targetIndex].name} has been eliminated from the battle!`);
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
// Remove attacking class after a delay
|
| 638 |
+
setTimeout(() => {
|
| 639 |
+
monsterElements[attackerIndex].classList.remove('attacking');
|
| 640 |
+
}, 300);
|
| 641 |
+
}
|
| 642 |
+
}
|
| 643 |
+
});
|
| 644 |
+
}
|
| 645 |
+
|
| 646 |
+
// Start the battle
|
| 647 |
+
function startBattle() {
|
| 648 |
+
if (battleInProgress) return;
|
| 649 |
+
|
| 650 |
+
battleInProgress = true;
|
| 651 |
+
startButton.disabled = true;
|
| 652 |
+
resetButton.disabled = false;
|
| 653 |
+
|
| 654 |
+
addLogEntry("The battle has begun! Ethereal monsters are fighting for immunity!");
|
| 655 |
+
|
| 656 |
+
// Run battle rounds at intervals
|
| 657 |
+
battleInterval = setInterval(() => {
|
| 658 |
+
battleRound();
|
| 659 |
+
}, 1000);
|
| 660 |
+
|
| 661 |
+
// Start animation loop
|
| 662 |
+
function animationLoop() {
|
| 663 |
+
if (!battleInProgress) return;
|
| 664 |
+
|
| 665 |
+
// Any continuous animations can go here
|
| 666 |
+
|
| 667 |
+
animationFrameId = requestAnimationFrame(animationLoop);
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
animationLoop();
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
// End the battle
|
| 674 |
+
function endBattle(winnerIndex) {
|
| 675 |
+
battleInProgress = false;
|
| 676 |
+
clearInterval(battleInterval);
|
| 677 |
+
cancelAnimationFrame(animationFrameId);
|
| 678 |
+
|
| 679 |
+
// Display winner
|
| 680 |
+
if (winnerIndex >= 0) {
|
| 681 |
+
const winner = monsters[winnerIndex];
|
| 682 |
+
addLogEntry(`${winner.name} is the last ethereal standing and has won immunity!`);
|
| 683 |
+
|
| 684 |
+
// Show winner banner
|
| 685 |
+
winnerImg.style.backgroundImage = `url(${winner.image})`;
|
| 686 |
+
winnerDisplay.style.display = 'block';
|
| 687 |
+
|
| 688 |
+
// Show immunity badge
|
| 689 |
+
const immunityBadge = monsterElements[winnerIndex].querySelector('.immunity-badge');
|
| 690 |
+
immunityBadge.style.display = 'block';
|
| 691 |
+
} else {
|
| 692 |
+
addLogEntry("The battle has ended in a draw!");
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
resetButton.disabled = false;
|
| 696 |
+
}
|
| 697 |
+
|
| 698 |
+
// Reset the battle
|
| 699 |
+
function resetBattle() {
|
| 700 |
+
battleInProgress = false;
|
| 701 |
+
clearInterval(battleInterval);
|
| 702 |
+
cancelAnimationFrame(animationFrameId);
|
| 703 |
+
|
| 704 |
+
startButton.disabled = false;
|
| 705 |
+
resetButton.disabled = true;
|
| 706 |
+
|
| 707 |
+
initializeBattle();
|
| 708 |
+
}
|
| 709 |
+
|
| 710 |
+
// Event listeners
|
| 711 |
+
startButton.addEventListener('click', startBattle);
|
| 712 |
+
resetButton.addEventListener('click', resetBattle);
|
| 713 |
+
|
| 714 |
+
// Initialize the battle arena on load
|
| 715 |
+
initializeBattle();
|
| 716 |
+
});
|
| 717 |
+
</script>
|
| 718 |
+
</body>
|
| 719 |
+
</html>
|